After your Battalion was over run and began to flee from the island of Stratis, your squad was left behind. The squad lead had two choices, either die fighting or escape to fight another day, grabbing whatever you could in the next minute for ammunition and a re-breather handed to you by your SL, you all fled into the water and off to a cave hidden in the cliff-sides until you could gather yourselves and find a way to fight back and get some help. All communications with friendly forces have been lost at this point in time.
OBJECTIVES:
Find a way to communicate with friendly forces.
Search enemy (previously friendly) encampments for supplies.
Sabotage enemy vehicles and supplies.
Failure Conditions:
80% of forces get wiped.
Unable to get communications with high Command.
Restrictions:
BFT Off
No GPS
No NOD's (Night Observation Devices)
Ammo Limit - 5+1 per Rifleman, 600 total rounds per AR, 4 UGL rounds, 1+1 handgun.
No LAT, MAT, or HAT
Equipment:
Assault Rifles: M27 IAR, M16A2, M4A1
Machine Guns: M240 (any variant), M249
Hand Gun: M9, M11A1, Glock
Sights: M150 RCO, M552 CCO, M68 CCO, Iron sights
Attachments: Any grip, flashlight/laser
Helmet: LWH MARPAT-D
Uniform: FROG MARPAT-D
Vest: SPC (Light)
Backpack: Kitbag (Coyote)
SLOTS:
All slots are able to be reserved, Tags may supersede a non tag-holder. Second TL and AR may be dropped due to lack of people. Limit to the 10 players.
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