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Arma 3 FK WW2 (The Siege Of Tobruk)

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Jerichron

Event details


  220px-German_Cross_svg.png.1bd15dee9d90fd4fb2ab484bebeb86c7.png  

  ++MISSION BRIEFING++

-This is a priority message from German High command-

- Earlier this month the Afrika Korps began operations in the proximity of Tobruk the supply lines from Tripoli have become strained and it has become apparent that a new base of supply is needed. Tobruk will fit this need appropriately and an attempt upon the city has been decided upon. Tobruk must be taken and held for further use for the war effort.  -

-High Command believes the port of Tobruk to be critical to compromise allied capability to defend Egypt and the Suez Canal and as such has assigned your Platoon to assault the city and occupy it to deny allied forces its use. Primary Objectives are as follows 1st - SECURE THE AIRFIELD LOCATED SOUTHWEST OF TOBRUK - 2ND SECURE THE CITY OF TOBRUK AND NEUTRALIZE THE PRIMARY ALLIED OCCUPYING FORCE--

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-For this operation, your platoon has been transported to Tobruk with the intent of dislodging the Allied forces from the city and gaining control of the nearby shipping lanes in the Mediterranean-

-This operation is to be undertaken as soon as the aforementioned forces can be assembled and dispatched...command out.-

++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. 

 

++RESTRICTIONS++

1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role.

2nd. GPS, NVDs and vanilla mine detectors are prohibited. 

3rd. No drawing on the map after the briefing.

4th. No modern looking items.

5th. Tracking will be disabled.

--RESTRICTIONS--

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

PLTN COMMAND SQUAD:

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-PLTN 1st Lieutenant (PLTN TAGS): 

-PLTN 2nd Lieutenant (PLTN 2IC TAGS):

-PLTN Radioman (REGS+): @RedNexus

-PLTN Medic (MEDIC TAGS): @OTipsy

ALPHA SQUAD:

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-ALPHA Sergeant (SL TAGS): 

-ALPHA Medic (MEDIC TAGS): 

-ALPHA Radioman (2IC TAGS):

-ALPHA Machinegunner (REGS+): @Bayou Rick

-ALPHA Machinegunner Assistant (REGS+):

-ALPHA Rifleman (REGS+):

-ALPHA Rifleman (REGS+):

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BRAVO SQUAD:

-BRAVO Sergeant (SL TAGS): 

-BRAVO Medic (MEDIC TAGS): 

-BRAVO Radioman (2IC TAGS): 

-BRAVO Machinegunner (REGS+): 

-BRAVO Machinegunner Assistant (REGS+):

-BRAVO Rifleman (REGS+): 

-BRAVO Rifleman (REGS+): 

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CHARLIE SQUAD:

-CHARLIE Sergeant (SL TAGS): 

-CHARLIE Medic (MEDIC TAGS): 

-CHARLIE Radioman (2IC TAGS): 

-CHARLIE Machinegunner (REGS+): 

-CHARLIE Machinegunner Assistant (REGS+):

-CHARLIE Rifleman (REGS+):

-CHARLIE Rifleman (REGS+):

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DELTA SQUAD:

-DELTA Sergeant (SL TAGS): 

-DELTA Medic (MEDIC TAGS): 

-DELTA Radioman (2IC TAGS): 

-DELTA Machinegunner (REGS+):

-DELTA Machinegunner Assistant (REGS+):

-DELTA Rifleman (REGS+):

-DELTA Rifleman (REGS+):

 

Artillery Attachment (MRTR):

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-MRTR Commander (ARTILLERY TAGS): @Servok

-MRTR Gunner/Assistant(ARTILLERY TAGS): @ThePointForward

-MRTR Gunner/Assistant(ARTILLERY TAGS): 

-MRTR Gunner/Assistant(ARTILLERY TAGS): 

PZ-KPFW-VI-AUSF.E TIGER 1 (KNGT 1-1)

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-Commander (COMMANDER TAGS): @Spartan_MiniMe (GUNNER TAGS)

-Gunner (GUNNERY TAGS): @johnb43 (NO TAGS)

-Driver (DRIVER TAGS): @BestTrap (FNG)

-Loader (REGS+): @Leprechaunlock

PZ-KPFW-IV-H (KNGT 1-2)

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-Commander (COMMANDER TAGS): @Timberhawk (NO TAGS)

-Gunner (GUNNERY TAGS): @metamartian (NO TAGS)

-Driver (DRIVER TAGS): @Skate

-Loader (REGS+):

FW 190 F-8 (RPTR 1-1)

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- Flight Lead (FIXED WING TAGS): @Kerry (NO TAGS)

JU-87 (RPTR 1-2)

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- Pilot (FIXED WING TAGS): @BDFoster (NO TAGS)

- Gunner (FIXED WING TAGS): @info (NO TAGS)

--SLOTTING--

++EQUIPMENT++

Platoon Leads: 

Uni: GER M36 DAK (Leutnant).

Vest: GER DAK Feldausrustung (Offiziere).

Helmet: GER Schirmmutze (Offizier).

Primary: MP 40, MP 38.

 

Squad Leads: 

Uni: GER M36 DAK (Unterofficier).

Vest: GER DAK Feldausrustung (Unterofficier).

Helmet: GER DAK M42 Stahlhelm.

Primary: MP 40, MP 38,Kar 98k , G41, G43.

 

Radio Operators: 

Uni: GER M36 DAK, GER M40 DAK.

Vest: GER DAK Feldausrustung.

Backpack: German Radio.

Helmet: GER DAK M42 Stahlhelm.

Primary: Kar 98k, G41, G43.

 

Medics: 

Uni: GER M40 DAK (Sanitater).

Vest: GER DAK Feldausrustung.

Backpack: Tornister 34 (Sanitater).

Helmet: GER DAK M42 Stahlhelm.

Primary: Kar 98k, G41, G43.

 

Machine Gunners: 

Uni: GER M36 DAK, GER M40 DAK.

Vest: GER DAK Feldausrustung.

Helmet: GER DAK M42 Stahlhelm.

Primary: MG-34, MG-42.

 

Riflemen: 

Uni: GER M36 DAK, GER M40 DAK.

Vest: GER DAK Feldausrustung.

Helmet: GER DAK M42 Stahlhelm.

Primary: Kar 98k, G41, G43.

 

Tank Crew Commander: 

Uni: GER Panzerbesatzung (Unterfeldwebel).

Vest: GER Ausrustung des Offiziers.

Helmet: GER Panzerwaffe Schirmmutze.

Primary: MP 40, MP 38.

 

Tank Crew: 

Uni: GER Panzerbesatzung (Schutze).

Vest: GER Panzerbesatzung Ausrustung.

Helmet: GER Panzerwaffe M43 Einheitsfeldmutze.

Primary: MP 40, MP 38.

 

Pilots: 

Uni: GER Luftwaffe Fliegender Anzung (Hauptmann).

Vest: GER Offizier Gurtel.

Backpack: LW paradrop system, German Radio.

Helmet: GER Luftwaffe Pilot Helmet.

Primary: Any Axis Pistol.

--EQUIPMENT--

 

RULES SUMMARY:

1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished.

2. Only era accurate and faction based weaponry is to be used for this operation.

3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind.

4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments.

 

MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement.

MODSET:  https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view?usp=sharing

- Download the modset and drag into the arma launcher with no mods loaded or open with a web browser and set manually.


Recommended Comments

Knight 1-1 gunner, no tags, however if I get cucked, I'll take the driver slot of either Knight asset, I have driver tags.

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FNGs can still reserve slots just there is the chance you may be overwritten and moved to a different slot.

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Sasquatch Rick

Posted (edited)

Shit, I forgot I have a prior arrangement tomorrow.  Going to have to bow out.

Scratch that.. it ended up getting pushed back to later in the evening.

Edited by Bayou Rick

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Major_Third

Posted (edited)

Artillery gunner/assistant (no tags)

JUST read a couple comments above. See you at the event

Edited by Major_Third

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