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MODSET HERE (https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1494059145)

SLOT SHEET HERE, @ me here or on discord (https://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing)

SMPureParadise Mission

Operation Fimbulwinter

UNSC 55th ODST Assault Battalion
UNSC LUNA MAY

Eridanus II
February 10, 2530  



 

BRIEFING

 

Good Morning Helljumpers and welcome to Eridanus II. Eridanus II is mostly rural with little to no urban pollution, most of the population live in small town or farm houses with only a few properly modern civilian centers and spaceports such as Luxor. We’ve maintained a light military presence on the planet until a few years ago when a Insurrectionist Terrorist cell brought down a freighter.

 

Unfortunately this terrorist cell struck again and is working with the greater United Rebel Front. 2 days ago a insurrectionist strike team managed to overwhelm the UNSC WOLFE (which is docked at the Luxor Spaceport) and its security team, disconnect their Shaw-Fujikawa slipspace drive, and steal it onboard a pelican. I should not need to tell you how devastating it would be if they managed to activate the drive while in a heavily populated area. Unfortunately it seems they plan on doing just that but at a different city on the planet.

 

We’ve just recieved actionable intel from ONI that indicates that the Terrorists are going to attempt to move the slipspace drive out of the region within the next day. Since we are the only (mostly) crewed and available ship in the system right now FLEETCOM has ordered us to take care of it.

 

Mission details are as follows,

We will be operating in the rural region north of the city/spaceport of Luxor. The region is currently in the winter season and heavy snowfall is expected during the mission. This region is dotted with civilian farms and townships. You are NOT CLEARED to enter the homes and farm buildings owned by these civilians unless they are currently in use by the Insurrectionists or in emergency situations. ONI Intel has marked 3 possible locations for the drive alongside 2 AA positions. For more Intel you may want to take a look at the old ONI field post that was established and later abandoned to monitor the region. They may have left reports on the local insurrectionist activity that could be useful.

 

You will insert via HEV at low orbit at 0100, Your landings will be masked by the heavy snowfall and meteor shower that will be occurring tonight. Stealth is not a requirement. Enemy coms will be passively jammed by our own jamming gear and the weather, luckily the ONI team put down relays coded to our radios so interference should be minimal. After the drop you will be supported by Pelican dropship Foxtrot 812 callsign “GJALLARHORN” which is equipped with a combat loadout but their primary role is to provide you with ground vehicles and resupply when needed.

 

The success of this mission is vital we may not have another shot at stopping them before they strike another major target.

 

Time to rock Helljumpers                                        

 

OBJECTIVES
 

PRIMARY

  1. Find and secure stolen slipspace drive
    It is absolutely vital we find and secure this stolen drive, once you have secured the drive call in Foxtrot 812 to sling load the drive and deliver it to Luxor       

  2. Disrupt Insurrectionist operations
    Although your primary objective is to recover the slipspace drive you are cleared hot on any confirmed insurrectionist personal and material, hit them hard and let them burn.       

      

SECONDARY

  1. Gather Intel
    The more Intel you gather the better understanding we have on what is going on here.

  2. Destroy or disable AA emplacements
    Destroying the AA emplacements will allow Foxtrot 812 to conduct flights in your AO safely and open up areas for more troopers to be dropped in.      

 

ASSETS
 

1X Armed Pelican Dropship "GJALLAHORN"

Various M12 Warthog LRV’s. Armed and Transport


EQUIPMENT
(reference screenshots at bottom)



Notes

  • Press the key between right Ctrl and right windows key to turn on HUD Glasses

  • Heavy weapons operators may only take one heavy weapon so no LMG/Rocket combos.

  • SL’s may take any GL variants of the Assault Rifles.

  • May take 2 C-7 Explosive Foam per person, 1 C12 Demolition Charge per squad  

 

ODST Shocktrooper (use for medic)

Uniform - [Reach]CBU Urban (Slim)

 

Vest - M52D Body Armor (Rifleman,Scout,Light,Basic) (may take any cosmetic variation from OPCAN Mod)

 

Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)

 

Backpack - ILCS Rucksack [Black/Heavy] Medic use [Medic] bag

 

Eyewear - not needed, HUD included with helmet

 

NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant

 

Weapons - M7/Caseless, BR55HB, MA37, MA3A, MA5B, MA5C, M6C/G

 

ODST Heavy Weapons Operator

Uniform - [Reach]CBU Urban (Slim)

 

Vest - M52D Body Armor (Rifleman,Basic,Demolitions) (may take any cosmetic variation from OPCAN Mod)

 

Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)

 

Backpack - ILCS Rucksack [Black/Heavy]

 

Eyewear - not needed, HUD included with helmet

 

NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant

 

Weapons - M247 GPMG, M73 LMG, M41 UNGUIDED, M7/Caseless, BR55HB, MA37, MA3A, MA5B, MA5C, M6C/G  

 

ODST Squadleader and 2IC

Uniform - [Reach]CBU Urban (Slim)

 

Vest - M52D Body Armor (Rifleman,Scout,Light,Basic) (may take any cosmetic variation from OPCAN Mod)

 

Helmet - CH252D Helmet (may take any cosmetic variation from OPCAN Mod)

 

Backpack - ILCS Rucksack [Black/Heavy] AN/PRC-515/521/590 for Long Range

 

Eyewear - not needed, HUD included with helmet

 

NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant

 

Weapons - M7/Caseless, BR55HB, MA37(+GL), MA3A(+GL), MA5B(+GL), MA5C(+GL), M393, M45, M90A, M6C/G

 

UNSC Marine Pilot + Co Pilot

Uniform - ‘31 Marine BDU [Urban]

 

Vest - M55 Body Armor (light)

 

Helmet - VX19 Flight Helmet

 

Backpack - AN/PRC-515/521 for Long Range

 

Eyewear - HUD Glasses

 

NVG - Neural Implant Vision Enhancement, Any OPCAN nueral Implant

 

Weapons - M7/Caseless, M6G/C

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Recommended Comments



38 minutes ago, Schroeder said:

Heavy Weapons Operator in any Squad.

no reservation for those slots, just the sl, medic, and pilots.  

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55 minutes ago, SMPureParadise said:

no reservation for those slots, just the sl, medic, and pilots.  

Copy. Thought this was number 2 from Sarissa's OP Treb missions.

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20 minutes ago, SMPureParadise said:

@Colek

You good to fly pilot if no one else takes it? You'll still be able to use the gun and rocket just without aiming much. 

Well, I'm good to fly if you get no pilot, but I can't fly good. I'd prefer not to be the sole pilot but if there is no one else I will.

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35 minutes ago, Colek said:

Well, I'm good to fly if you get no pilot, but I can't fly good. I'd prefer not to be the sole pilot but if there is no one else I will.

The pelican is super easy really, you can basically stop on a dime using the scroll wheel stuff. I'd go into the editor and try it out.

If you decide not to fly thats okay I can take the pelican out the mission with no issues.  

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4 hours ago, samchaddy00 said:

can i take the pelican pilot please no tage

 

Done, be sure to get a lot of practice with it, if you'd like I can send you a version of the mission file with just the frigate, pelican, and some practice drops. 

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@samchaddy00 @Colek

https://drive.google.com/open?id=1-nLHqg89vaZC0nCC097wMwfiE8KfXW-d

just drop this in your Arma 3 MP missions folder and load it from the editor. if you're unsure how either google it or talk to me. 

you can load warthogs into the back of a pelican by driving up to the rear next to the troop bay and using the scroll wheel prompt "LOAD VEHICLE" You can also load ammo pods by driving the yellow maintenance vehicle to the rear of the pelican and selecting the "LOAD WEAPON PODS" prompt, from there you can select a bunch of weapon pods to be attached. When in the air you can engage the forward thrusters which turns the pelican into a plane, disengaging them will also engage air brakes so you can stop mid air pretty fast. The weapon pods can survive being dropped from any speed and altitude, The warthog can survive being dropped from about 20 to 50 meters at a cruising speed. Landing is pretty tough but as long as you are aware of your nose pitch you should be fine, it is perfectly safe to hit the ground with the pelican while going like 10 or 20 kph.   

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3 minutes ago, SMPureParadise said:

@SamuraiSpirit @Spartan_MiniMe @Mingy @Leprechaunlock @Schroeder @Colek @Thranwulf @Eaglestrike @johnb43 @Feriluce

Due to home issues I'm going to push this whole event to tomorrow (sunday) at the same time, I apologize to everyone but I still hope some of you can make it tomorrow. 

Can't make it then, sorry. If it were an hour earlier, maybe. 2 hours would be nice, but I don't think that's going to happen.

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7 minutes ago, johnb43 said:

Can't make it then, sorry. If it were an hour earlier, maybe. 2 hours would be nice, but I don't think that's going to happen.

I'll repost the event for next Saturday either way. again, apologies.  

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What I’ll do is put this event up for next Saturday. Tomorrow if people want to play I can host a couple off hour type missions 

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