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Star Wars: Opposition - Local Host

    

Mingy
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So, given the recent interest shown in this poll, I am deciding to run a couple of Star Wars missions!

The missions will be in the style of FK, i.e. with a Zeus or two, platoon, A-F, KNGT etc. The missions will both be based on Altis, as those are the only templates I have created, however I will have both BLUFOR and OPFOR available, so to whoever is the 2nd Zeus, it's up to you whether you want to run as Galactic Republic, Empire, First Order, or anything in between.

The mods can be downloaded from the following links:

Workshop List (Excluding SWOP Main and OPTRE)

Google Drive download for export HTML file to use in ArmA 3 Launcher

Main link to SW Opposition page, download SWOP Main from here

I'll hopefully be running 2 missions, the first of which I will be Zeus, and the second of which is open for the picking. [EDIT: @Simon3373 has come forward and asked to zeus second mission, so the slot is now reserved!]

swop.thumb.jpg.56e0c3a804e3d60b77572a5afa7e2da4.jpg

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Will we be keeping advanced movement off for this? I know the one starsim unit I played with used advanced movement and rappelling stuff as troopers would have access to such things.

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10 hours ago, MonarK said:

Will we be keeping advanced movement off for this? I know the one starsim unit I played with used advanced movement and rappelling stuff as troopers would have access to such things.

Yes, advanced movement and rappelling will be disabled. My main goal for this is to emulate as close to an FK environment as possible, just with a Star Wars setting.

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2 hours ago, Muhcreedy said:

what assets would be available for the knight crew? my tank muhmmersion is on the line

Depends on the faction. Republic will have Super Sabres, CIS will have AATs, etc.

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12 hours ago, EHOPPPS said:

Gib four man special squad called omega squad!

Depending on numbers, the mission I've been planning may include a Clone Commando squad.

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