Jump to content
  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 14
    :00


    09 May 2021 14:00      16:00

    This mission will be on FK#1, and will link Missions 3 and 4 together of my campaign, detailed below. Please read it to get full context of the situation of the land. There are also brief updates in the thread for how previous missions went for those who want to catch up.
    This mission will be of a more serious nature, for those that enjoy those sorts of missions. Stealth and subtlety will be of utmost importance. If I do not feel we have suitable people to run the mission, I will delay or even cancel it.
    OBJECTIVES:
    "After our success in capturing Isla Tera, we have received a mysterious anonymous message asking to meet us, deep in Sharkovian territory. They say they want to defect from the Sharkovians, and have valuable information to offer us in exchange. Go and see what they have to offer, but be wary and careful. They set up the meeting near their military post so they can apparently sneak out quickly and back, so be sure not to raise any alarms. To supplement this, the meeting will take place late at night. Take head lamps to assist you in navigation, but use them sparingly.
    Best of luck out there."
    Objective List:
    - Start at the start marker, use your 1 boat to move towards the meeting area.
    - Meet with this mysterious individual and see what they have to offer. Be nice.
    MAPS: 

    GEAR:
    This mission will have heavily restricted gear, to simulate a force that is new and desperately underequipped. You may however loot enemies if possible (no looting radios though due to the fact that all AI spawn with one due to Arma's setup). A basic public loadout will be provided.
    Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basically)
    Vest: Either Chicom Chest Rig, or nothing with protection or obvious military origin, items like "Hip Pouch", "Pistol Holster", or similar.
    Alternatively, anyone may take 6B13's or 6B23's in varying patterns.
    Headgear: Civilian style only. Nothing silly, and no protection.
    Backpack: Anything non-military looking. 
    Weaponry Selection:
    Each group may have only two of each:
    AK47 or 74

    Otherwise: Mosin Nagant M38 (No rails), Kar98k, TT-33, Chiappa Rhino, PM, Kozlice 12G variants, IZh-18, Saiga-12k.
    Only one weapon per person from this list. I.e no primary + secondary, just one gun total.
    Weaponry Limitations:
    No magnification/weapon attachments. Maximum 5 total clips/magazines for any weapon, or 24 shotgun shells. If you die and respawn, you must re-loot equipment in the field. Equipment Limitations:
    Only Leadership Elements may carry SR Radios and binoculars. No LRs allowed. You may loot binos and radios from dead/unconscious friendlies, however you must drop them once they return to the field.
    None of the following: 
    GPS, NV capable devices, Rangefinders, tactical ladder, placeable/throwable explosives, e-tool, flash/stun/WP grenades, launchers, looting radios.
    Only 2 of the following per person:
    Any Smoke grenade or Fragmentation Grenade.
    General Limitations:
    No drawing in side after brief BFT disabled No looting enemy radios (Arma limitation reasons) No crewing enemy armoured vehicles. You are only civilians with essentially no military training. Once you are dead, you are dead. There will be no respawns this mission, barring technical issues. SLOTTING: 
    [Tags and regs priority for reserving. Also, I reserve the right to pick who I believe would best suit the mission.]
    To simulate the more rag-tag nature of this mission, infantry will be broken up into fireteam elements only. Each team will consist of 1 leader and 3 members, slotted into each squads' fireteams in the templates. AR slot is just another member of the team.
    Group 1 Lead (TL Tags): @Rtiler96
    Group 1, Member 1 (Reg+): @Conga Line of Neckbeards
    Group 1, Member 2 (Reg+): @L00_Cyph3r
    Group 1, Member 3 (Reg+): @Sasquatch Rick

    Group 2 Lead (TL Tags): @Silberjojo
    Group 2, Member 1 (Reg+): @riccardi48 
    Group 2, Member 2 (Reg+): @TheSalader
    Group 2, Member 3 (Reg+): @Griffin68965
    1x Doctor (Medic Tags): @LurkerOne
    [One other person in the mission may take medic status to fix the doctor]

    Event details


    Community Events 9 Comments
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy