Main Zeus: Servok
Welcome to Zagabad, you are tasked with rescuing as many civvies in the marked area as you can whilst dealing with some unruly locals that don't seem to like your presence very much. You will be starting at spawn so you can load your vehicles as required.
Your platoon is going to be limited on medics we dont have many to spare, for this mission, that's what they told us so we are sticking with it. In saying that we have managed to find enough dollarydoos in our defense budget to supply the platoon with 3 x 82mm mortars and 2 x MAT launchers so there is that I guess.
Oh I forgot to mention that the vehicles will have a stock of first aid kits to hopefully keep yourself stable enough for our good friends the medics to get there in time to stitch your ass back together so you can go and get sh... back in the fight.
There will be some enemy presence in the town a bit here and there but nothing you fine soldiers wont be able to deal with as you can probably happily use the mortars to help out outside of the marked area to provide so barrage to soften the blow.
Try not to blow too much up though would like the populace to like us at some point in the future, the whole we are the good guys should ring a bell.
More information on the platoon layout down below, good luck as you might need it to get home in one piece depending on the medics.
There will be 4 x respawn waves for platoon to use.
Uniform MTP variant.
Steyr A3 for rifleman
Minimi for AR
MAT 8 x Rounds each.
Platoon setup -
No medics in squads or platoon element.
Medic in squads become 2nd AR
Mortar will have a resupply truck
Platoon Lead - Same - Reservable - Drago (NO TAGS)
2IC - Same - Reservable -Frankasaurus (NO TAGS)
Medic - Rifleman
FAC - Rifleman
RTO - Same - Reservable - LEGENDO (EVAL?)
Drone Op - Rifleman
SL - Same - Reservable - No GL
2IC - Same - Reservable
Medic - AR
AR - Same
AAR - Same
Rifleman (LAT) - Same
Rifleman (LAT) - Same
Rifleman - Combat Engineer ONLY one allowed entrenching tool, wire cutters and explosives
B SL -
Spotter - Medic Lead - Reservable - EHOPPS (TAGS)
Sniper - Medic - Reservable - CONGA (TAGS)
Gunner - Medic 2IC - Reservable - SilentGunner (TAG)
Assistant - Medic - Reservable - MUSEMAN (TAGS)
Raptor - Anti Tank
Raptor Slot 1 - SL - Reservable - No GL
Raptor Slot 2 - MAT - Reservable - Colt92
Raptor Slot 3 - MAT - Reservable - Angryscotsman
Raptor Slot 4 - Loader
Raptor Slot 5 - Loader
Knight - Mortar Team
Knight Slot 1 - SL/Loader - Reservable - No GL - HYDROXEN (NO TAGS)
Knight Slot 2 - Loader - Reservable - Xenomt (FNG)
Knight Slot 3 - Loader - Reservable -
Knight Slot 4 - Gunner - Reservable -
Knight Slot 5 - Gunner - Reservable - PASTOR (TAGS)
Knight Slot 6 - Gunner - Reservable - Yoshi (NO TAGS)