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The Great Raid

    

Griffin68965
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Event details

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DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive

 

The Great Raid

30th January, 1945, Philippines

The Japanese military is being forced back on all fronts, and it is finally time for General Macarthur to keep his promise, and return to the Philippines. Operation Musketeer has been executed, and American forces have made good ground after the initial invasion. However, we are presented with a problem. Between us and Cabanatuan City is a prison camp, with an unknown amount of allied personnel inside. High command fears that the Japanese will execute the prisoners if we get too close. Therefore they must be rescued before this can happen, this will be your tasking. The camp itself is believed to be large, however actual intelligence on it's layout it none existent. So it is recommended that you perform recon before attempting anything. To the east is the region's main airfield, and it is believed to be housing multiple "Zero" fighters. In addition, if you are to face any QRFs they will most likely originate from there. "Bloody Ridge" is believed to hold a small artillery encampment. It may be worth your time to attempt to disable these guns before your assault on the prison, for obvious reasons. The enemy's strength in the region should be relatively minor, consisting mainly of light infantry in and around villages and fortifications. However you should expect some patrols in and around the jungle, especially on the paths. There will be stronger forces moving south through the region however. They will be heading for the front lines, and may pass you as you carry out your orders. These forces will most likely contain some armoured elements, so it is recommended that you steer clear where possible. Due to the sensitive nature of this assignment, it is recommended that you make every effort to keep your presence a secret, for as long you deem possible.

 

594308325_GreatRaidpic.thumb.png.a6782b232b92133fbf7e0a3b5c44a2eb.png

++BRIEFING COMPLETED++

MISSION SUMMARY: This is inspired by events that occurred during the Second World War (this to be exact https://en.wikipedia.org/wiki/Raid_at_Cabanatuan). The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War.

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(ONLY SLOTS MARKED OPEN MAY BE RESERVED)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

BE AWARE THIS MISSION ONLY HAS 24 SLOTS!

                                      tangers.png.906ad7caea9060be2ff634f7a3b78eb6.png                                           

  • PLTN HQ
    • Platoon Lead [PLTN TAGS] - OPEN
    • Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS]
  • ALPHA
  • BRAVO
    • Squad Lead [SL TAGS] - OPEN
    • Radioman [TL TAGS] - OPEN
    • Team Lead [TL TAGS] - @jamie [NO TAGS]
    • 5x Rifleman
  • SCOUTS
    • Scout spotter [SPOTTER TAGS] @Zenthar [SNIPER TAGS]
    • Scout Sniper [SNIPER TAGS]  @Silberjojo [NO TAGS]
  • EXTRA ( these slots are in PLTHQ, and are to be reassigned by PLT)
    • Medic 2x [MEDIC TAGS] @Gdad @Peterowsky [TAGS]
    • Machine Gunner, Asst.  Machine Gunner

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission.
  2. Short Range Radios are prohibited.
  3. Only Radiomen, and the spotter are permitted to carry Long Range Radios. 
    (if the MG team is set as a separate team, the Assistant may take one.) 
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited.
  6. Looting of enemy primary weapons is restricted.

 

++EQUIPMENT++

 

NoteFK Weaponry and equipment rules remain in effect for this mission.

Uniform: Chosen by PLTN HQ.

Helmet:  M1 woodland/jungle Variants

Riflemen, Medic, MG Assistant, Spotter WeaponryM1 Garand, M1 Carbine, M1903A3 Springfield Rifle.

SL, TL, PLT WeaponryM1 Garand, M1 Carbine, M1903A3 Springfield Rifle, Thompson Submachine Gun

Machine GunnerM1918 Browning Automatic RifleM1919 Browning Machine Gun.

Sniper: M1903A4 Springfield

Secondary Weaponry: Colt M1911, Welrod (Scouts only)

 

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Here (The same as the one the others are using) Now with preset functionality 
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Recommended Comments

if the Modset is the same as Sarissa/Jeri use I'd like the Prophet Sniper slot. If someone with tags kicks me out, please assign the spotter role to me :) 

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Yung_Cider

Posted (edited)

gib Radioman in Alpha please ❤️

im stupid and havent seen that i need tags for that, nevermind

Edited by Yung_Cider
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