<?xml version="1.0"?>
<rss version="2.0"><channel><title><![CDATA[News & Events: News & Events]]></title><link>https://www.fkgaming.eu/articles.html/website-news/?d=1</link><description><![CDATA[News & Events: News & Events]]></description><language>en</language><item><title>Website was created</title><link>https://www.fkgaming.eu/articles.html/website-news/website-was-created-r4/</link><description><![CDATA[<p>
	That has to be important, right?
</p>]]></description><guid isPermaLink="false">4</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting minutes for 18/11/2016</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-minutes-for-18112016-r9/</link><description><![CDATA[<p>
	The meeting minutes for the 18/11/16 meeting are now up on the forums! View them <a href="https://www.fkgaming.eu/forums/topic/57-results-of-the-fk-meeting-181116/" rel="">here</a>.
</p>]]></description><guid isPermaLink="false">9</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Forum changes</title><link>https://www.fkgaming.eu/articles.html/website-news/forum-changes-r11/</link><description><![CDATA[<p>
	In preparation of some new rules regarding rule enforcement I have made some changes to the forum layout. The server suggestion category has now moved to the Arma 3 section. I have also added a general section with some categories for the new ban rules. More on this later this week.
</p>]]></description><guid isPermaLink="false">11</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Minutes 03/12/2016</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-minutes-03122016-r12/</link><description><![CDATA[
<p>
	Greybeard and Monkeh have stepped down due to both needing to focus on their personal work. You can read Monkeh's post <a href="https://www.fkgaming.eu/forums/topic/84-badassmonkeh-is-now-less-important-than-he-was-a-couple-days-ago/" rel="">here.</a>
</p>

<p>
	<a href="https://www.fkgaming.eu/forums/topic/85-meeting-report-03122016/" rel="">You can read the full report here.</a>
</p>
]]></description><guid isPermaLink="false">12</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Minutes 11/12/2016</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-minutes-11122016-r16/</link><description><![CDATA[<div style="table-layout:fixed;width:1457px;line-height:2;color:rgb(191,191,191);font-size:13px;margin-bottom:20px;margin-top:0px;font-family:Tahoma, sans-serif;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	<div style="table-layout:fixed;width:1457px;line-height:2;color:rgb(191,191,191);font-size:13px;margin-bottom:20px;margin-top:0px;font-family:Tahoma, sans-serif;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
		<p style="margin-top:0px;">
			You can check out the notes for the meeting <a href="https://www.fkgaming.eu/forums/topic/99-meeting-minutes-11122016/" rel="">here.</a>
		</p>
	</div>
</div>]]></description><guid isPermaLink="false">16</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report 17/12/2016</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-17122016-r17/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/113-meeting-report-17122016/" rel="">Meeting report</a> for this week is up!
</p>]]></description><guid isPermaLink="false">17</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Happy Christmas!</title><link>https://www.fkgaming.eu/articles.html/website-news/happy-christmas-r20/</link><description><![CDATA[<p>
	It's been an interesting year of 2016 with FK being formed and becoming the community it is, and I have to say, I've seen a worse bunch of people come together to form a community!
</p>

<p>
	 
</p>

<p>
	Okay... that's a lie. I really haven't. Fuck you all.
</p>

<p>
	 
</p>

<p>
	Merry Christmas, I love you all. Or hate you. One of the two.
</p>

<p>
	 
</p>

<p>
	Have a picture of .Ace feeling moderately festive. Some say he'll return in 2017. Or was it 2027? 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2016_12/585efa56d95a2_WhatsAppImage2016-12-09at11_18_23AM.jpeg.71f4ffd5461d32bdf3bd0a546a33a82a.jpeg" data-fileid="245" rel=""><img alt="WhatsApp Image 2016-12-09 at 11.18.23 AM.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="245" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="422" data-ratio="177.73" data-src="//cdn.fkcontent.eu/monthly_2016_12/585efa570e6c8_WhatsAppImage2016-12-09at11_18_23AM.thumb.jpeg.13829804bbfd35356b5e89836c5346e4.jpeg"></a>
</p>]]></description><guid isPermaLink="false">20</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>2016 in review</title><link>https://www.fkgaming.eu/articles.html/website-news/2016-in-review-r21/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileid="254" href="//cdn.fkcontent.eu/monthly_2016_12/20161209213508_1.jpg.e9fc17294561f5d231682587b2488820.jpg" rel="" style="float:left;"><img alt="20161209213508_1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="254" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" style="width:578px;height:auto;" width="574" data-ratio="56.45" data-src="//cdn.fkcontent.eu/monthly_2016_12/20161209213508_1.jpg.e9fc17294561f5d231682587b2488820.jpg"></a>
</p>

<p>
	 
</p>

<p>
	The year is coming to an end. 2016 will become 2017 and with that I unofficially celebrate the birth of what is now known among us as FK.
</p>

<p>
	<span style="color:#800080;"><u><strong>The Birth Of Something Special:</strong></u></span>
</p>

<p>
	About a year ago, a strange funny man started streaming Arma 3. Having bought this game once during a steam sale I thought to myself "what the heck, let's join this faggot's stream and make sure the money I spent on this game was actually worth it". Little did I know I would pour around 900 hours into Arma, and that in just a year's time. To make this figure a bit more impressive, that's about 2.5 hours I spent daily on this game (thank god for being unemployed for a few months).
</p>

<p>
	So anyway, I started playing with some of the ZF-guys and I felt like a small dream was coming true. No, not because i'm a fanboy, but I always wanted to play a 'real' military game with tactics and command structures. Heck, during my first few games I became the squad leader because no one was willing and I nearly creamed my pants. I was in command of a squad in a game that simulated real warfare. It was just amazing... well until I met this fucking new guy called Katla.
</p>

<p>
	 
</p>

<p>
	<span style="color:#800080;"><u><strong>Special Needs, Special Friends:</strong></u></span>
</p>

<p>
	Meeting Katla was both a blessing and a curse altogether. Here was this special guy, sounding like an adult, someone who has been through shit, jaded before his time with the wisdom of a thousand men... and suddenly I found out he was 15, abused his guinea pigs and yelled profanities at friendlies while charging the enemy through an open field screaming like a little girl. Needless to say my Belgian pedo side was immediately in love with him.
</p>

<p>
	And as I kept playing with the ZF guys I met so many wonderful people. The idiot Ace, autistic Anden, crazy SM, deathmachine Callistano, relaxed Radio, australian Leslie (WE MISS YOU MATE)... I can't name all of you fucks, but it was great. We played with about 20 people and we had a blast. unfortunately ZF stopped playing and this meant we scrambled to keep our little gamesquad together. We local hosted, got our own TS... but we slowly faded out. It seemed that this was a short but successful story, not meant to last forever. But ZF eventually came back, started streaming and this is when the magic happened!
</p>

<p>
	<span style="color:#800080;"><u><strong>What Are We Doing? Fuck Knows:</strong></u></span>
</p>

<p>
	The guys from ZF started playing and streaming again and we got the old guard back together. Arma was starting to kick off and combined with the bullshittery videos from Womble we got a decent amount of new guys. We played missions with 25-30 people! that's three full squads, something I could never dream of! But once again interested started to wane, it seemed that again we would lose our fun community. But in october two wonderful people stepped in: Mavy and Greybeard. they saw the potential we had. They saw how me, Katla and others tried to keep this community together and we all knew this was the beginning of something special. Suddenly we found ourselves with a forum,  our own teamspeak and Arma server. We even got a dedicated modlist/repo so people could join more easily! FuckKnows was here and was here to stay.
</p>

<p>
	<span style="color:#800080;"><u><strong>Dreams, Potential And Growing Pains</strong></u></span>
</p>

<p>
	We were all optimistic. We played with the mods of our choosing, with people we knew and liked, and new guys kept joining. We went from playing a game with 10 people in january this year, to playing games with 50-60 people these last two months! It's still in a way unrealistic to me. I remember the moment we decided to have an actual Platoonlead and someone thought it was a good idea to let me do it. i sat on a hill, overlooking the battlefield and it was just incredible. I saw four full squads moving to their objective, engaging enemies. I saw tracers flying and explosions going off. A friendly tank was rolling down the road providing support while littlebirds flew over my head on their way to a CAS-run. All of these soldiers, assets... all controlled by real people I interacted with. It kinda makes you think how incredibly well put together this game is, and how this community managed to become this big. Clearly we were doing things right.
</p>

<p>
	And yes, we are doing things right. The fact that we have people in this community that have known each other for a year proves we have longevity. The fact we keep getting new guys joining proves we are an open, attractive and accepting community. Sure we do some things wrong... we grew so much that discipline is not always a given. Rules were sometimes unclear. We had drama and public yelling matches, people threatening to leave and others actively trying to ruin the fun for others. But we are still here. We have improved on a lot of aspects, and we aren't perfect yet, but we are heading in the right direction. And it is my hope and dream that in 2017 we will keep improving on our values. That we will remain an open and fun community, where people come to relax and not only play a game, but hang out with the people they met on this virtual battlefield.
</p>

<p>
	 
</p>

<p>
	<span style="color:#800080;">I want to thank each and every single one of you for being a part of this community. What we went though this year to become 'FuckKnows' is incredible. And I really hope that this time next year I can write a new post on this forum. Thanking old friends and new members alike for their continued support of this community. I wish you all a happy new year and I'll see you in 2017!</span>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">21</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>The past, the present and the future</title><link>https://www.fkgaming.eu/articles.html/website-news/the-past-the-present-and-the-future-r22/</link><description><![CDATA[
<p>
	<strong>With 2016 now behind us I felt the need to write how I became the lead admin for FK. Especially since I only joined this group 3 months ago. When I started writing this post I initially set out to make it a short as possible. As you can see below that didn't work out as planned. Which is rather fitting considering the story is filled with unplanned events. So here comes a new years post from a server admin.</strong>
</p>

<p>
	<span style="color:#800080;"><strong><u>The past (How and why I found FK):</u></strong></span>
</p>

<p>
	2016 was a year I could not wait to leave behind me. In the first 8 months I lost more loved ones then in the past 30 years of my life. It became so bad that I started losing motivation to do anything. Some would call it a burn out, I called it a lack of me time, or better said, a lack of killing virtual enemies. My old community had gone from 30'ish people to a hand full and each of them played different games, so finding someone to play a game with was getting harder. That combined with all the real life issues meant I played games less and less. By September real life had hammered me down so much I needed a holiday for the first time in 12 years of working.
</p>

<p>
	The weeks before my down time I had been watching soviet's streams and I realized that I wanted to get back into ArmA. I had played ArmA 2 a lot in the past and was keen to get into ArmA 3, however due to the lack of people around me who played it I never bothered with it. So during my holiday I decided I was going to find myself a new group of people I can play games with regularly. I figured the group Soviet played ArmA with was as good as any so I did what every pleb would do, I joined the ZF ts and waited. Luckily it didn't take long before I got the TS detailed and that's when something magical happened.
</p>

<p>
	From the first mission I played with you guys I realized that this was a group of people with the potential to make a great community, with the right tools they could grow to be the biggest bunch of idiots one can dream of. A few days passed and I decided the first thing that had to be fixed was their TS. Having to kick people from TS because it was so limited meant a lot of people got annoyed. Since I had a spare NPL I offered it to Greybeard for use on his TS with one condition: "No more secrecy around the TS details, it needs to be an open place that anyone can join." I will be honest, at that point I never planned to be in any form of leader position, I just wanted to make sure I would have a group of people to play games with.
</p>

<p>
	With TS now in a good place and the number of people joining on the climb, I got to talking to Greybeard and we shared some idea's. He started working on a website in his secret cave and I got to thinking about how we could organize this group of misfits. I mean, even bad company had a leader. My past experience with larger communities meant I knew we needed more then one person to make the decisions, and so the community managers were born. The website came online, a name was decided on and some wanker made a pink logo, PINK?!? really...? There was no turning back now tho, FK was born!
</p>

<p>
	<span style="color:#800080;"><u><strong>The present (and some more of the past):</strong></u></span>
</p>

<p>
	I will say when GB announced he would have to leave due to real life issues I was "frustrated". Don't get me wrong I understood his reasons and knew exactly how he felt, after all I had been in that same position on months before. The point where you feel you are about to burn your self out on something that is meant to be fun and relaxing. However it also meant I was now in a position I had never planned to be in. I was, as someone called it, the head honcho of this community, the go to guy when something had to be done.
</p>

<p>
	I started working on ways to make my life easier, one way was the restart script that allowed ArmA admins to restart the server without my help. I started giving them more access on the website to allow them to take more control of it. I even moved some of the servers to a central way of managing them. However there was still a ton of work to be done and I still found myself dealing with community decisions more often then I liked. This meant that between my work, my admin tasks and the community, I had 2 full time jobs. It also meant it took the fun out of the thing I came here for, ArmA.
</p>

<p>
	So for the past few weeks I have been thinking about how I can prevent burning my self out on this community. I took a step back and just watched it grow and form itself. I watched the streams to find points of friction and made notes of what might need changing. All this time I refrained from actively making decisions other then the ones that would effect the server side of things. By doing that the Community Managers inadvertently answered my question. They stepped up and showed they are capable of running this community, they are capable of making the hard decisions that can push this community to higher levels. I know that they made a few mistakes, but can you blame them? We are all new to this and we all have to learn. Personally I think they have done one hell of a job. 
</p>

<p>
	<span style="color:#800080;"><strong><u>The future (Plans, ideas and people):</u></strong></span>
</p>

<p>
	What does all this mean for the future? The role of community manager with become one with more responsibilities, one that requires people who are willing to make the tough choices. I will be looking to get less involved with these decisions to a point where I only have an advisory role (something I have been doing for the past weeks). We will probably see new community managers as the load on them increases, we might even introduce community moderators to spread the load and responsibilities.
</p>

<p>
	Of course there wont just be changes in leadership, there will also be changes in the community. We will be looking to setup fun events to find new ways of enjoying ArmA. As more people join we will inevitably setup servers for other games, more games means more people and so the community continues to grow. We might at some point even reach a point where we have more then one ArmA server. A few weeks ago I jokingly mentioned FK merchandise and the amount of positive comments I got for that where staggering , so expect a store section on this site to open up at some point in the future (Seriously, We will be starting a competition for the designers amongst you to send in your art work for the merch).
</p>

<p>
	As you can imagine, with a new and growing community comes allot of change. And I won't deny, some changes might not sit well with everyone. However we will always keep the community in mind when making these decisions and the community is larger then just 1 person.
</p>

<p>
	<strong>One thing won't change tho. The people. The people that enjoy a good ArmA session and know when to have fun and when to be serious. People that will make you laugh at the moment you least expect it and put a smile on your face. The people that will always manage to annoy you no matter how hard you try to ignore them. The people that make FK the community it is</strong>!
</p>
]]></description><guid isPermaLink="false">22</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report 07/01/2017</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-07012017-r23/</link><description><![CDATA[<p>
	The <a href="https://www.fkgaming.eu/forums/topic/130-meeting-report-0701/" rel="">Meeting Report</a> for saturday 07/01 is up.
</p>]]></description><guid isPermaLink="false">23</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>State of Play/Community</title><link>https://www.fkgaming.eu/articles.html/website-news/state-of-playcommunity-r28/</link><description><![CDATA[
<p style="margin-top:0px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	The new year brought us some new mods, new people and new ideas. As we are always trying to improve our focus, we would like to hear from the community what they think about some of the more recent gameplay/community changes.
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	 
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	<u><strong style="font-weight:bold;">1: Advanced Stamina</strong></u>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	One of the older implementations regarding gameplay is advanced stamina. This system makes it so your character will get tired after a set amount of running in combat stance and/or sprinting. This is based on the weight of your gear and thus forces people to think what they bring to the battlefield. The heavier you are, the more affected your stamina will be. Main reasoning behind this implementation was preventing people from taking 40 kg+ worth of gear and sprinting across the battlefield. Only take what you need soldier, military gear is expensive!
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	What do you think of advanced stamina?<span> </span><a href="https://www.fkgaming.eu/forums/topic/150-state-of-play-advanced-stamina/" rel="" style="color:rgb(135,184,215);text-decoration:underline;background-color:transparent;">Vote in our poll.</a>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	 
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	<strong style="font-weight:bold;"><u>2: Ironfront</u></strong>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	A lot of people requested the overhaul mod IFA3, also known as Ironfront. This mod places us in WW2 which means a more visceral setting combined with more basic equipment. No radios, no scopes, only one dedicated radioman per squad... . Ironfront is a more hardcore version of the way we are used to playing ArmA and encourages teamplay, communication and resilience. This mod received a lot of positive feedback from this community and as such we want to know how we should organize/schedule these missions in regards to the more 'normal' ArmA-sessions we do.
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	How do you think Ironfront should be scheduled/organized?<span> </span><a href="https://www.fkgaming.eu/forums/topic/153-state-of-play-ironfront/" rel="" style="color:rgb(135,184,215);text-decoration:underline;background-color:transparent;">Vote in our poll.</a>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	 
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	<u><strong style="font-weight:bold;">3: PvP</strong></u>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	We have always shied away from PvP because it took to long to set up, and people got frustrated after getting 360 no-scoped at a 1 km+ distance. Recently however, due in part to Ironfront, we have found a good way to organize fast and fun PvP-missions. This community will still remain largely PvE focused, but we want to know what you think about PvP and how we should organize them.
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	How should PvP be scheduled?<span> </span><a href="https://www.fkgaming.eu/forums/topic/152-state-of-play-pvp/" rel="" style="color:rgb(135,184,215);text-decoration:underline;background-color:transparent;">Vote in our poll.</a>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	 
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	<u><strong style="font-weight:bold;">4: Tags</strong></u>
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	At the current moment, on TeamSpeak, we have a plethora of Tags that theoretically indicate what a person is or isn't capable of in the game. These tags however aren't kept 100% up to date and in the past have led to a degree of elitism. We are now looking at an overhaul of the tag-system. Either we keep the specialist-tags but define clear rules to obtaining them, or we do completely away with them.
</p>

<p style="margin-bottom:0px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	What's your opinion on TS-tags?<span> </span><a href="https://www.fkgaming.eu/forums/topic/151-state-of-play-tags/" rel="" style="color:rgb(135,184,215);text-decoration:underline;background-color:transparent;">Vote in our poll.</a>
</p>
]]></description><guid isPermaLink="false">28</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 14/01/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-140117-r30/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/156-meeting-report-1401/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">30</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 21/01/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-210117-r32/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/173-meeting-report-2101/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">32</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Community Manager Poll</title><link>https://www.fkgaming.eu/articles.html/website-news/community-manager-poll-r34/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/177-community-manager-vote/#comment-1410" rel="">You can vote for our newest community manager here.</a>
</p>]]></description><guid isPermaLink="false">34</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Teamspeak Etiquette, Rules and General behaviour</title><link>https://www.fkgaming.eu/articles.html/website-news/teamspeak-etiquette-rules-and-general-behaviour-r35/</link><description><![CDATA[
<p>
	<u><span style="font-size:22px;">Teamspeak Etiquette:</span></u>
</p>

<p>
	Described below are the only reasons you should need to talk in the start room. Please think long and hard before deciding to talk. 
</p>

<p>
	It has come to our attention the last few days about the way people have behaved, especially in the ARMA start room, pre and post-mission.  We discussed these problems during the latest meeting and wanted to tell the community about the way things are going to be for now on. Whilst not set rules, this general 'etiquette' should be followed or you will be disciplined, possibly even without a warning.
</p>

<p>
	Everyone should understand that our ARMA start room regularly contains over 50 people. They cannot all talk over each other. 5 people cannot talk over each other. 2 people cannot. One person needs to talk at a time. Whilst you may think that you have something important to say, the other 50 people do also. So unless you are Platoon, Zeus, or a community manager, please do not talk during slotting in to squads. Unless you are part of the very select people mentioned previously, <u>you should not have any reason to talk.</u> Bar the occasional squad lead question, but ask yourself; 
</p>

<pre class="ipsCode">
"Is this really a question I can't have answered once the game has started?"</pre>

<p>
	As well, Zeus decides what assets are available for this mission. This doesn't mean asking for you to go in a specific asset slot they didn't already mention, such as Prophet. If Zeus mentions two helicopter assets for example, and they are taken, you slot in to infantry, you can try again next game for an asset slot, or pull aside a community manager if you feel someone has been in a slot too much, etc.
</p>

<p>
	Next, moving around slots. This is never up to squad leads, squad members, this is solely a decision made by Zeus, Platoon and Community managers. CM's will only involve themselves to ensure squads are balanced and filled correctly, the rest is up to Platoon and Zeus to decide if specific people or squads do specific things.
</p>

<p>
	Asset squads are similar, that Zeus will declare their assets for the mission, and people will be slotted. You do not need to talk during this process unless you are both in the slot and have a valid question such as <em>'Is it a two seater jet?'</em>  or  <em>'Is it an armed little bird?'.</em>
</p>

<p>
	Similarly after the mission, we do not need to hear about your experience. We will very soon have a forum dedicated to glorious stories of battle to rejoice in. Having 50 people describe their experience would take hours. 
</p>

<p>
	<u><span style="font-size:22px;">Behaviour:</span></u>
</p>

<p>
	Please have a read of <a href="https://www.fkgaming.eu/forums/topic/184-why-we-suck-and-the-community-managers-deserve-better/" rel="">Panda's discussion here</a> and feel free to contribute. This describes well the issues we have behaviours and our thoughts on it. Remember that we spend a lot of our time dealing with the community that we could spend enjoying ARMA, other games, or lord knows what else. Instead we have to deal with the issues people raise, some of which can be easily avoided if people take consideration to other people around them, community managers, and themselves. We don't want to ban you as much as you don't want to be banned yourself. As as always, be respectful of others, especially your Community Managers, and the rules of our community. 
</p>

<p>
	And to remind everyone, we posses the power to easily remove anyone disrupting the community, for however long we see fit. Don't think you can get away with things, or are 'special' for whatever reason, or that you just plainly <em>'don't care'.</em> Please respect the rules and other people, and everyone can have the best time here with FK.
</p>

<p>
	 
</p>

<p>
	Thank you for reading.
</p>
]]></description><guid isPermaLink="false">35</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 28/01/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-280117-r36/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/186-meeting-report-2801/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">36</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 04/02/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-040217-r38/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/206-meeting-report-0402/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">38</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Anonymous Feedback</title><link>https://www.fkgaming.eu/articles.html/website-news/anonymous-feedback-r39/</link><description><![CDATA[<p>
	We're always looking for feedback on us, members of the community, squad leaders, et cetera. Whilst we all know we don't argue with superiors on the battlefield, that doesn't mean we don't want to hear about them if they've done something wrong after the mission! So we've decided to add a completely anonymous feedback thread for community members to be able to submit to, if they want to tell us something about another member of the community. It's completely anonymous, only you and the community managers are able to see your post, nobody else. (and although we, the CM's, can see your post, this doesn't mean we are exempt from feedback, feel free to provide it to us)
</p>

<p>
	Feedback can be about general behavior, not following the rules, badmouthing people... but we would also greatly appreciate feedback around our Squadleaders/Platoonleaders and other important roles on the battlefield! These people are largely responsible for the enjoyment of the mission, so if you see someone in a role not performing so well, tell us and we can help him improve on that aspect.
</p>

<p>
	Of Course you can always use this platform to leave some positive feedback behind as well! We don't only want to be the bringers of bad news... we like some good news as well <img alt=";)" data-emoticon="" height="20" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" srcset="//cdn.fkcontent.eu/emoticons/wink@2x.png 2x" title=";)" width="20" data-src="//cdn.fkcontent.eu/emoticons/wink.png"></p>

<p>
	So please, we encourage you to tell us about anyone or anything that's bothering/pleasing you, and we'll pass it on, without mentioning your name. 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.fkgaming.eu/forums/forum/28-anonymous-feedback/" rel="">Feedback thread here!</a> Try and create one thread per issue so we can reply to your thread.
</p>]]></description><guid isPermaLink="false">39</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 11/02/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-110217-r40/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/238-meeting-report-1102/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">40</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report 19/02/2017</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-19022017-r42/</link><description><![CDATA[<p>
	Meeting report is up, you can <a href="https://www.fkgaming.eu/forums/topic/267-meeting-report-1702/" rel="">view it here. </a></p>]]></description><guid isPermaLink="false">42</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Community design contest!</title><link>https://www.fkgaming.eu/articles.html/website-news/community-design-contest-r44/</link><description><![CDATA[
<p>
	So as you've all probably seen we've already had a poll up for a few weeks asking people what types of clothing they'd like to buy in FK style. 
</p>

<p>
	Now on to the next step- what do we put on them? Find out more <a href="https://www.fkgaming.eu/forums/topic/332-the-glorious-fk-clothing-design-contest/" rel="">here.</a>
</p>
]]></description><guid isPermaLink="false">44</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Meeting Report: 25/02/17</title><link>https://www.fkgaming.eu/articles.html/website-news/meeting-report-250217-r45/</link><description><![CDATA[<p>
	<a href="https://www.fkgaming.eu/forums/topic/331-meeting-report-2503/" rel="">Meeting report is up, you can view it here.</a>
</p>]]></description><guid isPermaLink="false">45</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Changes to the Rank system</title><link>https://www.fkgaming.eu/articles.html/website-news/changes-to-the-rank-system-r46/</link><description><![CDATA[
<p>
	After multiple meetings; the CM's &amp; Admin Team have decided upon some changes to the Rank system; including how we intend the ranks to be treated.
</p>

<p>
	The rank system is not meant for use in ArmA in any way. It is purely meant to show the rank of someone within our community. To aid with the rank system we are also introducing a Prestige Rank system to the forum. Prestige can be earned via gaining reputation. It can be awarded by Veterans, Community Managers &amp; the Admin Team.
</p>

<p>
	The new rank to be introduced is the <strong><span style="color:#daa520;">veteran</span> </strong>rank, it is a rank intended for long standing and valuable members of our community. As the veterans themselves help choose the veterans we CMs &amp; Admin Team will get the ball rolling by selecting a first group of people.
</p>

<p>
	Read more on the new rank and the old ones <a href="https://www.fkgaming.eu/forums/topic/361-of-ranks-men/" rel="">here</a>.
</p>

<p>
	 
</p>

<p>
	Over the next few days, we will be announcing the first of the FK Veterans. But before we do feel free to leave feedback and tell us how you feel about this new rank.
</p>

<p>
	 
</p>

<p style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(28,28,28);">
	 
</p>
]]></description><guid isPermaLink="false">46</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title><![CDATA[An update on Rules & Attitude]]></title><link>https://www.fkgaming.eu/articles.html/website-news/an-update-on-rules-attitude-r48/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><span style="color:#800080;"><strong>The Community</strong></span></span>
</p>

<p>
	<span style="font-size:14px;">After getting feedback from community members, we have updated our rules after a few weeks of drafts. We would also want to remind people about behaviour and respect towards other community members.</span>
</p>

<p>
	<span style="font-size:14px;">We've made the rules a little more straightforward and thus made it a little easier to have a bit of fun, so there's a link at the bottom of this post to the updated rules, woop! These rules have been changed in an effort to be a bit less intimidating to FNG's, make ArmA more enjoyable, and to go hand-in-hand with this reminder about people's general behaviour.</span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#800080;"><strong>Attitude</strong></span></span>
</p>

<p>
	<span style="font-size:14px;">I will start in stressing that we all play ArmA for fun. Nobody should find it a chore, annoying or generally a game you don't want to play. We're starting to notice feedback from community members that the general gameplay attitude in ArmA has gotten a little too serious for a lot of people and thus is impacting their enjoyment. We ask that everyone keep in mind their attitude in every game they play, we're all here to have fun. Not everyone is a master at ArmA- heck, some people may be playing for their first time ever! That doesn't mean you shun them- talk to them, load them up with the right gear, have a bit of a laugh about how your squad is ultimately going to get obliterated! And generally, don't start yelling at people because they're slow, or missed a shot, or weren't quick enough bandaging you or whatever reasons you have. There will be another game. Another respawn. It's not the end of the world! If everyone's a bit more relaxed, everyone's likely to enjoy our games more, and FK as a community will stay appealing to both the old guard and the new guys (You were new, once!).</span>
</p>

<p>
	<span style="font-size:14px;">So please don't scream at people. Or yell, or get into arguments. That's not enjoyable, for you, other parties, anyone around you. You wouldn't treat someone like this in real life, so why do it here? The community manager team always has time for things like this. If you want to yell at someone, talk to us about them after a match in our lounge where we can talk it out. Don't yell at them mid game. That's just a dick move.</span>
</p>

<p>
	<span style="font-size:14px;">So take a step back and remember that a lot of us enjoy the occasional fucking around when the time is right, the funny quips, misfires, shitting yourself and running from a BTR, whatever happened. This is what the community was founded on, and how it should stay.</span>
</p>

<p>
	<span style="font-size:14px;">At the same time, of course people have issues, if someone is being a dick, or misbehaving, please come tell us and we can take action. We want the game to be fun for everyone. </span>
</p>

<p>
	<span style="font-size:16px;"><span style="color:#800080;"><strong>Rules</strong></span></span>
</p>

<p>
	<a href="https://www.fkgaming.eu/forums/topic/413-new-ruleset-0103/" rel="">Check out the post here about the revisions.</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;">And as always, FK loves you all. Let's show the community some love back. </span>
</p>
]]></description><guid isPermaLink="false">48</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Veterancy Achieved! // Achievement Unlocked - No Life Outside of FK</title><link>https://www.fkgaming.eu/articles.html/website-news/veterancy-achieved-achievement-unlocked-no-life-outside-of-fk-r49/</link><description><![CDATA[
<p>
	Earlier this week we introduced a new rank for our community, the veteran rank. Today we are announcing the first list of people we, the CM &amp; Admin teams, would like to promote to this rank.
</p>

<p>
	We stated at the introduction that Veterans are people who have gone above &amp; beyond the call of a regular. And with the amount of regulars we have it was a tough choice to make a first selection. After much deliberation we have come to an agreement that the first veterans will be, in no particular order:
</p>

<ul><li>
		<a href="https://www.fkgaming.eu/profile/17-callistano/" rel="">Callistano</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/28-slouchy-orc/" rel="">Slouchy Orc</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/7-sm/" rel="">SM-</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/78-lemuel1/" rel="">lemuel1</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/159-tobiwan/" rel="">TobiWan</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/10-anden3/" rel="">anden3</a>
	</li>
	<li>
		<a href="https://www.fkgaming.eu/profile/904-spartacus/" rel="">Spartacus</a>
	</li>
</ul><p>
	Congratulations chaps, we hope you will do the rank honour and our community proud!
</p>

<p>
	Of course we don't want to leave anyone out, but even we don't know everything that goes on in our community, for this reason we have set up a <a href="https://www.fkgaming.eu/forums/forum/40-veteran-suggestions/" rel="">section on the forums</a> where you guys &amp; girls can suggest veterans we might have forgotten. We will then put his or her name on the list to be discussed during our weekly meetings.
</p>
]]></description><guid isPermaLink="false">49</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item></channel></rss>
