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  1. 18
    :00


    14 July 2021 18:00      20:30

    Operation: Herat
    [Afghan National Army]
    Mission 02 of the Arid Annexation Campaign!
    Click HERE for the Campaign Thread

     
     
     
    Situation
    3rd Combined Arms Battalion are leading the charge on the Afghani front into the Reshmann Province, with the town of Sa diyah in their sights. 2nd Brigade HQ wishes to use this town as a strategic base of operations for the region, so a swift capture is critical. Pushing down the north of Yaprak Lake, Alpha Rifles and Delta Armour are tasked with removing any force this side of the lake. Their plan is to set up in north west of Sa diyah to catch any QRF forces, whilst also blocking any retreat to the west. Bravo Rifles and Charlie Armour are pushing down the south of Yaprak Lake, and will encounter the majority of the resistance. Both Companies are tasked with capturing, and then defending Sa diyah from the south, as a Mechanised QRF is possible.
    5th Fires Battalion were in play, and have already struck Sa diyah with a devestating BM-21 salvo. They are not available for any strikes due to risk of friendly fire.
    You will be playing as both Bravo Rifle Company, and 1st Platoon of Charlie Armour, both of 3rd Combined Arms Battalion. Due to the "Platoon" nature of our missions, this will be simulated as the players of Bravo Rifles playing as 1st Platoon, with 2nd and 3rd acting as respawn waves. The tank crew in Charlie Armour can be reinforced by the other platoon in their Company. "Crossroads" will be known as "Company HQ" of Bravo Rifles.
    For this mission, the tank crews will by tied to 1st Platoon through an RTO in the HQ element, as per normal mission layout.
    Current intelligence from the spotters of 5th Fires Bat. indicates that there are two companies defending Sa diyah and it's surroundings. The first company is standard infantry company, but the second is an armoured company, consisting on T-72B's. These are the same variant of tanks that we field, so we are evenly matched in all aspects.
    Additionally, movement has been spotted roughly 1-2km west of Sa diyah, as well as a Mechanised Company to the south of Sa diyah, in the town of Faaria.
     
    Primary Objectives
    Secure town of Sa diyah Eliminate all Iranian Equipment  
    Gear and Equipment
    This mission will have HEAVILY restricted gear. Looting ammunition from fallen comrades or enemies is allowed, however you must never drop your issued rifle or other weapons.
    The general idea with the uniform and weapons is to look cohesive, but still have a "thrown together" style. Mix and match the options below.
    Helmet:      [PO]PASGT (Spec4e | M81 #1 | M81 #2 | M81 #3) || PASGT (Woodland | Olive) || [PO]SSh-68 (ANA)
    Uniform:    Battle Dress Uniform (Afghan/Spec4e/Desert | Afghan/Spec4e/Black) || Combat Uniform (Afghan/Spec4ceBlack | Afghan/Spec4ceTan)
    Vest:           [PO]OTV (Olive | M81 | Spec4e) || [PO]GA OTV (Olive | M81 | Spec4e)
    Backpack:  Any LR backpack that matches the uniform. RPG Gunners and Assistants must take the "RPG Carrier". Rifleman should take a backpack that matches the uniform.

    Rifles:          AKM || AK-74 || M16A2 || M70
    Autorifles:  M240 || M249 || PKM || RPK-74
    Marksman: M24 || SVD
    Launchers:  RPG-7
    Transport: 1x M1025A2 (Unarmed) || 2-3x BMP-1
    Attached Assets: 2x T-72B (obr. 1985g.)

    General Restrictions
    No Night Vision/Thermal Equipment No Rangefinders No GPS/ Positioning device [Plt HQ Exempt || T-72B Exempt] No Binoculars [Plt HQ Exempt || SL Exempt] BFT Disabled No scopes or attachments to weapons [Marksman Exempt || RPG-7 Exempt] Looting for ammo is allowed. Trading or dropping weapons is not.  
    SLOTTING
    The standard platoon layout has not changed, however the following naming convension should be used for each element in the platoon.
    CROSSROADS  ---> Company HQ 
    Plt HQ  ---> 1|6   or   "1st Platoon" if called by Company HQ
    Alpha   ---> 1|1
    Bravo   ---> 1|2
    Charlie ---> 1|3   [Overflow Squad - Unreservable]
    Knight --->  Hammer 1 & Hammer 2
    Eg.  "One Six, this is One One, Comms Check, over."      "One One, One Six, reading you loud and clear, out."
           "Six, this is three, contact confirmed hostile, requesting permission to engage, over."
    Tags take priority for any role, as well as a general "First come, first serve." for available slots.
    Element Role Player Reserved Tag (If applicable) 1|6 Plt Commander @KingShibe No Tags 1|6 Plt 2IC     1|6
    1|6 Plt RTO
    Plt Medic
    @Deadweight
    No Tags         1|1 Squad Leader @Silberjojo Squad Leader Tags 1|1 Combat Medic @Sargent_Horse No Tags         1|2 Squad Leader     1|2 Combat Medic @Arg Medic Tags         Hammer 1 Commander @Garfield Commander Tags Hammer 1 Gunner @info Gunner Tags Hammer 1 Driver             Hammer 2 Commander @Jerichron Commander Tags Hammer 2 Gunner @colt92 Armour Trainer  Hammer 2 Driver @Sarissa Commander Tags    

    Event details


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