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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 15
    :00


    24 October 2020 15:00      17:00

    Event details
    This will be an event covering basic Long-Range-Communications-Routine. If you have never touched a LR, this is for you. If you're still uncomfortable on the LR, this is for you. I'm aiming for these to be around two hours long, but depending on how many people there are and how quick we get through all the points, it may take less time.

    We'll be going over the following points:
    1. What is LR used for? 
    2. 69, 68, 67 and Short-Range Comms
    3. How to setup your Long-Range-Radio
    4. Phrases and Words
    5. Comms etiquette
    6. Practical Sessions
    7. Additionals (this includes 6-Digit Grid references, SitReps and handling two channels at once)
    8. Questions and Additions 
    9. 2nd Practical (If Time)

    Helpful guides:
    TFAR radios:
    Using radio communication:
    Basic communications guide:
     

    Event details


    Training Planner 0 Comments

    2 users have RSVPed, including

    • jamie
    • Abi

    24 October 2020 15:30      20:00

    With myself as Dungeon Master, we will be playing Rise of Tiamat, the second of the two modules that make up Tyranny of Dragons.
    The Cast:
    @OneMadPanda aka "Low Orbit Smite Cannon".
    @FloofyFloof aka "Closeted? fox-man".
    @SABER aka "Kobold Kicker II: Electric Boogaloo".
    @Sasquatch Rick aka "Sharpshooter is my default attack".
    @Garfield aka "I cast Toll the De-- Oh."
    ---
    Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.

    Event details


    Community Events 0 Comments
  2. 18
    :00


    24 October 2020 18:00      20:15

    DISCLAIMER: THIS MISSION IS SET DURING WW2 WHICH MEANS THERE WILL BE CERTAIN IMAGERY AND SYMBOLOGY USED THAT PEOPLE MAY FIND OFFENSIVE.
     
    The Siege of Tobruk
    April 10th, 1941
    Tobruk, Libya
     
    ++BRIEFING++
    Enemy forces have pushed our Italian allies out of the town of Tobruk earlier this year, we have finished advancing through Cyrenaica and are now mounting an attack against the enemy garrison in Tobruk. Commanders have marked clearly on the map where enemy strongpoints are located and where we can likely see reinforcements come from if they are not dealt with swiftly. From what our scouts have gathered the British have air superiority over the area which is achieved by the airstrip south of tobruk, we could disable the airstrip but it would be difficult without proper support. Scouts have also seen a trench system on our intended route from our landing point to Tobruk this should be an easy point to push through, the final strongpoint before tobruk is a fortress which can be easily dealt with or ignored it is the Platoon leaders call.
     
     

    --BRIEFING--
    MISSION SUMMARY: This is a mission inspired by the siege of Tobruk (https://en.wikipedia.org/wiki/Siege_of_Tobruk). This mission will be using our standard WW2 modset which will be included on this post. Tags for each role will be prioritised
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (ONLY SLOTS MARKED OPEN MAY BE RESERVED)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
     


    ⦁    PLTN HQ
    Platoon Lead [PLTN TAGS] - OPEN   Radioman [TL TAGS] - @LurkerOne [NO TAGS] PLTN SGT [2IC TAGS] - OPEN MEDIC [MEDIC TAGS] - @Myshinka_ [NO TAGS] MEDIC [MEDIC TAGS]  - @Whitelock [TAGS] ⦁    Able
    Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - @jamie [TAGS] Team Lead [TL TAGS] - OPEN Machine-Gunner MG Assistant 4x Rifleman ⦁    Baker
    Squad Lead [SL TAGS] - @Sarissa [NO TAGS] Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - OPEN Machine-Gunner MG Assistant 4x Rifleman ⦁    Charlie
    Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - OPEN Machine-Gunner MG Assistant 4x Rifleman  

    ⦁    Sd.Kfz. 161 PzKpfw IV F (7,5CM) - (1-1)
    KNGT Commander/Lead [KNGT COMMANDER TAGS] - @Silberjojo [NO TAGS] KNGT Gunner [KNGT GUNNER TAGS] - @Conga Line of Neckbeards [TAGS] KNGT Driver [KNGT DRIVER TAGS] - @L00_Cyph3r [NO TAGS]  
    ⦁    Sd.Kfz. 161 PzKpfw IV F (7,5CM) - (1-2)
    KNGT Commander [KNGT COMMANDER TAGS] - OPEN KNGT Gunner [KNGT GUNNER TAGS] - OPEN KNGT Driver [KNGT DRIVER TAGS] - @Fordie [NO TAGS]  

    ⦁    Sd.Kfz. 231 (2,0cm) - (2-1)
    KNGT Commander [KNGT COMMANDER TAGS] - OPEN KNGT Gunner [KNGT GUNNER TAGS] - OPEN KNGT Driver [KNGT DRIVER TAGS] - OPEN --SLOTTING--
    ++RESTRICTIONS++
    Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen, and KNGT Commanders are permitted to carry Long Range Radios. 
    (if the MG team is set as a separate team, the Assistant may take one.)  Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted. --RESTRICTIONS--
     
    ++EQUIPMENT++
     
    Note: FK Weaponry and equipment rules remain in effect for this mission.
    Uniform: GER Mxx DAK, any veriant with or without shorts.
    Helmet: Role Appropriate headgear
    Riflemen Weaponry: Kar98k
    Medic Weaponry: MP-40
    Squad Leaders Weaponry: MP-40, G41
    Team Leaders Weaponry: MP-40, Kar98k
    MachineGunner: MG-34
    KNGT Crew Weaponry: MP-40, P-08 Luger
    Secondary Weaponry: P-08 Luger
    LAT: Panzerschreck
     
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here -  Now with preset functionality NEW Modset which includes Malbryn's 7Y Assets WW2 Chat Fix.
     
     

    Event details


    Mission Planner 11 Comments
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