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NATO Milbase

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Event details

NATO Milbase

Sever: FK4

Intro

Tensions are rising on the island of Alits, The current sitting government is increasingly under pressure from hard lining, pro military political rivals and with an increase instability due to recent terror attacks a coup is an ever present threat. NATO has been deployed on the island for the past 8 years and now due to pressure put on the sitting president, Nikos Panagopoulos, their presence has dwindled to a main base of operations and a handful of smaller patrol bases. NATO combat patrols are now no longer authorised and the forces that remain on site as a emergency response unit.
A further briefing will be given in mission as to the current climate of the situation and any developing situations. 

A full recap of last mission will be done during briefing.

 

For those who do not know what milbase is to put it short its a normal fk mission with three differences:

A) Your assets are chosen by you with the approval of your commander.

B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there.

C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply). Meaning its a great experiacne to get some live fire practice in assets with a real life crew or an ai one. 

 

All levels of skill are welcome!

Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave.

The mission will start at 9:30pm not long after the end of 1st main and will be on FK4


For more information about milbase and its ruleset see here:  

 

This will be a Milbase mission, however with some more structure. Some slots will be open and will have the normal slotting procedure (tags,regs+,fngs) however we go back to the free for all approach on the day for assets. I have the right to refuse a slot for any suitable reason. I also have the right to remove anyone from a slot if I deem them incompetent. Infantry where needed will be AI if there is no desire for players to be infantry or lead an AI squad. The AI infantry will then be handled by Zeus and orders passed from Opcom. 
FK rules apply.

SLOTTING

Uniform: MTP

 

Opcom: FREE
Basecom: FREE
ATC: FREE

Ground Crew: (Done on Day)
Base Medics: (Done on the Day)
Helicopter: (Done on the Day)
Jets: (Done on the Day)
Vehicles: (Done on the Day)
Infantry: (Done on the Day)

Specilist Roles(Done on the Day)

 

Picture Credit: @Malbryn with "Pink Guy in Arma"


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