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BEGIN:VEVENT
SUMMARY:Star Wars Battlefront #1 [1st Main]
DTSTAMP:20260302T052855Z
SEQUENCE:0
UID:1826-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"My first day a
	s a member of the 501st... it was hot\, it was sandy\, chaotic. Nothing at
	 all like the simulations on Kamino. Of course\, that's pretty much the wa
	y it was for all of us\, wasn't it? All that breeding\, all those years of
	 training... it doesn't really prepare you for all the screaming or the bl
	ood\, does it? Frankly\, I'm still amazed we ever made it through the firs
	t hour\, never mind the first day.\"\n\n\n\n	501st Soldiers Journal.\n\n\n
	\n	Whilst the attempt to decapitate the Separatist leadership at the Arena
	 has failed\, Obi-Wan Kenobi and Padawan Anakin still require rescue along
	side Senator Amidala. Whilst the Separatist leadership may now be beyond o
	ur reach\, their forces still nominally remain on the surface of Geonosis 
	and are vulnerable to ground and air engagement as they attempt to evacuat
	e the planet and escape from the local system. We must attack through the 
	established ground defenses along the valley in sector 506 and prevent the
	 Core Ship at the end of the valley from escaping from the planet with its
	 deadly complement of battle droids.\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\
	n\n\n	 \n\n\n\n	OBJ-1\n\n\n\n	#1\n\n\n\n	\n\n\n\n	#2\n\n\n\n	\n\n\n\n	1. 
	Engage and Destroy CIS Installation and Infrastructure around the Geonosia
	n Arena and allow for the extraction team to collect the Jedi trapped ther
	e.\n\n\n\n	Notes:\n\n\n\n	- The Area is guarded by three Garrisoned Bases 
	which are equipped with anti aircraft systems and flak batteries.\n\n\n\n	
	- Additionally one Munificent class Frigate is stationed nearby.\n\n\n\n	-
	 Some Hard Cell Transports are refuelling in the area.\n\n\n\n	 \n\n\n\n	
	OBJ-2\n\n\n\n	#1\n\n\n\n	\n\n\n\n	#2\n\n\n\n	\n\n\n\n	2. Engage and Disabl
	e Ships and Refuelling Infrastructure in the CIS Evacuation Area.\n\n\n\n	
	Notes: \n\n\n\n	- The Area is guarded with anti aircraft systems and flak
	 batteries.\n\n\n\n	- One Diamond Class cruiser is guarding the launch sit
	es.\n\n\n\n	- Multiple Hard Cell Transports are preparing to launch.\n\n\n
	\n	 \n\n\n\n	OBJ-3\n\n\n\n	#1\n\n\n\n	\n\n\n\n	3. Engage and disable the 
	Core Ship preparing to take off to the south east of the Evacuation Area.\
	n\n\n\n	Notes: \n\n\n\n	- The Core Ship is defended by substantial Ground
	 and Air Assets in it it near vicinity.\n\n\n\n	- The Docking platform is 
	equipped with Heavy Turbo-lasers and Flak Batteries.\n\n\n\n	- The Bridge 
	and Navigation Systems are powered by two Generators Located on its Bridge
	 Section.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Star
	 Wars universe The mission will be making use of the Arma 3 mods 3AS (Bet
	a Test)\, JLTS\, Improved Melee System and others which will be posted
	 as well at the bottom of this event page in a compiled list.  Weaponry w
	ithin the mission will be restricted to Star Wars and Era based weaponry a
	s well as some supplementary options and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure may be 
	changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\
	n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTE
	N BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAV
	E PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS F
	ORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RES
	ERVATIONS OPEN ON THE 9TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVE
	D)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \
	n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	 \n\n\n\n	PL
	TN COMMAND SQUAD (LAAT):\n\n\n\n	\n		PLTN Lead/Flight Lead (PLTN TAGS ONL
	Y\, Officer) OPEN\n\n		\n			\n				PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Offic
	er) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	VENATOR CREW:\
	n\n\n\n	\n		VNTR Captain/ATC (FAC TAGS\, Officer) OPEN\n\n		\n			\n				D
	eck Crew: OPEN\n			\n			\n				Deck Crew: OPEN\n			\n			\n				Deck Crew:
	 OPEN\n			\n			\n				Deck Crew: OPEN\n			\n			\n				Deck Crew: OPEN\n		
		\n		\n	\n\n\n\n	\n\n\n\n	Red Squadron (Arc-170) (RPTR 1-1):\n\n\n\n	\n		R
	PTR Pilot/Flight Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer
	) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, 
	Officer) @Beshman\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp
	\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Squadron (Ar
	c-170) (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &am
	p\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTA
	RY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot T
	ags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	Green Squadron (Y-Wing) (RPTR 1-3):\n\n\n\n	\n		Y-Wing Pi
	lot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n\n		\
	n			\n				Y-Wing Gunner (Reg+) OPEN\n			\n		\n	\n	\n		Y-Wing Pilot (RPTR 
	Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n		\n			\n				Y-Wing
	 Gunner (Reg+) OPEN\n			\n		\n	\n	\n		Y-Wing Pilot (RPTR Pilot Tags ROTAR
	Y &amp\;&amp\; FIXED\, Officer) OPEN\n		\n			\n				Y-Wing Gunner (Reg+) 
	OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Gold Squadron (Delta 7) (RPTR
	 1-4):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FI
	XED\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &a
	mp\;&amp\; FIXED\, Officer) @SumSumGuenter\n	\n	\n		RPTR Pilot (RPTR Pi
	lot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @TacticalPanda\n	\n\n\n\n	-
	-SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipmen
	t from the following mods may be used in this mission.\n		\n			\n				Legio
	n Base - .\n			\n			\n				3AS - . \n			\n			\n				JLTS - .\n			\n		\n	
	\n	\n		Standard Scope Limit raised to 5x times magnification.\n	\n	\n		Med
	ics may take 3x Bacta Tanks from LFP for instant revive of injured soldier
	s regardless of wounds. \n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is 
	raised to 60 rounds per magazine in these missions.\n	\n	\n		Bacta Bandage
	s may be taken as a replacement for Elastic Bandages with a significant in
	crease to wound coverage with a similar wound reopening time.\n	\n	\n		Sta
	r Wars Medical items aside from those mentioned in rules 8# and 9# may not
	 be taken.\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics 
	and Gameplay have been drastically changed from standard by WebKnights Avi
	onics.\n	\n	\n		Arc-170 Spacecraft are not permitted to take standard pylo
	n weaponry aside from those provided in WebKnights Avionics.\n		\n			\n			
		STDM Missiles should be taken for Arc-170s.\n			\n		\n	\n	\n		Y-Wing Airc
	raft are not permitted to take Air to Air Guided Munitions aside from thos
	e provided by WebKnights Avionics. Bombs and unguided-Guided Air-Ground mu
	nitions are permitted.\n		\n			\n				QAAM Missiles should be taken for Y-W
	ing.\n			\n		\n	\n	\n		LAAT Gunships are not permitted to take Guided Muni
	tions aside from those provided by WebKnights Avionics. Unguided munitions
	 from non WebKnights Avionics are permitted.\n		\n			\n				QAAM Missiles s
	hould be taken for LAAT.\n			\n		\n	\n	\n		These rules are intended to tak
	e advantage of the changes to AI and spirit of dog-fighting encouraged by 
	WebKnights Avionics. If there are perceived issues with the changes listed
	 above please take it up with the event host.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be 
	configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\
	; WebKnight's Melee.\n	\n	\n		WBK Avionics can be configured by esc &gt\; 
	options &gt\; controls &gt\; configure addons &gt\; WBK Avionics.\n	\n	\n	
		To assist with some of the equipment and to take into account the setting
	s tone Third Person will be allowed for use in these missions. \n	\n	\n		
	Those streaming or inclined to listen should be aware that music from the 
	Star Wars universe will be played throughout the mission.\n	\n	\n		RPTR G-
	forces have been disabled for these missions and G-force reducing uniforms
	/equipment should not be a consideration in setup time.\n	\n\n\n\n	 \n\n\
	n\n	WBK Avionics Guide: (Credit to @AntiMatter)\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			\n				\n\n				WBK Avionics Quick Guide - 3AS\n			\n\n			\n				Just
	 a quick guide to explain each key bind for webknight avionics\, system an
	d gameplay. This will be specifically aimed to help towards the star wars 
	mission. As such this won’t go over all missile types.\n			\n\n			\n			
		 \n			\n\n			\n				 \n			\n\n			\n				It is HIGHLY recommended that you
	 change your keybinds\, to what best suits you and at the very least there
	 are no conflicts.\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n		
			WebKnight Avionics\, small description from workshop page\;\n			\n\n			\
	n				“Brings a whole new dogfight system for jets like in Ace Combat or 
	Project Wingman!”\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n	
				Controls:\n			\n			\n\n			\n				 \n			\n\n			\n				1.    EarPlugs\;
	 Rather simple makes its quieter inside the aircraft\n			\n\n			\n				2.
	    Plane Customization\; One of the important key binds of the mods\, 
	it will open a menu to select cosmetics\, pylons\, missile type\, and gun 
	weaponry.\n			\n\n			\n				3.    Enable Reverse Thrust\; Enables revers
	ing in the plane.\n			\n\n			\n				4.    Reverse\; It will reverse the 
	plane at a rate of roughly 10 km/h. As a warning\, use this at your own ri
	sk. It does not function in all aircraft\, i.e. in the ARC-170 you’ll ju
	st tilt the nose of the aircraft up.\n			\n		\n\n		\n			\n				5.    Mar
	k targets\; Mark targets for allies with a ping\, kind of like the base ga
	me ping\, more useful for static targets or points of reference.\n			\n\n	
			\n				6.    Enable after burners\; if the aircraft you have has after
	 burners you can use this\, it is a burst of speed with a cooldown afterwa
	rds.\n			\n\n			\n				7.    Enable HMD/HUD\; Turns off/on the HUD for A
	vionics.\n			\n\n			\n				8.    Launch Missile\; Does what it says\n			
	\n\n			\n				9.    Switch Target\; Cycles through targets to engage. Th
	e other locking method is lining up your crosshair to the target\, which d
	oes not require the keybind. You should be told what locking method is in 
	the mission. Also recommend the LAUNCH MISSILE and SWITCH TARGET should id
	eally not be the same button like default.\n			\n\n			\n				10.  Launch I
	RCM\; Counter measure button\, to avoid incoming missiles. It will say if 
	you have it or not. It has a cooldown (example further down).\n			\n\n			\
	n				11.  Fire extinguishers\; puts out fire after being hit\, also doubl
	es as a repair in the air. It has a cool down\, though it doesn't show.\n	
			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n		
			 \n			\n			\n			\n				 \n			\n\n			\n				\n					\n						\n							 \n	
						\n					\n					\n						\n							 \n						\n						\n							 \n						\
	n					\n				\n			\n			\n			\n				\n					\n						\n							 \n						\n					
	\n					\n						\n							 \n						\n						\n							 \n						\n					\n				
	\n			\n		\n\n		\n			\n				\n\n				Client Settings:\n			\n			 \n\n			\n			
		 \n			\n\n			\n				 \n			\n\n			\n				Callsign\; put something in the b
	ox that name will appear on your aircraft\, on other peoples HUDS. Suggest
	 you leave this blank or speak to your flight lead/mission maker on the da
	y.\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n				Plane Alert So
	und\; This will mainly warn you about missiles or low altitude. Change it 
	to something you like\, you’re going to hear a lot.\n			\n\n			\n				 \
	n			\n\n			\n				 \n			\n\n			\n				Show incoming missile indicator\; Sel
	f explanatory\, recommend you don't touch.\n			\n\n			\n				 \n			\n\n			
	\n				 \n			\n\n			\n				Show destruction VFX\; When you get it\, if enab
	led with show flashing lights in the cockpit and on other aircraft. I reco
	mmend you turn this off\, it gets annoying quickly.\n			\n\n			\n				 \n	
			\n\n			\n				 \n			\n\n			\n				Colour customization\; Change the colou
	rs of your HUD\, Allies and Enemies to what suits you\, or use the default
	s.\n			\n		\n\n		\n			 \n		\n\n		\n			Recommend Mods - Since Starwars Air
	craft are nearly all VTOL\n		\n\n		\n			VTOL &amp\; Flaps Controls Mod -\n
			\n\n		\n			https://steamcommunity.com/sharedfiles/filedetails/?id=924553
	546\n		\n\n		\n			 \n		\n\n		\n			VTOL Hover Controller -\n		\n\n		\n			h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=1786056727\n		\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n
		\n		FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n	\n\n\n\n	Bridge Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				Imperial Officer Uniform. \n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Invisible Vest (Any).\n			\n			\n				B
	elt and Holster (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Nava
	l Dress Cap.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A 
	Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n		
		\n		\n	\n\n\n\n	Pilot:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[3AS] Clone Trooper Armor (501st). \n			\n			\n				[3AS] Clon
	e Trooper Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[3AS] Clone 
	Holster (Any).\n			\n			\n				[3AS] Clone Suspenders (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[3AS] Clone Pilot P1 Helmet.\n			\n			\
	n				[3AS] Clone Pilot P2 Helmet.\n			\n			\n				[3AS] Clone Pilot P2 Hel
	met (501st).\n			\n			\n				[3AS] Pilot Helmet (Razor).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-
	15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Cre
	w:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Construc
	tion Coverall (Blue). \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Deck C
	rew Vest (Yellow).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Reinforc
	ed Service Helmet.\n			\n			\n				Reinforced Service Helmet [Coif].\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n	
				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				[3AS] Fusion Cutter. (Replaces repair Kit an
	d uses ammo to repair vehicles). \n			\n		\n	\n\n\n\n	 \n\n\n\n	General 
	Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LR Radios:\n		\n\n		\n			\n		
			Clone Mini LR Pack.\n			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n	
			 \n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander Electro
	binocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLTS Mod]
	 Non Thermal.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom M
	ission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n	
		Password: On Request\n	\n	\n		Modset 45 GB.\n	\n\n\n\n	\n\n\n\n	\n\n
DTSTART:20260314T190000Z
DTEND:20260314T213000Z
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	forum@fkgaming.eu
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	TED:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #3
DTSTAMP:20260219T035655Z
SEQUENCE:0
UID:1824-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Map: Garmanda
	.\n\n\n\n	Side: BLUFOR.\n\n	Faction: BAF British Armed Forces\n\n	Enemy F
	action (OPFOR: Russian Armed Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\, IFVs\
	, MBTs: BRDM-BTR80\, BMP1 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.\n	\n\n
	\n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Ligh
	t Mortar Emplacements.\n\n	BRIEF: Russian forces have launched and seized 
	the town of Garmanda in this region\, securing a large portion of territor
	y in this Area of Operations. NATO elements in Europe have been requested 
	to provide aid to contain the threat while mobilisation occurs. Expedition
	ary Forces have responded and are currently engaging in offensive action i
	n the area to contain Russian advances and regain control of local infrast
	ructure. The Primary objective in this area is to secure the town of Garma
	nda and nearby held installations currently occupied by Russian Army eleme
	nts.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	\n\n\n\n	This will be a heavily themed mission with elements taken from th
	e Halo Game Series The mission will be making use of the FKGaming Arma 3 
	Standard and others which will be posted as well at the bottom of this ev
	ent page in a compiled list.  Weaponry within the mission will be restric
	ted to weaponry specified within the equipment list and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure remain the same as standard FK Missions. \n\n\n\n	\n\n	These test
	 missions intend to provide an environment where new mods under considerat
	ion for Future FK Modsets can be tested in the format of a Standard FK mai
	n mission. Participants will be provided with equipment\, mechanics and ma
	ps to test in each mission and will be provided the means post mission to 
	provide feedback where the standard input for the mission itself would tak
	e place. Instead\, that time will be used to provide itemised feedback for
	 each mod tested per session. Not all mods are being focused on per sessio
	n\, and a list of mods being tested will be provided before each test sess
	ion.\n\n\n\n	Mods Tested This Session:\n\n\n\n	\n		Archie\, Summer: &lt\;h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=3620961988&gt\;\n	\n
		\n		JCA - Infantry Equipment: &lt\;https://steamcommunity.com/sharedfiles
	/filedetails/?id=3473383676&gt\;\n	\n	\n		JCA - Infantry Arsenal: &lt\;htt
	ps://steamcommunity.com/sharedfiles/filedetails/?id=3333302397&gt\;\n	\n	\
	n		QAV - Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filedet
	ails/?id=3365663203&gt\;\n	\n	\n		JCA - QOL Essentials V2 &lt\;https://ste
	amcommunity.com/sharedfiles/filedetails/?id=3032405142&gt\;\n	\n	\n		Waypo
	int 2028 &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=32058
	70510&gt\;\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER 
	APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RESERVATIONS OPEN ON THE 
	6TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVED)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZ
	eus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPE
	N\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: OPEN\n	\n	\n		PLTN Medic: O
	PEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead: OPE
	N\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\n		Alpha Squad Team Leader: OPEN
	\n	\n	\n		Alpha Squad Autorifleman: (on the day)\n	\n	\n		3x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo
	 Squad Lead: OPEN\n	\n	\n		Bravo Squad Medic: OPEN\n	\n	\n		Bravo Squad
	 Team Leader: OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQ
	UAD:\n\n\n\n	\n		Charlie Squad Lead: OPEN\n	\n	\n		Charlie Squad Medic:
	 OPEN\n	\n	\n		Charlie Squad Team Leader: OPEN\n	\n	\n		Charlie Squad Aut
	orifleman : (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n
		\n	\n		Delta Squad Medic: OPEN\n	\n	\n		Delta Squad Team Leader: OPEN\n	
	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		3x Delta Squad Ri
	fleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Challenger IIA (KNGT 1-1):\n\n
	\n\n	\n		KNGT Commander (KNGT Commander Tags) OPEN\n	\n	\n		KNGT Gunner 
	(KNGT Gunner Tags ) OPEN\n	\n	\n		KNGT Loader (Reg+) OPEN\n	\n	\n		K
	NGT Driver (KNGT Driver Tags) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment
	 from provided weapons and equipment list may be used within the mission.
	\n	\n	\n		Standard FK Equipment Restrictions apply.\n	\n\n\n\n	--RESTRICTI
	ONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system c
	an be configured by esc &gt\; options &gt\; controls &gt\; configure addon
	s &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayon
	et can be used to bayonet enemies by use of the improved Melee system Bu
	ttstock Hit/Bayonet Charge ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\
	n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	- FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	- 
	Equipment may not be accurate to the specified faction due to the purposes
	 of testing.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipme
	nt &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment 
	&amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n		
		 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNH
	Q Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from Waypoi
	nt 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from
	 Waypoint 2028\, JCA.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				A
	ny from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules
	 Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from Waypoint 
	2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any f
	rom Waypoint 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Rifleme
	n:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any fr
	om Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			DMR:\n		\
	n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &a
	mp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n
		 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &am
	p\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				A
	ny from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any 
	from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role 
	Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from 
	JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n
		General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\
	n				 Any from JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				 Any f
	rom JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpack (Take Matching):
	\n		\n\n		\n			\n				Any Matching.\n			\n		\n\n		\n			Backpack (Take Match
	ing):\n		\n\n		\n			\n				Any from Waypoint 2028.\n			\n		\n\n		\n			 \n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20260227T190000Z
DTEND:20260227T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #2
DTSTAMP:20251113T160653Z
SEQUENCE:0
UID:1816-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Map: Archie\,
	 Summer.\n\n\n\n	Side: BLUFOR.\n\n	Faction: BAF British Armed Forces\n\n	
	Enemy Faction (OPFOR: Russian Armed Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\
	, IFVs\, MBTs: BRDM-BTR80\, BMP1 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.
	\n	\n\n\n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLER
	Y: Light Mortar Emplacements.\n\n	BRIEF: Russian forces have launched and 
	seized territory along the E22 Highway\, securing a large portion of terri
	tory in this Area of Operations. NATO elements in Europe have been request
	ed to provide aid to contain the threat while mobilisation occurs. Expedit
	ionary Forces have responded and are currently engaging in offensive actio
	n in the area to contain Russian advances and regain control of local infr
	astructure. The Primary objective in this area is to secure the primary br
	idge crossings to the north west\, currently occupied by Russian Army elem
	ents.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Halo Game Series The mission will be making use of the FKGaming Arma 3
	 Standard and others which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to weaponry specified within the equipment list and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure remain the same as standard FK Missions. \n\n\n\n	\n\n	These te
	st missions intend to provide an environment where new mods under consider
	ation for Future FK Modsets can be tested in the format of a Standard FK m
	ain mission. Participants will be provided with equipment\, mechanics and 
	maps to test in each mission and will be provided the means post mission t
	o provide feedback where the standard input for the mission itself would t
	ake place. Instead\, that time will be used to provide itemised feedback f
	or each mod tested per session. Not all mods are being focused on per sess
	ion\, and a list of mods being tested will be provided before each test se
	ssion.\n\n\n\n	Mods Tested This Session:\n\n\n\n	\n		Archie\, Summer: &lt\
	;https://steamcommunity.com/sharedfiles/filedetails/?id=3620961988&gt\;\n	
	\n	\n		JCA - Infantry Equipment: &lt\;https://steamcommunity.com/sharedfil
	es/filedetails/?id=3473383676&gt\;\n	\n	\n		JCA - Infantry Arsenal: &lt\;h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=3333302397&gt\;\n	\n
		\n		QAV - Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filed
	etails/?id=3365663203&gt\;\n	\n	\n		[AFR] - Arma Factions Reimagined: &lt\
	;https://steamcommunity.com/sharedfiles/filedetails/?id=3444112751&gt\;\n	
	\n	\n		JCA - QOL Essentials V2 &lt\;https://steamcommunity.com/sharedfiles
	/filedetails/?id=3032405142&gt\;\n	\n	\n		S &amp\; S\, &lt\;https://steamc
	ommunity.com/sharedfiles/filedetails/?id=2183975396&gt\;\n	\n	\n		S &amp\;
	 S New Wave &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=26
	43518676&gt\;\n	\n	\n		Waypoint 2028 &lt\;https://steamcommunity.com/share
	dfiles/filedetails/?id=3205870510&gt\;\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO N
	OT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISS
	IONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SL
	OT RESERVATIONS OPEN ON THE 6TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE A
	PPROVED)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	PLTHQ:
	\n\n\n\n	\n		PLTN Lead: OPEN\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: 
	OPEN\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n
		\n		Alpha Squad Lead: OPEN\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\n		A
	lpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: (on the da
	y)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BR
	AVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Bravo Squad Medi
	c: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo Squad Autori
	fleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\
	n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead: OPEN\n	
	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team Leader: OPE
	N\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		3x Charlie 
	Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\
	n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\n	\n	\n		Delt
	a Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day
	)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Ch
	allenger IIA (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags)
	 OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags ) @Bashfulvideos [Reg+]
	\n	\n	\n		KNGT Loader (Reg+) OPEN\n	\n	\n		KNGT Driver (KNGT Driver 
	Tags) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from provided weapons and 
	equipment list may be used within the mission.\n	\n	\n		Standard FK Equip
	ment Restrictions apply.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++
	NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt
	\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	N
	ote: \n\n\n\n	- FK Weaponry and equipment rules unless otherwise specifie
	d remain in effect for this mission.\n\n\n\n	- Equipment may not be accura
	te to the specified faction due to the purposes of testing.\n\n\n\n	PLTN L
	ead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any 
	from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any f
	rom ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA 
	[FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipm
	ent &amp\; Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\
	n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wav
	e.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equip
	ment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave. [Selected 
	by PLTHQ]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from S &amp\;
	 S New Wave.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from S &
	amp\; S New Wave.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any fro
	m JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply]
	.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from S &amp\; S New
	 Wave. [Selected by PLTHQ]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 
	Any from S &amp\; S New Wave.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				 Any from S &amp\; S New Wave.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\
	n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role R
	ules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from J
	CA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Ro
	le Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any fr
	om JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; R
	ole Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any f
	rom JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any 
	from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\
	n			\n				 Any from JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				 A
	ny from JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpack (Take Matchi
	ng):\n		\n\n		\n			\n				Any from S&amp\;S\, S &amp\; S New Wave and Waypo
	int 2028.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n			\n			
		Any from S&amp\;S\, S &amp\; S New Wave and Waypoint 2028.\n			\n		\n\n		
	\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serv
	er\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: 
	On Request\n	\n	\n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20260131T190000Z
DTEND:20260131T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 3 - BLACKHAT
DTSTAMP:20260123T193355Z
SEQUENCE:0
UID:1821-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n				\n\n				\n					 \n				\n\n		
			\n					\n				\n\n				\n					 \n				\n\n				\n					  ++MISSION BRIEFING
	++\n				\n\n				\n					 \n				\n\n				\n					\"Slipspace Rupture Detected
	\"\n				\n\n				\n					August 17th\, 2552\n				\n\n				\n					Gentlemen\, 
	I won't lie. The situation is beyond what could be considered precarious. 
	I know there's been a lot of rumors lately\, allow me to dispel what I can
	. Here's where we stand.\n				\n\n				\n					Five days ago the UNSC Graft
	on was lost in Viery Territory following our assault against the Covenant
	 staging post. The Supercarrier that killed the Grafton was destroyed by
	 a Sierra III team in orbit\, but it cost us the UNSC Savannah. Sadly\, t
	his was not the victory we had hoped. I can confirm that Reach is currentl
	y under assault by a much larger Covenant fleet. Two days ago we lost Swor
	d Base\, and yesterday we officially abandoned Viery Territory. Our supply
	 lines are fractured and currently reinforcements are blocked. There are m
	ajor skirmishes taking place on the edge of the system\, and we've had wor
	d that the Second and Seventh fleets are inbound to form a major battlegro
	up to try and break the blockade.\n\n					But\, until they break through\,
	 we're on our own.\n				\n\n				\n					Our mission now has changed to defe
	nce. We have to secure defensive positions\; evacuate what personnel and c
	ivilians we can and lock down any security breaches the covenant may explo
	it. That brings us to today's operation. Two SDV class Corvettes are curre
	ntly besieging New Nassau. We need to try and break the siege long enough 
	to evacuate some supplies and munitions from the city. But first\, there's
	 a more pressing matter.\n\n					Marmoset Theoretical were conducting sli
	pspace experimentation and research for the UEG near New Nassau. Their Ga
	mma Station facility was recently attacked by a Covenant raiding party. A
	s far as we are aware\; they have lost control of the facility entirely. W
	ithin\, there was a slipspace data engine which was disconnected from the 
	main network. SIGINT and AI research indicates that it is still active\; c
	omplete with a full navigational data vault. We can't allow this data to f
	all into enemy hands.\n				\n\n				\n					We're deploying your platoon via
	 Pelicans as close as we can get them. Break through Highway 15 and force 
	your way into the base. Once inside\, find and wipe the drive. Then you ca
	n push into New Nassau to secure the munitions depots. We'll extract what 
	supplies we can and try to set up a new defensive stronghold.\n				\n\n			
		\n					Good luck Marines.\n				\n\n				\n					\n				\n\n				\n					++BRIE
	FING COMPLETED++\n				\n\n				\n					MISSION SUMMARY: \n				\n\n				\n		
				This will be a heavily themed mission with elements taken from the Halo
	 Game Series The mission will be making use of the Arma 3 mods Operation 
	Trebuchet\, Fire Team Zulu\, Improved Melee System and others which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo Series based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme. \n				\n\n				\n					 \n				\n\n				\n					++SLOTTING++\n				\n\n	
				\n					(TAGS &amp\; REGS PRIORITIZED)\n				\n\n				\n					(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n				\n\n				\n					(PREVIOUSLY RES
	ERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLES
	S OF TAGS. APPLIES 2X MISSIONS FORWARD)\n				\n\n				\n					(FINAL SAY IS 
	AT EVENT HOSTS DISCRETION)\n				\n\n				\n					(Slot Format: Role\,(Tag Re
	quired\, Rank Associated)\n				\n\n				\n					 \n				\n\n				\n					 \n	
				\n\n				\n					 \n				\n\n				\n					 \n				\n\n				\n					PLTN COMMA
	ND SQUAD:\n				\n\n				\n					\n						PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n					\n					\n						PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer)
	 OPEN\n					\n					\n						PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n			
			\n					\n						PLTN Sniper (PRHT TAGS\, Specialist) OPEN\n					\n				\n
	\n				\n					ALPHA SQUAD:\n				\n\n				\n					\n						Alpha Squad Lead (S
	L TAGS\, Officer) OPEN\n					\n					\n						Alpha Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n					\n					\n						Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n					\n					\n						Alpha Squad Autorifleman : (on the day)
	\n					\n					\n						3x Alpha Squad Rifleman: (on the day)\n					\n				\
	n\n				\n					BRAVO SQUAD:\n				\n\n				\n					\n						Bravo Squad Lead (
	SL TAGS\, Officer) OPEN\n					\n					\n						Bravo Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n					\n					\n						Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n					\n					\n						Bravo Squad Autorifleman : (on the da
	y)\n					\n					\n						1x Bravo Squad Rifleman: (on the day)\n					\n		
			\n\n				\n					OTHER SQUADS TO BE SLOTTED ON THE DAY\n				\n\n				\n				
		 \n				\n\n				\n					--SLOTTING--\n				\n\n				\n					 \n				\n\n				\
	n					++RESTRICTIONS++\n				\n\n				\n					\n						Only Weapons and equipm
	ent from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1s
	t MEU\, Operation Arsenal mods may be used within the mission.\n					\n		
				\n						Any Covenant Weapon looted in mission may be carried in the nex
	t mission if proof of acquisition is provided prior to the next operation 
	and appropriate Role is taken.\n					\n					\n						Only one Covenant Weap
	on may be equipped or looted at a time per rifleman.\n					\n					\n						
	Rifleman &amp\; Crew mag size is raised to 60 rounds per magazine in thes
	e missions.\n					\n					\n						Spartan Laser is to be treated as HAT and
	 restricted to one mag before rearm is required.\n					\n					\n						1x M
	olotov cocktail may be carried by any member of the platoon at any given t
	ime.\n					\n					\n						Spartans\, PRHT\, and DM roles may take one mag
	azine at a time of special ammunition EG: Incendiary or HE per mission.\n
						\n					\n						Only one primary weapon and sidearm may be taken from 
	the spawn area. Additional primary weapons and their ammunition must be lo
	oted in the field.\n					\n					\n						Only medics are permitted to carry
	 [1st MEU] Emergency med kits and are recommended to carry them. They are 
	capable of instantly sealing all wounds on a specific limb.\n					\n				\n
	\n				\n					--RESTRICTIONS--\n				\n\n				\n					 \n				\n\n				\n					+
	+NOTES++\n				\n\n				\n					\n						IN SARISSA'S MISSIONS ONLY - Any pla
	yer can control any ground vehicle asset\, with SL/PLTN permission. This 
	means if you find an operational Scorpion\, you can commandeer it!\n					\
	n					\n						The improved Melee system can be configured by esc &gt\; opt
	ions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n					
	\n					\n						Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n					\n					\n						To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n					\n					\n						Those streaming or inclined
	 to listen should be aware that music from the Halo universe will be playe
	d throughout the mission.\n					\n					\n						To further play into the th
	eme of the environment and to assist with medical treatment in mission all
	 Players are recommended to take [1st MEU] Biofoam Canister's as a replac
	ement to standard packing bandages. They are more effective than standard 
	bandages and are only available in this setting. Please read carefully whe
	n adding to your inventory as other mods Biofoam options do not function a
	s well or at all.\n					\n					\n						Infantry engaging or expected to en
	gage Elites or Spartans during operations are suggested to bring a decent
	 amount of (HV\, AP or Slug Ammunition) and to aim for the head.\n					\
	n					\n						Elites or Spartans do not typically die quickly once uncons
	cious from small arms fire best practice is to down enemy heavy infantry 
	ensure sufficient damage and move on.\n					\n				\n\n				\n					--NOTES--
	\n				\n\n				\n					 \n				\n\n				\n					++EQUIPMENT++ \n				\n\n				\
	n					Note: FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission. Exceptions are listed above and below.\n	
				\n\n				\n					Any OPTRE or sub-mod firearms permitted per usual class 
	restrictions. \n\n					ARs may take LMG or MMG not the HMG Eritaka\n\n	
					LAT is permissible in the form of the OPTRE sub mod LAW.\n\n					M41 S
	PNKR is considered MAT and AA.\n\n					M6 Spartan Laser is considered HAT.
	\n				\n\n				\n					 \n				\n\n				\n					MISSION REQUIREMENTS: \n				\
	n\n				\n					SERVER INFO : \n				\n\n				\n					\n						Name: FK #4 Cus
	tom Mission Server\n					\n					\n						IP: arma4.fkservers.eu\n					\n			
			\n						Port: 2402\n					\n					\n						Password: On Request\n					\n			
			\n						Modset Size: 25GB\n					\n				\n			\n		\n	\n\n
DTSTART:20260213T190000Z
DTEND:20260213T213000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="uncleflagzz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 2 - LOCKUP
DTSTAMP:20251229T094216Z
SEQUENCE:0
UID:1820-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			
	 \n		\n\n		\n			  ++MISSION BRIEFING++\n		\n\n		\n			 \n		\n\n		\n			\"
	Thank god! Does one of you know how to use explosives?\" - Unnamed NMPD Of
	ficer\n		\n\n		\n			August 3rd\, 2552\n		\n\n		\n			With nearly half of th
	e PDF ground forces and UNSC Marine Corps on Reach being deployed directly
	 to Viery Territory\; defences around the remaining population centers is 
	spread dangerously thin. \n\n			The New Delphi Police Department has bee
	n on full mobilization for 96 hours following confirmed stories of Covenan
	t Presence on Reach leaking to the public. We're on full damage control mo
	de now people.\n\n			More troops are arriving in system with each passing 
	day\; but it takes a long time to disembark a full Expeditionary Force fro
	m orbit\; and we're not expecting notifiable numbers of reinforcements for
	 the next 6 hours.\n\n			Covenant raiding forces keep breaching the perime
	ter in Viery and are reaching further and further out. We've been warned t
	here might be a raid inbound to our city as we speak. We have hope the aut
	omated air defences will hold the majority back but we can't solely rely o
	n them for protection. \n		\n\n		\n			To make matters worse\, we have a s
	ituation in the city center. Camp Marne\, the controversial ONI detention 
	facility is in the middle of a mass prison riot. The prison guards have ei
	ther been eliminated or have hunkered down and the local ONI office is ref
	using to deploy personnel to contain the riot. Once again\, it falls to SW
	AT to clean up everyone else's mess.\n		\n\n		\n			Get your teams prepared
	 and deploy as soon as you're able. Be wary of potential covenant raids.\n
			\n\n		\n			Remember\, fill the gaps and stay liquid.\n		\n\n		\n			\n		\
	n\n		\n			++BRIEFING COMPLETED++\n		\n\n		\n			MISSION SUMMARY: \n		\n\n
			\n			This will be a heavily themed mission with elements taken from the 
	Halo Game Series The mission will be making use of the Arma 3 mods Operat
	ion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Halo Series based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n		\n\n		\n			 \n		\n\n		\n			++SLOTTING++\n		\n\n		\n			(TAG
	S &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RESERVED SLOTS MAY BE OVERWRITTE
	N BY TAG-HOLDERS)\n		\n\n		\n			(PREVIOUSLY RESERVED SLOTS REQUESTED DO N
	OT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISS
	IONS FORWARD)\n		\n\n		\n			(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n		\n
	\n		\n			(Slot Format: Role\,(Tag Required\, Rank Associated)\n		\n\n		\n	
			 \n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			PLTN
	 COMMAND SQUAD:\n		\n\n		\n			\n				PLTN Lead (PLTN TAGS ONLY\, Officer
	) OPEN\n			\n			\n				PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n
				\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n			\n		\n\n		\n		
		ALPHA SQUAD:\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OP
	EN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\
	n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alph
	a Squad Autorifleman : (on the day)\n			\n			\n				3x Alpha Squad Riflema
	n: (on the day)\n			\n		\n\n		\n			BRAVO SQUAD:\n		\n\n		\n			\n				Bravo
	 Squad Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n
				\n			\n				1x Bravo Squad Rifleman: (on the day)\n			\n		\n\n		\n			O
	THER SQUADS TO BE SLOTTED ON THE DAY\n		\n\n		\n			 \n		\n\n		\n			--SLOT
	TING--\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n			\n			
		Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, S
	pecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within
	 the mission.\n			\n			\n				Any Covenant Weapon looted in mission may be 
	carried in the next mission if proof of acquisition is provided prior to t
	he next operation and appropriate Role is taken.\n			\n			\n				Only one C
	ovenant Weapon may be equipped or looted at a time per rifleman.\n			\n			
	\n				Rifleman &amp\; Crew mag size is raised to 60 rounds per magazine i
	n these missions.\n			\n			\n				Spartan Laser is to be treated as HAT and
	 restricted to one mag before rearm is required.\n			\n			\n				1x Molotov
	 cocktail may be carried by any member of the platoon at any given time.\n
				\n			\n				Spartans\, PRHT\, and DM roles may take one magazine at a t
	ime of special ammunition EG: Incendiary or HE per mission.\n			\n			\n		
			Only one primary weapon and sidearm may be taken from the spawn area. Ad
	ditional primary weapons and their ammunition must be looted in the field.
	\n			\n			\n				Only medics are permitted to carry [1st MEU] Emergency med
	 kits and are recommended to carry them. They are capable of instantly sea
	ling all wounds on a specific limb.\n			\n		\n\n		\n			--RESTRICTIONS--\n	
		\n\n		\n			 \n		\n\n		\n			++NOTES++\n		\n\n		\n			\n				IN SARISSA'S MI
	SSIONS ONLY - Any player can control any ground vehicle asset\, with SL/P
	LTN permission. This means if you find an operational Scorpion\, you can 
	commandeer it!\n			\n			\n				The improved Melee system can be configured 
	by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight
	's Melee.\n			\n			\n				Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n			\n			\n				To assist with some of the equipme
	nt and to take into account the settings tone Third Person will be allowed
	 for use in these missions. \n			\n			\n				Those streaming or inclined t
	o listen should be aware that music from the Halo universe will be played 
	throughout the mission.\n			\n			\n				To further play into the theme of t
	he environment and to assist with medical treatment in mission all Players
	 are recommended to take [1st MEU] Biofoam Canister's as a replacement to
	 standard packing bandages. They are more effective than standard bandages
	 and are only available in this setting. Please read carefully when adding
	 to your inventory as other mods Biofoam options do not function as well o
	r at all.\n			\n			\n				Infantry engaging or expected to engage Elites o
	r Spartans during operations are suggested to bring a decent amount of (H
	V\, AP or Slug Ammunition) and to aim for the head.\n			\n			\n				Elites
	 or Spartans do not typically die quickly once unconscious from small ar
	ms fire best practice is to down enemy heavy infantry ensure sufficient da
	mage and move on.\n			\n		\n\n		\n			--NOTES--\n		\n\n		\n			 \n		\n\n		\
	n			++EQUIPMENT++ \n		\n\n		\n			Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission. Exceptions ar
	e listed above and below.\n		\n\n		\n			Any OPTRE or sub-mod firearms perm
	itted per usual class restrictions. \n\n			ARs may take LMG or MMG not 
	the HMG Eritaka\n\n			LAT is permissible in the form of the OPTRE sub mod 
	LAW.\n\n			M41 SPNKR is considered MAT and AA.\n\n			M6 Spartan Laser is c
	onsidered HAT.\n		\n\n		\n			 \n		\n\n		\n			EQUIPMENT LIST:\n		\n\n		\n	
			Uniforms:\n		\n\n		\n			CPD Uniform\; [VEA] Police Fatigues\; CBUU (Urba
	n) [TAC-Shirt]\; CBBU (Grey) [TAC Shirt]\n		\n\n		\n			Vest:\n		\n\n		\n		
		[VEA] CPD Heavy Vest\; [Merc] Enforced Light Armour\; [Merc] PFAS\; [Merc
	] SCS-TAV\; [UCN] PFAS (Police)\; [UCN] SCS-TAV (Police)\n		\n\n		\n			Hel
	met:\n		\n\n		\n			CH-251P (Police)\; CH43/A Helmet (Black)\; [FEDRA] VPH/
	12 Responder\n		\n\n		\n			Primaries:\n		\n\n		\n			M7\; M392 DMR\; M45A\;
	 M90A\; Riot Shields TO BE USED BY AR ONLY IN REPLACEMENT OF AUTORIFLES\;
	 M6J PDWS\; MA5B ICWS\; Narwal SMG\n		\n\n		\n			Secondaries:\n		\n\n		\n	
			M6 G/D/B\; Police bat\; [MD] MHG-16\; [19-UNSC] M6C\n\n			 \n		\n\n		\n
				MISSION SPECIFICS - NO LETHAL THROWABLES\; AT OR MGs TO BE TAKEN FROM S
	PAWN. FOUND WEAPONRY FROM UNSC STOCKPILES MAY BE CLAIMED.\n		\n\n		\n			MI
	SSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO : \n		\n\n		\n			\n				Na
	me: FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkservers.eu\n		
		\n			\n				Port: 2402\n			\n			\n				Password: On Request\n			\n			\n				
	Modset Size: 25GB\n			\n		\n	\n\n
DTSTART:20260116T190000Z
DTEND:20260116T213000Z
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="kdowninla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 1 - SCRAMBLE
DTSTAMP:20251202T113437Z
SEQUENCE:0
UID:1817-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET UPDATED - REMOVE KAT MEDICAL\n\n\n\n	\n\n	\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n
	\n	\"You wanna live? Get your arse outta the street!\"\n\n\n\n	 \n\n\n\n	
	4 hours ago\, CENTCOM declared WINTER CONTINGENCY. All UNSC bases are mobi
	lizing planet-wide\, including the Shaw-Fujikawa AFB on Iberius.\n\n	Howev
	er\, due to planet-wide transport restrictions\, many of the pilots and su
	pport staff are still off-base for the 3 day leave around Anders' Day.\n\n
		UNSC AF Security Forces are being stood to and receiving their briefings 
	at this time. The scale of the WINTER CONTINGENCY has not been released fr
	om CENTCOM\; however we know that troops in neighboring Viery Territory ar
	e being mobilized for a ground action. \n\n\n\n	Your orders remain as pre
	viously stated - Secure the AFB from any and all incursions. \n\n\n\n	 \
	n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This wi
	ll be a heavily themed mission with elements taken from the Halo Game Seri
	es The mission will be making use of the Arma 3 mods Operation Trebuchet\
	, Fire Team Zulu\, Improved Melee System and others which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Halo Series based weaponry and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY 
	RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARD
	LESS OF TAGS. APPLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	(Slot Format: Role\,(Tag Required\, Rank Associa
	ted)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n	
		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		3x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Delta Squad Le
	ad (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		1x Delta Squad Rifle
	man: (on the day)\n	\n\n\n\n	OTHER SQUADS TO BE SLOTTED ON THE DAY\n\n\n\
	n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, Sp
	ecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within 
	the mission.\n	\n	\n		Any Covenant Weapon looted in mission may be carried
	 in the next mission if proof of acquisition is provided prior to the next
	 operation and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapo
	n may be equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp
	\; Crew mag size is raised to 60 rounds per magazine in these missions.\n
		\n	\n		Spartan Laser is to be treated as HAT and restricted to one mag be
	fore rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and D
	M roles may take one magazine at a time of special ammunition EG: Incend
	iary or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may b
	e taken from the spawn area. Additional primary weapons and their ammuniti
	on must be looted in the field.\n	\n	\n		Only medics are permitted to carr
	y [1st MEU] Emergency med kits and are recommended to carry them. They are
	 capable of instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		IN SARISSA'S MISSI
	ONS ONLY - Any player can control any ground vehicle asset\, with SL/PLTN
	 permission. This means if you find an operational Scorpion\, you can com
	mandeer it!\n	\n	\n		The improved Melee system can be configured by esc &g
	t\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.
	\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Halo universe will be played throughout the mission.\n	
	\n	\n		To further play into the theme of the environment and to assist wit
	h medical treatment in mission all Players are recommended to take [1st ME
	U] Biofoam Canister's as a replacement to standard packing bandages. They
	 are more effective than standard bandages and are only available in this 
	setting. Please read carefully when adding to your inventory as other mods
	 Biofoam options do not function as well or at all.\n	\n	\n		Infantry enga
	ging or expected to engage Elites or Spartans during operations are sugge
	sted to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim
	 for the head.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission. Exception
	s are listed above and below.\n\n\n\n	Any OPTRE or sub-mod firearms permit
	ted per usual class restrictions. \n\n	ARs may take LMG or MMG not the 
	HMG Eritaka\n\n	LAT is permissible in the form of the OPTRE sub mod LAW.\n
	\n	M41 SPNKR is considered MAT and AA.\n\n	M6 Spartan Laser is considered 
	HAT.\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fk
	servers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mods
	et Size: 25GB\n	\n\n
DTSTART:20251213T190000Z
DTEND:20251213T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #1
DTSTAMP:20251030T010918Z
SEQUENCE:0
UID:1815-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	Side: BLUFOR.\n\
	n	Faction: BAF British Armed Forces\n\n	Enemy Faction (OPFOR: Russian Ar
	med Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\, IFVs\, MBTs: BRDM-BTR80\, BMP1
	 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.\n	\n\n\n\n	AA: None.\n\n	ROTARY:
	 None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light Mortar Emplacements.\n\n
		BRIEF: Russian forces\, have launched have seized territory in Southern 
	Romania along the coast of the Black Sea\, securing a large portion of ter
	ritory in this district of the country. NATO elements in Europe have been 
	requested to provide aid to contain the threat while mobilization occurs.E
	xpeditionary Forces  of the BAF have responded and are currently engaging
	 in offensive action in the area to contain Russian advances and regain co
	ntrol of local infrastructure. The Primary objective in this area is to se
	cure Castellani base currently occupied by Russian Army elements.\n\n\n\n	
	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Halo Game S
	eries The mission will be making use of the FKGaming Arma 3 Standard and 
	others which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to weapon
	ry specified within the equipment list and will be restricted per your ch
	osen role. Tags for applicable roles are being enforced and will not be d
	ifferent from standard slotting. Squad Structure and PTLN structure remai
	n the same as standard FK Missions. \n\n\n\n	\n\n	These test missions int
	end to provide an environment where new mods under consideration for Futur
	e FK Modsets can be tested in the format of a Standard FK main mission. Pa
	rticipants will be provided with equipment\, mechanics and maps to test in
	 each mission and will be provided the means post mission to provide feedb
	ack where the standard input for the mission itself would take place. Inst
	ead\, that time will be used to provide itemised feedback for each mod tes
	ted per session. Not all mods are being focused on per session\, and a lis
	t of mods being tested will be provided before each test session.\n\n\n\n	
	Mods Tested This Session:\n\n\n\n	\n		MRPH Infantry Charge: &lt\;https://s
	teamcommunity.com/sharedfiles/filedetails/?id=3560796660&gt\;\n	\n	\n		Dra
	kovac: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=3523961
	062&amp\;searchtext=&gt\;\n	\n	\n		JCA - Infantry Equipment: &lt\;https://
	steamcommunity.com/sharedfiles/filedetails/?id=3473383676&gt\;\n	\n	\n		JC
	A - Infantry Arsenal: &lt\;https://steamcommunity.com/sharedfiles/filedeta
	ils/?id=3333302397&gt\;\n	\n	\n		WBK Simple Animations: &lt\;https://stea
	mcommunity.com/sharedfiles/filedetails/?id=3466650326&gt\;\n	\n	\n		QAV - 
	Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=
	3365663203&gt\;\n	\n	\n		ADF Re-Cut [Beta]: &lt\;https://steamcommunity.co
	m/sharedfiles/filedetails/?id=2971219389&gt\;\n	\n	\n		[AFR] - Arma Factio
	ns Reimagined: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id
	=3444112751&gt\;\n	\n	\n		JCA - QOL Essentials V2 &lt\;https://steamcommun
	ity.com/sharedfiles/filedetails/?id=3032405142&gt\;\n	\n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS R
	EQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. AP
	PLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	(SLOT RESERVATIONS OPEN ON THE 6TH AT 4:00PM EST PRIOR REQUESTS 
	WILL NOT BE APPROVED)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n
	\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPEN\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n
			PLTN RTO: OPEN\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA S
	QUAD:\n\n\n\n	\n		Alpha Squad Lead: OPEN\n	\n	\n		Alpha Squad Medic: OP
	EN\n	\n	\n		Alpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autoriflema
	n: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Brav
	o Squad Medic: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo
	 Squad Autorifleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad L
	ead: OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team
	 Leader: OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n
			3x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQU
	AD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\
	n	\n	\n		Delta Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman :
	 (on the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n
		 \n\n\n\n	Challenger IIA (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Co
	mmander Tags) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags ) OPEN\n	\n
		\n		KNGT Loader (Reg+) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTION
	S++\n\n\n\n	\n		Only Weapons and equipment from provided weapons and equip
	ment list may be used within the mission.\n	\n	\n		Standard FK Equipment 
	Restrictions apply.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; op
	tions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	
	\n		Primary Weapons with an attached bayonet can be used to bayonet enemi
	es by use of the improved Melee system Buttstock Hit/Bayonet Charge abili
	ty.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 \n\n\n\n	- FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission.\n\n\n\n	- Equipment may not be accurate t
	o the specified faction due to the purposes of testing.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any fro
	m ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 A
	ny from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from
	 ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK
	 Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment
	 &amp\; Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role
	 Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from AD
	FRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any fr
	om ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from ADFR
	C.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equip
	ment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			DMR:
	\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipme
	nt &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\;
	 Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTN
	HQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp
	\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				An
	y from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Pending...\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pending..
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pending...\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role 
	Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from 
	JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n
		General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\
	n				 Any from ADFRC or JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n		
			 Any from ADFRC or JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpac
	k (Take Matching):\n		\n\n		\n			 \n		\n\n		\n			\n				Any from S&amp\;S\
	, AFR and ADFRC.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n	
			\n				Any from S&amp\;S\, AFR and ADFRC.\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20251108T190000Z
DTEND:20251108T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #6
DTSTAMP:20250721T043233Z
SEQUENCE:0
UID:1807-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\"Look on the bright side\, Foe Hammer: The last
	 thing the Covenant will expect is an aerial insertion...from underground.
	\"\n\n\n\n	CORTANA (CTN 0452-9)\n\n\n\n	 \n\n\n\n	Following the battle f
	or control of the Silent Cartographer\, Cortana has instructed Foe Hammer 
	to deploy our platoon using navigational data she gathered from the discov
	ery of the control room. Our platoon\, alongside John-117\, will be insert
	ed into a network of tunnels occupied by Covenant forces that leads to the
	 ring’s control room.\n\n	We have also received a radio transmission fro
	m Fireteam Zulu\, who are pinned down in a remote location on this part of
	 the ring. With Cortana providing guidance\, locate and assist Fireteam Zu
	lu in eliminating local Covenant forces and their armoured support. Then\,
	 continue your journey through the tunnel system until Halo's control room
	 is located and secured...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Halo Game Series The mission will be making use of
	 the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Halo Series based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE
	 PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FO
	RWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RESE
	RVATIONS OPEN ON THE 13TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVE
	D)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Offi
	cer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n
		\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman :
	 (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL
	 TAGS\, Officer) @AntiMatter [Reg+]\n	\n	\n		Delta Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO)@Mi
	ngy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		1x 
	Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Te
	am Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) @TacticalPan
	da\n	\n	\n		Spartan-058 (Linda) (Reg+\, Specialist) @Bashfulvideos\n	\n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from Operation Trebuchet\, Fire Team Zulu\, Specializ
	ed Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the mis
	sion.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the
	 next mission if proof of acquisition is provided prior to the next operat
	ion and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may b
	e equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\
	; Crew mag size is raised to 60 rounds per magazine in these missions.\n	\
	n	\n		Spartan Laser is to be treated as HAT and restricted to one mag befo
	re rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any m
	ember of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM
	 roles may take one magazine at a time of special ammunition EG: Incendi
	ary or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may be
	 taken from the spawn area. Additional primary weapons and their ammunitio
	n must be looted in the field.\n	\n	\n		Only medics are permitted to carry
	 [1st MEU] Emergency med kits and are recommended to carry them. They are 
	capable of instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--R
	ESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee 
	system can be configured by esc &gt\; options &gt\; controls &gt\; configu
	re addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attach
	ed bayonet can be used to bayonet enemies by use of the improved Melee s
	ystem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some o
	f the equipment and to take into account the settings tone Third Person wi
	ll be allowed for use in these missions. \n	\n	\n		Those streaming or inc
	lined to listen should be aware that music from the Halo universe will be 
	played throughout the mission.\n	\n	\n		To further play into the theme of 
	the environment and to assist with medical treatment in mission all Player
	s are recommended to take [1st MEU] Biofoam Canister's as a replacement t
	o standard packing bandages. They are more effective than standard bandage
	s and are only available in this setting. Please read carefully when addin
	g to your inventory as other mods Biofoam options do not function as well 
	or at all.\n	\n	\n		Infantry engaging or expected to engage Elites or Spa
	rtans during operations are suggested to bring a decent amount of (HV\, A
	P or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or Spartan
	s do not typically die quickly once unconscious from small arms fire bes
	t practice is to down enemy heavy infantry ensure sufficient damage and mo
	ve on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Not
	e: FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE]
	 Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CE
	E] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n		
		\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n
					[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE]
	 Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CE
	E] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n		
		\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n
					[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine U
	niform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] M
	arine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] M
	arine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				
	[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[C
	EE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\
	n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n		
		\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55
	 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n		
			M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\
	n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rol
	led).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (An
	y).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie 
	Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper
	 Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n		
		\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout
	 Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helme
	t (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform: \n		\n\n		\n			\n				[19 - UNSC] ODST.\n			\n			\n
					[19 - UNSC] ODST (Corpsman). (Medic Only)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[19th] Invisible Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				[19 - UNSC] ODST.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n			
		SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (Al
	l Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7
	X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan 
	II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR
	 Mark VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR M
	ark V Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V
	 Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\
	n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. 
	(Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			
	\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following
	 weapon combinations may be assigned to the team at SL discretion and base
	d on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41
	 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n
					M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE]
	 Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n		
			[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n		
			[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n
			\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			
	\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate
	) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n		
		\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifl
	e.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (
	Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\
	n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n
					[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).
	\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n	
			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Sh
	otgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n	
				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipme
	nt:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR
	.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\
	n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			L
	R Backpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\
	n			\n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matchin
	g):\n		\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible 
	Backpack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n
				\n		\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam
	 Canister's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Em
	ergency med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into 
	the theme of the environment and to assist with medical treatment in missi
	on all Players are recommended to take [1st MEU] Biofoam Canister's as a 
	replacement to standard packing bandages. They are more effective than sta
	ndard bandages and are only available in this setting. Please read careful
	ly when adding to your inventory as other mods Biofoam options do not func
	tion as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P
	.A.L.S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n		
		\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n
				\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n
	\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n
			Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n
	\n\n\n	 \n\n\n\n	\n\n
DTSTART:20250920T180000Z
DTEND:20250920T203000Z
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BEGIN:VEVENT
SUMMARY:Wargames (S.O.G Prairie Fire) #2 [1st Main]
DTSTAMP:20250530T214011Z
SEQUENCE:0
UID:1802-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\
	n\n\n	“It remains a stubborn fact that the percentage of the countryside
	 which is dominated or threatened by the Viet Cong continues to grow.”\n
	\n	McGeorge Bundy\, White House security advisor\, 1965\n\n\n\n	 \n\n\n\n
		\n\n\n\n	In response to NVA attempts to cut the vital supply line along t
	he River between Nong Khiaw and Yen Tinh\, command has approved a large-sc
	ale operation to secure the river delta and the immediate area upstream. L
	arge numbers of NVA units\, seeing our military buildup\, have intensified
	 attacks in the area and have been visibly fortifying the zones of control
	 they hold at the river crossings. Your objective is to secure the three p
	rimary river crossings intact or otherwise\, to secure our line of supply 
	to the north and eliminate NVA activities in the area. Multiple fixed-wing
	 and rotary elements have been allocated for this operation\, and ground t
	roops and armor will provide the muscle we need to hold the ground taken.\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	Objective #1: Che River Base.\n\n\n\n	NVA M
	arines and regular army units occupy Che River Base with its fortification
	s at the water line blocking any attempt to move supplies North along the 
	river and its Troops able to interfere in any movement on Attapeu to its N
	orth. Anti Air batteries have been reported within the base and entrenchme
	nts have been seen to the west of the base blocking the approaches and pro
	viding a ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Compositi
	on:\n\n\n\n	Strength: Estimated Company Strength ( 180 - 200 Soldiers).\n\
	n\n\n	Armor: Up to BTR-40. \n\n\n\n	AA: ZU Emplacements. 1x SAM Launcher 
	Confirmed.\n\n\n\n	ARTILLERY: Light Mortar Emplacements\, Anti Tank Guns G
	uarding the Shoreline.\n\n\n\n	 \n\n\n\n	Objective #2: Attapeu/Bridge.\n
	\n\n\n	NVA Marines and regular army units occupy Che River Base with its f
	ortifications at the water line blocking any attempt to move supplies Nort
	h along the river and its Troops able to interfere in any movement on Atta
	peu to its North. Anti Air batteries have been reported within the base an
	d entrenchments have been seen to the west of the base blocking the approa
	ches and providing a ring of protection to the Anti Air Sites.\n\n\n\n	Ene
	my Composition:\n\n\n\n	Strength: Estimated Platoon Strength ( 40 - 60 Sol
	diers).\n\n\n\n	Armor: Up to PT-76A One Seen in Attapeu more probable. \n
	\n\n\n	AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Ch
	e River Base).\n\n\n\n	ARTILLERY: Light Mortar Emplacements (Che River Bas
	e)\, Anti Tank Guns Seen at the Eastern Bridge crossing.\n\n\n\n	 \n\n\n\
	n	\n\n\n\n	Objective #3: Nong Khiaw/Bridge.\n\n\n\n	NVA Army Troops and A
	rmor occupy the town and its bridge preventing movement in the area and pr
	oviding an backup blocking force to Che down river. NVA Armor appears to b
	e occupying fortified positions North of the river and are preparing to en
	gage any approaching units from the south. Additionally there appears to b
	e activity in Dao Trai however we have not been able to identify what unit
	s may be present there. \n\n\n\n	Enemy Composition:\n\n\n\n	Strength: Est
	imated Company Strength ( 180 - 200 Soldiers).\n\n\n\n	Armor: Up to T-55.
	 \n\n\n\n	AA: Unknown.\n\n\n\n	ARTILLERY: None.\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	Noted Areas: MSS Leghorn\, Area Surrounding Gjua Ho.\n\n\n\n	MSS Legho
	rn is our primary outpost in the Area of operations and it currently may b
	e used to forward deploy Troops and Armor if you so choose. At this time h
	owever patrols in the area have indicated increased NVA activity in the Ju
	ngle east of the outpost and appear to be increasing in number. Recommend 
	reconnaissance of the area to determine Enemy Troop strength and to preven
	t interference with the planed operation. Further action may be necessary.
	\n\n\n\n	Strength US: Company Strength (40 Soldiers).\n\n\n\n	Strength NVA
	: Estimated Strength (Unknown).\n\n\n\n	Armor: Unknown. \n\n\n\n	AA: Unkn
	own.\n\n\n\n	ARTILLERY: None.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Vietnam War The mission will be making use of the Arma 3 m
	ods UNSUNG REDUX\, S.O.G. Prairie Fire\, Improved Melee System and ot
	hers which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to weaponry
	 from the era and will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme and Game Mode.\n\n\n\n	 \n\n\n\n	WARGAMES:\n\n\n\n	Defined a
	s a military exercise to test or improve expertise\, wargames are\, in thi
	s scenario\, designed to give FK practice in combined armed operations and
	 more experience in larger-scale operations and conflicts\, with command e
	lements being able to experience and manage a conflict on a scale not typi
	cally seen in standard FK operations. To facilitate this form of scenarion
	 players in this game mode will be focused on particular elements of the c
	ombat environment or its support. in this case into Logistics\, Command\, 
	and Assets with an allowance for standard infantry only if there is a surp
	lus of players past the standard mission slots needed.\n\n\n\n	++SLOTTING+
	+\n\n\n\n	(REGS PRIORITIZED)\n\n\n\n	(TAGS ARE NON PRIORITIZED FOR THIS EV
	ENT IN NON LEADERSHIP ROLES)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETI
	ON)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	COMMAND EL
	EMENTS:\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN ACOM (PLTN 2ic TAGS\, Officer) O
	PEN\n\n\n\n	Role Description: Commanding AI units in mission via the RTS M
	od ACOM allows player elements to focus on Vehicle Assets for WARGAME Ses
	sions allowing for a greater scale of combat with the addition of a tacti
	cal wargame experience which for those in FK who enjoy RTS experiences wil
	l enjoy thoroughly.\n\n\n\n	Role Rules:\n\n\n\n	\n		ACOM May have no more 
	than 67 AI spawned at any given time.\n	\n	\n		ACOM May only spawn AI or V
	ehicles at the available spawn points visible in their session.\n	\n	\n		
	ACOM Must be within the area of operations or at the active frontline and
	 may not remain at base.\n	\n	\n		ACOM Has Full discretion over what units
	 they spawn from the Available list but may take suggestions from CPNY Le
	adership.\n	\n\n\n\n	Role Notes:\n\n\n\n	\n		In Terms of PLTN Command Stru
	cture ACOM operates below PLTN 2ic and functions in the same regard as FA
	C or RTO with the primary difference being direct control over their unit
	s via a modified Zeus interface.\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n
			\n			\n		\n\n		\n			CPNY Captain (PLTN TAGS ONLY\, Officer) @Silberjojo
	\n		\n\n		\n			Role Description: Commanding the combined arms forces in mi
	ssion similar to our standard PLTNHQ in regular missions CPNY Captains hav
	e the additional responsibility of a much larger area of operations and a 
	greater number of armored and airborne assets as well as keeping track of 
	logistical requirements and liaising with base for in field deliveries and
	 repairs.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n				Company Captain wh
	ilst in overall command of field operations may not override the Base comm
	ander in matters of logistics or asset preparation on base.\n			\n		\n\n		
	\n			 \n		\n\n		\n			\n		\n\n		\n			CPNY RTO (RTO TAGS\, Officer) OPEN\
	n		\n\n		\n			Role Description: Same as standard PLTN 2ic and RTO. \n		\
	n\n		\n			CPNY FAC (FAC TAGS\, Officer) @Prometheus13 [Reg+]\n		\n\n		\n
				Role Description: Same as standard PLTN FAC. \n		\n	\n\n\n\n	 \n\n\n\
	n	ARMOR ELEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\
	n\n		\n			M-48A3 Patton (KNGT 1-1):\n		\n\n		\n			\n				KNGT Commander (KN
	GT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @SumSumGuenter\n			\n			\n				KNGT Driver (KNGT
	 Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			\n		\n\n		\n			M-551 
	Sheridan (KNGT 2-1):\n		\n\n		\n			\n				KNGT Commander (KNGT Commander Ta
	gs\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT Gunner Tags\, Spec
	ialist) OPEN\n			\n			\n				KNGT Driver (KNGT Driver Tags\, Specialis
	t) OPEN\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	AIR ELEMENTS:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			F-4C Phanto
	m II (RPTR 1-1):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot Tag
	s) @info\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-2):\n		\n\n		\n			\n		
			KNGT Pilot/Lead (Fixed Wing Pilot Tags) @AntiMatter\n			\n		\n\n		\n			
	F-4C Phantom II (RPTR 1-3):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Win
	g Pilot Tags) @Bashfulvideos\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-4
	):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot Tags) @TacticalP
	anda [Reg+]\n			\n		\n	\n\n\n\n	 \n\n\n\n	LOGISTICAL ELEMENTS:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			Base Commander BA
	SECOM (PLTN TAGS\, Officer) OPEN\n		\n\n		\n			Role Description: Respons
	ible for the organization of logistical elements on base BASECOM sends res
	upply missions into the Area of Operations to keep Assets in the field sup
	plied and to repair and rearm Assets which return to base.\n		\n\n		\n			R
	ole Rules:\n		\n\n		\n			\n				May assign flight roles to base technicians
	 to perform flight missions into the AO with the intention of delivering s
	upplies\, troops or assets.\n			\n			\n				Logistical elements sent into t
	he field must abide by the orders of the Company Commander if safe transit
	 is a concern.\n			\n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			ATC (PLT
	N TAGS\, Officer) @L00_Cyph3r\n		\n\n		\n			Role Description: Responsibl
	e for the organization inbound and outbound air traffic on base.\n		\n\n		
	\n			Role Rules:\n		\n\n		\n			\n				All Air traffic leaving or entering t
	he airspace around the base must be cleared by ATC.\n			\n		\n\n		\n			Bas
	e Staff:\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n			Base Tec
	hnician (Reg+) @Teo\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n	
		\n			Base Technician/Pilot (Reg+) @vladdis611\n		\n\n		\n			Base Techni
	cian/Pilot (Reg+) @cineafx\n		\n\n		\n			Base Technician/Pilot (Reg+) 
	@AngryScottishMan\n		\n\n		\n			 \n		\n\n		\n			Available Logistics Aircr
	aft:\n		\n\n		\n			- CH-47.\n		\n\n		\n			- HH-53B.\n		\n\n		\n			- UH-1D.
	\n		\n	\n\n\n\n	 \n\n\n\n	INFANTRY ELEMENTS: Only for use if all Asset an
	d command slots are filled.\n\n\n\n	\n		Quote\n	\n\n	\n		\n			ALPHA SQUAD:
	\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OPEN\n			\n			\
	n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alpha Squad Autor
	ifleman : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on the d
	ay)\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\
	n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Squa
	d Rifleman: (on the day)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment fro
	m S.O.G. Prairie Fire or Unsung Redux mods may be used within the missi
	on.\n	\n	\n		Only one Molotov cocktail may be carried by any member of th
	e platoon at any given time.\n	\n	\n		Logistics crews may man the artiller
	y battery at base if they have the available manpower.\n	\n	\n		Logistics 
	Crews may use whatever APCs or Trucks or Aircraft necessary to fulfill log
	istics requests.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Primary Weapons with an attached bayonet can be used to bayonet enemies 
	by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n	\n	\n		To assist with some of the equipment and to take into account th
	e settings tone Third Person will be allowed for use in these missions. \
	n	\n	\n		Those streaming or inclined to listen should be aware that music 
	from the Vietnam Era will be played throughout the mission.\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	 \n\n\n\n	CPNY Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive
	/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenad
	ier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Ri
	fleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n	
			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic
	.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ f
	ield).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenadier
	).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Rifle
	man 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\
	n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n
				\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n
	\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (
	Olive/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (G
	renadier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Arm
	y (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n	
			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Auto
	matic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ f
	ield).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Medic).\n
				\n			\n				Vest - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifle
	man 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\
	n			\n			\n				M1897.\n			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\
	n			\n				XM177E2.\n			\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n
					MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Rifleman 01).\n			\n			\n
					Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					Helmet M1 (Any).\n			\n			\n				Bandana (Any).\n			\n		\n\n		\n			DMR
	:\n		\n\n		\n			\n				M14.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\n				XM16E1.\n
				\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				
	MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (MG).\n			\n			\n				Vest 
	- Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				M60.\n			\n			\n				M63A Commando.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.
	\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ fiel
	d).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Crewman M195
	2A holster).\n			\n			\n				Vest - Army (Crewman M1952A).\n			\n			\n				V
	est - Army (Crewman M69 holster).\n			\n			\n				Vest - Army (Crewman M69)
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet T56.\n			\n			\n		
			Helmet T56 1.\n			\n			\n				Helmet T56 2.\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare P
	istol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				K2B USAF Je
	t Crew.\n			\n			\n				BDU US Army Aircrew.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Vest - USAF (Pilot).\n			\n			\n				Vest - USAF (Pilot/ hol
	ster).\n			\n			\n				VEST - Army (Pilot).\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				Helmet APH6.\n			\n			\n				Helmet SVH4.\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare 
	Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Eq
	uipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M72 
	LAW.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				M20 90mm Super Bazooka.\n
				\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M51 E-Tool.\n			\n			\n				Ma
	chete (Cover).\n			\n			\n				Bayonet M1.\n			\n		\n	\n\n\n\n	--EQUIPMENT-
	-\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n
	\n	\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\
	n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modset \n	\n\n\
	n\n
DTSTART:20250607T180000Z
DTEND:20250607T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great War - The Somme (Triple Entente)
DTSTAMP:20250331T044637Z
SEQUENCE:0
UID:1795-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"We’ve been sitting here sinc
	e Christmas 1914\, during which time millions of men have died\, and we’
	ve advanced no further than an asthmatic ant with some heavy shopping...\"
	\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	We have committed ourselves\,
	 alongside our French allies\, to a combined offensive against German forc
	es positioned in the Valley of the Somme. The goal is to relieve pressure 
	on French forces at Verdun and to inflict significant losses on the enemy 
	in this region.\n\n\n\n	In preparation for the assault\, German fortificat
	ions have been subjected to a five-day artillery bombardment\, and we are 
	now poised to begin our advance.\n\n\n\n	Our platoon’s objective for the
	 first day is to secure as much of the German defensive line within our as
	signed sector as possible and to seize control of the town of Serre at the
	 far end of our current sector. We anticipate that German forces will be d
	isorganized after such an extensive bombardment\, and we expect to make su
	bstantial gains on the first day.\n\n\n\n	General Haig holds great expecta
	tions for this offensive and looks forward to moving his drinks cabinet cl
	oser to Berlin....\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Historic events of the 1st World War The mission will be m
	aking use of the Arma 3 mods IFA3 AIO\, JAM Shell Shock - WW1\, Improve
	d Melee System and others which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to those present in the First World War based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme. \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RES
	ERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLES
	S OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) @Silberjojo\n	\n	\n		PLTN 2ic (PLTN 2ic TAGS\, Off
	icer) @Deltabacon\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)@Melo\n	\n	
	\n		PLTN Runner (Reg+\, Specialist) @LurkerOne\n	\n	\n		PLTN Runner (Reg+\
	, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	APPLES SQUAD:\n\n\n\n	\n
			Apples Squad Lead (SL TAGS\, Officer) @Sarissa\n	\n	\n		Apples Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Apples Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Apples Squad Rifleman: (on the day)\n	\n	\
	n		Apples Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Apples Squad 
	Rifleman: (on the day)\n	\n\n\n\n	BUTTER SQUAD:\n\n\n\n	\n		Butter Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Butter Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		Butter Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		3x Butter Squad Rifleman: (on the day)\n	\n	\n		Butter Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Butter Squad Rifleman: (on the
	 day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Charlie Squad Rifleman: (on the day)\n	\n
	\n\n\n	DUFF SQUAD:\n\n\n\n	\n		Duff Squad Lead (SL TAGS\, Officer) OPEN\n
		\n	\n		Duff Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Duff Sq
	uad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Duff Squad Rifleman: (on
	 the day)\n	\n	\n		Duff Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x
	 Duff Squad Rifleman: (on the day)\n	\n\n\n\n	Machine Gun Detachment:\n\n
	\n\n	\n		1x Machine Gunner Assistant/Lead: OPEN\n	\n	\n		1x Machine Gunne
	r: @AntiMatter\n	\n\n\n\n	Machine Gun Detachment:\n\n\n\n	\n		1x Machine G
	unner Assistant/Lead: OPEN\n	\n	\n		1x Machine Gunner: @UNREALARCLITE\n	\
	n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN Field Battery (4x Howitzers):\n\n\n\n	\n	
		Battery Commander (Artillery Tags\, Officer) @cineafx\n	\n	\n		Gun One (
	Artillery Tags\, Specialist)@Bashfulvideos\n	\n	\n		Gun Two (Artillery Tag
	s\, Specialist) @colt92\n	\n	\n		Gun Three  (Artillery Tags\, Specialist)
	 OPEN\n	\n	\n		Gun Four (Artillery Tags\, Specialist) OPEN\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from the listed equipment lists and per applicable role may be t
	aken in mission.\n	\n	\n		Magnification attachments for weapons are not pe
	rmitted.\n	\n	\n		Molotov Cocktails are not permitted to be used by standa
	rd Riflemen.\n	\n	\n		No more than 2 Non Smoke Grenades may be taken by ea
	ch person.\n	\n	\n		Radio/Morse Code Devices are restricted and may only b
	e used at specific locations in each secured trench line. Any communicatio
	ns from these locations are restricted to PLTN HQ and their runners.\n	\n	
	\n		Officers (PLTNHQ\, PLTN 2ic) Are permitted to shoot soldiers for refus
	al to participate in infantry assaults.\n	\n	\n		Due to performance restri
	ctions and time constraints I as a Zeus cannot line the map end to end wit
	h trench emplacements. As Such Flanking Around the outer edges of Trench e
	mplacements is not permitted in this mission.\n	\n	\n		Respawns will be pl
	aced at the nearest Trench System completely Captured by the platoon.\n	\n
		\n		Respawns will be done in waves and will not be conducted during ongoi
	ng assaults after 2x waves are called by PLTNHQ.\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet 
	can be used to bayonet enemies by use of the improved Melee system Butts
	tock Hit/Bayonet Charge ability.\n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Original Call of Duty WW2 games 
	will be played throughout the mission.\n	\n	\n		The 1st World War was one 
	of the bloodiest conflicts in human history and I intend to give you all a
	n authentic experience. Casualties should be expected and will be heavy.\n
		\n	\n		Barbed wire was a major factor in area denial and defensive entren
	chment in the 1st World War and will be taken into account here. Players s
	een vaulting through razor wire or climbing on top of Razor Wire will be D
	amaged and or Killed.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead\, PLTN 2ic:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD Jerkin.\
	n			\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[GB] P1888 Packs (Brown).\n			\n			\n				[GB] P
	37 Packs LT.\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[GB] Officer Cap.\n			\n			\n				Mk. 1 Helmet (An
	y).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Weble
	y Revolver.\n			\n			\n				Webley No. 4 Mk I Flare Pistol. (Recommend Carr
	ying in uniform for signalling).\n			\n		\n\n		\n			Launcher (2ic Only):\n
			\n\n		\n			\n				Bagpipes.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads\, 
	Runner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB
	] SD.\n			\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Se
	rvice Dress.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (
	Any Role Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 
	2 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfiel
	d No.1 Mk.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley R
	evolver.\n			\n			\n				Webley No. 4 Mk I Flare Pistol. (Recommend Carryin
	g in uniform for signalling).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Team Leads:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD.\n		
		\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Service Dre
	ss.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (Any Role 
	Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No.1 Mk
	.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n			\
	n			\n				[UK] Pattern '1907 Service Dress.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[GB] P37 Packs (Any Role Appropriate).\n			\n			\n				[GB] 
	P1908 Packs (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mk. 1 He
	lmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				Lee-Enfield No.1 Mk.III*.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Rif
	lemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB]
	 SD.\n			\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Ser
	vice Dress.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (A
	ny Role Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2
	 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield
	 No.1 Mk.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Re
	volver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD.\n			\n			\n				[GB] SD 
	(Dirty).\n			\n			\n				[UK] Pattern '1907 Service Dress.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[GB] P37 Packs (Any Role Appropriate).\n			\n
				\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				Lewis Gun.\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Arti
	llery Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[GB] SD Jerkin.\n			\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P1888 Packs (Brown).\n			
	\n			\n				[GB] P37 Packs LT.\n			\n			\n				[GB] P1908 Packs (Any).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[GB] Officer Cap (Lead Only).\n	
			\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				Webley No. 4 Mk I 
	Flare Pistol. (Recommend Carrying in uniform for signalling).\n			\n		\n	\
	n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Signalling/Co
	mmunication:\n		\n\n		\n			\n				Whistle.\n			\n			\n				Signal Flare.\n		
		\n			\n				Fox Horn.\n			\n			\n				Bugle.\n			\n		\n\n		\n			Melee:\n		\
	n\n		\n			\n				Sappers Shovel.\n			\n			\n				Spiked Mace.\n			\n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Download Link (Spearhead 1944 or Compatibility Patch Required) 
	\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250419T180000Z
DTEND:20250419T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #5
DTSTAMP:20241222T053737Z
SEQUENCE:0
UID:1785-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\"We're approaching the LZ\, it's gonna be hot! 
	Get set to come out swingin'. Touchdown! Hit it\, Marines!\"\n\n\n\n	ECHO 
	419.\n\n\n\n	 \n\n\n\n	The Covenant believe that what they call \"the Sil
	ent Cartographer\" is somewhere under an island chain located on this sect
	ion of the Ring. The Cartographer is a map room that will lead us to Halo'
	s control center. The island has multiple structures and installations. On
	e of them contains the map room. Search the islands and locate the Control
	 room...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMAR
	Y: \n\n\n\n	This will be a heavily themed mission with elements taken fro
	m the Halo Game Series The mission will be making use of the Arma 3 mods 
	Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and other
	s which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to Halo Series
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER O
	THER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)\n\
	n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,
	(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OP
	EN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		
	PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2
	ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Ri
	fleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\
	n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n
		\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day)\
	n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Blue
	 Team Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) OPEN\n	\n	
	\n		Spartan-058 (Linda) (Reg+\, Specialist) @GingerRocker\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnanc
	e\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\n
		\n		Any Covenant Weapon looted in mission may be carried in the next miss
	ion if proof of acquisition is provided prior to the next operation and ap
	propriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped
	 or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag
	 size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Spar
	tan Laser is to be treated as HAT and restricted to one mag before rearm i
	s required.\n	\n	\n		1x Molotov cocktail may be carried by any member of t
	he platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may
	 take one magazine at a time of special ammunition EG: Incendiary or HE p
	er mission.\n	\n	\n		Only one primary weapon and sidearm may be taken from
	 the spawn area. Additional primary weapons and their ammunition must be l
	ooted in the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] 
	Emergency med kits and are recommended to carry them. They are capable of 
	instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet 
	can be used to bayonet enemies by use of the improved Melee system Butts
	tock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equip
	ment and to take into account the settings tone Third Person will be allow
	ed for use in these missions. \n	\n	\n		Those streaming or inclined to li
	sten should be aware that music from the Halo universe will be played thro
	ughout the mission.\n	\n	\n		To further play into the theme of the environ
	ment and to assist with medical treatment in mission all Players are recom
	mended to take [1st MEU] Biofoam Canister's as a replacement to standard 
	packing bandages. They are more effective than standard bandages and are o
	nly available in this setting. Please read carefully when adding to your i
	nventory as other mods Biofoam options do not function as well or at all.\
	n	\n	\n		Infantry engaging or expected to engage Elites or Spartans durin
	g operations are suggested to bring a decent amount of (HV\, AP or Slug A
	mmunition) and to aim for the head.\n	\n	\n		Elites or Spartans do not ty
	pically die quickly once unconscious from small arms fire best practice 
	is to down enemy heavy infantry ensure sufficient damage and move on.\n	\n
	\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weap
	onry and equipment rules unless otherwise specified remain in effect for t
	his mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uni
	form (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine A
	rmour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE
	] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] M
	arine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uni
	form (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine A
	rmour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE
	] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] M
	arine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n
			\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n		
		\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout
	 Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helme
	t (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (
	Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine 
	Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] 
	Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] 
	Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n			
		[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\
	n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n	
			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\
	n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n		
		\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5
	BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n			
		[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n	
			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (
	Operation Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252
	D. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS9
	9C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark
	 VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V
	 Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helm
	et.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\
	n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weap
	on combinations may be assigned to the team at SL discretion and based on 
	mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Cani
	ster's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergen
	cy med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the t
	heme of the environment and to assist with medical treatment in mission al
	l Players are recommended to take [1st MEU] Biofoam Canister's as a repla
	cement to standard packing bandages. They are more effective than standard
	 bandages and are only available in this setting. Please read carefully wh
	en adding to your inventory as other mods Biofoam options do not function 
	as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.
	S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n		
			Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n
				\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\
	n	 \n\n\n\n	\n\n
DTSTART:20241229T210000Z
DTEND:20241229T233000Z
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - THREE STRONGS
DTSTAMP:20241214T214531Z
SEQUENCE:0
UID:1784-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"THREE STRONGS\" - JULY 1966\, REPUBLIC OF VIETNAM\n\n\n
	\n	BANH CHOUM POPULIST MILITIA\, 3rd SOUTHERN BRIGADE\, PEOPLE'S LIBERATIO
	N ARMY\n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\n	++MISSION BRIEFING++\n\n\n\n
		\"Grab the enemy by the belt buckle”\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	Mission Summary:\n\n\n\n	The time to strike is nigh! We will utilise Co
	mrade Mao's strategy of the Three Strongs\, strong fight\, strong assault 
	and strong pursuit.\n\n\n\n	Our aim is threefold. 1 - Attack and eliminate
	 the Puppet Regime's prison camp near Pak Ha\, thus drawing out the Imperi
	alist Americans.\n\n	2 - Ambush the arriving Yankee dogs and inflict sever
	e casualties.\n\n	3 - Retreat into the safety of the jungle\, in good orde
	r.\n\n\n\n	Our will is absolute and our cause just. To victory!\n\n\n\n	\n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVEN
	T HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associ
	ated)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN
	 TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLTN Sergeant (TL Tag
	s): OPEN\n	\n	\n		PLTN Sniper (PRHPT Tags) : @LurkerOne\n	\n\n\n\n	ABLE 
	SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) O
	PEN\n	\n	\n		Machine Gunner (on the day)\n	\n	\n		6x Rifleman (on the da
	y)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Machine Gunner (on the day)\n	\n	\n		6x 
	Rifleman (on the day)\n	\n\n\n\n	SAPPER SQUAD:\n\n\n\n	\n		Squad Lead (S
	L TAGS\, Officer) @Silberjojo\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\
	n	\n		Mortar Gunner (MRTR Tag) @Bashfulvideos\n	\n	\n		Mortar Asst (MRTR 
	Tag) @L00_Cyph3r\n	\n	\n		2x AT Gunners (Reg+) @lucleaR\, @Griffin68965
	\n	\n	\n		3x Sappers (Reg+) @JeffreyCuddles\, OPEN\, OPEN\n	\n\n\n\n	++R
	ESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG DLC and 
	Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is in effec
	t\; see below..\n	\n	\n		No personal (SR) radios may be taken by infantry.
	 \n	\n	\n		1 Rifleman per squad can be a Grenadier - the grenadier carrie
	s an SKS or M1 carbine with rifle grenades.\n	\n	\n		Sappers can carry an 
	unrestricted number of placeable mines. All types are permitted\, but comm
	and detonated artillery shells are limited to one per person.\n	\n	\n		All
	 scopes are prohibited unless operating as a Prophet/Marksman. Standard re
	strictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	
	\n		Throwable explosive placaeable (satchel charges etc)/incendiaries/Molo
	tov's are limited to 1 per person. Frag grenades are exempt.\n	\n	\n		Expl
	osive ammunitions is prohibited unless playing as a PROHPET element (separ
	ate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, SEALs etc) and A
	RVN Special Forces (Rangers) have the following amendments:\n		\n			\n				
	One team member may take an short M79 GL as a sidearm\n			\n			\n				Machi
	ne Gunners may take RPDs.\n				\n					\n						SEAL team members may take t
	he Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman per team may carry
	 an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Wea
	pons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n\n\n\n	
	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment
	 rules unless otherwise specified remain in effect for this mission.\n\n\n
	\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms (permitted to be used by
	 all)\n\n	SKS\, TT Pistol\, PM\, Type 56\n\n	Squad Leads/Team Leads/RTOs/M
	edics\n\n	Mat 49\, PPsH\n\n	Grenadiers\n\n	M1 Carbine\, SKS\n\n	MGs\n\n	RP
	D\, DP20\n\n	AT\n\n	B40\n\n	Sniper\n\n	Mosin\n\n	Mortar\n\n	Any 60mm\n\n\n
	\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n
			Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK SOG Modset\n	\n\n
DTSTART:20241221T190000Z
DTEND:20241221T213000Z
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - RELIEVED
DTSTAMP:20241129T112745Z
SEQUENCE:0
UID:1779-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"RELIEVED\" - AUGUST 1966\, REPUBLIC OF VIETNAM\n\n\n\n	
	7th REGIMENT\, 1st AIR CAVALRY DIVISION (7/1CAVDIV)\, US ARMY\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\n	++MISSION BRIEFING++\n\n\
	n\n	\"I wanted a mission\, and for my sins\, they gave me one”\n\n\n\n	\
	n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	The VC have launched an assault 
	on Outpost Warren. Somehow\, they managed to amass troops without MACV pic
	king it up. The assault started 3 hours ago under the cover of darkness ad
	 Warren is barely holding on. Bravo Platoon are lifting in to provide emer
	gency relief to Warren\, but the rest of the Company are out in the field.
	 They will arrive to support as soon as they can but it might be a couple 
	of hours.\n\n	Your platoon has to break through the VC attack and relieve 
	the the base until reinforcements arrive. \n\n\n\n	\n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\
	n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n
	\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PLTN Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		PLTN FAC (FAC Tags): @L00_Cyph3r\n	\n	\n
			 \n	\n\n\n\n	ABLE SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) O
	PEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radiom
	an (TL TAGS\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OP
	EN\n	\n	\n		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\
	n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n
		\n		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n
		CHARLIE SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n
			Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS
	\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n	
		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	DEL
	TA SQUAD\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO
	) OPEN\n	\n	\n		3x A Gunner (M60) (on the day)\n	\n	\n		3x B Gunner (Ass
	istant)  (on the day)\n	\n\n\n\n	PINK TEAM:\n\n\n\n	\n		Cobra Pilot (RO
	TARY Tags) @Bashfulvideos NO TAGS\n	\n	\n		Cobra WSO (ROTARY Tags) @colt
	92 NO TAGS\n	\n	\n		Loach Pilot (ROTARY Tags) @cineafx\n	\n	\n		Loach Cr
	ew Chief (ROTARY Tags) @LurkerOne\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the SOG DLC and Unsung compati
	bility mods are permitted.\n	\n	\n		Weapon list is in effect\; see below.
	.\n	\n	\n		No personal (SR) radios may be taken by infantry. \n	\n	\n		1 
	squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to
	 be the M72 LAW\n	\n	\n		Magazine size limit is increased to 40 rounds (fo
	r the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be t
	aken per rifleman. All others must be 20 rnd.\n	\n	\n		All scopes are pr
	ohibited unless operating as a Prophet/Marksman. Standard restrictions app
	ly.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	\n		Throwable 
	explosives/incendiaries/Molotov's are limited to 1 per person.\n	\n	\n		Ex
	plosive ammunitions is prohibited unless playing as a PROHPET element (sep
	arate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, SEALs etc) and
	 ARVN Special Forces (Rangers) have the following amendments:\n		\n			\n		
			One team member may take an short M79 GL as a sidearm\n			\n			\n				Mac
	hine Gunners may take RPDs.\n				\n					\n						SEAL team members may take
	 the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman per team may car
	ry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTES++\n\n\n\n	\n
			The improved Melee system can be configured by esc &gt\; options &gt\; c
	ontrols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary W
	eapons with an attached bayonet can be used to bayonet enemies by use of 
	the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n\n\n\
	n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipme
	nt rules unless otherwise specified remain in effect for this mission.\n\n
	\n\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms (permitted to be used 
	by all)\n\n	M16 (Air Force variant)\, M1911\, Melee Knife\n\n	Squad Leads/
	Team Leads/RTOs/Medics\n\n	XM177\n\n	Grenadiers\n\n	M79\n\n	MGs\n\n	M60\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: arma5.fkservers.eu\n	\
	n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK SOG Modset\n	\n
	\n
DTSTART:20241214T190000Z
DTEND:20241214T213000Z
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	@fkgaming.eu
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	rum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Fulda's Felt
DTSTAMP:20241213T160254Z
SEQUENCE:0
UID:1783-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	        \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++MI
	SSION BRIEFING++\n\n\n\n	\n\n	During the late Cold War period\, American f
	orces were deployed in West Germany at a key access route from Eastern Eur
	ope to West Germany. If Warsaw Pact forces were to ever invade West German
	y\, it was highly likely this route would have been used by their forces t
	o exploit their overwhelming numbers and speed-based tactics. This point w
	as known as the Fulda Gap. Protocol put into place by American forces dict
	ated that if the Fulda Gap fell\, nuclear weapons would be become an optio
	n. US troops were drilled continuously on a possible response to the Fulda
	 Gap being broken by Pact forces. Often times they never knew if it was a 
	drill or the real deal. This one is not a drill.\n\n\n\n	\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This is an event o
	rganized between FK Gaming and Unqualified Minds. This will be a heavily t
	hemed mission with a focus on multiple different objectives. The mission w
	ill be making use of a custom Modset provided by Unqualified Minds which w
	ill be posted as well at the bottom of this event page and in discord in a
	 compiled list.  Weaponry within the mission will be restricted to role s
	pecific weaponry and will be limited to a select number of options to redu
	ce prep time. Tags for applicable roles are not being enforced as this is
	 a cooperative event and will be different from standard slotting. Standa
	rd FK Rules apply unless otherwise specified. \n\n\n\n	++NOTES/RESTRICT
	IONS++\n\n\n\n	\n		Collaborative mission made by Macho and Phenosi.\n	\n	\
	n		Feedback from the mission on 1st December has been taken into account a
	nd changes made based on that\n	\n\n\n\n	DLC:\n\n\n\n	This mission relies 
	on ONE DLC: Arma 3 CDLC - Global Mobilization: Cold War Germany\n\n\n\n	YO
	U DO NOT NEED TO OWN THE DLC!\n\n\n\n	You will need to load the owned DLC 
	OR the compatibility data mod of the DLC yourself!\n\n\n\n	Compatibility D
	ata for Non-Owners\n\n\n\n	Global Mobilization - Cold War Germany: Compati
	bility Data for Non-Owners\n\n\n\n	 \n	\n		PLEASE MAKE SURE TO DOWNLOAD A
	ND ADD WHATEVER DLC OPTION BEST FITS YOURSELF\n	\n\n\n\n	Event rules:\n\n\
	n\n	\n		Although this is a joint OP FK Rules still apply (excluding arma p
	laystyle rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n		
		\n		\n	\n	\n		Any type of disrespectful behavior will result in consequen
	ces within the FK platform.\n	\n	\n		Additionally please listen to both UM
	 staff\, leadership and all member of FK staff.\n		\n			\n				Given the 
	above any member of staff (including PR and Techs) will be treated as part
	 of the moderation team.\n			\n		\n	\n	\n		Please use the sign-up sheet be
	low to pick a role\, otherwise slotting will be done on the day\n	\n	\n		S
	IGN UP SHEET - PLEASE CHECK THE RULES IN SHEET - FK Members add [FK] besid
	e your name\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: Semi-serious\
	n	\n	\n		Theme: Cold War\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio m
	od: TFAR (beta)\n	\n	\n		Medical System: Armor System\n	\n	\n		Duration: ~
	2 hours (excluding Briefing time from 18:30)\n	\n	\n		Loadouts: Pre-made (
	WBK Kit Menu)\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\n
		\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modset - See Discor
	d Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.23
	4.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20241215T183000Z
DTEND:20241215T210000Z
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #4 [1st Main]
DTSTAMP:20241203T040210Z
SEQUENCE:0
UID:1781-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	\"So how do we get inside the ship if it's in the air? The 
	Corps issued me a rifle\, not wings.\"\n\n\n\n	UNSC Marine en route to the
	 Truth And Reconciliation.\n\n\n\n	 \n\n\n\n	The enemy has captured Capta
	in Keyes\, and are holding him aboard one of their cruisers\, the Truth an
	d Reconciliation. The ship is currently holding position approximately thr
	ee hundred meters above the other end of of a large plateau. Approach on f
	oot the gravity lift below the ship and use it to board and locate Captain
	 Keyes. After we have rescued the Captain we can attempt extract from the 
	ships Hangar.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION S
	UMMARY: \n\n\n\n	This will be a heavily themed mission with elements take
	n from the Halo Game Series The mission will be making use of the Arma 3 m
	ods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Halo Se
	ries based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\;
	 REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVE
	R OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus:
	 OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PL
	TN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead
	 (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n
	\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @andyt90\n	\n	\n		Delta Squ
	ad Medic (MEDIC TAGS\, Specialist) @GingerRocker\n	\n	\n		Delta Squad Te
	am Leader (TL TAGS\, NCO) @Silberjojo\n	\n	\n		Delta Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		De
	lta Squad Team Leader (TL TAGS\, NCO) @Deltabacon\n	\n	\n		Delta Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Team Remnants:\n\n\n\n	\n		Spartan-117
	 (John) (Reg+\, Officer) @TheSalader\n	\n	\n		Spartan-058 (Linda) (Reg+\,
	 Specialist) @AntiMatter 2nd in line @andyt90 \n	\n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment
	 from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st M
	EU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Any 
	Covenant Weapon looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation and appropriate
	 Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped or loote
	d at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is 
	raised to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Laser
	 is to be treated as HAT and restricted to one mag before rearm is require
	d.\n	\n	\n		1x Molotov cocktail may be carried by any member of the platoo
	n at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may take one
	 magazine at a time of special ammunition EG: Incendiary or HE per missio
	n.\n	\n	\n		Only one primary weapon and sidearm may be taken from the spaw
	n area. Additional primary weapons and their ammunition must be looted in 
	the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] Emergency
	 med kits and are recommended to carry them. They are capable of instantly
	 sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\
	n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be config
	ured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebK
	night's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be us
	ed to bayonet enemies by use of the improved Melee system Buttstock Hit/
	Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and 
	to take into account the settings tone Third Person will be allowed for us
	e in these missions. \n	\n	\n		Those streaming or inclined to listen shou
	ld be aware that music from the Halo universe will be played throughout th
	e mission.\n	\n	\n		To further play into the theme of the environment and 
	to assist with medical treatment in mission all Players are recommended to
	 take [1st MEU] Biofoam Canister's as a replacement to standard packing b
	andages. They are more effective than standard bandages and are only avail
	able in this setting. Please read carefully when adding to your inventory 
	as other mods Biofoam options do not function as well or at all.\n	\n	\n		
	Infantry engaging or expected to engage Elites or Spartans during operati
	ons are suggested to bring a decent amount of (HV\, AP or Slug Ammunition
	) and to aim for the head.\n	\n	\n		Elites or Spartans do not typically 
	die quickly once unconscious from small arms fire best practice is to dow
	n enemy heavy infantry ensure sufficient damage and move on.\n	\n\n\n\n	--
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rol
	led).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (An
	y).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie 
	Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Fie
	ld Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\
	n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.
	\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Ro
	lled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (A
	ny).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie
	 Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Fi
	eld Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			
	\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX
	.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			
	 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\
	n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any)
	.\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n
				\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n		
			MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform
	.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine 
	Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine 
	Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] 
	Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n
					M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.
	\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Rifle
	men:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] 
	Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n			
		[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n	
		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\
	n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] 
	Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE
	] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			
	\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (Operati
	on Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D. (Ope
	ration Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 A
	M Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark VI Und
	ersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V Armor.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helmet.\n		
		\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n			\n	
				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapon comb
	inations may be assigned to the team at SL discretion and based on mission
	 requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n	
			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\
	, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Unif
	orm.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Mari
	ne Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Mari
	ne Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n		
		DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D
	-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B
	.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n			
		MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				
	M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n
				\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Brown].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\
	n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			
	\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Ma
	rine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] 
	Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n
					[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n			
		[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\
	n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n
	\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n
			\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Backpack (
	Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\n			\n	
				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n	
		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backpack.\n	
			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n		\n\n	
		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Canister's.
	\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergency med 
	kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the theme of
	 the environment and to assist with medical treatment in mission all Playe
	rs are recommended to take [1st MEU] Biofoam Canister's as a replacement 
	to standard packing bandages. They are more effective than standard bandag
	es and are only available in this setting. Please read carefully when addi
	ng to your inventory as other mods Biofoam options do not function as well
	 or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.S.\n			
	\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri
	.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n		
			M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\n	 \n
	\n\n\n	\n\n
DTSTART:20241208T190000Z
DTEND:20241208T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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	:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Expeditionary Disposition
DTSTAMP:20241129T141937Z
SEQUENCE:0
UID:1780-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	        \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n
	\n\n\n	++MISSION BRIEFING++\n\n\n\n	\n\n	A Marine Task Force created from 
	Carrier Strike Group 15 are sent to the archipelago of Isla Pera to seize 
	and create a staging area for operations in the pacific. Capitalise on com
	bined arms warfare to swiftly crush enemy Chinese CSAT forces and secure I
	sla Pera.\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This is an event organized between FK Gaming and Unqualif
	ied Minds. This will be a heavily themed mission with a focus on multiple 
	different objectives. The mission will be making use of a custom Modset pr
	ovided by Unqualified Minds which will be posted as well at the bottom of 
	this event page and in discord in a compiled list.  Weaponry within the m
	ission will be restricted to role specific weaponry and will be limited to
	 a select number of options to reduce prep time. Tags for applicable role
	s are not being enforced as this is a cooperative event and will be differ
	ent from standard slotting. Standard FK Rules apply unless otherwise sp
	ecified. \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	DLC:\n\n\n\n	This missio
	n relies on TWO DLCs: Arma 3 Creator DLC Expeditionary Forces and some gea
	r from the Arma 3 Creator DLC Reaction Forces\n\n\n\n	YOU DO NOT NEED TO O
	WN EITHER DLC!\n\n\n\n	You will need to load the owned DLC OR the compatib
	ility data mods of the two DLCs yourself!\n\n\n\n	Compatibility Data for N
	on-Owners\n\n\n\n	Reaction Forces - Creator DLC Compatibility Data for Non
	-Owners\n\n\n\n	Expeditionary Forces - Compatibility Data For Non-Owners\n
	\n\n\n	PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER DLC OPTION BEST FITS 
	YOURSELF\n\n\n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK R
	ules still apply (excluding arma playstyle rules).\n\n		\n			\n				UM's ru
	leset is near similar to ours.\n			\n		\n	\n	\n		Any type of disrespectful
	 behavior will result in consequences within the FK platform.\n	\n	\n		Add
	itionally please listen to both UM staff\, leadership and all member of 
	FK staff.\n		\n			\n				Given the above any member of staff (including PR 
	and Techs) will be treated as part of the moderation team.\n			\n		\n	\n	\
	n		No slot reservations\, slotting will be done on the day\n	\n\n\n\n	Miss
	ion notes:\n\n\n\n	\n		Playstyle: Semi-serious\n	\n	\n		Theme: 2035 US Mar
	ines\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n
		\n		Medical System: Armor System\n	\n	\n		Duration: 2 hours\n	\n	\n		Load
	outs: Pre-made\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\
	n	\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modset - See Disco
	rd Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.2
	34.251.188:10059\n	\n	\n		Password: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD SE
	RVER - UM's Discord Invite\n\n
DTSTART:20241201T190000Z
DTEND:20241201T210000Z
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	@fkgaming.eu
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	forum@fkgaming.eu
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	@fkgaming.eu
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	ED:forum@fkgaming.eu
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	EPTED:forum@fkgaming.eu
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	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - DANGER CLOSE
DTSTAMP:20241124T183812Z
SEQUENCE:0
UID:1778-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"DANGER CLOSE\" - MARCH 1966\, REPUBLIC OF VIETNAM\n\n\n
	\n	1st AUSTRALIAN TASK FORCE (1 ATF)\n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\
	n	++MISSION BRIEFING++\n\n\n\n	\"I was only 19” - Redgum\n\n\n\n	\n\n\n\
	n	Mission Summary:\n\n\n\n	We've received intelligence from the Yanks that
	 Charlie are building up munitions and supplies near TFB Brisbane\, possib
	ly with an intent to launch an attack on the new base. The CIA and MACV ha
	ve reason to believe the buildup is focused on the ville of Bo Tuc.\n\n\n\
	n	Your orders are to send a platoon out to investigate. Find\, fix\, and f
	uck-up the enemy. Brisbane's 81mm mortars will be on standby to assist if 
	things get hairy.  \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; R
	EGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDER
	S)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: R
	ole\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 
	RTO (TL Tags): OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n	\n		War Tog (Combat Correspondent) (on the day)\n	\n\n\n\n	ABLE SQUA
	D:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\
	n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on t
	he day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n
		\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A G
	unner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Le
	ader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	
	\n		3x Rifleman (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A Gunner (
	M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Leader (T
	L TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	\n		3x 
	Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	MORTAR SQUAD:\n\n\n\n	\n		Bat
	tery Commander (MRTR Tags) @Bashfulvideos\n	\n	\n		Battery Gunner (MRTR T
	ags) @TacticalPanda NO TAGS\n	\n	\n		Battery Gunner (MRTR Tags) @LurkerO
	ne NO TAGS\n	\n	\n		Battery Gunner (MRTR Tags) @colt92\n	\n\n\n\n	 \n\n
	\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG 
	DLC and Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is 
	in effect\; see below..\n	\n	\n		No personal (SR) radios may be taken by i
	nfantry. \n	\n	\n		1 squad can bring the M41 Bazooka as dictated by Plato
	on. All other AT is to be the M72 LAW\n	\n	\n		Magazine size limit is incr
	eased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of thes
	e 40 rnd mags may be taken per rifleman. All others must be 20 rnd.\n	\n
		\n		All scopes are prohibited unless operating as a Prophet/Marksman. Sta
	ndard restrictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitte
	d.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 p
	er person.\n	\n	\n		Explosive ammunitions is prohibited unless playing as 
	a PROHPET element (separate or imbedded)\n	\n	\n		US Special Forces (LRRP\
	, SOG\, SEALs etc) and ARVN Special Forces (Rangers) have the following am
	endments:\n		\n			\n				One team member may take an short M79 GL as a side
	arm\n			\n			\n				Machine Gunners may take RPDs.\n				\n					\n						SEAL
	 team members may take the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rif
	leman per team may carry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\
	n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc
	 &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mel
	ee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayon
	et enemies by use of the improved Melee system Buttstock Hit/Bayonet Cha
	rge ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: F
	K Weaponry and equipment rules unless otherwise specified remain in effect
	 for this mission.\n\n\n\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms 
	(permitted to be used by all)\n\n	SLR\, Browning HP\, Melee Knife\n\n	Squa
	d Leads/Team Leads/RTOs/Medics\n\n	Owen S1 SMG\, M16\n\n	Grenadiers\n\n	SL
	R GL\n\n	MGs\n\n	M60\, GPMG\, SLR AR\n\n\n\n	--EQUIPMENT--\n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 SOG Serv
	er\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: 
	On Request\n	\n	\n		FK SOG Modset\n	\n\n
DTSTART:20241130T190000Z
DTEND:20241130T213000Z
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	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	TED:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - INCOMING - USMC
DTSTAMP:20241115T150653Z
SEQUENCE:0
UID:1776-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"INCOMING\" - NOVEMBER 1965\, REPUBLIC OF VIETNAM\n\n\n\
	n	1st MARINE DIVISION - 1 MARDIV\, 1st MEF\n\n\n\n	\n\n\n\n	Need a guide?\
	n\n\n\n	++MISSION BRIEFING++\n\n\n\n	\"One Nation Under God and His Marine
	s Standing Guard!”\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	A recently 
	constructed Patrol Base has come under serious VC artillery fire over the 
	last 36 hours. As of 3 hours ago\, the fire has intensified. An errant rou
	nd hit the base CP and has wrecked most of the radios - we're now only in 
	contact with a Lance Corporal who's so deep in his foxhole we've got no cl
	ear idea where the shells are coming from. It's turned into a complete clu
	sterfuck.\n\n\n\n	Division G2 thinks that there may be Vietnamese spotters
	 on an adjacent ridgeline guiding the shells in. Unfortunately\, there's a
	lso some old temple ruins there. Current ROE from MACV states that we cann
	ot willingly strike cultural sites without visual confirmation of enemy co
	mbatants using them as cover to engage American personnel. \n\n	What make
	s matters worse\, is that the famed morning fog for this region has come i
	n thick. We can't get any choppers up in this soup. So we're down to one o
	ption. We need eyes on that ridgeline. We need it cleared out to stop any 
	more accurate artillery fire. \n\n\n\n	Lieutenant\, saddle up your platoo
	n. You're pushing towards through the valley to wipe out that position. Th
	ose Marines up there are counting on you. Semper Fi. \n\n\n\n	\n\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS D
	ISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n
	\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN
	 TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ABLE SQUAD:\n\n\n\n	\
	n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A G
	unner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Le
	ader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	
	\n		3x Rifleman (on the day)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad L
	ead (SL TAGS\, Officer) @Byrtsi NO TAGS\n	\n	\n		Squad Medic (MEDIC TAG
	S\, Specialist) @Malbryn NO TAGS\n	\n	\n		Radioman (TL TAGS\, NCO) @ZeFl
	yingDutchman\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on 
	the day)\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Gren
	adier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	CHARLIE
	 SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO
	) OPEN\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on the d
	ay)\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadie
	r (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG DLC an
	d Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is in eff
	ect\; see below..\n	\n	\n		No personal (SR) radios may be taken by infantr
	y. \n	\n	\n		1 squad can bring the M41 Bazooka as dictated by Platoon. Al
	l other AT is to be the M72 LAW\n	\n	\n		Magazine size limit is increased 
	to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd
	 mags may be taken per rifleman. All others must be 20 rnd.\n	\n	\n		All
	 scopes are prohibited unless operating as a Prophet/Marksman. Standard re
	strictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	
	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 per perso
	n.\n	\n	\n		Explosive ammunitions is prohibited unless playing as a PROHPE
	T element (separate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, 
	SEALs etc) and ARVN Special Forces (Rangers) have the following amendments
	:\n		\n			\n				One team member may take an short M79 GL as a sidearm\n			
	\n			\n				Machine Gunners may take RPDs.\n				\n					\n						SEAL team me
	mbers may take the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman pe
	r team may carry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		Primary Weapons with an attached bayonet can be used to bayonet enem
	ies by use of the improved Melee system Buttstock Hit/Bayonet Charge abil
	ity.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapon
	ry and equipment rules unless otherwise specified remain in effect for thi
	s mission.\n\n\n\n	USMC (Early - 1965-1967)\n\n\n\n	RIFLES &amp\; Sidearms
	 (permitted to be used by all)\n\n	M14\, M2 Carbine\, M1911\, Melee Knife\
	n\n	Squad Leads/Team Leads/RTOs/Medics\n\n	Thompson SMG\n\n	Grenadiers\n\n
		M79\n\n	MGs\n\n	M60\n\n\n\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: 
	arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	
	\n		FK SOG Modset\n	\n\n
DTSTART:20241122T190000Z
DTEND:20241122T213000Z
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	rum@fkgaming.eu
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #3 [1st Main]
DTSTAMP:20241105T193544Z
SEQUENCE:0
UID:1773-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\"Sure you wouldn't rather take a seat?\"\n\n\n\n	\"We'll be fine...\"
	\n\n\n\n	Cortana and Master Chief after evacuating the Pillar of Autumn.\n
	\n\n\n	 \n\n\n\n	We have escaped the Covenant assault on the Pillar of Au
	tumn. The Captain stayed behind to make an emergency landing on the ring a
	nd draw the Covenant's attention\, while Blue Team and the majority of the
	 ship’s crew escaped along with the shipboard AI. For now\, landing on t
	he ring is your primary concern\, as well as regrouping the scattered UNSC
	 elements. The Covenant will be looking for survivors—but for now\, we h
	ave survived.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION S
	UMMARY: \n\n\n\n	This will be a heavily themed mission with elements take
	n from the Halo Game Series The mission will be making use of the Arma 3 m
	ods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Halo Se
	ries based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\;
	 REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format:
	 Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZe
	us: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO 
	(PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	Blue Team Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) OP
	EN\n	\n	\n		Spartan-058 (Linda) (Reg+\, Specialist) OPEN\n	\n\n\n\n	--SLO
	TTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and e
	quipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance
	\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\n	
	\n		Any Covenant Weapon looted in mission may be carried in the next missi
	on if proof of acquisition is provided prior to the next operation and app
	ropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped 
	or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag 
	size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Spart
	an Laser is to be treated as HAT and restricted to one mag before rearm is
	 required.\n	\n	\n		1x Molotov cocktail may be carried by any member of th
	e platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may 
	take one magazine at a time of special ammunition EG: Incendiary or HE pe
	r mission.\n	\n	\n		Only one primary weapon and sidearm may be taken from 
	the spawn area. Additional primary weapons and their ammunition must be lo
	oted in the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] E
	mergency med kits and are recommended to carry them. They are capable of i
	nstantly sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS-
	-\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can b
	e configured by esc &gt\; options &gt\; controls &gt\; configure addons &g
	t\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet c
	an be used to bayonet enemies by use of the improved Melee system Buttst
	ock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipm
	ent and to take into account the settings tone Third Person will be allowe
	d for use in these missions. \n	\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the Halo universe will be played throu
	ghout the mission.\n	\n	\n		To further play into the theme of the environm
	ent and to assist with medical treatment in mission all Players are recomm
	ended to take [1st MEU] Biofoam Canister's as a replacement to standard p
	acking bandages. They are more effective than standard bandages and are on
	ly available in this setting. Please read carefully when adding to your in
	ventory as other mods Biofoam options do not function as well or at all.\n
		\n	\n		Infantry engaging or expected to engage Elites or Spartans during
	 operations are suggested to bring a decent amount of (HV\, AP or Slug Am
	munition) and to aim for the head.\n	\n	\n		Elites or Spartans do not typ
	ically die quickly once unconscious from small arms fire best practice i
	s to down enemy heavy infantry ensure sufficient damage and move on.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapo
	nry and equipment rules unless otherwise specified remain in effect for th
	is mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unif
	orm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Ar
	mour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE]
	 Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Ma
	rine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n			
		M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unif
	orm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Ar
	mour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE]
	 Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Ma
	rine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n			
		M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			
	\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout 
	Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet
	 (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (A
	ny).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine U
	niform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] M
	arine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] M
	arine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				
	[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n		
		\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n
				\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			
	\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				
	[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n		
		\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (O
	peration Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D
	. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99
	C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Vari
	ants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark 
	VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V 
	Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helme
	t.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n
				\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapo
	n combinations may be assigned to the team at SL discretion and based on m
	ission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Cani
	ster's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergen
	cy med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the t
	heme of the environment and to assist with medical treatment in mission al
	l Players are recommended to take [1st MEU] Biofoam Canister's as a repla
	cement to standard packing bandages. They are more effective than standard
	 bandages and are only available in this setting. Please read carefully wh
	en adding to your inventory as other mods Biofoam options do not function 
	as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.
	S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n		
			Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n
				\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\
	n	 \n\n\n\n	\n\n
DTSTART:20241109T190000Z
DTEND:20241109T213000Z
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	forum@fkgaming.eu
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	TED:forum@fkgaming.eu
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	m@fkgaming.eu
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	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	forum@fkgaming.eu
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	rum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM Halloween Joint OP | BSAA: Regression
DTSTAMP:20241101T191925Z
SEQUENCE:0
UID:1771-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	        \n\n	\n\n	\n\n	\n\n	\n
	\n	\n\n	 ++MISSION BRIEFING++\n\n\n\n	\n\n	City of Karilov — once a qui
	et town in the mountains.\n\n	\n\n	Years ago\, a bioweapon outbreak led au
	thorities to drop a bomb on the city to contain the infection.\n\n	The bla
	st eradicated most of the infected\, but also left the area scarred and ab
	andoned.\n\n	However\, over time\, civilians returned\, trying to rebuild 
	and reclaim their homes amidst the rubble.\n\n	For a while\, it seemed Kar
	ilov was on its way to recovery.\n\n	\n\n	Recently\, BSAA intelligence pic
	ked up unusual activity: reports of B.O.W.s (Bio-Organic Weapons) sighting
	s and possible infection spread among residents.\n\n	A BSAA reconnaissance
	 unit was stationed to monitor the situation. However\, contact with the r
	econ team was abruptly lost.\n\n	Given the city’s history and potential 
	for a renewed outbreak\, HQ has ordered a full investigation and containme
	nt op.\n\n	\n\n	In addition\, there are strong suspicions that a hidden Um
	brella Corporation laboratory exists somewhere within the city.\n\n	It was
	 believed destroyed in the bombing\, but new intel suggests it may have su
	rvived underground.\n\n	We have reason to believe this may be the origin o
	f the new outbreak.\n\n	\n\n	Notes: RESPAWN is 1-life with Spectator until
	 your team find the next checkpoint\, be careful! 1 Special Role available
	 per squad\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n	\n\n	 \n\n\n\n	EVENT 
	SUMMARY: \n\n\n\n	This is an event organized between FK Gaming and Unqual
	ified Minds. This will be a heavily themed mission with a focus on multipl
	e different objectives. The mission will be making use of a custom Modset 
	provided by Unqualified Minds which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to role specific weaponry and will be limited to a select num
	ber of options to reduce prep time. Tags for applicable roles are not bei
	ng enforced as this is a cooperative event and will be different from stan
	dard slotting. Standard FK Rules apply unless otherwise specified. \n\
	n\n\n	 \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	Event rules:\n\n\n\n	\n		A
	lthough this is a joint OP FK Rules still apply (excluding arma playstyle 
	rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n	\
	n	\n		Any type of disrespectful behavior will result in consequences withi
	n the FK platform.\n	\n	\n		Additionally please listen to both UM staff\, 
	leadership and all member of FK staff.\n		\n			\n				Given the above any
	 member of staff (including PR and Techs) will be treated as part of the m
	oderation team.\n			\n		\n	\n	\n		No slot reservations\, slotting will be 
	done on the day\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: Semi-seri
	ous\n	\n	\n		Theme: BSAA (Resident Evil)\n	\n	\n		Category: Infantry Comba
	t\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: Armour System\n
		\n	\n		Duration: 1~2 hours\n	\n	\n		Loadouts: Pre-made\n	\n	\n		RESPAWN i
	s 1-life with Spectator until your team find the next checkpoint\, be car
	eful!\n	\n	\n		Special Role available per squad (max 24 slots) Special rol
	es are:  HMG (Alien style HMG)\, ⚡Shock gunner and lastly  Flame troope
	r\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\n	
	\n		Port: 2312\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 
	\n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.234.251.188:10059\n	\n	\n		Pas
	sword: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD SERVER\n\n
DTSTART:20241103T181500Z
DTEND:20241103T203000Z
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	@fkgaming.eu
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20241024T205334Z
SEQUENCE:0
UID:1769-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player Force:  Alpha-1 \"Red Right Hand\".
	 \n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obje
	ctives:\n\n\n\n	\n		Reach containment site and gain entry.\n	\n	\n		Locate
	 the red pool containment chamber and determine source of containment brea
	ch.\n	\n	\n		Activate Site Alpha Warhead and evacuate.\n	\n\n\n\n	Situatio
	n Report:\n\n\n\n	At 04:00 hours ||||||||||||||||||| site containing SCP-3
	54 has experienced a catastrophic containment breach\, and contamination o
	f the surrounding area has escalated into a K-Class scenario\, warranting 
	immediate Foundation action to ensure neutralization or re-containment. Fi
	fty percent of North America\, including Canada and the United States\, ha
	s been contaminated with concentrations and instances of SCP-354. At the c
	urrent rate\, contamination of the world's oceans is imminent. Contacts in
	 the United States government have been instructed that\, unless informed 
	otherwise\, saturation bombardment of North America with atomic weapons sh
	ould be carried out in the event of operation failure and if containment b
	ecomes impossible. Alpha-1 elements are en route to the site to attempt ne
	utralization of SCP-354-1 and\, if possible\, re-containment. In the event
	 that containment is not possible on-site\, the Alpha warhead is to be det
	onated...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMA
	RY: This will be a heavily themed mission. The mission will be making use
	 of a reduced Standard FK Arma 3 modset in addition to some others to enha
	nce the theme of the mission these will be posted as well at the bottom o
	f this event page in a compiled list. Tags for applicable roles are bein
	g enforced and will not be different from standard slotting. \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESE
	RVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	\n		Zeuses:\n\n		\n			\n				@Lurker
	One\n			\n			\n				OPEN\n			\n			\n				OPEN\n			\n			\n				OPEN\n			\n		\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		PLTN HQ (MTF)\n\n		\n			\n			
		PLTN Lead (PLTN TAGS ONLY): @KingShibe [Reg+]\n			\n			\n				PLTN 2ic (
	PLTN 2ic TAGS): @Deltabacon [Reg+]\n			\n			\n				PLTN Medic (MEDIC TAGS):
	 OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		ALPHA SQUAD (
	MTF)\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @Veagance\n			\n			\n			
		Alpha Squad Medic (MEDIC TAGS): @Bashfulvideos\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS): OPEN\n			\n			\n				Alpha Squad Team Leader (TL 
	TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD (MTF)\n\n		\n		
		\n				Bravo Squad Lead (SL TAGS): @AntiMatter\n			\n			\n				Bravo Squ
	ad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL 
	TAGS): @Melo\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\
	n		\n	\n	\n		CHARLIE: SQUAD (MTF)\n		\n			\n				Charlie Squad Lead (SL TA
	GS): OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n	
			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Charlie 
	Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n	\n		DELTA SQUAD (MTF)\n		
	\n			\n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad 
	Medic (MEDIC TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS
	): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems wil
	l be disabled.\n	\n	\n		NVG Devices are prohibited.\n	\n	\n		Rifleman &amp
	\;&amp\; Crew mag size is raised to 50 rounds per magazine in this mission
	.\n	\n	\n		Due to significant differences in Auto-rifleman equipment only 
	1x Auto-rifleman per squad is permitted.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by es
	c &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Me
	lee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayo
	net enemies by use of the improved Melee system Buttstock Hit/Bayonet Ch
	arge ability.\n	\n	\n		Those streaming or inclined to listen should be awa
	re that music and sound effects from the SCP Universe and games will be pl
	ayed throughout the mission.\n	\n	\n		Briefing will be conducted from the 
	map screen.\n	\n	\n		Due to mission constraints total players in mission m
	inus Zeuses is limited to 46.\n	\n	\n		Some doors and new areas in mission
	 will be locked behind doors synced to key cards which will also be scatte
	red throughout the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Bl
	ack).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Va
	riant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Mar
	itime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M4
	0 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				W
	RS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 
	14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Rap
	tor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor
	.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Comba
	t Uniform (Multicam Black).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M
	odular Carrier (Any Variant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\
	n		\n\n		\n			\n				M40 Protective Mask (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				WRS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.
	\n			\n			\n				WRS - 14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			
	\n			\n				WRS - 4 Raptor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				WRS - 2 Constrictor.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Black).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Variant - Black).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Maritime Black 1-4 (A
	ny).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40 Protective Mask 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				WRS - 1 Greyhound.\
	n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 14 Bullshark.\n			
	\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Raptor.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.\n			\n			\n				W
	RS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Bla
	ck).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Var
	iant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Mari
	time Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40
	 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				WR
	S - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 1
	4 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Rapt
	or.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.
	\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Un
	iform (Multicam Black).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modul
	ar Carrier (Any Variant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\
	n\n		\n			\n				M40 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				WRS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n		
		\n			\n				WRS - 14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n		
		\n				WRS - 4 Raptor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				W
	RS - 2 Constrictor.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Crye Combat Uniform (Multicam Black).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				Modular Carrier (Any Variant - Black).\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n
	\n		\n			Facewear:\n		\n\n		\n			\n				M40 Protective Mask (Any).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				WRS - 7 Wildebeest.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.\n			\n			\n				WR
	S - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M136.\n			\n		\n\n		\n			
	MAT:\n		\n\n		\n			\n				MAAWS.\n			\n			\n				MK153.\n			\n		\n\n		\n			L
	R Backpack:\n		\n\n		\n			\n				RT-1523G (ASIP) (Black).\n			\n		\n\n		\n	
			Low Light Equipment:\n		\n\n		\n			\n				Head Lamp.\n			\n			\n				Hand 
	Flares.\n			\n			\n				Weapon Flashlights.\n			\n		\n	\n\n\n\n	--EQUIPMENT
	--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 21 GB\n	\n	\n	
		Modset Here - Now with preset functionality \n	\n\n\n\n	\n\n
DTSTART:20241102T150000Z
DTEND:20241102T173000Z
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #2 [1st Main]
DTSTAMP:20241021T064915Z
SEQUENCE:0
UID:1768-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\"Cortana\, all I need to know is did we lose them?\"\n\n\n\n	 \n\n\n
	\n	\"I think we both know the answer to that.\"\n\n\n\n	 \n\n\n\n	—Capt
	ain Jacob Keyes and Shipboard Cortana after Slipspace jump from Reach.\n\n
	\n\n	 \n\n\n\n	We have escaped Reach\, but we are not out of danger. We h
	ave arrived at an unknown location due to the emergency slipspace jump tak
	en during the escape and have found ourselves in an uncharted region of sp
	ace. The system is composed of a series of standard planetary bodies\, a g
	as giant\, and... the ring. We have never seen anything like this—a mass
	ive stellar object\, clearly of unknown sentient construction\, in stable 
	orbit around the gas giant\, seemingly beyond all known conventions of tec
	hnological capability familiar to humanity.\n\n\n\n	The Covenant got here 
	first\, have taken up a defensive line between us and the ring\, and are m
	oving in to engage the Pillar of Autumn. We've already taken significant d
	amage during the escape from Reach\, and the captain is formulating a plan
	. For now\, he has given the order to wake the Master Chief...Unseal the H
	ushed Casket....\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSIO
	N SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements t
	aken from the Halo Game Series The mission will be making use of the Arma 
	3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System an
	d others which will be posted as well at the bottom of this event page in
	 a compiled list.  Weaponry within the mission will be restricted to Halo
	 Series based weaponry and will be restricted per your chosen role. Tags 
	for applicable roles are being enforced and will not be different from st
	andard slotting. Squad Structure and PTLN structure have been changed to 
	accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &am
	p\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-H
	OLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Form
	at: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	C
	oZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/R
	TO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, 
	Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n	
		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n
	\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	Blue Team Remnants (Cryo Storage):\n\n\n\n	\n		Spartan-117 (John)
	 (Reg+\, Officer) @GingerRocker\n	\n	\n		Spartan-058 (Linda) (Reg+\, Spec
	ialist) @KingShibe\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fi
	re Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods ma
	y be used within the mission.\n	\n	\n		Any Covenant Weapon looted in missi
	on may be carried in the next mission if proof of acquisition is provided 
	prior to the next operation and appropriate Role is taken.\n	\n	\n		Only o
	ne Covenant Weapon may be equipped or looted at a time per rifleman.\n	\n	
	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazin
	e in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and re
	stricted to one mag before rearm is required.\n	\n	\n		1x Molotov cocktail
	 may be carried by any member of the platoon at any given time.\n	\n	\n		S
	partans\, PRHT\, and DM roles may take one magazine at a time of special 
	ammunition EG: Incendiary or HE per mission.\n	\n	\n		Only one primary we
	apon and sidearm may be taken from the spawn area. Additional primary weap
	ons and their ammunition must be looted in the field.\n	\n	\n		The Spartan
	 team in mission will not be participating for the first section but may s
	pectate until awoken from cryo sleep.\n	\n	\n		Only medics are permitted t
	o carry [1st MEU] Emergency med kits and are recommended to carry them. Th
	ey are capable of instantly sealing all wounds on a specific limb.\n	\n\n\
	n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved
	 Melee system can be configured by esc &gt\; options &gt\; controls &gt\; 
	configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an
	 attached bayonet can be used to bayonet enemies by use of the improved 
	Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with
	 some of the equipment and to take into account the settings tone Third Pe
	rson will be allowed for use in these missions. \n	\n	\n		Those streaming
	 or inclined to listen should be aware that music from the Halo universe w
	ill be played throughout the mission.\n	\n	\n		To further play into the th
	eme of the environment and to assist with medical treatment in mission all
	 Players are recommended to take [1st MEU] Biofoam Canister's as a replac
	ement to standard packing bandages. They are more effective than standard 
	bandages and are only available in this setting. Please read carefully whe
	n adding to your inventory as other mods Biofoam options do not function a
	s well or at all.\n	\n	\n		Infantry engaging or expected to engage Elites
	 or Spartans during operations are suggested to bring a decent amount of 
	(HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or 
	Spartans do not typically die quickly once unconscious from small arms f
	ire best practice is to down enemy heavy infantry ensure sufficient damage
	 and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Note: FK Weaponry and equipment rules unless otherwise specified rema
	in in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Lea
	ds:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] M
	arine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				
	[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		
		\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All
	 Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X
	.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		
	\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n	
			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \
	n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n		
		\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (An
	y).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n	
				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n
				\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgu
	n).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	
	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unifo
	rm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Arm
	our (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] 
	Boonie Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM
	 Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Unifo
	rm.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marin
	e Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marin
	e Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Com
	bat Uniform (Urban).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Ro
	le Appropriate). (Operation Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				CH252D. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\
	n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Snipe
	r Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\
	n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			
	\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shot
	gun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n		
			M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOL
	NIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\
	n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n	
			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n
				\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			
	\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNIR Military Police He
	lmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n
			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M39
	3X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n	
			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M
	6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\
	n		\n\n		\n			One of the following weapon combinations may be assigned to 
	the team at SL discretion and based on mission requirements.\n		\n\n		\n		
		\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/
	GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\
	n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Ma
	rine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] 
	Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n
					[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SR
	S99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All V
	ariants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		M52A Body Armor (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\
	n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Ri
	fle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n		
		\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6
	B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n	
			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\
	n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				B
	R55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\
	n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.
	\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				C
	ross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A 
	Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	VX-16 Air Crew Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MA
	T:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			
	\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n	
				M41 SPNKR.\n			\n		\n\n		\n			LR Backpack (Take Matching):\n		\n\n		\n	
			\n				[CEE] Combat Pack (TFAR).\n			\n			\n				[CEE] LR Antenna.\n			\n	
		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pac
	k.\n			\n			\n				[CEE] Invisible Backpack.\n			\n			\n				[CEE] Scout Pac
	k.\n			\n			\n				ILCS Backpack.\n			\n		\n\n		\n			Jetpack:\n		\n\n		\n		
		\n				Mk. 5 P.A.L.S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC K
	nife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 C
	ombat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQU
	IPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkser
	vers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 
	Size: 25GB\n	\n\n\n\n	\n\n
DTSTART:20241027T180000Z
DTEND:20241027T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #1 [1st Main]
DTSTAMP:20241015T072812Z
SEQUENCE:0
UID:1767-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	\"It didn't take long for Reach to fall: our enemy was ruthle
	ss. Efficient. But they weren't nearly fast enough...\"\n\n\n\n	—Dr. Cat
	herine Halsey.\n\n\n\n	 \n\n\n\n	Reach is falling\, but there is nothing 
	we can do about that now. UNSC forces in-system and planetside have been d
	egraded to the point that evacuation is the only option to avoid complete 
	annihilation by Covenant forces\, which are now ravaging the planet. The U
	NSC Pillar of Autumn is en route with a high-value asset\, on its own cour
	se to escape\, and can pick up your platoon from its station aboard the Or
	bital Defense Platform Alexandria. However\, you are in the midst of repel
	ling boarders\, and the Autumn will not be able to enter Pelican range unl
	ess the station’s MAC gun is brought back online and the station is secu
	red.\n\n\n\n	Repel the Covenant strike teams aboard the Alexandria and def
	end the station long enough for the Autumn to enter Pelican range to rescu
	e you—and escape the hell that Reach has become....\n\n\n\n	 \n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a h
	eavily themed mission with elements taken from the Halo Game Series The mi
	ssion will be making use of the Arma 3 mods Operation Trebuchet\, Fire T
	eam Zulu\, Improved Melee System and others which will be posted as wel
	l at the bottom of this event page in a compiled list.  Weaponry within t
	he mission will be restricted to Halo Series based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVEN
	T HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associ
	ated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n
	\n\n	\n\n\n\n	PLTN COMMAND SQUAD ODST:\n\n\n\n	\n		PLTN Lead (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	ALPHA SQUAD ODST:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on th
	e day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD ODST:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD ODST:\
	n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	D77-TC Pelican (RPTR 1-1) / MAC Station Defence T
	urret Operators:\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) OPE
	N\n	\n	\n		RPTR WSO (Rotary WSO Tags\, Specialist)  @TheSalader\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapo
	ns and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized 
	Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the missio
	n.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the ne
	xt mission if proof of acquisition is provided prior to the next operation
	 and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be e
	quipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; C
	rew mag size is raised to 60 rounds per magazine in these missions.\n	\n	\
	n		Spartan Laser is to be treated as HAT and restricted to one mag before 
	rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any memb
	er of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM ro
	les may take one magazine at a time of special ammunition EG: Incendiary 
	or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may be tak
	en from the spawn area. Additional primary weapons and their ammunition mu
	st be looted in the field.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	
	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Halo universe will be played throughout the mission.\n	
	\n	\n		To further play into the theme of the environment and to assist wit
	h medical treatment in mission all Players are recommended to take [1st ME
	U] Biofoam Canister's as a replacement to standard packing bandages. They
	 are more effective than standard bandages and are only available in this 
	setting. Please read carefully when adding to your inventory as other mods
	 Biofoam options do not function as well or at all.\n	\n	\n		Infantry enga
	ging or expected to engage Elites or Spartans during operations are sugge
	sted to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim
	 for the head.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission.\n\n\n\n	P
	LTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			
	\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n	
			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n	
				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n
				\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squ
	ad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			
	\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n	
			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n	
				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n
				\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Mari
	ne Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Ma
	rine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n		
			[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[
	CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n
				\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.
	\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine S
	cout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine H
	elmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			DMR
	:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 
	AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n	
			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5
	CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform 
	(Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour
	 (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boo
	nie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				XM250.\n			
	\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n		
		\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: \n		\n\n	
		\n			\n				[1stMEU] Imperator Combat Uniform (Urban).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (Operation Trebuchet).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D. (Operation Trebuche
	t).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.
	\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Sh
	otgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n	
				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				
	MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\
	n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n	
			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n
					MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n	
			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helme
	t.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n
				\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapo
	n combinations may be assigned to the team at SL discretion and based on m
	ission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.S.\n			\n		\n\n		\n	
			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n
					M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival
	 Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\n	\n\n
DTSTART:20241018T180000Z
DTEND:20241018T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
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	:forum@fkgaming.eu
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	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - HARD LANDING
DTSTAMP:20241011T175325Z
SEQUENCE:0
UID:1765-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	HARD LANDING- OPERATION \"BLIND FAITH\"\n\n\n\n	FORERUNNE
	R INSTALLATION 00 \"THE ARK\"\, OUTSIDE THE MILKY WAY\n\n\n\n	11th Marine 
	Force Reconnaissance  - 11MFR\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n
	\n\n	\"Just shoot me now\, Sarge\, and get it over with. Don't torture me 
	with that crap first.\" - Corporal Locklear\n\n\n\n	 \n\n\n\n	(Orbital Te
	lemetry Unavailable)\n\n\n\n	Mission Summary:\n\n\n\n	The Forward Unto Da
	wn made it dirtside and operations on the Forerunner Installation are ong
	oing.  Our current objective is to force a way through an energy shield b
	arrier and secure a Control Room from the Covenant to prevent the Prophet 
	of Truth from activating the other Halo rings across the galaxy.\n\n	Gamma
	 Company were deployed in advance of the joint UNSC/Swords of Sangehlios a
	ssault against the barrier wall.\n\n\n\n	Unfortunately\, our 3 Pelicans we
	re hit by enemy AA while en-route and have been downed on a remote island 
	complex approximately 6 clicks from the objective site. The Strike Group i
	s advancing without our recon\, and until we can find the covvie AA gun we
	 can't risk an extraction. \n\n\n\n	This island chain is pretty small and
	 extremely isolated. SIGINT have no idea why the Covenant Loyalists have d
	eployed ground forces here. There's a large number of Forerunner structure
	s\, but that seems to be the case everywhere we look. Commander Keyes want
	s us to investigate the island while we're stuck here and figure out what 
	the enemy are doing.\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag 
	Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUA
	D:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2
	ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lea
	d (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x
	 Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Mac
	hine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunn
	er: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on
	 the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\
	n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radi
	oman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\
	n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Sq
	uad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		Only Weapons and equipment from the Operation Trebuchet and OpTre Fi
	rst Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; see be
	low.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handheld Grenad
	e Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose one of 
	two types of uniform/equipment. This will either be the Hao Reach version 
	of Marines or the Halo 3 version. See below for details &amp\; examples.\n
		\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT but is 
	permitted to be used like MAT.\n	\n	\n		Magazine size limit is raised to 6
	0 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n
			EMP grenades can be taken for Underslung grenade launchers - limited to 
	3 per GL.\n	\n	\n		Thermal scopes are permitted if operating as a DMR or P
	rophet element - usual magnification rules apply.\n	\n	\n		122mm throwable
	 explosives are not permitted.\n	\n	\n		Throwable explosives/incendiaries/
	Molotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are perm
	itted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited unless 
	playing as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special 
	Forces (ODSTs and Spartans) have the following rules:\n		\n			\n				One MG
	 per squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two prim
	ary weapons may be taken using Webknights 2 primaries mod.\n			\n			\n				
	AT Operator may choose to use the Spartan Laser.\n			\n			\n				Squad Mark
	sman may take the SRS99 Sniper Rifle\n			\n		\n	\n	\n		If playing as Colon
	ial Police\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\
	n\n	\n		The improved Melee system can be configured by esc &gt\; options &
	gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pri
	mary Weapons with an attached bayonet can be used to bayonet enemies by u
	se of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\
	n	\n		OPTRE medical items (Biogel\, Biofoam &amp\; Medigel) can be utilis
	ed and are encouraged to be used.\n	\n	\n		3rd person will be enabled to a
	llow easier use of some vehicles with tricky FOV. There is no restriction 
	around the use of 3rd person\; but I'd encourage you to try not to \"game\
	" the mission by using it to exclusively peek corners etc\n	\n\n\n\n	--NOT
	ES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	RI
	FLES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M29
	5\, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	S
	IDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n
	\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	Uniform: '31 Marine BDU\n	Vest:
	 M52B\n	Helmets: CH255\n	Backpack: AN/PRC-527\, USNC Backpack\n	Example:\
	n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	S
	ERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP:
	 arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n
		\n		FK Halo Modset\n	\n\n\n\n	 \n\n
DTSTART:20241020T180000Z
DTEND:20241020T203000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Beneath the Ashes | Spartan Rangers | Metro: Last Light [1st
	 Main]
DTSTAMP:20240903T223919Z
SEQUENCE:0
UID:1762-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n
	\n\n\n	 \n\n\n\n	Our intel suggests that the Red Line has released an u
	nknown virus to the civilians of the metro.\n\n\n\n	You have been set with
	 the objective of finding a experimental pre-war antibiotic in the No Merc
	y Hospital.\n\n\n\n	Additionally along your path towards the hospital we h
	ave a reported Fourth Reich camps.\n\n\n\n	Cease those camps along the w
	ay to the hospital.\n\n\n\n	 \n\n\n\n	To assist you with the mission our 
	scouts have provided you with the latest radiation report.\n\n\n\n	Remembe
	r you always need your mask on the outside.\n\n\n\n	But these radiation ho
	tspots are known to have more monsters and anomalies.\n\n\n\n	Good luck Sp
	artans\, the future of the metro is in your hands!\n\n\n\n	 \n\n\n\n	Miss
	ion Area:\n\n	\n\n	\n\n	\n\n	\n\n	Last Radiation report:\n\n	\n\n\n\n	Obje
	ctives:\n\n\n\n	\n		Liberate the open air Reich camps\n	\n	\n		Find the va
	ccine to the Red Line virus in the No Mercy Hospital\n	\n	\n		Extract via 
	metro (yellow markers) to start point (blue flag)\n	\n\n\n\n	 \n\n\n\n	Mi
	ssion Notes:\n\n\n\n	CIVILIANS: Its a wasteland. Any life form is deemed 
	hostile.\n\n	RRR: None looting is necessary.\n\n	RESPAWNS: Respawn every
	 3 min via script.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Metro Series. The mission will be making use of the Arma 
	3 mods Diwako's STALKER-like anomalies\, Chemical Warfare PLUS\, Devour
	erking's Necroplague Mutants\,  and Improved Melee System which will b
	e posted as well at the bottom of this event page in a compiled list.  Gi
	ven the games post-apocalyptic survival nature a important part of this mi
	ssion will be looting.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n		CoZeus: O
	PEN\n	\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n\n\n\n	 \n\n\n\n	\n
			Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership Tags): OPEN\
	n			\n			\n				Platoon 2ic (PLTN 2iC Tags): OPEN\n			\n			\n				Medic (
	MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead
	 (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Medic Tags) OPEN\n		
		\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha S
	quad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squad Riflem
	an: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n
				\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		
	Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n				Bravo
	 Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team Leader (
	TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n	
			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo
	 Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autoriflema
	n : (on the day)\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				Charl
	ie Squad Lead (SL Tags) (on the day)\n			\n			\n				Charlie Squad Medi
	c (Medic Tags) (on the day)\n			\n			\n				Charlie Squad Team Leader (TL
	 Tags) (on the day)\n			\n			\n				Charlie Squad Autorifleman : (on the
	 day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			\n			\
	n				Charlie Squad Team Leader (TL Tags) (on the day)\n			\n			\n				Char
	lie Squad Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Uniform includin
	g facewear is heavily restricted\n	\n	\n		Weapons and ammo are restricted\
	n	\n	\n		GPS is not allowed\n	\n	\n		The ATNAA (Antidote injector) can onl
	y be taken by Medics\n		\n			\n				Used when exposed to toxic gas\n			\n		
	\n	\n	\n		Gas mask filters last 20 min\n	\n	\n		A player can take 2x duck 
	tape and 1x Gas Mask Filter\n	\n	\n		Anomaly Detectors are permitted and 
	encouraged\n		\n			\n				Chemical detectors (Contact DLC) are not required
	. The geiger counter will work regardless.\n			\n		\n	\n	\n		BFT disabled\
	n	\n	\n		Looted weapons and attachments can be used in future missions by 
	taking and providing @Melo with photo evidence.\n	\n	\n		WBK flashlights 
	are permitted and highly recommended.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	
	++NOTES++\n\n\n\n	\n		Content warning! this map contains gore\, dead bodi
	es and mass graveyards.\n	\n	\n		If you don't get teleported after respawn
	 please ping zeus. (should be done automatically)\n	\n	\n		You respawn wit
	h what you had when you died\, only thing that gets replaced is your gas m
	ask filter.\n	\n	\n		The Anomaly Detectors need to be activated via ace 
	self interact\n	\n	\n		To change gas mask filter\, repair it or check dura
	bility use ACE self interact\n	\n	\n		SL and TL are encouraged to use time
	rs to ensure that the squad replaces the gas mask filters when they expire
	\n	\n	\n		View distance will be very low (this is intended)\n		\n			\n				
	It will be automatically increased on roof tops\n			\n		\n	\n	\n		Looting 
	of villages\, towns or other former world areas is encouraged\n		\n			\n		
			Enemy encampments are likely to have loot\n			\n			\n				There will be h
	ints pointing to loot (smoke\, flare\, etc)\n			\n			\n				Loot will rarel
	y be placed in buildings\, this is done to save mission time\n			\n		\n	\n
		\n		Loot can be taken from dead enemies and found in boxes. (photo bello
	w)\n		\n			\n				All of them will have a scroll interaction which will aut
	omatically give you the items into your inventory (Weapon crate exempt)\n	
			\n		\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		What you will find in each box\n	\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Ammo box\n				\n					\n						2x of
	 whatever mag you are carrying\n					\n				\n			\n			\n				CBRN box\n				\
	n					\n						2x Duck Tape\n					\n					\n						1x Filter\n					\n				\n		
		\n			\n				Medical IFAK (Rifleman)\n				\n					\n						3x Packing Bandage
	\n					\n					\n						1x Morphine\n					\n				\n			\n			\n				Medical box 
	(For medics)\n				\n					\n						3x ATNAA Injector\n					\n					\n						10
	x Elastic Bandage\n					\n					\n						5x Packing\n					\n					\n						2x 
	500ml blood\n					\n					\n						1x Tourniquet\n					\n					\n						2x Mor
	phine\n					\n					\n						2x Epinephrine\n					\n				\n			\n			\n				Frag
	/smoke\n				\n					\n						1x Frag or Smoke\n					\n				\n			\n			\n				We
	apon crate\n				\n					\n						Special weapons and ammo will be placed in 
	its vanilla inventory\n					\n				\n			\n		\n	\n\n\n\n	\n		Additional phot
	o for medics to identify chemical exposure (when to use antidote)\n	\n\n\n
	\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry a
	nd equipment rules unless otherwise specified remain in effect for this mi
	ssion.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Uniform (Mercenary 1)\n			\n			\n				Combat 
	Uniform (Mercenary 3)\n			\n			\n				Combat Uniform (Mercenary 4)\n			\n		
		\n				Combat Uniform (Clear Sky 2)\n			\n			\n				Combat Uniform 1 (Mercs
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Friths ruin PlateCarrier GL
	 (any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beanie (any)\n			\n	
			\n				Altyn (any)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Satc
	hel Bag\n			\n			\n				Scavenger backpack\n			\n		\n\n		\n			Facewear (MAN
	DATORY):\n		\n\n		\n			\n				M50 Promask (Chemical warfare mod)\n			\n			\
	n				M50 Promask w/ Hood (Chemical warfare mod)\n			\n			\n				CN2F\n			\
	n		\n\n		\n			 \n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Overview:\n\n			Weapons are heavily restricted.\n\n			each player can onl
	y take 5 magazines or 20 shotgun rounds including the ones already inside
	 in the weapon. \n\n			Additionally NO attachments are allowed! (Can only
	 be found via looting)\n		\n\n		\n			ex.\n\n			A rifleman takes only a pri
	mary weapon with no secondary so he takes the primary and 4 magazines\n\n	
			or\n\n			A Rifleman takes a Primary weapon with 2 additional mags and a 
	Secondary pistol with 1 additional mag\n\n			or...\n\n			A rifleman takes 
	only a shotgun with no secondary so he takes the primary and 9x 2Rnd of bu
	ckshots\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AS \"VAL\" (10 rnd mags
	 ONLY)\n			\n			\n				SPR 220 Sawed-off\n			\n		\n\n		\n			Autoriflemen:\n
			\n\n		\n			\n				RPK\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P
	M (CUP mod)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Sapper Shovel (a
	ny)\n			\n			\n				WW2 Russian Knife (any)\n			\n			\n				WW2 German Knife
	 (any)\n			\n			\n				M3 Knife\n			\n		\n\n		\n			Throwable:\n		\n\n		\n		
		\n				Smokes - Unlimited\n			\n			\n				HE Grenades (or similar) - Max 2 
	\n			\n			\n				Flares - SL/TL only\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link
	 (V3)\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20241011T180000Z
DTEND:20241011T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
DTSTAMP:20240914T194543Z
SEQUENCE:0
UID:1763-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The hour of courage has struck on th
	e clock …”   \n\n\n\n	Anna Akhmatova.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	Mission Summary:\n\n\n\n	The Germans have taken control of the in
	dustrial district in the northwest of the city\, and your platoon has been
	 selected to retake this area. Past battles here have left the city in a s
	tate of ruin\, with roads and alleyways choked by rubble and destroyed bui
	ldings. Maps are almost useless\, and you’ll need to navigate street by 
	street\, expecting frequent detours through the shattered urban landscape.
	 Prepare for close-quarters combat as you push through this devastated ind
	ustrial zone.\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	1. Push German forces
	 out of this section of the City and secure the local HQ located in the oc
	cupied industrial area.\n\n\n\n	\n		Secure the 1st Line of German Defences
	 leading towards the HQ.\n	\n	\n		Secure the 2nd Line of German Defences l
	eading towards the HQ.\n	\n	\n		Secure the 3rd Line of German Defences lea
	ding towards the HQ.\n	\n	\n		Secure the HQ in the industrial area.\n	\n\n
	\n\n	 \n\n\n\n	OBJ-1: Defensive Works and occupied buildings.\n\n\n\n	Sum
	mary: The Tripwire defences setup by the Germans before their main defensi
	ve works. MG positions and a Trench network work between the buildings and
	 kill zones have been setup. Expect hard and bloody fighting in close quar
	ters. Armour has been seen in this area.\n\n\n\n	 \n\n\n\n	OBJ-2: Defensi
	ve Works and occupied buildings.\n\n\n\n	Summary: Located to the northwest
	 of the first objective German defences continue with extensive trenches a
	nd fortified buildings guarding the approach with MG positions and AT posi
	tions\n\n\n\n	 \n\n\n\n	OBJ-3: Defensive Works and occupied buildings.\n\
	n\n\n	Summary: Located to the west of the second objective German defences
	 continue with additional trench and fortified buildings guarding the appr
	oach. Armour has been seen in this area as well as MG positions and AT pos
	itions\n\n\n\n	 \n\n\n\n	OBJ-4: German Fortified HQ Industrial .\n\n\n\n	
	Summary: The German HQ in the area is situated in a bombed out industrial 
	zone and is a centre of military organization in this area of the city. Se
	curing it will disrupt German operations in this Zone and will give us som
	e breathing room. The HQ is heavily fortified and expect heavy fighting up
	 to and inside the district with MG emplacements located on the approaches
	 and the interior broken up and segmented into kill zones. Armour and AT e
	mplacements have been seen in the area.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Miss
	ion Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing the Ar
	ea of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n	ASSET R
	RR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discretion 
	will aim for 10x minutes between death and respawn to ensure large reinfor
	cement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- RRR De
	livered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Second World War The mission will be making use of the
	 Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved
	 Melee System which will be posted as well at the bottom of this event pa
	ge in a compiled list.  Weaponry within the mission will be restricted to
	 Second World War based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Second 
	World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(T
	ag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZ
	eus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic (PLTN 2ic/FAC TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 
	\n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Of
	ficer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		1x Alpha Light Machine Gunner: (on the day)\n	\n	\n		Alpha Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Alpha Squad Rifleman: (on th
	e day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Of
	ficer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		1x Charlie Light Machine Gunner: (on the day)\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD Assault Eng
	ineers:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @AntiMatter [Re
	g+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1
	x Delta Light Machine Gunner: (on the day)\n	\n	\n		Delta Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		T-34-85 (KNGT 1-1):\n	\n\n\n\
	n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @LurkerOne [Reg+]\n	
	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt92\n	\n	\n		KNG
	T Loader (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KN
	GT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within 
	the equipment list may be taken within the mission.\n	\n	\n		Short Range R
	adios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PL
	TN Actual are permitted to carry Long Range Radios.\n	\n	\n		Night vision 
	equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pro
	hibited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons 
	without Zeus permission is prohibited. This does not apply to launchers.\n
		\n	\n		Rifle Grenades are permitted to be taken by two members of each Sq
	uad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistl
	es.\n	\n	\n		SMGs For Soviet Troops allowed up to 71Rnd Drum magazines.\n	
	\n	\n		Any Enemy Pistol looted in mission may be carried in the next missi
	on if proof of acquisition is provided prior to the next operation.\n	\n	\
	n		Squads to assist with the issues of squad organization in urban operati
	ons are limited to 6x soldiers each.\n	\n	\n		Scoped weapons are not permi
	tted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIO
	NS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system ca
	n be configured by esc &gt\; options &gt\; controls &gt\; configure addons
	 &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensit
	ive material may be shown in mission associated with the time period and g
	overnments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower car
	ry capacity of the equipment present within these missions squads are enc
	ouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or e
	quipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.
	 35-40 Subdued (Off.) Leytenant.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.
	) Leytenant #1.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #2.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser Remen (A
	ny).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Obr.35 Furazhka 
	- Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Officer.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant
	 M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n
				\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Squad Leads\, Te
	am Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr. 35-40 Subdued (NCO) Starshiy Serzhant (Any).\n			\n			\n				[SOV
	-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role S
	pecific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40
	 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				
	[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				
	Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley
	 Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant
	 Obr. 1895.\n			\n		\n	\n\n\n\n	FAC\, RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (Off.) Leytenant.
	\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #1.\n			\n			\n				[
	SOV] Obr. 35-40 Inf (Off.) Leytenant #2.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[SOV] Obr.35 Furazhka - Field (Any).\n			\n			\n				[S
	OV-W] Obr.40 Ushanka - Officer.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin 
	Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revol
	ver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 
	1895.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).\n			\
	n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 T
	elogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32
	 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n		
			[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n
				\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n
				\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n		
			[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued
	 Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n		
		\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] O
	br.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV]
	 SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr
	.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (
	Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[SOV] DP-27.\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webl
	ey Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Rifleme
	n:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Ob
	r.35-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polush
	ubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n	
			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			
	\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Us
	hanka - Field (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Mosin Nag
	ant M1891/30 PU.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Mosin Nag
	ant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n			\n				SVT-40 (2x P
	er Squad).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolv
	er.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1
	895.\n			\n		\n	\n\n\n\n	Assault Engineer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr.37 MKK Ameba (Any).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[SOV] SN-42.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\
	n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] 
	Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin Na
	gant M38.\n			\n			\n				SVT-40 (4x Per Squad).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-3
	3.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	KNGT Crew:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35
	-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk
	 (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n
					[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[SOV] Tankovyi Shlemofon (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				
	Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley
	 Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant
	 Obr. 1895.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 VVS (Off.) Leytenant (Any)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser Remen
	 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] VVS Shlemofon
	 (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.
	\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895
	.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		MAT:\n		\n\n		\n			\n				 [FIN] 88 Rakh/B 54.\n			\n			\n				 RPzB 54 P
	anzerschreck.\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				Panzerfaust 30.\
	n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				American Binoculars.\n	
			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n	
			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n			\n				US Packboar
	d\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n			\n			\n				US Rad
	io\, SCR300 (Bandoleer).\n			\n			\n				[FIN] Kyynel Radio.\n			\n			\n			
		RBM-1 Radiopack.\n			\n		\n\n		\n			Backpack: (Please attempt to match ba
	ckpacks with your role and class.).\n		\n\n		\n			\n				[SOV] Obr.41 Veshm
	eshok (Any).\n			\n			\n				[SOV] Obr.35 Backpack.\n			\n			\n				[SOV] Ob
	r.38 Backpack.\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primar
	y: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bu
	rn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n
				\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Para
	chute:\n		\n\n		\n			\n				SOV VVS Parachute.\n			\n		\n\n		\n			Explosive
	s Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				[SOV] RGD33.\n			
	\n			\n				Molotov Cocktail. (Burn Em Mod) 1x At a time.\n			\n			\n				An
	ti-Tank Grenade M24x7\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n
	\n		\n			Explosives:\n		\n\n		\n			\n				TNT Any.\n			\n		\n\n		\n			Deton
	ators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			Melee:\n		\n\n		\
	n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper Shovel.\n			\n		\
	n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		
	IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n
		\n	\n		Modset Download Link (Spearhead 1944 or Compatibility Patch Requir
	ed) \n	\n	\n		Size: 60GB.\n	\n\n
DTSTART:20240922T180000Z
DTEND:20240922T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
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	forum@fkgaming.eu
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	m@fkgaming.eu
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	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - LANDFALL
DTSTAMP:20240902T074424Z
SEQUENCE:0
UID:1761-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	LANDFALL - OPERATION \"BLIND FAITH\"\n\n\n\n	FORERUNNER I
	NSTALLATION 00 \"THE ARK\"\, OUTSIDE THE MILKY WAY\n\n\n\n	11th Marine For
	ce Reconnaissance/ODST  - 11MFR/ODST\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 ++MISSION BRIEFING++\n\n\n\n	\"Dude\, these guys are from outer space
	...and we're killing them!\" - Unknown Marine\n\n\n\n	\n\n\n\n	(Map to be 
	uploaded)\n\n\n\n	Mission Summary:\n\n\n\n	This is the final stage of the 
	war. Come what may\, either we succeed here or Earth and Humanity are lost
	. \n\n	The Prophet of Truth breached Earth's defences and undertook a dig
	ging operation around the town of Voi and the ruins of New Mombassa. It ap
	pears that he opened some sort of Portal - we're not entirely sure where. 
	However\; Fleet Admiral Hood has authorised Operation BLIND FAITH\, where 
	a detachment of UNSC personnel are to board the UNSC Forward Unto Dawn a
	nd to a lesser extent the ships of our Sangheli Allies\, to chase Truth th
	rough the portal in hopes to either prevent his securing a weapon or maybe
	 to secure it ourselves.\n\n\n\n	Initial deployment to the surface of the 
	Forerunner installation is twofold. We need to clear AAA threats from the 
	surface to allow the Dawn to land and operate as a FOB for ongoing opera
	tions. The Master Chief is taking a team from the 11th ODST to deal with t
	wo guns and secure the primary LZ. The 11th MFR are podding to destroy a t
	hird gun and secure a secondary LZ. \n\n	Orders are as follows:\n\n\n\n	1
	) Take out the Tyrant AAA piece.\n\n	2) Engage and break a Covenant defens
	ive line\n\n	3) Sweep and clear a Covvie FOB.\n\n\n\n	Get tactical Marines
	.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n
	\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SA
	Y IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\,
	 Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (
	PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TA
	GS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha S
	quad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunn
	er Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NC
	O) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		
	Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the day)\n
		\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo S
	quad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charl
	ie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1
	x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifle
	man: (on the day)\n	\n\n\n\n	RAPTOR FLIGHT (Pelican Dropships):\n\n\n\n	\
	n		Raptor One Pilot (Rotary Pilot Tags): @AntiMatter\n	\n	\n		Raptor One 
	Crew Chief (Crew Chief Tags): @LurkerOne\n	\n	\n		Raptor Two Pilot: (on t
	he day)\n	\n	\n		Raptor Two Crew Chief: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Operati
	on Trebuchet and OpTre First Contact mods are permitted.\n	\n	\n		Weapon l
	ist is in effect\; see below.\n	\n	\n		1 MG Gunner can swap their Machine 
	Gun for a handheld Grenade Launcher at the Squad Lead's discretion.\n	\n	\
	n		PLTN can chose one of two types of uniform/equipment. This will either 
	be the Hao Reach version of Marines or the Halo 3 version. See below for d
	etails &amp\; examples.\n	\n	\n		Each squad may use the M41SSR Rocket Laun
	cher. This is HAT but is permitted to be used like MAT.\n	\n	\n		Magazine 
	size limit is raised to 60 rounds (to accommodate the larger rifle/SMG mag
	azines e.g. MA5B)\n	\n	\n		EMP grenades can be taken for Underslung grenad
	e launchers - limited to 3 per GL.\n	\n	\n		Thermal scopes are permitted i
	f operating as a DMR or Prophet element - usual magnification rules apply.
	\n	\n	\n		122mm throwable explosives are not permitted.\n	\n	\n		Throwable
	 explosives/incendiaries/Molotov's are limited to 1 per person.\n	\n	\n		H
	UDs (from OPTRE) are permitted and encouraged.\n	\n	\n		Explosive ammuniti
	ons is prohibited unless playing as a PROHPET element (separate or imbedde
	d)\n	\n	\n		UNSC Special Forces (ODSTs and Spartans) have the following ru
	les:\n		\n			\n				One MG per squad may be exchanged for the M247H Heavy M
	G\n			\n			\n				Two primary weapons may be taken using Webknights 2 prima
	ries mod.\n			\n			\n				AT Operator may choose to use the Spartan Laser.\
	n			\n			\n				Squad Marksman may take the SRS99 Sniper Rifle\n			\n		\n	\
	n	\n		If playing as Colonial Police\, riot shield primaries may be taken.\
	n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		OPTRE medical items (Biogel\, Biofoam &amp
	\; Medigel) can be utilised and are encouraged to be used.\n	\n	\n		3rd pe
	rson will be enabled to allow easier use of some vehicles with tricky FOV.
	 There is no restriction around the use of 3rd person\; but I'd encourage 
	you to try not to \"game\" the mission by using it to exclusively peek cor
	ners etc\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	N
	ote: FK Weaponry and equipment rules unless otherwise specified remain in
	 effect for this mission.\n\n\n\n	RIFLES/PRIMARIES - permitted for all rif
	lemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\, M7\, MA32\, MA37\, MA
	3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\
	n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\
	n\n	ODST Gear:\n\n\n\n	\n		Helmet : CH252D variants\n	\n	\n		Uniform : Cro
	ss-Branch BDU [ODST}\n	\n	\n		Vest : M52D Body Armor variants\n	\n	\n		Bac
	kpack : ILCS Backpack / UNSC Backpack\n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\
	n
DTSTART:20240921T180000Z
DTEND:20240921T203000Z
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	m@fkgaming.eu
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	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	forum@fkgaming.eu
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	forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Saturday - Halo - Operation Bad Javelin
DTSTAMP:20240807T132724Z
SEQUENCE:0
UID:1751-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a zeus mission for 1st main on FK#4 utilizin
	g the Halo modset in a series of armoured vehicle only missions. All playe
	rs will be playing tank or vehicle crews. Slotting will be amended accordi
	ngly. \n\n\n\n	OPERATION Bad Javelin\n\n\n\n	LOCATION: System 23 Librae\n
	\n	Planet: Madrigal\n\n	Year: 2528\n\n\n\n	1st Madrigal UNICOM Armoured Sp
	earhead Regiment\n\n\n\n	\n\n\n\n	+++ SITUATION +++\n\n\n\n	The conflict b
	etween the Covenant and Humanity has escalated to full scale war. The only
	 hospitable planet in the 23 Librae and a human colony\, Madrigal\, has co
	me under attack by the aliens. Harvest\, Green Hills and Second Base have 
	already fallen. Massive plasma bombardments from orbit eradicated all life
	 that was left on our colonies. We can not let Madrigal fall to the same f
	ate. The covenant has landed shock troops around and in Barcelonova. The e
	ntire area is embroiled in fighting. We have lost communications to multip
	le outposts and stations. The situation is dire. The 1st Armoured Spearhea
	d will make a breakthrough to recapture vital communications infrastructur
	e and deal a heavy blow to the covvie's forward HQ. \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Enter Barcelonova via th
	e Southeastern bridge\n\n	2. Destroy Anti-Air guns at Enix Relay\n\n	3. As
	sault Victor Outpost\n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	1. Operat
	ion Bad Javelin will be divided into three operational phases according to
	 the aforementioned objectives. UNICOM has ascertained the safest route fo
	r your detachment. It leads straight through Barcelonova. Usage of the rai
	sed innercity highway is paramount to the security of your vehicles and mi
	ssion. Fighting has broken out all over the city\, drop pods are landing o
	n every other intersection. Construction of the highway's Northern end is 
	unfinished. As such it will be a tight fit through the construction site.I
	n Barcelonova we expect the enemy to have infantry and light vehicles\, as
	 they are still unable to bring the bigger vehicles into the city itself. 
	Furthermore we have received still unconfirmed reports of enemy presence a
	round Ardrada and Mines 87. Be careful when traversing the area towards th
	e first bridge.\n\n\n\n	\n\n\n\n	 \n\n\n\n	2. Use the Northern Bridge to 
	exit the city. From there head North-East to assault Enix Relay Station. D
	estruction of the enemy Anti-Air guns is your objective. Once completed we
	 will bring in an airborne force to clear\, secure and hold the station. T
	heir task is to reestablish communications across the area. UNICOM will re
	lease you to your next obejctive. Call UNICOM to start the flight of the a
	irborne assault team.\n\n\n\n	\n\n\n\n	 \n\n\n\n	3. Once released head We
	st to Victor Outpost. This is the enemy's forward HQ. From there assaults 
	and drops are being controlled and coordinated. Taking them out\, will gre
	atly ease our efforts\, esspecially in Barcelonova. Destroy as many buildi
	ngs as possible. Since Victor lies on the western side of a river\, your d
	etachment will have to choose between Route Green and Route Blue. Green is
	 a raised highway that leads straight into Victor Outpost. The bridge itse
	lf should provide good sightlines into Victor\, however your vehicles will
	 be easy targets and the bridge is somewhat tight. Route Blue leads throug
	h the slums of Getaria. The bridge there is intact. However the force hold
	ing Getaria was pulled back to Barcelonova early on\, which means we have 
	no intel on this location. The terrain between Getaria and Victor outpost 
	will provide good cover and concealment given the trees and smaller hills.
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	This mission has 
	36 maximum slots.\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION)\n\n	(\"On the Day\" slots might be opened up if all other slots
	 are filled beforehand)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Company HQ
	 (slotted in PLTHQ)\n				\n					\n						Hammer 6-1\n						\n							\n					
				Commander: Open\n							\n							\n								Gunner: Open\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 6-2\
	n						\n							\n								Commander: on the day\n							\n							\n							
		Gunner: on the day\n							\n							\n								Driver: on the day\n							
	\n						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n				1st Platoo
	n (slotted in Alpha)\n				\n					\n						Hammer 1-1\n						\n							\n				
					Commander: Open\n							\n							\n								Gunner: @TheSalader\n						
		\n							\n								Driver: Open\n							\n						\n					\n					\n						Ham
	mer 1-2\n						\n							\n								Commander: Open\n							\n							\n					
				Gunner: @TacticalPanda\n							\n							\n								Driver: Open\n							
	\n						\n					\n					\n						Hammer 1-3\n						\n							\n								Command
	er: Open\n							\n							\n								Gunner: @AntiMatter\n							\n							\
	n								Driver: Open\n							\n						\n					\n					\n						Hammer 1-4\n		
					\n							\n								Commander: on the day\n							\n							\n								Gu
	nner: on the day\n							\n							\n								Driver: on the day\n							\n	
						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n				2nd Platoon (
	slotted in Bravo)\n				\n					\n						Hammer 2-1\n						\n							\n							
		Commander: Open\n							\n							\n								Gunner: @Mingy\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 2-2\
	n						\n							\n								Commander: Open\n							\n							\n								Gunne
	r: Open\n							\n							\n								Driver: Open\n							\n						\n					\n	
					\n						Hammer 2-3\n						\n							\n								Commander: Open\n							\
	n							\n								Gunner: Open\n							\n							\n								Driver: Open\n		
						\n						\n					\n					\n						Hammer 2-4\n						\n							\n								Co
	mmander: on the day\n							\n							\n								Gunner: on the day\n							
	\n							\n								Driver: on the day\n							\n						\n					\n				\n			\n
			\n\n		\n			 \n		\n\n		\n			\n				AA Platoon (slotted in Knight)\n				\n
						\n						Swatter 4-1: Scorpion AA Variant\n						\n							\n								Co
	mmander: on the day\n							\n							\n								Driver: on the day\n							
	\n						\n					\n					\n						Swatter 4-2: Scorpion AA Variant\n						\n		
						\n								Commander: on the day\n							\n							\n								Driver: on
	 the day\n							\n						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n		
		\n				Logistics Detachment \n				\n					\n						Donkey 7-1: Scorpion Cra
	ne Variant\n						\n							\n								Specialist: : Open\n							\n						\
	n					\n					\n						Donkey 7-2: Scorpion Crane Variant\n						\n							\n
									Specialist: on the day\n							\n						\n					\n				\n			\n		\n\n
			\n			Once all Open slots have been filled\, on the day slots will open.
	 \n		\n\n		\n			\n				 \n			\n		\n\n		\n			\n				1st Coy Cmd Tank\, 2
	 Tank-Platoons à 3 tanks\, 1st Specialist (22 people)\n			\n			\n	
				4th tank in 1st platoon (25 people)\n			\n			\n				4th tank in 2n
	d platoon (28 people)\n\n				 \n			\n			\n				2nd specialist (29 peop
	le)\n			\n			\n				1st AA Vic (31 people)\n			\n			\n				2nd Coy Cmd 
	Tank (34 people)\n			\n			\n				2nd AA Vic (36 people)\n			\n		\n\n		\
	n			If we get any \"in between\"\, we will be adjusting the slots of the t
	anks. I.e. there is 23 players creating the need for Hammer 1-4 to be esta
	blished. The 23rd person together with a member from another 3-person crew
	 will man Hammer 1-4\, creatin 2 2-person crews in the process.\n		\n	\n\n
	\n\n	+++ Notes +++\n\n\n\n	\n		The Company Commander (Hammer 6-1) will com
	mand the two Platoons and their supporting elements.\n	\n	\n		The Platoonl
	eaders are expected to command the tanks under them to ensure the elements
	 act cohesively and information is relayed between them.\n	\n	\n		The Spec
	ialists will be driving a RRR-Truck each. They will also be medics. \n	\n
		\n		All vehicles are Scorpion Tanks unless otherwise specified.\n	\n	\n		
	Late Joining is allowed\, given there is slots to be filled. Poke Zeus be
	fore joining.\n	\n	\n		I ask people who'd like to attend to RSVP to gauge 
	numbers beorehand.\n	\n\n\n\n	 \n\n\n\n	+++ Suggested Radio Set Up +++\n\
	n\n\n	\n		Coy Net:             69 - Coy Cmd\, All Plt-Leaders\, XR
	OADS\, Recon\, Logi\, AA\, general communications\n	\n	\n		Coy Inner Net
	:    69.1 - All Coy Cmd Vehicles\, inner command section communication
	s\n	\n	\n		1st PLT Net:        68 -  All Tanks from 1st Platoon\, in
	ner 1st Platoon communications\n	\n	\n		2nd PLT Net:       67 - All t
	anks from 2nd Platoon\, inner 2nd Platoon comms\n	\n	\n		Logistics Net:
	      66 - All Logistics Vehicles\, inner logistics communication\n	\n
		\n		Recon Net:          65 - All Recon Vehicles\, inner recon commu
	nications\n	\n	\n		AA Net:               64 - All AA Vehicles\, i
	nner AA communications\n	\n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS +++\n\n\n\n	
	\n		Only Weapons and equipment from the Operation Trebuchet and OpTre Firs
	t Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; see belo
	w.\n	\n	\n		Magazine size limit is raised to 60 rounds (to accommodate the
	 larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		No EMP grenades\, no UGLs 
	or handheld Anti-Tank weaponry\n	\n	\n		122mm throwable explosives are not
	 permitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limit
	ed to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and encourage
	d.\n	\n	\n		Explosive ammunitions is prohibited\n	\n\n\n\n	 \n\n\n\n	+++ 
	Equipment +++\n\n\n\n	\n		\n			Note: FK Weaponry and equipment rules unle
	ss otherwise specified remain in effect for this mission.\n		\n\n		\n			RI
	FLES/PRIMARIES - permitted for all riflemen:\n		\n	\n	\n		BR55\, BR45\, M2
	95\, M392\, M45\, M7 (Full ODST M7 upgrades may be taken)\, MA32\, MA37\, 
	MA3A\, MA40\, MA5B\, VK78\n	\n	\n		\n			SIDEARMS - permitted for all:\n		\
	n	\n	\n		M6B\, M6D\, M6G\, Knives\n\n		\n\n		 \n	\n	\n		Everybody is allo
	wed a Longrange-radio\n	\n\n\n\n	 \n\n\n\n	+++ Important +++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Available m
	usic may be played during the game. If you do not wish to hear it\, turn d
	own the music slider in the audio options.\n	\n	\n		Primary Weapons with a
	n attached bayonet can be used to bayonet enemies by use of the improved
	 Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist med
	ics with the lower carry capacity of the equipment present within these m
	issions crews are encouraged to carry increased Medical Fluid EG: Saline.\
	n	\n\n\n\n	 \n\n\n\n	Thanks to @Sarissa\, I stole alot of his notes and w
	ritings from his event(s) and he made the template we're using   \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240907T180000Z
DTEND:20240907T203000Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D6 | Spartan Rangers | Metro [1st Main]
DTSTAMP:20240809T170716Z
SEQUENCE:0
UID:1753-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	Good morning spartans!\n\n\n\n	The dark ones 'beehive' is rapidly e
	xpanding and is proving to be a danger to us all.\n\n\n\n	You have been se
	t with the objective of getting the launch codes that will later be delive
	red to D6 to destroy the beehive.\n\n\n\n	Sadly the launch codes last know
	n location is on the surface so you will need to exit the metro.\n\n\n\n	A
	lthough we do not know the location of D6 we already have operatives searc
	hing for it.\n\n\n\n	 \n\n\n\n	Due to the fact that we are still at war w
	ith the Fourth Reich and the Red Line we have limited equipment.\n\n\n\n	T
	herefore it is essential that you scavenge for any equipment that is deeme
	d necessary.\n\n\n\n	Good luck Spartans\, the future of the metro is in yo
	ur hands!\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		Reach the 
	old crash site and find the launch codes\n	\n	\n		Storm D6 and launch the 
	missile\n	\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Its a was
	teland. Any life form is deemed hostile.\n\n	RRR: None looting is necessa
	ry.\n\n	RESPAWNS: Zeus Discretion.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLET
	ED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed miss
	ion with elements taken from the Metro Series. The mission will be making
	 use of the Arma 3 mods Diwako's STALKER-like anomalies\, Chemical Warfa
	re PLUS\, Devourerking's Necroplague Mutants\,  and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Given the games post-apocalyptic survival nature a importa
	nt part of this mission will be looting.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERW
	RITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n
	\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\
	n\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): OPEN\n			\n			\n				Platoon 2ic (PLTN 2iC Tags): OPEN\n			
	\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n			
		Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Med
	ic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			
	\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Al
	pha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader 
	(TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n
				\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n		
		\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Sq
	uad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman 
	: (on the day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n	
			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo 
	Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n		
			Charlie Squad Lead (SL Tags) (on the day)\n			\n			\n				Charlie Squa
	d Medic (Medic Tags) (on the day)\n			\n			\n				Charlie Squad Team Lea
	der (TL Tags) (on the day)\n			\n			\n				Charlie Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n		
		\n			\n				Charlie Squad Team Leader (TL Tags) (on the day)\n			\n			\n	
				Charlie Squad Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Uniform i
	ncluding facewear is heavily restricted\n	\n	\n		Weapons and ammo are rest
	ricted\n	\n	\n		The ATNAA (Antidote injector) can only be taken by Medics\
	n		\n			\n				Used when exposed to toxic gas\n			\n		\n	\n	\n		Gas mask fi
	lters last 20 min\n	\n	\n		A player can take 1x Sealant tube and 1x Gas Ma
	sk Filter\n		\n			\n				Note: Before mission start a player can take a sec
	ond gas mask filter that will be used immediately upon mission start to re
	start the timer.\n			\n		\n	\n	\n		Chemical Detectors (Contact DLC) and An
	omaly Detectors are permitted and encouraged \n	\n	\n		BFT disabled\n	\n	
	\n		Looted weapons and attachments can be used in future missions by takin
	g and providing @Melo with photo evidence.\n	\n	\n		WBK flashlights are p
	ermitted and highly recommended.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOT
	ES++\n\n\n\n	\n		Looting of villages\, towns or other former world areas i
	s encouraged\n	\n	\n		The Anomaly Detectors need to be activated via ace
	 self interact\, the chemical detector requires no activation\n	\n	\n		To 
	change gas mask filter\, use sealant or check durability use ACE self inte
	ract\n	\n	\n		SL and TL are encouraged to use timers to ensure that the sq
	uad replaces the gas mask filters when they expire\n	\n	\n		The vehicles a
	re created using scrap and available resources\, given that the vehicles a
	re unstable at high speed therefore using ACE speed limiters is heavily en
	couraged\n	\n	\n		3rd person view is enabled only in vehicles\n	\n	\n		Giv
	en the maps high detail it is suggested that you lower your object view di
	stance bellow 600\n	\n	\n		Loot can be taken from dead enemies and found i
	n buildings and formerly populated areas.\n		\n			\n				Loot will be place
	d in the same looking boxes to make them easier to find. (photo bellow)\n	
			\n		\n	\n\n\n\n	\n\n\n\n	\n		Additional photo for medics to identify che
	mical exposure (when to use antidote)\n	\n\n\n\n	\n\n\n\n	--NOTES--\n\n\n\
	n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless ot
	herwise specified remain in effect for this mission.\n\n\n\n	General Equip
	ment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				M88 [
	CIB] (Dark Blue)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GA Carrier R
	ig (Grey)\n			\n			\n				GA Carrier Rig (Desert Marpat)\n			\n			\n				GA 
	Carrier Rig (Tan)\n			\n			\n				6b23 Vest Olive (6Sh92/VOG)\n			\n			\n		
			6b23 Vest Surpat (6Sh92/VOG)\n			\n			\n				6b3 (role appropriate)\n			\
	n			\n				6b5-19 TTsKO (role appropriate)\n			\n		\n\n		\n			Helmet:\n		\n
	\n		\n			\n				6B27M black\n			\n			\n				6B27M black (balaclava)\n			\n		
	\n\n		\n			Backpacks:\n		\n\n		\n			\n				Alice pack (matching and role ap
	propriate)\n			\n			\n				Bedroll (matching and role appropriate)\n			\n		
		\n				Sidor (matching and role appropriate)\n			\n		\n\n		\n			Facewear 
	(MANDATORY):\n		\n\n		\n			\n				M50 Promask\n			\n			\n				M50 Promask w/
	 Hood\n			\n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Overv
	iew:\n\n			Weapons are heavily restricted.\n\n			each player can only take
	 5 magazines including the ones already inside in the weapon. \n\n			Addi
	tionally NO attachments are allowed! (Can only be found via looting)\n		\n
	\n		\n			ex.\n\n			A rifleman takes only a primary weapon with no secondar
	y so he takes the primary and 4 magazines\n\n			or\n\n			A Rifleman takes 
	a Primary weapon with 2 additional mags and a Secondary pistol with 1 addi
	tional mag\n\n			 \n		\n\n		\n			Primary:\n		\n\n		\n			\n				AS VAL\n			
	\n			\n				VSS Vintorez\n			\n		\n\n		\n			Autoriflemen:\n		\n\n		\n			\n	
				RPK-74M\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				TT-33\n			\n	
		\n\n		\n			Melee:\n		\n\n		\n			\n				Sapper Shovel (any)\n			\n			\n				
	WW2 Russian Knife (any)\n			\n			\n				M3 Knife\n			\n		\n\n		\n			Throwab
	le:\n		\n\n		\n			\n				Smokes - Unlimited\n			\n			\n				HE Grenades (or 
	similar) - Max 2\n			\n			\n				Molotov - Max 2\n			\n		\n	\n\n\n\n	--EQUI
	PMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : 
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Do
	wnload Link\n	\n\n\n\n	 \n\n
DTSTART:20240831T180000Z
DTEND:20240831T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - NIGHTFALL
DTSTAMP:20240825T083740Z
SEQUENCE:0
UID:1758-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	NIGHTFALL\n\n\n\n	REACH\, EPSILON ERIDANI SYSTEM\n\n\n\n	
	Task Force KILO-6\, 11th Shock Troop Battalion (ODST)\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	\"Look at this place. U
	sed to be the crown jewel... not anymore.\" - Jun-A266\n\n\n\n	\n\n\n\n	(N
	o map due to the nature of the terrain - it doesn't add anything)\n\n\n\n	
	Mission Summary:\n\n\n\n	The Orbital Defence Network fell two days ago. Co
	venant forces have been pushing across Reach's Viery Territory ever since\
	; and 4 hours ago landed in New Alexandria. Evacuation efforts have been u
	nderway and fighting is fierce in the city centre. Army units are fighting
	 to evacuate as many civilians as possible\; but large numbers of Covenant
	 ground troops is making this difficult. \n\n	Naval Special Warfare Team 
	NOBLE are in the AO and have been conducting operations to facilitate the 
	evacuations. Thanks to their efforts\, we managed to retake control of the
	 Spaceport and get 5 civilian transports off planet. However\, the locatio
	n was lost again an hour ago. Current HQ is the ONI Site. The situation is
	 dire\, there are reports that the Covenant are deploying communication ja
	mmers to isolate New Alexandria from HIGHCOM. NOBLE are tasked to rectify 
	this situation.\n\n	Before comms became unreliable\, Vice Admiral Whitcomb
	 managed to get a message out stating he was on the ground in New Alexandr
	ia and required an evac. Whitcomb is a vital asset to the UNSC and orders 
	were drawn up for KILO-6 to find and evacuate him.\n\n\n\n	KILO-6 has been
	 formed from remnants of 2 ODST Companies\, supplemented by two combat eff
	ective personnel from Naval Special Warfare Team SWORD.\n\n	You will be de
	ployed via Falcon to the outskirts of the city centre. Locate the Vice Adm
	iral and evacuate him. \n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	
	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN 
	BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	
	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Offi
	cer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	
	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Spartan III 087 (
	Veteran+)  @Legendo\n	\n	\n		Spartan III 023 (Veteran+)  @andyt90\n	\n\n
	\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squad Machine Gunn
	er: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on
	 the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\
	n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (T
	L TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		
	1x Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Sq
	uad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman:
	 (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squ
	ad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from the Operation Trebuchet and OpTre First Contact m
	ods are permitted.\n	\n	\n		Weapon list is in effect\; see below.\n	\n	\n	
		1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at
	 the Squad Lead's discretion.\n	\n	\n		PLTN can chose one of two types of 
	uniform/equipment. This will either be the Hao Reach version of Marines or
	 the Halo 3 version. See below for details &amp\; examples.\n	\n	\n		Each 
	squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to 
	be used like MAT.\n	\n	\n		Magazine size limit is raised to 60 rounds (to 
	accommodate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenade
	s can be taken for Underslung grenade launchers - limited to 3 per GL.\n	\
	n	\n		Thermal scopes are permitted if operating as a DMR or Prophet elemen
	t - usual magnification rules apply.\n	\n	\n		122mm throwable explosives a
	re not permitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are
	 limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and enc
	ouraged.\n	\n	\n		Explosive ammunitions is prohibited unless playing as a 
	PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs
	 and Spartans) have the following rules:\n		\n			\n				One MG per squad ma
	y be exchanged for the M247H Heavy MG\n			\n			\n				Two primary weapons m
	ay be taken using Webknights 2 primaries mod.\n			\n			\n				AT Operator m
	ay choose to use the Spartan Laser.\n			\n			\n				Squad Marksman may take
	 the SRS99 Sniper Rifle\n			\n		\n	\n	\n		If playing as Colonial Police\, 
	riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons 
	with an attached bayonet can be used to bayonet enemies by use of the im
	proved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		OPTRE m
	edical items (Biogel\, Biofoam &amp\; Medigel) can be utilised and are en
	couraged to be used.\n	\n	\n		3rd person will be enabled to allow easier u
	se of some vehicles with tricky FOV. There is no restriction around the us
	e of 3rd person\; but I'd encourage you to try not to \"game\" the mission
	 by using it to exclusively peek corners etc\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules 
	unless otherwise specified remain in effect for this mission.\n\n\n\n	RIFL
	ES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\
	, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SID
	EARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n
		MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	ODST Gear:\n\n\n\n	\n		Helmet : CH
	252D variants\n	\n	\n		Uniform : Cross-Branch BDU [ODST}\n	\n	\n		Vest : M
	52D Body Armor variants\n	\n	\n		Backpack : ILCS Backpack / UNSC Backpack\
	n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		MODSET LINK\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240830T180000Z
DTEND:20240830T203000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Stalingrad Pt. 1) (USSR) #17 [1st Main]
DTSTAMP:20240821T082245Z
SEQUENCE:0
UID:1756-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The hour of courage has struck on th
	e clock …”   \n\n\n\n	Anna Akhmatova.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	Mission Summary:\n\n\n\n	The Germans in their eastwards advance h
	ave been halted. General Auchinleck's strategy of delaying the Afrika Corp
	s and its Italian allies by establishing an effective line of defence at E
	l Alamein was successful and now under the new command of Bernard Montgome
	ry we are poised to drive the Germans and Italians back to the West. XXX C
	orps and XXIII Corps will attack to the North and south of the line and dr
	ive the Germans from our occupied defensive positions and drive them back 
	to the Miteirya Ridge.\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	1. Push Germ
	an forces out of this section of the City and secure the local HQ located 
	in a fortified Hotel.\n\n\n\n	\n		Secure the 1st Line of German Defences l
	eading towards the HQ.\n	\n	\n		Secure the 2nd Line of German Defences lea
	ding towards the HQ.\n	\n	\n		Secure the HQ.\n	\n\n\n\n	 \n\n\n\n	OBJ-1: 
	Defensive Works and occupied buildings.\n\n\n\n	Summary: The Tripwire defe
	nces setup by the Germans before their main defensive works. MG positions 
	and a Trench network work between the buildings and kill zones have been s
	etup. Expect hard and bloody fighting in close quarters.\n\n\n\n	 \n\n\n\
	n	OBJ-2: Defensive Works and occupied buildings.\n\n\n\n	Summary: Located 
	to the northeast of the first objective German defences continue with addi
	tional trench and fortified buildings guarding the approach. Armour has be
	en seen in this area as well as MG positions and AT positions\n\n\n\n	 \n
	\n\n\n	OBJ-3: German Fortified HQ.\n\n\n\n	Summary: The German HQ in the a
	rea converted from a Hotel into a centre of military organization in this 
	area of the city. Securing it will disrupt German operations in this Zone 
	and will give us some breathing room. The HQ is heavily fortified and expe
	ct heavy fighting up to and inside the structure with MG emplacements loca
	ted on the approaches and the interior broken up and segmented into kill z
	ones. Armour and AT emplacements have been seen in the area.\n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be p
	resent withing the Area of Operations.\n\n	RRR: Delivered by the logistics
	 Element.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPA
	WNS: Zeus Discretion will aim for 10x minutes between death and respawn to
	 ensure large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITE
	RIA:\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily th
	emed mission with elements taken from the Second World War The mission wil
	l be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation S
	pearhead and Improved Melee System which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to Second World War based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme and structure of ope
	rations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	Co
	Zeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\
	n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic (PLTN
	 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n	
		1x Alpha Light Machine Gunner: (on the day)\n	\n	\n		1x Alpha Light Mach
	ine Gunner: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO S
	QUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Brav
	o Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	
	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on the
	 day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Ch
	arlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Lig
	ht Machine Gunner: (on the day)\n	\n	\n		1x Charlie Light Machine Gunner
	: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\
	n\n\n	DELTA SQUAD Assault Engineers:\n\n\n\n	\n		Delta Squad Lead (SL TAG
	S\, Officer) @Legendo\n	\n	\n		Delta Radioman (TL TAGS\, NCO) @Deltabacon 
	[Reg+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\
	n		1x Delta Light Machine Gunner: (on the day)\n	\n	\n		1x Delta Light Ma
	chine Gunner: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NC
	O) @AntiMatter [Reg+]\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		T-34-85 (KNGT 1-1):\n	\n\n\n\n	
	\n		KNGT Commander (KNGT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT 
	Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n		KNGT Loader 
	(KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Drive
	r Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RE
	STRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within the equi
	pment list may be taken within the mission.\n	\n	\n		Short Range Radios ar
	e prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PLTN Actua
	l are permitted to carry Long Range Radios.\n	\n	\n		Night vision equipmen
	t is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited 
	(RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons without 
	Zeus permission is prohibited. This does not apply to launchers.\n	\n	\n		
	Rifle Grenades are permitted to be taken by two members of each Squad.\n	\
	n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\n	\n
		\n		SMGs For Soviet Troops allowed up to 71Rnd Drum magazines.\n	\n	\n		A
	ny Enemy Pistol looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation.\n	\n	\n		Comba
	t Engineers may swap one Light Machine Gunner for a flamethrower if desire
	d.\n	\n	\n		Scoped weapons are not permitted unless listed explicitly on t
	he weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Propaganda and other potentially sensitive material may be shown in missi
	on associated with the time period and governments depicted.\n	\n	\n		Prim
	ary Weapons with an attached bayonet can be used to bayonet enemies by us
	e of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n
		\n		To assist medics with the lower carry capacity of the equipment pres
	ent within these missions squads are encouraged to carry increased Medical
	 Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are
	 currently left out per the time period depicted in mission. As the campai
	gn progresses more equipment will be introduced.\n	\n	\n		To assist player
	s in adapting to a setting where short range radios are restricted and to 
	help Squad Leads manage their elements the following is recommended readin
	g. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (Off.) Leytenant.\
	n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #1.\n			\n			\n				[S
	OV] Obr. 35-40 Inf (Off.) Leytenant #2.\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[SOV] Obr.35 Furazhka - Field (Any).\n			\n			\n				[SO
	V-W] Obr.40 Ushanka - Officer.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin N
	agant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolv
	er.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1
	895.\n			\n		\n	\n\n\n\n	Squad Leads\, Team Leads:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (NCO) Sta
	rshiy Serzhant (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			
	\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Ob
	r.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] 
	SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.
	35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (A
	ny).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n	
				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] T
	okarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	F
	AC\, RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr. 35-40 Subdued (Off.) Leytenant.\n			\n			\n				[SOV] Obr. 35-40 
	Inf (Off.) Leytenant #1.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leyten
	ant #2.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser
	 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Obr.35 
	Furazhka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Officer.\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mos
	in Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev
	 TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Medics:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.
	35-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushub
	uk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			
	\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n
					[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Usha
	nka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41
	.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n		
		\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n	
		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).\n			\n			\
	n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogr
	eika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Reme
	n (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SO
	V] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n
				\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[SOV] DP-27.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Brown
	ing Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (A
	ny).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W
	] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[S
	OV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (An
	y).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n		
		\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Fiel
	d (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n
			\n			DMR:\n		\n\n		\n			\n				Mosin Nagant M1891/30 PU.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosi
	n Nagant M38.\n			\n			\n				SVT-40 (2x Per Squad).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev 
	TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Assault 
	Engineer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr.37 MKK Ameba (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	[SOV] SN-42.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (
	Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilot
	ka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin
	 Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n			\n				SVT-40 (
	4x Per Squad).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Re
	volver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Ob
	r. 1895.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
	\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Ob
	r.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] 
	Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Tankovyi Shlemofon (A
	ny).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n	
				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] T
	okarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr.35-40 VVS (Off.) Leytenant (Any).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[SOV] VVS Shlemofon (Any).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-
	33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	General Equ
	ipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 [FIN]
	 88 Rakh/B 54.\n			\n			\n				 RPzB 54 Panzerschreck.\n			\n		\n\n		\n			
	LAT:\n		\n\n		\n			\n				Panzerfaust 30.\n			\n		\n\n		\n			Binoculars:\n	
		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n		
		\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Muse
	tte\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n			
		US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		
		\n				[FIN] Kyynel Radio.\n			\n			\n				RBM-1 Radiopack.\n			\n		\n\n		\
	n			Backpack: (Please attempt to match backpacks with your role and class.
	).\n		\n\n		\n			\n				[SOV] Obr.41 Veshmeshok (Any).\n			\n			\n				[SOV]
	 Obr.35 Backpack.\n			\n			\n				[SOV] Obr.38 Backpack.\n			\n		\n\n		\n		
		Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamethrower (Burn Em Mod).
	\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Sq
	uad Communications Equipment:\n		\n\n		\n			\n				Signal Whistle.\n			\n		
		\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			\n				SOV VV
	S Parachute.\n			\n		\n\n		\n			Explosives Equipment:\n		\n\n		\n			Grenad
	es:\n		\n\n		\n			\n				[SOV] RGD33.\n			\n			\n				Molotov Cocktail. (Bur
	n Em Mod) 1x At a time.\n			\n			\n				Anti-Tank Grenade M24x7\n			\n			\n
					Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n	
			\n				TNT Any.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detona
	tor.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets
	.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Nam
	e: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		P
	ort: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link (Spe
	arhead 1944 or Compatibility Patch Required) \n	\n	\n		Size: 60GB.\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240825T180000Z
DTEND:20240825T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (El-Alamein Pt. 2) (UK) #16 [1st Main]
DTSTAMP:20240812T211207Z
SEQUENCE:0
UID:1754-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Th
	e Germans in their eastwards advance have been halted. General Auchinleck'
	s strategy of delaying the Afrika Corps and its Italian allies by establis
	hing an effective line of defence at El Alamein was successful and now und
	er the new command of Bernard Montgomery we are poised to drive the German
	s and Italians back to the West. XXX Corps and XXIII Corps will attack to 
	the North and south of the line and drive the Germans from our occupied de
	fensive positions and drive them back to the Miteirya Ridge.\n\n\n\n	Objec
	tives:\n\n\n\n	\n\n\n\n	1. Repulse German Afrika Corps elements from the T
	own of El-Alamein Counterattack and recapture the Main Defensive entrenchm
	ents.\n\n\n\n	\n		Retake the Support Trenches directly outside of El Alame
	in and push German forces towards the main Defensive Box.\n	\n	\n		Retake 
	the Patrol Trenches North of the Main Defensive Box and engage German defe
	nsive positions.\n	\n	\n		Retake the Main Defensive Box and push the Afrik
	a Corps back towards the Miteinya Ridge.\n	\n	\n		Secure Miteinya Ridge an
	d send the Afrika Corps into a retreat from El Alamein.\n	\n\n\n\n	 \n\n\
	n\n	OBJ-1: Support Trenches.\n\n\n\n	Summary: The Support Trenches were th
	e last defensive entrenchment lost before the Germans and Italians were ha
	lted outside of El Alamein. Recon from the Town has shown the Germans have
	 entrenched their Panzers and have placed Anti Tank Guns in our Anti Air e
	mplacements. Directly attacking these should be done with preparation as t
	he German 88 Flak Gun has proved deadly to our Tanks in the past.\n\n\n\n	
	 \n\n\n\n	OBJ-2: Patrol Trenches.\n\n\n\n	Summary: The Patrol Trenches al
	so taken during the German/Italian Assault have been reinforced with entre
	nched Panzers and Anti Tank guns. These fortifications include our origina
	l trenches and some rudimentary dugouts stretching to the East.\n\n\n\n	 
	\n\n\n\n	OBJ-3: Main Defensive Box.\n\n\n\n	Summary: The Main Defensive Bo
	x was the first defensive position lost during the German/Italian assault 
	and was one of our most formidable defences in the area. The Germans have 
	further reinforced it in the time they have had with additional dugouts ad
	ditional Anti Tank guns and a contingent of Armour is guarding the Area.\n
	\n\n\n	 \n\n\n\n	OBJ-4: Miteinya Ridge.\n\n\n\n	Summary: The Mieinya Ridg
	e is the point from which the Germans and Italians launched their assault 
	on El Alamein and where they will withdraw if the other defensive position
	s are lost. The Ridge sits above the Wadi leading up to it and it posseses
	 strong fortifications atop and at the base of the ridge. These include An
	ti Tank positions and a significant contingent of Panzers.\n\n\n\n	 \n\n\
	n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present within
	g the Area of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n
		ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Dis
	cretion will aim for 10x minutes between death and respawn to ensure large
	 reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	
	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\
	n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission w
	ith elements taken from the Second World War The mission will be making us
	e of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and 
	Improved Melee System which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Second World War based weaponry and will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure hav
	e been changed to accommodate the theme and structure of operations in the
	 Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: 
	Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN L
	ead (PLTN TAGS ONLY\, Officer) @Silberjojo\n	\n	\n		PLTN 2ic/FAC (PLTN 2i
	c/FAC TAGS\, Officer) @Deltabacon [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\
	n		Alpha Squad Lead (SL TAGS\, Officer) @Veagance\n	\n	\n		Alpha Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) @ZeFlyingDutchman [Reg+]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) @Malbryn [Reg
	+]\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		4x Bravo Squad Rifleman
	: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead
	 (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x C
	harlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machi
	ne Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad Machine Gunner:
	 (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x De
	lta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		P-40 
	KittyHawk (RPTR 1-1):\n	\n\n\n\n	\n		RPTR Pilot/Lead (Fixed Wing Tags\, Of
	ficer) @AntiMatter\n	\n\n\n\n	\n		P-40 KittyHawk (RPTR 1-2):\n	\n\n\n\n	\n
			RPTR Pilot/Lead (Fixed Wing Tags\, Officer) @AngryScottishMan\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-1):\n	\n\n\n\n	\n		KNGT Comman
	der (KNGT Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunne
	r Tags\, Specialist) @info\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Sp
	ecialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPE
	N\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Commander (KNG
	T Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags
	\, Specialist) @Muhcreedy\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Spec
	ialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN
	\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-3):\n	\n\n\n\n	\n		KNGT Commander (KNGT
	 Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\
	, Specialist) OPEN\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Specialis
	t) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n
	\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only W
	eapons and equipment listed within the equipment list may be taken within 
	the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements Exe
	mpt).\n	\n	\n		Only Radiomen and PLTN Actual are permitted to carry Long R
	ange Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT a
	nd GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n
			Looting of enemy primary weapons without Zeus permission is prohibited. 
	This does not apply to launchers.\n	\n	\n		Rifle Grenades are permitted to
	 be taken by two members of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads 
	and Team Leads are permitted whistles.\n	\n	\n		SMGs For British Troops in
	 North Africa are allowed up to 50Rnd Drum magazines.\n	\n	\n		The Machine
	Gunner in each squad takes the Bren Gun.\n	\n	\n		Any Enemy Pistol looted
	 in mission may be carried in the next mission if proof of acquisition is 
	provided prior to the next operation.\n	\n	\n		Scoped weapons are not perm
	itted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTI
	ONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system c
	an be configured by esc &gt\; options &gt\; controls &gt\; configure addon
	s &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensi
	tive material may be shown in mission associated with the time period and 
	governments depicted.\n	\n	\n		Primary Weapons with an attached bayonet ca
	n be used to bayonet enemies by use of the improved Melee system Buttsto
	ck Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower ca
	rry capacity of the equipment present within these missions squads are en
	couraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or 
	equipment listed as Pending... are currently left out per the time period
	 depicted in mission. As the campaign progresses more equipment will be in
	troduced.\n	\n	\n		To assist players in adapting to a setting where short 
	range radios are restricted and to help Squad Leads manage their elements 
	the following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\
	n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unles
	s otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 K
	haki Drills.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 
	Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Off
	icer Cap.\n			\n			\n				[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			
	\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Th
	ompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Rev
	olver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Squad Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Kha
	ki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			
	\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n		
		\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 T
	hompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Re
	volver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	FAC\, RTO\, 
	Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). 
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert
	).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mo
	d Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\
	n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n	
				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	
	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 
	1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n		
		\n			\n				[US] Web Gear OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slou
	ch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfiel
	d No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free W
	orld Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n	
			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle 
	slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				Bren Mk II. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				
	Browning Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n			
		[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch 
	hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				
	Lee-Enfield No. 4 Mk I (T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				L
	ee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				
	Browning Hi-Power.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Officer (OD). \n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. 
	(IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n		
		\n			\n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			\n				Owe
	n SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\
	n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n
	\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				US Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n	
				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US P
	ilot Lifevest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Hel
	met (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n
				\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n
	\n		\n			\n				 PIAT.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				
	American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR
	 Backpack:\n		\n\n		\n			\n				[UK] Pattern 37 Backpack (Radio-Green).\n		
		\n			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n			\n				US Pack
	board\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n			\n			\n				US
	 Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Backpack: (Please attempt 
	to match backpacks with your role and class.).\n		\n\n		\n			\n				[UK] Pa
	ttern 37 Backpack. (Big Three Mod version has more space).\n			\n			\n				
	[UK] Bergen pack.\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Pri
	mary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons 
	(Burn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n	
		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			P
	arachute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Expl
	osives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.
	\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\
	n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound C
	harge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\
	n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n		
		\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 
	Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\
	n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link (Spearhead 194
	4 or Compatibility Patch Required) \n	\n	\n		Size: 60GB.\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n
DTSTART:20240817T180000Z
DTEND:20240817T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - RELAY
DTSTAMP:20240807T210852Z
SEQUENCE:0
UID:1752-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	RELAY\n\n\n\n	REACH\, EPSILON ERIDANI SYSTEM\n\n\n\n	1st 
	BN\, 12th Marines\, UNSC MC\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\
	n	\"We knew this day would come. They have found our fortress among the st
	ars. The Covenant are on Reach. They will burn this planet\, kill millions
	\, and when Reach falls—and fall it will—there will be nothing left to
	 stand between them - and Earth.\"— Dr. Catherine Halsey\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	Mission Summary:\n\n\n\n	The WINTER CONTIGENCY has been activ
	ated by HIGHCOM. Covenant forces are dirtside on Reach. There was a Covena
	nt Supercarrier which had somehow slipped past our defences that was taken
	 out as part of OPERATION UPPER CUT\; but now a massive Covenant fleet has
	 arrived in system and is attempting to close on the planet.  We have to 
	do everything we can to delay the breakthrough as much as possible. The Ep
	silon Eridani fleet is engaging en-masse in Orbit\, and they're relying on
	 the MAC platforms and planet side MAC batteries to assist in the fight as
	 much as possible. 1st Battalion are being deployed to help hold the Thoro
	nos Relay and keep it operational. This relay is vital to maintaining accu
	rate target locks for 6 MAC batteries on the surface. While they'll keep f
	iring if it goes down\, they will be much less accurate. Army forces are s
	tretched thin across the planet\; and our company was slated to be transpo
	rted off of Reach earlier than the rest of the Battalion which is why we'r
	e the closest now.\n\n	Orders have been scrubbed in the face of WINTER CON
	TINGENCY. Deploy from the Corvette UNSC Parisian and double time it to t
	he Relay. Keep that station secure for as long as possible. The defenders 
	there are already under fire.\n\n\n\n	If the relay should be lost\, or the
	 generators go offline\; secondary defence site is the regional airbase. H
	IGHCOM will issue orders for redeployment if necessary. Good luck. Keep th
	ose guns firing. Time is all we have left.\n\n\n\n	\n\n\n\n	\n\n\n\n	++SLO
	TTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY
	 BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISC
	RETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN 
	TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Offi
	cer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\
	n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Office
	r) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Eaglestrike NO TAGS\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Al
	pha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine
	 Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n
		\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (
	on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the d
	ay)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Br
	avo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		
	Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\
	n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Cha
	rlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	RAPTOR FLIGHT:\n\n\n\n	\n		Ra
	ptor 1 (Falcon) (Rotary Tags) OPEN\n	\n	\n		Raptor 2 (Falcon) (Rotary Tag
	s) @RedJesterA NO TAGS\n	\n	\n		Raptor 3 (Hornet CAS) (Rotary Tags) @An
	tiMatter NO TAGS\n	\n	\n		Raptor 4 (Hornet CAS) (on the day) *NUMBERS PE
	RMITTING*\n	\n\n\n\n	\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons an
	d equipment from the Operation Trebuchet and OpTre First Contact mods are 
	permitted.\n	\n	\n		Weapon list is in effect\; see below.\n	\n	\n		1 MG Gu
	nner can swap their Machine Gun for a handheld Grenade Launcher at the Squ
	ad Lead's discretion.\n	\n	\n		PLTN can chose one of two types of uniform/
	equipment. This will either be the Hao Reach version of Marines or the Hal
	o 3 version. See below for details &amp\; examples.\n	\n	\n		Each squad ma
	y use the M41SSR Rocket Launcher. This is HAT but is permitted to be used 
	like MAT.\n	\n	\n		Magazine size limit is raised to 60 rounds (to accommod
	ate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenades can be
	 taken for Underslung grenade launchers - limited to 3 per GL.\n	\n	\n		Th
	ermal scopes are permitted if operating as a DMR or Prophet element - usua
	l magnification rules apply.\n	\n	\n		122mm throwable explosives are not p
	ermitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited
	 to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and encouraged.
	\n	\n	\n		Explosive ammunitions is prohibited unless playing as a PROHPET 
	element (separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs and Spa
	rtans) have the following rules:\n		\n			\n				One MG per squad may be exc
	hanged for the M247H Heavy MG\n			\n			\n				Two primary weapons may be ta
	ken using Webknights 2 primaries mod.\n			\n			\n				AT Operator may choos
	e to use the Spartan Laser.\n			\n		\n	\n	\n		If playing as Colonial Polic
	e\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		T
	he improved Melee system can be configured by esc &gt\; options &gt\; cont
	rols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weap
	ons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		OP
	TRE medical items (Biogel\, Biofoam &amp\; Medigel) can be utilised and a
	re encouraged to be used.\n	\n	\n		3rd person will be enabled to allow eas
	ier use of some vehicles with tricky FOV. There is no restriction around t
	he use of 3rd person\; but I'd encourage you to try not to \"game\" the mi
	ssion by using it to exclusively peek corners etc\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment r
	ules unless otherwise specified remain in effect for this mission.\n\n\n\n
		RIFLES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, 
	M295\, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\
	n	SIDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\
	n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	HALO 3 Marine Gear:\n\n\n\n	\
	n		\n			\n				Quote\n			\n\n			\n				\n					Uniform: '31 Marine BDU\n				
		Vest: M52B\n					Helmets: CH255\n					Backpack: AN/PRC-527\, USNC Backpa
	ck\n					Example:\n				\n			\n		\n	\n\n\n\n	HALO Reach Marine Gear:\n\n\n\
	n	\n		\n			\n				Quote\n			\n\n			\n				\n					Uniform: Cross-Branch BDU\
	n					Vest: M52A\n					Helmets: CH252\, CH 255\, ECH252\n					Backpack: A
	N/PRC-527\, USNC Backpack\n					Example:\n				\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		MODSET LINK\n	\n\n\n\n	 \n\n
DTSTART:20240818T180000Z
DTEND:20240818T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Myth #1 (Crows Bridge) [1st Main]
DTSTAMP:20240802T075503Z
SEQUENCE:0
UID:1750-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	 \n\n\n\n	Yesterday our legion entered the village 
	of Crow's Bridge and halted there for the night.\n\n\n\n	We are just four 
	days march from the besieged city of Madrigal now\, and\n\n\n\n	with a lit
	tle luck should arrive there in time to prevent its capture by the enemy.\
	n\n\n\n	 \n\n\n\n	Shiver\, one of the Fallen Lords\, has been attacking t
	he city for two days\, but so far has been held back by its defenders.\n\n
	\n\n	We all know the battle for Madrigal will decide the fate of all the N
	orthern lands\, and that if it falls we will soon have nowhere to retreat 
	but the ocean.\n\n\n\n	 \n\n\n\n	Fearing for their safety\, the villagers
	 here pleaded with us to remain when we broke camp this morning.\n\n\n\n	N
	one of them understand yet what is happening\, but they have all seen the 
	refugees from the south\, and they are frightened.\n\n\n\n	Our officers se
	emed unsympathetic until the people returned with nine young pigs and ten 
	dozen loaves of bread.\n\n\n\n	Fifteen of us are to stay now\, perhaps to 
	fight boredom instead of the Fallen Lords\, and watch the bridge here for 
	two days...\n\n\n\n	 \n\n\n\n	Soldier of the Legion Journal Entry\, Wedne
	sday August 3\, Crow's Bridge\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	\n\n\
	n\n	1. Keep the peace in Town of Crows Bridge disruption and local unrest.
	\n\n\n\n	\n		Resolve disputes from the local citizenry and keep the peace.
	\n	\n	\n		Investigate the Apple Orchard to the southeast where there has b
	een reports of a disturbance.\n	\n\n\n\n	 \n\n\n\n	OBJ-1: Crow's Bridge.\
	n\n\n\n	Summary: The populace of Crow's Bridge has enlisted a passing deta
	chment of The Legion\, en route to Madrigal\, to provide protection for tw
	o days and investigate a disturbance at the nearby apple orchard. Although
	 The Dark has not reached this area\, the disturbance is suspected to be m
	erely bandits\, posing no significant danger to the town. Nonetheless\, to
	 boost the morale of the local peasantry\, your detachment will remain beh
	ind while the main force continues onwards. You are tasked with maintainin
	g peace in Crow’s Bridge and investigating the orchard before rejoining 
	the main force at Otter Ferry.\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	C
	IVILIANS: Civilians will be present within the Area of Operations.\n\n	RRR
	: Available at Legion Camps in the Valley.\n\n	ASSET RRR: NA.\n\n	RESPAWNS
	: Zeus Discretion will aim for 5x minutes between death and respawn to ens
	ure large reinforcement waves and per the theme.\n\n\n\n	 \n\n\n\n	++BRIE
	FING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavil
	y themed mission with elements taken from the Bungie Series Myth: The Fall
	en Lords The mission will be making use of the Arma 3 mods IFA3 AIO\, The
	 Empires of Old\, Operation Spearhead and Improved Melee System which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Those from Empires of
	 Old will be restricted per your chosen role. Tags for applicable roles 
	are being enforced and will not be different from standard slotting. Squa
	d Structure and PTLN structure have been changed to accommodate the theme 
	and structure of operations and warfare in the 15th to 16th Century. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Ra
	nk Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\
	n	\n\n\n\n	CPNY COMMAND SQUAD:\n\n\n\n	\n		CPNY Captain (PLTN TAGS ONLY\,
	 Officer) OPEN\n	\n	\n		CPNY Standard Bearer/2ic (PLTN 2ic/FAC TAGS\, Offi
	cer) @AntiMatter [Reg+]\n	\n	\n		CPNY Doctor (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		CPNY Doctor (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		CPNY D
	octor (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		CPNY Doctor (MEDIC TAGS\,
	 Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ABBOTT SQUAD MELEE:\n\n\n\n	\n		
	Abbott Squad Sergeant (SL TAGS\, Officer) OPEN\n	\n	\n		Abbott Squad Corp
	oral (TL TAGS\, NCO) OPEN\n	\n	\n		8x Abbott Squad Trooper: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	BASILISK SQUAD MELEE:\n\n\n\n	\n		Delta Squad Serge
	ant (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Corporal (TL TAGS\, NCO
	) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\
	n\n	CHIMERA SQUAD RANGED:\n\n\n\n	\n		Chimera Squad Sergeant (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Chimera Squad Corporal (TL TAGS\, NCO) OPEN\n	\n	\n
			8x Chimera Squad Handgunner: (on the day)\n	\n\n\n\n	 \n\n\n\n	DRAGON 
	SQUAD RANGED:\n\n\n\n	\n		Dragon Squad Sergeant (SL TAGS\, Officer) OPEN\
	n	\n	\n		Dragon Squad Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		8x Dragon Squ
	ad Handgunner: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++
	RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within the eq
	uipment list may be taken within the mission.\n	\n	\n		Short Range Radios 
	are prohibited mages and CPNY Captain are exempt.\n	\n	\n		Long Range Radi
	os are prohibited.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n	
		Melee Squad Sergeants pick which loadout their squad will take from in th
	e equipment section between Swordsmen and Halberdiers. Depending on prefer
	ence Corporals and Sergeants may keep original equipment or switch to thei
	r squad choice.\n	\n	\n		Players using two handed melee weapons or with th
	e flintlock ability may not take shields. \n	\n	\n		BFT and GPS systems wi
	ll be disabled/prohibited.\n	\n	\n		Players are allowed to carry two grena
	des. \n	\n	\n		Looting of enemy primary weapons is without Zeus permissio
	n is prohibited.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are perm
	itted whistles\, Bugles\, Fox horns\, and signalling equipment.\n	\n	\n		A
	ny Enemy Pistol looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation.\n	\n	\n		Scope
	d weapons are not permitted unless listed explicitly on the weapons list.\
	n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Potentially sens
	itive material may be shown in mission associated with the time period and
	 setting depicted.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carry
	 capacity of the equipment present within these missions squads are encou
	raged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equ
	ipment listed as Pending... are currently left out per the time period de
	picted in mission. As the campaign progresses more equipment will be intro
	duced.\n	\n	\n		To assist players in adapting to a setting where short ran
	ge radios are restricted and to help Squad Leads manage their elements the
	 following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	 \n\n\n\n	C
	PNY Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[EoO] Reikland Captain Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				[EoO] Reikland Captain Armor I.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				Any [EoO] Reikland.\n			\n			\n				[EoO] Burgundian Helm.\n		
		\n			\n				[EoO] Reiksguard Helmet I.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 Captain Sword I (Flintlock).\n			\n			\n				[EoO] Greatsword.\n			\n			\n
					[EoO] Footman Sword I.\n			\n			\n				[Eo1O] Warrior Priest Two-Handed
	 Warhammer.\n			\n		\n	\n\n\n\n	 \n\n\n\n	CPNY Standard Bearer:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Capta
	in Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland
	 Captain Armor I.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Any [EoO]
	 Reikland.\n			\n			\n				[EoO] Reiksguard Helmet I.\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[EoO] Stirl Banner.\n			\n			\n				[EoO] Tala Banner.\n			\n			\n
					[EoO] Sigma Banner.\n			\n		\n\n		\n			Launcher:\n		\n\n		\n			\n				B
	agpipes.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Sergeants:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Captain Garme
	nts I.\n			\n			\n				[EoO] Reikland Greatswordsman Garments I.\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland Militia Captain Armor I.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Reikland State-Troop
	er Hat I - IV.\n			\n			\n				[EoO] Empire Sallet Helmet I - IV.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				[EoO] Rapier I.\n			\n			\n				[EoO] Rapier II.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	Squad Corporal Melee:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Garments
	 I - VI.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Empire Armor I
	 - XV. \n			\n			\n				[EoO] Empire Militia Armored Vest I - II.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I -
	 IV.\n			\n			\n				[EoO] Empire Sallet Helmet I - IV.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[EoO] Footman Sword I - II.\n			\n			\n				[EoO] Morning Star.\
	n			\n			\n				[EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Corpora
	l Ranged:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	EoO] Reikland State-Trooper Garments I - VI.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[EoO] Handgunner Armor I - V.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n			
		[EoO] Landsknecht III.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[E
	oO] Empire Musket I - II.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			[EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Doctors:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Feudal Cultist.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[EoO] Witch Hunter Armor I.\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO
	] Rapier I.\n			\n			\n				[EoO] Rapier II.\n			\n		\n\n		\n			Facewear:\n
			\n\n		\n			\n				Plague Mask 1.\n			\n			\n				Plague Mask 2.\n			\n		\n
	\n		\n			Additional Equipment: \n		\n\n		\n			\n				Narthecium.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Swordsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Garments I - VI.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Empire Armor I - XV. \n			\n		
		\n				[EoO] Empire Militia Armored Vest I - II.\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n
					[EoO] Empire Sallet Helmet I - IV.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 Footman Sword I - II.\n			\n			\n				[EoO] Morning Star.\n			\n			\n				[
	EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Halberdiers:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Greatswordsm
	an Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland
	 Halberdier Armor I - II.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n				[EoO] Empire Sallet
	 Helmet I - IV.\n			\n			\n				[EoO] Burgundian Helm.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				[EoO] Halberd I - II. \n			\n		\n	\n\n\n\n	 \n\n\n\n	Handgunner
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Re
	ikland State-Trooper Garments I - VI.\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[EoO] Handgunner Armor I - V.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n				[EoO] 
	Landsknecht III.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[EoO] Emp
	ire Musket I - II.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Hearth Guard:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Stirland Militia Garment
	s I. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Militia Captain A
	rmor I.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Stirland Stat
	e Trooper Hat.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[EoO] Repea
	ter Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO] War Axe
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Warlock:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[EoO] Bright Wizard Garments I. \n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Bright Wizard Armor I. \n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Bright Wizard Helmet I. \n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[EoO] Flaming Sword.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Binoculars:\n		\n\
	n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n	
		\n\n		\n			 \n		\n\n		\n			Backpack: (Please refrain from bringing packp
	acks unless necessary per your role).\n		\n\n		\n			\n				Any matching.\n	
			\n		\n\n		\n			 \n		\n\n		\n			SR Radio:\n		\n\n		\n			\n				Talking St
	one.\n			\n		\n\n		\n			 \n		\n\n		\n			Squad Communications Equipment:\n
			\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n			\n		
			Fox Horn. \n			\n			\n				Bugle.\n			\n		\n\n		\n			 \n		\n\n		\n			Exp
	losives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				[Empire] Fi
	re Potion.\n			\n			\n				[Empire] Potion.\n			\n			\n				[EoO] Bomb.\n			
	\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n
		\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Requ
	est\n	\n	\n		Modset Download Link (Spearhead 1944 or Compatibility Patch R
	equired) \n	\n	\n		Size: 50GB.\n	\n\n\n\n	 \n\n
DTSTART:20240810T180000Z
DTEND:20240810T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	forum@fkgaming.eu
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	:forum@fkgaming.eu
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	D:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	:forum@fkgaming.eu
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	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - SLINGSHOT
DTSTAMP:20240724T082115Z
SEQUENCE:0
UID:1749-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION SLINGSHOT\n\n\n\n	KHOLO\, EQUINOX SYSTEM\n\n\n\
	n	GAMMA COMPANY\, ONI NAVSPECWAR SECTION III\n\n\n\n	\n\n\n\n	 ++MISSION 
	BRIEFING++\n\n\n\n	 \n\n\n\n	“Die? Don’t you know? Spartans Never D
	ie.” - Lieutenant Commander Kurt-051\n\n\n\n	\n\n\n\n	 \n\n\n\n	Missio
	n Summary:\n\n\n\n	2 months ago we lost the fight on Kholo. 3 weeks after 
	that the Covenant glassed the planet and we lost all communication with th
	e scattered forces we had left. Last week we learned the Covvies are still
	 maintaining a presence on the planet and an Oni Prowler picked up faint s
	ignals from an underground research centre that was sending a mayday signa
	l. Records show that the site was a repository for data looking into those
	 ancient ruins we've found on Colonies across space. For some unknown reas
	on\, the Covenant want that data and have been trying to get their hands o
	n it. \n\n	We can't risk a conventional deployment\; there's a Supercarri
	er lurking on the fringes of the system\; so the decision was made to depl
	oy Gamma Company in a Swift Strike mission. \n\n	Orders have come down fr
	om on high from ONI command. We're deploying from a pair of Prowler Frigat
	es using long-range stealth HEVs. Once dirtside\, resupply will be limited
	 and reinforcements even more so. But this is where Spartans excel. \n\n	
	Secure an LZ\; make your way to the target site. Secure any data you can a
	nd torch the rest On your way out disrupt Covenant operations near Karambi
	t Base. Extract will be by via Pelicans launched from the Prowlers. We onl
	y have one shot at this\, there is no room for error.\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	MAX MISSION SIZE OF 28 PLAYERS - ALL SLOTS RESERVABLE\n\n\n
	\n	THIS IS A 1x RESPAWN WAVE MISSION!\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		Spartan Force Commander (PLTN TAGS ONLY\, Officer) @Jer
	ichron\n	\n	\n		Spartan Force 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN
	\n	\n	\n		PLTN Spartan Corpsman (MEDIC TAGS\, Specialist) @SilentGunner
	13\n	\n	\n		PLTN Spartan Sniper (PRPHT TAGS\, Specialist) @AntiMatter\n
		\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Spartan Squad Lead (SL TAGS\, Of
	ficer) @Legendo\n	\n	\n		Alpha Spartan Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		1x Alpha Spartan Squad Machine Gunner: @Garfield
	\n	\n	\n		3x Alpha Spartan-III: @TheSalader\, @Mingy\, @LurkerOne\n	\n	
	\n		Alpha Spartan Squad Team Leader (TL TAGS\, NCO) @Eaglestrike NO TAGS
	\n	\n	\n		1x Alpha Spartan  AT Operator: @Tripl\n	\n	\n		3x Alpha Sparta
	n-III: @Silberjojo\, @Yung_Cider\, OPEN\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n
		\n		Bravo Spartan Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo S
	partan Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo 
	Spartan Squad Machine Gunner: OPEN\n	\n	\n		3x Bravo Spartan-III: OPE
	N\, OPEN\, OPEN\n	\n	\n		Bravo Spartan Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Bravo Spartan AT Operator: OPEN\n	\n	\n		3x Bravo S
	partan-III: OPEN\, OPEN\, OPEN\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from the Operation Trebuchet and OpT
	re First Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; s
	ee below.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handheld G
	renade Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose on
	e of two types of uniform/equipment. This will either be the Hao Reach ver
	sion of Marines or the Halo 3 version. See below for details &amp\; exampl
	es.\n	\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT bu
	t is permitted to be used like MAT.\n	\n	\n		Magazine size limit is raised
	 to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)\n	
	\n	\n		EMP grenades can be taken for Underslung grenade launchers - limite
	d to 3 per GL.\n	\n	\n		Thermal scopes are permitted if operating as a DMR
	 or Prophet element - usual magnification rules apply.\n	\n	\n		122mm thro
	wable explosives are not permitted.\n	\n	\n		Throwable explosives/incendia
	ries/Molotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are
	 permitted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited un
	less playing as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Spe
	cial Forces (ODSTs and Spartans) have the following rules:\n		\n			\n				O
	ne MG per squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two
	 primary weapons may be taken using Webknights 2 primaries mod.\n			\n			\
	n				AT Operator may choose to use the Spartan Laser.\n			\n		\n	\n	\n		If
	 playing as Colonial Police\, riot shield primaries may be taken.\n	\n\n\n
	\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by es
	c &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Me
	lee.\n	\n	\n		Propaganda and other potentially sensitive material may be s
	hown in mission associated with the time period and governments depicted.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n	\n		To assist medics with the lower carry capacity of the eq
	uipment present within these missions squads are encouraged to carry incr
	eased Medical Fluid EG: Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++
	EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherw
	ise specified remain in effect for this mission.\n\n\n\n	RIFLES/PRIMARIES 
	- permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\
	, M7 (Full ODST M7 upgrades may be taken)\, MA32\, MA37\, MA3A\, MA40\, MA
	5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\,
	 M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\, M247H\n	\n\n\n\n	S
	PARTAN GEAR:\n\n\n\n	Mjolnir Undersuit\n\n	Any choice of Spartan III armou
	rs (please note that there is a \"HUMAN\" and \"SPARTAN\" variant - use th
	e spartan one (this changes the sizing of the model)\n\n\n\n	 \n\n\n\n	--
	EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSE
	T LINK\n	\n\n
DTSTART:20240804T180000Z
DTEND:20240804T203000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #8 [1st Main]
DTSTAMP:20240720T052221Z
SEQUENCE:0
UID:1748-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\"Therefore I say yes\,
	 I am a collaborator. We must all collaborate\, willingly\, eagerly\, if w
	e expect to reap the benefits of unification...And reap we shall.\"\n\n\n\
	n	—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.\n\
	n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	Overwatch Transhuman Arm\, Civil Prot
	ection\, Elite.\n\n\n\n	1. Secure City 18.\n\n\n\n	\n		Eliminate Resistanc
	e Activity centres in City 18.\n	\n	\n		Sweep and Secure Urban and Industr
	ial Zones.\n	\n	\n		Respond to directives from Overwatch Control.\n	\n\n\n
	\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	T
	his will be a heavily themed mission with elements taken from the Half Lif
	e Game Series The mission will be making use of the Arma 3 mods Half-Life
	 2: EOTRC\, Half Life: Our Benefactors\, Improved Melee System and oth
	ers which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Half Life
	 based weaponry as well as some supplementary options and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\n
		++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\
	n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD (Elite)\n\n\n\n	\n		PLTN
	 OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) @Melo [Reg+]\n	\n	\n	
		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPH
	A SQUAD (Overwatch)\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN
	\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF (Squad C
	onfig #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad Config #
	2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Civil Protection)\n\n\n\n	\n		Bravo S
	quad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TA
	GS\, Specialist) Azulares [Unqualified Minds]\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (o
	n the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the da
	y)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ELITE)\n\n\n\n	\n		Delta Squa
	d Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, N
	CO) @Veagance\n	\n	\n		Delta Squad APF (Squad Config #1)  (on the day)\n
		\n	\n		Delta Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		
	3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Overwatch Ass
	assin Team (PRHT)\n\n\n\n	\n		PRHT Spotter (PRHT Spotter Tags\, Officer) O
	PEN\n	\n	\n		PRHT Sniper (PRHT Sniper Tags\, Officer) @AntiMatter\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP\, Resistance)\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, H
	alf Life: Our Benefactors and  mods may be used within the mission.\n	\
	n	\n		Only one Molotov cocktail may be carried by individual riflemen at a
	ny given time.\n	\n	\n		OTA may take 4x Combine Batteries from the Our B
	enefactors mod for replenishing armor during mission.\n	\n	\n		CP may tak
	e 4x armor plates from the Our Benefactors mod for replenishing armor dur
	ing mission.\n	\n	\n		Elite may take 4x Combine Batteries from the Our B
	enefactors mod for replenishing armor during mission.\n	\n	\n		All players
	 may take 2x Stim Packs from the Our Benefactors mod for replenishing heal
	th during mission.\n	\n	\n		Resistance may take 4x Combine Batteries or Ar
	mor plates from the Our Benefactors mod for replenishing health during mis
	sion.\n	\n	\n		AR-2s and SMG 4.6mms are to be treated as Grenade Launcher
	s only if ammunition for the under slung attachment is taken. Those allowe
	d to take under slung ammunition is designated by SLs as in standard FK Mi
	ssions (Elite squads are Exempt from this Rule).\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet
	 can be used to bayonet enemies by use of the improved Melee system Butt
	stock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equi
	pment and to take into account the settings tone Third Person will be allo
	wed for use in these missions. \n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Half Life universe will be playe
	d throughout the mission.\n	\n	\n		Keybinds for Half Life: Our Benefactor
	s and Webknight's Melee may be found under Options -&gt\; Controls -&gt\;
	 Configure Addons -&gt\; Our Benefactors &amp\;&amp\; Webknights's Melee.\
	n	\n	\n		Delta (Elite) Squad will only be formed if both Bravo and Alpha s
	quads are filled\, and there are enough players present (16+). However\, i
	f the total number of players exceeds 23+\, there will be a limit on the n
	umber of players assigned to Delta Squad\, and the remaining players will 
	be allocated to other squads.\n	\n	\n		Resistance should create two loadou
	ts for the mission one to blend in with the civilian populace and one to s
	witch to in the event of fighting breaking out.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n	\n	\n		Tags after each piece of equipment indicate which class of so
	ldier may take each item. (CP - Civil Protection Units\, OTA- Overwatch Tr
	anshuman Arm\, Elite and Resistance).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n
			\n			Backpack:\n		\n\n		\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	Squad Leads (CP\, OTA\, Elite)\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n
					[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil 
	Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, R
	ed). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Part
	s. (OTA).\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n
				\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				He
	avy Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(
	HL:A) Ordinal Helmet. (OTA).\n			\n			\n				[Combine] Overwatch Helmet (El
	ite). (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\
	, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, E
	lite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\
	, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads (CP\, OTA\, Elite)\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Ov
	erwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite)
	. (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n		
			C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] O
	verwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ba
	llistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n		
		\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Command 
	Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OT
	A\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (
	CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. 
	(CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n\n\n\n	Medi
	cs (CP\, OTA\, Elite)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Ov
	erwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Protection
	 Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n	
				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n		
		\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch He
	lmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1.
	 (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (O
	TA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG.
	 (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Matc
	h 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen (CP\, OTA\, Elite)\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch
	 Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elit
	e)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 T
	rench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatc
	h Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic
	 Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier
	 Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)
	\n			\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				AR-2. (OTA\, Elite) \n			\n			\n				AR-1. (OTA\, Elite)
	\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, C
	P)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n
			\n	\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					(HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\
	n			\n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS
	-12. \n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Re
	strictions:\n		\n\n		\n			\n				Please choose only one combination of unif
	orms\, vests\, and helmets from the available options. For example\, you c
	an select only CP\, Elite\, or Assasin. This will ensure uniformity withi
	n the group while still providing you with options for sub-faction choices
	.\n			\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Unif
	orm (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n	
				(HL:B) Assasin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (El
	ite). (Elite)\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B)
	 Assasin parts 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest
	. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch
	 Helmet (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			
	\n				(HL:B) Assasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n	
			\n			\n				Elite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-
	2. \n			\n			\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPA
	S-12. \n			\n			\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT
	:\n			\n\n			\n				\n					None.\n				\n			\n\n			\n				MAT:\n			\n\n			\n	
				\n					None.\n				\n			\n\n			\n				HAT:\n			\n\n			\n				\n					None.\
	n				\n			\n\n			\n				LR Backpack:\n			\n\n			\n				\n					(HL:A) Ordinal
	 Backpack. (OTA\, Elite)\n				\n				\n					Any Radio Backpack in color bla
	ck. (CP)\n				\n				\n					Any Radio Backpack in matching camo (Resistance
	)\n				\n			\n\n			\n				Utility:\n			\n\n			\n				\n					Armour Plate. (
	CP\, Resistance)\n				\n				\n					Combine Battery. (OTA\, Elite)\n				\n
					\n					Stim Dose (OTA\, Elite\, CP\, Resistance)\n				\n			\n\n			\n		
			Melee:\n			\n\n			\n				\n					Stun Stick. (CP\, OTA\, Elite)\n				\n	
				\n					Crowbar (Resistance)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n
			Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	
	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20240727T180000Z
DTEND:20240727T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #7 [1st Main]
DTSTAMP:20240709T070833Z
SEQUENCE:0
UID:1747-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Overwatch ac
	knowledges critical exogen breach. Airwatch augmentation force dispatched 
	and inbound. \n\n\n\n	Hold for reinforcement...\n\n\n\n	 \n\n\n\n	Objecti
	ves:\n\n\n\n	Overwatch Transhuman Arm.\n\n\n\n	1. Secure Logistical Infras
	tructure of Relay Station 1.\n\n\n\n	\n		Defend Relay Station 5 against An
	tlion attack.\n	\n	\n		Reactivate perimeter restrictors.\n	\n	\n		Locate a
	nd eliminate Antlion Nests.\n	\n	\n		Investigate possible resistance invol
	vement.\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMM
	ARY: \n\n\n\n	This will be a heavily themed mission with elements taken f
	rom the Half Life Game Series The mission will be making use of the Arma 3
	 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Half Life based weaponry as well as some supplementary options and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Ra
	nk Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n
	\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD: (Elite)\
	n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) OPEN\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA S
	QUAD (Overwatch)\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) Azulares [Unqualified
	 Minds]\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Phenosi [Unqual
	ified Minds]\n	\n	\n		Alpha Squad APF (Squad Config #1)  (on the day)\n	
	\n	\n		Alpha Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3
	x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO
	 SQUAD (Overwatch)\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo
	 Squad Team Leader (TL TAGS\, NCO) ShaphiraPanda [Unqualified Minds]\n	\n	
	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Bravo Squad
	 WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3x Bravo Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	D
	ELTA SQUAD (ELITE)\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad APF (Squad Co
	nfig #1)  (on the day)\n	\n	\n		Delta Squad WallHammer (Squad Config #
	2)  (on the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	Strider (KNGT 1-1):\n\n\n\n	\n		KNGT Strider/Lead (KNGT Com
	mander Tags\, Officer) @colt92\n	\n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elit
	e\, CP\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and
	 equipment from Half-Life 2: EOTRC\, Half Life: Our Benefactors and  m
	ods may be used within the mission.\n	\n	\n		Only one Molotov cocktail may
	 be carried by individual riflemen at any given time.\n	\n	\n		OTA may ta
	ke 4x Combine Batteries from the Our Benefactors mod for replenishing arm
	or during mission.\n	\n	\n		CP may take 4x armor plates from the Our Ben
	efactors mod for replenishing armor during mission.\n	\n	\n		Elite may ta
	ke 4x Combine Batteries from the Our Benefactors mod for replenishing arm
	or during mission.\n	\n	\n		All players may take 2x Stim Packs from the Ou
	r Benefactors mod for replenishing health during mission.\n	\n	\n		Resista
	nce may take 4x Combine Batteries or Armor plates from the Our Benefactors
	 mod for replenishing health during mission.\n	\n	\n		AR-2s and SMG 4.6mm
	s are to be treated as Grenade Launchers and issued to in the same manner 
	by SLs as in standard FK Missions (Elite squads are Exempt from this Rule
	).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		Th
	e improved Melee system can be configured by esc &gt\; options &gt\; contr
	ols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapo
	ns with an attached bayonet can be used to bayonet enemies by use of the
	 improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To 
	assist with some of the equipment and to take into account the settings to
	ne Third Person will be allowed for use in these missions. \n	\n	\n		Thos
	e streaming or inclined to listen should be aware that music from the Half
	 Life universe will be played throughout the mission.\n	\n	\n		Keybinds fo
	r Half Life: Our Benefactors and Webknight's Melee may be found under Op
	tions -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Benefactors &amp\
	;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) Squad will only be form
	ed if both Bravo and Alpha squads are filled\, and there are enough player
	s present (16+). However\, if the total number of players exceeds 23+\, th
	ere will be a limit on the number of players assigned to Delta Squad\, and
	 the remaining players will be allocated to other squads.\n	\n	\n		Resista
	nce should create two loadouts for the mission one to blend in with the ci
	vilian populace and one to switch to in the event of fighting breaking out
	.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \
	n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise specified rem
	ain in effect for this mission.\n	\n	\n		Tags after each piece of equipmen
	t indicate which class of soldier may take each item. (CP - Civil Protecti
	on Units\, OTA- Overwatch Transhuman Arm\, Elite and Resistance).\n	\n\n\n
	\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(H
	L:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) 
	Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				(HL:A) Or
	dinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			
	\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Mat
	ch 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP\, OTA\, Elite):\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal
	 Uniform. (OTA).\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Eli
	te)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 
	Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n				[Combine] Overwatch
	 Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic 
	Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OTA).\n			\n			\n				[
	Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Command Unit Mas
	k. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elit
	e)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			
	\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n		
		\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Te
	am Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Unif
	orm (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n	
			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				
	[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n
				\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OT
	A)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n	
				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SM
	G 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				
	HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n
	\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch
	 Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Protection Unifor
	m. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Com
	bine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\
	n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (E
	lite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\,
	 Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, El
	ite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\,
	 Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			
	\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civi
	l Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\,
	 Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwat
	ch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n	
			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\
	n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Civil Prot
	ection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (
	OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm.
	 (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SM
	G. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n\n\n\n	A
	PF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) 
	APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) APF Ves
	t. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Combine APF Hea
	dgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				APF Machinegun.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n			\n				(HL:A) Char
	ger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Co
	mbine Charger Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	APF Combine Charger Shotgun.\n			\n			\n				SPAS-12. \n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n		\n\n		\n			
	\n				Please choose only one combination of uniforms\, vests\, and helmets
	 from the available options. For example\, you can select only CP\, Elite
	\, or Assasin. This will ensure uniformity within the group while still pr
	oviding you with options for sub-faction choices.\n			\n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\
	n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Assasin Uniform 
	2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n	
				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin parts 2.\n			\n		
		\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n	
			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) Assasin Helmet
	 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n			\n				Elite Officer 
	Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				(HL) A
	ssasin Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			\n				AR-1. 
	\n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n			\n				HEAV
	Y SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipme
	nt:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT:\n			\n\n			\n				\n					N
	one.\n				\n			\n\n			\n				MAT:\n			\n\n			\n				\n					None.\n				\n			\
	n\n			\n				HAT:\n			\n\n			\n				\n					None.\n				\n			\n\n			\n				LR B
	ackpack:\n			\n\n			\n				\n					(HL:A) Ordinal Backpack. (OTA\, Elite)\n	
				\n				\n					Any Radio Backpack in color black. (CP)\n				\n				\n					
	Any Radio Backpack in matching camo (Resistance)\n				\n			\n\n			\n				Ut
	ility:\n			\n\n			\n				\n					Armour Plate. (CP\, Resistance)\n				\n			
		\n					Combine Battery. (OTA\, Elite)\n				\n				\n					Stim Dose (OTA\,
	 Elite\, CP\, Resistance)\n				\n			\n\n			\n				Melee:\n			\n\n			\n				\
	n					Stun Stick. (CP\, OTA\, Elite)\n				\n				\n					Crowbar (Resistan
	ce)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240720T180000Z
DTEND:20240720T203000Z
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	forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:THE FIRST TIBERIUM WAR\, TEMBELAN RESEARCH STATION
DTSTAMP:20240615T210539Z
SEQUENCE:0
UID:1742-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="UNREALARCLITE":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	TEMBELAN ISLAND\, PACIFIC OCEAN\n\n\n
	\n	23RD RAVAN BRIGADE\n\n\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	We have
	 waited centuries for this moment. The rivers will flow with the blood of 
	those who oppose us.\n\n	- Kane\n\n\n\n	Mission Overview:\n\n\n\n	Good mor
	ning\, Platoon\n\n\n\n	Today we are going to invade the Island of Tembelan
	 which Nod forces have set up a Research facility and training center.\n\n
	\n\n	Tembelan has so far been free of any tiberium infection since the sta
	rt of our war with NOD. Unfortunately they have taken up a residence there
	 and used propaganda in an attempt to convince the population of Tiberiums
	 value and oppose our mission to contain it.\n\n\n\n	Your task is to take 
	that facility out of action and free the island from NOD's influence.\n\n\
	n\n	 \n\n\n\n	AERIEL RECON OF FACILITY:\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	NOD has an outpost next to the sea that we may capture for our own e
	nds\, Therefore that shall be our first target as we will be ingressing vi
	a boats.\n\n\n\n	 \n\n\n\n	AERIEL RECON OF OUTPOST:\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	There are SAM sites deployed over the island that will c
	ome online once they have detected our planes assaulting the outpost. Air 
	support will likely be unavailable until most of them are destroyed\n\n\n\
	n	Beware that NOD may have developed technology that we currently do not u
	nderstand and may be used against us during this mission.\n\n\n\n	\n\n	Mis
	sion Objectives:\n\n\n\n	Assault the NOD outpost by sea and capture it for
	 our use\n\n\n\n	Hold the base against possible NOD counter-attacks\n\n\n\
	n	Make your way to the NOD research facility\n\n\n\n	Destroy any SAM sites
	 encountered on the way.\n\n\n\n	Breach the research facility and acquire 
	any intel or rescue any potential captives\n\n\n\n	\n\n	GOOD LUCK GENTLEME
	N\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will b
	e a heavily themed mission based on the Command and Conquer universe using
	 a custom modset\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	 \n\n\n\n	\n\n
		 \n\n\n\n	Co-Zeus: OPEN\n\n	Co-Zeus: OPEN\n\n\n\n	 \n\n\n\n	Platoon com
	mand Unit:\n\n\n\n	\n\n	Platoon HQ (PLTN Tags): OPEN\n\n	Platoon 2ic (PLTN
	 2ic Tags): OPEN\n\n	Platoon RTO (RTO Tags): OPEN\n\n	Platoon Engineer (Do
	ubles as Medic) (Medic Tags): OPEN\n\n\n\n	\n\n	Alpha:\n\n	\n\n	Alpha Squa
	d Lead (SL Tags) OPEN\n\n	Alpha Squad Medic (Medic Tags) OPEN\n\n	Alpha Sq
	uad Team Leader (TL Tags) OPEN\n\n	Alpha Squad Autorifleman : (on the day)
	\n\n	2x Alpha Squad Rifleman: (on the day)\n\n	Alpha Squad Team Leader (TL
	 Tags) OPEN\n\n	Alpha Squad Autorifleman : (on the day)\n\n	2x Alpha Squad
	 Rifleman: (on the day)\n\n	 \n\n	\n\n	Bravo:\n\n\n\n	\n\n	Bravo Squad Le
	ad (SL Tags) OPEN\n\n	Bravo Squad Medic (MEDIC Tags) OPEN\n\n	Bravo Squad 
	Team Leader (TL Tags) OPEN\n\n	Bravo Squad Autorifleman : (on the day)\n\n
		2x Bravo Squad Rifleman: (on the day)\n\n	Bravo Squad Team Leader (TL Tag
	s) OPEN\n\n	Bravo Squad Autorifleman : (on the day)\n\n	2x Bravo Squad Rif
	leman: (on the day)\n\n\n\n	\n\n	Charlie:\n\n\n\n	\n\n	Charlie Squad Lead 
	(SL Tags) OPEN\n\n	Charlie Squad Medic (Medic Tags) OPEN\n\n	Charlie Squad
	 Team Leader (TL Tags) OPEN\n\n	Charlie Squad Autorifleman : (on the day)\
	n\n	2x Charlie Squad Rifleman: (on the day)\n\n	Charlie Squad Team Leader 
	(TL Tags) OPEN\n\n	Charlie Squad Autorifleman : (on the day)\n\n	2x Charli
	e Squad Rifleman: (on the day)\n\n\n\n	\n\n	Knight  (X-66 Mammoth Tank):\
	n\n\n\n	\n\n	Commander (Commander Tags) AntiMatter (No Tags)\n\n	Gunner (G
	unner Tags) Bashfulvideos (No Tags)\n\n	Driver (Driver Tags) Open\n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	Equip
	ment: \n\n	No Night vision devices\n\n	Equipment list provided below.\n\n
		Players can choose any Bluefor weapon that is within FK rules.\n\n	Player
	s may use the two secondary weapons mod to carry a Knife and a pistol. The
	 two primary weapons mod can be used to loot enemy primary weapons when am
	mo is low.\n\n	One person per squad may take a shotgun as an additional pr
	imary and one person may take an M32 grenade launcher. (7 mags max for GL 
	and is treated as underbarrel)  \n\n	No Looting of Special units (You wil
	l know them when you see them)\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n
		++NOTES++\n\n\n\n	The improved Melee system can be configured by esc &gt\
	; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n
	\n	Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n\n	The default keybinds for the two Primary/Secondary weapon mods are 4 
	and 5 respectively\, Be sure to check your keybinds\n\n\n\n	--NOTES--\n\n\
	n\n	\n\n	++EQUIPMENT++ \n\n\n\n	\n\n	Uniform: Battledress Uniform (Desert
	) \, Hot Weather Uniform (Desert)  (Any version can be used)\n\n	Vest : [
	US] PASGT (Desert) (any version\, Try to fit your role)\n\n	Helmet : Any D
	esert Helmet from the S&amp\;S New Wave Mod\n\n	Backpack : Any Backpack fr
	om the S&amp\;S &amp\; New Wave Mods (Try to fit your role)\n\n\n\n	--EQUI
	PMENT--\n\n	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkser
	vers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mission
	 File: VGWars_Tembelan_Station.Tembelan\n	\n	\n		Modset (VG Wars v1)\n	\n\
	n
DTSTART:20240713T180000Z
DTEND:20240713T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - DATA BREACH
DTSTAMP:20240706T092929Z
SEQUENCE:0
UID:1746-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	DATA BREACH\n\n\n\n	GAO\, CORDOBA SYSTEM\n\n\n\n	23rd SEC
	URITY BRIGADE\, VII CORDOBA ARMY COMMAND\n\n\n\n	\n\n\n\n	 ++MISSION BRIE
	FING++\n\n\n\n	\"You had the chance to be afraid before you joined my belo
	ved corps!\" - Sergeant Major Avery Jonhnson\n\n\n\n	\n\n\n\n	Mission Summ
	ary:\n\n\n\n	The 23rd were deployed to the Central Zone of Gao following i
	ncreased Insurrectionist activity 2 years ago. It's been a campaign of gue
	rrilla warfare and some pitched battles but we've managed to secure  Gree
	n Zones that are relatively safe around the major population centres and m
	ilitary installations. 4 days ago\, that all came to nothing as a Covenant
	 splinter fleet appeared in the system. They wiped out the picket ships an
	d eradicated the small defence installations orbiting the planet. Boarding
	 parties assaulted the Orbital Elevator\; and the 17th have been fighting 
	non-stop for 4 days to try and keep control of it. They're on the verge of
	 losing the orbital installation and reinforcements are spread thin. Yeste
	rday the Covvies started making landfall across the planet\; but there's b
	een no concentrated thrust towards any one area as of yet. Command are rel
	uctant to deploy away from the civilians\; and we've been busy marshalling
	 people towards evacuation zones.\n\n\n\n	At 21:00 local time\, the forwar
	d elements of VI Fleet Group are estimated to arrive in system. It won't b
	e much\, 2 squadrons of Frigates\, but it should be enough to make an open
	ing to allow for some ODSTs to deploy and reinforce key areas. The rest of
	 the fleet is a day behind\, and once they arrive we should be set to laun
	ch some major counter attacks.\n\n	Until that time\, your Company is order
	ed to hold downtown - specifically the CMA/ONI building. Most of the key p
	ersonnel have been evacuated to blast shelters already\; but the AI which 
	are shredding data need more time to complete their work and safeguard oth
	er worlds. We've also learned that there's a Slipspace testing site at the
	 shipbreaking yards which may not have wiped all navigation data from thei
	r data centre. As soon as possible\, you need to break through the hostile
	 lines and enact the Cole Protocol with this data. The Covenant cannot be 
	allowed to find our other colonies\; or even Earth\; God forbid.\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\
	, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\
	n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC 
	(PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squa
	d Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leade
	r (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squa
	d Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistan
	t: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:
	\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charl
	ie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on t
	he day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day
	)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Ch
	arlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS+
	+\n\n\n\n	\n		Only Weapons and equipment from the Operation Trebuchet and 
	OpTre First Contact mods are permitted.\n	\n	\n		Weapon list is in effect\
	; see below.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handhel
	d Grenade Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose
	 one of two types of uniform/equipment. This will either be the Hao Reach 
	version of Marines or the Halo 3 version. See below for details &amp\; exa
	mples.\n	\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT
	 but is permitted to be used like MAT.\n	\n	\n		Magazine size limit is rai
	sed to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
	\n	\n	\n		EMP grenades can be taken for Underslung grenade launchers - lim
	ited to 3 per GL.\n	\n	\n		Thermal scopes are not permitted unless playing
	 as PROPHET element.\n	\n	\n		122mm throwable explosives are not permitted
	.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 pe
	r person.\n	\n	\n		HUDs (from OPTRE) are permitted and encouraged.\n	\n	\n
			Explosive ammunitions is prohibited unless playing as a PROHPET element 
	(separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs and Spartans) h
	ave the following rules:\n		\n			\n				One MG per squad may be exchanged f
	or the M247H Heavy MG\n			\n			\n				Two primary weapons may be taken usin
	g Webknights 2 primaries mod.\n			\n		\n	\n	\n		If playing as Colonial Pol
	ice\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n	
		The improved Melee system can be configured by esc &gt\; options &gt\; co
	ntrols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda
	 and other potentially sensitive material may be shown in mission associat
	ed with the time period and governments depicted.\n	\n	\n		Primary Weapons
	 with an attached bayonet can be used to bayonet enemies by use of the i
	mproved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To ass
	ist medics with the lower carry capacity of the equipment present within 
	these missions squads are encouraged to carry increased Medical Fluid EG: 
	Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	No
	te: FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n\n\n\n	RIFLES/PRIMARIES - permitted for all rifl
	emen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\, M7\, MA32\, MA37\, MA3
	A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\n
			M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n
	\n	HALO 3 Marine Gear:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: '31 Mar
	ine BDU\n			Vest: M52B\n			Helmets: CH255\n			Backpack: AN/PRC-527\, USNC
	 Backpack\n			Example:\n		\n	\n\n\n\n	HALO Reach Marine Gear:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform: Cross-Branch BDU\n			Vest: M52A\n			Helmet
	s: CH252\, CH 255\, ECH252\n			Backpack: AN/PRC-527\, USNC Backpack\n			E
	xample:\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom M
	ission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n	
		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n\n\n	 \n\n
DTSTART:20240712T180000Z
DTEND:20240712T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #6 [1st Main]
DTSTAMP:20240628T142954Z
SEQUENCE:0
UID:1744-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	\"Instinct is inextricably bound to unreasoning impuls
	es\, and today we clearly see its true nature. Instinct has just become aw
	are of its irrelevance\, and like a cornered beast\, it will not go down w
	ithout a bloody fight..\"\n\n\n\n	—Dr. Wallace Breen - Interim Administr
	ator of Earth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Overw
	atch acknowledges critical exogen breach. Airwatch augmentation force disp
	atched and inbound. \n\n\n\n	Hold for reinforcement...\n\n\n\n	 \n\n\n\n	
	Objectives:\n\n\n\n	Overwatch Transhuman Arm.\n\n\n\n	1. Secure Logistical
	 Infrastructure of Relay Station 1.\n\n\n\n	\n		Eliminate Zen Infestation 
	in Port Area.\n	\n	\n		Eliminate Head Crab Infestation in Residential Area
	.\n	\n	\n		Investigate damage to rail infrastructure.\n	\n	\n		Investigate
	 possible resistance involvement.\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mis
	sion with elements taken from the Half Life Game Series The mission will b
	e making use of the Arma 3 mods Half-Life 2: EOTRC\, Half Life: Our Bene
	factors\, Improved Melee System and others which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Half Life based weaponry as well as some s
	upplementary options and will be restricted per your chosen role. Tags fo
	r applicable roles are being enforced and will not be different from stan
	dard slotting. Squad Structure and PTLN structure have been changed to ac
	commodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\
	n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLT
	N COMMAND SQUAD:\n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY
	\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OP
	EN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\
	n	\n\n\n\n	ALPHA SQUAD (Overwatch):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Sq
	uad APF (Squad Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer 
	(Squad Config #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch)\n\n\n\n	\n	
		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n	\n	
	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3x B
	ravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD (Overwatch)\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) 
	OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n
			Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad AP
	F (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallHammer (Squ
	ad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the
	 day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELITE)\n\n\n\n	
	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team Leader (TL 
	TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)  LOCKED\n	
	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\n	\n		3x Delt
	a Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Overwatch Hunter 
	Team (KNGT):\n\n\n\n	\n		KNGT Hunter/Lead (KNGT Commander Tags\, Officer) 
	OPEN\n	\n	\n		KNGT Hunter (Reg+\, Officer) @TheSalader\n	\n\n\n\n	--SLOTTI
	NG--\n\n\n\n	(OTA\, Elite\, CP\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Life: O
	ur Benefactors and  mods may be used within the mission.\n	\n	\n		Only 
	one Molotov cocktail may be carried by individual riflemen at any given ti
	me.\n	\n	\n		OTA may take 4x Combine Batteries from the Our Benefactors 
	mod for replenishing armor during mission.\n	\n	\n		CP may take 4x armor 
	plates from the Our Benefactors mod for replenishing armor during mission
	.\n	\n	\n		Elite may take 4x Combine Batteries from the Our Benefactors 
	mod for replenishing armor during mission.\n	\n	\n		All players may take 2
	x Stim Packs from the Our Benefactors mod for replenishing health during m
	ission.\n	\n	\n		Resistance may take 4x Combine Batteries or Armor plates 
	from the Our Benefactors mod for replenishing health during mission.\n	\n	
	\n		AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issue
	d to in the same manner by SLs as in standard FK Missions (Elite squads ar
	e Exempt from this Rule).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	
	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Half Life universe will be played throughout the missio
	n.\n	\n	\n		Keybinds for Half Life: Our Benefactors and Webknight's Mele
	e may be found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\
	; Our Benefactors &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) 
	Squad will only be formed if both Bravo and Alpha squads are filled\, and 
	there are enough players present (16+). However\, if the total number of p
	layers exceeds 23+\, there will be a limit on the number of players assign
	ed to Delta Squad\, and the remaining players will be allocated to other s
	quads.\n	\n	\n		Resistance should create two loadouts for the mission one 
	to blend in with the civilian populace and one to switch to in the event o
	f fighting breaking out.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPME
	NT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless 
	otherwise specified remain in effect for this mission.\n	\n	\n		Tags after
	 each piece of equipment indicate which class of soldier may take each ite
	m. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\, Elite an
	d Resistance).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\
	n		\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads 
	(CP\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatc
	h Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (
	CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n
					[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n	
			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (
	CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. 
	(OTA).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n		
		\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n		
			SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n
					HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[
	Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Prote
	ction Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). 
	(CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest
	. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			
	\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy
	 Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:
	A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite
	). (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, E
	lite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elit
	e\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, E
	lite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n
				\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n
					[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic 
	Civil Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (O
	TA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n		
			Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combi
	ne] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP
	)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			
	\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n
					SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\
	n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Un
	iform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\
	n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Tren
	ch Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch V
	est (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Ve
	st. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier He
	lmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n	
			\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n		
		\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n
				\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n
		\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	(HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP
	 Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			
	\n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS-12.
	 \n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restri
	ctions:\n		\n\n		\n			\n				Please choose only one combination of uniforms
	\, vests\, and helmets from the available options. For example\, you can s
	elect only CP\, Elite\, or Assasin. This will ensure uniformity within th
	e group while still providing you with options for sub-faction choices.\n	
			\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform 
	(Elite). (Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(
	HL:B) Assasin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n		
		\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite)
	. (Elite)\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Ass
	asin parts 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (C
	P)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helm
	et (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n			
		(HL:B) Assasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n	
			\n				Elite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-2. \
	n			\n			\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12
	. \n			\n			\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT:\n	
			\n\n			\n				\n					None.\n				\n			\n\n			\n				MAT:\n			\n\n			\n				\
	n					None.\n				\n			\n\n			\n				HAT:\n			\n\n			\n				\n					None.\n			
		\n			\n\n			\n				LR Backpack:\n			\n\n			\n				\n					(HL:A) Ordinal Bac
	kpack. (OTA\, Elite)\n				\n				\n					Any Radio Backpack in color black. 
	(CP)\n				\n				\n					Any Radio Backpack in matching camo (Resistance)\n	
				\n			\n\n			\n				Utility:\n			\n\n			\n				\n					Armour Plate. (CP\,
	 Resistance)\n				\n				\n					Combine Battery. (OTA\, Elite)\n				\n				
	\n					Stim Dose (OTA\, Elite\, CP\, Resistance)\n				\n			\n\n			\n				Me
	lee:\n			\n\n			\n				\n					Stun Stick. (CP\, OTA\, Elite)\n				\n				\
	n					Crowbar (Resistance)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Na
	me: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		
	Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n
DTSTART:20240706T180000Z
DTEND:20240706T203000Z
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	um@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #5 [1st Main] TvTvE
DTSTAMP:20240619T063135Z
SEQUENCE:0
UID:1743-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\"Therefore I say yes\, I am a collaborato
	r. We must all collaborate\, willingly\, eagerly\, if we expect to reap th
	e benefits of unification...And reap we shall.\"\n\n\n\n	—Dr. Wallace Br
	een - Interim Administrator of Earth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	\"Attention ground units.\n\n\n\n	Civil Unrest Detected in local co
	mmunity.\n\n\n\n	Code: Isolate\, excise\, cauterize.\n\n\n\n	Civil Protect
	ion: Deploy containment teams.\n\n\n\n	Reinforcement squads: Administer im
	mediate response.\n\n\n\n	Non-compliant elements: Neutralize.\n\n\n\n	Repo
	rt deviations to Overwatch Command.\n\n\n\n	Stabilization team: Maintain c
	ommunity health.\n\n\n\n	Compliance ensures stability...\n\n\n\n	Objective
	s:\n\n\n\n	Overwatch Transhuman Arm\, Civil Protection.\n\n\n\n	1. Defend 
	Logistical Infrastructure of City 16.\n\n\n\n	\n		Respond to civil disturb
	ances in the City and Industrial Sectors.\n	\n	\n		Prevent Acts of sabotag
	e against the Port and Industrial Areas Infrastructure Particularly the Tr
	ains in the Industrial Zone and the Loading Equipment in the port.\n	\n	\n
			If Resistance members appear within the City neutralize by lethal force 
	or apprehend.\n	\n\n\n\n	Resistance.\n\n\n\n	1. Undermine the Combine Oper
	ations and Infrastructure of City 16.\n\n\n\n	\n		Create civil disturbance
	s in the City and Industrial Sectors to stretch Combine resources and crea
	te Gaps to access the Industrial or Port Sectors.\n	\n	\n		Commit Acts of 
	sabotage against the Port and Industrial Areas Infrastructure Particularly
	 the Trains in the Industrial Zone and the Loading Equipment in the port.\
	n	\n	\n		Avoid Elimination or apprehension by elements of Civil Protection
	 or the Overwatch Transhuman Arm and escape the city.\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily t
	hemed mission with elements taken from the Half Life Game Series The missi
	on will be making use of the Arma 3 mods Half-Life 2: EOTRC\, Half Life:
	 Our Benefactors\, Improved Melee System and others which will be poste
	d as well at the bottom of this event page in a compiled list.  Weaponry 
	within the mission will be restricted to Half Life based weaponry as well 
	as some supplementary options and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\
	n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN 
	TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Off
	icer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Civil Protection):\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\
	n	\n	\n		Alpha Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Alpha 
	Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		2x Alpha Squad
	 Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overw
	atch):\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bra
	vo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  
	(on the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the 
	day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	Infiltration Group Alpha (Resistance):\n\n\
	n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	Infiltration Group Beta (Resistance):\n\n\n\n	\n		Be
	ta Squad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Beta Squad Me
	dic (MEDIC TAGS\, Specialist) @Life010\n	\n	\n		1x Beta Squad Rifleman: 
	(on the day)\n	\n\n\n\n	Infiltration Group Gamma (Resistance):\n\n\n\n	\n	
		Gamma Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Gamma Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Gamma Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, C
	P\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equi
	pment from Half-Life 2: EOTRC\, Half Life: Our Benefactors and  mods m
	ay be used within the mission.\n	\n	\n		Only one Molotov cocktail may be c
	arried by individual riflemen at any given time.\n	\n	\n		OTA may take 4x
	 Combine Batteries from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		CP may take 4x armor plates from the Our Benefact
	ors mod for replenishing armor during mission.\n	\n	\n		Elite may take 4x
	 Combine Batteries from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		All players may take 2x Stim Packs from the Our Ben
	efactors mod for replenishing health during mission.\n	\n	\n		Resistance m
	ay take 4x Combine Batteries or Armor plates from the Our Benefactors mod 
	for replenishing health during mission.\n	\n	\n		AR-2s and SMG 4.6mms are
	 to be treated as Grenade Launchers and issued to in the same manner by SL
	s as in standard FK Missions (Elite squads are Exempt from this Rule).\n	
	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EVENT SPECIFIC RULES/NOTES+
	+\n\n\n\n	CP\, OTA\, Elite:\n\n\n\n	\n		Civilians or Resistance members fo
	und outside the City Walls may be killed on sight.\n	\n	\n		Only Civilians
	 wearing workers jumpsuits are permitted in the Industrial Zone.\n	\n	\n		
	You are permitted to search civilians if they are passing through a Design
	ated Checkpoint on the map.\n	\n	\n		You may kill civilians on sight if th
	ey are seen with weaponry.\n	\n	\n		You may stop and search civilians that
	 are seen near civil disturbances such as explosions gunfire or inside a a
	rea designated by Zeus.\n	\n	\n		You may stop and search civilians that ar
	e seen wearing non standard civilian clothing (Military Vests\, Helmets\, 
	Uniforms).\n	\n	\n		If a civilian is concealing military equipment on thei
	r person they may be detained and sent to the Collection point designated 
	on the map if the civilian resists they should be immediately killed.\n	\n
		\n		Combine units will make use of 69 Long Range Channel.\n	\n\n\n\n	Resi
	stance:\n\n\n\n	\n		There is surveillance throughout the entirety of the c
	ity killing Combine personnel will cause a report to be made by Overwatch 
	with the location for QRF. Plan distractions send Combine units one way vi
	a a civil disturbance then act.\n	\n	\n		There will be marked arsenals sca
	ttered through the city for you to access to get kitted out before engagin
	g or to change into civilian garb to evade detection. These will not be pr
	esent in the port area or Industrial Zone.\n	\n	\n		There will be Zen Life
	 forms and Zombies outside the city for you to lure towards checkpoints fo
	r distraction or to fight through to reach another entrance.\n	\n	\n		Ther
	e will be locations provided via Zeus throughout the city for acquiring sp
	ecial equipment\, disguises or events that the Combine units will need to 
	respond to.\n	\n	\n		Resistance units will make use of 67 Long Range Chann
	el.\n	\n\n\n\n	--EVENT SPECIFIC RULES/NOTES--\n\n\n\n	 \n\n\n\n	++NOTES++
	\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; opti
	ons &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n
			Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability
	.\n	\n	\n		To assist with some of the equipment and to take into account t
	he settings tone Third Person will be allowed for use in these missions. 
	\n	\n	\n		Those streaming or inclined to listen should be aware that music
	 from the Half Life universe will be played throughout the mission.\n	\n	\
	n		Keybinds for Half Life: Our Benefactors and Webknight's Melee may be 
	found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Ben
	efactors &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) Squad wil
	l only be formed if both Bravo and Alpha squads are filled\, and there are
	 enough players present (16+). However\, if the total number of players ex
	ceeds 23+\, there will be a limit on the number of players assigned to Del
	ta Squad\, and the remaining players will be allocated to other squads.\n	
	\n	\n		Resistance should create two loadouts for the mission one to blend 
	in with the civilian populace and one to switch to in the event of fightin
	g breaking out.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\
	n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise
	 specified remain in effect for this mission.\n	\n	\n		Tags after each pie
	ce of equipment indicate which class of soldier may take each item. (CP - 
	Civil Protection Units\, OTA- Overwatch Transhuman Arm\, Elite and Resista
	nce).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\
	n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP\, OTA
	\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch Uniform
	 (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\
	n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n				[Comb
	ine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n
					Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OTA).\n	
			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Co
	mmand Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-
	2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6
	mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY
	 SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] 
	Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uni
	form. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n
				\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag
	. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballisti
	c Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldie
	r Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite
	)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n		
		\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n
				\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Comb
	ine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Pro
	tection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\
	n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (
	CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overw
	atch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n		
			AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-
	12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Puls
	e SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				US
	P Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (
	OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			
	\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (
	Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Co
	mbine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elit
	e). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (O
	TA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n
					Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n	
				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\
	n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n
		 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(
	HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Co
	mbine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				APF 
	Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9m
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n			\n		
			(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS-12. \n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n
			\n\n		\n			\n				Please choose only one combination of uniforms\, vests\
	, and helmets from the available options. For example\, you can select onl
	y CP\, Elite\, or Assasin. This will ensure uniformity within the group w
	hile still providing you with options for sub-faction choices.\n			\n		\n\
	n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). 
	(Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Ass
	asin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)
	\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin part
	s 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite
	). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) A
	ssasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n			\n				E
	lite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			
	\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n
				\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	Resistance:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Uniform:\n			\n\n			\n				\n					Co
	mbat Fatigues (Sweater) [LDF].\n				\n				\n					Combat Fatigues (Tank Top
	) [LDF].\n				\n				\n					[Civilian] Citizen Clothes (Beige).\n				\n				
	\n					[Civilian] Citizen Clothes (Blue).\n				\n				\n					[Lambda] Rebel
	 Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n				
	\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest:
	\n			\n\n			\n				\n					[HECU] PVC (Any).\n				\n				\n					[Resistance] 
	Basic (Any).\n				\n				\n					[Resistance] PCV (Any).\n				\n				\n					[
	Resistance] RBA (Any).\n				\n				\n					Bag.\n				\n			\n\n			\n				Helme
	t:\n			\n\n			\n				\n					Military Cap (Grey).\n				\n				\n					Military
	 Cap (Green).\n				\n				\n					Military Cap (Green).\n				\n				\n					Ba
	sic Helmet (Black).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Varian
	t).\n				\n				\n					[MSC] (Any).\n				\n				\n					Shemagh (Any Variant)
	.\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n			
		\n					SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG.
	\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n				\
	n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n				
	\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n		
				M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n		
		\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\
	n				\n				\n					(HL) Revolver.\n				\n				\n					HL-1 Glock.\n				\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			LAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			
	\n				None.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				None.\n			\n		\n\n
			\n			LR Backpack:\n		\n\n		\n			\n				(HL:A) Ordinal Backpack. (OTA\, El
	ite)\n			\n			\n				Any Radio Backpack in color black. (CP)\n			\n			\n			
		Any Radio Backpack in matching camo (Resistance)\n			\n		\n\n		\n			Utili
	ty:\n		\n\n		\n			\n				Armour Plate. (CP\, Resistance)\n			\n			\n				Co
	mbine Battery. (OTA\, Elite)\n			\n			\n				Stim Dose (OTA\, Elite\, CP\,
	 Resistance)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick. (C
	P\, OTA\, Elite)\n			\n			\n				Crowbar (Resistance)\n			\n		\n	\n\n\n\n	
	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER IN
	FO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set\n	\n\n
DTSTART:20240628T180000Z
DTEND:20240628T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Echoes of Black Mesa [1st Main]
DTSTAMP:20240612T201059Z
SEQUENCE:0
UID:1741-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	The r
	ight man in the wrong place can make all the difference in the world.\n\n\
	n\n	- G-Man\n\n\n\n	\n\n\n\n	\n\n	\n\n	\n\n	Its now or never. City 17 is n
	ear complete in its construction and soon will become impenetrable. It is 
	our last chance to escape and find safe haven in our allied bunker.\n\n	Ou
	r last radio contact has told us to rally at the nearby airport to get tra
	nsported out of CP controlled area.\n\n	We're so close to our freedom. Onl
	y one last push and then we can finally start working on fighting back.\n\
	n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will
	 be a heavily themed mission with elements taken from the Half Life Game S
	eries The mission will be making use of the Arma 3 mods Half-Life 2: EOTR
	C\, Half Life: Our Benefactors\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Half Life based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTI
	NG++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRET
	ION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	CoZeus: @UNREALARCLITE\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO T
	AGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha S
	quad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\n		Alpha Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	
	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @AntiMatter\n	
	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman
	 : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n
			Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL
	 TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specia
	list) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squa
	d Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2
	x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUA
	D:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad
	 Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Lif
	e: Our Benefactors and  mods may be used within the mission.\n	\n	\n		R
	ifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in 
	these missions.\n	\n	\n		LR Radio usage is restricted until units have met
	 up with PLTNHQ or one another.\n	\n	\n		Only one Molotov cocktail may be 
	carried by individual riflemen at any given time.\n	\n	\n		Riflemen may ta
	ke 2x armor plates from the Our Benefactors mod for replenishing armor dur
	ing mission.\n	\n	\n		5x M112 explosives can be taken by a squad. \n	\n	\
	n		\"Nomex gloves (short)\" are required to be equipped in the NVG slot.\n
		\n	\n		If a SL or TL chooses so\, their AR-2 can be given to riflemen wit
	h them then taking a standard riflemen rifle.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be 
	configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\
	; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipmen
	t and to take into account the settings tone Third Person will be allowed 
	for use in these missions. \n	\n	\n		Those streaming or inclined to liste
	n should be aware that music from the Half Life universe will be played th
	roughout the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	 \n\n\n\n	PLTN Lead:\n\n\n
	\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n			
			[Lambda] Rebel Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigu
	es (Blue).\n				\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n
	\n			\n				Vest:\n			\n\n			\n				\n					[Resistance] (All Variants).\n			
		\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					[Resistance] (All Var
	iants).\n				\n				\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n
				\n\n			\n				\n					Military Cap (Grey).\n				\n				\n					Military Cap
	 (Green).\n				\n				\n					Military Cap (Taiga).\n				\n				\n					Milita
	ry Cap (Woodland).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant
	).\n				\n				\n					[Combine] Conscript helmet (any)\n				\n				\n					[B
	lack Mesa] Security helmet (any)\n				\n				\n					[Msc] (Any Variant).\n
					\n			\n\n			\n				NVGs:\n			\n\n			\n				\n					Nomex gloves (short) 
	(REQUIRED)\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n
					\n				\n					SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					H
	EAVY SMG. (RESIST)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal 
	AR-1.\n				\n				\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (A
	ny Variant).\n				\n				\n					FN FAL (Any Variant).\n				\n				\n					M1
	4.\n				\n				\n					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Sec
	ondary:\n			\n\n			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pisto
	ls (Any Variant).\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n	
			 \n		\n	\n\n\n\n	\n		 \n	\n\n	\n		Squad Leads:\n	\n\n\n\n	 \n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebe
	l Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n			
		\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n			\n
					Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n
					\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n			\n\n			\n			
		\n					Military Cap (Grey).\n				\n				\n					Military Cap (Green).\n				
	\n				\n					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodlan
	d).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\
	n					[Combine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Secu
	rity helmet (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n		
		\n				NVGs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n			
		\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n				\n			
			SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG. (RES
	IST)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n	
				\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n
					\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				
	\n					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n
	\n			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Varian
	t).\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n		 \n	\n\n	\n		FAC\, RTO\, Team Leads:\n	\n\n\n\n	 \n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebel F
	atigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n				\n
					\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest:\n
				\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n			\n			
		Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			
		\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n
						Military Cap (Grey).\n				\n				\n					Military Cap (Green).\n				\n	
				\n					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodland).
	\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\n		
				[Combine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Securit
	y helmet (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n			\n
					NVGs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n				\n
				\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n				\n					S
	MG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG. (RESIST
	)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n				
	\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n			
		\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n	
					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n	
			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).
	\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	\n		 \n	\n\n	\n		Medics:\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebel Fatigues (Medic).\n	
				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					[Resistance] (All Varia
	nts).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					[Resistance
	] (All Variants).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					M
	ilitary Cap (Grey).\n				\n				\n					Military Cap (Green).\n				\n				\n	
					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodland).\n				
	\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\n					[Co
	mbine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Security helm
	et (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n			\n				NV
	Gs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n				\n			\n\
	n			\n				Primary:\n			\n\n			\n				\n					SMG 4.6mm.\n				\n				\n					SP
	AS-12.\n				\n				\n					HEAVY SMG. (RESIST)\n				\n				\n					AK74 (Any 
	Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n				\n				\n					FN 
	FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n					M16.\n				\n	
				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n			\n				\n					US
	P Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\n				\n				\n			
			(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	\n		 \n	\n\n	
	\n		Riflemen:\n	\n\n	\n		 \n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Unif
	orm:\n			\n\n			\n				\n					\n						[Lambda] Rebel Fatigues (Green).\n			
			\n					\n						[Lambda] Rebel Fatigues (Blue).\n					\n					\n						[Lam
	bda] Rebel Fatigues (Beige).\n					\n				\n\n				\n					Vest:\n				\n\n			
		\n					\n						[Resistance] (All Variants).\n					\n				\n\n				\n					Ba
	ckpack:\n				\n\n				\n					\n						[Resistance] (All Variants).\n					\n	
				\n\n				\n					Helmet:\n				\n\n				\n					\n						Military Cap (Grey).
	\n					\n					\n						Military Cap (Green).\n					\n					\n						Military 
	Cap (Taiga).\n					\n					\n						Military Cap (Woodland).\n					\n					\n
							[HECU] Combat Helmet/M81 (Any Variant).\n					\n					\n						[Combin
	e] Conscript helmet (any)\n					\n					\n						[Black Mesa] Security helme
	t (any)\n					\n					\n						[Msc] (Any Variant).\n					\n				\n\n				\n	
					NVGs:\n				\n\n				\n					\n						Nomex gloves (short) (REQUIRED)\n		
				\n				\n\n				\n					Primary:\n				\n\n				\n					\n						SMG 4.6mm.\n	
					\n					\n						SPAS-12.\n					\n					\n						HEAVY SMG. (RESIST)\n			
			\n					\n						AK74 (Any Variant).\n					\n					\n						Colt M4A1 (Any V
	ariant).\n					\n					\n						FN FAL (Any Variant).\n					\n					\n						
	M14.\n					\n					\n						M16.\n					\n					\n						G3.\n					\n				\n\n		
			\n					Secondary:\n				\n\n				\n					\n						USP Match 9mm.\n					\n			
			\n						SIG Pistols (Any Variant).\n					\n				\n			\n\n			\n				 \n			
	\n		\n	\n\n	\n		\n			 \n		\n\n		\n			AutoRiflemen:\n		\n	\n\n\n\n	 \n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda]
	 Rebel Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).
	\n				\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n			
		Vest:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n
				\n				Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n	
				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Military Cap (Grey).\
	n				\n				\n					Military Cap (Green).\n				\n				\n					Military Cap (Ta
	iga).\n				\n				\n					Military Cap (Woodland).\n				\n				\n					[HECU] 
	Combat Helmet/M81 (Any Variant).\n				\n				\n					[Combine] Conscript hel
	met (any)\n				\n				\n					[Black Mesa] Security helmet (any)\n				\n				
	\n					[Msc] (Any Variant).\n				\n			\n\n			\n				NVGs:\n			\n\n			\n			
		\n					Nomex gloves (short) (REQUIRED)\n				\n			\n\n			\n				Primary:\n
				\n\n			\n				\n					M60.\n				\n				\n					RPK.\n				\n				\n					M249.
	\n				\n				\n					FN Minimi.\n				\n			\n\n			\n				Secondary:\n			\n\n		
		\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\
	n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n\
	n	\n		\n\n		General Equipment:\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			MAT:\n		\n\n		\n			\n				\n					RPG-7\n				\n				\n					MAAWS.\n				\
	n			\n\n			\n				Melee:\n			\n\n			\n				\n					Stun Stick.\n				\n				\n	
					Crowbar.\n				\n			\n\n			\n				Throwables:\n			\n\n			\n				\n					Sm
	okes (including colored)\n				\n				\n					Molotov (1x per person)\n				\n
				\n		\n\n		\n			 \n		\n	\n\n\n\n	\n		--EQUIPMENT--\n	\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset (2024 V8)\n	\n\n\n\n	 \n
	\n
DTSTART:20240623T180000Z
DTEND:20240623T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - BREAKOUT
DTSTAMP:20240601T105731Z
SEQUENCE:0
UID:1738-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	BREAKOUT\n\n\n\n	MADRIGAL\, 23 LIBRAE SYSTEM\n\n\n\n	900t
	h RAPID DEPLOYMENT BN\, XX MEU\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n
	\n\n	\"All I care about now is gettin' my men out of this city.\" - Gunner
	y Sergeant Edward Buck\, 65th Shock Troop Division\n\n\n\n	Mission Summary
	:\n\n\n\n	The Covenant have broken through Madrigal's outer fleet defence 
	and have started landing soldiers near Caralis. The Planetary Command have
	 declared the continent as an active combat zone\; with the areas near the
	 Landing zone overrun and lost. We're being deployed to assist in the evac
	uation of non-essential personnel and to set up an initial Forward Line of
	 Troops. Somehow\, during the evacuation procedures of the planet some key
	 personnel were missed. Gladius Military Academy still has cadets on site 
	and the Covvies are already sending dropships towards the site to try and 
	secure the Orbital Elevator so they can attempt to offload more ships in O
	rbit.  Likewise\, the Castilla Research Facility still has scientists on 
	station that need to be evacuated.\n\n	We've been landed at the Airfield a
	nd the FFG Say My Name is remaining in space to join in the battleline. 
	Our orders are to secure and reinforce the 4 locations named. Planetary De
	fences Forces will pick-up the evacuees.\n\n	Get ready Marines.\n\n\n\n	\n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, 
	Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLT
	N 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lea
	d (SL TAGS\, Officer) @AntiMatter NO TAGS\n	\n	\n		Alpha Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Al
	pha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Brav
	o Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Ass
	istant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE S
	QUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		C
	harlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MED
	IC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (
	on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the
	 day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4
	x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	
	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n	
		1x Delta Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman
	: (on the day)\n	\n\n\n\n	RAPTOR:\n\n\n\n	\n		Pilot [PELICAN] (Helicopter
	/FW Tags): @info - NOTE Pelican is a VTOL and acts somewhere between a F
	W and a Helo.\n	\n	\n		Crew Chief (Gunner Tags): @Mingy NO TAGS\n	\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from t
	he Operation Trebuchet and OpTre First Contact mods are permitted.\n	\n	\n
			Weapon list is in effect\; see below.\n	\n	\n		1 MG Gunner can swap thei
	r Machine Gun for a handheld Grenade Launcher at the Squad Lead's discreti
	on.\n	\n	\n		PLTN can chose one of two types of uniform/equipment. This wi
	ll either be the Hao Reach version of Marines or the Halo 3 version. See b
	elow for details &amp\; examples.\n	\n	\n		Each squad may use the M41SSR R
	ocket Launcher. This is HAT but is permitted to be used like MAT.\n	\n	\n	
		Magazine size limit is raised to 60 rounds (to accommodate the larger rif
	le/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenades can be taken for Undersl
	ung grenade launchers - limited to 3 per GL.\n	\n	\n		Thermal scopes are n
	ot permitted unless playing as PROPHET element.\n	\n	\n		122mm throwable e
	xplosives are not permitted.\n	\n	\n		Throwable explosives/incendiaries/Mo
	lotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permit
	ted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited unless pl
	aying as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special Fo
	rces (ODSTs and Spartans) have the following rules:\n		\n			\n				One MG p
	er squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two primar
	y weapons may be taken using Webknights 2 primaries mod.\n			\n		\n	\n	\n	
		If playing as Colonial Police\, riot shield primaries may be taken.\n	\n\
	n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by
	 esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's
	 Melee.\n	\n	\n		Propaganda and other potentially sensitive material may b
	e shown in mission associated with the time period and governments depicte
	d.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayone
	t enemies by use of the improved Melee system Buttstock Hit/Bayonet Char
	ge ability.\n	\n	\n		To assist medics with the lower carry capacity of the
	 equipment present within these missions squads are encouraged to carry i
	ncreased Medical Fluid EG: Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless oth
	erwise specified remain in effect for this mission.\n\n\n\n	RIFLES/PRIMARI
	ES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M
	45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - pe
	rmitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\
	n\n	\n		M73\, M247\n	\n\n\n\n	HALO 3 Marine Gear:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform: '31 Marine BDU\n\n			Vest: M52B\n\n			Helmets: CH255\
	n\n			Backpack: AN/PRC-527\, USNC Backpack\n\n			Example:\n		\n	\n\n\n\n	
	 HALO Reach Marine Gear:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: Cros
	s-Branch BDU\n\n			Vest: M52A\n\n			Helmets: CH252\, CH 255\, ECH252\n\n	
			Backpack: AN/PRC-527\, USNC Backpack\n\n			Example:\n		\n	\n\n\n\n	 \n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		MODSET LINK\n	\n\n
DTSTART:20240622T180000Z
DTEND:20240622T200000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Torrent Guard | US Navy River Patrol | SOG DLC
DTSTAMP:20240520T132429Z
SEQUENCE:0
UID:1735-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	Today morning you will commence the usual patrol of our con
	trolled waters. Eliminate any threat along the way with the assist of a sc
	out air element and PTF Nasty mortar boat. \n\n\n\n	\n\n	You're objective
	s are:\n\n\n\n	1. Reach the end of our controlled waters.\n\n\n\n	2. Elimi
	nate any VC controlled territory.\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRI
	EFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a hea
	vily themed mission with elements taken from the Vietnam War\, with some a
	rtistic liberties taken. The mission will be making use of the Arma 3 Prai
	rie Fire DLC and a custom Modset which will be posted as well at the bot
	tom of this event page in a compiled list.  Weaponry within the mission w
	ill be restricted to Vietnam/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\
	n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HO
	LDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE
	 RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n
	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comma
	nder (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): @L00_Cyph3r\n
				\n			\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\n		\n	\n	\n		Alpha\
	n		\n			\n				Sergeant (SL Tags):  @Tomo\n			\n			\n				RTO (COMS/TL Tag
	s):  @PVT. J. Mohammed\n			\n			\n				Medic (MEDIC Tags):  @InZane\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): @Silberjojo\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n		
			 \n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags): OPEN\n			\
	n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OP
	EN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal 
	(TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n		
			 \n			\n		\n	\n	\n		Charlie\n		\n			\n				Sergeant (SL Tags): OVERFLOW
	\n			\n			\n				RTO (COMS/TL Tags): OVERFLOW\n			\n			\n				Medic (MEDIC 
	Tags): OVERFLOW\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\
	n				Corporal (TL TAGS): OVERFLOW\n			\n			\n				MG A Gunner\, MG B Gunne
	r\, Rifleman\n\n				 \n			\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	\n		Knight PTF 
	Nasty Boat (Mortar)\n\n		\n			\n				Sergeant (Commander Tags): OPEN\n			\
	n			\n				Driver (Driver tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n			\n				Gunner (no tag priority):  @UNREALARCLITE\n\n				
	 \n			\n		\n	\n\n\n\n	\n		OH-6A Cayuse (Gunship / CAS)\n\n		\n			\n				Pi
	lot (Rotary tags): @cineafx\n			\n			\n				Side gunner/Spotter (Regs +)
	: On the day\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				N
	o GPS devices\n				\n					\n						RPTR Excluded on Zeus permission \n			
			\n				\n			\n			\n				No Night vision devices\n			\n			\n				scopes only
	 permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		N
	o SR radios allowed \n	\n	\n		Riflemen are restricted to two molotov's\n	
	\n	\n		Only one squad can exchange LAT for Flamethrower\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the SOG DLC and vietnam era will be pl
	ayed throughout the mission.\n	\n	\n		Squad can take a flamethrower in pla
	ce of AT.\n	\n	\n		PLTN or current lead element can call for \"Prairie fir
	e\" which will call in all friendly air assets for support. (used in emerg
	encies/dire situations)\n	\n	\n		I'm open to any other suggestions or chan
	ges to the equipment during briefing or before\n		\n			\n				example: Gun 
	xxx was also used by the army. or Vest xxx seems to fit the role too and h
	as more storage.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n
	\n\n	Note: FK Weaponry and equipment rules unless otherwise specified rem
	ain in effect for this mission.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[USMC] Tropical Combat Fat
	igues (any)\n			\n			\n				[USMC] Tropical Combat Jacket (any)\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			\n			\n
					M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL)\n			\
	n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			\n			\n				M1
	4\n			\n			\n				M1897 (shotgun)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:
	\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\
	n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			 \n		\n\n		
	\n			Flamethrower:\n		\n\n		\n			\n				M2-Flamethrower\n			\n			\n				M2-B
	alloons (vest) \n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				[USMC] M
	1 Helmet (any except tan)\n			\n			\n				M1 Helmet [1-7] (camo)\n			\n			\
	n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n		
		\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n			\n			
		Bandana (any) [SOG DLC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[US
	MC] Tropical Combat Fatigues (any)\n				\n				\n					[USMC] Tropical Comba
	t Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest 
	- Army (officer)\n				\n				\n					Vest - Army (sentry)\n				\n				\n					
	[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/
	P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n	
			\n				\n					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Scout
	)\n				\n				\n					Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\
	n			\n\n			\n				\n					Beret (Black)\n				\n				\n					any [USMC] or [USM
	C/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			\n		\n	
	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				\n					[USMC] Tropical Combat Fatigues (any)\n				\n				\n					[USM
	C] Tropical Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\
	n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (sentry)\n
					\n				\n					Vest - SOG (One-One RTO)\n				\n				\n					[USMC] M1955 
	Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (any 
	role appropriate)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					B
	eret (RAC Headset)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n			
			Pack - Army (RTO)\n				\n				\n					Pack - Army (RTO2)\n				\n				\n				
		Pack - Army (Tropical RTO)\n				\n				\n					Pack - Army (LW 6/M16)\n				
	\n				\n					any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role a
	ppropriate) \n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues
	 (any)\n				\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n
	\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n				\
	n					[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] 
	M1955/P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n		
		\n\n			\n				\n					Pack - Army (Medic M5) or (Medic).\n				\n				\n					
	any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) 
	\n				\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n	
				\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n		
			Vest:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n				
		[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955
	/P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n
				\n				\n					Pack - Army (Grenadier).\n				\n				\n					any [USMC] or [
	USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			\n\n
				\n				Helmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\
	n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\
	n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	
	\n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uni
	form:\n			\n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any
	)\n					\n					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n
	\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n	
					\n						[USMC] M1955 Vest (any role appropriate)\n					\n					\n					
		[USMC] M1955/P67 Vest (any role appropriate)\n					\n				\n\n				\n					
	Backpack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n				
			Pack - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n		
				\n					\n						any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (r
	ole appropriate) \n					\n				\n\n				\n					Helmet:\n				\n\n				\n					
	\n						Helmet M1 MG (camo)\n					\n				\n\n				\n					Primary:\n				\n\n	
				\n					\n						M60 (any)\n					\n					\n						M63A (any)\n					\n				\n
				\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uni
	form:\n			\n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any
	)\n					\n					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n
	\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (Rifleman 1-2)\
	n					\n					\n						Vest - Army (Scout)\n					\n					\n						[USMC] M195
	5 Vest (any role appropriate)\n					\n					\n						[USMC] M1955/P67 Vest 
	(any role appropriate)\n					\n				\n\n				\n					Backpack:\n				\n\n				\
	n					\n						Pack - Army (Tropical)\n					\n					\n						Pack - Army (Rif
	leman)\n					\n					\n						Pack - Army (Scout)\n					\n					\n						any [
	USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n			
			\n				\n			\n		\n	\n\n\n\n	\n		Raptor:\n	\n\n	\n		\n			Quote\n		\n\n		\n
				\n				Uniform:\n			\n\n			\n				\n					\n						K2B USMC Heli Crew\n				
		\n				\n\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (Crewm
	an M1952A)\n					\n					\n						Vest - Army (Crewman M1952A Holster)\n				
		\n					\n						[USMC] M1955 Vest (any role appropriate)\n					\n					\n	
						[USMC] M1955/P67 Vest (any role appropriate)\n					\n				\n\n				\n	
					Helmets:\n				\n\n				\n					\n						(UNS) Heli Pilot Helmet (any)\n		
				\n					\n						Helmet SVH4 (any)\n					\n					\n						headband (any) [S
	OG DLC]\n					\n					\n						bonnie (any excluding VC and PVN variants) [S
	OG DLC]\n					\n					\n						Bandana (any) [SOG DLC]\n					\n				\n\n				\
	n					 \n				\n\n				\n					backpack:\n				\n\n				\n					\n						Any app
	ropriate LR backpack\n					\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPME
	NT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fks
	ervers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: F
	K-SOG-Zeus-Operation-Torrent-Guard.csj_lowlands\n\n\n\n	modset (January 2
	024 V1)\n\n
DTSTART:20240601T180000Z
DTEND:20240601T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:And so the Crows Laughed... (US) [1st Main]
DTSTAMP:20240423T014758Z
SEQUENCE:0
UID:1730-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	 \n\n\n\n	You see the light of long dead stars. You
	r existence is nothing but an echo of a dying god's screams. The unseen co
	nverges. Surrounds you. And it tightens like a noose....\n\n	 ―Unknown\
	, Last OSS transmission from the Vinjesvingen Area.\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	Mission Summary:\n\n\n\n	The Liberation of Norway is complete. On 
	May 8th\, German forces capitulated and Norway was subsequently returned t
	o its original government. However\, the area of Vinjesvingen remains a no
	table exception. For unspecified reasons\, SS units of the Obskurakorps pr
	esent in the area have either not received the surrender order or have ref
	used to lay down their arms. They have entrenched themselves in a valley c
	entered on a dig site located in the highlands.\n\n\n\n	OSS agents implant
	ed at the dig site have had intermittent communications with us and have r
	eported that it is imperative to stop the Germans' activities. Communicati
	ons were cut off shortly after this warning. Your unit is ordered to proce
	ed to the dig site\, neutralize or disarm the remaining German SS elements
	\, and take control of the dig site.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\
	n	1. Secure the German dig site and locate the OSS Agent.\n\n\n\n	\n		Secu
	re the German Dig site and quarantine the area.\n	\n	\n		Locate OSS Agent 
	and obtain intel on the German excavation operation.\n	\n\n\n\n	 \n\n\n\n
		Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing t
	he Area of Operations.\n\n	RRR: Delivered with each reinforcement wave.\n\
	n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Di
	scretion.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- There will be no Infantry RR
	R for this mission resupply should be scavenged from enemy combatants.\n\n
	\n\n	- KNGT will for large portions of the mission be dismounted and will 
	act as a standard Infantry Squad.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Second World War The mission will be making use of the
	 Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved
	 Melee System which will be posted as well at the bottom of this event pa
	ge in a compiled list.  Weaponry within the mission will be restricted to
	 Second World War based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Second 
	World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(T
	ag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @colt92\n\n\n\n	
	CoZeus: @TheSalader\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONL
	Y\, Officer) @KingShibe\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \
	n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Ze
	FlyingDutchman [Reg+]\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)OPEN\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Sq
	uad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner A
	ssistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) 
	OPEN\n	\n	\n		1x Alpha Squad AutoRifleman: (on the day)\n	\n	\n		3x Alpha
	 Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo S
	quad Lead (SL TAGS\, Officer) @Melo [Reg+]\n	\n	\n		Bravo Radioman (TL T
	AGS\, NCO) @Sheltz95\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) @TheFantasticFlyingTaco\n	\n	\n		1x Bravo Squa
	d AutoRifleman: (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, 
	Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Char
	lie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad
	 Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner As
	sistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		1x Charlie Squad AutoRifleman: (on the day)\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		D
	elta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAG
	S\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta 
	Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad AutoRifleman: (on the 
	day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	\n		 \n	\
	n\n	\n		M4 Sherman (KNGT 1-1):\n	\n\n\n\n	\n		KNGT Commander (KNGT Command
	er Tags\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner T
	ags\, Specialist) @SGz_Eliminated\n	\n	\n		KNGT Loader (KNGT Gunner Tags
	\, Specialist) @Mingy\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Special
	ist) OPEN\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Comman
	der (KNGT Commander Tags\, Officer) @Bashfulvideos [Reg+]\n	\n	\n		KNGT 
	Gunner (KNGT Gunner Tags\, Specialist) @Phanos\n	\n	\n		KNGT Loader (KNG
	T Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Ta
	gs\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRIC
	TIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces
	 of War and Operation Spearhead mods may be used within the mission.\n	\n	
	\n		Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Onl
	y Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night vision
	 equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pr
	ohibited (RPTR Elements Exempt).\n	\n	\n		Rifle Grenades are permitted to 
	be taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads an
	d Team Leads are permitted whistles.\n	\n	\n		SMGs For Americans are limit
	ed to 30Rnd Stick magazines.\n	\n	\n		The AutoRifleman in each squad takes
	 the Browning M1918A2 or BAR.\n	\n	\n		The MachineGunner in each squad tak
	es the Browning M1919A4/A6 or 30. cal.\n	\n	\n		Any Enemy Pistol looted i
	n mission may be carried in the next mission if proof of acquisition is pr
	ovided prior to the next operation.\n	\n	\n		Scoped weapons are not permit
	ted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensiti
	ve material may be shown in mission associated with the time period and go
	vernments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carr
	y capacity of the equipment present within these missions squads are enco
	uraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or eq
	uipment listed as Pending... are currently left out per the time period d
	epicted in mission. As the campaign progresses more equipment will be intr
	oduced.\n	\n	\n		To assist players in adapting to a setting where short ra
	nge radios are restricted and to help Squad Leads manage their elements th
	e following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\
	n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless 
	otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943
	 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1
	943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n	
				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Captain).\n			\
	n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).
	\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (
	Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n		
		\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helm
	et\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			
	\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1A1 Tho
	mpson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Rolled).\n			\
	n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool Trouse
	rs).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 1943 C
	ombat Boots (Rolled).\n			\n			\n				[US] HBT 1943 (Sergeant).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US]
	 Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Hel
	met\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\n				
	US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfie
	ld Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\
	n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unblous
	ed).\n			\n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 194
	3 Combat Boots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		
		\n				[US] HBT 1943 (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n			
		US Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				
	M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 
	Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Medic).\n			\n		
		\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\
	n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat B
	oots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Ge
	ar OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M
	1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic\, Folded).\n			\n			\n				
	US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Spring
	field Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n
	\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HBT 1943 (Rolled).\n	
			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool Tro
	users).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 194
	3 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear 
	OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (
	Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\
	, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n
				\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1
	 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US He
	lmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			
	\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scri
	m\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1919 Brownin
	g Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HBT 194
	3 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 
	1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n
					US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				
	[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US
	 Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n
					US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, F
	olded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				
	US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n
				\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scr
	im).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Hel
	met\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M1918 Browning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n
					US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n		
		\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boot
	s.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT
	 1943.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n
				\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened
	).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1
	 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n
				\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, F
	olded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US He
	lmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n	
			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				M1903A4 Springfield Rifle(Scope).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			US Winter Jacket (Any).\n			\n			\n				US Winter Combat Jacket (Any).\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear.\n			\n			\n				[
	US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 H
	elmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Thompson.\n			
	\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US Pilot (Any
	).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Flight Suit (A
	ny).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest.\n			\
	n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any).\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	G
	eneral Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n	
				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Amer
	ican Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Bac
	kpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n	
			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n	
			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Backpack:\n
			\n\n		\n			\n				Any American Backpack from Spearhead\, US Equipment Exp
	anded or IFA. (Please attempt to match backpacks with your role and class.
	).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamet
	hrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\
	n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n			\n				Sig
	nal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n
	\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosives Equipmen
	t:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n			\n			
		Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n			\
	n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n			\n		
	\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			M
	elee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				WW2 Germ
	an Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download L
	ink \n	\n	\n		Size: 43GB.\n	\n\n
DTSTART:20240526T180000Z
DTEND:20240526T203000Z
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ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Outside PvP OFCRA |  80th Battle of Caen
DTSTAMP:20240428T135212Z
SEQUENCE:0
UID:1733-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	     \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n
	\n	OFCRA Mission on the 80th Anniversary of D-Day.\n\n	Will be at the regu
	lar OFCRA mission time of 21:00 French time (CEST) \, which is 20:00 UK ti
	me (BST) on a Thursday night.\n\n	\n\n	The mission will be based on the Ba
	ttle of Caen set immediately after the D-Day landings.\n\n	British and Can
	adian Infantry and Tanks facing German Infantry\, Panzergrenadiers and Pan
	zers.\n\n	The mission will cover historical objectives from the Caen secto
	r ( Epsom\, Charwood and Goodwood )\,\n\n	but boiled down into a fun 90 mi
	nute\, PvP single life mission for 120-200 players.\n\n	There will also be
	 a short 2nd mission covering the actual beach landings on D-Day.\n\n	\n\n
		Orbat and more mission details are on : https://ofcrav2.org/forum/index.p
	hp?topic=6421.msg101977\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMM
	ARY: \n\n\n\n	This is an TvT event organized by OFCRA with multiple commu
	nities participating. The mission will be making use of a custom Modset pr
	ovided by OFCRA which will be posted as well at the bottom of this event p
	age in a compiled list.  Weaponry within the mission will be restricted t
	o role specific weaponry and will be limited to a select number of options
	 to reduce prep time. Tags for applicable roles are not being enforced as
	 this is a cooperative event and will be different from standard slotting
	. Standard FK Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n
	\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	T
	o join/reserve a slot please RSVP and comment your desired role/squad.\n\n
	\n\n	We ask all that are interested to reserve a week prior to mission day
	.\n\n	 \n\n\n\n	Orbat: https://ofcrav2.org/forum/index.php?topic=6421.msg
	101977\n\n\n\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Even
	t rules:\n\n\n\n	\n		Although this is a external event FK Rules still app
	ly (excluding arma playstyle rules).\n	\n	\n		Any type of disrespectful b
	ehavior will result in consequences within the FK platform.\n	\n	\n		Addi
	tionally please listen to both OFCRA staff and all member of FK staff.\n
			\n			\n				Given the above any member of staff (including PR and Techs
	) will be treated as part of the moderation team.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Server public: brokengrenade.cz\n	\n	\n		Port: 3302\n	\n	\n	
		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO
	 : \n\n\n\n	\n		IP : ts.ofcra.org\n	\n	\n		Password: mineisbiggerthany
	ours\n	\n\n\n\n	 \n\n\n\n	DISCORD SERVER\n\n\n\n	 \n\n
DTSTART:20240606T190000Z
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Frost Veil | Horror Off-Hours
DTSTAMP:20240424T143321Z
SEQUENCE:0
UID:1731-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	You'
	re a UN joint task force tasked with investigating a abandoned bunker with
	 recent activity deep in the mountains of Fjord\, Norway.\n\n\n\n	- -BRIEF
	ING COMPLETED- -\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: The mission will be
	 making use of our standard ArmA 3 modset with additional mods which will
	 be posted at the bottom of this event page.  Weaponry will be restricte
	d per your chosen role. Tags for applicable roles are being enforced and
	 will not be different from standard slotting. Squad Structure and PTLN s
	tructure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(TO RESE
	RVE A SLOT PLEASE COMMENT YOUR DESIRED ROLE)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Avalanche Squad\n\n		\n			\n				Alpha Squa
	d Lead (SL Tags) @KingShibe\n			\n			\n				Alpha Squad Medic (Medic T
	ags) @LurkerOne\n			\n			\n				Alpha Squad Team Leader (TL Tags) @riccar
	di48\n			\n			\n				Alpha Squad Autorifleman : @lucleaR\n			\n			\n				A
	lpha Squad Rifleman: @Mingy\n			\n			\n				Alpha Squad Rifleman: @BadB
	arry\n			\n			\n				Alpha Squad Team Leader (TL Tags) @EpsilonNiner\n			\
	n			\n				Alpha Squad Autorifleman : @Arg\n			\n			\n				Alpha Squad Ri
	fleman: @AntiMatter\n			\n			\n				Alpha Squad Rifleman: \n			\n		\n	\n
	\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n
		\n		Looting of enemies is not allowed at ALL.\n	\n	\n		NVG Devices are pr
	ohibited\n	\n	\n		Vehicles are only to be commandeered with X-Roads permi
	ssion\n	\n	\n		Bufor weapons are permitted\n	\n	\n		Anomaly detectors cann
	ot be taken from arsenal\n	\n	\n		Vaccines or any other form of medication
	s excluding the standard epinephrine\, morphine or IV fluids are not permi
	tted. \n	\n	\n		Locked doors are not to be opened using ace interact or a
	ny form of breaching equipment! Assume them to be dead ends\, collapsed or
	 barricaded.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n	\n		Highly encouraged to use flashlight attachments\n	\n	\n		Strongly 
	suggested that you use headlamps (Bravo variant)\n	\n	\n		Music and SFX wi
	ll be played during the mission (ensure that Music is not disabled in Arma
	)\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Uniform:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Gorka-R + 
	Gloves [CSAT] (Winter)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] 
	Alpine (any)\n			\n			\n				6B23 Winter EMR (6Sh92/any)\n			\n			\n				MBA
	V (any) [Winter]    |    (Excluding ION variants)\n			\n			\n				Carri
	er Rig (Winter)     |    (Excluding ION variants)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				6B47 [CSAT] Winter (any)\n			\n			\n				Fast B
	allistic (Winter/any)\n			\n			\n				[VSM] Modular Helmet (Alpine)\n			\n
				\n				[VSM] Opscore (Alpine)\n			\n			\n				[VSM] Opscore 2 (Alpine)\n	
			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40 protective mask\n			\n	
		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkserver
	s.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission File: FK-zeu
	s-Operation-Frost-Veil\n\n\n\n	Map: Fjord\n\n\n\n	Modset:FK Operation Fros
	t Veil (Standard +1.4GB)\n\n
DTSTART:20240512T200000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sgt.Willy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TZATZOS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #4 - WW2 MAIN - BLITZKRIEG
DTSTAMP:20240421T101825Z
SEQUENCE:0
UID:1729-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #4\n\n\n\n	STAZOW\, POLAND\, JULY 1944\n\n\n\n	
	Gruppe Heinemann\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	\"Hart un
	d Schnell\"\n\n\n\n	Mission Summary:\n\n\n\n	July\, 1944. Our defensive li
	ne has collapsed in the face of the latest Soviet attack. What was an orga
	nised fighting retreat has very nearly turned into a Rout. What's left of 
	a Divisional Command Group is currently surrounded in Szydlow and the Sovi
	ets are pushing in hard. In the confusion\; our divisional supplies were t
	rapped there\; including the fuel we need for our Panzers. \n\n\n\n	Thus\
	, we have no choice but to break through the Soviet lines and rescue the D
	CG. We have no options to resupply until we manage to reach the embattled 
	town\; and will have to rely on field repairs until we can reach our engin
	eers. Sadly\, the Schwere Abteilung have gone missing\; therefore we only 
	have 1 Tiger in support. \n\n\n\n	Mount your charges gentlemen\; if we ca
	n't break through then we'll have to write off an entire Panzer Division.\
	n\n\n\n	Good luck\, Gott mit uns.\n\n\n\n	\n\n\n\n	\n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERW
	RITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n
	\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\
	n\n	PLEASE STATE IF YOU OWN THE SPEARHEAD DLC OR THE COMPAT MOD\n\n\n\n	\n
	\n\n\n	COMPANY COMMAND SQUAD:\n\n\n\n	\n		Company Commander (PLTN/CMDR TA
	GS) - OPEN\n	\n	\n		Gunner (GNNR TAGS) - OPEN\n	\n	\n		Driver/Medic (DRV
	R/MEDIC TAGS) - OPEN\n		\n			\n				Panzer IV G\n			\n		\n	\n	\n		FAC (NU
	MBERS PERMITTING) (FAC TAGS) - OPEN\n	\n	\n		Assistant (NUMBERS PERMITTIN
	G) (REG+) - OPEN\n	\n\n\n\n	 \n\n\n\n	GUSTAV:\n\n\n\n	\n		Platoon Comman
	der (PLTN/CMDR TAGS) - @Silberjojo\n	\n	\n		Gunner (GNNR TAGS) - @Muhcre
	edy\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n			\n				Panzer 
	IV G\n			\n		\n	\n	\n		1-2 Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (
	REG+) - @Bashfulvideos\n	\n	\n		Driver/Medic (REG+) - OPEN\n		\n			\n			
		Panzer IV L\n			\n		\n	\n	\n		1-3 Commander (CMDR TAGS) - OPEN\n	\n	\n		
	Gunner (REG+) - @UNREALARCLITE\n	\n	\n		Driver/Medic (REG+) - OPEN\n		\n
				\n				Panzer IV L (DLC)\n			\n		\n	\n	\n		1-4 Commander (CMDR TAGS) - 
	OPEN\n	\n	\n		Gunner (REG+) - @AntiMatter\n	\n	\n		Driver/Medic (REG+) -
	 OPEN\n		\n			\n				Panzer IV L (DLC)\n			\n		\n	\n\n\n\n	CASAR-1: (NUMBE
	RS PERMITTING)\n\n\n\n	\n		Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (
	GNNR TAGS) - OPEN\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n		
		\n				Flakpanzer IV Wirbelwind (NON-DLC)\n			\n		\n	\n\n\n\n	NORDPOL-1:\n
	\n\n\n	\n		Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (GNNR TAGS) - @jo
	hnb43\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n			\n				Panze
	r VI H1 \"Tiger\"\n			\n		\n	\n\n\n\n	 \n\n\n\n	VIKTOR -1: (NUMBERS PER
	MITTING)\n\n\n\n	\n		Pilot (PILOT TAGS) - @AngryScottishMan\n\n		\n			\n	
				Bf 109\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only
	 Weapons and equipment from the Iron Front\, Faces of War and Operation Sp
	earhead mods may be used within the mission.\n	\n	\n		Short Range Radios a
	re prohibited (RPTR Elements Exempt).\n	\n	\n		Only Asset Commanders are p
	ermitted to carry Long Range Radios (including FAC Asst).\n	\n	\n		Night v
	ision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabl
	ed/prohibited (RPTR Elements Exempt)..\n	\n	\n		Only PLTHQ\, Squad Leads a
	nd Team Leads are permitted whistles.\n	\n	\n		Weapon list is in effect\; 
	see below.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitiv
	e material may be shown in mission associated with the time period and gov
	ernments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carry
	 capacity of the equipment present within these missions squads are encou
	raged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equ
	ipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	YOU SPAWN 
	WITH CORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Everyone may take a
	n MP40s\, K98s &amp\; P8s \n	\n	\n		1 Panzerfaust per crew\n	\n	\n		FAC m
	ay take the G43\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240504T230000Z
DTEND:20240505T013000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Mighty 8th (WW2) [1st Main]
DTSTAMP:20240416T221937Z
SEQUENCE:0
UID:1728-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="info":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Yo
	ur primary object will be the progressive destruction and dislocation of t
	he German military\, industrial\, and economic system \n\n	and the undermi
	ning of the morale of the German people to a point where their capacity fo
	r armed resistance is fatally weakened.\"\n\n	Directive to the appropriate
	 British and U.S. Air Force Commanders\, January 21\, 1943\n\n\n\n	 \n\n
	\n\n	It is 1944. The ongoing bomber campaign has seen little results\, lea
	ding to a change of strategy. Targets will be attacked to draw out the Luf
	twaffe fighter aircraft so that it may be destroyed by our fighters. The 8
	th Air force has assigned your Bombardment Group to this new mission.\n\n\
	n\n	Attack the ball bearing factory\, a destroyer and the three U-Boats in
	 the docks at Kavala\; they are believed to be unmanned at the present tim
	e.\n\n\n\n	20mm light AA has been spotted near the targets\, and near Luft
	waffe bases. We expect the Luftwaffe to bring reinforcements from a larger
	 airbase on the mainland. Heavy AA has been concentrated at the airbase on
	 the mainland and\, thus\, is absent from the Island.\n\n\n\n	\n\n\n\n	++O
	BJECTIVES++\n\n\n\n	USAAF Bombers: Destroy the marked strategic targets in
	 Kavala\, this may require multiple sorties.\n\n\n\n	USAAF Escorts: Destro
	y Luftwaffe aircraft. Protect the bomber flight. \n\n\n\n	Luftwaffe Inter
	ceptors: Limit damage to Kavala. \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This mission contains PvPvE elements 
	\n\n\n\n	Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have been
	 changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n
	\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	USAAF\n\n\n\n	\n\n\n\n	Bomber Flight Lea
	d (B-17F):\n\n\n\n	\n		\n			Flight Leader (FW Pilot Tags) OPEN\n		\n\n		\n
				\n				\n					Lead Radio Operator (FAC Tags) @riccardi48\n				\n			\n			
	\n				\n					Lead Navigator (Reg+) OPEN\n				\n			\n			\n				\n					Bomber
	 Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	Bomber Flight:
	\n\n\n\n	\n		\n			No.2 Pilot (FW Pilot Tags) OPEN\n		\n\n		\n			\n				\n		
				Bomber Crew (Reg+) @Sheltz95\n				\n			\n			\n				\n					Bomber Crew (R
	eg+) OPEN\n				\n			\n			\n				\n					Bomber Crew +Slotted on day+\n				\n
				\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.3 Pilot (FW Pilot Tags) @LongLiv
	eQuebec\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) @Life010\n				\n			\
	n			\n				\n					Bomber Crew (Reg+) @Winters\n				\n			\n			\n				\n					B
	omber Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			
	No.4 Pilot (FW Pilot Tags) @AngryScottishMan\n		\n\n		\n			\n				\n					Bo
	mber Crew (Reg+) @johnb43\n				\n			\n			\n				\n					Bomber Crew (Reg+) 
	@ZeFlyingDutchman\n				\n			\n			\n				\n					Bomber Crew +Slotted on day+
	\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.5 Pilot (FW Pilot Tags) 
	OPEN\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n	
				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n				\n					Bomber Crew 
	+Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.6 Pilot 
	(FW Pilot Tags) OPEN\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) OPEN\n	
				\n			\n			\n				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n				\n	
					Bomber Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n
		\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	P-47 Escort Flight (Requir
	es Spearhead CDLC) :\n\n\n\n	\n		\n			Flight Lead (FW Pilot Tags) @L00_Cy
	ph3r\n		\n\n		\n			\n				\n					Pilot (FW Pilot Tags) @TheSalader\n				\n	
			\n			\n				\n					Pilot (FW Pilot Tags) @Bashfulvideos\n				\n			\n			\n
					\n					Pilot (FW Pilot Tags) +Slotted on day+\n				\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	P-51 Escort Flight :\n\n\n\n	\n		\n			Flight Lead (F
	W Pilot Tags) @Legendo\n		\n\n		\n			\n				\n					Pilot (FW Pilot Tags) @a
	ndyt90\n				\n			\n			\n				\n					Pilot (FW Pilot Tags) @colt92\n				\n		
		\n			\n				\n					Pilot (FW Pilot Tags) +Slotted on day+\n				\n			\n		\n
		\n\n\n\n	\n\n	 \n\n\n\n	Luftwaffe\n\n\n\n	\n\n\n\n	Luftwaffe Interceptor
	 Aces Flight (Both Fw-190F &amp\; Bf-109K\,):\n\n	(For the sake of balance
	\, Luftwaffe flight lead will be in communication with Zeus)\n\n\n\n	\n		\
	n			Flight Lead (FW Pilot Tags) @UNREALARCLITE\n		\n\n		\n			\n				\n					
	Pilot (FW Pilot Tags) @AntiMatter\n				\n			\n			\n				\n					Pilot (FW Pi
	lot Tags) @TacticalPanda\n				\n			\n			\n				\n					Pilot (FW Pilot Tags)
	 @BadBarry\n				\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 ++RESTRICTIONS
	++\n\n\n\n	\n		\n			USAAF escorts may NOT change their pylons.\n		\n	\n	\n
			\n			Luftwaffe aircraft may not fly beyond the Luftwaffe maximum range m
	arkers. There are no airspace restrictions on the USAAF.\n		\n	\n	\n		\n		
		BFT is disabled.\n		\n	\n	\n		\n			The following radio channels will be i
	n use for USAAF aircraft:\n\n			(Luftwaffe aircraft must not listen to the
	se frequencies)\n		\n	\n\n\n\n	Interflight Communication: 69\n\n\n\n	Bombe
	r Flight: 68\n\n\n\n	P-51 Flight: 67\n\n\n\n	P-47 Flight: 66\n\n\n\n	 \n\
	n\n\n	++NOTES++\n\n\n\n	\n		\n			Crew in the lead bomber are expected to a
	ssist with planning and organization.\n		\n	\n	\n		\n			The Bomber Crew\, 
	crew the defensive guns across the B-17s\n		\n	\n	\n		\n			Medical suppor
	t is available at base\, USAAF can approach an ambulance\, Luftwaffe can g
	o to their arsenal.\n		\n	\n	\n		\n			‘Accuracy’ of the bombers is ver
	y poor\, pre mission practice and saturation attacks are recommended. \n	
		\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	\n		\n		
		Basic equipment is assigned in the template\, you are free to change to v
	ariants or other appropriate equipment.\n		\n	\n	\n		\n			USAAF personnel 
	may take a M1911.\n		\n	\n	\n		\n			Luftwaffe personnel may take a Luger.\
	n		\n	\n	\n		\n			FK Weaponry and equipment rules unless otherwise specifi
	ed remain in effect for this mission.\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		\n			Name: FK #4 Custom Mission Server\n		\n	\n	\n		\n			IP: arma
	4.fkservers.eu\n		\n	\n	\n		\n			Port: 2402\n		\n	\n	\n		\n			Password: On
	 Request\n		\n	\n	\n		\n			Modset (58GB).\n		\n	\n\n
DTSTART:20240428T180000Z
DTEND:20240428T201500Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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	orum@fkgaming.eu
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Saharan Hawks - Western Sahara (ION PMC) #14 [1st Main]
DTSTAMP:20240410T220924Z
SEQUENCE:0
UID:1726-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	Last mission we raided the ruined lab and there we f
	ound intel and a computer belonging to the SFIA general.\n\n\n\n	We need
	ed to act on the intel quickly so followed the leads in his personnel file
	 which lead us to the airfield.\n\n\n\n	Before we captured him we were met
	 with what we believe now to be russian operatives\, considering the langu
	age our operators heard them speak. We are looking further into this but w
	e dont have much more intel on this matter now.\n\n\n\n	 \n\n\n\n	The int
	el we got from the general and his computer leads us to believe that the 
	SFIA have no involvement in the virus being spread in Northern Takistan\,
	 even though the virus is made by them.\n\n\n\n	Their last shipment was he
	ading off-country before the plane transporting the vials was shot down in
	 the desert.\n\n\n\n	Several recovery teams from the SFIA was sent to th
	e crash site but upon arrival they we're ambushed by the Tura.\n\n\n\n	On
	ly one soldier from the SFIA lived to tell the tale\,\n\n\n\n	 \n\n\n\n
		Due to the sensitivity of the mission we will be taking no further chance
	s with the Tura.\n\n\n\n	Our mission will be to raid the villages to the 
	south while the Tura forces are busy occupying ore mines.\n\n\n\n	We bel
	ieve these villages to hold Arib Said\, whom is the chief and leader of t
	he Tura tribes. Arib Said can be identified by his iconic red turban.\n\n\
	n\n	We will be utilizing helicopters to transport our operators between th
	e villages. The key is to strike these villages swiftly and get out before
	 reinforcements arrive.\n\n\n\n	Capture him alive or find any intel that w
	ill give us ours indefinite answers.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	The Sefrawi Freedom and Independence Army (SFIA) is an organised para
	military force that answers directly to the Arganan government. \n\n\n\n	
	They hold the majority power in Sefrou-Ramal and most of the mineral rich 
	sites in the province.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	The Tura is 
	one of the many tribes of the Sefrawi Desert\, these are locals with roots
	 to the region.\n\n\n\n	They are led by Arib Said\, the chief and leader o
	f the Tura tribes. Arib Said can be identified by his iconic red turban.\n
	\n\n\n	The Tura are in an ever-lasting war with the Arganan Government ov
	er what natural resources the Tura claim are theirs.\n\n\n\n	\n\n\n\n	 \
	n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission wi
	ll be making use of our standard ArmA 3 modset which will be posted as we
	ll at the bottom of this event page.  Weaponry will be restricted per yo
	ur chosen role. Tags for applicable roles are being enforced and will not
	 be different from standard slotting. Squad Structure and PTLN structure 
	have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RES
	ERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	
	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership 
	Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n
					Alpha Squad Lead (SL Tags) @Silberjojo\n			\n			\n				Alpha Squad M
	edic (Medic Tags) @InZane\n			\n			\n				Alpha Squad Team Leader (TL Tag
	s) @Legendo\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			
	\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha S
	quad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman
	 : (on the day)\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (
	SL Tags) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\
	n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squ
	ad Autorifleman : (on the day)\n			\n			\n				4x Bravo Squad Rifleman
	: (on the day)\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n		
		\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		Ch
	arlie\n		\n			\n				Charlie Squad Lead (SL Tags) OPEN\n			\n			\n				Cha
	rlie Squad Medic (Medic Tags) OPEN\n			\n			\n				Charlie Squad Team Le
	ader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the
	 day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			\n			\
	n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Squa
	d Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	\n		Hawk 1-1\n\n		\n		
		\n				Helicopter Pilot (Rotary Wing Pilot Tags) @L00_Cyph3r\n			\n			\n	
				Crew Chief (Rotary Wing Gunner Tags) (on the day depending on helicopt
	er chosen)\n			\n		\n	\n	\n		Hawk 2-1\n		\n			\n				Helicopter Pilot (Rota
	ry Wing Pilot Tags) @info\n			\n			\n				Crew Chief (Rotary Wing Gunner T
	ags) (on the day depending on helicopter chosen)\n			\n		\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Lootin
	g of enemies is not allowed at ALL.\n	\n	\n		1x Portable Shield Bag (Black
	) is permitted per squad\n	\n	\n		Scope restrictions: Normal Infantry (4
	x) and DMR (24x)\n	\n	\n		One member in each squad can take 1x 20rnd HE Ma
	g and 1x 20rnd Smoke Mag for the AA12. This can only be rearmed via RRR o
	r respawn. If abused it will be removed in furhter missions.\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Western Sahara Creator DLC is
	 required to play this mission\n	\n	\n		Highly encouraged to use weapons a
	nd equipment from the Western Sahara CDLC\n	\n\n\n\n	--NOTES--\n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any col
	our)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any
	 colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Car
	rier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n	
			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Bac
	kwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			
	\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/
	Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				
	MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (An
	y colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] M
	odular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any V
	ariant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpack
	s\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants including Shotgun underslung\, replace
	s 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (
	All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				
	Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Car
	bine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			
	\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n
				\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Repl
	aces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All varia
	nts including Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 5
	0.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n
					Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (
	All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Gen
	eral Equipment (Riflemen\, Medic\, Mortar\, Drone Operator\, TL and SL):\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatig
	ues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [I
	ON] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION
	] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any
	 Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Ves
	t [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n
				\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any col
	our)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [IO
	N] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\
	n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colou
	r)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH 
	(Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n		
		\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat
	 Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\
	n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer He
	lmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any 
	ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Operator ONLY)\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n		
			P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Var
	iants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Var
	iants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All vari
	ants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\
	n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n	
			\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)
	\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All var
	iants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus 
	\n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (A
	ll variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				M
	k 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n		
		\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x
	 GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants inc
	luding Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (A
	ll variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			 \n		\
	n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\
	n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Vari
	ants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varian
	ts)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\
	n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW 
	(any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW
	\n			\n			\n				Titan MPRL Compact\n			\n			\n				Javelin\n			\n			\n				M
	etis-M\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n
				\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n
				\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			
	\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n	
				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any c
	olour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (An
	y colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Mo
	dular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any col
	our)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic
	 (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n	
				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour
	/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n
					[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any co
	lour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n	
		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\
	n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n	
			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n			\n				HK121\n			\n			\n	
				LWMMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n		
		\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				C
	ombat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghi
	llie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or A
	AF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any 
	colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carr
	ier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n		
		\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colou
	r)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Back
	wards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\
	n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/V
	ariant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				M
	ICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any
	 colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Mo
	dular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Va
	riant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks
	\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\
	n				AI AWM\n			\n			\n				L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2
	010 ESR\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n
					GM6 Lynx\n			\n			\n				M107/Barrett 50 cal (All variants from all mod
	s)\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n				M
	2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type varia
	nt\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n		
			ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n
					MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n	
				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG
	 (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All v
	ariants)\n			\n			\n				MSBS (All variants including Shotgun underslung\,
	 replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Ty
	pe 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n	
			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n			
		BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n
				\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5
	 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 1
	60 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (A
	ll variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				
	FN FAL 50.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n		
		\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n		
			P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n
	\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [IO
	N] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-
	56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		
	\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n
					Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 
	(All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (
	All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All va
	riants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants
	)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replace
	s 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslung
	\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badge
	r\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Noree
	n \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 
	(DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				A
	A12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 E
	BR \n			\n			\n				XMS (All variants including Shotgun underslung\, repla
	ces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades r
	eplaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Berett
	a\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (A
	ll Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All
	 variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION 
	REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	
	IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mi
	ssion File: Western_Sahara_BLUFOR_Zeus\n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	M
	odset:FK Standard January 2024 v2 + Western Sahara Creator DLC\n\n
DTSTART:20240419T180000Z
DTEND:20240419T203000Z
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SGT Ambtkum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Starfighter [1st Main]
DTSTAMP:20240411T040920Z
SEQUENCE:0
UID:1727-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"As the Clone W
	ars progressed\, more and more ground-based legions found themselves press
	ed into space combat\, including the fighting forces of the 501st. For mon
	ths\, every hour of our downtime was spent in the simulator\, preparing fo
	r the time we would face our enemies from the cockpit of a 170. Finally th
	e day came to earn our wings...\"\n\n\n\n	501st Soldiers Journal.\n\n\n\n	
	A Separatist Fleet is reinforcing Mygeeto!. The ongoing ground battle on t
	he planet's surface has been disrupted by the arrival of new troops from t
	he arriving Separatist Fleet\, placing our position in this area in jeopar
	dy. Your Task Force is assigned the goal of eliminating this fleet as it i
	s stationed over this area of the Mygeetan City\, unloading its deadly car
	go. Engage the Separatist ships while they are in low atmosphere and occup
	ied with covering their troops on the ground. All enemy ships must be elim
	inated if we hope to retain control of this region of the planet.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	Destroy the Separ
	atist Fleet reinforcing the planet.\n\n\n\n	\n		Engage and Destroy every S
	eparatist Ship and transport attempting planetfall in this area or in the 
	process of unloading troops.\n	\n	\n		Destroy Separatist Ground Elements i
	n the Area and bases established for Anti Air.\n	\n\n\n\n	++BRIEFING COMP
	LETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed m
	ission with elements taken from the Star Wars universe The mission will be
	 making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Star Wars and Era based weaponry as well as some supplementary optio
	ns and will be restricted per your chosen role. Tags for applicable role
	s are being enforced and will not be different from standard slotting. Sq
	uad Structure and PTLN structure may be changed to accommodate the theme.
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Require
	d\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD (LAAT):\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Of
	ficer) OPEN\n		\n			\n				LAAT Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunn
	er (Reg+) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Squadron (Arc-1
	70) (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @Melo\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY 
	&amp\;&amp\; FIXED\, Officer) @TacticalPanda\n	\n	\n		RPTR Pilot (RPTR P
	ilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Yung_Cider\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Squadron (Y-Wing) (RPTR 1-2):\n\n\n\n	\n		
	Y-Wing Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @i
	nfo\n\n		\n			\n				Y-Wing Gunner (Reg+) @Mingy\n			\n		\n	\n	\n		Y-Wing P
	ilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @LongLiveQuebe
	c\n		\n			\n				Y-Wing Gunner (Reg+) @Winters\n			\n		\n	\n	\n		Y-Wing Pil
	ot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Silberjojo\n		\
	n			\n				Y-Wing Gunner (Reg+) @riccardi48\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	Green Squadron (LAAT) (RPTR 1-3):\n\n\n\n	\n		LAAT Pilot (RPTR P
	ilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n\n		\n			\n				LAAT 
	Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunner (Reg+) OPEN\n			\n		\n	\n	\n
			RPTR LAAT Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) 
	OPEN\n		\n			\n				LAAT Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunner (Reg
	+) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	Gold Squadron (Z-95 Headhunter) (RP
	TR 1-4):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; 
	FIXED\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &
	amp\;&amp\; FIXED\, Officer) @andyt90\n	\n	\n		RPTR Pilot (RPTR Pilot Ta
	gs ROTARY &amp\;&amp\; FIXED\, Officer) @TheSalader\n	\n\n\n\n	--SLOTTING-
	-\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the
	 following mods may be used in this mission.\n		\n			\n				Legion Base - 
	.\n			\n			\n				3AS - . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Sta
	ndard Scope Limit raised to 5x times magnification.\n	\n	\n		Medics may ta
	ke 3x Bacta Tanks from LFP for instant revive of injured soldiers regardle
	ss of wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement for 
	Elastic Bandages with a significant increase to wound coverage with a simi
	lar wound reopening time.\n	\n	\n		Star Wars Medical items aside from thos
	e mentioned in rules 8# and 9# may not be taken.\n	\n\n\n\n	 \n\n\n\n	RPT
	R:\n\n\n\n	\n		Flight Characteristics and Gameplay have been drastically c
	hanged from standard by WebKnights Avionics.\n	\n	\n		Arc-170 Spacecraft a
	re not permitted to take standard pylon weaponry aside from those provided
	 in WebKnights Avionics.\n		\n			\n				STDM Missiles should be taken for A
	rc-170s.\n			\n		\n	\n	\n		Y-Wing Aircraft are not permitted to take Air t
	o Air Guided Munitions aside from those provided by WebKnights Avionics. B
	ombs and unguided-Guided Air-Ground munitions are permitted.\n		\n			\n			
		QAAM Missiles should be taken for Y-Wing.\n			\n		\n	\n	\n		LAAT Gunships
	 are not permitted to take Guided Munitions aside from those provided by W
	ebKnights Avionics. Unguided munitions from non WebKnights Avionics are pe
	rmitted.\n		\n			\n				QAAM Missiles should be taken for LAAT.\n			\n		\n	
	\n	\n		These rules are intended to take advantage of the changes to AI and
	 spirit of dog-fighting encouraged by WebKnights Avionics. If there are pe
	rceived issues with the changes listed above please take it up with the ev
	ent host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		WBK Avionics can be configured by esc &gt\; options &gt\; controls &g
	t\; configure addons &gt\; WBK Avionics.\n	\n	\n		To assist with some of t
	he equipment and to take into account the settings tone Third Person will 
	be allowed for use in these missions. \n	\n	\n		Those streaming or inclin
	ed to listen should be aware that music from the Star Wars universe will b
	e played throughout the mission.\n	\n	\n		RPTR G-forces have been disabled
	 for these missions and G-force reducing uniforms/equipment should not be 
	a consideration in setup time.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n	\n\n\n\n	RP
	TR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone T
	rooper Armor (501st). \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone 
	Trooper Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Pilo
	t P1 Helmet.\n			\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot
	 Helmet (Razor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-
	15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbin
	e.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.
	\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RT
	O Backpack.\n			\n		\n\n		\n			 \n		\n\n		\n			Binoculars:\n		\n\n		\n			
	\n				Clone Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Trooper
	 Electrobinocular. [JLTS Mod] Non Thermal.\n			\n		\n	\n\n\n\n	--EQUIPMENT
	--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\
	n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu
	\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 30 GB.\
	n	\n\n
DTSTART:20240414T180000Z
DTEND:20240414T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LongLiveQuebec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Resistance Rising (WW2 Poland) [First Main]
DTSTAMP:20240401T191756Z
SEQUENCE:0
UID:1722-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n\n	 \n\n\n
	\n	𝙰𝚞𝚐𝚞𝚜𝚝 
	𝟷
	𝚜
	𝚝
	\
	,
	 
	𝟷
	𝟿𝟺𝟺\
	, 𝙱𝚊𝚛𝚊𝚗ó𝚠 𝚘𝚌𝚌
	𝚞𝚙𝚒𝚎𝚍 𝙿𝚘𝚕𝚊𝚗𝚍. 
	\n\n\n\n	𝚃𝚑𝚎 𝚆
	𝚊𝚛𝚜𝚊𝚠 𝚄𝚙𝚛𝚒𝚜
	𝚒𝚗𝚐 𝚑𝚊𝚜 𝚋𝚎𝚐𝚞𝚗. \n
	\n\n\n	𝙼
	𝚊𝚗𝚢 𝚊𝚌𝚛𝚘𝚜𝚜 𝙿𝚘𝚕𝚊𝚗𝚍
	 𝚑𝚊𝚟𝚎 𝚓𝚘𝚒𝚗𝚎𝚍 𝚝𝚑𝚎 𝚏𝚒𝚐
	𝚑𝚝\, 𝚒𝚗𝚌𝚕𝚞𝚍𝚒𝚗𝚐
	 𝚌𝚒𝚟𝚒𝚕𝚒𝚊𝚗𝚜. \n\n
	\n\n
		𝚃𝚑𝚎 𝚁𝚎𝚒𝚌𝚑 𝚒𝚜 𝚜𝚝𝚛𝚞𝚐
	𝚐𝚕𝚒𝚗𝚐 𝚝𝚘 𝚏𝚒𝚐𝚑𝚝 𝚋𝚊𝚌𝚔.
	 \n\n\n\n	𝙰 𝚜𝚙𝚊𝚛𝚔
	 𝚘𝚏 𝚑𝚘𝚙𝚎 𝚠𝚊𝚜 𝚋𝚘𝚛𝚗.\n\n\n\n	Mission 
	Summary:\n\n\n\n	On the morning of August 1st\, 1944\, The Warsaw Uprising
	 has started\, but the fight was spread across Poland. As a group of army 
	personnel and civilians with limited training you see an opportunity to am
	bush an enemy convoy and steal their equipment and assets. Using said gath
	ered equipment you will attempt to take the town of Baranów from the occu
	pants.\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	\n		Steal enemy assets from t
	he stopped convoy at the bridge and destroy it. (Tank for KGNT + anything 
	else)\n	\n	\n		Capture the AA position next to the town.\n	\n	\n		Secure t
	he town of Baranów.\n	\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIAN
	S: Civilians are hiding in their houses.\n\n	RRR: None.\n\n	ASSET RRR: 
	Withdraw from front line and ping Zeus. (limited to 3x RRR)\n\n	RESPAWNS:
	 Zeus Discretion.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Second World War The mission will be making use of the Arm
	a 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved M
	elee System which will be posted as well at the bottom of this event page
	 in a compiled list.  Weaponry within the mission will be restricted to S
	econd World War based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations in the Second Wo
	rld War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIOR
	ITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\
	n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag
	 Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @UNREALARCLITE\n\
	n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN
	 Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2
	ic/Command TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specia
	list) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) @andyt90\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Sheltz95\
	n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane\n	\n	\n		
	1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad M
	achine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\n
	\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPE
	N\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (o
	n the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		4x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Rad
	ioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, S
	pecialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)
	\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	
	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squ
	ad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NC
	O) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta Sq
	uad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day
	)\n	\n\n\n\n	KNGT Panzer 38 (Start without one):\n\n\n\n	\n		KNGT Commande
	r (KNGT Commander Tags\, Officer) @Bashfulvideos (no tags)\n	\n	\n		KNG
	T Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n		KNGT D
	river (KNGT Driver Tags\, Specialist) @Yung_Cider\n	\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapon
	s and equipment from the Iron Front\, Faces of War and Operation Spearhead
	 mods may be used within the mission.\n	\n	\n		Short Range Radios are proh
	ibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted to car
	ry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	
	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt)
	.\n	\n	\n		Looting of enemy primary weapons is allowed and encouraged.\n	
	\n	\n		Rifle Grenades are NOT permitted.\n	\n	\n		Only PLTHQ\, Squad Leads
	 and Team Leads are permitted whistles.\n	\n	\n		Scoped weapons are not pe
	rmitted unless looted.\n	\n	\n		Some equipment was limited per squad.\n	\n
	\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impro
	ved Melee system can be configured by esc &gt\; options &gt\; controls &gt
	\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other
	 potentially sensitive material may be shown in mission associated with th
	e time period and governments depicted.\n	\n	\n		Primary Weapons with an a
	ttached bayonet can be used to bayonet enemies by use of the improved Me
	lee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics
	 with the lower carry capacity of the equipment present within these miss
	ions squads are encouraged to carry increased Medical Fluid EG: Saline.\n	
	\n	\n		Weapons or equipment listed as Pending... are currently left out
	 per the time period depicted in mission. As the campaign progresses more 
	equipment will be introduced.\n	\n	\n		To assist players in adapting to a 
	setting where short range radios are restricted and to help Squad Leads ma
	nage their elements the following is recommended reading. \n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				Armia Krajowa Clothing\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				AK Vest (any)\n			\n			\n				AK Officer Vest [Leadership only
	]\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				CIV Sling Bag\n			\n			
	\n				CIV Leather Satchel\n			\n			\n				SOV DP/DT Ammunition bag\n			\n		
		\n				RBM-1 Radiopack [LR Radio]\n			\n			\n				SOV Medical Satchel [Medi
	c Only]\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				AK Helmet [only 3 p
	er squad]\n			\n			\n				AK Helmet (Medic) [Medic only]\n			\n			\n				Wor
	ker Cap (any)\n			\n			\n				Villager Cap (any)\n			\n			\n				[US] HBT Ca
	p (any}\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				German Binocula
	rs\n			\n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Primary:
	\n		\n\n		\n			\n				Kar98k\n\n				\n					\n						50 maximum bullets (9x 
	clips + 1 in gun)\n					\n					\n						Standard bullets (no tracer or etc)
	\n					\n				\n			\n			\n				MP40 [2 per squad]\n				\n					\n						160 m
	aximum bullets (4x mags + 1 in gun)\n					\n					\n						Standard bullets
	 (no tracer or etc)\n					\n				\n			\n			\n				DP [Machine gunner]\n				\
	n					\n						No ammo limit\n					\n					\n						Standard bullets (no trac
	er or etc)\n					\n				\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Sapper Shovel (Version 2)\n			\n			\n				WW2 Knife (any)\n			\n		\n\n		\n
				Throwables:\n		\n\n		\n			\n				Smokes (including colored smokes)\n			\
	n			\n				Molotov\n			\n			\n				M24 [1x per person]\n			\n			\n				M24x7 
	geballte Ladung [1x per squad]\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Na
	me: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		
	Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link\n	\
	n	\n		Size: 58GB.\n	\n\n
DTSTART:20240412T180000Z
DTEND:20240412T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #3 - OFF-HOURS  - 0200 HOURS - 16 SLOTS ONLY
DTSTAMP:20240401T140138Z
SEQUENCE:0
UID:1721-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #3\n\n\n\n	NORMANDY\, FRANCE\, 1944\n\n\n\n	No.
	 2 Commando\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	    \"Per M
	are\, Per Terram\" - Royal Marines Motto\n\n\n\n	 \n\n\n\n	Mission Summar
	y:\n\n\n\n	May\, 1944. High Command is in the final stages of gearing up f
	or the big one - the push into France. Secrecy is paramount\; and of cours
	e we don't know anything about it officially. However\, word has reached u
	s from the Resistance that one of our latest reconnaissance flights was fo
	rced to bail in Normandy\; the pilot had escaped capture initially but the
	ir resistance hideout was raided and he was seized. We've learned that he'
	s being held in a Chateau which has been occupied by a Jerry colonel - who
	 was apparently somewhat out of favour in Berlin and we assume is trying t
	o get the goods out of our man himself to score some brownie points.\n\n\n
	\n	The reconnaissance flight was over some of the defences on JUNO beach\;
	 and we can't allow the Germans to learn of our proposed landing point. C 
	Troop is being dropped into Normandy tonight to enact a rescue mission. Th
	e pilot cannot be allowed to talk - if needs must\, silence him.\n\n\n\n	I
	n order to make the Jerries think this has nothing to do with the Pilot\; 
	we're going to try and blow the compound and a nearby artillery position o
	n the way out. If you can\, seize Herr Oberst as well\, you never know wha
	t we'll find out in debriefing.\n\n\n\n	That's it. Get ready\, you drop in
	 9 hours.\n\n\n\n	\n\n\n\n	\n\n\n\n	CIVILIANS: Civilians may be present w
	ithin the Area of Operations.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n
	\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wi
	th elements taken from the Second World War The mission will be making use
	 of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and
	 Improved Melee System which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Second World War based weaponry and will be restricted per you
	r chosen role. Tags for applicable roles are being enforced and will not 
	be different from standard slotting. Squad Structure and PTLN structure h
	ave been changed to accommodate the theme and structure of operations in t
	he Second World War. \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\
	n	\n		Detachment Leader (PLTN TAGS): @Jerichron\n	\n	\n		Radioman (TL TAGS
	): OPEN\n	\n	\n		Bren Gunner (Reg+): @Yung_Cider\n	\n	\n		Sniper (PRHT TAG
	S): @AntiMatter\n	\n\n\n\n	 \n\n\n\n	1 SECTION\n\n\n\n	\n		Section Leader
	 (SL TAGS): @Prometheus13\n	\n	\n		Radioman (TL TAGS): @colt92\n	\n	\n		Me
	dic (MEDIC TAGS): @InZane\n	\n	\n		Pointman (Reg+): @TheSalader\n	\n	\n		C
	ommando: @Sheltz95\n	\n	\n		Commando: @SumSumGuenter\n	\n\n\n\n	2 SECTION\
	n\n\n\n	\n		Section Leader (SL TAGS): OPEN\n	\n	\n		Radioman (TL TAGS): OP
	EN\n	\n	\n		Medic (MEDIC TAGS): OPEN\n	\n	\n		Pointman (Reg+): @Linnet\n	\
	n	\n		Commando: OPEN\n	\n	\n		Commando: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equip
	ment from the Iron Front\, Faces of War and Operation Spearhead mods may b
	e used within the mission.\n	\n	\n		Short Range Radios are prohibited (RPT
	R Elements Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Ran
	ge Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and
	 GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		
	Looting of enemy primary weapons is without Zeus permission is permitted 
	(THIS MISSION ONLY).\n	\n	\n		Rifle Grenades are permitted to be taken by 
	one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads
	 are permitted whistles.\n	\n	\n		Weapon list is in effect\; see below.\n	
	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured
	 by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnigh
	t's Melee.\n	\n	\n		Propaganda and other potentially sensitive material ma
	y be shown in mission associated with the time period and governments depi
	cted.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n	\n	\n		To assist medics with the lower carry capacity of 
	the equipment present within these missions squads are encouraged to carr
	y increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment liste
	d as Pending... are currently left out per the time period depicted in m
	ission. As the campaign progresses more equipment will be introduced.\n	\n
		\n		To assist players in adapting to a setting where short range radios a
	re restricted and to help Squad Leads manage their elements the following 
	is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	\n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	YOU SPAWN WITH CORRECT WE
	APONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Everyone may take an Enfield\, Web
	ley\, M1911 &amp\; M3 knife \n	\n	\n		SLs &amp\; Radiomen may take an M1 
	Thompson\, Sten &amp\; Welrod\n	\n	\n		Pointman may take Suppressed Sten o
	r De Lisle Carbine\n	\n	\n		Bren Gunner carries a Bren\n	\n	\n		1 Enfield
	 with rifle grenade launcher per squad\n	\n	\n		1 PIAT per squad\n	\n	\n	
		Tank crew may take the Grease Gun\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n
	\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240409T180000Z
DTEND:20240409T203000Z
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BEGIN:VEVENT
SUMMARY:The Great Crusade (El-Alamein Pt. 1) (UK) #15 [1st Main]
DTSTAMP:20240327T030115Z
SEQUENCE:0
UID:1719-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	To
	bruk has fallen. Following the defeat of the Eighth Army in the Battle of 
	Gazala\, the retreat eastwards toward the Egyptian border left Tobruk isol
	ated and subsequently captured. In response\, General Auchinleck has adopt
	ed a strategy of delaying the Afrikacorps and its Italian allies by establ
	ishing an effective line of defense at El Alamein. The Qattara Depression 
	effectively prevents Axis armor from maneuvering around the southern flank
	 of our defenses\, forcing German and Italian armor to confront our anti-t
	ank positions head-on.\n\n\n\n	Our role in this operation is to maintain d
	efensive positions to the southwest of El Alamein and within the city itse
	lf\, resisting German and Italian mechanized and airborne elements until r
	elieved by Allied forces or until retreat from the town becomes inevitable
	.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. Defend the City of Town of El-Al
	amein from German Counterattack and capture.\n\n\n\n	\n		Defend against Ge
	rman attacks utilizing defensive positions located at the main Defensive B
	ox to hold off the main German/Italian Advance.\n	\n	\n		Defend the Town f
	rom defensive positions towards the south west of the Town and delay Germa
	n/Italian entry to the town. This is the final line of defence before the 
	town and the only means remaining before retreat will be needed.\n	\n	\n		
	If Afrika Corps and Italian Army Elements reach the town retreat will be e
	ssential to preserve the Army from total destruction. Defend the Town and 
	provide time for 8th Army Elements to evacuate essential equipment.\n	\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	OBJ-1: Main Defensive Box.\n\n\n\n	Summary: The m
	ain Defensive Box occupies elevated terrain\, providing a commanding view 
	of the desert used by advancing German and Italian columns. To progress to
	ward El Alamein itself\, this strategic position must be seized by German/
	Italian forces to breach our first line of defence and reach the second li
	ne. Your mission is to hold the Defensive Box for as long as possible. The
	 line has been reinforced with significant anti-air and anti-armour emplac
	ements to give you a fighting chance against German and Italian advances.\
	n\n\n\n	 \n\n\n\n	OBJ-2: Support Trenches.\n\n\n\n	Summary: The Support T
	renches serve as a second line of defence and supply point for the first d
	efensive line. If it falls\, the final line of defence will be El Alamein 
	itself\, fortifications have been established to the west of the town\, cr
	eating a robust line of defense against advancing German and Italian force
	s. Anti-tank and anti-air emplacements are available to help repel attacke
	rs.\n\n\n\n	 \n\n\n\n	OBJ-3: El Alamein.\n\n\n\n	Summary: As a major Alli
	ed supply port\, the port of Tobruk serves as a bulwark in itself. If figh
	ting reaches this area\, your mission is to hold off German and Italian ad
	vances for as long as possible. However\, if it becomes apparent that defe
	at is inevitable and rescue or escape is impossible\, surrender is prefera
	ble to the complete destruction of the Allied garrison.\n\n\n\n	 \n\n\n\n
		Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing t
	he Area of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n	AS
	SET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discre
	tion will aim for 10x minutes between death and respawn to ensure large re
	inforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- R
	RR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\n\n
	\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with
	 elements taken from the Second World War The mission will be making use o
	f the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Imp
	roved Melee System which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Second World War based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme and structure of operations in the Se
	cond World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REG
	S PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @UNREALARCL
	ITE\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n	
		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2i
	c/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane\n	\n	\
	n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Ma
	chine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\
	n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Servok
	\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner:
	 (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bra
	vo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Ch
	arlie Squad Lead (SL TAGS\, Officer) @Rabit Salvokelk\n	\n	\n		Charlie Ra
	dioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, S
	pecialist) @Sp4ceBunny [Reg+]\n	\n	\n		1x Charlie Squad Machine Gunner: 
	(on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x 
	Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		
	Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment listed within the equipment list may be taken w
	ithin the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Only Radiomen and PLTN Actual are permitted to carry 
	Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n	
		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n
		\n	\n		Looting of enemy primary weapons is without Zeus permission is pr
	ohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by two members
	 of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permi
	tted whistles.\n	\n	\n		SMGs For British Troops in North Africa are allowe
	d up to 50Rnd Drum magazines.\n	\n	\n		The MachineGunner in each squad tak
	es the Bren Gun.\n	\n	\n		Any Enemy Pistol looted in mission may be carri
	ed in the next mission if proof of acquisition is provided prior to the ne
	xt operation.\n	\n	\n		Scoped weapons are not permitted unless listed expl
	icitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n
		++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc 
	&gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mele
	e.\n	\n	\n		Propaganda and other potentially sensitive material may be sho
	wn in mission associated with the time period and governments depicted.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist medics with the lower carry capacity of the equi
	pment present within these missions squads are encouraged to carry increa
	sed Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pen
	ding... are currently left out per the time period depicted in mission. As
	 the campaign progresses more equipment will be introduced.\n	\n	\n		To as
	sist players in adapting to a setting where short range radios are restric
	ted and to help Squad Leads manage their elements the following is recomme
	nded reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\
	n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Officer Cap.\n			\n			\n			
		[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield N
	o. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free Worl
	d Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Br
	owning Hi-Power.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n		
			[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch
	 hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield 
	No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free Wor
	ld Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				B
	rowning Hi-Power.\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n
				\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] J
	ungle slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				
	Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA
	 Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			
	\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\
	n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n			\n				[US] Web Gea
	r OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. I
	I Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Unifo
	rm Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1
	 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod O
	nly).\n			\n			\n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			
	\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M19
	11.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			
	\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool T
	rousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 3
	7 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] M
	k. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] U
	niform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Bren Mk II. (
	IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\
	n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers
	 Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbi
	ng Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II H
	elmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform 
	Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Lee-Enfield No. 4 Mk I (
	T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfi
	eld No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (
	IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\
	n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[UK] Pattern 37 Webbing Officer (OD). \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n		
		\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thomps
	on (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolve
	r.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n
				\n			\n				US Flight Jacket (Any).\n			\n			\n				US Flight Suit (Any).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest.\n			\n			
	\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Rev
	olver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	General Equip
	ment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 PIAT.\n
				\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				American Binoculars.\n		
		\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n		
		\n				[UK] Pattern 37 Backpack (Radio-Green).\n			\n			\n				US Packboard
	\, 1943 (Musette\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n
				\n			\n				US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandole
	er).\n			\n		\n\n		\n			Backpack: (Please attempt to match backpacks with 
	your role and class.).\n		\n\n		\n			\n				[UK] Pattern 37 Backpack. (Big 
	Three Mod version has more space).\n			\n			\n				[UK] Bergen pack.\n			\n
			\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamethrower (B
	urn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\n			\n		\
	n\n		\n			Squad Communications Equipment:\n		\n\n		\n			\n				Signal Whist
	le.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			
	\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosives Equipment:\n		\n\
	n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n			\n				Any Colo
	red Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n			\n				M1A1
	 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n			\n		\n\n		\n	
			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			Melee:\n		
	\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper Shovel.\n	
			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		Modset Download Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\
	n
DTSTART:20240331T180000Z
DTEND:20240331T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	um@fkgaming.eu
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	um@fkgaming.eu
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	orum@fkgaming.eu
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	forum@fkgaming.eu
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	:forum@fkgaming.eu
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	EPTED:forum@fkgaming.eu
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	PTED:forum@fkgaming.eu
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	um@fkgaming.eu
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	ED:forum@fkgaming.eu
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - MAKIN' TRACKS - MAIN
DTSTAMP:20240324T101527Z
SEQUENCE:0
UID:1717-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	SOG DLC - MAKIN' TRACKS - FEBURARY 1968\n\n\n\n	\n\n\n\n	
	 ++MISSION BRIEFING++\n\n\n\n	Charlie have kicked something major off. Th
	ere were huge offensives across the country under the cover of Tet\, inclu
	ding here. E Company has been fighting hard in the city and are beginning 
	to run low on supply. Unfortunately we're short of chopper pilots as a bun
	ch of them were on leave when the attack hit and haven't made it back yet.
	\n\n\n\n	3rd Platoon are ordered to clear a path back to the airbase and l
	ink up with a supply convoy. Clear a path through enemy territory so we ca
	n get ammo and fuel up to the front.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	
	MISSION SUMMARY: This will be a heavily themed mission with elements take
	n from the Vietnam War\, with some artistic liberties taken. The mission w
	ill be making use of the Arma 3 Prairie Fire DLC and a custom Modset whi
	ch will be posted as well at the bottom of this event page in a compiled l
	ist.  Weaponry within the mission will be restricted to Vietnam/Faction b
	ased weaponry and will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme and structure of operations in the Vietnam War.\n\n\n\n	 \n\
	n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY 
	BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCR
	ETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE 
	MISSION)\n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN 
	Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic
	 (MEDIC Tags): OPEN\n			\n			\n				FAC (COMS/FAC Tags) NUMBERS PERMITTIN
	G: ON THE DAY\n			\n		\n	\n	\n		Alpha\n		\n			\n				Sergeant (SL Tags) 
	 OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (ME
	DIC Tags):  @InZane\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n
				\n				Corporal (TL TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\
	n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\n			
	\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPE
	N\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n			\n				Corporal (T
	L TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n	\n	\n		Ch
	arlie\n		\n			\n				Sergeant (SL Tags)  @Rabit Salvokelk\n			\n			\n				
	RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  @Sp4ceBu
	nny NO TAGS\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n			\n				C
	orporal (TL TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n
		\n	\n		Knight (M67 Flame Tank):\n		\n			\n				Commander (CMD Tags): @Jeri
	chron\n			\n			\n				Gunner (Gunner Tags): @info\n			\n			\n				Driver (D
	river Tags): @colt92\n			\n		\n	\n	\n		Mortar (Mortar Track: NUMBERS PER
	MITTING\n		\n			\n				Gunner (MRTR Tags): ON THE DAY\n			\n			\n				Drive
	r (Driver Tags): ON THE DAY\n			\n		\n	\n	\n		RAPTOR (Loach): NUMBERS PE
	RMITTING\n		\n			\n				Pilot (Pilot Tags): ON THE DAY\n			\n			\n				Cre
	w Chief (Crew Chief Tags): ON THE DAY\n			\n		\n	\n\n\n\n	 \n\n\n\n	--S
	LOTTING--\n\n\n\n	\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n	
			\n				No GPS devices\n				\n					\n						RPTR Excluded on Zeus permissi
	on \n					\n				\n			\n			\n				No Night vision devices\n			\n			\n				sc
	opes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n
		\n	\n		No SR radios allowed \n	\n	\n		Riflemen are restricted to two mol
	otov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those str
	eaming or inclined to listen should be aware that music from the SOG DLC a
	nd Vietnam era will be played throughout the mission.\n	\n	\n		PLTN can re
	quest air support during the mission - this is not guaranteed nor is what 
	may arrive.\n	\n	\n		PLTN or current lead element can call \"Broken Arrow\
	" which will call in all friendly air assets for support\, used when an A
	merican unit is in danger of being overrun.\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules unless othe
	rwise specified remain in effect for this mission\n\n\n\n	WEAPONS AND UNIF
	ORMS ARE CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT H
	AS THE SAME STYLE OF NAME (for example\, all LCE webbing can be swapped ar
	ound). WEAPONRY REMAINS AS ISSUED.\n\n	Secondaries can be picked between m
	elee (M3 knife\, Machete) or M1911.\n\n\n\n	Anyone: M16\, M1911\, Bayonet 
	or Machete as melee weapon\n\n	SLs/TLs/RTOs: XM177\n\n	Air/Vehicle Crew - 
	XM177\, CAR 15\, M16\, M3\, Chopmod M14\n\n	MG Gunners: M60\n\n	Grenadiers
	: M79\n\n	1 person per squad can take a pump shotgun\n\n\n\n	I am willing 
	to listen to requests but may turn them down.\n\n\n\n	 \n\n\n\n	--EQUIPME
	NT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fks
	ervers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: M
	akin_Tracks_US_68_Sarissa.csj_lowlands\n\n\n\n	modset (January 2024 V1)\n
	\n\n\n	 \n\n
DTSTART:20240330T190000Z
DTEND:20240330T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	@fkgaming.eu
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	forum@fkgaming.eu
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	um@fkgaming.eu
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	@fkgaming.eu
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	um@fkgaming.eu
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	forum@fkgaming.eu
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	:forum@fkgaming.eu
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	EPTED:forum@fkgaming.eu
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	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ruined Lab - Western Sahara (ION PMC) #13 [1st Main]
DTSTAMP:20240326T121633Z
SEQUENCE:0
UID:1718-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	With the help of the Tura we secured the surface mine and iro
	n ore loading bay.\n\n\n\n	The SFIA are now on high alert and have diver
	ted forces towards other mines and are planning a counter-attack on the su
	rface mine.\n\n\n\n	The Tura have set up at the surface mine and loading
	 bay so they will act as diversion.\n\n\n\n	 \n\n\n\n	We have informed Th
	e Tura that we will be RTB and leave the province but unbeknownst to the
	m we will be doing a raid on the military lab just south west of the airfi
	eld.\n\n\n\n	Last mission we got intel that this lab was possible holding 
	the virus that we are looking for but before i could engage the compound w
	e saw a helicopter leaving and the base being bombarded by artillery.\n\n\
	n\n	Even though we expect most intel to be destroyed at the lab we will st
	ill be raiding it during the night to see if we can find any more intel or
	 evidence that will lead us to our answers.\n\n\n\n	We have a drone up in 
	the air that will give recon and support.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	The Sefrawi Freedom and Independence Army (SFIA) is an organised
	 paramilitary force that answers directly to the Arganan government. \n\n
	\n\n	They hold the majority power in Sefrou-Ramal and most of the mineral 
	rich sites in the province.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	The Tur
	a is one of the many tribes of the Sefrawi Desert\, these are locals with 
	roots to the region.\n\n\n\n	They are led by Arib Said\, the chief and lea
	der of the Tura tribes. Arib Said can be identified by his iconic red turb
	an.\n\n\n\n	The Tura are in an ever-lasting war with the Arganan Governme
	nt over what natural resources the Tura claim are theirs.\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missi
	on will be making use of our standard ArmA 3 modset which will be posted 
	as well at the bottom of this event page.  Weaponry will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Drone Operator
	 (Fixed Wing tags) @AntiMatter\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha
	 Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Medic Ta
	gs) @InZane\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			\n
				\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Alph
	a Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (T
	L Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\
	n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squa
	d Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\
	n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squ
	ad Autorifleman : (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				C
	harlie Squad Lead (SL Tags) OPEN\n			\n			\n				Charlie Squad Medic (M
	edic Tags) OPEN\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPEN\
	n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				
	4x Charlie Squad Rifleman: (on the day)\n			\n			\n				Charlie Squad Te
	am Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (o
	n the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\
	n	\n		1x Portable Shield Bag (Black) is permitted per squad\n	\n	\n		Scope
	 restrictions: Normal Infantry (4x) and DMR (24x)\n	\n	\n		One member in
	 each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag for the AA12.
	 This can only be rearmed via RRR or respawn. If abused it will be removed
	 in furhter missions.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\
	n	\n		Western Sahara Creator DLC is required to play this mission\n	\n	\n	
		Highly encouraged to use weapons and equipment from the Western Sahara CD
	LC\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry
	 and equipment rules unless otherwise specified remain in effect for this 
	mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n
					MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n		
		\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any
	 colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] 
	(Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n		
			Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varia
	nt)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (
	Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		
		\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH 
	(Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n	
				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n
			\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			
	\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/41
	7 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H
	 (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All 
	variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All varian
	ts)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants inc
	luding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replac
	es 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslun
	g\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badg
	er\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Nore
	en \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				
	AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 
	EBR \n			\n			\n				XMS (All variants including Shotgun underslung\, repl
	aces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades 
	replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beret
	ta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (
	All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (Al
	l variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mort
	ar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n		
		\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				C
	ombat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carr
	ier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\
	n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colou
	r)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular C
	arrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n	
			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any c
	olour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM
	] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Varian
	t)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VS
	M] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n
				\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			B
	ackpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV
	 Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vect
	or \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Var
	iants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All vari
	ants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\
	n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n
				\n				MX (All variants)\n			\n			\n				MSBS (All variants including Sh
	otgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL
	)\n			\n			\n				Type 115 (All variants can use .50 Cal underslung\, repl
	aces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Car
	bine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad
	 News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n
				\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n
				\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n	
			\n			\n				XMS (All variants including Shotgun underslung\, replaces 1x 
	GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades replaces
	 2x GL)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n	
		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\
	n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)
	\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			
	Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n	
			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\
	n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Titan MPRL Compact\n			\
	n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	\n\n\n\n	Autoriflemen:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fat
	igues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt 
	[ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [IO
	N] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (An
	y Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Ve
	st [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\
	n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any co
	lour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			
	\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colo
	ur)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH
	 (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n	
			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Comba
	t Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			
	\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer H
	elmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any
	 ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any v
	ariant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M2
	7\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5
	\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17
	\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants
	)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [
	ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] 
	(Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colou
	r/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			
	\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION
	] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n		
			MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\
	n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any c
	olour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (A
	ny colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				
	Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant
	)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (An
	y colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\
	n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (A
	ny colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n			
		Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		
	\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n
	\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n			\n				L118A1 AWC\n	
			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\n				M200 Intervention
	\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\n			\n				M107/Barrett
	 50 cal (All variants from all mods)\n			\n			\n				M200 Intervention\n			
	\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n		
		\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK
	416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SC
	AR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14
	 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All 
	variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All varian
	ts including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL 
	(Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal un
	derslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Hon
	ey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n	
				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n			
		L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		
		\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14
	 Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun underslung
	\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle gr
	enades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig 
	Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX
	-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any 
	Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (B
	lack)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour
	)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS
	\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n
					P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All V
	ariants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All V
	ariants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All va
	riants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants
	)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\
	n			\n				MSBS (All variants including Shotgun underslung\, replaces 1x G
	L)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All va
	riants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus
	 \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine 
	(All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n			
		Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n
				\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 
	1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants i
	ncluding Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 
	(All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				G
	lock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All v
	ariants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPM
	ENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n
	\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkservers.eu\n\n	Port: 2402\n
	\n	Password : On request\n\n\n\n	Mission File: Western_Sahara_BLUFOR_Zeus\
	n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	Modset:FK Standard January 2024 v2 + Wes
	tern Sahara Creator DLC\n\n
DTSTART:20240329T190000Z
DTEND:20240329T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - ZIPPO RAID - MAIN
DTSTAMP:20240319T093428Z
SEQUENCE:0
UID:1715-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	SOG DLC - ZIPPO RAID - JUNE 1967\n\n\n\n	 \n\n\
	n\n	 ++MISSION BRIEFING++\n\n\n\n	MAC-V have finally woken up and accepte
	d that we're struggling finding this VC stronghold in the Lowlands. They'v
	e authorised a small free-fire zone in our AO where we think the VC have a
	 tunnel network. Before it can go live however\, we need to clear out the 
	village of Cam Binh\, codenamed OBJ ZARA. Top has authorised a Zippo Raid\
	; we're going to ensure the relocation of the population by burning the vi
	llage out. That should remove a sanctuary from the VC. You'll be flown int
	o LZ Betty and make your way West towards OBJ Zara. Once you've cleared th
	e ville\; round up the indig personnel and transport them across the river
	 to LZ Caroline. A Chinook from the Circus will pick them up and transport
	 them to their new home - you are to cross back over the river and continu
	e your patrol Westwards\; eventually being picked up at LZ Abigail.\n\n\n\
	n	\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with el
	ements taken from the Vietnam War\, with some artistic liberties taken. Th
	e mission will be making use of the Arma 3 Prairie Fire DLC and a custom 
	Modset which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Vietna
	m/Faction based weaponry and will be restricted per your chosen role. Tag
	s for applicable roles are being enforced and will not be different from 
	standard slotting. Squad Structure and PTLN structure have been changed t
	o accommodate the theme and structure of operations in the Vietnam War.\n\
	n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BES
	T SUIT THE MISSION)\n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comman
	der (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			
	\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\n		\n	\n	\n		Alpha\n		\n			
	\n				Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPE
	N\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				A Gunner\, B G
	unner\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				2
	x Rifleman\, Grenadier\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL 
	Tags)  @Melo NO TAGS\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n		
		\n				Medic (MEDIC Tags):  @InZane\n			\n			\n				A Gunner\, B Gunner\,
	 Rifleman\n			\n			\n				Corporal (TL TAGS): @Sheltz95 NO TAGS\n			\n			
	\n				2x Rifleman\, Grenadier\n			\n		\n	\n	\n		Charlie\n		\n			\n				Serg
	eant (SL Tags)  @Rabit Salvokelk\n			\n			\n				RTO (COMS/TL Tags):  O
	PEN\n			\n			\n				Medic (MEDIC Tags):  @Sp4ceBunny NO TAGS\n			\n			\n	
				A Gunner\, B Gunner\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN
	\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n	\n\n\n\n	--SLOTTING--\n
	\n\n\n	 \n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				
	No GPS devices\n				\n					\n						RPTR Excluded on Zeus permission \n		
				\n				\n			\n			\n				No Night vision devices\n			\n			\n				scopes onl
	y permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		
	No SR radios allowed \n	\n	\n		Riflemen are restricted to two molotov's\n
		\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming o
	r inclined to listen should be aware that music from the SOG DLC and Vietn
	am era will be played throughout the mission.\n	\n	\n		PLTN can request ai
	r support during the mission - this is not guaranteed nor is what may arri
	ve.\n	\n	\n		PLTN or current lead element can call \"Broken Arrow\" which
	 will call in all friendly air assets for support\, used when an American 
	unit is in danger of being overrun.\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIP
	MENT++\n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spe
	cified remain in effect for this mission\n\n\n\n	WEAPONS AND UNIFORMS ARE 
	CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT HAS THE SA
	ME STYLE OF NAME (for example\, all LCE webbing can be swapped around). WE
	APONRY REMAINS AS ISSUED.\n\n	Secondaries can be picked between melee (M3 
	knife\, Machete) or M1911.\n\n\n\n	 \n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name :
	 FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port:
	 2502\n\n	Password : On request\n\n\n\n	Mission File: Zippo_Raid_US_67_Sar
	issa.csj_lowlands\n\n\n\n	modset (January 2024 V1)\n\n\n\n	\n\n
DTSTART:20240324T230000Z
DTEND:20240325T013000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Tobruk) (UK) #14 [1st Main]
DTSTAMP:20240314T065535Z
SEQUENCE:0
UID:1714-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Th
	e Eighth Army has suffered defeat in the Battle of Gazala and is retreatin
	g eastwards toward the Egyptian border\, leaving Tobruk isolated. Prime Mi
	nister Winston Churchill has emphasized the symbolic value of Tobruk\, dee
	ming its loss unacceptable. With vast stores of Allied munitions and arms 
	still within the city\, their capture by Axis forces would deal a devastat
	ing blow to Allied forces in the region and potentially enable an attack o
	n Egypt. Therefore\, Tobruk must be held until all munitions and personnel
	 have been evacuated or a rescue operation can be executed.\n\n\n\n	Our ro
	le in this operation is to maintain defensive positions to the southwest o
	f Tobruk and within the city itself\, resisting German and Italian mechani
	zed and airborne elements until relieved by Allied forces or until surrend
	er of the port becomes inevitable.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1.
	 Defend the City of Tobruk from German Counterattack and capture.\n\n\n\n	
	\n		Defend against German attacks utilizing defensive positions located at
	 Fort Airenti to delay German/Italian Advance and provide time for evacuat
	ion to complete.\n	\n	\n		Defend the City from defensive positions towards
	 the west of the Town and delay German/Italian entry to the town.\n	\n	\n	
		Defend the fortified port Area with significant Allied supplies/Munitions
	 from German/Italian capture.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	OBJ-1: Fort A
	irenti.\n\n\n\n	Summary: Fort Airenti currently occupies elevated terrain\
	, providing a commanding view of the roads used by advancing German and It
	alian columns. To progress toward Tobruk itself\, this strategic position 
	must be seized by German/Italian forces to prevent rearward fire from the 
	fort and disruptions to their supply chain. Your mission is to hold the fo
	rt for as long as possible\, allowing Allied transport to evacuate munitio
	ns and personnel from the city and to delay any attack on Tobruk. While th
	e fort may belong to another era\, it has been reinforced with anti-air an
	d anti-armour emplacements to give you a fighting chance against German an
	d Italian advances.\n\n\n\n	\n\n\n\n	OBJ-2: Tobruk Trenchworks.\n\n\n\n	Su
	mmary: Tobruk serves as a vital supply point for Allied forces in North Af
	rica. If it falls\, a substantial stockpile of supplies and munitions will
	 be seized by the Axis\, potentially leading to an attack on Egypt itself.
	 To safeguard Tobruk\, fortifications have been established to the west of
	 the city\, creating a robust line of defense against advancing German and
	 Italian forces. Anti-tank and anti-air emplacements are available to help
	 repel attackers\, and if necessary\, fighting may extend into the city it
	self.\n\n\n\n	 \n\n\n\n	\n\n\n\n	OBJ-3: Tobruk Port.\n\n\n\n	Summary: As 
	a major Allied supply port\, the port of Tobruk serves as a bulwark in its
	elf. If fighting reaches this area\, your mission is to hold off German an
	d Italian advances for as long as possible. However\, if it becomes appare
	nt that defeat is inevitable and rescue or escape is impossible\, surrende
	r is preferable to the complete destruction of the Allied garrison.\n\n\n\
	n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be prese
	nt withing the Area of Operations.\n\n	RRR: Delivered by the logistics Ele
	ment.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS:
	 Zeus Discretion will aim for 10x minutes between death and respawn to ens
	ure large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:
	\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COM
	PLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed 
	mission with elements taken from the Second World War The mission will be 
	making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearh
	ead and Improved Melee System which will be posted as well at the bottom
	 of this event page in a compiled list.  Weaponry within the mission will
	 be restricted to Second World War based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus:
	 OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\
	n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 
	2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane [Reg
	+]\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day
	)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on 
	the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x
	 Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) @Rabit Salvokelk \n	\n	\n		Char
	lie Radioman (TL TAGS\, NCO) @Sp4ceBunny [Reg +]\n	\n	\n		Charlie Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gu
	nner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (
	on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n
	\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1
	x Delta Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad
	 Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Valentine Mk III (KNGT 1-1):\n\n\n
	\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @L00_Cyph3r [Gunner
	 Tags]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt92\n	\
	n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @Bashfulvideos\n	\n\n
	\n\n	\n		 \n	\n\n	\n		\n	\n\n	\n		P-40 KittyHawk (RPTR 1-1):\n	\n\n\n\n	\
	n		RPTR Pilot/Lead (Fixed Wing Tags\, Officer) @AntiMatter\n	\n\n\n\n	\n		
	P-40 KittyHawk (RPTR 1-2):\n	\n\n\n\n	\n		RPTR Pilot/Lead (Fixed Wing Tags
	\, Officer) @UNREALARCLITE\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Logistics Team (
	Willys MB Mounted MG) (MRTR 2-1):\n\n\n\n	\n		KNGT Gunrunner Assistant/Lea
	d (Reg+\, Officer) OPEN\n	\n	\n		KNGT Gunrunner (Reg+\, Officer) @Panzerba
	um\n	\n\n\n\n	\n		Logistics Team (Willys MB Mounted MG) (KNGT 2-2):\n	\n\n
	\n\n	\n		KNGT Gunrunner Assistant (Reg+\, Officer) OPEN\n	\n	\n		KNGT Gunr
	unner (Reg+\, Officer) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS
	++\n\n\n\n	\n		Only Weapons and equipment listed within the equipment list
	 may be taken within the mission.\n	\n	\n		Short Range Radios are prohibit
	ed (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PLTN Actual are perm
	itted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohi
	bited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elem
	ents Exempt).\n	\n	\n		Looting of enemy primary weapons is without Zeus p
	ermission is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken
	 by two members of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team 
	Leads are permitted whistles.\n	\n	\n		SMGs For British Troops in North Af
	rica are allowed up to 50Rnd Drum magazines.\n	\n	\n		The MachineGunner in
	 each squad takes the Bren Gun.\n	\n	\n		Any Enemy Pistol looted in missi
	on may be carried in the next mission if proof of acquisition is provided 
	prior to the next operation.\n	\n	\n		Scoped weapons are not permitted unl
	ess listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitive mate
	rial may be shown in mission associated with the time period and governmen
	ts depicted.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		To assist medics with the lower carry capac
	ity of the equipment present within these missions squads are encouraged 
	to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment
	 listed as Pending... are currently left out per the time period depicted
	 in mission. As the campaign progresses more equipment will be introduced.
	\n	\n	\n		To assist players in adapting to a setting where short range rad
	ios are restricted and to help Squad Leads manage their elements the follo
	wing is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Dril
	ls.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing A
	ny (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Officer Cap.
	\n			\n			\n				[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n		
			Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M192B Thompson.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n		
			Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	S
	quad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). 
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert
	).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mo
	d Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\
	n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Col
	t M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.
	\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AU
	S] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat.
	 With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4
	 Mk I. (IFA Mod Only).\n			\n			\n				M192B Thompson.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\
	n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n
				\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n			\n				[US] Web
	 Gear OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] M
	k. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] U
	niform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield N
	o. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA M
	od Only).\n			\n			\n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n		
			Browning Hi-Power.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n
				\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle
	 slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				Bren Mk II. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n		
			[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch
	 hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n			
		Lee-Enfield No. 4 Mk I (T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				
	Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Officer (OD). \n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III.
	 (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n	
			\n			\n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning H
	i-Power.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n			\n			\n				US Flight Jack
	et (Any).\n			\n			\n				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				US Pilot Lifevest.\n			\n			\n				US B/3 Life preserver.
	 \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n
				\n				US Flight Helmet (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browni
	ng Hi-Power.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			MAT:\n		\n\n		\n			\n				 PIAT.\n			\n		\n\n		\n			Binoculars
	:\n		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).
	\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				[UK] Pattern 37 Backp
	ack (Radio-Green).\n			\n			\n				US Packboard\, 1943 (Musette\, SCR300).\
	n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR
	300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Back
	pack: (Please attempt to match backpacks with your role and class.).\n		\n
	\n		\n			\n				[UK] Pattern 37 Backpack. (Big Three Mod version has more s
	pace).\n			\n			\n				[UK] Bergen pack.\n			\n		\n\n		\n			Flamethrower:\n
			\n\n		\n			\n				Primary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				
	Backpack: M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Squad Communicatio
	ns Equipment:\n		\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun
	.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			\n				US Type-5 parachute.\n
				\n		\n\n		\n			Explosives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\
	n			\n				Mk2 Grenade.\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\
	n\n		\n			Explosives:\n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n		
		\n				TNT 1/2 Pound Charge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			
	\n				Detonator.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attac
	hed Bayonets.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.e
	u\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Downlo
	ad Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\n
DTSTART:20240322T190000Z
DTEND:20240322T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Rainbow River | US Navy River Patrol | SOG DLC
DTSTAMP:20240303T235227Z
SEQUENCE:0
UID:1713-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	You've been tasked with taking over the island of Dao Trai 
	and its surroundings. It's the hub for all civilian trade in Cam Lao and i
	s currently under VC control.\n\n	Having control over said waters is of ma
	jor strategic importance\, it will shut down VC's riverine supply transpor
	t and allow the US to provide humanitarian supplies to local civil populat
	ion.\n\n	Additionally\, there is a reported AA position east of the island
	 and a VC base west of the island. We suggest you prioritize the AA to all
	ow for friendly air support.\n\n\n\n	\n\n	You're objectives are:\n\n\n\n	1
	. Reach the mission AO2.\n\n\n\n	2. Destroy and capture the AA position ea
	st of Dao Trai (Rung Cung)\n\n\n\n	3. Secure the Dao Trai island\n\n\n\n	4
	. Secure or destroy a VC base in Nong Khiaw\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will 
	be a heavily themed mission with elements taken from the Vietnam War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 Prairie Fire DLC and a custom Modset which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Vietnam/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RES
	ERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	
	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: O
	PEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n	
				Commander (PLTN Tags): @Jerichron (some tag)\n			\n			\n				RTO (COM
	S/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\
	n		\n	\n	\n		Alpha\n		\n			\n				Sergeant (SL Tags)  @Tomo\n			\n			\n			
		RTO (COMS/TL Tags):  @Muhcreedy\n			\n			\n				Medic (MEDIC Tags):  @L
	ife010 (no tags)\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			
	\n				Corporal (TL TAGS): @Silberjojo\n			\n			\n				MG A Gunner\, MG B G
	unner\, Rifleman\n\n				 \n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant 
	(SL Tags) OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n		
		\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gu
	nner\, Rifleman\n\n				 \n			\n		\n	\n	\n		Charlie\n		\n			\n				Sergeant
	 (SL Tags) @Rabit Salvokelk\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			
	\n			\n				Medic (MEDIC Tags): @Sp4ceBunny (no tags)\n			\n			\n				Gren
	adier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\
	n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n				 \n			\n		\n	\n	\n	
		Delta\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL 
	Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Grena
	dier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n
				\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\
	n		Equipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Exc
	luded on Zeus permission \n					\n				\n			\n			\n				No Night vision dev
	ices\n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon
	 list provided below\n	\n	\n		No SR radios allowed \n	\n	\n		Riflemen are
	 restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++
	\n\n\n\n	\n		Those streaming or inclined to listen should be aware that mu
	sic from the SOG DLC and vietnam era will be played throughout the mission
	.\n	\n	\n		Squad can take a flamethrower in place of AT.\n	\n	\n		PLTN or 
	current lead element can call for \"Prairie fire\" which will call in all 
	friendly air assets for support. (used in emergencies/dire situations)\n	\
	n	\n		I'm open to any other suggestions or changes to the equipment during
	 briefing or before\n		\n			\n				example: Gun xxx was also used by the ar
	my. or Vest xxx seems to fit the role too and has more storage.\n			\n		\n
		\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and
	 equipment rules unless otherwise specified remain in effect for this miss
	ion.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[USMC] Tropical Combat Fatigues (any)\n			\n			\n				
	[USMC] Tropical Combat Jacket (any)\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding GL)
	\n			\n			\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any excl
	uding GL)\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M1891\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n			\n				M1911 (
	flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n	
			\n				Sapper Shovel (any)\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M7
	2 LAW\n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				[USMC] M1 Helmet (a
	ny except tan)\n			\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet
	 M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonn
	ie (any excluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (a
	ny) [SOG DLC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[USMC] Tropica
	l Combat Fatigues (any)\n				\n				\n					[USMC] Tropical Combat Jacket (
	any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (off
	icer)\n				\n				\n					Vest - Army (sentry)\n				\n				\n					[USMC] M19
	55 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (a
	ny role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n	
					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n		
			\n					Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			
	\n				\n					Beret (Black)\n				\n				\n					any [USMC] or [USMC/Flack] ba
	ckpack from S&amp\;S mod (role appropriate) \n				\n			\n		\n	\n\n\n\n	FA
	C/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n		
				[USMC] Tropical Combat Fatigues (any)\n				\n				\n					[USMC] Tropical
	 Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n				
		Vest - Army (officer)\n				\n				\n					Vest - Army (sentry)\n				\n				\
	n					Vest - SOG (One-One RTO)\n				\n				\n					[USMC] M1955 Vest (any r
	ole appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (any role approp
	riate)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Beret (RAC H
	eadset)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Ar
	my (RTO)\n				\n				\n					Pack - Army (RTO2)\n				\n				\n					Pack - Arm
	y (Tropical RTO)\n				\n				\n					Pack - Army (LW 6/M16)\n				\n				\n			
			any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate)
	 \n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n			
		\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n				
	Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n				\n					[USMC
	] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 V
	est (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n	
				\n					Pack - Army (Medic M5) or (Medic).\n				\n				\n					any [USMC] 
	or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			
	\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n				\n				\n
						[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n		
		\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n					[USMC] M1
	955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (
	any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n
						Pack - Army (Grenadier).\n				\n				\n					any [USMC] or [USMC/Flack]
	 backpack from S&amp\;S mod (role appropriate) \n				\n			\n\n			\n				He
	lmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				P
	rimary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1..
	. (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n\n\n	\n
			Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\
	n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any)\n					\n	
					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n\n				\n			
			Vest:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n					\n					
		[USMC] M1955 Vest (any role appropriate)\n					\n					\n						[USMC] M1
	955/P67 Vest (any role appropriate)\n					\n				\n\n				\n					Backpack:\n
					\n\n				\n					\n						Pack - Army (MG)\n					\n					\n						Pack - Ar
	my (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n					\n					\
	n						any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropr
	iate) \n					\n				\n\n				\n					Helmet:\n				\n\n				\n					\n						Hel
	met M1 MG (camo)\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\
	n						M60 (any)\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\
	n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\
	n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any)\n					\n	
					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n\n				\n			
			Vest:\n				\n\n				\n					\n						Vest - Army (Rifleman 1-2)\n					\n			
			\n						Vest - Army (Scout)\n					\n					\n						[USMC] M1955 Vest (any
	 role appropriate)\n					\n					\n						[USMC] M1955/P67 Vest (any role a
	ppropriate)\n					\n				\n\n				\n					Backpack:\n				\n\n				\n					\n			
				Pack - Army (Tropical)\n					\n					\n						Pack - Army (Rifleman)\n			
			\n					\n						Pack - Army (Scout)\n					\n					\n						any [USMC] or [U
	SMC/Flack] backpack from S&amp\;S mod (role appropriate) \n					\n				\n	
			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire 
	Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On req
	uest\n\n\n\n	Mission File: FK-SOG-Zeus-Operation-Rainbow-River.Cam_Lao_Nam
	\n\n\n\n	modset (January 2024 V1)\n\n
DTSTART:20240316T190000Z
DTEND:20240316T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:New Horizons - Western Sahara (ION PMC) #12 [1st Main]
DTSTAMP:20240227T213029Z
SEQUENCE:0
UID:1712-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Last time we left off we w
	ere woken abruptly at our FOB in the middle of the night to a distress cal
	l from IDAP. They had lost communication to the UN and were in dire need o
	f assistance at the hospitial in North Takistan.\n\n\n\n	We headed to the
	 UN compound and were attacked by civilians.\n\n\n\n	We then headed to th
	e hospitial and we found a survivor in distress and he gave us the locatio
	n of the hospitial's head doctor so we could investigate the situation.\n\
	n\n\n	We were able to gather some information from the head doctor before 
	his extraction chinook was destroyed together with 2 squad of ION Operativ
	es.\n\n\n\n	 \n\n\n\n	The cause of the aggressive and cannibalistics civi
	lians are unknown but the head doctor suspected a virus was at play.\n\n\n
	\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	After months of research and inves
	tigations we have been able to track the source of the virus down to shipm
	ents coming from the province of Sefrou-Ramal in the Western Sahara desert
	.\n\n\n\n	We have setup shop and made a makeshift runway on the northern p
	art of the province\, far from the main airfield and city.\n\n\n\n	We know
	 little about this region\, just that there are two main factions at each 
	others throat.\n\n\n\n	 \n\n\n\n	The Sefrawi Freedom and Independence Arm
	y (SFIA) is an organised paramilitary force that answers directly to the 
	Arganan government. \n\n\n\n	They hold the majority power in Sefrou-Ramal
	 and most of the mineral rich sites in the province.\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	The Tura is one of the many tribes of the Sefrawi Desert
	\, these are locals with roots to the region.\n\n\n\n	They are led by Arib
	 Said\, the chief and leader of the Tura tribes. Arib Said can be identifi
	ed by his iconic red turban.\n\n\n\n	The Tura are in an ever-lasting war 
	with the Arganan Government over what natural resources the Tura claim ar
	e theirs.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	We will be meeting with a
	 local informant at Comms Bravo.\n\n\n\n	Our informant maintains the commu
	nication tower and thus have come across some interesting information in o
	ur case that was shared on an unsafe line.\n\n\n\n	 \n\n\n\n	- -BRIEFING
	 COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use of
	 our standard ArmA 3 modset which will be posted as well at the bottom of
	 this event page.  Weaponry will be restricted per your chosen role. Tag
	s for applicable roles are being enforced and will not be different from 
	standard slotting. Squad Structure and PTLN structure have been changed t
	o accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership Tags): OPEN\n			\n	
			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): @Melo no tags\n			\n			\
	n				Medic (MEDIC Tags): OPEN\n			\n			\n				Drone Operator (Reg+) @AntiM
	atter\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) O
	PEN\n			\n			\n				Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				A
	lpha Squad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorif
	leman : (on the day)\n			\n			\n				4x Alpha Squad Rifleman: (on the d
	ay)\n			\n			\n				Alpha Squad M-AFV Driver (Driver Tags) OPEN\n			\n			\
	n				Alpha Squad M-AFV Gunner (Gunner Tags) @Arg no tags\n			\n		\n	\n	\n
			Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n				Bra
	vo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team Leader
	 (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\
	n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bra
	vo Squad M-AFV Driver (Driver Tags) OPEN\n			\n			\n				Bravo Squad M-A
	FV Gunner (Gunner Tags) OPEN\n			\n		\n	\n	\n		Charlie\n		\n			\n				Cha
	rlie Squad Lead (SL Tags) OPEN\n			\n			\n				Charlie Squad Medic (Med
	ic Tags) OPEN\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPEN\n	
			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				4
	x Charlie Squad Rifleman: (on the day)\n			\n			\n				Charlie Squad M-
	AFV  Driver (Driver Tags) OPEN\n			\n			\n				Charlie Squad M-AFV Gunne
	r (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed
	 at ALL.\n	\n	\n		1x Portable Shield Bag (Black) is permitted per squad\n	
	\n	\n		Scope restrictions: Normal Infantry (4x) and DMR (24x)\n	\n	\n		O
	ne member in each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag f
	or the AA12. This can only be rearmed via RRR or respawn. If abused it wil
	l be removed in furhter missions.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		Western Sahara Creator DLC is required to play this miss
	ion\n	\n	\n		Highly encouraged to use weapons and equipment from the Weste
	rn Sahara CDLC\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 FK Weaponry and equipment rules unless otherwise specified remain in eff
	ect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Ca
	rrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour
	)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any col
	our)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular
	 Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\
	n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any
	 colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[V
	SM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Vari
	ant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[
	VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)
	\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n		
		Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Varian
	ts)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\
	n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\
	n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n
					M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM
	8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All
	 variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M3
	2 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 
	Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC
	 \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n
				\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n		
		\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n	
			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n		
			Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun unde
	rslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL ri
	fle grenades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n		
			Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n	
				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\,
	 Medic\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Vari
	ant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\
	n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n		
		\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n
				\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] 
	(Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[IO
	N] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n
					Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (A
	ny colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Ball
	listic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n
				\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any 
	colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\
	n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (
	Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n	
		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n		
			Any UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n
				\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416
	/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-
	L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (A
	ll variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All var
	iants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants
	 including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (
	Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal und
	erslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Hone
	y-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n		
			Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				
	L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			
	\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 
	Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun underslung\
	, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle gre
	nades replaces 2x GL)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n
	\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\
	n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 
	(All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \
	n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any va
	riant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n	
				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Titan MPRL
	 Compact\n			\n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	\n\n\n\n
		Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatig
	ues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues s
	hortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Sh
	irt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any
	 colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV
	 [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				C
	arrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/
	Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any col
	our)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boonie
	hat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			
	\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colo
	ur/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				E
	nhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any col
	our)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advan
	ced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		
	\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n		
		\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			
	\n			\n				MG5\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			
	\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99
	 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	
	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Co
	mbat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues an
	d Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsl
	eeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [I
	ON] (Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NA
	TO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Ca
	rrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour
	)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any col
	our)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular
	 Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\
	n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any
	 colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[V
	SM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Vari
	ant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[
	VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)
	\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n		
		Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Snipe
	r Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n			\n		
			L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\n				M2
	00 Intervention\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\n			\n	
				M107/Barrett 50 cal (All variants from all mods)\n			\n			\n				M200 In
	tervention\n			\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (Al
	l Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n	
			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n	
			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n		
		\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			
	\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				M
	SBS (All variants including Shotgun underslung\, replaces 1x GL)\n			\n		
		\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can
	 use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			
	\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variant
	s)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)
	\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24
	 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			
	\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants including Sho
	tgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variant
	s\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Covera
	lls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n
				\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION 
	Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type vari
	ant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n	
				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\
	n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n
					G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AU
	G (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All 
	variants)\n			\n			\n				MSBS (All variants including Shotgun underslung\
	, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				T
	ype 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n
				\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n		
			BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\
	n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A
	5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 
	160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (
	All variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n			
		FN FAL 50.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n	
			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n	
				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\
	n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	S
	ERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkservers.eu\n\
	n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission File: Western_Sahar
	a_BLUFOR_Zeus\n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	Modset:FK Standard January
	 2024 v2 + Western Sahara Creator DLC\n\n
DTSTART:20240308T190000Z
DTEND:20240308T213000Z
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	TED:forum@fkgaming.eu
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	@fkgaming.eu
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	um@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Bastogne) (US) #13 [1st Main]
DTSTAMP:20240221T065032Z
SEQUENCE:0
UID:1711-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	\"December 22nd 1944\n\n\n\n	To the U.S
	.A. Commander of the encircled town of Bastogne.\n\n\n\n	The fortune of wa
	r is changing. This time the U.S.A.\n\n\n\n	forces in and near Bastogne ha
	ve been encircled by strong\n\n\n\n	German armored units. More German armo
	red units have crossed\n\n\n\n	the river Ourthe near Ortheuville\, have ta
	ken Marche and\n\n\n\n	reached St. Hubert by passing through Hompre-Sibret
	-Tillet.\n\n\n\n	Libramont is in German hands.\n\n\n\n	There is only one p
	ossibility to save the encircled\n\n\n\n	U.S.A troops from total annihilat
	ion: that is the honorable\n\n\n\n	surrender of the encircled town. In ord
	er to think it over\n\n\n\n	a term of two hours will be granted beginning 
	with the\n\n\n\n	presentation of this note.\n\n\n\n	If this proposal shoul
	d be rejected one German\n\n\n\n	Artillery Corps and six heavy A. A. Batta
	lions are ready\n\n\n\n	to annihilate the U.S.A. troops in and near Bastog
	ne. The\n\n\n\n	order for firing will be given immediately after this two\
	n\n\n\n	hours' term.\n\n\n\n	All the serious civilian losses caused by thi
	s\n\n\n\n	artillery fire would not correspond with the wellknown\n\n\n\n	A
	merican humanity.\n\n\n\n	The German Commander.\" \n\n\n\n	 \n\n\n\n	\"D
	ecember 22\, 1944\n\n\n\n	To the German Commander\,\n\n\n\n	N U T S !\n\n\
	n\n	The American Commander\"\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	O
	n the morning of December 16\, 1944\, German Armed Forces launched an atta
	ck through the densely forested Ardennes region in Belgium and Luxembourg.
	 The offensive aimed to halt Allied use of the Belgian port of Antwerp and
	 to fracture the Allied lines\, enabling the Germans to encircle and elimi
	nate four Allied armies\, thus pressuring the Western Allies to negotiate 
	a peace treaty favorable to the Axis powers. To reach Antwerp before the A
	llies could regroup and unleash their superior air power\, German mechaniz
	ed forces needed to secure the roadways through eastern Belgium. With all 
	seven main roads in the densely wooded Ardennes highlands converging on Ba
	stogne (Bastnach in German)\, just a few miles from the border with Luxemb
	ourg\, control of its crossroads became pivotal to the German strategy.\n\
	n\n\n	Our role in this operation is to maintain defensive positions to the
	 northwest of Bastogne\, resisting German mechanized and armored elements 
	until relieved by Allied forces.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. D
	efend the Town of Bastogne from German Counterattack and capture.\n\n\n\n	
	\n		Defend against German attacks utilizing defensive positions (DP) 1 thr
	ough 12 towards the northwest for as long as possible or until relieved.\n
		\n	\n		Defend the Town for as long as possible or until relieved.\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will
	 not be present withing the Area of Operations.\n\n	RRR: Delivered by the 
	logistics Element.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\
	n\n	RESPAWNS: Zeus Discretion will aim for 10x minutes between death and r
	espawn to ensure large reinforcement waves and per the theme.\n\n\n\n	SPEC
	IAL CRITERIA:\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++
	BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Second World War The mis
	sion will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Ope
	ration Spearhead and Improved Melee System which will be posted as well 
	at the bottom of this event page in a compiled list.  Weaponry within the
	 mission will be restricted to Second World War based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++
	\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVE
	RWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\
	n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: @UNREALARCLITE\n\n\n\n	\n\n\n\n	PLTN CO
	MMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	
	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) @Legendo\n	\n	\n		PLTN Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\
	, NCO) @Muhcreedy\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @
	AntiMatter [Reg+]\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n
		\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Al
	pha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad AutoRi
	fleman: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n
	\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Bas
	hfulvideos [Reg+]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @Deltabacon [R
	eg+]\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n	
		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Mach
	ine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\
	n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radio
	man (TL TAGS\, NCO) @Zeusz77 [Reg+]\n	\n	\n		Charlie Squad Medic (MEDIC
	 TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n
		\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charli
	e Squad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (
	on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		D
	elta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad
	 Machine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assi
	stant: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3x Delta Sq
	uad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M1 81mm Mortar 
	(MRTR 1-1):\n\n\n\n	\n		MRTR Assistant/Lead (MRTR Tags\, Officer) @colt9
	2\n	\n	\n		MRTR  Gunner (MRTR Tags\, Officer) @Servok\n	\n\n\n\n	\n		M1 8
	1mm Mortar (MRTR 1-2):\n	\n\n\n\n	\n		MRTR Assistant (MRTR Tags\, Office
	r) @riccardi48\n	\n	\n		MRTR  Gunner (MRTR Tags\, Officer) OPEN\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	Logistics Team (Willys MB Mounted MG) (KNGT 1-1):\n\
	n\n\n	\n		KNGT Gunrunner Assistant/Lead (Reg+\, Officer) @Winters\n	\n	\n	
		KNGT Gunrunner (Reg+\, Officer) @LilyBear\n	\n\n\n\n	\n		Logistics Team (
	Willys MB Mounted MG) (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Gunrunner Assistant 
	(Reg+\, Officer) @Katla_Haddock\n	\n	\n		KNGT Gunrunner (Reg+\, Officer) @
	Life010\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only 
	Weapons and equipment from the Iron Front\, Faces of War and Operation Spe
	arhead mods may be used within the mission.\n	\n	\n		Short Range Radios ar
	e prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted 
	to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.
	\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements E
	xempt).\n	\n	\n		Looting of enemy primary weapons is without Zeus permiss
	ion is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by on
	e member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads a
	re permitted whistles.\n	\n	\n		SMGs For Americans are limited to 30Rnd St
	ick magazines.\n	\n	\n		The AutoRifleman in each squad takes the Browning 
	M1918A2 or BAR.\n	\n	\n		The MachineGunner in each squad takes the Browni
	ng M1919A4/A6 or 30. cal.\n	\n	\n		Any Enemy Pistol looted in mission may 
	be carried in the next mission if proof of acquisition is provided prior t
	o the next operation.\n	\n	\n		Scoped weapons are not permitted unless lis
	ted explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 
	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured
	 by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnigh
	t's Melee.\n	\n	\n		Propaganda and other potentially sensitive material ma
	y be shown in mission associated with the time period and governments depi
	cted.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n	\n	\n		To assist medics with the lower carry capacity of 
	the equipment present within these missions squads are encouraged to carr
	y increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment liste
	d as Pending... are currently left out per the time period depicted in mis
	sion. As the campaign progresses more equipment will be introduced.\n	\n	\
	n		To assist players in adapting to a setting where short range radios are
	 restricted and to help Squad Leads manage their elements the following is
	 recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Ap
	propriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear O
	D7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (C
	aptain).\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\
	, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US
	 Helmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\
	, Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\,
	 M1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n		
		\n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Fold
	ed).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			
	\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-19
	43 AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n			
		[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				U
	S Helmet\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\
	n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Spri
	ngfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	
	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Appropriate Rank).\n			\n
				\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US 
	Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 C
	arbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thom
	pson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Approp
	riate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (
	Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Medic
	).\n			\n			\n				US Helmet\, M1 (Medic\, Folded).\n			\n			\n				US Helme
	t\, M1 (Medic\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M
	1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Ri
	fle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	M
	achine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[Winter] M-1943 AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool
	 Overcoat.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any
	).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Op
	ened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\
	, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened
	).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net
	\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				U
	S Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n		
		\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1919 Browning Machine Gun.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 
	AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[U
	S] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US H
	elmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n		
			US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US
	 Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n		
		\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim
	).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helme
	t\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M
	1918 Browning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Appropria
	te Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Folded).
	\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Ne
	t Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n			\n			
		US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1 (Net).\
	n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US Helmet\, M
	1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			\n				US
	 Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scrim\, Open
	ed).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M1903A4 Springfield Rifle
	(Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n
				\n				M1 Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Col
	t M1911.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Winter Jacket (Any).\n			\n			\n				US Win
	ter Combat Jacket (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US]
	 Web Gear.\n			\n			\n				[US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Car
	bine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n
			\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				US Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\
	n			\n				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				US Pilot Lifevest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Fli
	ght Helmet (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M
	1911.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			MAT:\n		\n\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binocular
	s:\n		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US)
	.\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 
	(Musette\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			
	\n				US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n		
		\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Any American Backpack from S
	pearhead\, US Equipment Expanded or IFA. (Please attempt to match backpack
	s with your role and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n
				\n				Primary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: 
	M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipme
	nt:\n		\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		
	\n\n		\n			Parachute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\
	n		\n			Explosives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				
	Mk2 Grenade.\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			
	Explosives:\n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT
	 1/2 Pound Charge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Deto
	nator.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayone
	ts.\n			\n			\n				WW2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset Download Link \n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240302T190000Z
DTEND:20240302T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Swamp Fire | US Airborne Brigade | SOG DLC
DTSTAMP:20240208T154923Z
SEQUENCE:0
UID:1708-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Greetings\, team\, as you m
	ay have heard there's been multiple attacks on US controlled bases and t
	owns.\n\n\n\n	So as dawn breaks\, we stand poised to execute a critical ev
	acuation mission in just 0200 hours. Our destination: the towns of Saigon 
	and Hue. Our objective: the rescue of our ambassador and embassy staff i
	n the town of Saigon\, after which you are to support the evacuation of mi
	litary personnel from the towns of Hue.\n\n\n\n	Our cause is just\, our b
	onds unbreakable. Let's stride forward\, a beacon of bravery\, for liberty
	 and our nation.\n\n\n\n	-Airborne Commander\n\n\n\n	++BRIEFING COMPLETED
	++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a heavily themed miss
	ion with elements taken from the Vietnam War\, with some artistic libertie
	s taken. The mission will be making use of the Arma 3 Prairie Fire DLC an
	d a custom Modset which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d to Vietnam/Faction based weaponry and will be restricted per your chose
	n role. Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have bee
	n changed to accommodate the theme and structure of operations in the Viet
	nam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK T
	HOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Co-Zeus:
	 OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tag
	s): @Tomo\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				FAC (FA
	C Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Fla
	methrower operator: CLOSED (slotted on the day)\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\
	n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):
	  OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Cor
	poral (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman
	\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\
	n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n	
			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL T
	AGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n
		\n	\n		Charlie\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO 
	(COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OP
	EN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		D
	elta (Overflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				R
	TO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n	
			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL T
	AGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n	
		\n	\n\n\n\n	\n\n\n\n	\n		AC-119 Mother Goose\n\n		\n			\n				Pilot (FW 
	Tags): OPEN\n			\n			\n				Gunner (Gunner/WSO Tags): @info\n			\n		\n	\n
	\n\n\n	\n\n\n\n	\n		UH-1D Slick\n\n		\n			\n				Slick 1-1 pilot (Rotary Ta
	gs): @L00_Cyph3r (Speciul)\n			\n			\n				Slick 1-2 pilot (Rotary Tags)
	: @Bashfulvideos (No Tags)\n			\n			\n				Slick 1-3 pilot (Rotary Tags
	): @TheSalader (No Tags)\n			\n			\n				Slick 1-4 pilot (Rotary Tags):
	 @kMaN (No Tags)\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		AH-1G Cobra\n\n		\n			
	\n				Pilot (Rotary Tags): @cineafx\n			\n			\n				Gunner (Gunner Tags): 
	@AntiMatter (No Tags)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n		
		\n				No GPS devices\n				\n					\n						RPTR Excluded on Zeus permissio
	n \n					\n				\n			\n			\n				No Night vision devices\n			\n			\n				sco
	pes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	
	\n	\n		No SR radios allowed \n	\n	\n		Riflemen are restricted to two molo
	tov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those stre
	aming or inclined to listen should be aware that music from the SOG DLC an
	d vietnam era will be played throughout the mission.\n	\n	\n		I'm open to 
	any other suggestions or changes to the equipment during briefing or befor
	e\n		\n			\n				example: Gun xxx was also used by the army. or Vest xxx se
	ems to fit the role too and has more storage.\n			\n		\n	\n\n\n\n	--NOTES-
	-\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n\n\n\n	Gener
	al Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ field)\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			
	\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL
	)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			\n			\
	n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n	
		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\n\n
			\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\n		\n\
	n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (camo)\n
				\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any excludin
	g VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG DLC]\n	
			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n
					\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			
	\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (s
	entry)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Arm
	y (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n				\n					Pack 
	- Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					B
	eret (Black)\n				\n			\n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n
					\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			
	\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (s
	entry)\n				\n				\n					Vest - SOG (One-One RTO)\n				\n			\n\n			\n				H
	elmet:\n			\n\n			\n				\n					Beret (RAC Headset)\n				\n			\n\n			\n				
	Backpack:\n			\n\n			\n				\n					Pack - Army (RTO)\n				\n				\n					Pack
	 - Army (RTO2)\n				\n				\n					Pack - Army (Tropical RTO)\n				\n				\n	
					Pack - Army (LW 6/M16)\n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Ol
	ive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n		
			Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n			\n\n			\n		
			Backpack:\n			\n\n			\n				\n					Pack - Army (Medic M5) or (Medic).\n		
			\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BDU
	 MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\
	n					Vest - Army (Grenadier).\n				\n			\n\n			\n				Backpack:\n			\n\n		
		\n				\n					Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet:\n			
	\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n
				\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n
						XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\
	n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Unif
	orm:\n			\n\n			\n				\n					\n						BDU MACV (1-6) (Olive)\n					\n					\
	n						BDU MACV (1-6) (Olive/ field)\n					\n				\n\n				\n					Vest:\n			
		\n\n				\n					\n						Vest - Army (MG).\n					\n				\n\n				\n					Backp
	ack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n						Pac
	k - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n					\n
					\n\n				\n					Helmet:\n				\n\n				\n					\n						Helmet M1 MG (camo)
	\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\n						M60 (any)
	\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\n\n	\n		Rifleman
	:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n		
				\n						BDU MACV (1-6) (Olive)\n					\n					\n						BDU MACV (1-6) (Oli
	ve/ field)\n					\n				\n\n				\n					Vest:\n				\n\n				\n					\n						Ve
	st - Army (Rifleman 1-2)\n					\n					\n						Vest - Army (Scout)\n					\n
					\n\n				\n					Backpack:\n				\n\n				\n					\n						Pack - Army (Trop
	ical)\n					\n					\n						Pack - Army (Rifleman)\n					\n					\n						Pac
	k - Army (Scout)\n					\n				\n			\n		\n	\n\n\n\n	Pilots:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU US Army Aircrew\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Pilot)\n			\n			\n				V
	est - Army (Pilot/ holster)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		Helmet SVH4 (Air Cav) (any)\n			\n			\n				Helmet SVH4 (Army) (any)\n			\
	n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \
	n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Serv
	er\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request
	\n\n\n\n	Mission File: FK-SOG-Zeus-Operation-Swamp-Fire.Cam_Lao_Nam\n\n\n\
	n	modset (January 2024 V1)\n\n
DTSTART:20240223T190000Z
DTEND:20240223T213000Z
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Olt [Collab Event] (USAF) [1st Main]
DTSTAMP:20240205T053534Z
SEQUENCE:0
UID:1707-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Mission
	 Summary:\n\n\n\n	Side: BLUFOR.\n\n	Faction: US Armed Forces.\n\n	Enemy Fa
	ction (OPFOR: Ultranationalist Militia (Gearscript).\n\n	Armor:\n\n\n\n	\n
			MRAPs\, IFVs: BRDM-BTR80\, BMP1 – BMP2\,\n	\n	\n		MBTs: T-72.\n	\n\n\
	n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light
	 Mortar Emplacements.\n\n	BRIEF: Ultranationalist forces\, supported by t
	he Eastern Bloc\, have launched an insurrection against the Romanian gover
	nment in the western part of Romania\, securing a large portion of territo
	ry in this district of the country. NATO elements in Europe have been requ
	ested to provide aid to contain the threat while mobilization occurs. US E
	xpeditionary Forces have responded and are currently engaging in a delayin
	g action in the area to deny or slow the Ultranationalist forces from gain
	ing control of the region's infrastructure. Defence is being conducted acr
	oss four key areas\, which have been designated Objectives 1-4\, each with
	 respective areas of fortifications prefixed with 'DL' denoting defensive 
	works.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #1: Nozyba.\n\n\n\n	Objective
	 #1 has been established closest to the current line of contact with Ultra
	nationalist forces and is composed of Defence Lines 1 and 2 in that area. 
	Expected Contact is to come from the North East along the primary MSR and 
	through the fields towards the North East.\n\n\n\n	Notes: \n\n\n\n	\n		En
	emy Force will be attacking downhill into fortified positions. \n	\n	\n		
	Visibility from DLs 1\,2 Are good. \n	\n	\n		RTO should make use of DL-2 
	or DL-1 for artillery calls due to excellent visibility.\n	\n	\n		Armor an
	d Mechanized are expected to advance Primarily from the north east as the 
	town towards the southeast restricts movement.\n	\n	\n		MRTR-1 a pre prepa
	red fortification for MRTR will be available to the west.\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	Objective #2: Industrial Plant.\n\n\n\n	Objective #2 has be
	en established on the outskirts of Nozyba within the Industrial area to pr
	ovide a fallback position to Defense Line #1 and as a second line of defen
	ce if enemy forces penetrate the first line. Is composed of DLs 3-4. Expec
	ted Contact is to come from the direct East along the primary MSR and thro
	ugh the woods towards the North East at DL-3.\n\n\n\n	Notes: \n\n\n\n	\n	
		Enemy Force will be attacking downhill into fortified positions. \n	\n	\
	n		Visibility from DLs 3 and 4 and are good.\n	\n	\n		RTO should make use 
	of High points in the industrial zone for artillery calls due to excellent
	 visibility.\n	\n	\n		Falling back to OP-2-4 should be taken during a with
	drawal to Objective #3 and a splitting of friendly forces. \n	\n	\n		Armo
	r and Mechanized are expected to advance from the east and to a lesser ext
	end the north east axis's of attack.\n	\n	\n		If OP-2-3 is lost expect en
	emy unity to cross the river west and engage from southwest.\n	\n	\n		Resu
	pply will be available from CP-1 and CP-2.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Objective #3: Rostok.\n\n\n\n	Defence line #3 has been established at the
	 town of Rostok to provide a fallback position to Objective #2 and as the 
	third line of defence if enemy forces penetrate the first and second lines
	. Expected Contact is to come from the direct East along the primary MSR a
	nd through the woods.\n\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attack
	ing across fields into fortified positions. \n\n\n\n	- Visibility from DL
	s 5 and 6 is good.\n\n\n\n	- Mines should be used to offset enemy movement
	. \n\n\n\n	- Falling back to DLs 7 and 8 should be done in stages to allo
	w prep time.\n\n\n\n	- Armor and Mechanized are expected to advance from t
	he MSR.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #4: Airfield.\n\n\n\n	Object
	ive #4 has been established on the outskirts of the airfield to provide a 
	fallback position to Objective #3 as final line of defence if enemy forces
	 penetrate the other Objectives. Is composed of DLs 10 through 12 and CP-4
	 in this area. Expected Contact is to come from the North East and East.\n
	\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attacking across fields into
	 fortified positions. \n\n\n\n	- Visibility from DLs 10\,11 are good.\n\n
	\n\n	- Falling back to DL-12 and CP-4 should be taken during a fighting wi
	thdrawal through the airfield.\n\n\n\n	- Resupply will be available from C
	P-4.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n
	\n\n\n	This is an event organized between FK Gaming and Unqualified Minds.
	 This will be a heavily themed mission with a focus on defensive gameplay 
	and maneuver The mission will be making use of the Arma 3 FK Standard Mods
	et which will be posted as well at the bottom of this event page in a com
	piled list.  Weaponry within the mission will be restricted to role speci
	fic weaponry and will be limited to a select number of options to reduce p
	rep time. Tags for applicable roles are not being enforced as this is a c
	ooperative event and will be different from standard slotting. Squad Stru
	cture has been reduced to the 7x man template and PTLN structure has not b
	een changed and will remain the same as in standard Main missions. Standar
	d FK Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTI
	NG++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format:
	 Role\, Reserved Person.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @colt92\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTHQ:\n\n\n\n	\n
			PLTN Lead: @KingShibe\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: @riccar
	di48\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n
		\n		Alpha Squad Lead: @Veagance\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\
	n		Alpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: (on th
	e day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: @andyt90\n	\n	\n		Bravo Squa
	d Medic: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo Squad
	 Autorifleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead: 
	OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team Leade
	r: OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\
	n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\n	\n	\
	n		Delta Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman : (on 
	the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n
	\n\n	\n\n\n\n	Anti Armor Team (1-1):\n\n\n\n	\n		KNGT Assistant/Lead: OP
	EN\n	\n	\n		KNGT Gunner: @AntiMatter\n	\n\n\n\n	Anti Armor Team  (1-2):
	\n\n\n\n	\n		KNGT Assistant/Lead: OPEN\n	\n	\n		KNGT Gunner: @TheSalader
	\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M2 Mortar (2-1):\n\n\n\n	\n		MRTR Assist
	ant/Lead (MRTR Tags): @L00_Cyph3r\n	\n	\n		MRTR Gunner (MRTR Tags): @
	Monocled Badger [Reg+]\n	\n\n\n\n	M2 Mortar (2-2):\n\n\n\n	\n		MRTR Assis
	tant (MRTR Tags): OPEN\n	\n	\n		MRTR Gunner (MRTR Tags): @Bashfulvideo
	s\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapon
	s and equipment from the provided equipment list may be used within the m
	ission.\n	\n	\n		Squads are restricted to the use of LAT for this operatio
	n.\n	\n	\n		Only Anti Armor Teams are permitted to bring HAT for this oper
	ation.\n	\n	\n		Ammunition carried per individual is limited to 6+1 for Ri
	flemen and 1400 Rounds of ammunition per AutoRifleman.\n	\n	\n		4 Grenades
	 of types (Smoke\, Fragmentation) may be carried by standard Riflemen\, Me
	dics\, and AutoRiflemen. Squad Leads\, PLTHQ and Team Leads may carry 6.\n
		\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		Though
	 you have been provided a equipment list at the bottom of this document yo
	u will notice that there are options regarding each type of equipment whic
	h may be taken. This list has been selected to provide a common ammunition
	 type for primary weaponry and to allow sharing during mission as well as 
	reduce prep time.\n	\n	\n		Cosmetics may be taken for fields not covered b
	y the equipment list as long as they remain in the style of force you are 
	playing as and match with the camouflage which the PLTN is wearing.\n	\n\n
	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapon
	ry and equipment rules unless otherwise specified remain in effect for thi
	s mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M81 LBT Armatus (Any
	).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n				[VSM] M81 Paracl
	ete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 20
	00 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\n			\n				[VSM] Ops
	core (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\n			\n				[VSM] Cap
	 (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n
				\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 
	(M81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\
	n			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT60
	94 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MI
	CH 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] 
	Opscore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boon
	ie (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			
	\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4
	A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n
				\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n	
			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M
	81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n	
				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\
	n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\
	n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			
	\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n
				\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			
	\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	[VSM] Crye G3 (M81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M8
	1 FAPC (Any).\n			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[
	VSM] M81 LBT6094 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			
	\n				[VSM] MICH 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n	
			\n				[VSM] Opscore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n
					[VSM] Boonie (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK
	416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n		
		\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 
	pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n			
		P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SI
	G P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M
	81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n	
				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\
	n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\
	n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n
			\n			DMR:\n		\n\n		\n			\n				M14 rifle.\n			\n			\n				M24 SWS.\n			\n	
			\n				SCAR-H.\n			\n			\n				Mk 11.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n
					M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\
	n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n		
		\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			
	\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (
	Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2
	000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opsc
	ore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (
	M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M240 machine gun.\n	
			\n			\n				M249 light machine gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M
	81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n	
			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094
	 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH
	 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Op
	score 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie
	 (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n
					M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n		
		\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			
	\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			LAT:\n		\n\n		\n			\n				M136.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n	
				FGM-148 Javelin (BAF Version).\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		N
	ame: FK #4\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pa
	ssword: On Request\n	\n	\n		Modset (v2)\n	\n\n
DTSTART:20240218T190000Z
DTEND:20240218T213000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Operation Market Garden) (US) #12 [1st Ma
	in]
DTSTAMP:20240213T080911Z
SEQUENCE:0
UID:1709-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	   “The August battles have done it and the ene
	my in the west has had it. . . . Two and a half\n\n	months of bitter fight
	ing have brought the end of the war in Europe in sight\, almost\n\n	within
	 reach . . . ”\n\n	 ―General Dwight D. Eisenhower\n\n\n\n	 \n\n\n\n	
	Mission Summary:\n\n\n\n	After months of preparation\, the joint British-A
	merican Operation Market Garden is ready to commence. Extensive fighting a
	cross Europe has significantly weakened the German war machine\, and this 
	operation's impact will bring the Allied forces closer to the heartland of
	 Germany. Your platoon has been assigned the crucial task of securing the 
	bridges in this region of Holland and fending off German counterattacks un
	til XXX Corps can reach your positions. Local units of the French and Dutc
	h resistance have been mobilized to secure your Landing Zones and will pro
	vide ongoing support throughout the operation. Additionally\, Allied air s
	upport will be available on call for the duration of the mission.\n\n\n\n	
	Objectives:\n\n\n\n	\n\n\n\n	1. Secure a landing Zone and deploy paratroop
	s.\n\n\n\n	\n		(Free French &amp\;&amp\; Dutch Forces) Secure Le Champ De 
	Trou and mark the LZ for incoming Allied Paradrops.\n	\n	\n		Hold the Land
	ing Zone against Axix counter attacks.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	2. S
	ecure the town and the Bridge crossings.\n\n\n\n	\n		Push Axis forces out 
	of the nearby town and secure the bridges leading to the north.\n	\n	\n		E
	liminate AA sites as encountered to assist in RRR delivery and RPTR Airstr
	ikes.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	3. Secure the town and the
	 bridge\, and hold until relieved.\n\n\n\n	\n		Advance through Axis defens
	es to secure the town and both bridge entrances.\n	\n	\n		Secure local com
	mand posts to delay or prevent a German counterattack aimed at retaking th
	e bridge. Each captured command post will be rewarded with additional defe
	nsive equipment upon taking the town and bridge.\n	\n	\n		Eliminate AA sit
	es encountered to support RRR delivery and facilitate RPTR airstrikes.\n	\
	n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present wi
	thing the Area of Operations.\n\n	RRR: Delivered with each reinforcement w
	ave.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: 
	Zeus Discretion will aim for 10x minutes between death and respawn to ensu
	re large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\
	n\n\n\n	- RPTR will begin the mission delivering paratroops to the AO and 
	drop zone following which they will switch into P-47 Thunderbolts.\n\n\n\n
		- French and Dutch resistance elements will not have a briefing time and 
	will be immediatly in the AO as the template is loaded.\n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily th
	emed mission with elements taken from the Second World War The mission wil
	l be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation S
	pearhead and Improved Melee System which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to Second World War based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme and structure of ope
	rations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	Co
	Zeus: @UNREALARCLITE\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND S
	QUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @riccardi48\n	\n	\
	n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) @LurkerOne\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n
	\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @KingShibe\n	\n	\n		Alpha 
	Radioman (TL TAGS\, NCO) @Melo\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, 
	Specialist) OPEN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	
	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad AutoRif
	leman: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\
	n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN
	\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @SilentGunner13\n	\n	\n		Bravo Sq
	uad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant:
	 (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\n		3x Bravo Squad Rif
	leman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD (Resistance):\n\n\n\n	\n		C
	harlie Squad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\n		Charlie Radiom
	an (TL TAGS\, NCO) @colt92\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Sp
	ecialist) @TheSalader\n	\n	\n		1x Charlie Squad Machine Gunner: (on the d
	ay)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n
		\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie S
	quad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	DELTA SQUAD (Resistance):\n\n\n\n	\n		Delta Squad Lea
	d (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\
	n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x D
	elta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine G
	unner Assistant: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3
	x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Dougl
	as C-47 Skytrain -&gt\; P-47 Thunderbolt (RPTR 1-1):\n\n\n\n	\n		RPTR Pilo
	t/Lead (Fixed Wing Tags\, Officer) @AntiMatter\n	\n\n\n\n	\n		Douglas C-47
	 Skytrain -&gt\; P-47 Thunderbolt (RPTR 1-2):\n	\n\n\n\n	\n		RPTR Pilot (F
	ixed Wing Tags\, Officer) @Bashfulvideos\n	\n\n\n\n	--SLOTTING--\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front
	\, Faces of War and Operation Spearhead mods may be used within the missio
	n.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n
		\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Nigh
	t vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be dis
	abled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary
	 weapons is without Zeus permission is prohibited.\n	\n	\n		Rifle Grenade
	s are permitted to be taken by one member of each Squad.\n	\n	\n		Only PLT
	HQ\, Squad Leads and Team Leads are permitted whistles.\n	\n	\n		SMGs For 
	Americans are limited to 30Rnd Stick magazines.\n	\n	\n		The AutoRifleman 
	in each squad takes the Browning M1918A2 or BAR.\n	\n	\n		The MachineGunne
	r in each squad takes the Browning M1919A4/A6 or 30. cal.\n	\n	\n		Any En
	emy Pistol looted in mission may be carried in the next mission if proof o
	f acquisition is provided prior to the next operation.\n	\n	\n		Scoped wea
	pons are not permitted unless listed explicitly on the weapons list.\n	\n\
	n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improv
	ed Melee system can be configured by esc &gt\; options &gt\; controls &gt\
	; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other 
	potentially sensitive material may be shown in mission associated with the
	 time period and governments depicted.\n	\n	\n		Primary Weapons with an at
	tached bayonet can be used to bayonet enemies by use of the improved Mel
	ee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics 
	with the lower carry capacity of the equipment present within these missi
	ons squads are encouraged to carry increased Medical Fluid EG: Saline.\n	\
	n	\n		Weapons or equipment listed as Pending... are currently left out pe
	r the time period depicted in mission. As the campaign progresses more equ
	ipment will be introduced.\n	\n	\n		To assist players in adapting to a set
	ting where short range radios are restricted and to help Squad Leads manag
	e their elements the following is recommended reading. \n	\n\n\n\n	--NOTE
	S--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equi
	pment rules unless otherwise specified remain in effect for this mission.\
	n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[US] M-1943 AB (Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7
	 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Cap
	tain).\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, 
	M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US H
	elmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, 
	Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M
	1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\
	n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded
	).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n
					M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB 
	(Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US He
	lmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Car
	bine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thomps
	on.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Cho
	ose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] W
	eb Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US Helmet
	\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine
	.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\
	n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Appropriate Rank
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\
	n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				US Helmet\, M1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n		
		\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\
	n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt
	 M1911.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Appropriate Rank).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n	
			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n		
		\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net 
	Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n	
			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded)
	.\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\,
	 M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n		
			US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				M1919 Browning Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose App
	ropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear
	 (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M
	1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US He
	lmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, O
	pened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1
	 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n
					US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded)
	.\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M1918 Browning Automatic Rifle.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943
	 AB (Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n		
			US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\
	n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M
	1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n			
		US Helmet\, M1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opene
	d).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (
	Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				M1903A4 Springfield Rifle(Scope).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Ca
	rbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\
	n		\n	\n\n\n\n	Resistance:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Any uniform begining with FFI.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (A
	ny).\n			\n			\n				FFI Web Belt.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				FR Adrian Mle. 1926.\n			\n			\n				FR Adrian Mle. 1926 (Medic).\n	
			\n			\n				Any Hat Beginning with CIV.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				M1903A4 Springfield Rifle(Scope).\n			\n			\n				Kar 98k (ZF39)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MAS 49.\n			\n			\n				L
	ee-Enfield No. 1 Mk.III.\n			\n			\n				Lee-Enfield No. 4 Mk.I.\n			\n			\
	n				Kar 98k.\n			\n			\n				Fusil Mle. 208 12G.\n			\n			\n				MP 40.\n		
		\n			\n				Sten Mk. II.\n			\n		\n\n		\n			Primary Machine Gunner:\n		\n\
	n		\n			\n				MG 42.\n			\n			\n				MG 34.\n			\n			\n				M1919 Browning M
	achine Gun.\n			\n			\n				Bren MkII.\n			\n		\n\n		\n			Primary AutoRifle
	man:\n		\n\n		\n			\n				MAS FM29/29 Chattellerault.\n			\n			\n				FM Mle
	. 1924 M29.\n			\n			\n				M1918 Browning Automatic Rifle.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Luger.\n			\
	n			\n				Browning Hi-Power.\n			\n			\n				Webley Mk VI Revolver.\n			\n	
		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				US Winter Jacket (Any).\n			\n			\n				US Winter Combat Jacke
	t (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear.\n			\
	n			\n				[US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n		
			[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Tho
	mpson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	RP
	TR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US
	 Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Fli
	ght Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Life
	vest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n
		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\
	n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n		
		\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		
	\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR30
	0).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\,
	 SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			
	Backpack:\n		\n\n		\n			\n				Any American Backpack from Spearhead\, US Eq
	uipment Expanded or IFA. (Please attempt to match backpacks with your role
	 and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary
	: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bur
	n Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n	
			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parac
	hute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosiv
	es Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n		
		\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\
	n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charg
	e.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\
	n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n	
				WW2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--E
	QUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modse
	t Download Link \n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240216T190000Z
DTEND:20240216T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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	ED:forum@fkgaming.eu
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	PTED:forum@fkgaming.eu
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	forum@fkgaming.eu
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	um@fkgaming.eu
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	um@fkgaming.eu
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	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #2 - MAIN MISSION - NISEI
DTSTAMP:20240116T185128Z
SEQUENCE:0
UID:1704-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #2\n\n\n\n	SICILY\, 1943\n\n\n\n	 \n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	    \"Go for broke.\" - US 442nd Infantry 
	Regiment motto\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	July\, 1943. Oper
	ation Husky is well underway and our beachheads on Sicily are secure. The 
	task that lies ahead of us now is clearing defensive positions to prevent 
	Wehrmacht reinforcements from preparing a major counterattack to push us b
	ack to our unloading zones. The 442nd has been deployed to Europe to help 
	in the liberation. This is our first test\; if we want to earn the trust o
	f our countrymen we need to give it everything we got.\n\n\n\n	Our orders 
	are to secure High Point 247\; codenamed FREDRICKSBURG. It's a pretty domi
	nating piece of terrain\; and would allow us to easily spot any coming att
	acks before they get a chance to really get going. However\; to get there 
	we need to clear out Agios Dionysios first\; codename WISCONSIN. The town 
	isn't too large\; but it seems that a forward detachment of Fallschirmjäg
	er have replaced the Italians that were in the town previously. We don't k
	now how motivated these troops are\; but they've got a reputation so some 
	Shermans have been attached to the task group to help punch through the Ge
	rman defences. You have an expected 2 hour window for this attack. Let's g
	et to it. \n\n\n\n	\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		B
	reach defences at Agios Dionysios\n	\n	\n		Capture Hill 247\n	\n\n\n\n	\n\
	n\n\n	CIVILIANS: Civilians will not be present within the Area of Operati
	ons.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	Th
	is will be a heavily themed mission with elements taken from the Second Wo
	rld War The mission will be making use of the Arma 3 mods IFA3 AIO\, Fac
	es Of War\, Operation Spearhead and Improved Melee System which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Second World War based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme and structure of operations in the Second World War. \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associat
	ed)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN LT (PLTN TAGS
	 ONLY\, Officer) @Jerichron\n	\n	\n		PLTN Sergeant (PLTN 2ic TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Radioman OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n	\n		PLTN MG Gunner (.30 cal) @colt92\n	\n	\n		PLTN MG
	 Assistant OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ABLE\n\n\n\n	\n		Sergeant (
	SL TAGS\, Officer) OPEN\n	\n	\n		RTO (TL TAGS\, NCO) @Bashfulvideos \n	\
	n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		BAR Gunner: 
	(on the day)\n	\n	\n		Grenadier: (on the day)\n	\n	\n		Rifleman: (on the
	 day)\n	\n	\n		Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		3x Rifleman: (on
	 the day)\n	\n\n\n\n	BAKER\n\n\n\n	\n		Sergeant (SL TAGS\, Officer) @Eagle
	strike \n	\n	\n		RTO (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n	\n		BAR Gunner: (on the day)\n	\n	\n		Grena
	dier: (on the day)\n	\n	\n		Rifleman: (on the day)\n	\n	\n		Corporal (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Rifleman: (on the day)\n	\n\n\n\n	CHARL
	IE\n\n\n\n	\n		Sergeant (SL TAGS\, Officer) OPEN\n	\n	\n		RTO (TL TAGS\, N
	CO) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	BAR Gunner: (on the day)\n	\n	\n		Grenadier: (on the day)\n	\n	\n		Rifle
	man: (on the day)\n	\n	\n		Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		3x R
	ifleman: (on the day)\n	\n\n\n\n	\n		KICKER-1 (M4 SHERMAN)\n	\n\n	\n		\n	
			Commander (COMMANDER TAGS) @LurkerOne\n		\n		\n			Gunner (GUNNER TAGS) 
	@TheSalader\n		\n		\n			Driver (DRIVER TAGS) OPEN\n		\n		\n			Loader: (o
	n the day)\n		\n		\n			Hull Gunner: (on the day)\n		\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from t
	he Iron Front\, Faces of War and Operation Spearhead mods may be used with
	in the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements 
	Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\
	n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS system
	s will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of 
	enemy primary weapons is without Zeus permission is prohibited.\n	\n	\n		
	Rifle Grenades are permitted to be taken by one member of each Squad.\n	\n
		\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\n	\n	
	\n		SMGs For Americans are limited to 30Rnd Stick magazines.\n	\n	\n		The 
	AutoRifleman in each squad takes the BAR.\n	\n\n\n\n	--RESTRICTIONS--\n\n\
	n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be conf
	igured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; We
	bKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitive mater
	ial may be shown in mission associated with the time period and government
	s depicted.\n	\n	\n		Primary Weapons with an attached bayonet can be used 
	to bayonet enemies by use of the improved Melee system Buttstock Hit/Bay
	onet Charge ability.\n	\n	\n		To assist medics with the lower carry capaci
	ty of the equipment present within these missions squads are encouraged t
	o carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment
	 listed as Pending... are currently left out per the time period depict
	ed in mission. As the campaign progresses more equipment will be introduce
	d.\n	\n	\n		To assist players in adapting to a setting where short range r
	adios are restricted and to help Squad Leads manage their elements the fol
	lowing is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless other
	wise specified remain in effect for this mission.\n\n\n\n	YOU SPAWN WITH C
	ORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Riflemen may take an M1 G
	arand (not sniper) or an M1 Carbine. \n	\n	\n		SLs &amp\; TLs may take an
	 M1 Thompson\n	\n	\n		ARs carry BARs\n	\n	\n		Only the MG gunner may take 
	a .30 cal\n	\n	\n		1 Garand with rifle grenade launcher per squad\n	\n	\n	
		1 Bazooka per squad\n	\n	\n		Tank crew may take the Grease Gun\n	\n\n\n\n
		--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER I
	NFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.
	fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mo
	dset Download Link\n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240120T190000Z
DTEND:20240120T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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	ED:forum@fkgaming.eu
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	@fkgaming.eu
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	TED:forum@fkgaming.eu
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	forum@fkgaming.eu
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	TED:forum@fkgaming.eu
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	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:USAF\, Operation Rolling Thunder (SOG DLC) [1st Main]
DTSTAMP:20231208T015813Z
SEQUENCE:0
UID:1696-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	If nothing is accomplished\, so what?\n\n	PAVN were willi
	ng to fight to the last soldier either way.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Good morning\, Squadron\,\n\n\n\n
		As we gather here today\, the anticipation and focus in the air are palpa
	ble. We stand on the precipice of Operation Rolling Thunder\, a critical m
	ission that will show the VC and PAVN forces what the US tac payer money h
	as to offer. Our objectives are clear\, and success rests on each and ever
	y one of you.\n\n\n\n	Mission Overview:\n\n	Operation Rolling Thunder is a
	 high-stakes mission designed to disrupt enemy supply lines and infrastruc
	ture. Our squadron has been assigned a crucial role in this operation\, an
	d the success of the entire mission hinges on our precision and effectiven
	ess.\n\n\n\n	Your planes:\n\n\n\n	\n		10x F-4C Phantom II: Used as the pri
	mary AA and light bomb element.\n	\n	\n		4x F-105F Thunderchief: Your way
	 to get through enemy guided missiles\, use the bomber anti-radiation miss
	iles and cluster bombs to get deep into VC territory.\n	\n	\n		2x B-52H bo
	mbers: The heavy bombardment\, they will be the key to our success\, with
	out them we won't be able to deal enough damage.\n	\n	\n		1x C-119: Your 
	eye in the sky and command element\, its camera will give you a chance to 
	search for targets and get their BDA. Additionally you have a daisy cutter
	 bomb for a hasty evac for downed pilots.\n	\n\n\n\n	Objectives:\n\n\n\n	\
	n		Complete all fire missions\, destroying enemy supplies and assets.\n	\n
		\n		Disable enemy AA emplacements.\n	\n	\n		Maintain air superiority.\n	\
	n	\n		Assist any nearby friendly forces.\n	\n\n\n\n	Conclusion:\n\n	Operat
	ion Rolling Thunder is not just a mission\; it's a test of our skills\, re
	silience\, and commitment to the mission objectives. Each one of you is an
	 integral part of the success we aim to achieve today. Trust in your train
	ing\, trust in your teammates\, and let's make this mission a resounding s
	uccess.\n\n\n\n	Dismissed. Good luck\, and may we return victorious.\n\n\n
	\n	Squadron Commander\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMM
	ARY: This will be a heavily themed mission with elements taken from the V
	ietnam War\, with some artistic liberties taken. The mission will be makin
	g use of the Arma 3 Prairie Fire DLC and a custom Modset which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Vietnam/Faction based weaponr
	y and will be restricted per your chosen role. Tags for applicable roles
	 are being enforced and will not be different from standard slotting. Squ
	ad Structure and PTLN structure have been changed to accommodate the theme
	 and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Co-Zeus: @TheSalader\n	\n	\n		Co-Zeus: @ri
	ccardi48\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	\n\n\n\n	\n		Squadron Command 
	(1x C-119)\n\n		\n			\n				Squadron Commander (PLTN &amp\; FAC Tags): OP
	EN\n			\n			\n				Pilot (FW Tags): OPEN\n			\n			\n				Co-Pilot (Reg+
	): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Ground Team\n\n		\n			\n				AT
	C (FAC/Leadership Tags): @L00_Cyph3r [Reg+] LOCKED\n			\n			\n				Groun
	d Crew Lead (TL Tags): @Eaglestrike[Reg+]\n			\n			\n				Ground Crew (Reg
	+): @GingerRocker\n			\n			\n				Ground Crew (Reg+): @LurkerOne\n			\n		
		\n				Ground Crew (Reg+): OPEN\n			\n			\n				Ground Crew (Reg+): OPEN\
	n			\n		\n	\n\n\n\n	\n\n\n\n	\n		Alpha (5x F-4C Phantom II)\n\n		\n			\n		
			Flight Lead (FW Tags):  OPEN\n			\n			\n				Pilot (Reg+):  @BadBarry\
	n			\n			\n				Pilot (Reg+):  @Yung_Cider\n			\n			\n				Pilot (Reg+):
	  @lucleaR\n			\n			\n				Pilot (Reg+):  OPEN\n\n				 \n			\n		\n	\n	
	\n		Bravo (5x F-4C Phantom II)\n		\n			\n				Flight Lead (FW Tags):  OPE
	N\n			\n			\n				Pilot (Reg+):  OPEN\n			\n			\n				Pilot (Reg+):  OPE
	N\n			\n			\n				Pilot (Reg+):  OPEN\n			\n			\n				Pilot (Reg+):  OPE
	N\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		Charlie (4x F-105F Thunderchief)\n\n		\
	n			\n				Flight Lead (FW Tags):  @AntiMatter\n			\n			\n				Pilot (FW Ta
	gs):  @TacticalPanda [Reg+]\n			\n			\n				Pilot (FW Tags):  @info\n	
			\n			\n				Pilot (FW Tags):  @UNREALARCLITE\n			\n		\n	\n\n\n\n	\n\n\n
	\n	\n		Delta (2x B-52H Bomber)\n\n		\n			\n				Pilot (FW Tags): @colt92 
	[Reg+]\n			\n			\n				Pilot (FW Tags): @Bashfulvideos [Reg+]\n			\n			\n
					Co-Pilot (Reg+):  OPEN\n			\n			\n				Co-Pilot (Reg+):  OPEN\n			\
	n			\n				Rear Gunner (Reg+):  @Sheltz95\n			\n			\n				Rear Gunner (R
	eg+):  OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No 
	Night vision devices\n			\n			\n				No scopes\n			\n			\n				No UGL or GL\
	n			\n		\n	\n	\n		Equipment list provided below.\n	\n	\n		Players can cho
	ose any US weapon that is within FK rules.\n	\n	\n		Permitted pylons provi
	ded below.\n	\n	\n		Only ground crew is permitted to use any ground vehicl
	e (including transport).\n	\n	\n		Crossroads will not inform once an objec
	tive is completed\, players are expected to assess it themselves.\n	\n	\n	
		The B-52H bomber is to taxi under the assistance of at least one ground c
	rew member to ensure that the plane does not hit anything.\n	\n	\n		The B-
	52H bombs can only be dropped with Command (PltnHQ) and pilot permission.
	\n	\n	\n		The B-52H and C-119 have a fixed loadout of 500lb bombs and a da
	isy cutter respectfully.  \n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\
	n	++NOTES++\n\n\n\n	\n		SR radios are to be used for communications betwee
	n flights (squads).\n	\n	\n		LR usage on 69 remains the same with flight l
	eads (SL) communicating with the squadron commander (PltnHQ).\n	\n	\n		68 
	will be used for ATC communication\, any pilot is required to use it to ga
	in landing\, take-off and taxi clearance.\n		\n			\n				To request a RRR o
	nce on ground use either 68 or a SR frequency to request ground crew assis
	tance.\n			\n		\n	\n	\n		The chain of command is provided bellow\n		\n			\
	n				Note that ATC is not under the lead of the squadron commander.\n			\n
			\n	\n	\n		Those streaming or inclined to listen should be aware that mus
	ic from the SOG DLC and vietnam era will be played throughout the mission.
	\n	\n	\n		The B-52H bomber plane pilots are both considered flight leads (
	SL). They are the only flight (squad) to be expected to work independently
	 of each other.  \n	\n\n\n\n	++Chain of command++\n\n	\n\n\n\n	--Chain o
	f command--\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++\n\n\n\n	Not
	e: FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n\n\n\n	Pilots:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				K2B USAF Jet Crew\n			\n			\n				K2B USMC Jet
	 Crew (no variants)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - US
	AF (Pilot/ any)\n			\n			\n				Vest - Army (Pilot/ any)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Helmet APH6 (any)\n			\n			\n				(UNS) Jet Pi
	lot Helmet (any)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Parachu
	te (any) [SOG PF DLC]\n			\n			\n				any US LR radio [SOG DLC\, Unsung\, S
	&amp\;S]\n			\n		\n	\n\n\n\n	Ground Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[US] Rain Parka/any\n			\n			\n				Commando
	 Pullover/OG107s\n			\n			\n				M1965 Field Jacket/any\n			\n			\n				OG-1
	97 (any)\n			\n			\n				Tropical Combat Fatigues (any)\n			\n			\n				Trop
	ical Combat Jacket (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Any 
	US vest [SOG DLC\, Unsung\, S&amp\;S]\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Any M1 Helmet [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				hea
	dband (any) [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				bonnie (any excl
	uding VC and PVN variants) [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				Bu
	sh hat (any excluding VC and PVN variants) [SOG DLC\, Unsung\, S&amp\;S]\n
				\n			\n				Bandana (any) [SOG DLC\, Unsung\, S&amp\;S]\n			\n		\n\n		\n
				Backpacks:\n		\n\n		\n			\n				any US backpack (needs to match) [SOG D
	LC\, Unsung\, S&amp\;S]\n			\n			\n				any US LR radio [SOG DLC\, Unsung\,
	 S&amp\;S] (ATC Only)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\
	n\n	++PYLONS++\n\n\n\n	F4-C Phantom II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	AA:\n		\n\n		\n			\n				AIM-9E Sidewinder\n			\n			\n				AIM-7E Sparrow\n	
			\n		\n\n		\n			Rockets:\n		\n\n		\n			\n				Mk32 5in ATAP\n			\n			\n			
		M151 unguided rockets with 10lb HE\n			\n			\n				M229 2.75in unguided r
	ockets with 17lb HE\n			\n		\n\n		\n			Bombs (6 max total):\n		\n\n		\n			
	\n				M82\n			\n			\n				M82 Snake eye\n			\n		\n\n		\n			Other:\n		\n\n		
	\n			\n				Fuel Tank\n			\n			\n				SUU-23/A 20mm\n			\n			\n				ALQ 87 EC
	M pod\n			\n			\n				ALQ 101 ECM pod\n			\n			\n				ALQ 119 ECM pod\n			\n
			\n	\n\n\n\n	F-105F:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			SEAD:\n		\n\n		\n	
			\n				AGM45 Shrike\n			\n			\n				AGM78\n			\n		\n\n		\n			AA:\n		\n\n		
	\n			\n				AIM-9D Sidewinder\n			\n			\n				AIM-9E Sidewinder\n			\n		\n\n
			\n			Rockets (50 max total):\n		\n\n		\n			\n				Hydra 70mm HEAT\n			\n	
			\n				Hydra 70mm HE\n			\n		\n\n		\n			Bombs:\n		\n\n		\n			\n				CBU-32
	A\n			\n			\n				CBU-32B\n			\n			\n				CBU-24\n			\n			\n				CBU-75\n			\
	n		\n\n		\n			Other:\n		\n\n		\n			\n				Fuel Tank\n			\n			\n				ALQ 87 E
	CM pod\n			\n			\n				ALQ 101 ECM pod\n			\n			\n				ALQ 119 ECM pod\n			\
	n		\n	\n\n\n\n	--PYLONS-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\
	n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\
	n\n\n	Mission File: FK-SOG-Zeus-Operation-Rolling-Thunder.Cam_Lao_Nam\n\n
	\n\n	modset (January V1)\n\n
DTSTART:20240106T190000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tank Friday - Operation Exploitation
DTSTAMP:20231217T160522Z
SEQUENCE:0
UID:1701-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a zeus mission for 1st main on FK#1 utilizin
	g the standard modset and default template in a series of armoured vehicl
	e only missions. All players will be playing tank or vehicle crews. Slotti
	ng will be amended accordingly. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n
	\n\n	Border skirmishes between Nato and Russia have recently escalated in 
	Finland\, more specifically Sumava. Germany has sent parts of the 1st Panz
	erdivision\, formerly staitoned on Lithuania\, to Sumava to support local 
	and American forces. A hole in the russian defence has allowed the allied 
	forces to make a large incursion into Russian controlled territory\, with 
	the enemy being unable to react properly to the speed with which the Leopa
	rds have been able to exploit the enemy's weakness. The supporting ground 
	infantry units have taken casualties however. As such only an American Air
	mobile regiment is available to take the town of Velke. You will be tasked
	 with securing the airfield and enabling American helicopters to deploy un
	its near Velke and to support their subsquent assault on the town.\n\n\n\n
		\n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	Your Armoured Company has cl
	osed the distance to the enemy airfiled to within 2Km. You are to plan and
	 execute an assault on the Airfield to take control of it. Without this\, 
	an airborne assault on Velke is impossible. Furthermore you are to move No
	rth to establish control of the southern outskirts of Velke to enable the 
	Americans to land near it and take the town. \n\n\n\n	We expect the enemy
	 to defend the Airfield vigorously. However\, due to the speed of the alli
	ed advance\, we do not believe them to be ready and entrenched. As such\, 
	you are to make best speed towards the Airfield to catch the enemies offgu
	ard and defeat them. \n\n	Furthermore foot patrols have been spotted arou
	nd the locales of Orel and Lapka (marked \"?\"). On the airfileld itself 
	expect MBTs\, IFVs\, Infantry\, Helicopters and Anti-Air Vehicles.\n\n\n\n
		\n\n\n\n	 \n\n\n\n	Once the airfield is secure\, you need to move North 
	to Velke. We have little intel on the area in between. Move with care but 
	as quickly as possible to start laying fire onto the defenses at the town 
	of Velke. They will be entrenched and in position. Expect heavy resistance
	 from both defenders and incoming reinforcements from the North and West. 
	Once sufficiently suppressed and destroyed\, call for XROADS to send in th
	e Americans. Your mission will be complete\, once a adequate amount of fri
	endly infantry has entered and secured the town of Velke.\n\n\n\n	\n\n\n\n
		 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Take Control of the Airfield.\n\
	n	2. Destroy all enemy assets on the Airfield.\n\n	3. Move North the Velke
	 and engage and destroy all enemy forces on the way.\n\n	4. Rout enemy for
	ces from Velke by engaging and suppressing their positions on the southern
	 outskirts of the town.\n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	This 
	mission has 54 maximum slots.\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n	(\"On the Day\" slots might be opened up if all
	 other slots are filled beforehand)\n\n\n\n	 \n\n\n\n	\n		\n			\n				Com
	pany HQ (to be slotted in \"PLTHQ\")\n			\n			\n				Hammer 6-1 (Leopard 2
	A6)\n				\n					\n						Commander: @Veagance\n					\n					\n						Gunner:
	 @Bashfulvideos\n					\n					\n						Driver: Open\n					\n					\n						Lo
	ader: on the day\n					\n				\n			\n			\n				Hammer 6-2 (Leopard 2A6)\n	
				\n					\n						Commander: on the day\n					\n					\n						Gunner: on 
	the day\n					\n					\n						Driver: on the day\n\n						 \n					\n				\
	n			\n			\n				1st Platoon (to be slotted in \"Alpha\")\n				\n					\n			
				Hammer 1-1 (Leopard 2A6)\n						\n							\n								Commander: Open\n	
							\n							\n								Gunner: @TheSalader (tags)\n							\n							\n	
								Driver: open\n							\n							\n								Loader: on the day \n			
					\n						\n					\n					\n						Hammer 1-2 (Leopard 2A6)\n						\n					
			\n								Commander: Open\n							\n							\n								Gunner: @AntiMatt
	er (no tags)\n							\n							\n								Driver: Open\n							\n						\n	
					\n					\n						Hammer 1-3 (Leopard 2A6)\n						\n							\n								Com
	mander: Open\n							\n							\n								Gunner: @lucleaR\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 1-
	4 (Leopard 2A6)\n						\n							\n								Commander: on the day\n							
	\n							\n								Gunner: on the day\n							\n							\n								Driver:
	 on the day\n\n								 \n							\n						\n					\n				\n			\n			\n				2n
	d Platoon (to be slotted in \"Bravo\")\n				\n					\n						Hammer 2-1 (L
	eopard 2A6)\n						\n							\n								Commander: Open\n							\n							\n
									Gunner: @Elkano\n							\n							\n								Driver: Open\n							
	\n							\n								Loader: on the day\n							\n						\n					\n					\n			
				Hammer 2-2 (Leopard 2A6)\n						\n							\n								Commander: Open\n	
							\n							\n								Gunner: Open\n							\n							\n								Driver:
	 Open\n							\n						\n					\n					\n						Hammer 2-3 (Leopard 2A6)\n		
					\n							\n								Commander: Open\n							\n							\n								Gunner
	: Open\n							\n							\n								Driver: Open\n							\n						\n					\n
						\n						Hammer 2-4 (Leopard 2A6) \n						\n							\n								Command
	er: on the day\n							\n							\n								Gunner: on the day\n							\n	
							\n								Driver: on the day\n\n								 \n							\n						\n					\
	n				\n			\n			\n				CAS (to be slotted in Raptor)\n				\n					\n						Rea
	per 1-1 (Apache AH-64\, no Radar\, Hydras HE and Cannon)\n						\n							\
	n								Pilot: @L00_Cyph3r (tags)\n							\n							\n								Gunner: @Pr
	ometheus13 (tags)\n							\n						\n					\n					\n						Reaper 1-2 (Apac
	he AH-64\, no Radar\, Hydras HE and Cannon)\n						\n							\n								Pilo
	t: on the day\n							\n							\n								Gunner: on the day\n							\n		
					\n					\n				\n			\n			\n				AA Platoon (to be slotted in \"Knight\"\
	, first four slots)\n				\n					\n						Swatter 1-1 (Gepard 1A2)\n						\n
								\n								Gunner: on the day\n							\n							\n								Driver: o
	n the day\n							\n						\n					\n					\n						Swatter 1-2 (Gepard 1A2)\n
							\n							\n								Gunner: on the day\n							\n							\n								Dr
	iver: on the day\n\n								 \n							\n						\n					\n				\n			\n			\n	
				Recon (To be slotted in \"Prophet\" and \"Mortar\")\n				\n					\n					
		Blinker 5-1 (Wiesel\, TOW)\n						\n							\n								Commander: @Servok\n
								\n							\n								Driver: @Legendo\n							\n						\n					\n					\
	n						Blinker 5-2 (Wiesel\, TOW)\n						\n							\n								Commander: o
	n the day\n							\n							\n								Driver: on the day\n\n								 \n		
						\n						\n					\n				\n			\n			\n				Logistics (To be slotted in Knig
	ht\, last two slots) \n				\n					\n						Donkey 1-1: @LurkerOne\n					\n
						\n						Donkey 1-2: on the day\n					\n				\n			\n		\n\n		\n			 \n	
		\n\n		\n			Based on numbers we will fill certain vehicles first. See thei
	r priority below. If all Open slots are filled\, the still closed slots wi
	ll be opened as well: \n		\n	\n\n\n\n	\n		1st Coy Cmd Tank\, 2 Tank-Pl
	atoons à 3 tanks\, 1st Logi\, 1st Recon Vic\, 1st CAS (26 people)\n	
	\n	\n		4th tank in 1st platoon (29 people)\n	\n	\n		4th tank in 2nd 
	platoon (33 people)\n\n		 \n	\n	\n		2nd specialist (33 people)\n	\n	\
	n		2nd Recon Vic (35 people)\n	\n	\n		2nd Coy Cmd Tank (38 people)\
	n\n		 \n	\n	\n		1st AA Vic (40 people)\n	\n	\n		2nd AA Vic (42 peop
	le)\n	\n	\n		2nd CAS (44 people)\n	\n	\n		Loaders in all remaining tanks 
	distributed evenly across all elements (54 people)\n	\n\n\n\n	Any \"in be
	tweens\" are to be filled by loaders with medic status in the CMD tanks (H
	MR 6-1\, 1-1 and 2-1) [i.e.: we get 32 people playing\, meaning all vehic
	les from stage 1 to 5 get \"activated\"\, providing slots for 31 players. 
	The remaining player will then take a loader slot in Coy Cmd Tank].\n\n\n\
	n	 \n\n\n\n	+++ Notes +++\n\n\n\n	\n		The Company Commander (Hammer 6-1) 
	will command the two Platoons and their supporting elements.\n	\n	\n		The 
	Platoonleaders are expected to command the tanks under them to ensure the 
	elements act cohesively and information is relayed between them.\n	\n	\n		
	The Specialists will be driving a RRR-Truck each. They will also be medics
	. \n	\n	\n		The Leopards have Loader slots. They will be filled by overfl
	ow and have to assign medical status at the statue. Those loaders will a
	ct as medics as well.\n	\n	\n		Loaders in Cmd tanks are expected to take o
	ff comms pressure if able.\n	\n\n\n\n	 \n\n\n\n	+++ Suggested Radio Set U
	p +++\n\n\n\n	\n		Coy Net:             69 - Coy Cmd\, All Plt-Leade
	rs\, XROADS\, Recon\, Logi\, AA\, general communications\n	\n	\n		Coy Inne
	r Net:    69.1 - All Coy Cmd Vehicles\, inner command section communic
	ations\n	\n	\n		1st PLT Net:        68 -  All Tanks from 1st Platoon
	\, inner 1st Platoon communications\n	\n	\n		2nd PLT Net:       67 - A
	ll tanks from 2nd Platoon\, inner 2nd Platoon comms\n	\n	\n		Logistics Net
	:      66 - All Logistics Vehicles\, inner logistics communication\n	\n
		\n		Recon Net:          65 - All Recon Vehicles\, inner recon commun
	ications\n	\n	\n		AA Net:               64 - All AA Vehicles\, inn
	er AA communications\n	\n\n\n\n	 \n\n\n\n	+++ Equipment +++\n\n\n\n	\n		S
	tick to guns the Bundeswehr uses currently. Refer to this link.\n	\n	\n		
	Uniform: BW Uniform (Felcktarn) or BW Uniform (Flecktarn\, Sleeves)\n	\n
		\n		Vest: JPC Vest (Flecktarn) - any variant \n	\n	\n		Any \"Flecktarn\"
	 backpack\n		\n			\n				Everybody is allowed a Longrange-radio\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS &amp\; NOTES+++\n\n\n\n	\n		Equipment
	 is restricted (see section above)\n	\n	\n		GPS Tracking will be enabled 
	on vehicles\n	\n	\n		Units are to be adressed by their respective callsign
	s\n	\n	\n		Respawns at Zeus discretion\, Coy Cmd can ask for reinforcement
	s\n	\n\n
DTSTART:20240105T190000Z
DTEND:20240105T213000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night before Christmas
DTSTAMP:20231215T231252Z
SEQUENCE:0
UID:1699-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas.\n\n\n\n	Background: Well here we have the Flat Earthers being cunt
	s again and denying the kids of Australia their presents from Santa\, dow
	n right fucked from this mob. So we have decided to throw some money out t
	o the wider community and band together to save Christmas for Aussie Kids.
	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were stole
	n from Santa\n\n\n\n	2. Find any intel that will lead to the reason why th
	ey were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n\n
	\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way).\
	n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Vehi
	cle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Plato
	on can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\n	
	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention. 
	The Uniforms will be chosen from the Christmas pack mod (symbol right) \n
	\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon a
	nd/ or historical is allowed. Restricted by role and calibre\, there are
	 some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sant
	a hat will be for roles specified below.\n\n\n\n	Squad assets/transports w
	ill be whatever I come up with between now and go time.\n\n\n\n	 \n\n\n\n
		Reservable Slots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n
		Platoon 2IC (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat):\n\n\n\n	RTO
	/FAC (Big Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Ha
	t):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n
	\n\n	SL (Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n
		 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1
	: \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others
	 are full.\n\n\n\n	 \n\n\n\n	Mortar - Prancer - Knight Asset\n\n\n\n	Driv
	er  (Big Santa Hat):- \n\n\n\n	Gunner/Commander (Big Santa Hat):- @L00_C
	yph3r\n\n\n\n	 \n\n\n\n	Prophet - Dancer - Knight Asset\n\n\n\n	Driver  
	(Big Santa Hat):- @LurkerOne\n\n\n\n	Gunner/Commander (Big Santa Hat):- @T
	heSalader\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231222T190000Z
DTEND:20231222T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night After the Night Before Xmas
DTSTAMP:20231215T231443Z
SEQUENCE:0
UID:1700-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas. \n\n\n\n	Background: Well here we have the Flat Earthers being cu
	nts again and denying the kids of Australia their presents from Santa\, d
	own right fucked from this mob. So we have decided to throw some money out
	 to the wider community and band together to save Christmas for Aussie Kid
	s.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were sto
	len from Santa\n\n\n\n	2. Find any intel that will lead to the reason why 
	they were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n
	\n\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way)
	.\n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Ve
	hicle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Pla
	toon can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\
	n	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention
	. The Uniforms will be chosen from the Christmas pack mod (symbol right) 
	\n\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon
	 and/ or historical is allowed. Restricted by role and calibre\, there a
	re some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that su
	its. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sa
	nta hat will be for roles specified below.\n\n\n\n	Squad assets/transports
	 will be whatever I come up with between now and go time.\n\n\n\n	 \n\n\n
	\n	Reservable Slots:\n\n\n\n	Platoon HQ (Big Santa Hat):\n\n\n\n	Platoon 
	2IC (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat):\n\n\n\n	RTO/FAC (Bi
	g Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Hat):\n\n\n
	\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n\n\n	SL 
	(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n
	\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1: \n\n\n\
	n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others are full.
	\n\n\n\n	 \n\n\n\n	Mortar - Prancer - Knight Asset\n\n\n\n	Driver  (Big 
	Santa Hat):- \n\n\n\n	Gunner/Commander (Big Santa Hat):- @TheSalader\n\n\
	n\n	 \n\n\n\n	Prophet - Dancer - Knight Asset\n\n\n\n	Driver  (Big Santa
	 Hat):-\n\n\n\n	Gunner/Commander (Big Santa Hat):- @AntiMatter\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231223T190000Z
DTEND:20231223T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Trouble in Extremists Town (ION PMC) #11 [1st Main]
DTSTAMP:20231206T164815Z
SEQUENCE:0
UID:1695-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	After the succesful attack on the 
	airfield belonging to the Middle Eastern Extremists we believe them to n
	o longer be a threat.\n\n\n\n	The Pro-Government Militia has paid us for
	 another month of security to make sure there is no Extremist uprising a
	nd border aggressions from the Takistan National Army.\n\n\n\n	 \n\n\n\n
		We have been woken abruptly at our FOB in the middle of the night to a di
	stress call from IDAP. They have lost communication to the UN and are dire
	 need of assistance at the hospitial.\n\n\n\n	IDAP are reporting Civilians
	 showing alot of aggression and uprising in Kashkak and are suspecting thi
	s might be a last plot from the Middle Eastern Extremists.\n\n\n\n	Gear u
	p\, head to the UN compound and check out what all the trouble is.\n\n\n\
	n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missi
	on will be making use of our standard ArmA 3 modset which will be posted 
	as well at the bottom of this event page.  Weaponry will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): @Dog\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n
				\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Me
	dic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (TL Tags) 
	OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n	
				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Tea
	m Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n
		\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n	
				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team 
	Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the
	 day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n	
				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Aut
	orifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on t
	he day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Ta
	gs) OPEN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\n		
		\n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Sq
	uad Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifle
	man: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPE
	N\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n		
			2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Delta\n		\n
				\n				Delta Squad Lead (SL Tags) OPEN\n			\n			\n				Delta Squad Me
	dic (Medic Tags) OPEN\n			\n			\n				Delta Squad Team Leader (TL Tags) 
	OPEN\n			\n			\n				Delta Squad Autorifleman : (on the day)\n			\n			\n	
				2x Delta Squad Rifleman: (on the day)\n			\n			\n				Delta Squad Tea
	m Leader (TL Tags) OPEN\n			\n			\n				Delta Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Delta Squad Rifleman: (on the day)\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipment: \n	
		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (24x)\n			\
	n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		This campaign will be using a progession system where yo
	u get points for completed missions/objectives\, these points can be used
	 to unlock certain euipment. This can be anything but not excluded to bett
	er armour for infantry\, more modern weapons/equipment\, vehicular assets\
	, fire support.\n	\n	\n		There will be a poll after main missions where p
	eople get to vote what equipment should be unlocked. \n	\n	\n		If somethi
	ng on the tech tree has 2 or more arrows connecting to it then it requires
	 all of those to be unlocked before itself gets unlocked\n	\n	\n		Technolo
	gy that was voted in last mission will be marked in blue\n	\n\n\n\n	Tech T
	ree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to unlocked tec
	hnology via tech tree what assets they will be using.\n	\n	\n		Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor/Knight element\n	\n	\n		Knight Options:\n\n		* Badger IFV\n
	\n		* FV510 Warrior IFV\n\n		* Pandur II IFV \n\n		* Wiesel 2 (AA\, Mk20
	 or ATGM versions) IFV\n	\n	\n		Drone Operator Options: \n		\n			\n				UG
	V Stomper RCWS\n			\n			\n				MQ-9 Reaper\n			\n			\n				UCAV Sentinel\n		
		\n			\n				Yabhon-R3\n			\n			\n				MQ-12 Falcon\n			\n		\n	\n	\n		Raptor
	 Options: \n		\n			\n				MH-6M\n			\n			\n				CH-146 \n			\n			\n				UH-
	1H \n			\n			\n				UH-60M \n			\n			\n				UH-60M \n			\n			\n				CH-47
	 \n			\n			\n				UH-1Y \n			\n			\n				AH-6M\n			\n			\n				PO-30 \n			
	\n			\n				AH-1Z \n			\n			\n				AH-64D \n			\n			\n				MI-24P \n			\n	
		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: F
	K Weaponry and equipment rules unless otherwise specified remain in effect
	 for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carri
	er Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n
				\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour
	)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Ca
	rrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n		
		\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any co
	lour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM]
	 Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant
	)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM
	] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n	
			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)
	\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n		
			HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n		
			SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n			
		M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (
	All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All va
	riants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 M
	GL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal
	 underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"
	Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			
	\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n
					L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M19
	11\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n	
			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\
	n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, Drone Operator\,
	 TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigue
	s and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues sho
	rtsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shir
	t [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any c
	olour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [
	ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Car
	rier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Va
	riant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colou
	r)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boonieha
	t (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n
				\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour
	/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enh
	anched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colou
	r)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advance
	d Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n
				\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Operator 
	ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\
	n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				A
	CR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n			
		MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				
	G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (A
	ll variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All vari
	ants)\n			\n			\n				MSBS (All variants including Shotgun underslung\, re
	places 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type
	 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			
	\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				B
	CM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n		
		\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (
	DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondar
	y:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n	
			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n	
				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		
	\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136
	 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			
	\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Ti
	tan MPRL Compact\n			\n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	
	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Comb
	at Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fa
	tigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatig
	ues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n
					MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n		
		\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any
	 colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] 
	(Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n		
			Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varia
	nt)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (
	Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		
		\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH 
	(Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n	
				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n
			\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk4
	6/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 
	LMG\n			\n			\n				MG5\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n
				\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n
					P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n
	\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fati
	gues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues 
	shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-S
	hirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Envirome
	nt] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\
	n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any
	 colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (
	Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				
	Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any c
	olour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllist
	ic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\
	n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colo
	ur/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			
	\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any 
	colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\
	n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n	
			Sniper Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n
				\n				L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\
	n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\
	n			\n				M107/Barrett 50 cal (All variants from all mods)\n			\n			\n				
	M200 Intervention\n			\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				
	P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Varia
	nts)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Varia
	nts)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All varian
	ts)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n	
			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			
	\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)\n
				\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All varian
	ts can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n	
			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All 
	variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 1
	1 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n
					M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta
	\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (Al
	l Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All 
	variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Va
	riant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		
	\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (
	All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\
	n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\
	n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n
				\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n	
			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n			
		MSBS (All variants including Shotgun underslung\, replaces 1x GL)\n			\n
				\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants c
	an use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n	
			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All varia
	nts)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DM
	R)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M
	24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: ar
	ma4.fkservers.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission 
	File: NorthTakistan_Zeus_IONWBK\n\n\n\n	Map: North Takistan\n\n\n\n	Modset
	:FK Standard August 2023 V7 + Webknights Zombies &amp\; Creatures + Improv
	ed Melee System\n\n
DTSTART:20231215T190000Z
DTEND:20231215T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #1 - MAIN MISSION - DUNKIRK
DTSTAMP:20231203T111334Z
SEQUENCE:0
UID:1694-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #1\n\n\n\n	DUNKIRK\, 1940\n\n\n\n	 \n\n\n\n	 
	 ++MISSION BRIEFING++\n\n\n\n	    \"It is evil things we shall be fight
	ing against\, brute force\, bad faith\, injustice\, oppression and persecu
	tion.\" - Prime Minister Neville Chamberlain\, 1939.\n\n\n\n	\n\n\n\n	Miss
	ion Summary:\n\n\n\n	June\, 1940. The Blitzkreig has swarmed through Franc
	e and the Low Countries\; and now the BEF is in danger of being overrun. O
	ur defensive lines are being shrunk daily\; but the evacuation from the be
	aches is not yet complete. Your platoon is ordered to hold Defence Point 9
	 to allow the day's loading of men and material from the beaches near VICT
	ORIA. We're not expecting any major pushes today\; as the Jerries have bee
	n happy to shell and strafe the beaches thus far it seems. We're not sure 
	why\, but their armour appears to have been halted within spitting distanc
	e of the beach so we don't think there's going to be any major offensives.
	\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		Hold Defence Point 9\
	n	\n	\n		Prevent the loss of VICTORIA at all costs\n	\n\n\n\n	 \n\n\n\n	C
	IVILIANS: Civilians will not be present withing the Area of Operations.\n
	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This wil
	l be a heavily themed mission with elements taken from the Second World Wa
	r The mission will be making use of the Arma 3 mods IFA3 AIO\, Faces Of 
	War\, Operation Spearhead and Improved Melee System which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Second World War based weaponry 
	and will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme a
	nd structure of operations in the Second World War. \n\n\n\n	 \n\n\n\n	+
	+SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS
	 MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS 
	DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\
	n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ON
	LY\, Officer) @Jerichron \n	\n	\n		PLTN 2ic (PLTN 2ic TAGS\, Officer) 
	@KingShibe\n	\n	\n		PLTN Radioman @colt92 \n	\n	\n		PLTN Medic (MEDIC TA
	GS\, Specialist) @Legendo NO TAGS\n	\n	\n		PLTN AT Rifleman @TheSalad
	er \n	\n	\n		PLTN AT Assistant @LurkerOne\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	1 SECTION\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) @BadBarry\n	\n	\
	n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Squad Autorifleman: (on the day)\n	\n	\n		Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on
	 the day)\n	\n\n\n\n	2 SECTION\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n	\n		Squad Autorifleman: (on the day)\n
		\n	\n		Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	3 SECTION\n\n\n\n	\n		Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n
		\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Squad Auto
	rifleman: (on the day)\n	\n	\n		Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n
			 \n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Wea
	pons and equipment from the Iron Front\, Faces of War and Operation Spearh
	ead mods may be used within the mission.\n	\n	\n		Short Range Radios are p
	rohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted to 
	carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	
	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exem
	pt).\n	\n	\n		Looting of enemy primary weapons is without Zeus permission
	 is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by one m
	ember of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are 
	permitted whistles.\n	\n	\n		SMGs For Americans are limited to 30Rnd Stick
	 magazines.\n	\n	\n		The AutoRifleman in each squad takes the Bren.\n	\n\n
	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improve
	d Melee system can be configured by esc &gt\; options &gt\; controls &gt\;
	 configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other p
	otentially sensitive material may be shown in mission associated with the 
	time period and governments depicted.\n	\n	\n		Primary Weapons with an att
	ached bayonet can be used to bayonet enemies by use of the improved Mele
	e system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics w
	ith the lower carry capacity of the equipment present within these missio
	ns squads are encouraged to carry increased Medical Fluid EG: Saline.\n	\n
		\n		Weapons or equipment listed as Pending... are currently left out p
	er the time period depicted in mission. As the campaign progresses more eq
	uipment will be introduced.\n	\n	\n		To assist players in adapting to a se
	tting where short range radios are restricted and to help Squad Leads mana
	ge their elements the following is recommended reading. \n	\n\n\n\n	--NOT
	ES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equ
	ipment rules unless otherwise specified remain in effect for this mission.
	\n\n\n\n	YOU SPAWN WITH CORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	RIFL
	ES: Lee Enfield\n\n	PISTOLS: Webley Revolver\n\n	ARs: Bren LMG\n\n	UNIFORM
	: UK Battledress Essex - rank appropriate variants\n\n	VEST: UK Pattern 37
	 Webbing (Green) - Any version permitted NOT PARA\n\n	HELMET: UK Mk II Hel
	met - Any variant\n\n\n\n	Backpacks as desired\, Bergens have a large carr
	y capacity. Radios should be the UK radiopacks. \n\n\n\n	--EQUIPMENT--\n\
	n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\
	n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n
		\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Lin
	k\n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20231208T190000Z
DTEND:20231208T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:First Main | Operation Forward Sweep | Unqualified Minds Joi
	nt Operation
DTSTAMP:20231120T000809Z
SEQUENCE:0
UID:1690-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	        \n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION 
	BRIEFING++\n\n\n\n	\n\n\n\n	Situation:\n\n\n\n	The British Armed Forces (B
	AF) have identified a significant threat posed by a Russian VDV company es
	tablishing formidable defenses on a strategically important island. Intell
	igence reports indicate that the VDV has begun constructing a well-fortifi
	ed position\, including an artillery base and an anti-aircraft (AA) positi
	on. The British Armed Forces\, represented by Unqualified Minds (UM) and F
	K Gaming\, aims to intervene and disrupt these activities before the enemy
	 fortifications become insurmountable.\n\n\n\n	\n\n	Mission:\n\n\n\n	The m
	ission is a joint mechanized operation to neutralize the Russian VDV force
	s on the island. The Joint-force will be leading a BAF platoon\, consistin
	g of three squads\, each equipped with FV432 Mk3 (GPMG) vehicles\, and an 
	additional solo engineer responsible for repairs\, rearms\, and logistics 
	with their own truck. The command team\, led by the platoon commander\, wi
	ll include a Forward Air Controller (FAC)/UAV operator with their own vehi
	cle. Lastly there will be a Zeus for real-time mission adjustments.\n\n\n\
	n	\n\n	Enemy Forces:\n\n\n\n	The Russian VDV company is equipped with EMR 
	camouflaged gear and uniforms and modern weapon platforms\, presenting a f
	ormidable opponent. They have already established key defensive positions\
	, including an artillery base and an AA position. The enemy's defensive ca
	pabilities must be dismantled to ensure a successful intervention.\n\n\n\n
		\n\n	Objectives:\n\n\n\n	1. AA Position: Take out the makeshift AA positi
	on to secure control of the airspace and unlock resupply via air capabilit
	y to our forces.\n\n\n\n	2. Artillery Base: Neutralize the artillery base 
	to eliminate constant harassment during the operation.\n\n\n\n	3. Port: Di
	sable the enemy's supply route by eliminating the port facility.\n\n\n\n	\
	n\n	Secondary Objectives:\n\n\n\n	- Neutralize VDV road checkpoints marked
	 as \"attack points\" to ensure smooth access to the main objectives.\n\n\
	n\n	\n\n	Execution:\n\n\n\n	UM and FK Gaming forces are to make way onto t
	he island\, deploying squads at designated points. Coordination between sq
	uads\, efficient use of mechanized assets\, and effective communication wi
	th the command team are crucial for mission success.\n\n\n\n	\n\n	Rules of
	 Engagement:\n\n\n\n	Engage hostile forces on sight. Exercise caution arou
	nd civilian structures and avoid collateral damage.\n\n\n\n	 \n\n\n\n	++B
	RIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This is an event org
	anized between FK Gaming and Unqualified Minds. This will be a heavily the
	med mission with a focus on multiple different objectives. The mission wil
	l be making use of a custom Modset provided by Unqualified Minds which wil
	l be posted as well at the bottom of this event page in a compiled list. 
	 Weaponry within the mission will be restricted to role specific weaponry 
	and will be limited to a select number of options to reduce prep time. Tag
	s for applicable roles are not being enforced as this is a cooperative ev
	ent and will be different from standard slotting. Standard FK Rules app
	ly unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	To join/reserve a slot ple
	ase RSVP and comment your desired role\n\n\n\n	We ask all that are interes
	ted to reserve a slot by Friday (December 1st)\n\n\n\n	\n\n\n\n	--SLOTTING
	--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Respawns will done using a ticket 
	system\n		\n			\n				Each player is responsible for managing the respawn t
	ickets. A total of 34 slots are available\, corresponding to the platoon s
	tructure. \n			\n		\n	\n	\n		You will be provided with a restricted arsen
	al\n	\n	\n		Slots are first come first serve we want an equal mix of every
	one in the mission so we will have max ~20 players from FK.\n	\n	\n		Tags 
	do not apply\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK Rules still ap
	ply (excluding arma playstyle rules).\n\n		\n			\n				UM's ruleset is near
	 similar to ours.\n			\n		\n	\n	\n		Any type of disrespectful behavior wil
	l result in consequences within the FK platform.\n	\n	\n		Additionally ple
	ase listen to both UM staff\, leadership and all member of FK staff.\n		
	\n			\n				Given the above any member of staff (including PR and Techs) wi
	ll be treated as part of the moderation team.\n			\n		\n	\n\n\n\n	Mission 
	notes:\n\n\n\n	\n		Operations within the UM unit typically operate with on
	e respawn ticket per player\, but the total amount is shared meaning you a
	lso carry the ticket of the person next to you.\n	\n	\n		If you get arma
	’d you can ‘RESET’\; this will be explained in the operation by the 
	ZEUS.\n	\n	\n		UM uses ACRE2 please make sure that you install it before 
	mission start.\n		\n			\n				Installation guide\n			\n		\n	\n	\n		All slot
	s can be requested including rifleman slots\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP:
	 euc-ogs11.armahosts.com\n	\n	\n		Port: 2312\n	\n	\n		Password: On Request
	\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		IP: 
	51.38.75.104:10059\n	\n	\n		Password: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD 
	SERVER\n\n
DTSTART:20231202T190000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Ghost-XII";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Operation Neptune) (US) #10 [1st Main]
DTSTAMP:20231120T060837Z
SEQUENCE:0
UID:1691-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	    \"You are about to embark upon the Great Crusade\
	, toward which we have striven these many months. The eyes of the world ar
	e upon you. The hope and prayers of liberty-loving people everywhere march
	 with you.\"\n\n	 ―General Dwight D. Eisenhower's Order of the Day (194
	4)\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	On June 6th\, 1944\, Operat
	ion Neptune commenced. The mission: to liberate Western Europe from the Ge
	rman War Machine. Your platoon has been assigned to the Omaha sector of th
	e beach landings\, tasked with assaulting and securing this part of the Ge
	rman coastal defenses. Your objective extends inland to secure the town of
	 Saint Laurent-sur-Mer and eliminate the artillery stationed there\, which
	 threatens not only your beach sector but also neighboring areas.\n\n\n\n	
	Unfortunately\, the tanks designated to assist in the beach landings are u
	nable to approach due to strong waves. Your immediate task is to advance o
	n foot\, bypass the German barricades and razor wire obstructing the beach
	\, and clear the galleries and fortifications covering the shoreline. Once
	 this is accomplished\, armored support will aid in your push inland to se
	cure the town.\n\n\n\n	The success of the Allied landings in this area hin
	ges on your efforts. Nothing less than complete victory is acceptable...\n
	\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. Secure a landing Zone and Foothold 
	on the beach.\n\n\n\n	\n		Reach the landing zone and disembark.\n	\n	\n		R
	each the shingle at the end of the beach.\n	\n	\n		Use Bangalore torpedos 
	to breach the razorwire barricade preventing movement off the beach.\n	\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	2. Assault the German Coastal Fortifications and
	 defences.\n\n\n\n	\n		Secure the fortifications below the cliff and the s
	mall town.\n	\n	\n		Secure the fortifications atop the cliff.\n	\n	\n		Des
	troy any Anti Air or anti ship emplacements found.\n	\n\n\n\n	\n\n\n\n	3. 
	Secure the town of Saint Laurent-sur-Mer and the Artillery Battery.\n\n\n\
	n	\n		Secure the Artillery Battery and the accompanying fortifications.\n	
	\n	\n		Spike any Artillery found to prevent recapture.\n	\n	\n		Secure the
	 town and hold position on critical road junctures.\n	\n\n\n\n	Mission Not
	es:\n\n\n\n	CIVILIANS: Civilians will not be present withing the Area of O
	perations.\n\n	RRR: Delivered with each reinforcement wave.\n\n	ASSET RRR:
	 Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discretion wil
	l aim for 10x minutes between death and respawn to ensure large reinforcem
	ent waves and per the theme.\n\n\n\n	SPECIAL CRITERIA: KNGT will not begin
	 the mission with their assets and will be operating as a standard infantr
	y element until the beach is cleared.\n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Second World War The mission will be making use of
	 the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Impr
	oved Melee System which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d to Second World War based weaponry and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure have be
	en changed to accommodate the theme and structure of operations in the Sec
	ond World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS
	 PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role
	\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\
	n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Le
	ad (PLTN TAGS ONLY\, Officer) @KingShibe [Reg +]\n	\n	\n		PLTN 2ic/FAC (P
	LTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Speci
	alist) @Oszur\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alph
	a Squad Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		Alpha Radioman (TL TA
	GS\, NCO) @Melo\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team L
	eader (TL TAGS\, NCO) @riccardi48\n	\n	\n		1x Alpha Squad AutoRifleman: (
	on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRA
	VO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Veagance\n	\n
		\n		Bravo Radioman (TL TAGS\, NCO) @Eaglestrike [Reg+] LOCKED\n	\n	\n		Br
	avo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assis
	tant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) @BadB
	arry [Reg+]\n	\n	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\n		3
	x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	CHARLIE SQUAD:\
	n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie
	 Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the da
	y)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	
	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Sq
	uad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on t
	he day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Delta
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad Mac
	hine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assistan
	t: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3x Delta Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		M4 Sherman (KNG
	T 1-1):\n	\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @Lur
	kerOne [Reg +]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @L0
	0_Cyph3r\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Specialist) OPEN\n	\n	
	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @Garfield [Reg +]\n	\n\
	n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Commander (KNGT Comma
	nder Tags\, Officer) @Monocled Badger [Reg +]\n	\n	\n		KNGT Gunner (KNGT 
	Gunner Tags\, Specialist) @SGz_Eliminated\n	\n	\n		KNGT Loader (KNGT Gu
	nner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\
	, Specialist) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		Only Weapons and equipment from the Iron Front\, Faces of War and Op
	eration Spearhead mods may be used within the mission.\n	\n	\n		Short Rang
	e Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are
	 permitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is 
	prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR
	 Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is without Z
	eus permission is prohibited.\n	\n	\n		Rifle Grenades are permitted to be 
	taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and T
	eam Leads are permitted whistles.\n	\n	\n		SMGs For Americans are limited 
	to 30Rnd Stick magazines.\n	\n	\n		Squads may issue a flamethrower as a ri
	fleman operated weapon under the same rules as Designated Marksman.\n	\n	\
	n		The AutoRifleman in each squad takes the Browning M1918A2 or BAR.\n	\n	
	\n		The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. 
	cal.\n	\n	\n		Any Enemy Pistol looted in mission may be carried in the nex
	t mission if proof of acquisition is provided prior to the next operation.
	\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The 
	improved Melee system can be configured by esc &gt\; options &gt\; control
	s &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and 
	other potentially sensitive material may be shown in mission associated wi
	th the time period and governments depicted.\n	\n	\n		Primary Weapons with
	 an attached bayonet can be used to bayonet enemies by use of the improv
	ed Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist m
	edics with the lower carry capacity of the equipment present within these
	 missions squads are encouraged to carry increased Medical Fluid EG: Salin
	e.\n	\n	\n		Weapons or equipment listed as Pending... are currently left 
	out per the time period depicted in mission. As the campaign progresses mo
	re equipment will be introduced.\n	\n	\n		To assist players in adapting to
	 a setting where short range radios are restricted and to help Squad Leads
	 manage their elements the following is recommended reading. \n	\n\n\n\n	
	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry an
	d equipment rules unless otherwise specified remain in effect for this mis
	sion.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused)
	.\n			\n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 C
	ombat Boots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US]
	 Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, Bag) (Any
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Captain)
	.\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (O
	pened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet
	\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opene
	d).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Ne
	t\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				
	US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n	
			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M
	1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Rolled)
	.\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool
	 Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT
	 1943 Combat Boots (Rolled).\n			\n			\n				[US] HBT 1943 (Sergeant).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n	
				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, Ba
	g) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (N
	CO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\,
	 M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Gara
	nd.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n
				\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	FAC\, R
	TO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n
				\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Bo
	ots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				[US]
	 HBT 1943 (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] We
	b Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				US As
	sault Jacket (Landing\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				US Helmet\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\
	n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1
	903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 G
	rease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n
				\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				US HBT 1943 (Medic).\n			\n			\n				US HBT 1943 (Rolled).\
	n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool T
	rousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 1
	943 Combat Boots (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				
	US Assault Jacket (Landing\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				US Helmet\, M1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic
	\, Folded).\n			\n			\n				US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n	
			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			
	\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			Colt M1911.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n	
				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			
	\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots
	.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 
	1943.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n	
			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (La
	nding\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helm
	et\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				U
	S Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded
	).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US He
	lmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n
					US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\
	n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\,
	 M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M191
	9 Browning Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				U
	S HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n		
			US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n	
			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n
				\n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landin
	g\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\,
	 M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US He
	lmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n
				\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet
	\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				
	US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			
	\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 
	(Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1918 Br
	owning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HB
	T 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US
	 HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n
				\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\
	n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, 
	Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 
	(Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet
	\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\
	n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M
	1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US H
	elmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n		
		\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scr
	im\, Opened).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M1903A3 Springfi
	eld Rifle(Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garan
	d.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				Colt M1911.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				US Winter Jacket (Any).\n			\n			\n	
				US Winter Combat Jacket (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[US] Web Gear.\n			\n			\n				[US] Web Gear OD7.\n			\n			\n				US As
	sault Jacket (Landing\, Bag).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Th
	ompson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				U
	S Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Fl
	ight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lif
	evest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n
	\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n	
			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n	
		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR3
	00).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\
	, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n		
		Backpack:\n		\n\n		\n			\n				Any American Backpack from Spearhead\, US E
	quipment Expanded or IFA. (Please attempt to match backpacks with your rol
	e and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primar
	y: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bu
	rn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n
				\n				Signal Whistle.\n			\n			\n				 \n			\n		\n\n		\n			Explosives E
	quipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n	
			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n	
		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n
				\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n	
		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				W
	W2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Dow
	nload Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231125T190000Z
DTEND:20231125T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Rat Nest (ION PMC) #10 [1st Main]
DTSTAMP:20231119T213715Z
SEQUENCE:0
UID:1689-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	After clearing out the town of Kushkak the ci
	ty now again belongs to the Civilians and the Pro-Government Militia\n\n\n
	\n	After our mine clearence work\, convoys with IDAP and UN supplies have
	 been able to reach the city and help the civilian populace.\n\n\n\n	 \n\
	n\n\n	We are now going straight for the head of our infestation with the 
	Middle Eastern Extremists.\n\n\n\n	They have an airfield and surrounding b
	uildings they have been using as their main area of operation within North
	 Takistan.\n\n\n\n	We will have to capture these points and return the lan
	d to the Pro-Government Militia\, avoiding structurual damage as most as 
	possible.\n\n\n\n	There is still an AA presence around the airfield so air
	 assets in action have to show care when operating in the air space.\n\n\n
	\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missio
	n will be making use of our standard ArmA 3 modset which will be posted a
	s well at the bottom of this event page.  Weaponry will be restricted pe
	r your chosen role. Tags for applicable roles are being enforced and will
	 not be different from standard slotting. Squad Structure and PTLN struct
	ure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED S
	LOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HO
	STS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST 
	SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoo
	n Leader (PLTN Tags): @Dog\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FA
	C Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Dron
	e Operator (Fixed/Rotary Wing Pilot tags) @AntiMatter\n			\n		\n	\n	\n		A
	lpha\n		\n			\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha 
	Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (T
	L Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha 
	Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha Squad APC Gunner 
	(GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead
	 (SL Tags) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n		
		\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo S
	quad Autorifleman : (on the day)\n			\n			\n				4x Bravo Squad Riflem
	an: (on the day)\n			\n			\n				Bravo Squad APC Driver (Driver Tags) OPE
	N\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n	
	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Tags) OPEN\n			\n			\n	
				Charlie Squad Medic (Medic Tags) OPEN\n			\n			\n				Charlie Squad T
	eam Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (
	on the day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			
	\n			\n				Charlie Squad APC Driver (Driver Tags) OPEN\n			\n			\n				Cha
	rlie Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	\n		Knight -
	 IFV\n\n		\n			\n				Gunner (Gunner tags) : @colt92\n			\n			\n				Driver
	 (DriverTags) : OPEN\n			\n		\n	\n	\n		Raptor\n		\n			\n				Pilot (Rotary
	 Wing Pilot Tags) : @cineafx\n			\n			\n				Gunner (Rotary Wing Gunner Ta
	gs) : @L00_Cyph3r\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed at A
	LL.\n	\n	\n		Equipment: \n		\n			\n				Scope restrictions\, Normal Infan
	try (4x) and DMR (24x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	-
	-RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using 
	a progession system where you get points for completed missions/objective
	s\, these points can be used to unlock certain euipment. This can be anyth
	ing but not excluded to better armour for infantry\, more modern weapons/e
	quipment\, vehicular assets\, fire support.\n	\n	\n		There will be a poll
	 after main missions where people get to vote what equipment should be un
	locked. \n	\n	\n		If something on the tech tree has 2 or more arrows conn
	ecting to it then it requires all of those to be unlocked before itself ge
	ts unlocked\n	\n	\n		Technology that was voted in last mission will be mar
	ked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose wi
	th accordance to unlocked technology via tech tree what assets they will b
	e using.\n	\n	\n		Platoon lead can overrule the decision so it will have t
	o be decided by them with input from Raptor/Knight element\n	\n	\n		Knight
	 Options:\n\n		* Badger IFV\n\n		* FV510 Warrior IFV\n\n		* Pandur II IFV
	 \n\n		* Wiesel 2 (AA\, Mk20 or ATGM versions) IFV\n	\n	\n		Drone Operat
	or Options: \n		\n			\n				UGV Stomper RCWS\n			\n			\n				MQ-9 Reaper\n	
			\n			\n				UCAV Sentinel\n			\n			\n				Yabhon-R3\n			\n			\n				MQ-12 F
	alcon\n			\n		\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M\n			\n			\n	
				CH-146 \n			\n			\n				UH-1H \n			\n			\n				UH-60M \n			\n			\n				
	UH-60M \n			\n			\n				CH-47 \n			\n			\n				UH-1Y \n			\n			\n				AH-6
	M\n			\n			\n				PO-30 \n			\n			\n				AH-1Z \n			\n			\n				AH-64D \n	
			\n			\n				MI-24P \n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any col
	our)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any
	 colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Car
	rier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n	
			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Bac
	kwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			
	\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/
	Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				
	MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (An
	y colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] M
	odular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any V
	ariant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpack
	s\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants including Shotgun underslung\, replace
	s 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (
	All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				
	Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Car
	bine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			
	\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n
				\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig
	 Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FN
	X-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medi
	c\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\
	n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\
	n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n		
		\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n
					Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any 
	colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (A
	ny colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				M
	odular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any co
	lour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllisti
	c (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n
					[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colou
	r/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\
	n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any c
	olour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n
			\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n				Any
	 UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n
					Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 
	(All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (
	All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All va
	riants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants
	)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replac
	es 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslun
	g\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badg
	er\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Nore
	en \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\
	n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Be
	retta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Saue
	r (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 
	(All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n	
			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			
	\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n		
		\n				NLAW\n			\n			\n				Titan MPRL Compact\n			\n			\n				Javelin\n			\
	n			\n				Metis-M\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour
	/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Vari
	ant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant
	)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n
				\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [
	ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SP
	CS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n
				\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [IO
	N] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST
	 Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n
				\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 
	(Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\
	n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Hel
	met (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n	
			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				
	Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MIN
	IMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n			\n				HK121\n
				\n			\n				LWMMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 B
	eretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sau
	er (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45
	 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Varian
	t)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n	
			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\
	n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n	
				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit
	 [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest 
	[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		
		\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colou
	r)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION]
	 (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n	
				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)
	\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (A
	ny colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\
	n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat H
	elmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n	
				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helm
	et (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any IO
	N Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 
	\n			\n			\n				AI AWM\n			\n			\n				L118A1 AWC\n			\n			\n				G29\n			\n
				\n				M2010 ESR\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\
	n			\n			\n				GM6 Lynx\n			\n			\n				M107/Barrett 50 cal (All variants f
	rom all mods)\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\
	n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4
	 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n	
			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\
	n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n
				\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n	
			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n		
			MX (All variants)\n			\n			\n				MSBS (All variants including Shotgun u
	nderslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n
				\n				Type 115 (All variants can use .50 Cal underslung\, replaces 1x 
	GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n		
		\n			\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" 
	ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			
	\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17
	\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants
	)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot C
	overalls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				C
	ap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			
	\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n
				\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any
	 ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type
	 variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n	
			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\
	n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n
				\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n	
				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX 
	(All variants)\n			\n			\n				MSBS (All variants including Shotgun unders
	lung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n
					Type 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n
				\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n		
		\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (
	DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n			
		M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Serve
	r Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2102\n\n	Password 
	: On request\n\n\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	Map: North Takis
	tan\n\n\n\n	Modset:FK Standard August 2023 V7\n\n
DTSTART:20231124T190000Z
DTEND:20231124T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Humanitarian Aid​ (ION PMC) #9 [1st Main]
DTSTAMP:20231103T222140Z
SEQUENCE:0
UID:1685-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	After clearing out the town of Mantiq the city now again
	 belongs to the Civilians and the Pro-Government Militia\n\n\n\n	The Middl
	e Eastern Extremists have been increasing attacks on the populace and hind
	ered IDAP and UN 's work in the city of Kushkak.\n\n\n\n	Convoys with supp
	lies needed in the city have been either ambushed or destroyed by IEDs.\n\
	n\n\n	 \n\n\n\n	We have been tasked with heading to Kushkak on the north-
	eastern part of Takistan to aid IDAP and UN with their humanitarian aid.\n
	\n\n\n	We will be providing security from them and also finding the hideou
	t within the city where they stash weapons and explosives.\n\n\n\n	Along t
	he way we will have to clear the road for any IEDs.\n\n\n\n	We still belie
	ve there to be AA threats in the area\, due to this any kind of air suppo
	rt will be unavaible\n\n\n\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MI
	SSION SUMMARY: The mission will be making use of our standard ArmA 3 mods
	et which will be posted as well at the bottom of this event page.  Weapo
	nry will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme.\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK
	 THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon
	 HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): @riccardi48\n			\n			\n			
		Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n			\n				Medic (MEDIC
	 Tags): OPEN\n			\n			\n				Drone Operator (Reg+) @AntiMatter\n			\n		\n
		\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) @Silberjojo\n			\
	n			\n				Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squa
	d Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\
	n			\n				Alpha Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha S
	quad APC Gunner (GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				B
	ravo Squad Lead (SL Tags) @Dog\n			\n			\n				Bravo Squad Medic (MEDIC
	 Tags) OPEN\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n
				\n				Bravo Squad Autorifleman : (on the day)\n			\n			\n				4x Brav
	o Squad Rifleman: (on the day)\n			\n			\n				Bravo Squad APC Driver (Dr
	iver Tags) OPEN\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags) OPEN
	\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Tags) OP
	EN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\n			\n				
	Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Au
	torifleman : (on the day)\n			\n			\n				4x Charlie Squad Rifleman: (o
	n the day)\n			\n			\n				Charlie Squad APC Driver (Driver Tags) OPEN\n		
		\n			\n				Charlie Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n
	\n	\n		Knight - IFV\n\n		\n			\n				Gunner (Gunner tags) : @colt92\n			\n
				\n				Driver (DriverTags) : OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies 
	is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				Scope restrict
	ions\, Normal Infantry (4x) and DMR (24x)\n			\n			\n				No suppressors\n	
			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This camp
	aign will be using a progession system where you get points for completed
	 missions/objectives\, these points can be used to unlock certain euipment
	. This can be anything but not excluded to better armour for infantry\, mo
	re modern weapons/equipment\, vehicular assets\, fire support.\n	\n	\n		Th
	ere will be a poll after main missions where people get to vote what equi
	pment should be unlocked. \n	\n	\n		If something on the tech tree has 2 o
	r more arrows connecting to it then it requires all of those to be unlocke
	d before itself gets unlocked\n	\n	\n		Technology that was voted in last m
	ission will be marked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		As
	sets can choose with accordance to unlocked technology via tech tree what 
	assets they will be using.\n	\n	\n		Platoon lead can overrule the decision
	 so it will have to be decided by them with input from Raptor/Knight eleme
	nt\n	\n	\n		Knight Options:\n\n		* Badger IFV\n\n		* FV510 Warrior IFV\n\n
			* Pandur II IFV \n\n		* Wiesel 2 (AA\, Mk20 or ATGM versions) IFV\n	\n
		\n		Drone Operator Options: \n		\n			\n				UGV Stomper RCWS\n			\n			\n	
				MQ-9 Reaper\n			\n			\n				UCAV Sentinel\n			\n			\n				Yabhon-R3\n			\
	n			\n				MQ-12 Falcon\n			\n		\n	\n	\n		Raptor Options: \n		\n			\n				M
	H-6M\n			\n			\n				CH-146 \n			\n			\n				UH-1H \n			\n			\n				UH-60M
	 \n			\n			\n				UH-60M \n			\n			\n				CH-47 \n			\n			\n				UH-1Y \n
				\n			\n				AH-6M\n			\n			\n				PO-30 \n			\n			\n				AH-1Z \n			\n		
		\n				AH-64D \n			\n			\n				MI-24P \n			\n		\n	\n\n\n\n	 \n\n\n\n	--N
	OTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment ru
	les unless otherwise specified remain in effect for this mission.\n\n\n\n	
	PLTN Lead:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tac
	tical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colou
	r)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION]
	 (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Varian
	t)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n
				\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (
	Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\
	n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Var
	iant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanch
	ed Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n
				\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Mo
	dualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\
	n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any
	 M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\
	n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417
	 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H 
	(All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All v
	ariants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variant
	s)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replace
	s 1x GL)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\
	n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\
	n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)
	\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipmen
	t (Riflemen\, Medic\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Qu
	ote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] 
	(Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Col
	our/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Var
	iant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (An
	y colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Ca
	rrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n
				\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Ba
	ckwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		
		\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour
	/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n			
		MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (A
	ny colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] 
	Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any 
	Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpac
	ks\n			\n			\n				Any UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n
					P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All V
	ariants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All V
	ariants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All va
	riants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants
	)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\
	n			\n				MSBS (All variants including Shotgun underslung\, replaces 1x G
	L)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Mk 11 (DMR)\n		
		\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DM
	R)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n
			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\
	n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			
	\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launc
	hers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n	
				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\
	n				SMAW\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant
	)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n		
		\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n
				\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			
	\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (An
	y colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] 
	(Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n			
		Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any 
	colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllis
	tic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			
	\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any col
	our/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n		
		\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any
	 colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n
	\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG
	-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			
	\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 1
	7\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variant
	s)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n
	\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigu
	es [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [IO
	N] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION]
	 (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]
	\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite
	 [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n		
		\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\
	n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (
	Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [IO
	N] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\
	n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Va
	riant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscor
	e (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\
	n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA E
	CH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			
	\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\
	n		\n\n		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM Ammo
	)\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n			\n		
			Noreen ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n			
		P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Vari
	ants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Vari
	ants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All varia
	nts)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n
				\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n		
		\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)\
	n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Mk 11 (DMR)\n			\n	
			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n			
		M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n		
		\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\
	n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
				\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			B
	ackpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 
	(All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)
	\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)
	\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\
	n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n
				\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n		
			MSBS (All variants)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n
					Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n		
		\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9
	 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig S
	auer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-
	45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	M
	ISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n
	\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2102\n\n	Password : On request\n\n
	\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	Map: North Takistan\n\n\n\n	Mods
	et:FK Standard August 2023 V5\n\n
DTSTART:20231110T190000Z
DTEND:20231110T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FOTR: Operation Knightfall #10 [1st Main]
DTSTAMP:20231106T044223Z
SEQUENCE:0
UID:1686-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	    \"First\, I want you to go to the Jedi Temple. We
	 will catch them off balance. Do what must be done\, Lord Vader. Do not he
	sitate\; show no mercy.\"\n\n	 ―Darth Sidious to his new apprentice Dar
	th Vader\n\n\n\n	Order 66 has been executed\, following an executive order
	 delivered directly from the Chancellor's Office to all active branches of
	 the GAR. The Jedi have been officially declared enemies of the Republic\,
	 and their elimination is deemed necessary to secure the safety of the New
	 Galactic Order. A detachment from the 501st Legion has already commenced 
	operations on Coruscant\, but it is imperative to secure all other Jedi Or
	der bases.\n\n\n\n	Your detachment has been tasked with securing the Jedi 
	Enclave on Dantooine and eradicating the Jedi presence on the planet. Our 
	fleet elements have established a blockade around the planet\, but the pla
	netary shields\, controlled by the Dantooine Planetary Defense Forces\, al
	so known as \"The Khoonda Militia\,\" are obstructing our efforts to seize
	 control of the Jedi Enclave and its surroundings.\n\n\n\n	Your mission ob
	jectives are to eliminate the militia forces guarding the Enix Relay\, dis
	able the shield protecting the Jedi Temple\, and eliminate the remaining T
	emple Guard and Jedi Knights safeguarding the temple. No Jedi are to be sp
	ared...\n\n\n\n	FOR THE CHANCELLOR!\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	\
	n		Push through Khoonda Militia Elements and secure the Enix Relay Facilit
	y deactivating the shield guarding the Jedi Temple/Enclave.\n	\n	\n		Assau
	lt the Jedi Temple/Enclave and eliminate any and all Temple Guard and Jedi
	 within the temple.\n	\n	\n		Prevent/Intercept and attempt by the Jedi to 
	escape the planet.\n	\n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Yes Avoid 
	Civilian Deaths unless in conflict with specified conditions of Order 66.\
	n\n	RRR: Air Delivered via LAAT.\n\n	ASSET RRR: Withdraw from frontline an
	d ping Zeus.\n\n	RESPAWNS: Zeus Discretion will aim for 5x mins between de
	ath and respawn.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Star Wars universe The mission will be making use of the Arma 3 mods 
	3AS (Beta Test)\, JLTS\, Improved Melee System and others which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Star Wars and Era based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 may be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n
	\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND 
	SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PL
	TN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\
	n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) @EpsilonNiner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (o
	n the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	
	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Au
	torifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the da
	y)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charl
	ie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Riflem
	an: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		
	Delta Squad Lead (SL TAGS\, Officer) (on the day)\n	\n	\n		Delta Squad 
	Medic (MEDIC TAGS\, Specialist) (on the day)\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad Autorifleman : 
	(on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		De
	lta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on th
	e day)\n	\n\n\n\n	 \n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1
	-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @colt92\n	
	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n	
		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipm
	ent from the following mods may be used in this mission.\n		\n			\n				Leg
	ion Base - .\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\
	n			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other 
	equipment from the 501st mod -  are prohibited.\n	\n	\n		One squad deplo
	yable energy shield (Under Grenades) is permitted per squad.\n	\n	\n		Two 
	personal energy shields (Under Grenades) or hand held riot shields are per
	mitted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per
	 magazine.\n	\n	\n		Standard Scope Limit raised to 5x times magnification.
	\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant revive of in
	jured soldiers regardless of wounds. \n	\n	\n		Bacta Bandages may be take
	n as a replacement for Elastic Bandages with a significant increase to wou
	nd coverage with a similar wound reopening time.\n	\n	\n		Star Wars Medica
	l items aside from those mentioned in ruless 8# and 9# may not be taken.\n
		\n	\n		SLs are allowed to designate one Trooper within their squad as a J
	et Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot g
	renade launcher ammunition is prohibited for all units\, except for ARC an
	d Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Siz
	e being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.
	\n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n	\n		ARC S
	quads are permitted to take up to 18.1x Scopes in the DMR role.\n	\n	\n		R
	epublic Commandos are permitted to take up to 100x Magazines in mission.\n
		\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay
	 have been drastically changed from standard by WebKnights Avionics.\n	\n	
	\n		Arc-170 Spacecraft are not permitted to take standard pylon weaponry a
	side from those provided in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft 
	are not permitted to take Guided Munitions aside from those provided by We
	bKnights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		LA
	AT Gunships are not permitted to take Guided Munitions aside from those pr
	ovided by WebKnights Avionics. Unguided munitions from non WebKnights Avio
	nics are permitted.\n	\n	\n		These rules are intended to take advantage of
	 the changes to AI and spirit of dog-fighting encouraged by WebKnights Avi
	onics. If there are perceived issues with the changes listed above please 
	take it up with the event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be
	 used to bayonet enemies by use of the improved Melee system Buttstock H
	it/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n	\n	\n		Those streaming or inclined to listen s
	hould be aware that music from the Star Wars universe will be played throu
	ghout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Me
	lee may be found under Options -&gt\; Controls -&gt\; Configure Addons -&g
	t\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad w
	ill only be formed if both Bravo and Alpha squads are filled\, and there a
	re enough players present (16+). However\, if the total number of players 
	exceeds 23+\, there will be a limit on the number of players assigned to D
	elta Squad\, and the remaining players will be allocated to other squads w
	ith first choices for the Squad being taken from Charlie.\n	\n	\n		RPTR G-
	forces have been significantly reduced for these missions and G-force redu
	cing uniforms/equipment should not be a consideration in setup time.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n
		\n		FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Clone marshal commander armor (501st V
	aughn). \n			\n			\n				Clone marshal commander armor. \n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clo
	ne airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n
				\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A 
	Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\
	n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Le
	ads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone 
	trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			\n		
			[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			
	\n			\n				Clone airborne helmet. \n			\n			\n				Clone Trooper P2 helmet 
	(501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n			
		[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-
	15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor 
	(501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Onl
	y.\n			\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Onl
	y.\n			\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\
	n				[327th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Tr
	ooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P
	2 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Tro
	oper P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st An
	y).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.
	\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			
	\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		
	\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone trooper armor (501st medic).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only
	.\n			\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\
	n			\n				[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B
	]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helme
	t (501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				
	[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			
	\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone tro
	oper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clo
	ne Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Troo
	per P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n	
				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Tro
	oper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st 
	Clone P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone 
	H-trooper (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone
	 trooper P2 helment illium.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC
	-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-1
	7S Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				21st Clone H-
	trooper backpack.\n			\n		\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\
	n			\n			\n				[3AS] Phase 1 Armor (Commander). TL\n			\n			\n				[3AS] Ph
	ase 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Clone ARC Trooper Vest (ARC Predator). SL\n			\n			\n				Clone ARC 
	Trooper Vest (ARC Blitz). TL\n			\n			\n				Clone ARC Trooper Vest. RIFL
	EMEN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain.
	 SL\n			\n			\n				[3AS] Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 
	1 Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3A
	S] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S 
	Carbine.\n			\n			\n				[3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Wes
	tar-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-1
	7S Sidearm.\n			\n			\n				[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS]
	 DC-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Republic Commando:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n			- Republic Commandos may 
	choose to be color coded or not during setup time by selection of the Boss
	\, Fixer\, Sev and Scorch uniforms helmets and vests.\n		\n\n		\n			- The 
	[3AS] DC-17M Carbine is configured by choice of ammunition and each config
	uration is available to a specific role each commando fills. Technician ma
	y act as a double for any role.\n		\n\n		\n			Uniform:\n		\n\n		\n			\n			
		[3AS] Republic Katarn Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[3AS] Republic Katarn Team Leader Pauldron. Squad Lead.\n			\n			\n				[3
	AS] Republic Katarn Sniper Vest. Marksman.\n			\n			\n				[3AS] Republic K
	atarn Demolitions Pack. Demolitions Expert.\n			\n			\n				[3AS] Republic 
	Katarn Technician Pack. Technician.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				[3AS] Republic Katarn Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n\n		\n			Equipment &amp\;&amp\
	; Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell. All \n			\n			\n				5 Rnd
	 EC80 Charge Cell. Marksman.\n			\n			\n				Anti Material Charge. Demoliti
	ons Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[3AS] Phase 2 Tanker Clone Helmet.\n			\n			\n				[3AS] Ph
	ase 2 Tanker Clone Helmet (501st).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[
	3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3A
	S] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n		
		\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot Helmet (R
	azor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.
	\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n
	\n		\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n		\n			MAT:\n	
		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		
	\n\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform.\n			\n		\n\
	n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n		\n			LR Rad
	ios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RTO Back
	pack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander E
	lectrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLT
	S Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binoculars. PRHT\n	
			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clon
	e Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chicken\" Jumppack
	.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		Modset 52GB.\n	\n\n\n\n	 \n\n
DTSTART:20231111T190000Z
DTEND:20231111T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20231022T005352Z
SEQUENCE:0
UID:1682-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	\n\n\n\n	FIDELITY\, BRAVERY\, INTEGRITY\n\n\n\n	 \n\n\n\n	Play
	er Force:  Unusual Incidents Unit.\n\n\n\n	Enemy Force: |||||||||||||||||
	|||||||||||||||||||||\n\n\n\n	Objectives:\n\n\n\n	\n		Locate and establish
	 contact with infiltration units located within Enemy facility. (Rescue Te
	am).\n	\n	\n		Gain Intel on enemy facility and avoid discovery. Maintain c
	over as testing staff D-Class.\n	\n\n\n\n	Situation Report:\n\n\n\n	At 04:
	00 hours yesterday\, operation \"Masquerade\" was initiated. We deployed a
	gents posing as convicted felons\, placing them in facilities regularly mo
	nitored by the SCP Foundation. These undercover agents\, under the influen
	ce of class two amnestics\, have been inserted as D-Class test subjects wi
	thin Site 17 of the SCP Foundation. Upon activation of their transponders\
	, we gained a means to pinpoint the facility's location and deployed a str
	ike team near a salt mine suspected to be linked to the covert constructio
	n of the site.\n\n	However\, shortly after transponder activation\, all co
	ntact with the infiltration teams was lost\, and signals to and from the f
	acility ceased. At this point\, it remains unclear whether this interrupti
	on is the result of Foundation interference or an unintentional event. In 
	response to these developments\, the strike team has been ordered to recov
	er the infiltration teams and secure the facility\, regardless of the cost
	...Non regulated agencies cannot be permitted to operate with such forces 
	within the States.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: This will be a heavily themed mission. The mission will be m
	aking use of a reduced Standard FK Arma 3 modset in addition to some other
	s to enhance the theme of the mission these will be posted as well at the
	 bottom of this event page in a compiled list. Tags for applicable roles
	 are being enforced and will not be different from standard slotting. \n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	\n		Zeuses:\n\n		\n			\n		
			@Jerichron\n			\n			\n				@TheSalader\n			\n			\n				@L00_Cyph3r\n			\n	
			\n				@LurkerOne\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		PLTN HQ (UIU)\n\n		\n	
			\n				PLTN Lead (PLTN TAGS ONLY): @KingShibe [Reg+]\n			\n			\n				PLTN
	 2ic (PLTN 2ic TAGS): @riccardi48 [Reg+]\n			\n			\n				PLTN Medic (MEDIC 
	TAGS): @AntiMatter\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		ALPHA SQUAD
	 (UIU)\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @Monocled Badger\n			\
	n			\n				Alpha Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS): @colt92\n			\n			\n				Alpha Squad Team Leader (
	TL TAGS): @Mingy\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		BRAVO SQUAD (D-Class)\n\
	n		\n			\n				Bravo Squad Lead (SL TAGS): @Melo [Reg+]\n			\n			\n				Br
	avo Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Lead
	er (TL TAGS): @TheFantasticFlyingTaco\n			\n			\n				Bravo Squad Team Lead
	er (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		CHARLIE: SQUAD (D-C
	lass)\n\n		\n			\n				Charlie Squad Lead (SL TAGS): @Veagance\n			\n			\n
					Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squad
	 Team Leader (TL TAGS): OPEN\n			\n			\n				Charlie Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		DELTA SQUAD (D-Class)\n\n
			\n			\n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squa
	d Medic (MEDIC TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL T
	AGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n
			\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems 
	will be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n	
		NVG Devices are prohibited.\n	\n	\n		Drawing on the map after briefing is
	 prohibited.\n	\n	\n		The use of Long Range Radios is restricted until ele
	ments have rallied with PLTHQ.\n	\n	\n		The use of Short Range Radios is r
	estricted to individual element usage until elements have rallied with PLT
	HQ. Stay on your own radio frequency.\n	\n	\n		Players Equipment are scrip
	ted for this event and looting is encouraged throughout.\n	\n	\n		During l
	ooting D-Class personnel may loot vests\, helmets and backpacks off enemie
	s however they may not change their uniforms.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured 
	by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight
	's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to
	 bayonet enemies by use of the improved Melee system Buttstock Hit/Bayon
	et Charge ability.\n	\n	\n		Those streaming or inclined to listen should b
	e aware that music and sound effects from the SCP Universe and games will 
	be played throughout the mission.\n	\n	\n		Briefing will be conducted from
	 the map screen.\n	\n	\n		Prep time will be limited to 5-10 minutes for an
	y technical issues after which the mission will begin.\n	\n	\n		D-Class pe
	rsonnel aside from minor equipment will begin with no weapons of offensive
	 equipment.\n	\n	\n		Due to mission constraints total players in mission m
	inus Zeuses is limited to 46.\n	\n	\n		Doors and new areas in mission will
	 be locked behind doors synced to codes written on notepads scattered with
	in the map and behind door key cards which will also be scattered througho
	ut the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n
	\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset Size: 25 GB\n	\n	\n		Modset Here - Now with preset function
	ality \n	\n\n
DTSTART:20231029T190000Z
DTEND:20231029T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LT Rampage";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Secrets Below [1st Main]
DTSTAMP:20231022T223234Z
SEQUENCE:0
UID:1683-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	OpSec is a defence contractor operating in South Dakota. 
	They have built a facility in a mountain that is used for the development 
	of weapons for the US Military. Sensors of a nearby power plant have picke
	d up high levels of multiple types of radiation. The government has had su
	spicions on the facility for a while\, but these recent findings warrant t
	he deployment of a reconnaissance team. OpSec itself is also sending in th
	eir own team to investigate the current state of the facility\, we are not
	 sure of their intentions as they haven't shared anything yet.\n\n	Further
	 details regarding the mission will be shared with your team in person bef
	ore insertion.\n\n\n\n	Slotting\n\n\n\n	Tag-holders and regulars take prio
	rity where applicable. Reserved slots may be overwritten. Final say is at 
	event host's discretion.\n\n\n\n	OpSec\n\n\n\n	\n		Team Leader [TL] - @Je
	richron\n	\n	\n		Medic [Medic] - @Bashfulvideos\n	\n	\n		Explosive Special
	ist [Regular] - @LurkerOne\n	\n	\n		Rifleman [Regular] - @GingerRocker\n	
	\n	\n		Rifleman [Regular] - @AntiMatter\n	\n\n\n\n	Recon Team\n\n\n\n	\n		
	Team Leader [TL] - @Veagance\n	\n	\n		Medic [Medic] - @colt92\n	\n	\n		Ex
	plosive Specialist [Regular] - @Mingy\n	\n	\n		Autorifleman [Regular] - 
	@Zenthar\n	\n	\n		Rifleman [Regular] - @Dog\n	\n\n\n\n	Facility Personnel\
	n\n\n\n	\n		Human Resources [TL] - @Silberjojo\n	\n	\n		EMT [Medic] - @S
	Gz_Eliminated\n	\n	\n		Engineer [Regular] - @info\n	\n	\n		Security Guar
	d [Regular] - @Yung_Cider\n	\n	\n		Researcher [Regular] - @Melo\n	\n\n\n\n
		Notes and restrictions\n\n\n\n	\n		This mission is not made for those tha
	t want to get a new K/D record\, please refrain from joining if that's wha
	t you're seeking.\n	\n	\n		This is NOT a TvT-mission\, you are encouraged
	 to work together if you encounter another team.\n	\n	\n		BFT systems are
	 disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n		NVG De
	vices are prohibited.\n	\n	\n		Radios are prohibited.\n	\n	\n		Player's Eq
	uipment is scripted\, no arsenals are available\, ping Zeus if you're miss
	ing critical equipment.\n	\n	\n		Looting is encouraged\, except for items 
	that are circumventing the restrictions above.\n	\n	\n		Maps are blacked o
	ut\, it's only there to be able to view intel.\n	\n	\n		Light role-playing
	 is encouraged.\n	\n\n\n\n	Server details\n\n\n\n	\n		\n			\n				Name\n			
	\n			\n				FK #4\n			\n		\n		\n			\n				Host\n			\n			\n				arma4.fkserver
	s.eu\n			\n		\n		\n			\n				Port\n			\n			\n				2402\n			\n		\n		\n			\n		
			Password\n			\n			\n				On request\n			\n		\n		\n			\n				Modset\n			\n	
			\n				FK Halloween 2023 v3\n			\n		\n	\n\n
DTSTART:20231027T180000Z
DTEND:20231027T203000Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #9 [1st Main]
DTSTAMP:20231012T035806Z
SEQUENCE:0
UID:1681-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		    \"What about the droid attack on the Wookiees?\"\n\n	    \"It i
	s critical we send an attack group there immediately.\"\n\n	    \"He's 
	right. It's a system we cannot afford to lose.\"\n\n	    ―Ki-Adi-Mund
	i\, Mace Windu\, and Obi-Wan Kenobi\n\n\n\n	Kashyyyk under Siege! The Conf
	ederacy forces\, led by the relentless General Grievous\, have launched a 
	full-scale invasion of Kashyyyk in the Outer Rim. Their goal is to exploit
	 the planet's abundant resources and deny the Republic a potential ally in
	 this region.\n\n\n\n	In a desperate plea for assistance\, the Wookiees ha
	ve reached out to the Republic to defend their homeworld. The response has
	 come in the form of a task force\, with none other than Jedi Grand Master
	 Yoda leading the charge. The Republic is now coordinating with their new 
	Wookiee allies to protect the heartlands of Kashyyyk\, particularly the sa
	cred Wroshyr trees where the Wookiees build their cities.\n\n\n\n	Your mis
	sion is to defend the gorge in this sector from CIS attacks and prevent th
	eir forces from breaching the final layer of defense around the river basi
	n.\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Star Wars universe The mission will be making use 
	of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee System and 
	others which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Star W
	ars and Era based weaponry as well as some supplementary options and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure may be changed to accommodate the theme. \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESE
	RVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\
	n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n
			PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman
	 : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n
			Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autor
	ifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day
	)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on
	 the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Cha
	rlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	
	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DE
	LTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) (on th
	e day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on the day
	)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		
	Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifle
	man: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on t
	he day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Ch
	arlie Squad Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	TX-130 Saber-clas
	s fighter tank (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags
	\, Officer) @Mingy [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Spec
	ialist) @TheSalader\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist
	) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n
		\n		Only Weapons and equipment from the following mods may be used in thi
	s mission.\n		\n			\n				Legion Base - .\n			\n			\n				3AS - . \n			\n
				\n				212th - . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Looting 
	of enemy primary weapons is prohibited.\n	\n	\n		All weapons \, uniforms\
	, vests\, helmets and other equipment from the 501st mod -  are prohibit
	ed.\n	\n	\n		One squad deployable energy shield (Under Grenades) is permit
	ted per squad.\n	\n	\n		Two personal energy shields (Under Grenades) or ha
	nd held riot shields are permitted per squad.\n	\n	\n		Rifleman mag size l
	imit raised to 60 rounds per magazine.\n	\n	\n		Standard Scope Limit raise
	d to 5x times magnification.\n	\n	\n		Medics may take 3x Bacta Tanks from 
	LFP for instant revive of injured soldiers regardless of wounds. \n	\n	\n
			Bacta Bandages may be taken as a replacement for Elastic Bandages with a
	 significant increase to wound coverage with a similar wound reopening tim
	e.\n	\n	\n		Star Wars Medical items aside from those mentioned in ruless 8
	# and 9# may not be taken.\n	\n	\n		SLs are allowed to designate one Troop
	er within their squad as a Jet Trooper allowing them to take a JLTS Jump P
	ack. \n	\n	\n		Multi-shot grenade launcher ammunition is prohibited for a
	ll units\, except for ARC and Commando Troops.\n	\n	\n		MAT Magazine limit
	 due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 maga
	zines or 6 rockets in total.\n	\n	\n		Thermal Scopes in the DMR role are p
	ermissible. \n	\n	\n		ARC Squads are permitted to take up to 18.1x Scopes
	 in the DMR role.\n	\n	\n		Republic Commandos are permitted to take up to 
	100x Magazines in mission.\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight 
	Characteristics and Gameplay have been drastically changed from standard b
	y WebKnights Avionics.\n	\n	\n		Arc-170 Spacecraft are not permitted to ta
	ke standard pylon weaponry aside from those provided in WebKnights Avionic
	s.\n	\n	\n		Y-Wing Aircraft are not permitted to take Guided Munitions asi
	de from those provided by WebKnights Avionics. Bombs and unguided munition
	s are permitted.\n	\n	\n		LAAT Gunships are not permitted to take Guided M
	unitions aside from those provided by WebKnights Avionics. Unguided muniti
	ons from non WebKnights Avionics are permitted.\n	\n	\n		These rules are i
	ntended to take advantage of the changes to AI and spirit of dog-fighting 
	encouraged by WebKnights Avionics. If there are perceived issues with the 
	changes listed above please take it up with the event host.\n	\n\n\n\n	 \
	n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impr
	oved Melee system can be configured by esc &gt\; options &gt\; controls &g
	t\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons wit
	h an attached bayonet can be used to bayonet enemies by use of the impro
	ved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist 
	with some of the equipment and to take into account the settings tone Thir
	d Person will be allowed for use in these missions. \n	\n	\n		Those strea
	ming or inclined to listen should be aware that music from the Star Wars u
	niverse will be played throughout the mission.\n	\n	\n		Keybinds for JLTS 
	Jetpacks and Webknight's Melee may be found under Options -&gt\; Controls
	 -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknights's M
	elee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alpha squ
	ads are filled\, and there are enough players present (16+). However\, if 
	the total number of players exceeds 23+\, there will be a limit on the num
	ber of players assigned to Delta Squad\, and the remaining players will be
	 allocated to other squads with first choices for the Squad being taken fr
	om Charlie.\n	\n	\n		RPTR G-forces have been significantly reduced for the
	se missions and G-force reducing uniforms/equipment should not be a consid
	eration in setup time.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless ot
	herwise specified remain in effect for this mission.\n	\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone mars
	hal commander armor (501st Vaughn). \n			\n			\n				Clone marshal commande
	r armor. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone Trooper Comma
	nder Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2
	 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Troo
	per P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st Any
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\
	n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\
	n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			\n				Clon
	e trooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Serg
	eant Vest [A].\n			\n			\n				[327th] Sergeant Vest [B].\n			\n			\n				[3
	27th] Sergeant Vest [C].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cl
	one Trooper P2 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n
					Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clone airborne hel
	met (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-
	15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-1
	5C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carb
	ine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidear
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\
	, PLTNHQ Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armo
	r.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] RTO Platoon Staff 
	Vest [A]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] RTO Platoon Staff Ve
	st [B]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] Platoon Staff Vest [
	A]. PLTHQ Only.\n			\n			\n				[327th] Platoon Staff Vest [B]. PLTHQ O
	nly.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone airborne helme
	t. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clo
	ne airborne helmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\
	n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3
	AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS
	] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor (501st m
	edic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Medic Platoon 
	Staff Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Medic Platoon Staff V
	est [B]. PLTHQ Only.\n			\n			\n				[327th] Medic Vest [B]. \n			\n			\
	n				[327th] Medic Vest [B]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clone airborne he
	lmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC
	-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbi
	ne.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			
	\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[3
	27th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clon
	e Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n
				\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			\n				Clone tr
	ooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm 
	Holster.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone Trooper P2
	 helmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS]
	 DC-15L Rifle.\n			\n			\n				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\
	n\n\n\n	Galactic Marine Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				21st Clone P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				21st Clone H-trooper (Any).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				21st Clone trooper P2 helment illium.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-1
	5C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\
	n		\n			\n				21st Clone H-trooper backpack.\n			\n		\n	\n\n\n\n	ARC Troop
	er:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] P
	hase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase 1 Armor (Commander).
	 TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Vest (ARC Predator). S
	L\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz). TL\n			\n			\n				Cl
	one ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] Phase 1 Commander. TL\
	n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n
				\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[3AS] Westar-M5 GL Rifl
	e.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n				[3AS] Dual DC-17S Si
	dearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Republic Commando:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n	
			- Republic Commandos may choose to be color coded or not during setup ti
	me by selection of the Boss\, Fixer\, Sev and Scorch uniforms helmets and 
	vests.\n		\n\n		\n			- The [3AS] DC-17M Carbine is configured by choice of
	 ammunition and each configuration is available to a specific role each co
	mmando fills. Technician may act as a double for any role.\n		\n\n		\n			U
	niform:\n		\n\n		\n			\n				[3AS] Republic Katarn Armor.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[3AS] Republic Katarn Team Leader Pauldron. Sq
	uad Lead.\n			\n			\n				[3AS] Republic Katarn Sniper Vest. Marksman.\n			
	\n			\n				[3AS] Republic Katarn Demolitions Pack. Demolitions Expert.\n		
		\n			\n				[3AS] Republic Katarn Technician Pack. Technician.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Republic Katarn Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n\n	
		\n			Equipment &amp\;&amp\; Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell
	. All \n			\n			\n				5 Rnd EC80 Charge Cell. Marksman.\n			\n			\n				Ant
	i Material Charge. Demolitions Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT
	 Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clon
	e Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Specialist Vest.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 2 Tanker Clone Helm
	et.\n			\n			\n				[3AS] Phase 2 Tanker Clone Helmet (501st).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3A
	S] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	RPTR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cl
	one Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			
	\n				[3AS] Pilot Helmet (Razor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3
	AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS
	] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				RPS6 Disposable Rocket Launcher.
	\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\
	n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 Guided Missile Lau
	ncher Platform.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun
	.\n			\n		\n\n		\n			LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n	
			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\
	n			\n				Clone Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Tro
	oper Electrobinocular. [JLTS Mod] Non Thermal.\n			\n			\n				[212th] Clon
	e Scout Binoculars. PRHT\n			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Pack
	s:\n		\n\n		\n			\n				Clone Trooper JT-12 Jetpack.\n			\n			\n				Clone T
	rooper \"Chicken\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: 
	FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port
	: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Updated 67GB -&gt\; 5
	2GB.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231020T180000Z
DTEND:20231020T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
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	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	forum@fkgaming.eu
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	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire at War #3 [First Main]
DTSTAMP:20231009T163339Z
SEQUENCE:0
UID:1680-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET UPDATED!\n\n\n\n	CHAPTER THREE\n\n	AGGRESSIVE  RE
	CONNAISSANCE \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 “I’d
	 rather die trying to take them down than die giving them what they want
	.” — Cassian Andor\n\n\n\n	\n\n\n\n	It's been 8 months since Acklay Br
	igade was forced to withdraw from Arcadia. Since then\, we've been trained
	 and honed into a finely organised Commando unit.\n\n	We go anywhere and d
	o anything. Sabotage\, raids\, infiltrations\, assaults and assassinations
	. Whatever it is Rebel Intelligence needs\, we get it done.\n\n\n\n	There'
	s been rumours circulating that the Empire is building a new type of weapo
	n. Agents have been dispatched in all directions to locate what they can. 
	There's a prisoner somewhere\, codenamed \"SAPPHIRE\"\, that Intelligence 
	seem to think has value to this story about the weapon. The only trouble i
	s\, they don't know where she is. That's where we come in.\n\n\n\n	There's
	 a small imperial garrison on Tattooine. It's not really important\, it's 
	more of a small logistical hub to refuel and resupply ships when they are 
	in orbit. But it does have a prisoner transfer station and access to the I
	mperial Prison records. Some of the prisoners currently held there are sym
	pathisers to our cause\; or so we assume. Either way\, it's a good cover t
	o launch a raid on the base. \n\n\n\n	Your orders are to assault the base
	\, free the prisoners and grab information from the Command Centre located
	 at the top of the fortress. If you can\, plant charges around the place t
	oo\; cause some mayhem.\n\n	Acklay has been paired with Midnight Squadron 
	and is currently stationed on the converted carrier Apliana's Promise. She
	 was privately purchased after the Clone Wars and converted into a cargo h
	auler. We've converted her back into a light carrier - hopefully she can s
	lip into Tattooine's atmosphere with her old transport credentials intact 
	before the Imps know what's happening.\n\n\n\n	Good luck out there.\n\n\n\
	n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n
	\n\n\n	This will be a heavily themed mission with elements taken from the 
	Star Wars universe The mission will be making use of the Arma 3 mods 3AS 
	(Beta Test)\, JLTS\, Improved Melee System and others which will be po
	sted as well at the bottom of this event page in a compiled list.  Weapon
	ry within the mission will be restricted to Star Wars and Era based weapon
	ry as well as some supplementary options and will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure may
	 be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Commando Lead (PLTN TAG
	S ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLT
	N Rebel FAC (FAC) @L00_Cyph3r\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	
	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n	\n	
	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) @EpsilonNiner NO TAGS\n	\n	\n		1x Alpha Squad Autorif
	leman: (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo 
	Squad Autorifleman: (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on
	 the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	1x Bravo Squad Autorifleman: (on the day)\n	\n	\n		2x Bravo Squad Rifle
	man: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charl
	ie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\
	, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad Autorifleman: (on th
	e day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n
	\n\n\n	RAPTOR:\n\n\n\n	\n		LAAT Mk 2\n\n		\n			\n				Pilot (ROTARY TAGS)
	: @TheSalader NO TAGS\n			\n		\n	\n	\n		X-Wing - MIDNIGHT-1\n		\n			\n		
			Pilot (FIXED WING TAGS): @AntiMatter\n			\n		\n	\n	\n		X-Wing - MIDNIGHT
	-2\n		\n			\n				Pilot (FIXED WING TAGS): @UNREALARCLITE\n			\n		\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		MILITIA SQUADS start 
	with limited equipment and are heavily encouraged to loot hostile bodies
	 &amp\; equipment. You're supposed to be farmers and workmen starting a re
	volt.\n	\n	\n		The above rule applies for enemy vehicles. They may be loot
	ed but will not be Zeus repaired in any way\, you have no logistical eleme
	nt.\n	\n	\n		Only Weapons and equipment from the following mods may be use
	d in this mission.\n		\n			\n				Legion Base\n			\n			\n				3AS\n			\n			\
	n				212th\n			\n			\n				JLTS\n			\n			\n				91st\n			\n			\n				327th\n	
			\n			\n				JMSLLTE\n			\n			\n				LFP\n			\n		\n	\n	\n		All weapons \, u
	niforms\, vests\, helmets and other equipment from the 501st mod -  are 
	prohibited\, unless specifically named in the gear list.\n	\n	\n		One squa
	d deployable energy shield (Under Grenades) is permitted per squad.\n	\n	\
	n		Two personal energy shields (Under Grenades) or hand held riot shields 
	are permitted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 r
	ounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times magni
	fication.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant 
	revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Bandage
	s may be taken as a replacement for Elastic Bandages with a significant
	 increase to wound coverage with a similar wound reopening time.\n	\n	\n		
	Star Wars Medical items aside from those mentioned in rules 8# and 9# may 
	not be taken.\n	\n	\n		Multi-shot grenade launcher ammunition is prohibite
	d for all units.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size
	 being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.\
	n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n\n\n\n	--RE
	STRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee s
	ystem can be configured by esc &gt\; options &gt\; controls &gt\; configur
	e addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attache
	d bayonet can be used to bayonet enemies by use of the improved Melee sy
	stem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of
	 the equipment and to take into account the settings tone Third Person wil
	l be allowed for use in these missions. \n	\n	\n		Those streaming or incl
	ined to listen should be aware that music from the Star Wars universe will
	 be played throughout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks an
	d Webknight's Melee may be found under Options -&gt\; Controls -&gt\; Conf
	igure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n\n
	\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	 \n\n\n\n	Note: \n\n\n\n	
	\n		FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n	\n\n\n\n	Rebel Commandos:\n\n\n\n	\n		\n			\n			
		Uniforms: (All variants permitted except Snow)\n\n				\n					\n						Comm
	ando Suit\, Commando Raincoat\, Commando Wear\, Pathfinder Suit\, Mimbanes
	e Jacket\, Jumpsuit\, Coveralls\, Guerrilla Apparel\, Hunting Clothes\, Fa
	rmer Outfit\, Granit-B Suit\, Looter Clothes (Leather Jacket)\, Tracksuit 
	(Black)\n					\n				\n			\n			\n				Vests: (All variants permitted except 
	Snow)\n				\n					\n						Slash Bandolier\, Kipchack Vest\, Officer Forced
	 Field Chest Armour (Mudtrooper)\, Commando Bag\, Commando Bandolier\, Com
	mando Belt\, Commando Strap\, Commando Vest\, Pathfinder bags\, Pathfinder
	 belt\, Pathfinder vest\, Navytrooper Strip\, Pilot Vest *the star wars 
	versions*\, Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					
	\n						Avenger Helmet\, Commando Helmet\, Desert Helmet\, Pathfinder Cap\
	, Special Tactics Trooper Helmet\, Beanie\, Shemagh\, Hardhat\, Military 
	Cap\n					\n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n			
				\n							\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, R
	K-3\, Dymek Blaster\n							\n						\n					\n					\n						Rifles/Carbines/
	Marksmen \n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300\
	, A310\, DH-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heavy
	 Blasters\n						\n							\n								DLT-19\, RT-97C\n							\n						\n				
		\n					\n						Launchers\n						\n							\n								RPS-6\n							\n						
	\n					\n				\n			\n		\n	\n\n\n\n	Pilot Equipment:\n\n\n\n	\n		\n			\n				
	Uniforms: (All variants permitted if they are the \"Rebel\" versions)\n\n	
				\n					\n						Pilot Jacket\, Pilot Overalls\n					\n				\n			\n			\n		
			Vests:  \n				\n					\n						Pilot Vest\, Pilot X-breather\n					\n				
	\n			\n			\n				Headgear: (Take the helmet appropriate to your craft. If o
	ne is not listed\, you may choose)\n				\n					\n						Pilot Helmet (white
	)\, A-Wing Helmet\, U-Wing Helmet\, X-Wing Helmet\, Y-Wing Helmet.\n					\
	n				\n			\n		\n	\n\n\n\n	Bags (available to all):\n\n\n\n	\n		Bags:\n\n		
	\n			\n				Bag\, Belt Bag\, Inivisible Backpack\, Stormtrooper Bandolier\,
	 Stormtrooper Pouches\, Field Backpack\, Field Radiopack\, Field small bac
	kpack\, Survival Backpack\, Clone trooper bags\, Special Tactics LR\n			\n
			\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\
	n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Reques
	t\n	\n	\n		Modset Updated 67GB -&gt\; 52GB.\n	\n\n
DTSTART:20231021T180000Z
DTEND:20231021T203000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fanatics​ (ION PMC) #8 [1st Main]
DTSTAMP:20230922T172422Z
SEQUENCE:0
UID:1675-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	After our succesfull mission the Pro Government Militia now has c
	ontrol of the Par-E Siah Oil Field which will indubitably fund more missi
	ons for us in Takistan\n\n\n\n	Yet the Middle Eastern Extremists remain a 
	threat and is our biggest priority in keeping Takistan safe.\n\n\n\n	 \n\
	n\n\n	We have been tasked with heading to Mantiq on the north-western part
	 of Takistan to re-take the docks and city from the fanatics hands.\n\n\n\
	n	Additionally a UN C130 carrying humanitarian supplies for IDAP was s
	hot down\, presumably from AA emplacements in the city on Mantiq.\n\n\n\n	
	Due to this any kind of air support will be unavaible until the AA has bee
	n neutralised\n\n\n\n	Find any supplies or survivors from the C130 and bri
	ng them back to our FOB. \n\n\n\n	Search through the whole city but be pr
	epared for the Middle Eastern Extremists to be bunkered down\n\n\n\n	\n\
	n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will
	 be making use of our standard ArmA 3 modset which will be posted as well
	 at the bottom of this event page.  Weaponry will be restricted per your
	 chosen role. Tags for applicable roles are being enforced and will not b
	e different from standard slotting. Squad Structure and PTLN structure ha
	ve been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS M
	AY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DI
	SCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT T
	HE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Lead
	er (PLTN Tags): @AntiMatter\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/F
	AC Tags): @riccardi48\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					Drone Operator (Fixed wing/Rotary wing tags) @L00_Cyph3r\n			\n		\n	\
	n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n			
		Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Le
	ader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the d
	ay)\n			\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n			
		Alpha Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha Squad APC 
	Gunner (GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squa
	d Lead (SL Tags) @Silberjojo\n			\n			\n				Bravo Squad Medic (MEDIC T
	ags) @Melo\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n	
			\n				Bravo Squad Autorifleman : (on the day)\n			\n			\n				4x Bravo
	 Squad Rifleman: (on the day)\n			\n			\n				Bravo Squad APC Driver (Dri
	ver Tags) @LurkerOne\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags)
	 @Legendo\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL
	 Tags) OPEN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\
	n			\n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie
	 Squad Autorifleman : (on the day)\n			\n			\n				4x Charlie Squad Rif
	leman: (on the day)\n			\n			\n				Charlie Squad APC Driver (Driver Tags
	) OPEN\n			\n			\n				Charlie Squad APC Gunner (Gunner Tags) OPEN\n			\n
			\n	\n\n\n\n	\n		Prophet\n\n		\n			\n				Spotter (Spotter tags) : @colt
	92\n			\n			\n				Sniper (Sniper Tags) : @Arg\n			\n		\n	\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting o
	f enemies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				Scop
	e restrictions\, Normal Infantry (4x) and DMR (24x)\n			\n			\n				No sup
	pressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n
			This campaign will be using a progession system where you get points fo
	r completed missions/objectives\, these points can be used to unlock certa
	in euipment. This can be anything but not excluded to better armour for in
	fantry\, more modern weapons/equipment\, vehicular assets\, fire support.\
	n	\n	\n		There will be a poll after main missions where people get to vot
	e what equipment should be unlocked. \n	\n	\n		If something on the tech t
	ree has 2 or more arrows connecting to it then it requires all of those to
	 be unlocked before itself gets unlocked\n	\n	\n		Technology that was vote
	d in last mission will be marked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n
	\n\n	\n		Assets can choose with accordance to unlocked technology via tech
	 tree what assets they will be using.\n	\n	\n		Platoon lead can overrule t
	he decision so it will have to be decided by them with input from Raptor/K
	night element\n	\n	\n		Knight Options:\n	\n	\n		Drone Operator Options: \
	n		\n			\n				UGV Stomper RCWS\n			\n			\n				MQ-9 Reaper\n			\n			\n				U
	CAV Sentinel\n			\n			\n				Yabhon-R3\n			\n			\n				MQ-12 Falcon\n			\n		
	\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little bird w/ gunner on b
	ences with equipment as a Autorifleman (Will get additional ammo in helico
	pter inventory)\n			\n			\n				CH-146 Griffin w/ minigun gunner and dumbf
	ire rockets\n			\n			\n				UH-1H w/ GPMG gunner and dumbfire rockets\n			
	\n			\n				UH-60M w/ minigun gunner\n			\n			\n				UH-60M ESSS w/ dumbfire
	 rockets\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y w/ m
	inigun gunner and dumbfire rockets\n			\n			\n				AH-6M w/ GAU-19A and d
	umbfire rockets\n			\n			\n				PO-30 Orca w/ 20mm gun pod and dumbfire ro
	ckets\n			\n			\n				AH-1Z w/ nose gunner and dumbfire rockets (No Radar)\
	n			\n			\n				AH-64D w/ nose gunner and dumbfire rockets (No Radar)\n			\
	n			\n				MI-24P w/ nosegunner and dumbfire rockets (No Radar)\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK We
	aponry and equipment rules unless otherwise specified remain in effect for
	 this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier L
	ite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\
	n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n	
			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrie
	r (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap 
	[ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n	
			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour
	/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Ops
	core (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n	
			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OG
	A ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n
				\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpa
	cks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All 
	Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			
	\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			
	\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\
	n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n
					XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSB
	S (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\
	n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n	
				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n
				\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n		
		\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, Drone Oper
	ator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat F
	atigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigu
	es shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues 
	T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] 
	(Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				
	MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n	
				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any col
	our/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any
	 colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Bo
	oniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\
	n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any 
	colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n	
				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any
	 colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				A
	dvanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n
	\n		\n			\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Ope
	rator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type va
	riant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector
	 \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Varia
	nts)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All varian
	ts)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n	
			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n		
		\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			\n			
		M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n		
		\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		\n\n	
		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			
	\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants
	)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\
	n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\
	n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any
	 variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n		\n	\n\n\n\n	Aut
	oriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues 
	and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues short
	sleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt 
	[ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				T
	actical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [IO
	N] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carri
	er Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Vari
	ant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)
	\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n	
			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/
	Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enha
	nched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour
	)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced
	 Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n	
			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n			\n
				\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			\n	
			\n				MG5\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n
				\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All 
	Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All va
	riants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\
	n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\
	n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full 
	Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO o
	r AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (A
	ny colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				C
	arrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\
	n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any co
	lour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap B
	ackwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n	
			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colou
	r/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n		
			MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (
	Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM]
	 Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any
	 Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpa
	cks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 (.338 Am
	mo)\n			\n			\n				AI AWM (.300WM Ammo)\n			\n			\n				L118A1 AWC (7.62mm 
	ammo)\n			\n			\n				G29\n			\n			\n				Noreen ''Bad News'' ULR \n			\n		
		\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 ty
	pe variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				V
	ector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All 
	Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All v
	ariants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variant
	s)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n		
		\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			
	\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n		
		\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Gl
	ock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All va
	riants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter P
	ilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour
	)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Vi
	sor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n	
				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M
	4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n	
				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (
	All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (A
	ll variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All var
	iants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)
	\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\
	n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)
	\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n		
			Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (Al
	l variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQU
	IPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO 
	:\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 210
	2\n\n	Password : On request\n\n\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	M
	ap: North Takistan\n\n\n\n	Modset:FK Standard August 2023 V5\n\n\n\n	 \n\
	n
DTSTART:20230929T180000Z
DTEND:20230929T201500Z
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	TED:forum@fkgaming.eu
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	um@fkgaming.eu
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	@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Black Gold (ION PMC) #7 [1st Main]
DTSTAMP:20230914T174741Z
SEQUENCE:0
UID:1672-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	North Takistan is in quite a mess after Middle Eastern Extremists e
	xecuted the president on national TV.\n\n\n\n	3 factions are currently in 
	a conflict for Takistan as a whole\, The Middle Eastern Extremists\, Pro G
	overnment Militia and The National Army\n\n\n\n	The extremists are a organ
	ised group of religious fanatics claiming to want back the \"Holy Land\" a
	s they say after the now deceased president introduced western values to T
	akistan.\n\n\n\n	The Pro Government Militia is led by the President's son\
	, who is now the most liked candidate by the people to be the new presiden
	t. The Pro Government Militia mainly consist of ex-military and civilians.
	 What they lack in military strength they make up in man-power and spirit.
	\n\n\n\n	The National Army is Takistan's military which was previously rul
	ed under the president. The General of the army quickly took the opportuni
	ty to claim the land in the South to himself and his forces when the presi
	dent died. His actions has been condemned by the President's son who spoke
	 on national TV about this as a failed coup by the General\n\n\n\n	 \n\n\
	n\n	There are very little talks between these 3 factions and there has bee
	n many conflicts ending with collateral damage on civilian structures and 
	lives.\n\n	 \n\n\n\n	Due to this the UN and IDAP has been sent into the r
	egion to try to ease the tension between these factions.\n\n\n\n	We have b
	een tasked by a westerm contact to head to Par-e Siah Oil Refinery\, just 
	east of Rasman and cease back the oil refinery from the Extremists and ret
	urn the land to the Pro Government Militia\n\n\n\n	\n\n	\n\n\n\n	- -BRIEFI
	NG COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use 
	of our standard ArmA 3 modset which will be posted as well at the bottom 
	of this event page.  Weaponry will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags):
	 @LurkerOne\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n
					Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (
	MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n
				\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x
	 Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Lea
	der (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the da
	y)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\
	n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Br
	avo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leade
	r (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)
	\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Br
	avo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifl
	eman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the da
	y)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) 
	OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n		
			Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad 
	Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: 
	(on the day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			
	\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x 
	Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n
			\n			\n				Spotter (Spotter tags) : @Zenthar\n			\n			\n				Sniper (Sn
	iper Tags) : @Arg\n			\n		\n	\n	\n		Raptor\n		\n			\n				Pilot (Pilot Tag
	s) : @Dog\n			\n			\n				Co-Pilot/Gunner (Gunner tags) : @L00_Cyph3r\n
				\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipm
	ent: \n		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (2
	4x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession system
	 where you get points for completed missions/objectives\, these points ca
	n be used to unlock certain euipment. This can be anything but not exclude
	d to better armour for infantry\, more modern weapons/equipment\, vehicula
	r assets\, fire support.\n	\n	\n		There will be a poll after main mission
	s where people get to vote what equipment should be unlocked. \n	\n	\n		I
	f something on the tech tree has 2 or more arrows connecting to it then it
	 requires all of those to be unlocked before itself gets unlocked\n	\n	\n	
		Technology that was voted in last mission will be marked in blue\n	\n\n\n
	\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to unl
	ocked technology via tech tree what assets they will be using. Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little
	 bird w/ gunner on bences with equipment as a Autorifleman (Will get addit
	ional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin w/ mini
	gun gunner and dumbfire rockets\n			\n			\n				UH-1H w/ GPMG gunner and d
	umbfire rockets\n			\n			\n				UH-60M w/ minigun gunner\n			\n			\n				UH-
	60M ESSS w/ dumbfire rockets\n			\n			\n				CH-47 w/ minigun gunner\n			\
	n			\n				UH-1Y w/ minigun gunner and dumbfire rockets\n			\n			\n				AH-
	6M w/ GAU-19A and dumbfire rockets\n			\n			\n				PO-30 Orca w/ 20mm gun 
	pod and dumbfire rockets\n			\n			\n				AH-1Z w/ nose gunner and dumbfire
	 rockets (No Radar)\n			\n			\n				AH-64D w/ nose gunner and dumbfire rock
	ets (No Radar)\n			\n			\n				MI-24P w/ nosegunner and dumbfire rockets (N
	o Radar)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \
	n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified 
	remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			
	\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION
	] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[
	ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			
	\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] 
	(Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Ba
	lllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			
	\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (An
	y colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n		
		\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet
	 (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\
	n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n	
				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			
	\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 
	Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sa
	uer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-4
	5 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\,
	 Mortar\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Comba
	t Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fat
	igues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigu
	es T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [IO
	N] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n	
				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			
	\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any 
	colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (
	Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n			
		Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varian
	t)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (A
	ny colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			
	\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (
	Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n		
			Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n	
		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variant
	s)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n
					HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n
					SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n	
				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8
	 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All 
	variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n	
				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n
			\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n
					M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n			
		Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n		
			FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		
	\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\
	n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW
	\n			\n			\n				 \n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colou
	r/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Var
	iant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Varian
	t)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\
	n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig 
	[ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				S
	PCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\
	n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [I
	ON] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAS
	T Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\
	n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000
	 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)
	\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular He
	lmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n
				\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n			
		Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MI
	NIMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n		
			Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (Al
	l variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Proph
	et:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat 
	Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shi
	rt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve 
	[ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] 
	(Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or
	 AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n		
		\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\
	n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carr
	ier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Ca
	p [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\
	n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colo
	ur/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] O
	pscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\
	n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] 
	OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			
	\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Back
	packs:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rif
	les:\n		\n\n		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM
	 Ammo)\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n		
		\n				Noreen ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			
	\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All
	 Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All
	 Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All 
	variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All varian
	ts)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n		
		\n			\n				MSBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk
	 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			
	\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beret
	ta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (
	All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (Al
	l variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/
	Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\
	n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any 
	colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Var
	iants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n	
			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n	
			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n		
		\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n			
		XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (
	All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n		
		\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				
	M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			
	\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n
			\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkserve
	rs.eu\n\n	Port: 2102\n\n	Password : On request\n\n\n\n	Mission File: FK_Bl
	ufor_Zeus\n\n\n\n	Map: North Takistan\n\n\n\n	Modset:FK Standard August 20
	23 V5\n\n\n\n	 \n\n
DTSTART:20230922T180000Z
DTEND:20230922T201500Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Securing Housing (Chernorussia Campaign #2)  [1st Main]
DTSTAMP:20230822T103912Z
SEQUENCE:0
UID:1667-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	Ethnic Chernorussia has been in the g
	rasp of the USSR for several years. For far too long\, our people\, The Ch
	ernorussians\, have been oppressed by the dictatorship of Stalin and his s
	uccessors. Its now 1992\, Chernarus SSR is still reeling from the collapse
	 of the Soviet union which occurred a year ago. It is now time for our eth
	nic people to take power of our lands and face the illegitimate government
	 of Chernarus.\n\n\n\n	 ++Campaign Backstory++\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Introduction\n\n			The Republic of Chernarus\, more commonly known
	 as Chernarus\, is a post-Soviet republic in the Green Sea region\, near t
	he Caucasus Mountains. Chernarus is bordered by the Russian Federation to 
	the north along the Black Mountains\, Takistan to the west and the Green S
	ea to the south and east. The capital\, Novigrad\, is situated on the coas
	t of the Burnaya river delta in the south-west of the country\, a short di
	stance from the Takistani border. The Burnaya and Svetlaya rivers form the
	 core of modern Chernarus\, giving rise to major cities such as Kirovograd
	 and Belozersk. Other major settlements can be found along the length of t
	he nation’s coast\, such as Primorsk\, Miroslavl’ and Chernogorsk. Sev
	eral islands in the Green Sea fall under the sovereignty of Chernarus\, mo
	st notably the islands of Utes\, Moschnyi and Lyutyi. Chernarus has been i
	nhabited from at least the 5th Century\, with Slavic peoples settling the 
	area sometime around the 11th Century. Various dukedoms controlled the reg
	ion until the nation was united in the 13th Century by Taras Kozub. Cherna
	rus joined the Russian Empire in 1631\, and only regained its independence
	 upon the dissolution of the USSR in 1991. \n		\n\n		\n			History\n\n			E
	arly History\n\n			The earliest known inhabitants of what is now Chernarus
	 were the Skyths\, a nomadic tribe who inhabited the valleys of the Burnay
	a and Svetlaya rivers sometime in the 5th Century. The Skyths wouldn’t s
	tay in the region however\, as they would travel further south-west to est
	ablish the foundations of what are now Karzeghistan and Takistan\, includi
	ng the capital of the latter\, Takmyr\, on the banks of the Salak Darya.\n
			\n\n		\n			Slavic peoples inhabited the area sometime around the 11th an
	d 12th Centuries. The basis of modern Chernarus was established in the del
	ta of the Burnaya River\, divided from much of the Zagorie region – unde
	r the control of the Moscow Principality – by the Black Mountains. The S
	lavs of Chernarus shared a common enemy with their Slavic Russian cousins\
	, in the form of raiders from the south-west\; the two Slavic peoples were
	 traditionally bound for this reason\, although the Slavs of the Burnaya d
	elta always sought to maintain their independence.\n		\n\n		\n			The first
	 of several dukedoms were established in the area during the 11th and 12th
	 Centuries\, the most notable of which being the Kozlov duchy in South Zag
	oria\, headed by Duke Ivan Kozlov. Kozlov constructed a series of castles 
	and keeps to protect his dukedom from raids via the Green Sea and Black Mo
	untains. Kozlov’s dynasty would collapse at the turn of the 13th century
	\, precipitating the collapse of his fortress system\; two notable ruins r
	emain of his work – the infamous Devil’s Castle and the lesser-known R
	og keep. Despite the collapse of his dynasty\, Duke Kozlov is considered t
	o be an important figure in the early history of the establishment of Cher
	narus.\n		\n\n		\n			At the turn of the 13th century\, the Kozub Dynasty\,
	 led by Taras Kozub\, would ultimately usurp the various dukedoms of the r
	egion to successfully create a unified Chernarussian state. Around this ti
	me\, Karzeghis in Zagoria staged a rebellion\, led by Ataman Simurg. Despi
	te this there would be no other major rebellions during the rule of the Ko
	zub Dynasty\, and in 1631 Chernarus would join the Russian Empire.\n		\n\n
			\n			20th Century\n\n			Chernarus continued under this arrangement until
	 the demise of Imperial Russia in 1917\, becoming a part of the Soviet Uni
	on as an autonomic federal republic after the Russian Revolution. Chernaru
	ssians served in the Soviet Armed Forces during the Great Patriotic War\, 
	their sacrifice evidenced by numerous prominent war memorials. The Red Arm
	y possessed a small airfield\, near the town of Vybor in South Zagoria\, f
	or parachute training\, which was greatly expanded post-war into a fully-f
	ledged airbase.\n		\n\n		\n			During the 50s\, the government of the Chern
	arussian Autonomic Republic rapidly industrialised the coastal areas of So
	uth Zagoria\, transforming Chernogorsk\, the administrative centre of the 
	province\, from a small fisherman’s village to a large regional harbour\
	, primarily to facilitate the transport of supplies to Elektrozavodsk rath
	er than to enhance its traditional role of linking with northern trade rou
	tes. During this period of rapid urbanisation and industrialisation\, rura
	l townsfolk were uprooted and forced to live an urban life\, else they be 
	stationed at one of the vast northern kolkhozs. The price for this forced 
	industrialisation was unchecked damage to the coastal regions\, particular
	ly to the coastal fauna and flora.\n		\n\n		\n			The rapid industrialisati
	on rendered the existing power output insufficient. Many roads still consi
	sted solely of gravel\, and yearly floods constantly threatened the coasta
	l rail network. As a result\, the Chernarussian government undertook an in
	itiative to upgrade much of the infrastructure in the province\, notably c
	onstructing two large dams (Topolka Dam and Pobeda Dam) to assist with irr
	igation and power generation.\n		\n\n		\n			After the collapse of the Sovi
	et Union in 1991\, the Republic of Chernarus gained independence for the f
	irst time in more than 300 years. The newly established Chernarussian Defe
	nce Forces assumed ownership of all military installations in the newly es
	tablished republic\, including Vybor Air Base and the sophisticated S.A.M.
	 and Radar base near Grozovoy Pass. Some bases in the far north of the pro
	vince were neglected due to insufficient funds and their condition quickly
	 deteriorated. The Chernarussian government sought to make amends for the 
	ruthless industrialisation of the scenic South Zagoria region under Soviet
	 rule by declaring the “Zagorie Protected Natural Area”\, which encomp
	assed the near-untouched Skalisty Island.\n		\n\n		\n			Culture\n\n			Cher
	narus is officially a bilingual state\, where the Russian and Chernarussia
	n languages have official status. The prevalence of the Russian language r
	eceiving official status stems from the long-standing historical and cultu
	ral ties to neighbouring Russia. In the North-Eastern province of South Za
	goria\, along the border with Russia\, the dominant usage of the Russian l
	anguage is due to the ethnic Russian minority being the majority in the re
	gion. The heavy usage of Russian in the northeast has historically caused 
	skirmishes between Chernarussian nationalists and the Russian populace. As
	 a result of this conflict\, various separatist movements have sprung up\,
	 most notably the Chernarussian Movement of the Red Star\, which had aimed
	 to create an independent South Zagoria or even full integration with the 
	Russian Federation.\n		\n\n		\n			Chernarussian Language\n\n			The Chernar
	ussian Language is a West Slavic language similar in grammar and tonation 
	to the Czech language. Chernarussian is written in the Latin script\, maki
	ng it easy to distinguish it from the Cyrillic script used in the Russian 
	language. Throughout Chernarus\, many signs written in both Russian and Ch
	ernarussian can be found in Hospitals\, Medical Centers\, billboard advert
	isements\, vending machines\, storefronts\, and so on. The Chernarussian l
	anguage is less frequent compared to its Russian counterpart. In the schoo
	l buildings found around the country\, the primary language is Chernarussi
	an\, as evident on posters and information boards found within classrooms 
	and hallways.\n		\n\n		\n			Religion\n\n			The most prominent religion in 
	Chernarus is the Russian branch of the Eastern Orthodox Church\, as identi
	fied by the multiple churches featuring traditional architectural elements
	 seen in Russian churches. Gilded cupolas adorned with orthodox crosses\, 
	ornate iconostasis’ in front of altars\, and mosaics in the vaults or do
	mes of the churches.\n		\n\n		\n			Architecture\n\n			Chernarus is marked 
	by its well-preserved cities and towns featuring primarily traditional sty
	led architecture\, a unique feature in its identity. Neo-classical and bar
	oque architectural styles can be found in many cities\, with row houses be
	ing a prime example. Soviet architecture can also be seen in Chernarus\, h
	owever uncommonly. The only example of Soviet architecture is the municipa
	l City Hall building in Novodmitrovsk\, one of the tallest buildings in th
	e game. Modernist architecture is prominent in many cities. During the Sov
	iet era\, many apartment blocks\, schools\, and stores were built in Bruta
	list and Socialist Realist architecture styles. Brutalism finds its origin
	s in Western Europe and was widely used in the USSR during the early 1960s
	 after the severe housing crisis as a result of the cost of the Great Patr
	iotic War that ended in 1945.\n		\n	\n\n\n\n	 --Campaign Backstory--\n\n\
	n\n	 ++MISSION BRIEFING++\n\n	In our first supply raid we managed to secu
	re a small weapons cache including some old automatic rifles. While not mu
	ch\, it might be good enough for securing our first stronghold. To make su
	re nobody is going to be meddling in our activity\, we must make sure to \
	"convince\" the local authorities to be on our side. In a bid to accomplis
	h this\, we'll make an unscheduled visit to the local police station and m
	ayor. We have also found a suitable asset for this small operation. In a n
	earby monument to the great patriotic war\, is a tank from that era that s
	hould be in working order\, It may just need some fuel and ammunition. \n
	\n\n\n	\n\n	 --MISSION BRIEFING--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE 
	RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\
	n	\n		Alpha - Militia Group 1\n\n		\n			\n				Alpha Squad Lead (SL TAGS)
	 OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n		
			Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squa
	d Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo - Militia Group 2\n		\n
				\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Me
	dic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on th
	e day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n		\n	
	\n	\n		Charlie - Militia Group 3\n		\n			\n				Charlie Squad Lead (SL TAG
	S) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			
	\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				4x Charl
	ie Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Knight - Militia Group
	 4\n		\n			\n				Gunner (TAGS) @TheSalader\n			\n			\n				Driver (TAGS) @
	LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		No equipment that hasn't been acquired may be taken. Curr
	ently none of the following have been acquired:\n		\n			\n				NVGs\n			\n	
			\n				GPS\n			\n			\n				Radios\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a proges
	sion system. It will be based on the vehicles and weapons that are capture
	d in the missions played. Every single vehicle captured must be cataloged 
	to count. Weapon caches must be captured to count. The campaign will becom
	e progressively more difficult equipment wise as time goes on.\n	\n	\n		Th
	is will be similar to @Judgemans (RIP) PMC campaign that was run back in 
	2017. \n	\n	\n		You will start with practically nothing\, Including organ
	isation. \n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n	General Equipm
	ent (Everyone)\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				Any Civilian looking clothes \n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Suspender Equipment (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				SSh-68 [LSM] (Painted)\n			\n		\n\n		\n			Backpacks:\n		\n\n		
	\n			\n				Any Civilian looking backpack\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				Mosin Nagant\n			\n			\n				M1 Garand\n			\n			\n				Kar98k
	\n			\n			\n				M1903A1\n			\n			\n				SKS\n			\n			\n				PPSh-41 (Autorif
	leman only)\n			\n			\n				AKM\n			\n			\n				AKMS\n			\n			\n				RPK\n\n	
				 \n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	MISSION REQUIREMENTS: \
	n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkserv
	ers.eu\n\n	Port: 2302\n\n	Password : On request\n\n\n\n	Mission File: [FK]
	_Blufor_Zeus\n\n\n\n	Map: Sumava\n\n\n\n	Modset:FK Standard August 2023 V5
	\n\n
DTSTART:20230915T180000Z
DTEND:20230915T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - BUSHWHACKER - 1st MAIN
DTSTAMP:20230912T174956Z
SEQUENCE:0
UID:1671-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	0600\, February
	 1st\, 1968\, Phu Trang Province\, RVN\n\n\n\n	Listen up boys. Last night
	 Charlie launched a major attack within the entire province\; news from th
	e Americans sounds like it might have been across the country. You're bein
	g mobilized as a QRF straight to Phu Trang to stabilise the city until th
	e ARVN can get off their arses and sort their shit out. You need to pacify
	 the city\; take out any Charlie that are lurking around and then cross No
	rth of the river to prevent any further attempts to reinforce by the VC.\n
	\n	We're stretched thin\, a lot of our companies are out on extended patro
	l\, so we can't spare much in the way of support yet. You'll have a flight
	 of gunships supporting you but that's all we can offer for now.\n\n\n\n	G
	ood luck\, and remember\; all of you'se are good cunts.\n\n\n\n	\n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily th
	emed mission with elements taken from the Vietnam War\, with some artistic
	 liberties taken. The mission will be making use of the Arma 3 Prairie Fi
	re DLC and a custom Modset which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Vietnam/Faction based weaponry and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 have been changed to accommodate the theme and structure of operations in
	 the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT 
	TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PL
	TN Tags): @Jerichron\n			\n			\n				FAC (COMS/TL Tags): OPEN\n			\n			\n
					Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n	\n		Alpha\n\n		\n			\n		
			Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n	
			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Grenadier\, Riflem
	an\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A
	 Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Bravo\n		\n			\n				Ser
	geant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n
					Medic (MEDIC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Riflem
	an\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, M
	G B Gunner\, Rifleman\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				
	Sergeant (SL Tags) RESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n	
			\n			\n				Medic (MEDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifle
	man\, Rifleman\n			\n			\n				Corporal (TL TAGS): RESERVE\n			\n			\n				
	MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Raptor\n		\n			\n		
			Bushwhacker Gunship Pilot (Rotary Tags): @L00_Cyph3r\n			\n			\n				Bus
	hwhacker Co-Pilot (Rotary Tags): OPEN\n			\n			\n				Bushwhacker Crew Chi
	ef: RESERVE\n			\n			\n				Bushwhacker Door Gunner: RESERVE\n			\n		\n	\
	n\n\n\n	\n\n	\n\n	 \n\n\n\n	\n		Slick Pilot (Rotary Tags): @BadBarry RE
	G+\n	\n	\n		Co-Pilot (Rotary Tags): RESERVE\n	\n\n\n\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n
			Equipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excl
	uded on Zeus permission \n					\n				\n			\n			\n				No Night vision devi
	ces\n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon 
	list provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If
	 we end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n
			\n	\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICT
	IONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming or inclined to listen
	 should be aware that music from the SOG DLC and vietnam era will be playe
	d throughout the mission.\n	\n	\n		I'm open to any other suggestions or ch
	anges to the equipment during briefing or before\n		\n			\n				example: Gu
	n xxx was also used by the army. or Vest xxx seems to fit the role too and
	 has more storage.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	\n		UNIFORM:\n		\n			\n				Any B
	DU AUS\n			\n		\n	\n	\n		VESTS:\n		\n			\n				Any ANZAC\, Any Vest - Army\
	n			\n		\n	\n	\n		HEADGEAR:\n		\n			\n				Any Boonie (ANZAC)\n			\n		\n	\n
		\n		BACKPACKS:\n		\n			\n				Any Pack ANZAC\, Any Pack Army\n			\n		\n	\n
		\n		WEAPONS:\n		\n			\n				Riflemen:\n				\n					\n						L1A1\, M16A1\, M
	2 Carbine\n					\n				\n			\n			\n				NCO/Officers:\n				\n					\n						L1
	A1\, M16A1\, M2 Carbine\, L2A3\, F1 SMG\, GAU-5A/A\n					\n				\n			\n			\
	n				Machine Gunners:\n				\n					\n						M60\, L2A1 LMG\, L4 LMG\n					\n
					\n			\n			\n				Other Weapons:\n				\n					\n						M79\, M72 LAW\, M12
	7\, HP Automatic\n					\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server N
	ame : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	
	Port: 2502\n\n	Password : On request\n\n\n\n	modset\n\n\n\n	 \n\n
DTSTART:20230916T180000Z
DTEND:20230916T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Local Problems (ION PMC) #6 [1st Main]
DTSTAMP:20230826T120127Z
SEQUENCE:0
UID:1668-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Lybo
	r which is a nearby province of Livonia has recently been taken over by Li
	vonian Seperatist Militias\n\n\n\n	We have been hired to enter the area an
	d eliminate the local Seperatist Militias.\n\n\n\n	SCUD Launchers and Anti
	-Air emplacements have been spotted so we won't be able to get support fro
	m air assets until they have been neutralised.\n\n\n\n	 \n\n\n\n	- -BRIEF
	ING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use
	 of our standard ArmA 3 modset which will be posted as well at the bottom
	 of this event page.  Weaponry will be restricted per your chosen role. 
	Tags for applicable roles are being enforced and will not be different fr
	om standard slotting. Squad Structure and PTLN structure have been change
	d to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLO
	TTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND
	 I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\
	n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags)
	: OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n
				\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				A
	lpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC
	 TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n
				\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alph
	a Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (T
	L TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Bra
	vo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Sq
	uad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leader (TL 
	TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\
	n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo Sq
	uad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman 
	: (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n	
			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\
	n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Cha
	rlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Autor
	ifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (on t
	he day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			
	\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charl
	ie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n	
			\n				Spotter (Spotter tags) : OPEN\n			\n			\n				Sniper (Sniper Tag
	s) : @Dog\n			\n		\n	\n	\n		Mortar\n		\n			\n				Mortar Gunner (Artillery
	 Tags) : OPEN\n			\n			\n				Mortar Assistant (Artillery tags) : OPEN\
	n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equip
	ment: \n		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (
	18x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\
	n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession syste
	m where you get points for completed missions/objectives\, these points c
	an be used to unlock certain euipment. This can be anything but not exclud
	ed to better armour for infantry\, more modern weapons/equipment\, vehicul
	ar assets\, fire support.\n	\n	\n		There will be a poll after main missio
	ns where people get to vote what equipment should be unlocked. \n	\n	\n		
	If something on the tech tree has 2 or more arrows connecting to it then i
	t requires all of those to be unlocked before itself gets unlocked\n	\n\n\
	n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to un
	locked technology via tech tree what assets they will be using. Platoon le
	ad can overrule the decision so it will have to be decided by them with in
	put from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Littl
	e bird w/ gunner on bences with equipment as a Autorifleman (Will get addi
	tional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin minigun
	 gunner\n			\n			\n				UH-1H w/ GPMG gunner\n			\n			\n				UH-60M w/ minig
	un gunner\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y w/ 
	minigun gunner\n			\n			\n				AH-6M (Minigun and GAU-19A)\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponr
	y and equipment rules unless otherwise specified remain in effect for this
	 mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lit
	e [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n	
			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			
	\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier 
	(Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/V
	ariant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opsco
	re (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			
	\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA 
	ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n		
		\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpack
	s:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Va
	riants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n
				\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n
				\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n	
			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n		
			XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS 
	(All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n	
			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n			
		M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n		
		\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\
	n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\
	n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat F
	atigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shir
	t [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [
	ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (
	Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical 
	Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n		
		\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any 
	colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite 
	[ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				A
	CH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\
	n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Com
	bat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n	
			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer
	 Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				A
	ny ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 ty
	pe variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				V
	ector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All 
	Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All v
	ariants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variant
	s)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n		
		\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			
	\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n		
		\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		
	\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n
	\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW
	 (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \
	n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\
	n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\
	n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				C
	arrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colou
	r)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any co
	lour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modula
	r Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)
	\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (An
	y colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[
	VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Var
	iant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				
	[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour
	)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n	
			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\n			
	\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n
					Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\
	n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			
	\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		
	Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n	
			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (
	Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				M
	BAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n		
			Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colo
	ur/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any 
	colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boo
	niehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n
				\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any c
	olour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n		
			Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any 
	colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Ad
	vanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\
	n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n	
		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM Ammo)\n			\n
				\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n			\n				Noreen
	 ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (Al
	l Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n	
			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n	
			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n		
		\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			
	\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				M
	SBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n		
		\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DM
	R)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\
	n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)
	\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n
				\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap
	 Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\
	n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n
				\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n
				\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416
	/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-
	L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (A
	ll variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All var
	iants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)
	\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n	
			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P9
	9 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n
		--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER
	 INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Por
	t: 2302\n\n	Password : On request\n\n\n\n	Mission File: FK_Blufor_Lybor\n\
	n\n\n	Map: Lybor\n\n\n\n	Modset:FK Standard August 2023 V5\n\n\n\n	\n\n
DTSTART:20230909T180000Z
DTEND:20230909T203000Z
ATTENDEE;CN="BoofMeister";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gathering Supplies (Chernorussia Campaign #1)  [1st Main]
DTSTAMP:20230818T180159Z
SEQUENCE:0
UID:1666-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	This will be an attempted start of a campaign\
	, Heavily insipred by the ION PMC Campaign done by @Judgeman and @TheSala
	der.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Ethnic Chernorussia has been i
	n the grasp of the USSR for several years. For far too long\, our people\,
	 The Chernorussians\, have been oppressed by the dictatorship of Stalin an
	d his successors. Its now 1992\, Chernarus SSR is still reeling from the c
	ollapse of the Soviet union which occurred a year ago. It is now time for 
	our ethnic people to take power of our lands and face the illegitimate gov
	ernment of Chernarus.\n\n\n\n	 ++Campaign Backstory++\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Introduction\n\n			The Republic of Chernarus\, more commonl
	y known as Chernarus\, is a post-Soviet republic in the Green Sea region\,
	 near the Caucasus Mountains. Chernarus is bordered by the Russian Federat
	ion to the north along the Black Mountains\, Takistan to the west and the 
	Green Sea to the south and east. The capital\, Novigrad\, is situated on t
	he coast of the Burnaya river delta in the south-west of the country\, a s
	hort distance from the Takistani border. The Burnaya and Svetlaya rivers f
	orm the core of modern Chernarus\, giving rise to major cities such as Kir
	ovograd and Belozersk. Other major settlements can be found along the leng
	th of the nation’s coast\, such as Primorsk\, Miroslavl’ and Chernogor
	sk. Several islands in the Green Sea fall under the sovereignty of Chernar
	us\, most notably the islands of Utes\, Moschnyi and Lyutyi. Chernarus has
	 been inhabited from at least the 5th Century\, with Slavic peoples settli
	ng the area sometime around the 11th Century. Various dukedoms controlled 
	the region until the nation was united in the 13th Century by Taras Kozub.
	 Chernarus joined the Russian Empire in 1631\, and only regained its indep
	endence upon the dissolution of the USSR in 1991. \n		\n\n		\n			History\
	n\n			Early History\n\n			The earliest known inhabitants of what is now Ch
	ernarus were the Skyths\, a nomadic tribe who inhabited the valleys of the
	 Burnaya and Svetlaya rivers sometime in the 5th Century. The Skyths would
	n’t stay in the region however\, as they would travel further south-west
	 to establish the foundations of what are now Karzeghistan and Takistan\, 
	including the capital of the latter\, Takmyr\, on the banks of the Salak D
	arya.\n		\n\n		\n			Slavic peoples inhabited the area sometime around the 
	11th and 12th Centuries. The basis of modern Chernarus was established in 
	the delta of the Burnaya River\, divided from much of the Zagorie region
	 – under the control of the Moscow Principality – by the Black Mountai
	ns. The Slavs of Chernarus shared a common enemy with their Slavic Russian
	 cousins\, in the form of raiders from the south-west\; the two Slavic peo
	ples were traditionally bound for this reason\, although the Slavs of the 
	Burnaya delta always sought to maintain their independence.\n		\n\n		\n			
	The first of several dukedoms were established in the area during the 11th
	 and 12th Centuries\, the most notable of which being the Kozlov duchy in 
	South Zagoria\, headed by Duke Ivan Kozlov. Kozlov constructed a series of
	 castles and keeps to protect his dukedom from raids via the Green Sea and
	 Black Mountains. Kozlov’s dynasty would collapse at the turn of the 13t
	h century\, precipitating the collapse of his fortress system\; two notabl
	e ruins remain of his work – the infamous Devil’s Castle and the lesse
	r-known Rog keep. Despite the collapse of his dynasty\, Duke Kozlov is con
	sidered to be an important figure in the early history of the establishmen
	t of Chernarus.\n		\n\n		\n			At the turn of the 13th century\, the Kozub 
	Dynasty\, led by Taras Kozub\, would ultimately usurp the various dukedoms
	 of the region to successfully create a unified Chernarussian state. Aroun
	d this time\, Karzeghis in Zagoria staged a rebellion\, led by Ataman Simu
	rg. Despite this there would be no other major rebellions during the rule 
	of the Kozub Dynasty\, and in 1631 Chernarus would join the Russian Empire
	.\n		\n\n		\n			20th Century\n\n			Chernarus continued under this arrangem
	ent until the demise of Imperial Russia in 1917\, becoming a part of the S
	oviet Union as an autonomic federal republic after the Russian Revolution.
	 Chernarussians served in the Soviet Armed Forces during the Great Patriot
	ic War\, their sacrifice evidenced by numerous prominent war memorials. Th
	e Red Army possessed a small airfield\, near the town of Vybor in South Za
	goria\, for parachute training\, which was greatly expanded post-war into 
	a fully-fledged airbase.\n		\n\n		\n			During the 50s\, the government of 
	the Chernarussian Autonomic Republic rapidly industrialised the coastal ar
	eas of South Zagoria\, transforming Chernogorsk\, the administrative centr
	e of the province\, from a small fisherman’s village to a large regional
	 harbour\, primarily to facilitate the transport of supplies to Elektrozav
	odsk rather than to enhance its traditional role of linking with northern 
	trade routes. During this period of rapid urbanisation and industrialisati
	on\, rural townsfolk were uprooted and forced to live an urban life\, else
	 they be stationed at one of the vast northern kolkhozs. The price for thi
	s forced industrialisation was unchecked damage to the coastal regions\, p
	articularly to the coastal fauna and flora.\n		\n\n		\n			The rapid indust
	rialisation rendered the existing power output insufficient. Many roads st
	ill consisted solely of gravel\, and yearly floods constantly threatened t
	he coastal rail network. As a result\, the Chernarussian government undert
	ook an initiative to upgrade much of the infrastructure in the province\, 
	notably constructing two large dams (Topolka Dam and Pobeda Dam) to assist
	 with irrigation and power generation.\n		\n\n		\n			After the collapse of
	 the Soviet Union in 1991\, the Republic of Chernarus gained independence 
	for the first time in more than 300 years. The newly established Chernarus
	sian Defence Forces assumed ownership of all military installations in the
	 newly established republic\, including Vybor Air Base and the sophisticat
	ed S.A.M. and Radar base near Grozovoy Pass. Some bases in the far north o
	f the province were neglected due to insufficient funds and their conditio
	n quickly deteriorated. The Chernarussian government sought to make amends
	 for the ruthless industrialisation of the scenic South Zagoria region und
	er Soviet rule by declaring the “Zagorie Protected Natural Area”\, whi
	ch encompassed the near-untouched Skalisty Island.\n		\n\n		\n			Culture\n
	\n			Chernarus is officially a bilingual state\, where the Russian and Che
	rnarussian languages have official status. The prevalence of the Russian l
	anguage receiving official status stems from the long-standing historical 
	and cultural ties to neighbouring Russia. In the North-Eastern province of
	 South Zagoria\, along the border with Russia\, the dominant usage of the 
	Russian language is due to the ethnic Russian minority being the majority 
	in the region. The heavy usage of Russian in the northeast has historicall
	y caused skirmishes between Chernarussian nationalists and the Russian pop
	ulace. As a result of this conflict\, various separatist movements have sp
	rung up\, most notably the Chernarussian Movement of the Red Star\, which 
	had aimed to create an independent South Zagoria or even full integration 
	with the Russian Federation.\n		\n\n		\n			Chernarussian Language\n\n			Th
	e Chernarussian Language is a West Slavic language similar in grammar and 
	tonation to the Czech language. Chernarussian is written in the Latin scri
	pt\, making it easy to distinguish it from the Cyrillic script used in the
	 Russian language. Throughout Chernarus\, many signs written in both Russi
	an and Chernarussian can be found in Hospitals\, Medical Centers\, billboa
	rd advertisements\, vending machines\, storefronts\, and so on. The Cherna
	russian language is less frequent compared to its Russian counterpart. In 
	the school buildings found around the country\, the primary language is Ch
	ernarussian\, as evident on posters and information boards found within cl
	assrooms and hallways.\n		\n\n		\n			Religion\n\n			The most prominent rel
	igion in Chernarus is the Russian branch of the Eastern Orthodox Church\, 
	as identified by the multiple churches featuring traditional architectural
	 elements seen in Russian churches. Gilded cupolas adorned with orthodox c
	rosses\, ornate iconostasis’ in front of altars\, and mosaics in the vau
	lts or domes of the churches.\n		\n\n		\n			Architecture\n\n			Chernarus i
	s marked by its well-preserved cities and towns featuring primarily tradit
	ional styled architecture\, a unique feature in its identity. Neo-classica
	l and baroque architectural styles can be found in many cities\, with row 
	houses being a prime example. Soviet architecture can also be seen in Cher
	narus\, however uncommonly. The only example of Soviet architecture is the
	 municipal City Hall building in Novodmitrovsk\, one of the tallest buildi
	ngs in the game. Modernist architecture is prominent in many cities. Durin
	g the Soviet era\, many apartment blocks\, schools\, and stores were built
	 in Brutalist and Socialist Realist architecture styles. Brutalism finds i
	ts origins in Western Europe and was widely used in the USSR during the ea
	rly 1960s after the severe housing crisis as a result of the cost of the G
	reat Patriotic War that ended in 1945.\n\n			 \n		\n	\n\n\n\n	 --Campaig
	n Backstory--\n\n\n\n	 ++MISSION BRIEFING++\n\n	Ethnic Chernorussia has b
	een in the grasp of the USSR for several years. For far too long\, our peo
	ple\, The Chernorussians\, have been oppressed by the dictatorship of Stal
	in and his successors. Its now 1992\, Chernarus SSR is still reeling from 
	the collapse of the Soviet union which occurred a year ago. It is now time
	 for our ethnic people to take power of our lands and face the illegitimat
	e government of Chernarus. We will start by turning our ethnic home\, The 
	Cherno Mountains into our staging ground. We must secure supplies to begin
	 our campaign of liberation. We will do this by raiding a small railroad s
	tation which houses a fair bit of weapons and ammo that is being prepared 
	for distribution. Resistance should be quite small unless we linger\, thou
	gh we are unsure about the garrison at the station. We must return the wea
	ponry and ammo to our safehouse before reinforcements arrive. \n\n\n\n	\n
	\n	 --MISSION BRIEFING--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO 
	PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Alp
	ha - Militia Group 1\n\n		\n			\n				Alpha Squad Lead (SL TAGS) OPEN\n		
		\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Sq
	uad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squad Riflema
	n: (on the day)\n			\n		\n	\n	\n		Bravo - Militia Group 2\n		\n			\n				B
	ravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC
	 TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			
	\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Char
	lie - Militia Group 3\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n	
			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charl
	ie Squad Autorifleman : (on the day)\n			\n			\n				4x Charlie Squad R
	ifleman: (on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		No Radios\n	\n	\n		No GPS\n	\n	\n		Only HE grenades all
	owed\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		
	This campaign will be using a progession system. It will be based on the v
	ehicles and weapons that are captured in the missions played. Every single
	 vehicle captured must be cataloged to count. Weapon caches must be captur
	ed to count. The campaign will become progressively more difficult equipme
	nt wise as time goes on.\n	\n	\n		This will be similar to @Judgemans (RIP)
	 PMC campaign that was run back in 2017. \n	\n	\n		You will start with pr
	actically nothing\, Including organisation. \n	\n	\n		To be able to use R
	adios and GPS\, You must capture such devices and locations. \n	\n\n\n\n	
	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n	General Equipment (Everyone)\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Any Civilian looki
	ng clothes \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Suspender Equipm
	ent (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				SSh-68 [LSM] (Pai
	nted)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any Civilian looki
	ng backpack\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Mosin Nagant\n
				\n			\n				M1 Garand\n			\n			\n				Kar98k\n			\n			\n				M1903A1\n			\
	n			\n				SKS\n			\n			\n				PPSh-41 (Autorifleman only)\n			\n		\n	\n\n\n
	\n	--EQUIPMENT-- \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n
	\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n
	\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Ma
	p: Chernarus 2020\n\n\n\n	Modset:FK Standard August 2023 V5\n\n
DTSTART:20230901T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Jungle Fire | US Airborne Brigade | SOG DLC
DTSTAMP:20230828T151010Z
SEQUENCE:0
UID:1669-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Greetings\, team. As dawn b
	reaks\, we stand poised to execute a critical mission in just 300 hours. O
	ur destination: enemy territory\, alongside a heavily guarded POW camp. Ou
	r objective: the rescue of our captive compatriots\, fellow Americans who 
	yearn for freedom.\n\n\n\n	With precision\, we'll infiltrate\, secure\, an
	d uplift the spirits of those imprisoned. United in purpose\, we'll then e
	xtract through the familiar LZ. However\, let's not dismiss the potential 
	challenges. History shows no mission is devoid of risk. Yet\, it's our uni
	ty\, training\, and unwavering determination that will carve our success.\
	n\n\n\n	Our cause is just\, our bonds unbreakable. Let's stride forward\, 
	a beacon of bravery\, for liberty and our nation.\n\n\n\n	-Airborne Comman
	der\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SU
	MMARY: This will be a heavily themed mission with elements taken from the
	 Vietnam War\, with some artistic liberties taken. The mission will be mak
	ing use of the Arma 3 Prairie Fire DLC and a custom Modset which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Vietnam/Faction based weapo
	nry and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY
	 BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISC
	RETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE
	 MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comma
	nder (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n		
		\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\
	n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (CO
	MS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\
	n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): O
	PEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		
	Bravo\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL T
	ags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Grenad
	ier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n	
			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Charlie (O
	verflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				RTO (COM
	S/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n			\n			
	\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): 
	RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n		
			\n					\n						RPTR Excluded on Zeus permission \n					\n				\n			\n			
	\n				No Night vision devices\n			\n			\n				scopes only permitted for DMR
	\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		No SR radios allowe
	d \n		\n			\n				Note: If we end up with a large squad I will allow a SR 
	for SL\, TL and RTO\n			\n		\n	\n	\n		Riflemen are restricted to two molot
	ov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those strea
	ming or inclined to listen should be aware that music from the SOG DLC and
	 vietnam era will be played throughout the mission.\n	\n	\n		I'm open to a
	ny other suggestions or changes to the equipment during briefing or before
	\n		\n			\n				example: Gun xxx was also used by the army. or Vest xxx see
	ms to fit the role too and has more storage.\n			\n		\n	\n\n\n\n	--NOTES--
	\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules un
	less otherwise specified remain in effect for this mission.\n\n\n\n	Genera
	l Equipment:\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ fiel
	d)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any
	)\n			\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any exclud
	ing GL)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			
	\n			\n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Mel
	ee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n
			\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\
	n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (c
	amo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any ex
	cluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG D
	LC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n
					\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - A
	rmy (sentry)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack
	 - Army (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n				\n				
		Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n
						Beret (Black)\n				\n			\n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n
					\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - A
	rmy (sentry)\n				\n				\n					Vest - SOG (One-One RTO)\n				\n			\n\n			\
	n				Helmet:\n			\n\n			\n				\n					Beret (RAC Headset)\n				\n			\n\n			
	\n				Backpack:\n			\n\n			\n				\n					Pack - Army (RTO)\n				\n				\n			
			Pack - Army (RTO2)\n				\n				\n					Pack - Army (Tropical RTO)\n				\n	
				\n					Pack - Army (LW 6/M16)\n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-
	6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n	
			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n			\n\n	
			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (Medic M5) or (Medic
	).\n				\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n		
				BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\
	n				\n					Vest - Army (Grenadier).\n				\n			\n\n			\n				Backpack:\n			
	\n\n			\n				\n					Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet
	:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n	
			\n\n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n
					\n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n
			\n	\n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n		
			Uniform:\n			\n\n			\n				\n					\n						BDU MACV (1-6) (Olive)\n					\n
						\n						BDU MACV (1-6) (Olive/ field)\n					\n				\n\n				\n					Vest
	:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n				\n\n				\n				
		Backpack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n			
				Pack - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n	
					\n				\n\n				\n					Helmet:\n				\n\n				\n					\n						Helmet M1 MG 
	(camo)\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\n						M60
	 (any)\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\n\n	\n		Ri
	fleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n		
			\n					\n						BDU MACV (1-6) (Olive)\n					\n					\n						BDU MACV (1-6
	) (Olive/ field)\n					\n				\n\n				\n					Vest:\n				\n\n				\n					\n		
					Vest - Army (Rifleman 1-2)\n					\n					\n						Vest - Army (Scout)\n	
					\n				\n\n				\n					Backpack:\n				\n\n				\n					\n						Pack - Army
	 (Tropical)\n					\n					\n						Pack - Army (Rifleman)\n					\n					\n			
				Pack - Army (Scout)\n					\n				\n			\n		\n	\n\n	\n		 \n	\n\n\n\n	--EQ
	UIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma
	5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission Fi
	le: FK-SOG-Zeus-one-way-out.vn_the_bra.pbo\n\n\n\n	modset\n\n\n\n	surprise
	\n\n
DTSTART:20230910T180000Z
DTEND:20230910T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:11 ACR\, Operation Phantom Veil (SOG DLC) [1st Main]
DTSTAMP:20230808T122229Z
SEQUENCE:0
UID:1663-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Non gratum anus rodentum!\n\n\n\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	 \n\n\n\n	Good morning\, soldiers. Today\, we gather to
	 discuss an operation of utmost importance. Our objective is to infiltrate
	 an enemy base located in Phok Ham. This base holds crucial documents deta
	iling secret Viet Cong tunnels that house vital supplies and their war pla
	ns. We have codenamed this operation \"Phantom Veil.\"\n\n\n\n	Our primary
	 goal is to covertly infiltrate the enemy base and secure the documents de
	tailing the location of the secret Viet Cong tunnels. These tunnels are a 
	significant strategic asset for the enemy\, and obtaining this information
	 will provide us with a substantial advantage in our fight against the Vie
	t Cong insurgency.\n\n\n\n	Make our country proud men!\n\n\n\n	-11th Armor
	ed Cavalry Regiment Commander\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n
	\n\n	MISSION SUMMARY: This will be a heavily themed mission with elements
	 taken from the Vietnam War\, with some artistic liberties taken. The miss
	ion will be making use of the Arma 3 Prairie Fire DLC and a custom Modse
	t which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to Vietnam/Fac
	tion based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme and structure of operations in the Vietnam War.\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-
	Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tags): OPEN\n			\n			
	\n				RTO (RTO Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\
	n			\n				M-2 Flame Trooper: SLOTED ON THE DAY\n			\n			\n				M-2 Flame 
	Trooper: SLOTED ON THE DAY\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags):  OPEN\n			\n			\n				R
	TO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\
	n	\n		Bravo\n		\n			\n				Sergeant (SL Tags): OPEN\n			\n			\n				RTO (CO
	MS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n			
		Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\
	n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Char
	lie (Overflow)\n		\n			\n				Sergeant (SL Tags): RESERVE\n			\n			\n				
	RTO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n
				\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL 
	TAGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n
			\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Jungle Ghost (
	M48A3 Patton Tank)\n\n		\n			\n				Commander (Commander Tags): OPEN\n			
	\n			\n				Gunner (Gunner Tags): @L00_Cyph3r\n			\n			\n				Driver (Driver
	 Tags): @Garfield\n			\n		\n	\n	\n		Wildfire (M67A2 Flame Tank)\n		\n			\n
					Commander (Commander Tags): @LurkerOne (reg+)\n			\n			\n				Gunner
	 (Gunner Tags): @Dog(Fast as fuck boiiii)\n			\n			\n				Driver (Driver T
	ags): @Yung_Cider\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Eq
	uipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excluded
	 on Zeus permission \n					\n				\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list
	 provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we 
	end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n
		\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	++NOTES++\n\n\n\n	\n		The Flame tropers are to take the standar
	d riflemen loadout with the M2 backpack and M2 flamethrower\n	\n	\n		Depen
	ding on numbers the Flame troper may be slotted as a rifleman \n	\n	\n		T
	hose streaming or inclined to listen should be aware that music from the S
	OG DLC and vietnam era will be played throughout the mission.\n	\n	\n		I'm
	 open to any other suggestions or changes to the equipment during briefing
	 or before\n		\n			\n				example: Gun xxx was also used by the army. or Ve
	st xxx seems to fit the role too and has more storage. \n			\n		\n	\n\n\n
	\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipm
	ent rules unless otherwise specified remain in effect for this mission.\n\
	n\n\n	 General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Oliv
	e/ field)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachineg
	un (any)\n			\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any
	 excluding GL)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP
	40\n			\n			\n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\
	n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)
	\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			He
	lmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1
	 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie 
	(any excluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any)
	 [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n	Commander
	/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ fie
	ld)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (officer)\n		
		\n			\n				Vest - Army (sentry)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n	
			\n				Pack - Army (Tropical)\n			\n			\n				Pack - Army (Scout)\n			\n		
		\n				Pack - Army (Rifleman)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Beret (Black)\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)
	\n			\n			\n				BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				Vest - Army (officer)\n			\n			\n				Vest - Army (sentry)
	\n			\n			\n				Vest - SOG (One-One RTO)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n
				\n				Pack - Army (RTO)\n			\n			\n				Pack - Army (RTO2)\n			\n			\n		
			Pack - Army (Tropical RTO)\n			\n			\n				Pack - Army (LW 6/M16)\n			\n	
		\n\n		\n			 \n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (
	1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Ar
	my (Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (
	Medic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\
	n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BD
	U MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				
	\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n
					\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (Grena
	dier).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M1 GL
	 (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Primary:\n			\n\n			\n	
				\n					M16A (GL variants)\n				\n				\n					XM1... (GL variants)\n				\
	n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machine Gunner:\n	\n\n	\
	n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BDU MAC
	V (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			
	\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (MG).\n				\n			\n\
	n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (MG)\n				\n				\n
						Pack - Army (MG Ammo)\n				\n				\n					Pack - Army (Tropical MG)\n		
			\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M1 MG (camo)\n	
				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					M60 (any)\n				\n			
		\n					M63A (any)\n				\n			\n\n			\n				 \n			\n		\n	\n\n	\n		Rifleman:
	\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n			
			BDU MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n
					\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 
	1-2)\n				\n				\n					Vest - Army (Scout)\n				\n			\n\n			\n				Backpack
	:\n			\n\n			\n				\n					Pack - Army (Tropical)\n				\n				\n					Pack - 
	Army (Rifleman)\n				\n				\n					Pack - Army (Scout)\n				\n			\n\n			\n	
				 \n			\n		\n	\n\n\n\n	Knight:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6
	) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army 
	(Crewman) (any)\n			\n		\n\n		\n			 \n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				Helmet T56 (any)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				P
	ack - Army (Tropical)\n			\n			\n				Pack - Army (Rifleman)\n			\n			\n			
		Pack - Army (Scout)\n			\n			\n				Pack - Army (RTO)\n			\n			\n				Pack 
	- Army (RTO2)\n			\n			\n				Pack - Army (Tropical RTO)\n			\n			\n				Pac
	k - Army (LW 6/M16)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5
	 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\
	n\n	Password : On request\n\n\n\n	Mission File: FK-SOG-Zeus-Tunnel-Rats.Ca
	m_Lao_Nam.pbo\n\n\n\n	modset\n\n\n\n	surprise\n\n\n\n	 \n\n
DTSTART:20230826T180000Z
DTEND:20230826T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #8 [1st Main]
DTSTAMP:20230731T011859Z
SEQUENCE:0
UID:1660-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\"Embrace Others For Their Differences For That Makes You Whole.\"\n\n\n\n
		The Chancellor has been abducted! In a daring assault\, Separatist forces
	 have attacked the heart of the Republic and captured the head of the Sena
	te. Their intentions are clear – an attempt to force an end to the war o
	n favorable terms. All available forces have been mobilized to counter thi
	s new threat. The fighters of the 501st have been summoned to engage the e
	nemy above Coruscant's moon\, Centax-1.\n\n\n\n	A Separatist Task Force ha
	s emerged from hyperspace over the moon and seized control of the mining o
	perations on the planetoid. These operations have been transformed into fl
	oating fortresses\, launching multiple sorties to bolster the primary atta
	ck on Coruscant itself. Your mission is to engage the Separatist Fleet ele
	ments in the void above Centax and recapture the orbital mining platforms.
	\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily t
	hemed mission with elements taken from the Star Wars universe The mission 
	will be making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved
	 Melee System and others which will be posted as well at the bottom of t
	his event page in a compiled list.  Weaponry within the mission will be r
	estricted to Star Wars and Era based weaponry as well as some supplementar
	y options and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure may be changed to accommodate the 
	theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag R
	equired\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Of
	ficer) @L00_Cyph3r [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) @
	Melo\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad 
	Lead (SL TAGS\, Officer) @KingShibe [Reg+]\n	\n	\n		Alpha Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (T
	L TAGS\, NCO) @EpsilonNiner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	Republic Commandos:\n\n\n\n	\n		Delta Squad Lead (SL 
	TAGS\, Officer) (on the day)\n	\n	\n		Delta Squad Marksman (Regs+\, Speci
	alist) (on the day)\n	\n	\n		Delta Squad Demolitions Expert (Regs+\, Spec
	ialist) (on the day)\n	\n	\n		Delta Squad Technician (Regs+\, Specialist
	) (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Squadron (Arc-170 5x) (
	RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\
	; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @TheSalader [Reg+]\n	\n	\n		RPTR Pilot (RPTR Pil
	ot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Prometheus13\n	\n	\n		RPTR P
	ilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Mingy [Reg+]\
	n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer)
	 @Deltabacon [Reg+]\n	\n\n\n\n	\n\n\n\n	Blue Squadron (Y-Wing 2x) (RPTR 1-
	2):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED
	\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @Dog\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Green Squadro
	n (LAAT 2x) (RPTR 1-3):\n\n\n\n	\n		RPTR LAAT Pilot (RPTR Pilot Tags ROTA
	RY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR LAAT Pilot (RPTR Pil
	ot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	-
	-SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipmen
	t from the following mods may be used in this mission.\n		\n			\n				Legio
	n Base - .\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\n	
			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is p
	rohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other eq
	uipment from the 501st mod -  are prohibited.\n	\n	\n		One squad deploya
	ble energy shield (Under Grenades) is permitted per squad.\n	\n	\n		Two pe
	rsonal energy shields (Under Grenades) or hand held riot shields are permi
	tted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per m
	agazine.\n	\n	\n		Standard Scope Limit raised to 5x times magnification.\n
		\n	\n		Medics may take 3x Bacta Tanks from LFP for instant revive of inju
	red soldiers regardless of wounds. \n	\n	\n		Bacta Bandages may be taken 
	as a replacement for Elastic Bandages with a significant increase to wound
	 coverage with a similar wound reopening time.\n	\n	\n		Star Wars Medical 
	items aside from those mentioned in ruless 8# and 9# may not be taken.\n	\
	n	\n		SLs are allowed to designate one Trooper within their squad as a Jet
	 Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot gre
	nade launcher ammunition is prohibited for all units\, except for ARC and 
	Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size 
	being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.\n
		\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n	\n		ARC Squ
	ads are permitted to take up to 18.1x Scopes in the DMR role.\n	\n	\n		Rep
	ublic Commandos are permitted to take up to 100x Magazines in mission.\n	\
	n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay h
	ave been drastically changed from standard by WebKnights Avionics.\n	\n	\n
			Arc-170 Spacecraft are not permitted to take standard pylon weaponry asi
	de from those provided in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft ar
	e not permitted to take Guided Munitions aside from those provided by WebK
	nights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		LAAT
	 Gunships are not permitted to take Guided Munitions aside from those prov
	ided by WebKnights Avionics. Unguided munitions from non WebKnights Avioni
	cs are permitted.\n	\n	\n		These rules are intended to take advantage of t
	he changes to AI and spirit of dog-fighting encouraged by WebKnights Avion
	ics. If there are perceived issues with the changes listed above please ta
	ke it up with the event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n	\n		Those streaming or inclined to listen sho
	uld be aware that music from the Star Wars universe will be played through
	out the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Mele
	e may be found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\
	; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad wil
	l only be formed if both Bravo and Alpha squads are filled\, and there are
	 enough players present (16+). However\, if the total number of players ex
	ceeds 23+\, there will be a limit on the number of players assigned to Del
	ta Squad\, and the remaining players will be allocated to other squads wit
	h first choices for the Squad being taken from Charlie.\n	\n	\n		RPTR G-fo
	rces have been significantly reduced for these missions and G-force reduci
	ng uniforms/equipment should not be a consideration in setup time.\n	\n\n\
	n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\
	n		FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Clone marshal commander armor (501st Vau
	ghn). \n			\n			\n				Clone marshal commander armor. \n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone
	 airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n		
		\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Ri
	fle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n	
			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Lead
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone tr
	ooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			\n				
	[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n
				\n				Clone airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (5
	01st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[
	3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15
	C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor (5
	01st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Only.
	\n			\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Only.
	\n			\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\n	
				[327th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Troo
	per Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 
	helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Troop
	er P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st Any)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n
				\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n
					[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Clone trooper armor (501st medic).\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only.\
	n			\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\n	
			\n				[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B].
	 \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet 
	(501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3
	AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n	
			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n
				\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone troop
	er armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clone
	 Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Troope
	r P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n			
		[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Troop
	er:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st Cl
	one P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone H-
	trooper (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone t
	rooper P2 helment illium.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-1
	5S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S
	 Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				21st Clone H-tr
	ooper backpack.\n			\n		\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\n	
			\n			\n				[3AS] Phase 1 Armor (Commander). TL\n			\n			\n				[3AS] Phas
	e 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					Clone ARC Trooper Vest (ARC Predator). SL\n			\n			\n				Clone ARC Tr
	ooper Vest (ARC Blitz). TL\n			\n			\n				Clone ARC Trooper Vest. RIFLEM
	EN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. S
	L\n			\n			\n				[3AS] Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 1 
	Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS]
	 DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Ca
	rbine.\n			\n			\n				[3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westa
	r-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S
	 Sidearm.\n			\n			\n				[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS] D
	C-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Republic Commando:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n			- Republic Commandos may ch
	oose to be color coded or not during setup time by selection of the Boss\,
	 Fixer\, Sev and Scorch uniforms helmets and vests.\n		\n\n		\n			- The [3
	AS] DC-17M Carbine is configured by choice of ammunition and each configur
	ation is available to a specific role each commando fills. Technician may 
	act as a double for any role.\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[
	3AS] Republic Katarn Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	3AS] Republic Katarn Team Leader Pauldron. Squad Lead.\n			\n			\n				[3AS
	] Republic Katarn Sniper Vest. Marksman.\n			\n			\n				[3AS] Republic Kat
	arn Demolitions Pack. Demolitions Expert.\n			\n			\n				[3AS] Republic Ka
	tarn Technician Pack. Technician.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[3AS] Republic Katarn Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[3AS] DC-15A Sidearm.\n			\n		\n\n		\n			Equipment &amp\;&amp\; 
	Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell. All \n			\n			\n				5 Rnd E
	C80 Charge Cell. Marksman.\n			\n			\n				Anti Material Charge. Demolition
	s Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n	
			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[3AS] Phase 2 Tanker Clone Helmet.\n			\n			\n				[3AS] Phas
	e 2 Tanker Clone Helmet (501st).\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3A
	S] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS]
	 DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot Helmet (Raz
	or).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n
				\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	
	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n
			\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n		\n			MAT:\n		\
	n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		\n
	\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform.\n			\n		\n\n	
		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n		\n			LR Radio
	s:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RTO Backpa
	ck.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander Ele
	ctrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLTS 
	Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binoculars. PRHT\n			
	\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clone 
	Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chicken\" Jumppack.\
	n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server
	\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On
	 Request\n	\n	\n		Modset 56.30 GB (Size Calculation does not include mods
	 currently in FK Standard Modset.).\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	
	\n\n
DTSTART:20230820T180000Z
DTEND:20230820T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Extraction (ION PMC) #5 [1st Main]
DTSTAMP:20230813T215117Z
SEQUENCE:0
UID:1665-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	The western backed nation of Karzeghistan was
	 able to take the Farabad province and now holds the majority power with t
	he help from CTRG\n\n\n\n	We are unsure what CTRG gains from helping out w
	ith this coup but we suspect something sinister is at play\n\n\n\n	 \n\n\
	n\n	Our operators got taken prisoners and is now waiting an uncertain fate
	.\n\n\n\n	With noone else to turn to it will be our job to get them home.\
	n\n\n\n	Intel also suggests that the dictator is being held at the same pr
	isoner as our operators\, maybe he knows what the CTRG is after and maybe 
	he will pay us big for getting him out alive?\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be 
	making use of our standard ArmA 3 modset which will be posted as well at 
	the bottom of this event page.  Weaponry will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (
	PLTN Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n
				\n				Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Me
	dic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) 
	OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n	
				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Tea
	m Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n
		\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n	
				Bravo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team 
	Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the
	 day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n	
				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Aut
	orifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on t
	he day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TA
	GS) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n		
		\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Sq
	uad Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifle
	man: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPE
	N\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n		
			2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Proph
	et\n\n		\n			\n				Spotter (Spotter tags) : @Zenthar  (Sniper tags)\n	
			\n			\n				Sniper (Sniper Tags) : @LurkerOne\n			\n		\n	\n	\n		Raptor\n
			\n			\n				Pilot (Pilot Tags) : @L00_Cyph3r\n			\n			\n				Co-Pilot/Gun
	ner (Gunner tags) : @colt92 (No tags)\n			\n		\n	\n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enem
	ies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				No Night vi
	sion devices\n			\n			\n				Scopes restrictions\, Normal Infantry (2x) and
	 DMR (12x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession
	 system where you get points for completed missions/objectives\, these po
	ints can be used to unlock certain euipment. This can be anything but not 
	excluded to better armour for infantry\, more modern weapons/equipment\, v
	ehicular assets\, fire support.\n	\n	\n		There will be a poll after main 
	missions where people get to vote what equipment should be unlocked. \n	\
	n	\n		If something on the tech tree has 2 or more arrows connecting to it 
	then it requires all of those to be unlocked before itself gets unlocked\n
		\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance
	 to unlocked technology via tech tree what assets they will be using. Plat
	oon lead can overrule the decision so it will have to be decided by them w
	ith input from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M
	 Little bird w/ gunner on bences with equipment as a Autorifleman (Will ge
	t additional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin (
	Minigun and Twin Cannon 20mm)\n			\n			\n				UH-1H w/ GPMG gunner\n			\n		
		\n				UH-60M w/ minigun gunner\n			\n			\n				CH-47 w/ minigun gunner\n	
			\n			\n				UH-1Y w/ minigun gunner\n			\n			\n				AH-6M (Minigun and GAU
	-19A)\n			\n			\n				PO-30 (Minigun and Twin cannon 20mm)\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponr
	y and equipment rules unless otherwise specified remain in effect for this
	 mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [
	ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION]
	 (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n	
				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Vari
	ant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore 
	(Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n	
		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Col
	t M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Var
	iants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2
	 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All var
	iants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M191
	1\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n		
		\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n
		\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues 
	[ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION]
	 (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (
	Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Col
	our/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [I
	ON] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n			
		Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n
				\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any
	 colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n	
			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n
	\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variant
	s)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL
	/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n	
				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 
	(All variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n	
			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n		
			M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n	
			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			
	\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			
	\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any var
	iant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \n			\n		\
	n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Co
	mbat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat 
	Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fat
	igues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite 
	[ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION
	] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n
					Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Var
	iant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore
	 (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n
			\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M16A
	1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIMI\
	n			\n			\n				M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] 
	(Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Col
	our/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Var
	iant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			
	\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (An
	y colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any co
	lour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booni
	ehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n		
		\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any col
	our/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\
	n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sn
	iper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L118A
	1 AWC (7.62mm ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n			\
	n				M24 (Any variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR1
	5 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n	
			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (Al
	l Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n		
		\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All varia
	nts)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n	
				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n
					FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION
	] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot 
	Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any
	 colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Bo
	oniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		
	\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 
	Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\
	n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All V
	ariants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\
	n			\n			\n				HK G3 (All variants)\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n
				\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\
	n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server 
	Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : 
	On request\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n
	\n\n	Modset:FK Standard August 2023 V5\n\n
DTSTART:20230818T180000Z
DTEND:20230818T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Neighborhood Rivalry (ION PMC) #4 [1st Main]
DTSTAMP:20230801T204728Z
SEQUENCE:0
UID:1661-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	The dictator in the Farabad province is very happy about
	 our succesfull protection of the precious cargo last mission.\n\n\n\n	 \
	n\n\n\n	He has asked for our aid again for a decent sum of money\, with th
	e promise of more contracts coming.\n\n\n\n	Karzeghistan which is a region
	 close to Farabad has a more western way of life with more \"democratic\" 
	elections. \n\n\n\n	Their current leader is thirsty for the precious reso
	urces in the Farabad region and is willing to do anything to get it.\n\n\n
	\n	Their leader had a quick uprising in Karzeghistan with many speculating
	 western powers in his pockets.\n\n\n\n	 \n\n\n\n	Karzeghistan is now on 
	the offensive and is targeting the southern part of the Farabad Province.\
	n\n\n\n	Farabad troops will be aiding us in retaking and holding crucial a
	reas.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISS
	ION SUMMARY: The mission will be making use of our standard ArmA 3 modse
	t which will be posted as well at the bottom of this event page.  Weapon
	ry will be restricted per your chosen role. Tags for applicable roles ar
	e being enforced and will not be different from standard slotting. Squad 
	Structure and PTLN structure have been changed to accommodate the theme.\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK 
	THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon 
	HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Platoon
	 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL TAGS) 
	@Legendo\n			\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n
					Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Au
	torifleman : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on 
	the day)\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			\
	n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Sq
	uad Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo S
	quad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS
	) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n
					Bravo Squad Autorifleman : (on the day)\n			\n			\n				2x Bravo Sq
	uad Rifleman: (on the day)\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n	
			\n				2x Bravo Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Charlie
	\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n			\n			\n				Charlie 
	Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charlie Squad Team Leader 
	(TL TAGS) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the day)
	\n			\n			\n				2x Charlie Squad Rifleman: (on the day)\n			\n			\n				
	Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Au
	torifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (o
	n the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n			\n				Sniper (Sniper 
	Tags) : @AntiMatter\n			\n			\n				Spotter (Spotter tags) : @cineafx\n		
		\n		\n	\n\n\n\n	\n		Raptor\n\n		\n			\n				Pilot (Pilot Tags) : @Dog\n		
		\n			\n				Co-Pilot/Gunner (Gunner tags) : @Zenthar\n			\n		\n	\n	\n		M
	ortar (60mm)\n		\n			\n				Mortar Gunner (Artillery Tags) : @L00_Cyph3r\n
				\n			\n				Mortar Assistant (Artillery tags) : @colt92\n			\n		\n	\n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\
	n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n		
		\n				No Night vision devices\n			\n			\n				Scopes restrictions\, Normal
	 Infantry (2x) and DMR (12x)\n			\n			\n				No suppressors\n			\n		\n	\n\n
	\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be 
	using a progession system where you get points for completed missions/obj
	ectives\, these points can be used to unlock certain euipment. This can be
	 anything but not excluded to better armour for infantry\, more modern wea
	pons/equipment\, vehicular assets\, fire support.\n	\n	\n		There will be a
	 poll after main missions where people get to vote what equipment should 
	be unlocked. \n	\n	\n		If something on the tech tree has 2 or more arrows
	 connecting to it then it requires all of those to be unlocked before itse
	lf gets unlocked\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choo
	se with accordance to unlocked technology via tech tree what assets they w
	ill be using. Platoon lead can overrule the decision so it will have to be
	 decided by them with input from Raptor elemt\n	\n	\n		Raptor Options: \n
			\n			\n				MH-6M Little bird w/ gunner on bences with equipment as a Aut
	orifleman (Will get additional ammo in helicopter inventory)\n			\n			\n		
			CH-146 Griffin w/ minigun gunner \n			\n			\n				UH-1H w/ GPMG gunner\n
				\n			\n				UH-60M w/ minigun gunner\n			\n			\n				CH-47 w/ minigun gu
	nner\n			\n			\n				UH-1Y w/ minigun gunner\n			\n		\n	\n\n\n\n	 \n\n\n\n
		--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipmen
	t rules unless otherwise specified remain in effect for this mission.\n\n\
	n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ta
	ctical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\
	n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat 
	(Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			
	\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Va
	riant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine
	 (All Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n	
			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants
	)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n	
			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n	
				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (A
	ll variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Gene
	ral Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any col
	our/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Vari
	ant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour
	)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards 
	[ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				F
	AST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant
	)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 20
	00 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				
	Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.
	56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\n	
				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All Var
	iants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n		
		\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants)\
	n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n	
		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n	
			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P9
	9 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n		
		 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (an
	y variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n		
		\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \n			\n		\n	\n\n\n\n	Aut
	oriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues 
	and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues short
	sleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt 
	[ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				T
	actical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)
	\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n	
			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/
	Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			
	Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M16A1 (LSW)\n			\
	n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n		
			M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Si
	g Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				F
	NX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/V
	ariant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Varian
	t)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\
	n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n	
			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie
	 Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical 
	Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				A
	CH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\
	n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\
	n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L118A1 AWC (7.62mm
	 ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n			\n				M24 (Any
	 variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Varia
	nts)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\n				Colt 
	RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n
				\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M
	16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants)\n			\n		
		\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Bere
	tta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer 
	(All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (A
	ll variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour
	/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			
	\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any
	 colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpack
	s:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All
	 Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n		
			FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			
	\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n		
			HK G3 (All variants)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig 
	Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX
	-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	
	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\
	n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : On request\n\
	n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n\n\n	Modset:F
	K Standard May 2023 V4\n\n
DTSTART:20230813T180000Z
DTEND:20230813T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire At War #2 [First Main]
DTSTAMP:20230803T213624Z
SEQUENCE:0
UID:1662-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	CHAPTER TWO\n\n	THE FALL\n\n\n\n	\n\n\n\n	  ++MISSION BR
	IEFING++\n\n\n\n	 \"Wait\, I’m just a tourist!” — Cassian Andor\n\n
	\n\n	We've tested the Corpo defences\, and they are lacking. It would seem
	 that the Corpo security are nowhere near as trained as their propaganda m
	akes out. Our raid on Patras was a success\, though we unfortunately lost 
	the smuggler. However\, with the supplies we secured we are able to equip 
	our volunteers into a a true Rebel cell. Our commander managed to contact 
	Home Base\, and now the 1st Arcadian \"Acklay\" Brigade has been officiall
	y formed.\n\n	Our next objective is to break Imperial control over Arcadia
	. To achieve this\, there are 2 major locations we must attack.\n\n\n\n	1)
	 The Corporate Regional Headquarters at Diseko. - If we can interrupt the 
	Corporate HQ\, the security forces will be leaderless. Plus\, we've learne
	d that there are a pair of old LAAT gunships there waiting to be decommiss
	ioned. They'd make a fine addition to our new air force.\n\n\n\n	2) The Im
	perial Garrison in New Delphi. - If we can crush the garrison in New Delph
	i\; the Imperials won't have and safe landing zones for their troops. All 
	we need to do is capture the garrison and transmit a message to the Rebel 
	Fleet. 3 Gunships have been made ready to protect Arcadian space\, and the
	 Rebellion can gain a key planet.\n\n\n\n	For the Rebellion!\n\n\n\n	\n\n\
	n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	
	This will be a heavily themed mission with elements taken from the Star Wa
	rs universe The mission will be making use of the Arma 3 mods 3AS (Beta T
	est)\, JLTS\, Improved Melee System and others which will be posted as
	 well at the bottom of this event page in a compiled list.  Weaponry with
	in the mission will be restricted to Star Wars and Era based weaponry as w
	ell as some supplementary options and will be restricted per your chosen 
	role. Tags for applicable roles are being enforced and will not be differ
	ent from standard slotting. Squad Structure and PTLN structure may be cha
	nged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(
	TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN B
	Y TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	S
	lot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Commando Lead (PLTN TAGS ONLY\
	, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPE
	N\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLTN Rebel
	 FAC (FAC) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Ming
	y NO TAGS\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n
		\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRA
	VO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n	
		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad Autorifleman: (
	on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bra
	vo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad Autorif
	leman: (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAG
	S\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @EpsilonNinerN
	O TAGS\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x C
	harlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad Autorifleman: (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		RAPTOR:\n\n\n\n	\n		N-1 Starfighter\n\n		\n			\n				Pilot (FIXED WING TAG
	S): @AntiMatter NO TAGS\n			\n		\n	\n	\n		U-Wing\n		\n			\n				Pilot (ROT
	ARY TAGS): @Dog\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		MILITIA SQUADS start with limited equipment and are heavily e
	ncouraged to loot hostile bodies &amp\; equipment. You're supposed to be 
	farmers and workmen starting a revolt.\n	\n	\n		The above rule applies for
	 enemy vehicles. They may be looted but will not be Zeus repaired in any w
	ay\, you have no logistical element.\n	\n	\n		Only Weapons and equipment f
	rom the following mods may be used in this mission.\n		\n			\n				Legion B
	ase\n			\n			\n				3AS\n			\n			\n				212th\n			\n			\n				JLTS\n			\n			\
	n				91st\n			\n			\n				327th\n			\n			\n				JMSLLTE\n			\n			\n				LFP\n
				\n		\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equip
	ment from the 501st mod -  are prohibited\, unless specifically named in
	 the gear list.\n	\n	\n		One squad deployable energy shield (Under Grenade
	s) is permitted per squad.\n	\n	\n		Two personal energy shields (Under Gre
	nades) or hand held riot shields are permitted per squad.\n	\n	\n		Riflema
	n mag size limit raised to 60 rounds per magazine.\n	\n	\n		Standard Sco
	pe Limit raised to 5x times magnification.\n	\n	\n		Medics may take 3x B
	acta Tanks from LFP for instant revive of injured soldiers regardless of 
	wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement for Elas
	tic Bandages with a significant increase to wound coverage with a similar
	 wound reopening time.\n	\n	\n		Star Wars Medical items aside from those m
	entioned in rules 8# and 9# may not be taken.\n	\n	\n		Multi-shot grenade 
	launcher ammunition is prohibited for all units.\n	\n	\n		MAT Magazine li
	mit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 m
	agazines or 6 rockets in total.\n	\n	\n		Thermal Scopes in the DMR role ar
	e permissible. \n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Primary Weapons with an attached bayonet can be used to bayonet enemies 
	by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n	\n	\n		To assist with some of the equipment and to take into account th
	e settings tone Third Person will be allowed for use in these missions. \
	n	\n	\n		Those streaming or inclined to listen should be aware that music 
	from the Star Wars universe will be played throughout the mission.\n	\n	\n
			Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Opt
	ions -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&
	amp\; Webknights's Melee.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n
	\n\n	 \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n	\n\n\n\n	Rebel C
	ommandos:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Uniforms: (All variants 
	permitted except Snow/Desert)\n\n				\n					\n						Commando Suit\, Comman
	do Raincoat\, Commando Wear\, Pathfinder Suit\, Mimbanese Jacket\, Jumpsui
	t\, Coveralls\, Guerrilla Apparel\, Hunting Clothes\, Farmer Outfit\, Gran
	it-B Suit\, Looter Clothes (Leather Jacket)\, Tracksuit (Black)\n					\n		
			\n			\n			\n				Vests: (All variants permitted except Snow/Desert)\n				
	\n					\n						Slash Bandolier\, Kipchack Vest\, Officer Forced Field Ches
	t Armour (Mudtrooper)\, Commando Bag\, Commando Bandolier\, Commando Belt\
	, Commando Strap\, Commando Vest\, Pathfinder bags\, Pathfinder belt\, Pa
	thfinder vest\, Navytrooper Strip\, Pilot Vest *the star wars versions*\,
	 Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					\n						Ave
	nger Helmet\, Commando Helmet\, Desert Helmet\, Pathfinder Cap\, Special T
	actics Trooper Helmet\, Beanie\, Shemagh\, Hardhat\, Military Cap\n					\
	n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n						\n						
		\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, RK-3\, Dymek
	 Blaster\n							\n						\n					\n					\n						Rifles/Carbines/Marksmen \
	n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300\, A310\, DH
	-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heavy Blasters\n
							\n							\n								DLT-19\, RT-97C\n							\n						\n					\n					\n	
						Launchers\n						\n							\n								RPS-6\n							\n						\n					\n		
			\n			\n		\n	\n\n\n\n	Pilot Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	 \n		\n\n		\n			\n				Uniforms: (All variants permitted if they are the \
	"Rebel\" versions)\n\n				\n					\n						Pilot Jacket\, Pilot Overalls\n		
				\n				\n			\n			\n				Vests:  \n				\n					\n						Pilot Vest\, Pilot 
	X-breather\n					\n				\n			\n			\n				Headgear: (Take the helmet appropri
	ate to your craft. If one is not listed\, you may choose)\n				\n					\n		
					Pilot Helmet (white)\, A-Wing Helmet\, U-Wing Helmet\, X-Wing Helmet\,
	 Y-Wing Helmet.\n					\n				\n			\n		\n	\n\n\n\n	Bags (available to all):\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Bags:\n\n				\n					\n						Bag\, 
	Belt Bag\, Inivisible Backpack\, Stormtrooper Bandolier\, Stormtrooper Pou
	ches\, Field Backpack\, Field Radiopack\, Field small backpack\, Survival 
	Backpack\, Clone trooper bags\, Special Tactics LR\n					\n				\n			\n		\n
		\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset 56.30 GB (Size Calculation does not include mods currently
	 in FK Standard Modset.)\n	\n\n\n\n	 \n\n
DTSTART:20230812T180000Z
DTEND:20230812T203000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Bread";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire At War #1 [First Main]
DTSTAMP:20230730T154805Z
SEQUENCE:0
UID:1659-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	CHAPTER ONE\n\n	THE SMUGGLER\n\n\n\n	\n\n\n\n	  ++MISSIO
	N BRIEFING++\n\n\n\n	 “Corporate Tactical Forces are the Empire's first
	 line of defence and the best way to keep the blade sharp is to use i
	t.” — Sergeant Mosk\n\n\n\n	Arcadia isn't a particularly important wor
	ld. It's people are relatively peaceful. It was\, mostly\, spared the trag
	edy of the Clone Wars. It survives on light mechanical production and agri
	culture. The people are modest\, happy. Well\, they were.\n\n	The Empire h
	as been demanding more from Arcadia. At first\, it wasn't much\, we simply
	 tightened our belts. But now\, they're effectively taking to food from ou
	r tables to feed their ever growing militaries. There have been protests\,
	 peaceful demonstrations. They led to bodies in the streets. The Empire do
	esn't consider Arcadia important enough for a full Trooper garrison. Inste
	ad\, it's been handed over to the Hycean Logistics Corporation. These Corp
	o thugs have been raiding people's homes without provocation\, arresting a
	nyone they deem as a \"dissident sympathiser\". The people are getting ang
	ry. A demonstration outside one of their patrol bases last week resulted i
	n 3 dead.\n\n	Then we heard news of Aldhani. A Commando raid\, destruction
	 of an Imperial Base. \n\n	Victory against the Empire.\n\n	And\, suddenly
	 two nights ago\, a dropship arrived bearing Rebel Commandos.\n\n	They're 
	here to help us tear down the Empire. But first\, they need help securing 
	an intercepted arms shipment.\n\n	It's time to take the fight to the HLC.\
	n\n\n\n	The first step will be ambushing a Corpo patrol at Kefalonia\, get
	ting their attention and weakening the forces at their Base. \n\n	Then we
	'll strike Patras base directly\; secure some supplies and make our stand.
	\n\n\n\n	For the Rebellion!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n
	\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with e
	lements taken from the Star Wars universe The mission will be making use o
	f the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Star Wa
	rs and Era based weaponry as well as some supplementary options and will b
	e restricted per your chosen role. Tags for applicable roles are being e
	nforced and will not be different from standard slotting. Squad Structure
	 and PTLN structure may be changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN C
	ommando Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RT
	O (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, 
	Specialist) @TheSalader\n	\n	\n		PLTN Rebel Agitator (REG+) @Mingy\n	\n	\
	n		PLTN Rebel Agitator (REG+) @Dog\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA 
	SQUAD [MILITIA]:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Alpha Squad Rifleman
	: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO
	 SQUAD [MILITIA]:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Bravo Squad Riflem
	an: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD [COMMANDOS]:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Office
	r) @AntiMatter\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @Colek\n	\n	\n		Ch
	arlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		MILITIA SQUADS start with limited equipment and are hea
	vily encouraged to loot hostile bodies &amp\; equipment. You're supposed 
	to be farmers and workmen starting a revolt.\n	\n	\n		The above rule appli
	es for enemy vehicles. They may be looted but will not be Zeus repaired in
	 any way\, you have no logistical element.\n	\n	\n		Only Weapons and equip
	ment from the following mods may be used in this mission.\n		\n			\n				Le
	gion Base\n			\n			\n				3AS\n			\n			\n				212th\n			\n			\n				JLTS\n			
	\n			\n				91st\n			\n			\n				327th\n			\n			\n				JMSLLTE\n			\n			\n			
		LFP\n			\n		\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other
	 equipment from the 501st mod -  are prohibited\, unless specifically na
	med in the gear list.\n	\n	\n		One squad deployable energy shield (Under G
	renades) is permitted per squad.\n	\n	\n		Two personal energy shields (Und
	er Grenades) or hand held riot shields are permitted per squad.\n	\n	\n		R
	ifleman mag size limit raised to 60 rounds per magazine.\n	\n	\n		Standa
	rd Scope Limit raised to 5x times magnification.\n	\n	\n		Medics may take
	 3x Bacta Tanks from LFP for instant revive of injured soldiers regardle
	ss of wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement fo
	r Elastic Bandages with a significant increase to wound coverage with a 
	similar wound reopening time.\n	\n	\n		Star Wars Medical items aside from 
	those mentioned in rules 8# and 9# may not be taken.\n	\n	\n		SLs are allo
	wed to designate one Trooper within their squad as a Jet Trooper allowing 
	them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot grenade launcher ammu
	nition is prohibited for all units\, except for ARC and Commando Troops.
	\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size being 3 rockets
	 per mag is reduced to 2 magazines or 6 rockets in total.\n	\n	\n		Thermal
	 Scopes in the DMR role are permissible. \n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be
	 used to bayonet enemies by use of the improved Melee system Buttstock H
	it/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n	\n	\n		Those streaming or inclined to listen s
	hould be aware that music from the Star Wars universe will be played throu
	ghout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Me
	lee may be found under Options -&gt\; Controls -&gt\; Configure Addons -&g
	t\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad 
	will only be formed if both Bravo and Alpha squads are filled\, and th
	ere are enough players present (16+). However\, if the total number of pla
	yers exceeds 23+\, there will be a limit on the number of players assigne
	d to Delta Squad\, and the remaining players will be allocated to other 
	squads with first choices for the Squad being taken from Charlie.\n	\n\n\
	n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	 \n\n\n\n	Note: \n\n\n\n	\
	n		FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n	\n\n\n\n	Rebel Commandos:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			\n				Uniforms: (All variants permitted except Snow/Desert)\n\n
					\n					\n						Commando Suit\, Commando Raincoat\, Commando Wear\, Pat
	hfinder Suit\, Travel Shirt\, Traveller Shirt\n					\n				\n			\n			\n				
	Vests: (All variants permitted except Snow/Desert)\n				\n					\n						Sla
	sh Bandolier\, Kipchack Vest\, Officer Forced Field Chest Armour (Mudtroop
	er)\, Commando Bag\, Commando Bandolier\, Commando Belt\, Commando Strap\,
	 Commando Vest\, Pathfinder bags\, Pathfinder belt\, Pathfinder vest\n			
			\n				\n			\n			\n				Headgear:\n				\n					\n						Avenger Helmet\, Com
	mando Helmet\, Desert Helmet\, Pathfinder Cap\, Special Tactics Trooper He
	lmet\n					\n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n		
					\n							\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, 
	RK-3\, Dymek Blaster\n							\n						\n					\n					\n						Rifles/Carbines
	/Marksmen \n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300
	\, A310\, DH-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heav
	y Blasters\n						\n							\n								DLT-19\, RT-97C\n							\n						\n			
			\n					\n						Launchers\n						\n							\n								RPS-6\n							\n					
		\n					\n				\n			\n		\n	\n\n\n\n	Arcadian Militia:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			 \n		\n\n		\n			\n				Uniforms: (All variants permitted exce
	pt Snow/Desert)\n\n				\n					\n						Travel Shirt\, Traveller Shirt\, Mim
	banese Jacket\, Jumpsuit\, Coveralls\, Guerrilla Apparel\, Hunting Clothes
	\, Farmer Outfit\, Granit-B Suit\, Looter Clothes (Leather Jacket)\, Track
	suit (Black)\n					\n				\n			\n			\n				Vests: (All variants permitted ex
	cept Snow/Desert)\n				\n					\n						Slash Bandolier\, [327th] Sidearm Ho
	lster\, Leg Strap Bag\, Multi-pocket Vest\, Commando Bag\, Commando Belt\,
	 Commando Strap\, Navytrooper Strip\, Pilot Vest *the star wars versions*\
	, Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					\n						Be
	anie\, Shemagh\, Hardhat\, Pathfinder Cap\, Military Cap\n					\n				\n			
	\n		\n\n		\n			\n				Weapons:\n\n				\n					\n						Pistols:\n						\n				
				\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\n							\n						\n		
				\n				\n			\n		\n	\n\n\n\n	Bags (available to all):\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			\n				Bags:\n\n				\n					\n						Bag\, Belt Bag\, Inivisib
	le Backpack\, Stormtrooper Bandolier\, Stormtrooper Pouches\, Field Backpa
	ck\, Field Radiopack\, Field small backpack\, Survival Backpack\, Clone tr
	ooper bags\, Special Tactics LR\n					\n				\n			\n		\n	\n\n\n\n	--EQUIPME
	NT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56.3
	0 GB (Size Calculation does not include mods currently in FK Standard Mod
	set.)\n	\n\n\n\n	\n\n
DTSTART:20230803T180000Z
DTEND:20230803T203000Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
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	fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #7 [1st Main]
DTSTAMP:20230723T072900Z
SEQUENCE:0
UID:1658-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Modset 56.30 GB (Size Calculation does not include mods 
	currently in FK Standard Modset.). UPDATED Since Last Event.\n\n\n\n	\n\n\
	n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Embrace Others For T
	heir Differences For That Makes You Whole.\"\n\n\n\n	++[Redacted] followin
	g redeployment to the planet of Mygeeto and seconded to the 21st Nova Corp
	s\, nominally under the command of Jedi General Ki-Adi-Mundi\, your legion
	 has secretly been tasked with the capture and recovery of an experimental
	 Mygeetan power source for Project Stardust. General Mundi is unaware of t
	he plan to recover the power source and is not to be informed of operation
	s\; instead\, operating under the guise of recovering this area of the reg
	ional capital and the capture of Separatist intelligence from the Providen
	ce Class Cruiser defending the local urban area and Separatist holdings.++
	[Redaction End.] Defeat the local Separatist fleet assets and liberate the
	 local urban areas from Separatist control. FOR THE REPUBLIC!\n\n\n\n	\n\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will 
	be a heavily themed mission with elements taken from the Star Wars univers
	e The mission will be making use of the Arma 3 mods 3AS (Beta Test)\, JL
	TS\, Improved Melee System and others which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to Star Wars and Era based weaponry as well as som
	e supplementary options and will be restricted per your chosen role. Tags
	 for applicable roles are being enforced and will not be different from s
	tandard slotting. Squad Structure and PTLN structure may be changed to ac
	commodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @TheSa
	lader\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLT
	N 2ic/FAC TAGS\, Officer) @Melo\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Galactic Marines)\n
	\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Monocled Badger\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad 
	Team Leader (TL TAGS\, NCO) @Colek\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifle
	man : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n
	\n\n\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Offi
	cer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie 
	Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2
	x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\
	n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) 
	(on the day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on t
	he day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\
	n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad 
	Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) 
	(on the day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		
	2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Gold Squadron (LAAT 1x\, Y-Wing 1x\, Arc-170 2x) (RPTR 1-1):\n\n\n\n	\n		R
	PTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @ricc
	ardi48\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, O
	fficer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&am
	p\; FIXED\, Officer) @Prometheus13\n	\n	\n		RPTR WSO (RPTR FIXED Wing WSO
	 Tags\, Officer) @KingShibe\n	\n	\n		RPTR LAAT Pilot (RPTR Pilot Tags RO
	TARY &amp\;&amp\; FIXED\, Officer) @info\n	\n	\n		RPTR LAAT Gunship Gunner
	 (Gunship Gunner Tags\, Officer) @Mingy\n	\n	\n		RPTR LAAT Gunship Gunner 
	(Gunship Gunner Tags\, Officer) @Sarissa\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the
	 following mods may be used in this mission.\n		\n			\n				Legion Base - 
	.\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\n			\n				J
	LTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is prohibited
	.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equipment f
	rom the 501st mod -  are prohibited.\n	\n	\n		One squad deployable energ
	y shield (Under Grenades) is permitted per squad.\n	\n	\n		Two personal en
	ergy shields (Under Grenades) or hand held riot shields are permitted per 
	squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per magazine.\
	n	\n	\n		Standard Scope Limit raised to 5x times magnification.\n	\n	\n		M
	edics may take 3x Bacta Tanks from LFP for instant revive of injured soldi
	ers regardless of wounds. \n	\n	\n		Bacta Bandages may be taken as a repl
	acement for Elastic Bandages with a significant increase to wound coverage
	 with a similar wound reopening time.\n	\n	\n		Star Wars Medical items asi
	de from those mentioned in ruless 8# and 9# may not be taken.\n	\n	\n		SLs
	 are allowed to designate one Trooper within their squad as a Jet Trooper 
	allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot grenade laun
	cher ammunition is prohibited for all units\, except for ARC and Commando 
	Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size being 3 r
	ockets per mag is reduced to 2 magazines or 6 rockets in total.\n	\n	\n		T
	hermal Scopes in the DMR role are permissible. \n	\n	\n		ARC Squads are p
	ermitted to take up to 18.1x Scopes in the DMR role.\n	\n\n\n\n	 \n\n\n\n
		RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay have been drastical
	ly changed from standard by WebKnights Avionics.\n	\n	\n		Arc-170 Spacecra
	ft are not permitted to take standard pylon weaponry aside from those prov
	ided as a primary ability in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft
	 are not permitted to take Guided Munitions aside from those provided by W
	ebKnights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		L
	AAT Gunships May only use WebKnights Avionics weaponry for Air To Air Enga
	gement. Ground Attack weaponry whether lock on or dumb fire is permitted.\
	n	\n	\n		These rules are intended to take advantage of the changes to AI a
	nd spirit of dog-fighting encouraged by WebKnights Avionics. If there are 
	perceived issues with the changes listed above please take it up with the 
	event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\;
	 options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist with some of the equipment and to take into acco
	unt the settings tone Third Person will be allowed for use in these missio
	ns. \n	\n	\n		Those streaming or inclined to listen should be aware that 
	music from the Star Wars universe will be played throughout the mission.\n
		\n	\n		Keybinds for JLTS Jetpacks and Webknight's Melee may be found und
	er Options -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &
	amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad will only be formed i
	f both Bravo and Alpha squads are filled\, and there are enough players pr
	esent (16+). However\, if the total number of players exceeds 23+\, there 
	will be a limit on the number of players assigned to Delta Squad\, and the
	 remaining players will be allocated to other squads with first choices fo
	r the Squad being taken from Charlie.\n	\n	\n		RPTR G-forces have been sig
	nificantly reduced for these missions and G-force reducing uniforms/equipm
	ent should not be a consideration in setup time.\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and
	 equipment rules unless otherwise specified remain in effect for this miss
	ion.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[3AS] Phase 1 Armor (Commander).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[3AS] Phase 1 Commander.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A R
	ifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n
				\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Lea
	ds:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] P
	hase 1 Armor (Sergeant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327
	th] Sergeant Vest [A].\n			\n			\n				[327th] Sergeant Vest [B].\n			\n			
	\n				[327th] Sergeant Vest [C].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[3AS] Phase 1 Sergeant.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n	
				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS
	] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] 
	DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Dr
	one Operator\, PLTNHQ Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Only.\n			
	\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Only.\n			
	\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\n				[3
	27th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Trooper K
	ama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n		
		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n		
			[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[3AS] Phase 1 Armor.\n			\n			\n				Clone Trooper Armor (Med
	ic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Medic Platoon St
	aff Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Medic Platoon Staff Ves
	t [B]. PLTHQ Only.\n			\n			\n				[327th] Medic Vest [B]. \n			\n			\n	
				[327th] Medic Vest [B]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[
	3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15
	S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S 
	Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\
	n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRifl
	emen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS]
	 Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidea
	rm Holster.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n				[212th] Z-6 Rotary Cann
	on (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S 
	Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Trooper:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st Clone P2 H-Armor.\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone H-trooper (Any).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone trooper P2 helment illium
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			
	\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n\n		
	\n			Backpack:\n		\n\n		\n			\n				21st Clone H-trooper backpack.\n			\n		
	\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase
	 1 Armor (Commander). TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). 
	RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Ve
	st (ARC Predator). SL\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz).
	 TL\n			\n			\n				Clone ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] 
	Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n		
		\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[
	3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n		
			[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Clone Trooper Support Armor.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[212th] Engineer Helmet (Unmarked).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] D
	C-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	R
	PTR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone 
	Trooper Armor (327th).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th
	] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Ph
	ase 1 Pilot Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] 
	DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Car
	bine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidea
	rm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				LAT:\n		\n\n		\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n	
		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		
	\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform
	.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n
			\n			LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				C
	lone RTO Backpack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clon
	e Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobi
	nocular. [JLTS Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binocu
	lars. PRHT\n			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n
				\n				Clone Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chick
	en\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSIO
	N REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom 
	Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n
			Password: On Request\n	\n	\n		Modset 56.30 GB (Size Calculation does no
	t include mods currently in FK Standard Modset.). UPDATED Since Last Event
	.\n	\n\n
DTSTART:20230728T180000Z
DTEND:20230728T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The rise of the rebelion [1st Main]
DTSTAMP:20230709T131437Z
SEQUENCE:0
UID:1657-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	\n\n	++MISSION BRIEFING++\n\n\n\n	\"Lord Vader!
	 It is my distinct pleasure and great honor to welcome you to Tatooine!\"\
	n\n\n\n	Welcome to Tatooine\, a planet ruled by scum\, villainy and the ga
	lactic empire. Nonetheless this vast desert with the cover of sandstorms g
	ives us an opportunity to rise up. By removing an galactic empire outpost 
	and radar emplacements we will force the Galactic Empires destroyer to fle
	e. This will give us time to prepare for a larger attack on the galactic e
	mpire\, putting us one step closer to a free galaxy! be As per usual the o
	dds are not in our favor\, but we never lost hope.\n\n	May the force be wi
	th you!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Star Wars universe The mission will be making use of the Arma 3 mods 
	3AS (Beta Test)\, JLTS\, Improved Melee System and others which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Star Wars and Era based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 may be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n
	\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND 
	SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PL
	TN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC
	 TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n
	\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n
		\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	
	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Au
	torifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (
	SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Sq
	uad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQ
	UAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) (on the day)\n	\n	
	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on the day)\n	\n	\n		D
	elta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on th
	e day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n
		\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad
	 Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	Jedi:\n\n\n\n	\n	
		Jedi Lead (on the day)\n	\n	\n		Jedi (on the day)\n	\n	\n		Jedi (on th
	e day)\n	\n	\n		Jedi (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	++RESTRICTIONS++\n\n\n\n	\n		All weapons \, uniforms\, vests\, helmets
	 and other equipment from the 501st mod -  are prohibited. \n	\n	\n		On
	e squad deployable energy shield (Under Grenades) is permitted per squad.\
	n	\n	\n		Two personal energy shields (Under Grenades) or hand held riot sh
	ields are permitted per squad.\n	\n	\n		Rifleman mag size limit raised t
	o 60 rounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times
	 magnification.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for in
	stant revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Ba
	ndages may be taken as a replacement for Elastic Bandages with a signif
	icant increase to wound coverage with a similar wound reopening time.\n	\n
		\n		Star Wars Medical items aside from those mentioned in ruless 8# and 9
	# may not be taken.\n	\n	\n		SLs are allowed to designate one rifleman wit
	hin their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. (
	Jeri forced me too)\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; op
	tions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	
	\n		Primary Weapons with an attached bayonet can be used to bayonet enemi
	es by use of the improved Melee system Buttstock Hit/Bayonet Charge abili
	ty.\n	\n	\n		To assist with some of the equipment and to take into account
	 the settings tone Third Person will be allowed for use in these missions.
	 \n	\n	\n		Those streaming or inclined to listen should be aware that mus
	ic from the Star Wars universe will be played throughout the mission.\n	\n
		\n		Keybinds for JLTS Jetpacks and Webknight's Melee may be found under 
	Options -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp
	\;&amp\; Webknights's Melee.\n	\n	\n		The number of jedi will depend on th
	e number of players.\n	\n	\n		The jedi will be slotted on the day. given t
	he popularity of the slot.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIP
	MENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unles
	s otherwise specified remain in effect for this mission.\n	\n\n\n\n	Genera
	l Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[RA] Commando raincoat (desert)\n			\n			\n				[RA] Commando suit (des
	ert)\n			\n			\n				[RA] Commandos wear (desert)\n			\n			\n				[RA] Pathf
	inder suit (desert)\n			\n			\n				[RA] Pathfinder wear (sand)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[RA] Commando (any)\n			\n			\n				[RA]
	 Pathfinder (any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[RA] Comm
	ando helmet (desert)\n			\n			\n				[RA] Commando helmet H (desert)\n			\n
				\n				Navy Helmet (brown)\n			\n			\n				Navy Helmet+visor (brown)\n			
	\n			\n				Desert Helmet\n			\n			\n				Pathfinder cap(brown)\n			\n		\n\n
			\n			 \n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Field backpack (any 
	excluding snow variant)\n			\n			\n				Field radiopack (any excluding snow
	 variant)\n			\n			\n				Field small pack (any excluding snow variant)\n	
			\n			\n				Survival backpack (any excluding snow variant)\n			\n		\n	\n
	\n\n\n	\n\n	Weaponry:\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Primary:\n	
		\n\n		\n			\n				[3AS] DC-15A Rifle\n			\n			\n				[3AS] DC-15C.\n			\n		
		\n				[3AS] DC-15S Carbine\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			
	\n				A280 blaster rifle\n			\n			\n				A295 blaster rifle\n			\n			\n				
	A300 blaster rifle\n			\n			\n				A300C blaster carbine\n			\n			\n				A31
	0 blaster rifle\n			\n			\n				DH-17 blaster (pistol/rifle)\n			\n			\n			
		[K] E-11\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				DL-18 blaster 
	pistol\n			\n			\n				DL-44 heavy blaster pistol\n			\n			\n				DT-12 heav
	y blaster pistol\n			\n			\n				[3AS] DC-17S Sidearm\n			\n		\n\n		\n			MA
	T:\n		\n\n		\n			\n				RPS-6 (JLTS mod) \n			\n		\n\n		\n			AutoRifle:\n	
		\n\n		\n			\n				RT-97C heavy blaster rifle\n			\n			\n				[3AS] DC-17S S
	idearm\n			\n		\n	\n\n\n\n	\n\n	Jedi:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Jedi uniform (Kella)\n			\n			\n				Jedi unifor
	m (Kella V2)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Jedi vest (Kella
	)\n			\n			\n				Jedi vest (Kella V2)\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				None\n			\n			\n				Jedi cape\n			\n		\n\n		\n			Faceware:\n		\
	n\n		\n			\n				Glasses or anything sensible\n			\n			\n				Jedi cape\n			
	\n			\n				Jedi grey cape\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n			
		[212] Jedi comlink\n			\n		\n\n		\n			lightsaber:\n		\n\n		\n			\n				Lig
	htsaber (Ken-Shi) (any)\n			\n		\n\n		\n			Force (crystal):\n		\n\n		\n			
	\n				Force: padawan\n\n				\n					\n						no other crystal allowed!\n				
		\n					\n						can be found in all mags section of arsenal\n					\n				\n
				\n		\n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56.30 GB
	 (Size Calculation does not include mods currently in FK Standard Modset.
	).\n	\n\n
DTSTART:20230716T180000Z
DTEND:20230716T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Battle of Highway E13 [1st Main]
DTSTAMP:20230703T210549Z
SEQUENCE:0
UID:1656-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	YOU DO NOT NEED THE CONTACT DLC FOR THIS MISSION\n\n\n\n	
	\n\n\n\n	The 11th \"LDF\" Armoured Cavalry Division (Livonian: 11 Livonija
	s Zirgubruņinieku Divīzija) is an armoured division of the Livonian Land
	 Forces\, which traces its history to the formation of the 11th Infantry D
	ivision of the Livonian Armed Forces in the East in 1945. In 1990\, the di
	vision was reorganized as the 11th Mechanized Division. In September 1991\
	, the division lost the distinguished name \"Dresden\". In July 1992\, the
	 type-designation \"armoured cavalry\" was granted\, although the division
	 was eventually restructured as a regular armoured division. The new type 
	designation recalled the service of pre-war and Second World War Livonian 
	armoured units. The designation \"armoured cavalry\" and unit badge depict
	ing a black hussar wing and helmet reference the historical Livonian winge
	d hussars\, the Livonian heavy shock cavalry from the 16th to 18th centuri
	es. The badge is an updated version of the badge of the Livonian 1st Armou
	red Division (1942-1947). The Division's patron\, Jan III Sobieski\, perso
	nally led the Livonian winged hussars at the Battle of Vienna in 1683\, an
	d the Division inherited the battle honour Vienna 1683\, inscribed on the 
	unit's commemorative badge\, in 1989.\n\n\n\n	  ++BACKGROUND++\n\n\n\n	 
	\n\n\n\n	In the midst of the conflict sparked by the democratic revolution
	 in Chernarus\, the situation took an unexpected turn as the Livonian Arme
	d Forces entered the fray\, countering the AAF's control over Highway E13 
	and the captured cities. Recognizing the strategic significance of the re
	gion and the potential implications of the AAF's expansion\, the Livonian 
	government made a decisive move to support the Chernarussian government an
	d uphold regional stability. The Livonian Armed Forces swiftly mobilized\,
	 deploying troops and resources to aid their allies. Coordinated operatio
	ns between the Livonian Armed Forces and the Chernarussian government forc
	es began\, focusing on reclaiming control over Highway E13 and the cities 
	along its route. The alliance between the two forces brought new hope to t
	he local population\, as they witnessed the arrival of well-equipped and w
	ell-trained Livonian troops. The Livonian Armed Forces\, renowned for the
	ir professionalism and military prowess\, launched a series of strategic o
	ffensives to dislodge the AAF from their captured positions. The combined 
	forces engaged in intense battles\, utilizing their superior firepower and
	 tactical coordination to regain control over key checkpoints and infrastr
	ucture. The entrance of the Livonian Armed Forces into the conflict shift
	ed the balance of power\, forcing the AAF to reconsider their position. Th
	e conflict escalated as the AAF and the Livonian-Chernarussian alliance cl
	ashed in fierce engagements along Highway E13 and in the cities. The pres
	ence of the Livonian Armed Forces also drew the attention of the internati
	onal community. Regional powers and global stakeholders closely monitored 
	the situation\, with some expressing concerns over the potential for the c
	onflict to escalate further and impact regional stability. As the fightin
	g intensified\, the local population experienced a mix of emotions. Some w
	ere relieved by the arrival of the Livonian forces\, seeing them as libera
	tors and protectors of democracy. Others\, however\, harbored fears of for
	eign intervention and the potential for the conflict to escalate beyond th
	eir control. Amidst the battles\, negotiations continued behind the scene
	s\, facilitated by international mediators\, to find a peaceful resolution
	 to the conflict. The goal was to restore stability\, ensure the protectio
	n of human rights\, and lay the foundation for a sustainable democratic fu
	ture in Chernarus. The outcome of the conflict remained uncertain\, as th
	e Livonian-Chernarussian alliance and the AAF engaged in a fierce struggle
	 for control. The ultimate resolution would require a delicate balance of 
	military strategy\, diplomatic negotiations\, and a shared commitment to t
	he well-being of the Chernarussian people. In this complex and evolving s
	ituation\, the fate of Highway E13 and the cities along its route hung in 
	the balance\, as did the hopes of the local population for a peaceful and 
	prosperous future. The story continued to unfold\, with the determination 
	and actions of the Livonian Armed Forces playing a pivotal role in shaping
	 the outcome of this conflict in Chernarus.\n\n\n\n	\n\n	\n\n	Chernarus's 
	unexpected transformation into a Western ally has not only reshaped its ge
	opolitical landscape but has also raised concerns for countries with longs
	tanding ties to the nation. Among them\, the AAF\, with its historical all
	iance and strategic interests in Chernarus\, view this shift as a potentia
	l threat. Chernarus's transformation into a Western ally poses challenges 
	to the AAFs historical alliance and strategic interests in the region. The
	 potential erosion of Livonias influence in Chernarus\, the intensificatio
	n of geopolitical competition\, the risks to economic interests\, the redu
	ction of military presence and intelligence gathering capabilities\, and t
	he weakening of soft power all contribute to the perceived threat that Che
	rnarus's western alignment represents for the AAF. As the balance of power
	 in the region continues to evolve\, the AAF will need to reassess its app
	roach to maintain its interests and influence in Chernarus and the wider W
	estern Hemisphere.\n\n	\n\n	--BACKGROUND--\n\n	++MISSION BRIEFING++\n\n\n\
	n	In the aftermath of the democratic revolution in Chernarus\, a new confl
	ict erupted as AAF forces made a bold move\, capturing Highway E13 and the
	 cities along its route. The AAF military\, with its superior firepower an
	d strategic planning\, caught the Chernarussian government and its newly-f
	ormed security forces off guard. Highway E13\, a vital transportation arte
	ry connecting major cities and regions in Chernarus\, became a focal point
	 in the conflict. The AAF forces recognized its strategic importance\, as 
	controlling the highway would not only give them a significant logistical 
	advantage but also allow them to exert control over key urban centers. Our
	 objective is to secure important crossroads\, enemy operational sites and
	 some settlements along the very important road. We expect heavy resistanc
	e and dug-in enemy forces. \n\n	\n\n	Briefing 10-line\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			\n				BLUFOR:\n\n				 Livonian Armed Forces\n			\n			\n			
		OPFOR:\n\n				AAF\n			\n			\n				Armour:\n\n				MBTs\, IFVs and APCs\n			
	\n			\n				Air:\n\n				Attack Helicopters \n			\n		\n\n		\n			 \n		\n\n	
		\n			\n				Artillery:\n\n				Up to 155mm\n			\n			\n				Civilian presence
	: \n\n				Possible but unlikely \n			\n		\n\n		\n			 \n		\n\n		\n			\n		
			Mines/IEDs:\n\n				AT mines may be used in roadblocks and AP/AT mines i
	n the marked fields\n			\n			\n				Respawns:\n			\n		\n\n		\n			Zeus Discr
	etion at the securing of different objectives and targets\n		\n\n		\n			\n
					Resupplies:\n			\n		\n\n		\n			At Securing of different objectives and
	 targets\n		\n\n		\n			\n				Squad vics:\n\n				IFVs\n			\n		\n\n		\n			Im
	portant Information for platoon: The AO\n\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will 
	be making use of our standard ArmA 3 modset which will be posted as well 
	at the bottom of this event page.  Weaponry will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure hav
	e been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERV
	E THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \
	n\n\n\n	\n		Command Battalion Świętoszów - [PLATOON]\n\n		\n			\n				P
	latoon Lead (PLTN Lead TAGS): OPEN\n			\n			\n				RTO (RTO TAGS): OPE
	N\n			\n			\n				Medic (MEDIC TAGS): OPEN \n			\n		\n	\n	\n		10th Drago
	on Mechanized Infantry Squad -  [ALPHA] - M1 IFV ROSOMAK\n		\n			\n				Sq
	uad Lead (SL TAGS): OPEN\n			\n			\n				Medic (Medic TAGS): OPEN\n			\
	n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Autorifleman: OPEN\n		
		\n			\n				Rifleman: OPEN\n			\n			\n				Rifleman: OPEN\n			\n			\n				
	Gunner (KNGT Gunner Tags): @AntiMatter\n			\n			\n				Driver (KNGT Driver 
	Tags): OPEN\n			\n		\n	\n	\n		10th Dragoon Mechanized Infantry Squad -  
	[BRAVO] - M1 IFV ROSOMAK \n		\n			\n				Squad Lead (SL TAGS): OPEN\n			
	\n			\n				Medic (Medic TAGS): OPEN\n			\n			\n				Team Lead (TL TAGS):
	 OPEN\n			\n			\n				Autorifleman: OPEN\n			\n			\n				Rifleman: OPEN\n	
			\n			\n				Rifleman: OPEN\n			\n			\n				Gunner (KNGT Gunner Tags): OP
	EN\n			\n			\n				Driver (KNGT Driver Tags): OPEN\n			\n		\n	\n	\n		10th 
	Dragoon Mechanized Infantry Squad -  [CHARLIE] - M1 IFV ROSOMAK  \n		\
	n			\n				Squad Lead (SL TAGS): OPEN\n			\n			\n				Medic (Medic TAGS)
	: OPEN\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Autoriflem
	an: OPEN\n			\n			\n				Rifleman: OPEN\n			\n			\n				Rifleman: OPEN\n	
			\n			\n				Gunner (KNGT Gunner Tags): OPEN\n			\n			\n				Driver (KNGT 
	Driver Tags): OPEN\n			\n		\n	\n	\n		1st Tank Battalion - M1A1 - [KNGT]\
	n		\n			\n				Commander (KNGT CMDR TAGS): OPEN\n			\n			\n				Gunner (KNG
	T Gunner Tags): @BadBarry\n			\n			\n				Driver (KNGT Driver Tags): @Norrd
	ec\n			\n			\n				Loader: OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Must take the given equipment. \n	\n	\n		Noth
	ing greater then LAT may be taken.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++N
	OTES++\n\n\n\n	\n		You must reach different objectives to recieve respawns
	 and resupply.\n	\n	\n		Mission May exceed two hours.\n	\n\n\n\n	--NOTES--
	\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules un
	less otherwise specified remain in effect for this mission.\n\n	 \n\n\n\n
		General Equipment: Leads\, Medics\, Riflemen and Autoriflemen.\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			\n				Uniform:\n				\n					\n						Combat Fatigues
	 LDF (Geometric)\n					\n				\n			\n			\n				Vest:\n				\n					\n						KKZ
	10 (Geometric) - Any Variant\n					\n				\n			\n			\n				Helmets:\n				\n	
					\n						Any Geometric LDF helmet variants\n					\n				\n			\n			\n				
	Backpacks:\n				\n					\n						Any geometric variants\n					\n				\n			\n	
			\n				Rifles:\n				\n					\n						\n							Remington ACR-E\n						\n				
		\n					\n						\n							MSBS Grot\n						\n					\n					\n						\n							A
	ny M16/M4 Platform Rifle\n						\n					\n				\n			\n			\n				Shotguns:\n		
			\n					\n						M590\n					\n				\n			\n			\n				Secondaries:\n				\n				
		\n						FNX-45\n					\n					\n						Glock 17\n					\n				\n			\n			\n				
	Machine Guns:\n				\n					\n						Stoner 99 LMG\n					\n					\n						MG3\n
						\n					\n						PKM\n					\n					\n						PKP\n					\n				\n			\n			\n	
				Submachine Guns:\n				\n					\n						P90 - Any Variant\n					\n				\n		
		\n			\n				Rocket Launchers\n				\n					\n						M72 LAW\n					\n				\n			
	\n		\n	\n\n\n\n	General Equipment: Armored Vehicle Personnel\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			\n				Uniform:\n				\n					\n						Tanker Coveralls [
	LDF] (Geometric)\n					\n				\n			\n			\n				Vest:\n				\n					\n						KKZ
	10 Crewman LDF (Geometric)\n					\n				\n			\n			\n				Helmets:\n				\n			
			\n						Crew Helmet AAF\n					\n					\n						Crew Helmet LDF (Any Varian
	t)\n					\n				\n			\n			\n				Backpacks:\n				\n					\n						Any Geometri
	c Variant\n					\n				\n			\n			\n				Weaponry\n				\n					\n						Remingt
	on ACR-E - Any Variant \n					\n					\n						P90 - Any Variant\n					\n		
				\n						FNX-45\n					\n				\n			\n		\n	\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkser
	vers.eu\n\n	Port: 2302\n\n	Password : On request\n\n	Faction: BLUFOR\n\n\n
	\n	Map: Chernarus 2020\n\n\n\n	Modset:FK Standard May 2023 V4\n\n
DTSTART:20230715T180000Z
DTEND:20230715T200000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zloy_Odessit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Precious Payload (ION PMC) #3 [1st Main]
DTSTAMP:20230702T175748Z
SEQUENCE:0
UID:1655-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	Our contact from Zargabad has recently been hired to administrate a
	nd run the oil refinery in the Farabad province\, including the local mini
	ng operation for the local dictator.\n\n\n\n	We have been hired to help tr
	ansport four important payloads from four different mines to the main refi
	nery.\n\n\n\n	 \n\n\n\n	We will be taking ION trucks from the refinery to
	 the mine and get loaded there. It will take aprox. 10-15 for the workers 
	to load up our vehicles.\n\n\n\n	We will have to protect the truck from an
	y attacks\, if it gets destroyed with a payload we will have to get a new 
	truck and re-try at the same mine\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\
	n	MISSION SUMMARY: The mission will be making use of our standard ArmA 3 
	modset which will be posted as well at the bottom of this event page.  W
	eaponry will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me.\n\n\n\n	This will also be a test for a longer mission than our usual 2
	 hours and 15 minutes if its needed. \n\n\n\n	You are free to leave after
	 2 hours and 15 minutes but the mission will not officially end before all
	 the objectives have been completed.\n\n\n\n	If a majority leaves\, making
	 the mission unplayable then we will follow up on the remaining objectives
	 another day.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): @Melo(Special boi tags\
	, no pltn tags)\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n	
		Alpha\n		\n			\n				Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alph
	a Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader 
	(TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n
				\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alph
	a Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autoriflem
	an : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)
	\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n
				\n			\n				Bravo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo 
	Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman
	 : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n
				\n			\n				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo
	 Squad Autorifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifle
	man: (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad 
	Lead (SL TAGS) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OP
	EN\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n			
		Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charlie Sq
	uad Rifleman: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL 
	TAGS) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n		
		\n			\n				2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n
		\n		Prophet\n\n		\n			\n				Sniper (Sniper Tags) : @AntiMatter\n			\n			
	\n				Spotter (Spotter tags) : @cineafx\n			\n		\n	\n\n\n\n	\n		Raptor\n\
	n		\n			\n				Pilot (Pilot Tags) : @Dog\n			\n			\n				Co-Pilot/Gunner (G
	unner tags) : OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed 
	at ALL.\n	\n	\n		Equipment: \n		\n			\n				No Night vision devices\n			\n
				\n				Scopes restrictions\, Normal Infantry (1x) and DMR (8x)\n			\n			
	\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES+
	+\n\n\n\n	\n		This campaign will be using a progession system where you ge
	t points for completed missions/objectives\, these points can be used to 
	unlock certain euipment. This can be anything but not excluded to better a
	rmour for infantry\, more modern weapons/equipment\, vehicular assets\, fi
	re support.\n	\n	\n		There will be a poll after main missions where peopl
	e get to vote what equipment should be unlocked. \n	\n	\n		If something o
	n the tech tree has 2 or more arrows connecting to it then it requires all
	 of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tree\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Assets can choose with accordance to unl
	ocked technology via tech tree what assets they will be using. Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little
	 bird w/ gunner on bences with equipment as a Autorifleman (Will get addit
	ional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin w/ minig
	un gunner \n			\n			\n				UH-1H w/ GPMG gunner\n			\n			\n				UH-60M w/ m
	inigun gunner\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y
	 w/ minigun gunner\n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUI
	PMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise 
	specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any co
	lour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwa
	rds [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n	
				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Var
	iant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MIC
	H 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n
					Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15
	 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n		
		\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All
	 Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			
	\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All varian
	ts)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n		
			Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n	
				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\,
	 Medic\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat
	 Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fati
	gues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigue
	s T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION
	] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (A
	ny colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				
	Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant
	)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (An
	y colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n
	\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M
	4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Varian
	ts)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (A
	ll Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All varian
	ts)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n		\
	n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n			
		M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Si
	g Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				F
	NX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\
	n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n		
		\n			\n				ILAW (any variant)\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (
	Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
				\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colo
	ur/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n	
				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\
	n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			M249 (Any variant)\n			\n			\n				M16A1 (LSW)\n			\n			\n				FN MAG\n			
	\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				M60\n			\n			\n				
	MG3\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			
	\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants
	)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\
	n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n		
			Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Com
	bat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat
	 Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghillie 
	[Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colou
	r)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards
	 [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				
	FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Varian
	t)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2
	000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n			
		Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				C
	Z-550 Hunting Rifle\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n			
		FN30-11\n			\n			\n				M40A5\n			\n			\n				M24 (Any variant)\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				C
	olt M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All V
	ariants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN
	 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All v
	ariants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1
	911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n
				\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		
	\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwa
	rds [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n	
				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n		
			Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (
	5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\
	n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All V
	ariants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n
				\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants
	)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n
					M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\
	n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n	
			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fk
	servers.eu\n\n	Port: 2302\n\n	Password : On request\n\n\n\n	Mission File: 
	[FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n\n\n	Modset:FK Standard May 2023 
	V4\n\n
DTSTART:20230714T180000Z
DTEND:20230714T210000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #6 [1st Main]
DTSTAMP:20230702T050530Z
SEQUENCE:0
UID:1654-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Event Video Pending...\n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	\"The Cost Of War Can Never Truly Be Accounted For.\"\n\n\n
	\n	Whilst the attempt to decapitate the Separatist leadership at the Arena
	 has failed\, Obi-Wan Kenobi and Padawan Anakin have been rescued alongsid
	e Senator Amidala. Whilst the Separatist leadership may now be beyond our 
	reach\, their forces still nominally remain on the surface of Geonosis and
	 are vulnerable to ground engagement as they attempt to evacuate the plane
	t and escape from the local system. We must attack through the established
	 ground defenses along the valley in sector 506 and prevent the Core Ship 
	at the end of the valley from escaping from the planet with its deadly com
	plement of battle droids. FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily theme
	d mission with elements taken from the Star Wars universe The mission will
	 be making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Mel
	ee System and others which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Star Wars and Era based weaponry as well as some supplementary op
	tions and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure may be changed to accommodate the them
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: @M
	elo\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lea
	d (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO T
	AGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Colek\n	\n
		\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad R
	ifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @
	Prometheus13 [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	
	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		
	Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on
	 the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) @Legendo\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @JeffreyCudd
	les [Reg+]\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the
	 day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\,
	 Officer) (on the day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Special
	ist) (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on t
	he day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x De
	lta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TA
	GS\, NCO) (on the day)\n	\n	\n		Delta Squad Autorifleman : (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		\n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1):\n\n\n\n	\n		KN
	GT Commander (KNGT Commander Tags\, Officer) @Monocled Badger [Reg+]\n	\n
		\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Jacob_Waltz \n	\n	\n
			KNGT Driver (KNGT Driver Tags\, Specialist) @SilentGunner13\n	\n\n\n
	\n	 \n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1-2):\n\n\n\n	\n
			KNGT Commander (KNGT Commander Tags\, Officer) @Servok [Reg+]\n	\n	\n	
		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader \n	\n	\n		K
	NGT Driver (KNGT Driver Tags\, Specialist) @Mingy [Reg+]\n	\n\n\n\n	
	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons 
	and equipment from the following mods may be used in this mission.\n		\n		
		\n				Legion Base - .\n			\n			\n				3AS - . \n			\n			\n				212th 
	- . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary
	 weapons is prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmet
	s and other equipment from the 501st mod -  are prohibited.\n	\n	\n		One
	 squad deployable energy shield (Under Grenades) is permitted per squad.\n
		\n	\n		Two personal energy shields (Under Grenades) or hand held riot shi
	elds are permitted per squad.\n	\n	\n		Rifleman mag size limit raised to 6
	0 rounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times ma
	gnification.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant 
	revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Bandages
	 may be taken as a replacement for Elastic Bandages with a significant inc
	rease to wound coverage with a similar wound reopening time.\n	\n	\n		Star
	 Wars Medical items aside from those mentioned in ruless 8# and 9# may not
	 be taken.\n	\n	\n		SLs are allowed to designate one Trooper within their 
	squad as a Jet Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		
	Multi-shot grenade launcher ammunition is prohibited for all units\, excep
	t for ARC and Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Laun
	cher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rocke
	ts in total.\n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	
	\n	\n		ARC Squads are permitted to take up to 18.1x Scopes in the DMR role
	.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The
	 improved Melee system can be configured by esc &gt\; options &gt\; contro
	ls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapon
	s with an attached bayonet can be used to bayonet enemies by use of the 
	improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To as
	sist with some of the equipment and to take into account the settings tone
	 Third Person will be allowed for use in these missions. \n	\n	\n		Those 
	streaming or inclined to listen should be aware that music from the Star W
	ars universe will be played throughout the mission.\n	\n	\n		Keybinds for 
	JLTS Jetpacks and Webknight's Melee may be found under Options -&gt\; Con
	trols -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknight
	s's Melee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alph
	a squads are filled\, and there are enough players present (16+). However\
	, if the total number of players exceeds 23+\, there will be a limit on th
	e number of players assigned to Delta Squad\, and the remaining players wi
	ll be allocated to other squads with first choices for the Squad being tak
	en from Charlie.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwis
	e specified remain in effect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Ar
	mor (Commander).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone Troope
	r Commander Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Pha
	se 1 Commander.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-1
	5A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15
	C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbi
	ne.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Sergeant).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			
	\n				[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Sergeant.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\
	n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				
	[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase
	 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] RTO Platoon
	 Staff Vest [A]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] RTO Platoon S
	taff Vest [B]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] Platoon Staff
	 Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Platoon Staff Vest [B]. P
	LTHQ Only.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\
	n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n	
			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armo
	r.\n			\n			\n				Clone Trooper Armor (Medic).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only.\n			
	\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n
					[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B]. \n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n		
			[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3A
	S] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] D
	C-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carb
	ine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidear
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clone
	 Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 
	1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rif
	le.\n			\n			\n				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				[3AS] Phase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase 1 A
	rmor (Commander). TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). RIFL
	EMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Vest (
	ARC Predator). SL\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz). TL\
	n			\n			\n				Clone ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] Phase
	 1 Commander. TL\n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n		
			[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[3AS] 
	Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n				[3A
	S] Dual DC-17S Sidearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	KNGT Crew\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone Trooper Support Armor.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[212th] Engineer Helmet (Unmarked).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.
	\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	General Equipment:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				RPS6 Disposabl
	e Rocket Launcher.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 
	Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 
	Guided Missile Launcher Platform.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n
					[3AS] Chaingun.\n			\n		\n\n		\n			LR Radios:\n		\n\n		\n			\n				Clon
	e Mini LR Pack.\n			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n			Bino
	culars:\n		\n\n		\n			\n				Clone Commander Electrobinocular. PLTHQ\n			\n
				\n				Clone Trooper Electrobinocular. [JLTS Mod] Non Thermal.\n			\n			
	\n				[212th] Clone Scout Binoculars. PRHT\n			\n		\n\n		\n			 \n		\n\n		
	\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clone Trooper JT-12 Jetpack.\n			
	\n			\n				Clone Trooper \"Chicken\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56
	.30 GB (Size Calculation does not include mods currently in FK Standard Mo
	dset.).\n	\n\n
DTSTART:20230707T180000Z
DTEND:20230707T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Tropical Vacation (ION PMC) #2 [1st Main]
DTSTAMP:20230618T170807Z
SEQUENCE:0
UID:1648-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	A gr
	oup of exchange students we're recently on a trip to Colombia and got mixe
	d into cartel business.\n\n\n\n	The colombian cartel have taken the studen
	ts hostage and have brought them to their hideout on Isla Pera.\n\n\n\n	 
	\n\n\n\n	One of the students is the son of a very rich Dubaian and he has 
	asked us to bring his son and the rest of the student back alive for a hef
	ty sum of money.\n\n\n\n	If the opportunity rises we will also be taking a
	ny sort of resources the cartel might be holding\, this can be guns\, drug
	s or money. If it can be sold\, we are taking it.\n\n\n\n	We will also be 
	taking this hideout for our own uses\, opening our abilities for more oper
	ations in South-America.\n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\
	n\n	MISSION SUMMARY: The mission will be making use of our standard ArmA 
	3 modset which will be posted as well at the bottom of this event page. 
	 Weaponry will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n
	\n		\n			\n				Platoon Leader (PLTN Tags): @Dog (No tags?🤔)\n			\n			\
	n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha
	 Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TA
	GS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			
	\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha S
	quad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL T
	AGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n
				\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo\
	n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squa
	d Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n	
			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo Squa
	d Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : 
	(on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\
	n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n		
		\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charli
	e Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Autorifl
	eman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (on the 
	day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n	
				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charlie 
	Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n			\
	n				Sniper (Sniper Tags) : (Decided by Platoon Leader if needed\, on th
	e day)\n			\n			\n				Spotter (Spotter tags) : (Decided by Platoon Leade
	r if needed\, on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No 
	Night vision devices\n			\n			\n				Scopes restrictions\, Normal Infantry 
	(1x) and DMR (8x)\n			\n			\n				No suppressors\n			\n			\n				No explosiv
	es\, this includes hand-grenades\, launchers\, demo charges\, grenade laun
	cher ect. (Smokes/Chemlights/Flares are allowed)\n			\n			\n				Looting of
	 enemies is not allowed\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOT
	ES++\n\n\n\n	\n		This campaign will be using a progession system where you
	 get points for completed missions/objectives\, these points can be used 
	to unlock certain euipment. This can be anything but not excluded to bette
	r armour for infantry\, more modern weapons/equipment\, vehicular assets\,
	 fire support.\n	\n	\n		There will be a poll after main missions where pe
	ople get to vote what equipment should be unlocked. \n	\n	\n		If somethin
	g on the tech tree has 2 or more arrows connecting to it then it requires 
	all of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tr
	ee\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK 
	Weaponry and equipment rules unless otherwise specified remain in effect f
	or this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Ca
	p [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\
	n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colo
	ur/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] O
	pscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\
	n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n
					Colt M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (
	All Variants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ
	 BREN 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (
	All variants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n	
				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n
				\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n		
		\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, TL and SL):\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [I
	ON] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (
	Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any
	 Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour
	/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION]
	 (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Ca
	p Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			
	\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any co
	lour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\
	n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n	
		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\
	n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1
	A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				
	MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (Al
	l variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			S
	econdary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M
	1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\
	n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n	
		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				
	Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Comba
	t Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat F
	atigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lit
	e [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/V
	ariant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opsco
	re (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			
	\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M1
	6A1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIM
	I\n			\n			\n				M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n	
			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n
				\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n	
			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (
	Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any 
	colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boo
	niehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n
				\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any c
	olour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n	
		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			
	Sniper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L11
	8A1 AWC (7.62mm ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n		
		\n				M24 (Any variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				A
	R15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\
	n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (
	All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n
				\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All var
	iants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\
	n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			
	\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name
	 : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : On r
	equest\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Isla Pera\n\n\n
	\n	Modset:FK Standard May 2023 V4\n\n
DTSTART:20230630T180000Z
DTEND:20230630T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #4 [1st Main]
DTSTAMP:20230619T043936Z
SEQUENCE:0
UID:1649-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\"Therefore I say yes\, I am a collaborator. We must all collaborate\, wil
	lingly\, eagerly\, if we expect to reap the benefits of unification...And 
	reap we shall.\"\n\n\n\n	—Dr. Wallace Breen - Interim Administrator of E
	arth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Alert. Nonstandard Exogen
	 activity detected. Malignant Viral Interface bypass detected. Perimeter R
	estrictors disengaged. Execute containment procedure and report. All stab
	ilization delegates move to incursion hard points immediately. Deploy Per
	imeter Restrictors in suspected infection blocks A1\, A2\, A3. Mission fa
	ilure will result in permanent offworld assignment. Code reminder: sacrifi
	ce\, coagulate\, clamp.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SU
	MMARY: \n\n\n\n	This will be a heavily themed mission with elements taken
	 from the Half Life Game Series The mission will be making use of the Arma
	 3 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improved Mele
	e System and others which will be posted as well at the bottom of this e
	vent page in a compiled list.  Weaponry within the mission will be restri
	cted to Half Life based weaponry as well as some supplementary options and
	 will be restricted per your chosen role. Tags for applicable roles are 
	being enforced and will not be different from standard slotting. Squad St
	ructure and PTLN structure have been changed to accommodate the theme. \n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, 
	Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PL
	TN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) @LurkerOne [Reg+]\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) @Badger\n	\n	\n		PLT
	N Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPH
	A SQUAD (Civil Protection):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Offic
	er) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF 
	(Squad Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad C
	onfig #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch):\n\n\n\n	\n		Bravo 
	Squad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Bravo Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n
		\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		
	3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D (Civil Protection):\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) 
	@Melo [Reg+]\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie
	 Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallHa
	mmer (Squad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELITE
	):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delta
	 Squad Medic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team 
	Leader (TL TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)
	  LOCKED\n	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\
	n	\n		3x Delta Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Stri
	der (KNGT 1-1):\n\n\n\n	\n		Strider (KNGT Commander Tags\, Officer) @TheS
	alader\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Overwatch Assassin Team (PRHT):\n\n\
	n\n	\n		PRHT Spotter (PRHT Spotter Tags\, Officer) @AntiMatter\n	\n	\n		PR
	HT Sniper (PRHT Sniper Tags\, Officer) @Jacob_Waltz\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	
	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Life: Our B
	enefactors and  mods may be used within the mission.\n	\n	\n		Rifleman 
	&amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in these mi
	ssions.\n	\n	\n		Only one Molotov cocktail may be carried by individual ri
	flemen at any given time.\n	\n	\n		Riflemen may take 4x armor plates/ from
	 the Our Benefactors mod for replenishing armor during mission.\n	\n	\n		O
	TA may take 4x Combine Batteries from the Our Benefactors mod for replen
	ishing armor during mission.\n	\n	\n		CP may take 4x armor plates from t
	he Our Benefactors mod for replenishing armor during mission.\n	\n	\n		Eli
	te may take 4x Combine Batteries from the Our Benefactors mod for replen
	ishing armor during mission.\n	\n	\n		AR-2s and SMG 4.6mms are to be trea
	ted as Grenade Launchers and issued to in the same manner by SLs as in sta
	ndard FK Missions (Elite squads are Exempt from this Rule).\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee
	 system can be configured by esc &gt\; options &gt\; controls &gt\; config
	ure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attac
	hed bayonet can be used to bayonet enemies by use of the improved Melee 
	system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some 
	of the equipment and to take into account the settings tone Third Person w
	ill be allowed for use in these missions. \n	\n	\n		Those streaming or in
	clined to listen should be aware that music from the Half Life universe wi
	ll be played throughout the mission.\n	\n	\n		Keybinds for Half Life: Our
	 Benefactors and Webknight's Melee may be found under Options -&gt\; Cont
	rols -&gt\; Configure Addons -&gt\; Our Benefactors &amp\;&amp\; Webknight
	s's Melee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alph
	a squads are filled\, and there are enough players present (16+). However\
	, if the total number of players exceeds 23+\, there will be a limit on th
	e number of players assigned to Delta Squad\, and the remaining players wi
	ll be allocated to other squads.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules
	 unless otherwise specified remain in effect for this mission.\n	\n	\n		Ta
	gs after each piece of equipment indicate which class of soldier may take 
	each item. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\, 
	and Elite).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		
	\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP
	\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch U
	niform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)
	\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n			
		[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\
	n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OT
	A).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n
					Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				S
	MG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n			
		HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Com
	bine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protecti
	on Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (
	OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n	
				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ba
	llistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) 
	Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). 
	(Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elit
	e)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\,
	 CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elit
	e)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n			
		[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civ
	il Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)
	\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				B
	ag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine]
	 Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n	
			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n			
		SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n		
			Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Unifo
	rm. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n		
		\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trench 
	Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest
	 (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest
	. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helm
	et. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			
	\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\
	n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n		
		\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\
	n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(H
	L:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP M
	atch 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n
				\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Ass
	assin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n		\n\n		\n			\n			
		Please choose only one combination of uniforms\, vests\, and helmets from
	 the available options. For example\, you can select only CP\, Elite\, or
	 Assasin. This will ensure uniformity within the group while still providi
	ng you with options for sub-faction choices.\n			\n		\n\n		\n			Uniform:\n
			\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\
	n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Assasin Uniform 2.\n	
			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				(H
	L:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin parts 2.\n			\n			\n		
			Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n	
			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) Assasin Helmet 2.\n
				\n			\n				Elite Officer Mask. (CP)\n			\n			\n				Elite Officer Mask 
	(White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				(HL) Assasi
	n Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			\n				AR-1. \n			
	\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n			\n				HEAVY SM
	G. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			M
	AT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				
	None.\n			\n		\n\n		\n			Utility:\n		\n\n		\n			\n				Armour Plate. (CP)\
	n			\n			\n				Combine Battery. (OTA\, Elite)\n			\n		\n\n		\n			Melee:\n
			\n\n		\n			\n				Stun Stick. (CP\, OTA\, Elite)\n			\n		\n	\n\n\n\n	--
	EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modse
	t\n	\n\n
DTSTART:20230624T180000Z
DTEND:20230624T203000Z
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Starting From Scratch (ION PMC) #1 [1st Main]
DTSTAMP:20230601T220459Z
SEQUENCE:0
UID:1646-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	ION 
	Inc. faced a huge bankruptcy after last years \"disaster\". \n\n\n\n	The 
	previous CEO left his position but our operators still have families at ho
	mes and mouths to feed.\n\n\n\n	We are here to pick up the pieces and rebu
	ild ION Services back to the great PMC group it once was.\n\n\n\n	Building
	 up from here won't be easy and we are very limited in resources.\n\n\n\n	
	 \n\n\n\n	For our first mission we will be providing a military presence 
	and protection for a landowner that holds the land to all the oil producti
	on in the Zargabad area.\n\n\n\n	The locals here are not very happy about 
	a foreign company taking their natural resources so we expect some local m
	ilitas to show resistance.\n\n\n\n	Civilians are expected to be in the are
	a and possibly protesting. We are not here to take sides\, only to do our 
	jobs\, get paid and all go home.\n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED
	- -\n\n\n\n	MISSION SUMMARY: The mission will be making use of our standa
	rd ArmA 3 modset which will be posted as well at the bottom of this event
	 page.  Weaponry will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader
	 (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			
	\n				Medic (MEDIC Tags):  @Peterowsky\n			\n			\n				Autorifleman (Reg+
	): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\
	n	\n		Bravo\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Te
	am Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n	
			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (
	Reg+): On the day\n			\n		\n	\n	\n		Charlie\n		\n			\n				Squad Leader (S
	L Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n	
				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the
	 day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Prop
	het\n		\n			\n				Sniper (Sniper Tags) : @Zenthar\n			\n			\n				Spotter 
	(Spotter tags) : @cineafx\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No
	 Night vision devices\n			\n			\n				scopes only permitted for DMR (4x) or
	 Prophet (12x)\n			\n			\n				No suppressors\n			\n			\n				No explosives\
	, this includes hand-grenades\, launchers\, demo charges\, grenade launche
	r ect. (Smokes/Chemlights/Flares are allowed)\n			\n			\n				Looting of en
	emies is not allowed\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES+
	+\n\n\n\n	\n		This campaign will be using a progession system where you ge
	t points for completed missions/objectives\, these points can be used to 
	unlock certain euipment. This can be anything but not excluded to better a
	rmour for infantry\, more modern weapons/equipment\, vehicular assets\, fi
	re support.\n	\n	\n		There will be a poll after main missions where peopl
	e get to vote what equipment should be unlocked. \n	\n	\n		If something o
	n the tech tree has 2 or more arrows connecting to it then it requires all
	 of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tree\
	n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Wea
	ponry and equipment rules unless otherwise specified remain in effect for 
	this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards 
	[ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		\n\n		\n
				Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AKM (All Var
	iants)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FAL/C1A1 (A
	ll Variants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n				M14 (Woo
	d stock variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n			\n				M
	76 (DMR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1
	911\n			\n			\n				Glock 17\n			\n		\n	\n\n\n\n	General Equipment (Rifleme
	n\, Medic\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				Worn Jeans and T-Shirt [ION] (Any colour)\n			\n			\n				Worn
	 Clothes (Any Colour/Variant)\n			\n			\n				Sport clothes (Any colour)\n	
			\n			\n				Summer clothes (Any colour\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION]
	 (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AKM (All Variants
	)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FAL/C1A1 (All Va
	riants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n				M14 (Wood sto
	ck variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n			\n				M76 (D
	MR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1911\n
				\n			\n				Glock 17\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Worn Jeans and T-Shirt [ION]
	 (Any colour)\n			\n			\n				Worn Clothes (Any Colour/Variant)\n			\n			\n
					Sport clothes (Any colour)\n			\n			\n				Summer clothes (Any colour\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colou
	r)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n
				\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (
	Any colour)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Back
	packs\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				RPK (Old version)\n	
			\n			\n				M16A1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M84\n			\n		
		\n				MG42\n			\n			\n				M60\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n			
		Glock 17\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				Worn Jeans and T-Shirt [ION] (Any colour)\n			
	\n			\n				Worn Clothes (Any Colour/Variant)\n			\n			\n				Sport clothes 
	(Any colour)\n			\n			\n				Summer clothes (Any colour\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
			\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n
			\n			Sniper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n
					Lee-Einfield (Any variant)\n			\n			\n				M1903A1 (Any Variant)\n			\n
				\n				M14 (Wood variants)\n			\n			\n				M24 (Any variant)\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AK
	M (All Variants)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FA
	L/C1A1 (All Variants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n		
			M14 (Wood stock variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n
				\n				M76 (DMR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n	
			\n				M1911\n			\n			\n				Glock 17\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	S
	erver Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Passw
	ord : On request\n\n\n\n	Mission File: [FK]_Blufor_Zargabad\n\n\n\n	Modset
	:FK Standard May 2023 V4\n\n
DTSTART:20230616T180000Z
DTEND:20230616T201500Z
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	:forum@fkgaming.eu
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #3 [1st Main]
DTSTAMP:20230608T093326Z
SEQUENCE:0
UID:1647-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"I ask you\, what greater endeavor exists than that of collabo
	ration?\"\n\n\n\n	—Dr. Wallace Breen - Interim Administrator of Earth - 
	Unknown Date.\n\n\n\n	\n\n\n\n	Overwatch has ordered a sector sweep of thi
	s area with the intention of locating and eliminating rebel cells that are
	 interfering with operations around site 12-A AirWatch in the Southeast. T
	he objective is to identify and eliminate threats in the assigned location
	s and investigate for signs of insurgent activity and bases. If insurgent 
	personnel are found\, avoid aggression if possible. Instead\, observe and 
	record their movement with the intent to locate their camps and bases in t
	he area. Once the locations are determined\, all insurgent forces are to b
	e eliminated. Probe. Expunge.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Half Life Game Series The mission will be making use of th
	e Arma 3 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improve
	d Melee System and others which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Half Life based weaponry as well as some supplementary optio
	ns and will be restricted per your chosen role. Tags for applicable role
	s are being enforced and will not be different from standard slotting. Sq
	uad Structure and PTLN structure have been changed to accommodate the them
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	
	CoZeus: @TheSalader\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) OPEN\n	
	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQU
	AD (Civil Protection):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) O
	PEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		A
	lpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF (Squa
	d Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad Config
	 #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch):\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, N
	CO) @AntiMatter [Reg+]\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on 
	the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)
	\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD (Civil Protection):\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallH
	ammer (Squad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Riflema
	n: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELIT
	E):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delt
	a Squad Medic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team
	 Leader (TL TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)
	  LOCKED\n	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\
	n	\n		3x Delta Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Stri
	der (KNGT 1-1):\n\n\n\n	\n		Strider (KNGT Commander Tags\, Officer) @colt
	92\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP)\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: E
	OTRC\, Half Life: Our Benefactors and  mods may be used within the mis
	sion.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds 
	per magazine in these missions.\n	\n	\n		Only one Molotov cocktail may be 
	carried by individual riflemen at any given time.\n	\n	\n		Riflemen may ta
	ke 4x armor plates/ from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		OTA may take 4x Combine Batteries from the Our Be
	nefactors mod for replenishing armor during mission.\n	\n	\n		CP may take
	 4x armor plates from the Our Benefactors mod for replenishing armor duri
	ng mission.\n	\n	\n		Elite may take 4x Combine Batteries from the Our Be
	nefactors mod for replenishing armor during mission.\n	\n	\n		AR-2s and S
	MG 4.6mms are to be treated as Grenade Launchers and issued to in the same
	 manner by SLs as in standard FK Missions (Elite squads are Exempt from t
	his Rule).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\
	n	\n		The improved Melee system can be configured by esc &gt\; options &gt
	\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Prima
	ry Weapons with an attached bayonet can be used to bayonet enemies by use
	 of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	
	\n		To assist with some of the equipment and to take into account the sett
	ings tone Third Person will be allowed for use in these missions. \n	\n	\
	n		Those streaming or inclined to listen should be aware that music from t
	he Half Life universe will be played throughout the mission.\n	\n	\n		Keyb
	inds for Half Life: Our Benefactors and Webknight's Melee may be found u
	nder Options -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Benefactor
	s &amp\;&amp\; Webknights's Melee.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission.\n	\n	\n		
	Tags after each piece of equipment indicate which class of soldier may tak
	e each item. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\
	, and Elite).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n
	\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n
			\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (
	CP\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch
	 Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (C
	P)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n	
				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n		
		\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (C
	P)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (
	OTA).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			
	\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n			
		SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n	
				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[C
	ombine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protec
	tion Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (
	CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest.
	 (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\
	n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy 
	Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A
	) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite)
	. (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, El
	ite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite
	\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, El
	ite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n	
			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n	
				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic C
	ivil Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OT
	A)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n			
		Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combin
	e] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\
	n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n	
				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n
					Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uni
	form. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n
				\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trenc
	h Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Ve
	st (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Ves
	t. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Hel
	met. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n		
		\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			
	\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n	
			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	
	\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(
	HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP 
	Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\
	n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Ge
	neral Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n		
			None.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n
				HAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Utility:\n		\n\n		\n	
			\n				Armour Plate. (CP)\n			\n			\n				Combine Battery. (OTA\, Elite)
	\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick. (CP\, OTA\, E
	lite)\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIRE
	MENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission S
	erver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwor
	d: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230611T180000Z
DTEND:20230611T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Doctor's Last Patient (SOG DLC) #5 [1st Main]
DTSTAMP:20230601T182544Z
SEQUENCE:0
UID:1645-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Last mission\, 
	we successfully shut down the production facility and were able to account
	 for all the Nova 6 containers.\n\n\n\n	Kravchenko was found and neutralis
	ed\, his and Dragovich's downfall was an important step on safeguarding th
	e West during these cold times.\n\n\n\n	 \n\n\n\n	Dr. Steiner is still on
	 the run\, but intel has told us he is hiding out in a civilian village in
	 a cavern on the northern parts of Cam Lao Nam.\n\n\n\n	It is crucial we s
	top him before he makes any more chemical weapons.\n\n\n\n	Dr. Steiner mus
	t be captured ALIVE\n\n\n\n	HVT Information\n\n\n\n	\n\n	Recent picture of
	 Dr. Steiner\n\n\n\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SU
	MMARY: This will be a heavily themed mission with elements taken from the
	 Vietnam War\, with some artistic liberties taken. The mission will be mak
	ing use of the Arma 3 Prairie Fire DLC and a custom Modset which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Vietnam/Faction based weapo
	nry and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE 
	WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n
	\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MED
	IC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tag
	s)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Me
	dic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\
	n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		
	\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL T
	ags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Au
	torifleman (Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the 
	day\n			\n		\n	\n	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN
	\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC
	 Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\
	n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n			
		Squad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  O
	PEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman
	 (Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n
			\n	\n	\n		Echo\n		\n			\n				Squad Leader (SL Tags)  On the day\n			\n
				\n				Team Leader (TL Tags):  On the day\n			\n			\n				Medic (MEDIC 
	Tags):  On the day\n			\n			\n				Autorifleman (Reg+): On the day\n			\
	n			\n				3x Rifleman (Reg+): On the day \n			\n		\n	\n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disable
	d.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No N
	ight vision devices\n			\n			\n				scopes only permitted for DMR or Prophe
	t\n			\n		\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Rifl
	emen are restricted to ONE Molotov\n	\n	\n		One Rifleman is allowed to u
	se a flamethrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++
	NOTES++\n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		
	Those streaming or inclined to listen should be aware that music from the 
	SOG DLC and Vietnam era will be played throughout the mission.\n	\n	\n		It
	 is STRONGLY recommended to bring gas masks in your backpack if any chem
	ical leaks happen.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	No
	te: FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n\n\n\n	\n		Any weapon and equipment may be take
	n applicable to your role\n	\n	\n		Weapon and equipment chosen must be per
	iod specific to Vietnam War era\n	\n	\n		Weapon and equipment MUST be fr
	om SOG DLC\, UNSUNG\, Webknight's melee or Burn em mod\n	\n	\n		Melee wea
	pons are allowed but adheres to the other equipment rules\n	\n	\n		Side re
	strictions for weapons is NOT in effect\n	\n	\n		Uniform will be chosen 
	by Platoon lead (Preferably C.I.A. themed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Serve
	r Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n
	\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_
	Cam_Lao_Nam \n\n\n\n	Modset: FK SOG Nova v7\n\n
DTSTART:20230609T180000Z
DTEND:20230609T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Wargames (S.O.G Prairie Fire) #1 [1st Main]
DTSTAMP:20230530T043401Z
SEQUENCE:0
UID:1643-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	“
	It remains a stubborn fact that the percentage of the countryside which is
	 dominated or threatened by the Viet Cong continues to grow.”\n\n	McGeor
	ge Bundy\, White House security advisor\, 1965\n\n\n\n	 \n\n\n\n	\n\n\n\n
		In response to NVA attempts to cut the vital supply line along the River 
	between Nong Khiaw and Yen Tinh\, command has approved a large-scale opera
	tion to secure the river delta and the immediate area upstream. Large numb
	ers of NVA units\, seeing our military buildup\, have intensified attacks 
	in the area and have been visibly fortifying the zones of control they hol
	d at the river crossings. Your objective is to secure the three primary ri
	ver crossings intact or otherwise\, to secure our line of supply to the no
	rth and eliminate NVA activities in the area. Multiple fixed-wing and rota
	ry elements have been allocated for this operation\, and ground troops and
	 armor will provide the muscle we need to hold the ground taken.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	Objective #1: Che River Base.\n\n\n\n	NVA Marines a
	nd regular army units occupy Che River Base with its fortifications at the
	 water line blocking any attempt to move supplies North along the river an
	d its Troops able to interfere in any movement on Attapeu to its North. An
	ti Air batteries have been reported within the base and entrenchments have
	 been seen to the west of the base blocking the approaches and providing a
	 ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Composition:\n\n\
	n\n	Strength: Estimated Company Strength ( 180 - 200 Soldiers).\n\n\n\n	Ar
	mor: Up to BTR-40. \n\n\n\n	AA: ZU Emplacements. 1x SAM Launcher Confirme
	d.\n\n\n\n	ARTILLERY: Light Mortar Emplacements\, Anti Tank Guns Guarding 
	the Shoreline.\n\n\n\n	 \n\n\n\n	Objective #2: Attapeu/Bridge.\n\n\n\n	N
	VA Marines and regular army units occupy Che River Base with its fortifica
	tions at the water line blocking any attempt to move supplies North along 
	the river and its Troops able to interfere in any movement on Attapeu to i
	ts North. Anti Air batteries have been reported within the base and entren
	chments have been seen to the west of the base blocking the approaches and
	 providing a ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Compo
	sition:\n\n\n\n	Strength: Estimated Platoon Strength ( 40 - 60 Soldiers).\
	n\n\n\n	Armor: Up to PT-76A One Seen in Attapeu more probable. \n\n\n\n	A
	A: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River 
	Base).\n\n\n\n	ARTILLERY: Light Mortar Emplacements (Che River Base)\, Ant
	i Tank Guns Seen at the Eastern Bridge crossing.\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	Objective #3: Nong Khiaw/Bridge.\n\n\n\n	NVA Army Troops and Armor occ
	upy the town and its bridge preventing movement in the area and providing 
	an backup blocking force to Che down river. NVA Armor appears to be occupy
	ing fortified positions North of the river and are preparing to engage any
	 approaching units from the south. Additionally there appears to be activi
	ty in Dao Trai however we have not been able to identify what units may be
	 present there. \n\n\n\n	Enemy Composition:\n\n\n\n	Strength: Estimated C
	ompany Strength ( 180 - 200 Soldiers).\n\n\n\n	Armor: Up to T-55. \n\n\n\
	n	AA: Unknown.\n\n\n\n	ARTILLERY: None.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Noted 
	Areas: MSS Leghorn\, Area Surrounding Gjua Ho.\n\n\n\n	MSS Leghorn is our
	 primary outpost in the Area of operations and it currently may be used to
	 forward deploy Troops and Armor if you so choose. At this time however pa
	trols in the area have indicated increased NVA activity in the Jungle east
	 of the outpost and appear to be increasing in number. Recommend reconnais
	sance of the area to determine Enemy Troop strength and to prevent interfe
	rence with the planed operation. Further action may be necessary.\n\n\n\n	
	Strength US: Company Strength (40 Soldiers).\n\n\n\n	Strength NVA: Estimat
	ed Strength (Unknown).\n\n\n\n	Armor: Unknown. \n\n\n\n	AA: Unknown.\n\n\
	n\n	ARTILLERY: None.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMA
	RY: \n\n\n\n	This will be a heavily themed mission with elements taken fr
	om the Vietnam War The mission will be making use of the Arma 3 mods UNSU
	NG REDUX\, S.O.G. Prairie Fire\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to weaponry from the 
	era and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me and Game Mode.\n\n\n\n	 \n\n\n\n	WARGAMES:\n\n\n\n	Defined as a milita
	ry exercise to test or improve expertise\, wargames are\, in this scenario
	\, designed to give FK practice in combined armed operations and more expe
	rience in larger-scale operations and conflicts\, with command elements be
	ing able to experience and manage a conflict on a scale not typically seen
	 in standard FK operations. To facilitate this form of scenarion players i
	n this game mode will be focused on particular elements of the combat envi
	ronment or its support. in this case into Logistics\, Command\, and Assets
	 with an allowance for standard infantry only if there is a surplus of pla
	yers past the standard mission slots needed.\n\n\n\n	++SLOTTING++\n\n\n\n	
	(REGS PRIORITIZED)\n\n\n\n	(TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON
	 LEADERSHIP ROLES)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	COMMAND ELEMENTS:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			\n		\n\n		\n			CPNY Captain (PLTN TAGS ON
	LY\, Officer) OPEN\n		\n\n		\n			Role Description: Commanding the combine
	d arms forces in mission similar to our standard PLTNHQ in regular mission
	s CPNY Captains have the additional responsibility of a much larger area o
	f operations and a greater number of armored and airborne assets as well a
	s keeping track of logistical requirements and liaising with base for in f
	ield deliveries and repairs.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n			
		Company Captain whilst in overall command of field operations may not ove
	rride the Base commander in matters of logistics or asset preparation on b
	ase.\n			\n		\n\n		\n			 \n		\n\n		\n			CPNY 2ic/RTO (PLTN 2ic/RTO TAGS\
	, Officer) OPEN\n		\n\n		\n			Role Description: Same as standard PLTN 2i
	c and RTO. \n		\n\n		\n			 \n		\n\n		\n			CPNY FAC (PLTN 2ic/FAC TAGS\, 
	Officer) @cineafx [Reg+]\n		\n\n		\n			Role Description: Same as standar
	d PLTN FAC. \n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			PLTN ACOM (PLT
	N 2ic TAGS\, Officer) @TheSalader [Reg+]\n		\n\n		\n			Role Description:
	 Commanding AI units in mission via the RTS Mod ACOM allows player elemen
	ts to focus on Vehicle Assets for WARGAME Sessions allowing for a greater 
	scale of combat with the addition of a tactical wargame experience which 
	for those in FK who enjoy RTS experiences will enjoy thoroughly.\n		\n\n		
	\n			Role Rules:\n		\n\n		\n			\n				ACOM May have no more than 46 AI spaw
	ned at any given time.\n			\n			\n				ACOM May not spawn AI at the frontli
	ne without the consent of the Active session Zeus and PLTNHQ.\n			\n			\n	
				ACOM May not control or Spawn AI Vehicles without the consent of the Ac
	tive session Zeus and PLTNHQ.\n			\n			\n				ACOM Must be within 5 kilomet
	ers of the active frontline and may not remain at base.\n			\n		\n\n		\n		
		Role Notes:\n		\n\n		\n			\n				In order to access the RTS UI and Menu Pl
	ayers in this role must change their CBA Settings under the Zeus Wargame M
	od to enable mod HUD and disable enemy group Icons.\n			\n			\n				In Term
	s of PLTN Command Structure ACOM operates below PLTN 2ic and functions in
	 the same regard as FAC or RTO with the primary difference being direct co
	ntrol over their units via a modified Zeus interface.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	ARMOR ELEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		
	\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-1):\n		\n\n		\n			\n				KNGT Com
	mander (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (
	KNGT Gunner Tags\, Specialist) OPEN\n			\n			\n				KNGT Driver (KNGT 
	Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-
	2):\n		\n\n		\n			\n				KNGT Commander (KNGT Commander Tags\, Officer) @m
	agnusnielsen [Reg+]\n			\n			\n				KNGT Gunner (KNGT Gunner Tags\, Spe
	cialist) OPEN\n			\n			\n				KNGT Driver (KNGT Driver Tags\, Speciali
	st) OPEN\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-3):\n		\n\n		\n			\n			
		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT
	 Gunner (KNGT Gunner Tags\, Specialist) OPEN\n			\n			\n				KNGT Dri
	ver (KNGT Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			 \n		\n\n	
		\n			\n		\n\n		\n			M-551 Sheridan (KNGT 2-1):\n		\n\n		\n			\n				KNGT C
	ommander (KNGT Commander Tags\, Officer) @Monocled Badger [Reg+]\n			\n	
			\n				KNGT Gunner (KNGT Gunner Tags\, Specialist) @SGz_Eliminated \
	n			\n			\n				KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n			\n
			\n\n		\n			M-551 Sheridan (KNGT 2-2):\n		\n\n		\n			\n				KNGT Commander
	 (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT G
	unner Tags\, Specialist) OPEN\n			\n			\n				KNGT Driver (KNGT Drive
	r Tags\, Specialist) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	AIR ELEMENTS:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			F-4C Phan
	tom II (RPTR 1-1):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot T
	ags) @Melo \n			\n			\n				KNGT WSO (WSO Tags) @BonSie\n			\n		\n\n		
	\n			F-4C Phantom II (RPTR 1-2):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixe
	d Wing Pilot Tags) @Prometheus13 \n			\n			\n				KNGT WSO (WSO Tags) 
	OPEN\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-3):\n		\n\n		\n			\n				KN
	GT Pilot/Lead (Fixed Wing Pilot Tags) @Bashfulvideos [Reg+]\n			\n			\n	
				KNGT WSO (WSO Tags) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	LOGISTICAL E
	LEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n		
		Base Commander BASECOM (PLTN TAGS\, Officer) OPEN\n		\n\n		\n			Role Des
	cription: Responsible for the organization of logistical elements on base
	 BASECOM sends resupply missions into the Area of Operations to keep Asset
	s in the field supplied and to repair and rearm Assets which return to bas
	e.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n				May assign flight roles t
	o base technicians to perform flight missions into the AO with the intenti
	on of delivering supplies\, troops or assets.\n			\n			\n				Logistical el
	ements sent into the field must abide by the orders of the Company Command
	er if safe transit is a concern.\n			\n		\n\n		\n			ATC (PLTN TAGS\, Offic
	er) OPEN\n		\n\n		\n			Role Description: Responsible for the organizatio
	n inbound and outbound air traffic on base.\n		\n\n		\n			Role Rules:\n		\
	n\n		\n			\n				All Air traffic leaving or entering the airspace around th
	e base must be cleared by ATC.\n			\n		\n\n		\n			Base Staff:\n		\n\n		\n	
			Base Technician (Reg+) @Zenthar\n		\n\n		\n			Base Technician (Reg+)OP
	EN\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n			Base Technici
	an (Reg+) OPEN\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n		
		Base Technician (Reg+) OPEN\n		\n\n		\n			 \n		\n\n		\n			Available Lo
	gistics Aircraft:\n		\n\n		\n			- CH-47.\n		\n\n		\n			- HH-53B.\n		\n\n		
	\n			- UH-1D.\n		\n	\n\n\n\n	 \n\n\n\n	INFANTRY ELEMENTS: Only for use if
	 all Asset and command slots are filled.\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		ALPHA SQUAD:\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OP
	EN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\
	n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alph
	a Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Squad Riflema
	n: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OP
	EN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				
	2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used wit
	hin the mission.\n	\n	\n		Only one Molotov cocktail may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Logistics crews may man
	 the artillery battery at base if they have the available manpower.\n	\n	\
	n		Logistics Crews may use whatever APCs or Trucks necessary to fulfill lo
	gistics requests.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++
	\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; opti
	ons &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n
			Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability
	.\n	\n	\n		To assist with some of the equipment and to take into account t
	he settings tone Third Person will be allowed for use in these missions. 
	\n	\n	\n		Those streaming or inclined to listen should be aware that music
	 from the Vietnam Era will be played throughout the mission.\n	\n\n\n\n	--
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n\n\n\n	 \n\n\n\n	CPNY Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Oliv
	e/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grena
	dier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (R
	ifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n
				\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automati
	c.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ 
	field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenadie
	r).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Rifl
	eman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			
	\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\
	n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 
	(Olive/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (
	Grenadier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Ar
	my (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n
				\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Aut
	omatic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ 
	field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Medic).\
	n			\n			\n				Vest - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifl
	eman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.
	\n			\n			\n				M1897.\n			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			
	\n			\n				XM177E2.\n			\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\
	n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Rifleman 01).\n			\n			\
	n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Helmet M1 (Any).\n			\n			\n				Bandana (Any).\n			\n		\n\n		\n			DM
	R:\n		\n\n		\n			\n				M14.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\n				XM16E1.\
	n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n			
		MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (MG).\n			\n			\n				Vest
	 - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				M60.\n			\n			\n				M63A Commando.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic
	.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ fie
	ld).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Crewman M19
	52A holster).\n			\n			\n				Vest - Army (Crewman M1952A).\n			\n			\n				
	Vest - Army (Crewman M69 holster).\n			\n			\n				Vest - Army (Crewman M69
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet T56.\n			\n			\n	
				Helmet T56 1.\n			\n			\n				Helmet T56 2.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare 
	Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				K2B USAF J
	et Crew.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - USAF (Pilot).
	\n			\n			\n				Vest - USAF (Pilot/ holster).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Helmet APH6.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\
	n			\n				HP Automatic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Mo
	del 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M72 LAW.\n			\n		\n\n		\n			M
	AT:\n		\n\n		\n			\n				M20 90mm Super Bazooka.\n			\n		\n\n		\n			Melee:\
	n		\n\n		\n			\n				M51 E-Tool.\n			\n			\n				Machete (Cover).\n			\n			\
	n				Bayonet M1.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 Custo
	m Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	
	\n		Password: On Request\n	\n	\n		Modset \n	\n\n
DTSTART:20230602T180000Z
DTEND:20230602T203000Z
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vltava [FK-BSG Event] (USAF) [1st Main]
DTSTAMP:20230518T055138Z
SEQUENCE:0
UID:1642-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Mission
	 Summary:\n\n\n\n	Side: BLUFOR.\n\n	Faction: US Armed Forces.\n\n	Enemy Fa
	ction: Ultranationalist Militia (Gearscript).\n\n	Armor:\n\n\n\n	\n		MRAPs
	\, IFVs: BRDM-BTR80\, BMP1 – BMP2\,\n	\n	\n		MBTs: T-72.\n	\n\n\n\n	AA:
	 None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light Mortar
	 Emplacements.\n\n	BRIEF: Ultranationalist forces\, supported by the East
	ern Bloc\, have launched an insurrection against the Czech government in t
	he western part of Czechoslovakia\, securing a large portion of territory 
	in this district of the country. NATO elements in Europe have been request
	ed to provide aid to contain the threat while mobilization occurs. US Expe
	ditionary Forces have responded and are currently engaging in a delaying a
	ction in the area to deny or slow the Ultranationalist forces from gaining
	 control of the region's infrastructure. Defence is being conducted across
	 four key areas\, which have been designated Objectives 1-4\, each with re
	spective areas of fortifications prefixed with 'OP' denoting defensive wor
	ks.\n\n\n\n	\n\n\n\n	Objective #1: Defense Line #1 (Southeast of Padhors
	ká Kvilda).\n\n\n\n	Defence line #1 has been established closest to the 
	current line of contact with Ultranationalist forces and is composed of OP
	s 1 through 3 in that area. Expected Contact is to come from the direct Ea
	st along the primary MSR and through the woods towards the South East.\n\n
	\n\n	Notes: \n\n\n\n	\n		Enemy Force will be attacking downhill into fort
	ified positions. \n	\n	\n		Visibility from OPs 1\,2 Are good. \n	\n	\n		
	RTO should make use of OP-2 or OP-1 for artillery calls due to excellent v
	isibility.\n	\n	\n		Visibility from OP-3 is poor past 75 meters and are re
	commended to be reinforced with mines and other delaying countermeasures.
	 \n	\n	\n		Armor and Mechanized are expected to advance only from the eas
	t as the woods towards the southeast restrict movement.\n	\n	\n		MRTR-1 a 
	pre prepared fortification for MRTR will be available to the northwest.\n	
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #2: Defense Line #2 (Outskirts of
	 Žichovice).\n\n\n\n	Defence line #2 has been established on the outskir
	ts of Žichovice to provide a fallback position to Defense Line #1 and as 
	a second line of defence if enemy forces penetrate the first line. Is comp
	osed of OPs 2-1 through 2-4 in that area. Expected Contact is to come from
	 the direct East along the primary MSR and through the woods towards the S
	outh East.\n\n\n\n	Notes: \n\n\n\n	\n		Enemy Force will be attacking down
	hill into fortified positions. \n	\n	\n		Visibility from OPs 1\,2 and thr
	ee Are good. \n	\n	\n		RTO should make use of OP-2-1 for artillery calls
	 due to excellent visibility.\n	\n	\n		Falling back to OP-2-4 should be ta
	ken during a withdrawal to Objective #3 and a splitting of friendly forces
	. \n	\n	\n		Armor and Mechanized are expected to advance only from the ea
	st and south east axis's of attack.\n	\n	\n		If OP-2-3 is lost expect ene
	my unity to cross the river west and engage from southwest.\n	\n	\n		Resup
	ply will be available from Supply Point-1.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Objective #3: Defense Line #3 (Čepice).\n\n\n\n	Defence line #3 has bee
	n established at the town of Čepice to provide a fallback position to De
	fense Line #2 and as the third line of defence if enemy forces penetrate t
	he first and second lines. Is composed of OPs 3-1 through 3-2 in that area
	. Expected Contact is to come from the direct East along the primary MSR a
	nd through the woods.\n\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attac
	king through forest into fortified positions. \n\n\n\n	- Visibility from 
	OP-3-1 is poor mines should be used to offset enemy movement. \n\n\n\n	- 
	Falling back to OP-3-2 should constitute falling back over the river compl
	etely. \n\n\n\n	- Armor and Mechanized are expected to advance only from 
	the east.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #4: Defense Line #4 (Outs
	kirts of Rabí).\n\n\n\n	Defence line #4 has been established on the outs
	kirts of Rabí to provide a fallback position to Defense Line #2 and to a 
	more indirect degree Defense Line #3 and as a final line of defence if ene
	my forces penetrate the first line and Second Lines. Is composed of OPs 4-
	1 through 4-4 in that area. Expected Contact is to come from the direct So
	uth and if Defence Line #3 is breaches to the Southwest. Final Defence if 
	All OPs are lost is to be conducted from the Castle and Supply Point-2\n\n
	\n\n	Notes: \n\n\n\n	- Enemy Force will be attacking across fields into f
	ortified positions. \n\n\n\n	- Visibility from OPs 1\,2 and three Are goo
	d. \n\n\n\n	- Falling back to OP-4-3 should be taken during a fighting wi
	thdrawal through the town. \n\n\n\n	- Armor is expected to advance only f
	rom the South Bridge Crossing.\n\n\n\n	- Resupply will be available from S
	upply Point-2.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This is an event organized between FK Gaming and BSG. Thi
	s will be a heavily themed mission with a focus on defensive gameplay and 
	maneuver The mission will be making use of the Arma 3 FK Standard Modset 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to role specific 
	weaponry and will be limited to a select number of options to reduce prep 
	time. Tags for applicable roles are not being enforced as this is a coope
	rative event and will be different from standard slotting. Squad Structur
	e has been reduced to the 7x man template and PTLN structure has not been 
	changed and will remain the same as in standard Main missions. Standard FK
	 Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTING++
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\, Reserved Person.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @TheSalader\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPEN\n	\
	n	\n		PLTN 2ic: @KingShibe\n	\n	\n		PLTN RTO: @Legendo\n	\n	\n		PLTN Medic
	: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead: OPEN\n	\n	\n		Alpha Squad Medic: @SGz_Eliminated\n	\n	\n		Alpha
	 Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: @Misfit\n	\n	\
	n		3x Alpha Squad Rifleman: @Yung_Cider @TrainDoctor\n	\n\n\n\n	 \n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Bravo Squad M
	edic: OPEN\n	\n	\n		Bravo Squad Team Leader: Howe (BSG)\n	\n	\n		Bravo Squ
	ad Autorifleman : Commando3718 (BSG)\n	\n	\n		3x Bravo Squad Rifleman: Sco
	ttishwill (BSG)  @GingerRocker\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\
	n\n	\n		Charlie Squad Lead: OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\
	n	\n		Charlie Squad Team Leader: OPEN\n	\n	\n		Charlie Squad Autorifleman
	 : (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		D
	elta Squad Medic: OPEN\n	\n	\n		Delta Squad Team Leader: OPEN\n	\n	\n		De
	lta Squad Autorifleman : (on the day)\n	\n	\n		3x Delta Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Anti Armor Team (1-1):\n\n\n\
	n	\n		KNGT Assistant/Lead: @magnusnielsen\n	\n	\n		KNGT Gunner: @Bashful
	videos\n	\n\n\n\n	Anti Armor Team  (1-2):\n\n\n\n	\n		KNGT Assistant/Le
	ad: @Cyico\n	\n	\n		KNGT Gunner: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	M2 Mortar (2-1):\n\n\n\n	\n		MRTR Assistant/Lead (MRTR Tags): @Jaco
	b_Waltz\n	\n	\n		MRTR Gunner (MRTR Tags): @colt92\n	\n\n\n\n	M2 Mortar (
	2-2):\n\n\n\n	\n		MRTR Assistant (MRTR Tags): @Servok\n	\n	\n		MRTR Gun
	ner (MRTR Tags): Jamie (BSG)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	SLOTTING REQ
	UEST FORM\n\n\n\n	SLOTTING SHEET\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only
	 Weapons and equipment from the provided equipment list may be used withi
	n the mission.\n	\n	\n		Squads are restricted to the use of LAT for this o
	peration.\n	\n	\n		Only Anti Armor Teams are permitted to bring HAT for th
	is operation.\n	\n	\n		Ammunition carried per individual is limited to 6+1
	 for Riflemen and 1400 Rounds of ammunition per AutoRifleman.\n	\n	\n		4 G
	renades of types (Smoke\, Fragmentation) may be carried by standard Riflem
	en\, Medics\, and AutoRiflemen. Squad Leads\, PLTHQ and Team Leads may car
	ry 6.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n	
		Though you have been provided a equipment list at the bottom of this docu
	ment you will notice that there are options regarding each type of equipme
	nt which may be taken. This list has been selected to provide a common amm
	unition type for primary weaponry and to allow sharing during mission as w
	ell as reduce prep time.\n	\n	\n		Cosmetics may be taken for fields not co
	vered by the equipment list as long as they remain in the style of force y
	ou are playing as and match with the camouflage which the PLTN is wearing.
	\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK
	 Weaponry and equipment rules unless otherwise specified remain in effect 
	for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM]
	 OCP LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\
	n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n
				\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n
					[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n		
		\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\
	n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n		
		\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (An
	y).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Parac
	lete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OE
	F-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP
	).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (O
	CP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n
				\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team
	 Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VS
	M] Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\
	n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(
	Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n
				\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			
	\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				
	M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			
	\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n	
			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform 
	(OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\
	n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT60
	94 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV
	(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 
	2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 
	2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\
	n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A
	1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n	
			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n		
		\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OC
	P LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n		
			[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			
	\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VS
	M] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n			
		[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		
	\n			DMR:\n		\n\n		\n			\n				M14 rifle.\n			\n			\n				M24 SWS.\n			\n			
	\n				SCAR-H.\n			\n			\n				Mk 11.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n		
			M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n	
			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\
	n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Massif Combat 
	Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC
	 (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n			\n				[VSM] O
	CP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n
					IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MI
	CH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n			\n				[VSM] 
	Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M240 mach
	ine gun.\n			\n			\n				M249 light machine gun.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			
	\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n	
				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM]
	 Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n	
			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(An
	y).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n		
		\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n
				\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M1
	6A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n
				\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			
	\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				M136.\n			\n		\n\n		\n	
			HAT:\n		\n\n		\n			\n				FGM-148 Javelin (BAF Version).\n			\n		\n	\n\n\
	n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Name: FK #1\n	\n	\n		IP: arma1.fkservers.eu\n	\n	\n
			Port: 2102\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230527T180000Z
DTEND:20230527T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Lap Dog (SOG DLC) #4 [1st Main]
DTSTAMP:20230513T124056Z
SEQUENCE:0
UID:1641-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n\n			\n\n			  ++MISSION BRIEFING++\n		\n\n		\
	n			We stopped the distribution facility and found Dragovich\, he was unfo
	rtanely killed during the assault but his demise was a crucial step toward
	s stopping the Nova 6 gas.\n		\n\n		\n			Dragovich had important intel on 
	him telling us where the production facility is based at.\n		\n\n		\n			 
	\n		\n\n		\n			With Dragovich out of the picture his lap dog Kravchenko is
	 mobilising to get out of the country and use the Nova 6 chemicals against
	 The West\n		\n\n		\n			It is crucial we get to the production facility be
	fore he escapes with the chemicals.\n		\n\n		\n			A seperate SOG team will
	 be attacking the Gia Lam Airbase and a blockade has been setup in the Ha 
	Long Bay to stop any ships from leaving.\n		\n\n		\n			 \n		\n\n		\n			We
	 will be attacking the production facility by Hanoi and Hai Phong\n		\n\n	
		\n			We will be aided by assets from the army\n		\n\n		\n			 \n		\n\n		\
	n			HVT Information\n		\n\n		\n			\n		\n\n		\n			Recent picture of Kravche
	nko\n		\n\n		\n			 \n		\n\n		\n			- -BRIEFING COMPLETED- -\n		\n\n		\n		
		MISSION SUMMARY: This will be a heavily themed mission with elements tak
	en from the Vietnam War\, with some artistic liberties taken. The mission 
	will be making use of the Arma 3 Prairie Fire DLC and a custom Modset wh
	ich will be posted as well at the bottom of this event page in a compiled 
	list.  Weaponry within the mission will be restricted to Vietnam/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme.\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			++SLOTTING+
	+\n		\n\n		\n			(TAGS PRIORITIZED)\n		\n\n		\n			(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY IS AT EVENT HOSTS DISC
	RETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE
	 MISSION)\n		\n\n		\n			 \n		\n\n		\n			\n				Platoon HQ \n\n				\n					
	\n						Platoon Leader (PLTN Tags): OPEN\n					\n					\n						Medic (MEDI
	C Tags): OPEN\n					\n				\n			\n			\n				Alpha\n				\n					\n						Squad
	 Leader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  O
	PEN\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						
	Autorifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+):
	 On the day\n					\n				\n			\n			\n				Bravo\n				\n					\n						Squad L
	eader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPE
	N\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Au
	torifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): O
	n the day\n					\n				\n			\n			\n				Charlie\n				\n					\n						Squad Le
	ader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPEN
	\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Aut
	orifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): On
	 the day\n					\n				\n			\n			\n				Delta\n				\n					\n						Squad Leade
	r (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPEN\n	
					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Autori
	fleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): On th
	e day\n					\n				\n			\n			\n				Echo\n				\n					\n						Squad Leader (S
	L Tags)  On the day\n					\n					\n						Team Leader (TL Tags):  On th
	e day\n					\n					\n						Medic (MEDIC Tags):  On the day\n					\n					
	\n						Autorifleman (Reg+): On the day\n					\n					\n						3x Rifleman 
	(Reg+): On the day \n						\n							\n						\n					\n					\n						M41A3 
	Walker Bulldog - Bulldog 1-1\n						\n							\n								Commander (Command
	er Tags): OPEN\n							\n							\n								Gunner (Gunner Tags) @AntiMatt
	er No tags\n							\n							\n								Loader (Gunner Tags) AI Controlled
	\n							\n							\n								Driver (Driver Tags) OPEN\n							\n						\n
						\n				\n			\n		\n\n		\n			\n				\n					\n				\n			\n			\n				UH-1P Ir
	oquois Hornet - Hornet 1-1\n				\n					\n						Pilot (Rotary Tags): OPEN\
	n					\n					\n						Crew Chief (Gunner Tags) OPEN\n					\n					\n						D
	oor Gunner (Gunner Tags) On the day if numbers are applicable (If not\, o
	ption to have an AI)\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n		
	\n\n		\n			\n				OH-6A Cayuse - Birdy 1-1\n\n				\n					\n						Pilot (Rot
	ary Tags): On the day if numbers are applicable \n					\n					\n						Do
	or Gunner (Gunner Tags) On the day if numbers are applicable \n						\n	
							 \n						\n					\n				\n			\n		\n\n		\n			--SLOTTING--\n		\n\n		\n	
			 \n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n			\n				B
	FT disabled.\n			\n			\n				Equipment: \n				\n					\n						No GPS devi
	ces\n					\n					\n						No Night vision devices\n					\n					\n						scop
	es only permitted for DMR or Prophet\n					\n				\n			\n			\n				SR Radios
	 are only allowed for SL and TL\n			\n			\n				Riflemen are restricted to
	 ONE molotov\n			\n			\n				One Rifleman is allowed to use a flamethrow
	er AT SL Discretion\n			\n		\n\n		\n			--RESTRICTIONS--\n		\n\n		\n			++N
	OTES++\n		\n\n		\n			\n				Stick close to your SL or TL to not get lost\n	
			\n			\n				Those streaming or inclined to listen should be aware that mu
	sic from the SOG DLC and vietnam era will be played throughout the mission
	.\n			\n			\n				It is STRONGLY recommended to bring gas masks in your b
	ackpack if any chemical leaks happen.\n			\n		\n\n		\n			--NOTES--\n		\n\n
			\n			++EQUIPMENT++ \n		\n\n		\n			Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n		\n\n		\
	n			\n				Any weapon and equipment may be taken applicable to your role\n
				\n			\n				Weapon and equipment chosen must be period specific to Vietn
	am war era\n			\n			\n				Weapon and equipment MUST be from SOG DLC\, UN
	SUNG\, Webknight's melee or Burn em mod\n			\n			\n				Melee weapons are 
	allowed but adheres to the other equipment rules\n			\n			\n				Side restr
	ictions for weapons is NOT in affect\n			\n			\n				Uniform will be chos
	en by Platoon lead (Preferably C.I.A. themed)\n			\n		\n\n		\n			--EQUIPME
	NT-- \n		\n\n		\n			 \n		\n\n		\n			MISSION REQUIREMENTS: \n		\n\n		\n	
			SERVER INFO :\n		\n\n		\n			Server Name : FK #5 S.O.G. Prairie Fire Serv
	er\n		\n\n		\n			IP: arma5.fkservers.eu\n\n			Port: 2502\n\n			Password : 
	On request\n		\n\n		\n			Mission File: [FK]_Blufor_Cam_Lao_Nam \n		\n\n		
	\n			Modset: FK SOG Nova 6\n		\n	\n\n
DTSTART:20230526T180000Z
DTEND:20230526T201500Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Overture | US Airborne Brigade | SOG DLC
DTSTAMP:20230408T190907Z
SEQUENCE:0
UID:1630-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Good morning\, everyone. As
	 you all know\, we have a critical mission ahead of us. As of today mornin
	g\, the main US Army will attack the city of Hanoi\, and we have been task
	ed with taking over three critical PAVN and VC emplacements. The success o
	f our mission is essential for the overall success of the American effort 
	in Vietnam.\n\n\n\n	Our first objective is a radio tower located northeast
	 of Hanoi. This tower is critical to the enemy's communication network\, a
	nd destroying it will significantly benefit the main push towards Hanoi. W
	e must ensure that the tower is destroyed and cleared of any PAVN forces.\
	n\n\n\n	Our second objective is a POW camp that reportedly contains inform
	ants and POWs that need to be rescued. The camp is heavily guarded\, and w
	e expect strong resistance from the enemy. We must move quickly and effici
	ently to rescue the prisoners and neutralize any PAVN forces in the area.\
	n\n\n\n	Our last objective is located northwest of Gia Lan Airbase and is 
	a highly strategic location occupied by anti-air and mortar emplacements. 
	The more damage we do to it\, the greater our chances of pushing through t
	he west. This location is critical to the enemy's defense\, and we must en
	sure that we neutralize it before the main push towards Hanoi.\n\n\n\n	Let
	's go out there and make our country proud!\n\n\n\n	-Airborne Commander\n\
	n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will
	 be a heavily themed mission with elements taken from the Vietnam War\, wi
	th some artistic liberties taken. The mission will be making use of the Ar
	ma 3 Prairie Fire DLC and a custom Modset which will be posted as well a
	t the bottom of this event page in a compiled list.  Weaponry within the 
	mission will be restricted to Vietnam/Faction based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme and structure 
	of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN B
	Y TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RE
	SERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n\n
		\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tags
	): OPEN\n			\n			\n				FAC (FAC Tags): OPEN\n			\n			\n				RTO (COMS/TL 
	Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\
	n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tag
	s):  @TrainDoctor\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n	
			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner
	\, Rifleman\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags) OPEN
	\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags
	): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Cor
	poral (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman
	\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				Sergeant (SL Tags) R
	ESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (M
	EDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n
				\n				Corporal (TL TAGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gu
	nner\, Rifleman\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Sli
	ck\n\n		\n			\n				Slick 1-1 pilot (Rotary Tags): @Glad1us (no tags)\n		
		\n			\n				Slick 1-2 pilot (Rotary Tags): RESERVE\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Cobra\n\n		\n			\n				Pilot (Rotary Tag
	s): @L00_Cyph3r\n			\n			\n				Gunner (Gunner Tags): @TheSalader (no ta
	gs)\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Sundown\n\n		\n
				\n				Pilot (Fixed Wing Tags): @Prometheus13\n			\n			\n				WSO (WSO T
	ags): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excluded on Ze
	us permission \n					\n				\n			\n			\n				No Night vision devices\n			\n
				\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provi
	ded below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we end up
	 with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n	\n	\n
			Riflemen are restricted to two molotov's\n	\n	\n		Slick will have an inc
	reased amount of throwables (frag\, gas etc...)\n	\n	\n		Sundown and Cobra
	 can change pylons on Zeus approval\n		\n			\n				Call this \"semi-restric
	ted pylons.\" Zeus can chose to limit pylons if the asset is too effective
	.\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Sundo
	wn will only be permitted if a specific number of players is reached\n	\n
		\n		Those streaming or inclined to listen should be aware that music from
	 the SOG DLC and vietnam era will be played throughout the mission.\n	\n	\
	n		I'm open to any other suggestions or changes to the equipment during br
	iefing or before\n		\n			\n				example: Gun xxx was also used by the army.
	 or Vest xxx seems to fit the role too and has more storage.\n			\n		\n	\n
		\n		Respawns may be flown in depending on the amount of casualties. \n	\
	n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n
			\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				
	BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding GL)\n			\n
				\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any excluding G
	L)\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M1891\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n			\n				M1911 (flashli
	ght)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n			
		Sapper Shovel (any)\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n
				\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			
	\n			\n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n	
			\n			\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n		
		\n				Bandana (any) [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\
	n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			
	\n			\n				BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Vest - Army (officer)\n			\n			\n				Vest - Army (sentry)\n			
	\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Tropical)\n			\n
				\n				Pack - Army (Scout)\n			\n			\n				Pack - Army (Rifleman)\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret (Black)\n			\n		\n\n		\n			
	 \n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\
	n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU
	 MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ve
	st - Army (officer)\n			\n			\n				Vest - Army (sentry)\n			\n			\n				Ves
	t - SOG (One-One RTO)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret
	 (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Arm
	y (RTO)\n			\n			\n				Pack - Army (RTO2)\n			\n			\n				Pack - Army (Trop
	ical RTO)\n			\n			\n				Pack - Army (LW 6/M16)\n			\n		\n\n		\n			 \n		\
	n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-
	6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army
	 (Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Me
	dic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\
	n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Uniform:\n			\n\n
				\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (O
	live/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - A
	rmy (Grenadier).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					
	Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\
	n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Prima
	ry:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1... (G
	L variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machin
	e Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Un
	iform:\n			\n\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BD
	U MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				
	\n					Vest - Army (MG).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n			
		\n					Pack - Army (MG)\n				\n				\n					Pack - Army (MG Ammo)\n				\n		
			\n					Pack - Army (Tropical MG)\n				\n			\n\n			\n				Helmet:\n			\n\n
				\n				\n					Helmet M1 MG (camo)\n				\n			\n\n			\n				Primary:\n			\n
	\n			\n				\n					M60 (any)\n				\n				\n					M63A (any)\n				\n			\n\n			
	\n				 \n			\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n		
		\n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU MACV (1-6)
	 (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			
	\n				Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 1-2)\n				\n				
	\n					Vest - Army (Scout)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n	
				\n					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Rifleman)\
	n				\n				\n					Pack - Army (Scout)\n				\n			\n\n			\n				 \n			\n		\n
		\n\n\n\n	Rotary:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				BDU US Army Aircrew\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Vest - Army (Pilot)\n			\n			\n				Vest - Army (Pilot/ hols
	ter)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet SVH4 (Air Cav) 
	(any)\n			\n			\n				Helmet SVH4 (Army) (any)\n			\n		\n	\n\n\n\n	Fixed Wi
	ng:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\
	n			\n				K2B USMC Jet Crew\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				V
	est - Army (Pilot)\n			\n			\n				Vest - Army (Pilot/ holster)\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				Helmet APH6 (Sundowners) (any)\n			\n	
		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server
	\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n
	\n\n\n	Mission File: FK-SOG-Zeus-Cam-Lao-PushToHanoi.Cam_Lao_Nam.pbo\n\n\n
	\n	modset\n\n\n\n	surprise \n\n
DTSTART:20230514T180000Z
DTEND:20230514T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
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	D:forum@fkgaming.eu
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	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Chemical Warfare (SOG DLC) #3 [1st Main]
DTSTAMP:20230501T163328Z
SEQUENCE:0
UID:1638-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Our S&amp\;R op
	eration was succesful and we got chemical engineer Daniel Clarke to Americ
	an soil.\n\n\n\n	He was able to give us crucial information regarding the 
	NVA and Russia's chemical warfare plans.\n\n\n\n	 \n\n\n\n	The NVA and Ru
	ssians are using the docks by Sihanoukville and the San Bay Ban airfield t
	o distribute the Nova 6 chemical worldwide.\n\n\n\n	\n\n\n\n	 \n\n\n\n	Ou
	r mission will be to sabotage the docks and airfield so they can no longer
	 be used. \n\n\n\n	 \n\n\n\n	We expect them to hold the Nova 6 chemical 
	containers there so it is crucial explosives are used sparingly to avoid a
	ny chemical leakages.\n\n\n\n	We have been able to identify the Nova 6 con
	tainers to look like green fuel containers.\n\n\n\n	When the Nova 6 contai
	ners have been found they must be transported back to the aircraft carrier
	\n\n\n\n	 \n\n\n\n	Intel from local informants tell us that Dr. Steiner a
	nd Nikita Dragovich has been spotted at the docks overseeing the operation
	s.\n\n\n\n	If any of these HVT are found they must be identified and broug
	ht back\, preferably alive.\n\n\n\n	\n\n\n\n	Nikita Dragovich on the left\
	, Unknown NVA Officer in the middle and Dr. Steiner on the right.\n\n	 \n
	\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: This
	 will be a heavily themed mission with elements taken from the Vietnam War
	\, with some artistic liberties taken. The mission will be making use of t
	he Arma 3 Prairie Fire DLC and a custom Modset which will be posted as w
	ell at the bottom of this event page in a compiled list.  Weaponry within
	 the mission will be restricted to Vietnam/Faction based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RES
	ERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT E
	VENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEV
	E BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n	
				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): O
	PEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  OPEN\n
				\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC T
	ags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n	
				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				S
	quad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPE
	N\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (
	Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		
	\n	\n	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n
					Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  O
	PEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifl
	eman (Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leade
	r (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n		
		\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On
	 the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		
	Echo\n		\n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Tea
	m Leader (TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On
	 the day\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x
	 Rifleman (Reg+): On the day \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n
			ACH-47A Guns-A-Go-Go - Papa Bear 1-1\n\n		\n			\n				Pilot (Rotary Tags
	): @AntiMatter No tags\n			\n			\n				Co-Pilot (Gunner Tags) OPEN\n			\
	n			\n				Door Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.
	\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No Nig
	ht vision devices\n			\n			\n				scopes only permitted for DMR or Prophet\
	n			\n		\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Riflem
	en are restricted to ONE molotov\n	\n	\n		One Rifleman is allowed to use
	 a flamethrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		Th
	ose streaming or inclined to listen should be aware that music from the SO
	G DLC and vietnam era will be played throughout the mission.\n	\n	\n		It i
	s STRONGLY recommended to bring gas masks in your backpack if any chemica
	l leaks happen.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	\n		Any weapon and equipment may be taken 
	applicable to your role\n	\n	\n		Weapon and equipment chosen must be perio
	d specific to Vietnam war era\n	\n	\n		Weapon and equipment MUST be from
	 SOG DLC\, UNSUNG\, Webknight's melee or Burn em mod\n	\n	\n		Melee weapo
	ns are allowed but adheres to the other equipment rules\n	\n	\n		Side rest
	rictions for weapons is NOT in affect\n	\n	\n		Uniform will be chosen by
	 Platoon lead (Preferably C.I.A. themed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server 
	Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n
		Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_Ca
	m_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230506T180000Z
DTEND:20230506T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tide Breaker (SOG DLC) #2 [1st Main]
DTSTAMP:20230416T211118Z
SEQUENCE:0
UID:1633-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	11 days ago a 5
	-man C.I.A. team was sent out on a mission to retrieve a HVT from a Viet C
	ong outpost deep in the western jungles of Cam Lao Nam.\n\n\n\n	The C.I.A.
	 helicopter transporting our operatives was shot down with an additional s
	cout helicopter that was looking for survivors.\n\n\n\n	A SOG squad was se
	nt out and got ambushed but prevailed. They we're able to destroy the AA e
	mplacements and find the C.I.A. operatives and pilots KIA.\n\n\n\n	 \n\n\
	n\n	Intel suggests the HVT was moved to the island Phu Quoc just east to t
	he Maxwell Field island.\n\n\n\n	Both these islands have previously been d
	eserted for a long time but we suspect the NVA are using these as a stagin
	g area for their operations in the area.\n\n\n\n	\n\n	 \n\n\n\n	HVT has d
	efected from his previous \"employers\" and is considered in CRITICAL da
	nger.\n\n\n\n	It is CRUCIAL the HVT is captured ALIVE and transported out
	 of the country. \n\n\n\n	Exfil of HVT will be done on the Maxwell Field 
	by plane so the island must be secured.\n\n\n\n	 \n\n\n\n	Insertion will 
	happen on sea\, support will be limited as this is an covert op but we hav
	e a Hornet that will be your eyes in the sky.\n\n	\n\n	Information regardi
	ng HVT\n\n\n\n	Name: Clarke\, Daniel\n\n\n\n	PhD in chemical engineering a
	nd chemistry\n\n\n\n	Nationality: English\n\n\n\n	D.o.B: 07/10/1923\n\n\n\
	n	Height: 187cm\n\n\n\n	Weight: 79kg\n\n	\n\n\n\n	\n\n	 \n\n\n\n	 \n\n\n
	\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: This will be a heav
	ily themed mission with elements taken from the Vietnam War\, with some ar
	tistic liberties taken. The mission will be making use of the Arma 3 Prair
	ie Fire DLC and a custom Modset which will be posted as well at the bott
	om of this event page in a compiled list.  Weaponry within the mission wi
	ll be restricted to Vietnam/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MA
	Y BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT TH
	E MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n				Platoon Lea
	der (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n
		\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  @Jerichron\n			\n			
	\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags): 
	 OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x R
	ifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				Squad Le
	ader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\
	n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+):
	 On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	
	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Te
	am Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n	
			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (
	Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leader (SL 
	Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n			
		Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the d
	ay\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Echo\n
			\n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Team Lead
	er (TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On the d
	ay\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifle
	man (Reg+): On the day \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		UH-1
	P Iroquois Hornet - Hornet 1-1\n\n		\n			\n				Pilot (Rotary Tags): @Bash
	fulvideos No tags \n			\n			\n				Crew Chief (Gunner Tags) @LurkerOne\n
				\n			\n				Door Gunner (Gunner Tags) On the day if numbers are applica
	ble (If not\, option to have an AI)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	
	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No Night vis
	ion devices\n			\n			\n				scopes only permitted for DMR or Prophet\n			\n
			\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Riflemen are
	 restricted to ONE molotov\n	\n	\n		One Rifleman is allowed to use a fla
	methrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\
	n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		Those st
	reaming or inclined to listen should be aware that music from the SOG DLC 
	and vietnam era will be played throughout the mission.\n	\n\n\n\n	--NOTES-
	-\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n\n\n\n	\n		A
	ny weapon and equipment may be taken applicable to your role\n	\n	\n		Wea
	pon and equipment chosen must be period specific to Vietnam war era\n	\n	\
	n		Weapon and equipment MUST be from SOG DLC\, UNSUNG\, Webknight's mel
	ee or Burn em mod\n	\n	\n		Melee weapons are allowed but adheres to the o
	ther equipment rules\n	\n	\n		Side restrictions for weapons is NOT in af
	fect\n	\n	\n		Uniform will be chosen by Platoon lead (Preferably C.I.A. th
	emed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS:
	 \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire S
	erver\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On requ
	est\n\n\n\n	Mission File: [FK]_Blufor_Cam_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230429T180000Z
DTEND:20230429T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Trailblazer (SOG DLC) [1st Main]
DTSTAMP:20230407T230837Z
SEQUENCE:0
UID:1629-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Our p
	latoon has been tasked to a search and rescue mission\n\n\n\n	A C.I.A. hel
	icopter dissepeared while conducting a mission in the western jungles on C
	am Lao Nam \n\n\n\n	Aboard was seven C.I.A. operatives including the pilo
	t and co-pilot.\n\n\n\n	A scout helicopter was sent out to look for a wrec
	k but communication was cut out right after a audible mayday call.\n\n\n\n
		Our platoon will start at a village inside the jungle and we must follow 
	the trail and look for any signs for survivors and what took down our helo
	s.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be 
	a heavily themed mission with elements taken from the Vietnam War\, with s
	ome artistic liberties taken. The mission will be making use of the Arma 3
	 Prairie Fire DLC and a custom Modset which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam/Faction based weaponry and will be restr
	icted per your chosen role. Tags for applicable roles are being enforced
	 and will not be different from standard slotting. Squad Structure and PT
	LN structure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SU
	IT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n				Platoo
	n Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\
	n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\
	n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  
	OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rif
	leman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				Squad Lead
	er (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n	
			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): O
	n the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n	
		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Team 
	Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\
	n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (Reg
	+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leader (SL Tag
	s)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Me
	dic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\
	n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Echo\n		\
	n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Team Leader 
	(TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On the day\
	n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman
	 (Reg+): On the day \n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR or Prophet\n			\n		\n	\n	\n		
	SR Radios are only allowed for SL and TL\n	\n	\n		Riflemen are restricted 
	to ONE molotov\n	\n	\n		One Rifleman is allowed to use a flamethrower AT S
	L Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Sti
	ck close to your SL or TL to not get lost\n	\n	\n		Those streaming or incl
	ined to listen should be aware that music from the SOG DLC and vietnam era
	 will be played throughout the mission.\n	\n	\n		It is strongly recommende
	d that everyone brings flashlights or headlamps\n	\n\n\n\n	--NOTES--\n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	\n		Any weap
	on and equipment may be taken applicable to your role\n	\n	\n		Weapon and
	 equipment chosen must be period specific to Vietnam war era\n	\n	\n		Weap
	on and equipment MUST be from SOG DLC\, UNSUNG\, Webknight's melee or B
	urn em mod\n	\n	\n		Melee weapons are allowed but adheres to the other equ
	ipment rules\n	\n	\n		Side restrictions for weapons is NOT in affect\n	\
	n	\n		Uniform will be chosen by Platoon lead\n	\n\n\n\n	--EQUIPMENT-- \n\
	n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Ser
	ver Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu
	\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufo
	r_Cam_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230414T180000Z
DTEND:20230414T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #12 [1st Main]
DTSTAMP:20230329T043729Z
SEQUENCE:0
UID:1626-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	
	\"Son\, I've a feeling before this is over we'll need every last Spartan i
	n the fight. I can do this. Report back to the ship.\"\n\n\n\n	—Sgt. For
	ge - UNSC Spirit of Fire - March 5th\, 2531.\n\n\n\n	The Slipspace drive i
	s now in place. Sgt. Forge was gravely wounded during the operation\; howe
	ver\, after being engaged by the Covenant Arbiter\, he defeated the leader
	 of the Covenant forces on this world. The Detonator of the Slipspace driv
	e was damaged and requires manual activation to complete Professor Anders'
	 plan. Sgt. Forge\, in his injured state\, has decided to remain behind wi
	th the bomb and manually detonate the device\, giving the Spirit of Fire a
	nd her crew time to escape before he destroys the planet and the Forerunne
	r Armada therein.\n\n\n\n	To allow the Spirit of Fire to escape\, we must 
	be allowed passage back through the portal which we initially used to ente
	r the planet. This entrance\, however\, has been manually locked in place 
	by Covenant Forces on the surface and must be captured if we are to escape
	. An assault force has been sent to the surface to take back the portal an
	d open it\, allowing the Spirit of Fire to escape before the bomb is deton
	ated.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \
	n\n\n\n	This will be a heavily themed mission with elements taken from the
	 Halo Game Series The mission will be making use of the Arma 3 mods Opera
	tion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whi
	ch will be posted as well at the bottom of this event page in a compiled l
	ist.  Weaponry within the mission will be restricted to Halo Series based
	 weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\
	n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLT
	N Lead (PLTN TAGS ONLY\, Officer) @colt92 [Reg+]\n	\n	\n		PLTN 2ic/RTO
	 (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta 
	Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @E
	aglestrike [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	
	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leade
	r (TL TAGS\, NCO) @BadBarry [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n
			2x Echo Spartan: (on the day)\n	\n\n\n\n	\n\n\n\n	M808B/M Scorpion MBT
	 (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) O
	PEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n
		\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 
	\n\n\n\n	M808B/M Scorpion MBT (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT
	 Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags
	\, Specialist) @Mingy [Reg+]\n	\n	\n		KNGT Driver (KNGT Driver Tags\
	, Specialist) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, F
	ire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods m
	ay be used within the mission.\n	\n	\n		Any Covenant Weapon looted in miss
	ion may be carried in the next mission if proof of acquisition is provided
	 prior to the next operation and appropriate Role is taken.\n	\n	\n		Only 
	one Covenant Weapon may be equipped or looted at a time per rifleman.\n	\n
		\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazi
	ne in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and r
	estricted to one mag before rearm is required.\n	\n	\n		No Molotov cockta
	ils may be carried by any member of the platoon at any given time.\n	\n	\n
			Spartans\, PRHT\, and DM roles may take one magazine at a time of speci
	al ammunition EG: Incendiary or HE per mission.\n	\n	\n		ODST's May perfo
	rm 2x orbital insertions at locations of their choice during this mission.
	\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The 
	improved Melee system can be configured by esc &gt\; options &gt\; control
	s &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons
	 with an attached bayonet can be used to bayonet enemies by use of the i
	mproved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To ass
	ist with some of the equipment and to take into account the settings tone 
	Third Person will be allowed for use in these missions. \n	\n	\n		Those s
	treaming or inclined to listen should be aware that music from the Halo un
	iverse will be played throughout the mission.\n	\n	\n		To further play int
	o the theme of the environment and to assist with medical treatment in mis
	sion all Players are recommended to take [1st MEU] Biofoam Canister's as 
	a replacement to standard packing bandages. They are more effective than s
	tandard bandages and are only available in this setting. Please read caref
	ully when adding to your inventory as other mods Biofoam options do not fu
	nction as well or at all.\n	\n	\n		Infantry engaging or expected to engage
	 Elites or Spartans during operations are suggested to bring a decent amo
	unt of (HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		El
	ites or Spartans do not typically die quickly once unconscious from smal
	l arms fire best practice is to down enemy heavy infantry ensure sufficien
	t damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Choco
	late Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Coll
	ar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (Al
	l Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG 
	From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6
	B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown].\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n	
			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH2
	52 Vacuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolat
	e Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army
	] M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(
	Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All V
	ariants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX
	.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG Fro
	m ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\
	n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Me
	dics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCA
	N\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown].\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Digital Urban).\n			\n			
	\n				[OPCAN]CH252MD Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252MD 
	Vacuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appr
	opriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH
	252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\n
				\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		\n\n		\n			DMR:\
	n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n
					M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate
	 Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army]
	 M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(D
	igital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n			\n
				\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR 
	Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJO
	LNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				
	MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOL
	NIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				
	MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\
	n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Var
	iants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n		
		\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n
					MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One
	 of the following weapon combinations may be assigned to the team at SL di
	scretion and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 
	'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Las
	er\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		
	\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown
	].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[
	OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT/DM:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip
	 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Ro
	le Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/
	B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n
				\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			
	\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		M52A Body Armor (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n
				\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n
				\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			
	\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.
	\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat
	 Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.e
	u\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDAT
	ED FROM LAST EVENT\n	\n\n
DTSTART:20230407T180000Z
DTEND:20230407T203000Z
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	m@fkgaming.eu
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	forum@fkgaming.eu
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	um@fkgaming.eu
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	:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:6RAR\, The Battle of Long Tan (SOG DLC) [1st Main]
DTSTAMP:20230322T035530Z
SEQUENCE:0
UID:1625-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Bashfulvideos":forum@fkgaming.eu
DESCRIPTION:\n	6th Royal Australian Regiment.\n\n\n\n	\n\n\n\n	 \n\n\n\
	n	  ++MISSION BRIEFING++\n\n\n\n	Welcome to Hotel Nui Dat gentlemen\, \n
	\n\n\n	The 6RAR has been instructed to defend this location.\n\n\n\n	At ni
	ght we receive mortar fire\, we shell them to hell and back\, then confirm
	 kills in the morning. Recently their mortars have gone quiet\, in additio
	n to this\, radio chatter has indicated we're expecting a massive assault 
	on the base. \n\n\n\n	Your job will be to hold your posts\, possibly conf
	irm a few kills\, go on a patrol and report back to see a live performance
	 from Little Pattie herself. \n\n\n\n	To complete this\, 3 troop has allo
	wed use of their m113's with mounted M2's\, I warn you though\, they will 
	not be happy defending the base if their vehicles get destroyed\, it will 
	also make the job a lot harder. If they make my life a living hell\, I'll 
	make sure your life is one too. \n\n\n\n	If on your patrol you encounter 
	heavy resistance\, the base can offer some support tissues in the form of 
	105mm HE shells from our base howitzers\, please make good use of these ge
	ntlemen\, we do have a lot of shells lying around I want to get rid off\, 
	I'm tired of having them under my bed. \n\n	\n\n	\n\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with the main story being taken from the Vietnam War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 Prairie Fire DLC and a custom Modset which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Vietnam/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Vietnam War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(FINAL SAY IS AT EVENT HOST'S DISCRETION\, AND I RESERVE THE RIG
	HT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	 \n\n\n\n	\n		Z
	eus (Colonel Townsend:): \n\n		\n			\n				 Bash.\n			\n			\n				Salader.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (Numbers depending)\n\n		\n
				\n				HQ (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n			\n	
			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Al
	pha Section Leader (SL Tags)  @Jerichron (sl tags)\n			\n			\n				RTO\
	, (No Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\
	n				Alpha Rifleman:  OPEN\n			\n			\n				Alpha Grenadier\, (No Tags)
	:  OPEN\n			\n			\n				Alpha MG:  OPEN\n			\n			\n				2IC (TL TAGS):
	  @TrainDoctor (no tags)\n			\n			\n				Alpha Auto-Rifleman:  OPEN\n	
			\n		\n	\n	\n		Bravo (Overflow) \n		\n			\n				Bravo Section Leader (SL
	 Tags): RESERVE\n			\n			\n				RTO (No Tags):  RESERVE\n			\n			\n				M
	edic (MEDIC Tags):  RESERVE\n			\n			\n				Bravo Rifleman:  RESERVE\n	
			\n			\n				Bravo Grenadier\, (No Tags):  RESERVE\n			\n			\n				Bravo
	 MG: RESERVE\n			\n			\n				2IC (TL TAGS):  RESERVE\n			\n			\n				Brav
	o Auto Rifleman:  RESERVE\n			\n		\n	\n	\n		Delta\n		\n			\n				Delta Se
	ction Leader (SL Tags):  OPEN\n			\n			\n				RTO (No Tags):  OPEN\n		
		\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Delta Rifleman:  
	OPEN\n			\n			\n				Delta Grenadier\, (No Tags):  OPEN\n			\n			\n				D
	elta MG:  OPEN\n			\n			\n				2IC (TL TAGS):  OPEN\n			\n			\n				Delt
	a Auto Rifleman:  OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		UH-1D Iroquois
	 Slick \"Bluey\"\n		\n			\n				Pilot (Rotary Tags): ON THE DAY\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	 
	\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS de
	vices\n			\n			\n				No Night vision devices\n			\n			\n				scopes only pe
	rmitted for DMR (The 3x for the L1A1)\n			\n		\n	\n	\n		Weapon list &amp\;
	 uniforms provided below\n	\n	\n		No SR radios allowed.\n	\n\n\n\n	 \n\n\
	n\n	++NOTES++\n\n\n\n	\n		The M113's are not mission critical assests but 
	they are tied directly to how hard the 2nd part of this mission will be\,
	 I'm allowing for 4 (numbers depending) if 2 are lost then there will be c
	onsequences.\n\n		\n			\n				The M113's are ran by the squads\, you have t
	o get permission from HQ for them to leave the base\, I will be LR'ing a m
	oment that X roads believes is a good time for them to leave.\n			\n		\n	\
	n	\n		You'll have access to artillery from the base in the form of 2 M101 
	105mm\, these will be called into X roads and the men at base (me\, ai\, c
	o zeus) will respond. \n	\n	\n		PLTN HQ will only be permitted if a speci
	fic number of players is reached.\n	\n	\n		This is my first event-zeus mis
	sion\, so any feedback you believe would help improve\, if that could go t
	o my discord dm's that'd be appreciated. \n	\n	\n		This mission is taken 
	from history with a twist\, so if you know the battle\, please don't spoil
	 it for those who don't. \n	\n\n\n\n	++EQUIPMENT++ \n\n\n\n	\n		Note: \
	n\n		\n			\n				FK Weaponry and equipment rules unless otherwise specified
	 remain in effect for this mission.\n			\n			\n				If you do not own the D
	LC\, please stick to similar to what your squad is wearing / weapons inclu
	ded. I reserve the right to ask you to change if I deem it inapplicable to
	 the mission.\n			\n			\n				I am not limiting the amount of grenades the 
	grenadier can take but please be reasonable\, 50 is not reasonable. (The 2
	2mm is very effective for what you will be fighting).\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	HQ:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ves
	t - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - 
	ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left 
	(Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 (SAS/ Camo) 
	\n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n
					M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n\n	 \n\n\n\n	Se
	ction Leader:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest
	 - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - A
	NZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left (
	Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 (SAS/ Camo) \
	n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n	
				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n\n	RTO:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n
			\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (RTO) \n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				F1 SMG\n			\n			\n				M16A1 (Camo) \n			\n	
			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\
	n		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				F1 SMG\n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus
	) \n			\n			\n				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n
				 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n
	\n	MG:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU 
	AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - ANZA
	C (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - ANZAC (A
	ny)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left (Green)\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M60 (Varients allowed) \n
				\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n	
			\n		\n	\n\n\n\n	Rifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			
	\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Bo
	onie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 
	(Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n				M16A1 (Camo) \n	
			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M1911\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			B
	ackpack:\n		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				L1A1 (Aus/ Rifle Grenade)\n			\n			\n				L1A1 (XM148)  
	&amp\;  (Camo)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n		\n	\n\n\n\n	2IC:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n	
		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				L1A1 (SAS/ Camo) \n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n			
		L1A1 (Aus) \n			\n			\n				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n	
		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		
	\n	\n\n\n\n	Auto Rifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\
	n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boo
	nie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L2A1 L
	MG\n			\n		\n	\n\n\n\n	Pilot:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Vest - ANZAC (Pilot M1952A)\n			\n		\n\n		\n			Backpack:\n		\
	n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				(UNS) Heli Pilot Helmet (Aust. Flag)\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				F1 SMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M1911\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION RE
	QUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Pra
	irie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Passwor
	d : On request\n\n\n\n	Modset: SOG 2023 V2. \n\n
DTSTART:20230402T180000Z
DTEND:20230402T203000Z
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="pacmuncher67";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Naval Action [1st Main]
DTSTAMP:20230331T064059Z
SEQUENCE:0
UID:1627-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	          \n\n\n\n	\n\n\n\n	 \n\n\n\n	      
	 \n\n\n\n	              \n\n\n\n	               
	                \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	This event revolves around one or two player controlled fleets using the
	 Naval Legends mod engaging and competing with one another over a series o
	f game modes and challenges. This event is may include PvP elements meanin
	g there will be a focus on fleet vs fleet engagements in the majority of g
	ame modes included in this event with either AI fleets to engage or Play
	ers. Game modes will be selected on a voting basis and a description of ea
	ch game mode will be made before each round of voting. Participation in th
	is event and its game modes are À la carte and players may drop in and o
	ut before and after each round per their desire to keep playing or ability
	 to join.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Seco
	nd World War The mission will be making use of the Arma 3 mod Naval Legen
	ds which will be posted as well at the bottom of this event page in a com
	piled list.  Weaponry within the mission will be restricted to Second Wor
	ld War based weaponry and will be restricted per your chosen role. Tags f
	or applicable roles are being enforced and will not be different from sta
	ndard slotting. Squad Structure and PTLN structure have been changed to a
	ccommodate the theme and structure of operations in the Second World War i
	n addition to the purposes of the game modes to be played during the cours
	e of the event. \n\n\n\n	GAME MODES: \n\n\n\n	Domination (PvP or PvE)\n\
	n\n\n	\n		Each Fleet must secure the majority of three objective areas to 
	win the round.\n	\n	\n		To Secure an objective area there must be at least
	 one ship inside its capture zone.\n	\n	\n		Each objective area must be he
	ld for 5x mins before capture is complete.\n	\n	\n		In order to contest on
	e team capturing an objective the opposing team must have at least one shi
	p in the capture area.\n	\n	\n		After each objective area is taken a new o
	bjective will be created to capture.\n	\n	\n		If the entirety of either te
	am is eliminated the round will automatically go to the opposing side.\n	\
	n\n\n\n	Skirmish (PvP or PvE)\n\n\n\n	\n		Locate and eliminate the entiret
	y of the opposing fleet.\n	\n	\n		If a single vessel is left on either sid
	e and engagement is not made within 5-10 mins the round will end with the 
	win going to the fleet with the most ships.\n	\n	\n		Respawns for each ves
	sel lost  respawn will be conducted 20 mins after death.\n	\n\n\n\n	Capit
	al Capture (PvP)\n\n\n\n	\n		Each Fleet must eliminate the opposing fleets
	 capital ship to win.\n	\n	\n		If a single vessel is left on either side a
	nd engagement is not made within 5-10 mins the round will end with the win
	 going to the fleet with the most ships.\n	\n	\n		Respawns for each vessel
	 lost  respawn will be conducted 20 mins after death.\n	\n\n\n\n	Convoy E
	scort/Sub Hunt (PvP)\n\n\n\n	\n		Opposing fleets must secure their respect
	ive objectives.\n	\n	\n		The Escorting fleet must capture the specified is
	lands before loosing all their convoy ships.\n	\n	\n		The Attacking Sub Fl
	eet must destroy the enemy convoy before all islands are captured.\n	\n\n\
	n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED 
	SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT H
	OSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associate
	d)\n\n\n\n	 \n\n\n\n	\n\n\n\n	++US/UK SLOTTING++  \n\n\n\n	US FLEET LR 
	Radio:\n\n\n\n	\n		FLEET COM 69:\n	\n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n\n
	\n	FLEET FLAGSHIP - (HMS Hood)\n\n\n\n	\n		FLAGHQ Admiral (PLTN TAGS ONLY
	\, Officer) (on the day)\n	\n	\n		FLAGHQ Gunnery Officer (KNGT Gunner Tag
	s\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DESTROYER- (U
	SS Sims)\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) (on the day
	)\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day
	)\n	\n\n\n\n	 \n\n\n\n	BRAVO DESTROYER- (HMS Foxhound)\n\n\n\n	\n		BRAVO 
	Captain (PLTN TAGS ONLY\, Officer) (on the day)\n	\n	\n		BRAVO Gunnery Of
	ficer (KNGT Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE DESTROYER- (HMS Foxhound)\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS ONL
	Y\, Officer) (on the day)\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner T
	ags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA DESTROYER- (HMS F
	oxhound)\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY\, Officer) (on the day
	)\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day
	)\n	\n\n\n\n	 \n\n\n\n	RPTR AIR SQUADRON - (3x F6F Hellcat Interceptor OR
	 3x TBF Torpedo Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; R
	otary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\
	; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&am
	p\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&
	amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\
	;&amp\; Rotary Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	EXTRA CR
	EW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	--US/UK SLOTTING-
	- \n\n\n\n	 \n\n\n\n	\n\n\n\n	++JAPAN SLOTTING++ \n\n\n\n	JAPAN FLEET L
	R Radio:\n\n\n\n	\n		FLEET COM 68:\n	\n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n
	\n\n	FLEET FLAGSHIP - (KMS Scharnhorst)\n\n\n\n	\n		FLAGHQ Admiral (PLTN 
	TAGS ONLY\, Officer) (on the day)\n	\n	\n		FLAGHQ Gunnery Officer (KNGT G
	unner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DEST
	ROYER- (IJN Fubuki)\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) 
	(on the day)\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tags\, Officer) 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO DESTROYER- (IJN Mutsuki)\n\n\n\n	
	\n		BRAVO Captain (PLTN TAGS ONLY\, Officer) (on the day)\n	\n	\n		BRAVO 
	Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n
	\n\n\n	CHARLIE DESTROYER- (IJN Mutsuki)\n\n\n\n	\n		CHARLIE Captain (PLTN
	 TAGS ONLY\, Officer) (on the day)\n	\n	\n		CHARLIE Gunnery Officer (KNGT
	 Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA DESTROYE
	R- (IJN Mutsuki)\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY\, Officer) (on
	 the day)\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Officer) (on
	 the day)\n	\n\n\n\n	 \n\n\n\n	RPTR AIR SQUADRON - (3x A6M2 Zero Intercep
	tor OR 3x Nakajima B5N Torpedo Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed
	 &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fi
	xed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot 
	(Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilo
	t (Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pi
	lot (Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n\n\n\n	 \
	n\n\n\n	EXTRA CREW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	++
	JAPAN SLOTTING++ \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS+
	+\n\n\n\n	\n		Only Weapons and equipment from the Iron Front and Faces o
	f War mods may be used within the mission.\n	\n	\n		Night vision equipmen
	t is prohibited.\n	\n	\n		BFT will be disabled and unit map markers remove
	d. GPS Devices may still be taken.\n	\n	\n		Weapons in the primary weapons
	 slot are prohibited. \n	\n	\n		Intentional Kamikaze Strikes whether by s
	hip or by air are considered intentional mission disruption and will be pu
	nished accordingly.\n	\n	\n		Enemy Airfields may not be attacked unless ex
	plicitly allowed by the Active Zeus/Command.\n	\n\n\n\n	--RESTRICTIONS--\n
	\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be c
	onfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\;
	 WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carr
	y capacity of the equipment present within these missions each vessel wil
	l have its inventory filled with medical supplies.\n	\n\n\n\n	--NOTES--\n\
	n\n\n	 \n\n\n\n	++EQUIPMENT US/UK++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weap
	onry and equipment rules unless otherwise specified remain in effect for t
	his mission.\n	\n	\n		Uniforms and Vests are already applied for each cla
	ss and do not need modification unless otherwise specified in equipment li
	sts.\n	\n\n\n\n	Admiral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n
			\n\n		\n			\n				[US] M41 Wool Trousers Field 01.\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				US Pilot's Cap Khaki.\n			\n			\n				[USN] M1 Hel
	met.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n	
				Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] M41 Wool Trousers Field 01.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[USN] M1 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M19
	11.\n			\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				US Pilot's
	 Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helme
	t.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n			
		Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT US/UK--\n\n\n\n	 \n\n\n\n	++EQUIPMENT Japan++ \n\n\n\n	Note: \n\n\
	n\n	\n		FK Weaponry and equipment rules unless otherwise specified remain 
	in effect for this mission.\n	\n	\n		Uniforms and Vests are already appli
	ed for each class and do not need modification.\n	\n\n\n\n	Admiral/Captain
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] NCO's 
	Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool Field Cap.
	\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		
		\n				[IJA] Type 95 (Melee).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's Gear.\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool Field Cap.\n			\
	n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n
				\n				[IJA] Rifleman's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[IJA] Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser
	 (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Rifleman's Gear.\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Flight Helmet.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 M
	auser (Non Full Auto).\n			\n		\n	\n\n\n\n	--EQUIPMENT Japan--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK
	 #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 
	2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	
	 \n\n
DTSTART:20230401T180000Z
DTEND:20230401T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #11 [1st Main]
DTSTAMP:20230320T061130Z
SEQUENCE:0
UID:1624-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\"Kee
	p the coffee hot ill be back before you know it!.\"\n\n\n\n	—Sgt. Forge
	 - UNSC Spirit of Fire - March 4th\, 2531.\n\n\n\n	 \n\n\n\n	The Slipspac
	e drive has been delivered to the Forerunner Armada's docking area however
	 the slipspace drive must now be delivered to the optimal location for the
	 device to be detonated to ensure the planets destruction and the preventi
	on of this deadly force falling into Covenant Hands. Navigate the dockyard
	s and secure a safe route to the designated detonation site. Following thi
	s ensure your own safety and rendezvous with a Huron Dropship sent to ret
	rieve your platoon once the mission has been completed. Best of luck you a
	ll humanity is counting on you...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Halo Game Series The mission will be making use of the
	 Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee Sys
	tem and others which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Halo Series based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN 
	COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	
	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQU
	AD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)
	\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the 
	day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n
		\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : 
	(on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n
	\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: 
	(on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):
	\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @Spartan_MiniMe\n	\n	\n
			Delta Squad Medic (MEDIC TAGS\, Specialist) @SilentGunner13\n	\n	\n		D
	elta Squad Team Leader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the d
	ay)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\
	n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Te
	am (SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the day)\n	\n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from Operation Trebuchet\, Fire Team Zulu\, Specializ
	ed Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the mis
	sion.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the
	 next mission if proof of acquisition is provided prior to the next operat
	ion and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may b
	e equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\
	; Crew mag size is raised to 60 rounds per magazine in these missions.\n	\
	n	\n		Spartan Laser is to be treated as HAT and restricted to one mag befo
	re rearm is required.\n	\n	\n		No Molotov cocktails may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and D
	M roles may take one magazine at a time of special ammunition EG: Incend
	iary or HE per mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++N
	OTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\
	; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n
		\n	\n		Primary Weapons with an attached bayonet can be used to bayonet e
	nemies by use of the improved Melee system Buttstock Hit/Bayonet Charge a
	bility.\n	\n	\n		To assist with some of the equipment and to take into acc
	ount the settings tone Third Person will be allowed for use in these missi
	ons. \n	\n	\n		Those streaming or inclined to listen should be aware that
	 music from the Halo universe will be played throughout the mission.\n	\n	
	\n		To further play into the theme of the environment and to assist with m
	edical treatment in mission all Players are recommended to take [1st MEU] 
	Biofoam Canister's as a replacement to standard packing bandages. They ar
	e more effective than standard bandages and are only available in this set
	ting. Please read carefully when adding to your inventory as other mods Bi
	ofoam options do not function as well or at all.\n	\n	\n		Infantry engagin
	g or expected to engage Elites or Spartans during operations are suggeste
	d to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim fo
	r the head.\n	\n	\n		Elites or Spartans do not typically die quickly once
	 unconscious from small arms fire best practice is to down enemy heavy in
	fantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules 
	unless otherwise specified remain in effect for this mission.\n\n\n\n	PLTN
	 Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPC
	AN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n		
		\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vac
	uum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.
	\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				
	MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n
				\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate
	) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]C
	H252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\
	n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n			
		MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n	
			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M
	6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team L
	eads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCA
	N\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			
	\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\
	n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				M
	A37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n	
			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Dig
	ital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD
	 (Digital Urban).\n			\n			\n				[OPCAN]CH252MD Collar(Digital Urban).\n		
		\n			\n				[OPCAN]CH252MD Vacuum(Digital Urban).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CB
	U Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH
	252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urba
	n).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295
	 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRi
	flemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OP
	CAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n	
			\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Va
	cuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X
	.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			
	\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropr
	iate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			
	\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Va
	riants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Under
	suit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor
	 (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA He
	lmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V
	/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mar
	k V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/
	P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR 
	VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n		
			MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.
	\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				
	M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\
	n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			
	\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n	
				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90
	X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			
	\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n	
			++NOTES++\n		\n\n		\n			One of the following weapon combinations may be 
	assigned to the team at SL discretion and based on mission requirements.\n
			\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99
	A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n		
		\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (S
	lim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Ro
	le Appropriate) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT
	/DM:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN
	\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					M52A Body Armor (Role Appropriate) [Digital Urban].\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:
	\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SR
	S99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			
	\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n		
		\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n
					M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M9
	0X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n		
		\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODS
	T).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\
	n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-B
	ranch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body A
	rmor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 
	Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n
			\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		
	\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n	
		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n	
			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset UPDATED FROM LAST EVENT\n	\n\n
DTSTART:20230324T190000Z
DTEND:20230324T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #10 [1st Main]
DTSTAMP:20230315T022717Z
SEQUENCE:0
UID:1623-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	\"Keep the coffee hot 0 Il
	l be back before you know it!.\"\n\n\n\n	—Sgt. Forge - UNSC Spirit of Fi
	re - March 4th\, 2531.\n\n\n\n	\n\n\n\n	A plan has been put into action to
	 prevent the Covenant from securing the Forerunner Armada present inside t
	he Shield World. Captain Cutter has permitted the Spirit of Fire's Slipspa
	ce drive to be removed from the ship and delivered to the interior of the 
	Forerunner Armada's berthing. Following this\, it will be detonated\, gene
	rating enough force to cause the artificial Sun illuminating the planet's 
	interior to go supernova\, destroying not only the Armada and the Covenant
	 forces but maybe us as well.\n\n\n\n	In order to deliver the Slipspace Dr
	ive to the Armada Berthing\, a path must be cleared through Covenant-contr
	olled territory. To facilitate this goal\, Marine/ODST ground teams with s
	upport from Red Team will push along the primary ground route and clear Co
	venant bases and units from the objective areas. They will ensure that the
	re is no Covenant interference with the Slipspace drive being moved.\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be
	 a heavily themed mission with elements taken from the Halo Game Series Th
	e mission will be making use of the Arma 3 mods Operation Trebuchet\, Fi
	re Team Zulu\, Improved Melee System and others which will be posted as
	 well at the bottom of this event page in a compiled list.  Weaponry with
	in the mission will be restricted to Halo Series based weaponry and will b
	e restricted per your chosen role. Tags for applicable roles are being e
	nforced and will not be different from standard slotting. Squad Structure
	 and PTLN structure have been changed to accommodate the theme. \n\n\n\n
		 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(R
	ESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank A
	ssociated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead 
	(PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS
	\, Officer) @L00_Cyph3r [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) @TrainDoctor\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		
	Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alp
	ha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\
	n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squa
	d Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	
	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	C
	HARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorif
	leman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	
	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		De
	lta Squad Lead (SL TAGS\, Officer) @Prometheus13\n	\n	\n		Delta Squad Me
	dic (MEDIC TAGS\, Specialist) @Spartan_MiniMe\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n
			Delta Squad Team Leader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	UH-144 Falcon (RPTR 1-1):\n\n\n\n	
	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @Melo\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	AV-14 Hornet (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Ta
	gs\, Officer) @TheSalader [Reg+]\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team 
	(SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the day)\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapo
	ns and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized 
	Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the missio
	n.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the ne
	xt mission if proof of acquisition is provided prior to the next operation
	 and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be e
	quipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; C
	rew mag size is raised to 60 rounds per magazine in these missions.\n	\n	\
	n		Spartan Laser is to be treated as HAT and restricted to one mag before 
	rearm is required.\n	\n	\n		No Molotov cocktails may be carried by any me
	mber of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM 
	roles may take one magazine at a time of special ammunition EG: Incendiar
	y or HE per mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		Primary Weapons with an attached bayonet can be used to bayonet enem
	ies by use of the improved Melee system Buttstock Hit/Bayonet Charge abil
	ity.\n	\n	\n		To assist with some of the equipment and to take into accoun
	t the settings tone Third Person will be allowed for use in these missions
	. \n	\n	\n		Those streaming or inclined to listen should be aware that mu
	sic from the Halo universe will be played throughout the mission.\n	\n	\n	
		To further play into the theme of the environment and to assist with medi
	cal treatment in mission all Players are recommended to take [1st MEU] Bio
	foam Canister's as a replacement to standard packing bandages. They are m
	ore effective than standard bandages and are only available in this settin
	g. Please read carefully when adding to your inventory as other mods Biofo
	am options do not function as well or at all.\n	\n	\n		Infantry engaging o
	r expected to engage Elites or Spartans during operations are suggested t
	o bring a decent amount of (HV\, AP or Slug Ammunition) and to aim for t
	he head.\n	\n	\n		Elites or Spartans do not typically die quickly once un
	conscious from small arms fire best practice is to down enemy heavy infan
	try ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \
	n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unl
	ess otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Le
	ad:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\
	, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCA
	N]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woo
	dland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland)
	.\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN
	]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, 
	Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OP
	CAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN
	]CH252MD Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army 
	Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland)
	.\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN
	]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				
	BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			
	\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			
	\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X
	.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n
				\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n	
				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C
	.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodl
	and].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army W
	oodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n		
			[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] C
	BU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M
	52D (Role Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\
	n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (
	All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				
	MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SM
	G From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgu
	n).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNI
	R Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n	
				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			
	\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n		
		\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n
				\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helm
	et.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapon com
	binations may be assigned to the team at SL discretion and based on missio
	n requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n
				\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3
	\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 C
	ollar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 
	(All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (S
	MG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotg
	un).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n			
		M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	PRHT/DM:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		
	\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99D
	X-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch B
	DU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (V
	est) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Cre
	w Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			
	HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA
	:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\
	n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			
	\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset UPDATED FROM LAST EVENT\n	\n\n
DTSTART:20230319T190000Z
DTEND:20230319T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #9 [1st Main]
DTSTAMP:20230224T074917Z
SEQUENCE:0
UID:1615-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	\"The ancients have grante
	d us the power to doom your race. Let the deconstruction of our gifts begi
	n! The majesty of our new fleet will be unparalleled!.\"\n\n\n\n	—Ripa '
	Moramee - Arbiter of Immaculate Succession - February 30th\, 2531.\n\n\n\
	n	\n\n\n\n	A miracle and a disaster have occurred. Professor Anders has es
	caped Covenant captivity and has been picked up by Sergeant Forge\, who br
	ought her back to the Spirit of Fire. However\, relief at her rescue has b
	een cut short as she has informed us of the Covenant's purpose on this pla
	net and the deadly ramifications if they are successful. A Forerunner arma
	da\, dormant within the planet's inner reaches\, has been activated by the
	 Covenant military leader on the planet and is preparing to depart in serv
	ice to their new masters. If allowed to leave\, this would spell certain d
	oom for the human race and the ultimate victory of the Covenant in their g
	enocidal war.\n\n\n\n	A plan is being put into place to stop these ships f
	rom leaving. However\, access to the ship's drydock will be necessary to c
	omplete any preventative action. Therefore\, a task force is being assembl
	ed at FOB Gamma in the Highlands region to secure an access point to the F
	orerunner armada's location. However\, at this time\, FOB Gamma is under a
	ttack by Covenant forces\, and the surrounding area is infested by the org
	anisms we have come to know as the Flood. The surrounding area must be cle
	ared\, and a route made to the access point if we are to stop this deadly 
	turn of events.\n\n\n\n	To assist in the completion of these objectives\, 
	two members of Spartan Red Team are being deployed to assist.\n\n\n\n	++B
	RIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a hea
	vily themed mission with elements taken from the Halo Game Series The miss
	ion will be making use of the Arma 3 mods Operation Trebuchet\, Fire Tea
	m Zulu\, Improved Melee System and others which will be posted as well 
	at the bottom of this event page in a compiled list.  Weaponry within the
	 mission will be restricted to Halo Series based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme. \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associat
	ed)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n\n\n\n	CoZeus: @TheSalader\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, O
	fficer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\
	, Officer) @Servok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on 
	the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Al
	pha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, S
	pecialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rif
	leman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\
	n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on t
	he day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\
	, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike
	 [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Del
	ta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS
	\, NCO) @Veagance\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	
	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the da
	y)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n	
		Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, S
	pecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within
	 the mission.\n	\n	\n		Any Covenant Weapon looted in mission may be carrie
	d in the next mission if proof of acquisition is provided prior to the nex
	t operation and appropriate Role is taken.\n	\n	\n		Only one Covenant Weap
	on may be equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &am
	p\;&amp\; Crew mag size is raised to 60 rounds per magazine in these missi
	ons.\n	\n	\n		Spartan Laser is to be treated as HAT and restricted to one 
	mag before rearm is required.\n	\n	\n		No Molotov cocktails may be carrie
	d by any member of the platoon at any given time.\n	\n	\n		No incendiary o
	r explosive ammunition types may be taken by standard riflemen\, Squad lea
	ds\, vehicle crew or specialist roles. See rule 8 for exemptions.\n	\n	\n	
		Spartans\, PRHT\, and DMR roles may take one magazine at a time of specia
	l ammunition EG: Incendiary or HE per mission.\n	\n\n\n\n	--RESTRICTIONS-
	-\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can b
	e configured by esc &gt\; options &gt\; controls &gt\; configure addons &g
	t\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet c
	an be used to bayonet enemies by use of the improved Melee system Buttst
	ock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipm
	ent and to take into account the settings tone Third Person will be allowe
	d for use in these missions. \n	\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the Halo universe will be played throu
	ghout the mission.\n	\n	\n		To further play into the theme of the environm
	ent and to assist with medical treatment in mission all Players are recomm
	ended to take [1st MEU] Biofoam Canister's as a replacement to standard p
	acking bandages. They are more effective than standard bandages and are on
	ly available in this setting. Please read carefully when adding to your in
	ventory as other mods Biofoam options do not function as well or at all.\n
		\n	\n		Infantry engaging or expected to engage Elites or Spartans during
	 operations are suggested to bring a decent amount of (HV\, AP or Slug Am
	munition) and to aim for the head.\n	\n	\n		Elites or Spartans do not typ
	ically die quickly once unconscious from small arms fire best practice i
	s to down enemy heavy infantry ensure sufficient damage and move on.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapo
	nry and equipment rules unless otherwise specified remain in effect for th
	is mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland
	].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[
	OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role 
	Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[O
	PCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n		
		\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n
				\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\
	n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, 
	Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n	
				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(
	Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n		
		\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37
	X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\
	n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n
					M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6
	C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Army Woodl
	and).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n			\n				
	[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n		
		\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M8
	1 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M5
	2A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(A
	rmy Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n			\n
				\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Hellbringer:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				31 Marine BDU [Woodland].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52B Body Armor [Team Leader].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Mark V/P Helmet.\n			\n		\n\n		\n			 \n
			\n\n		\n			Backpack:\n		\n\n		\n			\n				M2 Balloons.\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				M2-Flamethrower.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n		
		\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n		
		\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\
	n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			
	\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\
	n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Reco
	n Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n		
			M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All
	 Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5
	BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG F
	rom ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B
	.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n	
		\n\n		\n			One of the following weapon combinations may be assigned to th
	e team at SL discretion and based on mission requirements.\n		\n\n		\n			\
	n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GN
	R \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n	
			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [W
	oodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				
	M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (
	Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appr
	opriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helm
	et.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n		
		\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5C
	X. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n	
				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\
	n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M8
	1 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (
	Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.
	\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				
	MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n
				\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] P
	egasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODS
	T).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n		
		\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \
	"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n	
			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kuk
	ri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n
					M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\
	n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDATED FROM LAST EVENT
	\n	\n\n
DTSTART:20230310T190000Z
DTEND:20230310T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:MACV SOG\, The disruption (SOG DLC) [1st Main]
DTSTAMP:20230228T204843Z
SEQUENCE:0
UID:1622-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Prairie Fire! Prairie Fire!\n\n	All available units rep
	ort in!\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Rise and shine so
	ldiers!\n\n\n\n	We've been requested to disrupt the VC to help with the Ar
	my's push to Hanoi.\n\n\n\n	Our primary objective is to disrupt the enemy'
	s communication network. This communication base is a vital link in their 
	chain of command\, and taking it out will significantly disrupt their abil
	ity to coordinate their forces. Our mission is to infiltrate the area unde
	tected\, locate the communication base\, and destroy it. We will need to m
	ove swiftly and silently to avoid detection and complete the mission.\n\n\
	n\n	Once the communication base is destroyed\, we will move on to our seco
	ndary objective\, which is to locate and destroy two anti-air locations lo
	cated north of the communication base. These anti-aircraft guns pose a sig
	nificant threat to our air assets\, and it's imperative that we take them 
	out before calling in air support.\n\n\n\n	Remember once these objectives 
	are complete\, we will have permission to call in \"Prairie Fire.\" This w
	ill scramble all nearby air assets to provide support as needed. Keep in m
	ind that the destruction of the anti-aircraft guns is critical before call
	ing in air support.\n\n\n\n	This mission will be challenging\, but I have 
	faith in your training and abilities. Remember\, the success of this missi
	on is essential to get to Hanoi and protecting our air assets. Good luck a
	nd stay safe out there.\n\n\n\n	- Chief SOG\n\n\n\n	\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission
	 with elements taken from the Vietnam War\, with some artistic liberties t
	aken. The mission will be making use of the Arma 3 Prairie Fire DLC and a
	 custom Modset which will be posted as well at the bottom of this event p
	age in a compiled list.  Weaponry within the mission will be restricted t
	o Vietnam/Faction based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Vietnam
	 War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (
	only in scenario of 2-3 squads)\n\n		\n			\n				Chief SOG (PLTN Tags): OP
	EN\n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n		\n	\n	\n		Able\n		\n			\n				Sergeant (SL Tags)  OPEN\n		
		\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags
	):  OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				C
	orporal (TL TAGS): @TrainDoctor\n			\n			\n				MG A Gunner\, MG B Gunner\
	, Rifleman\n			\n		\n	\n	\n		Baker\n		\n			\n				Sergeant (SL Tags) @Eagl
	estrike\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MED
	IC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n
					Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Ri
	fleman\n			\n		\n	\n	\n		Colombia (Overflow)\n		\n			\n				Sergeant (SL Ta
	gs) RESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n			\n			\n				Me
	dic (MEDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifleman\, Rifleman\
	n			\n			\n				Corporal (TL TAGS): RESERVE\n			\n			\n				MG A Gunner\, M
	G B Gunner\, Rifleman\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list
	 provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we 
	end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n
		\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	++NOTES++\n\n\n\n	\n		Chances are that squads will work indepen
	dently from others\n		\n			\n				Be warry of friendly fire\n			\n			\n				
	make sure that you are aware of the general direction of each squad\n			\n
			\n	\n	\n		PLTN HQ will only be permitted if a specific number of players
	 is reached\n	\n	\n		Once final objective is completed\, the lead element 
	is to call Prairie Fire which will call in all nearby air assets.\n	\n	\n
			Those streaming or inclined to listen should be aware that music from th
	e SOG DLC and vietnam era will be played throughout the mission.\n	\n	\n		
	It is strongly recommended that everyone brings flashlights\n	\n\n\n\n	--N
	OTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment ru
	les unless otherwise specified remain in effect for this mission.\n\n\n\n	
	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unif
	orm:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding 
	GL)\n			\n			\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any e
	xcluding GL)\n			\n			\n				 Tommy Gun (50 mag permitted)\n			\n			\n				
	M3A1 Grease gun\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M189
	1\n			\n			\n				Type 56\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n
			\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\n\n		\n	
			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\n		\n\n		\n
				\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (camo)\n			\n
				\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any excluding VC 
	and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG DLC]\n			\n	
		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n	Chief SOG/Sergeants/Corpora
	l:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n
				\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest 
	- Army (officer) or (sentry).\n			\n			\n				Vest - SOG (one-zero TL) or (
	Scout).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (offi
	cer) or (sentry).\n			\n			\n				Pack - SOG (Tropical) or (CISO) or (CISO 
	Scout).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret (Dark Green)\
	n			\n		\n\n		\n			 \n		\n	\n\n\n\n	RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				Vest - SOG (one-one RTO).\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n			Ba
	ckpack:\n		\n\n		\n			\n				Pack - Army (RTO) or (RTO2) or (Tropical RTO).
	\n			\n			\n				Pack - SOG (Tropical RTO) or (CISO RTO).\n			\n		\n\n		\n	
			 \n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\
	n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Vest - Army (Medic).\n			\n			\n				Vest - SOG (one-two
	 Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Med
	ic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\n
		\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BDU M
	ACV (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army
	 (Grenadier).\n				\n				\n					Vest - SOG (Demolitions).\n				\n			\n\n		
		\n				Backpack:\n			\n\n			\n				\n					Pack - Army (rifleman).\n				\n		
			\n					Pack - SOG (Tropical Demo) or (CISO Demo).\n				\n			\n\n			\n			
		Helmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n		
			 \n			\n\n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\
	n				\n				\n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				
	\n			\n		\n	\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\
	n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n
					\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (MG).\n			
		\n				\n					Vest - SOG (MG).\n				\n			\n\n			\n				Backpack:\n			\n\n		
		\n				\n					Pack - Army (MG) or (MG Ammo) or (Tropical MG).\n				\n				\
	n					Pack - SOG (Tropical MG) or (CISO MG).\n				\n			\n\n			\n				Helmet
	:\n			\n\n			\n				\n					Helmet M1 MG (camo)\n				\n			\n\n			\n				Prima
	ry:\n			\n\n			\n				\n					M60 (any)\n				\n				\n					M63A (any)\n				\n
				\n\n			\n				 \n			\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		
	\n\n		\n			\n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU 
	MACV (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Arm
	y (Rifleman 1-2) or (Scout).\n				\n				\n					Vest - SOG (Scout) or (Demo
	litions).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - 
	Army (Tropical) or (Rifleman) or (Scout).\n				\n				\n					Pack - SOG (CI
	SO Demo) or (CISO Scout) or (CISO) or (Tropical) or (Tropical Scout).\n			
		\n			\n\n			\n				 \n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n
	\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK 
	#5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 250
	2\n\n	Password : On request\n\n\n\n	Mission File: FK-SOG-Zeus-Cam-Lao-Hel
	lfireV2.Cam_Lao_Nam\n\n\n\n	modset (V2 + extra music mod)\n\n
DTSTART:20230304T190000Z
DTEND:20230304T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WAYFARER - Halo - 1st Main
DTSTAMP:20230224T204358Z
SEQUENCE:0
UID:1616-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\"You
	 know what? I only signed on to this for a college credit and a down payme
	nt on a car\, but that was pretty exciting!\"\n\n\n\n	- Unknown Marine\, T
	he Ark\, 11th December\, 2552\n\n\n\n	 \n\n\n\n	The UNSC Forward Unto Daw
	n\, together with the Sanghelli 'Fleet of Retribution'\; has chased the Pr
	ophet of Truth through a portal that appeared above Voi. Operation BLIND F
	AITH is an effort to capture the Prophet of Truth and prevent him using th
	e Halo Superweapons against us. Master Chief S-117 is deploying to neutral
	ise a Covenant AAA battery to our North. Our orders are to assault &amp\; 
	destroy 3 Covenant positions to clear a path or the 'Dawn to land for furt
	her operations.\n\n	Enemy forces seem to mostly comprise infantry\, with G
	runts\; Jackals &amp\; still hostile Elites spotted. Longsword recon fligh
	ts have snapped a few images of the objective areas. \n\n	A Pelican fligh
	t will be on stand-by for all resupply &amp\; logistical needs.\n\n\n\n	\n
	\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission 
	with elements taken from the Halo Game Series The mission will be making u
	se of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved M
	elee System and others which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Halo Series based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\
	n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\
	n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN L
	ead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO
	 TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		PLTN FAC (FAC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUA
	D:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @AntiMatter\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) @TrainDoctor\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) @Eaglestrike\n	\n	\n		Alpha Squad Au
	torifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha S
	quad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) O
	PEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (
	on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifl
	eman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD (NOT RESERVABLE):\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) \n	\n	\n		Charlie Squad Medic
	 (MEDIC TAGS\, Specialist) \n	\n	\n		Charlie Squad Team Leader (TL TAGS\
	, NCO) \n	\n	\n		Charlie Squad Autorifleman \n	\n	\n		2x Charlie Squa
	d Rifleman:\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) \n	\n	\n	
		Charlie Squad Autorifleman\n	\n	\n		2x Charlie Squad Rifleman\n	\n\n\n
	\n	WYVERN 1-1 (Pelican):\n\n\n\n	\n		Pilot (Rotary Tags) @L00_Cyph3r\n	\n	
	\n		Co-Pilot (WSO Tags) @TheSalader NO TAGS\n	\n\n\n\n	WYVERN 1-2 (Pelica
	n):\n\n\n\n	\n		Pilot (Rotary Tags) (on the day)\n	\n	\n		Co-Pilot (WSO Ta
	gs) (on the day)\n	\n\n\n\n	 \n\n\n\n	DRAKE 1-1 (M808-B Scorpion):\n\n\n\
	n	\n		Commander/Gunner (CMD/GUNNER TAGS) @Jerichron\n	\n	\n		Driver (DRIVE
	R TAGS) @Servok NO TAGS\n	\n\n\n\n	 \n\n\n\n	DRAKE 1-2 (M808-B Scorpion)
	:\n\n\n\n	\n		Commander/Gunner (CMD/GUNNER TAGS) (on the day)\n	\n	\n		Dri
	ver (DRIVER TAGS) (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from
	 Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st ME
	U\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Rifl
	eman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in the
	se missions.\n	\n	\n		Spartan Laser is to be treated as HAT and restricted
	 to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	
	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		To assist with some of the equipment and to
	 take into account the settings tone Third Person will be allowed for use 
	in these missions. \n	\n	\n		Those streaming or inclined to listen should
	 be aware that music from the Halo universe will be played throughout the 
	mission.\n	\n	\n		To further play into the theme of the environment and to
	 assist with medical treatment in mission all Players are recommended to t
	ake [1st MEU] Biofoam Canister's as a replacement to standard packing ba
	ndages. They are more effective than standard bandages and are only availa
	ble in this setting. Please read carefully when adding to your inventory a
	s other mods Biofoam options do not function as well or at all.\n	\n	\n		I
	nfantry engaging or expected to engage Elites or Spartans during opera
	tions are suggested to bring a decent amount of (HV\, AP or Slug Ammuniti
	on) and to aim for the head.\n	\n	\n		Elites or Spartans do not typic
	ally die quickly once unconscious from small arms fire best practice is 
	to down enemy heavy infantry ensure sufficient damage and move on.\n	\n	\n
			The typical Respawn/Reinforce procedure will be amended for this mission
	. When respawned\, you may find that you cannot TP back to your squads and
	 instead find yourselves in a new position. In this instance\, act as UNSC
	 \"survivors\" until such a time as you can be reunited with your squad.\n
		\n\n\n\n	--NOTES--\n\n\n\n	++Uniform++\n\n\n\n	\n		Uniform is to be chose
	n by Platoon at the start of the mission. \n	\n	\n		All vest subvariants 
	are permitted\, providing they are UNSC and not Insurrectionist. \n	\n	\n
			M252D (ODST armour) is not permitted for this mission.\n	\n\n\n\n	 \n\n
	\n\n	            --Uniform--\n\n\n\n	 \n\n\n\n	           ++
	Weapons++\n\n\n\n	Permitted for all personnel\n\n\n\n	\n		\n			 \n		\n\n	
		\n			\n				Quote\n			\n\n			\n				\n					 \n				\n\n				\n					\n						P
	rimaries (all variants permitted according to role):\n\n						\n							\n
									BR37\; BR45\; BR55\; M295 BMR\; M392 DMR\; M45\; M7\; M90\; MA32\;
	 MA37\; MA5B\; \n							\n						\n					\n					\n						Secondaries\n						
	\n							\n								M13 Bayonet\; M3 Knife\; M10 Combat Knife\; UNSC Knife\
	; M6B\; M6G\; M7\; \n							\n						\n					\n					\n						MGs\n						\n		
						\n								M73 LMG\; M247X GPMG\; M319N GL [Squad Leaders permission o
	nly]\; Act as a Rifleman instead of Autorifleman [Squad Leaders permission
	 only]\n							\n						\n					\n					\n						AT/Launchers\n						\n							
	\n								M41 SSR MAV/AW\; M42 'Hopper'\n							\n						\n					\n				\n\n	
				\n					 \n				\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n
		         --Weapons--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	pack - OPTRE v11\n	\n	\n		Mission File: BLUFOR%20Highlands%20(UNSC).OPTRE
	_Installation04\n	\n\n
DTSTART:20230303T190000Z
DTEND:20230303T213000Z
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
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	D:forum@fkgaming.eu
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	ED:forum@fkgaming.eu
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	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	um@fkgaming.eu
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	um@fkgaming.eu
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	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK-BSG Joint Operation v2
DTSTAMP:20230227T220442Z
SEQUENCE:0
UID:1619-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			FK - BSG Joint Operation\n		\n\n	
		\n			After the technical issues that affected the last mission FK has bee
	n invited to partake again in a joint operation with the BSG clan. This i
	s the first of 2 operations. \n		\n\n		\n			If you had a slot in the last
	 run\, this will stay the same BUT if you wish to request a different slot
	 or cannot make the new date\, please let a member of staff know so that w
	e can pass it onto BSG\n		\n\n		\n			Credit: @kMaN\, MrJayDarlington &amp\
	; The BSG Clan\n		\n\n		\n			\n		\n\n		\n			++ Mission Objective ++\n		\n\
	n		\n			 \n		\n\n		\n			You\, the players will be members of a large SBS 
	task force embedded within an yet-to-be-disclosed country. Following a ser
	ies of operations in a long running campaign\, your unit has been forced t
	o consolidate their position and hold until relieved under increasing and 
	unwavering enemy attack.\n		\n\n		\n			With the task force dug in an unabl
	e to extract themselves\, your only resupply will be from helicopter - Thi
	s is not a combat role.\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			++
	 Mission Summary ++\n		\n\n		\n			This will be a COOP Defense operation in
	 collaboration with the BSG Clan. It is the first mission part of 2 planne
	d operations in collaboration with BSG. \n		\n\n		\n			 \n		\n\n		\n			+
	+EQUIPMENT++\n		\n\n		\n			\n				We will be running modern gear.\n			\n	
			\n				Shell loadouts may be provided.\n			\n			\n				NATO Weaponry.\n			
	\n			\n				Looting is allowed. \n			\n		\n\n		\n			--EQUIPMENT--\n\n			 
	\n		\n\n		\n			++NOTES++\n		\n\n		\n			\n				This will be hosted on the BS
	G Clan server\, their rules are similar to ours\, Please adhere to them.
	 \n			\n			\n				The BSG Clan has provided a slotting sheet\, see below\,
	 if you have previously requested a slot\, this will stay the same\, other
	wise fill out the slotting request form linked below\n			\n			\n				If you
	 CANNOT make the event\, please let Jay (on BSG Discord) or one of the FK 
	Staff know\, so that we can free up your slot for other people\n			\n		\n\
	n		\n			--NOTES--\n		\n\n		\n			\n				Briefing Document\n			\n		\n\n		\n		
		MISSION REQUIREMENTS: \n		\n\n		\n			Slotting:\n		\n\n		\n			\n				Slott
	ing request\n			\n			\n				Slotting Sheet\n			\n		\n\n		\n			TEAMSPEAK SER
	VER INFO :\n		\n\n		\n			\n				IP: ts.bsgaming.co.uk\n			\n		\n\n		\n			A
	RMA SERVER INFO :\n		\n\n		\n			\n				IP: server.bsgaming.co.uk\n			\n			
	\n				Port: 2322\n			\n			\n				Password: Provided on the day\n			\n			\n	
				Modset\n			\n		\n\n		\n			DISCORD SERVER INFO (OPTIONAL):\n		\n\n		\n		
		\n				Discord link\n			\n			\n				To gain access please state that you're
	 a member of FK and you will gain a guest role \n			\n		\n	\n\n
DTSTART:20230325T200000Z
DTEND:20230325T230000Z
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Escape From Madrigal (Covenant) #5 (1st Main)
DTSTAMP:20230212T163159Z
SEQUENCE:0
UID:1603-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	Thanks to the heroic ac
	tions of our Covenant troops on Madrigal we were able to get a hold of the
	 last piece missing for the Forerunner map.\n\n\n\n	Unfortunately\, our tr
	oops are now lost on the planet\, and most likely dead after Flood spores 
	got released in the CRS Battle Cruiser and crashed on Madrigal.\n\n\n\n	Th
	e journey of our heroes has ended\, and they have found their own way to s
	alvation.\n\n\n\n	If there are any survivors left on the planet\, we hope 
	they can find a way out alive.\n\n\n\n	 \n\n\n\n	Important information fo
	r the mission - Must read\n\n\n\n	ANY FK WEAPON OR TAG RESTRICTIONS FOR VE
	HICLES ARE LIFTED DURING THE WHOLE MISSION\n\n\n\n	This mission is not lin
	ear and players will have to find their own way off the planet\n\n\n\n	Loa
	douts are set by the slot\, but looting is encouraged since there will be 
	no resupplies.\n\n\n\n	Looting and use of UNSC equipment and Vehicles is p
	ermitted for the mission.\n\n\n\n	Your Short Range radio is set by the tem
	plate\, and you cannot change this UNLESS you meet another squad and want 
	to communicate. You can only change to each other's frequencies. \n\n\n\n
		Last known LR radio for communication was on frequency 69 so players are 
	allowed to use this IF they have a LR Radio. You are not allowed to chang
	e your SR frequency to 69 or other familiar frequencies FK use to gain an 
	advantage.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	To qualify for an escape from the
	 planet\, you must exit in the following vehicles with 75% or more fuel le
	vel. To escape\, just fly high and ping Zeus \n\n\n\n	Any form of UNSC Pe
	lican\n\n	Any form of Covenant Drop-ship\n\n	Any form of Banshee\n\n	Any f
	orm of spaceships/jets\n\n\n\n	 \n\n\n\n	If you escape\, you are free to 
	leave the server or spectate other players. \n\n\n\n	No metagaming is all
	owed if you have escaped and someone is waiting for a respawn or if you ar
	e dead with someone from another squad\n\n\n\n	Respawn will be strict and 
	on Zeus discretion\n\n\n\n	If too many have died from the same or differen
	t squads you might get soft-reset and start at another location with other
	 people.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Halo
	 Game Series The mission will be making use of the Arma 3 mods Operation 
	Trebuchet\, Fire Team Zulu\, Improved Melee System and others which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo Series based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	PERSONAL WISHES FOR A SQUAD MAY BE GRANTED IF ALL PLAYERS AGREE)\n\n	(EXCE
	PTIONS TO THE TEMPLATE SLOTTING CAN BE MADE)\n\n\n\n	(THERE ARE EXTRA SLOT
	S THAT ARE USED TO CREATE NEW SQUADS OR FILL IN EXISTING SQUADS IF NUMBERS
	 ARE APPLICABLE)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	
	Slot Format: Role (Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	Alpha 1-1 Squad:\n\n\n\n	\n		Elite Zealot (Reg+\, Zealo
	t) @AntiMatter\n	\n	\n		Elite Medic (MEDIC TAGS\, Spec Ops) @TrainDoctor
	\n	\n	\n		Elite Grenadier (Reg+\, Spec Ops) @Mingy\n	\n\n\n\n	 \n\n\n\n	
	Alpha 1-2 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	
	\n	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshoo
	ter (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN
	 \n	\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	Alp
	ha 1-3 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\n	
	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshooter
	 (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN \n
		\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	Alpha 1
	-4 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\n	\n		
	Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshooter (Re
	g+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN \n	\n	\
	n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	A
	lpha 1-5 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\
	n	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshoot
	er (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN 
	\n	\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equi
	pment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance
	\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\
	n	\n		Changing of uniform\, vest or headgear is prohibited as doing so mig
	ht remove or glitch character models.\n	\n	\n		NOT ALLOWED TO LOOT ANY THE
	RMAL/NVG EQUIPMENT\n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\
	n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc
	 &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mel
	ee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayon
	et enemies by use of the improved Melee system Buttstock Hit/Bayonet Cha
	rge ability.\n	\n	\n		To assist with some of the equipment and to take int
	o account the settings tone Third Person will be allowed for use in these 
	missions. \n	\n	\n		Those streaming or inclined to listen should be aware
	 that music from the Halo universe will be played throughout the mission.\
	n	\n	\n		To further play into the theme of the environment and to assist w
	ith medical treatment in mission all Players are recommended to take [1st
	 MEU] Biofoam Canister's as a replacement to standard packing bandages. T
	hey are more effective than standard bandages and are only available in th
	is setting. Please read carefully when adding to your inventory as other m
	ods Biofoam options do not function as well or at all.\n	\n	\n		Elites o
	r Spartans do not typically die quickly once unconscious from small ar
	ms fire best practice is to down enemy heavy infantry ensure sufficient da
	mage and move on.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\
	n\n\n	\n		Uniform\, vest and helmet are set by the template and is PROHIBI
	TED to change unless told otherwise by Zeus\n	\n\n\n\n	 \n\n\n\n	   
	         --Uniform--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		Modset - OPTRE 2023 V6 UPDATED\n	\n\n
DTSTART:20230225T190000Z
DTEND:20230225T220000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hellfire - MACV SOG\, (SOG DLC)
DTSTAMP:20230211T170552Z
SEQUENCE:0
UID:1602-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Prairie Fire! Prairie Fire!\n\n\n\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	Today marks the start of Operation Hellfire\, a highly
	 classified and dangerous mission that will test the skills and courage of
	 each and every one of you. As MACV-SOG\, we have been selected for this t
	ask due to our unique abilities and expertise in behind enemy lines operat
	ions.\n\n\n\n	We have been assigned two objectives. The first objective is
	 to destroy the VC supply depo where supply convoys usually move from\, th
	is should cause enough mayhem to give you a chance of coming back from the
	 last objective. The final objective is to destroy the Anti-Aircraft asset
	s and jets at a hidden VC airport defending the enemy's airspace. This ob
	jective will trigger the Viet Cong\, who will respond like a hornet's nest
	. \n\n\n\n	Once the final objective is accomplished\, evacuate south at a
	ll cost! Call Prairie Fire and the US aviators will be rain Hellfire on th
	e enemy. We must clear the area to avoid any friendly casualties. You wil
	l need to be prepared for any eventuality and execute each objective with 
	precision and speed.\n\n\n\n	This mission will not be easy\, and we will f
	ace obstacles and challenges along the way. However\, I have no doubt that
	 we will complete each objective successfully. Remember to keep your wits 
	about you and follow the plan we have set in place.\n\n\n\n	Good luck to e
	ach and every one of you. The fate of our country rests on our shoulders\,
	 and we will not let it down.\n\n\n\n	May God be with us.\n\n\n\n	- Chief 
	SOG\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: Thi
	s will be a heavily themed mission with elements taken from the Vietnam Wa
	r\, with some artistic liberties taken. The mission will be making use of 
	the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to Vietnam/Faction based weaponry and wil
	l be restricted per your chosen role. Tags for applicable roles are bein
	g enforced and will not be different from standard slotting. Squad Struct
	ure and PTLN structure have been changed to accommodate the theme and stru
	cture of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SL
	OTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AN
	D I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n
	\n\n\n	 \n\n\n\n	\n		Platoon HQ (only in scenario of 2-3 squads)\n\n		\n	
			\n				Chief SOG (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Able\n		\n			\n	
				Sergeant (SL Tags) @Jerichron\n			\n			\n				RTO (COMS/TL Tags): @L00_
	Cyph3r (reg+)\n			\n			\n				Medic (MEDIC Tags): @TrainDoctor (reg+)\n			\
	n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS
	): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n
		\n		Baker\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS
	/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				G
	renadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n		
		\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Colombi
	a (Overflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				RTO 
	(COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n			\
	n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS
	): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices
	\n			\n			\n				No Night vision devices\n			\n			\n				scopes only permitt
	ed for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		No SR rad
	ios allowed \n		\n			\n				Note: If we end up with a large squad I will a
	llow a SR for SL\, TL and RTO\n			\n		\n	\n	\n		Riflemen are restricted to
	 two molotov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		C
	hances are that squads will work independently from others\n		\n			\n				B
	e warry of friendly fire\n			\n			\n				make sure that you are aware of th
	e general direction of each squad\n			\n		\n	\n	\n		PLTN HQ will only be p
	ermitted if a specific number of players is reached\n	\n	\n		Once final ob
	jective is completed\, the lead element is to call Prairie Fire which wil
	l call in all nearby air assets.\n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the SOG DLC will be played througho
	ut the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			
	\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL
	)\n			\n			\n				 Tommy Gun (50 mag permitted)\n			\n			\n				M3A1 Grease
	 gun\n			\n			\n				MP40\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n
			\n			\n				MK2 Knife\n			\n			\n				Bayonet M1\n			\n			\n				M51 E-Tool
	\n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n	
			\n			\n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\
	n			\n			\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n
				\n				Bandana (any) [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n	
		\n	\n\n\n\n	Chief SOG/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (officer) or (sentry).\n			
	\n			\n				Vest - SOG (one-zero TL) or (Scout).\n			\n		\n\n		\n			Backpac
	k:\n		\n\n		\n			\n				Pack - Army (officer) or (sentry).\n			\n			\n				P
	ack - SOG (Tropical) or (CISO) or (CISO Scout).\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				Beret (Dark Green)\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\
	n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	Vest - SOG (one-one RTO).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				B
	eret (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack -
	 Army (RTO) or (RTO2) or (Tropical RTO).\n			\n			\n				Pack - SOG (Tropic
	al RTO) or (CISO RTO).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	MEDIC:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				B
	DU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Me
	dic).\n			\n			\n				Vest - SOG (one-two Medic).\n			\n		\n\n		\n			Backpa
	ck:\n		\n\n		\n			\n				Pack - Army (Medic M5) or (Medic).\n			\n		\n\n		\
	n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		\n			Quote\n		\n\n		\n			\n		
			Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				V
	est:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n					Ve
	st - SOG (Demolitions).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				
	\n					Pack - Army (rifleman).\n				\n				\n					Pack - SOG (Tropical Demo
	) or (CISO Demo).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					H
	elmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Primary:\n		
		\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1... (GL varia
	nts)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machine Gunne
	r:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Uniform:\
	n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				Vest:\n			\n
	\n			\n				\n					Vest - Army (MG).\n				\n				\n					Vest - SOG (MG).\n		
			\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (MG) or 
	(MG Ammo) or (Tropical MG).\n				\n				\n					Pack - SOG (Tropical MG) or 
	(CISO MG).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M
	1 MG (camo)\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					M60 (a
	ny)\n				\n				\n					M63A (any)\n				\n			\n\n			\n				 \n			\n		\n	\n\n
		\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n	
				Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				
	Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 1-2) or (Scout).\n				
	\n				\n					Vest - SOG (Scout) or (Demolitions).\n				\n			\n\n			\n				B
	ackpack:\n			\n\n			\n				\n					Pack - Army (Tropical) or (Rifleman) or (
	Scout).\n				\n				\n					Pack - SOG (CISO Demo) or (CISO Scout) or (CISO)
	 or (Tropical) or (Tropical Scout).\n				\n			\n\n			\n				 \n			\n		\n	\
	n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\
	n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\
	n	modset (FK_SOG_January_2023_V2)\n\n
DTSTART:20230219T190000Z
DTEND:20230219T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #2 [1st Main]
DTSTAMP:20230216T053558Z
SEQUENCE:0
UID:1609-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	
	\"I ask you\, what greater endeavor exists than that of collaboration?\"\n
	\n\n\n	—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Dat
	e.\n\n\n\n	\n\n\n\n	Our cell has been compromised. CP units have raided th
	e block\, and Overwatch has been reported to be active in the area. We nee
	d to try to make an escape to the north. However\, we have only been able 
	to gather basic supplies and munitions before leaving the safehouse. To ou
	r north is the City 18 Quarantine Zone\, and to the south is the Tower\, t
	he main CP\, and the Overwatch presence in the city. To the west is open g
	round\, and the last party we sent did not come back. Nevertheless\, we ne
	ed to try one of these options to reach Black Mesa North-West and link up 
	with the rest of the Underground. Radio communications have been spotty as
	 well\, so this may turn into every man for themselves. Just try to stick 
	together\, and maybe\, just maybe\, some of us will make it out.\n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a h
	eavily themed mission with elements taken from the Half Life Game Series T
	he mission will be making use of the Arma 3 mods Half-Life 2: EOTRC\, Ha
	lf Life: Our Benefactors\, Improved Melee System and others which will 
	be posted as well at the bottom of this event page in a compiled list.  W
	eaponry within the mission will be restricted to Half Life based weaponry 
	as well as some supplementary options and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	CoZeus:\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer)
	 @Melo [Reg+]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN
	\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @V
	eagance\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @L00_Cyph3r
	\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squa
	d Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the 
	day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Riflema
	n: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Ri
	fleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Ch
	arlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\
	n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the 
	day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (Wasteland Patrol):\n\n\n\n	\n		Delta S
	quad Lead (SL TAGS\, Officer) @Monocled Badger\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) @colt92\n	\n	\n		Delta Squad Team Leader (TL
	 TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad T
	eam Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\,
	 Half Life: Our Benefactors and  mods may be used within the mission.\
	n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per ma
	gazine in these missions.\n	\n	\n		Mag Limit for deployment is 1+2 for pri
	mary weapons and 1+1 for secondary weapons.\n	\n	\n		LR Radio usage is res
	tricted until units have met up with PLTNHQ or one another.\n	\n	\n		Only 
	one Molotov cocktail may be carried by individual riflemen at any given ti
	me.\n	\n	\n		Riflemen may take 2x armor plates from the Our Benefactors mo
	d for replenishing armor during mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n	\n		Those streaming or inclined to listen sho
	uld be aware that music from the Half Life universe will be played through
	out the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].
	\n			\n			\n				Combat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian
	] Citizen Clothes (Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue
	).\n			\n			\n				Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel
	 Fatigues (Green).\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n		
		\n				[Lambda] Rebel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[HECU] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Military Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\
	n			\n				Military Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\
	n			\n				[HECU] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (
	Any Variant).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n
				\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			
	\n			\n				Pulse SMG.\n			\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (An
	y Variant).\n			\n			\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL
	 (Any Variant).\n			\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n	
			\n				SIG Pistols (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Co
	mbat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Clothes 
	(Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n				
	Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Green).
	\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Re
	bel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] 
	PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Militar
	y Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Military
	 Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU] C
	ombat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				SMG 4.6mm
	.\n			\n			\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				Pulse S
	MG.\n			\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (Any Variant).\n			\n
				\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n	
			\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols
	 (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Combat Fat
	igues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Clothes (Beige).
	\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n				Granit-B
	 Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Green).\n			\n	
			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Rebel Fati
	gues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] PVC (All
	 Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Military Cap (G
	rey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Military Cap (Gr
	een).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU] Combat He
	lmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				SMG 4.6mm.\n			\n
				\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				Pulse SMG.\n			
	\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (Any Variant).\n			\n			\n			
		Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n			\n			\
	n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Va
	riant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Lambda]
	 Rebel Fatigues (Medic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HEC
	U] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mili
	tary Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Milit
	ary Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU
	] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				SMG 4.6mm.\n			\n			\n				S
	PAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				AK74 (Any Variant).\n			\
	n			\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n
				\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistol
	s (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Combat Fatigues (Tank T
	op) [LDF].\n			\n			\n				[Civilian] Citizen Clothes (Beige).\n			\n			\n	
				[Civilian] Citizen Clothes (Blue).\n			\n			\n				Granit-B Suit (Weathe
	red).\n			\n			\n				[Lambda] Rebel Fatigues (Green).\n			\n			\n				[Lamb
	da] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Rebel Fatigues (Beige).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] PVC (All Variants).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Military Cap (Grey).\n			\n	
			\n				Military Cap (Green).\n			\n			\n				Military Cap (Green).\n			\n	
			\n				Basic Helmet (Black).\n			\n			\n				[HECU] Combat Helmet/M81 (Any
	 Variant).\n			\n			\n				Shemagh (Any Variant).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n			\n				H
	EAVY SMG.\n			\n			\n				AK74 (Any Variant).\n			\n			\n				Colt M4A1 (Any
	 Variant).\n			\n			\n				FN FAL (Any Variant).\n			\n			\n				M14.\n			\
	n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Variant).\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n			
		Combat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Cloth
	es (Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n	
				Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Gree
	n).\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda]
	 Rebel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HEC
	U] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mili
	tary Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Milit
	ary Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU
	] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M60.\n			\n			\n				RPK.\n	
			\n			\n				M249.\n			\n			\n				FN Minimi.\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Varian
	t).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Wasteland
	 Patrol:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[H
	ECU] Combat Uniform/Kneepads.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[Black Ops] Combat Vest/LBV.\n			\n			\n				[Black Ops] Combat Vest/AWS.\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HECU] Combat Helmet/Urban 
	(Any Variant).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				[HL:A] Oxy
	gen Tank.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				OIWC Rifle.\n			
	\n			\n				AR-2.\n			\n			\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n	
			\n				HEAVY SMG.\n			\n			\n				Pulse SMG.\n			\n			\n				Ordinal AR-1.\
	n			\n			\n				AK74 (Any Variant).\n			\n			\n				Colt M4A1 (Any Variant).
	\n			\n			\n				FN FAL (Any Variant).\n			\n			\n				M14.\n			\n			\n				
	M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	USP Match 9mm.\n			\n			\n				SIG Pistols (Any Variant).\n			\n			\n				(H
	L) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				RPG-7\n			\n			\n				MAAWS
	.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick.\n			\n			\n			
		Crowbar.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230218T190000Z
DTEND:20230218T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:SAM HUNT - FK5 SOG #1 [1st Main]
DTSTAMP:20230208T221928Z
SEQUENCE:0
UID:1601-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Operation: Silent Thunder\n\n\n\n	Introduction: 
	\n\n\n\n	The year is 1968\, and US forces are engaged in a brutal conflict
	 in Vietnam. Your mission is to support air operations by destroying enemy
	 surface-to-air missile sites. The enemy has several such sites in the pro
	vince of San Bay Ban and they pose a serious threat to friendly aircraft.
	 Your mission is to destroy these sites to aid further operations in the a
	rea of Khe San\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	\n		Conduct reconnai
	ssance mission to locate the missile sites.\n	\n	\n		Destroy the surface-
	to-air missile sites when found.\n	\n	\n		Extract via the extraction poin
	t.\n	\n\n\n\n	Assets: \n\n\n\n	1x Mobile M2 60mm Mortar Crew with\n\n\n\n
		\n		RTO\n	\n	\n		Gunner\n	\n	\n		Loader\n	\n	\n		Ammo Carrier\n\n		 \n	\
	n\n\n\n	Equipment: \n\n\n\n	Determined by Platoon lead. \n\n\n\n	Taking 
	REDFOR weapons such as AKs or RPDs is allowed.\n\n\n\n	Restrictions:\n\n\n
	\n	\n		No short range radios.\n	\n	\n		Only Radio Operators shall have a
	 long range radio.\n	\n	\n		No GPS\n	\n\n\n\n	 \n\n\n\n	 Notes: \n\n\n\
	n	\n		The enemy forces are well-entrenched and heavily armed. Expect heavy
	 resistance.\n	\n	\n		The terrain is dense jungle\, making movement and vi
	sibility difficult.\n	\n	\n		The extraction point is located at the wester
	n edge of the map. Be sure to secure a path before attempting to extract.\
	n	\n	\n		The missile sites are well defended and will require careful plan
	ning and coordination to destroy.\n	\n	\n		Beware of enemy trackers.\n	\n	
	\n		Your area of operations is the contained area in the given picture. Th
	ere may be hostile encampments anywhere. \n	\n	\n		SAM Sites are most lik
	ely located on top of hills or in line of sight of the river. \n	\n	\n		E
	xtraction will occur via river boat\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required)\n\n\n\
	n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS) OPEN\n	
	\n	\n		Alpha Medic (MEDIC TAGS) OPEN\n	\n	\n		Alpha Squad Radio Operat
	or (TL TAGS) OPEN \n	\n	\n		Alpha Squad Machinegunner (on the day)\n	
	\n	\n		2x Alpha Squad Riflemen (on the day)\n	\n	\n		Alpha Squad Team Le
	ader (TL TAGS) OPEN\n	\n	\n		Alpha Squad Grenadier (on the day)\n	\n	\n
			2x Alpha Squad Rifleman (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	
	\n		Bravo Squad Lead (SL TAGS) @Eaglestrike (no tags)\n	\n	\n		Bravo Me
	dic (MEDIC TAGS) OPEN\n	\n	\n		Bravo Squad Radio Operator (TL TAGS) O
	PEN \n	\n	\n		Bravo Squad Machinegunner (on the day)\n	\n	\n		2x Bravo
	 Squad Riflemen (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS)
	 OPEN\n	\n	\n		Bravo Squad Grenadier (on the day)\n	\n	\n		2x Bravo 
	Squad Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	ARROW (MORTAR) TEAM:\n
	\n\n\n	\n		Sergeant [Radio Operator] (SL TAGS) @LurkerOne (RTO Tags)\n	
	\n	\n		Gunner (MRTR Tags) @L00_Cyph3r\n	\n	\n		Assistant (MRTR Tags) @Zent
	har\n	\n	\n		Ammo Carrier (Rifleman) @Lexic\n	\n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #5 Custom Mission Server\
	n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On 
	Request\n	\n	\n		Modset - FK SOG PF 5 Zeus Template V2\n	\n\n
DTSTART:20230211T190000Z
DTEND:20230211T211000Z
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	rum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Attack From Within (Covenant) #4 [1st Main]
DTSTAMP:20230205T145301Z
SEQUENCE:0
UID:1600-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	After finding the human
	s experimenting with Flood spores\, we had to destroy the UNSC base on the
	 moon Phobos to contain The Flood.\n\n\n\n	We were successful in the conta
	inment\, but we have taken a sample of the Flood spore\, maybe we can use 
	it to our advantage against other human worlds.\n\n\n\n	The Flood spore is
	 currently contained on a CRS Battle Cruiser that is on standby to support
	 on the assault of Madrigal.\n\n\n\n	 \n\n\n\n	Before the Space Elevator 
	was destroyed we were able to send through a few squads with the spec ops 
	team\, prophet team and a Zealot.\n\n\n\n	We must find the last piece of t
	he Forerunner map and deactivate the planetary shield generators that are 
	protecting the planet.\n\n\n\n	We suspect heavy resistance upon arrival on
	 the planet and highly outmanned.\n\n\n\n	Use whatever means to find the l
	ast piece of the map and deactivate the shield generators.\n\n\n\n	When th
	e shield generators and the map piece is found\, relay to Fleet Command\, 
	and we will send in the CRS Battle Cruiser to pick you up.\n\n\n\n	Until t
	his is done\, there will be no way for us to resupply or support the plato
	on.\n\n\n\n	 \n\n\n\n	Looting and use of UNSC equipment and Vehicles is p
	ermitted for the mission.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	Th
	is will be a heavily themed mission with elements taken from the Halo Game
	 Series The mission will be making use of the Arma 3 mods Operation Trebu
	chet\, Fire Team Zulu\, Improved Melee System and others which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Halo Series based weaponry 
	and will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme.
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role (Tag Required
	\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND S
	QUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marshal) OPE
	N\n	\n	\n		PLTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) OPEN\n
		\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance Major (SL 
	TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\, Minor) @
	Dog\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Al
	pha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad Jackals: (
	on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	
	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha Squad Jack
	als: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo La
	nce Major (SL TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (MEDIC TAGS
	\, Minor) OPEN\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN 
	\n	\n	\n		Bravo Squad Skirmisher : (on the day)\n	\n	\n		2x Bravo Squad
	 Jackals: (on the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor
	) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on the day)\n	\n	\n		2x Bravo
	 Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\
	n	\n		Charlie Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Charlie Lance
	 Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Leader (TL 
	TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad Skirmisher : (on the day)\n
		\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n	\n		Charlie Squad Fi
	le Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmisher: (on
	 the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n\n\n\n	\n
	\n\n\n	\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lance Major (SL TAGS\, 
	Major) @Jerichron\n	\n	\n		Delta Squad Lance Medic (MEDIC TAGS\, Minor)
	 OPEN\n	\n	\n		Delta Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		4
	x Delta Squad Minor: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO SQ
	UAD:\n\n\n\n	\n		Echo Squad Zealot (Reg+\, Elite Zealot): (on the day)\n
		\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\
	n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment f
	rom Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st 
	MEU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Lo
	oting non-covenant weapons are prohibited unless stated otherwise\n	\n	\n
			Changing of uniform\, vest or headgear is prohibited as doing so might r
	emove or glitch character models.\n	\n	\n		2x Type-51 or Type-51/J Plasma 
	Repeater are permitted per squad.\n	\n	\n		1x Fuel rod gun per squad. with
	 2x Fuel rod pack (10 rounds) carried as ammunition.\n	\n	\n		Echo squad a
	re allowed 1x gravity hammer for the squad. Any other squad is disallowed
	 to loot or use the gravity hammer\n	\n\n\n\n	      --RESTRICTIONS--\n
	\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be c
	onfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\;
	 WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment
	 and to take into account the settings tone Third Person will be allowed f
	or use in these missions. \n	\n	\n		Those streaming or inclined to listen
	 should be aware that music from the Halo universe will be played througho
	ut the mission.\n	\n	\n		To further play into the theme of the environment
	 and to assist with medical treatment in mission all Players are recommend
	ed to take [1st MEU] Biofoam Canister's as a replacement to standard pac
	king bandages. They are more effective than standard bandages and are only
	 available in this setting. Please read carefully when adding to your inve
	ntory as other mods Biofoam options do not function as well or at all.\n	\
	n	\n		Elites or Spartans do not typically die quickly once unconsciou
	s from small arms fire best practice is to down enemy heavy infantry ensu
	re sufficient damage and move on.\n	\n	\n		Type-50 Concussion rifles are t
	o be considered a GLs and treated as such under normal FK Squad rules.\n	\
	n	\n		Your character model might miss a face\, if so go through the face m
	enu in your ACE Arsenal until you find one that pops up for Elites or Jack
	als.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\n\n\n	\n		Uni
	form\, vest and helmet are set by the template and is PROHIBITED to change
	 unless told otherwise by Zeus\n	\n	\n		Jackals are restricted to use the 
	[11th] Invisible pack  if a backpack is needed\n	\n	\n		Elites are restri
	cted to use [11th] Invisible pack and [11th] Invisible LR backpack for
	 comms.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	 \
	n\n\n\n	           ++Weapons++\n\n\n\n	Available to all:\n\n\n\n	\n	
		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	\n	\n		Type-50 C
	oncussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rifle - [DMR].\n	\n
		\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	\n	\n		Type-51/J
	 Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n		Type-33 Fuel Ro
	d Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon Guided [Works as
	 AA].\n	\n	\n		Needler.\n	\n	\n		Type-60 Pulse Carbine\n	\n	\n		Type-51B 
	Carbine\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo] Energy Sword (B
	ig).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] Energy Sword (Sma
	ll) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\n	\n\n\n\n	Speci
	fic for Zealot: \n\n\n\n	\n		[Halo] Gravity hammer\n	\n\n\n\n	      
	   --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n	
		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\
	n	\n	\n		Modset - OPTRE 2023 V3\n	\n\n
DTSTART:20230210T190000Z
DTEND:20230210T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Moon Jumping (Covenant) #3 [1st Main]
DTSTAMP:20230130T230328Z
SEQUENCE:0
UID:1596-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	To our suprise the Fore
	runner map we retrieved did not show us the whole picture of the way to ou
	r salvation.\n\n\n\n	Therefore our search must continue.\n\n\n\n	After res
	earching the Forerunner Oracle we found on Arcadia it has led us to believ
	e the last piece of the map is held on the planet of Madrigal\, an ancient
	 Forerunner planet overrun by the filthy humans.\n\n\n\n	Madrigal is  hea
	vily defended and is protected by a new type of energy shield the humans h
	ave put to use but as expected it has it flaws.\n\n\n\n	The only way in an
	d out of Madrigal is through a space elevator located on the orbating moon
	 Phobos.\n\n\n\n	We must obtain control of this space elevator on the moon
	 Phobos so we can infiltrate Madrigal from within\n\n\n\n	The space elevat
	or is heavily guarded so we have put our best forces towards this crucial 
	mission.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heav
	ily themed mission with elements taken from the Halo Game Series The missi
	on will be making use of the Arma 3 mods Operation Trebuchet\, Fire Team
	 Zulu\, Improved Melee System and others which will be posted as well a
	t the bottom of this event page in a compiled list.  Weaponry within the 
	mission will be restricted to Halo Series based weaponry and will be restr
	icted per your chosen role. Tags for applicable roles are being enforced
	 and will not be different from standard slotting. Squad Structure and PT
	LN structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\
	n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED 
	SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT H
	OSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associate
	d)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n	
		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marshal) @Jerichron\n	\n	\n		P
	LTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) OPEN\n	\n	\n		PLTN
	 Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\
	n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance Major (SL TAGS\, Majo
	r) OPEN\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		A
	lpha Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Alpha Squad Ski
	rmisher : (on the day)\n	\n	\n		2x Alpha Squad Jackals: (on the day)\n	
	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Alpha Squa
	d Skirmisher: (on the day)\n	\n	\n		2x Alpha Squad Jackals: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Lance Major (SL 
	TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (MEDIC TAGS\, Minor) OPEN
	\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Bravo
	 Squad Skirmisher : (on the day)\n	\n	\n		2x Bravo Squad Jackals: (on 
	the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n	
		Bravo Squad Skirmisher: (on the day)\n	\n	\n		2x Bravo Squad Jackals
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie 
	Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Charlie Lance Medic (MEDIC 
	TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Leader (TL TAGS\, Minor) 
	OPEN \n	\n	\n		Charlie Squad Skirmisher : (on the day)\n	\n	\n		2x Cha
	rlie Squad Jackals: (on the day)\n	\n	\n		Charlie Squad File Leader (TL T
	AGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmisher: (on the day)\n	\n	
	\n		2x Charlie Squad Jackals: (on the day)\n	\n\n\n\n	\n\n\n\n	\n\n	DEL
	TA SQUAD:\n\n\n\n	\n		Delta Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		
	Delta Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Delta Squad File Le
	ader (TL TAGS\, Minor) OPEN \n	\n	\n		4x Delta Squad Minor: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO SQUAD:\n\n\n\n	\n		Echo Squad Zeal
	ot : (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Ty
	pe-30 Wraith Tank (KNGT 1-1):\n\n\n\n	\n		KNGT Gunner (Armour gunner Tags
	\, Minor) OPEN\n	\n	\n		KNGT Driver (Armour Driver Tags\, Minor) OPEN\n	
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-27 Space Banshee (RPTR 1-1):\
	n\n\n\n	\n		RPTR Pilot (Fixed wing Tags\, Minor) @AntiMatter No tags\n	\
	n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fire Te
	am Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods may 
	be used within the mission.\n	\n	\n		Looting non-covenant weapons are pro
	hibited unless stated otherwise\n	\n	\n		Changing of uniform\, vest or hea
	dgear is prohibited as doing so might remove or glitch character models.\n
		\n	\n		2x Type-51 or Type-51/J Plasma Repeater are permitted per squad.\n
		\n	\n		1x Fuel rod gun per squad. with 2x Fuel rod pack (10 rounds) carri
	ed as ammunition.\n	\n	\n		Echo squad are allowed 1x gravity hammer for th
	e squad. Any other squad is disallowed to loot or use the gravity hammer\
	n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	
	\n		The improved Melee system can be configured by esc &gt\; options &gt\;
	 controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary
	 Weapons with an attached bayonet can be used to bayonet enemies by use o
	f the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n
			To assist with some of the equipment and to take into account the settin
	gs tone Third Person will be allowed for use in these missions. \n	\n	\n	
		Those streaming or inclined to listen should be aware that music from the
	 Halo universe will be played throughout the mission.\n	\n	\n		To further 
	play into the theme of the environment and to assist with medical treatmen
	t in mission all Players are recommended to take [1st MEU] Biofoam Canist
	er's as a replacement to standard packing bandages. They are more effecti
	ve than standard bandages and are only available in this setting. Please r
	ead carefully when adding to your inventory as other mods Biofoam options 
	do not function as well or at all.\n	\n	\n		Elites or Spartans do not t
	ypically die quickly once unconscious from small arms fire best practice
	 is to down enemy heavy infantry ensure sufficient damage and move on.\n	\
	n	\n		Type-50 Concussion rifles are to be considered a GLs and treated as 
	such under normal FK Squad rules.\n	\n	\n		Your character model might miss
	 a face\, if so go through the face menu in your ACE Arsenal until you fin
	d one that pops up for Elites or Jackals.\n	\n	\n		There will be music fro
	m the Halo games played during the mission and some of these might be copy
	righted. So be wary if you are streaming. I do recommend hovewer for every
	one to turn up their music volue\n	\n\n\n\n	--NOTES--\n\n	\n\n	       
	++Uniform++\n\n\n\n	\n		Uniform\, vest and helmet are set by the template 
	and is PROHIBITED to change unless told otherwise by Zeus\n	\n	\n		Jackals
	 are restricted to use the ILCS Rucksack (Black)  if a backpack is needed
	\n	\n	\n		Elites are restricted to use ILCS Rucksack (Black) and Titan MK
	.III backpack for comms.\n	\n\n\n\n	 \n\n\n\n	            --Unifo
	rm--\n\n\n\n	 \n\n\n\n	           ++Weapons++\n\n\n\n	Available to 
	all:\n\n\n\n	\n		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	
	\n	\n		Type-50 Concussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rif
	le - [DMR].\n	\n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	
	\n	\n		Type-51/J Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n	
		Type-33 Fuel Rod Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon G
	uided [Works as AA].\n	\n	\n		Needler.\n	\n	\n		Type-60 Pulse Carbine\n	\
	n	\n		Type-51B Carbine\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo] 
	Energy Sword (Big).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] En
	ergy Sword (Small) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\n	
	\n\n\n\n	Specific for Zealot: \n\n\n\n	\n		[Halo] Gravity hammer\n	\n\n\n
	\n	         --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Se
	rver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password
	: On Request\n	\n	\n		Modset - OPTRE 2023 V3\n	\n\n\n\n	 \n\n\n\n	Huge th
	anks to @Jerichron for making the Covenant template(s)\n\n
DTSTART:20230204T190000Z
DTEND:20230204T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SKYFALL - Halo - 1st Main
DTSTAMP:20230130T190552Z
SEQUENCE:0
UID:1595-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS UPDATED\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	 \n\n\n\n	\"I don't believe it! They're retreating\, we won!\"
	\n\n\n\n	- Malta Defence Co-ordinator\, Malta Station\, Earth\, 20th Octob
	er\, 2552\n\n\n\n	\n\n\n\n	After a hard fought victory in the defence of A
	rcadia\, the Covenant are back for more. Unfortunately\, the UNSC had to s
	hip assets elsewhere and now the planet is woefully understrength. 3 Friga
	te Battlegroups are putting up a fight in orbit\; but the Covvies have alr
	eady broken a pair of corvettes through the battle line and begun landing 
	troops on the surface.\n\n	With the forces we have\; we can't hold the pla
	net. Your orders are to keep the Icarus Airbase/Spaceport open for as long
	 as possible while we evacuate as many civilians as we can. The Battle Gro
	ups think they can give us 2 hours of safety\; after that we're on our own
	.\n\n	Keep the gates secure for 90 minutes\, then we'll pull you out.\n\n	
	As a heads up\, there's a NAVSPECWAR operation ongoing as well. A Spartan 
	Team is being inserted into the AO. It is critical this team manages to ma
	ke it off-planet.\n\n	Good luck.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\
	n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission w
	ith elements taken from the Halo Game Series The mission will be making us
	e of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Me
	lee System and others which will be posted as well at the bottom of this
	 event page in a compiled list.  Weaponry within the mission will be rest
	ricted to Halo Series based weaponry and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure have be
	en changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n
	\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN 
	Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RTO (PLTN 
	2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, 
	Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifle
	man: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\
	n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squ
	ad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo S
	quad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	
	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman 
	: (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	Gold Team (SPARTAN-II Program):\n\n\n\n	\n		1x Echo Spartan SL: (SL
	 TAGS\, Officer) @AntiMatter NO TAGS\n	\n	\n		1x Echo Spartan Medic: (M
	EDIC TAGS\, Specialist) @TheSalader\n	\n	\n		2x Spartan-II: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\,
	 Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal 
	mods may be used within the mission.\n	\n	\n		Rifleman &amp\;&amp\; Crew m
	ag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Sp
	artan Laser is to be treated as HAT and restricted to one mag before rearm
	 is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n
	\n\n	\n		The improved Melee system can be configured by esc &gt\; options 
	&gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pr
	imary Weapons with an attached bayonet can be used to bayonet enemies by 
	use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	
	\n	\n		To assist with some of the equipment and to take into account the s
	ettings tone Third Person will be allowed for use in these missions. \n	\
	n	\n		Those streaming or inclined to listen should be aware that music fro
	m the Halo universe will be played throughout the mission.\n	\n	\n		To fur
	ther play into the theme of the environment and to assist with medical tre
	atment in mission all Players are recommended to take [1st MEU] Biofoam C
	anister's as a replacement to standard packing bandages. They are more ef
	fective than standard bandages and are only available in this setting. Ple
	ase read carefully when adding to your inventory as other mods Biofoam opt
	ions do not function as well or at all.\n	\n	\n		Infantry engaging or expe
	cted to engage Elites or Spartans during operations are suggested to b
	ring a decent amount of (HV\, AP or Slug Ammunition) and to aim for the 
	head.\n	\n	\n		Elites or Spartans do not typically die quickly once un
	conscious from small arms fire best practice is to down enemy heavy infan
	try ensure sufficient damage and move on.\n	\n	\n		The typical Respawn/Rei
	nforce procedure will be amended for this mission. When respawned\, you ma
	y find that you cannot TP back to your squads and instead find yourselves 
	in a new position. In this instance\, act as UNSC \"survivors\" until such
	 a time as you can be reunited with your squad.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	++Uniform++\n\n\n\n	\n		Uniform is to be chosen by Platoon at the start
	 of the mission. Spartans are limited to Spartan-II equipment (Mjolnir).\n
		\n	\n		All vest subvariants are permitted\, providing they are UNSC and n
	ot Insurrectionist. \n	\n	\n		M252D (ODST armour) is not permitted for th
	is mission.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	
	 \n\n\n\n	           ++Weapons++\n\n\n\n	Permitted for all personn
	el\; Permitted for Spartan Team only\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n
					Primaries (all variants permitted according to role):\n\n				\n					\n
							BR37\; BR45\; BR55\; M295 BMR\; M392 DMR\; M45\; M7\; M90\; MA32\; M
	A37\; MA5B\; M58S\; VK 78\; SRS99D-S2 [ONE PER SQUAD]\n					\n				\n			\n
				\n				Secondaries\n				\n					\n						M13 Bayonet\; M3 Knife\; M10 Comb
	at Knife\; UNSC Knife\; M6B\; M6G\; M7\; Kukri\n					\n				\n			\n			\n		
			MGs\n				\n					\n						M73 LMG\; M247X GPMG\; M319N GL [Squad Leaders p
	ermission only]\; Act as a Rifleman instead of Autorifleman [Squad Leaders
	 permission only]\; M247 H [ONE PER SQUAD]\n					\n				\n			\n			\n				AT
	/Launchers\n				\n					\n						M41 SSR MAV/AW\; M42 'Hopper'\; M6 G/GNR S
	partan Laser [ONE PER SQUAD]\n					\n				\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	         --Weapons--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset - UPDATED\n	\n\n
DTSTART:20230203T190000Z
DTEND:20230203T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Power Control (Covenant) #1 [1st Main]
DTSTAMP:20230104T025920Z
SEQUENCE:0
UID:1592-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	The Great Journey will 
	soon begin.\n\n\n\n	One of the Forerunner artefacts that we collected duri
	ng our raid on New Delphi proved to be a Forerunner Oracle with important 
	information about a ancient installation.\n\n\n\n	The Oracle told us of a 
	Sacred Ring\, one built by the Forerunners that was used in their Great Jo
	urney to Salvation.\n\n\n\n	The Oracle has told us of a map that has the l
	ocation of this Sacred RIng.\n\n\n\n	We must find this map and we believe 
	the humans are currently in possesion of it\n\n\n\n	Attacking and destroyi
	ng their air base on Arcadia is crucial and might give us useful intel on 
	where this map is\, this will also stop their passage lines to the planet 
	so there will be no escaping for them.\n\n	 \n\n\n\n	MISSION SUMMARY: \n
	\n\n\n	This will be a heavily themed mission with elements taken from the 
	Halo Game Series The mission will be making use of the Arma 3 mods Operat
	ion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Halo Series based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN 
	COMMAND SQUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Mar
	shal) @Jerichron\n	\n	\n		PLTN Ultra 2ic/RTO (PLTN 2ic/RTO TAGS\, Ultr
	a) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance M
	ajor (SL TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\,
	 Minor) OPEN\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN \n
		\n	\n		Alpha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad J
	ackals: (on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) 
	OPEN\n	\n	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha Sq
	uad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n	
		Bravo Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (M
	EDIC TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor
	) OPEN \n	\n	\n		Bravo Squad Skirmisher : (on the day)\n	\n	\n		2x Br
	avo Squad Jackals: (on the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS
	\, Minor) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on the day)\n	\n	\n		
	2x Bravo Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D:\n\n\n\n	\n		Charlie Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Char
	lie Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Le
	ader (TL TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad Skirmisher : (on t
	he day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n	\n		Charlie
	 Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmis
	her: (on the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-30 Wraith Tank (KNGT 1-1):\n\n\
	n\n	\n		KNGT Gunner (Armour gunner Tags\, Minor) @L00_Cyph3r\n	\n	\n		KN
	GT Driver (Armour Driver Tags\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n
	\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fire Team Z
	ulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods may be u
	sed within the mission.\n	\n	\n		Looting non-covenant weapons are prohibi
	ted unless stated otherwise\n	\n	\n		Changing of uniform\, vest or headgea
	r is prohibited as doing so might remove or glitch character models.\n	\n	
	\n		2x Type-51 or Type-51/J Plasma Repeater are permitted per squad.\n	\n	
	\n		1x Fuel rod gun per squad. with 2x Fuel rod pack (10 rounds) carried a
	s ammunition.\n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\;
	 options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist with some of the equipment and to take into acco
	unt the settings tone Third Person will be allowed for use in these missio
	ns. \n	\n	\n		Those streaming or inclined to listen should be aware that 
	music from the Halo universe will be played throughout the mission.\n	\n	\
	n		To further play into the theme of the environment and to assist with me
	dical treatment in mission all Players are recommended to take [1st MEU] 
	Biofoam Canister's as a replacement to standard packing bandages. They ar
	e more effective than standard bandages and are only available in this set
	ting. Please read carefully when adding to your inventory as other mods Bi
	ofoam options do not function as well or at all.\n	\n	\n		Elites or Spar
	tans do not typically die quickly once unconscious from small arms fire
	 best practice is to down enemy heavy infantry ensure sufficient damage an
	d move on.\n	\n	\n		Type-50 Concussion rifles are to be considered a GLs a
	nd treated as such under normal FK Squad rules.\n	\n	\n		Your character mo
	del might miss a face\, if so go through the face menu in your ACE Arsenal
	 until you find one that pops up for Elites or Jackals.\n	\n	\n		There wil
	l be music from the Halo games played during the mission and some of these
	 might be copyrighted. So be wary if you are streaming. I do recommend hov
	ewer for everyone to turn up their music volue\n	\n\n\n\n	--NOTES--\n\n	\n
	\n	       ++Uniform++\n\n\n\n	\n		Uniform\, vest and helmet are set by
	 the template and is PROHIBITED to change unless told otherwise by Zeus\n	
	\n	\n		Jackals are restricted to use the Enforcer Rucksack if a backpack i
	s needed\n	\n	\n		Elites are restricted to use Enforcer Rucksack and Watc
	hdog Backpack (Black/SL/LR) for comms.\n	\n\n\n\n	 \n\n\n\n	      
	      --Uniform--\n\n\n\n	 \n\n\n\n	           ++Weapons++\n\n\
	n\n	Available to all:\n\n\n\n	\n		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J
	 Plasma Rifle.\n	\n	\n		Type-50 Concussion rifle - [GL].\n	\n	\n		Type-50 
	Particle Beam Rifle - [DMR].\n	\n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Pl
	asma Repeater.\n	\n	\n		Type-51/J Plasma Repeater.\n	\n	\n		Type-25 Plasma
	 Pistol.\n	\n	\n		Type-33 Fuel Rod Cannon [Works as AT].\n	\n	\n		Type-33 
	Fuel Rod Cannon Guided [Works as AA].\n	\n	\n		Needler.\n	\n\n\n\n	Specif
	ic for Elites:\n\n\n\n	\n		[Halo] Energy Sword (Big).\n	\n\n\n\n	Specific 
	for Jackals:\n\n\n\n	\n		[Halo] Energy Sword (Small) - Skirmishers ONLY.\n
		\n	\n		Point Defense Gauntlet.\n	\n\n\n\n	         --Weapons--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Updat
	ed from last mission\n	\n\n\n\n	 \n\n\n\n	Huge thanks to @Jerichron for 
	making the Covenant template\n\n
DTSTART:20230114T010000Z
DTEND:20230114T033000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #8 [1st Main]
DTSTAMP:20230104T032839Z
SEQUENCE:0
UID:1593-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\"So
	...am I the only one freaked out by the fact we're inside the planet?.\"\n
	\n\n\n	—Serina - Spirit of Fire shipboard AI - February 24th\, 2531.\n\n
	\n\n	 \n\n\n\n	The Spirit of Fire has successfully entered the interior o
	f a Forerunner Shield World\, but upon exiting the portal\, it was attacke
	d by the Covenant Destroyer \"Rapturous Arc\,\" which was lying in ambush 
	to prevent the ship's exploration of the planet and the rescue of Professo
	r Anders. In response\, two Drake-class corvettes were detached from the m
	ain ship with non-essential personnel and sent to establish a base camp on
	 the surface. However\, anti-ship fire from the surface has prevented the 
	ships from proceeding any further\, and a ground operation will be necessa
	ry to eliminate the threat. As our usual insertion craft are not available
	 due to the presence of anti-aircraft defenses\, we will use Bumble Bee li
	fe pods and ODST drop pods to reach the surface and regroup with friendly 
	forces. Once on the surface\, our goal is to eliminate enemy anti-air defe
	nses\, allowing for additional vehicles and supplies to be delivered and f
	or the deployment of Heron Base in the designated base camp area.\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a 
	heavily themed mission with elements taken from the Halo Game Series The m
	ission will be making use of the Arma 3 mods Operation Trebuchet\, Fire 
	Team Zulu\, Improved Melee System and others which will be posted as we
	ll at the bottom of this event page in a compiled list.  Weaponry within 
	the mission will be restricted to Halo Series based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n\n\n\n	CoZeus:\n\n\n\n	 \
	n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ON
	LY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) 
	OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	\n\n\n\
	n	\n		PLTN Drone Operator (Regs+\, Specialist) @colt92\n	\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAG
	S\, Officer) @Servok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squ
	ad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (
	MEDIC TAGS\, Specialist) @SilentGunner13\n	\n	\n		Delta Squad Team Leader 
	(TL TAGS\, NCO) @TheSalader [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team (SPARTAN-II Program):\n\n
	\n\n	\n		1x Echo Spartan: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons 
	and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ord
	nance\, 1st MEU\, Operation Arsenal mods may be used within the mission.\
	n	\n	\n		Any Covenant Weapon looted in mission may be carried in the next 
	mission if proof of acquisition is provided prior to the next operation an
	d appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equi
	pped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew
	 mag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		
	Spartan Laser is to be treated as HAT and restricted to one mag before rea
	rm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n
	\n\n\n	\n		The improved Melee system can be configured by esc &gt\; option
	s &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		
	Primary Weapons with an attached bayonet can be used to bayonet enemies b
	y use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\
	n	\n	\n		To assist with some of the equipment and to take into account the
	 settings tone Third Person will be allowed for use in these missions. \n
		\n	\n		Those streaming or inclined to listen should be aware that music f
	rom the Halo universe will be played throughout the mission.\n	\n	\n		To f
	urther play into the theme of the environment and to assist with medical t
	reatment in mission all Players are recommended to take [1st MEU] Biofoam 
	Canister's as a replacement to standard packing bandages. They are more e
	ffective than standard bandages and are only available in this setting. Pl
	ease read carefully when adding to your inventory as other mods Biofoam op
	tions do not function as well or at all.\n	\n	\n		Infantry engaging or exp
	ected to engage Elites or Spartans during operations are suggested to bri
	ng a decent amount of (HV\, AP or Slug Ammunition) and to aim for the he
	ad.\n	\n	\n		Elites or Spartans do not typically die quickly once unconsc
	ious from small arms fire best practice is to down enemy heavy infantry e
	nsure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Mod
	ern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN
	\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH2
	52 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				B
	R55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\
	n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X
	. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (S
	hotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\
	n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n		
		\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH25
	2 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				B
	R45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\
	n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audi
	o).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Moder
	n] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\,
	 Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH25
	2MD Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodl
	and).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n	
			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH2
	52 Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-3
	7.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n		
			M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland]
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[O
	PCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU B
	lack #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D 
	(Role Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	 CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n			
		M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All 
	Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG Fr
	om ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.
	\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Und
	ersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Arm
	or (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA 
	Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark
	 V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR M
	ark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR 
	V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNI
	R VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n
					MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-3
	7.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n		
			M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\
	n			++NOTES++\n		\n\n		\n			One of the following weapon combinations may b
	e assigned to the team at SL discretion and based on mission requirements.
	\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M
	99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n
				\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body 
	Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M
	99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODS
	T).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\
	n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\
	, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M
	52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.
	\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classi
	c Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (
	Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\
	n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			
	\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7
	X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MA
	T:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			
	\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n	
				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n	
			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Kn
	ife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n
		\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDATED 
	FROM LAST EVENT\n	\n\n
DTSTART:20230108T190000Z
DTEND:20230108T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	PTED:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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	m@fkgaming.eu
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	ED:forum@fkgaming.eu
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	@fkgaming.eu
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	um@fkgaming.eu
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	um@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Joint Operation FK-BSG
DTSTAMP:20230103T232613Z
SEQUENCE:0
UID:1591-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	FK - BSG Joint Operation\n\n\n\n	FK has been inv
	ited to partake in a joint operation with the BSG clan. This joint operat
	ion has been in the works for little over 2 months. This is the first of 2
	 operations. \n\n\n\n	Credit: @kMaN\, MrJayDarlington &amp\; The BSG Clan
	\n\n\n\n	\n\n\n\n	++ Mission Objective ++\n\n\n\n	 \n\n\n\n	You\, the pla
	yers will be members of a large SBS task force embedded within an yet-to-b
	e-disclosed country. Following a series of operations in a long running ca
	mpaign\, your unit has been forced to consolidate their position and hold 
	until relieved under increasing and unwavering enemy attack.\n\n\n\n	With 
	the task force dug in an unable to extract themselves\, your only resupply
	 will be from helicopter - This is not a combat role.\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	++ Mission Summary ++\n\n\n\n	This will be a COOP Defense opera
	tion in collaboration with the BSG Clan. It is the first mission part of 2
	 planned operations in collaboration with BSG. \n\n\n\n	 \n\n\n\n	++EQUI
	PMENT++\n\n\n\n	\n		We will be running modern gear.\n	\n	\n		Shell loado
	uts may be provided.\n	\n	\n		NATO Weaponry.\n	\n	\n		Looting is allowed.
	 \n	\n\n\n\n	--EQUIPMENT--\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		This will
	 be hosted on the BSG Clan server\, their rules are similar to ours\, Ple
	ase adhere to them. \n	\n	\n		The BSG Clan has provided a slotting sheet\
	, see below and request your preferred slots. \n	\n\n\n\n	--NOTES--\n\n\n
	\n	\n\n	MISSION REQUIREMENTS: \n\n\n\n	Slotting:\n\n\n\n	\n		Slotting req
	uest\n	\n	\n		Slotting Sheet\n	\n\n\n\n	TEAMSPEAK SERVER INFO :\n\n\n\n	\n
			IP: ts.bsgaming.co.uk\n	\n\n\n\n	ARMA SERVER INFO :\n\n\n\n	\n		IP: se
	rver.bsgaming.co.uk\n	\n	\n		Port: 2322\n	\n	\n		Password: Provided on the
	 day\n	\n	\n		Modset\n	\n\n\n\n	DISCORD SERVER INFO (OPTIONAL):\n\n\n\n	\n
			Discord link\n	\n	\n		To gain access please state that you're a member o
	f FK and you will gain a guest role \n	\n\n
DTSTART:20230128T200000Z
DTEND:20230128T221500Z
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	fkgaming.eu
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	@fkgaming.eu
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	rum@fkgaming.eu
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	TED:forum@fkgaming.eu
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	CEPTED:forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night Flat Earthers Stole Christmas
DTSTAMP:20221220T085731Z
SEQUENCE:0
UID:1588-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas.\n\n\n\n	Background: Well here we have the Flat Earthers being cunt
	s again and denying the kids of Australia their presents from Santa\, dow
	n right fucked from this mob. So we have decided to throw some money out t
	o the wider community and band together to save Christmas for Aussie Kids.
	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were stole
	n from Santa\n\n\n\n	2. Find any intel that will lead to the reason why th
	ey were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n\n
	\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way).\
	n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Vehi
	cle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Plato
	on can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\n	
	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention. 
	The Uniforms will be chosen from the Christmas pack mod (symbol right) \n
	\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon a
	nd/ or historical is allowed. Restricted by role and caliber\, there are
	 some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sant
	a hat will be for roles specified below.\n\n\n\n	Squad assets/transports w
	ill be whatever I come up with between now and go time.\n\n\n\n	Reservable
	 Slots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n	Platoon 2I
	C (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat): @Oszur\n\n\n\n	RTO/F
	AC (Big Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Hat)
	:\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n\n
	\n	SL (Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	
	 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:
	 \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others 
	are full.\n\n\n\n	 \n\n\n\n	Raptor: Rudolph \n\n\n\n	Pilot1(Rotary Wing
	 Pilot): @L00_Cyph3r\n\n\n\n	Gunner1:  @Dog\n\n\n\n	Gunner2: @Prometheus
	13\n\n\n\n	Gunner3: @Mingy(no tags)\n\n\n\n	\n\n\n\n	Knight: Blitzen \n\
	n\n\n	Commander Front Gun (Big Santa Hat): @colt92\n\n\n\n	Gunner1: @Jac
	ob_Waltz\n\n\n\n	Gunner2: @TheSalader\n\n\n\n	Gunner3: @LurkerOne (No Tag
	s)\n\n\n\n	Gunner4: @KingShibe (No Tags)\n\n\n\n	Driver: \n\n\n\n	\n\n
DTSTART:20221230T190000Z
DTEND:20221230T213000Z
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	forum@fkgaming.eu
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	m@fkgaming.eu
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	fkgaming.eu
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	:forum@fkgaming.eu
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	um@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #7 [1st Main]
DTSTAMP:20221220T073944Z
SEQUENCE:0
UID:1587-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"This is all part of the plan...right\, guys?.\"\n\
	n\n\n	—Serina - Spirit of Fire shipboard AI - February 24th\, 2531.\n\n\
	n\n	 \n\n\n\n	The Spirit of Fire having recalled its deployed surface for
	ces has entered the interior of the planet which has become apparent that 
	the entirety of the planet is some form of fabricated shield installation 
	the purpose of which has yet to be determined. The Spirit of Fire as it is
	 traversing the interior of the world must pass through a series of passag
	es and doorways which at this time appear to be blocked as the installatio
	n's defence \"sentinels\" as the uncovered data from the world's systems h
	as revealed have stopped the ship for \"decontamination\". Interior scans 
	show that there are a series of terminals inside the world's interior whic
	h control the Spirit of Fires passage and may allow the ship to continue o
	n its way. A series of teams with a spartan escort have been deployed to r
	each these terminals and allow the ship to pass through the planet uninhib
	ited.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Halo Game Series The mission will be making use of the Arma 3 mods Op
	eration Trebuchet\, Fire Team Zulu\, Improved Melee System and others 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to Halo Series ba
	sed weaponry and will be restricted per your chosen role. Tags for applic
	able roles are being enforced and will not be different from standard sl
	otting. Squad Structure and PTLN structure have been changed to accommodat
	e the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS P
	RIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\
	n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,
	(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n
	\n\n\n	CoZeus:\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:
	\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @colt92 [KNGT CMDR Ta
	gs]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Se
	rvok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifl
	eman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (
	on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Cha
	rlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n
		\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\,
	 Officer) @Legendo\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) 
	@LurkerOne\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike 
	[Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta
	 Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\,
	 NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	
	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		1x Echo Spartan: (on the
	 day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++R
	ESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuc
	het\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsena
	l mods may be used within the mission.\n	\n	\n		Any Covenant Weapon loote
	d in mission may be carried in the next mission if proof of acquisition is
	 provided prior to the next operation and appropriate Role is taken.\n	\n	
	\n		Only one Covenant Weapon may be equipped or looted at a time per rifle
	man.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds p
	er magazine in these missions.\n	\n	\n		Spartan Laser is to be treated as 
	HAT and restricted to one mag before rearm is required.\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee syst
	em can be configured by esc &gt\; options &gt\; controls &gt\; configure a
	ddons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached b
	ayonet can be used to bayonet enemies by use of the improved Melee syste
	m Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of th
	e equipment and to take into account the settings tone Third Person will b
	e allowed for use in these missions. \n	\n	\n		Those streaming or incline
	d to listen should be aware that music from the Halo universe will be play
	ed throughout the mission.\n	\n	\n		To further play into the theme of the 
	environment and to assist with medical treatment in mission all Players ar
	e recommended to take [1st MEU] Biofoam Canister's as a replacement to st
	andard packing bandages. They are more effective than standard bandages an
	d are only available in this setting. Please read carefully when adding to
	 your inventory as other mods Biofoam options do not function as well or a
	t all.\n	\n	\n		Infantry engaging or expected to engage Elites or Spartan
	s during operations are suggested to bring a decent amount of (HV\, AP or
	 Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or Spartans do
	 not typically die quickly once unconscious from small arms fire best pr
	actice is to down enemy heavy infantry ensure sufficient damage and move o
	n.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: 
	FK Weaponry and equipment rules unless otherwise specified remain in effec
	t for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [
	Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (A
	rmy Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n		
		\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81
	 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52
	A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\
	, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			
	\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252
	 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR
	45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n
					MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio
	).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wo
	odland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n	
			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5C
	X. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n	
				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\
	n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81
	 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52
	A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variant
	s).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 C
	ollar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.
	\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C
	.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n	
		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n		
			M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n	
			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic H
	alo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Sho
	tgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark
	 IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR
	 V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOL
	NIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR 
	Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOL
	NIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variant
	s).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of 
	the following weapon combinations may be assigned to the team at SL discre
	tion and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Eti
	lka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\"
	.\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\
	n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\
	n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\
	n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n		
		\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Au
	dio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\
	n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [
	Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. 
	(SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sho
	tgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n	
				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipmen
	t:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.
	\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n
				\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Me
	lee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				
	M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hat
	chet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIRE
	MENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Ser
	ver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20221223T190000Z
DTEND:20221223T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
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	D:forum@fkgaming.eu
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	D:forum@fkgaming.eu
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	forum@fkgaming.eu
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	m@fkgaming.eu
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	um@fkgaming.eu
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	ED:forum@fkgaming.eu
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	@fkgaming.eu
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	um@fkgaming.eu
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	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Libertad Absolute [1st Main]
DTSTAMP:20221220T151426Z
SEQUENCE:0
UID:1589-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	++ Operation Libertad Absolute ++\n\n\n\n	A part of the 
	Campaign - Ardestani-Maldenian War of 2001\n\n\n\n	Background:\n\n\n\n	I
	t’s a warm spring morning in the Ardestani Island Republic. The date is 
	25th of May\, 2001. The year has started off peacefully\, With only small 
	conflicts rising up in the early spring/late winter due to fall of the Sov
	iet Union and newly independent former-yugoslav republics. But there is tr
	ouble brewing on the horizon. In 1995\, The Ardestani Island Republic offi
	cially announced its independence from Malden.\n\n\n\n	The civil war sprun
	g on by far-right extremists that lasted for 10 years before 1995 still sh
	ows its scars on both islands. Since the declaration of independence\, the
	 extremist party IADP (Independence of Ardistan Democratic Party) has rise
	n to power\, and its very polarizing leader Dr. Drabino has taken the post
	 as president. With strong support from the military he has reformed the c
	ountry into what he thinks fit. With that the newly formed country has bec
	ome a fascist dictatorship where a legion of “aristocrats” are calling
	 the shots. There is evidence of minorities on the island being oppressed 
	and potentially rumors of ethnically Maldenians being rounded up and sent 
	to camps all around the island. The time has come for Malden to take back 
	the island and free the Maldenians from opression!\n\n\n\n	In the early mo
	rning on the 25th of May\, 2001\, A large force of Malden military members
	 are currently staging on a small island outside of Ardistan. It is time f
	or the Maldenians to assault the shores of Ardistan and to liberate the is
	land from the fascists. It is time to enact\; Operation Libertad.\n\n\n\n
		++ Mission Brief ++\n\n\n\n	We've recently established a stronghold close
	 to the town of Eponia. From here we will spring our great offensive onto 
	the Ardistani forces and the city of Bagango. We must break their lines an
	d destroy their dug in positions. We must push their reinforcements back i
	nto the southern part of the island and establish a new front line. We mus
	t not push too far\, to allow our logistics to follow we shall show restra
	int. Our main objective for Operation Libertad Absolute is to break thei
	r lines and in an assault\, push their armored forces back. Our secondary 
	objective is to siege the heavily defended city of Bagango. For this opera
	tion\, we have been granted 8x M60A3s\, 2x MTVR ZU23\, 3x MTVR Resupply Tr
	ucks and a couple command M1151s. We shall break the Ardestani with this a
	rmored spearhead! However we must be aware of their armor and air capabili
	ties and they are not to be underestimated. \n\n\n\n	-- Mission brief --\
	n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n
	\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS\, SLOTS CAN BE RESER
	VED BY REGS WITHOUT TAGS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	Zeus:
	 @Dog\n\n\n\n	Co-Zeus: \n\n\n\n	Order of Battle\n\n\n\n	 \n\n\n\n	PLTN C
	OMMAND SQUAD (M1151):\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALAIN (M60A3)\n\n\n\
	n	\n		CMDR (CMDR TAGS\, Officer) @Zenthar\n	\n	\n		GUNNER (GUNNER TAGS)  
	@L00_Cyph3r\n	\n\n\n\n	BERNARD (M60A3)\n\n\n\n	\n		CMDR (CMDR TAGS\, Offic
	er) @Jerichron\n	\n	\n		GUNNER (GUNNER TAGS)  @KingShibe (No tags)\n	\n\n
	\n\n	CELESTE (M60A3)\n\n\n\n	\n		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n	
		GUNNER (GUNNER TAGS)  @Jacob_Waltz\n	\n\n\n\n	DIDIER (M60A3)\n\n\n\n	\n	
		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n		GUNNER (GUNNER TAGS)  OPEN\n	
	\n\n\n\n	EMILE (MTVR ZU23)\n\n\n\n	\n		DRIVER/CMDR (CMDR TAGS\, Officer) 
	OPEN\n	\n	\n		GUNNER (GUNNER TAGS)  OPEN\n	\n\n\n\n	GASTON (PROPHET) (MTV
	R AMMO)\n\n\n\n	\n		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n		ENGINEER (RE
	GS+\, Specialist)  OPEN\n	\n	\n		MEDIC (MEDIC TAGS\, Specialist)  OPEN
	\n	\n\n\n\n	FRANCOIS (FOXTROT) (FV510)(In the eventuality of an excess of 
	15+ Players):\n\n\n\n	\n		Oliver Squad Lead (SL TAGS\, Officer) (on the 
	day)\n	\n	\n		Oliver Squad Medic (MEDIC TAGS\, Specialist) (on the day)
	\n	\n	\n		Oliver Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		
	Oliver Squad Autorifleman : (on the day)\n	\n	\n		3x Oliver Squad Rifle
	man: (on the day)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		No BFT\n	\n	\n		Faction specific equipment and uniforms (There will
	 be shell loadouts for simplicity and to limit time in spawn. \n	\n\n\n\n
		-- RESTRICTIONS --\n\n\n\n	++NOTES++\n\n\n\n	\n		Respawns will be rolling
	 and you will be given a new asset every time (within reason\, ton't abuse
	 it)\n	\n	\n		GASTON Will be RRR and Engineer vic. \n	\n	\n		Drivers for 
	armored vehicles will be AI\n	\n	\n		BE CAREFUL WITH CIVILIAN CASUALTIES\n
		\n	\n		Operation will be played on FK #1 as any other main mission. \n	\
	n\n\n\n	--NOTES--\n\n\n\n	Mission will be run on FK #1\n\n\n\n	For any inq
	uires\, Message me privately on discord or teamspeak\, or via the FK Disco
	rd. \n\n
DTSTART:20221222T190000Z
DTEND:20221222T211500Z
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
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	forum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Journey (Covenant) #1 [1st Main]
DTSTAMP:20221213T214632Z
SEQUENCE:0
UID:1585-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	The Great Journey is up
	on us and none will stop our path to salvation.\n\n	The humans on planet A
	rcadia are in possession of several Forerunner artefacts that must be obta
	ined by the Covenant.\n\n	Our Zealots tried infiltrating the New Delphi Re
	search station but were unsuccessful in their mission. They we're however 
	able to provide us with some intel on there being artefacts in the city\, 
	it is crucial that we retrieve these.\n\n	Infiltrate and decimate the city
	\, show the filthy humans what the Covenant are made of and create terror 
	amongst their population. \n\n\n\n	\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n
	\n\n	This will be a heavily themed mission with elements taken from the Ha
	lo Game Series The mission will be making use of the Arma 3 mods Operatio
	n Trebuchet\, Fire Team Zulu\, Improved Melee System and others which 
	will be posted as well at the bottom of this event page in a compiled list
	.  Weaponry within the mission will be restricted to Halo Series based we
	aponry and will be restricted per your chosen role. Tags for applicable 
	roles are being enforced and will not be different from standard slotting
	. Squad Structure and PTLN structure have been changed to accommodate the 
	theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag R
	equired\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COM
	MAND SQUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marsha
	l) OPEN\n	\n	\n		PLTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) 
	@LurkerOne\n	\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance
	 Major (SL TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS
	\, Minor) OPEN\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN 
	\n	\n	\n		Alpha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad
	 Jackals: (on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor
	) OPEN\n	\n	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha
	 Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	
	\n		Bravo Lance Major (SL TAGS\, Major) @AntiMatter no tags\n	\n	\n		Br
	avo Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad File Lead
	er (TL TAGS\, Minor) OPEN \n	\n	\n		Bravo Squad Skirmisher : (on the d
	ay)\n	\n	\n		2x Bravo Squad Jackals: (on the day)\n	\n	\n		Bravo Squad F
	ile Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on 
	the day)\n	\n	\n		2x Bravo Squad Jackals: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Lance Major (SL TAGS\, Major) 
	OPEN\n	\n	\n		Charlie Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Cha
	rlie Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad S
	kirmisher : (on the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day
	)\n	\n	\n		Charlie Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Char
	lie Squad Skirmisher: (on the day)\n	\n	\n		2x Charlie Squad Jackals:
	 (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-30 Wraith Ta
	nk (KNGT 1-1):\n\n\n\n	\n		KNGT Gunner (Armour gunner Tags\, Minor) @col
	t92\n	\n	\n		KNGT Driver (Armour Driver Tags\, Minor) @Mingy Reg\, no ta
	gs.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Type-26B Banshee (RPTR 1-1):\n\n\n\n	\n
			RPTR Pilot (Fixed Wing Pilot Tags\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	T
	ype-26N Needler Banshee (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot (Fixed Wing Pil
	ot Tags\, Minor) @info\n\n		 \n		\n			--SLOTTING--\n		\n\n		\n			 \n		\
	n\n		\n			++RESTRICTIONS++\n		\n	\n	\n		Only Weapons and equipment from O
	peration Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\,
	 Operation Arsenal mods may be used within the mission.\n	\n	\n		Looting
	 non-covenant weapons or are prohibited unless stated otherwise\n	\n	\n		
	Changing of uniform\, vest or headgear is prohibited as doing so might rem
	ove or glitch character models.\n	\n	\n		2x Type-51 or Type-51/J Plasma Re
	peater are permitted per squad.\n	\n	\n		1x Fuel rod gun per squad. with 2
	x Fuel rod pack (10 rounds) carried as ammunition.\n	\n\n\n\n	      --R
	ESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee 
	system can be configured by esc &gt\; options &gt\; controls &gt\; configu
	re addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attach
	ed bayonet can be used to bayonet enemies by use of the improved Melee s
	ystem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some o
	f the equipment and to take into account the settings tone Third Person wi
	ll be allowed for use in these missions. \n	\n	\n		Those streaming or inc
	lined to listen should be aware that music from the Halo universe will be 
	played throughout the mission.\n	\n	\n		To further play into the theme of 
	the environment and to assist with medical treatment in mission all Player
	s are recommended to take [1st MEU] Biofoam Canister's as a replacement 
	to standard packing bandages. They are more effective than standard bandag
	es and are only available in this setting. Please read carefully when addi
	ng to your inventory as other mods Biofoam options do not function as well
	 or at all.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n	\n		Type-50 Concussio
	n rifles are to be considered a GLs and treated as such under normal FK Sq
	uad rules.\n	\n	\n		Your character model might miss a face\, if so go thro
	ugh the face menu in your ACE Arsenal until you find one that pops up for 
	Elites or Jackals.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\
	n\n\n	\n		Uniform\, vest and helmet are set by the template and is PROHIBI
	TED to change unless told otherwise by Zeus\n	\n	\n		Jackals are restricte
	d to use the Enforcer Rucksack if a backpack is needed\n	\n	\n		Elites are
	 restricted to use Enforcer Rucksack and Watchdog Backpack (Black/SL/LR) 
	for comms.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	 
	\n\n\n\n	           ++Weapons++\n\n\n\n	Available to all:\n\n\n\n	\n
			Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	\n	\n		Type-50 
	Concussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rifle - [DMR].\n	\
	n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	\n	\n		Type-51/
	J Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n		Type-33 Fuel R
	od Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon Guided [Works as
	 AA].\n	\n	\n		Needler.\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo
	] Energy Sword (Big).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] 
	Energy Sword (Small) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\
	n	\n\n\n\n	         --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mis
	sion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		P
	assword: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	Huge thanks to @
	Jerichron for making the Covenant template\n\n
DTSTART:20221218T190000Z
DTEND:20221218T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Mangonel (UNSC) Prelude [1st Main]
DTSTAMP:20221201T185241Z
SEQUENCE:0
UID:1581-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	OPERA
	TION MANGONEL: BRIEFING DOCUMENT (WIP) - BACKGROUND AND GREATER INFORMATIO
	N AVAILABLE HERE\n\n\n\n	\"It's been four years since the end of the war. 
	And today we send forth a vessel designed for battle\, but now re-purposed
	. For peace.\"\n\n\n\n	— Captain Andrew Del Rio\, February 21st\, 2557\
	n\n\n\n	Task Force OLYMPUS has arrived in Gamma Serpentis and is preparing
	 to deploy ground forces to Cade's Rest. The cruisers UNSC Keyes &amp\; UN
	SC Deliberator will engage the Insurrectionist ships in orbit while UNSC U
	nto the Breach will deploy ground forces.\n\n\n\n	The initial objectives o
	f Operation Mangonel are to seize a Forward Operations Area and to sever t
	he supply chain of Orbital Platform Magellan\, forcing the Insurrectionist
	s aboard to surrender.\n\n\n\n	The first two objectives in this instance\,
	 are to be the Orion Orbital Elevator and Orion Airbase. 2nd Platoon\, Bra
	vo COY\, 3rd Bn\, 442n Marines will deploy via Pelicans of the 112nd Naval
	 Heavy Lift Wing to capture both objectives. A flight of Wombat UAVs will 
	be available from the 876th Autonomous Strike Wing to provide close air su
	pport. \n\n	Once the Orion area has been secured\, UNSC Unto the Breach w
	ill break atmosphere and take up a position above the island to provide ae
	rial supremacy.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission 
	with elements taken from the Halo Game Series The mission will be making u
	se of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved M
	elee System and others which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Halo Series based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\
	n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\
	n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY) @Jerichron\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS) OPEN\n	\n	\n		PLTN Medic (MEDI
	C TAGS) OPEN\n	\n	\n		PLTN Drone Operator (FIXED WING TAGS) @AntiMatter
	 NO TAGS\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead 
	(SL TAGS) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS) @LurkerOne\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS) @Eaglestrike NO TAGS\n	\n	\n		Alpha
	 Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: 
	(on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rif
	leman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead
	 (SL TAGS) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS) @Loradas NO TAG
	S\n	\n	\n		Bravo Squad Team Leader (TL TAGS) @sm0ked. NO TAGS\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman
	: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		C
	harlie Squad Lead (SL TAGS) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS) OPEN\n	\n	\n		Charl
	ie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Riflem
	an: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n
		\n		Delta Squad Lead (SL TAGS) OPEN\n	\n	\n		Delta Squad Medic (MEDIC
	 TAGS) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\n		Delta
	 Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: 
	(on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rif
	leman: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation T
	rebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation
	 Arsenal mods may be used within the mission.\n	\n	\n		Rifleman &amp\;&am
	p\; Crew mag size is raised to 60 rounds per magazine in these missions.\n
		\n	\n		Spartan Laser is to be treated as HAT and restricted to one mag be
	fore rearm is required.\n	\n	\n		Equipment Restrictions are in effect and 
	shall be listed below.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee
	 system can be configured by esc &gt\; options &gt\; controls &gt\; config
	ure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attac
	hed bayonet can be used to bayonet enemies by use of the improved Melee 
	system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some 
	of the equipment and to take into account the settings tone Third Person w
	ill be allowed for use in these missions. \n	\n	\n		Those streaming or in
	clined to listen should be aware that music from the Halo universe will be
	 played throughout the mission.\n	\n	\n		To further play into the theme of
	 the environment and to assist with medical treatment in mission all Playe
	rs are recommended to take [1st MEU] Biofoam Canister's as a replacement
	 to standard packing bandages. They are more effective than standard banda
	ges and are only available in this setting. Please read carefully when add
	ing to your inventory as other mods Biofoam options do not function as wel
	l or at all.\n	\n	\n		Infantry engaging or expected to engage Elites or
	 Spartans during operations are suggested to bring a decent amount of (
	HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or
	 Spartans do not typically die quickly once unconscious from small arm
	s fire best practice is to down enemy heavy infantry ensure sufficient dam
	age and move on.\n	\n	\n		Autoriflemen may act as Grenadiers and carry the
	 M319N Grenade Launcher instead of an Autorifle at Squad Leader's discreti
	on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 FK Weaponry and equipment rules unless otherwise specified remain in eff
	ect for this mission.\n\n\n\n	All variants of listed weapon platforms are 
	permitted\, providing they fit class requirements.\n\n\n\n	Uniform: [OPCAN
	\, Marines] CBU Infinite\n\n	Vest: [OPCAN Marines] M52A [Digital Woodland]
	 - any variant\n\n	Headgear: [OPCAN] *Any* (Digital Woodland)\n\n\n\n	Rif
	les:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			AR-0M37\, BR55\, BR37\, BR45\, M295
	 BMR\, M392X\, MA32\, MA37\, MA5\, VK 78\n		\n	\n\n\n\n	Autorifles:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			M247X\, M73X\n		\n	\n\n\n\n	Misc (available to
	 all):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			M45E (Shotgun)\, M7X Caseless SMG
	\, M90X (Shotgun)\, M45 (Shotgun)\n		\n	\n\n\n\n	Pistols:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			M6 Variants\n		\n	\n\n\n\n	Special Purpose (only taken 
	when allocated within event): \n\n\n\n	\n		Quote\n	\n\n	\n		\n			M319N Gr
	enade Launcher (can be taken by ARs at SL discretion)\, M99A2SE\, SRS99CX\
	, Spartan Laser\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	\n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20221211T190000Z
DTEND:20221211T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #6 [1st Main]
DTSTAMP:20221121T045316Z
SEQUENCE:0
UID:1578-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"Such a frail thing...you would hardly think them a threat.\"\
	n\n\n\n	—Prophet of Regret - Unknown Location - February 24th\, 2531.\n\
	n\n\n	An emergency message has been sent to all UNSC personnel current pla
	netside on this new planet discovered in the search for Professor Anders. 
	Upon moving to the suspected location of Professor Anders's last location 
	the Spirit Of Fire has been caught in a gravity well drawing the ship into
	 an opened portal or doorway into the planet. Evacuations back to the ship
	 are underway but there is too little time for all elements to be returned
	 to the ship before Spirit Of Fire disappears into the planet. Serina has 
	discovered a way to slow the pull of the ship into the planet by isolating
	 some of the power sources of the gravity field generator in this area and
	 a rapid operation has been called to disable these power sources. Covenan
	t forces unfortunately have occupied this area and some of the drones whic
	h have emerged from the portal to inspect the ship have been seen in this 
	area as well becoming hostile after any damage to Forerunner facilities or
	 devices. Destroy these power sources and give the Spirit of Fire time to 
	return its forces to the ship.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\
	n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wit
	h elements taken from the Halo Game Series The mission will be making use 
	of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Mele
	e System and others which will be posted as well at the bottom of this e
	vent page in a compiled list.  Weaponry within the mission will be restri
	cted to Halo Series based weaponry and will be restricted per your chosen
	 role. Tags for applicable roles are being enforced and will not be diffe
	rent from standard slotting. Squad Structure and PTLN structure have been
	 changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n
	\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n
	\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	CoZeus: @TheSalader\n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	\n\n\n\
	n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	@LurkerOne or Cozeus\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL 
	TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist
	) @Bashfulvideos\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Epsilon
	Niner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\
	n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUA
	D:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day
	)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Tea
	m Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n
	\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day
	)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n
			Delta Squad Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) @Spartan_MiniMe\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) @KingShibe [Reg+]\n	\n	\n		Delta Squa
	d Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on th
	e day)\n	\n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		Re
	d Team Lead (SL TAGS\, Officer) @Jacob_Waltz [Reg+]\n	\n	\n		1x Echo Sp
	artan: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	UH-144 Falc
	on (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @L00
	_Cyph3r\n	\n\n\n\n	 \n\n\n\n	UH-144 Falcon (RPTR 1-2):\n\n\n\n	\n		RPTR P
	ilot (Rotary Pilot Tags\, Officer) @info\n	\n\n\n\n	--SLOTTING--\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from O
	peration Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Op
	eration Arsenal mods may be used within the mission.\n	\n	\n		Any Covenan
	t Weapon looted in mission may be carried in the next mission if proof of 
	acquisition is provided prior to the next operation and appropriate Role i
	s taken.\n	\n	\n		Only one Covenant Weapon may be equipped or looted at a 
	time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised 
	to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Laser is to 
	be treated as HAT and restricted to one mag before rearm is required.\n	\n
	\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impro
	ved Melee system can be configured by esc &gt\; options &gt\; controls &gt
	\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with
	 an attached bayonet can be used to bayonet enemies by use of the improv
	ed Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist w
	ith some of the equipment and to take into account the settings tone Third
	 Person will be allowed for use in these missions. \n	\n	\n		Those stream
	ing or inclined to listen should be aware that music from the Halo univers
	e will be played throughout the mission.\n	\n	\n		To further play into the
	 theme of the environment and to assist with medical treatment in mission 
	all Players are recommended to take [1st MEU] Biofoam Canister's as a rep
	lacement to standard packing bandages. They are more effective than standa
	rd bandages and are only available in this setting. Please read carefully 
	when adding to your inventory as other mods Biofoam options do not functio
	n as well or at all.\n	\n	\n		Infantry engaging or expected to engage Eli
	tes or Spartans during operations are suggested to bring a decent amount 
	of (HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites 
	or Spartans do not typically die quickly once unconscious from small arm
	s fire best practice is to down enemy heavy infantry ensure sufficient dam
	age and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role 
	Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[O
	PCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n		
		\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n
				\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\
	n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, M
	odern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPC
	AN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]C
	H252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodla
	nd).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n		
		\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M
	7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wood
	land].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army 
	Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n	
				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role A
	ppropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woo
	dland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variant
	s).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST
	).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, 
	Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OP
	CAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]
	CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodl
	and).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Auto
	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n			
		[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Ar
	my Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\
	n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n	
				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n	
			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			
	\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n		
		\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			
	\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon He
	lmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\
	n		\n			One of the following weapon combinations may be assigned to the te
	am at SL discretion and based on mission requirements.\n		\n\n		\n			\n			
		M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"
	Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--
	NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodl
	and].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army W
	oodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n		
			[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropr
	iate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.
	\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n
					SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ
	] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n	
			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA3
	7X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			
	\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\
	n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pega
	sus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B
	.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n
					 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Sp
	artan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\
	n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n\n\n	\n\n
DTSTART:20221127T190000Z
DTEND:20221127T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #5 [1st Main]
DTSTAMP:20221114T060421Z
SEQUENCE:0
UID:1577-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"You will come with me...\"\n\n	—Arbiter upon the
	 abduction of Prof. Anders- Unknown Location - February 14th\, 2531.\n\n\n
	\n	During the investigation of the Covenant Scarab wreckage\, Professor An
	ders has been abducted by covenant forces and pursued by the Spirit of Fir
	e to an M-Class planet in unknown space. Anders's transponder beacon point
	s to a location on the planet's surface however before any rescue attempt 
	can be made FOB must be established on the planet's surface. ODST recon te
	ams with Elephant heavy transports have been deployed to the surface howev
	er electromagnetic interference has for now blocked communication with the
	se elements. Reestablish communications with our recon groups and establis
	h a FOB in this area so a rescue attempt may be undertaken...\n\n\n\n	\n\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	          \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Halo Game Series The mission will be making use of the Arma 3 mod
	s Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and ot
	hers which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Halo Ser
	ies based weaponry and will be restricted per your chosen role. Tags for 
	applicable roles are being enforced and will not be different from standa
	rd slotting. Squad Structure and PTLN structure have been changed to acco
	mmodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: 
	Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeu
	s: @LurkerOne\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead
	 (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TA
	GS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) @Sarissa\n	\n	\n		Alpha Squad Medic (MEDIC 
	TAGS\, Specialist) @Oszur\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta 
	Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		Delta Squad Medic (MED
	IC TAGS\, Specialist) @SilentGunner13\n	\n	\n		Delta Squad Team Leader (TL
	 TAGS\, NCO) @colt92\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\
	n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Lea
	der (TL TAGS\, NCO) @Prometheus13\n	\n	\n		Delta Squad Autorifleman : (o
	n the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	--
	SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons an
	d equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordna
	nce\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	
	\n	\n		Any Covenant Weapon looted in mission may be carried in the next mi
	ssion if proof of acquisition is provided prior to the next operation and 
	appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipp
	ed or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew m
	ag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Sp
	artan Laser is to be treated as HAT and restricted to one mag before rearm
	 is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n
	\n\n	\n		The improved Melee system can be configured by esc &gt\; options 
	&gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pr
	imary Weapons with an attached bayonet can be used to bayonet enemies by 
	use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	
	\n	\n		To assist with some of the equipment and to take into account the s
	ettings tone Third Person will be allowed for use in these missions. \n	\
	n	\n		Those streaming or inclined to listen should be aware that music fro
	m the Halo universe will be played throughout the mission.\n	\n	\n		To fur
	ther play into the theme of the environment and to assist with medical tre
	atment in mission all Players are recommended to take [1st MEU] Biofoam Ca
	nister's as a replacement to standard packing bandages. They are more eff
	ective than standard bandages and are only available in this setting. Plea
	se read carefully when adding to your inventory as other mods Biofoam opti
	ons do not function as well or at all.\n	\n	\n		Infantry engaging or expec
	ted to engage Elites or Spartans during operations are suggested to bring
	 a decent amount of (HV\, AP or Slug Ammunition) and to aim for the head
	.\n	\n	\n		Elites or Spartans do not typically die quickly once unconscio
	us from small arms fire best practice is to down enemy heavy infantry ens
	ure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless oth
	erwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Moder
	n] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\,
	 Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252
	 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. 
	(SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sho
	tgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n	
				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role A
	ppropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodla
	nd).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			
	\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252M
	D Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodlan
	d).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				
	BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			
	\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7
	X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (
	Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			
	\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\
	n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M
	393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland
	).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCA
	N]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.
	\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Blac
	k #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Ro
	le Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH
	252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Unders
	uit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor 
	(Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Hel
	met.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/
	C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark
	 V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P
	 Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR V
	I/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n			
		MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\
	n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M
	393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n		
		++NOTES++\n		\n\n		\n			One of the following weapon combinations may be a
	ssigned to the team at SL discretion and based on mission requirements.\n	
		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A
	2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			
	\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Ap
	propriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPC
	AN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodlan
	d).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CB
	U M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Arm
	or (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A
	2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\
	n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants)
	.\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n
				\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).
	\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n		
		\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, M
	odern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A
	 Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n	
			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic H
	alo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Sho
	tgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n	
				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. 
	(SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\
	n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n	
				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				
	M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	\n
	\n
DTSTART:20221118T190000Z
DTEND:20221118T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #4 [1st Main]
DTSTAMP:20221110T040053Z
SEQUENCE:0
UID:1575-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"The war with the humans will require a great deal many more m
	achines than we can currently muster.\"\n\n	—Prophet of Regret - Unknown
	 Location - February 10th\, 2531.\n\n\n\n	Following the evacuation of majo
	r civilian population centres on the planet the UNSC ships\, Spirit of Fir
	e\, Armstrong and Pillar of Autumn as well as surface forces can turn thei
	r attention to Covenant activity on the planet. Primary Covenant forces in
	 this area are concentrated in the mountainous northern region which is cu
	rrently being protected by a large energy shield supplied by three sites i
	n the surrounding area. To learn what is happening in this area the energy
	 shield must be brought down...\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n
	\n\n\n	          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a 
	heavily themed mission with elements taken from the Halo Game Series The m
	ission will be making use of the Arma 3 mods Operation Trebuchet\, Fire 
	Team Zulu\, Improved Melee System and others which will be posted as we
	ll at the bottom of this event page in a compiled list.  Weaponry within 
	the mission will be restricted to Halo Series based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	\n\n\n\n	P
	LTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPE
	N\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\
	n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Sar
	issa\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		Red Tea
	m Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		2x Echo Spartan: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M494 Oryx IFV (KNGT 1-1):\n\n\n\n	\n		KNG
	T Commander (KNGT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT Gunner
	 (KNGT Gunner Tags\, Specialist) @Jacob_Waltz\n	\n	\n		KNGT Driver (K
	NGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	AV-14 
	Hornet (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) 
	@L00_Cyph3r\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\,
	 Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mod
	s may be used within the mission.\n	\n	\n		Any Covenant Weapon looted in m
	ission may be carried in the next mission if proof of acquisition is provi
	ded prior to the next operation and appropriate Role is taken.\n	\n	\n		On
	ly one Covenant Weapon may be equipped or looted at a time per rifleman.\n
		\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per mag
	azine in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT an
	d restricted to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet
	 can be used to bayonet enemies by use of the improved Melee system Butt
	stock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equi
	pment and to take into account the settings tone Third Person will be allo
	wed for use in these missions. \n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Halo universe will be played thr
	oughout the mission.\n	\n	\n		To further play into the theme of the enviro
	nment and to assist with medical treatment in mission all Players are reco
	mmended to take [1st MEU] Biofoam Canister's as a replacement to standard
	 packing bandages. They are more effective than standard bandages and are 
	only available in this setting. Please read carefully when adding to your 
	inventory as other mods Biofoam options do not function as well or at all.
	\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK
	 Weaponry and equipment rules unless otherwise specified remain in effect 
	for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wo
	odland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Arm
	y Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\
	n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (C
	lassic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, 
	RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n
				\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 V
	acuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n		
			MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).
	\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\
	n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wood
	land].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Army
	 Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n			
	\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n		
			M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.
	 (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n			
		M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n	
			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] C
	BU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Arm
	y] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Col
	lar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n
				\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\
	n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				
	M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			
	\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Hal
	o Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark I
	V Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V
	/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNI
	R V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Ma
	rk V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNI
	R Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of th
	e following weapon combinations may be assigned to the team at SL discreti
	on and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilk
	a'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\
	n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\
	n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n	
			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Va
	cuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B
	.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n			
		MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\
	n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n
				\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n	
			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n	
			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				B
	R45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\
	n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audi
	o).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Ur
	ban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 
	(All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (S
	MG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotg
	un).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n			
		M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M
	6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n
				\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n		
		\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n
			\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n	
		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\
	n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20221113T190000Z
DTEND:20221113T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20221017T055624Z
SEQUENCE:0
UID:1570-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Player Force: US and Canadian Armed Force
	s.\n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obj
	ectives:\n\n\n\n	\n		Rally with friendly Forces at Corazol and await furth
	er orders.\n	\n\n\n\n	Situation Report:\n\n\n\n	At 04:00 hours yesterday\,
	 following our operations in Northern Canada. Canadian and US Expeditionar
	y elements have fled across the border in a complete state of disarray ano
	malous meteorological events associated with the appearance and spread of 
	what has been deemed \"Red Water\" has caused the near-total collapse of t
	he Canadian Government and the cause of unparalleled Humanitarian crisis a
	s civilians have been ordered to flee south across the US border. All atte
	mpts to halt the spread of the contagion have failed and sustained bombing
	 and have had a negligible effect on the affected areas with Flora and Fau
	na having radically changed under the effects of the water. Your forces ar
	e currently en route to Corazol a town on the western coast to attempt to 
	secure Navy Transport out of the states and further South perhaps by reach
	ing the town some form of shelter can be taken against these events and co
	ntact with Command can be re-established...\n\n\n\n	 \n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed miss
	ion. The mission will be making use of the Standard FK Arma 3 mods in add
	ition to some others to enhance the theme of the mission these will be po
	sted as well at the bottom of this event page in a compiled list. Tags fo
	r applicable roles are being enforced and will not be different from stan
	dard slotting. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REG
	S PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	\n		P
	LTN HQ:\n\n		\n			\n				PLTN Lead (PLTN TAGS ONLY): @Melo [Reg+]\n			\n
				\n				PLTN 2ic (PLTN 2ic TAGS): @Legendo\n			\n			\n				PLTN Medic (MED
	IC TAGS): @L00_Cyph3r [Reg+]\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		ALPHA SQ
	UAD (USAF):\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @KingShibe [Reg
	+]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @LurkerOne\n			\n			\
	n				Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Alpha Squad T
	eam Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD
	 (CAF):\n\n		\n			\n				Bravo Squad Lead (SL TAGS): @Fred [Reg+]\n			\n
				\n				Bravo Squad Medic (MEDIC TAGS): @Wafflefox\n			\n			\n				Brav
	o Squad Team Leader (TL TAGS): @AntiMatter [Reg+]\n			\n			\n				Bravo S
	quad Team Leader (TL TAGS): @Eaglestrike [Reg+]\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	\n		CHARLIE: SQUAD (USAF):\n\n		\n			\n				Charlie Squad Lead (SL 
	TAGS): @Silberjojo\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): @Elk
	ano\n			\n			\n				Charlie Squad Team Leader (TL TAGS): @Whitelock\n			\n
				\n				Charlie Squad Team Leader (TL TAGS): @TheFantasticFlyingTaco\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	\n		DELTA SQUAD (CAF):\n\n		\n			\n				Delta S
	quad Lead (SL TAGS): @Servok\n			\n			\n				Delta Squad Medic (MEDIC TA
	GS): @SilentGunner13\n			\n			\n				Delta Squad Team Leader (TL TAGS): @
	Veagance\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems wil
	l be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n		NV
	G Devices are prohibited.\n	\n	\n		Drawing on the map after briefing is pr
	ohibited.\n	\n	\n		The use of LR Radios is restricted until elements have 
	rallied with PLTHQ.\n	\n	\n		2x Scope Restriction in place. (DMR Exempt...
	Good luck with that).\n	\n	\n		Players restricted to provided Equipment\, 
	Uniforms\, Vests\, Helmets and Weapons.\n		\n			\n				Uniforms American:
	 M93 (US-LATE) (Woodland) A\, B\, C\, D or officer version.\n			\n			\n		
			Uniforms Canadian: [CADPAT-TW] Combat Fatigues.\n			\n			\n				Facewear
	: M40 Protective Mask.\n			\n			\n				Equipment US Army: https://pastebin
	.com/Xa6xVvQm\n			\n			\n				Equipment Canadian Army: https://pastebin.co
	m/RNFg98U4\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mis
	sion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		P
	assword: On Request\n	\n	\n		Modset Here - Now with preset functionality\
	n	\n\n
DTSTART:20221030T190000Z
DTEND:20221030T213000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #3 [1st Main]
DTSTAMP:20221024T033028Z
SEQUENCE:0
UID:1572-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"Aye\, sir. Crazy mystery trip to Arcadia plotted 
	in.\"\n\n\n\n	—Serina - Spirit of Fire shipboard AI - February 4th\, 253
	1.\n\n\n\n	Upon the discovery of an astronomical map directed at the plane
	t of Arcadia within the covenant dig site\, the Spirit of Fire has relocat
	ed to the planet only to discover that a covenant fleet has reached the pl
	anet ahead of you and has begun a surface invasion of the human colony on 
	the world. Scattered communications on the planet have pinpointed a team o
	f Spartan IIs assisting in the evacuation of the civilian populace in one 
	of Arcadia's major cities and you have thus been dispatched to assist a pr
	iority asset.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n
		          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavil
	y themed mission with elements taken from the Halo Game Series The mission
	 will be making use of the Arma 3 mods Operation Trebuchet\, Fire Team Z
	ulu\, Improved Melee System and others which will be posted as well at 
	the bottom of this event page in a compiled list.  Weaponry within the mi
	ssion will be restricted to Halo Series based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SL
	OTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOS
	TS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND
	 SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @LurkerOne [R
	eg+]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @
	Sarissa [Reg+]\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	
	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Ri
	fleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		B
	ravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Br
	avo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		
	2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Char
	lie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on
	 the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charl
	ie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifl
	eman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team (SPARTAN-II Program):\n\n\
	n\n	\n		Red Team Lead (SL TAGS\, Officer) @Servok\n	\n	\n		4x Echo Spartan
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	D77H-TCI/AV Peli
	can (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @L0
	0_Cyph3r\n	\n	\n		RPTR WSO (Rotary Gunner Tags\, Specialist) @TheSal
	ader [Reg+]\n	\n\n\n\n	 \n\n\n\n	D77H-TCI/AV Pelican (RPTR 1-2):\n\n\n\n
		\n		RPTR Pilot (Rotary Pilot Tags\, Officer) OPEN\n	\n	\n		RPTR WSO (R
	otary Gunner Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipme
	nt from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st
	 MEU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		An
	y Covenant Weapon looted in mission may be carried in the next mission if 
	proof of acquisition is provided prior to the next operation and appropria
	te Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped or loo
	ted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size i
	s raised to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Las
	er is to be treated as HAT and restricted to one mag before rearm is requi
	red.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Wea
	pons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To
	 assist with some of the equipment and to take into account the settings t
	one Third Person will be allowed for use in these missions. \n	\n	\n		Tho
	se streaming or inclined to listen should be aware that music from the Hal
	o universe will be played throughout the mission.\n	\n	\n		To further play
	 into the theme of the environment and to assist with medical treatment in
	 mission all Players are recommended to take [1st MEU] Biofoam Canister's
	 as a replacement to standard packing bandages. They are more effective t
	han standard bandages and are only available in this setting. Please read 
	carefully when adding to your inventory as other mods Biofoam options do n
	ot function as well or at all.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] C
	BU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Arm
	y] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Col
	lar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (A
	ll Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG
	 From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M
	6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\
	n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				M
	A37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n	
			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appro
	priate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).
	\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\
	n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n
				\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				
	M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU
	 M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army]
	 M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252MD Co
	llar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55
	 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n		
			MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (
	SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shot
	gun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n		
			M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			
	\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X
	/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				
	BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			
	\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7
	X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (
	Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			
	\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n
				\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH
	252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1
	 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role A
	ppropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D
	.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (
	All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variant
	s).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST
	).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Com
	mando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.
	\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C He
	lmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K
	 Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Hel
	met.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S
	 Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJ
	OLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n		
		\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393
	X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n		
		\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M
	7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++
	NOTES++\n		\n\n		\n			One of the following weapon combinations may be assi
	gned to the team at SL discretion and based on mission requirements.\n		\n
	\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3
	\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n	
		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appro
	priate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).
	\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\
	n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n
				\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				
	M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M
	81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor 
	(Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3
	.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			
	\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Mode
	rn] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Bo
	dy Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				
	[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SM
	G From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		
	\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				
	M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41
	 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\
	n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20221028T180000Z
DTEND:20221028T203000Z
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #2 [1st Main]
DTSTAMP:20221008T005556Z
SEQUENCE:0
UID:1569-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"The Journey requires sacrifice!...Set the charges. Return to 
	us!\"\n\n	—Prophet of Regret - Unknown Location - February 4th\, 2531.\n
	\n\n\n	The covenant Dig Site has been secured\, Sgt Forge and Professor An
	ders have moved deep into the facility to investigate the alien technology
	 at the site and the Covenant's interest in the facility. However upon rea
	ching the apparent control room of the facility until now concealed covena
	nt units on a clear suicide mission revealed themselves. They cut off the 
	facility once again with Sgt Forge and Professor Anders inside as well as 
	planting explosives to destroy the facility. A rescue team has been dispat
	ched to the area however the explosives must first be deactivated by units
	 remaining inside the facility. Following this\, extraction must be organi
	zed whilst the facility is held against incoming Covenant reinforcements.\
	n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	          \n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Halo Game Series The mission will be making use of the
	 Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee Sys
	tem and others which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Halo Series based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	CoZeus: @colt92\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (P
	LTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\,
	 Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, S
	pecialist) @usedstarfighter [Reg+]\n	\n	\n		Alpha Squad Team Leader (TL T
	AGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on t
	he day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \
	n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Br
	avo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifle
	man : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\
	n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL T
	AGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	PRHT Sniper 
	Team:\n\n\n\n	\n		PRHT Spotter (PRHT Spotter TAGS\, Officer) OPEN\n	\n	\n
			PRHT Sniper (PRHT Sniper TAGS\, Officer) @AntiMatter\n	\n\n\n\n	 \n\n\
	n\n	\n\n\n\n	Dismounted (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Comma
	nder Tags\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @TheSalader\n	\n	\n		KNGT Driver (KNGT Driver 
	Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operatio
	n Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation
	 Arsenal mods may be used within the mission.\n	\n	\n		Any Covenant Weapo
	n looted in mission may be carried in the next mission if proof of acquisi
	tion is provided prior to the next operation and appropriate Role is taken
	.\n	\n	\n		Only one Covenant Weapon may be equipped or looted at a time pe
	r rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 r
	ounds per magazine in these missions.\n	\n	\n		Spartan Laser is to be trea
	ted as HAT and restricted to one mag before rearm is required.\n	\n\n\n\n	
	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Mel
	ee system can be configured by esc &gt\; options &gt\; controls &gt\; conf
	igure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an att
	ached bayonet can be used to bayonet enemies by use of the improved Mele
	e system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with som
	e of the equipment and to take into account the settings tone Third Person
	 will be allowed for use in these missions. \n	\n	\n		Those streaming or 
	inclined to listen should be aware that music from the Halo universe will 
	be played throughout the mission.\n	\n	\n		To further play into the theme 
	of the environment and to assist with medical treatment in mission all Pla
	yers are recommended to take [1st MEU] Biofoam Canister's as a replacemen
	t to standard packing bandages. They are more effective than standard band
	ages and are only available in this setting. Please read carefully when ad
	ding to your inventory as other mods Biofoam options do not function as we
	ll or at all.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Note: FK Weaponry and equipment rules unless otherwise specified rema
	in in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropr
	iate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Patrol Cap [
	Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 
	Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n	
			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			
	\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Hal
	o Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropri
	ate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Patrol Cap [N
	avy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 H
	elmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n		
		\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reac
	h Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pat
	rol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n	
				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban]
	.\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M3
	92X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cl
	assic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45
	. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urba
	n.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Medic) [S
	now].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Collar)
	 [Snow / Medic].\n			\n			\n				CH252 Helmet [Snow / Medic ].\n			\n			\n
					ECH252 Helmet (Polarized) [Snow / Medic].\n			\n			\n				ECH252 Helmet
	 [Urban / Medic].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n
				\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA
	37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n		
		\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			
	\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Collar) [Urban]
	.\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Pola
	rized) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			D
	MR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n	
			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach
	 Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role
	 Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH25
	2 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			
	\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urb
	an].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n			
		M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			D
	MR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n	
			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Ur
	ban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Ap
	propriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 H
	elmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n	
				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urban]
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR
	55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n
					MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X.
	 (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sh
	otgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n
					M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		
	\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99D
	X-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch B
	DU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (V
	est) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Cre
	w Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			
	HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA
	:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQ
	UIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	
	\n\n\n\n	 \n\n
DTSTART:20221016T180000Z
DTEND:20221016T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #1 [1st Main]
DTSTAMP:20220930T060650Z
SEQUENCE:0
UID:1567-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"Of course\, that's all Harvest is today...it's hel
	l down there.\"\n\n	—James G. Cutter - Captain - Spirit of Fire - Februa
	ry 4th\, 2531.\n\n\n\n	5 years into the campaign to regain control of the 
	Harvest colony the origin point of the Human Covenant war the UNSC Spirit 
	of Fire and her crew have been tasked with investigating Covenant activity
	 in the planets polar regions after major gravimetric anomalies were disco
	vered by the ships AI Serina. Sgt. Forge has been providing recon of the A
	rea and after regaining control of Sword base a major alien structure has 
	been discovered currently being excavated by covenant forces in the area. 
	A task group has been assembled to take control of the site and remove the
	 covenant threat to the Colony. \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be 
	a heavily themed mission with elements taken from the Halo Game Series The
	 mission will be making use of the Arma 3 mods Operation Trebuchet\, Fir
	e Team Zulu\, Improved Melee System and others which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to Halo Series based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme. \n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank As
	sociated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLT
	N Lead (PLTN TAGS ONLY\, Officer) @KingShibe [Reg+]\n	\n	\n		PLTN 2ic/
	RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n
	\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Sarissa [Reg+]\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\n		Alpha Squad
	 Team Leader (TL TAGS\, NCO) @TheFantasticFlyingTaco\n	\n	\n		Alpha Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n
		\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Brav
	o Squad Lead (SL TAGS\, Officer) @Veagance\n	\n	\n		Bravo Squad Medic 
	(MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x 
	Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n
			2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQ
	UAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Ch
	arlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Cha
	rlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autori
	fleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	PRHT Recon Team:\n\n\n\n	\n		PRHT Spotter (P
	RHT Spotter TAGS\, Officer) @colt92\n	\n	\n		PRHT Sniper (PRHT Sniper TAG
	S\, Officer) @LurkerOne\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M808B/M Scorpion M
	BT (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer)
	 @Jacob_Waltz [Gunner Tags]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, 
	Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Speci
	alist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTR
	ICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\
	, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mo
	ds may be used within the mission.\n	\n	\n		Any Covenant Weapon looted in 
	mission may be carried in the next mission if proof of acquisition is prov
	ided prior to the next operation and appropriate Role is taken.\n	\n	\n		R
	ifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in 
	these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and restric
	ted to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Rea
	ch Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Ro
	le Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pa
	trol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n
					CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban
	].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (C
	lassic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reac
	h Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pat
	rol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n	
				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban]
	.\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M3
	92X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cl
	assic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45
	. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body 
	Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				Patrol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n	
			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarize
	d) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU 
	Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor 
	(Medic) [Snow].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helme
	t (Collar) [Snow / Medic].\n			\n			\n				CH252 Helmet [Snow / Medic ].\n
				\n			\n				ECH252 Helmet (Polarized) [Snow / Medic].\n			\n			\n				ECH
	252 Helmet [Urban / Medic].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n	
			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo A
	udio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)
	\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [
	Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Colla
	r) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 He
	lmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n
	\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants
	).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n		
		\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				M
	A5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines]
	 CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body A
	rmor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].
	\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 H
	elmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			
	\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n		
		\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n
	\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants
	).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n		
		\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				M
	A5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CB
	U Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armo
	r (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n	
			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helm
	et [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n	
			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n
				\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			
	\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				
	M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n
				\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper 
	Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n
					SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n		
		\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37
	X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\
	n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n
					M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6
	C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Vari
	ants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From O
	DST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n		
		\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross
	-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body
	 Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-1
	6 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n
	\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n
			\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERV
	ER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma
	4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		
	Modset\n	\n\n\n\n	 \n\n
DTSTART:20221007T180000Z
DTEND:20221007T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (CAD) #9 [1st Main]
DTSTAMP:20220823T020928Z
SEQUENCE:0
UID:1563-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\"A true man does not only stand up for himself\, he stands up for tho
	se that do not have the ability to.\"\n\n	—William Lyon Mackenzie King.\
	n\n\n\n	The Allied landings in Normandy on June 6th have thus far been a s
	uccess Beachheads have been established at Utah\, Omaha\, Gold\, Juno and 
	Sword beaches. We are moving inland to link up with other allied beachhead
	s and secure critical infrastructure and objectives. Our objective in assi
	stance for the push on Caen will be to secure the French port of Campbelto
	wn. The German Garrison in the town has put up stiff resistance on our app
	roach and Recon has provided us with objectives to bring the town under ou
	r control. The industrial area is occupied by German Armor and all attempt
	s thus far to push them out have been unsuccessful. The residential areas 
	to the north and south have significant German infantry dug in and in good
	 cover. And the Docks must be secured to allow allied shipping to supply t
	he growing frontline. To assist in these objectives Tanks have been provid
	ed to support the urban advance and AVRE equipped Churchills have been bro
	ught forward. Good luck gentlemen and Godspeed.\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	\n\n\n\n	             Video Brief Pending...  So ti
	red....\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed m
	ission with elements taken from the Second World War The mission will be m
	aking use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 and Impro
	ved Melee System which will be posted as well at the bottom of this event
	 page in a compiled list.  Weaponry within the mission will be restricted
	 to Second World War based weaponry and will be restricted per your chose
	n role. Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have bee
	n changed to accommodate the theme and structure of operations in the Seco
	nd World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\
	,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAN
	D SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Sarissa [2i
	c Tags]\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n
			PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Machine Gun
	ner: (on the day)\n	\n	\n		Alpha Squad Machine Gunner Assistant: (on the
	 day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x A
	lpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\
	n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n	\n		Bravo Squad Machine Gunner: (on the day)\n	\n	\n		Bra
	vo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO) OPE
	N\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Charlie Squad Machine Gunner: (on the day)\n	\n	\n		Charlie Squad Machine
	 Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n
	\n	 \n\n\n\n	Churchill Mark IV  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander 
	(KNGT Commander Tags\, Officer) @Bashfulvideos [Reg+]\n	\n	\n		KNGT Gun
	ner (KNGT Gunner Tags\, Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver 
	(KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	Churchill Mar
	k IV (AVRE)  (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags
	\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\
	, Specialist) @colt92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specia
	list) @Wheezy\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces of War 
	and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range Radio
	s are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permit
	ted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibi
	ted.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited.\n	\n
		\n		Rifle Grenades are permitted to be taken by one member of each Squad.
	\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\
	n	\n	\n		The MachineGunner in each squad takes the Bren Mk II.\n	\n	\n		A
	ny Axis Pistol looted in mission may be carried in the next mission if pro
	of of acquisition is provided prior to the next operation.\n	\n\n\n\n	--RE
	STRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee s
	ystem can be configured by esc &gt\; options &gt\; controls &gt\; configur
	e addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentiall
	y sensitive material may be shown in mission associated with the time peri
	od and governments depicted.\n	\n	\n		Primary Weapons with an attached bay
	onet can be used to bayonet enemies by use of the improved Melee system 
	Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the l
	ower carry capacity of the equipment present within these missions squads
	 are encouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weap
	ons or equipment listed as Pending... are currently left out per the time
	 period depicted in mission. As the campaign progresses more equipment wil
	l be introduced.\n	\n	\n		To assist players in adapting to a setting where
	 short range radios are restricted and to help Squad Leads manage their el
	ements the following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\
	n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	PL
	TN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[C
	AN] Royal Winnipeg Rifles Lieutenant Uniform.\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern
	 37 (Green).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Wi
	nnipeg Rifles Beret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[C
	AN] Mk. III Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten M
	k II.\n			\n			\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n	
				Lee-Enfield No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk.
	 I. (IFA Mod)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Win
	nipeg Rifles Sergeant Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles B
	eret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Hel
	met.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			
	\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield 
	No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n
					Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnip
	eg Rifles Corporal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Bere
	t.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			\n	
				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield No.
	1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n			
		Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Medic Uni
	form.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Para Pattern 37 (G
	reen).\n			\n			\n				[UK] Pattern 37 (Green).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CAN] Royal Canadian Army Medical Corps Beret.\n			\n	
			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			\n				Sten Mk
	 V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield No.1 Mk. III.
	 (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Private Uni
	form.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Para Pattern 37 (G
	reen).\n			\n			\n				[UK] Pattern 37 (Green).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Beret.\n			\n			\n				[CAN
	] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				Bren Gun.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				[CAN] Royal Winnipeg Rifles Private Uniform.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pat
	tern 37 (Green).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Roya
	l Winnipeg Rifles Beret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n		
			[CAN] Mk. III Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Lee-En
	field No.4 Mk. I. (Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Lee-Enfield No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. 
	I. (IFA Mod)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911
	.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Canadi
	an Engineers Corporal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Canadian Engineer
	s Corporal Uniform.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CA
	N] Mk. III Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk
	 II.\n			\n			\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				US Pilot Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				US Pilot's Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				Colt M1911.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Gener
	al Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				
	 M1A1 Bazooka.\n			\n			\n				 PIAT. Lmao if you want.\n			\n		\n\n		\n
				Binoculars:\n		\n\n		\n			\n				British Binoculars.\n			\n		\n\n		\n			
	Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper 
	Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUI
	REMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission S
	erver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwor
	d: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20220826T180000Z
DTEND:20220826T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Endgame
DTSTAMP:20220817T185802Z
SEQUENCE:0
UID:1562-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THERE IS AN UPDATED MODPACK FOR THIS EVENT!\n\n\n\n	The F
	inal Stand\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	9th May 1945\, Baltic C
	oast\, Germany\n\n\n\n	2nd Ranger Regiment\n\n\n\n	 \n\n\n\n	Sorry boys\,
	 it turns out our war isn't quite over. \n\n	With Germany's surrender yes
	terday\, we've been getting a lot of soldiers coming out of the woodwork t
	o formally surrender. Among these is the garrison of a small island in the
	 Baltic Sea. Apparently\, there's some scientific types there and the bras
	s has signalled that this group of Germans is the top priority\, so we're 
	sending you in.\n\n\n\n	We got the request to surrender at 2000 hours yest
	erday\, but we couldn't get any boats together until now. The Germans are 
	supposed to have gathered at the Southern coast to surrender. Your orders 
	are to land\, accept the surrender and then proceed to Suurkyla to ensure 
	that all the German guns are spiked. After that\, proceed to their lab on 
	top of the mountain to the North West of the town. Find the scientists and
	 secure them.\n\n	Oh\, and be quick. We think the Soviets intercepted the 
	communications\, they may be racing us there...\n\n\n\n	\n\n\n\n	\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the Second World War\, with some ar
	tistic liberties taken. The mission will be making use of the Arma 3 mods
	 Iron Front\, Faces Of War and CSA38 which will be posted as well at the
	 bottom of this event page in a compiled list.  Weaponry within the missi
	on will be restricted to WW2/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Second World War. There may be some potentially offensive imag
	ery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS 
	&amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TA
	G-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE
	 THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	\n\n
	\n\n	\n		Platoon HQ\n\n		\n			\n				Lieutenant (PLTN Tags): OPEN\n			\n		
		\n				Platoon Sergeant (PLTN 2iC Tags): OPEN\n			\n			\n				RTO (TL Tags
	): OPEN\n			\n			\n				1 x Medic (MEDIC Tags): OPEN \n			\n		\n	\n	\n	
		Able\n		\n			\n				Sergeant (SL Tags): @Jerichron\n			\n			\n				RTO (TL 
	Slots): @Root\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Serg
	eant (SL Tags): OPEN\n			\n			\n				B.A.R Gunner\n			\n			\n				Team Leade
	r (TL Tags): @EaglestrikeNO TAGS\n			\n			\n				Grenadier\n			\n			\n				3
	x Rifleman\n			\n		\n	\n	\n		Baker OVERFLOW\n		\n			\n				Sergeant (SL Ta
	gs): \n			\n			\n				RTO (TL Slots): \n			\n			\n				Medic (MEDIC Tags)
	: \n			\n			\n				Sergeant (SL Tags): \n			\n			\n				B.A.R Gunner\n			\
	n			\n				Team Leader (TL Tags): \n			\n			\n				Grenadier\n			\n			\n			
		3x Rifleman\n			\n		\n	\n	\n		Charlie (Engineers)\n		\n			\n				Sergeant 
	(SL Tags): @colt92 NO TAGS\n			\n			\n				RTO (TL Slots): OPEN\n			\n			
	\n				Medic (MEDIC Tags): OPEN\n			\n			\n				2x Rifleman\n			\n			\n				F
	lame Trooper (REG+) @LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in
	 side after briefing unless all (living) lead elements are together. \n\
	n		                         No marking in group unless all 
	(living) squad members are together.\n	\n	\n		This mission uses standard
	 Arsenals. Uniforms are pre-set. Web gear &amp\; Headgear can be changed 
	(remaining US)\, weapons can be somewhat changed within the following rest
	rictions:\n		\n			\n				Everyone: Any US Webbing. \n			\n			\n				Anyone
	: M1911\, Sapper Shovel\, M3 Knife\n			\n			\n				Riflemen: Garand\, M1 C
	arbine (Any except scoped)\n			\n			\n				Grenadier: Garand with Grenade a
	ttachment\n			\n			\n				Sergeant/Lieutenant: Thompson SMG or M3 Grease Gu
	n + Garand/Carbine\n			\n			\n				BAR Gunner: BAR\n			\n			\n				Flame Tro
	oper: Flamethrower\n			\n			\n				1 Rifleman per squad may take a Bazooka\
	n			\n		\n	\n	\n		If attendance on the day is too low\, I reserve the righ
	t to cancel the mission.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS/NOTES--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name:
	 FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port:
	 2402\n\n\n\n	Password: On Request\n\n\n\n	WW2 Modset\n\n
DTSTART:20220820T180000Z
DTEND:20220820T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Tonga (Pegasus Bridge)
DTSTAMP:20220716T115457Z
SEQUENCE:0
UID:1557-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Tonga (Pegasus Bridge)\n\n\n\n	  ++MISSION BRI
	EFING++\n\n\n\n	6th\, June\, 1944\n\n\n\n	\n\n\n\n	 \n\n\n\n	Operation Ov
	erlord is due to commence shortly. In order to ensure its success there ar
	e several bridges that must be secured to prevent enemy reinforcements fro
	m driving our troops back into the sea. Your British Airborne assault grou
	p will be taking and holding one of them\, code named \"Pegasus Bridge\". 
	The Bridge is less than 500 meters from where your gliders will land\, and
	 is expected to be lightly fortified with a few emplacements in the vicini
	ty. The German garrison is small and will be taken completely off guard by
	 the attack and this element of surprise should prove sufficient to take t
	he bridge. Once you hold the bridge you are to prevent enemy troops from c
	rossing it at all costs\, it is also imperative the bridge is not destroye
	d as it will be used for our own advances in the future. Our own forces wi
	ll move off of the beaches to relieve you as soon as they can\, but it may
	 take a while before they reach your positions. If the Germans successfull
	y retake the bridge and manage to get reinforcements over it\, our landing
	s on Sword beach will fail.\n\n\n\n	There is a small German division stati
	oned to your North that will no doubt attempt to drive your off the bridge
	\, but they are lacking in armoured support and should be of little concer
	n. The Main enemy forces will come from your East and these will be signif
	icantly more dangerous. Their infantry components are large in size and hi
	gh in quality. The Eastern force will also contain armoured elements\, con
	sisting mostly of armoured cars but with some limited tanks as well. The e
	nemy possess large amounts of artillery\, however they should predominantl
	y be focusing on the beaches themselves but may divert there attention if 
	you are enough of a blockade to their progress. Thankfully\, the Luftwaffe
	 have been all but eliminated and should not make an appearance. We expect
	 the German high command to be in a state of disarray to begin with and th
	e initial reinforcing units will most likely be lacking in organisation gi
	ving you the advantage\, but this will only last so long. \n\n\n\n	As you
	 are going in via glider getting resupply to you will be impossible\, we h
	ave packed some spare ammo and supplies in your gliders but it is limited.
	 If you run out of equipment you will have to steal it from the enemy. Eac
	h of your squads does have a PIAT operator\, these devices are capable of 
	dealing with the armoured cars we expect you to mostly face\, however they
	 do struggle against heavier vehicles\, so alternatives may have to be acq
	uired where possible. Your special forces training should be more than eno
	ugh for your troops to figure out how to use enemy weapons and emplacement
	s if required.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Recap (briefing without the f
	luff):\n\n\n\n	\n		Playing as British Airborne.\n	\n	\n		Fighting the Wer
	macht.\n	\n	\n		Main task-1: Take and hold Pegasus Bridge\, do not destro
	y it\n	\n	\n		Main task-2: Prevent enemy forces from retaking the bridge 
	and from driving on towards Sword beach.\n	\n	\n		Failure conditions= Si
	gnificant enemy reinforcements make it across the bridge and along the ro
	ad to Sword beach (\"Allied advance\" marker).\n	\n	\n		Enemy local garri
	son and infantry division to the North are relatively weak. Bridge itself 
	is lightly fortified with a few emplacements.\n	\n	\n		Enemy reinforcement
	s from the East will be significantly stronger\, containing large numbers
	 of infantry and armoured vehicles.\n\n		Most will be armoured cars/APCs 
	but there will be some tanks.\n	\n	\n		Allied forces moving from the West 
	to relieve you.\n	\n	\n		Enemy has artillery but should be focused on Swo
	rd beach. Might divert there attention if you are enough of a problem.\n	\
	n	\n		No mines or enemy aircraft.\n	\n	\n		1x resupply per person (arsenal
	 attached to gliders\, do not exceed starting loadout\, public loadouts av
	ailable for ease of use).\n\n		After that you will have to loot what you 
	need (medics get 1 extra resupply each for medical gear if no alternative
	 can be found).\n	\n	\n		4x respawns requested by PLT.\n	\n\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavil
	y themed mission with elements taken from the Second World War\, with some
	 artistic liberties taken. The mission will be making use of the Arma 3 mo
	ds Iron Front\, Faces Of War and CSA38 which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to WW2/Faction based weaponry and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme and structure of oper
	ations in the Second World War. There may be some potentially offensive im
	agery present in the mission. Wiki link for those interested in what the m
	ission is based on. https://en.wikipedia.org/wiki/Capture_of_the_Caen_can
	al_and_Orne_river_bridges\n\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I 
	RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	(
	Mission is limited to 43 slots - 8 man templates)\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	 \n\n\n\n	\n		PLTN:\n\n		\n			\n				PLT leader (PLT/ Tags) (Sten M
	K V) Open\n			\n			\n				2ic (PLT 2ic Tags) (Sten MK V) Open\n			\n			
	\n				Medic (Medic Tags) (Lee-Enfield Open\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	\n		Able: \n\n		\n			\n				Squad Lead (SL TAGS) (Sten MK V) @Jerichro
	n\n			\n			\n				Medic (MEDIC TAGS) (Lee-Enfield) @colt92\n			\n			\n			
		1x PIAT Operator (Sten MK V/ PIAT) (on the day)\n			\n			\n				2x Rifle
	man (Lee-Enfield (on the day)\n			\n			\n				Team Lead (TL Tags) (Sten 
	MK V) @TrainDoctor (no tags)\n			\n			\n				Bren Gunner (Bren MK II) (on
	 the day)\n			\n			\n				3x Rifleman (Lee-Enfield (on the day) \n			\n
			\n	\n\n\n\n	 \n\n\n\n	\n		Baker: \n\n		\n			\n				Squad Lead (SL TAG
	S) (Sten MK V) Open\n			\n			\n				Medic (MEDIC TAGS) (Lee-Enfield) Op
	en\n			\n			\n				1x PIAT Operator (Sten MK V/PIAT) (on the day)\n			\n	
			\n				2x Rifleman (Lee-Enfield (on the day)\n			\n			\n				Team Lead (
	TL Tags) (Sten MK V) Open\n			\n			\n				Bren Gunner (Bren MK II) (on 
	the day)\n			\n			\n				3x Rifleman (Lee-Enfield (on the day) \n			\n	
		\n	\n\n\n\n	 \n\n\n\n	\n		Charlie and Dog are overflow\n	\n\n\n\n	 \n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		sc
	ripted loadouts (no SR radios or GPS\, only SL has LR)\n	\n	\n		Looting of
	 enemy weapons is allowed (stay within squad layout and standard FK rules
	\, 1 DMR\, 2 UGLs\, 1 MG\, etc).\n	\n	\n		BFT disabled.\n	\n	\n		Do not 
	leave the marked AO.\n	\n	\n		There will be no \"Zeus\" briefing\, the tex
	t above is all you have.\n	\n	\n		Map Markings: No marking in side after 
	briefing unless all (living) lead elements are together. \n\n		    
	                     No marking in group unless all (living) 
	squad members are together.\n	\n	\n		Respawns\, 4x requested by PLT.\n	\
	n	\n		1x resupply per person (arsenal attached to gliders\, do not exceed 
	starting loadout\, public loadouts available for ease of use).\n\n		After 
	that you will have to loot what you need (medics get 1 extra resupply ea
	ch for medical gear if no alternative can be found).\n	\n	\n		Failure con
	ditions= Significant enemy reinforcements make it across the bridge and al
	ong the\n\n		                                road to Sword
	 beach (\"Allied advance\" marker).\n	\n	\n		NOTE FOR PIAT: Try to use it
	 while prone\, you are less likely to damage yourself.\n	\n\n\n\n	--RESTRI
	CTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2
	 Modset\n	\n\n
DTSTART:20220806T180000Z
DTEND:20220806T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - The Bulge
DTSTAMP:20220707T190542Z
SEQUENCE:0
UID:1554-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Ardennes Offensive\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	16th December 1944\, Ardennes\, Belgium\n\n\n\n	5th Panzer Army\n\n\n\n	
	Oberkommado West have devised a final gamble to break the relentless Allie
	d advance across Europa. During a period of heavy cloud cover we are once 
	again attacking through the Ardennes forest. The ultimate objective is Ant
	werp\, but for now you only have 1 immediate concern\; an American fuel du
	mp. Fuel is critically low\; we can only afford 72 hours of combat operati
	ons with the reserves we currently have. In fact\, some of the fuel destin
	ed for you unit never arrived\, it was diverted to another sector. Therefo
	re\, the fuel dump in front of you is critical. We absolutely need this 
	fuel to keep fighting.\n\n\n\n	To ensure you can break the American lines\
	, a pair of Koningstiger have been attached to your attack. A word of warn
	ing though\, we have no replacements for lost vehicles. If your half-track
	s are destroyed\, you must hitch a ride with the tanks. If the tanks are d
	estroyed\, god forbid\, then we'll try to rush up anything we have spare\,
	 but there are no more heavy Panzers in this area!\n\n\n\n	\n\n\n\n	Godspe
	ed.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be
	 a heavily themed mission with elements taken from the Second World War\, 
	with some artistic liberties taken. The mission will be making use of the 
	Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to WW2/Faction based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations in the Second World War. There may be some potentially off
	ensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n
	\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AN
	D I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	\n		Platoon HQ\n\n		\n			\
	n				Leutnant (PLTN Tags): OPEN\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\
	n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				2x Medic [OVERFLOW] (ME
	DIC Tags): OPEN | OPEN \n			\n			\n				Panzerschreck (REG+):  @Griffi
	n68965\n			\n			\n				Panzerschreck Assistant\n			\n		\n	\n	\n		Anton\n		\
	n			\n				Sturm Gefreiter (SL Tags): OPEN\n			\n			\n				RTO (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): @Melo\n			\n			\n				2x Rifleman\n		
		\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Sturm Soldat\n		
		\n		\n	\n	\n		Berta\n		\n			\n				Sturm Gefreiter (SL Tags): OPEN\n			\n	
			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n
				\n				2x Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			\
	n				4x Sturm Soldat\n			\n		\n	\n	\n		Cesar:\n		\n			\n				MG Gefreiter (
	SL Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (ME
	DIC Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			\n				Tea
	m Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			
	\n				2x Rifleman\n			\n		\n	\n	\n		ZEPPLIN-1 -  Panzerkampfwagen Tiger 
	Ausf. B\n		\n			\n				Commander (CMD Tags): @Bashfulvideos\n			\n			\n				
	Gunner (GUNNER Tags): OPEN\n			\n			\n				Driver (DRIVER Tags): OPEN\n			\
	n			\n				Loader (Reg+): OPEN\n			\n			\n				Hull Gunner [OVERFLOW]\n			\n
			\n	\n	\n		ZEPPLIN-2 -  Panzerkampfwagen Tiger Ausf. B\n		\n			\n				C
	ommander (CMD Tags): @Jerichron\n			\n			\n				Gunner (GUNNER Tags): @Pro
	tton NO TAGS\n			\n			\n				Driver (DRIVER Tags): @SilentGunner13\n			\n	
			\n				Loader (Reg+): OPEN\n			\n			\n				Hull Gunner [OVERFLOW]\n			\n		
	\n	\n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map
	 Markings: No marking in side after briefing unless all (living) lead ele
	ments are together. \n\n		                         No marki
	ng in group unless all (living) squad members are together.\n	\n	\n		E
	ach vehicle starts at 25% fuel. This is intentional. The only way to gas
	 up\, is to capture fuel.\n	\n	\n		This mission uses custom Arsenals. They
	 are accessed using the ACE Interaction system. Web gear can be changed\, 
	weapons can be somewhat changed within the following restrictions:\n		\n		
		\n				Everyone: Any German Webbing. \n			\n			\n				Anyone: C96\, P-08\
	, P38\, Sapper Shovel\, WW2 German Knife\n			\n			\n				Riflemen: K98 (Any
	 except scoped)\n			\n			\n				Marksmen: As above + Scoped K98\n			\n			\n
					Sturm Soldat: MP44\n			\n			\n				MG Gunner: MG42\n			\n			\n				Anti-
	Tank Rifleman: Panzerschrek\n			\n			\n				Squad Leaders\, Officers\, 1 Te
	am Leader: MP40 or K98 \n			\n			\n				2 Rifleman per squad may take a Pa
	nzerfaust\n			\n		\n	\n	\n		The Tiger IIs are fucking loud. Consider thi
	s a Volume warning\n	\n	\n		If attendance on the day is too low\, I reser
	ve the right to cancel the mission.\n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name:
	 FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port:
	 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n\n\n	\n\n
DTSTART:20220731T180000Z
DTEND:20220731T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US) #8 [1st Main]
DTSTAMP:20220722T045742Z
SEQUENCE:0
UID:1558-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Loose
	 lips [might] sink ships.\"\n\n	—Wartime propaganda slogan.\n\n\n\n	\n		
	\n	\n\n\n\n	 \n\n\n\n	The year is 1944 The Germans have been using the Ai
	r Field at Vinjesvingen in Occupied Norway to launch attacks on Allied shi
	pping transiting the North Sea. Command has authorized a drop of US paratr
	oopers into the area to neutralize the Air Field and remove the disruption
	 to Allied shipping in the area. The Anti Air threat at the Air Field prev
	ents a direct drop as such a drop will be conducted further to the north n
	ear FOB Abo. Paratroopers will secure vehicles from the FOB proceed south 
	to the Air Field and neutralize it. Once the base has been secured all air
	craft and infrastructure must be destroyed at which point nearby allied tr
	ansports will move in to pickup the paratroops.\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily
	 themed mission with elements taken from the Second World War The mission 
	will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 
	and Improved Melee System which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Second World War based weaponry and will be restricted per 
	your chosen role. Tags for applicable roles are being enforced and will n
	ot be different from standard slotting. Squad Structure and PTLN structur
	e have been changed to accommodate the theme and structure of operations i
	n the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot For
	mat: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PL
	TN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Lur
	kerOne [Reg+]\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\
	n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\n		1x Alpha Squad Ma
	chine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assista
	nt: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		1x Alpha Squad AutoRifleman: (on the day)\n	\n	\n		3x Alpha Squad
	 Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Br
	avo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (TL TAGS
	\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo S
	quad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team Lea
	der (TL TAGS\, NCO) @TrainDoctor [Reg+]\n	\n	\n		1x Bravo Squad AutoRifl
	eman: (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO) OPEN\n	\n	\n	
		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie
	 Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gun
	ner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Charlie Squad AutoRifleman: (on the day)\n	\n	\n	
		3x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		Douglas C-47 Skytrain (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Commander (RPT
	R PILOT Tags\, Officer) @Griffin68965\n	\n\n\n\n	 \n\n\n\n	Douglas C-47
	 Skytrain (RPTR 1-2):\n\n\n\n	\n		KNGT Pilot (RPTR PILOT Tags\, Officer
	) @Root\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces o
	f War and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range
	 Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are 
	permitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is p
	rohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR 
	Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited
	.\n	\n	\n		Rifle Grenades are permitted to be taken by one member of each 
	Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whis
	tles.\n	\n	\n		The AutoRifleman in each squad takes the Browning M1918A2 o
	r BAR.\n	\n	\n		The MachineGunner in each squad takes the Browning M1919A
	4/A6 or 30. cal.\n	\n	\n		Any Axis Pistol looted in mission may be carried
	 in the next mission if proof of acquisition is provided prior to the next
	 operation.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n
	\n	\n		The improved Melee system can be configured by esc &gt\; options &g
	t\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Prop
	aganda and other potentially sensitive material may be shown in mission as
	sociated with the time period and governments depicted.\n	\n	\n		Primary W
	eapons with an attached bayonet can be used to bayonet enemies by use of 
	the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		
	To assist medics with the lower carry capacity of the equipment present w
	ithin these missions squads are encouraged to carry increased Medical Flui
	d EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are curr
	ently left out per the time period depicted in mission. As the campaign pr
	ogresses more equipment will be introduced.\n	\n	\n		To assist players in 
	adapting to a setting where short range radios are restricted and to help 
	Squad Leads manage their elements the following is recommended reading. \
	n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK 
	Weaponry and equipment rules unless otherwise specified remain in effect f
	or this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				[US] M-1943 AB (Staff Sergeant).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gea
	r.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbi
	ne.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson
	.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Serge
	ant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\
	n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[U
	S] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n
				\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n
				\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	F
	AC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[US] M-1943 AB (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				
	M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3
	 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Medic).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n
				\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n		
		\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (First C
	lass).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			
	\n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1919 Brown
	ing Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1
	911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (First Class).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[
	US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helme
	t.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1918 Browning Automati
	c Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[US] M-1943 AB (First Class).\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				M1903A3 Springfield Rifle(Scope).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Ca
	rbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT C
	rew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M
	-1943 AB (First Class).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] 
	AB Web Gear.\n			\n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR
	 Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US P
	ilot (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		
	\n\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\
	n			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n			
		Rifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n				
	Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSIO
	N REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mi
	ssion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		
	Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220724T180000Z
DTEND:20220724T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #3 [1st Main] (Autumn)
DTSTAMP:20220713T033311Z
SEQUENCE:0
UID:1556-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"You
	r name is unknown. Your deed is immortal.\"\n\n	—Tomb of the Unknown Sol
	dier (Moscow).\n\n\n\n	Video Pending...\n\n\n\n	It has been nearly three m
	onths since Army Groups North\, Center and South were ordered to commence 
	offensive operations into Soviet-occupied Poland and it is now early Autum
	n. The Luftwaffe's continued campaign has devastated enemy infrastructure 
	and air power and the enemy has wasted precious manpower on futile counter
	 attracts. Command has relocated our unit to the assistance of Army Group 
	North on its continued push through Soviet Territory and and its rapid app
	roach of Leningrad. The Objective of this operation is the town of Kaaranm
	annikko which is currently serving as a hub for Soviet troops in the area.
	 Friendly units are already pushing through this area so the primary focus
	 for the platoon should be towards securing the town of Kaaranmannikko and
	 eliminating Soviet troops in its area. To support in this operation comma
	nd has allocated two Panzer IV Ausf Cs and in response to encounters with 
	semi automatic rifles in Soviet possession command has chosen your platoon
	 as a test bed for the new G-43 Rifle for immediate issue to ground elemen
	ts.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \
	n\n\n\n	This will be a heavily themed mission with elements taken from the
	 Second World War The mission will be making use of the Arma 3 mods IFA3 
	AIO\, Faces Of War\, CSA38 and Improved Melee System which will be pos
	ted as well at the bottom of this event page in a compiled list.  Weaponr
	y within the mission will be restricted to Second World War based weaponry
	 and will be restricted per your chosen role. Tags for applicable roles 
	are being enforced and will not be different from standard slotting. Squa
	d Structure and PTLN structure have been changed to accommodate the theme 
	and structure of operations in the Second World War. \n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS
	 DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, 
	Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Root\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squa
	d Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Ass
	istant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	B
	RAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\
	n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the day)\n	\
	n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	
	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Panzerkampfwagen IV Au
	sf C  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Off
	icer) @LurkerOne [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, S
	pecialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specia
	list) OPEN\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-2
	):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n	\n	\
	n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Phanos\n	\n	\n		KNGT D
	river (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and eq
	uipment from the Iron Front\, Faces of War and CSA 38 mods may be used wit
	hin the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements
	 Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.
	\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS syste
	ms will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of
	 enemy primary weapons is prohibited.\n	\n	\n		Rifle Grenades are permitt
	ed to be taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Le
	ads and Team Leads are permitted whistles.\n	\n	\n		Two G43 Rifles may be 
	issued to each member of a squad at SL discretion.\n	\n\n\n\n	--RESTRICTIO
	NS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system ca
	n be configured by esc &gt\; options &gt\; controls &gt\; configure addons
	 &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensit
	ive material may be shown in mission associated with the time period and g
	overnments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower car
	ry capacity of the equipment present within these missions squads are enc
	ouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or e
	quipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M36 Of
	fizier (Leutnant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldau
	srustung (Unteroffiziere).\n			\n			\n				GER Feldausrustung (Per weapon c
	hoice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Schirmmutze.\n	
			\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n		
			Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\
	n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				GER M43 (Gefreiter).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n
				\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n		
		\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger
	.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n
				\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Oberschutze).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any V
	ariant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\
	n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 
	Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's Gear.\n			\n			\n		
			GER Feldausrustung (Pioniere).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98
	k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Clot
	h Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MG 42 (IFA Mod 
	Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Rekrut).\n			\n			\n				GER 
	M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrus
	tung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				G
	ER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			DMR:\n
			\n\n		\n			\n				Kar98k ZF39 (IFA Mod Only).\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late)
	 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Panzerbesatzung (Oberl
	eutnant). (Lead)\n			\n			\n				GER Panzerbesatzung (Schutze). (Crew)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Offiziere).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Panzerwaffe Schirmmutze 
	(Lead).\n			\n			\n				GER Panzerwaffe M43 Einheitsfeldmutze (Crew).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				MP 38.\n			\n			\n				MP 40.\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n			
		P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n
	\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				GER Luftwaffe Fliegender Anzung (Hauptmann).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				GER Ausrustung des Offiziers.\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				GER Luftwaffe Pilot helmet (S-101).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P3
	8 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n
	\n		\n			\n				 Pending...\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				 
	Pending...\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				German Binoc
	ulars.\n			\n		\n\n		\n			Additional Weaponry:\n		\n\n		\n			\n				G43 (Is
	sued to two members per squad).\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n
					Rifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n	
				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MIS
	SION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom
	 Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\
	n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220715T180000Z
DTEND:20220715T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[WW2] Landing Day
DTSTAMP:20220602T101829Z
SEQUENCE:0
UID:1547-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Landing Day\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	21st
	 November\, 1943\n\n\n\n	This mission uses the WW2 modest\n\n\n\n	\n\n\n\n
		\"Our campaign to liberate the Gilbert islands has begun\, the largest US
	 fleet ever assembled has started the island hopping campaign that will en
	d at the Japanese home island. However it begins here\, at Tarawa. The Nav
	y will begin the assault with a bombardment that will put the fear of god 
	into the Japanese\, then we will land and raise hell. The higher ups expec
	t little resistance\, but this one may be different\, the Tarawa garrison 
	is well supplied and dug in. I have a feeling his is gonna be a bloody one
	\, but you guys are experienced and have faced this foe before. \n\n\n\n	
	Godspeed and show no mercy.\"\n\n\n\n	.\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\n
		Platoon May Call in USN bombardment for fire support\n\n\n\n	 \n\n\n\n	N
	ote: FK Weaponry and equipment rules remain in effect for this mission.\n\
	n\n\n	 \n\n\n\n	Uniform:\n\n\n\n	Helmet:[USMC] M1 helmet\n\n\n\n	Uniform:
	 [USMC] HBT P42 (green\, canvas boot)\n\n\n\n	Vest: USMC Web Gear\n\n\n\n	
	Backpack: [USMC] M-1941 Pack\n\n\n\n	.\n\n\n\n	 \n\n\n\n	Platoon lead\, S
	quad Leaders\, Team Leaders Weaponry:M1 Garand\, M1 Carbine\, M1928A1 Thom
	pson \, or M55 Reising.\n\n\n\n	 \n\n\n\n	NOTE: Squad Leaders may allow 2
	 member to take a M1903A3 sniper variant\, Winchester 1912 Shotgun\, Rifle
	 Grenade\, or extra SMG\n\n\n\n	 \n\n\n\n	Riflemen Weaponry: M1903A3\, M1
	 Garand\, M1 Carbine\n\n\n\n	 \n\n\n\n	Corpsman/RTO Weapons: M1903A3\, M1
	 Garand\, M55 Reising\, M1 Carbine\, or Sidearm only\n\n\n\n	\n\n	 \n\n\n
	\n	Autorifleman: M1918 Browning Automatic Rifle\, M1919A6\n\n\n\n	\n\n	 \
	n\n\n\n	Secondary Weaponry: Colt M1911\n\n\n\n	 \n\n\n\n	AT: M1 Bazooka\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	OBJ Lee: Secure the landing
	 zone (Green Beach)\n\n\n\n	OBJ Sherman: Secure Western Airfield\n\n\n\n	O
	BJ Grant: Secure Eastern Airfield\n\n\n\n	\n\n	 \n\n\n\n	\n		\n			PLTN:\n
			\n\n		\n			\n				\n					PLT (PLT Tags) Open \n				\n			\n			\n				\n			
			RTO (RTO Tags) Open\n				\n			\n			\n				\n					Corpsman (Medic Tags) (O
	pen)\n				\n			\n			\n				\n					4x overflow rifleman (on the day)\n				\n
				\n		\n	\n\n\n\n	\n		\n			Able: \n		\n\n		\n			\n				\n					Squad Lead 
	(SL TAGS) @LurkerOne No Tags\n				\n			\n			\n				\n					RTO @Monocled Ba
	dger\n				\n			\n			\n				\n					Team Lead (TL Tags) @Eaglestrike No Tags
	\n				\n			\n			\n				\n					Corpsman (MEDIC TAGS)  @Arg\n				\n			\n			\
	n				\n					Auto Rifleman (on the day)\n				\n			\n			\n				\n					5x Rifl
	eman (on the day) \n				\n			\n		\n	\n	\n		\n			Baker: \n		\n\n		\n			\n
					\n					Squad Lead (SL TAGS) Open\n				\n			\n			\n				\n					RTO Open\
	n				\n			\n			\n				\n					Team Lead (TL Tags) @Siggy2\n				\n			\n			\n	
				\n					Corpsman (MEDIC TAGS)  Open\n				\n			\n			\n				\n					Auto Ri
	fleman (on the day)\n				\n			\n			\n				\n					5x Rifleman (on the day) 
	\n				\n			\n		\n	\n	\n		\n			Charlie: \n		\n\n		\n			\n				\n					Squad 
	Lead (SL TAGS) Open\n				\n			\n			\n				\n					RTO Open\n				\n			\n			\n
					\n					Team Lead (TL Tags) Open\n				\n			\n			\n				\n					Corpsman (
	MEDIC TAGS)  Open\n				\n			\n			\n				\n					Auto Rifleman (on the day)\
	n				\n			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n		\n	\n
		\n		\n			Dog: Overflow\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS/NOTE
	S++\n\n\n\n	1. no SR radios or GPS (duh…..)\n\n\n\n	2. Looting of enemy 
	weapons is allowed if absolutely necessary\n\n\n\n	3. Respawns unlimited 
	for infantry and resupply will be provided by a LVT\n\n\n\n	4. BFT disable
	d.\n\n\n\n	5. No marking in side after briefing unless all (living) lead e
	lements are together. \n\n\n\n	6. If anyone would like to Co for some ext
	ra experience\, feel free to shoot me a DM\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n	\n		\n			Name: FK #4 Custom Mission Server\
	n		\n	\n	\n		\n			IP: arma4.fkservers.eu\n		\n	\n	\n		\n			Port: 2402\n		\
	n	\n	\n		\n			Password: On Request\n		\n	\n	\n		\n			MODSET WW2 Modset\n	
		\n	\n\n
DTSTART:20220618T180000Z
DTEND:20220618T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Warsaw Uprising
DTSTAMP:20220528T150429Z
SEQUENCE:0
UID:1545-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Warsaw Uprising\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING+
	+\n\n\n\n	5th\, September\, 1944\n\n\n\n	\n\n\n\n	The Allies are pushing b
	ack the Germans to the west and the Soviets are rapidly approaching from t
	he east. The Germans are weaker now than they have ever been and the time 
	has come to throw them out of Poland\, starting at the capital. As we spea
	k our fight is well underway and is not going well. Our initial advances w
	ere limited and the Germans are starting to bring in heavy reinforcements.
	 Your particular resistance group has been sent out to the north of the ci
	ty to try and block\, or at least delay\, a major German Reinforcement col
	umn from entering Warsaw. The area you are pushing into is not friendly an
	d contains an enemy airfield that is being used to perform strikes on the 
	city. Also in the area is a German HQ we believe to be responsible for coo
	rdinating their reinforcements. Both of these targets are to be destroyed 
	and you should capture what you can. From there you are to make the best o
	f your situation and dig in to prevent the enemy from passing through the 
	town Staszow. The enemy are expected to advance from the north and other r
	esistance groups have been dispatched on your flanks to perform a similar 
	blocking task. It is imperative you have set up your defence before the ma
	in reinforcement convoy arrives.\n\n\n\n	The oncoming reinforcements are e
	xpected to be of high quality\, and while a small amount of its vanguard m
	ay have already arrived in the town\, the garrison of Staszow itself is be
	lieved to be made up of survivors from destroyed units and their vehicles 
	are mostly old and outdated. They do however posses artillery support some
	where in the region as it has been shelling our positions for the last few
	 days. Unfortunately it would seem some of our captured troops have given 
	the game away and the enemy appears to be aware of our approach and are pr
	eparing themselves accordingly. They are constructing roadblocks\, trench 
	lines and are fortifying select buildings. Thankfully though\, they have n
	ot had time to lay minefields nor make their positions concrete\, literall
	y or metaphorically\, so entering the town should not prove too much of a 
	task as things stand.\n\n\n\n	Your position in the town will be precarious
	\, we will not be able to reach you with resupply and reinforcements will 
	be limited\, so you will have to steal what you need. We are not expecting
	 you all to return\, only to hold the line as long as you can. You have be
	en provided with some explosives to destroy whatever cannot be captured an
	d you have 3 former tankers with you who should be able to man any armoure
	d vehicles you find. Hold on to your positions for as long as possible\, b
	ut fall back if you think better options are available.\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n	\n		Playing as Pol
	ish resistance.\n	\n	\n		Fighting the SS and Wermacht.\n	\n	\n		Enemy rein
	forcements will be strong\, initial garrison in Staszow should be comparat
	ively weak.\n	\n	\n		Enemy forces expected from the north\, pushing south 
	towards Warsaw. There are other friendly\n\n		to your east and north perfo
	rming similar blocking actions.\n	\n	\n		Main task-1: Reach enemy airfie
	ld and HQ before their reinforcements do\, destroy what cannot be stolen 
	or used.\n	\n	\n		Main task-2: Establish defensive positions and prevent 
	enemy reinforcements from reaching road to Warsaw.\n	\n	\n		Enemy has limi
	ted artillery\, unknown type or location\, should be nearby.\n	\n	\n		Som
	e hasty fortifications\, nothing major\, no mines.\n	\n	\n		Aircraft only 
	from target airfield.\n	\n	\n		Heavy armour in reinforcement column\, mode
	rate outdated vehicles in Staszow garrison.\n	\n	\n		No resupply\, will h
	ave to loot what you need (medics get 1 resupply each for medical gear).\
	n	\n	\n		4x respawns requested by PLT.\n	\n	\n		You tank crew does not sta
	rt with a vehicle\, but can steal anything.\n	\n\n\n\n	 \n\n\n\n	++BRIEFI
	NG COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Second World War\, with some artistic l
	iberties taken. The mission will be making use of the Arma 3 mods Iron Fr
	ont\, Faces Of War and CSA38 which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to WW2/Faction based weaponry and will be restricted per you
	r chosen role. Tags for applicable roles are being enforced and will not 
	be different from standard slotting. Squad Structure and PTLN structure h
	ave been changed to accommodate the theme and structure of operations in t
	he Second World War. There may be some potentially offensive imagery prese
	nt in the mission.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS 
	&amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TA
	G-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE
	 THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	(Mission
	 is limited to 46 slots - 8 man templates)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	\n\n\n\n	\n		PLTN:\n\n		\n			\n				PLT leader (PLT/ Tags) Open\n			\n			\
	n				2ic (PLT 2ic Tags) Open\n			\n			\n				Medic (Medic Tags) Open\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	\n		Able: \n\n		\n			\n				Squad Lead (SL TA
	GS) (G43) Open\n			\n			\n				Medic (MEDIC TAGS) (K98) @Arg\n			\n			\n
					3x Rifleman (G43) (on the day)\n			\n			\n				Team Lead (TL Tags) (
	K98) Open\n			\n			\n				Auto Rifleman (MG 42) (on the day)\n			\n			\n
					3x Rifleman (K98) (on the day) \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n	
		Baker: \n\n		\n			\n				Squad Lead (SL TAGS) (G43) Open\n			\n			\n		
			Medic (MEDIC TAGS) (K98) Open\n			\n			\n				3x Rifleman (G43) (on t
	he day)\n			\n			\n				Team Lead (TL Tags) (K98) Open\n			\n			\n				Aut
	o Rifleman (MG 42) (on the day)\n			\n			\n				3x Rifleman (K98) (on 
	the day) \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Charlie and Dog are overflow
	\n	\n\n\n\n	 \n\n\n\n	\n		Knight Crew - does not start with a vehicle: \
	n\n		\n			\n				Commander (Commander tags) (MP 40) @Bashfulvideos\n			\n		
		\n				Gunner (Gunner tags) (MP 40) @L00_Cyph3r\n			\n			\n				Driver (Dr
	iver tags) (MP 40) Open\n			\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		scripted loadouts (no SR
	 radios or GPS\, only SL has LR)\n	\n	\n		Looting of enemy weapons is allo
	wed and encouraged (stay within squad layout and standard FK rules\, 1 DMR
	\, 2 UGLs\, 1 MG\, etc).\n	\n	\n		No resupply\, you will have to loot wh
	at you need (medics get 1 resupply each for medical gear).\n	\n	\n		Resp
	awns\, 4x requested by PLT.\n	\n	\n		BFT disabled.\n	\n	\n		Do not leave 
	marked AO.\n	\n	\n		There will be no \"Zeus\" briefing\, the text above is
	 all you have.\n	\n	\n		Completion conditions= 1. PLT wiped out to the po
	int of being combat ineffective (no exact %)\n\n		            
	                            2. Major enemy group makes it pa
	st your start point on the road to Warsaw.\n\n		             
	                           (if either condition is met the mi
	ssion will end immediately. If either is met\n\n		            
	                            sufficiently early into the miss
	ion it will be considered a failure).\n	\n	\n		Map Markings: No marking in
	 side after briefing unless all (living) lead elements are together. \n\
	n		                         No marking in group unless all 
	(living) squad members are together.\n	\n	\n		Tank crew may capture any
	 ground vehicle- these vehicles will not be respawned if destroyed.\n	\n\n
	\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS:
	 \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		MODSET WW2 Modset\n	\n\n
DTSTART:20220611T180000Z
DTEND:20220611T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #2 [1st Main] (Expedience)
DTSTAMP:20220504T083440Z
SEQUENCE:0
UID:1539-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"No 
	one foot of our land will be given to the enemy.\"\n\n	—Joseph Stalin\, 
	July 3\, 1941\, In a radio address to the USSR.\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	\n		\n	\n\n\n\n	It has been nearly a month since Army Groups North\, C
	enter and South were ordered to commence offensive operations into Soviet-
	occupied Poland. The Luftwaffe's has devastated enemy infrastructure and a
	ir power and the enemy has wasted precious manpower on futile counter attr
	acts. Command has relocated our unit to the assistance of Army Group Cente
	r on its continued push through Poland and its rapid approach of the USSR 
	Border. The Objective of this operation is the town of Kurozweki which is 
	currently serving as a hub for Soviet troops in the area. Friendly units a
	re already pushing through this area so the primary focus for the platoon 
	should be towards securing the town and eliminating Soviet troops in its a
	rea. To support in this operation command has allocated two Panzer IV Ausf
	 Cs and air support is on standby in a Ju-87 Stuka.\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Second World War The mis
	sion will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA
	38 and Improved Melee System which will be posted as well at the bottom
	 of this event page in a compiled list.  Weaponry within the mission will
	 be restricted to Second World War based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	AL
	PHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n
			Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) @Peterowsky\n	\n	\n		1x Alpha Squad Machine Gunner: 
	(on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alph
	a Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n
		\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Sq
	uad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-1
	):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @LurkerOne
	 [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Anti
	Matter [NO TAGS]\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-2):\n\
	n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @Monocled Badge
	r [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt
	92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	Junkers Ju 87 (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/L
	ead (RPTR Pilot Tags\, Officer) @info\n	\n	\n		RPTR Gunner (RPTR Pilot Ta
	gs\, Specialist) @L00_Cyph3r\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	
	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Fron
	t\, Faces of War and CSA 38 mods may be used within the mission.\n	\n	\n		
	Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Ra
	diomen are permitted to carry Long Range Radios.\n	\n	\n		Night vision equ
	ipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohib
	ited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by one memb
	er of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are per
	mitted whistles.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Propaganda and other potentially sensitive material may be shown in missi
	on associated with the time period and governments depicted.\n	\n	\n		Prim
	ary Weapons with an attached bayonet can be used to bayonet enemies by us
	e of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n
		\n		To assist medics with the lower carry capacity of the equipment pres
	ent within these missions squads are encouraged to carry increased Medical
	 Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are
	 currently left out per the time period depicted in mission. As the campai
	gn progresses more equipment will be introduced.\n	\n	\n		To assist player
	s in adapting to a setting where short range radios are restricted and to 
	help Squad Leads manage their elements the following is recommended readin
	g. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				GER M36 Offizier (Leutnant).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Unteroffiziere).\n			\n
				\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				GER Schirmmutze.\n			\n			\n				GER M42 Stahlhelm (A
	ny Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n
				\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				
	C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Gefr
	eiter).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (P
	er weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 
	Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA 
	Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n		
		\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC
	\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				GER M43 (Oberschutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			
	\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				M
	P 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n
				\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				GER M43 (Schutze)\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				[IJA] Medic's Gear.\n			\n			\n				GER Feldausrustung (Pioniere).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Vari
	ant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar
	98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n		
		\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine
	 Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GE
	R M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausr
	ustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				MG 42 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					GER M43 (Rekrut).\n			\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, N
	o Cloth Cover).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Kar98k ZF39 (
	IFA Mod Only).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IF
	A Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				GER Panzerbesatzung (Oberleutnant). (Lead)\n			\n			\n				G
	ER Panzerbesatzung (Schutze). (Crew)\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				GER Feldausrustung (Offiziere).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				GER Panzerwaffe Schirmmutze (Lead).\n			\n			\n				GER Panzer
	waffe M43 Einheitsfeldmutze (Crew).\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 
	Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Luftwaffe Flieg
	ender Anzung (Hauptmann).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER
	 Ausrustung des Offiziers.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	GER Luftwaffe Pilot helmet (S-101).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mau
	ser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 Pending...\n			\
	n		\n\n		\n			MAT:\n		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			Bin
	oculars:\n		\n\n		\n			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\
	n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				WW2 German Kni
	fe.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Nam
	e: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		P
	ort: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220508T180000Z
DTEND:20220508T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Korean war- Oklahoma Rangers
DTSTAMP:20220428T013843Z
SEQUENCE:0
UID:1537-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Oklahoma Rangers\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		18th\,June\, 1951\n\n\n\n	(despite taking place 6 years later\, this miss
	ion uses the WW2 modest)\n\n\n\n	\n\n	\n\n\n\n	\"Gentleman we are being ca
	lled up to retake lost ground. About 18 hours ago a Sino-Korean attack hit
	 the 2nd rangers position on the south bank of the Ryesŏng river. They ga
	ve them a hell of a fight but the Reds had them outnumbered. They had to a
	bandon their position and pull back to the Village of Qinhai. Even with th
	at the Chinese managed to push them to the southern bank before they manag
	ed to stop the assault. Now we\, The 180s infantry regiment\, have been c
	alled in to stop the bleeding. Now\, brass doesn't need another headache o
	n the peninsula\, they believe that if we can't  push them back  to the 
	other side of the river now\, we may never and we will get bogged down for
	 god knows how long. With the bloody nose that the boys from the 2nd gave 
	them\, as well as near constant fire support from the navy\, the attack ha
	s stalled. Our Job is to push them back north\, past our old positions and
	 back to the river. \n\n\n\n	Godspeed\, and go kick some ass\"\n\n\n\n	\n
	\n\n\n	Assets:\n\n\n\n	2x F4U\n\n\n\n	Callsign: Black Buck\n\n\n\n	 \n\n\
	n\n	Note: FK Weaponry and equipment rules remain in effect for this missio
	n.\n\n\n\n	 \n\n\n\n	Uniform:\n\n\n\n	Helmet: Any relevant US headwear\n\
	n\n\n	Uniform: HBT 1947\n\n\n\n	Vest: US Web Gear OD7\n\n\n\n	Backpack: M-
	1944\n\n\n\n	 \n\n\n\n	.\n\n\n\n	 \n\n\n\n	Platoon lead\, Squad Leaders\
	, Team Leaders Weaponry:M1 Garand\, M1 or M1A1 Carbine\, M1A1 Thompson Sub
	machine\, M3 Grease Gun.\n\n\n\n	 \n\n\n\n	NOTE: Squad Leaders may allow 
	2 member to take a M1903A3 sniper variant\, Ithaca 37 Shotgun\, Rifle Gren
	ade\, or extra SMG\n\n\n\n	 \n\n\n\n	Riflemen Weaponry: M1 Garand\, M1 Ca
	rbine\n\n\n\n	 \n\n\n\n	Medic/RTO Weapons: M1 Garand\, M3 Grease gun\, M1
	 or M1A1 Carbine\, or Secondary Only\n\n\n\n	\n\n	 \n\n\n\n	Autorifleman:
	 M1918 Browning Automatic Rifle\, M1919A6\n\n\n\n	\n\n	 \n\n\n\n	Secondar
	y Weaponry: Colt M1911\n\n\n\n	\n\n	 \n\n\n\n	Objective:\n\n\n\n	1. Push 
	the Reds back to the river by any means necessary \n\n	 \n\n\n\n	\n		\n	
			PLTN:\n		\n\n		\n			\n				\n					PLT (PLT Tags) @Jerichron\n				\n			\n
				\n				\n					RTO Open \n				\n			\n			\n				\n					FAC (FAC tags) @co
	lt92(NO TAGS)\n				\n			\n			\n				\n					Medic (Medic Tags) (on the day)\
	n				\n			\n			\n				\n					3x overflow rifleman (on the day)\n				\n			\n
			\n	\n\n\n\n	\n		\n			Able: \n		\n\n		\n			\n				\n					Squad Lead (SL T
	AGS) @KingShibe (NO TAGS)\n				\n			\n			\n				\n					RTO Open \n				\n	
			\n			\n				\n					Team Lead (TL Tags) @BadBarry (NO TAGS)\n				\n			\n	
			\n				\n					Medic (MEDIC TAGS)  Open \n				\n			\n			\n				\n					Aut
	o Rifleman (on the day)\n				\n			\n			\n				\n					5x Rifleman (on the da
	y) \n				\n			\n		\n	\n	\n		\n			Baker: \n		\n\n		\n			\n				\n					Squa
	d Lead (SL TAGS) Open \n				\n			\n			\n				\n					RTO Open \n				\n			\
	n			\n				\n					Team Lead (TL Tags) Open \n				\n			\n			\n				\n					Me
	dic (MEDIC TAGS)  Open \n				\n			\n			\n				\n					Auto Rifleman (on th
	e day)\n				\n			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n
			\n	\n	\n		\n			Charlie: \n		\n\n		\n			\n				\n					Squad Lead (SL TAGS
	) Open \n				\n			\n			\n				\n					RTO Open \n				\n			\n			\n				\n			
			Team Lead (TL Tags) Open \n				\n			\n			\n				\n					Medic (MEDIC TAGS
	)  Open \n				\n			\n			\n				\n					Auto Rifleman (on the day)\n				\n	
			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n		\n	\n	\n		\n	
			Dog: Overflow\n		\n	\n	\n		\n			Black Buck Squadron\n		\n\n		\n			\n				
	\n					Black Buck One (Pilot Tags): @Root \n				\n			\n			\n				\n					Bl
	ack Buck Two (Pilot Tags): @riccardi48 \n				\n			\n		\n	\n\n\n\n	\n\n\n\
	n	++RESTRICTIONS/NOTES++\n\n\n\n	no SR radios or GPS (duh…..)\n\n\n\n	Lo
	oting of enemy weapons is allowed if absolutely necessary\n\n\n\n	Respawns
	 unlimited for infantry and resupply will be provided by a truck\n\n\n\n	B
	FT disabled.\n\n\n\n	No marking in side after briefing unless all (living)
	 lead elements are together. \n\n\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	\n
			\n			Name: FK #4 Custom Mission Server\n		\n	\n	\n		\n			IP: arma4.fkser
	vers.eu\n		\n	\n	\n		\n			Port: 2402\n		\n	\n	\n		\n			Password: On Reques
	t\n		\n	\n	\n		\n			MODSET WW2 Modset\n		\n	\n\n
DTSTART:20220506T180000Z
DTEND:20220506T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Carentan
DTSTAMP:20220417T200519Z
SEQUENCE:0
UID:1535-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Carentan\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	12 June\
	, 1944\, Normandy\, France\n\n\n\n	6th Fallschirmjäger Regiment\n\n\n\n	7
	 days ago American\, British and Canadian troops landed on the beaches of 
	Normandy. The Atlantik Wall did absolutely nothing to hold them and they h
	ave been pushing deeper into France ever since. For the past few days\, we
	've been skirmishing with American Fallschirmäger around the town of Care
	ntan. The town itself is tactically important\; it is a crossroads and lin
	ks to the Allied landing beaches. We must assume that this is a major obje
	ctive for the American Fallschirmjäger.\n\n	Unfortunately for our Battali
	on\, we have nothing in the shape of reserves. Thanks to constant air atta
	cks from Allied Jabos and off-shore naval artillery fire\, our Battalion i
	s now reduced to around a Company and a half. We are expecting elements of
	 the 17 SS Panzer to arrive by midafternoon tomorrow\, so all we have to d
	o is hold until we are relieved.\n\n\n\n	\n\n\n\n	\n\n\n\n	Good luck\, Ka
	meraden.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This wi
	ll be a heavily themed mission with elements taken from the Second World W
	ar\, with some artistic liberties taken. The mission will be making use of
	 the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be poste
	d as well at the bottom of this event page in a compiled list.  Weaponry 
	within the mission will be restricted to WW2/Faction based weaponry and wi
	ll be restricted per your chosen role. Tags for applicable roles are bei
	ng enforced and will not be different from standard slotting. Squad Struc
	ture and PTLN structure have been changed to accommodate the theme and str
	ucture of operations in the Second World War. There may be some potentiall
	y offensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSI
	ON)\n\n\n\n	 \n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	\n		Platoon HQ\n\n		\
	n			\n				Leutnant (PLTN Tags):  @Jerichron\n			\n			\n				2iC (PLTN 2iC
	 Tags): OPEN\n			\n			\n				RTO (TL Tags): @colt92\n			\n			\n				2x Med
	ic [OVERFLOW] (MEDIC Tags): OPEN | OPEN \n			\n			\n				Panzerschreck 
	(REG+): @Root\n			\n			\n				Rifleman\n			\n		\n	\n	\n		Anton\n		\n			\n	
				Squad Leader (SL Tags):  @Bashfulvideos NO TAGS\n			\n			\n				Radio
	man (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n		
		\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\n				Team Leader (TL 
	Tags):  OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		
	\n	\n	\n		Bertha\n		\n			\n				Squad Leader (SL Tags): @KingShibe NO TAG
	S\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tag
	s): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\n		
			Team Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, R
	ifleman\n			\n		\n	\n	\n		Casar\n		\n			\n				Squad Leader (SL Tags): @Fo
	rked\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC 
	Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\
	n				Team Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\
	, Rifleman\n			\n		\n	\n	\n		Dora (Overflow\, not reserveable)\n		\n			\n	
				Squad Leader (SL Tags): \n			\n			\n				Radioman (TL Tags): \n			\n		
		\n				Medic (MEDIC Tags): \n			\n			\n				MG Gunner\, MG Assistant\, Rif
	leman\n			\n			\n				Team Leader (TL Tags): \n			\n			\n				MG Gunner\, M
	G Assistant\, Rifleman\n			\n		\n	\n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	
	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in side after briefi
	ng unless all (living) lead elements are together. \n\n		       
	                  No marking in group unless all (living) squa
	d members are together.\n	\n	\n		This mission uses custom Arsenals. They
	 are accessed using the ACE Interaction system. Web gear can be changed\, 
	weapons can be somewhat changed within the following restrictions:\n		\n		
		\n				Everyone: Any German Webbing. The FJ Bandolier vest is the specific
	 Fallschirmjäger rifleman equipment.\n			\n			\n				Anyone: C96\, P-08\,
	 P38\, Sapper Shovel\, WW2 German Knife\n			\n			\n				Riflemen: K98 (Any 
	except scoped)\n			\n			\n				Marksmen: As above + Scoped K98\n			\n			\n	
				MG Gunner: MG42\n			\n			\n				Anti-Tank Rifleman: Panzerschrek\n			\n	
			\n				Squad Leaders\, Officers\, 1 Team Leader: MP40 or K98 \n			\n			\
	n				1 Rifleman per squad may take an FG42\n			\n			\n				1 Rifleman per s
	quad may take a Panzerfaust\n			\n		\n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name
	: FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port
	: 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n
DTSTART:20220422T180000Z
DTEND:20220422T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK's charity festival- Aircraft Evenings
DTSTAMP:20220401T181535Z
SEQUENCE:0
UID:1533-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	A LINK TO THE TILTIFY PAGE FOR THOSE ABLE TO 
	DONATE.\n\n	https://tiltify.com/@deltabacon/fk-gaming-stands-with-ukraine\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	FK's charity festival- Aircraft Evenings\n\n
	\n\n	  ++MISSION BRIEFING++\n\n\n\n	1st\, January\, 1945\n\n\n\n	\n\n\n\n
		 \n\n\n\n	The second world war is in it's final phases and as the front 
	moves ever forward on to Berlin\, the Allied aircraft move up behind it. M
	ost days are dull for the fighter groups due to the dwindling state of the
	 Luftwaffe. However\, today it would seem will be different. We are gettin
	g reports from across the board that what remains of the German air force 
	is taking to the skies in a last ditch attempt to destroy our own aircraft
	 while they are on the ground. Your airfield in particular is home to some
	 A-26 and B-17 flights from the Mighty 8th. They will no doubt be targeted
	 along with the airstrip itself. We have also captured and repurposed thre
	e German radar systems\, these are marked on map and will most likely come
	 under assault as well. If the external radars are lost\, it will severely
	 hamper our ability to not only detect incoming enemies but also guide our
	 own planes. The radar and all other targets are to be protected at all co
	sts.\n\n\n\n	Enemy forces are mostly to be expected from the East and Sout
	h\, however some may come in from other directions as the day progresses. 
	As mentioned\, the entire Luftwaffe is up\, so you can expect to come up a
	gainst pretty much anything and in ever increasing number as time goes on.
	 As for our own forces\, spare aircraft are present but limited. We have a
	pproximately 8 spare aircraft for each flight\, however more may be able t
	o be brought in with time. The airfield is fully equipped with RRR capabil
	ities and should not run dry any time soon\, there is no need to be sparin
	g with ammo. The base also has AA guns and a Radar that will no doubt prov
	e useful. The enemy must be prevented from achieving their goals if we are
	 to achieve our own victory\, make sure it is us who win.\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n	\n		Playing as U
	SAAF\n	\n	\n		Fighting the Luftwaffe\n	\n	\n		Enemy air force is expected 
	to use all available aircraft types\, expect anything and everything\n	\n	
	\n		Most enemy forces expected from East and South\, may expand to include
	 North and West over time.\n	\n	\n		Main task\, Prevent destruction of fr
	iendly grounded aircraft\, airfield facilities and external radars.\n	\n	\
	n		8 spare planes for each flight. More may be available with time. \n	\n
		\n		no limit on personnel respawn.\n	\n	\n		RRR available at airfield\n	\
	n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This 
	will be a heavily themed mission with elements taken from the Second World
	 War\, with some artistic liberties taken. The mission will be making use 
	of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be pos
	ted as well at the bottom of this event page in a compiled list.  Weaponr
	y within the mission will be restricted to WW2/Faction based weaponry and 
	will be restricted per your chosen role. Tags for applicable roles are b
	eing enforced and will not be different from standard slotting. Squad Str
	ucture and PTLN structure have been changed to accommodate the theme and s
	tructure of operations in the Second World War. There may be some potentia
	lly offensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SL
	OTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOS
	TS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST S
	UIT THE MISSION)\n\n	(Mission is limited to 35 slots)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	 \n\n\n\n	\n		PLTN:\n\n		\n			\n				Commander/ PLT leader (PL
	T/ FAC Tags) Open\n			\n			\n				Radar Operator (FAC Tags) @LurkerOne\n
				\n			\n				2x Medic (Medic Tags) Open/Open\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	\n		Ground Crew: \n\n		\n			\n				ATC (FAC TAGS) @L00_Cyph3r\n			\n
				\n				2x Ground Crew TL (Team Lead Tags+) Open/Open\n			\n			\n				8x 
	Ground Crew (Regs+) All open\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Hawk (P-47
	): \n\n		\n			\n				Flight Lead (Fixed Wing Tags) @AntiMatter (no tags
	)\n			\n			\n				4x Pilot (Fixed Wing Tags)  @metamartian (no tags) \n
	\n				                                       
	    2x Open \n\n				                            
	               4th slot on the day\n			\n			\n				\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Eagle (P-51D): \n\n		\n			\n		
			Flight Lead (Fixed Wing Tags) @Root\n			\n			\n				4x Pilot (Fixed Win
	g Tags) @andyt90 (no tags)\n\n				                   
	                       @Melo (no tags)\n\n				 
	                                         @TheFantast
	icFlyingTaco (no tags) \n\n				                    
	                      4th slot on the day\n			\n			\n				\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	\n		Falcon (P-51D): \n\n		\n			\n				Flight L
	ead (Fixed Wing Tags) Open\n			\n			\n				4x Pilot (Fixed Wing Tags) @Mu
	rky (no tags) \n\n				                           
	              2x Open \n\n				              
	                           4th slot on the day\n			\n			\n		
			\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Osprey (P-38): \n\n		\n			\n				Fli
	ght Lead (Fixed Wing Tags) @info\n			\n			\n				4x Pilot (Fixed Wing Tag
	s) @colt92 (no tags)\n\n				                     
	                     2x Open \n\n				     
	                                     4th slot on the da
	y\n			\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n	\n\n	 \n\n	 \n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		scripted
	 loadouts (no GPS\, do have SR radios).\n	\n	\n		RRR is available from y
	our start point.\n\n		for personal resupply\, arsenals will be attached t
	o RRR vehicles.\n	\n	\n		Respawns: unlimited for personnel. Initially 8x p
	lanes for each flight\, more may be available later.\n	\n	\n		BFT is enab
	led on Flight Leads. If the three external radars are destroyed\, BFT will
	 go as well.\n	\n	\n		There will be no \"Zeus\" briefing\, the text above 
	is all you have. I will be around to answer any questions\n	\n	\n		Map Mar
	kings: No marking in side after briefing unless all (living) lead element
	s are together. \n\n		                         No marking i
	n group unless all (living) squad members are together.\n	\n	\n		playe
	rs may move outside of normal map boundaries.\n	\n	\n		inbuilt GPS may be 
	used if completely lost.\n	\n	\n		Pilots can swap to other aircraft type
	 if none of the starting type are left.\n	\n	\n		Radar operators: May use 
	radar readout to give basic information on aircraft but not exact type.\n\
	n		Instead give generic type\, E.G \"single engine fighter\" rather than \
	"BF-109\"\n	\n\n\n\n	++Notes++\n\n\n\n	\n		Zeus' note: There will be some 
	remote controlling in the name of more enjoyable dogfights.\n	\n	\n		Guide
	 for setting additional channels can be found in sections 4b (Short range)
	 and 4c (Long range): \n\n		https://www.fkgaming.eu/guides/fng-guides/fng
	-arma-guides/beginners-guide-tfar-r22/\n	\n	\n		Ground crew may drive plan
	es if required.\n	\n	\n		Commander also has capacity to operate a radar.\n
		\n	\n		Damage is not registered to \"Panels\" as they are normally\, keep
	 an eye out for smoke and fire from your tail.\n	\n	\n		Here is a suggeste
	d communication/ radio channel plan (feel free to ignore it if you have a 
	better idea):\n\n		 \n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Cu
	stom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	
	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\n	\n\n
DTSTART:20220410T180000Z
DTEND:20220410T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] [1st Main] Direct Intervention
DTSTAMP:20220406T071524Z
SEQUENCE:0
UID:1534-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	This event is hosted for the purpose 
	of raising funds for the following charity.\n\n\n\n	 \n\n\n\n	\n\n\n\n	ht
	tps://www.projecthope.org/crisis-in-ukraine-how-to-help/02/2022/\n\n\n\n	D
	onation Link:\n\n\n\n	 \n\n\n\n	                    
	                    https://tiltify.com/@deltabacon/fk-gaming-
	 stands-with-ukraine                               \n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	\n\n\n\n	\"The right man in the wrong place can make all the diffe
	rence in the world.\"\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	  ++M
	ISSION BRIEFING++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Player Force: US Army Haza
	rdous Environment Combat Unit.\n\n\n\n	Enemy Force: ||||||||||||||||||||||
	||||||||||||||||\n\n\n\n	Objectives:\n\n\n\n	\n		Rally with friendly Force
	s and await further orders.\n	\n\n\n\n	Situation Report:\n\n\n\n	Where are
	 we...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY
	: This will be a heavily themed mission. The mission will be making use o
	f the Standard FK Arma 3 mods in addition to some others to enhance the t
	heme of the mission these will be posted as well at the bottom of this ev
	ent page in a compiled list. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. \n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS
	 DISCRETION)\n\n\n\n	 \n\n\n\n	\n		PLTN HQ:\n\n		\n			\n				PLTN Lead (P
	LTN TAGS ONLY): OPEN\n			\n			\n				PLTN 2ic (PLTN 2ic TAGS): OPEN\n			\
	n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n
			ALPHA SQUAD:\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @KingShibe [
	NO TAGS]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @Melo\n			\n			
	\n				Alpha Squad Team Leader (TL TAGS): @BadBarry [NO TAGS]\n			\n			\n
					Alpha Squad Team Leader (TL TAGS): @EpsilonNiner [NO TAGS]\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD:\n\n		\n			\n				Bravo Squad Lead 
	(SL TAGS): @mekboy_4000 [TL TAGS]\n			\n			\n				Bravo Squad Medic (MED
	IC TAGS): @Arg\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n	
			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n		CHARLIE: SQUAD:\n\n		\n			\n				Charlie Squad Lead (SL TA
	GS): @andyt90\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): @Griffi
	n68965\n			\n			\n				Charlie Squad Team Leader (TL TAGS): @LurkerOne\n		
		\n			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n		DELTA SQUAD:\n\n		\n			\n				Delta Squad Lead (SL TAGS): 
	@Fred [NO TAGS]\n			\n			\n				Delta Squad Medic (MEDIC TAGS): OPEN\n	
			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Delta
	 Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Standard FK Weaponry
	 restrictions apply.\n	\n	\n		BFT systems will be disabled/prohibited.\n	\
	n	\n		GPS Devices are prohibited.\n	\n	\n		NVG Devices are prohibited.\n	\
	n	\n		Drawing on the map after briefing is prohibited.\n	\n	\n		The use of
	 LR Radios is restricted until elements have rallied with PLTHQ.\n	\n	\n		
	2x Scope Restriction in place. (DMR Exempt...Good luck with that).\n	\n	\n
			Ammo Restricted to 5+1 Mags Primary\, 3+1 LMGs\, 2+1 Sidearms. \n	\n	\n
			Players restricted to provided Equipment\, Uniforms\, Vests\, Helmets a
	nd Weapons.\n		\n			\n				Uniforms: Uniform: M93 (US-LATE) (Woodland) A\,
	 B\, C\, D or officer version.\n			\n			\n				Vests: PASGT Vest (US-LATE) 
	(Woodland) Medic\, MG\, or standard.\n			\n			\n				Helmets: PASGT (Woodla
	nd)\n			\n			\n				Facewear: M40 Protective Mask (Recommended).\n			\n			\
	n				Equipment: https://pastebin.com/jGxe3rFp\n			\n		\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset He
	re - Now with preset functionality\n	\n\n
DTSTART:20220409T170000Z
DTEND:20220409T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] WW2 Naval Action [ TvTvE ]
DTSTAMP:20220330T090135Z
SEQUENCE:0
UID:1531-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	This event is hosted for t
	he purpose of raising funds for the following charity.\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	https://www.projecthope.org/crisis-in-ukraine-how-to-help/02/2022
	/\n\n\n\n	Donation Link:\n\n\n\n	 \n\n\n\n	              
	                          https://tiltify.com/@deltabacon/f
	k-gaming- stands-with-ukraine                     
	                       \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	                              
	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	This event revolves 
	around two player controlled fleets using the Naval Legends mod engaging a
	nd competing with one another over a series of game modes and challenges. 
	This event is will include TvTvE elements meaning there will be a focus on
	 fleet vs fleet engagements in the majority of game modes included in thi
	s event with some AI to engage for each side. Game modes will be selected 
	on a voting basis and a description of each game mode will be made before 
	each round of voting. Participation in this event and its game modes are
	 À la carte and players may drop in and out before and after each round 
	per their desire to keep playing or ability to join. Players however who r
	eserve initial slots will be required to participate in at least the first
	 round of the event. \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Second World War The mission will be making use of the Arma 3 mod
	s IFA3 AIO\, Faces Of War\, CSA38 and Improved Melee System which wil
	l be posted as well at the bottom of this event page in a compiled list. 
	 Weaponry within the mission will be restricted to Second World War based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Second World War in addition t
	o the purposes of the game modes to be played during the course of the eve
	nt. \n\n\n\n	GAME MODES: \n\n\n\n	Domination:\n\n\n\n	\n		Each Fleet mus
	t secure the majority of three objective areas to win the round.\n	\n	\n		
	To Secure an objective area there must be at least one ship inside its cap
	ture zone.\n	\n	\n		Each objective area must be held for 5x mins before ca
	pture is complete.\n	\n	\n		In order to contest one team capturing an obje
	ctive the opposing team must have at least one ship in the capture area.\n
		\n	\n		After each objective area is taken a new objective will be created
	 to capture.\n	\n	\n		If the entirety of either team is eliminated the rou
	nd will automatically go to the opposing side.\n	\n\n\n\n	Skirmish:\n\n\n\
	n	\n		Locate and eliminate the entirety of the opposing fleet.\n	\n	\n		If
	 a single vessel is left on either side and engagement is not made within 
	5-10 mins the round will end with the win going to the fleet with the most
	 ships.\n	\n	\n		Respawns for each vessel lost  respawn will be conducted
	 20 mins after death.\n	\n\n\n\n	Capital Capture:\n\n\n\n	\n		Each Fleet m
	ust eliminate the opposing fleets capital ship to win.\n	\n	\n		If a singl
	e vessel is left on either side and engagement is not made within 5-10 min
	s the round will end with the win going to the fleet with the most ships.\
	n	\n	\n		Respawns for each vessel lost  respawn will be conducted 20 mins
	 after death.\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZE
	D)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FI
	NAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requ
	ired\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	++US/UK SLOTTING++  
	\n\n\n\n	US FLEET LR Radio:\n\n\n\n	\n		FLEET COM 69:\n	\n	\n		ZEUS COM 67
	:\n	\n\n\n\n	 \n\n\n\n	FLEET FLAGSHIP - (HMS Hood):\n\n\n\n	\n		FLAGHQ Ad
	miral (PLTN TAGS ONLY\, Officer) @Legendo [NO TAGS]\n	\n	\n		FLAGHQ Gun
	nery Officer (KNGT Gunner Tags\, Officer) @colt92\n	\n	\n		FLAGHQ Helmsma
	n (Regs+\, Specialist) OPEN\n	\n	\n		FLAGHQ Naval Surgeon (MEDIC TAGS\, 
	Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DESTROYER- (USS Sims):\
	n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		ALPHA 
	Gunnery Officer (KNGT Gunner Tags\, Officer) @TheFantasticFlyingTaco [NO
	 TAGS]\n	\n	\n		ALPHA Helmsman (Regs+\, Specialist) @Melo\n	\n	\n		ALPHA 
	Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	BRAVO 
	DESTROYER- (HMS Foxhound):\n\n\n\n	\n		BRAVO Captain (PLTN TAGS ONLY\, Off
	icer) OPEN\n	\n	\n		BRAVO Gunnery Officer (KNGT Gunner Tags\, Officer) O
	PEN\n	\n	\n		BRAVO Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		BRAVO Nava
	l Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	CHARLIE D
	ESTROYER- (HMS Foxhound):\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS ONLY\, Of
	ficer) OPEN\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner Tags\, Officer
	) OPEN\n	\n	\n		CHARLIE Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		CHAR
	LIE Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	DE
	LTA DESTROYER- (HMS Foxhound😞\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY
	\, Officer) OPEN\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Offic
	er) OPEN\n	\n	\n		DELTA Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		DELT
	A Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	RPTR
	 AIR SQUADRON - (3x F6F Hellcat Interceptor OR 3x TBF Torpedo Bomber):\n\n
	\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; Rotary Tags\, Officer) @info
	\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\, Officer) @KingShibe
	 [NO TAGS]\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\, Officer)
	 @Root\n	\n\n\n\n	 \n\n\n\n	EXTRA CREW:\n\n\n\n	\n		18x Crew (Any) DAY O
	F EVENT\n	\n\n\n\n	--US/UK SLOTTING-- \n\n\n\n	 \n\n\n\n	\n\n\n\n	++JAPA
	N SLOTTING++ \n\n\n\n	JAPAN FLEET LR Radio:\n\n\n\n	\n		FLEET COM 68:\n	\
	n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n\n\n	FLEET FLAGSHIP - (KMS Scharnhorst
	):\n\n\n\n	\n		FLAGHQ Admiral (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		F
	LAGHQ Gunnery Officer (KNGT Gunner Tags\, Officer) OPEN\n	\n	\n		FLAGHQ H
	elmsman (Regs+\, Specialist) @Conga Line of Neckbeards\n	\n	\n		FLAGHQ Na
	val Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA HE
	AVY DESTROYER- (IJN Fubuki):\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, O
	fficer) @AngryScottishMan\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tag
	s\, Officer) OPEN\n	\n	\n		ALPHA Helmsman (Regs+\, Specialist) OPEN\n	\n
		\n		ALPHA Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n
	\n\n	BRAVO DESTROYER- (IJN Mutsuki):\n\n\n\n	\n		BRAVO Captain (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		BRAVO Gunnery Officer (KNGT Gunner Tags\, O
	fficer) OPEN\n	\n	\n		BRAVO Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		
	BRAVO Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	
	CHARLIE DESTROYER- (IJN Mutsuki):\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner Tags\,
	 Officer) OPEN\n	\n	\n		CHARLIE Helmsman (Regs+\, Specialist) OPEN\n	\n	
	\n		CHARLIE Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\
	n\n\n	DELTA DESTROYER- (IJN Mutsuki😞\n\n\n\n	\n		DELTA Captain (PLTN TA
	GS ONLY\, Officer) OPEN\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\
	, Officer) OPEN\n	\n	\n		DELTA Helmsman (Regs+\, Specialist) OPEN\n	\n	\
	n		DELTA Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n
	\n	RPTR AIR SQUADRON - (3x A6M2 Zero Interceptor OR 3x Nakajima B5N Torped
	o Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; Rotary Tags\, O
	fficer) @riccardi48\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\,
	 Officer) @L00_Cyph3r [NO TAGS]\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; 
	Rotary Tags\, Officer) @AntiMatter [NO TAGS]\n	\n\n\n\n	 \n\n\n\n	EXTRA 
	CREW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	++JAPAN SLOTTING
	++ \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment from the Iron Front\, Faces of War and CSA 38 m
	ods may be used within the mission.\n	\n	\n		Night vision equipment is pro
	hibited.\n	\n	\n		BFT will be disabled and unit map markers removed. GPS D
	evices may still be taken.\n	\n	\n		Weapons in the primary weapons slot ar
	e prohibited. \n	\n	\n		Only Ship Captains are permitted to carry LR Radi
	os.\n	\n	\n		Intentional Kamikaze Strikes whether by ship or by air are co
	nsidered intentional mission disruption and will be punished accordingly.\
	n	\n	\n		Enemy Airfields may not be attacked unless explicitly allowed by 
	the Active Zeus/Command.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++
	NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt
	\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n	\n		To assist medics with the lower carry capacity of the eq
	uipment present within these missions each vessel will have its inventory
	 filled with medical supplies.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT US/UK++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment r
	ules unless otherwise specified remain in effect for this mission.\n	\n	\n
			Uniforms and Vests are already applied for each class and do not need m
	odification unless otherwise specified in equipment lists.\n	\n\n\n\n	Admi
	ral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[
	USN} Kapot Life Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pi
	lot's Cap Khaki.\n			\n			\n				[USN] M1 Helmet.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M1911.\n			\n			\n				Webley Revolver.\n			\n			\
	n				Flare Pistol.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Medical)\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				M1 Helmet (Medic).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				Webley Revolver.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Ves
	t:\n		\n\n		\n			\n				[USN} Kapot Life Vest.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[USN] M1 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911.\n			\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\
	n				US Pilot's Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				U
	S Pilot's Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.
	\n			\n			\n				Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\
	n\n\n\n	--EQUIPMENT US/UK--\n\n\n\n	 \n\n\n\n	++EQUIPMENT Japan++ \n\n\n
	\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise sp
	ecified remain in effect for this mission.\n	\n	\n		Uniforms and Vests are
	 already applied for each class and do not need modification.\n	\n\n\n\n	
	Admiral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n	
				[IJA] NCO's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] 
	Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full 
	Auto).\n			\n			\n				[IJA] Type 95 (Melee).\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA]
	 Medic's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool F
	ield Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Ve
	st:\n		\n\n		\n			\n				[IJA] Rifleman's Gear.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[IJA] Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\
	n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Riflema
	n's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Flight Helm
	et.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\
	n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	--EQUIPMENT Japa
	n--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n
	\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\
	n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n
	\n	\n\n\n\n	\n\n
DTSTART:20220407T180000Z
DTEND:20220407T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] Spring Spectacular\,  Scramble! (SOG
	 DLC)
DTSTAMP:20220331T150816Z
SEQUENCE:0
UID:1532-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Scramble!\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	 April 8th\, Viet Nam\, SE Asia\, 1970\n\n\n\n	Apache Troop\, 1st Bat
	talion\, 9th Cavalry\n\n	\"The Blues\"\n\n\n\n	This mission is a part of t
	he Charity Drive to support those suffering from the Humanitarian Crisis i
	n Ukraine. Please support our drive here.\n\n\n\n	15 minutes ago Hotshot 1
	-7 was shot down while extracting a team from MACV SOG. The pilot managed 
	to report heavy MG fire from their North before radio communications were 
	cut off. The support bird had to wave off after it also took some hits\, b
	ut reported seeing Hotshot 1-7 hit below the canopy.\n\n\n\n	A Troop has b
	een ordered to scramble\, operating as the region's QRF. Deploy quickly\, 
	move swiftly &amp\; recover our stranded boys.\n\n	Since Hotshot had just 
	picked up the SOG team you can expect to find 10 US personnel needing imme
	diate extraction.\n\n	Once the friendlies have been extracted\, attempt to
	 locate and eliminate the enemy AA piece. If possible\, locate their basec
	amp for further strikes.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed missio
	n with elements taken from the Vietnam War\, with some artistic liberties 
	taken. The mission will be making use of the Arma 3 Prairie Fire DLC and 
	a custom Modset which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Vietnam/Faction based weaponry and will be restricted per your chosen 
	role. Tags for applicable roles are being enforced and will not be differ
	ent from standard slotting. Squad Structure and PTLN structure have been 
	changed to accommodate the theme and structure of operations in the Vietna
	m War.\n\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT T
	O PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (Blue Troop)\n\n		\n
				\n				Lieutenant (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n
				\n			\n				FAC (FAC Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN
	\n			\n		\n	\n	\n		Able\n		\n			\n				Sergeant (SL Tags) @Jerichron\n			\n
				\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): @Melo\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): OPEN\n			\n			\n				MG A Gunner RESERVED\, MG B Gunner RESERVED\, Rifl
	eman\n			\n		\n	\n	\n		Baker\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n	
			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n
				\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS)
	: OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\
	n		RT Colombia\n		\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): @Root\n			\n			\n				Scout: @Conga Line of Neckbeards\n	
			\n			\n				Assistant Team Leader: OPEN\n			\n			\n				MG Gunner: @Griffi
	n68965\n			\n			\n				Marksman: @colt92\n			\n		\n	\n	\n		Hotshot 1-7\n		\
	n			\n				Pilot: @L00_Cyph3r\n			\n			\n				Crew Chief: @cineafx\n			\n			
	\n				Crewman: @LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in side afte
	r briefing unless all (living) lead elements are together. \n\n		   
	                      No marking in group unless all (living)
	 squad members are together.\n	\n	\n		Equipment: \n		\n			\n				All rol
	es spawn with assigned Uniforms &amp\; Weaponry. The BLUFOR units can fill
	 their inventory as desired.\n			\n			\n				The INFOR units' inventories a
	re pre-filled and cannot be altered until they are safely extracted back t
	o base.\n			\n		\n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	\n\n\n\n	SERVE
	R INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP
	: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Modp
	ack found here.\n\n
DTSTART:20220408T180000Z
DTEND:20220408T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Summer Fun
DTSTAMP:20220318T170105Z
SEQUENCE:0
UID:1528-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Summer Fun\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 May 
	1941\, Crete\, Greece\n\n\n\n	\n\n\n\n	Western Europe is ours\, but now we
	 are forced to fight in the Mediterranean.\n\n	With the Italians\, we near
	ly crushed the British in Greece. However\, just as at Dunkirk\, they mana
	ged to pull their forces back to the island of Crete. Now it's being used 
	as an airbase to harass our convoys and logistical areas.\n\n	To stop this
	\, Crete must be seized. As elite Fallschirmjäger your job is to parachut
	e onto Crete and assault a British airfield before the main force conducts
	 a sea-landing.\n\n	We expect the British and Commonwealth forces to be de
	moralised after their many defeats. However\, just to be safe\, a flight o
	f Bf 109s will cover your attack\,\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n
		MISSION SUMMARY: This will be a heavily themed mission with elements tak
	en from the Second World War\, with some artistic liberties taken. The mis
	sion will be making use of the Arma 3 mods Iron Front\, Faces Of War and 
	CSA38 which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to WW2/Fac
	tion based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme and structure of operations in the Second World War. Th
	ere may be some potentially offensive imagery present in the mission.\n\n\
	n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BEL
	IEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n
	\n\n	\n		Platoon HQ\n\n		\n			\n				Leutnant (PLTN Tags): @LurkerOne NO T
	AGS\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\n			\n			\n				RTO (TL Tags)
	: OPEN\n			\n			\n				2x Medic [OVERFLOW] (MEDIC Tags): OPEN | OPEN \
	n			\n			\n				AT Rifleman (REG+): @AntiMatter\n			\n			\n				Rifleman\n	
			\n		\n	\n	\n		Anton\n		\n			\n				Squad Leader (SL Tags): @Jerichron\n	
			\n			\n				Radioman (TL Tags): @Monocled Badger\n			\n			\n				Medic (M
	EDIC Tags): @YoshiGames\n			\n			\n				MG Gunner\, MG Assistant\, Riflema
	n\n			\n			\n				Team Leader (TL Tags): @colt92\n			\n			\n				MG Gunner\
	, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Bertha\n		\n			\n				Squad Lea
	der (SL Tags): @KingShibe NO TAGS\n			\n			\n				Radioman (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG 
	Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			
	\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Casar\n		\n			
	\n				Squad Leader (SL Tags): OPEN\n			\n			\n				Radioman (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG 
	Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			
	\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Dora (Overflow
	\, not reserveable)\n		\n			\n				Squad Leader (SL Tags): \n			\n			\n			
		Radioman (TL Tags): \n			\n			\n				Medic (MEDIC Tags): \n			\n			\n			
		MG Gunner\, MG Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags):
	 \n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Va
	lkyrie Flight - 2x Bf 109E\n		\n			\n				Valkyrie Lead (FW Tags): @Root\n
				\n			\n				Valkyrie 2 (FW Tags): @Griffin68965\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Mark
	ings: No marking in side after briefing unless all (living) lead elements
	 are together. \n\n		                         No marking in
	 group unless all (living) squad members are together.\n	\n	\n		This m
	ission uses custom Arsenals. They are accessed using the ACE Interaction s
	ystem. Web gear can be changed\, weapons can be somewhat changed within th
	e following restrictions:\n		\n			\n				Everyone: Any German Webbing. The 
	FJ Bandolier vest is the specific Fallschirmjäger rifleman equipment.\n		
		\n			\n				Anyone: C96\, P-08\, P38\, Sapper Shovel\, WW2 German Knife\n
				\n			\n				Riflemen: K98 (Any except scoped)\n			\n			\n				Marksmen: A
	s above + Scoped K98\n			\n			\n				MG Gunner: MG34\n			\n			\n				Anti-Ta
	nk Rifleman: Boys AT Rifle (as there is no German AT Rifle currently)\n			
	\n			\n				Squad Leaders\, Officers\, 1 Team Leader &amp\; Air Crew: MP38
	\, MP40 or K98 \n			\n		\n	\n\n\n\n	NOTES:\n\n\n\n	\n		THERE IS NO AT-WEA
	PON FOR THE SQUADS. THIS IS DELIBERATE AS THE PANZERFAUSTS ARE NOT AVAILAB
	LE AT THIS TIME. INSTEAD YOU MUST RELY ON AT GRENADES.\n	\n	\n		YOU START 
	IN \"GERMAN PLANES\". THESE PLANES ARE ARSENALS. YOU'LL NEED PARACHUTES &a
	mp\; CAN GEAR UP AS NEEDED. WHILE YOU CAN SWAP WEAPONS (FOLLOWING THE LIST
	 PROVIDED) YOU MAY NOT CHANGE UNIFORMS.\n	\n\n\n\n	--RESTRICTIONS/NOTES--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	N
	ame: FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	P
	ort: 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n
DTSTART:20220403T180000Z
DTEND:20220403T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #1 [1st Main] (Barbarossa)
DTSTAMP:20220314T090643Z
SEQUENCE:0
UID:1526-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"If Hitler in
	vaded Hell\, I would at least make a favourable reference to the Devil\".\
	n\n	—Winston Churchill Saturday\, 21 June 1941.\n\n\n\n	\n		\n	\n\n\n\n
		Three hours ago the combined elements of Army Groups North\, Center and S
	outh were ordered to commence offensive operations into Soviet-occupied Po
	land. The Luftwaffe has commenced its bombing campaign and assured total A
	ir superiority for the duration of the operation. Our orders are to secure
	 the river crossings along the Py river in Baranow and to defeat Soviet un
	its guarding the approach to the designated crossing area. Soviet forces h
	ave concentrated their defence around the town of Little Wawel and the sur
	rounding area with a light armoured presence and infantry with little moto
	rized or mechanized support. To achieve this operation two Panzerkampfwage
	n IV Ausf Cs have been assigned to your platoon as well as support from th
	e Luftwaffe in a Ju-87 Stuka.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n
	\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wi
	th elements taken from the Second World War The mission will be making use
	 of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 and Improved Melee
	 System which will be posted as well at the bottom of this event page in 
	a compiled list.  Weaponry within the mission will be restricted to Secon
	d World War based weaponry and will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme and structure of operations in the Second World 
	War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZ
	ED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(F
	INAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Req
	uired\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\
	n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @LurkerOne [NO TAGS]\n
		\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQ
	UAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		A
	lpha Radioman (TL TAGS\, NCO) @Melo [NO TAGS]\n	\n	\n		Alpha Squad Me
	dic (MEDIC TAGS\, Specialist) @Peterowsky\n	\n	\n		1x Alpha Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant:
	 (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQ
	UAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @KingShibe [NO TA
	GS]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @Colek [NO TAGS]\n	\n	\n		Br
	avo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assis
	tant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Charlie  Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (o
	n the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n
		Panzerkampfwagen IV Ausf C  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KN
	GT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT Gunner (KNGT Gunner 
	Tags\, Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags
	\, Specialist) @OneMadPanda\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Au
	sf C  (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Off
	icer) @Silberjojo\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist)
	 @Conga Line of Neckbeards\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Spe
	cialist) @Yung_Cider [NO TAGS]\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Junkers Ju
	 87 (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags\, Officer) @
	riccardi48\n	\n	\n		RPTR Gunner (RPTR Pilot Tags\, Specialist) @P057co
	de [NO TAGS]\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces of War 
	and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range Radio
	s are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permit
	ted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibi
	ted.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited.\n	\n
		\n		Rifle Grenades are permitted to be taken by one member of each Squad.
	\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\
	n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons 
	with an attached bayonet can be used to bayonet enemies by use of the im
	proved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assi
	st medics with the lower carry capacity of the equipment present within t
	hese missions squads are encouraged to carry increased Medical Fluid EG: S
	aline.\n	\n	\n		Weapons or equipment listed as Pending... are currently l
	eft out per the time depicted in mission as the campaign progresses more e
	quipment will be introduced.\n	\n	\n		To assist players in adapting to a s
	etting where short range radios are restricted and to help Squad Leads man
	age their elements the following is recommended reading. \n	\n\n\n\n	--NO
	TES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and eq
	uipment rules unless otherwise specified remain in effect for this mission
	.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				GER M36 Offizier (Leutnant).\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				GER Feldausrustung (Unteroffiziere).\n			\n			\n				GER Feldausr
	ustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		GER Schirmmutze.\n			\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth
	 Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod 
	Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\
	n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-
	08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full 
	Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Gefreiter).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Varian
	t\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98
	k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\
	n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mause
	r (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Ob
	erschutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustun
	g (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER 
	M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (
	IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.
	\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n
		Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GE
	R M43 (Schutze)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's
	 Gear.\n			\n			\n				GER Feldausrustung (Pioniere).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\
	n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n	
			\n				MP 40.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon ch
	oice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (A
	ny Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					MG 42 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Rekrut).
	\n			\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\
	n		\n\n		\n			DMR:\n		\n\n		\n			\n				Kar98k ZF39 (IFA Mod Only).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n		
		\n				Kar98k (Late) (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT C
	rew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Pa
	nzerbesatzung (Oberleutnant). (Lead)\n			\n			\n				GER Panzerbesatzung (S
	chutze). (Crew)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausru
	stung (Offiziere).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Panz
	erwaffe Schirmmutze (Lead).\n			\n			\n				GER Panzerwaffe M43 Einheitsfel
	dmutze (Crew).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MP 38.\n			
	\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 L
	uger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto
	).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				GER Luftwaffe Fliegender Anzung (Hauptma
	nn).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Ausrustung des Offiz
	iers.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Luftwaffe Pilot h
	elmet (S-101).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luge
	r.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			LAT:\n		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			MAT:\n	
		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n	
			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				R
	ifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n				Sa
	pper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION 
	REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Miss
	ion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pa
	ssword: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220327T180000Z
DTEND:20220327T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Skyhawk
DTSTAMP:20220308T110510Z
SEQUENCE:0
UID:1523-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Operation Skyhawk\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	5th\, November\, 1942\n\n\n\n	(This mission required the WW2 modset)\n\n
	\n\n	\n\n\n\n	\"Gentleman\, I’m Colonel Hargrove from the Office of Stra
	tegic Services-the OSS. Our branch specializes in covert operations\, usua
	lly deep behind enemy lines. Espionage\, sabotage\, infiltration…that’
	s the business we’re in\, men. \n\n\n\n	As you know\, Germany’s famed
	 Afrika Corps has captured key locations along the southern coast of the M
	editerranean\, and is now in the process of fortifying their positions. Ou
	r response\, in coordination with our British allies\, is an invasion of N
	orth Africa. The attack is code-named Operation Torch. This is finally it\
	, Gentleman\; our first large-scale offensive of the war.  While everythi
	ng you hear in this room is classified Top Secret\, what I’m about to te
	ll you is extremely sensitive and only known by a select few. The Germans 
	have positioned artillery batteries along the coast\, several of which ove
	rlook our intended landing zone. The British SAS have been in the country 
	for a while and one of their number has penetrated enemy lines at the town
	 of Arzew\, on the Algerian coast. His mission was to sabotage these batte
	ries\, then give the all clear signal to start the invasion. Yesterday\, h
	owever\, all contact with that agent was lost. The enemy’s artillery pos
	itions remain intact…and the SAS officer’s capture could compromise th
	e entire operation. \n\n\n\n	Members of the 2nd ranger battalion will inf
	iltrate Arzew under cover of darkness. Your goal is to rescue the captured
	 agent and with his help you will destroy the enemy batteries. You’ll re
	ceive specific details of the mission once you’re in the field. The SAS 
	operative is a man I’ve known for years. He would never allow himself to
	 give up what he knows to the Germans\, so please find him before he’s f
	orced into taking drastic measures. No doubt about it\, this is a critical
	 mission. You have trained hard\, and I have every confidence you’ll get
	 the job done.\"\n\n	 \n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	1. Penetrate
	 the outer checkpoints under disguise and infiltrate the village via the 
	main checkpoint\n\n\n\n	Opel Blitz Trucks and disguises for the drivers wi
	ll be provided\n\n\n\n	Two drivers will be selected from each squad by th
	eir respective squad leaders\n\n\n\n	Disguises will be distinctive to a
	void friendly fire\n\n\n\n	Drivers normal uniform will be stored until th
	e disguise is no longer needed\n\n\n\n	2. Locate the Operative alive\, obt
	ain the information he is carrying\, and help him complete his mission\n\n
	\n\n	3. Locate and sabotage the German motor pools and ammo dump\n\n\n\n	
	Bring explosives\n\n\n\n	4. Exfiltrate by any means\n\n\n\n	 \n\n\n\n	\n\
	n	 \n\n\n\n	Weapon List\n\n\n\n	FK Weaponry and equipment rules remain in
	 effect for this mission.\n\n	Platoon lead\, Squad Leaders\, Team Leaders 
	Weaponry: M1 Garand\, M1 Carbine\, M1928\, M1928A1 or M1A1 Thompson Submac
	hine Gun (50 round Drums are allowed).\n\n	Riflemen Weaponry: M1 Garand\, 
	M1903A1 Springfield Rifle\n\n	Medic/RTO Weapons: M1 Garand\, M1903A1 Spr
	ingfield Rifle\, M1 Carbine\,\n\n	Autorifleman: M1918 Browning Automatic R
	ifle\, M1919A4\n\n	Secondary Weaponry: Colt M1911 (if you are a medic\, yo
	u are allowed to carry only a Pistol if you'd like)\n\n	MAT: M1A1 Bazooka
	.\n\n\n\n	Note: Squad Leaders may allow 1 member to take a M1903A1 sniper
	 variant\, Winchester 1912\, or extra Thompson\n\n\n\n	Uniform\n\n\n\n	Hel
	met: M1 helmet 2d rangers\n\n\n\n	Uniform: M-1941(either version)\n\n\n\n	
	Vest: US Web Gear\n\n\n\n	Backpack: M-1936\n\n\n\n	 \n\n\n\n	 \n\n\n\n	+
	+SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS
	 MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	\n		PLTN:\n		\n			\n				PLT (
	PLT Tags) @Melo(No Tags)\n			\n			\n				RTO (TL Tags) @L00_Cyph3r(No Tags
	)\n			\n			\n				Medic (Medic Tags) (on the day)\n			\n			\n				4x overflo
	w rifleman (on the day)\n			\n		\n	\n	\n		SAS:\n		\n			\n				Captured SAS 
	Major (first come\, first serve) @JeffreyCuddles\n			\n			\n				 This rol
	e is story element and will be working with X-roads\n			\n		\n	\n	\n		Able
	: \n		\n			\n				Squad Lead (SL TAGS) @Jerichron\n			\n			\n				RTO (TL T
	ags) @LurkerOne\n			\n			\n				Team Lead (TL Tags) @colt92\n			\n			\n				
	Medic (MEDIC TAGS)  @Monocled Badger\n			\n			\n				Auto Rifleman (on th
	e day)\n			\n			\n				5x Rifleman (on the day)\n			\n		\n	\n	\n		Baker: \
	n		\n			\n				Squad Lead (SL TAGS) Open \n			\n			\n				RTO (TL Tags) @R
	oot\n			\n			\n				Team Lead (TL Tags) Open \n			\n			\n				Medic (MEDIC
	 TAGS) @Peterowsky\n			\n			\n				Auto Rifleman (on the day)\n			\n			\n	
				5x Rifleman (on the day)\n			\n		\n	\n	\n		Charlie: \n		\n			\n				Sq
	uad Lead (SL TAGS) Open \n			\n			\n				RTO (TL Tags) Open \n			\n			\
	n				Team Lead (TL Tags) Open \n			\n			\n				Medic (MEDIC TAGS)  Ope
	n \n			\n			\n				Auto Rifleman (on the day)\n			\n			\n				5x Rifleman
	 (on the day)\n			\n		\n	\n	\n		Dog: Overflow\n	\n\n\n\n	++RESTRICTIONS/N
	OTES++\n\n\n\n	1. No SR radios or GPS (duh…..)\n\n	2. Looting of enemy w
	eapons is allowed if absolutely necessary\n\n	3. Respawns\, unlimited for 
	infantry(including the SAS Major upon his release)\n\n	4. BFT disabled.\n\
	n	5. No marking in side after briefing unless all (living) lead elements a
	re together. \n\n\n\n	This is a Zues mission\n\n\n\n	SERVER INFO:\n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n\n\n	MODSET WW2 Modse
	t\n\n
DTSTART:20220313T190000Z
DTEND:20220313T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Closing the Gap
DTSTAMP:20220301T114614Z
SEQUENCE:0
UID:1520-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Closing the Gap\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	 June 1940\, Dunkirk\, France\n\n\n\n	\n\n\n\n	 \n\n\n\n	After pushing 
	the British into a defensive pocket around the beaches of Dunkirk\, the Lu
	ftwaffe failed to prevent the British evacuation by sea. Even now they are
	 loading men and materiel onto ships to escape across the Channel. We must
	 crush the Tommies utterly to break their will to continue the war.\n\n\n\
	n	As such\, your Kompanie has been ordered to overrun the Landing Zones ar
	ound the Bray Dunes and to capture as many of the Britische Scwienhund a
	s possible. \n\n	While our charge across France dealt with a large amount
	 of Tommie armour\, we believe that there are still some tanks in the area
	 assisting their infantry\, which we believe to be well dug in. As such so
	me Panzers have been assigned to your push.\n\n\n\n	Drive North\, break th
	rough the enemy defensive line\; which is mainly dug in around the tree li
	ne to your front\; capture the town of Bray Dunes and overrun the beaches.
	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a 
	heavily themed mission with elements taken from the Second World War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as wel
	l at the bottom of this event page in a compiled list.  Weaponry within t
	he mission will be restricted to WW2/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Second World War. There may be some potentially offens
	ive imagery present in the mission.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE O
	VERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISS
	ION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n		Platoon HQ\n\n		\
	n				Leutnant (PLTN Tags): OPEN\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\n
				\n			\n				RTO (TL Tags): @LurkerOne\n			\n			\n				3x Medic [OVERFLOW]
	 (MEDIC Tags): OPEN | OPEN | OPEN\n			\n			\n				AT Rifleman (REG+): @King
	Shibe\n			\n			\n				Rifleman\n			\n		\n	\n		Anton\n		\n				Squad Leader (
	SL Tags): @Silberjojo\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n	
				Medic (MEDIC Tags): @Melo\n			\n			\n				MG Gunner\, MG Assistant\n			\
	n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Riflemen\n			\n		\
	n	\n		Bertha\n		\n				Squad Leader (SL Tags): @Jerichron\n			\n			\n				Ra
	dioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					MG Gunner\, MG Assistant\n			\n			\n				Team Leader (TL Tags): OPEN\n	
			\n			\n				4x Riflemen\n			\n		\n	\n		Casar\n		\n				Squad Leader (SL Ta
	gs): OPEN\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (ME
	DIC Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			\n				Tea
	m Leader (TL Tags): OPEN\n			\n			\n				4x Riflemen\n			\n		\n	\n		Dora\n	
		\n				Squad Leader (SL Tags): OPEN\n			\n			\n				Radioman (TL Tags): OPE
	N\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG As
	sistant\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Rifle
	men\n			\n		\n	\n		Zepplin-1 Panzer 38(t)\n		\n				Commander (CMD Tags): 
	@Monocled Badger\n			\n			\n				Gunner (GUNNER Tags): @Bashfulvideos\n			\
	n			\n				Driver (DRIVER Tags): OPEN\n			\n		\n	\n		Zepplin-2 Panzer II [
	NUMBERS PERMITTING]\n		\n				Commander (CMD Tags): @colt92\n			\n			\n				
	Gunner (GUNNER Tags): @andyt90 NO TAGS\n			\n			\n				Driver (DRIVER Tags
	): @Griffin68965\n			\n		\n	\n		Zepplin-3 Panzer II [RESERVE ONLY]\n		\n		
			Commander\n			\n			\n				Gunner\n			\n			\n				Driver\n			\n		\n\n	 \n\
	n\n\n	++RESTRICTIONS++\n\n\n\n		BFT disabled.\n	\n	\n		Map Markings: No m
	arking in side after briefing unless all (living) lead elements are toget
	her. \n\n		                         No marking in group un
	less all (living) squad members are together.\n	\n\n	++Notes++\n\n\n\n
		 \n\n\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	This mission uses custom Arsena
	ls. They are accessed using the ACE Interaction system. Uniforms can be ch
	anged\, weapons can be somewhat changed within the following restrictions:
	\n\n\n\n		Anyone: C96\, P-08\, P38\, Sapper Shovel\, WW2 German Knife\n	\
	n	\n		Riflemen: K98 (Any except scoped)\n	\n	\n		Marksmen: As above + Scop
	ed K98\n	\n	\n		MG Gunner: MG34\n	\n	\n		Anti-Tank Rifleman: Boys AT Rifle
	 (as there is no German AT Rifle currently)\n	\n	\n		Squad Leaders\, Offic
	ers\, 1 Team Leader &amp\; Tank Crew: MP38\, MP40 or K98 \n	\n\n	NOTE: T
	HERE IS NO AT-WEAPON FOR THE SQUADS. THIS IS DELIBERATE AS THE PANZERFAUST
	S ARE NOT AVAILABLE AT THIS TIME. INSTEAD YOU MUST RELY ON AT GRENADES.\n\
	n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 C
	ustom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port: 2402\n\n
	\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n
DTSTART:20220306T190000Z
DTEND:20220306T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Condor
DTSTAMP:20220222T201047Z
SEQUENCE:0
UID:1516-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation Condor\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	2nd\, June\, 1940\n\n\n\n	 \n\n\n\n	\n\n\n\n	The assault into 
	France has gone better than we could have dreamed of\, our ground units h
	ave punched holes all across the French lines and the British have been su
	rrounded at Dunkirk. New orders have just come through that your dive bomb
	ers are to begin an all out air assault on the British troops on the beac
	hes and any shipping that may try to rescue them. Your fighters will conti
	nue to provide air cover from enemy fighters that may attempt to relieve t
	he enemy forces. We expect more enemy air activity in the coming hours as 
	the weather clears and the enemies navy appears to be stepping up their ef
	forts\, so we anticipate you will be consistently busy throughout.\n\n\n\n
		Enemy forces are concentrated towards the North Western end of the beach\
	, the are making use of whatever vehicles they have remaining to provide m
	akeshift AA fire and the infantry groups will mostly likely join in. Any p
	ossibility of them pushing back in land is long gone. Enemy landing craft 
	are already in position to begin the evacuation and long distance reconna
	issance shows that heavier shipping is also on the way. As mentioned\, the
	 R.A.F is increasing it's activity. Multiple flights of Hurricanes are alr
	eady in the area with more surely to follow\, it can also be assumed that 
	Spitfires may also join the fray. We also expect that some civilian cargo 
	ships may be on route to assist the British\, as they are civilian\, they 
	are not to be engaged unless you are engaged by them first.\n\n\n\n	You wi
	ll be based out of the airfield as marked. It is fully furnished with RRR 
	facilities and AA guns as required\, they will be operated be the limited
	 ground crew available on sight. Alongside your starting aircraft\, there 
	are 14 spare BF 109s and 12 JU-87s that can be made available. The availa
	bility of pilots far outweighs the number of aircraft\, so this will be y
	our limiting factor. Due to the presence of a hill to the north east end o
	f the runway\, take-off and landing must be conducted as instructed above.
	 The enemy must be prevented from rescuing their troops if we are to hav
	e any hope of forcing the British to the negotiating table.\n\n\n\n	 \n\n
	\n\n	Recap (briefing without the fluff):\n\n\n\n		Playing as Luftwaffe \n
		\n	\n		Enemy forces located primarily towards the north west end of the b
	each.\n	\n	\n		Enemy using vehicles and small arms fire as AA\n	\n	\n		Sma
	ll enemy ships present in AO\, significantly larger ships believed to be o
	n route\n	\n	\n		Enemy air force includes large numbers of Hurricanes and
	 potentially a small numbers of Spitfires.\n	\n	\n		Main task\, Eliminate
	 all enemies present\, both on land\, in the sky and in the ocean.\n	\n	\n
			Note-1\, Do not engage suspected cargo shipping unless it fires first\n
		\n	\n		14 spare BF 109s\, 12 JU-87s\, no limit on personnel respawn.\n	\n
		\n		RRR available at airfield\n	\n	\n		Perform landing and take-off as in
	structed on the map.\n	\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSI
	ON SUMMARY: This will be a heavily themed mission with elements taken fro
	m the Second World War\, with some artistic liberties taken. The mission w
	ill be making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38
	 which will be posted as well at the bottom of this event page in a compi
	led list.  Weaponry within the mission will be restricted to WW2/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme and structure of operations in the Second World War. There m
	ay be some potentially offensive imagery present in the mission.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE 
	WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 40 slots)\n\
	n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n				Commander/ PLT lead
	er (PLT/ FAC Tags) Open\n			\n			\n				PLT 2ic (FAC Tags) Open\n			\n	
			\n				2x Medic (Medic Tags) Open/Open\n			\n		\n\n	 \n\n\n\n		Ground C
	rew: \n\n		\n				ATC (FAC TAGS) @LurkerOne\n			\n			\n				4x Ground Crew
	 (Regs+) @Conga Line of Neckbeards/Open/Open/Open\n			\n			\n				AA Team L
	ead (TL Tags) Open\n			\n			\n				2 AA Gunner (Regs+) @BadBarry (fng)/Op
	en\n			\n		\n\n	 \n\n\n\n		Hawk (BF 109): \n\n		\n				Flight Lead (Fixe
	d Wing Tags) @KingShibe (Reg+)\n			\n			\n				3x Pilot (Fixed Wing Tags
	) Open/Open/Open\n			\n		\n\n	 \n\n\n\n		Eagle (BF 109): \n\n		\n				Fl
	ight Lead (Fixed Wing Tags) @L00_Cyph3r (Reg+)\n			\n			\n				3x Pilot 
	(Fixed Wing Tags) @TheFantasticFlyingTaco (Reg+)/ @AntiMatter (Reg+/Open
	\n			\n		\n\n	 \n\n\n\n		Falcon (BF 109): \n\n		\n				Flight Lead (Fix
	ed Wing Tags) (on the day)\n			\n			\n				3x Pilot (Fixed Wing Tags) (on
	 the day)\n			\n		\n\n	 \n\n\n\n		Pelican (JU-87): \n\n		\n				Flight Le
	ad (Fixed Wing Tags) Open\n			\n			\n				3x Pilot (Fixed Wing Tags) @Ang
	ryScottishMan/ @Melo (Reg+)/Open \n			\n			\n				4x Tail Gunner (Regs+
	) (on the day)\n			\n		\n\n	 \n\n\n\n		Gannet (JU-87): \n\n		\n				Fli
	ght Lead (Fixed Wing Tags) (on the day)\n			\n			\n				3x Pilot (Fixed W
	ing Tags) (on the day)\n			\n			\n				4x Tail Gunner (Regs+) (on the day
	)\n			\n		\n\n	 \n\n\n\n	 \n\n \n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		scripted loadouts (no GPS).\n	\n	\n		RR
	R is available from your start point.\n\n		for personal resupply\, arsen
	als will be attached to RRR vehicles.\n	\n	\n		Respawns\, unlimited for pe
	rsonnel\, 14x for BF 109\, 12x for JU-87 (need preparing by ground crew).
	\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the
	 text above is all you have.\n	\n	\n		Map Markings: No marking in side af
	ter briefing unless all (living) lead elements are together. \n\n		  
	                       No marking in group unless all (livin
	g) squad members are together.\n	\n	\n		players may move outside of norm
	al map boundaries.\n	\n	\n		inbuilt GPS may be used if completely lost.\
	n	\n	\n		Pilots can swap to other aircraft type if none of the starting ty
	pe are left.\n	\n\n	++Notes++\n\n\n\n		Zeus' note: There will be some limi
	ted remote controlling in the name of more enjoyable dogfights.\n	\n	\n		G
	uide for setting additional channels can be found in sections 4b (Short ra
	nge) and 4c (Long range): \nhttps://www.fkgaming.eu/guides/fng-guides/fng
	-arma-guides/beginners-guide-tfar-r22/\n	\n	\n		Ground crew may drive plan
	es if required.\n	\n	\n		Be careful when dive bombing to not blow yourself
	 up\, you need to be higher up than you might think.\n	\n	\n		There is a 
	statue at the South Western end of the runway marking the center point.\n
	\n		Line up with the at a heading of 024 and you should be grand.\n	\n	\n	
		Damage is not registered to \"Panels\" as they are normally\, keep an eye
	 out for smoke and fire from your tail.\n	\n	\n		Here is a suggested commu
	nication/ radio channel plan:\n\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\n	\n
DTSTART:20220226T211500Z
DTEND:20220226T231500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Castle Itter
DTSTAMP:20220212T174319Z
SEQUENCE:0
UID:1513-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Castle Itter\n\n\n\n	  ++MISSION BRIEFING++\n
	\n\n\n	5th\, May\, 1945\n\n\n\n	\n\n\n\n	 \n\n\n\n	The war in Europe is i
	n it's final stages\, the Germans are falling back across the board and yo
	ur section of the 142nd infantry regiment is currently marching through Au
	stria clearing up the last remaining pockets of resistance from enemy forc
	es. The next target in your line of advance is a village with vital road a
	nd rail crossings over a local river (as marked above)\, both of these mus
	t be taken intact if we are to continue our advance at a reasonable speed
	. Enemy units in the area consist of both Wermacht and SS forces. Some of 
	them\, in particular the Wermacht troops\, have been attempting to surrend
	er in increasing numbers of late and while there is no guarantee they will
	 continue to do so\, you are to attempt to give them the opportunity to 
	surrender wherever possible. SS units on the other hand have mostly been f
	ighting to the last\, they can be distinguished by their camo pattern\, as
	 opposed to the Wermacht troop's standard grey uniforms. Once the village 
	and bridges are secured you are to continue pushing west. The longer it ta
	kes to get through the village and out the other side\, the more time enem
	y troops further back will have to escape or dig in\, try not to get bogge
	d down.\n\n\n\n	The village in question is occupied and semi-fortified wi
	th some trenches being constructed on the eastern end. We believe it is mo
	stly garrisoned by Wermacht troops with supporting static weapons. There 
	are also believed to be remnants of  armoured units in the area that inc
	lude SPGs\, armoured cars and a few tanks\, up to Panzer 4s. SS forces a
	re located to the west and will likely move to reinforce the village once
	 contact starts. Mortars that have been shelling other friendly units in t
	he area are believed to be located in the vicinity\, so keep an ear out fo
	r those as well. In better news\, the luftwaffe will not be a problem as 
	what's left of their forces are all busy defending Berlin. In addition\, 
	all civilians in the area are believed to have fled which makes life a lit
	tle easier\, however there may be resistance operatives working in the are
	a. If encountered\, they will likely be more than willing to fight alongsi
	de you against the German forces. While the German forces are by no means 
	weak\, they do not have the capacity or will to launch a large scale count
	er attack. With that in mind\, falling back to regroup is an option that c
	an be taken without fear of permanent setback.\n\n\n\n	As far as the suppo
	rt we can provide for you is concerned\, air support is unavailable due t
	o being employed elsewhere in the region and the potential existence of an
	 AA threat. Artillery support can be provided through a battery of M116 ho
	witzers\, however collateral damage is to be kept to a minimum where possi
	ble. An M4A3E8 from the 12th armoured division is being dispatched to supp
	ort your advance\, any resupply for the tank or for your infantry will hav
	e to be driven up from your start point.\n\n\n\n	 \n\n\n\n	Recap (briefin
	g without the fluff):\n\n\n\n		Playing as US forces\n	\n	\n		Marked villa
	ge occupied by mostly Wermacht forces\, with some SS\n	\n	\n		Germans supp
	orted by armour\, with low numbers of tanks\, up to Panzer 4.\n	\n	\n		Ge
	rmans potentially have mortars but no air support\n	\n	\n		Enemy has const
	ructed trench positions on eastern side of the village (no exact details)\
	n	\n	\n		Limited counter attacks expected\, mainly from SS forces to the 
	west\n	\n	\n		Main task\, capture the two marked bridges intact\n	\n	\n	
		Note-1\, German forces may attempt to surrender\, provide the option to
	 do so where possible\n	\n	\n		Note-2\, Possible resistance operatives in
	 the area\, check your fire.\n	\n	\n		No civilians\n	\n	\n		1x M4A3E8 in s
	upport+ 2 spare\n	\n	\n		RRR driven up from start point (either by AI o
	r players depending on numbers).\n	\n	\n		Artillery support available (M11
	6 howitzers)\, avoid collateral damage where possible.\n	\n\n	 \n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily th
	emed mission with elements taken from the Second World War\, with some art
	istic liberties taken. The mission will be making use of the Arma 3 mods 
	Iron Front\, Faces Of War and CSA38 which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to WW2/Faction based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. There may be some potentially offensive imager
	y present in the mission. If anyone doesn't mind spoilers and would like a
	 gloriously over the top song about the inspiration for this mission\, he
	re you go. https://www.youtube.com/watch?v=BwfJsKfCnaM\n\n\n\n	\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n(Mission is limited to 61 slots)\n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	\n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags) (M1A1 Thompson\
	, M1911) @Servok (SL Tags)\n			\n			\n				RTO (RTO Tags) (M1A1 Thompson
	\, M1911) Open\n			\n			\n				Medic (Medic Tags) (M1 Garand) (on the day
	)\n			\n			\n				4x overflow rifleman (M1 Garand) (on the day)\n			\n		\
	n\n	 \n\n\n\n		Able: \n\n		\n				Squad Lead (SL TAGS) (M1A1 Thompson\,
	 M1911) @Silberjojo\n			\n			\n				Medic (MEDIC TAGS) (M1 Garand) @Monocl
	ed Badger\n			\n			\n				Auto Rifleman (B.A.R\, M1911) (on the day)\n			
	\n			\n				2x Rifleman (M1 Garand) (on the day)\n			\n			\n				Team Lead
	 (TL Tags) (M1A1 Thompson\, M1911) @Veagance\n			\n			\n				Grenadier (M
	1 Garand- with M7 rifle grenade adapter) (on the day)\n			\n			\n				3x R
	ifleman (M1 Garand) (on the day) \n			\n		\n\n	 \n\n\n\n		Baker: \n\n
			\n				Squad Lead (SL TAGS) (M1A1 Thompson\, M1911) Open\n			\n			\n		
			Medic (MEDIC TAGS) (M1 Garand) Open\n			\n			\n				Auto Rifleman (B.A
	.R\, M1911) (on the day)\n			\n			\n				2x Rifleman (M1 Garand) (on the
	 day)\n			\n			\n				Team Lead (TL Tags) (M1A1 Thompson\, M1911) Open\n	
			\n			\n				Grenadier (M1 Garand- with M7 rifle grenade adapter) (on th
	e day)\n			\n			\n				3x Rifleman (M1 Garand) (on the day) \n			\n		\n
	\n	 \n\n\n\n		\"Jenny\" (Sherman M4A3E8): \n\n		\n				Commander (Command
	er tags) (M3 grease gun) @Jerichron\n			\n			\n				Gunner (Gunner tags) (
	M3 grease gun) @L00_Cyph3r\n			\n			\n				Driver (Driver tags) (M3 greas
	e gun) Open\n			\n			\n				Hull Gunner (M3 grease gun) (on the day)\n			
	\n		\n\n	 \n\n\n\n		Resistance squad: \n\n		\n				Squad Lead (SL Tags) 
	@Tomo\n			\n			\n				Medic (MEDIC TAGS)  @Melo\n			\n			\n				2x Riflema
	n @BadBarry/@Nick Aryson\n			\n			\n				Team Lead (TL Tags)  Open\n			\n
				\n				Machine Gunner @Protton\n			\n			\n				MG Assistant Open\n			\n	
			\n				Rifleman Open\n			\n			\n				Scout Lead (TL Tags) @riccardi48\n	
			\n			\n				Scout Open\n			\n		\n\n	 \n\n\n\n	 Scouts separate from re
	sistance squad in template for technical reasons\n Resistance SL = backup
	 medic\n Charlie\, Dog = overflow and cannot be reserved\n\n	 \n\n\n\n	
	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Zeus' note
	\, there is no mention of the objectives for the Resistance squad in the b
	riefing and information\n\n		is generally limited for reasons of mission 
	flow. However\, if anyone does wish to know anything about the\n\n		squad\
	, for whatever reason\, please message me on Discord. The resistance squad
	 will be given a briefing\n\n		in mission. For the avoidance of doubt\, on
	ce encountered they will fight alongside the main PLT.\n	\n	\n		scripted 
	loadouts (no SR radios or GPS\, resistance have no LR)\n	\n	\n		Looting of
	 enemy weapons is allowed if absolutely necessary (Resistance squad may do
	 it whenever)\n	\n	\n		RRR driven up from start point (either by AI or p
	layers depending on numbers).\n\n		for personal resupply\, loadouts will b
	e made public relating to your role.\n	\n	\n		Respawns\, unlimited for inf
	antry\, 2x for M4A3E8 (requested by PLT\, granted at Zeus' discretion)\n	
	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the te
	xt above is all you have. (Resistance squad will have a briefing)\n	\n	\n	
		Failure conditions= PLT wiped out to the point of being combat ineffectiv
	e (no exact %)\n	\n	\n		Map Markings: No marking in side after briefing u
	nless all (living) lead elements are together. \n\n		No marking in group
	 unless all (living) squad members are together.\n	\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\
	n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n
		\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\
	n	\n
DTSTART:20220219T190000Z
DTEND:20220219T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday (but Sunday) - Operation Hohemünde
DTSTAMP:20220201T180443Z
SEQUENCE:0
UID:1509-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday (but Sunday)\nOnce a month - We roll out - 
	Panzer Hurra!\n\n\n\n	\n\n\n\n	 \n\n\n\n	This will be a zeus mission for 
	1st main on FK#1 utilizing the standard modset and default template in a 
	series of armoured vehicle only missions. All players will be playing tank
	 or vehicle crews. Slotting will be amended accordingly. \n\n\n\n	 \n\n\
	n\n	+++ SITUATION +++\n\n\n\n	After the recent escalation of a long brewin
	g political conflict\, the russians have invaded multiple greek islands in
	 response to a NATO incursion into Russia itself. Russia is trying to secu
	re Airfields\, FOBs and supply lines to further the war effort. Altis is t
	he first Island that was reinforced by NATO. As such parts of the 1st Armo
	r Division of the Bundeswehr were dispatched to Altis. The Russians landed
	 in the South-West of the Island and have already made some ground. It wil
	l be 1st Armour Divisions task to push and kick them back into the water.
	  \n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	1st Company \"Hammer\"\, 
	supported by Logistics and Recon elements will make a push South to defeat
	 russian positions and enable friendly infantry to push into the surroundi
	ng towns. The enemy is likely entrenched at strategic positions and awaiti
	ng your attack. We know at least one of those positions is located across 
	the bay South of Neochori. Expect armoured counter attacks as well. Frien
	dly fast air will be deployed to cover the airspace during your mission. A
	t the friendly airfiled there is also an AA-detachment comprised of a Gepa
	rd Platoon. \n\n	Friendly paratroopers have recently dropped into the AO 
	in an effort to reconnoiter the area. However HQ has lost all contact with
	 them and their location is unknown. Keep an eye out for them.\n\n\n\n	 \
	n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Take the marked 
	airfield currently held by Russians.\n\n	2. Enable Friendly Infantry Units
	 to assault and clear towns along the way to the Airfield\n\n	3. Destroy o
	r disable all armoured russian elements you encounter. \n\n\n\n	 \n\n\n\
	n	+++ SLOTTING +++\n\n\n\n	This mission has 52 maximum slots.\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(\"On the Day\" 
	slots might be opened up if all other slots are filled beforehand)\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n				Company HQ (to be slotted in \"PLTHQ\")\n\n	
				\n						Hammer 6-1 (Leopard 2A6)\n						\n								Commander: @Phanos\n	
							\n							\n								Gunner: @Bashfulvideos (no tags)\n							\n					
			\n								Driver: Open\n							\n							\n								Loader: on the day\n		
						\n						\n					\n						Hammer 6-2 (Leopard 2A6)\n						\n								Com
	mander: on the day\n							\n							\n								Gunner: on the day\n							\
	n							\n								Driver: on the day\n\n								 \n							\n						\n				\
	n			\n				1st Platoon (to be slotted in \"Alpha\")\n				\n						Hammer 1-1
	 (Leopard 2A6)\n						\n								Commander: @Jerichron\n							\n							\n
									Gunner: @UNREALARCLITE (no tags)\n							\n							\n								Drive
	r: open\n							\n							\n								Loader: on the day \n							\n						\n
						\n						Hammer 1-2 (Leopard 2A6)\n						\n								Commander: @Veagan
	ce (no tags)\n							\n							\n								Gunner: @L00_Cyph3r (no tags)\n	
							\n							\n								Driver: @Sajku (no tags)\n							\n						\n					
	\n						Hammer 1-3 (Leopard 2A6)\n						\n								Commander: @Melo (no t
	ags)\n							\n							\n								Gunner: @andyt90 (no tags)\n							\n				
				\n								Driver: @Elkano (no tags)\n							\n						\n					\n						Ham
	mer 1-4 (Leopard 2A6)\n						\n								Commander: on the day\n							\n		
						\n								Gunner: on the day\n							\n							\n								Driver: on th
	e day\n\n								 \n							\n						\n				\n			\n				2nd Platoon (to be s
	lotted in \"Bravo\")\n				\n						Hammer 2-1 (Leopard 2A6)\n						\n					
				Commander: @Zenthar\n							\n							\n								Gunner: @Conga Line of N
	eckbeards\n							\n							\n								Driver: @BenFromTTG (no tags)\n					
			\n							\n								Loader: on the day\n							\n						\n					\n						Ham
	mer 2-2 (Leopard 2A6)\n						\n								Commander: @vladdis611 (no tags)\
	n							\n							\n								Gunner: @johnb43\n							\n							\n								Dri
	ver: Open\n							\n						\n					\n						Hammer 2-3 (Leopard 2A6)\n						
	\n								Commander: @KingShibe (no tags)\n							\n							\n								Gunn
	er: @TheFantasticFlyingTaco (no tags)\n							\n							\n								Driver: 
	@Arg (no tags)\n							\n						\n					\n						Hammer 2-4 (Leopard 2A6) 
	\n						\n								Commander: on the day\n							\n							\n								Gunner
	: on the day\n							\n							\n								Driver: on the day\n\n								 \n
								\n						\n				\n			\n				AA Platoon (to be slotted in \"Raptor\")\n
					\n						on the day if all other slots are filled\n					\n				\n			\n		
			Recon (To be slotted in \"Prophet\" and \"Mortar\")\n				\n						Blinker
	 5-1 (Wiesel\, no TOW)\n						\n								Commander: @Griffin68965 (no tag
	s)\n							\n							\n								Driver: @Monocled Badger (no tags)\n						
		\n						\n					\n						Blinker 5-2 (Wiesel\, no TOW)\n						\n								Co
	mmander: on the day\n							\n							\n								Driver: on the day\n					
			\n						\n				\n			\n				Donkey 1 and 2 (Logistics)\n				\n						Special
	ist: @LurkerOne \n					\n					\n						Specialist: on the day\n					\n			
		\n		\n			Based on numbers we will fill certain vehicles first. See their 
	priority below: \n		\n	\n\n\n\n	 \n\n\n\n		1 Coy Cmd Tank\, 2 Tank-Plato
	ons à 3 tanks\, 1st Specialist (22 people)\n	\n	\n		1st Recon Vic (24 p
	eople)\n	\n	\n		4th tank in 1st platoon (27 people)\n	\n	\n		4th tank in 
	2nd platoon (30 people)\n	\n	\n		2nd specialist (31 people)\n	\n	\n		2nd R
	econ Vic (33 people)\n	\n	\n		2nd Coy Cmd Tank (36 people)\n	\n	\n		1st AA
	 Vic (39 people)\n	\n	\n		2nd AA Vic (42 people)\n	\n	\n		Loaders in all
	 remaining tanks distributed evenly across all elements (52 people)\n	\n\
	n	Any \"in betweens\" are to be filled by loaders with medic status in the
	 CMD tanks (HMR 6-1\, 1-1 and 2-1) [i.e.: we get 32 people playing\, mean
	ing all vehicles from stage 1 to 5 get \"activated\"\, providing slots for
	 31 players. The remaining player will then take a loader slot in Coy Cmd 
	Tank].\n\n\n\n	 \n\n\n\n	+++ Notes +++\n\n\n\n		The Company Commander (6-
	1) will command the two Platoons and their supporting elements.\n	\n	\n		T
	he Platoonleaders are expected to command the tanks under them to ensure t
	he elements act cohesively and information is relayed between them.\n	\n	\
	n		The Specialists will be driving a RRR-Truck each. They will also be med
	ics. \n	\n	\n		The Leopards have Loader slots. They will be filled by ove
	rflow and have to assign medical status at the statue.\n	\n	\n		Loaders 
	in Cmd tanks are expected to take off comms pressure and are thus allowed 
	to bring LR-Radios.\n	\n\n	 \n\n\n\n	+++ Suggested Radio Set Up +++\n\n\n
	\n	Coy Net: 69 - Coy Cmd\, All Plt-Leaders\, XROADS\, Recon\, Logi\n1st PL
	T Net: 68 -  All Tanks from 1st Platoon\n2nd PLT Net: 67 - All tanks fro
	m 2nd Platoon\nLogistics Net: 66 - All Specialists\, inner logistics commu
	nication\nRecon Net: 65 - All Recon vehicles\, inner recon communications\
	nAA Net: 64 - All AA Vehicles\, inner AA communications\n\n\n\n	 \n\n\n\n
		+++ Equipment +++\n\n\n\n		Stick to guns the Bundeswehr uses currently. R
	efer to this link.\n	\n	\n		Uniform: BW Uniform (Tropentarn) or BW Unifo
	rm (Tropentarn\, Sleeves)\n	\n	\n		Vest: JPC Vest (Tropentarn) - any varia
	nt \n	\n	\n		Any \"Tropentarn\" backpack\n		\n				Everybody is allowed a 
	Longrange-radio\n			\n		\n\n	 \n\n\n\n	+++ RESTRICTIONS &amp\; NOTES+++\n
	\n\n\n		Equipment is restricted (see section above)\n	\n	\n		GPS Tracking
	 will be enabled on vehicles\n	\n	\n		Units are to be adressed by their re
	spective callsigns\n	\n	\n		Respawns at Zeus discretion\, Coy Cmd can ask 
	for reinforcements\n	\n	\n		Commanders can request camo netting be applied
	 to the tanks in their element.\n	\n
DTSTART:20220206T190000Z
DTEND:20220206T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #4 [1st Main] (Landfall)
DTSTAMP:20220118T070443Z
SEQUENCE:0
UID:1502-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"Helsreach th
	is is the Crusader we are breaking from the planet the orbital war is lost
	 . . . Hell is coming brother . . . \"\n\n	—High Marshal Helbrecht aboar
	d the Eternal Crusader in Armaggedon Orbit\, Transmission to Reclusiarch
	 Grimaldus 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n	
	\n\n\n\n	\n\n\n\n	As of 6 hours ago the combined elements of Battlefleet A
	rmageddon and the Astartes Elements remaining in orbit have retreated from
	 Armageddon in a fighting withdrawal. Greenskin lander craft charitably ca
	lled as such have been raining down across much of the southern Kintyre pe
	ninsula. As of this moment\, Greenskin forces have been contained for the 
	most part have been contained to the south. This will inevitably change in
	 the face of enemy numbers and continued landings in the surrounding area.
	 For now\, arms and materiel continue to pour into Hive Helsreach via Camp
	bell Town a vital supply port to and has been assigned vital importance to
	 its the defence of Helsreach high command. For now\, your platoons orders
	 are to defend towards the Southwest of Campbell town and defend the prima
	ry route leading to the city \"Affectionately\" named by the men \"Hells H
	ighway\"...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD (Steel Legion)\n\n\n\
	n		Alpha Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		Alpha Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n
		\n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the d
	ay)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	\n\n\n\n	BRAVO
	 SQUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): @Whitelock [NO 
	TAGS]\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) @Bashfulvide
	os\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Brav
	o Squad ShockTrooper: (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (o
	n the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		1x Bravo Squad ShockTrooper: (on the day)\n	\n	\n		2x Bravo Squad Guards
	men: (on the day)\n	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x 
	Charlie Squad Guardsmen: (on the day)\n	\n	\n		Charlie Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad ShockTrooper: (on the day
	)\n	\n	\n		2x Charlie Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	DEL
	TA SQUAD (Kasrkin)\n\n\n\n		Delta Kasrkin Squad Lead (SL TAGS\, Officer)
	 @Silberjojo\n	\n	\n		Delta Kasrkin Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		Delta Kasrkin Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		1x Delta Squad Kasrkin ShockTrooper: (on the day)\n	\n	\n		2x Del
	ta Squad Kasrkin: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\
	, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin  ShockTrooper: (on the day
	)\n	\n	\n		2x Delta Squad Kasrkin : (on the day)\n	\n\n	 \n\n\n\n	 \n\n
	\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (Astartes) (10 Equipment Points)\n\n\n\n
			Echo Sword Brother (Squad Lead) (SL TAGS) @OneMadPanda\n	\n	\n		Echo Squ
	ad Apothecary (MEDIC TAGS) @SilentGunner13\n	\n	\n		Echo Squad Initiate (
	Regs+) @Melo\n	\n	\n		Echo Squad Initiate (Regs+) @TheFantasticFlyingTac
	o\n	\n	\n		Echo Squad Initiate (Regs+) @AngryScottishMan\n	\n\n	Astart
	es Equipment Guide:\n\n\n\n\n	 \n\n\n\n	\n\n\n\n	Knight Errant of House 
	Mortan (Stormseer)\n\n\n\n		KNGT Pilot/Lead (KNGT Commander Tags\, Officer
	) @colt92\n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Speciali
	st) @LurkerOne\n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Spec
	ialist) @Fred\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman m
	ag size limit raised to 60 rounds per magazine for those without Las weapo
	nry.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.
	\n	\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers
	(Flamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\,
	 Inferno Rounds or other non-standard ammunition may be taken only if expl
	icit permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLT
	N 2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take in
	visible radio backpacks for aesthetic purposes.\n	\n	\n		PLTN Commander on
	ly with Dual authorization of the acting PLTN Commissar may order the Full
	 Advance/Charge of the Platoon.\n	\n	\n		Only One ShockTrooper per squad 
	may take from the provided ShockTrooper Weaponry.\n	\n	\n		Only one Meltab
	omb may be taken by per squad.\n	\n	\n		Plasma Gun Bearers may only take 
	up to three overcharged plasma flasks.\n	\n	\n		PLTN Members are permitted
	 to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn are
	a.\n	\n	\n		PLTN Commissar is permitted to bring a melee weapon or a secon
	dary firearm in their inventory.\n	\n	\n		ASTARTES Elements are independen
	t of PLTHQ Command however may be requested to assist the platoon in parti
	cular actions.\n	\n	\n		ASTARTES Elements are permitted to take thermal co
	mpatible scopes and vision devices.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n		PLTN Commissar is responsible for the moral and me
	ntal well being of the platoon. (Note: This can be done via RP if desired
	 EX: Extoll the glory of the imperium\, Deride the Enemy\, Inspire otherw
	ise keep an eye on the state of the Platoon EX: Bring Resupplies to the tr
	oops\, hand out \"Medals\" etc).\n	\n	\n		The improved Melee system can be
	 configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt
	\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet ca
	n be used to bayonet enemies by use of the improved Melee system Buttsto
	ck Hit/Bayonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry
	 Muzzle attached bayonets do function as stated in note #3.\n	\n	\n		Where
	 roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both
	 equipment lists.\n	\n	\n		Whilst the environment of the 40k setting may c
	ause some to believe the mission to be less serious. Outright reckless act
	ions that disrupt the mission flow/enjoyment for others will be treated as
	 mission disruption and be punished accordingly.\n	\n	\n		To assist medics
	 with the statistically higher rate of injury present within these mission
	s medical settings will be changed to reduce PAK and STITCH times and PLTN
	HQ will be given at the beginning of the mission medical supplies to distr
	ibute throughout the mission.\n	\n	\n		ASTARTES Squads operate by a points
	 system to configure squad structure and equipment found HERE.\n	\n	\n		AS
	TARTES are recommended to take a \"No Head\" Option in the Face options of
	 the arsenal to avoid technical issues with the ASTARTES head appearing be
	low their legs.\n	\n	\n		Any Missions which include ASTARTES Elements will
	 have stamina disabled for technical reasons.\n	\n	\n		ORK Nobz ARE NOT k
	illed by raw damage but by VOLUME FIRE as they do not take standard ACE d
	amage and instead have a fixed health pool. \n	\n\n	--NOTES--\n\n\n\n	 \
	n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unl
	ess otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Le
	ad\, Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Cadian Fatigues (green).\n			\n			\n				Cadian Fatigues w. Greaves (gree
	n).\n			\n		\n			Vest:\n		\n\n		\n				Officer Flak Armor (green).\n			\n		
		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n
				\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n
					Officer Cap (green).\n			\n			\n				Cadian Helmet (green).\n			\n		\n	
			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss P
	attern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\
	n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Patte
	rn Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n		
			Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub 
	Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chai
	nsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			
	\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\n		\n\n\n\n	Squa
	d Leads(Steel Legion):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legi
	on Officer Rig 1.\n			\n			\n				Steel Legion Officer Rig 2.\n			\n		\n			
	Helmet:\n		\n\n		\n				Officer Cap (Steel Legion).\n			\n			\n				Steel Le
	gion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifl
	e.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type
	 III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n
	\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender 
	Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorate
	d).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsw
	ord.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\
	n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Mau
	l.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask.\n			\n		\n
	\n\n\n	Commissar:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Commissar Uniform.\n			\n		\n			Vest:\n		\n\n		\n				Melee Holster.\n			
	\n		\n			Helmet:\n		\n\n		\n				Commissar Cap.\n			\n		\n			Secondary:\n		
	\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defende
	r Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decora
	ted).\n			\n			\n				Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n
				Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n		
		\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power S
	word 2.\n			\n			\n				Power Maul.\n			\n			\n				Commissar Power Saber.\n
				\n		\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n			\n				Cadian Fat
	igues w. Greaves (green).\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Arm
	or (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor w
	. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (gr
	een).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			
	\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Au
	togun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n	
				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspist
	ol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol
	.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword
	 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Imperial Knight Pilot:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				(IK PILOT) Pilot
	 Undersuit.\n			\n		\n			Vest:\n		\n\n		\n				(IK PILOT) Pilot Vest.\n			\
	n			\n				(Imperial Navy) Flight Vest.\n			\n		\n			Helmet:\n		\n\n		\n			
		(IK PILOT) Pilot Helmet).\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n			
		Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\
	n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Mau
	l.\n			\n			\n				Transonic Sword.\n			\n			\n				Transonic Blade.\n			\n	
			\n				Transonic Dagger\n			\n			\n				Transonic Razor.\n			\n		\n\n\n\n	
	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Crew 
	Fatigues (green).\n			\n			\n				Crew Fatigues (green\, shirt).\n			\n		\n
				Vest:\n		\n\n		\n				Flakweave Vest.\n			\n		\n			Helmet:\n		\n\n		\n		
			Tanker Cap.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rif
	le.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Typ
	e III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\
	n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender
	 Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n			
		Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n	
			\n		\n			NVGs:\n		\n\n		\n				Preysense Goggles.\n			\n			\n				Bionic E
	ye (Advanced).\n			\n			\n				Bionic Eye #2(Advanced).\n			\n		\n\n\n\n	Me
	chanicus Maintenance Adept:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n				[Admech] Robes.\n			\n		\n			Vest:\n		\n\n		\n				[Admech] Che
	st Armour.\n			\n		\n			Helmet:\n		\n\n		\n				[Admech] Alpha Hood.\n			\n
				\n				[Admech] Vanguard Helmet 1-3.\n			\n		\n			Backpack:\n		\n\n		\n	
				[Admech] Backpack.\n			\n			\n				[Admech] Tech-Priest Backpack.\n			\n
				\n				[Sacristan] Engineer Backpack with boosters. (Required for Knight
	 Repair.)\n			\n		\n			Primary:\n		\n\n		\n				[Admech] Arc Rifle.\n			\n	
			\n				[Admech] Galvanic Rifle.\n			\n			\n				[Admech] Radium Carbine.\n
				\n		\n			Secondary:\n		\n\n		\n				[Admech] Arc Pistol.\n			\n			\n				
	[Admech] Phosphor Serpenta.\n			\n		\n			Melee:\n		\n\n		\n				Power Axe (
	Mechanicus).\n			\n			\n				Transonic Sword.\n			\n			\n				Transonic Blad
	e.\n			\n			\n				Transonic Dagger\n			\n			\n				Transonic Razor.\n			\n	
		\n			Facewear:\n		\n\n		\n				Omnishield Mask.\n			\n			\n				[Admech] Ra
	nger Headpiece.\n			\n		\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\
	n\n		\n				Kasrkin Carapace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\
	n				Kasrkin Helmet (green).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrki
	n Power Pack (green).\n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern 
	Hellgun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:
	\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Def
	ender Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n		
			Stub Pistol.\n			\n		\n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Deat
	h Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\n			\n			
	\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\n			\n		\
	n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n	
			\n				Sapper Shovel.\n			\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues w. Greaves (green).
	\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n		
			Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n			
	\n		\n			Helmet:\n		\n\n		\n				Cadian Heavy Helmet (green).\n			\n		\n			
	Primary:\n		\n\n		\n				M35 Magnacore Pattern Plasmagun.\n			\n			\n				Gr
	enade Launcher.\n			\n			\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgu
	n/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun
	.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\
	n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-
	Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n			
		Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n	
			\n		\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae 
	Flak Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Hel
	met.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\
	n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Aut
	ogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n		
			Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspisto
	l.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainswo
	rd.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\
	n\n\n	Steel Legionaries:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Le
	gion Rig 1.\n			\n			\n				Steel Legion Rig 2.\n			\n		\n			Helmet:\n		\n\
	n		\n				Steel Legion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kan
	trael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agr
	ipinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n		
		DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantr
	ael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			
	\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n		
		\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launc
	her:\n		\n\n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Ro
	cket Launcher.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatra
	n AA Launcher.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask
	.\n			\n		\n\n\n\n	Guardsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				L
	ight Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n			
		Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadi
	an Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgu
	n/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn
	. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR:\n		\n
	\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern
	 Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				
	Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n			
		Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:\n		\n\
	n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launch
	er.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launch
	er.\n			\n		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	NVGs:\n		\n\n		\n				Photo-Visor.\n			\n			\n				Bionic Eye (Basic).\n			\
	n			\n				Bionic Eye #2(Basic).\n			\n		\n			Facewear:\n		\n\n		\n				[Imp
	erium] Rebreather (green).\n			\n			\n				[Imperium] Rebreather (white).\n
				\n		\n			Long Range Radio Backpack:\n		\n\n		\n				Vox Caster.\n			\n		
	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	
	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset\n	\n
DTSTART:20220129T190000Z
DTEND:20220129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:LANDFALL - Cadminae Crusade 1 - 40k Main
DTSTAMP:20220106T214740Z
SEQUENCE:0
UID:1498-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Wha
	t's the best way to take a city?\n\n	From the air. Fuckers never see us co
	ming!\"\n\n	- MSgt Gregory Karin\, 39th Drop Shock Brigade\, XIII Elyisan 
	Drop Corps\n\n\n\n	The Arch Enemy has visited unholy plague upon Cadminae.
	 Normally\, this planet would simply be wiped clean from the galaxy\; but 
	the Ordo Mechanicus has demanded that the Imperial Guard make landfall and
	 purge the unclean. Apparently there is a Crimson Omicron level asset on C
	adminae that needs to be recovered. As such\, a Crusade Fleet has been spl
	intered from the MMMDXXII Crusade \"Slado\". This crusade includes the XI
	II Elysian Drop Corps\, and you will be the vanguard.\n\n\n\n	Our Valkyrie
	s are grounded for this mission. The PDF lost control of their Air Defence
	 systems as we entered atmosphere. As such your orders are to conduct a ho
	t drop into a contested city to secure or destroy the local anti-air syste
	ms. \n\n	Standing orders are to purge the planet of the Arch Enemy and th
	eir unholy presence.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	\n\n
	\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with
	 elements taken from the Warhammer 40k Universe. The mission will be maki
	ng use of the Arma 3 mods There is Only War\, Imperial Conquest and Im
	proved Melee System which will be posted as well at the bottom of this ev
	ent page in a compiled list.  Weaponry within the mission will be restric
	ted to Warhammer 40k/Faction based weaponry and will be restricted per yo
	ur chosen role. Tags for applicable roles are being enforced and will not
	 be different from standard slotting. Squad Structure and PTLN structure 
	have been changed to accommodate the theme and structure of operations in 
	the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; R
	EGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDER
	S)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		DR
	OP HQ\n\n		\n				Commander (PLT TAGS) : @Jerichron\n			\n			\n				Senior S
	ergeant (PLT 2iC TAGS) : OPEN\n			\n			\n				Medicae (MEDIC TAGS) : @Silen
	tGunner13\n			\n			\n				Marksman (PRPHT TAGS) : @LurkerOne\n			\n			\n		
			Spotter (SPOTTER TAGS) : @Servok\n			\n			\n				AT Trooper [Rocket Launc
	her]\, AT Assistant\n			\n		\n	\n		ALPHA\n		\n				Sergeant (SL TAGS) : @S
	ilberjojo\n			\n			\n				Medicae (MEDIC TAGS) : @Phanos\n			\n			\n				Stu
	b Gunner\, Trooper\, Trooper\n			\n			\n				Team Leader (TL TAGS) : @colt9
	2\n			\n			\n				Melta Gunner\, Trooper\, Trooper\n			\n		\n	\n		BETA\n		\
	n				Sergeant (SL TAGS) : @Whitelock\n			\n			\n				Medicae (MEDIC TAGS) :
	 @Bashfulvideos\n			\n			\n				Stub Gunner\, Trooper\, Trooper\n			\n			\
	n				Team Leader (TL TAGS) : OPEN\n			\n			\n				Melta Gunner\, Trooper\, 
	Trooper\n			\n		\n	\n		GAMMA\n		\n				Sergeant (SL TAGS) : OPEN\n			\n			
	\n				Medicae (MEDIC TAGS) : OPEN\n			\n			\n				Stub Gunner\, Trooper\, T
	rooper\n			\n			\n				Team Leader (TL TAGS) : OPEN\n			\n			\n				Melta Gu
	nner\, Trooper\, Trooper\n			\n		\n	\n		DELTA\n		\n				Sergeant (SL TAGS) 
	: OPEN\n			\n			\n				Medicae (MEDIC TAGS) : OPEN\n			\n			\n				Stub Gunn
	er\, Trooper\, Trooper\n			\n			\n				Team Leader (TL TAGS) : OPEN\n			\n	
			\n				Melta Gunner\, Trooper\, Trooper\n			\n		\n\n	++RESTRICTIONS++\n\n
	\n\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman m
	ag size limit raised to 60 rounds per magazine for those without Las weapo
	nry.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.
	\n	\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers
	(Flamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\,
	 Inferno Rounds or other non-standard ammunition may be taken only if expl
	icit permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLT
	N 2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take in
	visible radio backpacks for aesthetic purposes.\n	\n	\n		Only one Meltabom
	b may be taken by per squad.\n	\n	\n		PLTN Members are permitted to take 
	only 2x FRAG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\
	n		BFT is disabled.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	
		Uniforms\, weapons &amp\; vests etc. are assigned to each slot in the tem
	plate.\n	\n	\n		All Troopers can chose between available secondary weapons
	 with the with the exceptions of any swords and pistols which are not Las 
	Pistols (unless otherwise stated).\n	\n	\n		All players will require a dro
	p/jump pack for the infil. The Squad Leader Radio Packs are operational ju
	mp packs as well.\n	\n	\n		The only facewear allowed is Elysian.\n	\n\n	--
	EQUIPMENT--\n\n\n\n	++NOTES++\n\n\n\n		The improved Melee system can be co
	nfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; 
	WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Mu
	zzle attached bayonets do function as stated in note #3.\n	\n	\n		Whilst t
	he environment of the 40k setting may cause some to believe the mission to
	 be less serious. Outright reckless actions that disrupt the mission flow/
	enjoyment for others will be treated as mission disruption and be punished
	 accordingly.\n	\n	\n		To assist medics with the statistically higher rate
	 of injury present within these missions medical settings will be changed 
	to reduce PAK and STITCH times and PLTNHQ will be given at the beginning o
	f the mission medical supplies to distribute throughout the mission.\n	\n	
	\n		When you initially spawn you will begin on the ground. This is due to 
	the wonderful mechanics of mid-air spawning. \n	\n	\n		The jump packs are
	 fairly loud. Only \"open parachutes\" when you are reasonably close to th
	e ground to save your own ears.\n	\n	\n		The slot order in the template br
	oke slightly and shows GAMMA\, DELTA\, DROP HQ\, ALPHA\, BETA. Due to the 
	awkward location of spawn I decided not to attempt fixing it as it is a mi
	nor inconvenience at most.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise speci
	fied remain in effect for this mission.\n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset\n	\n
DTSTART:20220121T190000Z
DTEND:20220121T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #3 [1st Main] (Purest Intent)
DTSTAMP:20220106T051307Z
SEQUENCE:0
UID:1497-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"Helsreach th
	is is the Crusader we are breaking from the planet the orbital war is lost
	 . . . Hell is coming brother . . . \"\n\n	—High Marshal Helbrecht aboar
	d the Eternal Crusader in Armaggedon Orbit\, Transmission to Reclusiarch
	 Grimaldus 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n	
	\n\n\n\n	\n\n\n\n	As of 6 hours ago the combined elements of Battlefleet A
	rmageddon and the Astartes Elements remaining in orbit have retreated from
	 Armageddon in a fighting withdrawal. Greenskin lander craft charitably ca
	lled as such have been raining down across much of the southern Kintyre pe
	ninsula. As of this moment\, Greenskin forces have been contained for the 
	most part have been contained to the south. This will inevitably change in
	 the face of enemy numbers and continued landings in the surrounding area.
	 For now\, arms and materiel continue to pour into Hive Helsreach via Camp
	bell Town a vital supply port to and has been assigned vital importance to
	 its the defence of Helsreach high command. For now\, your platoons orders
	 are to defend towards the Southwest of Campbell town and defend the prima
	ry route leading to the city \"Affectionately\" named by the men \"Hells H
	ighway\"...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Steel Legion)\n\n\n\
	n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\
	n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leade
	r (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day
	)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	\n\n\n\n	BRAVO S
	QUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Brav
	o Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on th
	e day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper
	: (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 
	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie S
	quad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on
	 the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad G
	uardsmen: (on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin)\n\n\n\n		D
	elta Kasrkin Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Kasrkin 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Kasrkin Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin ShockT
	rooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin: (on the day)\n	\n	
	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad 
	Kasrkin  ShockTrooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin : 
	(on the day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (As
	tartes) (10 Equipment Points)\n\n\n\n		Echo Sword Brother (Squad Lead) (SL
	 TAGS) OPEN\n	\n	\n		Echo Squad Apothecary (MEDIC TAGS) OPEN\n	\n	\n		Ec
	ho Squad Devastator (Regs+) OPEN\n	\n	\n		Echo Squad Initiate (Regs+) O
	PEN\n	\n	\n		Echo Squad Initiate (Regs+) OPEN\n	\n\n	Astartes Equipmen
	t Guide:\n\n\n\n\n	 \n\n\n\n	\n\n\n\n	Knight Errant of House Mortan (Sto
	rmseer😞\n\n\n\n		KNGT Pilot/Lead (KNGT Commander Tags\, Officer) OPEN\
	n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Specialist) OPEN\n	
	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Specialist) OPEN\n	\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of en
	emy primary weapons is prohibited.\n	\n	\n		Rifleman mag size limit raise
	d to 60 rounds per magazine for those without Las weaponry.\n	\n	\n		Rifle
	man mag size limit removed for those with Las weaponry.\n	\n	\n		Riflemen 
	Limit for bandages is increased to 8x.\n	\n	\n		Flamers(Flamethrowers) are
	 prohibited in mission.\n	\n	\n		Explosive Ammunition\, Inferno Rounds or 
	other non-standard ammunition may be taken only if explicit permission is 
	given by the Event Owner.\n	\n	\n		PLTN Commander\, PLTN 2ic/Commissar\, S
	quad Leads\, Asset Leads\, and Asset Crews may take invisible radio backp
	acks for aesthetic purposes.\n	\n	\n		PLTN Commander only with Dual author
	ization of the acting PLTN Commissar may order the Full Advance/Charge of 
	the Platoon.\n	\n	\n		Only One ShockTrooper per squad may take from the p
	rovided ShockTrooper Weaponry.\n	\n	\n		Only one Meltabomb may be taken b
	y per squad.\n	\n	\n		Plasma Gun Bearers may only take up to three overcha
	rged plasma flasks.\n	\n	\n		PLTN Members are permitted to take only 2x FR
	AG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\n		PLTN Co
	mmissar is permitted to bring a melee weapon or a secondary firearm in the
	ir inventory.\n	\n	\n		ASTARTES Elements are independent of PLTHQ Command 
	however may be requested to assist the platoon in particular actions.\n	\n
		\n		ASTARTES Elements are permitted to take thermal compatible scopes and
	 vision devices.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n		PLTN Commissar is responsible for the moral and mental well being of 
	the platoon. (Note: This can be done via RP if desired EX: Extoll the glo
	ry of the imperium\, Deride the Enemy\, Inspire otherwise keep an eye on t
	he state of the Platoon EX: Bring Resupplies to the troops\, hand out \"Me
	dals\" etc).\n	\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle attached bay
	onets do function as stated in note #3.\n	\n	\n		Where roles overlap (EX: 
	A Medic in a Kasrkin Squad) they may choose from both equipment lists.\n	
	\n	\n		Whilst the environment of the 40k setting may cause some to believe
	 the mission to be less serious. Outright reckless actions that disrupt th
	e mission flow/enjoyment for others will be treated as mission disruption 
	and be punished accordingly.\n	\n	\n		To assist medics with the statistica
	lly higher rate of injury present within these missions medical settings w
	ill be changed to reduce PAK and STITCH times and PLTNHQ will be given at 
	the beginning of the mission medical supplies to distribute throughout the
	 mission.\n	\n	\n		ASTARTES Squads operate by a points system to configure
	 squad structure and equipment found HERE.\n	\n	\n		ASTARTES are recommend
	ed to take a \"No Head\" Option in the Face options of the arsenal to avoi
	d technical issues with the ASTARTES head appearing below their legs.\n	\n
		\n		Any Missions which include ASTARTES Elements will have stamina disabl
	ed for technical reasons.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (g
	reen).\n			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Ves
	t:\n		\n\n		\n				Officer Flak Armor (green).\n			\n			\n				Light Flak Ar
	mor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor 
	w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Officer Cap (gre
	en).\n			\n			\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		
	\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\
	n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.
	\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n
				\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Decor
	ated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n		
		Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\
	n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Swo
	rd 2.\n			\n			\n				Power Maul.\n			\n		\n\n\n\n	Squad Leads(Steel Legion
	):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Steel Legion 
	Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legion Officer Rig 1.\n	
			\n			\n				Steel Legion Officer Rig 2.\n			\n		\n			Helmet:\n		\n\n		\n	
				Officer Cap (Steel Legion).\n			\n			\n				Steel Legion Helmet.\n			\n	
		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Vo
	ss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n
				\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael P
	attern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			
	\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				S
	tub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				
	Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\
	n			\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\n		\n			Face
	wear:\n		\n\n		\n				Steel Legion Gas Mask.\n			\n		\n\n\n\n	Commissar:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Commissar Uniform.
	\n			\n		\n			Vest:\n		\n\n		\n				Melee Holster.\n			\n		\n			Helmet:\n		
	\n\n		\n				Commissar Cap.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n			
		Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\
	n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel
	.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n	
				Power Maul.\n			\n			\n				Commissar Power Saber.\n			\n		\n\n\n\n	FAC\
	, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
					Cadian Fatigues (green).\n			\n			\n				Cadian Fatigues w. Greaves (gr
	een).\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n		
		\n				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).
	\n			\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			P
	rimary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Patt
	ern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n		
			Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern 
	Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				B
	olt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee
	:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				S
	apper Shovel.\n			\n		\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n				Crew Fatigues (green).\n			\n			\n				Crew Fatig
	ues (green\, shirt).\n			\n		\n			Vest:\n		\n\n		\n				Flakweave Vest.\n		
		\n		\n			Helmet:\n		\n\n		\n				Tanker Cap.\n			\n		\n			Primary:\n		\n\n
			\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n		
		\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgu
	n.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			
	\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub Pistol.\n		
		\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n
				\n			\n				Sapper Shovel.\n			\n		\n			NVGs:\n		\n\n		\n				Preysense G
	oggles.\n			\n			\n				Bionic Eye (Advanced).\n			\n			\n				Bionic Eye #2
	(Advanced).\n			\n		\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n	
		\n				Kasrkin Carapace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n			
		Kasrkin Helmet (green).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrkin P
	ower Pack (green).\n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern Hell
	gun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		
	\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defende
	r Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				St
	ub Pistol.\n			\n		\n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Death Ko
	rps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n		
			Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\n			\n		\n			
	Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n
					Sapper Shovel.\n			\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues w. Greaves (green).\n		
		\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n				Fl
	ak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n			\n		
	\n			Helmet:\n		\n\n		\n				Cadian Heavy Helmet (green).\n			\n		\n			Prim
	ary:\n		\n\n		\n				M35 Magnacore Pattern Plasmagun.\n			\n			\n				Grenad
	e Launcher.\n			\n			\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgun/Ri
	fle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun.\n	
			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			
	\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-Deco
	rated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Cha
	insword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n
			\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae Flak
	 Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Helmet.
	\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			
	\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun
	.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Ka
	ntrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n
				\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\
	n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\
	n	Steel Legionaries:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legion
	 Rig 1.\n			\n			\n				Steel Legion Rig 2.\n			\n		\n			Helmet:\n		\n\n		\
	n				Steel Legion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrae
	l Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripin
	aa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR
	:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael 
	Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n		
		\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n	
			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:
	\n		\n\n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket
	 Launcher.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA
	 Launcher.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask.\n	
			\n		\n\n\n\n	Guardsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Light
	 Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Fla
	k Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadian H
	elmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Ri
	fle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Ty
	pe III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR:\n		\n\n		
	\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Las
	pistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub
	 Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Cha
	insword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:\n		\n\n		\
	n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\
	n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\
	n			\n		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			NVGs
	:\n		\n\n		\n				Photo-Visor.\n			\n			\n				Bionic Eye (Basic).\n			\n			
	\n				Bionic Eye #2(Basic).\n			\n		\n			Facewear:\n		\n\n		\n				[Imperiu
	m] Rebreather (green).\n			\n			\n				[Imperium] Rebreather (white).\n			\
	n		\n			Long Range Radio Backpack:\n		\n\n		\n				Vox Caster.\n			\n		\n\n
	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERV
	ER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set\n	\n\n	\n
DTSTART:20220114T190000Z
DTEND:20220114T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE FALL OF TANITH [1st main]
DTSTAMP:20211228T200049Z
SEQUENCE:0
UID:1494-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	ACCESSING ORDO SCRIPTUS DATABANKS...\n\n	ACCESS GR
	ANTED.\n\n\n\n	INSERT QUERY.\n\n	&gt\;FALL OF TANITH\n\n\n\n	SEARCHING...\
	n\n\n\n	1 ENTRY FOUND. EVENT: FALL OF PLANET TANITH.\n\n	OPENING...\n\n\n\
	n	YEAR: 765.M41\n\n	LOCATION: SEGMENTUM PACIFICUS. SABBAT WORLDS SECTOR. T
	ANITH SYSTEM.\n\n	LOG START.\n\n\n\n	++++++++++++++++++++++++++++++\n\n\n\
	n	On his deathbed\, Warmaster Slaydo\, commander of the Sabbat Worlds Crus
	ade\, bestowed upon Ibram Gaunt — a commissar who had fought with distin
	ction at Balhaut — the rank of Colonel-Commissar and dispatched him to T
	anith to raise three regiments for the Crusade.\n\n	However\, in the wake 
	of their defeat at Balhaut\, a splinter fleet of Chaos slipped past the pi
	cket set up by the Imperial Navy\, thanks to the newly-appointed Warmaster
	 Macaroth's change of tactics. This small fleet attacked and conquered six
	 systems before being defeated\, one of which was Tanith.\n\n	On the day o
	f the Founding\, the Chaos armada bombarded Tanith from orbit\, and deploy
	ed ground troops to kill vital Imperial personnel before burning Tanith an
	d its forests with the fleet's firepower.\n\n\n	In all\, only around 3\,50
	0 people survived the evacuation.\n\n\n\n	++++++++++++++++++++++++++++++\n
	\n\n\n	LOG END.\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	You were 
	enjoying the last hours of your R&amp\;R before embarking\, when the plane
	tary alarms went off.\n\n	Before jammers kicked in\, the comms systems rel
	ayed one last order from Colonel-Commissar Gaunt: Head to one of the desig
	nated LZs and hold until the Imperial Navy extracts you.\n\n	Your squad is
	 cut off from everybody else. The Archenemy is attacking Tanith\, and ther
	e is no saving it. But there is a saving you\, so you can keep on fighting
	 for the God-Emperor.\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Warhammer 40k Universe.
	 The mission will be making use of the Arma 3 mods There is Only War\, I
	mperial Conquest and Improved Melee System which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Warhammer 40k/Faction based weaponry and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme and st
	ructure of operations in the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE O
	VERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n		Alpha Squad Lead (SL TAGS): @
	Jerichron\n	\n	\n		Alpha Squad Medic (MEDIC TAGS) @Phanos\n	\n	\n		Alpha
	 Squad Team Leader (TL TAGS) OPEN\n	\n	\n		1x Alpha Squad Specialist: (o
	n the day)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha
	 Squad Team Leader (TL TAGS) OPEN\n	\n	\n		1x Alpha Squad Marksman: (on 
	the day)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\
	n	BRAVO SQUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS): @Servok\n	\n	\n		Bra
	vo Squad Medic (MEDIC TAGS) @LurkerOne\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS) OPEN\n	\n	\n		1x Bravo Squad Specialist: (on the day)\n	\n	\n	
		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS) OPEN\n	\n	\n		1x Bravo Squad Marksman: (on the day)\n	\n	\n		2
	x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n
	\n\n\n		Charlie Squad Lead (SL TAGS) @Whitelock [NO TAGS]\n	\n	\n		Charli
	e Squad Medic (MEDIC TAGS) OPEN\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS) OPEN\n	\n	\n		1x Charlie Squad Specialist: (on the day)\n	\n	\n		2
	x Charlie Squad Guardsmen: (on the day)\n	\n	\n		Charlie Squad Team Leade
	r (TL TAGS) OPEN\n	\n	\n		1x Charlie Squad Marksman: (on the day)\n	\n	\
	n		2x Charlie Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD
	:\n\n\n\n		Delta Squad Lead (SL TAGS) OPEN\n	\n	\n		Delta Squad Medic 
	(MEDIC TAGS) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\
	n		1x Delta Squad Specialist: (on the day)\n	\n	\n		2x Delta Squad Guards
	men: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\
	n		1x Delta Squad Marksman: (on the day)\n	\n	\n		2x Delta Squad Guardsme
	n: (on the day)\n	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of en
	emies is prohibited.\n	\n	\n		Mag size limit removed.\n	\n	\n		Riflemen Li
	mit for bandages is increased to 8x.\n	\n	\n		Explosive Ammunition\, Infer
	no Rounds\, Amputator Shells\, Expander Rounds or other non-standard ammun
	ition may be taken only if explicit permission is given by the Event Owner
	.\n	\n	\n		Only one Meltabomb may be taken by per squad.\n	\n	\n		Rifleme
	n are permitted to take only 2x FRAG and 2x KRAK Grenades\, plus 2x M112 D
	emolition Blocks per person out of the spawn area.\n	\n	\n		Squad Leads\, 
	Specialists and Marksmen are allowed to carry both a secondary and a melee
	 weapon.\n	\n	\n		Anti-Tank launchers are not allowed.\n	\n	\n		Scopes are
	 prohibited (Marksman exempt).\n	\n	\n		Headgear is not enforceable by Squ
	ad Leads.\n	\n	\n		Shields are prohibited.\n	\n	\n		Long Range Radios are 
	prohibited.\n	\n	\n		Hopping to another squad's SR frequency is prohibited
	.\n	\n	\n		No GPS.\n	\n	\n		No BFT.\n	\n	\n		No marking on side chat.\n	\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle a
	ttached bayonets do function as stated in note #3.\n	\n	\n		Whilst the env
	ironment of the 40k setting may cause some to believe the mission to be le
	ss serious. Outright reckless actions that disrupt the mission flow/enjoym
	ent for others will be treated as mission disruption and be punished accor
	dingly.\n	\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n	\n		Cadian Fati
	gues w. Greaves (green) (Specialist only).\n	\n\n	Vest:\n\n\n\n		Light Fla
	k Armor (grey).\n	\n	\n		Flak Armor (grey).\n	\n	\n		Flak Armor w. Bandoli
	er (grey).\n	\n	\n		Medicae Flak Armor (grey) (Medic only).\n	\n\n	Helmet:
	\n\n\n\n		Cadian Helmet (grey).\n	\n	\n		Cadian Heavy Helmet (grey) (Speci
	alist only).\n	\n	\n		None.\n	\n\n	Primary:\n\n\n\n		[Imperium] M36 Kantra
	el Lasgun.\n	\n	\n		[Imperium] Voss Pattern Lasgun.\n	\n	\n		Longlas (Mark
	sman only).\n	\n	\n		Grenade Launcher (Specialist only).\n		\n				Standard
	 rounds for this weapon are Buckshot\, Frag\, Krak and Smoke.\n			\n		\n	\
	n		Meltagun (Specialist only).\n	\n	\n		Flamer (Specialist only).\n	\n	\n	
		Lucius Pattern Heavy Stubber (1 per squad at SL discretion\, Guardsman on
	ly).\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol (SL\, Specialis
	t\, Marksman only).\n	\n	\n		Kantrael MG Defender Laspistol (SL\, Speciali
	st\, Marksman only).\n	\n\n	Melee:\n\n\n\n		Brass Knuckles.\n	\n	\n		M3 Kn
	ife.\n	\n	\n		Sapper Shovel.\n	\n	\n		WW2 German Knife.\n	\n	\n		WW2 Russi
	an Knife.\n	\n\n	General Equipment:\n\n\n\n	NVGs:\n\n\n\n		Imperial Guard 
	NVG.\n	\n\n	Facewear:\n\n\n\n		[Imperial] IG Headset.\n	\n	\n		Balaclavas/
	Bandanas without glasses or goggles.\n	\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset\n	\n
DTSTART:20220106T190000Z
DTEND:20220106T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #2 [1st Main] (9 Days...)
DTSTAMP:20211219T044126Z
SEQUENCE:0
UID:1490-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 Grimaldus: \"P
	rinceps Zarha Helsreach calls for you . . . will you walk?\"   . . .  Z
	arha: \"Invigilata . . . will walk . . . \"\n\n	—Reclusiarch Merek Grim
	aldus and Princeps Majoris Zarha Mancion\, Meeting between the Black Temp
	lars and Legio Invigilata 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n
	\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	9 Days...these are our best estimates fo
	r the time in which our void borne forces will be able to delay the enemy 
	planetfall following the fighting withdrawal of Battlefleet Armaggedon and
	 The Astartes battlegroups in the void the enemy will be able to land wher
	ever and whatever they please. In preparation for this climactic struggle\
	, the surface of Armageddon must be secured in its totality the Mechanicus
	 has reported that one of their field sites has come under the attack of a
	sh waste gangers and rogue pdf troops and do not wish to risk their Titans
	 before the coming struggle. Your forces are hereby ordered to move south 
	and relieve the Mechanicus FOB and retake control of nearby Guard outposts
	 in preparation for the coming battle. Move swiftly men...we are running o
	ut of time.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN RTO (RTO TAGS\, Special
	ist) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n	 \n\
	n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD (Steel Legion😞\n\n\n\n		Alpha Sq
	uad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) O
	PEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		2x Alpha 
	Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		2
	x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\
	n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the day)\n	\
	n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the 
	day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	CH
	ARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad ShockTr
	ooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on the day)\n	
	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie
	 Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (
	on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin😞\n\n\n\n		Delta Kasr
	kin Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Kasrkin Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Kasrkin Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin ShockTrooper: 
	(on the day)\n	\n	\n		2x Delta Squad Kasrkin: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin
	  ShockTrooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin : (on the
	 day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (Astart
	es😞\n\n\n\n		Echo Sword Brother (SL TAGS) OPEN\n	\n	\n		Echo Squad Ap
	othecary (MEDIC TAGS) OPEN\n	\n	\n		Echo Squad Initiate (Regs+) OPEN\n	\
	n	\n		Echo Squad Initiate (Regs+) OPEN\n	\n	\n		Echo Squad Initiate (
	Regs+) OPEN\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n
	\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman mag
	 size limit raised to 60 rounds per magazine for those without Las weaponr
	y.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.\n
		\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers(F
	lamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\, I
	nferno Rounds or other non-standard ammunition may be taken only if explic
	it permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLTN 
	2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take invi
	sible radio backpacks for aesthetic purposes.\n	\n	\n		PLTN Commander only
	 with Dual authorization of the acting PLTN Commissar may order the Full A
	dvance/Charge of the Platoon.\n	\n	\n		Only One ShockTrooper per squad ma
	y take from the provided ShockTrooper Weaponry.\n	\n	\n		Only one Meltabom
	b may be taken by per squad.\n	\n	\n		PLTN Members are permitted to take 
	only 2x FRAG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\
	n		PLTN Commissar is permitted to bring a melee weapon or a secondary fire
	arm in their inventory.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n		PLTN Commissar is responsible for the moral and mental well be
	ing of the platoon. (Note: This can be done via RP if desired EX: Extoll 
	the glory of the imperium\, Deride the Enemy\, Inspire otherwise keep an e
	ye on the state of the Platoon EX: Bring Resupplies to the troops\, hand o
	ut \"Medals\" etc).\n	\n	\n		The improved Melee system can be configured b
	y esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight'
	s Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to 
	bayonet enemies by use of the improved Melee system Buttstock Hit/Bayone
	t Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle attac
	hed bayonets do function as stated in note #3.\n	\n	\n		Where roles overla
	p (EX: A Medic in a Kasrkin Squad) they may choose from both equipment li
	sts.\n	\n	\n		Whilst the environment of the 40k setting may cause some to 
	believe the mission to be less serious. Outright reckless actions that dis
	rupt the mission flow/enjoyment for others will be treated as mission disr
	uption and be punished accordingly.\n	\n	\n		To assist medics with the sta
	tistically higher rate of injury present within these missions medical set
	tings will be changed to reduce PAK and STITCH times and PLTNHQ will be gi
	ven at the beginning of the mission medical supplies to distribute through
	out the mission.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n
	\n	Note: FK Weaponry and equipment rules unless otherwise specified remai
	n in effect for this mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n	
			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Vest:\n		\n\
	n		\n				Officer Flak Armor (green).\n			\n			\n				Light Flak Armor (gree
	n).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandol
	ier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Officer Cap (green).\n			
	\n			\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36
	 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n			
		Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		
	\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				
	Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp
	\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n
			\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapp
	er Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Sword 2.\n		
		\n			\n				Power Maul.\n			\n		\n\n\n\n	Commissar:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n				Commissar Uniform.\n			\n		\n			Vest:\
	n		\n\n		\n				Melee Holster.\n			\n		\n			Helmet:\n		\n\n		\n				Commissa
	r Cap.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\
	n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol 
	(Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n
				\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n		
		\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Pow
	er Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\
	n			\n				Commissar Power Saber.\n			\n		\n\n\n\n	FAC\, RTO\, Team Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues 
	(green).\n			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			V
	est:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (g
	reen).\n			\n			\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet
	:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n	
				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n		
		\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n	
			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			
	\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-Deco
	rated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Cha
	insword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n
			\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n				Crew Fatigues (green).\n			\n			\n				Crew Fatigues (green\, shirt).
	\n			\n		\n			Vest:\n		\n\n		\n				Flakweave Vest.\n			\n		\n			Helmet:\n	
		\n\n		\n				Tanker Cap.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael
	 Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripina
	a Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Seco
	ndary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael 
	MG Defender Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		
	\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper
	 Shovel.\n			\n		\n			NVGs:\n		\n\n		\n				Preysense Goggles.\n			\n			\n	
				Bionic Eye (Advanced).\n			\n			\n				Bionic Eye #2(Advanced).\n			\n		
	\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Kasrkin Carap
	ace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Kasrkin Helmet (gr
	een).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrkin Power Pack (green).\
	n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern Hellgun.\n			\n		\n			DM
	R:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\
	n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Death Korps Missile Launcher
	.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n				Accatran AT Launch
	er.\n			\n			\n				Accatran AA Launcher.\n			\n		\n			Melee:\n		\n\n		\n		
			Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n
				\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Vest:\n		\
	n\n		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (green).\n	
			\n			\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n
			\n				Cadian Heavy Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				
	M35 Magnacore Pattern Plasmagun.\n			\n			\n				Grenade Launcher.\n			\n		
		\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				
	Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary
	:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG De
	fender Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n	
				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n
					Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Medics:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (
	green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae Flak Armor (green).\n			
	\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Helmet.\n			\n		\n			Primar
	y:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern L
	asgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Com
	bat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspi
	stol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub P
	istol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chain
	sword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Guardsmen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (green)
	.\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n	
				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n		
		\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			Prima
	ry:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern 
	Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Co
	mbat Shotgun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secon
	dary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael M
	G Defender Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\
	n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper 
	Shovel.\n			\n		\n			Launcher:\n		\n\n		\n				Death Korps Missile Launcher
	.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n				Accatran AT Launch
	er.\n			\n			\n				Accatran AA Launcher.\n			\n		\n\n\n\n	General Equipmen
	t:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			NVGs:\n		\n\n		\n				Photo-Visor.\n		
		\n			\n				Bionic Eye (Basic).\n			\n			\n				Bionic Eye #2(Basic).\n			\
	n		\n			Facewear:\n		\n\n		\n				[Imperium] Rebreather (green).\n			\n			\
	n				[Imperium] Rebreather (white).\n			\n		\n			Long Range Radio Backpack
	:\n		\n\n		\n				Vox Caster.\n			\n		\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n
	\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 C
	ustom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n
		\n	\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20220102T190000Z
DTEND:20220102T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday - Heavy Metal
DTSTAMP:20211231T120037Z
SEQUENCE:0
UID:1495-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday\nOnce a month - We roll out\n\n\n\n	 \n\n\
	n\n	\n\n\n	This will be a zeus mission for 1st main on FK#1 utilizing the 
	standard modset in a series of armoured vehicle only missions. All player
	s will be playing tank crews. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n\n
	\n	Our efforts to secure control of the Agean have led to a naval landing 
	on Altis to support the Greek Army which is currently heavily pinned down 
	in the West. Infantry and Mechanized elements have landed on the Pyrgos pe
	ninsula and secured a tangible foothold. Now\, the Blackhorse are deployin
	g to smash the Russian's lines and drive deep into their logistical areas 
	to wreak havoc and force their surrender.\n\n\n\n	\n\n\n\n	+++ BRIEFING ++
	+\n\n\n\n	Your company is laagered up at Pyrgos\, stood-to and ready to st
	ep-off. Your objectives are simple.\n\n	1) Smash the Russian frontline Ant
	hrakia - Charika- Limni.\n\n	2) Maraud deep into the Russian rear area and
	 destroy any and all armour &amp\; logistics you find.\n\n	3) Assault and 
	cripple the Russian command centre at Molos.\n\n	4) If possible\, relieve 
	trapped infantry of the 101st AB at Delfinaki.\n\n\n\n	This operation coul
	d prove the killing blow for our operations in the Agean.\n\n\n\n	Allons B
	lackhorse!\n\n\n\n	\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Mission is currently
	 planned for 56 players. If we get more than that I will make recon or log
	istics elements available\n\n\n\n	 \n\n\n\n		Company HQ - \"Thunder 6\"\n
	\n		\n				Thunder 6-1 M1A1 Abrams\n\n				\n						COY Lead: OPEN\n					\n		
				\n						Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n					\
	n						Loader/Medic: OPEN\n					\n				\n			\n				Thunder 6-2 M1A1 Abrams\
	n				\n						Commander: OPEN\n					\n					\n						Gunner: OPEN\n					\n		
				\n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n\n					
		 \n					\n				\n		\n	\n		A Troop - \"Thunder 1\"\n		\n				Thunder 1-1 M1
	A1 Abrams\n				\n						PLTN Lead: OPEN\n					\n					\n						Gunner: @SAUC
	EGODISHALL\n					\n					\n						Driver: OPEN\n					\n					\n						Loader/
	Medic: OPEN\n					\n				\n			\n				Thunder 1-2 M1A1 Abrams\n				\n						C
	ommander: OPEN\n					\n					\n						Gunner: @Jacob_Waltz\n					\n					\n	
						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\n	
			\n				Thunder 1-3 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					\n
						\n						Gunner: @Kreeper NO TAGS\n					\n					\n						Driver: @Dab
	liu NO TAGS\n					\n					\n						Loader/Medic: OPEN\n					\n				\n			\n		
			Thunder 1-4 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					\n					\
	n						Gunner: @TheFantasticFlyingTaco NO TAGS\n					\n					\n						Driv
	er: OPEN\n					\n					\n						Loader/Medic: OPEN\n\n						 \n					\n				
	\n		\n	\n		B Troop - \"Thunder 2\"\n		\n				Thunder 2-1 M1A1 Abrams\n				\
	n						PLTN Lead: @Silberjojo\n					\n					\n						Gunner: @Griffin\n				
		\n					\n						Driver: @Phanos\n					\n					\n						Loader/Medic: @Conga
	 Line of Neckbeards\n					\n				\n			\n				Thunder 2-2 M1A1 Abrams\n				\
	n						Commander: @colt92\n					\n					\n						Gunner: @L00_Cyph3r\n					
	\n					\n						Driver: @Elkano NO TAGS\n					\n					\n						Loader/Medic
	: OPEN\n					\n				\n			\n				Thunder 2-3 M1A1 Abrams\n				\n						Command
	er Lead: @Servok NO TAGS\n					\n					\n						Gunner: @info\n					\n				
		\n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n			
		\n			\n				Thunder 2-4 M1A1 Abrams\n				\n						Commander Lead: @AngrySco
	ttishMan NO TAGS\n					\n					\n						Gunner: @ZeFlyingDutchman NO TAGS
	\n					\n					\n						Driver: @Malbryn NO TAGS\n					\n					\n						Load
	er/Medic: @johnb43\n\n						 \n					\n				\n		\n\n		C Troop - \"Thunder 3
	\" (Numbers Permitting)\n\n		\n				Thunder 3-1 M1A1 Abrams\n\n				\n					
		PLTN Lead: OPEN\n					\n					\n						Gunner: OPEN\n					\n					\n						D
	river: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\n			\n		
			Thunder 3-2 M1A1 Abrams\n				\n						Commander: OPEN\n					\n					\n			
				Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n					\n						L
	oader/Medic: OPEN\n					\n				\n			\n				Thunder 3-3 M1A1 Abrams\n				\n		
					Commander Lead: OPEN\n					\n					\n						Gunner: OPEN\n					\n					\
	n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\
	n			\n				Thunder 3-4 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					
	\n					\n						Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n		
				\n						Loader/Medic: OPEN\n					\n				\n		\n\n	+++ RESTRICTIONS &amp\;
	 NOTES+++\n\n\n\n		Equipment is pre-assigned\n	\n	\n		GPS Tracking will be
	 disabled\n	\n	\n		Units are to be addressed by their respective callsigns
	\n	\n	\n		Respawns at Zeus discretion\n	\n	\n		Loaders are also set as Med
	ics\n	\n
DTSTART:20220104T190000Z
DTEND:20220104T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #1 [1st Main] (Remnants)
DTSTAMP:20211214T040822Z
SEQUENCE:0
UID:1485-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"I walked the b
	roken battlefields until my boots were wet with blood. I am not ashamed to
	 say that I cried salt tears onto the earth as the scale of the devastatio
	n crushed my spirit. All around me were the pitiful moans of those who fel
	l in that titanic confrontation. Helsreach was my baptism. I walked from i
	t a changed man.\"\n\n	—General Brost Jagg of the VII Armageddon Hive Ra
	ts 999.M41\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	It has been exactly 57 standard years since the Second War for Armaged
	don and the attempt by Ork Warboss Ghazghkull Mag Uruk Thraka to seize the
	 planet of Armageddon in an apocalyptic WAAAGH! which brought ruin to much
	 of the planets infrastructure\, heavy industry and population. Since the 
	previous war\, Ghazghkull has not been idle after decades of planning and 
	testing Imperial defences and succeeded in unifying dozens of Ork tribes a
	nd even contingents from several different Ork empires\, a level of unity 
	among the greenskins that had never been faced by the Imperium before. Gha
	zghkull has returned 57 years to the day for his long sought after rematch
	. The massive trade and industrial output of Armageddon makes it a vital p
	art of the Imperium\, particularly for the tightly settled worlds of the S
	egmentum Solar\, the very heart of human-settled space and has been placed
	 at high priority for its defence. In preparation for this climactic strug
	gle\, the surface of Armageddon must be secured in its totality the forces
	 of the Disgraced former Planetary Governor Herman von Strab still control
	 some areas of the planet and refuse to comply with The Governing Council 
	of Armageddon. These forces must be eliminated before the construction of 
	anti-orbital batteries in the area can commence and must be eliminated wit
	h all possible expediency The Emperor Protects...\n\n\n\n	++BRIEFING COMP
	LETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavi
	ly themed mission with elements taken from the Warhammer 40k Universe. Th
	e mission will be making use of the Arma 3 mods There is Only War\, Impe
	rial Conquest and Improved Melee System which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Warhammer 40k/Faction based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme and struc
	ture of operations in the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\
	n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n
	\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer)
	 @LurkerOne [NO TAGS]\n			\n			\n				PLTN 2ic/Commissar (PLTN 2ic TAGS\,
	 Officer) @colt92 [ARMOR LEAD TAGS]\n			\n			\n				PLTN RTO (RTO TAGS\, 
	Specialist) OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPE
	N\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n		Alpha Squad Lead
	 (SL TAGS\, Officer) @Fred [NO TAGS]\n	\n	\n		Alpha Squad Medic (MEDIC
	 TAGS\, Specialist) @Melo\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO
	) @Rtiler96\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		
	2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n
		\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	BRAVO SQ
	UAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Bravo
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the
	 day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper:
	 (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \
	n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer) 
	OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squ
	ad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on t
	he day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Gua
	rdsmen: (on the day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin):\
	n\n\n\n		Delta Kasrkin Squad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\
	n		Delta Kasrkin Squad Medic (MEDIC TAGS\, Specialist) @Myshinka_\n	\n	\
	n		Delta Kasrkin Squad Team Leader (TL TAGS\, NCO) @Prometheus13\n	\n	\n	
		1x Delta Squad Kasrkin ShockTrooper: (on the day)\n	\n	\n		2x Delta Sq
	uad Kasrkin: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Delta Squad Kasrkin  ShockTrooper: (on the day)\n	\
	n	\n		2x Delta Squad Kasrkin : (on the day)\n	\n\n	 \n\n\n\n	\n\n\n\n	Le
	man Russ Vanquisher  (KNGT 1-1):\n\n\n\n		KNGT Commander/Lead (KNGT Comm
	ander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Sp
	ecialist) @Jacob_Waltz\n	\n	\n		KNGT Hull Gunner (KNGT Gunner Tags\, S
	pecialist) @SAUCEGODISHALL\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Sp
	ecialist) @L00_Cyph3r\n	\n\n	 \n\n\n\n	Leman Russ Vanquisher  (KNGT 1-
	2):\n\n\n\n		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n	\n	\n	
		KNGT Gunner (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Hull 
	Gunner (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNG
	T Driver Tags\, Specialist) OPEN\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per maga
	zine for those without Las weaponry.\n	\n	\n		Rifleman mag size limit remo
	ved for those with Las weaponry.\n	\n	\n		Riflemen Limit for bandages is i
	ncreased to 8x.\n	\n	\n		Flamers(Flamethrowers) are prohibited in mission.
	\n	\n	\n		Explosive Ammunition\, Inferno Rounds or other non-standard ammu
	nition may be taken only if explicit permission is given by the Event Owne
	r.\n	\n	\n		PLTN Commander\, PLTN 2ic/Commissar\, Squad Leads\, Asset Lead
	s\, and Asset Crews may take invisible radio backpacks for aesthetic purp
	oses.\n	\n	\n		PLTN Commander only with Dual authorization of the acting P
	LTN Commissar may order the Full Advance/Charge of the Platoon.\n	\n	\n		O
	nly One ShockTrooper per squad may take from the provided ShockTrooper We
	aponry.\n	\n	\n		Only one Meltabomb may be taken by per squad.\n	\n	\n		P
	LTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per pe
	rson out of the spawn area.\n	\n	\n		PLTN Commissar is permitted to bring 
	a melee weapon or a secondary firearm in their inventory.\n	\n\n	--RESTRIC
	TIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n		PLTN Commissar is responsibl
	e for the moral and mental well being of the platoon. (Note: This can be d
	one via RP if desired EX: Extoll the glory of the imperium\, Deride the E
	nemy\, Inspire otherwise keep an eye on the state of the Platoon EX: Bring
	 Resupplies to the troops\, hand out \"Medals\" etc).\n	\n	\n		The improve
	d Melee system can be configured by esc &gt\; options &gt\; controls &gt\;
	 configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with a
	n attached bayonet can be used to bayonet enemies by use of the improved
	 Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		The Imperial 
	Conquest Mod Weaponry Muzzle attached bayonets do function as stated in no
	te #3.\n	\n	\n		Where roles overlap (EX: A Medic in a Kasrkin Squad) they
	 may choose from both equipment lists.\n	\n	\n		Whilst the environment of 
	the 40k setting may cause some to believe the mission to be less serious. 
	Outright reckless actions that disrupt the mission flow/enjoyment for othe
	rs will be treated as mission disruption and be punished accordingly.\n	\n
	\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry
	 and equipment rules unless otherwise specified remain in effect for this 
	mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\n\n\n	Uniform:\n\n\n\n		Cadian
	 Fatigues (green).\n	\n	\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Ves
	t:\n\n\n\n		Officer Flak Armor (green).\n	\n	\n		Light Flak Armor (green).
	\n	\n	\n		Flak Armor (green).\n	\n	\n		Flak Armor w. Bandolier (green).\n	
	\n\n	Helmet:\n\n\n\n		Officer Cap (green).\n	\n	\n		Cadian Helmet (green).
	\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pattern
	 Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat Shotgu
	n.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrae
	l MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Decorated &amp\;&amp\; Non-
	Decorated).\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	
	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n	\n		Power Sword 1.\n	\n	\n	
		Power Sword 2.\n	\n	\n		Power Maul.\n	\n\n	 \n\n\n\n	 \n\n\n\n	Commissa
	r:\n\n\n\n	Uniform:\n\n\n\n		Commissar Uniform.\n	\n\n	Vest:\n\n\n\n		Mele
	e Holster.\n	\n\n	Helmet:\n\n\n\n		Commissar Cap.\n	\n\n	Secondary:\n\n\n\
	n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG Defender Laspistol.\n	
	\n	\n		Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n	\n	\n		Stub P
	istol.\n	\n	\n		Plasma Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n	
		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n	\n		Power Sword 1.\n	\n	\n		Po
	wer Sword 2.\n	\n	\n		Power Maul.\n	\n	\n		Commissar Power Saber.\n\n		 \
	n	\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	Uniform:\n\n\n\n		Cadian
	 Fatigues (green).\n	\n	\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Ves
	t:\n\n\n\n		Light Flak Armor (green).\n	\n	\n		Flak Armor (green).\n	\n	\n
			Flak Armor w. Bandolier (green).\n	\n\n	Helmet:\n\n\n\n		Cadian Helmet (
	green).\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss 
	Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat
	 Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		
	Kantrael MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Non-Decorated).\n	\n
		\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2
	.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	Uniform:\n\
	n\n\n		Crew Fatigues (green).\n	\n	\n		Crew Fatigues (green\, shirt).\n	\n
	\n	Vest:\n\n\n\n		Flakweave Vest.\n	\n\n	Helmet:\n\n\n\n		Tanker Cap.\n	\n
	\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pattern Lasg
	un.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat Shotgun.\n	
	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG 
	Defender Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainswor
	d.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	 \n\n
	\n\n	Kasrkin:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n\n	Ve
	st:\n\n\n\n		Kasrkin Carapace Armor (green).\n	\n\n	Helmet:\n\n\n\n		Kasrk
	in Helmet (green).\n	\n\n	Backpack:\n\n\n\n		Kasrkin Power Pack (green)
	.\n	\n\n	Primary:\n\n\n\n		Ryza Pattern Hellgun.\n	\n\n	DMR:\n\n\n\n		Long
	las.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantr
	ael MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Non-Decorated).\n	\n	\n		
	Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2.\n	\
	n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	ShockTroopers:\n\n\n\n	Uniform:\n\n
	\n\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Vest:\n\n\n\n		Light Flak
	 Armor (green).\n	\n	\n		Flak Armor (green).\n	\n	\n		Flak Armor w. Bandol
	ier (green).\n	\n\n	Helmet:\n\n\n\n		Cadian Heavy Helmet (green).\n	\n\n	P
	rimary:\n\n\n\n		M35 Magnacore Pattern Plasmagun.\n	\n	\n		Grenade Launche
	r.\n	\n	\n		Meltagun.\n	\n	\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pa
	ttern Lasgun.\n	\n	\n		Combat Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael
	 Pattern Laspistol.\n	\n	\n		Kantrael MG Defender Laspistol.\n	\n	\n		Bolt
	 Pistol (Non-Decorated).\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chai
	nsword.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	
	 \n\n\n\n	Medics:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n
	\n	Vest:\n\n\n\n		Medicae Flak Armor (green).\n	\n\n	Helmet:\n\n\n\n		Medi
	cae Cadian Helmet.\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\
	n	\n		Voss Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n
		\n		Combat Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol
	.\n	\n	\n		Kantrael MG Defender Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Me
	lee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n
		\n\n	 \n\n\n\n	 \n\n\n\n	Guardsmen:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fa
	tigues (green).\n	\n\n	Vest:\n\n\n\n		Light Flak Armor (green).\n	\n	\n		F
	lak Armor (green).\n	\n	\n		Flak Armor w. Bandolier (green).\n	\n\n	Helmet
	:\n\n\n\n		Cadian Helmet (green).\n	\n\n	Primary:\n\n\n\n		M36 Kantrael La
	sgun/Rifle.\n	\n	\n		Voss Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type II
	I Autogun.\n	\n	\n		Combat Shotgun.\n	\n\n	DMR:\n\n\n\n		Longlas.\n	\n\n	S
	econdary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG Defend
	er Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\
	n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	Launcher:\n\n\n\n		Deat
	h Korps Missile Launcher.\n	\n	\n		Cadian Rocket Launcher.\n	\n	\n		Accatr
	an AT Launcher.\n	\n	\n		Accatran AA Launcher.\n	\n\n	 \n\n\n\n	General E
	quipment:\n\n\n\n	NVGs:\n\n\n\n		Photo-Visor.\n	\n	\n		Bionic Eye (Basic).
	\n	\n	\n		Bionic Eye #2(Basic).\n	\n\n	Facewear:\n\n\n\n		[Imperium] Rebre
	ather (green).\n	\n	\n		[Imperium] Rebreather (white).\n	\n\n	Long Range R
	adio Backpack:\n\n\n\n		Vox Caster.\n	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20211217T190000Z
DTEND:20211217T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night Flat Earthers Stole Christmas
DTSTAMP:20211211T014128Z
SEQUENCE:0
UID:1484-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Well It's time for another fun and wacky mission
	 for Christmas.\n\n\n\n	Background: Well here we have the Flat Earthers b
	eing cunts again and denying the kids of Australia their presents from San
	ta\, down right fucked from this mob. So we have decided to throw some mo
	ney out to the wider community and band together to save Christmas for Aus
	sie Kids.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that w
	ere stolen from Santa\n\n\n\n	2. Find any intel that will lead to the reas
	on why they were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: F
	K4\n\n\n\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that 
	way).\n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building 
	a Vehicle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but
	 Platoon can request them. Vehicles will be respawned as Zeus sees fit.\n\
	n\n\n	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attent
	ion. The Uniforms will be chosen from the Christmas pack mod (symbol right
	) \n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapo
	n and/ or historical is allowed. Restricted by role and caliber\, there ar
	e some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Santa 
	hat will be for roles specified below.\n\n\n\n	Squad assets/transports wil
	l be whatever I come up with between now and go time.\n\n\n\n	Reservable S
	lots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n	Platoon 2IC 
	(Big Santa Hat): @Melo\n\n\n\n	Medic (Big Santa Hat): @Arg\n\n\n\n	RTO/FAC
	 (Big Santa Hat): @LurkerOne\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big S
	anta Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bra
	vo:\n\n\n\n	SL (Big Santa Hat): @Bashfulvideos\n\n\n\n	Medic:\n\n\n\n	TL1
	:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n
	\n	Medic:\n\n\n\n	TL1: \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo wi
	ll open if the others are full.\n\n\n\n	 \n\n\n\n	Raptor: Rudolph and Boo
	mer (Yes\, that is a ZU mounted on a Darter Drone. Sarissa is to blame fo
	r this wonderful idea. Yours Sincerely Santa's Workshop)\n\n\n\n	\n\n\n\n	
	Pilot1(Drone Op): @L00_Cyph3r\n\n\n\n	Gunner1: @Sasquatch Rick\n\n\n\n	Pil
	ot2(Drone Op): @info\n\n\n\n	Gunner2: @Mingy\n\n\n\n	 \n\n\n\n	Knight: Bl
	itzen (Ok yes this is a Ammo truck with 5x SPGs strapped to its back. How
	 else are you going to rain Hell on Flat Earthers. Yours Sincerely Santa's
	 Workshop)\n\n\n\n	\n\n\n\n	Commander Front Gun (Big Santa Hat): @colt92\
	n\n\n\n	Gunner1: @SAUCEGODISHALL\n\n\n\n	Gunner2:\n\n\n\n	Gunner3:\n\n\n\n
		Gunner4:\n\n\n\n	Driver: @Conga Line of Neckbeards\n\n\n\n	 \n
DTSTART:20211218T190000Z
DTEND:20211218T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday - The Invasion of Kujari
DTSTAMP:20211130T082445Z
SEQUENCE:0
UID:1482-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday\nOnce a month - We roll out\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	This will be a zeus mission for 1st main on FK#1 utilizing th
	e standard modset and default template in a series of armoured vehicle on
	ly missions. All players will be playing tank crews. Slotting will be amen
	ded accordingly. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n\n\n	The region
	 of Kujari has been torn apart by a civil war during the 70s. Under US gui
	dance a western government had been established. Now\, 15 years later\, co
	mmunist sentiment is flaring up and the Soviet Union can not idly stand by
	 and watch the people of Kujari be oppressed. A western hardliner has come
	 to power. A systematic suppression of anti US and anti-government opinion
	s followed. Hundreds of people have vanished into the prisons of the count
	ry already and we fear more will follow. Civilians have taken up arms and 
	are now in open revolt against the government. The world revolution contin
	ues! The decision to intervene and support our brothers and sisters has be
	en made.\n\n\n\n	And you comrades\, will form the spearhead.\nPo konyam!\n
	\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	We are now two days into the in
	vasion. In preparation for a large scale ground assault a forward HQ must 
	be taken control of. It is defended by multiple lines of entrenched armour
	ed units. This is where 15th Armoured Regiment comes in. Molotok Company 
	will be the first ones to assault the enemy positions. We are expecting T-
	72\, T-55 and M60 Tank variants in entrenched positions\, partially marked
	 on the attached map below. The enemy knows we are coming and has prepared
	 accordingly. They have layed a mine field to the North\, effectively funn
	eling us into their defensive positions. We have no choice but to react wi
	th an armoured push\, since their air defense network is focussed on this 
	region. Our superior equipment should however give us the edge we need to 
	succeed. \n\n\n\n	Molotok Company will be supported by regimental logisti
	cs and medical detachments. \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ O
	BJECTIVES +++\n\n\n\n	1. Defeat the enemy's entrenched armoured units Nort
	h-West of the marked HQ.\n\n	2. Enable Friendly Infantry Units to assault 
	the enemy HQ and take control of it. \n\n	3. Stand by for further orders\
	n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS
	 AT EVENT HOSTS DISCRETION)\n\n\n\n	Mission is currently planned for 39 pl
	ayers. If we get more than that I will make recon or logistics elements av
	ailable\n\n\n\n		Company HQ - \"Molotok\" - T80U\n\n		\n				T80U-Molotok 1
	-1\n\n				\n						COY Lead): @colt92\n					\n					\n						Gunner: @Jacob_
	Waltz \n					\n					\n						Driver: @Whisper\n					\n				\n		\n	\n		Plato
	on 1 - \"Semyon\"- T80U\n		\n				T80U -Semyon 1-1\n				\n						Commander:
	  Closed \n					\n					\n						Gunner:  @Conga Line of Neckbeards \n
						\n					\n						Driver:  Closed \n					\n				\n			\n				T80U -Semyo
	n 1-2\n				\n						Commander:  @Resurge (no tags)\n					\n					\n						
	Gunner:  @info\n					\n					\n						Driver:  Closed \n					\n				\n		
		\n				T80U -Semyon 1-3\n				\n						Commander:  @Jerichron\n					\n					
	\n						Gunner:  @andyt90\n					\n					\n						Driver:  @Griffin68965\n
						\n				\n		\n	\n		Platoon 2 - \"Leonid\"- T80U\n		\n				T80U - Leonid 
	1-1\n				\n						Commander:  @Legendo (no tags)\n					\n					\n						Gu
	nner:  @KingShibe (no tags)\n					\n					\n						Driver:  Closed \n	
					\n				\n			\n				T80U - Leonid 1-2\n				\n						Commander:  @AngryS
	cottishMan(no tags)\n					\n					\n						Gunner:  @ZeFlyingDutchman (no
	 tags)\n					\n					\n						Driver:  @Malbryn (no tags)\n					\n				\n	
			\n				T80U - Leonid 1-3\n				\n						Commander:  Closed \n					\n		
				\n						Gunner:  @TheFantasticFlyingTaco (no tags)\n					\n					\n			
				Driver:  @Elkano  (no tags)\n					\n				\n		\n	\n		Platoon 3 - \"Zi
	naida\" - T80U\n		\n				T80U - Zinaida 1-1\n				\n						Commander:  @vl
	addis611 (no tags)\n					\n					\n						Gunner:  @Wafflefox\n					\n			
			\n						Driver:  @Skate\n					\n				\n			\n				T80U - Zinaida 1-2\n			
		\n						Commander:  @L00_Cyph3r\n					\n					\n						Gunner:  @Veag
	ance  (no tags)\n					\n					\n						Driver:  Closed \n					\n				\n	
			\n				T80U - Zinaida 1-3\n				\n						Commander:  @SGz_Eliminated (Gun
	ner Tags)\n					\n					\n						Gunner:  @johnb43\n					\n					\n						Dri
	ver:  @MobileEx\n					\n				\n		\n	\n		Platoon 4 - \"Yelena\" - T80U\n		
	\n				T80U - Yelena 1-1\n				\n						Commander:  Closed \n					\n					\
	n						Gunner:  Closed \n					\n					\n						Driver:  Closed \n					
	\n				\n			\n				T80U - Yelena 1-2\n				\n						Commander:  Closed \n		
				\n					\n						Gunner:  Closed \n					\n					\n						Driver:  Clo
	sed \n					\n				\n			\n				T80U - Yelena 1-3\n				\n						Commander: C
	losed \n					\n					\n						Gunner:  Closed \n					\n					\n						Dri
	ver:  Closed \n					\n				\n		\n	\n		Logistics\n		\n				Driver:  Clos
	ed \n			\n			\n				Driver:  Closed \n			\n		\n	\n		Medical\n		\n				Med
	ic:  Closed \n			\n			\n				Medic:  Closed \n			\n		\n\n	 \n\n\n\n	 
	\n\n\n\n	+++ Equipment +++\n\n\n\n		Uniforms: M88 TTsKO\n	\n	\n		Vests: An
	y \"Belt Equipment\" from RHS Red\n	\n	\n		Helmets: any TSh-4\n	\n	\n		Bac
	kpack:\n		\n				R-148\n			\n			\n				RD-54\n			\n		\n	\n		Weaponry:\n		\n	
				Primary:\n				\n						AKS-74U\n					\n					\n						AKS-74\n					\n				\
	n			\n				Secondary:\n				\n						PM\n					\n				\n		\n	\n		Toolkits will 
	be present in the vehicles\n	\n\n	 \n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS &
	amp\; NOTES+++\n\n\n\n		Equipment is heavily restricted (see section above
	)\n	\n	\n		GPS Tracking will be on a delay and only present on lead vehicl
	es\n	\n	\n		Units are to be adressed by their respective callsigns\n	\n	\n
			Respawns at Zeus discretion\n	\n\n	 \n
DTSTART:20211207T190000Z
DTEND:20211207T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Silver
DTSTAMP:20211114T120617Z
SEQUENCE:0
UID:1476-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Silver\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	Date: 22/7/2010. Time: 9am\n\n\n\n	\n\n\n\n	 \n\n\n\n	The Tanoan governme
	nt recently shot down a Russian aircraft over it's airspace. After sever
	al months of diplomatic failure\, the Tanoans refused to return the pilot
	 to Russia on the grounds of spying. Russia used this refusal as justific
	ation to recover their pilot by force and launched an air and naval invas
	ion of the island of Pulau to try and get them back. The Russians overwhel
	med the island without too much trouble\, but instead of leaving after the
	y recovered the pilot\, they instead chose to occupy the island. Even afte
	r requests from the UN to vacate the region\, the Russians are still holdi
	ng firm. The decision has been taken to remove the occupation by force\, w
	ith a joint assault group being set up consisting of German\, British and 
	American forces. The British will provide the naval resources\, the Americ
	ans will provide air cover and the German troops (that's you) will be the 
	ones launching an assault on the island via parachute.\n\n\n\n	The target 
	island has been split up into two halves\, Eastern and Western. The Wester
	n half is being taken by another group of paratroopers\, and is not your c
	oncern. You will be dealing with the Eastern half\, we have little intel o
	n the island's inland defences\, but we believe that they are mostly older
	 WW2 era structures. However\, we believe that the Russian forces are di
	gging further trench lines as we speak. What little additional intel we 
	have on the island has been marked\, however it is almost certain that the
	re is more inland that has been missed. We expect any counter attacks to b
	e focused down the Eastern and Western roads in your AO\, but further\, sm
	aller attacks may come down the central pathways. The occupying forces app
	ear to be mostly VDV troops\, with light-medium artillery support. Their 
	armoured units are limited to anything that is either amphibious\, or that
	 can be brought in by air. These vehicles shouldn't be too much trouble\, 
	provided we get the first shot. The island's runway (located in the wester
	n sector) is unsuitable for enemy jets\, so any aircraft encountered will 
	be rotary\, your Wiesel tanks should have no trouble with them.\n\n\n\n	 
	Initially\, you should have the element of surprise\, to our knowledge the
	 enemy is not expecting an attack. From your LZ (at the southern end of th
	e AO) you are to clear through the sector\, and head towards the objecti
	ve at the Northern tip of the AO. That objective is their command point fo
	r the island and is to be neutralised. Further intel on the four coastal 
	marked points is as follows (listed South to North): Point 1\, Small villa
	ge\, unknown enemy value\, civilians present\, avoidable. Point 2\, WW2 e
	ra checkpoint\, 1x vehicle present of unknown type\, small infantry garris
	on\, avoidable. Point 3\, Small village\, artillery present- believed mort
	ars\, civilians present\, unknown garrison size\, non-avoidable. Point 4\,
	 Main objective\, small town surrounded by semi-destroyed wall\, multiple 
	vehicles present- IFV and APC type\, medium garrison\, civilians present\,
	 non-avoidable. In all cases\, static guns are believed to be present\, a
	nd information may be wrong or outdated. Further inland points of interes
	t may present themselves as you go.\n\n\n\n	As well as your infantry squa
	ds we have also dropped several support vehicles. In total\, 6x 1A4 MK20 W
	iesels were dropped\, along with 2x \"Wolf\" command cars containing \"li
	ght\" infantry resupply. Unfortunately\, during the drop process our aircr
	aft encountered AA fire (source still unknown\, both missile and auto can
	non type). During the drop 3 of the wiesels were shot out of the sky\, and
	 a 4th had it's crew killed but is still operational. This leaves you wit
	h 2 Wiesel crews\, and a backup vehicle. The Wiesels have been provided wi
	th extra ammunition\, they should now have twice the standard ammo count (
	1x rearm each). One of the \"Wolf\" command cars was dropped late\, had 
	it's parachute shredded by MG fire and has landed hard somewhere to the 
	north. The crew are non-responsive\, so if you want the resupply it contai
	ns you will have to find it. These will be your only source of resupply u
	ntil you can deal with whatever AA threat is out there\, any and all air 
	support is also unavailable. The USAF jets will instead be redirected to 
	block of any enemy jets attempting to enter the AO. Naval fire does remain
	 an option\, but it is not to be used in the vicinity of civilians or susp
	ected civilians. The squads themselves will be moving on foot\, we expect
	 little downtime between contact\, so transport vehicles were deemed poin
	tless.\n\n\n\n	 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n		Pla
	ying as the Bundeswehr.\n	\n	\n		Island of Pulau occupied by Russian VDV.
	\n	\n	\n		supported by Light armour\, light-medium artillery and rotary ai
	rcraft.\n	\n	\n		Enemy has occupied existing WW2 bunkers and is digging ne
	w trenches.\n	\n	\n		counter attacks expected\, focused on western and ea
	stern roads.\n	\n	\n		western part of the island being taken by another un
	it\, not your problem.\n	\n	\n		main task\, northern objective is their c
	ommand center\, neutralise it. \n	\n	\n		Secondary task\, locate and dest
	roy AA systems if you want further resupply or air support.\n	\n	\n		Passi
	ve task\, Clear the sector as you go.\n	\n	\n		4 marked points on east c
	oast\, points 1-4 = south-north.\nPoint 1\, Small village\, unknown enemy 
	value\, civilians present\, avoidable.\nPoint 2\, WW2 era checkpoint\, 1x
	 vehicle present of unknown type\, small infantry garrison\, avoidable.\nP
	oint 3\, Small village\, artillery present- believed mortars\, civilians p
	resent\, unknown garrison size\, non-avoidable.\nPoint 4\, Main objective\
	, small town surrounded by semi-destroyed wall\, multiple vehicles present
	- IFV and APC type\, medium garrison\, civilians present\, non-avoidable.
	 \n\n		Intel may be wrong/outdated. Further points of interest may be pre
	sent inland.\n	\n	\n		you are parachuting in. (you start in parachutes\, b
	e ready).\n	\n	\n		unknown AA systems interrupted air drop.\n	\n	\n		2x Wi
	esels + 1 spare (1x rearm each). Repair from \"Wolf\" cars. Refuel only av
	ailable from captured vehicles. \n	\n	\n		1x \"wolf\" infantry resupply 
	vehicle\, contains \"light\" resupply. 1 additional \"Wolf\" landed north 
	of the drop point\, needs locating if you want the supplies. (see \"Seco
	ndary task\").\n	\n	\n		USAF Jets blocking enemy jets from entering AO (se
	e \"Secondary task\").\n	\n	\n		Naval fire support available.\n	\n	\n		avo
	id civilian casualties.\n	\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WH
	O I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 48 slots\, 8
	 man squads)\n\n\n\n	 \n\n\n\n	\n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags
	) (G36KA3 AG40-2\, P8A1) @Jerichron (Leadership Tags)\n			\n			\n				PLT
	 2ic (2ic Tags) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				RTO (RTO Tags
	) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				Medic (Medic Tags) (G36KA3) 
	Open\n			\n		\n	\n		Knight-1A4 MK20 Wiesels:\n		\n				Commander (Commander
	 Tags) (G36KA3) @TheFantasticFlyingTaco (no tags)\n			\n			\n				Driver 
	(Driver Tags) (G36KA3) @Deadweight\n			\n			\n				Commander (Commander T
	ags) (G36KA3) @AntiMatter (no tags)\n			\n			\n				Driver (Driver Tags
	) (G36KA3) Open\n			\n		\n\n		Alpha: \n\n		\n				Squad Lead (SL TAGS)
	 (G36KA3 AG40-2\, P8A1) @Silberjojo\n			\n			\n				Medic (MEDIC TAGS) (G
	36KA3) Open\n			\n			\n				Team Lead (10 man) (G36KA3\, P8A1) (on the d
	ay)\n			\n			\n				2x Rifleman (G36KA3\, Panzerfaust 3) (on the day)\n		
		\n			\n				1x Rifleman (10 man)  (G36KA3) (on the day)\n			\n			\n				
	Team Lead (TL Tags) (G36KA3\, P8A1) @Guardian_Zenon (no tags)\n			\n			\
	n				Machine Gunner (MG4\, P8A1)  (on the day)\n			\n			\n				2x Rifle
	man (G36KA3\, Panzerfaust 3) (on the day) \n			\n		\n\n		Bravo: \n\n		
	\n				Squad Lead (SL TAGS) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				M
	edic (MEDIC TAGS) (G36KA3) Open\n			\n			\n				Team Lead (10 man) (G36K
	A3\, P8A1) (on the day)\n			\n			\n				2x Rifleman (G36KA3\, Panzerfaust
	 3) (on the day)\n			\n			\n				1x Rifleman (10 man)  (G36KA3) (on the
	 day)\n			\n			\n				Team Lead (TL Tags) (G36KA3\, P8A1) Open\n			\n			
	\n				Machine Gunner (MG4\, P8A1)  (on the day)\n			\n			\n				2x Rifle
	man (G36KA3\, Panzerfaust 3) (on the day)\n			\n		\n\n	 \n\n\n\n		Charl
	ie: \n\n		\n				Squad Lead (SL TAGS) (G36KA3 AG40-2\, P8A1) Open\n			\
	n			\n				Medic (MEDIC TAGS) (G36KA3) Open\n			\n			\n				Team Lead (10 
	man) (G36KA3\, P8A1) (on the day)\n			\n			\n				2x Rifleman (G36KA3\, 
	Panzerfaust 3) (on the day)\n			\n			\n				1x Rifleman (10 man)  (G36K
	A3) (on the day)\n			\n			\n				Team Lead (TL Tags) (G36KA3\, P8A1) Ope
	n\n			\n			\n				Machine Gunner (MG4\, P8A1) (on the day)\n			\n			\n				
	2x Rifleman (G36KA3\, Panzerfaust 3) (on the day)\n			\n		\n\n	Scopes: K
	night\, M68 CCO (1x) \n\n	             MGs\, M145 MGO (3\,4x)
	. \n\n	             Everyone else\, TA31RCO-RMR (2.9x)\n\n	Delta 
	= overflow and cannot be reserved\n\n	1x TL and 1x Rifleman available in
	 all squads to make 10 man.\n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loadouts and start (parachuti
	ng).\n	\n	\n		Looting of enemy weapons is allowed\, but only if required.\
	n	\n	\n		Respawns (Infantry): 1 run shortly after initial drop. 4 additio
	nal (requested by PLT).\n	\n	\n		Respawns (Wiesel): 1 Spare wiesel (betwee
	n the two).\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" bri
	efing\, the text above is all you have.\n	\n	\n		squads are not to leave t
	he marked area\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREM
	ENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\
	n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On 
	Request\n	\n	\n		Modpack standard FK modset\n	\n\n	 \n\n\n\n	 \n
DTSTART:20211128T190000Z
DTEND:20211128T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[1st Main] Unforeseen Consequences
DTSTAMP:20211105T033349Z
SEQUENCE:0
UID:1474-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\n\n\n\n	 \n\n\n\n	Player Force: US Army Hazardous Environment Combat Uni
	t.\n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obj
	ectives:\n\n\n\n		Rally with friendly Forces at RP Gold and await further 
	orders.\n	\n\n	Situation Report:\n\n\n\n	At 09:00 hours yesterday\, follow
	ing our operations in North Ostrobothnia in Finland. Catastrophic meteorol
	ogical events have occurred across the region and possibly beyond. SATCOM 
	and Radio Communications have been entirely knocked out and all Communicat
	ions with command have ceased. Contingency orders left by Command prior to
	 the communications failure were to rally at RP Gold and in the absence of
	 following orders or command authority this objective is to be upheld. Our
	 platoons elements have been scattered in the aforementioned Meteorologica
	l activity and contact with invasive hostile foreign Flora and Fauna whos 
	presence is now believed to be related to this activity. Perhaps by reachi
	ng the RP some form of shelter can be taken against these events and conta
	ct with Command can be reestablished...\n\n\n\n	 \n\n\n\n	++BRIEFING COM
	PLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission. 
	The mission will be making use of the Standard FK Arma 3 mods in addition
	 to some others to enhance the theme of the mission these will be posted 
	as well at the bottom of this event page in a compiled list. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		PLTN HQ:
	\n\n		\n				PLTN Lead (PLTN TAGS ONLY): OPEN\n			\n			\n				PLTN 2ic (PL
	TN 2ic TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		
	\n\n	 \n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAGS): @Ki
	ngShibe [NO TAGS]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): OPEN\
	n			\n			\n				Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Alp
	ha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD
	:\n\n		\n				Bravo Squad Lead (SL TAGS): @Whitelock\n			\n			\n				Bravo
	 Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader 
	(TL TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n
				\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL
	 TAGS): OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): OPEN\n		
		\n			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Char
	lie Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUA
	D:\n\n		\n				Delta Squad Lead (SL TAGS): @Fred [NO TAGS]\n			\n			\n			
		Delta Squad Medic (MEDIC TAGS): @Wafflefox\n			\n			\n				Delta Squad 
	Team Leader (TL TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TA
	GS): OPEN\n			\n		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTR
	ICTIONS++\n\n\n\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT s
	ystems will be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n
		\n	\n		NVG Devices are prohibited.\n	\n	\n		Drawing on the map after brie
	fing is prohibited.\n	\n	\n		The use of LR Radios is restricted until elem
	ents have rallied with PLTHQ.\n	\n	\n		2x Scope Restriction in place. (DMR
	 Exempt...Good luck with that).\n	\n	\n		Players restricted to provided Eq
	uipment\, Uniforms\, Vests\, Helmets and Weapons.\n		\n				Uniforms: Uni
	form: M93 (US-LATE) (Woodland) A\, B\, C\, D or officer version.\n			\n			
	\n				Vests: PASGT Vest (US-LATE) (Woodland) Medic\, MG\, or standard.\n		
		\n			\n				Helmets: PASGT (Woodland)\n			\n			\n				Facewear: M40 Protect
	ive Mask.\n			\n			\n				Equipment: https://pastebin.com/jGxe3rFp\n			\n	
		\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	
	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset Here - Now with preset functionality\n	\n
DTSTART:20211127T190000Z
DTEND:20211127T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vengeance
DTSTAMP:20211017T130029Z
SEQUENCE:0
UID:1468-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Venge
	ance\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Time: Midday\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	A major assault is being launched on American positions toward
	s the North of Vietnam\, however our forces are being severely hampered b
	y U.S air support. To try and remedy this\, a small assault force has been
	 sent behind enemy lines to assault Khe Sanh SF camp and it's adjacent air
	strip. Your assault teams will be entering the area via underground tunnel
	s\, the exits for which will be determined by your PLT on the day. Once yo
	u have emerged from your tunnels you are to breach the military base and d
	estroy as much equipment as you can\, and generally attempt to hamstring U
	.S capabilities to launch any long range attacks. There is also a small co
	mpound to the north of the airstrip that is seeing substantial activity\, 
	although its purpose is unknown. Our Recon teams have not been able to pro
	vide any useful intel on the subject. The assault will be tough and the 
	decision to fall back is ultimately yours\, whenever you do decide to retr
	eat\, you are to return to your tunnels and exit through them. \n\n\n\n	T
	he target airstrip is believed to house both rotary and fixed wing aircraf
	t. The military bases is housing at least one artillery battery\, a few an
	ti-aircraft guns and a number of tanks and other vehicles\, alongside the 
	infantry garrison. All of these are to be destroyed. You are a long way ou
	t from any support\, and the longer you stay there\, the heavier the resis
	tance you'll encounter\, if you kick up enough of a fuss the Americans mig
	ht even divert some of their aircraft to deal with you. Both the base and 
	the airstrip are surrounded by a sizable minefield\, which our Recon teams
	 have been unable to clear\, so you will have to do it yourselves.\n\n\n\n
		Our recon teams have been able to confirm the presence of at least three
	 artillery guns\, three fixed wing aircraft and four rotary aircraft\, w
	ith multiple aircraft of both types flying overhead\, one tank was also sp
	otted on the airstrip itself. We assume that there will be more assets wi
	thin the base. The minefield appears to be marked all the way around the b
	ase and airstrip\, with the thinnest part of the minefield being towards t
	he north-eastern section of the airstrip and the western part of the base\
	, although both of these weak points do involve crossing an area of open 
	ground. Unfortunately the recon teams have been unable to provide an accur
	ate marking for the minefield due to the patrols around the target. The wo
	oded area due north of the base does lie within the minefield but could pr
	ovided cover if an assault from that direction is desired. The recon teams
	 have also confirmed that there are bunker positions along the entire peri
	meter. An assault from a South-East or South-Westerly direction appears to
	 be suicide.\n\n\n\n	We have attempted to equip you with all the gear you'
	ll need. Your \"Alpha\" unit has been equipped for CQC and anti tank work
	\, and your other squads have been equipped for mid-range combat. Your \"
	Demo Specialists\" have been provided explosives and mine clearing gear\,
	 just in case. We do have artillery support available\, but it's at such l
	ong range that there is just as high a chance of us hitting you as there 
	is hitting the enemy\, but if you want to call it in you can\, just keep y
	our heads down. Resupply will not be available as travelling over land is
	 suicide and transporting all the extra equipment through tunnels is deeme
	d by command to be far more trouble than it's worth given the risk of dis
	covery. With that in mind\, use your equipment sparingly and steal from th
	e enemy if required.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This will be a heavily themed mission with elements taken 
	from the the Vietnam War during the 1960s and 1970s. The mission will be m
	aking use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie F
	ire which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Vietnam W
	ar era/Faction based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme and structure of operations during the Vietna
	m War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 35 slots\
	, 6 man squads)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n			
		PLT (PLT Tags) (SKS\, TT-13) Open\n			\n			\n				PLT 2ic (2ic Tags) (SK
	S- TT-13) Open\n			\n			\n				Medic (Medic Tags) (SKS) @FloofyFloof\n			\
	n		\n\n	\n\n\n\n		Alpha- CQC squad: \n\n		\n				Squad Lead (SL TAGS) (S
	KS-GL\, TT-13) Open\n			\n			\n				Medic (MEDIC TAGS) (SKS) @L00_Cyph3r\
	n			\n			\n				1x RPG Operator (SKS\, B41) (on the day)\n			\n			\n				T
	eam Lead (TL Tags) (PPSh-41\, TT-13) Open\n			\n			\n				1x Demo Special
	ist (PPSh-41) (on the day)\n			\n			\n				1x Breacher (PPSh-41\, ISh-54
	)(on the day)\n			\n		\n\n	\n\n\n\n		Bravo- Mid-range squad: \n\n		\n				
	Squad Lead (SL TAGS) (SKS\, TT-13) Open\n			\n			\n				Medic (MEDIC TA
	GS) (SKS) @Peterowsky\n			\n			\n				1x Machine Gunner (DP-27\, TT-13)
	 (on the day)\n			\n			\n				Team Lead (TL Tags) (SKS\, TT-13) OPEN\n		
		\n			\n				1x Demo Specialist (SKS) (on the day)\n			\n			\n				1x Desi
	gnated Marksman (SKS- Scoped\, TT-13) (on the day)\n			\n		\n\n	Charlie\,
	 Delta\, Echo (also mid-range squads) = overflow and cannot be reserved\n
	\n	2x extra slots available in all squads to make 8 man.\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loadouts
	 (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is allowed if req
	uired\n	\n	\n		No resupply\n	\n	\n		4x Respawns (requested by PLT lead)\n
		\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the t
	ext above is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mis
	sion Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		P
	assword: On Request\n	\n	\n		Modpack (remember to enable the DLC in the l
	auncher)\n	\n
DTSTART:20211106T190000Z
DTEND:20211106T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Ivory Coast
DTSTAMP:20210718T143244Z
SEQUENCE:0
UID:1440-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Dixon
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\n\n\n\n	We have recei
	ved information that the Son Tay regional prison camp is holding multiple 
	U.S personnel\, and airborne surveillance has shown the potential for a re
	scue operation to get them out. Your group of special forces will be sent 
	in via HH-3E \"Jolly Greens\" (the LZ will be decided by your PLT on the 
	day\, after reading the report provided by the recon teams). Once on the 
	ground time will be of the essence\, you will have to reach and rescue the
	 prisoners (who are believed to number around 5) before the guards have ti
	me to react. Once you have them secured you will then have to return to yo
	ur LZ and extract with the prisoners\, before any local enemy forces have 
	the time to react in full. The helicopters will be leaving the AO while yo
	u conduct the operation and will take time to return in order to pick you 
	up. Be sure to take this into consideration when planning.\n\n\n\n	Intel o
	n the region is sparse. We know that there is an artillery battery somewhe
	re in the region\, alongside some armoured units and countless infantry. T
	he threat of enemy air power is also a potential threat due to the operat
	ion being conducted a significant distance behind enemy lines. Further in
	tel on the camp and it's surroundings was being gathered by our aircraft. 
	However\, since one of them was intercepted and shot down close to the ca
	mp\, the flights were canceled\, with two three man teams being sent in a
	s a backup. These teams will gather as much intelligence as they can\, an
	d will report back when they have completed their report. (Link to the rec
	on report. https://docs.google.com/document/d/1AX5Cm-WmqoIofNk5bz71KkFX1c
	kpJZbE-u8kQd1mGZk/edit. Big thanks to those who took part in the recon eve
	nt.)\n\n\n\n	We have attempted to equip you with as much gear as is feasib
	le\, without compromising you ability to move quickly. Light AT kit has be
	en provided\, along with an MG team. Grenades are also available\, althoug
	h they are to be used extremely carefully as to not injure the prisoners.
	 Your \"Pointmen\" have also been provided with explosives\, while you ar
	e carrying out your tasking you are to take the opportunity to blow anythi
	ng of use that happens to be there. Note that this tasking is very much s
	econdary. We will unfortunately be unable to provide support from either t
	he air or artillery side of things. our air wings will be busy trying to d
	istract the enemy air force so that they don't bomb you during your attack
	\, and our artillery units our too far away from the camp to hit anything 
	reliably. However\, if you wish for artillery strikes to be performed anyw
	ay\, it can be arranged. but only after the prisoners have been recovere
	d. Resupply is also not an option\, again due the distance as well as the 
	difficulties of delivering it. As such\, use your ammo sparingly and be su
	re to nab enemy equipment if required.\n\n\n\n	 \n\n\n\n	Zeus' note!: Fur
	ther information will be gathered by two Recon teams in an off-hours miss
	ion run prior to this one. They will pass on this info to whomever request
	s the PLT role. For this reason\, as well as the nature of your start\, it
	 is strongly requested that someone takes it ahead of time.\n\n\n\n	\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavil
	y themed mission with elements taken from the the Vietnam War during the 1
	960s and 1970s. This particular mission is inspired by \"operation ivory c
	oast\" (https://en.wikipedia.org/wiki/Operation_Ivory_Coast)\, however it 
	is not faithful to the real events. The mission will be making use of th
	e Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie Fire which will
	 be posted as well at the bottom of this event page in a compiled list.  
	Weaponry within the mission will be restricted to Vietnam War era/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme and structure of operations during the Vietnam War.\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n(Mission is limited to 44 slots\, 8 man squad
	s)\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags)
	 (XM177\, M1911) @Melo (no tags)\n			\n			\n				PLT 2ic (2ic Tags) (XM17
	7\, M1911) Open\n			\n			\n				Medic (Medic Tags) (XM177) Open\n			\n			
	\n				Machine gunner (M60\, M1911) (Regs+) @Tomo\n			\n			\n				MG assista
	nt (XM177) (Regs+) Open \n			\n		\n\n	 \n\n\n\n		Alpha: \n\n		\n				Sq
	uad Lead (SL TAGS) (XM177\, M1911) @Jerichron\n			\n			\n				Medic (MEDI
	C TAGS) (XM177) @Gdad\n			\n			\n				2x Rifleman (XM177) (on the day)\
	n			\n			\n				Team Lead (TL Tags) (XM177\, M1911) @Silberjojo\n			\n			
	\n				Pointman (M/45) (on the day)\n			\n			\n				2x Rifleman (XM177\, M
	72 LAW) (on the day)\n			\n			\n				Team Lead (XM177\, M1911) (on the d
	ay if Alpha SL= PLT)\n			\n		\n\n	 \n\n\n\n		Bravo: \n\n		\n				Squad Le
	ad (SL TAGS) (XM177\, M1911) @TacticalPanda\n			\n			\n				Medic (MEDIC
	 TAGS) (XM177) OPEN\n			\n			\n				2x Rifleman (XM177) (on the day)\n	
			\n			\n				Team Lead (TL Tags) (XM177\, M1911) OPEN\n			\n			\n				Poi
	ntman (M/45) (on the day)\n			\n			\n				2x Rifleman (XM177\, M72 LAW)
	 (on the day)\n			\n		\n\n	 \n\n\n\n	Charlie\, Delta = overflow and cann
	ot be reserved\n\n	2x rifleman available in all squads to make 10 man.\n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scrip
	ted loadouts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is al
	lowed if required\n	\n	\n		No resupply\n	\n	\n		2x Respawns (requested by 
	PLT lead)\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" brie
	fing\, the text above is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #
	5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 25
	02\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210731T180000Z
DTEND:20210731T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arid Annexation - Operation: Herat
DTSTAMP:20210707T102459Z
SEQUENCE:0
UID:1437-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Herat\n\n	[Afghan National Army]\n\n\n\n	Missi
	on 02 of the Arid Annexation Campaign!\n\n\n\n	Click HERE for the Campa
	ign Thread\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Situation\n\n
	\n\n	3rd Combined Arms Battalion are leading the charge on the Afghani fro
	nt into the Reshmann Province\, with the town of Sa diyah in their sights.
	 2nd Brigade HQ wishes to use this town as a strategic base of operations 
	for the region\, so a swift capture is critical. Pushing down the north o
	f Yaprak Lake\, Alpha Rifles and Delta Armour are tasked with removing any
	 force this side of the lake. Their plan is to set up in north west of Sa 
	diyah to catch any QRF forces\, whilst also blocking any retreat to the we
	st. Bravo Rifles and Charlie Armour are pushing down the south of Yaprak L
	ake\, and will encounter the majority of the resistance. Both Companies ar
	e tasked with capturing\, and then defending Sa diyah from the south\, as 
	a Mechanised QRF is possible.\n\n\n\n	5th Fires Battalion were in play\, a
	nd have already struck Sa diyah with a devestating BM-21 salvo. They are n
	ot available for any strikes due to risk of friendly fire.\n\n\n\n	You wil
	l be playing as both Bravo Rifle Company\, and 1st Platoon of Charlie Arm
	our\, both of 3rd Combined Arms Battalion. Due to the \"Platoon\" nature 
	of our missions\, this will be simulated as the players of Bravo Rifles pl
	aying as 1st Platoon\, with 2nd and 3rd acting as respawn waves. The tank 
	crew in Charlie Armour can be reinforced by the other platoon in their Com
	pany. \"Crossroads\" will be known as \"Company HQ\" of Bravo Rifles.\n\n
		For this mission\, the tank crews will by tied to 1st Platoon through an 
	RTO in the HQ element\, as per normal mission layout.\n\n\n\n	Current inte
	lligence from the spotters of 5th Fires Bat. indicates that there are two 
	companies defending Sa diyah and it's surroundings. The first company is s
	tandard infantry company\, but the second is an armoured company\, consist
	ing on T-72B's. These are the same variant of tanks that we field\, so we 
	are evenly matched in all aspects.\n\n\n\n	Additionally\, movement has bee
	n spotted roughly 1-2km west of Sa diyah\, as well as a Mechanised Company
	 to the south of Sa diyah\, in the town of Faaria.\n\n\n\n	 \n\n\n\n	Prim
	ary Objectives\n\n\n\n		Secure town of Sa diyah\n	\n	\n		Eliminate all Ira
	nian Equipment\n	\n\n	 \n\n\n\n	Gear and Equipment\n\n\n\n	This mission w
	ill have HEAVILY restricted gear. Looting ammunition from fallen comrade
	s or enemies is allowed\, however you must never drop your issued rifle or
	 other weapons.\n\n	The general idea with the uniform and weapons is to lo
	ok cohesive\, but still have a \"thrown together\" style. Mix and match th
	e options below.\n\n\n\n	Helmet:      [PO]PASGT (Spec4e | M81 #1 | M81
	 #2 | M81 #3) || PASGT (Woodland | Olive) || [PO]SSh-68 (ANA)\nUniform
	:    Battle Dress Uniform (Afghan/Spec4e/Desert | Afghan/Spec4e/Black)
	 || Combat Uniform (Afghan/Spec4ceBlack | Afghan/Spec4ceTan)\nVest:   
	        [PO]OTV (Olive | M81 | Spec4e) || [PO]GA OTV (Olive | M81 | S
	pec4e)\nBackpack:  Any LR backpack that matches the uniform. RPG Gunners 
	and Assistants must take the \"RPG Carrier\". Rifleman should take a backp
	ack that matches the uniform.\n\nRifles:          AKM || AK-74 || M1
	6A2 || M70\nAutorifles:  M240 || M249 || PKM || RPK-74\nMarksman: M24 ||
	 SVD\nLaunchers:  RPG-7\n\n\n\n	Transport: 1x M1025A2 (Unarmed) || 2-3x 
	BMP-1\n\n\n\n	Attached Assets: 2x T-72B (obr. 1985g.)\n\n\n\n	\nGeneral Re
	strictions\n\n\n\n		No Night Vision/Thermal Equipment\n	\n	\n		No Rangefin
	ders\n	\n	\n		No GPS/ Positioning device [Plt HQ Exempt || T-72B Exempt]\
	n	\n	\n		No Binoculars [Plt HQ Exempt || SL Exempt]\n	\n	\n		BFT Disabled
	\n	\n	\n		No scopes or attachments to weapons [Marksman Exempt || RPG-7 Ex
	empt]\n	\n	\n		Looting for ammo is allowed. Trading or dropping weapons is
	 not.\n	\n\n	 \n\n\n\n	SLOTTING\n\n\n\n	The standard platoon layout has n
	ot changed\, however the following naming convension should be used for ea
	ch element in the platoon.\n\n\n\n	CROSSROADS  ---&gt\; Company HQ \n\n	
	Plt HQ  ---&gt\; 1|6   or   \"1st Platoon\" if called by Company HQ\n
	\n	Alpha   ---&gt\; 1|1\n\n	Bravo   ---&gt\; 1|2\n\n	Charlie ---&gt\;
	 1|3   [Overflow Squad - Unreservable]\n\n	Knight ---&gt\;  Hammer 1 &
	amp\; Hammer 2\n\n\n\n	Eg.  \"One Six\, this is One One\, Comms Check\, 
	over.\"      \"One One\, One Six\, reading you loud and clear\, out.\"\
	n\n	       \"Six\, this is three\, contact confirmed hostile\, request
	ing permission to engage\, over.\"\n\n\n\n	Tags take priority for any role
	\, as well as a general \"First come\, first serve.\" for available slots
	.\n\n\n\n				\n								\n												Element\n											\n											\n		
											Role\n											\n											\n												Player Reserved\n			
									\n											\n												Tag (If applicable)\n											\n					
						\n												1|6\n											\n											\n												Plt Commande
	r\n											\n											\n												@KingShibe\n											\n								
				\n												No Tags\n											\n										\n												1|6\n						
						\n											\n												Plt 2IC\n											\n											\n							
						 \n											\n											\n												 \n											\n										
	\n												1|6\n\n												1|6\n											\n											\n										
			Plt RTO\n\n												Plt Medic\n											\n											\n												
	\n@Deadweight\n											\n											\n												\n\n												No Ta
	gs\n											\n										\n												 \n											\n											\n			
										 \n											\n											\n												 \n											\n						
						\n												 \n											\n										\n												1|1\n									
			\n											\n												Squad Leader\n											\n											\n					
								@Silberjojo\n											\n											\n												Squad Leader Tag
	s\n											\n										\n												1|1\n											\n											\n			
										Combat Medic\n											\n											\n												@Sargent_Hors
	e\n											\n											\n												No Tags\n											\n										\
	n												 \n											\n											\n												 \n											\n		
										\n												 \n											\n											\n												 \n					
							\n										\n												1|2\n											\n											\n											
		Squad Leader\n											\n											\n												 \n											\n				
								\n												 \n											\n										\n												1|2\n							
					\n											\n												Combat Medic\n											\n											\n			
										@Arg\n											\n											\n												Medic Tags\n									
			\n										\n												 \n											\n											\n												 \n
												\n											\n												 \n											\n											\n						
							 \n											\n										\n												Hammer 1\n											\n				
								\n												Commander\n											\n											\n												@Gar
	field0003\n											\n											\n												Commander Tags\n									
			\n										\n												Hammer 1\n											\n											\n										
			Gunner\n											\n											\n												@info\n											\n						
						\n												Gunner Tags\n											\n										\n												Hamme
	r 1\n											\n											\n												Driver\n											\n										
		\n												 \n											\n											\n												 \n											\n
											\n												 \n											\n											\n												 \n				
								\n											\n												 \n											\n											\n										
			 \n											\n										\n												Hammer 2\n											\n								
				\n												Commander\n											\n											\n												@Jerichr
	on\n											\n											\n												Commander Tags\n											\n			
								\n												Hammer 2\n											\n											\n												Gunne
	r\n											\n											\n												@colt92\n											\n											
	\n												Armour Trainer \n											\n										\n												Hamme
	r 2\n											\n											\n												Driver\n											\n										
		\n												@Sarissa\n											\n											\n												Commander T
	ags\n											\n										\n						\n		\n				 \n			\n			\n				 \n			\n	
		
DTSTART:20210714T180000Z
DTEND:20210714T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Death Valley - SOG DLC MAIN
DTSTAMP:20210701T142909Z
SEQUENCE:0
UID:1435-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Death Valley\n		\n\n		\n			  ++MISSION BRIEFING
	++\n		\n\n		\n			 \n\n		\n			Easy Company\, 2nd Battalion\, 501st Infantr
	y\, 101st Airborne\n		\n\n		\n			In an effort to suppress enemy movements 
	through the A Shau Valley\, Operation Apache Snow was launched. Multiple f
	oot patrols and assaults\, combined with a fresh new Patrol Base stirred u
	p the hornet's nest and now the VC are assaulting our new base at A Luoi. 
	As standby\, your troop has been tasked with assisting the defenders of A 
	Luoi. Your mission is as follows:\n\n			You will be airlifted to FSB Berch
	tesgaden. From there you will push down into the valley and relieve the ga
	rrison at A Luoi. Once the attack has been blunted\, seize the initiative 
	and push through the A Shau. Work out where the enemy are hiding and pin t
	hem in place. Air and arty will do the rest.\n\n			We appreciate this will
	 be a tough one. Divisional rotary support will be on station for you.\n		
	\n\n		\n			Good luck.\n		\n\n		\n			\n		\n\n		\n			\n		\n\n		\n			--BRIEFI
	NG COMPLETED--\n		\n\n		\n			MISSION SUMMARY: This will be a heavily the
	med mission with elements taken from the the Vietnam War during the 1960s 
	and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\, 
	Unsung and the DLC SOG Prairie Fire which will be posted as well at the 
	bottom of this event page in a compiled list.  Weaponry within the missio
	n will be restricted to Vietnam War era/Faction based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations during the Vietnam War.\n		\n\n		\n			\n\n		\n			++SLOTTIN
	G++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RESERVED S
	LOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n			(Slots are limited to 39\, with 10 man squads)
	\n		\n\n		\n			 \n		\n\n		\n			\n\n			 \n		\n\n		\n				PLTN COMMAND SQU
	AD:\n\n				\n						PLTN Lieutenant (PLTN TAGS): OPEN\n					\n					\n					
		PLTN Sergeant (2iC TAGS): OPEN\n					\n					\n						PLTN RTO (TL TAGS):
	 OPEN\n					\n					\n						PLTN Medic (MEDIC TAGS): OPEN\n					\n					\n
							PLTN FAC (FAC TAGS): @Trinoc (NO TAGS)\n					\n				\n			\n				ABLE S
	QUAD: \n				\n						Squad Sergeant (SL TAGS): OPEN\n					\n					\n						
	RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TAGS): OPEN\n					\n
						\n						Grenadier\, Rifleman\, Rifleman\n					\n					\n						Squad Co
	rporal (TL TAGS): OPEN\n					\n					\n						Rifleman\, Rifleman\n					\n		
			\n			\n				BAKER SQUAD:\n				\n						Squad Sergeant (SL TAGS): OPEN\n		
				\n					\n						RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TA
	GS): OPEN\n					\n					\n						Grenadier\, Rifleman\, Rifleman\n					\n			
			\n						Squad Corporal (TL TAGS): OPEN\n					\n					\n						Rifleman\, R
	ifleman\n					\n				\n			\n				CHARLIE = overflow\, and cannot be reserved
	\n			\n			\n				DOG SQUAD\n				\n						Squad Sergeant (SL TAGS): OPEN\n		
				\n					\n						RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TA
	GS): OPEN\n					\n					\n						A Gunner (M60)\, B Gunner\n					\n					\n		
					A Gunner (M60)\, B Gunner\n					\n					\n						A Gunner (M60)\, B Gunn
	er\n					\n				\n			\n				SNAKE 1-6 COBRA\n				\n						Pilot (ROTARY PILOT
	 TAGS): @Griffin68965\n					\n					\n						Gunner (ROTARY GUNNER TAGS): @S
	ilberjojo\n					\n				\n		\n			\n		\n\n		\n			 \n		\n\n		\n			--SLOTTING-
	-\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n				Semi-scri
	pted loadouts. Weapons are limited to your role and assigned at mission st
	art.\n				\n						Riflemen have M16s\n					\n					\n						SL's\, PLTN\, PL
	TN 2iC &amp\; Medics may take XM Carbines. \n					\n					\n						Autorifl
	emen are to take M60s. (Full bodies\, not the chop-down.)\n					\n					\n	
						Grenadiers can take the M79 primary. (No secondary M79).\n					\n				
		\n						RTOs\, Autoriflemen\, Medics\, Grenadiers &amp\; Leadership elem
	ents may take M1911 sidearms. No other sidearms may be taken.\n					\n				
		\n						Weapon mounted optics are prohibited.\n					\n					\n						Short 
	Range Radios are prohibited.\n					\n					\n						Long Range Radios (PRC-2
	5s) are permitted to RTOs only.\n					\n					\n						Squads may have 3 Rif
	lemen carry M72 LAW.\n					\n					\n						20 round magazines only for M16s
	 and XMs.\n					\n				\n			\n				Looting of enemy weapons and non-medical
	 equipment is prohibited.\n			\n			\n				All equipment from the Unsung o
	r S&amp\;S mods and SOG PF DLC permitted.\n			\n			\n				BLUFOR tracking w
	ill be disabled.\n			\n		\n			--RESTRICTIONS--\n		\n\n		\n			 \n		\n\n		\
	n			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n		\n				Nam
	e: FK #5 Custom Mission Server\n			\n			\n				IP: arma5.fkservers.eu\n			
	\n			\n				Port: 2502\n			\n			\n				Password: On Request\n			\n			\n				M
	odpack\n				\n						S.O.G. Prairie Fire DLC required!!!!!!!!!\n					\n				
	\n		\n\n\n\n	 \n
DTSTART:20210711T180000Z
DTEND:20210711T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hearts and Minds – Mission 1
DTSTAMP:20210630T202753Z
SEQUENCE:0
UID:1434-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Hearts and Minds – Mission 1\n\nBriefing:\n\n\n\n	Altis
	 is now under full control of the US Army. There's been a lot of tension a
	nd rumor's in the town of Kavala\, but it shouldn't concern us. The civili
	ans are fully supportive of us and lets better keep it like it. We have ke
	pt them safe from the organization called redacted. We have been tasked wi
	th delivering supplies to outpost 23 from FOB Medical. We will move out i
	n a convoy with the a Medevac team on standby. If civilians are found woun
	ded we are to secure an LZ for the medevac team so it can safely evacuate 
	the wounded. Remember our intent here is to support and maintain civilian
	 lives at all cost\, we got the whole UN watching us. \n\n\n\n	 \n\n\n\n
		Faction: US Army (10th Mountain Div.)\n\n\n\n	 \n\n\n\n	Time/Weather: E
	arly morning with chance of heavy rain\n\n\n\n	 \n\n\n\n	Uniform: Combat 
	Uniform OCP (10th Mountain Div.)\n\n\n\n	 \n\n\n\n	Restrictions:\n\n\n\n	
		US weapons only (Link)\n	\n	\n		1x scope (except for DMR)\n	\n	\n		BFT di
	sabled\n	\n	\n		GPS only allowed for: Squad Leads\, One team lead\, platoo
	n and Pilots.\n	\n	\n		No looting enemies (can loot weapons in drastic sit
	uations)\n	\n\n	 \n\n\n\n	Map:\n\n\n\n	\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\
	n	Medevac team – The Medevac team will be tasked with stabilizing and ev
	acuating wounded civilians to our FOB. It will consist of a Pilot and two 
	Medics in a UH-60M MEV. If needed by US Soldiers\, the Team may render med
	ical assistance to then. However they are not allowed to transport any pla
	yers (except for the medevac team)\n\n\n\n	The Medevac procedure:\n\n\n\n	
		Conscious patients are to be stabilized and PAK'ed (don't transport them)
	\n	\n	\n		Unconscious patients are to be stabilized and transported to our
	 FOB. (FOB Medical)\n	\n\n	 \n\n\n\n	Slotting:\n\n\n\n	Tags and regs prio
	rity for reserving. Also\, I reserve the right to pick who I believe would
	 best suit the mission.\n\n\n\n	 \n\n\n\n	PLTN\n\n\n\n	PLTN Lead (PLTN TA
	GS): @KingShibe (No Tags)\n\n\n\n	PLTN 2iC (2iC TAGS): OPEN\n\n\n\n	PLTN 
	FAC (FAC TAGS): @info\n\n\n\n	 \n\n\n\n	Alpha\n\n\n\n	Squad Lead (SL tags
	): OPEN\n\n\n\n	Medic (Medic Tags): OPEN\n\n\n\n	Team Lead (TL Tags): OPEN
	\n\n\n\n	 \n\n\n\n	Bravo\n\n\n\n	Squad Lead (SL tags): OPEN\n\n\n\n	Medic
	 (Medic Tags): OPEN\n\n\n\n	Team Lead (TL Tags): OPEN\n\n\n\n	 \n\n\n\n	C
	harlie\n\n\n\n	Squad Lead (SL tags): OPEN\n\n\n\n	Medic (Medic Tags): OPEN
	\n\n\n\n	Team Lead (TL Tags): OPEN\n\n\n\n	 \n\n\n\n	Medevac team\n\n\n\n
		Pilot (Pilot Tags): @Griffin68965\n\n\n\n	2x Medic (Medic Tags): @Lurker
	One  @Garfield0003 (no tags)\n\n\n\n	 \n\n\n\n	Delta and Echo - overflo
	w\n\nMission will be on FK1 with the standard modset\n
DTSTART:20210710T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Footsloggin' 65 - SOG DLC MAIN
DTSTAMP:20210614T104456Z
SEQUENCE:0
UID:1429-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Footsloggin' '65\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Fox Company\, 3rd Battalion\, 9th Marine Ex
	peditionary Brigade\n\n\n\n	In efforts to secure the perimeter of Ban Me T
	huot\; HQ has decided that Marines need to act more aggresively. Patrols a
	re being organised to sweep the surrounding areas and locate hostiles whic
	h have been mortaring the base sporadically for the last few days. Your Pl
	atoon has been tasked with sweeping and clearing the rice paddies South Ea
	st of the base\, in particular the villages of Ba Ria and Ba Ria 2. While 
	we are operating in a more aggressive posture\, we are not technically cle
	ared for combat operations - this is purely a defensive patrol to locate a
	nd eliminate hostile mortar batteries which are threatening the lives of M
	arines.\n\n	You are only cleared to fire in an effort to safeguard your Ma
	rines.\n\n	Good luck.\n\n\n\n	\n\n\n\n	--BRIEFING COMPLETED--\n\n\n\n	MIS
	SION SUMMARY: This will be a heavily themed mission with elements taken f
	rom the the Vietnam War during the 1960s and 1970s. The mission will be m
	aking use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie F
	ire which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Vietnam W
	ar era/Faction based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme and structure of operations during the Vietna
	m War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZ
	ED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(F
	INAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(Slots are limited to 49\, with
	 10 man squads)\n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\n
	\n		\n				PLTN Lead (PLTN TAGS): OPEN\n			\n			\n				PLTN 2iC (2iC TAGS
	): OPEN\n			\n			\n				PLTN RTO (TL TAGS): OPEN\n			\n			\n				PLTN Corp
	sman (MEDIC TAGS): OPEN\n			\n			\n				AT Gunner (Reg +): @Griffin68965\n
				\n			\n				AT Assistant (Reg +): OPEN\n			\n		\n	\n		ALPHA SQUAD: \n		
	\n				Squad Lead (SL TAGS): @Silberjojo\n			\n			\n				RTO (TL TAGS): 
	@colt92\n			\n			\n				Medic (MEDIC TAGS): @LurkerOne\n			\n			\n				Grena
	dier\, 2x Riflemen\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n		
			Machine Gunner\, 2x Riflemen\n			\n		\n	\n		BRAVO SQUAD:\n		\n				Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				RTO (TL TAGS): OPEN\n			\n			\n			
		Medic (MEDIC TAGS): OPEN\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			
	\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Machine Gunner\, 2x Riflem
	en\n			\n		\n	\n		CHARLIE and DELTA SQUADS= overflow\, and cannot be rese
	rved\n	\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n		Semi-scripted loadouts. Weapons are limited to your role
	 and assigned at mission start.\n		\n				Riflemen have M14s\n			\n			\n			
		SL's\, PLTN\, PLTN 2iC &amp\; Medics may take M2 Carbines. \n			\n			\n	
				Autoriflemen are to take M60s. (Full bodies\, not the chop-down.)\n			\
	n			\n				Grenadiers can take the M79 primary. (No secondary M79).\n			\n	
			\n				RTOs\, Autoriflemen\, Medics\, Grenadiers &amp\; Leadership eleme
	nts may take M1911 sidearms. No other sidearms may be taken.\n			\n			\n		
			Weapon mounted optics are prohibited.\n			\n			\n				Short Range Radios 
	are prohibited.\n			\n			\n				Long Range Radios (PRC-25s) are permitted t
	o RTOs only.\n			\n			\n				No LAT may be carried by the squads. Platoon A
	T gunner carries a Super Bazooka.\n			\n		\n	\n		Looting of enemy weapons 
	and non-medical equipment is prohibited.\n	\n	\n		All equipment from the
	 Unsung or S&amp\;S mods and SOG PF DLC permitted.\n	\n	\n		BLUFOR trackin
	g will be disabled.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Se
	rver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password
	: On Request\n	\n	\n		Modpack\n		\n				S.O.G. Prairie Fire DLC required!!!
	!!!!!!\n			\n		\n
DTSTART:20210620T180000Z
DTEND:20210620T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FOB Patrol - SOG CDLC Mission
DTSTAMP:20210609T133544Z
SEQUENCE:0
UID:1428-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission will be on FK#5\, and will require the SOG
	 CDLC. There are only 40 slots available.\n\n\n\n	OBJECTIVES:\n\n\n\n	\"
	Alright boys\, standard stuff today hopefully. Mount up in the birds\, the
	n bring over supplies to the nearby FOBs at the marked LZs. Keep the bird
	s safe from any VC patrols/attacks\, then come back home. Should be nice a
	nd straightforward\, but you never know what Charlie is up to or what the 
	FOB guys might need from us. Keep your wits about you and do your best to 
	help out.\"\n\n\n\n	Objective List:\n\n\n\n		Fly to each LZ in turn\n	\n	\
	n		Deposit the required supplies via helicopter (picked up from base)\n	\n
		\n		Respond to any attacks/patrols from the VC\, or requests from the FOB
	 commanders.\n	\n\n	MAPS: \n\n\n\n	\n\n\n	 \n\n\n\n	GEAR / RESTRICTIONS:
	\n\n\n\n		No BFT/GPS.\n	\n	\n		No marking in side after brief.\n		\n				On
	ly mark in group if whole squad is together.\n			\n		\n	\n		Equipment of a
	ny kind only from the SOG DLC. (ACE generic items like medical\, map tools
	\, watch/compass etc exempt).\n	\n	\n		US equipment only. M63A is not allo
	wed.\n	\n	\n		No magnification/scopes.\n	\n	\n		Radios: No short ranges fo
	r anyone. Only RTO and FAC may take a LR.\n	\n	\n		Only SL/TL/HQ may take 
	binoculars.\n	\n	\n		Only the following can take sidearms: Leadership\, AR
	\, Grenadier.\n		\n				Sidearm choices: Mk22\, M1911\, Model 10.\n			\n		\
	n	\n		No ballistic protection in vests. Take role appropriate vests (rifl
	eman etc)\n	\n	\n		Grenadiers must take M79s as their primary.\n		\n				GL
	s are otherwise prohibited\, except FAC who can take a UGL for smokes.\n		
		\n		\n	\n		M16/XM177 may only take 20 round mags.\n	\n	\n		2x LAT (M79 L
	AW) per squad.\n	\n	\n		Unless otherwise stated - standard FK rules and re
	strictions apply.\n	\n\n	ASSETS:\n\n\n\n	2-3x UH-34D Seahorse\n\n	1 Crew C
	hief in first bird.\n\n\n\n	SLOTTING:\n[Tags and regs priority for reservi
	ng. Also\, I reserve the right to pick who I believe would best suit the m
	ission.]\n\n\n\n	HQ Commander (Plt Tags): HQ 2iC (2iC Tags):\nHQ RTO (L
	eadership Tags):\nHQ FAC (FAC Tags):\n\n\n\n	Alpha SL (SL Tags): @Silberjo
	jo\nAlpha Medic (Medic Tags): \nAlpha RTO (Leadership Tags): @Sarissa\nAl
	pha TL (TL Tags): \n1x Grenadier\, 1x Autorifleman\, 4x Rifleman [Unreser
	vable]\n\n\n\n	Bravo SL (SL Tags): \nBravo Medic (Medic Tags): \nBravo
	 RTO (Leadership Tags): \nBravo TL (TL Tags): \n1x Grenadier\, 1x Auto
	rifleman\, 4x Rifleman [Unreservable]\n\n\n\n	Charlie Squad - [Unreservabl
	e\, overflow]\n\n\n\n	Helicopter Pilot (Pilot Tags): @Griffin68965\nCrew C
	hief (Heli Gunner Tags): @UniDigit\nHelicopter Pilot (Pilot Tags): @info\n
	[Further Pilots available\, but unreservable]\n\n\n\n	SERVER INFO:\n\n\n\n
			Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	
	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n		\n				S.O
	.G. Prairie Fire DLC required!!!!!!!!!\n			\n			\n				You will need to loa
	d the DLC (and save it) into the above preset.\n			\n		\n
DTSTART:20210615T180000Z
DTEND:20210615T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arid Annexation - Operation: Blue Falcon
DTSTAMP:20210605T203828Z
SEQUENCE:0
UID:1427-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Blue Falcon - SUCCESS\n[Iraqi Armed Forces]\n
	\n\n\n	Mission 01 of the Arid Annexation Campaign!\n\n\n\n	Click HERE for
	 the Campaign Thread\n\n\n\n	\n\n\n\n	 \n\n\n\n	Situation\n\n\n\n	As part
	 of the opening push into the Reshmann Province\, 1st Infantry Battalion h
	ave been ordered to capture the town of Kallista and hold all roads into t
	he towns' surroundings. At this time\, Bravo Rifles have pushed and now ho
	ld the town of Afaf\, with Charlie Rifles beginning their initial assault 
	on Kallista's surrounding infantry. Delta Weapons are to assist Charlie Ri
	fles with the successful capture of Kallista\, and the subsequent defence.
	 \n\n	Currently\, Alpha Rifles are in reserve\, with Battalion HQ in to
	w. \n\n\n\n	5th Fires are available for indirect fire missions in the reg
	ion. Fire missions within 1km are considered danger close for both 2S1 and
	 BM-21 salvos.\n\n\n\n	You will be playing as the Delta Weapons Company of
	 1st Battalion. Due to the \"Platoon\" nature of our missions\, this will 
	be simulated as the players playing as 1st Platoon\, with 2nd and 3rd acti
	ng as respawn waves. \"Crossroads\" will be known as \"Company HQ\" of Del
	ta Weapons.\n\n\n\n	 \n\n\n\n	It is believed that an entire Iranian Mecha
	nised Company is defending the town of Kallista. 5th Fires' Target Acquisi
	tion Platoon's intel suggests that the Company is using BMP-1's as their p
	rimary vehicles. They recommend a fire mission or two for our new adversar
	ies\, but it is at your discretion. \n\n\n\n	Additionally\, infantry move
	ment has been spotted roughly 1-2km east of Kallista\, as well as occasion
	al skirmishes with Bravo Rifles in the north east of the AO.\n\n\n\n	 \n\
	n\n\n	Primary Objectives\n\n\n\n		Secure town of Kallista\n	\n	\n		Elimina
	te all Iranian Equipment\n	\n\n	 \n\n\n\n	Gear and Equipment\n\n\n\n	This
	 mission will have HEAVILY restricted gear. Looting ammunition from fallen
	 comrades or enemies is allowed\, however you must never drop your issued 
	rifle or other weapons.\n\n	The general idea with the uniform and weapons 
	is to look cohesive\, but still have a \"thrown together\" style. Mix and 
	match the options below.\n\n\n\n	Helmet:      PASGT (3-Color Desert || 
	Woodland || M81)\nUniform:    Battle Dress Uniform (Iraq/3CD) || Combat 
	Uniform (Iraqi/3CD)\nVest:           GA OTV (3CD | Woodland | M81) 
	|| OTV (3CD | Woodland | M81)\nBackpack:  Any LR backpack that matches t
	he uniform. RPG Gunners and Assistants must take the \"RPG Carrier\". Rifl
	eman should take a backpack that matches the uniform.\n\nRifles:     
	     AKM || AKMS || PM-63 || Vz.58 || M4 || M16A4\nAutorifles:  MG-42 |
	| PKM || M249\nMarksman: M24 || SVD\nLaunchers:  RPG-7\n\n\n\n	Transport
	: 1x M1025A2 (Unarmed) || 2x M1025A2 (M2) || 2x URAL-4320 \n\n\n\n	As you
	 are a Weapons Company\, both Ural-4320's assigned to you have a DshKM in 
	the back\, if you choose to use them.\n\n\n\n	 \n\n\n\n	\nGeneral Restric
	tions\n\n\n\n		No Night Vision/Thermal Equipment\n	\n	\n		No Rangefinders\
	n	\n	\n		No GPS/ Positioning device [Plt HQ Exempt]\n	\n	\n		No Binoculars
	 [Plt HQ Exempt || SL Exempt]\n	\n	\n		BFT Disabled\n	\n	\n		No scopes or
	 attachments to weapons [Marksman Exempt]\n	\n	\n		Looting for ammo is all
	owed. Trading or dropping weapons is not.\n	\n\n	 \n\n\n\n	SLOTTING\n\n\n
	\n	The standard platoon layout has not changed\, however the following nam
	ing convension should be used for each element in the platoon.\n\n\n\n	CRO
	SSROADS  ---&gt\; Company HQ \n\n	Plt HQ  ---&gt\; 1|6   or   \"1st
	 Platoon\" if called by Company HQ\n\n	Alpha   ---&gt\; 1|1\n\n	Bravo 
	  ---&gt\; 1|2\n\n	Charlie ---&gt\; 1|3\n\n\n\n	Eg.  \"One Six\, this is
	 One One\, Comms Check\, over.\"      \"One One\, One Six\, reading you
	 loud and clear\, out.\"\n\n	       \"Six\, this is three\, contact co
	nfirmed hostile\, requesting permission to engage\, over.\"\n\n\n\n	Tags t
	ake priority for any role\, as well as a general \"First come\, first serv
	e.\" for available slots.\n\n\n\n				Element\n			\n			\n				Role\n			\n		
		\n				Player Reserved\n			\n			\n				Tag (If applicable)\n			\n		\n				1|
	6\n			\n			\n				Plt Commander\n			\n			\n				 \n			\n			\n				 \n			\n	
		\n				1|6\n			\n			\n				Plt 2IC\n			\n			\n				 \n			\n			\n				 \n			
	\n		\n				1|6\n			\n			\n				Plt Medic\n			\n			\n				@Holymans\n			\n			\
	n				N/A\n			\n		\n				 \n			\n			\n				 \n			\n			\n				 \n			\n			\n	
				 \n			\n		\n				1|1\n			\n			\n				Squad Leader\n			\n			\n				@Veagan
	ce\n			\n			\n				Squad Leader\n			\n		\n				1|1\n			\n			\n				Combat Med
	ic\n			\n			\n				 \n			\n			\n				 \n			\n		\n				 \n			\n			\n				 \
	n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|2\n			\n			\n				Squad
	 Leader\n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|2\n			\n			\n	
				Combat Medic\n			\n			\n				 \n			\n			\n				 \n			\n		\n				 \n			\
	n			\n				 \n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|3\n			\n	
			\n				Squad Leader\n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|3
	\n			\n			\n				Combat Medic\n			\n			\n				 \n			\n			\n				 \n			\n		
DTSTART:20210611T180000Z
DTEND:20210611T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 6 (Home Invasion)
DTSTAMP:20210530T124131Z
SEQUENCE:0
UID:1425-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	OBJECTIVES:\n\n\
	n\n	\"It seems like us getting away with General White has really upset t
	he Botanans. They have managed to track us down and are amassing forces ac
	ross the water to send at our beloved home island. This could be the end o
	f our forces\, but General White assures us that it's only his old politi
	cal rival that'll care enough to send men. Hopefully he's right\, we could
	 not withstand a full attack from the Botanans. We also should hope that t
	he Sharkovians don't catch wind of this and try to get some revenge themse
	lves\, on both us and the Botanans while they are distracted.\n\n	It's tim
	e we put that stolen ZU to use\, and strap it to our fisherman's boat. We 
	will need it to defend against enemy aircraft. Our Hunter team has returne
	d too\, to help point infantry in the right direction of enemies given we 
	can't cover the entire island at once...\"\n\n\n\n	Objective List: \n\n	- 
	Defend your home.\n\n	 \n\n\n\n	MAPS: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This
	 mission will have heavily restricted gear\, to simulate a force that is n
	ew and desperately underequipped. You may however loot enemies if possibl
	e (no looting radios though due to the fact that all AI spawn with one du
	e to Arma's setup). A basic public loadout will be provided.\n\n\n\n	Unifo
	rm: Any Eastern-European Civilian Dress (3CB Factions stuff basically)\n\
	n\n\n	Vest: Either Chicom Chest Rig\, or nothing with protection or obviou
	s military origin\, items like \"Hip Pouch\"\, \"Pistol Holster\"\, or s
	imilar.\n\n	Leadership may take 6B13's or 6B23's in varying patterns.\n\n\
	n\n	Headgear: Civilian style only. Nothing silly\, and no protection.\n\n
	\n\n	Backpack: Anything non-military looking. \n\n\n\n	Cache:\n\n\n\n	Th
	is mission contains a cache\, marked on map and with a blue flag outside t
	he building. The cache contains:\n\n\n\n		10x Sterlings\, 99x 34Rnd mags\n
		\n	\n		4x RPG-7V2\, 8 OG-7V Rnds\, 8 PG-7VL Rnds\, 8 PG-7VR Rnds\, 4x RPG
	 Carrier backpacks\n	\n	\n		10x AK-47\, 90x 30Rnd mags.\n	\n	\n		IED Box\,
	 10x Large IED\, 10x Small IED\, 4x Cellphone detonator\n	\n\n	You also ha
	ve a pool of vehicles to draw from. The pool contains:\n\n\n\n		2x Car\, 5
	 Seats\n	\n	\n		1x Boat carrying Truck\, 2 Seats\n	\n	\n		1x Praga Truck\,
	 14 Seats\n	\n	\n		3x Motorbike\, 2 Seats\n	\n	\n		5x Bicycle\, 1 Seat\n	
	\n	\n		1x Tractor\, 1 Seat\n	\n	\n		1x Ambulance car\, 4 Seats\n	\n	\n		3x
	 Armed boat\, 12 seats\n	\n	\n		2x Unarmed Boat\, 8 seats\n	\n	\n		2x PTS-
	M landing craft\, 2 seats\n	\n\n	Assets:\n\n\n\n	Hunter/Prophet: Spotter c
	onsidered leadership. Sniper may take any wooden bolt action rifle\, such 
	as a Mosin or Lee Enfield. Can take the KAHLES Helia (Old) scope. (Or an
	ything with lower magnification and similar aesthetics if they don't own 
	the marksman DLC)\n\n	The team may take a total of 70 rounds for the Snipe
	rs main weapon.\n\n\n\n	Boat Team: Given a fishing boat with ZU attached 
	to the front. Driver is considered leadership for gear purposes\, but the 
	group cannot take an AR or AKs.\n\n\n\n	Weaponry Selection:\n\n\n\n	Each g
	roup may have only two of each:\n\n	AK47\, AK74\, AKM\, AK-74M. (No rails 
	on any of these)\n\n\n\n	Autorifleman: may take either a PKM\, Bren or R
	PK \n\n\n	Otherwise\;\n\n	Primaries: Mosin Nagant M38 (No rails)\, Kar98
	k\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\n\n	Secondaries:  TT-33\,
	 Chiappa Rhino\, PM.\n\n\n\n	You may take both a primary and secondary fro
	m this list.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification/weapo
	n attachments.\n	\n	\n		Ammo Limits\, Maximum:\n		\n				5 total clips/maga
	zines for any weapon type not listed below\n			\n			\n				24 shotgun shell
	s.\n			\n			\n				200 Rounds total for AR (210 for Bren)\n			\n			\n				3 
	total mags for Secondaries\n			\n		\n	\n		If you die and respawn\, you mus
	t re-loot equipment in the field.\n	\n\n	Equipment Limitations:\n\n\n\n	On
	ly Leadership Elements may carry SR Radios and binoculars. No LRs allowed.
	 You may loot binos and radios from dead/unconscious friendlies\, howeve
	r you must drop them once they return to the field.\n\n\n\n	None of the fo
	llowing: \n\n	GPS\, NV capable devices\, Rangefinders\, tactical ladder\,
	 placeable/throwable explosives\, e-tool\, flash/stun/WP grenades\, launc
	hers\, looting radios.\n\n\n\n	Only 2 of the following per person:\n\n	An
	y Smoke grenade or Fragmentation Grenade.\n\n\n\n	General Limitations:\n\
	n\n\n		No drawing in side after brief \n	\n	\n		BFT disabled\n	\n	\n		No 
	looting enemy radios (Arma limitation reasons)\n	\n	\n		No crewing enemy \
	"tagged\" vehicles. You are only civilians with essentially no military tr
	aining.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs priority for reserving. 
	Also\, I reserve the right to pick who I believe would best suit the missi
	on.]\n\n\n\n	To simulate the more rag-tag nature of this mission\, infantr
	y will be broken up into fireteam elements only. Each team will consist of
	 1 leader and 4 members\, slotted into each squads' fireteams in the templ
	ates. AR slot is now an actual autorifleman.\n\n\n\n	Commander (Plt Tags):
	 @riccardi48 [No Tags]\n2iC (2iC Tags):\n3x Doctor (Medic Tags): @Elkano\n
	\n\n\n	Hunter Spotter (Spotter Tags): @Cyico\nHunter Sniper (Sniper Tag
	s): @LurkerOne\n\n\n\n	Boat Driver (Considered leadership\, Regs+): @Tacti
	calPanda\nBoat ZU Gunner (Regs+): @Griffin68965\nBoat Gunner Assistant (Re
	gs+): \n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2 Lead (TL Ta
	gs): \n\n	Group 3 Lead (TL Tags): \n\n	Group 4 Lead (TL Tags): \n\n	G
	roup 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags): \n\n\n	(More slots
	 are available\, but there won't be reservations for them. If more than 6 
	groups are formed\, another Doctor will be slotted.)\n
DTSTART:20210607T180000Z
DTEND:20210607T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Swamp Runnin' - 'NAM MISSION - SOG PF DLC REQUIRED
DTSTAMP:20210528T140809Z
SEQUENCE:0
UID:1424-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Swamp Runnin'\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\
	n\n\n	\n\n\n\n	 \n\n\n\n	Golf Company\, 2nd Battalion\, 27th Infantry Reg
	iment 'Wolfhounds'\, 25th Infantry Division 'Tropic Lightning'.\n\n\n\n	Di
	vision intelligence has managed to locate what they believe to be a VC sto
	rage dump within the Mekong Delta region. They estimate hostile activity t
	o be 'Moderate' and limited to local force VC. As far as the intel indicat
	es\, the location is a way station for forces operating within the Mekong\
	, and shouldn't be a major site of enemy resistance. G2 rate the credibili
	ty of this report at 75%.\n\n	G Company will be laagered overnight at FOB6
	 Ho Ngoc Tao. In the morning\, an aviation platoon will insert you to LZ '
	Domino'. From there\, patrol in a North-Easterly direction and ascertain t
	he sympathies of the local villagers. If you encounter any enemy caches yo
	u are cleared to destroy in place\; providing the civilian population is r
	emoved from harm's way. If possible\, detain any suspicious persons you en
	counter. Head through the Delta and make your way to Objective 'Betty'. Sw
	eep it and clear it out.\n\n\n\n	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This will be a heavily themed mission with elements taken 
	from the the Vietnam War during the 1960s and 1970s. The mission will be 
	making use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie 
	Fire which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Vietnam 
	War era/Faction based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations during the Vietn
	am War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(Slots are limited to 54\, wit
	h 10 man squads)\n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\
	n\n		\n				PLTN Lead (PLTN TAGS): @Silberjojo\n			\n			\n				PLTN 2iC (2i
	C TAGS): OPEN\n			\n			\n				PLTN RTO (TL TAGS): @LurkerOne\n			\n			\n			
		PLTN Medic (MEDIC TAGS): OPEN\n			\n		\n	\n		ALPHA SQUAD: \n		\n				 Sq
	uad Lead (SL TAGS): @Veagance\n			\n			\n				RTO (TL TAGS): OPEN\n			\n	
			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Medic (MEDIC TAGS): OPEN\
	n			\n			\n				1x Grenadier\, 1x Autorifleman\, 4x Rifleman\n			\n		\n	\n	
		BRAVO SQUAD:\n		\n				 Squad Lead (SL TAGS): @Tomo\n			\n			\n				RTO 
	(TL TAGS): @colt92\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n			
		Medic (MEDIC TAGS): @L00_Cyph3r\n			\n			\n				1x Grenadier\, 1x Autorifl
	eman\, 4x Rifleman\n\n				 \n			\n		\n	\n		CHARLIE: SQUAD:\n		\n				Squad
	 Lead (SL TAGS): @Monocled Badger\n			\n			\n				RTO (TL TAGS): OPEN\n		
		\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Medic (MEDIC TAGS): O
	PEN\n			\n			\n				1x Grenadier\, 1x Autorifleman\, 4x Rifleman\n			\n		\n
		\n		DELTA and ECHO SQUADS= overflow\, and cannot be reserved\n	\n\n	 \n\
	n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
		Semi-scripted loadouts. Weapons are limited to your role.\n		\n				Everyo
	ne can take M16s unless otherwise stated.\n			\n			\n				SL's\, PLTN\, P
	LTN 2iC &amp\; Medics may take XM177s. \n			\n			\n				Autoriflemen are t
	o take M60s. (Full bodies\, not the chop-down.)\n			\n			\n				Grenadiers 
	can take the M79 primary. (No secondary M79).\n			\n			\n				RTOs\, Autori
	flemen\, Medics\, Grenadiers &amp\; Leadership elements may take M1911 si
	dearms. No other sidearms may be taken.\n			\n			\n				Weapon mounted opti
	cs are prohibited.\n			\n			\n				Short Range Radios are prohibited.\n			\
	n			\n				Long Range Radios (PRC-25s) are permitted to RTOs only.\n			\n		
		\n				2x LAT (M79 LAW) may be issued per squad.\n			\n		\n	\n		Looting of
	 enemy weapons and non-medical equipment is prohibited.\n	\n	\n		All equ
	ipment from the Unsung or S&amp\;S mods and SOG PF DLC permitted.\n	\n\n	-
	-RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkse
	rvers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpac
	k\n		\n				S.O.G. Prairie Fire DLC required!!!!!!!!!\n			\n		\n
DTSTART:20210605T180000Z
DTEND:20210605T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 4
DTSTAMP:20210512T164834Z
SEQUENCE:0
UID:1416-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 4\nStart Ti
	me: Mid-day\n\n	Weather: Cloudy\n\n\n\n	++Backstory++\n\n\n\n	After a stra
	tegically placed island in the Pacific decided to begin construction of gu
	ided AA platforms\, and go directly against a treaty established between i
	tself and the United States\, the decision was made to locate the units an
	d destroy them. Several Specops units were involved in the operation and 
	while all the targets were eliminated successfully\, the exfil did not go 
	to plan. Due to a communications error\, and damage sustained to their air
	craft\, the teams were forced to make their way into the jungle and come u
	p with an alternate escape plan. During this process the teams' ever all 
	leader became separated from the rest of the group. As the survivors carri
	ed out their plan\, they discovered Intel stating that their Leader had b
	een captured\, and sent to \"Camp Spring\".\n\n\n	As a result of communica
	tions issues encountered by the teams\, HQ was not able to reach them and 
	assumed the worst. Subsequently\, a small scale assault was launched on th
	e islands of Tanoa in an attempt to hamstring any potential retaliation e
	fforts\, and if possible recover the missing Specops teams. In a chance m
	eeting on the island's main airport\, the surviving team members met up wi
	th a group of U.S marines as the former were trying to steal an aircraft i
	n which to flee\, and the latter attempted to neutralize the enemies air c
	apabilities. From that point the survivors were air lifted out to a waitin
	g carrier\, and passed on the intelligence they had gathered regarding th
	eir missing comrade.\n\n\n\n	Due to the new found Intel and the apparent f
	ailure of the Marine's assault to do any real damage\, the U.S withdrew it
	's forces and negotiations began to release the captive officer. Unfortuna
	tely the Tanoan government had viewed the U.S' withdrawal as a sign of vic
	tory on their part\, and refused to release the soldier unless the U.S agr
	eed to tear up the previous treaty\, and agree to supply them with new AA 
	systems\, alongside multiple other demands. These demands were not deemed 
	acceptable to the U.S in any way shape or form\, and seeing as reports cam
	e in suggesting that the Tanoan's were starting to buy up old Soviet era 
	equipment from various different anti-american states\, there was no optio
	n other than to recover the officer by force.\n\n	 \n\n\n\n	\n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	With the plan being heavily based around the 
	Intel that is gathered by our Recon teams\, the briefing can only cover so
	 much. However\, the basic principle is as follows. Your squads from the 1
	01st Airborne\, along with your support elements will drop from your respe
	ctive aircraft (the picture above). You will be dropping from a height of
	 4000 meters\, which should give you more than enough time to reach whate
	ver landing zone you have selected. Once you have landed your are to begin
	 your assault on Camp spring and recover our missing soldier. Roughly 20 m
	inutes after you initial drop\, groups of U.S marines will begin landing t
	o the South East in the town if Ouméré. They will be responsible for rec
	laiming the U.S embassy based in the town\, and more importantly they are 
	your way out. As soon as they are able the will begin pushing up the marke
	d route (the picture below). They will hold at the \"Pickup\" point\, howe
	ver if required they will push up to the camp itself. An important note is
	 that some of the marines' gear\, especially vehicles\, are owned and oper
	ated by the enemy\, so remember to check your fire. Once you have rescued 
	our man\, your task is simply to hunker down and wait for the Marines to a
	rrive. However\, if the opportunity presents itself\, you are to destroy a
	s much enemy equipment as you can. Once the Marines arrive you are to moun
	t up in their vehicles with the officer in tow\, and head back down the ro
	ad towards the embassy while the Marines perform a rearguard action.\n\n\n
	\n	Unfortunately resupply is going to be a bit of a sticking point\, with
	 the earliest delivery only being possible with the arrival of the Marines
	. As such\, your Platoon has been equipped with everything we foresee you 
	needing\, with extra equipment being stored in boxes towards the front of 
	your aircraft. Preserving your ammo will be important in this one\, even 
	though your Tls are carrying extra ammunition\, it will only go so far. I
	f you run out mid way through\, you'll be in deep trouble. You will also b
	e without artillery or air support for as long as we don't know where the 
	prisoner is. Once he is in friendly hands\, we may be able to arrange some
	thing.\n\n\n\n	As mentioned\, our understanding of the enemies capabilitie
	s is patchy\, however here's what we do know. The enemy has limited rotary
	 assets\, and while they will mostly be kept at bay by our own jets\, some
	 may slip through. As for artillery\, they have lots of it\, with most of 
	it ranging from mortars to medium sized howitzers. The armoured capacity i
	s a little more known. With the higher end consisting of some of our old P
	atton MBTs as well as some old Soviet T-55s. Thankfully however these are 
	believed to be in short supply\, with most of their armoured units being 
	made up of APCs and IFVs\, again both Soviet and U.S in origin. While we b
	elieve a large portion of their armour lies near the Blue Pearl industrial
	 port\, any further intel regarding their military capacity in any form\,
	 is severely lacking. In particular\, information on the layout of Camp S
	pring\, your main target. Any further details on any of these subjects wi
	ll have to be provided by our Recon units\, and will be sent directly to y
	our PLT Lead prior to the mission.\n\n\n\n	Remember\, these guys used to b
	e on our side. They have our old equipment and we taught them how to use i
	t. This\, alongside their newly purchased Soviet equipment will make them 
	formidable foes\, and they are not to be underestimated.\n\n\n\n	ADDITIONA
	L INFO FROM THE RECON TEAMS (Written by @Silberjojo and @Veagance): ht
	tps://docs.google.com/document/d/1HeIHk2N0UmTOKtMCu3El87nfiXanMXe6sOZZDWgt
	bqg/edit?usp=sharing\n\n\n\n	 \n\n\n\n	Zeus' note!: Further information w
	ill be gathered by two Recon teams in an off-hours mission run prior to t
	his one. They will pass on this info to whomever requests the PLT role. Fo
	r this reason\, as well as the nature of your start\, it is strongly reque
	sted that someone takes it ahead of time. Any briefing or planning done at
	 mission start will be performed on the map screen.\n\n\n\n	\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n(This event
	 has 56 slots\, with 8 man squads. (capacity for 10 man squads if number
	s require it)\, and i reserve the right to pick those who best suit the re
	spective slot.)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLT:\n\n\n\n		PLT Lead (PLT ta
	gs) @Whitelock (no tags)\n	\n	\n		PLT 2ic (2ic Tags) Open\n	\n	\n		PLT M
	edic (Medic tags) Open\n	\n	\n		Marksman (Regs+) @EpsilonNiner\n	\n	\n		
	MAT Gunner (Regs+) Open\n	\n	\n		MAT Assistant (Regs+) Open\n	\n\n	\nAlp
	ha:\n\n\n\n		Squad Lead (SL tags) @Silberjojo\n	\n	\n		Medic (Medic tags) 
	@Melo\n	\n	\n		Team Lead (TL tags) @TheFantasticFlyingTaco (no tags)\n	\n
		\n		4x rifleman\, 1x AR (Closed)\n	\n\n	Bravo:\n\n\n\n		Squad Lead (SL ta
	gs) @KingShibe (no tags)\n	\n	\n		Medic (Medic tags) Open\n	\n	\n		Team 
	Lead (TL tags) Open\n	\n	\n		4x rifleman\, 1x AR (Closed)\n	\n\n	\nCharli
	e:\n\n\n\n		Squad Lead (SL tags) @Veagance\n	\n	\n		Medic (Medic tags) @Fe
	nidean (no tags)\n	\n	\n		Team Lead (TL tags) Open\n	\n	\n		4x rifleman\
	, 1x AR (Closed)\n	\n\n	 \n\n\n\n	Delta: Overflow\, cannot be reserved\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	Heavy:\n\n\n\n		Squad Lead (SL tags) @Monocle
	d Badger\n	\n	\n		Medic (Medic tags) @Deadweight (fng)\n	\n	\n		Team Lead
	 (TL tags) Open\n	\n	\n		Stinger Operator (Regs+) @TheSalader\n	\n	\n		2x
	 MGs\, 2x MG Assistants (Closed)\n	\n\n	 \n\n\n\n	\n\n\n\n	      
	                                     
	                                     
	                                      
	                                --SLOTTING--\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		There will be no Zeus br
	iefing\, only the text at the top of the page\, and the\n\n		information p
	rovided by the Recon elements from the previous mission.\n	\n	\n		Loadouts
	 are scripted.\n	\n	\n		No resupply.\n	\n	\n		3x respawns\, requested by P
	LT.\n	\n	\n		Looting of enemy weapons is allowed under extreme circumstan
	ces.\n	\n	\n		BFT disabled.\n	\n	\n		8 man squads as standard.\n	\n\n	--RE
	STRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are
	 scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		MODSET Standard FK modset + Enhanced movement and it's rework.
	\n	\n
DTSTART:20210528T180000Z
DTEND:20210528T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 5 (Jailbreak)
DTSTAMP:20210524T001956Z
SEQUENCE:0
UID:1423-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	OBJECTIVES:\n\n\
	n\n	\"With the successful rescue of the informant last time\, we have gain
	ed a small amount of useful information. One such piece was a rumour he he
	ard on the grapevine of a Botanan general who got sent to prison by one of
	 his rivals for political reasons. We sent scouts to ascertain this rumour
	 incognito\, and have made contact with this general. We have arranged to 
	break him out\, mostly via a nearly finished tunnel he made himself but ne
	eds our help to complete. We will then need to extract him as fast as poss
	ible. To help with this\, we have had a spare car arranged nearby in case 
	it is needed. Try not to let him get killed\, his wealth of knowledge on t
	he Botanans and military doctrine in general will be invaluable to our cau
	se.\"\n\n\n\n	Objective List: \n\n	- Make it to the prison\n\n	- Open up t
	he other end of the tunnel\n\n	- Cause a distraction outside to allow for 
	a team of yours to get inside\n\n	- Get in\, grab the General and get out\
	n\n	- Extract back to start\n\n\n\n	MAPS: \n\n\n\n	\n\n\n\n	GEAR:\n\n\n\n
		This mission will have heavily restricted gear\, to simulate a force that
	 is new and desperately underequipped. You may however loot enemies if po
	ssible (no looting radios though due to the fact that all AI spawn with o
	ne due to Arma's setup). A basic public loadout will be provided.\n\n\n\n	
	Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basicall
	y)\n\n\n\n	Vest: Either Chicom Chest Rig\, or nothing with protection or o
	bvious military origin\, items like \"Hip Pouch\"\, \"Pistol Holster\"\,
	 or similar.\n\n	Leadership may take 6B13's or 6B23's in varying patterns
	.\n\n\n\n	Headgear: Civilian style only. Nothing silly\, and no protectio
	n.\n\n\n\n	Backpack: Anything non-military looking. \n\n\n\n	Weaponry Se
	lection:\n\n\n\n	Each group may have only two of each:\n\n	AK47\, AK74\, A
	KM\, AK-74M. (No rails on any of these)\n\n\n\n	Autorifleman: may take eit
	her a PKM\, Bren or RPK \n\n\n	Otherwise\;\n\n	Primaries: Mosin Nagant
	 M38 (No rails)\, Kar98k\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\n\n
		Secondaries:  TT-33\, Chiappa Rhino\, PM.\n\n\n\n	You may take both a pr
	imary and secondary from this list.\n\n\n\n	Weaponry Limitations:\n\n\n\n	
		No magnification/weapon attachments.\n	\n	\n		Ammo Limits\, Maximum:\n		\
	n				5 total clips/magazines for any weapon type not listed below\n			\n		
		\n				24 shotgun shells.\n			\n			\n				200 Rounds total for AR (210 for 
	Bren)\n			\n			\n				3 total mags for Secondaries\n			\n		\n	\n		If you di
	e and respawn\, you must re-loot equipment in the field.\n	\n\n	Equipment 
	Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios and bino
	culars. No LRs allowed. You may loot binos and radios from dead/unconscio
	us friendlies\, however you must drop them once they return to the field.
	\n\n\n\n	None of the following: \n\n	GPS\, NV capable devices\, Rangefind
	ers\, tactical ladder\, placeable/throwable explosives\, e-tool\, flash/s
	tun/WP grenades\, launchers\, looting radios.\n\n\n\n	Only 2 of the follo
	wing per person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	
	General Limitations:\n\n\n\n		No drawing in side after brief \n	\n	\n		BF
	T disabled\n	\n	\n		No looting enemy radios (Arma limitation reasons)\n	\n
		\n		No crewing enemy tagged vehicles. You are only civilians with essenti
	ally no military training.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs prior
	ity for reserving. Also\, I reserve the right to pick who I believe would 
	best suit the mission.]\n\n\n\n	To simulate the more rag-tag nature of thi
	s mission\, infantry will be broken up into fireteam elements only. Each t
	eam will consist of 1 leader and 4 members\, slotted into each squads' fir
	eteams in the templates. AR slot is now an actual autorifleman.\n\n\n\n	Co
	mmander (Plt Tags): @riccardi48 [No Tags]\n2iC (2iC Tags):\n3x Doctor (Me
	dic Tags): @Griffin68965\, @LurkerOne\, @Elkano [No Tags]\n\n\n\n	General 
	(Regs+): @Whitelock\n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2
	 Lead (TL Tags): @Rtiler96\n\n	Group 3 Lead (TL Tags):\n\n	Group 4 Lead
	 (TL Tags): \n\n	Group 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags):\
	n\n\n	(More slots are available\, but there won't be reservations for them
	. If more than 6 groups are formed\, another Doctor will be slotted.)\n
DTSTART:20210527T180000Z
DTEND:20210527T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 4 (Capturing Convoys)
DTSTAMP:20210512T200400Z
SEQUENCE:0
UID:1417-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	This mission wil
	l be split into two separate parts. Part 1 will take place at the end of m
	ission 3\, with players re-attempting to capture Isla Noela. Then\, a time
	skip will occur during which Mission 3.5 will have occured (details in abo
	ve thread)\, followed by Part 2 of this mission based on intel from 3.5. Y
	ou may carry your loadouts forward into part 2\, and resupply on medical f
	rom provided crates.\n\n\n\n	OBJECTIVES:\n\n\n\n	Part1: \"We nearly succee
	ded in capturing Isla Noela\, but our forces fell apart just as the enemie
	s' did. We have regrouped\, grabbed additional reinforcements and gathered
	 supplies to use in the North East corner of the island. We know the Botan
	ans are also doing something similar\, so we must push before they have ti
	me to mount an effective defence. To help\, you have gathered crates of we
	apons to grab from for the start of the mission\, and an enemy mortar plac
	ement has been taken over. Hopefully you can figure out how it works in ti
	me.\"\n\n\n\n	Objective List: \n\n	- Attack and take Isla Noela.\n\n	- Onc
	e done\, reconsolidate and resupply before moving on to part 2.\n\n\n\n	Pa
	rt 2: \"With the schedule we received from our contact in the Sharkovian 
	ammo dump\, we have established times it would be effective to use the exp
	losives we captured to ambush some convoys and steal some supplies. We wil
	l use our PTS-M amphibious landing craft to steal a truck per convoy and g
	et out. The vehicles are slow however\, so we must wait until they reach t
	he Exfil points before getting out ourselves. We must also remember our de
	bt to the informant who gave us this information\, and uphold our agreemen
	t by doing our best to leave them alive if we end up in contact with the a
	mmo dump at Ambush 1\, maybe extracting them if possible. Remember\, they 
	wear a wool peaked cap\, and will be forced to at least shoot in our direc
	tion to keep up appearances for their superiors.\"\n\n\n\n	Objective List:
	\n\n	- Insert at both Insert 1 and 2 markers (via TP pole\, boats for exfi
	l already in place)\n\n	- Divy up explosives and cellphone detonators from
	 the boxes in place at these start points\n\n	- Move out and set up ambush
	es at the suggested locations.\n\n	- Wait for the convoy to pass\, and tak
	e out any threats before making off with one of the relevant trucks.\n\n	-
	 Remember not to shoot the wool peaked cap wearing informant. Extract him 
	if possible.\n\n	- Load a truck into each respective PTS-M\, and a friendl
	y will drive it away for you. Defend it while it moves away slowly.\n\n	- 
	Once the PTS-Ms have reached the exfil points\, mount up yourselves and ge
	t the hell out of there.\n\n\n\n	MAPS: \n\n\n\n	Part1: \n\n\n\n\n	Part 2
	:\n\n\n\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\,
	 to simulate a force that is new and desperately underequipped. You may h
	owever loot enemies if possible (no looting radios though due to the fact 
	that all AI spawn with one due to Arma's setup). A basic public loadout w
	ill be provided.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3C
	B Factions stuff basically)\n\n\n\n	Vest: Either Chicom Chest Rig\, or not
	hing with protection or obvious military origin\, items like \"Hip Pouch\
	"\, \"Pistol Holster\"\, or similar.\n\n	Leadership may take 6B13's or 6B
	23's in varying patterns.\n\n\n\n	Headgear: Civilian style only. Nothing 
	silly\, and no protection.\n\n\n\n	Backpack: Anything non-military lookin
	g. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group may have only two of e
	ach:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\
	, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\
	n\n\n\n	You may take both a primary and secondary from this list.\n\n\n\n	
	Assets:\n\n\n\n	Mortar Team: Assistant is considered leadership for restr
	ictions purposes. Crates will be provided for ammo. For part 2 of the miss
	ion\, you will just be another regular group.\n\n\n\n	HQ MG Team: Gunner 
	may take a 3CB Factions RPK\, and the team may take 20 total 75rnd magazi
	nes. Assistant is otherwise another rifleman.\n\n\n\n	The MG team form a 
	single element along with the Commander\, 2iC and doctors for restriction 
	purposes. None of these asset or HQ teams may take the alloted AKs per 
	group.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification/weapon atta
	chments.\n	\n	\n		Maximum 5 total clips/magazines for any weapon\, or 24 s
	hotgun shells.\n	\n	\n		If you die and respawn\, you must re-loot equipmen
	t in the field.\n	\n\n	Equipment Limitations:\n\n\n\n	Only Leadership Elem
	ents may carry SR Radios and binoculars. No LRs allowed. You may loot bin
	os and radios from dead/unconscious friendlies\, however you must drop th
	em once they return to the field.\n\n\n\n	None of the following: \n\n	GPS
	\, NV capable devices\, Rangefinders\, tactical ladder\, placeable/throwab
	le explosives\, e-tool\, flash/stun/WP grenades\, launchers\, looting rad
	ios.\n\n\n\n	Only 2 of the following per person:\n\n	Any Smoke grenade o
	r Fragmentation Grenade.\n\n\n\n	General Limitations:\n\n\n\n		No drawing
	 in side after brief (may be relaxed to allow for additional planning for 
	part 2)\n	\n	\n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limit
	ation reasons)\n	\n	\n		No crewing enemy armoured vehicles. You are only c
	ivilians with essentially no military training.\n	\n\n	SLOTTING: \n\n\n\n
		[Tags and regs priority for reserving. Also\, I reserve the right to pick
	 who I believe would best suit the mission.]\n\n\n\n	To simulate the more 
	rag-tag nature of this mission\, infantry will be broken up into fireteam 
	elements only. Each team will consist of 1 leader and 3 members\, slotted 
	into each squads' fireteams in the templates. AR slot is just another memb
	er of the team.\n\n\n\n	Commander (Plt Tags): @Whitelock [No Tags]\n2iC (
	2iC Tags):\n3x Doctor (Medic Tags): @LurkerOne\, @Griffin68965\, @TheSalad
	er\nHQ MG Gunner (Reg+): @Elkano\nHQ MG Assistant (Reg+): \n\n\n\n	M6 Mor
	tar Assistant (Mortar Tags): @cineafx\n\n	M6 Mortar Gunner 1 (Mortar Tags)
	: @L00_Cyph3r\n\n	M6 Mortar Gunner 2 (Mortar Tags):\n\n\n\n	Group 1 Lead 
	(TL Tags): @Silberjojo\n\n	Group 2 Lead (TL Tags): @Rtiler96\n\n	Group 3
	 Lead (TL Tags): @Veagance\n\n	Group 4 Lead (TL Tags): \n\n	Group 5 Le
	ad (TL Tags): \n\n	Group 6 Lead (TL Tags):\n\n	Group 7 Lead (TL Tags):\
	n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots are available\, but there
	 won't be reservations for them)\n
DTSTART:20210517T180000Z
DTEND:20210517T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 3 (Island Hopping)
DTSTAMP:20210501T151118Z
SEQUENCE:0
UID:1411-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n	(Heads up that the
	 equipment list has received some upgrades\, be sure to check it out!)\n\n
	\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n	\"We have finally secured enough equ
	ipment to bolster our armaments. We have more rifles\, new specialist equi
	pment (partly wielded by local hunters) and heavy weaponry\, which we have
	 attached to the fisherman's boat. We also found documents indicating tha
	t the islands of Tera and Noela near our home were escalating towards a co
	nflict (including placing mines)\, and our efforts last time have pushed t
	hings over the tipping point. Right now\, Botanan and Sharkovian forces a
	re engaging each other from across the water. This is our perfect time to 
	strike. Move in where they don't expect\, and use their distractions with 
	each other to finally lay claim to our first territory gain in our endeavo
	urs. Let us hope that our new equipment is enough to see us to victory.\"\
	n\n\n\n	Objective List:\n\n\n\n	- Attack and take Isla Noela and Isla Tera
	.\n\n\n\n	MAPS: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will have heav
	ily restricted gear\, to simulate a force that is new and desperately unde
	requipped. You may however loot enemies if possible (no looting radios th
	ough due to the fact that all AI spawn with one due to Arma's setup). A b
	asic public loadout will be provided.\n\n\n\n	Uniform: Any Eastern-Europe
	an Civilian Dress (3CB Factions stuff basically)\n\n\n\n	Vest: Either Chic
	om Chest Rig\, or nothing with protection or obvious military origin\, ite
	ms like \"Hip Pouch\"\, \"Pistol Holster\"\, or similar.\n\n	Leadership 
	may take 6B13's or 6B23's in varying patterns.\n\n\n\n	Headgear: Civilian
	 style only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anythin
	g non-military looking. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group m
	ay have only two of each:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38
	 (No rails)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\,
	 IZh-18\, Saiga-12k.\n\n\n\n	Only one weapon per person from this list. I.
	e no primary + secondary\, just one gun total.\n\n\n\n	Assets:\n\n\n\n	Pro
	phet/Hunter: Spotter is considered leadership. Sniper may take any old wo
	oden bolt action rifle\, such as a Mosin or Lee Enfield. They are allowed 
	the KAHLES Helia (Old) scope\, or anything with lower magnification and si
	milar aesthetics if they don't own the marksman DLC. They may also take a
	 pistol from the above list. The team may take a total of 70 rounds for th
	e Sniper's primary weapon.\n\n\n\n	HQ MG Team: Gunner may take a 3CB Fact
	ions RPK\, and the team may take 20 total 75rnd magazines. Assistant is o
	therwise another rifleman.\n\n\n\n	HQ Grenadier Team: Gunner may take an 
	RHS RPG-7V2. Both parties are otherwise regular riflemen\, but may take RP
	G Carrier backpacks with 10 total rounds\, half PG-7VL and half OG-7V.\n\n
	\n\n	Boat Team: The boat has 4 total DshKM's attached\, 1 front and 3 rea
	r pointing in various directions. The boat crew may take a toolkit to fix 
	up their boat\, and if needed spare fuel and possibly ammo will be availab
	le at start if requested.\n\n\n\n	The MG and Grenadier teams form a single
	 element along with the Commander\, 2iC and doctors for restriction purpos
	es. The hunter and boat teams count as separate elements. None of these as
	set or HQ teams may take the alloted 2 AKs per group.\n\n\n\n	Weaponry Li
	mitations:\n\n\n\n		No magnification/weapon attachments.\n	\n	\n		Maximum 
	5 total clips/magazines for any weapon\, or 24 shotgun shells.\n	\n	\n		If
	 you die and respawn\, you must re-loot equipment in the field.\n	\n\n	Equ
	ipment Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios a
	nd binoculars. No LRs allowed. You may loot binos and radios from dead/un
	conscious friendlies\, however you must drop them once they return to the
	 field.\n\n\n\n	None of the following: \n\n	GPS\, NV capable devices\, Ra
	ngefinders\, tactical ladder\, placeable/throwable explosives\, e-tool\, 
	flash/stun/WP grenades\, launchers\, looting radios.\n\n\n\n	Only 2 of th
	e following per person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n
	\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brief\n	\n	\
	n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limitation reasons)
	\n	\n	\n		No crewing enemy armoured vehicles. You are only civilians with 
	essentially no military training.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and reg
	s priority for reserving. Also\, I reserve the right to pick who I believe
	 would best suit the mission.]\n\n\n\n	To simulate the more rag-tag nature
	 of this mission\, infantry will be broken up into fireteam elements only.
	 Each team will consist of 1 leader and 3 members\, slotted into each squa
	ds' fireteams in the templates. AR slot is just another member of the team
	.\n\n\n\n	Commander (Plt Tags): @riccardi48 [No Tags]\n2iC (2iC Tags): @L
	00_Cyph3r [No Tags]\n3x Doctor (Medic Tags): @Elkano [No Tags]\, \nHQ MG
	 Gunner (Reg+): @TheSalader\nHQ MG Assistant (Reg+): \nHQ Grenadier Gunne
	r (Reg+): @Griffin68965\nHQ Grenadier Assistant (Reg+): \n\n\n\n	Boat Dri
	ver (now considered leadership\, Reg+): @LurkerOne\nBoat Gunner 1 (Reg+): 
	@PVT. J. Mohammed\nBoat Gunner 2 (Reg+): @mekboy_4000\n\n\n\n	Hunter Spott
	er (Spotter Tags): @Silberjojo [No Tags]\nHunter Sniper (Sniper Tags): @a
	ndyt90\n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2 Lead (TL Tag
	s): @Whitelock\n\n	Group 3 Lead (TL Tags): @Rtiler96\n\n	Group 4 Lead (T
	L Tags): \n\n	Group 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags):\n\n
		Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots
	 are available\, but there won't be reservations for them)\n
DTSTART:20210506T180000Z
DTEND:20210506T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 2 (Blame Game)
DTSTAMP:20210419T203915Z
SEQUENCE:0
UID:1404-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and serve as the second
	 part of my campaign\, detailed below. Please read it to get full context
	 of the situation of the land. There are also brief updates in the thread 
	for how previous missions went for those who want to catch up.\n\n\n\n\n
		 \n\n\n\n	OBJECTIVES:\n\n\n\n	\"Our maiden voyage ended in great success
	 my brothers. We are however still a small force and so must cover our tra
	cks such that the Botanans do not suspect us for their losing the personne
	l of their new military base.\n\n\n\n	To this end\, we will be staging wh
	at I believe is called a \"False Flag\" operation. We will be pushing our 
	boats down the narrow rivers of Sharkovo\, and ambushing a small convoy of
	 guard shift changers that usually happen around dawn. After ambushing thi
	s we will take the bodies for planting later as fake evidence. We have al
	so identified that there is a nearby military uniform production factory\,
	 where we will steal some Sharkovian uniforms. We will use these uniforms 
	and equipment looted from the guards there to stage an attack on another B
	otanan area\, planting the bodies of Sharkovians and their equipment to ma
	ke them believe these attacks are not a new force in the civil war\, us.\n
	\n\n\n	Additionally we will need to secure more waterborne transportation 
	for us. The nearby Isla Tera will be a prime target here\, but we will nee
	d to be careful as we know they are amassing forces there. Getting in and 
	out quickly will be of utmost importance.\n\n\n\n	We move out at dawn. Bes
	t of luck out there.\"\n\n\n\n	Objective List:\n\n	- Locate and steal new 
	boats\n\n	- Ambush a Sharkovian convoy and bodybag at least 6 bodies (car
	go space limitations in boats)\n\n	- Attack and loot a Sharkovian uniform/
	military factory. \n\n	- Using the above looted gear\, assault two Botan
	an military compounds and plant bodies as fake evidence before leaving ASA
	P.\n\n\n\n	MAPS: \n\n\n\n	 \n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will
	 have heavily restricted gear\, to simulate a force that is new and desper
	ately underequipped. You may however loot enemies if possible (no looting
	 radios though due to the fact that all AI spawn with one due to Arma's s
	etup). A basic public loadout will be provided.\n\n	For looting enemy vehi
	cles - you are only civilians with essentially no military training. You c
	annot steal vehicles like BTRs and above.\n\n\n\n	Uniform: Any Eastern-Eu
	ropean Civilian Dress (3CB Factions stuff basically)\n\n\n\n	Vest: Nothin
	g with protection or obvious military origin\, only items like \"Hip Pouc
	h\"\, \"Pistol Holster\"\, or similar.\n\n\n\n	Headgear: Civilian style 
	only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anything non-m
	ilitary looking. \n\n\n\n	Weaponry Selection: \n\n\n\n	Each team may hav
	e only one of each:\n\n	AK47 or 74\n\n	SVD (remember\, no scopes!)\n\n\n	
	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\, TT-33\, Chiappa Rhino\, 
	PM\, Kozlice 12G variants\, IZh-18.\n\n\n\n	Only one weapon per person fro
	m this list. I.e no primary + secondary\, just one gun total.\n\n\n\n	Weap
	onry Limitations:\n\n\n\n		No magnification/weapon attachments.\n	\n	\n		M
	aximum 5 total clips/magazines for any weapon\, or 24 shotgun shells.\n	\n
		\n		If you die and respawn\, you must re-loot equipment in the field.\n	\
	n\n	Equipment Limitations:\n\n\n\n	Only Leadership Elements may carry SR R
	adios and binoculars. No LRs allowed. You may loot binos and radios from 
	dead/unconscious friendlies\, however you must drop them once they return
	 to the field.\n\n\n\n	None of the following: \n\n	GPS\, NV capable devic
	es\, Rangefinders\, tactical ladder\, placeable/throwable explosives\, e-
	tool\, flash/stun grenades\, launchers\, looting radios.\n\n\n\n	Only 1 of
	 the following per person:\n\n	Any Smoke grenade or Fragmentation Grenade
	.\n\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brief\n	\
	n	\n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limitation reaso
	ns)\n	\n	\n		No crewing enemy armoured vehicles.\n	\n\n	SLOTTING: \n\n\n\
	n	[Tags and regs priority for reserving. Also\, I reserve the right to pic
	k who I believe would best suit the mission.]\n\n\n\n	To simulate the more
	 rag-tag nature of this mission\, infantry will be broken up into fireteam
	 elements only. Each team will consist of 1 leader and 3 members\, slotted
	 into each squads' fireteams in the templates. AR slot is just another mem
	ber of the team.\n\n\n\n	Commander (Plt Tags): @riccardi48 [No Tags]\n2iC
	 (2iC Tags):\n3x Doctor (Medic Tags): @LurkerOne\nBoat Driver (aka Plt Rif
	leman\, Reg+): @PVT. J. Mohammed\n\n\n\n	Group 1 Lead (TL Tags):\n\n	Group
	 2 Lead (TL Tags): @Rtiler96\n\n	Group 3 Lead (TL Tags): @Whitelock\n\n	
	Group 4 Lead (TL Tags): @Veagance\n\n	Group 5 Lead (TL Tags): \n\n	Grou
	p 6 Lead (TL Tags):\n\n	Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Ta
	gs):\n\n\n\n	(More slots are available\, but there won't be reservations f
	or them)\n
DTSTART:20210426T180000Z
DTEND:20210426T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)
DTSTAMP:20210421T045007Z
SEQUENCE:0
UID:1405-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"In our bones\,
	 we knew the war was almost over. The galaxy held its breath\, waiting to 
	see which side would make the final\, daring move. As fortune would have i
	t\, the Republic moved first. After the Chancellor informed the Jedi Counc
	il that General Grievous and the Sep leaders were hiding on Utapau\, Gener
	al Kenobi gathered an army large enough to capture three star systems. Whe
	n the orders reached the 501st\, our morale soared. For better or worse\, 
	this would be the beginning of the end.\"\n\n	―Anonymous 501st clone tro
	oper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev
	\"\n\n\n\n	After three years of fighting\, the Galactic Republic has begun
	 to gain an advantage over the Confederacy of Independent Systems\, many o
	f whose leaders are now dead\, with the most recent being founding Head of
	 State Count Dooku. Republic Clone Intelligence has now managed to discove
	r the location of General Grievous\, who succeeded Dooku as Head of State.
	 Jedi General Obi-Wan Kenobi has in response organized a fleet of Venato
	r-class Star Destroyers carrying an army of clones large enough to capture
	 three star systems and dispatched to the Utapau system to bring this war 
	to a swift end. We must for our part in this operation capture a droid res
	upply and logistics Centre critical to the CISs capacity to mount a defens
	e on the planet. With any luck this conflict will soon be over...\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Clone Wars 
	in the Star Wars Universe. The mission will be making use of the Arma 3 mo
	ds Star Wars Opposition\, Legion Studios Base and 3AS which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Clone Wars Era/Faction based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Clone Wars. \n\n\n\n	This mis
	sion itself will be composed of two phases Phase I will resemble that of a
	 normal mission which will include players all being on the same side clea
	ring the assigned objectives and working together as a cohesive unit. In t
	he following Phase II there depending on the choices of critical elements 
	(See Below) will be a varying degree of TvT during which the opposing side
	s will receive differing objectives and goals of which they will be briefe
	d prior to mission start as to what options and actions may be taken in th
	e second Phase and when it will start. Any actions or preparations by eith
	er side prior to Phase II which are overtly intended to gain an advantage
	 over the other side prior to the start of hostilities will be treated as 
	metagaming and treated as such.\n\n\n\n	Factions Phase I:\n\n\n\n		Clones
	 (BLUFOR)\n	\n	\n		Jedi (BLUFOR)\n	\n	\n		Mandalorians (BLUFOR)\n	\n	\n		C
	IS (OPFOR)\n	\n\n	 \n\n\n\n	Factions Phase II:\n\n\n\n		Clones (BLUFOR)\n
		\n	\n		Jedi (INDFOR)\n	\n	\n		Mandalorians (Unknown)\n	\n	\n		CIS (OPFOR)
	\n	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN 
	TAGS ONLY\, Officer) OPEN\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAGS\,
	 Officer) OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n
				\n			\n				Jedi (Any Leadership Element Tag) @Griffin68965 [NO TAGS]\n
				\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead
	 (SL TAGS\, Officer) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO
	) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) @EpsilonNi
	ner [NO TAGS]\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Sq
	uad Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (ME
	DIC TAGS\, Specialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS\, NCO) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPE
	N\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NC
	O) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	
			\n		\n\n	 \n\n\n\n	\n\n\n\n		DELTA SQUAD (5x Man Mandalorian Contracto
	r Group):\n\n		\n				Delta Squad Sergeant (SL TAGS\, Officer) @Sarissa\
	n			\n			\n				Delta Squad Medic (MEDIC TAGS\, Specialist) @LurkerOne\n	
			\n			\n				Delta Squad Heavy Gunner (Regs+\, NCO) @TheSalader\n			\n	
			\n				Delta Squad Warrior (Regs+\, NCO) @info\n			\n			\n				Delta Squ
	ad Warrior (Regs+\, NCO) @GloppinBoopin\n			\n		\n\n	 \n\n\n\n	 \n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons 
	and equipment from the following mods may be used in this mission.\n		\n		
			 Legion Base - .\n			\n			\n				 3AS - . \n			\n			\n				 101st
	 -  . \n			\n			\n				 212th - . \n			\n			\n				 JLTS - .\n			\n
			\n	\n		Looting of enemy primary weapons and equipment is prohibited.\n	\
	n	\n		All weapons \, uniforms\, vests\, helmets and other equipment from t
	he 501st mod -  are prohibited.\n	\n	\n		All weapons \, uniforms\, vests\
	, helmets and other equipment from the SWOP mod -  are prohibited unless
	 a specific exception is mentioned.\n	\n	\n		Launcher Carriers\, Designate
	d Marksmen and Medics are considered specialists.\n	\n	\n		Individuals may
	 not take vests inappropriate to their rank.\n	\n	\n		Pauldrons are to be 
	worn by authorized individuals only or by ARC troops.\n		\n				PLTN HQ.
	\n			\n			\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]. \n			\
	n			\n				ARC Troops.\n			\n		\n	\n		AutoRiflemen\, MachineGunners\, MAT B
	earers may take the Clone Heavy Gunner Vest &amp\;&amp\; Clone Heavy Vest 
	if desired.\n	\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers and DMR C
	arriers are considered Specialists and may take the Clone Trooper Speciali
	st Vest if desired.\n	\n	\n		One squad energy shield is permitted per squ
	ad and no more.\n	\n	\n		Two personal energy shields or hand held riot shi
	elds are permitted per squad and no more.\n	\n	\n		Rifleman mag size limit
	 raised to 60 rounds per magazine.\n	\n	\n		 HAT and Chain guns Limited t
	o Designated heavy weapons teams.\n	\n	\n		Mandalorians May Only Take 1x F
	lamethrower per Squad.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIPM
	ENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless specified re
	main in effect for this mission.\n\n\n\n	Uniform: \n\n\n\n		Phase II 501s
	t Legion Clone Trooper Armor.\n	\n	\n		Mandalorian Undersuit (Mandalorian 
	Only).\n	\n\n	Helmet: \n\n\n\n		Phase II 501st Legion Clone Trooper Helme
	t.\n	\n	\n		Clan [Eldar or Ordo] Sergeant Helmet (Mandalorian Only).\n	\n	
	\n		Clan [Eldar or Ordo] Grunt Helmet (Mandalorian Only).\n	\n\n	Rifles:\n
	\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.\n	\n	\n		Westar M-5 (ARC
	 only).\n	\n	\n		Westar-35C (Mandalorian Only).\n	\n	\n		Westar-35S (Manda
	lorian Sergeant Only).\n	\n	\n		Flame Thrower Hand (Mandalorian Only).\n	\
	n\n	Secondary: \n\n\n\n		DC-17.\n	\n	\n		Flame Thrower Hand (Mandalorian 
	Only).\n	\n	\n		Westar-35SA (Mandalorian Only).\n	\n	\n		Westar-35 'Hamme
	rhead' (Mandalorian Only).\n	\n	\n		Dual Westar-35 'Hammerhead' (Mandalo
	rian Only).\n	\n\n	Machine Guns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n	
	\n		ZH-73 (Mandalorian Only).\n	\n\n	Auto Rifles:\n\n\n\n		DC-15L.\n	\n	\n
			DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n\n\n\n		DP-23 Shotgun
	.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.\n	\n	\n		DC-15A Long
	.\n	\n	\n		DW-32s.\n	\n	\n		Valken-38x.\n	\n	\n		DC-15XM.\n	\n\n	 \n\n\n\
	n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation Cannon.\n	\n\n	MAT
	:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pauldrons:\n\n\n\n	Co
	lor: Respective to the legion being played\, An ARC playing a non-ranked r
	ole must take non-colored pauldrons.\nPermitted Roles: Squad Leads [SL Onl
	y]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Troops.\n\n\n\n	Note:
	 Double Sided Pauldrons are restricted to all except ARC Troopers.\n\n\n\
	n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP:
	 arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n
		\n		Modset\n	\n
DTSTART:20210424T180000Z
DTEND:20210424T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(TvT) Fall Of the Republic #4 (UNDERGROUND AMBUSH)
DTSTAMP:20210315T075542Z
SEQUENCE:0
UID:1381-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"In our bones\,
	 we knew the war was almost over. The galaxy held its breath\, waiting to 
	see which side would make the final\, daring move. As fortune would have i
	t\, the Republic moved first. After the Chancellor informed the Jedi Counc
	il that General Grievous and the Sep leaders were hiding on Utapau\, Gener
	al Kenobi gathered an army large enough to capture three star systems. Whe
	n the orders reached the 501st\, our morale soared. For better or worse\, 
	this would be the beginning of the end.\"\n\n	―Anonymous 501st clone tro
	oper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev
	\"\n\n\n\n	After three years of fighting\, the Galactic Republic has begun
	 to gain an advantage over the Confederacy of Independent Systems\, many o
	f whose leaders are now dead\, with the most recent being founding Head of
	 State Count Dooku. Republic Clone Intelligence has now managed to discove
	r the location of General Grievous\, who succeeded Dooku as Head of State.
	 Jedi General Obi-Wan Kenobi has in response organized a fleet of Venato
	r-class Star Destroyers carrying an army of clones large enough to capture
	 three star systems and dispatched to the Utapau system to bring this war 
	to a swift end. We must for our part in this operation capture a droid res
	upply and logistics Centre critical to the CISs capacity to mount a defens
	e on the planet. With any luck this conflict will soon be over...\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Clone Wars 
	in the Star Wars Universe. The mission will be making use of the Arma 3 mo
	ds Star Wars Opposition\, Legion Studios Base and 3AS which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Clone Wars Era/Faction based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Clone Wars. \n\n\n\n	This mis
	sion itself will be composed of two phases Phase I will resemble that of a
	 normal mission which will include players all being on the same side clea
	ring the assigned objectives and working together as a cohesive unit. In t
	he following Phase II there depending on the choices of critical elements 
	(See Below) will be a varying degree of TvT during which the opposing side
	s will receive differing objectives and goals of which they will be briefe
	d prior to mission start as to what options and actions may be taken in th
	e second Phase and when it will start. Any actions or preparations by eith
	er side prior to Phase II which are overtly intended to gain an advantage
	 over the other side prior to the start of hostilities will be treated as 
	premeditated intentional friendly fire and treated as such.\n\n\n\n	Factio
	ns Phase I:\n\n\n\n		Clones (BLUFOR)\n	\n	\n		Jedi (BLUFOR)\n	\n	\n		Manda
	lorians (BLUFOR)\n	\n	\n		CIS (OPFOR)\n	\n\n	 \n\n\n\n	Factions Phase II:
	\n\n\n\n		Clones (BLUFOR)\n	\n	\n		Jedi (INDFOR)\n	\n	\n		Mandalorians (Un
	known)\n	\n	\n		CIS (OPFOR)\n	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\
	,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n
	\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n			\n				PLTN 
	2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PLTN Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n			\n				Jedi (Any Leadership Element Tag)
	 OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN
	\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL T
	AGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\
	n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n		\n\n
		 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS\, Off
	icer) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS\, Specialist)
	 OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n			\
	n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n		\n\n	 \
	n\n\n\n	\n\n\n\n		DELTA SQUAD (5x Man Mandalorian Contractor Group):\n\n	
		\n				Delta Squad Sergeant (SL TAGS\, Officer) OPEN\n			\n			\n				Delt
	a Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Delta Squa
	d Heavy Gunner (Regs+\, NCO) OPEN\n			\n			\n				Delta Squad Warrior (
	Regs+\, NCO) OPEN\n			\n			\n				Delta Squad Warrior (Regs+\, NCO) OPEN
	\n			\n		\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++REST
	RICTIONS++\n\n\n\n		Only Weapons and equipment from the following mods may
	 be used in this mission.\n		\n				 Legion Base - .\n			\n			\n				 3A
	S - . \n			\n			\n				 101st -  . \n			\n			\n				 212th - . \n	
			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enemy primary weapons a
	nd equipment is prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, hel
	mets and other equipment from the 501st mod -  are prohibited.\n	\n	\n		A
	ll weapons \, uniforms\, vests\, helmets and other equipment from the SWOP
	 mod -  are prohibited.\n	\n	\n		Launcher Carriers\, Designated Marksmen
	 and Medics are considered specialists.\n	\n	\n		Individuals may not take 
	vests inappropriate to their rank.\n	\n	\n		Pauldrons are to be worn by au
	thorized individuals only or by ARC troops.\n		\n				PLTN HQ.\n			\n			
	\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]. \n			\n			\n				
	ARC Troops.\n			\n		\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers may
	 take the Clone Heavy Gunner Vest &amp\;&amp\; Clone Heavy Vest if desired
	.\n	\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers and DMR Carriers ar
	e considered Specialists and may take the Clone Trooper Specialist Vest i
	f desired.\n	\n	\n		One squad energy shield is permitted per squad and no 
	more.\n	\n	\n		Two personal energy shields or hand held riot shields are p
	ermitted per squad and no more.\n	\n	\n		Rifleman mag size limit raised to
	 60 rounds per magazine.\n	\n	\n		 HAT and Chain guns Limited to Designat
	ed heavy weapons teams.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIP
	MENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless specified r
	emain in effect for this mission.\n\n\n\n	Uniform: Phase II 501st Legion 
	Clone Trooper Armor.\n\n\n\n	Helmet: Phase II 501st Legion Clone Trooper 
	Helmet.\n\n\n\n	Rifles:\n\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.
	\n	\n	\n		Westar M-5 (ARC only)\n	\n\n	Secondary: \n\n\n\n		DC-17.\n	\n\n
		Machine Guns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n\n	Auto Rifles:\n\n
	\n\n		DC-15L.\n	\n	\n		DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n
	\n\n\n		DP-23 Shotgun.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.
	\n	\n	\n		DC-15A Long.\n	\n	\n		DW-32s\n	\n	\n		Valken-38x\n	\n	\n		DC-15X
	M.\n	\n\n	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation
	 Cannon.\n	\n\n	MAT:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pa
	uldrons:\n\n\n\n	Color: Respective to the legion being played\, An ARC pla
	ying a non-ranked role must take non-colored pauldrons.\nPermitted Roles: 
	Squad Leads [SL Only]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Tr
	oops.\n\n\n\n	Note: Double Sided Pauldrons are restricted to all except A
	RC Troopers.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset\n	\n
DTSTART:20210327T180000Z
DTEND:20210327T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Grey Eclipse [1st MAIN]
DTSTAMP:20210411T153804Z
SEQUENCE:0
UID:1400-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a Zeus mission with the standard FK Modset h
	osted on FK#1. \n\n\n\n	Half Duplex Radio Communications will be enabled!
	\n\n\n\n	Disclaimer and Shoutout: This is a continuation of a mission orig
	inally hosted and zeused by @ThePointForward. I am taking the idea and con
	tinuing it with his permission. Much of this briefing takes from his origi
	nal idea. Thanks Point!\n\n\n\n	 \n\n\n\n	+++ MISSION BRIEFING +++ \n\n\
	n\n	 \n\n\n\n	\n\n\n	 \n\n\n\n	+++ Situation +++\n\n\n\n	After the Kaval
	a region was taken back by Greece in 2024\, the situation has never really
	 calmed down. Turkey has left NATO and entered an alliance with Russian Fe
	deration and Syrian Arab Republic in the midst of a major economic crisis 
	- and this alliance somehow managed to overcome the crisis with flying col
	ours which couldn’t be said about NATO forces.\n\n\n\n	In 2025 the Turke
	y - Greece relations hit an all time low - in part because of a refugee cr
	isis that was sparked by the economic downfall.\n\n\n\n	After some escalat
	ions during the spring\, Turkey and Syria together started invading Greece
	 - Turkey started taking the mainland while Syria started capturing variou
	s islands. The famous Kos\, Lesbos and Samos all fell already\, however Sy
	ria is yet to take Altis - which will give Syria and by extension Turkey -
	 a big strategic advantage in the region.\n\n\n\n	 \n\n\n\n	After securin
	g Pyrgos and the adjacent military base\, the 7th mech. Division and its a
	ttached Special Forces are now tasked with capturing an enemy Command Po
	st near Charkia. The enemy's main defensive line is located on the nearby 
	ridge. It will likely need to be attacked\, suppressed or destroyed\, befo
	re an assault on the command post becomes possible. Enemy reinforcements a
	re expected to arrive from the Telos Military Base. \n\n\n\n	Be very care
	ful when attacking the ridge. This is the enemy's main defensive line cutt
	ing off the entirety of the South-Eastern peninsula. This ridge is necess
	ary to dominate this region and the enemy knows this. \n\n\n\n	 \n\n\n\n
		+++ Objectives +++\n\n\n\n	Primary: \n\n\n\n	1. Capture the Command Post
	 near Charkia.\n\n\n\n	Secondary: \n\n\n\n	1. Eliminate enemy defensive p
	ositions on The Ridge. \n\n	2. Eliminate enemy forces occupying Charkia\
	n\n	3. Eliminate reactionary forces coming from the Telos Military Base. 
	\n\n	4. Find/Secure Intelligence at the command post.\n\n\n\n	 \n\n\n\n	+
	++ COMMAND &amp\; SIGNAL +++\n\n\n\n	MANTICORE: 7th Mech. Division Comma
	nd [Zeus]\n\n\n\n	DAGGER: Motorized Infantry Platoon (GAZ-Cars) [Player F
	orce]\n\n\n\n	HAMMER: Armoured Platoon (T-80UMs) [Player Force] \n\n\n\n
		VIPER: 1st Special Forces Platoon\n\n\n\n	PYTHON: 2nd Special Forces Plat
	oon\n\n\n\n	 \n\n\n\n	+++ ADMINISTRATION &amp\; LOGISTICS +++ \n\n\n\n
		DAGGER platoon will conduct self-aid\, buddy aid\, then medic aid from at
	tached field medics.\n\n	EPWs are to be secured\, disarmed\, treated and d
	elivered to Division Command upon completion of the mission.\n\n	Ammunitio
	n and Equipment resupply will be conducted by MANTICORE's logistics platoo
	n if possible. \n\n\n\n	+++ BRIEFING COMPLETE +++ \n\n\n\n	 \n\n\n\n	+
	++ Slotting +++ \n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n	Slots are limited only by the Server/Template
	. Depending on numbers we may transform into 8-people squads and/or operat
	e on 2/4 Squads.\n\n\n\n	 \n\n\n\n	Callsigns will be at PLT-Leaders discr
	etion and can be exchanged for Alpha\, Bravo etc. \n\n\n\n		Dagger-6:\n\n
			\n				Leader  OPEN\n			\n			\n				2IC  OPEN\n			\n			\n				RTO  @L
	urkerOne\n			\n			\n				Medic @Deadweight\n			\n		\n	\n		Dagger-1: \n		\n
					Squadlead OPEN\n			\n			\n				Medic OPEN\n			\n			\n				1st Teamlea
	d OPEN \n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Dagger-2: \n		
	\n				Squadlead OPEN\n			\n			\n				Medic OPEN\n			\n			\n				1st Teamle
	ad OPEN\n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Dagger-3: \n		\
	n				Squadlead OPEN \n			\n			\n				Medic OPEN\n			\n			\n				1st Teaml
	ead OPEN\n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Hammer-1\n		\n	
				Hammer 1-1 (T-80UM)\n				\n						Commander @Zenthar\n					\n					\n				
			Gunner @info\n					\n					\n						Driver @SilentGunner13 (may not make
	 it)\n					\n				\n			\n				Hammer 1-2 (T-80UM)\n				\n						Commander  
	@TheFantasticFlyingTaco\n					\n					\n						Gunner  @TheSalader (aint g
	onna be here)\n					\n					\n						Driver OPEN\n					\n				\n		\n\n	 \n\
	n\n\n	+++ RESTRICTIONS +++\n\n\n\n		Equipment:\n\n		\n				Uniform: Battle 
	Dress Uniform (Syria/Marpat)\n			\n			\n				Vest: 6B43\n			\n			\n				Helm
	et: 6B47\n			\n		\n	\n		Restrictions:\n		\n				Weapons:\n			\n			\n				Ass
	ault Rifle: AK-12\, AK-15\n			\n			\n				Autorifle: RPK12 (or Contact DLC 
	RPK)\, PKP Pecheneg\n			\n			\n				Marksman Rifle: VS-121\, ASP-1 Kir\n			
	\n			\n				Sidearm: MP-443\n			\n			\n				Launcher: RPG-32\n			\n			\n				
	Attachments: Encouraged modern attachments\, origin doesn't matter\n			\n	
		\n\n	BFT: delayed by 45 seconds\n\n\n\n	\n\n	Notes:\n\n	  - Respawns on 
	Zeus discretion\, platoon may request\n\n\n\n	+++ RESTRICTIONS +++\n\n\n\n
		 \n\n\n\n	Should any slotted lead element have any questions regarding t
	he mission (that would normally get asked during the Zeus briefing) they a
	re encouraged to ask them in the comments to expect an answer there.\n\n\
	n\n	Enjoy! \n\n\n\n	 \n\n\n\n	Edit: Questions compilation\n\n\n\n		 Is 
	there RRR available\, and how is it arranged?\n\n		\n				Yes\, the Logisti
	cs platoon will handle that by driving a RRR Truck up to any location spec
	ified by PLT-Lead/RTO.\n			\n		\n	\n		 How many reinforcement vehicles ar
	e there?\n		\n				Additional Tanks are available\, however due to possible
	 engagements on other parts of Altis their number is currently unknown. At
	 least 2 additional T-80UMs will be on standby for Operation Grey Eclipse.
	\n			\n		\n	\n		Known hostile armour and compositions?\n		\n				TBD\n			\n
			\n	\n		Known hostile air presence?\n		\n				The Greek Air Force is engag
	ed with ours and will most likely not deploy in operations in your AO. If 
	you spot hostile Air\, inform Manticore\, they will scramble for response.
	\n			\n		\n	\n		Are they entrenched?\n		\n				The enemy has multiple defen
	sive positions set up on The Ridge\n			\n		\n	\n		Are they known to use Mi
	nes?\n		\n				Mines are in the Greek Arsenal\, however we believe them to 
	not be in use\, due to the high civilian presence still remaining on Altis
	\, away form the frontline.\n			\n		\n
DTSTART:20210417T180000Z
DTEND:20210417T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege Of Mandalore
DTSTAMP:20210402T181644Z
SEQUENCE:0
UID:1395-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Siege Of Mandalore\n		\n\n		\n			  ++MISSION BR
	IEFING++\n		\n\n		\n			\n		\n		 \n\n		\n			The Planet of Mandalore is cur
	rently in the midst of a civil war\, as different factions attempt to alig
	n the planet with either the Separatists or the Republic. The Separatists 
	have supplied the faction supporting their cause with multiple battalion s
	ize droid elements\, armoured vehicles\, and a small contingent of aircraf
	t. They have completely fortified the area surrounding the capital of Madr
	igal\, and appear to be waiting for us to make our move. Your tasking is t
	o move out from LZ Rain\, and move to capture the Sierra outpost atop hill
	 127. From there you should have eyes on two newly constructed fortificati
	ons that our recon units have not been able to note in any great detail. Y
	our end goal for the operation is to position yourselves in such a way as
	 to allow a second force to land to your west and push past your positions
	 and into the capital. Command believes that the capture of the aforementi
	oned positions should allow us to land the required equipment and reinfor
	cements to do this. As mentioned\, the enemy is waiting for us to make a m
	ove. However\, they have not concentrated their forces in any one locatio
	n\, suggesting that they are not aware of our plans. This means that altho
	ugh contact will be almost instant\, it should be limited. However the lo
	nger the operation continues\, the more the enemy will be able to bring th
	ere numerical superiority to bare. For this reason\, while it is not recom
	mended that you rush into any actions\, time is very much of the essence.
	 As far is reinforcements and resupply are concerned\, due to the enemy's
	 AA inside the compounds\, we believe that we will only be able to deliver
	 enough equipment and troops to LZ Rain to maintain your starting strengt
	h\, and even then we anticipate that the regularity of these deliveries w
	ill be patchy at best. We will not able to grow our presence in the regio
	n until the AA systems have been neutralized.\n		\n\n		\n			\n		\n\n		\n		
		++BRIEFING COMPLETED++\n		\n\n		\n			MISSION SUMMARY: This will be a he
	avily themed mission with elements taken from the Clone Wars in the Star W
	ars Universe. The mission will be making use of the Arma 3 mods Star Wars
	 Opposition\, Legion Studios Base and 3AS which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Clone Wars Era/Faction based weaponry and 
	will be restricted per your chosen role. Tags for applicable roles are b
	eing enforced and will not be different from standard slotting. Squad Str
	ucture and PTLN structure have been changed to accommodate the theme and s
	tructure of operations in the Clone Wars.\n		\n\n		\n			 \n		\n\n		\n			+
	+SLOTTING++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n			(Slots are limited to 46\, with 8 man 
	squads)\n		\n\n		\n			\n		\n\n		\n			Note for lead elements!\nI plan to ho
	ld the PLT briefing at a time before the event in an effort to speed up mi
	ssion start.\n\n			Whoever reserves PLT please contact me with a time and 
	day the suits you. Squad Leads\, RTO and\n\n			Battery lead are encouraged
	 to attend but it is not compulsory. When a time is set\, a ping will go o
	ut here.\n\n			If PLT is not requested\, briefing will be conducted in the
	 standard way.\n\n			 \n		\n\n		\n				PLTN COMMAND SQUAD:\n\n				\n					
		PLTN Lead (PLTN TAGS) @Tomo\n					\n					\n						PLTN RTO (RTO TAGS) O
	PEN\n					\n					\n						PLTN Medic (MEDIC TAGS) OPEN\n\n						 \n					\
	n				\n			\n				ALPHA SQUAD: \n				\n						 Squad Lead (SL TAGS) @Jeri
	chron\n					\n					\n						 Medic (MEDIC TAGS) OPEN\n					\n					\n			
				 Rifleman 2x (On the day)\n					\n					\n						 Team Lead (TL TAGS)
	 OPEN\n					\n					\n						 Machine Gunner (On the day)\n					\n					\n
							 Rifleman 2x (On the day)\n\n						 \n					\n				\n			\n				BRAVO 
	SQUAD:\n				\n						 Squad Lead (SL TAGS) @Resurge (no tags)\n					\n	
					\n						 Medic (MEDIC TAGS) OPEN\n					\n					\n						 Rifleman 2x
	 (On the day)\n					\n					\n						 Team Lead (TL TAGS) @EpsilonNiner (
	no tags)\n					\n					\n						 Machine Gunner (On the day)\n					\n					
	\n						 Rifleman 2x (On the day)\n\n						 \n					\n				\n			\n				CHAR
	LIE: SQUAD:\n				\n						 Squad Lead (SL TAGS) OPEN\n					\n					\n		
					 Medic (MEDIC TAGS) OPEN\n					\n					\n						 Rifleman 2x (On the
	 day)\n					\n					\n						 Team Lead (TL TAGS) OPEN\n					\n					\n			
				 Machine Gunner (On the day)\n					\n					\n						 Rifleman 2x (On t
	he day)\n\n						 \n					\n				\n			\n				DELTA and ECHO SQUADS= overflow
	\, and cannot be reserved\n			\n		\n			Mortar Team:\n		\n\n		\n				Battery
	 lead (Mortar Tags) OPEN\n			\n			\n				Gunner (Mortar Tags) OPEN\n			\
	n			\n				Gunner (Mortar Tags) OPEN\n			\n		\n			 \n		\n\n		\n			--SLOT
	TING--\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n				Semi
	-scripted loadouts. Only backpacks and inventory items may be altered (eg:
	 Magazines\, grenades and medical supplies)\n			\n			\n				1 Rifleman may 
	be assigned DMR OR Grenadier. (Grenadier HE grenades are limited to 5x 3r
	nd\, smoke grenades are unlimited)\n\n				MAT may also be assigned. DMR ma
	y take a DC-17 pistol as secondary. Weapons list below.\n			\n			\n				Loo
	ting of enemy weapons and non-medical equipment is prohibited.\n			\n			\
	n				All equipment from the 501st mod - \, and SWOP mod-   are prohib
	ited.\n			\n			\n				One squad energy shield is permitted per squad.\n			\
	n			\n				Two personal energy shields or hand held riot shields are permit
	ted per squad.\n			\n			\n				Rifleman mag size limit raised to 60 rounds 
	per magazine.\n			\n		\n			--RESTRICTIONS--\n		\n\n		\n			 \n		\n\n		\n		
		++EQUIPMENT++ \n		\n\n		\n			Note: for balancing reasons it is reques
	ted that you take Legion Base -  variants.\n		\n\n		\n			DMR: DC-15X\
	n		\n\n		\n			Grenadier: DC-15A rifle UGL\n		\n\n		\n			MAT: RPS-6\n		\n
	\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			--EQUIPMENT--\n		\n\n		\n			 \
	n		\n\n		\n			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n	
		\n				Name: FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkserve
	rs.eu\n			\n			\n				Port: 2402\n			\n			\n				Password: On Request\n			\n
				\n				MODSET\n			\n		\n\n\n\n	\n		\n			\n				 \n			\n		\n	\n
DTSTART:20210410T180000Z
DTEND:20210410T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 1 (Opening Gambit)
DTSTAMP:20210404T223640Z
SEQUENCE:0
UID:1396-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and serve as the opene
	r mission to my campaign\, detailed below. Please read it to get full con
	text of the situation of the land.\n\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\
	n	\"Our uprising starts in earnest\, now. However\, due to the extreme fai
	lure of our initial operation\, we have even less equipment and some clean
	ing up to do. But no matter\, we will cobble together what we have\, and u
	se the enemies' weakness and overconfidence against them. Starting with th
	at military base the Botanians built so close to our home territory\, we 
	will rush them and claim better armaments for ourselves. To get across the
	 water\, one more brave fisherman has volunteered himself and his boat to 
	get us across. From there\, we can fight into the village of Vilay and fin
	d where our comrades are being held (after being traded incorrectly with t
	he Sharkovians thinking they were theirs). We will need to intercept them
	 before they are moved to the nearby new prison.\n\n\n\n	Timing will be 
	crucial in all of this. We will attack in the evening\, hit hard while the
	y do not expect it\, and retreat out when darkness falls and use that to 
	our advantage.\n\n\n\n	List:\n\n	- Cross water to enemy base\n\n	- Find a 
	cache of weapons or eliminate enemies and take their gear\n\n	- Find missi
	ng friendlies in Vilay\n\n	- Extract out before it is dark (21:15 UK time)
	 [It will be light enough before this\, darkness is just the mission end/e
	xtract condition].\n\n\n\n	MAP: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This missio
	n will have heavily restricted gear\, to simulate a force that is new and 
	desperately underequipped. You may however loot enemies if possible (no l
	ooting radios though due to the fact that all AI spawn with one due to Ar
	ma's setup). A basic public loadout will be provided.\n\n	For looting enem
	y vehicles - you are only civilians with essentially no military training.
	 You cannot steal vehicles that civilians would not be able to man.\n\n\n\
	n	Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basica
	lly)\n\n\n\n	Vest: Nothing with protection or obvious military origin\, o
	nly items like \"Hip Pouch\"\, \"Pistol Holster\"\, or similar.\n\n\n\n	
	Helmet: Civilian style only. Nothing silly\, and no protection.\n\n\n\n	B
	ackpack: Anything non-military looking. \n\n\n\n	Weaponry Selection: \n
	\n\n\n	1 M84a Scorpion per team max. \n\n	Otherwise: Mosin Nagant M38 (No
	 rails)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh
	-18.\n\n\n\n	Only one weapon per person from this list. I.e no primary + s
	econdary\, just one gun total.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No m
	agnification\n	\n	\n		Maximum 5 total clips/magazines for any weapon\, or 
	24 shotgun shells.\n	\n	\n		No weapon attachments.\n	\n	\n		If you die an
	d respawn\, you must re-loot equipment in the field.\n	\n\n	Equipment Limi
	tations:\n\n\n\n	Only Leadership Elements may carry SR Radios and binocula
	rs. No LRs allowed.\n\n\n\n	None of the following: \n\n	GPS\, NV capable 
	devices\, Rangefinders\, tactical ladder\, placeable/throwable explosives
	\, e-tool\, flash/stun grenades\, launchers\, looting radios.\n\n\n\n	Only
	 1 of the following per person:\n\n	Any Smoke grenade or Fragmentation Gr
	enade.\n\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brie
	f\n	\n	\n		BFT disabled\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs priority
	 for reserving. Also\, I reserve the right to pick who I believe would bes
	t suit the mission.]\n\n\n\n	To simulate the more rag-tag nature of this m
	ission\, infantry will be broken up into fireteam elements only. Each team
	 will consist of 1 leader and 3 members\, slotted into each squads' firete
	ams. AR slot is just another member of the team.\n\n\n\n	Commander (Plt Ta
	gs): @riccardi48 [No Tags]\n2iC (2iC Tags): \n3x Doctor (Medic Tags): @E
	lkano [No Tags]\,\nBoat Driver (Reg+): @LurkerOne\n\n\n\n	Group 1 Lead (TL
	 Tags):\n\n	Group 2 Lead (TL Tags):\n\n	Group 3 Lead (TL Tags): @Tactica
	lPanda [No Tags]\n\n	Group 4 Lead (TL Tags): @Rtiler96\n\n	Group 5 Lead
	 (TL Tags): @PVT. J. Mohammed [No Tags]\n\n	Group 6 Lead (TL Tags):\n\n	
	Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots 
	are available\, but there won't be reservations for them)\n
DTSTART:20210408T180000Z
DTEND:20210408T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Hell's Gate
DTSTAMP:20210330T124930Z
SEQUENCE:0
UID:1393-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SilentGunner13":forum@fkgaming.eu
DESCRIPTION:\n	CIA Task Force \"Phantom\"\n\n\n\n	\n\n\n\n	Task Force Ph
	antom is the pinnacle of the C.I.A.’s clandestine operational capability
	\, consisting of the best special forces operators from all branches of th
	e U.S. Military\, rigorously studied\, vetted and hand picked for their di
	scretion\, ability\, and lethality. So important is its secrecy\, that all
	 members who are selected to join are officially marked as M.I.A or K.I.A.
	 by the units they were taken from. These people\, and the unit they are p
	art of\, do not officially exist/\n\n\n\n	Task Force Phantom specialises i
	n several disciplines of covert operation. These include intel gathering\,
	 surveillance\, sabotage\, subterfuge\, espionage\, requisition\, assassin
	ation\, and more. Operating outside of the laws and expectations of conven
	tional warfare\, whatever their objective\, their underlying purpose remai
	ns the same\; Get in\, get the job done\, get out. Leave no trace. \n\n\
	n\n	 \n\n\n\n	“Exitus Acta Probat”\n\n\n\n	SLOTS:\n\n\n\n	Slots marke
	d by tags will have tagholders take preference. For all other slots\, it's
	 first come first served.\n\n\n\n	Phantom Actual (SL/TL Tags)**: @Veagance
	 (TL Tags)\n\n\n\n	Phantom 1-2 (2ic - TL Tags)**: @vladdis611 (no tag)\n\n
	\n\n	Phantom Medic (Medic tags): @LurkerOne\n\n\n\n	Phantom Drone Op (UCAV
	 Sentinel) (Fixed Wing tags): @GloppinBoopin (No tags)\n\n\n\n	Phantom Dem
	olitionist: @EpsilonNiner\n\n\n\n	Phantom Operator*: @Resurge\n\n\n\n	Phan
	tom Operator*: @Bashfulvideos\n\n\n\n	Phantom Operator*: @riccardi48\n\n\n
	\n	*By default\, Operator slots are standard riflemen. However the SL may 
	choose to swap one or more of his rifleman out for different roles to suit
	 the mission. For this operation\, SL may swap riflemen out for up to 1x A
	utorifleman and/or 1x Marksman.\n\n\n\n	**Phantom Actual and Phantom 1-2 w
	ill both be given medical status\, but not permitted to take additional me
	dical supplies. This is to allow the medic to be treated.\n\n\n\n	This mis
	sion will be hosted on FK#1.\n\n\n\n	 \n\n\n\n	OPERATION HELL'S GATE\n\n\
	n\n	\n\n\n\n	\n\n\n\n	DISCLAIMER: This will be a more role-play oriented m
	ission. Players will be encouraged towards good decision making\, strategy
	 and discretion\, and will be punished for recklessness. Plan your movemen
	ts wisely.\n\n\n\n	You also play as a task force that does not abide by th
	e regular rules of war. As such\, during the course of the mission you may
	 find yourself carrying out tasks that would normally be strictly off-limi
	ts for conventional forces.\n\n\n\n	Full situation briefing can be found h
	ere. I would encourage you to read this.\n\n\n\n	Assets:\n\n\n\n	1x UCAV S
	entinel\n\n\n\n	\n\n\n\n	\n\n\n\n	The UCAV Sentinel is capable of providin
	g reconnaisance\, intel and\, if the situation is desperate enough\, close
	 air support. Your sentinel will be carrying a pair of LGBs\, should you n
	eed them. These should be used as an absolute last resort. The Sentinel is
	 stealthy enough that if kept at high enough altitude and away from the No
	rth Eastern Russian front\, should easily avoid detection by radar.\n\n\n\
	n	This sentinel in particular is equipped with a radio jammer. It is speci
	fically equipped to interfere with any long range radio signal that does n
	ot use an encyrption method that it recognises. In laymans terms\, it will
	 jam all long range radios\, except for yours. This facility is only avail
	able whilst the drone is airborne\, as when landed and being serviced on a
	 carrier or airfield\, the system is disabled for the health and safety of
	 the maintenance crew.\n\n\n\n	As of the time of this operation\, the Sent
	inel is in widespread use in the US Navy\, so its not unsual to see on US 
	Carrier decks. However if it is discovered\, it will raise a few eyebrows 
	across Chernarus and Russia as to why it's loitering in their airspace. Yo
	u should strive to prevent it from being detected.\n\n\n\n	 \n\n\n\n	Rest
	rictions: \n\n\n\n		No respawns. If you die\, you die. (exempting for Arma
	 reasons). The same is true for the asset. If you lose that\, your life ma
	y get harder.\n	\n	\n		Gear restrictions given at bottom of this brief. \
	n	\n	\n		No trace must be left behind\n		\n				For instance\, any LAT you 
	fire must be retained and removed from the AO\n				\n						You may choose 
	to forgo LAT completely and instead attempt to procure it from the enemy. 
	Your choice.\n					\n				\n			\n				Each operator must carry their own bod
	ybag. Anyone who is killed in action must be bagged and \"disposed of\". (
	i.e. bag the corpse\, drag it somewhere it could feasibly be buried\, ping
	 zeus. Or destroy it yourself. Your choice.)\n			\n		\n\n	Failure conditio
	ns:\n\n\n\n		TF Phantom is rendered combat ineffective\n	\n	\n		The helo w
	reckage is not secured\n	\n	\n		The crash site is not secured\n	\n	\n		Sur
	viving aircrew are not extracted\n	\n	\n		Evidence of direct US Interventi
	on is uncovered by JCRT forces\n	\n\n	Loss of the Sentinel will not result
	 in a direct mission failure. However it may have consequences\, both shor
	t and long term.\n\n\n\n	BACKGROUND\n\n\n\n	As per the detailed briefing\,
	 Russian forces recently moved into Chernarus and partially annexed the na
	tion to the North East in order to access oil reserves off the coast. The 
	Chernarussians were forced into a one-sided and uneasy cease fire agreemen
	t\; the Joint Chernarus-Russia Treaty (JCRT). This has led to heightened t
	ensions between the two nations\, increased military awareness\, and civil
	ian uprisings in protest of the invasion and the Chernarussian Government'
	s limp stance towards Russian Occupancy. The region is highly unstable\, t
	he USS Liberty and her task group were dispatched to the region to monitor
	 the situation\, in the absence of NATO assets.\n\n\n\n	The US Experimenta
	l Air Wing seized this opportunity to test a new type of radar scrambler a
	gainst both the older Soviet-era radar systems fielded by the Chernarussia
	ns\, as well as more capable systems in operation with modern Russian forc
	es. A UH-60X Black Hawk helicopter was dispatched in secret into what is o
	fficially neutral Chernarussian airspace to test this capability. However\
	, in poor weather and visibility conditions\, the helicopter strayed too f
	ar north towards Russian airspace\, and was believed shot down with a shou
	lder launched Infrared missile. Whether it was Russians or Chernarussians 
	who shot down the helicopter is irrelevant. The only thing that matters kn
	ow is that sensitive technology has been lost in potentially hostile terri
	tory and cannot be allowed to fall into Russian hands\, lest they reverse 
	engineer it.\n\n\n\n	Operation Overview\n\n\n\n	As soon as it was apparent
	 that the helo was lost\, CIA Task Force Phantom was deployed to the USS L
	iberty with the goal of preventing the Russians from uncovering the remain
	s of the helo by any means. NATO is still taking the \"out of sight\, out 
	of mind\" approach\, so as always\, you're on your own for this one.\n\n\n
	\n	Your objective is simple. Asset and intel denial. You are tasked with s
	ecuring any classified intel and/or assets to prevent them from falling in
	to Russian possession\, be it by recovery or destruction.\n\n\n\n	You will
	 begin the mission at FOP Bigeye - a forward observation post near the hel
	icopter's last known datum.\n\n\n\n	Your objectives are as follows:\n\n\n\
	n	OBJECTIVE SLAM: The last known datum of the UH-60X. Believed to be the c
	rash site. Secure the area\, search the wreckage for any intel. Destroy or
	 recover any sensitive materials that may still remain.\n\n\n\n	OBJECTIVE 
	ICARUS: The bulk of the UH-60X fuselage has been salvaged and moved to the
	 town of Stary Sobor. The exact whereabouts is unknown so you may have to 
	do some searching.\n\n\n\n	OBJECTIVE GABRIEL: The status of the aircrew is
	 unknown\, but they are to be presumed alive until known otherwise. During
	 your mission\, you should look for any intel that may give insight as to 
	their status. You are to extract any survivors. We cannot allow them to be
	 interrogated in case they give classified information over.\n\n\n\n	EXTRA
	CTION: The US has an amicable relationship with some of the local civilian
	 insurrectionist groups. In exchange for turning a slight blind eye to the
	ir more questionable tactics\, they have allowed us unfettered access via 
	sea and air to the Southwest of the region\, which they currently control.
	 As such\, we have this area available for a covert extract\, which may be
	 via helo or sea boat\, depending on operational parameters. Command will 
	confirm your method of extraction and final rendezvous point prior to your
	 arrival at the location. \n\n\n\n	 \n\n\n\n	Task Force Phantom: Equipme
	nt Allocation\n\n\n\n	Weaponry\n\n\n\n	Assault Rifles\n\n\n\n		\n			HK416 
	Family (up to 14.5” barrel)\n		\n	\n	\n		\n			Mk18 Mod 1 (Black)\n		\n	\
	n	\n		\n			ACR-E 5.56 (Carbine or Compact)\n		\n	\n\n	 \n\n\n\n		\n			Att
	achments:\n		\n\n		\n				\n					Optic:\n				\n\n				\n						\n							M552 
	CCO\n						\n					\n					\n						\n							M68 CCO\n						\n					\n					\n	
						\n							XPS3\n						\n					\n					\n						\n							M150 RCO / Other 
	Similar ACOG Sight (Attached RMR Allowed)\n						\n					\n					\n						\n	
							MRDS\n						\n					\n				\n			\n				\n					Rail\n				\n\n				\n					
		\n							AN/PEQ-15 Black (Top or side mounted\, with or without Torch\, o
	perator preference)\n						\n					\n				\n			\n				\n					Barrel\n				\n\n
					\n						\n							Any Black Suppressor\n						\n					\n				\n			\n				\
	n					Underbarrel\n				\n\n				\n						\n							Any Black Foregrip (Option
	al)\n						\n					\n				\n		\n\n	(Variants with UGLs available for SL and 
	2ic)\n\n\n\n	 \n\n\n\n	Light Auto Rifles\n\n\n\n		\n			M249 (Short/Para)\
	n		\n	\n	\n		\n			Mk46 Mod 0 or Mod 1\n		\n	\n	\n		\n			Any weapon under A
	ssault Rifles using 100rnd C-Mags is permitted\n		\n	\n\n	 \n\n\n\n		\n		
		Attachments:\n		\n\n		\n				\n					Optics:\n				\n\n				\n						\n							
	M552 CCO\n						\n					\n					\n						\n							XPS3\n						\n					\n					\
	n						\n							M145\n						\n					\n					\n						\n							M150 RCO\n					
		\n					\n				\n			\n				\n					Rail\n				\n\n				\n						\n							AN/PEQ-
	15 Black\n						\n					\n				\n			\n				\n					Barrel\n				\n\n				\n					
		\n							Any Black Suppressor\n						\n					\n				\n			\n				\n					Under
	barrel:\n				\n\n				\n						\n							Bipod and/or Foregrip (Optional)\n		
					\n					\n				\n		\n\n	 \n\n\n\n	Marksman Rifles\n\n\n\n		\n			SR-25\n
			\n	\n	\n		\n			M-14 EBR-RI\n		\n	\n	\n		\n			SCAR-H (LB)(Black)\n		\n	\n
	\n	 \n\n\n\n		\n			Attachments:\n		\n\n		\n				\n					Optics:\n				\n\n		
			\n						\n							KITE\n						\n					\n					\n						\n							Nightstalker
	\n						\n					\n					\n						\n							Any Scope up to 12x (or NV scope up
	 to 16\, as per FK Rules)\n						\n					\n				\n			\n				\n					Rail: \n	
				\n\n				\n						\n							AN/PEQ-15 (Black)\n						\n					\n				\n			\n	
				\n					Barrel: \n				\n\n				\n						\n							Black Suppressor\n						
	\n					\n				\n			\n				\n					Underbarrel: \n				\n\n				\n						\n					
			Bipod (Optional)\n						\n					\n				\n		\n\n	SMGs\n\n\n\n	MP7A2 (Availa
	ble for Demolitionist and/or Drone Op)\n\n\n\n		\n			Optics:\n		\n\n		\n		
			\n					M552 CCO\n				\n			\n			\n				\n					XPS3\n				\n			\n		\n	\n		\n
				Rail\n		\n\n		\n				\n					AN/PEQ-15 Black (Optional)\n				\n			\n		\n	
	\n		\n			Barrel\n		\n\n		\n				\n					Any Black Suppressor\n				\n			\n		\
	n	\n		\n			Underbarrel:\n		\n\n		\n				\n					Black Foregrip (Optional)\n	
				\n			\n		\n\n	 \n\n\n\n	Anti-Tank\n\n\n\n		\n			LAT: M136 HEAT or HEDP
	\n		\n	\n\n		\n			Remember\, you must leave no trace. Any AT you may use m
	ust not be left to be discovered by the enemy. You may choose to forgo car
	rying your own LAT\, and attempt to procure it in the field.\n		\n	\n\n	Cl
	othing and Equipment\n\n\n\n	Uniform\n\n\n\n		\n			G3 Multicam Black\n		\n
		\n\n	Helmet\n\n\n\n		\n			FAST Ballistic (Black)/Fast Ballistic (Black/He
	adset)\n		\n	\n\n	Vests\n\n\n\n		\n			Carrier Rig (Black) or Carrier Lite 
	(Black)\n		\n	\n	\n		\n			MBAV Black (MachineGunner) - LMG Only\n		\n\n		\
	n			 \n		\n	\n\n	Rucksacks\n\n\n\n		\n			Any black military rucksack with
	 no insignia on it.\n		\n	\n	\n		\n			LR: RT-1523G (ASIP) Black / Radio Pa
	ck (Black) LR.\n		\n	\n\n	Facewear\n\n\n\n		\n			Balaclava (Black)\n		\n	\
	n\n	 \n\n\n\n	 \n\n\n\n	Misc\n\n\n\n	Both SL and 2IC will be allowed to 
	carry SOFLAM laser designators\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n
DTSTART:20210410T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #3 (HEART OF DARKNESS)
DTSTAMP:20210309T070710Z
SEQUENCE:0
UID:1379-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"On Felucia\, t
	he Seps dug their metal heels into the muck of that alien hellhole and dar
	ed the Republic to come in after them. So we did\, only to be met with the
	 month after month of flesh-eating diseases\, shrieking nocturnal predator
	s and other sights that haunt me to this day.\"\n\n	―Anonymous 501st clo
	ne trooper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace
	\, Sev\"\n\n\n\n	 As part of the ongoing campaign on Felucia\, your plato
	on is tasked with securing a major separatist base located on a plateau so
	uth-west of your current position. General Aayla Secura will be conducting
	 a diversionary strike to the south to draw the bulk of the Separatist fie
	ld army away from their base to allow for this attack to take place. The a
	pproach to the base is through a dense portion of the surrounding jungle a
	nd there have been reports of Trandoshan mercenaries operating in the surr
	ounding area in addition to reports of hostiles wildlife having attacked s
	everal of our patrols. Caution is advised.\n\n\n\n	 \n\n\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed missio
	n with elements taken from the Clone Wars in the Star Wars Universe. The m
	ission will be making use of the Arma 3 mods Star Wars Opposition\, Legi
	on Studios Base and 3AS which will be posted as well at the bottom of t
	his event page in a compiled list.  Weaponry within the mission will be r
	estricted to Clone Wars Era/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp
	\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HO
	LDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Forma
	t: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COMMAND 
	SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n			\n	
				PLTN 2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PLTN RTO
	 (RTO TAGS\, Specialist) @LurkerOne\n			\n			\n				PLTN Medic (MEDIC TAGS
	\, Specialist) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD (ARC):\n
	\n		\n				Alpha Squad Lead (SL TAGS\, Officer) @Servok\n			\n			\n				Al
	pha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS\, Corporal) @Veagance\n			\n			\n				Alpha Squad 
	Team Leader (TL TAGS\, Corporal) @Resurge [NO TAGS]\n			\n		\n\n	 \n\n\
	n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL TAGS\, NCO) @Silberjo
	jo\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			
	\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) @TheFantasticFlyin
	gTaco [NO TAGS]\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corpora
	l) OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squa
	d Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\
	, Corporal) @EpsilonNiner [NO TAGS]\n			\n			\n				Charlie Squad Team Le
	ader (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n	
		\n				Delta Squad Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Delta Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Delta Squad Team L
	eader (TL TAGS\, Corporal) OPEN\n			\n			\n				Delta Squad Team Leader (T
	L TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	\nTX-130 Saber-class fighter tank  (KNGT 1-1):\n\n\n\n		KNGT Comma
	nder (KNGT Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @info\n	\n	\n		KNGT Driver (KNGT Driver Tags\, 
	Specialist) @Wheezy\n	\n\n	\nTX-130 Super-Saber-class fighter tank (KNGT
	 1-2):\n\n\n\n		KNGT Commander/Gunner (KNGT Commander Tags\, Officer) @col
	t92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @L00_Cyph3r\n
		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
		Only Weapons and equipment from the following mods may be used in this mi
	ssion.\n		\n				 Legion Base - .\n			\n			\n				 3AS - . \n			\n			\
	n				 101st -  . \n			\n			\n				 212th - . \n			\n			\n				 JLT
	S - .\n			\n		\n	\n		Looting of enemy primary weapons and equipment is pr
	ohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equ
	ipment from the 501st mod -  are prohibited.\n	\n	\n		All weapons \, unif
	orms\, vests\, helmets and other equipment from the SWOP mod -  are proh
	ibited.\n	\n	\n		Launcher Carriers\, Designated Marksmen and Medics are co
	nsidered specialists.\n	\n	\n		Individuals may not take vests inappropriat
	e to their rank.\n	\n	\n		Pauldrons are to be worn by authorized individua
	ls only or by ARC troops.\n		\n				PLTN HQ.\n			\n			\n				Asset Leads.
	\n			\n			\n				Squad Leads [SL Only]. \n			\n			\n				ARC Troops.\n			\n
			\n	\n		One squad energy shield is permitted per squad and no more.\n	\n	
	\n		Two personal energy shields or hand held riot shields are permitted pe
	r squad and no more.\n	\n	\n		Rifleman mag size limit raised to 60 rounds 
	per magazine.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless specified remain in e
	ffect for this mission.\n\n\n\n	Uniform: Phase II 501st Legion Clone Troo
	per Armor.\n\n\n\n	Helmet: Phase II 501st Legion Clone Trooper Helmet.\n\
	n\n\n	Rifles:\n\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.\n	\n	\n		
	Westar M-5 (ARC only)\n	\n\n	Secondary: \n\n\n\n		DC-17.\n	\n\n	Machine G
	uns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n\n	Auto Rifles:\n\n\n\n		DC-1
	5L.\n	\n	\n		DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n\n\n\n		DP
	-23 Shotgun.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.\n	\n	\n		
	DC-15A Long.\n	\n	\n		DW-32s\n	\n	\n		Valken-38x\n	\n	\n		DC-15XM.\n	\n\n	
	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation Cannon.\n
		\n\n	MAT:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pauldrons:\n
	\n\n\n	Color: Respective to the legion being played\, An ARC playing a non
	-ranked role must take non-colored pauldrons.\nPermitted Roles: Squad Lead
	s [SL Only]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Troops.\n\n\
	n\n	Note: Double Sided Pauldrons are restricted to all except ARC Trooper
	s.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\
	n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Req
	uest\n	\n	\n		Modset\n	\n
DTSTART:20210313T190000Z
DTEND:20210313T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation REFORGER - 1st MAIN (5ACR)
DTSTAMP:20210228T171827Z
SEQUENCE:0
UID:1373-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Charlie Company\, 2nd Battalion\, 5th Armoured Cavalry 
	Regiment\, Napf\, Bundesrepublik Deutschland\, Europe\, 1983\n\n\n\n	\
	n\n\n	Our counter-attack to the Soviet spearhead began late last night\, a
	nd manged to halt the juggernaut - at least temporarily. The Regiment mana
	ged to push 13 miles Northward\, and secure the town of Muttenz. Our initi
	al objective was achieved\, we've taken the pressure off of British and Ge
	rmans holding Hamburg\, meaning we have a much quicker route of supply. Co
	mmand wants to take advantage of the situation and push onwards to the cit
	y of Lenzburg and the port of Hefert. Lenzburg is a major supply dump and 
	Hefert taking Hefert would deny the Russians a valuable deep-water port.\n
	\n	An hour ago\, a platoon of mechanized infantry was dispatched North to 
	scout. Apparently\, they're on their way back - and in a hurry too. Russia
	n armour is attempting to re-take our position. So stand to.\n\n\n\n	\n\n\
	n\n	\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: Thi
	s will be a heavily themed mission with elements taken from the Cold War (
	Gone Hot).  Weaponry within the mission will be restricted to Faction bas
	ed weaponry and will be restricted per your chosen role. Tags for applica
	ble roles are being enforced and will not be different from standard slo
	tting. Squad Structure and PTLN structure have been changed to accommodate
	 the theme and structure of operations in the Armoured Cavalry.\n\n\n\n	\n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MARKED OPEN MA
	Y BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE 
	THIS MISSION ONLY HAS 45 SLOTS!\n\n\n\n	Slotting closes at 17:59 British 
	on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBAT\n\n\n\n	CHARLIE COMPA
	NY\, 2nd BN\, 5 ACR\n\n\n\n		Company Command Section\n\n		\n				Command Ve
	hicle (M60A3 Patton)\n				\n						Company Commander [PLTN/KN COMMAND TAGS]
	 - @Garfield0003\n					\n					\n						Gunner [GUNNER TAGS] - @Cyico\n					
	\n					\n						Driver [DRIVER TAGS] - @Wheezy\n					\n				\n			\n				Flysw
	atter (Linebacker AA)\n				\n						Vehicle Commander [COMMANDER TAGS] - OP
	EN\n					\n					\n						Gunner [GUNNER TAGS] - @AntiMatter NO TAGS\n					
	\n					\n						Driver [DRIVER TAGS] - @Haribo\n					\n				\n			\n				Band-
	Aid Box (Medical Contingent M113)\n				\n						Section Commander [TL TAGS]
	 - @LurkerOne\n					\n					\n						Medic [MEDIC TAGS] - @Bashfulvideos\n		
				\n					\n						Medic [MEDIC TAGS] - @FloofyFloof\n					\n					\n						M
	edic [MEDIC TAGS] - OPEN\n					\n				\n			\n				Red-Ball (Logistical Secti
	on) *NUMBERS PERMITTING*\n				\n						Section Commander [TL TAGS] - @Rtile
	r96\n					\n					\n						Section Rifleman [REG+] - @Eaglestrike\n					\n		
			\n		\n	\n		Red Platoon (M60A3 Pattons)\n		\n				Red-One (IC)\n				\n				
			Platoon Commander [PLTN/COMMANDER TAGS] - @Silberjojo\n					\n					\n			
				Gunner [GUNNER TAGS] - @andyt90 NO TAGS\n					\n					\n						Driver [D
	RIVER TAGS] - @L00_Cyph3r\n					\n				\n			\n				Red-Two\n				\n						Comm
	ander [COMMANDER TAGS] - @Jerichron\n					\n					\n						Gunner [GUNNER TA
	GS] - @Conga Line of Neckbeards\n					\n					\n						Driver [DRIVER TAGS] 
	- @mekboy_4000\n					\n				\n			\n				Red-Three\n				\n						Commander [CO
	MMANDER TAGS] - @colt92 EVAL\n					\n					\n						Gunner [GUNNER TAGS] - 
	@info EVAL\n					\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n				\
	n			\n				Red-Four\n				\n						Commander [COMMANDER TAGS] - @vladdis611\n
						\n					\n						Gunner [GUNNER TAGS] - @PVT. J. Mohammed NO TAGS\n			
			\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n				\n		\n	\n		Blue P
	latoon (M60A3 Pattons)\n		\n				Blue-One (IC)\n				\n						Platoon Command
	er [PLTN/COMMANDER TAGS] - @Zenthar\n					\n					\n						Gunner [GUNNER TA
	GS]  @Trinoc\n					\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n			
		\n			\n				Blue-Two\n				\n						Commander [COMMANDER TAGS] - @AngryScott
	ishMan NO TAGS\n					\n					\n						Gunner [GUNNER TAGS] - @johnb43\n				
		\n					\n						Driver [DRIVER TAGS] - @ZeFlyingDutchman NO TAGS\n					\n	
				\n			\n				Blue-Three\n				\n						Commander [COMMANDER TAGS] - @eijsvo
	gel2 NO TAGS\n					\n					\n						Gunner [GUNNER TAGS] - @jamie NO TAGS\n
						\n					\n						Driver [DRIVER TAGS] - @Malbryn NO TAGS\n					\n				\n
				\n				Blue-Four\n				\n						Commander [COMMANDER TAGS] - @TacticalPand
	a\n					\n					\n						Gunner [GUNNER TAGS] - @TheFantasticFlyingTaco NO T
	AGS\n					\n					\n						Driver [DRIVER TAGS] - @Kreeper\n					\n				\n		\
	n	\n		White Troop (M2A2 Bradley Scouts)\n		\n				White-One (IC)\n				\n			
				Platoon Commander [PLTN/COMMANDER TAGS] - @Resurge NO TAGS\n					\n			
			\n						Gunner [GUNNER TAGS] - @SAUCEGODISHALL NO TAGS\n					\n					\n	
						Driver [DRIVER TAGS] - @GloppinBoopin\n					\n				\n			\n				White-Tw
	o\n				\n						Commander [COMMANDER TAGS] - @Monocled Badger NO TAGS\n			
			\n					\n						Gunner [GUNNER TAGS] - @Griffin68965\n					\n					\n					
		Driver [DRIVER TAGS] - @Veagance NO TAGS\n					\n				\n			\n				White-Thr
	ee\n				\n						Commander [COMMANDER TAGS] - @magnusnielsen\n					\n					\
	n						Gunner [GUNNER TAGS] - @TheSalader\n					\n					\n						Driver [DRI
	VER TAGS] - OPEN\n					\n				\n		\n\n	 \n\n\n\n	++NOTES++\n\n\n\n		2 furt
	her platoons stand ready (2 vehicle respawns per vehicle)\n	\n	\n		Friendl
	y infantry is standing by to assist in clearing objectives but will remain
	 at a safe distance until called forward\n	\n	\n		Enemy armour expected up
	 to T-80s\n	\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment prov
	ided may be used within the mission.\n	\n	\n		Night vision equipment is pr
	ohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\
	n		Looting of enemy primary weapons is restricted\, looting of enemy suppl
	ies is permitted. Should resupply not be available\, emergency procurement
	 of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &
	amp\; Equipment is already assigned via the template.\n\n\n\n	 \n\n\n\n	M
	ISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom 
	Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n
			Password: On Request\n	\n	\n		NORMAL FK MODPACK\n	\n
DTSTART:20210307T190000Z
DTEND:20210307T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #2 (AMONGST THE RUINS)
DTSTAMP:20210224T075334Z
SEQUENCE:0
UID:1369-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"The success of
	 the mission on Mygeeto was something of a revelation for the men of the 5
	01st. Suddenly\, we realized that the Jedi could be fooled. And if they co
	uld be fooled\, they could be killed.\"\n\n	―Entry from the 501st Journa
	l 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev\"\n
	\n\n\n	 As part of the ongoing campaign to secure the separatist strongho
	ld of Mygeeto and following Supreme Chancellor Palpatine's declaration tha
	t Mygeeto is part of a \"Triad of Evil\"\, three planets which form the Se
	paratist bastions. Along with Felucia and Saleucami\, Our space forces hav
	e engaged the Separatists in orbit whilst your platoon has been landed pla
	neside and tasked with securing a critical command station held by Sep for
	ces and containing one of their energy transfer points on the planet. Enem
	y forces in the area are well fortified and have substantial reserves of b
	attle droids to pull into the fight. To assist with this action you have b
	een assigned a UT-AT for direct fire support and a recon ARF team to push 
	through the enemy defences and coordinate fire. \n\n\n\n	 \n\n\n\n	++BRI
	EFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed
	 mission with elements taken from the Clone Wars in the Star Wars Universe
	. The mission will be making use of the Arma 3 mods Star Wars Opposition\
	, Legion Studios Base and 3AS which will be posted as well at the bott
	om of this event page in a compiled list.  Weaponry within the mission wi
	ll be restricted to Clone Wars Era/Faction based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme and structure of 
	operations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COM
	MAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n
				\n				PLTN 2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PL
	TN RTO (RTO TAGS\, Specialist) @LurkerOne\n			\n			\n				PLTN Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n
	\n		\n				Alpha Squad Lead (SL TAGS\, NCO) @Resurge [NO TAGS]\n			\n			
	\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) @magnusnielsen\n			\n
				\n				Alpha Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n			\n			
		Alpha Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\
	n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL TAGS\, NCO) @Eaglestri
	ke [NO TAGS]\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) OPEN\
	n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n		
	\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS\,
	 NCO) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS\, Specialist)
	 @usedstarfighter [NO TAGS]\n			\n			\n				Charlie Squad Team Leader (TL 
	TAGS\, Corporal) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\,
	 Corporal) OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Sq
	uad Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Delta Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS\,
	 Corporal) @EpsilonNiner [NO TAGS]\n			\n			\n				Delta Squad Team Leade
	r (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	ARF Recon Te
	am (PRHT):\n\n\n\n		PRHT Spotter (PRHT Spotter Tags\, Specialist) @colt92
	\n	\n	\n		PRHT Sniper (PRHT Sniper Tags\, Specialist) @Wheezy\n	\n\n	 \
	n\n\n\n	\n\n\n\n	Unstable Terrain Artillery Transport UT-AT  (KNGT 1-1):
	\n\n\n\n		KNGT Commander/Gunner (KNGT Commander Tags\, Officer) @Servok [
	NO TAGS]\n	\n	\n		KNGT Starboard Gunner (KNGT Gunner Tags\, NCO) @TheSa
	lader\n	\n	\n		KNGT Port Gunner (KNGT Gunner Tags\, Specialist) @info 
	[NO TAGS]\n	\n	\n		KNGT Auxiliary Gunner (KNGT Gunner Tags\, Specialist
	) @SAUCEGODISHALL [NO TAGS]\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Sp
	ecialist) @L00_Cyph3r\n	\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	
	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the f
	ollowing mods may be used in this mission.\n		\n				 Legion Base - .\n		
		\n			\n				 3AS - . \n			\n			\n				 101st -  . \n			\n			\n			
		 212th - . \n			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enem
	y primary weapons and equipment is prohibited.\n	\n	\n		All weapons \, uni
	forms\, vests\, helmets and other equipment from the 501st mod -  are pro
	hibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equi
	pment from the SWOP mod -  are prohibited.\n	\n	\n		Launcher Carriers\, 
	Designated Marksmen and Medics are considered specialists.\n	\n	\n		Indivi
	duals may not take vests inappropriate to their rank.\n	\n	\n		Pauldrons a
	re to be worn by authorized individuals only or by ARC troops.\n		\n				
	PLTN HQ.\n			\n			\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]
	. \n			\n			\n				ARC Troops.\n			\n		\n	\n		One squad energy shield is p
	ermitted per squad and no more.\n	\n	\n		Two personal energy shields or ha
	nd held riot shields are permitted per squad and no more.\n	\n	\n		Riflema
	n mag size limit raised to 60 rounds per magazine.\n	\n\n	--RESTRICTIONS--
	\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipme
	nt rules unless specified remain in effect for this mission.\n\n\n\n	Unifo
	rm: Phase II 501st Legion Clone Trooper Armor.\n\n\n\n	Helmet: Phase II 
	501st Legion Clone Trooper Helmet.\n\n\n\n	Rifles:\n\n\n\n	-    DC-15A.
	\n\n	-    DC-15S.\n\n	-    DC-15C.\n\n\n\n	Secondarys: \n\n\n\n	
	-    DC-17.\n\n\n\n	Machine Guns:\n\n\n\n	-    Z-6 rotary blaster ca
	nnon.\n\n\n\n	Auto Rifles:\n\n\n\n	-    DC-15L.\n\n	-    DC-15SAW.
	\n\n	-    DC-15A Mod 0.\n\n\n\n	Shotguns:\n\n\n\n	-    DP-23 Shotgun.
	\n\n\n\n	Designated Marksman Rifles:\n\n\n\n	-    DC-15X.\n\n	-    D
	C-15A Long.\n\n\n\n	-    DW-32s\n\n\n\n	-    Valken-38x\n\n\n\n	-  
	  DC-15XM.\n\n\n\n	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n	- 
	   RD-4 Radiation Cannon.\nMAT:\n\n\n\n	-    RPS-6.\n\n\n\n	HAT:\n\n\
	n\n	-    PLX-1.\n\n\n\n	Pauldrons:\n\n\n\n	Color: Respective to the leg
	ion being played\, An ARC playing a non-ranked role must take non-colored 
	pauldrons.\nRanks: Squad Leads\, Platoon Leader\, Platoon 2ic\, Asset Lead
	s.\n\n\n\n	Note: Double Sided Pauldrons are restricted to all except ARC 
	Troopers.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Ser
	ver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n
DTSTART:20210228T190000Z
DTEND:20210228T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Invasion of Utes
DTSTAMP:20210219T164009Z
SEQUENCE:0
UID:1362-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	INVASION OF UTES\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n
			This mission is going to be a scripted mission and will be hosted on FK#
	4 using the current FK modset.\n	\n	\n		Anyone can reserve the slots that
	 are marked as open. Regs+ and tagholders have priority.\n	\n\n	 \n\n\n\n
		\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\n\n	The tension between the US and the
	 USSR has escalated after the Soviets had a ICBM test launch dangerously c
	lose to the US territories.\n\n	Ignoring the ultimatum given by the US\, t
	hey had another test launch which landed in US territory.\n\n	US high comm
	and decided to take action and capture the launch site on the island of Ut
	es.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Take the ammo depot\n	\n	\n		C
	apture the airfield\n	\n	\n		Secure the missile silos\n	\n	\n		Take the ou
	tpost\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n	\n\n\n\n	 \n\n\n\n	INTEL:\
	n\n\n\n		Time and date: 1986-10-11 17:30\n	\n	\n		Weather: foggy\, raini
	ng\n	\n	\n		Enemy forces: Soviet VDV\n	\n	\n		Enemy ground assets: up to
	 BMP-2's\n	\n	\n		Enemy air assets: some transport Mi-8 helicopters were 
	spotted earlier\n	\n	\n		Explosives: no mines or IEDs are expected\n	\n	\
	n		Civilians: none\n	\n	\n		Respawn: rolling respawns\, 2x respawn ticket
	s per player\n	\n	\n		RRR: available on the carrier\, fixed loadout\, 1x
	 rearm point\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		Do not take enemy we
	apons (medical supplies\, throwables can be looted).\n	\n	\n		Only unarmed
	 transport vehicles can be taken from the enemy side.\n	\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n		2x CH-53E Super Stallion (inse
	rtion) ---&gt\; 1x AH-1Z Viper (CAS)\n	\n\n	 \n\n\n\n	ORBAT - USMC\n\n	[4
	8 slots]\n\n\n\n	[HQ]\n\n	1. Platoon Leader - @Jerichron [other leadersh
	ip tags]\n\n	2. Platoon 2iC - @vladdis611 [no tags]\n\n	3. FAC - @LurkerO
	ne [tags]\n\n	4. Medic - [OPEN]\n\n\n\n	[1-1]\n\n	1. Squad Leader - @Resu
	rge [no tags]\n\n	2. Medic - @magnusnielsen [tags]\n\n	3. Team Leader (N
	o. 1) - @TheSalader [no tags]\n\n	4. Autorifleman / 5. Asst. Autorifleman
	 / 6. Rifleman\n\n	7. Team Leader (No. 2) - [OPEN]\n\n	8. Autorifleman / 9
	. Asst. Autorifleman / 10. Rifleman\n\n	11. Team Leader (No. 3) - [OPEN]\n
	\n	12. Autorifleman / 13. Asst. Autorifleman / 14. Rifleman\n\n\n\n	[1-2]\
	n\n	1. Squad Leader - @Silberjojo [tags]\n\n	2. Medic - @Bashfulvideos [
	FNG tags]\n\n	3. Team Leader (No. 1) - @mekboy_4000 [tags]\n\n	4. Autorif
	leman / 5. Asst. Autorifleman / 6. Rifleman\n\n	7. Team Leader (No. 2) - @
	Monocled Badger [tags]\n\n	8. Autorifleman / 9. Asst. Autorifleman / 10. 
	Rifleman\n\n	11. Team Leader (No. 3) - @colt92 [tags]\n\n	12. Autoriflema
	n / 13. Asst. Autorifleman / 14. Rifleman\n\n\n\n	[1-3]\n\n	1. Squad Leade
	r - [OPEN]\n\n	2. Medic - [OPEN]\n\n	3. Team Leader (No. 1) - [OPEN]\n\n
		4. Autorifleman / 5. Asst. Autorifleman / 6. Rifleman\n\n	7. Team Leader 
	(No. 2) - [OPEN]\n\n	8. Autorifleman / 9. Asst. Autorifleman / 10. Riflema
	n\n\n	11. Team Leader (No. 3) - [OPEN]\n\n	12. Autorifleman / 13. Asst. Au
	torifleman / 14. Rifleman\n\n\n\n	[PHOENIX]\n\n	1. Helicopter Pilot - @in
	fo [no tags]\n\n	2. Helicopter Pilot ---&gt\; Gunship gunner - @L00_Cyph
	3r [tags]\n\n\n\n	 \n\n\n\n	Reference loadout\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 Custom Mission Server\n\n
		IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password: On Request\n\n\n\n	 
	\n\n\n\n	Mission file: \n\n\n\nCO48_Invasion_of_Utes.utes\n\n\n	 \n
DTSTART:20210227T190000Z
DTEND:20210227T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall - UNSUNG
DTSTAMP:20210220T135145Z
SEQUENCE:0
UID:1366-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n		\n			\n				\n					9th MAB\, Task Force 76\
	, Gia Ðịnh Province\, Republic of Vietnam\, South-East Asia\, 1975\
	n				\n\n				\n					ARVN forces have utterly disintegrated. The Republic o
	f South Viet-Nam no longer has any chance of victory in this conflict. Con
	gress has decreed that US troops will not intervene in the conflict any fu
	rther. As such\, President Ford has authorised Operation FREQUENT WIND. We
	 have already evacuated the DAO compound and Marines reported heavy artill
	ery and small arms fire directed at Tan Son Nhut Air Force Base. The evac
	uation was cut short\, due to an unexpected NVA armoured push getting dang
	erously close to the defence perimeter. Your platoon is being organised to
	 conduct an emergency evacuation of the United States Embassy in Saigon. W
	e still have 33 Americans trapped within the compound walls\, protected by
	 a small security contingent. We are running out of time\, we expect Saigo
	n to fall within the next few hours. Evacuate all American citizens and Vi
	etnamese nationals who are vetted and approved for extraction. Ensure all 
	Marines make it back to the fleet. Good luck.\n				\n\n				\n					\n				\n
	\n				\n					\n				\n\n				\n					++BRIEFING COMPLETED++\n				\n\n				\n		
				MISSION SUMMARY: This will be a heavily themed mission with elements t
	aken from the Vietnam War. The mission will be making use of the Arma 3 Un
	sung mod which will be posted as well at the bottom of this event page in
	 a compiled list.  Weaponry within the mission will be restricted to Viet
	nam/Faction based weaponry and will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme and structure of operations in the Vietnam War.\
	n				\n\n				\n					\n				\n\n				\n					++SLOTTING++\n				\n\n				\n					
	(TAGS &amp\; REGS PRIORITIZED)\n				\n\n				\n					(RESERVED SLOTS MAY BE 
	OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n				\n\n				\n					BE AWARE THIS
	 MISSION ONLY HAS 47 SLOTS!\n				\n\n				\n					Slotting closes at 17:59 
	British on the day of the event\n				\n\n				\n					\n				\n\n				\n					T
	ASK FORCE 76 ORDER OF BATTLE\n				\n\n				\n						EMBASSY GUARD *\n\n			
				\n								Security Force Commander [SL TAGS] - @colt92 [NO TAGS]\n				
				\n							\n								RTO [2iC TAGS]  - OPEN\n							\n							\n								S
	ergeant of the Guard [TL TAGS] - @Wheezy\n							\n							\n								Corpsm
	an [MEDIC TAGS] - @LurkerOne\n							\n							\n								Corporal [TL TAGS]
	 - @Resurge [NO TAGS]\n							\n							\n								Marine\, Marine\n							
	\n							\n								Corporal [TL TAGS] - OPEN\n							\n							\n								Ma
	rine\, Marine\n							\n							\n								Ambassador's Guard\n							\n				
			\n					\n						PLTNHQ\n						\n								Lieutenant [PLTN TAGS] - OPEN\n		
						\n							\n								RTO/FAC [FAC TAGS] - @info\n							\n							\n				
					2x Corpsman [MEDIC TAGS]  - @Whitelock / OPEN\n							\n						\n			
			\n						ABLE\n						\n								Sergeant [SL TAGS] - OPEN\n							\n						
		\n								RTO [TL TAGS] - OPEN\n							\n							\n								Corporal [TL TA
	GS] - OPEN\n							\n							\n								A Gunner\, B Gunner\, Marine\n						
		\n							\n								Corporal [TL TAGS] - OPEN\n							\n							\n								
	3x Marine\n							\n							\n								Corporal [TL TAGS] - OPEN\n							\n	
							\n								3x Marine\n							\n						\n					\n						BAKER\n						\n		
							Sergeant [SL TAGS] - OPEN\n							\n							\n								RTO [TL TAGS] -
	 OPEN\n							\n							\n								Corporal [TL TAGS] - OPEN\n							\n					
			\n								A Gunner\, B Gunner\, Marine\n							\n							\n								Corpor
	al [TL TAGS] - OPEN\n							\n							\n								3x Marine\n							\n						
		\n								Corporal [TL TAGS] - OPEN\n							\n							\n								3x Marine\
	n							\n						\n					\n						WASP-16 (CH53-A)\n						\n								Pilot [R
	OTARY PILOT TAGS] - @Griffin68965\n							\n							\n								Crew Chief [C
	REW CHIEF TAGS] - @SAUCEGODISHALL [NO TAGS]\n							\n						\n					\n					
		BLACKBETTY (UH-1H)\n						\n								Pilot [ROTARY PILOT TAGS] - @L00_Cyp
	h3r\n							\n							\n								Crew Chief [CREW CHIEF TAGS] - @TheSalader
	 [NO TAGS]\n							\n						\n				\n					*The Embassy Guard is responsible
	 for the life of the Ambassador. Once the LT arrives they will be the Offi
	cer in Charge. I intend for the PLTNHQ to 'merge' with the Embassy Guard s
	ection to make another large squad. The Embassy Guard RTO can take over RT
	O duties and the PLTNHQ RTO can take over FAC duties. Keep in mind\, the S
	ecurity Force Commander &amp\; Lieutenant do not have to agree on where th
	e Embassy Guard should be deployed. The Guard's first and foremost objecti
	ve is the safety of the Ambassador!\n				\n\n				\n					++RESTRICTIONS++\n
					\n\n				\n						Only Weapons and equipment from the Unsung mod may be
	 used within the mission.\n					\n					\n						Short Range Radios are proh
	ibited.\n					\n					\n						Only Radiomen are permitted to carry Long Ran
	ge Radios.\n					\n					\n						Night vision equipment is prohibited.\n			
			\n					\n						BFT and GPS systems will be disabled/prohibited.\n					\n
						\n						Looting of enemy primary weapons is restricted\, looting of e
	nemy supplies is permitted. Should resupply not be available\, emergency p
	rocurement of enemy weapons is permitted. *The Staff Sergeant can request 
	a Thompson or AK-47 instead of his M16. It was surprisingly common to see 
	this in the Marines.\n					\n				\n					++EQUIPMENT++\n				\n\n				\n					
	All Uniform &amp\; Equipment is already assigned via the template.\n				\n
	\n				\n					 \n				\n\n				\n					MISSION REQUIREMENTS: \n				\n\n				\
	n					SERVER INFO :\n				\n\n				\n						Name: FK #4 Custom Mission Serve
	r\n					\n					\n						IP: arma4.fkservers.eu\n					\n					\n						Port: 2
	402\n					\n					\n						Password: On Request\n					\n				\n						Modset H
	ere - Now with preset functionality\n					\n				\n					CUSTOM UNSUNG MODS
	ET! NOT THE IFA ONE\n				\n			\n		\n	\n
DTSTART:20210225T190000Z
DTEND:20210225T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Easter Offensive - UNSUNG
DTSTAMP:20210207T205249Z
SEQUENCE:0
UID:1354-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			First Company\, 4th Battalion\, 3rd ARVN Divis
	ion\, Phuoc Toy Province\, Republic of Vietnam\, South-East Asia\, 197
	2\n		\n\n		\n			The unthinkable has happened! Multiple divisions of the NV
	A have launched a major offensive across the country\, but this time they'
	ve brought armour over the DMZ! Our forces are being engaged individually 
	and cannot organise a strong defence. We need you to conduct a fighting wi
	thdrawal until we can organise a stronger defence at Xan Loc. Your orders 
	are to hold off the invaders and give your lives for the cause if you must
	!\n\n			Thankfully\, we have still have some American advisors with us who
	 can call upon their superior air support if it is needed.\n		\n\n		\n			\
	n		\n\n		\n			\n		\n\n		\n			++BRIEFING COMPLETED++\n		\n\n		\n			MISSION 
	SUMMARY: This will be a heavily themed mission with elements taken from t
	he Vietnam War. The mission will be making use of the Arma 3 Unsung mod w
	hich will be posted as well at the bottom of this event page in a compiled
	 list.  Weaponry within the mission will be restricted to Vietnam/Faction
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme and structure of operations in the Vietnam War.\n		\n\n		\
	n			\n\n		\n			++SLOTTING++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n
			\n\n		\n			(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SL
	OTS MARKED OPEN MAY BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n		\n\n		\n			BE AWARE THIS MISSION ONLY HAS 46 SLOTS!\n		\n\n		\n			S
	lotting closes at 17:59 British on the day of the event\n		\n\n		\n			\n		
	\n\n		\n			FORCE ORBAT\n		\n\n		\n			US FORCES\n		\n\n		\n				SF-ADV-47\n\
	n				\n						Forward Air Liaison [FAC TAGS] - @L00_Cyph3r\n					\n					\n	
						RTO [TL TAGS] - @colt92\n					\n					\n						Corpsman [MEDIC TAGS] - 
	OPEN\n					\n					\n						Marksman [REG+] - @TheSalader\n					\n					\n		
					Autorifleman [REG+] - @Resurge\n					\n				\n			\n				SLUGGER-5 (F4 
	Phantom)\n				\n						Pilot [FW TAGS] - @AngryScottishMan\n					\n					\n
							WSO [WSO TAGS] - @info\n					\n				\n			\n				MORTAR BATTERY (Numb
	ers permitting)\n				\n						Battery Commander [MRTR TAGS] - @Servok\n			
			\n					\n						RTO [TL TAGS] - @Fabs [NO TAGS]\n					\n					\n						2x
	 Gunner [MRTR TAGS] - OPEN / OPEN\n					\n				\n		\n			ARVN FORCES\n		\n
	\n		\n				PLTNHQ\n\n				\n						LT [PLTN TAGS] - @Jerichron\n					\n					
	\n						RTO [TL TAGS] - @LurkerOne\n					\n					\n						3x Medics [MEDIC 
	TAGS] - OPEN / OPEN / OPEN\n					\n				\n			\n				ONE\n				\n						Serg
	eant [SL TAGS] - OPEN\n					\n					\n						RTO [TL TAGS] - OPEN\n					\n
						\n						Autorifleman\, 3x Rifleman\n					\n					\n						Team Leader [
	TL TAGS] - OPEN\n					\n					\n						MAT Gunner\, 2x Rifleman\n					\n			
		\n			\n				TWO\n				\n						Sergeant [SL TAGS] - OPEN\n					\n					\n			
				RTO [TL TAGS] - OPEN\n					\n					\n						Autorifleman\, 3x Rifleman\n
						\n					\n						Team Leader [TL TAGS] - @Malbryn\n					\n					\n					
		MAT Gunner\, 2x Rifleman\n					\n				\n			\n				THREE\n				\n						Sergea
	nt [SL TAGS] - OPEN\n					\n					\n						RTO [TL TAGS] - OPEN\n					\n		
				\n						Autorifleman\, 3x Rifleman\n					\n					\n						Team Leader [TL
	 TAGS] - OPEN\n					\n					\n						MAT Gunner\, 2x Rifleman\n					\n				\
	n		\n			++RESTRICTIONS++\n		\n\n		\n				Only Weapons and equipment from th
	e Unsung mod may be used within the mission.\n			\n			\n				Short Range R
	adios are prohibited.\n			\n			\n				Only Radiomen are permitted to carry 
	Long Range Radios.\n			\n			\n				Night vision equipment is prohibited.\n	
			\n			\n				BFT and GPS systems will be disabled/prohibited.\n			\n			\n	
				Looting of enemy primary weapons is restricted\, looting of enemy suppl
	ies is permitted. Should resupply not be available\, emergency procurement
	 of enemy weapons is permitted. *The Staff Sergeant can request a Thompson
	 or AK-47 instead of his M16. It was surprisingly common to see this in th
	e Marines.\n			\n		\n			++EQUIPMENT++\n		\n\n		\n			All Uniform &amp\; Equ
	ipment is already assigned via the template.\n		\n\n		\n			 \n		\n\n		\n	
			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n		\n				Name:
	 FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkservers.eu\n			\n
				\n				Port: 2402\n			\n			\n				Password: On Request\n			\n		\n				Mods
	et Here - Now with preset functionality\n			\n		\n			CUSTOM UNSUNG MODSET
	! NOT THE IFA ONE\n		\n	\n
DTSTART:20210212T190000Z
DTEND:20210212T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tet '68 - UNSUNG - 1ST MAIN
DTSTAMP:20210118T125408Z
SEQUENCE:0
UID:1335-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Hotel Company\, 5th Battalion\, 3rd Marine Division\, Phu
	oc Toy Province\, Republic of Vietnam\, South-East Asia\, 1968\n\n\n\n	
	The next couple of days are expected to be largely quiet\, it's the Tet ce
	lebrations\; or the Vietnamese Lunar New Year. We're maintaining operation
	al security but we're not expecting the Cong to try anything major. Most l
	ikely\, they're back home drinking booze. A local Army MP unit is reportin
	g large crowds of revilers in the town of Ba Ria and have requested more s
	upport. Once the sun has risen\, we're deploying a platoon from FSB Horses
	hoe to go and assist. The Australians in the area were busy with some oper
	ation they're planning\, but it shouldn't affect us.\n\n\n\n	Your orders s
	tand - assist the MPs. Arrest any rowdy civilians. Get back here before 12
	00 for noontime chow. Dismissed.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n
	\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with elemen
	ts taken from the Vietnam War. The mission will be making use of the Arma 
	3 Unsung mod which will be posted as well at the bottom of this event pag
	e in a compiled list.  Weaponry within the mission will be restricted to 
	Vietnam/Faction based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations in the Vietnam W
	ar.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n
	\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MA
	RKED OPEN MAY BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	BE AWARE THIS MISSION ONLY HAS 46 SLOTS!\n\n\n\n	Slotting closes at 
	17:59 British on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBAT\n\n\n\n
			PLTNHQ\n\n		\n				Lieutenant [PLTN TAGS] - @Jerichron [LEADERSHIP TAGS]
	\n			\n			\n				RTO [TL TAGS] - @Silberjojo\n			\n			\n				Staff Sergeant*
	 [TL TAGS] - @Wheezy\n			\n			\n				2x Corpsman [MEDIC TAGS] - @L00_Cyph3r
	/ @LurkerOne\n			\n			\n				Pointman\n			\n			\n				Marksman\n			\n		\n	\n
			ABLE\n		\n				Sergeant [SL TAGS] - @Root\n			\n			\n				RTO [TL TAGS] - 
	@Fabs [NO TAGS]\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			\n				Cor
	poral [TL TAGS] - @rtiller\n			\n			\n				A Gunner (M60)\, B Gunner (Assi
	stant)\, Rifleman\n			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				
	3x Riflemen\n			\n		\n	\n		BAKER\n		\n				Sergeant [SL TAGS] - @Dog [NO T
	AGS]\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n				Grenadier\, 2x Rif
	lemen\n			\n			\n				Corporal [TL TAGS] - @Vasya [NO TAGS]\n			\n			\n			
		A Gunner (M60)\, B Gunner (Assistant)\, Rifleman\n			\n			\n				Corporal
	 [TL TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\n	\n		CHARLIE [Numbe
	rs Permitting]\n		\n				Sergeant [SL TAGS] - @Servok\n			\n			\n				RTO [T
	L TAGS] - @colt92\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			\n				Co
	rporal [TL TAGS] - OPEN\n			\n			\n				A Gunner (M60)\, B Gunner (Assista
	nt)\, Rifleman\n			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				3x 
	Riflemen\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment
	 from the Unsung mod may be used within the mission.\n	\n	\n		Short Range
	 Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long
	 Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT
	 and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy pr
	imary weapons is restricted\, looting of enemy supplies is permitted. Shou
	ld resupply not be available\, emergency procurement of enemy weapons is p
	ermitted. *The Staff Sergeant can request a Thompson or AK-47 instead of h
	is M16. It was surprisingly common to see this in the Marines.\n	\n\n	++EQ
	UIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the
	 template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO 
	:\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers
	.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here
	 - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IF
	A ONE\n
DTSTART:20210129T190000Z
DTEND:20210129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #1 (The First Day)
DTSTAMP:20210119T061803Z
SEQUENCE:0
UID:1339-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"The shroud of 
	the dark side has fallen. Begun… the Clone War has.\"\n\n	―Grand Maste
	r Yoda on the beginning of the Clone Wars.\n\n\n\n	\n\n\n\n	\"not even you
	 can see into hyperspace\, Sev\"\n\n\n\n	The War has begun all those years
	 in the simulations and the time has finally come to prove yourselves on t
	he battlefield. Whilst our space forces engage the Separatists  in orbit 
	your platoon is tasked with securing a critical valley held by Sep forces 
	and containing one of their forward command posts. Enemy forces in the val
	ley are well fortified and have substantial reserves of battledroids to pu
	ll into the fight. To assist with this action you have been assigned two S
	aber Tanks to push through the valley in addition to some Jet Troopers to 
	navigate the rocky terrain. Unfortunately due to heavy concentration of ar
	tillery the only line of attack is through the valley itself. Best of Lu
	ck Clones well see you on the surface...\n\n\n\n	 \n\n\n\n	++BRIEFING CO
	MPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission 
	with elements taken from the Clone Wars in the Star Wars Universe. The mis
	sion will be making use of the Arma 3 mods Star Wars Opposition\, Legion
	 Studios Base and 3AS which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Clone Wars Era/Faction based weaponry and will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme and structure of operation
	s in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n		PLT
	N COMMAND SQUAD:\n\n		\n				CT PLTN Lead (PLTN TAGS ONLY): OPEN\n			\n	
			\n				CT PLTN 2ic/Runner (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN RTO 
	(RTO TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @Fabs\n			\n		\n
	\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				CT Alpha Squad Lead (SL TAGS): @Whi
	telock [NO TAGS]\n			\n			\n				CT Alpha Squad Medic (MEDIC TAGS): OPE
	N\n			\n			\n				CT Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n		
			CT Alpha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRA
	VO SQUAD:\n\n		\n				CT Bravo Squad Lead (SL TAGS): @Silberjojo\n			\n	
			\n				CT Bravo Squad Medic (MEDIC TAGS): @L00_Cyph3r\n			\n			\n				C
	T Bravo Squad Team Leader (TL TAGS): @Wheezy\n			\n			\n				CT Bravo Squa
	d Team Leader (TL TAGS): @Veagance\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUA
	D:\n\n		\n				CT Charlie Squad Lead (SL TAGS): OPEN\n			\n			\n				CT Ch
	arlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				CT Charlie Squad Te
	am Leader (TL TAGS): OPEN\n			\n			\n				CT Charlie Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				CT Delta Sq
	uad Lead (SL TAGS): OPEN\n			\n			\n				CT Delta Squad Medic (MEDIC TA
	GS):  OPEN\n			\n			\n				CT Delta Squad Team Leader (TL TAGS): @Epsilo
	nNiner [NO TAGS]\n			\n			\n				CT Delta Squad Team Leader (TL TAGS): OP
	EN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ECHO SQUAD (JT-12 Jetpack Troopers - 
	4 Man Team):\n\n		\n				CT Echo Squad Lead (SL TAGS): @Root\n			\n			\n	
				CT Echo Squad Medic (MEDIC TAGS):  @LurkerOne\n			\n			\n				CT Ech
	o Grenadier (Regs+): @Rabit Salvokelk\n			\n			\n				CT Echo Marksman (Re
	gs+): @Resurge\n			\n		\n\n	Note: Jetpack troops should read the followin
	g Guide prior to playing as Jet pack troops.\n\n\n\n	\n\n\n\n	\nTX-130 Sab
	er-class fighter tank (Recon) (1-1):\n\n\n\n		CT KNGT Commander (KNGT Co
	mmander Tags): @colt92\n	\n	\n		CT KNGT Gunner (KNGT Gunner Tags): @SA
	UCEGODISHALL [NO TAGS]\n	\n	\n		CT KNGT Driver (KNGT Driver Tags): OPEN
	\n	\n\n	\nTX-130 Saber-class fighter tank (Super) (1-2):\n\n\n\n		CT KN
	GT Gunner/Commander (KNGT Gunner Tags): @TheSalader\n	\n	\n		CT KNGT D
	river (KNGT Driver Tags): OPEN\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the foll
	owing mods may be used in this mission.\n		\n				 Legion Base - .\n			\n
				\n				 3AS - . \n			\n			\n				 101st -  . \n			\n			\n				 
	212th - . \n			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enemy p
	rimary weapons and equipment is prohibited.\n	\n	\n		All weapons \, unifor
	ms\, vests\, helmets and other equipment from the 501st mod -  are prohib
	ited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equipme
	nt from the SWOP mod -  are prohibited.\n	\n	\n		Pauldrons are to be wor
	n by ranked individuals only or by awarded ARC troops.\n	\n	\n		One squad
	 shield is permitted per squad and no more.\n	\n	\n		Two personal shields 
	are permitted per squad and no more.\n	\n	\n		Rifleman mag size limit rais
	ed to 60 rounds per magazine.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless speci
	fied remain in effect for this mission.\n\n\n\n	Uniform: Phase I 501st Le
	gion Clone Trooper Armor.\n\n\n\n	Helmet: Phase I 501st Legion Clone Troo
	per Helmet.\n\n\n\n	Rifles:\n\n\n\n	-    DC-15A.\n\n	-    DC-15S.\
	n\n	-    DC-15C.\n\n	-    DC-15XM.\n\n\n\n	Secondarys: \n\n\n\n	
	-    DC-17.\n\n\n\n	Machine Guns:\n\n\n\n	-    Z-6 rotary blaster ca
	nnon.\n\n\n\n	Auto Rifles:\n\n\n\n	-    DC-15L.\n\n	-    DC-15SAW.
	\n\n	-    DC-15A Mod 0.\n\n\n\n	Shotguns:\n\n\n\n	-    DP-23 Shotgun.
	\n\n\n\n	Designated Marksman Rifles:\n\n\n\n	-    DC-15X.\n\n	-    D
	C-15A Long.\n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n	-    RD-4 Rad
	iation Cannon.\nMAT:\n\n\n\n	-    RPS-6.\n\n\n\n	HAT:\n\n\n\n	-    P
	LX-1.\n\n\n\n	Pauldrons:\n\n\n\n	Color: Respective to the legion being pla
	yed\, An ARC playing a non-ranked role must take non-colored pauldrons.\nR
	anks: Squad Leads\, Platoon Leader\, Platoon 2ic\, Asset Leads.\n\n\n\n	No
	te: Double Sided Pauldrons are restricted to all except ARC Troopers.\n\n
	\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		
	IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n
		\n	\n		Modset\n	\n
DTSTART:20210122T190000Z
DTEND:20210122T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Armoured Patrol - UNSUNG
DTSTAMP:20210105T170458Z
SEQUENCE:0
UID:1325-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Bravo Troop\, 3rd Battalion\, 11th Armoured Cavalry Regim
	ent\, Da Krong Province\, Republic of Vietnam\, South-East Asia\, 1967\
	n\n\n\n	G2 has been seeing a lot of increased movement through our A/O and
	 are convinced that the VC are building up forces to launch some sort of o
	ffensive. Saigon has tasked a rotating 30 day patrol through the region an
	d we're up first. The initial patrol will check the villages of Bahnar\, L
	ong Vinh and Jarai before entrenching in an NDP near Camp Sarge.\n\n	Due t
	o the terrain\, we can't bring the Pattons with us\, so your infantry and 
	Track crews will have to do the work without close support for this one. A
	 LRRP team passed through the area a few days ago and saw what they descri
	bed as 'evidence of medium foot traffic'. Now that don't translate to shit
	 for us\, so just try to bring your Tracks back in one piece and keep the 
	casualty rate down. A positive bodycount is\, as always\, an operational o
	bjective.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: This will be a heavily themed mission with elements 
	taken from the Vietnam War. The mission will be making use of the Arma 3 U
	nsung mod which will be posted as well at the bottom of this event page i
	n a compiled list.  Weaponry within the mission will be restricted to Vie
	tnam/Faction based weaponry and will be restricted per your chosen role. 
	Tags for applicable roles are being enforced and will not be different fr
	om standard slotting. Squad Structure and PTLN structure have been change
	d to accommodate the theme and structure of operations in the Vietnam War.
	\n\n\n\n	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS 
	MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 42 SLOTS!\n\n\n\n	Slotting c
	loses at 17:59 British on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBA
	T\n\n\n\n		PLTNHQ\n\n		\n				Lieutenant [PLTN TAGS] - @Jerichron [LEADER
	 TAGS]\n			\n			\n				RTO [TL TAGS] - @LurkerOne [NO TAGS]\n			\n			\n		
			Platoon Sergeant (2iC) [2iC TAGS] - OPEN\n			\n			\n				2x Medics [MED 
	TAG] - @Fabs / OPEN\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n			\
	n				Gunner [GUNNER TAGS] - OPEN\n			\n		\n	\n		ABLE\n		\n				Sergeant [SL
	 TAGS] - OPEN\n			\n			\n				RTO [TL TAG] - @Root\n			\n			\n				Driver [D
	RIVER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER TAGS] - @SAUCEGODISHALL 
	[DRIVER TAGS]\n			\n			\n				Corporal [TL TAGS] - @EpsilonNiner\n			\n			\
	n				3x Riflemen\n			\n		\n	\n		BAKER\n		\n				Sergeant [SL TAGS] - OPEN\n
				\n			\n				RTO [TL TAG] - OPEN\n			\n			\n				Driver [DRIVER TAGS] - OP
	EN\n			\n			\n				Gunner [GUNNER TAGS] - OPEN\n			\n			\n				Corporal [TL 
	TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\n	\n		CHARLIE\n		\n				Se
	rgeant [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAG] - OPEN\n			\n			\n				
	Driver [DRIVER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER TAGS] - OPEN\n		
		\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\
	n	\n		BAD VOODOO (VADS)\n		\n				Commander/Gunner [COMMANDER TAGS] - @info
	 [NO TAGS]\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n		\n	\n		SLUG
	GER (Logistics)\n		\n				Commander [COMMANDER TAGS] - @vladdis611 [NO TA
	GS]\n			\n			\n				Driver [DRIVER TAGS]\n\n				 \n			\n			\n				WAR BITCH
	 (M132)\n				\n						Commander/Gunner [COMMANDER TAGS] - @Conga Line of Ne
	ckbeards [GUNNER TAGS]\n\n						Driver [DRIVER TAGS] - @L00_Cyph3r\n					\
	n				\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from th
	e Unsung mod may be used within the mission.\n	\n	\n		Short Range Radios 
	are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long Range R
	adios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS
	 systems will be disabled/prohibited.\n	\n	\n		Looting of enemy primary we
	apons is restricted\, looting of enemy supplies is permitted. Should resup
	ply not be available\, emergency procurement of enemy weapons is permitted
	.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already ass
	igned via the template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: ar
	ma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n	
		Modset Here - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET
	! NOT THE IFA ONE\n
DTSTART:20210116T190000Z
DTEND:20210116T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #7 - 1ST MAIN
DTSTAMP:20201231T014457Z
SEQUENCE:0
UID:1321-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"December 22nd 19
	44\n\n\n\n	To the U.S.A. Commander of the encircled town of Bastogne.\n\n\
	n\n	The fortune of war is changing. This time the U.S.A.\n\n\n\n	forces in
	 and near Bastogne have been encircled by strong\n\n\n\n	German armored un
	its. More German armored units have crossed\n\n\n\n	the river Ourthe near 
	Ortheuville\, have taken Marche and\n\n\n\n	reached St. Hubert by passing 
	through Hompre-Sibret-Tillet.\n\n\n\n	Libramont is in German hands.\n\n\n\
	n	There is only one possibility to save the encircled\n\n\n\n	U.S.A troops
	 from total annihilation: that is the honorable\n\n\n\n	surrender of the e
	ncircled town. In order to think it over\n\n\n\n	a term of two hours will 
	be granted beginning with the\n\n\n\n	presentation of this note.\n\n\n\n	I
	f this proposal should be rejected one German\n\n\n\n	Artillery Corps and 
	six heavy A. A. Battalions are ready\n\n\n\n	to annihilate the U.S.A. troo
	ps in and near Bastogne. The\n\n\n\n	order for firing will be given immedi
	ately after this two\n\n\n\n	hours' term.\n\n\n\n	All the serious civilian
	 losses caused by this\n\n\n\n	artillery fire would not correspond with th
	e wellknown\n\n\n\n	American humanity.\n\n\n\n	The German Commander.\" \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\"December 22\, 1944\n\n\n\n	To the German Co
	mmander\,\n\n\n\n	N U T S !\n\n\n\n	The American Commander\"\n\n\n\n	 \n\
	n\n\n	On the morning of the 16th of December 1944 German Armed Forces was 
	launched an attack through the densely forested Ardennes region in Belgium
	 and Luxembourg. The offensive was intended to stop Allied use of the Belg
	ian port of Antwerp and to split the Allied lines\, allowing the Germans t
	o encircle and destroy four Allied armies and force the Western Allies to 
	negotiate a peace treaty in the Axis powers' favor. In order to reach An
	twerp before the Allies could regroup and bring their superior air power 
	to bear\, German mechanized forces had to seize the roadways through easte
	rn Belgium. Because all seven main roads in the densely wooded Ardennes hi
	ghlands converged on Bastogne (Bastnach in German)\, just a few miles away
	 from the border with neighboring Luxembourg\, control of its crossroads w
	as vital to the German attack.\n\n\n\n	Our part in this operation is to ho
	ld the defensive lines to the north west of Bastogne against German Mechan
	ized and Armored elements until such a time as we are relieved by Allied F
	orces.\n\n\n\n	\n\n\n\n	\"Screaming Eagles\"\n\n\n\n	I think they shit in 
	everyones foxhole Joe...\n\n\n\n	( ! Markers denote a trench/defensive po
	sition )\n\n\n\n	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	This will be a heavily themed mission with elements taken from the Second 
	World War. The mission will be making use of the Arma 3 mods Iron Front\,
	 Faces Of War and CSA38 which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to WW2/Faction based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme and structure of operations in the Se
	cond World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	\n\n\n\
	n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY): @Sarissa
	 [2IC TAGS]\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAGS): @Potato2 [N
	O TAGS]\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): OPEN\n			\n			\n		
			PLTN RTO (RTO TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN
	\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Le
	ad (SL TAGS): @Root\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @En
	CrY\n			\n			\n				Alpha Squad Radioman (TL TAGS): OPEN\n			\n			\n				Al
	pha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUA
	D:\n\n		\n				Bravo Squad Lead (SL TAGS): @Resurge [NO TAGS]\n			\n			\
	n				Bravo Squad Medic (MEDIC TAGS): @usedstarfighter [NO TAGS]\n			\n
				\n				Bravo Squad Radioman (TL TAGS): OPEN\n			\n			\n				Bravo Squad 
	Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n	
		\n				Charlie Squad Lead (SL TAGS): OPEN\n			\n			\n				Charlie Squad 
	Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squad Radioman (TL TAGS
	): @Vasya [NO TAGS]\n			\n			\n				Charlie Squad Team Leader (TL TAGS):
	 OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad Lead 
	(SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  OPEN\n
				\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n			\n				Delta S
	quad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n	Anti Armor Team
	 (1-1):\n\n\n\n		KNGT Gunner/Lead (KNGT Gunner Tags): @Garfield0003\n	\
	n	\n		KNGT Assistant (REGS+): @LurkerOne\n	\n\n	Anti Armor Team  (1-2
	):\n\n\n\n		KNGT Gunner/Lead (KNGT Gunner Tags): @TheSalader\n	\n	\n		KNG
	T Assistant (REGS+): @Griffin68965\n	\n\n	Note: The Anti Armor Teams 
	will have access to 2x Anti Tank Guns with 1x replacement for each team w
	ith a supply of antitank and antipersonnel mines as well. After these asse
	ts are lost each team will have 1x M1A1 Bazooka as a backup.\n\n\n\n	\n\n
	\n\n	M2 Mortar (2-1):\n\n\n\n		MRTR Assistant/Lead (MRTR  Tags): @colt
	92\n	\n	\n		MRTR  Gunner (MRTR  Tags): @L00_Cyph3r\n	\n\n	M2 Mortar (2-2):
	\n\n\n\n		MRTR Assistant (MRTR  Tags): @Fabs [NO TAGS]\n	\n	\n		MRTR Gun
	ner (MRTR Tags): @Servok\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRIC
	TIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, Faces of
	 War and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range 
	Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long 
	Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT 
	and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy pri
	mary weapons is prohibited.\n	\n	\n		Only Platoon HQ\, Squad Leads and Tea
	m Leads are permitted whistles.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMEN
	T++\n\n\n\n	Note: FK Weaponry and equipment rules remain in effect for th
	is mission.\n\n\n\n	Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role App
	ropriate headgear (EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n
	\n	Riflemen Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle
	.\n\n\n\n	Sniper(Designated Marksman) Weaponry: M1903A3 Springfield Rifl
	e(Scope).\n\n\n\n	Medic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Sprin
	gfield Rifle.\n\n\n\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, 
	M1 Carbine\, M1903A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submach
	ine Gun.\n\n\n\n	Autorifleman: M1918 Browning Automatic Rifle.\n\n\n\n	Ma
	chineGunner: M1919 Browning Machine Gun.\n\n\n\n	Secondary Weaponry: Col
	t M1911 Any Axis Pistol looted in mission may be carried in the next miss
	ion if proof of acquisition is provided prior to the next operation.\n\n\
	n\n	MAT: M1A1 Bazooka.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset Here - Now with preset functionality\n	\n\
	n	 \n\n\n\n	 \n
DTSTART:20210108T190000Z
DTEND:20210108T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vietnamization (UNSUNG)
DTSTAMP:20201222T114236Z
SEQUENCE:0
UID:1317-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	209A Battalion\, B2 (Saigon) Front\, National Liberation 
	Front\, Gia Ðịnh Province\, Republic of Vietnam\, South-East Asia\,
	 1966\n\n\n\n	 \n\n\n\n	Our guerrilla attacks against the imperialist in
	vaders have been successful. In the last month alone we have shot down 2 A
	merican helicopters and caught small puppet forces patrols in numerous amb
	ushes. From our mountaintop position we are hurting the enemy badly. Howev
	er we may soon need to relocate. One of our scouts has reported that a col
	umn of American soldiers is on their way towards our position. They must n
	ot have confirmed our precise location yet\, otherwise their arrival would
	 be heralded with artillery and bombs. We need your platoon to ambush and 
	stall the Americans while the Battalion disperses into the countryside. We
	 have too much equipment bound for our brothers in Saigon to be left behin
	d\, you must hold until it is secured.\n\n	This is likely to be an incredi
	bly difficult battle\, the Americans will respond with air power and fire 
	support if they feel overwhelmed.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n	++BRIEF
	ING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Vietnam War. The mission will be making
	 use of the Arma 3 Unsung mod which will be posted as well at the bottom 
	of this event page in a compiled list.  Weaponry within the mission will 
	be restricted to Vietnam/Faction based weaponry and will be restricted pe
	r your chosen role. Tags for applicable roles are being enforced and will
	 not be different from standard slotting. Squad Structure and PTLN struct
	ure have been changed to accommodate the theme and structure of operations
	 in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 44 SL
	OTS!\n\n\n\n	Slotting closes at 17:59 British on the day of the event\n\n\
	n\n	++BE WARNED - PLAYING AGAINST THE US MIGHT FEEL VERY UNFAIR. I WILL PL
	AY THIS AS IF I WERE A REAL US BN COMMANDER. ARTILLERY AND AIRSTRIKES WILL
	 BE USED AGAINST YOU.++\n\n\n\n	FORCE ORBAT\n\n\n\n		PLTNHQ\n\n		\n				Of
	ficer [PLTN TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n
					Political Officer (2iC) [2iC TAGS] - @vladdis611 [NO TAGS]\n			\n			\
	n				Sniper [PRPHT TAGS] - @johnb43\n			\n			\n				3x Medics [MED TAG] - O
	PEN@LurkerOne/ @magnusnielsen\n			\n			\n				AA Specialist [REG+] - @Slim\
	n			\n		\n	\n		ONE\n		\n				Squad Leader [SL TAGS] - @Silberjojo\n			\n			
	\n				RTO [TL TAGS] - @Fabs [NO TAGS]\n			\n			\n				Machine Gunner\, 2x 
	Riflemen\n			\n			\n				Team Leader [TL TAGS] - OPEN\n			\n			\n				Grenad
	ier\, 2x Riflemen\n			\n		\n	\n		TWO\n		\n				Squad Leader [SL TAGS] - @Re
	surge [NO TAGS]\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n				Machin
	e Gunner\, 2x Riflemen\n			\n			\n				Team Leader [TL TAGS] - OPEN\n			\n	
			\n				Grenadier\, 2x Riflemen\n			\n		\n	\n		THREE (Size permitting)\n		
	\n				Squad Leader [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n	
			\n			\n				Machine Gunner\, 2x Riflemen\n			\n			\n				Team Leader [TL T
	AGS] - OPEN\n			\n			\n				Grenadier\, 2x Riflemen\n			\n		\n	\n		MORTAR\n
			\n				Team Leader [MRTR TAGS] - @Servok\n			\n			\n				RTO [MRTR TAGS] -
	 @colt92\n			\n			\n				2x Gunner [MRTR TAGS] - @L00_Cyph3r/ OPEN (Size p
	ermitting)\n			\n			\n				Spotter [REG+] - @Wheezy\n			\n		\n	\n		RPG TEAM
	 1\n		\n				Team Leader [REG+] - @Veagance\n			\n			\n				Gunner [REG+] -
	 @Griffin68965\n			\n		\n	\n		RPG TEAM 2 (Size permitting)\n		\n				Team 
	Leader [REG+] - OPEN\n			\n			\n				Gunner [REG+] - @Root\n			\n		\n\n	++R
	ESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsung mod may
	 be used within the mission.\n	\n	\n		Short Range Radios are prohibited.\n
		\n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		N
	ight vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be 
	disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is restrict
	ed\, looting of enemy supplies is permitted. Should resupply not be availa
	ble\, emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPM
	ENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the tem
	plate.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\
	n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - N
	ow with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE
	\n
DTSTART:20210102T190000Z
DTEND:20210102T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Ia Drang (UNSUNG)
DTSTAMP:20201214T182524Z
SEQUENCE:0
UID:1313-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	1st Battalion\, 7th Cavalry Regiment\, 1st Cavalry Divisi
	on (AIRMOBILE) Dak Pek Province\, Republic of Vietnam\, South-East Asi
	a\, 1965\n\n\n\n	 \n\n\n\n	The 7th is deploying en masse to find\, fix a
	nd fuck-up a bunch of Viet Cong that have been marauding throughout this r
	egion and attacking our SF camps. Lt. Col. Moore is taking the bulk of the
	 Battalion into Landing Zone X-RAY to locate a suspected enemy supply base
	. Your company is tasked with providing long-range security for the regime
	ntal artillery\, who will be landing at LZ ALBANY. Your orders are to land
	 at LZ BETTY and deploy as a blocking force to prevent any VC from sneakin
	g away from Moore and hitting our support in the flank.\n\n	We're skids up
	 in 60.\n\n	Garry Owen!\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This wi
	ll be a heavily themed mission with elements taken from the Vietnam War. T
	he mission will be making use of the Arma 3 Unsung mod which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Vietnam/Faction based weaponry a
	nd will be restricted per your chosen role. Tags for applicable roles ar
	e being enforced and will not be different from standard slotting. Squad 
	Structure and PTLN structure have been changed to accommodate the theme an
	d structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTIN
	G++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE 
	OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESE
	RVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE TH
	IS MISSION ONLY HAS 47 SLOTS!\n\n\n\n	Slotting closes at 17:59 British on 
	the day of the event\n\n\n\n	 \n\n\n\n	FORCE ORBAT\n\n\n\n		PLTNHQ\n\n		\
	n				LT [PLTN TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - @Root\n			\n			\
	n				3x Medics [MEDIC TAGS] - @LurkerOne/ @EnCrY/ @TheSalader\n			\n		\n	\
	n		ABLE\n		\n				SGT [SL TAGS] - @vladdis611 [NO TAGS]\n			\n			\n				RTO
	 [TL TAGS] - OPEN\n			\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [
	TL TAGS] - OPEN\n			\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\
	n		BAKER\n		\n				SGT [SL TAGS] - @Silberjojo\n			\n			\n				RTO [TL TAGS]
	 - @colt92\n			\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [TL TAGS
	] - @Wheezy\n			\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		C
	HARLIE\n		\n				SGT [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n
				\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [TL TAGS] - OPEN\n		
		\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		DOG\n		\n				SGT
	 [SL TAGS] - @Servok\n			\n			\n				RTO [TL TAGS] - @Fabs [NO TAGS]\n			\
	n			\n				A Gunner\, B Gunner\, A Gunner\, B Gunner\, A Gunner\, B Gunner\
	n			\n		\n	\n		SNAKE 22 - Huey Hog\n		\n				Pilot [ROTARY PILOT TAGS] - @L
	00_Cyph3r\n			\n			\n				Co-Pilot [CREW CHIEF TAGS] - @info\n			\n		\n\n	\
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsu
	ng mod may be used within the mission.\n	\n	\n		Short Range Radios are pr
	ohibited.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.
	\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS syste
	ms will be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons 
	is restricted\, looting of enemy supplies is permitted. Should resupply no
	t be available\, emergency procurement of enemy weapons is permitted.\n	\n
	\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned 
	via the template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fk
	servers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modse
	t Here - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT 
	THE IFA ONE\n
DTSTART:20201221T190000Z
DTEND:20201221T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mall Santas Save Xmas
DTSTAMP:20201210T235018Z
SEQUENCE:0
UID:1311-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Ladies and Gentlmen\, boys and girls I have some
	 terrible news Santa has been kidnapped. We are now investigating the matt
	er and have called on the Mall Santa Association to help u with this inves
	tigation. There have been some very naughty boys and girls that have cried
	 about being on the naughty list for some time now and they want revenge o
	n Santa as they believe its their right to be taken off.\n\n\n\n	Co Zeus: 
	@cineafx\n\n\n\n	Platoon layout as standard template. Slots below can be r
	eserved.\n\n\n\n	Plt:\n\n\n\n	Plt 2IC:\n\n\n\n	Medic:\n\n\n\n	FAC (North P
	ole): \n\n\n\n	 \n\n\n\n	A SL:\n\n\n\n	A TLs: @Wheezy @Rtiler96\n\n\n\n
		A Medic: @LurkerOne\n\n\n\n	 \n\n\n\n	B SL:\n\n\n\n	B TLs: @Yung_Cider\n
	\n\n\n	B Medic: @Root\n\n\n\n	 \n\n\n\n	C SL:\n\n\n\n	C TLs:\n\n\n\n	C Me
	dic:\n\n\n\n	 \n\n\n\n	D SL:\n\n\n\n	D TLs:\n\n\n\n	D Medic:\n\n\n\n	 \n
	\n\n\n	Rudolph - Sleigh w/ M2\n\n\n\n	Rotary Wing Pilot: @Griffin68965\n\n
	\n\n	Gunner: @info\n\n\n\n	 \n\n\n\n	Prancer - Sleigh w/ M2\n\n\n\n	Rotar
	y Wing Pilot: @L00_Cyph3r\n\n\n\n	Gunner:\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Un
	iform:\n\n\n\n	In squads Red team: Red Santa Suit\n\n\n\n	        
	        Blue team: Blue Santa Suit\n\n\n\n	                Med
	ics: Green Santa Suit\n\n\n\n	Plt chooses their own Colour of Santa Suit\n
	\n\n\n	Sleighs chooses their own colour of Santa Suit\n\n\n\n	Weapons non
	 side restricted so pick your favourite gun within FK rules.\n\n\n\n	Helme
	ts and vest get hidden by suit so pick whatever you feel like wearing. La\
	n\n\n\n	Bags try to match uniform as best possible.\n\n\n\n	Modset: \n\n\
	n\n	https://cdn.discordapp.com/attachments/592733276439838753/784540253699
	833907/FK_Modset_XMAS_2020.html Only adds 2 mods onto the current modset 
	on FK1.\n
DTSTART:20201218T190000Z
DTEND:20201218T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ca Mau Patrol (UNSUNG)
DTSTAMP:20201203T211752Z
SEQUENCE:0
UID:1305-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Military Assistance Advisory Group - Vietnam/Army of the 
	Republic of Vietnam\, Dak Pek Province\, Republic of Vietnam\, South-E
	ast Asia\, 1964\n\n\n\n	 \n\n\n\n	719 is deploying to assist an ARVN inf
	antry platoon who are sweeping an area in Dak Pek. Last night one of their
	 bases was hit by hostile mortar fire with some casualties sustained. MAAG
	-V is concerned that the NLF will be using this opportunity to move equipm
	ent and men into the area for a follow-up assault. Provide logistical and 
	tactical support for the ARVN platoon leader\, bring all your men back ali
	ve. Washington doesn't want American lives to be lost in Vietnam.\n\n\n\n	
	Alright\, carry on.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with elements taken from the Vietnam War. The mission will
	 be making use of the Arma 3 Unsung mod which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to Vietnam/Faction based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme and structure of 
	operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONL
	Y HAS 41 SLOTS!\n\n\n\n	Slotting closes at 17:59 British on the day of the
	 event\n\n\n\n	 \n\n\n\n	US FORCES\n\n\n\n		Special Forces Team 719 (Advi
	sory)\n		\n				Team Leader (PLTN TAGS) - @Garfield0003\n			\n			\n				RTO 
	(TL TAGS) - @colt92\n			\n			\n				Medic (MEDIC TAGS) - @LurkerOne\n			\n	
			\n				Forward Air Liaison (FAC TAGS) [In control of AIR] - @info [NO TA
	GS]\n			\n			\n				Forward Air Controller (FAC TAGS) [Talks to AIR] - @Sil
	berjojo\n			\n			\n				Sergeant Major (TL TAGS) -  @Veagance\n			\n		\n	\
	n		Special Air Group (UH-34D Stinger)\n		\n				Pilot (ROTARY PILOT TAGS) -
	 @L00_Cyph3r\n			\n			\n				Crew Chief (CREW CHIEF TAGS) - OPEN\n			\n		\n
	\n	ARVN FORCES\n\n\n\n		A-0\, PLTNHQ\n		\n				ARVN LT (PLTN TAGS) - OPEN\n
				\n			\n				RTO (TL TAGS) - @Fabs [NO TAGS]\n			\n			\n				Platoon Serg
	eant (TL TAGS) - OPEN\n			\n			\n				3x Medics (MEDIC TAGS) - @magnusniels
	en/ @Whitelock / @Peterowsky\n			\n		\n	\n		A-1\n		\n				Sergeant (SL TAG
	S) - @Jerichron\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n			\n				Autorif
	leman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - @Rtiler96\n			\n			\n
					Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		A-2\n		\n				
	Sergeant (SL TAGS) - OPEN\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n			\n	
				Autorifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - OPEN\n			\n
				\n				Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		A-3\n		\
	n				Sergeant (SL TAGS) - OPEN\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n	
			\n				Autorifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - OPEN\n
				\n			\n				Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n\n	++RES
	TRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsung mod may b
	e used within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\
	n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Nig
	ht vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be di
	sabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted
	\, looting of enemy supplies is permitted. Should resupply not be availabl
	e\, emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMEN
	T++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the templ
	ate.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\
	n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now
	 with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE\n
DTSTART:20201212T190000Z
DTEND:20201212T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Duala Raiders
DTSTAMP:20201207T180107Z
SEQUENCE:0
UID:1309-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	DUALA RAIDERS\n\n\n\n	 \n\n\n\n	INFORMATION:\n\n\n\n		Th
	is mission is going to be a scripted TvT mission and will be hosted on FK#
	4.\n	\n	\n		Modpack: the current FK modset.\n	\n	\n		Max. playercount: 40
	 players (+2 spectator slots).\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISS
	ION:\n\n\n\n		Situation: \n\n		\n			UN have deployed peacekeepers to keep
	 the security of a refugee camp on the war-torn Isla Duala.\nFood\, water 
	and medicine have been shipped here by IDAP to aid the locals. The shipme
	nt contained military supplies for the UN forces too.\n\n			However\, one 
	of the local militia raider groups got intel on the shipment and decided t
	o loot the place.\n\n			The peacekeepers have to defend the camp from anot
	her looting run...\n		\n	\n	\n		BLUFOR: French UN Peacekeepers\n	\n	\n		R
	EDFOR: African Militia Raiders\n	\n	\n		The side-specific briefings are g
	oing to be conducted in-game.\n	\n	\n		The mission time limit is 45 minute
	s\, so we can swap sides and have a second round.\n	\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	BLUFOR ORBAT - French UN Peacekeepers\n[20 players]\n\n\n\n	
	UN HQ (2x men)\n\n	ALPHA (9x men)\n\n	BRAVO (9x men)\n\n\n\n	REDFOR ORBAT 
	- African Militia Raiders\n[20 players]\n\n\n\n	MILITIA HQ (2x men)\n\n	R
	AIDER 1 (6x men)\n\n	RAIDER 2 (6x men)\n\n	RAIDER 3 (6x men)\n\n\n\n	(No s
	lot reservation.)\n\n\n\n	 \n\n\n\n	MAP OF THE AO:\n\n\n\n	\n
DTSTART:20201213T190000Z
DTEND:20201213T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Chariot
DTSTAMP:20201201T185335Z
SEQUENCE:0
UID:1303-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	    IMPORTANT NOTES: \
	n\n\n\n		Loadouts are scripted.\n	\n	\n		This will be a night mission\, ro
	lling into early morning.\n	\n	\n		There will be no resupply.\n	\n	\n		Alt
	hough the mission is scheduled to end at 23.30\, it will most likely\n\n		
	end early\, but it depends on the players.\n	\n\n	 \n\n\n\n	Operation C
	hariot\n\n\n\n	28th March 1942\, St Nazaire\, France\n\n\n\n	The Bismark i
	s running riot. It has already sunk the pride of the Royal Navy\, the Hood
	\, and it is currently set on destroying everything between the isles\, an
	d America. For now it is out of our reach\, however at some point it will 
	have to return to German shores\, to resupply and repair. There is only on
	e port on the occupied French coast that can accommodate such a vessel\, t
	he dry dock in St Nazaire\, and that is something we can hit. What's mo
	re\, the government has come to you\, the Commandos of the Special Operati
	ons Branch\, to do it. The Royal Navy has supplied you with some old ship
	s for you to use\, they are not expecting them back\, they consist of a fe
	w landing craft\, and an old Destroyer\, HMS Cambeltown. The plan is simpl
	e\, you will charge the gate of the dock with HMS Cambeltown\, and you wi
	ll ram it as far into the dock gate as you can. Once contact is made with 
	the gate\, the fuses will activate\, and 30 minutes after that the explo
	sives in the hold will detonate\, and the dock will be blown to smithereen
	s (note that the fuse is not reliable\, and may detonate before or after t
	he predicted time). Make sure you are not in it's direct vicinity when it
	 blows. While you are in the port you are also tasked with the destruction
	 of everything that you can get your hands on\, most importantly\, the rai
	l yard in the town center. There is also believed to be a German general i
	n the area\, although this is not confirmed\, take as many risks as you de
	em safe to eliminate him. Whatever the outcome\, when you feel you must\, 
	you are to extract either by boat out to sea\, or inland through the woods
	. Reconnaissance has been performed by R.A.F aircraft\, however it is li
	mited due to the regions anit-aircraft emplacements. There are two things
	 you must remember during the operation: 1. they are not expecting you\, b
	ut the element of surprise will not last forever\, so hit them hard and hi
	t them fast. 2. This mission cannot fail. If it does\, the Bismark will re
	turn to sea\, and the supply lines between Britain and it's allies will be
	 severed\, destroy the dock at all costs.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This is inspired by 
	events that occurred during the Second World War (this to be exact https
	://en.wikipedia.org/wiki/St_Nazaire_Raid). The mission will be making use 
	of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be pos
	ted as well at the bottom of this event page in a compiled list.\n\n\n\n	
	 \n\n\n\n	Reconnaissance Photograph                  
	                    \n\n\n\n	++RESTRICTIONS++\n\n\n\n		SR/LR ra
	dios are prohibited\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n
			BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of ene
	my weapons is allowed under extreme circumstance.\n	\n	\n		Vehicle steal
	ing: If a civilian can drive it\, you can drive it.\n	\n\n	++SLOTS++\n\n	S
	lots are limited to 24\n\n	Alpha lead is considered to be PLT\n\n	Alpha is
	 responsible for HMS Cambeltown\n\n\n\n		Alpha\n		\n				Squad Lead [SL Ta
	gs] -OPEN-\n			\n			\n				Medic [Medic tags] @TheSalader (tags)\n			\n			
	\n				3x rifleman\n			\n			\n				1x Demo specialist\n			\n		\n	\n		Bravo\n
			\n				Squad Lead [SL Tags] @jamie (no tags)\n			\n			\n				Medic [Medi
	c tags] @Root (tags)\n			\n			\n				3x rifleman\n			\n			\n				1x Demo sp
	ecialist\n			\n		\n	\n		Charlie\n		\n				Squad Lead [SL Tags] -OPEN-\n			
	\n			\n				Medic [Medic tags] @magnusnielsen (tags)\n			\n			\n				3x rif
	leman\n			\n			\n				1x Demo specialist\n			\n		\n	\n		Delta\n		\n				Squa
	d Lead [SL Tags] @vladdis611 (no tags)\n			\n			\n				Medic [Medic tags] 
	-OPEN-\n			\n			\n				3x rifleman\n			\n			\n				1x Demo specialist\n			\n
			\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here
	 - (The same as the one the others are using) Now with preset functiona
	lity \n	\n
DTSTART:20201205T210000Z
DTEND:20201205T233000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Island Hopping (US WW2)
DTSTAMP:20201123T110940Z
SEQUENCE:0
UID:1299-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation 'Galvanic'\, Tarawa Atoll\, Tarawa Beito\, Pa
	cific\, 1943\n\n\n\n	\n\n\n	The Brass want to capture the Mariana Islands
	\, but there's an obstacle in the way. It's a small cluster of islands cal
	led the Tarawa Atoll\, part of the Gilbert Islands. These small spits of s
	and are pretty insignificant but they can house aircraft\, and there's con
	cern among the Navy that the Japs might use them to launch bombing runs or
	 even suicide attacks against our carriers. So\, as brave members of the 2
	nd Marines\, we have graciously volunteered to go and secure these shitty 
	sand bars. Your company is tasked with taking Beito\, one of the smaller i
	slands. We don't expect it to be particularly difficult\, probably be the 
	same as Gloucester - no-one on the beaches and some Japanese hiding in the
	 trees. Shouldn't be a problem.\n\n	You'll have Air and Artillery support 
	on standby. Just make sure your marks aren't near your own men. Those Navy
	 boys will hit a dime from 10 clicks\, so make sure your marks are accurat
	e!\n\n	You'll be landing at Green Beach in landing craft. Follow up troops
	 will be arriving via Alligators\, and will be bringing supplies. Once you
	've got a beachhead secured\, we can start getting them to you.\n\n\n\n	Al
	right\, carry on.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with elements taken from the Second World War. The mission
	 will be making use of the Arma 3 mods Iron Front\, Faces Of War and CSA3
	8 which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to WW2/Faction
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme and structure of operations in the Second World War.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	
	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MA
	RKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETI
	ON)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 44 SLOTS!\n\n\n\n	Slotting clo
	ses at 17:59 British\, 29/11\n\n\n\n	 \n\n\n\n		PLTN HQ\n		\n				Lieutena
	nt [PLTN TAGS] - OPEN\n			\n			\n				Radioman [TL TAGS] - @Root\n			\n		
		\n				Staff Sergeant [TL TAGS] - @TacticalPanda [NO TAGS]\n			\n			\n		
			3x Medics [MEDIC TAGS] - @LurkerOne / @TheSalader / @magnusnielsen\n
				\n			\n				Engineer [REGS+] (M2 Flamethrower) - @L00_Cyph3r\n			\n			\n
					Engineer [REGS+] (Bazooka) - @Griffin68965\n			\n		\n	\n		A Section\n	
		\n				Sergeant [SL TAGS] - @Silberjojo\n			\n			\n				Radioman [TL TAGS
	] - @colt92\n			\n			\n				BAR\, 2x Riflemen\n			\n			\n				Corporal [TL
	 TAGS] - @Wheezy\n			\n			\n				BAR\, 2x Riflemen\n			\n			\n				Corporal
	 [TL TAGS] - @Veagance\n			\n			\n				BAR\, 2x Riflemen\n			\n		\n	\n		B S
	ection\n		\n				Sergeant [SL TAGS] - @Jerichron\n			\n			\n				Radioman 
	[TL TAGS] - @Myshinka_ [NO TAGS]\n			\n			\n				BAR\, 2x Riflemen\n			\
	n			\n				Corporal [TL TAGS] - @jamie\n			\n			\n				BAR\, 2x Riflemen\n	
			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				BAR\, 2x Riflemen\n	
			\n		\n	\n		C Section\n		\n				Sergeant [SL TAGS] - @Gditz\n			\n			\n	
				Radioman [TL TAGS] - @Trinoc [NO TAGS]\n			\n			\n				BAR\, 2x Rifle
	men\n			\n			\n				Corporal [TL TAGS] - @Tomo\n			\n			\n				BAR\, 2x Rif
	lemen\n			\n			\n				Corporal [TL TAGS] - @Rtiler96 [NO TAGS]\n			\n			\n
					BAR\, 2x Riflemen\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons 
	and equipment from the Iron Front\, Faces of War and CSA 38 mods may be us
	ed within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n
			Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night v
	ision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabl
	ed/prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted\, l
	ooting of enemy supplies is permitted. Should resupply not be available\, 
	emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\
	n\n\n\n	All Uniform &amp\; Equipment is already assigned via the template.
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now wit
	h preset functionality\n	\n\n	NEW Modset which includes Malbryn's 7Y Asset
	s WW2 Chat Fix.\n
DTSTART:20201129T190000Z
DTEND:20201129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #6 - 1ST MAIN
DTSTAMP:20201114T050742Z
SEQUENCE:0
UID:1296-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"If in years to c
	ome any man says to you 'I fought at Arnhem'\, take off your hat to him an
	d buy him a drink\, for this is the stuff for which England's greatness is
	 made.\" - Alan Wood\, War Correspondent Daily Express. 24th September 194
	4\n\n\n\n	 \n\n\n\n	On 17 September 1944\, the 101st Airborne Division be
	came part of XVIII Airborne Corps\, under Major General Matthew Ridgway\, 
	part of the First Allied Airborne Army\, commanded by Lieutenant General L
	ewis H. Brereton. The division took part in Operation Market Garden (17–
	25 September 1944)\, an unsuccessful Allied military operation under Field
	 Marshal Bernard Montgomery\, commander of the Anglo-Canadian 21st Army Gr
	oup\, to capture Dutch bridges over the Rhine fought in the Netherlands an
	d the largest airborne operation of all time.\n\n\n\n	Our part in this ope
	ration is to perform an airborne drop and secure and hold the bridge in Ch
	ef du-Pont in advance of the Allied armoured advance with XXX Corps (30 Co
	rps) from the east. Our intelligence on the area indicates that the Garris
	on of the town is light however the some of our Dutch Allies have reporte
	d German armour being concealed in the woods to the west though these rep
	orts are largely unsubstantiated. As well the Chateau de Bosson to the Nor
	th appears to contain a larger contingent of German Motorized infantry. Th
	is operation is to take place as soon as the necessary elements can be pre
	pared and launched.\n\n\n\n	\n\n\n\n	\"Screaming Eagles\"\n\n\n\n	What is 
	the God damn holdup Mr. Sobel?\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\
	n\n\n	MISSION SUMMARY: This will be a heavily themed mission with element
	s taken from the Second World War. The mission will be making use of the A
	rma 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as w
	ell at the bottom of this event page in a compiled list.  Weaponry within
	 the mission will be restricted to WW2/Faction based weaponry and will be 
	restricted per your chosen role. Tags for applicable roles are being enf
	orced and will not be different from standard slotting. Squad Structure a
	nd PTLN structure have been changed to accommodate the theme and structure
	 of operations in the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY
	): @Sarissa [PLTN 2IC TAGS]\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAG
	S): @Wheezy [NO TAGS]\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): @Lu
	rkerOne [NO TAGS]\n			\n			\n				PLTN FAC (FAC TAGS): OPEN\n			\n			\n	
				PLTN Medic (MEDIC TAGS): @Monocled Badger\n			\n		\n\n	 \n\n\n\n	\n\n
	\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAGS): OPEN\n			\n			
	\n				Alpha Squad Medic (MEDIC TAGS): @Root\n			\n			\n				Alpha Squad R
	adioman (TL TAGS): @jamie\n			\n			\n				Alpha Squad Team Leader (TL TAGS
	): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Le
	ad (SL TAGS): OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS): @Peter
	owsky\n			\n			\n				Bravo Squad Radioman (TL TAGS): @Fabs [FNG]\n			\n	
			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		
	CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS): OPEN\n			\n			\
	n				Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squa
	d Radioman (TL TAGS): OPEN\n			\n			\n				Charlie Squad Team Leader (TL T
	AGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  O
	PEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n			\n				De
	lta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	\n\n\n\n	Hawker Hurric
	ane Mk2 / Douglas C-47 Skytrain (1-1):\n\n\n\n		RPTR Pilot/Lead (Fixed W
	ing Tags): @Griffin68965 [NO TAGS]\n	\n\n	Hawker Hurricane Mk2 / Dougla
	s C-47 Skytrain (1-2):\n\n\n\n		RPTR Pilot (Fixed Wing Tags): @AngryScott
	ishMan\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		On
	ly Weapons and equipment from the Iron Front\, Faces of War and CSA 38 mod
	s may be used within the mission.\n	\n	\n		Short Range Radios are prohibit
	ed.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	
	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS systems wil
	l be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is pro
	hibited.\n	\n	\n		Only Platoon HQ\, Squad Leads and Team Leads are permitt
	ed whistles.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: 
	FK Weaponry and equipment rules remain in effect for this mission.\n\n\n\n
		Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role Appropriate headgear 
	(EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n\n	Riflemen Weaponr
	y: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Sniper(De
	signated Marksman) Weaponry: M1903A3 Springfield Rifle(Scope).\n\n\n\n	M
	edic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n
	\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, M1 Carbine\, M1903
	A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Au
	torifleman: M1918 Browning Automatic Rifle.\n\n\n\n	MachineGunner: M1919
	 Browning Machine Gun.\n\n\n\n	Hawker Crew Weaponry: M3 Grease Gun\, Thom
	pson Submachine Gun.\n\n\n\n	Secondary Weaponry: Colt M1911 Any Axis Pist
	ol looted in mission may be carried in the next mission if proof of acqui
	sition is provided prior to the next operation.\n\n\n\n	MAT: M1A1 Bazook
	a.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Here - Now with preset functionality\n	\n\n	 \n\n\n\n	 \n
DTSTART:20201120T190000Z
DTEND:20201120T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular
DTSTAMP:20201022T070948Z
SEQUENCE:0
UID:1283-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Player 
	Force: Livonian Defense Force.\n\n\n\n	Enemy Force: Looters\, Possible for
	eign interference.\n\n\n\n	Objectives:\n\n\n\n		Investigate the communicat
	ions blackout at Rodzanica.\n	\n	\n		Investigate the signals gap in Swarog
	.\n	\n	\n		Check on the town of Polana and ensure no looting is taking pl
	ace there.\n	\n	\n		Check on Nabor Industrial and ensure no looting is ta
	king place there.\n	\n\n	Situation Report:\n\n\n\n	At 01:00 hours last nig
	ht\, a communications blackout has descended across the southern regions o
	f Livonia and the communications station at Rodzania has not come back onl
	ine since. It is unknown at this time if this is the result of foreign sab
	otage or if the looter presence in the region is responsible however an im
	mediate response is needed to bring the situation under control. LDF base 
	at Nabor is to enforce immediate martial law on the area and ensure the ci
	tizenry and local installations are protected from any further interferenc
	e and to lift the communications blackout by repairing any damage the stat
	ion at Rodzanica has taken. The weather conditions for this area are quick
	ly deteriorating with low temperatures and fog being experienced from most
	 of our units in the field as such this operation is to be completed as qu
	ickly as possible to avoid the possibility of the total loss of visibility
	.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	M
	ISSION SUMMARY: This will be a heavily themed mission. The mission will b
	e making use of the Standard FK Arma 3 mods in addition to Drongo's Spook
	s And Anomalies and Not what they seem... which will be posted as well 
	at the bottom of this event page in a compiled list. Tags for applicable
	 roles are being enforced and will not be different from standard slotti
	ng. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZE
	D)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FI
	NAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		PLTN HQ:\n\n		\n
					PLTN Lead (PLTN TAGS ONLY): @Servok [NO TAGS]\n			\n			\n				PLTN 2
	ic (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @LurkerO
	ne \n			\n		\n\n	 \n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (S
	L TAGS): OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): \n			\n		
		\n				Alpha Squad Team Leader (TL TAGS): @Slim [NO TAGS]\n			\n			\n			
		Alpha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO S
	QUAD:\n\n		\n				Bravo Squad Lead (SL TAGS): @Whitelock [NO TAGS]\n			\
	n			\n				Bravo Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squ
	ad Team Leader (TL TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie 
	Squad Lead (SL TAGS): @Silberjojo\n			\n			\n				Charlie Squad Medic (
	MEDIC TAGS): @L00_Cyph3r\n			\n			\n				Charlie Squad Team Leader (TL TAG
	S): @Monocled Badger\n			\n			\n				Charlie Squad Team Leader (TL TAGS):
	 @Veagance\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  O
	PEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): @vladdis611 [NO TA
	GS]\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	
	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Stand
	ard FK Weaponry restrictions apply.\n	\n	\n		BFT systems will be disabled/
	prohibited.\n	\n	\n		Drawing on the map after briefing is prohibited.\n	\n
		\n		Looting of enemy weapons and apparel is prohibited.\n	\n	\n		2x Sco
	pe Restriction in place. (DMR Exempt...Good luck with that).\n	\n	\n		Play
	ers restricted to LDF Equipment\, Uniforms\, Vests\, Helmets and Weapons.
	\n		\n				Arsenal: https://armedassault.fandom.com/wiki/Livonian_Defense_
	Force#Armoury\n			\n			\n				Equipment: https://armedassault.fandom.com/w
	iki/Livonian_Defense_Force#Equipment\n			\n		\n\n	--RESTRICTIONS--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: F
	K #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port:
	 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - Now with prese
	t functionality\n	\n\n	 \n\n\n\n	 \n
DTSTART:20201031T190000Z
DTEND:20201031T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Border Patrol
DTSTAMP:20201022T184716Z
SEQUENCE:0
UID:1285-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	BORDER PATROL\n\n\n\n	 \n\n\n\n	INFORMATION:\n\n\n\n		Th
	is mission is going to be a scripted TvT mission and will be hosted on FK#
	4.\n	\n	\n		Modpack: the current FK modset.\n	\n	\n		Max. playercount: 38 
	players (+2 spectator slots).\n	\n\n	 \n\n\n\n	MISSION:\n\n\n\n		Situatio
	n: \n\n		\n			The tension on the Norwegian-Russian border has been rising
	 since the Russian territorial claims were refused by Norway.\n\n			Russia
	n VDV forces sent an armed scout helicopter that crossed the border and sh
	ortly after it was shot down by Norwegian anti-air earlier this morning.\n
	\n			Now both sides are sending forces to the crash site to investigate an
	d secure the area...\n		\n	\n	\n		BLUFOR: Norwegian Army\n	\n	\n		REDFOR
	: Russian VDV\n	\n	\n		(The side-specific briefings are going to be condu
	cted in-game.)\n	\n	\n		The mission time limit is 45 minutes\, so we can s
	wap sides and have a second round.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	B
	LUFOR ORBAT - Norwegian Army\n[19 players]\n\n\n\n	PLTHQ (3x men)\n\n	ALPH
	A (8x men)\n\n	BRAVO (8x men)\n\n\n\n	REDFOR ORBAT - Russian VDV\n[19 play
	ers]\n\n\n\n	PLTHQ (3x men)\n\n	ANNA (8x men)\n\n	BORIS (8x men)\n\n\n\n	
	 \n\n\n\n	MAP OF THE AO:\n\n\n\n	\n
DTSTART:20201029T190000Z
DTEND:20201029T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Home Before Christmas (UK WW2)
DTSTAMP:20201022T092710Z
SEQUENCE:0
UID:1284-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation 'Market Garden'\, Netherlands\, September 1944
	\n\n\n\n	Well chaps\, Monty's come up with a corker this time. His new pla
	n combines a huge armoured push and the largest aerial drop ever conceived
	. We need to take bridges and open a corridor from Eindhoven to Arnhem and
	 from there push straight over the Rhine and into Jerry's soft underbelly.
	 By all accounts\, the plan is audacious and brilliant\; it should see the
	 war won by Christmas!\n\n	The US 101st are dropping to capture Eindhoven\
	, Son and Veghel. The 82nd are taking Grave and Nijmegen. And we\, the Kin
	g's very own 1st Airborne Division\, are taking the prize - Arnhem. Due to
	 some issues with the Drop Zone however\, we can't land that close to the 
	bridge. As such\, we require your company to secure an ancillary bridge to
	 the South and secure our line of communication. In a couple of days you'l
	l be relieved by the Polish 1st Parachute Brigade. All told\, XXX Corps sh
	ould be with is in a maximum of 4 days. Our intelligence reliably informs 
	us that the enemy mostly consists of Hitler Youth and old men. Should be a
	 breeze. Carry on then\, Captain.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	++BRI
	EFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed 
	mission with elements taken from the Second World War. The mission will be
	 making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which
	 will be posted as well at the bottom of this event page in a compiled lis
	t.  Weaponry within the mission will be restricted to WW2/Faction based w
	eaponry and will be restricted per your chosen role. Tags for applicable
	 roles are being enforced and will not be different from standard slotti
	ng. Squad Structure and PTLN structure have been changed to accommodate th
	e theme and structure of operations in the Second World War.\n\n\n\n	 \n\
	n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVE
	D SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OP
	EN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\
	n\n	BE AWARE THIS MISSION ONLY HAS 42 SLOTS!\n\n\n\n	\n\n\n\n	 \n\n\n\n	
		PLTN HQ\n		\n				Lieutenant [PLTN TAGS] - @Jerichron\n			\n			\n				Radi
	oman [TL TAGS] - @colt92\n			\n			\n				Platoon Sergeant [TL TAGS] - @Ma
	ssive Cuntasaurus [NO TAGS]\n			\n			\n				3x Medics [MEDIC TAGS] - @L00
	_Cyph3r / @LurkerOne/ @TheSalader\n			\n			\n				2x PIAT Gunners - @Whee
	zy/ @Griffin68965\n			\n			\n				2x PIAT Assistants - OPEN / OPEN\n			\n		
	\n	\n		A Section\n		\n				Corporal [SL TAGS] - OPEN\n			\n			\n				Radio
	man [TL TAGS] - @SgtEpsilon [NO TAGS]\n			\n			\n				3x Rifleman\n			\n	
			\n				Lance Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren
	 Assistant\n			\n		\n	\n		B Section\n		\n				Corporal [SL TAGS] - OPEN\n
				\n			\n				Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n
				\n				Lance Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bre
	n Assistant\n			\n		\n	\n		C Section\n		\n				Corporal [SL TAGS] - OPEN\
	n			\n			\n				Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\
	n			\n				Lance Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Br
	en Assistant\n			\n		\n	\n		D Section\n		\n				Corporal [SL TAGS] - OPEN
	\n			\n			\n				Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			
	\n			\n				Lance Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, B
	ren Assistant\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equi
	pment from the Iron Front\, Faces of War and CSA 38 mods may be used withi
	n the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		Only R
	adiomen are permitted to carry Long Range Radios.\n	\n	\n		Night vision eq
	uipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohi
	bited.\n	\n	\n		Looting of enemy primary weapons is restricted.\n	\n\n	++E
	QUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via th
	e template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here
	 - Now with preset functionality\n	\n\n	NEW Modset which includes Malbryn
	's 7Y Assets WW2 Chat Fix.\n
DTSTART:20201101T190000Z
DTEND:20201101T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Tobruk (GER WW2)
DTSTAMP:20201018T180833Z
SEQUENCE:0
UID:1280-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Astrid":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: THIS MISSION IS SET DURING WW2 WHICH MEANS TH
	ERE WILL BE CERTAIN IMAGERY AND SYMBOLOGY USED THAT PEOPLE MAY FIND OFFENS
	IVE.\n\n\n\n	 \n\n\n\n	The Siege of Tobruk\n\n\n\n	April 10th\, 1941\n\n	
	Tobruk\, Libya\n\n\n\n	 \n\n\n\n	++BRIEFING++\n\n\n\n	Enemy forces have p
	ushed our Italian allies out of the town of Tobruk earlier this year\, we 
	have finished advancing through Cyrenaica and are now mounting an attack a
	gainst the enemy garrison in Tobruk. Commanders have marked clearly on the
	 map where enemy strongpoints are located and where we can likely see rein
	forcements come from if they are not dealt with swiftly. From what our sco
	uts have gathered the British have air superiority over the area which is 
	achieved by the airstrip south of tobruk\, we could disable the airstrip b
	ut it would be difficult without proper support. Scouts have also seen a t
	rench system on our intended route from our landing point to Tobruk this s
	hould be an easy point to push through\, the final strongpoint before tobr
	uk is a fortress which can be easily dealt with or ignored it is the Plato
	on leaders call.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	--BRIEFING--\n\n\n
	\n	MISSION SUMMARY: This is a mission inspired by the siege of Tobruk (htt
	ps://en.wikipedia.org/wiki/Siege_of_Tobruk). This mission will be using ou
	r standard WW2 modset which will be included on this post. Tags for each r
	ole will be prioritised\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp
	\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HO
	LDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	\n\n\n	\n\n	⦁    
	PLTN HQ\n\n\n\n		Platoon Lead [PLTN TAGS] - OPEN  \n	\n	\n		Radioman [TL 
	TAGS] - @LurkerOne [NO TAGS]\n	\n	\n		PLTN SGT [2IC TAGS] - OPEN\n	\n	\n		
	MEDIC [MEDIC TAGS] - @Myshinka_ [NO TAGS]\n	\n	\n		MEDIC [MEDIC TAGS]  - 
	@Whitelock [TAGS]\n	\n\n	⦁    Able\n\n\n\n		Squad Lead [SL TAGS] - OP
	EN\n	\n	\n		Radioman [TL TAGS] - @jamie [TAGS]\n	\n	\n		Team Lead [TL TAGS
	] - OPEN\n	\n	\n		Machine-Gunner\n	\n	\n		MG Assistant\n	\n	\n		4x Riflema
	n\n	\n\n	⦁    Baker\n\n\n\n		Squad Lead [SL TAGS] - @Sarissa [NO TAG
	S]\n	\n	\n		Radioman [TL TAGS] - OPEN\n	\n	\n		Team Lead [TL TAGS] - OPEN\
	n	\n	\n		Machine-Gunner\n	\n	\n		MG Assistant\n	\n	\n		4x Rifleman\n	\n\n	
	⦁    Charlie\n\n\n\n		Squad Lead [SL TAGS] - OPEN\n	\n	\n		Radioman [
	TL TAGS] - OPEN\n	\n	\n		Team Lead [TL TAGS] - OPEN\n	\n	\n		Machine-Gunne
	r\n	\n	\n		MG Assistant\n	\n	\n		4x Rifleman\n	\n\n	 \n\n\n\n	\n\n\n\
	n	⦁    Sd.Kfz. 161 PzKpfw IV F (7\,5CM) - (1-1)\n\n\n\n		KNGT Command
	er/Lead [KNGT COMMANDER TAGS] - @Silberjojo [NO TAGS]\n	\n	\n		KNGT Gunner
	 [KNGT GUNNER TAGS] - @Conga Line of Neckbeards [TAGS]\n	\n	\n		KNGT Driv
	er [KNGT DRIVER TAGS] - @L00_Cyph3r [NO TAGS]\n	\n\n	 \n\n\n\n	⦁    
	Sd.Kfz. 161 PzKpfw IV F (7\,5CM) - (1-2)\n\n\n\n		KNGT Commander [KNGT COM
	MANDER TAGS] - OPEN\n	\n	\n		KNGT Gunner [KNGT GUNNER TAGS] - OPEN\n	\n	\n
			KNGT Driver [KNGT DRIVER TAGS] - @Fordie [NO TAGS]\n	\n\n	 \n\n\n\n	\n
	\n\n\n	⦁    Sd.Kfz. 231 (2\,0cm) - (2-1)\n\n\n\n		KNGT Commander [KNG
	T COMMANDER TAGS] - OPEN\n	\n	\n		KNGT Gunner [KNGT GUNNER TAGS] - OPEN\n	
	\n	\n		KNGT Driver [KNGT DRIVER TAGS] - OPEN\n	\n\n	--SLOTTING--\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, 
	Faces of War and CSA 38 mods may be used within the mission.\n	\n	\n		Shor
	t Range Radios are prohibited.\n	\n	\n		Only Radiomen\, and KNGT Commander
	s are permitted to carry Long Range Radios. \n\n		(if the MG team is set 
	as a separate team\, the Assistant may take one.) \n	\n	\n		Night vision 
	equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pro
	hibited.\n	\n	\n		Looting of enemy primary weapons is restricted.\n	\n\n	
	--RESTRICTIONS-- \n\n\n\n	 \n\n\n\n	++EQUIPMENT++\n\n\n\n	 \n\n\n\n	Note
	: FK Weaponry and equipment rules remain in effect for this mission.\nUnif
	orm: GER Mxx DAK\, any veriant with or without shorts.\nHelmet: Role Appro
	priate headgear\nRiflemen Weaponry: Kar98k\nMedic Weaponry: MP-40\nSquad L
	eaders Weaponry: MP-40\, G41\nTeam Leaders Weaponry: MP-40\, Kar98k\nMachi
	neGunner: MG-34\nKNGT Crew Weaponry: MP-40\, P-08 Luger\nSecondary Weaponr
	y: P-08 Luger\nLAT: Panzerschreck\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #
	4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 24
	02\n	\n	\n		Password: On Request\n	\n	\n		Modset Here -  Now with preset
	 functionality \n	\n\n	NEW Modset which includes Malbryn's 7Y Assets WW2 C
	hat Fix.\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20201024T180000Z
DTEND:20201024T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Raid
DTSTAMP:20201009T174155Z
SEQUENCE:0
UID:1276-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	 \n\n\n\n	The Great Raid
	\n\n\n\n	30th January\, 1945\, Philippines\n\n\n\n	The Japanese military i
	s being forced back on all fronts\, and it is finally time for General Mac
	arthur to keep his promise\, and return to the Philippines. Operation Musk
	eteer has been executed\, and American forces have made good ground afte
	r the initial invasion. However\, we are presented with a problem. Betwee
	n us and Cabanatuan City is a prison camp\, with an unknown amount of alli
	ed personnel inside. High command fears that the Japanese will execute the
	 prisoners if we get too close. Therefore they must be rescued before this
	 can happen\, this will be your tasking. The camp itself is believed to be
	 large\, however actual intelligence on it's layout it none existent. So 
	it is recommended that you perform recon before attempting anything. To t
	he east is the region's main airfield\, and it is believed to be housing m
	ultiple \"Zero\" fighters. In addition\, if you are to face any QRFs they 
	will most likely originate from there. \"Bloody Ridge\" is believed to hol
	d a small artillery encampment. It may be worth your time to attempt to di
	sable these guns before your assault on the prison\, for obvious reasons. 
	The enemy's strength in the region should be relatively minor\, consisting
	 mainly of light infantry in and around villages and fortifications. Howev
	er you should expect some patrols in and around the jungle\, especially on
	 the paths. There will be stronger forces moving south through the region 
	however. They will be heading for the front lines\, and may pass you as y
	ou carry out your orders. These forces will most likely contain some armo
	ured elements\, so it is recommended that you steer clear where possible. 
	Due to the sensitive nature of this assignment\, it is recommended that yo
	u make every effort to keep your presence a secret\, for as long you dee
	m possible.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This is inspired by events that occurred during the Secon
	d World War (this to be exact https://en.wikipedia.org/wiki/Raid_at_Cabana
	tuan). The mission will be making use of the Arma 3 mods Iron Front\, Fac
	es Of War and CSA38 which will be posted as well at the bottom of this ev
	ent page in a compiled list.  Weaponry within the mission will be restric
	ted to WW2/Faction based weaponry and will be restricted per your chosen 
	role. Tags for applicable roles are being enforced and will not be differ
	ent from standard slotting. Squad Structure and PTLN structure have been 
	changed to accommodate the theme and structure of operations in the Second
	 World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 24 SLOTS!\n\n
	\n\n	                                  
	                                               \n\
	n\n\n		PLTN HQ\n		\n				Platoon Lead [PLTN TAGS] - OPEN\n			\n			\n				Ra
	dioman [TL TAGS] - @L00_Cyph3r [NO TAGS]\n			\n		\n	\n		ALPHA\n		\n				Sq
	uad Lead [SL TAGS] - @Jerichron [TAGS]\n			\n			\n				Radioman [TL TAGS]
	 - @Yung_Cider [NO TAGS]\n			\n			\n				Team Lead [TL TAGS] - @Wheezy [
	TAGS]\n			\n			\n				5x Rifleman\n			\n		\n	\n		BRAVO\n		\n				Squad Lead 
	[SL TAGS] - OPEN\n			\n			\n				Radioman [TL TAGS] - OPEN\n			\n			\n			
		Team Lead [TL TAGS] - @jamie [NO TAGS]\n			\n			\n				5x Rifleman\n			\n
			\n\n		SCOUTS\n		\n				Scout spotter [SPOTTER TAGS] @Zenthar [SNIPER TAG
	S]\n			\n			\n				Scout Sniper [SNIPER TAGS]  @Silberjojo [NO TAGS]\n			
	\n		\n	\n		EXTRA ( these slots are in PLTHQ\, and are to be reassigned 
	by PLT)\n		\n				Medic 2x [MEDIC TAGS] @Gdad @Peterowsky [TAGS]\n			\n	
			\n				Machine Gunner\, Asst.  Machine Gunner\n			\n		\n\n	 \n\n\n\n	++
	RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, F
	aces of War and CSA 38 mods may be used within the mission.\n	\n	\n		Short
	 Range Radios are prohibited.\n	\n	\n		Only Radiomen\, and the spotter are
	 permitted to carry Long Range Radios. \n\n		(if the MG team is set as a 
	separate team\, the Assistant may take one.) \n	\n	\n		Night vision equip
	ment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibit
	ed.\n	\n	\n		Looting of enemy primary weapons is restricted.\n	\n\n	 \n\
	n\n\n	++EQUIPMENT++\n\n\n\n	 \n\n\n\n	Note: FK Weaponry and equipment ru
	les remain in effect for this mission.\n\n\n\n	Uniform: Chosen by PLTN HQ
	.\n\n\n\n	Helmet:  M1 woodland/jungle Variants\n\n\n\n	Riflemen\, Medic
	\, MG Assistant\, Spotter Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Sp
	ringfield Rifle.\n\n\n\n	SL\, TL\, PLT Weaponry: M1 Garand\, M1 Carbin
	e\, M1903A3 Springfield Rifle\, Thompson Submachine Gun\n\n\n\n	Machine G
	unner: M1918 Browning Automatic Rifle\, M1919 Browning Machine Gun.\n\n\
	n\n	Sniper: M1903A4 Springfield\n\n\n\n	Secondary Weaponry: Colt M1911\,
	 Welrod (Scouts only)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n
		\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Requ
	est\n	\n	\n		Modset Here - (The same as the one the others are using) N
	ow with preset functionality \n	\n
DTSTART:20201017T200000Z
DTEND:20201017T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Goodwood (UK WW2)
DTSTAMP:20201006T222507Z
SEQUENCE:0
UID:1274-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	'Battle for France'\, France\, July 1944\n\n\n\n	Followin
	g successful landings in Normandy\, our boys have been bogged down in Caen
	. They're facing stiff resistance from Jerry and need help. That's where y
	ou chaps come in. XXX Corps and the 7th Armoured will be beginning a masse
	d push through German lines in a few days time. Before that can happen how
	ever we need a few holes plugged up - and plugged up sharpish. Take your c
	ompany and secure the village of Neaville to your immediate South. Hold it
	 against any sort of counter-attack and shore up our flank. A detachment o
	f the Essex have been assigned to provide you infantry support. Carry on C
	aptain.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	This will be a heavily themed mission with elements taken from the Second 
	World War. The mission will be making use of the Arma 3 mods Iron Front\,
	 Faces Of War and CSA38 which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to WW2/Faction based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme and structure of operations in the Se
	cond World War.\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONL
	Y SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 45 SLOTS!\n\n\n\n	\n
	\n\n\n		COY HQ (M4 Sherman)\n\n		\n				Captain / Vehicle Commander / Vehic
	le Medic [ANY COMMAND TAGS] - @Garfield0003\n			\n			\n				Gunner [GUNNER 
	TAGS] - @Wheezy [NO TAGS]\n			\n			\n				Driver [DRIVER TAGS] - @Myshkie
	 [NO TAGS]\n			\n		\n	\n		A TROOP HQ (M4 Sherman Firefly)\n		\n				Leften
	ant / Vehicle Commander / Vehicle Medic [ANY COMMAND TAGS] - @Zenthar\n			
	\n			\n				Gunner [GUNNER TAGS] - @TheSalader [NO TAGS]\n			\n			\n				Dr
	iver [DRIVER TAGS] - OPEN\n			\n		\n	\n		A-2 (M4 Sherman)\n		\n				Command
	er / Vehicle Medic - [COMMANDER TAGS] - @Silberjojo [NO TAGS]\n			\n			\n
					Gunner [GUNNER TAGS]  - @colt92\n			\n			\n				Driver [DRIVER TAGS] -
	 @L00_Cyph3r\n			\n		\n	\n		A-3 (M4 Sherman)\n		\n				Commander / Vehicle
	 Medic - [COMMANDER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER TAGS] - OPE
	N\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n		\n	\n		A-4 (M4 Sherm
	an)\n		\n				Commander / Vehicle Medic - [COMMANDER TAGS] - OPEN\n			\n			
	\n				Gunner [GUNNER TAGS] - OPEN\n			\n			\n				Driver [DRIVER TAGS] - OP
	EN\n			\n		\n	\n		B TROOP HQ (M4 Sherman Firefly)\n		\n				Leftenant / Veh
	icle Commander / Vehicle Medic [ANY COMMAND TAGS] - @Servok [NO TAGS]\n		
		\n			\n				Gunner [GUNNER TAGS] - @Griffin68965 [NO TAGS]\n			\n			\n			
		Driver [DRIVER TAGS] - OPEN\n			\n		\n	\n		B-2 (M4 Sherman)\n		\n				Comm
	ander / Vehicle Medic - [COMMANDER TAGS] - @AngryScottishMan [NO TAGS]\n	
			\n			\n				Gunner [GUNNER TAGS] - @Skate [NO TAGS]\n			\n			\n				Drive
	r [DRIVER TAGS] - OPEN\n			\n		\n	\n		B-3 (M4 Sherman)\n		\n				Commander
	 / Vehicle Medic - [COMMANDER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER T
	AGS] - OPEN\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n		\n	\n		B-4
	 (M4 Sherman)\n		\n				Commander / Vehicle Medic - [COMMANDER TAGS] - OPE
	N\n			\n			\n				Gunner [GUNNER TAGS] - @Slim [NO TAGS]\n			\n			\n				Dr
	iver [DRIVER TAGS] - OPEN\n			\n		\n	\n		A Section\n		\n				Corporal [SL T
	AGS] - @TacticalPanda [NO TAGS]\n			\n			\n				Radioman [TL TAGS] - @L
	urkerOne [NO TAGS]\n			\n			\n				Medic [MEDIC TAGS] - OPEN\n			\n			\n		
			3x Rifleman\n			\n			\n				Lance Corporal [TL TAGS] - OPEN\n			\n			\n	
				Bren Gunner\, Bren Assistant\n			\n		\n	\n		B Section\n		\n				Corporal
	 [SL TAGS] - OPEN\n			\n			\n				Radioman [TL TAGS] - OPEN\n			\n			\n	
				Medic [MEDIC TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n				Lan
	ce Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\
	n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the
	 Iron Front\, Faces of War and CSA 38 mods may be used within the mission.
	\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		Only Radiomen are pe
	rmitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is pro
	hibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n
			Looting of enemy primary weapons is restricted.\n	\n\n	++EQUIPMENT++\n\n
	\n\n	All Uniform &amp\; Equipment is already assigned via the template.\n\
	n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Na
	me: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		
	Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with p
	reset functionality\n	\n\n	NEW Modset which includes Malbryn's 7Y Assets W
	W2 Chat Fix.\n
DTSTART:20201011T180000Z
DTEND:20201011T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Grünpfeil
DTSTAMP:20200927T102635Z
SEQUENCE:0
UID:1270-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	 \n\n\n\n	Operation Grü
	npfeil\n\n\n\n	Battle for Sark\, July 4th 1940\n\n\n\n	France has fallen\,
	 next stop Great Britain. Plans for operation Sea Lion are well under way\
	, and are expected to be completed by September of this year. However ther
	e is one obstacle in our way\, the Channel Islands. Other units from the 2
	16th and 319th infantry divisions have been tasked with the capture of Gue
	rnsey\, Jersey\, Alderney\, and Herm. Your group is tasked with the captur
	e of Sark\, and most importantly\, it's airfield to the west. Be advised t
	hat the luftwaffe are gearing up for Operation Eagle Attack\, and will n
	ot be available to support you. Due to the constant threat of the Royal N
	avy\, naval support will also be unavailable. However\, the silver lining 
	is that due to Sark's size\, the garrison should be rather small\, and lac
	king in armoured support\, although this is not confirmed.\n\n\n\n	 \n\n\
	n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be
	 a heavily themed mission with elements taken from the Second World War. T
	he mission will be making use of the Arma 3 mods Iron Front\, Faces Of Wa
	r and CSA38 which will be posted as well at the bottom of this event page
	 in a compiled list.  Weaponry within the mission will be restricted to W
	W2/Faction based weaponry and will be restricted per your chosen role. Ta
	gs for applicable roles are being enforced and will not be different from
	 standard slotting. Squad Structure and PTLN structure have been changed 
	to accommodate the theme and structure of operations in the Second World W
	ar.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)
	\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY
	 SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS
	 DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 24 SLOTS!\n\n\n\n	 \
	n\n\n\n		PLTN HQ\n		\n				Platoon Lead [PLTN TAGS] - OPEN\n			\n			\n				
	Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS]\n			\n			\n				2x Medics [MED
	IC TAGS] @Root [TAGS]\n			\n		\n	\n		ALPHA\n		\n				Squad Lead [SL TAGS]
	 - @Muhcreedy [NO TAGS]\n			\n			\n				Radioman [TL TAGS] - @Colek [NO 
	TAGS]\n			\n			\n				Team Lead [TL TAGS] - @magnusnielsen [NO TAGS]\n			\
	n			\n				5x Rifleman\n			\n			\n				Machine Gunner\, Machine Gunner Assis
	tant\n			\n		\n\n		BRAVO\n		\n				Squad Lead [SL TAGS] - OPEN\n			\n			\n
					Radioman [TL TAGS] - OPEN\n			\n			\n				Team Lead [TL TAGS] - OPEN\
	n			\n			\n				5x Rifleman\n			\n			\n				Machine Gunner\, Machine Gunner 
	Assistant\n			\n		\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons a
	nd equipment from the Iron Front\, Faces of War and CSA 38 mods may be use
	d within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n	
		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night vi
	sion equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disable
	d/prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted.\n	
	\n\n	 \n\n\n\n	++EQUIPMENT++\n\n\n\n	 \n\n\n\n	Note: FK Weaponry and eq
	uipment rules remain in effect for this mission.\n\n\n\n	Uniform: Chosen 
	by PLTN HQ.\n\n\n\n	Helmet: M42 Stahlhelm variants (Lead elements exempt)
	\n\n\n\n	Riflemen\, Medic\, MG Assistant Weaponry: KAR98\n\n\n\n	SL\, T
	L\, PLT Weaponry: MP40\, KAR98\n\n\n\n	Machine Gunner: MG42\n\n\n\n	Sec
	ondary Weaponry: Luger (Lead elements and Machine Gunner only)\n\n\n\n	AT:
	 Panzerfaust \n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP:
	 arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n
		\n		Modset Here - Now with preset functionality (the same as the one the
	 others are using)\n	\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20201003T200000Z
DTEND:20201003T221500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation \"Scorched Earth\"
DTSTAMP:20200925T001048Z
SEQUENCE:0
UID:1269-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Root":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION \"SCORCHED EARTH\"\n\n\n\n	\n\n\n	  ++MISSION 
	BRIEFING++\n\n\n\n	On 3rd October\, the NATO forces primarily aided by US 
	Forces\, landed at Nogovo Island to secure the Island against possible Rus
	sian invasion and assaults due to its strategic importance in aiding our i
	nvasions in Saint Kapaulio\, Tanoa and United Saharani. The American 29th 
	Infantry Division\, along with nine companies of U.S. Marine Corps redirec
	ted from USS Liberty assaulted the western half of the island and were suc
	cessful in securing the Island and its ports and airfield.\n\n\n\n	Opposin
	g the landings\, the 31st Guards Air Assault Brigade were dispatched to re
	take the island from NATO's control however\, due to under estimation of t
	he air defense systems that had been setup all over the island\, it result
	ed in a catastrophic failure. Luckily\, our Stratobombers were able to bom
	b the Northern Side of the Island while also ensuring mines were deployed 
	to prevent further installations of defense systems. This led us to use mo
	re conventional form of invasion.\n\n	 \n\n\n\n	You are part of the 6th T
	ank Brigade of the 1st Guards Tank Army. Your unit is tasked with securing
	 this island securing the fortifications along the coastline and the NATO 
	HQ located at the western airfield. The area is being defended by mixed el
	ements of the US Armed Forces and German Bundeswehr. Our Fleet on the Nort
	her Sea have already begun their assault to thin out their air support and
	 to lure the NATO's Fleet towards them providing you time to make a landin
	g on the South-eastern part of the island.\n\n\n\n	 \n\n\n\n	Expect Heavy
	 Resistance. The Hostile forces are not going to give up on this island ea
	sily.\n\n\n\n	\n\n\n	 \n\n\n\n	         \n\n\n\n	 \n\n\n\n	++BRIE
	FING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavy asset-onl
	y based mission. The mission will be making use of the default FK Modset. 
	Weaponry within the mission will be restricted to Russian Weaponry for the
	 Armored Crew/Elements. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of this o
	peration.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n	NOTE: [RESERVE] I
	NDICATES ASSETS LIKELY TO BE DEPLOYED IF THE TURN-UP IS HIGHER THAN EXPECT
	ED.\n\n\n\n		PLTN COMMAND SQUAD (BMD-4MA):\n\n		\n				PLTN Lead (PLTN TA
	GS / KNGT CMDR TAGS / RTO TAGS) [Requires any two of the three tags]: OPE
	N\n			\n			\n				PLTN Drone Operator &amp\; Medic (WSO TAGS + MEDIC TAGS) 
	[Slotted in PLTN MEDIC]: @LurkerOne [MEDIC TAGS ONLY]\n			\n			\n				PLTN 
	Gunner (KNGT GUNNER TAGS) [Slotted in PLTN FAC]: @vladdis611  [NO TAGS]\n
				\n			\n				PLTN Driver (KNGT DRIVER TAGS): OPEN\n			\n		\n\n	Platoon D
	rone Operator carries Eagle III (Raven) and AR-2 Darters. Only 1 drone to 
	be deployed until it gets destroyed.\n\n\n\n	NOTE: PLTN CAN CHANGE THE COM
	POSITION OF EACH SECTION FROM THE LIST OF ASSETS DEPLOYED DURING BRIEFING.
	\n\n\n\n	\n\n\n	T-72B3 Obr. 2016 (1-1):\n\n\n\n		KNGT Commander/Lead (KNGT
	 Commander Tags) [Slotted in Alpha 1st TL]: OPEN\n	\n	\n		KNGT Gunner (KNG
	T Gunner Tags) [Slotted in Alpha Rifleman]: @Griffin68965 [NO TAGS]\n	\n	\
	n		KNGT Driver (KNGT Driver Tags) [Slotted in Alpha Rifleman]: @Wheezy\n	\
	n\n	T-72B3 Obr. 2016 (1-2):\n\n\n\n		KNGT Commander (KNGT Commander Tags) 
	[Slotted in Alpha 2nd TL]: N/A\n	\n	\n		KNGT Gunner (KNGT Gunner Tags) [Sl
	otted in Alpha Rifleman]: N/A\n	\n	\n		KNGT Driver (KNGT Driver Tags) [Slo
	tted in Alpha Rifleman]: N/A\n	\n\n	T-72B3 Obr. 2016 (1-3) [RESERVE]:\n\n\
	n\n		KNGT Commander (KNGT Commander Tags): N/A\n	\n	\n		KNGT Gunner (KNGT 
	Gunner Tags): N/A\n	\n	\n		KNGT Driver (KNGT Driver Tags): N/A\n	\n\n	\n\n
	\n	T-90SA Obr. 2016 (2-1):\n\n\n\n		KNGT Commander/Lead (KNGT Commander Ta
	gs) [Slotted in Bravo 1st TL]: OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags
	) [Slotted in Bravo Rifleman]: @Wafflefox\n	\n	\n		KNGT Driver (KNGT Drive
	r Tags) [Slotted in Bravo Rifleman]: @BestTrap  [NO TAGS]\n	\n\n	T-90SA O
	br. 2016 (2-2):\n\n\n\n		KNGT Commander (KNGT Commander Tags) [Slotted in 
	Bravo 2nd TL]: @riccardi48  [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner T
	ags) [Slotted in Bravo Rifleman]: OPEN\n	\n	\n		KNGT Driver (KNGT Driver T
	ags) [Slotted in Bravo Rifleman]: @Whitelock\n	\n\n	T-90SA Obr. 2016 (2-3)
	:\n\n\n\n		KNGT Commander (KNGT Commander Tags): N/A\n	\n	\n		KNGT Gunner 
	(KNGT Gunner Tags): N/A\n	\n	\n		KNGT Driver (KNGT Driver Tags): N/A\n	\n\
	n	\n\n\n	BMP-3 Vesna-K/A (3-1):\n\n\n\n		KNGT Commander/Lead (KNGT Command
	er Tags) [Slotted in Charlie SL]: OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner T
	ags) [Slotted in Charlie Rifleman]: OPEN\n	\n	\n		KNGT Driver (KNGT Driver
	 Tags) [Slotted in Charlie Rifleman]: OPEN\n	\n\n	BMP-3 Vesna-K/A (3-2):\n
	\n\n\n		KNGT Commander (KNGT Commander Tags) [Slotted in Charlie 1st TL]: 
	N/A\n	\n	\n		KNGT Gunner (KNGT Gunner Tags) [Slotted in Charlie 1st AR]: N
	/A\n	\n	\n		KNGT Driver (KNGT Driver Tags) [Slotted in Charlie Rifleman]: 
	N/A\n	\n\n	BMP-3 Vesna-K/A (3-3) [RESERVE]:\n\n\n\n		KNGT Commander (KNGT 
	Commander Tags) [Slotted in Charlie 2nd TL]: N/A\n	\n	\n		KNGT Gunner (KNG
	T Gunner Tags) [Slotted in Charlie 2nd AR]: N/A\n	\n	\n		KNGT Driver (KNGT
	 Driver Tags) [Slotted in Charlie Rifleman]: N/A\n	\n\n	\n\n\n	ZSU-23-4V (
	4-1):\n\n\n\n		KNGT Commander/Lead (KNGT Commander Tags) [Slotted in Rapto
	r]: OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags) [Slotted in Raptor]: OPEN
	\n	\n	\n		KNGT Driver (KNGT Driver Tags) [Slotted in Raptor]: OPEN\n	\n\n	
	2S25 (4-2) [RESERVE]:\n\n\n\n		KNGT Commander (KNGT Commander Tags): N/A\n
		\n	\n		KNGT Gunner (KNGT Gunner Tags): N/A\n	\n	\n		KNGT Driver (KNGT Dri
	ver Tags): N/A\n	\n\n	BMD-4MA (4-3) [RESERVE]:\n\n\n\n		KNGT Commander (KN
	GT Commander Tags): N/A\n	\n	\n		KNGT Gunner (KNGT Gunner Tags): N/A\n	\n	
	\n		KNGT Driver (KNGT Driver Tags): N/A\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n
	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		BFT will be disabled.\n	\n	\n		E
	quipment restrictions apply.\n	\n	\n		No AT/AA of any type allowed.\n	\n	\
	n		Medical Supplies (Bandages and Tourniquets and Splints) are increased f
	rom 6/1/1 to 18/4/4 each. No Plasma/Saline/Blood. [MEDIC IS EXEMPT FROM TH
	IS].\n	\n	\n		Knight Crew is prohibited to become infantry after their veh
	icle is destroyed unless given explicit permission by Crossroads.\n	\n	\n	
		Looting of enemy vehicles\, equipment\, medical supplies and weaponry are
	 prohibited.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: 
	FK Weaponry and equipment rules remain in effect for this mission.\n\n\n\n
		Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role Appropriate Headgear.\
	n\n\n\n	Platoon Element Weaponry: Any varients of AK (OPFOR).\n\n\n\n	KNGT
	 Crew Weaponry: Any OPFOR SMG.\n\n\n\n	Secondary Weaponry: Any OPFOR sidea
	rm.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n
	\n	SERVER INFO :\n\n\n\n		Name: FK #1 Main Mission Server\n	\n	\n		IP: arm
	a1.fkservers.eu\n	\n	\n		Port: 2302\n	\n	\n		Password: Will be provided in
	 Teamspeak before start.\n	\n	\n		Modset - Default FK Modset\n	\n\n	 \n\n
	\n\n	This event description was made by reviewing and modifying Jerichon's
	 WW2 Event \"The Great Crusade\" with written consent from Jerichon.\n
DTSTART:20201002T200000Z
DTEND:20201002T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Anchor
DTSTAMP:20200921T222252Z
SEQUENCE:0
UID:1265-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Operation Anchor - Vinjesvingen\n\n\n\n	Modset: http://w
	ww.mediafire.com/file/x5hgh7v3fgw5irv/Arma_3_Preset_FK_AC130_PLAIN.html/fi
	le\n\n\n\n	To be hosted on FK4 | 2nd Main slot | 32 Slots\n\n\n\n	Backstor
	y:\n\n\n\n	We have had a foothold in this area for many months now\, and o
	ur M.O.B is fully established. We have however had multiple reports of smo
	ke plumes an heavy engine sounds in the forests to the north-east. We beli
	eve this to be a Russian supplied militia planning on raiding the local vi
	llages and town. We need to stop this before the civilian casualties beco
	me too much. We have provided you with CAS in the form of an AC130 Gunship
	\, callsign \"Warhammer\". You have also been given transport in the form 
	of 2x UH-60M's\, callsign \"Valkyrie\". Already in the field are a small T
	ACP team\, who will be your main communication between Warhammer and the 
	platoon.\n\n\n\n	Objectives:\n\n\n\n	- Cripple the enemy forces reported i
	n the North\n\n	- Extract and Interrogate the enemy commander\n\n	- (Optio
	nal) Eliminate roaming enemy forces\n\n\n\n	Enemy Composition:\n\n\n\n	Arm
	our:\n\n	- T-72's\n\n	- BMP-1's and BMP-2's\n\n\n\n	Artillery:\n\n	- 2S1's
	\n\n\n\n	Motorized:\n\n	- Various UAZ's and Ural's\n\n\n\n	Anti-Air:\n\n	-
	 Igla's\n\n	- ZU's\n\n\n\n	Notes:\n\n\n\n	- All fire missions from the AC1
	30 must be authorized by the TACP team\, and must not destroy any building
	s\n\n	- No civilian casualties or infrastructure damage\n\n	- Loadouts are
	 set by the mission\, only misc items may be changed. Everything else must
	 remain as is\n- The Commander must be captured ALIVE\n\n\n\n	Slots (32 To
	tal\, 20 Reservable):\n\n\n\n	AC-130:\n\n\n\n	Warhammer Pilot (FW Pilot Ta
	gs) - @Root\n\n	Warhammer TV Operator (FW WSO Tags) - @BonSie\n\n	Warhamm
	er IR Operator/Gunner (RW Gunner Tags OR KNGT Gunner Tags) - @info\n\n\n
	\n	UH-60M 1:\n\n\n\n	Valkyrie Pilot (RW Pilot Tags) - @L00_Cyph3r (No Tags
	) \nValkyrie Co-Pilot (RW Gunner Tags) - @LurkerOne (No Tags)\n\n\n\n	UH
	-60M 2:\n\n\n\n	Valkyrie Pilot (RW Pilot Tags) - @vladdis611 (No Tags) \n
	Valkyrie Co-Pilot (RW Gunner Tags) - FREE\n\n\n\n	TACP Team:\n\n\n\n	TACP
	 Lead (FAC Tags) - FREE\n\n	TACP Radio Operator (No Tags) - FREE\n\n\n\n	P
	latoon:\n\n\n\n	Platoon Lead (Platoon Lead Tags) - FREE\n\n	Platoon 2IC (
	Platoon 2IC Tags) - FREE\n\n	Platoon Medic (Medic Tags) - FREE\n\n\n\n	Al
	pha (AA):\n\n\n\n	Alpha Squad Leader (SL Tags) - FREE\n\n	Alpha Medic (Me
	dic Tags) - FREE\n\n	Alpha Team Lead (2IC Tags) - @Slim\n\n	Alpha Team L
	ead (2IC Tags) - FREE\n\n\n\n	 \n\n\n\n	Bravo (LAT😞\n\n\n\n	Bravo Squ
	ad Leader (SL Tags) - FREE\n\n	Bravo Medic (Medic Tags) - FREE\n\n	Bravo
	 Team Lead (2IC Tags) - FREE\n\n	Bravo Team Lead (2IC Tags) - FREE\n\n\n
	\n	Map:\n\n\n\n	\n
DTSTART:20200927T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:De Burg (UK WW2) - 1st Main
DTSTAMP:20200921T141632Z
SEQUENCE:0
UID:1264-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	'Battle for Rome'\, Italy\, January 1944\n\n\
	n\n	Our boys have finally managed to achieve a sufficient breakthrough in 
	Italy. The Italian government has collapsed and surrendered to us\, and no
	w we just have to push North and we'll be straight into the soft underbell
	y of Germany - we could win this war by Christmas! Your tasking is to secu
	re a route of advance through the Italian hillsides while the rest of the 
	Brigade re-organises further South. Today's objectives include the town of
	 Oreokastro and it's nearby castle. Step-off as soon as you are ready.\n\n
	\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will b
	e a heavily themed mission with elements taken from the Second World War. 
	The mission will be making use of the Arma 3 mods Iron Front\, Faces Of W
	ar and CSA38 which will be posted as well at the bottom of this event pag
	e in a compiled list.  Weaponry within the mission will be restricted to 
	WW2/Faction based weaponry and will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme and structure of operations in the Second World 
	War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONL
	Y SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 43 SLOTS!\n\n\n\n	 \
	n\n\n\n	\n\n\n\n		PLTN HQ\n		\n				Lieutenant [PLTN TAGS] - @Servok [NO 
	TAGS]\n			\n			\n				Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS]\n			\n		
		\n				Platoon Sergeant [TL TAGS] - OPEN\n			\n			\n				3x Medics [MEDIC 
	TAGS] - @LurkerOne/ @TheSalader/ @Root\n			\n		\n	\n		A Section\n		\n		
			Corporal [SL TAGS] - OPEN\n			\n			\n				Radioman [TL TAGS] - @SgtEps
	ilon [NO TAGS]\n			\n			\n				3x Rifleman\n			\n			\n				Lance Corporal [
	TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\n			\n		\n	\n
			B Section\n		\n				Corporal [SL TAGS] - OPEN\n			\n			\n				Radioman [
	TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n				Lance Corporal 
	[TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\n			\n		\n	\
	n		C Section\n		\n				Corporal [SL TAGS] - OPEN\n			\n			\n				Radioman 
	[TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n				Lance Corporal
	 [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\n			\n		\n	
	\n		D Section\n		\n				Corporal [SL TAGS] - @Whitelock [NO TAGS]\n			\n	
			\n				Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n	
				Lance Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assi
	stant\n			\n		\n	\n		Churchill Infantry Support Tank\n		\n				Commander [C
	MDR TAGS] - @Jerichron\n			\n			\n				Gunner [GNR TAGS] - @colt92\n			\n
				\n				Driver [DVR TAGS] - @Wheezy\n			\n			\n				Loader - OPEN\n			\n
				\n				Hull Gunner - @Griffin68965\n			\n		\n\n	 \n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, Faces of Wa
	r and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range Rad
	ios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long Ran
	ge Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and
	 GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy primar
	y weapons is restricted.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; E
	quipment is already assigned via the template.\n\n\n\n	 \n\n\n\n	MISSION 
	REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission
	 Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passw
	ord: On Request\n	\n\n		Modset Here - Now with preset functionality\n	\n\
	n	NEW Modset which includes Malbryn's 7Y Assets WW2 Chat Fix.\n
DTSTART:20200926T180000Z
DTEND:20200926T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #5 - 1ST MAIN
DTSTAMP:20200908T020852Z
SEQUENCE:0
UID:1249-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Soldiers\, Sailors
	\, and Airmen of the Allied Expeditionary Force:\n\n\n\n	You are about to 
	embark upon the Great Crusade\, toward which we have striven these many mo
	nths.\n\n\n\n	The eyes of the world are upon you. The hopes and prayers of
	 liberty-loving people everywhere march with you.\n\n\n\n	In company with 
	our brave Allies and brothers-in-arms on other Fronts you will bring about
	 the destruction of the German war machine\, the elimination of Nazi tyran
	ny over oppressed peoples of Europe\, and security for ourselves in a free
	 world.\n\n\n\n	Your task will not be an easy one. Your enemy is well trai
	ned\, well equipped\, and battle-hardened. He will fight savagely.\n\n\n\n
		But this is the year 1944. Much has happened since the Nazi triumphs of 1
	940-41. The United Nations have inflicted upon the Germans great defeats\
	, in open battle\, man-to-man. Our air offensive has seriously reduced the
	ir strength in the air and their capacity to wage war on the ground. Our H
	ome Fronts have given us an overwhelming superiority in weapons and muniti
	ons of war\, and placed at our disposal great reserves of trained fighting
	 men. The tide has turned. The free men of the world are marching together
	 to victory.\n\n\n\n	I have full confidence in your courage\, devotion to 
	duty\, and skill in battle. We will accept nothing less than full victory.
	\n\n\n\n	Good Luck! And let us all beseech the blessing of Almighty God up
	on this great and noble undertaking.\n\n\n\n	General Dwight D. Eisenhower 
	 Supreme Allied Commander of the Allied Expeditionary Force\, delivered 
	6 June 1944.\n\n\n\n	 \n\n\n\n	On 6 June US forces landed at Omaha beach 
	the primary objective was to secure a beachhead eight kilometers (5.0 mile
	s) deep\, between Port-en-Bessin and the Vire River\, linking with the Bri
	tish landings at Gold to the east\, and reaching the area of Isigny to the
	 west to link up with VII Corps landing at Utah. The untested American 29t
	h Infantry Division\, along with nine companies of U.S. Army Rangers redir
	ected from Pointe du Hoc\, assaulted the western half of the beach. The ba
	ttle-hardened 1st Infantry Division was given the eastern half.\n\n\n\n	Op
	posing the landings was the German 352nd Infantry Division. Of its 12\,020
	 men\, 6\,800 were experienced combat troops\, detailed to defend a 53-kil
	ometer (33 mi) front. The German strategy was based on defeating any seabo
	rne assault at the water line\, and the defenses were mainly deployed in s
	trongpoints along the coast.\n\n\n\n	Your unit is tasked with securing thi
	s sector of Omaha beach securing the fortifications along the coastline an
	d the German HQ located near to Le Bray. The area is being defended by ele
	ments of the German 352nd Infantry Division and 439th Ost-Battalion. To a
	ssist you in these objectives the platoon has been provided with two Sherm
	an Tanks for the landing and will have access to both Aircraft and Naval s
	upport.\n\n\n\n	\n\n\n\n	 \n\n\n\n	            \n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will 
	be a heavily themed mission with elements taken from the Second World War.
	 The mission will be making use of the Arma 3 mods Iron Front\, Faces Of 
	War and CSA38 which will be posted as well at the bottom of this event pa
	ge in a compiled list.  Weaponry within the mission will be restricted to
	 WW2/Faction based weaponry and will be restricted per your chosen role. 
	Tags for applicable roles are being enforced and will not be different fr
	om standard slotting. Squad Structure and PTLN structure have been change
	d to accommodate the theme and structure of operations in the Second World
	 War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZE
	D)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FI
	NAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\n\n\n		PLTN CO
	MMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY): @Servok [NO TAGS]\
	n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN 
	Radioman (PLTN 2ic TAGS): @LurkerOne [NO TAGS]\n			\n			\n				PLTN RTO 
	(RTO TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		\
	n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAG
	S): OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @Root\n			\n			
	\n				Alpha Squad Radioman (TL TAGS): OPEN\n			\n			\n				Alpha Squad Tea
	m Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n			
		Bravo Squad Lead (SL TAGS): OPEN\n			\n			\n				Bravo Squad Medic (ME
	DIC TAGS): @Peterowsky\n			\n			\n				Bravo Squad Radioman (TL TAGS): OP
	EN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 
	\n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS): OPEN\
	n			\n			\n				Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Ch
	arlie Squad Radioman (TL TAGS): OPEN\n			\n			\n				Charlie Squad Team Le
	ader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Del
	ta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC T
	AGS):  OPEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n	
			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	\n\n\n\n	M4A
	3 Sherman (1-1):\n\n\n\n		KNGT Commander/Lead (KNGT Commander Tags): @Gar
	field0003\n	\n	\n		KNGT Gunner (KNGT Gunner Tags): @Conga Line of Neckbear
	ds\n	\n	\n		KNGT Driver (KNGT Driver Tags): @Wheezy\n	\n\n	M4A3 Sherman (
	1-2):\n\n\n\n		KNGT Commander/Lead (KNGT Commander Tags): @colt92\n	\n	\n
			KNGT Gunner (KNGT Gunner Tags): @Muhcreedy\n	\n	\n		KNGT Driver (KNGT D
	river Tags): @Mingy  [NO TAGS]\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, 
	Faces of War and CSA 38 mods may be used within the mission.\n	\n	\n		Shor
	t Range Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to car
	ry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	
	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of e
	nemy primary weapons is prohibited.\n	\n	\n		Only PLatoon HQ\, Squad Leads
	 and Team Leads are permitted whistles.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++
	EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules remain in effec
	t for this mission.\n\n\n\n	Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: 
	Role Appropriate headgear (EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet
	).\n\n\n\n	Riflemen Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfie
	ld Rifle.\n\n\n\n	Medic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Sprin
	gfield Rifle.\n\n\n\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, 
	M1 Carbine\, M1903A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submach
	ine Gun.\n\n\n\n	Autorifleman: M1918 Browning Automatic Rifle.\n\n\n\n	Ma
	chineGunner: M1919 Browning Machine Gun.\n\n\n\n	KNGT Crew Weaponry: M3 
	Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Secondary Weaponry: Colt M1
	911 Any Axis Pistol looted in mission may be carried in the next mission 
	if proof of acquisition is provided prior to the next operation.\n\n\n\n	
	MAT: M1A1 Bazooka.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUI
	REMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Serv
	er\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: 
	On Request\n	\n	\n		Modset Here - Now with preset functionality\n	\n\n	 
	\n\n\n\n	 \n
DTSTART:20200918T180000Z
DTEND:20200918T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Balancing Act
DTSTAMP:20200824T145419Z
SEQUENCE:0
UID:1239-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 BST - 1800 BST\n\
	n	The aim of this is to have a slightly smaller\, more serious/immersive m
	ission for those who enjoy it. As a result\, the follow constraints are in
	 play.\n\n1) No Respawns - Dead is Dead.\n2) No Resupplies - Take only w
	hat you need\n3) Markers will not be provided by Crossroads\, only Grid R
	efs - Bar this image in the brief for visual purposes.\n\n\n\n	This will 
	be slower paced than most people are used to\, as infill and extraction ar
	e required with only a few points on contact.\n\n\n\n	Event details\nPlaye
	r Faction\nUS (BLUFOR)\n\n\n\n	NAVAL Special Warfare Group TWO - SEAL Team
	 4 - Team 1\n\n	1 x 10 Man Squad\n\n	1 x Drone Operator (1 x MQ-12 Falcon
	)\n\nFriendly Forces\n\n	Takistani Government \n\n	Takistani National Arm
	y\n\n\n\n	Opposing Forces\n\n	Tribal Anti-government forces\n\n	Rogue Russ
	ian military element\n\n\n\n	Briefing\nOperation Balancing Act\n\n	The deb
	riefing of the retrieved asset from Operation Linchpin took too long to yi
	eld valuable results for the local conflict in Fapovo. However intelligenc
	e gained from the asset has pointed to a rogue Russian military element wi
	ll to supply men\, materials and training to in conflict areas in return f
	or certain favours. In effect this group is looking to create an area of i
	nfluence for themselves. Other assets are looking in to the validity of th
	e \"rogue\" nature of this element or whether more nefarious things are at
	 work.\n\n\n\n	That being said\, we have found their next area of interest
	. Takistan. \n\n\n\n	Over the last few weeks\, rumblings of a civil war h
	ave bore fruit and the Government has found itself fighting tribal element
	s and parts of the local population. Typically we would let these things r
	esolve themselves however the aforementioned rogue element has been seen i
	n the last few days moving men and materials into Garmsar Depot\, away fro
	m the bulk of the fighting. The support looks to be for the anti-governmen
	t forces and would seriously tip the scales in their favour. This must not
	 be allowed to happen\n\n\n\n	\n		 \n	\n\n	\n		\n			 \n		\n\n		\n			\n	\
	n\n\n\n	As you can seen from the drone images\, multiple pieces of armour\
	, soft skinned vehicles as well as containers of supplies have been moved 
	into the depot. We did not directly observe the full movement of supplies 
	and as a result under the depots covering there may be more supplies and m
	aterials we are not aware of that need investigating and neutralising. \n
	\n\n\n	\n		 \n	\n\n	\n		\n			 \n		\n\n		\n			\n	\n\n\n\n	Team 1 along wi
	th a Drone Asset (MQ-12 Falcon) has been inserted via HALO (High Altitude 
	Low Opening) Jump into Ravanay (11 08)\, be mindful the surrounding area i
	s in open conflict with active engagements expected to continue through th
	e operation. These contacts are to be ignored and not investigated. The d
	estruction of the depot and it's contents is our only concern for this ope
	ration\n\n\n\n	Primary Objectives\n1) Infil via foot from Ravanay (11 08)
	 across the mountains to Garmsar Depot (10 06).\n\n\n\n	\n		 \n	\n\n	\n		
	\n			\n	\n\n\n\n	2) Destroy any men and materials inside the depot.\n3) P
	erform secure site exploitation and recover and further physical intellige
	nce from Documents or Electronic devices for later use.\n4) Extract the T
	eam via a to be determined method by Overlord.\n\n\n\n	Slots (If you RSVP 
	- designate the slot you would like)\nNAVAL Special Warfare Group TWO - SE
	AL Team 4 - Team 1\nSquad Lead: @Silberjojo\nMedic: @Slim\nFirst Firetea
	m Lead: @Veagance\nFirst Fireteam Demolitions Expert: @Prometheus13\nFir
	st Fireteam Breacher: @TheSalader\nFirst Fireteam Rifleman: @Beshman\nSe
	cond Fireteam Lead: @Wheezy\nSecond Fireteam Autorifleman: @LurkerOne\nS
	econd Fireteam Designated Marksman: @Griffin68965\nSecond Fireteam Riflema
	n: @SGz_Eliminated\n\n\n	Drone Operator (MQ-12 Falcon): @BenFromTTG (No
	 Tags)\n\n\n\n	Gear Restrictions:\n\n	(Square brackets denote mod)\n\n\
	n	           UNIFORM : G3 Multicam Black [FK]\n\
	n	           VEST : MBAV Black (Any Variant) [FK
	]\n\n	           HELMET : FAST Ballistic (Black/Headset) [R
	HS Blue]\n\n	           FACEWEAR : Face Shield + Shemagh (BLK
	) [RHS Blue] // Face Shield + Goggles//Shemagh (BLK) [RHS Blue] \n\n
		           BACKPACK : Kitbag (Black) [UK3CB] \n
	\n	           RIFLE : H&amp\;K HK416 D14.5 (CAG) [NIArms] -
	 IOR-Valdada Pitbull 2 - AN/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) 
	[RHS Blue]  -  5.56MM SOST 30Rnd PMAG [NIArms]\n\n	         
	  LMG : M249 PIIP (Short/Para) [RHS Blue] - IOR-Valdada Pitbull 2 - A
	N/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) [RHS Blue] - 5.56MM SOST 30
	Rnd PMAG [NIArms]\n           DMR : M14 EBR-RI [RHS Blue] - M854
	1A + AN/PVS-27 [RHS Blue] - M14 DCQD [RHS Blue] -  7.62MM SOST 20Rnd M
	14 Magazine [NIArms]\n\n	           SHOTGUN : L128A1 Shotgun [UK3
	CB] + WMX Flashlight (Black) [RHS Blue] + 12 Gauge 8 Rnd Buckshot [SFP]\n\
	n	           PISTOL : SigSauer P226R Combat [NIArms] - V-TA
	C Sights (P226) [NIArms] -  Steiner DBAL-PL (IR) [NIArms] - AAC Evolutio
	n 9 [NIArms] - 9mm Subsonic 15rnd P226 Magazine) [NIArms]\n\n	
	           LAT : NONE\n\n	           
	OPTICS : Rangefinder\n\n	           NVG : Head-Mounted NV S
	ystem [BAF]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR
	] / LR  - [ILBE] RT-1523G (ASIP) + Whip Antenna (Black) [Ilbe]\n
DTSTART:20200913T150000Z
DTEND:20200913T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ZiaWalt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Aries (2nd Main)
DTSTAMP:20200905T220454Z
SEQUENCE:0
UID:1248-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION ARIES\n\n\n\n	 \n\n\n\n	Due to the technical i
	ssues last time\, I had to reschedule this mission.\nPeople who reserved 
	a slot in the last mission can keep their slots if they wish.\n\n\n\n	INTR
	ODUCTION:\n\n\n\n		This mission is going to be a scripted mission and will
	 be hosted on FK#4 using the current FK modset.\n	\n	\n		Anyone can reserv
	e the slots that are marked as open. Regs+ and tagholders have priority.\
	n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\n\n	Swedish forces ar
	e currently stationed in Chernarus to assist the local CDF troops with fig
	hting the Chedakis.\n\n	Your platoon is currently stationed at the NW Airf
	ield along with your air force.\n\n	There have been reports of Chedaki fo
	rces closing in on the airfield. They have damaged the radar system and s
	et up Grad launchers in the nearby town.\n\n	Your platoon has been alerte
	d and tasked with repelling the enemy attack.\n\n\n\n	 \n\n\n\n	OBJECTIVE
	S:\n\n\n\n		Destroy the Grad launcher site\n	\n	\n		Regain control over No
	vy Sobor\n	\n	\n		Secure the radar station\n	\n\n	 \n\n\n\n	Map of the AO
	:\n\n\n\n	\n\n\n\n	 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 0730 January
	 26\, 2020\n	\n	\n		Weather: partly cloudy\, snowfall\n	\n	\n		Enemy force
	s: ChDKZ\n	\n	\n		Enemy ground assets: up to T-72 tanks\n	\n	\n		Enemy a
	ir assets: some transport Mi-8 helicopters were spotted earlier\n	\n	\n		
	Explosives: no mines or IEDs are expected\n	\n	\n		Civilians: possible in
	 the towns\n	\n	\n		Respawn: rolling respawns\n	\n	\n		Reinforcements will
	 be teleported to the AO by using the Squad Rally Point module\n	\n	\n		R
	RR is available at the airfield\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		
	Do not take enemy weapons (medical supplies\, throwables can be looted).\n
		\n	\n		Only transport vehicles can be taken from the enemy side.\n	\n\n	
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n		1x JAS 39C Gripen
	\n	\n\n	 \n\n\n\n	ORBAT - Swedish Armed Forces\n\n	[19 slots]\n\n\n\n	[1 
	SECTION]\n\n	1. Section Leader - @EHOPPPS [no tags]\n\n	2. Machine Gunner
	 - NO\n\n	3. Combat Life Saver - @johnb43 [tags]\n\n	4. Sharpshooter - 
	NO\n\n	5. Deputy Section Leader - @vladdis611 [no tags]\n\n	6. Machine Gu
	nner - NO\n\n	7. Anti-Tank Gunner - NO\n\n	8. Anti-Tank Loader - NO\n\n
	\n\n	[2 SECTION]\n\n	1. Section Leader - [OPEN]\n\n	2. Machine Gunner - 
	NO\n\n	3. Combat Life Saver - @magnusnielsen [tags]\n\n	4. Sharpshooter 
	- NO\n\n	5. Deputy Section Leader - @Veagance [tags]\n\n	6. Machine Gun
	ner - NO\n\n	7. Anti-Tank Gunner - NO\n\n	8. Anti-Tank Loader - NO\n\n\
	n\n	[JTAC]\n\n	1. JTAC Officer - @Silberjojo [tags]\n\n	2. JTAC Assistant
	 - @L00_Cyph3r [no tags\, had slot]\n\n\n\n	[LANCER]\n\n	1. Pilot - @Angr
	yScottishMan [tags]\n\n\n\n	 \n\n\n\n	Reference loadout\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 Custom Mission S
	erver\n\n	IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password: On Request\n
DTSTART:20200912T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Aries (2nd Main)
DTSTAMP:20200829T172542Z
SEQUENCE:0
UID:1244-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION ARIES\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n	
		This mission is going to be a scripted mission and will be hosted on FK#4
	 using the current FK modset.\n	\n	\n		Anyone can reserve the slots that 
	are marked as open. Regs+ and tagholders have priority.\n	\n\n	 \n\n\n\n	
	\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\n\n	Swedish forces are currently statio
	ned in Chernarus to assist the local CDF troops with fighting the Chedakis
	.\n\n	Your platoon is currently stationed at the NW Airfield along with yo
	ur air force.\n\n	There have been reports of Chedaki forces closing in on
	 the airfield. They have damaged the radar system and set up Grad launch
	ers in the nearby town.\n\n	Your platoon has been alerted and tasked with 
	repelling the enemy attack.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Destro
	y the Grad launcher site\n	\n	\n		Regain control over Novy Sobor\n	\n	\n		
	Secure the radar station\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n	\n\n\n\n
		 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 0730 January 26\, 2020\n	\n	\n
			Weather: partly cloudy\, snowfall\n	\n	\n		Enemy forces: ChDKZ\n	\n	\n	
		Enemy ground assets: up to T-72 tanks\n	\n	\n		Enemy air assets: some t
	ransport Mi-8 helicopters were spotted earlier\n	\n	\n		Explosives: no mi
	nes or IEDs are expected\n	\n	\n		Civilians: possible in the towns\n	\n	\n
			Respawn: rolling respawns\n	\n	\n		Reinforcements will be teleported to 
	the AO by using the Squad Rally Point module\n	\n	\n		RRR is available a
	t the airfield\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		Do not take enemy 
	weapons (medical supplies\, throwables can be looted).\n	\n	\n		Only trans
	port vehicles can be taken from the enemy side.\n	\n\n	 \n\n\n\n	\n\n\n\n
		 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n		1x JAS 39C Gripen\n	\n\n	 \n\n\n\n	
	ORBAT - Swedish Armed Forces\n\n	[19 slots]\n\n\n\n	[1 SECTION]\n\n	1. Sec
	tion Leader - [OPEN]\n\n	2. Machine Gunner\n\n	3. Combat Life Saver - @jo
	hnb43\n\n	4. Sharpshooter\n\n	5. Deputy Section Leader - @Veagance\n\n	6. 
	Machine Gunner\n\n	7. Anti-Tank Gunner\n\n	8. Anti-Tank Loader\n\n\n\n	[2 
	SECTION]\n\n	1. Section Leader - @EHOPPPS\n\n	2. Machine Gunner\n\n	3. Com
	bat Life Saver - @magnusnielsen\n\n	4. Sharpshooter\n\n	5. Deputy Section 
	Leader - [OPEN]\n\n	6. Machine Gunner\n\n	7. Anti-Tank Gunner\n\n	8. Anti
	-Tank Loader\n\n\n\n	[JTAC]\n\n	1. JTAC Officer - @Silberjojo\n\n	2. JTAC 
	Assistant - @L00_Cyph3r\n\n\n\n	[LANCER]\n\n	1. Pilot - @AngryScottishMan
	\n\n\n\n	 \n\n\n\n	Reference loadout\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	SERVER INFO :\n\n\n\n	Name: FK #4 Custom Mission Server\n\n	IP: arma4.
	fkservers.eu\n\n	Port: 2402\n\n	Password: On Request\n
DTSTART:20200905T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #4 - 1ST MAIN
DTSTAMP:20200901T044907Z
SEQUENCE:0
UID:1245-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	President Franklin
	 D. Roosevelt to a Joint Session of the U.S. Congress on December 8\, 1941
	\n\n\n\n	https://upload.wikimedia.org/wikipedia/commons/f/fd/Roosevelt_Pea
	rl_Harbor.ogg\n\n\n\n	 The United States officially entered the Second Wo
	rld War in December 1941 and on the 11th Of December 1941 The Axis power
	s in Europe declared war on the US following which the American Army bega
	n direct military assistance in North Africa on the 11th Of May 1942. \n
	\n\n\n	The Italian campaign of World War II consisted of Allied and Axis o
	perations in and around Italy\, from 1943 to 1945. The Joint Allied Forces
	 Headquarters (AFHQ) was operationally responsible for all Allied land for
	ces in the Mediterranean theatre and it planned and led the invasion of Si
	cily in July 1943\, followed in September by the invasion of the Italian m
	ainland and the campaign in Italy until the surrender of the German Armed 
	Forces in Italy in May 1945.\n\n\n\n	Shortly after midnight on 6 June\, ov
	er 18\,000 men of the US 82nd and 101st Airborne Divisions and the British
	 6th Airborne Division were dropped into Normandy. The divisions were par
	t of the U.S. VII Corps and provided it with support in its mission of cap
	turing Cherbourg as soon as possible to provide the Allies with a port of 
	supply. The specific missions of the two airborne divisions were to block 
	approaches into the vicinity of the amphibious landing at Utah Beach\, to 
	capture causeway exits off the beaches\, and to establish crossings over t
	he Douve River at Carentan to assist the U.S. V Corps in merging the two U
	.S. beachheads.\n\n\n\n	 \n\n\n\n	Soldiers of the regiment: June 5\, 1944
	 – D-DAY\n\n\n\n	Today\, and as you read this\, you are en route to that
	 great adventure for which you have trained for over two years.\n\n\n\n	To
	night is the night of nights.\n\n\n\n	Tomorrow throughout the whole of our
	 homeland and the Allied world the bells will ring out the tidings that yo
	u have arrived\, and the invasion for liberation has begun.\n\n\n\n	The ho
	pes and prayers of your dear ones accompany you\, the confidence of your h
	igh commanders goes with you. The fears of the Germans are about to become
	 a reality.\n\n\n\n	Let us strike hard. When the going is tough\, let us g
	o harder. Imbued with faith in the rightness of our cause\, and the power 
	of our might\, let us annihilate the enemy where found.\n\n\n\n	May God be
	 with each of you fine soldiers. By your actions let us justify His faith 
	in us.\n\n\n\n	Colonel Robert Sink Regimental Commander\, 506th P.I.R\, 10
	1st Airborne Division.\n\n\n\n	\n\n\n	    \"Screaming Eagles\"\n\n\n\n	
	What is the God damn holdup Mr. Sobel?\n\n\n\n	\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with
	 elements taken from the Second World War. The mission will be making use 
	of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be pos
	ted as well at the bottom of this event page in a compiled list.  Weaponr
	y within the mission will be restricted to WW2/Faction based weaponry and 
	will be restricted per your chosen role. Tags for applicable roles are b
	eing enforced and will not be different from standard slotting. Squad Str
	ucture and PTLN structure have been changed to accommodate the theme and s
	tructure of operations in the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTT
	ING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n
					PLTN Lead (PLTN TAGS ONLY): @Servok [NO TAGS]\n			\n			\n				PLTN 2
	ic/Runner (PLTN 2ic TAGS): @Wheezy [NO TAGS]\n			\n			\n				PLTN Radiom
	an (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @Lurke
	rOne\n			\n		\n\n	\n\n\n\n	 \n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squa
	d Lead (SL TAGS): OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS):
	 @Slim\n			\n			\n				Alpha Squad Radioman (TL TAGS): OPEN\n			\n			\n		
			Alpha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	\n\n\n\n		BRAVO SQ
	UAD:\n\n		\n				Bravo Squad Lead (SL TAGS): OPEN\n			\n			\n				Bravo Sq
	uad Medic (MEDIC TAGS): @Root \n			\n			\n				Bravo Squad Radioman (TL
	 TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			
	\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TA
	GS): @EHOPPPS [NO TAGS]\n			\n			\n				Charlie Squad Medic (MEDIC TAG
	S):  @Museman7 [NO TAGS]\n			\n			\n				Charlie Squad Radioman (TL TAG
	S): @johnb43\n			\n			\n				Charlie Squad Team Leader (TL TAGS): @Malbr
	yn [NO TAGS]\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squa
	d Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):
	  OPEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n			\n	
				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from t
	he Iron Front\, Faces of War and CSA 38 mods may be used within the missio
	n.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		Only Radiomen are 
	permitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is p
	rohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	
	\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Only PLatoon 
	HQ\, Squad Leads and Team Leads are permitted whistles.\n	\n\n	--RESTRICTI
	ONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules
	 remain in effect for this mission.\n\n\n\n	Uniform: Chosen by PLTN HQ.\n
	\n\n\n	Helmet: Role Appropriate headgear (EX Inf= M1 Helmet\, KNGT = A-1
	1 Tankers Helmet).\n\n\n\n	Riflemen Weaponry: M1 Garand\, M1 Carbine\, M
	1903A3 Springfield Rifle.\n\n\n\n	Medic Weaponry: M1 Garand\, M1 Carbine\
	, M1903A3 Springfield Rifle.\n\n\n\n	Squad Leaders\, Team Leaders Weaponr
	y: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle\, M3 Grease Gun\, 
	Thompson Submachine Gun.\n\n\n\n	Autorifleman: M1918 Browning Automatic R
	ifle.\n\n\n\n	MachineGunner: M1919 Browning Machine Gun.\n\n\n\n	KNGT Cre
	w Weaponry: M3 Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Secondary We
	aponry: Colt M1911 Any Axis Pistol looted in mission may be carried in t
	he next mission if proof of acquisition is provided prior to the next ope
	ration.\n\n\n\n	MAT: M1A1 Bazooka.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n
	\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cus
	tom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\
	n	\n		Password: On Request\n	\n	\n		Modset Here - Now with preset functio
	nality\n	\n
DTSTART:20200906T180000Z
DTEND:20200906T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Contact Lost - (UK WW2) - 1st MAIN
DTSTAMP:20200806T130236Z
SEQUENCE:0
UID:1229-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	Operation Cartwheel\, New Guinea\, August 1943\n\
	n\n\n	After a few long years of fighting throughout SE Asia\, we're on the
	 offensive. We're slowly pushing through New Guinea and taking back land p
	iece by piece. Your company is currently near the small hamlet of Biordi. 
	Last night there was massed gunfire from A Platoon near the bridge. Since 
	then we've heard nothing from them. Your orders are to advance and locate 
	our boys\, if any are still alive\, and chase off any Japs still lingering
	. Get it done.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUM
	MARY: This will be a heavily themed mission with elements taken from the 
	Second World War. The mission will be making use of the Arma 3 mods Iron 
	Front\, Faces Of War and CSA38 which will be posted as well at the bottom
	 of this event page in a compiled list.  Weaponry within the mission will
	 be restricted to WW2/Faction based weaponry and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 have been changed to accommodate the theme and structure of operations in
	 the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 38 SL
	OTS!\n\n\n\n	\n\n\n\n		PLTN HQ\n		\n				Lieutenant [PLTN TAGS] - @Servok [
	NO TAGS]\n			\n			\n				Radioman [TL TAGS] - @Cpt.Bassbeard [NO TAGS]\n		
		\n			\n				Platoon Sergeant [TL TAGS] - @Wheezy\n			\n			\n				3x Medics 
	[MEDIC TAGS] - @LurkerOne/ @L00_Cyph3r/ @TheSalader\n			\n		\n	\n		A Secti
	on\n		\n				Corporal [SL TAGS] - @Jerichron\n			\n			\n				Radioman [TL T
	AGS] - @Whitelock [NO TAGS]\n			\n			\n				3x Rifleman\n			\n			\n				Lan
	ce Corporal [TL TAGS] - @Phanos\n			\n			\n				Bren Gunner\, Bren Assistan
	t\n			\n		\n	\n		B Section\n		\n				Corporal [SL TAGS] - OPEN\n			\n			\n
					Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n				La
	nce Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\
	n			\n		\n	\n		C Section\n		\n				Corporal [SL TAGS] - OPEN\n			\n			\n		
			Radioman [TL TAGS] - OPEN\n			\n			\n				3x Rifleman\n			\n			\n				Lanc
	e Corporal [TL TAGS] - OPEN\n			\n			\n				Bren Gunner\, Bren Assistant\n	
			\n		\n	\n		D Section\n		\n				Corporal [SL TAGS] - @Massive Cuntasaurus
	[NO TAGS]\n			\n			\n				Radioman [TL TAGS] - @Malbryn [NO TAGS]\n			\n		
		\n				3x Rifleman\n			\n			\n				Lance Corporal [TL TAGS] - @AngryScottis
	hMan [NO TAGS]\n			\n			\n				Bren Gunner\, Bren Assistant\n			\n		\n\n	\n
	\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Iron 
	Front\, Faces of War and CSA 38 mods may be used within the mission.\n	\n	
	\n		Short Range Radios are prohibited.\n	\n	\n		Only Radiomen are permitte
	d to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibite
	d.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Loot
	ing of enemy primary weapons is restricted.\n	\n\n	++EQUIPMENT++\n\n\n\n	A
	ll Uniform &amp\; Equipment is already assigned via the template.\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK
	 #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 
	2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with preset 
	functionality\n	\n\n	NEW Modset which includes Malbryn's 7Y Assets WW2 Cha
	t Fix.\n
DTSTART:20200815T180000Z
DTEND:20200815T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #3 - 1ST MAIN
DTSTAMP:20200731T023543Z
SEQUENCE:0
UID:1219-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	President Franklin
	 D. Roosevelt to a Joint Session of the U.S. Congress on December 8\, 1941
	\n\n\n\n	https://upload.wikimedia.org/wikipedia/commons/f/fd/Roosevelt_Pea
	rl_Harbor.ogg\n\n\n\n	 The United States officially entered the Second Wo
	rld War in December 1941 and on the 11th Of December 1941 The Axis power
	s in Europe declared war on the US following which the American Army bega
	n direct military assistance in North Africa on the 11th Of May 1942. Th
	e Italian campaign of World War II consisted of Allied and Axis operations
	 in and around Italy\, from 1943 to 1945. The Joint Allied Forces Headquar
	ters (AFHQ) was operationally responsible for all Allied land forces in th
	e Mediterranean theatre and it planned and led the invasion of Sicily in J
	uly 1943\, followed in September by the invasion of the Italian mainland a
	nd the campaign in Italy until the surrender of the German Armed Forces in
	 Italy in May 1945.\n\n\n\n	As part of the ongoing campaign in Italy and a
	s members of the US Fifth Army your platoon has been ordered to secure th
	e surrounding area in this region of Southern Italy which is under guard 
	by elements of the German 10th Army and the Italian Army Group Liguria. 
	To assist in the accomplishment of these objectives your platoon has been 
	assigned some armoured elements in the form of a company of  four M4A3 Sh
	erman Tanks to assist with breaking through the defensive lines in the are
	a.\n\n\n\n	\n\n	\"Strength of the Nation!\"\n\n\n\n	4\n\n\n\n	 \n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily th
	emed mission with elements taken from the Second World War. The mission wi
	ll be making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to WW2/Faction ba
	sed weaponry and will be restricted per your chosen role. Tags for applic
	able roles are being enforced and will not be different from standard sl
	otting. Squad Structure and PTLN structure have been changed to accommodat
	e the theme and structure of operations in the Second World War.\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\
	n\n		\n				PLTN Lead (PLTN TAGS ONLY): OPEN\n			\n			\n				PLTN 2ic (PLT
	N 2ic TAGS): OPEN\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): @L00_Cy
	ph3r [NO TAGS]\n			\n			\n				PLTN RTO (RTO TAGS): @LurkerOne [NO TAG
	S]\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		\n\n	 \n\n\n\n	\
	n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAGS): @Servok\n		
		\n			\n				Alpha Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Alpha S
	quad Radioman (TL TAGS): OPEN\n			\n			\n				Alpha Squad Team Leader (TL 
	TAGS): @AntiMatter [NO TAGS]\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		
	\n				Bravo Squad Lead (SL TAGS): OPEN\n			\n			\n				Bravo Squad Medi
	c (MEDIC TAGS): @FloofyFloof\n			\n			\n				Bravo Squad Radioman (TL TAG
	S): OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		
	\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS):
	 OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS):  OPEN\n			\n			
	\n				Charlie Squad Radioman (TL TAGS): OPEN\n			\n			\n				Charlie Squad
	 Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\
	n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic 
	(MEDIC TAGS):  OPEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN
	\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n
	\n\n\n	\n\n\n\n		M4A3 Sherman (1-1):\n\n		\n				KNGT Commander/Lead (KNGT 
	Commander Tags): @Garfield0003\n			\n			\n				KNGT Gunner (KNGT Gunner Ta
	gs): @griffin68965 [NO TAGS]\n			\n			\n				KNGT Driver (KNGT Driver Tag
	s): @Wheezy [NO TAGS]\n			\n		\n\n	 \n\n\n\n		M4A3 Sherman (1-2):\n\n		
	\n				KNGT Commander/Lead (KNGT Commander Tags):  OPEN\n			\n			\n				KNG
	T Gunner (KNGT Gunner Tags): @TheSalader [NO TAGS]\n			\n			\n				KNGT D
	river (KNGT Driver Tags): @SAUCEGODISHALL\n			\n		\n\n	 \n\n\n\n		M4A3 S
	herman (1-3):\n\n		\n				KNGT Commander/Lead (KNGT Commander Tags):  @col
	t92\n			\n			\n				KNGT Gunner (KNGT Gunner Tags):\n			\n			\n				KNGT Dri
	ver (KNGT Driver Tags): @Colek [NO TAGS]\n			\n		\n\n	 \n\n\n\n		M4A3 S
	herman (1-4):\n\n		\n				KNGT Commander/Lead (KNGT Commander Tags):  @One
	MadPanda\n			\n			\n				KNGT Gunner (KNGT Gunner Tags): @andyt90 [NO TAG
	S]\n			\n			\n				KNGT Driver (KNGT Driver Tags): @Phanos \n			\n		\n\n	
	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and
	 equipment from the Iron Front\, Faces of War and CSA 38 mods may be used 
	within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		O
	nly Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night visi
	on equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/
	prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted.\n	\n	
	\n		Only PLatoon HQ\, Squad Leads and Team Leads are permitted whistles.\n
		\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: FK Weaponry an
	d equipment rules remain in effect for this mission.\n\n\n\n	Uniform: Cho
	sen by PLTN HQ.\n\n\n\n	Helmet: Role Appropriate headgear (EX Inf= M1 He
	lmet\, KNGT = A-11 Tankers Helmet).\n\n\n\n	Riflemen Weaponry: M1 Garand\
	, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Medic Weaponry: M1 Gar
	and\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Squad Leaders\, Tea
	m Leaders Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle\,
	 M3 Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Autorifleman: M1918 Bro
	wning Automatic Rifle.\n\n\n\n	MachineGunner: M1919 Browning Machine Gun.
	\n\n\n\n	KNGT Crew Weaponry: M3 Grease Gun\, Thompson Submachine Gun.\n\n
	\n\n	Secondary Weaponry: Colt M1911 Any Axis Pistol looted in mission ma
	y be carried in the next mission if proof of acquisition is provided prio
	r to the next operation.\n\n\n\n	MAT: M1A1 Bazooka.\n\n\n\n	--EQUIPMENT--
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - Now wi
	th preset functionality\n	\n\n	NEW Modset which includes Malbryn's 7Y Asse
	ts WW2 Chat Fix.\n
DTSTART:20200807T180000Z
DTEND:20200807T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Herrick XVIII
DTSTAMP:20200726T101046Z
SEQUENCE:0
UID:1218-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	SLOTTING GUIDE\n\n\n\n	COMMAND STRUCTURE\n\n\n\n	 \n\n\n
	\n	Operation: Herrick XVIII - [44 Slots]\n\n\n\n	\n\n\n\n	Situation\nEnem
	y forces have occupied the town of Elmas\, and 1st Platoon has been tasked
	 to clear them out\, and destroy any weapon caches.\n\n\n\n	 \n\n\n\n	The
	atre: Reshmaan Province\nEnvirons: Bahijah Airbase\; Futun\; Elmas\; Rufai
	dah\n\n\n\n	 \n\n\n\n	NATO Forces in Area of Operations\n1st Platoon || G
	lasgow Company - 3rd Battalion - 1st Armoured Infantry Brigade [British A
	rmed Forces] [36 Players]\nNomad || Glasgow Company - Special Reconnaissa
	nce Regiment [British Armed Forces]  [3 Players]\nStrike Commander || Gl
	asgow Company - 3rd Battalion - 1st Armoured Infantry Brigade [British A
	rmed Forces] [1 Player]\nVanquish 1 Flight || No. 656 Squadron AAC [Briti
	sh Armed Forces]  [4 Players]\n\n\n\n	 \n\n\n\n	Hostile Forces in Area o
	f Operations\nIslamic Emirate of Afghanistan (Taliban)\n\n	- Scattered In
	fantry\n\n	- Converted Civilian Vehicles\n\n\n\n	 \n\n\n\n	Primary Object
	ives\n- Eliminate Occupying Force in town of Elmas\n\n	- Locate any hostil
	e caches within town of Elmas\, and destroy via Hellfire from Vanquish 1 F
	light.\n\n	 \n\n\n\n	Secondary Objectives\n- Deny the enemy transportatio
	n\n\n	 \n\n\n\n	Failure Conditions\n- 1st Platoon is incapacitated\, and 
	is unable to continue.\n\n	- Vanquish 1 Flight loses either helicopter.\n\
	n	- Mission reaches 21:15 BST\, and Elmas has not been completely cleared.
	\n\n\n\n	Additional Information and Restrictions\n\n	- Infantry Respawns w
	ill be at Zeus discretion.\n\n	- Resupply is unavailable for 1st Platoon\,
	 Nomad\, or Vanquish 1.\n\n\n\n	- No looting of ANY kind from hostiles\n\n
		- Night Vision Prohibited\n\n	- No Rangefinders [NOMAD Excluded]\n\n	- BF
	T Disabled\n\n	- No surpressors [NOMAD Excluded]\n\n	- No explosives\, fir
	ing devices\, or defusal kits\n\n	 \n\n\n\n	SLOTTING Reservations    
	  &amp\;       COMMAND STRUCTURE\n\n\n\n	NOTE: THE BRIEFING FOR THIS 
	MISSION IS PLANNED TO TAKE PLACE 30 MINUTES BEFORE MAIN MISSION START [18
	:30 UFKT (Universal Fuck Knows Time)]\n\n	IF YOU PLAN TO TAKE A CRITICAL 
	ROLE\, PLEASE ENSURE YOU CAN MAKE THE INITIAL BRIEFING\n\n\n\n	 \n\n\n\n	
	PLATOON HQ - FV510 Warrior IFV\nPlatoon Commander [Plt Tags] : @Tomo\n\n	
	Platoon Sergeant [Plt 2IC Tags] : @Massive Cuntasaurus [NO TAGS]\n\n	Pla
	toon Signaller [RTO Tags] : @YoshiGames [NO TAGS]\n\n	Vehicle Commander 
	[Com. Tags] : @Articwinter [NO TAGS]\n\n	Vehicle Driver [Drv. Tags] : @Wh
	itelock [NO TAGS]\n\n	Vehicle Gunner [Gun. Tags] : @Jacob_Waltz\n\n\n
	\n	 \n\n\n\n	1 Section - FV510 Warrior IFV\n\n	[Charlie] Section Command
	er [SL Tags] : @Monocled Badger\n\n	[Charlie] Grenadier : Unreservable\n\n
		[Charlie] Sharpshooter : Unreservable\n\n	[Charlie] Rifleman : Unreserv
	able\n\n	[Delta] Second-in-Command [TL Tags] : @Veagance\n\n	[Delta] Grena
	dier : Unreservable\n\n	[Delta] Medic [Med. Tags] : @Rhea\n\n	[Vic Crew] 
	Vehicle Commander [Com. Tags] : @Jerichron\n\n	[Vic Crew] Vehicle Driver
	 [Drv. Tags] : @ThePointForward\n\n	[Vic Crew] Vehicle Gunner [Gun. Tag
	s] : @Zenthar\n\n\n\n	 \n\n\n\n	2 Section - FV510 Warrior IFV\n\n	[Charl
	ie] Section Commander [SL Tags] : @Servok\n\n	[Charlie] Grenadier : Unrese
	rvable\n\n	[Charlie] Sharpshooter : Unreservable\n\n	[Charlie] Rifleman 
	: Unreservable\n\n	[Delta] Second-in-Command [TL Tags] : OPEN\n\n	[Delta] 
	Grenadier : Unreservable\n\n	[Delta] Medic [Med. Tags] : @Slim\n\n	[Vic C
	rew] Vehicle Commander [Com. Tags] : OPEN\n\n	[Vic Crew] Vehicle Driver 
	[Drv. Tags] : OPEN\n\n	[Vic Crew] Vehicle Gunner [Gun. Tags] : @Phanos\n
	\n\n\n	 \n\n\n\n	3 Section - FV510 Warrior IFV\n\n	[Charlie] Section Com
	mander [SL Tags] : @Ventfarter [NO TAGS]\n\n	[Charlie] Grenadier : Unrese
	rvable\n\n	[Charlie] Sharpshooter : Unreservable\n\n	[Charlie] Rifleman 
	: Unreservable\n\n	[Delta] Second-in-Command [TL Tags] : OPEN\n\n	[Delta]
	 Grenadier : Unreservable\n\n	[Delta] Medic [Med. Tags] : OPEN\n\n	[Vic C
	rew] Vehicle Commander [Com. Tags] : OPEN\n\n	[Vic Crew] Vehicle Driver 
	[Drv. Tags] : OPEN\n\n	[Vic Crew] Vehicle Gunner [Gun. Tags] : @TheSalad
	er [NO TAGS]\n\n\n\n	 \n\n\n\n	Nomad\n\n	Joint Terminal Attack Controlle
	r [FAC Tags]: @Hyxogen\n\n	Sniper [Snp. Tags]: @LurkerOne \n\n	Spotter [S
	pt. Tags]: @Garfield0003\n\n\n\n	 \n\n\n\n	Vanquish 1 Flight - AH-64D  
	I KNOW THEY'RE AMERICAN VARIANTS THE BAF ONES ARE HARD TO EDIT IN MISSION 
	SHUT UP SHUT UP SHUT UP JUST PRETEND THEY'RE AH-1s FROM THE 656 SQUADRON A
	AAAAAAAAAAAAAAAAAAAA\n\n	1-1 Pilot [Flt. Tags]: @Lerto\n\n	1-1 Gunner [Flt
	. Tags]: @L00_Cyph3r [NO TAGS]\n\n\n\n	1-2 Pilot [Flt. Tags]: @griffin68
	965 [NO TAGS]\n\n	1-2 Gunner [Flt. Tags]: @Silberjojo\n\n\n\n	 \n\n\n\n	
	Strike Commander\n\n	Strike Commander: @P057code\n\n\n\n	WHAT IS THE STRIK
	E COMMANDER?\n\n	The Strike Commander is a new role (completely fabricated
	 by Wattsits) that will be tested within this mission. This role is the au
	thority for strikes that NOMAD requests outside of the designated area of 
	operations. The commander will have access to an active database of target
	s\, or points of interest throughout the Reshmaan Province via Google Shee
	ts. If NOMAD wishes to engage a target outwidth the AO via the Apache's\, 
	they must confirm with the Strike Commander if it is a valid target\, or i
	f it is to be left alone.\n\n	The player that takes this role will remain 
	at Bahijah Airbase for the entire mission\, and will not see any combat.\
	n\n\n\n	EQUIPMENT\n\n\n\n	Uniform - Combat Uniform MTP [BAF]        
	   (yes you can take the rolled sleves if you're feeling a bit warm)\nVe
	st - Osprey Mk4 MTP [BAF]            (Choose correct variant for you
	r role)\nHelmet - Helmet Mk7 MTP [BAF]         (Choose whichever vari
	ant you fancy)\nBackpack - Bergen MTP [BAF]            (Choose corr
	ect variant for your role)\n\nWeapons\n\n	Grenadiers: L85A3 w/ L123A2 Ladd
	er\n\n	Sharpshooters: L129A1\n\n	Sniper: L118A1\n\n	Helicopter Crew: L22A1
	\n\n	Everyone Else: L85A3\n\n	Sidearm: L131A1\n\nOptic\n\n	Trijicon ACOG T
	A31F [BAF]     [Nomad Sniper Excluded]\n
DTSTART:20200802T180000Z
DTEND:20200802T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Volkhov Counteroffensive (GER WW2) - 1st MAIN
DTSTAMP:20200721T104145Z
SEQUENCE:0
UID:1214-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	VOLKHOV COUNTEROFFENSIVE\n\n\n\n	 \n\n\n\n	INTRODUCTION:
	\n\n\n\n		This mission is going to be a scripted mission and will be hoste
	d on FK#4.\n	\n	\n		This is part of Jerichron's WW2 campaign and uses the 
	same modset.\n	\n	\n		Anyone can reserve a slot\; regs+ and tagholders ha
	ve priority. Final say is at event host's discretion.\n	\n	\n		Disclaim
	er:\n\n		 - This mission takes place in the WW2 era but might not be h
	istorically accurate.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SITUATION:\n\n
	\n\n	As part of the 2nd SS Panzer Division your platoon was ordered to hol
	d the front line on the eastern bank of Volkhov River. However\, due to th
	e harsh Soviet winter\, your supplies and assisting assets are limited.\n\
	n\n\n	Your unit has been successfully holding the trench line for a few da
	ys now\, however the Soviets are preparing a massive attack to push the fr
	ont line...\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Repel the Soviet attac
	k\n	\n	\n		Push the enemy out of Vysokoye\n	\n	\n		Cross the bridge and ca
	pture the Soviet HQ in Vergezha\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n	\
	n\n\n\n	 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 08:00 January 22nd\, 19
	43\n	\n	\n		Weather: medium fog\, snowfall\n	\n	\n		Enemy forces: various
	 Soviet units\n	\n	\n		Enemy ground assets: up medium tanks\n	\n	\n		Enemy
	 air assets: not present\n	\n	\n		Explosives: N/A\n	\n	\n		Civilians: N/
	A\n	\n	\n		Respawn: rolling respawns\n	\n	\n		Reinforcements will be telep
	orted to the AO by using the Squad Rally Point module\n	\n	\n		RRR is ava
	ilable for the assets\, take the RRR truck with you\n	\n\n	 \n\n\n\n	REST
	RICTIONS:\n\n\n\n		Do not take enemy weapons (medical supplies\, throwable
	s can be looted).\n	\n	\n		Only transport vehicles can be taken from the e
	nemy side.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n	
		1x PzKpfw VI Tiger Ausf. E\n	\n	\n		1x 60mm mortar team\n	\n\n	 \n\n\n\
	n	ORBAT - Panzergrenadier Platoon (Motorised)\n\n	[38 slots]\n\n\n\n	[HQ]\
	n\n	Platoon Commander - @Massive Cuntasaurus\n\n	Deputy Platoon Commander 
	- \n\n	RTO - @LurkerOne\n\n	Medic - @griffin68965\n\n\n\n	[JÄGER 1]\n\n	
	Section Commander - @Tomo\n\n	Deputy Section Commander - \n(+7x men)\n\n\
	n\n	[JÄGER 2]\n\n	Section Commander - @Slim\n\n	Deputy Section Commander 
	- @vladdis611\n(+7x men)\n\n\n\n	[JÄGER 3]\n\n	Section Commander - @Servo
	k\n\n	Deputy Section Commander - @Ventfarter\n(+7x men)\n\n\n\n	[KRIEGER]\
	n\n	Commander - @Garfield0003\n\n	Gunner - @Conga Line of Neckbeards\n\n	D
	river - @L00_Cyph3r\n\n	Machine Gunner / Loader - @Muhcreedy\n\n\n\n	[HAMM
	ER]\n\n	Team Leader - \n\n	Mortar Asst. - @colt92\n\n	Mortar Gunner - @An
	gryScottishMan\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	TECHNICAL INFORMATIO
	N:\n\n\n\n		Loadouts will be automatically assigned.\n	\n	\n		Detailed bri
	efing is going to be conducted in-game.\n	\n	\n		Client side mods are allo
	wed (Blastcore etc). I recommend using the JSRS soundmod with its really
	 good IFA3 extension.\n	\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4
	 Custom Mission Server\n\n	IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Pass
	word: On Request\n\n\n\n	 \n\n\n\n	MODPACK:\n\n\n\n	Download Preset\n(Thi
	s is the one that we used for Sarissa's and Jerichron's missions\, no chan
	ges.)\n\n\n\n	\n** The mod 7Y Assets WW2 breaks/disables system\, side an
	d group chat so you will not have it in-game. **\n
DTSTART:20200726T180000Z
DTEND:20200726T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #2 - 1ST MAIN
DTSTAMP:20200706T042355Z
SEQUENCE:0
UID:1202-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	President Franklin
	 D. Roosevelt to a Joint Session of the U.S. Congress on December 8\, 1941
	\n\n\n\n	https://upload.wikimedia.org/wikipedia/commons/f/fd/Roosevelt_Pea
	rl_Harbor.ogg\n\n\n\n	 The United States officially entered the Second Wo
	rld War in December 1941 and on the 11th Of December 1941 The Axis power
	s in Europe declared war on the US following which the American Army bega
	n direct military assistance in North Africa on the 11th Of May 1942.\n\n
	\n\n	As part of the ongoing campaign in Libya and as members of the 1st Ar
	moured Division your platoon has been ordered to secure the surrounding a
	rea in this region of Libya which is under guard by elements of the 90th L
	ight Infantry and the 15th Panzer Division of Rommels Afrika Korps and ele
	ments of the Italian Africa Division. To assist in the accomplishment of t
	hese objectives your platoon has been assigned some armoured elements in t
	he form of a company of M4A3 Sherman Tanks and an attached wing of the Bri
	tish DAF with two Hawker Hurricane MK IIC fighter aircraft.\n\n\n\n	\n\n
		\"Iron Soldiers!\"\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSI
	ON SUMMARY: This will be a heavily themed mission with elements taken fro
	m the Second World War. The mission will be making use of the Arma 3 mods
	 Iron Front\, Faces Of War and CSA38 which will be posted as well at the
	 bottom of this event page in a compiled list.  Weaponry within the missi
	on will be restricted to WW2/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n
	\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONL
	Y): @Massive Cuntasaurus [NO TAGS]\n			\n			\n				PLTN 2ic (PLTN 2ic TAGS
	): OPEN\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): @LurkerOne [NO T
	AGS]\n			\n			\n				PLTN RTO (RTO TAGS): OPEN\n			\n			\n				PLTN FAC (
	FAC TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @L00_Cyph3r\n			
	\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (S
	L TAGS): @Servok\n			\n			\n				Alpha Squad Medic (MEDIC TAGS):  @Root
	\n			\n			\n				Alpha Squad Radioman (TL TAGS): OPEN\n			\n			\n				Alpha
	 Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\
	n\n		\n				Bravo Squad Lead (SL TAGS): OPEN\n			\n			\n				Bravo Squad 
	Medic (MEDIC TAGS):  @Slim\n			\n			\n				Bravo Squad Radioman (TL TAG
	S): OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		
	\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS):
	 OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS):  OPEN\n			\n			
	\n				Charlie Squad Radioman (TL TAGS): OPEN\n			\n			\n				Charlie Squad
	 Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\
	n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic 
	(MEDIC TAGS):  OPEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN
	\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n
	\n\n\n	\n\n\n\n		M4A3 Sherman (1-1):\n\n		\n				KNGT Commander/Lead (KNGT 
	Commander Tags): @ZeFlyingDutchman [NO TAGS]\n			\n			\n				KNGT Gunner (
	KNGT Gunner Tags):  @johnb43\n			\n			\n				KNGT Driver (KNGT Driver Tag
	s): @BestTrap [NO TAGS]\n			\n		\n\n	 \n\n\n\n		M4A3 Sherman (1-2):\n\n
			\n				KNGT Commander/Lead (KNGT Commander Tags):  OPEN\n			\n			\n				K
	NGT Gunner (KNGT Gunner Tags):  @Conga Line of Neckbeards\n			\n			\n			
		KNGT Driver (KNGT Driver Tags): @Whitelock [NO TAGS]\n			\n		\n\n	 \n\
	n\n\n	\n\n\n\n		Hurricane Mk IIC (1-1):\n\n		\n				RPTR Pilot/Lead (RPTR F
	ixed Wing Tags):  @griffin68965 [NO TAGS]\n			\n		\n\n	 \n\n\n\n		Hurri
	cane Mk IIC (1-2):\n\n		\n				RPTR Pilot (RPTR Fixed Wing Tags):  @info 
	[NO TAGS]\n			\n		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, Faces o
	f War and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range
	 Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long
	 Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT
	 and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy pr
	imary weapons is restricted.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++
	\n\n\n\n	Note: FK Weaponry and equipment rules remain in effect for this 
	mission.\n\n\n\n	Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role Approp
	riate headgear (EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n\n	
	Riflemen Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n
	\n\n\n	Medic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifl
	e.\n\n\n\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, M1 Carbine\
	, M1903A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submachine Gun.\n\
	n\n\n	Autorifleman: M1918 Browning Automatic Rifle.\n\n\n\n	MachineGunner
	: M1919 Browning Machine Gun.\n\n\n\n	KNGT Crew Weaponry: M3 Grease Gun\
	, Thompson Submachine Gun.\n\n\n\n	Secondary Weaponry: Colt M1911 Any Axi
	s Pistol looted in mission may be carried in the next mission if proof of
	 acquisition is provided prior to the next operation.\n\n\n\n	MAT: M1A1 
	Bazooka.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \
	n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n	
		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\
	n	\n	\n		Modset Here - Now with preset functionality\n	\n\n	** The mod 7
	Y Assets WW2 breaks/disables system\, side\, group\, etc chat so you will 
	not have it in-game.  Fortunately\, it does not break if for Zeus.\n
DTSTART:20200710T180000Z
DTEND:20200710T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Exodus - (UK WW2) - 1st MAIN
DTSTAMP:20200629T155224Z
SEQUENCE:0
UID:1197-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	++MISSION BRIEFING++\n\n\n\n	\n\n\n	Dunkirk\, France\, Ju
	ne 1st\, 1940\n\n\n\n	Our Army in France has failed. We've been battered a
	nd beaten back to a small defensive pocket around Dunkirk. What's left of 
	our Brigade is cut off at Bray-Dunes\, slowly being evacuated by the Navy.
	 You\, as the last members of C Company\, are holding a defensive perimete
	r. Your orders remain standing - hold Oxford until relieved. Unless otherw
	ise notified\, your task is to prevent enemy troops reaching the beach.\n\
	n	Now\, in the early hours of the 1st\, it seems the Hun are preparing ano
	ther push against us...\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This will be a heavily themed mission with elements taken 
	from the Second World War. The mission will be making use of the Arma 3 mo
	ds Iron Front\, Faces Of War and CSA38 which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to WW2/Faction based weaponry and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme and structure of oper
	ations in the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	TH
	IS MISSION ONLY HAS 33 SLOTS!\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLT
	N Commander (PLTN TAGS): @Massive Cuntasaurus [NO TAGS]\n			\n			\n				PL
	TN Radio Operator (2iC TAGS): @LurkerOne [NO TAGS]\n			\n			\n				PLTN Se
	rgeant (2iC TAGS): OPEN\n			\n		\n\n	\n\n\n\n		1 SECTION\n		\n				Section 
	Leader (SL TAGS): @Jerichron\n\n				\n						Radio Operator (TL TAGS): @L00
	_Cyph3r\n					\n					\n						Medic (MEDIC TAGS): @Peterowsky\n					\n				\
	n			\n				Rifle Team Leader (TL TAGS):\n				\n						3x Riflemen\n					\n		
			\n			\n				Bren Team Leader (TL TAGS): OPEN\n				\n						Bren Gunner\, B
	ren Assistant\, Rifleman\n					\n				\n			\n				AT Rifle Team Leader (TL T
	AGS): OPEN\n				\n						AT Rifleman\, 2x Riflemen\n					\n				\n		\n\n	\n\
	n\n\n		2 SECTION\n		\n				Section Leader (SL TAGS): @Whitelock [NO TAGS]\
	n\n				\n						Radio Operator (TL TAGS): OPEN\n					\n					\n						Medic (
	MEDIC TAGS): @johnb43\n					\n				\n			\n				Rifle Team Leader (TL TAGS): 
	OPEN\n				\n						3x Riflemen\n					\n				\n			\n				Bren Team Leader (TL 
	TAGS): OPEN\n				\n						Bren Gunner\, Bren Assistant\, Rifleman\n					\n	
				\n			\n				AT Rifle Team Leader (TL TAGS): OPEN\n				\n						AT Riflema
	n\, 2x Riflemen\n					\n				\n		\n\n	\n\n\n\n	++RESTRICTIONS++\n\n\n\n		On
	ly Weapons and equipment from the Iron Front\, Faces of War and CSA 38 mod
	s may be used within the mission.\n	\n	\n		Short Range Radios are prohibit
	ed.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	
	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS systems wil
	l be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is res
	tricted.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is alre
	ady assigned via the template.\nA note about the AT Rifle - It will not fi
	re unless it is braced! This means laying down!\n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		Modset Here - Now with preset functionality\n	\n\n	** The
	 mod 7Y Assets WW2 breaks/disables system\, side\, group\, etc chat so you
	 will not have it in-game.  Fortunately\, it does not break if for Zeus.\
	n
DTSTART:20200704T180000Z
DTEND:20200704T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #1 - 1ST MAIN
DTSTAMP:20200621T050732Z
SEQUENCE:0
UID:1190-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	President Franklin
	 D. Roosevelt to a Joint Session of the U.S. Congress on December 8\, 1941
	\n\n\n\n	https://upload.wikimedia.org/wikipedia/commons/f/fd/Roosevelt_Pea
	rl_Harbor.ogg\n\n\n\n	 The United States officially entered the Second Wo
	rld War in December 1941 and on the 11th Of December 1941 The Axis power
	s in Europe declared war on the US following which the American Army bega
	n direct military assistance in North Africa on the 11th Of May 1942.\n\n
	\n\n	As part of the ongoing campaign in Libya and as members of the 1st Ar
	moured Division your platoon has been ordered to secure a vital airfield a
	nd the surrounding area in this region of Libya which is under guard by el
	ements of the 90th Light Infantry and the 15th Panzer Division of Rommels 
	Afrika Korps to assist in the accomplishment of these objectives your plat
	oon has been assigned some armoured elements in the form of a company of M
	4A3 Sherman Tanks and an M3A3 Stuart as light recon.\n\n\n\n	\n\n	\"Iron S
	oldiers!\"\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMAR
	Y: This will be a heavily themed mission with elements taken from the Sec
	ond World War. The mission will be making use of the Arma 3 mods Iron Fro
	nt\, Faces Of War and CSA38 which will be posted as well at the bottom of
	 this event page in a compiled list.  Weaponry within the mission will be
	 restricted to WW2/Faction based weaponry and will be restricted per your
	 chosen role. Tags for applicable roles are being enforced and will not b
	e different from standard slotting. Squad Structure and PTLN structure ha
	ve been changed to accommodate the theme and structure of operations in th
	e Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; R
	EGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDER
	S)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND 
	SQUAD:\n\n\n\n	\n\n\n\n	- PLTN Lead (PLTN TAGS ONLY): @Massive Cuntasauru
	s\n\n\n\n	- PLTN 2ic (PLTN 2ic TAGS): \n\n\n\n	- PLTN Radioman (PLTN 2ic
	 TAGS): \n\n\n\n	- PLTN RTO (RTO TAGS):\n\n\n\n	- PLTN Medic (MEDIC TAG
	S): @LurkerOne\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	- Alpha Sq
	uad Squad Lead (SL TAGS):\n\n\n\n	- Alpha Squad Medic (MEDIC TAGS): @Ro
	ot\n\n\n\n	- Alpha Squad Radioman (TL TAGS):\n\n\n\n	- Alpha Squad Team Le
	ader (TL TAGS): \n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	- Bravo
	 Squad Squad Lead (SL TAGS): @Ventfarter\n\n\n\n	- Bravo Squad Medic (ME
	DIC TAGS): @Peterowsky\n\n\n\n	- Bravo Squad Radioman (TL TAGS): \n\n\n
	\n	- Bravo Squad Team Leader (TL TAGS): @kMaN \n\n\n\n	 \n\n\n\n	CHARLIE
	 SQUAD:\n\n\n\n	\n\n\n\n	- Charlie Squad Squad Lead (SL TAGS): \n\n\n\n	-
	 Charlie Squad Medic (MEDIC TAGS): \n\n\n\n	- Charlie Squad Radioman (T
	L TAGS): \n\n\n\n	- Charlie Squad Team Leader (TL TAGS): \n\n\n\n	 \n\n
	\n\n	DELTA SQUAD:\n\n\n\n	\n\n\n\n	- Delta Squad Squad Lead (SL TAGS): \n
	\n\n\n	- Delta Squad Medic (MEDIC TAGS): \n\n\n\n	- Delta Squad Radioma
	n (TL TAGS): \n\n\n\n	- Delta Squad Team Leader (TL TAGS): \n\n\n\n	 \n
	\n\n\n	M4A3 Sherman (1-1):\n\n\n\n	\n\n\n\n	- KNGT Commander/Lead (KNGT Co
	mmander Tags): \n\n\n\n	- KNGT Gunner (KNGT Gunner Tags): @griffin68965\n
	\n\n\n	- KNGT Driver (KNGT Driver Tags): @SAUCEGODISHALL\n\n\n\n	 \n\n\n\
	n	M4A3 Sherman (1-2):\n\n\n\n	 \n\n\n\n	\n\n\n\n	- KNGT Commander/Lead (K
	NGT Commander Tags):\n\n\n\n	- KNGT Gunner (KNGT Gunner Tags): @andyt90\n\
	n\n\n	- KNGT Driver (KNGT Driver Tags): @Whitelock\n\n\n\n	 \n\n\n\n	M4A3
	 Sherman (1-3):\n\n\n\n	 \n\n\n\n	\n\n\n\n	- KNGT Commander/Lead (KNGT Co
	mmander Tags):\n\n\n\n	- KNGT Gunner (KNGT Gunner Tags):\n\n\n\n	- KNGT Dr
	iver (KNGT Driver Tags):\n\n\n\n	 \n\n\n\n	M3A3 Stuart (1-4):\n\n\n\n	 
	\n\n\n\n	\n\n\n\n	- KNGT Commander/Lead (KNGT Commander Tags): @L00_Cyph3r
	\n\n\n\n	- KNGT Gunner (KNGT Gunner Tags):\n\n\n\n	- KNGT Driver (KNGT Dri
	ver Tags):\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\
	n		Only Weapons and equipment from the Iron Front\, Faces of War and CSA 3
	8 mods may be used within the mission.\n	\n	\n		Short Range Radios are pro
	hibited.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\
	n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS system
	s will be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons i
	s restricted.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note:
	 FK Weaponry and equipment rules remain in effect for this mission.\n\n\n
	\n	Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role Appropriate headgea
	r (EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n\n	Riflemen Weap
	onry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Medic 
	Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Sq
	uad Leaders\, Team Leaders Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Sp
	ringfield Rifle\, M3 Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Autorif
	leman: M1918 Browning Automatic Rifle.\n\n\n\n	MachineGunner: M1919 Brow
	ning Machine Gun.\n\n\n\n	KNGT Crew Weaponry: M3 Grease Gun\, Thompson Su
	bmachine Gun.\n\n\n\n	Secondary Weaponry: Colt M1911 Any Axis Pistol loot
	ed in mission may be carried in the next mission if proof of acquisition
	 is provided prior to the next operation.\n\n\n\n	MAT: M1A1 Bazooka.\n\n
	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERV
	ER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set Here - Now with preset functionality\n	\n\n	 \n\n\n\n	 \n\n
DTSTART:20200628T180000Z
DTEND:20200628T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Proof of Existence
DTSTAMP:20200603T195645Z
SEQUENCE:0
UID:1174-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Zeus: Servok Co Zeus: @cineafx @Sarissa\n\n\n\n
		Server: FK4\n\n\n\n	Zeus Custom Template with preset gear. \n\n\n\n	This
	 mission is based off a comment made by the Flat Earth Society that Austra
	lia does not exist and we are paid actors. We all know I am not being paid
	.\n\n\n\n	Briefing: \n\n\n\n	Listen 'ere you mob\, its time to hit the bl
	oody Flat Earth Society Rebels where it hurts them. We are going to be att
	acking 3 of their forward bases that they are using to broadcast their bul
	lshit propaganda. So your task if you haven't worked that out is to attack
	 these bases and wipe out their commanders broadcasting this shit and gath
	er whatever intel they have for our next push. The boys of SASR will give 
	you further information on the situation as they have managed to get into 
	a good spot to give us a bit more info. So mount up and get this shit done
	 so we can get back to the pub by the afternoon. Fuck off now DISMISSED!!\
	n\n\n\n	 \n\n\n\n	Objectives: \n\n\n\n	- Clear 3 forward operating base
	s FOB FLAT\, FOB EARTH\, FOB SOCIETY\n\n\n\n	- Destroy 3 Communication tow
	ers\n\n\n\n	- Find Intel at bases\n\n\n\n	 \n\n\n\n	Map: Fapovo\n\n\n\n	W
	eapons listed below. All Rifleman Limited to 2x scope (IE Elcan)\n\n\n\n	U
	niform - G3 Field Set (MC)\n\n\n\n	Vest - JPC role (MC)\n\n\n\n	Helmet - A
	irframe (MC)\n\n\n\n	Backpack - Command Roles - [ILBE] RT-1523G (MC)\n\n\n
	\n	                 - Medic - Bergen MTP
	 Medic\n\n\n\n	                 - Rifleman - Bergen MTP R
	ifleman / MarCiras Back Panel (MC)\n\n\n\n	 \n\n\n\n	Platoon\n\n\n\n	Vehi
	cle - Husky GPMG\, Husky Logistics \n\n\n\n	Vehicle Medics - Land Rover A
	mbulance \n\n\n\n	Lieutenant - AUGA3\n\n\n\n	SGT - AUGA3 + UGL\n\n\n\n	RT
	O - AUGA3 + UGL\n\n\n\n	Logistics Driver - AUGA3\n\n\n\n	Logistics Gunner 
	- AUGA3\n\n\n\n	Medic - AUGA3\n\n\n\n	Medic - AUGA3\n\n\n\n	Medic - AUGA3\
	n\n\n\n	 \n\n\n\n	\n					\n						Slot\n					\n				\n				\n					\n						Pl
	ayer\n					\n				\n			\n					\n						Lieutenant\n					\n				\n				\n					
	 \n				\n			\n					\n						SGT\n					\n				\n				\n					 \n				\n			\n		
				\n						RTO\n					\n				\n				\n					 \n				\n			\n					\n						Logist
	ics Driver\n					\n				\n				\n					@L00_Cyph3r\n				\n			\n					\n						L
	ogistics Gunner\n					\n				\n				\n					 \n				\n			\n					\n						Medic
	\n					\n				\n				\n					 \n				\n			\n					\n						Medic\n					\n				\n
					\n					@LurkerOne\n				\n			\n					\n						Medic\n					\n				\n				\n	
					@magnusnielsen\n				\n			\n\n\n	SASR  \n\n\n\n	SL decides what his s
	quad will take. NO AT. Calibre limit .338. L115A3 Limited to 15x scope\n\n
	\n\n	Vehicle - HMG Jackal\n\n\n\n	-SL - AUGA3/ M4 BLOCK II/ HK416\n\n\n\n	
	-Medic - AUGA3/ M4 BLOCK II/ HK416\n\n\n\n	-Operator - M249/ HK417 up to 1
	2x Scope/ AUGA3/ M4 BLOCK II/ HK416/ UGL/ L115A3\n\n\n\n	-Operator - M249/
	 HK417 up to 12x Scope/ AUGA3/ M4 BLOCK II/ HK416/ UGL/ L115A3\n\n\n\n	-Op
	erator - M249/ HK417 up to 12x Scope/ AUGA3/ M4 BLOCK II/ HK416/ UGL/ L115
	A3\n\n\n\n	-Operator - M249/ HK417 up to 12x Scope/ AUGA3/ M4 BLOCK II/ HK
	416/ UGL/ L115A3\n\n\n\n	 \n\n\n\n	\n					\n						Slot\n					\n				\n				
	\n					\n						Player\n					\n				\n			\n					\n						SL\n					\n				\n			
		\n					@Garfield0003\n				\n			\n					\n						Medic\n					\n				\n				\n	
					@Root\n				\n			\n					\n						Operator\n					\n				\n				\n					@andy
	t90\n				\n			\n					\n						Operator\n					\n				\n				\n					@TheSalader
	\n				\n			\n					\n						Operator\n					\n				\n				\n					@colt92\n				\
	n			\n					\n						Operator\n					\n				\n				\n					@Sasquatch Rick\n				
	\n			\n\n\n	\n1st Section through to 5th Section\n\n\n\n	 \n\n\n\n	Alpha 
	brick - Fire Team 1\n\n\n\n	Vehicle - Husky GPMG\n\n\n\n	-Rifleman (SL) - 
	AUGA3\n\n\n\n	-Grenadier - AUGA3 + UGL\n\n\n\n	-Marksman - HK417 up to 6x 
	scope\n\n\n\n	-LMG - M249\n\n\n\n	 \n\n\n\n	Bravo Brick - Fire Team 1\n\n
	\n\n	Vehicle - Husky GPMG\n\n\n\n	-Rifleman (TL) - AUGA3\n\n\n\n	-Grenadie
	r - AUGA3 + UGL\n\n\n\n	-Marksman - HK417 up to 6x scope\n\n\n\n	-LMG - M2
	49\n\n\n\n	 \n\n\n\n	Charlie brick MSS (Manoeuvre Support Section) - Unde
	r control of SL in Alpha Brick\n\n\n\n	Vehicle - Husky GPMG\n\n\n\n	-MMG G
	unner - M240B\n\n\n\n	-MMG Assistant - AUGA3\n\n\n\n	-MAT Gunner - MAAWS3\
	n\n\n\n	-MAT Assistant - AUGA3\n\n\n\n	 \n\n\n\n	\n					\n						Slot\n			
			\n				\n				\n					\n						1st Section\n					\n				\n				\n					\n						
	2nd Section\n					\n				\n				\n					\n						3rd Section\n					\n				\n			
		\n					\n						4th Section\n					\n				\n				\n					\n						5th Section\n
						\n				\n			\n					\n						SL\n					\n				\n				\n					 \n				\n				\
	n					 \n				\n				\n					 \n				\n				\n					 \n				\n				\n					 \n	
				\n			\n					\n						TL\n					\n				\n				\n					 \n				\n				\n					 
	\n				\n				\n					 \n				\n				\n					 \n				\n				\n					 \n				\n			
	\n\n\n	\n\n	 \n
DTSTART:20200627T180000Z
DTEND:20200627T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Planting the Sead
DTSTAMP:20200519T185235Z
SEQUENCE:0
UID:1160-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Planting the Sead - Wattsits &amp\; Vericht 
	Calendar Event - 48 Slots\n\nThis is a joint community event with members 
	of TeamBrrrt &amp\; Oper8Heaven. The limitations are dictated by the na
	ture of the event and will not be the common occurence. \n\nTheatre - Vir
	olahti\nExpected Environs - Reskopinsuo\; Siipioravanvuori\; Ämmälammin
	vuori\n\n\n\n	Player Force - US Army [SBCT] Infantry Battalion || 1st &amp
	\; 2nd Reconnaissance Platoon's\nFriendly Force - US Army Stryker Brigade 
	Combat Team [SBCT]\nHostile Force - The Armed Forces of the Russian Feder
	ation\n\nSituation\n\n	Two reconnaissance platoon's from a Stryker Brigade
	 Combat Team are dropped behind enemy lines to surpress a S-400 [SA-21] lo
	ng range air defense system. \n\n\n\n	Primary Objective\n\n	- Destroy the
	 S-400 Tracking Radar at the launch site\n\n	- Destroy all four S-400 Laun
	chers at the launch site\n\n\n\n	Secondary Objective\n\n	- Destroy all Sea
	rch Radar's in the surrounding area. (Denoted as Area of Interests on your
	 map)\n\n\n\n	Failure Conditions\n\n	- Mission reaches 21:15 BST\, and the
	 S-400 Battalion is not incapacitated\n\n	- Either Platoon is 20% effectiv
	e at any one time (i.e. incapacitated or killed)\n\nAdditional Notes\n\n	-
	 Respawns will be at Zeus discretion.\n\n	- Resupply is unavailable (inclu
	ding vehicles)\n\n\n\n	 \n\n\n\n	1st &amp\; 2nd Platoon Compositions\n\n	
	This mission will be running with two platoon's working together to comple
	te the same goal. The table below is the reservable roles for each platoon
	.\n\n	DUE NOTE: Some squads will have members from other communities pre-a
	llocated when slots are assigned. [1.3 - 2.3] \n\n	SQUAD 3 of each platoo
	n is NON RESERVABLE!                          ------------
	----------   =  Unreservable\n\n	(Each Squad and HQ will have a Stryker
	 M1127\, and the SL is expected to command this vehicle. No vehicles are e
	xpected to be abandoned unless destroyed.\n\n\n\n				Role\n			\n			\n				1
	st Platoon\n			\n			\n				2nd Platoon\n			\n		\n				PLATOON HQ (1.6 - 2.6)
	\n			\n			\n				 \n			\n			\n				 \n			\n		\n				Platoon Leader\n			\n		
		\n				@Garfield0003\n			\n			\n				@Tomo\n			\n		\n				Platoon 2IC\n			\n
				\n				@YoshiGames\n			\n			\n				@Resurge\n			\n		\n				Platoon Radio O
	perator\n			\n			\n				@Hyxogen\n			\n			\n				@colt92\n			\n		\n				 \n	
			\n			\n				 \n			\n			\n				 \n			\n		\n				SQUAD 1 (1.1 - 2.1)\n			\n
				\n				 \n			\n			\n				 \n			\n		\n				Squad Leader\n			\n			\n				@S
	ervok\n			\n			\n				@Alex\n			\n		\n				Stryker Driver\n			\n			\n				@SA
	UCEGODISHALL\n			\n			\n				@SGz_Eliminated\n			\n		\n				Team Leader\n			
	\n			\n				@kMaN\n			\n			\n				@info\n			\n		\n				Autorifleman\n			\n			
	\n				---------------------\n			\n			\n				---------------------\n			\n		\
	n				Autorifleman Assistant\n			\n			\n				---------------------\n			\n			
	\n				---------------------\n			\n		\n				Rifleman (LAT)\n			\n			\n				--
	-------------------\n			\n			\n				---------------------\n			\n		\n				Med
	ic\n			\n			\n				@Root\n			\n			\n				@Wheezy\n			\n		\n				 \n			\n			\
	n				 \n			\n			\n				 \n			\n		\n				SQUAD 2 (1.2 - 2.2)\n			\n			\n		
			 \n			\n			\n				 \n			\n		\n				Squad Leader\n			\n			\n				 \n			\n
				\n				@Massive Cuntasaurus\n			\n		\n				Stryker Driver\n			\n			\n				
	@Sasquatch Rick\n			\n			\n				@Articwinter\n			\n		\n				Team Leader\n			
	\n			\n				@ChronoZoggt\n			\n			\n				@Whitelock\n			\n		\n				Autoriflem
	an\n			\n			\n				---------------------\n			\n			\n				-------------------
	--\n			\n		\n				Autorifleman Assistant\n			\n			\n				-------------------
	--\n			\n			\n				---------------------\n			\n		\n				Rifleman (LAT)\n			\
	n			\n				---------------------\n			\n			\n				---------------------\n			\
	n		\n				Medic\n			\n			\n				@LurkerOne\n			\n			\n				@johnb43\n			\n		\
	n				 \n			\n			\n				 \n			\n			\n				 \n			\n		\n				SQUAD 3 (1.3 - 2
	.3)\n			\n			\n				 \n			\n			\n				 \n			\n		\n				Squad Leader\n			\n	
			\n				@andyt90\n			\n			\n				@Monocled Badger\n			\n		\n				Stryker Dri
	ver\n			\n			\n				---------------------\n			\n			\n				------------------
	---\n			\n		\n				Team Leader\n			\n			\n				---------------------\n			\n	
			\n				---------------------\n			\n		\n				Autorifleman\n			\n			\n				--
	-------------------\n			\n			\n				---------------------\n			\n		\n				Aut
	orifleman Assistant\n			\n			\n				---------------------\n			\n			\n				--
	-------------------\n			\n		\n				Rifleman (LAT)\n			\n			\n				----------
	-----------\n			\n			\n				---------------------\n			\n		\n				Medic\n			\
	n			\n				@Xenborg\n			\n			\n				@Rhea\n			\n		
DTSTART:20200530T180000Z
DTEND:20200530T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Aberdeen
DTSTAMP:20200516T185223Z
SEQUENCE:0
UID:1157-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Happyiest Hippo":forum@fkgaming.eu
DESCRIPTION:\n	Operation Aberdeen - 26 Slots\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	\n\n\n\n	\nSituation\n\n\n\n	28th October 2019 5:00 AM Overcast\n\n\n\n
		This is a joint operation between the SAS and Delta Force who have been a
	ir dropped deep behind enemy lines in Takistan on LZ. You have driven 150 
	Kilometers and are now just North of the town of Shamali. You have been ta
	sked with destroying a Taliban fuel depot which is being used to pay for p
	rofiteering to keep up terror in the region. There is sure to be useful in
	tel in the main buildings so try not to strike them with cas or rockets. T
	he SAS have been equipped in a way to support the assault with direct fire
	\, while Delta are kitted to lead the assault.\n\n\n\n	Brief\n\n\n\n	\n\n	
	The infantry have a set ROE which is to stick to engagements in between th
	e two red Grid lines. Due to the potential loss of life to villagers your 
	assault must stick to the AO limit. Once you start moving in your land vic
	s\, your planes are on a 10 minute cooldown\, so can only be called into t
	he AO after this period. They will only have the munitions onboard and onc
	e depleted will need to RTB where they will re-arm and only be re-tasked i
	f and when you gain any Intel that they may be utilized for. You will also
	 only have a limited amount of equipment on you so use your ammo wisely!\n
	\n\n\n	Objectives\n\n\n\n	\n\n	Destroy fuel tanks in compound to disrupt T
	aliban cash flow and gather any useful intel/capture or kill fighters.\n\n
	\n\n	When going about destroying the oil tanks you should be able to take 
	out two with one charge if planted properly but just incase bring some ext
	ra charges in vics.\n\n\n\n	NO RESPAWNS\, this mission is going to be extr
	emely hard so plan accordingly and utilize assets\n\n	(Medics are combat m
	edics so can only give fluids and stabilize no packing)\n\n	All units apar
	t from medics to bring normal med supplies + 2 x 250ml saline + 1 x 500ml 
	saline\n\n\n\n	Equipment\n\n\n\n	With the mag restrictions this doesnt cou
	nt for the mags loaded in gun\n\n\n\n	Heavy Gear restrictions if you look 
	through this spreadsheet if you plan to play and get the gear ready before
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n						Squad\n					\n					\n						Loadout\n
						\n					\n						Uniform\n					\n					\n						Weapons\n					\n					\n		
					Uniform equip\n					\n					\n						Vest equip\n					\n					\n						Bac
	kpack equip\n					\n					\n						Additional equipment\n					\n					\n					
		Weapon attachments\n					\n				\n						\n							1st Squad SAS\n						\n		
				\n					\n						\n							SAS Squad leader \n						\n					\n					\n						
	U - Ubacs mtp\n					\n					\n						M4A1 (M203) RHS\n					\n					\n						6 
	x bandage\n					\n					\n						M67 x 3\n					\n					\n						Pistol mag x 2
	\n					\n					\n						Range finder\n					\n					\n						Acog\, Holo or aim
	point\n					\n				\n						V - JPC Teamleader + belt\n					\n					\n						G
	lock 17 RHS\n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n				
		\n						Smoke x 4\n					\n					\n						 \n					\n					\n						Microdagge
	r\n					\n					\n						 \n					\n				\n						B - Rt - 1523G 20KM\n					\n
						\n						 \n					\n					\n						epi + morphine x 1\n					\n					\n			
				Pmag x 7\n					\n					\n						 \n					\n					\n						Maglite\n					\n	
					\n						 \n					\n				\n						H - opscore 01\n					\n					\n						 \
	n					\n					\n						splint + tourniquet x 1\n					\n					\n						40mm HE 
	x 3\n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						cab
	le tie x 2\n					\n					\n						40mm smoke x 6\n					\n					\n						 \n		
				\n					\n						 \n					\n					\n						 \n					\n				\n						\n							
	SAS Combat Medic\n						\n					\n					\n						U - Ubacs mtp\n					\n					\
	n						M4A1 magpull RHS\n					\n					\n						6 x bandage\n					\n					\n		
					Pmag x 6\n					\n					\n						Packing bandage x 25\n					\n					\n				
			Microdagger\n					\n					\n						Acog\, Holo or aimpoint\n					\n				\n	
						V - JPC Medic\n					\n					\n						 \n					\n					\n						2 x 250ml 
	saline + 1 x 500ml\n					\n					\n						M67 x 2\n					\n					\n						Splin
	t + tourniquet x 10\n					\n					\n						Maglite\n					\n					\n						Afg 
	or Rvg\n					\n				\n						B - Kitbag MTP (BAF)\n					\n					\n						 \n	
					\n					\n						epi + morphine x 1\n					\n					\n						Smoke x 6\n				
		\n					\n						5500ml Blood\n					\n					\n						 \n					\n					\n						
	Peq 15 light\n					\n				\n						H - opscore 01\n					\n					\n						 \n	
					\n					\n						splint + tourniquet x 1\n					\n					\n						 \n					\
	n					\n						Surgical kit x 1\n					\n					\n						 \n					\n					\n				
			 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						c
	able tie x 2\n					\n					\n						 \n					\n					\n						Bodybag x 6\n			
			\n					\n						 \n					\n					\n						 \n					\n				\n						\n							S
	AS Sniper\n						\n					\n					\n						U - Ubacs mtp\n					\n					\n						
	AI AWM\n					\n					\n						6 x bandage\n					\n					\n						10 x Primary 
	mag\n					\n					\n						 \n					\n					\n						Microdagger\n					\n					
	\n						Nightforce NXS\n					\n				\n						V - JPC marksman + belt\n					\
	n					\n						Glock 17 RHS\n					\n					\n						2 x 250ml saline + 1 x 500
	ml\n					\n					\n						2 x pistol mag\n					\n					\n						 \n					\n			
			\n						Maglite\n					\n					\n						 \n					\n				\n						B - None\n		
				\n					\n						 \n					\n					\n						epi + morphine x 1\n					\n					
	\n						4 x smoke grenade\n					\n					\n						 \n					\n					\n						Vec
	tor\n					\n					\n						 \n					\n				\n						H - opscore 01\n					\n			
			\n						 \n					\n					\n						splint + tourniquet x 1\n					\n					\n	
						1 x M67\n					\n					\n						 \n					\n					\n						Range table\n			
			\n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\
	n					\n						cable tie x 2\n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						\n	
							SAS Spotter\n						\n					\n					\n						U - Ubacs mtp\n					\n					
	\n						M4A1 magpull RHS\n					\n					\n						6 x bandage\n					\n					\n	
						Pmag x 6\n					\n					\n						Range card\n					\n					\n						Microda
	gger\n					\n					\n						Acog\, Holo or aimpoint\n					\n				\n						V - 
	JPC Teamleader\n					\n					\n						Glock 17 RHS\n					\n					\n						2 x 
	250ml saline + 1 x 500ml\n					\n					\n						2 x pistol mag\n					\n					
	\n						AtraqMX\n					\n					\n						Maglite\n					\n					\n						Afg or R
	vg\n					\n				\n						B - backpanel pointman\n					\n					\n						 \n			
			\n					\n						epi + morphine x 1\n					\n					\n						M67 x 3\n					\n	
					\n						Kestrel\n					\n					\n						Vector\n					\n					\n						Peq 1
	5 light\n					\n				\n						H - opscore 01\n					\n					\n						 \n					\
	n					\n						splint + tourniquet x 1\n					\n					\n						Smoke x 6\n				
		\n					\n						Spotting scope\n					\n					\n						 \n					\n					\n				
			 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						c
	able tie x 2\n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n					\n						 \n					\n				\n						\n							2nd Squad 
	SAS\n						\n					\n					\n						\n							SAS Team Lead\n						\n					\n		
				\n						U - Ubacs mtp\n					\n					\n						M4A1 magpull RHS\n					\n			
			\n						6 x bandage\n					\n					\n						PMAG x 6\n					\n					\n						
	 \n					\n					\n						Microdagger\n					\n					\n						Acog\, Holo or ai
	mpoint\n					\n				\n						V - JPC Assaulter\n					\n					\n						 \n				
		\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						M67 x 3\
	n					\n					\n						 \n					\n					\n						Maglite\n					\n					\n						
	Afg or Rvg\n					\n				\n						B - None\n					\n					\n						 \n					\n		
				\n						epi + morphine x 1\n					\n					\n						Smoke x 6\n					\n					
	\n						 \n					\n					\n						 \n					\n					\n						Peq 15 light\n				
		\n				\n						H - opscore 01\n					\n					\n						 \n					\n					\n					
		splint + tourniquet x 1\n					\n					\n						 \n					\n					\n						 \n
						\n					\n						 \n					\n					\n						 \n					\n				\n						 \n			
			\n					\n						 \n					\n					\n						cable tie x 2\n					\n					\n				
			 \n					\n					\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n				\n						\n							SAS Rifleman m6\n						\n					\n					\n		
					U - Ubacs mtp\n					\n					\n						M4A1 magpull RHS\n					\n					\n			
				6 x bandage\n					\n					\n						PMAG x 6\n					\n					\n						60MM HE 
	x 2\n					\n					\n						Microdagger\n					\n					\n						Acog\, Holo or a
	impoint\n					\n				\n						V - JPC Assaulter\n					\n					\n						M6 Ligh
	t mortar\n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n
							Smoke x 2\n					\n					\n						60MM Airburst HE x 2\n					\n					\n	
						Maglite\n					\n					\n						Afg or Rvg\n					\n				\n						B - Kitba
	g MTP (BAF)\n					\n					\n						 \n					\n					\n						epi + morphine x 
	1\n					\n					\n						 \n					\n					\n						60MM Smoke x 2\n					\n				
		\n						 \n					\n					\n						Peq 15 light\n					\n				\n						H - opsc
	ore 01\n					\n					\n						 \n					\n					\n						splint + tourniquet x 
	1\n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \
	n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n		
				\n					\n						cable tie x 2\n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						
	\n							SAS Rifleman assistant\n						\n					\n					\n						U - Ubacs mtp
	\n					\n					\n						M4A1 magpull RHS\n					\n					\n						6 x bandage\n	
					\n					\n						PMAG x 6\n					\n					\n						60MM HE x 2\n					\n					
	\n						 \n					\n					\n						Acog\, Holo or aimpoint\n					\n				\n				
			V - JPC Assaulter\n					\n					\n						 \n					\n					\n						2 x 250ml
	 saline + 1 x 500ml\n					\n					\n						Smoke x 2\n					\n					\n						60
	MM Airburst HE x 2\n					\n					\n						 \n					\n					\n						Afg or Rvg
	\n					\n				\n						B - Kitbag MTP (BAF)\n					\n					\n						 \n					\n
						\n						epi + morphine x 1\n					\n					\n						 \n					\n					\n			
				60MM Smoke x 2\n					\n					\n						 \n					\n					\n						Peq 15 ligh
	t\n					\n				\n						H - opscore 01\n					\n					\n						 \n					\n					
	\n						splint + tourniquet x 1\n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						 \n					\n					\n						cable tie x 2\n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n				\n						\n							SAS Rifleman assistant\n						\n		
				\n					\n						U - Ubacs mtp\n					\n					\n						M4A1 magpull RHS\n			
			\n					\n						6 x bandage\n					\n					\n						PMAG x 6\n					\n					\n
							60MM HE x 2\n					\n					\n						 \n					\n					\n						Acog\, Holo
	 or aimpoint\n					\n				\n						V - JPC Assaulter\n					\n					\n						 
	\n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						Sm
	oke x 2\n					\n					\n						60MM Airburst HE x 2\n					\n					\n						 \
	n					\n					\n						Afg or Rvg\n					\n				\n						B - Kitbag MTP (BAF)\n
						\n					\n						 \n					\n					\n						epi + morphine x 1\n					\n			
			\n						 \n					\n					\n						60MM Smoke x 2\n					\n					\n						 \n
						\n					\n						Peq 15 light\n					\n				\n						H - opscore 01\n					
	\n					\n						 \n					\n					\n						splint + tourniquet x 1\n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n				\n						 \n					\n					\n						 \n					\n					\n	
						cable tie x 2\n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						 \n					\n					\n						 \n					\n				\n						\n							3rd 
	Squad SAS\n						\n					\n					\n						\n							SAS Team Lead \n						\n		
				\n					\n						U - Ubacs mtp\n					\n					\n						M4A1 magpull RHS\n			
			\n					\n						6 x bandage\n					\n					\n						PMAG x 6\n					\n					\n
							 \n					\n					\n						Microdagger\n					\n					\n						Acog\, Holo
	 or aimpoint\n					\n				\n						V - JPC Assaulter\n					\n					\n						 
	\n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						M6
	7 x 3\n					\n					\n						 \n					\n					\n						Maglite\n					\n					\n
							Afg or Rvg\n					\n				\n						B - None\n					\n					\n						 \n			
			\n					\n						epi + morphine x 1\n					\n					\n						Smoke x 6\n					\
	n					\n						 \n					\n					\n						 \n					\n					\n						Peq 15 light
	\n					\n				\n						H - opscore 01\n					\n					\n						 \n					\n					\
	n						splint + tourniquet x 1\n					\n					\n						 \n					\n					\n				
			 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						
	 \n					\n					\n						 \n					\n					\n						cable tie x 2\n					\n				
		\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\
	n						 \n					\n				\n						\n							SAS Autorifleman \n						\n					\n	
					\n						U - Ubacs mtp\n					\n					\n						M249 PIP (Short/Ltwt.)\n			
			\n					\n						6 x bandage\n					\n					\n						200 softpack mix x 2\n		
				\n					\n						 \n					\n					\n						Microdagger\n					\n					\n					
		M145 MGO\n					\n				\n						V - JPC heavygunner + belt\n					\n					\n		
					Glock 17\n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n			
			\n						Pistol mag x 2\n					\n					\n						 \n					\n					\n						Magl
	ite\n					\n					\n						 \n					\n				\n						B - None\n					\n					\n		
					 \n					\n					\n						epi + morphine x 1\n					\n					\n						 \n		
				\n					\n						 \n					\n					\n						 \n					\n					\n						 \n				
		\n				\n						H - opscore 01\n					\n					\n						 \n					\n					\n					
		splint + tourniquet x 1\n					\n					\n						 \n					\n					\n						 \n
						\n					\n						 \n					\n					\n						 \n					\n				\n						 \n			
			\n					\n						 \n					\n					\n						cable tie x 2\n					\n					\n				
			 \n					\n					\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n				\n						\n							SAS Auto assistant\n						\n					\n					\
	n						U - Ubacs mtp\n					\n					\n						M4A1 magpull RHS\n					\n					\n
							6 x bandage\n					\n					\n						PMAG x 6\n					\n					\n						200 s
	oftpack mix x 2\n					\n					\n						Microdagger\n					\n					\n						Acog
	\, Holo or aimpoint\n					\n				\n						V - JPC Assaulter\n					\n					\n	
						 \n					\n					\n						2 x 250ml saline + 1 500ml\n					\n					\n			
				Smoke x 2\n					\n					\n						 \n					\n					\n						Maglite\n					\n
						\n						Afg or Rvg\n					\n				\n						B - back panel pointman\n					
	\n					\n						 \n					\n					\n						epi + morphine x 1\n					\n					\n	
						 \n					\n					\n						 \n					\n					\n						Binos\n					\n					\n
							Peq 15 light\n					\n				\n						H - opscore 01\n					\n					\n					
		 \n					\n					\n						splint + tourniquet x 1\n					\n					\n						 \n
						\n					\n						 \n					\n					\n						 \n					\n					\n						 \n		
				\n				\n						 \n					\n					\n						 \n					\n					\n						cable tie
	 x 2\n					\n					\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n					\n						 \n					\n				\n						\n							SAS Combat Medic\
	n						\n					\n					\n						U - Ubacs mtp\n					\n					\n						M4A1 magpu
	ll RHS\n					\n					\n						6 x bandage\n					\n					\n						Pmag x 6\n			
			\n					\n						Packing bandage x 25\n					\n					\n						Microdagger\n		
				\n					\n						Acog\, Holo or aimpoint\n					\n				\n						V - JPC Medi
	c\n					\n					\n						 \n					\n					\n						2 x 250ml saline + 1 x 500m
	l\n					\n					\n						M67 x 2\n					\n					\n						Splint + tourniquet x 
	10\n					\n					\n						Maglite\n					\n					\n						Afg or Rvg\n					\n		
			\n						B - Kitbag MTP (BAF)\n					\n					\n						 \n					\n					\n				
			epi + morphine x 1\n					\n					\n						Smoke x 6\n					\n					\n						5
	500ml Blood\n					\n					\n						 \n					\n					\n						Peq 15 light\n			
			\n				\n						H - opscore 01\n					\n					\n						 \n					\n					\n				
			splint + tourniquet x 1\n					\n					\n						 \n					\n					\n						Sur
	gical kit x 1\n					\n					\n						 \n					\n					\n						 \n					\n				
	\n						 \n					\n					\n						 \n					\n					\n						cable tie x 2\n			
			\n					\n						 \n					\n					\n						Bodybag x 6\n					\n					\n					
		 \n					\n					\n						 \n					\n				\n						\n							1st Squad Delta F
	orce\n						\n					\n					\n						\n							Squad Lead\n						\n					\n				
		\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (M320)\n				
		\n					\n						6 x bandage\n					\n					\n						M67 x 3\n					\n					\n		
					2 x pistol mags\n					\n					\n						M57 Firing Device\n					\n					\n
							SU230\, Holo or aimpoint\n					\n				\n						V - MMAC Teamlead + bel
	t\n					\n					\n						Glock 17\n					\n					\n						2 x 250ml saline + 1 
	x 500ml\n					\n					\n						Smoke x 4\n					\n					\n						M112 Demo bloc
	k x 2\n					\n					\n						 \n					\n					\n						Peq 15 light\n					\n		
			\n						B - Rt - 1523G 20KM\n					\n					\n						 \n					\n					\n					
		epi + morphine x 1\n					\n					\n						Pmag x 6\n					\n					\n						 \
	n					\n					\n						 \n					\n					\n						Suppresor\n					\n				\n					
		H - Fast multicam comms\n					\n					\n						 \n					\n					\n						spli
	nt + tourniquet x 1\n					\n					\n						40mm HE x 4\n					\n					\n						
	 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						 \
	n					\n					\n						 \n					\n					\n						cable tie x 2\n					\n					\n
							40mm smoke x 4\n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n				\n						\n							Combat Medic\n						\n				
		\n					\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (sopm
	od)\n					\n					\n						6 x bandage\n					\n					\n						Pmag x 6\n					\
	n					\n						Packing bandage x 25\n					\n					\n						Microdagger\n					
	\n					\n						SU230\, Holo or aimpoint\n					\n				\n						V - MMAC medic
	 + belt\n					\n					\n						 \n					\n					\n						2 x 250ml saline + 1 
	x 500ml\n					\n					\n						M67 x 2\n					\n					\n						Splint + tourniq
	uet x 10\n					\n					\n						Maglite\n					\n					\n						Afg or Rvg\n			
			\n				\n						B - Eagle A-III Ranger Green\n					\n					\n						 \n				
		\n					\n						epi + morphine x 1\n					\n					\n						Smoke x 6\n					\n
						\n						5500ml Blood\n					\n					\n						 \n					\n					\n						Peq
	 15 light\n					\n				\n						H - Fast multicam comms\n					\n					\n					
		 \n					\n					\n						splint + tourniquet x 1\n					\n					\n						 \n
						\n					\n						Surgical kit x 1\n					\n					\n						 \n					\n					
	\n						Suppresor\n					\n				\n						 \n					\n					\n						 \n					\n	
					\n						cable tie x 2\n					\n					\n						 \n					\n					\n						Bod
	ybag x 4\n					\n					\n						 \n					\n					\n						 \n					\n				\n			
				\n							Tacp\n						\n					\n					\n						U - G3 multicam/Green\n					
	\n					\n						HK416 D10 (sopmod)\n					\n					\n						6 x bandage\n					\
	n					\n						M67 x 3\n					\n					\n						Satcom\n					\n					\n						Mic
	rodagger\n					\n					\n						SU230\, Holo or aimpoint\n					\n				\n					
		V - MMAC Teamlead + belt\n					\n					\n						 \n					\n					\n						2 x
	 250ml saline + 1 x 500ml\n					\n					\n						Smoke x 4\n					\n					\n		
					 \n					\n					\n						Maglite\n					\n					\n						Afg or Rvg\n					
	\n				\n						B - ILBE 1523G whip mulitcam\n					\n					\n						 \n					\
	n					\n						epi + morphine x 1\n					\n					\n						Pmag x 6\n					\n			
			\n						 \n					\n					\n						Soflam\n					\n					\n						Peq 15 light
	\n					\n				\n						H - Fast multicam comms\n					\n					\n						 \n				
		\n					\n						splint + tourniquet x 1\n					\n					\n						 \n					\n		
				\n						 \n					\n					\n						 \n					\n					\n						Suppresor\n				
		\n				\n						 \n					\n					\n						 \n					\n					\n						cable tie x
	 2\n					\n					\n						 \n					\n					\n						 \n					\n					\n						 
	\n					\n					\n						 \n					\n				\n						\n							Operator\n						\n		
				\n					\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (so
	pmod)\n					\n					\n						6 x bandage\n					\n					\n						Pmag x 6\n				
		\n					\n						 \n					\n					\n						Microdagger\n					\n					\n						S
	U230\, Holo or aimpoint\n					\n				\n						V - MMAC assaulter\n					\n			
			\n						 \n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n			
			\n						M67 x 3\n					\n					\n						 \n					\n					\n						Maglite\n		
				\n					\n						Afg or Rvg\n					\n				\n						B - none\n					\n					\n	
						 \n					\n					\n						epi + morphine x 1\n					\n					\n						Smoke
	 x 4\n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	Peq 15 light\n					\n				\n						H - Fast multicam comms\n					\n					\n		
					 \n					\n					\n						splint + tourniquet x 1\n					\n					\n						
	 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						Su
	ppresor\n					\n				\n						 \n					\n					\n						 \n					\n					\n				
			cable tie x 2\n					\n					\n						 \n					\n					\n						 \n					\n		
				\n						 \n					\n					\n						 \n					\n				\n						\n							2nd Squ
	ad Delta Force\n						\n					\n					\n						\n							Squad Lead\n						\n	
					\n					\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (M
	320)\n					\n					\n						6 x bandage\n					\n					\n						M67 x 3\n					\
	n					\n						2 x pistol mags\n					\n					\n						M57 Firing Device\n				
		\n					\n						SU230\, Holo or aimpoint\n					\n				\n						V - MMAC Team
	lead + belt\n					\n					\n						Glock 17\n					\n					\n						2 x 250ml s
	aline + 1 x 500ml\n					\n					\n						Smoke x 4\n					\n					\n						M112
	 Demo block x 2\n					\n					\n						 \n					\n					\n						Peq 15 light\
	n					\n				\n						B - Rt - 1523G 20KM\n					\n					\n						 \n					\n		
				\n						epi + morphine x 1\n					\n					\n						Pmag x 6\n					\n					\
	n						 \n					\n					\n						 \n					\n					\n						Suppresor\n					\n	
				\n						H - Fast multicam comms\n					\n					\n						 \n					\n					\n
							splint + tourniquet x 1\n					\n					\n						40mm HE x 4\n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				\
	n						 \n					\n					\n						 \n					\n					\n						cable tie x 2\n				
		\n					\n						40mm smoke x 4\n					\n					\n						 \n					\n					\n				
			 \n					\n					\n						 \n					\n				\n						\n							Combat Medic\n		
					\n					\n					\n						U - G3 multicam/Green\n					\n					\n						HK416
	 D10 (sopmod)\n					\n					\n						6 x bandage\n					\n					\n						Pmag x
	 6\n					\n					\n						Packing bandage x 25\n					\n					\n						Microdag
	ger\n					\n					\n						SU230\, Holo or aimpoint\n					\n				\n						V - 
	MMAC medic + belt\n					\n					\n						 \n					\n					\n						2 x 250ml s
	aline + 1 x 500ml\n					\n					\n						M67 x 2\n					\n					\n						Splint
	 + tourniquet x 10\n					\n					\n						Maglite\n					\n					\n						Afg o
	r Rvg\n					\n				\n						B - Eagle A-III Ranger Green\n					\n					\n				
			 \n					\n					\n						epi + morphine x 1\n					\n					\n						Smoke x 
	6\n					\n					\n						5500ml Blood\n					\n					\n						 \n					\n					\
	n						Peq 15 light\n					\n				\n						H - Fast multicam comms\n					\n		
				\n						 \n					\n					\n						splint + tourniquet x 1\n					\n					\n
							 \n					\n					\n						Surgical kit x 1\n					\n					\n						 \n		
				\n					\n						Suppresor\n					\n				\n						 \n					\n					\n						 
	\n					\n					\n						cable tie x 2\n					\n					\n						 \n					\n					\
	n						Bodybag x 4\n					\n					\n						 \n					\n					\n						 \n					\
	n				\n						\n							Grenadier\n						\n					\n					\n						U - G3 multic
	am/Green\n					\n					\n						HK416 D10 (m320)\n					\n					\n						6 x ba
	ndage\n					\n					\n						Pmag x 6\n					\n					\n						M183 Demo charge 
	x 2\n					\n					\n						Microdagger\n					\n					\n						SU230\, Holo or 
	aimpoint\n					\n				\n						V - MMAC Grenadier\n					\n					\n						 \n	
					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						M67 x
	 3\n					\n					\n						 \n					\n					\n						Maglite\n					\n					\n			
				Afg or Rvg\n					\n				\n						B - Eagle A-III Ranger Green\n					\n			
			\n						 \n					\n					\n						epi + morphine x 1\n					\n					\n						
	Smoke x 4\n					\n					\n						 \n					\n					\n						M57 Firing Device\n
						\n					\n						Peq 15 light\n					\n				\n						H - Fast multicam com
	ms\n					\n					\n						 \n					\n					\n						splint + tourniquet x 1\n	
					\n					\n						40mm x 3\n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						Suppresor\n					\n				\n						 \n					\n					\n		
					 \n					\n					\n						cable tie x 2\n					\n					\n						40mm smoke 
	x 3\n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n				\n						\n							Operator\n						\n					\n					\n						U - 
	G3 multicam/Green\n					\n					\n						HK416 D10 (sopmod)\n					\n					\n	
						6 x bandage\n					\n					\n						Pmag x 6\n					\n					\n						M183 D
	emo charge x 3\n					\n					\n						Microdagger\n					\n					\n						SU230
	\, Holo or aimpoint\n					\n				\n						V - MMAC assaulter\n					\n					\n
							 \n					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n
							M67 x 3\n					\n					\n						 \n					\n					\n						Maglite\n					\
	n					\n						Afg or Rvg\n					\n				\n						B - Eagle A-III Ranger Green\
	n					\n					\n						 \n					\n					\n						epi + morphine x 1\n					\n		
				\n						Smoke x 4\n					\n					\n						 \n					\n					\n						M57 Firi
	ng Device\n					\n					\n						Peq 15 light\n					\n				\n						H - Fast m
	ulticam comms\n					\n					\n						 \n					\n					\n						splint + tourni
	quet x 1\n					\n					\n						 \n					\n					\n						 \n					\n					\n		
					 \n					\n					\n						Suppresor\n					\n				\n						 \n					\n					
	\n						 \n					\n					\n						cable tie x 2\n					\n					\n						 \n			
			\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					
	\n				\n						\n							3rd Squad Delta Force\n						\n					\n					\n						
	\n							Squad Lead\n						\n					\n					\n						U - G3 multicam/Green\n		
				\n					\n						HK416 D10 (M320)\n					\n					\n						6 x bandage\n					
	\n					\n						M67 x 3\n					\n					\n						2 x pistol mags\n					\n					\
	n						M57 Firing Device\n					\n					\n						SU230\, Holo or aimpoint\n		
				\n				\n						V - MMAC Teamlead + belt\n					\n					\n						Glock 17\n	
					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						Smoke
	 x 4\n					\n					\n						M112 Demo block x 2\n					\n					\n						 \n			
			\n					\n						Peq 15 light\n					\n				\n						B - Rt - 1523G 20KM\n			
			\n					\n						 \n					\n					\n						epi + morphine x 1\n					\n					\
	n						Pmag x 6\n					\n					\n						 \n					\n					\n						 \n					\n		
				\n						Suppresor\n					\n				\n						H - Fast multicam comms\n					\n	
					\n						 \n					\n					\n						splint + tourniquet x 1\n					\n					\
	n						40mm HE x 4\n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\n		
				\n						cable tie x 2\n					\n					\n						40mm smoke x 4\n					\n					
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				\n	
						\n							Combat Medic\n						\n					\n					\n						U - G3 multicam/Gr
	een\n					\n					\n						HK416 D10 (sopmod)\n					\n					\n						6 x banda
	ge\n					\n					\n						Pmag x 6\n					\n					\n						Packing bandage x 25
	\n					\n					\n						Microdagger\n					\n					\n						SU230\, Holo or aim
	point\n					\n				\n						V - MMAC medic + belt\n					\n					\n						 \n	
					\n					\n						2 x 250ml saline + 1 x 500ml\n					\n					\n						M67 x
	 2\n					\n					\n						Splint + tourniquet x 10\n					\n					\n						Magl
	ite\n					\n					\n						Afg or Rvg\n					\n				\n						B - Eagle A-III Ra
	nger Green\n					\n					\n						 \n					\n					\n						epi + morphine x 1
	\n					\n					\n						Smoke x 6\n					\n					\n						5500ml Blood\n					\n
						\n						 \n					\n					\n						Peq 15 light\n					\n				\n						H - 
	Fast multicam comms\n					\n					\n						 \n					\n					\n						splint + 
	tourniquet x 1\n					\n					\n						 \n					\n					\n						Surgical kit x
	 1\n					\n					\n						 \n					\n					\n						Suppresor\n					\n				\n		
					 \n					\n					\n						 \n					\n					\n						cable tie x 2\n					\n
						\n						 \n					\n					\n						Bodybag x 4\n					\n					\n						 \n
						\n					\n						 \n					\n				\n						\n							Operator\n						\n				
		\n					\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (sopm
	od)\n					\n					\n						6 x bandage\n					\n					\n						Pmag x 6\n					\
	n					\n						M183 Demo charge x 3\n					\n					\n						Microdagger\n					
	\n					\n						SU230\, Holo or aimpoint\n					\n				\n						V - MMAC assau
	lter\n					\n					\n						 \n					\n					\n						2 x 250ml saline + 1 x 5
	00ml\n					\n					\n						M67 x 3\n					\n					\n						 \n					\n					\n	
						Maglite\n					\n					\n						Afg or Rvg\n					\n				\n						B - Eagle
	 A-III Ranger Green\n					\n					\n						 \n					\n					\n						epi + mor
	phine x 1\n					\n					\n						Smoke x 4\n					\n					\n						 \n					\n	
					\n						M57 Firing Device\n					\n					\n						Peq 15 light\n					\n		
			\n						H - Fast multicam comms\n					\n					\n						 \n					\n					\n	
						splint + tourniquet x 1\n					\n					\n						 \n					\n					\n					
		 \n					\n					\n						 \n					\n					\n						Suppresor\n					\n				\n	
						 \n					\n					\n						 \n					\n					\n						cable tie x 2\n					\
	n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n	
					\n						 \n					\n				\n						\n							Operator\n						\n					\n					
	\n						U - G3 multicam/Green\n					\n					\n						HK416 D10 (sopmod)\n			
			\n					\n						6 x bandage\n					\n					\n						Pmag x 6\n					\n					\n
							M183 Demo charge x 3\n					\n					\n						Microdagger\n					\n					\
	n						SU230\, Holo or aimpoint\n					\n				\n						V - MMAC assaulter\n		
				\n					\n						 \n					\n					\n						2 x 250ml saline + 1 x 500ml\n		
				\n					\n						M67 x 3\n					\n					\n						 \n					\n					\n						Mag
	lite\n					\n					\n						Afg or Rvg\n					\n				\n						B - Eagle A-III R
	anger Green\n					\n					\n						 \n					\n					\n						epi + morphine x 
	1\n					\n					\n						Smoke x 4\n					\n					\n						 \n					\n					\n		
					M57 Firing Device\n					\n					\n						Peq 15 light\n					\n				\n				
			H - Fast multicam comms\n					\n					\n						 \n					\n					\n						spl
	int + tourniquet x 1\n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						Suppresor\n					\n				\n						 \n
						\n					\n						 \n					\n					\n						cable tie x 2\n					\n					\n	
						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n				\n			 \n		\n	\n\n\n\n	1st Squad SAS   
	               L
	androver Milan
	         
	                  
	                                    
	   \n\n\n\n	1 - Squad Lead @Garfield0003      \n\n	2 - Combat Medi
	c (Medic Tags) @TheSalader\n\n	3 - Sniper LI AWM (Sniper Tags) @kMaN\n\n	
	4 - Spotter (Spotter Tags) @colt92\n\n\n\n	      \n\n\n\n	2nd Squ
	ad SAS           Landrover GPMG      \n\n\n\n	1 - Team Lead
	 @Wattsits\n\n	2 - Rifleman ( M6 mortar) (Artillery Tags) @Vados\n\n	3 - R
	ifleman mortar assist @anden3\n\n	4 - Rifleman mortar assist @Kit\n\n	
	       \n\n	3rd Squad SAS           Landrover GPMG\n\n\n\n
		1 - Team Lead @Whiskers\n\n	2 - Autorifleman @Tobe\n\n	3 - Rifleman @Wint
	ers\n\n	4 - Combat Medic (Medic Tags) @Root\n\n\n\n	1st Squad Delta Force
	    MRZR          \n\n\n\n	1 - Squad Lead @Alex\n\n	2 - Comba
	t Medic (Medic Tags) @LurkerOne    \n\n	3 - Tacp (Fac Tags) @BenFromTT
	G No tag    \n\n	4 - Operator (demo) @SAUCEGODISHALL\n\n\n\n	2nd Squad 
	Delta Force    MRZR\n\n\n\n	1 - Squad Lead @KingShibe\n\n	2 - Combat Me
	dic (Medic Tags) @johnb43\n\n	3 - Rifleman grenadier @Veagance  \n\n	4 - 
	Operator  (demo) @Fireblade    \n\n\n\n	3rd Squad Delta Force    MR
	ZR\n\n\n\n	1 - Squad Lead\n\n	2 - Combat Medic (Medic Tags) @Cpt.Bassbeard
	\n\n	3 - Operator (demo)\n\n	4 - Operator (demo)\n\n\n\n	1st Squadron\n\n\
	n\n	1 - F-16C Pilot fixed loadout (Fixed Wing Tags) @Mittens\n\n\n\n	2 - F
	-16C Pilot fixed loadout (Fixed Wing Tags) @gadsada\n
DTSTART:20200523T160000Z
DTEND:20200523T180000Z
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fireblade";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Vados";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Kit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Border Rescue
DTSTAMP:20200514T161931Z
SEQUENCE:0
UID:1154-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	Mission will be held on FK2 to test performance settings.
	\n\n\n\n	SITUATION:\n\n	The Islands of Fapovo have been in the throes of c
	ivil war for some time now. There is a major dispute between the Northern 
	(Botana) and Southern (Fapovo) disputes\, and things have gotten nasty at 
	times. However\, less than 48 hours ago a major dam just past of the borde
	r was detonated\, and a civilian town drowned overnight. This has caused u
	ntold wreckage to the town and other structures along the river. IDAP have
	 started moving in and have negotiated a ceasefire so that UN backed troop
	s from the South can move in to provide humanitarian aid to the populace\,
	 and investigate the cause.\n\n	You are this UN backed Southern Fapovo Pla
	toon\, who will support IDAP personnel in their mission.\n\n\n\n	\n\n\n\n	
	UN OBJECTIVES:\n\n	Push across the border to the site of the disaster\, th
	en: \n\n\n\n		Secure the area and assist IDAP in extracting civilians and
	 providing aid.\n	\n	\n		Investigate the cause of the dam collapse\n	\n\n	
	Do not engage anyone unless acting in self defence. Do not break the cease
	fire with the North.\n\n\n\n	IDAP OBJECTIVES:\n\n\n\n		Evacuate civilians 
	from the camp and town via helicopter to the Sharkovo Island Hospital that
	 you start at.\n	\n	\n		Provide medical aid where needed to civilians.\n	\
	n\n	 \n\n\n\n	RESTRICTIONS:\n\n	IDAP personnel may not carry weaponry of 
	any kind\, nor use their radios to communicate directly with UN players. A
	n IDAP Liaison (RTO/FAC) will be attached to the UN Platoon to facilitate 
	communications. This Liaison may only use IDAP radio frequencies\, and mus
	t communicate with the Platoon Leader Locally. This Liaison is the only ID
	AP personnel who may carry a long range radio backpack.\n\n\n\n	No BFT\n\n
		UNIFORM: M88 [UN]. Blue 3CB Factions UN vests and helmets should be taken
	.\n\n\n\n	WEAPONS:\n\n	Primary: M70 variants\, M76\, AK47/PM63\, M84\, MG4
	2\n\n	Pistols: TT-33\, CZ-99\n\n	AT: RPG-7\, M80\n\n\n\n	ASSETS/Reservatio
	ns: (Slots are at my discretion/tags)\n\n	IDAP Group\; \n\n	     3x Pe
	rsonnel: @Conga Line of Neckbeards\, @Root\, @Vados\n\n	     1x Paramed
	ic: @LurkerOne\n\n	     1x Liaison: @Hyxogen\n\n	     1x Helicopter 
	Pilot (UH-1H): @Mittens\n\n\n\n	Platoon Leader: \n\n\n\n	UN M113 (M2) per
	 squad\n
DTSTART:20200521T180000Z
DTEND:20200521T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - Battle of Barcelonova
DTSTAMP:20200428T112816Z
SEQUENCE:0
UID:1126-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Madrigal has been invaded by t
	he Covenant. The local Army group is being hit hard and has fallen back to
	 Barcelonova. Numerous civilians are still stuck in the city and need evac
	uation. The Springboks are being pushed back\, despite the UNSC Destrier h
	olding position at the Orbital Elevator. -\n\n\n\n	- 3rd Platoon\, B Comp
	any\, 46th Marines\, 5th Marine Expeditionary Unit is being emergency air
	lifted into Barcelonova to assist in the evacuation. All assets have been 
	collected at the Landing Zone to assist 3/B/46 in their task. -\n\n\n\n	\"
	First In\, Last Out\"\n\n\n\n	\n\n\n\n	You will be airlifted into the AO a
	nd will receive reinforcement and resupply as long as we can keep the air 
	corridor open. Locate and evacuate all civilians to the UNSC Destrier. It 
	will hold position as long as it can\, but will be forced to break positio
	n and evacuate eventually. Fight hard.\n\n\n\n	\n\n\n\n	\n\n\n\n	++SLOTTIN
	G++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE 
	OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	 \n\n\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lea
	d (PLTN TAGS ONLY): @Jerichron\n			\n			\n				PLTN Medic (MEDIC TAGS): @
	LurkerOne\n			\n			\n				FAC:\n			\n		\n	\n		ALPHA SQUAD:\n		\n				Alpha S
	quad Lead (SL TAGS): \n			\n			\n				Alpha 2iC (TL TAGS): @KingShibe\n		
		\n			\n				Alpha Medic (MEDIC TAGS): @SilentGunner13\n			\n		\n	\n		BRAV
	O SQUAD:\n		\n				Bravo Squad Lead (SL TAGS): @Miffidurf\n			\n			\n				B
	ravo 2iC (TL TAGS):\n			\n			\n				Bravo Medic (MEDIC TAGS): @johnb43\n			
	\n		\n	\n		CHARLIE SQUAD:\n		\n				Charlie Squad Lead (SL TAGS): @Cpt.Bass
	beard\n			\n			\n				Charlie 2iC (TL TAGS):\n			\n			\n				Charlie  Medic
	 (MEDIC TAGS): @Whitelock\n			\n		\n	\n		PROPHET:\n		\n				Spotter: @Serv
	ok\n			\n			\n				Sniper: @Garfield0003\n			\n		\n	\n		RAPTOR (Pelican ROM
	EO Two-Niner):\n		\n				Pilot: @info\n			\n			\n				Co-Pilot: @TheSalader\
	n			\n			\n				Crew Chief: @Articwinter\n			\n		\n\n	++RESTRICTIONS++\n\n\
	n\n	1st. Only Weapons and equipment from the Operation: TREBUCHET mods ma
	y be used within the mission.\n\n\n\n	2nd. This mission is 'semi scripted'
	 - your weaponry\, equipment &amp\; uniform is already assigned.\n\n\n\n	M
	ISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom 
	Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n
			Password: On Request\n	\n	\n		Modset Here\n	\n
DTSTART:20200509T180000Z
DTEND:20200509T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hearts minds and mines
DTSTAMP:20200505T161126Z
SEQUENCE:0
UID:1143-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Happyiest Hippo":forum@fkgaming.eu
DESCRIPTION:You can never really win a war\, there is always going to be
	 losses on both sides\, but you can win over peoples hearts and minds\n\n
	 \n\n\n\n\nSituation\n\nYou have been slowly but surely winning the heart
	s and minds of Reshman province helping one village at a time\, however th
	ere are still radicalized villages and towns which need help.\n\nCurrently
	 a EOD team accompanied by two squads of army SOF\, are helping clean up i
	eds in the top North East of Reshman while the infantry has been tasked wi
	th assaulting the city of Dilshad.\n\nThe uprising that recently occurred 
	in the town of Dilshad means that they will potentially have access to low
	 level\, high level armor and military equipment as the the garrisoned mil
	itary all abandoned post when the uprising happened.\n\nAs this mission is
	 all about hearts and minds the shooting of civilians is not permitted and
	 will have knock on effects.\n\nNo random striking from the Apache all mus
	t be called through FAC or JTAC as civilians still inhabit these areas\n\n
	\nBriefing\nEnemy Forces in AO\n\nInsurgents who use guerilla warfare incl
	uding\n\n- IEDS\n\n- SBVIEDS       \n\n            
	                                             
	         \n\n \n\n\nPrimary Objectives\n\n- Liberate the people of D
	ilshad\n\n- Help clean up the IEDS around the top North East for helpful i
	nfo into IED factorys etc\n\nEOD + SOF Heavy Weapon Squad \n\n5 x EOD team
	\n\n1 x 7 Heavy weapons squad\n\n1 x 6 Heavy weapons squad + attached JTAC
	\n\n \n\nAsset List\n\n1 x Apache\n\n1 x UH60\n\nUnit Loadouts\n\n \n\nP
	latoon\, Fac \, Team leaders\n\nHelmet - ACH OEF variants\n\nUniform - Com
	bat Uniform OCP\n\nVest - IOTV OEF unit specific\n\nrifle - RHS m4 with un
	derslung or normal RHS m4 with AN/PVQ 31A or red dot of choice\n\n \n\nNo
	rmal infantry\n\nHelmet - ACH OEF variants\n\nUniform - Combat Uniform OCP
	\n\nVest - IOTV OEF role specific\n\nrifleman - RHS m4 with AN/PVQ 31A or 
	red dot of choice\n\nautorifleman - RHS M249 with AN/PVQ 31A or red dot of
	 choice\n\nlaunchers - m136\n\n \n\nSOF\n\nHelmet - Mich 2000 us specific
	\n\nUniform - G3 uniform m81\n\nVest - JPC vests specific role variants\n\
	nTL - RHS MK18 with underslung or normal rifle but can take m320 sidearm -
	 sight su230 or red dot\, holo of choice\n\nrifleman - RHS MK18 sight - s
	u230 or red dot\, holo of choice\n\ndmr (optional) - Mk17 Mod 0 LB or MK11
	\n\nautorifleman - MK48 - su230 or red dot\, holo of choice\n\nlaunchers -
	 maws\, smaws or javelins\n\n \n\nEOD\n\nHelmet - ACH OEF variants\n\nUni
	form - Combat Uniform OCP\n\nVest - Carrier rig GL for people actually def
	using if not IOTV OEF role specific\n\nrifleman - RHS m4 with AN/PVQ 31A o
	r red dot of choice\n\nrifleman (Heavy weapon role)  m107\, SU-260/P scop
	e with mk211 ammo to kill sbvieds\n\n(when clearing ieds controlled explos
	ions is permitted as long as not too close to native life otherwise defusa
	l if possible)\n\n \n\n \n\n \n\n\nReserved Roles\n\nApache Pilot (Nazg
	ul 1-9)  - Rotary Tags -\n\nApache Gunner (Nazgul 1-9) - Gunner Tags - @i
	nfo (unless someone with tags asks)\n\nUH60 Pilot - Rotary Tags - @Rabit S
	alvokelk\n\nUH60 Door gunner - Gunner Tags / Crew Chief - @griffin68965 (u
	nless someone with tags asks)\n\nUH60 Door gunner - Gunner Tags / Crew Chi
	ef - @LurkerOne (unless someone with tags asks)\n\nDoctor - Medic Tags - @
	Cpt.Bassbeard (unless someone with tags asks)\n\nDoctor - Medic Tags - @Ro
	ot (unless someone with tags asks)\n\nDoctor - Medic Tags - @Dog\n\nFac - 
	Fac Tags -\n\n \n\nEOD Squad\n\nSL - @Alex\n\nCombat Medic - @Zenthar\n\n
	EOD Specialist  - @BenFromTTG\n\nEOD Specialist - @Tobe\n\nEOD heavy weap
	on - @Mittens\n\n \n\n1st SOF\n\nSL - @Resurge\n\nTL -\n\nAutorifleman -\
	n\nCombat Medic -\n\nRifleman - @Veagance\n\nRifleman - @Yung_Cider\n\nJTA
	C - Fac Tags- @Hyxogen            ignore mullet i cant delet
	e his tag 
	                         
	                        
	                           -@mulletshock\n\n2ND 
	SOF\n\nSL - @Servok\n\nTL -\n\nAutorifleman - @Garfield0003\n\nMarksmen or
	 Autorifleman - @Tomo\n\nCombat Medic - @Whitelock\n\nRifleman - @Vados\n\
	nRifleman -\n\n \n\n \n\n \n\n \n\n(Combat medics can only pack but no
	t stitch where as theres doctors to do all the stitching and fixing\n\n \
	n\n 
DTSTART:20200508T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - Springbok #3
DTSTAMP:20200428T111134Z
SEQUENCE:0
UID:1124-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Following the deployment of OD
	STs to the Barcelonova area\, Insurrectionist activity has picked up in th
	e Northern Continent\, Virolahti. This area is less colonised than the oth
	er parts of Madrigal\, and appears to be where the majority of Insurrectio
	nist supplies are flowing from. -\n\n\n\n	- The 4th Battalion\, 17th Army 
	Corps \"Springboks\" are hereby deployed and ordered to interdict Insurrec
	tionist supply routes and material production on the northern continent to
	 support other UNSC operations. -\n\n\n\n	\"Rangers Lead the Way\"\n\n\n\n
		\n\n\n\n	Operation MAJESTIC is a joint deployment interdiction force\, de
	ploying checkpoints to stop and search suspected Insurrectionist supply ro
	utes.  1st Platoon is already partial deployed to Checkpoint SCEPTRE.\n\n
	\n\n	++ FLASH ORDER INCOMING ++\n\n\n\n	Emergency redeployment orders have
	 just come through. All of 1st Platoon is ordered to immediately head to O
	rbital Uplink Station CERES. All communication has ceased from the Station
	. Investigate the disturbance and restore communications.\n\n\n\n	++SLOTTI
	NG++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	\n\n\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead
	 (PLTN TAGS ONLY): @Jerichron\n			\n			\n				PLTN Medic (MEDIC TAGS): @Sp
	artan_MiniMe\n			\n			\n				PLTN AA Rifleman:  @Servok\n			\n			\n				P
	LTN AAA Rifleman: @eijsvogel2\n			\n			\n				FAC: @Garfield0003\n			\n		\
	n	\n		ALPHA SQUAD:\n		\n				Alpha Squad Lead (SL TAGS): \n			\n			\n				A
	lpha 2iC (TL TAGS): \n			\n			\n				Alpha Medic (MEDIC TAGS): @LurkerOne
	\n			\n		\n	\n		BRAVO SQUAD:\n		\n				Bravo Squad Lead (SL TAGS):  @Cpt.B
	assbeard\n			\n			\n				Bravo 2iC (TL TAGS): \n			\n			\n				Bravo Medic (
	MEDIC TAGS): @Whitelock\n			\n		\n	\n		CHARLIE SQUAD (Subject to numbers):
	\n		\n				Charlie Squad Lead (SL TAGS):\n			\n			\n				Charlie 2iC (TL TAG
	S):\n			\n			\n				Charlie  Medic (MEDIC TAGS): @Root\n			\n		\n	\n		PEG
	ASUS:\n		\n				Pilot: @Resurge\n			\n			\n				Pilot: @ChaosShadoWolfe\n			
	\n		\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment from the
	 Operation: TREBUCHET mods may be used within the mission.\n\n\n\n	2nd. T
	his mission is 'semi scripted' - your weaponry\, equipment &amp\; uniform 
	is already assigned.\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here
	 - Now with preset functionality\n	\n
DTSTART:20200502T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - #3 - 1ST MAIN
DTSTAMP:20200423T031508Z
SEQUENCE:0
UID:1119-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Insurrectionist activity on Ma
	drigal has been escalating of the past months with a number of militant st
	rikes\, organized movements and operations across the planets surface. In
	 addition a number of convoys heading in and out of the local system have 
	failed to report in and it is suspected that a possible insurrectionist fl
	eet or base is operating in system.\n\n\n\n	- Command in response to these
	 events has dispatched elements of the Third Fleet under Admiral Preston 
	Cole to suppress insurrectionist activity in this region and protect the i
	nterests of the United Earth Government and greater humanity. Specialized
	 detachments of ODST units have as well been made available for this opera
	tion and are to be used in operations of particular import in this theater
	 of operations  --\n\n\n\n	\n\n	\"Feet First Into Hell\"\n\n\n\n	\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the fictional world of Halo. The mi
	ssion will be making use of the Arma 3 mod Operation: TREBUCHET which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo universe based w
	eaponry and will be restricted to per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure will remain the same for this miss
	ion.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n
	\n\n\n	- PLTN Lead (PLTN TAGS ONLY):\n\n\n\n	- PLTN 2ic (PLTN 2ic TAGS):
	 \n\n\n\n	- PLTN FAC (FAC TAGS): @info\n\n\n\n	- PLTN Medic (MEDIC TAGS
	): @LurkerOne\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	- Alpha Sq
	uad Squad Lead (SL TAGS): @Sarissa\n\n\n\n	- Alpha Squad Medic (MEDIC TA
	GS): \n\n\n\n	- Alpha Squad Team Leader (TL TAGS):\n\n\n\n	- Alpha Squad
	 Team Leader (TL TAGS): \n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n
		- Bravo Squad Squad Lead (SL TAGS): @Cpt.Bassbeard\n\n\n\n	- Bravo Squa
	d Medic (MEDIC TAGS): \n\n\n\n	- Bravo Squad Team Leader (TL TAGS): 
	\n\n\n\n	- Bravo Squad Team Leader (TL TAGS): \n\n\n\n	 \n\n\n\n	CHARLIE
	 SQUAD:\n\n\n\n	\n\n\n\n	- Charlie Squad Squad Lead (SL TAGS): \n\n\n\n	-
	 Charlie Squad Medic (MEDIC TAGS): \n\n\n\n	- Charlie Squad Team Leade
	r (TL TAGS): \n\n\n\n	- Charlie Squad Team Leader (TL TAGS): \n\n\n\n	
	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n\n\n\n	- Delta Squad Squad Lead (SL TAGS
	): \n\n\n\n	- Delta Squad Medic (MEDIC TAGS): \n\n\n\n	- Delta Squad T
	eam Leader (TL TAGS): \n\n\n\n	- Delta Squad Team Leader (TL TAGS): \n\
	n\n\n	 \n\n\n\n	Sniper Team (PRHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper (Proph
	et Sniper TAGS): @andyt90\n\n\n\n	-PRHT Spotter (Prophet Spotter TAGS): @R
	esurge\n\n\n\n	 \n\n\n\n	AV-14 Hornet (1-1\, 1-2):\n\n\n\n	\n\n\n\n	-RPTR
	 Pilot/Lead (ROTARY PILOT TAGS): @griffin68965\n\n\n\n	-RPTR Pilot (ROTAR
	Y PILOT TAGS): @AntiMatter\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++REST
	RICTIONS++\n\n\n\n	1st. Only Weapons and equipment from the Operation: TRE
	BUCHET mods may be used within the mission.\n\n\n\n	2nd. No non-standard 
	ammunition types permitted EX: HE\, Dragons Breath.\n\n\n\n	3rd. Mag limit
	 raised to 60 round Mags for Riflemen.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	+
	+EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules remain in effe
	ct for this mission.\n\n\n\n	Uniform/Faction: UNSC Uniform chosen by PLTN 
	HQ.\n\n\n\n	Vests: M52D Body Armor.\n\n\n\n	Helmets: CH252D Helmet.\n\n\
	n\n	Primary: Any UNSC Assault Rifle\, Battle Rifle\, Shotgun or SMG.\n\n\
	n\n	Secondary: Any UNSC Pistol.\n\n\n\n	MAT: M41 SSR MAV/AW or M48B 'Cr
	icket' PAW.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n
		\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Requ
	est\n	\n	\n		Modset Here - Now with preset functionality\n	\n
DTSTART:20200426T180000Z
DTEND:20200426T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Quarantine Festival
DTSTAMP:20200413T102338Z
SEQUENCE:0
UID:1100-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	Teams of 3\, 3 rounds - tanks\, heli's and boats.\n\n\n\n
		Bonus rounds all in pawnee's (little birds with dumbfires and coax) and a
	ll in buzzard jets.\n\n\n\n	So this is an event that I took on after enjoy
	ing Netherals original ones when I first joined FK.\n\n\n\n	Rules will be 
	stated at the time\, but everyone will has a long range aswell as short ra
	nge for team comms and shit talking/updates from myself as zeus/warnings\,
	 etc.\n\n\n\n	Markers will be put on the map to indicate the zone which al
	l teams much stay within\, if the round goes on long enough the zone size 
	will be decreased and teams given a set period to make their way inside it
	.\n\n\n\n	All normal gear restrictions are off apart from no one is to hav
	e any lock on/wire guided weapons\, i.e. you can take RPG's\, SPMG's\, etc
	. but not a javelin.\n\n\n\n	You are all free to set yourselves as medics 
	so you can medic each other within your teams\, if you just get injured du
	ring the round.\n\n\n\n	Please feel free to ask any questions below in adv
	ance\, so I can have a think about it before the event.\n\n\n\n	At the end
	 of each round I will simply respawn people to save us all reloading.\n\n\
	n\n	Anyone that doesn't have a team organised before the event can simply 
	join together at the start\, we will sort it as part of 'slotting'.\n\n\n\
	n	All group markers will be removed\, however if rounds go on too long I w
	ill then apply group markers to remaining teams to help speed things up!\n
	\n\n\n	Previous event highlights - \n\n\n\n\n	 \n\n\n\n	\n\n\n	\n\n\n	\n
	\n\n	\n\n\n	\n\n\n\n	\n
DTSTART:20200425T200000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - Springbok #2
DTSTAMP:20200402T160406Z
SEQUENCE:0
UID:1087-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Following the deployment of OD
	STs to the Barcelonova area\, Insurrectionist activity has picked up in th
	e Northern Continent\, Virolahti. This area is less colonised than the oth
	er parts of Madrigal\, and appears to be where the majority of Insurrectio
	nist supplies are flowing from. -\n\n\n\n	- The 4th Battalion\, 17th Army 
	Corps \"Springboks\" are hereby deployed and ordered to interdict Insurrec
	tionist supply routes and material production on the northern continent to
	 support other UNSC operations. -\n\n\n\n	\"Rangers Lead the Way\"\n\n\n\n
		\n\n\n\n	Operation SOL is an immediate action response following a slew o
	f bombings across Virolahti. Insurrectionists have started a campaign of t
	error against civilians seen to be supporting UNSC forces. Springbok is he
	arby ordered to investigate the site of the latest bombing and bring the t
	errorists to justice. Ensure any intelligence retrieved about Insurrection
	ist activity is followed up immediately.\n\n\n\n	++BRIEFING COMPLETED++\n
	\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission 
	with elements taken from the fictional world of Halo. The mission will be 
	making use of the Arma 3 mod Operation: TREBUCHET which will be posted a
	s well at the bottom of this event page in a compiled list.  Weaponry wit
	hin the mission will be restricted to Halo universe based weaponry and wil
	l be restricted to per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure will remain the same for this mission.\n\n\n\n	NO
	TE : THIS MISSION USES AN ADDITIONAL MAP VIROLAHTI\n\n\n\n	IT HAS A MAXIMU
	M SLOT SIZE OF 34\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REG
	S PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n		PLTN COMMAND SQU
	AD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY): @Jerichron\n			\n			\n				PLTN
	 Medic (MEDIC TAGS): @LurkerOne\n			\n			\n				PLTN AA Rifleman:  @gri
	ffin68965\n			\n			\n				PLTN AAA Rifleman: @Garfield0003\n			\n		\n	\n		A
	LPHA SQUAD:\n		\n				Alpha Squad Lead (SL TAGS): \n			\n			\n				Alpha 2i
	C (TL TAGS): \n			\n			\n				Alpha Medic (MEDIC TAGS): @johnb43\n			\n		\
	n	\n		BRAVO SQUAD:\n		\n				Bravo Squad Lead (SL TAGS): @Eaglestrike\n			\
	n			\n				Bravo 2iC (TL TAGS):\n			\n			\n				Bravo Medic (MEDIC TAGS):\n	
			\n		\n	\n		CHARLIE SQUAD:\n		\n				Charlie Squad Lead (SL TAGS):\n			\n	
			\n				Charlie 2iC (TL TAGS):\n			\n			\n				Charlie  Medic (MEDIC TAGS)
	: \n			\n		\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment 
	from the Operation: TREBUCHET mods may be used within the mission.\n\n\n\
	n	2nd. This mission is 'semi scripted' - your weaponry\, equipment &amp\; 
	uniform is already assigned.\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fk
	servers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mods
	et Here - INCLUDING NEW MAP\n	\n
DTSTART:20200408T180000Z
DTEND:20200408T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Quarantine Festival
DTSTAMP:20200407T055836Z
SEQUENCE:0
UID:1094-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	Teams of 3\, 3 rounds - tanks\, heli's and boats.\n\n\n\n
		Bonus rounds all in pawnee's (little birds with dumbfires and coax) and a
	ll in buzzard jets.\n\n\n\n	So this is an event that I took on after enjoy
	ing Netherals original ones when I first joined FK.\n\n\n\n	Rules will be 
	stated at the time\, but everyone will has a long range aswell as short ra
	nge for team comms and shit talking/updates from myself as zeus/warnings\,
	 etc.\n\n\n\n	Markers will be put on the map to indicate the zone which al
	l teams much stay within\, if the round goes on long enough the zone size 
	will be decreased and teams given a set period to make their way inside it
	.\n\n\n\n	All normal gear restrictions are off apart from no one is to hav
	e any lock on/wire guided weapons\, i.e. you can take RPG's\, SPMG's\, etc
	. but not a javelin.\n\n\n\n	You are all free to set yourselves as medics 
	so you can medic each other within your teams\, if you just get injured du
	ring the round.\n\n\n\n	Please feel free to ask any questions below in adv
	ance\, so I can have a think about it before the event.\n\n\n\n	At the end
	 of each round I will simply respawn people to save us all reloading.\n\n\
	n\n	Anyone that doesn't have a team organised before the event can simply 
	join together at the start\, we will sort it as part of 'slotting'.\n\n\n\
	n	All group markers will be removed\, however if rounds go on too long I w
	ill then apply group markers to remaining teams to help speed things up!\n
	\n\n\n	\n\n\n	\n\n\n	\n\n\n	\n\n\n	\n\n\n\n	\n
DTSTART:20200411T200000Z
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Articwinter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fuyubunn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - Springbok #1
DTSTAMP:20200325T165715Z
SEQUENCE:0
UID:1067-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Following the deployment of OD
	STs to the Barcelonova area\, Insurrectionist activity has picked up in th
	e Northern Continent\, Virolahti. This area is less colonised than the oth
	er parts of Madrigal\, and appears to be where the majority of Insurrectio
	nist supplies are flowing from. -\n\n\n\n	- The 4th Battalion\, 17th Army 
	Corps \"Springboks\" are hereby deployed and ordered to interdict Insurrec
	tionist supply routes and material production on the northern continent to
	 support other UNSC operations. -\n\n\n\n	\"Rangers Lead the Way\"\n\n\n\n
		\n\n\n\n	Operation SERPENT is the beginning of a new campaign on Madrigal
	. Your platoon is being Airlifted into LZ ADDER. Strike Objectives VIPER a
	nd COBRA\, two Insurrectionist strongholds. While there\, obtain any intel
	 which will further your overall objective of pacifying the northern conti
	nent.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY:
	 This will be a heavily themed mission with elements taken from the ficti
	onal world of Halo. The mission will be making use of the Arma 3 mod Oper
	ation: TREBUCHET which will be posted as well at the bottom of this event
	 page in a compiled list.  Weaponry within the mission will be restricted
	 to Halo universe based weaponry and will be restricted to per your chosen
	 role. Tags for applicable roles are being enforced and will not be diffe
	rent from standard slotting. Squad Structure and PTLN structure will rema
	in the same for this mission.\n\n\n\n	NOTE : THIS MISSION USES AN ADDITION
	AL MAP VIROLAHTI\n\n\n\n	IT HAS A MAXIMUM SLOT SIZE OF 34\n\n\n\n	\n\n\n\n
		++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS 
	DISCRETION)\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS
	 ONLY):\n			\n			\n				PLTN Medic (MEDIC TAGS): @LurkerOne\n			\n			\n			
		PLTN AT Rifleman:  @griffin68965\n			\n			\n				PLTN ATA Rifleman: @Cole
	k\n			\n		\n	\n		ALPHA SQUAD:\n		\n				Alpha Squad Lead (SL TAGS): @Jerich
	ron\n			\n			\n				Alpha 2iC (TL TAGS): @KingShibe\n			\n			\n				Alpha Me
	dic (MEDIC TAGS): @Spartan_MiniMe\n			\n		\n	\n		BRAVO SQUAD:\n		\n				Bra
	vo Squad Lead (SL TAGS): @Eaglestrike\n			\n			\n				Bravo 2iC (TL TAGS):\
	n			\n			\n				Bravo Medic (MEDIC TAGS): @johnb43\n			\n		\n	\n		CHARLIE S
	QUAD:\n		\n				Charlie Squad Lead (SL TAGS): @Franc\n			\n			\n				Charlie
	 2iC (TL TAGS):\n			\n			\n				Charlie  Medic (MEDIC TAGS): @Whitelock\n	
			\n		\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment from t
	he Operation: TREBUCHET mods may be used within the mission.\n\n\n\n	2nd.
	 This mission is 'semi scripted' - your weaponry\, equipment &amp\; unifor
	m is already assigned.\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Her
	e - INCLUDING NEW MAP\n	\n
DTSTART:20200329T180000Z
DTEND:20200329T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - #2 - 1ST MAIN
DTSTAMP:20200314T084840Z
SEQUENCE:0
UID:1049-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Insurrectionist activity on Ma
	drigal has been escalating of the past months with a number of militant st
	rikes\, organized movements and operations across the planets surface. In
	 addition a number of convoys heading in and out of the local system have 
	failed to report in and it is suspected that a possible insurrectionist fl
	eet or base is operating in system.\n\n\n\n	- Command in response to these
	 events has dispatched elements of the Third Fleet under Admiral Preston 
	Cole to suppress insurrectionist activity in this region and protect the i
	nterests of the United Earth Government and greater humanity. Specialized
	 detachments of ODST units have as well been made available for this opera
	tion and are to be used in operations of particular import in this theater
	 of operations  --\n\n\n\n	\n\n	\"Feet First Into Hell\"\n\n\n\n	\n\n\n	
	Insurrectionist activity on Madrigal has been rising following the formati
	on of the United Rebel Alliance from the disparate rebel groups across the
	 colonies following these events the URA has declared war against the Unit
	ed Earth Government and subsequently against all UNSC forces on Madrigal.\
	n\n\n\n	\n\n\n\n	URA Forces have at this time seized the town of Caralis a
	nd captured members on the UNSC Garrison forces there whos whereabouts are
	 currently unknown.\n\n\n\n	\n\n\n\n	As well Sierra Outpost has been attac
	ked with the vehicle depot there now in the hands of the URA.\n\n\n\n	\n\n
	\n\n	Finally\, the Caralis Manufacturing plant has been taken and reports 
	of sabotage are being made by civilians still inside the facility.\n\n\n\n
		++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily 
	themed mission with elements taken from the fictional world of Halo. The m
	ission will be making use of the Arma 3 mod Operation: TREBUCHET which w
	ill be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo universe based w
	eaponry and will be restricted to per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure will remain the same for this miss
	ion.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n
	\n\n\n	- PLTN Lead (PLTN TAGS ONLY):\n\n\n\n	- PLTN 2ic (PLTN 2ic TAGS):
	 \n\n\n\n	- PLTN FAC (FAC TAGS): \n\n\n\n	- PLTN Medic (MEDIC TAGS): @L
	urkerOne (NO TAGS)\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	- Alp
	ha Squad Squad Lead (SL TAGS): @Sarissa (NO TAGS)\n\n\n\n	- Alpha Squad 
	Medic (MEDIC TAGS): \n\n\n\n	- Alpha Squad Team Leader (TL TAGS): @Cha
	osShadoWolfe\n\n\n\n	- Alpha Squad Team Leader (TL TAGS): \n\n\n\n	 \n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	- Bravo Squad Squad Lead (SL TAGS): @R
	esurge (NO TAGS)\n\n\n\n	- Bravo Squad Medic (MEDIC TAGS): \n\n\n\n	- 
	Bravo Squad Team Leader (TL TAGS): \n\n\n\n	- Bravo Squad Team Leader (
	TL TAGS): \n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n\n\n\n	- Charlie S
	quad Squad Lead (SL TAGS): @Servok\n\n\n\n	- Charlie Squad Medic (MEDIC
	 TAGS): @Xenborg\n\n\n\n	- Charlie Squad Team Leader (TL TAGS): @Colek 
	(NO TAGS)\n\n\n\n	- Charlie Squad Team Leader (TL TAGS): \n\n\n\n	 \n\n\
	n\n	DELTA SQUAD:\n\n\n\n	\n\n\n\n	- Delta Squad Squad Lead (SL TAGS): \n\
	n\n\n	- Delta Squad Medic (MEDIC TAGS): \n\n\n\n	- Delta Squad Team Lea
	der (TL TAGS): \n\n\n\n	- Delta Squad Team Leader (TL TAGS): \n\n\n\n	
	 \n\n\n\n	Sniper Team (PRHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper (Prophet Sni
	per TAGS): @andyt90\n\n\n\n	-PRHT Spotter (Prophet Spotter TAGS):\n\n\n\n	
	 \n\n\n\n	AV-22A Sparrowhawk:\n\n\n\n	\n\n\n\n	-RPTR Pilot/Lead (ROTARY P
	ILOT TAGS): @AntiMatter (NO TAGS)\n\n\n\n	-RPTR Gunner (RPTR GUNNER TAGS+
	): @info\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n
		1st. Only Weapons and equipment from the Operation: TREBUCHET mods may b
	e used within the mission.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\
	n\n\n\n	Note: FK Weaponry and equipment rules remain in effect for this m
	ission.\n\n\n\n	Uniform/Faction: UNSC Uniform chosen by PLTN HQ.\n\n\n\n	V
	ests: M52D Body Armor.\n\n\n\n	Helmets: CH252D Helmet.\n\n\n\n	Primary:
	 Any UNSC Assault Rifle\, Battle Rifle\, Shotgun or SMG.\n\n\n\n	Secondar
	y: Any UNSC Pistol.\n\n\n\n	MAT: M41 SSR MAV/AW or M48B 'Cricket' PAW.\
	n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	S
	ERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma
	4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		
	Modset Here - Now with preset functionality\n	\n
DTSTART:20200321T190000Z
DTEND:20200321T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege of Madrigal - #1 - 1ST MAIN
DTSTAMP:20200225T090217Z
SEQUENCE:0
UID:1039-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from UNSC High Command-\n\n\n\n	- Insurrectionist activity on Ma
	drigal has been escalating of the past months with a number of militant st
	rikes\, organized movements and operations across the planets surface. In
	 addition a number of convoys heading in and out of the local system have 
	failed to report in and it is suspected that a possible insurrectionist fl
	eet or base is operating in system.\n\n\n\n	- Command in response to these
	 events has dispatched elements of the Third Fleet under Admiral Preston 
	Cole to suppress insurrectionist activity in this region and protect the i
	nterests of the United Earth Government and greater humanity. Specialized
	 detachments of ODST units have as well been made available for this opera
	tion and are to be used in operations of particular import in this theater
	 of operations  --\n\n\n\n	\n\n	\"Feet First Into Hell\"\n\n\n\n	\n\n\n
		 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be
	 a heavily themed mission with elements taken from the fictional world of 
	Halo. The mission will be making use of the Arma 3 mod Operation: TREBUCH
	ET which will be posted as well at the bottom of this event page in a com
	piled list.  Weaponry within the mission will be restricted to Halo unive
	rse based weaponry and will be restricted to per your chosen role. Tags fo
	r applicable roles are being enforced and will not be different from stan
	dard slotting. Squad Structure and PTLN structure will remain the same fo
	r this mission.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:
	\n\n\n\n	- PLTN Lead (PLTN TAGS): @OneMadPanda\n\n\n\n	- PLTN 2ic (PLTN 2
	ic TAGS): \n\n\n\n	- PLTN FAC (FAC TAGS): \n\n\n\n	- PLTN Medic (MEDIC T
	AGS): @LurkerOne (NO TAGS)\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\
	n\n	- Alpha Squad Squad Lead (SL TAGS): @Sarissa (NO TAGS)\n\n\n\n	- Alp
	ha Squad Medic (MEDIC TAGS): @RedNexus\n\n\n\n	- Alpha Squad Team Lead
	er (TL TAGS): \n\n\n\n	- Alpha Squad Team Leader (TL TAGS): \n\n\n\n	 
	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	- Bravo Squad Squad Lead (SL TAGS):
	  @Resurge (NO TAGS)\n\n\n\n	- Bravo Squad Medic (MEDIC TAGS): \n\n\n
	\n	- Bravo Squad Team Leader (TL TAGS): \n\n\n\n	- Bravo Squad Team Lea
	der (TL TAGS): \n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n\n\n\n	- Char
	lie Squad Squad Lead (SL TAGS): @andyt90\n\n\n\n	- Charlie Squad Medic 
	(MEDIC TAGS):  @Xenborg\n\n\n\n	- Charlie Squad Team Leader (TL TAGS): 
	@KingShibe (NO TAGS)\n\n\n\n	- Charlie Squad Team Leader (TL TAGS): \n\n
	\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n\n\n\n	- Delta Squad Squad Lead (SL
	 TAGS): \n\n\n\n	- Delta Squad Medic (MEDIC TAGS): \n\n\n\n	- Delta Sq
	uad Team Leader (TL TAGS): \n\n\n\n	- Delta Squad Team Leader (TL TAGS)
	: \n\n\n\n	 \n\n\n\n	Sniper Team (PRHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper 
	(Prophet Sniper TAGS): @Servok\n\n\n\n	-PRHT Spotter (Prophet Spotter TAGS
	): @Garfield0003 (NO TAGS)\n\n\n\n	 \n\n\n\n	D77-TC/AV Pelican (RPTR 1-1
	):\n\n\n\n	\n\n\n\n	-RPTR Pilot/Lead (ROTARY PILOT TAGS): \n\n\n\n	-RPTR 
	Gunner (RPTR GUNNER TAGS+): \n\n\n\n	 \n\n\n\n	D77-TC/AV Pelican (RPTR 1
	-2):\n\n\n\n	\n\n\n\n	-RPTR Pilot (ROTARY PILOT TAGS): @griffin68965 (NO 
	TAGS)\n\n\n\n	-RPTR Gunner (RPTR GUNNER TAGS+): @Colek (NO TAGS)\n\n\n\
	n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st.
	 Only Weapons and equipment from the Operation: TREBUCHET mods may be use
	d within the mission.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n
	\n	Note: FK Weaponry and equipment rules remain in effect for this missio
	n.\n\n\n\n	Uniform/Faction: UNSC Uniform chosen by PLTN HQ.\n\n\n\n	Vests:
	 M52D Body Armor.\n\n\n\n	Helmets: CH252D Helmet.\n\n\n\n	Primary: Any 
	UNSC Assault Rifle\, Battle Rifle\, Shotgun or SMG.\n\n\n\n	Secondary: An
	y UNSC Pistol.\n\n\n\n	MAT: M41 SSR MAV/AW or M48B 'Cricket' PAW.\n\n\n\
	n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkse
	rvers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset
	 Here - Now with preset functionality\n	\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20200308T190000Z
DTEND:20200308T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Armageddon Crusade - #1 - 1ST MAIN
DTSTAMP:20200212T075414Z
SEQUENCE:0
UID:1029-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from The Eternal Crusader under High Marshal Helbrecht-\n\n\n\n	
	- An Ork genus force has landed on one of the outlying worlds of the Armag
	eddon system believed to be acting under the orders of the Great Beast Him
	self in a drive towards Armageddon Prime further in system. \n\n\n\n	- It
	 has been determined that denying the enemy the use of this worlds resourc
	es and infrastructure may delay the movements of Ork forces in system long
	 enough to bring enough Imperial forces in system to hold off the incoming
	 orkish fleets. Travel to this world brothers and raise the head of this w
	ar bands leader aloft for all to see what becomes of those who oppose th
	e emperors vision and humanity's place in this galaxy --\n\n\n\n	\n\n	\"No
	 Pity! No Remorse! No Fear!\"\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: This will be a heavily themed mission with elements taken fr
	om the fictional world of Warhammer 40k. The mission will be making use of
	 the Arma 3 mod TIOW and GRIMDARK ARMOURY which will be posted as well 
	at the bottom of this event page in a compiled list.  Weaponry within the
	 mission will be restricted to Warhammer 40k based weaponry and will be re
	stricted to per your chosen role. Tags for applicable roles are being enf
	orced and will not be different from standard slotting. Squad Structure a
	nd PTLN structure will remain the same for this mission.\n\n\n\n	\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION)\n\n\n\n	CRUSADE COMMAND SQUAD:\n\n\n\n	\n\n\n\n	-Crusade Marshal
	 (PLTN TAGS): @Deltabacon\n\n\n\n	-Crusade Armour Commander (RTO TAGS): 
	@colt92\n\n\n\n	-Crusade Veteran Apothecary (MEDIC TAGS): \n\n\n\n	 \n\
	n\n\n	SQUAD ARTARION:\n\n\n\n	\n\n\n\n	-Squad Sergeant (SL TAGS): @Forked
	\n\n\n\n	-Squad Apothecary (MEDIC TAGS): \n\n\n\n	-Squad Sword Brother (
	TL TAGS): \n\n\n\n	-Squad Initiate (REGS+): @Prometheus13\n\n\n\n	-Squad
	 Initiate (REGS+):\n\n\n\n	 \n\n\n\n	SQUAD BASTILAN:\n\n\n\n	\n\n\n\n	-Sq
	uad Sergeant (SL TAGS): \n\n\n\n	-Squad Apothecary (MEDIC TAGS): \n\n\n
	\n	-Squad Sword Brother (TL TAGS): \n\n\n\n	-Squad Initiate (REGS+):\n\n
	\n\n	-Squad Initiate (REGS+):\n\n\n\n	 \n\n\n\n	SQUAD CADOR:\n\n\n\n	\n\n
	\n\n	-Squad Sergeant (SL TAGS): \n\n\n\n	-Squad Apothecary (MEDIC TAGS)
	: \n\n\n\n	-Squad Sword Brother (TL TAGS): \n\n\n\n	-Squad Initiate (RE
	GS+):\n\n\n\n	-Squad Initiate (REGS+):\n\n\n\n	 \n\n\n\n	SQUAD DRACO:\n\n
	\n\n	\n\n\n\n	-Squad Sergeant (SL TAGS): \n\n\n\n	-Squad Apothecary (MED
	IC TAGS): \n\n\n\n	-Squad Sword Brother (TL TAGS): \n\n\n\n	-Squad Initi
	ate (REGS+):\n\n\n\n	-Squad Initiate (REGS+):\n\n\n\n	 \n\n\n\n	SQUAD FE
	RDINAND:\n\n\n\n	\n\n\n\n	-Squad Sergeant (SL TAGS): \n\n\n\n	-Squad Apo
	thecary (MEDIC TAGS): \n\n\n\n	-Squad Sword Brother (TL TAGS): \n\n\n\n	
	-Squad Initiate (REGS+):\n\n\n\n	-Squad Initiate (REGS+):\n\n\n\n	 \n\n\
	n\n	SQUAD MORDRED Devastator Squad (MRTR):\n\n\n\n	\n\n\n\n	-Devastator S
	ergeant (SL TAGS): @Servok\n\n\n\n	-Devastator Initiate (KNGT Gunner Tags)
	:\n\n\n\n	-Devastator Initiate (KNGT Gunner Tags):\n\n\n\n	 \n\n\n\n	Vind
	icator Land Raider (KNGT):\n\n\n\n	\n\n\n\n	-KNGT Commander (ROTARY TAGS):
	 \n\n\n\n	-KNGT Gunner (GUNNER TAGS+): \n\n\n\n	-KNGT Driver (DRIVER TAG
	S+): @griffin68965\n\n\n\n	 \n\n\n\n	Warhound-class Titan (Ardentor).\n
	\n\n\n	\n\n\n\n	-Princeps Majoris (COMMANDER TAGS): @Garfield0003\n\n\n\n
		-Moderati (GUNNERY TAGS): @AngryScottishMan\n\n\n\n	-Moderati (GUNNERY 
	TAGS):\n\n\n\n	 \n\n\n\n	Warhound-class Titan: (Blood of Caldos).\n\n\n\
	n	\n\n\n\n	-Princeps (COMMANDER TAGS): @OneMadPanda\n\n\n\n	-Moderati (
	GUNNERY TAGS): \n\n\n\n	-Moderati (GUNNERY TAGS):\n\n\n\n	--SLOTTING--\n\
	n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment 
	from the 40k mods may be used within the mission.\n\n\n\n	--RESTRICTIONS--
	\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: Weaponry and equipment must match th
	e equipment of the Space Marine chapter the Black Templars and depending o
	n the taken role the Skitarii of the Adeptus Mechanicus.\n\n\n\n	Uniform/F
	action: [Astartes] Black Templar / Skitarii Ranger Uniform Standard.\n\n\n
	\n	Squad Leads / Sergeants: [Astartes] Boltgun.\n\n\n\n	Veteran Marines:
	 [Astartes] Boltgun\, [Astartes] Meltagun\, [Astartes] Plasmagun.\n\n\n\n
		Battle-Brothers: [Astartes] Boltgun.\n\n\n\n	Apothecaries: [Astartes] B
	oltgun.\n\n\n\n	Devastator Marine: [Astartes] Heavy Boltgun.\n\n\n\n	Ski
	tarii Primary: Galvanic Rifle.\n\n\n\n	Sidearms Skitarii: Mk III Plasma 
	Pistol\, Bolt Pistols\, Stub Pistol\, Kantrael Laspistol.\n\n\n\n	MAT: 
	None.\n\n\n\n	LAT: None.\n\n\n\n	NOTE: Grenades from TIOW have a larger t
	han used to blast radius and care should be taken with their use.\n\n\n\n	
	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER IN
	FO :\n\n\n\n		Name: FK #4 Zeus TIOW Server\n	\n	\n		IP: 95.216.46.110\n	\n
		\n		Port: 2402\n	\n	\n		Modset here - Now with preset functionality\n	\n
		\n		Note: While allowed JSRS and Blast-core are not recommended for use w
	ith this modset.\n	\n
DTSTART:20200215T190000Z
DTEND:20200215T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Belatis VI Reclamation Crusade - 40K ARMA MAIN
DTSTAMP:20200125T161033Z
SEQUENCE:0
UID:1016-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	FK#4\n\n\n\n	 \n\n\n\n	+++ TRANSMISSION INCOMING +++\n\n
		+++ TRANSMISSION COMPLETE +++\n\n	+++ OPENING +++\n\n\n\n	Praise be to th
	e Immortal Emperor! Efforts to reclaim Belatis VI are progressing well. Di
	strict 40 is nearly back under Imperial control and Heretic forces across 
	the planet are beginning to collapse. You have been authorised to accompan
	y your glorious comrades in the crusade once again. With armoured forces a
	pproaching District 41\, we need you to crush the heretic stronghold preve
	nting reinforcements from reaching you. Assault and hold the town of Stral
	sund. Do not allow the enemy to recapture the bridges across the river to 
	the East of the town.\n\n\n\n	A note of warning\; due to the suspicion of 
	the Inquisition that Stralsund holds a Heretical coven\, the Commissariat 
	will be accompanying your movements to watch for any potential Heresy.\n\n
	\n\n	Do your duty. The Emperor Protects.\n\n\n\n	+++ TRANSMISSION FINISHED
	 +++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	RESTRICTIONS : \n\n\n\n		Cadian Infan
	try Platoon (any uniform the Platoon Leader chooses excluding Stormtrooper
	/Kasrkin)\n	\n	\n		Weaponry\n		\n				Lasguns\n			\n			\n				Laspistols\n		
		\n			\n				Heavy Stubber (1 per squad) / Rocket Launcher\n			\n			\n				F
	lamer (1 per squad) / Grenade Launcher [instead of an MG]\n			\n			\n				N
	o GPS\n			\n		\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	SLOTS : \n\n\n\n		PLTN\n
	\n		\n				PLTNCMD : @Servok\n			\n			\n				Platoon Commissar : @info  [T
	he Commissar may summarily execute any trooper for cowardice. These men w
	ill be swiftly replaced when XROADS is informed.\n			\n			\n				Platoon Me
	dicae : @Museman7\n			\n			\n				Platoon Medicae : @Whitelock\n			\n			\n
					Platoon Medicae : @magnusnielsen\n			\n		\n	\n		SQUAD ALPHUS\n		\n		
			SL : OPEN\n			\n		\n	\n		SQUAD BRAVITICUS\n		\n				SL : OPEN\n			\n		\n
		\n		SQUAD CHARRIUS\n		\n				SL : @Resurge\n			\n		\n	\n		FURY OF CADIA 
	(Lemun Russ MBT)\n		\n				Commander : @colt92\n			\n			\n				Main Gunner :
	 @Jerichron\n			\n			\n				Driver : @griffin68965\n			\n			\n				Hull Gunn
	er : @Prometheus13\n			\n			\n				Sponson Gunner : @LurkerOne\n			\n			\n	
				Sponson Gunner : OPEN\n			\n		\n	\n		COMMISSARIAT BODYGUARDS (2 Kasrki
	n) [May be dropped for low attendance]\n		\n				Bodyguard : @Zdrack\n			\n
				\n				Bodyguard : @Deltabacon\n			\n		\n\n	\n\n\n\n	This mission uses a
	 custom modpack which is based on Jeri's pack with a couple extras. YOU WI
	LL NEED IT AS THE MAP IS AN EXTRA. USE THIS LINK TO DOWNLOAD THE PRESET.\
	n
DTSTART:20200131T190000Z
DTEND:20200131T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Santa Corp are go
DTSTAMP:20191206T015608Z
SEQUENCE:0
UID:995-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Welcome Welcome\, I'm here with a request.\n\n\n\n	There 
	have been some very naughty boys and girls that have taken over my worksho
	p and I would like you to take it back. The workshop is full of wonderful 
	things for you to use against the Naughty Boys and Girls so I would go the
	re first. I am sending you some prototype sleigh's that will be piloted by
	 you. I insist on you wearing my uniform to show I mean business.\n\n\n\n	
	 \n\n\n\n	Santa.\n\n\n\n	\n\n\n\n	 \n\n\n\n	RESTRICTIONS\n\n\n\n	No Rest
	rictions on weapons in regards to side specific.\n\n\n\n	Uniform is Santa 
	Outfit\, if the Platoon want they can even colour code their squads as th
	ere is a green one\, blue one and red one.\n\n\n\n	 \n\n\n\n	This mission
	 will be using the FK modset with only two extra mods added links below.\n
	\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=567871211\n\
	n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1564066078\n\
	n\n\n	Find the mission preset HERE.\n\n\n\n	Co-Zeus: @cineafx\n\n\n\n	Res
	ervable Slots\n\n\n\n	Platoon:\n\n\n\n	 \n\n\n\n	Red Santa's\n\n\n\n	A SL
	:\n\n\n\n	A Medic:\n\n\n\n	A TLs:\n\n\n\n	 \n\n\n\n	Blue Santa's\n\n\n\n	
	B SL: \n\n\n\n	B Medic:\n\n\n\n	B TLs:\n\n\n\n	 \n\n\n\n	Greens Santa's\
	n\n\n\n	C SL:\n\n\n\n	C Medic:\n\n\n\n	C TLs:\n\n\n\n	 \n\n\n\n	If we hav
	e more I'll add Delta and Echo.\n\n\n\n	 \n\n\n\n	Assets 2 x Santa's Slei
	gh\n\n\n\n	Asset restrictions\n\n\n\n	Pilot in Red\, Co pilot Blue and Elv
	es Green.\n\n\n\n	Elves will only be using Present Explosives as their we
	apon. See Below\n\n\n\n	Rudolph \n\n\n\n	Pilot (Rotary Wing): @info (No 
	Tags)\n\n\n\n	Co Pilot:\n\n\n\n	Elves x 2: @Conga Line of Neckbeards\n\n\n
	\n	 \n\n\n\n	Prancer \n\n\n\n	Pilot (Rotary Wing): @griffin68965 (No Ta
	gs) \n\n\n\n	Co Pilot:\n\n\n\n	Elves x 2: @Veagance @magnusnielsen\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	\n
DTSTART:20191220T190000Z
DTEND:20191220T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Belatis VI Reclamation Crusade - 40K ARMA MAIN
DTSTAMP:20191212T210147Z
SEQUENCE:0
UID:999-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	FK#4\n\n\n\n	 \n\n\n\n	+++ TRANSMISSION INCOMING +++\n\n
		+++ TRANSMISSION COMPLETE +++\n\n	+++ OPENING +++\n\n\n\n	Praise be the T
	hrone Centurio. The orders for the reclamation crusade of Belatis VI have 
	been dispersed. The 38th Cadian\, along with the 925th Kareenan are making
	 massed landings within District 40. Your orders are to suppress heretic p
	ositions within District 41. Your first objective is heretic controlled Lo
	ng-Range missile silos at Gefaengisel Liebitz\, this must be secured if po
	ssible\; destroyed if not.\n\n\n\n	Praise be to the glorious God-Emperor\,
	 Centurio. Princepies\, out.\n\n\n\n	+++ TRANSMISSION FINISHED +++\n\n	 \
	n\n\n\n	\n\n\n\n	RESTRICTIONS : \n\n\n\n		Cadian Stormtrooper Platoon (an
	y uniform the Platoon Leader chooses)\n	\n	\n		Weaponry\n		\n				Hellguns\
	n			\n			\n				Laspistols\n			\n			\n				Heavy Stubber (1 per squad) / Gre
	nade Launcher\n			\n			\n				Meltagun (1 per squad) [instead of an MG]\n		
		\n			\n				No GPS\n			\n		\n\n	\n\n\n\n	SLOTS : \n\n\n\n		PLTN\n\n		\n		
			PLTNCMD : @Jerichron\n			\n			\n				Platoon Commissar : @Garfield0003 [
	The Commissar may summarily execute any trooper for cowardice. These men 
	will be swiftly replaced when XROADS is informed.]\n			\n			\n				Forward 
	Air Controller : @Deltabacon\n			\n			\n				Platoon Medicae : @Tank\n			\n
				\n				Platoon Medicae : @usedstarfighter\n			\n			\n				Platoon Medicae
	 : OPEN\n			\n		\n	\n		SQUAD ALPHUS\n		\n				SL : @Servok\n			\n		\n	\n		S
	QUAD BRAVITICUS\n		\n				SL : OPEN\n			\n		\n	\n		SQUAD CHARRIUS \n		\n			
		SL : OPEN\n			\n		\n	\n		VALKYRIE WING\n		\n				Angel-1\n				\n						Pilo
	t : OPEN\n					\n					\n						Co-Pilot : OPEN\n					\n				\n			\n				Angel
	-2\n				\n						Pilot : @ChaosShadoWolfe\n					\n					\n						Co-Pilot : O
	PEN\n					\n				\n			\n				Angel-3\n				\n						Pilot : @griffin68965\n			
			\n					\n						Co-Pilot : OPEN\n					\n				\n		\n\n	\n\n\n\n	 \n\n\n\n	
	This mission uses a custom modpack which is based on Jeri's pack with a co
	uple extras. YOU WILL NEED IT AS THE MAP IS AN EXTRA. USE THIS LINK TO DOW
	NLOAD THE PRESET.\n
DTSTART:20191215T190000Z
DTEND:20191215T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation WRATHFUL RESOLVE
DTSTAMP:20191204T204926Z
SEQUENCE:0
UID:993-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	HEAVY RESTRICTIONS &amp\; TAG ENFORCEMENT IN EFFECT\n\n\n
	\n	 \n\n\n\n	1985\, Northern Europe - World War III\n\n	Dusk\n\n\n\n	\n\n
	\n\n	The last 5 weeks have been gruelling Lieutenant\, you've seen your bu
	ddies and comrades get battered by Ivan without getting so much as a chanc
	e to really fight back. I know how it feels not being able to get revenge.
	 But that changes now. The Commies have fucked up\, they've left part of t
	heir line weak and a resupply station is isolated. This is what NORTHAG wa
	s holding your platoon in reserve for\, a chance to really hit em where it
	 hurts. If you can force a breach in their supply line\, I've got a compan
	y of German tanks itching for a chance to cause some real hell. It'll be r
	isky\, you're going in pretty much on your own\, but I have faith. Expect 
	a full briefing packet within the hour. Dismissed.\n\n\n\n	OPERATIONAL OBJ
	ECTIVES \n\n\n\n		Force a breakthrough of the Soviet Front Line\n	\n	\n		
	Capture and hold the occupied Radar Array\n	\n	\n		Strike &amp\; Destroy S
	oviet resupply capability within the region\n	\n	\n		Hold the Radar Array 
	until reinforcements arrive if possible\n	\n	\n		If holding is not possibl
	e\, withdraw in good order to friendly lines\n	\n\n	ASSETS\n\n\n\n		US Arm
	y 5th Cavalry Mechanized Platoon (M113s)\n	\n	\n		US Army 5th Cavalry Fas
	t Anti-Tank Platoon (MUTT Jeeps with TOW)\n	\n\n	RESTRICTIONS \n\n\n\n	\n
	\n\n\n		US Army (LATE) Cold War\n		\n				Uniform - M81 Woodland\n			\n			\
	n				Vest - PASGT Woodland\n			\n			\n				Helmet - PASGT Woodland\n			\n		
		\n				Backpack - ALICE Pack OD / US Cold War Backpack [LATE]\n			\n			\n	
				Rifle - M16A2 variants\n			\n			\n				Carbine - XM177\n			\n			\n				M
	G - M240B / M249\n			\n			\n				AT - M72 LAW\n			\n		\n	\n		NO GPS\n	\n	\n
			ONLY GEN 1 (Monocular) NIGHT VISION\n	\n	\n		NO SCOPES WHATSOEVER\n	\n	\
	n		LOOTING OF RUSSIAN WEAPONRY ONLY IN DIRE CIRCUMSTANCES\n	\n\n	\n\n\n\n	
	SLOTS\n\n\n\n		PLTN\n		\n				PLTN CMD : OPEN\n			\n			\n				RTO : OPEN\n		
		\n		\n	\n		ALPHA\n		\n				SL : OPEN\n			\n			\n				TL : OPEN\n			\n			\n	
				TL : OPEN\n			\n			\n				Medic : @Lerto\n			\n			\n				M113 Crew (Botto
	m 2 Rifle Slots)\n				\n						Driver : OPEN\n					\n					\n						Gunner : 
	OPEN\n					\n				\n		\n	\n		BRAVO\n		\n				SL : OPEN\n			\n			\n				TL : O
	PEN\n			\n			\n				TL : OPEN\n			\n			\n				Medic : OPEN\n			\n			\n				M1
	13 Crew (Bottom 2 Rifle Slots)\n				\n						Driver : OPEN\n					\n					\n	
						Gunner : OPEN\n					\n				\n		\n	\n		CHARLIE\n		\n				SL : OPEN\n			\
	n			\n				TL : OPEN\n			\n			\n				TL : OPEN\n			\n			\n				Medic : OPEN\n
				\n			\n				M113 Crew (Bottom 2 Rifle Slots)\n				\n						Driver : OPEN\
	n					\n					\n						Gunner : OPEN\n					\n				\n		\n	\n		AT SECTION (Knig
	ht)\n		\n				SL : @Val3ntine\n			\n			\n				Medic : @griffin68965\n			\n		
		\n				Driver : @Malbryn\n			\n			\n				Driver : @Skate\n			\n			\n				Gun
	ner : @Wafflefox\n			\n			\n				Gunner : @AngryScottishMan\n			\n			\n				
	Ammo Truck Driver : @Conga Line of Neckbeards\n			\n		\n\n	This is a theme
	d mission based within an alt-history 1985 \"What if\" scenario that shoul
	d be a little trickier without being downright impossible. Give any feedba
	ck via the forums. Slot requesting will close 1 hour before the mission.\n
DTSTART:20191208T190000Z
DTEND:20191208T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Raising a Rebellion Pt10 - FINALE
DTSTAMP:20191121T132151Z
SEQUENCE:0
UID:986-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission is the culmination of a 10 part campaign tha
	t has been going on for the past couple months. See last part's pastebin f
	or reference: https://pastebin.com/u8fV6q8M\n\n\n\n	BACKSTORY: \n\n	The 
	local government in the region of Ruha has endured the wrath of tyrannica
	l dictator President Stahl for years. He rigs elections\, suppresses th
	e people via heavy military methods\, commits human rights violations and
	 more.  A rebellion was secretly started with the help of US special forc
	es\, and over many months has built up support with the civilian populatio
	n and achieved many great victories against the government forces.\n\n	Now
	\, after the recent discovery of illegal nuclear weapons development by th
	e government\, the Americans are able to throw full visible support behind
	 the rebellion. They have dispatched significant ground forces to the reg
	ion\, and have air assets on standby to assist in reclaiming it from the c
	orrupt government. Today with their help the rebellion will end the deca
	des long rule of the despot President Stahl.\n\n\n\n	 \n\n\n\n	MISSION BR
	IEFING:\n\n\n\n	The mission will play out on two fronts.\n\n\n\n	1) An all
	 out assault by mostly Americans on Metsala airfield\, to cripple the majo
	r military stronghold there.\n\n	2) A push by the rebels towards the loca
	l hotel where the President has holed up. \n\n\n\n	Additionally:\n\n\n\n	
		American air will start further away and have a restricted loadout - TBD\
	n	\n	\n		AI Rebel infantry support can be requested by both sides via cro
	ssroads.\n	\n	\n		Rebels must decide if they want to: \n		\n				Capture t
	he President alive to be put on trial\n			\n			\n				Kill him in revenge f
	or all his misdeeds\n			\n		\n\n	\n\n\n	 \n\n\n\n	Slot reservation will b
	e granted on a case-by-case basis\, taking into accounts tags and more.\n\
	n\n\n	REBEL SLOTS:\n\n\n\n	HQ: @Jerichron (No Tags)\n\n	RTO: @colt92 (No
	 Tags)\n\n\n\n	T72 - Cmd: | Gunner: @johnb43 | Driver: @Skate\n\n\n\n	L16 
	Mortar Crew - Asst: | Gunner: @Servok\n\n\n\n	Alpha SL:\n\n	Brandenburg S
	L: \n\n\n\n	Rebel Squads will be using basically the old FK layout\, i.e 
	8 man - SL\, 2iC\, Medic\, 1xAR\, 4x Rifleman\n\n\n\n	AMERICAN SLOTS:\n\n\
	n\n	HQ:\n\n	RTO/FAC: @Malbryn (No Tags)\n\n\n\n	(3CB M2A2) Bradley\, 6-6
	 - Cmd: @Zenthar | Gunner: @Conga Line of Neckbeards | Driver: @info (N
	o Tags)\n\n\n\n	AH-64 Apache - Pilot: @griffin68965 (No Tags) | Gunner: 
	@BonSie\n\n\n\n	4-1 SL: @BDFoster\n\n	4-2 SL:\n\n\n\n	\nRESTRICTIONS:\n\n\
	n\n	This campaign is loosely set in the 80s/90s and gear should be taken t
	hat fits the period.\n\n\n\n		BFT will be disabled\n	\n	\n		Rebels will be
	 set to INDFOR side\n	\n	\n		GPS only for US HQ and SLs. Rebels also all
	owed\, to simulate terrain familiarity.\n	\n	\n		Rebels and Americans may 
	only communicate via local and radio frequency 69. No LR/SR hopping.\n	\n	
	\n		RRR for assets will be extremely limited\n	\n\n	Rebel Gear:\n\n\n\n	U
	niform: Izlom\, Urban Reed or Napa variants (Mix em up randomly in amongs
	t squads for that insurgent look)\nVest: 6B23\nHelmet: Reasonable Civilian
	 Headwear or Old (Ideally Russian-looking) helmets. Faces should be cover
	ed.\nBackpack: Anything fitting\, but no LRs.\n\n\n\n	Primary: Wooden AK 
	variants\, PKM\, PKP\, MG42\, Wooden RPKs\, MP-44\, M3A1\, Kar98k Irons O
	nly. \nMagnification: Iron sights mainly\, up to 2 persons per squad may
	 take russian optics up to 4x.\nSecondary: C96 semi-auto variants\, Type 9
	4\, PM\, Chippa Rhino.\nLauncher: RPG-7\, RPG26\nMisc: Standard Binoculars
	 only\,\nAmmo Limits: 8+1 Primary\, 800 rnds auto\, 2+1 secondary. UGLs 6
	 HE max\n\n\n\n	American Gear:\n\n\n\n	Uniform: M93 US Late Woodland varia
	nts\nVest: PASGT variants\nHelmet: PASGT variants\nBackpack: Anything fitt
	ing\, LR preferably 3CB Factions' \"Radio Backpack\".\n\n\n\n	Primary: M16
	A1/2\, M240B/G\, M14 \nMagnification: Iron sights mainly\, 1x DMR per squ
	ad up to 9x\, SL may take up to 4x - no secondary scope affixed though.\n
	Secondary: M1911A1.\nLauncher: Carl G\, M72A7.\nMisc: Standard Binoculars
	 for infantry\, Lerca for SL/HQ only\, \nAmmo Limits: 8+1 Primary\, 1000 
	rnds auto\, 2+1 secondary. UGLs 6 HE max\n\n\n\n	Vic Crew: Take Colt Carb
	ine primaries and ACVC-H helmets.\n
DTSTART:20191201T190000Z
DTEND:20191201T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Unsung] Rumble in the Jungle #3
DTSTAMP:20191108T134831Z
SEQUENCE:0
UID:976-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Mission is there to be run as the First Main of this Day.
	 There will be no slotting done in advance\, slotting will be done using T
	ags as per usual in the Main Mission Start Room\, during Slot-Up.\n\n\n\n	
	Your faction is VC. You will be fighting a mixture of American and ROK For
	ces.\n\n\n\n	You can direct any and all questions regarding the event dire
	ctly toward me ( @OneMadPanda ) through Discord or TS. Check the bottom 
	of this Post for the Mod List!\n\n\n\n	Friendly Assets : \n\n\n\n		1x T-
	34/76 Medium Tank\n	\n	\n		2x Type 55 APC (Twin DShk)\n	\n	\n		1x Type 55 
	(Transport) / Squad\n	\n	\n		Asset-Numbers may change with number of atten
	dance.\n	\n\n	RESTRICTIONS :\n\n\n\n		ONLY VC Weapons from the Unsung M
	od.\n\n		\n				Riflegrenades count as a UGL.\n			\n		\n	\n		No more then 1
	0 Throwables per Person.\n	\n	\n		No GPS\n	\n	\n		Beyond this: Normal FK r
	ules apply.\n		\n				Since this question keeps appearing: No limitation on
	 Shortrange Radios.\n			\n		\n	\n		You may trade in both UGL of the Squad 
	to make one Rifleman a Grenadier\, using the China Lake 40mm or similar de
	dicated Grenade Launcher of their choice.\n		\n				This Grenadier replace
	s the DMR as well.\n			\n			\n				The Grenadier may bring a backup-rifle 
	if he so chooses.\n			\n		\n	\n		The DMR may make use of Bolt-Action Rifle
	s\, same Scope Limitations as usual apply.\n	\n\n	SERVER INFO :\n\n\n\n		N
	ame: FK #4 Zeus UNSUNG Server\n	\n	\n		IP: 95.216.46.110\n	\n	\n		Port: 24
	02\n	\n	\n		Modset Here\n	\n
DTSTART:20191116T190000Z
DTEND:20191116T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Saracen Smackdown - Scripted \"LOL63\" Mission
DTSTAMP:20191102T013718Z
SEQUENCE:0
UID:973-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS AN EVENT USING THE NEW/CURRENT MAIN FK (NOVEMBER
	) MODPACK\, RUNNING ON FK3. IT WILL TAKE THE PLACE OF AN OFFICIAL FIRST 
	MAIN.\n\n\n\n	 \n\n\n\n	Welcome to the Levant\, gentlemen. The year is 11
	91 and war is ongoing between the Saracens and the Knights Templar. You wi
	ll fight against one another in a fierce battle in which the Templars atte
	mpt a castle siege.\n\n\n\n	Disclaimer: This event is not family friendly
	 and if you or anyone you know was affected by the crusades you may find t
	his mission culturally insensitive. \n\n\n\n	---\n\n\n\n	This will be a s
	cripted TvT\, and a very much more \"lighthearted\" mission. Originally m
	ade by SovietPolarBear (creator of the infamous \"Pub Drift\") for UO\, a
	nd given to me (Tomo) to port to FK. A \"LOL\" mission (instead of CO or T
	VT) is their designation for a meme mission.\n\n\n\n	There are essentially
	 no guns\, and most fights will be done via the blade (axe). Blufor has to
	 siege the castle - using battering rams (M113s) against the gates\, and 
	siege towers (BTRs with ladders) to scale the walls.\n\n	I could write ou
	t a lot more from the briefing but honestly half the fun IMO is reading th
	e hilariously excellent briefing script written ingame. Please read it w
	hen the time comes\, especially the last section which explains how the me
	lee system works. \n\n\n\n	Be warned that there are maximum 63 slots\, wi
	th most slots being on the Blufor (Templar) side. We will likely play more
	 than once\, as each round will be shorter than our usual mains and we can
	 try out each side hopefully. \n\n	Do also note that:\n\n	a) Because our 
	modset has urban rappelling the Opfor defenders can theoretically descend 
	the castle walls to engage outside. Be warned they cannot go very far due 
	to AO limiting scripts. They will probably also just get run over by batte
	ring rams.\n\n	b) TFAR is being weird with the mission and sometimes gives
	 radios in your uniforms. Do not use them if you get one.\n\n\n\n	 \n\n\
	n\n	BLUFOR GEAR and ROLES:\n\n\nHQ: Crusader Commander\, Combat Monk\, 2x 
	Battering Ram Operators\, 2x Siege Tower Operators\n\nAlpha/Bravo/Charlie/
	Delta: Crusader Leader\, 7x Crusader\, 1x Crossbowman\n\nGEAR: No radios\,
	 guns or much of anything besides your armour and holy beliefs. (Crossbowm
	en get Kar98 with limited ammo)\n\n\n\n	 \n\n\n\n	OPFOR GEAR and ROLES:\n
	\n\n\n	\n\n\n	HQ: Saracen Commander\n\nAlpha: Saracen Leader\, 14x Sarace
	n\n\n\n\n	Bravo: Archer Leader\, 4x Archer\n\nGEAR: No radios\, guns or m
	uch of anything besides your turbans and copy of the Quran. (Archers get 3
	x incendiary grenades)\n\n	 \n\n\n\n	 \n\n\n\n	Note\, none of these slot
	s are reservable. Nothing could prepare you for this madness anyway.\n
DTSTART:20191109T190000Z
DTEND:20191109T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scramble Notice -UNSUNG- FK#4
DTSTAMP:20191030T202408Z
SEQUENCE:0
UID:972-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS AN EVENT USING A CUSTOM MODPACK RUNNING ON FK4. 
	IT WILL BE THE OFFICIAL FIRST MAIN\n\n\n\n	\n\n\n\n	BRIEF : \n\n\n\n	A Da
	rkhorse Aeroscout chopper has gone down while on Visual Recon due to hosti
	le ground fire near Long Vinh. The Loach's high cover Cobra is holding sta
	tion and has requested that Scramble 1 and ARP be dispatched immediately.
	 \n\n	Your orders are to locate and rescue the downed Aeroscout crew and 
	then to find\, fix and destroy the hostile guns that downed our bird.\n\n\
	n\n	\n\n\n\n	FORCES : (Tags take Priority)\n\n\n\n		Darkhorse Four-Six\, A
	ero Rifle Platoon (ARP)\n		\n				ALPHA SL/PLT : @Jerichron\n			\n			\n				
	ALPHA Medic : @Anorix\n			\n			\n				BRAVO SL : OPEN\n			\n			\n				BRAVO 
	Medic : @Wafflefox\n			\n			\n				RTO : @Garfield0003\n			\n		\n	\n		Outca
	st One-Six (Loach Scout)\n		\n				Pilot : @Chuck Yeager\n			\n			\n				Cre
	w Chief : @Nova\n			\n		\n	\n		Longhorn Three-Five (Cobra Gunship)\n		\n		
			Pilot : @Trinoc\n			\n			\n				Weapon Operator : @Tomo\n			\n		\n	\n		
	Joker One-One (Huey Slick) [possibly adding a second if numbers dictate]\n
			\n				Pilot : @Lerto\n			\n			\n				Crew Chief : @griffin68965\n			\n		\
	n\n	\n\n\n\n	NOTES : \n\n\n\n		Players will be representing the 1st Bn\, 
	4th Cavalry Regiment (\"Quarter Cav\")\n	\n	\n		The Loach and Cobra are a 
	Cavalry \"Pink Team\". The Loach's job is to go low and slow\, locate host
	iles and mark them for the Cobra to engage. They are also responsible for 
	guiding infantry elements.\n	\n	\n		The Huey will be providing transport a
	nd resupply (\"Ass and Trash\" missions).\n	\n\n	RESTRICTIONS : \n\n\n\n	
		Weapons\n		\n				Riflemen - Take base M16 variants (not M16A1/A2 etc).\n	
			\n			\n				SLs/Pilots - Take M16s or CAR15s &amp\; 1911.\n			\n			\n				
	MG Gunners - Take an M60 &amp\; 1911.\n			\n			\n				One MG per squad can 
	be replaced with an M79. Grenadier should take a 1911.\n			\n		\n	\n		Maga
	zines are restricted to 20 round capacity.\n	\n	\n		Only 15 Magazines\, 5 
	non-smoke grenades\, 8 belts of ammo or 15 40mm grenades may be taken. 5 p
	istol magazines may be carried.\n	\n	\n		Riflemen are encouraged to carry 
	an extra 7.62mm belt for the 60 gunner.\n	\n	\n		GPS are forbidden.\n	\n	\
	n		No personal (SR) radios are permitted.\n	\n	\n		No optics of any kind. 
	You'll be too close to use them anyway.\n	\n	\n		ONLY the RTO can carry a 
	LR.\n	\n
DTSTART:20191103T190000Z
DTEND:20191103T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Boogaloo
DTSTAMP:20191029T130206Z
SEQUENCE:0
UID:970-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	Operation Boogaloo.\n\n	Co-Zeus: @OneMadPanda\n\n	Map: Ma
	lden 2035 BLUFOR.\n\n\n\n	Location: Military Base near Airport. 03:40AM.\n
	\n\n\n	Less than 5 minutes ago we lost all communications with C-130\, soo
	n after take off. It was transporting several squads of special forces guy
	s\; with equipment and what is described as \"cargo\". Last message receiv
	ed by ground station was about airplane loosing power and altitude. Simult
	aneously we lost communications with all friendly bases on the island and 
	satellite tracking.\n\n	Cause is unknown for now\, but we suspect that it 
	can be an action of local radical groups\, that are rioting for quite some
	 time now. There's rumors that this radical groups are sponsored by foreig
	n powerhouse\, and it supplying them with military gear and instructors.\n
	\n\n\n	Anyway\, we might be the only friendly force that is aware about pl
	ane crash and considering that there was special forces onboard and unknow
	n nature of \"cargo\" - we must investigate quickly\, rescue survivors and
	 recover that \"cargo\".\n\n\n\n	\n\n\n\n	Mission flow:\n\n\n\n	Platoon ef
	fectively will be split into two: \"Special Forces\" and \"Crews\".\n\n\n\
	n	Special Forces lead by PLT HQ. Crews - by RTO. Briefed and Deployed sepa
	rately: PLT HQ and Squads at the C-130 crash site\, RTO and Crews - at the
	 base by blue marker. (I advise RTO to use FAC channel to draw a plan on a
	 map.)\n\n\n\n	Initial objective of the Special Forces: survive and defend
	 cargo until arrival of the Crews. Improvisation is allowed. If it is spaw
	ned - you can use it for your advantage.\n\n	Initial objective of the Crew
	s: find C-130 crash site (expected to be in the vicinity of the Yellow Mar
	ker) and/or find survivors from Special Forces.\n\n\n\n	No SR or LR commun
	ications between Special Forces and Crews before meeting allowed.\n\n	Afte
	r meeting - objective of the players to recover cargo back to the base on 
	Blue Marker. Comms are allowed at this point.\n\n\n\n	General restrictions
	:\n\n	No BFT.\n\n	No LR and SR comms between platoons before meeting up. E
	ven drawing on the map.\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\n	\n\n\n\n	2x Leo
	pard 2 MBT\n\n	1x T-90SM MBT\n\n	1x Rooikat-120UP SPATG [Requires Tanks DL
	C]\n\n	1x Wiesel [version called by RTO\, may require Tanks DLC] or M1239 
	AUV (CROWS M2) [RRR Vehicle]\n\n	 \n\n\n\n	Gear:\n\n\n\n	Special Forces:\
	n\n\n\n	Helmet: Any Airframe (RGR or RGR Hexagon)\n\n	Uniform: G3 Field Se
	t (+Rolled)\, T-Shirt+G3 Field Pants\, Fleece+G3 Field Pants (RGR)\n\n	Ves
	t: Any vest from the list: Battle Belt\, JPC\, JPC+Belt\, MarCiras\, MarCi
	ras+Belt\, MMAC\, MMAC+Belt (RGR)\n\n	Guns: Any BLUFOR within rules\, but 
	must be suppressed.\n\n\n\n	\n\n\n\n	Additional special equipment:\n\n	1x 
	Drone from the list: AR-2 Darter\, ED-1D Pelter. [Issued to each Squad and
	 Plt HQ.]\n\n\n\n	Restrictions:\n\n	No Long Range radios.\n\n	Face must me
	 hidden.\n\n	6+1 mag for Rifleman and DMR\;\n\n	600rnds for AR.\n\n	LAT on
	ly.\n\n	10 projectiles per UGL.\n\n	Not more than 10 throwables of any kin
	d.\n\n	 \n\n\n\n	 \n\n\n\n	Crews:\n\n\n\n	Helmet: Any ACVC helmet.\; RTO
	 and RTO 2IC may take a Beret or Cap.\n\n	Uniform: G3 Field Set (+Rolled)\
	, T-Shirt+G3 Field Pants\, Fleece+G3 Field Pants (MC)\n\n	Vest: Any vest f
	rom the list: Battle Belt\, JPC\, JPC+Belt\, MarCiras\, MarCiras+Belt\, MM
	AC\, MMAC+Belt (MC)\n\n	Guns: Any BLUFOR\; within rules.\n\n\n\n	\n\n\n\n	
	Additional special equipment:\n\n	2x Drones from the list: AR-2 Darter\, E
	D-1D\, UGW Stomper RCWS\, AL-6 Pelican. [Issued to each vehicle\; chosen b
	y Commander]\n\n\n\n	Restrictions:\n\n	Only one drone of the type can be d
	eployed simultaneously from each vehicle\; i.e. your vehicle can't have tw
	o Darters deployed\, but can deploy Darter and Stomper\, or Darter and Pel
	ican.\n\n\n\n	 \n\n\n\n	Reservable Slots:\n\n\n\n	Special Forces:\n\n\n\n
		PLT HQ:           | Drone:\n\n	PLT 2IC:\n\n	A SL: @Lerto (no tags)
	 | Drone:\n\n	B SL:                | Drone:\n\n
		C SL:                | Drone:\n\n\n\n	 \n\n\n\n	Crews [16 sl
	ots total]:\n\n\n\n	RTO (in RTO slot): @Val3ntine (to tags)    | Vehicle
	: M1239 AUV (CROWS M2)  |Drones: 2x AR-2 Darter\n\n	RTO 2IC (in Drone Op 
	slot):\n\n\n\n	\n\n	Leopard 2 MBT / 1-1 / (top 3 knight slots + mrtr slot)
	 | Drones:\n\n	Cmd: @Jerichron\n\n	Gnr: @thePier\n\n	Drv:\n\n	Ldr (mrtr gn
	r slot): @Conga Line of Neckbeards\n\n\n	Leopard 2 MBT / 1-2 / (bottom 3 k
	night slots + mrtr slot) | Drones:\n\n	Cmd:\n\n	Gnr: @BonSie\n\n	Drv:\n\n	
	Ldr (mrtr ast slot): @info\n\n\n	T-90 SM MBT / 2-1 / (top 3 raptor slots) 
	| Drones: UGV Stomper RCWS\, AR-2 Darter\n\n	Cmd: @Garfield0003\n\n	Gnr: @
	johnb43\n\n	Drv:\n\n\n	Rooikat-120 UP SPATG / 3-1 / (bottom 2 raptor slots
	 + prpht slot) | Drones:\n\n	Cmd: @Sarissa\n\n	Gnr: @ThePointForward\n\n	D
	rv (prpht gnr slot):\n
DTSTART:20191102T190000Z
DTEND:20191102T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Fallen Angel
DTSTAMP:20191019T190933Z
SEQUENCE:0
UID:963-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	June 24th\, 2008 - Second Malden conflict\n\n\n\n	\nMayda
	y\, Mayday\, Mayday Pegasus base this is Oracle 1-1 we are hit I repeat we
	 are hit!\n\n	Pegasus base this is Oracle 1-2 we are going down! Gridref 0
	23044. Request immediate backup\, enemy Flak is in the AO!\n\n	 \n\n\n\n
		 \n\n\n\n	 \n\n\n\n	Situation:\n\n\n\n	About 5 minutes ago 2 Army Chino
	oks got shot down by heavy AA fire. They were transporting an Ranger Recon
	 Platoon As a first response\, Toucan Flight has been dispatched to provid
	e air support to the survivors till they reach extract on gridref 074040.\
	n\n\n\n	Friendly forces: \n\n	QRF:     2x f-16 air superiority aircraf
	t\n\n	            2x A-10C attack aircraft\n\n\n\n	Crashed forces:\n
	\n	2x downed CH-47 Chinook heavy transport helicopters + crew\n\n	1x downe
	d light Army recon platoon\, on foot\, possibly wounded \n\n\n\n	Special 
	stuff:\n\n	FAC: Fac will assigned to the civilian faction\, controlling an
	 unarmed UAV. He is in complete charge of all air units and not under PLT
	s command.\n\n	PLT: Plt is stranded with the the downed Rangers. He is onl
	y in charge of the infantry.\n\n\n\n	Some random infantry might be hurt at
	 mission start to imitate injuries taken\n\n\n\n	During Briefing FAC and a
	ll air assets will do a seperate briefing. they will be switched to civies
	 so they cant see ground-plts plans. After briefing the pilots will be swi
	tched back to blufor. (Keep this in mind for drawing the flightplan. you d
	ont wanna be drawing it twice)\n\n\n\n	After briefing no more changes may 
	be made to the SIDE CHAT MAP markers etc.\n\n\n\n	Enemy force:\n\n\n\n	Ful
	l russian arsenal\, strong air presence\n\n\n\n	Restrictions:\n\n	NO BFT\,
	 GPS only for SL/PLT/FAC\, no supressors\n\n	Aircraft loadout: f16: only A
	A\, AIM9xs\n\n	A10: 2x sidewinders\, 7x hydras\, 2x mavericks\, 4x GBU-12s
	\n\n\n\n	\nRespawns:\n\n	Air: Zeus discression\, needs to be requested by 
	fac\n\n	Infantry: Zeus discression\, requires the PLT to hold a location f
	or 5 minutes with all active units\,\n\n\n\n	Win conditions: The platoon g
	ets extracted\nFail conditions: less than 30% of the infantry remains at a
	ny given time\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Reservable slots:\n\n\n\n	FAC:
	\n\n\n\n	PLT: @Garfield0003\n\n\n\n	Pilot 1 - F-16  (Flightlead): \n\n\n
	\n	Pilot 2 - F-16: @Chuck Yeager\n\n\n\n	Pilot 3 - A-10C: @BonSie\n\n\n\n	
	Pilot 4 - A-10C: @Mittens\n\n\n\n	A SL:\n\n\n\n	B SL:\n\n\n\n	C SL:\n\n\n\
	n	 \n\n\n\n	Heli Crew: Gear restricted to pilot loadouts. You wont be fly
	ing! you are just normal infantry but simulated as survivors of the crash\
	n\n\n\n	2x Crew of 4: @Trinoc\, @Legendo\, @Lexic\, @Xenborg\n\n\n\n	  
	                : @Jerichron\n
DTSTART:20191027T190000Z
DTEND:20191027T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Counter operations
DTSTAMP:20191018T192214Z
SEQUENCE:0
UID:962-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	Dingor opfor fighting against 3CB Takistan Tribal Fighter
	s\n\n\n\n	List of objectives:\n\n\n\n		3x Destroy radio tower\n	\n	\n		Sab
	otage fuel depot\n	\n	\n		Take and destroy vehicle depot\n	\n	\n		Rescue h
	ostage and capture them for yourself\n	\n	\n		Search hangars for equipment
	 and vehicles\n	\n	\n		Search port for equipment and vehicles\n	\n	\n		Add
	itional objectives might arise out of these objectives!\n	\n\n	\n\n\n\n	Th
	is mission got one quirk: Instead of having 4 squads of 10 people you got
	 10 teams of 4 people.\n\n\n\n		PLT\n		\n				LEAD: FREE\n			\n			\n				2IC
	: FREE\n			\n			\n				Medic: @Conga Line of Neckbeards\n			\n			\n				Medi
	c: @Museman7\n			\n		\n	\n		Alpha\n		\n				LEAD\n			\n			\n				Rifleman\n	
			\n			\n				Rifleman\n			\n			\n				Rifleman\n			\n		\n	\n		Bravo\n		\n		
			LEAD\n			\n			\n				Rifleman\n			\n			\n				Rifleman\n			\n			\n				Rifl
	eman\n			\n		\n	\n		Down to Kilo. You get the point ...\n	\n\n	Only the 4
	 spots inside the PLT element can be reserved!\n\n\n\n	Two teams will be s
	lotted per squad on the slotting screen and then the individual teams have
	 to sort out the groups by themselves. (Leave and join on the LEAD.) There
	 will be absolutely no attaching. Make new teams if needed.\n\n\n\n	The le
	ad elements can choose between one of the following setup for the riflemen
	:\n\n\n\n		1x Autorifle\, 2x LAT \n	\n	\n		1x Autorifle\, 1x MAT\, 1x Rif
	leman\n	\n	\n		2x Autorifle\, 1x Rifleman\n	\n	\n		1x Static machinegun (n
	o caliber restriction!)\, 1x LAT\, 1x Rifleman\n	\n	\n		2x Static machineg
	un (no caliber restriction!)\, 1x Rifleman\n	\n	\n		1x Autorifle\, 1x Mark
	sman (boltaction up to 7.92 mm allowed)\, 1x Rifleman\n	\n	\n		2x Marksma
	n (boltaction up to 7.92 mm allowed)\, 1x Rifleman (One single rangefinde
	r is allowed in this team)\n	\n	\n		1x Autorifle\, 2x Grenade launcher \n
		\n	\n		1x Autorifle\, 2x demolition expert (IEDs\, mines\, minedetector\,
	 ...)\n	\n	\n		1x M6 mortar\, 2x Rifleman (With as much ammo as that singl
	e team can carry)\n	\n\n	 \n\n\n\n	Restrictions:\n\n\n\n		Weapons: \n		\
	n				Primary / Pistols: Blufor and opfor are allowed BUT the entirety of a
	 4 man team has to take from the same faction.\n			\n			\n				Launchers: o
	pfor only\n			\n		\n	\n		Gear:\n		\n				Uniform: Anything guerilla looking
	\n			\n			\n				Vest: Anything opfor that fits the uniform\n			\n			\n				
	Backpacks: Anything opfor that fits the uniform\n				\n						The only allo
	wed longrange radios are the small blufor 3.63kg RT-1523G (ASIP) with 20k
	m range. (The ones that look like this: https://i.nuuls.com/Jprkh.png)\n		
				\n				\n			\n				Headgear: Nothing with any protection\n			\n		\n	\n		N
	o Rangefinders (Binoculars are allowed)\n	\n	\n		No NVD's\n	\n	\n		No blue
	 force tracking (GPS is allowed)\n	\n\n	 \n
DTSTART:20191025T180000Z
DTEND:20191025T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Battle of Mariposa - TIOW - 1ST MAIN
DTSTAMP:20191001T115117Z
SEQUENCE:0
UID:950-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a priorit
	y message from Segmentum Tempestus High command-\n\n\n\n	- The Warp storm
	 surrounding the planet of Mariposa has recently dissipated and communicat
	ion with the planets astral choir has been reestablished however during th
	e planet's isolation it has been revealed that the local Xenos Ork populat
	ion has taken control of vital sections of the planets infrastructure as w
	ell as the presence of **REDACTED** has been confirmed in light of these e
	vents a detachment of the Astra Militarum has been sent to Mariposa to que
	ll any hostile elements interfering with the collection of the planets out
	standing tithes. -\n\n\n\n	- Segmentum Command cannot allow any delay in 
	the pacification of Mariposa which would allow **REDACTED** the chance to 
	regroup and have ordered a full advance from our forces to seize the defen
	ces leading to the Kar Shek and the town itself. Primary Objectives are as
	 follows 1st - SECURE THE TOWN OF KAR SHEK AND ELIMINATE ANY LOCAL FORCES 
	- 2ND LOCATE AND ELIMINATE THE LOCAL ORK WARBOSS --\n\n\n\n	\n\n\n	-For th
	is operation\, your platoon has been transported to Mariposa with the int
	ent of dislodging the unknown forces from the Kar Shek and to locate and e
	liminate the local Ork Warboss located to the East.-\n\n\n\n	-This operati
	on is to be undertaken as soon as the aforementioned forces can be assembl
	ed and have arrived in the area...command out.-\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with
	 elements taken from the fictional world of Warhammer 40k. The mission wil
	l be making use of the Arma 3 mod TIOW and GRIMDARK ARMOURY which will 
	be posted as well at the bottom of this event page in a compiled list.  W
	eaponry within the mission will be restricted to Warhammer 40k based weapo
	nry and will be restricted to per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure will remain the same for this mission.
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n\n\n
	\n	-PLTN Captain (PLTN TAGS): @Forked (2ic Tags)\n\n\n\n	-PLTN Rto (RTO 
	TAGS): \n\n\n\n	-PLTN Medicae (MEDIC TAGS): @Tank (FNG)\n\n\n\n	-PLTN Me
	dic (MEDIC TAGS): \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	-ALPHA Sergeant 
	(SL TAGS): \n\n\n\n	-ALPHA Medicae (MEDIC TAGS): \n\n\n\n	-ALPHA Team Le
	ader (TL TAGS): \n\n\n\n	-ALPHA Heavy Weapons Carrier (REGS+): @Bayou Ri
	ck\n\n\n\n	-ALPHA Team Leader (TL TAGS): \n\n\n\n	-ALPHA Heavy Weapons Ca
	rrier (REGS+): @usedstarfighter (FNG)\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n
	\n	-BRAVO Sergeant (SL TAGS): @BDFoster\n\n\n\n	-BRAVO Medicae (MEDIC TAG
	S): \n\n\n\n	-BRAVO Team Leader (TL TAGS): \n\n\n\n	-BRAVO Heavy Weapons
	 Carrier (REGS+): @Kisielek (FNG)\n\n\n\n	-BRAVO Team Leader (TL TAGS): 
	\n\n\n\n	-BRAVO Heavy Weapons Carrier (REGS+):\n\n\n\n	CHARLIE SQUAD:\n\n
	\n\n	\n\n\n\n	-CHARLIE Sergeant (SL TAGS): \n\n\n\n	-CHARLIE Medicae (MED
	IC TAGS): \n\n\n\n	-CHARLIE Team Leader (TL TAGS): \n\n\n\n	-CHARLIE Hea
	vy Weapons Carrier (REGS+):\n\n\n\n	-CHARLIE Team Leader (TL TAGS): \n\n
	\n\n	-CHARLIE Heavy Weapons Carrier (REGS+):\n\n\n\n	DELTA SQUAD (Kasrkin
	):\n\n\n\n	\n\n\n\n	-DELTA Sergeant (SL TAGS): @Servok\n\n\n\n	-DELTA Med
	icae (MEDIC TAGS): @WheezyIrish (NO TAGS)\n\n\n\n	-DELTA Team Leader (TL
	 TAGS): \n\n\n\n	-DELTA Heavy Weapons Carrier (REGS+): @Conga Line of Ne
	ckbeards\n\n\n\n	-DELTA Team Leader (TL TAGS): \n\n\n\n	-DELTA Heavy Weap
	ons Carrier (REGS+): @info\n\n\n\n	Valkyrie Gunship (RPTR):\n\n\n\n	\n\n
	\n\n	-RPTR Pilot (ROTARY TAGS): @AntiMatter (NO TAGS)\n\n\n\n	-RPTR Co
	-Pilot (REGS+): @Jacob_Waltz\n\n\n\n	LR MBT-Executioner (KNGT 1-1):\n\n\n
	\n	\n\n\n\n	-Commander (COMMANDER TAGS): @colt92\n\n\n\n	-Gunner (GUNNERY
	 TAGS): @Garfield0003\n\n\n\n	-Driver (DRIVER TAGS): \n\n\n\n	LR MBT-Bat
	tlecannon (KNGT 1-2)\n\n\n\n	\n\n\n\n	-Commander (COMMANDER TAGS): \n\n\
	n\n	-Gunner (GUNNERY TAGS): \n\n\n\n	-Driver (DRIVER TAGS): \n\n\n\n	--S
	LOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons an
	d equipment from the 40k mods may be used within the mission.\n\n\n\n	2nd.
	 NVGs and Thermal Devices are permitted but only allowed for use by comman
	d Elements.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: 
	Weaponry and equipment will depend upon the faction chosen by PLTN HQ.\n\n
	\n\n	Uniform/Faction: Cadian 700th\, Krieg 1491st or Mordian Iron Guard ch
	osen by PLTN HQ.\n\n\n\n	Squad Leads / Team Leads: M36 Kantrael Lasgun\, 
	Combat Shotgun\, Lucius Pattern Shotgun \, Lucius Pattern No.98 Lasgun\, 
	Plasma Gun (Only two per squad).\n\n\n\n	Riflemen: M36 Kantrael Lasgun\, 
	Combat Shotgun\, Lucius Pattern Shotgun \, Lucius Pattern No.98 Lasgun.\n
	\n\n\n	Heavy Weapons Carrier (Auto rifleman): Lucius Pattern Grenade Laun
	cher\, Grenade Launcher\, Lucius Heavy Stubber\, Kantrael Pattern Stubber\
	, Flamer\, Backpack weapons emplacements (Will need assistance if chosen)
	.\n\n\n\n	Kasrkrin: Kasrkin Hellgun (Be careful with ammunition usage)\
	, M36 Kantrael Lasgun\, Combat Shotgun\, Lucius Pattern Shotgun \, Lucius
	 Pattern No.98 Lasgun.\n\n\n\n	Sidearms: PLTN is permitted Mk III Plasma
	 Pistol and Bolt Pistols otherwise sidearms are Stub Pistol\, Kantrael La
	spistol.\n\n\n\n	MAT: Meltagun\, Achillan Mark III Tread Fether\, Cadian 
	PAttern Disposable Launcher\, Death Korps Missile Launcher.\n\n\n\n	LAT: 
	Cadian Pattern Disposable Launcher.\n\n\n\n	NOTE: Plasma guns from the Gri
	mdark armoury are unstable! and carry the chance to explode if used excess
	ively. As well grenades from TIOW have a larger than used to blast radius 
	and care should be taken with their use.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4
	 Zeus TIOW Server\n	\n	\n		IP: 95.216.46.110\n	\n	\n		Port: 2402\n	\n	\n		
	Modset here\n	\n	\n		Note: While allowed JSRS and Blast-core are not recom
	mended for use with this modset.\n	\n
DTSTART:20191019T180000Z
DTEND:20191019T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Unsung] Rumble in the Jungle #2 - Now with more Napalm and 
	less dead Zeus
DTSTAMP:20191007T205754Z
SEQUENCE:0
UID:958-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Mission is there to be run as the First Main of this Day.
	 There will be no slotting done in advance\, slotting will be done using T
	ags as per usual in the Main Mission Start Room\, during Slot-Up.\n\n\n\n	
	Your faction is USMC. The exact Uniform will be up to PLT HQ. You will be 
	fighting a mixed force of the NVA and VC.\n\n\n\n	You can direct any and a
	ll questions regarding the even directly toward me ( @OneMadPanda ) throu
	gh Discord or TS as well. Check the Bottom of this Post for the Mod List!\
	n\n\n\n	Should numbers exceed expectations\, their may be additional Asset
	s added as well. So far\, then Mission aims to contain the following:\n\n\
	n\n	Friendly Assets : \n\n\n\n		1x UH-34 Stinger / Squad\n	\n	\n		1x A-6
	 Intruder CAS\n	\n	\n		Asset-Numbers may change with number of attendance.
	\n	\n\n	RESTRICTIONS :\n\n\n\n		ONLY US Weapons from the Unsung Mod.\n\n
			\n				Riflegrenades count as a UGL\, the M40 / China Lake do not.\n			\n
			\n	\n		No more then 10 Throwables per Person. (Changed from last time du
	e to people bringing 40+ Grenades)\n	\n	\n		No GPS (changed from last tim
	e\, by popular demand)\n	\n	\n		Beyond this: Normal FK rules apply.\n	\n	\
	n		You may trade in both UGL of the Squad to make one Rifleman a Grenadier
	\, using the China Lake 40mm or similar dedicated Grenade Launcher of thei
	r choice.\n		\n				This Grenadier replaces the DMR as well.\n			\n			\n	
				The Grenadier may bring a backup-rifle if he so chooses.\n			\n		\n	\n	
		The DMR may make use of Bolt-Action Rifles\, same Scope Limitations as us
	ual apply.\n	\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Zeus UNSUNG Server\n	
	\n	\n		IP: 95.216.46.110\n	\n	\n		Port: 2402\n	\n	\n		Modset Here\n	\n
DTSTART:20191026T180000Z
DTEND:20191026T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Unsung - FK #4] Rumble in the Jungle
DTSTAMP:20190919T050758Z
SEQUENCE:0
UID:942-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	It has been too long since we had one of these Unsung Mis
	sions and I want to do some more classically Zeus'd Missions on this Serve
	r. \n\n	Depending on the Interest in these I can try to run them more oft
	en\, as I have plenty ideas.\n\n	Slotting will be done on the Server as fo
	r a usual Main\, so there will be no Reservation of Slots in Advance!\n\n\
	n\n	You will be playing as US Military\, fighting the North-Vietnamese. \
	n\n	Platoon will decide your exact Uniform and Faction\, as I want to run 
	this more as a usual Zeus Event.\n\n\n\n	 \n\n\n\n	Friendly Assets : \n
	\n\n\n		1x ACH-47a Guns-a-Go-Go\n	\n	\n		2x M551 Sheridan\n	\n	\n		1x M163
	 VADS\n	\n	\n		1x M113 / Squad\n	\n	\n		Asset-Numbers may change with numb
	er of attendance.\n	\n\n	 \n\n\n\n	RESTRICTIONS :\n\n\n\n		ONLY US Weap
	ons from the Unsung Mod\n\n		\n				Riflegrenades count as UGL\, the M40 / 
	China Lake do not.\n			\n		\n	\n		Normal FK rules apply\n	\n	\n		You may t
	rade in both UGL to make one Rifleman a Grenadier\, using the China Lake 4
	0mm.\n		\n				This Grenadier replaces the DMR as well.\n			\n			\n				Th
	e Grenadier may bring a backup-rifle if he so chooses.\n			\n		\n	\n		The 
	DMR may make use of Bolt-Action Rifles.\n	\n\n	 \n\n\n\n	SERVER INFO :\n\
	n\n\n		Name: FK #4 Zeus UNSUNG Server\n	\n	\n		IP: 95.216.46.110\n	\n	\n		
	Port: 2402\n	\n	\n		Modset Here\n	\n
DTSTART:20191003T180000Z
DTEND:20191003T203000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zdrack";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Endpoint - UNSUNG - 1ST MAIN
DTSTAMP:20190806T111912Z
SEQUENCE:0
UID:917-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		Quote\n	\n\n	\n		\n			The enemy have launched a Sprin
	g Offensive. With the Americans gone\, they have brought everything they 
	have into our country. If we can't stop them\, we will have lost everythin
	g. You're being deployed to protect a vital road junction against approach
	ing communist armour. Unfortunately\, we have no tank platoons of our own 
	to spare you. Instead\, the Air Force have given a squadron of old fighter
	-bombers and the Divisional Commander has approved the use of field artill
	ery.\n		\n\n		\n			Hold them. Hold them at all cost.\n		\n	\n\n\n\n	BRIEFI
	NG : \n\n\n\n	Prevent communist forces from taking the crossroads of Ha M
	inh Ba. If the crossroads fall\, retreat to the Firebase.\n\n\n\n	\n\n\n\n
		ASSETS/SLOTS : (Tag rules are enforced)\n\n\n\n		PLTN\n		\n				PLTN CMD -
	 @Jerichron\n			\n			\n				FAC - (Has AV-10C Bronco) - @Garfield0003\n			\
	n			\n				Rifleman\n			\n			\n				Rifleman\n			\n			\n				Rifleman\n			\n	
		\n	\n		ALPHA\n		\n				SL - @Thorimus\n			\n			\n				Medic - OPEN\n			\n		
		\n				TL - OPEN\n			\n			\n				TL - OPEN\n			\n		\n	\n		BRAVO\n		\n				SL
	 - @EHOPPPS\n			\n			\n				Medic - OPEN\n			\n			\n				TL - OPEN\n			\n			
	\n				TL - OPEN\n			\n		\n	\n		CHARLIE\n		\n				SL - OPEN\n			\n			\n				M
	edic - OPEN\n			\n			\n				TL - OPEN\n			\n			\n				TL - OPEN\n			\n		\n	\
	n		DELTA\n		\n				SL - OPEN\n			\n			\n				Medic - OPEN\n			\n			\n				TL 
	- OPEN\n			\n			\n				TL - OPEN\n			\n		\n	\n		ECHO (Possibly dropped if l
	ack of attendees)\n		\n				SL - OPEN\n			\n			\n				Medic - OPEN\n			\n			
	\n				TL - OPEN\n			\n			\n				TL - OPEN\n			\n		\n	\n		SUPPORT \n		\n			
		M113 ACAV M40\n				\n						Driver - @Resurge\n					\n					\n						Gunner 
	- @UniDigit\n					\n				\n			\n				Logistical M113\n				\n						Driver - O
	PEN\n					\n					\n						Engineer - @Vireis (Reg+)\n					\n				\n			\n			
		Arty\n				\n						M114 A1 Howitzer Gunners\n						\n								@Nova / @Serv
	ok\n							\n						\n				\n		\n	\n		AIR\n		\n				AV-10C Brono Pilot - @Cos
	mo\n			\n			\n				A-1H Skyraider Pilot - @BonSie\n			\n			\n				A-1H Skyra
	ider Pilot -\n			\n		\n\n	\n\n\n\n	RESTRICTIONS\n\n\n\n		No Personal Radio
	s\n	\n	\n		(Hopefully) No BFT\n	\n	\n		SLs can choose between 2 MGs or 1 M
	G and an M79 GL\n	\n	\n		NO UGL\n	\n	\n		NO NVG\n	\n	\n		ONLY Period (Unsu
	ng mod) weapon attachments\n	\n\n	GEAR RESTRICTIONS\n\n\n\n		Uniform - Arm
	yBDU_ARVN22ndID I Patch\n	\n	\n		Vest - Any Army Web Gear\n	\n	\n		Helmet 
	- Any ARVN Head Gear\n	\n	\n		Weapons - \n		\n				Rifle : M14/M16/M16A1/M
	3A1/XM177E1\n			\n			\n				MG : M60/M1919-A6\n			\n			\n				Pistol : Colt 
	Commander/Colt Lawmaker/Colt M1911\n			\n			\n				AT : M72 LAW (LAT)/M20 S
	uper Bazooka (MAT)\n			\n		\n\n	\n\n\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Zeus UNSUNG Server\n	\n	\n		IP: 95.216.46.110\n	\n	\n		Port: 
	2402\n	\n	\n		Modset Here\n	\n
DTSTART:20190809T180000Z
DTEND:20190809T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:River Raftin' - UNSUNG - FK5
DTSTAMP:20190731T114500Z
SEQUENCE:0
UID:912-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		Quote\n	\n\n	\n		\n			Listen up ladies\,\n		\n\n		\n	
			Some of the Navy flashboys have come beggin' for a lift up the river. Of
	 course I declined. However\, we got our orders to haul their asses up the
	 Brown\, drop 'em off and bring 'em back when they're done. We're gonna do
	 our standard sweeps while we're out too. So get geared\; we'll be castin'
	 off in 2 hours!\n		\n	\n\n\n\n	US Navy SEAL team 4 have been tasked with 
	early morning raids on 4 villages in the Vung Tau region. Providing operat
	ional support will be Army PBRs crewed by the 458th Transportation Company
	\, the 'Sea Tigers'. Objectives are as follows : \n\n\n\n	458th : \n\n\n
	\n		Insert SEAL team at marked location.\n	\n	\n		Patrol Rivers &amp\; Sea
	rch marked locations.\n	\n	\n		Extract SEAL team to USS Detroit.\n	\n\n	SE
	AL Team 4 : \n\n\n\n		Insert at marked location.\n	\n	\n		Search 4 marked
	 objectives\, gathering intel &amp\; prisoners. Destroy hostile caches.\n	
	\n	\n		Exfil via boat to USS Detroit.\n	\n\n	\n\n\n\n	BLUE 458th - GREEN S
	EALs - WHITE SUPPORT\n\n\n\n	ASSETS/SLOTS : \n\n\n\n		PLTN CMD\n		\n				
	PLTN - @mulletshock\n			\n			\n				FAC - @Val3ntine\n			\n		\n	\n		SLs\n		
	\n				A - \n			\n			\n				B - @Jerichron\n			\n			\n				C - \n			\n		\n	
	\n		1x UH-1C/M6 (M158)\n		\n				Pilot - @info \n			\n			\n				Co-Pilot - 
	@Trinoc\n			\n			\n				Crew Chief - @Nova\n			\n			\n				Crew - @Mittens\n
				\n		\n	\n		1x RH-53A Sea Stallion (Resupply)\n		\n				Pilot - @Dog\n			
	\n			\n				Crew Chief -\n			\n		\n	\n		1x 10 Man SEAL Team\n		\n				Squad 
	Leader - @Servok\n			\n			\n				Medic - @Kerry\n			\n			\n				Team Leader 
	- @Tom Clancy\n			\n			\n				AR - @Vireis\n			\n			\n				SEAL - @zaans2\n	
			\n			\n				SEAL - @JSpence\n			\n			\n				Team Leader - @Resurge\n			\n	
			\n				AR - @BonSie\n			\n			\n				SEAL - @greg3000il\n			\n			\n				SEAL
	 - @Ulti\n			\n		\n	\n		All other squads will crew PBRs.\n	\n\n	\n\n\n\n	R
	ESTRICTIONS\n\n\n\n		1 MG Per Squad (exc. SEAL)\n	\n	\n		1 M79 Per Squad (
	exc. SEAL)\n	\n	\n		2 M72 LAW Per Squad (exc. SEAL)\n	\n	\n		No Short Rang
	e Radio\n	\n	\n		SEAL\n		\n				2x MG\n			\n			\n				2x Grenade Launchers\n
				\n			\n				4x M72 LAW\n			\n		\n\n	GEAR\n\n\n\n		458th\n		\n				Uniform
	 - Navy BDU\n			\n			\n				Vest - Any Army Web Gear\n			\n			\n				Helmet 
	- Navy PBR\, MRF Beret\, Army M1\n			\n			\n				Weapons (Role restrictions
	 apply)\n				\n						M16\n					\n					\n						M3 Grease Gun\n					\n					\
	n						Shotguns\n					\n					\n						XM177E1\n					\n					\n						M60\n			
			\n				\n		\n\n	\n\n\n\n		SEALs\n		\n				Uniform - SEAL BDU Tiger\n			\n	
			\n				Vest - SEAL or SOG Web Gear\n			\n			\n				Helmets - SEAL Berets o
	r Tigerstripe Boonies\n			\n			\n				Weapons\n				\n						M16\n					\n				
		\n						AKM\n					\n					\n						XM177E1\n					\n					\n						1x China La
	ke\n					\n					\n						M14\n					\n					\n						M-2 Carbine\n					\n					
	\n						M/45 Swedish K\n					\n					\n						Mac 10\n					\n					\n						St
	oner M63a Family (Commando variant for AR ONLY)\n					\n				\n		\n\n	\n\n\
	n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Zeus UNSUNG Server\n	\n	
	\n		IP: 95.216.46.110\n	\n	\n		Port: 2402\n	\n	\n		Modset Here\n	\n
DTSTART:20190804T180000Z
DTEND:20190804T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation on FK #3 Numero
DTSTAMP:20190727T210105Z
SEQUENCE:0
UID:908-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n\n	This event substitutes the day's main mission\n\n\n\n	
	 \n\n\n\n	What is Liberation?\n\n\n\n	\"The area has fallen to the enemy\
	, and it is up to you to take it back. Embark with your teammates on a per
	sistent campaign that will span several weeks of real time to liberate all
	 the major cities of the area.\"\n\n	You and your allies will be fighting 
	against AI and you will try to take positions and cities from them\, while
	 repelling enemy attacks on your FOBs\, cities and positions. \n\n\n\n	 
	\n\n\n\n	For this event there will be a small set of rules and some roles 
	will be slotted beforehand with tags. Everyone participating will be requi
	red to stay for 2 hours and may only leave with proper reasoning given to 
	the superior.\n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n		Always listen to your su
	perior. Be it in setup or during the mission.\n	\n	\n		Do not switch roles
	 during the mission. Medics stay as medics and pilots stay as pilots.\n	\n
		\n		For equipment and Chain of Command refer to the standard FK Ruleset\
	n	\n	\n		If anything is not clear\, adhere to standard FK Rules\n	\n\n	 \
	n\n\n\n	Organisation and Flow:\n\n\n\n	Organisation will be left to the sl
	otted Platoon-Commander and the Platoonsquad. Logistics will be done by t
	he slotted logistics drivers and pilots\, following the orders of the plat
	oonleader (or whoever is going to be designated for the job). The camo wil
	l be called by the Platoonleader. Adjustments may be made by SLs after get
	ting permission from the Platoon leader. After spawning in everyone will g
	o to an FOB determined before slotting. Everything else will happen from t
	here. \n\n	It is important that you remember who your Squadleader is so y
	ou can rally up on them once spawned in.\n\n	Medical System is the same as
	 on FK#1/#2\n\n	Assets in play will also be determined by the PLT-Commande
	r. If they require a Knight crew to be slotted\, they can request one befo
	re slotting starts.\n\n\n\n		Server Name : FK #3 RHS Liberation\n	\n	\n
			Password : FK3\n	\n	\n		Modset Here\n	\n	\n		Post\n	\n\n	 \n\n\n\n	At
	titude:\n\n\n\n	You should employ the same attitude towards the mission as
	 if you were playing a standard zeused main mission. Just because this is 
	Liberation\, it does not mean that you should not try as hard and that you
	 should not adhere to the rules as usual. \n\n\n\n	 \n\n\n\n	Radio Chann
	els:\nSR:\n\n	A -&gt\; 110\n\n	B -&gt\; 120\n\n	C -&gt\; 130\n\n	etc.\n\nL
	R:\n\n	Infantry\, PLTQ: 69\n\n	Air: 68\n\n	Logistics: 66\n\n\n\n	 \n\n\n\
	n	Slotting: closed\n\n\n\n	Engineers will not go into the Squads. They wi
	ll be attached to the logistics Squad.\n\n\n\n	Platoon:\n\n\n\n		Platoon C
	ommander: @Leprechaunlock (able to be overriden by any tagholder\, by an
	nouncing it in start room)\n	\n	\n		Platoon Sergeant: \n	\n	\n		Game mast
	er: @ryan(a)\n	\n\n	Logistics: \n\n\n\n		Pilot: \n	\n	\n		Pilot (going 
	in engineer): \n	\n	\n		Driver: \n	\n	\n		Medic (for all uses):\n	\n	\n	
		Engineer (from a Squad): @greg3000il\n	\n	\n		Engineer (from a Squad): 
	@Nerosjin\n	\n\n	CAS: \n\n\n\n		Rotary Pilot: @info \n	\n	\n		Fixed Pil
	ot: @AntiMatter\n	\n	\n		Pilot (Crew Chief/WSO) [will attach to a squad if
	 not needed]:  \n	\n\n	Squad 1:\n\n\n\n		Leader: \n	\n	\n		Medic: @Mis
	sy\n	\n	\n		Teamlead: \n	\n	\n		Teamlead: \n	\n\n	Squad 2:\n\n\n\n		Lead
	er\n	\n	\n		Medic: \n	\n	\n		Teamlead: \n	\n	\n		Teamlead\n	\n\n	Squad 3
	:\n\n\n\n		Leader\n	\n	\n		Medic\n	\n	\n		Teamlead\n	\n	\n		Teamlead\n	\n
DTSTART:20190801T180000Z
DTEND:20190801T200000Z
ATTENDEE;CN="ryan(a)";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TypicalCanadian";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zukov";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jungle Rodeo -UNSUNG-FK #4
DTSTAMP:20190716T204417Z
SEQUENCE:0
UID:903-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Last night\, around midnight\, heavily calibre gunfire an
	d multiple explosions were reported in the town of Dat Do by local ARVN un
	its. These guys have a reputation for calling in false contact reports to 
	look good\; but a morning scouting flight saw absolutely no human presence
	 at Dat Do. MACV has sent orders down the chain\, and you're up.\n\n\n\n	P
	rep your gear\, grab your boys and saddle up. The Cav are ridin' out.\n\n\
	n\n	 \n\n\n\n	OBJECTIVE : \n\n\n\n		Deploy from ATF Headquarters and inv
	estigate the town of Dat Do.\n	\n	\n		Ascertain what happened there.\n	\n	
	\n		Eliminate any Communist Forces.\n	\n\n	\n\n\n\n	 \n\n\n\n	FORCE DISPO
	SITION : \n\n\n\n		Armoured Cavalry Platoon (every squad gets an M113) wi
	th Combat Platoon Lead (PLTCMD gets an M113 ACAV)\n	\n	\n		1 M551 Sheridan
	 - @Garfield0003 / @Jerichron / @Servok\n	\n	\n		[if numbers allow]\n		\
	n				1 extra M551 Sheridan OPEN / OPEN / OPEN\n			\n			\n				A Cav Pink T
	eam (1 OH-6A with Crew Chief\, 1 AH-1G) @info / @Resurge // OPEN / OPEN\n
				\n			\n				Air Force support transport (1x HH53-B and 3 Crew) @Timberha
	wk / OPEN / OPEN / OPEN\n			\n		\n\n	 \n\n\n\n	RESTRICTIONS :\n\n\n\n		NO
	 BFT\n	\n	\n		NO short range radios\n	\n	\n		US issued weaponry ONLY - fro
	m the Unsung mod!\n	\n	\n		Normal FK rules apply\n	\n	\n		If you are a dri
	ver of a vehicle\, please get permission from PLTN BEFORE playing music. 1
	8 tracks spamming at once is horrendous.\n	\n	\n		Squad Composition is cha
	nged. Each squad can only take 1 MG. The second is replaced by an M79. \n
		\n	\n		NO other grenade launchers may be taken. \n	\n	\n		ONE squad memb
	er may be a marksman (SL's discretion)\n	\n	\n		Up to 2 LAT per squad. \n
		\n\n	EQUIPMENT\n\n\n\n	Riflemen/Squad Leaders/Team Leaders - M16/XM177E2\
	n\n\n\n	Machine Gunners - M60\n\n\n\n	Grenadier - M79\n\n\n\n	LAT - M72 LA
	W\n\n\n\n	\n\n\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Zeus UNSU
	NG Server\n	\n	\n		IP: 95.216.46.110\n	\n	\n		Port: 2402\n	\n	\n		Modset H
	ere\n	\n
DTSTART:20190727T180000Z
DTEND:20190727T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation on FK #4 Numero 2
DTSTAMP:20190609T135530Z
SEQUENCE:0
UID:875-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n\n	This event substitutes the day's main mission\n\n\n\n	
	 \n\n\n\n	What is Liberation?\n\n\n\n	\"The area has fallen to the enemy\
	, and it is up to you to take it back. Embark with your teammates on a per
	sistent campaign that will span several weeks of real time to liberate all
	 the major cities of the area.\"\n\n	You and your allies will be fighting 
	against AI and you will try to take positions and cities from them\, while
	 repelling enemy attacks on your FOBs\, cities and positions. \n\n\n\n	 
	\n\n\n\n	For this event there will be a small set of rules and some roles 
	will be slotted beforehand with tags. Everyone participating will be requi
	red to stay for 2 hours and may only leave with proper reasoning given to 
	the superior.\n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n		Always listen to your su
	perior. Be it in setup or during the mission.\n	\n	\n		Do not switch roles
	 during the mission. Medics stay as medics and pilots stay as pilots.\n	\n
		\n		For equipment and Chain of Command refer to the standard FK Ruleset\
	n	\n	\n		If anything is not clear\, adhere to standard FK Rules\n	\n\n	 \
	n\n\n\n	Organisation and Flow:\n\n\n\n	Organisation will be left to the sl
	otted Platoonleader and the Platoonsquad. Logistics will be done by the sl
	otted logistics drivers and pilots\, following the orders of the platoonle
	ader (or whoever is going to be designated for the job). The camo will be 
	called by the Platoonleader. Adjustments may be made by SLs after getting 
	permission from the Platoon leader. After spawning in everyone will go to 
	an FOB determined before slotting. Everything else will happen from there.
	 \n\n	It is important that you remember who your Squadleader is so you ca
	n rally up on them once spawned in.\n\n	Medical System is the same as on F
	K#1/#2\n\n\n\n	 \n\n\n\n	Attitude:\n\n\n\n	You should employ the same att
	itude towards the mission as if you were playing a standard zeused main mi
	ssion. Just because this is Liberation\, it does not mean that you should 
	not try as hard and that you should not adhere to the rules as usual. \n\
	n\n\n	 \n\n\n\n	Radio Channels:\nSR:\n\n	A -&gt\; 110\n\n	B -&gt\; 120\n\
	n	C -&gt\; 130\nLR:\n\n	Infantry\, PLTQ: 69\n\n	Air: 68\n\n	Logistics: 66\
	n\n\n\n	 \n\n\n\n	Slotting: closed\n\n\n\n	Engineers will not go into th
	e Squads. They will be attached to the logistics Squad.\n\n\n\n	Platoon:\n
	\n\n\n		Commander: @Silberjojo \n	\n	\n		Sergeant/logistics command: @Tim
	berhawk\n	\n	\n		Game master: @ryan(a)\n	\n\n	Logistics: \n\n\n\n		Pilot:
	 @Tobe\n	\n	\n		Pilot (going in engineer): @dutchwar2\n	\n	\n		Driver: @B
	ayou Rick\n	\n	\n		Medic (for all uses): \n	\n	\n		Engineer (from a Squad
	): @atomicbucko122\n	\n	\n		Engineer (from a Squad): @greg3000il\n	\n\n	CA
	S: \n\n\n\n		Pilot: @info\n	\n	\n		Pilot\n	\n	\n		Pilot (Crew Chief/WSO)
	 \n	\n\n	Squad 1:\n\n\n\n		Leader: @mulletshock \n	\n	\n		Medic: @Floofy
	Floof\n	\n	\n		Teamlead: @Servok\n	\n	\n		Teamlead: @SGz_Eliminated\n	\n\n
		Squad 2:\n\n\n\n		Leader\n	\n	\n		Medic: @WAM\n	\n	\n		Teamlead: @Guardia
	n_Zenon\n	\n	\n		Teamlead\n	\n\n	Squad 3:\n\n\n\n		Leader\n	\n	\n		Medic\n
		\n	\n		Teamlead\n	\n	\n		Teamlead\n	\n
DTSTART:20190702T180000Z
DTEND:20190702T200000Z
ATTENDEE;CN="itsamethyst";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="WAM";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="zaans2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ryan(a)";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Guardian_Zenon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TBaggaz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TvT: Money Bags
DTSTAMP:20190611T010151Z
SEQUENCE:0
UID:877-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="metamartian":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Zeus’s: @metamartian\, @Wattsits\n\n\n\n	 \
	n\n\n\n	\n\n\n\n	Blufor objective:\n\n\n\n	Pmc’s escort Mr.(players name
	) to each objective and keep him safe from rebels\n\n\n\n	        1.Fi
	shing at charsu lake (5 mins)\n\n\n\n	        2.Talk to oil field mana
	ger at Lalezar (intel grab) \,must be done before general objective\n\n\n\
	n	        3.Pray at Bastam Mosque (10 mins) \n\n\n\n	       4.Talk
	 to General (intel grab)\n\n\n\n	Redfor objective:\n\n\n\n	Kill Mr. (playe
	rs name) before he completes all his tasks\n\n\n\n	 \n\n\n\n	Description:
	\n\n\n\n	Mr. (players name) is a president of an american oil company that
	 has just started drilling in takistan. He is there to make sure everythin
	g is ship shape and to enjoy himself. He wants to go fishing at a famous f
	ishing spot at charsu lake and experience the countries religion at a mosq
	ue. He must also make sure his plant is up and running before thanking the
	 U.S. general for his protection and future business deals for the U.S.. M
	any natives however view him as an invading force along with the other Ame
	ricans and want him gone.\n\n\n\n	\n\n	 \n\n\n\n	Red markers are Rebel hi
	deouts.\n\n\n\n	Restrictions\n\n\n\n		\n			Bft is off\n		\n	\n	\n		\n			No
	 side is allowed to attack the oppositions spawn points\n		\n	\n	\n		\n			
	If 75% or more of Redfor forces are killed in one attack it is considered 
	a Blufor win\n		\n	\n	\n		\n			Blufor must stick to roads\n		\n	\n\n	\n\n	
	 \n\n\n\n	Blufor Restrictions\n\n\n\n		\n			5+1 ammo restriction\n		\n	\n
		\n		\n			No explosives or stuns only smokes\n		\n	\n	\n		\n			No lat\n		\
	n	\n	\n		\n			No UGL\n		\n	\n	\n		\n			no silencers\n		\n	\n\n	 \n\n\n\n	
	Redfor Restrictions\n\n\n\n		\n			Suicide bombing is allowed but must stri
	p all gear (includes leaving a vehicles) before doing so and only 2 member
	s of the rebels are allowed. Nothing bigger than a demo block\n		\n	\n	\n	
		\n			Iron sights only\n		\n	\n	\n		\n			No grenades/stuns\n		\n	\n	\n		\n
				No lat/mat\n		\n	\n	\n		\n			5+1 ammo restriction\n		\n	\n	\n		\n			No 
	mines\n		\n	\n	\n		\n			no silencers\n		\n	\n\n	\n\n	 \n\n\n\n	Blufor slo
	ts:\n\n\n\n	Mr.vip: \n\n\n\n	Alpha squadlead:\n\n\n\n	Alpha medic:\n\n\n\
	n	Bravo squadlead:\n\n\n\n	Bravo medic:\n\n\n\n	Charlie squadlead:\n\n\n\n
		Charlie medic:\n\n\n\n	 \n\n\n\n	Redfor slots:\n\n\n\n	Warlord: @Tobe (n
	o tags)\n\n\n\n	1st squadlead:\n\n\n\n	1st medic: @Conga Line of Neckbeard
	s(tags)\n\n\n\n	2nd squadlead:\n\n\n\n	2nd medic:\n\n\n\n	Bomber 1: @Murky
	 (no tags)\n\n\n\n	Bomber 2: \n\n\n\n	(Prophet tags and regs+ can take b
	omber)\n
DTSTART:20190628T180000Z
DTEND:20190628T200000Z
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="madclock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Tom Clancy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zombiekiller5072";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="TonyF87";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Free Takistan
DTSTAMP:20190625T230506Z
SEQUENCE:0
UID:885-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Lerto":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	FREE TAKISTAN: CHAPTER 1\n\n\n\n	Authors Note: \n\
	n\n\n	These missions will be built upon each other. Assets that you steal 
	and recover will be saved to be used in future missions. Assets that are L
	OST during missions will never be recovered. Over the course of this campa
	ign\, if all rebels camps are captured or destroyed\, it will be considere
	d an overall failure and the insurgency will fail.\n\n\n\n	This Mission Br
	ief will be considered In character. It will be explained from The leader 
	of the resistance Point of View to the player who are members of the resis
	tance.\n\n\n\n	------------------------\n\n\n\n	My Brothers\,\n\n\n\n	The 
	Americans have overstayed there welcome. They come to our lands calling fo
	r peace and our Prosperity! Yet we see more death and destruction from the
	m then we have ever seen before! Our Brothers die in the sands every day\,
	 and there bodies grow cold in the dark nights. This has gone on for too l
	ong. Our \"Leaders\" of our Nation do nothing about the Americans lies and
	 there actions! They Even join them in there training camps and there batt
	les!\n\n\n\n	It is time we push back against the Americans to drive them a
	way from our homeland. We must fight for what we believe in\, to bring our
	 own peace to our lands! Our first strike must be swift and violent! Steal
	 from the enemy and use there weapons against them!\n\n\n\n	There are thre
	e bases that the Americans use. They have captured many of our men and try
	 to get them to spill there secrets. One of them is my most trusted Man. I
	f what he knows would ever to fall into American hands we would be drivin 
	out of our Hidden Camps! There would be no safe place for us in Takistan.\
	n\n\n\n	------------------------\n\n\n\n	MISSION SYNOPSIS\n\n\n\n	There ar
	e three convoys scheduled to depart from three NATO Positions in Takistan.
	 In these convoys are Insurgent troops that were captured and are en-route
	 for interrogation. Ambush these convoys and free friendly insurgent force
	s to rejoin the fight. You are starting with little ammunition and assets.
	 You will be forced to capture Enemy assets and weapons to continue the fi
	ght.\n\n\n\n	MISSION OBJECTIVES\n\n\n\n	Destroy Armed Convoys belonging to
	 American forces\n\n\n\n	Free any captured Insurgents you find\n\n\n\n	Sea
	rch for Intel in the convoys to uncover further objectives\n\n\n\n	Steal E
	nemy equipment\n\n\n\n	Watch for Enemy Traps\n\n\n\n	FAQ\\RULES\n\n\n\n	No
	 tracking\n\n\n\n	No GPS\, Navipads\n\n\n\n	No Range finders\, NVG's\n\n\n
	\n	Provided vehicles at each of three Rebel Camps\n\n\n\n	GEAR\n\n\n\n	Uni
	form: Middle Eastern Clothing\n\n\n\n	Vest: None\n\n\n\n	Helmets/Back: Mus
	t be any kind that have no protection rating. Try to pick something that i
	s mission specific. No Backpack Unless Long Range for SL/PLT\n\n\n\n	Weapo
	nry: AKM for Rifleman. RPK with 45 Round Mags for AR. 1 RPG-7 Per squad wi
	th 2 Rounds.\n\n\n\n	Ammo: 2+1 for Rifle and AR. Sidearm is 1+1\n\n\n\n	 
	\n\n\n\n	SLOTTING(TAGS PRIORITY FOR ALL SLOTS)\n\n\n\n	Zeus:\n\n\n\n	co1:\
	n\n\n\n	co2: \n\n\n\n	--\n\n\n\n	\n		\n			HQ\n		\n\n		\n			Platoon Leader:
	\n\n			Platoon 2ic:\n		\n\n		\n			---\nSquads\n		\n\n		\n			Alpha Lead:\n	
		\n\n		\n			Bravo Lead:\n		\n\n		\n			Charlie Lead:\n		\n\n		\n			Delta Le
	ad:\n		\n\n		\n			Echo Lead: \n		\n\n		\n			----\n		\n\n		\n			Air Scout (
	 MD-500 Civilian Littlebird. Unarmed )\n		\n\n		\n			Pilot:\n		\n\n		\n			
	Co-Pilot:\n		\n	\n\n\n\n	\n		\n			\n				 \n			\n		\n	\n\n\n\n	 \n
DTSTART:20190629T180000Z
DTEND:20190629T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation on FK #4
DTSTAMP:20190603T153525Z
SEQUENCE:0
UID:872-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n\n	In a recent meeting report we mentioned how we were goi
	ng to create some events with different ArmA gamemodes during 1st main tim
	e\, to see how they are received. This is the first of those. \n\n\n\n	 
	\n\n\n\n	What is Liberation?\n\n\n\n	\"The area has fallen to the enemy\, 
	and it is up to you to take it back. Embark with your teammates on a persi
	stent campaign that will span several weeks of real time to liberate all t
	he major cities of the area.\"\n\n	You and your allies will be fighting ag
	ainst AI and you will try to take positions and cities from them\, while r
	epelling enemy attacks on your FOBs\, cities and positions. \n\n\n\n	 \n
	\n\n\n	For this event there will be a small set of rules and some roles wi
	ll be slotted beforehand with tags. Everyone participating will be require
	d to stay for 2 hours and may only leave with proper reasoning given to th
	e superior.\n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n		Always listen to your supe
	rior. Be it in setup or during the mission.\n	\n	\n		Do not switch roles d
	uring the mission. Medics stay as medics and pilots stay as pilots.\n	\n\n
		 \n\n\n\n	Organisation and Flow:\n\n\n\n	Organisation will be left to th
	e slotted Platoonleader and the Platoonsquad. Logistics will be done by th
	e slotted logistics drivers and pilots\, following the orders of the plato
	onleader (or whoever is going to be designated for the job). The camo will
	 be called by the Platoonleader. Adjustments may be made by SLs after gett
	ing permission from the Platoon leader. After spawning in everyone will go
	 to an FOB determined before slotting. Everything else will happen from th
	ere. \n\n\n\n	 \n\n\n\n	Slotting:\n\n\n\n	Platoon:\n\n\n\n		Commander: @
	Silberjojo\n	\n	\n		Sergeant: @Timberhawk\n	\n\n	Logistics: \n\n\n\n		Pil
	ot : @atomicbucko122 \n	\n	\n		Pilot (going in engineer): @dutchwar2\n	\n
		\n		Driver: @itsamethyst\n	\n	\n		Medic (for all uses): @WateryFox\n	\n\n
		CAS: \n\n\n\n		Pilot (Fixed): @AntiMatter\n	\n	\n		Pilot (Rotary): @info
	\n	\n	\n		Pilot (Crew Chief/WSO): @Val3ntine \n	\n\n	Squad 1:\n\n\n\n		Le
	ader\n	\n	\n		Medic:  @Rhea\n	\n	\n		Engineer: @johnb43\n	\n	\n		Teamlead
	\n	\n	\n		Teamlead\n	\n\n	Squad 2:\n\n\n\n		Leader\n	\n	\n		Medic: @RedNex
	us\n	\n	\n		Engineer: @greg3000il\n	\n	\n		Teamlead\n	\n	\n		Teamlead\n	\n
	\n	Squad 3:\n\n\n\n		Leader\n	\n	\n		Medic\n	\n	\n		Engineer\n	\n	\n		Team
	lead\n	\n	\n		Teamlead\n	\n\n	The following will only be slotted if enough
	 people are present to fill out all the other slots and squads\n\n\n\n	Rec
	on:\n\n\n\n		Lead: @mulletshock\n	\n	\n		Medic: @ThatSlickOniichan\n	\n	\n
			Sniper: @andyt90\n	\n	\n		Rifleman: @Bayou Rick\n	\n	\n		Drone Op: @Serv
	ok\n	\n
DTSTART:20190618T180000Z
DTEND:20190618T200000Z
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="itsamethyst";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ryan(a)";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="WAM";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="dutchwar2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ThatSlickOniichan";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="WolfRayet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vita Ante Acta - Pt3 FINALE
DTSTAMP:20190520T003047Z
SEQUENCE:0
UID:867-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	In this mission\, when you die\, you are dead.  But ther
	e are respawns...\n\n\n\n	\nhttps://gyazo.com/9dc5bd03a04853d40cb375f16b1f
	ec4c\n\n\n\n	BACKSTORY:\n\n\n\n	This mission starts a few days after the c
	ompletion of part 2.  Multiple factions are now active and in play along 
	with the insurgents and the region has fallen into disarray. See link belo
	w for image explanation of the army sub factions.\n\n\n\n	https://i.gyazo.
	com/728ef24a8ac2cb0914ffa1f023655240.jpg\n\n\n\n	The arrows on the map rep
	resent the general direction each faction is approaching from.  They are 
	coloured as follows.  \n\n\n\n		Blufor Blue - US army (Players)\n	\n	\n	
		Grey - National Corps (Friendly)\n	\n	\n		Opfor Dark Red - Insurgents (Ho
	stile)\n	\n	\n		Bright Red - Anizay Brigade (Hostile)\n	\n	\n		Ind Dark Gr
	een - Territorial Army (Hostile)\n	\n\n	Anything South West of your Blue A
	rrow should be considered hostile territory.  Tread carefully.  You must
	 complete a number of objectives to try and quell the rebellions within su
	bsets of the National Army\, which turns out these were funding the insurg
	ency.\n\n\n\n	Be aware that blue squares indicate areas you completed an o
	bjective in previously.\n\n\n\n	OBJECTIVES:\n\n\n\n		Search the area for a
	n insurgent hideout (Red Hatched Area)\n	\n	\n		Clear the city and evacuat
	e all civilians remaining (Purple Pickup Marker)\n	\n	\n		Capture dead or 
	alive the rogue generals of the Anizay Brigade &amp\; Territorial Army (Gr
	een Objective Marker)\n	\n	\n		Destroy illegally stolen and used oil facil
	ities by the Territorial Army (Ind Green Plus)\n	\n	\n		Clear the general 
	area\, keeping an eye out for enemy FOBs (Unmarked)\n	\n\n	SPECIAL MISSION
	 SETUP:\n\n\n\n		There will be automatic respawns every 15 minutes from fi
	rst contact.\n	\n	\n		Once you respawn\, you are a new soldier.  This mea
	ns you will be not rejoining your old squad. This is known as \"reincarn
	ating\" rather than respawning.\n	\n	\n		The logistics officers will organ
	ise all respawns into new squads/fireteams at base.  This can mean people
	 will be promoted/demoted to leadership or rifleman roles as needed.\n	\n	
	\n		Logistics officer will let HQ know what is available for pickup and t
	hen it is up to HQ to deploy them accordingly.\n	\n	\n		There will be no s
	quad medics.  These slots will remove their medical status at the statue 
	and become additional riflemen.\n	\n	\n		CSAR - Long range will be done as
	 follows: Squad Leads will use 67 to make requests. (Ctrl+Numpad 3 to swit
	ch fast\, Ctrl+Numpad 1 to revert).  66 will be used internally for CSAR 
	to communicate.  Pilot of CSAR bird must report movements to 68.\n	\n\n	F
	AQ/RULES:\n\n\n\n		Tracking will be disabled.\n	\n	\n		Insta-death prevent
	ion will be disabled.\n	\n	\n		Bandage limit is raised somewhat.  You wil
	l be allowed to grab up to 6 bandages total from boxes at the airbase\, as
	 the arsenal will remove any more.\n	\n	\n		Asset respawns at Zeus discret
	ion.\n	\n	\n		Land vehicles are available at base.\n	\n	\n		No MAT/HAT/AA
	.  Specialised teams who use these can be organised by Logistics Officer 
	during the mission with permission from Zeus.\n	\n	\n		Time will be starti
	ng at early morning ingame.  Time acceleration will be on ~40x so the day
	s and nights will come and go quickly.  NVG equipment and lights may be n
	eeded indoors at night.\n	\n\n	GEAR:\n\n\n\n	Uniform: Combat Uniform UCP\n
	\n\n\n	Vest: IOTV UCP variants\n\n\n\n	Helmet/Backpack: Anything UCP (LR c
	an be Bergen Tan).\n\n\n\n	Weaponry: Any suitable US Army weapon within s
	erver rules and per your role.  RHS mag capable if you want resupply.\n\n
	\n\n	Attachments: 1x scopes max.\n\n\n\n	Ammo: 7+1 mags total primary.  
	2+1 secondary. AR - 800 rounds.\n\n\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	[Ta
	gs priority for reserving (no FNGs). I reserve the right to pick who I be
	lieve would best suit the mission.]\n\n\n\n	People who were in a given slo
	t for the last mission may gain higher reservation priority for the same s
	lot.\n\n\n\n	HQ\n\n\n\n	Platoon Leader: @Servok (no tags)\n\n	Platoon 2ic
	:\n\n	Dispatch (RTO/FAC for CSAR): @colt92 (no tags)\n\n	FAC:\n\n	---\n\n
		Logistics Officer: @Garfield0003\n\n	Jr Logistics Officer: @P057code\n\n\
	n\n	---\nSquads\n\n\n\n	Alpha Lead:\n\n\n\n	Bravo Lead:\n\n\n\n	Charlie Le
	ad:\n\n\n\n	Delta Lead:\n\n\n\n	Echo Lead: \n\n\n\n	----\n\n\n\n	CSAR (UH
	-60M MEV/Ambulance)\n\n\n\n	Lead: @Lexic\n\n\n\n	Jr Lead: @SilentGunner13\
	n\n\n\n	Doctor: @Legendo\n\n\n\n	Doctor:\n\n\n\n	Pilot/Driver: @gadsada\n\
	n\n\n	----\n\n\n\n	Albatross 1 (Chinook)\n\n\n\n	Pilot:\n\n\n\n	Crew Chie
	f:\n\n\n\n	Albatross 2 (Chinook)\n\n\n\n	Pilot: @info (no tags)\n\n\n\n	
	Crew Chief: @Val3ntine (no tags)\n\n\n\n	Albatross 3 (Chinook) [Only slo
	tted with large turnout]\n\n\n\n	Pilot:\n\n\n\n	Crew Chief:\n
DTSTART:20190601T180000Z
DTEND:20190601T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vita ante acta - Pt2
DTSTAMP:20190512T230133Z
SEQUENCE:0
UID:865-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	In this mission\, when you die\, you are dead.  But ther
	e are respawns...\n\n\n\n	\n\n\n	BACKSTORY:\n\n\n\n	This mission starts al
	most immediately after the conclusion of the last one.  The CSAR bird is 
	down\, three Takistan National Army birds have been shot down by friendly 
	forces and tensions are high.  Some elements have gone rogue and wish to 
	do you harm.\n\n\n\n	This angering of local forces begets an explanation o
	f the Takistan National Army's sub groups\, seen below.  \n\n\n\n	The Na
	tional Army has 3 sub-factions.  From Left to Right:\n\n\n\n		National Co
	rps - Friendly\n	\n	\n		Anizay Brigade - Unknown\n	\n	\n		Territorial Army
	 - Hostile\n	\n\n	\n\n\n	You must complete a number of objectives to try a
	nd limit the damage of what didn't go right last time\, while also respond
	ing appropriately towards either insurgent or relevant local army forces.\
	n\n\n\n	Be aware that blue squares indicate areas you completed an objecti
	ve in previously.\n\n\n\n	OBJECTIVES:\n\n\n\n		Rescue the stranded squad a
	nd CSAR detachment.  (Orange Pickup Marker)\n	\n	\n		Search the hatched a
	rea and find one of the shot down Mi-8s before the Territorial Army and r
	escue/apologise to the pilot somehow. (Green hatched area)\n	\n	\n		Invest
	igate strange movement North of your airbase. (Green question mark)\n	\n	\
	n		Push south west of where you previously started clearing fields of enem
	ies.  Make it to the dried riverbed marked in brown triangles to sabotage
	 an insurgent supply route. (Blue arrows + brown triangles)\n	\n	\n		Inter
	rupt (ideally peacefully) a meeting between leaders of the Insurgency\, Te
	rritorial Army and the not-yet-hostile Anizay Brigade. (Red join marker)\n
		\n\n	SPECIAL MISSION SETUP:\n\n\n\n		There will be automatic respawns eve
	ry 15 minutes from first contact.\n	\n	\n		Once you respawn\, you are a ne
	w soldier.  This means you will be not rejoining your old squad. This i
	s known as \"reincarnating\" rather than respawning.\n	\n	\n		The logistic
	s officers will organise all respawns into new squads/fireteams at base. 
	 This can mean people will be promoted/demoted to leadership or rifleman r
	oles as needed.\n	\n	\n		Logistics officer will let HQ know what is avail
	able for pickup and then it is up to HQ to deploy them accordingly.\n	\n	\
	n		There will be no squad medics.  These slots will remove their medical 
	status at the statue and become additional riflemen.\n	\n	\n		Slots in ora
	nge will be starting at the Orange CSAR marker - stranded.\n	\n	\n		CSAR 
	- Long range will be done as follows: Squad Leads will use 67 to make requ
	ests. (Ctrl+Numpad 3 to switch fast\, Ctrl+Numpad 1 to revert).  66 will 
	be used internally for CSAR to communicate.  Pilot of CSAR bird must repo
	rt movements to 68.\n	\n\n	FAQ/RULES:\n\n\n\n		Tracking will be disabled.\
	n	\n	\n		Insta-death prevention will be disabled.\n	\n	\n		Bandage limit i
	s raised somewhat.  You will be allowed to grab up to 6 bandages total fr
	om boxes at the airbase\, as the arsenal will remove any more.\n	\n	\n		As
	set respawns at Zeus discretion.\n	\n	\n		Land vehicles are available at 
	base.\n	\n	\n		No MAT/HAT/AA.  Specialised teams who use these can be org
	anised by Logistics Officer during the mission with permission from Zeus.\
	n	\n	\n		Time will be starting at 10:30am ingame.  Time acceleration wil
	l be on ~50x so the days and nights will come and go quickly.  NVG equipm
	ent and lights may be needed indoors.\n	\n\n	GEAR:\n\n\n\n	Uniform: Combat
	 Uniform UCP\n\n\n\n	Vest: IOTV UCP variants\n\n\n\n	Helmet/Backpack: Anyt
	hing UCP.\n\n\n\n	Weaponry: Any suitable US Army weapon within server rul
	es and per your role.  RHS mag capable if you want resupply.\n\n\n\n	Atta
	chments: 1x scopes max.\n\n\n\n	Ammo: 7+1 mags total primary.  2+1 secon
	dary. AR - 700 rounds.\n\n\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	[Tags priori
	ty for reserving (no FNGs). I reserve the right to pick who I believe wou
	ld best suit the mission.]\n\n\n\n	People who were in a given slot for the
	 last mission may gain higher reservation priority for the same slot.\n\n\
	n\n	HQ\n\n\n\n	Platoon Leader: @Servok (no tags)\n\n	Platoon 2ic:\n\n	Dis
	patch (RTO/FAC for CSAR): @colt92 (no tags)\n\n	FAC: @cineafx (no tags)\
	n\n	---\n\n	Logistics Officer: @Garfield0003\n\n	Jr Logistics Officer: @me
	kboy_4000\n\n\n\n	---\nSquads\n\n\n\n	Alpha Lead:\n\n\n\n	Bravo Lead:\n\n\
	n\n	Charlie Lead:\n\n\n\n	Delta Lead:\n\n\n\n	Echo Lead: @BigT\n\n	----\n\
	n\n\n	CSAR (UH-60M MEV/Ambulance)\n\n\n\n	Lead: @Lexic\n\n\n\n	Jr Lead: @
	SilentGunner13\n\n\n\n	Doctor: @Cyico\n\n\n\n	Doctor: @Bayou Rick\n\n\n\n	
	Pilot/Driver: @Vericht\n\n\n\n	----\n\n\n\n	Albatross 1 (Chinook)\n\n\n\n
		Pilot: @Lerto\n\n\n\n	Crew Chief: @Legendo (no tags)\n\n\n\n	Albatross 
	2 (Chinook)\n\n\n\n	Pilot: @Tobe\n\n\n\n	Crew Chief: @info (no tags)\n\n\
	n\n	Albatross 3 (Chinook) [Only slotted with large turnout]\n\n\n\n	Pilot
	:\n\n\n\n	Crew Chief:\n\n\n\n	 \n
DTSTART:20190518T180000Z
DTEND:20190518T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Calendar Mission: Vita ante acta
DTSTAMP:20190506T140250Z
SEQUENCE:0
UID:859-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	In this mission\, when you die\, you are dead.  But ther
	e are respawns...\n\n\n\n	\nhttps://gyazo.com/417c8a0544f669cdc515e75a4a7b
	8157\n\n\n\n	BACKSTORY:\n\n\n\n	A local insurgency has been growing in pow
	er for some time in the region of Anizay.  Local military have been ineff
	ective at combating them\, losing more and more ground.  Some believe thi
	s is due to the military secretly working with the insurgency\, but this i
	s unproven at this point\, and the military vehemently denies this.\n\n	To
	 support them in clearing the region\, we have been deployed to assist.  
	Based at Landay Airbase\, we are an airborne platoon with attached CSAR te
	am.\n\n\n\n	OBJECTIVES:\n\n\n\n		Clear the garrisoned mosque and escort th
	e civilians to safety (out of AO &gt\;1km East)\n	\n	\n		Large enemy movem
	ents have been spotted in the crop fields south.  Sweep this area to elim
	inate.\n	\n	\n		Locate and destroy an enemy explosives/ammo cache.\n	\n	\n
			Raid a villa of a warlord and secure dead or alive.\n	\n	\n		Be aware of
	: 1) National Army FOB in centre of AO.  2) Possible insurgent base to th
	e North East.\n	\n\n	SPECIAL MISSION SETUP:\n\n\n\n		There will be automat
	ic respawns every 15 minutes from first contact.\n	\n	\n		Once you respawn
	\, you are a new soldier.  This means you will be not rejoining your old
	 squad.\n	\n	\n		The logistics officer will organise all respawns into new
	 squads/fireteams at base.  This can mean people will be promoted/demoted
	 to leadership roles as needed.\n	\n	\n		Logistics officer will let HQ kn
	ow what is available for pickup and then it is up to HQ to deploy them acc
	ordingly.\n	\n	\n		There will be no squad medics.  These slots will remov
	e their medical status at the statue and become additional riflemen.\n	\n\
	n	FAQ/RULES:\n\n\n\n		Tracking will be disabled.\n	\n	\n		Insta-death prev
	ention will be disabled.\n	\n	\n		Bandage limit is raised somewhat.  You 
	will be allowed to grab up to 6 bandages total from boxes at the airbase\,
	 as the arsenal will remove any more.\n	\n	\n		Asset respawns at Zeus disc
	retion.\n	\n	\n		HMMVs are available at base.\n	\n	\n		No MAT/HAT/AA.  Sp
	ecialised teams who use these can be organised by Logistics Officer during
	 the mission with permission from Zeus.\n	\n	\n		Time will be starting at 
	7am ingame.  Time acceleration will be on ~50x so the days and nights wil
	l come and go quickly.  Nights will be full moon so NVG equipment won't b
	e a necessity.\n	\n\n	GEAR:\n\n\n\n	Uniform: Combat Uniform UCP\n\n\n\n	Ve
	st: IOTV UCP variants\n\n\n\n	Helmet/Backpack: Anything suitable.\n\n\n\n	
	Weaponry: Any suitable US Army weapon within server rules and per your ro
	le.\n\n\n\n	Attachments: 1x scopes max.\n\n\n\n	Ammo: 7+1 mags total prim
	ary.  2+1 secondary.\n\n\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	[Tags priorit
	y for reserving (no FNGs). I reserve the right to pick who I believe woul
	d best suit the mission.]\n\n\n\n	HQ\n\n\n\n	Platoon Leader: @Garfield0003
	 (no tags)\n\n	Dispatch (RTO/FAC for CSAR): @colt92 (no tags)\n\n	FAC: @c
	ineafx\n\nLogistics Officer: @Sarissa\n\n\n\n	----\nSquads\n\n\n\n	Alpha L
	ead:\n\n\n	Bravo Lead: @ZeFlyingDutchman (no tags)\n\n\n	Charlie Lead: @an
	dyt90\n\n\n	Delta Lead:\n\n\n	Echo Lead:\n\n\n	----\n\n\n\n	CSAR (UH-60M 
	MEV/Ambulance)\n\n\n\n	Lead: @Rhea\n\n\n\n	Jr Lead: @SilentGunner13\n\n\n\
	n	Doctor: @Bayou Rick\n\n\n\n	Doctor: @Cyico\n\n\n\n	Pilot/Driver: @Verich
	t\n\n\n\n	----\n\n\n\n	Albatross 1 (Chinook)\n\n\n\n	Pilot: @Trinoc\n\n\n
	\n	Crew Chief: @Legendo (no tags)\n\n\n\n	Albatross 2 (Chinook)\n\n\n\n	
	Pilot: @info (no tags)\n\n\n\n	Crew Chief:\n\n\n\n	 \n
DTSTART:20190511T180000Z
DTEND:20190511T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fire from the Sky
DTSTAMP:20190429T223839Z
SEQUENCE:0
UID:851-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	Map Rosche BLUFOR\n\n\n\n	The premise of this mission is 
	that a platoon of infantry are needing to retreat from a superior enemy fo
	rce attacking from the North.\n\n\n\n	An air element is going to take flig
	ht to cover their withdraw. But the catch is that the air units can only s
	ee their own markers while the ground units can't seen any markers at all.
	 (If I find a good way to do this ... else no BFT for anyone!)\n\n\n\n	Air
	 will need to find the infantry\, follow them and support their push south
	. \n\n\n\n	TLDR: BLUFOR infantry retreats south while air units provide 
	recon and cover for them.\n\n\n\n	Info about the mission:\n\n\n\n		The goa
	l is to retreat south(west) towards the airfield\, the air units are start
	ing from. The start locations are unknown / hidden.\n	\n	\n		You got 105 
	minutes after mission start until the last person has to reach the airfiel
	d.\n	\n	\n		It's evening and will become dark if the mission runs too long
	.\n	\n	\n		A free respawn wave will be given after making it halfway.\n	\n
		\n		Further respawn have to be negotiated with crossroads.\n	\n	\n		You g
	ot 5 minutes after the TP pole is placed down until it is removed. Everybo
	dy not thought the pole has to wait until a respawn wave.\n	\n\n	Info for
	 ground units:\n\n\n\n		No GPS\n	\n	\n		No BFT\n	\n	\n		No NVDs (includes 
	rangefinders and scopes)\n	\n	\n		No MAT / HAT / AA\n	\n	\n		Loadouts: ht
	tps://pastebin.com/RXyXWZtz (Public loadouts will be made available during
	 the mission)\n		\n				A squadleader can chose between having 1x LR and 2x
	 GL or 2x LR and 1x GL in their squad\n			\n			\n				Rifleman (LAT) uses o
	ne of the rifleman loadouts and adds an RHS M136\n			\n			\n				Medic uses
	 one of the rifleman loadouts and adds an Eagle A-III Coyote or Falcon-II 
	Coyote for their medical supplies\n			\n		\n	\n		You are allowed to alter 
	the loadout as long as no restrictions are harmed.\n	\n	\n		You are not al
	lowed to change guns\, uniforms\, vest\, backpacks and helments\n	\n	\n		N
	o sidearms\n	\n	\n		Magazines:\n		\n				Lead: 5+1 30rnd STANAG M856A1 (Tra
	cer)\n			\n			\n				Riflemen: 10+1 30rnd STANAG M856A1 (Tracer)\n			\n			\
	n				Autoriflemen: 6+1 200rnd M249 Box M885A1 (Mixed)\n			\n		\n	\n		Max o
	f 3x throwables that can deal damage\n	\n	\n		Max of 6x throwables that c
	an't deal damage (Lead elements can take 9x)\n	\n	\n		Teamleader: Max of 
	18x GL grenades (any type)\n	\n\n	Slotting:\n\n\n\n	Slots not listed canno
	t be reserved. \n\n	Tagholder can obviously kick none tagholder out of th
	eir slots. \n\n	All slots that are unreserved 1 (one) hour before the mis
	sion will be slotted like normal.\n\n\n\n		PLTHQ\n		\n				Lead FREE\n			\
	n			\n				2IC @Val3ntine (NO TAGS)\n			\n			\n				Medic FREE\n			\n			\n
					FAC (Will spawn with the air assets and has to be flown in on mission 
	start or could even stay airborne in one of the Angels.) @Hyxogen\n			\n	
			\n				Light mortar (Limited HE\, mainly flares and smoke) @Servok \n		
		\n			\n				Light mortar (Limited HE\, mainly flares and smoke) @ThePointF
	orward\n			\n		\n	\n		Alpha\n		\n				Squadlead FREE\n			\n			\n				Medic 
	@RedNexus\n			\n			\n				Teamlead 1 FREE\n			\n			\n				Teamlead 2 FREE\
	n			\n		\n	\n		Bravo\n		\n				Squadlead FREE\n			\n			\n				Medic @Musema
	n7\n			\n			\n				Teamlead 1 FREE\n			\n			\n				Teamlead 2 FREE\n			\n	
		\n	\n		Charlie\n		\n				Squadlead FREE\n			\n			\n				Medic FREE\n			\n
				\n				Teamlead 1 FREE\n			\n			\n				Teamlead 2 FREE\n			\n		\n	\n		D
	elta\n		\n				Squadlead FREE\n			\n			\n				Medic @Missy\n			\n			\n				T
	eamlead 1 FREE\n			\n			\n				Teamlead 2 FREE\n			\n		\n	\n		Echo\n		\n	
				Squadlead FREE\n			\n			\n				Medic FREE\n			\n			\n				Teamlead 1 F
	REE\n			\n			\n				Teamlead 2 FREE\n			\n		\n\n	Assets:\n\n\n\n		Angel 1 
	&amp\; 2 (AH-6M-L Littlebirds) @BenFromTTG (NO TAGS) &amp\; FREE\n	\n	\n
			Pavement (AV-8B Harrier II N/A) @BonSie\n	\n	\n		Hawg (A-10C Warthog) F
	REE\n	\n	\n		Ugly 1 &amp\; 2 (AH-64D Apache) Pilot 1: @Beyond\, Gunner 1
	: @info (NO TAGS) &amp\; Pilot 2: @Vericht\, Gunner 2: @Tomo\n	\n\n	
	Info for assets:\n\n\n\n		There is a flight ceiling of 1000 m ASL for fixe
	d wing and 500 m ASL for rotary wing. (If exceeded and caught enemy might 
	bring Air superiority fighters. \n	\n		AAA is mainly expected in the far 
	north of the map.\n	\n	\n		Assets will get a total of 2 points usable for
	 rearm or respawn.\n	\n	\n		Endless gun resupply is negotiable if you are
	 dry on everything else.\n	\n	\n		Refuel and repairs are free at base.\n	\
	n	\n		Loadouts are fixed and not negotiable.\n	\n	\n		One can request a vi
	ewdistance of up to 8 km.\n	\n	\n		Full datalink will be enabled between a
	ll air vehicles.\n	\n	\n		No NVGs for RW. Actually ... if it gets too bad 
	tell me\n	\n	\n		I don't care for your loadout as long as all people from 
	the same type (RW or FW) wear the same uniform\, vest\, backpack and helme
	t colour.\n	\n	\n		The Angels might have to fly in resupply crates.\n	\n
DTSTART:20190504T180000Z
DTEND:20190504T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Dingo Woop Woop
DTSTAMP:20190421T060602Z
SEQUENCE:0
UID:848-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Co Zeus: @Lerto \n\n\n\n	Welcome to Bystrica. 
	\n\n\n\n	Unknown enemy faction has started to move in the province and the
	 UN has asked kindly of the Australians to lend a hand sending in a platoo
	n to help investigate and subdue the unknown threat. There is no details o
	n the enemy and no details on who is funding them\, so we would like the A
	ustralians to investigate and gather as much information on this situation
	 as possible. The brief is simple your SASR team will be giving you your b
	riefing from the intel they gather so the faster they gear up and get goin
	g the sooner you will have intel. The first objectives have been marked wi
	th some unknown objectives placed. There could be more information to be f
	ound in other locations but they will be revealed hopefully after securing
	 the area. There also could be a high chance of QRFs if they are committed
	 to this attack.\n\n\n\n	 \n\n\n\n	There will be 4 x respawn waves for pl
	atoon to use.\n\n\n\n	Gear Restrictions:\n\n\n\n	Uniform MTP variant.\n\n\
	n\n	Squads including platoon allowed 2 grenadiers with 5 HE and 5 Smoke\n\
	n\n\n	3 LAT per squad\n\n\n\n	Steyr A3 for rifleman\n\n\n\n	Minimi for AR\
	n\n\n\n	SASR may take any blufor rifle they are comfortable with no GLs or
	 LAT. Allowed to take 2 x DMR with normal scope restrictions.\n\n\n\n	Supp
	ort weapon team take .50 Cal british static (Launcher slot) and/or MAT\n\n
	\n\n	MAT 8 x Rounds each. \n\n\n\n	 \n\n\n\n	Platoon setup -\n\n\n\n	No 
	medics in squads or platoon element.\n\n\n\n	Medic in squads become RIFLEM
	AN\n\n\n\n	RTO to be in contact with SASR and Support Weapon Squad\n\n\n\n
		\n\n	 \n\n\n\n	Platoon -\n\n\n\n	Platoon Lead - Same - Reservable - \n\
	n\n\n	2IC - Same - Reservable -\n\n\n\n	Medic - Rifleman\n\n\n\n	FAC - Rif
	leman\n\n\n\n	RTO - Same - Reservable - \n\n\n\n	Drone Op - Rifleman\n\n\
	n\n	 \n\n\n\n	All Squads\n\n\n\n	SL - Same - Reservable\n\n\n\n	TL - Sam
	e - Reservable       \n\n\n\n	 \n\n\n\n	 \n\n\n\n	A SL\n\n\n\n	A T
	L\n\n\n\n	A TL\n\n\n\n	 \n\n\n\n	B SL @Hyxogen\n\n\n\n	B TL\n\n\n\n	B TL\
	n\n\n\n	 \n\n\n\n	C SL\n\n\n\n	C TL\n\n\n\n	C TL\n\n\n\n	 \n\n\n\n	D SL\
	n\n\n\n	D TL\n\n\n\n	D TL\n\n\n\n	 \n\n\n\n	E SL \n\n\n\n	E TL\n\n\n\n	E
	 TL\n\n\n\n	 \n\n\n\n	Prophet\n\n\n\n	Spotter - Medic Lead - Reservable 
	- @Gomez919\n\n\n\n	Sniper - Medic - Reservable - @Museman7\n\n\n\n	 \n
	\n\n\n	Mortar\n\n\n\n	Gunner - Medic 2IC - Reservable - @Frankasaurus Rex
	\n\n\n\n	Assistant - Medic - Reservable - @Cosmo\n\n\n\n	 \n\n\n\n	Rapto
	r - SASR\n\n\n\n	Raptor Slot 1 - SL - Reservable - @Alex\n\n\n\n	Raptor Sl
	ot 2 - MEDIC - Reservable - @Vericht\n\n\n\n	Raptor Slot 3 - Rifleman -
	 Reservable - @mulletshock\n\n\n\n	Raptor Slot 4 - Rifleman - Reservable 
	- @BigT\n\n\n\n	Raptor Slot 5 - Rifleman - Reservable - @Jerichron\n\n\n\n
		 \n\n\n\n	Knight - Support Weapon Team\n\n\n\n	Knight Slot 1 - SL/Loader
	 - Reservable - No GL - @Tomo\n\n\n\n	Knight Slot 2 - Loader - @Beyond\n\n
	\n\n	Knight Slot 3 - Loader - \n\n\n\n	Knight Slot 4 - Gunner - @johnb43\
	n\n\n\n	Knight Slot 5 - Gunner - @andyt90\n\n\n\n	Knight Slot 6 - Gunner -
	 @ThePointForward\n
DTSTART:20190424T180000Z
DTEND:20190424T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Welcome to hell
DTSTAMP:20190415T074421Z
SEQUENCE:0
UID:841-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	This is part 2 of my mutlipart zeused campaign.\n\n\n\n	G
	ear will be restricted. Slots may be requested by anyone\, Tags take prior
	ity\, after that i reserve the right to choose who gets a slot.\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	General intel\n\n\n\n	FOB Nauzad 
	- 0600h\n\n\n\n	3rd recon\,  this is Crossroads. Great work last night. 
	you really showed the fuckers didnt you.\n\n\n\n	Now i know you didnt get 
	any real rest tonight and have suffered some casualties but we need to kee
	p pushing onwards. We have 2 squads worth of reinforcements coming from yo
	ur east. They should arrive shortly with some new supplies. We have also s
	een what looks to be fresh IED mounds dug around your current location. I 
	would not advise you to move with vehicles and instead try to avoid roads 
	and push on foot.\n\n\n\n	USMC command has sent 3 M1A1 Abrams towards your
	 location. They should arrive late this morning. Dont count on them for th
	is OP but they will support you later today or tomorrow.\n\n\n\n	To your t
	ask at hand:\n\n\n\n	Objectives\n\n\n\n	Todays objectives are simple. Int
	elligence has found 3 locations with lots of enemy activity. We believe th
	at a local warlord is currently hiding in one of the 3 eastern markers mar
	ked on your GPS. Find him before he tries to flee. Try to capture him if y
	ou can. But just dont let him run.\n\n\n\n	Finally you need to capture ano
	ther FOB. It is located about 3 clicks to your north-northeast.\n\n\n\n	Su
	pport\n\n\n\n	Once again you can count on US air support. USAF has informe
	d me that they have managed to dispatch 2 A10 Warthog CAS planes for your 
	support. They also managed to get fresh supplies for their 2 F16s so they 
	will be in the air aswell.\n\n\n\n	Their supplies are very limited tho. On
	ce they are out expect them to be off station for quite a while.\n\n\n\n	E
	nemy forces:\n\n\n\n	You are facing a group of semi coordinated local mili
	tias with ISIS as the biggest force. To the south east a rouge Pakistani a
	ir squadron has started engaging the F16s yesterday. Expect more trouble f
	rom them.\n\n\n\n	 \n\n\n\n	Gearsets BAF:\n\n\n\n	      UNI\, VEST\, H
	EADGEAR: BAF DDPM CAMO\n\n\n\n	      NVD: monocular NVGs\, standard bin
	os for everyone bar SL. SL can take whatever bino they want\n\n\n\n	   
	   GPS for TL/SL only\n\n\n\n	Rifles: (All ammo has to be tracer)\n\n\n\
	n	      TL(not SL): L119A1 UK UGL (3HE\, smoke/flare unrestricted)\, 8+
	1\, 1x sight\n\n\n\n	      DMR(1x per squad max): L129A1\, 10+1 - up to
	 10x sight\n\n\n\n	      AR: L110A3\,  1x sight\, 4+1\n\n\n\n	    
	  Rest: L119A1\, 8+1 1x sight (not the grip or the CQB version)\n\n\n\n	
	      AT: A\, B\, C get a total of 1 RPG7 with 2 rockets and 3 RPG26 (Y
	ou need to share these 4 launchers amongst the 3 squads)\n\n\n\n	      
	D\, E get: 2 m136 LAT each\n\n\n\n	      Sidearm: Any BAF mod pistol\, 
	2+1\n\n\n\n	      Explosives: 1 demoblock per squad\n\n\n\n	      Na
	des: No incendiary nades\, 2 lethals max\n\n\n\n	Transport: (Mixture of)\
	n\n\n\n	       Landrovers\, Jackals\, Coyotes\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	USAF:\n\n\n\n	FAC:\n\n\n\n	      UNI: Airman battle uniform + Wha
	tever you find that fits as a vest/helmet\n\n\n\n	      Rifle: M16\, 8+
	1\, 1x scope \n\n\n\n	Pilots:\n\n\n\n	      Standard gear\n\n\n\n	Tran
	sport:\n\n\n\n	2x CAP/dual role f-16s\n\n\n\n	2x A10\n\n\n\n	You will be f
	ree to adjust your loadouts\, but no rearms will be available. Repair/refu
	el @ airbase\n\n\n\n	 \n\n\n\n	SLOTS TO FILL\n\n\n\n	PLT: @Garfield0003\n
	\n\n\n	Medic: @FloofyFloof\n\n\n\n	A SL:\n\n\n\n	A Medic: @Glad1us\n\n\n\
	n	A TL 1/2:\n\n\n\n	---\n\n\n\n	B SL: @BDFoster\n\n\n\n	B Medic:\n\n\n\n	B
	 TL 1/2: \n\n\n\n	---\n\n\n\n	C SL: \n\n\n\n	C Medic: @RedNexus\n\n\n\n	
	C TL 1/2: \n\n\n\n	---\n\n\n\n	D SL: @andyt90\n\n\n\n	D Medic: @Xenborg\n
	\n\n\n	D TL 1/2: @P057code\, @colt92\n\n\n\n	---\n\n\n\n	E SL:\n\n\n\n	E
	 Medic:\n\n\n\n	E TL 1/2:\n\n\n\n	---\n\n\n\n	FAC: \n\n\n\n	Pilot(F16) 
	: @Chuck Yeager\n\n\n\n	Pilot(F16) : @Tomo\n\n\n\n	Pilot(A10) :  @BonSie
	\n\n\n\n	Pilot(A10) : @Kerry\n\n\n\n	 \n\n\n\n	CO-Zeus 1+2: (pls mention 
	if you cant fly fixed wing  ) @Beyond\, @info\n
DTSTART:20190420T180000Z
DTEND:20190420T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Calendar Mission: Converging Commandos
DTSTAMP:20190412T030618Z
SEQUENCE:0
UID:839-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission will be heavily restricted. Also despite wor
	king against other players and the clock you are still not to engage in P
	vP.\n\n\n\n	\n\n\n	BACKSTORY:\n\n\n\n	The region of Lingor has become high
	ly unstable.  Various countries have smuggled special ops groups into the
	 country in order to secure the nuclear arsenal and other critical assets 
	of the country before things go south.  \n\n\n\n	Each squad will be prov
	ided with a specific list of the following objectives once in mission that
	 they must complete alone.  Each one will provide clues and intel that w
	ill lead to the final objective.\n\n\n\n	OBJECTIVES:\n\n\n\n		Red - Abando
	ned research base\, search\n	\n	\n		Orange - Influential drug lord's villa
	\, interrogate\n	\n	\n		Blue - Small military base\, clear and search\n	\n
		\n		Yellow - Prison which holds a former General\, interrogate\n	\n	\n		W
	hite - Construction company CEO's boathouse\, interrogate\n	\n	\n		Green -
	 Medium military base\, clear and search\n	\n	\n		Brown - Local military r
	esearch base\, clear and search\n	\n\n	FAQ/RULES:\n\n\n\n		Each force star
	ts at their respective flags\, with two civilian vehicles for transport.\n
		\n	\n		There will be no Platoon Lead\, nor radio communication allowed be
	tween squads.  Do not hop SR frequencies.\n	\n	\n		No drawing in side on 
	map.  Tracking will be disabled.\n	\n	\n		Enemy force will be local milit
	ary (RACS) or drug cartel personnel (African Miltia).\n	\n	\n		1x scopes o
	nly for non-DMR.  DMR gets 8x max.\n	\n	\n		Ammo limits are enforced.  7
	+1 for rifles\, 2+1 for pistols\, 500 round total for AR.\n	\n	\n		1x gren
	adier per squad\, SL designation.  Brings secondary GL with 5 HE\, 5 smok
	e max.\n	\n	\n		For backpacks\, take appropriate camo schemes for your fac
	tion.  No ladders.\n	\n	\n		Respawns will be limited and at Zeus discreti
	on based on mission flow.\n	\n\n	GEAR:\n\n\n\n	Each squad will have specif
	ic gear.  Basic public loadouts will be provided.\n\n\n\n	British: Unifor
	m: BAF MTP | Vest: BAF MTP | Helmet: MTP Scrim | Rifle: L119A1 | Pistol:
	 L131A1 | AR: L86A2 LSW | DMR: L129A1\n\n\n\n	American: Uniform: Crye AC
	 Multicam | Vest: MMAC (MC) variants | Helmet: Airframe (MC) variants 
	| Rifle: Mk18 Mod 1 | Pistol: M1911 | AR: M249 | DMR: Troy M14 SOPMOD\n\
	n\n\n	German: Uniform: IdZ Uniform (Flecktarn) | Vest: IdZ Vest (Fleckta
	rn) variants | Helmet: Ops-Core FAST (Flecktarn) | Rifle: G36KA4 | Pi
	stol: P8 | AR: MG4 | DMR: G28\n\n\n\n	Russian: Uniform: EMR-Summer | Ve
	st: Carrier-Lite (Black) | Helmet: 6B47 | Rifle: Izhmash AK12 | Pistol:
	 6P9 | AR: Izhmash RPK12 | DMR: VSS\n\n\n\n	French: Uniform: Combat Un
	iform French CE | Vest: Combat Vest French CE | Helmet: Combat Helmet F
	rench CE | Rifle: HK HK416N | Pistol: Glock 17 | AR: FN Minimi | DMR: HK
	417A2\n\n\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	[Tags priority for reserving 
	(no FNGs). I reserve the right to pick who I believe would best suit the 
	mission.]\n\n\n\n	British: \n\n\n\n	Alpha Lead: @Tobe \n\n\n\n	Team Lead
	 1: @Winters (tags)\n\n\n\n	Team Lead 2: @itsamethyst\n\n\n\n	American: 
	\n\n\n\n	Bravo Lead: @mulletshock (tags)\n\n\n\n	Team Lead 1: @andyt90 (t
	ags)\n\n\n\n	Team Lead 2: @Beyond \n\n\n\n	German: \n\n\n\n	Charlie Lead
	: @Teddy \n\n\n\n	Team Lead 1:\n\n\n\n	Team Lead 2:\n\n\n\n	Russian: \n\
	n\n\n	Delta Lead: @RedNexus \n\n\n\n	Team Lead 1:\n\n\n\n	Team Lead 2:\n\
	n\n\n	French: (If numbers allow)\n\n\n\n	Echo Lead: @Servok (tags)\n\n\n\
	n	Team Lead 1: @S3XYPANDA\n\n\n\n	Team Lead 2: @Jerichron (tags)\n
DTSTART:20190417T180000Z
DTEND:20190417T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:TRI POLOSKI [Zeus Mission]
DTSTAMP:20190411T162716Z
SEQUENCE:0
UID:838-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Vericht":forum@fkgaming.eu
DESCRIPTION:\n	After recent economic instability Chernarus republic on t
	he brink of its collapse. But while politics trying to tear each other apa
	rt one of the biggest Chernarus gangs decides to use the opportunity and 
	perform the biggest heist in Chernarus history.\n\n\n\n	\n\n\n\n	Your targ
	ets - are two major banks: Chernarus International Bank and ElectroSberBan
	k. The plan is simple - hit them\, grab all the dollars and euros and run 
	into the sunset. But the situation is complicated by the current governmen
	t being paranoid over literally everything\, so expect local OMON team to
	 be dispatched. But don't worry\, using the current chaos you've managed 
	to assemble quite an arsenal for this job.\n\n\n\n	\n\n\n\n	RESTRICTIONS:\
	n\n\n\n		No LR\n	\n	\n		No Rangefinders\n	\n	\n		Looting of enemy gear is 
	prohibited (obviously you don't want to leave your gun with your fingerpri
	nts on it)\n	\n	\n		BLUFOR Tracking is disabled\n	\n	\n		1x LAT per squad\
	n	\n	\n		No silenced weaponry\n	\n	\n		Ironsights\n	\n	\n		Civilians can b
	e taken as hostages\n	\n\n	WEAPON RESTRICTIONS:\n\n\n\n	You can choose ou
	t of this list of weapons:\n\n\n\n	Rifles:\n\n\n\n		AKM (RHS version\, onl
	y 10 round mags for regular infantry\, 30 round for AR)\n	\n	\n		Izhmash S
	aiga 12K (NIArms)\n	\n	\n		M76 (GREF)\n	\n	\n		M84A Scorpion ( with GREF 2
	0 round mags)\n	\n\n	Pistols:\n\n\n\n		PM\n	\n	\n		6P53\n	\n	\n		TT-33\n	\
	n\n	LAT:\n\n\n\n		RPG-26\n	\n\n	GEAR RESTRICTIONS:\n\n\n\n		No hard head p
	rotection (No helmets). Please pick appropriate headwear to your costume\n
		\n	\n		No vests\n	\n	\n		Knapsack (3CB Factions) as a single option for a
	 backpack \n	\n\n	Outfit:\n\n\n\n		Tracksuit (3CB Factions)\n	\n	\n		Citi
	zen Clothing (3CB Factions)\n	\n	\n		Activist Clothing (3CB Factions)\n	\n
		\n		Woodlander Clothing (3CB Factions)\n	\n\n	 \n\n\n\n	AVAILABLE SLOTS:
	\n\n\n\n	Slots will be given in next order: Tagholder &gt\; Reg+ &gt\; FNG
	\n\n\n\n	 \n\n\n\n	Co-Zeus (TAGS ONLY!) : Open\n\n\n\n	Gang Leader (PLT L
	ead): BenFromTTG\n\n\n\n	 \n\n\n\n	Anna Group Bugor (ALPHA SL):  Tomo\n\
	n\n\n	Anna Group Lepila (ALPHA Medic): ThePointForward\n\n\n\n	 \n\n\n\n
		Boris Group Bugor (BRAVO SL): Jerichon\n\n\n\n	Boris Group Lepila  (BRA
	VO Medic): Open\n\n\n\n	 \n\n\n\n	Constantine Group Lepila  (CHARLIE SL
	): Open\n\n\n\n	Constantine Group Lepila  (CHARLIE Medic): Kerry\n\n\n
	\n	 \n\n\n\n	Dmitry Group Lepila  (DELTA SL): Open\n\n\n\n	Dmitry Group
	 Lepila  (DELTA Medic): Open\n
DTSTART:20190414T180000Z
DTEND:20190414T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Welcome to Anizay
DTSTAMP:20190406T210359Z
SEQUENCE:0
UID:832-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	This will be a mutlipart zeused campaign\n\n\n\n	Gear wil
	l be restricted. Slots may be requested by anyone\, Tags take priority\, a
	fter that i reserve the right to choose who gets a slot.\n\n\n\n	General i
	ntel\n\n\n\n	It has been a while. With our slow push back against the terr
	or threat in Afghanistan we have now reached the region of Anizay. It is 
	one of the less more densely populated areas in the country\, but most civ
	ilians have fled before we have arrived.\n\n\n\n	The US have established a
	n FOB on Landay airfield\, but their troops are not capable of pushing any
	 further without risking the loss of Landay. The closest Nato elements to 
	support were we\, the 3rd recon patrol of B squadron\, 22nd SAS Regiment w
	ere the only available troops to support the US forces. The USAF has start
	ed operating from the base so we can expect Air support from them.\n\n\n\n
		To take pressure of them we have designated 5 targets we want to achieve 
	in the first night of our arrival. These are\, listed by priority:\n\n\n\n
		 \n\n\n\n	Objectives\n\n\n\n	1: Clear out suspected IED factory in Zaran
	j\n\n\n\n	      The USMC has relayed that they suspect an IED factory i
	n the town of Zaranj. Make sure it is dealt with at all costs\n\n\n\n	2: C
	apture FOB Nauzad\n\n\n\n	      We need to establish a place from which
	 we can stage further raids into ISIS territory. This old military base is
	 an ideal location. We need to recapture it from ISIS\n\n\n\n	3: Capture t
	he 2 Oil fields\n\n\n\n	      Oil is critical to how ISIS can fund thei
	r activity. These two large Oilfields provide them with immense amounts of
	 cash on the black market. If we can these fields need to be captured or s
	abotaged\n\n\n\n	4: Neutralize IED threat (if possible)\n\n\n\n	      U
	SMC command reported that they received messages about an IED threat in th
	is location. We dont have an EOD team at hand\, do what is possible.\n\n\n
	\n	\n\n\n\n	Enemy forces:\n\n\n\n	You are facing a group of semi coordinat
	ed local militias with ISIS as the biggest force. We also believe that the
	y might be supported by Pakistani forces\, it is currently not clear if th
	e Pakistanis are involved or rouge elements are fighting for them.\n\n\n\n
		Multiple fastmovers have been spotted on radar to the south west. We are 
	not sure if they belong to the possible rouge elements or are not involved
	 at all.\n\n\n\n	The USAF report that they have already conducted airstrik
	es against some heavy armor to the north west of Landay. Expect similar co
	ntact in your current AO.\n\n\n\n	 \n\n\n\n	Gearsets BAF:\n\n\n\n	    
	  UNI\, VEST\, HEADGEAR: BAF DDPM CAMO\n\n\n\n	      NVD: monocular NV
	Gs\, standard binos for everyone bar SL. SL can take whatever bino they wa
	nt\n\n\n\n	      GPS for TL/SL only\n\n\n\n	Rifles: (All ammo has to be
	 tracer)\n\n\n\n	      TL(not SL): L119A1 UK UGL (3HE\, smoke/flare unr
	estricted)\, 8+1\, 1x sight\n\n\n\n	      DMR(1x per squad max): L129A1
	\, 10+1 \n\n\n\n	      AR: L110A3\,  1x sight\, 4+1\n\n\n\n	      R
	est: L119A1\, 8+1 1x sight (not the grip or the CQB version)\n\n\n\n	  
	    AT: M136\, 2x per squad\n\n\n\n	      Sidearm: Any BAF mod pistol
	\, 2+1\n\n\n\n	Transport: (Mixture of)\n\n\n\n	       Landrovers\, Jac
	kals\, Coyotes\n\n\n\n	 \n\n\n\n	 \n\n\n\n	USAF:\n\n\n\n	FAC:\n\n\n\n	
	      UNI: Airman battle uniform + Whatever you find that fits as a ves
	t/helmet\n\n\n\n	      Rifle: M16\, 8+1\, 1x scope \n\n\n\n	Pilots:\n\
	n\n\n	      Standard gear\n\n\n\n	Transport:\n\n\n\n	2x Strike/CAP dual
	 role f-16s\n\n\n\n	 \n\n\n\n	SLOTS TO FILL\n\n\n\n	PLT: @Garfield\n\n\n\
	n	Medic: @FloofyFloof (tags)\n\n\n\n	A SL: @Tomo\n\n\n\n	A Medic: @itsam
	ethyst\n\n\n\n	A TL 1/2:\n\n\n\n	---\n\n\n\n	B SL: \n\n\n\n	B Medic: @Gom
	ez919\n\n\n\n	B TL 1/2: @Txtspeak\n\n\n\n	---\n\n\n\n	C SL: @andyt90 (tag
	s)\n\n\n\n	C Medic: @ThePointForward\n\n\n\n	C TL 1/2: @P057code @Kerry\
	n\n\n\n	If numbers allow:\n\n\n\n	D SL:\n\n\n\n	D Medic:\n\n\n\n	D TL 1/2:
	\n\n\n\n	If your feeling really lucky\n\n\n\n	E SL:\n\n\n\n	E Medic:\n\n
	\n\n	E TL 1/2:\n\n\n\n	---\n\n\n\n	FAC: @Hyxogen(tags)\n\n\n\n	Pilot(FW): 
	@BonSie (tags)\n\n\n\n	Pilot(FW): @Chuck Yeager (tags)\n
DTSTART:20190410T180000Z
DTEND:20190410T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Calendar Mission: Combined ArmA
DTSTAMP:20190314T032918Z
SEQUENCE:0
UID:827-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	Gentlemen\, welcome to Al Rayak\, and to full out 
	warfare.\n\n\n\n	Today you face a pitched battle across the entirety of th
	e map\, with everything at both yours and the enemies disposal.\n\n\n\n	
	The mission will function as a combined arms company layout\, and good org
	anisation will be critical to success.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\
	n\n	Critical: \n\n\n\n		Secure 3 cities (Opfor coloured objective marke
	rs)\n	\n	\n		Escort civilians out of the town (Purple Evac marker)\n	\n	\
	n		Rescue local military squad (Indfor green marker)\n	\n\n	Optional: \n
	\n\n\n		Destroy critical enemy factories or storage (Orange \"sabotage\" d
	estroy markers)\n	\n	\n		Disrupt enemy communications (Yellow \"comms\" de
	stroy markers)\n	\n\n	 \n\n\n\n	FAQ:\n\n\n\n		There will be NO rearm avai
	lable for assets.  Repair and refuel available at Start and captured town
	s if requested.\n	\n	\n		Company Commander has 2x friendly AI infantry pla
	toons at their disposal.  (Callsign for comms: Station 1-1 and 1-2)\n	\n	
	\n		Completing optional objectives will impede the enemy.  Comms = Less A
	ir and Artillery.  Sabotage = Weaken QRF etc\n	\n	\n		Asset respawns are 
	at Zeus discretion\, depending on how the asset was lost.  Infantry earn 
	1 wave per main objective complete.\n	\n	\n		Friendly armour elements can 
	be \"airlifted\" to new locations by Crossroads on request.\n	\n	\n		Enemy
	 has access to all possible types of assets and equipment (Russian).\n	\n	
	\n		Enemy base markers are for informative purposes only.  Expect heavy A
	A.\n	\n	\n		Infantry resupplies can be requested at base and delivered to 
	the frontlines by assets.\n	\n	\n		Infantry have MRAPs and HMMV's availabl
	e for transport.\n	\n	\n		Prophet will have the choice of an unarmed Litt
	le Bird or MRZR for vehicles.\n	\n	\n		Prophet and the UCAV are for cond
	ucting recon and mostly BDAs\, don't expect to be doing much shooting.\n	\
	n	\n		For a sabotage objective to be considered done\, at least half of t
	he structures present should be delet.\n	\n\n	 \n\n\n\n	Recommended Radio
	 Frequencies:\n\n\n\n	Company-wide: 69  |  Air: 68  |  Armour: 67  |
	  Infantry: 66  |  Artillery: 65 | Prophet: Moving between nets as need
	ed for BDAs and recon.\n\n\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	[Tags priori
	ty for reserving (no FNGs). I reserve the right to pick who I believe wou
	ld best suit the mission.]\n\n\n\n	Company Command [MUST be slotted and pl
	anned beforehand]: @Garfield0003 (NT)\n\n\n\n	Platoon Leader (Infantry):\
	n\n\n\n	FAC: @Hyxogen\n\n\n\n	Armour RTO: @Legendo (NT)\n\n\n\n	Mortar RT
	O (Role might be delegated to COY):\n\n\n\n	---\n\n\n\n	Alpha Lead: \n\n\
	n\n	Bravo Lead:\n\n\n\n	Charlie Lead: @andyt90\n\n\n\n	---\n\n\n\n	Bradley
	 (Squire 1) - Commander: @colt92 | Gunner: @Conga Line of Neckbeards | D
	river: @Kerry\n\n\n\n	Bradley (Squire 2) - Commander: | Gunner: @Jerichro
	n | Driver: @Kako_Kai\n\n\n\n	---\n\n\n\n	Apache/Chinook (Serpent) - Pilot
	: @Beyond | Gunner: @NaWry\n\n\n\n	Chinook (Lizard 2) - Pilot:\n\n\n\n	(Th
	ere are 2x Chinooks\, and all rotary crew may switch between birds freely)
	\n\n\n\n	---\n\n\n\n	A-10D (Eagle) - Pilot: @gadsada\n\n\n\n	F/A-18 (Sparr
	ow) - Pilot: @BonSie\n\n\n\n	UCAV (Pelican) (Bomb loadout only) - Operator
	: @RedNexus (NT)\n\n\n\n	---\n\n\n\n	Prophet - Lead: | Spotter: @Malbryn
	 | Sniper: @Skate | Rifleman: @AngryScottishMan (can fly) (apparently) 
	(NT)\n\n\n\n	(Please coordinate beforehand that one of the team can fly to
	 a degree.)\n\n\n\n	---\n\n\n\n	Paladin (Mortar 1) - Gunner: @Servok\n\n\n
	\n	Paladin (Mortar 2) - Gunner: @Zenthar\n\n\n\n	---\n\n\n\n	CO-ZEUSES.  
	You MUST have tags or have Zeused with me before.\n\n\n\n	Co Zeus 1 (Objec
	tive management) : @Lerto\n\n\n\n	Co Zeus 2 (Objective management) : @TheP
	ointForward\n\n\n\n	Co Zeus 3 (Friendly AI/\"Station\"\, slotting in infan
	try) : @Rabit Salvokelk\n
DTSTART:20190330T190000Z
DTEND:20190330T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Lion's Den
DTSTAMP:20181206T120435Z
SEQUENCE:0
UID:748-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	United States \n\n\n\n	Special Operat
	ions Command\n\n\n\n	 \n\n\n\n	Operation: Lion's Den\n\n\n\n	\n\n	 \n\n\
	n\n	Operational Forces Involved\n\n\n\n	 \n\n\n\n		\n			6th Special Force
	s Group\n		\n	\n	\n		\n			75th Ranger Regiment\, 2nd Battalion\, Bravo Com
	pany\n		\n	\n	\n		\n			21st Special Tactics Squadron\n		\n	\n	\n		\n			160
	th Special Operations Aviation Regiment\n		\n	\n	\n		\n			354th Fighter Sq
	uadron\n		\n	\n\n	\n\n\n	 \n\n\n\n	Available Assets\n\n\n\n	 \n\n\n\n	16
	0th SOAR:\n\n\n\n		\n			2x Boeing CH-47 Chinook\n		\n	\n	\n		 \n	\n\n	364
	th FS:\n\n\n\n		\n			1x Fairchild Republic A-10 Thunderbolt II\n		\n	\n\n	
	\n\n	 \n\n\n\n	Operation Brief\n\n\n\n	 \n\n\n\n	At Zero Dark Thirty yes
	terday a 6 man Special Operations team(SOF) where deployed to the region o
	f Ruha. Their mission was to find and locate a Militia Leader on a Kill or
	 Capture mission. This was completed this morning at 0040 how ever the tea
	m ran into problems on Exfil and are currently being encircled by Militia 
	forces. \n\n\n\n	Your Task(75th Rangers) is to Infil by Helicopter and sea
	rch out the location of the SOF team secure the are  and Exfil with all m
	embers Alive or Dead. A CCP team of the 21st Special Tactics Squadron will
	 be deployed with you to help provide Close Air support(CAS) from an A-10 
	Thunderbolt. They will be working independently from the Platoon and only 
	they are authorised to talk with the CAS.\n\n\n\n	 \n\n\n\n	Extra Mission
	 Notes\n\n\n\n	 \n\n\n\n	There are No Civilians in the region. Also we ar
	e aware of ex Russian MBT's and equipment in the area. But are unaware of 
	the exact equipment the Militia have. \n\n\n\n	\n\n\n\n	 \n\n\n\n	Operati
	on Objectives\n\n\n\n	 \n\n\n\n	6th SFG:\n\n\n\n		\n			Hold out till the 
	Rangers can link up with you\n		\n	\n	\n		\n			Exfil with all members dead
	 or alive\n		\n	\n\n	 \n\n\n\n	74th Rangers:\n\n\n\n		\n			Search the are
	a for the pinned down SOF team \n		\n	\n	\n		\n			Exfil with all members d
	ead or alive\n		\n	\n\n	\n\n	 \n\n\n\n	Operation Maps\n\n\n\n	 \n\n\n\n	
	Complete AO:\n\n\n\n	Last Know Location of 6th SFG\n\n\n\n	\n\n\n\n	 \n\n
	\n\n	Starting location \n\n\n\n	\n\n\n\n\n	 \n\n\n\n	Operation Roster\n\
	n\n\n	 \n\n\n\n	75th Ranger Regiment\, 2nd Battalion\, Bravo Company\n\n\
	n\n		\n			Platoon HQ\n		\n\n		\n				\n					Plt Lead(No LR): @Timberhawk\n	
				\n			\n			\n				\n					Plt 2iC(No LR):\n				\n			\n			\n				\n					Plt 
	Medic: @FloofyFloof\n				\n			\n			\n				\n					Plt RTO:\n				\n			\n		\n	
	\n		\n			1st Squad (Alpha)\n		\n\n		\n				\n					Squad Lead:\n				\n			\n	
			\n				\n					Medic: @RedNexus\n				\n			\n		\n	\n		\n			2nd Squad (Bravo
	)\n		\n\n		\n				\n					Squad Lead:\n				\n			\n			\n				\n					Medic: @ry
	lo\n				\n			\n		\n	\n		\n			Machine Gun Squad (Charlie)\n		\n\n		\n				\n
						Squad Lead:\n				\n			\n			\n				\n					Medic:\n				\n			\n			\n				\
	n					Team LMG:\n				\n			\n			\n				\n					Team LMG:\n				\n			\n		\n\n	
	 \n\n\n\n	21st Special Tactics Squadron\n\n\n\n		\n			Operational Detachm
	ents-HQ (Prophet)\n		\n\n		\n				\n					Detachment Lead CCT: @Tomo\n				\n
				\n			\n				\n					Detachment CCT: @Hyxogen\n				\n			\n		\n\n	 \n\n\n\
	n	6th Special Forces Group\n\n\n\n		\n			Operational Detachment-A (Foxtrot
	)\n		\n\n		\n				\n					Team Lead: @Servok\n				\n			\n			\n				\n					Tea
	m 2iC: @andyt90\n				\n			\n			\n				\n					Team Medic: @Bayou Rick\n				\
	n			\n			\n				\n					Team LMG: @SilentGunner13\n				\n			\n			\n				\n			
			Team LMG: @Conga Line of Neckbeards\n				\n			\n			\n				\n					Team Bre
	acher: @Beyond\n				\n			\n			\n				\n					Team Operator: @Xenborg\n				\n
				\n			\n				\n					Team Operator: @colt92\n				\n			\n		\n\n	\n\n	 \n\n
	\n\n	160th Special Operations Aviation Regiment\n\n\n\n		\n			Boeing CH-47
	 Chinook\n		\n\n		\n				\n					Pilot: @Vericht\n				\n			\n			\n				\n				
		CC: @Kerry\n				\n			\n		\n	\n		\n			Boeing CH-47 Chinook Crew\n		\n\n		\
	n				\n					Pilot: @info\n				\n			\n			\n				\n					CC: @CrustaShrimp\n	
				\n			\n		\n\n	 \n\n\n\n	354th Fighter Squadron\n\n\n\n		\n			Fairchild
	 Republic A-10 Thunderbolt II Crew\n		\n\n		\n				\n					Pilot: @BonSie\n	
				\n			\n		\n\n	\n\n\n	 \n\n\n\n	 \n\n\n\n	Operation Equipment\n\n\n\n
		 \n\n\n\n	75th Ranger Regiment\, 2nd Battalion\, Bravo Company\n\n\n\n		
	\n			Uniform\n		\n\n		\n				\n					RHS G3 Multicam\n				\n			\n		\n	\n		\n
				Vest\n		\n\n		\n				\n					IOTV OCP(any)\n				\n			\n		\n	\n		\n			Helm
	et\n		\n\n		\n				\n					Fast Ballistic Multicam Cover(any)\n				\n			\n		
	\n	\n		\n			Weapon\n		\n\n		\n				\n					Squad Lead\n				\n\n				\n						\
	n							M4A1 Block II (M203)\n						\n					\n				\n			\n				\n					Riflema
	n\n				\n\n				\n						\n							M4A1 Block II\n						\n					\n				\n			\n	
				\n					Autorifleman\n				\n\n				\n						\n							M249\n						\n					\n
					\n		\n	\n		\n			Extra Equipment\n		\n\n		\n				\n					All Rangers are 
	to have PEQ’s and Suppressors\n				\n			\n		\n\n	\n\n\n\n	21st Special T
	actics Squadron\n\n\n\n		\n			Uniform\n		\n\n		\n				\n					RHS G3 Multica
	m\n				\n			\n		\n	\n		\n			Vest\n		\n\n		\n				\n					Any vest from MGP\n
					\n			\n		\n	\n		\n			Helmet\n		\n\n		\n				\n					Fast Ballistic (Urba
	n/Painted/Multicam/Green)\n				\n			\n			\n				\n					MICH 2000 (Tan/Green
	/Semi-Arid)\n				\n			\n			\n				\n					MICH 2001\n				\n			\n			\n				\n	
					Ops-Core\n				\n			\n			\n				\n					Airframe\n				\n			\n		\n	\n		\n	
			Weapon\n		\n\n		\n				\n					Detachment Lead\n				\n\n				\n						\n				
				M4A1 (any)\n						\n					\n					\n						\n							Mk18 \n						\n					\
	n				\n			\n				\n					Detachment JTAC \n				\n\n				\n						\n							M4A1
	 (any)\n						\n					\n					\n						\n							Mk18\n						\n					\n				\n		
	\n	\n		\n			Extra Equipment\n		\n\n		\n				\n					All Operators are to hav
	e PEQ’s and Suppressors.\n				\n			\n		\n\n	\n\n\n\n	 \n\n\n\n	6th Spec
	ial Forces Group\n\n\n\n		\n			Uniform\n		\n\n		\n				\n					RHS G3 M81\n	
				\n			\n		\n	\n		\n			Vest\n		\n\n		\n				\n					Any vest from MGP\n				
	\n			\n		\n	\n		\n			Helmet\n		\n\n		\n				\n					Fast Ballistic (Urban/Pa
	inted/Multicam/Green)\n				\n			\n			\n				\n					MICH 2000 (Tan/Green/Sem
	i-Arid)\n				\n			\n			\n				\n					MICH 2001\n				\n			\n			\n				\n					
	Ops-Core\n				\n			\n			\n				\n					Airframe\n				\n			\n		\n	\n		\n			We
	apon\n		\n\n		\n				\n					Squad Lead\n				\n\n				\n						\n							M4A1 (
	any with m203/m320)\n						\n					\n					\n						\n							Mk18 (m320)\n			
				\n					\n				\n			\n				\n					Operators \n				\n\n				\n						\n						
		M4A1 (any)\n						\n					\n					\n						\n							Mk18\n						\n					\n			
		\n			\n				\n					Autorifleman\n				\n\n				\n						\n							Mk 46\n					
		\n					\n				\n			\n				\n					Breacher (Rifle and Launcher)\n				\n\n			
		\n						\n							M4A1 (any)\n						\n					\n					\n						\n							Mk18\n	
						\n					\n					\n						\n							M3 Carl Gustav \n						\n					\n				\n
			\n	\n		\n			Extra Equipment\n		\n\n		\n				\n					All Operators are to h
	ave PEQ’s and Suppressors.\n				\n			\n		\n\n	\n\n\n\n	160th Special Ope
	rations Aviation Regiment\n\n\n\n		\n			Uniform\n		\n\n		\n				\n					RHS 
	G3 Mulitcam\n				\n			\n		\n	\n		\n			Helmet\n		\n\n		\n				HGU-56 (any)\n
				\n		\n\n	\n\n\n\n	 \n\n\n\n	354th Fighter Squadron\n\n\n\n		\n			Unifo
	rm\n		\n\n		\n				\n					Pilot Coveralls (any)\n				\n			\n		\n	\n		\n			H
	elmet\n		\n\n		\n				\n					Jet Pilots Helmet (any)\n				\n			\n		\n\n	\n\
	n\n\n\n	 \n\n\n\n	Operation Extra Info\n\n\n\n	Long Range Radio Channels\
	n\n\n\n		\n			75th Ranger Regiment\, 2nd Battalion\, Bravo Company\n		\n\n
			\n				\n					Frequency 69 \n				\n			\n		\n	\n		\n			6th Special Forces 
	Group\n		\n\n		\n				\n					Frequency 66 \n				\n			\n		\n	\n		\n			160th 
	Special Operations Aviation Regiment\n		\n\n		\n				\n					Frequency 68\n	
				\n			\n		\n	\n		\n			354th Fighter Squadron/21st Special Tactics Squadr
	on\n		\n\n		\n				\n					Frequency 67\n				\n			\n		\n\n	 \n\n\n\n	Freque
	ncy Authorization \n\n\n\n		\n			Range Allowed Frequency\n		\n\n		\n				\n
						Frequency 69\n				\n			\n			\n				\n					Frequency 66\n				\n			\n		\
	n	\n		\n			6th SFG Allowed Frequency\n		\n\n		\n				\n					Frequency 66\n	
				\n			\n		\n	\n		\n			SOAR Allowed Frequency\n		\n\n		\n				\n					Frequ
	ency 68\n				\n			\n		\n	\n		\n			Fighter Pilot Allowed Frequency\n		\n\n	
		\n				\n					Frequency 67\n				\n			\n		\n	\n		\n			CCT Allowed Frequency
	\n		\n\n		\n				\n					Frequency 67\n				\n			\n			\n				\n					Frequency 
	68\n				\n			\n			\n				\n					Frequency 69\n				\n			\n		\n\n	\n\n\n\n	Al
	l slots will be confirmed 1 hour before start of mission\n\n	 \n
DTSTART:20190323T190000Z
DTEND:20190323T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPCOM : Heavy Rain
DTSTAMP:20190227T170537Z
SEQUENCE:0
UID:816-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	OPCOM : Operation 'Heavy Rain'\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			OPCOM stands for 'Opposition Commander'.\n		\n\n		\n			It is a sty
	le of mission in which a Player Platoon is pitted against an AI force comm
	anded by another player. They have a list of available forces and deployme
	nt zones\, and order their forces via XRoads.\n		\n\n		\n			This mission w
	ill involve PvP elements. It is a PvPvE.\n		\n	\n\n\n\n	BRIEFING\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Following years of political tur
	moil\, the Chenaran Independent League assumed control of their country in
	 a bloody uprising. The neighbouring Russian Federation condemned the acti
	ons of the group\, and announced their intent to return Chenarus back to d
	emocratic rule. Pleading for support in the United Nations\, the C.I.L. ha
	ve been backed by the United States of America\, who have promised a task 
	force to help defend the country.\n		\n\n		\n			The lines are set as Russi
	an forces amass on the border\, and the time is fast approaching when war 
	will be inevitable.\n		\n\n		\n			 \n		\n	\n\n\n\n	H-Hour approaches. You
	r men form the vanguard of our military forces heading into Chenarus. We w
	ant to cripple the C.I.L. swiftly and end this conflict within a matter of
	 weeks. The presence of American troops is irrelevant\, if we break their 
	spirit and smash their forces they will withdraw support from the C.I.L. -
	 the American public already disapprove of the American military supportin
	g these vile terrorists.\n\n\n\n	You have 2 objectives in the opening of t
	his campaign.\n\n\n\n		Secure the Military Airfield and set up a Forward B
	ase of Operations.\n	\n	\n		Capture and secure towns along Phase Line ENIG
	MA\n		\n				Rogovo\n			\n			\n				Myshikno\n			\n			\n				Kabanino\n			\n	
			\n				Grishino\n			\n		\n\n	For this Operation\, a Mechanised Platoon is
	 being activated\, with both Air and Armour support.\n\n\n\n	ASSETS\n\n\n\
	n		All squads have a BMP-1P\n	\n	\n		1x T90\n	\n	\n		2x YAK-130\, when des
	troyed 1x Mi-24VT\, when destroyed\, 1x Mi-8 HEAVY\n	\n\n	RESTRICTIONS\n\n
	\n\n		All uniforms and equipment are to be 1990s Russian equipment. Nothin
	g post 2000 (No AK12s\, no EMR)\n	\n	\n		Only 1 squad may take MAT (Decide
	d by PLTN). This squad can\, however\, take 2 Launchers and 8 rounds total
	.\n	\n	\n		1 squad may take AA (Decided by PLTN)\n	\n\n	MAPS\n\n\n\n	\n\n\
	n\n	HOSTILE FORCES\n\n\n\n	The C.I.L are equipped with ex Soviet Bloc armo
	ur and weaponry. The best armour they purchased was T-72s\, and they bough
	t no helicopter gunships. We do not know what US forces may deploy with.\n
	\n\n\n	RESERVABLE SLOTS\n\n\n\n		OPCOM (PLTN Tags)\, Slotting in DRONE OP\
	, LR 70\n		\n				OPCOM [@Spartan_MiniMe]\n			\n		\n	\n		PLAYBOY (MRTR Tags
	)\, Slotting in MRTR\, LR 70\n		\n				Gunner [@Servok]\n			\n			\n				Gunn
	er [@ThePointForward]\n			\n		\n	\n		PLAYGIRL (RTO Tags\, ROTARY Tags)\, S
	lotting in PRPHT\, LR 70\n		\n				Observer [@Hyxogen]\n			\n			\n				Opera
	tor [@PinkMunn]\n			\n		\n	\n		PLTNHQ \n		\n				PLTN [@Jerichron]\n			\n	
			\n				Medic [@Frankasaurus Rex]\n			\n			\n				RTO/FAC [@CrustaShrimp]\n
				\n		\n	\n		A\n		\n				SL [OPEN]\n			\n			\n				Medic [@johnb43]\n			\n	
			\n				TL [OPEN]\n			\n			\n				TL [OPEN]\n			\n		\n	\n		B\n		\n				SL [@
	Dibbli]\n			\n			\n				Medic [@Feriluce]\n			\n			\n				TL [@ZeFlyingDutch
	man]\n			\n			\n				TL [@BestTrap]\n			\n		\n	\n		C\n		\n				SL [OPEN]\n		
		\n			\n				Medic [@RedNexus]\n			\n			\n				TL [@samchaddy00]\n			\n			\n
					TL [OPEN]\n			\n		\n	\n		D\n		\n				SL [OPEN]\n			\n			\n				Medic [OP
	EN]\n			\n			\n				TL [OPEN]\n			\n			\n				TL [OPEN]\n			\n		\n	\n		E (If
	 numbers allow)\n		\n				SL [OPEN]\n			\n			\n				Medic [OPEN]\n			\n			\n
					TL [OPEN]\n			\n			\n				TL [OPEN]\n			\n		\n	\n		RPTR\n		\n				Pilot 
	[@BonSie]\n			\n			\n				Pilot [@info]\n			\n		\n	\n		KNIGHT\n		\n				Comm
	ander [@NaWry]\n			\n			\n				Gunner [@Wafflefox]\n			\n			\n				Driver [@
	Kerry]\n			\n		\n\n	SPECIAL EVENT RULES\n\n\n\n		If you listen to\, or bro
	adcast on\, the other side's LR you will be banned for cheating.\n	\n	\n		
	If you wear enemy uniforms\, you will be banned for cheating.\n	\n	\n		Onl
	y enemy softskins can be commandeered (Cars\, Trucks etc)\n	\n	\n		KNIGHT 
	can commandeer enemy armour IF IT IS OF RUSSIAN ORIGIN.\n	\n
DTSTART:20190308T190000Z
DTEND:20190308T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Calendar Mission: Paradrop Panic
DTSTAMP:20190225T183051Z
SEQUENCE:0
UID:814-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	So this will be something different and very chaotic.  Y
	ou can and will be separated from your squad\, so you should work closely 
	with those around you.  You have been warned!\n\n\n\n	\n\nhttps://gyazo.c
	om/eb86eab8c88ee7f93a268bfd5cd56768\n\n\n\n	 \n\n\n\n	SITREP: \n\n\n\n	Yo
	u are the Horizon Island Defence Force\, but today you are on the offensiv
	e.  Your rather cocky general has sent you on a suicide mission\, to para
	drop directly on to the nearby island of Tembelan's main military airfield
	\, with no asset support. The death toll will be many\, but we have a larg
	e force to use so he believes victory is certain and does not care about t
	he cost.\n\n\n\n	Enemy forces consist of standard 80s-90s armed forces wie
	lding AKs etc.  They have armour up to and including MBTs\, and air up to
	 Fixed Wing.  They are also known to use mines to shore up defences aroun
	d their bases\, hence this air-based assault.\n\n\n\n	You will paradrop vi
	a TP pole at either marker of your choice.  They will be approx 800m in t
	he air. Weather will be early morning with rain. \n\n\n\n	It is recommend
	ed if you have a backpack that you keep it on when you exit the arsenal su
	ch that it is restored properly on respawn. A box of parachutes can be pro
	vided at the pole if requested.\n\n\n\n	Your objectives are as follows:\n\
	n\n\n		Find and disable anti-air positions\n	\n	\n		Find and disable artil
	lery positions\n	\n	\n		Disable enemy assets\n	\n	\n		Clear the airfield o
	f enemy presence\n	\n\n	You have 1 hour from first drop to complete these.
	\n\n\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n	This mission will be heavily r
	estricted\, but provide plenty of respawns.  Think of it as a silly chall
	enge.\n\n\n\n		No GPS or NVDs\n	\n	\n		No drawing on the map after briefi
	ng.\n	\n	\n		GLs for Squad/Platoon leaders only. (5 HE + 5 Smoke/Flare ma
	x)\n	\n	\n		Only Squad/Platoon leaders may take binoculars\, and the vanil
	la ones only.\n	\n	\n		No weapon attachments whatsoever.\n	\n	\n		No short
	 range radios whatsoever.\n	\n	\n		No wireless explosive detonators (inclu
	des deadman's switches)\n	\n	\n		No looting of enemies.\n	\n	\n		Tracking 
	will be disabled.\n	\n	\n		ShacTac UI will be disabled.\n	\n\n	 \n\n\n\n	
	LOADOUTS: A basic public loadout will be provided if you remind me  \n\n\
	n\n		Uniform: M93 (OG-107) Variants\n	\n	\n		Vest: ALICE Webbing\n	\n	\n
			Headgear: M1 Variants (Medics may wear Red Berets for ID purposes)\n	\n
		\n		Backpack: ALICE Pack \n	\n	\n		Primary: M16A4 (Carryhandle)\, M1 G
	arand or M3A1 (5 +1 magazines total)\n	\n	\n		Sidearm: M1911A1 (2+1 mags
	 total)\n	\n	\n		Autorifleman: M240B/G (600 rounds max)\n	\n	\n		AT: Onl
	y one M72 per squad.\n	\n	\n		Grenades: 2x handheld grenade per person on
	ly. (Smoke + frag)\n	\n\n	\n\n	 \n\n\n\n	SLOTTING: \n\n\n\n	Only taghold
	ers may reserve from the following:\n\n\n\n	Platoon Leader:\n\n\n\n	Alpha 
	Lead: @Servok\n\n\n\n	Bravo Lead: @BDFoster (Bravo Delegating Foster)\n\n
	\n\n	Charlie Lead:\n\n\n\n	Delta Lead:\n\n\n\n	Echo Lead:\n
DTSTART:20190301T190000Z
DTEND:20190301T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Calendar Mission: Malden Deep
DTSTAMP:20190129T151915Z
SEQUENCE:0
UID:792-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	So this will be something different\, and a little silly 
	too.  You have been warned!\n\n\n\n	\nhttps://gyazo.com/fe8ab9b68efc4f182
	0fd15db90b6d39e\n\n\n\n	 \n\n\n\n	SITREP: \n\n\n\n	The enemy has stood ag
	ainst us for too long!  Today we attack at their central fort\, Malden De
	ep.\n\n\n\n	Our objectives are as follows:\n\n\n\n		Clear their two guard 
	posts to secure a foothold into the fort (red flags).\n	\n	\n		Find a way 
	to breach the fort\, either via the main gate (blue arrow) or other means.
	\n	\n	\n		Fight through to the rear of the fort and snuff out their precio
	us religious flame in its natural bunker (obj marker).\n	\n\n	 \n\n\n\n	T
	he enemy is geared similarly to us but has static weaponry and a heavily e
	ntrenched and fortified position.  They appear as follows: \nhttps://gya
	zo.com/039e8478582e9a0174a3b2bc9920a6af\n\n\n\n	 \n\n\n\n	RESTRICTIONS:\n
	\n\n\n	This mission will be heavily restricted\, but provide plenty of r
	espawns.  Think of it as a silly challenge.\n\n\n\n		No GPS\, NVDs\, bino
	culars\, launchers or sidearms of any kind.\n	\n	\n		No drawing on the map
	 after briefing.\n	\n	\n		No radios whatsoever. (2x Messengers on foot ava
	ilable to deliver orders) Plt Lead can take one for communicating with Xro
	ads for technical purposes\n	\n	\n		No modern looking items.\n	\n	\n		No h
	elmets.\n	\n	\n		No grenades (any kind) or explosives unless explicitly st
	ated below.\n	\n	\n		No looting of enemies.\n	\n	\n		Tracking will be disa
	bled.\n	\n	\n		ShacTac UI will be disabled.\n	\n	\n		Insta-death preventio
	n will be disabled.\n	\n\n	 \n\n\n\n	LOADOUTS: A basic public loadout wil
	l be provided if you remind me  \n\n\n\n		Uniform: Civilian Clothes (Midd
	le East) - any mostly blue-looking variant.\n	\n	\n		Vest: 6Sh46\n	\n	\n		
	Headgear: Preferably none\n	\n	\n		Backpack: Sidor\n	\n	\n		Weapon: M19
	03A1 ONLY. (7 +1 magazines total) Note\, you need to un-ADS to pull the b
	olt  \n	\n	\n		Autorifleman: As above but may take 2x Incendiary Grenade
	\n	\n	\n		Squad Leaders may designate 2x members of the squad to take IZh-
	18 12 Gauges.  30 rounds total max.\n	\n	\n		Medics: May take Priest Out
	fits or otherwise look \"more religious\".  Gotta explain the PAK magic 
	somehow\n	\n	\n		Messengers: May take 4x coloured smokes\n	\n	\n		Explosi
	ve Expert: May take as many demo blocks and charges as can fit in their 
	uniform\, vest and backpack\, but no detonator.  No more elsewhere.\n	\n\
	n	\nhttps://gyazo.com/8a7783453c430f892dad1f3dc39434d9\n\n\n\n	 \n\n\n\n	
	SLOTTING: \n\n\n\n	Tagged Roles will have tags take precedence. If a non
	-tagholder requests a role or the role has no associated tag\, I reserve t
	he right to pick who I deem most appropriate from the requests or even lea
	ve the slot empty.\n\n\n\n	 \n\n\n\n	Platoon Lead: @Jerichron\n\n\n\n	Mes
	senger 1: @ThePointForward\n\n\n\n	Messenger 2: @colt92\n\n\n\n	Explosive 
	Expert: @Sarissa\n\n\n\n	 \n\n\n\n	Alpha Lead: @Spooks\n\n\n\n	Bravo Lead
	:\n\n\n\n	Charlie Lead:\n\n\n\n	Delta Lead: @andyt90\n\n\n\n	Echo Lead:\n\
	n\n\n	 \n
DTSTART:20190202T190000Z
DTEND:20190202T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Takistan-Op 067
DTSTAMP:20190128T180105Z
SEQUENCE:0
UID:791-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="gadsada":forum@fkgaming.eu
DESCRIPTION:\n	The SOF used in this story are entirely fictional.\n\n\n\
	n	Praetorians\n\n\n\n	\n\n\n	Mission Briefing:\n\n\n\n	Aftermath of Al Ray
	ak operation is as follows:\n\n\n\n	Third party group (Unnamed PMC) crippl
	ed and chased out of the country\, operational capability has been nullifi
	ed.\n\n\n\n	2xNuclear Devices of unknown payload sent offshore. Location d
	etermined to be takistan. Manifest contains details of delivery locations 
	and names of recipients (withheld until CIA clearance is granted).\n\n\n\n
		\n\n	Your mission is to locate and secure both devices\, prevent possible
	 activation at all costs\, coordinate with CIA liason to gather any furthe
	r intelligence on recipients (names withheld) and possible origin of devic
	es.\n\n\n\n	\n\n	Enemy Composition:\n\n\n\n	Most likely to encounter local
	 insurgents along mountain passes and roads. (Lightly armoured and equippe
	d\, minimal threat)\n\n	Most likely to encounter Takistani government forc
	es at main strongholds (Heavier Armour and possible armed aircraft\, High 
	threat)\n\n	Possibility of hired contract forces (Unknown composition\, Un
	known threat)\n\n\n\n	Assets:\n\n\n\n	You will be provided:\n\n	M2A3 (BUSK
	 III) Rhino 1-1\n\n	M2A3 (BUSK III) Rhino 1-2\n\n	M6A2 Swatter 2-1\n\n\n\n
		If operations in this country are to be continued\, further support will 
	be provided.\n\n\n\n	Displayed-Armour Crew\n\n\n\n	 \n\n\n\n	Displayed (L
	eft to Right)-Marksman\, Grenadier\, Rifleman MAT\, Rifleman LAT\, Riflema
	n\n\n\n\n	\n\n\n	Displayed (Left to Right)-Team Lead\, Squad Lead\n\n\n\n	
	Equipment-Universal:\n\n	Helmet-Airframe 06 (KHK) [Exceptions-SL\, TL\, Ar
	moured Crew]\n\n	Vest-JPC Assaulter + Belt (KHK) [Exceptions-Grenadier\, L
	MG\, MMG]\n\n	Uniform-Fleece + G3 Pants (RGR)\n\n	Backpack- NONE [Exceptio
	ns-SL\, Medic\, Carriers (MAT carry\, MMG carry\, LMG carry)]\n\n	Binocula
	rs- NONE [Exceptions-SL\, TL\, Armoured Crew]\n\n	Pistol- Sig Sauer Mk25-D
	 1+1\n\n	Ammunition- 6+1 Magazines (20rnd\,30rnd)\, 2xL50A1 Smoke\, 2xM67 
	Frag [Exceptions- MMG\, LMG\, Grenadier\, Armoured Crew]\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	Equipment-[Classes](Carry=Ammo assistant\, crossloaded ammuni
	tion in accordance with Squad Leader's preferences):\n\n\n\n	Weapon\,Ammun
	ition\,Launcher\nClothing\,Backpack\nOther\n\n\n\n	Squad Leader-[M4A1 Bloc
	k II (Desert)-TA31RCO (Desert)]\,[RT-1523G (ASIP) Sage]\,[Airframe 06 (CB 
	Hexagon)]\,[Laser Designator (Sand) + Vector 21 Nite]\n\n	Team Leader-[M4A
	1 PIP (Desert)-TA31RCO (Desert)]\,[Airframe 06 (RGR Hexagon)]\,[Vector 21 
	Nite]\n\n	Medic-[Mk 18 Mod 1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]\,[P
	atrol 01 (KHK)]\n\n	LMG-[M249 PIP (Short/Para)-M552 CCO] 4+1 (200rnd Softp
	ack)\,[JPC HeavyGunner + Belt (KHK)]\n\n	MMG-[M240G-M145 MGO] 5+1 (100rnd 
	Box)\,[JPC HeavyGunner + Belt (KHK)]\n\n	Marksman-[Mk 11 Mod 0 (EC/Desert)
	-KAHLES Helia (Tan)]\n\n	Grenadier-[M4A1 PIP (Desert/M203S)-M552 CCO (Dese
	rt)]\,[M441 HE Grenade Roundx3+1\, Smoke Round (Red)x2\, Smoke Rounde (Whi
	te)x1\, Smoke Round (Green)x1]\,[JPC Grenadier + Belt (KHK)]\n\n	Rifleman 
	MAT-[Mk 18 Mod 1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]\,[M3 MAAWS + Op
	tic\, 1xFFV751 HEAT]\n\n	Rifleman MAT Carry-[Mk 18 Mod 1 (Desert/SOPDMOD S
	tock)-M552 CCO (Desert)]\,[Kitbag (Tan)]\,[3xFFV751 HEAT]\n\n	Rifleman LAT
	-[Mk 18 Mod 1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]\,[M136 HEAT]\n\n	R
	ifleman (MMG Carry)-[Mk 18 Mod 1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]
	\,[MarCiras Back Panel Pointman (KHK)]\,[100rnd Box x 3]\n\n	Rifleman (LMG
	 Carry)-[Mk 18 Mod 1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]\,[MarCiras 
	Back Panel Pointman (KHK)]\,[200rnd Softpack x 2]\n\n	Rifleman-[Mk 18 Mod 
	1 (Desert/SOPDMOD Stock)-M552 CCO (Desert)]\n\n	Armoured Crew-[MP7A2-M68 C
	CO] (4+1 40rnd)\, [ACVC-H MK-1697]\,[Binoculars]\,[Kitbag (Tan)]\,[Repair 
	Kit]\n\n\n\n	 \n\n\n\n	Slots (Tags&gt\;Regs+ as per standard) (RTO and PL
	TN take SL loadouts):\n\n\n\n	Pltn: @PinkMunn (No Tags)\n\n	RTO: @Hyxogen
	\n\n\n\n	A SL:\n\n	A Medic:\n\n	A TL 1:\n\n	A TL 2:\n\n\n\n	B SL:\n\n	B Me
	dic:\n\n	B TL 1:\n\n	B TL 2:\n\n\n\n	C SL:\n\n	C Medic: @FloofyFloof\n\n	C
	 TL 1:\n\n	C TL 2:\n\n\n\n	D SL: @Spooks (No Tags)\n\n	D Medic: @SilentGun
	ner13\n\n	D TL 1: @Whiskers (No Tags)\n\n	D TL 2:\n\n\n\n	E SL:\n\n	E Medi
	c:\n\n	E TL 1:\n\n	E TL 2:\n\n\n\n	Rhino 1-1\n\n	Cmd: @Tomo\n\n	Gunner: @N
	aWry\n\n	Driver: @YoshiGames (No Tags)\n\n\n\n	Rhino 1-2\n\n	Cmd: @EHOPPP
	S (No Tags)\n\n	Gunner: @Patheticflower (No Tags)\n\n	Driver: @Franc (No
	 Tags)\n\n\n\n	Swatter 2-1\n\n	Cmd: @colt92\n\n	Gunner: @Winters\n\n	Drive
	r: @samchaddy00 (No Tags)\n
DTSTART:20190131T190000Z
DTEND:20190131T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation 속초에 대한 공격 part 1
DTSTAMP:20190123T172413Z
SEQUENCE:0
UID:787-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="info":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	                          
	                           \n\n\n\n	Co Zeus: @Sarissa\n\
	n\n\n	Operation 속초에 대한 공격 part 1 \n\n\n\n	 \n\n\n\n	\n\n\
	n\n	 \n\n\n\n	MISSION BRIEFING\n\n\n\n	 \n\n\n\n	25th June 1950:\n\n\n\
	n	1 hour ago our comrades to our west fired the first shots against our en
	emies in the south. \n\n\n\n	Comrades! We have been tasked to disrupt ene
	my communications by capturing a vital radio tower in the ROK's communicat
	ion grid.\n\n\n\n	High command has sent a T34 tank to assist us as well a
	s a squad of special forces that will dress as ROK forces.\n\n\n\n	 \n\n
	\n\n	Mission objectives \n\n\n\n		Destroy 'Checkpoint G' to allow reinfor
	cements easier access to us.\n	\n	\n		Capture the radio tower on top of Gr
	een Mountain.\n	\n	\n		The special forces objective (briefed separately).
	 \n	\n\n	 \n\n\n\n	Assets\n\n\n\n		1x T34 (four crew)\n	\n	\n		1x specia
	l forces squad (six people)\n	\n\n	 \n\n\n\n	Enemies\n\n\n\n	Scouts have 
	reported that the ROK forces are heavily dug in around Green Mountain.\n\n
	\n\n	Their defenses include heavy machineguns\, mortars and an AT gun.\n\
	n\n\n	However\, despite their fortifications\, we expect the ROK forces to
	 counter assault our lines.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Equipment restri
	ctions\n\n\n\n	Helmet: ssh-68 or field cap NK (tsh-4 (any variant) for tan
	kers)  \n\n\n\n	Uniform: North Korea infantry (North Korea infantry (LT) 
	for PLT)\n\n\n\n	Vest: none     \n\n\n\n	Backpack: Sidor \n\n\n\n	Rifl
	e: Mosin Nagant M38 (4 AKMs per squad)\n\n\n\n	No AR \n\n\n\n	Pistol: Nam
	bu\, T-33 or PM\n\n\n\n	No launchers\n\n\n\n	Binoculars: binoculars or per
	iscope\n\n\n\n	No GPS\n\n\n\n	No NVGs (its a day mission anyway) \n\n\n\n
		Grenades: 8 F1s and 4 RGD-2s per squad\n\n\n\n	Ammo: 120 Rounds max\, per
	 person\, shared between all weapons. \n\n\n\n	You may pick up enemy weap
	ons\n\n\n\n	No weapon accessories\n\n\n\n	 \n\n\n\n	Special forces squad 
	(Dressed as ROK forces)\n\n\n\n	 \n\n\n\n	Uniform: M93 (OG-107) \n\n\n\n
		Vest: PLCE webbing olive (plate)\n\n\n\n	Helmet: Any M1 helmet Vest: PLC
	E webbing olive (plate) \n\n\n\n	Backpack: Bergan olive rifleman A/B (LR:
	 Assault pack bussole ) \n\n\n\n	Rifle: M1 Garand\, M3A1 \n\n\n\n	Marksm
	an rifle: M1903A1 (Sniper) \n\n\n\n	Pistol: M1911 \n\n\n\n	Special force
	s can take as much ammo as they wish \n\n\n\n	Special forces may take wea
	pon attachments \n\n\n\n	all other restrictions apply\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	Respawns\n\n\n\n	Many.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALL RESER
	VABLE SLOTS BELOW WILL BE MARKED AS OPEN Slot reserving ends half an hou
	r before start\n\n\n\n	SLOTS RESERVABLE TO REGS+ ONLY | SLOTTING PRIORITY 
	TAGS &gt\; REGS+\n\n\n\n	 \n\n\n\n	Platoon leader: @NeilZar\n\n\n\n	Plato
	on RTO: OPEN\n\n\n\n	 \n\n\n\n	Alpha Squad Leader: @EHOPPPS\n\n\n\n	Alph
	a medic: @Museman7\n\n\n\n	 \n\n\n\n	Bravo Squad Leader: @Jerichron (TL 
	tags)\n\n\n\n	Bravo medic: @NaWry\n\n\n\n	 \n\n\n\n	Charlie Squad Leader
	: OPEN\n\n\n\n	Charlie medic: @FloofyFloof\n\n\n\n	 \n\n\n\n	Delta Squad
	 Leader: @Cpt. Hawkeye\n\n\n\n	Delta medic: @Wafflefox\n\n\n\n	 \n\n\n\n	
	Echo Squad Leader: OPEN\n\n\n\n	Echo medic: OPEN\n\n\n\n	 \n\n\n\n	T34 
	commander: OPEN\n\n\n\n	T34 gunner: @Fred (no tags)\n\n\n\n	T34 hull gun
	ner: @Veagance\n\n\n\n	T34 driver: OPEN\n\n\n\n	 \n\n\n\n	Special forces
	 SL: @andyt90 (TL tags)\n\n\n\n	Special forces Medic: @Beyond\n\n\n\n	Spe
	cial forces Marksman: @Godzi\n\n\n\n	Special forces Marksman: @Patheticflo
	wer\n\n\n\n	Special forces rifleman: @Tobe\n\n\n\n	Special forces rifleman
	: @SilentGunner13\n
DTSTART:20190126T190000Z
DTEND:20190126T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION: BROKEN WING
DTSTAMP:20190110T120428Z
SEQUENCE:0
UID:776-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Beyond":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	Co-Zeus: @gadsada\n\n\n\n	 \n\n\n\
	n	OPERATION: BROKEN WING\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISSION BR
	IEFING\n\n\n\n	 \n\n\n\n	On July 24th 2001 at 0300\, Delta Force has been
	 tasked to infil behind enemy lines (Mission files are classified).\n\n	Ju
	st before they reached their designated LZ\, the helicopter Thunder 3-1 (
	BlackHawk) got shot down by some sort of AA. Last distress call from the p
	ilot was unclear\,\n\n	but we were able to hear that there were manpads an
	d that they're getting surrounded by insurgents.\n\n	On the same day at 18
	50\, you the US rangers are tasked to breach trough the insurgents line of
	 defense\, get to the last known position of the crashsite and save Delta 
	Force and the pilots.\n\n\n\n	On the way 2x AH-6M-L Little Birds will be 
	designated to assist your platoon.\n\n\n\n	 \n\n\n\n	MISSION OBJECTIVES:\
	n\n\n\n	1. Push trough the town of Dayr hafir (eliminate insurgents if amb
	ushed)\,\n\n\n\n	2. Reach Nobol\, search and rescue delta force (question 
	mark is last known position of Thunder 3-1)\n\n\n\n	3. RTB with alive or 
	dead delta force members\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION RESTRICTION
	S:\n\n\n\n	 \n\n\n\n	US RANGERS:\n\n\n\n	- Magazine restriction (5+1 for 
	primary - 2+1 for sidearm - for Autoriflemen MMG 1000 rounds)\, UGL restri
	ction (8 in total)\,\n\n\n\n	- No primary or secondary gun attachments al
	lowed (No sights allowed (iron sight only)\, no surpressors\, no lasers\, 
	no flashlights etc.)\,\n\n\n\n	- No shotguns or DMR (only allowed to use t
	he weapons listed in loadouts below)\,\n\n\n\n	- No facewear.\n\n\n\n	DELT
	A FORCE:\n\n\n\n	- No long range radio\,\n\n\n\n	- Magazine restriction (7
	+1 for primary - 2+1 for sidearm - For Autorifleman 1400 rounds)\, UGL res
	triction (12 in total)\n\n\n\n	- No Anti-Tank\n\n\n\n	- Sight restriction 
	up to 1x (suggesting aimpoint T1 LT661)\n\n\n\n	- No shotguns or DMR (only
	 allowed to use the weapons listed in loadouts below)\,\n\n\n\n	LITTLEBIRD
	 PILOTS\n\n\n\n	- No long range radio\,\n\n\n\n	- Magazine restriction (4+
	1)\,\n\n\n\n	- No sidearm\,\n\n\n\n	- No weapon attachments allowed.\n\n\n
	\n	- No shotguns or DMR (only allowed to use the weapons listed in loadout
	s below)\,\n\n\n\n	-------------------------------------------------------
	--------------------------------------------------------------------------
	--------------------------------------------------------------------------
	--------------------------------------------------------------------------
	---------------------------------------------------\n\n\n\n	LOADOUTS\n\n\n
	\n	US RANGERS:\n\n\n\n	Uniform: Combat Uniform DCU\n\n	Helmet: Any Combat 
	Helmet DCU variant\n\n	facewear: NONE ALLOWED\n\n	Vest: ALICE Webbing or C
	ombat Vest Olive\n\n	Backpack: ALICE Pack (OD) / LRR - Assault Pack Bussol
	e\n\n	Primary weapon: M16A4 (Carryhandle)\, M16A4 (Carryhandle/M203)\, For
	 Autorifleman M240B\n\n	Secondary weapon: M9 Barreta\n\n	Launchers (LAT on
	ly): M72A7\n\n	Binoculars: only normal Binoculars allowed\nNVG: AN/PVS-14
	 for squad\, platoon members | AN/PVS-15 for squad\, platoon leaders\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	DELTA FORCE:\n\n\n\n	Uniform: Combat Uni
	form DCU\n\n	Helmet: Any Pro-Tech variant\n\n	Facewear: any shemag with or
	 without goggles allowed (RHS)\, Sl Ballistic any variant (RHS)\n\n	Vest: 
	Raven vest\, MBAV Black vest\, Carrier Lite (BLACK)\n\n	Backpack: Any blac
	k backpack\n\n	Primary weapon: Colt Carbine\, Colt Carbine(GL)\, M14 (base
	game) for AR M249 any variant - barrel attachments allowed (surpressors)\
	n\n	Secondary weapon: M9 Barreta\n\n	Launchers: None\n\n	Binoculars: Only 
	normal binoculars allowed\n\n	NVG: AN/PVS-15\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	 \n\n\n\n	LITTLE BIRD PILOTS:\n\n\n\n	\nUniform: Combat Uniform DCU\n\n	H
	elmet: HGU-56/P (Black)\, HGU-56/P (Black/Visor)\n\n	Facewear: Aviator Gla
	sses (optional)\n\n	Vest: Raven Vest\n\n	Backpack: Assault pack (black)\n\
	n	Primary weapon: HK MP5A2\n\n	Secondary weapon: none\n\n	Launchers: none\
	n\n	Binoculars: none\n\n	NVG: AN/PVS-15\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n
		-------------------------------------------------------------------------
	--------------------------------------------------------------------------
	--------------------------------------------------------------------------
	--------------------------------------------------------------------------
	---------------------------------\n\n\n\n	 \n\n\n\n	ALL RESERVABLE SLOTS 
	BELOW WILL BE MARKED AS OPEN\n\n\n\n	SLOTS RESERVABLE TO REGS+ ONLY | SLO
	TTING PRIORITY TAGS &gt\; REGS+\n\n\n\n	US RANGERS PLATOON\n\n\n\n	Platoon
	 leader: @Silberjojo \n\n\n\n	Platoon FAC: @Hyxogen\n\n\n\n	 \n\n\n\n	A
	lpha Squad Leader: OPEN\n\n\n\n	Alpha Medic: @RedNexus\n\n\n\n	 \n\n\n\
	n	Bravo Squad Leader: OPEN\n\n\n\n	Bravo Medic: @Simon3373\n\n\n\n	 \n\
	n\n\n	Charlie Squad Leader: OPEN\n\n\n\n	Charlie Medic: @FloofyFloof\n\n
	\n\n	 \n\n\n\n	Delta Squad Leader: @Missy (NO TAGS)\n\n\n\n	Delta Medi
	c: @NaWry\n\n\n\n	 \n\n\n\n	Echo Squad Leader: OPEN\n\n\n\n	Echo Medic
	: OPEN\n\n\n\n	 \n\n\n\n	 \n\n\n\n	DELTA FORCE\n\n\n\n	Squad Leader: @
	andyt90 (NO TAGS)\n\n\n\n	Medic: @SilentGunner13\n\n\n\n	Rifleman: @Cong
	a Line of Neckbeards\n\n\n\n	Rifleman: @Legendo\n\n\n\n	Rifleman: @colt9
	2\n\n\n\n	Rifleman: @Gomez919\n\n\n\n	Autorifleman: @Lexic\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	LITTLEBIRD PILOTS\n\n\n\n	Pilot 1: @cineafx\n\n\n\n	Pilot 2
	: @info (NO TAGS)\n
DTSTART:20190119T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: The Client [PvE]
DTSTAMP:20181225T113418Z
SEQUENCE:0
UID:764-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	Winter cherno: 2012-01-XX 00:00\n\n\n\n	 \n\n\n\n	You ar
	e a PMC who just accepted a contract from a more or less shady individual.
	 But you don't care as the pay is alright.\n\n\n\n	You don't know much abo
	ut your targets or who you are fighting but your main goal is to take over
	 2 towns and a factory. \n\n\n\n		One of them contains an important brief
	case the client would like to have recovered. Don't you open it he added
	 profoundly!\n	\n	\n		The second contains equipment of which half is goin
	g to the client and half is to be kept for us to use.\n	\n	\n		The last ob
	jective contains a VIP which our client would really like to talk to. He r
	eminded us multiple times to make sure we keep him alive!\n	\n\n	The clie
	nt might have addition tasking for us later on. Follow any request the cli
	ent states. (Within reasons ... you know ... server rules still apply.)\n\
	n\n\n	Mission failure conditions:\n\n\n\n		You guys wipe.\n	\n	\n		The cli
	ent dies.\n	\n	\n		The VIP dies.\n	\n	\n		The briefcase is lost / destroye
	d.\n	\n\n	\n\n\n\n	 \n\n\n\n	Loadout / restrictions:\n\n\n\n		No NVGs / N
	VDs (This includes goggles\, scopes and rangefinders)\n	\n	\n		Civilian cl
	othing or anything with no real camo. You are not a full fletched military
	!\n	\n	\n		Plain colour vests (black\, tan\, ... nothing with specific cam
	o)\n	\n	\n		Plain colour helmets (black\, tan\, ... nothing with specific 
	camo) or no helmet if you want.\n	\n	\n		Rifle:\n		\n				M4-Series\, M16-S
	eries\, MX-Series or SMGs\n			\n			\n				Up to 1x scopes (Anything that gi
	ves you the same magnification as iron sights!)\n			\n			\n				Marksman ca
	n take up to 4x scope.\n			\n		\n	\n		Autorifle:\n		\n				M249 or MX LSW
	 (Ping me if you want the MX LSW ... I will have to spawn in separately)\n
				\n			\n				Up to 1x scopes (Anything that gives you the same magnificat
	ion as iron sights!)\n			\n		\n	\n		Max 2x Grenadiers per squad\n		\n				N
	o limitation on HE / smoke / flare rounds\n			\n			\n				No HuntIR. (It ha
	s NV)\n			\n		\n	\n		Max 2x LAT per squad \n	\n	\n		No MAT / HAT / AA\n	\
	n	\n		This is not a restriction but: If your gun can take tracer ammo\, pl
	ease do take tracer ammo! \n\n	Assets:\n\n\n\n		1x Prophet dressing the s
	ame as the infantry.\n	\n	\n		1x OH-6M recon littlebird\n	\n\n	Slotting:\n
	\n\n\n	Only Slots listed below can be preslotted\n\n\n\n		PLTHQ lead: FREE
	 (PLTHQ lead tags)\n	\n	\n		The client: @Teddy (Reg+ and be willing to no
	t do much during the mission. You will be acting as high command and well 
	... the client.)\n	\n	\n		The clients bodyguard 1: @Cyico (Reg+ and be wi
	lling to not do much during the mission. You will be acting as the high co
	mmands bodyguard and adviser.)\n	\n	\n		The clients bodyguard 2: @Dimah517
	 (Reg+ and be willing to not do much during the mission. You will be acti
	ng as the high commands bodyguard and adviser.)\n	\n\n	At clients discreti
	on means that he decides who he wants to have as bodyguards.\n
DTSTART:20181228T190000Z
DTEND:20181228T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Manpower
DTSTAMP:20181219T182909Z
SEQUENCE:0
UID:761-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	EU First - Mission 1\n\n\n\n	Co-Zeus: @Vericht\n\n\n\n	Op
	eration: Manpower\n\n\n\n	BRIEFING: \n\n\n\n	\n\n\n\n	You are part of an 
	Army of unspecified NATO country with access to Aircraft Carriers and Dest
	royers. You are \"liberating\" island of Panthera from unspecified REDFOR 
	forces. Your platoon initially was designated as Engineering Platoon and y
	ou purpose in these liberation was to establish and defend FOB while main 
	forces would do the job.\n\n\n\n	Friendly attacking forces managed to push
	 frontline a bit in first couple of hours\, but sustained catastrophic cas
	ualties and mostly been evacuated by now\, leaving you alone on small peni
	nsula of the island. Even worse that logistical service did a very big oo
	psie and have deployed you without any food supplies\, engineering equipme
	nt and materials to build FOB. Instead they have supplied you with practic
	ally unlimited supplies of ammo\, Unmanned Combat Vehicles of all kinds an
	d Remotely Operated Weapon Stations. You had little to no experience with 
	those systems\, but there was manuals included in some crates.\n\n\n\n	Sin
	ce liberation of this island is crucial for your unspecified NATO country 
	politics you have been tasked to deal with it and prepare the ground for t
	he arrival of new batch of attacking forces. Unfortunately they don't have
	 enough food supplies either\, so your only chance to survive is capture a
	nd secure 3 (three) bunches of large shipping containers with supplies at 
	enemy Bases. Position of Two of them is known\, Third one you have to find
	 yourself. Bases have to be captured and secured by any means necessary. A
	t the same time you have to hold your ground at he peninsula - it's possib
	le that enemy will try to retaliate.\n\n\n\n	 \n\n\n\n	Civilian presence:
	\n\n\n\n	Yes. Mostly in towns. Your \"liberation\" wasn't expected and gov
	ernment started evacuation of civilian population only hours before.\n\n\n
	\n	 \n\n\n\n	Enemy Forces:\n\n\n\n	Massive. Expect everything. Including 
	mines\, jets and tanks. Gear mostly REDFOR.\n\n\n\n	 \n\n\n\n	Mission Win
	 Conditions:\n\n\n\n		Three bunches of large shipping containers with supp
	lies on enemy Bases captured and secured. (Human presence not necessary)\n
		\n	\n		Total annihilation of enemy forces\n	\n\n	Mission failure conditio
	ns:\n\n\n\n		Catastrophic casualties (&lt\;10 people alive)\n	\n	\n		Destr
	uction of supply containers at bases\n	\n	\n		Severe and unnecessary damag
	e to civilian property\n	\n	\n		Severe civilian casualties\n	\n\n	Respawns
	: No respawns for infantry unless it have been caused by glitch.\n\n\n\n	
	 \n\n\n\n	Asset list\n\n\n\n	Transport: 1x Unarmed MRAP\, 1x for every sq
	uad M1083A1P2 transport truck.  RRR - M977A4(ammo)\, M977A4(repair)\, M9
	78A4.\n\n\n\n	Ground based and man portable: UGV Stomper\, Land Rover Pana
	ma ROV\, various man portable systems and remotely operated weapons statio
	ns.\n\n\n\n	Air based (users designated by Plt HQ): UCAV Sentinel\, Yabhon
	-R3\, MQ-12.\n\n\n\n	Special (for Plt or designated by Plt use only): Mk41
	 VLS\, Mk45 Hammer\, Pretorian 1C\, Satellite.\n\n\n\n	 \n\n\n\n	Supplies
	 of transport vehicles is limited by 2 additional transport trucks.\n\n\n\
	n	Supplies of UGVs\, Panama ROV's and man portable drones is limited by nu
	mber of possible operators. (Be rational guys\, don't take too much\, that
	's already a lot of shit going on)\n\n\n\n	Supplies of MQ-12 - 12 vehicles
	 total\, Yabhon-R3 - 6 vehicles total\,  UCAV Sentinel - 3 vehicles total
	. Pretorian 1C and Mk45 Hammer on UGV Platform - 2 vehicles total each\, M
	k41 VLS and Satellite - 1 vehicle total each.\n\n\n\n	 \n\n\n\n	RRR by re
	quest only for Air Based and Special vehicles. Ground based have to retrea
	t to current position of RRR vehicles.\n\n\n\n	 \n\n\n\n	Gear restriction
	s: \n\n\n\n	\n\n\n\n	Uniform: G3 Multicam Tropic\n\n\n\n	Vest: Carrier Lig
	ht Tropic (APEX) / Carrier Light Green\n\n\n\n	Helmet: Light Combat Helmet
	 Tropic (APEX) / Light Combat Helmet Snakeskin // Military Cap Tropic for 
	Leadership roles.\n\n\n\n	Gun (Any Rifleman/Leader/Medic): P90 (any of 16)
	 / MP7A2 (any of 4) / AR15 Carbine (any of 2) / Colt Carbine / Colt M4A1 C
	arbine. Ammo: P90 limited to 3 mags total per person (2 + 1 in a gun)\, MP
	7A2 limited to 4 mags per person (3 + 1 in a gun)\, all others up to 5 mag
	s total per person (4 + 1 in a gun).\n\n\n\n	Gun (Autorifleman): M27 IAR. 
	Ammo limited to 600 rounds total (on gunner and assistant).\n\n\n\n	DMR: B
	ushmaster 300 Carbine. Ammo limited to 4 mags per person (3 + 1 in a gun).
	\n\n\n\n	LAT: M136. Limited to one per squad.\n\n\n\n	Underslung Grenade L
	auncher: None. GL versions of the guns are also not allowed.\n\n\n\n	 \n\
	n\n\n	Scopes: Iron Sights or integrated RDS of P90. DMR can take 4x scope.
	\n\n\n\n	 \n\n\n\n	Slotting procedure: Standard. No tagholder calls for a
	ssets required.\n
DTSTART:20181222T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Der Krieg um den Westen OP 2
DTSTAMP:20181104T162910Z
SEQUENCE:0
UID:723-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	ZEUS MISSION WITH RESERVED SLOTS - APPLICABLE TAGS FOR E
	ACH [OPEN] ROLE\, THEN REGS+ CONSIDERED\n\n	INCREASED END TIME AS A BUFFER
	 AGAINST SLOW PREP TIME\n\n\n\n	THIS MISSION IS NOT DESIGNED TO BE EASY\
	n\n\n\n	BREIFING : \n\n\n\n	Following PGR-13s withdrawal from the Mittleg
	ebirge\, the enemies front line has expanded. Bravo Kompanie held the line
	 valiantly\, allowing time for PGR-13 to be re-organised. Charlie Kompanie
	 has been disbanded\, it's members being moved to Alpha and Bravo to act a
	s replacements. Our rear areas have come under threat however\, with Sovie
	t VDV Paratroopers and NVA Fallshirmjaeger landing and occupying a small g
	rass airfield nearby. Delta Zug of the 19th Jagdpanzer Kompanie are being 
	stood to to act as an immediate QRF to expel the invaders.\n\n	There is a 
	problem however\, 2 vehicles from the C-21 AA Kompanie were on their way t
	o assist 19JK when they were attacked by paratroopers. One of the vehicles
	 was lost while the other was immobilised. It is imperative that we repai
	r and secure this vital asset.\n\n\n\n	OBJECTIVES\n\n\n\n	\n\n\n\n		Expel 
	hostile paratroopers at Krasnostav Airfield.\n	\n	\n		Rescue C-21 Elements
	 near Kabanino\n	\n\n	FRIENDLY FORCES\n\n\n\n	IV Platoon\, Jagdpanzer Komp
	anie 13 (Motorised Anti-Tank Kompanie)\n\n	Consisting : \n\n\n\n		4 (Slo
	tting PLTN)\n\n		\n				 Oberleutnant (PltCmd) [OPEN]\, Oberstabsgefreiter
	 (COMMS) [@Muhcreedy]\, Unteroffizier (Runner)\n			\n		\n	\n		4-A (ALPHA)\
	n		\n				Stabsunteroffizier (SL) [@Pippen]\, Stabsgefreiter (Grenadier)\,
	 Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreiter (M. Anti-T
	ank Rifleman)\, Soldat (Rifleman)\, Soldat (Rifleman)\n			\n		\n	\n		4-B (
	BRAVO)\n		\n				Stabsunteroffizier (SL) [OPEN]\, Stabsgefreiter (Grenadier
	)\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreiter (M. Ant
	i-Tank Rifleman)\, Soldat (Rifleman)\, Soldat (Rifleman)\n			\n		\n	\n		4-
	C (CHARLIE)\n		\n				Stabsunteroffizier (SL) [OPEN]\, Stabsgefreiter (Gren
	adier)\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreiter (M
	. Anti-Tank Rifleman)\, Soldat (Rifleman)\, Soldat (Rifleman)\n			\n		\n	
	\n		4-D (DELTA)\n		\n				Stabsunteroffizier (SL) [OPEN]\, Stabsgefreiter (
	Grenadier)\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreiter
	 (M. Anti-Tank Rifleman)\, Soldat (Rifleman)\, Soldat (Rifleman)\n			\n		
	\n	\n		4-E (ECHO)\n		\n				Stabsunteroffizier (SL) [OPEN]\, Stabsgefreiter
	 (Grenadier)\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreit
	er (M. Anti-Tank Rifleman)\, Soldat (Rifleman)\, Soldat (Rifleman)\n			\n
			\n	\n		4-M1 (FOX)\n		\n				Stabsunteroffizier (SL/Medic) [@Linnet]\, Obe
	rstabsgefrieter (Medic) [@gravitydefyingturtle]\, Oberstabsgefreiter (Medi
	c) [OPEN]\, Soldat (Rifleman)\n			\n		\n	\n		4-M2 (FOX)\n		\n				Stabsunt
	eroffizier (SL/Medic) [@Gomez919]\, Oberstabsgefrieter (Medic) [Guest]\, O
	berstabsgefreiter (Medic) [@Museman7]\, Soldat (Rifleman)\n			\n		\n	\n		
	C-21 V8 (SPAAG) (KNIGHT)\n		\n				Commander [OPEN]\, Gunner [@Dog]\, Drive
	r [OPEN]\n			\n		\n	\n		CHARLIE-FOUR (Panzergrenadier Escort) (Knight/Rapt
	or)\n		\n				Stabsunteroffizier (SL) [@Servok]\, Stabsgefreiter (Grenadier
	)\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefreiter (Light A
	nti-Tank Rifleman)\, Unteroffizier (Gunner) [@Conga Line of Neckbeards]\, 
	Stabsgefreiter (Driver) [OPEN]\n			\n		\n	\n		WIZARD-2 (Lone A-10A) &lt\;-
	 WILL BE DROPPED IF LOW NUMBERS Fixed Loadout as shown in image below.\n
			\n				Pilot [@BonSie]\n\n				 \n			\n		\n\n	\n\n\n\n\n	UNIFORM &amp\; G
	EAR RESTRICTIONS : \n\n\n\n		Uniform - M93 (Olive)\n	\n	\n		Vest - ALICE
	 Webbing/PLCE Webbing (Olive)\n	\n	\n		Helmet - PASGT (Olive) / CVC [Gepar
	d/Marder Crew ONLY]\n	\n	\n		Backpack - BAF Olive Packs to fit role\n	\n	\
	n		Pistol - M9 Baretta\n	\n	\n		Rifle - HK G3/SG1\n	\n	\n		Machine Gun - M
	G3\n	\n	\n		SMG [Gepard Crew &amp\; Medics (if wanted) ONLY] - MP5\n	\n	\
	n		Grenade Launcher [Grenadier ONLY] - M320GLM\, take RIFLE as primary\n	\
	n	\n		LAT - M72\n	\n	\n		MAT [MAT Gunner ONLY] - M3 Carl Gustav\n	\n	\n		N
	O GPS\n	\n	\n		NO MINE DETECTORS\n	\n	\n		NO SHORT RANGE (PERSONAL) RADIO\
	n	\n	\n		Each Rifleman may take 1 Claymore Mine (Squad Leader's discretion
	) \n	\n	\n		PILOT - Take US Aircrew Gear\, Colt Carbine and an M9\n	\n\n	
	NOTE :\n\n\n\n		Pilot will not be communicating to the Platoon in any wa
	y after initial briefing.\n	\n
DTSTART:20181109T190000Z
DTEND:20181109T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Project Origin
DTSTAMP:20181016T184224Z
SEQUENCE:0
UID:705-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	NA Prime - Mission 1\n\n\n\n	Co-Zeus: @Lerto Backup Co: 
	@Jerichron\n\n\n\n	Operation: Project Origin\n\n\n\n	BRIEFING: \n\n\n\n	\
	n\n\n\n	At 1900 on ████ Train carrying facility cargo derailed ne
	ar the town of Ruha. A detachment ████ of a Ninetailed Fox was to
	 sent out to asses the damage and the need of further force needed to cont
	ain anything damaged or 'lost'. After 2 hour of mission deployment all con
	tact with ████\, the Ninetailed Fox detachment\, was lost. The 
	near by towns where also showing no signs of activity during this time. Th
	e 8x8KM area of Ruha as been put under SEVERE containment. All life inside
	 this area has been quarantined and the area secured. Your Force will ente
	r the are at 2100 and find out what happen. You will Secure the area\, you
	 will contain what ever has caused this and protect humanity as a whole fr
	om what ever this is.\n\n\n\n	MISSION FAILURE CONDITION - Should the detac
	hment be wiped or a condition set DURING THE ACTIVE MISSION be failed the 
	mission will be considered a failure. Units will still be able to finish t
	he mission.\n\n\n\n	RESPAWNS: Can be called in by PLT or current highest r
	anking member in the field up to 3 times. Should you run out i will decide
	d if you are allotted further respawns based on how well you all are doi
	ng.\n\n\n\n	ASSESTS:\n\n\n\n	x4 FUCHS INFINTRY-MILAN (Woodland)\n\n\n\n	RE
	STRICTIONS:\n\n\n\n		Blu4 tracking off\n	\n	\n		No GPS\n	\n	\n		AR team is
	 replaced as riflemen\n	\n	\n		M27 rifle is default rifle for all roles\n	
	\n	\n		No LAT or MAT\n	\n	\n		All grenades are limited 3x per the type an
	d 6 total of all grenades (frag/incin + smokes)\n	\n	\n		All magazines are
	 limited to 6 on person and 1 in the rifle\n	\n	\n		All Vehicles in the AO
	 are only to be taken if given permission by the commanding field member\n
		\n	\n		Members who flee during combat are to be treated as hostile combat
	ants. Shoot on site unless able to be taken alive.\n	\n	\n		2IC has the on
	ly LR for the squad.\n	\n\n	ENCOURAGED THINGS:\n\n\n\n		Get into it\, frea
	k the fuck out. This is going to be a spooky mission. We will be fucking w
	ith you hard.\n		\n				this means get scared\, but don't overly exaggerate
	 it.  \n			\n		\n	\n		Take it serious. This will be spooky but that is n
	o reason to treat this as a 'meme mission' and ruin it.\n	\n	\n		SL and 2I
	C's should try and RP as 'battle hardened'. You guys have seen alot of shi
	t and made it through it all.\n	\n	\n		LOOK FOR INTEL. Their will be intel
	 to find during the mission the will inform WTF happened and possible hint
	s to the mission.\n	\n	\n		If a location is on the map\, (Radio towers and
	 other related map markers) treat them as they are possibly being used. Th
	ey could be good or bad for you.\n	\n	\n		Requested roles will only be giv
	en if you say Ninetailed (role) so I know you are really reading all of th
	is.\n	\n\n	PVP IS ON BE THERE IS A CATCH!\n\n\n\n	There is a VERY RARE ch
	ance that someone triggers an event that will make them hostile to their u
	nit. Should this happen you should act accordingly. This will happen at ma
	x 2 times in the mission if the criteria is met for this to happen. I will
	 ask the person to act in a way.\n\n\n\n	UNIFORM: Loadout will be public\n
	\n\n\n	Base - Gendarmeir commander uniform\n\n\n\n	Vest - MBAV Black (rifl
	eman)\n\n\n\n	Helmet - M97 Black\n\n\n\n	PLT - Ninetailed commander - \n\
	n\n\n	A  SL-\n\n\n\n	A 2IC-\n\n\n\n	A Medic-\n\n\n\n	B  SL-\n\n\n\n	B 2
	IC-\n\n\n\n	B Medic-\n\n\n\n	C  SL-\n\n\n\n	C 2IC-\n\n\n\n	C Medic-\n\n
	\n\n	D  SL-\n\n\n\n	D 2IC-\n\n\n\n	D Medic-\n
DTSTART:20181101T010000Z
DTEND:20181101T030000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tick Tock
DTSTAMP:20181017T185705Z
SEQUENCE:0
UID:708-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	This mission is not as serious as the average mission. Th
	is means that there will be some memes and other funny situations. Nonethe
	less all normal server rules still apply! Don't be a dick.\n\n\n\n	This mi
	ssion can probably be finished in less than one (1) hour if the plthq make
	s the right decisions.\n\n\n\n \n\n\n	Map: Zargabad blufor\n\n\n\n	\n\n\
	n \n\n\n	Briefing / intel:\n\n	We have reports of multiple unknown devi
	ces being transported into the town of Zargabad. Your job is to drive in\,
	 find\, identify and secure the unknown devices. Further tasking is receiv
	ed afterwards. For a mission complete everybody has to be extracted to th
	e start marker or a position dedicated by crossroads.\n\n\n\n	We are expec
	ting the enemy forces to use little to no armored vehicles and the usage 
	of mines / ieds / suicide bombers is very unlikely but not impossible.\n\n
	\n\n	Civilians are expected but they are not supposed to disturb your oper
	ation. (For the people who need it black on white: If the civ is making la
	rger problems\, like shooting at you\, feel free to dispose of him. Don't
	 just slaughter civs because they looked funny at you!)\n\n\n\n	Keep coll
	ateral damage to a minimum!\n\n\n\n \n\n\n	(Gear) restrictions:\n\n\n\n		
	PTLCMD has to decide on a single uniform\, vest and helmet for EVERYBODY 
	to use. (Prophet is the exception if they want to take a ghillie suit)\n	\
	n	\n		No NV / thermal goggles\, scopes or rangefinders. (Prophet is the ex
	ception)\n	\n	\n		AR is limited to 5.56 \n	\n	\n		Only scopes with no mag
	nification (Prophet is the exception ... obviously)\n	\n	\n		Squad marksme
	n are allowed up to 5x magnification\n	\n	\n		Squad marksmen are allowed t
	o take a boltaction rifle (caliber restrictions from the rules still apply
	)\n	\n	\n		Up to 2x LAT per squad (No MAT / HAT / AA)\n	\n	\n		No backpack
	 radios\n	\n\n \n\n\n	Assets:\n\n\n\n		1x 2 man prophet team\n	\n	\n		2x 
	3 man HMG teams (Leader\, gunner\, assistant)\n		\n				The HMG team got no
	 caliber restriction for the HMG.\n			\n			\n				If they want they can als
	o take a deployable turret based HMG.\n			\n		\n\n \n\n\n	All reservable 
	slots are listed below:\n\n\n\n		1st Cozeus: already reservered\n	\n	\n		2
	nd Cozeus: @Chuck Yeager\n	\n\n	(Zeus / cozeus tags or have succesfully ze
	used multiple times with me before)\n\n\n\n	PLTHQ:\n\n\n\n		IC: FREE\n	\n	
	\n		2IC: FREE\n	\n\n	SLs:\n\n\n\n		ALPHA IC: FREE\n	\n	\n		BRAVO IC: FREE\
	n	\n	\n		CHARLIE IC: FREE\n	\n	\n		DELTA IC: FREE\n	\n	\n		ECHO IC: FREE\n
		\n	\n		FOXTROT IC: FREE\n	\n\n	PRHT:\n\n\n\n		Spotter: @Beyond (tags)\n	
	\n	\n		Shooter: @Legendo (tags)\n	\n\n	HMG team 1:\n\n\n\n		Leader: @Fran
	kasaurus Rex (no SL tags needed)\n	\n	\n		Gunner: @Cyico\n	\n	\n		Assistan
	t: @Conga Line of Neckbeards\n	\n\n	HMG team 2:\n\n\n\n		Leader: @colt92 
	(no SL tags needed)\n	\n	\n		Gunner: @Winters\n	\n	\n		Assistant: @GingerR
	ocker\n	\n\n \n\n\n	Notes:\n\n\n\n		If we can only fill 4 squads I will d
	rop the second HMG team.\n	\n	\n		A maximum of 9 people are permitted in a
	 squad (1 attache).\n		\n				If you got more ... well they might have to w
	alk.\n			\n			\n				If you haven't done the math yet: 3+6*9+2+2*3 = 65 ..
	. everybody after this can be a PLTHQ rifleman or has to walk.  \n			\n	
		\n
DTSTART:20181031T190000Z
DTEND:20181031T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Der Krieg um den Westen\, OP 1
DTSTAMP:20181017T102353Z
SEQUENCE:0
UID:707-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	ZEUS MISSION WITH RESERVED SLOTS - APPLICABLE TAGS FOR E
	ACH [OPEN] ROLE\, THEN REGS+ CONSIDERED\n\n	INCREASED END TIME AS A BUFFER
	 AGAINST SLOW PREP TIME\n\n\n\n	THIS MISSION IS NOT DESIGNED TO BE EASY\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			FLASH REPORT : 03/05/85 1311HRS\n\n			CMD
	R\, PGR-13\n\n			TO : CMDR PNZDIV3\n\n			COMBAT READINESS REPORT\n\n			- H
	eavy casualties sustained during first day fighting. CHARLIE ZUG combat in
	effective. ALFA ZUG at 60%. BRAVO ZUG at 80%. Reserves being activated.\n\
	n			BRAVO\, GOLF\, remaining as rear-guard.\n\n			Remainder of PGR-13 reti
	ring to Staging Point KESSEL.\n		\n	\n\n\n\n	BRIEFING :\n\n	Soviet Forces 
	of the N.V.A. have broken through the frontlines of AO Mittelgebirge\, the
	 Commander of the 3rd Panzer Division has ordered all subordinate units\, 
	including the 13th Panzergrenadiers\, to withdraw to a new staging area co
	denamed KESSEL.\n\n\n\n	To cover the withdrawal\, elements of 3 companies 
	of the 13th Panzergrenadiers have been left behind to act as a rear-guard.
	\n\n\n\n	The Objectives are to hold the line until friendly forces have wi
	thdrawn\, and then to withdraw yourselves.\n\n\n\n	Expected hostile forces
	 include Motorisierte-Schutzenregiment 22\, Motorisierte-Schutzenregiment 
	23 &amp\; Panzerregiment 4.\n\n\n\n	Friendly forces will be deploying to T
	arvejo initially.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			FLAS
	HREP\n\n			TO : ALL CMDRS PGR-13\n\n			FROM : MAJ. D. BROICH\, CIC 3PANDIV
	\n\n			SUBJECT : CHANGE IN ROE AND SOP\n\n			- All Platoon Leaders take no
	te\, the following changes to Standard Operating Procedures are to be impl
	emented immediately.\n\n			1) Drivers of Squad Transportation should disem
	bark and act as Riflemen when not actively driving. This should combat los
	ses suffered.\n\n			2) Anti-Tank Teams remain independent members of DELTA
	 ZUG. If attached to a Squad by PLTCMD\, they should take direction from t
	hat Squad Leader under advisement.\n\n			3) Due to the loss of transportat
	ion\, Junior Medical Personnel will be embedded with Panzergrenadier units
	. This may be subject to future change.\n\n			4) Do not stray beyond decla
	red front-lines. Intermittent shelling by 414 PAB may begin without warnin
	g.\n\n			5) All personnel must keep their Chemical Filtration &amp\; Prote
	ction equipment within quick reach. Chemical Alert Status is now RED.\n		\
	n	\n\n\n\n	FRIENDLY FORCES :\n - BRAVO ZUG\, 13th PANZERGRENADIER MARDER 
	KOMPANIE + SUPPORT [G-1 (AUFKLARUNGS)\,  C-21 (ANTI-LUFT-UNTERNEHMEN)] C
	ONSISTING\n\n\n\n		BRAVO-ZERO (Slotting PLT) : Oberleutnant (PltCmd) [@Dr
	agosphere]\, Oberstabsgefreiter (RTO) [@Teddy]\, Unteroffizier (Runner)\, 
	Stabsgefreiter (Driver) [@Kasper]\, Unteroffizier (Gunner) [@colt92]\n	\n	
	\n		BRAVO-ONE (Slotting Alpha) : Stabsunteroffizier (SL) [OPEN]\, Stabsgef
	reiter (Grenadier)\, Oberstabsgefreiter (Medic) [OPEN]\, Stabsgefreter (MG
	)\, Obergefreiter (MG Asst)\, Obergefreiter (Light Anti-Tank Rifleman)\, U
	nteroffizier (Gunner) [@Dog]\, Stabsgefreiter (Driver) [OPEN]\n	\n	\n		BRA
	VO-TWO (Slotting Bravo) : Stabsunteroffizier (SL) [OPEN]\, Stabsgefreiter
	 (Grenadier)\, Oberstabsgefreiter (Medic) [OPEN]\, Stabsgefreter (MG)\, Ob
	ergefreiter (MG Asst)\, Obergefreiter (Light Anti-Tank Rifleman)\, Unterof
	fizier (Gunner) [@Conga Line of Neckbeards]\, Stabsgefreiter (Driver) [OPE
	N]\n	\n	\n		BRAVO-THREE (Slotting Charlie) : Stabsunteroffizier (SL) [@C
	haosShadoWolfe]\, Stabsgefreiter (Grenadier)\, Oberstabsgefreiter (Medic) 
	[@FloofyFloof]\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefrei
	ter (Light Anti-Tank Rifleman)\, Unteroffizier (Gunner) [@NaWry]\, Stabsge
	freiter (Driver) [OPEN]\n	\n	\n		BRAVO-FOUR (Slotting Delta) : Stabsunte
	roffizier (SL) [@EHOPPPS]\, Stabsgefreiter (Grenadier)\, Oberstabsgefreite
	r (Medic) [OPEN]\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergefr
	eiter (Light Anti-Tank Rifleman)\, Unteroffizier (Gunner) [@MarloK]\, Stab
	sgefreiter (Driver) [OPEN]\n	\n	\n		BRAVO-FIVE (Slotting Echo) : Stabsunt
	eroffizier (SL) [OPEN]\, Stabsgefreiter (Grenadier)\, Oberstabsgefreiter (
	Medic) [@Zeusz77]\, Stabsgefreter (MG)\, Obergefreiter (MG Asst)\, Obergef
	reiter (Light Anti-Tank Rifleman)\, Unteroffizier (Gunner) [@Muhcreedy]\, 
	Stabsgefreiter (Driver) [@Mingy]\n	\n	\n		GOLF-ONE TRUPP (Slotting Fox) :
	 Feldwebel (SL) [@Dirk Gently]\, Oberstabsgefrieter (Medic) [@Linnet]\, St
	absgefrieter (MAT Gunner)\, Obergefreiter (MAT Asst)\, Gefrieter (Rifleman
	)\, Gefrieter (Rifleman) Gefrieter (Rifleman)\n	\n	\n		DELTA-ONE\, ATTACHE
	D (Slotting Mortar) : Fahnenjunker (Team Leader) [OPEN]\, Oberstabsgefreit
	er (ATGM Gunner) [@info]\n	\n	\n		DELTA-TWO\, ATTACHED (Slotting Prophet) 
	: Fahnenjunker (Team Leader) [OPEN]\, Oberstabsgefreiter (ATGM Gunner) [@P
	anzerbaum]\n	\n	\n		C-21 VEHICLE 14 (Slotting Knight) : Feldwebel (Comman
	der) [@BonSie]\, Unteroffizier (Gunner) [@UniDigit]\, Stabsgefrieter (Driv
	er) [@mekboy_4000]\n	\n\n	BRAVO-ZERO to BRAVO-FIVE are Panzergrenadier Ele
	ments operating from MARDER IVFs. GOLF-ONE TRUPP is an Aufklarungs Recon E
	lement operating from a FUCHS APC. DELTA-ONE and TWO are Milan Anti-Tank G
	uided Missile Teams operating from FUCHS APCs. C-21 V14 is a GEPARD SPAAG.
	 Additional personnel will be deployed as Soldat (Riflemen) and will be at
	tached to squads evenly\, except GOLF-ONE.\n\n\n\n	UNIFORM &amp\; GEAR RES
	TRICTIONS : \n\n\n\n		Uniform - M93 (Olive)\n	\n	\n		Vest - ALICE Webbing
	/PLCE Webbing (Olive)\n	\n	\n		Helmet - PASGT (Olive) / CVC [Gepard/Marder
	 Crew ONLY]\n	\n	\n		Backpack - BAF Olive Packs to fit role\n	\n	\n		Pisto
	l - M9 Baretta\n	\n	\n		Rifle - HK G3/SG1\n	\n	\n		Machine Gun - MG3\n	\n	
	\n		SMG [Gepard Crew ONLY] - MP5\n	\n	\n		Grenade Launcher [Grenadier ONL
	Y] - M320GLM\, take RIFLE as primary\n	\n	\n		LAT - M72\n	\n	\n		MAT [MAT 
	Gunner ONLY] - M3 Carl Gustav\n	\n	\n		NO GPS\n	\n	\n		NO MINE DETECTORS\n
		\n	\n		NO SHORT RANGE (PERSONAL) RADIO\n	\n	\n		Each Rifleman may take 1 
	Claymore Mine (Squad Leader's discretion) \n	\n
DTSTART:20181022T180000Z
DTEND:20181022T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jungle Trouble
DTSTAMP:20181018T172646Z
SEQUENCE:0
UID:709-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Guardian_Zenon":forum@fkgaming.eu
DESCRIPTION:\n	This mission is to take place right after second EU Main 
	on the First Server.\n\n\n\n	Background:\n\n\n\n	NATO forces have recently
	 stationed 2 detachments to garrison the Island Tanoa. At request of the l
	ocal government and authorized by NATO high command\, Communications outpo
	sts Alpha and Bravo were converted to military outposts.\n\n\n\n	Official 
	reasons for this was to \"Extend International Trade and Transit security 
	over the waters surrounding Tanoa and its respected waters and islands.\"
	  With a massive group of ships all hailing from Brazil: Guarda de água\
	, USA: Sisters Side\, Mexico: Bandido de la ola\, and Africa: Somalia`s Re
	venge. \n\n\n\n	Cargo manifests are still unknown as our trade systems wer
	e just upgraded and training is currently happening. Ships all arrived 2 w
	eeks ago and have since moved on. Due to mechanical issues the following s
	hips were held back for a day before moving on:\n\n\n\n	Sisters Side\n\n\n
	\n	Somalia`s Revenge. \n\n\n\n	Communications outpost Alpha was garrisoned
	 with 1 security detail of US Army troops of the 10th Mountain Division\, 
	and one small detachment of Danish Communications operators.\n\n\n\n	Commu
	nications Outpost Bravo was garrisoned with 1 security detail of US Marine
	s of the Marine Wing Support Squadron 274\, and one group of \"Undisclosed
	\" Scientists.\n\n\n\n	Situation Report:\n\n\n\n	At 2308 Island time on Oc
	tober 16 2018\, Island officials reported a large\, but brief \, Earthquak
	e. Contact with the outposts was lost completely just before those reports
	 were received.\n\n\n\n	Special Operations unit \"GBNS\" is assembled usin
	g teams sent from Green Berets and Army Night Stalkers.\n\n\n\n	We have be
	en able to get very few clear images from our drones due to the after-fog 
	of a passed storm.\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	Units hav
	e already arrived and are awaiting mission go. Civilians have been unwilli
	ng and almost fearful to speak to NATO forces. Some mentioned the quarry t
	o be a problem. No more intel has been gathered other than these images:\n
	\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Objective
	s:\n\n\n\n	Investigate Communications Outpost Alpha.\n\n\n\n	 - Make Cont
	act with 10th Mountain Division.\n\n\n\n	 - Secure Outpost and Communicat
	ions Operators.\n\n\n\n	Investigate Communications Outpost Bravo.\n\n\n\n	
	 - Make Contact with MWSS 274.\n\n\n\n	 - Secure Outpost and the VIP Sci
	entists.\n\n\n\n	Extract Via Helicopters marked on map. (Black Hawks Troop
	 Transport Variant)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Enemy (If any): \n\n\n\n
		African Militia\n\n\n\n	- Large groups of infantry hidden around Island\,
	 though they haven`t caused trouble for some time.\n\n\n\n	- Last known Ar
	mour/vehicle strength was Troop Transport vehicles\, a couple broken M113s
	\, and Technicals out fitted with .50 cal or SPG-9s.\n\n\n\n	- Going by la
	st intelligence report on them they were unorganized but a Warlord was rum
	oured to have started training some of the groups\, however this intellige
	nce is quite old.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Equipment and Weapons:\n\n
	\n\n	Head: Green\, Woodland\, and Tropic\; Helms and Head wear.\n\n\n\n	Un
	iform: G3 Multicam Tropic\n\n\n\n	Vest: MBAV Ranger\n\n\n\n	Weapons: Must 
	be Woodland/Green/Olive coloured NATO weapons.\n\n\n\n	Bags:\n\n\n\n	For S
	L/2iC: Bussole LR\, RT-1523G (ASIP) Green\, RT-1523G BWMOD Long Range (Gre
	en/brown pattern one)\n\n\n\n	\n\n\n\n	Basic Riflemen: Assault Pack Tropic
	\n\n\n\n	\n\n\n\n	AR Team: Bergan Tropic\n\n\n\n	\n\n\n\n	 \n\n\n\n	This 
	mission is made for 2-3 Squads however I can tilt the scales to adjust for
	 higher or lower numbers.\n\n\n\n	That being said if all slots are called 
	and/or more people are able to attend the day of the mission\, I shall adj
	ust and include people accordingly.\n\n\n\n	!!!!NOTE THAT 2 RAPTOR PILOTS 
	WILL BE ACTING AS INFANTRYMEN UNTIL FINAL EXTRACTION SO IF YOU TAKE THE SL
	OT YOU ARE AKNOWLOGING THIS FACT!!!!\n\n\n\n	 \n\n\n\n	Slot calling goes 
	as per usual: Tags&gt\;Regulars&gt\;FNGs\n\n\n\n	 \n\n\n\n	RAPTOR 1-1\n\n
	\n\n	Pilot/Rifleman: @YoshiGames\n\n\n\n	Co-Pilot/Rifleman:\n\n\n\n	RAPTOR
	 1-2\n\n\n\n	Pilot/Rifleman:\n\n\n\n	Co-Pilot/Rifleman:\n\n\n\n	ALPHA (Act
	ing as PLTHQ)\n\n\n\n	Squad Leader:\n\n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Au
	to Rifleman:\n\n\n\n	Assistant Auto Rifleman:\n\n\n\n	Rifleman(LAT):\n\n\n
	\n	Rifleman(LAT):\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	BRAVO\n\n\n\n	Squad
	 Leader: @Clint August\n\n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Auto Rifleman:\
	n\n\n\n	Assistant Auto Rifleman:\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman(L
	AT):\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	CHARLIE\n\n\n\n	Squad Leader:\n\
	n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Auto Rifleman:\n\n\n\n	Assistant Auto Ri
	fleman:\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman:\n\
	n\n\n	 \n
DTSTART:20181021T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: WOMBAT TACTICAL
DTSTAMP:20181008T081930Z
SEQUENCE:0
UID:698-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	Main Zeus: Servok\n\n\n\n	CoZeus: @Wi
	nters &amp\; @Lerto\n\n\n\n	 \n\n\n\n	Welcome to Zagabad\, you are taske
	d with rescuing as many civvies in the marked area as you can whilst deali
	ng with some unruly locals that don't seem to like your presence very much
	. You will be starting at spawn so you can load your vehicles as required.
	\n\n\n\n	Your platoon is going to be limited on medics we dont have many t
	o spare\, for this mission\, that's what they told us so we are sticking w
	ith it. In saying that we have managed to find enough dollarydoos in our d
	efense budget to supply the platoon with 3 x 82mm mortars and 2 x MAT laun
	chers so there is that I guess.\n\n\n\n	Oh I forgot to mention that the ve
	hicles will have a stock of first aid kits to hopefully keep yourself stab
	le enough for our good friends the medics to get there in time to stitch y
	our ass back together so you can go and get sh... back in the fight. \n\n
	\n\n	There will be some enemy presence in the town a bit here and there bu
	t nothing you fine soldiers wont be able to deal with as you can probably 
	happily use the mortars to help out outside of the marked area to provide 
	so barrage to soften the blow.\n\n\n\n	Try not to blow too much up though 
	would like the populace to like us at some point in the future\, the whol
	e we are the good guys should ring a bell.\n\n\n\n	 \n\n\n\n	More informa
	tion on the platoon layout down below\, good luck as you might need it to 
	get home in one piece depending on the medics.\n\n\n\n	 \n\n\n\n	There wi
	ll be 4 x respawn waves for platoon to use.\n\n\n\n	Gear Restrictions:\n\n
	\n\n	Uniform MTP variant.\n\n\n\n	Steyr A3 for rifleman\n\n\n\n	Minimi for
	 AR\n\n\n\n	MAT 8 x Rounds each. \n\n\n\n	Infantry platoon.\n\n\n\n	Plato
	on setup - \n\n\n\n	No medics in squads or platoon element.\n\n\n\n	Medic 
	in squads become 2nd AR \n\n\n\n	 \n\n\n\n	Mortar will have a resupply tr
	uck\n\n\n\n	\n\n	 \n\n\n\n	Platoon - \n\n\n\n	Platoon Lead - Same - Reser
	vable - Drago (NO TAGS)\n\n\n\n	2IC - Same - Reservable -Frankasaurus (NO 
	TAGS)\n\n\n\n	Medic - Rifleman\n\n\n\n	FAC - Rifleman\n\n\n\n	RTO - Same -
	 Reservable - LEGENDO (EVAL?)\n\n\n\n	Drone Op - Rifleman\n\n\n\n	 \n\n\n
	\n	All Squads\n\n\n\n	SL - Same - Reservable - No GL \n\n\n\n	2IC - Same -
	 Reservable       \n\n\n\n	Medic - AR\n\n\n\n	AR - Same\n\n\n\n	AAR 
	- Same\n\n\n\n	Rifleman (LAT) - Same\n\n\n\n	Rifleman (LAT) - Same\n\n\n\n
		Rifleman - Combat Engineer ONLY one allowed entrenching tool\, wire cutte
	rs and explosives\n\n\n\n	A SL\n\n\n\n	A2IC\n\n\n\n	B SL - \n\n\n\n	B2IC\
	n\n\n\n	 \n\n\n\n	Prophet\n\n\n\n	Spotter - Medic Lead - Reservable - EHO
	PPS (TAGS)\n\n\n\n	Sniper - Medic - Reservable - CONGA (TAGS)\n\n\n\n	 \n
	\n\n\n	Mortar\n\n\n\n	Gunner - Medic 2IC - Reservable - SilentGunner (TAG)
	\n\n\n\n	Assistant - Medic - Reservable - MUSEMAN (TAGS)\n\n\n\n	 \n\n\n
	\n	Raptor - Anti Tank\n\n\n\n	Raptor Slot 1 - SL - Reservable - No GL\n\n\
	n\n	Raptor Slot 2 - MAT - Reservable - Colt92\n\n\n\n	Raptor Slot 3 - MAT 
	- Reservable - Angryscotsman\n\n\n\n	Raptor Slot 4 - Loader\n\n\n\n	Raptor
	 Slot 5 - Loader\n\n\n\n	 \n\n\n\n	Knight - Mortar Team\n\n\n\n	Knight Sl
	ot 1 - SL/Loader - Reservable - No GL - HYDROXEN (NO TAGS)\n\n\n\n	Knigh
	t Slot 2 - Loader - Reservable - Xenomt (FNG)\n\n\n\n	Knight Slot 3 - Lo
	ader - Reservable - \n\n\n\n	Knight Slot 4 - Gunner - Reservable - \n\n\n
	\n	Knight Slot 5 - Gunner - Reservable - PASTOR (TAGS)\n\n\n\n	Knight Slot
	 6 - Gunner - Reservable - Yoshi (NO TAGS)\n
DTSTART:20181012T180000Z
DTEND:20181012T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OP Surfing Privilege
DTSTAMP:20181001T151123Z
SEQUENCE:0
UID:695-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Blutze":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION SURFING PRIVILEGE*\n\n	Co-Zeus: @Barcuck Osama\
	n\n\n\n	Situation &amp\; Briefing\n\n	The Nondescript Arab Military curren
	tly holds most of the western half of Altis\, threatening our grasp on the
	 main airport. Units from other organizations in the Technically European 
	Alliance push for their own objectives in the north: the Boys in Green tak
	ing on the two military bases to the direct west of the airport\, and the 
	Boys in Blue going into Athira and the surrounding towns.\n\n	At the same 
	time\, you are tasked with capturing the AAC airfield to secure a bridgehe
	ad for yourself and deny the enemy his most important supply line to this 
	island\, and with taking over the mountain passes leading into the Zaros a
	rea from the west to secure the newly conquered territory.\n\n\n\n	
	                                 \n\n\n	Yo
	u will be starting on the Pink start marker\, taking ORCs and RHIBs across
	 the gulf to conduct a beach landing on the AAC Airfield. Your mortar team
	 is expected to stay on the start marker with a limited amount of ammuniti
	on\, supporting the assault and then following across in their own RHIB. O
	nce you have taken control of the airfield\, the Subcontinental Airforce c
	an fly in materiel and personnel with a C-130. From there on\, you can tac
	kle objectives however you see fit.\n\n\n\n	 \n\n\n\n	Order of Battle\n\n
	\n\n		FK Naval Infantry Platoon\n		\n				1x HQ with PLTCMD\, PLTSGT\, PLTR
	TO\, PLTMED\n			\n			\n				5-6x Rifle Squad\; transport capacity is more t
	han enough for a reasonably sized squad\n			\n			\n				2x Javelin Team\, c
	allsigns \"Pike\" 1 &amp\; 2 (3 players each\, slotting in vehicle crew or
	 vehicle+foxtrot)\n			\n		\n	\n		From Batallion:\n		\n				1x Stinger Team\
	, callsign \"Arrow\" (3 players\, slotting in air crew)\n			\n			\n				1x 
	81 mm Mortar Team\, callsign \"Trebuchet\" (2 players\, slotting normally)
	\n			\n			\n				1x Logistics Team (2 players\, slotting in prophet)\n			\n
			\n	\n		From Subcontinental Airforce\, Zeus controlled\n		\n				1x C-130\
	, callsign \"Tech Support\"\, transporting respawns\, ground vehicles and 
	resupply\n			\n		\n	\n		4 + [40 or 48] + 13 + 2 = 59 or 67 required attend
	ees\n	\n\n	Enemy Assets\n\n\n\n		Up to BMP-2 and T-72 (w/o ERA)\n	\n	\n		A
	rmed Helicopters\n	\n	\n		Light CAS Planes\n	\n	\n		Unguided AA\n	\n	\n		S
	PG-9s and D-30 artillery\n	\n	\n		Sporadic mines\n	\n\n	Further Intel\n\n\
	n\n		Time will be late June\, 0500h - atmospheric dawn\, but no NVGs requi
	red.\n	\n	\n		Weather will be fair\, with no fog protecting your initial a
	ssault. Use what you have.\n	\n	\n		Javelin teams get 2.5 km view distance
	\, the Stinger team gets 3 km.\n	\n\n	 \n\n\n\n	Success Conditions\n\n\n\
	n		AAC Airfield under TEA control\n	\n	\n		NAM presence in the AO reduced 
	to a minimum\n	\n	\n		Mountain passes under FK control\n	\n	\n		NAM QRFs c
	oming for the mountain passes successfully repelled\n	\n\n	If the mission 
	runs over time\, but good progress is being made\, we might cut it off wit
	h a success.\n\n\n\n	Respawns\n\n\n\n		PLTCMD can request\n	\n	\n		Capped 
	at ~75 personnel total\n	\n\n	Failure Conditions\n\n\n\n		High casualties 
	relative to progress made\n	\n	\n		Major objectives retaken by the NAM\n	\
	n\n	 \n\n\n\n	Uniform\n\n\n\n	       \n\n\n		Crye AC Ranger Green\n
		\n	\n		Enhanced Combat Helmet or \"Combat Helmet\" (base paintjobs)\n	\n	
	\n		MBAV Ranger Green (not limited by role\, Medic/MG recommended for ever
	ybody)\n	\n	\n		Leg Strap Bag (Olive)\, Assault Pack (Green)\, Kitbag (Gre
	en)\n	\n	\n		Bergen Olive SL/JTAC/FAC\, RT-152G (ASIP) BWMOD\n	\n\n	Restri
	ctions\n\n\n\n		Optics: 12x for marksmen as usual\, otherwise 1x\n	\n	\n		
	Squad AT: 1x AT-4 and 1x M72 per squad\; no MAT/HAT/AA beyond what is list
	ed in the ORBAT\n	\n	\n		Ammo load: up to 7 mags per rifle\, up to 800 rou
	nds per MG\; no limit on 40mm and hand grenades\n	\n	\n		Weapon choices: s
	tandard rules\, but see below for details on resupply\n	\n\n	 \n\n\n\n	Av
	ailable Vehicles &amp\; Supplies\n\n	C-130 capacity per trip is 26 infantr
	y OR two vehicles OR eight boxes\n\n	Each vehicle holds four vanilla First
	 Aid Kits\, logistics trucks also have toolkits and backpacks\n\n\n\n		Lan
	drover SoftTop\, 6 seats\n	\n	\n		Fennek (unarmed)\, 4 seats\n	\n	\n		MRZR
	\, 6 seats\n	\n	\n		M1078 Truck (unarmed\, unarmored)\, 3 seats + cargo (1
	6 wheels or 8 boxes)\n	\n	\n		Fireteam Box: normal 4-man team loadout\n		\
	n				Rifle ammo\n			\n			\n				Marksman ammo\n			\n			\n				MG ammo\n			\n
				\n				40 mm HE\, HEDP\, Smokes\n			\n			\n				Handgrenades Frag/Smokes\
	n			\n			\n				LAT\n			\n			\n				Individual First Aid Kits\n			\n		\n	\n	
		LAT Box: 1x AT-4\, 1x M72\n	\n	\n		Medical Box: 90 bandages\, 4 liters\, 
	etc\n	\n	\n		Special Box: Tools and gadgets people forget to bring\n	\n	\n
			MANPADS Box: 3x Stinger ammo\n	\n	\n		Javelin Box: 4x tube\n	\n	\n		Mort
	ar HE Box: 9x HE\, 3x Airburst (12x HE with ACE)\n	\n	\n		Mortar Smoke Box
	: 12x White Smoke (non-lethal)\n	\n	\n		Spare Wheels\n	\n	\n		Scripts: htt
	ps://gist.github.com/Blutze/a9c6bad7c9fad58a3df23dd489fde652\n	\n\n	Suppor
	ted Weapons\n\n\n\n		RHS AR-15s and HK416s\, NIArms HK416s\, L85s and L119
	s (30 round magazines only)\n	\n	\n		RHS G36s (30 round magazines only)\n	
	\n	\n		RHS Minimis (\"box\" magazines only)\n	\n	\n		RHS SR-25s\n	\n	\n		N
	IARms M14s (20 round magazines only)\n	\n	\n		RHS/Vanilla 40mm\n	\n	\n		BA
	F Javelins\n	\n	\n		RHS Stingers\n	\n\n	 \n\n\n\n	Reservable Slots\n\n\n\
	n		Platoon Headquarters\n		\n				PLTCMD:\n			\n			\n				PLTSGT:\n			\n			\
	n				PLTRTO:\n			\n		\n	\n		Squads\n		\n				A SL:\n			\n			\n				A 2iC:\n	
			\n			\n				A Med: @Glad1us (no tags)\n			\n			\n				B SL: @Dibbli (FNG)\
	n			\n			\n				B 2iC:\n			\n			\n				B Med: @BestTrap (FNG)\n			\n			\n			
		C SL:\n			\n			\n				C 2iC:\n			\n			\n				C Med:\n			\n			\n				D SL: @T
	horimus (no tags)\n			\n			\n				D 2iC: @Puppydoug (FNG)\n			\n			\n				D 
	Med: @SilentGunner13\n			\n			\n				E SL:\n			\n			\n				E 2iC:\n			\n			\
	n				E Med:\n			\n			\n				F SL: @Tobe (no tags)\n			\n			\n				F 2iC:\n		
		\n			\n				F Med:\n			\n		\n	\n		Pike\n		\n				Lead 1:\n			\n			\n				Gun
	ner 1: @MarloK\n			\n			\n				Lead 2:\n			\n			\n				Gunner 2: @Conga Line
	 of Neckbeards\n			\n		\n	\n		Trebuchet\n		\n				Lead: @colt92 (no tags)\n
				\n			\n				Gunner: @Hyxogen (no tags)\n			\n		\n	\n		Arrow\n		\n				Lea
	d: @Kako_Kai\n			\n			\n				Gunner: @Kerry (FNG)\n			\n		\n	\n		Logistics\
	n		\n				Lead: @YoshiGames\n			\n		\n\n	 \n\n\n\n	*a.k.a. Operation Tech 
	Support\n
DTSTART:20181006T180000Z
DTEND:20181006T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Horde Assault\, The Sequel
DTSTAMP:20180920T223733Z
SEQUENCE:0
UID:689-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Horde Assault\, The Sequel.\n\n\n\n	Co-Zeus: @
	Jerichron\n\n\n\n	Backstory\n\n\n\n	After a successful deployment to Iraq\
	, the British Armed Forces' final objective was to clear out all hostiles 
	from the Industrial Facility to the East. This was performed successfully 
	and upon returning to the Saad Airfield for extraction\, they were ambushe
	d in the town of Sakhar (Alpha)\, and this mission begins after the ambush
	.\n\n\n\n	 \n\n\n\n	Briefing\n\n\n\n	This mission will operate similar to
	 other wave based defense games\, with waves being sent at the defense loc
	ation and will increase in difficulty after each wave. However\, for each 
	enemy vehicle you kill you will be rewarded points depending on the vehicl
	e\, these points can then be used by Platoon Lead to call in various diffe
	rent types of support. After 3 rounds and a Boss Round\, the Platoon must
	 then move on to the next objective (Alpha &gt\; Bravo &gt\; Charlie). Res
	pawns will be given after each wave\, and if everyone dies\, mission fail.
	 I will be keeping track of points\, and any vehicle that is destroyed cou
	nts\, even if you indirectly kill it\, apart from Bomber Aircraft\, which 
	must be killed directly\, due to them blowing themselves up. The limit of 
	points you can have at any one time is 30. There will be 1 min between wav
	es.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n		Survive 3 waves at Alpha and B
	ravo\n	\n	\n		Successfully defeat all boss waves (1 at each location)\n	\n
		\n		Survive the 3 special waves at Charlie\n	\n\n	Enemy assets / Point va
	lue\n\n\n\n		Technicals - 1\n	\n	\n		Trucks - 1\n	\n	\n		BTR's\, BMP's and
	 BRDM'S - 2\n	\n	\n		Special Forces Squads (Spetsnaz\, Viper's\, Sniper Te
	ams) - 2\n	\n	\n		Paratroopers - 2\n	\n	\n		Transport Helicopter's - 2\n	\
	n	\n		MBT - 3\n	\n	\n		Attack Helicopter - 3\n	\n	\n		Fastmover - 4\n	\n	\
	n		Bomber Aircraft - 5\n	\n	\n		Special Waves (Charlie objective) - 5 \n	
	\n\n	Anything else other than these listed will not appear in this mission
	.\n\n\n\n	Mortars and Artillery will be used against you.\n\n\n\n	Friendly
	 Support Available / Points required\n\n\n\n		Resupply of Ammo - 3\n	\n	\n
			Random Special Weapon - 5\n	\n	\n		APC or IFV - 7\n	\n	\n		MBT - 10\n	
	\n	\n		Chopper Gunner - 10\n	\n	\n		81mm Artillery fire (5x shells) - 10\n
		\n	\n		A-10 - 15\n	\n	\n		VLS - 15 (Targets must be lased by infantry)\n	
	\n	\n		Armed Blackfish - 20\n	\n	\n		5x 500lb JDAM's - 25\n	\n\n	Restricti
	ons:\n\n\n\n		Ammo for everyone except Autorifleman is 8 + 1 mags\n	\n	\n	
		Ammo for Autorifleman is 6 boxes\n	\n	\n		Everyone except Autorifleman mu
	st take an L85 from 3CB BAF\n	\n	\n		Autorifleman must take an L86 or the
	 British M249 variant\n	\n	\n		There is a cache of Ammo\, HAT and AA avail
	able at Alpha objective. Any ammo from this must be transported from objec
	tive to objective.\n	\n	\n		Uniform is BAF MTP or similar\n	\n	\n		NLAW'S 
	and Titan's will be the HAT and AA in the cache respectively\n	\n	\n		Max
	imum of 10 40mm UGL grenades\, smokes and other misc shells are not restri
	cted\n	\n	\n		Pistol ammo is not restricted\n	\n	\n		Anyone can take laser
	 designators\n	\n\n	 \n\n\n\n	Reservable Slots:\n\n\n\n	Evals okay\, Reg
	s+ for reserving leadership slots\, FNG'S+ for any others. Preferably\, 
	please fill from top to bottom.\n\n\n\n	 \n\n\n\n		Platoon Lead: \n	\n	\
	n		Platoon Medic: @Pastor Of Muppets\n	\n	\n		Platoon 2IC:\n	\n\n	 \n\n\
	n\n		Alpha Lead: \n	\n	\n		Alpha Medic: @Frankasaurus Rex\n	\n\n	 \n\n\n\
	n		Bravo Lead: @Dibbli (FNG\, Reg can snipe)\n	\n	\n		Bravo Medic: @Wizar
	d\n	\n\n	 \n\n\n\n		Charlie Lead: @BDFoster (tags)\n	\n	\n		Charlie Med
	ic: @Rhea (tags)\n	\n\n	 \n\n\n\n		Delta Lead:\n	\n	\n		Delta Medic: @j
	amin_hw\n	\n\n	More squads may be added depending on numbers.\n\n\n\n	\n
DTSTART:20180928T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Doogman 2: Electric Boogaloo
DTSTAMP:20180911T204947Z
SEQUENCE:0
UID:679-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BDFoster":forum@fkgaming.eu
DESCRIPTION:\n	 Operation Doogman 2: Electric Boogaloo\n\n\n\n	Co-Zeus:
	 @Jerichron\n\n\n\n	NOTES: *This Mission was inspired by the events of th
	e Yom Kippur War\, set in 1973\, some inaccuracies may occur*\n\n\n\n	  
	              *This Mission is intended to be slightly more difficu
	lt than my normal operations\, so brace yourselves*\n\n\n\n	Briefing\n\n	
	    Scenario:\n\n\n\n	In the height of the Yom Kippur War\, The Isreal
	 Defence Forces (supplied by the United States) make a final push against 
	the Syrian Arab Army (Supplied by the Soviets) to secure the Golan Heights
	 and Bring the war to an end. Meanwhile\, US intelligence officers discov
	er that the Soviets are getting their hands dirty and are actively deployi
	ng troops against IDF positions. The US sees this as an Opportunity to *F
	ield Test* a new Fixed wing CAS Bird\, The A-10 Thunderbolt II\, Callsi
	gn Raptor. Alongside a US Motorised platoon\, the United States Army moved
	 to interdict Soviet movements and pave the way for an IDF Victory.\n\n\n\
	n	\n\n	    Objectives: To Secure the Golan Heights\n\n\n\n	IDF (from So
	uth to North)\n\n\n\n	\n\n\n\n		Clear an SAA FOB and Destroy SAA armour st
	ationed there\n	\n	\n		Capture an SAA Occupied Oil Field cutting off re-f
	uel for the motorised SAA forces\n	\n	\n		Capture The Main SAA Comms Base 
	to shatter the SAA front and secure the IDF victory\n	\n\n	 \n\n\n\n	USA 
	(from West to East)\n\n\n\n	\n\n\n\n		Clear an SA Staging area to prevent
	 the Friendly Airfield from falling into the enemy hands\n	\n	\n		Search f
	or Intel located in 1 of 5 lightly garrisoned locations (marked with green
	 squares) to locate the SA armoured convoys route\n	\n	\n		Intercept and d
	estroy SA armoured Convoy Moving to reinforce the SAA front\n	\n\n	Missio
	n Fail Conditions:\n\n\n\n		50% of the overall force has been wiped out af
	ter the final respawn wave has been called in.\n	\n	\n		Mission time limit
	 of 1 hour and 30 minutes Exceed. *Timer starts after going through the p
	oll (Subject to change)\n	\n\n	    Your platoons:\n\n	        
	    IDF - Isreal Defence Force\n\n\n\n	Platoon Composition: Airborne Pl
	atoon\n\n\n\n	Assets: 4x UH-1H (infiltration only) [AI manned: Do not touc
	h the AI crew]\n\n\n\n	           2x Land rover Soft Top (Per Squad
	) \n\n\n\n	                   *These will be delivered to the p
	latoon at your designated LZ \n\n\n\n	                   *Extra
	 Vehicles can be airlifted in Via Crossroads\n\n\n\n	            
	USA - United States Army\n\n\n\n	Platoon Composition: Motorised platoon\n\
	n\n\n	Assets: 7x M1025A1 (2x M2\, 1x Mk19\, 3x Unarmed\, 1x 4D/Half)\n\n\n
	\n	           2x A-10A  \n\n\n\n	A-10A Fixed Loadout: *Ping Zeus w
	hilst landed at start airfield for re-arm\n\n\n\n		 14x M151 (HEDP Rocket
	s)\n	\n	\n		4x Mk82 (Bombs)\n	\n	\n		2x AGM-65B (TV missiles)\n	\n	\n		2x 
	AIM-9m (IR air-to-air missiles)\n	\n\n	Respawns: 3x respawn waves to be ca
	lled in at either platoons discretion *mercy respawns will be given to tho
	se that die early in the mission\n\n\n\n	\n\n	    Enemy Strengths:\n\
	n	            SAA - Syrian Arab Army\n\n\n\n	Force Composition: 
	Motorised  w/ Armour\n\n\n\n	Assets: up to and including t-55 ground armo
	ur and mi-8 air support\n\n\n\n	AA: 50.cal/ZU's have been reported in th
	e AO\, current intel informs that no Lock-on anti-air is active in the AO\
	n\n\n\n	            SA - Soviet Army\n\n\n\n	Force Composition: M
	echanised w/ Armour\n\n\n\n	Assets: up to and including BMD-1K ground arm
	our and MI-24s air support\n\n\n\n	AA: 50.cal/ZU's have been reported in 
	the AO\, current intel informs that no Lock-on anti-air is active in the A
	O\n\n\n\n	    Additional intel:\n\n\n\n		Mines have been Reported in us
	e in the AO and are marked out by Signs\n	\n	\n		Civilians have mostly bee
	n evacuated\, however\, some remain in the towns scattered around the AO.\
	n	\n\n	Gear\n\n\n\n	        Weapons:\n\n\n\n		M16A4 (carryhandle\, M20
	3 for Grenadier) \n	\n	\n		M4 (Basic RHS carryhandle Version)\n	\n	\n		M4
	A1 (RHS)\n	\n	\n		Colt M4A1 Carbine (carryhandle)\n	\n	\n		Colt Carbine \
	n	\n	\n		M1 Garand\n	\n	\n		M3A1\n	\n	\n		M14 (ammo may not be included in
	 resupply)\n	\n	\n		M249 (AR only)\n	\n	\n		M60 (AR only)\n	\n	\n		M79 (Gr
	enadier only)\n	\n	\n		M1911A1 (secondary)\n	\n\n	NOTE - Thanks to @Blutz
	e for providing custom ammo boxes that can re-supply all weapons on the l
	ist stated above. Both Platoons have access to 1 resupply each.\n\n\n\n	 
	       Israel Defense Forces \n\n\n\n	\n\n\n\n	Uni: M93 (OG-107)\n\n\n
	\n	Vest: ALICE Webbing\n\n\n\n	Helm: Patrol Cap (OG-107)\, M1 for SLs &amp
	\; Radio-ops\n\n\n\n	Backpack: Alice Pack (OD)\, Kitbag (Olive)\, Bergen O
	live SL (any variant)\n\n\n\n	        United States Armed Forces \n\n
	\n\n	\n\n\n\n	Uni: M93 (EDRL)\n\n\n\n	Vest: ALICE Webbing\n\n\n\n	Helm: Pa
	trol Cap (OG-107)\, M1 for SLs &amp\; Radio-ops\n\n\n\n	Backpack: Alice P
	ack (Woodland)\, Kitbag (MDU02)\, Bergen Olive SL (any variant)\n\n\n\n	Re
	strictions\n\n\n\n		No GPS *RPTR is allowed to take GPS/MicroDAGR\n	\n	\n	
		No NVGs (includes Binocular NV) *JTAC is allowed to take a vanilla laser 
	designator\n	\n	\n		No BluFor Tracking\n	\n	\n		No drawing on the map afte
	r briefing \n	\n	\n		No Short range radios\n	\n	\n		Iron sights only (no 
	scopes allowed)\n	\n	\n		Only Radio-ops/JTACs can take a long range\n	\n	\
	n		Only the secondary mine detector can be taken (not the one that sits in
	 your inventory)\n	\n\n	Ammo limits:\n\n\n\n		6+1 mags in the gun for rifl
	es\n	\n	\n		7+1 mags For the AR (Shared between the AR &amp\; AAR)\n	\n	\
	n		5 mags for the M1911A1 secondary\n	\n	\n		Grenades: 1 HE\, 2 smoke (pe
	r person)\n	\n	\n		UGL/GL: 8 HE/HEDP/HET\, 4 smoke\n	\n	\n		2x LAT per 
	squad. each platoon can designate 1 AA squad each\, in which standard FK M
	AT rules apply]  \n	\n	\n		The Rifleman not taking LAT is designated the
	 Grenadier. Only they can take a UGL/GL \n	\n\n	Slots: (Regs+\, Tags Pri
	ority)\n\n	        Israel Defense Forces\n\n\n\n	1st PLTHQ (Slotting 
	in PLTHQ):\n\n\n\n		Lead - @Sarissa (2ic Tags)\n	\n	\n		Radio-op - @BenFr
	omTTG (no tags)\n	\n	\n		Medic -\n	\n\n	Alpha:\n\n\n\n		Lead -\n	\n	\n		Ra
	dio-op -\n	\n	\n		Medic -\n	\n\n	Bravo:\n\n\n\n		Lead - @Fletch (no tags)\
	n	\n	\n		Radio-op -\n	\n	\n		Medic -\n	\n\n	Charlie:\n\n\n\n		Lead -\n	\n	
	\n		Radio-op -\n	\n	\n		Medic -\n	\n\n	Delta:\n\n\n\n		Lead -\n	\n	\n		Rad
	io-op -\n	\n	\n		Medic -\n	\n\n	        United States Armed Forces\n\
	n\n\n	2nd PLTHQ (Slotting in PRHT &amp\; MRTR):\n\n\n\n		Lead - @Patheticf
	lower (no tags)\n	\n	\n		Radio-op -\n	\n	\n		JTAC - @Hyxogen (no tags)\n	
	\n	\n		Medic -\n	\n\n	Echo:\n\n\n\n		Lead - @YoshiGames (no tags)\n	\n	\n	
		Radio-op -\n	\n	\n		Medic - @SilentGunner13 (Tags)\n	\n\n	Foxtrot:\n\n\n
	\n		Lead - @Pastor Of Muppets (no tags)\n	\n	\n		Radio-op - @Malbryn (no 
	tags)\n	\n	\n		Medic - @Mesa (no tags)\n	\n\n	Golf (Slotting in KNGT\, Ri
	flemen in RPTR):\n\n\n\n		Lead -\n	\n	\n		Radio-op -\n	\n	\n		Medic -\n	\n
	\n	RPTR (Slotting in RPTR Fighter Pilot):\n\n\n\n		Pilot - @Barcuck Osama
	  (Tags)\n	\n
DTSTART:20180922T180000Z
DTEND:20180922T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 OPTRE Local Host\, Operation INFERNO?
DTSTAMP:20180909T213252Z
SEQUENCE:0
UID:676-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation Trebuchet\n\n\n\n	MOD LIST HERE\n\n	
	(https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145)\n\n\n\
	n	 \n\n\n\n	“Operation INFERNO?”\n\n\n\n	65th Shock Troops Division\,
	 Team Sable\n\n\n\n	\n\n\n\n\n\n	 \n\n\n\n	BRIEFING\nGiven by Major Alex 
	Taylor  \n\n\n\n	 \n\n\n\n	Congrats on another mission complete\, ONI is
	 very pleased with the capture of Colonel Yuri. Hopefully with his capture
	 we can begin to unravel the URF/INS presence on the colony. \n\n\n\n	For 
	now you will being staying home here onboard the UNSC Guess Who\, The hang
	er is still damaged from that accident we had before your last mission so 
	don’t expect to be deployed for awhile. Take this time to relax I’m su
	re something will come up. \n\n\n\n	I can’t share everything but we have
	 been studying that Intel you found at La Villa\, we’ve known about a ma
	jor operation the URF have been planning for a while now but have yet to p
	ut a name to it until you secured what was left of the data on that holo t
	able. “OPERATION INFERNO”... Sounds ominous\, I’ll try my best to ke
	ep your team updated.     \n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\
	n	PRIMARY\n\n\n\n		\n			Rest and standby for orders\n		\n	\n\n	You’ve ea
	rned a rest but that does not mean you are not on duty\, keep your gear re
	ady. You could be called to action at any time. \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	SECONDARY\n\n\n\n		\n			NONE\n		\n	\n\n	\n\n\n\n\n\n\n\n	 \n\n\n\n	S
	LOTS\n\n\n\n	\n\n	 \n\n\n\n	SQUADS (fill top to bottom)\n\n\n\n	 \n\n\n\
	n	Sable Team A SL (Team Lead) - @Eaglestrike\n\n\n\n	Sable Team B SL - \n\
	n\n\n	Sable Team C SL -\n\n\n\n	Sable Team D SL -\n\n\n\n	\n\n\n	 \n\n\n\
	n	EQUIPMENT\n\n\n\n	 \n\n\n\n		\n			PLEASE use the OPCAN retextures of th
	e ODST armor\n		\n	\n	\n		\n			NO jet packs\n		\n	\n	\n		\n			No need for 
	HUD glasses\, your helmets have HUD already\n		\n	\n	\n		\n			AT allowed\,
	 UNSC Rocket launcher counts as HAT\, limit of 2 magazines per squad (4 sh
	ots)\n		\n	\n	\n		\n			Please avoid using the ODST night vision\, its pret
	ty OP.\n		\n	\n\n	 \n\n\n\n	\n\n\n\n	ODST Base\n\n\n\n	Uniform - Cross Br
	anch BDU ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\
	n	Helmet - CH252D Helmet (App menu key for HUD\, Key is right below right 
	hand shift key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack  \n\n\n\n	 \
	n\n\n\n	Eyewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L for ODST night vi
	sion)\n\n\n\n	 \n\n\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\, MA5B\, M392/5 
	DMR\, M45 Shotgun\, M6C handgun\n\n\n\n	 \n\n\n\n	ODST Medic\n\n\n\n	Unif
	orm - Cross Branch BDU ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Med
	ic) \n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (App menu key for HUD\, Key
	 is right below right hand shift key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS R
	ucksack (Medic)  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 \n\n\n\n	NV
	G - NVG Chip (Shift+L for ODST night vision)\n\n\n\n	 \n\n\n\n	Weapons - 
	BR55HB\, M7 SMG\, MA3A\, MA5B\, M392/5 DMR\, M45 Shotgun\, M6C handgun\n\
	n\n\n	 \n\n\n\n	ODST Autorifleman\n\n\n\n	Uniform - Cross Branch BDU ODST
	\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet - CH
	252D Helmet (App menu key for HUD\, Key is right below right hand shift ke
	y)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack  \n\n\n\n	 \n\n\n\n	Eyewe
	ar - None\n\n\n\n	 \n\n\n\n	NVG - NVG Chip (Shift+L for ODST night vision
	)\n\n\n\n	 \n\n\n\n	Weapons - M73 LMG\, M6C handgun\n\n\n\n	 \n\n\n\n	OD
	ST 2IC and Squad Lead\n\n\n\n	Uniform - Cross Branch BDU ODST\n\n\n\n	 \n
	\n\n\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (
	App menu key for HUD\, Key is right below right hand shift key)\n\n\n\n	 
	\n\n\n\n	Backpack - AN/PRC-515  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\
	n	 \n\n\n\n	NVG - NVG Chip (Shift+L for ODST night vision)\n\n\n\n	 \n\n
	\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\, MA5B\, M392/5 DMR\, M45 Shotgun\, 
	M6C handgun\, GL variants.\n
DTSTART:20180915T150000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="FPS121";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="eijsvogel2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELED Scripted Co-Op - Disaster in the Desert
DTSTAMP:20180821T064150Z
SEQUENCE:0
UID:665-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TrainDoctor":forum@fkgaming.eu
DESCRIPTION:\n	EVENT HAS BEEN CANCELED \n\n\n\n	APOLOGIES\n\n\n\n	BRIEFI
	NG:\n\n\n\n\n	I. Situation\n\"Hey Sarge\, we've got a problem... According
	 to the local elders Gospandi is full of presents ISIS was so kind to leav
	e with the townspeople.\"\n\n\n\n	A local USMC force stationed outside of 
	the airbase has been tasked with removing all IEDs from the town of Gospan
	di before a major offensive can be made on ISIS held territory in the regi
	on.\n\n\n\n	A. Equipment:\n\n\n\n	M1232 MRAP  (Extra ammunition can be fo
	und in the MRAP.)\n\n\n\n	All personnel are provided with short-range radi
	os\n\n\n\n	II. Mission Objective\n\n\n\n	Remove all IEDs found in the town
	 of Gospandi. Avoid property destruction! Civilians will be present and ex
	iting the town\, do not harm them!\n\n\n\n	The ISIS insurgents active with
	in the area of operations will eventually be alerted to the USMC presence 
	if they remain within the town for too long.\n\n\n\n	(Crossroads estimates
	 the maximum time we can remain within the vicinity of the town before ret
	aliation forces are mobilized is anywhere between 15 to 20 minutes.)\n\n\n
	\n	III. Other Info\n\n\n\n	This mission is scripted and so loadouts are en
	tirely preset.\n\n\n\n	ISIS insurgents with large \"catalog\" of available
	 assets are all we are aware of in the AO. Friendly Afghani Police are loc
	ated in checkpoints on the way into the town.\n\n\n\n	The Afghani have ale
	rted us to the presence of two potential mine fields in the Southeastern s
	ector of the AO so be careful when approaching this terrain.\n\n\n\n	An AO
	 limit is in place and the mission has a maximum time of 90 minutes. The E
	OD specialist must turn on his metal detector and attach his headset in or
	der to find any IEDs.\n\n\n\n	(No base-game detectors ya chumps.)\n\n\n\n	
	RESERVABLE SLOTS\n\n\n\n	I RESERVE THE RIGHT TO DENY A SLOT TO ANYONE. (T
	ags do not give 100% priority for a slot but do help.)\n\n\n\n	Reserved sl
	otting will work as follows:\n\n\n\n		Also\, I will be picking and choosin
	g out of those who request certain roles.\n	\n	\n		All slots (with the exc
	eption of the EOD team) are \"first-come first-serve\".\n	\n	\n		Squad and
	 team leader roles may be reserved with Platoon\, Squad Lead and Squad 2IC
	 tags.\n	\n	\n		Medic tags not required for the Corpsman role but are high
	er priority.\n	\n	\n		EOD Team is not \"first-come\, first-serve\"\, but d
	on't be dissuaded from asking for any of those roles.\n		\n				(The EOD te
	am\, Squad Lead and Corpsman are required for the mission to run.)\n			\n	
		\n	\n		(I will not be taking any EOD or lead role. I designed the mission
	 so I don't want to spoil it for all of you.)\n	\n\n	USMC:\n\n\n\n	1-1 | U
	SMC Squad Lead:\n\n\n\n	1-2 | USMC 2iC:\n\n\n\n	1-3 | USMC Corpsman:\n\n\n
	\n	1-4 | USMC Autorifleman:\n\n\n\n	1-5 | USMC Team Leader:\n\n\n\n	1-6 | 
	USMC Rifleman (M136):\n\n\n\n	1-7 | USMC Rifleman:\n\n\n\n	1-8 | USMC Team
	 Leader (EOD Team):\n\n\n\n	1-9 | USMC EOD Tech (EOD Team):\n\n\n\n	1-10 |
	 USMC Combat Engineer (EOD Team):\n
DTSTART:20180915T200000Z
DTEND:20180915T213000Z
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Horde Assault
DTSTAMP:20180910T145715Z
SEQUENCE:0
UID:677-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Horde Assault\n\n\n\n	Co-Zeus: @Jerichron\n\n\
	n\n	Backstory:\n\n\n\n	The 106th Regiment of the US Army has been tasked w
	ith a training exercise to the region of Zargabad\, however they were ambu
	shed on there way in and were forced into a nearby abandoned Compound (Alp
	ha Area) and were tasked with defending there.\n\n\n\n	Briefing:\n\n\n\n	T
	his mission will operate similar to other wave based defense games\, with 
	waves being sent at the defense location and will increase in difficulty a
	fter each wave. However\, for each enemy vehicle you kill you will be rewa
	rded points depending on the vehicle\, these points can then be used by Pl
	atoon Lead to call in various different types of support. After 5 rounds\,
	 the Platoon must then move on to the next objective (Alpha &gt\; Bravo &g
	t\; Charlie). Respawns will be given after each wave\, and if everyone die
	s\, mission fail. Alpha objective is an abandoned construction site\, Brav
	o is an old FOB and Charlie is the mayor's villa. I will be keeping track 
	of points\, and any vehicle that is destroyed counts\, even if you indirec
	tly kill it.\n\n\n\n	Objectives:\n\n\n\n		Survive all 15 waves\n	\n	\n		Th
	at's pretty much it\n	\n\n	Enemy assets / Point value\n\n\n\n		Technicals 
	- 1\n	\n	\n		Trucks - 1\n	\n	\n		BTR's\, BMP's and BRDM'S - 2\n	\n	\n		Tra
	nsport Helicopter's - 2\n	\n	\n		MBT - 3\n	\n	\n		Attack Helicopter - 3\n	
	\n	\n		Fastmover - 4\n	\n\n	Anything else other than these listed will not
	 appear in this mission.\n\n\n\n	Friendly Support Available / Points requi
	red\n\n\n\n		Resupply of Ammo - 2\n	\n	\n		M82A1 or M32 MGL - 5\n	\n	\n		A
	PC or IFV - 7\n	\n	\n		MBT - 10\n	\n	\n		81mm Artillery fire (5x shells) 
	- 10\n	\n	\n		A-10 - 15\n	\n	\n		Praetorian 1C - 20\n	\n	\n		5x 500lb JDAM
	's - 25\n	\n\n	Restrictions:\n\n\n\n		Ammo for everyone except Autoriflema
	n is 8 + 1 mags.\n	\n	\n		Ammo for Autorifleman is 4 + 1 Boxes of 200rnd o
	r 6 + 1 of 100rnd boxes\n	\n	\n		Everyone except Autorifleman must take an
	 M4 or M16 variant from RHS\n	\n	\n		Autorifleman must take an M249\n	\n	\
	n		There is a cache of Ammo\, MAT and AA available at Alpha objective. Any
	 ammo from this must be transported from objective to objective.\n	\n	\n		
	No returning to spawn once you have left it\, and no getting more ammo or 
	anything when you respawn.\n	\n\n	Reservable Slots:\n\n\n\n	Evals okay\, A
	NYONE for reserving slots\n\n\n\n	4 squads only.\n\n\n\n		Platoon Lead:\n
		\n	\n		Platoon Medic: @Muhcreedy\n	\n	\n		Platoon 2IC:\n	\n\n	 \n\n\n\n	
		Alpha Lead: \n	\n	\n		Alpha Medic:\n	\n\n	 \n\n\n\n		Bravo Lead: @Dibbl
	i\n	\n	\n		Bravo Medic:\n	\n\n	 \n\n\n\n		Charlie Lead: @Nightlord88\n	\n
		\n		Charlie Medic: @WAM\n	\n\n	 \n\n\n\n		Delta Lead:\n	\n	\n		Delta Med
	ic:\n	\n\n	\n
DTSTART:20180914T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Hearts of Iron
DTSTAMP:20180901T191938Z
SEQUENCE:0
UID:670-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Hearts of Iron\n\n\n\n	Co-Zeus: @Jerichron\n\n
	\n\n	\n\n\n\n	Background:\n\n\n\n	Local town of Al Safyrah was a FOB so su
	pplies could be run\, along with front line repair station so that assets
	 could quickly return back to the AO. Sadly the enemy presence has escala
	ted and forced a withdrawal of friendly forces. PLT has been ordered to p
	ull out all forces and to leave. While receiving the order a patrol retur
	ned saying that enemy forces are advancing towards this position. PLT requ
	est clearance as what to do with the civilians\, as helping our forces wou
	ld mean that they would likely be killed once the town was captured. High-
	Command clarified and stated that they are not our problem and should be i
	gnored\, 'Your only concern is what I tell you to do\, these aren't our pe
	ople.' PLT as chosen to ignore this order\, and we are tasked with getting
	 as many people out as we can.\n\n\n\n	OBJECTIVES:\n\n\n\n		Evac as many p
	eople out as possible\n	\n	\n		Delay the enemy as long as possible while p
	reventing the loss the key points in the city\n		\n				Ammo cache - Our on
	ly source of resupply\n			\n			\n				Powerplant - Source of SR communicati
	on\n			\n			\n				Factory - Provides vics with repair if damaged\n			\n		\
	n\n	FAILURE CONDITIONS:\n\n\n\n		If all evac coppers go down!\n\n		\n				I
	f all coppers are removed from play respawns will stop\, and the mission w
	ill end once everyone as died.\n			\n		\n\n	ENEMY PRESENCE:\n\n\n\n	The en
	emy lacks the supply for heavy assets as they prefer to use the mass of th
	eir enemy infantry to win battles\, but if they assess that we are to much
	 for that they will begin rerouting their main force to join them. The use
	 their mortars to soften the enemy when they advance.\n\n\n\n		Truck mount
	ed .50's\n\n		\n				possible Truck mounted ZU's\n			\n		\n	\n		Mortars of 
	unknown caliber\n		\n				possible rocket ARTY\n			\n		\n	\n		T-34 to T-72\
	n	\n	\n		Captured MI-8's\n		\n				possible MI-24's\n			\n		\n\n	Restrictio
	ns &amp\; Special Squads &amp\; Additional Information\n\n\n\n		Ammo
	 is limited at the start to 6 magazines +1 in the gun.\n	\n	\n		All Ammo u
	sed at the cache is 5.56 mm based ammo. If you run out of ammo because y
	ou used another type then that is on you.\n	\n	\n		Echo is engineering s
	quad - Allows your vics to get repaired if the factory is still in your co
	ntrol\n	\n	\n		All enemy assets can be used as long as they get to the fac
	tory first.\n	\n	\n		Foxtrot is AA sqaud. They will have truck mounted ZU 
	to fend off enemy Air. AA is aloud to be taken\, see below for restriction
	s on it.\n	\n	\n		All squads will have MAT and only 2 rounds total per squ
	ad. All additional MAT rounds must be gotten at the Cache.\n	\n	\n		3 TOWS
	 will be given at the start\, it is up to you to use them as you see fit. 
	Call zeus to move it AT THE START OF THE MISSION ONLY!\n	\n	\n		No Blufor 
	tracking\n	\n\n	____________________________________\n\n\n\n	Evals are oka
	y\n\n\n\n	Platoon Leader: @Patheticflower no tags\n\n\n\n	Platoon Medic: @
	FloofyFloof Tags\n\n\n\n	Platoon Fac: @Hyxogen no Tags (fixed)\n\n\n\n	-
	-------\n\n\n\n	Alpha Lead: \n\n\n\n	Alpha Medic:\n\n\n\n	Bravo Lead: @D
	mDWorm\n\n\n\n	Bravo Medic:\n\n\n\n	Charlie Lead: \n\n\n\n	Charlie Medic
	:\n\n\n\n	Delta Lead: @Thorimus\n\n\n\n	Delta Medic:\n\n\n\n	Echo Lead: 
	@samchaddy00 no tags\n\n\n\n	Echo Medic: @Pastor Of Muppets No Tags\n\n\
	n\n	Foxtrot Lead: @BDFoster SL tags\n\n\n\n	Foxtrot Medic:\n\n\n\n	-----
	---\n\n\n\n	UH-Y1(unarmed)\n\n\n\n	Heli Pilot: @Barcuck Osama CC tags\n\n\
	n\n	Heli Pilot: @YoshiGames\n\n\n\n	Special boy role (Noncombative): @BenF
	romTTG\n\n\n\n	^Above slot is a totally noncombat role. Do not request the
	 slot if you are looking for a special combat thing\, this is just a RP th
	ing that i reserve the right to give to select people who i feel wont be r
	etarded while doing it. \n
DTSTART:20180908T180000Z
DTEND:20180908T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scripted TvT: Kolgujev Fraught Crisis
DTSTAMP:20180903T145841Z
SEQUENCE:0
UID:671-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	Apparently there's actually a small demand for TvT now\, 
	so I might as well run this mission I've had on the server for a bit. (75 
	total slots!)\n\n\n\n	As before if there's time at the end we'll try and s
	wap teams as best as possible and have another quick round!\n\n\n\n	BRIEFI
	NG:\n\n\n\n	\nhttps://gyazo.com/f47c652a3b2009dbd666ff864c51ec0b\n\n\n\n	
	 \n\n\n\n	I. Situation\n\n	Chedaki insurgents have set up in an abandoned
	\, derelict town near a Russian army base.\n\n	This is disliked by Russian
	 high-command and such have ordered the nearby forces to clear it out.\n\n
	\n\n	Force setup:\n\n\n\n		OPFOR: A combined Russian MSV and VDV Platoon.
	 Well equipped\, including a BTR per squad and a lightly armed Mi-8.\n	\n	
	\n		INDFOR: Assortment of Chedaki insurgents.  Moderately equipped\, wit
	h access to grenade launchers\, RPGs\, autorifles and static weapons.  No
	 assets.\n	\n\n	The layout for each side is as follows:\n\n\n\n	OPFOR have
	:\n\n\n\n		Company Command in charge of operation\, with 2 Platoon leaders
	 underneath him equipped with radios.\n	\n	\n		3 MSV squads with a BTR eac
	h\, under their Platoon leader in COY HQ.\n	\n	\n		2 VDV squads to mount i
	n the mi-8\, under their Platoon leader in COY HQ.\n	\n	\n		1 Mi-8 with do
	or gunners\n	\n\n	 \n\n\n\n	INDFOR have:\n\n\n\n		All units are in 3 man 
	groups\, including HQ sections.  Each have a specialisation. (Either RPG-
	7\, Marksman/Grenadier or Autorifle)\n	\n	\n		Command HQ - Lead\, 2iC and 
	Doctor.\n	\n	\n		Apel - HQ section\, 1st section\, 2nd section and 3rd sec
	tion.\n	\n	\n		Bekar - HQ section\, 1st section\, 2nd section and 3rd sect
	ion.\n	\n	\n		Charli - One 3 man team with a static Dhskm in bag.\n	\n\n
		 \n\n\n\n	II. Mission Objective\n\n\n\n	Town must be cleared by OPFOR\, 
	or INDFOR must hold them off for 45 minutes.\n\n\n\n	Notes: \n\n\n\n		Area
	 is surrounded in heavy fog.\n	\n	\n		The town has lots of hiding spots am
	ongst the ruins and rubble (many added in the editor).\n	\n	\n		AO Limits:
	 Ground based units may not leave the area revealed on the map for more th
	an 30 seconds.  Airborne units have 2 minutes.\n	\n	\n		Lead elements on 
	Opfor do not have radios\, but radio operators - with the exception of HQ 
	where Company Command has none but the Platoon leads do.\n	\n\n	 \n\n\n\n
		RESERVABLE SLOTS: \n\n\n\n	There are more available in the mission\, bu
	t I will give out some of the important ones here. \n\n\n\n	Final slottin
	g will be very much dependent on numbers - roles like the two OPfor Platoo
	n leads under Company Command will be dropped if numbers are low.\n\n\n\n	
	As such only a small handful of the full slots will be reservable\, rememb
	er this is a maximum of 75 slots!\n\n\n\n	TAGHOLDERS ONLY FOR RESERVATION\
	n\n\n\n	 \n\n\n\n	OPFOR:\n\n\n\n	Company Command: Platoon Tags\n\n\n\n	O
	rel Platoon Lead/Radio Op (MSV): Any leadership tags\n\n\n\n	Vorobey Plat
	oon Lead/Radio Op (VDV): Any leadership tags\n\n\n\n	 \n\n\n\n	Orel 1 Sq
	uad Lead: Squad Lead Tags\n\n\n\n	Orel 1 Radio Operator: No tags\, but S
	L must request you as their radio op.\n\n\n\n	 \n\n\n\n	Vorobey 1 Squad L
	ead: Squad Lead Tags\n\n\n\n	Vorobey 1 Radio Operator: No tags\, but SL 
	must request you as their radio op.\n\n\n\n	 \n\n\n\n	Val'kiriya Pilot: 
	@Barcuck Osama (CC tags)\n\n\n\n	Crew Chief 1: CC Tags\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	INDFOR:\n\n\n\n	Command: Plt tags\n\n\n\n	Apel HQ: Any lea
	dership tag\n\n\n\n	Bekar HQ: Any leadership tag\n
DTSTART:20180907T180000Z
DTEND:20180907T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 OPTRE\, Operation Madrigal Twilight
DTSTAMP:20180904T001533Z
SEQUENCE:0
UID:674-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation Trebuchet\n\n\n\n	MOD LIST HERE AND 
	HAS BEEN UPDATED WITH NEW MOD\n\n\n\n	(https://steamcommunity.com/sharedfi
	les/filedetails/?id=1494059145)\n\n\n\n	Operation Madrigal Twilight\n\n\n\
	n	65th Shock Troops Division\n\n\n\n	\n\n\n\n\n\n	 \n\n\n\n	BRIEFING\nGiv
	en by Major Alex Taylor  \n\n\n\n	 \n\n\n\n	Your platoon did amazing the
	 other night\, You earned the R&amp\;R you’ve been enjoying but now it's
	 time to get back to work. As you may have noticed this campaign is about 
	to kick into full gear and your unit will be spearheading the assault. \n\
	n\n\n	We are targeting two abandoned towns far to the west of Barcelonova 
	that have become major URF/INS holds in the last few weeks. Malaca had a s
	mall dock that they have been using to ferry units from the north western 
	island to the eastern island. Taking it will give us a proper staging grou
	nd for hitting the northern island. Your next target will then be Arenys w
	hich is believed to be a major supply center for the URF/INS. Your final 
	major objective will be La Villa Resort\, This resort acts as the largest 
	field HQ in the region for the URF/INS and is housing a large command staf
	f\, we will provide more intel and photos before you set out.\n\nYou leave
	 tomorrow morning at 11:00 and will be flown in via Pelican Dropship along
	side UNSC Marines from the frigates UNSC Guess Who and UNSC Barrett. \n\n\
	n\n	Good luck Helljumpers.    \n\n\n\n	 \n\n\n\n	\n\n\n\n	OBJECTIVES\
	n\n	 \n\n\n\n	PRIMARY\n\n\n\n		\n			Clear the Town of Malaca\n		\n	\n\n	M
	alaca was the site of a old URF holdout a few years ago\, there are medium
	 fortifications on the eastern side of town that the URF/INS troops have b
	een reinforcing. \n\n\n\n		\n			Clear the Town of Arenys \n		\n	\n\n	Areny
	s was hit with a tropical storm last year that forced many citizens to eit
	her flee or construct slums to survive\, No 100% clear intel if civilians 
	are working with the URF/INS so remain cautious. \n\n\n\n		\n			Assault th
	e La Villa Resort and capture HVT/S\n		\n	\n\n	La Villa seems to be the hu
	b of activity in the entire region\, We have are confirming the presence o
	f a major URF leader commanding from the complex. Orders straight from ONI
	 are to CAPTURE the target or targets\, more intel will be provided before
	 you launch.   \n\n\n\n	 \n\n\n\n	SECONDARY\n\n\n\n		\n			Investigate s
	torage depot west of Arenys\n		\n	\n\n	Intel gathered from URF/INS Captain
	 Pike from your assault pin pointed us to a old UNSC Army depot west of th
	e town of Arenys\, from the intel we gathered Captain Pike never revealed 
	this intel to the URF\, He did not have a manifest of the equipment stored
	 there but felt it was worth keeping it secret even from his closest allie
	s\, could be worth investigating. \n\n\n\n	\n\n\n\n\n\n\n\n	 \n\n\n\n	SLO
	TS\n\n	(first come first serve)\n\n\n\n	PLT LEAD -\n\n\n\n	 \n\n\n\n	SQUA
	DS (fill top to bottom)\n\n\n\n	 \n\n\n\n	A SL - @Eaglestrike\n\n\n\n	B S
	L - \n\n\n\n	C SL -\n\n\n\n	D SL - \n\n\n\n	E SL - \n\n\n\n	F SL - \n\n\n\
	n	 \n\n\n\n	Pelican dropship\, Callsign “JUSTICAR”\n\n\n\n	 \n\n\n\n
		Pilot - @BenFromTTG\nCo Pilot - \n\n\n\n	EQUIPMENT\n\n\n\n	 \n\n\n\n		\n
				PLEASE use the OPCAN retextures of the ODST armor\n		\n	\n	\n		\n			NO 
	jet packs\n		\n	\n	\n		\n			No need for HUD glasses\, your helmets have HU
	D already\n		\n	\n	\n		\n			AT allowed\, UNSC Rocket launcher counts as HA
	T\, limit of 2 magazines per squad (4 shots)\n		\n	\n\n	 \n\n\n\n	\n\n\n\
	n	\nODST Base\n\n\n\n	Uniform - Cross Branch BDU ODST\n\n\n\n	 \n\n\n\n	V
	est - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (App menu
	 key for HUD\, Key is right below right hand shift key)\n\n\n\n	 \n\n\n\n
		Backpack - ILCS Rucksack  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 \
	n\n\n\n	NVG - (Shift+L for ODST night vision)\n\n\n\n	 \n\n\n\n	Weapons -
	 BR55HB\, M7 SMG\, MA3A\, MA5B\, M45 Shotgun\, M6C handgun\n\n\n\n	 \n\n\
	n\n	ODST Medic\n\n\n\n	Uniform - Cross Branch BDU ODST\n\n\n\n	 \n\n\n\n	
	Vest - M52D Body Armor (Medic) \n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet 
	(App menu key for HUD\, Key is right below right hand shift key)\n\n\n\n	
	 \n\n\n\n	Backpack - ILCS Rucksack (Medic)  \n\n\n\n	 \n\n\n\n	Eyewear 
	- None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L for ODST night vision)\n\n\n\n	 
	\n\n\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\, MA5B\, M45 Shotgun\, M6C handg
	un\n\n\n\n	 \n\n\n\n	ODST Autorifleman\n\n\n\n	Uniform - Cross Branch BDU
	 ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet
	 - CH252D Helmet (App menu key for HUD\, Key is right below right hand shi
	ft key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack  \n\n\n\n	 \n\n\n\n	
	Eyewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L for ODST night vision)\n\
	n\n\n	 \n\n\n\n	Weapons - M73 LMG\, M6C handgun\n\n\n\n	 \n\n\n\n	ODST 2
	IC and Squad Lead\n\n\n\n	Uniform - Cross Branch BDU ODST\n\n\n\n	 \n\n\n
	\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (App 
	menu key for HUD\, Key is right below right hand shift key)\n\n\n\n	 \n\n
	\n\n	Backpack - AN/PRC-515  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 
	\n\n\n\n	NVG - (Shift+L for ODST night vision)\n\n\n\n	 \n\n\n\n	Weapons 
	- BR55HB\, M7 SMG\, MA3A\, MA5B\, M45 Shotgun\, M6C handgun\, GL variants.
	\n\n\n\n	 \n\n\n\n	Marine Pilot + Co Pilot\n\n\n\n	Uniform - Cross Branch
	 BDU Any Marine variant \n\n\n\n	 \n\n\n\n	Vest - M52A Body Armor (Vest
	) [Marine]\n\n\n\n	 \n\n\n\n	Helmet - ECH252D Helmet [Marine] \n\n\n\n	
	 \n\n\n\n	Backpack - Likely not needed \n\n\n\n	 \n\n\n\n	Eyewear -  A
	ny HUD eye pieces or glasses (App menu key for HUD\, Key is right below ri
	ght hand shift key)\n\n\n\n	 \n\n\n\n	NVG - NVG Chip\n\n\n\n	 \n\n\n\n	W
	eapons - M7 SMG\, M6C handgun\n
DTSTART:20180909T150000Z
ATTENDEE;CN="FPS121";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="cola98765";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 OPTRE\, Operation Madrigal Night
DTSTAMP:20180831T194217Z
SEQUENCE:0
UID:669-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation Trebuchet\n\n\n\n	(MOD LIST HERE --&
	gt\; https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145)\n
	\n\n\n	 \n\n\n\n	Operation Madrigal Night\n\n\n\n	65th Shock Trooper Divi
	sion. \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n\n\n	 \n\n\n\n	BRIEFING\nGi
	ven by Major Alex Taylor  \n\n\n\n	 \n\n\n\n	The URF (United Rebel Front
	) have finally made a major move\, Last week a joint URF and Insurrectioni
	st force forcibly occupied a sizable portion of territory to the south-wes
	t of Barcelnova\, The capital of Madrigal. this puts them within striking 
	distance of the city which was left mostly unguarded. Our objective is to 
	strike before they have really dug in and can mobilize a force to take the
	 city. We have identified two centers of activity in the region\, The town
	 of Monroy and UNSC Army Outpost\, Sierra Outpost.\n\nFirst platoon (Yours
	) will be dropped from low orbit aboard the UNSC Guess Who. Second platoon
	 will be dropped from the UNSC Barret. Both ships will remain on standby a
	nd will close in once the heavy anti air defenses are down. After those ar
	e down we can fly in resupply and light vehicles.  \n\nThe weather is on 
	our side\, a massive thunderstorm will be rolling in tonight and will last
	 till the morning\, this will cover your drop and approach.\n\nYou should 
	attempt to maintain stealth for as long as possible\, the longer they do
	n’t know you’re there the better your chances are of taking the object
	ives without much trouble. They have a QRF to the west which does include 
	armed stolen pelican dropships. \n\n\n\n	\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n
	\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n		\n			RECAPTUR
	E SIERRA OUTPOST\n		\n	\n\n	Sierra outpost was a fully stocked Army outpos
	t\, only a fraction of the garrison was able to fall back and we unable to
	 destroy any equipment on the way out. Its likely the URF have begun to mo
	ve most of the heavy gear but re taking the outpost and taking out its AA 
	defense will allow us to bring in reinforcements and supplies. \n\n\n\n		\
	n			TAKE THE TOWN OF MONROY\n		\n	\n\n	Monroy appears to be the joint URF/
	INS headquarters and is likely holding the vast majority of their ground f
	orces. Once the AA defenses are down we can bring is close air support and
	 marines to assist. \n\n\n\n		\n			CAPTURE OR KILL URF/INS HVT’S\n		\n	\
	n\n	We have solid intel that puts two high ranking leaders of both the URF
	 and INS forces in the area\, an official kill or capture order has been i
	ssued on both targets. we are still working on confirming the intel but ex
	pect images soon. \n\n\n\n	 \n\n\n\n	SECONDARY\n\n\n\n		\n			SECURE STOLE
	N EQUIPMENT\n		\n	\n\n	A large variety of stolen arms\, armor\, and other 
	heavy gear were stolen in the opening attack\, securing what you can find 
	will help mitigate the costs.\n\n\n\n	 \n\n\n\n	SLOTS\n\n\n\n	PLT LEAD -\
	n\n\n\n	 \n\n\n\n	SQUADS (fill top to bottom)\n\n\n\n	 \n\n\n\n	A SL - @
	Eaglestrike\n\n\n\n	B SL - @Mingy\n\n\n\n	C SL -\n\n\n\n	D SL - \n\n\n\n	E
	 SL - \n\n\n\n	F SL - \n\n\n\n	 \n\n\n\n	EQUIPMENT\n\n\n\n	 \n\n\n\n		\n
				NO jet packs\n		\n	\n	\n		\n			Suppressors are highly recommended\n		\n
		\n	\n		\n			No need for HUD glasses\, your helmets have HUD already\n		\n
		\n	\n		\n			AT allowed\, UNSC Rocket launcher counts as HAT\, limit of 2 
	magazines per squad (4 shots)\n		\n	\n	\n		\n			Can use NVG Chips instead 
	of ODST night vision\n		\n	\n\n	\n\n\n\n\n	 \n\n\n\n	ODST Base\n\n\n\n	Un
	iform - Cross Branch BDU ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor \n
	\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (App menu key for HUD\, Key is ri
	ght below right hand shift key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksac
	k  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L f
	or ODST night vision)\n\n\n\n	 \n\n\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\
	, MA5B\, M6C handgun\n\n\n\n	ODST Medic\n\n\n\n	Uniform - Cross Branch BDU
	 ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Medic) \n\n\n\n	 \n\n\n\
	n	Helmet - CH252D Helmet (App menu key for HUD\, Key is right below right 
	hand shift key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack (Medic)  \n\n
	\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L for ODST 
	night vision)\n\n\n\n	 \n\n\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\, MA5B\,
	 M6C handgun\n\n\n\n	ODST Autorifleman\n\n\n\n	Uniform - Cross Branch BDU 
	ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor \n\n\n\n	 \n\n\n\n	Helmet 
	- CH252D Helmet (App menu key for HUD\, Key is right below right hand shif
	t key)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack  \n\n\n\n	 \n\n\n\n	E
	yewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L for ODST night vision)\n\n
	\n\n	 \n\n\n\n	Weapons - M73 LMG\n\n\n\n	ODST 2IC and Squad Lead\n\n\n\n	
	Uniform - Cross Branch BDU ODST\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor 
	\n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (App menu key for HUD\, Key is 
	right below right hand shift key)\n\n\n\n	 \n\n\n\n	Backpack - AN/PRC-515
	  \n\n\n\n	 \n\n\n\n	Eyewear - None\n\n\n\n	 \n\n\n\n	NVG - (Shift+L fo
	r ODST night vision)\n\n\n\n	 \n\n\n\n	Weapons - BR55HB\, M7 SMG\, MA3A\,
	 MA5B\, M6C handgun\, GL variants.\n
DTSTART:20180903T150000Z
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Fox7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="FPS121";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dibbli";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Meat Grinder
DTSTAMP:20180803T031422Z
SEQUENCE:0
UID:657-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER:  \n\n\n\n	This mission will be obnoxiously 
	hard.  It will be heavily restrictive and there will be salt. Good Luck\n
	\n\n\n	This mission is inspired by Tomo's Operation: Fuck You. I have dec
	ided to bring the same concepts\, rules\, restrictions\, and loadouts to a
	 beach landing/assault. Some things have been directly copied.\n\n\n\n	Co-
	Zeus: @Slouchy Orc\n\n\n\n	Co-Zeus: @gadsada\n\n\n\n	Situation:\n\n\n\n	\n
	\n\n	There is no general story for the mission. It is around world war two
	.\n\n\n\n	You are Julia Company\, assaulting the island of Targetville. Yo
	u will conduct your beach landing at 04:30 Zulu time from the destroyers 
	USS Liberty and USS Valor\, under heavy fog and adverse conditions. You wi
	ll encounter mines\, a well equipped and entrenched enemy force\, and terr
	or the likes of which you probably have not experienced before in an FK mi
	ssion. Your only objective is to gain a solid grasp on the objective\, for
	ming a beachhead. You have 1 hour to accomplish this goal. \n\n\n\n	Rules
	:\n\n\n\n	There are some important caveats that go with this mission.  Fo
	llow them all.\n\n\n\n		No GPS\n	\n	\n		No NVGs\n	\n	\n		Follow the gear l
	oadouts to the letter\n	\n	\n		No drawing on the map at all after briefi
	ng (muh immersion)\n	\n	\n		No Long-Range Radios at all. \n	\n	\n		No S
	hort-Range radios unless in a \"radio\" role\n	\n	\n		No weapon scopes\n	
	\n	\n		MAX 7 magazines for M1's.  MAX 3 for sidearm . AR Team\, 5 30 Roun
	d Magazines\n	\n	\n		Binoculars ONLY for SL and AAR (\"Binoculars\" only\,
	 no rangefinders etc)\n	\n	\n		No entrenching tools\n	\n	\n		Do not steal 
	or scavenge enemy weapons.\n	\n\n	Slots (TAGHOLDERS ONLY for reservation):
	\n\n\n\n	Platoon Leader:\n\n\n\n	Platoon Radio OP: \n\n\n\n	--------\n\n\
	n\n	Alpha Lead: @Tomo\n\n\n\n	Alpha Radio OP:\n\n\n\n	Bravo Lead: @BDFoste
	r\n\n\n\n	Bravo Radio OP:\n\n\n\n	Charlie Lead: \n\n\n\n	Charlie Radio 
	OP:\n\n\n\n	Delta Lead:\n\n\n\n	Delta Radio OP:\n\n\n\n	Echo Lead:\n\n\n\
	n	Echo Radio OP:\n\n\n\n	Foxtrot Lead:\n\n\n\n	Foxtrot Radio OP:\n\n\n\n	
	DISCLAIMER: If numbers are low and a squad needs to be dropped\, Fox will 
	go first.\n\n\n\n	LOADOUTS:\n\n\n\n	Take only what is listed\, nothing ex
	tra aside from cosmetics\n\n\n\n	\n\n\n	Camo: Combat Uniform Olive Drab\n\
	n\n\n	Vest: PLCE Webbing Olive [BAF]  NOT the plate version\n\n\n\n	Helm
	et: Any M1 variant\n\n\n\n	Backpack: Carryall Olive [BAF]\n\n\n\n	Primary 
	(No rail or scope): M1 Garand  | AutoRifleman: MP44\n\n\n\n	Secondary: M
	1911A1\n\n\n\n	Medical Supplies: As normal.\n\n\n\n	Ammo(Includes one in g
	un ) : MAX 7 magazines for M1's.  MAX 3 for sidearm. AR Team\, 5 30 Roun
	d Magazines\n\n\n\n	 \n
DTSTART:20180825T180000Z
DTEND:20180825T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Eviction Notice : Scripted Team v Team Mission
DTSTAMP:20180815T133508Z
SEQUENCE:0
UID:662-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	BRIEFING:\n\n\n\n\n	I. Situation\n\n	A group of Militia m
	en have taken refuge in a local town construction building\, and the local
	 civilians have blown the whistle on their operation. The Iraqi Armed Forc
	es have been called in to eliminate the threat.\n\n\n\n	IAF - Mechanised B
	TR Platoon\n\n\n\n	MEM - 24 bois\n\n\n\n	 \n\n\n\n	II. Mission Objective\
	n\n	The IAF's objective is to capture the MEM's construction building and/
	or eliminate the majority of the enemy force.\n\n	The MEM's objective is 
	to stand their ground for 65 minutes and/or eliminate most of the approach
	ing force.\n\n\n\n	 \n\n\n\n	II. Slotting\n\n\n\n	Slotting will be done b
	y Wattsits on the night.\n
DTSTART:20180818T180000Z
DTEND:20180818T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 Star Wars\, TWILIGHT ON RYLOTH
DTSTAMP:20180812T180123Z
SEQUENCE:0
UID:661-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	YOU WILL NEED SWOP MAIN AND MAPS\n\n\n\n	https
	://vk.com/swopposition\n\n\n\n	MODLIST\n\n\n\n	https://steamcommunity.com/
	sharedfiles/filedetails/?id=1475102446\n\n\n\n	\n\nSTAR WARS\n\n\n\n	 \n\
	n\n\n	TWILIGHT ON RYLOTH\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRIEFING\nGiven by Je
	di Commander Eli Palr\n\n\n\n	\n\n	 \n\n\n\n	Ryloth\, Home of the Twi'lek
	s and site of one of the longest sieges in the war. Since the official lib
	eration of Ryloth it has not found the peace its citizens rebelled for. A 
	vast majority of the population is starving or is about to starve. Mass ri
	ots grip the few cities left standing and the people have begun another ca
	ll to arms\, claiming that The Republic has been withholding supplies.\n\n
	\n\n	 \n\n\n\n	A radical group calling themselves “The Shadow of Rylo
	th” which are comprised of the few human based citizens of Ryloth with o
	ther local non natives have been the most vocal and violent of these prote
	sters. They crossed the line into terrorism when a shipment of food bound 
	for Ryloths’ Capital\, Lessu was attacked and stolen by this group. leav
	ing 15 clones dead\,and a large supply of food stolen. The stolen food is 
	not a major issue since another shipment has already arrived. The issue is
	 that these insurgents broke into the escorting AT-TE and stole a large su
	pply of Class A and B type explosives along with the blasters kept in the 
	armory.\n\nThose weapons cannot be used or get in the hands of even worse 
	enemies. A single use of a Class B explosive could result in the death of 
	hundreds if detonated in a urban environment. Ryloth may be free but her t
	roubles are far from over. \n\n\n\n	 \n\n\n\n	This operation will be lead
	 on the ground by Commander Cody. Your objectives are as follows…\n\n	 
	\n\n\n\n	\n\n\n\n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n\n\n	 \n\n\n\n	Primary\n
	\n\n\n	LOCATE AND CLEAR INSURGENT HIDEOUTS\n\n\n\n	We have managed to narr
	ow down a rough location of potential insurgent hideouts and caches in thi
	s region of the planet\, this region is sparsely populated which means sta
	ndard ROE in case of civilian population still applies.\n\n\n\n	DESTROY S
	TOLEN WEAPONS\n\n\n\n	We have been given the go ahead to destroy our own s
	tolen weapons and explosives\, we cannot risk transporting them if they ma
	y have been tampered with. Avoid interacting with the crates if possible.\
	n\n\n\n	FIND AND CAPTURE INSURGENT LEADER\n\n\n\n	We have limited intel on
	 the mysterious leader to “The Shadow of Ryloth” all we do know is tha
	t their leader is a female Twi'lek with a fondness for Republic speeders. 
	Gathering intel in the field will narrow your search.  \n\n\n\n	 \n\n\n\
	n	Secondary\n\n\n\n	MARK STOLEN FOOD FOR RECOVERY\nAround 20 tons of food 
	was stolen\, we doubt you can recover it all but every little bit helps\, 
	mark recovered crates with purple smoke\, the location will be recorded fo
	r recovery. \n\n\n\n	GATHER INTEL ON HOW INSURGENTS ARE GETTING WEAPONS\nW
	e know that these insurgents are receiving weapons from an unknown source\
	, gather intel within the hideouts and on the bodies of insurgents.\n\n\n\
	n	INVESTIGATE REMAINS OF ATTACKED SHIPMENT\nThe shipment in which most of 
	these supplies were stolen is not far from the AO\, performing a more in d
	epth investigation may yield answers.\n\n\n\n	\n\n	 \n\n\n\n	\n\n\n\n	Sat
	 image of ambushed convoy\n\n\n\n	\n\n\n\n	Weapon Crate\n\n\n\n	\n\n\n\n	E
	xplosives Crate\n\n\n\n	\n\n\n\n	Food Crate\n\n\n\n	\n\n\n\n	\n\n\n	 \n\n
	\n\n	ASSETS AND SLOTS\n\n\n\n	(first come first serve)\n\n\n\n	PLT LEAD - 
	@Patheticflower\n\n\n\n	 \n\n\n\n	SQUADS (fill top to bottom)\n\n\n\n	 \
	n\n\n\n	A SL - @Mingy\n\n\n\n	B SL - @Eaglestrike\n\n\n\n	C SL -\n\n\n\n	D
	 SL - \n\n\n\n	E SL - \n\n\n\n	F SL - \n\n\n\n	 \n\n\n\n	LAAT CREW\n\n\n\
	n	 \n\n\n\n	1-1\n\n\n\n	PILOT - @Beyond\n\n\n\n	CO PILOT - @Colek\n\n\n\n
		1-2\n\n\n\n	PILOT - \n\n\n\n	CO PILOT -\n\n\n\n	 \n\n\n\n	BARC RECON TEA
	M\n\n\n\n	LEAD - @Potato2\n\n\n\n	ASSISTANT - @Dog\n\n\n\n	UNIFORMS AND KI
	T\n\n\n\n	(Screenshots at bottom of doc)\n\nEquipment and squad structure 
	notes\n\n\n\n	\n\n	 \n\n\n\n		\n			All 212th Geonosis variations are to b
	e ignored.\n		\n	\n	\n		\n			Jango Clone faces are to be used\n		\n	\n	\n	
		\n			Limit of 2 BCCKs Thermal Detonators PER PERSON.\n		\n	\n	\n		\n			NO
	 Dioxis\, EMP\, Flashbang\, or throwable explosives allowed.\n		\n	\n	\n		
	\n			Only placeable explosive allowed is Explosive Charge A-TYPE with limi
	t of 3 per squad\n		\n	\n	\n		\n			2x Squad energy Shields MAX (recommend 
	giving to lead and 2ic)\n		\n	\n	\n		\n			Assistant slot is a standard rif
	leman slot due to insane ammo capacity for gunner\n		\n	\n	\n		\n			We wil
	l be using “Weapons Of the Republic” mod for blasters and rocket launc
	hers they can be found by looking for SWT in arsenal   \n		\n	\n\n	 \n
	\n\n\n	RIFLEMAN\n\n\n\n	Uniform - Clonetrooper Uniform (212th battalion)\n
	\n\n\n	Vest - Clonetrooper Armor (212th battalion)\n\n\n\n	Helm - Clonetro
	oper Helmet (any variation) (212th battalion)\n\n\n\n	Backpack - Clonetroo
	per Backpack\, Backpack Invisible\n\n\n\n	Eyewear - Clonetrooper HUD\n\n\n
	\n	Weapons - DC-15A Rifle\, DC-15S Carbine\n\n\n\n	Misc - take any NVG Chi
	p\n\nRIFLEMAN (HEAVY ANTI TANK OPERATOR)\n\n\n\n	Uniform - Clonetrooper Un
	iform (212th battalion)\n\n\n\n	Vest - Clonetrooper Grenadier Armor (212th
	 battalion)\n\n\n\n	Helm - Clonetrooper Helmet (any variation) (212th batt
	alion)\n\n\n\n	Backpack - Clonetrooper Backpack\, Backpack Invisible\n\n\n
	\n	Eyewear - Clonetrooper HUD\n\n\n\n	Weapons - DC-15A Rifle\, DC-15S Carb
	ine\, RPS6 Launcher Platform\n\n\n\n	Misc - Clone Rangefinder (NVG)\n\n\n\
	n	 \n\n\n\n	MEDIC\n\n\n\n	Uniform - Clonetrooper Uniform (212th battalion
	)\n\n\n\n	Vest - Clonetrooper Armor (212th battalion MEDIC)\n\n\n\n	Helm -
	 Clonetrooper Helmet (any variation) (212th battalion)\n\n\n\n	Backpack - 
	Clonetrooper Medical Backpack\n\n\n\n	Eyewear - Clonetrooper HUD\n\n\n\n	W
	eapons - DC-15A Rifle\, DC-15S Carbine\n\n\n\n	Misc - take any NVG Chip\n\
	n\n\n	 \n\n\n\n	GUNNER\n\n\n\n	Uniform - Clonetrooper Uniform (212th batt
	alion)\n\n\n\n	Vest - Clonetrooper Recon Armor (212th battalion)\n\n\n\n	H
	elm - Clonetrooper Helmet (any variation) (212th battalion)\n\n\n\n	Backpa
	ck - Clonetrooper Backpack\, Backpack Invisible\n\n\n\n	Eyewear - Clonetro
	oper HUD\n\n\n\n	Weapons - Z6 Rotary Blaster\n\n\n\n	Misc - take any NVG C
	hip\n\n\n\n	 \n\n\n\n	2IC\n\n\n\n	Uniform - Clonetrooper Uniform (212th b
	attalion)\n\n\n\n	Vest - Clonetrooper Armor + Kama (212th battalion)\n\n\n
	\n	Helm - Clonetrooper Helmet (any variation) (212th battalion)\n\n\n\n	Ba
	ckpack - CDV-19m\, CDV-5S\n\n\n\n	Eyewear - Clonetrooper HUD\n\n\n\n	Weapo
	ns - DC-15A Rifle\, DC-15A/GL\, DC-15S Carbine\, DC-17 Pistol\n\n\n\n	Misc
	 - Clone Visor with or without antenna\n\n\n\n	SQUAD LEAD\n\n\n\n	Uniform 
	- Clonetrooper Uniform (212th battalion)\n\n\n\n	Vest - Clonetrooper Armor
	 + Pauldrons (any variation) (212th battalion)\n\n\n\n	Helm - Clonetrooper
	 Helmet (any variation) (212th battalion)\n\n\n\n	Backpack - CDV-19m\, CDV
	-5S\n\n\n\n	Eyewear - Clonetrooper HUD\n\n\n\n	Weapons - DC-15A Rifle\, DC
	-15A/GL\, DC-15S Carbine\, DC-17 Pistol\n\n\n\n	Misc - Any Clone NVG’s\n
	\n\n\n	 \n\n\n\n	PLT LEAD (CODY)\n\n\n\n	Uniform - Clonetrooper Uniform (
	212th Cody)\n\n\n\n	Vest - Clonetrooper Armor (212th Cody)\n\n\n\n	Helm - 
	Clonetrooper Helmet (212th Cody)\n\n\n\n	Backpack - CDV-19m\, CDV-5S\n\n\n
	\n	Eyewear - Clonetrooper HUD\n\n\n\n	Weapons - DC-15A Rifle\, DC-15A/GL\,
	 DC-15S Carbine\, DC-17 Pistol\n\n\n\n	Misc - Clone Commander visor full o
	range\n\n\n\n	 \n\n\n\n	PILOT/COPILOT\n\n\n\n	Uniform - Clonetrooper Unif
	orm (212th battalion)\n\n\n\n	Vest - Clonetrooper Armor (212th battalion)\
	n\n\n\n	Helm - Clone Pilot Helmet (any variation) (212th battalion)\n\n\n\
	n	Backpack - Clonetrooper Backpack\, Backpack Invisible\, CDV-19m\, CDV-5S
	\n\n\n\n	Eyewear - Clonetrooper HUD\n\n\n\n	Weapons - DC-15S Carbine\n\n\n
	\n	Misc - take any NVG Chip\n\n\n\n	 \n\n\n\n	BARC\n\n\n\n	Uniform - Clon
	etrooper Uniform (212th battalion)\n\n\n\n	Vest - Clonetrooper Recon Armor
	 (212th battalion)\n\n\n\n	Helm - Clonetrooper BARC Helmet\n\n\n\n	Backpac
	k - Clonetrooper Backpack\, Backpack Invisible\, CDV-19m\, CDV-5S\n\n\n\n
		Eyewear - Clonetrooper HUD\n\n\n\n	Weapons - DC-15A Rifle\, DC-15S Carbin
	e\, Valken-38A Marksmen Rifle\n\n\n\n	Misc - Clone Commander Visor Full Or
	ange\n\n\n\n	\n\n\n\n\n\n	 \n\n\n\n	RIFLEMAN\n\n\n\n	\nRIFLEMAN (HAT)\n\n
	\n\n	\n\n\n\n	MEDIC\n\n\n\n	\n\n\n\n	GUNNER\n\n\n\n	\n\n\n\n	2IC\n\n\n\n	\
	n\n\n\n	SQUADLEAD\n\n\n\n	\n\n\n\n	CODY\n\n\n\n	\n\n\n\n	PILOT\n\n\n\n	\n\
	n\n\n	BARC\n\n\n\n	\n
DTSTART:20180815T150000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Stephens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scripted TvT: Iron Plains
DTSTAMP:20180802T230754Z
SEQUENCE:0
UID:655-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	So many of you liked my last TvT.  This is something com
	pletely different however\, as it is all tanks only.\n\n\n\n	 \n\n\n\n	B
	RIEFING:\n\n\n\n	\nhttps://gyazo.com/d325971b62b72a89326d107bb4ce7425\n\n\
	n\n	I. Situation\n\n	Two identical factions of tank companies face each ot
	her over proper tank country.\n\n\n\n	Force setup:\n\n\n\n	Mixed tank plat
	oons. T-140 variants for lead elements\, T100s for platoon members.\n\n	3r
	d Platoon is a Rhino MGS tank destroyer team.\n\n	OPFOR have vehicles colo
	ured in Brown/Hex/Sand variants.\n\n	INDFOR have Green/Green Hex/Olive var
	iants.\n\n	 \n\n\n\n	II. Mission Objective\n\n\n\n	You must engage and de
	stroy the enemy company. Actual player kills are what counts towards victo
	ry.\n\n\n\n	This will likely end very quickly\, so we will probably play a
	 best 2 out of 3.\n\n\n\n	 \n\n\n\n	RESERVABLE SLOTS: \n\n\n\n	Reserved
	 slotting will work as follows:\n\n\n\n		For company leaders\, Platoon/2ic
	 or Commander tags are required to reserve. \n	\n	\n		Platoon leader role
	s may be reserved with any leadership tags. \n	\n	\n		Any other tank is u
	p for grabs\, but please ask as a full crew if possible.  See below for
	 details on that. \n	\n	\n		If you have either relevant DLC please go for
	 a vehicle with that first as to leave the non-DLC vehicles available for 
	those that don't have them.\n	\n\n	I will only post the callsign of each v
	ehicle.  That means each posted name is an entire tank. Each one is a 3 
	seater\, with AI drivers available.\n\n\n\n	If you wish to be in a crew wi
	th your friends\, please ask in one post\, tagging the other two you want 
	to be in your crew with their slots.  I will be checking if you asked the
	m beforehand.\n\n\n\n	 \n\n\n\n	OPFOR:\n\n\n\n	Company Leader (Tanks DLC
	): Cmd - @Zenthar | Gunner - @BonSie | Driver -\n\n\n\n	Company 2iC: \n\
	n\n\n	 \n\n\n\n	1st Platoon leader (Tanks DLC):\n\n\n\n	1'2: \n\n\n\n	1'
	3:\n\n\n\n	2nd Platoon leader (Tanks DLC): Cmd - @Cyico | Gunner - @col
	t92 | Driver -\n\n\n\n	2'2: Cmd - @DmDWorm | Gunner - @Ksisa | Driver - 
	@MarloK\n\n\n\n	2'3:\n\n\n\n	 \n\n\n\n	3rd Platoon - Ferret 3'1 (Tanks DL
	C): Cmd - @Sarissa | Gunner - @BigT | Driver -\n\n\n\n	Ferret 3'2 (Tanks
	 DLC): \n\n\n\n	 \n\n\n\n	INDFOR:\n\n\n\n	Company Leader (Tanks DLC): 
	Cmd - @Don_prince | Gunner - | Driver -\n\n\n\n	Company 2iC (Apex DLC): \
	n\n\n\n	 \n\n\n\n	1st Platoon leader (Tanks DLC): \n\n\n\n	1'2 (Apex DLC
	): Cmd -  | Gunner - @Xavierpony | Driver - @Potato2\n\n\n\n	1'3 (Apex
	 DLC):\n\n\n\n	2nd Platoon leader (Tanks DLC): Cmd -  | Gunner - @Tomo
	 | Driver - @anden3\n\n\n\n	2'2 (Apex DLC):\n\n\n\n	2'3 (Apex DLC):\n\n\n
	\n	 \n\n\n\n	3rd Platoon - Weasel 3'1 (Tanks DLC): Cmd - @Jerichron | Gu
	nner - @Pastor Of Muppets | Driver - @TrainDoctor\n\n\n\n	Weasel 3'2 (Tank
	s DLC): \n
DTSTART:20180811T180000Z
DTEND:20180811T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[CANCELLED] Operation Overlord Part 3 Community Feedback
DTSTAMP:20180723T015243Z
SEQUENCE:0
UID:646-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	CM Edit: As Spartan had to be evacuated due to the wildfi
	res in California\, this event is cancelled for the time being.\n\n\n\n	Th
	ese are WWII style missions with a custom modset.\n\n\n\n	This is on my 
	dedicated server. FK rules will be enforced\, failure to follow them will 
	result in you being kicked from the mission. This mission uses a custom mo
	dset\, able to be found at the bottom of this post.\n\n\n\n	\n		\n			We wi
	ll be playing a few different missions.\n		\n\n		\n			The briefing will b
	e given in mission. Slotting will be available below. Tags are considered\
	, but not a definite guarantee at the slot. At the end of the day\, I ha
	ve final decisions on slotting. There will be only one squad\, no attache
	es.\n		\n\n		\n			 \n		\n\n		\n			ALPHA:\n		\n\n		\n			Squad Leader: @Bre
	nt August\n		\n\n		\n			Radio Operator: @SilentGunner13\n		\n\n		\n			Medi
	c : @Godzi\n		\n\n		\n			Autorifleman(M1919a6): @Missy\n		\n\n		\n			Assis
	tant Autorifleman: @Spalone\n		\n\n		\n			Assistant Autorifleman: @Kerry\n
			\n\n		\n			Grenadier: @Major_Third\n		\n\n		\n			Grenadier: @OTipsy\n		\
	n\n		\n			Grenadier: @Leprechaunlock\n		\n\n		\n			Rifleman: @FloofyFloof\
	n		\n\n		\n			Rifleman: @TrainDoctor\n		\n\n		\n			Rifleman:\n		\n\n		\n		
		 \n		\n\n		\n			Loadout Rules:\n		\n\n		\n				Autorifleman may only take
	 M1919a6\n			\n			\n				Grenadiers may only take the M1 Garand\, for the r
	ifle grenades\n			\n			\n				Riflemen\, Radio Operator\, and Assistant Au
	triflemen may choose between the M1 Garand or the M1 Carbine only\n			\n		
		\n				Squad Lead may take the M1 Garand\, M1 Carbine\, or M1a1 Thompson\n
				\n			\n				NO GPS\n			\n			\n				NO RADIO Except the LR of the Radio Op
	erator\n			\n			\n				Only SL and AAR may take binoculars\n			\n			\n				G
	ear should be taken from the Faces of War Mod. Uniform will be given in br
	iefing.\n			\n		\n			 \n		\n\n		\n			MOD PRESET\n		\n\n		\n			\n	\n
DTSTART:20180727T200000Z
DTEND:20180727T220000Z
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Brent August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="OTipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SupremeEgg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scripted TvT: Black Gold
DTSTAMP:20180715T174334Z
SEQUENCE:0
UID:631-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	So many of you will know I've been trying my hand at maki
	ng scenarios/scripted missions recently.  I'd like to present one of them
	 for you\, designed with a main mission in mind and therefore on a slightl
	y larger scale.\n\n\n\n	It is a 63 slot TvT\, so you have been warned. 
	 \n\n\n\n	Also if the first game is over very quickly\, we will swap side
	s and go again.\n\n\n\n	BRIEFING:\n\n\n\n	\nhttps://gyazo.com/9db0976487c1
	0830a760e9698cdadbfe\n\n\n\n	I. Situation\n\n	ISIS have recently captured 
	an Oil Refinery in Takistan.  US army have been sent in to deal with them
	.\n\n	 \n\n\n\n	A. ISIS Forces\n\n	Highly organised and well trained ISIS
	 forces.  \n\n	They have access to various road vehicles including a tech
	nical and a T72.\n\n	IEDs are also expected.\n\n\n\n	B. US Army\n\n	Standa
	rd issue squads with 2 fireteams.  1 MRAP with M2 per squad\, and a soft-
	skin HMMV for Command. 1xM1A1SA Abrams available.\n\n	 \n\n\n\n	II. Missi
	on Objective\n\n	US forces must push into the refinery and hold it for 5 m
	inutes\, or wipe the enemy.  \n\n\n\n	ISIS forces must hold off the enem
	y attack for 45 minutes or wipe the enemy.\n\n\n\n	 \n\n\n\n	RESERVABLE 
	SLOTS (TAGHOLDERS ONLY):\n\n\n\n	OPFOR:\n\n\n\n	Platoon Leader:\n\n\n\n	Pl
	atoon Radio Operator (only radio in PltHQ):\n\n\n\n	 \n\n\n\n	Alpaca Squa
	d Lead:\n\n\n\n	Bear Squad Lead:\n\n\n\n	Cricket Squad Lead:\n\n\n\n	 \n\
	n\n\n	Donk (T72) Commander:\n\n\n\n	Donk (T72) Gunner: @NaWry\n\n\n\n	Donk
	 (T72) Driver (Not necessary due to AI driver module): @Missy\n\n\n\n	BLUF
	OR:\n\n\n\n	Platoon Leader:\n\n\n\n	Platoon Radio Operator (only radio in 
	PltHQ):\n\n\n\n	 \n\n\n\n	1'1 Squad Lead:\n\n\n\n		Fireteam lead 1: @Trai
	nDoctor\n	\n	\n		Fireteam lead 2:\n	\n\n	1'2 Squad Lead:\n\n\n\n		Fireteam
	 lead 1:\n	\n	\n		Fireteam lead 2:\n	\n\n	1'3 Squad Lead:\n\n\n\n		Firetea
	m lead 1:\n	\n	\n		Fireteam lead 2:\n	\n\n	 \n\n\n\n	Thunder (Abrams) Com
	mander:\n\n\n\n	Thunder (Abrams) Gunner: @colt92\n\n\n\n	Thunder (Abrams) 
	Loader:\n\n\n\n	Thunder (Abrams) Driver (Not necessary due to AI driver mo
	dule): @mekboy_4000\n
DTSTART:20180720T180000Z
DTEND:20180720T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Trebuchet - Custom Zeus missions
DTSTAMP:20180710T195710Z
SEQUENCE:0
UID:628-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n	Yes\, after a short test run\, and I'm hoping my equipmen
	t is set up properly\, I can start making this an actual thing. It’ll be
	 run on my own system\, by means of a personal modpack but considering I
	’m running it as an FK event\, the rules of the community still apply.\
	n\n\n\n	 \n\n\n\n	The modset that we'll be using is going to be leaning s
	lightly on the FK modpack\, with a few mods beings shared\, but this is th
	e modpack we'll be using\; https://steamcommunity.com/sharedfiles/filede
	tails/?id=1437124865\n\n\n\n	 \n\n\n\n	IF you are partaking\, please be s
	ure to RSVP. It'll allow me to set up the template for the correct amount 
	of people.\n\n\n\n\n	The original post is also linked\, just for everyone 
	to know what'll be run primarily.\n
DTSTART:20180721T140000Z
DTEND:20180721T173000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KekFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Fallen Leaf
DTSTAMP:20180701T050202Z
SEQUENCE:0
UID:618-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Guardian_Zenon":forum@fkgaming.eu
DESCRIPTION:\n	NOTE! This mission will take place after second main!\n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Following the failure of Public Rela
	tions Operation \"Friend Finder\"\, the Canadian Princess Patricia Light R
	ifles company was ordered to fall back when word of a ISIS force bolsterin
	g over 4000 men were moving to wipe out any NATO force in the area of Taki
	stan. Sadly due to the failure of Operation \"Friend Finder\" ISIS now had
	 the support of the southern Villages within Takistan thus rallying and th
	en tallying the numbers to somewhere between 4500 - 5100 manpower.\n\n\n\n
		During the extraction of the last squad the birds carrying the team was s
	truck by AA fire coming from the Airfield they had abandoned the week befo
	re.\n\n\n\n	Mad Goose 1-1 was the first bird to take fire. There was no tr
	ansmission as it fell below radar and was lost.\n\n\n\n	Mad Goose 1-2 was 
	struck from the tail rotor to the main rotor. Pilots last transmission was
	 as follows: \"Mad Goose 1-2 is going down\, Repeat we are hitting the san
	d!\". Radio and radar contact was lost shortly after.\n\n\n\n	NATO high co
	mmand has given a general order to all Countries in the area to assemble a
	nd mobilize a Platoon to move in and secure the downed birds and check for
	 any survivors. During this general order word was sent from Russian Comma
	nd that they want to assist in recovering the downed birds and the personn
	el. Due to the short time frame and lacking numbers in the area NATO accep
	ted the offer from the Russian Military. Also the UN had provided 1 squad 
	and APC to the mission.\n\n\n\n	 \n\n\n\n	The USA has mobilized a Squad f
	rom the 101st Airborne Division to drop behind enemy lines and move to the
	 crash site. (Special Squad Foxtrot and RPTR 1-1)\n\n\n\n	The forces of th
	e British Royal Marines have mobilized 2 squads to assist in halting enemy
	 advances into Takistan. (Alpha\, Bravo)\n\n\n\n	France has mobilized 1 sq
	uad from the French Foreign Legion. (Charlie)\n\n\n\n	Russia sending in 1 
	Squad from the Russian VDV and one T-90 from the 14th Guards Regiment. (De
	lta\, KNGT 1-1)\n\n\n\n	Canada shall have 1 Pilot\, 1 Co-pilot\, and 1 ful
	l squad of injured soldiers. (Echo)\n\n\n\n	UN Reinforcing with 1 BTR and 
	a very small squad.\n\n\n\n	 \n\n\n\n	Canadian Forces Shall wear as follo
	ws:\n\n\n\n	Head: PASGT CADPAT Arid - Any Variant\n\n\n\n	Uniform: BDU CAD
	PAT Arid.\n\n\n\n	Vest: Combat Vest Khaki.\n\n\n\n	Weapon(s): NATO 5.56/7.
	62.\n\n\n\n	Bag: SL and 2iC will be wearing AN/PRC - 155 Coyote. Riflemen 
	will use Kitbag (Coyote)\n\n\n\n	\n\n\n\n	\n\n\n\n	USA 101st Airborne:\n\n
	\n\n	Head: ACH UCP - Any Variant\n\n\n\n	Uniform: Combat Uniform (101st Ai
	rborne Div.)\n\n\n\n	Vest: IOTV UCP\n\n\n\n	Bag: SLs and 2iCs take Assault
	 Pack Bussole. Riflemen take Eagle A-III UCP. ALL 101st WILL TAKE A PARACH
	UTE AS WELL.\n\n\n\n	Weapons(s): Preferred that you take American M4 varia
	nts. NATO 5.56/7.62.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Briti
	sh Royal Marines\n\n\n\n	Head: Helmet Mk6 DDPM Variants.\n\n\n\n	Uniform: 
	Combat Uniform DDPM RM (BAF)\n\n\n\n	Vest: Osprey Mk2 DDPM Variants.\n\n\n
	\n	Bag: SL and 2iC will take a Bergen DDPM JTAC/FAC (BAF)\n\n\n\n	Weapon(s
	): Preferred that you take British Rifles. NATO 5.56/7.62\n\n\n\n	\n\n\n\n
		\n\n\n\n	French Forces\n\n\n\n	Head: PASGT French Daguet\n\n\n\n	Uniform:
	 BDU French Daguet\n\n\n\n	Vest: Combat Vest Khaki\n\n\n\n	Bag: IC and 2iC
	 will use AN/PRC - 155 (Coyote) and Riflemen will use Kitbag (Coyote)\n\n\
	n\n	Weapons(s): HK 416 (Black or Desert Variants)\n\n\n\n	\\\n\n\n\n	\n\n\
	n\n	 \n\n\n\n	Russian VDV\n\n\n\n	Head: 6B7-1M EMR Desert\n\n\n\n	Uniform
	: EMR Desert (VDV)\n\n\n\n	Vest: 6B23 6Sh116 EMR Desert\n\n\n\n	Bag: Tank 
	crew\, IC\, and 2iC will use RT-1523G (ASIP) Sage. Riflemen will take Carr
	yall (Coyote).\n\n\n\n	Weapon(s): Any AK variant.\n\n\n\n	\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	OBJECTIVE MAP:\n\n\n\n	\n\n\n\n	Blue Flag: Secure a hold on t
	he surrounding area.\n\n\n\n	Purple Extract: Rescue NATO Supporting Civili
	ans (20 Total)\n\n\n\n	Red Objective: Eliminate Enemy FOB\n\n\n\n	Red Warn
	ings: Chak Chak is a enemy strong point. Airfield is controlled by ISIS.\n
	\n\n\n	Canadian Flag: Rough Area of Crash.\n\n\n\n	Start Point: NATO/RUS B
	ase of Operations.\n\n\n\n	 \n\n\n\n	This mission is made to halt the adv
	ance of ISIS and Supporting Militia forces for a short time. You are not m
	eant to win the fight. Only to extract to the Base with ALL forces. NO MAN
	 LEFT BEHIND.\n\n\n\n	3x Respawn Waves.\n\n\n\n	Endless forces of enemies.
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Failure Requirements:\n\n\n\n	Total Platoon
	 Wipe (x2)\n\n\n\n	On last respawn Wave all forces reduced to 20% combat e
	ffectiveness.\n\n\n\n	Retreat order given and not all forces accounted for
	.\n\n\n\n	 \n\n\n\n	Slots:\n\n\n\n	 \n\n\n\n	ALPHA (British Royal Marine
	s)\n\n\n\n	Squad Lead:\n\n\n\n	2iC:\n\n\n\n	Medic: (No Tags) @UtterlyButte
	rly\n\n\n\n	Auto-rifleman:\n\n\n\n	Assistant Auto-rifleman:\n\n\n\n	Riflem
	an(LAT): @Kerry\n\n\n\n	Rifleman(LAT): @-FROST-\n\n\n\n	Rifleman: @Speedy\
	n\n\n\n	 \n\n\n\n	BRAVO (British Royal Marines)\n\n\n\n	Squad Lead:\n\n\n
	\n	2iC:\n\n\n\n	Medic: @RedNexus (No Tags)\n\n\n\n	Auto-rifleman:\n\n\n\n	
	Assistant Auto-rifleman:\n\n\n\n	Rifleman(LAT): @Tau inertia\n\n\n\n	Rifle
	man(LAT):\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	CHARLIE (French Foreign Leg
	ion)\n\n\n\n	Squad Lead:\n\n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Auto-rifleman
	:\n\n\n\n	Assistant Auto-rifleman:\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman
	(LAT):\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	DELTA (Russian VDV)\n\n\n\n	Sq
	uad Lead: @metamartian (No Tags)\n\n\n\n	2iC: @Nikolai (No Tags)\n\n\n\n	M
	edic:\n\n\n\n	Auto-rifleman:\n\n\n\n	Assistant Auto-rifleman:\n\n\n\n	Rifl
	eman(LAT):\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	ECH
	O (Canadian Princess Patricia Light Rifles)\n\n\n\n	Squad Lead: @Colek (No
	 Tags)\n\n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Auto-rifleman:\n\n\n\n	Assistan
	t Auto-rifleman:\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rif
	leman:\n\n\n\n	 \n\n\n\n	FOXTROT (101st Airborne)\n\n\n\n	 \n\n\n\n	Squa
	d Lead: @Patheticflower (No Tags)\n\n\n\n	2iC:\n\n\n\n	Medic:\n\n\n\n	Auto
	-rifleman:\n\n\n\n	Assistant Auto-rifleman:\n\n\n\n	Rifleman(LAT):\n\n\n\n
		Rifleman(LAT):\n\n\n\n	Rifleman: @SmolKaede\n\n\n\n	 \n\n\n\n	KNIGHT 1-1
	 (Russian T-90)\n\n\n\n	Driver: \n\n\n\n	Commander: @Hyxogen (No Tags)\n\n
	\n\n	Gunner:\n\n\n\n	 \n\n\n\n	 \n\n\n\n	KNIGHT 1-2 (UN BTR)\n\n\n\n	Dri
	ver:\n\n\n\n	Commander:\n\n\n\n	Gunner:\n\n\n\n	UN Squad with BTR (Slotted
	 as Mortar and Prophet) *Note that these 4 slots act as Riflemen*\n\n\n\n	
	M - Gunner:\n\n\n\n	M - Spotter:\n\n\n\n	P - Sniper:\n\n\n\n	P - Spotter:\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	RAPTOR 1-1 (Will not be flying\, will be def
	ending downed bird with Foxtrot)\n\n\n\n	Pilot:\n\n\n\n	Co-Pilot:\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20180708T221000Z
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Speedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Conswan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sputnik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="JacobyWitness";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Probably_Tom";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation AZIMUTH
DTSTAMP:20180617T130046Z
SEQUENCE:0
UID:606-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	AZIMUTH is a Zeus Mission with a Company Layout structur
	e.\n\n	It will be difficult and have limited respawns.\n\n	Tag system will
	 be in effect.\n21:30 end time is a redundancy in case of delayed start.\n
	\n\n\n	BRIEFING:\n\n	As part of a NATO push into Southern Chenarus\, Apach
	e Troop\, 1st of the 9th Cav have been tasked with a Sweep and Clear opera
	tion to deny the Chenarans resupply routes. We expect the enemy force to o
	perate with extreme prejudice to your presence. The local population are a
	n unknown entity to factor in.\n\n\n\n	NOTES:\n\n\n\n		Players will be pla
	ying as US Forces in Multicam.\n	\n	\n		Weapons are not restricted beyond 
	normal rules with the exclusion of Anti-Tank. Squad Leaders can chose betw
	een M3 MAAWS and Stinger AA.\n	\n	\n		Apache Troop is a Mechanised Company
	\, all Infantry Forces will be given M113s.\n	\n	\n		Respawns shall be run
	 at COYCMD request\, a maximum of 3 shall be permitted (This includes asse
	ts).\n	\n	\n		It is advised that the Company is split to deal with differe
	nt objectives.\n	\n	\n		OPCOM shall receive a separate briefing via a goog
	le doc.\n	\n	\n		OPCOM Shall be in charge of all OPFOR reinforcement deplo
	yment and control.\n	\n\n	\n\n\n\n	OBJECTIVES : \n\n\n\n		Secure the Dock
	s at Chernogorsk\n	\n	\n		Secure the Docks at Elektrozavodsk\n	\n	\n		Capt
	ure Topolka Dam\n	\n	\n		Destroy Comms Tower at Green Mountain\n	\n	\n		Oc
	cupy Pustoshka\n	\n	\n		Capture Vybor Airfield\n	\n\n	BLUCOM\n\n\n\n	A/1/9
	 COY CMD (Slotting in PLTN) [LR 69}\n\n\n\n		Company Commander (@Spartan_
	MiniMe)\, 2iC\, Forward Air Controller (@Silberjojo)\, Radio Telephone Ope
	rator (@COBRA)\n	\n\n	PLATOON A [LR 69.1]\n\n\n\n		A CMD (Slotting in PRH
	T) - Platoon Commander (@Patheticflower)\, Platoon 2iC\n	\n	\n		A-1 (Slott
	ing in ALPHA) - Squad Leader (@Jaypei)\, 2iC\, Medic (@Potato2)\, AR\, AAR
	\, Rifleman (MAT)\, Rifleman\, Rifleman\n	\n	\n		A-2 (Slotting in BRAVO) -
	 Squad Leader (OPEN)\, 2iC\, Medic (OPEN)\, AR\, AAR\, Rifleman (MAT)\, R
	ifleman\, Rifleman\n	\n	\n		A-3 (Slotting in CHARLIE) - Squad Leader (OPE
	N)\, 2iC\, Medic (OPEN)\, AR\, AAR\, Rifleman (MAT)\, Rifleman\, Rifleman\
	n	\n\n	PLATOON B [LR 69.2]\n\n\n\n		B CMD (Slotting in MRTR) - Platoon Co
	mmander (OPEN)\, Platoon 2iC\n	\n	\n		B-1 (Slotting in DELTA) - Squad Lea
	der (OPEN)\, 2iC\, Medic (OPEN)\, AR\, AAR\, Rifleman (MAT)\, Rifleman\, R
	ifleman\n	\n	\n		B-2 (Slotting in ECHO) - Squad Leader (OPEN)\, 2iC\, Med
	ic (OPEN)\, AR\, AAR\, Rifleman (MAT)\, Rifleman\, Rifleman\n	\n	\n		B-3 (
	Slotting in FOXTROT) - Squad Leader (OPEN)\, 2iC\, Medic (OPEN)\, AR\, AA
	R\, Rifleman (MAT)\, Rifleman\, Rifleman\n	\n\n	RECON PLATOON [LR 67]\n\n
	\n\n		Recon-1 (M2A3 Busk I\, Slotting in KNGT) - Commander (OPEN)\, Gunner
	 (@UniDigit)\, Driver (@Veagance)\n	\n	\n		Recon-2 (M2A3 Busk I\, Slottin
	g in KNGT) - Commander (@Haesten Thorsen)\, Gunner (@JacobyWitness)\, Driv
	er (@Pastor Of Muppets)\n	\n\n	WIZARD FLIGHT [LR 68]\n\n\n\n		Flight Lead
	 (FA/18\, Slotting in RPTR) - Pilot (@BonSie)\n	\n	\n		Wizard-2 (FA/18\, S
	lotting in RPTR) - Pilot (@info)\n	\n\n	BUZZARD FLIGHT [LR 68]\n\n\n\n		F
	light Lead (A-10\, Slotting in RPTR) - Pilot (@gadsada)\n	\n	\n		Buzzard-2
	 (A-10\, Slotting in RPTR) - Pilot (@Shroomzeh)\n	\n\n	OPFOR\n\n\n\n		OPC
	OM (PLTN Tags\, Slotting in PLTN Drone Op) - (@SABER) [LR 70]\n	\n	\n		HAW
	K (Pilot Tags\, Slotting in RPTR) - (@Barcuck Osama) [LR 70]\n	\n
DTSTART:20180623T180000Z
DTEND:20180623T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Fuck You
DTSTAMP:20180608T195823Z
SEQUENCE:0
UID:596-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER:  \n\n\n\n	This mission will be obnoxiously 
	hard.  It will be heavily restrictive and there will be salt.  I do not 
	expect it to be completed successfully\, unless coordination the likes of 
	which FK has never seen is achieved.  Good luck.\n\n\n\n	I have been thin
	king about making a mission like this for a while\, since about December
	.  I've never gotten around to actually doing it though\, until now.\n\n\
	n\n	------------------------------------------------\n\n\n\n	Situation:\n\
	n\n\n	\n\n\n	This is a story set in a fictional time and place\, because I
	 am no historian.  However it is old\, around WW2 and later.  Do not exp
	ect full accuracy to anything though.\n\n\n\n	You are a Company Minus stat
	ioned in Fictionalberg.  It is the middle of the night when the enemy sud
	denly launches an attack on 3 of your major bases\, from all directions. 
	 You must get your sorry asses out of bed and defend.  It is pitch black 
	and you have limited light sources\, bar two light mortars with illuminati
	on rounds.  Leadership will decide where to divy friendly units to defend
	 each location before going through the pole.  If you survive the onslaug
	ht\, you will interrogate enemy survivors to find out where this push ca
	me from\, and strike back.  \n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n	There are
	 some important caveats that go with this mission.  Follow them all.\n\n\
	n\n		No GPS\n	\n	\n		No NVGs\n	\n	\n		Follow the gear loadouts to the lett
	er\n	\n	\n		No drawing on the map at all after briefing (muh immersion)\n	
	\n	\n		No Long-Range Radios at all. \n	\n	\n		No Short-Range radios unle
	ss in a \"radio\" role or mortar asst.\n	\n	\n		No weapon scopes\n	\n	\n	
		MAX 10 magazines for Bolt Actions.  MAX 5 for sidearm. AR Team\, MAX 80
	0 Rounds\n	\n	\n		Binoculars ONLY for SL and AAR (\"Binoculars\" only\, no
	 rangefinders etc)\n	\n	\n		Only 1 entrenching tool per squad\, OR 30 sand
	bags.\n	\n	\n		Do not steal or scavange enemy weapons.\n	\n\n	Slots (TAGHO
	LDERS ONLY for reservation):\n\n\n\n	Platoon Leader: @OneMadPanda\, 2iC ta
	gs\n\n\n\n	Platoon Radio OP: @Barcuck Osama\n\n\n\n	Platoon \"RTO\":\n\n\n
	\n	--------\n\n\n\n	Alpha Lead:\n\n\n\n	Alpha Radio OP:\n\n\n\n	Bravo Lead
	:\n\n\n\n	Bravo Radio OP:\n\n\n\n	Charlie Lead: @Gditz\n\n\n\n	Charlie R
	adio OP:\n\n\n\n	Delta Lead:\n\n\n\n	Delta Radio OP:\n\n\n\n	Echo Lead:\n
	\n\n\n	Echo Radio OP:\n\n\n\n	Foxtrot Lead:\n\n\n\n	Foxtrot Radio OP:\n\n
	\n\n	DISCLAIMER: If numbers are low and a squad needs to be dropped\, Fox 
	will go first.\n\n\n\n	---------\n\n\n\n	MRTR 1 Gunner: @Tobe tub\n\n\n\n
		MRTR 1 Assistant: @Mittens\n\n\n\n	MRTR 2 Gunner: \n\n\n\n	MRTR 2 Assist
	ant:\n\n\n\n	 \n\n\n\n	LOADOUTS:\n\n\n\n	\n\n\n\n	Camo: BDU Olive Drab\n\
	n\n\n	Vest: PLCE Webbing Olive [BAF]  NOT the plate version\n\n\n\n	Helm
	et: Any M1 variant\n\n\n\n	Backpack: Carryall Olive [BAF]\n\n\n\n	Primary 
	(No rail or scope): Karabiner 98 Kurz / Mosin Nagant M38 / M1903A1  | Au
	toRifleman: Mauser MG42\n\n\n\n	Secondary: M1911A1\n\n\n\n	Launcher: M72A7
	\n\n\n\n	Medical Supplies: As normal.\n\n\n\n	Grenades: 2 Frag\, 2 Smoke\,
	 1 Flare.\n\n\n\n	Ammo: MAX 10 magazines for Bolt Actions.  MAX 5 for s
	idearm. AR Team\, MAX 800 Rounds\n\n\n\n	Misc: Maglights or Chemlights + S
	hields are allowed. 1 each max.\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20180614T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation GetAFoot
DTSTAMP:20180513T185933Z
SEQUENCE:0
UID:576-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Zeusz77":forum@fkgaming.eu
DESCRIPTION:\n	A mission by: @Zeusz77\n\n	Tag holder co: @TheMinion\nThe
	 story is fictional\nhttps://www.fuckknows.eu/forums/topic/5072-the-grand-
	offensive/\n\n\n\n	2020-06-14\n\n\n\n	 \n\n\n\n	07:00 - High command sent
	 out the go signal on Operation GetAFoot\n\n\n\n	The plan is to take over 
	the island found South-West of Panthera mainland to set up a stable FOB fo
	r the upcoming operations. The plan is to keep the overtaken territory so 
	to be successful the forces will need to make as little damage to the infr
	astructure and to civilian lives as possible. The aircraft carrier with th
	e friendly forces is in place the mission is clear to go.\n\n\n\n	On the i
	sland There are 5 essential objectives:\n\n\n\n		A medical facility marked
	 with A circle In the northern end of the island\n	\n	\n		An airport marke
	d with an exclamation mark on the southern shores\n	\n	\n		2 towns marked 
	with an X\n	\n	\n		And a possibly active military site marked with a quest
	ion mark in the middle of the island\n	\n\n	\n\n\n\n	Fail conditions:\n\n	
	The mission will fail if:\n\n\n\n		Too many civilian dies in the fights\n	
	\n	\n		Too much infrastructural damage occurs\n	\n	\n		The forces we send 
	get wiped\n	\n\n	Friendly forces:\n\n	The friendly assets are:\n\n\n\n		CS
	AR (8 men)\n		\n				6 Medics\n			\n			\n				1 designated pilot (MI-8)\n			
	\n			\n				1 designated driver\n				\n						Once the first compound is ove
	rtaken the CSAR team gets a car as well\n					\n				\n		\n	\n		2*SU-34\n		
	\n				2*Pilot\n			\n			\n				2*WSO\n			\n			\n				The Fixed wing assets ar
	e not able to land to refuel or rearm until the airstrip on the island is 
	not captured!\n			\n		\n	\n		Infantry\n		\n				BRDMs to get the squads to 
	land\n			\n			\n				The gear is heavily restricted\, loadouts have been ma
	de\, and will be shared during the breefing\n			\n		\n\n	Intel:\n\n	The In
	tel team failed to get any information on the forces of the enemy\, we can
	 suspect them having some kind of heavy armor and helicopters but we have 
	no concrete information about anything. AA though is to be suspected.\n\n	
	The squads may find some intel in forms of files or laptops which may make
	 our operations to come easier.\n\n\n\n	Gear:\nCSAR team\n\n\n\n		[PO] Ber
	et SLA\n	\n	\n		[PO] 6Sh92 Olive\n	\n	\n		EMR Summer MSV\n	\n	\n		Primary 
	weapon: AKM\n	\n	\n		Secondary: Makarov\n	\n	\n		Carryall Olive\n\n	\n\n	M
	edics:\n\n\n\n		EMR Summer [Any]\n	\n	\n		EMR Summer [Any]\n	\n	\n		EMR Su
	mmer MSV\n	\n	\n		Primary weapon: AKM\n	\n	\n		Secondary: Makarov\n	\n	\n	
		Viper Harness Olive\n\n	\n\n	PLTHQ\n\n\n\n		Beret (MP)\n	\n	\n		EMR Summe
	r [Any]\n	\n	\n		EMR Summer [Any]\n	\n	\n		Primary weapon: AK-12\n	\n	\n		
	Secondary: Makarov\n	\n	\n		MR3000 (Flecktan)\n\n	\n\n	IC/2IC\n\n\n\n		EMR
	 Summer [Any]\n	\n	\n		EMR Summer [Any]\n	\n	\n		EMR Summer MSV\n	\n	\n		P
	rimary weapon: AK-12\n	\n	\n		Secondary: Makarov\n	\n	\n		MR3000 (Flecktan
	)\n	\n\n	AR:\n\n\n\n		EMR Summer [Any]\n	\n	\n		EMR Summer [Any]\n	\n	\n		
	EMR Summer MSV\n	\n	\n		Primary weapon: PKM\n	\n	\n		Secondary: Makarov\n	
	\n	\n		Alice Pack (OD)\n\n	\n\n	AAR:\n\n\n\n		EMR Summer [Any]\n	\n	\n		EM
	R Summer [Any]\n	\n	\n		EMR Summer MSV\n	\n	\n		Primary weapon: AKM\n	\n	\
	n		Secondary: Makarov\n	\n	\n		Alice Pack (OD)\n\n	\n\n	Generic Rifleman:\
	n\n\n\n		EMR Summer [Any]\n	\n	\n		EMR Summer [Any]\n	\n	\n		EMR Summer MS
	V\n	\n	\n		Primary weapon: AKM\n	\n	\n		Secondary: Makarov\n	\n	\n		No bac
	kpack\n	\n\n	Other rules:\n\n\n\n		7 primary weapon magazines max\n	\n	\n	
		2 secondary weapon magazines\n	\n	\n		The AR+AAR are an exception under t
	his rule they can pack up as many ammunition for the AR as they can fit/de
	em appropriate\n	\n	\n		6 greanades\n	\n	\n		In case of UGL 15 grenades ma
	x\n	\n	\n		No trade off on the UGL the SL/2IC takes it or nobody\n	\n	\n		
	CSAR mission\, medic kits accordingly\n	\n	\n		LAT\, MAT\, AA in the follo
	wing order are\n		\n				RPG26\n			\n			\n				RPG7\n			\n			\n				9K38 Igla
	\n			\n		\n	\n		The pre-made loadouts come with their inventory packed\, y
	ou are not required to load them up\, or you can empty and repack as you s
	eem fit after loading it\, just follow the pre stated rules\n	\n\n	Slottin
	g:\n(Tags&gt\;Regs+&gt\;Anyone)\nPLTHQ:\n\n\n\n		Lead: @Maverick\n	\n	\n		
	2IC:\n	\n	\n		Medic:\n	\n	\n		FAC:\n	\n\n	Squads:\n\n\n\n		Alpha:\n\n		\n	
				Lead: @EHOPPPS\n			\n			\n				2IC:\n			\n			\n				Medic:\n			\n		\n	\n	
		Bravo\n		\n				Lead: @Muhcreedy\n			\n			\n				2IC: @Marty Mcfly\n			\n		
		\n				Medic: @WateryFox\n			\n		\n	\n		Charlie:\n		\n				Lead:\n			\n			\
	n				2IC:\n			\n			\n				Medic:\n			\n		\n	\n		Delta:\n		\n				Lead:\n			\
	n			\n				2IC:\n			\n			\n				Medic: @SilentGunner13\n			\n		\n	\n		Echo:\
	n		\n				Lead:\n			\n			\n				2IC:\n			\n			\n				Medic:\n			\n		\n	\n		Fo
	x:\n		\n				Lead:\n			\n			\n				2IC:\n			\n			\n				Medic:\n			\n		\n\n	R
	PTR (SU-34):\n\n\n\n		1-1:\n\n		\n				Pilot: @Mittens\n			\n			\n				WSO: 
	@Tomo\n			\n		\n	\n		1-2:\n		\n				Pilot: @Shroomzeh\n			\n			\n				WSO: @
	BonSie\n\n				 \n			\n		\n\n	CSAR:\n\n\n\n		Pilot(MI-8): @PVT. J. Mohamme
	d\n	\n	\n		Driver:\n	\n	\n		Medic: @Skate(no tags)\n	\n	\n		Medic: @info\n
		\n	\n		Medic: @Hyxogen\n	\n	\n		Medic: @Jerichron\n	\n	\n		Medic: @BDFost
	er\n	\n	\n		Medic (lead): @Missy\n	\n
DTSTART:20180521T180000Z
DTEND:20180521T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Altis Requiem
DTSTAMP:20180412T230920Z
SEQUENCE:0
UID:547-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	CO-ZEUS WITH TAGS:  Gadsada\n\n\n\n	Story:\n\n\n\n	The 1
	st Armoured Regiment of the NATO Armed forces has been pushed back by CSAT
	 to the North-Eastern most point of the Island of Altis.\nWith their new T
	-140 and T-140K tanks supporting their push they've been practically unsto
	ppable\, until now.\nWith our new tank destroyer\, the Rhino MGS and AWCs
	 the Nyxs\, we can hopefully start to push CSAT back to their HQ located a
	t the main airport.\nWe've managed to recapture the town of Molos and have
	 handed it over to our AAF allies.\nOur mission now is to recapture the ma
	in airport from CSAT\, which will start the dominoes that lead to their d
	emise. \n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n		Capture the towns/cities he
	ld by CSAT \n	\n	\n		Capture the improvised airfield (located at the salt
	 flats) and the FOB that have been setup by CSAT\n	\n	\n		Find passcode to
	 stop artillery fire\, it should be in one of the towns near the artillery
	 line\n	\n	\n		Locate radio to message HQ to stop artillery fire\, it shou
	ld be in the FOB\n	\n	\n		Capture the airport from CSAT\n	\n\n	Suspected E
	nemy Assets:\n\n\n\n		T-140\, T-140K &amp\; MSE-3 Marid\n	\n	\n		Mi-48 &am
	p\; Ka-60\n	\n	\n		Possibility of fast-movers\, unknown at this current t
	ime\n	\n	\n		LSV &amp\; Karatel\n	\n	\n		Zamak Rocket Arty\, only used if 
	you bum-rush the airport\n	\n\n	Friendly Assets:\n\n\n\n		Rhino MGS UP\n	\
	n	\n		2x Nyx AA \n	\n	\n		1x Nyx Autocannon\n	\n\n	Additional Information
	:\n\n\n\n		Normal ground forces will use the Polaris DAGOR as transport\n	
	\n	\n		Assets will get 4 respawns\, at platoons discretion \n	\n	\n		Asse
	ts will get unlimited refueling and rearming\, repairing will only occur i
	f a accident has happened\n	\n	\n		Infantry will get 4 respawns\, at plato
	ons discretion \n	\n\n	Failure Conditions:\n\n\n\n		All infantry has been
	 wiped out completely\n	\n	\n		All assets have been wiped out completely 
	\n	\n\n	Loadouts:\n\n\n\n	PLT/SL/2IC\n\n\n\n	Weapon(s): MX 3GL or MX &amp
	\; FNX-45 (Optional)\nHelmet: Any Enhanced Combat Helmet\, or Beret [NATO
	] if you're so inclined \nUniform: Combat Fatigues (MTP)\n\n	Vest: Carr
	ier GL Rig (MTP)\, Carrier Special Rig (MTP) or Carrier Rig/Lite\n\n	Backp
	ack: RT-1523G (ASIP) Big RHS or Bergen MTP Radio\n\n	Weapon Attachments: V
	anilla only\, yes than can include DLC\nAR\n\n\n\n	Weapon: MX LSW \nHelme
	t: Any Enhanced Combat Helmet\n\n	Uniform: Combat Fatigues (MTP)\n\n	Vest
	: Carrier Rig or Carrier Light\n\n	Backpack: Carryall Backpack (MTP)\n\n	W
	eapon Attachments: Vanilla only\, yes than can include DLC\n\n\n\n	LAT/AAR
	/RIFLEMAN\n\n\n\n	Weapon: MX\, MXC or MXM if allowed by SL\n\n	Launcher: M
	AAWS Mk4 Mod 1 or Titan MPRL (The AA version)\n\n	Helmet: Any Enhanced Co
	mbat Helmet\n\n	Uniform: Combat Fatigues (MTP)\n\n	Vest: Carrier Rig or Ca
	rrier Light\n\n	Backpack: Carryall Backpack (MTP) or Assult Pack (MTP)\n\n
		Weapon Attachments: Vanilla only\, yes than can include DLC\n\n\n\n	ARMOU
	R CREW\n\n\n\n	Weapon: MXC\n\n	Helmet: Crew Helmet [NATO]\n\n	Uniform: Com
	bat Fatigues (MTP) (Tee)\n\n	Vest: Tactical Vest (Olive)\n\n	Backpack: RT
	-1523G (ASIP) Big RHS\, Bergen MTP Radio or Assault Pack (MTP)\n\n	Weapon 
	Attachments: Vanilla only\, yes than can include DLC\n\n\n\n	Slots Reserva
	tion (Tags&gt\;Tags Within the same Category&gt\;Regs+&gt\;Everyone Else)\
	n\n\n\n	PLATOON\nPlatoon Lead: @Maverick (NO TAGS)\n\n	Platoon 2IC:\n\n	Pl
	atoon Medic: @Peterowsky\n\n	RTO:\n\n\n\n	ALPHA\nSL: @juseless (NO TAGS)\n
	\n	2IC:\n\n	Medic: @Potato2 (FNG\, NO TAGS)\n\n\n\n	BRAVO\nSL: @Barcuck Os
	ama\n\n	2IC:\n\n	Medic: @DmDWorm (NO TAGS)\n\n\n\n	CHARLIE\nSL:\n\n	2IC:\n
	\n	Medic: @Xenborg (NO TAGS)\n\n\n\n	DELTA\nSL:\n\n	2IC:\n\n	Medic: @Dezre
	e\n\n\n\n	ECHO\nSL:\n\n	2IC:\n\n	Medic: @WateryFox (NO TAGS)\n\n\n\n	FOXT
	ROT\nSL: @Pippen (FNG\, NO TAGS)\n\n	2IC:\n\n	Medic: @IceCream (NO TAGS)\
	n\n\n\n	TANK DESTROYER\, CALLSIGN (GOLIATH) YOU NEED THE TANK DLC TO BE I
	N THIS ASSET\nCommander: @cyanide\n\n	Gunner: @UniDigit\n\n	Driver: @Jeric
	hron\n\n\n\n	NYX AA\, CALLSIGN (BIRDSHOT) YOU NEED THE TANK DLC TO BE IN 
	THIS ASSET\nCommander/Gunner: @colt92 (DRIVER TAGS)\n\n	Commander/Gunner:
	 @Muhcreedy (DRIVER TAGS)\n\n	Driver: @EHOPPPS (NO TAGS) \n\n	Driver: @
	QueueP\n\n\n\n	NYX AUTOCANNON\, CALLSIGN (CAN OPENER) YOU NEED THE TANK D
	LC TO BE IN THIS ASSET\nCommander/Gunner: @Zenthar \n\n	Driver:  @Conga 
	Line of Neckbeards \n
DTSTART:20180519T180000Z
DTEND:20180519T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The One-Day War
DTSTAMP:20180505T220936Z
SEQUENCE:0
UID:567-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	ZEUS MISSION WITH HEAVY RESTRICTIONS\n\n	TAGS WILL BE TAK
	EN INTO CONSIDERATION\n\n\n\n	 \n\n\n\n	The Tarkmeni Republic has launche
	d a surprise attack on the Jabeli Sovereignty in the early hours of the mo
	rning. The declaration of war came shortly after. All National Guard force
	s have been mobilised. The 33rd Motorised Infantry Corps has been mobilise
	d from its base in Al Safayah. It's objective is to delay the invading for
	ces and defend Al Safyrah. \n\n	We know the Tarkmeni can't hold ground ag
	ainst our Russian Allies. We suspect their plan is to grab whatever land t
	hey can to influence the peace talks.\n\n\n\n	OBJECTIVES : \n\n\n\n	DEFEN
	D AL SAFAYAH - You must not allow Al Safyrah to fall until the Tarkmeni a
	re forced to the negotiating table (21:00 hours). If the city is lost\, we
	 shall be forced to withdraw and be left in a weak negotiating position.\n
	\n\n\n	\n\n\n\n	\n\n\n\n	NOTES : \n\n\n\n		Hold Line 1 indicates the limi
	t of friendly forces. The initial deployment shall be from here.\n	\n	\n		
	All respawns shall be run from the Al Safyrah base.\n	\n	\n		The Hold Line
	s are not designed to be last lines of defence but blocking positions.\n	\
	n	\n		A VDV section and Russian jet are available as support . They will d
	eploy from the RU airbase.\n	\n	\n		The Tarkmeni forces will attempt to ca
	pture the bridges in Al Safyrah. \n	\n	\n		If the Al Safyrah Air Strip is
	 lost\, heliborne forces will use it to land. \n	\n	\n		PLT\, B\, C\, D\
	, E\, PRHT\, MRTR DO NOT TAKE AT\n	\n	\n		The Motorised Company shall trav
	el with Urals. SPATG is a UAZ with SPG-9.\n	\n	\n		There will be a Battery
	 of 2 Guns on standby to assist you.\n	\n	\n		All JTAC Operations will be 
	conducted by Team VIKING\n	\n	\n		From the completion of Zeus brief\, you
	 will have 30 minutes to prepare. After that time\, hostiles will attack.\
	n	\n\n	 \n\n\n\n	ORBAT\n\n\n\n		Company Command [PLT] : Senior Officer (@
	OneMadPanda)\, 2iC\, Driver\n	\n	\n		Resupply Corps [PLT] : Engineer (@Ma
	lbryn)\, Engineer (@AngryScottishMan)\n	\n\n	Platoon 'A' :\n\n\n\n		- Plat
	oon Command [ALPHA] : Platoon Officer (OPEN)\, 2iC\, Medic (@Synikan)\, M
	AT Gunner\n	\n	\n		- A-1 [BRAVO] : SL (OPEN)\, 2iC\,  Medic (OPEN)\, AR\
	, AAR\, Rifleman\, Rifleman\, Rifleman\n	\n	\n		- A-2 [CHARLIE] : SL (OPE
	N)\, 2iC\,  Medic (OPEN)\, AR\, AAR\, Rifleman\, Rifleman\, Rifleman\n	\
	n	\n		- A Motorised Anti-Tank Gun [PRHT] : Driver (@Jerichron)\, Gunner (
	@Muhcreedy) \n	\n\n	Platoon 'B' :\n\n\n\n		- Platoon Command [ALPHA] : Pl
	atoon Officer (OPEN)\, 2iC\, Medic (OPEN)\, MAT Gunner\n	\n	\n		- B-1 [DEL
	TA] : SL (OPEN)\, 2iC\,  Medic (OPEN)\, AR\, AAR\, Rifleman\, Rifleman\
	, Rifleman\n	\n	\n		- B-2 [ECHO] : SL (OPEN)\, 2iC\,  Medic (OPEN)\, AR
	\, AAR\, Rifleman\, Rifleman\, Rifleman\n	\n	\n		- B Motorised Anti-Tank G
	un [MRTR] : Driver (@Missy)\, Gunner (@Conga Line of Neckbeards)\n	\n\n	VD
	V Response Team\n\n\n\n		- Team VIKING [FOXTROT] : SL (@EHOPPPS)\, 2iC\, M
	edic (@UniDigit)\, AR\, AAR\, LAT\, LAT\, LAT\n	\n	\n		- CROW (Mi-24) [RP
	TR] : Pilot (@Shroomzeh)\, Crew Chief (@Wattsits)\n	\n	\n		- SMERSH (Su34)
	 [RPTR] : Pilot (@BonSie)\, WSO (@Chuck Yeager)\n	\n\n	GEAR\n\n\n\n	Jabeli
	 Guard (PLTN\, A-E\, MRTR\, PRHT)\n\n\n\n		U: M93 (OG-107)\n	\n	\n		V : PL
	CE Webbing (Plate) Olive [BAF] - MAKE SURE YOU TAKE THE PLATE VERSION\n	\n
		\n		H : Helmet Mk7 MTP Scrim - ANY VARIANT\n	\n	\n		Rifle : L1A1 SLR / SL
	s : DS Arms FAL OSW (GL)\n	\n	\n		AR : M84\n	\n	\n		MAT : M3 MAAWS\n	\n\n	
	\n\n\n\n	VDV (Fox)\n\n\n\n		U : EMR Summer\n	\n	\n		V : EMR Summer - ANY V
	ARIANT\n	\n	\n		H : 6B7-1M\n	\n	\n		Rifle : Izmash AK12 / SL : Izmash AK12
	 (GL)\n	\n	\n		AR : Izmash RPK 12\n	\n	\n		LAT : RPG 26\n	\n\n	\n\n\n\n	Pi
	lots\n\n\n\n		Anything Suitable\n	\n\n	\n\n\n	 \n
DTSTART:20180514T180000Z
DTEND:20180514T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Fog Bank (Z-TVT)
DTSTAMP:20180504T181845Z
SEQUENCE:0
UID:565-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	OPERATION: FOG BANK (Z-TVT)\n\n\n\n	Factions: UK Roy
	al Marine Commandos vs Chedaki Insurgents\n\n\n\n	Terrain: Utes - [11/
	10/2001 - 1750 Hours]\n\n\n\n	Local Conditions: Overcast\, Light Fog\n\
	n\n\n	-\n\n\n\n	Mission Brief: \n\n\n\n	Chedaki Insurgents have taken ove
	r the Chernarussain Military Airfield stationed on Utes. The sneak attack\
	, which happened in the early hours of the morning\, caught the locally st
	ationed defense force off guard\, and allowed the Chedaki to capture sever
	al Military Assets from the CDF including several Fast and Ground Attack 
	Aircraft stored in hangars for later use. With the Chernarussian Civil Wa
	r in full swing\, the CDF have been unable to muster a force capable of re
	taking the Airbase without taking significant losses\, and so are seeking 
	international aid from the United States and United Kingdom.\n\n\n\n	A co
	alition task force consisting of the US Aircraft Carrier \"USS Khe Sanh\" 
	and several squads of Royal Marine Commandos have been sent to the island 
	to conduct a surgical strike against key military installations. Targets i
	nclude the North and South Barracks complexes\, and the communication syst
	em that links them. Sabotage of this system will prevent Chedaki Insurgent
	s from using it as a reinforcement point\, and allow the commandos to grad
	ually annex the island. The Primary Objectives consist of the Strike Aircr
	aft Stored in the Airbases hangars.  Whilst the priority of the commandos
	 is to capture the aircraft in-tact so that they can be used by the CDF in
	 the Civil War\, however\; orders have been put in place to allow the com
	mandos to destroy the aircraft if\, for whatever reason\, the Royal Marine
	s cannot secure the island.\n\n\n\n	Mission Critical Information: (UK Roy
	al Marine Commandos / Chedaki Insurgents)\n\n\n\n		Only a handful of Roy
	al Marines are being deployed to the island due to fighting on the mainla
	nd\, as such\, they are going to be outnumbered roughly two to one\, howev
	er they will have access to Night Vision Equipment and Optics to compensat
	e. \n	\n	\n		Chedaki Forces\, lacking the Night Vision capability of the 
	commandos\, are encouraged to take Flares. Underslung\, Thrown or Sight Ar
	m Flares are your best shot at spotting the commandos.\n	\n	\n		Chedaki Fo
	rces can only spawn at the North and South Barracks. Royal Marines spawn a
	t the Aircraft Carrier and have to Boat in.\n	\n	\n		Each Chedaki Barracks
	 has a Radio Tower and a Laptop. If the Royal Marines interact with this L
	aptop\, they can disable Chedaki Respawns for that Barracks.\n	\n\n	House 
	Rules:\n\n\n\n		No Suppressors/Flash Suppressors\n	\n	\n		No Thermal Imagi
	ng (including assets)\n	\n	\n		No Night Vision Equipment (Chedaki Only)\n	
	\n	\n		You cannot capture enemy Assets/Vehicles.\n	\n	\n		Entrenching Tool
	s are allowed and are encouraged\n	\n\n	Chedaki Equipment:\n\n\n\n		Outfit
	: Chedaki Insurgents get creative freedom with their Uniforms. You are a 
	Paramilitary and should look the part\, each soldier having his own person
	al take on their Uniform.\n	\n	\n		Requirements are that all equipment mus
	t be of Russain/Eastern Block Origin\, and fit the theme of the role you a
	re playing.\n	\n	\n		Here are a few examples of the aesthetic of the Cheda
	ki: https://i.imgur.com/A1wB0RP.jpg\n	\n	\n		You can find most of these b
	y searching for Uniforms under Project Opfor.\n	\n\n	 \n\n\n\n		Backpacks
	: Field Pack (Khaki)\, Sidor\, RPG Carrier\n	\n	\n		Short Radio: FADAK\n
		\n	\n		Long Radio: MR3000 RHS\n	\n\n	Chedaki  Weapons:\n\n\n\n		Weapon
	s: AKS-74\, AKS-74U\, AK-74\, AK-74M\, AK-103\, AKM\, AKMN\, AKMS (Auto-
	Riflemen: RPK\, PKM (Chosen by Squad Leader))\n	\n	\n		Sidearms: MP-443 (
	Optional)\n	\n	\n		Attachments: None (Just the Muzzle Adaptor the Rifle c
	omes with)\n	\n	\n		Optics: None\n	\n	\n		Launchers: RPG-7V2 No Optic (
	1 per squad\, other LAT Soldier is Assistant (4 Rockets Max).\n	\n\n	Cheda
	ki  Assets/Vehicles:\n\n\n\n		None.\n	\n\n	 \n\n\n\n	Royal Marine Equipm
	ent:\n\n\n\n		Uniform: Combat Uniform DPM Tmp RM [BAF] (Rolled allowed)\
	n	\n	\n		Helmet: Helmet Mk6 DPM Temp (Any Variant)\n	\n	\n		Vest: Osprey
	 Mk2 DMP Tmp (Any Variant)\n	\n	\n		Backpacks: Bergen DPM Tmp Rifleman A/
	B\n	\n	\n		Short Radio: AN/PRC-152\n	\n	\n		Long Radio: Bergen DPM Tmp S
	L [BAF]\n	\n	\n		NVGs: Head-Mounted NV System [BAF]\n	\n\n	Royal Marine W
	eapons:\n\n\n\n		Weapons: L85A2 (Auto-Rifleman: L86A2 LSW w/ KITE or ACOG
	 Sights)\n	\n	\n		Sidearms: L131A1\n	\n	\n		Attachments: None \n	\n	\n		
	Optics: SUSAT L9A1 (KITE Sights can be carried and swapped to)\n	\n	\n		L
	aunchers: ILAW HEDP (1 per squad)\n	\n\n	Royal Marine Assets/Vehicles:\n
	\n\n\n		None\n	\n\n	Notes:\n\n\n\n		Each side must make their own radio fr
	equencies. 110 for Alpha\, 120 for Bravo is the same for Both Sides\, so 
	you're platoon/squad leaders must come up with unique numbers. We recomme
	nd marking these in side chat on of the map edge for ease of use.\n	\n\n	V
	ictory Conditions:\n\n\n\n		If either side reduces the opponents tickets t
	o zero\, they automatically win the game.\n	\n	\n		OPFOR's Objective is Pr
	imarily to Defend the Attack Aircraft in the Hangars\, and Secondarily to 
	defend their Barrack's from being sabotaged.\n	\n	\n		BLUFOR's Objective a
	re to either secure or destroy the Aircraft.\n	\n\n	Respawns:\n\n\n\n		Two
	 Respawns\, both initiated by the Highest Ranking Officer of each team.\n	
	\n
DTSTART:20180511T180000Z
DTEND:20180511T191300Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION FOREFRONT
DTSTAMP:20180430T224343Z
SEQUENCE:0
UID:560-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION FOREFRONT\n\n\n\n	RESERVATIONS BY REGS+\n\n\n\n
		TAG HOLDERS TAKE PRIORITY\n\n\n\n	Situation\n\n\n\n	With the United State
	s and British forces pulling out of Takistan UN forces have moved in to ar
	range a peaceful transition for the state as well as numerous clean up ope
	rations. With the Taliban losing more and more ground to the newly trained
	 Afghan Armed Forces with the support of the UN\, British Armed Forces and
	 United States Army.\n\n\n\n	 \n\n\n\n	Brief\n\n\n\n	As it stands several
	 smaller operations are happening within the AO. All forces involved have 
	agreed to be coordinated by UN command.\n\n\n\n	There are several main obj
	ectives that must be completed:\n\n\n\n		Secure the Hostages (Blue)\n	\n	\
	n		Clear the village of mines &amp\; provide aid to civilians (Green)\n	\n
		\n		Eliminate cell leader (Yellow)\n	\n	\n		Capture the arms dealer and e
	xtract (Orange shows his depart and arrival convoy route)\n	\n	\n		Capture
	 and repel a counterattack of the oil fields (Red)\n	\n\n	Each of these ob
	jectives should be completed by the following groups\n\n\n\n		Blue – UN\
	n	\n	\n		Green – British Armed Forces 42nd Royal Engineering Corp\n	\n	\
	n		Yellow – Prophet\n	\n	\n		Orange – SPECOPS\n	\n	\n		Red – Afghan 
	Armed Forces\n	\n\n	Some objectives must be completed before another one c
	an commence.\n\n\n\n		The Yellow objectives must be completed before the B
	lue one is attempted otherwise the hostages will be detonated\n	\n	\n		Onc
	e the Orange objective is completed the SPECOPS squad will be provided inf
	ormation regarding the number of each type of hostile asset.\n	\n	\n		Once
	 the Green objective is complete civilians in the surrounding villages wil
	l be less likely to provide information to the hostiles. \n	\n	\n		Once t
	he Red objective is complete the chances of additional hostile armour ass
	ets are greatly reduced\n	\n	\n		As more objectives are completed a greate
	r resistance will be faced at other objectives as the hostiles try to clin
	g onto land.\n	\n	\n		Once the Yellow objective is complete there will be 
	a lack of coordination for 20 minutes as they try to reconfigure their cha
	in of command followed by a large attack as retribution.\n	\n\n	Once their
	 objectives are completed they are free for tasking by Platoon.\n\n\n\n	 
	\n\n\n\n	The platoon will choose an area to set up a FOB during the briefi
	ng this will then be stocked with\n\n\n\n		8 x Landrover UN issue\n	\n	\n	
		2 x Un issue BMP-2\n	\n	\n		1 x UH-60M (MEV) Blackhawk\n	\n	\n		1 x fuel
	 truck\n	\n\n	This could end up being attacked during the initial stages o
	f the operation but will allow respawns to be deployed here.\n\n\n\n	 \n\
	n\n\n	Spawn points\n\n\n\n		Blue flag – UN\, PHT\, BAF\n	\n	\n		Orange
	 Flag - SPECOPS\n	\n	\n		Red Flag - AAF\n	\n	\n		FOB established by PLT\n	
	\n	\n		Secured Objectives (Blue\, Green\, Yellow and Red)\n	\n\n	\n\n\n	As
	sets\n\n\n\n		1 x UH-60M (MEV) Blackhawk (CSAR)\n	\n	\n		2 x UN issue BMP-
	2 (KNIGHT)\n	\n	\n		1 x YABHON-R3 (CAS)\n	\n	\n		1 x A-10D Thunderbolt II\
	n	\n	\n		1 x AH-6M Little Bird\n	\n\n	Fire Support\n\n\n\n	    A-10D Thu
	nderbolt II\n\n\n\n		 2 x AGM-65L Maverick x1 (Laser)\n	\n	\n		2 x AGM-65
	K Maverick x1 (IIR)\n	\n	\n		2 x GBU-12 (Bomb)\n	\n\n	   YABHON-R3\n\n\n
	\n		2x AGM-65L Maverick x1 (Laser)\n	\n\n	Transport\n\n\n\n		1 x  M1230A1
	 (BAF)\n	\n	\n		2 x ANA Offroad (M2)\n	\n	\n		4 x Landrover UN issue\n	\n	
	\n		2 x Ural-4320 (AAF)\n	\n\n	Hostile Assets\n\n\n\n	Ariel recon will be 
	conducted 1 hour before by crossroads to give an idea of hostiles assets h
	owever we do know that they will have access to:\n\n\n\n		Crude motor call
	ed in by spotters on hills\n	\n	\n		Some sort of armour\n	\n	\n		Snipers\n
		\n	\n		RPGs\n	\n	\n		IED\n	\n	\n		Suicide bombers\n	\n	\n		Technicals\n	\
	n\n	Respawns\n\n\n\n		2 x Infantry\n	\n	\n		1 x Knight\n	\n	\n		1 x CSAR\n
		\n\n	 \n\n\n\n	Fail Conditions\n\n\n\n		If more than 10 civvies\, animal
	s (including goats!) or buildings are destroyed by friendlies.\n	\n	\n		If
	 all objectives are not completed within 2 hours in the field (ie finish b
	y 9:30 pm)\n	\n	\n		If the Platoon falls below 30%\n	\n\n	 \n\n\n\n	Addit
	ional Info\n\n\n\n	On map Red circle +! means areas of strong support for 
	the Taliban (although does not always mean strong in numbers).\n\n\n\n	Civ
	vies will be in towns and cities in the AO\n\n\n\n	As we are UN the Geneva
	 Convention applies\, therefore shooting 10 civilians\, goats will fail t
	he mission. Also\, destruction of property will not be allowed therefore n
	o CAS or Arty will be called in on a target if it will break these rules.\
	n\n\n\n	Once the arms dealer is captured and extracted he will provide inf
	ormation about the number of armoured assets.\n\n\n\n	CSAR are the only u
	nits allowed to take PAKS.\n\n\n\n	Alpha\, Bravo\, Charlie\, Delta and Fox
	trot cannot take surgical kits and PAKS.\n\n\n\n	Type of CAS will depend u
	pon the area of the target\, if no risk of destruction or property or inj
	uring civilians then a Gun and Missile Strike will be permitted)\n\n\n\n	
	 \n\n\n\n	Squads Divisions\n\n\n\n	UN (PLT\, ALPHA\, BRAVO)\n\n\n\n	Afgha
	n Armed Forces (CHARLIE\, DELTA)\n\n\n\n	British Armed Forces 42nd Royal E
	ngineering Corp (ECHO)\n\n\n\n	United States Special Forces (PHT\, FOXTRO
	T)\n\n\n\n	 \n\n\n\n	Proposed Chain of Command (Note Prophet and CSAR cou
	ld be under any one of these and therefore could be under anyone under pla
	toon)\n\n\n\n	Keep in mind Platoon Lead will be better off splitting up wi
	th this Chain of Command as it will greatly reduce their workload as this 
	will be a big mission to command.\n\n\n\n	\n\n\n	Uniform\n\n\n\n	HEAVILY R
	ESTRICTED\n\n\n\n	If not specified (If marked as any) must still follow s
	erver rules!\n\n\n\n	UN (PLT\, ALPHA\, BRAVO)\n\n\n\n	\n\n\n\n	HELMET 
	                              
	                Any UN helmet or beret\n\n\n\n	UN
	IFORM                                            BDU
	 3-Color Desert\n\n\n\n	VEST
	                       
	                            TRYK GA Career Ri
	g (coyote)\n\n\n\n	BACKPACK                         
	                  Any TAN pack\n\n\
	n\n	RIFLE               
	                                  
	 Any rifle (Inc AKs)\n\n\n\n	Scope
	s                            
	                 1 x riflemen\, medic and AR must go wit
	h iron sights. \n\n\n\n	PLT DRONE OP TO TAKE GRENADE LAUNCHER\, 5 X IR HU
	NT GRENADES AND IR HUNT MONITOR\n\n\n\n	Only 1 Mine Detector Per Squad\n\n
	\n\n	Afghan Armed Forces (CHARLIE\, DELTA)\n\n\n\n	\n\n\n\n	HELMET 
	                              
	              PASGT/ESS Greek Desert\n
	\n\n\n	UNIFORM                  
	                         BDU Greek Deser
	t\n\n\n\n	VEST                                   
	               GA Carrier Lite/Rig (desert tan)\n\n\n\n	B
	ACKPACK                          
	                Any TAN pac
	k\n\n\n\n	RIFLE          
	                                   
	    Any AK rifle\, AR PKM or PKP.\n\n\n\n	Sc
	opes                       
	                        2x riflemen\, medic and AR
	 must go with iron sights. \n\n\n\n	 \n\n\n\n	BA 42nd Royal Engineering
	 Corp (ECHO)\n\n\n\n	\n\n\n\n	HELMET 
	                             
	                 Beret Royal Engineers OR and DDPM [BAF] h
	eadgear\n\n\n\n	UNIFORM                            
	                 Combat Uniform DDPM (any)\n\n
	\n\n	VEST              
	                                     
	Osprey Mk2 DDPM (any)\n\n\n\n	BACKPACK                  
	                         Bergen DDPM (Any)\
	n\n\n\n	RIFLE           
	                                   
	    Any L22 or l85 rifle\, AR l86A2\, L110\, DMR L129\n\n\n\n	Scope
	s                                                2
	x riflemen\, medic and AR must go with iron sights. \n\n\n\n	ENGINEER ONL
	Y take mine detectors and defusal kits\n\n\n\n	 \n\n\n\n	 \n\n\n\n	US S
	PEC OPS (PHT)\n\n\n\n	\n\n\n\n	HELMET 
	                        
	                      Any\n\n\n\n	UN
	IFORM                                           Full
	 Ghillie (Arid) [NATO]\n\n\n\n	VEST
	                       
	                           TRYK Carrier Rig/
	Lite  (Tan)\n\n\n\n	BACKPACK    
	                           
	           Any\n\n\n\n	RIFLE             
	                                    
	Any\n\n\n\n	Scopes         
	                                   
	   Any\n\n\n\n	 \n\n\n\n	US SPEC OPS (Foxtrot)\n\n\n\n	\n\n\n\n	HELM
	ET                                          
	    Any\n\n\n\n	UNIFORM       
	                                    TRY
	K Special force Mideast style/Denim (Any)\n\n\n\n	VEST          
	                                        Any TRYK Carri
	er Rig/Lite\n\n\n\n	BACKPACK                         
	                 Any\n\n\n\n	RIFLE            
	                                    An
	y M4\n\n\n\n	Scopes         
	                                     
	Any\n\n\n\n	MUST HAVE SILENCERS\n\n\n\n	 \n\n\n\n	CSAR\n\n\n\n	\n\n\n\n	H
	ELMET                    
	                   
	      Any\n\n\n\n	UNIFORM 
	                               
	           paramedic uniform\n\
	n\n\n	VEST              
	                                   
	 Any but must match\n\n\n\n	BACKPAC
	K                               
	           Any MED backpack\n\n
	\n\n	RIFLE                
	                             
	   Any BLUFOR SMG\n\n\n\n	Sco
	pes                        
	                      1x Only\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	PILOTS (US AIR FORCE)\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	HELME
	T                    
	                   
	      Any\n\n\n\n	UNIFORM 
	                                 
	         Any Pilot or Heli Uni\n\n\n\n	VEST       
	                                          MBAV\
	n\n\n\n	BACKPACK                                     
	    Any Matching LR\n\n\n\n	RIF
	LE                        
	                        Any BLUFOR SMG\
	n\n\n\n	Scopes                                     
	         No Scopes\n\n\n\n	KNIGHT (UN)\n\n\n\n	\n\n\n\n	 \n\n\n\n	HE
	LMET                          
	                   Crew Helmet Uncovered (BAF)\n\
	n\n\n	UNIFORM                                       
	    DF-15-2 (Tan)\n\n\n\n	VEST                    
	                             LBV Harness (Grey)\n\n\n\
	n	BACKPACK                                         An
	y Matching Bag\n\n\n\n	RIFLE                       
	                         Any AK Variant\n\n\n\n	Scop
	es                                              No
	 Scopes\n\n\n\n	 \n\n\n\n	Slots can only be reserved by REGS+ \n\n\n\n	S
	lotting Closes 1 hour before main (6PM)\n\n\n\n	People who helped me throu
	gh the development of this mission will have Priority.\n\n\n\n	IE: Evals\,
	 Helpers\, Tags\, Regs\n\n\n\n				Zeus\n			\n			\n				@EHOPPPS\n			\n		\n	
				 \n			\n			\n				 \n			\n		\n				Co-Zeus 1 (TAGS ONLY)\n			\n			\n			
		@Tomo\n			\n		\n				 \n			\n			\n				 \n			\n		\n				Co-Zeus 2 (TAGS ON
	LY)\n			\n			\n				@gadsada\n			\n		\n				 \n			\n			\n				 \n			\n		\n	
				PLT:  \n			\n			\n				 \n			\n		\n				 \n			\n			\n				 \n			\n		\
	n				   Lead:\n			\n			\n				@Silberjojo (2IC)\n			\n		\n				 \n			\n	
			\n				 \n			\n		\n				   2IC:\n			\n			\n				Empty\n			\n		\n				 \n
				\n			\n				 \n			\n		\n				   Medic:\n			\n			\n				@Crazy Missy (M
	edic)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   FAC:\n			\n			
	\n				@Elias (NT)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   R
	TO:\n			\n			\n				Empty\n			\n		\n				 \n			\n			\n				 \n			\n		\n		
			   Drone Op:\n			\n			\n				@BonSie\n			\n		\n				 \n			\n			\n				 
	\n			\n		\n				Alpha:\n			\n			\n				 \n			\n		\n				 \n			\n			\n				 
	\n			\n		\n				   Lead:\n			\n			\n				@Spooks\n			\n		\n				 \n			\n		
		\n				 \n			\n		\n				   2IC:\n			\n			\n				Empty\n			\n		\n				 \n	
			\n			\n				 \n			\n		\n				   CLS (combat lifesaver):\n			\n			\n				
	Empty\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n			\n			\n				
	 \n			\n		\n				Bravo:\n			\n			\n				 \n			\n		\n				 \n			\n			\n			
		 \n			\n		\n				   Lead:\n			\n			\n				Empty\n			\n		\n				 \n			\n	
			\n				 \n			\n		\n				   2IC:\n			\n			\n				Empty\n			\n		\n				 \n
				\n			\n				 \n			\n		\n				   CLS (combat lifesaver):\n			\n			\n			
		Empty\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n			\n			\n			
		 \n			\n		\n				Charlie:\n			\n			\n				 \n			\n		\n				 \n			\n			\n	
				 \n			\n		\n				   Lead:\n			\n			\n				Empty\n			\n		\n				 \n			\
	n			\n				 \n			\n		\n				   2IC:\n			\n			\n				Empty\n			\n		\n				 
	\n			\n			\n				 \n			\n		\n				   CLS (combat lifesaver):\n			\n			\n	
				@Godzi (Medic)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n		
		\n			\n				 \n			\n		\n				Delta:\n			\n			\n				 \n			\n		\n				 \n		
		\n			\n				 \n			\n		\n				   Lead:\n			\n			\n				Empty\n			\n		\n		
			 \n			\n			\n				 \n			\n		\n				   2IC:\n			\n			\n				Empty\n			\n
			\n				 \n			\n			\n				 \n			\n		\n				   CLS (combat lifesaver):\n	
			\n			\n				Empty\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n		
		\n			\n				 \n			\n		\n				Echo:\n			\n			\n				 \n			\n		\n				 \n			
	\n			\n				 \n			\n		\n				   Lead:\n			\n			\n				@SABER  (SL Trainer
	)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   2IC:\n			\n			\n		
			EMPTY\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   CLS (combat 
	lifesaver):\n			\n			\n				@Sarissa (Medic Trainer)\n			\n		\n				 \n			
	\n			\n				 \n			\n		\n				   Engineer 1  (Take LAT slot):\n			\n			\n
					@Falcon\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   Engineer
	 2 (Take LAT slot):\n			\n			\n				@Malbryn\n			\n		\n				 \n			\n			\n		
			 \n			\n		\n				  Engineer 3 (Take Rifleman slot):\n			\n			\n				@Ang
	ryScottishMan\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n			\n		
		\n				 \n			\n		\n				Foxtrot:\n			\n			\n				 \n			\n		\n				 \n			\n
				\n				 \n			\n		\n				   Lead:\n			\n			\n				@Mingy (NT)\n			\n		\
	n				 \n			\n			\n				 \n			\n		\n				   2IC:\n			\n			\n				@Tobe (N
	T)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   CLS (combat lifes
	aver):\n			\n			\n				@Not Connor (Medic)\n			\n		\n				 \n			\n			\n			
		 \n			\n		\n				 \n			\n			\n				 \n			\n		\n				CSAR:\n			\n			\n			
		 \n			\n		\n				 \n			\n			\n				 \n			\n		\n				   Pilot:\n			\n			
	\n				@Dog (NT)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   CSA
	R 1:\n			\n			\n				@Legendo (Medic\, Eval)\n			\n		\n				 \n			\n			\n	
				 \n			\n		\n				   CSAR 2:\n			\n			\n				@Gomez919\n			\n		\n				\n
						 \n				\n\n				\n					Rifleman:\n				\n			\n			\n				\n					(Medic)\
	n				\n\n				\n					@Linnet (Evaluator)\n				\n			\n		\n				 \n			\n			\
	n				 \n			\n		\n				Prophet:\n			\n			\n				 \n			\n		\n				 \n			\n		
		\n				 \n			\n		\n				   Sniper:\n			\n			\n				@Pastor Of Muppets\n		
		\n		\n				 \n			\n			\n				(Sniper)\n			\n		\n				   Spotter:\n			\n		
		\n				@Skate (NT)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				 \n	
			\n			\n				 \n			\n		\n				Knight:\n			\n			\n				 \n			\n		\n				 \n
				\n			\n				 \n			\n		\n				   Driver 1:\n			\n			\n				@FloofyFloof
	 (Driver)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				   Driver 2:
	\n			\n			\n				@colt92 (Driver)\n			\n		\n				 \n			\n			\n				 \n			\
	n		\n				   Gunner 1:\n			\n			\n				@Muhcreedy(Driver)\n			\n		\n				 
	\n			\n			\n				 \n			\n		\n				   Gunner 2:\n			\n			\n				@Conga Line
	 of Neckbeards\n			\n		\n				 \n			\n			\n				(Gunner)\n			\n		\n				 \n
				\n			\n				 \n			\n		\n				Raptor:\n			\n			\n				 \n			\n		\n				 \
	n			\n			\n				 \n			\n		\n				Jet Pilot:\n			\n			\n				 @Barcuck Osam
	a (Pilot Ts)\n			\n		\n				 \n			\n			\n				 \n			\n		\n				Helicopter 
	Pilot:\n			\n			\n				@Shroomzeh (RW  Trainer)\n			\n		
DTSTART:20180504T180000Z
DTEND:20180504T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation TAKEDA - PHASE FOUR
DTSTAMP:20180417T120017Z
SEQUENCE:0
UID:552-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation TAKEDA - PHASE FOUR\n\n\n\n	LIMITED TO 57 PLAY
	ERS\nGEAR IS HEAVILY RESTRICTED\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n
				China has entered the conflict. They have issued an ultimatum\, all Jap
	anese military personnel are to vacate the Island of Tanoa by 1800 ZULU. T
	he UN is currently locked in an emergency session\, with the Chinese deleg
	ates slowing processes by throwing accusations of Humanitarian Crimes into
	 the ring. They claim members of the JGSDF 1EF have been systematically ro
	unding up dissenters to the occupation and \"dealing with them\".\n		\n\n	
		\n			The U.K. announced that they will continue to stand by us in a suppo
	rtive role\, and the Americans have dispatched a carrier group from Hawaii
	 to assist us. Until the Task Force is ready\, 4 drone operators have been
	 given to us to assist.\n		\n\n		\n			All callsigns of the 1EF are being s
	tood to at maximum readiness. We are not backing down to let the Chinese i
	mpose their will on the people of Tanoa.\n\n			TAITO will be mobilising in
	 full if the Chinese land on Tanoan soil.\n		\n	\n\n\n\n	BRIEFING : \n\n	
	At 1800 hours ZULU\, the PLA seized the Blue Pearl Industrial Port and beg
	an offloading men and material to the Tanoan Mainland. At 1814 P.B. Tokyo 
	was attacked. The La Rochelle Aerodrome fell shortly after. 2 Squadrons fr
	om Mushashi managed to evacuate. Mitsuhide is still under strength. TAITO 
	has been ordered to recapture the Blue Pearl Industrial Port. They shall d
	eploy from Patrol Base HIROKI.\n\n\n\n	OBJECTIVES : \n\n\n\n	\n\n\n\n		Li
	berate Nicolet\n	\n	\n		Liberate La Rochelle\n	\n	\n		Recapture the La Roc
	helle Aerodrome\n	\n	\n		Secure the Blue Pearl Industrial Port\n	\n\n	CHEC
	K THE THREAD FOR GEAR AND LOADOUTS!\n\n\n\n\n	 \n\n\n\n	COMPANY COMPOSITI
	ON : ONLY SLOTS MARKED OPEN CAN BE REQUESTED\, TAGS WILL BE IN EFFECT\n\n\
	n\n	Be aware that the squads have 1 extra rifleman. This rifleman will hav
	e to take a spare slot and attach.\n\n\n\n	TAITO 0 : Company Command \n\
	n\n\n		Company Commander @NeilZar\, Company Communications Officer OPEN\, 
	Company Executive Officer\, Command Vehicle Driver @mekboy_4000\, Command 
	Vehicle Gunner @colt92[Command Vehicle\, PANDUR II] (Slot in PLTN) 5 slots
	\n	\n	\n		Task Force MERLIN Drone Operator @cineafx\, Attached\, USS Freed
	om [YABHORN R3] 1 slot\n	\n\n	TAITO 1 : Mechanised Platoon\n\n\n\n		1-1 (P
	latoon Command) - Commanding Officer @OneMadPanda\, Communications Officer
	 OPEN\, Command Vehicle Gunner @Muhcreedy\, Command Vehicle Driver @Crazy 
	Missy[Command Vehicle\, PANDUR II] (Slot in ALPHA) 4 slots\n	\n	\n		1-2 (F
	irst Squad) - Squad Leader @EHOPPPS\, Communications Specialist\, Combat L
	ife Saver OPEN\, Rifleman\, Rifleman\, Rifleman\, Rifleman\, Gunner @info\
	, Driver OPEN [WARRIOR IFV] (Slot in BRAVO) 9 slots\n	\n	\n		1-3 (Second S
	quad) - Squad Leader OPEN\, Communications Specialist\, Combat Life Saver 
	OPEN\, Rifleman\, Rifleman\, Rifleman\, Rifleman\, Gunner @KingShibe\, Dri
	ver OPEN [WARRIOR IFV] (Slot in CHARLIE) 9 slots\n	\n	\n		1-4 (Third Squad
	) - RESERVE\n	\n\n	TAITO 2 : Motorised Platoon\n\n\n\n		3-1 (Platoon Comm
	and) - Commanding Officer OPEN\, Communications Officer OPEN\, Rifleman [H
	UMVEE] (Slot in DELTA) 3 slots\n	\n	\n		ATTACHED : 3-2 Engineering Team - 
	Engineer @Tobe\, Engineer OPEN [KAMAZ] (Slot in DELTA) 2 slots\n	\n	\n		3-
	2 (First Squad) - Squad Leader OPEN\, Communications Specialist\, Combat L
	ife Saver @NaWry\, Autorifleman\, Rifleman\, Rifleman\, Rifleman\, Riflema
	n\, Anti-Tank Rifleman (Medium) [KAMAZ] (Slot in ECHO) 9 slots\n	\n	\n		3
	-3 (Second Squad) - Squad Leader OPEN\, Communications Specialist\, Comba
	t Life Saver OPEN\, Autorifleman\, Rifleman\, Rifleman\, Rifleman\, Riflem
	an\, Anti-Tank Rifleman (Medium) [KAMAZ] (Slot in FOX) 9 slots\n	\n	\n		3
	-4 (Third Squad) - RESERVE\n	\n	\n		3-5 (Fourth Squad) - RESERVE\n	\n\n	
	SURGICAL TEAM 2\, 212 : Medical Assistance (Slot in KNGT) 6 slots\n\n\n\n
			Team 'A' - Surgeon @Legendo (EVAL)\, Surgeon @Linnet\, Surgeon @Jovo\n	
	\n	\n		Team 'B' - Surgeon @Conga Line of Neckbeards\, Surgeon @Gomez919\, 
	Surgeon @chuckinator3000\n	\n
DTSTART:20180423T180000Z
DTEND:20180423T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION GREEK FIRE
DTSTAMP:20180408T224046Z
SEQUENCE:0
UID:546-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION GREEK FIRE\n\nPlayer force - NATO\n\n(US 82nd A
	irborne Division\, 1st Combat Brigade Team\, 504th Infantry Regiment\, 1st
	 Battalion\, 2nd Platoon.)   \n\nOPFOR - Spartan Militia (IRA)\n \n\nBA
	CKGROUND INFO/MISSION BRIEF\n\nWe are on year 3 of Operation ATHENA’S GR
	ACE and our mission to stabilize the Altian Islands from the well supplied
	 Spartan Militia has been a long and grueling task. Last year our offensi
	ve managed to bring us into the western half of Altis and a new offensive 
	is required to further push into most heavily defended Militia territories
	. This is OPERATION GREEK FIRE\n\nYour Platoon has been stationed at FOB N
	ELSON for just over 2 months now and will be our spear head in the first s
	tage of the operation. (closer image provided at bottom of document) \n\n	
	 \n\n\n\n	OBJECTIVES\n\n1. CAPTURE OF SPARTAN HELD AIRFIELD\n\nCapturing 
	the airfield to the north of NELSON will prevent Spartan planes from resup
	plying their northern elements and will cut off their quick response helic
	opter force \n\n2. CLEARING/OCCUPATION OF OCCUPIED TOWNS / MEDEVAC OF INJ
	URED CIVILIANS \n\nSpartan have occupied 2 nearby towns and have put the l
	ocal civilian populace to heel after they attempted to fight back last wee
	k. Recon elements have reported that injured civilians have been left in t
	he street and some civilians have been spotted dragging them into unoccupi
	ed buildings. We will need to HOLD these towns in order to push the front 
	line forward once the main offensive begins. \n\n3. DESTRUCTION OF SUSP
	ECTED WEAPON CACHES\n\nWe have observed Spartan making frequent visits to 
	various small hamlets in the countryside and woodland areas. We have actio
	nable Intel that suggests that these buildings are stockpiles of various 
	arms and ammo but this is considered a NON PRIORITY objective. \n\n4. PROT
	ECT FOB NELSON AND COMMAND ELEMENT\n\nFOB NELSON is our NW most friendly t
	erritory and the loss of NELSON means we would lose our only foothold into
	 the NW forest and hills of Altis\, Also the loss of the platoon command e
	lement will cut off communication with XROADS and higher command elements 
	meaning no reinforcements will be able to arrive. YOU WILL BE CUT OFF\n\n\
	n\n	\n\nASSETS (Slots reservation is on the bottom of the document)\n\nYo
	ur platoon has been given access to the following assets.\n\n2X 81mm Morta
	r Teams (slot in Mortar and Prophet)    \n\n1X UH60 MEDEVAC (3X respawn
	)\n\n1X UH60 Armed (2X crew chief) (3X respawn\, will be spawned from furt
	her eastern helipad) \n\n1X Drone Operator (UNARMED) (would recommend havi
	ng on same net as MORTAR / RTO) (LIKELY DARTER DRONE)\n\n4X Combat Doctors
	 (slot in vic crew)\n\n\n\n	\n\nUNIFORM/KIT (ASSUME SOP FOR ANYTHING UNMEN
	TIONED) (EXAMPLES BELOW SLOT RESERVATION)\n\nCOMBAT PERSONNEL\n\nCAMO -  
	RHS OCP 82nd\n\nVEST - IOTV OEF (please take role appropriate vest)\n\nHel
	m - ACH OEF CP\, PATROL CAP OEF\n\nPack - SOP\n\nWeapons - M4/M16 family\,
	 Mk 11 Mod 0 for marksmen ONLY\, SOP for LAT\, M9 sidearm.\n\nCOMBAT DOCTO
	RS\n\nCAMO -  RHS OCP (the one that allows a medical patch to be added)\n
	\nVEST - SPCS OEF (both riflemen and base version hold the same amount) \n
	\nHelm - Fast Multicam (from retexture mod)\, PATROL CAP OEF\n\nPack - Wha
	tever you need to carry your medical kit\n\nWeapons - Allowed to keep PD
	W’s in your assigned medical vehicle\, same weapon limits as combat pers
	onnel.\n\nPilot/Crew Chief\n\nCAMO -  NATO Heli pilot Coveralls for Pilot
	\, RHS OCP 82nd for Crew Chief\n\nVEST - SPCS OEF (both riflemen and base 
	version hold the same amount) \n\nHelm - ANY HGU-56/P\n\nPack - If you fee
	l like you need one feel free. also free to take parachutes \n\nWeapons - 
	M4 carbines only\n\n\n\n	\n\nIMPORTANT AND ADDITIONAL INFO \n\n\n\n	CSAR w
	ill be active. STITCH AND PAK MUST BE PERFORMED AT FOB NELSON MEDICAL TENT
	\n\nUnlimited reinforcements waves unless Platoon is killed\n\n\n\n	2X MK1
	9 Humvees will be provided\, the rest will be M2 or open top 4D. 1X Medeva
	c Humvee will also be provided. Humvees can be RR&amp\;R’d at NELSON\n\n
	\n\n	Mortars will be 2x BAF 81mm mortars\, A starting set of ammo both mix
	ed and HE only will be provided but the rest must be found on the battlefi
	eld and transported back to FOB NELSON.\n\nA unset number of BAF .50 stati
	c emplacements will be provided at FOB NELSON along with ammo\, more ammo 
	must be found and transported.\n\nAdditional defensive and fighting emplac
	ements will also be set up at NELSON\n\nEnemy force will mostly be compris
	ed of infantry and technicals\, A few stolen pieces of armor up to BTR 6
	0’s may be brought up from their reserve. A number of MI-8’s have been
	 spotted at the airfield. Static defences and roadblocks have been sighted
	. Roadblocks can be removed by XROAD Engineer Teams once fully cleared. M
	AX AA is static MG’s  \n\nIf all of Platoon is killed (IC\, 2IC\, RTO\,
	 FAC) NO REINFORCEMENT WAVES WILL OCCUR.\n\nNo frontline reinforcement pol
	es will be set\, they must return either by Vehicle\, Foot\, or UH60 \n\nC
	ivilian death from pre mission launch injuries or enemy fire will not be p
	unished but their safety is a priority.\n\n\n	Retreating to NELSON is a vi
	able tactic if you face a counter offensive\n\nLARGER MAP \n\n\n\nSLOT RES
	ERVATION (Tags Priority)\n\nCOMMAND ELEMENT\n\n\n	Platoon Lead - @Silberj
	ojo\n\n\n\n	Platoon 2ic - \n\n\n\n	RTO - \n\n\n\n	FAC - @Legendo\n\n\n\n
		DRONE OP - @Chuck Yeager\n\nSLS\n\n\n\n	A - @EHOPPPS\n\n\n\n	B - \n\n\n\
	n	C - \n\n\n\n	D - \n\n\n\n	E - \n\n\n\n	F - @Mingy\n\nMORTAR \n\nM 1 A
	SSISTANT - @TopKek\n\n\n\n	M 1 GUNNER - @Muhcreedy\n\n\n\n	M 2 ASSISTANT -
	 @cineafx\n\n\n\n	M 2 GUNNER - @Tobe\n\nPILOTS + CREW\n\n\n	1-1 (MEDEVAC) 
	- @PVT. J. Mohammed ( @Wattsits ) (has tags)\n\n\n\n	1-2 (ARMED) - \n\n\
	n\n	1-2 CREW CHIEF - \n\n\n\n	1-2 GUNNER - @info\n\nCSAR DOCTORS\n\n\n	1 
	- @Gomez919\n\n\n\n	2 - @ThePointForward\n\n\n\n	3 - @BDFoster\n\n\n\n	4 -
	 \n\nZEUS\n\n\n	MAIN - @SMPureParadise\n\n\n	CO 1 - @TheMinion\n\n\n	CO 2
	 - @Jerichron\n\nUNIFORM EXAMPLES\n\nBASIC\n\n\n\n	\n\n\n\n	DOCTOR\n\n\n\n
		\n\n\n\n	PILOT\n\n\n\n	\n\n\n\n	CREW CHIEF\n\n\n\n	\n
DTSTART:20180412T180000Z
DTEND:20180412T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Enemy Of My Enemy Is My Friend
DTSTAMP:20180401T214250Z
SEQUENCE:0
UID:531-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	Right then fuckers I'm back.\n\n\n\n	Dual Platoon Mission
	 time!  This will be PvE\, but the two platoons will be working against 
	each other.  This does not mean PvP\, and direct engagements are strict
	ly forbidden by the rules and the mission.  Now time for some m'immersion
	.\n\n\n\n	 \n\n\n\n	Situation\n\n\n\n	\n\n\n\n	Both US and Russian forces
	 have established island airfields off the coast of Unspecifiedistan (Uni
	ted Sahrani)\, and mean to make an assault and establish a further foothol
	d in the region.  To this end\, both will need to take a beachhead/coasta
	l town\, and establish a FOB.  From here they will move on to deal damagi
	ng blows to the enemies operations\, before racing each other to secure so
	me highly important scientists working on some tech that could be used aga
	inst the others in future.\n\n\n\n	Enemies are the local government forces
	.  They have access to everything a conventional military would have acce
	ss to\, bar fixed wing assets.\n\n\n\n	As the enemy is fighting a war on t
	wo fronts\, things that happen on one side will affect the other.  Keep t
	his in mind\, and do your best to win this arms race!\n\n\n\n	In short\, f
	or both:\n\n\n\n		Establish beachhead\n	\n	\n		Cripple enemy strongholds\n
		\n	\n		Secure Scientists before the other Platoon (this must be done afte
	r the above)\n	\n\n	NB. Although the Russians have one more objective mark
	er\, the workload will be the same.\n\n\n\n	 \n\n\n\n	FAQ\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n				Land transport for the two will be shipped inland once
	 a FOB is established.  HMMVs and GAZs!\n			\n			\n				Respawns will be a
	t Zeus discretion\n			\n			\n				Enemy has access to everything bar fixed 
	wing.\n			\n			\n				Limited to no civilians\n			\n			\n				No mines - thi
	s is their country!\n			\n			\n				Tracking will be disabled\n			\n			\n		
			AA will be limited - occasional manpads\n			\n			\n				Asset RRR will be
	 available via trucks.  No use of the RRR pad at spawn is allowed.\n			\n
			\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Assets\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	US: 2x Blackhawk - switching to 1x Apache 64D\n		\n\n		\n			RUS: 2x Mi-8
	s - switching to 1x Mi-28\n		\n	\n\n\n\n	 \n\n\n\n	Gear Restrictions\n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			US should take appropriate BLUFOR/USAF Gear
	.\n		\n\n		\n			Camo: OCP\n		\n\n		\n			Weapons: M4 family\, AR any rhs bl
	ue gun 7.62 and under.\n		\n\n		\n			RUS should take appropriate OPFOR/VD
	V Gear.\n		\n\n		\n			Camo: Emr-summer\n		\n\n		\n			Weapons: Ak family\,
	 AR any rhs red gun 7.62 and under.\n		\n	\n\n\n\n	 \n\n\n\n	Long-Range R
	ules\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Long Range setup as follows:\n		\n\
	n		\n				Platoon Leaders and Zeus\, Technical Issues only - 69\n			\n		\
	n			US:\n		\n\n		\n				General Comms - 68\n			\n			\n				Air Comms - 67\
	n			\n		\n			RUS:\n		\n\n		\n				General Comms - 66\n			\n			\n				Air Co
	mms - 65\n			\n		\n			No swapping to other side radio channels.  You wil
	l be smited and removed from the mission.\n		\n\n		\n			Addendum: You may
	 scramble and choose a different radio frequency to maintain obscurity if 
	you want\, but you must inform Main Zeus (Tomo) of this.\n		\n	\n\n\n\n	 
	\n\n\n\n	Slot Reservation (These can only be reserved by tagholders)  Pla
	toon slots can be reserved by those with any leadership tag\, with certain
	 ones taking priority.  (SL\, FAC\, RTO\, Commander etc)\n\n\n\n	US:\n\n\
	n\n	Platoon Lead: @SABER\n\n\n\n	FAC: @Trinoc\n\n\n\n	[Both in PltHQ]\n\n\
	n\n	Alpha Lead:\n\n\n\n	Bravo Lead:\n\n\n\n	Charlie Lead: @Gditz\n\n\n\n	1
	-1 Pilot (Later 2-1 Pilot): @Mittens\n\n\n\n	1-2 Pilot (Later 2-1 Gunner):
	 @C-O-B-R-A\n\n\n\n	[Both slotting in Prophet]\n\n\n\n	-------------------
	---------------------------\n\n\n\n	RUS:\n\n\n\n	Platoon Lead: @Silberjojo
	\n\n\n\n	FAC:\n\n\n\n	[Both in KNGT]\n\n\n\n	Delta Lead:\n\n\n\n	Echo Lead
	:\n\n\n\n	Foxtrot Lead:\n\n\n\n	1-1 Pilot (Later 2-1 Pilot): @Barcuck Osa
	ma\n\n\n\n	1-2 Pilot (Later 2-1 Gunner): @BonSie\n\n\n\n	[Both slotting in
	 Mortar]  Both players above have CC tags\, can be overruled by pilot ta
	gs.\n
DTSTART:20180406T180000Z
DTEND:20180406T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation TAKEDA - PHASE THREE
DTSTAMP:20180329T193530Z
SEQUENCE:0
UID:529-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation TAKEDA - PHASE THREE\n\n\n\n	LIMITED TO 60 PLAY
	ERS\nGEAR IS HEAVILY RESTRICTED\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n
				 \n		\n\n		\n			Two weeks have passed since the success of Phase Three
	. With all major metropolitan centres of the Tanoan Mainland secured\, a s
	emblance of normality has returned. The majority of the Tanoan Liberation 
	Army has fallen apart and scattered into the Jungle. Intelligence suggests
	 that the TLA leadership has essentially collapsed. Some small core groups
	 are under the control of Aba Jensen\, still clinging to the title of ‘M
	ajor General’. The rest of the TLA seem to have splintered into individu
	al groups of bandits.\n		\n\n		\n			3 Days ago\, a car bomb was detonated 
	outside of the Tanoan Assembly Building. 3 civilians and 2 Defence Force p
	ersonnel were killed\, with 12 more wounded. 2 days ago\, Tadamoto Support
	 Group picked up traces of radio communication being sent between 3 distin
	ct cells of the TLA. The word \"guests\" was picked up several times. As o
	f yet we are unaware if this refers to the International Aid Workers\, UN 
	inspectors or the JSDF presence.\n		\n\n		\n			- PRIORITY FLASH - \n		\n\
	n		\n			Central Command has just received confirmation that President Ever
	s' personal villa was attacked. The current situation is unclear\, but we 
	believe the outer perimeter has been breached. The timetable for Exercise 
	[ SENGOKU ] has been brought forward. Callsign MUSHASHI is to be deployed 
	on a search and rescue operation immediately.\n		\n\n		\n			A running fire
	fight has erupted on the streets of Georgetown\, with TLA fighters attempt
	ing to erect Anti-Air installations in the city\, TAITO is engaging them.\
	n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	BRIEFING : MUSHASHI is to send 
	a combat team to immediately assess and respond to hostile action at the P
	residential Villa. Under [ SENGOKU ] Callsign MUSHASHI will also be sweepi
	ng the signal origin locations for hostiles. The following information is 
	to be observed : \n\n\n\n		Georgetown is designated NO FLY ZONE\n	\n	\n		
	Heavy gunship support is UNAVAILABLE\n	\n	\n		MUSHASHI will deploy from PA
	TROL BASE TOKYO\n	\n	\n		212 Surgical Command will deploy from FOB HOKAIDO
	\n	\n	\n		TLA fighters have begun employing increased numbers of EXPLOSIVE
	S\n	\n	\n		President Evers IS NOT TO BE HARMED\n	\n\n	\n\n\n\n	OBJECTIVES 
	:\n\n\n\n		Sweep and Clear Area YOKOHAMA (Signal 1)\n	\n	\n		Sweep and Cle
	ar Area SAPPORO (Signal 2)\n	\n	\n		Sweep and Clear Area FUKUOKA (Signal 3
	)\n	\n	\n		Locate and Rescue President Evers (Presidential Villa)\n	\n\n	
	 \n\n\n\n	GEAR IS LISTED IN THE CAMPAIGN THREAD - LOADOUTS WILL BE MADE P
	UBLIC\n\n\n\n\n	 \n\n\n\n	 \n\n\n\n	1 J.E.F. ORBAT\n\n\n\n	 \n\n\n\n	Ca
	llsign MITSUHIDE - Rotated to Defensive Protocol\n\n\n\n	Callsign TAITO - 
	Semi-Offensive Patrol Protocol\n\n\n\n	Callsign MUSHASHI - ACTIVE\, EXERCI
	SE SENGOKU\n\n\n\n	Callsign TADAMOTO - Support Protocol\n\n\n\n	 \n\n\n\n
		MUSHASHI ORBAT\n\n\n\n	ANY SLOT MARKED OPEN CAN BE REQUESTED TO BE RESERV
	ED\, I HOLD FINAL JUDGEMENT\, TAGS WILL BE CONSIDERED\n\n\n\n	 \n\n\n\n	O
	NE - ZERO (Company Command) [4] [Slots in PLTN]\n\n\n\n	Comprising :\n\n\n
	\n	Company Commander : @NeilZar\n\n\n\n	Company XO : @mulletshock\n\n\n\
	n	Company Communications Officer : @Muhcreedy\n\n\n\n	Forward Air Control
	ler : @Silberjojo\n\n\n\n	 \n\n\n\n	TWO - ZERO (1st Platoon Command) [4]
	 [Slots in ALPHA]\n\n\n\n	Comprising :\n\n\n\n	Platoon Commander : OPEN\n
	\n\n\n	Platoon XO\n\n\n\n	Platoon Communications Officer : OPEN\n\n\n\n	P
	latoon Medical Officer : @Wafflefox\n\n\n\n	 \n\n\n\n	TWO - ONE (1st Pla
	toon\, 1st Squad) [8] [Slots in BRAVO]\n\n\n\n	Comprising :\n\n\n\n	Squad 
	Leader : @EHOPPPS\n\n\n\n	Squad Communications Specialist : OPEN\n\n\n\n
		Squad Team Leader\n\n\n\n	Squad Combat Life Saver : OPEN\n\n\n\n	Squad A
	utorifleman \n\n\n\n	Squad Rifleman\n\n\n\n	Squad Rifleman\n\n\n\n	Squad 
	Rifleman\n\n\n\n	 \n\n\n\n	TWO - TWO (1st Platoon\, 2nd Squad) [8] [Slots
	 in CHARLIE]\n\n\n\n	Comprising :\n\n\n\n	Squad Leader : OPEN\n\n\n\n	Squ
	ad Communications Specialist : OPEN\n\n\n\n	Squad Team Leader\n\n\n\n	Squ
	ad Combat Life Saver : OPEN\n\n\n\n	Squad Autorifleman\n\n\n\n	Squad Rifl
	eman\n\n\n\n	Squad Rifleman\n\n\n\n	Squad Rifleman\n\n\n\n	 \n\n\n\n	THRE
	E - ZERO (2nd Platoon Command) [4] [Slots in DELTA]\n\n\n\n	Comprising :\n
	\n\n\n	Platoon Commander : OPEN\n\n\n\n	Platoon XO \n\n\n\n	Platoon Comm
	unications Officer : OPEN\n\n\n\n	Platoon Medical Officer : OPEN\n\n\n\
	n	 \n\n\n\n	THREE - ONE (2nd Platoon\, 1st Squad) [8] [Slots in ECHO]\n\n
	\n\n	Comprising :\n\n\n\n	Squad Leader : OPEN\n\n\n\n	Squad Communication
	s Specialist : @Pastor Of Muppets\n\n\n\n	Squad Team Leader\n\n\n\n	Squad
	 Combat Life Saver : OPEN\n\n\n\n	Squad Autorifleman\n\n\n\n	Squad Riflem
	an\n\n\n\n	Squad Rifleman\n\n\n\n	Squad Rifleman\n\n\n\n	 \n\n\n\n	THREE 
	- TWO (2nd Platoon\, 2nd Squad) [8] [Slots in FOXTROT]\n\n\n\n	Comprising 
	:\n\n\n\n	Squad Leader : OPEN\n\n\n\n	Squad Communications Specialist : OP
	EN\n\n\n\n	Squad Team Leader \n\n\n\n	Squad Combat Life Saver : OPEN\n\n\
	n\n	Squad Autorifleman\n\n\n\n	Squad Rifleman\n\n\n\n	Squad Rifleman\n\n\n
	\n	Squad Rifleman\n\n\n\n	 \n\n\n\n	FOUR - ZERO (3rd Platoon Command) [ R
	ESERVE ]\n\n\n\n	FOUR - ONE (3rd Platoon\, 1st Squad) [ RESERVE ] \n\n\n\
	n	FOUR - TWO (3rd Platoon\, 2nd Squad) [RESERVE]\n\n\n\n	 \n\n\n\n	NIGHTS
	TALKER - 1st SQDN [Slots in RPTR + MRTR]\n\n\n\n	Comprising :\n\n\n\n	2x 
	UH-60 Blackhawk :  2x Pilot (OPEN/@Dezree) \, 4x Crew (@Crazy Missy/@Leg
	endo/ @chuckinator3000 /@SilentGunner13)\n\n\n\n	 \n\n\n\n	NIGHTSTALKER 
	- 2nd SQDN [RESERVE]\n\n\n\n	 \n\n\n\n	HAWK - 1st SQDN [Slots in PRHT]\n
	\n\n\n	Comprising :\n\n\n\n	2x UH-60 ‘Stinger’ Blakhawk [Armed with Du
	mbfire Missile] : 2x Pilot (@Shroomzeh/@TheSalader)\n\n\n\n	\nLIFESAVER - 
	212 [Slots in KNGT + Any Spare]\n\n\n\n	Comprising : \n\n\n\n	6x Surgeon
	 (@Jovo/@Conga Line of Neckbeards/@Linnet/@Krieg/@Cyico/@colt92) 2x Pilot 
	(@PVT. J. Mohammed/OPEN)\n\n\n\n	 \n
DTSTART:20180404T180000Z
DTEND:20180404T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ERYMANTHIAN BOAR II
DTSTAMP:20180327T114007Z
SEQUENCE:0
UID:524-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Chuck Yeager":forum@fkgaming.eu
DESCRIPTION:\n	LIMTED TO 50 SLOTS\n\n\n\n	PLTHQ (6) + A/B/C/D (4x8) + E 
	(7) + F (5)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Disclaimer\n		\n\n		\n			Acc
	omplishments\, asset losses\, and punishments from previous campaign oper
	ations will carry over.\n\n			This includes SLOTS: e.g. if you played in t
	he SOG squad last friday\, you get priority for that same squad in this m
	ission (but only if you mention your slot in your reservation post)\n		\n\
	n		\n			This mission will have the following limitations:\nno NVG / ammo l
	imit: 7+1 (AR: 4 belts)\nEach extra magazine caught in a squad will result
	 in 1 times Wattsits raping your squad with a Lee Enfield\n		\n\n		\n			 
	\n		\n\n		\n			Assets can be requested at Platoon Lead discretion PRIOR TO
	 MISSION (atleast 72HRS prior). Slot reservation for asset will commence A
	SAP after Platoon request.\n\n			Personnel who already reserved a slot pri
	or to asset selection will get priority (only if they have tags) for new a
	sset slots. \n\n\n\n			The slots mentioned in the briefing can be reserve
	d. trainer&gt\;tagholder&gt\;regular.\nPlease mention in your request if y
	ou have the tag or not!\n		\n\n		\n			FNG's cannot reserve slots.\n		\n\n	
		\n			 \n		\n	\n\n\n\n	don't worry\, no double platoon nightmare this one
	\n\n\n\n	OPORD\n\n\n\n	FROM: GEN Joseph L. Votel\, USCENTCOM\n\n	TO: FK CO
	Y\n\n	SUBJECT: Operation ERYMANTHIAN BOAR II\n\n	DATE: DEC12010\n\n	OPCOM 
	[Zeus]: Chuck Yeager &amp\; @gadsada&amp\; @cineafx\n\n\n\n	\n\n	 \n\n\n\
	n	++++++++++++++++BEGIN MESSAGE++++++++++++++++\n\n\n\nI. BACKGROUND\nFor 
	the first time in the nine-year war\, the US military is sending heavy arm
	or to Afghanistan\, defense officials state\, a shift that signals a furth
	er\nescalation in the more aggressive tactics that have been employed to a
	ttack the Taliban.\n\nFK COY has joined forces at Camp Branca but suffered
	 heavy losses during operation ERYMANTHIAN BOAR I. Damage report lists the
	 loss of two Bradleys\nand one M1A2 TUSK II. Internal investigation has re
	sulted in the withdrawal of the acting EOD team as well as Alpha Squad Lea
	d\; these positions will\nbe replaced by adequate personnel.\n\nOperation 
	ERYMANTHIAN BOAR I.bis was a succes\, carried out by the Special Operation
	s Group (SOG). A department of the CIA responsible for operations that\nin
	clude high-threat military or covert operations with which the US governme
	nt does not wish to be overtly associated. Their actions resulted in the\n
	destruction of an IED factory and a recruitment facility in a local mosque
	\, eradicating most hostile forces in AO EB1. This sector is now deemed se
	cure.\n\nThe accomplishments of SOG have pleased USCENTCOM. They remain bo
	ots on the ground to assist FK COY as Echo squad.\n\nII. SITUATION\nWe are
	 now focusing on pushing back the Taliban forces on their home turf. Our p
	resence on Afghan soil has split the civilian population in two opposing s
	ides.\nMultiple rural towns have been receiving US funded supplies\, and i
	n return they serve as our eyes and ears to ensure our friendly troops in\
	nCAMP KINNO and CAMP MIKE are not ambushed or over run.\n\nTaliban forces 
	have sieged two US friendly towns\, cutting of our MSR to and from CAMP KI
	NNO and CAMP MIKE.\nOur supplies are running low\, and USCENTCOM has order
	ed the restoration of the MSR before shipping new ammunition and vital com
	ponents\nto repair our damaged assets. To make matters worse\, we're on th
	e clock as we have to secure both objectives in time if we want to get bac
	k to base before nightfall.\n\nIII.a TASKING\nFK COY: RECLAIM LOLOSALAM &a
	mp\; MANDINGARA\nSOG: [REDACTED]\n\nIII.b SECONDARY TASKING\nFK COY: DELIV
	ER MEDICAL SHIPMENT TO SPETZYAHIR [completed: reward for next mission: GUN
	SHIP]\n\nIV. GROUND\nclafghan\n\nV. ROE\nNATO\n\nVI. OPFOR\nINTREP TBA\n\n
	VII. BLUFOR\n1 Platoon ready for tasking\n1 SOG squad ready for tasking\n1
	 Yabhon-R3 (Recon)\n\nVIII. TIMING OF OPERATION\nMission start 1700Z \n\n
	IX. LOADOUT\ni. Dress: MARPAT\nii. Equipment: SOP. NO NVGS.\niii. Weapons.
	 SOP. USMC gear. Infantry: M16A4/M4A1 variants / AR: M249 /  LIMITED AMMO:
	 max 7+1 magazines (AR: 4 belts). Potential resupply will be STANAG 5.56 O
	NLY!\nv. Medical. SOP\nvi. POW &amp\; Detainees: Report to OPCOM [Zeus]\nv
	ii. Engineering. Mine detectors restricted to 1 person/squad\, defusal kit
	s restricted to EOD\n\nX.i LIST OF ACTIVE PERSONNEL\nSee below\n\nX.ii AVA
	ILABLE ASSETS*:\n1-1 ABRAMS TUSK I (damaged\, available next mission)\n1-2
	 ABRAMS TUSK II (destroyed)\n1-3 ABRAMS\n1-4 ABRAMS\n2-1 BRADLEY (destroye
	d)\n2-2 BRADLEY\n2-3 BRADLEY\n2-4 BRADLEY (destroyed)\n2-5 BRADLEY\n1x HEM
	MT Engineering truck (damaged\, available next mission)\n1x HEMMT Engineer
	ing truck (unavailable due to terrain)\n1x MRAP (EOD)\n1x MRAP (Platoon)\n
	1x Medical Truck (mandatory)\nXx Multiple regular military transport vehic
	les for infantry movement\n\n*Assets can be requested at Platoon Lead disc
	retion PRIOR TO MISSION (atleast 72HRS prior). Slot reservation will comme
	nce ASAP after Platoon approval.\nPersonnel who already reserved a slot pr
	ior to asset selection will get priority (only if they have tags) for new 
	asset slots.\n\nXI. FAILURE CONDITIONS\nPlatoon combat ineffective (-50% a
	live)\nMultiple commanding elements KIA\nSOG squad KIA\n\nXII. REPRIMAND\n
	Civilian welfare is of strategic imperative.\nRoleplay is applauded.\n\n\n
	XIII. RESPAWNS\nAt OPCOM discretion.\nNO RESPAWNS FOR SOG SQUAD (they will
	 join standard FK COY forces after KIA)\n\n\n	ATTACHED IMAGES:\n\n\n\n	\n\
	n\n\n	\n\n\n	++++++++++++++++END OF MESSAGE++++++++++++++++\n\n\n\n	Platoo
	n Lead:\n\n	2IC:\n\n	Platoon Medic: @FloofyFloof\n\n	RTO:\n\n	FAC:\n\n	Dro
	ne op: @Mittens\n\n\n\n	(8 personnel max per squad)\n\n\n\n	Alpha SL: @Min
	gy NT\n\n	Alpha Medic: @TheSalader\n\n\n\n	Bravo SL: @EHOPPPS\n\n	Bravo M
	edic:\n\n\n\n	Charlie SL:\n\n	Charlie Medic:\n\n\n\n	Delta SL:\n\n	Delta M
	edic: @Jerichron NT\n\n\n\n	(SOG SQUAD):\n\n	Echo SL: @Tomo\n\n	Echo Medic
	: @Jovo\n\n	AR: @Guardian_Zenon\n\n	AAR: @SMPureParadise\n\n	Grenadier: [K
	IA]\n\n	Breacher: @Crazy Missy\n\n	Breacher: @SilentGunner13\n\n	Rifleman:
	 @Locky\n\n\n\n	Foxtrot SL:\n\n	EOD Technician: @Pastor Of Muppets\n\n	EOD
	 Technician: @colt92\n\n	EOD Technician: @Zoteri_Andrew\n\n	EOD Technician
	: @mekboy_4000\n\n\n\n	 \n
DTSTART:20180403T180000Z
DTEND:20180403T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Belkan war - OPERATION: Constantine
DTSTAMP:20180318T132227Z
SEQUENCE:0
UID:511-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	Belkan war\n\n\n\n	(This is a work of fiction. Names\, ch
	aracters\, places and incidents either are products of the author’s imag
	ination or are used fictitiously. Any resemblance to actual events or loca
	les or persons\, living or dead\, is entirely coincidental.)\n\n\n\n	Co-ze
	us - @gadsada\n\n\n\n	OPERATION: CONSTANTINE\n\n\n\n	Click on me to make m
	e bigger\n\n\n\n	                   \n\n\n\n	 \n\n\n\n	Backgro
	und \n\n\n\n	1980s–1995 -  The Belkan Army\, influenced by the ongoing
	 Cold War\, launched a series of black projects concerning advanced battle
	field technology and weapons of mass destruction to deter or act during a 
	foreign invasion. Contrary to the intentions of the Belkan military\, the 
	black projects had the unforeseen consequence of unleashing an economic re
	cession that rapidly engulfed the Federation. The crisis grew to such a po
	int that the National Assembly sought to contain it by amending the nation
	al federal law\, thus allowing portions of the country to break off as ind
	ependent countries.\n\n\n\n	The worsening economic situation led to nation
	wide riots protesting the lack of solutions to the recession. Crowds of 
	over 40\,000 people\, marched against the National Assembly demanding the 
	immediate removal of the ruling cabinet amidst increased sentiments of hat
	red against the seceded nations and a perceived weakness from them. The W
	orkers Party won a large majority of the seats\, eventually leading to the
	ir ascension to power in 1992 with Waldemarr Rald assuming control of the 
	country. For the next years\, the new Belka assumed a far-rightist stance 
	against its former allies\, bolstering its military and economy while sear
	ching for ways to terminate the economic crisis.\n\n\n\n	In March of 1995\
	, Belka discovered a major source of natural resources and minerals in the
	 southern border\, a region denominated \"Area B7R\". Believing that it w
	as the solution to Belka's troubles\, Rald declared war on its former ter
	ritories\, launching a massive assault directed by the Belkan military. I
	n response\, Osea created the Allied Forces\, a federation of the nations 
	that seceded from Belka.\n\n\n\n	Current day - April 1st - Today is the s
	tart of the counterattack. The  66th Air Force Unit 'Glam' of the 6th Ai
	r Division will be covering the skies while E Company\, 2nd Battalion of 
	the 108th Infantry Regiment of the 101st Infantry Division assaults the
	 island. \n\n\n\n	\n\n\n	 \n\n\n\n	 \n\n\n\n	Objectives: The Secure the
	 ports and airfield for supplies to the mainland. Investigate military si
	tes for possible intel or leads on the black project that has be discovere
	d in the local area. UPDATE: Intel recovered and being decoded. Stay vigi
	lante for any possible Intel still out there.\n\n\n\n		Primary objective
	s \n\n		\n				Secure the Airfield\n			\n			\n				Secure the Port \n			\n
			\n\n	Intel: KNOWN enemy assests\n\n\n\n		BTR-60\n	\n	\n		BTR-70\n	\n	\n
			BRDM-2\n	\n	\n		T-72\n	\n	\n		T-80\n	\n	\n		MI-24\n	\n	\n		L-159 ACLA\n	
	\n	\n		SU-24\n	\n	\n		SHILKA\n	\n\n	Friendly Assets:\n\n\n\n		MIGS-29 x4\n
		\n	\n		A-10's *UPDATE*\n	\n	\n		R&amp\;R TEAM\n		\n				Repair and reclaim
	 team has been sent in with you. Their job is in their name. \n			\n		\n	
	\n		INFINTRY - M113A3(M2/EARLY) 1x per squad\n		\n				IF YOUR SHIT BLOWS U
	P YOU WILL NOT GET RESUPPLIED. BE SMART WITH YOUR FUCKING ASSESTS.\n			\n	
		\n\n	Restrictions for the mission\n\n\n\n		Re-spawns will be done up to 2
	 times at the command of PLT \n	\n	\n		Only 2IC's will be allowed LR's. 2
	IC's are the radio operators for each squad.\n	\n	\n		No GPS or Blufor Tra
	ck\n	\n	\n		SL are only allowed Underslungs\n	\n	\n		All smokes are limite
	d to 2 per person and under-slung smokes to 4\n	\n	\n		All grenades are l
	imited to 2 per person and under-slung grenades to 4\n	\n	\n		All flares a
	re limited to 2 per person and under-slung flares to 4\n	\n	\n		SL\, 2IC a
	nd AR can only take 4x sights. All others must take 1x\, if any at all.\n	
	\n	\n		2 squads are allowed to take Soflams for the purpose of lasing targ
	ets\n	\n	\n		There will be CSAR but they will have a M113A3 due to AA in t
	he AO\n	\n\n	EQUIPMENT:\n\n\n\n		UNI: BDU Danish M/84\n	\n	\n		VEST: Comba
	t Vest Danish M/84\n	\n	\n		PACK: TRYK Carryall Backpack (JSDF)\n	\n	\n		
	HELM: PASGT Danish M/84\n	\n	\n		WEAPON: M16A4 \n		\n				AR - M249 PIP (L
	ONG/RIS)\n			\n		\n	\n		LAUNCHERS: M72A7/Igla\n		\n				PLT will tell you w
	hich squads at AA or LAT\n			\n		\n	\n		Binoculars: Binoculars - Base gam
	e\n	\n\n	SLOTTING IS NOW OPEN:\n\n\n\n	[Tags&gt\;Regs&gt\;FNGs]\n\n\n\n	PL
	T LEAD: @Alex\n\n\n\n	PLT 2IC: \n\n\n\n	PLT MEDIC: @Linnet\n\n\n\n	PLT FA
	C: @Silberjojo\n\n\n\n	PlT FAC ASSISTANT: @alt_sanity\n\n\n\n	____________
	\n\n\n	Alpha\n\n\n\n	SL: @Mingy NT\n\n\n\n	2IC: \n\n\n\n	Medic:@NaWry \n
	\n\n\n	_________________\n\n	 \n\n\n\n	Bravo\n\n\n\n	SL: @Loradas\n\n\n\n
		2IC:  \n\n\n\n	Medic: @MarloK\n\n\n\n	__________________\n\n\n\n	Charl
	ie\n\n\n\n	SL: @sidzy\n\n\n\n	2IC: @Pastor Of Muppets\n\n\n\n	Medic: @Con
	ga Line of Neckbeards\n\n\n\n	_________________\n\n\n\n	Delta\n\n\n\n	SL: 
	@OneMadPanda\n\n\n\n	2ic:\n\n\n\n	Medic: @SMPureParadise\n\n\n\n	_________
	________\n\n\n\n	Echo \n\n\n\n	SL: \n\n\n\n	2IC:\n\n\n\n	Medic: \n\n\n\n	
	_________________\n\n\n\n	Foxtrot\n\n\n\n	SL: \n\n\n\n	2IC: @Guardian_Zen
	on NT\n\n\n\n	Medic:  \n\n\n\n	_________________\n\n\n\n	CSAR\n\n\n\n	D
	river/Escort: @Massive Cuntasaurus\n\n\n\n	Medic: @BDFoster\n\n\n\n	Medic:
	 \n\n\n\n	Medic: \n\n\n\n	_________________\n\n\n\n	Fighter Pilot: @Shox
	e NT\n\n\n\n	Fighter Pilot: @Chuck Yeager\n\n\n\n	Fighter Pilot: @Wattsits
	\n\n\n\n	Fighter Pilot: @Shroomzeh\n\n\n\n	A-10's\n\n\n\n	Fighter Pilot F
	L:@Barcuck Osama \n\n\n\n	Fighter Pilot :@BonSie\n\n\n\n	_________________
	_\n\n\n\n	Reclaim and Repair\n\n\n\n	KNIGHT: @Muhcreedy\n\n\n\n	KNIGHT: @c
	olt92\n\n\n\n	KNIGHT: @Zeusz77\n\n\n\n	UPDATE: PENDING... ***After talking
	 to a few zeus tag holders i have INCREASED the number of air assests 6 to
	tal and make R&amp\;R only 3 people total. Also squads are encouraged to b
	ring more AA MAT. There is now a heavy air presence in the next mission.**
	*\n
DTSTART:20180331T180000Z
DTEND:20180331T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OP Asgard
DTSTAMP:20180317T194754Z
SEQUENCE:0
UID:509-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Simon3373":forum@fkgaming.eu
DESCRIPTION:\n	Operation Asgard\n\n\n\n	Gear is gonna be heavily restri
	cted\n\n\n\n	Restricted to 64 Players\n\n\n\n	 \n\n\n\n	After a Successfu
	l unification of Germany under the rule of the Socialist Unity Party of Ge
	rmany. \n\n\n\n	The communist Germans are proud believers of USSR’s ambi
	tion of a world united under socialist rule. \n\n\n\n	They set their sight
	s on Scandinavia at the Danish Border. The Germans muster troops and equi
	pment which is mostly backed by the USSR and head out for an all out war w
	ith the west. \n\n\n\n	The Danes managed to push back the Germans and th
	e USSR assumed full control over Germany and decided to invade Denmark wi
	th soviet troops.\n\n\n\n	The 3 brothers Sweden\, Norway and Denmark must 
	unite once again to fight a common enemy.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	India: Danish forces defensive position\n\n\n\n	Tango: U
	S Recon team start\n\n\n\n	Kilo: Russian arms depot\n\n\n\n	Lima: Russian 
	vehicle depot\n\n\n\n	Mike: Russian controlled airfield\n\n\n\n	November: 
	Russian artillery position\n\n\n\n	SLOTTING IS CLOSED\n\n\n\n	Platoon 2ic
	 will act as a link on LR:66\n\n\n\n	[Tags&gt\;Reg+&gt\;FNG]\n\n\n\n	Plato
	on 1 - Denmark + Sweden       LR:69\n\n\n\n	 \n\n\n\n	 \n\n\n\n	1.0 
	- Plt 1[Plt HQ] (Danish)\n\n\n\n	         Platoon lead: @Alex\n\n
	\n\n	         Platoon 2IC: @sidzy (No tags)\n\n\n\n	   
	      Platoon MEDIC: @Barcuck Osama\n\n\n\n	1.1 [Alpha] (Danish) L
	AT Squad\n\n\n\n	         IC: (OPEN)\n\n\n\n	         2
	IC: @KylianV (No tags)\n\n\n\n	         MEDIC: @MarloK (No tags)\n\n
	\n\n	1.2 [Bravo] (Danish)  MAT Squad\n\n\n\n	         IC: (OPEN)\
	n\n\n\n	         2IC: (OPEN)\n\n\n\n	         MEDIC: @Musem
	an7 (FNG)\n\n\n\n	1.3 [Charlie] (Swedish) LAT Squad\n\n\n\n	     
	    IC: @Massive Cuntasaurus (No tags)\n\n\n\n	         2IC: 
	@Pastor Of Muppets (No tags)\n\n\n\n	         MEDIC: @Conga Line
	 of Neckbeards\n\n\n\n	1.4 [Delta] (Swedish) MAT Squad\n\n\n\n	    
	     IC: (OPEN)\n\n\n\n	         2IC: (OPEN)\n\n\n\n	   
	      MEDIC: (OPEN)\n\n\n\n	 \n\n\n\n	Platoon 2 - Norway       LR
	:68\n\n\n\n	 \n\n\n\n	2.0 - Plt 2[Heli crew] Norwegian\n\n\n\n	    
	     Platoon lead: (OPEN)\n\n\n\n	         Platoon 2IC: @Zero
	Foxy (No tags)\n\n\n\n	         Platoon RTO: (OPEN)\n\n\n\n
		         Platoon MEDIC: @info (No tags)\n\n\n\n	2.1 [Echo] No
	rwegian LAT Squad\n\n\n\n	         IC: (OPEN)\n\n\n\n	     
	    2IC: (OPEN)\n\n\n\n	         MEDIC: @TheSalader (No tags)\n
	\n\n\n	2.2 [Foxtrot] Norwegian MAT Squad\n\n\n\n	         IC: (OPE
	N)\n\n\n\n	         2IC: (OPEN)\n\n\n\n	         MEDIC: @Xen
	borg\n\n\n\n	Armored Section - Norwegian     LR:67\n\n\n\n	3.1 [M1A
	1HC]     (Tank)  [Knight Top 3 + Mortar attach]\n\n\n\n	        
	 Commander: @Muhcreedy (Driver tags)\n\n\n\n	         Gunner: @OneM
	adPanda\n\n\n\n	         Driver: @mekboy_4000\n\n\n\n	         L
	oader: @Mingy\n\n\n\n	3.2 [M2A2ODS]     (IFV) [Knight Bottom 3]\n\n\n\
	n	         Commander: @Spartan_MiniMe (Driver tags)\n\n\n\n	   
	      Gunner: @Dog\n\n\n\n	         Driver: @Kaiden (No tags)\n\n
	\n\n	Recon Team - US Special Forces     LR:67 or 66\n\n\n\n	4.1 [Prophe
	t]\n\n\n\n	         Sniper: @ThePointForward\n\n\n\n	         Sp
	otter: @alt_sanity\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Zeus: @Simon3373\n\n\n\n	
	Co-Zeus: @Legendo\n\n\n\n	2nd Co-Zeus: @Slouchy Orc\n\n\n\n	 \n\n\n\n	Fri
	endly Assets\n\n\n\n	Danish\n\n\n\n	M113A3 M2\n\n\n\n	M113A3 Unarmed\n\n\n
	\n	Norwegian\n\n\n\n	M1220 M2 x2\n\n\n\n	M1A1HC\n\n\n\n	M2A2ODS\n\n\n\n	Sw
	edish\n\n\n\n	RG-33 M2\n\n\n\n	RG-33 Unarmed\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	ENEMY ASSETS\n\n\n\n	T-72                 
	   (Late version)\n\n\n\n	BTR-60-80\n\n\n\n	BMP-1&amp\;2\n\n\n\n	MI-8- 
	+ARMED\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Public load-out's will be
	 shared\n\n\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n	Max 5 Mags 3 for pistol\n
	\n\n\n	AR no scope\n\n\n\n	No Gps except Lead roles\n\n\n\n	No Nvg's\n\n\n
	\n	 \n\n\n\n	Danish equipment\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Rifle: AR-15 
	.300 Dissipator   //AR: M60E4 //IC/2IC: M16A4 (Carryhandle/M203)\n\n\n\n
		Scope: AimPoint T1 IT660. IC/2IC: AN/PVQ-31A RCO\n\n\n\n	Handgun: Glock 1
	7\n\n\n\n	LAT: M136\n\n\n\n	MAT: M3 MAAWS\n\n\n\n	Headgear: PASGT DANISH M
	/84\n\n\n\n	Uniform: BDU DANISH M/84\n\n\n\n	Vest: Combat Vest DANISH M/84
	\n\n\n\n	Binoculars: Binoculars (Base game) SL/Assistant Rangefinder (Base
	 game)\n\n\n\n	 \n\n\n\n	Norwegian equipment\n\n\n\n	 \n\n\n\n	Rifle: HK
	416 D14.5   //AR:Rheinmetall MG3  //IC/2IC: HK416 D14.5 (M320)\n\n\n\n	
	Scope: M68 CCO\n\n\n\n	Handgun: Glock 17\n\n\n\n	LAT: M136\n\n\n\n	MAT: M3
	 MAAWS\n\n\n\n	Headgear: FAST Norwegian M/98 (Comms)\n\n\n\n	Uniform: BDU 
	Norwegian M/98\n\n\n\n	Vest: Combat Vest Norwegian M/98\n\n\n\n	Binoculars
	: Binoculars (Base game) SL/Assistant Rangefinder (Base game)\n\n\n\n	 \n
	\n\n\n	Swedish equipment\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Rifle: HK G3A3(RIS
	)   //AR: M249 PIP (short)\n\n\n\n	Scope: M552 CCO\n\n\n\n	Handgun: Gloc
	k 17\n\n\n\n	LAT: M136\n\n\n\n	MAT: M3 MAAWS\n\n\n\n	Headgear: ACH (Headse
	t/ESS)\n\n\n\n	Uniform: G3 Uniform (Ranger Green)\n\n\n\n	Vest: MBAV Range
	r (Class specific)\n\n\n\n	Binoculars: Binoculars (Base game) SL/Assistant
	 Rangefinder (Base game)\n\n\n\n	 \n\n\n\n	US - Recon equipment\n\n\n\n	S
	niper Rifle: M2010 ESR (Camo) / Scope:M8541 (low mount/Woodland) / Muzzle 
	attatchment: TiTan (Woodland) // Max 10 mags\n\n\n\n	Rifle: M16A4 / Scope:
	 TA31RCO-RMR\n\n\n\n	Handgun: M9 Berette\n\n\n\n	Headgear: TRYK Booniehat
	 (Wood)\n\n\n\n	Uniform: TRYK Wood Land BDU\n\n\n\n	Vest: TRYK GA Carrier 
	Rig Light (wood)\n\n\n\n	Binoculars: Rangefinder (base game)\n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20180330T180000Z
DTEND:20180330T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation ERYMANTHIAN BOAR I
DTSTAMP:20180316T005043Z
SEQUENCE:0
UID:508-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Chuck Yeager":forum@fkgaming.eu
DESCRIPTION:\n	LIMTED TO 63 SLOTS\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Disc
	laimer\n\n			This mission will be a test of a complex command structure wi
	th a heavy focus on logistics and armoured assets. There will be 2 platoon
	 leads. I will add the common FK slot next to special slots in [brackets].
	 Feel free to ask any questions in the comment section. There will be PvPv
	E elements.\n		\n\n		\n			The slots mentioned in the briefing can be reser
	ved. trainer&gt\;tagholder&gt\;regular. Please mention in your request if 
	you have the tag or not!  FNG's cannot reserve slots.\n		\n	\n\n\n\n	OPOR
	D\n\n\n\n	FROM: GEN Joseph L. Votel\, USCENTCOM\n\n	TO: FK COY\n\n	SUBJECT
	: Operation ERYMANTHIAN BOAR I\n\n	DATE: NOV192010\n\n	OPCOM [Zeus]: Chuck
	 Yeager &amp\; @Wattsits\n\n\n\n	\n\n	 \n\n\n\n	++++++++++++++++BEGIN MES
	SAGE++++++++++++++++\n\n\n\nI. BACKGROUND\nFor the first time in the nine-
	year war\, the US military is sending heavy armor to Afghanistan\, defense
	 officials state\, a shift that signals a further\nescalation in the more 
	aggressive tactics that have been employed to attack the Taliban.\n\nII. S
	ITUATION\nActive combat patrols have pushed back the enemy into known vill
	age strongholds. Initial priority is to establish a dominant position in t
	he region.\n\nIII. TASKING\nDESTROY OBJECTIVE “CAMP GHORAK”\nRETRIEVE 
	INTEL “INFORMANT SHEPHERD”\, codeword “HARD ROCK CAFE”\nESTABLISH 
	POSITIVE CONTACT WITH LOCAL RESIDENTS\n\nIV. GROUND\nclafghan\n\nV. ROE\nN
	ATO\n\nVI. OPFOR\nINTREP TBA\n\nVII. BLUFOR\n2 Platoon ready for tasking\n
	\nVIII. TIMING OF OPERATION\nMission start 0800Z \n\nIX. LOADOUT\ni. Dres
	s: MARPAT\nii. Equipment: SOP\niii. Weapons. SOP. No LAT.\nv. Medical. SOP
	\nvi. POW &amp\; Detainees: Report to OPCOM [Zeus]\nvii. Engineering. Mine
	 detectors restricted to assigned unit\n\nX. LIST OF ACTIVE PERSONNEL\n\nC
	OMPANY LEAD (&amp\; KNIGHT LEAD) [platoon lead slot]: DON_PRINCE\n\nABRAMS
	 1-1 (COMPANY LEAD)\nCO [platoon lead slot\, so same person as above]: don
	_prince\nGunner (commander tags): SABER (gunner tags)\nDriver: missy\n\nAB
	RAMS 1-2\nCommander: Netheral\nGunner: Bonsie\nDriver: Sgz_eliminated\n\nA
	BRAMS 1-3\nCommander: Zenthar\nGunner: mekboy4000 (tags)\nDriver: mrkosak\
	n\nABRAMS 1-4\nCommander: Muhcreedy (driver tags)\nGunner: OneMadPanda\nDr
	iver: queueP (driver tags)\n\nBRADLEY 2-1\nMECHANIZED INFANTRY Platoon Lea
	d (platoon tags\, [platoon 2ic]): Tomo\nGunner: Andy (no tags)\nDriver: Ic
	eCream\nRTO:\nPlatoon Medic: Floofyfloof (tag)\nPlatoon Infantry (no tags\
	, [drone operator slot]\, [FAC slot]):\n\nBRADLEY 2-2:\nGunner: Conga\nDri
	ver:\nALPHA SL: Loradas (no tag)\nAlpha 2ic:\nAlpha medic: Marlok (no tag)
	\n\nBRADLEY 2-3:\nGunner: colt92 (driver tags)\nDriver:\nBRAVO SL: Blutze 
	(no tag)\nBravo 2ic:\nBravo medic:\n\nBRADLEY 2-4:\nGunner: tipple nwist\n
	Driver:\nCHARLIE SL:\nCharlie 2ic:\nCharlie medic:\n\nBRADLEY 2-5:\nGunner
	: The Salader\nDriver:\nDELTA SL:\nDelta 2ic:\nDelta medic:\n\nEOD TECHNIC
	IANS:\nECHO SL: Monocled Badger\nEOD technician: Mingy\nEOD technician: in
	fo\nEOD technician: Jovo\n\nENGINEERING:\nFOXTROT SL: Ehops\nEngineer: pas
	tor of muppets\nEngineer: Skate\nEngineer: alt_sanity\n\nXI. FAILURE CONDI
	TIONS\n50% of KNIGHT lost\nMultiple commanding elements KIA\n\nXII. REPRIM
	AND\nCorrect IFV usage. Disembarking for every small contact will be punis
	hed.\nVillages on route are to be passed through\, not evaded.\nCivilian w
	elfare is of strategic imperative.\nPID YOUR STUFF.\nRoleplay is applauded
	.\n\nXIII. RESPAWNS\nAt OPCOM discretion\n\n\n	ATTACHED IMAGES:\n\n\n\n	\n
	\n\n\n	\n\n\n\n	++++++++++++++++END OF MESSAGE++++++++++++++++\n\n\n\n	\n\
	n	 \n
DTSTART:20180322T190000Z
DTEND:20180322T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation FK Garden
DTSTAMP:20180318T083135Z
SEQUENCE:0
UID:510-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation FK Garden  - Benji &amp\; Wattsits Calendar Ev
	ent  - 58 Slots\n\n\n\n\n	 \n\n\n\n	Situation\nAfter the successful push
	 onto the Taskistani mainland during Operation FK-Day\, we were able to ga
	in a sizable amount of Takistani territory\, which allowed us to gain a la
	rge military airfield. Using this airfield as a fuel stop for bigger aircr
	aft\, we plan to assault the group of islands known as Tanoa. You’re com
	pany’s final goal is to liberate the Tanoan mainland\, but first we need
	 to secure a decent airstrip to bring in supplies from the previous airfie
	ld. You’re platoon has already taken a small neighbouring island to the 
	SW\, but you need to clear the NW island to secure the main airfield.\n\n	
	 \n\n\n\n	Briefing\nFriendly Forces in AO               
	                  Enemy Forces in AO\n\n	- [US Army]     82nd 
	Airborne Division             - [TAF] 3rd Infantry Company\n\n	- 
	[USAF]          40th Airlift Squadron                - [TAF]
	 6th Air Defense Platoon\n\n	                      
	                                             - [TAF
	] Unknown Air Squadron\n\n\n\n	Primary Objectives\n\n	-Eliminate all 3 com
	munication towers within 2 minutes of first detonation.   [Marked as thr
	ee most eastern markers]\n\n	    (Failure to destroy towers within 2 mi
	nutes will result in distress call to mainland)\n\n	-Capture Airfield\n\n\
	n\n	Secondary Objectives\n\n	-Eliminate all hostiles encountered.\n\n	-Pri
	vate Message Wattsits \"I read the briefing\" to secure slot\n\n\n\n	FAIL
	 PARAMETERS\n\n	-Platoon is eliminated\n\n	-Airfield isn’t captured by 2
	1:30 GMT\n\n\n\n	NO RESPAWNS\, regardless of circumstance. (includes airdr
	op)\n\n\n\n	\n\n	ALPHA through DELTA &amp\; PLT HQ will be inserted via th
	e C-130J with a LALO drop.\n\n	ECHO &amp\; FOXTROT will be inserted via th
	e UH-1Y (MG) with an LZ of PLT HQ's choosing.\n\nSquad Structure\n\n\n\n		
			Role\n			\n			\n				Uniform Name [PUBLIC LOADOUT]\n			\n		\n				PLATOON 
	HQ\n			\n			\n				 \n			\n		\n				Platoon IC\n			\n			\n				MISSION : SQU
	AD LEADER\n			\n		\n				Platoon 2IC\n			\n			\n				MISSION : SQUAD LEADER\
	n			\n		\n				Platoon CLS\n			\n			\n				MISSION : MEDIC\n			\n		\n				Pla
	toon FAC\n			\n			\n				MISSION : SQUAD LEADER\n			\n		\n				 \n			\n			\
	n				 \n			\n		\n				ALPHA - FOXTROT\n			\n			\n				 \n			\n		\n				Squa
	d Leader\n			\n			\n				MISSION : SQUAD LEADER\n			\n		\n				2IC\n			\n			
	\n				MISSION : SQUAD LEADER\n			\n		\n				CLS\n			\n			\n				MISSION : ME
	DIC\n			\n		\n				Autorifleman\n			\n			\n				MISSION : AUTORIFLEMAN\n			\
	n		\n				Autorifleman Assistant\n			\n			\n				MISSION : AUTORIFLEMAN ASSI
	STANT\n			\n		\n				Rifleman (LAT)\n			\n			\n				MISSION : RIFLEMAN LAT\n
				\n		\n				Rifleman (Demoman)\n			\n			\n				MISSION : DEMOMAN\n			\n		\
	n				Rifleman\n			\n			\n				MISSION : RIFLEMAN\n			\n		\n				 \n			\n			
	\n				 \n			\n		\n				ATHENA 1.1 &amp\; 1.2\n			\n			\n				 \n			\n		\n	
				Pilot\n			\n			\n				MISSION : PILOT\n			\n		\n				Doctor\n			\n			\n		
			MISSION : DOCTOR\n			\n		\n				Doctor\n			\n			\n				MISSION : DOCTOR\n	
			\n		\n	\nAsset List\n\n	2x C-130J           \n\n	2x UH-1Y (MG) 
	   \n\n\n	These aircraft will have the same 2 pilots.\n\nReserved Roles\
	n\n\n\n				Role\n			\n			\n				Required Tag(s)\n			\n			\n				Reserved By:
	\n			\n		\n				Platoon IC\n			\n			\n				Platoon\n			\n			\n				@Maverick
	 No Tags\n			\n		\n				Platoon 2IC\n			\n			\n				Platoon 2IC\n			\n			\n
					 \n			\n		\n				Platoon CLS\n			\n			\n				Medic\n			\n			\n				@Floo
	fyFloof\n			\n		\n				Platoon FAC\n			\n			\n				FAC\n			\n			\n				@C-O-B
	-R-A No Tags\n			\n		\n				Alpha Squad Leader\n			\n			\n				Squad Leader\
	n			\n			\n				@SMPureParadise No Tags\n			\n		\n				Alpha Team Leader\n		
		\n			\n				2IC\n			\n			\n				 \n			\n		\n				Alpha Combat Life Saver\n	
			\n			\n				Medic\n			\n			\n				 \n			\n		\n				Bravo Squad Leader\n			
	\n			\n				Squad Leader\n			\n			\n				@Tomo\n			\n		\n				Bravo Team Lead
	er\n			\n			\n				2IC\n			\n			\n				@Not Connor No Tags\n			\n		\n				Br
	avo Combat Life Saver\n			\n			\n				Medic\n			\n			\n				@ThePointForward
	\n			\n		\n				Charlie Squad Leader\n			\n			\n				Squad Leader\n			\n			\
	n				@Gditz\n			\n		\n				Charlie Team Leader\n			\n			\n				2IC\n			\n			
	\n				@Zenthar \n			\n		\n				Charlie Combat Life Saver\n			\n			\n				Me
	dic\n			\n			\n				@Gomez919 \n			\n		\n				Delta Squad Leader\n			\n			\
	n				Squad Leader\n			\n			\n				@Muhcreedy No Tags\n			\n		\n				Delta Te
	am Leader\n			\n			\n				2IC\n			\n			\n				@colt92 No Tags\n			\n		\n			
		Delta Combat Life Saver\n			\n			\n				Medic\n			\n			\n				 \n			\n		\n
					Echo Squad Leader\n			\n			\n				Squad Leader\n			\n			\n				@Alex 2I
	C Tags\n			\n		\n				Echo Team Leader\n			\n			\n				2IC\n			\n			\n				@T
	heTrainDoctor\n			\n		\n				Echo Combat Life Saver\n			\n			\n				Medic\n	
			\n			\n				@Beviin Skirata\n			\n		\n				Foxtrot Squad Leader\n			\n			\
	n				Squad Leader\n			\n			\n				 \n			\n		\n				Foxtrot Team Leader\n			
	\n			\n				2IC\n			\n			\n				 \n			\n		\n				Foxtrot Combat Life Saver\n
				\n			\n				Medic\n			\n			\n				 \n			\n		\n				C-130J / UH-1Y Pilot\n
				\n			\n				Fixed+Rotary &gt\; Either Tag\n			\n			\n				@Shroomzeh\n			
	\n		\n				C-130J / UH-1Y Pilot\n			\n			\n				Fixed+Rotary &gt\; Either Ta
	g\n			\n			\n				@Trinoc Rotary Only\n			\n		\n				Doctor\n			\n			\n				
	Medic\n			\n			\n				@BDFoster\n			\n		\n				Doctor\n			\n			\n				Medic\n
				\n			\n				@Lexic\n			\n		\n				Doctor\n			\n			\n				Medic\n			\n			\n
					@Jovo\n			\n		\n				Doctor\n			\n			\n				Medic\n			\n			\n				@Legend
	o \n			\n		\n	All other roles will be slotted on the night\n\nIndividual 
	Equipment   -   THIS IS INCASE THE PUBLIC LOADOUTS BREAK ON THE NIGHT 
	(Otherwise ignore\, it's a huge table)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	 \n		\n\n		\n						Public Loadout\n					\n					\n						Uniform\n					\n		
				\n						Weapons\n					\n					\n						Uniform Equip.\n					\n					\n				
			Vest Equip.\n					\n					\n						Backpack Equip.\n					\n					\n						Ad
	ditional Equip.\n					\n				\n						 \n					\n					\n						 \n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n					\n						 \n					\n				\n						MISSION : SQUAD LEA
	DER\n					\n					\n						U - BDU Olive Drab\n					\n					\n						M16A4 (Ca
	rryhandle)\n					\n					\n						1x Quikclot\n					\n					\n						7x 30rnd 
	Mags [M16A4]\n					\n					\n						None\n					\n					\n						Binoculars\n		
				\n				\n						 \n					\n					\n						V - PLCE Webbing (Plate) Olive [B
	AF]\n					\n					\n						M1911A1\n					\n					\n						3x Packing Bandages\
	n					\n					\n						1x 7Rnd Mag [M1911]\n					\n					\n						 \n					\n	
					\n						 \n					\n				\n						 \n					\n					\n						B - RT-1523G (A
	SIP) Black\n					\n					\n						 \n					\n					\n						1x Epinephrine Aut
	o.\n					\n					\n						2x F-1 HE Grenade\n					\n					\n						 \n					\n
						\n						 \n					\n				\n						 \n					\n					\n						H - M1 (OG-107
	)\n					\n					\n						 \n					\n					\n						1x Morphine Auto.\n					\n	
					\n						2x M83 White Smoke\n					\n					\n						 \n					\n					\n				
			 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						1x Tourniquet\n					\n					\n						 \n					\n				
		\n						 \n					\n					\n						 \n					\n				\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n					\n						1x Entrenching Tool\
	n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n	
					\n				\n						 \n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						 \n					\n				\n						MISSION : MEDIC\n					\n					\n						
	U - BDU Olive Drab\n					\n					\n						M14\n					\n					\n						1x Quikcl
	ot\n					\n					\n						7x 20rnd Mags [M14]\n					\n					\n						5x Epinep
	hrine Auto.\n					\n					\n						None\n					\n				\n						 \n					\n					
	\n						V - PLCE Webbing (Plate) Olive [BAF]\n					\n					\n						M1911A1\
	n					\n					\n						3x Packing Bandages\n					\n					\n						1x 7Rnd Mag 
	[M1911]\n					\n					\n						5x Morphine Auto.\n					\n					\n						 \n		
				\n				\n						 \n					\n					\n						B - Medic Bag\n					\n					\n				
			 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n						2x F-1
	 HE Grenade\n					\n					\n						10x Quikclot\n					\n					\n						 \n			
			\n				\n						 \n					\n					\n						H - M1 (OG-107)\n					\n					\n			
				 \n					\n					\n						1x Morphine Auto.\n					\n					\n						2x M83 W
	hite Smoke\n					\n					\n						15x Packing Bandages\n					\n					\n						
	 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						 \
	n					\n					\n						1x Tourniquet\n					\n					\n						 \n					\n					\n
							25x Elastic Bandages\n					\n					\n						 \n					\n				\n						 \
	n					\n					\n						 \n					\n					\n						 \n					\n					\n						1x En
	trenching Tool\n					\n					\n						 \n					\n					\n						10x Tourniquet
	s\n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n
						\n					\n						 \n					\n					\n						 \n					\n					\n						 \n		
				\n					\n						5x Saline IV (500ml)\n					\n					\n						 \n					\n			
		\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\
	n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n	
						 \n					\n				\n						MISSION : AUTORIFLEMAN\n					\n					\n						U 
	- BDU Olive Drab\n					\n					\n						M60\n					\n					\n						1x Quikclot
	\n					\n					\n						1x 150 Rnd Tracer Box\n					\n					\n						2x 150 Rn
	d Tracer Box\n					\n					\n						None\n					\n				\n						 \n					\n				
		\n						V - PLCE Webbing (Plate) Olive [BAF]\n					\n					\n						M1911A1
	\n					\n					\n						3x Packing Bandages\n					\n					\n						1x 7Rnd Mag
	 [M1911]\n					\n					\n						 \n					\n					\n						 \n					\n				\n			
				 \n					\n					\n						B - Assault Pack (Green)\n					\n					\n						
	 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n						2x F-1 H
	E Grenade\n					\n					\n						 \n					\n					\n						 \n					\n				\n		
					 \n					\n					\n						H - M1 (OG-107)\n					\n					\n						 \n					
	\n					\n						1x Morphine Auto.\n					\n					\n						2x M83 White Smoke\n
						\n					\n						 \n					\n					\n						 \n					\n				\n						 \n			
			\n					\n						 \n					\n					\n						 \n					\n					\n						1x Tourni
	quet\n					\n					\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						 
	\n					\n					\n						1x Entrenching Tool\n					\n					\n						 \n					\n
						\n						 \n					\n					\n						 \n					\n				\n						 \n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				\n	
						MISSION : AUTORIFLEMAN ASSISTANT\n					\n					\n						U - BDU Olive D
	rab\n					\n					\n						M14\n					\n					\n						1x Quikclot\n					\n				
		\n						7x 20rnd Mags [M14]\n					\n					\n						3x 150 Rnd Tracer Box\n	
					\n					\n						None\n					\n				\n						 \n					\n					\n						V - PL
	CE Webbing (Plate) Olive [BAF]\n					\n					\n						M1911A1\n					\n					\
	n						3x Packing Bandages\n					\n					\n						1x 7Rnd Mag [M1911]\n					
	\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n	
					\n						B - Assault Pack (Green)\n					\n					\n						 \n					\n					
	\n						1x Epinephrine Auto.\n					\n					\n						2x F-1 HE Grenade\n					
	\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n	
					\n						H - M1 (OG-107)\n					\n					\n						 \n					\n					\n						1
	x Morphine Auto.\n					\n					\n						2x M83 White Smoke\n					\n					\n		
					 \n					\n					\n						 \n					\n				\n						 \n					\n					\n				
			 \n					\n					\n						 \n					\n					\n						1x Tourniquet\n					\n		
				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n
							1x Entrenching Tool\n					\n					\n						 \n					\n					\n						 \
	n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n		
				\n					\n						 \n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						 \n					\n				\n						MISSION : R
	IFLEMAN LAT\n					\n					\n						U - BDU Olive Drab\n					\n					\n						M
	14\n					\n					\n						1x Quikclot\n					\n					\n						7x 20rnd Mags [M1
	4]\n					\n					\n						None\n					\n					\n						None\n					\n				\n					
		 \n					\n					\n						V - PLCE Webbing (Plate) Olive [BAF]\n					\n				
		\n						M1911A1\n					\n					\n						3x Packing Bandages\n					\n					\n	
						1x 7Rnd Mag [M1911]\n					\n					\n						 \n					\n					\n						 \n
						\n				\n						 \n					\n					\n						B - None\n					\n					\n						M
	72A7\n					\n					\n						1x Epinephrine Auto.\n					\n					\n						2x F-1
	 HE Grenade\n					\n					\n						 \n					\n					\n						 \n					\n				\n
							 \n					\n					\n						H - M1 (OG-107)\n					\n					\n						 \n			
			\n					\n						1x Morphine Auto.\n					\n					\n						2x M83 White Smoke
	\n					\n					\n						 \n					\n					\n						 \n					\n				\n						 \n	
					\n					\n						 \n					\n					\n						 \n					\n					\n						1x Tour
	niquet\n					\n					\n						 \n					\n					\n						 \n					\n					\n				
			 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						1x Entrenching Tool\n					\n					\n						 \n					
	\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n	
					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				\
	n						MISSION : DEMOMAN\n					\n					\n						U - BDU Olive Drab\n					\n	
					\n						M14\n					\n					\n						1x Quikclot\n					\n					\n						7x 2
	0rnd Mags [M14]\n					\n					\n						2x M183 Demolition Charge\n					\n			
			\n						None\n					\n				\n						 \n					\n					\n						V - PLCE Webbin
	g (Plate) Olive [BAF]\n					\n					\n						M1911A1\n					\n					\n						3x
	 Packing Bandages\n					\n					\n						1x 7Rnd Mag [M1911]\n					\n					\n
							 \n					\n					\n						 \n					\n				\n						 \n					\n					\n			
				B - Assault Pack (Green)\n					\n					\n						 \n					\n					\n						1
	x Epinephrine Auto.\n					\n					\n						2x F-1 HE Grenade\n					\n					\n
							 \n					\n					\n						 \n					\n				\n						 \n					\n					\n			
				H - M1 (OG-107)\n					\n					\n						 \n					\n					\n						1x Morphin
	e Auto.\n					\n					\n						2x M83 White Smoke\n					\n					\n						 \n	
					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						1x Tourniquet\n					\n					\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						 
	\n					\n					\n						 \n					\n					\n						 \n					\n					\n						1x E
	ntrenching Tool\n					\n					\n						 \n					\n					\n						 \n					\n		
				\n						 \n					\n				\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n				\n						MISSION : RIFLEMAN\n	
					\n					\n						U - BDU Olive Drab\n					\n					\n						M14\n					\n			
			\n						1x Quikclot\n					\n					\n						7x 20rnd Mags [M14]\n					\n			
			\n						None\n					\n					\n						None\n					\n				\n						 \n					\n		
				\n						V - PLCE Webbing (Plate) Olive [BAF]\n					\n					\n						M1911
	A1\n					\n					\n						3x Packing Bandages\n					\n					\n						1x 7Rnd M
	ag [M1911]\n					\n					\n						 \n					\n					\n						 \n					\n				\n	
						 \n					\n					\n						B - None\n					\n					\n						 \n					\n				
		\n						1x Epinephrine Auto.\n					\n					\n						2x F-1 HE Grenade\n				
		\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n
						\n						H - M1 (OG-107)\n					\n					\n						 \n					\n					\n						
	1x Morphine Auto.\n					\n					\n						2x M83 White Smoke\n					\n					\n	
						 \n					\n					\n						 \n					\n				\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						1x Tourniquet\n					\n	
					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n			
		\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\
	n						1x Entrenching Tool\n					\n					\n						 \n					\n					\n						 
	\n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n	
					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n			
			\n					\n						 \n					\n					\n						 \n					\n				\n						MISSION : 
	PILOT\n					\n					\n						U - Heli Pilot Coveralls\n					\n					\n						M
	1911A1\n					\n					\n						1x Quikclot\n					\n					\n						None\n					\n
						\n						None\n					\n					\n						None\n					\n				\n						 \n					\
	n					\n						V - None\n					\n					\n						 \n					\n					\n						3x Pac
	king Bandages\n					\n					\n						 \n					\n					\n						 \n					\n				
		\n						 \n					\n				\n						 \n					\n					\n						B - None\n					\n	
					\n						 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n		
					 \n					\n					\n						 \n					\n					\n						 \n					\n				\n				
			 \n					\n					\n						H - HGU-56/P (Green/Visor)\n					\n					\n					
		 \n					\n					\n						1x Morphine Auto.\n					\n					\n						 \n					\
	n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n		
				\n						 \n					\n					\n						 \n					\n					\n						1x Tourniquet\n
						\n					\n						 \n					\n					\n						 \n					\n					\n						 \n		
				\n				\n						 \n					\n					\n						 \n					\n					\n						 \n					
	\n					\n						1x 7Rnd Mag [M1911]\n					\n					\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n				\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						2x L50A1 White Smoke\n	
					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n			
			\n				\n						 \n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						1x L71 Blue Smoke\n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n				\n						 \n					\n					\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						MIS
	SION : DOCTOR\n					\n					\n						U - BDU Olive Drab\n					\n					\n					
		M1911A1\n					\n					\n						1x Quikclot\n					\n					\n						1x 7Rnd Mag
	 [M1911]\n					\n					\n						10x Epinephrine Auto.\n					\n					\n						N
	one\n					\n				\n						 \n					\n					\n						V - PLCE Webbing (Plate) O
	live [BAF]\n					\n					\n						 \n					\n					\n						3x Packing Bandage
	s\n					\n					\n						2x F-1 HE Grenade\n					\n					\n						10x Morphine
	 Auto.\n					\n					\n						 \n					\n				\n						 \n					\n					\n					
		B - TRYK MED BACKPACK(OD)\n					\n					\n						 \n					\n					\n						1x
	 Epinephrine Auto.\n					\n					\n						2x M83 White Smoke\n					\n					\n
							30x Quikclot\n					\n					\n						 \n					\n				\n						 \n					\n
						\n						H - M1 (OG-107)\n					\n					\n						 \n					\n					\n						
	1x Morphine Auto.\n					\n					\n						 \n					\n					\n						30x Packing
	 Bandages\n					\n					\n						 \n					\n				\n						 \n					\n					\n		
					 \n					\n					\n						 \n					\n					\n						1x Tourniquet\n					\n
						\n						 \n					\n					\n						50x Elastic Bandages\n					\n					\n	
						 \n					\n				\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						1x Entrenching Tool\n					\n					\n						 \n		
				\n					\n						15x Tourniquets\n					\n					\n						 \n					\n				\n		
					 \n					\n					\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						5x Saline IV (500ml)\n	
					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						10x Blood IV (500ml)\n					\n					\n						 \n					\n				\n	
						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						1x Surgical Kit\n					\
	n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\n		
				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				
		\n						1x Personal Aid Kit\n					\n					\n						 \n					\n				\n			 \n
			\n	\n\n\n\n				 \n			\n		\n	 \n
DTSTART:20180321T190000Z
DTEND:20180321T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation TAKEDA - PHASE TWO
DTSTAMP:20180306T164809Z
SEQUENCE:0
UID:490-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation TAKEDA : PHASE TWO\n\n\n\n	ONLY SLOT
	S MARKED \"OPEN\" CAN REQUEST RESERVATION - TAGS WILL BE IN EFFECT\n\n\n\n
		MISSION LIMITED TO 64 PLAYERS\n\n\n\n	With the First Phase of TAKEDA deem
	ed a success\, the United Nations have given 1 E.F. permission to execute
	 the next phase of the operation. Phase Two focuses on control of all cent
	ral bureaucracy and mass transit systems.\n\n\n\n	 \n\n\n\n	MITSUHIDE : T
	ASKING : COMBAT ZONE 1\n\n\n\n	\n\n\n	Mitsuhude has 4 objectives : \n\n\n
	\n		Secure the Tanoan International Airport\n	\n	\n		Occupy and safeguard 
	the Lifou Fuel Depot\n	\n	\n		Occupy the N.D. Compound at Regina\n	\n	\n	
		Secure the Georgetown Docks\n	\n	\n		Opening an MSR North so TAITO can pu
	sh to CZ 2\n	\n\n	\n\n\n\n\n	ORBAT : \n\n\n\n	Following the losses taken 
	during PHASE ONE\, Mitsuhide has been re-organised for this tasking. Order
	 of Battle as follows :\n\n\n\n		Mitsuhide ALPHA - With DAIYMO ZULU 1 FAC\
	n	\n	\n		Mitsuhide BRAVO - B-1\, B-2\, B-4 [BRAVO 3 RATED COMBAT INEFFECTI
	VE]\n	\n	\n		Mitsuhide CHARLIE - C-1\, C-2\, C-3 [CHARLIE 4 ON GUARD AT FO
	B HOKIDO]\n	\n	\n		Mitsuhide DELTA - D-1\, D-3 [DELTA 2 &amp\; DELTA 4 DEP
	LOYED AS STATIC ARTILLERY SUPPORT]\n	\n\n	The following units have been se
	conded to you until your primary objectives are complete :\n\n\n\n		Daiymo
	 ZULU - Wizard 1-3 (DEDICATED)\n	\n	\n		LIFESAVER 212 - Detachment ABLE [
	DETACHMENT BUTTER IS ON PERMANENT HOSPITAL DUTY] (NOTE : DUE TO LOSS OF AV
	IATION\, 212 IS LIMITED TO GROUND TRANSPORTATION ONLY)\n	\n	\n		Taito TOKY
	O  - 1-1 &amp\; 1-2 [WARRIOR IFV]\n	\n\n	MITSUHIDE ALPHA [using PLTHQ sl
	ots] - 4 Slots -  LR 69\n\n\n\n		Company Commander - @NeilZar [PLT]\n
		\n	\n		Company XO - OPEN [PLT2iC]\n	\n	\n		Company Comms Officer - @Muh
	creedy [RTO]\n	\n	\n		WIZARD 1 FAC - @alt_sanity [FAC] - LR 65\n	\n\n	
	MITSUHIDE BRAVO 1 [using ALPHA slots] - 5 Slots - LR 68\n\n\n\n		M/B Pl
	atoon Commander - OPEN [ALPHA SL]\n	\n	\n		Platoon Communications Office
	r - @Warden [ALPHA 2iC]\n	\n	\n		Platoon Medical Officer - OPEN [ALPHA
	 Medic]\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE BRAVO 2 [usi
	ng BRAVO slots] - 8 Slots - LR 68\n\n\n\n		First Squad Leader - @EHO
	PPPS [BRAVO SL]\n	\n	\n		NCO - @finlay3110 [BRAVO 2iC]\n	\n	\n		Combat 
	Life Saver - @NaWry [BRAVO Medic]\n	\n	\n		Grenadier [BRAVO Autorifleman
	]\n	\n	\n		Self-Propelled Rocket Rifleman (LAT) [BRAVO Asst. Autorifleman
	]\n	\n	\n		Rifleman \n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE
	 BRAVO 3 [using CHARLIE slots] - 8 Slots - LR 68\n\n\n\n		Second Squad 
	Leader - @Loradas [CHARLIE SL]\n	\n	\n		NCO - OPEN [CHARLIE 2iC]\n	\n	
	\n		Combat Life Saver - @Zoteri_Andrew[CHARLIE Medic]\n	\n	\n		Grenadier 
	[CHARLIE Autorifleman]\n	\n	\n		Self-Propelled Rocket Rifleman (LAT) [CHAR
	LIE Asst. Autorifleman]\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n	\n		Rifle
	man\n	\n\n	MITSUHIDE CHARLIE 1 [using DELTA slots] - 5 Slots - LR 67\n
	\n\n\n		M/C Platoon Commander - @Alex [DELTA SL]\n	\n	\n		Platoon Commu
	nications Officer - @BigT [DELTA 2iC]\n	\n	\n		Platoon Medical Officer
	 - @Lexic [DELTA Medic]\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSU
	HIDE CHARLIE 2 [using ECHO slots] - 8 Slots - LR 67\n\n\n\n		First Squ
	ad Leader - @Patheticflower [ECHO SL]\n	\n	\n		NCO - OPEN [ECHO 2iC]\
	n	\n	\n		Combat Life Saver - OPEN [ECHO Medic]\n	\n	\n		Grenadier [ECHO
	 Autorifleman]\n	\n	\n		Self-Propelled Rocket Rifleman (LAT) [ECHO Asst. 
	Autorifleman]\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n
		MITSUHIDE CHARLIE 3 [using FOXTROT slots] - 8 Slots - LR 67\n\n\n\n		S
	econd Squad Leader - OPEN [FOX SL]\n	\n	\n		NCO - OPEN [FOX 2iC]\n	\n	
	\n		Combat Life Saver - OPEN [FOX Medic]\n	\n	\n		Grenadier [FOX Autori
	fleman]\n	\n	\n		Self-Propelled Rocket Rifleman (LAT) [FOX Asst. Autorifl
	eman]\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHI
	DE DELTA 1 [Using MRTR slots] - 2 Slots - LR 66\n\n\n\n		M/D-1 Liaison
	 Officer - OPEN\n	\n	\n		M/D-1 RTO - OPEN\n	\n\n	MITSUHIDE DELTA 2 [Us
	ing PRHPT slots] (Light Infantry MAT Crew) - 2 Slots - LR 66\n\n\n\n		A
	nti-Armour Detail I Leader - @Simon3373\n	\n	\n		Anti-Armour Detail I Gun
	ner - @KingShibe\n	\n\n	WIZARD 1/3 - LR 65\n\n\n\n		Pilot - @C-O-B-R-A
	\n	\n	\n		WSO - @BonSie\n	\n\n	LIFESAVER - [Using spare PILOT/ARMOUR slo
	ts] - 6 slots - LR 69\n\n\n\n		Surgeon x6 - @Linnet / @Legendo / 
	@Conga Line of Neckbeards/ @Monocled Badger/ @Nova / @info\n	\n\n	TAIT
	O - [Using ARMOUR Slots] (Type 89 [Warrior] IFV) - 6 slots - LR 69\n\n\n
	\n		TOKYO 1-1 -  Cmd @SABER/ Gunner @Wafflefox / Driver @Crazy Missy\n	\n
		\n		TOKYO 1-2 - Cmd @OneMadPanda/ Gunner @colt92/ Driver @mekboy_4000\n	\
	n\n	 \n\n\n\n	 \n\n\n\n	ENSURE YOU READ THE FORUM THREAD FOR GEAR RESTRI
	CTIONS\n\n\n\n\n	SCENARIO RULES : \n\n\n\n		Do not loot enemy AT\n	\n	\n	
		Do not use HE at civilian targets (no rocket runs on a village)\n	\n	\n		
	If you are a CLS\, DO NOT LOOT OR USE PAKs OR SKs\n	\n\n	\n
DTSTART:20180319T190000Z
DTEND:20180319T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Belkan war - OPERATION: HEART-BREAKER
DTSTAMP:20180311T225204Z
SEQUENCE:0
UID:505-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	Belkan war\n\n\n\n	(This is a work of fiction. Names\, ch
	aracters\, places and incidents either are products of the author’s imag
	ination or are used fictitiously. Any resemblance to actual events or loca
	les or persons\, living or dead\, is entirely coincidental.)\n\n\n\n	Co-ze
	us @mulletshock\n\n\n\n	OPERATION: HEART-BREAKER\n\n\n\n	\n\n\n\n	Backgro
	und \n\n\n\n	1980s–1995 -  The Belkan Army\, influenced by the ongoing
	 Cold War\, launched a series of black projects concerning advanced battle
	field technology and weapons of mass destruction to deter or act during a 
	foreign invasion. Contrary to the intentions of the Belkan military\, the 
	black projects had the unforeseen consequence of unleashing an economic re
	cession that rapidly engulfed the Federation. The crisis grew to such a po
	int that the National Assembly sought to contain it by amending the nation
	al federal law\, thus allowing portions of the country to break off as ind
	ependent countries.\n\n\n\n	The worsening economic situation led to nation
	wide riots protesting the lack of solutions to the recession. Crowds of 
	over 40\,000 people\, marched against the National Assembly demanding the 
	immediate removal of the ruling cabinet amidst increased sentiments of hat
	red against the seceded nations and a perceived weakness from them. The W
	orkers Party won a large majority of the seats\, eventually leading to the
	ir ascension to power in 1992 with Waldemarr Rald assuming control of the 
	country. For the next years\, the new Belka assumed a far-rightist stance 
	against its former allies\, bolstering its military and economy while sear
	ching for ways to terminate the economic crisis.\n\n\n\n	In March of 1995\
	, Belka discovered a major source of natural resources and minerals in the
	 southern border\, a region denominated \"Area B7R\". Believing that it w
	as the solution to Belka's troubles\, Rald declared war on its former ter
	ritories\, launching a massive assault directed by the Belkan military. I
	n response\, Osea created the Allied Forces\, a federation of the nations 
	that seceded from Belka.\n\n\n\n	Current day - April 1st - Today is the s
	tart of the counterattack. The  66th Air Force Unit 'Glam' of the 6th Ai
	r Division will be covering the skies while E Company\, 2nd Battalion of 
	the 108th Infantry Regiment of the 101st Infantry Division assaults the
	 island. \n\n\n\n	\n\n\n	 \n\n\n\n	 \n\n\n\n	Objectives: The first phas
	e of the operation is to secure a base of operation in the region. Secure 
	the island so that we may a foothold.\n\n\n\n		Primary objectives \n\n		\
	n				Secure the airfield\n			\n			\n				Remove all military force \n			\n
			\n\n	Intel: KNOWN enemy assests\n\n\n\n		BTR-60\n	\n	\n		BTR-70\n	\n	\n
			BRDM-2\n	\n	\n		T-72\n	\n	\n		MI-24's\n	\n	\n		L-159 ACLA\n	\n	\n		SHILK
	A's\n	\n\n	Friendly Assets:\n\n\n\n		MIGS-29 x4\n	\n\n	Restrictions for th
	e mission\n\n\n\n		Only 2IC's will be allowed LR's. 2IC's are the radio op
	erators for each squad.\n	\n	\n		No GPS or Blufor Track\n	\n	\n		SL are on
	ly allowed Underslungs\n	\n	\n		All grenades/smokes are limited to 2 per p
	erson and under-slung grenades to 4\n	\n	\n		SL\, 2IC and AR can only take
	 4x sights. All others must take 1x\, if any at all.\n	\n	\n		2 squads are
	 allowed to take Soflams for the purpose of lasing targets\n	\n	\n		There 
	will be CSAR but they will have a boat/vic due to AA in the AO\n	\n\n	EQUI
	PMENT:\n\n\n\n		UNI: BDU Danish M/84\n	\n	\n		VEST: Combat Vest Danish M/
	84\n	\n	\n		PACK: TRYK Carryall Backpack (JSDF)\n	\n	\n		HELM: PASGT Danis
	h M/84\n	\n	\n		WEAPON: M16A1 \n		\n				AR - M249 PIP (LONG/RIS)\n			\n		
	\n	\n		LAUNCHERS: M72A7\n	\n	\n		Binoculars: Binoculars - Base game\n	\n\
	n	 \n\n\n\n	SLOTTING IS NOW OPEN:\n\n\n\n	[Tags&gt\;Regs&gt\;FNGs]\n\n\n\
	n	PLT LEAD: @Alex\n\n\n\n	PLT 2IC: \n\n\n\n	PLT MEDIC: @Vice\n\n\n\n	PLT 
	FAC: @Silberjojo\n\n\n\n	____________\n\n\n	Alpha\n\n\n\n	SL: @Mingy\n\n\n
	\n	2IC: @finlay3110\n\n\n\n	Medic: @NaWry\n\n\n\n	_________________\n\n	 
	\n\n\n\n	Bravo\n\n\n\n	SL: @TheTrainDoctor\n\n\n\n	2IC:  @SABER \n\n\n\n
		Medic: @Muhcreedy\n\n\n\n	__________________\n\n\n\n	Charile\n\n\n\n	SL: 
	@Gditz\n\n\n\n	2IC: @Crazy Missy\n\n\n\n	Medic: @Conga Line of Neckbeards\
	n\n\n\n	_________________\n\n\n\n	Delta\n\n\n\n	SL: @Loradas\n\n\n\n	2ic:
	  \n\n\n\n	Medic: \n\n\n\n	_________________\n\n\n\n	Echo\n\n\n\n	SL: @
	Leprechaunlock\n\n\n\n	2IC: @chuckinator3000\n\n\n\n	Medic: @ThePointForwa
	rd\n\n\n\n	_________________\n\n\n\n	Foxtrot\n\n\n\n	SL: @Zeusz77\n\n\n\n	
	2IC: \n\n\n\n	Medic:  \n\n\n\n	_________________\n\n\n\n	Fighter Pilot:
	 @Shroomzeh FL\n\n\n\n	Fighter Pilot: @Chuck Yeager\n\n\n\n	Fighter Pilot
	: @BonSie\n\n\n\n	Fighter Pilot: @Barcuck Osama\n\n\n\n	__________________
	\n\n\n\n	CSAR\n\n\n\n	Driver/Escort: @Veagance\n\n\n\n	Medic: @info\n\n\n\
	n	Medic: @EHOPPPS\n\n\n\n	Medic: @Legendo\n\n\n\n	 \n
DTSTART:20180317T190000Z
DTEND:20180317T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Jimi Hendrix
DTSTAMP:20180304T171507Z
SEQUENCE:0
UID:486-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="sidzy":forum@fkgaming.eu
DESCRIPTION:\n	Operation Jimi Hendrix\n\n\n\n	TAKES PLACE ON SERVER 1\n\
	n\n\n	Anyone can Reserve slots! Including FNG's!\n\n\n\n	This event will t
	ake place Offhours.\n\n\n\n	\n\n\n\n	TANOA\n\n\n\n	\n\n\n	 \n\n\n\n	Story
	: Viet Cong soldiers have caught American soldiers who have tried to assau
	lt Viet Cong outposts.\n\n\n\n	Objective: Your mission is to blow up the r
	adio communications tower to cut enemy communications to the other outpos
	ts\n\n\n\n	and rescue all the American soldiers which got caught and retur
	n them back to Comms Bravo (start location).\n\n\n\n	Radio Communications 
	Tower has to be blown up with charges.\n\n\n\n	Assets:\n\n\n\n	2x Armed UH
	-1Y\n\n\n\n	1x Unarmed UH-1Y (for platoon)\n\n\n\n	Respawns:\n\n\n\n	At Ze
	us discretion\n\n\n\n	Gear:\n\n\n\n	NO GPS EXCEPT SL &amp\; 2IC. \n\n\n\n
		NO SHORT RANGE RADIOS.\n\n\n\n	NO RANGEFINDERS.\n\n\n\n	NO SCOPES EXCEPT 
	DMR.\n\n\n\n	 \n\n\n\n	The reason you are taking colored smokes is:\n\n\n
	\n	*BLUE SMOKE FOR LZ's*\n\n\n\n	*GREEN SMOKE FOR MARKING YOUR OWN LOCATI
	ON*\n\n\n\n	*RED SMOKE FOR MARKING ENEMY TARGETS*\n\n\n\n	 \n\n\n\n	SL/2I
	C/PLT: \n\n\n\n	Uniform: BDU Olive Drab\n\n\n\n	Vest: ALICE Webbing \n\n\
	n\n	Helmet: M1 \n\n\n\n	LR: Bergen Olive JTAC/FAC H\, \n\n\n\n	Primary we
	apon: M16A4 (Carryhandle) / M4A1 (M203)\n\n\n\n	Secondary weapon: M1911A1
	\n\n\n\n	Grenades: AN-M14 Incendiary Grenade (optional)\, Smoke Grenades +
	 Colored Smoke Grenades\, Frags and Flares (optional)\n\n\n\n	Misc: Binoc
	ulars\, GPS (optional)\, Compass\, Watch\n\n\n\n	\n\n\n\n	 \n\n\n\n	Autor
	ifleman:\n\n\n\n	Uniform: BDU Olive Drab\n\n\n\n	Vest: ALICE Webbing \n\n
	\n\n	Helmet: M1\n\n\n\n	Backpack: ALICE Pack (OD)\n\n\n\n	Primary weapon: 
	M60\n\n\n\n	Secondary weapon: M1911A1\n\n\n\n	Grenades: AN-M14 Incendiary 
	Grenade (optional)\, Smoke Grenades and Frags\n\n\n\n	Misc: Binoculars\, C
	ompass\, Watch\n\n\n\n	\n\n\n\n	 \n\n\n\n	Rifleman/Rifleman (LAT)/Assista
	nt Autorifleman/Medic:\n\n\n\n	Uniform: BDU Olive Drab\n\n\n\n	Vest: ALICE
	 Webbing \n\n\n\n	Helmet: M1\n\n\n\n	Backpack: ALICE Pack (OD)\n\n\n\n	Pr
	imary weapon: M14\n\n\n\n	Secondary weapon: M1911A1\n\n\n\n	Grenades: AN-M
	14 Incendiary Grenade (optional)\, Smoke Grenades and Frags\n\n\n\n	Launch
	er: M72A7\n\n\n\n	Misc: Binoculars\, Compass\, Watch\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	DMR (Optional):\n\n\n\n	Uniform: BDU Olive Drab\n\n\n\n	Vest: ALICE
	 Webbing \n\n\n\n	Helmet: M1\n\n\n\n	Backpack: ALICE Pack (OD)\n\n\n\n	Pr
	imary weapon: M1903A1 (Sniper)\n\n\n\n	Secondary weapon: M1911A1\n\n\n\n	G
	renades: AN-M14 Incendiary Grenade (optional)\, M18A1 Claymore (optional)\
	, Smoke Grenades and Frags\n\n\n\n	Misc: Binoculars\, Compass\, Watch\n\n\
	n\n	\n\n\n\n	 \n\n\n\n	Rotary Wing Pilots/Gunners:\n\n\n\n	Uniform: BDU O
	live Drab\n\n\n\n	Vest: 6B5-19\n\n\n\n	Helmet: Helipilot Helmet (CSAT)\n\n
	\n\n	Primary weapon: M16A1 (carryhandle)\n\n\n\n	Secondary weapon: M1911A1
	\n\n\n\n	Grenades: AN-M14 Incendiary Grenade (optional)\, Smoke Grenades +
	 Colored Smoke Grenades and Frags\n\n\n\n	Misc: Binoculars\, GPS (optiona
	l)\, Compass\, Watch\n\n\n\n	Short Range Radios are allowed for pilots if
	 needed.\n\n\n\n	+ NVG's\n\n\n\n	\n\n\n\n	Slots\n\n\n\n	PLTHQ\n\n\n\n	Plat
	oon leader: @PVT. J. Mohammed\n\n\n\n	Platoon medic: @FloofyFloof\n\n\n\n
		FAC: @BDFoster\n\n\n\n	Alpha\n\n\n\n	SL: \n\n\n\n	2IC:\n\n\n\n	Medic: @M
	albryn\n\n\n\n	AR: @Muhcreedy\n\n\n\n	AAR: @Yung_Cider\n\n\n\n	Rifleman (L
	AT): @patton446\n\n\n\n	Rifleman (LAT): @Mesa\n\n\n\n	Rifleman:\n\n\n\n	Br
	avo\n\n\n\n	SL:\n\n\n\n	2IC:\n\n\n\n	Medic:\n\n\n\n	AR:\n\n\n\n	AAR:\n\n\n
	\n	Rifleman (LAT): \n\n\n\n	Rifleman (LAT): \n\n\n\n	Rifleman:\n\n\n\n	R
	PTR\n\n\n\n	UH-1Y Pilot: @Dog\n\n\n\n	UH-1Y Gunner: @SilentGunner13\n\n\n\
	n	-----------------------------------------\n\n\n\n	UH-1Y Pilot: @TheSalad
	er\n\n\n\n	UH-1Y Gunner: \n\n\n\n	---------------------------------------
	--\n\n\n\n	UH-1Y Pilot: @info\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20180313T160000Z
DTEND:20180313T183000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Logistical Troubles
DTSTAMP:20180223T145822Z
SEQUENCE:0
UID:466-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Logistical Troubles    -    Wattsits Calendar Even
	t   -   52 Slots\n\n\n\n\n	SITUATION\n\n	Your Company is part of the
	 2nd Battalion of the Scots Guard in Afghanistan. Currently\, your Compan
	y is stationed in the Prozakhar Air Base on the southern end of the region
	. However\, FOB Charlie has just finished off construction to the north o
	f the region\, neighbouring the village of Gonzalabad. Your platoon was go
	ing to be the first of three to be stationed there. \n\n	However 4 hours
	 ago\, a small convoy of medical supplies was dispatched towards FOB Charl
	ie and was expect to arrive 2 hours ago. Neither Prozakhar nor FOB Charlie
	 have been able to hail them on their standard or emergency frequencies\, 
	so we're assuming the worst. \n\n	Typically\, we'd send out our Chinook's
	 to locate the convoy\, however out of the 4 we had\, 2 are out for mainte
	nance and the other 2 are currently on MEDEVAC near FOB Bravo\, over 100km
	 away. The F-16 squadron assigned to this airfield isn't due to arrive for
	 another 2 weeks\, so that options out the door as well.  That's why we'r
	e sending you out early to find out what happened.\n\n\n\n	Blufor Mission 
	Briefing - 1100hrs - 46 slots\n\nFriendly Forces in AO          
	                            Enemy Forces in 
	AO                            \n\n	-[British Army] 2nd Ba
	t. Scots Guard.                 -Taliban Infantry (Scatter
	ed)                  \n\n	-[RAF] 12 Squadron.\n\nPrimary Objecti
	ves\n\n	-Locate the convoy and treat as necessary.\n\n	-Arrive at FOB Char
	lie.\n\nSecondary Objectives\n\n	-Eliminate all Taliban forces encountered
	.\n\n	-If seen\, report enemy camps and engage if within range. (Do not de
	viate from route unless absolutely necessary.)\n\nFAIL PARAMETERS\n\n	Plat
	oon is eliminated.\n\n	Platoon doesn't reach FOB Charlie within allotted t
	ime.\n\n\n\n	 \n\n\n\n	Opfor Mission Briefing - [REDACTED] hrs  - 6 slot
	s\nFriendly Forces in AO                              
	        Enemy Forces in AO                          
	  \n\n	-[REDACTED]                            
	                      -[British Army] 2nd Bat. Scots Guard. \
	n\n	-[REDACTED]                                  
	                -[RAF] 12 Squadron.\n\n\n\n	Primary Objectives\n\n
		-[REDACTED]\n\n	-[REDACTED]\n\nFAIL PARAMETERS\n\n	All # taliban members 
	are eliminated.\n\n	....[REDACTED] isn't secured.\n\n\n\n	\n\n	Ah yes\, I 
	almost forgot... NO RESPAWNS! Regardless of what bullshit happens in spawn
	. Accidental grenade at platoon brief? Tough luck. You'll figure it out.\n
	\n\n\n	\nSquad Structure\n\n\n\n				Vehicle\n			\n			\n				Role\n			\n			\
	n				Uniform Name [PUBLIC LOADOUT]\n			\n		\n				Land Rover HardTop (Sand)
	\n			\n			\n				Platoon Commander\n			\n			\n				Logistical Troubles - Pla
	toon Commander\n			\n		\n				 \n			\n			\n				Platoon Sergeant\n			\n			\
	n				Logistical Troubles - Platoon Sergeant\n			\n		\n				 \n			\n			\n		
			Platoon Combat Med Tech\n			\n			\n				Logistical Troubles - Platoon Med
	ic\n			\n		\n				 \n			\n			\n				Platoon Combat Med Tech\n			\n			\n				
	Logistical Troubles - Platoon Medic\n			\n		\n				 \n			\n			\n				 \n		
		\n			\n				 \n			\n		\n				Jackal 2 HMG Desert\n			\n			\n				Alpha || C
	harlie || Echo\n			\n			\n				 \n			\n		\n				 \n			\n			\n				Squad Lea
	der\n			\n			\n				Logistical Troubles - Squad Leader\n			\n		\n				 \n		
		\n			\n				Autorifleman\n			\n			\n				Logistical Troubles - Autorifleman
	\n			\n		\n				 \n			\n			\n				Grenadier\n			\n			\n				Logistical Troub
	les - Grenadier\n			\n		\n				 \n			\n			\n				Team Leader\n			\n			\n			
		Logistical Troubles - Squad Leader\n			\n		\n				 \n			\n			\n				Riflem
	an NLAW\n			\n			\n				Logistical Troubles - Rifleman NLAW\n			\n		\n				
	 \n			\n			\n				Combat Life Saver\n			\n			\n				Logistical Troubles - M
	edic\n			\n		\n				 \n			\n			\n				 \n			\n			\n				 \n			\n		\n				Co
	yote P HMG Desert\n			\n			\n				Bravo || Delta || Foxtrot\n			\n			\n				
	 \n			\n		\n				 \n			\n			\n				Squad Leader\n			\n			\n				Logistical 
	Troubles - Squad Leader\n			\n		\n				 \n			\n			\n				Autorifleman\n			\
	n			\n				Logistical Troubles - Autorifleman\n			\n		\n				 \n			\n			\n	
				Grenadier\n			\n			\n				Logistical Troubles - Grenadier\n			\n		\n				
	 \n			\n			\n				Combat Life Saver\n			\n			\n				Logistical Troubles - M
	edic\n			\n		\n				 \n			\n			\n				Team Leader\n			\n			\n				Logistical
	 Troubles - Squad Leader\n			\n		\n				 \n			\n			\n				Autorifleman\n			
	\n			\n				Logistical Troubles - Autorifleman\n			\n		\n				 \n			\n			\n
					Rifleman HAT\n			\n			\n				Logistical Troubles - Rifleman HAT\n			\n	
		\n				 \n			\n			\n				Marksman\n			\n			\n				Logistical Troubles - Mar
	ksman\n			\n		\n	Vehicle List\n\n\n\n	Jackal 2 HMG             
	       x3\n\n	Coyote P HMG                   x3\n\n	Land Rov
	er HardTop Sand  x1\n\n\n\n	 \n\n\n\n	RESERVED ROLES\n\n\n\n				Role\n		
		\n			\n				Required Tag\n			\n			\n				Reserved By:\n			\n		\n				Platoon
	 Commander\n			\n			\n				Platoon\n			\n			\n				 \n			\n		\n				Platoon 
	Sergeant\n			\n			\n				Platoon 2IC\n			\n			\n				@UniDigit No Tags\n			\
	n		\n				Platoon Medic\n			\n			\n				Medic\n			\n			\n				@Fox {Grimm} \
	n			\n		\n				Platoon Medic\n			\n			\n				Medic\n			\n			\n				@Legendo\n
				\n		\n				Alpha Squad Leader\n			\n			\n				Squad Leader\n			\n			\n			
		@Gditz \n			\n		\n				Alpha Team Leader\n			\n			\n				2IC\n			\n			\n		
			@alt_sanity No Tags\n			\n		\n				Alpha Combat Life Saver\n			\n			\n		
			Medic\n			\n			\n				@Muhcreedy\n			\n		\n				Bravo Squad Leader\n			\n	
			\n				Squad Leader\n			\n			\n				@TheTrainDoctor Training\n			\n		\n			
		Bravo Team Leader\n			\n			\n				2IC\n			\n			\n				@Mingy No Tags\n			\
	n		\n				Bravo Combat Life Saver\n			\n			\n				Medic\n			\n			\n				@EHOP
	PPS No Tags\n			\n		\n				Charlie Squad Leader\n			\n			\n				Squad Leade
	r\n			\n			\n				@Toasty\n			\n		\n				Charlie Team Leader\n			\n			\n				
	2IC\n			\n			\n				@GingerRocker No Tags\n			\n		\n				Charlie Combat Lif
	e Saver\n			\n			\n				Medic\n			\n			\n				@Conga Line of Neckbeards\n			
	\n		\n				Delta Squad Leader\n			\n			\n				Squad Leader\n			\n			\n				@C
	razy Missy No Tags\n			\n		\n				Delta Team Leader\n			\n			\n				2IC\n		
		\n			\n				@TheSalader No Tags\n			\n		\n				Delta Combat Life Saver\n		
		\n			\n				Medic\n			\n			\n				@Beyond No Tags\n			\n		\n				Echo Squad
	 Leader\n			\n			\n				Squad Leader\n			\n			\n				@Dirk Gently No Tags\n
				\n		\n				Echo Team Leader\n			\n			\n				2IC\n			\n			\n				 \n			\n	
		\n				Echo Combat Life Saver\n			\n			\n				Medic\n			\n			\n				@MarloK
	 No Tags\n			\n		\n				Foxtrot Squad Leader\n			\n			\n				Squad Leader\n
				\n			\n				 \n			\n		\n				Foxtrot Team Leader\n			\n			\n				2IC\n			
	\n			\n				 \n			\n		\n				Foxtrot Combat Life Saver\n			\n			\n				Medic
	\n			\n			\n				@Major_Third\n			\n		\n	ALL OTHER ROLES WILL BE SLOTTED ON
	 THE NIGHT!\n\n\n\n	\nIndividual Equipment\nLOOK HERE - All equipment is 
	available through the public loadouts menu. It is MANDATORY that you take 
	these loadouts\, and do not edit them. If you're seen to be taking additio
	nal or different equipment than the ones provided\, you will be prosecuted
	 accordingly.\n\n	The equipment listed here is only if the public loadouts
	 do not work.\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n						Role\n
						\n					\n						Uniform\n					\n					\n						Weapons\n					\n					\n		
					Uniform Equip.\n					\n					\n						Vest Equip.\n					\n					\n						B
	ackpack Equip.\n					\n					\n						Additional Equip.\n					\n				\n						
	Platoon Commander\n					\n					\n						U - Combat Uniform MTP [BAF]\n					
	\n					\n						L85A2 AFG w/ LDS + UTG Def.\n					\n					\n						2x Quikclo
	t\n					\n					\n						7x 30rnd Mags [L85A2]\n					\n					\n						Beret Sc
	ots Guard [BAF]\n					\n					\n						AN/PEQ-1 SOFLAM\n					\n				\n						
	 \n					\n					\n						V - Osprey Mk4 MTP SL (D) [BAF]\n					\n					\n			
				L131A1\n					\n					\n						2x Packing Bandages\n					\n					\n						1x
	 17rnd Mag [L131A1]\n					\n					\n						 \n					\n					\n						GPS\n				
		\n				\n						 \n					\n					\n						B - Bergen MTP SL L [BAF]\n					\n	
					\n						 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n		
					2x M67 Frag Grenade\n					\n					\n						 \n					\n					\n						 \n	
					\n				\n						 \n					\n					\n						H - Helmet Mk7 MTP Scrim (E) [BA
	F]\n					\n					\n						 \n					\n					\n						1x Morphine Auto.\n					\n
						\n						2x L50A1 White Smoke\n					\n					\n						 \n					\n					\n	
						 \n					\n				\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						1x Tourniquet\n					\n					\n						 \n					\n	
					\n						 \n					\n					\n						 \n					\n				\n						 \n					\n				
		\n						 \n					\n					\n						 \n					\n					\n						1x Entrenching To
	ol\n					\n					\n						 \n					\n					\n						 \n					\n					\n						 
	\n					\n				\n						 \n					\n					\n						 \n					\n					\n						 \n	
					\n					\n						1x Maglite XL50\n					\n					\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n				\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						1x Map Tools\n					\n		
				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n					\n						 \n					\n					\n		
					 \n					\n				\n						Platoon Sergeant\n					\n					\n						U - Comba
	t Uniform MTP [BAF]\n					\n					\n						L85A2 AFG w/ LDS + UTG Def.\n				
		\n					\n						2x Quikclot\n					\n					\n						7x 30rnd Mags [L85A2]\n		
				\n					\n						Beret Scots Guard [BAF]\n					\n					\n						Binoculars\
	n					\n				\n						 \n					\n					\n						V - Osprey Mk4 MTP SL (D) [BAF
	]\n					\n					\n						L131A1\n					\n					\n						2x Packing Bandages\n		
				\n					\n						1x 17rnd Mag [L131A1]\n					\n					\n						L128A1 Shotgu
	n\n					\n					\n						GPS\n					\n				\n						 \n					\n					\n						B -
	 Bergen MTP SL L [BAF]\n					\n					\n						 \n					\n					\n						1x Epi
	nephrine Auto.\n					\n					\n						2x M67 Frag Grenade\n					\n					\n			
				2x 8rnd Buckshot [L128A1]\n					\n					\n						 \n					\n				\n						
	 \n					\n					\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\n					\n
							 \n					\n					\n						1x Morphine Auto.\n					\n					\n						2x L5
	0A1 White Smoke\n					\n					\n						 \n					\n					\n						 \n					\n		
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						1x Tourniquet\n					\n					\n						 \n					\n					\n						 \n			
			\n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\
	n					\n						 \n					\n					\n						1x Entrenching Tool\n					\n					\n	
						 \n					\n					\n						 \n					\n					\n						 \n					\n				\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n					\n					
		1x Maglite XL50\n					\n					\n						 \n					\n					\n						 \n					\n	
					\n						 \n					\n				\n						 \n					\n					\n						 \n					\n				
		\n						 \n					\n					\n						1x Map Tools\n					\n					\n						 \n			
			\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					\
	n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n	
					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n			
		\n						Platoon Combat Med Tech\n					\n					\n						U - Combat Uniform M
	TP [BAF]\n					\n					\n						L85A2 AFG w/ LDS + UTG Def.\n					\n					\n	
						2x Quikclot\n					\n					\n						7x 30rnd Mags [L85A2]\n					\n					\
	n						Beret Scots Guard [BAF]\n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						V - Osprey Mk4 MTP Medic (D) [BAF]\n					\n					\
	n						L131A1\n					\n					\n						2x Packing Bandages\n					\n					\n				
			1x 17rnd Mag [L131A1]\n					\n					\n						5x Blood IV 500ml\n					\n			
			\n						 \n					\n				\n						 \n					\n					\n						B - Bergen MTP Me
	dic L (A) [BAF]\n					\n					\n						 \n					\n					\n						1x Epinephrin
	e Auto.\n					\n					\n						2x M67 Frag Grenade\n					\n					\n						50x 
	Bandage Elastic\n					\n					\n						 \n					\n				\n						 \n					\n			
			\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\n					\n						 \n				
		\n					\n						1x Morphine Auto.\n					\n					\n						2x L50A1 White Smok
	e\n					\n					\n						20x Packing Bandages\n					\n					\n						 \n					
	\n				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n	
					\n						1x Tourniquet\n					\n					\n						 \n					\n					\n						20x
	 Quikclot\n					\n					\n						 \n					\n				\n						 \n					\n					\n		
					 \n					\n					\n						 \n					\n					\n						1x Entrenching Tool\n	
					\n					\n						 \n					\n					\n						10x Tourniquet\n					\n					\n	
						 \n					\n				\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						1x Maglite XL50\n					\n					\n						 \n					\
	n					\n						10x Morphine\n					\n					\n						 \n					\n				\n						 \
	n					\n					\n						 \n					\n					\n						 \n					\n					\n						1x Ma
	p Tools\n					\n					\n						 \n					\n					\n						10x Epinephrine\n				
		\n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\n
						\n						 \n					\n					\n						 \n					\n					\n						 \n					\n		
				\n						1x Personal Aid Kit\n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						 \n					\n					\n						1x Surgical Kit\n					\n		
				\n						 \n					\n				\n						 \n					\n					\n						 \n					\n					
	\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n				\n						Squad Leader / Team L
	eader\n					\n					\n						U - Combat Uniform MTP [BAF]\n					\n					\n			
				L85A2 AFG w/ LDS\n					\n					\n						2x Quikclot\n					\n					\n						
	7x 30rnd Mags [L85A2]\n					\n					\n						Beret Scots Guard [BAF]\n					\
	n					\n						Binoculars\n					\n				\n						 \n					\n					\n						V - O
	sprey Mk4 MTP SL (D) [BAF]\n					\n					\n						L131A1\n					\n					\n				
			2x Packing Bandages\n					\n					\n						1x 17rnd Mag [L131A1]\n					\n	
					\n						1x 5.56 200rnd Boxmag\n					\n					\n						GPS\n					\n				\n	
						 \n					\n					\n						B - Bergen MTP SL L [BAF]\n					\n					\n				
			 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n						2x M67
	 Frag Grenade\n					\n					\n						 \n					\n					\n						 \n					\n				
	\n						 \n					\n					\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\
	n					\n						 \n					\n					\n						1x Morphine Auto.\n					\n					\n			
				2x L50A1 White Smoke\n					\n					\n						 \n					\n					\n						 \n	
					\n				\n						 \n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						1x Tourniquet\n					\n					\n						 \n					\n					\n					
		 \n					\n					\n						 \n					\n				\n						 \n					\n					\n						 
	\n					\n					\n						 \n					\n					\n						1x Entrenching Tool\n					\n
						\n						 \n					\n					\n						 \n					\n					\n						 \n					\n		
			\n						 \n					\n					\n						 \n					\n					\n						 \n					\n					
	\n						1x Maglite XL50\n					\n					\n						 \n					\n					\n						 \n	
					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						1x Map Tools\n					\n					\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n				\n						 
	\n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n
						\n					\n						 \n					\n					\n						 \n					\n					\n						 \n		
				\n				\n						Autorifleman\n					\n					\n						U - Combat Uniform MTP 
	[BAF]\n					\n					\n						L110A3 w/ LDS\n					\n					\n						2x Quikclot\
	n					\n					\n						2x 200rnd Boxmag [L110A3]\n					\n					\n						Beret 
	Scots Guard [BAF]\n					\n					\n						 \n					\n				\n						 \n					\n	
					\n						V - Osprey Mk4 MTP MG (B) [BAF]\n					\n					\n						L131A1\n	
					\n					\n						2x Packing Bandages\n					\n					\n						1x 17rnd Mag [
	L131A1]\n					\n					\n						1x 5.56 200rnd Boxmag\n					\n					\n						 
	\n					\n				\n						 \n					\n					\n						B - Bergen MTP Rifleman L (C)
	 [BAF]\n					\n					\n						 \n					\n					\n						1x Epinephrine Auto.\n
						\n					\n						2x M67 Frag Grenade\n					\n					\n						 \n					\n		
				\n						 \n					\n				\n						 \n					\n					\n						H - Helmet Mk7 M
	TP Scrim (E) [BAF]\n					\n					\n						 \n					\n					\n						1x Morphin
	e Auto.\n					\n					\n						2x L50A1 White Smoke\n					\n					\n						 \
	n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n		
				\n					\n						 \n					\n					\n						1x Tourniquet\n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						1
	x Entrenching Tool\n					\n					\n						 \n					\n					\n						 \n					\
	n					\n						 \n					\n				\n						 \n					\n					\n						 \n					\n		
				\n						 \n					\n					\n						1x Maglite XL50\n					\n					\n						 
	\n					\n					\n						 \n					\n					\n						 \n					\n				\n						 \n	
					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n			
			\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					
	\n				\n						Grenadier\n					\n					\n						U - Combat Uniform MTP [BAF]\
	n					\n					\n						L85A2 with L123A3 HWS w/ LDS\n					\n					\n						2x 
	Quikclot\n					\n					\n						2x 200rnd Boxmag [L110A3]\n					\n					\n			
				Beret Scots Guard [BAF]\n					\n					\n						 \n					\n				\n						 \
	n					\n					\n						V - Osprey Mk4 MTP Grenadier (B) [BAF]\n					\n					\
	n						L131A1\n					\n					\n						2x Packing Bandages\n					\n					\n				
			1x 17rnd Mag [L131A1]\n					\n					\n						1x 5.56 200rnd Boxmag\n					\
	n					\n						 \n					\n				\n						 \n					\n					\n						B - Bergen MT
	P Rifleman L (B) [BAF]\n					\n					\n						 \n					\n					\n						1x Epi
	nephrine Auto.\n					\n					\n						2x M67 Frag Grenade\n					\n					\n			
				8x 40mm HE (L123)\n					\n					\n						 \n					\n				\n						 \n					
	\n					\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\n					\n						 \
	n					\n					\n						1x Morphine Auto.\n					\n					\n						2x L50A1 White
	 Smoke\n					\n					\n						3x 40mm White Smoke (L123)\n					\n					\n				
			 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n					\n						1x Tourniquet\n					\n					\n						 \n					\n				
		\n						3x 40mm Red Smoke (L123)\n					\n					\n						 \n					\n				\n		
					 \n					\n					\n						 \n					\n					\n						 \n					\n					\n				
			1x Entrenching Tool\n					\n					\n						 \n					\n					\n						2x 40mm
	 White Flare (L123)\n					\n					\n						 \n					\n				\n						 \n					\
	n					\n						 \n					\n					\n						 \n					\n					\n						1x Maglite X
	L50\n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	 \n					\n				\n						 \n					\n					\n						 \n					\n					\n						 \
	n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n	
					\n					\n						 \n					\n				\n						Rifleman NLAW\n					\n					\n			
				U - Combat Uniform MTP [BAF]\n					\n					\n						L85A2 AFG w/ LDS\n			
			\n					\n						2x Quikclot\n					\n					\n						7x 30rnd Mags [L85A2]\n	
					\n					\n						Beret Scots Guard [BAF]\n					\n					\n						 \n					\
	n				\n						 \n					\n					\n						V - Osprey Mk4 MTP Rifleman (E) [BAF]
	\n					\n					\n						L131A1\n					\n					\n						2x Packing Bandages\n			
			\n					\n						1x 17rnd Mag [L131A1]\n					\n					\n						1x 5.56 200rnd
	 Boxmag\n					\n					\n						 \n					\n				\n						 \n					\n					\n				
			B - Bergen MTP Rifleman L (A) [BAF]\n					\n					\n						NLAW Launcher\n
						\n					\n						1x Epinephrine Auto.\n					\n					\n						2x M67 Frag 
	Grenade\n					\n					\n						 \n					\n					\n						 \n					\n				\n				
			 \n					\n					\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\n					
	\n						 \n					\n					\n						1x Morphine Auto.\n					\n					\n						2x 
	L50A1 White Smoke\n					\n					\n						 \n					\n					\n						 \n					\n
					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n			
			\n						1x Tourniquet\n					\n					\n						 \n					\n					\n						 \n	
					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n					\n						1x Entrenching Tool\n					\n					\
	n						 \n					\n					\n						 \n					\n					\n						 \n					\n				\n		
					 \n					\n					\n						 \n					\n					\n						 \n					\n					\n				
			1x Maglite XL50\n					\n					\n						 \n					\n					\n						 \n					\n
						\n						 \n					\n				\n						 \n					\n					\n						 \n					\n			
			\n						 \n					\n					\n						1x Map Tools\n					\n					\n						 \n		
				\n					\n						 \n					\n					\n						 \n					\n				\n						 \n					
	\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\n
						\n						 \n					\n					\n						 \n					\n					\n						 \n					\n		
			\n						Medic\n					\n					\n						U - Combat Uniform MTP [BAF]\n					\n
						\n						L85A2 AFG w/ LDS\n					\n					\n						2x Quikclot\n					\n			
			\n						7x 30rnd Mags [L85A2]\n					\n					\n						Beret Scots Guard [BA
	F]\n					\n					\n						 \n					\n				\n						 \n					\n					\n						V -
	 Osprey Mk4 MTP Medic (D) [BAF]\n					\n					\n						L131A1\n					\n					\
	n						2x Packing Bandages\n					\n					\n						1x 17rnd Mag [L131A1]\n			
			\n					\n						5x Blood IV 500ml\n					\n					\n						 \n					\n				\n	
						 \n					\n					\n						B - Bergen MTP Medic L (A) [BAF]\n					\n				
		\n						 \n					\n					\n						1x Epinephrine Auto.\n					\n					\n					
		2x M67 Frag Grenade\n					\n					\n						50x Bandage Elastic\n					\n				
		\n						 \n					\n				\n						 \n					\n					\n						H - Helmet Mk7 MTP
	 Scrim (E) [BAF]\n					\n					\n						 \n					\n					\n						1x Morphine 
	Auto.\n					\n					\n						2x L50A1 White Smoke\n					\n					\n						20x P
	acking Bandages\n					\n					\n						 \n					\n				\n						 \n					\n			
			\n						 \n					\n					\n						 \n					\n					\n						1x Tourniquet\n	
					\n					\n						 \n					\n					\n						20x Quikclot\n					\n					\n			
				 \n					\n				\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n					\n						1x Entrenching Tool\n					\n					\n						 \n				
		\n					\n						10x Tourniquet\n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						1
	x Maglite XL50\n					\n					\n						 \n					\n					\n						10x Morphine\n
						\n					\n						 \n					\n				\n						 \n					\n					\n						 \n			
			\n					\n						 \n					\n					\n						1x Map Tools\n					\n					\n					
		 \n					\n					\n						10x Epinephrine\n					\n					\n						 \n					\n	
				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n				
		\n						 \n					\n					\n						 \n					\n					\n						1x Personal Aid K
	it\n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \
	n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \n	
					\n					\n						1x Surgical Kit\n					\n					\n						 \n					\n				\n	
						 \n					\n					\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n					\n				
			 \n					\n				\n						Rifleman HAT\n					\n					\n						U - Combat Unif
	orm MTP [BAF]\n					\n					\n						L85A2 AFG w/ LDS\n					\n					\n						2
	x Quikclot\n					\n					\n						7x 30rnd Mags [L85A2]\n					\n					\n					
		Beret Scots Guard [BAF]\n					\n					\n						Javelin CLU\n					\n				\n		
					 \n					\n					\n						V - Osprey Mk4 MTP Rifleman (E) [BAF]\n					\n
						\n						L131A1\n					\n					\n						2x Packing Bandages\n					\n					
	\n						1x 17rnd Mag [L131A1]\n					\n					\n						1x 5.56 200rnd Boxmag\n
						\n					\n						 \n					\n				\n						 \n					\n					\n						B - Ber
	gen MTP Rifleman L (A) [BAF]\n					\n					\n						Javelin Tube\n					\n			
			\n						1x Epinephrine Auto.\n					\n					\n						2x M67 Frag Grenade\n	
					\n					\n						 \n					\n					\n						 \n					\n				\n						 \n				
		\n					\n						H - Helmet Mk7 MTP Scrim (E) [BAF]\n					\n					\n						 
	\n					\n					\n						1x Morphine Auto.\n					\n					\n						2x L50A1 Whit
	e Smoke\n					\n					\n						 \n					\n					\n						 \n					\n				\n				
			 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						
	1x Tourniquet\n					\n					\n						 \n					\n					\n						 \n					\n				
		\n						 \n					\n				\n						 \n					\n					\n						 \n					\n					\n
							 \n					\n					\n						1x Entrenching Tool\n					\n					\n						 \
	n					\n					\n						 \n					\n					\n						 \n					\n				\n						 \n		
				\n					\n						 \n					\n					\n						 \n					\n					\n						1x Magli
	te XL50\n					\n					\n						 \n					\n					\n						 \n					\n					\n			
				 \n					\n				\n						 \n					\n					\n						 \n					\n					\n					
		 \n					\n					\n						1x Map Tools\n					\n					\n						 \n					\n				
		\n						 \n					\n					\n						 \n					\n				\n						 \n					\n					\n
							 \n					\n					\n						 \n					\n					\n						 \n					\n					\n		
					 \n					\n					\n						 \n					\n					\n						 \n					\n				\n					
		Marksman\n					\n					\n						U - Combat Uniform MTP [BAF]\n					\n					\
	n						L129A1 w/ AMS + Harris Bipod\n					\n					\n						2x Quikclot\n				
		\n					\n						9x 20 rnd Mags [L129A1]\n					\n					\n						Beret Scots G
	uard [BAF]\n					\n					\n						 \n					\n				\n						 \n					\n					\n	
						V - Osprey Mk4 MTP Marksman [BAF]\n					\n					\n						L131A1\n					\
	n					\n						2x Packing Bandages\n					\n					\n						2x M67 Frag Grenade
	\n					\n					\n						1x 5.56 200rnd Boxmag\n					\n					\n						 \n					
	\n				\n						 \n					\n					\n						B - Bergen MTP Rifleman L (A) [BAF]\
	n					\n					\n						 \n					\n					\n						1x Epinephrine Auto.\n					\n
						\n						2x L50A1 White Smoke\n					\n					\n						 \n					\n					\n	
						 \n					\n				\n						 \n					\n					\n						H - Helmet Mk7 MTP Scr
	im (E) [BAF]\n					\n					\n						 \n					\n					\n						1x Morphine Auto
	.\n					\n					\n						 \n					\n					\n						 \n					\n					\n						 \
	n					\n				\n						 \n					\n					\n						 \n					\n					\n						 \n		
				\n					\n						1x Tourniquet\n					\n					\n						 \n					\n					\n			
				 \n					\n					\n						 \n					\n				\n						 \n					\n					\n					
		 \n					\n					\n						 \n					\n					\n						1x Entrenching Tool\n				
		\n					\n						 \n					\n					\n						 \n					\n					\n						 \n					\
	n				\n						 \n					\n					\n						 \n					\n					\n						 \n					\n		
				\n						1x Maglite XL50\n					\n					\n						 \n					\n					\n						 
	\n					\n					\n						 \n					\n				\n						 \n					\n					\n						 \n	
					\n					\n						 \n					\n					\n						1x Map Tools\n					\n					\n			
				 \n					\n					\n						 \n					\n					\n						 \n					\n				\n					
		 \n					\n					\n						 \n					\n					\n						 \n					\n					\n						1
	x 17rnd Mag [L131A1]\n					\n					\n						 \n					\n					\n						 \n				
		\n					\n						 \n					\n				\n			 \n		\n\n		\n			 \n		\n\n		\n			 \n
			\n	\n\n\n\n	 \n
DTSTART:20180311T190000Z
DTEND:20180311T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Unity (Z-TVT)
DTSTAMP:20180219T013311Z
SEQUENCE:0
UID:464-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	OPERATION: UNITY (Z-TVT)\n\n\n\n	Factions: Anti-Russi
	an Separatists vs Russian Federation (MSV)\n\n\n\n	Terrain: Chernarus
	 (1700 Hours)\n\n\n\n	-\n\n\n\n	Mission Brief: Russian MSV Forces have o
	ccupied the Northern Province of Chernarus\, Chechnya after a Pro-Ameri
	can Government was democratically elected. Knowing the Chechen Military ca
	nnot survive a direct conflict with Russia\, the Government has called i
	t's army in the province to stand down and withdraw. Despite this\, a grou
	p of Ultra-Nationalists comprised of ex-military and former military polic
	e have resisted the Russian Occupation by carrying out targeted guerrilla
	 raids on Russian Forces. Now\, several months after the initial occupatio
	n\, and due to recent high levels of collateral damage with Chechen Civili
	ans\, the Separatist Force has grown in strength\; both secretly assisted 
	by American Arms Dealing and the Chechen Government\, the Guerrillas have 
	amassed a stockpile of weapons and anti-tank equipment. With this\, their 
	aim is to destabilise Russian Control of the Sector causing the Russian Fo
	rces to retaliate via overwhelming force\, ultimately to provoke a Cheche
	n Government/Military response.\n\n\n\n	A few days ago\, an Ultra Nationa
	list informant \"Alexander Pecharov\" was snatched by Spetsnaz Special
	 Forces. He is currently being held at a Russian Resupply Outpost situated
	 in the abandoned village of Bor. According to reconnaissance of the site\
	, the Russians are currently working him for information about Ultra-Nati
	onalist connections with the Chechen Government. Normally\, this wouldn't 
	be a problem as most informants regulate back-hand deals with local civili
	ans and villages leaders\, but Alexander is the real deal\, and has influe
	ntial contact with a Government Official in the highest rungs of Chechen 
	Parliament\; an individual that has been essential in keeping underground 
	arms dealing afloat for Guerrilla Forces. As such\, Nationalist Freedom F
	ighters are assembling to attempt an incursion of the Bor Resupply Station
	\, freeing Alexander and keeping the identity of our HVC anonymous. Shoul
	d the Guerrillas fail\, and the information that Alex possess fall into Ru
	ssian hands\; Russia could potentially use it to legitimatise full-scale m
	ilitary action against Chechnya\, a war they cannot win.\n\n\n\n	Mission C
	ritical Information: (Russian Only / Separatist Only)\n\n\n\n		Rescue \"
	Alexander Pecharov\" before the Russians are able to extract the name of 
	the HVC.\n	\n	\n		Prevent Guerrilla Forces from reaching \"Alexander Pe
	charov\" at all costs.\n	\n\n		Eliminating Hostile Forces is a Secondary
	 Objective\, with conditions hinging entirely on the Informant.\n	\n	\n		
	Alexander Pecharov's weapon of choice is information\, as such\, he will 
	remain unarmed throughout the mission.\n	\n\n	House Rules:\n\n\n\n		No Sup
	pressors/Flash Suppressors\,\n	\n	\n		No Thermal Imaging (including assets
	)\,\n	\n	\n		No Night Vision Equipment (Including Assets)\n	\n	\n		You can
	not capture enemy Assets/Vehicles. \n	\n	\n		Grenades are limited to 2 Pe
	r Player\, White Smokes are Limited to 2. (Squad Leaders can take Green/Re
	d Marking Smokes (2 each)).\n	\n	\n		ONLY Team Leaders (2iC's) can take Un
	derslung 40mm Grenade Launchers from the Weapon Variants Stated Below - (L
	imited to 4 HE Rounds + 2 Smokes).\n	\n	\n		Entrenching Tools are allowed 
	and are encouraged.\n	\n\n	Russian MSV Equipment:\n\n\n\n		Uniform: EMR-S
	ummer (MSV)\n	\n	\n		Helmet: 6B27M / 6B27M EMR-Summer (Any Variant)\n	\
	n	\n		Vest: 6B23 EMR-Summer (Any Variant)\n	\n	\n		Backpacks: UMBTS Backp
	ack / Sidor\n	\n	\n		Short Radio: FADAK\n	\n	\n		Long Radio: MR3000 RHS\n	
	\n\n	Russian MSV Weapons:\n\n\n\n		Weapons: AK-74M (Auto-Riflemen: PKM)
	\n	\n	\n		Sidearms: MP-443\n	\n	\n		Attachments: None (Just the Muzzle A
	daptor the Rifle comes with)\n	\n	\n		Optics: None\n	\n	\n		Launchers: R
	ShG-2 (1 per squad\, other LAT Soldier is Rifleman).\n	\n\n	Russian MSV A
	ssets/Vehicles:\n\n\n\n		None\n	\n\n	 \n\n\n\n	Separatist Equipment:\n\n
	\n\n		Uniform: Guerrilla Coveralls (Nationalist 01\, 02 &amp\; 04)\n	\n	\n
			Helmet: Bandana (Khaki)\, Booniehat (Olive)\, Cap (Olive)\, Rangemaster 
	Cap\, Beanie (From RHS)\n	\n	\n		Vest: [PO] Chest Rig (Kamysh)\n	\n	\n		Ba
	ckpacks: ALICE (SMB)\, ALICE (MDU02) (Auto-Rifleman Asst. / Ammo Bearers O
	NLY)\n	\n	\n		Short Radio: PNR-1000A\n	\n	\n		Long Radio: Assault Pack Bus
	sole\n	\n\n	Separatist Weapons:\n\n\n\n		Weapons: M4A1\, AKMN\, AKMS\, AK
	S-74\, ASK-74U (Auto-Rifleman: M249 PIP (Short/Para)\n	\n	\n		Sidearms: TT
	-33\n	\n	\n		Attachments: None\n	\n	\n		Optics: None\n	\n	\n		Launchers:
	 M72A7 (1 per squad\, other LAT Soldier is Rifleman).\n	\n\n	Separatist V
	ehicles/Assets:\n\n\n\n		None\n	\n\n	Notes:\n\n\n\n		Each side must make t
	heir own radio frequencies. 110 for Alpha\, 120 for Bravo is the same for 
	Both Sides\, so you're platoon/squad leaders must come up with unique num
	bers. We recommend marking these in side chat on of the map edge for ease 
	of use.\n	\n	\n		The TvT Template is a conversion of an older mission\, th
	e Arsenals when you spawn will either have Russian or BAF Gear in them. Si
	t tight and a Zeus will come round and replace the Arsenals for you.\n	\n\
	n	Victory Conditions:\n\n\n\n		Stated in Mission Critical Information.\n	\
	n	\n		If either side reduces the opponents tickets to zero\, they automati
	cally win the game.\n	\n\n	Respawns:\n\n\n\n		There will be One Respawn at
	 the 30 Minute Mark for people that were BLAP'ED at the start of the missi
	on.\n	\n
DTSTART:20180309T190000Z
DTEND:20180309T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Red Uprising
DTSTAMP:20180224T002351Z
SEQUENCE:0
UID:467-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Loradas":forum@fkgaming.eu
DESCRIPTION:\n	  Operation Red Uprising\n\n\n\n	Slotting: \n\n\n\n	Tags
	 &gt\; Regs+ &gt\; FNG's\n\n\n\n	 \n\n\n\n	Map is Celle 2\n\n\n\n	 \n\n\
	n\n	Co-Zeus: @gadsada\n\n\n\n	 \n\n\n\n	Backstory:\n\n\n\n	Russian backed
	 Ukranian separatist along with Russian Forces have launched a major Offen
	sive against the Eastern European states. Their Goal is to capture all of 
	Europe and\n\n\n\n	form \n\n\n\n	The \"Peoples Union of Eurasia\".\n\n\n\n
		All of Poland\, Lithuania\, Ukraine\, Slovakia and the Czech Republic hav
	e fallen against the immense force of Russia and the Ukranian Separatists.
	 German Soldiers have held the \n\n\n\n	border a months and have recently 
	run short on supplies. The Russians have generously provided Light Helicop
	ters as well as a supply for  of State of the Art Russian Military \n\n\n
	\n	Equipment for the Ukranian Separatists.\n\n\n\n	 \n\n\n\n	SITREP:\n\n
	\n\n	At 1800 CET the separatists have launched a major offensive against G
	ermany\, essentially running over them at the Border stationed Troops. The
	 Separatists are constantly\n\n\n\n	Advancing and are currently pushing to
	wards Nothern Germany. Present German Forces stationed at „Kaserne – M
	arseille“ just north-west of Hamburg are tasked to push back the\n\n\n\n
		separatists and Gain Control of the Celle Main Airport. \n\n\n\n	The Airp
	ort has functioned as the Main OP Center of the Ukranian separatists and i
	s an essential Point to their Reinforcements. \n\n\n\n	 \n\n\n\n	Due to a
	 military exercise with the US Military held at „Kaserne – Marseille
	“ the German forces are in control of US Military Equipment. \n\n\n\n	Al
	l Local Civilians have either been slaughtered or held captive at an HQ ne
	ar the Autobahn 7. Whilst advancing towards the north\, the separatists ha
	ve constantly mined all the\n\n\n\n	surrounding woods. It is of utmost Im
	portance that all Civilians are extracted alive. Convenience the roads hav
	e been mostly kept clear. \n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n		\n			Ca
	pture and Rescue Civilians at Enemy HQ.\n		\n	\n	\n		\n			Force Russian Fo
	rces to retreat Southwards.\n		\n	\n	\n		\n			Capture and the Bridges of t
	he Towns „Winsen (Aller)“ and „Celle“ crossing the Lake „Aller
	“\n		\n	\n	\n		\n			Capture enemy Controlled Airport of Celle\n		\n	\n\n
		\n\n\n\n	Assets: \n\n\n\n	2x UH- 60M ESSS\n\n\n\n	1x AH-64D\n\n\n\n	3x M1
	A2SEPv1 (Tusk 2)\n\n\n\n	1x UGV Stomper RCVS\n\n\n\n	 \n\n\n\n	Respawns: 
	\n\n\n\n	2x Infantry Respawn\n\n\n\n	1x Supply Delivery\n\n\n\n	1x Vehicle
	 Respawn (Per Asset)\n\n\n\n	2x Rearm / Refuel in safe AO (Assets)\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	Slots\n\n\n\n	Platoon:\n\n\n\n	:\n\n\n\n	Kommando H
	eer Callsign „Skorpion“\n\n\n\n	PLT Lead: @Alex (No - Tags) he smells
	 like fondue. someone should take his slot\n\n\n\n	PLT 2iC:\n\n\n\n	PLT RT
	O: @ravstar52 (No - Tags)\n\n\n\n	PLT Medic: @FloofyFloof\n\n\n\n	PLT FAC:
	 @mulletshock \n\n\n\n	PLT Drone Operator (UGV Stomper RCVS) Callsign \"Wo
	lf\": @Simon3373 \n\n\n\n	 \n\n\n\n	10. Panzerdivsion (Infantry + Ground 
	Assets):\n\n\n\n	\n\n\n\n	 \n\n\n\n	Jägerkompanie I (Alpha)\n\n\n\n	Ober
	feldwebel (SL): @Legendo\n\n\n\n	Unterfeldwebel (2iC): @Mingy (No - Tags)
	\n\n\n\n	Sanitäter (Medic): @SilentGunner13 (No Tags)\n\n\n\n	 \n\n\n\
	n	Jägerkompanie II (Bravo)\n\n\n\n	Oberfeldwebel (SL): \n\n\n\n	Unterfeld
	webel (2iC):\n\n\n\n	Sanitäter (Medic):\n\n\n\n	 \n\n\n\n	Jägerkompanie
	 III (Charlie)\n\n\n\n	Oberfeldwebel (SL): \n\n\n\n	Unterfeldwebel (2iC):\
	n\n\n\n	Sanitäter (Medic):\n\n\n\n	 \n\n\n\n	Jägerkompanie IV (Delta)\n
	\n\n\n	Oberfeldwebel (SL): @Dirk Gently ( No -Tags)\n\n\n\n	Unterfeldwebel
	 (2iC): @Pastor Of Muppets\n\n\n\n	Sanitäter (Medic): \n\n\n\n	 \n\n\n\n
		M1A2SEPv1 (Tusk 2) Callsign: „Bär“\n\n\n\n	„Bär 1-1“\n\n\n\n	Ko
	mmandant (Commander): @Tomo\n\n\n\n	Richtschütze (Gunner): @Winters\n\n\n
	\n	Ladeschütze (Loader): @Conga Line of Neckbeards \n\n\n\n	Fahrer (Drive
	r): @mekboy_4000 \n\n\n\n	 \n\n\n\n	„Bär 1-2“\n\n\n\n	Kommandant (Co
	mmander): @OneMadPanda\n\n\n\n	Richtschütze (Gunner): @UniDigit \n\n\n\n	
	Ladeschütze (Loader): @LividThor\n\n\n\n	Fahrer (Driver): @info (No - Tag
	s)\n\n\n\n	 \n\n\n\n	„Bär 1-3“\n\n\n\n	Kommandant (Commander): @Muhc
	reedy (No - Tags)\n\n\n\n	Richtschütze (Gunner): @Beyond (No - Tags)\n\n\
	n\n	Ladeschütze (Loader): @Master-Young\n\n\n\n	Fahrer (Driver): @colt92\
	n\n\n\n	 \n\n\n\n	Fallschirmjägerregiment 31 (Airborn Troops):\n\n\n\n	\
	n\n\n\n	UH-60M ESSS Callsign „Pegasus“\n\n\n\n	„Pegasus 1-1“\n\n\n
	\n	Pilot: @C-O-B-R-A\n\n\n\n	„Pegasus 1-2“\n\n\n\n	Pilot (Switching to
	 WSO): @cineafx\n\n\n\n	 \n\n\n\n	AH-64D Callsign „Thor“\n\n\n\n	Pi
	lot = „Pegasus 1-1“ = @C-O-B-R-A\n\n\n\n	WSO = „Pegasus 1-2“ = @ci
	neafx\n\n\n\n	 \n\n\n\n	Luftlandekompanie 1 (Echo)\n\n\n\n	Oberfeldwebel 
	(SL): @EHOPPPS (No - Tags)\n\n\n\n	Unterfeldwebel (2iC): @Mingy (No - Tags
	)\n\n\n\n	Sanitäter (Medic): @BDFoster\n\n\n\n	 \n\n\n\n	Luftlandekompan
	ie 2 (Foxtrot)\n\n\n\n	Oberfeldwebel (SL): @Teddy (FNG) \n\n\n\n	Unterfeld
	webel (2iC): @RSoldat (No - Tags)\n\n\n\n	Sanitäter (Medic): @Tobe (No -
	 Tags)\n\n\n\n	 \n\n\n\n	Loadouts:\n\n\n\n	\n\n\n\n	Uni: M88 (Flecktarn)\
	n\n\n\n	Vest: TRYK Carrier Rig Brown\n\n\n\n	Backpack / LR: Any Woodland\,
	 Flecktarn\, Dark Green\, Black Backpack /\n\n\n\n	RT-1523G BWMOD (Fleckta
	rn)  [Large or small]\n\n\n\n	Helmet: PASGT (Flecktarn)\n\n\n\n	NVG's: NO
	\n\n\n\n	Binocs: YES\n\n\n\n	 \n\n\n\n	Weapons:\n\n\n\n	SL's: HK G36 GL's
	 (Any of them\, if wanted)\n\n\n\n	Rifleman: HK G36 (Any of them)\n\n\n\n	
	LMG: HK MG36A1 / Rheinmetall MG3 (Any of them)\n\n\n\n	Pistols: HK MP5K / 
	P99:\n\n\n\n	 \n\n\n\n	Each Member is Limited to 7 extra Mags\n\n\n\n	(6 
	For the Rifle + 1 For the Pistol)\n\n\n\n	LMG is Limited to 600 Extra Roun
	ds\n\n\n\n	 \n\n\n\n	NO DMR'S\n\n\n\n	 \n\n\n\n	Vehicle Crew:\n\n\n\n	Un
	i: M93 (Flecktarn Jacket)\n\n\n\n	Vest: LBV Harness (Green Hex) \n\n\n\n	B
	ackpack / LR: TRYK RangeMaster Belt (Dark OD) / RT-1523G BWMOD (Flecktarn)
	  [small]\n\n\n\n	Rifle: HK MP5 (Any Varient)\n\n\n\n	RT-1523G BWMOD (Fle
	cktarn)  [small]\n\n\n\n	Helmet: Crew Helmet [NATO]\n\n\n\n	NVG's: NO\n\n
	\n\n	Binocs: YES\n\n\n\n	 \n\n\n\n	FlyBois:\n\n\n\n	Uni: Heli Pilot Overa
	lls [Nato]\n\n\n\n	Vest: Chest RIG Green\n\n\n\n	Backpack / LR: RT-1523G B
	WMOD (Flecktarn)  [small]\n\n\n\n	Rifle: HK MP5 (Any Varient)\n\n\n\n	Hel
	met: HGU-56 P (Green\, Any Varient)\n\n\n\n	Binocs: YES\n\n\n\n	 \n
DTSTART:20180307T190000Z
DTEND:20180307T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Prelude to Disaster
DTSTAMP:20180129T230232Z
SEQUENCE:0
UID:410-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fletch":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Lo
	gon: FK.PLT3@US.ARMY.MIL\n\n\n\n	Password: BLOOBS\n\n\n\n	. . . . Logging 
	in\n\n\n\n	. . . . Access Granted\n\n\n\n	. . . .OPENING FILE 2-18-15-11-5
	-14--1-18-18-15-23\n\n\n\n	. . .\n\n\n\n	. . . .Authorization: ***********
	***\n\n\n\n	ACCESS GRANTED\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	NOTE: Read all the way through before asking questions. The info is n
	on-sequential. (You can skim.)\n\n\n\n	Table of Contents:\n\n\n\n	I: Story
	\n\n\n\n	II: Objectives\n\n\n\n	III: Intel\n\n\n\n	IV: Friendly Assets\n\n
	\n\n	V: Restrictions\n\n\n\n	VI: Additional Notes\n\n\n\n	VII: Slotting\n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Sec
	tion 1: Story\n		\n\n		\n			 \n		\n\n		\n			_____________________________
	__________________________________________________________________________
	__________________________________________________________________________
	_____________________________________________\n		\n\n		\n			 \n		\n\n		\n
				 \n		\n\n		\n			June 13\, 2023\n		\n\n		\n			Written for FORSCOM\n		\n
	\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			FOR IMMEDIATE RELEASE TO PRESS:
	\n		\n\n		\n			Written by First Warrant Officer Jacob Mors Pugnans\n		\n\n
			\n			 \n		\n\n		\n			                 Earlier this Morning\, a
	t 0250\, Radio intelligence officer\, [REDACTED]\, was contacted by a resu
	pply convoy north of the lush mountainous region known as [REDACTED]. This
	 convoy noted multiple Russian armored vehicles before losing contact with
	 the American Resupply convoy. This egregious assault on America and her a
	llies is nothing but a full out declaration of war. The country known as A
	fghanistan has been invaded by Russian Forces. Also\, the Russians have pu
	shed against the sovereign nation of Poland. Russia's hunger for land and 
	power must be denounced to the fullest extent of all nations considered al
	lies of America. This appeal also goes out before the UN to take action up
	on this gregarious use of force from the Russians. \n		\n\n		\n			 \n		\
	n\n		\n			Sincerely\,\n\n\n			GEN. Reginald G. Abrams\n		\n\n		\n			 \n	
		\n\n		\n			______________________________________________________________
	__________________________________________________________________________
	__________________________________________________________________________
	____________\n\n\n\n\n			 \n		\n\n		\n			TO THE SECOND COMPANY OF THE THI
	RTEENTH BATTALION WITHIN THE THIRD ARMY OF THE UNITED STATES OF AMERICA:
	\n\n\n			 \n		\n\n		\n			                    To all Command E
	lements\, \n		\n\n		\n			 \n		\n\n		\n			                    
	 Current Orders: HOLD POSITION AT ALL COSTS.\n		\n\n		\n			 \n		\n\n		\n
				                     \n		\n\n		\n			Details: These are order
	s handed down from GEN. Reginald G. Abrams. If you are reading this\, you 
	are to hold your position at all costs against the Russian Coalition. The 
	sector that the Second Company has been tasked with is a crucial part of t
	he supply chain that allows America and her allies to resupply almost the 
	entire north of Afghanistan. Currently\, we are trying to slow them down a
	bout 50 Kilometers to your south. However\, if you are able to hold them a
	t bay we will have enough time to prepare and execute a counter attack to 
	help relieve your forces. I pray that you all survive\, however the odds a
	re not high. And what I ask of you is impossible. I will not be mad or fru
	strated if you lay down your arms in defeat\, even if the allies trapped w
	ithin your region aren't given the same option. However\, as a fellow sold
	ier of the United States of America. I ask that you show the world that we
	 can not be beaten. That we will not be beaten. That we can not be toppled
	\, we overcome. \n		\n\n		\n			History has its eyes on you and your men. I
	 know you do not have time right now for an anecdote from an aging man. Bu
	t I shall try to relay my wisdom anyway in the hopes that it may inspire y
	ou to further action in this time of need:\n		\n\n		\n			
	                   \n		\n\n		\n			\"I was just as young
	 as you are now when I was given my first command\, I led my men straight
	 into a ambush. It was a massacre. I witnessed and felt their deaths first
	hand. I ordered my men directly into their death and made every fucking mi
	stake possible. I knew history had its eyes on me... that it would be a me
	ssage to others.\n\n			  I wanted my accomplishments to matter\, I wanted
	 my team to matter\; but you have no control of who lives\, who dies\, who
	 tells your story in the end.\n\n			  Every man writes his own book. Grea
	tness lies in you. Remember that from here on in\, history has its eyes on
	 you.\"\n		\n\n		\n			-Gen. Reginald G. Abrams\n		\n\n		\n			_____________
	__________________________________________________________________________
	__________________________________________________________________________
	_____________________________________________________________\n		\n\n		\n	
			 \n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		
	\n\n		\n			Section 2: Objectives\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n
			\n			 \n		\n\n		\n			Prelude To Disaster:\n		\n\n		\n			Written by: Fle
	tch\n\n			 \n		\n\n		\n			            This will be the Prologue to 
	a Campaign. The decisions you make now will follow you throughout this cam
	paign.\n		\n\n		\n			               ANYONE CAN RSVP: Regs+ get Mis
	sion Priority. Tags get Priority on PLT\, IC\, 2ic\, Medic\, Assets\n		\n\
	n		\n			               Gear\, Weapons\, and Ammo will be restricte
	d.\n		\n\n		\n			\n		\n\n		\n			 \n		\n\n		\n			               
	   OBJECTIVES:\n		\n\n		\n				Primary: DEFEND CAMP KINNO AT ALL COSTS\n	
			\n			\n				Secondary(s):\n			\n			\n				Relieve KNGT\n			\n			\n				Reli
	eve the Airfield\n			\n			\n				Rescue Stranded Patrol\n			\n			\n				Find
	 Remnants of 4th PLT\n			\n			\n				Recover PRHT\n			\n			\n				Recover MR
	TR \n			\n			\n				YOU HAVE 24 HOURS TO COMPLETE AS MUCH AS POSSIBLE (Tim
	e Scale: 24 IG= 2 RL HRS)\n			\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			Section 3: Intel\n		
	\n\n		\n			                  Friendly Forces/Positions: US Army
	\, US Marines\, US Air force\, British Special Air Service\n		\n\n		\n			
	               Fallen Positions: Camp Branca\, Pointa Cueva\, Robs
	treppo\, Mike 1\, ALL Towns\, Cities\, Mike 2\, Baker Outpost\n		\n\n		\n
				              Held Positions (Currently as of 0400 HRS): Airfiel
	d\, Camp Kinno\n		\n\n		\n			 \n		\n\n		\n			                 
	   Enemy Forces: Russians\n		\n\n		\n			\n            While Sate
	llite Imaging of the A.O. has been destroyed. We have correct Intel that
	 the Enemy Russian 75th Mobilized Division is in operations within your A.
	O. Their objectives are unknown. They currently have up to T-90's in terms
	 of maximum expected armor engagements. But due to being mostly a mobiliz
	ed force they do not seem to have more than a Platoons worth of T-90's. 
	 They mostly are composed of BTRs\, Gaz-66's\, BDRMs\, and BMPs as their 
	modes of transport. They are supported by the 34th Maelstrom wing of the S
	oviet Air force. This is comprised of a healthy mix of Fixed wing and Rota
	ry wing craft. Our own 13th Wing \"Devil's Call\" will be dealing and enga
	ging with a majority of this however a few are stationed at the airfield i
	n your AO.  The enemy infantry in your specific A.O. Is about a Battalion
	s worth. This is a very crucial area in the region\, holding the only ai
	rport in the entire region\, they wish to crush all resistance here. This 
	is as far as our Intel goes.\n		\n\n		\n			 \n		\n	\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			 \n		\n\n		\n			Section 4: Friendly Assets\n		\n\n		\n			Org
	anizational Structure and Assets:\n		\n\n		\n			         3rd Platoon:
	\n		\n\n		\n			STATIC WEAPONS: M2 AA (.50 CAL) x2\, 1x FIM-92F (DMS)\n		\n
	\n		\n			         Infantry Vehicles: \n		\n\n		\n			 1x Hemtt Trans
	port2x Unarmed Humvee       1x Hemtt Fuel  KNGT ASSET: ABRAMS-M1A1S
	A (TUSK 1)\n		\n\n		\n			RPTR ASSET(S): 2x UH-60M (ESS)\, 1x F-16c\, 1x He
	mtt Fuel\, 1x Hemtt AMMO\, 1x Yabhon-R3\n		\n\n		\n			 \n		\n\n		\n			 
	 MRTR Asset: L16\n		\n\n		\n			         \n		\n\n		\n			 \n		\n	\n\
	n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Section 5: Res
	trictions\n		\n\n		\n			ALL LOADOUTS WILL BE IN PUBLIC LOADOUTS (YOU CANNO
	T CHANGE THE CONTENTS OF THEM)\n		\n\n		\n			          Long Range Com
	munication: \n		\n\n		\n			 \n		\n\n		\n			      Crossroads is Unresp
	onsive\, it is unknown what has happened.  (There will still be a briefin
	g but nothing after that. Zeus will still be alive to deal with technical 
	help.)\n		\n\n		\n			           Only the following are allowed Long 
	Ranges as well as only the frequencies stated.\n\n			 \n		\n\n		\n			 
	          PLT Lead: NO LR\n		\n\n		\n			           PLT 2IC: 69\
	n		\n\n		\n			           PLT FAC: 68\n\n			           PLT RTO:
	 67\n		\n\n		\n			          PLT  MED: NO LR\n		\n\n		\n			      P
	LT DRONE OP: NO LR\n		\n\n		\n			      Alpha\, Bravo\, Fox\, MRTR\, PRH
	T\, KNGT\, RPTR: NO LR. Rest of Squads can take one.\n\n			     \n		\n\
	n		\n			      \n		\n\n		\n			     Infantry Equipment:  \n		\n\n	
		\n			 \n		\n\n		\n			 US ARMY: (B\,C\,D\,E)\n\nUniform: Combat Uniform 
	OCP\n		\n\n		\n			Vest: IOTV (OEF-CP\, Any Variant)\n		\n\n		\n			Backpack
	 : Eagle A-III OCP Coyote (NOTE: MEDICS ARE ALLOWED TO TAKE A TAN MEDIC BA
	G) \n		\n\n		\n			Helm: ACH (OEF-CP\, Any Variant)\n		\n\n		\n			NVGs: NV
	 Goggles WIDE\n		\n\n		\n			\n		\n\n		\n			Each Rifleman is only allowed 4
	 mags +1 in the rifle\n		\n\n		\n			Each DMR is only allowed 3 mags +1 in
	 the rifle\n		\n\n		\n			Each Auto rifle team is only allowed up to 1000 
	rounds of ammo\n		\n\n		\n			KNGT is only allowed as much as a rifleman in
	 terms of ammo.\n		\n\n		\n			Grenadier: 5x 40 mm HE Grenades\nLauncher (R
	estricted to only 1x MAT per Squad\, only LAT Riflemen can use mounted to
	w launchers.): 1x M3 MAAWS per squad (Iron Sight) (Max Amount of Ammo for 
	it: 8 RNDS)\n		\n\n		\n			Riflemen:m\n		\n\n		\n				Primary: M4 (Carryhand
	le) | Scope Magnification: 2x\n			\n			\n				Secondary: M9 Beretta\n			\n	
		\n			Designated Marksman:\n		\n\n		\n				Primary: Mk11 Mod 0 | Scope Magn
	ification: 6x\n			\n			\n				Secondary: M9 Beretta\n			\n		\n			Auto Rifle
	man:\n		\n\n		\n				Primary: M249E2| Scope Magnification: 2x\n			\n			\n		
			Second: M9 Beretta\n			\n		\n			Grenadier:\n		\n\n		\n				Primary: M4 (M
	203S) | Scopes Magnification: 2x\n			\n			\n				Secondary: M9 Beretta\n			
	\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			  US  MARINE
	S: (A\,F\, MRTR)/ British SAS (Prophet):\n		\n\n		\n			 \n		\n\n		\n			A\
	,F\, MRTR UNI: FROG MARPAT-WD\n		\n\n		\n			Prophet UNI: Smock Arctic [BAF
	]\n		\n\n		\n			A\,F\, MRTR VEST: SPC (Any Variant)\n		\n\n		\n			Prophet 
	Vest: PLCE Webbing (Plate) Arctic [BAF]\n		\n\n		\n			A\,F\, MRTR Helmet:
	 LWH MARPAT-WD\n		\n\n		\n			Prophet Helmet: TRYK Snow Helm Type2\n		\n\n	
		\n			A\,F\, Backpack : TRYK Assault Pack (Marpat Wood) or a Kitbag TAN (N
	OTE: MEDICS ARE ALLOWED TO TAKE A TAN MEDIC BAG)\n		\n\n		\n			MRTR Backpa
	ck: Carryall (Tan)\n		\n\n		\n			Prophet Backpack: Any Arctic Backpack wit
	h no LR\n		\n\n		\n			AF\, MRTR NVGs: TRYK ESS Goggles (NV)\n		\n\n		\n			
	Prophet NVGs (Optional): Head Mounted NV System\n		\n\n		\n			 \n		\n\n		
	\n			RIFLEMAN:\n		\n\n		\n				Primary: M16A4 | Scope Magnification: Iron S
	ights\n			\n			\n				Secondary: M1911A1\n			\n		\n			Designated Marksman:\
	n		\n\n		\n				Primary: Troy M14 Sopmod| Scope Magnification: 10x\n			\n		
		\n				Secondary: M1911A1\n			\n		\n			Auto Rifleman:\n		\n\n		\n				Prima
	ry: M240B| Scope Magnification: 2x\n			\n			\n				Secondary: M1911A1\n			\
	n		\n			Grenadier:\n		\n\n		\n				Primary: M16A4 (Carryhandle/M203) | Scop
	e Magnification: Iron Sights\n			\n			\n				Secondary: M1911A1\n			\n		\n	
			Prophet Sniper:\n		\n\n		\n				Primary: M2000 Intervention (Camo) | Scop
	e Magnification: 20x\n			\n			\n				Secondary: FNX-45 Tactical\n			\n		\n	
			Propher Spotter:\n		\n\n		\n				Primary: HK G3/SG1 | Scope Magnification
	: 6x\n			\n			\n				Secondary: FNX-45 Tactical\n			\n		\n			Mortar Team:\n
			\n\n		\n				Primary: M16A4 (Carryhandle) | Scope Magnification: Iron Sig
	hts\n			\n			\n				Secondary: M1911A1\n			\n			\n				Tertiary: L16 Mortar 
	Bipod/ Static Mortar\n			\n		\n			 \n		\n\n		\n			Each Rifleman is only a
	llowed 4 mags +1 in the rifle\n		\n\n		\n			Each DMR is only allowed 3 ma
	gs +1 in the rifle\n		\n\n		\n			Each Auto rifle team is only allowed up 
	to 1000 rounds of ammo\n		\n\n		\n			Each Mortar member is only allowed 2 
	mags +1 in the rifle\n		\n\n		\n			Each sidearm is only allowed 5 mags max
	 and iron sights\n		\n\n		\n			Prophet Sniper is only allowed 5 mags +1 i
	n the rifle\n		\n\n		\n			Prophet Spotter/MRTR is only allowed the same as
	 a rifleman\n		\n\n		\n			Launcher: 1x per squad MK153 MOD 0 SMAW Green (S
	MAW Sight) (Max amount of Ammo for it: 8 RNDS)\n		\n\n		\n			Grenadier: 
	5x 40 mm HE Grenades\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			 \n	
		\n\n		\n			US Air force: (RPTR)/ US ARMY: (KNGT)\n		\n\n		\n			RPTR HELI 
	UNI: Heli Pilot Fight Suit RAF [BAF]\n		\n\n		\n			RPTR Fixed Wing Uni: Pi
	lot Coveralls [NATO]\n		\n\n		\n			KNGT UNI: Combat Uniform OCP (1rst Cav.
	 Division)\n		\n\n		\n			Heli Vest: SPC (Crewman)\n		\n\n		\n			Fixed Wing
	 Vest: N/A\n		\n\n		\n			KNGT Vest: SPC (Crewman)\n		\n\n		\n			Heli Backp
	ack: Kitbag Tan [BAF]\n		\n\n		\n			Fixed Wing Backpack: N/A\n		\n\n		\n		
		KNGT Backpack: Assault Pack (Coyote)\n		\n\n		\n			Heli Helm: Heli Pilot 
	Helmet (A) [BAF]\n		\n\n		\n			Fixed Wing Helm: Jet Pilot Helmet\n		\n\n		
	\n			KNGT Helm: ACVC-H MK-1697 (Tan/ESS)\n		\n\n		\n			\n		\n\n		\n			Heli
	 Pilot:\n		\n\n		\n				Primary: M4 (Carryhandle) |Scope Magnification: Iro
	n Sights\n			\n			\n				Secondary: M1911A1\n			\n		\n			Fixed Wing Pilot:\
	n		\n\n		\n				Primary: N/A\n			\n			\n				Secondary: M9 Beretta\n			\n		\
	n			KNGT Crew:\n		\n\n		\n				Primary: M4A1 (Carryhandle) | Scope Magnific
	ation: 2x\n			\n			\n				Secondary: M9 Beretta\n			\n		\n			ALL Crewmen ab
	ide by Riflemen amount of ammo allowed to carry.\n		\n\n		\n			 \n		\n\n	
		\n			MISC INFANTRY RESTRICTIONS:\n		\n\n		\n			MEDICS CANNOT TAKE PAK(S)\
	, ONLY PLT MEDIC CAN TAKE A PAK.\n		\n\n		\n			Only Basic Binoculars for a
	ll infantry except Spotter\n		\n\n		\n			Mortar\, Prophet Spotter can take
	 a Rangefinder\n		\n\n		\n			No one can take a UAV Terminal except Drone O
	P.\n		\n\n		\n			ONLY DMR IS ALLOWED A BIPOD. \n		\n\n		\n			Only FAC can
	 take a Laser Designator.\n		\n\n		\n			You cannot take enemy Vehicles. Ex
	cluding Bravo\n		\n\n		\n			If your class has not been specifically stated
	 or implied take a Rifle or ask Fletch for Clarification.\n		\n\n		\n			On
	ly KNGT\, RPTR Know how to use assets typically related to them (MRTR\, P
	rophet get first dibs on items.\n		\n\n		\n			You can only capture and use
	 enemy Unarmored/ Technicals. (NO LIGHT ARMOR VICS OR HIGHER.) \n		\n\n		
	\n			You cannot pick up lat unless you are in that specific slot.\n		\n\n	
		\n			You cannot pick up enemy LAT. ENEMY MAT CAN ONLY BE PICKED UP BY Des
	ignated Slots. \n		\n\n		\n			 \n		\n	\n\n\n\n	Section 6: Additional Not
	es\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			ADDITIONAL INTEL:\n
	 DESTROYED FRIENDLY CONVOY\n		\n\n		\n			ADDITIONAL NOTES: \n		\n\n		\n	
			AS SQUAD LEAD\, PLT LEAD\, KNGT\, PRHT\, MRTR\, RPTR Lead become filled.
	 ADDITIONAL OBJECTIVES WILL BE SENT TO YOU. \n		\n\n		\n			C\,D\,E\, PLT 
	IC\, 2IC\, PLT Medic\, Logistic Commander\,  ARE THE ONLY ONES ALLOWED AT
	 MAIN BRIEFING.\n		\n\n		\n			SOME OF THE ASSETS WILL CHANGE BEFORE THE MA
	IN. IT WILL ONLY UPGRADE NOT DOWNGRADE.\n		\n\n		\n			FLETCH IS LOOKING FO
	R CO-ZEUS'S PM ME IF YOU ARE INTERESTED.\n		\n\n		\n			It's CLA CLAFGAN FO
	R THE MAP.\n		\n\n		\n			You only have the ammo that you have. Use it wise
	ly.\n		\n\n		\n			You have 24 hours to complete any objectives possible. I
	t will translate to two real life hours.\n		\n\n		\n			It will start at 04
	00 hours and end at 0400 hours.\n		\n\n		\n			It is recommended that you d
	o not use racing lanes\, or hold patterns. As the more you fly around. The
	 higher chance of being shot down is.\n		\n\n		\n			Respawns: 1x per squad
	.  No asset respawn. \n		\n\n		\n			All Respawns will start at Camp Kinn
	o. IF the squads that were objectives died and respawn. They will then act
	 as regular infantry and that objective will be considered failed.\n		\n\n
			\n			 \n		\n	\n\n\n\n	Section 7: Slotting\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			 \n		\n\n		\n			SLOTTING IS NOW OPEN:\n		\n\n		\n			[Tags&gt\;Regs&g
	t\;FNGs]\n		\n\n		\n			PLT LEAD: @SABER(PLT Lead Tags)\n		\n\n		\n			PLT 
	2IC: @Forked(PLT 2IC Tags)\n		\n\n		\n			PLT RTO: @Loradas(No Tags)\n		\
	n\n		\n			PLT MEDIC: @LividThor(Medic Tags)\n		\n\n		\n			PLT FAC: @Lepr
	echaunlock(No Tags)\n		\n\n		\n			PLT DRONE OP: @Chuck Yeager(Fixed Wing 
	Tags)\n		\n\n		\n			Logistics Commander (Slot up in bottom slot of KNGT)
	: @atomicbucko122 \n		\n\n		\n			____________\n\n\n			Alpha:\n		\n\n		\n
				SL: @Maverick(2IC Tags)\n		\n\n		\n			2IC:  @EHOPPPS (No Tags)\n		\n
	\n		\n			Medic: @ThePointForward(Medic Tags)\n		\n\n		\n			_______________
	__\n\n			 \n		\n\n		\n			Bravo:\n		\n\n		\n			SL: @Pastor Of Muppets(No 
	Tags)\n		\n\n		\n			2IC:  @TheSalader(No tags)\n		\n\n		\n			Medic: @Muh
	creedy(Medic Tags)\n		\n\n		\n			__________________\n		\n\n		\n			Charile
	:\n		\n\n		\n			SL: @SGz_Eliminated(2ic Tags)\n		\n\n		\n			2IC: @Ginger
	Rocker(No Tags)\n		\n\n		\n			Medic: @Craidus(No Tags)\n		\n\n		\n			____
	_____________\n		\n\n		\n			Delta:\n		\n\n		\n			SL: @Crazy Missy(No Tags
	)\n		\n\n		\n			2ic:  @Zenthar(Tags)\n		\n\n		\n			Medic: @Conga Line of
	 Neckbeards(Medic tags)\n		\n\n		\n			_________________\n		\n\n		\n			Echo
	:\n		\n\n		\n			SL: @andyt90(No Tags)\n		\n\n		\n			2IC: @mekboy_4000(No
	 Tags)\n		\n\n		\n			Medic: @Fox {Grimm}(Medic Tags)\n		\n\n		\n			______
	___________\n		\n\n		\n			Foxtrot:\n		\n\n		\n			SL: @Mingy (No Tags)\n	
		\n\n		\n			2IC: @Yung_Cider(FNG)\n		\n\n		\n			Medic:  @Anorix(No tags
	)\n		\n\n		\n			_________________\n		\n\n		\n			Prophet:\n		\n\n		\n			Spo
	tter: @Nova(Prophet Tags)\n		\n\n		\n			Sniper:  @Sanddude(Prophet Tags
	)\n		\n\n		\n			__________________\n		\n\n		\n			Mortar:\n		\n\n		\n			Gun
	ner: @Simon3373(Mortar Tags)\n		\n\n		\n			Assistant: @TopKek(Mortar Tag
	s)\n		\n\n		\n			__________________\n		\n\n		\n			Raptor:\n\n			Heli Pilot
	 1: @C-O-B-R-A(Rotary Tags)\n		\n\n		\n			Heli Pilot 2:  @Chukase (Comp
	liments of Shroomzeh)\n		\n\n		\n			Co-Pilot (Heli) 1:  @PVT. J. Mohammed
	 (No Tags)\n		\n\n		\n			Co-Pilot (Heli) 2: @hunter7658(No Tags)\n		\n\n	
		\n			Fighter Pilot: @BonSie (Fixed Wing Tags)\n		\n\n		\n			___________
	_______\n		\n\n		\n			Knight:\n		\n\n		\n			Knight Commander: @OneMadPand
	a(Commander Tags)\n		\n\n		\n			Knight Gunner: @Wafflefox(Gunner Tags)\n	
		\n\n		\n			Knight Driver: @Winters(Gunner Tags)\n		\n\n		\n			Knight Loa
	der: @Monocled Badger (No Tags)\n		\n\n		\n			 \n		\n\n		\n			_________
	_________\n		\n\n		\n			EXAMPLE SQUAD LAYOUT:\n\n\n			SL:\n		\n\n		\n			2I
	C/Grenadier:\n		\n\n		\n			Medic:\n		\n\n		\n			AR:\n		\n\n		\n			AAR/Engi
	neer:\n		\n\n		\n			DMR:\n		\n\n		\n			MAT:\n\n			MAT ASST:\n		\n\n		\n			
	 \n		\n	\n\n\n\n	. . . . Ending Connection\n\n\n\n	. . . .Re-Encrypting F
	iles\n\n\n\n	. . . .Terminating Connection\n\n\n\n	. . .\n\n\n\n	. . . .Lo
	gging off\n\n\n\n	 \n\n\n\n	TL:DR: The enemy has every advantage. Read Se
	ction 5: Restrictions\n\n\n\n	P.S: If you wish to play in my mission but d
	on’t want a slot. PM Fletch. (Anybody can do this)\n
DTSTART:20180304T190000Z
DTEND:20180304T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Invasion of Sahrani: Part 3
DTSTAMP:20180217T065904Z
SEQUENCE:0
UID:462-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	This will be the third mission in a three-part campaign.\
	n\n\n\n	Slot reservation limited to regulars+\, tag holders get priority.\
	n\n\n\n	Gear will be restricted to specific weapons and uniforms.\n\n\n\n	
	The Invasion of Sahrani\, Part 3: Conquer\n\n\n\n	In the first mission - R
	einforced Assault -  the Russian military assisted Chernarussian forces in
	 capturing the island of United Sahrani\, under the condition that Russia 
	installs its own president once the island is taken.\nIn the second missio
	n - Breached Contract - the Chernarussian forces turned on the Russians in
	 an attempt to take the island for their own. The existing Russian forces 
	on the island took back as much of it as they could while emergency reinfo
	rcements made their way to Sahrani.\n\n\n\n	Reinforcements from Nogova hav
	e finally arrived\, paradropping additional troops and vehicles to the MSV
	 and landing their air assets on the makeshift airstrip at Pita. These con
	sist of an Mi-28 gunship\, a Su-25 bomber and two Su-57 escorts. There was
	 supposed to be an Mi-8\, but it's been delayed due to mechanical issues w
	ith no accurate ETA.\n\n	In the meantime\, the Russian MSV had taken the t
	own of Ortego in their search for the Chernarussian-installed president. H
	e was not found - though his pilots were killed\, stunting his escape.\n\n
	\n\n	It is now time to fully take back the rest of the island.\n\n\n\n	\n\
	n\n\n	Current essential targets include a supply port bringing in valuable
	 equipment to the CGF\; a vehicle depot responsible for the deployment of 
	armored vehicles\; and the main airfield of United Sahrani\, crawling with
	 radar-guided anti-air emplacements and acting as a hub for Chernarussian 
	reinforcements.\n\n	After investigation of the president's helicopter and 
	pilots\, Russian intelligence officials suspect that the president is in a
	 hamlet in the hills to the West of the MSV's current position.\n\n	Corazo
	l is heavy with enemy forces as a result of Russian actions during the sec
	ond campaign mission.\n\n\n\n	The southern towns will be heavy with civili
	ans. There are additional targets in the mainland that will help in crippl
	ing the Chernarussian military power:\n\n\n\n	\n\n\n\n	The CGF have manage
	d to take over FOB Nosorog during the last mission. Deny them this area.\n
	\n	The sentry is a small stronghold that is a known hold point for Chernar
	ussian troops.\n\n	There is an industrial site to the south of this strong
	hold\, responsible for supplying oil for Cherno vehicles.\n\n	Artillery pi
	eces have been seen during transport in both northern mountain ranges. The
	se are not an objective\, but may pose a threat to friendly units.\n\n\n\n
		Mountain ranges to the north and south of the airfield will protect low-f
	lying air assets from the AA.\n\n	 \n\n\n\n	Enemy forces:\n\n\n\n	You wil
	l be up against the Chernarussian Ground Forces. Expect BMPs\, T-72s and a
	ttack helicopters. Truck-mounted ZU-23-2s outside of the airfield are a po
	ssibility. The Chernarussians may also have acquired various jets from the
	 Sahrani forces when they took the airfield during the invasion.\n\n	There
	 may be small numbers of Sahrani troops as a result of Chernarussian actio
	ns in the first campaign mission.\n\n	 \n\n\n\n	Organizational structure 
	and assets:\n\n\n\n	You will be playing as the Russian MSV\; supported by 
	KNGT\, RPTR and PRHT assets.\n\n\n\n	Infantry vehicles: 2 x BTR-80\, 4 x B
	RDM-2UM (armed)\, 1 x GAZ-233011\, 1 x UAZ-3151\nRPTR: 1 x Mi-28N\, 1 x Su
	-25\, 2 x T-50 obr. 2013 (55)\nKNGT: 2 x T-90 (obr. 1992g.)\n\n	 \n\n\n\n
		Infantry equipment\n\n\n\n	\"Optional\" indicates that you can decide not
	 to take a piece of equipment (e.g. not taking a backpack).\n\n	\"Suggeste
	d\" indicates that you can decide to take a different piece of equipment (
	e.g. taking a backpack that is not the one suggested).\n\"Role-specific\" 
	indicates that certain variants of a piece of equipment can only be taken 
	by the role for which they were designed (e.g. only a medic is allowed to 
	take a medic backpack).\n\n\n\n	Infantry:\n\n\n\n	Primary weapon: Any AK v
	ariant / Autoriflemen: PKM\, PKP\, M84 / Designated marksmen: any SVDM or 
	SVDS variant.\nSecondary weapon: PM / MP-443 / 6P9\nUniform: EMR-Desert\nV
	est: 6B23 EMR-Summer (Any variant\, role-specific)\nHelmet: 6B27M EMR-Summ
	er (Any variant\, no balaclava)\nBackpack (optional): Sidor / Field Pack (
	Olive) / RPG Carrier / Medic bag / AR team: Carryall Backpack (Olive) / MR
	3000 (BWMOD) (Either variant) / MR6000L\nLauncher: Any RPG variant / RShG-
	2 / 9K38 Igla\n\n\n\n	RPTR:\n\n\n\n	Primary weapon: AKS-74U\nUniform: DF-1
	5-2 / any vanilla pilot coveralls.\nVest: Suggested: 6Sh92 EMR-Summer\nHel
	met: ZSh-7A (white\, oxygen mask only for jet pilots)\n\n	The rest is the 
	same as platoon.\n\n\n\n	KNGT: \n\n\n\n	Vest: Suggested: 6Sh92 EMR-Summer\
	nHelmet: TSh-4\n\n	The rest is the same as platoon.\n\n\n\n	PRHT:\n\n\n\n	
	Primary weapon: Spotter: any AK variant (no UGL) / Sniper: Preferably some
	thing OPFOR. Keep in mind that the SVDs have poor ranges and the T-5000 do
	esn't work with the ATragMX.\n\n	The rest is same as platoon. You can take
	 ghillies given that both members take the same type.\n\n	 \n\n\n\n	Slot 
	reservation is now closed. \n\n\n\n	Infantry units who played in reservabl
	e roles during the second campaign mission will have priority for those ro
	les (this does not apply to Echo and Foxtrot).\nAssets will have no specia
	l priority.\nPlayers who reserved slots in the second mission and failed t
	o show up will have lowered priority.\n\n\n\n	MSV\n\n\n\n	PLTHQ\nPlatoon l
	eader: @Maverick (no tag)\nPlatoon medic: @FloofyFloof\nFAC: @Silberjojo\n
	RTO: @Jacob_Waltz (no tag)\n\n\n\n	Alpha\nSL:  @EHOPPPS (no tag)\nMedic:\
	n\n\n\n	Bravo\nSL: @hunter7658 (no tag)\nMedic:\n\n\n\n	Charlie\nSL: @Muhc
	reedy (no tag)\nMedic:\n\n\n\n	Delta\nSL: @Fletch (evaluation)\nMedic:\nAt
	tachee: @Chefla (slot in Drone Operator)\n\n\n\n	Echo\nSL: @Alex (no tag)\
	nMedic: @ThePointForward\n\n\n\n	Foxtrot\nSL:\nMedic:\n\n\n\n	PRHT (Prorok
	)\nSpotter: @TopKek (sniper tag)\nSniper: @Nova\n\n\n\n	RPTR\n\n	Mi-28 (Sk
	apa 1-1)\nPilot: @C-O-B-R-A\nGunner:  @BonSie\nSu-25 (Yastreb 2-1)\nPilot
	: @Shroomzeh\nT-50 (Sokol 3-1)\nPilot: @cineafx \nT-50 (Sokol 3-2)\nPilot:
	 @info (no tag)\n\n\n\n	KNGT\n\n	T-90 (Medvedz 1-1)\nCommander: @Zenthar \
	nGunner: @Winters \nDriver: @Mrkosak (no tag)\nT-90 (Medvedz 1-2)\nCommand
	er: @OneMadPanda \nGunner: @Wafflefox\nDriver: @DmDWorm (no tag)\n\n	 \n\
	n\n\n	Additional notes:\nPlatoon leaders will have a limited amount of tim
	e to brief.\n\n	The Mi-28 has three passenger seats\nThe BRDMs have no mai
	n cannons\, but mounted PKTs.\nOther important mission details will be rev
	ealed in briefing. Additionally\; PLT\, FAC and RTO can message me beforeh
	and for specific mission details if they so desire.\n\n	The FAC can take a
	n assistant\, but will not get to choose who gets the slot.\nPRHT can star
	t at Pita if they wish to do so.\n\n	View distances will be at most 2500 f
	or KNGT\, 4000 for PRHT and 7500 for RPTR.\nThe mission will begin at 0400
	. You will be able to see fine without NVDs.\n\n	The callsigns refer to th
	e map markers the assets will get\; whether or not you use them for radio 
	transmissions is up to you. Be thankful I didn't put everything in Russian
	 text mate\n
DTSTART:20180303T190000Z
DTEND:20180303T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall of Mazar i Sharif
DTSTAMP:20180131T004532Z
SEQUENCE:0
UID:426-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="gadsada":forum@fkgaming.eu
DESCRIPTION:\n	Zeused\n\n\n\n	Tags Enforced for Slots\n\n\n\n	\n\n\n	Bri
	ef\n\n\n\n	Following the attack on the world trade center the US governmen
	t has decided that a retaliation in force is the best way to eliminate the
	 foreign terrorist threat.\n\n\n\n	This is the first operation in the inva
	sion and key to securing a strong hold on the northern part of the country
	\, this will allow us to setup a forward base and bring in more of our men
	 and assets to assist the local government in fighting back insurgent forc
	es.\n\n	A CIA SAD team comprised of Delta Force\, DEVGRU and Agency units 
	has already been conducting reconnaissance from within the city feeding us
	 information. A Drop of Combat gear and Laser Designators has been smuggle
	d into the town for the SAD team to use so we can run preemptive strikes 
	in coordination with an F-16C on the four outlying stronghold positions t
	hat we previously scouted. Anti-Material rifles have been provided to assi
	st the marksman team with light armour threats before being reinforced by
	 the main platoon do to our inability to smuggle launchers and their requi
	red munitions into the town.\n\n\n\n	As far as we know the civilian popula
	tion of Rasman is still present however is not currently radicalised to th
	e level that these insurgents are. We are assuming the possibility that a 
	few armed combatants may be carrying ordinance and detonation devices that
	 will be used in the event of their death. The assets the enemy forces hav
	e managed to obtain are a mixture of old Soviet tech and possibly a few sl
	ightly more modern vehicles. They have managed to obtain air assets in a r
	aid conducted against government forces however we have no knowledge as to
	 whether they have the ability to pilot these said assets.\n\n\n\n	Followi
	ng the preemptive strikes the main ground forces of USASF 1st SFC will be 
	inserted in the valley east of the town by support from 160th SOAR in CH-4
	7 Chinooks. Following this\, an assault on the city will be made by ground
	 forces with the support of the F-16C and an AH-64 armed for ground suppre
	ssion.\n\n\n\n	This won't be by any means an end on the war against terror
	. But it will be a damn good start.\n\n\n\n	 \n\n\n\n	ROLES (Tag Holder P
	riority as per usual)\n\n\n\n	1st SFC\n\n\n\n	Pltn: @Dragosphere\nPltn Med
	ic: @Fox {Grimm}\n(2xChinook &amp\; Apache) Fac: @Xenborg\n\n\n\n	Alpha SL
	: @Barcuck Osama\nAlpha 2iC: @TheSalader\n\n	Alpha Medic: @Muhcreedy\n\n\n
	\n	Bravo SL: @C-O-B-R-A\nBravo 2iC: @Winters\n\n	Bravo Medic: @ThePointFor
	ward\n\n\n\n	Charlie SL: @EHOPPPS\n\n	Charlie 2iC: @Mingy\n\n	Charlie Medi
	c: @OTipsy\n\n\n\n	Delta SL: @Loradas\n\n	Delta 2iC: @Crazy Missy\n\n	Delt
	a Medic: @Conga Line of Neckbeards\n\n\n\n	Echo SL:\n\n	Echo 2iC:\n\n	Echo
	 Medic: @Gomez919\n\n\n\n	Foxtrot SL:\nFoxtrot 2iC:\n\n	Foxtrot Medic:\n\n
	\n\n	 \n\n\n\n	CIA SAD team\n\n\n\n	SL: @SABER\n\n\n\n	2ic: @Maverick\n\
	n\n\n	Medic: @Lexic\n\n\n\n	(F-16C) Jtac: @Silberjojo\n\n\n\n	Prophet Snip
	er(Slotting in Spotter): @OneMadPanda\n\n\n\n	Prophet Sniper: @Xavierpony\
	n\n\n\n	 \n\n\n\n	Airborne Elements:\n\n\n\n	F-16C pilot: @BonSie\n\n\n\n
		Ch-47 Pilot 1-1/AH-64 Pilot: @cineafx\n\n\n\n	Ch-47 Pilot 2-2/AH-64 Gunne
	r: @Dog\n\n\n\n	 \n\n\n\n	Callsigns:-\n\n\n\n	F-16C Callsign-Lightning\n\
	n\n\n	Ch-47 Callsign-Pelican\n\n\n\n	AH-64 Callsign-Eagle\n\n\n\n	 \n\n\n
	\n	Gear\n\n\n\n	1st SFC\n\n\n\n	Uni: Tryk Aor1 Variants\n\n\n\n	Vest: SPC 
	Light\n\n\n\n	Helm: Fast Ballistic Aor1 Variants\n\n\n\n	Rifle: M4A2 Block
	 II Variants/ Sight M552 CCO Desert (Additional Attachments optional/No mu
	zzle attachments)\n\n\n\n	Sidearm: M9 Beretta\n\n\n\n	Lmg: M240B/ Sight M5
	52 CCO or Irons\n\n\n\n	Backpacks On SL/AAR and Medic Only\n\n\n\n	LAT: M1
	36 HEAT\n\n\n\n	 \n\n\n\n	CIA SAD team\n\n\n\n	Civilian Clothes Middle Ea
	stern Variants\n\n\n\n	Battle Equipment will be given in a drop. You will 
	be getting:\n\n\n\n	Rifle: Mk 18 Desert Variants\n\n\n\n	Pistol: M9 Berett
	a\n\n\n\n	Anti-Material Rifles: GM6 Lynx \n\n\n\n	 \n\n\n\n	LR: Infantry
	 69\n\n\n\n	LR: 160th SOAR and FAC 68\n\n\n\n	LR: Lightning and JTAC 67\n\
	n\n\n	 \n\n\n\n	 \n
DTSTART:20180302T190000Z
DTEND:20180302T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Iron Venture
DTSTAMP:20180127T231207Z
SEQUENCE:0
UID:391-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION\, GEAR IS HEAVILY RESTRICTED.\n\n\
	n\n	Player Faction\nUS (BLUFOR)\n\nNAVAL Special Warfare Group TWO - SEAL 
	Team 4\n\n	1 x HQS Element\n\n	6 x 8 Man Squads\n\n\n\n	Third Brigade\, Fi
	rst Armored Division - \"Old Ironsides\"\n\n	4 x M109A6 (Paladin) - 2 Acti
	ve\, 2 Reserve\n\n	4 x M2A3 (BUSK III) (Bradley) - 2 Active\, 2 Reserve\n\
	n\n\n	160th Special Operations Aviation Regiment - \"Night Stalkers\"\n\n	
	4 x CH-53E (Super Stallion Transport) - 2 Active\, 2 Reserve\n\n	4 x AH-6M
	-H (Little Bird CAS) - 2 Active\, 2 Reserve\n\n	1 x UH-60M (Unarmed) - C-2
	 Bird\n\n\n\n	Opposing Faction\nRussia TV\, VDV and MSV (OPFOR)\n\n\n\n	Br
	iefing\nOperation: Iron Venture\n\n\n\n\n	Despite a NATO lead operation a 
	few years ago\, the Region of Lingor has been returned to the control of t
	he Russian Military Forces. While the local populace has remained\, it has
	 been noted through surveillance that it is dwindling. Informants placed b
	y The Agency have confirmed that while some of the population have left th
	e region due to the control\, many are being forcefully removed via the Mi
	litary Leadership. Additionally many of the rightful government have been 
	imprisoned without legal due process as a way of legitimising the occupati
	on via an installed puppet government. \n\n\n\n	President John Haddock ha
	s ordered action against this affront to democracy. \n\n\n\n	Lieutenant G
	eneral Sarissa Turner has ordered a deployment of Special Warfare Group\, 
	Third Brigade and 160th SOAR to assault the region\, staging out of FOB Ju
	stin in the city of Calamar. LTG Sarissa has drawn up a list of operation
	al aims to allow us to push the Russian backed forces out of the region\, 
	ensure local stability and independence. In addition\, The Agency has requ
	ested extraction of one of their informants during this deployment.\n\n\n\
	n	Due to the nature of wanting to return the region to it's rightful gover
	nment and citizens\, President John Haddock and LTG Sarissa have ordered t
	hat collateral damage be kept to a minimum. Thunder and Star elements must
	 be given direct fire missions on hostile targets confirmed via LOS. Demo 
	missions must only be carried out on military targets and civilian casualt
	ies kept to an absolute minimum. If sufficient concern is raised\, RoE all
	ow for any detention of military aged males for safety.\n\n\n\n	For the pu
	rposes of this operation\, \"Overlord\" element will operate out of the C-
	2 Bird.\n\n\n\n	Due to the blitzkrieg nature of the re-taking of Lingor\, 
	the information we have on enemy forces comes from on the ground Agency as
	sets. They have observed and reported a number of BTR-60PB and BTR-70 APC
	s\, T-72B and T-80B Tanks and in the terms of air assets - MI-24 Gunshi
	ps and MI-8 Transports\, both armed and unarmed.  Observations from the A
	ssets have also noted a number of immobile ZU Emplacements around Maruko c
	ity\, as well as a number of Ural mounted ZU Trucks moving around the AO. 
	Reports of static emplacements such as KORDs and DShKMs have also been l
	ogged.\n\n\n\n	Primary Objectives (RED)\nRomeo - Secure the prison comple
	x and surrounding area. Successfully extract all remaining members of the
	 rightful government and any aides.\nSierra - Secure the Broadcast Area
	 and Research lab. Prevent destruction at all costs.\nTango - Clear and S
	ecure the city of Maruko. Destory the FOB at Maruko Airport and all assets
	 within.\n\n\n\n	Secondary Objectives (GREEN + YELLOW)\nAlpha - Clear and 
	Deliver Arms and Aid caches to Zanjeer\nBravo - Clear and Deliver Arms an
	d Aid caches to Fantasmo\nCharlie - Clear and Deliver Arms and Aid caches
	 to Guayucca\n\nIndia - Clear and secure the oil operation in and around
	 Pikawas\nJuliet - Clear and destroy the Comms and Radar facility. Perf
	orm SSE once site is secure.\nKilo - Clear the area in and around Villa 
	Gomez and the town below. Successfully extract the informant(s).  \"Ove
	rlord\" will be given pass phrases to confirm identity for challenge.\n\n\
	n\n	Slots\nTags will be considered\, but final slotting will be decided by
	 me 2 hours prior to the event\n\n	RSVP is Regs + Only. FNGs will have to
	 wait till the day to see if there are any slots free. If a slot is not m
	entioned below. It is not reservable.\n\n\n\n	Zeus - Callsign \"Crossroads
	\"\n@Monocled Badger\n\nCo-Zeus - Callsign \"Lighthouse\"\n\n\n\n	\nNAVAL 
	Special Warfare Group TWO - SEAL Team 4\nPLTHQ - Callsign \"Overlord\"\n\n
		Lead: @SABER (Plt Lead Tags)\n2IC: @Triple (No Tags)\nMedic: @LividTho
	r (Meidc Tags)\nRTO - Callsign \"Tiger\": @Dragosphere (RTO Tags)\nFAC -
	 Callsign \"Dragon\": @gadsada (No Tags)\n\n\n\n	Alpha - Callsign \"Team 
	1\"\nLead: @Loradas (No Tags)\n2IC: @GingerRocker (No Tags)\nMedic: @Mar
	loK (No Tags)\n\n\n\n	Bravo - Callsign \"Team 2\"\nLead: @NeilZar (SL Ta
	gs)\n2IC: @Thorp (No tags)\nMedic: @Legendo (Medic Tags)\n\n\n\n	Charlie
	 - Callsign \"Team 3\"\nLead: @Mingy (No Tags)\n2IC: @FalconDoesGames (N
	o Tags)\nMedic: @SilentGunner13 (No Tags)\n\n\n\n	Delta - Callsign \"Team
	 4\"\nLead: @Toasty (SL Tags)\n2IC: \nMedic: @Fox {Grimm} (Medic Tags)\
	n\n\n\n	Echo - Callsign \"Team 5\"\nLead: @Zenthar (Evaluee)\n2IC: @Crazy
	 Missy (No Tags)\nMedic: @Godzi (Medic Tags)\nRifleman: @Chefla (Evalua
	tor) \n\n\n\n	Foxtrot - Callsign \"Team 6\"\nLead: @Maverick (2IC Tags)\
	n2IC:\n\n	Medic: @Linnet (Medic Tags)\n\n\n\n	\nThird Brigade\, First Arm
	ored Division - \"Old Ironsides\"\n\n	M2A3 (BUSK III) - Callsign \"Lightni
	ng 1-1\"\nCommander: @Muhcreedy (No Tags)\nGunner: @Wafflefox (Gunner Ta
	gs)\nDriver: @ThePointForward (No Tags)\n\n\n\n	M2A3 (BUSK III) - Callsig
	n \"Lightning 1-2\"\nCommander: @OneMadPanda (Cmdr Tags)\nGunner: @SunnyL
	emon_ (No Tags)\nDriver: @mekboy_4000 (No Tags)\n\n\n\n	M109A6 - Callsig
	n \"Thunder 2-1\"\nGunner: @Simon3373 (Artillery Tags)\n\n\n\n	M109A6 - C
	allsign \"Thunder 2-2\"\nGunner: @TopKek (Artillery Tags)\n\n\n\n	\n160th
	 Special Operations Aviation Regiment - \"Night stalkers\"\n\n	CH-53E - Ca
	llsign \"Super 1-1\"\nPilot: \n\n\n\n	CH-53E - Callsign \"Super 1-2\"\nPi
	lot: @Dog (No Tags)\n\n\n\n	AH-6M-H - Callsign \"Star 2-1\"\nPilot: @Mitt
	ens (RW Tags)\nCo-Pilot: @Silberjojo (CC Tags)\n\n\n\n	AH-6M-H - Callsig
	n \"Star 2-2\"\nPilot: @C-O-B-R-A (RW Tags)\nCo-Pilot: @Netheral (No Tag
	s)\n\n\n\n	UH-60M - Callsign \"C-2\"\nPilot: @Barcuck Osama (No tags)\n\n
	\n\n	Gear Restrictions:\n\n\n\n		SEAL Team 4\n	\n\n	           UNIFO
	RM : TRYK MTP BDU [TYRK]\n           VEST : TRYK Carrier Rig Lite (C
	oyo) [TYRK]\n           HELMET : FAST Ballistic (Urban Tan/Headset/N
	SW/Cam) [RHS Blue]\n           FACEWEAR : Shemagh (Tan/alt) [RHS Blu
	e] / Shemagh w/Goggles (Tan/alt) [RHS Blue]\n           BACKPACK : R
	ifleman - TRYK Tactical Backpack (CYT) [TRYK] / Medic - TRYK MED BACKPACK 
	[TRYK]\n           RIFLE : Mk 18 Mod 1 (Desert/SOPMOD Stock) [RHS Bl
	ue] + M552 CCO Desert [RHS Blue] + AN/PEQ-15 Black [RHS Blue] + NT4 QDSS 
	(Tan) [RHS Blue] + TD Vertical Grip [RHS Blue]\n           LMG : Mk.
	 48 Mod.1 [NIA] + MRCO + Sound Suppressor MG\n           PISTOL : Si
	gSauer P229TR Elite(.40) [NIA]\n\n	           LAT : NONE\n    
	       OPTICS : Rangefinder / SL - Laser Designator (Sand)\n    
	       NVG : NV Goggles (Wide) [ACE]\n           RADIO : SR - AN
	/PRC-152 [TFAR] / LR  - Bergen Tan SL [BAF]\n\n\n\n	           
	    \n\n	         \n\n\n\n		Third Brigade\, First Armored Division\
	n	\n\n	           UNIFORM : TRYK DCU (3CD Ranger) [TYRK]\n\n	 
	          VEST : TRYK Carrier Rig Lite (AOR2) [TYRK]\n\n	      
	     HELMET : ACVC-H\, MK-1697 (Tan/Alt.) [RHS Blue]\n\n	         
	  FACEWEAR : Shemagh (Tan/alt) [RHS Blue] / Shemagh w/Goggles (Tan/alt) [
	RHS Blue] / NONE\n\n	           BACKPACK : NONE\n\n	          
	 RIFLE : Colt M4 Commando [NIA] + M68 CCO [RHS Blue] + SF3P-556-1/2-28 [RH
	S Blue]\n\n	           PISTOL : M9 Baretta [RHS Blue]\n\n	    
	       OPTICS : Rangefinder\n\n	           NVG : NV Goggles (Wid
	e) [ACE]\n\n	           RADIO : SR - AN/PRC-152 [TFAR] / LR  - Berg
	en Olive SL [BAF]\n\n\n\n	           \n\n\n		160th SOAR\n	\n\n
		           UNIFORM : TRYK DCU (3CD Ranger) [TYRK]\n\n	       
	    VEST : TRYK Carrier Rig Lite (Delta BLK) [TYRK]\n\n	          
	 HELMET : HGU-56/P [RHS Blue]\n\n	           FACEWEAR :  NONE\
	n\n	           BACKPACK : NONE\n\n	           RIFLE : Colt M4 
	Commando [NIA] + M68 CCO [RHS Blue] + SF3P-556-1/2-28 [RHS Blue]\n\n	  
	         PISTOL : M9 Baretta [RHS Blue]\n\n	           OPTICS :
	 Rangefinder\n\n	           NVG : NV Goggles (Wide) [ACE]\n\n	
	           RADIO : SR - AN/PRC-152 [TFAR] / LR  - NONE\n\n\n\
	n	           \n\n\n	 \n\n\n\n	Load out Imports:\nThese have what I 
	would take in these roles. Minus the ammo which is up to users choice. The
	se pasts are for importing via ACE Arsenal.\n\n\n	I will make these load o
	uts public on the day as well\, So selecting either will just mean you nee
	d to sort out the ammo and anything else you have personal preferences fo
	r that don't break the gear restrictions. \n\n\n\n	Seal Team 4:\nSquadlea
	d/2IC\nMedic\nAutomatic Rifleman \nRifleman\n\n160th Soar:\nPilot/Co-Pilot
	 \n\nThird Brigade\, First Armored\nCrew\n\n\n	     \n
DTSTART:20180224T190000Z
DTEND:20180224T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation TAKEDA - PHASE ONE
DTSTAMP:20180203T225915Z
SEQUENCE:0
UID:440-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	EVENT LIMITED TO 64 SLOTS\n\n\n\n	 \n\n\n\n	OPERATION T
	AKEDA - PHASE ONE\n\n\n\n	JAPANESE GROUND SELF DEFENCE FORCE - FIRST EXPED
	ITIONARY FORCE\n\n	GOLF COMPANY\, 1 WESTERN INFANTRY BRIGADE\n\n\n\n	CALLS
	IGN \"MITSUHIDE\"\n\n\n\n	\n		Quote\n	\n\n	\n		\n			The small Island Natio
	n of Tanoa was founded with the dissolution of the Dutch East Indies in 19
	45. After an uneasy 9 years of self-rule\, the United Nations decided to 
	place the care and economic protection of Tanoa under the State of Japan.\
	n\n			Since then\, decades of economic collapse\, uneasy governmental rule
	 and limited resources have stymied the development of the Nation.\n		\n\n
			\n			13 times in its history\, the Government du Nationale Tanoa has re
	quested military intervention from the Japanese\, to quell civil unrest an
	d to assist the local police forces in keeping law and order under control
	. However\, Article 19 prevented the Japanese Self Defence Forces from ope
	rating in offensive action outside of Japanese territorial waters.\n		\n\n
			\n			Now\, the government of Tanoa has been overthrown in a violent coup
	\, and members of a British Aid Mission have been attacked and killed. The
	 U.N. have passed resolution 242\, wavering the limitations of Article 19 
	so that the JSDF can deploy to Tanoa and help restore peace and order for 
	their protectorate.\n		\n\n		\n			The First Japanese Expeditionary Force (
	JGSDF-1EF) has been deployed to Tanoan Waters under the supervision of Tas
	k Group Acorn\; a detachment of the Royal Navy Pan-Pacific Fleet. British 
	presence in Operation TAKEDA is limited to logistical &amp\; medical suppo
	rt only however.\n		\n\n		\n			The Western Infantry Brigade is preparing t
	o begin military operations on the Tanoan Shoreline be launching a naval l
	anding and securing the first Liberated foothold of Tanoa.\n		\n	\n\n\n\n	
	Mitsuhide will be deploying to assault the southern Island of Lijnhaven. O
	rders as follows :\n\n\n\n		Eliminate AA deployed within the town of Lijnh
	aven.\n	\n	\n		Secure Lijnhaven Airstrip to serve as FOB for remainder of 
	PHASE ONE\n	\n	\n		Secure key strategic towns (Moddergat\, Harcourt\, Dood
	stil)\n	\n	\n		Break reinforcement routes to Lijnhaven Island - Hold the H
	arcourt Bridge\n	\n\n	\n\n\n\n	 \n\n\n\n	Callsign \"Mitsuhide\"\n\n\n\n		
	Mitsuhide ALPHA - Comprising Company Command\n	\n	\n		Mitsuhide BRAVO - Co
	mprising First Platoon\n	\n	\n		Mitsuhide CHARLIE - Comprising Second Plat
	oon\n	\n	\n		Mitsuhide DELTA - Comprising Third (Weapons) Platoon\n	\n	\n	
		Daimyo ZULU - Comprising FAC (Wizard 1)\, Wizard 1-2 &amp\; Wizard 1-3 (r
	eplacement)\n	\n	\n		Lifesaver - Comprising elements of 212 Field Hospital
	\n	\n\n	ONLY SLOTS MARKED \" OPEN \" CAN BE REQUESTED TO BE RESERVED\nTAG 
	HOLDERS WILL TAKE PRIORITY\, ALL SLOTS DECIDED BY ME 2 HOURS PRIOR TO THE 
	EVENT\n\n\n\n	MITSUHIDE ALPHA [using PLTHQ slots] - 5 Slots -  LR 69\n\n
	\n\n		Company Commander - @Netheral[PLT]\n	\n	\n		Company XO - @SABER [PL
	T2iC]\n	\n	\n		Company Comms Officer - @NeilZar [RTO]\n	\n	\n		WIZARD 1 FA
	C - @Silberjojo [FAC] - LR 65\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE BRAVO 1 [
	using ALPHA slots] - 5 Slots - LR 68\n\n\n\n		M/B Platoon Commander - @Dig
	by Tatham-Warter [ALPHA SL]\n	\n	\n		Platoon Communications Officer - OPEN
	 [ALPHA 2iC]\n	\n	\n		Platoon Medical Officer - @Beyond[ALPHA Medic]\n	\n	
	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE BRAVO 2 [using BRAVO slo
	ts] - 8 Slots - LR 68\n\n\n\n		First Squad Leader - @Loradas [BRAVO SL]\n
		\n	\n		NCO - @Chefla [BRAVO 2iC]\n	\n	\n		Combat Life Saver - @Wafflefox
	 [BRAVO Medic]\n	\n	\n		Grenadier [BRAVO Autorifleman]\n	\n	\n		Self-Prop
	elled Rocket Rifleman (LAT) [BRAVO Asst. Autorifleman]\n	\n	\n		Rifleman\
	n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE BRAVO 3 [using CHARLI
	E slots] - 8 Slots - LR 68\n\n\n\n		Second Squad Leader - OPEN [CHARLIE S
	L]\n	\n	\n		NCO - @Teddy [CHARLIE 2iC]\n	\n	\n		Combat Life Saver - @Lege
	ndo [CHARLIE Medic]\n	\n	\n		Grenadier [CHARLIE Autorifleman]\n	\n	\n		Sel
	f-Propelled Rocket Rifleman (LAT) [CHARLIE Asst. Autorifleman]\n	\n	\n		Ri
	fleman\n	\n	\n		Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE CHARLIE 1 [us
	ing DELTA slots] - 5 Slots - LR 67\n\n\n\n		M/C Platoon Commander - @Tomo
	[DELTA SL]\n	\n	\n		Platoon Communications Officer - @Psychopozzie[DELTA 
	2iC]\n	\n	\n		Platoon Medical Officer - @Lexic [DELTA Medic]\n	\n	\n		Rifl
	eman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE CHARLIE 2 [using ECHO slots] - 8 
	Slots - LR 67\n\n\n\n		First Squad Leader - OPEN [ECHO SL]\n	\n	\n		NCO 
	- @Crazy Missy [ECHO 2iC]\n	\n	\n		Combat Life Saver - @SilentGunner13 [EC
	HO Medic]\n	\n	\n		Grenadier [ECHO Autorifleman]\n	\n	\n		Self-Propelled 
	Rocket Rifleman (LAT) [ECHO Asst. Autorifleman]\n	\n	\n		Rifleman\n	\n	\n
			Rifleman\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE CHARLIE 3 [using FOXTROT slo
	ts] - 8 Slots - LR 67\n\n\n\n		Second Squad Leader - @Forked [FOX SL]\n	\
	n	\n		NCO - OPEN [FOX 2iC]\n	\n	\n		Combat Life Saver - @DollTon[FOX Medi
	c]\n	\n	\n		Grenadier [FOX Autorifleman]\n	\n	\n		Self-Propelled Rocket R
	ifleman (LAT) [FOX Asst. Autorifleman]\n	\n	\n		Rifleman\n	\n	\n		Riflema
	n\n	\n	\n		Rifleman\n	\n\n	MITSUHIDE DELTA 1 [Using MRTR slots] - 2 Slots 
	- LR 66\n\n\n\n		Observer Team Leader - @Jackofallpc\n	\n	\n		Observer Tea
	m RTO - @Dragosphere\n	\n\n	MITSUHIDE DELTA 2 [Using ARMOUR slots] (Light 
	Infantry Mortar Crew) - 4 Slots - LR 66\n\n\n\n		Team Leader - OPEN\n	\n	\
	n		Team Crewman/Gunner - @patton446\n	\n	\n		Team Leader - OPEN\n	\n	\n		T
	eam Crewman/Gunner - OPEN\n	\n\n	WIZARD 1/2 - LR 65\n\n\n\n		Pilot - @Watt
	sits\n	\n	\n		WSO - @BonSie\n	\n\n	LIFESAVER - [Using spare PILOT/ARMOUR s
	lots] - 8 slots - LR 69\n\n\n\n		Pilot x2 - @Shroomzeh/ @UniDigit\n	\n	\n
			Surgeon x6 - @Linnet / @Godzi / @Gomez919 / @LividThor / @Conga Line o
	f Neckbeards/ @OneMadPanda\n	\n\n	 \n\n\n\n	 \n\n\n\n	ENSURE YOU READ TH
	E FORUM THREAD FOR GEAR RESTRICTIONS\n\n\n\n\n	\n
DTSTART:20180214T190000Z
DTEND:20180214T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Cocoon
DTSTAMP:20180203T135425Z
SEQUENCE:0
UID:438-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	Operation Cocoon - ZEUS MISSION - 68 Slots\n\n\n\n	Some S
	lots are reservable\, tags have priorities\, Gear is restricted\n\n	______
	___________________________________________________\nSituation\n\n	The Rep
	ublic of Tanoa is currently experiencing a humanitarian crisis. Recent pol
	itical decisions have lead to a civil war. We currently know of two rivali
	ng factions. The government troops\, using mostly ex-soviet gear and a coa
	lition of different Cartels that are trying to regain their position of po
	wer through any means necessary.\n\n	The government has established a curf
	ew as an immeadiate reaction. It has been reported that they are enforcing
	 it with extreme violence. Leaked video footage has shown the Military in 
	open clashes with the Cartel. In these videos a number of dead civilians c
	an be seen.\n\n	_________________________________________________________\
	nOperation Brief\n\n	Because of the sudden outburst of violence a group of
	 tourists have gotten trapped in the town of Regina. We need to act fast s
	o they cant be captured and used as a means of power and propaganda for th
	e Cartel. Our goal is it to rescue all british residents from the main isl
	and. \n\n\n\n	\n\n\n\n	__________________________________________________
	_______\nOur Forces\n\n	The 22 SAS B Squadron was  tasked with the extrac
	tion of these Civilians. \n\n	B Squadron consists of 60 Men split into fo
	ur Troops. In addition to the Squads there are 3 SAS elements to oversee t
	he direct battle. They are supported by 2 Operators stationed in the UK wh
	ich use surveilance drones to provide additional information.\n\n	For aria
	l transport the USAF has provided 2x Pilots and a FAC to work with our tro
	ops.\n\n	________________________________________________________\nLoadout
	s\n\n	Will be provided via public loadouts in Arsenal\n\n\n\n	General Load
	out:\n\n\n\n	\n\n\n\n		Rilfe: L119A1 w/ grip with 1x scopes\n	\n	\n		DMR
	: L119A1 with a 4x Scope \n	\n	\n		LMG: L110A3 LMG with no scope\n	\n	\n	
		Camo: DPM Wld\n	\n	\n		Misc: etool\, maglite\, maptools\, grenades(HE and
	 Smokes)\n	\n	\n		LR: BAF LR BERGEN for SLs\n	\n	\n		fieldmedic just has m
	ore medical supplies\n	\n	\n		doctor has PAK etc.\n	\n\n	_________________
	________________________________________\nGeneral Structure per Troop\n\n	
	Patrol 1: IC\, rifleman\, Doctor\, linguist\n\n	Patrol 2: 2IC\, rifleman(L
	AT)\, rifleman\, Field medic\n\n	Patrol 3: AAR(patrol Lead)\, AR\, Riflema
	n UGL\n\n	Patrol 3: rifleman(patrol Lead)\, rifleman\, rifleman(LAT)\, rif
	leman(DMR)\n\n	___________________________________________________________
	___\n\n\n\n	Mission Command \n\n\n\n	 Codename GOLD          
	            MAIN ZEUS                 ALEX\nCodena
	me SILVER                     CO-ZEUS                 
	@Neroxen\n\n\n\n	Squadron Lead – 3+1 – Codename “Compass”\n\n
		SL-IC                               
	          PLT-LEAD                 @SABER\, tags\n\
	n	SL-2IC                                 
	      PLT-2ic                     @Jackofallpc\, no tags\n\
	n	PLTHQ Doctor                            PLT
	 Medic                 @colt92\, no tags\n\n	USAF
	 – FAC                               PLT F
	AC                     @Trinoc\, tags\n\n\n\n	\nPilots – 
	2 – Codename “Lightfoot”\, 2x Blackhawk\n\n	USAF pilot    
	                              RTO            
	             @C-O-B-R-A\, tags\n\n\n\n	USAF pilot    
	                              Platoon Drone OP      @
	Shroomzeh\, Tags\n\n\n\n	\nTroop 1(Boat troop) -15 – Codename “Belug
	a”\n\n	T1 will be inserting using 4 inflatable boats. One for each Patro
	l\n\n	⦁    Patrol 1:\n\n	      ⦁    IC 
	                                 (A)SL 
	                       @Muhcreedy\, no tags/ @Loradas if 
	noshow\n\n	      ⦁    Rifleman              
	           (A)2ic                     
	   \n\n	      ⦁    Doctor            
	                (A)Medic                   
	@Legendo\, Tags\n\n	      ⦁    Linguist       
	                    (A)AR                
	       \n\n\n\n	⦁    Patrol 2:\n\n	    
	  ⦁    2IC                        
	        (A)AAR                     @Crazy Missy\
	, Tags\n\n	      ⦁    rifleman(LAT)                
	  (A)Rifleman LAT1        \n\n	      ⦁    ri
	fleman                          (A)Rifleman L
	AT2       \n\n	      ⦁    Field medic         
	            (A)Rifleman                \n\n
		⦁    Patrol 3:\n\n	      ⦁    AAR(patrol Lead)
	            (B)SL                
	          \n\n	      ⦁    AR     
	                            (B)2ic
	                         \n\n	      ⦁  
	  Rifleman UGL                  (B)Medic   
	                  \n\n	⦁    Patrol 3:\n\n	      ⦁
	    rifleman(patrol Lead)       (B)AR           
	               \n\n	      ⦁    riflema
	n                          (B)AAR  
	                    \n\n	      ⦁    rifl
	eman(LAT)                  (B)Rifleman LAT1     
	    \n\n	      ⦁    rifleman(DMR)             
	    (B)Rifleman LAT2         \n\n\n\n	Troop 2(Air Troop) – 
	15 – Codename “Supercharge”\n\n	T2 will be inserting via Helo\, Due 
	to logistical reasons they will be using 2 UH-60 Blackhawks provided by a 
	local USAF garrison.\n\n	⦁    Patrol 1:\n\n	     
	 ⦁    IC                      
	           (C)SL                            
	@xElectric\, eval\n\n	      ⦁    Rifleman         
	               (C)2ic                           
	 @andyt90\, he abused me so he got it\n\n	      ⦁    Do
	ctor                           (C)Medic     
	                  @Fox {Grimm}\, Tags\n\n	      
	⦁    Linguist                        
	  (C)AR                           \n\n	⦁ 
	   Patrol 2:\n\n	      ⦁    2IC          
	                      (C)AAR                  
	        @Mingy\, no tags\n\n	      ⦁    rifleman(LA
	T)                 (C)Rifleman LAT1           
	 \n\n	      ⦁    rifleman                   
	      (C)Rifleman LAT2            \n\n	      ⦁
	    Field medic                     (C)Ri
	fleman                   \n\n	⦁    Patrol 3:\n\n	
	      ⦁    AAR(patrol Lead)             (
	D)SL                           \n
	\n	      ⦁    AR                 
	                (D)2ic                
	           \n\n	      ⦁    Rifleman UGL   
	               (D)Medic                   
	    \n\n	⦁    Patrol 3:\n\n	      ⦁    rifleman(patro
	l Lead)        (D)AR                       
	   \n\n	      ⦁    rifleman            
	               (D)AAR                   
	   \n\n	      ⦁    rifleman(LAT)              
	     (D)Rifleman LAT1         \n\n	      ⦁    ri
	fleman(DMR)                  (D)Rifleman LAT2         \n
	\n\n\n	Troop 3(Mobility troop) -15 Codename “Crusader”\n\n	T3 will be 
	inserting with 2-3 Coyote tactical vehicles.\n\n	⦁    Patrol 1:\n\
	n	      ⦁    IC                
	                   (E)SL                  
	         @Cosmo \, no tags\n\n	      ⦁    
	Rifleman                          (E)2i
	c                          \n\n	  
	    ⦁    Doctor                    
	         (E)Medic                      @Gomez91
	9\, tags\n\n	      ⦁    Linguist          
	                 (E)AR                    
	      \n\n	⦁    Patrol 2:\n\n	      ⦁ 
	   2IC                              
	    (E)AAR                       @Beyond\, no tag
	s\n\n	      ⦁    rifleman(LAT)                  
	 (E)Rifleman LAT1         \n\n	      ⦁    rif
	leman                           (E)Rifleman 
	LAT2         \n\n	      ⦁    Field medic      
	                 (E)Rifleman                 
	\n\n	⦁    Patrol 3:\n\n	      ⦁    AAR(patrol Lead
	)                (F)SL           
	            \n\n	      ⦁    AR    
	                                (
	F)2ic                       \n\n	      
	⦁    Rifleman UGL                     (
	F)Medic                   \n\n	⦁    Patrol 3:\n\n
		      ⦁    rifleman(patrol Lead)           (
	F)AR                      \n\n	     
	 ⦁    rifleman                       
	      (F)AAR                    \n\n	    
	  ⦁    rifleman(LAT)                     (F)Rifle
	man LAT1      \n\n	      ⦁    rifleman(DMR)       
	            (F)Rifleman LAT2       \n\n\n\n	Troop 4(Mountain 
	troop) -15 – Codename “Manhood”\n\n	T4 has been deployed in advance 
	and has set up Camp in a remote part of the jungle. They will be moving on
	 foot.\n\n	⦁    Patrol 1:\n\n	      ⦁    
	IC                                     Proph
	et Spotter          @Tomo\, Tags\n\n	      ⦁    
	Rifleman                            Prophet 
	Sniper           \n\n	      ⦁    Doctor
	                                Mortar Gunner  
	        @Godzi\, Tags\n\n	      ⦁    Lingui
	st                              Mortar Assiste
	nt       \n\n	⦁    Patrol 2:\n\n	      
	⦁    2IC                            
	        Helipilot1                   @Gditz\, Tags\n
	\n	      ⦁    rifleman(LAT)                  
	   Helipilot2                  \n\n	      
	⦁    rifleman                            
	Helipilot3                  \n\n	      ⦁    
	Field medic                       Helipilot4
	                   \n\n	⦁    Patrol 3:\n\n	     
	 ⦁    AAR(patrol Lead)              Helipilot5  
	                 \n\n	      ⦁    A
	R                                   Je
	tpilot                     \n\n	      ⦁    
	Rifleman UGL                   Armor Crew 1       
	      \n\n	⦁    Patrol 3:\n\n	      ⦁    rifleman(pa
	trol Lead)         Armor Crew 1            \n\n
		      ⦁    rifleman                      
	     Armor Crew 1             \n\n	      ⦁   
	 rifleman(LAT)                   Armor Crew 
	1             \n\n	      ⦁    rifleman(DMR)  
	                Armor Crew 1             \n\n\n\n	______
	______________________________________________________\nRadio Manual\n\n	L
	R: As Usual\n\n\n\n	SR:\n\n	Patrolllead net 1X0 (net connecting SL\, 2ic a
	nd Patrolleads)\n\n	P1 net : 1X1\n\n	P2 net : 1X2\n\n	P3 net : 1X3\n\n	P
	4 net : 1X4\n\n	X =  Squad specific\n\n	⦁    Beluga: 1\n\n	⦁   
	 Supercharge: 2\n\n	⦁    Crusader: 3\n\n	⦁    Manhood: 4\n\n\n
	\n	 \n
DTSTART:20180213T190000Z
DTEND:20180213T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation FK-Day
DTSTAMP:20180201T184537Z
SEQUENCE:0
UID:430-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	MAX 60 PLAYERS!\n\n\n\n	It's the 1970's and in Takistan t
	here has been a copycat fascist leader rising up the ranks\, attempting to
	 take off where Hitler ended his reign!\n\n\n\n	Takistan forces have been 
	invading countries on all their borders\, of which none have military forc
	es. The ChDKZ insurgent FK force has been tasked with infiltrating and sup
	pressing the Takistani forces in a D-Day style assault.\n\n\n\n	As a relat
	ively new addition to the NATO/Allied forces\, the ChDKZ insurgent FK gro
	up is not currently well funded\, however has been equipped partially with
	 NATO equipment.\n\n\n\n	Intel provided indicates there is a comms tower\,
	 radar dome and artillery position located deep inside enemy territory. A 
	spec ops team will be designated to neutralise these positions\, as critic
	al mission objectives to avoid a QRF hitting our main forces.\n\n\n\n	The 
	spec ops team will be expected to be air lifted into position via the MI-8
	 available to platoon\, with platoon also on board. However\, whilst the r
	adar dome is in enemy control and working\, pilots will need to stay under
	 50m altitude to avoid hitting the radar floor and being detected.\n\n\n\n
		Once the spec ops team has been dropped off\, the MI-8 will want to move 
	out with platoon still on board asap\, to avoid any AA detecting and neutr
	alising them. They will then be able to support the beach assault from th
	e air -minimal AA has been reported as present at the beach front.\n\n\n\n
		The comms tower will be mission critical on its own - from the moment ene
	my forces are made aware of the invasion\, enemy forces will take 10 minut
	es to relay a message to the enemy QRF to reinforce the front lines.\n\n\n
	\n	The platoon will have a mortar position available to them with limited\
	, but ample rounds. \n\n\n\n	It is highly recommended that effectiveness o
	f this asset is maximised by using it to soften forces before the spec ops
	 team assaults all positions and then to take out the QRF position\, once 
	intel obtained from the enemy radar dome reveals their position.\n\n\n\n	T
	he main allied forces will simultaneously be assaulting the beach front\, 
	with the main mission objective being to eliminate all enemy forces and ca
	pture the enemy HQ.\n\n\n\n	It is expected that the beach will be covered 
	in tank traps\, but also either side of the main landing strip has been co
	vered in mines\, therefore no armoured support is available.\n\n\n\n	Howev
	er\, due to this nature the enemy forces will only have a minute number of
	 armoured support behind their lines.\n\n\n\n	No attachees\, squads remain
	 at 8 (1 RHIB per squad)\, mission limited at 60\, tags take priority and 
	are the only reservable slots\, any remaining slots will be filled in by r
	egs/FNG's on the day.\n\n\n\n	The assault is due to take place mid morning
	\, just before the sun comes up and the forecast is due to be slightly fog
	gy.\n\n\n\n	\n\n\n\n	ALL LOADOUTS ARE IN THE PUBLIC LOADOUTS BY WATTSITS -
	 \n\n\n\n	No GPS\, no scope/sight\, no NVG's\, AN/PRC 152 Radios to be us
	ed\, LR only where stated\, binocs only where stated (no rangefinder/vecto
	r)\, TLDR\; no extra items unless stated otherwise - any doubts\, ask!\n\n
	\n\n	5 mags max! 3 belts each for AR+AAR... Spec Ops squad will be Foxtr
	ot.\n\n\n\n	PLATOON LOADOUT SELECTION\n\n\n\n	Plt Lead: @Loradas(no tags)
	                                     
	                                    
	                                    
	                                     
	                                         MISSION : SQ
	UAD LEADER\n\n\n\n	Plt 2IC:                        
	                                     
	                                    
	                                     
	                                     
	                                               
	     MISSION : 2IC\n\n\n\n	FAC: @UniDigit(no tags)         
	                                     
	                                     
	                                     
	                                    
	                                      MISSION : SQUAD L
	EADER\n\n\n\n	RTO: @Silberjojo                      
	                                     
	                                     
	                                     
	                                     
	                                     MISSION : SQUAD LE
	ADER\n\n\n\n	Plt Medic: @Lexic                      
	                                     
	                                     
	                                    
	                                     
	                                    MISSION : MEDIC\n\
	n\n\n	 \n\n\n\n	ALPHA - FOXTROT LOADOUT SELECTION (Fox will be the spec o
	ps squad with separate tasking)\n\n\n\n	SL: A: @Tomo B: @Kalagen C: @Gd
	itz D: @juseless(no tags) E: @AntiMatter(no tags) F: @Chefla     
	                                            
	                MISSION : SQUAD LEADER\n\n\n\n	2IC: A: @Maverick
	 B: @info(no tags) C: @Mingy(no tags) D:  E: @Jackofallpc(no tags) F:
	 @andyt90(no tags)                                
	              MISSION : 2IC\n\n\n\n	Medic: A: @Muhcreedy(no tags) 
	B: @Godzi C: @Wafflefox D: @Legendo E: @Fox {Grimm} F: @Gomez919   
	                                                
	  MISSION : MEDIC\n\n\n\n	Autorifleman:               
	                                    
	                                    
	                                    
	                                    
	                                                
	    MISSION : AUTORIFLEMAN\n\n\n\n	Assistant Autorifleman:      
	                                    
	                                     
	                                    
	                                    
	                                           MISSION :
	 ASSISTANT AUTORIFLEMAN\n\n\n\n	Rifleman LAT:              
	                                     
	                                     
	                                    
	                                    
	                                                
	  MISSION : RIFLEMAN MAT\n\n\n\n	Rifleman LAT:             
	                                     
	                                     
	                                     
	                                    
	                                               
	   MISSION : GRENADIER\n\n\n\n	Rifleman:              
	                                     
	                                     
	                                    
	                                    
	                                           
	               MISSION : RIFLEMAN\n\n\n\n	HELI CREW LOADOUT SELEC
	TION (Armed MI-8)\n\n\n\n	Pilot: @Shroomzeh               
	                                     
	                                    
	                                    
	                                     
	                                         MISSION : PI
	LOT\n\n\n\n	Copilot:                           
	                                    
	                                    
	                                     
	                                     
	                                                MI
	SSION : PILOT\n\n\n\n	Radio Operator: @Zenthar(no tags)         
	                                     
	                                     
	                                     
	                                               
	      MISSION : RIFLEMAN\n\n\n\n	Gunner: @Dog           
	                                     
	                                     
	                                     
	                                     
	                                                 
	 MISSION : GUNNER\n\n\n\n	Gunner: @Chukase               
	                                     
	                                     
	                                     
	                                     
	                                       MISSION : GUNNE
	R\n\n\n\n	 \n\n\n\n	MORTAR LOADOUT SELECTION (Podnos)\n\n\n\n	Gunner: @Si
	mon3373                                 
	                                     
	                                     
	                                     
	                                              
	       MISSION : RIFLEMAN \n\n\n\n	Assistant: @Chuck Yeager  
	                                     
	                                     
	                                     
	                                     
	                                        MISSION : SQ
	UAD LEADER \n\n\n\n				\n					Role\n				\n			\n			\n				\n					Allocated 
	Gear\n				\n			\n		\n				\n					Plt\, Plt 2IC\, SL\, 2IC\, FAC\, RTO\, Mo
	rtar Assistant\n				\n			\n			\n				\n					Uni - M88 TTsKO (Mountain)\, V
	est - 6BS-19 TTsKO (Officer)\, Helmet - Kaska K93 TTsKO (Mountain)\, LR b
	ackpack\, Weapons -  M16A4 Carryhandle &amp\; M1911. Binocs+Maptools.\n
					\n			\n		\n				\n					Medic\n				\n			\n			\n				\n					Uni - M88 TTsK
	O (Mountain)\, Vest - 6BS-19 TTsKO (Medic)\, Helmet - Kaska K93 TTsKO (
	Mountain)\, Sidor backpack\, Weapons -  M16A4 Carryhandle &amp\; M1911.
	\n				\n			\n		\n				\n					Autorifleman\n				\n			\n			\n				\n					Uni -
	 M88 TTsKO (Mountain)\, Vest - 6BS-19 TTsKO (6SH46)\, Helmet - Kaska K
	93 TTsKO (Mountain)\, Sidor backpack\, Weapons - M60 &amp\; M1911.\n				\
	n			\n		\n				\n					Autotifleman Assistant\n				\n			\n			\n				\n					Un
	i - M88 TTsKO (Mountain)\, Vest - 6BS-19 TTsKO (Officer)\, Helmet - Kas
	ka K93 TTsKO (Mountain)\, Sidor backpack\, Weapons - M16A4 Carryhandle &
	amp\; M1911. Binocs\n				\n			\n		\n				\n					Rifleman MAT\n				\n			\n		
		\n				\n					Uni - M88 TTsKO (Mountain)\, Vest - 6BS-19 TTsKO (6SH46)\
	, Helmet - Kaska K93 TTsKO (Mountain)\, RPG Carrier\, Weapons - M16A4 C
	arryhandle &amp\; RPG-7V2.\n				\n			\n		\n				\n					Rifleman Grenadier\n
					\n			\n			\n				\n					Uni - M88 TTsKO (Mountain)\, Vest - 6BS-19 TT
	sKO (6SH46)\, Helmet - Kaska K93 TTsKO (Mountain)\, TRYK RangeMaster Be
	lt(CYT)\, Weapon - M16A4 (Carryhandle/M203).\n				\n			\n		\n				\n					R
	ifleman\, Mortar Gunner\n				\n			\n			\n				\n					Uni - M88 TTsKO (Mount
	ain)\, Vest - 6BS-19 TTsKO (6SH46)\, Helmet - Kaska K93 TTsKO (Mountain
	)\, Weapons - M16A4 Carryhandle &amp\; M1911.\n				\n			\n		\n				\n					
	Pilot\, Gunner\n				\n			\n			\n				\n					Uni - M88 TTsKO (Mountain)\, H
	elmet - ZSh-7A\, Weapon - M1911\n				\n			\n		\n				\n					Please use t
	he provided public loadouts\, nothing else.\n				\n			\n		\n	People WILL D
	IE! This is a pre-emptive ‘salt’ warning...\n\n\n\n	 \n
DTSTART:20180212T190000Z
DTEND:20180212T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Invasion of Sahrani: Part 2
DTSTAMP:20180127T092101Z
SEQUENCE:0
UID:390-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	This will be the second mission in a three-part campaign.
	\n\n\n\n	RSVP and slot reservation limited to regulars+\, tag holders get 
	priority.\n\n\n\n	Gear will be restricted to specific weapons and uniforms
	.\n\n\n\n	The Invasion of Sahrani\, Part 2: Breached Contract\n\n\n\n	In t
	he first mission - Reinforced Assault - the Russian military assisted Cher
	narussian forces in capturing the island of United Sahrani\, under the con
	dition that Russia installs its own president once the island is taken.\n\
	n	The invasion was a success: the CGF brought in additional reinforcements
	 via the airfield and Russia sent in officials to begin establishing a gov
	erning body.\n\n	In the week that followed\, however\, Russian-assigned pr
	esident Vladimir Vasiliev was killed by a Cherno strike team\; after which
	 the Republic of Chernarus ceased communication with Russia.\n\n\n\n	They 
	have betrayed the Russian Federation and are forcing a government of their
	 own. From this point forward\, transfer of equipment to the CGF is cut of
	f and all Chernarussian troops on the island of Sahrani are to be consider
	ed hostile.\n\n\n\n	You will be playing as the Russian MSV\, situated at F
	OB Sokol and tasked with nullifying Chernarussian military capability befo
	re they can take full control.\n\n\n\n	\n\n\n\n	Heavy friendly reinforceme
	nts are being scrambled and sent in from Nogova\, but will take at least 1
	2 hours to arrive. Until then\, here is your briefing:\n\n\n\n	FOB Sokol w
	as established by the MSV shortly after the invasion.\n\n	There is a suppl
	y factory nearby responsible for the manufacture of materials for CGF equi
	pment. It is entirely blocked off by mountains\, and has a single access r
	oad leading to it. Disable it.\n\n	Eponia is known to have large concentra
	tions of CDF forces\, making it a major target. Infantry is housed to its 
	north-west\, where vehicles have been spotted entering and leaving the com
	pound.\n\n	FOB Nosorog was established during the invasion and is currentl
	y being used as an armor depot. At 2000 hours\, friendlies at Nosorog tran
	smitted a call for help\, reporting a large CGF group moving in from their
	 east.\n\n\n\n	In the meantime\, the Russian government is attempting to l
	ocate the Chernarussian-assigned replacement for Vasiliev to prevent them 
	from establishing their leadership. They believe that he is currently hidd
	en in a bunker somewhere on the island.\n\n	 \n\n\n\n	Enemy forces:\n\n\n
	\n	You will be up against Chernarussian Ground Forces. Their exact strengt
	h is unknown\, but strategies discussed prior to the invasion indicate tha
	t they planned on bringing in equipment and assets from Chernarus via the 
	airfield.\n\n	There may be small numbers of Sahrani troops as a result of 
	the CGF failing to seize Somato in the first campaign mission.\n\n	 \n\n\
	n\n	Organizational structure and assets:\n\n\n\n	Most players will be part
	 of a Russian motorized platoon\, composed of 4 squads plus RPTR and KNGT.
	\n\n	Echo and Foxtrot will be part of a separate section with no correlati
	on to the MSV. As far as the MSV is concerned\, they don't exist. Their mi
	ssion will be revealed to them in briefing.\n\n	 \n\n\n\n	Platoon 1: Russ
	ian MSV\n\n\n\n	Infantry vehicles: 1 x BTR-80\, 3 x BRDM-2UM (armed)\, 1 x
	 GAZ-233011\nRPTR: 1 x Mi-8MTV-3\nKNGT: 1 x T-90 (obr. 1992g.)\n\n	 \n\n\
	n\n	Platoon 2: [совершенно секретно]\n\n\n\n	To be revea
	led in briefing.\n\n	 \n\n\n\n	Infantry equipment\n\n\n\n	\"Optional\" in
	dicates that you can decide not to take a piece of equipment (e.g. not tak
	ing a backpack).\n\n	\"Suggested\" indicates that you can decide to take a
	 different piece of equipment (e.g. taking a backpack that is not the one 
	suggested).\n\"Role-specific\" indicates that certain variants of a piece 
	of equipment can only be taken by the role for which they were designed (e
	.g. only a medic is allowed to take a medic backpack).\n\n\n\n	MSV:\n\n\n\
	n	Primary weapon: Any AK variant / Autoriflemen: PKM\, PKP\, M84 / Designa
	ted marksmen: any SVDM or SVDS variant.\nSecondary weapon: PM / MP-443 / 6
	P9\nUniform: EMR-Desert\nVest: 6B23 EMR-Summer (Any variant\, role-specifi
	c)\nHelmet: 6B27M EMR-Summer (Any variant\, no balaclava)\nBackpack (optio
	nal): Sidor / Field Pack (Olive) / RPG Carrier / Medic bag / AR team: Carr
	yall Backpack (Olive) / MR3000 (BWMOD) (Either variant) / MR6000L\nLaunche
	r: Any RPG variant / RShG-2 / 9K38 Igla\n\n\n\n	Mi-8 pilot:\n\n\n\n	Primar
	y weapon: AKS-74U\nUniform: DF-15-2\nVest: Suggested: 6Sh92 EMR-Summer\nHe
	lmet: ZSh-7A (white\, no oxygen mask)\n\n	The rest is the same as platoon.
	\n\n\n\n	KNGT: \n\n\n\n	Vest: Suggested: 6Sh92 EMR-Summer\nHelmet: TSh-4\n
	\n	The rest is the same as platoon.\n\n	 \n\n\n\n	Undisclosed section:\n\
	n\n\n	To be revealed in briefing. To avoid risking the CGF getting their h
	ands on even more Russian equipment\, you will not be allowed to take:\nLo
	ng-range radios / GPSs / night-vision devices / scopes or sights (with cer
	tain exceptions).\nAdditionally\, you will use AN/PRC-152s so that the Che
	rnarussians can't listen in on Russian communications in the event that yo
	u are captured or killed.\n\n	 \n\n\n\n	Slot reservation is now closed.\n
	\n\n\n	Infantry units who played in reservable roles during the first camp
	aign mission will have priority for those roles (this applies only to the 
	MSV).\nAssets will have no special priority.\nPlayers who reserved slots i
	n the previous mission and failed to show up will have lowered priority.\n
	\n\n\n	MSV\n\n\n\n	PLTHQ\nPlatoon leader:\nPlatoon medic: @FloofyFloof\nFA
	C: @Lexic\nRTO:\n\n\n\n	Alpha\nSL:\nMedic: @Hentalia\n\n\n\n	Bravo\nSL: @S
	imon3373 (no tag)\nMedic:\n\n\n\n	Charlie\nSL: @Paintchk\nMedic:\n\n\n\n	D
	elta\nSL:\nMedic:\n\n\n\n	RPTR (Mi-8MTV-3)\nPilot: @PVT. J. Mohammed (no t
	ag)\nNose gunner: @DmDWorm\nDoor gunner: \nRear gunner: @info\n\n\n\n	KNGT
	 (T-90)\nCommander: @OneMadPanda \nGunner: @Dog\nDriver: @DollTon (no tag)
	\n\n	 \n\n\n\n	Undisclosed section:\n\n\n\n	PLTHQ\nPlatoon leader: @Fletc
	h (no tag)\nPlatoon medic: @hunter7658 (no tag)\n\n\n\n	Echo\nSL: @Muhcree
	dy (no tag)\n2iC: @TredBobek (no tag)\nMedic: @Gomez919\nAutorifleman: @Th
	ePointForward\nAssistant autorifleman:\nRifleman: @BigT\nRifleman: @Anorix
	\nRifleman: @Richard\n\n\n\n	Foxtrot\nSL: @xElectric (2iC tag)\n2iC: @Ming
	y (no tag)\nMedic: @Godzi\nAutorifleman: @Mrkosak\nAssistant autorifleman:
	\nRifleman: @Thorp\nRifleman: @Filip\nRifleman: @colt92\n\n	 \n\n\n\n	Add
	itional notes:\n\n\n\n	Platoon leaders will have a limited amount of time 
	to brief.\nThere will be a temporary room set up 20 minutes before the mis
	sion for part of the undisclosed section's briefing.\nThe Mi-8 will be cap
	able of transporting all available vehicles\, including the T-90.\n\n	The 
	BRDMs have no main cannons\, but mounted PKTs.\nOther important mission de
	tails will be revealed in briefing. Additionally\; MSV PLT\, FAC and RTO c
	an message me beforehand for specific mission details if they so desire.\n
	\n	The mission will happen at night\, but at such a time that you should b
	e able to see reasonably well.\n\n	Blufor tracking will be disabled.\n
DTSTART:20180210T190000Z
DTEND:20180210T210000Z
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Richard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Filip";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="RSoldat";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="xElectric";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="sgt.jordan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Kako_Kai";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="gravitydefyingturtle";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Ewido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Guardian
DTSTAMP:20180129T190309Z
SEQUENCE:0
UID:405-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Digby Tatham-Warter":forum@fkgaming.eu
DESCRIPTION:\n	Rescheduled due to illness.\n\nOPERATION MANCHESTER/GUARD
	IAN\n\n\n\n	SITUATION\n\n\n\n	FOLLOWING THE OUSTING OF PRESIDENT NOREAGA F
	ROM POWER BY A MILITARY JUNTA\, WE ARE VERY CONCERNED THAT THE GOVERNMENT 
	OF ALTIS WILL RENEGE ON IT'S AGREEMENTS WITH US\, AND BEGIN TO PUT PRESSUR
	E ON OUR NAVAL BASE IN THE REGION. IF WE FAIL\, WE WILL HAVE LOST OUR LAST
	 MAJOR STRONGHOLD INSIDE OF THE FAR EAST FRIENDLY TO AMERICAN BUSINESS.\n\
	n\n\n	AS SUCH\, A CHANGE MUST BE MADE.\n\n\n\n	OUR MISSION HERE IS 3 FOLD:
	 EXTRACT PRESIDENT NOREAGA FROM HIS HOME\, DELIVER WEAPONS TO THE ALTIAN U
	NDERGROUND IN ORDER TO FACILITATE A COUNTER COUP\, AND ESCORT AGENTS MASSI
	NGBIRD AND CURVEBALL TO THEIR SAFE HOUSES. WITH THESE AGENTS IMBEDDED AND 
	THE UNDERGROUND ARMED\, THIS INSTABILITY SHOULD BE ENOUGH TO BEGIN OUR OPE
	RATIONS TO FORCE THE JUNTA OUT OF POWER AND RESTORE PRESIDENT NOREAGA TO P
	OWER. \n\n\n\n	OBJECTIVES\n\n\n\n		PRESIDENT NOREAGA MUST BE EXTRACTED.\n
		\n	\n		HEAVY AND AA WEAPONS DELIVERED TO ALTIS RESISTANCE FORCES.\n	\n	\n
			BOTH AGENTS ARE IMBEDDED SUCCESSFULLY WITH ALTIS RESISTANCE FORCES.\n	\n
	\n	FAILURE CONDITIONS\n\n\n\n		PRESIDENT NOREAGA IS KILLED.\n	\n	\n		ALL H
	ELICOPTERS ARE LOST.\n	\n	\n		BOTH CIA AGENTS ARE KILLED.\n	\n	\n		WEAPONS
	 DROPS ARE LOST OR CAPTURED BY THE ENEMY.\n	\n\n	IF THE PRESIDENT IS KILLE
	D\, THE MISSION WILL BE AN INSTANT BUST\n\n\n\n	ENEMY COMPOSITION\n\n\n\n	
	REVOLUTIONARY PEOPLE'S GOVERNMENT OF ALTIS MILITIA (RPGAM)\n\n\n\n	FORMER 
	GOVERNMENT TROOPS. GENERATION 2 EQUIPMENT AND KIT – MAINLY SUPPLIED BY T
	HE RUSSIAN FEDERATION. APPROX BAT. STRENGTH IN COMBINED AO.\n\n\n\n		ENEMY
	 COG: THE ENEMY ARE EVENLY SPREAD ALL OVER THE ISLAND OF ALTIS\, ALTHOUGH 
	THE INTERNATIONAL AIR BASE IS THE CURRENT CENTRE OF GRAVITY FOR THE ENEMY.
	 YOU ARE ADVISED TO AVOID THIS AREA\, AS BEING DETECTED WILL RESULT IN YOU
	R EXPOSURE\, AND LIKELY DEMISE. DISCRETION IS THE BETTER PART OF VALOR.\n	
	\n	\n		EXPLOITATION: PICK AND CHOOSE YOUR FIGHTS. ALTHOUGH ELEMENTS OF TH
	E ALTIS ARMED FORCES ARE LESS THAN HAPPY WITH THEIR LOT AND MAY NOT RESIST
	 TOO HEAVILY\, IF YOU WANT TO SUCCEED YOU NEED TO AVOID OPEN WARFARE FOR A
	S LONG AS POSSIBLE AND MAXIMIZE THE ELEMENT OF SURPRISE.\n	\n\n	FRIENDLY F
	ORCES\n\n\n\n	SPECIAL OPERATIONS GROUP 'WINCHESTER' - US Delta Forces - BL
	UFOR RADIOS. \n\n\n\n		1 PLT HQ\n	\n	\n		4 SECTIONS DELTA FORCE SPEC OP I
	NF.\n	\n	\n		4 BLACKHAWK HELICOPTERS.\n	\n	\n		SCOUT SNIPER ELEMENT\n	\n\n
		Weapon choices should be American platforms capable of taking STANAG maga
	zines.\n\n\n\n	ALTIAN UNDERGROUND - Generation 2 (Russian) Gear\, Civilia
	n Clothing - OPFOR RADIOS - Respawns = 0.\n\n\n\n		2 SECTIONS GUERRILLA 
	Troops.\n	\n	\n		2 URAL TRUCKS.\n	\n\n	Weapons choices should be older gen
	eration Russian kit (AK47s\, AKMs\, Shotguns). No LMGs/MMGs/Support weapon
	s. 1 Marksman rifle (SVD) and one hunting rifle (KAR 98k/Lee Enfield) are 
	allowed. Guerrillas DO NOT have access to silencers\, suppressors or Night
	 Vision Optics/Goggles.\n\n\n\n	CIA PARTY 425 - Civilian Clothing\, Pistol
	s Only - OPFOR RADIOS - Respawns = 0.\n\n\n\n	--- These roles will be brie
	fed separately ---\n\n\n\n		2 CIA Agents (OBJECTIVE ROLES) - start with US
	 Delta Forces.\n	\n	\n		2 Local Guides. - Start with Local Guerrillas and 
	have same gear restrictions.\n	\n\n	CIVILIAN ROLES\n\n\n\n		1 x PRESIDENT 
	NOREAGA (ZEUS-ED CIVILIAN ROLE)\n	\n\n	Additional Info/Full Document for 
	Scene Setting: https://www.dropbox.com/s/7jycm6p2lifjgv6/OperationGuardia
	n.pdf?dl=0\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n
DTSTART:20180220T190000Z
DTEND:20180220T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Entebbe
DTSTAMP:20180207T221338Z
SEQUENCE:0
UID:446-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION: ENTEBBE\n\n\n\n	\n\n\n\n	 \n\n\n\n	Background
	:\n\n\n\n	On 27 June 1976\, Air France Flight 139\, an Airbus A300B4-203\,
	 registration F-BVGG (c/n 019)\, departed from Tel Aviv\, Israel\, carryin
	g mainly Jewish and Israeli passengers and a crew of 12. The plane flew t
	o Athens\, Greece\, where it picked up an additional 58 passengers\, inclu
	ding four hijackers. It departed for Paris at 12:30 pm. Just after takeoff
	\, the flight was hijacked by two Palestinians from the Popular Front for 
	the Liberation of Palestine – External Operations (PFLP-EO)\, and by two
	 Germans\, Wilfried Böse and Brigitte Kuhlmann\, from the German Revoluti
	onary Cells. The hijackers diverted the flight to Benghazi\, Libya. There 
	it was held on the ground for seven hours for refuelling. During that time
	 the hijackers released British-born Israeli citizen Patricia Martell who 
	pretended to have a miscarriage. The plane left Benghazi\, and at 3:15 pm
	 on the 28th\, more than 24 hours after the flight's original departure\, 
	it arrived at Entebbe Airport in Uganda.\n\n\n\n	At Entebbe\, the four hij
	ackers were joined by at least four others\, supported by the forces of Ug
	anda's President. The hijackers transferred the passengers to the transit 
	hall of the disused former airport terminal.  On 28 June\, a PFLP-EO hija
	cker issued a declaration and formulated their demands: In addition to a r
	ansom of $5 million USD for the release of the airplane\, they demanded th
	e release of Palestinian and Pro-Palestinian militants.They threatened th
	at if these demands were not met\, they would begin to kill hostages on 1 
	July 1976.\n\n\n\n	PLAN\n\n\n\n	 Rescue the hostages and escape with ever
	yone. The planes will be pretending to be the Ugandan president escort. Th
	is will allow us to land safely\, allowing us to get a foothold on the air
	port.\n\n\n\n	OBJECTIVES:\n\n\n\n		Secure and rescue the hostages - Failur
	e condition\n		\n				A-B will secure the hostages using their disguise \n
				\n		\n	\n		Destroy local aircraft for safe escape\n	\n	\n		Ensure C-13
	0's are not destroyed during raid - Failure condition \n	\n	\n		Protect a
	irstrip from QRF\n	\n\n	SECONDARY OBJECTIVES:\n\n\n\n		Securing ATC - long
	 range comms going out from airbase\n	\n	\n		Capture terrorist if possibl
	e\n	\n\n	Insert time - 1100 - Full moon (IE YOU CAN SEE SHIT)\n\n\n\n	INT
	EL REPORTS\n\n\n\n		MiG-29S\n	\n	\n		Land rovers(M2)\n	\n	\n		BTR-60\n	\n	
	\n		T-34\n	\n\n	EQUIPMENT RESTRICTIONS\n\n\n\n		For special squads - A and
	 B - Hostage rescue\n\n		\n				Alpha SL - Fake President\n\n				\n						U
	NI - Guerrilla coveralls (Boko Haram/officer M81)\n\n						\n								Vest
	 - None\n							\n							\n								Backpack - None\n							\n							\n				
					Weapon - Silenced Pistol - Glock 17 \n							\n						\n				\n			\n			
		Alpha - Bravo\n				\n						UNI -Guerrilla coveralls (Boko Haram M81)\n			
				\n								Vest - [PO]6b23 M81\n							\n							\n								Helmet - [PO]
	6B27M M81 v1\n							\n							\n								Weapon -AKMN\n								\n										
	1x sight magnification only\n									\n								\n						\n				\n		\n	\n		
	For normal squad - C and above\n		\n				UNI- TRYK Combatuniform (Black)\n
					\n						Vest - Carrier lite (Black)\n					\n					\n						Helmet - Basi
	c helmet (Black)\n					\n					\n						Backpack - RT-1523G (ASIP) Black\n		
				\n				\n			\n				Weapon - COLT M4A1 CARBINE\n				\n						1x sight magn
	ification only \n					\n				\n		\n\n	ASSESTS\n\n\n\n		4x C-130\n	\n\n	Eva
	ls can take Place\n
DTSTART:20180222T210000Z
DTEND:20180222T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Wolf Pack
DTSTAMP:20180129T151609Z
SEQUENCE:0
UID:403-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION - ONLY SOME SLOTS ARE TO BE RESERV
	ED\, GEAR IS VERY HEAVILY RESTRICTED\n\n\n\n	\n\n\n\n	 \n\n\n\n	United St
	ates \n\n\n\n	Special Operations Command\n\n\n\n	 \n\n\n\n	Operation: Wol
	f Pack\n\n\n\n	 \n\n\n\n	Operational Forces Involved\n\n\n\n	6th Special 
	Forces Group\n\n\n\n	Marine Special Operation Team 8554\n\n\n\n	75th Range
	r Regiment\, 2nd Battalion\, Bravo Company\n\n\n\n	160th Special Operation
	s Aviation Regiment\n\n\n\n	354th Fighter Squadron\n\n\n\n	 \n\n\n\n	Avai
	lable Assets\n\n\n\n	75th Rangers:\n\n\n\n	3x M1237(M2)\n\n\n\n	2x HMMWV(M
	2)\n\n\n\n	160th SOAR:\n\n\n\n	2x Boeing CH-47 Chinook\n\n\n\n	1x Boeing A
	H-64 Apache\n\n\n\n	MSOT 8554:\n\n\n\n	3x MRZR 4\n\n\n\n	2x M-ATV(HMG)\n\n
	\n\n	364th FS:\n\n\n\n	1x Fairchild Republic A-10 Thunderbolt II\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Operation Brief\n\n\n\n	 \n\n\n\n	Yester
	day afternoon a six man team from 6th SFG step off from Forward Operating 
	Base Kinno at around 1500 local time. Their task was to meet with Village 
	Elders and local Militia\, friendly to the Coalition\, to train then and g
	ather intelligence about Taliban movements and activities in the Afghanist
	an mountains. Their last known location was in the Village of Lolosalam ho
	wever it is possible they may have moved to the village of Mandingara. At 
	around 0300 the team took contact from hostile enemy fighters while still 
	in the Village at the same time FOB Kinno took contact. Shortly after the 
	FOB taking contact we lost all radio transmission until late this evening 
	calling for support. \n\n\n\n	75th Ranger Regiment\, 2nd Battalion\, Bravo
	 Company and elements of 160th Special Operations Aviation Regiment deploy
	ing from Camp Branca have been tasked as a QRF for the FOB and then to pro
	vide Search and Rescue attempt for the serving members of 6th SFG. \n\n\n\
	n	A Marine Raider Team with a JTAC Operator from FOB Mike 1 has also been 
	tasked to Recon the two Villages to help the Rangers in the search for the
	 6th SFG team. Once this has been completed the Marines are to provide sup
	port for the Ranger Company in conjunction with the air assets.\n\n\n\n	 
	\n\n\n\n	Operation Objectives\n\n\n\n	74th Rangers:\n\n\n\n	1.Secure the a
	rea around of FOB Kinno\n\n\n\n	2.Find and secure 6th SFG\n\n\n\n	3. Exfil
	 with all members of Bravo Company and 6th SFG(Alive or Dead)\n\n\n\n	MSOT
	 8554:\n\n\n\n	1. Recon the Villages of Lolosalam and Mandingara\n\n\n\n	2
	. Provide Support for Bravo Company \n\n\n\n	 \n\n\n\n	Operation Map\n\n\
	n\n	Complete AO:\n\n\n\n	\n\n\n\n	 \n\n\n\n	Operation Roster\n\n\n\n	 \n
	\n\n\n	75th Ranger Regiment\, 2nd Battalion\, Bravo Company\n\n\n\n	Platoo
	n HQ\n\n\n\n	Plt Lead:  @Alex\n\n\n\n	Plt 2iC: @UniDigit\n\n\n\n	Plt Medi
	c: @Fox {Grimm}\n\n\n\n	Plt RTO/FAC: @Silberjojo\n\n\n\n	1st Squad (Alpha 
	Squad)\n\n\n\n	Squad Lead: @Maverick\n\n\n\n	Medic: @DollTon\n\n\n\n	2nd S
	quad (Bravo Squad)\n\n\n\n	Squad Lead: @Brelf\n\n\n\n	Medic: @Linnet\n\n\n
	\n	3rd Squad (Charlie Squad)\n\n\n\n	Squad Lead: @ChaosShadoWolfe\n\n\n\n	
	Medic: @gravitydefyingturtle\n\n\n\n	Machine Gun Squad (Delta)\n\n\n\n	Squ
	ad Lead: @SMPureParadise\n\n\n\n	Medic: @Godzi\n\n\n\n	 \n\n\n\n	6th Spec
	ial Forces Group (Regs +)\n\n\n\n	Operational Detachments-A\n\n\n\n	Team 
	Lead: @Sarissa\n\n\n\n	Team 2iC: @andyt90\n\n\n\n	Team Medic:  @Legendo\n
	\n\n\n	Team LMG: @Muhcreedy\n\n\n\n	Team LMG: @ThePointForward\n\n\n\n	Tea
	m Breacher: @Locky\n\n\n\n	 \n\n\n\n	Marine Special Operation Team 8554 
	(Regs +)\n\n\n\n	Team Operators\n\n\n\n	Team Lead: @NeilZar\n\n\n\n	Team 2
	iC: @Monocled Badger\n\n\n\n	Team Medic: @Gditz\n\n\n\n	Team LMG: @Richard
	\n\n\n\n	Team LMG: @Lyecer\n\n\n\n	Team Breacher: @BigT\n\n\n\n	Team Opera
	tor: @SilentGunner13\n\n\n\n	Team JTAC: @Trinoc\n\n\n\n	 \n\n\n\n	160th S
	pecial Operations Aviation Regiment\n\n\n\n	Boeing CH-47 Chinook/Boeing AH
	-64 Apache\n\n\n\n	Pilot: @Shroomzeh\n\n\n\n	WSO: @Tomo\n\n\n\n	Boeing CH-
	47 Chinook Crew\n\n\n\n	Pilot: @C-O-B-R-A\n\n\n\n	WSO: @Loradas\n\n\n\n	 
	\n\n\n\n	354th Fighter Squadron\n\n\n\n	Fairchild Republic A-10 Thunderbol
	t II Crew\n\n\n\n	Pilot: @TheMinion\n\n\n\n	 \n\n\n\n	Operation Equipment
	\n\n\n\n	 \n\n\n\n	75th Ranger Regiment\, 2nd Battalion\, Bravo Company\n
	\n\n\n	Equipment\n\n\n\n	Uniform: RHS G3 Mulitcam\n\n\n\n	Vest: IOTV OCP
	(any)\n\n\n\n	Helmet: Fast Ballistic Multicam Cover(any)\n\n\n\n	Weapon\n
	\n\n\n	Squad Lead: M4A1 Block II (M203)\n\n\n\n	Rilfeman: M4A1 Block II\
	n\n\n\n	Autorifleman: M249\n\n\n\n	\n\n\n\n	 \n\n\n\n	6th Special Forces 
	Group\n\n\n\n	Equipment \n\n\n\n	Uniform: TRYK Special force Mideast Stl
	ye(any)\n\n\n\n	Vest: TRYK Carrier Rig Lite (Brown/CBR)\n\n\n\n	Helmet: 
	TRYK Pakol(any)\n\n\n\n	Weapon\n\n\n\n	Squad Lead: M4A1 (any)\n\n\n\n	Ril
	feman: M4A1 (any)\n\n\n\n	Autorifleman: Mk 46\n\n\n\n	Extra Equipment\n\
	n\n\n	All Operators are to have PEQ’s and Suppressors \n\n\n\n	\n\n\n\n
		 \n\n\n\n	Marine Special Operation Team 8554\n\n\n\n	Equipment \n\n\n\n
		Uniform: RHS G3 M81\n\n\n\n	Vest: MBAV(Any)\n\n\n\n	Helmet: Fast Balli
	stic (Urban/Painted/Multicam/Green)\n\n\n\n	Weapon\n\n\n\n	Squad Lead: M4
	A1 Block II (M203)/Mk 18 Mod 1 (m320)\n\n\n\n	Rilfeman: M4A1 Block II/Mk 
	18 Mod 1\n\n\n\n	Autorifleman: Mk 46\n\n\n\n	Extra Equipment\n\n\n\n	All 
	Operators are to have PEQ’s and Suppressors \n\n\n\n	 \n\n\n\n	\n\n\n\
	n	 \n\n\n\n	160th Special Operations Aviation Regiment\n\n\n\n	Equipment
	 \n\n\n\n	Uniform: RHS G3 Mulitcam\n\n\n\n	Helmet: HGU-56 (any)\n\n\n\n
		\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	354th Fighter Squadron\n\n\n\n	
	Equipment \n\n\n\n	Uniform: Pilot Coveralls (any)\n\n\n\n	Helmet: Jet P
	ilots Helmet (any)\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Opera
	tion Extra Info\n\n\n\n	Long Range Radio Channels\n\n\n\n	75th Ranger Regi
	ment\, 2nd Battalion\, Bravo Company\n\n\n\n	Frequency 69 \n\n\n\n	6th Spe
	cial Forces Group\n\n\n\n	No Long range radios\n\n\n\n	Marine Special Oper
	ation Team 8554\n\n\n\n	Frequency 66 \n\n\n\n	160th Special Operations Avi
	ation Regiment\n\n\n\n	Frequency 68\n\n\n\n	354th Fighter Squadron\n\n\n\n
		Frequency 67\n\n\n\n	 \n\n\n\n	Frequency Authorisation\n\n\n\n	Range Al
	low Frequency\n\n\n\n	Frequency 69\n\n\n\n	Frequency 68\n\n\n\n	Frequency 
	66\n\n\n\n	Marine Allow Frequency\n\n\n\n	Frequency 66\n\n\n\n	Frequency 6
	7\n\n\n\n	SOAR Allow Frequency\n\n\n\n	Frequency 68\n\n\n\n	Frequency 67\n
	\n\n\n	Fighter Pilot Allow Frequency\n\n\n\n	Frequency 67\n\n\n\n	Disclaim
	er: Tags have Priority over their respective Slot's\, If a slot is not e
	xpressly listed\, it is not to be Reserved. Final slotting shall be chose
	n by me 2 hours prior to mission start.\n
DTSTART:20180206T190000Z
DTEND:20180206T210000Z
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="varios";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Richard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Hentalia";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jovo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Digby Tatham-Warter";CUTYPE=INDIVIDUAL;PARTSTAT
	=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Lorevix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Heavenlymerc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="patton446";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="gravitydefyingturtle";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Teddy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Brelf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Nexer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Don";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma Deathrace - Missy's30th Birthday shenanigans
DTSTAMP:20180121T111056Z
SEQUENCE:0
UID:385-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Missy":forum@fkgaming.eu
DESCRIPTION:\n\n	For my 30th Birthday shenanigans I wanted to do an arm
	a mission but not just an ordinary mission a death race. Unfortunately eve
	ry previous death race that has been schedule I have not been able to att
	end so I thought why not do one as part of my 30th Birthday shenanigans. 
	So I spoke to lovely and very experienced zeus @Monocled Badger and he ha
	s agreed to be zues for this mission.\n\n\n\n	**I will post more info abou
	t the death race when I get it**\n\n\n\n	I will also say that if some of y
	ou would like to do a drinking competition that is fine\, I just ask you t
	o be respectful of those who don't want to or can't drink. \n\n\n\n	The d
	eath race mission will be held on server 2. \n\n
DTSTART:20180202T190000Z
DTEND:20180202T210000Z
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Arden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Brad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="pedrasa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="xElectric";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Hentalia";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sinderi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Thipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="alt_sanity";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Teddy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jovo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Vice";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Teo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Stephens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Watchtower
DTSTAMP:20180107T132139Z
SEQUENCE:0
UID:352-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	Slots\n\n\n\n	All slots are limited to Regs+ Tag holders 
	have priority.\n\n	RSVP Is open to all but Regs+ take priority\n\n	FNGs wi
	ll still be able to join\, but due to regular slotting as normal main miss
	ion\n\nPlayer Faction\nUS (BLUFOR)\n\n\n\n	Opposing Faction\nRussia TV\, R
	ussia VDV (OPFOR)\n\n\n\n	\n		Operation: Watchtower\n	\n\n	\n		\n\n	\n		F
	or the past few months\, Russian forces have pushed further and deeper int
	o the region of Takistan. Local intelligence sources\, coupled with interc
	epts have noted that the Russians have begun a series of war crimes. Civil
	ans are being round up and shipped off or executed. As a result President 
	John Haddock has ordered a direct intervention with no delay.\n	\n\n	\n		E
	lements of the 160th SOAR\, 3rd Ranger Battalion and 1st SFOD-D have been 
	deployed to the region to effect a push against the Russian forces\, with 
	a long term goal of forcing them out of the region. For now the operationa
	l objectives are to do a show of force for the locals as a \"Hearts and mi
	nds\" operation for the long term\, while gathering local intelligence for
	 anything that may have changed from last contacts. Then to push on and cl
	ear Feruz Abad and if possible\, cripple their Regional Relay/FOB at Garm
	sar if possible.\n	\n\n	\n		Once the Platoon leaves the Loy Manara Airbase
	\, it should be considered hostile territory at all times. Russian affila
	ted locals and observers/spotters have been spotted during regular patrols
	. It is expected that once Feruz Abad is assaulted\, QRF will be requested
	 from Rasman. The QRF is expected to consist of both Air and Ground assets
	.\n	\n\n	\n		Objective:\nOBJ ALPHA: Hearts and Minds show of force to the
	 locals\, gather any additional intel since last contacts. (GRID REF 0400)
	\nOBJ BRAVO: Assault and secure the city of Feruz Abad from Russian forces
	. (GRID REF 0506)\nOBJ CHARLIE: Destroy and clear the town of Garmsar whic
	h is being used as a Relay point and FOB for in field forces. Destroying t
	his should delay QRF response from Rasman if done quickly enough. (GRID R
	EF 1006)\n	\n\n	\n		Objectives BRAVO and CHARLIE can be done in any order 
	once ALPHA has been completed\n	\n\n	\n		Local Intelligence:\nSources on t
	he ground have spotted at least 3 - 4 Man mortar teams + security roaming 
	the hills. Last sightings have been marked (GRID REF 0405\, 0404\, 0703)
	. Additionally\, Static Anti air emplacements have been seen in and aroun
	d the city of Feruz Abad. Notably at the Mine (Highpoint 2335)\, Highpoint
	 2252 and Highpoint 2317.\nLocal reports have also stated many townsfolk k
	eeping to themselves and not interacting with the populace in the normal 
	way. CROSSROADS believes that this indicates for certain the presence Russ
	ian affiliated locals and forward observers/spotters for their artillery.
	 As a result Civilians should be treated with suspicion and detained wher
	e possible.\n	\n\n	\n		Intelligence from Intercepts and Surveillance:\n\n	
		Surveillance and comm intercepts places the Russian forces at roughly Reg
	iment level. While Crossroads does not expect them to levy the full regime
	nt force against this deployment\, extended response should be expected. T
	he assets we have located and identified in the immediate region are as fo
	llows:\n	\n\n	\n		BTR-60PB and BTR-70 APCs (Unknown total number)\n\n		T-
	72B and T-80B Tanks (Unknown total number)\n\n		1 Squadron of MI-24 Gunsh
	ips\n\n		2 Squadrons of MI-8 Transports\n	\n\n	\n		These are along side th
	e standard infantry compliments and their AA and AT capabilities. There i
	s a possibility that if the Kremlin decides to\, more forces from the surr
	ounding region will be pulled into the AO if they deem the region worth wh
	ile\, however this along with committing the full Regiment strength is n
	ot expected. \n	\n\n	\n		During this operation we will have several high 
	level surveillance drones and will be trying to intercept enemy communicat
	ions. As a result CROSSROADS will act as your intelligence relay.\n	\n\n	\
	n		Assets:\n- 1x M1A2 TUSKII\n\n		- 2x UH-60M MEV (CSAR Helicopters)\n	\n\
	n	\n		Respawns: \n2 infantry Respawn waves at Platoon’s decision. Each
	 mission Asset (M1A2 TUSKII and Blackhawks) will get one respawn each\, c
	alled separately\n	\n\n	\n		Platoon:\nIC: @Toasty (Evaluee)\n2IC: @Rezon
	ath (Evaluator)\nTriage: \n\n		RTO: @Xenborg (No Tags)\nFAC:  @cine
	afx  (Evaluee)\nDrone Op: @Tomo (Evaluator)\n	\n\n	\n		Squads:\nAlpha I
	C: @FalconDoesGames (No Tags)\nAlpha 2IC: @Mingy (No tags)\nAlpha Triage:
	 @Legendo (Medic tags)\nAlpha AR:\n\n		Alpha ARA: @pedrasa\n\n		Alpha LAT
	:\n\n		Alpha LAT:\n\n		Alpha Riflemen:\n	\n\n	\n		Bravo IC: @Forked (SL T
	ags)\nBravo 2IC:\n\n		Bravo Triage: @Conga Line of Neckbeards (Medic Tags
	)\nBravo AR: @SunnyLemon_\n\n		Bravo ARA:\n\n		Bravo LAT:\n\n		Bravo LAT:\
	n\n		Bravo Riflemen:\n\n\n		Charlie IC: @Barcuck Osama (2IC Tags)\nCharli
	e 2IC:\n\n		Charlie Triage: @DollTon (No Tags)\nCharlie AR:\n\n		Charlie 
	ARA:\n\n		Charlie LAT:\n\n		Charlie LAT:\n\n		Charlie Riflemen:\n\n\n		Del
	ta IC: @SABER (Trainer Tags)\nDelta 2IC: @Fidelias (No Tags)\nDelta Tria
	ge: @OneMadPanda (Medic Tags)\nDelta AR: @Triple\n\n		Detla ARA: @Linnet\
	n\n		Delta LAT: @gadsada\n\n		Delta LAT: @seishimaybeC\n\n		Detla Rifleme
	n: @BonSie\n\nEcho IC: @Crazy Missy (No Tags)\nEcho 2IC: @Chefla (Traine
	r Tags)\nEcho Triage: @Gomez919 (Medic Tags)\nEcho AR: @LizzyTrickster\n\
	n		Echo ARA:  @Lyecer\n\n		Echo LAT: @BigT\n\n		Echo LAT: @Argon\n\n		Ech
	o Riflemen:\n	\n\n	\n		\nFoxtrot IC: @Muhcreedy\n\n		Foxtrot 2IC:\n\n		Fox
	trot Triage: @Milly (No Tags)\nFoxtrot AR:\n\n		Foxtrot ARA:\n\n		Foxtrot
	 LAT:\n\n		Foxtrot LAT:\n\n		Foxtrot Riflemen:\n	\n\n	\n		Knight 1-1 Crew 
	(M1A2 TUSK1I)\nCommander: @Zenthar (Commander Tags)\nGunner: @Fred(No Tag
	s)\nLoader: @Shadow Wolf\n\n		Driver: @Spartan_MiniMe (Driver Tags)\n	\n\
	n	\n		Raptor 1-1 (CSAR Team 1) - CSAR EVAL\nPilot: @PVT. J. Mohammed (No 
	tags)\nRifleman: @ThePointForward\nMedic: @Wafflefox (Evaluee)\nMedic: @S
	arissa (Evaluator)\n	\n\n	\n		Raptor 1-2 (CSAR Team 2)\nPilot: @cyanide 
	(Flight lead Tags)\nRifleman: @Thorp\n\n		Medic: Guest(CSAR Tags)\nMedic
	: @Godzi (Medic Tags)\n	\n
DTSTART:20180127T190000Z
DTEND:20180127T210000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
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	orum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="varios";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rook14";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Telkao";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mehillus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Hurrr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Triple";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fidelias";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="seishimaybeC";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Nexer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Ewido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Pippen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="pedrasa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Kako_Kai";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Forked";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Invasion of Sahrani: Part 1
DTSTAMP:20180112T154519Z
SEQUENCE:0
UID:364-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	This will be the first mission in a three-part campaign.\
	n\n\n\n	RSVP and slot reservation limited to regulars+\, tag holders get p
	riority. FNGs can join via regular slotting.\n\n\n\n	Gear will be restrict
	ed to specific weapons and uniforms.\n\n\n\n	The Invasion of Sahrani\, Par
	t 1: Reinforced Assault\n\n\n\n	The Russian military is assisting Chernaru
	ssian forces in conquering the island of Sahrani\; supporting the invasion
	 with equipment\, ammunition and troops under the condition that Russia in
	stalls its own president in the new imperial government. You will be playi
	ng as a Russian motorized platoon\, working in conjunction with Chernaruss
	ian ground forces to overthrow the existing leadership and establish your 
	own.\n\n\n\n	Push into the mainland and capture the Sahrani government lea
	ders in an attempt to make them surrender early\, and take the main airfie
	ld to allow for reinforcements to flow in.\n\n	Incapacitating Sahrani comm
	unications will prevent them from calling out to NATO for help.\n\n\n\n	\n
	\n\n\n	The Russian forces have managed to capture a small\, makeshift airf
	ield on the coast of Pita while Chernarussian troops land on the western c
	oast. Sahrani defense forces in the town of Masbete are already moving int
	o Pita to take it back.\n\n	 \n\n\n\n	Marker key: \n\n\n\n	Yellow: primar
	y objectives\, crucial to the success of the invasion.\n\n\n\n	Black: opti
	onal objectives\, will heavily affect future parts of the campaign.\n\n\n\
	n	Green: objectives assigned as a result of Chernarussian military interes
	ts.\n\n\n\n	Red: objectives assigned as a result of Russian military inter
	ests.\n\n\n\n	We have absolutely no idea why the General of the CGF wants 
	the road mined\, but orders are orders.\n\n	 \n\n\n\n	Enemy forces:\n\n\n
	\n	You will be up against the United Sahrani Defense Forces\, who have equ
	ipment previously supplied by the United States and Britain. Expect APCs\,
	 tanks\, jets\, all of it. The Sahrani military will do everything in thei
	r power to remain a sovereign nation.\n\n	 \n\n\n\n	Organizational struct
	ure and assets:\n\n\n\n	There are two separate platoons\, both composed of
	 three squads and each with their own assets.\n\n	Both platoons have tanks
	 graciously donated by the TV\, and the Russian air force is sending a fig
	hter in to hold the skies during the operation.\n\n	 \n\n\n\n	Platoon 1: 
	Russian MSV\n\n\n\n	Infantry vehicles: 1 x BTR-80\, 5 x GAZ-233011\n\n\n\n
		RPTR: 1 x Mi-8MT\, 1 x To-201 Shikra (AA only)\n\n\n\n	KNGT: 1 x T-90 (ob
	r. 1992g.)\n\n	 \n\n\n\n	Platoon 2: Chernarussian Ground Forces\n\n\n\n	I
	nfantry vehicles: 1 x BRDM-2UM (armed)\, 2 x KamAZ-5350 (open)\, 1 x UAZ-3
	151\n\n\n\n	KNGT: 1 X T-80A\, 1 x BMP-1P\n\n	 \n\n\n\n	Long-range communi
	cation\n\n\n\n	Due to the fact that there are two separate platoons\, I su
	ggest setting up your LRs as follows:\n\n\n\n	MSV PLT/SLs on 69 as usual.\
	nMSV FAC/RPTR on 68 as usual.\nMSV RTO/KNGT on 67 as usual.\nInter-platoon
	 comms (MSV PLT / CGF PLT / Crossroads) on 66.\nCGF PLT/SLs on 65.\nCGF RT
	O/KNGT on 64.\n\n\n\n	This is my recommendation\, but you may choose to or
	ganize yourselves however you wish.\n\n	 \n\n\n\n	Infantry equipment\n\n\
	n\n	\"Optional\" indicates that you can decide not to take a piece of equi
	pment (e.g. not taking a backpack).\n\n	\"Suggested\" indicates that you c
	an decide to take a different piece of equipment (e.g. taking a backpack t
	hat is not the one suggested).\n\"Role-specific\" indicates that certain v
	ariants of a piece of equipment can only be taken by the role for which th
	ey were designed (e.g. only a medic is allowed to take a medic backpack).\
	n\n\n\n	MSV:\n\n\n\n	Primary weapon: Any AK variant / Autoriflemen: PKM\, 
	PKP\, M84 / Designated marksmen: any SVDM or SVDS variant.\nSecondary weap
	on: PM / MP-443 / 6P9\nUniform: EMR-Desert\nVest: 6B23 EMR-Summer (Any var
	iant\, role-specific)\nHelmet: 6B27M EMR-Summer (Any variant\, no balaclav
	a)\nBackpack (optional): Sidor / Field Pack (Olive) / RPG Carrier / Medic 
	bag / AR team: Carryall Backpack (Olive) / MR3000 (BWMOD) (Either variant)
	 / MR6000L\nLauncher: Any RPG variant / RShG-2 / 9K38 Igla\n\n\n\n	Mi-8 pi
	lot:\n\n\n\n	Primary weapon: AKS-74U\nUniform: DF-15-2\nVest: Suggested: 6
	Sh92 EMR-Summer\nHelmet: ZSh-7A (white\, no oxygen mask)\n\n	The rest is t
	he same as platoon.\n\n\n\n	Jet pilot:\n\n\n\n	Uniform: DF-15-2 if you wan
	t to look Russian and pass out\, else take any vanilla Pilot Coveralls.\nH
	elmet: ZSh-7A (white\, oxygen mask)\n\n	The rest is up to you.\n\n\n\n	KNG
	T: \n\n\n\n	Vest: Suggested: 6Sh92 EMR-Summer\nHelmet: TSh-4\n\n	The rest 
	is the same as platoon.\n\n	 \n\n\n\n	Chernarussian Ground Forces:\n\n\n\
	n	Primary weapon: M70B3N / M70B3N (PBG) / Autoriflemen: PKM\, PKP\, M84 / 
	Designated marksmen: M76\nSecondary weapon: TT-23 / PM\nUniform: M88 TTsKO
	 (Mountain)\nVest: 6B5-19 TTsKO (Any variant\, role specific)\nHelmet: Kas
	ka K93 TTsKO (Mountain)\nBackpack (optional): Field pack (Khaki) / RPG Car
	rier / Medic bag / AR team: Carryall Backpack (Olive) / MR3000 BWMOD (Flec
	ktarn) / MR6000L\nLauncher: RPG-26 / RShG-2 / MAT: RPG-7\, RPG-7V2\n\n\n\n
		KNGT:\n\n\n\n	Vest: Suggested: [PO]6B23 CDF (Crew Officer)\nHelmet: TSh-4
	\n\n	The rest is same as platoon.\n\n	 \n\n\n\n	Slot reservations are now
	 closed.\n\n\n\n	MSV\n\n\n\n	PLTHQ\nPlatoon leader: @Loradas (no tag)\nPla
	toon medic: @FloofyFloof\nFAC:\nRTO:\n\n\n\n	Alpha\nSL: @pedrasa (no tag)\
	nMedic: @Hentalia (no tag)\n\n\n\n	Bravo\nSL: @OneMadPanda (eval)\nMedic: 
	\nAttachment: @NeilZar (evaluator) (slot in MRTR loader)\n\n\n\n	Charlie\n
	SL: @Paintchk (no tag)\nMedic:\n\n\n\n	RPTR\nMi-8 pilot: @PVT. J. Mohammed
	 (no tag)\nTo-201 pilot: @BonSie\n\n\n\n	KNGT\nCommander: @Zenthar (slot i
	n 3rd RPTR slot)\nGunner: @Conga Line of Neckbeards (driver tag) (slot in 
	4th RPTR slot)\nDriver: @Joala (slot in 5th RPTR slot)\n\n	 \n\n\n\n	Cher
	narussian Ground Forces\n\n\n\n	PLTHQ\nPlatoon leader: @Fletch (no tag) (s
	lot in PRHT sniper)\nPlatoon medic:\n\n	RTO:\n\n\n\n	Delta\nSL: @SMPurePar
	adise (no tag)\nMedic:\n\n\n\n	Echo\nSL: @Crazy Missy (no tag)\nMedic: @Th
	ePointForward (no tag)\n\n\n\n	Foxtrot\nSL: @Whisper (no tag)\nMedic:\n\n\
	n\n	KNGT\nT-80A\nCommander: @Muhcreedy (no tag)\nGunner: @SunnyLemon_ (no 
	tag)\nDriver: @LizzyTrickster\nBMP-1P\nCommander: @hunter7658 (no tag)\nGu
	nner: @Shadow Wolf (no tag)\nDriver: @Veagance (no tag)\n\n\n\n	8 reservab
	le slots remain.\nSlot reservation will close 20 minutes prior to mission 
	start.\n\n	 \n\n\n\n	Additional notes:\n\n\n\n	Platoon leaders will have 
	a limited amount of time to brief.\n\n	The Chernarussian Ground Forces wil
	l not get AA.\nThe two platoons are expected to cooperate and support each
	 other with the assets they have available to them.\n\n	The jet pilot will
	 only have a grass runway to work with. You better know what you're doing.
	\n\n	The Mi-8 will be capable of transporting all available vehicles\, inc
	luding the T-90.\n\n	The BRDM has no main gun\, but a mounted PKT.\nOther 
	important mission details will be revealed in briefing. Additionally\; PLT
	s\, FAC and RTOs can message me beforehand for specific mission details if
	 they so desire.\nPlayers who reserve slots for the first campaign mission
	 will have priority in subsequent missions\, with the exception of certain
	 asset slots.\n
DTSTART:20180126T190000Z
DTEND:20180126T210000Z
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Richard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Hentalia";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Pippen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Kako_Kai";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="proxyship";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SuddenDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Obi-Wan-Yagobi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Smol Spec Ops 2 Electric Boogaloo
DTSTAMP:20180118T021956Z
SEQUENCE:0
UID:380-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Not Connor":forum@fkgaming.eu
DESCRIPTION:\n\n	Part 2 of the special ops series. Pastebin details to c
	ome. Our unit now has a name fresh off the press the Situational Reconnais
	sance Team (SRT). \n\n\n\n	Your mission this time is disruption and coun
	ter intelligence. Raid an enemy airbase\, disrupting their coms\, assets a
	nd intelligence gathering. Staying silent again is key\, making sure that 
	they know someone was there\, just making sure they don't know that someon
	e was us. \n\n\n\n	Assets for this mission are as follows\n\n\n\n	2x Litt
	lebird pilots (Transport only)\n\n\n\n	-Weaver - Pilot - Shroomzeh\n\n\n\n
		-Snitch  - Pilot - Trinoc\n\n\n\n	1x Armed Drone (Will be separate eleme
	nt to squads)\n\n\n\n	-Lightning - Operator - Wattsits (Tag Priority)\n\n\
	n\n	1x Prophet Recon Element of 3x persons (1x sniper\, 1x spotter\, 1x dr
	one op (LIGHTNING\, see above))\n\n\n\n	-Spotter - Servok\n\n\n\n	-Sniper 
	- Andy\n\n\n\n	Prophet callsign will remain the same. \n\n\n\n	2x Infantr
	y Squads \n\n\n\n	-Alpha - 1-1 - Gditz SL(OP Lead)\n\n\n\n	-Bravo - 1-2 -
	 Chefla SL\n\n\n\n	BFT will be disabled \n\n\n\n	For this mission I will 
	be allowing slots to be called for squad leads\, pilots\, drone op\, and p
	rophet. \n\n\n\n	Event is limited to regs +\n\n\n\n	Event will begin afte
	r the ending of first mission\n\n\n\n	If you want to co for this PM me on 
	the forums and I will decide if I want you to co. \n\n\n\n	Google drive w
	ith information on mission is live https://docs.google.com/document/d/15U
	rOVogOM3tiM0fbBAr4yAhCCE8YCzbTHfdmaAwjj-k/edit?usp=sharing\n\n\n\n	any que
	stions about it message me or talk on TS\, try not to clutter the event's 
	page too much. \n\n
DTSTART:20180124T203000Z
DTEND:20180124T223000Z
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wattsits";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="CitrusJerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Katlas Mission Testing
DTSTAMP:20180116T231455Z
SEQUENCE:0
UID:376-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Katla_Haddock":forum@fkgaming.eu
DESCRIPTION:\n	I need people to just run through the missions and see if
	 they play nice. That is all.\n\n\n\n	NAME OF MISSIONS AS I WILL NOT BE AT
	TENDING MY OWN EVENT FOR PERSONAL REASONS IN THE COMMENTS.\n\n\n\n	 \n
DTSTART:20180123T130000Z
DTEND:20180123T160000Z
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="MonarK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:GOTHIC SERPENT REDUX II
DTSTAMP:20180105T130504Z
SEQUENCE:0
UID:347-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION - ONLY SOME SLOTS ARE TO BE RESERV
	ED\, GEAR IS HEAVILY RESTRICTED\n\n\n\n	\n\n\n	\n		Quote\n	\n\n	\n		\n			O
	n Sunday – 3 October 1993\, Task Force Ranger attempted to capture Aidid
	's foreign minister Omar Salad Elmi and his top political advisor\, Moha
	med Hassan Awale.\n		\n\n		\n			The plan was that Delta operators would as
	sault the target building and secure the targets inside the building whil
	e four Ranger chalks would fast rope down from hovering MH-60L Black 
	Hawk helicopters. The Rangers would then create a four-corner defensive pe
	rimeter around the target building to isolate it and ensure that no enemy 
	could get in or out\, while a column of nine HMMWVs and three M939 five-
	ton trucks would arrive at the building to take the entire assault team an
	d their prisoners back to base. The entire operation was estimated to take
	 no longer than 30 minutes.\n		\n\n		\n			At 13:50\, Task Force Ranger ana
	lysts received intelligence of Salad's location.\n		\n\n		\n			The soldier
	s\, vehicle convoys\, and helicopters were on high alert stand by until th
	e code word \"Irene\" was echoed across all the radio channels by command.
	 The code word \"Irene\" was the word that began the mission and sent the 
	birds into the air.\n		\n	\n\n\n\n	This mission will be a recreation of th
	e fateful Task Force Ranger Raid in Mogadishu\, using Isla Duala as the st
	and in for Somalia.\n\n	All elements of Task Force Ranger will be represen
	ted in this mission\, as such Gear &amp\; the Platoon will be restricted H
	EAVILY.\n\n\n\n	If a slot is not expressly listed below\, it cannot be res
	erved. Tags will be considered but final slotting shall be chosen by me 2
	 hours prior to mission start.\n\n\n\n	BRIEFING : \n\n	Assault the TARGET
	 BUILDING / Secure all HVTs inside / Extract All Friendlies &amp\; Targets
	.\n\n\n\n	\n\n\n\n	PLAYER ORGANISATION : THOSE OF YOU WHO PREVIOUSLY REQUE
	STED SLOTS HAVE PRIORITY OVER OTHERS - IF YOU CANNOT ATTEND OR DO NOT WANT
	 YOUR SLOT PLEASE @SARISSA IN THE COMMENTS BELOW\n\n\n\n	C2 (PLTHQ) :\n\n
		Company Commander [LR : N/A] - Cavalierr\n\n	Ranger CHALK RTO [LR : 69]
	 - OPEN\n\n	Ranger CONVOY RTO [LR : 68] - Simon\n\n	DELTA RTO [LR : 67] - 
	Nova\n\n	FAC [LR : 66] - Gadsada\n\n\n\n	Ranger CHALKS (Heliborne) [LR : 
	69]\n\n\n\n		Alpha\n\n		SL - Toasty\n	\n	\n		Bravo\n\n		SL - OPEN\n	\n	\n	
		Charlie\n\n		SL - Wafflefox\n	\n\n	Ranger CONVOY (Motorised) [LR : 68]\n
	\n\n\n		Delta\n\n		SL - Docta\n	\n	\n		Echo\n\n		SL - Monocled Badger\n	\
	n\n	DELTA Strike Team (Heliborne) [LR : 67]\n\n\n\n		Foxtrot\n\n		SL - Mul
	let\n\n		2iC - Tomo\n\n		Medic - Lexic\n\n		4x Riflemen (NO AT) - BigT
	 / NeilZar / Benji / Chuck Y\n	\n\n	SUPER 61 (Blackhawk - Alpha) [LR 
	: 66]\n\n	Pilot - Mittens\n\n	2x Crew - CrazyMissy/Rob\n\n\n\n	SUPER 62 (B
	lackhawk - Bravo) [LR : 66]\n\n	Pilot - Trinoc\n\n	2x Crew - Silent Gunner
	/OPEN\n\n\n\n	SUPER 63 (Blackhawk - Charlie) [LR : 66]\n\n	Pilot - Vericht
	\n\n	2x Crew - TopKek/Jovo\n\n\n\n	SUPER 64 (Blackhawk - C2/PLT) [LR : 66]
	\n\n	Pilot - Cyanide\n\n	2x Crew - Info/Legendo\n\n\n\n	STAR 21 (Littlebir
	d Transport/Light CAS - Foxtrot) [LR : 66]\n\n	Pilot - [Shroomzeh\n\n\n\n	
	STAR 22 (Littlebird Transport/Light CAS - Foxtrot) [LR : 66]\n\n	Pilot - C
	-O-B-R-A\n\n\n\n	 \n\n\n\n	GEAR RESTRICTIONS : \n\n\n\n		75th Ranger Reg
	iment (A/B/C/D/E/PLTHQ)\nUNIFORM : TRYK DCU (3CD Ranger) [TRYK]\nVEST : OT
	V (MDU02) [RHS-SAF]\nHELMET : TRYK MICH (ChocoChip) [TRYK]\nBACKPACK : ALI
	CE Pack (OD) [RHS Green]\nRIFLE : M16A4 (Carryhandle) [RHS Blue] / GL : M1
	6A4 M203 [RHS Blue]\nLMG : M249 [RHS Blue]\nPISTOL : M9 [RHS Blue]\nOPTICS
	 : NONE\nNVG : NONE\nRADIO : SR - NONE / LR  - Bergen Olive SL [BAF]\n\n\
	n	\n\n	 \n\n\n\n		1st Special Forces Operational Detachment-Delta (F)\nUN
	IFORM : TRYK DCU (3CD Delta) [TRYK]\nVEST : TRYK Carrier Rig Lite (Delta B
	LK) [TYRK]\nHELMET : Pro-Tech SF (Rhino/ESS) [RHS Blue]\nBACKPACK : TRYK 
	RangeMaster Belt (BLK) [TRYK]\nRIFLE : Colt Carbine / Colt Carbine M203 [N
	IA AR15]\nPISTOL : M9 Baretta [RHS Blue]\nOPTICS : M68 CCO [RHS Blue]\nNVG
	 : AN/PVS-14 [RHS Blue]\nRADIO :  SR - AN/PRC 154 / LR - Assault Pack Bus
	sole [TFAR]\n\n\n	\n\n	 \n\n\n\n		SUPER 6/STAR 6 (Pilots+Crew)\nUNIFORM :
	 TRYK Tan + Tan Combat Uniform [TRYK]\nVEST : Raven Vest [ArmA III]\nHELME
	T : HGU-56/P (Black) [RHS Blue] - Any variant but no Face Masks!\nBACKPACK
	 : NONE\nRIFLE : L91A1 SMG [BAF]\nOPTICS : NONE\nNVG : AN/PVS-15 [RHS Blue
	]\nRADIO : SR - AN/PRC 154 [TFAR] / LR - NONE\n	\n\n	\n
DTSTART:20180121T190000Z
DTEND:20180121T213000Z
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Dimah517";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jovo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="KerriganVK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Hurrr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="OTipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="proxyship";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Telkao";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Thipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
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ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
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ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="chuckinator3000";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
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ATTENDEE;CN="-=Jordan=-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Stephens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
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ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cosmo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Blue Redemption
DTSTAMP:20180114T162514Z
SEQUENCE:0
UID:371-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Loradas":forum@fkgaming.eu
DESCRIPTION:\n	Operation Blue Redemption\n\n\n\n	THIS IS MISSION 1 OUT O
	F A 2 PART SERIES!\n\n\n\n	DO NOT RSVP AS FNG\n\n\n\n	This is an Official 
	Mission. Tags are enforced. All FK Rules apply.\n\n\n\n	Slots can be RSVP'
	d. \n\n\n\n	Tags-Holders take Priority for certain asset Slots and are Abl
	e to take Slots from Non-Tag Holders / Lower Rank Tag Holders\n\n\n\n	Tag-
	Holders (Rank) -&gt\; Regs+ -&gt\; FNG's Regs+ take Priority and can Take 
	Slots from FNG's. \n\n\n\n	Evals can take Place\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	\n\n\n\n	Player Faction:\n\n\n\n	NATO Troops\n\n\n\n	Opposi
	ng Faction\n\n\n\n	Paramilitary Units \n\n\n\n	\n		Quote\n	\n\n	\n		\n			O
	n 21.5.2022 at 1200 local time\, the government of Isla Duala\, supported 
	by Local NATO troops\, was taken over by a paramilitary organization calle
	d \"The Eye\"\, supported by the Afghan government. \n		\n\n		\n			The las
	t radio contact existed on the same day around 1700 with the stationary NA
	TO troops there. We were called in as the only available troops in the are
	a of operations.\n		\n\n		\n			Due to an high Ranking NATO officer being i
	n charge of the Troops and stationed on the Island\, it is urget that the 
	NATO forces will be safed and extracted Alive. \n		\n\n		\n			The USS Vict
	oria is the Only Ship in the AO. It will operate as our HQ and will provid
	e Valuable Air Assets for this mission.\n		\n\n		\n			We've been informed 
	that \"The Eye\" has set up defences in Every Major City.\n		\n	\n\n\n\n	O
	bjectives:\n\n\n\n	Starting from the Aircraft Carrier USS Victoria you are
	 tasked to do the following Objectives:\n\n\n\n	Capture the HVT and interr
	ogate him for Intel\n\n\n\n	Clear the Towns of Numbo and Campolongo\n\n\n\
	n	Clear Both southern Airfields\n\n\n\n	 \n\n\n\n	Fox Tasking:\n\n\n\n	Op
	erate behind enemy Lines. Free captive Civilians and RTB with the secured 
	Prisoners. (Classified\, Seperate Tasking from Platoon)\n\n\n\n	Intel:\n\n
	\n\n	\"The Eye\" has capured all Assets of the Ex - Government of the Isla
	nd. (Old MBT's\, BTR's\, MI-8\, MI-24)\n\n\n\n	We have been informed that 
	there has been a large Delivery of Light Armoured Vehicles which has been 
	captured by the Paramilitary Forces.\n\n\n\n	All the Local Civilians have 
	been held Captive in the Northern Islands and are no longer present in the
	 AO.\n\n\n\n	There have been reports of sporadic Explosions along the main
	 Roads. - IED's May or May Not be present.\n\n\n\n	Information on Local Ma
	npads in large Towns and Near Airfields. Partially Active / Manned. The Pa
	ramilitary Group is expecting your Arrival and has sporadic Fortifications
	 on the Islands.\n\n\n\n	 \n\n\n\n	Respawns:\n\n\n\n	2x Infantry Respawn 
	+ 1x Asset Respawn at Platoons Discretion.\n\n\n\n	 \n\n\n\n	Assets:\n\n\
	n\n	6x - UH - 1Y\n\n\n\n	2x - AH - 1Z (Callsign Thunder)\n\n\n\n	2x- F-16C
	 (Callsign Lightning)\n\n\n\n	Cozeus:\n\n\n\n	Platoon Callsign - Sunray:\n
	\n\n\n	IC: @Rezonath \n\n\n\n	2IC: @Zenthar\n\n\n\n	Medic: @FloofyFloof\n\
	n\n\n	JTAC: @Tomo (Trainer Tags)\n\n\n\n	JTAC (Assistant): @mulletshock \n
	\n\n\n	Squads:\n\n\n\n	Alpha IC: @Toasty   \n\n\n\n	Alpha 2IC: OPEN\n\n\n\
	n	Alpha Medic: @Jovo \n\n\n\n	Alpha LMG Gunner: OPEN\n\n\n\n	Alpha LMG Ass
	istant: OPEN  \n\n\n\n	Alpha Rifleman LAT: OPEN \n\n\n\n	Alpha Rifleman LA
	T: OPEN  \n\n\n\n	Alpha Rifleman: @SilentGunner13\n\n\n\n	 \n\n\n\n	Bravo
	 IC: @Fletch (No Tags)\n\n\n\n	Bravo 2IC: @Thorp (No Tags)\n\n\n\n	Bravo M
	edic: OPEN\n\n\n\n	Bravo LMG Gunner: OPEN\n\n\n\n	Bravo LMG Assistant: OPE
	N  \n\n\n\n	Bravo Rifleman LAT: OPEN  \n\n\n\n	Bravo Rifleman LAT: OPEN  \
	n\n\n\n	Bravo Rifleman:OPEN   \n\n\n\n	 \n\n\n\n	Charlie IC: @ChaosShadoW
	olfe (2IC Tags)\n\n\n\n	Charlie 2IC: @Chukase (No Tags)\n\n\n\n	Charlie Me
	dic: @Conga Line of Neckbeards \n\n\n\n	Charlie LMG Gunner: @SunnyLemon_\n
	\n\n\n	Charlie LMG Assistant: @Richard\n\n\n\n	Charlie Rifleman LAT: @Xenb
	org  \n\n\n\n	Charlie Rifleman LAT: @Anorix  \n\n\n\n	Charlie Rifleman: OP
	EN \n\n\n\n	 \n\n\n\n	Delta IC: @Brelf (No Tags)\n\n\n\n	Delta 2IC: @Tenn
	in (No Tags)\n\n\n\n	Delta Medic: @Godzi \n\n\n\n	Delta LMG Gunner: @Winte
	rs\n\n\n\n	Delta LMG Assistant: @Gomez919\n\n\n\n	Delta Rifleman LAT: @Mar
	loK  \n\n\n\n	Delta Rifleman LAT: @TopKek  \n\n\n\n	Delta Rifleman: @chuck
	inator3000\n\n\n\n	 \n\n\n\n	Echo IC: @Paintchk (No Tags)\n\n\n\n	Echo 2I
	C: @sidzy (No Tags)\n\n\n\n	Echo Medic: @Mibixi (No Tags)\n\n\n\n	Echo LM
	G Gunner: @Happyiest Hippo\n\n\n\n	Echo LMG Assistant: OPEN  \n\n\n\n	Echo
	 Rifleman LAT: OPEN  \n\n\n\n	Echo Rifleman LAT: OPEN  \n\n\n\n	Echo Rifle
	man: @mekboy_4000  \n\n\n\n	 \n\n\n\n	Foxtrot \"Foxhound\"\n\n\n\n	Foxtro
	t IC: @Monocled Badger (2ic Tags) \n\n\n\n	Foxtrot 2IC: @SGz_Eliminated (N
	o Tags)\n\n\n\n	Foxtrot Medic: @Legendo \n\n\n\n	Foxtrot LMG Gunner: @Shad
	ow Wolf \n\n\n\n	Foxtrot LMG Assistant: @Lyecer\n\n\n\n	Foxtrot Rifleman L
	AT: @Crazy Missy\n\n\n\n	Foxtrot Rifleman LAT: @BigT\n\n\n\n	Foxtrot Rifle
	man: @AntiMatter\n\n\n\n	 \n\n\n\n	Attach Slots: (2x Max for Fox)\n\n\n\n
		@Chefla (F Attach)\n\n\n\n	@Stephens (F Attach)\n\n\n\n	 \n\n\n\n	Pilots
	: (All Troups will be deployed In UH-1Y's. The Pilots will later Change to
	 the Following Assets)\n\n\n\n	AH - 1Z \"Thunder 2-1\" (Flight Lead)\n\n\n
	\n	Pilot:  @cineafx  \n\n\n\n	WSO: @cyanide\n\n\n\n	AH - 1Z \"Thunder 2-
	2\" \n\n\n\n	Pilot: @Barcuck Osama \n\n\n\n	WSO: @UniDigit\n\n	 \n\n\n\n	
	F-16C \"Lightning 3-1\"\n\n\n\n	Pilot: @BonSie (RW Crew Chief Tags)\n\n\n\
	n	F-16C \"Lightning 3-2\"\n\n\n\n	Pilot: @Shroomzeh\n\n\n\n	 \n\n\n\n	GEA
	R RESTRICTIONS:\n\n\n\n	24th Viper Corps (A/B/C/D/E/PLTHQ)\n\n\n\n	Limited
	 to 1x HE Frag each Member\, GL Limited to 4 HE Rounds\n\n\n\n	Smokes Max 
	2x Each Colour\n\n\n\n	Each Squad Member is Limited to 8 Mags + 1 In the W
	eapon\n\n\n\n	LMG is Limited to 1000 Bullets Total\n\n\n\n	UNIFORM : Army 
	Combat Uniform (OEF-CE)\n\n\n\n	VEST : SPC (Rifleman\,Grenadier\,Machinegu
	nner\,Medic) [RHS-USF]\n\n\n\n	BACKPACK :\n\n\n\n		Assault Pack (MTP)\,\n	
	\n	\n		Carryall Backpack (MTP) 
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                    
	                                   \n	\n
	\n	HELMET : MICH 2000 (Semi Arid\, Any Variant) [RHS-USF]
	                  
	                               
	 \n\n\n\n	Weapons:            \n\n\n\n		AR: M4 (Carryhandle) 
	[RHS-USF]  \n	\n	\n		GL: M4 M203 [RHS-USF]\n	\n	\n		LMG: M249[RHSUSF]  
	     \n	\n	\n		LAT: M136 (HEAT) \n	\n	\n		PISTOL: NONE\n	\n\n	OPTICS : 
	Limited to 1x\n\n\n\n	NVG : NONE\n\n\n\n	RADIO : SR - AN/PRC-152  / LR  
	-RT - 1523G (ASIP) Big RHS [TFR] \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n	 \n\n\n\
	n	Special Squad Callsign FOXHOUND\n\n\n\n	UNIFORM : TRYK BLK+OCP Combat Un
	iform [TRYK]\n\n\n\n	VEST : TRYK Carrier Rig (Coyote) [TRYK]\n\n\n\n	BACKP
	ACK :\n\n\n\n		Assault Pack (MTP)\,\n	\n	\n		Carryall Backpack (MTP) 
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	           
	                 
	                           
	                                           \n	\n\n	
	HELMET : PASGT Black  [TRYK
	]
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	                         
	    
	        
	                
	                    
	                      \n\n\n\n	WEAPONS: 
	           \n\n\n\n		AR: M4 (Carryhandle) [RHS-USF]  \n	\n	\n	
		GL: M4 M203 [RHS-USF]\n	\n	\n		LMG: M249[RHSUSF]       \n	\n	\n		LAT: 
	M136 (HEAT) \n	\n	\n		PISTOL: M9 Baretta [RHS-USF]\n	\n\n	OPTICS : Up to 
	4x\nNVG : NONE\nRADIO : SR - AN/PRC-152  / LR  -RT - 1523G (ASIP) Big RH
	S/Black [TFR] #\n\n\n\n	Limited to 2 HE Frag each Member\, GL Limited to 8
	 HE Rounds\n\n\n\n	Smokes Max 3x Each Colour\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\
	n\n\n	Pilots\n\n\n\n	No HE Frags\, 2x Smoke Each Colour\n\n\n\n	UNIFORM :\
	n\n\n\n		Heli Pilot Coveralls [Nato]\n	\n	\n		Pilot Coveralls [Nato]\n	\n\
	n	VEST : TRYK Carrier Rig (Coyote/Black) [TRYK] / None\nBACKPACK : RT - 15
	23G (ASIP) Green/Black [TFR]  / None    \n\n\n\n	HELMET: \n\n\n\n		Hel
	i Pilot Helmet [Nato]\n	\n	\n		Heli Crew Helmet [Nato]\n	\n	\n		Pilot Helm
	et [Nato]\n	\n	\n		Jet Pilot Helmet [RHS-USF]\n	\n	\n		HGU-56/P (Black) [R
	HS-USF]\n	\n\n	RIFLE : MP7A2 (Black) [RHS-USF]\n\n\n\n	PISTOL : NONE\n\n\n
	\n	OPTICS : Limited to 1x\n\n\n\n	NVG : NONE\n\n\n\n	RADIO : SR - AN/PRC-1
	52  / LR  -RT - 1523G (ASIP) Green/Black [TFR] \n\n\n\n	\n\n\n\n	\n\n\n\
	n	FNG's for Fill\n\n\n\n	@Mingy @Thipsy @FalconDoesGames @Teddy @Telkao @p
	atton446 @Cotte @ThePointForward @Stac3yjaxx @Natsu-Kashi @varios @TeoTheW
	izard @info @Ulm @Museman7 @Patheticflower @Aledo @Eaglestrike\n\n\n\n	18 
	FNG's\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20180120T190000Z
DTEND:20180120T213000Z
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jovo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Brelf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="proxyship";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mibixi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Stephens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Richard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="chuckinator3000";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Happyiest Hippo";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Hurrr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SuddenDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="PowerColour";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Smol Spec Ops
DTSTAMP:20180114T024505Z
SEQUENCE:0
UID:370-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Not Connor":forum@fkgaming.eu
DESCRIPTION:\n\n	This will be a small scale combat ops hosted on the sec
	ond server. You can request to zeus or I will run my idea of HVT assassina
	tion or capture.\n\n\n\n	Slots will be 2 squads plus prophet Will be limit
	ing this event to regs plus for now.  \n\n
DTSTART:20180117T190000Z
DTEND:20180117T203000Z
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Smiladon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Arcmor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Switchboard
DTSTAMP:20171208T000844Z
SEQUENCE:0
UID:300-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	(Yes I know Forked has already done this idea)\n\n\n\n	OP
	EN TO ALL MEMBERS\, TAGS WILL STILL BE ENFORCED\, THIS IS A ZEUS MISSION\n
	\n\n\n	MULTIPLE LANGUAGES WILL BE ATTEMPTED TO BE USED\, MEANING TRANSLATO
	RS WILL BE NEEDED\n\n\n\n	IF A SLOT ISN'T LISTED\, IT CAN'T BE RSVP'D\n\n\
	n\n	To accommodate this idea platoon will be modified to work with this id
	ea\, as well as use of assets IF AT ALL.\n\n\n\n	Will need 2 experienced 
	co-zeuses as well\, please apply\n\n\n\n	If we are unable to fill a squad 
	with a specific language we will change to another one\, please post here 
	for languages you speak FLUENTLY in case this happens\n\n\n\n	\n\n\n\n	O
	BJECTIVES\n\n\n\n	 \n\n\n\n	Background:\n\n\n\n	Russian forces have recen
	tly captured and secured the Canadian island of Ellesmere. We have success
	fully evacuated the 191 citizens of the island to Baffin island whilst we 
	take back the island. \n\n\n\n	We have the Finns\, Dutch\, Germans\, Amer
	icans and British to help our forces against the Russian military. Unfortu
	nately they only have 1 bilingual soldier per squad\, so we'll have to com
	municate through them as liaisons. \n\n\n\n	Objectives:\n\n\n\n		We suspe
	ct that they have set up a Tactical Operations Center on the abandoned men
	tal asylum\, destroy the radio equipment.\n	\n	\n		They have utilized the 
	FOB at Sakovo as a armoury and repair depot\, recapture it.\n	\n	\n		At t
	he port of Rybak or Belucco\, there has been possible submarine activity
	\, investigate.\n	\n	\n		There is a regular convoy that goes from the main
	 city of Yolandi to the FOB at the sea town of Sokovo\, destroy or capture
	 the convoy.\n	\n	\n		There's a weapon lab that they have captured\, we ha
	ve highly classified information there that they may have stolen or used\,
	 capture the intel from the Russians.\n	\n	\n		They have set up a heavy mi
	litary encampment at the town of Focha\, we recommend destroy the bridges 
	that connect the island to stop a possible armoured QRF coming from there.
	\n	\n\n	Special things\n\n\n\n	1. Platoon will be lead by an English speak
	ing country (ie. must take uniform of the nation. USA\,UK\,AUS\,NZ etc. in
	cluding being appropriate to the terrain)\n\n\n\n	2. 3 squads will be the 
	English speaking country\, the other 3 will be of the other countries (Not
	e - These countries must use appropriate camo for their nation they repres
	ent\, chosen by the Liaison\, this may be subject to change. Camo also nee
	d to be appropriate to the terrain as well)\n\n\n\n	3. 69 for Zeus and Eng
	lish language\, 68 for Armour/Mortar\, 67 for Helis\, 66 for German\, 65 f
	or Dutch\, 64 for Swedish\n\n\n\n	4. While short and local range communica
	tion can all be in English\, it is recommended and preferred if the countr
	ies spoke their language for the sake of the struggle of multiple language
	s being used\n\n\n\n	5. Long range comms will be required to use the appr
	opriate languages. (excluding technical issues)\n\n\n\n	6. Platoon squad 
	will consist of Plt lead\, RTO\, FAC\, German liaison (Translator)\, Dutch
	 liaison\, Swedish liaison\, and medic. \n\n\n\n	Assets: Abrams (TUSK I
	I)\, M109A6\, 3x Chinooks\n\n\n\n	 \n\n\n\n	PLATOON ELEMENT (Callsign Swi
	tchboard):\n\n\n\n	Platoon Leader: @Tomo\n\n\n\n	German Liaison: @Netheral
	 (May not be able to make it)\n\n\n\n	Dutch Liaison: @ChaosShadoWolfe\n\n\
	n\n	Swedish Liaison: @Simon3373\n\n\n\n	Medic: @Lexic\n\n\n\n	RTO: @Legen
	do (No tags)\n\n\n\n	FAC: @KerriganVK (No tags)\n\n\n\n	ALPHA SQUAD: Can
	adian\n\n\n\n	Squad Lead: @Nugget30 (2iC Tags)\n\n\n\n	2iC: \n\n\n\n	Med
	ic: @Dezree\n\n\n\n	BRAVO SQUAD: Canadian\n\n\n\n	Squad Lead: @Doctadoone
	\n\n\n\n	2iC: @Crazy Missy (No tags)\n\n\n\n	Medic: @thePier\n\n\n\n	CHAR
	LIE SQUAD: Canadian\n\n\n\n	Squad Lead: @Jovo (No Tags)\n\n\n\n	2iC: @God
	zi\n\n\n\n	Medic: @Beyond\n\n\n\n	DELTA SQUAD: German \n\n\n\n	Squad Lead
	: @Loradas (No tags)\n\n\n\n	2iC: @Blutze\n\n\n\n	Medic: @Zoteri_Andrew
	 (No tags)\n\n\n\n	Autorifleman: @SunnyLemon_\n\n\n\n	Assistant Autorifle
	man: @DarkEliite\n\n\n\n	Rifleman(LAT):  @scout2win\n\n\n\n	Rifleman(LAT)
	: @LordMareron\n\n\n\n	Rifleman:\n\n\n\n	ECHO SQUAD: Dutch \n\n\n\n	Squad
	 Lead: @Timberhawk\n\n\n\n	2iC: @Dimah517 (No tags)\n\n\n\n	Medic: @Waffl
	efox\n\n\n\n	Autorifleman: Guest\n\n\n\n	Assistant Autorifleman: @Lyecer\
	n\n\n\n	Rifleman(LAT): @Jamie Oliver\n\n\n\n	Rifleman(LAT): @BonSie\n\n\n\
	n	Rifleman: @eijsvogel2\n\n\n\n	FOXTROT SQUAD: Swedish (Because the Finns 
	couldn't get enough people) \n\n\n\n	Squad Lead: @Gditz\n\n\n\n	2iC: @Syn
	ikan\n\n\n\n	Medic: @anden3 (May not be able to make it)\n\n\n\n	Autorifl
	eman: @Monk\n\n\n\n	Assistant Autorifleman: @Northman\n\n\n\n	Rifleman(LAT
	): @Argon\n\n\n\n	Rifleman(LAT): @Mesa\n\n\n\n	Rifleman: @Thorimus\n\n\n\n
		ARMOR (Callsign Phalanx): \n\n\n\n	Commander: @Don_prince (Don't steam 
	roll Echo plz)\n\n\n\n	Gunner: @HolyBunny \n\n\n\n	Driver: @UniDigit \n\
	n\n\n	Loader: @Trahsi\n\n\n\n	MOBILE ARTILLERY (Callsign Crater Maker) (G
	unner will need Mortar tags)\n\n\n\n	Driver: @Joala\n\n\n\n	Gunner: @Weeg
	ie\n\n\n\n	HELIS (Callsign Goose):\n\n\n\n	Pilot: @Mittens\n\n\n\n	Pilot:
	 @C-O-B-R-A\n\n\n\n	Pilot: @cyanide\n\n\n\n	Co-pilot: @PVT. J. Mohammed 
	(No tags)\n\n\n\n	Co-pilot:  @Dog (No Tags)\n\n\n\n	Co-pilot:\n\n\n\n	Z
	eus and Co-Zeuses (Callsign JTF Command): @Nova\, @andyt90\n\n\n\n	 \n
DTSTART:20180106T190000Z
DTEND:20180106T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OP Striking Eagle
DTSTAMP:20171219T173052Z
SEQUENCE:0
UID:323-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="QueueP":forum@fkgaming.eu
DESCRIPTION:\n\n	Event Details:\n\n\n\n	\n		\n			All slots are to be re
	served by Regulars and above\, tags take priority.\n		\n\n		\n			FNGs will
	 be able to join as well but via the usual slotting system.\n		\n\n		\n			
	RSVP Is open to all but Regs take priority.\n		\n\n		\n			MEDICAL SYSTEM w
	ill be CSAR.\n		\n\n		\n			Player Faction:\n		\n\n		\n			BLUFOR (up to Pla
	toon)\, recommended: some kind of US faction.\n		\n\n		\n			Opposing Fact
	ion:\n		\n\n		\n			Novorussians (OPFOR).\n		\n\n		\n			Player Faction Load
	out:\n		\n\n		\n				Any\, decided by Platoon.\n			\n		\n			Mission Rules/T
	ips:\n		\n\n		\n				All normal FK Arma rules apply.\n			\n			\n				Entrenc
	hing Tools are HIGHLY Recommended.\n			\n			\n				The moment the helicopte
	r lands inside the FOB is the trigger for the first wave of enemies.\n			\
	n			\n				There will be unlimited respawn-waves allowed at the call of the
	 platoon leader however they will need to be flown in.\n			\n		\n			\n				
	 ________________________________________________________________________
	__________________________________________________________________________
	_________________________________________\n			\n		\n\n		\n			Mission Brief
	ing:\n		\n\n		\n			TL\;DR: You are going to insert with helicopters into a
	n FOB beset by enemy assets. You will\, after stabilizing the situation\, 
	push out to remove the staging area of the enemy. \n		\n\n		\n			Any and 
	all ASSETS will be flown in via sling-load. \n		\n\n		\n			IN-LORE BRIEFI
	NG\n		\n\n		\n			FOB Rosebranch is under heavy attack from the Novorussian
	 faction The Red Sun. Their commander Vladislav Katushkin is a capable com
	mander with a lot of loyal soldiers. He is creating a staging area to inva
	de the island of St. Locke (Altis) which you are to eliminate after stabil
	izing the situation at the FOB. \n		\n\n		\n			The forces that you are re
	inforcing need to be flown back to the airbase as well at the start of the
	 mission(AI). They will be wounded and in need of stabilizing by the CSAR.
	  \n		\n\n		\n			Assets:\n		\n\n		\n			There will be at most 4 helicopte
	r pilots.\n		\n\n		\n			4 x Blackhawks with miniguns.\n		\n\n		\n			2 x Ch
	inook.\n		\n\n		\n			4 x Littlebirds (transport variant). \n		\n\n		\n			
	There will be two knight crews in M113A3 (because they can be sling-loaded
	 by a chinook). \n		\n\n		\n			2 x M113A3.\n		\n\n		\n			2 x PRHT slots.\
	n		\n\n		\n			Slots:\n		\n\n		\n			Platoon:\n		\n\n		\n			Platoon Lead: @A
	ntiMatter (no tags)\n		\n\n		\n			Platoon Medic: @FloofyFloof (tags) (so
	rry @Crazy Missy)\n		\n\n		\n			Platoon FAC:\n		\n\n		\n			Platoon RTO: \
	n		\n\n		\n			Alpha:\n		\n\n		\n			Squad Lead: @Muhcreedy (no tags)\n		\n\
	n		\n			Medic: @Mibixi (fng\, added because 1 hour left)\n		\n\n		\n			B
	ravo:\n		\n\n		\n			Squad Lead:\n		\n\n		\n			Medic: @Colerocks17 (no ta
	gs)\n		\n\n		\n			Charlie:\n		\n\n		\n			Squad Lead: @SMPureParadise (no 
	tags)\n		\n\n		\n			Medic:@Stephens \n		\n\n		\n			Delta:\n		\n\n		\n			Sq
	uad Lead: @SABER (supertags)\n		\n\n		\n			Medic: @Beyond\n		\n\n		\n			
	ECHO:\n		\n\n		\n			Squad Lead: @FalconDoesGames (no tags)\n		\n\n		\n		
		Medic: @Veagance (no tags)\n		\n\n		\n			Raptor:\n		\n\n		\n			Pilot: 
	@Dog (no tags)\n		\n\n		\n			Pilot: @PVT. J. Mohammed (no tags)\n		\n\n	
		\n			Pilot: @Chuck Yeager (preferably flight lead\, no tags)\n		\n\n		\
	n			Pilot: @Barcuck Osama (no tags)\n		\n\n		\n			CSAR medic: @Spartan_Mi
	niMe (supertags)\n		\n\n		\n			CSAR medic: @Vietnah (no tags)\n		\n\n		\
	n			CSAR medic: @Nova (no tags)\n		\n\n		\n			 \n		\n\n		\n			Knight:\n	
		\n\n		\n			Driver: @SGz_Eliminated\n		\n\n		\n			Gunner: @SunnyLemon_ 
	(no tags)\n		\n\n		\n			Driver: @Joala\n		\n\n		\n			Gunner: @Fred (no 
	tags)\n		\n\n		\n			Prophet\n		\n\n		\n			Sniper: @TopKek (tags)\n		\n\n		
	\n			Spotter: @HolyBunny (no tags\, but sniper tag)\n		\n\n		\n			 \n		\
	n	\n\n
DTSTART:20180106T160000Z
DTEND:20180106T183000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
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	m@fkgaming.eu
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	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="YoshiGames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Ricardo990110";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
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	m@fkgaming.eu
ATTENDEE;CN="Mag.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
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	PTED:forum@fkgaming.eu
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	um@fkgaming.eu
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	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mibixi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
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	um@fkgaming.eu
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	:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
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	orum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
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	D:forum@fkgaming.eu
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	D:forum@fkgaming.eu
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ATTENDEE;CN="Teddy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mehillus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ThatSlickOniichan";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Reunion
DTSTAMP:20171229T125729Z
SEQUENCE:0
UID:339-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="juseless":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS'ED MISSION\n\n\n\n	TAG HOLDERS HAVE PRIORI
	TY IN SLOTTING\n\n\n\n	Player Faction:\n\n	US Army (BLUFOR)\n\n\n\n	Opposi
	ng Forces:\n\n	Russia MSV (OPFOR)\n\n\n\n	US Loadout:\n\n	Weaponry    
	                   M16A4 and Variants\, M249/M240B and Variants\
	, M4 and Variants\n\n	Uniform                          M93 Wo
	odland\n\n	Vest                               Any RHSSAF W
	oodland or MDU02 Vest\n\n	Backpack (Suggestions)    Assault Pack (Gree
	n)\, Kitbag (MDU02)\, TRYK Carryall (Woodland)\n\n	AT          
	                        M3 MAAWS or M136\n\n\n\n	Assets:\n\n	1
	x Prophet Team\n\n	2x M1A1HC (Abrams)\n\n	2x M2A2ODS (Bradley)\n\n\n\n	Veh
	icle Pool:\n\n	3x M102A2 (M2)\n\n	3x M102A2 (Unarmed)\n\n	3x M1078A1 P2\n\
	n	1x M1097A2 (2D/Half)\n\n	M977A4-B (Repair)\n\n\n\n	Mission Rules/Tips:\n
	\n	All normal Rules of course apply unless noted otherwise (failing to obe
	y will get you zapped/teleported into loneliness)\n\n	No scopes (Prophet i
	s an exception)\n\n	Base game binoculars are allowed\n\n	Only 10 Magazines
	 per Person (Prophet\, AR &amp\; AAR are exceptions)\n\n	20 minute timer f
	or Russian Attacks starts with first contact (also counts for Prophet)\n\n
		1 Respawn is granted after taking the Town from the VDV\, this also count
	s for the Assets\n\n	Spare Tracks will be provided by bringing up the Repa
	ir Truck to the Vehicle in question\n\n\n\n	\n\n\n\n	Mission Briefing:\nAf
	ter the Russian Invasion of Chernarus\, your Platoon was cut off behind en
	emy lines. In response to the situation\, High Command has ordered you to 
	recapture the Town of Elektrozavodsk and hold it against overwhelming Rus
	sian attacks\, to buy time for a relief Force. Elektrozavodsk itself has 
	been captured by an advance VDV unit. Any assaults afterwards will be usin
	g troops of the regular Russian Army. The requirements for a succesfull ca
	pture of the Town are to hold all three indicated areas on the Map. The de
	fense is counted as a success as long as one of the indicated sites are st
	ill held by BLUFOR when the Relief forces arrive. The Russian Forces have 
	an Artillery Battery on standby to lay waste on any defensive position tha
	t the ground troops are unable to capture\, it is advised to plan a defens
	e in depth. The USAF will drop Re-Supply for your Vehicle Assets (Ammuniti
	on)\, M16A4\, M4\, M203\, M249\, M240B\, M3 MAAWS and M136.\n\n\n\n	\n\n\n
	\n	Slotting:\n\n\n\n	Platoon:\n\n	Platoon IC: @Rezonath\n\n	RTO: @UniDigit
	 (no tags)\n\n\n\n	Prophet:\n\n	Gunner: @TopKek\n\n	Spotter: @Nova\n\n\n\n
		King 1-1 (Abrams):\n\n	Commander: @Servok (no tags)\n\n	Gunner: @Lorad
	as (no tags)\n\n	Driver: @ThePointForward (no tags)\n\n	Loader: @Conga L
	ine of Neckbeards\n\n\n\n	King 1-2 (Abrams):\n\n	Commander: @HolyBunny (
	Gunner tags)\n\n	Gunner: @Wafflefox\n\n	Driver: @Crazy Missy (no tags)\n\n
		Loader: @ComradeKoshak (no tags?)\n\n\n\n	Queen 2-1 (Bradley):\n\n	Comman
	der: @Netheral \n\n	Gunner: @BonSie\n\n	Driver: @mekboy_4000 (no tags)\n\
	n\n\n	Queen 2-2 (Bradley):\n\n	Commander: @Zenthar\n\n	Gunner: @Winters (
	Driver tags)\n\n	Driver: @anden3 (no tags)\n\n\n\n	All slots not listed wi
	ll be slotted the normal way\n\n\n\n	 \n
DTSTART:20180104T190000Z
DTEND:20180104T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Procedure: Tying Affairs
DTSTAMP:20171216T180109Z
SEQUENCE:0
UID:315-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:Event Details:\n\nAll slots are to be reserved by Regulars 
	and above\, tags take priority.\n\nFNGs will be able to join as well but v
	ia the usual slotting system.\n\nRSVP Is open to all but Regs take priorit
	 y.\n\nPlayer Faction: \n\nSyrian (OPFOR)\n\nOpposing Faction: \n\nUS (BLU
	FOR)\n\nPlayer Faction Loadout: \n\nM93 (Woodland)\n	Take a suitable vest 
	and helmet that is both aesthetically pleasing and appropriate to the miss
	ion. Failing to do so will result in you either being teleported to a stra
	nded island or lighting bolted.\n	Recommended helmet: PASGT (Woodland\, Rh
	ino)\n	\nRecommended vest: PBB M-99T\n\n\n\nMission Rules/Tips: \n\nAll no
	rmal FK Arma rules apply. \n	Weapons will be restricted to AK Variants wit
	h Auto-riflemen taking PKM Variants. \n	Scopes will be limited to 1x only 
	or iron sights. \n	You are only able to take the base game binoculars.\n	E
	ntrenching Tools are HIGHLY Recommended. \n	The moment the ceremony starts
	 is the trigger for the first wave of enemies. \n	There will be 2 respawn 
	waves allowed at the call of the platoon leader.\n\n \n\n \n\n \n\n\n__
	__________________________________________________________________________
	__________________________________________________________________________
	_____________________________________\n\n \n\nMission Briefing: \n\nYou w
	ill be playing as the 15th Special Forces Division of the Syrian Armed For
	ces\, you are currently tasked with protecting and securing a church for t
	he wedding of Asma Akhras and Bashar al-Assad. You are to drive to the al-
	Assad manor and take the two VIPs to the orthodox church located at San Ar
	culo and are to situate yourselves in the area to secure and give protecti
	on to the wedding\, the only members that are allowed into the wedding are
	 officers and medics due to privacy reasons. \n\nRussia will become allies
	 with Syria if the marriage falls into place\, due to this the US is attem
	pting to intervene with the wedding and are attempting to take out the bri
	de and/or groom.  The US army will be coming at you in waves\, with the w
	aves getting harder as time goes on. After 5 rounds of units coming at the
	 church\, the US will call off the assault and will retreat resulting in m
	ission complete. Another option is to retreat the HVT’s after the third 
	round of enemies back to their personal manor with them both still being a
	live and healthy\, but the problem occurs with that the US will expect thi
	s to happen so the risks are high. There is a US base on the southern thi
	rd of the map that can be taken out to soften up the US forces coming to t
	he church and can provide a distraction for a while. The US controls all t
	he area below the red dots on the map resulting in checkpoints and other i
	tems being set up along the border.\n\nAssets:\n\n2x Ka-52\n\n1x T-72\n\n\
	n\nSlots:\n\nPlatoon:\n\nPlatoon Lead:\n\nPlatoon Medic: @FloofyFloof  &l
	t\;3\n\nPlatoon FAC: @Silberjojo\n\nPlatoon RTO: @Jackofallpc (No Tags)\n
	\nAlpha:\n\nSquad Lead: @Monocled Badger (No Tags)\n\nMedic: @Godzi\n\nBr
	avo:\n\nSquad Lead: @Fletch\n\nMedic: @Legendo\n\nCharlie:\n\nSquad Lead:\
	n\nMedic:\n\nDelta:\n\nSquad Lead: @Milly (No Tags)\n\nMedic:\n\nEcho:\n\
	nSquad Lead: \n\nMedic: \n\nFoxtrot:\n\nSquad Lead: \n\nMedic: \n\nRap
	tor:\n\nPilot: @Trinoc\n\nPilot: @Shroomzeh\n\nCo-Pilot: @BonSie\n\nCo-Pil
	ot: @UniDigit \n\nKnight:\n\nDriver: @Dog\n\nGunner: @HolyBunny\n\nCommand
	er: @Loradas (No tags)\n\nMisc:\n\nGroom: TAKEN\n\nBride: TAKEN\n\nPries
	t: @Nova\n\n \n\n 
DTSTART:20171230T190000Z
DTEND:20171230T210000Z
ATTENDEE;CN="Meeko100";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingofSweden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KerriganVK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="djene95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ABADPLAYER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lennsart";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Snuggles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Northman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Luka";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="HamNCheddar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Dynall";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="sgt.jordan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Thipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Telkao";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fanto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Hurrr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="juseless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mibixi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Dimah517";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Kol0r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Teddy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Cookiemonster93";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="nigel";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="hawk1411";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MonarK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Vice";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great FK Deathrace
DTSTAMP:20171228T165724Z
SEQUENCE:0
UID:338-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Arden":forum@fkgaming.eu
DESCRIPTION:\n\n	Welcome to the Great FK Deathrace.\n\n\n\n	You will be 
	racing around a track (map is currently not mentioned\, I don't want anyon
	e to go and try to figure out the track) in unarmored vehicles. Please try
	 to register beforehand so we can organize things quicker on the spot. Tea
	m size can be anywhere from 2 to 4 people per team.\n\n\n\n	Keep in mind t
	hat ALL sidearms are allowed. As are all placeable or throwable weapons. N
	o primary weapons allowed (we don't want people to hose other vehicles dow
	n with an M249). We also may or may not include some...surprises...along t
	he way. You'll be given a vehicle (pickup truck) and we'll keep a ready su
	pply at the start.\n\n\n\n	In order to win\, the vehicle needs to pass the
	 finish with all members (dead or alive) inside. Earlier laps can be missi
	ng a member if you want to drop him off to place a mine or something\, jus
	t pick him up on a later lap. In case you're killed\, there will be regula
	r respawns\, after which you can either wait at the start for pickup by yo
	ur team\, or if your vehicle was destroyed\, grab a new one.\n\n\n\n	That 
	said\, the start/finish area is a NO FIRE ZONE!! Anyone that shoots in the
	re gets a lightning bolt.\n\n\n\n	 \n\n\n\n	I'll be needing 1 co-zeus to 
	handle the setup of the race (track\, vehicles and so on)\, since we'll be
	 going over the track beforehand.\n\n
DTSTART:20180107T160000Z
DTEND:20180107T180000Z
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="alt_sanity";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Thipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Crimson Dragon
DTSTAMP:20171222T202209Z
SEQUENCE:0
UID:327-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION. TAGS ARE ENFORCED.\n\n\n\n	You ar
	e United States Marines\, tasked with the invasion of northern Altis. You 
	will be beginning you invasion from the USS Freedom with support of naval 
	rocket artillery. You will be inserting via speedboat\, with unlimited res
	pawns until you have secured a beachhead. You are to destroy the enemy coa
	stal operations command and seize the strategic airfield north of Abdera 
	so that resupply and Humvees can be airdropped in. Following this\, you wi
	ll proceed to Abdera\, eliminate the enemy garrison\, capture the communic
	ations post at Pyrsos\, and finally capture the enemy weapons cache at G
	alati. There is a possibility of MANPAD in the area. An enemy BM-21 platoo
	n is located in Agios Konstantinos.\n\n\n\n	\n\n\n	You will be provided t
	he following assets:\n\n\n\n	1x Naval Artillery MLRS\n\n\n\n	1x Cobra Guns
	hip\n\n\n\n	2x MH-60 Blackhawk\n\n\n\n	The only reservable slot is platoon
	 lead. All other slotting will be conducted at event start.\n\n\n\n	Camo 
	is Marpat WD\n\n\n\n	Platoon: SilberJoJo\n\n\n\n	This will take place on S
	erver 1\n
DTSTART:20171229T190000Z
DTEND:20171229T210000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Blutze";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mag.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Drac";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="varios";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
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ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ToffRocket";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="J. Bailey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="sgt.jordan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rolyas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Natsu-Kashi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lennsart";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="juseless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fanto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Banci";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Ragekiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Staples";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Schmorfson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="drew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Alonechance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jovo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="CitrusJerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Thorimus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sully";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="MonarK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION FIRE FALCON
DTSTAMP:20171219T223656Z
SEQUENCE:0
UID:324-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="WolfRayet":forum@fkgaming.eu
DESCRIPTION:\n	MISSION IS OFF\n
DTSTART:20171223T160000Z
DTEND:20171223T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NARCOS
DTSTAMP:20171214T171007Z
SEQUENCE:0
UID:308-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A SCRIPTED MISSION\n\n	NO TAG ENFORCEMENT\n\n	ONL
	Y LISTED SLOTS TO BE RESERVED\n\n\n\n	 \n\n\n\n	BRIEF\n\n\n\n	SLOTS\n\n\n
	\n		PLT Lead - Sarissa\n	\n	\n		PLT Medic - Krieg\n	\n	\n		ALPHA Lead - Ch
	uck Yeager\n	\n	\n		ALPHA Medic - Legendo\n	\n	\n		BRAVO Lead - HolyBunny\
	n	\n	\n		BRAVO Medic - Wafflefox\n	\n	\n		CHARLIE Lead - Tomo\n	\n	\n		CHA
	RLIE Medic - Life \n	\n	\n		DELTA Lead - Milly\n	\n	\n		DELTA Medic -  
	\n	\n
DTSTART:20171221T190000Z
DTEND:20171221T210000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Brad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Dirk Gently";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SciFri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Monk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="flying spaghetti monster";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Red Dawn
DTSTAMP:20171210T225026Z
SEQUENCE:0
UID:305-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="HolyBunny":forum@fkgaming.eu
DESCRIPTION:\n	SLOTS LOCKED\n\n\n\n	ALL SLOTS ARE LIMITED TO REGULARS+. 
	Tag Holders have Priority!\n\n	FNG will still be able to join\, but due to
	 regular slotting as normal main mission\n\n\n\n	Operation: Red Dawn\n\n\n
	\n	\n\n\n	Our satellites have spotted that the Russians are currently movi
	ng an Unidentified Object onto Isla Duala\, we have reason to believe that
	 this object is a weapon of Mass Destruction. To confirm what this weapon 
	does\, or is capable off\, we need extract 1 or multiple scientists the Ru
	ssians have been holding at the prison on the island. We also have reason 
	to believe that the enemy will have Intel in their HQ. Take over their HQ 
	and find any intel that they might have on the device and what they wanted
	 to do with it. Be advised\, the decive and the HQ are heavily fortified e
	nemy FOB’s! (Everything behind the red lines is enemy territory!)\n\n\n\
	n	Objective:\n- Secure Scientist(s) (Upper Obj)\n\n	- Find Unknown Object
	 (Middle Obj)\n\n	- Take over Russian HQ (Lower Obj)\n\n\n\n	Assets:\n- 
	1x M1A2 Tusk1\n\n	- 2x CSAR Teams incl. Helicopter\n\n	- 4x Rubber Dingy\n
	\n\n\n	Respawns: \n2 Respawn waves at Platoon’s decision\n\n\n\n	Platoon
	:\nLeader: @Monocled Badger (No Tag)\n\n	2ic: @Jackofallpc\n\n	Medic: @To
	pKek (No Tag)\n\n	RTO: @KerriganVK (No Tag)\n\n	FAC: @Legendo (No Tag)\n\
	n\n\n	Squadleads (6x):\n\n	- @Zenthar  Eval w/ @NeilZar\n\n	- @Milly (No
	 Tag)\n\n	- @Zoteri_Andrew (No Tag)\n\n	- @SMPureParadise (No Tag)\n\n	- 
	@Maverick (No Tag)\n\n	- @andyt90 (No Tag)\n\n\n\n	Vehicle Crew:\n\n\n\n	
	Commander: @cyanide\n\n	Gunner: @BonSie\n\n	Driver: @UniDigit\n\n	Loader: 
	@Krieg\n\n\n\n	CSAR Team1\nPilot: @Shroomzeh\n\n	Rifleman: @Crazy Missy\n\
	n	Medic: @Lexic\n\n	Medic: @Godzi\n\n\n\n	CSAR Team2:\nPilot: @Dog  (No T
	ag)\n\n	Rifleman: @Vietnah\n\n	Medic: Guest\n\n	Medic: @Chuck Yeager\n\n\n
	\n	 \n\n\n\n	(If anyone is willing to play a scientist\, let me know in a
	 personal message)\n
DTSTART:20171216T190000Z
DTEND:20171216T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(Z-TVT) INTO THE NIGHT
DTSTAMP:20171202T182045Z
SEQUENCE:0
UID:295-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	OPERATION: INTO THE NIGHT\n\n\n\n	Factions: Takistan A
	rmed Forces vs United States Army\n\n\n\n	Terrain: Takistan (1930 Hours
	)\n\n\n\n	-\n\n\n\n	Mission Brief: Following a series of Bombardments by 
	US Forces\, the Military Occupied Airfield of North Rasman has been taken 
	out of service\; with Takistani Jets and Helicopters no longer able to ef
	fectively operate in the Northern most provinces\, the US has mobilised a 
	large Mechanised Task Force to secure the \"North Road\". This road is 
	the only paved MSR (Main Supply Route) to run through the North-Western t
	heatre of Takistan making it crucial for logistics\, therefore it will be
	 the focus of the US advance towards the Town of Rasman. Nestled just sout
	h of the Town\, in amongst civilian infrastructure\, is a Takistan Nationa
	l Army Military Outpost\; this outpost isn't particularly well defended\,
	 but is the first major obstacle before Rasman. After the Outpost is over
	come\, continue the push North and Capture the Town of Rasman from Takista
	ni Troops.\n\n\n\n	This is a hearts and minds operation. We are here to de
	stabilise a regime\, not legitimise its presence. Civilians will be presen
	t in the A.O. but will not be counted as hostile unless armed. If US Forc
	es cause excessive/unnecessary civilian casualties\, then local pro-gover
	nment insurgents will rally to assist Takistani Forces\, if this happens
	 expect: ambushes\, suicide bombers\, and civilians to pass intelligence 
	on U.S. Troop Movements to Takistani Forces.\n\n\n\n	Mission Critical Info
	rmation:\n\n\n\n		Takistani Soldiers have forced several civilians in th
	e A.O. to remain in their houses. The Rules of Engagement prevent US Troo
	ps from firing/killing on unarmed civilians or non-combatants\, as such\, 
	civilian buildings occupied by Takistani Troops MUST NOT be engaged with H
	eavy Weapons (M2A3 Auto-Cannon\, M136 Rockets or 50.cal Ammunition etc.)\,
	 and instead must be cleared by Breaching Teams.\n	\n	\n		As stated\, if e
	nough Civilians are killed by U.S. Troops then Local Insurgents will aid t
	he Takistani Armed Forces. You can still overpower both factions and compl
	ete your objective\, but it will be much harder.\n	\n	\n		Several Aircraft
	 and Ammunition Dumps from the Airfield are still burning after the U.S. B
	ombardment and are generating a lot of smoke which is drifting over th
	e A.O. creating light \"fog-like\" conditions.\n	\n	\n		Due to Ammo Cook-o
	ff and UXO's (Unexploded Ordinance) from US Artillery\, the Airfield is t
	emporarily out of bounds to both forces. You can attempt to cross it\, but
	 expect casualties.\n	\n\n	House Rules:\n\n\n\n		No Suppressors/Flash Supp
	ressors\,\n	\n	\n		No Thermal Imaging (including assets)\,\n	\n	\n		No Nig
	ht Vision Equipment (Including Assets)\n	\n	\n		You cannot capture enemy A
	ssets/Vehicles.\n	\n	\n		Grenades are limited to 2 Per Player\, White Smok
	es are Limited to 2. (Squad Leaders can take Green/Red Marking Smokes (2 e
	ach)).\n	\n	\n		Underslung 40mm HE Grenades are limited to 4 Per Team Lead
	er.\n	\n	\n		Entrenching Tools are allowed and are encouraged.\n	\n	\n		US
	 Squad Leaders can designate One of your LAT Guys to be a Pointman\, he lo
	ses his Rocket Launcher\, but is able to bring a Shotgun (Buckshot Only) 
	and carry 4 Flashbang Grenades (replacing his 2 Frags).\n	\n\n	Takistan Ar
	med Forces Equipment:\n\n\n\n		Uniform: M88 (Olive or Tan Variants) (Eac
	h Squad can take a mix)\n	\n	\n		Helmet: [PO]SSh68 Steel Helmet (Grey or 
	Tan Variants) (Each Squad can take a mix)\n	\n	\n		Vest: [PO[6Sh92 (Any V
	arient in either Woodland or Olive Colour) (Each Squad can take a mix)\n	
	\n	\n		Backpacks: Sidor / RPG Carrier\n	\n\n	Takistan Armed Forces Weapon
	s:\n\n\n\n		Primary Weapons: AKM (Team Leaders: Take (GP-25) Variants) (A
	uto-Riflemen: PKM)\n	\n	\n		Sidearms: None\n	\n	\n		Attachments: None (J
	ust the Muzzle Adaptor the Rifle comes with).\n	\n	\n		Optics: None.\n	\n
		\n		Launchers: 1x RPG-7V2 No Optic (PG-7VL and/or OG-7V Rounds Only) and
	 1x RPG-26 Per Squad.\n	\n\n	Takistan Armed Forces Assets/Vehicles:\n\n\n\
	n		2x T-55 Medium Tanks (3x Crew Each) (Reminder: Hold TAB to Zero the Gu
	n) There is a bug with the T-55 Gunner Sight\, it has an easy work around.
	\n	\n\n	 \n\n\n\n	United States Equipment:\n\n\n\n		Uniform: Combat Unif
	orm OCP (1st Cavalry)\n	\n	\n		Helmet: ACH OEF-CP (Any Variant)\n	\n	\n		
	Vest: IOTV (\"YourRoleHere\"/OCP) (If you are Rifleman/LAT take (Rifleman
	/OCP))\n	\n	\n		Backpacks: Eagle A-III OEF-CP / Falcon-II MC\n	\n\n	United
	 States Weapons:\n\n\n\n		Weapons:  M4A1 (Team Leaders: M4A1 (M203S)) (A
	uto-Riflemen: M249 PIP (Short))\n	\n	\n		Sidearms: M9 Beretta (Optional).
	\n	\n	\n		Attachments: TD Vertical Grip (Optional) / Flashlights\n	\n	\n
			Optics: M68 CCO / XPS3\n	\n	\n		Launchers: M136 HEAT\n	\n\n	United Sta
	tes Vehicles/Assets:\n\n\n\n		1x M2A3 (BUSK I) (3x Crew)\n	\n	\n		1x M2A2O
	DS (BUSK I) (3x Crew)\n	\n\n	 \n\n\n\n	Victory Conditions:\n\n\n\n		BLUF
	OR Must Capture the City of Rasman to win. OPFOR Win if they hold for 1hr3
	0m.\n	\n	\n		If either side reduces the opponents tickets to zero\, they a
	utomatically win the game.\n	\n\n	Respawns:\n\n\n\n		There will be TWO Res
	pawn Waves for each side at a pre-determined QRF Point. (Each Platoon Lead
	er can call this in via Long Range Radios).\n	\n	\n		Assets will be respaw
	ned along with other reinforcements.\n	\n\n	Notes:\n\n\n\n		Mission will b
	e run from Server #1. Replacing Zeus Ops.\n	\n	\n		If the Player Turn-Out 
	is too low for this Operation\, then a alternative using the Same Equipmen
	t/Gear will be made on the day.\n	\n\n	 \n\n
DTSTART:20171209T190000Z
DTEND:20171209T210000Z
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="ThePointForward";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Falcon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SciFri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Nightlord88";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lord Zell";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChrisHiss";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="digiTuum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MaxKupleoni";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Filip";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KerriganVK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="gravitydefyingturtle";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Ruekatu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Blutze";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Happyiest Hippo";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Whiskers";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="InclementDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KylianV";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="djene95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Monk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Ralius";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ground";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NaWry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LordMareron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="fr0zenbear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Samleggy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="LongLiveQuebec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="PavalloKazzo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Last Call
DTSTAMP:20171206T021259Z
SEQUENCE:0
UID:298-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Arden":forum@fkgaming.eu
DESCRIPTION:\n	Factions: US Peace Keeping Force vs Islamic State\n\n\n\n
		Map: Takistan\n\n\n\n	Mission Briefing: You'll be playing as a contingent
	 of US soldiers who were bound home on a C-130.  However\, your ride cras
	hed just outside of the town of Feruz Abad. With no operational vehicles o
	r weapons\, you are currently stranded. To make matters worse\, you've hea
	rd reports of Islamic State troops approaching the town\, not with good in
	tentions. In order to try and give the civilians as much time to escape as
	 possible\, you've volunteered yourselves to make a stand using weapons sc
	avenged throughout town while the civilians try to make their escape throu
	gh the mines North of town.\n\n\n\n	Once enough time has passed for them t
	o make a proper escape\, the plan is to withdraw towards the US controlled
	 airbase near Rasman.\n\n\n\n	Mission Details:\n\n\n\n		No equipment allow
	ed upon spawning except for standard uniform (TRYK AOR1) and (if necessary
	) small backpacks. Medics are allowed to take a bigger backpack and full m
	edical gear.\n	\n	\n		Weapons are to be located inside the town itself. Ex
	pect ammunition to be semi-scarce and weapons to be \"archaic\".\n	\n	\n		
	No radios except for squad leads and platoon lead.\n	\n	\n		Entrenching to
	ols are allowed and recommended.\n	\n	\n		Enemy forces are expected to arr
	ive in waves. Initial setup time before first wave is 15 minutes\, after t
	hat\, waves can be expected anywhere between 2 to 5 minutes after the prev
	ious one has been cleared. Waves will increase in difficulty as the missio
	n passes.\n	\n	\n		It is allowed and HIGHLY recommended that players scava
	nge anything and everything they can salvage from hostile fighters. This i
	ncludes vehicles\, weapons\, radios\, medical equipment\, etc...\n	\n	\n		
	Respawns are allowed and will be deployed on an \"as needed\" basis.\n	\n\
	n	Victory condition: Hold off IS forces long enough for the civilians to m
	ake their escape\, then egress towards Rasman airfield.\n\n\n\n	 \n\n\n\n
		NOTE: This will be my first Zeussing experience\, be gentle with me. Shou
	ld a more experienced Zeus want to guide and assist me\, please feel free 
DTSTART:20171216T150000Z
DTEND:20171216T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OUTNUMBERED
DTSTAMP:20171202T214340Z
SEQUENCE:0
UID:296-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION - ONLY CERTAIN SLOTS CAN BE RESTRI
	CTED\n\n\n\n	REGULARS+ ONLY - DUE TO LIMITED NUMBERS\n\n\n\n	SLOTS LIMITED
	 AT 50 (Expect Oversized Squads)\n\n\n\n	 \n\n\n\n	Chenarus\, 2020\, 14t
	h Defence Division\n\n\n\n	This morning\, at 0615\,  a US task group laun
	ched a major offensive against the Southern Coast of Chenarus. We assume t
	heir aim is to push into our industrial &amp\; power areas to the North.\n
	\n\n\n	At 12:25 they secured a beachhead in Elektrogorsk.\n\n\n\n	At 17:40
	\, a general retreat order was issued to all combat units of the 14 DD.\n\
	n\n\n	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			SDCCOM DISPATCH\n		\n\n		\n			///
	URGENT///URGENT///URGENT///\n		\n\n		\n			ALL GROUND COMMANDERS OF THE 14D
	D ARE TO DISENGAGE HOSTILE FORCES AND RETIRE TO SECONDARY LINE OF DEFENCE 
	AROUND FOB AT VYBOR AIRFIELD\n		\n\n		\n			AMERICAN TROOPS HAVE SEIZED ELE
	KTROGORSK AND ARE USING THE DOCKS TO BRING IN HEAVY ARMOUR\n		\n\n		\n			W
	E ESTIMATED THEIR COMBAT EFFECTIVE SIZE TO BE IN THE RANGE OF 3 DIVISIONS\
	n		\n\n		\n			DO NOT LOSE VYBOR CLOSEST FRIENDLY FORCES ARE 2 DAYS TRAIN 
	RIDE AWAY\n		\n\n		\n			IF VYBOR LOST\, ALL FORCES TO WITHDRAW TO NEAREST 
	FRIENDLY LINES\n		\n\n		\n			///END MESSAGE//////END MESSAGE//////END MESS
	AGE///\n		\n	\n\n\n\n	SITUATION : \n\n\n\n	A Russian Anti-Air Platoon was
	 left behind the general withdrawal. It is currently stuck at Pusta\, with
	 the remainder of an MSV Motorised Platoon. Both Platoons are cut off and 
	need to retreat North with all possible haste. The AA Position should be b
	roken down and removed to the FOB with all expedience.\n\n\n\n	FORCES : \
	n\n\n\n	Switchback 4 (VPVO AA Platoon)\n\n\n\n	PLT Command - Platoon Com
	mander / RTO [Kerrigan] / Platoon Surgeon [Turtle] / Platoon SGT\n\n\n\n	
	Alpha - Man-portable Anti-Air Squad\n\n\n\n	Bravo - Man-portable Anti-Ai
	r Squad\n\n\n\n	Miskha 2/5 - Attached Shilka AA Vehicle (Commander [Uni] 
	/ Gunner [Vericht] / Driver)\n\n\n\n	Hammer 4/6 (MSV Motorized Platoon)\n
	\n\n\n	PLT Command - Platoon Commander / RTO / Platoon Surgeon [Xavier] 
	/ Platoon SGT\n\n\n\n	Charlie - MSV Infantry Squad [SL Tobe w/ Neilzar (e
	val)]\n\n\n\n	Delta - MSV Infantry Squad\n\n\n\n	Sokol 6/6 - BTR - Drive
	r / Gunner+Commander [Netheral]\n\n\n\n	Sokol 6/9 - BTR - Driver [Joala] 
	/ Gunner+Commander [Conga]\n\n\n\n	 \n\n\n\n	EQUIPMENT : \n\n\n\n	Unifor
	m - RHS EMR-Summer \n\n	Vest - RHS 6B13 EMR Summer Any applicable variant
	 (Riflemen one for Riflemen etc)\n\n	Helmet - RHS 6B7-1M Either Plain one 
	(without camo cover)\n\n	Backpack - RHS UMBTS / RPG / Medical Bag As appr
	opriate\n\n\n\n	SR - Fadak\n\n	LR - Assault Pack Bussole\n\n\n\n	Rifle - N
	IA Izmash AK12 / AK12(GL) As appropriate\n\n	LMG - NIA Izmash RPK12\n\n	C
	arbine - NIA Izmash AK12U\n\n	Launcher - Igla / RPG-7V2 ONE LAUNCHER PER S
	QUAD AA for AA Squads\, MAT for MSV squads\n\n\n\n	ONLY PLATOON SURGEONS 
	ARE TO TAKE PAK\n
DTSTART:20171208T190000Z
DTEND:20171208T213000Z
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="xElectric";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Dezree";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Vietnah";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Duke Knutstrand";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Guardian_Zenon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Brent August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="gravitydefyingturtle";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Overthrow
DTSTAMP:20171124T004235Z
SEQUENCE:0
UID:283-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	 \n\n\n\n	THIS IS A ZEUS'D MISSION\, NO SLOT RESERVING\n
	\n\n\n	 \n\n\n\n	09:30\, January 26th\, 2001\n\n\n\n	For 30 years our peo
	ple have suffered under the hand of \"El Presidente\"\, a man who promised
	 prosperity and wealth to us all\, all he brought was public executions of
	 the innocent\n\n	and a brutal dictatorial rule over the country of Lingor
	.\n\n\n\n	Today is the day we rise up brothers and sisters!\n\n\n\n	Grab a
	ll the weapons you can and join me in the village of Tia!\n\n\n\n	There we
	 will start the destruction of his reign!\n\n\n\n	FOR THE FREEDOM OF LINGO
	R!\n\n\n\n	\n\n\n\n	You have 4 objectives: \n\n\n\n		Capture the Radio Com
	mand Base so the cowards cannot call for reinforcements easily\n	\n	\n		Fr
	ee the town of Tucos\, locate and capture the vehicles that KNIGHT will us
	e\n	\n	\n		Assassinate El Presidente's top advisers\, he cannot do anythin
	g but escape to his Villa\n	\n	\n		Find the coward of a leader\, El Presid
	ente\, and kill him\n	\n\n	Assets: \n\n\n\n		Prophet\n	\n	\n		Knight (UAZ
	 SPG-9 &amp\; Nissan PKM)\n	\n\n	MAIN FORCES/KNIGHT RESTRICTIONS:\n\n\n\n	
		NO SUICIDE VESTS WHATSOEVER \n	\n	\n		LAT IS ALLOWED ONLY RPG-7 or RPG-26
	\n	\n	\n		Weapons (NO ATTACHMENTS): K98\, M21\, M70 (NON RAILED)\, M92\, S
	a vz. 58\, Sa vz. 61\n	\n	\n		Uniforms: TRYK PCU JACKET HOOD(OD)\n	\n	\n		
	Vest: Anything that has 0 armour and matches uniform\n	\n	\n		Headgear: A
	nything that has 0 armour and matches uniform\n	\n	\n		Binoculars: Basic B
	inoculars limited to SL \n	\n	\n		NO GPS\n	\n	\n		Only SL/2iC may use a r
	adio (AN/PRC-152)\n	\n\n	PROPHET RESTRICTIONS:\n\n\n\n		Prophet Sniper may
	 only take the Lee Enfield (Railed) and the scopes available for it\n	\n	\
	n		Prophet Spotter can take any of the normal weapons but may only use the
	 periscope as a spotting scope\n	\n	\n		Previous gear restrictions apply\
	n	\n\n	\n\n\n\n	\n
DTSTART:20171203T190000Z
DTEND:20171203T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Glowing sunshine
DTSTAMP:20171203T022634Z
SEQUENCE:0
UID:297-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	You are the Afghan National Police fighting against rebel
	s who are in possession of stolen Russian equipment (up to BTRs and maybe 
	the occasional BMPs)\n\n\n\n	\n\n\n	Objectives\n\n\n\n		Establish FOB (th
	is is where you get your reinforcements)\n	\n	\n		Investigate suspicious 
	location\n	\n	\n		Kill HVT\n	\n	\n		Rescue hostages\n	\n	\n		Fight off pot
	ential QRF from southern compounds\n	\n\n	Assets\n\n\n\n		1x AH-6M LittleB
	ird (2x 7.62 guns only) (max 1 crew)\n	\n	\n		2x T-34 (up to 4 crew each)\
	n	\n\n	Loadout\n\n\n\n		Uniform: Policeman Coveralls (Afghan) (or the roll
	ed one)\n	\n	\n		Vest: [PO]GA Carrier Lite (desert tan) \n	\n	\n		Backpac
	k: Any tan or uniform colored one\n	\n	\n		Helmet: [PO]6B27M Black (w/ or 
	w/o ESS)\n	\n	\n		Rifle: RHS AKM or RHS M16A4 (no gl)\n	\n	\n		LMG: RHS PK
	M\n	\n	\n		Scopes: none\n	\n	\n		\"DMR\": Lee Enfield (no rail!)\n	\n	\n		
	AT: RPG-26 or RShG-2 (up to one per squad)\n	\n	\n		Binoculars: Binoculars
	 or Zrak RD-7J \n	\n\n	Loadout difference for assets\n\n\n\n		Vest: [PO]V
	est (olive)\n	\n	\n		Pilot helmet: ZSh-7A or plain black helicopter pilot 
	helmet without facemask\n	\n	\n		Knight helmet: TSH-4 (any version)\n	\n\n
		This is a zeus mission. no reserving of slots!\n\n\n\n	Btw the title of t
	he mission might give you a hint about the content or the scripts used dur
	ing this mission\n
DTSTART:20171207T190000Z
DTEND:20171207T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Shadow Assault
DTSTAMP:20171122T171246Z
SEQUENCE:0
UID:281-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="HolyBunny":forum@fkgaming.eu
DESCRIPTION:\n	ALL Slots in here are Limited to Regulars +\n\n\n\n	Prior
	ity to tag holders\, you can still claim\, but tags have priority and can 
	take the slot from you.\n\n\n\n	(Orange are Spec. Ops Objc. Red and blue a
	re main Platoon)\n\n\n\n	SLOTS ARE LOCKED NOW\n\n\n\n	\n\n\n	Operation: Sh
	adow Assault\n\n\n\n	The Russian Army have launched an assault on the town
	 of Corazol\, to try and take over the other side of the island and claim 
	all their oil on their own! We as the United States of America\, will not 
	give up this oil and fight for its freedom! Your task is to hold out at th
	e town of Corazol until the Special Forces have weakened the Russians Armo
	r and Communication. After they have completed their objective\, push onto
	 the town of Paraiso and Ortego and launch an immediate counterattack.\n\n
	\n\n	 \n\n\n\n	Objectives Platoon:\n-          Hold out at Coraz
	ol until further orders\n-          Clear the towns of Paraiso a
	nd Ortego \n\n\n\n	Objectives Spec. Ops:\n-          Take out en
	emy armor depot\n-          Take out enemy HQ \n\n\n\n	
	Assets:\n-          2x M1A2 Tank Tusk1\n-          
	1x Prophet Team\n-          1x Spec. Ops Team (Foxtrot)\n\n\n\n	E
	nemy Assets:\n\n\n\n	-         Mi-8 and Hinds (Small number)\n\n	
	-         Armor will be BTR\, BMP\, T72's\n\n	-         Enemy Un
	iform is Flora. \n\n\n\n	Respawns:\n\n\n\n	There will be 3x respawn for t
	he platoon\, 1x at the defence\, 1x at the offence\, 1x in between\n\n	And
	 1x Respawn for Spec. Ops \n\n\n\n	Platoon:\nLeader: Reserve: @Silberjoj
	o (No Tag)\n\n	2ic: @UniDigit\n\n	Medic: @Fox {Grimm}\n\n	RTO: Reserve: 
	@Legendo (No Tag)\n\n\n\n	Vehicle Crew (2x):\nCommander (2x): 1-1    1-
	2 @Netheral\n\n	Gunner (2x): 1-1 @BonSie + 1-2 @Wafflefox\n\n	Driver (2
	x): 1-1 @Dog 1-2 Reserve: @Joala (No Tag)\n\n\n\n	Squad Leads (5x):\n\n	
	- Reserve: @Tennin\n\n	- @xMasterxElectric (Eval)\n\n	- Reserve: @Kerriga
	nVK\n\n	- Reserve: @Shadow Wolf\n\n	-\n\n\n\n	Prophet:\nSpotter: \n\n	Sni
	per: @Tobe\n\n\n\n	Foxtrot:\nSL: @mulletshock\n\n	2IC: @Tomo\n\n	Medic: @L
	exic\n\n	Autorifleman: @Weegie\n\n	Assistant Autorifleman: @Lyecer\n\n	Rif
	leman (Explosives): @Conga Line of Neckbeards\n\n	Rifleman (Explosives): @
	BigT\nFoxtrot will insert as civilians through enemy lines\, be careful a
	bout checkpoints. This also means they will have no Longrange radio until 
	HQ has been cleared and take one from there. Rifleman will also not use an
	y LAT\, but are Explosive Experts. Advisable hide weapons and vest in the 
	truck to get through checkpoints easy\n\n\n\n	 \n\n\n\n	Uniform Pltn\, A\
	,B\,C\,D\,E\,KNGT:\nUniform: TRYK AOR-2 BDU\nVest: TRYK Carrier Rig AOR-2
	\nBackpack: What ever fits.\nHelmet: Tryk Light Helmet (AOR2)\nWeaponry: N
	ATO Only!\n\n\n\n	 \n\n\n\n	Uniform Foxtrot:\nUniform: Anything from the 
	Commoner Clothes! (Vanilla!)\nVest: TRYK Bulletproof Vest\nBackpack: Tacti
	cal Backpack (Vanilla Ones)\nHelmet: Any Cap or Booniehat that doesn’t s
	cream Military\nWeaponry: NATO Only!\n\n\n\n	 \n\n\n\n	Uniform Prophet:\n
	Anything NATO that fit with the rest of Platoon preferably.\n
DTSTART:20171202T190000Z
DTEND:20171202T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(Z-TVT) OPERATION: CEASE AND DESIST
DTSTAMP:20171123T011251Z
SEQUENCE:0
UID:282-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	OPERATION: CEASE AND DESIST\n\n\n\n	Factions: Russia (
	MSV) vs FIA Guerillas\n\n\n\n	Terrain: Altis\n\n\n\n	-\n\n\n\n	Mission 
	Brief: Russian Occupation Forces in Altis have been struggling to pacify
	 a Guerrilla Movement known as the Freedom and Independence Army. The 
	separatist faction is made up of nationalist civilians and former AAF sold
	iers that refused to lay down their arms after the surrender of the Countr
	y's Army 7 weeks ago. Starting with asymmetrical raids and ambushes on Ru
	ssian Convoys and Installations\, the FIA's tactics have shifted over the 
	last week to the occupation of Key Strategic Sites and Military Hardpoint
	s\; as such\, the FIA have annexed the Northern Village of Frini\, forci
	ng a Northern Operations Outpost to close\, giving the FIA a huge advant
	age in the Northern most provinces. With a majority of Russian Forces alre
	ady deployed in counter-terrorism and peace keeping operations\, Russian 
	High Command has dispatched a Motorised Task Force to pacify the FIA Gue
	rrillas in the village.\n\n\n\n	Mission Critical Information:\n\n\n\n		Due
	 to Extensive Firefights between FIA Troops and Russian Forces\, the vill
	age of Frini and the Operating Base have both suffered substantial damage.
	 Due to the Damage to Civilian Infrastructure\, the A.O. is free of none-c
	ombatants. \n	\n	\n		FIA Troops have used the rubble and debris created d
	uring the Firefight to fortify and barricade the village from a Southern 
	attack.\n	\n\n	House Rules:\n\n\n\n		No Suppressors/Flash Suppressors\,\n	
	\n	\n		No Thermal Imaging (including assets)\,\n	\n	\n		No Night Vision Eq
	uipment (BTR's are exempt from this Rule). \n	\n	\n		You cannot capture e
	nemy Assets/Vehicles.\n	\n	\n		Grenades are limited to 2 Per Player\, Whit
	e Smokes are Limited to 2. (Squad Leaders can take Green/Red Marking Smoke
	s (2 each)).\n	\n	\n		Underslung 40mm HE Grenades are limited to 4 Per Tea
	m Leader.\n	\n	\n		Entrenching Tools are NOT allowed for FIA Forces (Russi
	an Forces may use them as normal).\n	\n\n	Russian MSV Equipment:\n\n\n\n	
		Uniform: Flora (MSV)\n	\n	\n		Helmet: 6B27M / 6B27M Flora (Any Variant)\
	n	\n	\n		Vest: 6B23 (Any Varient) (Must be a Flora-based Camo)\n	\n	\n		B
	ackpacks: UMBTS Backpack / Sidor\n	\n\n	Russian MSV Weapons:\n\n\n\n		Pri
	mary Weapons: AK-74M (Team Leaders: AK-74M (GP-25)) (Auto-Riflemen: PKM)\
	n	\n	\n		Sidearms: MP-443 (Optional)\n	\n	\n		Attachments: None (Just th
	e Muzzle Adaptor the Rifle comes with).\n	\n	\n		Optics: None.\n	\n	\n		L
	aunchers: RPG-26 or RShG-2.\n	\n\n	Russian MSV Assets/Vehicles\n\n\n\n		
	2x BTR-80 APC's (2-3x Crew Each)\n	\n\n	 \n\n\n\n	FIA Equipment:\n\n\n\n	
		Uniform: Take any Guerrilla Variant Clothing (Guerrilla Apparel / Garmen
	t / Outfits / Smocks / Uniform - Each solider should look somewhat unique)
	.\n	\n	\n		Helmet: Bandannas / Booniehats / Caps / Beanies and the like.
	 (No Helmets).\n	\n	\n		Vest: Chest Rig (Any Colour) / Slash Bandoleers 
	(Any Variant) (Squad/Team Leaders: Tactical Vests (Any Variant)).\n	\n	\n	
		Backpacks: Field Packs / Carryalls (Any Variant).\n	\n\n	FIA Weapons:\n\n
	\n\n		Weapons: AK-74 / AKS-74 / AKS-74U / AKM / AKMN / AKMS (Team Leader
	s: Can take any of these weapons with a GP-25 Variant) (Auto-Riflemen: Izh
	mash RPK74).\n	\n	\n		Sidearms: PM (Optional).\n	\n	\n		Attachments: Non
	e (Just the Muzzle Adaptor the Rifle comes with).\n	\n	\n		Optics: None.\
	n	\n	\n		Launchers: RPG-26 or RShG-2.\n	\n\n	FIA Vehicles/Assets:\n\n\n\n
			2x Technical 50.cal Pickups (2x Crew Each)\n	\n\n	 \n\n\n\n	Victory Con
	ditions:\n\n\n\n		As long as Russian Forces are actively contesting contr
	ol of Frini\, the mission will NOT end (contesting means having soldiers i
	n the village attempting to gain ground).\n	\n	\n		If the Russians recede 
	into a passive-aggressive role (due to extensive casualties or an inabil
	ity to crack the enemy defence)\, the Russian attack will be considered re
	pelled\, resulting in an FIA Victory (This can only happen if the Operatio
	n has been running longer then One-Hour).\n	\n	\n		If the Russians are abl
	e to occupy Frini\, and the remaining FIA Forces cannot eveict them\, the 
	Russians achieve Victory.\n	\n	\n		If either side reduces the opponents ti
	ckets to zero\, the automatically win the game.\n	\n\n	Respawns:\n\n\n\n		
	There will be ONE Respawn Wave for each side at a pre-determined QRF Point
	. (Each Platoon Leader can call this in via Long Range Radios).\n	\n	\n		A
	ssets will be respawned along with other reinforcements.\n	\n\n	Notes:\n\n
	\n\n		Mission will be run from Server #1. Replacing Zeus Ops.\n	\n	\n		If 
	the Player Turn-Out is too low for this Operation\, then a alternative usi
	ng the Same Equipment/Gear will be made on the day.\n	\n\n	 \n\n
DTSTART:20171201T190000Z
DTEND:20171201T213000Z
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	m@fkgaming.eu
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	m@fkgaming.eu
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	D:forum@fkgaming.eu
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	@fkgaming.eu
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	m@fkgaming.eu
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	@fkgaming.eu
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	TSTAT=ACCEPTED:forum@fkgaming.eu
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	orum@fkgaming.eu
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	orum@fkgaming.eu
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END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Elephants Foot
DTSTAMP:20171118T132424Z
SEQUENCE:0
UID:272-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION \n\n\n\n	Slots in this mission ar
	e to be reserved by Regulars+ \n\n\n\n	Apparel will be restricted\n\n\n	O
	peration Elephant's Foot is taking place at 1800 Hours\, 15th of January 2
	016 in the Hama Governorate\, Syria.\n\n	   \n\n	The Orontes River offen
	sive has been going on since 30th December 2015 and is nearing its end.  
	Russian and Syrian forces have rallied upon a location on the outskirts of
	 the city of Ovallestán. The objective is to take control of the area by 
	liberating the city of Ovallestán\, liberating the prison and capturing t
	he Al Qaeda commander and the Sheikh who is believed to have committed war
	 crimes and having knowledge over the Al Qaeda operations in the province.
	 We have also been informed there is a heavy armour presence in the cities
	.  Civilians have been both imprisoned and tortured under the rule of Al 
	Qaeda\, therefore the United Nations have sent a small team of Military Po
	lice to both acquire the information about both the Al Qaeda presence in t
	he region and the numerous war crimes the Sheikh and commander have commit
	ted. There are also reports of foreign fighters joining Al Qaeda\, The U.N
	. has also dispatched a team of 4 doctors and an unarmed Mi-8 to be used 
	as Evac for Wounded Civilians \n\n	 \n\n	Mission success is depending on
	 the coalition of Russian/Syrian forces ability to liberate the city and t
	he prison as well as capture the enemy officer on-site.\n\n	 \n\n	Our int
	elligence suggests that there is a possible QRF force in the city of Mini 
	Al Malak and in the prison and AA protecting the latter. We have been shel
	ling the cities for months so we do not expect much resistance. The United
	 Nations have sent a team of doctors to help civilians in need which means
	 that you also have a responsibility to protect the doctors and their crew
	. The U.N. will be a part of the Russian platoon but will be operating at
	 their own discretion. \n\n\n\n	Intel update: The Al Qaeda have been seen
	 planting IEDs in the Area\, they seem to be preparing for the last offens
	ive\, BE CAREFUL!!\n\n	 \n\n	The 111th Tank Division have also sent two T
	-90A tanks to assist in this operation.\n\n	 \n\n\n\n	\nAssets: \n\n\n\n
			2x T-90A (obr. 2006g.) \n	\n	\n		1x Unarmed UN Mi-8 \n	\n\n	 \n\n\n\n
		Slots to be reserved:\n\n\n\n	Russian Platoon:\n\n\n\n	Leader:\n\n\n\n	Co
	ordinator (2ic):  \n\n\n\n	FAC:\n\n\n\n	RTO: @KerriganVK\n\n\n\n	 \n\n\
	n\n	Vehicle Crew (Hammer)\n\n\n\n	1-1 \n\n\n\n	Commander: @cyanide\n\n\n\
	n	Gunner: @Wafflefox  \n\n\n\n	Driver @LividThor\n\n\n\n	1-2\n\n\n\n	Comm
	ander: @Vericht\n\n\n\n	Gunner: @BonSie\n\n\n\n	Driver: @mekboy_4000\n\n\n
	\n	 \n\n\n\n	U.N. Air Crew (Dove) \n\n\n\n	Pilot: @C-O-B-R-A\n\n\n\n	Co-
	Pilot:\n\n\n\n	 \n\n\n\n	Alpha\n\n\n\n	Squad Lead:\n\n\n\n	Medic:\n\n\n\n
		 \n\n\n\n	Bravo\n\n\n\n	Squad Lead: \n\n\n\n	Medic: @Veagance\n\n\n\n
		 \n\n\n\n	Charlie\n\n\n\n	Squad Lead: \n\n\n\n	Medic:  @Crazy Missy\n
	\n\n\n	 \n\n\n\n	Syrian Platoon: \n\n\n\n	Delta \n\n\n\n	Squad Lead: @x
	MasterxElectric\n\n\n\n	Medic: \n\n\n\n	 \n\n\n\n	Echo\n\n\n\n	Squad Lea
	d:\n\n\n\n	Medic: \n\n\n\n	United Nations Military Police \n\n\n\n	Foxtr
	ot\n\n\n\n	Squad Lead: @Barcuck Osama\n\n\n\n	Medic: \n\n\n\n	United Nati
	ons Doctor Team (Mercy) \n\n\n\n	Head Doctor: \n\n\n\n	Surgeon:\n\n\n\n
		Orthopedic Surgeon: @FloofyFloof\n\n\n\n	Nurse: @Fox {Grimm}\n\n\n\n	 \n
	\n\n\n	Equipment:\n\n\n\n	Russian Camo: \n\n\n\n	\n\n\n\n	Uniform: EMR Su
	mmer \n\n\n\n	Vest 6B23 (Any variant) \n\n\n\n	Helmet: 6B7-1M EMR  (Any
	 Variant)\n\n\n\n	Weapon: AKs and PKMs\n\n\n\n	 \n\n\n\n	Syrian Camo:\n\n
	\n\n	 \n\n\n\n	Uniform: M93 Woodland \n\n\n\n	Vest: OTV (MDU02) \n\n\n\
	n	Helmet: PASGT-Woodland \n\n\n\n	Weapons: AKs and PKMs \n\n\n\n	 \n\n\
	n\n	United Nations Camo:\n\n\n\n	\n\n\n\n	(Military Police only) \n\n\n\n
		Uniform: TRYK OD+OD Combat Uniform (Any Variant)\n\n\n\n	Vest: 6B23 UN (A
	ny Variant) \n\n\n\n	Helmet: 6B27 UN (Any Variant) \n\n\n\n	Weapon: Any 
	AK Variant \n\n\n\n	 \n\n\n\n	Doctors:\n\n\n\n	\n\n\n\n	Uniform: Paramed
	ic Outfit\n\n\n\n	Vest: N/A \n\n\n\n	Helmet: PASGT (UN) \n\n\n\n	 \n\n\
	n\n	Slots will be finalised one hour before mission start!\n\n\n\n	EDIT: T
	ags will be enforced!\n\n\n\n	 \n
DTSTART:20171124T190000Z
DTEND:20171124T213000Z
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	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:EMP an electrifying operation
DTSTAMP:20171121T213106Z
SEQUENCE:0
UID:279-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	\n		Quote\n	\n\n	\n		\n			Electromagnetic pulse: a burst 
	of electromagnetic energy [...]\, considered capable of widespread damage 
	to power lines\, telecommunications\, and electronic equipment.\n		\n	\n\n
	\n\n	It's the 6th of July 2011 00:00. You are a PMC trying to take over 
	3 objectives\n\n\n\n		Take over or destroy heavily fortified and filled v
	ehicle depot\n	\n	\n		Broken down convoy carrying an EMP (Secure and use E
	MP if necessary)\n	\n	\n		Find and capture HVT\n	\n\n	 &lt\;-- Malden 20
	35 btw\n\n\n\n	Loadout restrictions (This includes EVERYONE even assets):\
	n\n\n\n		Uniform: Anything PLTHQ wants that ISN'T from a conventional mili
	tary\n	\n	\n		Vest: Anything that fits with the uniform (e.g.\, SPC\, Tact
	ical Vets\, MBAV\, ...)\n	\n	\n		Headgear: Anything that fits the rest of 
	the uniform\n	\n	\n		NVGs: Anything as long as it goes into the NVG slot (
	no helmets / scopes that have NVD included)\n	\n	\n		Scopes: please do me 
	the favor and try to use scopes that do not require electronics. I will no
	t check for it. I don't want to go through the list of all scopes and mak
	e the script even longer\n	\n	\n		LAT: up to ONE times LAT per squad (No M
	AT / AA)\n	\n	\n		DMR: Only prophet sniper is allowed to take higher scope
	s than 4x\n	\n\n	Keep in mind: Things that contain electronics and are i
	n a 10km range are getting fried (automatically removed) on EMP activatio
	n (Video)\n\n\n\n		Rangefinders\, NVGs\, GPS\, anything from ACE that cont
	ain electronics (microdagr\, map flashlight\, clackers\, huntIR\, ...) \n
		\n	\n		Binoculars\, M151 Spotting Scope\, Zrak RD-7J and the Periscopes a
	re obviously still usable afterwards!\n	\n	\n		Radios (reduces the send a
	nd transmit range by a factor of 10000 i.e. 30 km becomes 30 cm)\n	\n	\n	
		(Most) vehicles (engine\, turret movement\, turret NVD / TIE\, ...)\n	\n
		\n		Street lamps\n	\n\n	Current list of things that get plainly removed:
	 https://pastebin.com/tF0TAejb (Will be updated over the course of the w
	eek)\n\n\n\n	Just a heads up ... if the script fails you guys are lucky an
	d can most likely keep your items. But if you are trying to sneak in equip
	ment (by putting it somewhere the script will not find it (i.e. trunk of y
	our car etc)) I will punish you.\n\n\n\n	Assets:\n\n\n\n		1x prophet team
	 (they have the same restrictions as the infantry e.g.\, no NV scopes and 
	their equipment will be fried if they are in range)\n	\n\n	This is a zeus 
	mission. No reserving of slots.\n
DTSTART:20171125T190000Z
DTEND:20171125T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:TvT Zeus Mission
DTSTAMP:20171119T123432Z
SEQUENCE:0
UID:273-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n	Factions: Russia (MSV) vs US Army Rangers\n\n\n\n	Terr
	ain: Altis\n\n\n\n	-\n\n\n\n	Mission Brief: The United States and The Ru
	ssian Federation are at war for a region of Altis. Each side has landed 
	troops from their main armies\, and has been annexing cities and expanding
	 their influence to gain majority over the last week\; US in the South\, 
	Russia in the North. The key to either sides Victory is holding 3 Objec
	tive Sites in the A.O.\n\n\n\n	Mission Critical Information:\n\n\n\n		NO C
	ivilians will be present in the A.O.\n	\n	\n		Towns can be Captured\, Lost
	 and Captured again\, as many times as before Mission End.\n	\n\n	House R
	ules:\n\n\n\n		No Suppressors/Flash Suppressors\,\n	\n	\n		No Thermal Imag
	ing (including assets)\,\n	\n	\n		You cannot capture enemy Assets/Vehicles
	.\n	\n	\n		Grenades are limited to 2 Per Player\, White Smokes are Limited
	 to One. (Squad Leaders can take Green/Red Marking Smokes (2 each)).\n	\n	
	\n		Underslung 40mm HE Grenades are limited to 4 Per Team Leader.\n	\n	\n	
		Entrenching Tools ARE allowed and are encouraged.\n	\n\n	Russian MSV Equ
	ipment:\n\n\n\n		Uniform: EMR-Summer (MSV)\n	\n	\n		Helmet: 6B27M / 6B27M
	 EMR-Summer (Any Variant)\n	\n	\n		Vest: 6B23 EMR-Summer (Any Variant)\n	
	\n\n	Russian MSV Weapons:\n\n\n\n		Weapons: AK-74M (Team Leaders: AK-74
	M (GP-25)) (Auto-Riflemen: PKP)\n	\n	\n		Attachments: None (DTK is fine).
	\n	\n	\n		Optics: PK-AS / EKP-1S-03 (Squad/Team Leaders: PSO-1M2-1 (Opti
	onal)) (Auto-Riflemen: 1P29)\n	\n	\n		Launchers: RPG-26 (MAT: RPG-7V2 w/ 
	PGO-7V3 Scope)\n	\n\n	Russian MSV Assets/Vehicles\n\n\n\n		2x T-80UE-1 Ma
	in Battle Tanks (6x Crew).\n	\n\n	 \n\n\n\n	US Equipment:\n\n\n\n		Unifo
	rm: Combat Uniform UCP\n	\n	\n		Helmet: ACH UCP (Any Variant)\n	\n	\n		Ves
	t: IOTV (\"YourRoleHere\"/UCP) (If you are Rifleman/LAT take (Rifleman/UCP
	))\n	\n\n	US Weapons:\n\n\n\n		Weapons: M4A1 (Team Leaders: M4A1 (M203S)) 
	(Auto-Riflemen: M249 PIP (Short))\n	\n	\n		Attachments: TD Vertical Grip 
	(Optional)\n	\n	\n		Optics: M68 CCO / XPS3 (Squad/Team Leaders: M150 RCO (
	Any Variant)) (Auto-Riflemen: M145 MGO)\n	\n	\n		Launchers: M136 HEAT (MA
	T: MK153 Mod 0 SMAW w/ SWAM Sight Optic)\n	\n\n	US Vehicles/Assets:\n\n\n\
	n		2x M1A1SA (TUSK I) Abram Main Battle Tanks (6x Crew).\n	\n\n	 \n\n\n\
	n	Faction Victory:\n\n\n\n		Whoever Holds 2-3 Settlements at 1hr 30min Mar
	k wins the Game.\n	\n\n	Respawns:\n\n\n\n		Both Sides will have 2 Waves\, 
	one at the 30 Minute and one at the 60 Minute Mark.\n	\n\n	Notes:\n\n\n\
	n		Mission will be run from Server #1. Replacing Zeus Ops.\n	\n	\n		If the
	 Player Turn-Out is too low for this Operation\, then a alternative using 
	the Same Equipment/Gear will be made on the day.\n	\n\n	 \n\n\n\n\n	 \n
DTSTART:20171122T190000Z
DTEND:20171122T230000Z
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
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	rum@fkgaming.eu
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	D:forum@fkgaming.eu
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	:forum@fkgaming.eu
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	TED:forum@fkgaming.eu
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	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Saving Grace
DTSTAMP:20171119T185625Z
SEQUENCE:0
UID:276-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheMinion":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION\, NO SLOT RESERVATIONS.\n\n\n\n	 
	\n\n\n\n	\n\n\n	\n\n	The western part of Lingor has been occupied by ChDKS
	 Insurgent forces\, they have set up defensive lines on the bridges conne
	cting our airbase to the mainland. Your job is to liberate the towns\, an
	d rescue the priests with you out of the hostile area.\n\n\n\n	You will b
	e inserting using C-130s and parachutes. You will not get any ground vehic
	les so insert close and use any vehicles you are able to capture.\n\n\n\n	
	You will have to take control of the airfield to extract yourselves as you
	 will be unable to take the roads back to friendly territory.\n\n\n\n	Miss
	ion will be a success once you have extracted all troops and the priest t
	o either friendly airbase or off island.\n\n\n\n	Mission will be a failure
	 if the priests die or too many troops are unable to get off the ground.\
	n\n\n\n	 \n\n\n\n	ASSETS:\n\n\n\n	2x C-130J\n\n\n\n	2x L-159 ALCA\n\n\n\n
		ONLY 2 pilots\, they will have to switch when needed.\n\n\n\n	 \n\n\n\n	
	GEAR:\n\n\n\n	WEARABLES:\n\n\n\n	Uniform: MNP Norwegian Fatigues\n\n\n\n	V
	est: MNP Norwegian Plate Carrier\n\n\n\n	Helmet: MNP Norwegian Boonie / En
	hanced Combat Helmet (Black)\n\n\n\n	Backpack: Bergen Olive\n\n\n\n	 \n\n
	\n\n	WEAPONRY:\n\n\n\n	Primary: HK416 variant respective to your role\n\n\
	n\n	Secondary: Glock 17\n\n\n\n	AAR: FN Minimi Para\n\n\n\n	LAT: M72A7 Max
	 2 per squad\n
DTSTART:20171123T190000Z
DTEND:20171123T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:TvT Zeus Mission
DTSTAMP:20171118T104723Z
SEQUENCE:0
UID:271-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	SERVER 2\n\n\n\n	MISSION #1:\n\n\n\n	Factions: CSAT 
	vs NATO\n\n\n\n	Terrain: Altis\n\n\n\n	-\n\n\n\n	Mission Brief: NATO Fo
	rces must defend a village/town from attacking CSAT Forces. The Mission is
	 time sensitive\, and will have a 1 hour battle timer. If the NATO Troops
	 can hold the village for the allotted time\, off-map air support will eng
	age CSAT Ground Forces. NATO Air Support can only be received if the CA
	S Control Terminal (Intelligence Laptop) is not destroyed by CSAT Forces.
	 To prevent future NATO Air Attacks\, A TEMPEST Ammo Truck will be carryin
	g an assortment of AA Equipment\, if CSAT has this Ammo Truck inside the s
	ettlement upon the 1 hour mark\, Off-map NATO Air Support will not attack 
	the A.O.\n\n\n\n	Mission Critical Information/RoE: \n\n\n\n		NO Civilians
	 will be present in the A.O.\n	\n	\n		A Forward Command Centre will be set
	up in the village/town by NATO Forces\, NATO Victory requires the Laptop t
	o be active upon the 1 hour mark. If CSAT Forces disable the terminal befo
	re the 1 hour mark\, NATO Air Support cannot be called in and NATO Ground 
	Forces will have to eliminate the CSAT Attack Force themselves.\n	\n	\n		
	An Armoured Supply Truck carrying AA Equipment must be delivered to the t
	own by CSAT before NATO Air Support can arrive. If the Truck is in the vi
	llage/town upon the 1 Hour mark\, NATO Air Support will NOT attack the A.O
	. (This is a Secondary Objective to allow the CSAT Force to counter the N
	ATO Air Support). Equipment MUST remain in the Truck. If the Truck is Dest
	royed CSAT must disable the CAS Terminal to stop the Air Support.\n	\n	\n	
		If NATO lose control of the village\, they can regroup for a counter-atta
	ck and attempt to take it back.\n	\n	\n		If the Fire Fight is not conclude
	d by 1 hour 30 minutes\, the side holding the village/village majority win
	s.\n	\n\n	House Rules:\n\n\n\n		No Suppressors/Flash Suppressors\,\n	\n	\n
			No Thermal Imaging (including assets)\,\n	\n	\n		No Night Vision Goggles
	\,\n	\n\n	CSAT Equipment:\n\n\n\n		Uniform: Fatigues (Hex) [CSAT]\n	\n	\n	
		Helmet: Protector Helmet / Assassin Helmet / Defender Helmet\n	\n	\n		Ves
	t: LBV Harness (LBV Grenadier Harness for Team Leaders) (Tactical Vest Kha
	ki for Squad Leaders/Marksmen)\n	\n\n	CSAT Weapons:\n\n\n\n		Weapons: KH20
	02 Sama / KH2002C Sama (Team Leaders: KH2002 Sama GL) (Auto-Rifleman: Neg
	ev NG-7) (Marksmen: VS-121)\n	\n	\n		Optics: Iron Sights / ACO's (Squad/Te
	am Leads: MRCO (Black)) (Marksmen: DMS)\n	\n	\n		Launchers: RPG-32\n	\n\n	
	CSAT Assets/Vehicles\n\n\n\n		2x Punisher HMG (MRAP)\n	\n	\n		1x Sniper Te
	am\, 2x Men (Special Equipment: Ghillie Suits (Appropriate CSAT Variant)
	\, 1x Noreen \"Bad News\" ULR (Any Variant).\n	\n\n	 \n\n\n\n	US Equipmen
	t:\n\n\n\n		Uniform: Recon Fatigues / Combat Fatigues / Combat Fatigues (
	Tee).\n	\n	\n		Helmet: Combat Helmet (Any Variant).\n	\n	\n		Vest: Carrier
	 Lite (Green) / Carrier Rig (Green) (Team Leaders: Carrier GL Rig (Green)
	) Squad Leaders: Carrier Special Rig (Green)).\n	\n\n	US Weapons:\n\n\n\n	
		Weapons: MX / MXC (Team Leaders: MX 3GL) (Auto-Riflemen: MX LSW) (Marksme
	n: MXM)\n	\n	\n		Optics: Iron Sights / ACO's (Marksmen/Squad/Team Leads: R
	CO)\n	\n	\n		Launchers: 1x Titan Anti-Tank Launcher (Decide who will carr
	y this special weapon)\, PCML.\n	\n\n	US Vehicles/Assets:\n\n\n\n		2x Sta
	tic HMG\n	\n	\n		2x Scout Sentry\, (1x Scout Rifleman\, 1x Scout Marksman)
	 (Special Equipment: Suppressors).\n	\n	\n		1x Darter AR-2 Darter\, 1x UA
	V Operator\n	\n\n	 \n\n\n\n	Respawns:\n\n\n\n		Both Sides will have 1 Res
	pawn Wave that is initiated by each sides Platoon Lead.\n	\n\n	Notes:\n\n\
	n\n		The Noreen \"Bad News\" ULR is a Marksman DLC Weapon.\n	\n	\n		Missio
	n will be run from Server #2.\n	\n
DTSTART:20171118T160000Z
DTEND:20171118T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Gothic Serpent : REDUX
DTSTAMP:20171031T143256Z
SEQUENCE:0
UID:252-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION - ONLY SOME SLOTS ARE TO BE RESERV
	ED\, GEAR IS HEAVILY RESTRICTED\n\n\n\n	\n\n\n	\n		Quote\n	\n\n	\n		\n			O
	n Sunday – 3 October 1993\, Task Force Ranger attempted to capture Aidid
	's foreign minister Omar Salad Elmi and his top political advisor\, Moha
	med Hassan Awale.\n		\n\n		\n			The plan was that Delta operators would as
	sault the target building and secure the targets inside the building whil
	e four Ranger chalks would fast rope down from hovering MH-60L Black 
	Hawk helicopters. The Rangers would then create a four-corner defensive pe
	rimeter around the target building to isolate it and ensure that no enemy 
	could get in or out\, while a column of nine HMMWVs and three M939 five-
	ton trucks would arrive at the building to take the entire assault team an
	d their prisoners back to base. The entire operation was estimated to take
	 no longer than 30 minutes.\n		\n\n		\n			At 13:50\, Task Force Ranger ana
	lysts received intelligence of Salad's location.\n		\n\n		\n			The soldier
	s\, vehicle convoys\, and helicopters were on high alert stand by until th
	e code word \"Irene\" was echoed across all the radio channels by command.
	 The code word \"Irene\" was the word that began the mission and sent the 
	birds into the air.\n		\n	\n\n\n\n	This mission will be a recreation of th
	e fateful Task Force Ranger Raid in Mogadishu\, using Isla Duala as the st
	and in for Somalia.\n\n	All elements of Task Force Ranger will be represen
	ted in this mission\, as such Gear &amp\; the Platoon will be restricted H
	EAVILY.\n\n\n\n	If a slot is not expressly listed below\, it cannot be res
	erved. Tags will be considered but final slotting shall be chosen by me 2
	 hours prior to mission start.\n\n\n\n	BRIEFING : \n\n	Assault the TARGET
	 BUILDING / Secure all HVTs inside / Extract All Friendlies &amp\; Targets
	.\n\n\n\n	\n\n\n\n	PLAYER ORGANISATION : \n\n\n\n	C2 (PLTHQ) :\n\n	Compa
	ny Commander [LR : N/A] - Cavalierr\n\n	Ranger CHALK RTO [LR : 69] - OPEN
	\n\n	Ranger CONVOY RTO [LR : 68] - OPEN\n\n	DELTA RTO [LR : 67] - OPEN\n\n
		FAC [LR : 66] - Silber\n\n\n\n	Ranger CHALKS (Heliborne) [LR : 69]\n\n\n\
	n		Alpha\n\n		SL - Toasty\n	\n	\n		Bravo\n\n		SL - Shadow Wolf\n	\n	\n		Ch
	arlie\n\n		SL - Timberhawk\n	\n\n	Ranger CONVOY (Motorised) [LR : 68]\n\n\
	n\n		Delta\n\n		SL - Docta\n	\n	\n		Echo\n\n		SL -OPEN\n	\n\n	DELTA Strike
	 Team (Heliborne) [LR : 67]\n\n\n\n		Foxtrot\n\n		SL - Mullet\n\n		2iC - T
	omo\n\n		Medic - Linnet\n\n		4x Riflemen (NO AT) - BigT / NeilZar / Benji
	 / Chuck Y\n	\n\n	SUPER 61 (Blackhawk - Alpha) [LR : 66]\n\n	Pilot - Mitte
	ns\n\n	2x Crew - CrazyMissy/Cineafx\n\n\n\n	SUPER 62 (Blackhawk - Bravo) [
	LR : 66]\n\n	Pilot - Shroomzeh\n\n	2x Crew - Silent Gunner/Deathly\n\n\n\n
		SUPER 63 (Blackhawk - Charlie) [LR : 66]\n\n	Pilot - Vericht\n\n	2x Crew 
	- Conga/Rob\n\n\n\n	SUPER 64 (Blackhawk - C2/PLT) [LR : 66]\n\n	Pilot - Ju
	dgeman\n\n	2x Crew - Info/Legendo\n\n\n\n	STAR 21 (Littlebird Transport/Li
	ght CAS - Foxtrot) [LR : 66]\n\n	Pilot - Oiron\n\n\n\n	STAR 22 (Littlebird
	 Transport/Light CAS - Foxtrot) [LR : 66]\n\n	Pilot - C-O-B-R-A\n\n\n\n	 
	\n\n\n\n	GEAR RESTRICTIONS : \n\n\n\n		75th Ranger Regiment (A/B/C/D/E/PL
	THQ)\nUNIFORM : TRYK DCU (3CD Ranger) [TRYK]\nVEST : OTV (MDU02) [RHS-SAF]
	\nHELMET : TRYK MICH (3C) [TRYK]\nBACKPACK : ALICE Pack (OD) [RHS Green]\n
	RIFLE : M16A4 (Carryhandle) [RHS Blue] / GL : M16A4 M203 [RHS Blue]\nLMG :
	 M249 [RHS Blue]\nPISTOL : M9 [RHS Blue]\nOPTICS : NONE\nNVG : NONE\nRADIO
	 : SR - NONE / LR  - Bergen Olive SL [BAF]\n	\n\n	\n\n\n\n		1st Special F
	orces Operational Detachment-Delta (F)\nUNIFORM : TRYK DCU (3CD Delta) [TR
	YK]\nVEST : MNP Black Combat Vest (The Small One) [MNP]\nHELMET : Pro-Tech
	 SF (Rhino/ESS) [RHS Blue]\nBACKPACK : TRYK RangeMaster Belt (BLK) [TRYK]\
	nRIFLE : Colt Carbine / Colt Carbine M203 [NIA AR15]\nOPTICS : M2A1 GL Sig
	ht [RHS Blue]\nNVG : AN/PVS-14 [RHS Blue]\nRADIO :  SR - AN/PRC 154 / LR 
	- Assault Pack Bussole [TFAR]\n	\n\n	\n\n\n\n		SUPER 6/STAR 6 (Pilots+Crew
	)\nUNIFORM : TRYK Tan + Tan Combat Uniform [TRYK]\nVEST : Raven Vest [ArmA
	 III]\nHELMET : HGU-56/P (Black) [RHS Blue] - Any variant but no Face Mask
	s!\nBACKPACK : NONE\nRIFLE : L91A1 SMG [BAF]\nOPTICS : NONE\nNVG : AN/PVS-
	15 [RHS Blue]\nRADIO : SR - AN/PRC 154 [TFAR] / LR - NONE\n	\n\n	\n
DTSTART:20171115T190000Z
DTEND:20171115T213000Z
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Clarkii";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Philkill90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Presto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Deathly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Swiftvengeance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lagge15";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fanto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="tyknapp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="samado";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Michael Wayne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="M. Overgaard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Hati";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ye' Olde New Zeus TVT
DTSTAMP:20171115T021128Z
SEQUENCE:0
UID:268-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LongLiveQuebec":forum@fkgaming.eu
DESCRIPTION:\n\n	Good Eve' and/or Morn'\n\n\n\n	Looking to get Juan or T
	wo TvT Games going during the evening this Friday\; going for a 19:00 boo
	king to account for people finishing work/school\, but there could also be
	 some games in the early/late afternoon if there is some appetite for it.\
	n\n\n\n	If you're new\, or never played TvT before\; give it a try. It's 
	a much grittier way to experience Arma\, and you may even end up liking it
	.\n\n
DTSTART:20171117T190000Z
DTEND:20171117T230000Z
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LordMareron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Pickle_Lord";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LongLiveQuebec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Michael Wayne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="xElectric";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="JamesTheCat";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TredBobek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Edelweiss";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Digby Tatham-Warter";CUTYPE=INDIVIDUAL;PARTSTAT
	=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="shabang";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Clarkii";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lagge15";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bjeaurn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Cosmo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="InclementDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Galactic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Thorimus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Nugget30";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MaineShiba";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="DRAG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dema323";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Alex";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Urist McGLORY";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Painkiller300";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Hati";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Athena's Shield
DTSTAMP:20171110T133026Z
SEQUENCE:0
UID:265-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n\n	Somalia\, 23rd of February 2036\n\n\n\n	Another civil w
	ar has broken out in Somalia\, UN peacekeeping forces have been called in 
	to evacuate civilians\, with the help of IDAP. \n\n\n\n	The 2 LAT slots o
	f each squad will be used for Unarmed IDAP workers\, both of which are ess
	ential to the mission.\n\n\n\n	REMEMBER\, YOU ARE UN\, YOU DO NOT FIRE UN
	LESS FIRED UPON\n\n\n\n	 \n\n\n\n	Equipment: \n\n\n\n	UN: Please take a 
	Chest rig and helmet that's UN\, uniform\, backpack and weapon I don't car
	e about\n\n\n\n	IDAP: Any IDAP piece of clothing and a IDAP chest rig\, ca
	n take medical supplies\, NO WEAPONS\, NO GRENADES\n\n\n\n	Assets: 1x UN H
	ind\n\n\n\n	Map: Dingor\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20171112T190000Z
DTEND:20171112T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Rosetta Stone
DTSTAMP:20171026T015142Z
SEQUENCE:0
UID:239-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Forked":forum@fkgaming.eu
DESCRIPTION:\n	OPEN TO ALL MEMBERS\, TAGS WILL STILL BE ENFORCED\, THIS 
	IS A ZEUS MISSION EDIT: FINNISH HAS CHANGED TO SWEDISH DUE TO LACK OF APPL
	ICANTS\, GERMAN MAY BECOME ENGLISH SPEAKING IF IT STAYS UNDERSTAFFED.\n\n\
	n\n	PM me if you are unsatisfied with your slot and I'll see I can find yo
	u a slot you want\n\n\n\n	Coming up with a mission involving NATO where mu
	ltiple nations units are cobbled together hastily to deal with an enemy fo
	rce\, most likely Russian. This will also be a complete cluster fuck even 
	if fully organized so oh well.\n\n\n\n	MULTIPLE LANGUAGES WILL BE ATTEMPTE
	D TO BE USED\, MEANING TRANSLATORS WILL BE NEEDED\n\n\n\n	To accommodate t
	his idea platoon will be modified to work with this idea\, as well as use 
	of assets IF AT ALL.\n\n\n\n	Will need 3 co-zeuses as well\, please apply\
	n\n\n\n	If we are unable to fill a squad with a specific language we will 
	change to another one\, please post here for languages you speak FLUENTLY 
	in case this happens\n\n\n\n\n	Special things\n\n\n\n	1. Platoon will be l
	ead by an English speaking country (ie. must take uniform of the nation. U
	SA\,UK\,AUS\,NZ etc. including being appropriate to the terrain)\n\n\n\n	2
	. 3 squads will be the English speaking country\, the other 3 will be of t
	he other countries (Note - These countries must use appropriate camo for t
	heir nation they represent\, chosen by the Liaison. Camo also need to be a
	ppropriate to the terrain as well)\n\n\n\n	3. 69 for Zeus and English lang
	uage\, 68 for German\, 67 for Dutch\, 66 for Swedish (If not enough we wil
	l change to another language)\n\n\n\n	4. While short and local range commu
	nication can all be in English\, it is recommended and preferred if the co
	untries spoke their language for the sake of the struggle of multiple lang
	uages being used\n\n\n\n	5. Long range comms will be required to use the a
	ppropriate languages. (excluding technical issues)\n\n\n\n	6. Platoon squa
	d will consist of Plt lead\, German liaison (Translator)\, Dutch liaison\,
	 Swedish liaison\, and medic. (If assets are involved it will be from non-
	English countries and they will act as either FAC or RTO)\n\n\n\n	Assets: 
	To be determined by co-zeuses and I\n\n\n\n	Slot reservation (53-60 determ
	ining on assets)\n\n\n\n	PLATOON ELEMENT:\n\n\n\n	Platoon Leader: Tomo\n\n
	\n\n	German Liaison: Netheral\n\n\n\n	Dutch Liaison:\n\n\n\n	Swedish Liais
	on: Anden3\n\n\n\n	Medic: Linnet\n\n\n\n	ALPHA SQUAD: English\n\n\n\n	Squa
	d Lead: Candy\n\n\n\n	2iC:\n\n\n\n	Medic: Lexic\n\n\n\n	BRAVO SQUAD: Engli
	sh\n\n\n\n	Squad Lead: Sarissa\n\n\n\n	2iC: Benji/Winters\n\n\n\n	Medic: C
	onga Line of Neckbeards\n\n\n\n	CHARLIE SQUAD: English\n\n\n\n	Squad Lead:
	 Xavierpony\n\n\n\n	2iC:\n\n\n\n	Medic: Psychopozzie\n\n\n\n	DELTA SQUAD: 
	German (Reserves for no shows: Michael Wayne\, Lordas\, PsychoPL )\n\n\n\n
		Squad Lead: BigT\n\n\n\n	2iC: Zero Foxy\n\n\n\n	Medic: Philkill90\n\n\n\n
		Autorifleman: juseless\n\n\n\n	Assistant Autorifleman: SunnyLemon\n\n\n\n
		Rifleman(LAT): Torofad\n\n\n\n	Rifleman(LAT): Kai Uwe\n\n\n\n	Rifleman: Z
	oteri Andrews\n\n\n\n	ECHO SQUAD: Dutch (Reserves: Wafflefox?)\n\n\n\n	Squ
	ad Lead: Timberhawk\n\n\n\n	2iC:\n\n\n\n	Medic: Unidigit\n\n\n\n	Autorifle
	man: Rob\n\n\n\n	Assistant Autorifleman: Lyecer\n\n\n\n	Rifleman(LAT): Bon
	Sie\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman:\n\n\n\n	FOXTROT SQUAD: Swedis
	h (Reserves: None)\n\n\n\n	Squad Lead: Gditz\n\n\n\n	2iC: Dog\n\n\n\n	Medi
	c: Lagge15\n\n\n\n	Autorifleman: Simon3373\n\n\n\n	Assistant Autorifleman:
	 Thorimus\n\n\n\n	Rifleman(LAT): Joala\n\n\n\n	Rifleman(LAT): Lukas\n\n\n\
	n	Rifleman: PanG\n\n\n\n	ARMOR: None\n\n\n\n	AIR: None\n\n\n\n	Co-Zeuses: 
	Supreme Egg\, Neroxen the shit head who pms me 30 minutes before the event
	\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20171110T190000Z
DTEND:20171110T210000Z
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="TeamSpeakUser";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fanto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Swiftvengeance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="-=Jordan=-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BenHall";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="sidzy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Thorimus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="juseless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ghostsquid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="fr0zenbear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Philkill90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Xicro";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dezree";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Kai Uwe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Presto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lagge15";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SupremeEgg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Legion
DTSTAMP:20171024T181455Z
SEQUENCE:0
UID:238-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to Regulars+!\n\n	
	Priority will be given to tag holders\, doesn't mean you can't try to clai
	m a slot you have no tag for.\n\n\n\n	Mission 10: Operation Legion\n\n\n\
	n	We move on to our next objective\, the russian airbase at Aeropuerto Sar
	gento. We want to use this as our new base on Lingor\, which would give us
	 access to additional resources and vehicles. We are expecting quite some 
	resistance\, seeing as it is their second biggest base. But we are assault
	ing in the early morning\, to hopefully catch them just before their shift
	 change. At the same time we will have to clear Bilbado and Calamar\, beca
	use there is quite a large rebel presence there.\n\n\n\n	Be aware that the
	re is AA defending the airfield\, which has been peskering us for the past
	 few operations. So air support will be difficult before that is taken out
	.\n\n\n\n	Main objectives: \n\n\n\n		Capture the Airbase\n	\n	\n		Clear C
	alamar\n	\n	\n		Clear Bilbado\n	\n\n	Failure conditions:\n\n\n\n		All sold
	iers die (no respawns)\n	\n	\n		It takes more than 60 minutes after first 
	contact and russian reinforcements outnumber us.\n	\n\n	Vehicles\n\n\n\n		
	2x AH-6M-M\n	\n	\n		2x M2A2 ODS\n	\n\n	 \n\n\n\n	Slots to be assigned bef
	orehand:\nRole: First Pick (Backup or special condition)\n\n\n\n	Platoon\n
	\n\n\n	Leader: Netheral\n\n\n\n	2IC: NeilZar\n\n\n\n	FAC: Mulletshock\n\
	n\n\n	RTO: Gditz\n\n\n\n	Vehicle Crew\n\n\n\n	Commanders (2x): Servok\n\n
	\n\n	Gunners (2x): Bonsie\, Nova\n\n\n\n	Driver (2x): Winters\, Shadow Wo
	lf\n\n\n\n	Air Crew\n\n\n\n	Pilots (2x): Trinoc\, Oirien\n\n\n\n	Co-pilots
	 (2x): Silberjojo\, C-O-B-R-A\n\n\n\n	Squad Leads (4x):\n\n\n\n	Holybunn
	y\, Toasty\, Chefla\, Timberhawk (Charlie)\n\n\n\n	Fireteam Leads (8x):\n\
	n\n\n	Crazy Missy\, Not Connor\n\n\n\n	Prophet\n\n\n\n	Spotter: Tomo\n\n\n
	\n	Sniper: Andyt90\n\n\n\n	\nList will be finalized one hour before the mi
	ssion!\n\n
DTSTART:20171108T190000Z
DTEND:20171108T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unsung Vietnam Taster Event
DTSTAMP:20171107T124723Z
SEQUENCE:0
UID:259-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n\n	Download and try out the Unsung Vietnam War Mod on the 
	Second server! \n\n\n\n	Zeus missions will be run at 17:00 British to giv
	e you a chance to try it all out before the Scripted Missions start up aga
	in.\n\n
DTSTART:20171112T120000Z
DTEND:20171113T235900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Chedaki Uprising
DTSTAMP:20171029T163149Z
SEQUENCE:0
UID:249-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A ZEUS MISSION.  THERE WILL BE NO RESERVING OF S
	LOTS.\n\n\n\n	 \n\n\n\n	SITUATION\n\n\n\n	\n\n\n	You are a recently cobbl
	ed-together Chedaki rebellion.  You have had enough from being trod on by
	 the Chernarussians and now it is time to take back what is rightfully you
	rs.  As well as your country\, this also means equipment.\n\n\n\n	As a ne
	w resistance\, you have very little in the way of equipment and supplies.
	  These will need to be stolen from the enemy and used against them.  Ho
	wever there is a catch to some of this.\n\n\n\n	You will start the mission
	 with very little.  You may only bring semi-automatic pistols\, and autor
	iflemen may bring SMGs.  That's it for weapons (See Equipment section be
	low for more info). You are to get in your personal civilian vehicles with
	 your squad\, rush (B) Novy and Stary Sobor and eliminate any hostiles whi
	le stealing any and all equipment for yourselves.\n\n\n\n	This brings up a
	ssets.  If you manage to secure an enemy asset (BTR\, MBT etc) - you must
	 bring it back to the Start marker to have our engineers fix and make chan
	ges to it.  This will then become your asset to do with as you see fit. 
	 There will be a vehicle tent where you must park and leave the vehicles f
	or them to become yours.  Picture below.\n\n\n\n	\n\n\n	Mission is comple
	te when Novy and Stary have been raided\, and the airfield is taken.\n\n\n
	\n	 \n\n\n\n	EQUIPMENT\n\n\n\n	WEARABLES:\n\n\n\n	CAMO: Russian-looking c
	ivilian clothes\n\n\n\n	VEST: Anything small and civilian-looking (holster
	/satchel/bandolier)\n\n\n\n	HELMET: Nothing with much armour (i.e hats)\n\
	n\n\n	GUNS:\n\n\n\n	Everyone: Any semi automatic pistol with a clip of les
	s than 15 rounds.  Only 7 mags total allowed.\n\n\n\n	Autoriflemen: PP-2
	000 (folded).  Only 10 mags total allowed across the autorifleman team.\
	n\n\n\n	ONLY SQUAD LEADS MAY TAKE GRENADES OF ANY KIND.\n
DTSTART:20171102T190000Z
DTEND:20171102T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Zulu Contingency
DTSTAMP:20171022T011746Z
SEQUENCE:0
UID:235-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	BE ADVISED\, THIS  IS A ZEUS MISSION\n\n\n\n	24th Augus
	t\, 2023\, 1600 Hours\n\n\n\n	Current Conditions: Overcast\, Rain\, Lightn
	ing\, 5KPH Wind NE. \n\n\n\n	On the 18th of August\, Russian Special Forc
	es seized Unalaska Island\, the largest island of the Aleutian Islands cha
	in. Shortly afterwards we received a formal declaration of war and started
	 receiving reports of Russian forces crossing our allies' borders into Eu
	rope. USPACOM has deployed the 1st Marine Division as a part of the Zulu C
	ontingency\, which includes our unit\, the 7th Marine Regiment. Our missio
	n is as follows:\n\n\n\n	Invade the region of South Zagoria(Chernarus)\, g
	ain positive control over the Strategic towns of Solnichniy and Krasnost
	av\, and seize the Airfield at Olsha. Elements of the 1st and 5th Marine R
	egiments have already secured two beachheads along the coast at Chernogor
	sk and Berezino. By seizing Solnichniy we will link up these beachheads w
	hile friendly forces push deeper inland. \n\n\n\n	There will be Anti-Air 
	emplacements around Vybor\, as well as Mortar emplacements throughout the 
	map. The enemy has a great amount of BTR's\, BMP's\, and T-72s throughout 
	the Region. Use your assets wisely to eliminate them.\n\n\n\n	Removing OPF
	OR comms posts and QRF bases will delay/hinder the ability of the OPFOR t
	o respond to your assault.\n\n\n\n	Infantry and the armor section will be
	 starting from OP Gunma\, Air Assets will be starting from the Air Brigade
	 HQ.\n\n\n\n	\n\n\n	Loadout:\n\n\n\n	Infantry:\n\n\n\n	Uniform: Frog Marp
	at WD\n\n\n\n	Vest: SPC(Role specific)\n\n\n\n	Helmet: MICH 2000\, Marpa
	t WD\n\n\n\n	Rifle: M16A4\n\n\n\n	No Suppressors\, server restrictions on
	 optics apply.\n\n\n\n	Armor:\n\n\n\n	Uniform: Frog Marpat WD\n\n\n\n	Ves
	t: Armor lead's choice\n\n\n\n	Helmet: ACVC-H\n\n\n\n	Rifle: M16A4\n\n\n
	\n	Rotary:\n\n\n\n	Uniform: Frog Marpat WD\n\n\n\n	Vest: Flight Lead's c
	hoice\, make it visually appealing\n\n\n\n	Helmet: Flight Lead's Choice. 
	Nothing Meme-y\n\n\n\n	Rifle: M16A4\n\n\n\n	Assets:\n\n\n\n	2x M1A2 Abram
	s TUSK II\n\n\n\n	2x AH-1 Cobra Helicopters\n\n\n\n	3X Armed Battle Buses\
	n\n\n\n	4x Unarmed Battle Buses\n\n\n\n	THERE WILL BE 2 ASSET RESPAWNS PE
	R ASSET\n\n\n\n	Slot reservation (64 slots):\n\n\n\n	BE AWARE - TAG RULES
	 STILL APPLY. YOU WILL GET THE SLOT IF NONE OF THE TAG HOLDERS WANT THE S
	LOT OR WILL NOT ATTEND THE MISSION\n\n\n\n	AND THERE ARE ONLY 64 SLOTS\,
	 NO EXTRAS. IF YOU SHOW UP ON AT THE TIME OF THE EVENT AND THERE ARE STILL
	 AVAILABLE SLOTS\, YOU WILL BE SLOTTED AS WHATEVER IS LEFT/STILL NEEDED\,
	 IF A TAG HOLDER ASKS FOR A SLOT THAT YOU HAVE\, YOU WILL BE PLACED AS RE
	SERVE. ASSET SLOTS WILL BE LOCKED-IN 2 HOURS IN ADVANCE OF THE MISSION A
	T 1700 GMT\n\n\n\n	INFANTRY PLATOON:\n\n\n\n	PLATOON ELEMENT:\n\n\n\n	Pla
	toon Leader: Toasty Reserve:\n\n\n\n	Platoon 2iC: Reserve:\n\n\n\n	FAC: To
	mo Reserve:\n\n\n\n	RTO: Silberjojo Reserve: \n\n\n\n	ALPHA SQUAD:\n\n\n\
	n	Squad Lead: InclementDeath Reserve:\n\n\n\n	2iC: Peterowsky Reserve:\n\n
	\n\n	Medic: Krieg Reserve: CpestK\n\n\n\n	Autorifleman: Simon3373\n\n\n\
	n	Assistant Autorifleman: MarloK\n\n\n\n	Rifleman(LAT): Anorix\n\n\n\n	Rif
	leman(LAT): \n\n\n\n	Rifleman:\n\n\n\n	BRAVO SQUAD:\n\n\n\n	Squad Lead: B
	arcuck Osama Reserve:\n\n\n\n	2iC: Reserve:\n\n\n\n	Medic: Lexic Reserve: 
	Veagance\n\n\n\n	Autorifleman: Crazy Missy\n\n\n\n	Assistant Autorifleman
	: Arcmor\n\n\n\n	Rifleman(LAT): Colonel Hoagie\n\n\n\n	Rifleman(LAT): \n\
	n\n\n	Rifleman:\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	Squad Lead: Rese
	rve:\n\n\n\n	2iC: thebf3fan Reserve:\n\n\n\n	Medic: GuestReserve: Mogze\n\
	n\n\n	Autorifleman:\n\n\n\n	Assistant Autorifleman: Milly\n\n\n\n	Rifleman
	(LAT): FloofyFloof\n\n\n\n	Rifleman(LAT): \n\n\n\n	Rifleman:\n\n\n\n	DELT
	A SQUAD:\n\n\n\n	Squad Lead: Reserve:\n\n\n\n	2iC: Reserve:\n\n\n\n	Medic:
	 Reserve: Fox(Grimm)\n\n\n\n	Autorifleman: BlueNexus\n\n\n\n	Assistant Aut
	orifleman: Nova\n\n\n\n	Rifleman(LAT):\n\n\n\n	Rifleman(LAT): \n\n\n\n	Ri
	fleman:\n\n\n\n	ECHO SQUAD:\n\n\n\n	Squad Lead: Reserve:\n\n\n\n	2iC: Rese
	rve:\n\n\n\n	Medic: Neroxen Reserve:\n\n\n\n	Autorifleman:\n\n\n\n	Assista
	nt Autorifleman: SunnyLemon_\n\n\n\n	Rifleman(LAT): BigT\n\n\n\n	Rifleman(
	LAT): \n\n\n\n	Rifleman:\n\n\n\n	FOXTROT SQUAD:\n\n\n\n	Squad Lead: Reser
	ve:\n\n\n\n	2iC: Reserve:\n\n\n\n	Medic: gravitydefyingturtle Reserve:\n\
	n\n\n	Autorifleman:\n\n\n\n	Assistant Autorifleman:\n\n\n\n	Rifleman(LAT):
	\n\n\n\n	Rifleman(LAT): \n\n\n\n	Rifleman:\n\n\n\n	ARMOR:\n\n\n\n	WARPIG 
	1-1(Armor Lead):\n\n\n\n	Commander: Cyico Reserve:\n\n\n\n	Gunner: Reserve
	: Murky\n\n\n\n	Driver: CitrusJerry Reserve: \n\n\n\n	Loader: mekboy_40
	00\n\n\n\n	WARPIG 1-2:\n\n\n\n	Commander: Reserve: Legendo\n\n\n\n	Gunner:
	 Zenthar Reserve: KingShibe\n\n\n\n	Driver: Winters Reserve: Dog\n\n\n\n
		Loader: Conga Line of Neckbeards\n\n\n\n	AIR:\n\n\n\n	VIPER 1-1(FLIGHT LE
	AD): \n\n\n\n	Pilot: Oirien Reserve:\n\n\n\n	Gunner: BonSie Reserve:\n\n\
	n\n	VIPER 1-2: \n\n\n\n	Pilot: Reserve: Antimatter\n\n\n\n	Gunner: Torofa
	d Reserve: viking_nor\n
DTSTART:20171028T180000Z
DTEND:20171028T200000Z
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="BigBoyNippler";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="CpestK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="CitrusJerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Brent August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ColonelHoagie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Zulu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BeardsyMcTurban";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tennin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Arcmor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="InclementDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="gravitydefyingturtle";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TeamSpeakUser";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Stephens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Presto";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Michael Wayne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Lazslow";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Kai Uwe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Ghantz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BenHall";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ghostsquid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Slewthy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Schmorfson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Swiftvengeance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="-=Jordan=-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Scorched Earth
DTSTAMP:20171019T213227Z
SEQUENCE:0
UID:231-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	17 June\, 1987\n\n\n\n	The past month has been hell for u
	s.\n\n\n\n	USSR forces launched a surprise attack on Iraqi forces\, lookin
	g to capture our plentiful natural resources.\n\n\n\n	They've pushed us ba
	ck to our main HQ at the Al Amarah Airbase\, and are planning to attack us
	 within a weeks time to finish the job.\n\n\n\n	Brothers\, we are going to
	 launch on surprise attack on the traitorous USSR whilst they are preparin
	g to attack us.\n\n\n\n	For the freedom of Iraq!\n\n\n\n	\n\n\n\n	Around t
	he objectives there's either Anti-Tank or Anti-Air emplacements\, working 
	together will help get rid of them quickly.\n\n\n\n	There is a large amoun
	t of BTR's\, BMP's\, T-72's\, Mi-8's. Mi-24's and possibly small group of
	 MiG's. Be careful.\n\n\n\n	For some objectives\, there will be our minefi
	elds\, most are marked with signs\, but some are not.\n\n\n\n	Assets:\n\n\
	n\n	1 x T-72B [BULL]\n\n\n\n	1 x BTR-80 [VULTURE]\n\n\n\n	4 x Mi-8MT [OSPR
	EY]\n\n\n\n	3 x T-72B [BEAR]\n\n\n\n	1 x ZSU-23-4 [VIPER]\n\n\n\n	1 x BMP-
	2 [VIPER]\n\n\n\n	1 x UH-1Y Spec Ops Squad [PANTHER]\n\n\n\n	1 x Mi-24M [J
	ACKAL]\n\n\n\n	2 x HEMTT (Engineer/Mine Clearing/RRR) [WOLF MOTHER]\n\n\n\
	n	1 x Artillery Battery (Zeus Controlled) [FALCON]\n\n\n\n	THIS IS A ZEUS'
	D MISSION\n\n\n\n	 \n\n\n\n	Slot reservation (68 slots):\n\n\n\n	BE AWARE
	 - TAG RULES STILL APPLIES. YOU WILL GET THE SLOT IF NONE OF THE TAG HOLD
	ERS WANT THE SLOT OR WILL NOT ATTEND THE MISSION\n\n\n\n	AND THERE ARE ON
	LY 68 SLOTS\, NO ATTACHEES\, IF A TAG HOLDER ASKS FOR A SLOT THAT YOU HAV
	E\, YOU WILL BE PLACED AS RESERVE\n\n\n\n	 \n\n\n\n	 \n\n\n\n	SLOTS WILL
	 BE FINALIZED 1 HOUR BEFORE MISSION START\n\n\n\n	 \n\n\n\n	Armour Comman
	d [BULL]\n\n\n\n	Commander (Lead): Digby\n\n\n\n	Gunner (2iC): NeilZar\n
	\n\n\n	Driver (Medic): Reserve: Grimm [Fox]\n\n\n\n	Air Command [VULTURE]
	\n\n\n\n	Commander (Lead): Toasty\n\n\n\n	Gunner (2iC): Reserve: Fred\n\
	n\n\n	Driver (Medic): Spartan_MiniMe\n\n\n\n	Air Platoon [OSPREY]\n\n\n\n
		Osprey 1-1:\n\n\n\n	Pilot: Reserve: Fletch\n\n\n\n	Lead: Reserve: Chaos
	ShadowWolfe (Might be late)\n\n\n\n	2iC:\n\n\n\n	Medic: \n\n\n\n	Auto Ri
	fleman: SMPureParadise\n\n\n\n	Assistant Auto Rifleman: kkbuilder\n\n\n\
	n	AT/AA Specialist: ColonelHoagie\n\n\n\n	Osprey 1-2:\n\n\n\n	Pilot: Rese
	rve: Shroomzeh\n\n\n\n	Lead: Reserve: Vipercode\n\n\n\n	2iC: Reserve: 
	XavierPony\n\n\n\n	Medic: Conga\n\n\n\n	Auto Rifleman: Guest\n\n\n\n	Ass
	istant Auto Rifleman: Beren\n\n\n\n	AT/AA Specialist: Mrkosak \n\n\n\n	
	Osprey 1-3:\n\n\n\n	Pilot: Reserve: C-O-B-R-A\n\n\n\n	Lead: \n\n\n\n	2iC
	: Reserve: Dirk Gently \n\n\n\n	Medic: Linnet\n\n\n\n	Auto Rifleman: Jo
	ala\n\n\n\n	Assistant Auto Rifleman: SunnyLemon\n\n\n\n	AT/AA Specialist
	: CrazyMissy\n\n\n\n	Osprey 1-4:\n\n\n\n	Pilot: Reserve: Mohammed\n\n\n\
	n	Lead: Reserve: JackofAllPC\n\n\n\n	2iC:\n\n\n\n	Medic: Neroxen\n\n\n\n
		Autorifleman: Crillekarl\n\n\n\n	Assistant Autorifleman: thePier (Goin
	g to be a bit late)\n\n\n\n	AT/AA Specialist: Kabige\n\n\n\n	Armour Plato
	on [BEAR]\n\n\n\n	Bear 1-1:\n\n\n\n	Commander: Tomo\n\n\n\n	Gunner: Pych
	opozzie \n\n\n\n	Driver: Benji/Winters\n\n\n\n	Bear 1-2:\n\n\n\n	Commande
	r: Reserve: DarkisWolfen\n\n\n\n	Gunner: Reserve: Viking \n\n\n\n	Driv
	er: Reserve: Murky\n\n\n\n	Bear 1-3:\n\n\n\n	Commander: Reserve: Nugget3
	0\n\n\n\n	Gunner: Reserve: Declan\n\n\n\n	Driver: Reserve: Monarda\n\n\
	n\n	AA/AI Squad: [VIPER]\n\n\n\n	Viper 1-1 (AI):\n\n\n\n	Commander: Cyico
	\n\n\n\n	Gunner: Reserve: Unidigit\n\n\n\n	Driver: Reserve: CitrusJerry\
	n\n\n\n	Viper 1-2 (AA):\n\n\n\n	Commander: Reserve: Legendo\n\n\n\n	Gunne
	r: Reserve: AndyT90\n\n\n\n	Driver: Reserve: Mekboy_4000\n\n\n\n	RRR/Eng
	ineer Trucks [WOLF MOTHER]\n\n\n\n	Commander: Timberhawk\n\n\n\n	Driver:
	 Simon3373\n\n\n\n	Driver: Dog\n\n\n\n	Engineer: Fazecat\n\n\n\n	Engine
	er: thebf3fan\n\n\n\n	Spec ops Squad [LEOPARD]\n\n\n\n	Pilot: Trinoc\n\n
	\n\n	Lead: Chefla\n\n\n\n	2iC: Reserve: Lexic\n\n\n\n	Medic: Gditz\n\n
	\n\n	AT Specialist: Krieg\n\n\n\n	Autorifleman: Weegie\n\n\n\n	Assistant
	 Autorifleman: BigT\n\n\n\n	Attack Heli [JACKAL]\n\n\n\n	Gunner: BonSie\
	n\n\n\n	Pilot: Oirien\n\n\n\n	Artillery Battery [FALCON]\n\n\n\n	ZEUS CON
	TROLLED\n
DTSTART:20171027T180000Z
DTEND:20171027T193000Z
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monarda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Declan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ColonelHoagie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Nugget30";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Vipercode";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LemonT_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BigBoyNippler";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Beren";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="CitrusJerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Joala";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="InclementDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ghostsquid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Fazecat";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ReivaVR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kkbuilder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Dirk Gently";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LordMareron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Pickle_Lord";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Korpp1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation \"Peace Enforcement\"
DTSTAMP:20171016T214400Z
SEQUENCE:0
UID:228-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Vericht":forum@fkgaming.eu
DESCRIPTION:\n	8 Aug 2008\n\n\n\n	At night forward forces of Gerodia un
	der the support of NATO\, made an attempt of the reoccupation of Malden is
	land. Joint Russian/Malden peacekeeper forces have been treacherously atta
	cked and got spread across the area.\n\n\n\n	On current moment there is t
	hree main resistance area near the towns of Laiche\, St. Loise and La Trin
	ite. Towns by themselves are occupied by enemy vanguard forces. Also\, NA
	TO forces captured the main airport\, old NATO base\, and radio tower. So 
	the 32nd Separate Tank Batallion got an assignment from high command.\n\n
	\n\n	The enemy has a quite large amount of APC/IFV and tank vehicles\, sup
	ported by some infantry and light and medium helicopters.\n\n\n\n	Amount 
	of friendly forces and their vehicle capability is unknown.\n\n\n\n	\n\n\n
	\n	Assets for this mission are:\n\n\n\n	1 x T-80UK for Battalion commander
	\n\n\n\n	1 x BRM-1K for Platoon commanders \n\n\n\n	8 x T-80UE\n\n\n\n	2 
	x ZSU-23-4\n\n\n\n	2 x Ammo Trucks\n\n\n\n	1 x SpecOps Squad (equipped wit
	h BTR-80A)\n\n\n\n	Be aware - this is a ZEUS mission\, not scripted!\n\n\n
	\n	\n\n\n\n	Slot reservation (53 slots):\n\n\n\n	BE AWARE - TAG RULES STIL
	L APPLIES. YOU WILL GET THE SLOT IF NONE OF THE TAG HOLDERS WILL WANT IT
	 OR WILL NOT ATTEND THE MISSION\n\n\n\n	AND THERE ARE ONLY 53 SLOTS\, NO A
	TTACHEES\, YOU STILL CAN ASK FOR A SLOT AND GO AS A RESERVE\n\n\n\n	BN HQ\
	n\n\n\n	Commander Tank [BLACKSMITH]\n\n\n\n	Commander (BN COM): Netheral
	\n\n\n\n	Gunner (BN 2IC): NeilZar \n\n\n\n	Driver (BN Medic):     \n
	\n\n\n	Radio squad BRM [ANVIL]\n\n\n\n	BRM commander (RTO): Silberjojo\n\
	n\n\n	BRM navigator (Plt COM): Tomo\n\n\n\n	BRM Gunner (Plt COM):\n\n\n\n
		BRM Driver: Winters\n\n\n\n	Medic: savage_creed Reserve: Natnanny\n\n\
	n\n	Medic: Lexic Reserve: Guest\n\n\n\n	 \n\n\n\n	1stTANK PLT [HAMMER]
	\n\n\n\n	HAMMER 1-1:\n\n\n\n	Commander: Cyico\n\n\n\n	Gunner: BonSie\n\n
	\n\n	Driver: Oirien\n\n\n\n	HAMMER 1-2:\n\n\n\n	Commander:\n\n\n\n	Gunner
	: \n\n\n\n	Driver: \n\n\n\n	HAMMER 1-3:\n\n\n\n	Commander:\n\n\n\n	Gunne
	r: Cr0wnless\n\n\n\n	Driver:\n\n\n\n	HAMMER 1-4:\n\n\n\n	Commander:\n\n\n
	\n	Gunner: Toasty\n\n\n\n	Driver:\n\n\n\n	 \n\n\n\n	2st TANK PLT [HATCHE
	T]\n\n\n\n	HATCHET 1-1:\n\n\n\n	Commander: viking_nor\n\n\n\n	Gunner:  J
	udgeman\n\n\n\n	Driver: Mrkosak\n\n\n\n	HATCHET 1-2:\n\n\n\n	Commander:\n
	\n\n\n	Gunner: Timberhawk\n\n\n\n	Driver: CitrusJerry\n\n\n\n	HATCHET 1-
	3:\n\n\n\n	Commander: Mogze\n\n\n\n	Gunner: Isardy\n\n\n\n	Driver: Simo
	n3373\n\n\n\n	HATCHET 1-4:\n\n\n\n	Commander:\n\n\n\n	Gunner: KingShibe\n
	\n\n\n	Driver: Fletch\n\n\n\n	 \n\n\n\n	AA SQUAD [SLINGSHOT]\n\n\n\n	SLI
	NGSHOT 1-1:\n\n\n\n	Commander:\n\n\n\n	Gunner: andyt90\n\n\n\n	Driver:\n\
	n\n\n	SLINGSHOT 1-2:\n\n\n\n	Commander: sumsum    \n\n\n\n	Gunner: Ch
	uck Yeager\n\n\n\n	Driver: turbo balt\n\n\n\n	 \n\n\n\n	LOGISTIC SQUAD [
	PLOW]\n\n\n\n	SL: \n\n\n\n	2IC:\n\n\n\n	Truck driver: Jacob_Waltz\n\n\n\
	n	Truck driver: Servok\n\n\n\n	Rifleman: Locky\n\n\n\n	Rifleman: Dog\n\
	n\n\n	SPECOPS SQUAD [SICKLE]\n\n\n\n	SL:  mulletshock \n\n\n\n	2IC: C-O
	-B-R-A  \n\n\n\n	Medic: Gditz\n\n\n\n	AT specialist: BigT\n\n\n\n	Autori
	fleman: Legendo  Reserve: Conga Line of Neckbeards    \n\n\n\n	AR Ass
	istant: Weegie Reserve:  Neroxen\n\n\n\n	BTR Commander/Gunner: Sarissa
	\n\n\n\n	BTR Driver: BlueNexus\n
DTSTART:20171018T180000Z
DTEND:20171018T193000Z
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="savage_creed";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Beren";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Crillekarl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="sumsum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="turbo balt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Declan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="CitrusJerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Locky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Deathly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Isardy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheGreenMachine";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="CrookyCookie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shadow Wolf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanoan Traversal
DTSTAMP:20171006T081714Z
SEQUENCE:0
UID:223-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Tanoan Traversal (Tanoa)\n\n\n\n	RSVP (capped at 44) is 
	first come\, first served. For slots shown in TOE below\, regulars+ who h
	ave the tags are given priority. N.B. If possible\, do your best to actual
	ly RSVP with plenty of time to spare. Too often people have RSVPed for my 
	missions 5 minutes before the start and then say \"Oh I've RSVPed\" becaus
	e in those cases I generally ignore last-minute RSVPs and give it to regul
	ars who are present at the time. If you end up being late without any prio
	r warning\, your RSVP will only be held for 5 minutes after the start time
	.\n\n\n\n	\n\n\n\n	OPERATION/INTENT\n\n\n\n	Tanoan Nationalists have long 
	terrorized the South-Eastern part of the main island. The local government
	 has requested NATO's help in reclaiming control of that portion of the is
	land. High altitude recon reports that they have set up a reinforced check
	point on the Northern end of the Kotomo-Harcourt bridge and an AA outpost 
	near the town of Ouméré. Intercepted comms indicate that a possible HVT 
	is also currently quartered in the town of Luganville. FK Forces are being
	 deployed and tasked with an RIF to eliminate the checkpoint and the AA ou
	tpost\, and to gather any intel they can find in Luganville if present\, a
	nd to capture or eliminate the HVT\, before returning to base.\n\n\n\n	SI
	TUATION\n\n\n\n	a) Enemy Forces\n\n\n\n		Tanoan Nationalists\n	\n	\n		Tota
	l strength unknown\n	\n	\n		Vehicles: Unknown\, suspect no heavier than IF
	Vs in play\n	\n\n	b) Friendly Forces\n\n\n\n		FK Infantry Platoon (players
	)\n	\n	\n		2x M1025A2 (M2 Variant) per squad\n	\n	\n		2x UH-60M\n	\n\n	c)
	 Remarks\n\n\n\n		Infantry advised to be conservative with ammo\, limited
	 resupply capabilities in the field\n	\n	\n		Respawns are in WAVES every 3
	0 minutes\n	\n	\n		Blackhawks will most likely NOT get respawned except in
	 extreme circumstances\n	\n\n	MISSION\n\n\n\n		Eliminate all hostiles foun
	d at the Checkpoint\n	\n	\n		Destroy any and all AA emplacements near Oum
	éré\n	\n	\n		Clear out Luganville\, eliminate the HVT if present\n	\n	\n
			Extract to base\n	\n\n	EXECUTION\n\n\n\n	Supported by UH-60M and HMMVWs\
	, ground forces are to travel in convoy formation through each objective\,
	 eliminating hostiles as you go. UH-60Ms are to provide CAS with miniguns 
	and transport reinforcements from base. Recommend inserting forward elemen
	ts using UH-60Ms to clear out the checkpoint for the platoon to cross.\n\n
	\n\n	ADMINISTRATION\n\n\n\n		Supplies\n\n		Each HMMVW has an ammo box in f
	ront that should be loaded in for the squad's use\n	\n\n	TOE\n\n\n\n	FOX 6
	 Lead: Netheral\n\n	FOX 1 SL: Tomo\n\n	FOX 2 SL: Doctadoone\n\n	FOX 3 
	SL: Gditz\n\n	FOX 4 SL: Toasty\n\n\n\n	CONDOR 1 Pilot: cineafx\nCONDOR 1 
	Crew Chief: Rob\n\n\n	CONDOR 2 Pilot: Trinoc\n\n	CONDOR 2 Crew Chief: Chu
	ck Yeager\n
DTSTART:20171008T180000Z
DTEND:20171008T200000Z
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="savage_creed";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="sumsum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Deathly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Galactic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lagge15";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Vietnah";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRyanUK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Rogue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jukebox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Declan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="juseless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="MogzeFrog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Sky's the Limit!
DTSTAMP:20171005T172625Z
SEQUENCE:0
UID:221-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This is a Zeus mission and as such will have no reserving
	 of slots.  It will also be a limited slot mission\, of around 52 slots.\
	n\n\n\n	To limit lag due to the number of assets\, ACE Cookoff will be dis
	abled.\n\n\n\n	MAP:\n\n\n\n	 \n\n\n	 \n\n\n\n	BACKGROUND + OBJECTIVES: 
	\n\n\n\n	You are a modern American airborne platoon that has come into con
	tact with a similar Russian (VDV + VVS) platoon over the territory of Taki
	stan.\n\n\n\n	You have a large amount of air assets\, but so do they.  Co
	mplete the objectives described to ensure our continued success in this ca
	mpaign.\n\n\n\n	 \n\n\n\n	You have a Platoon that consists of:\n\n\n\n	Pl
	tHQ + FAC \n\n\n\n	4 Squads\n\n\n\n	2x CH-47F (D) - For troop/supply tra
	nsport\n\n\n\n	1 JTAC Fireteam\, consisting of 1 JTAC officer and 2 rifle
	men.  \n\n\n\n	1x AH-1Z Gunship\n\n\n\n	1x A-10D Thunderbolt II\n\n\n\n	
	1x F-15E Strike Eagle\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EQUIPMENT:\n\n\n\n	RIF
	LEMEN: Only take guns that can take RHS' 5.56mm 30rnd Mk318  (M4\, M16\,
	 Mk. Mod 18 are examples)\n\n\n\n	AUTORIFLEMEN: Guns that can take RHS' 5.
	56mm M855A1 200rnd Pouch or 5.56mm M855A1 (Mixed) 100rnd Pouch. (M249 and 
	variants for example)\n\n\n\n	This is so you can get resupplied if you nee
	d to.\n\n\n\n	US Camo\, at Platoon Leaders Discretion.\n\n\n\n	 \n\n\n\n	
	Ignore below this it's for me\n\n\n\n	missionNameSpace setVariable [\"ace_
	cookoff_enable\"\,false]\; missionNameSpace setVariable [\"ace_cookoff_ena
	bleAmmoCookoff\"\,false]\;  Server\n\n\n\n	 \n\n\n\n	https://pastebin.co
	m/8CQQ5fX3  Global\n
DTSTART:20171007T180000Z
DTEND:20171007T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Winter Gauntlet
DTSTAMP:20170929T191408Z
SEQUENCE:0
UID:218-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Please be on TS at least 5-10 minutes before the start ti
	me as there are some mod-related things I need to tell everyone before the
	y launch ARMA. If you are unable to be on in that time period (i.e. if you
	're only able to make it on the hour or\, like Benji wrote below\, might b
	e 5 minutes late)\, please inform me beforehand. If there is no mention of
	 you letting us know you might be late\, do not expect the slot to be held
	 for you for any longer than 5 minutes past the start time.\n\n\n\n	Winter
	 Gauntlet (Thirsk Winter)\n\n\n\n	RSVP (capped at 40) is first come\, firs
	t served. For slots shown in TOE below\, regulars+ who have the tags are 
	given priority. N.B. If possible\, do your best to actually RSVP with plen
	ty of time to spare. Too often people have RSVPed for my missions 5 minute
	s before the start and then say \"Oh I've RSVPed\" because in those cases 
	I generally ignore last-minute RSVPs and give it to regulars who are prese
	nt at the time.\n\n\n\n	\n\n\n\n	OPERATION/INTENT\n\n\n\n	The island natio
	n of Thirsk has long been plagued by rebel forces\, with countless raids t
	hroughout the entire island\, burning farms and destroying villages. Backe
	d by wealthy black market arms dealers\, their numbers have grown rapidly 
	in the recent months\, overwhelming the paltry Thirsk National Defense For
	ce when they were deployed to deal with the rebels. With the destruction o
	f loyalist forces\, the rebels have grown bold\, setting up a supply base 
	in the town of Sudensuoja\, and stockpiling their military hardware. Recon
	naissance indicates that the rebels are currently finishing off a raid of
	 a nearby village and we suspect they may have made captives of the surviv
	ing villagers. An FK Special Forces unit is being parachuted in behind ene
	my lines to destroy any and all military hardware found at the supply base
	\, and to free any villagers held captive in the nearby village.\n\n\n\n	S
	ITUATION\n\n\n\n	a) Enemy Forces\n\n\n\n		Thirsk Rebels\n	\n	\n		Total str
	ength unknown\n	\n	\n		Vehicles: Unknown\, suspect no heavier than IFVs in
	 play\n	\n\n	b) Friendly Forces\n\n\n\n		FK Special Forces Platoon (player
	s)\n	\n\n	c) Remarks\n\n\n\n		Infantry advised to be conservative with am
	mo\, no resupply capabilities in the field\n	\n	\n		Respawns are NOT in pl
	ay\n	\n\n	MISSION\n\n\n\n		Destroy any and all military hardware found at 
	the Supply Base\n	\n	\n		Free any hostages held at the nearby village\n	\
	n	\n		Extract to FOB Omolon\n	\n\n	EXECUTION\n\n\n\n	Ground troops to infi
	l via parachutes in designated drop-zones. Advise they approach from the d
	irections marked by blue arrows. Coordinated infantry assaults on objectiv
	es to free hostages at the village and to set explosive charges on militar
	y hardware at the supply base. Ground units are then to exfil by any means
	 necessary\, commandeering hostile vehicles if need be.\n\n\n\n	ADMINISTRA
	TION\n\n\n\n		Supplies\n\n		Explosives must be spawned in via the ammo cra
	te spawner\n	\n\n	TOE\n\n\n\n	FOX 6 Lead: NeilZar\n\n	FOX 1 SL: Rorkiy\n
	\n	FOX 2 SL: Tomo\n\n	FOX 3 SL: Chefla\n\n	FOX 4 SL: Doctadoone\n
DTSTART:20171002T180000Z
DTEND:20171002T200000Z
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Declan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="King Mikey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SuddenDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="savage_creed";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Dave Newton";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="viking";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="GingerRyanUK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Toasty";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="turbo balt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="erentar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vanilla testing
DTSTAMP:20170929T111755Z
SEQUENCE:0
UID:217-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	We need some people to test the current problems we are
	 experiencing. So to do this i'm setting up this event.\n\n\n\n	THE TEST\n
	We will be testing whether the desync/shooting delay still persists when w
	e play completely vanilla. So no mods\, not even TFAR. I will work out the
	 details of how we are going to do it over the weekend\, but I'm making th
	is post now so people can know this will be happening.\n\n\n\n	The test wi
	ll be conducted on the second server\, main server will still be available
	 for regular play.\n\n
DTSTART:20171002T150000Z
DTEND:20171002T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: Cleanup Crew
DTSTAMP:20170926T115853Z
SEQUENCE:0
UID:214-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This is a Zeus mission and as such will have no reserving
	 of slots.\n\n\n\n	 \n\n\n\n	All the information is contained within thi
	s Pastebin\, however I will write it in full below. https://pastebin.com/
	Bdh4MPcF\n\n\n\n	 \n\n\n\n	MAP:\n\n\n\n	 \n\n\n	 \n\n\n\n	Dual Platoons
	 missions are back!.  Chinese PLA and UN forces.\n\n\n\n	Chinese Codename
	: CRANE.  UN Codename: DOVE  \n\n\n\n	ABC/DEF Squad Split across the Pla
	toons.\n\n\n\n	 \n\n\n\n	BACKGROUND + OBJECTIVES: \n\n\n\n	The Chinese P
	LA have generously offered to step in to help Unspecified-istan fight agai
	nst the invading Russian forces.  However they have had little disregard 
	for local populations and as such the UN have stepped in to keep an eye on
	 them and clean up their shit afterwards.  \n\n\n\n	The Chinese PLA must 
	storm through civilian towns and eliminate any military presence there.  
	The UN must then move in\, provide aid to any injured civilians and make s
	ure the area is safe again.  There is a possibility with the speed the PL
	A are moving at that enemy QRF may arrive at a town long after the Chinese
	 have left\, so UN may have to defend themselves then.\n\n\n\n	Blufor trac
	king will be OFF.\n\n\n\n	 \n\n\n\n	ASSETS:\n\n\n\n	UN: 1x UH-60M MEV (ES
	SS) (Medivac chopper for civvies) + 2x Supply Trucks to deliver\n\n\n\n	
	 \n\n\n\n	Chinese get 1x Ural per squad for transport\n\n\n\n	UN have 1x 
	White UN Ural per squad.\n\n\n\n	 \n\n\n\n	LONG RANGE:\n\n\n\n	Chinese Sq
	uads: 66.\n\n\n\n	UN Squads: 65.  \n\n\n\n	Platoon leaders+Xroads: 69.  
	\n\n\n\n	Heli can sit on: 68 or 65.  \n\n\n\n	NO HOPPING TO OTHER PLATOON
	S RADIO FREQUENCIES.\n\n\n\n	 \n\n\n\n	CAMO:\n\n\n\n	Chinese PLA:\n\n\n\n
		UNIFORM: Type07 (Wood) + variants | VEST: Type 15 Vest (wood) + variants 
	| HELMET: QGJ03\n\n\n\n	UN:\n\n\n\n	I don't care as long as there's blue U
	N helmets + vests. (At Plt leader discretion)\n
DTSTART:20170926T180000Z
DTEND:20170926T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation of Tanoa 3/3
DTSTAMP:20170918T163810Z
SEQUENCE:0
UID:203-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	Zeus mission\n\n\n\n	 \n\n\n\n	Overall goal:\n\n\n\n	You
	\, the united warclans of Tanoa and its surrounding Islands want to get ri
	d of their current ruler\, the US\, who use the geografic location of the 
	Island as a forward outpost.\n\n\n\n	The goal of the war is to liberate th
	e Island until the invading forces decide to retreat and prevent a civilia
	n war from emerging in the chaos of the fighting.\n\n\n\n	Operation Fury\n
	\n\n\n	We have managed to push the Americans from their biggest footholds 
	in the nothern forests of Tanoa. We have been slowly advancing south but h
	ave now received good intel on the final objectives we need to seize or de
	stroy to push them of the islands. The last remaining armored assets have 
	been gathered near the town of Tanouka\, and at Saint-George airstrip. We 
	have to remove any armored threats from the main Island. The tanks on the 
	southern islands will be of no use to them\, if we hold the bridge.\n\n\n\
	n	The biggest remaining threat of enemy air and infantry assets is around 
	the Airoport de Tanoa. There are multiple temporary and permanent infantry
	bases set up on the surrounding fields. The main roads leading directly to
	 the componds are heavily fortified. The best route of attack is from the 
	surrounding hills.\n\n\n\n	Until now we have captured a number of assets. 
	There are rifles for a prophet team\, an abrahams tank\, a bradley and an 
	apache\, each with one other vehilce on standby should the first one get d
	estroyed.\n\n\n\n	The infantry forces can equip themselfes with a wide var
	iety of russian and american platform rifles. We plan to lauche this attac
	k during a short window we have figured out\, where a large majority of sq
	uads are at base to change shifts. To hit this window\, we have to have mo
	ved out by 19:30h(uk time). This also means\, that douring the course of t
	his mission\, it will get dark. We have luckily capured countless NVG devi
	ces from killed american scum.\n\n\n\n	If this assaults succeds\, the Amer
	icans are forced to leave the Islands. We allready have the backing of our
	 brothers and sisters that are to weak to fight. They have been informed a
	nd will stay in their houses. Be sure to inflict as least damage as possib
	le to civilian structures.\n\n\n\n	\n
DTSTART:20170919T180000Z
DTEND:20170919T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation of Tanoa 2/X
DTSTAMP:20170915T144903Z
SEQUENCE:0
UID:197-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	Zeus mission\n\n\n\n	 \n\n\n\n	Overall goal:\n\n\n\n	You
	\, the united warclans of Tanoa and its surrounding Islands want to get ri
	d of their current ruler\, the US\, who use the geografic location of the 
	Island as a forward outpost.\n\n\n\n	The goal of the war is to liberate th
	e Island until the invading forces decide to retreat and prevent a civilia
	n war from emerging in the chaos of the fighting.\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	Operation Serpentine\n\n\n\n	After establishing a foothold on the Is
	land the clans have found some people to familiarize with the stolen asset
	s.\n\n\n\n	2 Bradleys\, 1 Apache and 3 Blackhawks have been secured.\n\n\n
	\n	In addition to this heavy weaponry we have also captured countless m4 a
	nd m16 rifles which we will distribute among the men.\n\n\n\n	After our sw
	ift victory on the first assault we cannot give the enemy a chance to push
	 back. This means our troops need to be ready within 15 minutes\, otherwis
	e we expect heavy reinforcements to arrive within this assault to reinforc
	e the US troops.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	We have received i
	ntel from capturing the airbase\, that there is a Special Weapons delivery
	 currently stored near the Blue pearl industrial port. The intel states th
	at there are multiple heavy AT launchers and some gear for a sniper team w
	ithin that delivery.\n\n\n\n	Currently we are trying to expand our assault
	 along the eastern coast. This means\, that we are moving through civilian
	 populated town. We have to inflict minimal damage to any structures or in
	habitants to avoid angering the population.\n\n\n\n	To cover our eastern p
	ush\, we also need to hold the western flank. There is a singular road con
	necting the town of Tanouka to La Rochelle. If we can seize that road we s
	hould be able to hold that route of attack with only minor problems.\n\n\n
	\n	The two big military bases situated near the volcano also need to be de
	alt with in this push. There are no civilians here\, so we can utilize eve
	ry means necessary. Expect strong resistance.\n\n\n\n	\n
DTSTART:20170917T180000Z
DTEND:20170917T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Liberation of Tanoa P1
DTSTAMP:20170831T135907Z
SEQUENCE:0
UID:186-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Alex":forum@fkgaming.eu
DESCRIPTION:\n	Zeus mission\n\n\n\n	1/?\n\n\n\n	My first zeus mission in
	 a first main mission slot\, a bit of a special one\, i hope it works - if
	 it does i plan to make some missions that are affected from your actions 
	in this one.\n\n\n\n	Overall goal:\n\n\n\n	You\, the united warclans of Ta
	noa and its surrounding Islands want to get rid of their current ruler\, t
	he US\, who use the geografic location of the Island as a forward outpost.
	\n\n\n\n	The goal of the war is to liberate the Island until the invading 
	forces decide to retreat and prevent a civilian war from emerging in the c
	haos of the fighting.\n\n\n\n	 \n\n\n\n	Operation Spearhead\n\n\n\n	\n\n\
	n\n	Our forces have assebled on a small island north-west of the harbour o
	f La Rochelle.\n\n\n\n	La Rochelle harbour is where the main supplyroute o
	f the invadors is providing the forces on land with food and ammo. We need
	 to take the harbour and prevent this from happening any longer.\n\n\n\n	E
	astwards from the harbour a small complex appears to be housing multiple I
	FVs\, some of your men know how to operate these vehicles. If we can captu
	re some of them our tankcrew will be able to support us with heavy fire.\n
	\n\n\n	At La Rochelle Airfield multiple enemy air and land assets have bee
	n spotted\, we need to push it immediately after we take the town and prev
	ent them from evacuating the valuable force such vehilces bring.\n\n\n\n	
	 \n\n\n\n	There is a problem though. We believe the Americans have spotte
	d us assembling our forces in the hideout. This means that we need to get 
	off the island within 20 minutes before we are expecting a recon force to
	 arrive. If that happens the defences on the beach will be very hard to ov
	ercome.\n\n\n\n	 \n
DTSTART:20170901T180000Z
DTEND:20170901T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Broken Hill
DTSTAMP:20170829T171350Z
SEQUENCE:0
UID:184-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n	THIS IS A THEMED ZEUS MISSION AND WILL HAVE HEAVILY RESTR
	ICTED GEAR\n\n\n\n	ASSETS:\n\n\n\n	1x UH-1Y equipped with an MG &amp\; FFA
	R\n\n\n\n	1x Mortar team\n\n\n\n	GEAR RESTRICTIONS\n\n\n\n		NO PERSONAL RA
	DIOS\; NO GPS\; NO UNIT MAP MARKERS\n	\n	\n		ONE LR PER SQUAD - CARRIED BY
	 2iC\n	\n	\n		Uniform - M93 Tiger Stripe [RHS Green]\n	\n	\n		Vest - PLCE 
	Webbing (Plate) Olive [BAF]\n	\n	\n		Headgear - M1 Helmet (any variant) [R
	HS Green]\n	\n	\n		Rifle - M14 NO OPTIC [NI Arms]\n	\n	\n		DMR - M14 w/ Re
	dfield AR TEL\n	\n	\n		LMG/MMG - M60 [NI Arms]\n	\n	\n		LAT - M79 LAW [RHS
	 Blue]\n	\n	\n		Grenadier - Colt Carbine GL [NI Arms]\n	\n	\n		Pistol - M1
	911 [RHS Blue]\n	\n\n	\n\n\n\n	Battleplan : \n\n\n\n		Land at LZ Hamburge
	r Hill\n	\n	\n		Search the 4 locations\n	\n	\n		Capture and hold the town 
	of Ouméré\, defending against Vietcong forces\n	\n\n	 \n
DTSTART:20170829T180000Z
DTEND:20170829T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Human Salad
DTSTAMP:20170824T160954Z
SEQUENCE:0
UID:180-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	This is a zeus mission. No reserving of slots.\n\n\n\n	Mi
	ssion\n\n\n\n	Start at Aéroport de Tanoa.\n\n\n\n	\n\n\n	Assets\n\n\n\n		
	1x Armed Blackfish (3 crew)\n	\n	\n		1x OH-6M (2 crew)\n	\n	\n		1x Prophet
	 (2 people)\n	\n\n	Restrictions\n\n\n\n		No thermals for infantry\n	\n	\n	
		NVGs: RHSUSAF only\n	\n\n	Those who do not follow the restrictions will b
	e remove from the face of the earth by snu snu thunderstorm.\n
DTSTART:20170824T180000Z
DTEND:20170824T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Task Force Talon: Milites & Hastati
DTSTAMP:20170816T122248Z
SEQUENCE:0
UID:168-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Task Force Talon: Velites &amp\; Testudo\n\n\n\n	RSVP (ca
	pped at 51) is first come\, first served\, regulars+ who have the tags are
	 given priority for slots shown in TOE below.\n\n\n\n	Campaign Thread: \n
	\n\n\n\n	Missions: 2\n\n\n\n	Milites (51 slots)\n\n\n\n	FK Forces are to i
	nvestigate a nearby Stone Quarry to ascertain the nature of enemy assets a
	nd eliminate said assets if need be.\n\n\n\n	\n\n\n\n	TOE\n\n\n\n	FOX 6 Le
	ad: Rezonath\n\n	FOX 1 SL: Doctadoone\n\n	FOX 2 SL: Rorkiy\n\n	FOX 3 SL: R
	ogue\n\n	FOX 4 SL: Blutze\n\n	DAGGER 1 (Bradley):\n\n\n\n		Commander: Cyic
	o\n	\n	\n		Gunner: BonSie\n	\n	\n		Driver: Nova\n	\n\n	Hastati (52 slots)\
	n\n\n\n	FK Forces are to capture the last two enemy held outposts to estab
	lish a foothold in preparation for the final assault on the city of Merke
	z.\n\n\n\n	\n\n\n\n	TOE\n\n\n\n	FOX 6 Lead: Rezonath\n\n	FOX 1 SL: Doctado
	one\n\n	FOX 2 SL: Rorkiy\n\n	FOX 3 SL: Rogue\n\n	FOX 4 SL: andyt90\n\n	KNI
	GHT 1 (M1A2 Abrams):\n\n\n\n		Commander:\n	\n	\n		Gunner: (BonSie)\n	\n	\n
			Driver: ZentharTheMagician\n	\n	\n		Loader: thesecretgames\n	\n
DTSTART:20170822T180000Z
DTEND:20170822T200000Z
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Callistano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Radio";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="King Mikey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Blutze";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TMG Ken";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SM-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="xervanik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="HolyBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="sumsum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Dak0";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Don";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Oirien";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="turbo balt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rogue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Bishop";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="thesecretgames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="varios";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Nugget30";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Korpp1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="V1rU5";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mihax209";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="COBRA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:A couple of lit af TvTs
DTSTAMP:20170817T162412Z
SEQUENCE:0
UID:170-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Woody":forum@fkgaming.eu
DESCRIPTION:\n\n	We have 2 team vs team missions planned for tonight on 
	the main server\, one planned for 50 players and the other for 52\, the br
	iefings and stuff will be done during the event.\n\n\n\n	Quick heads up\, 
	both of these missions take place during the current Ukranian conflict.\n\
	n
DTSTART:20170817T180000Z
DTEND:20170817T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Lost Memer
DTSTAMP:20170812T230252Z
SEQUENCE:0
UID:161-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to regulars+!\n\n	
	Priority will be given to tag holders\, doesn't mean you can't try to clai
	m a slot you have no tag for.\n\n\n\n	Mission 9: Operation Lost Memer\n\n\
	n\n	With the capture of victoring and lagosa\, we have close to our first 
	big objective in the area\, the Aeropuerto Sargento. When the russians cap
	tured it\, it was turned into their southern base\, which means it has bee
	n occupied for months already. So to take it will require a large force. 
	Therefore\, platoon has made the decision to first clear the area around t
	he airport\, so we have more angles to attack from on the final assault.\n
	\n\n\n	So to make sure we have a good approach\, we will clear Negrosa and
	 Faunaverde.\n\n	To make sure we can't get flanked from the north by rebel
	s\, we will clear Pancho.\n\n	And to have an even bigger area cleared\, we
	 would also like to clear Montehofo.\n\n\n\n	Because we lost both LAV's in
	 the last mission we need to wait one mission for a resupply of those\, so
	 we have taken the M113's out of the garage and dusted them off a bit.\n\n
	\n\n	Main objectives: \n\n\n\n		Capture Negrosa\n	\n	\n		Capture Faunaver
	de\n	\n\n	Secondary objectives:\n\n\n\n		Clear Montehofo\n	\n	\n		Clear Pa
	ncho\n	\n\n	Failure conditions:\n\n\n\n		All soldiers die (no respawns)\n	
	\n	\n		It takes more than 60 minutes after first contact and russian reinf
	orcements outnumber us.\n	\n\n	Vehicles\n\n\n\n		2x AH-6M-M\n	\n	\n		3x M1
	13A3 (M2)\n	\n\n	 \n\n\n\n	Slots to be assigned beforehand:\nRole: First 
	Pick (Backup or special condition)\n\n\n\n	Platoon\n\n\n\n	Leader: Nethera
	l\n\n\n\n	2IC: NeilZar\n\n\n\n	FAC: Mulletshock\n\n\n\n	RTO: Rezonath\n\
	n\n\n	Vehicle Crew\n\n\n\n	Commanders (3x): Anden3\, TEG\, Nova\n\n\n\n	
	Driver (3x): Conga Line of Neckbeards\, ThePier\, Toffrocket\n\n\n\n	Air 
	Crew\n\n\n\n	Pilots (2x): TheMinion\n\n\n\n	Co-pilots (2x): Silberjojo\,
	 Darth_mario\n\n\n\n	Squad Leads (6x):\n\n\n\n	Lenny (Echo)\, Doctadoone\,
	 Brelf (Bravo)\, C-O-B-R-A\, Gditz (Charlie)\n\n\n\n	\nList will be finali
	zed one hour before the mission!\n\n\n\n	 \n\n
DTSTART:20170814T180000Z
DTEND:20170814T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:LAM SON 719
DTSTAMP:20170814T112159Z
SEQUENCE:0
UID:167-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS A THEMED ZEUS MISSION AND WILL HAVE HEAVILY RESTR
	ICTED GEAR\n\n\n\n	Server 1\; Second Mission\n\n\n\n	February\, 1971. The 
	Army of the Republic of Vietnam launches a major offensive across the bord
	er into Laos in efforts to seize and destroy a People's Army of Vietnam Co
	mmand Centre. Due to the Cooper-Church Amendment\; no US Ground Forces are
	 permitted to deploy into Laos\, instead remaining within South Vietnam as
	 support and logistics personnel. With aid being provided by the US Air Fo
	rce\; the 39th Ranger Battalion is airlifted to LZ Delta Blue\, and Operat
	ion Lam Son commences.\n\n\n\n	\n\n\n	ASSETS:\n\n\n\n		2x L159 Plamen \n	
	\n\n	GEAR RESTRICTIONS\n\n\n\n		NO PERSONAL RADIOS\; NO GPS\; NO UNIT MAP 
	MARKERS\n	\n	\n		ONE LR PER SQUAD - CARRIED BY 2iC\n	\n	\n		Uniform - M93 
	Tiger Stripe [RHS Green]\n	\n	\n		Vest - PLCE Webbing (Plate) Olive [BAF]\
	n	\n	\n		Headgear - M1 Helmet (any variant) [RHS Green]\n	\n	\n		Rifle - M
	14 NO OPTIC [NI Arms]\n	\n	\n		DMR - M14 w/ Redfield AR TEL\n	\n	\n		LMG/M
	MG - M60 [NI Arms]\n	\n	\n		LAT - M79 LAW [RHS Blue]\n	\n	\n		Grenadier - 
	Colt Carbine GL [NI Arms]\n	\n	\n		Pistol - M1911 [RHS Blue]\n	\n\n	\n\n\n
	\n	Battleplan : \n\n\n\n		Deploy via LZ Delta Blue\n	\n	\n		Search the ma
	rked areas\n	\n	\n		Occupy Golf White and stop any attempted Counter Attac
	k by PAVN/VC forces to cut Route 9.\n	\n
DTSTART:20170814T193000Z
DTEND:20170814T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Quick response
DTSTAMP:20170813T154739Z
SEQUENCE:0
UID:164-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	This is a zeus mission. No reserving of slots. \n\n\n\n	
	\n\n\n	Objectives: \n\n\n\n		Eliminate a hiding Warlord\n	\n	\n		Find and
	 destroy a large weapon shipment \n	\n	\n		Extract OR kill a HVT\n	\n	\n	
		Extract Hostages\n	\n\n	Fail Conditions:\n\n\n\n		More than half of the p
	latoon wipes at the same time\n	\n	\n		Too many hostages are killed\n	\n	\
	n		You are taking longer than 75 minutes after first contact\n	\n\n	Additi
	onal Information:\n\n\n\n		Squad transportation can be done via Offroad or
	 RHIB\n	\n	\n		Mission start is at 6:45\n	\n	\n		Light fog but the weather
	 forecast says it will be gone soon\n	\n\n	Assets:\n\n\n\n		Police Sniper 
	team (2 people)\n	\n	\n		Police observation Helicopter (2 people)\n	\n\n	S
	quad layout:\n\n\n\n		1 Squad lead\n	\n	\n		1 2IC\n	\n	\n		1 Medic\n	\n	\n
			Up to one Breacher (The guy with the shotgun) \n	\n	\n		The rest are \"
	normal\" officers\n	\n\n	Click this link for your gear!\n
DTSTART:20170813T180000Z
DTEND:20170813T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vengeful Vengeance
DTSTAMP:20170725T210828Z
SEQUENCE:0
UID:144-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to regulars+\, FNG
	s will only be able to play regular infantry (YOU DON'T CLAIM INFANTRY SLO
	TS!).\n\n	Priority will be given to tag holders\, doesn't mean you can't t
	ry to claim a slot you have no tag for.\n\n\n\n	Mission 8: Operation Venge
	ful Vengeance\n\n\n\n	We have captured Palida\, giving us a new FOB where 
	we can receive ground vehicles. Because of the small dock at Palida\, we h
	ave only been supplied with two LAV-25A2's and standard supplies. To get a
	 resupply of helicopters and drones\, we need to capture the airfield at E
	l Villon. There is a small problem though\, the town is occupied by the re
	bels\, but there is a small russian garrison to the west of it. We need to
	 clear that aswell to make sure that we have no direct threat of any enemi
	es.  And we have had rebels trying to take back the oil field we captured
	. They were coming from the south\, so we need to make sure the south is c
	leared.\n\n\n\n	Main objectives: \n\n\n\n		Capture Victorin\n	\n	\n		Kill
	 the rebel warlord\n	\n\n	Secondary objectives:\n\n\n\n		Clear Lagosa\n	\n
		\n		Free pro-american hostages\n	\n\n	Failure conditions:\n\n\n\n		All so
	ldiers die (no respawns)\n	\n	\n		It takes more than 60 minutes after firs
	t contact and russian reinforcements arrive.\n	\n\n	Vehicles\n\n\n\n	2x AH
	-6M-H\n\n	2x LAV-25A2\n\n	1x Reaper drone\n\n\n\n	 \n\n\n\n	Slots to be a
	ssigned beforehand:\n\n\n\n	IF YOU CLAIMED A SLOT IN THE PREVIOUS MISSION\
	, BUT DIDN'T SHOW UP\, YOU CAN'T CLAIM A SLOT THIS MISSION!\nRole: First P
	ick (Backup or special condition)\n\n\n\n	Platoon\n\n\n\n	Leader: Netheral
	\n\n\n\n	2IC: \n\n\n\n	FAC: \n\n\n\n	RTO: Tomo\n\n\n\n	UAV Operator: Vad
	os\n\n\n\n	Vehicle Crew\n\n\n\n	Commanders (2x): Sarissa\, OneMadPanda\n\n
	\n\n	Gunners (2x): Bonsie\, Chefla\n\n\n\n	Driver (2x): Unidigit\, SGz_E
	liminated\n\n\n\n	Air Crew\n\n\n\n	Pilots (2x): cineafx\, Mittens\n\n\n\n	
	Co-pilots (2x): Darth_Mario\, Tobe\n\n\n\n	Prophet\n\n\n\n	Sniper: andy
	t90\n\n\n\n	Spotter: Linnet\n\n\n\n	Squad Leads (6x):\n\n\n\n	Zenthar (Eva
	l)\, Lenny (Echo)\, Timberhawk (Charlie)\, Servok (Alpha)\, NotConnor (Br
	avo)\n\n\n\n	\nList will be finalized one hour before the mission!\n\n
DTSTART;VALUE=DATE:20170728
END:VEVENT
BEGIN:VEVENT
SUMMARY:TLF
DTSTAMP:20170713T145257Z
SEQUENCE:0
UID:139-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THIS EVENT IS RESTRICTED TO REGULARS +\n\n	IF THERE ARE E
	NOUGH SPACES F.N.G.s WILL BE INVITED IN\n\n\n\n	 \n\n\n\n	For the past 4 
	years\, the fraudulently elected President of the Tanoan State\; Maxeim Du
	nnard\; has ruled our fair islands with an Iron fist. He brought in foreig
	n contractors to build huge polluting machines\, leading to a widespread d
	rought and famine. Our people starve. And when the people starved\, he rea
	ched out to the Unified Nationalists for \"aid\". They\, in turn\, approac
	hed the Unione du Khmer to bring their hired guns to our beautiful isle. N
	ow they drive around in their armoured cars\, stopping citizens on the str
	eet. Grabbing our brothers and sisters who are sick\; administering \"vacc
	ines\" and filling them with unknowable viruses. \n\n\n\n	No more will th
	e people stand idly by! \n\n	No more shall we suffer these injustices!\n\
	n	No more shall we be the subject of a despots rule!\n\n\n\n	We have forme
	d the Tanoan Liberation Front to combat this godless invaders. To depose D
	unnard from his gilded throne. To restore hope\, peace and liberty to our 
	fair Tanoa.\n\n\n\n	We strike tomorrow.\n\n\n\n	Vive la Révolution!\n\n\n
	\n	\n\n\n	T.L.F. T.o.E.\n\n\n\n	PLATOON HQ\n\n\n\n		Platoon Leader\, Plato
	on 2iC\, Platoon Medic\, Platoon Radio Telephone Operator\n	\n\n	ALPHA\n\n
	\n\n		Squad Leader\, 2iC\, Medic\, Autorifleman\, Autorifle Assistant\, Ri
	fleman (LAT)\, Rifleman (LAT)\, Rifleman\n	\n\n	BRAVO\n\n\n\n		Squad Leade
	r\, 2iC\, Medic\, Autorifleman\, Autorifle Assistant\, Rifleman (LAT)\, Ri
	fleman (LAT)\, Rifleman\n	\n\n	CHARLIE\n\n\n\n		Squad Leader\, 2iC\, Medic
	\, Autorifleman\, Autorifle Assistant\, Rifleman (LAT)\, Rifleman (LAT)\, 
	Rifleman\n	\n\n	DELTA\n\n\n\n		Squad Leader\, 2iC\, Medic\, MMG Gunner\, M
	MG Assistant\,  \"MAT\" Gunner\, MAT Assistant\, Rifleman\, Rifleman\n	\n
	\n	ECHO\n\n\n\n		Squad Leader\, 2iC\, Autorifleman\, Autorifle Assistant\
	, Rifleman (LAT)\, Rifleman (LAT)\, Rifleman\n	\n\n	PROPHET\n\n\n\n		Spott
	er\, Sniper\n	\n\n	KNIGHT\n\n\n\n		Commander\, Crew\, Crew\, Commander\, C
	rew\, Crew\n	\n\n	RAPTOR\n\n\n\n		Pilot\, Gunner\, Gunner\n	\n\n	 \n
DTSTART:20170723T180000Z
DTEND:20170723T203000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Noctua Mori";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Vados";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SuddenDeath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Milly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Toahmes";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Nugget30";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TEG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ewido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Thorp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Task Force Talon: Velites & Testudo
DTSTAMP:20170709T080327Z
SEQUENCE:0
UID:134-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Task Force Talon: Velites &amp\; Testudo\n\n\n\n	Signups 
	now locked. Rest of the slots will be filled by Vets&gt\;Regs&gt\;FNGs who
	 show up. People who haven't RSVP'ed please wait in the FNG room.\n\nCampa
	ign Thread: \n\n\n\n\n	Missions: 2\n\n\n\n	RE: Slotting - Unless somethin
	g comes up for people\, will most likely aim to keep the same slots across
	 both missions\, i.e. will try to have everyone in the same slots for both
	 missions unless someone does not stay for the 2nd mission\, with the exce
	ption of DAGGER/WOLF. TOEs are subject to change dependent on tags.\n\n\n\
	n	Velites (51 slots)\n\n\n\n	FK Forces are tasked with capturing a nearby 
	outpost from which rebel forces are launching raids on an allied airbase.\
	n\n\n\n\n	TOE\n\n\n\n	FOX 6 Lead: NeilZar\n\n	FOX 1 SL: Lenny\n\n	FOX 2 SL
	: Rezonath\n\n	FOX 3 SL: Cavalierr\n\n	FOX 4 SL: Chefla\nDAGGER 1 (LAV-25)
	\n\n\n\n		Commander: Netheral\n	\n	\n		Gunner: CongaLineOfNeckbeards\n	\n	
	\n		Driver: ZentharTheMagician\n	\n\n	 \n\n\n\n	Testudo (51 slots)\n\n\n\
	n	FK Forces are to defend the outpost against hostile counterattacks in a 
	dust storm (Do they even have them in Turkey? &lt\;.&lt\; &gt\;.&gt\;).\n\
	n\n\n\n	TOE\n\n\n\n	FOX 6 Lead: NeilZar\n\n	FOX 1 SL: Lenny\nFOX 2 SL: Rez
	onath\n\n	FOX 3 SL: Cavalierr\n\n	FOX 4 SL: Chefla\n\n	WOLF 1 (Mines)\n\n\
	n\n		TL (Regular SL loadout/no mines): Jacob_Waltz\n	\n	\n		Demo Expert: U
	niDigit\n	\n	\n		Demo Expert: Chuck Yeager\n	\n\n	Inb4 Lenny blows himself
	 up while laying down mines again. 'cause it's obviously a good idea to wa
	lk back along the path you've put mines down on \n
DTSTART:20170713T180000Z
DTEND:20170713T200000Z
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Noctua Mori";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Dirk Gently";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Cavalierr";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="HootiePumpkin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Vados";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="DollTon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="CpestK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tomlolo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Double Trouble
DTSTAMP:20170619T153745Z
SEQUENCE:0
UID:125-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to regulars+\, FNG
	s will only be able to play regular infantry (YOU DON'T CLAIM INFANTRY SLO
	TS!).\n\n	Priority will be given to tag holders\, doesn't mean you can't t
	ry to claim a slot you have no tag for.\n\n\n\n	Mission  7: Operation Dou
	ble Trouble\n\n\n\n	We have captured Palida\, giving us a new FOB where we
	 can receive ground vehicles. Because of the small dock at Palida\, we hav
	e only been supplied with two LAV-25A2's and standard supplies. To get a r
	esupply of helicopters and drones\, we need to capture the airfield at El 
	Villon. There is a small problem though\, the town is occupied by the rebe
	ls\, but there is a small russian garrison to the west of it. We need to c
	lear that aswell to make sure that we have no direct threat of any enemies
	.  And we have had rebels trying to take back the oil field we captured. 
	They were coming from the south\, so we need to make sure the south is cle
	ared.\n\n\n\n	 \n\n\n\n	Objective: Capture Palida and the surrounding ar
	ea.\n\n\n\n	Success conditions: \n\n\n\n		El Villon is cleared\n	\n	\n		T
	he russian garrison is cleared\n	\n\n	Failure conditions:\n\n\n\n		All sol
	diers die (no respawns)\n	\n	\n		It takes more than 60 minutes after first
	 contact and russian reinforcements arrive.\n	\n\n	Optional conditions:\n\
	n\n\n		Secure the swamp/oil field south of El Villon\n	\n\n	Vehicles\n\n\
	n\n	1x AH-6M-L\n\n\n\n	1x UH-60M\n\n\n\n	2x LAV-25A2\n\n\n\n	 \n\n\n\n	Sl
	ots to be assigned beforehand: (MAKE SURE YOU ARE THERE 5 MINUTES BEFORE 
	MISSION START)\n\n\n\n	IF YOU CLAIMED A SLOT IN THE PREVIOUS MISSION\, BU
	T DIDN'T SHOW UP\, YOU CAN'T CLAIM A SLOT THIS MISSION!\n\n\n\n	Role: Firs
	t Pick (Backup or special condition)\n\n\n\n	Orange name - Tag holder (If 
	you have an orange name\, you are certain of that slot. still be on time!
	)\n\n\n\n	Platoon\n\n\n\n	Leader: Netheral\n\n\n\n	2IC: NeilZar\n\n\n\n	
	FAC: Mulletshock\n\n\n\n	RTO: SilberJojo\n\n\n\n	UAV Operator: UniDigit\n\
	n\n\n	Vehicle Crew\n\n\n\n	Commanders (2x): DHBatman\, Chefla\n\n\n\n	Gun
	ners (2x): Bonsie\, Andyt90\n\n\n\n	Driver (2x): Lizzy\, Zenthar\n\n\n\n	
	Air Crew\n\n\n\n	Pilots (2x): Woody\, Cineafx\n\n\n\n	Gunners (2x): TheMi
	nion\, Wattsits\n\n\n\n	Squad Leads (6x):\n\n\n\n	Callistano (Echo)\, Rezo
	nath\, Kalagen\, Nugget30\, Loradas\, Servok\n\n\n\n	 \n\n\n\n	List will 
	be finalized one hour before the mission!\n\n
DTSTART:20170628T180000Z
DTEND:20170628T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Autism Games (Unofficial)
DTSTAMP:20170615T151903Z
SEQUENCE:0
UID:122-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Siri":forum@fkgaming.eu
DESCRIPTION:\n	THIS IS LOCAL HOSTED\n\n\n\n	NORMAL FK RULES DO NOT APPLY
	\n\n\n\n	 \n\n\n\n	\n\n\n	(I had a hangover\, and stayed off the PC all d
	ay yesterday(monday)\, so it has been been pushed a little longer\, refer 
	to the date above)\n\n\n\n	This is basically the Hunger Games.\n\n\n\n	 \
	n\n\n\n	FORMAT:\n\n\n\n	You will start SOLO.\n\n\n\n	You will start in a c
	ircle in the middle\, no one being able to move until the sound of the can
	non fire.\n\n\n\n	Upon the fire of the cannon\, all may move\, and you wil
	l be allowed to either run into the middle\, to grab gear\, or turn around
	 and book it away from the middle.\n\n\n\n	Last man standing wins\n\n\n\n	
	There will be ZEUS \"GIFTS\" and CMs may give ONE gift to any person in th
	e game\, other than themselves. They decide from a premade list.\n\n\n\n	
	 \n\n\n\n	TEAMING:\n\n\n\n	It is allowed\, but only one can win\, so... G
	ood luck.\n\n	And no. I don't care if you will both kill yourself. I'm not
	 human\, I'm a machine.\n
DTSTART:20170705T150000Z
DTEND:20170705T163000Z
ATTENDEE;CN="Siri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="sgt.jordan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="KingofSweden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CIV 5 GAME NIGHT
DTSTAMP:20170627T162849Z
SEQUENCE:0
UID:128-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Siri":forum@fkgaming.eu
DESCRIPTION:\n\n	It's CIV 5.\n\n\n\n	Let's all agree on rules. RSVP shou
	ld be enabled.\n\n\n\n	 \n\n\n\n	THIS IS NOT A MISSION\n\n\n\n	(Thank you
	)\n\n
DTSTART:20170701T120000Z
DTEND:20170701T150000Z
ATTENDEE;CN="Siri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tabletop Night!
DTSTAMP:20170626T153755Z
SEQUENCE:0
UID:127-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Kalagen":forum@fkgaming.eu
DESCRIPTION:\n\n	Hello everyone! \n\n\n\n	I'm back with another tableto
	p night. The game hasn't been picked yet. We will be deciding once we have
	 the amount of people playing on Friday.\n\n\n\n	Now this time round I war
	n everyone that we might miss the first main mission. That all depends on 
	how much fun we're having and how long the games are.\n\n\n\n	Now if we ge
	t a huge turn out then I will coordinate another 'playroom' with someone 
	else so that everyone can have a good time.\n\n\n\n	Come on over to this 
	forum to join the discussion. Ask for or provide game ideas. Or even host
	 your own\n\n
DTSTART:20170630T163000Z
DTEND:20170630T200000Z
ATTENDEE;CN="cirabarnet4";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TEG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Krieg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:BASEPLATE
DTSTAMP:20170616T003456Z
SEQUENCE:0
UID:123-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation : BASEPLATE\n\n	Al Kut\, Iraq\n\n	April 4th\, 2
	003\n\n\n\n	The invasion of Iraq is stalling. The city of Al Kut is holdin
	g up most of 1 Mar Div. General Mattis requires us to seize this town from
	 a motivated and dug in Republican Guard force as a demonstration of Ameri
	can Military Superiority. \n\n\n\n	The preparatory bombardment was cancel
	led due to heavy sandstorms throughout the region\, and the General doesn'
	t want to waste anymore time with this city. You have been ordered in to s
	eize and secure key points within the city.\n\n\n\n	 \n\n\n\n	NOTE : THIS
	 MISSION HAS SOME RESERVED SLOTS - IF YOU DO NOT SEE &gt\;OPEN&lt\; NEXT T
	O A SLOT DO NOT TRY TO RESERVE IT - ALL SLOTS WILL FINALISED AT 1800 GMT O
	N THE 21ST\n\n\n\n	 \n\n\n\n	BRIEFING :\n\n\n\n	Leading elements of RCT1 
	are pushing North from friendly lines to engage and destroy all Iraqi Repu
	blican Guard forces within the city of Al Kut. 5 locations are to be seize
	d and secured. The Republican Guard HQ\; the Mosque\; the Airfield\; the M
	inister's Villa &amp\; the Republican Guard Base north of the city. High l
	evel recon has spotted entrenched T-72s and BMPs within the city. This inf
	ormation is 40 hours old\, and no reconnaissance has been achieved since t
	hat time.\n\n\n\n	SOP for this Op BASEPLATE\n\n\n\n		The city is believed 
	to be clear of civilians\, but we are not certain. Return Fire Only.\n	\n	
	\n		Damage to civilian infrastructure to be minimised. Do Not Destroy Civi
	lian Buildings.\n	\n	\n		The Mosque is to be left intact. No HE/AP/AT To B
	e Fired At The Mosque AT ALL. If it is destroyed\, the popular war will al
	ready be lost.\n	\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	TOE :\n\n\n\n	PLATOON HQ\n\n\n\n		Platoon Commander : Neilzar\n	\n	\n
			Platoon 2iC : Rezonath\n	\n	\n		Platoon Radio Telephone Operator : Ande
	n\n	\n	\n		Platoon Medic : Linnet\n	\n\n	ALPHA SECTION\n\n\n\n		A Squad Le
	ader : Lenny\n	\n	\n		A Squad 2iC : &gt\;OPEN&lt\;\n	\n	\n		A Squad Medi
	c : Toahmes\n	\n	\n		A Squad Autorifleman : GingerRocker\n	\n	\n		A Squad 
	Autorifle Assistant : DarthMario\n	\n	\n		A Squad Rifleman (LAT) : &gt\;O
	PEN&lt\;\n	\n	\n		A Squad Rifleman (LAT) : Squiggles\n	\n	\n		A Squad Rifl
	eman : Ethan\n	\n\n	BRAVO SECTION\n\n\n\n		B Squad Leader : Mullet\n	\n	\n
			B Squad 2iC : NotConnor\n	\n	\n		B Squad Medic : Conga\n	\n	\n		B Squa
	d Autorifleman : BlueNexus\n	\n	\n		B Squad Autorifle Assistant : &gt\;OP
	EN&lt\;\n	\n	\n		B Squad Rifleman (LAT) : BigT\n	\n	\n		B Squad Rifleman (
	LAT) : LastRanger\n	\n	\n		B Squad Rifleman : Billy The Kid\n	\n\n	CHARLIE
	 SECTION\n\n\n\n		C Squad Leader : Callistano\n	\n	\n		C Squad 2iC : &gt\
	;OPEN&lt\;\n	\n	\n		C Squad Medic : Neroxen\n	\n	\n		C Squad Autorifleman
	 : WigD\n	\n	\n		C Squad Autorifle Assistant : &gt\;OPEN&lt\;\n	\n	\n		C 
	Squad Rifleman (LAT) : SGz_Eliminated\n	\n	\n		C Squad Rifleman (LAT) : Gh
	ostsquid\n	\n	\n		C Squad Rifleman : Zoteri_Andrew\n	\n\n	DELTA SECTION\n\
	n\n\n		D Squad Leader : Woody\n	\n	\n		D Squad 2iC : Nova\n	\n	\n		D Squ
	ad MMG A Gunner : AtomicBucko\n	\n	\n		D Squad MMG B Gunner : Life\n	\n	\n
			D Squad MAT A Gunner :  Psychopozzie\n	\n	\n		D Squad MAT B Gunner : &
	gt\;OPEN&lt\;\n	\n	\n		D Squad Rifleman : Grimm Hunter\n	\n	\n		D Squad Ri
	fleman : Basil Brush\n	\n\n	BROADSWORD 1\n\n\n\n		BSWD 1 Commander : Batm
	an\n	\n	\n		BSWD 1 Gunner : Netheral\n	\n	\n		BSWD 1 Driver : Silberjojo\
	n	\n	\n		BSWD 1 Loader : &gt\;OPEN&lt\;\n	\n\n	BROADSWORD 2 \n\n\n\n		BS
	WD 2 Commander : Uni\n	\n	\n		BSWD 2 Gunner : Bonsie\n	\n	\n		BSWD 2 Dr
	iver : Lizzy\n	\n	\n		BSWD 2 Loader : &gt\;OPEN&lt\;\n	\n\n	BROADSWORD 3
	\n\n\n\n		BSWD 3 Commander : Docta\n	\n	\n		BSWD 3 Gunner : Chefla\n	\n	
	\n		BSWD 3 Driver : &gt\;OPEN&lt\;\n	\n	\n		BSWD 3 Loader : &gt\;OPEN&
	lt\;\n	\n\n	BROADSWORD 4\n\n\n\n		BSWD 4 Commander : &gt\;OPEN&lt\;\n	\n
		\n		BSWD 4 Gunner : Vericht\n	\n	\n		BSWD 4 Driver : Zenthar\n	\n	\n		
	BSWD 4 Loader : Natnanny\n	\n
DTSTART:20170621T180000Z
DTEND:20170621T193000Z
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Toahmes";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Ethan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="DHbatman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Noctua Mori";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="F4bst3r1337";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Nugget30";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ghostsquid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Callistano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Squiggles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="WigD";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Spooks";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BazilBrush14";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Blutze";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Don";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Numinous";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SirSanic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Op: Axios Behemoth
DTSTAMP:20170613T021002Z
SEQUENCE:0
UID:120-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="aizen":forum@fkgaming.eu
DESCRIPTION:\n	Op: Axios Behemoth\n\n\n\n	\n\n\n\n	by AizenORIENTATION/I
	NTENT:\n	The russian VDV forces have been driven out of Celle and fallen b
	ack in to Schweimlitz. Gradually falling back due to heavy fights and limi
	ted supplies.\n\n	We are here to strike at their latests fallbacks. In add
	ition to neutralizing a possible MLRS site. SITUATION:    a) Enemy For
	ces      1. 150-200 infantry on objectives. \n	      2. Roami
	ng patrols and QRF from northern sectors and nearby outposts.    b) Fri
	endly Forces      1. Motorised FOX and WOLF plt\, FALCON flight  
	  c) Remarks      1. Advice infantry to not overload with ammo. Su
	pplies should be brought in crates within vehicles\n	      2. FALCON
	 flights need to switch to transport birds for reinforcements\n	     
	   MISSION:\n     a) Sweep and clear both towns within the fortified 
	fallback area\n\n	     b) Sweep and clear the MLRS outpostEXECUTION:\
	n            Ground troops infil via vics from Staging area\, adviso
	ry that they take a route to avoid the two towns marked with red exclemati
	on mark.\n\n	            Systematic clearing of each town as well a
	s maintaining standard patrol security when moving from town to town.\n\n	
	            Falcon flight will be able to provide CAS observations a
	s well as switching to transports for reinforcemenets.\n\n	         
	  \"RRR\" for Falcon Flight will take roughly 4 mintues regardless of fue
	l/ammo/status.\n\n	            Ammocrates can be spawned in at SUPP
	LIES by cmd or COs for loading in to vehicles/helicopters.\n\n\n\n	\nADMIN
	ISTRATION:\n\n	   a) Maintenance\n      1. Helicopter RRR at \"St
	aging area Mythical\" (4min rrr)\n\n	   b) Supplies\n\n	      1. 
	Supply crates can be aquired by CO's at \"SUPPLIES\" with ace interact. De
	signed to be loaded in to vehicles\n\n	      \n\n	Rifle: M4A1\n\n	MM
	G: M240G\n\n	LMG: M249\n\n	LAT: m72\n\n	MAT: SMAW\n\n\n\n\n\nTOE:\nPlatoon
	:\n\n	 FOX6:(HQ)\n      -Platoon Leader:  NeilZar\n\n	      
	-Platoon Sergeant: Rezonath\n\n	      -Platoon RTO: Silberjojo
	\n\n	      -Platoon Medic: Linnet\n\n	     \n\n	   FOX1:
	\n      -Squad Leader: GhostSquid\n\n	      -Fireteamlea
	der:\n\n	      -Autorifleman: Oswald\n\n	      -Grenadier: Vip
	ershell\n\n	      -Rifleman: Sir_Sanic\n\n	      -Fireteam
	leader:\n\n	      -Autorifleman: LastRanger37\n\n	      -Grena
	dier: BlackJack\n\n	      -Rifleman: Avian\n\n	   FOX2:\n\n
		      -Squad Leader: V1rU5\n\n	      -Fireteamleader:\n
	\n	      -Autorifleman: Dirk Gently\n\n	      -Grenadier:
	 Blutze\n\n	      -Rifleman: LlamasBizzaras\n\n	      -Firetea
	mleader:\n\n	      -Autorifleman: Mittens\n\n	      -Grenadier
	: Sanddude\n\n	      -Rifleman: Boss of Nubs\n\n	   FOX3:
	                 \n      -Squad Leader: Judgeman\n\n	
	      -Fireteamleader:\n\n	      -Autorifleman: Vizel\n\
	n	      -Grenadier: CpestK\n\n	      -Rifleman: BazilBru
	sh14\n\n	      -Fireteamleader:\n\n	      -Autorifleman:
	 Lukas\n\n	      -Grenadier: Mekboy_4000\n\n	      -Rifleman:
	 Nodzz\n\n	     FOX4:\n      -Squad Leader: Callistano\n\n	
	      -Fireteamleader: Rorkiy\n\n	      -Autorifleman: SGz_Eli
	minated\n\n	      -Grenadier: Beardedstate\n\n	      -Riflema
	n: BigT\n\n	      -Fireteamleader: Brelf\n\n	      -Autoriflem
	an: Snapjaw\n\n	      -Grenadier: LtRampageX\n\n	      -Riflem
	an: Fido\n\n	 \n\n\n\n	 \n\n\n\n	WOLF6 (HQ):\n      -Platoon Lead
	er:  Woody\n\n	      -Platoon Sergeant: Netheral\n\n	      -P
	latoon RTO:\n\n	      -Platoon Medic: Andre\n   WOLF1:\n   
	   -Squad Leader: Lenny\n\n	      -Fireteamleader: Radio\n\
	n	      -Autorifleman: SM-\n\n	      -Grenadier: Fenrir\
	n\n	      -Rifleman: Nick Colt\n\n	      -Fireteamleader
	: Aizen\n\n	      -Autorifleman: Jacob_Waltz\n\n	      -Grenad
	ier: F4bst3r1337\n\n	      -Rifleman: King Mikey\n   WOLF2:
	\n      -Squad Leader: Derpy\n\n	      -Fireteamleader:\
	n\n	      -Autorifleman: Richard\n\n	      -Grenadier: Doc
	taDoone\n\n	      -Rifleman: Zoteri_Andrew\n\n	      -Fireteam
	leader:\n\n	      -Autorifleman: Grimm Hunter\n\n	      -Grena
	dier: Kalagen\n\n	      -Rifleman: Blue Nexus\n   WOLF3: 
	               \n      -Squad Leader: \n\n	      
	-Fireteamleader:\n\n	      -Autorifleman:\n\n	      -Gre
	nadier:\n\n	      -Rifleman:\n\n	      -Fireteamleader:\
	n\n	      -Autorifleman:\n\n	      -Grenadier:\n\n	  
	    -Rifleman:\n   WOLF4:\n      -Squad Leader: \n\n	 
	     -Fireteamleader:\n\n	      -Autorifleman:\n\n	     
	 -Grenadier:\n\n	      -Rifleman:\n\n	      -Fireteamle
	ader:\n\n	      -Autorifleman:\n\n	      -Grenadier:\n\n
		      -Rifleman:\n\n\n\n	 \n\n\n\n	WEAPONS 2x of each:\n\n\n
	\n	      -MMG Gunner:\n\n	      -MMG Assistant:\n\n	      
	-MAT Gunner: Bonsie\, Conga Line of Neckbeards\n\n	      -MAT Assistant
	: Bag of Otters\n\n\n\n	 \n\n\n\n	   FALCON 1-4:\n\n	      -Helico
	pter Pilot: Cineafx\n\n	      -Helicopter co-pilot: Wattsits\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	***************************\n\n\n\n	 \n\n\n\n	AO&gt
	\;\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n
DTSTART:20170615T180000Z
DTEND:20170615T200000Z
ATTENDEE;CN="Slouchy Orc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="aizen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Vipershell";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Blutze";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Snapjaw";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BazilBrush14";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Zoteri_Andrew";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Fido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Oswald";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Callistano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Radio";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Richard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ghostsquid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LlamasBizzaras";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Vizel";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SM-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Noctua Mori";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BlueNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SirSanic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fox {Grimm}";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="F4bst3r1337";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="avian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="V1rU5";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dirk Gently";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Nick Colt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BlackJack";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LT Rampage";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fenrir";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NODZZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sanddude";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Brelf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="beardedstate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wattsits";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Derpy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Korpp1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BagOfOtters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Volkmane85";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Ewido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="King Mikey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tropic Storm
DTSTAMP:20170604T071218Z
SEQUENCE:0
UID:109-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Due to technical issues with Headless Clients\, mission i
	s being pushed back by a week. Please let me know if you were slotted in o
	n the first attempt and let me know which slot you were in so I can fix th
	e roster accordingly. Slots will be kept as they were at the time of loadi
	ng in as best as possible. If you are unable to make the new mission time\
	, please let me know in advance so I can open up your slot. Please note\, 
	the roster shown below is not entirely up to date with the people who were
	 in the slots during the mission. If you do not let me know before the re-
	scheduled session which slot you were in\, your name will not be put down 
	and said slot will then be left open for people who show up on the day.\n\
	n\n\n	Operation Tropic Storm (62 slots)\n\n\n\n	OPERATION/INTENT\n\n	Rogue
	 elements of the Chinese PLA have taken over Tanoa\, terrorizing the local
	 populace. In their possession is a large amount of old Soviet military ha
	rdware\, ranging from heavy MGs to helicopters to go with their standard f
	atigues and PLA rifles. FK Forces have been deployed to secure the Aeropor
	t de Tanoa and the nearby city of Tanouka to establish a base of operation
	s.\n\n\n\n	SITUATION\n\n\n\n	a) Enemy Forces\n\n\n\n		Rogue element of PLA
	\n	\n	\n		Moderate armour in play\n	\n	\n		Vehicles: T-55A\, BTR-70\, Mi-8
	\, various trucks/cars\n	\n\n	b) Friendly Forces\n\n\n\n		FK armoured and 
	infantry forces\n	\n\n	c) Remarks\n\n\n\n		Infantry advised to be conserv
	ative with ammo\, limited resupply capabilities\n	\n	\n		Respawns are NOT 
	in play\n	\n\n	MISSION\n\n\n\n		Clear out enemy forces at Aeroport de Tano
	a\n	\n	\n		Defeat hostile contacts on MSR\n	\n	\n		Clear out enemy forces 
	at Tanouka\n	\n\n	EXECUTION\n\n\n\n	Using SWORDS for fire support and DAGG
	ERS as recon/mobile fire support\, infantry are to commence clearing of ob
	jectives. Beware of MBTs near the airfield and along the MSR.\n\n\n\n	ADMI
	NISTRATION\n\n\n\n		Maintenance\n\n		Spare parts and toolkits must be load
	ed in vehicles\n	\n	\n		Supplies\n\n		Small ammo boxes\, spare wheels and 
	tracks must be loaded in vehicles\n	\n\n	Rifle: Mk-18 Mod 1\nLMG: M249 L
	ong with VFG\nMMG: Mk 48 Mod 1\nLAT: M72 LAW\nMAT: M3 MAAWS\n\n\n\n	TO
	E (subject to change at mission start):\n\n	Platoon:\n\n	   HQ (FOX 6)\n
	\n	      -Platoon Leader: Rorkiy\n\n	      -Platoon Sergeant: Edwar
	d\n\n	      -Platoon RTO: DHbatman\n\n	      -Platoon Medic: Linne
	t\n\n	      -MMG Gunner: Chuck Yeager\n\n	      -MMG Assistant: 
	\n\n	      -MMG Gunner: Andyt09\n\n	      -MMG Assistant: Dirk Gentl
	y\n\n	      -Rifleman MAT: Billy the Kid\n\n	      -Rifleman MAT Ass
	istant: \n\n	      -Rifleman MAT: Torofad\n\n	      -Rifleman MAT A
	ssistant: \n\n\n\n	   FOX 1:\n\n	      -Squad Leader: Mulletshock\
	n\n	      -Team Leader: anden3\n\n	      -Autorifleman: Sin\n\n	 
	     -Grenadier: CrazyMissy\n\n	      -Rifleman LAT: Grimm\n\n	  
	    -Team Leader: Cavalierr\n\n	      -Autorifleman: shadowlinkk\n
	\n	      -Grenadier: ghostsquid\n\n	      -Rifleman LAT: Woody\n\n
	\n	   FOX 2:\n\n	      -Squad Leader: NeilZar\n\n	      -Team Lea
	der: Rezonath\n\n	      -Autorifleman: Guest\n\n	      -Grenadier:
	\n\n	      -Rifleman LAT: peterpal\n\n	      -Team Leader:\n\n	  
	    -Autorifleman: WigiD\n\n	      -Grenadier:\n\n	      -Rifleman
	 LAT: SirSanic\n\n   FOX 3:\n\n	      -Squad Leader: Lenny\n\n	  
	    -Team Leader: Docta\n\n	      -Autorifleman: Big T\n\n	      -
	Grenadier: Neroxen\n\n	      -Rifleman LAT: Kalagen\n\n	      -Team 
	Leader: NotConnor\n\n	      -Autorifleman: Lyecer\n\n	      -Grenadi
	er: Wafflefox\n\n	      -Rifleman LAT: ChaosShadoWolfe\n\n    FOX 4:
	\n\n	      -Squad Leader: Timberhawk\n\n	      -Team Leader: Zenthar
	TheMagician\n\n	      -Autorifleman: Chukase\n\n	      -Grenadier:
	\n\n	      -Rifleman LAT:\n\n	      -Team Leader: Siri\n\n	      
	-Autorifleman: Bumling\n\n	      -Grenadier: Vipershell\n\n	      -R
	ifleman LAT: \n\n\nSWORD (2x M1A1SA TUSK 1 Abrams)\n\n	      -COMMANDER
	: Cyanide\n\n	      -GUNNER:\n\n	      -DRIVER: BRELF\n\n	     
	 -LOADER: BlueNexus\n\n	      \n\n	      -COMMANDER: Sarissa\n
	\n	      -GUNNER: BonSie\n\n	      -DRIVER: Cyico\n\n	      -LOA
	DER:\n\n\n	DAGGER (2x LAV-25)\n\n	      -COMMANDER: ThatWalder\n\n	
	      -GUNNER: Conga\n\n	      -DRIVER: Drett\n\n\n	      -COM
	MANDER: OneMadPanda\n\n	      -GUNNER: SABER\n\n	      -DRIVER: Li
	vidThor\n\n\n\n	 \n\n\n\n	\n\n\n\n	DRONE IMAGERY OF AEROPORT DE TANOA\n\n
	\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n
DTSTART:20170613T180000Z
DTEND:20170613T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Navy Seals Event
DTSTAMP:20170608T221600Z
SEQUENCE:0
UID:113-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="scottsniper77":forum@fkgaming.eu
DESCRIPTION:\n\n	Send me a message for a slot\n\n\n\n	 \n\n\n\n	Navy Se
	als Special Forces Mission 1 Sheet:\n\n\n\n	 \n\n\n\n	Zues: Scott\n\n\n\n
		 \n\n\n\n	Platoon:\n\n\n\n	Alpha Squad Lead: Pest.\n\n\n\n	Bravo Squad L
	ead:\n\n\n\n	Alpha Squad Members:\n\n\n\n	Bravo Squad Members:\n
DTSTART:20170609T160000Z
DTEND:20170609T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation No Russians
DTSTAMP:20170602T133515Z
SEQUENCE:0
UID:105-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to regulars+\, FNG
	s will only be able to play regular infantry (YOU DON'T CLAIM INFANTRY SLO
	TS!).\n\n	Priority will be given to tag holders\, doesn't mean you can't t
	ry to claim a slot you have no tag for.\n\n\n\n	Mission 5: Operation Trump
	 Wall\n\n\n\n	After the succesful extraction of civilians from Maruko\, we
	 have fled to the island of Fantasmo. We have setup a new FOB\, from which
	 we will launch our first attack to retake the island of lingor for our gl
	orious leader Trump! We will capture palida from those rebel scum! And whi
	le we are at it\, we also need to secure surrounding areas to give us reso
	urces to help our attack and cripple the enemy.\n\n\n\n	Objective: Captur
	e Palida and the surrounding area.\n\n\n\n	Success conditions: \n\n\n\n		
	Palida is secured\n	\n\n	Failure conditions:\n\n\n\n		All soldiers die (no
	 respawns)\n	\n\n	Optional conditions:\n\n\n\n		Secure the oil field south
	 of palida\n	\n	\n		Secure the area west of palida\n	\n\n	Vehicles\n\n\n\n
		2x AH-6M-L\n\n\n\n	2x UH-60M\n\n\n\n	A bunch of boats\n\n\n\n	 \n\n\n\n	
	Slots to be assigned beforehand: (MAKE SURE YOU ARE THERE 5 MINUTES BEFOR
	E MISSION START)\n\n\n\n	Role: First Pick (Backup or special condition)\n
	\n\n\n	Orange name - Tag holder (If you have an orange name\, you are cert
	ain of that slot. still be on time!)\n\n\n\n	Platoon\n\n\n\n	Leader: Neth
	eral\n\n\n\n	2IC: NeilZar\n\n\n\n	FAC: Shadowlink\n\n\n\n	UAV Operator: An
	den3\n\n\n\n	Pilots \n\n\n\n	Heli (x4): Woody\, cineafx\, theminion\, U
	niDigit\n\n\n\n	Squad leads:\n\n\n\n	Lenny\, Callistano\, Kalagen\, Siri\,
	 Cavalierr\, Timberhawk\n\n
DTSTART:20170607T180000Z
DTEND:20170607T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:TableTop Games!
DTSTAMP:20170605T145853Z
SEQUENCE:0
UID:112-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Kalagen":forum@fkgaming.eu
DESCRIPTION:\n\n	Come and play some tabletop games! Depending on the amo
	unt of people coming we will play different games. For a bigger group Secr
	et Hitler and for a small group we can play Battlestar Galactica. \n\n\n\
	n	If you want to plan your own or find others who are looking to play head
	 on over to the Forum post.\n\n\n\n	I hope to do these games about once a 
	month\, so lets make this one successful! \n\n
DTSTART:20170609T163000Z
DTEND:20170609T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Blackwake - A pirate life for me
DTSTAMP:20170604T144142Z
SEQUENCE:0
UID:110-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Lenny":forum@fkgaming.eu
DESCRIPTION:\n	Since we have a Blackwake server\, we should all get toge
	ther and plunder some booty! if we get enough people we can even plunder e
	ach other's booty (if you know what I mean)\n\n\n\n	 \n\n\n\n	
DTSTART:20170610T120000Z
DTEND:20170610T140000Z
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Christian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="etienz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SugaSwish";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:S.E.  battleship
DTSTAMP:20170602T011049Z
SEQUENCE:0
UID:104-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="atomicbucko122":forum@fkgaming.eu
DESCRIPTION:\n\n	welcome to space engineers the sign-up sheet the battl
	eships in space you will be going up against everyone no is your friend yo
	u will have one hour to build your ship and the last 2-hour destroying ea
	ch other last fng/reg/cm wins\n\n\n\n	 \n\n\n\n	there will be another ev
	ent after in the following weeks \n\n
DTSTART:20170603T200000Z
DTEND:20170603T230000Z
ATTENDEE;CN="Trinoc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Siri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="TEG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Codomain";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Forde93";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TERRIBLE TRAUMA TIMES - The Unsung T's
DTSTAMP:20170602T172542Z
SEQUENCE:0
UID:106-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	UNSUNG LOCAL HOST TIME AGAIN\n\n\n\n	I aim to fit 
	3 missions into this event\n\n\n\n		Thunder Run - A US Supply Convoy trave
	rses Route 14 - 41 Players\n	\n	\n		Two Stroke Swing - A USMC Platoon inve
	stigates claims of NVA activity - 36 Players Note: This mission has not y
	et been completed!\n	\n	\n		Tigerland - 1959\, a ARVN Marine Platoon patro
	ls An Lao valley with the help of US Special Forces Advisors - 33 Players\
	n	\n\n	 \n\n\n\n	\n
DTSTART:20170605T200000Z
DTEND:20170605T220000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NODZZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Shroomzeh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Codomain";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vesper Akiri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Drett";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Leftymonster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheGamblersDice";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Steadyhand08";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OP. IRONCLAD Charelston/Apache
DTSTAMP:20170509T120519Z
SEQUENCE:0
UID:95-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	OP. IRONCLAD 1 - CHARELSTON - 37 Players\n\n\n\n	The 9th 
	I.D. has been hammered by Soviet Troops pushing South into our AO. Your pl
	atoon is being rushed North to reinforce Defence Point Charleston\, time i
	s of the essence.\n\n\n\n	IRONCLAD 2 - APACHE - 46 players\n\n\n\n	Apache 
	Troop\, 1/9 Cav have been flown forward from their staging post to shore u
	p defences at the vital town of Bergen.\n\n\n\n	BRIEFING\n\n\n\n	 \n
DTSTART:20170511T153000Z
DTEND:20170511T175900Z
ATTENDEE;CN="Bumling";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Neroxen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Woodscrap";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="PowerColour";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="The Impractical Gamer";CUTYPE=INDIVIDUAL;PARTST
	AT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="whifey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="edward02";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Dirk Gently";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ThatWalder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Torofad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheGamblersDice";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="NotCheetoBoneeto";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen
DTSTAMP:20170507T121154Z
SEQUENCE:0
UID:92-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Steadyhand08":forum@fkgaming.eu
DESCRIPTION:\n	As the following for star Citizen is quite strong\, I wan
	t to get a small/medium size fleet op going with a few games iv wanted to 
	try out for ages. \n\n\n	I plan to start at 17:00 with whoever turns up
	\, \n\n\n	if its just a hand full of people we will simply fly about toge
	ther doing missions\, \n\n\n	however\, if we get 10+ people the two games
	 I want to try are as follows \n\n\n	defend the Satelite\,\n\n	fleet spli
	ts into two teams one defense one offense\, the objective is simple the de
	fending team has to the stop the attacking team from turning off the comm 
	sat \n\n\n	attack the station\n\n	Again the fleet splits into two teams e
	xcept this time we are attacking the PVP flagged station rules are simple 
	whoever secures the center of the station after 30 minutes wins.\n\n\n	the
	 games will go on as long as people want to play for     \n
DTSTART:20170520T150000Z
DTEND:20170520T200000Z
ATTENDEE;CN="Steadyhand08";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Sanddude";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Forde93";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Crump";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="NotCheetoBoneeto";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Island Assault
DTSTAMP:20170425T192005Z
SEQUENCE:0
UID:89-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	So this will be a small mission between my normal campa
	ign missions to see how scripted missions will work out. It will be the fi
	rst mission of the evening!\n\n\n\n	ISLAND ASSAULT\n\n\n\n	Russian forces 
	have been attacking American allies from their military base on the Utes i
	sland. To prevent any further attacks on allies by the russians\, it has b
	een decided that the military base on Utes needs to be taken care of. We a
	re sending in the US Marines to take care of this task\, having the USS Kh
	e Sahn as their base of operations.\n\n\n\n	The assault will be done with 
	boats to transport the 7! squads of 9\, aided by 4 venom helicopters. The 
	enemy will have multiple assets on the island\, as it functions as both an
	 air base and navy base. Further information will be available when more s
	couting has been done.\n\n\n\n	Because of the amount of infantry in this m
	ission\, the Platoon leader can decide if he wants his 2IC to be a seconda
	ry platoon. Therefore Plt. 2IC will require an experienced Plt. Lead.\n\n
	\n\n	Slots to be assigned beforehand:\n\n\n\n	I'll only accept regular+ fo
	r these roles and people that are known to be capable of doing these tasks
	.\nAlso make sure if you want to dibs one of these slots\, you can be ther
	e that day and be on time (5-10 min before mission start)!\n\n\n\n	Platoon
	\n\n\n\n	Leader: Netheral\n\n\n\n	2IC:\n\n\n\n	FAC: Woody\n\n\n\n	Drone Op
	.: NeilZar\n\n\n\n	Air (4x Heli Pilot)\n\n\n\n	Shoxe\, Seami\, Anden3\, Pv
	t. J. Mohammed\n\n\n\n	All other slots will be first come first serve. Thi
	s serves only to simplify the slotting up system.\n\n
DTSTART:20170504T180000Z
DTEND:20170504T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UNSUNG Walkin' Boots
DTSTAMP:20170419T130913Z
SEQUENCE:0
UID:85-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	TET - THE VIETNAMESE LUNAR NEW YEAR\n\n\n\n	The 
	Commies have been busy. South Vietnam is aflame. We got 4 different operat
	ions to conduct to help stabilise the region.\n\n\n\n	The Road to Hue - 43
	 Player Armoured assault of a town.\n\n	Battle of Hamburger Hill - 60 Play
	er Helibourne Attack of the infamous Hill 943\n\n	Capitalistic Complacency
	 (PVP) - 78 player PVP\, where PAVN and Air Cav forces square off over a 
	beleaguered American Firebase\n\n	The Platoon - 61 player operation to def
	end the Northern thrust into Cambodia\n\n\n\n	\n\n\n\n\n	 \n
DTSTART:20170429T120000Z
DTEND:20170429T153000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Vipershell";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Callistano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Tomlolo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Judgeman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Pollock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Stroheim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Moriar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="NODZZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Isardy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Edelweiss";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Genius Tom";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lemuel1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Battle Of Monte Cassino
DTSTAMP:20170426T170226Z
SEQUENCE:0
UID:90-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nugget30":forum@fkgaming.eu
DESCRIPTION:\n	Welcome to Italy... Well not actually Italy... It's Chena
	rus... Soooo yeah. Lets get down to business... To defeat the Huns.... Act
	ually that works\, the Germans were the huns.\n\n\n\n	\n\n\n	Ok in all ser
	iousness gents and ladies. This mission is recreating the 4 Assaults on
	 Monte Cassino that took place in 1944\, but in a modern setting. Everyth
	ing is designed the same as in history\, except at the top of the mountain
	 there is a castle instead of a monastery. You also will not be getting bo
	mber support\, however you will be getting CAS. We will be fighting Russia
	ns\, facing armor from BTR's to T-72's\, Air Assets from Mi-8's and Mi-24
	's\, Static AA emplacements\, Static MG Emplacements\, a metric shit t
	onne of infantry\, and Several Mortar teams. Recreating the actually hell
	 that those soldiers went through fighting those battles.\n\n\n\n	You guys
	:\n\n\n\n		UN Forces. Brits/Commonwealth troops and American troops. 3 squ
	ads for each. All squads must use weapons used by that country. What squad
	s will be which is up to Platoon\n	\n	\n		Support. 1x Bradley\, 1x Mortar 
	team\, 2x CAS Little Bird.\n	\n	\n		Each American squad will be given an A
	rmed Humvee and an unarmed Humvee. Each Brit squad will get a Jackal and a
	n unarmed Land Rover.\n	\n	\n		All units will be Tp'd in except for CAS. T
	P will be quite a bit a ways from the hill to make sure you guys don't get
	 fucked too quickly.\n	\n	\n		4x Reinforcement Waves. 2x Asset Reinforceme
	nt waves.\n	\n\n	Other Notes:\n\n\n\n		No Civies\n	\n	\n		There will be mi
	nes.\n	\n	\n		Mission complete upon capture of Devil's Castle\n	\n	\n		You
	 will not be able to encircle the mountain as there are defensive lines on
	 either side of it.\n	\n\n	\n\n\n	\n\n\n	I need 2 experienced zeus's to he
	lp me out with this. So Reg's and up.\n\n\n\n	This is gonna be fun. And it
	 is gonna be hell.\n
DTSTART:20170501T180000Z
DTEND:20170501T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great FK Festival Vol. 3 - Team Mayhem
DTSTAMP:20170423T205424Z
SEQUENCE:0
UID:88-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Netheral":forum@fkgaming.eu
DESCRIPTION:\n\n	The curtains rise again for the shit fest called FK Fes
	tival\n\n\n\n	 \n\n\n\n	This time\, grab your most beloved mates and team
	 up to achieve supremacy on the server.\n\n\n\n	This time all events will 
	be held in a 3-Person-Tagteam-Deathmatch style! - This means: PLEASE TRY T
	O GET INTO GROUPS BEFORE! THE ACTUAL FESTIVAL! 3 People per team!\n\n\n\n	
	The Events this time will be:\n\n\n\n	- The Pirates of the Ca... Arma(TM)\
	n\n	  Arr\, get in ye boaty\, plunder ye booty and sink thy enemy. But...
	 why's the rum gone?\n\n\n\n	- Royal Rumble \"Tank Edition\"\n\n	  Gear u
	p with Javelins and mount up in 60 tons of democracy! - Tank down? No prob
	lem. The word is: Last Man Standing. - You are free to engage with your AT
	 once your vehicle is down\n\n\n\n	- Air Space Supremacy\n\n	  Load up in
	to some Blackhawks with your trusty door gunners... and kill everything in
	 your way!\n\n\n\n	 \n\n\n\n	Same Server and Teamspeak as always\n\n
DTSTART:20170506T160000Z
DTEND:20170506T180000Z
ATTENDEE;CN="Vipershell";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sinderi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="JuurYZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Wattsits";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="warlordsh";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ThatWalder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Realboy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="capitolmoney170";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Bumling";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="PowerColour";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="WigD";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Deceptive";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Ewido";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Vietnah";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Ribo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Urist wants you\, With a pointing finger!
DTSTAMP:20170419T111630Z
SEQUENCE:0
UID:84-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Urist McGLORY":forum@fkgaming.eu
DESCRIPTION:\n\n	Hello\, your friendly neighborhood urist here again! As
	 some of you might've heard me around the teamspeak lately trying to find 
	testers for my on-the-works pvp mission\, this is about that! Turns out th
	at trying to scrounge up more than 10 people at the same time is a hopeles
	s task just by going from room to room\, so I figured I'd make it an event
	 then. \n\n\n\n	The current status on the missions is as follows: I've ma
	naged to iron out problems that don't really affect the asset balance\, b
	ut I now need about 40 or so people to hop in the mission\, and try to kic
	k the shit out of each other in organized fashion\, so I can take a look 
	and determine if the mission needs rework in terms of assets\, unit equipm
	ent and so on\, I'd be full of joy if you could spare me some of your valu
	able time.\n\n\n\n	Basically what this session is all about:\n\n\n\n	1. Fu
	ll-on gameplay\, doing the mission properly\, as in all I need for you to 
	do is play like you'd normally do during our prime-time missions.\n\n\n\n	
	2. Feedback afterwards\, like you'd normally do if you've got something to
	 say in the mission feedback thread.\n\n\n\n	3. If you're going to partici
	pate\, please let me know through here or by some other means\, so I know 
	if this is even going to happen or not.\n\n\n\n	4. Have fun! the mission i
	s supposed to be a lot of action\, with no major downtimes\, so even if yo
	u get popped in the head\, you'll be back looking for revenge in no time!\
	n\n\n\n	5. THIS IS A LOCALLY HOSTED SESSION\, NOT ON THE OFFICIAL SERVERS\
	, you've been informed.\n\n\n\n	 \n\n\n\n	I might arrange more of these s
	essions if there is interest\, before and if the mission gets uploaded to 
	the test branch.\n\n
DTSTART:20170420T140000Z
DTEND:20170420T153000Z
ATTENDEE;CN="Urist McGLORY";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Hiigara";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:UNSUNG Ball of Confusion
DTSTAMP:20170408T140838Z
SEQUENCE:0
UID:81-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Mr Charles owns the night\, a fresh batch of FNGs has arr
	ived In Country and the Tet Offensive is in full swing.\n\n\n\n	We need yo
	u out there Troop.\n\n\n\n	\n\n\n\n	Battle of Hamburger Hill - 61 Players\
	n\n	Tiger Troubles - 45 Players\n\n	Rolling Thunder - 53 Players\n\n	Bat-2
	1 - 36 Players\n
DTSTART:20170409T120000Z
DTEND:20170409T150000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Bumling";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="larrythepenguin";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Don";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Moriar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="RocketManDan1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Vipershell";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sam41";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Steadyhand08";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Darth_Mario";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Triple";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Evenger14";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Schmorfson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Brumhartt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="NarrowSpider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="NODZZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Urist McGLORY";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Ninjatank";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Trump Wall
DTSTAMP:20170403T102856Z
SEQUENCE:0
UID:78-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	The slots in this post are limited to regulars+\, FNG
	s will only be able to play regular infantry.\n\n\n\n	Mission 5: Operation
	 Trump Wall\n\n\n\n	So it has been a while\, but it is back for the final 
	zeused mission. The russians have pushed up to Maruko and are now trying t
	o forcefully take it from us. Since we are not very well equipped anymore 
	after weeks of fighting\, there will be less supplies\, forcing us to have
	 a medical unit on station for the heavily wounded. Seeing as we are facin
	g against a force 50x the size of ours\, we are only holding the city unti
	l all civilians have been safely evacuated from the city to the island nor
	theast. To make sure the civilians can safely evacuate\, keep the bridge i
	ntact.\n\n\n\n	Objective: Hold the town of Maruko until all civilians hav
	e evacuated.\n\n\n\n	Success conditions: \n\n\n\n		All civilians are evac
	uated from Maruko\n	\n\n	Failure conditions:\n\n\n\n		The russians manage 
	to enter the Northern half of the city\n	\n\n	Vehicles\n\n\n\n	4x M1A2SEPv
	1 (TUSK I)\n\n\n\n	1x YABHON-R3 (CAS)\n\n\n\n	1x F/A-18E\n\n\n\n	1x AH-6
	4D (Multi-role)\n\n\n\n	2x AH-6M-M\n\n\n\n	2x UH-60M\n\n\n\n	2x UH-60M MEV
	\n\n\n\n	1x M113A3 (MEV)\n\n\n\n	 \n\n\n\n	Slots to be assigned beforehan
	d: (MAKE SURE YOU ARE THERE 5 MINUTES BEFORE MISSION START)\n\n\n\n	Role
	: First Pick (Backup or special condition)\n\n\n\n	Platoon\n\n\n\n	Leader:
	 Netheral\n\n\n\n	2IC (optional): Derpy\n\n\n\n	FAC: Drago\n\n\n\n	RTO: Ro
	cketManDan1\n\n\n\n	UAV Operator: Anden3\n\n\n\n	Pilots \n\n\n\n	Heli (x4
	): Cineafx\, Woody\, Radio\, Pvt. J. Mohammed(may not make it) (MikeDoubl
	eU)\n\n\n\n	Jet (A10): Lenny\n\n\n\n	Prophet\n\n\n\n	Sniper: Fidelias\n\n\
	n\n	Spotter: Linnet\n\n\n\n	Vehicle Crew (x8)\n\n\n\n	Monocled Badger(Com
	mander)\, Crownless\, Bonsie(Gunner)\, thesecretgames\, psychopozzie(gunne
	r)\, Chefla\, Mopafid\, Draviner (ruekatu)\n\n\n\n	Mortar\n\n\n\n	Gunner: 
	Chuck Yeager\n\n\n\n	Assistant: Cyico(may not make it)\n\n\n\n	Medevac (3x
	)\n\n\n\n	DarkEliite\, Steadyhand08\, Moriar (Sarissa)\n\n
DTSTART:20170405T180000Z
DTEND:20170405T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UNSUNG Run Through The Jungle
DTSTAMP:20170330T130849Z
SEQUENCE:0
UID:75-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Alright troop\, it's time to get your ass back in the gra
	ss and take the fight to Mr Charles.\n\n\n\n	We got three missions for you
	 to get to grips with\, Fuckin' A.\n\n\n\n		Two Stroke Swing - A USMC Plat
	oon investigates reports of an NVA supply cache - 36 Players\n	\n	\n		Tige
	r Troubles - An Infantry platoon is sent into the Jungle to conduct Operat
	ion Pheonix hearts &amp\; minds missions - 45 Players\n	\n	\n		The Road to
	 Hue - The Tet Offensive has crippled the country\, push through a town on
	 your way towards the Imperial City - 35 Players\n	\n	\n		Defence of Camp 
	Sarge - A Special Forces FOB is under attack. Defend it! - 60 Players\n	\n
	\n	Here's the link to the original thread\n\n\n\n	 \n\n\n\n	\n
DTSTART:20170402T140000Z
DTEND:20170402T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:MIDDAY MOD TEST
DTSTAMP:20170325T175103Z
SEQUENCE:0
UID:71-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n\n	At 1300 GMT we're going to be hosting a large-ish zeus 
	mission on our Test Server to see how Alive works with 64 bit.\n\n\n\n	For
	 this to happen we will be handing out the server IP - and you need to ena
	ble the ALIVE mod.\n\n\n\n	If it goes well\, we will be looking to get it 
	active on the main server - meaning we can track kills and activity player
	 by player.\n\n
DTSTART:20170327T120000Z
DTEND:20170327T140000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mopafid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Kasper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="RocketManDan1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="DHbatman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Crump";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Forde93";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lagman John";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Princeofmellon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Don Haka";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="FLEXFIRE";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mickey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BigT";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Isardy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheGamblersDice";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE CAMPAIGN - MISSION 4/5/6
DTSTAMP:20170321T150150Z
SEQUENCE:0
UID:69-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	START TIME CHANGED TO 1500\n\n\n\n	THIS IS A SMALLER SCRI
	PTED MISSION WHICH REQUIRES THE APEX DLC\n\n\n\n	IT TAKES PLACE ON TANOA -
	 WITHOUT APEX YOU CANNOT PLAY\n\n\n\n	 \n\n\n\n	-------- ONI DEPLOYMENT 
	ORDER --------\n\n\n\n	UNSC Final Dawn has been ordered to the Lambda Aur
	igae System to assist in Counter-Insurgency Operations following the losse
	s suffered by O.I.T Corsair.\n\n\n\n	A full complement of Marines &amp\; O
	DSTs have been assigned to the Final Dawn to assist.\n\n\n\n	Operation #4 
	- \"Screaming Fire\" : An ODST Platoon must assault &amp\; secure an airfi
	eld to establish a Dirtside FOB - 28 persons\n\n\n\n	Operation #5 - \"Dawn
	 Bringer\" : A Marine convoy has been ambushed\, critical materials must b
	e recovered. - 28 persons\n\n\n\n	Operation #6 - \"Sanctuary\" : UEF force
	s have attacked a Colonial Police precinct. - 31 persons\n\n\n\n	 \n\n\n\
	n	 \n
DTSTART:20170326T140000Z
DTEND:20170326T160000Z
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Vados";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Moriar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Hiigara";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="RocketManDan1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SeanTheSugoi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Popper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Timpsey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Callistano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="cyanide";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="V1rU5";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ThatWalder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Kasper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="thesecretgames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Sanddude";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Don";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="GarySqueak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Forde93";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Shining Spear\, OPTRE
DTSTAMP:20170317T122152Z
SEQUENCE:0
UID:64-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	CLASSIFIED DATA\n\n\n\n	OFFICE OF NAVAL INTELL
	IGENCE - CLEARANCE MAGENTA\n\n\n\n	OPERATION TREBUCHET - OPERATIONAL INTER
	DICTION TEAM \"CORSAIR\"\n\n\n\n	DEPLOYMENT ORDERS\n\n\n\n	\n\n\n	O.I.T. C
	orsair is being deployed to Roost\, Lambda Aurigae System. A Major from th
	e UNSC has defected to the Insurrectionists - we have located him on the p
	lanet.\n\n	Local Law Enforcement &amp\; Colonial Militia have been informe
	d of your presence\, and you are free to operate independently.\n\n\n\n	 
	\n\n\n\n	Capture Maurice Beauregard. Stop him from becoming an asset for t
	he enemy.\n\n\n\n	 \n\n\n\n	OPSCOM\, out.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	T
	HIS IS A SMALLER SCRIPTED MISSION WITH 24 PLACES - YOU NEED APEX DLC TO PL
	AY\n\n\n\n	 \n
DTSTART:20170319T190000Z
DTEND:20170319T220000Z
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Rorkiy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Metaork2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Psychopozzie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lenny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="RocketManDan1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Spazz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SM-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Hiigara";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GarySqueak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Not Connor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="MikeDoubleU";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BastardOperatorFromHelll";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Timpsey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Urban";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="edward02";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Assault on Kavala - Cut Off
DTSTAMP:20170307T191255Z
SEQUENCE:0
UID:57-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="V1rU5":forum@fkgaming.eu
DESCRIPTION:\n	Sup guys\,\n\n\n	This will be the second mission of my pv
	p campaign: Assault on Kavala\n\n\n\n\n	DIBSIESBluforPlatoon: Hekhal\n\n	A
	 SL: V1rU5\n\n	B SL: Christian\n\n	C SL:\n\n	D SL:\n\n	Prophet Spotter: S
	ABER\n\n	Prophet Sniper: DHBatmanOpforPlatoon:\n\n	RTO:\n\n	A SL: Lenny\n\
	n	B SL: Kitty\n\n	C SL: RocketManDan1 (Regulars will have priority over th
	is slot\, I personally do not mind)\n\n	D SL:\n//  BTR-70Vehicle Crew 1:
	 Cyico\n\n	Vehicle Crew 2: Kasper\n\n	Vehicle Crew 3 (Additional\, command
	er):\n
DTSTART:20170310T203000Z
DTEND:20170310T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great FK Festival Vol.2
DTSTAMP:20170221T225435Z
SEQUENCE:0
UID:45-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Netheral":forum@fkgaming.eu
DESCRIPTION:\n	(Event was set to 21.2... don't know what happened but th
	at was obviously wrong lol)\n\n\n\n	Imho the first of this kind was an ama
	zing success and people had a lot of fun doing this. Soo it is time for Vo
	lume 2! Again with 4-6 Minigame-Missions which hopefully will end in total
	 annihilation and utter chaos.\n\n\n\n	As always once the game is started 
	the only rule is to survive and have fun! - Same TS and Server as always.\
	n\n\n\n	 \n\n\n\n	1. Cross Country Squad Race\n\n	    - You will have 
	to pair up\, mount a jeep and try to get to the finish line first... How y
	ou do that? - Maybe going fast with shortcuts?...boring! - How about killi
	ng the competition? -\n\n	      The \"Gunner\" is allowed to bring di
	fferent (reasonable) weapons of their choice to make the race easier to wi
	n \n\n\n	2. King of the Pirates\n\n	   - Who hasn't dreamt of taking con
	trol over the mighty sea! Arrr take ye rum and plunder! It's time to board
	 a ship and... well do what pirates did best! Sink enemy ships! -\n\n	
	     This will be done in 3-4 man teams!\n\n\n\n	3. The \"Not-so-frien
	dly\" fire!\n\n	   - It's so nasty to kill your own friends... but how a
	bout killing them by triggering suicide bombers? - Kill as many friendlies
	 as possible without friendly fire!\n\n\n\n	4. The bird in the sky (Little
	 Bird FFA)\n\n	  - As straightforward as it sounds... clear your air spac
	e \n\n
DTSTART:20170304T160000Z
DTEND:20170304T180000Z
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Slouchy Orc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="thesecretgames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="MikeDoubleU";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SmithyyBoi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
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	EPTED:forum@fkgaming.eu
ATTENDEE;CN="scout2win";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Ferrets";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sinderi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chefla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Flow3rs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="coloneljack1234";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
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	orum@fkgaming.eu
ATTENDEE;CN="Realboy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Weegie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Oswald";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Christian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GrigorisN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Princeofmellon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Rezonath";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Vados";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fraiche";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Hiigara";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Best Words Part 2
DTSTAMP:20170219T165907Z
SEQUENCE:0
UID:43-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	Mission 4: Operation Best Words - Part 2\n\n\n\n	Time t
	o clear the southern half of the island. The towns of Mercadio and Medina 
	are the remaining strongholds\, while on the hill in between them is an ou
	tpost. This should go quickly as we have most assets still left over from 
	the previous mission\, while resupplies have also arrived.\n\n\n\n	Objecti
	ve: Clear the towns of Medina and Mercadio.\n\n\n\n	Success conditions:
	 \n\n\n\n		Both towns are cleared\n	\n\n	Failure conditions:\n\n\n\n		Eve
	ryone dies\n	\n\n	 \n\n\n\n	Slots to be assigned beforehand:\n\n\n\n	Role
	: First Pick (Backup or special condition)\n\n\n\n	Platoon\n\n\n\n	Leader:
	 Netheral\n\n\n\n	2IC (optional):\n\n\n\n	FAC:\n\n\n\n	RTO:\n\n\n\n	UAV Op
	erator (MQ4A): Monocled Badger\n\n\n\n	Pilots \n\n\n\n	Heli (x4): Woody\
	, thesecretgames\, Anden3\n\n\n\n	Jet (A10): Verich\n\n\n\n	Prophet\n\n\n
	\n	Sniper: SABER\n\n\n\n	Spotter: Katla_Haddock\n\n\n\n	Vehicle Crew (x6)
	 (Bradley)\n\n\n\n	Lizzy (Commander)\, DHBatman (Gunner)\, Triple (Gunner)
	\, Lokyar (Commander)\, OneMadPanda (Driver)\n\n
DTSTART:20170222T190000Z
DTEND:20170222T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great FK Airsoft Meetup
DTSTAMP:20170215T232506Z
SEQUENCE:0
UID:38-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Digby Tatham-Warter":forum@fkgaming.eu
DESCRIPTION:\n	This might be an easier way to see who is coming or not!\
	n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\n\n	At Shellshock Woods\, Bridgnorth.\n\n\
	n	See this link for more info - \n\n\n\n\n	 \n
DTSTART;VALUE=DATE:20170513
DTEND;VALUE=DATE:20170515
ATTENDEE;CN="Digby Tatham-Warter";CUTYPE=INDIVIDUAL;PARTSTAT
	=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Leftymonster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Woodscrap";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Katla_Haddock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Don_prince";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Metaork2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Burnside";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
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	D:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vesper Akiri";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cr0wnless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Wattsits";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="LividThor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Bounty Hunter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The First Great FK-Festival
DTSTAMP:20170202T171914Z
SEQUENCE:0
UID:35-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Netheral":forum@fkgaming.eu
DESCRIPTION:\n\n	It is time to bring back the old glorious fuckfests fro
	m FK. In memory of older times\, I decided to do a 2 hour \"Mini-Game\" mi
	ssion every month on a saturday.\n\n\n\n	It will include classics like \"A
	-10 Free for all\" or the glorious \"Chase the quadbikes with little birds
	\" -  I hope for high attendance.\n\n\n\n	The Rule is: Have fun! - Kill y
	our teammates\, try to steal the glory\, murder the living shit out of eve
	rything\, Swear like a sailor and much more! - Fun is mandatory - People w
	ho won't have fun will be killed until they have fun!\n\n\n\n	 \n\n\n\n	I
	 will try to rotate through different games each month (3-4 each time) to 
	make it even more fun. - Let's start the mayhem and experience how it was 
	on the FK-Server in the beginning!\n\n\n\n	Planned missions:\n\n\n\n	1. A-
	10 Combat Fight (Free for all)\n\n	     Declare supremacy over the sky
	! - Take out all the A-10 except yours\n\n\n\n	2. Hawk-Eye Challenge\n\n	
	    Sniper squads will be pitted against each other - Take out the enem
	y squad - at 1 click out!\n\n\n\n	3. Catch the Rat\n\n	   Quad bikes wil
	l be racing towards different destinations. Will you be able to catch them
	 with a swarm of Little Birds?\n\n\n\n	4. Let it rain! - PvP\n\n	  Bluefo
	r vs OpFor... - The Twist? You are only allowed to take 'nades!\n\n\n\n	(O
	ptional if we are fast)\n\n\n\n	[5. Heli Race\n\n	   Race the server to 
	different destinations and be the first!\n\n\n\n	 6. Cross Country Quad R
	ide!\n\n	  Finish first - Take whatever route you like\, shoot whomever y
	ou see! - No rules in play!\n\n\n\n	]\n\n\n\n	Disclaimer: Fun is not guara
	nteed\, Survival neither. \n\n
DTSTART:20170211T160000Z
DTEND:20170211T180000Z
ATTENDEE;CN="Slouchy Orc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="V1rU5";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Seventy Powers X";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Handschumacher";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Lukas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Kasper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
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	ED:forum@fkgaming.eu
ATTENDEE;CN="Azertyfun";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lt Stewart";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fridge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Woody";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dragosphere";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="styx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mihax209";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Ruby";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Brelf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SL and PltHQ Training
DTSTAMP:20170201T215033Z
SEQUENCE:0
UID:34-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Netheral":forum@fkgaming.eu
DESCRIPTION:\n\n	(Monthly) Training session for aspiring SL/PltHQ on wee
	kdays. - If there is an interest in the PltHQ training on a weekend I will
	 try to find a suitable date\n\n\n\n	Same TS + Server as for the missions\
	n\n\n\n	 \n\n\n\n	What will this cover?\n\n\n\n	First Half:\n\n\n\n	- SL 
	101: Do's and Don'ts as a SL?\n\n\n\n	- Radio 101: Set up\, Proper Use and
	 Tipps\n\n\n\n	- Map 101: How to read the map with and without GPS\n\n\n\n
		Second Half:\n\n\n\n	- PltHQ 101\n\n\n\n	- Advanced LR Use\n\n\n\n	- Adva
	nced Map\n\n\n\n	Ending with a Q&amp\;A should anything arise.\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	To list your attendance/interest in this fee
	l free to reply to this calendar event.\n\n
DTSTART:20170208T140000Z
DTEND:20170208T160000Z
ATTENDEE;CN="LividThor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Esquim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
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	rum@fkgaming.eu
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	@fkgaming.eu
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	rum@fkgaming.eu
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	orum@fkgaming.eu
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	orum@fkgaming.eu
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	PTED:forum@fkgaming.eu
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	m@fkgaming.eu
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	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Best Words
DTSTAMP:20170126T003745Z
SEQUENCE:0
UID:29-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	Mission 3: Operation Best Words\n\n\n\n	Intel recovered
	 in the previous mission along with information from some of the hostages\
	, has given us the locations of a few hotspots of rebel forces\, includin
	g some outposts. In this mission we will take care of the first two hotspo
	ts and one of the outposts. There have been a few mentions in the intel of
	 russian shipments\, but at this moment it is unclear what the meaning or
	 contents of these shipments are.\n\n\n\n	Objective: Clear the towns of D
	rassen and Pintosa.\n\n\n\n	Success conditions: \n\n\n\n		Both towns are 
	cleared\n	\n\n	Failure conditions:\n\n\n\n		Everyone dies\n	\n\n	 \n\n\n\
	n	Slots to be assigned beforehand:\n\n\n\n	Role: First Pick (Backup or spe
	cial condition (fuck sake lenny\, just be happy with what you get))\n\n\n\
	n	Platoon\n\n\n\n	Leader: Netheral (Monocled Badger)\n\n\n\n	2IC (optional
	):\n\n\n\n	FAC: V1rU5\n\n\n\n	RTO: Mrrbatty\n\n\n\n	UAV Operator (MQ4A): A
	nden3\n\n\n\n	Pilots \n\n\n\n	Heli (x4): Chuck Yeager\, Dabliu\, Vericht\
	, PVT. J. Mohammed\n\n\n\n	Jet (A10): Seami (Lenny or Chuck Yeager)\n\n\n\
	n	Prophet\n\n\n\n	Sniper: Hydraa_\n\n\n\n	Spotter: Fidelias\n\n\n\n	Vehicl
	e Crew (x6) (Bradley)\n\n\n\n	Lenny (Gunner with competent crew)\, Monocl
	ed Badger (Driver)\, Quebec\, DHBatman (Gunner)\, Cyico (Driver)\n\n\n\n	
	 \n\n\n\n	Other Info:\n\n\n\n	All vehicles not destroyed in this mission 
	will be available in the next mission\, along with the newly supplied vehi
	cles in the next mission. (helicopters will not be resupplied)\n\n
DTSTART;VALUE=DATE:20170201
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation KITTYHAWK
DTSTAMP:20170126T150413Z
SEQUENCE:0
UID:30-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n\n	Charlie Troop\, 11th Armoured Cavalry Regiment\, CentCo
	m\, Fulda Gap\, West Germany\, 1984.\n\n\n\n	 \n\n\n\n	9 days ago the USS
	R launched a massive invasion into West Germany\, with the aim of capturin
	g Wilhemshaven and splitting our allied armies in half. CentCom &amp\; Nor
	thcom forces are fighting a prolonged withdrawal until a Counter Attack ca
	n be organised.\n\n	However\, the 4th Shock Army have pushed forwards too
	 far\, too fast. Polish reinforcements have yet to fill the gaps created i
	n this prolonged battle line\; and elements of the 11th ACR have found the
	mselves in a position to exploit this overstretched defensive line\, and p
	ossibly change the tide of the war.\n\n\n\n	 \n\n\n\n	ASSETS\n\n\n\n	4x M
	113 (2x Crew Each\, 1 per squad)\n\n	2x M1A1 Abrams MBT (Broadsword 1 &amp
	\; 2)\n\n	1x Multirole Cobra *\n\n	1x CAS Littlebird *\n\n\n\n	 \n\n\n\n	
	*If lost\, Blackhawks will be used for Resupply &amp\; Reinforce.\n\n
DTSTART:20170130T190000Z
DTEND:20170130T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Divide and conquer (again)
DTSTAMP:20170125T145347Z
SEQUENCE:0
UID:28-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tigernos":forum@fkgaming.eu
DESCRIPTION:\n	Assuming the server is fixed. Its the event from 13/01. D
	etails are there.\n
DTSTART:20170127T190000Z
DTEND:20170127T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Birth Certificate
DTSTAMP:20170119T001418Z
SEQUENCE:0
UID:26-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	Mission 2: Operation Birth Certificate\n\n\n\n	After th
	e Rebel attack in the previous mission\, Trump wants to get rid of those l
	ittle pests. So he called for a Spec Ops mission on a Rebel outpost at Mat
	acan found after the Rebel attack. Images taken of the area using an UAV 
	also show a large presence of Rebel forces in the town of Faunaverde.\n\n
	\n\n	Objective: Secure the intel at Matacan and liberate the town of Fauna
	verde.\n\n\n\n	Success conditions: \n\n\n\n		Intel has been recovered fro
	m Matacan\n	\n	\n		Town of Faunaverde has been liberated of Rebel forces\n
		\n\n	Failure conditions:\n\n\n\n		More than 3 hostages die\n	\n	\n		Intel
	 is not recovered and Hostages are not rescued\n	\n\n	 \n\n\n\n	Slots to 
	be assigned beforehand:\n\n\n\n	Platoon\n\n\n\n	Leader: Netheral\n\n\n\n	2
	IC (optional):\n\n\n\n	FAC: Anden3\n\n\n\n	RTO:\n\n\n\n	Pilots \n\n\n\n	H
	eli (x4): Chuck Yeager\, Seami\, PVT. J. Mohammed\n\n\n\n	Prophet\n\n\n\n	
	Sniper (DMR): Fidelias\n\n\n\n	Spotter: V1rU5\n\n\n\n	Vehicle Crew (x4)\n\
	n\n\n	Vericht\, Lokyar\, Cyico\n\n\n\n	Hostage: Zoltar\n\n\n\n	Privileged 
	person: Leftymonster\n\n\n\n	 \n\n\n\n	Other Info:\n\n\n\n	All feedback o
	f the first mission has been fixed in this mission\, so DMR and medics wor
	k now.\n\n\n\n	*EDIT* No Heavy Weapons squad!\n\n
DTSTART;VALUE=DATE:20170125
END:VEVENT
BEGIN:VEVENT
SUMMARY:Assault on Kavala - The Intervention
DTSTAMP:20170113T154304Z
SEQUENCE:0
UID:25-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="V1rU5":forum@fkgaming.eu
DESCRIPTION:\n\n	Click the topic above to see all the required informati
	on\, please call dibsies on any slots you want in here!\n\n\n	As I'm not a
	 vehicle crew kind of guy there is a slight possibility that the slots are
	n't sufficient (Didn't take the loader slot into account).\n\n	Let me know
	 if something isn't right\, I can either fix it for this mission or fix it
	 for the next one and let you guys attach from another squad.\n\n\n\n	!! K
	EEP IN MIND\, IF THERE'S NOT ENOUGH PLAYERS THERE IS A CHANCE YOU WILL NOT
	 GET YOUR PREFERRED SLOT !!\n\n	Teams are to be filled in a 2:3 (opf:blu)
	 ratio.\n\nDIBSIES\nBlufor\nPlatoon: \n\n	RTO: \n//  M2A2ODS (Busk I) \
	n\n	Vehicle Crew 1: NeilZar\n\n	Vehicle Crew 2: Albertostadas\n\n	Vehicle 
	Crew 3:\n\n	Vehicle Crew 4:\n\n	Vehicle Crew 5:\n\n	Vehicle Crew 6:\n\n	De
	molition Squad (C) Lead:\n\nOpfor\nPlatoon:\n\n	RTO:\n//  BMP-3 \nVehicle
	 Crew 1: Cyico\n\n	Vehicle Crew 2: Vericht\n\n	Vehicle Crew 3:\n
DTSTART:20170119T180000Z
DTEND:20170119T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Racing Day
DTSTAMP:20170110T132044Z
SEQUENCE:0
UID:20-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n\n	All Karts are standard issue Kart DLC karts\, no tuning
	 or modifications.\n\n\n\n	Mission 1: FK Racing Day\n\n\n\n	Trump wants to
	 brainwash the lingorians\, so he is hosting a Karting day.\n\n\n\n	Object
	ive: Complete the race and make sure the event is kept safe by performing 
	checkpoint checks and patrolling the area.\n\n\n\n	Success conditions: \n
	\n\n\n		The 5 lap race is completed\, without any delays\n	\n	\n		Checkpoi
	nt duties have been fulfilled\n	\n\n	Failure conditions:\n\n\n\n		Civilian
	 deaths\n	\n\n	 \n\n\n\n	Slots to be assigned beforehand:\n\n\n\n	Platoon
	\n\n\n\n	Leader: Netheral\n\n\n\n	2IC (optional):\n\n\n\n	FAC: Radio\n\n\n
	\n	Pilots\n\n\n\n	Heli unarmed (x2): Kreeper\, V1rU5\n\n\n\n	Prophet\n\n\n
	\n	Sniper (DMR): Albertostadas\n\n\n\n	Spotter:\n\n\n\n	Drivers (10x) Rifl
	eman AT Slots\n\n\n\n	Anden3\, MrrBatty\, Lenny\, Toahmes\, DarkisWolfen\
	, Dabliu\, Draviner\, TFDLokyar\, Leftymonster\n\n\n\n	 \n\n\n\n	Squad ro
	les are free to take\, but Platoon Leader can decide if he wants to assig
	n the SL roles\, make it a dibs routine or free to take at mission start.
	 \n\n\n\n	 \n\n\n\n	Other info\n\n\n\n	I will not tell you which roles a
	re the drivers\, but there are 2 drivers for each squad and 5 squads total
	.\n\n\n\n	PL is in charge of the race\, so make sure it is a fair and fun 
	race\, but he can designate someone to do this for him.\n\n\n\n	All squads
	 are the regular layout \, SL\, 2IC\, medic\, Autorifle\, Bitch\, 3x Rifle
	.\n\n\n\n	There are no explosives\, since this is a civilian event\, so no
	 GL\, AT or armed Heli.\n\n\n\n	All Karts are standard issue Kart DLC kart
	s\, no tuning or modifications.\n\n\n\n	 \n\n\n\n	Kudos if you manage to 
	find the easter egg.\n\n
DTSTART;VALUE=DATE:20170118
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badgers' Basics
DTSTAMP:20170105T140428Z
SEQUENCE:0
UID:17-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="3086cdf40a1be45f4ea4732d79cd1edf":forum@fkgami
	ng.eu
DESCRIPTION:\n\n	This is will be a session for new people for skills/kno
	wledge that you may not know as a newbie coming into this community\, thos
	e who want to refresh on anything listed are more than welcome.\n\n	This w
	ill take place on the server we normally use\, and comms will be Teamspeak
	.\n\n\n\n	A general outline of things covered are as follows:\n\n\n\n	-TFA
	R basics - Setting it up\, using it\, difference between Short Range and L
	ong Range as well as Radio Discipline. (This will not be a full course\, b
	ut a introduction to it all).\n\n	-Map Reading with and without a GPS (Com
	pass included).\n\n	-ACE Interaction Menu (Again introduction and general 
	overview - What we use it for commonly).\n\n	-ACE Explosives (Again intro
	duction and general overview).\n\n	-ACE Medical (Again introduction and ge
	neral overview).\n\n\n\n	Once those have been covered I'll open up for a Q
	&amp\;A section for anything that hasn't been covered or for anything peop
	le will want to ask.\n\n\n\n	While I list this as a \"Basics\" course - an
	yone can attend if they think they could learn something from it.\n\n\n	To
	 list your attendance/interest in this feel free to reply to this calendar
	 event. There is no set limit for attendance but if I get swamped by 50 pe
	ople it may be too much. I will be running these once or twice every month
	 - so don't worry or panic if you can't make one session. There will be ot
	hers.\n\n
DTSTART:20170115T150000Z
DTEND:20170115T170000Z
ATTENDEE;CN="LizzyTrickster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="legion66";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SonTzu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="DHbatman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheGamblersDice";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="NODZZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="The End";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="styx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="NoldorValar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="seami";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Intrepid Fury
DTSTAMP:20170113T100303Z
SEQUENCE:0
UID:23-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rorkiy":forum@fkgaming.eu
DESCRIPTION:\n	Rogue Russian VDV forces control most of the Isla Abramia
	 island chain. The Russian government has requested NATO aid in driving th
	em out. FK forces have been deployed at an abandoned airstrip in the North
	-Eastern part of Isla Abramia.\n\n\n\n	Objectives:\n\n\n\n		Secure a footh
	old at Sakovo\n	\n	\n		Secure FOB Medvedovo\n	\n	\n		Ascertain nature of m
	ilitary hardware and destroy any found\n	\n	\n		Repel any QRFs from Yoland
	i\n	\n\n	 \n\n\n\n	Slots:\n\n\n\n	PLTHQ:\n\n	Lead:  FAC: Radio\n\n\n\n	S
	quads:\n\n\n\n	ALPHA through ECHO\, no special requirements on SLs unless 
	requested\n\n\n\n	NOTE: All 5 squads spawn in as Rifle squads\, DELTA/ECH
	O can use backpack heaps to swap to Weapons Squads at PLT's discretion\n\n
	\n\n	Helicopters: 4x UH-60M Blackhawk\, 1x OH-6 Little Bird\n\n\n\n	Pilot
	s (x4): DHbatman\, Kreeper\, Andre Crew Chief (x4\, optional): Sarissa\nN
	.B: Pilots will be required to insert troops while flying below ~30m ASL o
	r risk getting shot down - Experienced pilots preferred as I most likely 
	will NOT run a respawn if a squad gets wiped by AA if the pilot is too hig
	h\n\n	You will most likely have to wait until the next respawn wave\, ever
	y 20 minutes after mission start\n\n\n\n	Jet: 1x FA-18/F Super Hornet OR 
	2x FA-18/E Super Hornet at PLT's discretion\n\n\n\n	Pilot: Woody (God help
	 you all)  Weapons Systems Officer/2nd Pilot: Lenny\n\n\n\n	\n\n\n\n	\n\n
	\n\n	\n\n\n\n	\n
DTSTART:20170114T190000Z
DTEND:20170114T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Chenarus mission
DTSTAMP:20170113T102326Z
SEQUENCE:0
UID:24-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tigernos":forum@fkgaming.eu
DESCRIPTION:\n\n	Mission 14: Assault the Airfield\n\n\n\n	Objectives: Ta
	ke Chenarus Int'l Airport from the Russians and recover the F/A 18s that w
	ere abandoned by Chenarus forces at the beginning of the invasion. \n\n\n
	\n	I am not mandating most slots this mission aside from the below. All as
	sets are available. All slots are open at platoons discretion.\n\n\n\n	Pla
	toon.\n\n\n\n	Leader: Lenny\n\n\n\n	Medical Squad\n\n\n\n	Medical Officer:
	 | Combat Medical Technician(x2):\n\n\n\n	Medical Squad can be deployed vi
	a Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at pla
	toons discretion.\n\n\n\n	 \n\n\n\n	Multiple barrage jammers are in opera
	tion which has nullified squad level location equipment. Vehicle transpond
	ers are unaffected.\n\n\n\n	 \n\n\n\n	Squads are in fireteam layout howev
	er seeing as you guys insist on clumping into 8 man squads. However the SL
	/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layout has been r
	etained. Marksmen now spawn with range cards.\n\n\n\n	 \n\n\n\n	Assets at
	 Balota\n\n\n\n	'Humvee' M1025A2 (M2) - Available.\n\n\n\n	'MRAP' RG-33 (M
	2) - Available (6)\n\n\n\n	'Gremlin' M113A3 (M2/Mk19) - Available (2)\n\n
	\n\n	'Dagger' Bradley M2A1ODS - Available (2)\n\n\n\n	'Broadsword' M1A1SA
	 Abrams TUSK II - Available (2)\n\n\n\n	'Falcon' AH-6M-M Littlebird - Ava
	ilable (6)\n\n\n\n	'Condor' UH-60M Blackhawk - Available (6)\n\n\n\n	'Alb
	atross' CH-47F Chinook - Available (3)\n\n\n\n	'Eagle' A-10 Warthog - Avai
	lable (1)\n\n\n\n	'Venom' UH-1Y Huey - Available (2)\n\n\n\n	'Dragon' Se
	lf propelled gun - Available (2)\n\n\n\n	'Shrike' F/A-18 Super Hornet - Un
	available\, current runway insufficient. Capture Chenarus International A
	irfield\n\n
DTSTART:20170113T190000Z
DTEND:20170113T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FAC Training
DTSTAMP:20170111T211422Z
SEQUENCE:0
UID:22-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Kreeper":forum@fkgaming.eu
DESCRIPTION:\n\n	Signup here. No more than 4 people.\n\n\n\n	Requirement
	s:\n\n\n\n	-Regular tag\n\n	-Minimum knowledge of how to operate a radio a
	nd of voice procedures\n\n	-Knowledge of aircraft (planes and helis) capab
	ilities\n\n	-Knowledge of how to read a map\n\n	-Willingness to learn\n\n\
	n\n	I can accommodate schedules so let me know if you need it bumped up an
	d hour or something to make it\n\n
DTSTART:20170114T170000Z
DTEND:20170114T180000Z
ATTENDEE;CN="Netheral";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MikeDoubleU";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SM-";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic SL Training
DTSTAMP:20170111T183154Z
SEQUENCE:0
UID:21-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Netheral":forum@fkgaming.eu
DESCRIPTION:\n\n	Right. Seeing as we had quite a lot of these training s
	essions\, but mostly on the weekend\, I thought it would be nice for peopl
	e who would like to get some basic SL Training going on a weekday.\n\n\n\n
		I will try to make these monthly depending on my schedule\, on the usual 
	server and TS.\n\n\n\n	 \n\n\n\n	What will this cover?\n\n\n\n	- SL 101: 
	Do's and Don'ts as a SL?\n\n\n\n	- Radio 101: Set up\, Proper Use and Tipp
	s\n\n\n\n	- Map 101: How to read the map with and without GPS\, How to pro
	perly mark the map\n\n\n\n	(- SL Advanced: How do I deal with my Squad dur
	ing the mission) optional\n\n\n\n	(- SL Advanced 2: Tipps and Tricks for a
	 successful Squad) optional\n\n\n\n	Ending with a Q&amp\;A should anything
	 arise.\n\n\n\n	 \n\n\n\n	The first part is mostly the basics\, while the
	 optional part is for aspiring SL and people who want to share their own e
	xperiences with the group on special tricks they learned during the missio
	ns\n\n\n\n	 \n\n\n\n	To list your attendance/interest in this feel free t
	o reply to this calendar event.\n\n
DTSTART:20170118T140000Z
DTEND:20170118T160000Z
ATTENDEE;CN="Thorium";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Toahmes";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="avian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hammer and Anvil
DTSTAMP:20170105T215700Z
SEQUENCE:0
UID:18-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tigernos":forum@fkgaming.eu
DESCRIPTION:\n\n	Mission 13: Hammer and Anvil\n\n\n\n	The rescued TUSK I
	I tanks (Mission 11 - Operation Red Snow) have been smuggled south and are
	 awaiting crew at Shakhovka. Infantry vehicles and the Bradley are at Mogi
	levka along with the Artillery available for the mission.\n\n\n\n	Objectiv
	es: Push northwest and take Stary Sobor and Novy Sobor then repel the the 
	retaliatory assault from the Airfield. \n\n\n\n	 \n\n\n\n	Slots are as f
	ollows. It is suggested you take the assets available (RIP Mission 12) a
	s a lack of them will be will be felt... Possible compromise depending on
	 player levels is only two Abrams or three but with AI loaders. Suggest t
	ank crews add Tigernos on steam and ping me immediately if the AI loader l
	eaves the tank.\n\n\n\n	Platoon.\n\n\n\n	Leader: | FAC: | RTO: | ShellDr
	ake: (Artillery can be controlled via RTO of FAC if needed but for ease of
	 LR Comms there is a slot for it)\n\n\n\n	Artillery (SPGs have been added 
	for this mission however without full crews as only gunner is required)\n\
	n\n\n	Dragon Gunner(x2): \n\n\n\n	Pilots.\n\n\n\n	Heli(x3): \n\n\n\n	Bro
	adsword Vehicle Crew (Abrams TUSK II x3)\n\n\n\n	Commander(x3): | Gunner(x
	3): | Loader(x3): | Driver(x3):\n\n\n\n	Dagger Vehicle Crew (Bradley)\n\n\
	n\n	Commander: | Gunner: | Driver:\n\n\n\n	Medical Squad\n\n\n\n	Medical O
	fficer: | Combat Medical Technician(x2):\n\n\n\n	Medical Squad can be depl
	oyed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1)
	 at platoons discretion.\n\n\n\n	 \n\n\n\n	Squads are in fireteam layout 
	however seeing as you guys insist on clumping into 8 man squads I've remov
	ed the custom fireteam markers and turned them back into single squads. Ho
	wever the SL/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layou
	t has been retained. Marksmen now spawn with range cards.\n\n
DTSTART:20170106T190000Z
DTEND:20170106T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Rolling Thunder
DTSTAMP:20161219T145218Z
SEQUENCE:0
UID:14-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tigernos":forum@fkgaming.eu
DESCRIPTION:\n	Mission 11: Operation Rolling Thunder\n\n\n\n	Its that ti
	me again!\n\n\n\n	The order has come to sweep West to East taking the town
	s of  Shakhovka Dolina and Solnichniy. Solnichniy is the main objective h
	owever the southern road has been mined\, stopping the possibility of a di
	rect assault. The towns to the west appear to be only lightly guarded so c
	ommand has decided you must sweep through and assault Solnichniy from the 
	West. \n\n\n\n	Mandatory slots are below. Any extra are at Platoon's disc
	retion. (ie more pilots/vehicles)\n\n\n\n	Platoon.\n\n\n\n	Leader: Katla |
	 FAC: Radio | RTO: Anden3\n\n\n\n	Pilots.\n\n\n\n	Heli(x3): Muff | Kreeper
	 | Woody\n\n\n\n	Broadsword Vehicle Crew (Abrams TUSK I x2)\n\n\n\n	Comman
	der(x2):Sarrisa | Gunner(x2):Bonsie | Loader(x2): | Driver(x2):Lenny\n\n\n
	\n	Dagger Vehicle Crew (Bradley)\n\n\n\n	Commander:Vires | Gunner:Dabliu |
	 Driver:Verich\n\n\n\n	Medical Squad\n\n\n\n	Medical Officer: | Combat Med
	ical Technician(x2):\n\n\n\n	Medical Squad can be deployed via Humvee (Map
	 marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discret
	ion. \n\n\n\n	Squads have been adjusted!\n\n\n\n	Fireteams consist of the
	 following.\n\n\n\n	Leader: Standard Rifleman Load + Long Range Radio\n\n\
	n\n	Grenadier: Standard Rifleman Load + M203\n\n\n\n	Autorifle: FN Minimi 
	+ 5 200 Rnd belts\n\n\n\n	Marksman: FN FAL + DMS Scope \n\n\n\n	There are
	 10 fireteams. ALPHA 1/2 BRAVO 1/2 CHARLIE 1/2 DELTA 1/2 ECHO 1/2\n\n\n\n
		Each pair of fireteams are under the command of their Fireteam 1 Leader 
	however the 2iC is expected to show some initiative in controlling his fir
	eteam. If your Squad Leader sends you to take an overwatch position and yo
	u cant see shit\, MOVE until you can. Fireteams are semi autonomous. Dont 
	go to the exact spot you were told and never move then complain later you
	 didn't get to shoot at anything.\n\n\n\n	Each fireteam has a map marker A
	1/A2 B1/B2 etc and you will still share frequencies (A1/2 = Channel 1) as 
	normal.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n
DTSTART:20161223T190000Z
DTEND:20161223T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Final Destination
DTSTAMP:20161216T205843Z
SEQUENCE:0
UID:10-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Radio":forum@fkgaming.eu
DESCRIPTION:\n	Operation Final Destination\n\n\n\n	BRIEFING: \n\n\n\n	A
	fter the partial succes last mission\, we cut off Salah-Ansar's money inco
	me. Sadly he fled because one of our helis flew past his Villa and he inst
	antly knew whats coming for him. The good thing is he has not enough money
	 left to get out of the country\, so we narrowed his posible position down
	 to 3 towns in the north west of Clafghan. We know that he spend his last 
	cash on more troops and vehicles\, we dont think we have to expect heavy e
	quipment as he wouldn't have enough budget for it. So expect BTRs\, Uaz an
	d transport trucks. You HAVE to get him this time or else he's gone foreve
	r\, so act fast and smart and try to take Salah-Ansar alive.\n\n\n\n	OBJEC
	TIVES:\n\n\n\n	-seize the 3 towns \n\n	-secure or kill Salah-Ansar\n\n\n\
	n	 \n\n\n\n	FRIENDLY FORCES:\n\n\n\n	-5x Transport HMMWV\n\n	-2x UH-60M
	     \n\n	-2x AH-6M-L\n\n	-1x M1A1SA or M2A2ODS\n\n\n\n	ENEMY FOCES:\n\
	n\n\n	-Insurgents acting in groups between 4-6\, total numbers unknown\n\n
		-The enemy has access to several vehicle types(UAZ\,URAL-truck\,BTR\,BRDM
	)\n\n	-AT/AA capabilites: RPG-7/zsu turrets\n\n	-MLCOA: Long range patrols
	 + units guarding their outposts\n\n	-MDCOA: No Coordinated strike with ar
	moured support\n\n\n\n\n	REMARKS:\n\n\n\n	-Scattered civilian presence in 
	the AO\n\n	-It will get dark within the hour\n\n	-It's recommended to only
	 send max. 2 squads per objective\n\n	-no set order in which you have to c
	omplete the objectives\, but some might give you more Intel on Abdul-Baris
	 Position\n\n\n\n	\n\n	SLOTS:\n\n\n\n	Platoon:\n\n\n\n	    -PLTLead: Kat
	la_Haddock\n\n	    -FAC:  Kreeper\n\n	    -RTO:\n\n\n\n	    -ALPHA
	 SQL:  Lenny\n\n	    -BRAVO SQL:  Monocled Badger\n\n	    -CHARLIE 
	SQL:\n\n	    -DELTA SQL:\n\n\n\n	Vehicles:\n\n\n\n	    -Vehicle Crew:
	 Verich\n\n	    -Vehicle Crew: Vireis\n\n	    -Vehicle Crew: Cyico\n
	\n	    -Vehicle Crew (if Abrams): \n\n	    -Raptor/Condor Pilot: zem
	uffinator\n\n	    -Raptor/Condor Pilot:  Woody\n\n\n\n	 \n\n\n\n	Othe
	r(if PLT WANTS THESE ROLES):\n\n\n\n	    -PRHT Spotter:  mrrbatty (ten
	tative depends on PLT Lead and how many people we have at the start of the
	 mission)\n\n	    -PRHT Sniper:  anden3 (tentative depends on PLT Lead
	 and how many people we have at the start of the mission)\n\n	    -Mort
	ar lead:\n\n	    -Mortar gunner:\n\n\n\n	 \n\n\n\n	\n\n\n	 \n
DTSTART:20161219T190000Z
DTEND:20161219T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Chenarus Campaign Mission 10
DTSTAMP:20161210T185621Z
SEQUENCE:0
UID:8-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tigernos":forum@fkgaming.eu
DESCRIPTION:\n	Following the successful capture of Kamyshovo and resuppl
	y of essential AT supplies the order has come down to push North\n\n\n\n	P
	ush North and capture the following\; Three Valleys\, Msta\, Staroye.\n\n\
	n\n	Assets at Balota\n\n\n\n	M2 Humvees - Available.\n\n\n\n	M2 MRAPS - A
	vailable (6)\n\n\n\n	M113A3 (M2/Mk19) - Available (2)\n\n\n\n	Bradley - Av
	ailable (2)\n\n\n\n	Abrams TUSK I - Available (1)\n\n\n\n	Littlebird - Av
	ailable (6)\n\n\n\n	 Blackhawk - Available (6)\n\n\n\n	Chinook - Availab
	le (3)\n\n\n\n	A-10 - Available (1)\n\n\n\n	'Venom' Huey - Available (
	2)\n\n\n\n	 \n\n\n\n	Slots:\n\n\n\n		Platoon Lead: Katla\n	\n	\n		FAC Kre
	eper\n	\n\n	 \n\n\n\n		Squad Leads Alpha - Foxtrot (6)\n	\n	\n		Alpha \n
		\n	\n		Bravo SlouchyOrc\n	\n	\n		Charlie Lenny\n	\n	\n		Delta Anden3\n	\n
	\n	 \n\n\n\n		A-10 Pilot (Garrysqueak)\n	\n	\n		Reinforce Pilot (Monocled
	 Badger) \"Added after katla found out respawns would have to walk 6KMS\"\
	n	\n	\n		Vehicle Crew (4) M113 Mk19 x2 Woody\, Vires\, Verich\, mrrBatty\n
		\n	\n		7x Rifleman (AA)\n	\n\n	\n
DTSTART:20161216T190000Z
DTEND:20161216T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Salah-Ansar
DTSTAMP:20161208T223017Z
SEQUENCE:0
UID:7-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Lenny":forum@fkgaming.eu
DESCRIPTION:\n\n	Scripted mission by radio. Part 3 of his campaign\n\n\n
	\n	After we killed both Abdul-Bari and Al-Rahim we now move on to the last
	 Member of the Atar Family. Salah-Ansar is the first born child and is the
	 leader of the Atar Syndicate\, he has control over the Villages along the
	 river.\n\n\n\n	\n\n	Most of his Money comes from dealing drugs and weapon
	s\, aswell as extortion of the civilians in the area. We know that Al-Rahi
	m was delivering his drugs to the drug stashes inside the town of Ovallest
	an\, we also found some intel about an ongoing drug deal in the middle of 
	the city. \n\n\n\n	\n\n	Finally the Afghanistan goverment asked us for he
	lp in the town of Yanotabir\, where a troops from Salah-Ansar are trying t
	o take over the local police station in an attemp to free some prisoners a
	nd they need help in the town of Scarzirah where they spotted an execution
	 camp of Salah-Ansar.\n\n\n\n	 \n\n\n\n	Sign up for any of these special 
	slots: first come\, first serve (if you have the required experience)\n\n	
	 \n\n\n\n	Platoon:\n\n\n\n		Lead (Katla)\n	\n	\n		FAC (Roriky)\n	\n\n	Bra
	dley:\n\n\n\n		Vehicle crew - Gunner (Mouznik)\n	\n	\n		Vehicle crew - Com
	mander (SM)\n	\n	\n		Vehicle crew - Driver (Slouchy Orc) \"Verich if slouc
	hy cant make it\"\n	\n\n	\n\n	4x Condor + 1x Apache:\n\n\n\n		Heli lead (W
	oody)\n	\n	\n		Heli pilot (Batty)\n	\n	\n		Heli pilot (Whify)\n	\n	\n		Hel
	i pilot (Urist Mc Putko)\n	\n	\n		Apache pilot (GarySqueak)\n	\n	\n		Apach
	e gunner (Suprec)\n	\n\n	\n\n	Prophet:\n\n\n\n		Spotter (Dragosphere)\n	\n
		\n		Sniper (Albertostadas)\n	\n\n	\n\n	 \n\n\n\n	 \n\n
DTSTART:20161209T190000Z
DTEND:20161209T203000Z
END:VEVENT
END:VCALENDAR
