Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. colt92

    SOG - MAKIN' TRACKS - MAIN

    until

    M67 driver, tags.
  3. UNREALARCLITE

    The Great Crusade (El-Alamein Pt. 1) (UK) #15 [1st Main]

    until

    Co-zeus Tags please. (Can Take infantry if needed)
  4. AntiMatter

    Ruined Lab - Western Sahara (ION PMC) #13 [1st Main]

    until

    Drone op please (have FW tags)
  5. until
    ++MISSION BRIEFING++ “The Australian troops are fighting magnificently and their training is far superior to ours.” Field Marshal Erwin Rommel. Mission Summary: Tobruk has fallen. Following the defeat of the Eighth Army in the Battle of Gazala, the retreat eastwards toward the Egyptian border left Tobruk isolated and subsequently captured. In response, General Auchinleck has adopted a strategy of delaying the Afrikacorps and its Italian allies by establishing an effective line of defense at El Alamein. The Qattara Depression effectively prevents Axis armor from maneuvering around the southern flank of our defenses, forcing German and Italian armor to confront our anti-tank positions head-on. Our role in this operation is to maintain defensive positions to the southwest of El Alamein and within the city itself, resisting German and Italian mechanized and airborne elements until relieved by Allied forces or until retreat from the town becomes inevitable. Objectives: 1. Defend the City of Town of El-Alamein from German Counterattack and capture. Defend against German attacks utilizing defensive positions located at the main Defensive Box to hold off the main German/Italian Advance. Defend the Town from defensive positions towards the south west of the Town and delay German/Italian entry to the town. This is the final line of defence before the town and the only means remaining before retreat will be needed. If Afrika Corps and Italian Army Elements reach the town retreat will be essential to preserve the Army from total destruction. Defend the Town and provide time for 8th Army Elements to evacuate essential equipment. OBJ-1: Main Defensive Box. Summary: The main Defensive Box occupies elevated terrain, providing a commanding view of the desert used by advancing German and Italian columns. To progress toward El Alamein itself, this strategic position must be seized by German/Italian forces to breach our first line of defence and reach the second line. Your mission is to hold the Defensive Box for as long as possible. The line has been reinforced with significant anti-air and anti-armour emplacements to give you a fighting chance against German and Italian advances. OBJ-2: Support Trenches. Summary: The Support Trenches serve as a second line of defence and supply point for the first defensive line. If it falls, the final line of defence will be El Alamein itself, fortifications have been established to the west of the town, creating a robust line of defense against advancing German and Italian forces. Anti-tank and anti-air emplacements are available to help repel attackers. OBJ-3: El Alamein. Summary: As a major Allied supply port, the port of Tobruk serves as a bulwark in itself. If fighting reaches this area, your mission is to hold off German and Italian advances for as long as possible. However, if it becomes apparent that defeat is inevitable and rescue or escape is impossible, surrender is preferable to the complete destruction of the Allied garrison. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 4x Delta Squad Rifleman: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines. The MachineGunner in each squad takes the Bren Gun. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  6. Last week
  7. info

    SOG - MAKIN' TRACKS - MAIN

    until

    M67 gunner please, yes tags
  8. Jerichron

    SOG - MAKIN' TRACKS - MAIN

    until

    M67 Commander please, Tags.
  9. until
    ++MISSION BRIEFING++ With the help of the Tura we secured the surface mine and iron ore loading bay. The SFIA are now on high alert and have diverted forces towards other mines and are planning a counter-attack on the surface mine. The Tura have set up at the surface mine and loading bay so they will act as diversion. We have informed The Tura that we will be RTB and leave the province but unbeknownst to them we will be doing a raid on the military lab just south west of the airfield. Last mission we got intel that this lab was possible holding the virus that we are looking for but before i could engage the compound we saw a helicopter leaving and the base being bombarded by artillery. Even though we expect most intel to be destroyed at the lab we will still be raiding it during the night to see if we can find any more intel or evidence that will lead us to our answers. We have a drone up in the air that will give recon and support. The Sefrawi Freedom and Independence Army (SFIA) is an organised paramilitary force that answers directly to the Arganan government. They hold the majority power in Sefrou-Ramal and most of the mineral rich sites in the province. The Tura is one of the many tribes of the Sefrawi Desert, these are locals with roots to the region. They are led by Arib Said, the chief and leader of the Tura tribes. Arib Said can be identified by his iconic red turban. The Tura are in an ever-lasting war with the Arganan Government over what natural resources the Tura claim are theirs. - -BRIEFING COMPLETED- - MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page. Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Platoon HQ Platoon Leader (PLTN/Leadership Tags): OPEN Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN Medic (MEDIC Tags): OPEN Drone Operator (Fixed Wing tags) OPEN Alpha Alpha Squad Lead (SL Tags) OPEN Alpha Squad Medic (Medic Tags) OPEN Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 4x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) Bravo Bravo Squad Lead (SL Tags) OPEN Bravo Squad Medic (MEDIC Tags) OPEN Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 4x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) Charlie Charlie Squad Lead (SL Tags) OPEN Charlie Squad Medic (Medic Tags) OPEN Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) 4x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) --SLOTTING-- ++RESTRICTIONS++ Looting of enemies is not allowed at ALL. 1x Portable Shield Bag (Black) is permitted per squad Scope restrictions: Normal Infantry (4x) and DMR (24x) One member in each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag for the AA12. This can only be rearmed via RRR or respawn. If abused it will be removed in furhter missions. --RESTRICTIONS-- ++NOTES++ Western Sahara Creator DLC is required to play this mission Highly encouraged to use weapons and equipment from the Western Sahara CDLC --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: General Equipment (Riflemen, Medic, Mortar, Drone Operator, TL and SL): Autoriflemen: Prophet: Raptor: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #4 IP: arma4.fkservers.eu Port: 2402 Password : On request Mission File: Western_Sahara_BLUFOR_Zeus Map: Sefrou-Ramal Modset:FK Standard January 2024 v2 + Western Sahara Creator DLC
  10. Sarissa

    SOG - ZIPPO RAID - MAIN

    until

    REQUESTS CLOSED
  11. Sheltz95

    SOG - ZIPPO RAID - MAIN

    until

    Bravo TL (no Tags)
  12. Sarissa

    SOG - MAKIN' TRACKS - MAIN

    until
    SOG DLC - MAKIN' TRACKS - FEBURARY 1968 ++MISSION BRIEFING++ Charlie have kicked something major off. There were huge offensives across the country under the cover of Tet, including here. E Company has been fighting hard in the city and are beginning to run low on supply. Unfortunately we're short of chopper pilots as a bunch of them were on leave when the attack hit and haven't made it back yet. 3rd Platoon are ordered to clear a path back to the airbase and link up with a supply convoy. Clear a path through enemy territory so we can get ammo and fuel up to the front. MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Platoon HQ Commander (PLTN Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN FAC (COMS/FAC Tags) NUMBERS PERMITTING: ON THE DAY Alpha Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN A Gunner, B Gunner, Rifleman Corporal (TL TAGS): OPEN 2x Rifleman, Grenadier Bravo Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN A Gunner, B Gunner, Rifleman Corporal (TL TAGS): OPEN 2x Rifleman, Grenadier Charlie Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN A Gunner, B Gunner, Rifleman Corporal (TL TAGS): OPEN 2x Rifleman, Grenadier Knight (M67 Flame Tank): Commander (CMD Tags): @Jerichron Gunner (Gunner Tags): OPEN Driver (Driver Tags): OPEN Mortar (Mortar Track: NUMBERS PERMITTING Gunner (MRTR Tags): ON THE DAY Driver (Driver Tags): ON THE DAY RAPTOR (Loach): NUMBERS PERMITTING Pilot (Pilot Tags): ON THE DAY Crew Chief (Crew Chief Tags): ON THE DAY --SLOTTING-- BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ Those streaming or inclined to listen should be aware that music from the SOG DLC and Vietnam era will be played throughout the mission. PLTN can request air support during the mission - this is not guaranteed nor is what may arrive. PLTN or current lead element can call "Broken Arrow" which will call in all friendly air assets for support, used when an American unit is in danger of being overrun. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission WEAPONS AND UNIFORMS ARE CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT HAS THE SAME STYLE OF NAME (for example, all LCE webbing can be swapped around). WEAPONRY REMAINS AS ISSUED. Secondaries can be picked between melee (M3 knife, Machete) or M1911. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: Makin_Tracks_US_68_Sarissa.csj_lowlands modset (January 2024 V1)
  13. kMaN

    SOG - ZIPPO RAID - MAIN

    until

    50/50 that I can join tomorrow! 😭
  14. Rabit Salvokelk

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    @Jerichron i think spacebunny went into the incorrect slot 🤭
  15. Jerichron

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    Slot Reservations are now closed. See you all at the event!.
  16. Servok

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    I sadly won't make it now sorry no Aussie for Baker
  17. Bashfulvideos

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    knight driver no toggles
  18. Sp4ceBunny

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    Charlie medic pls no tags
  19. Rabit Salvokelk

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    Charlie Squad Lead please (yes tags)
  20. Sp4ceBunny

    SOG - ZIPPO RAID - MAIN

    until

    Charlie medic pls no tags
  21. Rabit Salvokelk

    SOG - ZIPPO RAID - MAIN

    until

    Charlie SL please (yes tags)
  22. Earlier
  23. Servok

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    Bravo Squad Lead. I'll be making it an Aussie squad for more info.
  24. InZane

    SOG - ZIPPO RAID - MAIN

    until

    Bravo medic please, no tags (yet) EDIT: I got my medic tags baby!
  25. InZane

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

    until

    Alpha medic please, no tags (yet) EDIT: I got my medic tags baby!
  26. Melo

    SOG - ZIPPO RAID - MAIN

    until

    Bravo SL please (no tags)
  27. Sarissa

    SOG - ZIPPO RAID - MAIN

    until
    SOG DLC - ZIPPO RAID - JUNE 1967 ++MISSION BRIEFING++ MAC-V have finally woken up and accepted that we're struggling finding this VC stronghold in the Lowlands. They've authorised a small free-fire zone in our AO where we think the VC have a tunnel network. Before it can go live however, we need to clear out the village of Cam Binh, codenamed OBJ ZARA. Top has authorised a Zippo Raid; we're going to ensure the relocation of the population by burning the village out. That should remove a sanctuary from the VC. You'll be flown into LZ Betty and make your way West towards OBJ Zara. Once you've cleared the ville; round up the indig personnel and transport them across the river to LZ Caroline. A Chinook from the Circus will pick them up and transport them to their new home - you are to cross back over the river and continue your patrol Westwards; eventually being picked up at LZ Abigail. MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Platoon HQ Commander (PLTN Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Alpha Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN A Gunner, B Gunner, Rifleman Corporal (TL TAGS): OPEN 2x Rifleman, Grenadier Bravo Sergeant (SL Tags) @Melo NO TAGS RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): @InZane A Gunner, B Gunner, Rifleman Corporal (TL TAGS): @Sheltz95 NO TAGS 2x Rifleman, Grenadier Charlie Sergeant (SL Tags) @Rabit Salvokelk RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): @Sp4ceBunny NO TAGS A Gunner, B Gunner, Rifleman Corporal (TL TAGS): OPEN 2x Rifleman, Grenadier --SLOTTING-- BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ Those streaming or inclined to listen should be aware that music from the SOG DLC and Vietnam era will be played throughout the mission. PLTN can request air support during the mission - this is not guaranteed nor is what may arrive. PLTN or current lead element can call "Broken Arrow" which will call in all friendly air assets for support, used when an American unit is in danger of being overrun. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission WEAPONS AND UNIFORMS ARE CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT HAS THE SAME STYLE OF NAME (for example, all LCE webbing can be swapped around). WEAPONRY REMAINS AS ISSUED. Secondaries can be picked between melee (M3 knife, Machete) or M1911. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: Zippo_Raid_US_67_Sarissa.csj_lowlands modset (January 2024 V1)
  28. ThePointForward

    FK Ban Guidelines Rework

    Hi everybody, I'll abuse my staff powers to take the first comment before even publishing this article. The reason is simple: I'd like to offer some extra thoughts from myself as it was me who wrote the initial proposal of this system. This has been coming for a while now. I first wanted to make changes like these probably about 2 years ago. I took up the CM mantle in October of 2019 and since then we have had multitude of people who were previously permanently banned come asking for a second chance. The conversation was always very similar regardless of the composition of the staff team at the time and often ended in making an exception. Which was by definition less exceptional every time we did it. As such I figured out that it should stop being an "exception" and simply get some rules and transparency. And I believe this system does exactly that with the new indefinite ban definition. Plus the explicitly permanent bans now outline where we draw the line between people we think can get a second chance and those who don't need to bother coming back. Similarly, the need for finer granularity for moderation tools has been clear to me for a while. It used to be a warning or ban for some time from the entire FK. And usually when it came to smaller infractions that meant even several warnings were issued followed by a larger ban for multiple infractions at once. With this new system it may be easier to get punished but smaller infractions will not have very long lasting repercussions unless you decide to do a lot of them to warrant a tougher punishment. Fly too close to the sun on Discord? Yes, you may get banned from it for a day or two, but you can still play with your FK friends some Arma or other games on Teamspeak.
  1. Load more activity
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy