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    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
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    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 15
    :00


    10 April 2021 15:00

    CIA Task Force "Phantom"

    Task Force Phantom is the pinnacle of the C.I.A.’s clandestine operational capability, consisting of the best special forces operators from all branches of the U.S. Military, rigorously studied, vetted and hand picked for their discretion, ability, and lethality. So important is its secrecy, that all members who are selected to join are officially marked as M.I.A or K.I.A. by the units they were taken from. These people, and the unit they are part of, do not officially exist/
    Task Force Phantom specialises in several disciplines of covert operation. These include intel gathering, surveillance, sabotage, subterfuge, espionage, requisition, assassination, and more. Operating outside of the laws and expectations of conventional warfare, whatever their objective, their underlying purpose remains the same; Get in, get the job done, get out. Leave no trace. 
     
    “Exitus Acta Probat”
    SLOTS:
    Slots marked by tags will have tagholders take preference. For all other slots, it's first come first served.
    Phantom Actual (SL/TL Tags)**: @Veagance (TL Tags)
    Phantom 1-2 (2ic - TL Tags)**: @vladdis611 (no tag)
    Phantom Medic (Medic tags): @LurkerOne
    Phantom Drone Op (UCAV Sentinel) (Fixed Wing tags): @GloppinBoopin (No tags)
    Phantom Demolitionist: @EpsilonNiner
    Phantom Operator*: @Resurge
    Phantom Operator*: @Bashfulvideos
    Phantom Operator*: @riccardi48
    *By default, Operator slots are standard riflemen. However the SL may choose to swap one or more of his rifleman out for different roles to suit the mission. For this operation, SL may swap riflemen out for up to 1x Autorifleman and/or 1x Marksman.
    **Phantom Actual and Phantom 1-2 will both be given medical status, but not permitted to take additional medical supplies. This is to allow the medic to be treated.
    This mission will be hosted on FK#1.
     
    OPERATION HELL'S GATE


    DISCLAIMER: This will be a more role-play oriented mission. Players will be encouraged towards good decision making, strategy and discretion, and will be punished for recklessness. Plan your movements wisely.
    You also play as a task force that does not abide by the regular rules of war. As such, during the course of the mission you may find yourself carrying out tasks that would normally be strictly off-limits for conventional forces.
    Full situation briefing can be found here. I would encourage you to read this.
    Assets:
    1x UCAV Sentinel


    The UCAV Sentinel is capable of providing reconnaisance, intel and, if the situation is desperate enough, close air support. Your sentinel will be carrying a pair of LGBs, should you need them. These should be used as an absolute last resort. The Sentinel is stealthy enough that if kept at high enough altitude and away from the North Eastern Russian front, should easily avoid detection by radar.
    This sentinel in particular is equipped with a radio jammer. It is specifically equipped to interfere with any long range radio signal that does not use an encyrption method that it recognises. In laymans terms, it will jam all long range radios, except for yours. This facility is only available whilst the drone is airborne, as when landed and being serviced on a carrier or airfield, the system is disabled for the health and safety of the maintenance crew.
    As of the time of this operation, the Sentinel is in widespread use in the US Navy, so its not unsual to see on US Carrier decks. However if it is discovered, it will raise a few eyebrows across Chernarus and Russia as to why it's loitering in their airspace. You should strive to prevent it from being detected.
     
    Restrictions:
    No respawns. If you die, you die. (exempting for Arma reasons). The same is true for the asset. If you lose that, your life may get harder. Gear restrictions given at bottom of this brief.  No trace must be left behind For instance, any LAT you fire must be retained and removed from the AO You may choose to forgo LAT completely and instead attempt to procure it from the enemy. Your choice. Each operator must carry their own bodybag. Anyone who is killed in action must be bagged and "disposed of". (i.e. bag the corpse, drag it somewhere it could feasibly be buried, ping zeus. Or destroy it yourself. Your choice.) Failure conditions:
    TF Phantom is rendered combat ineffective The helo wreckage is not secured The crash site is not secured Surviving aircrew are not extracted Evidence of direct US Intervention is uncovered by JCRT forces Loss of the Sentinel will not result in a direct mission failure. However it may have consequences, both short and long term.
    BACKGROUND
    As per the detailed briefing, Russian forces recently moved into Chernarus and partially annexed the nation to the North East in order to access oil reserves off the coast. The Chernarussians were forced into a one-sided and uneasy cease fire agreement; the Joint Chernarus-Russia Treaty (JCRT). This has led to heightened tensions between the two nations, increased military awareness, and civilian uprisings in protest of the invasion and the Chernarussian Government's limp stance towards Russian Occupancy. The region is highly unstable, the USS Liberty and her task group were dispatched to the region to monitor the situation, in the absence of NATO assets.
    The US Experimental Air Wing seized this opportunity to test a new type of radar scrambler against both the older Soviet-era radar systems fielded by the Chernarussians, as well as more capable systems in operation with modern Russian forces. A UH-60X Black Hawk helicopter was dispatched in secret into what is officially neutral Chernarussian airspace to test this capability. However, in poor weather and visibility conditions, the helicopter strayed too far north towards Russian airspace, and was believed shot down with a shoulder launched Infrared missile. Whether it was Russians or Chernarussians who shot down the helicopter is irrelevant. The only thing that matters know is that sensitive technology has been lost in potentially hostile territory and cannot be allowed to fall into Russian hands, lest they reverse engineer it.
    Operation Overview
    As soon as it was apparent that the helo was lost, CIA Task Force Phantom was deployed to the USS Liberty with the goal of preventing the Russians from uncovering the remains of the helo by any means. NATO is still taking the "out of sight, out of mind" approach, so as always, you're on your own for this one.
    Your objective is simple. Asset and intel denial. You are tasked with securing any classified intel and/or assets to prevent them from falling into Russian possession, be it by recovery or destruction.
    You will begin the mission at FOP Bigeye - a forward observation post near the helicopter's last known datum.
    Your objectives are as follows:
    OBJECTIVE SLAM: The last known datum of the UH-60X. Believed to be the crash site. Secure the area, search the wreckage for any intel. Destroy or recover any sensitive materials that may still remain.
    OBJECTIVE ICARUS: The bulk of the UH-60X fuselage has been salvaged and moved to the town of Stary Sobor. The exact whereabouts is unknown so you may have to do some searching.
    OBJECTIVE GABRIEL: The status of the aircrew is unknown, but they are to be presumed alive until known otherwise. During your mission, you should look for any intel that may give insight as to their status. You are to extract any survivors. We cannot allow them to be interrogated in case they give classified information over.
    EXTRACTION: The US has an amicable relationship with some of the local civilian insurrectionist groups. In exchange for turning a slight blind eye to their more questionable tactics, they have allowed us unfettered access via sea and air to the Southwest of the region, which they currently control. As such, we have this area available for a covert extract, which may be via helo or sea boat, depending on operational parameters. Command will confirm your method of extraction and final rendezvous point prior to your arrival at the location. 
     
    Task Force Phantom: Equipment Allocation
    Weaponry
    Assault Rifles
    HK416 Family (up to 14.5” barrel)
    Mk18 Mod 1 (Black)
    ACR-E 5.56 (Carbine or Compact)
     
    Attachments:
    Optic:
    M552 CCO
    M68 CCO
    XPS3
    M150 RCO / Other Similar ACOG Sight (Attached RMR Allowed)
    MRDS
    Rail
    AN/PEQ-15 Black (Top or side mounted, with or without Torch, operator preference)
    Barrel
    Any Black Suppressor
    Underbarrel
    Any Black Foregrip (Optional)
    (Variants with UGLs available for SL and 2ic)
     
    Light Auto Rifles
    M249 (Short/Para)
    Mk46 Mod 0 or Mod 1
    Any weapon under Assault Rifles using 100rnd C-Mags is permitted
     
    Attachments:
    Optics:
    M552 CCO
    XPS3
    M145
    M150 RCO
    Rail
    AN/PEQ-15 Black
    Barrel
    Any Black Suppressor
    Underbarrel:
    Bipod and/or Foregrip (Optional)
     
    Marksman Rifles
    SR-25
    M-14 EBR-RI
    SCAR-H (LB)(Black)
     
    Attachments:
    Optics:
    KITE
    Nightstalker
    Any Scope up to 12x (or NV scope up to 16, as per FK Rules)
    Rail: 
    AN/PEQ-15 (Black)
    Barrel: 
    Black Suppressor
    Underbarrel: 
    Bipod (Optional)
    SMGs
    MP7A2 (Available for Demolitionist and/or Drone Op)
    Optics:
    M552 CCO
    XPS3
    Rail
    AN/PEQ-15 Black (Optional)
    Barrel
    Any Black Suppressor
    Underbarrel:
    Black Foregrip (Optional)
     
    Anti-Tank
    LAT: M136 HEAT or HEDP
    Remember, you must leave no trace. Any AT you may use must not be left to be discovered by the enemy. You may choose to forgo carrying your own LAT, and attempt to procure it in the field.
    Clothing and Equipment
    Uniform
    G3 Multicam Black
    Helmet
    FAST Ballistic (Black)/Fast Ballistic (Black/Headset)
    Vests
    Carrier Rig (Black) or Carrier Lite (Black)
    MBAV Black (MachineGunner) - LMG Only
     
    Rucksacks
    Any black military rucksack with no insignia on it.
    LR: RT-1523G (ASIP) Black / Radio Pack (Black) LR.
    Facewear
    Balaclava (Black)
     
     
    Misc
    Both SL and 2IC will be allowed to carry SOFLAM laser designators
     



    Event details


    Mission Planner 21 Comments
  2. 18
    :00


    10 April 2021 18:00      20:15

    Siege Of Mandalore
      ++MISSION BRIEFING++

      The Planet of Mandalore is currently in the midst of a civil war, as different factions attempt to align the planet with either the Separatists or the Republic. The Separatists have supplied the faction supporting their cause with multiple battalion size droid elements, armoured vehicles, and a small contingent of aircraft. They have completely fortified the area surrounding the capital of Madrigal, and appear to be waiting for us to make our move. Your tasking is to move out from LZ Rain, and move to capture the Sierra outpost atop hill 127. From there you should have eyes on two newly constructed fortifications that our recon units have not been able to note in any great detail. Your end goal for the operation is to position yourselves in such a way as to allow a second force to land to your west and push past your positions and into the capital. Command believes that the capture of the aforementioned positions should allow us to land the required equipment and reinforcements to do this. As mentioned, the enemy is waiting for us to make a move. However, they have not concentrated their forces in any one location, suggesting that they are not aware of our plans. This means that although contact will be almost instant, it should be limited. However the longer the operation continues, the more the enemy will be able to bring there numerical superiority to bare. For this reason, while it is not recommended that you rush into any actions, time is very much of the essence. As far is reinforcements and resupply are concerned, due to the enemy's AA inside the compounds, we believe that we will only be able to deliver enough equipment and troops to LZ Rain to maintain your starting strength, and even then we anticipate that the regularity of these deliveries will be patchy at best. We will not able to grow our presence in the region until the AA systems have been neutralized.

    ++BRIEFING COMPLETED++
    MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    (Slots are limited to 46, with 8 man squads)

    Note for lead elements!
    I plan to hold the PLT briefing at a time before the event in an effort to speed up mission start.
    Whoever reserves PLT please contact me with a time and day the suits you. Squad Leads, RTO and
    Battery lead are encouraged to attend but it is not compulsory. When a time is set, a ping will go out here.
    If PLT is not requested, briefing will be conducted in the standard way.
     
    PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS) @Tomo PLTN RTO (RTO TAGS) OPEN PLTN Medic (MEDIC TAGS) OPEN
      ALPHA SQUAD:   Squad Lead (SL TAGS) @Jerichron  Medic (MEDIC TAGS) OPEN  Rifleman 2x (On the day)  Team Lead (TL TAGS) OPEN  Machine Gunner (On the day)  Rifleman 2x (On the day)
      BRAVO SQUAD:  Squad Lead (SL TAGS) @Resurge (no tags)  Medic (MEDIC TAGS) OPEN  Rifleman 2x (On the day)  Team Lead (TL TAGS) @EpsilonNiner (no tags)  Machine Gunner (On the day)  Rifleman 2x (On the day)
      CHARLIE: SQUAD:  Squad Lead (SL TAGS) OPEN  Medic (MEDIC TAGS) OPEN  Rifleman 2x (On the day)  Team Lead (TL TAGS) OPEN  Machine Gunner (On the day)  Rifleman 2x (On the day)
      DELTA and ECHO SQUADS= overflow, and cannot be reserved Mortar Team:
    Battery lead (Mortar Tags) OPEN Gunner (Mortar Tags) OPEN Gunner (Mortar Tags) OPEN  
    --SLOTTING--
     
    ++RESTRICTIONS++
    Semi-scripted loadouts. Only backpacks and inventory items may be altered (eg: Magazines, grenades and medical supplies) 1 Rifleman may be assigned DMR OR Grenadier. (Grenadier HE grenades are limited to 5x 3rnd, smoke grenades are unlimited)
    MAT may also be assigned. DMR may take a DC-17 pistol as secondary. Weapons list below. Looting of enemy weapons and non-medical equipment is prohibited. All equipment from the 501st mod - , and SWOP mod-   are prohibited. One squad energy shield is permitted per squad. Two personal energy shields or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. --RESTRICTIONS--
     
    ++EQUIPMENT++ 
    Note: for balancing reasons it is requested that you take Legion Base -  variants.
    DMR: DC-15X
    Grenadier: DC-15A rifle UGL
    MAT: RPS-6
     
     
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET  

    Event details


    Mission Planner 6 Comments
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