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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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14
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14 March 2020 14:00 18:00
The Event
This is for those people participating in the Dark Heresy game running on Saturdays at 1400.
Link to Forum Topic
Community Events 0 Comments -
21
:00
14 March 2020 21:15
ROUTE TOBRUK
INTRODUCTION:
This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer:
- This mission takes place in the WW2 era but might not be historically accurate.
- This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen.
SITUATION:
The city of Tobruk has been under siege by the German and Italian forces for months by now.
The Australian and British forces garrisoned the city and they have been holding it successfully so far, however they are running out of supplies.
British high command decided on conducting a push towards Tobruk to relieve the defenders.
Our objective is to push the front line and take strategical positions before reaching the city.
OBJECTIVES:
Take control of King's Cross Capture the enemy airfield Destroy / capture the enemy artillery pieces
Map of the AO:
INTEL:
Time and date: 16:15 November 20th, 1941 Weather: clear Enemy forces: various units of the Afrika Korps Enemy ground assets: up to Panzer III's Enemy air assets: possible Explosives: marked minefields Civilians: none Respawn: rolling respawns Reinforcements will delivered by using the Mobile Respawn Vehicle RRR is available, take the RRR truck with you
RESTRICTIONS:
Don't take enemy weapons. Don't take enemy vehicles (transport vehicles are allowed).
FRIENDLY ASSETS:
2x Crusader Tanks
ORBAT - British 7th Armoured Division
[PLATOON HQ]
Platoon Leader - @Massive Cuntasaurus
Platoon RTO -
Platoon Medic - @Griffin68965
[1 SECTION]
Section Leader - @ZeFlyingDutchman
Grenadier - @info
Rifleman - @LurkerOne
Rifleman - @Mesa
Section 2iC - @Northman
Bren Gunner - @magnusnielsen
Ass. Bren Gunner - @Skate
Marksman - @johnb43
[2 SECTION]
Section Leader -
Grenadier - @square_cookies
Rifleman - @Slim
Rifleman - @vladdis611
Section 2iC -
Bren Gunner - @Mamil
Ass. Bren Gunner - @greg3000il
Marksman - @Buster
[BOGEY 1-1]
Tank Commander - @Garfield
Tank Gunner - @Conga Line of Neckbeards
Tank Driver - @BestTrap
[BOGEY 1-2]
Tank Commander - @EHOPPPS
Tank Gunner - @AngryScottishMan
Tank Driver - @RedNexus
TECHNICAL INFORMATION:
FK rules are in effect. Enhanced Movement will be enabled. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. If numbers are low, we'll drop the second squad first so fill up the slots accordingly.
SERVER INFO :
Name: FK #4 Custom Mission Server
IP: arma4.fkservers.eu
Port: 2402
Password: On Request
MODPACK:
Download Preset
Community Events 27 Comments