Apex DLC required!
Operation Beacon-Part 3
Start Time: Mid-day
After a strategically placed island in the Pacific decided to begin construction of guided AA platforms, and go directly against a treaty established between itself and the United States, the decision was made to locate the units and destroy them. Several Specops units were involved in the operation and while all the targets were eliminated successfully, the exfil did not go to plan. Due to a communications error, and damage sustained to their aircraft, the teams were forced to make their way into the jungle and come up with an alternate escape plan. During this process the teams' ever all leader became separated from the rest of the group. As the survivors carried out their plan, they discovered Intel stating that their Leader had been captured, and sent to "Camp Spring".
As a result of communications issues encountered by the teams, HQ was not able to reach them and assumed the worst. Subsequently, a small scale assault was launched on the islands of Tanoa in an attempt to hamstring any potential retaliation efforts, and if possible recover the missing Specops teams. In a chance meeting on the island's main airport, the surviving team members met up with a group of U.S marines as the former were trying to steal an aircraft in which to flee, and the latter attempted to neutralize the enemies air capabilities. From that point the survivors were air lifted out to a waiting carrier, and passed on the intelligence they had gathered regarding their missing comrade.
Due to the new found Intel and the apparent failure of the Marine's assault to do any real damage, the U.S withdrew it's forces and negotiations began to release the captive officer. Unfortunately the Tanoan government had viewed the U.S' withdrawal as a sign of victory on their part, and refused to release the soldier unless the U.S agreed to tear up the previous treaty, and agree to supply them with new AA systems, alongside multiple other demands. These demands were not deemed acceptable to the U.S in any way shape or form, and seeing as reports came in suggesting that the Tanoan's were starting to buy up old Soviet era equipment from various different anti-american states, there was no option other than to recover the officer by force.
HQ can only plan the main assault on the Camp to a certain extent with the limited information that they have to hand. As such, two three man teams have been covertly deployed to the region to gather as much information about Camp Spring as they can, before transmitting it back to HQ. The camp is far from completion, however it is still believed to be heavily defended and fortified, with the camp being centered around some old WW2 era fortifications. Old Soviet equipment is also being delivered to the Blue Pearl industrial port to the north, and their stockpile seems to be growing larger by the day, so time is very much of the essence. It cannot be stressed enough just how important it is that you do not get caught during the operation, as this will inevitably lead to armoured units being moved from storage at the point, to defensive positions inside the camp. In the event that you are spotted however, you are to avoid capture AT ALL COSTS, they enemy must not know what we are planning.
As for what you should be looking out for, HQ has specifically requested information on the following: Known enemy positions, strong points and weak points. Enemy weaponry, vehicles and patrols, as well as likely avenues of enemy exfil if they attempt to move the prisoner. An optimal landing zone that provides suitable protection, and finally the most obvious request, the location of the captured officer.
Due to previous issues with the security of our radio channels, safety measures are still in effect. Therefor, all LR transmissions should be kept to less than 25 seconds for every 10 minutes. Simply being in the area is also a major risk. The longer you remain in the AO the higher the chance of being detected, subsequently you are being limited to 2h 30m for the operation. Once your time is up and assuming that you have not been discovered, you are to make your way into the jungle and await the signal to transmit the information that you have gathered.
Zeus' Note! The information gathered in this mission will be the ONLY detailed information that the PLT will get for a 1st Main event coming up in the near future. For this reason it is recommended that you note down the grid coordinates of any major positions of interest, taking photos is also recommended. The Recon leads will be responsible for compiling this information at some point after the mission, and sending it to the Zeus as well as the PLT for the Main event once applicable.
The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission.
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
(This event only has 6 slots.)
*Recon-1 Lead is considered to be PLT*
- Recon Lead (SL TAGS): @Silberjojo
- Medic (MEDIC TAGS): @KingShibe(no tags)
- Rifleman (REGS+): @Conga Line of Neckbeards
- There will be no briefing other than the text at the top, you're going straight in.
- Loadouts are scripted
- No respawns or resupply
- Looting of enemy weapons is allowed under extreme circumstances
- BFT disabled.
- Side channel markers only to be used when the majority of players can talk in local
When using an LR the enemy will know the location of the sender if active transmission lasts longer
than 25 seconds for every 10 minutes of IRL time. The recipient is not affected
Loadouts are scripted
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- MODSET Standard FK modset + Enhanced movement and it's rework.