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Operation Vengeance


Mission Planner

Event details

S.O.G. Prairie Fire DLC required!

Operation Vengeance


Time: Midday



A major assault is being launched on American positions towards the North of Vietnam, however our forces are being severely hampered by U.S air support. To try and remedy this, a small assault force has been sent behind enemy lines to assault Khe Sanh SF camp and it's adjacent airstrip. Your assault teams will be entering the area via underground tunnels, the exits for which will be determined by your PLT on the day. Once you have emerged from your tunnels you are to breach the military base and destroy as much equipment as you can, and generally attempt to hamstring U.S capabilities to launch any long range attacks. There is also a small compound to the north of the airstrip that is seeing substantial activity, although its purpose is unknown. Our Recon teams have not been able to provide any useful intel on the subject. The assault will be tough and the decision to fall back is ultimately yours, whenever you do decide to retreat, you are to return to your tunnels and exit through them. 

The target airstrip is believed to house both rotary and fixed wing aircraft. The military bases is housing at least one artillery battery, a few anti-aircraft guns and a number of tanks and other vehicles, alongside the infantry garrison. All of these are to be destroyed. You are a long way out from any support, and the longer you stay there, the heavier the resistance you'll encounter, if you kick up enough of a fuss the Americans might even divert some of their aircraft to deal with you. Both the base and the airstrip are surrounded by a sizable minefield, which our Recon teams have been unable to clear, so you will have to do it yourselves.

Our recon teams have been able to confirm the presence of at least three artillery guns, three fixed wing aircraft and four rotary aircraft, with multiple aircraft of both types flying overhead, one tank was also spotted on the airstrip itself. We assume that there will be more assets within the base. The minefield appears to be marked all the way around the base and airstrip, with the thinnest part of the minefield being towards the north-eastern section of the airstrip and the western part of the base, although both of these weak points do involve crossing an area of open ground. Unfortunately the recon teams have been unable to provide an accurate marking for the minefield due to the patrols around the target. The wooded area due north of the base does lie within the minefield but could provided cover if an assault from that direction is desired. The recon teams have also confirmed that there are bunker positions along the entire perimeter. An assault from a South-East or South-Westerly direction appears to be suicide.

We have attempted to equip you with all the gear you'll need. Your "Alpha" unit has been equipped for CQC and anti tank work, and your other squads have been equipped for mid-range combat. Your "Demo Specialists" have been provided explosives and mine clearing gear, just in case. We do have artillery support available, but it's at such long range that there is just as high a chance of us hitting you as there is hitting the enemy, but if you want to call it in you can, just keep your heads down. Resupply will not be available as travelling over land is suicide and transporting all the extra equipment through tunnels is deemed by command to be far more trouble than it's worth given the risk of discovery. With that in mind, use your equipment sparingly and steal from the enemy if required.



MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War.





(Mission is limited to 35 slots, 6 man squads)




  • PLTN:
    • PLT (PLT Tags) (SKS, TT-13) Open
    • PLT 2ic (2ic Tags) (SKS- TT-13) Open
    • Medic (Medic Tags) (SKS) @FloofyFloof


  • Alpha- CQC squad: 
    • Squad Lead (SL TAGS) (SKS-GL, TT-13) Open
    • Medic (MEDIC TAGS) (SKS) @L00_Cyph3r
    • 1x RPG Operator (SKS, B41) (on the day)
    • Team Lead (TL Tags) (PPSh-41, TT-13) Open
    • 1x Demo Specialist (PPSh-41) (on the day)
    • 1x Breacher (PPSh-41, ISh-54)(on the day)


  • Bravo- Mid-range squad: 
    • Squad Lead (SL TAGS) (SKS, TT-13) Open
    • Medic (MEDIC TAGS) (SKS) @Peterowsky
    • 1x Machine Gunner (DP-27, TT-13) (on the day)
    • Team Lead (TL Tags) (SKS, TT-13) OPEN
    • 1x Demo Specialist (SKS) (on the day)
    • 1x Designated Marksman (SKS- Scoped, TT-13) (on the day)

Charlie, Delta, Echo (also mid-range squads) = overflow and cannot be reserved
2x extra slots available in all squads to make 8 man.




  1. scripted loadouts (no SR radios or GPS)
  2. Looting of enemy weapons is allowed if required
  3. No resupply
  4. 4x Respawns (requested by PLT lead)
  5. BFT disabled.
  6. There will be no "Zeus" briefing, the text above is all you have.





  • Name: FK #5 Custom Mission Server
  • IP: arma5.fkservers.eu
  • Port: 2502
  • Password: On Request
  • Modpack (remember to enable the DLC in the launcher)

Recommended Comments


Posted (edited)

I'll take platoon medic since those other two took the other medic slots.

Edited by FloofyFloof

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