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Disaster in the Desert - Local-Host Testing

    

TrainDoctor
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Event details

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This is a localhost session with the standard FK modset. Please drop any mods that are not on the main server whitelist.

(Don't worry about the new JSRS compat. stuff, that will be fine.)

Mission is a scripted co-op, loadouts are preset.  IP and password will be provided before slotting starts. 

Join through the launcher with the standard FK modset!!!

If you want to download the scenario ahead of time, follow this link.

BRIEFING:
ditd_map.thumb.jpg.a0c6bfd6b2404b459b2fb8104d35b589.jpg

I. Situation
"Hey Sarge, we've got a problem... According to the local elders Gospandi is full of presents ISIS was so kind to leave with the townspeople."

A local USMC force stationed outside of the airbase has been tasked with removing all IEDs from the town of Gospandi before a major offensive can be made on ISIS held territory in the region.

A. Equipment:

M1232 MRAP  (Extra ammunition can be found in the MRAP.)

All personnel are provided with short-range radios

II. Mission Objective

Remove all IEDs found in the town of Gospandi. Avoid property destruction! Civilians will be present and exiting the town, do not harm them!

The ISIS insurgents active within the area of operations will eventually be alerted to the USMC presence if they remain within the town for too long.

(Crossroads estimates the maximum time we can remain within the vicinity of the town before retaliation forces are mobilized is anywhere between 15 to 20 minutes.)

III. Other Info

This mission is scripted and so loadouts are entirely preset.

ISIS insurgents with large "catalog" of available assets are all we are aware of in the AO. Friendly Afghani Police are located in checkpoints on the way into the town.

The Afghani have alerted us to the presence of two potential mine fields in the Southeastern sector of the AO so be careful when approaching this terrain.

PAK-ing personnel is not needed as broken limbs are healed by fully bandaging the wounded area.

An AO limit is in place and the mission has a maximum time of 90 minutes. The EOD specialist must turn on his metal detector and attach his headset in order to find any IEDs.

(No base-game detectors ya chumps.)

RESERVABLE SLOTS

Reserved slotting will work as follows:

  • All slots (with the exception of the EOD team) are "first-come first-serve".
  • Squad and team leader roles may be reserved with Platoon, Squad Lead and Squad 2IC tags.
  • Medic tags not required for the Corpsman role but are higher priority.
  • EOD Team is not "first-come, first-serve", but don't be dissuaded from asking for any of those roles.
    • (The EOD team, Squad Lead and Corpsman are required for the mission to run.)
  • (I will not be taking any EOD or lead role. I don't want to spoil it for all of you.)

USMC:

1-1 | USMC Squad Lead: OPEN

1-2 | USMC 2iC: @Godzi

1-3 | USMC Corpsman: @BDFoster

1-4 | USMC Autorifleman: @Winters

1-5 | USMC Team Leader: @Jerichron

1-6 | USMC Rifleman (M136): @Mrkosak

1-7 | USMC Rifleman: @TrainDoctor

1-8 | USMC Team Leader (EOD Team): @V1rU5

1-9 | USMC EOD Tech (EOD Team): @colt92

1-10 | USMC Combat Engineer (EOD Team): @Cyico

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Recommended Comments

TrainDoctor

Posted (edited)

@SilentGunner13, @Godzi, @BDFoster, @Mrkosak I will be doing the first round of slotting on the hour. Even if you can't might not be able to make it, go ahead and request a slot so that you are eligible for that slot (and any other slots that aren't taken come tomorrow.)

Also I would like to take this opportunity to let everyone know that I have updated the event with some new information.

"Join through the launcher with the standard FK modset!!!"  & "IP and password will be provided before slotting starts."

Edited by TrainDoctor
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