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  3. Monocled Badger

    Comms Training 101

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    Sorry to all for the missed session on the 11th - Real Life popped up with an emergency - Have shifted to next week 17th
  4. Hyxogen

    FAC Training Session

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    REGS+ ONLY PLEASE MAKE SURE YOU HAVE READ THE GUIDE BEFORE ATTENDING: We will be using the second server This will be mostly a practical session, going over and quizzing on bits in the guide on the second server. Topics to cover/practice: FAC Gear Landing Zones (LZs) Area of Operation (AOs) Battle Points Racetracks and Orbits 6 Lines If less than 2 people attend we will shorten this session and try to schedule an in mission training. PLEASE remember about this event or let me know in advance if you cannot attend. I am available on TS, the forum, Discord or Steam if you have me. I've made the effort to create this event and to take time out of my day to teach you, the least you can do is show up.
  5. Last week
  6. Jerichron

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Slot reservations are now closed and I look forward to seeing you all at the event.
  7. L00_Cyph3r

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Since I have been upgraded, could it be possible to switch me from Knight Commander to Platoon Medic (with tags)?
  8. Resurge

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Bravo SL plz
  9. BestTrap

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    KNGT 1-1 Driver would you kindly , no tags
  10. ZeFlyingDutchman

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    KNGT 1-1 Commander plox, no tags
  11. Servok

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Alpha SL
  12. Will9455

    Will DnD 5E Campaign: Session 10

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    Session 10 of Will's DnD campaign: The Cast: @Frankasaurus Rex @Prometheus13 @Shoxe @Kingorrik @WateryFox @ChronoZoggt Please RSVP if you're one of the people tagged in this post.
  13. Massive Cuntasaurus

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    I'd like PLTN HQ, (no tags; but I do have reg now 😄)
  14. L00_Cyph3r

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Knight 1-2 commander please, no tags
  15. Monocled Badger

    Comms Training 101

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    Event details This will be an event covering basic Long-Range-Communications-Routine. If you have never touched a LR, this is for you. If you're still uncomfortable on the LR, this is for you. I'm aiming for these to be around two hours long, but depending on how many people there are and how quick we get through all the points, it may take less time. We'll be going over the following points: 1. What is LR used for? 2. 69, 68, 67 and Short-Range Comms 3. How to setup your Long-Range-Radio 4. Phrases and Words 5. Comms etiquette 6. Practical Sessions 7. Additionals (this includes 6-Digit Grid references, SitReps and handling two channels at once) 8. Questions and Additions 9. 2nd Practical (If Time) Helpful guides: TFAR radios: Using radio communication: Basic communications guide:
  16. Monocled Badger

    Basic Training 101

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    Overview This training is aimed at people who are new to the FK. Doesn't matter if you're brand new to Arma or you have 500 hours under your belt but no experience with the mods we use. Topics that will be covered: How to join and make sure you can successfully join our servers What happens in the Main Mission and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - how to get yourself equipment you'll need ACE Interactions ACE Medical - Basic rifleman first aid Short Range Radio LAT introduction and overpressure BLUFOR vs OPFOR assets static showcase (if time allows) Rangefinding and working with map (if time allows) I also have two loadouts prepared for you, one for BLUFOR, one for OPFOR. They're meant as basic templates you can fall back to, change uniform and be ready to play. The idea is that you will be able to go straight into a mission after the training and play as a rifleman. This training does not earn you any tags or direct progress towards a Regular rank. But it will teach you how to play with us and therefore indirectly leads to both. How to join Please RSVP here and be at "Basic Training" room on TS at given time. We will be conducting this training on server 2. Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1500 BST. Expect roughly 2 hours of time taken, the extra 20 minutes are there in case of delays and technical issues. You're expected to have the mods from our modset downloaded via Steam. Also please install the TFAR plugin for your TeamSpeak, if you have any issues with it, come 10 minutes earlier so we can sort it out. Current modset is here: https://www.fkgaming.eu/documentation/joining-arma/ The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones. Makes sure you have the April 2020 Modset IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma mission: Recommended reading Most of what will be covered - still best to try it out yourself. Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too. TFAR guide - will be covered to some extent, contains list of of radios for each faction. Weapons Guide - What you can take and when.
  17. Conga Line of Neckbeards

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    M4A3 Sherman (1-2) Gunner, please. Tags.
  18. Slim

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    bravo medic tags
  19. Resurge

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Alpha SL plz (ignore)
  20. Whitelock

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    M4A3 Sherman (1-2): Driver, please. [No Tags]
  21. Malbryn

    [Scripted TvT] Operation Orion

    OPERATION ORION INFORMATION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. The mission starts approximately 15 minutes after the end of first main. Disclaimer: - This mission is going to be a short test mission to test a mission framework in a multiplayer environment, glitches might happen. Modpack: the current FK modset MISSION: Situation: Chernarus 2000s. Russian MSV assaulting a small warehouse held by Chernarussian Insurgents. BLUFOR: Chernarussian Insurgents REDFOR: Russian MSV (The side-specific briefings are going to be conducted in-game.) The mission time limit is 45 minutes, so if the players are okay with it, we can swap sides and have a second round. If you are interested, don't forget to RSVP so I can see the numbers.
  22. SAUCEGODISHALL

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Is 1-1Tank reservable (Tags)
  23. LurkerOne

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Platoon Radioman - No Tags
  24. info

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    1-2 pilot please (no tags)
  25. Root

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Alpha Medic please. [Have Tags].
  26. johnb43

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    Knight 1-1 gunner, with tags please.
  27. griffin68965

    The Great Crusade (US WW2) - #2 - 1ST MAIN

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    1-1 pilot please (no tags)
  28. WateryFox

    TERRAFORMING MARS BOARD GAME

    *coughs in bad advertisement*
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