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Republic Commandos #1 (The First Day)

    

Jerichron
Community Events

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  ++MISSION BRIEFING++

"Clone troopers are well disciplined. Even the Alpha-batch ARC troopers—surly though they are—are predictable, in the sense that Fett gave them precise orders that they continue to obey. But the commando batches are almost as unpredictable as the Nulls, and the Nulls are as good as being Skirata's private army. That's the problem with having intelligent clones trained by a ragbag of undisciplined thugs—they've turned out at best idiosyncratic, at worst disobedient. But they'll probably win the war for us. Tolerate them."
―Assessment of Republic Commando cadre by Director of Special Forces general Arligan Zey

"not even you can see into hyperspace, Sev"

The War has begun all those years in the simulations and the time has finally come to prove yourselves on the battlefield. Whilst our main forces engage the Separatists on the ground and in orbit your squad is tasked with infiltrating a rearmament and refuelling station supplying a nearby core ship and planting charges on critical points in its infrastructure. These points are the two primary power couplings located to the north of the main complex structure and the main supply shaft itself. There is a heavy droid and Geonosian presence in the area however air support and off-site artillery may be made available to you if you require assistance. Best of Luck Clones well see you on the surface...

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++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

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--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Legion Base and 3AS mods may be used within the mission.
  2. Looting of enemy primary weapons and equipment is permitted.
  3. All equipment from the 501st mod is prohibited.

--RESTRICTIONS--

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules remain in effect for this mission.

Uniform: Katarn I Clone Commando Armor.

Helmet: Katarn I Clone Commando Helmet.

Primary: 

- DC-17M Blaster.

Secondary: 

- DC-15SA Blaster Pistol.

Attachments: 

DC-17M Blaster Attachment (All).

DC-17M Sniper Attachment (Marksman).

DC-17M Anti-Armor Attachment (Demolitions Specialist).

Optics: 

- DC-17M Sniper Scope.

Recommended Equipment:

 - Portable Holomap.

 - C7 Explosive Foam.

 - C12 Explosive Charges.

 - Colored Smokes.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset
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