There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions in either Prime Time. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Event it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events happening today
08 August 2020 13:00 18:00WE'RE BACK!
With myself as Dungeon Master, we will be playing Rise of Tiamat, the second of the two modules that make up Tyranny of Dragons.
@OneMadPanda aka "Low Orbit Smite Cannon".
@FloofyFloof aka "Closeted? fox-man".
@SABER aka "Kobold Kicker II: Electric Boogaloo".
@Bayou Rick aka "Sharpshooter is my default attack".
@Garfield0003 aka "I cast Toll the De-- Oh."
Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.
Community Events 1 Comment
08 August 2020 14:00 16:00MEDICAL TRAINING
This event will be for regs+ wanting to get their tags after the medical update.
The RSVP is for regs+ only, however if there are spaces available come start time anyone can join.
In the event we will be covering all the changes that are now in the new medical system. The event is scheduled to take 2 hours,
however this may vary depending on how quickly we get through things. The major topics will be treating cardiac arrest, and the changes to
morphine, as well as the recommended changes to your medical loadout. There will also be time for questions at the end if you think we missed anything.
Aditionally, most of the material covered is also available in the following guide:
The event will be held on FK1, and we ask that all attendees gather in the Medial training room on TS a few minutes before start.
the modset in use is the base FK modset
As stated above the RSVP is for REGS+ only.
If FNG's wish to attend, please leave a comment below and you may be allowed to attend depending on numbers. Attending this training does not give priority in slotting.
Training Planner 0 Comments
2 users have RSVPed, including
08 August 2020 15:00 16:30Note the timeslot is elongated just to cover if it goes long. It may be much shorter.
New to Arma/ACE and want to learn the basics of map reading (and then some)? Ever been lost in missions without GPS or BFT? Need to mark targets on the map but aren't sure where to start?
This training is all for you!
This session will be part classroom, part practical. The rough syllabus/discussion points will be as follows:
Compass usage (bearings, terms like “North-North East” / “North by North-East”) Grid Coordinates Height lines/high points Landmarks and map features (Power lines, church etc markers - http://getactics.com/media/wp-content/uploads/map-symbols.png) Map Tools Key binds/Ace Interaction Marking point on the map using rangefinder and compass Establishing range to a known point without rangefinder Target Reference Points and pre-planning
If RSVP is full or you are an FNG, please comment your interest below and I will do our best to accommodate you on the day. This session will be on either FK1 or 2, please make sure your client is fully working beforehand.
Training Planner 0 Comments
1 user has RSVPed, including
08 August 2020 18:00 20:00SITUATION:
2nd Febuary 2002
A fictional Russian Federation has grown increasingly aggressive, annexing land on several fronts. Seeking protection, Georgia has been granted emergency NATO membership. Tensions quickly increase as the world gets ever more polarised, culminating in several Russia-adjacent, NATO-allied countries launching aggressive invasions.
A NATO task force consisting of Canadian, British, and Israeli air and ground forces is deployed to assist in the Georgian push. With superior air support, Georgian ground forces successfully capture Sochi, and continue pushing north towards the outskirts of Krasnodar. However, Russia has been building up their ground forces, and manage to repel the siege on Krasnodar. In the following days, NATO forces are driven almost 80km south-east, losing control of Maykop-Khanskaya airbase and the city of Maykop.
After fierce fighting, the Russian Federation has pushed through and secured their position in the city of Maykop. As their forces begin to prepare Maykop-Khanskaya airbase for operations, severely weakened NATO ground forces begin falling back to regroup in the Caucasian mountains.
NATO AIRCOM is determined to deny the enemy another airbase and has ordered a anti-runway strike on Maykop-Khanskaya. Unfortunately an SA-11 battery has reached Belorechensk, just north-west of the airbase, and must be disabled before a safe strike can occur.
The Georgians will be dropping supplies for the retreating ground forces. We're low on both jets and weapons, so once the runway strike has been completed you'll act as Defensive Counter-Air to protect the transport aircraft performing the drop. You will be equipped with sparse A/A loadouts, so use those radios and co-ordinate your attacks.
- Disable or supress the SA-11, and destroy the runway at Maykop-Khanskaya.
A full flight plan (see included images) has been set up with ingress and target points for both flights. You don't need to follow it, but it's there if you need it.
You will have to use proper SEAD tactics to defeat the SAM; force the operator to turn the radar off by firing HARMs, then go in for the kill with AGM-65s.
- Protect Georgian Air Force transport aircraft while they perform their air drops.
Once the RUAF realises we aren't equipped for air superiority, they will likely send interceptors from the north. Make sure the Georgian transport aircraft are kept safe during their air-drop and until they are back in friendly SAM coverage.
Detailed threat & radio information will be available in the in-game briefing. Comm ladders will be configured for all aircraft.
There will be no aircraft respawns. Once you are dead, feel free to spectate.
Slots - 4x RCAF 409th Sqn. F/A-18C, 3x IAF 117th Sqn. F-16C, 1x LotATC AIC
This skin is recommended if you want the F-16s to have the right paint jobs.
DODGE-4 - F/A18C, SEAD/DEAD:
4-1 Flight Lead:
4-2 Wingman: @Glad1us
^ 2x AIM-9M, 2x AIM-120B, 2x AGM-88C.
4-3 Element Lead: @KingShibe
^ 2x AIM-9M, 2x AIM-120B,2x AGM-65F.
FORD-1 - F16C, Anti-Runway Strike:
1-1 Flight Lead:
1-2 Wingman: @anden3
1-3 Wingman: @Beyond
^ 1x AIM-9M, 3x AIM-120B, 4x Mk82AIR high-drag bombs.
MAGIC - Ground-based EW radars, Air Intercept Controller:
Magic: @Monocled Badger
If interest is high enough the anti-runway strike will be expanded to also cover munitions and fuel bunkers, so even if all the slots are full, feel free to request anyway!
Community Events 5 Comments
6 users have RSVPed, including
4 birthdays today
(30 years old)
(34 years old)
(24 years old)