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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    26 August 2022 18:00      20:30

    ++MISSION BRIEFING++
    "A true man does not only stand up for himself, he stands up for those that do not have the ability to."
    —William Lyon Mackenzie King.
    The Allied landings in Normandy on June 6th have thus far been a success Beachheads have been established at Utah, Omaha, Gold, Juno and Sword beaches. We are moving inland to link up with other allied beachheads and secure critical infrastructure and objectives. Our objective in assistance for the push on Caen will be to secure the French port of Campbeltown. The German Garrison in the town has put up stiff resistance on our approach and Recon has provided us with objectives to bring the town under our control. The industrial area is occupied by German Armor and all attempts thus far to push them out have been unsuccessful. The residential areas to the north and south have significant German infantry dug in and in good cover. And the Docks must be secured to allow allied shipping to supply the growing frontline. To assist in these objectives Tanks have been provided to support the urban advance and AVRE equipped Churchills have been brought forward. Good luck gentlemen and Godspeed.
    ++BRIEFING COMPLETED++

                 Video Brief Pending...  So tired....
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, CSA38 and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) @Sarissa [2ic Tags] PLTN 2ic/Radioman (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  
     

    ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Machine Gunner: (on the day) Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day)  
    BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Machine Gunner: (on the day) Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day)  
    CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie  Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Machine Gunner: (on the day) Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day)  
    Churchill Mark IV  (KNGT 1-1):
    KNGT Commander (KNGT Commander Tags, Officer) @Bashfulvideos [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r KNGT Driver (KNGT Driver Tags, Specialist) OPEN  
    Churchill Mark IV (AVRE)  (KNGT 1-2):
    KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92 KNGT Driver (KNGT Driver Tags, Specialist) @Wheezy --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. The MachineGunner in each squad takes the Bren Mk II. Any Axis Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading.  --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Machine Gunner:
     
    Riflemen:
     
    KNGT Crew:
     
    RPTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset  

    Event details


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