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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 15
    :00


    27 March 2021 15:00      17:00

    Overview
    This training is aimed at people who are new to the FK. Doesn't matter if you're brand new to Arma or you have 500 hours under your belt but no experience with the mods we use.
    Topics that will be covered:
    How to join and make sure you can successfully join our servers What happens in the Main Mission and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - how to get yourself equipment you'll need ACE Interactions ACE Medical - Basic rifleman first aid Short Range Radio LAT introduction and overpressure BLUFOR vs OPFOR assets static showcase (if time allows) Rangefinding and working with map (if time allows) I also have two loadouts prepared for you, one for BLUFOR, one for OPFOR. They're meant as basic templates you can fall back to, change uniform and be ready to play.
    The idea is that you will be able to go straight into a mission after the training and play as a rifleman.
    This training does not earn you any tags or direct progress towards a Regular rank. But it will teach you how to play with us and therefore indirectly leads to both.
    How to join
    Please RSVP here and be at "Basic Training" room on TS at given time. We will be conducting this training on server 1.
    Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1500 GMT. Expect roughly 2 hours of time taken, the extra 20 minutes are there in case of delays and technical issues.
    You're expected to have the mods from our modset downloaded via Steam. Also please install the TFAR plugin for your TeamSpeak, if you have any issues with it, come 10 minutes earlier so we can sort it out.
    Current modset is here:
    https://www.fkgaming.eu/documentation/joining-arma/
    The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones.
    Make sure you have the November 2020 Modset
    IP and password will be given to you before we join the server.
    Mandatory reading
    Rules on how to conduct yourself in an FK Arma mission:
    Recommended reading
    Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too.
    TFAR guide - will be covered to some extent, contains list of of radios for each faction.
    Rifleman's Basic Medical guide - for injury treatment
    Weapons Guide - What you can take and when.
     

    Event details


    Training Planner 1 Comment

    5 users have RSVPed, including

    • kdowninla
    • DorgatR
    • Straussy
    • Fenidean
    • Percy
  2. 16
    :00


    27 March 2021 16:30      21:00

    With myself as Dungeon Master, we will be playing Rise of Tiamat, the second of the two modules that make up Tyranny of Dragons.
    The Cast:
    @OneMadPanda aka "Open Lord Hater".
    @FloofyFloof aka "I never asked for this".
    @SABER aka "Mr. Bird Facts".
    @Sasquatch Rick aka "Edginess level decreasing".
    @Garfield aka "Non-descript faith void".
    ---
    Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.

    Event details


    Community Events 0 Comments
  3. 18
    :00


    27 March 2021 18:00      20:30

    ++MISSION BRIEFING++
    "In our bones, we knew the war was almost over. The galaxy held its breath, waiting to see which side would make the final, daring move. As fortune would have it, the Republic moved first. After the Chancellor informed the Jedi Council that General Grievous and the Sep leaders were hiding on Utapau, General Kenobi gathered an army large enough to capture three star systems. When the orders reached the 501st, our morale soared. For better or worse, this would be the beginning of the end."
    ―Anonymous 501st clone trooper 19 BBY

    "not even you can see into hyperspace, Sev"
    After three years of fighting, the Galactic Republic has begun to gain an advantage over the Confederacy of Independent Systems, many of whose leaders are now dead, with the most recent being founding Head of State Count Dooku. Republic Clone Intelligence has now managed to discover the location of General Grievous, who succeeded Dooku as Head of State. Jedi General Obi-Wan Kenobi has in response organized a fleet of Venator-class Star Destroyers carrying an army of clones large enough to capture three star systems and dispatched to the Utapau system to bring this war to a swift end. We must for our part in this operation capture a droid resupply and logistics Centre critical to the CISs capacity to mount a defense on the planet. With any luck this conflict will soon be over...
    ++BRIEFING COMPLETED++
     
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. 
    This mission itself will be composed of two phases Phase I will resemble that of a normal mission which will include players all being on the same side clearing the assigned objectives and working together as a cohesive unit. In the following Phase II there depending on the choices of critical elements (See Below) will be a varying degree of TvT during which the opposing sides will receive differing objectives and goals of which they will be briefed prior to mission start as to what options and actions may be taken in the second Phase and when it will start. Any actions or preparations by either side prior to Phase II which are overtly intended to gain an advantage over the other side prior to the start of hostilities will be treated as premeditated intentional friendly fire and treated as such.
    Factions Phase I:
    Clones (BLUFOR) Jedi (BLUFOR) Mandalorians (BLUFOR) CIS (OPFOR)  
    Factions Phase II:
    Clones (BLUFOR) Jedi (INDFOR) Mandalorians (Unknown) CIS (OPFOR) ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)

    PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN Jedi (Any Leadership Element Tag) OPEN  

    ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN  
    BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN  
    CHARLIE: SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN  

    DELTA SQUAD (5x Man Mandalorian Contractor Group): Delta Squad Sergeant (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Heavy Gunner (Regs+, NCO) OPEN Delta Squad Warrior (Regs+, NCO) OPEN Delta Squad Warrior (Regs+, NCO) OPEN  
     
    --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from the following mods may be used in this mission.  Legion Base - .  3AS - .   101st -  .   212th - .   JLTS - . Looting of enemy primary weapons and equipment is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod -  are prohibited. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod -  are prohibited. Launcher Carriers, Designated Marksmen and Medics are considered specialists. Individuals may not take vests inappropriate to their rank. Pauldrons are to be worn by authorized individuals only or by ARC troops. PLTN HQ. Asset Leads. Squad Leads [SL Only].  ARC Troops. AutoRiflemen, MachineGunners, MAT Bearers may take the Clone Heavy Gunner Vest && Clone Heavy Vest if desired. AutoRiflemen, MachineGunners, MAT Bearers and DMR Carriers are considered Specialists and may take the Clone Trooper Specialist Vest if desired. One squad energy shield is permitted per squad and no more. Two personal energy shields or hand held riot shields are permitted per squad and no more. Rifleman mag size limit raised to 60 rounds per magazine.  HAT and Chain guns Limited to Designated heavy weapons teams. --RESTRICTIONS--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless specified remain in effect for this mission.
    Uniform: Phase II 501st Legion Clone Trooper Armor.
    Helmet: Phase II 501st Legion Clone Trooper Helmet.
    Rifles:
    DC-15A. DC-15S. DC-15C. Westar M-5 (ARC only) Secondary: 
    DC-17. Machine Guns:
    Z-6 rotary blaster cannon. Auto Rifles:
    DC-15L. DC-15SAW. DC-15A Mod 0. Shotguns:
    DP-23 Shotgun. Designated Marksman Rifles:
    DC-15X. DC-15A Long. DW-32s Valken-38x DC-15XM.  
    Jet Trooper Grenade Launcher:
    RD-4 Radiation Cannon. MAT:
    RPS-6. HAT:
    PLX-1. Pauldrons:
    Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons.
    Permitted Roles: Squad Leads [SL Only], Platoon Leader, Platoon HQ, Asset Leads, ARC Troops.
    Note: Double Sided Pauldrons are restricted to all except ARC Troopers.
     
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset

    Event details


    Mission Planner 16 Comments
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