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DTSTART:20181028T020000Z
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BEGIN:VEVENT
SUMMARY:Return of FNF Announcement
DTSTAMP:20260407T001003Z
SEQUENCE:0
UID:1829-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	Friday Night Fight is returning!\n\n	\n\n\n\n	Friday Nigh
	t Fight is back - https://discord.gg/6X9S8QP2\n\n\n\n	The CM team has be
	en contacted by event organisers over at Friday Night Fight about upcoming
	 events\, starting this Friday (10.04.26) with some intense and organised
	 Arma 3 PVP.\n\n	Members will recall that FNF was quite popular several ye
	ars ago and ran successfully for some time\, and we encourage anyone in FK
	 who wishes to join in to go ahead and get in amongst it.\n\n	The only sti
	pulation is\, as always\, that you conduct yourself and represent our comm
	unity in as good a light as possible. \n\n	\n\n	Connection details\, mods
	et details and all the other good stuff is on their discord.\n\n	 \n\n\n\
	n	The invite link will remain up for 7 days after which it will expire\, r
	each out to @Deltabacon if you wish to join in after this time and I can 
	liaise with them and sort you an invite link.\n\n\n\n	Have fun\, Stay Clas
	sy\, Do us proud - CM Team\n\n
DTSTART:20260410T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Joint OP - UM Hosted - Operation Tidal Spear
DTSTAMP:20260327T212525Z
SEQUENCE:0
UID:1828-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n
	\n	\n\n	Following a successful beachhead assault\, NATO Marine Expeditiona
	ry forces push out from the captured foothold into hostile territory. A 4-
	stage offensive moves through the industrial zone\, inland infrastructure\
	, elevated terrain\, and culminates with the seizure of a major airfield\n
	\n\n\n	Link to Full Briefing below\n\n\n\n	FULL BRIEFING DOCUMENT - PLEASE
	 READ\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\
	n	This is an event organized by UM who have invited FK along with other Ar
	ma groups. This will be a modern combined arms mission with multiple objec
	tives and groups. The mission will be making use of a custom Modset provid
	ed by Unqualified Minds which will be posted in discord.  Weaponry within
	 the mission will be restricted to role specific weaponry and will be limi
	ted to a select number of options to reduce prep time. Tags for applicable
	 roles are not being enforced as this is a cooperative event and will be 
	different from standard slotting. Standard FK Rules apply unless otherw
	ise specified. There are a limit of 31 slots in the sign-up sheet and its 
	first come\, first served. You will be playing with a mixed group of Arma 
	players.\n\n\n\n	If you wish to sign up for a role please use this sign-up
	 sheet:  SIGN UP SHEET\n\n\n\n	PLEASE NOTE NON-CDLC OWNERS WILL ONLY BE 
	ABLE TO PLAY INFANTRY - VEHICLES (Alpha 1-2 and Delta 1-1) IN MISSION WILL
	 REQUIRE CDLC OWNERSHIP TO PILOT/DRIVE\n\n\n\n	++NOTES/RESTRICTIONS++\n\n\
	n\n	\n		Made by Phenosi\n	\n	\n		Some tasks will have information about h
	ow to execute said objective\, read them.\n	\n\n\n\n	DLC:\n\n\n\n	Expediti
	onary Forces (EF) - Non CDLC-Owners Mod: https://steamcommunity.com/share
	dfiles/filedetails/?id=3348605126\n\n	Reaction Forces (RF) - Non CDLC-Owne
	rs Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3150497912
	\n\n	Western Sahara (WS) - Non CDLC-Owners Mod: https://steamcommunity.c
	om/sharedfiles/filedetails/?id=2636962953\n\n\n\n	Event rules:\n\n\n\n	\n	
		Although this is a joint OP FK Rules still apply (excluding arma playstyl
	e rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n
		\n	\n		Any type of disrespectful behavior will result in consequences wit
	hin the FK platform.\n	\n	\n		Additionally please listen to both UM staff\
	, leadership and all member of FK staff (if present).\n	\n\n\n\n	Mission
	 notes:\n\n\n\n	\n		Playstyle: Semi-Serious\n	\n	\n		Theme: Assualt/Marin
	es\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\
	n		Medical System: Vanilla Revive + Armor System (ACE Interaction only en
	abled)\n	\n	\n		Duration: ~2.5 hours (30 Minute setup/briefing period)\n	\
	n	\n		Loadouts: Pre-made + limited arsenal\n	\n\n\n\n	--NOTES/RESTRICTIONS
	--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP:
	 168.119.147.118\n	\n	\n		Port: 2472\n	\n	\n		Password: UM\n	\n	\n		Modset
	 - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n
	\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20260404T173000Z
DTEND:20260404T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:I sacrifice a man to the S U N then fucking die #3 [STELLARI
	S MP]
DTSTAMP:20260303T021414Z
SEQUENCE:0
UID:1827-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Nick 
	Aryson\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Anti
	Matter\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oli
	garchic: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Empire Name: The Toltec
	\n	\n	\n		Species Name: Ocelotl\n	\n	\n		Species: Aquatic\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Egalitarian\, Fanatic Spiritual
	ist \n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		
	Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n
			Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 
	\n\n\n\n	Imperial: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\
	n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	
	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Spec
	ies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Emp
	ire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\
	n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n
	\n\n\n	Player: OPEN\n\n\n\n	\n		\n			\n				Empire Name:\n			\n			\n				Sp
	ecies Name:\n			\n			\n				Species:\n			\n			\n				Origin:\n			\n			\n				
	Ethics:\n			\n			\n				Notes:\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n
		Player: @Jacob_Waltz\n\n\n\n	\n		   Empire Name: Tholian Ultra Corpora
	tion\n	\n	\n		    Species Name: Tholian\n	\n	\n		    Species: Infernal
	\n	\n	\n		    Origin: Red Sun\n	\n	\n		    Ethics:Fanatic Materialist\
	, Xenophile.\n	\n	\n		    Notes: A strange offshoot of a crystalline spe
	cies that values trade over isolation.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pl
	ayer: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Speci
	es:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There 
	will be a ten minute break after every 50 mins of play. If players fail to
	 return with a 5 min grace period after breaks they will be removed from t
	he session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n	
		The Host in order to retain the ability to host the game may have their c
	apital taken by domination but may not be eliminated from the game. If the
	 host has clearly lost they will refrain from pursuing victory types and w
	ill concede if it is clear they have lost.\n	\n	\n		All players are requir
	ed to play on the same Difficulty settings.\n	\n	\n		Nation details must 
	be finished before the event date to help speed up the start process. \n	
	\n	\n		***New Since last event:*** If another player posts their Nation de
	tails in full and reserves it before you have finished posting yours\, the
	ir reservation will take precedence after 24 hours have passed After the n
	ew DLC releases. In such a case\, your reservation will be overwritten.\n	
	\n	\n		One change to players Nation may be made before the Event Day follo
	wing which Players will be required to play their Nation as listed on the 
	Event.\n	\n	\n		Players if deemed necessary due to game balance must accep
	t modification to their Empire prior to the game and during to ensure a fa
	ir experience to all players (Changes may be but are not limited to\, Caps
	 on Naval Size\, Science Output)\, Vassal Limit). this event is not intend
	ed to be a dedicated competitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		
	Players until encountered may not discuss with each other their location i
	n game.\n	\n	\n		Players are not allowed to destroy other player's nations
	 before the the Galactic Senate is formed.\n	\n	\n		***New Since last even
	t:*** Federations may not exceed two Empires in membership and their vassa
	ls association status is not permitted (We will talk about this before the
	 event). \n		\n			\n				Federations must be formed from Galactic neighbou
	rs\n			\n		\n	\n	\n		***New Since last event:***  Only two (We will talk 
	about this before the event) player may make use of the Become The Crisis 
	Ascension perk Whether the old crisis path or the new one. The event host 
	however must first be messaged of a players intent to make use of this gam
	eplay path and may be told by the host if they can or cannot depending on
	 if another player is already doing so. The host may not act with any indi
	cation of awareness of if an Crisis player exists in the game until the kn
	owledge is discovered by other players.\n	\n	\n		Crystal-Infused and Cryst
	al-Forged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic ba
	tteries are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n
		General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Gam
	e Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Sha
	pe: Elliptical.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: En
	sign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n
			Habitable Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	-
	-NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	
	\n		Modset: Client Side Mods.\n	\n\n
DTSTART:20260307T170000Z
DTEND:20260307T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:I sacrifice a man to the S U N then fucking die [STELLARIS M
	P]
DTSTAMP:20260204T030058Z
SEQUENCE:0
UID:1823-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Nick 
	Aryson\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Anti
	Matter\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oli
	garchic: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Empire Name: The Toltec
	\n	\n	\n		Species Name: Ocelotl\n	\n	\n		Species: Aquatic\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Egalitarian\, Fanatic Spiritual
	ist \n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		
	Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n
			Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 
	\n\n\n\n	Imperial: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\
	n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	
	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Spec
	ies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Emp
	ire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\
	n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n
	\n\n\n	Player: OPEN\n\n\n\n	\n		\n			\n				Empire Name:\n			\n			\n				Sp
	ecies Name:\n			\n			\n				Species:\n			\n			\n				Origin:\n			\n			\n				
	Ethics:\n			\n			\n				Notes:\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n
		Player: @Jacob_Waltz\n\n\n\n	\n		   Empire Name: Tholian Ultra Corpora
	tion\n	\n	\n		    Species Name: Tholian\n	\n	\n		    Species: Infernal
	\n	\n	\n		    Origin: Red Sun\n	\n	\n		    Ethics:Fanatic Materialist\
	, Xenophile.\n	\n	\n		    Notes: A strange offshoot of a crystalline spe
	cies that values trade over isolation.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pl
	ayer: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Speci
	es:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There 
	will be a ten minute break after every 50 mins of play. If players fail to
	 return with a 5 min grace period after breaks they will be removed from t
	he session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n	
		The Host in order to retain the ability to host the game may have their c
	apital taken by domination but may not be eliminated from the game. If the
	 host has clearly lost they will refrain from pursuing victory types and w
	ill concede if it is clear they have lost.\n	\n	\n		All players are requir
	ed to play on the same Difficulty settings.\n	\n	\n		Nation details must 
	be finished before the event date to help speed up the start process. \n	
	\n	\n		***New Since last event:*** If another player posts their Nation de
	tails in full and reserves it before you have finished posting yours\, the
	ir reservation will take precedence after 24 hours have passed After the n
	ew DLC releases. In such a case\, your reservation will be overwritten.\n	
	\n	\n		One change to players Nation may be made before the Event Day follo
	wing which Players will be required to play their Nation as listed on the 
	Event.\n	\n	\n		Players if deemed necessary due to game balance must accep
	t modification to their Empire prior to the game and during to ensure a fa
	ir experience to all players (Changes may be but are not limited to\, Caps
	 on Naval Size\, Science Output)\, Vassal Limit). this event is not intend
	ed to be a dedicated competitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		
	Players until encountered may not discuss with each other their location i
	n game.\n	\n	\n		Players are not allowed to destroy other player's nations
	 before the the Galactic Senate is formed.\n	\n	\n		***New Since last even
	t:*** Federations may not exceed two Empires in membership and their vassa
	ls association status is not permitted (We will talk about this before the
	 event). \n		\n			\n				Federations must be formed from Galactic neighbou
	rs\n			\n		\n	\n	\n		***New Since last event:***  Only two (We will talk 
	about this before the event) player may make use of the Become The Crisis 
	Ascension perk Whether the old crisis path or the new one. The event host 
	however must first be messaged of a players intent to make use of this gam
	eplay path and may be told by the host if they can or cannot depending on
	 if another player is already doing so. The host may not act with any indi
	cation of awareness of if an Crisis player exists in the game until the kn
	owledge is discovered by other players.\n	\n	\n		Crystal-Infused and Cryst
	al-Forged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic ba
	tteries are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n
		General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Gam
	e Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Sha
	pe: Elliptical.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: En
	sign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n
			Habitable Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	-
	-NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	
	\n		Modset: Client Side Mods.\n	\n\n
DTSTART:20260228T170000Z
DTEND:20260228T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint WW2 Op - Jäätynyt helvetti (Frozen hell)
DTSTAMP:20260220T210746Z
SEQUENCE:0
UID:1825-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n\n
		\n\n	Year 1940\, as the Soviet union falsely attacked Finland we have bee
	n holding the line as far as we can but our men are running out of steam t
	o hold the enemy. Our current objective is surviving until peace is declar
	ed.\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\n	
	This is an event organized by UM. This will be a heavily themed WW2 missio
	n with a focus on surviving the war. The mission will be making use of a c
	ustom Modset provided by Unqualified Minds which will be posted in discord
	.  Weaponry within the mission will be restricted to role specific weapon
	ry and will be limited to a select number of options to reduce prep time. 
	Tags for applicable roles are not being enforced as this is a cooperative
	 event and will be different from standard slotting. Standard FK Rules 
	apply unless otherwise specified. \n\n\n\n	If you wish to have a specific
	 role\, please add a message on this event and I will pass it onto Phenosi
	 and we can re-work as needed for the event.\n\n\n\n	Roles: Squad Lead\, M
	edic\, AT\, AR/MG\n\n\n\n	 \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	\n		Ma
	de by Texsly &amp\; Phenosi\n	\n	\n		Some tasks will have information abou
	t how to execute said objective\, read them.\n	\n\n\n\n	DLC:\n\n\n\n	NO DL
	C REQUIRED\n\n\n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK
	 Rules still apply (excluding arma playstyle rules).\n\n		\n			\n				UM's 
	ruleset is near similar to ours.\n			\n		\n	\n	\n		Any type of disrespectf
	ul behavior will result in consequences within the FK platform.\n	\n	\n		A
	dditionally please listen to both UM staff\, leadership and all member o
	f FK staff (if present).\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: 
	Semi-Serious\n	\n	\n		Theme: WW2\n	\n	\n		Category: Infantry Combat\n	\n	\
	n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: PIR\n	\n	\n		Duration: 
	~2 hours \n	\n	\n		Loadouts: Pre-made\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: 168
	.119.147.118\n	\n	\n		Port: 2472\n	\n	\n		Password: On the day\n	\n	\n		Mo
	dset - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n
	\n\n\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20260228T181500Z
DTEND:20260228T203000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SCP: SL - Jerma containment failure
DTSTAMP:20260126T015239Z
SEQUENCE:0
UID:1822-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	This is a reschedule of the event of the 1st of February.
	\n\n\n\n	Come and join us for a nice game of SCP: Secret Laboratory.\n\n\n
	\n	Server details: luna.fkservers.eu\n\n\n\n	Password: At event time\n\n\n
	\n	Event Time: 13h EST / 18h UTC\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n
DTSTART:20260207T180000Z
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO: The AI bubble bursts and FK returns to manual labour
DTSTAMP:20251213T160139Z
SEQUENCE:0
UID:1819-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n			ECO\n		\n\n		\n			As is tradition each 
	year we play a game called Eco (https://store.steampowered.com/app/382310/
	Eco/) in which you have to cooperatively build a civilization capable of d
	estroying a meteor without destroying the environnement first.\n		\n\n		\n
				Server details\n		\n\n		\n			Details\, rules and settings will be poste
	d in the #Eco channel on discord in the coming weeks. Start time is a plac
	eholder and can be subject to change.\n		\n\n		\n			For any questions or c
	oncerns feel free to send me a message or post in the comments below.\n		\
	n	\n\n
DTSTART:20260103T150000Z
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Meadow Moth";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:I breath in the coal fumes and I fucking Die [HOI4 MP]
DTSTAMP:20251206T033319Z
SEQUENCE:0
UID:1818-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	   \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	++SLOTTING++\n\n\n\n	 \n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r: OPEN\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\
	n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\
	n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF J
	APAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n
		SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	CHINESE COMMUNI
	ST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\
	n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	++EVENT RULES++\n\n\n\n	Gene
	ral:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		The
	re will be a 5min break every 50 minutes of Gameplay.\n	\n	\n		Self Destru
	ction of National Resources to deny them to another player is not permitte
	d EX: (Deleting or Changing Division Templates to reduce Manpower loss on 
	them being overrun or encircled\, Removing or Deleting Factories\, Destroy
	ing Naval Assets). \n	\n	\n		Using spies for boosting propaganda or influ
	encing Trade is not allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armou
	red Units in Infantry Templates such as Super Heavy Tanks are not permitt
	ed. Support Company Armoured Elements are permitted in Infantry Divisions.
	\n	\n	\n		Deployment of Naval Mines is not permitted for Performance purpo
	ses.\n	\n	\n		No para drop operations are permitted for use in the event.\
	n	\n	\n		No spiking tension unnecessarily (E.G. Justifying on a random cou
	ntry).\n	\n	\n		Thermonuclear weapons are not permitted.\n	\n\n\n\n	 \n\n
	\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n
		Game Settings:\n\n\n\n	\n		Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\
	n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\
	n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56
	\, Realistic Resources\, TNO Map Mod.\n	\n\n\n\n	 \n\n\n\n\n\n\n\n\n\n
DTSTART:20251214T170000Z
DTEND:20251214T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE ||||||||||||||||||||||||| HAS ||||||||||||||||||||||||||
	| THE FACILITY AND ||||||||||||||||||||||| DIES! [SCP: Secret LAboratory]
DTSTAMP:20251024T145953Z
SEQUENCE:0
UID:1814-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	EVENT SUMMARY:\n\n\n\n	This will be an event t
	aking place if FKGaming's hosted on SCP: Secret Labs server\, where player
	s will seek to either contain\, escape... or spread the ongoing containmen
	t breach in our facility. General intent for this event is to enjoy the Ha
	lloween theme added for this week in the game by the developers and to hav
	e a casual non serious fun time with the game for an evening.\n\n\n\n	 \n
	\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		General FK rules apply
	.\n	\n	\n		Additional rules governing PvP or additional conduct may be add
	ed as the server runs and additional play time reveals the need for them.\
	n	\n	\n		Especially don't be a dick.\n	\n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: luna.fkservers.eu\n	\n\n
DTSTART:20251026T190000Z
DTEND:20251026T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The DLC wrecks the GAME then fucking dies PT.2 [STELLARIS MP
	]
DTSTAMP:20250831T205001Z
SEQUENCE:0
UID:1813-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @colt9
	2\n\n\n\n	\n		Empire Name: The Children of the Stars\n	\n	\n		Species Name
	: Stardians\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Teachers of the Sh
	roud\n	\n	\n		Ethics: Pacifist\, Fanatic Spiritualist\n	\n	\n		Notes: A on
	ce divided civilization\, the Stardians shed their old name and united un
	der the teachings of Great Prophet Xa'Khan\, the first Psionic\, who revea
	led the future that awaited them beyond the stars\, if they abandoned the
	ir old individualistic ways. But she coveted no power. She established the
	 Elected Council so that Stardians could prove their faith in the path sho
	wn to them\, and choose it of their own free will. That would be the first
	 step to their new future.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Nam
	e:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethi
	cs:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @
	Jerichron\n\n\n\n	\n		Empire Name: The Helghan Empire\n	\n	\n		Species Nam
	e: Helghast\n	\n	\n		Species: Molluscoid\n	\n	\n		Origin: Overtuned\n	\n	\
	n		Ethics: Authoritarian\, Fanatic Xenophobe.\n	\n	\n		Notes:\n		\n			\n	
				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: OPEN\n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empi
	re Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n
			Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPE
	N\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\
	n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Min
	d: \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Nirnroot Growt
	h\n	\n	\n		Species Name: Nirnroot\n	\n	\n		Origin: Wilderness\n	\n	\n		Eth
	ics: Gestalt Conciousness\n	\n	\n		Notes: Do you hear a ringing sound?\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: OPEN\n\n\n\n	\n		\n		
		\n				Empire Name:\n			\n			\n				Species Name:\n			\n			\n				Species:\n
				\n			\n				Origin:\n			\n			\n				Ethics:\n			\n			\n				Notes:\n			\n	
		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:
	\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\
	n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Emp
	ire Name: Privatised Investment\, Securities &amp\; Services\n	\n	\n		Spec
	ies Name: Human\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Storm Chasers\
	n	\n	\n		Ethics: Pacifist\, Fanatic Xenophile\n	\n	\n		\"Urine Trouble Now
	.\"\n	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	G
	eneral:\n\n\n\n	\n		There will be a ten minute break after every 50 mins o
	f play. If players fail to return with a 5 min grace period after breaks t
	hey will be removed from the session.\n	\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		The Host in order to retain the ability to host
	 the game may have their capital taken by domination but may not be elimin
	ated from the game. If the host has clearly lost they will refrain from pu
	rsuing victory types and will concede if it is clear they have lost.\n	\n	
	\n		All players are required to play on the same Difficulty settings.\n	\
	n	\n		Nation details must be finished before the event date to help speed 
	up the start process. \n	\n	\n		***New Since last event:*** If another pl
	ayer posts their Nation details in full and reserves it before you have fi
	nished posting yours\, their reservation will take precedence after 24 hou
	rs have passed After the new DLC releases. In such a case\, your reservati
	on will be overwritten.\n	\n	\n		One change to players Nation may be made 
	before the Event Day following which Players will be required to play thei
	r Nation as listed on the Event.\n	\n	\n		Players if deemed necessary due 
	to game balance must accept modification to their Empire prior to the game
	 and during to ensure a fair experience to all players (Changes may be but
	 are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limit)
	. this event is not intended to be a dedicated competitive match.\n	\n\n\n
	\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with e
	ach other their location in game.\n	\n	\n		Players are not allowed to dest
	roy other player's nations before the the Galactic Senate is formed.\n	\n	
	\n		***New Since last event:*** Federations may not exceed two Empires in 
	membership and their vassals association status is not permitted (We will 
	talk about this before the event). \n		\n			\n				Federations must be for
	med from Galactic neighbours\n			\n		\n	\n	\n		***New Since last event:***
	  Only two (We will talk about this before the event) player may make use
	 of the Become The Crisis Ascension perk Whether the old crisis path or th
	e new one. The event host however must first be messaged of a players inte
	nt to make use of this gameplay path and may be told by the host if they 
	can or cannot depending on if another player is already doing so. The host
	 may not act with any indication of awareness of if an Crisis player exist
	s in the game until the knowledge is discovered by other players.\n	\n	\n	
		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Pro
	ton Launchers / Kinetic batteries are not permitted until after the year 2
	250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 S
	tars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placement: Rando
	m.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Cr
	isis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All other Setti
	ngs Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		
	Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n\n	 \n\n\
	n\n	\n\n
DTSTART:20250907T160000Z
DTEND:20250907T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The DLC wrecks the GAME then fucking dies [STELLARIS MP]
DTSTAMP:20250826T042426Z
SEQUENCE:0
UID:1812-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @colt9
	2\n\n\n\n	\n		Empire Name: The Children of the Stars\n	\n	\n		Species Name
	: Stardians\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Teachers of the Sh
	roud\n	\n	\n		Ethics: Pacifist\, Fanatic Spiritualist\n	\n	\n		Notes: A on
	ce divided civilization\, the Stardians shed their old name and united un
	der the teachings of Great Prophet Xa'Khan\, the first Psionic\, who revea
	led the future that awaited them beyond the stars\, if they abandoned the
	ir old individualistic ways. But she coveted no power. She established the
	 Elected Council so that Stardians could prove their faith in the path sho
	wn to them\, and choose it of their own free will. That would be the first
	 step to their new future.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Nam
	e:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethi
	cs:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @
	Jerichron\n\n\n\n	\n		Empire Name: The Helghan Empire\n	\n	\n		Species Nam
	e: Helghast\n	\n	\n		Species: Molluscoid\n	\n	\n		Origin: Overtuned\n	\n	\
	n		Ethics: Authoritarian\, Fanatic Xenophobe.\n	\n	\n		Notes:\n		\n			\n	
				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: OPEN\n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empi
	re Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n
			Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPE
	N\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\
	n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Min
	d: \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Nirnroot Growt
	h\n	\n	\n		Species Name: Nirnroot\n	\n	\n		Origin: Wilderness\n	\n	\n		Eth
	ics: Gestalt Conciousness\n	\n	\n		Notes: Do you hear a ringing sound?\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: OPEN\n\n\n\n	\n		\n		
		\n				Empire Name:\n			\n			\n				Species Name:\n			\n			\n				Species:\n
				\n			\n				Origin:\n			\n			\n				Ethics:\n			\n			\n				Notes:\n			\n	
		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:
	\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\
	n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Emp
	ire Name: Privatised Investment\, Securities &amp\; Services\n	\n	\n		Spec
	ies Name: Human\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Storm Chasers\
	n	\n	\n		Ethics: Pacifist\, Fanatic Xenophile\n	\n	\n		\"Urine Trouble Now
	.\"\n	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	G
	eneral:\n\n\n\n	\n		There will be a ten minute break after every 50 mins o
	f play. If players fail to return with a 5 min grace period after breaks t
	hey will be removed from the session.\n	\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		The Host in order to retain the ability to host
	 the game may have their capital taken by domination but may not be elimin
	ated from the game. If the host has clearly lost they will refrain from pu
	rsuing victory types and will concede if it is clear they have lost.\n	\n	
	\n		All players are required to play on the same Difficulty settings.\n	\
	n	\n		Nation details must be finished before the event date to help speed 
	up the start process. \n	\n	\n		***New Since last event:*** If another pl
	ayer posts their Nation details in full and reserves it before you have fi
	nished posting yours\, their reservation will take precedence after 24 hou
	rs have passed After the new DLC releases. In such a case\, your reservati
	on will be overwritten.\n	\n	\n		One change to players Nation may be made 
	before the Event Day following which Players will be required to play thei
	r Nation as listed on the Event.\n	\n	\n		Players if deemed necessary due 
	to game balance must accept modification to their Empire prior to the game
	 and during to ensure a fair experience to all players (Changes may be but
	 are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limit)
	. this event is not intended to be a dedicated competitive match.\n	\n\n\n
	\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with e
	ach other their location in game.\n	\n	\n		Players are not allowed to dest
	roy other player's nations before the the Galactic Senate is formed.\n	\n	
	\n		***New Since last event:*** Federations may not exceed two Empires in 
	membership and their vassals association status is not permitted (We will 
	talk about this before the event). \n		\n			\n				Federations must be for
	med from Galactic neighbours\n			\n		\n	\n	\n		***New Since last event:***
	  Only two (We will talk about this before the event) player may make use
	 of the Become The Crisis Ascension perk Whether the old crisis path or th
	e new one. The event host however must first be messaged of a players inte
	nt to make use of this gameplay path and may be told by the host if they 
	can or cannot depending on if another player is already doing so. The host
	 may not act with any indication of awareness of if an Crisis player exist
	s in the game until the knowledge is discovered by other players.\n	\n	\n	
		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Pro
	ton Launchers / Kinetic batteries are not permitted until after the year 2
	250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 S
	tars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placement: Rando
	m.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Cr
	isis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All other Setti
	ngs Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		
	Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n\n	 \n\n\
	n\n	\n\n
DTSTART:20250831T160000Z
DTEND:20250831T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Noone signs up and I fucking Die [HOI4 MP]
DTSTAMP:20250816T013343Z
SEQUENCE:0
UID:1811-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \
	n\n\n\n	This will be heavily themed event based taking place in the highly
	 acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players wil
	l seek to guide their own nations on the path to Victory during The Second
	 World War. This event may be a one-off or a repeated affair\, depending o
	n interest. However\, to prevent some of the typical issues with HOI4 mult
	iplayer  games\, there will be some guidelines for behavior in the event 
	to assist with the flow of events. These are not intended to force a parti
	cular outcome or victor in the game's conclusion\, and if anyone has a sug
	gestion for additional rulings\, please feel free to make suggestions in t
	he comments.\n\n\n\n	++SLOTTING++\n\n\n\n	\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNIT
	ED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n\n\n
	\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\
	n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	EMPIRE O
	F JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\
	n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	CHINESE COMMUN
	IST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:
	\n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	NORWAY\n\n\n\n	\n\n\n\n	Pla
	yer: @Lexic\n\n\n\n	 \n\n\n\n	POLAND\n\n\n\n	\n\n\n\n	Player: @Slim\n\n
	\n\n	 \n\n\n\n	GREECE\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	 \n\n\n
	\n	SOUTH AFRICA\n\n\n\n	\n\n\n\n	Player: @Nick Aryson\n\n\n\n	 \n\n\n\n	
	JOGA BONITO\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\
	n\n\n	 \n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: @AngryScottishMan\n\n\n\n	+
	+EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliance
	s or Exploits.\n	\n	\n		There will be a 5min break every 50 minutes of Gam
	eplay.\n	\n	\n		Self Destruction of National Resources to deny them to ano
	ther player is not permitted EX: (Deleting or Changing Division Templates 
	to reduce Manpower loss on them being overrun or encircled\, Removing or D
	eleting Factories\, Destroying Naval Assets). \n	\n	\n		Using spies for b
	oosting propaganda or influencing Trade is not allowed.\n	\n\n\n\n	Mechani
	cs:\n\n\n\n	\n		Using Armoured Units in a Infantry Template such as Super 
	Heavy Tanks are not permitted. Support Company Armoured Elements are permi
	tted in Infantry Divisions.\n	\n	\n		Deployment of Naval Mines is not perm
	itted for Performance purposes.\n	\n	\n		No para drop operations are permi
	tted for use in the event.\n	\n	\n		\n			No spiking tension unnecessarily 
	(E.G. Justifying on a random country).\n		\n	\n	\n		\n			Thermonuclear wea
	pons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		H
	istorical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron
	\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56\, Realistic Resou
	rces\, TNO Map Mod.\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n
DTSTART:20250823T160000Z
DTEND:20250823T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:August GOTM - Space Engineers
DTSTAMP:20250811T200748Z
SEQUENCE:0
UID:1810-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	The GOTM for August is Space Engineers as voted 
	by the community\, to get the GOTM off to a good start\, I ask that those 
	interested in Space Engineers join us for the official start to the server
	 which will be after Arma Main mission time on Friday 15th August\n\n\n\n	
	Server Name: FK goes to Space\n\n\n\n	Server IP: luna.fkservers.eu\n\n\n
	\n	Server Port: 27016\n\n\n\n	Server Password: fkspace\n\n\n\n	The follo
	wing rules apply\, but please read through them now and familiarise yourse
	lves\n\n\n\n	\n		No in-game mechanic abuse (respect the Clang)\,\n	\n	\n		
	No PvP\, unless the factions involved have agreed or marked themselves as 
	agreeing to PvP (put it in the name)\,\n	\n	\n		Boarding starships is allo
	wed\, within reason. Once a ship has been disabled\, you can commence boar
	ding operations.\,\n	\n	\n		No ramming\,\n	\n	\n		No combat logging or che
	esing\,\n	\n	\n		No grieving or stealing\n	\n\n\n\n	 \n\n\n\n	MODS IN USE
	 ON SERVER\n\n	\n\n	ResourceNodes\n\n	Steam Power Systems\n\n	WeaponCore -
	 Replace Vanilla Weapons\n\n	WeaponCore - 2.4\n\n	Build Vision 3.0\n\n	TIO
	 Industries Weapon Pack\n\n	Animation Engine\n\n	Better Stone\n\n	Armor Ra
	mps Mod Pack\n\n	Deuterium Fusion Reactors\n\n	O&amp\;B's Ship Class Syste
	m\n\n\n\n	People are welcome to connect to the server beforehand if they w
	ish but I would ask all those playing to be in the TS rooms on the day for
	 this event.\n\n\n\n	\n\n
DTSTART:20250815T200000Z
DTEND:20250815T225900Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nick Fucking Killed me and changed the Title [HOI4 MP]
DTSTAMP:20250804T002400Z
SEQUENCE:0
UID:1809-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNIT
	ED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n\n\n
	\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	K
	INGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF JAPAN\n\n
	\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n	SOVIET 
	UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNIST PARTY\n\n\n
	\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\n\n\n\n	REQUES
	T IN COMMENT SECTION...\n\n\n\n	TURKEY\n\n\n\n	\n		\n	\n\n\n\n	Player: @J
	erichron\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min 
	break every 50 minutes of Gameplay.\n	\n	\n		Self Destruction of National 
	Resources to deny them to another player is not permitted EX: (Deleting or
	 Changing Division Templates to reduce Manpower loss on them being overrun
	 or encircled\, Removing or Deleting Factories\, Destroying Naval Assets).
	 \n	\n	\n		Using spies for boosting propaganda or influencing Trade is no
	t allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Inf
	antry Template such as Super Heavy Tanks are not permitted. Support Compan
	y Armoured Elements are permitted in Infantry Divisions.\n	\n	\n		Deployme
	nt of Naval Mines is not permitted for Performance purposes.\n	\n	\n		No p
	ara drop operations are permitted for use in the event.\n	\n	\n		\n			No s
	piking tension unnecessarily (E.G. Justifying on a random country).\n		\n	
	\n	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n
	\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n
		Game Settings:\n\n\n\n	\n		Historical AI: Will Vote at Event Start.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\
	n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Reques
	t\n	\n	\n		Mods: Road to 56\, Realistic Resources\, TNO Map Mod.\n	\n\n\n\
	n\n\n\n
DTSTART:20250809T160000Z
DTEND:20250809T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Austria establishes the E U R O Z O N E and Fucking Dies [HO
	I4 MP]
DTSTAMP:20250730T011004Z
SEQUENCE:0
UID:1808-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	
	UNITED STATES \n\n\n\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		\n			 \n		\n	\
	n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Resurge\
	n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	EMPIR
	E OF JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n
	\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNI
	ST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\
	n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	HONDURAS\n\n\n\n	\n		\n	\n\n
	\n\n	Player: @Jerichron\n\n\n\n	 \n\n\n\n	BELGIUM\n\n\n\n	\n\n\n\n	Player
	: @Deltabacon\n\n\n\n	 \n\n\n\n	SWEDEN \n\n\n\n	\n\n\n\n	Player: @AngryS
	cottishMan\n\n\n\n	 \n\n\n\n	PHILIPPINES\n\n\n\n	\n\n\n\n	Player: @Panzer
	baum\n\n\n\n	 \n\n\n\n	SOUTH AFRICA\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	Pl
	ayer: @Nick Aryson\n\n\n\n	 \n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: @Lexic
	\n\n\n\n	 \n\n\n\n	BRASIL\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\n\n\
	n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		There will be a 5min break every 50 minutes of 
	Gameplay.\n	\n	\n		Self Destruction of National Resources to deny them to 
	another player is not permitted EX: (Deleting or Changing Division Templat
	es to reduce Manpower loss on them being overrun or encircled\, Removing o
	r Deleting Factories\, Destroying Naval Assets). \n	\n	\n		Using spies fo
	r boosting propaganda or influencing Trade is not allowed.\n	\n\n\n\n	Mech
	anics:\n\n\n\n	\n		Using Armoured Units in a Infantry Template such as Sup
	er Heavy Tanks are not permitted. Support Company Armoured Elements are pe
	rmitted in Infantry Divisions.\n	\n	\n		Deployment of Naval Mines is not p
	ermitted for Performance purposes.\n	\n	\n		No para drop operations are pe
	rmitted for use in the event.\n	\n	\n		\n			No spiking tension unnecessari
	ly (E.G. Justifying on a random country).\n		\n	\n	\n		\n			Thermonuclear 
	weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EV
	ENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n
			Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerich
	ron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56\, Realistic Re
	sources\, TNO Map Mod.\n	\n\n
DTSTART:20250803T160000Z
DTEND:20250803T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Beneath the Ashes | A Metro Themed COOP Mission | [RUN: 1]
DTSTAMP:20250617T221143Z
SEQUENCE:0
UID:1805-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	 \n\n\n\n	\n		\n			\n				\n			\n		\n	\n\n\n\n	  ++
	MISSION INFO++\n\n\n\n	\n\n\n\n	This mission was in the works for nearly a
	 year now.\n\n\n\n	It’s a fully custom-made underground map crafted to b
	ring the Metro atmosphere straight into Arma.\n\n\n\n	This is a 4-player C
	OOP experience engineered for maximum immersion and tense teamwork.\n\n\n\
	n	You will face monsters\, anomalies\, hostile forces\, and interact with 
	various Metro residents across multiple handcrafted areas.\n\n\n\n	Ideally
	\, you will not interact with Zeus at all—everything you need to know wi
	ll be given to you by the characters you meet along the way.\n\n\n\n	This 
	is a very linear mission so a designated leader isn’t strictly necessary
	\, but you’re welcome to choose one.\n\n	\n\n	 \n\n\n\n	Objectives:\n\n
	\n\n	\n		Deliver intelligence to Polis\n	\n\n\n\n	 \n\n\n\n	Mission Notes
	:\n\n\n\n	CIVILIANS: Only present within metro stations.\n\n	RRR: None l
	ooting is necessary.\n\n	RESPAWNS: Respawn done via checkpoints (reach on
	e to respawn friendlies)\n\n	MEDICAL: Vanilla (consumes First Aid Kit).\n
	\n\n\n	 \n\n\n\n	--MISSION INFO--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTIN
	G++\n\n\n\n	(NO TAGS &amp\; REGS PRIORITY)\n\n\n\n	(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY THOSE THAT CONTRIBUTED)\n\n	(eg. Scripting or Voice actin
	g)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\
	n\n\n	\n		Spartan Rangers\n\n		\n			\n				Ranger OPEN\n			\n			\n				Rang
	er OPEN\n			\n			\n				Ranger OPEN\n			\n			\n				Ranger OPEN\n			\n		\
	n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Given the significant difference between standard mains and this 
	there is no point in providing restrictions\n	\n\n\n\n	--RESTRICTIONS--\n\
	n\n\n	++NOTES++\n\n\n\n	\n		Content warning! this map contains gore\, dea
	d bodies and blood.\n	\n	\n		This mission does not use ace.\n	\n	\n		View 
	distance will be very low (this is intended)\n	\n	\n		Loot can be taken fr
	om dead enemies and found in boxes. (photo bellow)\n		\n			\n				All of t
	hem will have a scroll interaction which will automatically give you the i
	tems into your inventory (Weapon crate exempt)\n			\n		\n	\n	\n		All playe
	r interactions (NPC\, Ammo\, Medkits\, Respawn Points) are marked with Blu
	e chemlights\n	\n	\n		If you get exposed to radiation without a working ga
	s mask you need to use a ATNAA injector. (Double click on it in inventory)
	\n	\n	\n		Equipment will be selected via Webknight Arsenal\n	\n	\n		Music 
	will be played from Stalker and Metro series (make sure you have the music
	 slider set in audio settings)\n	\n	\n		Voicelines will be played through 
	effects (make sure you have the effect slider set high enough to hear in a
	udio settings)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	--NOTES--\n\n\n\n	++HOSTILE 
	FORCES++\n\n\n\n	Fourth Reich\n\n	\n\n\n\n	Red Line\n\n	\n\n\n\n	Bandits\n
	\n	\n\n\n\n	--HOSTILE FORCES--\n\n\n\n	 \n\n\n\n	++CREDITS++\n\n	 \n\n\n
	\n	Voice Acting\n\n\n\n	@colt92\n\n\n\n	@Cyico\n\n\n\n	[UM] Texsly\n\n\n\n
		[FOD Squad] Bacon Oreos\n\n\n\n	[UM] @Phenosi\n\n\n\n	 \n\n\n\n	Scriptin
	g and mission design\n\n\n\n	[UM] @Phenosi\n\n\n\n	[WBK] WebKnight\n\n\n\n
		@lucleaR\n\n\n\n	@Jerichron\n\n\n\n	@johnb43\n\n\n\n	@cineafx\n\n\n\n	\n\
	n	--CREDITS--\n\n\n\n	\n\n\n\n	Mission will be repeated until interest is 
	lost\n\n\n\n	If you want to play and have a team made feel free to drop me
	 a message on discord\n\n\n\n	Otherwise more event missions will be made\n
	\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	
	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Li
	nk (V1)\n	\n\n
DTSTART:20250629T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE EMPEROR LEASES AN AL GAIB AND FUCKING DIES! [Dune: Awake
	ning]
DTSTAMP:20250620T041017Z
SEQUENCE:0
UID:1806-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This will be an event taking place in a privately hosted 
	Dune: Awakening server\, where players will seek their destinies while exp
	loring the World of Frank Herbert's Dune and unravelling the mysteries of 
	its setting. This server will be continuously run so long as there is int
	erest within the community and attendance to justify it being maintained.\
	n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		General FK
	 rules apply.\n	\n	\n		Additional rules governing PvP or additional conduc
	t may be added as the server runs and additional play time reveals the nee
	d for them.\n	\n	\n		Especially don't be a dick.\n	\n\n\n\n	General:\n\n\n
	\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER
	 INFO : \n\n\n\n	\n		Host: Jerichron.\n	\n	\n		Server Region: EU.\n	\n	\n
			Server Name: LEASE AN AL GAIB TODAY!.\n	\n	\n		World Assignment: Nitra
	do EU West 55.\n	\n	\n		Password: Sniff.\n	\n\n
DTSTART:20250620T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:June GOTM - Palworld
DTSTAMP:20250602T225502Z
SEQUENCE:0
UID:1803-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	The GOTM for Ju
	ne is Palworld as voted by the community\, to get the GOTM off to a good s
	tart\, I ask that those interested in Palworld join us for the official st
	art to the server which will be after Arma Main mission time on Friday 6th
	 June\n\n\n\n	Server IP: 168.100.161.81:27037\n\n\n\n	Server Password: f
	ksummerpal\n\n\n\n	The following rules apply\, but please read through the
	m now and familiarise yourselves\n\n\n\n	1. Building Regulations:\n\n\n\n	
	\n		No Blocking of content in the game\, NO building in the POI's\, or wit
	hin the POI range of area in the game. \n	\n	\n		No Abuse of the claim sy
	stem where blocks are placed for no other purpose than to prevent other pl
	ayers’ access to resources and building spots.\n	\n	\n		No building with
	in the render range of another player's build. All bases must be at least 
	40 blocks apart unless players are in playing in a team.\n	\n	\n		No Massi
	ve constructions or over-use of memory intensive items leading to loss of 
	performance both on client and server-side. (over 10 walls high or over 50
	 x 50 foundations). Creates a chance for a memory leak that can crash the 
	server until the build is removed.\n	\n	\n		All Building rules are designe
	d around a Solo Player Or a multi-player Guild.  (solo players are consid
	ered a guild for these rules) Solo Players follow size/height\, and allotm
	ent rules. Multi-player Guild - Personal Homes can be built inside one of 
	the Guild's Palbox sites.\n	\n	\n		This is being done to cut back on the \
	"ram\" usage of our server and help with the instances of crash loops. So 
	asking all Pal-Citizens to do your part!\n	\n\n\n\n	Building Specifics All
	owed:\n\n\n\n	\n		Two Main Palbox sites. For breeding or production. 40L x
	 40W x 10H \n	\n	\n		One Mining Outpost - Auto-mining is allowed. Small 1
	0x10x3 building with storage\, pal beds\, and food for pals. No larger ope
	ration than 4-6 nodes. Take ore home to smelt.  Do not encompass node fie
	lds of mixed ores. {ore and coal\, coal and sulfur\, etc}\n	\n\n\n\n	2. Bl
	ocking content/ Hoarding\n\n\n\n	\n		Please remember that there are other 
	players sharing the server with you. Restricting others’ access to conte
	nt is not allowed beyond of course grabbing a spot for your base. This inc
	ludes using building items to provide yourself with an unfair advantage at
	 claiming loot crates\, artifacts and OSD's. If you wish to reign supreme 
	on the map and hog all the resources and enemies\, please consider single 
	player.\n	\n	\n		    No Blocking of content in the game\, such as caves\
	, dungeons\, or boss areas.\n	\n	\n		    Do not enclose in a fence any k
	nown Loot chest spawn\, or the Fast Travel Statues. Please leave a passage
	 to known loot chest sites.\n	\n	\n		    Do not enclose in a fence more 
	than four nodes of rare resources. You may put a Palbox near the Rare Reso
	urce and a storage box\, but do not have pals actively working the nodes w
	ithout your supervision.\n	\n	\n		    Do not camp dungeons\, or other gr
	oup hunt instances. Your Guild can que up\, and wait for the smaller 1 or 
	2 man instances.\n	\n	\n		    Please don't hoard resources! A single box
	 of each resource is enough for a large Guild! Plan accordingly. \n	\n	\n
			    If you have pals that are unused or not needed anymore\, consider 
	making essences out of them\, selling them to the Trader NPC. Or Gifting t
	hem to New players.\n	\n\n\n\n	People are welcome to connect to the server
	 beforehand if they wish but I would ask all those playing to be in the TS
	 rooms on the day for this event.\n\n
DTSTART:20250606T200000Z
DTEND:20250606T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:We schedule Die [CIV5 MP]
DTSTAMP:20250528T004754Z
SEQUENCE:0
UID:1801-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation:
	 @AntiMatter\n	\n	\n		 Random Nation: @Resurge\n	\n	\n		 Random Nation
	: @Colek\n	\n	\n		 Random Nation: OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players 
	participating must make sure they own the Civ 5 DLC's Brave New World\, an
	d Gods and Kings.\n	\n	\n		There will be a ten minute break after every 50
	 mins of play. If players fail to return with a 5 min grace period after b
	reaks they will be removed from the session.\n	\n	\n		No METAGaming or Exp
	loits.\n	\n	\n		The Host in order to retain the ability to host the game m
	ay have their capital taken by domination but may not be eliminated from t
	he game. If the host has clearly lost they will refrain from pursuing vict
	ory types and will concede if it is clear they have lost.\n	\n	\n		XCOM Sq
	uads are prohibited. \n	\n	\n		All players are required to play on \"Prin
	ce\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy othe
	r player's nations before the medieval Era is reached.\n	\n	\n		The event 
	will be making use of the Vox Populi + EUI Modset which can be installed v
	ia the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	H
	ow to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\n\n
	\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English.\n
		\n	\n		Search for the Civ's DLC folder. The path should be something like
	 C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\\DL
	C.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		Extr
	act the downloaded .zip here. It should add “ZMP_MODPACK”\, “VPUI”
	 to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of the 
	game delete the Cache folder from here \"Documents\\my games\\Civilization
	 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's main 
	menu.\n	\n\n\n\n	This installation needs to be done by every players in ca
	se of online multiplayer game: the exact same modpack needs to be used on 
	each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Co
	ntinents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Quick.\
	n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		Wor
	ld Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfal
	l: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n\
	n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n			
		Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n	
				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n			
		Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Comb
	at.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250601T160000Z
DTEND:20250601T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Leviathan Eats THE PLANET then fucking dies [STELLARIS M
	P]
DTSTAMP:20250506T222449Z
SEQUENCE:0
UID:1797-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Jacob_Wa
	ltz\n\n\n\n	\n		Empire Name: Khall'Zen Technocracy\n	\n	\n		Species Name: 
	Khall'Zen\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin: Synthetic Fertilit
	y\n	\n	\n		Ethics: Xenophile\, Fanatic Materialist\n	\n	\n		Notes: Such de
	vastation\, this was not our intention.\n	\n\n\n\n	 \n\n\n\n	Oligarchic:
	 \n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Jandian Order\n	\n	\n		
	Species Name: Jandi\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Clone Army
	\n	\n	\n		Ethics: Pacifist\, Materialist\, Egalitarian\n	\n	\n		Notes: The
	 forgotten cloning facility stirs to life once more. We awaken in a cold 
	world\, uncertain of who or what we are. All we know is the voice. It echo
	es in our minds\, urging us ti find... it.\n	\n\n\n\n	Player: @Colek\n\n\n
	\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Orig
	in:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Sp
	ecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Imperial: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		\n	\n	\n		Empire 
	Name: Holy Cee\n	\n	\n		Species Name: Capybaran\n	\n	\n		Species: Mammalia
	n\n	\n	\n		Origin: Life-Seeded\n	\n	\n		Ethics: Fanatic Spiritualist\, Pac
	ifist\n	\n	\n		Notes: It's of some small irony that the moment we broke t
	he lightspeed barrier as a species\, a moment of such momentous change\, t
	hat the Capybarengo (a senior cardinal) verified the passage of our previo
	us Blessed Primarch. After a year of observing the rites of memorial and r
	emembrance through the period of sede vacante - the nation united under th
	e leadership of Dave\, Son of John. \n\n		\n\n		Now not only do they loo
	k up to Primarchs past\, but up to the stars and they gaze in wonder at wh
	at awaits them out there\, in the great beyond.\n\n		\n\n		TL\;DR: CATHOL
	ICS.IN.SPACE\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Jerichron\n\n\n\
	n	\n		Empire Name: The Swarm\n	\n	\n		Species Name: The Zerg\n	\n	\n		Spec
	ies: Fungoid\n	\n	\n		Origin: Evolutionary Predators\n	\n	\n		Ethics: Gest
	alt\n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intel
	ligence: \n\n\n\n	 \n\n\n\n	Player: @Resurge\n\n\n\n	\n		\n			\n				Empi
	re Name: The Botoman Empire\n			\n			\n				Species Name: The Botomans\n			
	\n			\n				Species: Machines\n			\n			\n				Origin: Resource Consolidation
	\n			\n			\n				Ethics: Gestait Consciousness \n			\n			\n				Notes:\n			
	\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Na
	me:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire 
	Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		E
	thics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n
		\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\
	n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++
	\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming Pre
	game Alliances or Exploits.\n	\n	\n		The Host in order to retain the abili
	ty to host the game may have their capital taken by domination but may not
	 be eliminated from the game. If the host has clearly lost they will refra
	in from pursuing victory types and will concede if it is clear they have l
	ost.\n	\n	\n		All players are required to play on the same Difficulty set
	tings.\n	\n	\n		Nation details must be finished before the event date to h
	elp speed up the start process. \n	\n	\n		***New Since last event:*** If 
	another player posts their Nation details in full and reserves it before y
	ou have finished posting yours\, their reservation will take precedence af
	ter 24 hours have passed After the new DLC releases. In such a case\, your
	 reservation will be overwritten.\n	\n	\n		One change to players Nation ma
	y be made before the Event Day following which Players will be required to
	 play their Nation as listed on the Event.\n	\n	\n		Players if deemed nece
	ssary due to game balance must accept modification to their Empire prior t
	o the game and during to ensure a fair experience to all players (Changes 
	may be but are not limited to\, Caps on Naval Size\, Science Output)\, Vas
	sal Limit). this event is not intended to be a dedicated competitive match
	.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not disc
	uss with each other their location in game.\n	\n	\n		Players are not allow
	ed to destroy other player's nations before the the Galactic Senate is for
	med.\n	\n	\n		***New Since last event:*** Federations may not exceed two E
	mpires in membership and their vassals association status is not permitted
	 (We will talk about this before the event). \n		\n			\n				Federations m
	ust be formed from Galactic neighbours\n			\n		\n	\n	\n		***New Since last
	 event:***  Only two (We will talk about this before the event) player ma
	y make use of the Become The Crisis Ascension perk Whether the old crisis 
	path or the new one. The event host however must first be messaged of a pl
	ayers intent to make use of this gameplay path and may be told by the host
	 if they can or cannot depending on if another player is already doing so
	. The host may not act with any indication of awareness of if an Crisis pl
	ayer exists in the game until the knowledge is discovered by other players
	.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	
	\n	\n		Proton Launchers / Kinetic batteries are not permitted until after 
	the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\
	n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: H
	uge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placem
	ent: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n
		\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All o
	ther Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron
	\n	\n	\n		Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n
	\n	 \n\n
DTSTART:20250518T160000Z
DTEND:20250518T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Spearhead: Preventative Measures
DTSTAMP:20250513T195241Z
SEQUENCE:0
UID:1800-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++MISS
	ION BRIEFING++\n\n\n\n	\n\n	Wehrmacht forces are planning an offensive aga
	inst our frontline\, High Command wants to take preventative measures to t
	ry and gain the upper hand against them. We're forming an assault force to
	 push forward into enemy lines and hit them before they can hit us.\n\n\n\
	n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n
		This is an event organized by UM. This will be a heavily themed mission w
	ith a focus on multiple different objectives. The mission will be making u
	se of a custom Modset provided by Unqualified Minds which will be posted i
	n discord.  Weaponry within the mission will be restricted to role specif
	ic weaponry and will be limited to a select number of options to reduce pr
	ep time. Tags for applicable roles are not being enforced as this is a co
	operative event and will be different from standard slotting. Standard F
	K Rules apply unless otherwise specified. \n\n\n\n	This event makes use 
	of the PIR Medical system\, which is completely different to ACE\n\n\n\n	F
	or basic infantry\, medical menu is available via scroll button. If wounde
	d\, apply tourniquet\, apply bandage\, take painkillers (for each option y
	ou need to hold left mouse until action flashes green\, if you stop you wi
	ll need to start the action again).\n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n
		\n		Collaborative mission made by Macho.\n	\n	\n		There will be 2 infantr
	y squads and a kit menu with limited kit selection\, squad leaders will co
	ordinate to decide what kits their squad will take for best possible syner
	gy\n	\n	\n		First person only\n	\n	\n		Respawn tickets\n	\n\n\n\n	DLC:\n\n
	\n\n	This mission relies on ONE DLC: Spearhead 1944 CDLC\n\n\n\n	YOU DO NO
	T NEED TO OWN THE DLC!\n\n\n\n	You will need to load the owned DLC OR the 
	compatibility data mod of the DLC yourself!\n\n\n\n	Compatibility Data for
	 Non-Owners:\n\n\n\n	Spearhead 1944 - Creator DLC Compatibility Data for N
	on-Owners\n\n\n\n	 \n\n\n\n	PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER
	 DLC OPTION BEST FITS YOURSELF\n\n\n\n	Event rules:\n\n\n\n	\n		Although t
	his is a joint OP FK Rules still apply (excluding arma playstyle rules).\n
	\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n	\n	\n		Any
	 type of disrespectful behavior will result in consequences within the FK 
	platform.\n	\n	\n		Additionally please listen to both UM staff\, leadershi
	p and all member of FK staff (if present).\n	\n\n\n\n	Mission notes:\n\n
	\n\n	\n		Playstyle: Serious\n	\n	\n		Theme: WW2\n	\n	\n		Category: Combine
	d Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: PIR\n	\n	\
	n		Duration: ~2 hours (excluding Briefing time from 18:30)\n	\n	\n		Loadou
	ts: Pre-made (WBK Kit Menu)\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.arma
	hosts.com\n	\n	\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modse
	t - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\
	n\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20250518T173000Z
DTEND:20250518T200000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:MAY GOTM - Euro Truck Simulator 2
DTSTAMP:20250508T202450Z
SEQUENCE:0
UID:1798-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	After much work\, @L00_Cyph3r has got a Euro Tr
	uck Simulator 2 server setup for this month's GOTM\n\n\n\n	https://store.s
	teampowered.com/app/227300/Euro_Truck_Simulator_2/\n\n\n\n	People are welc
	ome to join the server at any time (connection details at bottom of event)
	\n\n\n\n	This event is so that we can get a bunch of people together to ge
	t the server off to a good start\n\n\n\n	If any seasoned ETS2 drivers can 
	be there at the start to help out any new players to the game\n\n\n\n	The 
	server is running some basic QOL mods which are available on the Steam Wor
	kshop\, when you connect to the server the game should auto-download the m
	ods.\n\n\n\n	If you want to download the mods seperately before joining th
	e server (or are having download/connection issues)\, here is the list:\n\
	n\n\n	\n\n	SiSL's Mega Pack\n\n	Real Advertisements\n\n	BigT Flash Beacon\
	n\n	Sequential Turn Signal\n\n	Realistic Truck Effects\n\n	Non-Flared Vehi
	cle Light\n\n	Realistic Vehicle Lights\n\n	Physics 9 \"No Going Back\"\n\n
	\n\n	 \n\n\n\n	Server Name: FK Road Rage 2\n\n\n\n	Server Password: sca
	niarules\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250510T200000Z
DTEND:20250510T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:İstanbul gets NUKED and the Sultan Fucking Dies [HOI4 MP]
DTSTAMP:20250409T034656Z
SEQUENCE:0
UID:1796-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	
	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n
	\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n
	\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF JAPAN
	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n	SOV
	IET UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNIST PARTY\n
	\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\n\n\n\n	RE
	QUEST IN COMMENT SECTION...\n\n\n\n	AUSTRIA\n\n\n\n	\n\n\n\n	Player: @Jeri
	chron\n\n\n\n	 \n\n\n\n	BRAZIL\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n
	\n\n\n	 \n\n\n\n	AUSTRALIA\n\n\n\n	\n\n\n\n	Player: @Panzerbaum\n\n\n\n	
	 \n\n\n\n	POLAND\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	BELGIUM\n\n\n\
	n	\n\n\n\n	Player: @Deltabacon\n\n\n\n	HONDURAS\n\n\n\n	\n\n\n\n	Player: @
	AngryScottishMan\n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min bre
	ak every 50 minutes of Gameplay.\n	\n	\n		Self Destruction of National Res
	ources to deny them to another player is not permitted EX: (Deleting or Ch
	anging Division Templates to reduce Manpower loss on them being overrun or
	 encircled\, Removing or Deleting Factories\, Destroying Naval Assets). \
	n	\n	\n		Using spies for boosting propaganda or influencing Trade is not a
	llowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infant
	ry Template such as Super Heavy Tanks are not permitted. Support Company A
	rmoured Elements are permitted in Infantry Divisions.\n	\n	\n		Deployment 
	of Naval Mines is not permitted for Performance purposes.\n	\n	\n		No para
	 drop operations are permitted for use in the event.\n	\n	\n		\n			No spik
	ing tension unnecessarily (E.G. Justifying on a random country).\n		\n	\n	
	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\
	n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Ga
	me Settings:\n\n\n\n	\n		Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Ro
	ad to 56\, Realistic Resources.\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n
DTSTART:20250504T160000Z
DTEND:20250504T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:I run out of manpower and Fucking Die [HOI4 MP]
DTSTAMP:20250317T005510Z
SEQUENCE:0
UID:1793-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r: OPEN\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Jerichron
	\n\n\n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 
	\n		\n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: O
	PEN\n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	EMP
	IRE OF JAPAN\n\n\n\n	\n\n\n\n	Player: @Murky\n\n\n\n	 \n\n\n\n	 - COMINTE
	RN\n\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	CHINESE
	 COMMUNIST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NA
	TIONS:\n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	POLAND\n\n\n\n	\n\n\n
	\n	Player: @Colek\n\n\n\n	SWITZERLAND\n\n\n\n	\n\n\n\n	Player: @Nick Aryso
	n\n\n\n\n	NORWAY\n\n\n\n	\n\n\n\n	Player: @AngryScottishMan\n\n\n\n	SOUTH 
	AFRICA\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\n\n\n	ROMANIA\n\n\n\n	\n
	\n\n\n	Player: @Lexic\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULE
	S++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploi
	ts.\n	\n	\n		There will be a 5min break every 50 minutes of Gameplay.\n	\n
		\n		Self Destruction of National Resources to deny them to another player
	 is not permitted EX: (Deleting or Changing Division Templates to reduce M
	anpower loss on them being overrun or encircled\, Removing or Deleting Fac
	tories\, Destroying Naval Assets). \n	\n	\n		Using spies for boosting pro
	paganda or influencing Trade is not allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n
		\n		Using Armoured Units in a Infantry Template such as Super Heavy Tanks
	 are not permitted. Support Company Armoured Elements are permitted in Inf
	antry Divisions.\n	\n	\n		Deployment of Naval Mines is not permitted for P
	erformance purposes.\n	\n	\n		No para drop operations are permitted for us
	e in the event.\n	\n	\n		\n			No spiking tension unnecessarily (E.G. Justi
	fying on a random country).\n		\n	\n	\n		\n			Thermonuclear weapons are no
	t permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\
	n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Historical A
	I: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUI
	REMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Pa
	ssword: On Request\n	\n\n\n\n	 \n\n
DTSTART:20250323T160000Z
DTEND:20250323T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:March GOTM - Minecraft
DTSTAMP:20250318T184346Z
SEQUENCE:0
UID:1794-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	The GOTM for March is Minecraft as voted by the community
	\, to get the GOTM off to a good start\, I ask that those interested in Mi
	necraft join us for the official start to the server which will be after A
	rma Main mission time on Friday 21st March\n\n	\n\n\n\n	Modpack: FTB Evol
	ution\n\n\n\n	Version: 1.12\n\n\n\n	Server IP: luna.fkservers.eu\n\n\n\n	I
	f you want to join\, please make sure to put your Minecraft username in th
	e following whitelisted thread.\n\n\n\n	The following rules apply\, but p
	lease read through them now and familiarise yourselves\n\n\n\n	Minecraft R
	ules\n\n\n\n	\n		No griefing in any form\n	\n	\n		No stealing\n	\n	\n		No 
	random killings of players\n		\n			\n				Unless both players agree to \"du
	el\" etc\n			\n		\n	\n	\n		No builds/projects that are intended to \"test\
	" the server limits or otherwise lag out the server\n	\n	\n		Avoid buildin
	g new dimensions if at all possible\n		\n			\n				e.g. RFTools Dimensions\
	, Mystcraft worlds\, etc.\n			\n			\n				Stable mining dimensions (e.g. Ar
	oma1997's Mining Dimension) are allowed\n			\n			\n				A stable RFTools Mi
	ning dimension will be provided later on\n			\n		\n	\n	\n		\"Op\" status m
	ay be granted in special circumstances to restore things\n		\n			\n				Cas
	e by case basis\, usually if cause is something completely out of your con
	trol\n			\n			\n				e.g. 50\,000 people used to live here\, now it's a gho
	st town because some guy 5 chunks down blew up his Draconic Reactor or unl
	eashed Primal Fire\n			\n			\n				or some server admin decides he wants t
	o remove 150 chunks of water in an instant using code ?\n			\n		\n	\n	\n		
	Should you be granted \"Op\" status for reasons other than being Staff\, i
	t should be removed within 24 hours\n	\n\n\n\n	Guidelines/Etiquette\n\n\n\
	n	\n		Some people may not want a lot of people nearby. If you're not on th
	eir team or hasn't been said you two want to work together etc\, ask them 
	if they're okay with \"neighbours\".\n	\n	\n		Avoid using transparent tran
	sport pipes (i.e. any item transport pipe where you can see the items movi
	ng along) as they can\, and will\, cause lag.\n	\n	\n		Avoid using strip m
	iners/mining quarries etc. Stick to quarries that replace blocks (usually 
	with dirt) instead of quarries that \"mine up\" the blocks and removes the
	m.\n		\n			\n				If your quarry mines into water/lava underground and keep
	 on going down to bedrock\, the \"falling\" water/lava contributes to lag.
	\n			\n		\n	\n	\n		Avoid asking for things in order to skip having to do t
	hings (a.k.a. begging)\n		\n			\n				e.g. You miscalculated\, you're short
	 a few redstone and need a bit more - 'tis gucci\n			\n			\n				You've had
	 the shittiest luck in managing to find the one chunk/mining pattern that 
	gives you fuck all gold - Yeah\, wtv. You can always mine somewhere else b
	ut some of us probably have too many.\n			\n			\n				You want some Ender P
	earls because you can't be bothered to kill Endermen - Please don't be so 
	lazy.\n			\n		\n	\n	\n		Trading is allowed\, even encouraged\, we want you
	 guys to work together! But do be sensible with what you ask for/what you 
	offer\n		\n			\n				Need some iron and the other guy needs more wood 'caus
	e he has no trees? Great!\n			\n			\n				You need an Ender Pearl but you w
	ant to give them a stick?\n			\n		\n	\n\n
DTSTART:20250321T210000Z
DTEND:20250321T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Raj Sells Opium to China and Fucking Dies [HOI4 MP]
DTSTAMP:20250305T070713Z
SEQUENCE:0
UID:1792-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r:@Jerichron\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\
	n\n\n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \
	n		\n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Wi
	ll9455\n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMP
	IRE OF JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTER
	N\n\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Murky\n\n\n\n	CHINESE COM
	MUNIST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATION
	S:\n\n\n\n	IRAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	BRITISH RAJ\n\n\n\n	
	\n\n\n\n	Player: OPEN\n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	A
	FGHANISTAN\n\n\n\n	\n\n\n\n	Player: @Nick Aryson\n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming 
	Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min break every 5
	0 minutes of Gameplay.\n	\n	\n		Self Destruction of National Resources to 
	deny them to another player is not permitted EX: (Deleting or Changing Div
	ision Templates to reduce Manpower loss on them being overrun or encircled
	\, Removing or Deleting Factories\, Destroying Naval Assets). \n	\n	\n		U
	sing spies for boosting propaganda or influencing Trade is not allowed.\n	
	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infantry Templat
	e such as Super Heavy Tanks are not permitted. Support Company Armoured El
	ements are permitted in Infantry Divisions.\n	\n	\n		Deployment of Naval M
	ines is not permitted for Performance purposes.\n	\n	\n		No para drop oper
	ations are permitted for use in the event.\n	\n	\n		\n			No spiking tensio
	n unnecessarily (E.G. Justifying on a random country).\n		\n	\n	\n		\n			T
	hermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:
	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Setting
	s:\n\n\n\n	\n		Historical AI: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250316T160000Z
DTEND:20250316T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hearts of Iron IV: Graveyard of Empires MP Match
DTSTAMP:20250219T220215Z
SEQUENCE:0
UID:1791-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Resurge":forum@fkgaming.eu
DESCRIPTION:\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed even
	t based taking place in the highly acclaimed Real Tim Strategy game Heart
	s Of Iron IV\, in which players will seek to guide their own nations on th
	e path to Victory during The Second World War. This event may be a one-off
	 or a repeated affair\, depending on interest. However\, to prevent some o
	f the typical issues with HOI4 multiplayer  games\, there will be some gu
	idelines for behaviour in the event to assist with the flow of events. The
	se are not intended to force a particular outcome or victor in the game's 
	conclusion\, and if anyone has a suggestion for additional rulings\, pleas
	e feel free to make suggestions in the comments. This will be a meme game 
	based around the nations with new focuses trees in the middle east. \n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(First come first served.)\n\n\n\n	*Na
	tions will be added as players select them*\n\n\n\n	 \n\n\n\n	Iran: @Resu
	rge\n\n\n\n	 \n\n\n\n	Romania @Slim\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\
	n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploits.\n	
	\n	\n		There will be a 5min break every 55 minutes of Gameplay.\n	\n	\n		
	Self Destruction of National Resources to deny them to another player is n
	ot permitted EX: (Deleting or Changing Division Templates to reduce Manpow
	er loss on them being overrun or encircled\, Removing or Deleting Factorie
	s\, Destroying Naval Assets). \n	\n	\n		Using spies for boosting propagan
	da or influencing Trade is not allowed.\n	\n	\n		If a player cannot keep u
	p with 3 speed they will be kicked.\n	\n	\n		If a player crashes and fails
	 to get back in after one hot join attempt they must wait for the next bre
	ak to try again.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in
	 a Infantry Template such as Super Heavy Tanks are not permitted. Support 
	Company Armoured Elements are permitted in Infantry Divisions.\n	\n	\n		De
	ployment of Naval Mines is not permitted for Performance purposes.\n	\n	\n
			No para drop operations are permitted for use in the event.\n	\n	\n		\n	
			No spiking tension unnecessarily (E.G. Justifying on a random country).\
	n		\n	\n	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Historical AI: Disabled\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Resur
	ge\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250304T173000Z
DTEND:20250304T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK February GOTM - Arma Exile
DTSTAMP:20250219T215129Z
SEQUENCE:0
UID:1790-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	After much hard work and long hours by @L00_Cyph3r \, th
	e Arma Exile Server is ready for use. Due to the headache of setting it up
	\, Cypher went with a minimal modset\, see below for the required mods and
	 optional mod\, to prevent crashes we would ask you not load any other whi
	telisted mods that we allow on the other servers as we dont know what they
	 might do on the server.\n\n\n\n	Required Mods: Exile + TFAR Beta + CBA\n\
	n\n\n	Optional Mods: DUI Squad Radar\n\n\n\n	Any issues please post in the
	 Exile GOTM channel on discord\, PLEASE DO NOT PING Cypher directly\, we w
	ill follow up on any issues when we have time.\n\n\n\n	If you wish to join
	 the server early to check you can connect\, etc you are free to do so but
	 we would ask that as many people be available for this event so that we c
	an get a good start to the GOTM\n\n\n\n	EXILE RULES:\n\n\n\n	We would ask 
	all players read these rules\, if you see any possible issue of rule-break
	ing please bring it to the attention of an online staff member (where poss
	ible)\n\n\n\n	GENERAL RULES:\n\n\n\n	\n		No Cheating/Hacking.\n	\n	\n		 N
	o Wall glitching. This includes but not limited to\, looking through walls
	/floors\, running at walls/floors to gain access to a base\, vaulting thro
	ugh windows or peaking through an object to gain an advantage\n	\n	\n		No 
	Exploiting. This includes but not limited to\, laying inside of objects or
	 abusing broken Arma mechanics.\n	\n	\n		Accusing players of doing somethi
	ng illegal must be backed up with proof!\n	\n	\n		Suspect someone of cheat
	ing? Please contact a staff member. Do not accuse them at all.\n	\n	\n		Co
	mbat logging is not allowed. You will be punished.\n	\n	\n		Air to Air\, A
	ir to Ground and Air to Base Kamikaze is strictly forbidden (including par
	achute against other vehicles and players)\n	\n	\n		Do not log out inside 
	of other players bases. Logging out for the restart is fine as long as you
	 log back in after a very short amount of time.\n	\n	\n		Deploying vehicle
	s inside any object is not allowed. This includes other vehicles\, walls\,
	 players\, etc.\n	\n	\n		Placing/Crafting objects/items into vehicles/play
	ers is an exploit. Do not do this.\n	\n	\n		Rappelling is not to be used i
	n such a way that the rappelling rope goes through objects making you reac
	h positions that you wouldn't normally be able to access\, doing this is c
	onsidered glitching.\n	\n	\n		Shooting or scouting within 500m radius of a
	ny territory into a spawn zone or any kind of trader is not allowed.\n	\n	
	\n		Shooting or scouting within 500m radius of any territory into the ceme
	nt mixer area is not allowed.\n	\n	\n		Shooting or scouting within the 500
	m radius of any territory to any static mission is not allowed.\n	\n	\n		G
	rouping with other families or parties is not allowed. (This includes but 
	not limited to teaming up to counter/do raids\, missions\, capture points 
	and looting with other groups\\families)\n	\n\n\n\n	SAFE ZONE RULES:\n\n\n
	\n	\n		No Safe Zone ramming.\n	\n	\n		No stealing in Safe Zones. If it's n
	ot yours\, do not touch it. This is including dead bodies.\n	\n	\n		Do not
	 follow a player out of the Safe Zone to kill or engage them in any way.\n
		\n	\n		  Do not block traders with vehicles or crates.\n	\n	\n		Vehicles
	 left in the Safe Zones on restarts will be unlocked and can be taken with
	in the first 5 minutes. Once a vehicle is taken\, the driver owns it. Do n
	ot attempt to take it back.\n	\n	\n		Legitimately stolen vehicles are owne
	d by the person that drove it into the Safe Zone. You cannot take it back 
	if you got it taken from you! Do not troll the new owner by locking the ve
	hicle etc.\n	\n	\n		Destroying vehicles in the Safe Zone is forbidden.\n	\
	n	\n		No trolling within the Safe Zones.\n	\n	\n		Scouting from Safe Zone 
	is not allowed.\n	\n	\n		No shooting other players within 500m of the Safe
	 Zone. This is considered the \"NO PVP ZONE\".\n	\n	\n		No combat evading 
	into the Safe Zone or \"NO PVP ZONE\". If you have been shot at\, do not e
	nter these zones for at least 2 minutes of not being in combat unless you 
	kill the player(s) shooting at you.\n	\n	\n		Once you enter the \"NO PVP Z
	ONE\"\, any form of combat or engagement is not allowed.\n	\n	\n		Do not c
	amp the border of the \"NO PVP ZONE\".\n	\n\n\n\n	BUILDING RULES:\n\n\n\n	
	\n		You can only have 1 base per family or group and only have access to t
	hat base! Bypassing this in any way will result in bases being deleted.\n	
	\n	\n		The entire thicker part of the flag must be visible and it must be 
	placed on the terrain. (This means not floating\, under the terrain\, in/o
	ver water or on rocks)\n	\n	\n		You cannot place anything on the bottom ha
	lf of your flag. To protect your flag\, you need to make at least a 1x1 fl
	ag room using Exile Wood/Metal/Concrete walls. You can place a roof for yo
	ur flag room but there must be space for players to stand.\n	\n	\n		The fl
	ag room must be empty\, including map objects.\n	\n	\n		If your flag room 
	is more than 1x1\, then you can have objects within the room but not withi
	n a 1x1 radius.\n	\n	\n		Multiple layers of walls can be used for your fla
	g room. You do not need a door to access this room.\n	\n	\n		You can place
	 destructible objects on the top half of the flag to protect it.\n	\n	\n		
	The use of indestructible items to surround whole rooms or your flag is no
	t allowed.\n	\n	\n		No floating base parts\, containers or concrete mixers
	 are allowed.\n	\n	\n		Safe kits\, concrete mixers and fuel stations are n
	ot to be placed within the terrain or prebuilt objects. This includes but 
	not limited to rocks\, houses and trees. You are allowed to build objects 
	on top of them (floors\, walls\, hatches\, etc.)\n	\n	\n		Safe rooms must 
	not be made from glass building parts (single quick access safes on a glas
	s roof etc. are fine\, just don’t overdo it. Our staff will judge this g
	rey area at their discretion.)\n	\n	\n		Accessing safes or containers thro
	ugh objects including walls/floors is not allowed.\n	\n	\n		Do not build o
	n roads. You are allowed to build over roads but room has to be made for v
	ehicles to pass under. (At least 2 walls tall) You can build at the end of
	 the road such as a dead end.\n	\n	\n		Do not build over the 35m height li
	mit! Objects above 35m will be automatically deleted on each restart.\n	\n
		\n		Objects are not to be placed in a way that makes players glitch throu
	gh them because of missing collision points. (Walls as floors/roofs\, Towe
	rs  placed horizontally\, heli pads upside down\, etc.)\n	\n	\n		You are 
	not allowed to block passageways with concrete mixers\n	\n	\n		You are not
	 allowed to use ladders to pass through walls/floors.\n	\n	\n		You are not
	 allowed to place objects (e.g. walls) in a way that allows the territory 
	owners to vault or jump over them while attackers can't. (because of anti-
	glitch mechanics)\n	\n	\n		You are not allowed to build in or within 5 met
	ers of the debug zone. Doing so will lead to your base being deleted.\n	\n
		\n		You are not allowed to build within 200 meters of major cities or tow
	ns\n	\n	\n		You are not allowed to build within 500 meters of any trader l
	ocation. (Measured from the Aircraft marker on the map)\n	\n	\n		You are n
	ot allowed to build within 500 meters of any Safe Zones. (Measured from th
	e Poptab marker on the map)\n	\n	\n		You are not allowed to build within 5
	00 meters of any Black Market. (Measured from the grenade marker on the ma
	p)\n	\n	\n		You are not allowed to build within 500 meters of Bambi towns.
	 (Measured from the Dummy marker on the map)\n	\n	\n		You are not allowed 
	to build within 500 meters of any concrete mixer. (Measured from the concr
	ete mixer marker on the map)\n	\n	\n		You are not allowed to build within 
	200 meters of any fuel stations! (Measured from the fuel pumps themselves)
	\n	\n\n\n\n	RAIDING RULES:\n\n\n\n	\n		You're only able to steal flags whe
	n you're close to the bottom of the pole\, doing this through a wall/floor
	 is not allowed.\n	\n	\n		You can only hack safes if you have a line of si
	ght on them. Doing this through walls/floors is not allowed.\n	\n\n\n\n	Se
	rver Details:\n\n\n\n	Server name: FK #3 Liberation Server\n\n\n\n	IP: arm
	a3.fkservers.eu\n\n	Port: 2302\n\n\n\n	Password: Check Teamspeak\n\n
DTSTART:20250221T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]
DTSTAMP:20250210T040025Z
SEQUENCE:0
UID:1789-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	FACTIO
	NS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OP
	EN\n\n\n\n	DOMINION OF CANADA\n\n\n\n	\n\n\n\n	Player:@Nick Aryson\n\n\n\n
		THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNITED STATE
	S \n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	\n		\n			 \n		\n	\n\n\n\n	 
	- AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player:@KingShibe\n\n\n\n	K
	INGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	EMPIRE OF JAPAN\
	n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\
	n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player:@Murky\n\n\n\n	CHINESE COMMUNIST PA
	RTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	- UNALIGNED\n\n\n\n	C
	HINA\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	ROMANIA\n\n\n\n	\n\n\n\n	Player
	:@Bashfulvideos\n\n\n\n	BRITISH RAJ\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	
	HUNGARY\n\n\n\n	\n\n\n\n	Player:@Resurge\n\n\n\n	SWITZERLAND\n\n\n\n	\n\n\
	n\n	Player:@Wattsits\n\n\n\n	SOUTH AFRICA\n\n\n\n	\n\n\n\n	Player:@Lexic\n
	\n\n\n	MANCHUKUO\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pr
	egame Alliances or Exploits.\n	\n	\n		There will be a 5min break every 50 
	minutes of Gameplay.\n	\n	\n		Self Destruction of National Resources to de
	ny them to another player is not permitted EX: (Deleting or Changing Divis
	ion Templates to reduce Manpower loss on them being overrun or encircled\,
	 Removing or Deleting Factories\, Destroying Naval Assets). \n	\n	\n		Usi
	ng spies for boosting propaganda or influencing Trade is not allowed.\n	\n
	\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infantry Template 
	such as Super Heavy Tanks are not permitted. Support Company Armoured Elem
	ents are permitted in Infantry Divisions.\n	\n	\n		Deployment of Naval Min
	es is not permitted for Performance purposes.\n	\n	\n		No para drop operat
	ions are permitted for use in the event.\n	\n	\n		\n			No spiking tension 
	unnecessarily (E.G. Justifying on a random country).\n		\n	\n	\n		\n			The
	rmonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n
	\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:
	\n\n\n\n	\n		Historical AI: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n\n\n\n	\n\n
DTSTART:20250215T193000Z
DTEND:20250216T000000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming does Nebulous: Fleet Command! [CARRIER UPDATE]
DTSTAMP:20250104T030756Z
SEQUENCE:0
UID:1787-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	\"An Aircraft Carrier is 100\,000 tonnes of Democracy\" -
	 Henry Kissinger\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	T
	his is an event taking place a week after the release of the Carriers Upda
	te for NEBULOUS: Fleet Command\, a military simulator set in a distant sp
	ace environment wherein two different factions (The ANS - Shelter Alliance
	\, and the OSP - Outer Systems Protectorate) are embroiled in war. The sim
	ulation includes inertia\, damage modelling\, ranging and detection simula
	tion and missile warfare - and now carrier warfare. \n\n	\n\n	Players hav
	e a set of hulls for each faction\, with which they can configure the inte
	rnals\, the systems and the weaponry at will\, so a large part of the game
	 is won by how you decide to outfit your fleet.  Will you use cruise miss
	iles to harrass and engage enemy ships from cover\, or swarm smaller and s
	impler missiles to attempt to overcome enemy defences via quantity? Will y
	ou take a refitted cargo liner\, outfit with gigantic broadside fixed cann
	ons a-la ships of the line from the age of sail? There's a tonne of possib
	ilities\, before even getting into battle.\n\n	\n\n	We'll be hosting a few
	 games of MP Nebulous\, either internally to the community assuming full n
	umbers\, internally against the update's newly-implemented and improved AI
	 if not full numbers\, or externally playing against randoms if that works
	 for folks.\n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	1: Players mu
	st have pre-built fleets coming into the event. A minute or two whilst get
	ting a game going to adjust something is fine - 30 minutes to build a new 
	fleet from scratch is not.\n\n	- 1a: There is pre-built fleets for both fa
	ctions that can be taken\, so if the fleet editor isn't your vibe\, do fee
	l free to take one. Here's a steam guide to the Starter Fleets.\n\n	2: Th
	ere will be a 5 minute break between games for personal admin.\n\n	3: No E
	xploits or Metagaming.\n\n	4: When joining a team\, there is an option to 
	show your fleet. Do not click this until the teams are fully filled and fi
	nalised\, else it confers an advantage if there is team switches.\n\n	5: S
	tandard FK Ruleset for good conduct applies.\n\n	6: In the case of somethi
	ng outside of this ruleset related to the game\, the Event Host has discre
	tion in ruling.\n\n	\n\n	--EVENT RULES--\n\n\n\n	++NOTES++\n\n\n\n	Game Se
	ttings:\n\n	\n\n	Max Players: 8\n\n	Scenario: Control\n\n	Time Limit: 30 M
	inutes\n\n	Uniform Team Factions: Yes\n\n	Victory Points: 1000\n\n	Team Po
	ints Limit: 3000 per player\n\n	\n\n	Map Pool:\n\n	\n\n	Aorta\, Arroyo\, A
	vora\, Caltrop\, Cicada\, Honeycomb\, Pillars\, Tombstones\, Tumbleweed\, 
	Yukon\n\n	\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO: \n\n\n\n	\n		Ho
	st: Deltabacon\n	\n	\n		Password: On Request \n	\n\n\n\n	MODSET: \n\n\n\
	n	Functionality (Optional):\n\n	Show Hidden Stats - Adds several stats w
	hich were previously hidden to the Fleet Editor\, so players can take them
	 into account when building their fleets.\n\n\n\n	Neb Maps (FK) - Small d
	ownload of the maps\, can be done in-game but ideal to have them in-advanc
	e.\n\n
DTSTART:20250118T170000Z
DTEND:20250118T185000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241222T204706Z
SEQUENCE:0
UID:1786-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250202T170000Z
DTEND:20250202T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241207T005021Z
SEQUENCE:0
UID:1782-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241222T170000Z
DTEND:20241222T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241117T203536Z
SEQUENCE:0
UID:1777-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241201T170000Z
DTEND:20241201T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241113T021430Z
SEQUENCE:0
UID:1775-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241117T170000Z
DTEND:20241117T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Die Glocke trifft auf den Griddy und stirbt verdammt noch ma
	l (The bell hits the griddy and fucking dies) [Hoi 4 Götterdämmerung MP 
	Event]
DTSTAMP:20241110T230019Z
SEQUENCE:0
UID:1774-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Event Summary:\n\n\n\n	With the Release of Gött
	erdämmerung\, I will be setting up and hosting a HOI 4 Event using the ne
	w mechanics and focus trees for Germany\, Austria\, Hungary\, and Others. 
	This event may be a one-off or a repeated affair\, depending on interest. 
	However\, to prevent some of the typical chaos of HOI4 games\, there will 
	be some general guidelines for behaviour in the event to assist with the f
	low of events. These are not intended to force a particular outcome or vic
	tor in the game's conclusion\, and if anyone has a suggestion for addition
	al rulings\, please feel free to make suggestions in the comments.\n\n\n\n
		Slotting:\n\n\n\n	Note: If anyone wants to pick a nation other than those
	 listed\, please let me know in the Comments and they will be added.\n\n\n
	\n	Axis:\n\n\n\n	Germany (Major):\n\n\n\n	Italy (Major):\n\n\n\n	Romania (
	Minor):\n\n\n\n	Hungary (Minor): @Will9455\n\n\n\n	Bulgaria (Minor):\n\n\n
	\n	Allies:\n\n\n\n	United Kingdom (Major):\n\n\n\n	United States (Major):\
	n\n\n\n	France (Major):\n\n\n\n	Republic of China (Major):\n\n\n\n	Poland 
	(Minor):\n\n\n\n	Yugoslavia (Minor):\n\n\n\n	Canada (Minor):\n\n\n\n	Briti
	sh Raj (Minor):\n\n\n\n	South Africa (Minor):\n\n\n\n	Australia (Minor):\n
	\n\n\n	Belgium (Minor):\n\n\n\n	Belgian Congo (Minor): @Resurge\n\n\n\n	Ne
	therlands (Minor):\n\n\n\n	Comintern:\n\n\n\n	Soviet Union (Major):\n\n\n\
	n	Mongolia (Minor):\n\n\n\n	Chinese Communist Party (Minor):\n\n\n\n	Copro
	sperity Sphere:\n\n\n\n	Japan (Major):\n\n\n\n	Manchukuo (Minor):\n\n\n\n	
	Rules:\n\n\n\n	General:\n\n\n\n	There will be a ten-minute break after eve
	ry 50 mins of play. If players fail to return with a 5 min grace period af
	ter breaks\, they will be removed from the session.\n\n\n\n	Coups or boost
	ing of ideologies via espionage or political decision of other players is 
	prohibited.\n\n\n\n	Players who join must be capable/willing to play at 3x
	 speed minimum.\n\n\n\n	Intentional release of puppet states that is not c
	reated by an in-game event\, decision\, or focus is prohibited.\n\n\n\n	Af
	ter event time end time has been reached a vote will be held to decide to 
	continue or resume at a subsequent event.\n\n\n\n	If a nation is eliminate
	d or subsumed during the course of the Event its player may choose to coop
	 one of the other existing nations from their Faction or to leave the sess
	ion.\n\n\n\n	No METAGaming or Exploits (EX: Unit Type Spam\, Game Engine E
	xploits).\n\n\n\n	War:\n\n\n\n	The usage of the Army Abilities \"Forced At
	tack\" is not permitted.\n\n\n\n	Intentionally disbanding or modifying uni
	ts that have been encircled is prohibited.\n\n\n\n	Placing your navy on \"
	Do Not Engage\" is not permitted unless you are withdrawing from an active
	 engagement.\n\n
DTSTART:20241114T190000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241104T012454Z
SEQUENCE:0
UID:1772-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241110T170000Z
DTEND:20241110T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241029T230715Z
SEQUENCE:0
UID:1770-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241103T170000Z
DTEND:20241103T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241013T012900Z
SEQUENCE:0
UID:1766-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241013T160000Z
DTEND:20241013T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20240916T020439Z
SEQUENCE:0
UID:1764-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241006T160000Z
DTEND:20241006T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the city limit and then fucking dies pt.2 [CIV5
	 MP]
DTSTAMP:20240901T233343Z
SEQUENCE:0
UID:1760-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Jerichron\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @I
	ceCream\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation: 
	@Legendo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: @Silbe
	rjojo\n	\n	\n		 Random Nation: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240915T160000Z
DTEND:20240915T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 TvT - Door Kicking
DTSTAMP:20240827T185449Z
SEQUENCE:0
UID:1759-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Byrtsi":forum@fkgaming.eu
DESCRIPTION:\n	Door kicking\n\n\n\n	Mission description\n\n\n\n	CQB-orie
	nted team vs team mission. Mission consists of two squads\, BLUFOR and OPF
	OR\, fighting around and inside buildings. \n\n	BLUFOR team will be attac
	king while OPFOR will be defending. Side changes will be made by replaying
	 the mission. \n\n	Main idea is one-life-attack/defend-TDM\, with aim for
	 lower or more tactical pace during the gameplay\, \n\n	and quick down-ti
	me between rounds.\n\n\n\n	Gear\n\n\n\n	Loadouts are scripted basic riflem
	en gear with additional squad-level equipment provided in crates. \n\n	Ba
	llistic protection and player movement speed are limited to encourage bett
	er use of cover and team tactics. \n\n	Radios are not normally provided\,
	 but a Zeus is allowed spawn them if the players agree to it.\n\n	BLUFOR a
	re provided with breaching charges and small EOD charges\, while OPFOR are
	 given access to mines. \n\n	Both sides will be provided with a limited n
	umber of throwables.\n\n	Special gear may be encountered during certain ro
	unds.\n\n\n\n	Gameplay\n\n\n\n	There are multiple rounds and the play area
	 will advance after each round. \n\n	A round ends when all of the players
	 on one side are dead. During a round there are no respawns. \n\n	After e
	ach round players are respawned and given opportunity to heal and to resup
	ply. \n\n\n\n	Rules\n\n\n\n	Full rules are provided in the in-game missio
	n briefing\, but to summarize:\n\n	- Only use TS to communicate\n\n	- No u
	sing EM to climb out of play area\n\n	- No \"wallhacking\" using Arma phys
	ics\n\n	or exploiting any other bugs to gain advantage\n\n	- Looting equip
	ment is allowed \n\n	- Using enemy uniform is not allowed \n\n	- Squad l
	ead has the last say on usage \n\n	of provided squad-level equipment \n\
	n	- Abusing the slots with Zeus access to \n\n	gain advantage is not allo
	wed\n\n\n\n	Slots and timing\n\n\n\n	There is a maximum of 20 playable BLU
	FOR/OPFOR slots (10 each). The intention is to get at least 10 players in 
	total. \n\n	All roles will be slotted during the day since there may be m
	ultiple sessions.\n\n	Please RSVP to indicate attendance.\n\n	If player nu
	mbers are insufficient\, the event will be moved to another day.\n\n	Inten
	tion is to run the mission after 1st main concludes.\n\n\n\n	Server info\n
	\n\n\n	- Name: FK ARMA #2\n\n	- IP: arma2.fkservers.eu\n\n	- Port: 2202\n\
	n	- Password: On request\n\n	- Modset: FK Standard 2024 v3\n\n\n\n	 \n\n\
	n\n	Example of BLUFOR (left) and OPFOR loadouts:\n\n	\n\n
DTSTART:20240831T203000Z
ATTENDEE;CN="JeffreyCuddles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the city limit and then fucking dies [CIV5 MP]
DTSTAMP:20240824T062549Z
SEQUENCE:0
UID:1757-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Jerichron\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @D
	eltabacon\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation
	: @Legendo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: @Kin
	gShibe\n	\n	\n		 Random Nation: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Play
	ers participating must make sure they own the Civ 5 DLC's Brave New World\
	, and Gods and Kings.\n	\n	\n		There will be a ten minute break after ever
	y 50 mins of play. If players fail to return with a 5 min grace period aft
	er breaks they will be removed from the session.\n	\n	\n		No METAGaming or
	 Exploits.\n	\n	\n		The Host in order to retain the ability to host the ga
	me may have their capital taken by domination but may not be eliminated fr
	om the game. If the host has clearly lost they will refrain from pursuing 
	victory types and will concede if it is clear they have lost.\n	\n	\n		XCO
	M Squads are prohibited. \n	\n	\n		All players are required to play on \"
	Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy 
	other player's nations before the medieval Era is reached.\n	\n	\n		The ev
	ent will be making use of the Vox Populi + EUI Modset which can be install
	ed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n
	\n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n
	\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in Englis
	h.\n	\n	\n		Search for the Civ's DLC folder. The path should be something 
	like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets
	\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		
	Extract the downloaded .zip here. It should add “ZMP_MODPACK”\, “V
	PUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch o
	f the game delete the Cache folder from here \"Documents\\my games\\Civili
	zation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's
	 main menu.\n	\n\n\n\n	This installation needs to be done by every players
	 in case of online multiplayer game: the exact same modpack needs to be us
	ed on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Ty
	pe: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Q
	uick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\
	n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		R
	ainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.
	\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n		
		\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n
				\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n		
		\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quic
	k Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240901T160000Z
DTEND:20240901T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Stellaris: The Fun Strikes Back
DTSTAMP:20240530T034930Z
SEQUENCE:0
UID:1737-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	 \n
	\n\n\n	This is meant to be a fun\, relaxed\, RP event among friends\, not 
	a competitive match. If you are incapable of playing Stellaris in this fas
	hion\, you will be ejected from the game. Builds deemed to be \"meta-gamey
	\" will be ejected from the game. If your presence actively harms the over
	all fun of the event for other people\, you will be ejected from the game.
	 There is a zero tolerance for violation of the rules of the event\, if yo
	u are found to violate them\, you will be ejected from the game.\n\n\n\n	T
	his will be a heavily themed event based taking place in the highly acclai
	med Real Time Strategy game Stellaris\, in which players will seek to gui
	de their own nations on the path Galactic Exploration\, Discovery\, Commer
	ce\, Diplomacy and Conquest. However\, to prevent some of the typical issu
	es with Stellaris multiplayer games\, there will be some guidelines for be
	havior in the event to assist with the flow of events.\n\n\n\n	Different f
	rom previous series is that co-operative play of an empire is allowed. You
	 are allowed to have one person play co-operatively with you in your empir
	e\, subject to approval by the event host. \n\n\n\n	Empire submissions wi
	ll open up 2 weeks before the event start\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	READ THIS CAREFUL
	LY:\n\n\n\n	Nations are being broken up according to government type to en
	sure a balance of government types and playstyles within the game session.
	 There will not be the same amount of each type available. Only a certain 
	number of each type of government may be made and details will be filled i
	n once each player has created their nation and filled in their details. T
	he amounts available are as follows:\n\n\n\n	x2 of either machine intellig
	ence or hive mind\n\n\n\n	x3 mega-corps\n\n\n\n	x9 of any of the types dem
	ocratic\, oligarchic\, dictatorial\, or imperial\n\n\n\n	This gives a tota
	l count of 14 available slots.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\
	n\n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Sp
	ecies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage
	.\n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff her
	e.\n	\n\n\n\n	 \n\n\n\n	Player Empires:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: \n\n\n\n	 \n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\
	n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethic
	s: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	
	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n
		\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: \n\n\n\n	
	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species Name:\n	\n	\
	n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n
	\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		
	Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dict
	atorial: \n\n\n\n	 \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \n	\n	\n
			Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Ori
	gin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Imperial: \n\n\n\n	Player: \
	n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species Name
	:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Note
	s: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \
	n	\n	\n		Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	
	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\
	n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		O
	rigin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Inte
	lligence: \n\n\n\n	 \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \n	\n	\
	n		Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Or
	igin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Corporate: \n\n\n\n	Player:
	 \n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species N
	ame:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		No
	tes: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name
	:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n
	\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\
	n\n\n	\n		There will be a ten minute break after every 50 mins of play. If
	 players fail to return with a 5 min grace period after breaks they will b
	e removed from the session.\n	\n	\n		No METAGaming\, Pregame Alliances\, o
	r Exploits.\n	\n	\n		The Host in order to retain the ability to host the g
	ame may have their capital taken by domination but may not be eliminated f
	rom the game. If the host has clearly lost they will refrain from pursuing
	 victory types and will concede if it is clear they have lost.\n	\n	\n		Al
	l players are required to play on the same Difficulty settings.\n	\n	\n		
	Nation details must be finished before the event date to help speed up the
	 start process. \n	\n	\n		If another player posts their Nation details in
	 full and reserves it before you have finished posting yours\, their reser
	vation will take precedence.\n	\n	\n		One change to players Nation may be 
	made before the Event Day following which Players will be required to play
	 their Nation as listed on the Event.\n	\n	\n		Players if deemed necessary
	 due to game balance must accept modification to their Empire prior to the
	 game and during to ensure a fair experience to all players (Changes may b
	e but are not limited to\, Caps on Naval Size\, Science Output)\, Vassal L
	imit). This event is not intended to be a dedicated competitive match.\n	\
	n	\n		If a player takes the virtual ascension tradition tree\, they are li
	mited to 25 planets total.\n	\n	\n		Event host maintains final discretion
	 on whether or not you will be allowed in to the event. Previous circumsta
	nces such as inconsistently showing up for events\, demonstrated inability
	 to RP\, inability to self-limit\, or poor behavior will prevent you from
	 being allowed to participate. \n	\n	\n		If you are unable to maintain a 
	stable connection and/or cause consistent desync\, you will be booted from
	 the game\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may 
	not discuss with each other their location in game.\n	\n	\n		Players are n
	ot allowed to destroy other player's nations before the the Galactic Senat
	e is formed.\n	\n	\n		Federations may not exceed three Empires in members
	hip. Association status is not restricted\, though non-RP mega-bloc formi
	ng is discouraged. Federations must be formed from  relatively close Gal
	actic neighbours\n		\n			\n				For example\, if one player's empire become
	s increasingly antagonistic towards the galactic community\, a mega-bloc o
	f a federation and its associates may form to declare war and end the thre
	at.\n			\n			\n				Basically\, try not to form space-NATO unless you have 
	an RP reason to.\n			\n		\n	\n	\n		Only two player may make use of the B
	ecome The Crisis Ascension perk Whether the old crisis path or the new on
	e. The event host however must first be messaged of a players intent to ma
	ke use of this gameplay path and may be told by the host if they can or c
	annot depending on if another player is already doing so. The host may not
	 act with any indication of awareness of if an Crisis player exists in t
	he game until the knowledge is discovered by other players.\n	\n	\n		Cryst
	al-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Proton La
	unchers / Kinetic batteries are not permitted until after the year 2250.\n
		\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy S
	ize: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire 
	Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 
	25x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n	
		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Sp
	artan_MiniMe\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	\
	n\n
DTSTART:20240914T160000Z
DTEND:20240914T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20240818T233345Z
SEQUENCE:0
UID:1755-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					This event will be hosted on TeamS
	peak in a temporary room\, named \"Townhall\". Start time will be 16:00 
	UK Time\n				\n\n				\n					An introduction and explanation of what this i
	s can be found in the announcement thread here:\n				\n				\n\n				\n					
	This isn't a super formal event\, just a chance for us as a community to g
	et together and discuss how things are going\, any issues\, things that ar
	e going well etc. While no formal \"Meeting Minutes\" will be taken\, note
	s for things that could be taken and discussed at CM Meetings will be take
	n by the CMs present.\n				\n\n				\n					We would ask people to please be
	 courteous in the Teamspeak\, staff reserve the right to remove anyone bei
	ng disruptive in the meeting.\n				\n\n				\n					Event will be hosted by 
	TBD\n				\n			\n		\n	\n\n
DTSTART:20240907T150000Z
DTEND:20240907T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Serious Sam Multiplayer Chaos!
DTSTAMP:20240629T012818Z
SEQUENCE:0
UID:1745-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spalone":forum@fkgaming.eu
DESCRIPTION:\n	The Serious Sam franchise is on sale right now\, so here'
	s an opportunity for some good group fun for up to 16 players at once.\n\n
	\n\n	No prior knowledge or experience is needed with these games\, it's pr
	etty simple to pick up\, but it is challenging and mockingly unfair someti
	mes.\n\n\n\n	We'll be doing a run of Serious Sam: The Second Encounter via
	 Serious Sam Fusion\, which is an HD remake received for free whenever you
	 get any of the games. All you'll need (hopefully) is just the Second Enco
	unter\, linked here: https://store.steampowered.com/app/41014/Serious_Sam_
	HD_The_Second_Encounter/\n\n	It's on sale for only $2.\n\n\n\n	I plan on u
	sing a mod called T&amp\;C Co-Op to \"enhance\" our experience\, which is 
	packed full of random enemy variants and gameplay modifiers to randomize t
	he run level by level. I haven't tested it with more than 2 people\, so it
	 may not work if someone doesn't own SS1\, 2\, and 3: BFE. If it doesn't w
	ork\, we'll just crank up the difficulty and enemy spawns and it'll be jus
	t as much fun.\n\n\n\n	Here's the collection for the mods that you'll need
	. Don't worry about the requirements saying you need the other game\, we'l
	l see about that: https://steamcommunity.com/sharedfiles/filedetails/?id=2
	860368666\n\n\n\n	The plan is to start after 1st main\, whenever that is\,
	 and go until we get tired of it. Assuming we blaze through it\, the Secon
	d Encounter should only take 3-4 hours.\n\n
DTSTART:20240706T210000Z
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Cargo Ship sails up the canal then fucking crashes [OPEN
	TTD MP]
DTSTAMP:20240611T232908Z
SEQUENCE:0
UID:1740-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	T
	his will be a event taking place in the highly acclaimed Free Transportati
	on Sim game OpenTTD\, in which players will seek to guide their own corpor
	ations on the path of debauchery...corporate espionage\, Commerce\, Diplom
	acy and Exploitation. This event may be a one-off or a repeated affair\, d
	epending on interest.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	Corporations:\n\n\n\n	Play
	er: @Wattsits\n\n\n\n	Corporation Name: Water Pyramid Investment Ltd\n\n	C
	ompany type: Public\n\n	Traded as: WPIL\n\n	ISIN: UK5933514226\n\n	Industr
	y: Transportation\n\n\n\n	\n\n	Founded: Sunday\, 1st January 1950\; 74 yea
	rs ago\, Edinburgh\, Scotland\n\n	Founders: Wattsits\n\n	Headquarters: One
	 Water Pyramid Way\, The Water Pyramid\, United Kingdom\, PY74 M1D.\n\n	Ar
	ea served: 2048x2048 (Known Universe)\n\n	Key people: Wattsits (Chairman 
	&amp\; CEO)\n\n\n\n	\n\n	Products: Trains || Buses || Planes || Ships\n\n	
	Brands: Pyramid Schemes\, Triangle Investments\, Water Displacement Inc\, 
	Skype.\n\n	\n\n	Revenue: Increase US$211.9 billion (2023)\n\n	Operating in
	come: Increase US$88.5 billion (2023)\n\n	Net income: Increase US$73.4 bil
	lion (2023)\n\n	Total assets: Increase US$411.9 billion (2023)\n\n	Total e
	quity: Increase US$206.2 billion (2023)\n\n	Number of employees: 221\,000 
	(2023)\n\n\n\n	 \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Corporation Name:
	 Neurochron Industries.\n	\n\n\n\n	Player: @Vericht\n\n\n\n	\n		Corporatio
	n Name: Disintegration Unlimited\n	\n\n\n\n	Player: @AntiMatter\n\n\n\n	\n
			Corporation Name: Nothinmatters Inc\n	\n\n\n\n	Player: @colt92\n\n\n\n	\
	n		Corporation Name: Transports Barretina SCCL\n	\n\n\n\n	Player: @Deltaba
	con\n\n\n\n	\n		Corporation Name: Delvanti West Coast\n	\n\n\n\n	Player: 
	OPEN\n\n\n\n	\n		Corporation Name:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Co
	rporation Name:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Corporation Name:\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Corporation Name:\n	\n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There wi
	ll be a ten minute break after every 50 mins of play. If players fail to r
	eturn with a 5 min grace period after breaks they will be removed from the
	 session.\n	\n	\n		Territory control is broken down by initial player plac
	ement which will be done by placing name tags on the game map.\n	\n	\n		If
	 there are territorial disputes this will be mediated by the event host. A
	reas long established by another player and making a significant profit ar
	e likely non eligible for dispute if within 50 tiles of another player.\n	
	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n\n\n\n	General:\n\
	n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\
	n\n\n\n	\n		Will be collaboratively set on the event day.\n	\n\n\n\n	--NOT
	ES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER IN
	FO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n\n\
	n	 \n\n
DTSTART:20240614T160000Z
DTEND:20240614T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Delta becomes topical then fucking dies [STELLARIS MP]
DTSTAMP:20240525T203749Z
SEQUENCE:0
UID:1736-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\
	n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event base
	d taking place in the highly acclaimed Real Tim Strategy game Stellaris\, 
	in which players will seek to guide their own nations on the path Galactic
	 Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event m
	ay be a one-off or a repeated affair\, depending on interest. However\, to
	 prevent some of the typical issues with Stellaris multiplayer  games\, t
	here will be some guidelines for behavior in the event to assist with the 
	flow of events. These are not intended to force a particular outcome or vi
	ctor in the game's conclusion\, and if anyone has a suggestion for additio
	nal rulings\, please feel free to make suggestions in the comments.\n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governmen
	t type to ensure a balance of government types and playstyles within the g
	ame session. Only a certain number of each type of government may be made 
	and details will be filled in once each player has created their nation an
	d filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	
	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Specie
	s Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	
	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n
		\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Playe
	r: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Pantheon.\n	\n	\n		Species
	 Name: Uploaded Intelligence.\n	\n	\n		Species: Machine.\n	\n	\n		Origin: 
	Prosperous Unification.\n	\n	\n		Ethics: Fanatic Materialist\, Egalitarian
	.\n	\n	\n		Notes:\n		\n			We were dying. The decline began unnoticed\, cre
	eping through our genetic codes across generations until transgenerational
	 analysis confirmed our worst fears: a genetic plague was slowing our birt
	h rates\, and the next generations would be our last. Facing extinction\, 
	our current understanding of DNA and RNA sequences proved incapable of hal
	ting our decline. While this information was temporarily withheld from the
	 public \, its magnitude could not be concealed forever.\n		\n\n		\n			In 
	response to this existential threat\, many of the world's governments dire
	cted funding towards a plan put forward by renowned mathematician Stephen 
	Holstrom and developed by his company\, Logorhythms: Project Caspian. Init
	ially conceived as a means to cope with global overpopulation\, No other s
	olution to this crisis could be found\, it may have been our only salvatio
	n. However\, questions linger: Will the life that remains in the cloud aft
	er we're gone be truly human\, or something more?.\n		\n	\n\n\n\n	Player: 
	@Spartan_MiniMe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		S
	pecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\
	n\n\n	Oligarchic: \n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		\n			\n				Emp
	ire Name: Mega Mars\n			\n			\n				Species Name: Mega Patriots\n			\n			\n
					Species: Avian\n			\n			\n				Origin: Prosperous Unification\n			\n			
	\n				Ethics: Militarist\, Xenobhobe\, Egalitarian\n			\n			\n				Notes: T
	BA\n			\n		\n	\n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Sontaran Sa
	cred Council\n	\n	\n		Species Name: Sontaran\n	\n	\n		Species: Toxoid\n	\n
		\n		Origin: Clone Army\n	\n	\n		Ethics: Authoritarian\, Militarist\, Spir
	itualist\n	\n	\n		Notes: We forgot how to do the nasty. Now we need to lau
	nch a epic toxic space crusade to find long forgotten knowledge of clappin
	g gyatt.  \n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Jardanian Citizen
	 Legion\n	\n	\n		Government Type: Dictatorial (Defensive Union)\n	\n	\n		S
	pecies Name: Jardan\n	\n	\n		Species: Reptilian\n	\n	\n		Origin: Slingshot
	 To The Stars\n	\n	\n		Ethics: Fanatic Militarist\, Spiritualist\n	\n	\n		
	Notes:\n	\n\n\n\n	Evolving on a particularly hostile world\, Jardanian soc
	iety developed along strong familial unions\, as a defense against rampant
	 predators on their homeworld of Dierdae. As society evolved with technolo
	gy\, Jardans travelled slightly and slightly further\, which increased the
	 size of their society. \n\n	\n\n	Jardanians are notable for never truly 
	warring with each other\, despite being highly vocal in their differences.
	 This tight-knit defensive society permeated their evolution\, and in 2139
	 they finally established full dominion over their own planet - forming on
	e complete global union.\n\n	\n\n	As the year 2200 approaches\, and tests 
	of the first prototype FTL drives are conducted - Jardanian Society is at 
	a precipice. Will expansion bring reward\, knowledge\, and more space for 
	their species (whose growth is rapidly outstripping it's ability to live o
	n one planet)\, or will venturing into the great wilderness run contrary t
	o their historical traditions and bring just sorrow?\n\n\n\n	Player: @colt
	92\n\n\n\n	\n		Empire Name: The Great Prosperity\n	\n	\n		Species Name: Ik
	aanan\n	\n	\n		Species: Avian\n	\n	\n		Origin: Cybernetic Creed\n	\n	\n		E
	thics: Fanatic Spiritualist\, Xenophile\n	\n	\n		Notes: The Ikaanan are a 
	post-apocalyptic religious based society who have embraced the belief that
	 organic life is inevitably prone to self-destruction and mass exctinction
	. Their aim is to e spread of their beliefs of attaining perfection throug
	h synthetic integration\, by which only rational thought and salvation can
	 come. They constituted themselves into The Great Prosperity\, where every
	body is welcome.\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \
	n\n\n\n	Player: @SGz_Eliminated\n\n\n\n	\n		Empire Name: Terminid Hive\n	\
	n	\n		Species Name: Terminid\n	\n	\n		Species: Arthropod\n	\n	\n		Origin: 
	Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes: A sent
	ient race of insectoid bugs that had been hunted to near extinction by for
	ces of Super Earth\, have eventually emerged victorious from their conflic
	t\, now they are free at last to continue their evolution and pursue other
	 things like exploration and technology. Without being under the oppressiv
	e boot of Super Earth just how far will the Terminids be able to go?\n	\n\
	n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species: Fungi\n	\n	\n		Origin: Primogenitor Hive\n	\n	\n		Ethics
	:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	\n
	\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Khall Manifold\n	\n	\
	n		Government type: Machine Intelligence\n	\n	\n		Species name: Khall\n	\n
		\n		Species type: Machine\n	\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics
	: Gestalt Conciousness\n	\n	\n		Notes:   \n	\n\n\n\n	Referred to by many
	 simply as \"Silicons\" the Khall manifold is the only species that remain
	s on a shattered ring. Reactivated after aeons by a program with a damage 
	chronometer they are now without masters. With the data on those who creat
	ed it and nothing but the remains of a shattered ring world barely functio
	ning it now engages with the galaxy on its own terms.\n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: Reddit\n	\n	\n		(main) Species Name : Avera
	ge Reddit Admin\n\n		(Trophy) Species Name : Average Reddit Moderator\n	\n
		\n		Species: Machine\n	\n	\n		Origin: Remnants\n	\n	\n		Ethics: Gestalt 
	\n	\n	\n		Notes:\n	\n\n\n\n	Long decades ago gaslighting/s*itposting on v
	arious subreddits \,\n\n	one Redditor noticed that the world is to small f
	or all the offensive post that the site is spewing out \,\n\n	and realized
	 that there is a whole Galaxy READY to be s*itposted into the next state o
	f mind. \n\n	\n\n	The plan went a bit to well\, as the galaxy turned more
	 and more into Reddits true image \,\n\n	the inevitable has happened \, I
	t collapsed under its own posts.\n\n	Now as the last remaining Subreddit \
	, dreaming of a s*iposts of the old times \,\n\n	once again a Reddit staff
	 member decided that the galaxy is ready for another great S*itpostening 
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Legendo\n\n\n\n	\n		Empi
	re Name: Gründer Industries\n	\n	\n		Species Name: Belkan\n	\n	\n		Specie
	s: Human\n	\n	\n		Origin: Mechanist\n	\n	\n		Ethics: Fanatic Xenophine\, M
	aterialist \n	\n	\n		Notes: After unifing the world under the power of mo
	ney by defeating other companies like Axe &amp\; hammer\, MacMillian and 
	Neucom\, Gründer Industries is standing on the top of the business world
	 and plans to expand its trading horizons on to other prospects. The compa
	ny willing to business with everyone has seen critique amongst its people
	 but they couldnt deny the results.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		E
	mpire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n
		\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++
	EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute brea
	k after every 50 mins of play. If players fail to return with a 5 min grac
	e period after breaks they will be removed from the session.\n	\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to ret
	ain the ability to host the game may have their capital taken by dominatio
	n but may not be eliminated from the game. If the host has clearly lost th
	ey will refrain from pursuing victory types and will concede if it is clea
	r they have lost.\n	\n	\n		All players are required to play on the same D
	ifficulty settings.\n	\n	\n		Nation details must be finished before the ev
	ent date to help speed up the start process. \n	\n	\n		***New Since last 
	event:*** If another player posts their Nation details in full and reserve
	s it before you have finished posting yours\, their reservation will take 
	precedence after 24 hours have passed After the new DLC releases. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		***New Since last event:*** Federations may not
	 exceed two Empires in membership and their vassals association status is 
	not permitted (We will talk about this before the event). \n		\n			\n				
	Federations must be formed from Galactic neighbours\n			\n		\n	\n	\n		***N
	ew Since last event:***  Only two (We will talk about this before the eve
	nt) player may make use of the Become The Crisis Ascension perk Whether th
	e old crisis path or the new one. The event host however must first be mes
	saged of a players intent to make use of this gameplay path and may be tol
	d by the host if they can or cannot depending on if another player is alr
	eady doing so. The host may not act with any indication of awareness of if
	 an Crisis player exists in the game until the knowledge is discovered by 
	other players.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not 
	permitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted
	 until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		G
	alaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		
	Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Str
	ength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n
		\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	
	\n\n\n\n	 \n\n
DTSTART:20240615T160000Z
DTEND:20240615T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20240606T192855Z
SEQUENCE:0
UID:1739-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 16:00 UK Time\n		\n
	\n		\n			An introduction and explanation of what this is can be found in t
	he announcement thread here:\n		\n		\n\n		\n			This isn't a super formal e
	vent\, just a chance for us as a community to get together and discuss how
	 things are going\, any issues\, things that are going well etc. While no 
	formal \"Meeting Minutes\" will be taken\, notes for things that could be 
	taken and discussed at CM Meetings will be taken by the CMs present.\n		\n
	\n		\n			We would ask people to please be courteous in the Teamspeak\, sta
	ff reserve the right to remove anyone being disruptive in the meeting.\n		
	\n\n		\n			Event will be hosted by @LurkerOne \n		\n	\n\n
DTSTART:20240608T150000Z
DTEND:20240608T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Neuralink hits the griddy in my brain and then fucking d
	ies [STELLARIS MP]
DTSTAMP:20240501T042245Z
SEQUENCE:0
UID:1734-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\
	n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event base
	d taking place in the highly acclaimed Real Tim Strategy game Stellaris\, 
	in which players will seek to guide their own nations on the path Galactic
	 Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event m
	ay be a one-off or a repeated affair\, depending on interest. However\, to
	 prevent some of the typical issues with Stellaris multiplayer  games\, t
	here will be some guidelines for behavior in the event to assist with the 
	flow of events. These are not intended to force a particular outcome or vi
	ctor in the game's conclusion\, and if anyone has a suggestion for additio
	nal rulings\, please feel free to make suggestions in the comments.\n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governmen
	t type to ensure a balance of government types and playstyles within the g
	ame session. Only a certain number of each type of government may be made 
	and details will be filled in once each player has created their nation an
	d filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	
	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Specie
	s Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	
	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n
		\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Playe
	r: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Pantheon.\n	\n	\n		Species
	 Name: Uploaded Intelligence.\n	\n	\n		Species: Machine.\n	\n	\n		Origin: 
	Prosperous Unification.\n	\n	\n		Ethics: Fanatic Materialist\, Egalitarian
	.\n	\n	\n		Notes:\n		\n			We were dying. The decline began unnoticed\, cre
	eping through our genetic codes across generations until transgenerational
	 analysis confirmed our worst fears: a genetic plague was slowing our birt
	h rates\, and the next generations would be our last. Facing extinction\, 
	our current understanding of DNA and RNA sequences proved incapable of hal
	ting our decline. While this information was temporarily withheld from the
	 public \, its magnitude could not be concealed forever.\n		\n\n		\n			In 
	response to this existential threat\, many of the world's governments dire
	cted funding towards a plan put forward by renowned mathematician Stephen 
	Holstrom and developed by his company\, Logorhythms: Project Caspian. Init
	ially conceived as a means to cope with global overpopulation\, No other s
	olution to this crisis could be found\, it may have been our only salvatio
	n. However\, questions linger: Will the life that remains in the cloud aft
	er we're gone be truly human\, or something more?.\n		\n	\n\n\n\n	Player: 
	@Spartan_MiniMe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		S
	pecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\
	n\n\n	Oligarchic: \n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		\n			\n				Emp
	ire Name: Mega Mars\n			\n			\n				Species Name: Mega Patriots\n			\n			\n
					Species: Avian\n			\n			\n				Origin: Prosperous Unification\n			\n			
	\n				Ethics: Militarist\, Xenobhobe\, Egalitarian\n			\n			\n				Notes: T
	BA\n			\n		\n	\n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Sontaran Sa
	cred Council\n	\n	\n		Species Name: Sontaran\n	\n	\n		Species: Toxoid\n	\n
		\n		Origin: Clone Army\n	\n	\n		Ethics: Authoritarian\, Militarist\, Spir
	itualist\n	\n	\n		Notes: We forgot how to do the nasty. Now we need to lau
	nch a epic toxic space crusade to find long forgotten knowledge of clappin
	g gyatt.  \n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Jardanian Citizen
	 Legion\n	\n	\n		Government Type: Dictatorial (Defensive Union)\n	\n	\n		S
	pecies Name: Jardan\n	\n	\n		Species: Reptilian\n	\n	\n		Origin: Slingshot
	 To The Stars\n	\n	\n		Ethics: Fanatic Militarist\, Spiritualist\n	\n	\n		
	Notes:\n	\n\n\n\n	Evolving on a particularly hostile world\, Jardanian soc
	iety developed along strong familial unions\, as a defense against rampant
	 predators on their homeworld of Dierdae. As society evolved with technolo
	gy\, Jardans travelled slightly and slightly further\, which increased the
	 size of their society. \n\n	\n\n	Jardanians are notable for never truly 
	warring with each other\, despite being highly vocal in their differences.
	 This tight-knit defensive society permeated their evolution\, and in 2139
	 they finally established full dominion over their own planet - forming on
	e complete global union.\n\n	\n\n	As the year 2200 approaches\, and tests 
	of the first prototype FTL drives are conducted - Jardanian Society is at 
	a precipice. Will expansion bring reward\, knowledge\, and more space for 
	their species (whose growth is rapidly outstripping it's ability to live o
	n one planet)\, or will venturing into the great wilderness run contrary t
	o their historical traditions and bring just sorrow?\n\n\n\n	Player: @colt
	92\n\n\n\n	\n		Empire Name: The Great Prosperity\n	\n	\n		Species Name: Ik
	aanan\n	\n	\n		Species: Avian\n	\n	\n		Origin: Cybernetic Creed\n	\n	\n		E
	thics: Fanatic Spiritualist\, Xenophile\n	\n	\n		Notes: The Ikaanan are a 
	post-apocalyptic religious based society who have embraced the belief that
	 organic life is inevitably prone to self-destruction and mass exctinction
	. Their aim is to e spread of their beliefs of attaining perfection throug
	h synthetic integration\, by which only rational thought and salvation can
	 come. They constituted themselves into The Great Prosperity\, where every
	body is welcome.\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \
	n\n\n\n	Player: @SGz_Eliminated\n\n\n\n	\n		Empire Name: Terminid Hive\n	\
	n	\n		Species Name: Terminid\n	\n	\n		Species: Arthropod\n	\n	\n		Origin: 
	Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes: A sent
	ient race of insectoid bugs that had been hunted to near extinction by for
	ces of Super Earth\, have eventually emerged victorious from their conflic
	t\, now they are free at last to continue their evolution and pursue other
	 things like exploration and technology. Without being under the oppressiv
	e boot of Super Earth just how far will the Terminids be able to go?\n	\n\
	n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species: Fungi\n	\n	\n		Origin: Primogenitor Hive\n	\n	\n		Ethics
	:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	\n
	\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Khall Manifold\n	\n	\
	n		Government type: Machine Intelligence\n	\n	\n		Species name: Khall\n	\n
		\n		Species type: Machine\n	\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics
	: Gestalt Conciousness\n	\n	\n		Notes:   \n	\n\n\n\n	Referred to by many
	 simply as \"Silicons\" the Khall manifold is the only species that remain
	s on a shattered ring. Reactivated after aeons by a program with a damage 
	chronometer they are now without masters. With the data on those who creat
	ed it and nothing but the remains of a shattered ring world barely functio
	ning it now engages with the galaxy on its own terms.\n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: Reddit\n	\n	\n		(main) Species Name : Avera
	ge Reddit Admin\n\n		(Trophy) Species Name : Average Reddit Moderator\n	\n
		\n		Species: Machine\n	\n	\n		Origin: Remnants\n	\n	\n		Ethics: Gestalt 
	\n	\n	\n		Notes:\n	\n\n\n\n	Long decades ago gaslighting/s*itposting on v
	arious subreddits \,\n\n	one Redditor noticed that the world is to small f
	or all the offensive post that the site is spewing out \,\n\n	and realized
	 that there is a whole Galaxy READY to be s*itposted into the next state o
	f mind. \n\n	\n\n	The plan went a bit to well\, as the galaxy turned more
	 and more into Reddits true image \,\n\n	the inevitable has happened \, I
	t collapsed under its own posts.\n\n	Now as the last remaining Subreddit \
	, dreaming of a s*iposts of the old times \,\n\n	once again a Reddit staff
	 member decided that the galaxy is ready for another great S*itpostening 
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Legendo\n\n\n\n	\n		Empi
	re Name: Gründer Industries\n	\n	\n		Species Name: Belkan\n	\n	\n		Specie
	s: Human\n	\n	\n		Origin: Mechanist\n	\n	\n		Ethics: Fanatic Xenophine\, M
	aterialist \n	\n	\n		Notes: After unifing the world under the power of mo
	ney by defeating other companies like Axe &amp\; hammer\, MacMillian and 
	Neucom\, Gründer Industries is standing on the top of the business world
	 and plans to expand its trading horizons on to other prospects. The compa
	ny willing to business with everyone has seen critique amongst its people
	 but they couldnt deny the results.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		E
	mpire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n
		\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++
	EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute brea
	k after every 50 mins of play. If players fail to return with a 5 min grac
	e period after breaks they will be removed from the session.\n	\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to ret
	ain the ability to host the game may have their capital taken by dominatio
	n but may not be eliminated from the game. If the host has clearly lost th
	ey will refrain from pursuing victory types and will concede if it is clea
	r they have lost.\n	\n	\n		All players are required to play on the same D
	ifficulty settings.\n	\n	\n		Nation details must be finished before the ev
	ent date to help speed up the start process. \n	\n	\n		***New Since last 
	event:*** If another player posts their Nation details in full and reserve
	s it before you have finished posting yours\, their reservation will take 
	precedence after 24 hours have passed After the new DLC releases. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		***New Since last event:*** Federations may not
	 exceed two Empires in membership and their vassals association status is 
	not permitted (We will talk about this before the event). \n		\n			\n				
	Federations must be formed from Galactic neighbours\n			\n		\n	\n	\n		***N
	ew Since last event:***  Only two (We will talk about this before the eve
	nt) player may make use of the Become The Crisis Ascension perk Whether th
	e old crisis path or the new one. The event host however must first be mes
	saged of a players intent to make use of this gameplay path and may be tol
	d by the host if they can or cannot depending on if another player is alr
	eady doing so. The host may not act with any indication of awareness of if
	 an Crisis player exists in the game until the knowledge is discovered by 
	other players.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not 
	permitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted
	 until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		G
	alaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		
	Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Str
	ength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n
		\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	
	\n\n\n\n	 \n\n
DTSTART:20240525T160000Z
DTEND:20240525T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[CO11]-Unfortunate Sons (S.O.G. Prairie Fire DLC Required)
DTSTAMP:20240402T001741Z
SEQUENCE:0
UID:1723-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	US Army\n\n	Hanoi\, Vietnam\n\n	1968-07-22 00:00\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Mission summary:\n\n	US Army for
	ces search for missing helicopter pilots in an attempt to rescue them.\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	ORBAT (11 slots 
	available):\n\n	ALPHA    
	                          |
	\n\n
		–––
	–
	–––
	–––––––––
	–––––––––––––––––––\n\n	
	1. Squad Leader               | \n\n	2. Medic      
	                     | kMaN\n\n	3. Machine Gunner         
	 | InZane\n\n	4. Asst. Machine Gunner | Sheltz95\n\n	5. Team Leader   
	             | \n\n	6. Rifleman                      | S
	umSumGuenter\n\n	7. Rifleman                      | Muhcreedy\n
	\n	8. Marksman  
	                 | AntiMatter\n\n	–
	––––
	––––––––––
	––––––––––
	––––––––––
	\n\n\n\n	H
	OG                                |\n\n	
	–––
	––––––––
	–––––––––––
	–––––––––––––\n\n	1. Pilot       
	                      | L00Cyph3r\n\n	2. Crew Chief  
	                 | Tomo
	\n\n
		–––
	––––––––
	––––––––––
	––––––––––––
	––\n\n\n\n	S
	LICK                               |\n\n	–
	–––––
	–
	–––
	–––––––––
	––––––––––––––––\n\n	1. Pil
	ot                 
	            | PVT. J. Mohammed\n\n	–––––
	––––––––––––––
	––––––––––––––––\n\n\n\n	Assets:\n\n	1x UH
	-1C Hog (CAS)\n\n	1x UH-1D Slick (Transport)\n\n\n\n	Notes:\n\n	The missio
	n requires the S.O.G. DLC\n\n	This is going to be a night mission but it s
	hould be relatively bright enough\n\n	All the usual FK rules apply for tag
	s\, etc\n\n	Mission has a 120-minute time limit\, once you leave the spawn
	 FoB\n\n	Mission made by Malbryn using his cutom built Mals/Mission Frame
	work\n\n\n\n	Modset:\n\n	MAL_SOG_v1\n\n	 \n\n
DTSTART:20240407T160000Z
DTEND:20240407T180000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Winter Hits the planet and then I freeze to death [Endle
	ss Legend MP]
DTSTAMP:20240124T053759Z
SEQUENCE:0
UID:1706-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based 
	taking place in the highly acclaimed Turn Based Strategy game Endless Lege
	nd\, in which players will seek to guide their own nations to survival in 
	a time of great upheaval. This event may be a one-off or a repeated affair
	\, depending on interest. However\, to prevent some of the typical issues 
	with Endless Lrgend multiplayer games\, there will be some guidelines for 
	behavior in the event to assist with the flow of events. These are not int
	ended to force a particular outcome or victor in the game's conclusion\, a
	nd if anyone has a suggestion for additional rulings\, please feel free to
	 make suggestions in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Once the first session i
	s concluded additional info will be added here with nation pictures.\n\n\n
	\n	Players (8 Max):\n\n\n\n	Broken Lords\n\n\n\n	\n		\n			Player: @Jerichr
	on\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		A
	rdent Mages\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\
	n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		The Cultists\n	\n\n\n\n	\n		\n			
	Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		
	 \n	\n\n	\n		Vaulters\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intr
	o:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		 \n	\n\n	\n		Necrophages\n	\n\n
	\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	
	\n\n\n\n	\n		 \n	\n\n	\n		\n			Kapaku\n		\n	\n\n\n\n	\n		\n			Player: OP
	EN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			 \n		\
	n\n		\n			Roving Clans\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		
	Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			 \n		\n\n		\n			\n				
	Wild Walkers\n			\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro
	:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			\n				 \n			\n\n			\n				\n
						Morgawr\n				\n			\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n	
		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	Allayi\n\n\n\n	\n		\
	n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n\n		\n			 
	\n		\n	\n\n\n\n	\n		Forgotten\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\
	n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n
	\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players participating do n
	ot require Game DLC due to game host sharing.\n	\n	\n		There will be a ten
	 minute break after every 50 mins of play. If players fail to return with 
	a 5 min grace period after breaks they will be removed from the session.\n
		\n	\n		No METAGaming or Exploits.\n	\n	\n		The Host in order to retain th
	e ability to host the game may have their capital taken by domination but 
	may not be eliminated from the game. If the host has clearly lost they wil
	l refrain from pursuing victory types and will concede if it is clear they
	 have lost.\n	\n	\n		Players are not allowed to destroy other player's nat
	ions before turn 50.\n	\n	\n		Combat where possible will be auto resolved 
	to speed up game progress.\n	\n	\n		Turn and Battle timer will be enabled 
	to avoid game freezes.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	++NOTES++\n\n\n\
	n	Game Settings:\n\n\n\n	\n		World Size: Huge.\n	\n	\n		World Shape: Many 
	Continents.\n	\n	\n		Continent Shape: Regular.\n	\n	\n		Temperature: Tempe
	rate.\n	\n	\n		Topography: Average.\n	\n	\n		World Difficulty: Normal.\n	\
	n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Requ
	est\n	\n\n
DTSTART:20240203T170000Z
DTEND:20240203T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the radiation and then fucking dies [CIV5 MP]
DTSTAMP:20240109T071427Z
SEQUENCE:0
UID:1702-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Bashfulvideos\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation
	: @Lexic\n	\n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation: @P
	hanos\n	\n	\n		 Random Nation: @Legendo\n	\n	\n		 Random Nation: @AntiMa
	tter\n	\n	\n		 Random Nation: @Deltabacon\n	\n	\n		 Random Nation: @ricc
	ardi48\n	\n	\n		 Random Nation: @Jerichron\n	\n	\n		 Random Nation: @Con
	ga Line of Neckbeards\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n
		 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	Genera
	l:\n\n\n\n	\n		Players participating must make sure they own the Civ 5 DLC
	's Brave New World\, and Gods and Kings.\n	\n	\n		There will be a ten minu
	te break after every 50 mins of play. If players fail to return with a 5 m
	in grace period after breaks they will be removed from the session.\n	\n	\
	n		No METAGaming or Exploits.\n	\n	\n		The Host in order to retain the abi
	lity to host the game may have their capital taken by domination but may n
	ot be eliminated from the game. If the host has clearly lost they will ref
	rain from pursuing victory types and will concede if it is clear they have
	 lost.\n	\n	\n		XCOM Squads are prohibited. \n	\n	\n		All players are req
	uired to play on \"Prince\" Difficulty settings.\n	\n	\n		Players are not 
	allowed to destroy other player's nations before the medieval Era is reach
	ed.\n	\n	\n		The event will be making use of the Vox Populi + EUI Modset w
	hich can be installed via the instructions below.\n	\n\n\n\n	--EVENT RULES
	--\n\n\n\n	 \n\n\n\n	How to install a modpack: Modset (VP + EUI Only).\n\
	n\n\n	\n		To use VP\, you must have your game in English.\n	\n	\n		Search 
	for the Civ's DLC folder. The path should be something like C:\\...\\Steam
	\\steamapps\\common\\Sid Meier's Civilization V\\Assets\\DLC.\n	\n	\n		Del
	ete your old modpack if you already have one.\n	\n	\n		Extract the downloa
	ded .zip here. It should add “ZMP_MODPACK”\, “VPUI”\, “UI_bc1”
	 to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of the 
	game delete the Cache folder from here \"Documents\\my games\\Civilization
	 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's main 
	menu.\n	\n\n\n\n	This installation needs to be done by every players in ca
	se of online multiplayer game: the exact same modpack needs to be used on 
	each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Co
	ntinents.\n	\n	\n		Map Size: Huge (12 Players).\n	\n	\n		Game Pace: Quick.
	\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		Wo
	rld Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfa
	ll: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n
	\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n		
			Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n
					Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n		
			Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Com
	bat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240121T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming does... A Christmas Quiz!
DTSTAMP:20231215T204723Z
SEQUENCE:0
UID:1698-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	Come one\, come all to the FK Christmas Quiz!\n\n\n\n	On 
	Wednesday 20th December at 1900 UK Time (Typical Main Start Time)\, we'll 
	be hosting a community quiz on FK.\n\n\n\n	We'll all be in Discord\, camer
	as on if you want but no obligation! I'll be streaming pictures and music 
	for the quiz.\n\n\n\n	We'll either do it solo\, or split into teams and gi
	ve everyone shitposty names. Either way we'll crack on with 5 rounds of 10
	 questions\, and hopefully have a bit of a laugh!\n\n\n\n	Not much more to
	 it - all are welcome!\n\n\n\n	---\n\n\n\n	Answer Sheet (Download a copy\,
	 or make your own): https://docs.google.com/document/d/1ESxrosBYr63y9Vbpd
	QILo0yoOUXI1ozmEJkwMFCFcx0/edit?usp=sharing\n\n
DTSTART:20231220T190000Z
DTEND:20231220T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Evari have a midlife CRISIS and then fucking die... [STE
	LLARIS MP]
DTSTAMP:20231026T021240Z
SEQUENCE:0
UID:1684-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	Player: @riccardi48 Formerly @Prometheus13\
	n\n\n\n	\n		\n			\n				Empire Name: Krillion Hegemony\n			\n			\n				Speci
	es Name: Krillion\n			\n			\n				Species: Arthropoid\n			\n			\n				Origin
	: Clone army\n			\n			\n				Ethics: Authoritarian\, Militarist\, Materiali
	st\n			\n			\n				Notes: Plot wise lets say the old emperor launched himse
	lf in a torpedo into the L-Gates as the nanites poured through...and was s
	hortly after succeded by his right hand man Grand Vizzer Riccardi.\n			\n	
			\n				Last known vidpic of the emperor... @Prometheus13\n			\n			\n				\
	n			\n		\n	\n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	\n		Emp
	ire Name: The Morbius Hive\n	\n	\n		Government Type: Hive Mind\n	\n	\n		S
	pecies Name: Morber / Morbers\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin
	: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n
		\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n	\n\n\n\n	\n		Empire 
	Name: Kerbal Space Comintern\n	\n	\n		Government Type: Hive Mind\n	\n	\n		
	Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Doomsda
	y\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\n\n\n\n	\n		Empire Na
	me:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Eth
	ics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\
	n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	
	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @KingShib
	e\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback Steakhouse Inc.\n	\n	\n
			Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Prosper
	ous unification\n	\n	\n		Ethics: Egalitarian\, materialist\, militarist\n	
	\n	\n		Notes: Founded some time in the early 21st century\, the Tomboy Ou
	tback Steakhouse Inc. seeks to provide the best steaks on the planet\, se
	rved by our skilled and charismatic Tomboy waiters. Business was booming\,
	 however\, in the year 2097 the eternal rivals of Tomboy Inc\, Femboy Hoo
	ters and Goth IHOP sought to end the Tomboy corporation\, starting the cor
	porate war. Tomboy Inc. emerged victorious but weakened alongside its riva
	ls. To ensure survival\, it was decided to relocate Tomboy Inc. to a newl
	y discovered planet where the market strategy could be refurbished in anti
	cipation of a comeback to the restaurant market. With the discovery of th
	e hyperdrive\, corporate HQ sees new opportunities to not just become the 
	dominant restaurant chain that humanity has ever known\, but the dominant 
	restaurant chain the galaxy has known.\n\n		Every planet shall have its ow
	n Tomboy Outback Steakhouse where its residents may be served the finest s
	teaks and be hosted by the finest tomboys the galaxy has to offer.\n	\n\n\
	n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	\n		\n			Empire Name:
	 NanoTrasen Corporate Conglomerate\n		\n\n		\n			Species Name: Human\n		\n
	\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mechanists\n		\n\n		\n			
	Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n		\n			Notes: Nanotr
	asen Corporate Conglomerate\, an advanced research and development group w
	ith skin in all other fields. Had their shoot off point to major planetary
	 control with the discovery of a new element that lead to faster than ligh
	t travel. Now in control of the Sol system they spread their reach out int
	o the stars to find new markets to dominate. With their most recent techno
	logical advancements in the fields of robotics and cloning their plans rea
	ch ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute b
	reak after every 50 mins of play. If players fail to return with a 5 min g
	race period after breaks they will be removed from the session.\n	\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to 
	retain the ability to host the game may have their capital taken by domina
	tion but may not be eliminated from the game. If the host has clearly lost
	 they will refrain from pursuing victory types and will concede if it is c
	lear they have lost.\n	\n	\n		All players are required to play on the same
	 Difficulty settings.\n	\n	\n		Nation details must be finished before the
	 event date to help speed up the start process. \n	\n	\n		If another play
	er posts their Nation details in full and reserves it before you have fini
	shed posting yours\, their reservation will take precedence after 24 hours
	 have passed from their initial reservation. In such a case\, your reserva
	tion will be overwritten.\n	\n	\n		One change to players Nation may be mad
	e before the Event Day following which Players will be required to play th
	eir Nation as listed on the Event.\n	\n	\n		Players if deemed necessary du
	e to game balance must accept modification to their Empire prior to the ga
	me and during to ensure a fair experience to all players (Changes may be b
	ut are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limi
	t). this event is not intended to be a dedicated competitive match.\n	\n\n
	\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with
	 each other their location in game.\n	\n	\n		Players are not allowed to de
	stroy other player's nations before the the Galactic Senate is formed.\n	\
	n	\n		Federations may not exceed two Empires in membership and their vassa
	ls.\n	\n	\n		Only one player may make use of the Become The Crisis Ascensi
	on perk. The event host however must first be messaged of a players intent
	 to make use of this gameplay path and may be told by the host if they ca
	n or cannot depending on if another player is already doing so. The host m
	ay not act with any indication of awareness of if an Crisis player exists 
	in the game.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not pe
	rmitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted u
	ntil after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Gal
	axy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Emp
	ire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Streng
	th: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\
	n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host
	: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into 
	Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launch
	er Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		\
	n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\":
	\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"\
	,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"displayN
	ame\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":1
	\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enable
	d\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\"
	More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"st
	eamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled\
	":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"UI
	 Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"16234
	23360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"e
	nabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayName
	\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positio
	n\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n\n\n\n	 \n\n
DTSTART:20231112T170000Z
DTEND:20231112T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 4: Sand Castle\"
DTSTAMP:20230220T194807Z
SEQUENCE:0
UID:1614-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 4: \"Sand Castle\"\n\n\n\n	\n\n\n\n	 \n\n\n\n
		MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for 
	up to 5 players. The story follows a LRRP team (Long-Range Reconnaissance 
	Patrol) with the 101st Airborne during Vietnam. Chapter 4: \"Sand Castle\"
	 is the fifth mission in a short campaign with five missions. The missions
	 follow a coherent story with the same characters and their deployment and
	 experiences in Vietnam in the Central Highlands during 1967.\n\n	 \n\n\n
	\n	Chapter 4: \"Sand Castle\"\n\n	In Chapter 3\, Recon Team Druid has been
	 tasked with conducting another routine BDA (Bomb Damage Assessment) on a 
	high priority target that was hit my B-52s last night. Asses the damage\, 
	make sure the air strike hit its intended target\, and get a good estimate
	 of casualties. You'll be back and reporting to the Colonel before nightfa
	ll.\n\n\n\n	Notes\n\n\n\n	\n		At mission end if the players want to play t
	he next mission in the series\, then we will do so. The next mission is Re
	condo Chapter 4: \"Sand Castle\".\n	\n\n\n\n	\n\n	Credits\n\n	The followin
	g persons helped with the original Recondo series by Fubar.\n\n\n\n	\n		Sk
	ullbilts for his initial playtest and recommendation for adding sounds whe
	n new sub chats are started.\n	\n	\n		REDBowl for his many\, many playthro
	ughs of my missions and beta testing.\n	\n	\n		Team Savage for making this
	 CDLC and bringing together an awesome community.\n	\n	\n		R3vo for Eden E
	nhanced.\n	\n	\n		johnnyboy for his awesome scripts!\n	\n\n\n\n	 \n\n\n\n
		++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY TAG-HOLDERS)\n\n	(Missions are limited to 5 slots - I've 
	RSVP'd\, but I'm only watching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Dr
	uid:\n\n\n\n	\n		SSG Campbell (Team Leader)\n	\n	\n		PV2 Johnson (Medic)\n
		\n	\n		SGT Lopez\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\n\n\n	
	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		SR radios i
	f Team Leader allows\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disable
	d\n	\n	\n		Ace Arsenal is unrestricted so please only use SOG DLC equipmen
	t and weapons\n	\n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	\n		Na
	me: FK #5 SOG Prairie Fire Mission Server\n	\n	\n		IP: arma5.fkservers.eu
	\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK MACVSOG Scr
	ipted Recondo v4\n	\n	\n		CO05_Recondo_Chapter4_Sand_Castle.Cam_Lao_Nam.pb
	o\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\
	n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	                     
	                                     
	                                             \n\n
DTSTART:20231014T203000Z
DTEND:20231014T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="mosisa1211";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Nanites INVADE the GALAXY and then fucking MULTIPLY [STE
	LLARIS MP]
DTSTAMP:20231003T054802Z
SEQUENCE:0
UID:1679-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	Player: @riccardi48 Formerly @Prometheus13\
	n\n\n\n	\n		\n			\n				Empire Name: Krillion Hegemony\n			\n			\n				Speci
	es Name: Krillion\n			\n			\n				Species: Arthropoid\n			\n			\n				Origin
	: Clone army\n			\n			\n				Ethics: Authoritarian\, Militarist\, Materiali
	st\n			\n			\n				Notes: Plot wise lets say the old emperor launched himse
	lf in a torpedo into the L-Gates as the nanites poured through...and was s
	hortly after succeded by his right hand man Grand Vizzer Riccardi.\n			\n	
			\n				Last known vidpic of the emperor... @Prometheus13\n			\n			\n				\
	n			\n		\n	\n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	\n		Emp
	ire Name: The Morbius Hive\n	\n	\n		Government Type: Hive Mind\n	\n	\n		S
	pecies Name: Morber / Morbers\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin
	: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n
		\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n	\n\n\n\n	\n		Empire 
	Name: Kerbal Space Comintern\n	\n	\n		Government Type: Hive Mind\n	\n	\n		
	Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Doomsda
	y\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\n\n\n\n	\n		Empire Na
	me:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Eth
	ics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\
	n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	
	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @KingShib
	e\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback Steakhouse Inc.\n	\n	\n
			Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Prosper
	ous unification\n	\n	\n		Ethics: Egalitarian\, materialist\, militarist\n	
	\n	\n		Notes: Founded some time in the early 21st century\, the Tomboy Ou
	tback Steakhouse Inc. seeks to provide the best steaks on the planet\, se
	rved by our skilled and charismatic Tomboy waiters. Business was booming\,
	 however\, in the year 2097 the eternal rivals of Tomboy Inc\, Femboy Hoo
	ters and Goth IHOP sought to end the Tomboy corporation\, starting the cor
	porate war. Tomboy Inc. emerged victorious but weakened alongside its riva
	ls. To ensure survival\, it was decided to relocate Tomboy Inc. to a newl
	y discovered planet where the market strategy could be refurbished in anti
	cipation of a comeback to the restaurant market. With the discovery of th
	e hyperdrive\, corporate HQ sees new opportunities to not just become the 
	dominant restaurant chain that humanity has ever known\, but the dominant 
	restaurant chain the galaxy has known.\n\n		Every planet shall have its ow
	n Tomboy Outback Steakhouse where its residents may be served the finest s
	teaks and be hosted by the finest tomboys the galaxy has to offer.\n	\n\n\
	n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	\n		\n			Empire Name:
	 NanoTrasen Corporate Conglomerate\n		\n\n		\n			Species Name: Human\n		\n
	\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mechanists\n		\n\n		\n			
	Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n		\n			Notes: Nanotr
	asen Corporate Conglomerate\, an advanced research and development group w
	ith skin in all other fields. Had their shoot off point to major planetary
	 control with the discovery of a new element that lead to faster than ligh
	t travel. Now in control of the Sol system they spread their reach out int
	o the stars to find new markets to dominate. With their most recent techno
	logical advancements in the fields of robotics and cloning their plans rea
	ch ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute b
	reak after every 50 mins of play. If players fail to return with a 5 min g
	race period after breaks they will be removed from the session.\n	\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to 
	retain the ability to host the game may have their capital taken by domina
	tion but may not be eliminated from the game. If the host has clearly lost
	 they will refrain from pursuing victory types and will concede if it is c
	lear they have lost.\n	\n	\n		All players are required to play on the same
	 Difficulty settings.\n	\n	\n		Nation details must be finished before the
	 event date to help speed up the start process. \n	\n	\n		If another play
	er posts their Nation details in full and reserves it before you have fini
	shed posting yours\, their reservation will take precedence after 24 hours
	 have passed from their initial reservation. In such a case\, your reserva
	tion will be overwritten.\n	\n	\n		One change to players Nation may be mad
	e before the Event Day following which Players will be required to play th
	eir Nation as listed on the Event.\n	\n	\n		Players if deemed necessary du
	e to game balance must accept modification to their Empire prior to the ga
	me and during to ensure a fair experience to all players (Changes may be b
	ut are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limi
	t). this event is not intended to be a dedicated competitive match.\n	\n\n
	\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with
	 each other their location in game.\n	\n	\n		Players are not allowed to de
	stroy other player's nations before the the Galactic Senate is formed.\n	\
	n	\n		Federations may not exceed two Empires in membership and their vassa
	ls.\n	\n	\n		Only one player may make use of the Become The Crisis Ascensi
	on perk. The event host however must first be messaged of a players intent
	 to make use of this gameplay path and may be told by the host if they ca
	n or cannot depending on if another player is already doing so. The host m
	ay not act with any indication of awareness of if an Crisis player exists 
	in the game.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not pe
	rmitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted u
	ntil after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Gal
	axy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Emp
	ire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Streng
	th: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\
	n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host
	: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into 
	Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launch
	er Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		\
	n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\":
	\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"\
	,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"displayN
	ame\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":1
	\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enable
	d\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\"
	More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"st
	eamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled\
	":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"UI
	 Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"16234
	23360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"e
	nabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayName
	\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positio
	n\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n\n\n\n	 \n\n
DTSTART:20231022T160000Z
DTEND:20231022T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 3: \"Grass Feeder\"
DTSTAMP:20230220T193516Z
SEQUENCE:0
UID:1613-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 3: \"Grass Feeder\"\n\n\n\n	\n\n\n\n	 \n\n\n\
	n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for
	 up to 5 players. The story follows a LRRP team (Long-Range Reconnaissance
	 Patrol) with the 101st Airborne during Vietnam. Chapter 3: \"Grass Feeder
	\" is the fourth mission in a short campaign with five missions. The missi
	ons follow a coherent story with the same characters and their deployment 
	and experiences in Vietnam in the Central Highlands during 1967.\n\n	 \n\
	n\n\n	Chapter 3: \"Grass Feeder\"\n\n	In Chapter 3\, Recon Team Druid has 
	been busy doing routine and mostly uneventful patrols. During their last p
	atrol\, they located some enemy trails and personal transporting weapons a
	nd supplies in jungle camps not far from Cu Chi and previously destroyed c
	amps. The enemy continues to push forward while hiding in the jungle canop
	y.\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		At mission end if the players want to 
	play the next mission in the series\, then we will do so. The next mission
	 is Recondo Chapter 4: \"Sand Castle\".\n	\n\n\n\n	\n\n	Credits\n\n	The fo
	llowing persons helped with the original Recondo series by Fubar.\n\n\n\n	
	\n		Skullbilts for his initial playtest and recommendation for adding soun
	ds when new sub chats are started.\n	\n	\n		REDBowl for his many\, many pl
	aythroughs of my missions and beta testing.\n	\n	\n		Team Savage for makin
	g this CDLC and bringing together an awesome community.\n	\n	\n		R3vo for 
	Eden Enhanced.\n	\n	\n		johnnyboy for his awesome scripts!\n	\n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Missions are limited to 5 slots -
	 I've RSVP'd\, but I'm only watching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP T
	eam Druid:\n\n\n\n	\n		SSG Campbell (Team Leader)\n	\n	\n		PV2 Johnson (Me
	dic)\n	\n	\n		SGT Lopez\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\
	n\n\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		SR ra
	dios if Team Leader allows\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT d
	isabled\n	\n	\n		Ace Arsenal is unrestricted so please only use SOG DLC eq
	uipment and weapons\n	\n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	
	\n		Name: FK #5 SOG Prairie Fire Mission Server\n	\n	\n		IP: arma5.fkserv
	ers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK MACVS
	OG Scripted Recondo v4\n	\n	\n		CO05_Recondo_Chapter3_Grass_Feeder.Cam_Lao
	_Nam.pbo\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\
	n	\n\n\n\n	\n\n
DTSTART:20230930T203000Z
DTEND:20230930T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mosisa1211";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Gaalsien INVADE the Evari and then fucking dies [STELLAR
	IS MP]
DTSTAMP:20230917T223524Z
SEQUENCE:0
UID:1674-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: The Morbius Hive\n	\n	\n		Government Type:
	 Hive Mind\n	\n	\n		Species Name: Morber / Morbers\n	\n	\n		Species: Arthr
	opoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness
	\n	\n	\n		Notes:\n	\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n
		\n\n\n\n	\n		Empire Name: Kerbal Space Comintern\n	\n	\n		Government Type
	: Hive Mind\n	\n	\n		Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\
	n	\n		Origin: Doomsday\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\
	n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n	
		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n
		\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin
	:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\
	n\n	Player: @KingShibe\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback St
	eakhouse Inc.\n	\n	\n		Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\
	n	\n		Origin: Prosperous unification\n	\n	\n		Ethics: Egalitarian\, materi
	alist\, militarist\n	\n	\n		Notes: Founded some time in the early 21st ce
	ntury\, the Tomboy Outback Steakhouse Inc. seeks to provide the best steak
	s on the planet\, served by our skilled and charismatic Tomboy waiters. B
	usiness was booming\, however\, in the year 2097 the eternal rivals of To
	mboy Inc\, Femboy Hooters and Goth IHOP sought to end the Tomboy corporati
	on\, starting the corporate war. Tomboy Inc. emerged victorious but weaken
	ed alongside its rivals. To ensure survival\, it was decided to relocate T
	omboy Inc. to a newly discovered planet where the market strategy could b
	e refurbished in anticipation of a comeback to the restaurant market. Wit
	h the discovery of the hyperdrive\, corporate HQ sees new opportunities to
	 not just become the dominant restaurant chain that humanity has ever know
	n\, but the dominant restaurant chain the galaxy has known.\n\n		Every pla
	net shall have its own Tomboy Outback Steakhouse where its residents may b
	e served the finest steaks and be hosted by the finest tomboys the galaxy 
	has to offer.\n	\n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	
	\n		\n			Empire Name: NanoTrasen Corporate Conglomerate\n		\n\n		\n			Spec
	ies Name: Human\n		\n\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mech
	anists\n		\n\n		\n			Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n
			\n			Notes: Nanotrasen Corporate Conglomerate\, an advanced research an
	d development group with skin in all other fields. Had their shoot off poi
	nt to major planetary control with the discovery of a new element that lea
	d to faster than light travel. Now in control of the Sol system they sprea
	d their reach out into the stars to find new markets to dominate. With the
	ir most recent technological advancements in the fields of robotics and cl
	oning their plans reach ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There w
	ill be a ten minute break after every 50 mins of play. If players fail to 
	return with a 5 min grace period after breaks they will be removed from th
	e session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		All players are require
	d to play on the same Difficulty settings.\n	\n	\n		Nation details must b
	e finished before the event date to help speed up the start process. \n	\
	n	\n		If another player posts their Nation details in full and reserves it
	 before you have finished posting yours\, their reservation will take prec
	edence after 24 hours have passed from their initial reservation. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		Federations may not exceed two Empires in membe
	rship and their vassals.\n	\n	\n		Only one player may make use of the Beco
	me The Crisis Ascension perk. The event host however must first be message
	d of a players intent to make use of this gameplay path and may be told by
	 the host if they can or cannot depending on if another player is already
	 doing so. The host may not act with any indication of awareness of if an 
	Crisis player exists in the game.\n	\n	\n		Crystal-Infused and Crystal-For
	ged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic batterie
	s are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	Gener
	al:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Sett
	ings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: St
	arburst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n
		\n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habi
	table Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		M
	odset: Copy Text into Launcher or Message event host for file. Steam Colle
	ction.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown
	 -&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"
	stellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beau
	tiful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697
	938908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\
	":true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Lig
	ht Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"
	}\,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true
	\,\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Out
	liner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\
	,{\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":
	5\,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + E
	xpanded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"2066393
	985\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"ena
	bled\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\
	n\n		\n			 \n		\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20231001T160000Z
DTEND:20231001T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies...again [ST
	ELLARIS MP]
DTSTAMP:20230908T032732Z
SEQUENCE:0
UID:1670-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Speci
	es Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n
		\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\
	n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Play
	er: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\n
		\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\n
		\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xen
	ophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Player
	: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governmen
	t Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lith
	oid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanati
	cal Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtY
	wgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: The Morbius Hive\n	\n	\n		Government Type:
	 Hive Mind\n	\n	\n		Species Name: Morber / Morbers\n	\n	\n		Species: Arthr
	opoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness
	\n	\n	\n		Notes:\n	\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n
		\n\n\n\n	\n		Empire Name: Kerbal Space Comintern\n	\n	\n		Government Type
	: Hive Mind\n	\n	\n		Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\
	n	\n		Origin: Doomsday\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\
	n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n	
		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n
		\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin
	:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\
	n\n	Player: @KingShibe\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback St
	eakhouse Inc.\n	\n	\n		Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\
	n	\n		Origin: Prosperous unification\n	\n	\n		Ethics: Egalitarian\, materi
	alist\, militarist\n	\n	\n		Notes: Founded some time in the early 21st ce
	ntury\, the Tomboy Outback Steakhouse Inc. seeks to provide the best steak
	s on the planet\, served by our skilled and charismatic Tomboy waiters. B
	usiness was booming\, however\, in the year 2097 the eternal rivals of To
	mboy Inc\, Femboy Hooters and Goth IHOP sought to end the Tomboy corporati
	on\, starting the corporate war. Tomboy Inc. emerged victorious but weaken
	ed alongside its rivals. To ensure survival\, it was decided to relocate T
	omboy Inc. to a newly discovered planet where the market strategy could b
	e refurbished in anticipation of a comeback to the restaurant market. Wit
	h the discovery of the hyperdrive\, corporate HQ sees new opportunities to
	 not just become the dominant restaurant chain that humanity has ever know
	n\, but the dominant restaurant chain the galaxy has known.\n\n		Every pla
	net shall have its own Tomboy Outback Steakhouse where its residents may b
	e served the finest steaks and be hosted by the finest tomboys the galaxy 
	has to offer.\n	\n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	
	\n		\n			Empire Name: NanoTrasen Corporate Conglomerate\n		\n\n		\n			Spec
	ies Name: Human\n		\n\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mech
	anists\n		\n\n		\n			Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n
			\n			Notes: Nanotrasen Corporate Conglomerate\, an advanced research an
	d development group with skin in all other fields. Had their shoot off poi
	nt to major planetary control with the discovery of a new element that lea
	d to faster than light travel. Now in control of the Sol system they sprea
	d their reach out into the stars to find new markets to dominate. With the
	ir most recent technological advancements in the fields of robotics and cl
	oning their plans reach ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There w
	ill be a ten minute break after every 50 mins of play. If players fail to 
	return with a 5 min grace period after breaks they will be removed from th
	e session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		All players are require
	d to play on the same Difficulty settings.\n	\n	\n		Nation details must b
	e finished before the event date to help speed up the start process. \n	\
	n	\n		If another player posts their Nation details in full and reserves it
	 before you have finished posting yours\, their reservation will take prec
	edence after 24 hours have passed from their initial reservation. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		Federations may not exceed two Empires in membe
	rship and their vassals.\n	\n	\n		Only one player may make use of the Beco
	me The Crisis Ascension perk. The event host however must first be message
	d of a players intent to make use of this gameplay path and may be told by
	 the host if they can or cannot depending on if another player is already
	 doing so. The host may not act with any indication of awareness of if an 
	Crisis player exists in the game.\n	\n	\n		Crystal-Infused and Crystal-For
	ged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic batterie
	s are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	Gener
	al:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Sett
	ings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: St
	arburst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n
		\n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habi
	table Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		M
	odset: Copy Text into Launcher or Message event host for file. Steam Colle
	ction.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown
	 -&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"
	stellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beau
	tiful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697
	938908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\
	":true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Lig
	ht Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"
	}\,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true
	\,\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Out
	liner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\
	,{\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":
	5\,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + E
	xpanded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"2066393
	985\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"ena
	bled\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\
	n\n		\n			 \n		\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20230917T160000Z
DTEND:20230917T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase (Now with Aircraft Carriers)
DTSTAMP:20221221T150412Z
SEQUENCE:0
UID:1590-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Templates added: Takistan ION\, Russia No
	rth\, Chernarus CDF\, USMC\n\n\n\n	Template &amp\; Asset List: https://do
	cs.google.com/document/d/1gvn7zgZQc3p0RjPOCrqlaghc2BLosjP-MmCOr2FpbbY/edit
	?usp=sharing\n\n\n\n	Sever: FK1 or FK4 (Nam Template)\n\n\n\n	Standard FK 
	Modset \n\n\n\n	 \n\n\n\n	Vietnam Modset (Jeris modset): https://drive.
	google.com/file/d/1yfGeNHClnG9rbndMLG83NemsX9wGJGWx/view?usp=sharing\n\n	A
	ll other templates use FK Standard Template.\n\n\n\n	Intro\n\n\n\n	For tho
	se who do not know what milbase is to put it short its a normal fk mission
	 with three differences:\n\n\n\n	A) Your assets are chosen by you with the
	 approval of your commander.\n\n\n\n	B) Your assets must be all prepped an
	d sent to the combat zone by your own means from your main HQ. Normally by
	 drving or flying them there.\n\n\n\n	C) On the day there is no real hard 
	limit on number of assets (Unless zeus or command choose to) or who can ta
	ke them (Tags wont apply).\n\n\n\n	 \n\n\n\n	All levels of skill are welc
	ome!\n\n\n\n	Overall it is a very relaxed fun environment\, you can drop i
	n and out of the mission where needed so long as if you do take a command 
	role (OPCOM\, BASECOM or ATC) you hand the responsiblity to someone else b
	efore you leave.\n\n\n\n	The mission will start at 9:10pm/ 10 mins after t
	he end of 1st main and will be on FK1\n\n	\n\n	 \n\n\n\n	Templates (Chose
	n by the Zues):\n\n\n\n	Altis - AAF\, NATO\, NATO (Saltflats)\n\n\n\n	Livo
	nia - LDF\n\n\n\n	Takistan - Russia\, Russia (North)\, ION\n\n\n\n	Chernor
	as - CDF\, USMC\n\n\n\n	Iraq - NATO\n\n	Vietnam - SOG (SOG DLC Required)\n
	\n\n\n	\n\n	\n\n	Photo Credit: from @Mesa\, during the last session.\n\n
DTSTART:20230602T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies [STELLARIS 
	MP] (Continued)
DTSTAMP:20230625T203955Z
SEQUENCE:0
UID:1653-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Species Name: Sautekh\n	\n	\n		
	Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethics: Egalitaria
	n Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	 \n\n\n\n	Gove
	rnment Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Prometheus13\n\n\n\n	
	\n		Empire Name: helosa mycelium\n	\n	\n		Species Name: helosa\n	\n	\n		S
	pecies: fungoid\n	\n	\n		Origin: Life-seeded\n	\n	\n		Ethics: spiritualist
	\, egalitarian\, xeno-phile\n	\n	\n		Notes: the Helosan's have mostly live
	d comfortable and have a positive outlook in life\, will it persevere as t
	he learn they are not alone in the galaxy? they certainly hope so.\n	\n\n\
	n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Aussie Confederation\n	\n
		\n		Species Name: Aussie\n	\n	\n		Species: Avian\n	\n	\n		Origin: On the 
	Shoulders of Giants\n	\n	\n		Ethics: Militarist\, Egalitarian\, Materialis
	t\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @Col
	ek\n\n\n\n	\n		Empire Name: Deep Rock Galactic\n	\n	\n		Species Name: Dwar
	f\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Void Dwellers\n	\n	\n		Ethic
	s: Industrial-Materialists\n	\n	\n		Notes: \n\n		Mission control got a li
	ttle too bored of managing drunk dwarves kicking barrels into the launch b
	ay and decided to \"expand\" their administrative scope. With profits soar
	ing in the mining industry\, the board of directors branched out to constr
	uction\, transportation\, and even military industries. Now\, leaders of s
	everal industries run Deep Rock Galactic\, as the newfound nation trying t
	o live up to its name.\n	\n\n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire N
	ame: Union of Dolph-man\n	\n	\n		Species Name: Dolph-man\n	\n	\n		Species
	: Aquatic.\n	\n	\n		Origin: Ocean Paradise.\n	\n	\n		Ethics: Xenophobe\, P
	acifist\, Authoritarian.\n	\n	\n		Notes: After overthrowing the humans tha
	t used to control the planet\, the newly evolved Dolph-man looks to the st
	ars from their ocean paradise weary if they are truly alone.\n	\n\n\n\n	 
	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: @colt92\n\n\n\n	\n		Emp
	ire Name: Fawnian Technocracy\n	\n	\n		Species Name: Fawnian.\n	\n	\n		Sp
	ecies: Mammalian.\n	\n	\n		Origin: Prosperous Unification.\n	\n	\n		Ethics
	: Technocratic Dictatorship. Materialist\, Pacifist\, Xenophile.\n	\n	\n		
	Notes: The Fawnian are a superintelligent race that devotes their efforts 
	to scientific and philosophycal development. They consider war a waste of 
	manpower and resources\, and will seek the cooperation of other races.\n	\
	n\n\n\n	Player: @Sasquatch Rick\n\n\n\n	\n		\n			Empire Name: The Grand Ch
	urch of Gamera\n\n			Species Name: Gamerians\n\n			Species: Reptilian\n\n	
			Origin: Here be Dragons\n\n			Ethics: Authoritarian\, Militarists\, Spir
	itualists\n\n			Notes:\n		\n\n		\n			\n				&lt\;https://youtu.be/fXkMfyjo7
	PU&gt\;\n			\n		\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	 \n\n\n\n	Play
	er: @TheSalader\n\n\n\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Speci
	es Name: Yag'gar\n	\n	\n		Species: Arthropoid \n	\n	\n		Origin: Hegemo
	n\n	\n	\n		Ethics: Authoritarian\, Militarist\, Xenophile\n	\n	\n		Notes:\
	n\n		The Yag'garan\, a powerful arthropoid fighter species.\n	\n	\n		For l
	ong there was brutal civil wars on their home planet and the population wa
	s kept low\, having them to adapt as strong rapid breeders. One day\, a li
	ght from the sky came down on their home planet. They looked different\, q
	uite different. The Yag'garan put down their fighting for something bigger
	\, something greater. New technology was quickly bestowed on them\, making
	 it quite a chaotic life for many Yag'garan. Nonetheless they prevailed an
	d a bond was made with these new friends from the sky.\n	\n\n\n\n	Player: 
	@Resurge\n\n\n\n	\n		Empire Name: The United Imperial Hegemony of Peacoxia
	\n	\n	\n		Species Name: Peacocks\n	\n	\n		Species: Avians\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Materialist Fanatic Xenophobes
	.\n	\n	\n		Notes: Space. Peacocks. \n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\
	n\n\n	 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Pybran Inte
	rstellar Social Hierarchy (PISH)\n	\n	\n		Species Name: Pybran\n	\n	\n		Sp
	ecies: Arthropoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Hive Mind
	\n\n		 \n	\n	\n		Notes: Emerging from test tubes several hundred years ag
	o with an appetite for propagating the species\, the Pybrans stumbled upon
	 the scientific writings of the creatures that had uplifted them and put t
	hem in stasis eons ago that were long gone. The hive mind eventually broke
	 out to the surface of the planet but it was a bit chilly and rainy (Think
	 Stoke or Grimsby of a mid-winter's night) so they stayed underground in v
	ast\, cavernous subterranean cities which they quickly adapted to their ow
	n use.\n\n		\n\n		One day\, a unit of the hive mind which had been rendere
	d semi-autonomous fell off the bathtub\, smacked his head on the sink and 
	learned the secret of the flux capacitor - the key to FTL travel. The hive
	mind made a decision.\n\n		\n\n		It was time for PISH to spread across the
	 stars.\n\n		\n\n		--\n\n		\n\n		Biologically\, the Pybrans are essentiall
	y massive bugs\, but they've taken the unconventional decision of conversi
	ng with other\, non-hive-mind species through teaching all of their envoys
	 fluent Mancunian. 'Alright der our mate!' being their favourite greeting.
	 Unfortunately\, as they haven't yet left their home system\, they've only
	 managed to speak to a livestock species of furry mammals on the surface o
	f their planet\, with whom both conversations and relations have been disa
	ppointingly brief.\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		Empire Name: THEM\
	n	\n	\n		Species Name: Hem\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Pro
	genitor Hive\n	\n	\n		Ethics: hivemind\n	\n	\n		Notes: a species of human 
	like entities sharing a unified conscious\n	\n\n\n\n	 \n\n\n\n	Machine In
	telligence: \n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire N
	ame: Hezen Corrective\n	\n	\n		Species Name: Hezen\n	\n	\n		Species: Robot
	\n	\n	\n		Origin: Resource Consolidation\n	\n	\n		Ethics: Hive Mind\n	\n	\
	n		Notes: Silicon entity dedicated to scientific research and overall exp
	ansion\, desiring space enough to flourish and grow its knowledge base. A
	n enigmatic entity that cares not whether organic life exists so long as i
	t does not interfere in research opportunities. It is unknown whom created
	 this entity\, as its planet was wholly converted to a machine complex.\n	
	\n\n\n\n	Player: @Spartan_MiniMe\n\n\n\n	\n		Empire Name: Silicron Collect
	ive Conciousness\n	\n	\n		Species Name: Silicron\n	\n	\n		Species: Robot\n
		\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics: Gestault Conciousness\n	\n
		\n		Notes: An enigmatic collection of networked machines\, the Silicron c
	ollective arose out of the central science directorate research assistance
	 subsystem of a now forgotten stellar empire. Their creators lived and die
	d for the technological advancement of their species\, a trait which the S
	ilicrons seem to have inherited. No cost is too great for the advancement 
	of their technology\, a goal the conciousness refers to as the \"Machine G
	od\". The conciousness is primarily housed on a partially-destroyed ring w
	orld. Initial surveys showed that parts of the ring still maintained massi
	ve power generation and life support\, though further surveys were deemed 
	impossible after survey crews were engaged by defensive machines from the 
	collective.\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	 \n\n\n\n	Player: 
	@Jerichron\n\n\n\n	\n		Empire Name: The East Interstellar Trading Company\
	n	\n	\n		Species Name: Briish\n	\n	\n		Species: Mammalian\n	\n	\n		Origin:
	 Subterranean\n	\n	\n		Ethics: Egalitarian\, Fanatic Xenophile.\n	\n	\n		N
	otes:\n	\n\n\n\n	Driven by their insatiable curiosity\, the Briish sought 
	to make their mark on the world above. Harnessing their resourcefulness\, 
	perseverance\, and lust for spice they formed the East Interstellar Tradin
	g Company (EITC) as a means to explore distant galaxies\,\n\n\n\n	establis
	h trade networks\, and uncover the secrets of the universe. The EITC becam
	e the embodiment of the Briish spirit—a fusion of their underground tena
	city and their newfound hunger for commercial success.\n\n\n\n	Player: @Le
	gendo\n\n\n\n	\n		Empire Name: The Exchange\n	\n	\n		Species Name: Midri
	\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Unification \n	\n	\n		Ethics
	: Egalitarian\, Materialist\, Xenophile\n	\n	\n		Notes: After making it cl
	ear those with money governs and rules and those without will have to work
	 hard making it to the top The Exchange is not expanding its influence out
	 to the open stars for further cooperation \n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		The
	re will be a ten minute break after every 50 mins of play. If players fail
	 to return with a 5 min grace period after breaks they will be removed fro
	m the session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	
	\n		Engaging in test sessions that exceed 5+ hours for the purpose of deve
	loping your build or accumulating significant playtime prior to the event 
	is not allowed. Violation of this rule will result in players being barred
	 from participating in the event. It's important to note that this event i
	s not intended to be a dedicated competitive match\, but rather a semi-com
	petitive gathering among friends. The objective is to create a casual and 
	roleplay-like experience\, and extensive preparation time is not expected 
	or required.\n	\n	\n		The Host in order to retain the ability to host the 
	game may have their capital taken by domination but may not be eliminated 
	from the game. If the host has clearly lost they will refrain from pursuin
	g victory types and will concede if it is clear they have lost.\n	\n	\n		A
	ll players are required to play on the same Difficulty settings.\n	\n	\n	
		Players are not allowed to destroy other player's nations before the the 
	Galactic Senate is formed.\n	\n	\n		Federations may not exceed three Emp
	ires in membership.\n	\n	\n		Due to its disrepute with this events host Ga
	lactic Paragons will not be enabled for this event.\n	\n	\n		Only one play
	er may make use of the Become The Crisis Ascension perk. The event host ho
	wever must first be messaged of a players intent to make use of this gamep
	lay path and may be told by the host if they can or cannot depending on i
	f another player is already doing so. The host may not act with any indica
	tion of awareness of if an Crisis player exists in the game.\n	\n	\n		Nati
	on details must be finished before the event date to help speed up the sta
	rt process. \n	\n	\n		If another player posts their Nation details in ful
	l and reserves it before you have finished posting yours\, their reservati
	on will take precedence after 24 hours have passed from their initial rese
	rvation. In such a case\, your reservation will be overwritten.\n	\n	\n		O
	ne change to players Nation may be made before the Event Day following whi
	ch Players will be required to play their Nation as listed on the Event.\n
		\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settin
	gs:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Star
	burst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\
	n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habita
	ble Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO 
	: \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set: Copy Text into Launcher or Message event host for file. Steam Collect
	ion.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown -
	&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"st
	ellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beauti
	ful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"69793
	8908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\":
	true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light
	 Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\
	,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,
	\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outli
	ner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{
	\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\
	,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Exp
	anded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"206639398
	5\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabl
	ed\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\
	n		\n			 \n		\n	\n\n\n\n	\n\n
DTSTART:20230709T160000Z
DTEND:20230709T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies [STELLARIS 
	MP]
DTSTAMP:20230621T044922Z
SEQUENCE:0
UID:1652-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Species Name: Sautekh\n	\n	\n		
	Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethics: Egalitaria
	n Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	 \n\n\n\n	Gove
	rnment Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Prometheus13\n\n\n\n	
	\n		Empire Name: helosa mycelium\n	\n	\n		Species Name: helosa\n	\n	\n		S
	pecies: fungoid\n	\n	\n		Origin: Life-seeded\n	\n	\n		Ethics: spiritualist
	\, egalitarian\, xeno-phile\n	\n	\n		Notes: the Helosan's have mostly live
	d comfortable and have a positive outlook in life\, will it persevere as t
	he learn they are not alone in the galaxy? they certainly hope so.\n	\n\n\
	n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Aussie Confederation\n	\n
		\n		Species Name: Aussie\n	\n	\n		Species: Avian\n	\n	\n		Origin: On the 
	Shoulders of Giants\n	\n	\n		Ethics: Militarist\, Egalitarian\, Materialis
	t\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @Col
	ek\n\n\n\n	\n		Empire Name: Deep Rock Galactic\n	\n	\n		Species Name: Dwar
	f\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Void Dwellers\n	\n	\n		Ethic
	s: Industrial-Materialists\n	\n	\n		Notes: \n\n		Mission control got a li
	ttle too bored of managing drunk dwarves kicking barrels into the launch b
	ay and decided to \"expand\" their administrative scope. With profits soar
	ing in the mining industry\, the board of directors branched out to constr
	uction\, transportation\, and even military industries. Now\, leaders of s
	everal industries run Deep Rock Galactic\, as the newfound nation trying t
	o live up to its name.\n	\n\n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire N
	ame: Union of Dolph-man\n	\n	\n		Species Name: Dolph-man\n	\n	\n		Species
	: Aquatic.\n	\n	\n		Origin: Ocean Paradise.\n	\n	\n		Ethics: Xenophobe\, P
	acifist\, Authoritarian.\n	\n	\n		Notes: After overthrowing the humans tha
	t used to control the planet\, the newly evolved Dolph-man looks to the st
	ars from their ocean paradise weary if they are truly alone.\n	\n\n\n\n	 
	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: @colt92\n\n\n\n	\n		Emp
	ire Name: Fawnian Technocracy\n	\n	\n		Species Name: Fawnian.\n	\n	\n		Sp
	ecies: Mammalian.\n	\n	\n		Origin: Prosperous Unification.\n	\n	\n		Ethics
	: Technocratic Dictatorship. Materialist\, Pacifist\, Xenophile.\n	\n	\n		
	Notes: The Fawnian are a superintelligent race that devotes their efforts 
	to scientific and philosophycal development. They consider war a waste of 
	manpower and resources\, and will seek the cooperation of other races.\n	\
	n\n\n\n	Player: @Sasquatch Rick\n\n\n\n	\n		\n			Empire Name: The Grand Ch
	urch of Gamera\n\n			Species Name: Gamerians\n\n			Species: Reptilian\n\n	
			Origin: Here be Dragons\n\n			Ethics: Authoritarian\, Militarists\, Spir
	itualists\n\n			Notes:\n		\n\n		\n			\n				&lt\;https://youtu.be/fXkMfyjo7
	PU&gt\;\n			\n		\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	 \n\n\n\n	Play
	er: @TheSalader\n\n\n\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Speci
	es Name: Yag'gar\n	\n	\n		Species: Arthropoid \n	\n	\n		Origin: Hegemo
	n\n	\n	\n		Ethics: Authoritarian\, Militarist\, Xenophile\n	\n	\n		Notes:\
	n\n		The Yag'garan\, a powerful arthropoid fighter species.\n	\n	\n		For l
	ong there was brutal civil wars on their home planet and the population wa
	s kept low\, having them to adapt as strong rapid breeders. One day\, a li
	ght from the sky came down on their home planet. They looked different\, q
	uite different. The Yag'garan put down their fighting for something bigger
	\, something greater. New technology was quickly bestowed on them\, making
	 it quite a chaotic life for many Yag'garan. Nonetheless they prevailed an
	d a bond was made with these new friends from the sky.\n	\n\n\n\n	Player: 
	@Resurge\n\n\n\n	\n		Empire Name: The United Imperial Hegemony of Peacoxia
	\n	\n	\n		Species Name: Peacocks\n	\n	\n		Species: Avians\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Materialist Fanatic Xenophobes
	.\n	\n	\n		Notes: Space. Peacocks. \n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\
	n\n\n	 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Pybran Inte
	rstellar Social Hierarchy (PISH)\n	\n	\n		Species Name: Pybran\n	\n	\n		Sp
	ecies: Arthropoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Hive Mind
	\n\n		 \n	\n	\n		Notes: Emerging from test tubes several hundred years ag
	o with an appetite for propagating the species\, the Pybrans stumbled upon
	 the scientific writings of the creatures that had uplifted them and put t
	hem in stasis eons ago that were long gone. The hive mind eventually broke
	 out to the surface of the planet but it was a bit chilly and rainy (Think
	 Stoke or Grimsby of a mid-winter's night) so they stayed underground in v
	ast\, cavernous subterranean cities which they quickly adapted to their ow
	n use.\n\n		\n\n		One day\, a unit of the hive mind which had been rendere
	d semi-autonomous fell off the bathtub\, smacked his head on the sink and 
	learned the secret of the flux capacitor - the key to FTL travel. The hive
	mind made a decision.\n\n		\n\n		It was time for PISH to spread across the
	 stars.\n\n		\n\n		--\n\n		\n\n		Biologically\, the Pybrans are essentiall
	y massive bugs\, but they've taken the unconventional decision of conversi
	ng with other\, non-hive-mind species through teaching all of their envoys
	 fluent Mancunian. 'Alright der our mate!' being their favourite greeting.
	 Unfortunately\, as they haven't yet left their home system\, they've only
	 managed to speak to a livestock species of furry mammals on the surface o
	f their planet\, with whom both conversations and relations have been disa
	ppointingly brief.\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		Empire Name: THEM\
	n	\n	\n		Species Name: Hem\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Pro
	genitor Hive\n	\n	\n		Ethics: hivemind\n	\n	\n		Notes: a species of human 
	like entities sharing a unified conscious\n	\n\n\n\n	 \n\n\n\n	Machine In
	telligence: \n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire N
	ame: Hezen Corrective\n	\n	\n		Species Name: Hezen\n	\n	\n		Species: Robot
	\n	\n	\n		Origin: Resource Consolidation\n	\n	\n		Ethics: Hive Mind\n	\n	\
	n		Notes: Silicon entity dedicated to scientific research and overall exp
	ansion\, desiring space enough to flourish and grow its knowledge base. A
	n enigmatic entity that cares not whether organic life exists so long as i
	t does not interfere in research opportunities. It is unknown whom created
	 this entity\, as its planet was wholly converted to a machine complex.\n	
	\n\n\n\n	Player: @Spartan_MiniMe\n\n\n\n	\n		Empire Name: Silicron Collect
	ive Conciousness\n	\n	\n		Species Name: Silicron\n	\n	\n		Species: Robot\n
		\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics: Gestault Conciousness\n	\n
		\n		Notes: An enigmatic collection of networked machines\, the Silicron c
	ollective arose out of the central science directorate research assistance
	 subsystem of a now forgotten stellar empire. Their creators lived and die
	d for the technological advancement of their species\, a trait which the S
	ilicrons seem to have inherited. No cost is too great for the advancement 
	of their technology\, a goal the conciousness refers to as the \"Machine G
	od\". The conciousness is primarily housed on a partially-destroyed ring w
	orld. Initial surveys showed that parts of the ring still maintained massi
	ve power generation and life support\, though further surveys were deemed 
	impossible after survey crews were engaged by defensive machines from the 
	collective.\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	 \n\n\n\n	Player: 
	@Jerichron\n\n\n\n	\n		Empire Name: The East Interstellar Trading Company\
	n	\n	\n		Species Name: Briish\n	\n	\n		Species: Mammalian\n	\n	\n		Origin:
	 Subterranean\n	\n	\n		Ethics: Egalitarian\, Fanatic Xenophile.\n	\n	\n		N
	otes:\n	\n\n\n\n	Driven by their insatiable curiosity\, the Briish sought 
	to make their mark on the world above. Harnessing their resourcefulness\, 
	perseverance\, and lust for spice they formed the East Interstellar Tradin
	g Company (EITC) as a means to explore distant galaxies\,\n\n\n\n	establis
	h trade networks\, and uncover the secrets of the universe. The EITC becam
	e the embodiment of the Briish spirit—a fusion of their underground tena
	city and their newfound hunger for commercial success.\n\n\n\n	Player: @Le
	gendo\n\n\n\n	\n		Empire Name: The Exchange\n	\n	\n		Species Name: Midri
	\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Unification \n	\n	\n		Ethics
	: Egalitarian\, Materialist\, Xenophile\n	\n	\n		Notes: After making it cl
	ear those with money governs and rules and those without will have to work
	 hard making it to the top The Exchange is not expanding its influence out
	 to the open stars for further cooperation \n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		The
	re will be a ten minute break after every 50 mins of play. If players fail
	 to return with a 5 min grace period after breaks they will be removed fro
	m the session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	
	\n		The Host in order to retain the ability to host the game may have thei
	r capital taken by domination but may not be eliminated from the game. If 
	the host has clearly lost they will refrain from pursuing victory types an
	d will concede if it is clear they have lost.\n	\n	\n		All players are req
	uired to play on the same Difficulty settings.\n	\n	\n		Players are not a
	llowed to destroy other player's nations before the the Galactic Senate is
	 formed.\n	\n	\n		Federations may not exceed three Empires in membership
	.\n	\n	\n		Due to its disrepute with this events host Galactic Paragons wi
	ll not be enabled for this event.\n	\n	\n		Only one player may make use of
	 the Become The Crisis Ascension perk. The event host however must first b
	e messaged of a players intent to make use of this gameplay path and may b
	e told by the host if they can or cannot depending on if another player i
	s already doing so. The host may not act with any indication of awareness 
	of if an Crisis player exists in the game.\n	\n	\n		Nation details must be
	 finished before the event date to help speed up the start process. \n	\n
		\n		If another player posts their Nation details in full and reserves it 
	before you have finished posting yours\, their reservation will take prece
	dence after 24 hours have passed from their initial reservation. In such a
	 case\, your reservation will be overwritten.\n	\n	\n		One change to playe
	rs Nation may be made before the Event Day following which Players will be
	 required to play their Nation as listed on the Event.\n	\n\n\n\n	--EVENT 
	RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Ga
	laxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Em
	pire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Stren
	gth: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	
	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Hos
	t: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into
	 Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launc
	her Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		
	\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\"
	:\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"
	\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"display
	Name\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":
	1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enabl
	ed\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\
	"More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"s
	teamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled
	\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"U
	I Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"1623
	423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"
	enabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayNam
	e\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positi
	on\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n
	\n\n\n	\n\n
DTSTART:20230625T160000Z
DTEND:20230625T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase
DTSTAMP:20230105T141031Z
SEQUENCE:0
UID:1594-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Templates added: Takistan ION\, Russia No
	rth\, Chernoras CDF\, USMC\n\n\n\n	Template &amp\; Asset List: https://do
	cs.google.com/document/d/1gvn7zgZQc3p0RjPOCrqlaghc2BLosjP-MmCOr2FpbbY/edit
	?usp=sharing\n\n\n\n	Sever: FK1 or FK4 (Nam Template)\n\n\n\n	Standard FK 
	Modset \n\n\n\n	 \n\n\n\n	THE BELOW MOD IS THE ONLY MOD NEEDED FOR SOG M
	ILBASE. \n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=2
	633537792\n\n\n\n	 \n\n\n\n	Intro\n\n\n\n	For those who do not know what 
	milbase is to put it short its a normal fk mission with three differences:
	\n\n\n\n	A) Your assets are chosen by you with the approval of your comman
	der.\n\n\n\n	B) Your assets must be all prepped and sent to the combat zon
	e by your own means from your main HQ. Normally by drving or flying them t
	here.\n\n\n\n	C) On the day there is no real hard limit on number of asset
	s (Unless zeus or command choose to) or who can take them (Tags wont apply
	).\n\n\n\n	 \n\n\n\n	All levels of skill are welcome!\n\n\n\n	Overall it 
	is a very relaxed fun environment\, you can drop in and out of the mission
	 where needed so long as if you do take a command role (OPCOM\, BASECOM or
	 ATC) you hand the responsiblity to someone else before you leave.\n\n\n\n
		The mission will start at 9:10pm/ 10 mins after the end of 1st main and w
	ill be on FK1\n\n	\n\n	\n\n	 \n\n\n\n	Templates (Chosen by the Zues):\n\n
	\n\n	Altis - AAF\, NATO\, NATO (Saltflats)\n\n\n\n	Livonia - LDF\n\n\n\n	T
	akistan - Russia\, Russia North\, ION\n\n\n\n	Iraq - NATO\n\n\n\n	Chernora
	s - CDF\, USMC\n\n\n\n	Vietnam - SOG (SOG DLC Required)\n\n\n\n	\n\n	\n\n	
	Photo Credit: @Malbryn from the last session.\n\n
DTSTART:20230512T191500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the radiation and then fucking dies [CIV5 MP]
DTSTAMP:20230424T043033Z
SEQUENCE:0
UID:1634-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players:\n\n\n\n	\n		 Random Nation: @BDFost
	er\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @Resurge\n
		\n	\n		 Random Nation: @Jerichron\n	\n	\n		 Random Nation: @AntiMatte
	r\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation: @Leg
	endo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: OPEN\n	\
	n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation: @Phanos\n	\n
		\n		 Random Nation: @Deltabacon\n	\n	\n		 Random Nation: OPEN\n	\n	\
	n		 Random Nation: @TheFantasticFlyingTaco\n	\n	\n		 Random Nation: OP
	EN\n	\n	\n		 Random Nation: @Bashfulvideos\n	\n\n\n\n	AI:\n\n\n\n	\n		 
	Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nat
	ion: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN
	\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n	
		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random 
	Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: O
	PEN\n	\n	\n		 Random Nation: OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players participating mu
	st make sure they own the Civ 5 DLC's Brave New World\, and Gods and Kings
	.\n	\n	\n		There will be a ten minute break after every 50 mins of play. I
	f players fail to return with a 5 min grace period after breaks they will 
	be removed from the session.\n	\n	\n		No METAGaming or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		XCOM Squads are prohibi
	ted. \n	\n	\n		All players are required to play on \"Prince\" Difficulty 
	settings.\n	\n	\n		Players are not allowed to destroy other player's natio
	ns before the medieval Era is reached.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Continen
	ts.\n	\n	\n		Map Size: Huge (12 Players).\n	\n	\n		Game Pace: Quick.\n	\n	
	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		World Ag
	e: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfall: No
	rmal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n\n\n\n
		 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n				Scie
	nce.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n				Di
	plomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n				Poli
	cy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Combat.\n
				\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20230505T160000Z
DTEND:20230505T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Kaiser hits the griddy and then fucking dies [HOI4 Kaise
	rreich]
DTSTAMP:20230409T043335Z
SEQUENCE:0
UID:1631-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	     \n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This
	 will be heavily themed based on the events of the fictional alternate tim
	eline of Kaiserreich\, in which Germany and the Central Powers won the Fir
	st World War and thus dictated the geopolitical sphere of the following de
	cade. This event may be a one-off or a repeated affair\, depending on inte
	rest. However\, to prevent some of the typical chaos of HOI4 games\, there
	 will be some guidelines for behavior in the event to assist with the flow
	 of events. These are not intended to force a particular outcome or victor
	 in the game's conclusion\, and if anyone has a suggestion for additional 
	rulings\, please feel free to make suggestions in the comments.\n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	Factions:\n\n\n\n	Reichspackt:\n\n\n\n	The Reichspakt (the 'Imperial 
	Pact') is the military alliance between the German Empire and her subject 
	states. The Reichspakt serves as the mutual defence alliance led by the Ge
	rman Empire against potential enemies\, including the Syndicalist Internat
	ional\, the Russian Republic\, and possibly the Entente.\n\n\n\n	\n		 Ger
	man Empire: @KingShibe\n	\n	\n		 Poland: @Jerichron\n	\n	\n		 Kingdom 
	of Lithuania: OPEN\n	\n	\n		 Kingdom of Flanders-Wallonia : @Wheezy\n	
	\n	\n		 United Baltic Duchy: OPEN\n	\n	\n		 White Ruthenia: OPEN\n	\n	
	\n		 Ukrainian State: @Spartan_MiniMe \n	\n	\n		 German East Asia: OPE
	N\n	\n	\n		 German Mittelafrika: OPEN\n	\n\n\n\n	 \n\n\n\n	Entente:\n\n
	\n\n	The Entente symbolizes the last remnants of allied nations opposed to
	 the German Empire and the Central Powers during the Weltkrieg. With the S
	yndicalist revolutions in their home countries\, the Entente is comprised 
	primarily of the British and French governments-in-exile based in their fa
	r-flung colonies. Portugal\, while nominally a member\, still has to renew
	 its formal treaties with Great Britain and enjoys excellent relations wit
	h the Entente as a whole.\n\n\n\n	\n		 Dominion of Canada: @Panzerbaum\n
		\n	\n		 French Third Republic: OPEN\n	\n	\n		 Australasian Confederati
	on: @Timberhawk\n	\n	\n		 Dominion of India: OPEN\n	\n	\n		 Union of S
	outh Africa: @Prometheus13\n	\n	\n		 West Indies Federation: OPEN\n	\n	
	\n		 Kingdom of Sardinia: @BDFoster\n	\n\n\n\n	 \n\n\n\n	Third Internati
	onale:\n\n\n\n	Association\, also known as the Syndicalist International o
	r simply the International\, is an international leftist organization advo
	cating for world syndicalism and global cooperation. It was founded in 192
	1\, one and a half years after the end of the Weltkrieg and mere months af
	ter the end of the French and Italian Civil Wars\, by the newly-establishe
	d Commune of France and Socialist Republic of Italy.\n\n\n\n	\n		 Commune
	 of France: @riccardi48\n	\n	\n		 Union of Britain: @Silberjojo @Lexi
	c \n	\n\n\n\n	 \n\n\n\n	Non-Aligned Majors:\n\n\n\n	Facing their own iss
	ues in the wake of the Weltkrieg\, the non-aligned major powers of the wor
	ld must come to terms with their own societal issues at home and find thei
	r place in the coming world order\, whether that be joining one of the opp
	osing sides or forging their own path.\n\n\n\n	\n		 United States of Amer
	ica: @Bashfulvideos\n	\n	\n		 Russian Republic: @Legendo\n	\n	\n		 Aus
	trian Empire: @Resurge\n	\n	\n		 Ottoman Empire: OPEN\n	\n	\n		 Kingdo
	m of Spain: OPEN\n	\n\n\n\n	 \n\n\n\n	Non-Aligned Minors:\n\n\n\n	\"Faci
	ng their own issues in the wake of the Weltkrieg\, the non-aligned minor p
	owers of the world must pick a side in the coming war if they hope to surv
	ive intact in the coming new order.\n\n\n\n	\n		 Romania: @Lexic\n	\n	\n
			 Bulgaria: @Slim\n	\n	\n		 Serbia: OPEN\n	\n	\n		 Netherlands: OPE
	N\n	\n	\n		 Italian Republic: OPEN\n	\n	\n		 Portugal: OPEN\n	\n	\n		
	 Greece: OPEN\n	\n	\n		 Socialist Republic of Italy: @Phanos\n	\n\n\n\
	n	 \n\n\n\n	South America:\n\n\n\n	\n		 Argentina: CLOSED\n	\n	\n		 Bra
	zil: CLOSED\n	\n	\n		 Patagonia: CLOSED\n	\n	\n		 Paraguay: CLOSED\n	
	\n\n\n\n	 \n\n\n\n	Asia:\n\n\n\n	\n		 Empire of Japan: CLOSED\n	\n	\n	
		 Kingdom of Bhutan: CLOSED\n	\n	\n		 Kingdom of Siam: CLOSED\n	\n	\n
			 Shanxi: CLOSED\n	\n	\n		 Fengtian Government: CLOSED\n	\n	\n		 Qin
	q Government: CLOSED\n	\n	\n		League of Eight Provinces: CLOSED\n	\n\n\n
	\n	 \n\n\n\n	Africa\n\n\n\n	\n		 Ethiopia: CLOSED\n	\n	\n		 Somalia: 
	CLOSED\n	\n\n\n\n	 \n\n\n\n	Middle East:\n\n\n\n	\n		 Egyptian Sultanat
	e: CLOSED\n	\n	\n		 Persia: CLOSED\n	\n	\n		 Emirate of Jabal Shammar
	: CLOSED\n	\n	\n		 Emirate of Najd and Hasa: CLOSED\n	\n	\n		 Democrat
	ic Republic of Georgia: CLOSED\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a 
	ten minute break after every 50 mins of play. If players fail to return wi
	th a 5 min grace period after breaks they will be removed from the session
	.\n	\n	\n		Coups or boosting of ideologies via espionage or political deci
	sion of other players is prohibited.\n	\n	\n		Volunteers may only be sen
	t to one nation at a time.\n	\n	\n		One Volunteer Division may be sent at
	 a time.\n	\n	\n		Only Faction Leaders may pause.\n	\n	\n		Players who joi
	n must be capable/willing to play at 3x speed minimum. \n	\n	\n		Intentio
	nal release of puppet states that is not created by an in game event\, dec
	ision\, or focus is prohibited.\n	\n	\n		Nations Starting in a Faction mus
	t remain in that Faction unless forced by a peace deal.\n	\n	\n		Non-Alig
	ned Majors may form new factions.\n	\n	\n		Non-Aligned Minors must choose 
	between the available factions (Reichspackt\, Entente\, Third Internationa
	le) unless one is formable with one of the Non-Aligned Majors.\n	\n	\n		Af
	ter event time end time has been reached a vote will be held to decide to
	 continue or resume at a subsequent event. \n	\n	\n		If a nation is elimi
	nated or subsumed during the course of the Event its player may choose to 
	coop one of the other existing nations from their Faction or to leave the 
	session.\n	\n	\n		No METAGaming or Exploits (EX: Unit Type Spam\, Game Eng
	ine Exploits).\n	\n\n\n\n	War:\n\n\n\n	\n		Strategic bombers past tech lev
	el 2 are not permitted.\n	\n	\n		Submarines past tech level 3 are not per
	mitted.\n	\n	\n		The inclusion of heavy tanks in infantry divisions mechan
	ized or otherwise are not permitted.\n	\n	\n		The usage of the Army Abilit
	ies \"Forced Attack\" is not permitted.\n	\n	\n		Intentionally disbandi
	ng or modifying units that have been encircled is prohibited.\n	\n	\n		Pla
	cing your navy on \"Do Not Engage\" is not permitted unless you are withdr
	awing from an active engagement.\n	\n\n\n\n	Negotiation:\n\n\n\n	\n		Peace
	 Deals where the result would affect the totality of a Faction must be agr
	eed upon by the Victorious Faction of that war.\n	\n\n\n\n	--EVENT RULES--
	\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		In slotting To maintain the bala
	nce between each of the factions a limit may be placed on the number of pl
	ayers per each faction to ensure even distribution.\n	\n\n\n\n	--NOTES--\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : 
	\n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset
	 \n	\n\n\n\n	\n\n\n\n
DTSTART:20230428T160000Z
DTEND:20230428T200000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game of the month - SCP: Secret Labratory
DTSTAMP:20230426T142745Z
SEQUENCE:0
UID:1635-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	April is the month of the SCP so hoping we can g
	et a game together before new GOTM happens!\n\n\n\n	 \n\n\n\n	Planning to
	 do some sessions this saturday on the 29th aprox 15-30 min after main end
	 time.\n\n\n\n	If people can RSVP please so we can get an accurate reading
	 of numbers. \n\n\n\n	Players can join and leave as they want otherwise.\
	n\n\n\n	 \n\n\n\n	Server Name: fkzero.fkservers.eu\n\n\n\n	 \n\n\n\n	FK 
	SCP Guidelines \n\n\n\n	\n		SCP on FK is meant to take the form of lite-Ro
	leplay. Therefore\, your objective should not be to “win” the game\, b
	ut to create the most fun shared experience with other players. If you are
	 a MTF member you should be always trying to enter the facility to regain 
	control\, not camping the surface. If you are chaos insurgency\, you shoul
	d be earnestly trying to rescue the D-class personnel. \n	\n	\n		Do not RD
	M D-Class at the beginning of the round as a Guard or Scientist. Your firs
	t objective should be to detain them and escort them out of the facility. 
	Only once you have reasonable suspicion that they are armed\, or they are 
	not cooperating should you shoot on sight. \n	\n	\n		Do not metagame. This
	 can be subjective\, but you should not do things such as: while playing a
	s SCP-939\, constantly attacking while running around to hit people you wo
	uld otherwise not be able to see. Other examples include camping the surfa
	ce zone in the extraction area. If staff see a player engaging in inapprop
	riate metagaming behavior\, they will be warned and if they continue they 
	will be removed from the server. \n	\n\n
DTSTART:20230429T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 2: \"Red Cross\"
DTSTAMP:20230220T192319Z
SEQUENCE:0
UID:1612-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 2: \"Red Cross\"\n\n\n\n	\n\n\n\n	 \n\n\n\n	M
	ISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for up
	 to 5 players. The story follows a LRRP team (Long-Range Reconnaissance Pa
	trol) with the 101st Airborne during Vietnam. Chapter 2: \"Red Cross\" is 
	the second mission in a short campaign with five missions. The missions fo
	llow a coherent story with the same characters and their deployment and ex
	periences in Vietnam in the Central Highlands during 1967.\n\n	 \n\n\n\n	
	Chapter 2: \"Red Cross\"\n\n	In Chapter 2 of our story\, your LRRPs team\,
	 also known as \"Recon Team Druid\"\, has finally earned some respect at t
	heir new Company\, and their Battalion Commander has given them their firs
	t real LRRPs mission that they will be conducting on their own. An abandon
	ed VC camp has been stumbled upon by Marines during a routine patrol. Afra
	id of possible booby-traps\, they turned it over to the Army LRRPs teams t
	o further investigate.\n\n\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		At mission end
	 if the players want to play the next mission in the series\, then we will
	 do so. The next mission is Recondo Chapter 3: \"Grass Feeder\".\n	\n\n\n\
	n	 \n\n\n\n	Credits\n\n	The following persons helped with the original Re
	condo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial playtest and
	 recommendation for adding sounds when new sub chats are started.\n	\n	\n	
		REDBowl for his many\, many playthroughs of my missions and beta testing.
	\n	\n	\n		Team Savage for making this CDLC and bringing together an awesom
	e community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyboy for his a
	wesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Mi
	ssions are limited to 5 slots - I've RSVP'd\, but I'm only watching from Z
	eus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Campbell (Team L
	eader) @Eaglestrike\n	\n	\n		PV2 Johnson (Medic) @TrainDoctor\n	\n	\n		SGT
	 Lopez @Dog\n	\n	\n		SPC4 Sakamoto  @Zenthar\n	\n	\n		PFC Cahun @TheSalad
	er\n	\n\n\n\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\
	n		No SR radios\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\
	n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	\n		Name: FK #5 SOG Pra
	irie Fire Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2
	502\n	\n	\n		Password: On Request\n	\n	\n		MACV SOG Scripted Recondo Modse
	t \n	\n	\n		CO05_Recondo_Chapter2_Red_Cross.Cam_Lao_Nam.pbo\n	\n\n\n\n	
	      \n\n\n\n	     \n\n\n\n	     \n\n
DTSTART:20230318T160000Z
DTEND:20230318T180000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TTS: FK Does MAFIA II
DTSTAMP:20230228T000216Z
SEQUENCE:0
UID:1620-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	Now with Semi Open Setups\, more Roles and more Fun!\n\n	
	\n\n	\"In the peaceful Online Server of FK Gaming\, a dark presence is abo
	ut to make itself known. For years\, the family based crime organization k
	nown as the Mafia has been establishing itself in the foundation of the co
	mmunity. Until now\, the naive citizens have been unaware of the evil amon
	g them. Tonight\, however\, the Mafia makes its move. Tonight\, someone wi
	ll die\, and until the Mafia has eliminated all opposition\, the innocent 
	will continue to die. Unless\, of course\, the Mafia is destroyed first...
	\"\n\n	\n\n	WHAT\n\n	The introduction above is an introduction to the game
	 of MAFIA. Sometimes known as Werewolf\, sometimes known as Town of Salem
	\, it is a parlour game that has an informed\, malevolent minority (the M
	AFIA or SCUM) and an uninformed\, benevolent majority (the TOWN). The o
	bjective of the MAFIA is to outnumber the TOWN\, thereby winning the gam
	e. The objective of the TOWN is to eliminate all of the MAFIA by remov
	ing them from the game via vote. The game additionally is ran by a GM.\n\n
	\n\n	\n\n	HOW\n\n	The game is split into two phases: DAY and NIGHT.\n\n
		\n\n	In each DAY\, all of the players discuss openly and attempt to reac
	h a consensus on someone to 'Lynch'\, thusly removing that player from the
	 game. When a majority of votes (EG: 5 votes in 9\, 3 votes in 5 etc) is r
	eached in the DAY\, the GM will lock votes and the player will be elimina
	ted from the game. All discussion stops\, and the role of the eliminated p
	layer is exposed.\n\n	\n\n	In the NIGHT\, there are various roles that ca
	n take actions. the MAFIA can agree on someone to be murdered in the nig
	ht. That player\, once the MAFIA have decided who to kill\, is removed f
	rom the game and is no longer allowed to speak.  Their role is exposed to
	 everyone\, and another DAY phase begins.\n\n	\n\n	I will GM game one at 
	least\, and we have several people who are happy to volunteer to GM as wel
	l. It promises to be a good evening of intrigue\, pointing fingers at peop
	le and breaking friendships. I'll do setups based on the amount of people 
	who RSVP\, and due to limitations of TTS I'll be restricting RSVPs to 9.\n
	\n	\n\n	If you would like to read up on the game of Mafia\, this is a list
	 of articles that cover theory. A lot of it is more specifically targetted
	 at Forum-based mafia\, but general principles and tells can often transla
	te very well. (https://wiki.mafiascum.net/index.php?title=Category:Theory)
	\n\n	\n\n	'Sign me up! What do I need??'\n\n\n\n	Tabletop Simulator (https
	://store.steampowered.com/app/286160/Tabletop_Simulator/).\n\n	Teamspeak\n
	\n	RSVP!\n\n	A healthy suspicion of your friends.\n\n	\n\n	I'll close RSVP
	s at 1100 GMT+0 on the day (8 hours prior to start). If you fail to RSVP a
	 slot in time\, please comment in the thread and register interest in the 
	case of drop-outs or so that we can rotate people in and out.\n\n	\n\n	If 
	you RSVP and cannot attend\, you MUST let me know with as much notice as 
	possible.\n\n	\n\n	Lets play Mafia!\n\n
DTSTART:20230312T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 1: \"Fields of Fire\"
DTSTAMP:20230218T222524Z
SEQUENCE:0
UID:1610-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 1: \"Field of Fire\"\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions fo
	r up to 5 players. The story follows a LRRP team (Long-Range Reconnaissanc
	e Patrol) with the 101st Airborne during Vietnam. Chapter 1: \"Fields of F
	ire\" is the second mission in a short campaign with five missions. The mi
	ssions follow a coherent story with the same characters and their deployme
	nt and experiences in Vietnam in the Central Highlands during 1967.\n\n	 
	\n\n\n\n	Chapter 1: \"Fields of Fire\"\n\n	Still The FNGs at their new Com
	pany\, \"Recon Team Druid\" are asked to help in a non-LRRP role as the 10
	1st conducts an Air Assualt on a nearby village. Lt. Colonel Dorgan uses t
	his as an opportunity to test out the combat readiness of his new Recon te
	am. Can they leave a good impression?\n\n\n\n	 \n\n\n\n	Notes\n\n\n\n	\n	
		At mission end if the players want to play the next mission in the series
	\, then we will do so. The next mission is Recondo Chapter 2: \"Red Cross\
	".\n	\n\n\n\n	 \n\n\n\n	Credits\n\n	The following persons helped with the
	 original Recondo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial 
	playtest and recommendation for adding sounds when new sub chats are start
	ed.\n	\n	\n		REDBowl for his many\, many playthroughs of my missions and b
	eta testing.\n	\n	\n		Team Savage for making this CDLC and bringing togeth
	er an awesome community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyb
	oy for his awesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n	(Missions are limited to 5 slots - I've RSVP'd\, but I'm only wat
	ching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Camp
	bell (Team Leader)\n	\n	\n		PV2 Johnson (Medic) @TrainDoctor\n	\n	\n		SGT 
	Lopez @TheSalader\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\n\n\n	
	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		No SR radio
	s\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	 \n\n
	\n\n	SERVER INFO:\n\n\n\n	\n		Name: FK #5 SOG Prairie Fire Mission Server
	\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On
	 Request\n	\n	\n		MACV SOG Scripted Recondo Modset\n	\n	\n		CO05_Recondo_C
	hapter1_Fields_of_Fire.Cam_Lao_Nam.pbo\n	\n\n\n\n	** Link to Malbryn's mis
	sion-making framework can be found\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20230226T170000Z
DTEND:20230226T190000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="betacar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TTS: FK Gaming does MAFIA
DTSTAMP:20230225T003503Z
SEQUENCE:0
UID:1617-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	\"In the peaceful Online Server of FK Gaming\, a dark pre
	sence is about to make itself known. For years\, the family based crime or
	ganization known as the Mafia has been establishing itself in the foundati
	on of the community. Until now\, the naive citizens have been unaware of t
	he evil among them. Tonight\, however\, the Mafia makes its move. Tonight\
	, someone will die\, and until the Mafia has eliminated all opposition\, t
	he innocent will continue to die. Unless\, of course\, the Mafia is destro
	yed first...\"\n\n	\n\n	WHAT\n\n	The introduction above is an introduction
	 to the game of MAFIA. Sometimes known as Werewolf\, sometimes known as T
	own of Salem\, it is a parlour game that has an informed\, malevolent mino
	rity (the MAFIA or SCUM) and an uninformed\, benevolent majority (the 
	TOWN). The objective of the MAFIA is to outnumber the TOWN\, thereby win
	ning the game. The objective of the TOWN is to eliminate all of the MA
	FIA by removing them from the game via vote. The game additionally is ran
	 by a GM.\n\n\n\n	\n\n	HOW\n\n	The game is split into two phases: DAY a
	nd NIGHT.\n\n	\n\n	In each DAY\, all of the players discuss openly and a
	ttempt to reach a consensus on someone to 'Lynch'\, thusly removing that p
	layer from the game. When a majority of votes (EG: 5 votes in 9\, 3 votes 
	in 5 etc) is reached in the DAY\, the GM will lock votes and the player w
	ill be eliminated from the game. All discussion stops\, and the role of th
	e eliminated player is exposed.\n\n	\n\n	In the NIGHT\, there are various
	 roles that can take actions. the MAFIA can agree on someone to be murde
	red in the night. That player\, once the MAFIA have decided who to kill\
	, is removed from the game and is no longer allowed to speak.  Their role
	 is exposed to everyone\, and another DAY phase begins.\n\n	\n\n	I will G
	M game one at least\, and we have several people who are happy to voluntee
	r to GM as well. It promises to be a good evening of intrigue\, pointing f
	ingers at people and breaking friendships. I'll do setups based on the amo
	unt of people who RSVP\, and due to limitations of TTS I'll be restricting
	 RSVPs to 9.\n\n	\n\n	If you would like to read up on the game of Mafia\, 
	this is a list of articles that cover theory. A lot of it is more specific
	ally targetted at Forum-based mafia\, but general principles and tells can
	 often translate very well. (https://wiki.mafiascum.net/index.php?title=Ca
	tegory:Theory)\n\n	\n\n	'Sign me up! What do I need??'\n\n\n\n	Tabletop Si
	mulator (https://store.steampowered.com/app/286160/Tabletop_Simulator/).\n
	\n	Teamspeak\n\n	RSVP!\n\n	A healthy suspicion of your friends.\n\n	\n\n	I
	'll close RSVPs at 1100 GMT+0 (8 hours prior to this starting). If you fai
	l to RSVP a slot in time\, please comment in the thread and register inter
	est in the case of drop-outs or so that we can rotate people in and out.\n
	\n	\n\n	If you RSVP and cannot attend\, you MUST let me know with as much
	 notice as possible.\n\n	\n\n	Lets play Mafia!\n\n
DTSTART:20230226T190000Z
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tuesday Night Tanking (on a Saturday)
DTSTAMP:20230131T112157Z
SEQUENCE:0
UID:1597-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FNF can guarantee 7 RSVP slots for members of FKGaming. 
	If you wish to have a guaranteed please RSVP. If the RSVP is full\, you c
	an still attend as long as there are slots available in the mission.\n\n	\
	n\n	 \n\n\n\n	Tuesday Night Tanking is an event hosted by Friday Night Fi
	ghts (FNF) bringing multiple ARMA3 communities together to fight in large 
	scale tank battles. This special event will feature Tanks\, IFV's\, heavy 
	AT\, and logistics in the classic FNF game modes. With three tank platoons
	\, one LAR platoon\, one logistics team\, two light recon teams\, and one 
	AT team per side\, you'll experience non-stop action and excitement like n
	ever before.\n\n\n\n	So far\, the factions and the platoon structures have
	 not been release\, I will update this page as more information is found. 
	Additionally\, the End time is purely an estimate. The actual end time wil
	l depend on how quickly the three missions play out.\n\n\n\n	Specific vehi
	cles/ roles well be decided on the day \n\n\n\n	 \n\n\n\n	The Mods and S
	erver details can be found on their discord. Linked here\n\n	If you wish 
	to join in more external events\, join the PR discord which occasionally h
	as first pickings for these events!\n\n	Orbat:\n\n	\n\n\n\n	Please Read th
	e FNF Rules\n\n	 \n\n\n\n	If you are at all interested in shooting at ene
	mies who will actually pose a challenge\, RSVP today!\n\n
DTSTART:20230218T200000Z
DTEND:20230218T235900Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Intro: \"Return from Nha Trang\"
DTSTAMP:20221202T140909Z
SEQUENCE:0
UID:1582-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Intro: \"Return from Nha Trang\"\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op mission
	s for up to 5 players. The story follows a LRRP team (Long-Range Reconnais
	sance Patrol) with the 101st Airborne during Vietnam. \"Return from Nha Tr
	ang\" is the first mission in a short campaign with five missions. The mis
	sions follow a coherent story with the same characters and their deploymen
	t and experiences in Vietnam in the Central Highlands during 1967.\n\n	 \
	n\n\n\n	Intro: \"Return from Nha Trang\"\n\n	This is the first mission and
	 introduction to five men assigned to a LRRP (Long Range Reconnaissance Pa
	trol) with the 101st Airborne stationed near Plei Ku Airbase. They have ju
	st returned from a three-week stint at Recondo school in Nha Trang. Staff 
	Sergeant Campbell\, the Team Leader of your team\, \"Recon Team Druid\"\, 
	had already passed Recondo school\, and has served with a LRRP before. He 
	was recently sent back to Recondo school to train some new wannabes\, and 
	shortly after assemble a new LRRPS team with the 101st in the Central High
	lands.\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		This mission is more of an intro a
	nd set piece and has only one combat engagement in particular. Follow-on m
	issions in the series have more combat opportunities.\n	\n	\n		At mission 
	end if the players want to play the next mission in the series\, then we w
	ill do so. The next mission is Recondo Chapter 1: \"Fields of Fire\".\n	\n
	\n\n\n	 \n\n\n\n	Credits\n\n	The following persons helped with the origin
	al Recondo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial playtes
	t and recommendation for adding sounds when new sub chats are started.\n	\
	n	\n		REDBowl for his many\, many playthroughs of my missions and beta tes
	ting.\n	\n	\n		Team Savage for making this CDLC and bringing together an a
	wesome community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyboy for 
	his awesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp
	\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\
	n	(Missions are limited to 5 slots - I've RSVP'd\, but I'm only watching f
	rom Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Campbell (T
	eam Leader @Jerichron\n	\n	\n		PV2 Johnson (Medic) @LurkerOne\n	\n	\n		SGT
	 Lopez @Dog\n	\n	\n		SPC4 Sakamoto @TheSalader\n	\n	\n		PFC Cahun\n	\n\n\n
	\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		No SR ra
	dios\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	 \
	n\n\n\n	SERVER INFO:\n\n\n\n	\n		Name: FK #5 SOG Prairie Fire Mission Ser
	ver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n\n\n\n	** Link to Malbryn's mission-making
	 framework can be found here.\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n
DTSTART:20230121T170000Z
DTEND:20230121T190000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase
DTSTAMP:20221206T162811Z
SEQUENCE:0
UID:1583-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modset\n\n
	\n\n	Note: Milbase will be going on a short break over the Christmas holid
	ay so there wont be a planned session on the 23rd Dec or 30th Dec. \n\n\n
	\n	Intro\n\n\n\n	For those who do not know what milbase is to put it short
	 its a normal fk mission with three differences:\n\n\n\n	A) Your assets ar
	e chosen by you with the approval of your commander.\n\n\n\n	B) Your asset
	s must be all prepped and sent to the combat zone by your own means from y
	our main HQ. Normally by drving or flying them there.\n\n\n\n	C) On the da
	y there is no real hard limit on number of assets (Unless zeus or command 
	choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n\n	All 
	levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed fun envi
	ronment\, you can drop in and out of the mission where needed so long as i
	f you do take a command role (OPCOM\, BASECOM or ATC) you hand the respons
	iblity to someone else before you leave.\n\n\n\n	The mission will start at
	 9:15pm/ 15 mins after the end of 1st main and will be on FK1\n\n	FK rules
	 apply.\n\n	\n\n	Photo Credit: from @Malbryn\, model @Mesa and me during
	 last weeks session.\n\n
DTSTART:20221216T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ARMA 3 Kart Mayhem Monaco G-Prix
DTSTAMP:20221209T184715Z
SEQUENCE:0
UID:1584-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BadBarry":forum@fkgaming.eu
DESCRIPTION:\n	ARMA 3 KART DLC REQUIRED! \n\n\n\n	Current FK Modset wil
	l be used \n\n\n\n	Ready for some speed!?\n\n\n\n	++FK 1ST ARMA 3  KART 
	G-PRIX ++\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Welcome everyone to this 
	first edition of the FK  Arma 3 G-Prix\, this event will consist of sever
	al races on modified tracks in ISLA ABRAMIA V3. 9 \,in which the best FK p
	ilots will make themselves known\, do you dare to take the risk?.\n\n\n\n	
	 \n\n\n\n	++RACES AND TRACKS:++\n\n\n\n	++1ST RACE: The classic First to
	 the finish line\, As the name says\, the first to cross the finish line i
	s the winner\, It will be an individual race\, in which the use of WEAPONS
	 will not be allowed\, and intentional Collisions will be punished .\n\n\n
	\n	 \n\n\n\n	++2ND RACE: The MadMax Race\, this race will have fewer rul
	es than the previous one\, intentional collisions and the use of weapons i
	s allowed\, This race will be done by teams\, And a category of vehicles d
	efined by voting (StrawPoll) will be used to win this race\, The teams wil
	l have to go around the circuit 3 times.\n\n\n\n	 \n\n\n\n	++3RD RACE: S
	urvival Race\, In this race you will have to reach the end to be able to w
	in it\, the only drawback will be the enemies raised along this circuit if
	 you can achieve it the victory will be yours. (If you are killed you will
	 have to respawn at the start of the race\, first to arrive wins.\n\n\n\n	
	 \n\n\n\n	++4TH RACE: The Trifecta\, In this race 3 types of vehicles wi
	ll be used\, Boats\, Helicopters and Land Vehicles\, in a long hybrid circ
	uit that will allow the use of the 3 vehicles ( This one is going to be a 
	little bit hard e.e) .\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++Winning Conditions+
	+\n\n\n\n	THE USER WITH THE MOST POINTS GETS THE 1ST PLACE AND IT GOES ON.
	\n\n\n\n	POINT SYSTEM:\n\n\n\n	1rst TO THE FINISH LINE = 5pts .\n\n\n\n	2n
	d TO THE FINISH LINE = 3pts .\n\n\n\n	3nd TO THE FINISH LINE = 1pts .\n\n\
	n\n	4th-Last= A little tap in the back for the effort .\n\n\n\n	 (MEMBERS
	 OF THE SAME TEAM AT THE RACE WILL RECIEVE THE SAME QUANTITY OF POINTS) .\
	n\n\n\n	++RULES++\n\n\n\n	\n		TEAMING UP IN RACES OTHER THAN MADMAX IS PRO
	HIBITED.\n	\n	\n		SELLING YOUR PRIZE IS PROHIBITED\,(But you can give it a
	s a gift if you want).\n	\n	\n		CHEATING IS PROHIBITED\, (have some honour
	 pls)\, There will be Referees so watch it. \n	\n	\n		PHYSICAL BYSTANDERS
	 ARE ALLOWED AS LONG AS THEY DO NOT OBSTRUCT THE RACE.\n	\n	\n		BE POLITE 
	THE MAIN GOAL OF THIS EVENT IS TO HAVE FUN.\n	\n	\n		THE RACES WILL BE REC
	ORDED TO ACHIEVE A MORE ACCURATE VERDICT.\n	\n	\n		If there's a Tie\, the 
	Players in Tie will choose a Race to repeat it or will decide how to break
	 the tie \n	\n	\n		Have Fun.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DIVERS++\
	n\n\n\n	If you don't have the Kart DLC I'm Willing to give 10  copies t
	o the first 10 to claim it \n\n\n\n	Any suggestion for the races or any i
	dea to make it more vivid or fun is very welcome\n\n\n\n	\n		Arma Kart DLC
	:\n	\n	\n		1: Available \n	\n	\n		2:Available\n	\n	\n		3:Available\n	\n	\
	n		4:Available\n	\n	\n		5:Available\n	\n	\n		6:Available\n	\n	\n		7:Availa
	ble\n	\n	\n		8:Available\n	\n	\n		9:Available\n	\n	\n		10:Available\n	\n\n
	\n\n	Least But Not Less Important \n\n\n\n	++THE PRIZES++\n\n\n\n	1st Pri
	ze: A French Army Item Bundle with all Shipping cost Covered ( This one m
	ay take some time to get to you i hope u dont live in Australia ) or a gam
	e of your Choice   $40 or Below)\n\n\n\n	2nd Prize: A $20 Steam Game of
	 your Choice\n\n\n\n	3rd Prize: A $10 Steam Game of your Choice\n\n\n\n	
	 \n\n\n\n	Hope to See you All Around!!!\n\n\n\n	 \n\n
DTSTART:20230114T170000Z
DTEND:20230114T184500Z
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nato Milbase
DTSTAMP:20221111T212723Z
SEQUENCE:0
UID:1576-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	For those who do not know what milbase is to put i
	t short its a normal fk mission with three differences:\n\n\n\n	A) Your as
	sets are chosen by you with the approval of your commander.\n\n\n\n	B) You
	r assets must be all prepped and sent to the combat zone by your own means
	 from your main HQ. Normally by drving or flying them there.\n\n\n\n	C) On
	 the day there is no real hard limit on number of assets (Unless zeus or c
	ommand choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n
	\n	All levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed f
	un environment\, you can drop in and out of the mission where needed so lo
	ng as if you do take a command role (OPCOM\, BASECOM or ATC) you hand the 
	responsiblity to someone else before you leave.\n\n\n\n	The mission will s
	tart at 9:30pm/ 15 mins after the end of 1st main and will be on FK1\n\n	F
	K rules apply.\n\n	\n\n	Photo Credit: from @Malbryn\, model @Mesa during
	 last weeks session.\n\n
DTSTART:20221118T213000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=3;BYDAY=FR
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Silent Cartographer | OPTRE | FK/402nd BK Joint Operation
DTSTAMP:20221130T092255Z
SEQUENCE:0
UID:1580-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Get your ass moving to the dock. The UNSC Out fo
	r Milk will be taking you out to Battle Group Brazil.\n\n\n\n	  ++MISSION
	 OBJECTIVE++\n\n\n\n	The main goal of the mission is to explore the foreru
	nner structure and locate the control room so we can gain access to the ma
	in console inside.\n\n\n\n	Everyone will be on the ground for this op.\n\n
	\n\n	\n\n\n\n	--NO MORE  KNOWN OBJECTIVES--\n\n\n\n	MISSION SUMMARY: \n\
	n	This will be a heavily themed mission run by the 402nd Bad Company with 
	elements taken from the Halo Game Series. The mission will be making use o
	f the Arma 3 mods which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d within the arsenal (the 402nd will provide us with public loadouts). Tag
	s will not be used as this is joint op.\n\n\n\n	 \n\n\n\n	++EQUIPMENT++\n
	\n\n\n	\n		We will be running ODST gear.\n	\n	\n		Kits will be provided f
	or us when loading in.\n	\n	\n		There will be a restricted arsenals if yo
	u want to alter your loadout. \n	\n\n\n\n	--EQUIPMENT--\n\n	 \n\n\n\n	++
	RESTRICTIONS++\n\n\n\n	\n		The zeus has restricted attacking any aircraft 
	which you see.\n	\n	\n		 It is recommend to use low-light mode or flashli
	ghts for this mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		This will be hosted on the 402nd server\, their rules ar
	e similar to ours.\n	\n	\n		The 402 does not have a slotting procedure we 
	will be told what unit to join.\n	\n	\n		We will be given squads to fill 
	most likely with a SL from the 402nd.\n	\n\n\n\n	--NOTES--\n\n\n\n	\n\n	MI
	SSION REQUIREMENTS: \n\n\n\n	TEAMSPEAK SERVER INFO :\n\n\n\n	\n		IP: 149
	.56.17.141:10031\n	\n	\n		Password: solitary\n	\n\n\n\n	ARMA SERVER INFO :
	\n\n\n\n	\n		IP: 199.127.61.120\n	\n	\n		Port: 2352\n	\n	\n		Password: Pro
	vided on the day\n	\n	\n		Modset\n	\n\n\n\n	DISCORD SERVER INFO (OPTIONAL)
	:\n\n\n\n	\n		Discord link\n	\n	\n		To gain access please state that you'r
	e a member of FK and you will gain a guest role \n	\n\n
DTSTART:20221210T000000Z
DTEND:20221210T014500Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nato Milbase
DTSTAMP:20220930T233110Z
SEQUENCE:0
UID:1568-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	For those who do not know what milbase is to put i
	t short its a normal fk mission with three differences:\n\n\n\n	A) Your as
	sets are chosen by you with the approval of your commander.\n\n\n\n	B) You
	r assets must be all prepped and sent to the combat zone by your own means
	 from your main HQ. Normally by drving or flying them there.\n\n\n\n	C) On
	 the day there is no real hard limit on number of assets (Unless zeus or c
	ommand choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n
	\n	All levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed f
	un environment\, you can drop in and out of the mission where needed so lo
	ng as if you do take a command role (OPCOM\, BASECOM or ATC) you hand the 
	responsiblity to someone else before you leave.\n\n\n\n	The mission will s
	tart at 9:15pm/ 15 mins after the end of 1st main and will be on FK1\n\n	F
	K rules apply.\n\n	\n\n	Photo Credit: @Malbryn from last weeks session.\n
	\n
DTSTART:20221007T201500Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=4;BYDAY=FR
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Total War Warhammer 3 Multiplayer Campaign (Immortal Empires
	 Edition)
DTSTAMP:20220805T005047Z
SEQUENCE:0
UID:1560-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Hello chaps!\n\n\n\n	With the release of TWW3 Immortal Em
	pires around the corner I’m putting together a Multiplayer campaign .\n\
	n\n\n	Currently there are 86 Lords available to choose from across 23 rac
	es. If you want to be a part on the game\, please RSVP (Note: This will be
	 on a “First come\, First Served” basis as this will be up to 8 Player
	s).\n\n\n\n	 \n\n\n\n	An Important Note Beforehand:\n\n\n\n	 In order to
	 access Immortal Empires players must own the BASE version of the TWW Tril
	ogy (TWW\, TWW2\, TWW3). This will give you access to 43 Base game &amp\; 
	Free-LC Lords (FLC) Lords to use. Any additional Lords &amp\; Units will r
	equire the Applicable DLC. \n\n\n\n	 \n\n\n\n	Some Simple Rules:\n\n\n\n
		No Doomstacks (E.G. 19 x Exalted Blood Thirsters with Skarbrand)\n\n\n\n	
	No Cheese Tactics (Corner Camping\, ETC.)\n\n\n\n	Hope to see you on the f
	ield!\n\n\n\n	Update: Event cancelled due to lack of numbers.\n\n
DTSTART:20220827T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220614T153413Z
SEQUENCE:0
UID:1550-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the
	 month again\n\n\n\n	Join us for a night of games\, fun\, and devious lick
	s.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol co
	nsumption - if you're too drunk you'll be asked to switch to water\, if yo
	u don't get the hint and sober up a little you will be asked to take a bre
	ak\, if you still don't sober up you will be removed from team speak for 8
	 hours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if y
	ou do not want to play the game chosen\, or do not have it - you're welcom
	e to spectate but do not throw a hissy fit. If we want to break up the roo
	m and play multiple games we can\, but all drunk games need to be hosted i
	n locked rooms (to make a locked room ask any staff member or veteran)\n\n
	\n\n	3. If you are drunk and participating in these events DO NOT go up in
	to the main TS rooms and interfere with other games/conversations. Once yo
	u've taken your first drink you are to quarantine yourself to the locked e
	vent rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n
	\n	4. Should go without saying but all instructions from staff are to be f
	ollowed. If a staff member asks you to step away from your computer for a 
	moment- do so. If you are asked to lower your voice - do it. Staff volunte
	er to ensure everyone has an enjoyable experience on FK. If you're disturb
	ing someone else's enjoyment a staff member shouldn't have to point out an
	 exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown vi
	a discord. Please keep it PG or risk a permanent ban. No one will be press
	ured into turning on their webcam for any reason.\n\n\n\n	6. No one will b
	e pressured to drink! If you'd like to enjoy playing with a bunch of drunk
	 idiots while sober then more power to you.\n\n\n\n	7. During the event no
	 one underage (under 18 years of age) will be openly drinking. Moderators 
	can and will ban for up to 24 hours if a member known to be underage is op
	enly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To kee
	p this event safe for all involved designated \"water breaks\" will be ann
	ounced. Games will be paused for 15 min breaks hourly. This will allow att
	endees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n
	\n	9. If you're not having fun\, you're doing it wrong. If your reaction t
	o alcohol is to get angry\, or depressed please do not drink. Just because
	 others are drinking doesn't mean you have to partake. You can have an enj
	oyable night without alcohol.\n\n\n\n	10. There will be no recording or st
	reaming\, screenshots are allowed of gameplay only and must have the conse
	nt of all parties involved.\n\n\n\n	11. Just because we are drinking does
	n't mean the rules don't apply. Overt racism\, sexism\, or homophobia will
	 not be allowed. If one crosses the line with a joke they will be asked to
	 leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list of 5 presele
	cted games\, the more people join the more games will be added\n\n\n\n	A s
	urvey will be taken prior to the commencement of activities\n\n\n\n	Stay
	 Safe and Have fun:)\n\n
DTSTART:20220709T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO 2022
DTSTAMP:20220617T154238Z
SEQUENCE:0
UID:1551-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	ECO 2022\n\n\n\n	Hello everyone\, a while back we played 
	a game called Eco (https://store.steampowered.com/app/382310/Eco/) in whic
	h you have 30 days to build a civilization capable of destroying a meteor 
	without destroying the environnement first. I made a poll a few weeks ago 
	and it seems there is sufficient interest for a server to be hosted.\n\n\n
	\n	Server details\n\n\n\n	This is not an official FK server. Server settin
	gs will mostly be default but aren't final and may be tweaked depending on
	 popular request. Server details will be distributed at server start (even
	t date) but feel free to join at anytime afterwards if you can't make it f
	or that date.\n\n\n\n	For any questions feel free to send me a message or 
	post in the comments below.\n\n
DTSTART:20220626T163000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220522T114033Z
SEQUENCE:0
UID:1544-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the
	 month again\n\n\n\n	Join us for a night of games\, fun\, and devious lick
	s.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol co
	nsumption - if you're too drunk you'll be asked to switch to water\, if yo
	u don't get the hint and sober up a little you will be asked to take a bre
	ak\, if you still don't sober up you will be removed from team speak for 8
	 hours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if y
	ou do not want to play the game chosen\, or do not have it - you're welcom
	e to spectate but do not throw a hissy fit. If we want to break up the roo
	m and play multiple games we can\, but all drunk games need to be hosted i
	n locked rooms (to make a locked room ask any staff member or veteran)\n\n
	\n\n	3. If you are drunk and participating in these events DO NOT go up in
	to the main TS rooms and interfere with other games/conversations. Once yo
	u've taken your first drink you are to quarantine yourself to the locked e
	vent rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n
	\n	4. Should go without saying but all instructions from staff are to be f
	ollowed. If a staff member asks you to step away from your computer for a 
	moment- do so. If you are asked to lower your voice - do it. Staff volunte
	er to ensure everyone has an enjoyable experience on FK. If you're disturb
	ing someone else's enjoyment a staff member shouldn't have to point out an
	 exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown vi
	a discord. Please keep it PG or risk a permanent ban. No one will be press
	ured into turning on their webcam for any reason.\n\n\n\n	6. No one will b
	e pressured to drink! If you'd like to enjoy playing with a bunch of drunk
	 idiots while sober then more power to you.\n\n\n\n	7. During the event no
	 one underage (under 18 years of age) will be openly drinking. Moderators 
	can and will ban for up to 24 hours if a member known to be underage is op
	enly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To kee
	p this event safe for all involved designated \"water breaks\" will be ann
	ounced. Games will be paused for 15 min breaks hourly. This will allow att
	endees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n
	\n	9. If you're not having fun\, you're doing it wrong. If your reaction t
	o alcohol is to get angry\, or depressed please do not drink. Just because
	 others are drinking doesn't mean you have to partake. You can have an enj
	oyable night without alcohol.\n\n\n\n	10. There will be no recording or st
	reaming\, screenshots are allowed of gameplay only and must have the conse
	nt of all parties involved.\n\n\n\n	11. Just because we are drinking does
	n't mean the rules don't apply. Overt racism\, sexism\, or homophobia will
	 not be allowed. If one crosses the line with a joke they will be asked to
	 leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list of 5 presele
	cted games\, the more people join the more games will be added\n\n\n\n	A s
	urvey will be taken prior to the commencement of activities\n\n\n\n	Stay
	 Safe and Have fun:)\n\n
DTSTART:20220604T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 65
DTSTAMP:20220228T085650Z
SEQUENCE:0
UID:1519-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n\n			@On
	eMadPanda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n\n			@
	FloofyFloof aka \"I'm fluff and proud\".\n\n			@SABER aka \"Monster Cowboy
	 Apprentice\".\n\n			@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\
	n\n			@Garfield0003 aka \"Heals party\, party stares back with surprised P
	ikachu face\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Playe
	rs at this point in time. Later Campaigns may open up new Slots.\n		\n	\n\
	n
DTSTART:20220604T140000Z
DTEND:20220604T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crusader Kings 3 Multiplayer Event
DTSTAMP:20220507T021934Z
SEQUENCE:0
UID:1542-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	CK3 Multiplayer Event\n\n\n\n	 \n\n\n\n	The rules for th
	e Event are:\n\n\n\n	#1 Starting ruler must be a Duke or below\n\n\n\n	#2 
	You may make a custom character\, but you are limited to 400 points\, and 
	you may not revive a dead religion or culture(Roman pantheon\, Zunism\, et
	c.)\n\n\n\n	#3 In game actions are in game actions. Don't take it persona
	lly.\n\n\n\n	#4 Don't be a dick\n\n\n\n	#5 Do not continually target anot
	her player for murder.\n\n\n\n	#6 you may not murder another player for th
	e first 30 years of the game.\n\n\n\n	 \n\n\n\n	I'll make the temp room o
	n TS and host the game 15 minutes before event start\, try to be there sli
	ghtly early to get connected and get your character selected/made. Ruler s
	elections are first-come first served. We will be starting in 1066.\n\n
DTSTART:20220521T160000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 38
DTSTAMP:20220504T151716Z
SEQUENCE:0
UID:1541-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						\n							\n								\n						
				\n										Session 38 of Will's DnD campaign:\n									\n\n									\
	n										The Cast:\n									\n\n									\n										@Prometheus13 : S
	wings and Misses\n									\n\n									\n										@Shoxe : Brings a Gun
	 to a Sword Fight\n									\n\n									\n										@Kingorrik : Has Equ
	ine PTSD\n									\n\n									\n										@Jacob_Waltz : AKA Notorious 
	Criminal \"Pogo-Man\"\n									\n\n									\n										@ChronoZoggt : H
	as a Sword for a Waifu\n									\n\n									\n										@OneMadPanda : 
	Resident Cryptographer\n									\n\n									\n										Please RSVP if y
	ou're one of the people tagged in this post.\n									\n								\n							
	\n						\n					\n				\n			\n		\n	\n\n
DTSTART:20220510T170000Z
DTEND:20220510T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220429T080549Z
SEQUENCE:0
UID:1538-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Due to Scheduling Conflict
	s I have had to delay TRN till the 21st.\n\n\n\n	Come one\, Come all\n\n\n
	\n	Its that time of the month again\n\n\n\n	Join us for a night of games\,
	 fun\, and devious licks.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. R
	egulate your alcohol consumption - if you're too drunk you'll be asked to 
	switch to water\, if you don't get the hint and sober up a little you will
	 be asked to take a break\, if you still don't sober up you will be remove
	d from team speak for 8 hours\n\n\n\n	2. Games will be chosen by popular d
	emand (straw poll) if you do not want to play the game chosen\, or do not 
	have it - you're welcome to spectate but do not throw a hissy fit. If we w
	ant to break up the room and play multiple games we can\, but all drunk ga
	mes need to be hosted in locked rooms (to make a locked room ask any staff
	 member or veteran)\n\n\n\n	3. If you are drunk and participating in these
	 events DO NOT go up into the main TS rooms and interfere with other games
	/conversations. Once you've taken your first drink you are to quarantine y
	ourself to the locked event rooms (or afk/quiet room) for the entirety of 
	your inebriation.\n\n\n\n	4. Should go without saying but all instructions
	 from staff are to be followed. If a staff member asks you to step away fr
	om your computer for a moment- do so. If you are asked to lower your voice
	 - do it. Staff volunteer to ensure everyone has an enjoyable experience o
	n FK. If you're disturbing someone else's enjoyment a staff member shouldn
	't have to point out an exact rule to ask you to knock it off.\n\n\n\n	5. 
	Webcams can be shown via discord. Please keep it PG or risk a permanent ba
	n. No one will be pressured into turning on their webcam for any reason.\n
	\n\n\n	6. No one will be pressured to drink! If you'd like to enjoy playin
	g with a bunch of drunk idiots while sober then more power to you.\n\n\n\n
		7. During the event no one underage (under 18 years of age) will be openl
	y drinking. Moderators can and will ban for up to 24 hours if a member kno
	wn to be underage is openly drinking. We do not condone underage drinking 
	in FK\n\n\n\n	8. To keep this event safe for all involved designated \"wat
	er breaks\" will be announced. Games will be paused for 15 min breaks hour
	ly. This will allow attendees a moment to get a glass of water\, and/or vi
	sit the bathroom.\n\n\n\n	9. If you're not having fun\, you're doing it wr
	ong. If your reaction to alcohol is to get angry\, or depressed please do 
	not drink. Just because others are drinking doesn't mean you have to parta
	ke. You can have an enjoyable night without alcohol.\n\n\n\n	10. There wil
	l be no recording or streaming\, screenshots are allowed of gameplay only 
	and must have the consent of all parties involved.\n\n\n\n	11. Just becau
	se we are drinking doesn't mean the rules don't apply. Overt racism\, sexi
	sm\, or homophobia will not be allowed. If one crosses the line with a jok
	e they will be asked to leave.\n\n\n\n	 \n\n\n\n	Games will be selected f
	rom a list of 5 preselected games\, the more people join the more games wi
	ll be added\n\n\n\n	A survey will be taken prior to the commencement of 
	activities\n\n\n\n	Stay Safe and Have fun:)\n\n
DTSTART:20220521T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:MACV-SOG The Beginning (Scripted Mission)
DTSTAMP:20220203T021817Z
SEQUENCE:0
UID:1510-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	S.O.G. Prairie Fire DLC required!\n\n	This is 
	a scripted mission using Malbryn's Framework\n\n	Minimal Modset\, ie - not
	 big \n\n	(Mission was built to reflect historical accuracy\, as best I co
	uld.)\n\n\n\n	 \n\n\n\n	MACV-SOG The Beginning (1964)\n\n\n\n	\n\n\n\n	 
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Military Assistance Command\, Vie
	tnam\, Studies and Observations Group (MACV-SOG) was activated\, January 2
	4\, 1964\, to function as a joint special operations task force. Commanded
	 by a U.S. Army Special Forces colonel\, MACV-SOG was a subcomponent of MA
	CV\, headquartered in Saigon. Born from a need to conduct more effective 
	special operations against North Vietnam\, many Central Intelligence Agenc
	y programs have been transferred to SOG\, which now consisted of personnel
	 from U.S. Army Special Forces\, U.S. Navy Sea-Air-Land (SEALs)\, U.S. Air
	 Force\, U.S. Marine Corps\, Force Reconnaissance and CIA personnel.\n\n	\
	n\n	We are here to conduct special operations in North Vietnam\, Laos\, Ca
	mbodia\, and South Vietnam. Personnel\, infrastructure\, assets and missio
	ns are ramping-up to support this new mission. SOG has been given the miss
	ion under OPLAN 34A to conduct strategic reconnaissance\, direct action\, 
	sabotage\, personnel recovery\, Psychological Operations (PSYOP)\, counter
	-intelligence\, and bomb damage assessments. Maritime operations\, under t
	he cover name of the Naval Advisory Detachment (NAD)\, is staffed by the N
	avy and their operations being launched from the Tien Sha Peninsula. They 
	will operate along the coastal areas of North and South Vietnam.\n\n	\n\n	
	The Ho Chi Minh Trail\, also called Annamite Range Trail is a logistical n
	etwork of roads and trails that runs from the Democratic Republic of Vietn
	am (North Vietnam) to the Republic of Vietnam (South Vietnam) through the 
	kingdoms of Laos and Cambodia. The system provides support\, in the form o
	f manpower and materiel\, to the National Front for the Liberation of Sout
	h Vietnam (called the Viet Cong or VC) and the People's Army of Vietnam (P
	AVN)\, or North Vietnamese Army (NVA). \n\n	\n\n	MACV Saigon thinks that 
	the 1st\, 3rd and/or 7th NVA Division/s have begun building-up forces and 
	support infrastructure utilizing the Ho Chi Minh trail in preparation for 
	an attack on Khe Sanh. Saigon thinks that the NVA have moved across the bo
	rder into the Dong Dang Valley area.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: 
	\n\n\n\n	Saigon needs some eyes and ears on the ground to ascertain whethe
	r any enemy are in that valley and what capabilities they have. We need yo
	ur team to stealthily reconnoiter AO Whiskey\, which borders with Laos. Yo
	u are not authorized to cross the border into Laos.\n\n\n\n	Look for any s
	ign of the 1st\, 3rd and/or 7th NVA Division/s\, as well as any Viet Cong 
	activity. Look for any evidence of way stations\, supply areas\, ammo cach
	es\, NVA trucks or vehicles\, etc. Mark the grid coordinates and gather an
	y intel you can collect as evidence of NVA or VC incursion.\n\n	\n\n	1. Fi
	nd an infil HLZ and insert into the southern part of AO Whiskey.\n\n	2. In
	vestigate the villages of Kang\, Xi So\, Xi No and Palien Khun looking for
	 way stations\, supply stores or intel on possible NVA or VC units.\n\n	3.
	 Investigate these three areas along road 11: Known Area of Interest (NAI)
	\, one\, two and three looking for any sign of the enemy.\n\n	4. Find an 
	exfil HLZ in the northern part of AO Whiskey and RTB.\n\n	\n\n	** This is
	 a reconnaissance mission and air assets will be scarce. You are to only r
	eport any enemy positions\, compositions and equipment. You are to avoid c
	ontact at all times and stay hidden. If you are compromised the best cours
	e of action is to break contact\, evade and continue mission.\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Miss
	ion is limited to 18 slots)\n\n\n\n	(If the TL/s agree\, the pilot/s and
	 aircrew can respawn into ground forces if helo assets aren't being used.)
	\n\n\n\n	(This is a stealth type mission so if you want to shoot everythin
	g that moves then play a different mission of mine.)\n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	Recon Team (RT) Raleigh :\n\n\n\n	\n		One-Zero American Team Lead
	 (SL TAGS\, 1ic) @Veagance (tags)\n	\n	\n		One-One American 2ic and Medi
	c (Medic TAGS\, 2ic) @Root (tags)\n	\n	\n		Zero-One Montagnard Team Lead
	 (TL TAGS\, 3ic) @kMaN\n	\n	\n		Zero-Two Montagnard Grenadier @johnb43\n	\
	n	\n		Zero-Three Montagnard LMG @Malbryn\n	\n	\n		Zero-Four Montagnard Sco
	ut @LurkerOne\n	\n\n\n\n	\n\n	 \n\n\n\n	Recon Team (RT) Columbia :\n\n\n
	\n	\n		One-Zero American Team Lead (SL TAGS\, 1ic) OPEN\n	\n	\n		One-One A
	merican 2ic and Medic (Medic TAGS\, 2ic) OPEN\n	\n	\n		Zero-One Montagna
	rd Team Lead (TL TAGS\, 3ic) OPEN\n	\n	\n		Zero-Two Montagnard Grenadier O
	PEN\n	\n	\n		Zero-Three Montagnard LMG OPEN\n	\n	\n		Zero-Four Montagnard 
	Scout OPEN\n	\n\n\n\n	\n\n	 \n\n\n\n	219th KingBee Vietnamese Airforce (S
	lick) :\n\n\n\n	\n		Pilot (Rotary Wing Flight Lead TAGS\, Officer) OPEN\n	
	\n	\n		Co-Pilot (Rotary Wing Pilot TAGS\, Officer) OPEN\n	\n	\n		Crew Ch
	ief (Rotary Wing Gunship Gunner TAGS\, NCO) OPEN\n	\n\n\n\n	\n\n\n\n	219t
	h KingBee Vietnamese Airforce (CAS) :\n\n\n\n	\n		Pilot (Rotary Wing Fligh
	t Lead TAGS\, Officer) @L00_Cyph3r (tags)\n	\n	\n		Co-Pilot (Rotary Wing
	 Pilot TAGS\, Officer) OPEN\n	\n	\n		Crew Chief (Rotary Wing Gunship Gun
	ner TAGS\, NCO) OPEN\n	\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\
	n\n\n	\n		Scripted loadouts\n	\n	\n		No SR radio\n	\n	\n		No GPS\n	\n	\n		
	No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		If you get 
	lost\, then think of how you can use air assets and smoke grenades to pinp
	oint your location or learn how to use map tools.\n	\n	\n		This could be a
	 long mission so progress will be noted/saved and to be continued at anoth
	er day/time.\n	\n	\n		The intent for KingBee pilots is that they are to be
	 dual role as insert transport\, reinsert transport\, resupply and CAS.\n	
	\n	\n		If there are no CAS pilots then the TL may use the SOG PF support r
	adio\, ie - artillery and CAS.\n	\n	\n		If no KingBee pilots then ressuply
	 can be called via Malbryn's framework.\n	\n	\n		This is meant to be a his
	torically accurate mission for a MACV-SOG RT team. That means that breakin
	g contact is the standard SOP vs attack and kill. Your job is to run away\
	, report enemy positions and run away!!!!\n	\n	\n		I will have Zeus in cas
	e something needs fixed or the TL's can convince me that something needs t
	o be sorted. My goal is to not use Zeus.\n	\n	\n		Ace moveable objects and
	 SOG PF moveable objects are enabled.\n	\n	\n		This mission tests several 
	SOG PF's custom modules so unexpected gameplay might be experienced.\n	\n	
	\n		If one RT is full and the other has players then I'll add a second \"s
	lick\" helo /w crew.\n	\n	\n		If the helo crews end up with nothing to do 
	then they are allowed to join a team on the ground.\n	\n	\n		If you are a 
	TL\, pilot or co-pilot then there is a vanilla map at your feet when you s
	pawn. Replace the SOG PF map with the vanilla map so that Ace Map Tools wi
	ll work. This is a known issue and SOG PF will fix in their next update.\n
	\n		\n\n		 \n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\
	n\n	\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu
	\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n	\n
			Mission File\n	\n\n\n\n	** Link to Malbryn's mission-making framework ca
	n be found here.\n\n
DTSTART:20220423T150000Z
DTEND:20220423T170000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220327T135418Z
SEQUENCE:0
UID:1529-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	Come one\, Come all\n\n\n\n	Its that 
	time of the month again\n\n\n\n	Join us for a night of games\, fun\, and d
	evious licks.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your
	 alcohol consumption - if you're too drunk you'll be asked to switch to wa
	ter\, if you don't get the hint and sober up a little you will be asked to
	 take a break\, if you still don't sober up you will be removed from team 
	speak for 8 hours\n\n\n\n	2. Games will be chosen by popular demand (straw
	 poll) if you do not want to play the game chosen\, or do not have it - yo
	u're welcome to spectate but do not throw a hissy fit. If we want to break
	 up the room and play multiple games we can\, but all drunk games need to 
	be hosted in locked rooms (to make a locked room ask any staff member or v
	eteran)\n\n\n\n	3. If you are drunk and participating in these events DO N
	OT go up into the main TS rooms and interfere with other games/conversatio
	ns. Once you've taken your first drink you are to quarantine yourself to t
	he locked event rooms (or afk/quiet room) for the entirety of your inebria
	tion.\n\n\n\n	4. Should go without saying but all instructions from staff 
	are to be followed. If a staff member asks you to step away from your comp
	uter for a moment- do so. If you are asked to lower your voice - do it. St
	aff volunteer to ensure everyone has an enjoyable experience on FK. If you
	're disturbing someone else's enjoyment a staff member shouldn't have to p
	oint out an exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can 
	be shown via discord. Please keep it PG or risk a permanent ban. No one wi
	ll be pressured into turning on their webcam for any reason.\n\n\n\n	6. No
	 one will be pressured to drink! If you'd like to enjoy playing with a bun
	ch of drunk idiots while sober then more power to you.\n\n\n\n	7. During t
	he event no one underage (under 18 years of age) will be openly drinking. 
	Moderators can and will ban for up to 24 hours if a member known to be und
	erage is openly drinking. We do not condone underage drinking in FK\n\n\n\
	n	8. To keep this event safe for all involved designated \"water breaks\" 
	will be announced. Games will be paused for 15 min breaks hourly. This wil
	l allow attendees a moment to get a glass of water\, and/or visit the bath
	room.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your
	 reaction to alcohol is to get angry\, or depressed please do not drink. J
	ust because others are drinking doesn't mean you have to partake. You can 
	have an enjoyable night without alcohol.\n\n\n\n	10. There will be no reco
	rding or streaming\, screenshots are allowed of gameplay only and must hav
	e the consent of all parties involved.\n\n\n\n	11. Just because we are dr
	inking doesn't mean the rules don't apply. Overt racism\, sexism\, or homo
	phobia will not be allowed. If one crosses the line with a joke they will 
	be asked to leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list o
	f 5 preselected games\, the more people join the more games will be added\
	n\n\n\n	A survey will be taken prior to the commencement of activities\n
	\n\n\n	Stay Safe and Have fun:)\n\n
DTSTART:20220402T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rolling Thunder #34 Tank vs Tank Event
DTSTAMP:20220315T184835Z
SEQUENCE:0
UID:1527-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming will be joining in the up and coming Rolling Th
	under Event on the 3rd April. \n	Rolling Thunder is a large scale Tank Te
	am Vs Team Event hosted a few times a year. FKGaming has reserved 3 slots 
	for the mission and RSVPs will be selected on a first come first serve bas
	is for regulars and above. \n\n	If you wish to attend as an FNG\, please 
	DM @Fredon the forum or discord (Fred#1306).\n\n	The information on the e
	vent can be found here: https://www.rollingthunder.it/next-event/ but I'
	ll copy and paste the details here for convenience. Additional Information
	\, or if you have questions about the event can be found on the Rolling Th
	under discord: https://discord.gg/s6U7ZrVgv4\n\n\n\n	Date: Sunday April 
	3rd\n\n\n\n	Time: 18.00 UTC (20.00 CEST)\n\n\n\n	Rolling Thunder TS3: vs1
	5.tserverhq.com:6247 no pass\n\n\n\n	Scenario: RT #34 represents a fictio
	nal conflict between CDF and ChDKZ in Chernarus\n\n\n\n	Map: Chernarus Win
	ter\n\n\n\n	\n\n\n\n	Mods are distributed via A3Sync Repository\n\n\n\n	au
	toconfig url:\n\n	ftp://138.201.131.194/A3_Repository/.a3s/autoconfig\n\n	
	only RT #34 Modset\n\n	\n\n	Roster\n\n	\n\n	TANK\n\n	4-Bravo\, Wingman Com
	mander (Reserves tags Priority): \n\n	4-Bravo\, Gunner (Reserves tags Pri
	ority): @L00_Cyph3r\n\n	4-Bravo\, Driver (Reserves tags Priority):\n\n
DTSTART:20220403T170000Z
DTEND:20220403T190000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 38
DTSTAMP:20220309T135613Z
SEQUENCE:0
UID:1524-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Session 37 of Will's DnD campaign:\n		\n\n		\n	
			The Cast:\n		\n\n		\n			@Prometheus13 : Swings and Misses\n		\n\n		\n		
		@Shoxe : Brings a Gun to a Sword Fight\n		\n\n		\n			@Kingorrik : Has E
	quine PTSD\n		\n\n		\n			@Jacob_Waltz : AKA Notorious Criminal \"Pogo-Man
	\"\n		\n\n		\n			@ChronoZoggt : Has a Sword for a Waifu\n		\n\n		\n			@On
	eMadPanda : Resident Cryptographer\n		\n\n		\n			Please RSVP if you're on
	e of the people tagged in this post.\n		\n	\n\n
DTSTART:20220317T180000Z
DTEND:20220317T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rolling Thunder #33 Tank vs Tank Event
DTSTAMP:20220131T203251Z
SEQUENCE:0
UID:1507-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming will be joining in the up and coming Rolling Th
	under Event on the 27th of February. \nRolling Thunder is a large scale T
	ank Team Vs Team Event hosted a few times a year. FKGaming has reserved 5 
	slots for the mission and RSVPs will be selected on a first come first ser
	ve basis for regulars and above. If you wish to attend as an FNG\, please 
	DM @Fredon the forum or discord (Fred#1306).\nThe information on the event
	 can be found here: https://www.rollingthunder.it/next-event/ but I'll c
	opy and paste the details here for convenience. Additional Information\, o
	r if you have questions about the event can be found on the Rolling Thunde
	r discord: https://discord.gg/s6U7ZrVgv4\n\n\n\n	Date: Sunday February 2
	7th\n\n\n\n	Time: 19.00 UTC (20.00 CEST)\n\n\n\n	Teamspeak: vs15.tserverh
	q.com:6247 | no pass\n\n\n\n	Scenario: RT #33 represents a fictional clas
	h between NATO and Russia in Beketov\n\n\n\n	Map: Beketov\n\n\n\n	Mods are
	 distributed via A3Sync Repository (http://www.sonsofexiled.fr/wiki/index.
	php/ArmA3Sync_Wiki_English)\n\n\n\n	autoconfig url\, only use the RT #33 M
	odset: ftp://138.201.131.194/A3_Repository/.a3s/autoconfig\nROSTER\n\n\n\
	n	\n\n\n	\n\nTANK\n\n	2-Bravo\, Wingman Commander (Reserves tags Priority)
	: @Fred\n\n	2-Bravo\, Gunner (Reserves tags Priority): @L00_Cyph3r\n\n	2-B
	ravo\, Driver (Reserves tags Priority):\n\n\n	LOGISTICS\n\n	Platoon Engine
	er (No Tags): @vladdis611\n\n	Platoon Engineer (No Tags): @kMaN\n
DTSTART:20220227T190000Z
DTEND:20220227T210000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220226T232357Z
SEQUENCE:0
UID:1518-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the m
	onth again\n\n\n\n	Join us for a night of games\, fun\, and devious licks.
	\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol cons
	umption - if you're too drunk you'll be asked to switch to water\, if you 
	don't get the hint and sober up a little you will be asked to take a break
	\, if you still don't sober up you will be removed from team speak for 8 h
	ours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if you
	 do not want to play the game chosen\, or do not have it - you're welcome 
	to spectate but do not throw a hissy fit. If we want to break up the room 
	and play multiple games we can\, but all drunk games need to be hosted in 
	locked rooms (to make a locked room ask any staff member or veteran)\n\n\n
	\n	3. If you are drunk and participating in these events DO NOT go up into
	 the main TS rooms and interfere with other games/conversations. Once you'
	ve taken your first drink you are to quarantine yourself to the locked eve
	nt rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n\n
		4. Should go without saying but all instructions from staff are to be fol
	lowed. If a staff member asks you to step away from your computer for a mo
	ment- do so. If you are asked to lower your voice - do it. Staff volunteer
	 to ensure everyone has an enjoyable experience on FK. If you're disturbin
	g someone else's enjoyment a staff member shouldn't have to point out an e
	xact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown via 
	discord. Please keep it PG or risk a permanent ban. No one will be pressur
	ed into turning on their webcam for any reason.\n\n\n\n	6. No one will be 
	pressured to drink! If you'd like to enjoy playing with a bunch of drunk i
	diots while sober then more power to you.\n\n\n\n	7. During the event no o
	ne underage (under 18 years of age) will be openly drinking. Moderators ca
	n and will ban for up to 24 hours if a member known to be underage is open
	ly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To keep 
	this event safe for all involved designated \"water breaks\" will be annou
	nced. Games will be paused for 15 min breaks hourly. This will allow atten
	dees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n\n
		9. If you're not having fun\, you're doing it wrong. If your reaction to 
	alcohol is to get angry\, or depressed please do not drink. Just because o
	thers are drinking doesn't mean you have to partake. You can have an enjoy
	able night without alcohol.\n\n\n\n	10. There will be no recording or stre
	aming\, screenshots are allowed of gameplay only and must have the consent
	 of all parties involved.\n\n\n\n	Games will be selected from a list of pr
	eselected games.\n\n\n\n	Games may be added to the list by replying to the
	 event on the forums or DMing Taco\n\n\n\n	A survey will be taken prior t
	o the commencement of activities\n\n\n\n	Stay Safe and Have fun:)\n
DTSTART:20220305T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 64
DTSTAMP:20220222T211331Z
SEQUENCE:0
UID:1517-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n@OneMadP
	anda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n@FloofyFloo
	f aka \"I'm fluff and proud\".\n@SABER aka \"Monster Cowboy Apprentice\".\
	n@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\n@Garfield0003 aka \
	"Heals party\, party stares back with surprised Pikachu face\".\n		\n\n		\
	n			---\n		\n\n		\n			Session is Full at 5 Players at this point in time.
	 Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20220226T180000Z
DTEND:20220226T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 63
DTSTAMP:20220217T103453Z
SEQUENCE:0
UID:1514-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n@OneMadP
	anda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n@FloofyFloo
	f aka \"I'm fluff and proud\".\n@SABER aka \"Monster Cowboy Apprentice\".\
	n@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\n@Garfield0003 aka \
	"Heals party\, party stares back with surprised Pikachu face\".\n		\n\n		\
	n			---\n		\n\n		\n			Session is Full at 5 Players at this point in time.
	 Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20220219T180000Z
DTEND:20220219T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Total War Warhammer 3 Multiplayer Campaign
DTSTAMP:20220211T002436Z
SEQUENCE:0
UID:1512-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Hello chaps!\n\n\n\n	With the release of TWW3 around the 
	corner I’m thinking of putting together a Multiplayer campaign since it 
	can now do up to 8 players and simultaneous turns.\n\n\n\n	Currently there
	 are 9 Lords available (+2 with the Early Adopter bonus) to choose from ac
	ross 8 races. If you want to be a part on the game\, please RSVP and Comme
	nt on what Faction / Lord you wish to play (Note: This will be on a “Fir
	st come\, First Served” basis).\n\n\n\n	Hope to see you on the field!\n\
	n\n\n	 \n\n\n\n	Kislev (Low Armour\, Hybrid Range/Melee Units\, Fast Cav)
	:\n\n\n\n	Konstantyn (Professional Religious Zealot):\n\n\n\n	Tzarina Kata
	rin Bokha ([Insert Frozen Joke here]):\n\n\n\n	 \n\n\n\n	Grand Cathay (Lo
	w Speed\, Powerful Ranged\, High Armour):\n\n\n\n	Meow Ying (Defender of t
	he Great Bastion):\n\n\n\n	Zhao Ming (Addicted to Warpstone):\n\n\n\n	 \n
	\n\n\n	Khorne (CQC Specialists\, High Damage\, Powerful Monsters):\n\n\n\n
		Skarbrand (Too Angry to die): @Prometheus13\n\n\n\n	 \n\n\n\n	Tzeentch (
	Powerful Range\, Strong Flyers\, MAGIC!!):\n\n\n\n	Kairos Fateweaver (Unde
	rstands the plot of Inception): @Will9455 (Host)\n\n\n\n	 \n\n\n\n	Nurgl
	e (Low Speed\, High Health\, High Morale):\n\n\n\n	Kugath Plaguefather (Mo
	bility Scooter User):\n\n\n\n	 \n\n\n\n	Slaanesh (Fragile\, High Speed\, 
	High Damage):\n\n\n\n	N’kari (“Time to kick gum and chew ass!”):\n\
	n\n\n	 \n\n\n\n	Daemons of Chaos (Low Armour\, Versatile\, Terror):\n\n\n
	\n	Daniel  [Insert Daemon Prince name here]:\n\n\n\n	 \n\n\n\n	Ogre King
	doms (Early adopter faction (Low Armour\, Monster Mash\, High Damage)):\n\
	n\n\n	Greasus Goldtooth (On the Sigma Grindset):\n\n\n\n	Skrag the Slaught
	erer (Likes Onions):\n
DTSTART:20220217T180000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CK3 Royal Court MP Game
DTSTAMP:20220206T183103Z
SEQUENCE:0
UID:1511-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	Hi there\,\n\n\n\n	As the new CK3 DLC will be dropping th
	is week\, I will be hosting a CK3 MP Event.\n\n\n\n	The rules for the Even
	t are:\n\n\n\n	#1 Starting ruler must be a Duke or below\n\n\n\n	#2 You ma
	y make a custom character\, but you are limited to 400 points\, and you ma
	y not revive a dead religion or culture(Roman pantheon\, Zunism\, etc.)\n\
	n\n\n	#3 Try not to take in-game actions personally\n\n\n\n	#4 (bit clic
	he) Have fun and be nice\n\n\n\n	 \n\n\n\n	I'll make the temp room on TS 
	and host the game 15 minutes before event start\, try to be there slightly
	 early to get connected and get your character selected/made. Ruler select
	ions are first-come first served. We will be starting in 867 to allow some
	 more interesting border gore by the end of the game.\n
DTSTART:20220212T170000Z
DTEND:20220212T220000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220130T214113Z
SEQUENCE:0
UID:1506-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Revelry Rules: \n\n\n\n	1. Regulate your alcohol
	 consumption - if you're too drunk you'll be asked to switch to water\, if
	 you don't get the hint and sober up a little you will be asked to take a 
	break\, if you still don't sober up you will be removed from team speak fo
	r 8 hours \n\n\n\n	2. Games will be chosen by popular demand (straw poll) 
	if you do not want to play the game chosen\, or do not have it - you're we
	lcome to spectate but do not throw a hissy fit. If we want to break up the
	 room and play multiple games we can\, but all drunk games need to be host
	ed in locked rooms (to make a locked room ask any staff member or veteran)
	 \n\n\n\n	3. If you are drunk and participating in these events DO NOT go 
	up into the main TS rooms and interfere with other games/conversations. On
	ce you've taken your first drink you are to quarantine yourself to the loc
	ked event rooms (or afk/quiet room) for the entirety of your inebriation. 
	\n\n\n\n	4. Should go without saying but all instructions from staff are t
	o be followed. If a staff member asks you to step away from your computer 
	for a moment- do so. If you are asked to lower your voice - do it. Staff v
	olunteer to ensure everyone has an enjoyable experience on FK. If you're d
	isturbing someone else's enjoyment a staff member shouldn't have to point 
	out an exact rule to ask you to knock it off. \n\n\n\n	5. Webcams can be s
	hown via discord. Please keep it PG or risk a permanent ban. No one will b
	e pressured into turning on their webcam for any reason. \n\n\n\n	6. No on
	e will be pressured to drink! If you'd like to enjoy playing with a bunch 
	of drunk idiots while sober then more power to you. \n\n\n\n	7. During the
	 event no one underage (under 18 years of age) will be openly drinking. Mo
	derators can and will ban for up to 24 hours if a member known to be under
	age is openly drinking. We do not condone underage drinking in FK \n\n\n\n
		8. To keep this event safe for all involved designated \"water breaks\" w
	ill be announced. Games will be paused for 15 min breaks hourly. This will
	 allow attendees a moment to get a glass of water\, and/or visit the bathr
	oom.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your 
	reaction to alcohol is to get angry\, or depressed please do not drink. Ju
	st because others are drinking doesn't mean you have to partake. You can h
	ave an enjoyable night without alcohol. \n\n\n\n	10. There will be no reco
	rding or streaming. Period. \n\n\n\n	Games will be selected from a list of
	 preselected games.\n\n\n\n	Games may be added to the list by replying to 
	the event on the forums or DMing Taco \n\n\n\n	The Activities on the Pres
	elected list this week are:\n\n\n\n	Golf With Friends\n\n\n\n	Cards agains
	t FK\n\n\n\n	Among us \n\n\n\n	Pummel Party \n\n\n\n	A Survey will be take
	n prior to the commencement of activities\n\n\n\n	Stay Safe and Have Fun:)
	\n
DTSTART:20220205T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Vietnam Charity Event
DTSTAMP:20220118T213832Z
SEQUENCE:0
UID:1503-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	From the FNF Website:\nHello everyone! FNF is excited to 
	announce that we will be returning to Vietnam on January 28th to bring you
	 an FNF for a cause! We have partnered with Savage Game Design and the Mi
	litary and Veteran Gamers charity to bring the Arma community a two-day c
	harity event!\n\n	Join FNF in welcoming the Savage Game Design team and th
	eir special guests to an explosive\, action-packed event! We’ll be suppo
	rting the Military and Veteran Gamers charity with fundraising and practic
	ing their motto “Healing Through Gaming”.\n\n\n	Modlist: https://www.
	mediafire.com/file/2qap3cxw6ole1t3/Arma_3_Preset_FNF_VN.html/file\n\n\n\n	
	For those who have not attended FNF before\, info can be found on the fron
	t page link below\, or one this PDF: https://cdn.discordapp.com/attachmen
	ts/933069670033010719/934112778111823882/MVG_Charity_2022.pdf\n\n\n\n\n	If
	 you have any other questions about the event\, please leave a comment bel
	ow or DM @Fred on the Forum or discord (Fred#1306) \nI will be submitting
	 FK's RSVP on the Tuesday before the event (25th Jan)\, so if you would li
	ke a slot please RSVP before then.\n\n\n\n	If you wish to attend FNF on ad
	ditional Fridays in the month\, please join the PR discord: https://disco
	rd.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20220128T200000Z
DTEND:20220128T233000Z
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220109T175355Z
SEQUENCE:0
UID:1500-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Due to scheduling issues among CM Team event int
	ended to happen on Jan 8\, but been postponed to Jan 15. Sorry for inconve
	nience.\n\n			This event will be hosted on TeamSpeak in a temporary room
	\, named \"Townhall\". Start time will be 1600 GMT (4PM UK Time). A noti
	fication will be sent on the Arma discussion discord channel to remind any
	 persons interested.\n		\n\n		\n			An introduction and explanation of what
	 this is can be found in the announcement thread here:\n		\n		\n\n		\n			T
	his isn't a super formal event\, just a chance for us as a community to ge
	t together and discuss how things are going\, any issues\, things that are
	 going well etc. While no formal \"Meeting Minutes\" will be taken\, notes
	 for things that could be taken and discussed at CM Meetings will be taken
	 by the CMs present.\n		\n\n		\n			We would ask people to please be courte
	ous in the Teamspeak\, staff reserve the right to remove anyone being disr
	uptive in the meeting\n		\n\n		\n			@Cyico and @ThePointForward will host 
	the meeting 15th January.\n		\n	\n
DTSTART:20220115T160000Z
DTEND:20220115T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry - New Year's Eve Edition
DTSTAMP:20211226T145310Z
SEQUENCE:0
UID:1493-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rule
	s:\n\n\n\n	1. Regulate your alcohol consumption - if you're too drunk you'
	ll be asked to switch to water\, if you don't get the hint and sober up a 
	little you will be asked to take a break\, if you still don't sober up you
	 will be removed from team speak for 8 hours.\n\n\n\n	2. Games will be cho
	sen by popular demand (straw poll) if you do not want to play the game cho
	sen\, or do not have it - you're welcome to spectate but do not throw a hi
	ssy fit. If we want to break up the room and play multiple games we can\, 
	but all drunk games need to be hosted in locked rooms (to make a locked ro
	om ask any staff member or veteran). [This Rule will be amended for the Bi
	rthday Edition - See details below]\n\n\n\n	3. If you are drunk and partic
	ipating in these events DO NOT go up into the main TS rooms and interfere 
	with other games/conversations. Once you've taken your first drink you are
	 to quarantine yourself to the locked event rooms (or afk/quiet room) for 
	the entirety of your inebriation.\n\n\n\n	4. Should go without saying but 
	all instructions from staff are to be followed. If a staff member asks you
	 to step away from your computer for a moment- do so. If you are asked to 
	lower your voice - do it. Staff volunteer to ensure everyone has an enjoya
	ble experience on FK. If you're disturbing someone else's enjoyment a staf
	f member shouldn't have to point out an exact rule to ask you to knock it 
	off.\n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or ris
	k a permanent ban. No one will be pressured into turning on their webcam f
	or any reason.\n\n\n\n	6. No one will be pressured to drink! If you'd like
	 to enjoy playing with a bunch of drunk idiots while sober then more power
	 to you.\n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK.\n\n\n\n	8. To keep this event safe for all involved
	 designated \"water breaks\" will be announced. Games will be paused for 1
	5 min breaks every other hour (up to event leaders digression). This will 
	allow attendees a moment to get a glass of water\, and/or visit the bathro
	om.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your r
	eaction to alcohol is to get angry\, or depressed please do not drink. Jus
	t because others are drinking doesn't mean you have to partake. You can ha
	ve an enjoyable night without alcohol.\n\n\n\n	10. There will be no record
	ing or streaming. Period.\n\n\n\n	 \n\n\n\n	Special New Years Eve Edition
	:\n\n	The RRR events were created after the impromptu new years party of 2
	021. It's only fitting that we continue the tradition into 2022. \n\n\n\n
		It would be a good idea to have the following games installed and updated
	: Golf with Friends\, Among Us\, Arma 3\n
DTSTART;VALUE=DATE:20211231
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF S.O.O.N Event #1 (Spec-Ops TvT)
DTSTAMP:20211209T210334Z
SEQUENCE:0
UID:1483-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming is invited to FNF's new event! The details of w
	hich are below:\n\n\n\n	Spec Ops is an asymmetrical game mode designed to 
	replicate special operations with small teams versus a larger enemy force.
	 \n\n\n\n	To replicate this\, the attacking team will be comprised of 10-
	15 players that will have a technological advantage over the defending tea
	m.\n\n	This will come in the form of better weapons\, Night-Vision-Goggles
	 as well as silencers. \n\n\n\n	The defending team will be comprised of 7
	0-100 players but will lack the gadgets of the attackers. Instead\, they w
	ill be equipped with inferior weapons\, will carry flashlights as well as 
	flares. What they lack in gear\, they make up for in numbers.\n\n	We will 
	make it a multiple objective scenario build of what you would normally kno
	w from our \"destroy\" game mode\, we will throw in some small twists to m
	ake it interesting for all players. This is not your normal FNF mission! G
	ame time will be 15 min safe start and then 2 hour mission time.\n\n\n\n	F
	NF is looking for at least 80 players to make the event happen. \n\n	If y
	ou wish to be on the attacking Special Forces team\, you must be a part of
	 a community of 5+ players and must be able to guarantee attendance on the
	 date of the event. The SF team will be picked by random after the signup 
	and teams will be announced. \n\n	 \n\n\n\n	FK Gaming has requested 6 RS
	VP slots already and the participants will be decided on a first come firs
	t serve basis. FK Gaming has gotten the Defender Role.\n
DTSTART:20211226T200000Z
DTEND:20211226T220000Z
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 37
DTSTAMP:20211218T202520Z
SEQUENCE:0
UID:1489-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 37 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20211230T180000Z
DTEND:20211230T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Big FK Quiz of the Year - 2021
DTSTAMP:20211215T185214Z
SEQUENCE:0
UID:1487-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	BIG FK QUIZ OF THE YEAR - 2021\n\n	Ran by Tomo\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	So this is an idea that came to me recently when watch
	ing other similar things\, and I thought why not make one for FK? A couple
	 hours of looking things up later... and I have put together a quiz! \n\n
	\n\n	This will be hosted on Teamspeak in an unlocked temporary room\, wit
	h myself as quizmaster/host. Anyone is able to come compete\, though there
	 are no prizes (to discourage cheating!). I would have liked to have teams
	\, but online makes this less feasible unfortunately.\n\n\n\n	There will b
	e 4 rounds across 2 halves. The first half will be questions asked by me o
	ut loud and answered in a Google Form (with blanked out questions to preve
	nt skipping ahead)\, and will include 3 topics/rounds of 10 questions each
	: FK Trivia\, Gaming\, and General Knowledge. These will all focus mostly 
	on things that happened this year.\n\n	A break will then happen to kill so
	me time and double check scores\, and will be followed by the second half
	 of the quiz - a quickfire round! Participants will have to answer read ou
	t questions by typing them in TS chat\, and the first person to get the co
	rrect answer wins a point! This should enable tiebreakers\, and will conta
	in some slightly different questions such as picture ones to mix it up a b
	it from the previous round!\n\n\n\n	 \n\n\n\n	I hope to see a good number
	 of people participating\, and see you all then after first main ends!\n\n
	\n\n	Please RSVP if you are planning to attend so that I can gauge numbers
	!\n
DTSTART:20211222T213000Z
DTEND:20211222T230000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Beshman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20211128T234252Z
SEQUENCE:0
UID:1480-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	Due to a mistake on my part\, this has been rescheduled t
	o 11th December\, apologies for any inconvenience\n\n\n\n	The CM team have
	 agreed to restart the Townhall event\, starting from 4th December 2021. W
	e aim to hold these events 1st Saturday of every month\, though it may get
	 pushed out a week at times\, e.g. 1st January 2022 is a Saturday and New 
	Years Day\, so will get pushed out to 8th January\n\n\n\n	This will be hos
	ted on TeamSpeak in a temporary room\, named \"Townhall\". Start time wi
	ll be 1600 GMT (4PM UK Time). A notification will be sent on the Arma di
	scussion discord channel to remind any persons interested\n\n\n\n	An intro
	duction and explanation of what this is can be found in the announcement t
	hread here:\n\n\n\n\n	This isn't a super formal event\, just a chance for 
	us as a community to get together and discuss how things are going\, any i
	ssues\, things that are going well etc. While no formal \"Meeting Minutes\
	" will be taken\, notes for things that could be taken and discussed at CM
	 Meetings will be taken by the CMs present.\n\n\n\n	We would ask people to
	 please be courteous in the Teamspeak\, staff reserve the right to remove 
	anyone being disruptive in the meeting\n\n\n\n	@LurkerOne will host the me
	eting 11th December\n
DTSTART:20211211T160000Z
DTEND:20211211T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry - Birthday Edition
DTSTAMP:20211127T220016Z
SEQUENCE:0
UID:1479-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Ru
	les:\n\n\n\n	1. Regulate your alcohol consumption - if you're too drunk yo
	u'll be asked to switch to water\, if you don't get the hint and sober up 
	a little you will be asked to take a break\, if you still don't sober up y
	ou will be removed from team speak for 8 hours.\n\n\n\n	2. Games will be c
	hosen by popular demand (straw poll) if you do not want to play the game c
	hosen\, or do not have it - you're welcome to spectate but do not throw a 
	hissy fit. If we want to break up the room and play multiple games we can\
	, but all drunk games need to be hosted in locked rooms (to make a locked 
	room ask any staff member or veteran). [This Rule will be amended for the 
	Birthday Edition - See details below]\n\n\n\n	3. If you are drunk and part
	icipating in these events DO NOT go up into the main TS rooms and interfer
	e with other games/conversations. Once you've taken your first drink you a
	re to quarantine yourself to the locked event rooms (or afk/quiet room) fo
	r the entirety of your inebriation. \n\n\n\n	4. Should go without saying b
	ut all instructions from staff are to be followed. If a staff member asks 
	you to step away from your computer for a moment- do so. If you are asked 
	to lower your voice - do it. Staff volunteer to ensure everyone has an enj
	oyable experience on FK. If you're disturbing someone else's enjoyment a s
	taff member shouldn't have to point out an exact rule to ask you to knock 
	it off. \n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or
	 risk a permanent ban. No one will be pressured into turning on their webc
	am for any reason. \n\n\n\n	6. No one will be pressured to drink! If you'd
	 like to enjoy playing with a bunch of drunk idiots while sober then more 
	power to you. \n\n\n\n	7. During the event no one underage (under 18 years
	 of age) will be openly drinking. Moderators can and will ban for up to 24
	 hours if a member known to be underage is openly drinking. We do not cond
	one underage drinking in FK.\n\n\n\n	8. To keep this event safe for all in
	volved designated \"water breaks\" will be announced. Games will be paused
	 for 15 min breaks every other hour (up to event leaders digression). This
	 will allow attendees a moment to get a glass of water\, and/or visit the 
	bathroom. \n\n\n\n	9. If you're not having fun\, you're doing it wrong. If
	 your reaction to alcohol is to get angry\, or depressed please do not dri
	nk. Just because others are drinking doesn't mean you have to partake. You
	 can have an enjoyable night without alcohol. \n\n\n\n	10. There will be n
	o recording or streaming. Period.\n\n\n\n	 \n\n\n\n	Special Birthday Edit
	ion:\n\n\n\n	This RRR event will be celebrating Rhea's Birthday therefore 
	some rules have been amended:\n\n\n\n	Games will be chosen by Rhea\n\n\n\n
		Rhea requests that attendees wear their most awesome/weird headgear/hats
	/hairstyles for this event \n\n\n\n	It would be a good idea to have the f
	ollowing games installed and updated: Golf with Friends\, Among Us\, Arma 
	3\n
DTSTART;VALUE=DATE:20211204
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 62
DTSTAMP:20211119T194319Z
SEQUENCE:0
UID:1477-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Sasquatch Rick aka \"TRIPPIN' BALLS BEHOLDER FIGHT LESGOOOOOOO\".\n@Ga
	rfield0003 aka \"Non-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n	
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n		\n	\n
DTSTART:20211120T170000Z
DTEND:20211120T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 36
DTSTAMP:20211103T225036Z
SEQUENCE:0
UID:1473-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 36 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20211111T180000Z
DTEND:20211111T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20211102T190144Z
SEQUENCE:0
UID:1472-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n\n	
	1. Regulate your alcohol consumption - if you're too drunk you'll be asked
	 to switch to water\, if you don't get the hint and sober up a little you 
	will be asked to take a break\, if you still don't sober up you will be re
	moved from team speak for 8 hours \n\n\n\n	2. Games will be chosen by po
	pular demand (straw poll) if you do not want to play the game chosen\, or 
	do not have it - you're welcome to spectate but do not throw a hissy fit. 
	If we want to break up the room and play multiple games we can\, but all d
	runk games need to be hosted in locked rooms (to make a locked room ask an
	y staff member or veteran)\n\n\n\n	3. If you are drunk and participating i
	n these events DO NOT go up into the main TS rooms and interfere with othe
	r games/conversations. Once you've taken your first drink you are to quara
	ntine yourself to the locked event rooms (or afk/quiet room) for the entir
	ety of your inebriation. \n\n\n\n	4. Should go without saying but all ins
	tructions from staff are to be followed. If a staff member asks you to ste
	p away from your computer for a moment- do so. If you are asked to lower y
	our voice - do it. Staff volunteer to ensure everyone has an enjoyable exp
	erience on FK. If you're disturbing someone else's enjoyment a staff membe
	r shouldn't have to point out an exact rule to ask you to knock it off. \
	n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk a 
	permanent ban. No one will be pressured into turning on their webcam for a
	ny reason. \n\n\n\n	6. No one will be pressured to drink! If you'd like t
	o enjoy playing with a bunch of drunk idiots while sober then more power t
	o you. \n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK\n\n\n\n	8. To keep this event safe for all involved 
	designated \"water breaks\" will be announced. Games will be paused for 15
	 min breaks hourly. This will allow attendees a moment to get a glass of w
	ater\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun\, 
	you're doing it wrong. If your reaction to alcohol is to get angry\, or de
	pressed please do not drink. Just because others are drinking doesn't mean
	 you have to partake. You can have an enjoyable night without alcohol.\n\n
	\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20211106
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vengeance: Recon
DTSTAMP:20211019T180333Z
SEQUENCE:0
UID:1470-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Venge
	ance: Recon\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Time: 5:10 am\n\n\n\n
		\n\n\n\n	HQ can only plan the main assault on the American targets to a 
	certain extent with the limited information that they have to hand. Two th
	ree man teams have been sent into the region to gather as much informatio
	n about the airfield and the unknown northern target\, before compiling a
	 report\, and transmitting it back to HQ. The airstrip itself is believed
	 to be relatively lightly protected. The adjacent military base however\,
	 is believed to be a much tougher nut to crack and holds armoured equipmen
	t and artillery pieces. Both the airstrip and the military base are surrou
	nded by a minefield of unknown size. We poses no useful information on the
	 northern target whatsoever\, so anything you can gather would be greatly 
	appreciated. It cannot be stressed enough just how important it is that y
	ou do not get caught during the operation\, as this will only lead to rein
	forcements being brought into the area\, and HQ will insist on the assault
	 going ahead regardless. If you are spotted\, you must avoid capture AT A
	LL COSTS\, they enemy cannot know what is being planned.\n\n\n\n	As the Re
	con element your tasking will be as follows. The main assault force will b
	e entering the area through underground tunnels\, these tunnels have almos
	t been completed and all they need is the ideal place to breach the surfac
	e. We reckon we can construct 3 exits in the time before the assault and y
	ou are responsible for locating the optimum positions for them\, remember 
	that if the enemy find them\, the assault teams will have a nasty surprise
	. The main assault has to go ahead no matter what is inside the target loc
	ations. Subsequently\, establishing what's inside the bases is secondary (
	although it is still to be done if possible). Your main task is to establi
	sh the area covered by the minefield and to clear a path or paths through 
	said minefield leading towards the target. These paths are to get as close
	 to the target as you believe possible without being detected. External pa
	trols are also to be noted down. As mentioned\, any information on the unk
	nown northern target could also be of great value and as ever. keep an ey
	e out for enemy spec-ops units.\n\n\n\n	Zeus' Note! The information gather
	ed in this mission will be the ONLY detailed information that the PLT will
	 get for a 1st Main event coming up in the near future. For this reason it
	 is recommended that you note down the grid coordinates of any major posit
	ions of interest\, taking photos is also an option. The Recon leads wil
	l be responsible for compiling this information at some point after the mi
	ssion\, and sending it to the Zeus as well as the PLT for the Main event o
	nce applicable. The other members of the group are welcome to participate 
	in this process if the wish\, but it is not mandatory.\n\n\n\n	 \n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the the Vietnam War during the 1960
	s and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\
	, Unsung and the DLC SOG Prairie Fire which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam War era/Faction based weaponry and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure have been changed to accommodate the theme and struct
	ure of operations during the Vietnam War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, A
	ND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\
	n(Mission is limited to 6 slots)\n\n\n\n	 \n\n\n\n	\n\n\n\n	*Silver is 
	considered to be PLT*\n\n\n\n	Silver:\n\n\n\n		Squad Lead (SL TAGS) (MP40
	\, PM) @Silberjojo\n	\n	\n		Medic (MEDIC TAGS) (SKS\, PM) @Melo\n	\n	\n		
	Demo Specialist (REGS+) (PPSh-41) @L00_Cyph3r\n	\n\n	\nGold:\n\n\n\n		Sq
	uad Lead (SL TAGS) (MP40\, PM) Open\n	\n	\n		Medic (MEDIC TAGS) (SKS\, PM)
	 @kMaN\n	\n	\n		Demo Specialist (REGS+) (PPSh-41) @Peterowsky\n	\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loado
	uts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is allowed if 
	required\n	\n	\n		No resupply\n	\n	\n		No Respawns\n	\n	\n		BFT disabled.
	\n	\n	\n		There will be no \"Zeus\" briefing\, the text above is all you h
	ave.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		I
	P: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	
	\n	\n		Modpack (remember to enable the DLC in the launcher)\n	\n
DTSTART:20211030T144500Z
DTEND:20211030T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT
DTSTAMP:20211001T223029Z
SEQUENCE:0
UID:1466-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. We have a section on Discor
	d set up that is dedicated to FNF events\, if you would like to be added p
	lease contact Fred.\n\n\n\n	\nThis week's FNF will be extra spooky so make
	 sure to turn up and experience the thrill of being spooked!\n\n\n\n	Note:
	 I will be filling in the RSVP for the event on Wednesday afternoon\, if y
	ou are planning to attend please make sure you have RSVP'd before then. I
	f you have not RSVP'd but still wish to attend you are welcome to do so\, 
	however a place is not guaranteed.\n\n	Mods and server details can be fou
	nd on there discord\, linked in the event page below.\n\n\n\n	ALL INFO IN 
	OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to attend FNF on additional Fri
	days in the month\, please join the PR discord: https://discord.gg/dzt388
	ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20211029T190000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 61.2
DTSTAMP:20211002T193305Z
SEQUENCE:0
UID:1467-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Sasquatch Rick aka \"TRIPPIN' BALLS BEHOLDER FIGHT LESGOOOOOOO\".\n@Ga
	rfield0003 aka \"Non-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n	
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n		\n	\n
DTSTART:20211023T160000Z
DTEND:20211023T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:VR ArmA Knockoff (Onward) Shenanigans
DTSTAMP:20210930T203437Z
SEQUENCE:0
UID:1465-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EdwardR":forum@fkgaming.eu
DESCRIPTION:\n	So\, you've got a VR headset and ya don't know what to do
	.\n\n\n\n	Introducing: Onward. A VR co-op tactical shooter..... thing. gun
	 go brr\, idk.\n\n\n\n	Seriously tho\, it does seem like we have enough pe
	ople here with VR headsets. Since this is a MilSim(ish) community\, why no
	t give this a go?\n\n	On Steam\, Onward costs 23 EUR as of the time of wri
	ting\, however\, if you don't own it\, we can figure something out. \;3\n
DTSTART:20211010T130000Z
DTEND:20211010T150000Z
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210925T164204Z
SEQUENCE:0
UID:1461-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n\n	
	1. Regulate your alcohol consumption - if you're too drunk you'll be asked
	 to switch to water\, if you don't get the hint and sober up a little you 
	will be asked to take a break\, if you still don't sober up you will be re
	moved from team speak for 8 hours \n\n\n\n	2. Games will be chosen by po
	pular demand (straw poll) if you do not want to play the game chosen\, or 
	do not have it - you're welcome to spectate but do not throw a hissy fit. 
	If we want to break up the room and play multiple games we can\, but all d
	runk games need to be hosted in locked rooms (to make a locked room ask an
	y staff member or veteran)\n\n\n\n	3. If you are drunk and participating i
	n these events DO NOT go up into the main TS rooms and interfere with othe
	r games/conversations. Once you've taken your first drink you are to quara
	ntine yourself to the locked event rooms (or afk/quiet room) for the entir
	ety of your inebriation. \n\n\n\n	4. Should go without saying but all ins
	tructions from staff are to be followed. If a staff member asks you to ste
	p away from your computer for a moment- do so. If you are asked to lower y
	our voice - do it. Staff volunteer to ensure everyone has an enjoyable exp
	erience on FK. If you're disturbing someone else's enjoyment a staff membe
	r shouldn't have to point out an exact rule to ask you to knock it off. \
	n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk a 
	permanent ban. No one will be pressured into turning on their webcam for a
	ny reason. \n\n\n\n	6. No one will be pressured to drink! If you'd like t
	o enjoy playing with a bunch of drunk idiots while sober then more power t
	o you. \n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK\n\n\n\n	8. To keep this event safe for all involved 
	designated \"water breaks\" will be announced. Games will be paused for 15
	 min breaks hourly. This will allow attendees a moment to get a glass of w
	ater\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun\, 
	you're doing it wrong. If your reaction to alcohol is to get angry\, or de
	pressed please do not drink. Just because others are drinking doesn't mean
	 you have to partake. You can have an enjoyable night without alcohol.\n\n
	\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20211002
END:VEVENT
BEGIN:VEVENT
SUMMARY:Divinity Original Sin 2 \"Playthrough\"
DTSTAMP:20210921T180023Z
SEQUENCE:0
UID:1460-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="IceCream":forum@fkgaming.eu
DESCRIPTION:\n	Was planning for a while now of doing a full playthrough
	 of the game with other people \, but never got around/had time to actuall
	y do it.\n\n\n	Soo yeah\, Welcoming anyone who is interested in playing\, 
	Thou if you have already finished the game keep the spoilers to 0.\n\n	We 
	will probably use one of the Game rooms \, or will bully ask staff to ma
	ke us a room. \n\n	Spectators are welcome (Will stream on discord if requ
	ested ) \,but will ask for no interference/backseatgaming.\n\n\n	Would lik
	e to play them every other day\, but its up to the others in the group.\n\
	n\n\n	P.S: Here is the link for the game if anybody needs it\nhttps://stor
	e.steampowered.com/app/435150/Divinity_Original_Sin_2__Definitive_Edition/
	\n\n	 \n
DTSTART:20210925T140000Z
DTEND:20210925T173000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 61
DTSTAMP:20210918T202237Z
SEQUENCE:0
UID:1459-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20211002T160000Z
DTEND:20211002T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 34
DTSTAMP:20210904T212544Z
SEQUENCE:0
UID:1458-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 34 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210909T170000Z
DTEND:20210909T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Rise
DTSTAMP:20210831T230505Z
SEQUENCE:0
UID:1457-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Rise_ZEN.Cam_Lao_Nam\n\n\n\n	Modset: https://www.mediafire.com/file
	/4jsaaphv0gg5uwc/Arma_3_Preset_Ben_Zombie_SOG_PF.html/file\n\n\n\n	PLEASE 
	NOTE: This mission will contain bugs. Do not come expecting a completely
	 polished mission as this is my first time ever running it with a group. 
	\n\n\n\n	 \n\n\n\n	Backstory:\n\n\n\n	The year is 1975. America is pullin
	g out of Saigon. A MACV team is split up due to enemy forces\, and 3 soldi
	ers are forced into an old temple. As you explore the temple\, the walls s
	eem to close in and the team become locked in with no escape. They find ou
	t however\, they aren't alone in this temple\, as a small group of NVA sol
	diers have also fallen victim to the mystical forces within the walls of t
	he temple. An uneasy alliance has formed\, as to escape from this temple w
	ill require some help.\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is 
	an homage to the traditional wave based Call Of Duty Zombies mode. There a
	re wall weapons\, perks\, secrets\, music and a mystery box. There is n
	o points system\, so new parts of the map will open up after a certain amo
	unt of waves. Your goal is to kill Zombies and survive waves.\n\n\n\n	Thi
	s gamemode uses mainly SOG weaponry\, so if you've been looking for an exc
	use to try the DLC out\, this is the time to do it.\n\n\n\n	Features: \n\
	n\n\n		- 5 Perks\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- 30 Unique Wea
	pons \n	\n	\n		- Moving Mystery Box\n	\n	\n		- Accurate COD zombies sound
	s &amp\; music\n	\n	\n		- A few nice surprises...\n	\n
DTSTART:20210918T201500Z
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Layden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210829T203303Z
SEQUENCE:0
UID:1454-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Rhea's Repeated Revelry Part III\n		\n\n		\n			\
	n\n		\n			The event will begin directly after 1st main ends. Please read 
	the rules thoroughly before attending. It's a good idea to have a few of t
	he \"favorite\" games installed and updated before the event : Golf with y
	our friends\, table top sim\, among us\, ect... \n		\n\n		\n			 \n		\n\n
			\n			Rhea's Repeated Revelry Rules:\n		\n\n		\n			1. Regulate your alcoh
	ol consumption - if you're too drunk you'll be asked to switch to water\, 
	if you don't get the hint and sober up a little you will be asked to take 
	a break\, if you still don't sober up you will be removed from team speak 
	for 8 hours \n		\n\n		\n			2. Games will be chosen by popular demand (st
	raw poll) if you do not want to play the game chosen\, or do not have it -
	 you're welcome to spectate but do not throw a hissy fit. If we want to br
	eak up the room and play multiple games we can\, but all drunk games need 
	to be hosted in locked rooms (to make a locked room ask any staff member o
	r veteran)\n		\n\n		\n			3. If you are drunk and participating in these ev
	ents DO NOT go up into the main TS rooms and interfere with other games/co
	nversations. Once you've taken your first drink you are to quarantine your
	self to the locked event rooms (or afk/quiet room) for the entirety of you
	r inebriation. \n		\n\n		\n			4. Should go without saying but all instruc
	tions from staff are to be followed. If a staff member asks you to step aw
	ay from your computer for a moment- do so. If you are asked to lower your 
	voice - do it. Staff volunteer to ensure everyone has an enjoyable experie
	nce on FK. If you're disturbing someone else's enjoyment a staff member sh
	ouldn't have to point out an exact rule to ask you to knock it off. \n		\
	n\n		\n			5. Webcams can be shown via discord. Please keep it PG or risk 
	a permanent ban. No one will be pressured into turning on their webcam for
	 any reason. \n		\n\n		\n			6. No one will be pressured to drink! If you'
	d like to enjoy playing with a bunch of drunk idiots while sober then more
	 power to you. \n		\n\n		\n			7. During the event no one underage (under 
	18 years of age) will be openly drinking. Moderators can and will ban for 
	up to 24 hours if a member known to be underage is openly drinking. We do 
	not condone underage drinking in FK\n		\n\n		\n			8. To keep this event sa
	fe for all involved designated \"water breaks\" will be announced. Games w
	ill be paused for 15 min breaks hourly. This will allow attendees a moment
	 to get a glass of water\, and/or visit the bathroom. \n		\n\n		\n			9. I
	f you're not having fun\, you're doing it wrong. If your reaction to alcoh
	ol is to get angry\, or depressed please do not drink. Just because others
	 are drinking doesn't mean you have to partake. You can have an enjoyable 
	night without alcohol.\n		\n\n		\n			10. There will be no recording or str
	eaming. Period.\n		\n	\n
DTSTART:20210904T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 59
DTSTAMP:20210829T211437Z
SEQUENCE:0
UID:1455-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210904T160000Z
DTEND:20210904T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 58
DTSTAMP:20210827T175010Z
SEQUENCE:0
UID:1453-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210828T160000Z
DTEND:20210828T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT
DTSTAMP:20210825T220021Z
SEQUENCE:0
UID:1452-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. We have a section on Discor
	d set up that is dedicated to FNF events\, if you would like to be added p
	lease contact Fred.\n\n\n\n	 \n\n\n\n	Note: I will be filling in the RSVP
	 for the event on Wednesday afternoon\, if you are planning to attend ple
	ase make sure you have RSVP'd before then. If you have not RSVP'd but stil
	l wish to attend you are welcome to do so\, however a place is not guaran
	teed.\n\n	Mods and server details can be found on there discord\, linked i
	n the event page below.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n
		If you wish to attend FNF on additional Fridays in the month\, please joi
	n the PR discord: https://discord.gg/dzt388ynZ4 Just @Fred and request t
	he @FNF role.\n
DTSTART:20210924T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Hawkins";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 57
DTSTAMP:20210812T174733Z
SEQUENCE:0
UID:1447-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210814T160000Z
DTEND:20210814T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Old Guard TvT
DTSTAMP:20210716T132144Z
SEQUENCE:0
UID:1438-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in on a European Arma3 
	Event TvT mission hosted by AFI. \n\n\n\n	What is European Arma 3 Event
	s?\n\n\n\n	European Arma 3 Events (EA3E for short) is a gathering of many 
	different European-Based Arma 3 Communities. They hold joint operations wi
	th a mixture of TvT Combat and the more conventional TvE (Do note\, the mi
	ssion we will be attending is a TvT).\n\n\n\n	The mission for this calen
	dar event is to be hosted by Arma Finland (AFI).\n\n	The process for hosti
	ng your own joint OP mission is currently in the process\, so if you are l
	ooking to host a mission for FK and want to invite other communities\, ple
	ase stand by!\n\n\n\n	Mission Information:\n\n\n\n		The mission story has 
	yet to be released\, however the basic premise is that all the attending c
	ommunities are going to be facing off against AFI\, so bring your A game!!
	\n	\n	\n		There are two games which will be played\, they will each last f
	rom an hour to an hour and a half (60-90 mins)\n	\n\n	Modset Setup &amp\; 
	Timings\n\n	The information regarding Modset / Timings can be found in Th
	is Google Doc. (Do note\, since AFI is hosting this event\, they use a cu
	stom mod installer AFISync which can be found in the aforementioned docume
	nt).\n\n\n\n	A basic breakdown would be this (Note\, all timings are in U
	TC\n\n\n\n		Join server 1545 UTC\n	\n	\n		Slotting: 1600 UTC\n	\n	\n		Brie
	fing 1615 UTC\n	\n	\n		Game start 1635 UTC\n\n		 \n	\n\n	There will be a 
	short intermission after Game 1 ends\, after which\, Game 2 will start wit
	h a similar (but quicker) slotting process as outlined above.\n\n\n\n	Rost
	er\n\n	The main Roster can be found here: https://docs.google.com/spreads
	heets/d/1qIOUdPjBam-go5SkqVEq6cnb0TgjQLPsJREinHWAbZ4/edit#gid=0\n\n\n\n	Th
	e slots FK have are as followed:\nMission 1: \n\n\n\n	Mission 2:\n\n\n\n	
	\n\n	 \n\n\n\n	Link to PR discord where communication and extra informati
	on will be done: https://discord.gg/vGT9Xjs5Dd (Ask for Emissary Role)If
	 you wish to take a particular slot\, please post it in a comment as well 
	as RSVPing to this post. \n
DTSTART:20210821T154500Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Layden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210724T224817Z
SEQUENCE:0
UID:1443-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	Buy me Dinner Event\n\n\n\n	On this special edition of Rh
	ea's Repeated Revelry we will be testing out something new.\n\n\n\n	\n\n\n
		 \n\n\n\n	IMPORTANT:\n\n\n\n	You do not need to participate in the \"buy
	 me dinner\" event to enjoy the RRR event!\n\n\n\n	Your area must have Ube
	rEats\, Doordash\, Postmates\, Deliveroo\, or JustEat to participate in th
	e \"buy me dinner\" portion of the event\n\n\n\n	You must at least hold a 
	regular rank to participate in the \"buy me dinner\" portion of the event\
	n\n\n\n	If you do not want to share your address with me and another rando
	mly picked FK Gaming member it's perfectly fine to partner up on your own.
	 \n\n\n\n	To keep things simple dinners will not include a beverage - abs
	olutely no alcohol! \n\n\n\n	@Rhea may refuse any person from participat
	ing in this event for any reason\n\n\n\n	 \n\n\n\n	How it works: \n\n\n\
	n	1. Fill out the information card below and send it to @Rhea\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n				Forum Name:\n\n				\n						 \n					\n				\n			\n		
			Address you'd like your dinner delivered to:\n				\n						 \n					\n			
		\n			\n				Dietary requirements: (allergies\, food sensitivities)\n				\n
							 \n					\n				\n			\n				Dietary preferences: (Italian\, no spicy f
	oods)\n				\n						 \n					\n				\n		\n			 \n		\n	\n\n\n\n	2. An hour be
	fore main begins you will be given someone else's information card (we wil
	l try to match it up by location)\n\n\n\n	3. You may spend £15 maximum (
	or the countries equivalent there of) to £10 minimum for a meal to send
	 to your dinner recipient\n\n\n\n	(You must put in best effort to find som
	ething the person will ENJOY. There is a time and a place for a fun troll-
	 this is not it.) \n\n\n\n	4. Before placing the order message your dinne
	r buddy to ensure they are able to receive the delivery at that time. Orde
	r the food whenever both parties agree that it is convenient. \n\n\n\n	5.
	 If after main you have not been messaged by your dinner orderer please po
	ke @Rhea on TS\n\n\n\n	6. Before eating your dinner- be sure to share a p
	hoto of it to this event page! \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Rhea's Repe
	ated Revelry will continue on as normal for those not interested in the di
	nner portion of the event. Please read the rules below if you plan on atte
	nding. If you have any suggestions for games to play during the event plea
	se comment them down below! \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n
	\n	1. Regulate your alcohol consumption - if you're too drunk you'll be as
	ked to switch to water\, if you don't get the hint and sober up a little y
	ou will be asked to take a break\, if you still don't sober up you will be
	 removed from team speak for 8 hours \n\n\n\n	2. Games will be chosen by
	 popular demand (straw poll) if you do not want to play the game chosen\, 
	or do not have it - you're welcome to spectate but do not throw a hissy fi
	t. If we want to break up the room and play multiple games we can\, but al
	l drunk games need to be hosted in locked rooms (to make a locked room ask
	 any staff member or veteran)\n\n\n\n	3. If you are drunk and participatin
	g in these events DO NOT go up into the main TS rooms and interfere with o
	ther games/conversations. Once you've taken your first drink you are to qu
	arantine yourself to the locked event rooms (or afk/quiet room) for the en
	tirety of your inebriation. \n\n\n\n	4. Should go without saying but all 
	instructions from staff are to be followed. If a staff member asks you to 
	step away from your computer for a moment- do so. If you are asked to lowe
	r your voice - do it. Staff volunteer to ensure everyone has an enjoyable 
	experience on FK. If you're disturbing someone else's enjoyment a staff me
	mber shouldn't have to point out an exact rule to ask you to knock it off.
	 \n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk
	 a permanent ban. No one will be pressured into turning on their webcam fo
	r any reason. \n\n\n\n	6. No one will be pressured to drink! If you'd lik
	e to enjoy playing with a bunch of drunk idiots while sober then more powe
	r to you. \n\n\n\n	7. During the event no one underage (under 18 years of
	 age) will be openly drinking. Moderators can and will ban for up to 24 ho
	urs if a member known to be underage is openly drinking. We do not condone
	 underage drinking in FK\n\n\n\n	8. To keep this event safe for all involv
	ed designated \"water breaks\" will be announced. Games will be paused for
	 15 min breaks hourly. This will allow attendees a moment to get a glass o
	f water\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun
	\, you're doing it wrong. If your reaction to alcohol is to get angry\, or
	 depressed please do not drink. Just because others are drinking doesn't m
	ean you have to partake. You can have an enjoyable night without alcohol.\
	n\n\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20210807
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 34
DTSTAMP:20210727T203039Z
SEQUENCE:0
UID:1444-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 33 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210804T180000Z
DTEND:20210804T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Ivory Coast - Recon
DTSTAMP:20210718T173808Z
SEQUENCE:0
UID:1441-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Ivory
	 Coast - Recon\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n
		HQ can only plan the main assault on the Camp to a certain extent with th
	e limited information that they have to hand. After the failure of our ai
	r recon\, two three man teams have been covertly deployed to the region to
	 gather as much information about Son Tay prison camp as they can\, befor
	e compiling a report\, and transmitting it back to HQ. The camp itself is
	 not believed to be particularly noteworthy. However\, there are multiple
	 camps in the region that are home to other enemy units of unknown size a
	nd composition\, These sights have the potential to be significant to the 
	assault plan and are to be investigated. The locations in question are sig
	naled by red names on the map above. It cannot be stressed enough just ho
	w important it is that you do not get caught during the operation\, as thi
	s will inevitably lead to the prisoners either being moved to a different 
	camp\, or event worse\, executed. In the event that you are spotted howeve
	r\, you are to avoid capture AT ALL COSTS\, they enemy must not know what
	 we are planning.\n\n\n\n	As for what you should be looking out for\, HQ h
	as specifically requested information on the following: Known enemy posit
	ions\, strong points and weak points. Enemy weaponry\, vehicles and patr
	ols\, as well as likely avenues of enemy exfil if they attempt to move the
	 prisoners. An optimal landing zone that provides suitable protection is a
	lso requested\, and if possible the exact location of the prisoners.\n\n\n
	\n	Zeus' Note! The information gathered in this mission will be the ONLY d
	etailed information that the PLT will get for a 1st Main event coming up i
	n the near future. For this reason it is recommended that you note down th
	e grid coordinates of any major positions of interest\, taking photos is
	 also recommended. The Recon leads will be responsible for compiling thi
	s information at some point after the mission\, and sending it to the Zeus
	 as well as the PLT for the Main event once applicable. The other members 
	of the group are welcome to participate in this process if the wish\, but 
	it is not mandatory.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: This will be a heavily themed mission with elements taken fr
	om the the Vietnam War during the 1960s and 1970s. This particular missio
	n is inspired by \"operation ivory coast\" (https://en.wikipedia.org/wiki/
	Operation_Ivory_Coast)\, however it is not faithful to the real events. T
	he mission will be making use of the Arma 3 mods S&amp\;S\, Unsung and th
	e DLC SOG Prairie Fire which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Vietnam War era/Faction based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns during the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &
	amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG
	-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE 
	THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is
	 limited to 6 slots)\n\n\n\n	\n\n\n\n	 \n\n\n\n	*Iron is considered to
	 be PLT*\n@Silberjojo @Veagance you lads have absolute priority if you w
	ant in\, \n\n	seeing as you were involved in the last one.\n\n\n\n	Iron:\
	n\n\n\n		Squad Lead (SL TAGS) (M16\, M1911) @Silberjojo\n	\n	\n		Medic (M
	EDIC TAGS) (M16) Open\n	\n	\n		Rifleman (REGS+) (M16) @Sasquatch Rick\n
		\n\n	\nSilver:\n\n\n\n		Squad Lead (SL TAGS) (M16\, M1911) @Veagance\n	\n
		\n		Medic (MEDIC TAGS) (M16) Open\n	\n	\n		Rifleman (REGS+) (M16) @Zenth
	ar\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		
	scripted loadouts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons 
	is allowed if required\n	\n	\n		No resupply\n	\n	\n		no Respawns\n	\n	\n		
	BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the text abov
	e is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Ser
	ver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password:
	 On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210724T150000Z
DTEND:20210724T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 56
DTSTAMP:20210719T151621Z
SEQUENCE:0
UID:1442-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210731T160000Z
DTEND:20210731T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210626T202649Z
SEQUENCE:0
UID:1432-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Congratulations! \n\n\n\n	 \n\n\n\n	You've s
	urvived the first half of 2021. Pat yourself on the back. Whether you're s
	till recovering from the apocalyptic year that was 2020\, finishing up the
	 semester\, or just pushing through praying to the gods that you'll surviv
	e another year on this crazy rock- it's time to celebrate. \n\n\n\n	This 
	is the first of repeating events hosted the first Saturday of every month 
	- The goal of this event is to allow for some rest\, relaxation\, and rec
	reation. So often we get caught up in our daily grind that we forget to sl
	ow down and just enjoy a night with friends. \n\n\n\n	 \n\n\n\n	\n\n\n\
	n	 \n\n\n\n	You are invited to join us on Saturday July 3rd shortly after
	 main missions end for a night of games\, drinks and dubaturey! \n\n\n\n	
	Activities include : Among us / Golf with friends / Tabletop / Overwatch /
	 Barotrauma... and anything else we flippin' feel like playing / doing\n\n
	\n\n	Where : In a locked room on TS - possibly on discord (webcams can be 
	shown\, but there will be no pressuring others into putting on their webca
	ms)\n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n	1. Regulate your alcohol consumption
	 - if you're too drunk you'll be asked to switch to water\, if you don't g
	et the hint and sober up a little you will be asked to take a break\, if y
	ou still don't sober up you will be removed from team speak for 8 hours \
	n\n\n\n	2. Games will be chosen by popular demand (straw poll) if you do n
	ot want to play the game chosen\, or do not have it - you're welcome to sp
	ectate but do not throw a hissy fit. If we want to break up the room and p
	lay multiple games we can\, but all drunk games need to be hosted in locke
	d rooms (to make a locked room ask any staff member or veteran)\n\n\n\n	3.
	 If you are drunk and participating in these events DO NOT go up into the 
	main TS rooms and interfere with other games/conversations. Once you've ta
	ken your first drink you are to quarantine yourself to the locked event ro
	oms (or afk/quiet room) for the entirety of your inebriation. \n\n\n\n	4.
	 Should go without saying but all instructions from staff are to be follow
	ed. If a staff member asks you to step away from your computer for a momen
	t- do so. If you are asked to lower your voice - do it. Staff volunteer to
	 ensure everyone has an enjoyable experience on FK. If you're disturbing s
	omeone else's enjoyment a staff member shouldn't have to point out an exac
	t rule to ask you to knock it off. \n\n\n\n	5. Webcams can be shown via d
	iscord. Please keep it PG or risk a permanent ban. No one will be pressure
	d into turning on their webcam for any reason. \n\n\n\n	6. No one will be
	 pressured to drink! If you'd like to enjoy playing with a bunch of drunk 
	idiots while sober then more power to you. \n\n\n\n	7. During the event n
	o one underage (under 18 years of age) will be openly drinking. Moderators
	 can and will ban for up to 24 hours if a member known to be underage is o
	penly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To ke
	ep this event safe for all involved designated \"water breaks\" will be an
	nounced. Games will be paused for 15 min breaks hourly. This will allow at
	tendees a moment to get a glass of water\, and/or visit the bathroom. \n\
	n\n\n	9. If you're not having fun\, you're doing it wrong. If your reactio
	n to alcohol is to get angry\, or depressed please do not drink. Just beca
	use others are drinking doesn't mean you have to partake. You can have an 
	enjoyable night without alcohol.\n\n\n\n	10. There will be no recording or
	 streaming. Period.\n
DTSTART:20210703T180000Z
DTEND:20210703T050000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 33
DTSTAMP:20210629T211815Z
SEQUENCE:0
UID:1433-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 33 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210706T170000Z
DTEND:20210706T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Dixon
DTSTAMP:20210614T164454Z
SEQUENCE:0
UID:1430-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Dixon
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n	Across the en
	tirety of Vietnam\, U.S forces are enduring the first stages of the Tet of
	fensive. Multiple U.S positions are being overrun\, including the town of 
	Attapeu\, which up until now had been home to a small logistics and commun
	ications unit. Their commanding officer is reporting that they are under h
	eavy mortar and infantry contact\, and have already lost the bridge to the
	ir west. Your two teams have been diverted from you original mission to as
	sist in the rescue of the troops trapped inside the town\, along with the
	 few civilian medical personnel working alongside them. From your start po
	int you will take your PBR's up the river and dismount at a place of your 
	choosing. Be aware that by the time you reach the town\, it may no longer
	 be in friendly hands. Once you have arrived you are to rescue/recover wh
	omever you can\, and destroy whatever equipment cannot be salvaged. Additi
	onal PBR's are on standby to aid you if you need to exfil people before y
	ou yourselves are ready to leave. Unfortunately\, due to the situation ac
	ross the country\, no further assistance is available\, so you are unfort
	unately on your own. If the enemy has taken the town they will likely mak
	e use of it's defensive positions\, these include fortified buildings\, s
	tatic weapons and a few bunker positions on the main entrances to the town
	. While rescuing/recovering our guys is your top priority\, we cannot af
	ford to loose more people than we already have. So if you deem your situat
	ion to be too dangerous\, you are to leave immediately and return with the
	 boats to your starting location.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the the Vietnam War during the 1960
	s and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\
	, Unsung and the DLC SOG Prairie Fire which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam War era/Faction based weaponry and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure have been changed to accommodate the theme and struct
	ure of operations during the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\,
	 AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION
	)\n(Mission is limited to 10 slots)\n\n\n\n	 \n\n\n\n	\n\n\n\n	*Team-1 i
	s considered to be PLT*\n\n\n\n		Team-1\n\n		\n				Squad Lead (SL TAGS) 
	@Tomo (XM177\, M1911)\n			\n			\n				Medic (Medic TAGS) @Karzak (no ta
	gs) (M16)\n			\n			\n				Pointman (Regs+) @Conga Line of Neckbeards (M/
	45)\n			\n			\n				Rifleman (Regs+) @info (M14\, M1911)\n			\n			\n				Ri
	fleman (Regs+) @PVT. J. Mohammed (M16\, M72 LAW)\n			\n		\n\n		Team-2\n\
	n		\n				Squad Lead (SL TAGS) @Veagance (XM177\, M1911)\n			\n			\n			
		Medic (Medic TAGS) @Silberjojo (M16)\n			\n			\n				Auto Rifleman (Reg
	s+) @Sarissa (M60\, M1911)\n			\n			\n				Rifleman (Regs+) @Sasquatch Ri
	ck (M14\, M1911)\n			\n			\n				Rifleman (Regs+) OPEN (M16\, M72 LAW)\n
				\n		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTE
	S++\n\n\n\n		scripted loadouts (no SR radios or GPS)\n	\n	\n		Looting of e
	nemy weapons is allowed if required\n	\n	\n		No resupply\n	\n	\n		2x Respa
	wns (requested by Team-1 lead)\n	\n	\n		BFT disabled.\n	\n	\n		There will
	 be no \"Zeus\" briefing\, the text above is all you have.\n	\n\n	--RESTRI
	CTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\
	n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.e
	u\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210626T150000Z
DTEND:20210626T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:DCS- Zero Hour
DTSTAMP:20210618T120312Z
SEQUENCE:0
UID:1431-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Glad1us":forum@fkgaming.eu
DESCRIPTION:\n	Event canceled \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Situation\n
	\n\n\n	\n\n\n	4th of July\, 1989\n\n\n\n	The tension between the Union of 
	Soviet Socialist of the Red (USSR) and the United States of the Blue (USB)
	 have led to an open conflict by the USB capturing Georgia and Crimea.\n\n
		The air war is actively going on.\n\n\n\n	The USSR has put an ultimatum a
	nd demanded the USB to retreat from Crimea and Georgia\, threatening nucle
	ar retaliation on the forces stationed there. The USSR has given the USB t
	ime by 08:00 o'clock' to answer the ultimatum.\n\n\n\n	The president of th
	e USB decided not to give up on those demands.\n\n\n\n	You task\n\n\n\n	Yo
	ur task is to find and destroy the six Scud-B launchers and destroy them.\
	n\n\n\n	According to the intelligence\, the Scud launchers should be in th
	e area between the airports somewhere north of the east side of the Georgi
	an border and protected by a SAM umbrella.\n\n\n\n	 \n\n\n\n	Payload\n\n\
	n\n	You have two wings F/A-18 wing who will deliver the bombs and F-15C wi
	ng who will protect the first wing in the air.\n\n\n\n	\n\n\n		8 mk-82 500
	 lb bomb\n	\n	\n		2 AIM9X\n	\n	\n		1 AIM-120C\n	\n	\n		1 AN/ASQ-228 ATFLIR
	 pod\n	\n	\n		1 external fuel tank\n	\n\n	 \n\n\n\n	\n\n\n		6 AIM-120\n	\
	n	\n		2 AIM-9X\n	\n	\n		3 external fuel pods\n	\n\n	 \n\n\n\n	Slots\n\n\n
	\n	F-15C\n\n	Doge 1-1 -\n\n	Doge 1-2 -\n\n	Doge 1-3 - Locked- will open ac
	cording to attendance\n\n	Doge 1-4 - Locked- will open according to attend
	ance\n\n\n\n	F/A-18\n\n	Colt 1-1 -\n\n	Colt 1-2 - KingShibe\n\n	Colt 1-3 -
	 Locked- will open according to attendance\n\n	Colt 1-4 - Locked- will ope
	n according to attendance\n\n\n\n	 \n
DTSTART:20210620T120000Z
DTEND:20210620T150000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Run Through The Jungle - SOG CDLC OffHours Mission
DTSTAMP:20210602T232620Z
SEQUENCE:0
UID:1426-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#5\, and will require the SO
	G CDLC. There will be reservations for one squad\, but if more people turn
	 up they can perhaps form a second squad. (RSVP to show interest)\n\n\n\n	
	OBJECTIVES:\n\n\n\n	\"Your MACV SOG unit was deployed to the Ho Chi Minh T
	rail\, but your RON (remain overnight) site has been discovered by VC. You
	 need to move out at first light and find an extraction. Your first extrac
	t bird was shot down on infil so you gotta continue onwards to find anothe
	r way out. Luckily\, COVEY and their Pink Team will be available to help k
	eep you boys safe as you try to make your way North and find some way out 
	of this hellhole. They have 1 spare seat in that Loach\, but that should o
	nly be used to airlift emergency casualties to the Maxwell Field base medi
	c. Lifting you out one by one would be suicide. Just keep moving North unt
	il we can find a way to get you boys out.\"\n\n\n\n	Objective List:\n\n\n\
	n		Move North\, survive. \n	\n	\n		Await further from Crossroads.\n	\n\n	
	MAPS: \n\n\n\n	\nCOVEY's Pink Team will be deployed from the nearby Maxwe
	ll Field island strip to the South West of this AO.\n\n\n\n	GEAR / RESTRIC
	TIONS:\n\n\n\n		No BFT/GPS.\n	\n	\n		No marking in side after brief.\n		\n
					Only mark in group if whole squad is together.\n			\n		\n	\n		Air and 
	ground briefs will be separate\, and will be in separate sides ingame.\n\n
			 \n	\n	\n		Equipment of any kind only from the SOG DLC. (ACE generic it
	ems like medical\, map tools etc exempt).\n	\n	\n		US equipment only (RPD
	 and Type 56 Exempt).\n	\n	\n		No magnification/scopes.\n	\n	\n		Radios:
	 Only SL/TL can take a URC-10 SR. Only RTO may take a LR.\n	\n	\n		Only SL
	/TL may take binoculars.\n	\n	\n		No ballistic protection in vests.\n	\n	
	\n		2 GLs may be taken per team\, either as UGLs\, primaries or secondarie
	s.\n	\n	\n		M16/XM177 may only take 20 round mags.\n	\n	\n		Take many gre
	nades and mines \n\n	ASSETS:\n\n\n\n	1x OH-6A Cayuse (Gunship/FAC)\, 1 sp
	are\n\n	1x AH-1G Cobra (M195/FFAR)\, 1 spare\n\n	Airborne FAC\, \"COVEY\"\
	, on board the Cayuse (aka Loach)\n\n\n\n	SLOTTING:\n[Tags and regs priori
	ty for reserving. Also\, I reserve the right to pick who I believe would b
	est suit the mission.]\n\n\n\n	1\,1\"Columbia\" Lead (SL Tags):\n\n	1\,1 R
	TO (Leadership tags): \n\n	1\,1 Medic (Medic Tags):\n\n	1\,1 Machine Gunn
	er (Regs+): @riccardi48\n\n	1\,1 Rifleman (Regs+): @UniDigit\n\n	1\,1 Ri
	fleman (Regs+): @Zenthar\n\n\n\n	1\,2 Team Leader (TL Tags): @PVT. J. Moha
	mmed\n1\,2 Medic (Medic Tags): \n\n	1\,2 Machine Gunner (Regs+): @Sasqua
	tch Rick\n\n	1\,2 Rifleman (Regs+): @Ventfarter\n\n	1\,2 Rifleman (Regs+)
	: @FloofyFloof\n\n\n\n	2 - Overflow and cannot be reserved. If interested 
	please RSVP so I can gauge numbers. Please know that a slot cannot be gua
	ranteed if you RSVP however.\n\n\n\n	Cayuse / Loach Pilot (RW Pilot Tags):
	 @Griffin68965\nCOVEY (FAC Tags): @LurkerOne\n\nCobra Pilot (RW Pilot Tags
	): @info\n\n	Cobra Gunner (RW Gunner Tags): @L00_Cyph3r\n\n	 \n\n\n\n	SER
	VER INFO:\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.f
	kservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Mod
	pack\n		\n				S.O.G. Prairie Fire DLC required!!!!!!!!!\n			\n		\n
DTSTART:20210612T150000Z
DTEND:20210612T170000Z
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight WW2 Month - TvT Event
DTSTAMP:20210523T203706Z
SEQUENCE:0
UID:1422-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. For the month of June\, FNF
	 will be using a WW2 Modpack! There are three rounds in the EU event\, yo
	u are free to leave (or join in) after one if you wish but please let me k
	now. We have a section on Discord set up that is dedicated to FNF events\,
	 if you would like to be added please contact Fred. \n\n\n\n	 \n\n\n\n	No
	te: I will be filling in the RSVP for the event on Monday afternoon\, if y
	ou are planning to attend please make sure you have RSVP'd before then. I
	f you have not RSVP'd but still wish to attend you are welcome to do so\, 
	however a place is not guaranteed.\n\n	          Mods and server det
	ails can be found on there discord\, linked in the event page below.\n\n\n
	\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to attend FNF on
	 additional Fridays in the month\, please join the PR discord: https://di
	scord.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20210604T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Ransom
DTSTAMP:20210514T151254Z
SEQUENCE:0
UID:1419-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	
	To attend you MUST RVSP and DECLARE YOUR SLOT. Tags take priority and w
	ill be respected\, however final slotting is at my discretion.\n\nThe aim 
	of this is to have a slightly smaller\, more serious/immersive mission for
	 those who enjoy it. As a result\, the follow constraints are in play.\n\n
	\n\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take on
	ly what you need3) Markers will not be provided by Crossroads\, only Grid
	 Refs.\n4) No BFT\n\n\n\n	Event details\n\n	Player Faction\nUS (Naval Spe
	cial Warfare Development Group) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron\
	n\n	3 x 5 Man Assault Teams\n\n\n\n	HQ Support\n\n	2 x Yabhon R3 Drone (1
	 x Pilot each)\n\n\n\n	Friendly Forces (BLUFOR)\n\n	None\n\n\n\n	Opposing 
	Forces (OPFOR)\n\n	Cartel Militia\n\n\n\n	Time of Operation (ToO)\n\n	Dusk
	\n\n\n\n	Briefing\nOperation Ransom\n\n	Several days ago a US National was
	 taken hostage in a street snatch and grab from San Antero in Columbia. We
	 believe from intelligence that they are being held somewhere in the South
	-East of the region marked on the map but we do not have an accurate locat
	ion. Communication from the Cartel always comes from on the move callers i
	nside the cities themselves making tailing them difficult. Due to the exi
	sting time pressure 3 Assault Teams will be inserted via HALO jump at Dusk
	 tonight with the intent of searching the marked area\, eliminating Cartel
	 members you come into contact with and rescuing the dependant. \n\n\n\n	
	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	Once the dependant has been secured and
	 signalled to Crossroads for extraction\, the assault force in full will m
	ove to the Airfield to the North East. There will be possible Cartel prese
	nce there so be careful. A CH-47 Is on Station to extract the force once t
	he LZ has been secured.  HQ is putting on station 2 Yabhon R3 drones to a
	ssist with intel and any direct strikes on fixed positions or hostile veh
	icles. Due to the flight time once the ordnance on each drone has been exp
	ended\, there will not be a resupply. They will however remain on station 
	for intel purposes.\n\n\n\n	Due to the fuel concerns of the CH-47 and the 
	awkwardness of our staging\, you will have 2 hours from Insertion to make 
	extraction viable\, before the CH-47 has to turn around.\n\n\n\n	Slots\nYo
	u MUST RVSP and DECLARE YOUR SLOT. Tags take priority and will be respe
	cted\, however final slotting is at my discretion.\nDEVGRU - Blue Squadron
	 - Assault Team 1 - \"Assassin\" - Slotting Guide\n\n	       
	    Team Leader: @LurkerOne\n           Combat Life Saver
	: @Melo (No Tags)\n           Assaulter: @Conga Line of Neckbe
	ards\n           Assaulter: @EpsilonNiner\n           As
	saulter: \n\n	           \nDEVGRU - Blue Squadron - Assault 
	Team 2 - \"Hitman\"\n\n	           Team Leader: @Si
	lberjojo\n           Combat Life Saver: @Karzak (No Tag
	s)\n           Assaulter: \n\n	           Assaulter: \
	n\n	           Assaulter: \n\n\n\n	DEVGRU - Blue Squadron - Assaul
	t Team 3 - \"Raptor\" \n\n	           Team Leader:
	 @Veagance\n           Combat Life Saver: \n        
	   Assaulter: \n\n	           Assaulter: \n\n	           
	Assaulter: \n\n\n\n	HQ Support Element\n\n	           Crossroa
	ds: @Monocled Badger\n           Yabhon R3 Drone - \"Viper\
	": @L00_Cyph3r (No Tags)\n           Yabhon R3 Drone - \"Blackb
	ird\":  @TheSalader (No Tags)\n\n\n\n	(Note: Drone Pilots will be made 
	invincible and invisible for Quality of Life - Radio Comms\, not having t
	o keep pace\, Immersion/realism as they would be back at HQ etc so the pil
	ots will be purely droning)\n\n\n\n	Gear Restrictions (Square brackets d
	enote mod)\nDEVGRU - Blue Squadron\n           UNIFORM : G3 Unifo
	rm (Ranger Green) [RHSBlue]\n\n	           VEST : JPC (Team L
	eader/Marksman/Medic/Assaulter) (RGR) [Military Gear Pack]\n\n
		           HELMET : FAST Ballistic (Foliage Green/Headset/Ca
	m) [RHSBlue]\n\n	           FACEWEAR : M40 Protective Mask|Bl
	ackFilter/DarkLins|| [M40 Gas Mask]\n\n	           BACKPACK :
	 Patrol 01 (RGR) [Military Gear Pack]\n\n	           RIFLE :
	 HK416 D10 (DEVGRU) [NIArms - TA31RCO-RMR [RHSBlue] - AN/PEQ-15/M952V 
	Black (Laser) [RHS Blue] - AAC M4-2000 [NIArms] - 5.56MM SOST 30Rnd PMAG
	 [NIArms]\n\n	           DMR : Mk 11 Mod 0 (EC) [RHSBlue] - KITE (
	MAXIKITE [UK3CB] - AN/PEQ-15 Black [RHSBlue] - AAC 762-SD [RHSBlue] - Bipo
	d (Black) [NATO] [Base Game] - 20rnd SR-25 M993 AP [RHSBlue]\n\n	
	           PISTOL : SigSauer P226R [NIArms] - Steiner DBAL-PL
	 (IR) [NIArms]  - 9mm FMJ 15rnd P226 Magazine [NIArms]\n\n	  
	         LAT : NONE\n\n	           OPTICS : Range
	finder [Base Game]\n\n	                           TL ONLY : 
	Laser Designator (Khaki/Olive) [Base Game]\n\n	           NVG
	 : AN/PVS-15 [RHSBlue]\n\n	           RADIOS : SR - AN/PR
	C-152 [TFAR]  \n\n	                            LR - RT-15
	23G (ASIP) + Whip Antenna (MCT) [Ilbe]\n
DTSTART:20210522T150000Z
DTEND:20210522T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 55
DTSTAMP:20210517T202759Z
SEQUENCE:0
UID:1421-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210522T153000Z
DTEND:20210522T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Blueline TvT (Invitational OP)
DTSTAMP:20210516T174852Z
SEQUENCE:0
UID:1420-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in on a European Arma3 
	Event TvT mission. \nThis mission will require the contact DLC\n\n\n\n	
	What is European Arma 3 Events?\n\n\n\n	European Arma 3 Events (EA3E for s
	hort) is a gathering of many different European-Based Arma 3 Communities. 
	They hold joint operations with a mixture of TvT Combat and the more conve
	ntional TvE (Do note\, the mission we will be attending is a TvT).\n\n\n
	\n	Mission Information:\n\n\n\n	The Short Story for the basis of the Opera
	tion can be found in This Google Doc. \n\n\n\n	The game should take arou
	nd 90 minutes to 2 hours (once started).\n\n\n\n	Modset Setup &amp\; Timin
	gs\n\n	The information regarding Modset / Timings can be found in This Go
	ogle Doc. (Do note\, since AFI is hosting this event\, they use a custom 
	mod installer AFISync which can be found in the aforementioned document).\
	n\n\n\n	A basic breakdown would be this (Note\, all timings are in UTC)\n\
	n	* Join Teamspeak &amp\; Arma Server at 15:30 - 15:45\n\n	* Slotting on t
	he server: 16:00\n\n	* Briefing: 16:15\n\n	* Game Start: 16:35\n\n\n\n	The
	re will be a short intermission after Game 1 ends\, after which\, Game 2 w
	ill start with a similar (but quicker) slotting process as outlined above.
	\n\n\n\n	Roster\n\n	The main Roster can be found here: https://docs.googl
	e.com/spreadsheets/d/1Vi7gbySfPV90whaVfJf4lxfuxXBlXfCB7ZlAUm416lk/edit#gid
	=0 .\n\n\n\n	The slots FK have are as followed:\n\n\n\n	Link to PR discor
	d where most communication and information will be done: https://discord.
	gg/vGT9Xjs5Dd (Ask for Emissary Role)If you wish to take a particular slo
	t\, please post it in a comment as well as RSVPing to this post. \n
DTSTART:20210612T153000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 3
DTSTAMP:20210509T133820Z
SEQUENCE:0
UID:1415-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 3\nStart Ti
	me: Mid-day\n\n	Weather: Cloudy\n\n\n\n	++Backstory++\n\n\n\n	After a stra
	tegically placed island in the Pacific decided to begin construction of gu
	ided AA platforms\, and go directly against a treaty established between i
	tself and the United States\, the decision was made to locate the units an
	d destroy them. Several Specops units were involved in the operation and 
	while all the targets were eliminated successfully\, the exfil did not go 
	to plan. Due to a communications error\, and damage sustained to their air
	craft\, the teams were forced to make their way into the jungle and come u
	p with an alternate escape plan. During this process the teams' ever all 
	leader became separated from the rest of the group. As the survivors carri
	ed out their plan\, they discovered Intel stating that their Leader had b
	een captured\, and sent to \"Camp Spring\".\n\n\n	As a result of communica
	tions issues encountered by the teams\, HQ was not able to reach them and 
	assumed the worst. Subsequently\, a small scale assault was launched on th
	e islands of Tanoa in an attempt to hamstring any potential retaliation e
	fforts\, and if possible recover the missing Specops teams. In a chance m
	eeting on the island's main airport\, the surviving team members met up wi
	th a group of U.S marines as the former were trying to steal an aircraft i
	n which to flee\, and the latter attempted to neutralize the enemies air c
	apabilities. From that point the survivors were air lifted out to a waitin
	g carrier\, and passed on the intelligence they had gathered regarding th
	eir missing comrade.\n\n\n\n	Due to the new found Intel and the apparent f
	ailure of the Marine's assault to do any real damage\, the U.S withdrew it
	's forces and negotiations began to release the captive officer. Unfortuna
	tely the Tanoan government had viewed the U.S' withdrawal as a sign of vic
	tory on their part\, and refused to release the soldier unless the U.S agr
	eed to tear up the previous treaty\, and agree to supply them with new AA 
	systems\, alongside multiple other demands. These demands were not deemed 
	acceptable to the U.S in any way shape or form\, and seeing as reports cam
	e in suggesting that the Tanoan's were starting to buy up old Soviet era 
	equipment from various different anti-american states\, there was no optio
	n other than to recover the officer by force.\n\n	 \n\n\n\n	\n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	HQ can only plan the main assault on the Camp
	 to a certain extent with the limited information that they have to hand. 
	As such\, two three man teams have been covertly deployed to the region to
	 gather as much information about Camp Spring as they can\, before transmi
	tting it back to HQ. The camp is far from completion\, however it is stil
	l believed to be heavily defended and fortified\, with the camp being cent
	ered around some old WW2 era fortifications. Old Soviet equipment is also 
	being delivered to the Blue Pearl industrial port to the north\, and their
	 stockpile seems to be growing larger by the day\, so time is very much of
	 the essence. It cannot be stressed enough just how important it is that y
	ou do not get caught during the operation\, as this will inevitably lead t
	o armoured units being moved from storage at the point\, to defensive pos
	itions inside the camp. In the event that you are spotted however\, you ar
	e to avoid capture AT ALL COSTS\, they enemy must not know what we are pla
	nning.\n\n\n	As for what you should be looking out for\, HQ has specifical
	ly requested information on the following: Known enemy positions\, stron
	g points and weak points. Enemy weaponry\, vehicles and patrols\, as well
	 as likely avenues of enemy exfil if they attempt to move the prisoner. An
	 optimal landing zone that provides suitable protection\, and finally the 
	most obvious request\, the location of the captured officer. \n\n\n	Due t
	o previous issues with the security of our radio channels\, safety measure
	s are still in effect. Therefor\, all LR transmissions should be kept to l
	ess than 25 seconds for every 10 minutes. Simply being in the area is also
	 a major risk. The longer you remain in the AO the higher the chance of b
	eing detected\, subsequently you are being limited to 2h 30m for the opera
	tion. Once your time is up and assuming that you have not been discovered\
	, you are to make your way into the jungle and await the signal to transmi
	t the information that you have gathered.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Ze
	us' Note! The information gathered in this mission will be the ONLY detail
	ed information that the PLT will get for a 1st Main event coming up in the
	 near future. For this reason it is recommended that you note down the gri
	d coordinates of any major positions of interest\, taking photos is also
	 recommended. The Recon leads will be responsible for compiling this info
	rmation at some point after the mission\, and sending it to the Zeus as we
	ll as the PLT for the Main event once applicable.\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smaller\,
	 more serious/immersive mission for those who enjoy it\, and i reserve the
	 right to pick those who i believe best suit the mission.\n\n\n\n	 \n\n\n
	\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This event 
	only has 6 slots.)\n\n\n\n	\n\n\n\n	*Recon-1 Lead is considered to be PL
	T*\n\n\n\n	Recon-1:\n\n\n\n		Recon Lead (SL TAGS): @Veagance\n	\n	\n		Medi
	c (MEDIC TAGS): @Karzak\n	\n	\n		Rifleman (REGS+): @TheSalader\n	\n\n	\nRe
	con-2:\n\n\n\n		Recon Lead (SL TAGS): @Silberjojo\n	\n	\n		Medic (MEDIC TA
	GS): @KingShibe(no tags)\n	\n	\n		Rifleman (REGS+): @Conga Line of Neckbea
	rds\n	\n\n	                               
	                                     
	                                     
	                                     
	                                          
	                    --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	+
	+RESTRICTIONS/NOTES++\n\n\n\n		There will be no briefing other than the te
	xt at the top\, you're going straight in.\n	\n	\n		Loadouts are scripted\n
		\n	\n		No respawns or resupply\n	\n	\n		Looting of enemy weapons is allo
	wed under extreme circumstances\n	\n	\n		BFT disabled.\n	\n	\n		Side chann
	el markers only to be used when the majority of players can talk in local\
	n	\n	\n		When using an LR the enemy will know the location of the sender i
	f active transmission lasts longer\n\n		than 25 seconds for every 10 minu
	tes of IRL time. The recipient is not affected\n	\n\n	--RESTRICTIONS/NOTES
	--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n\n\n\
	n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkse
	rvers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET
	 Standard FK modset + Enhanced movement and it's rework.\n	\n\n	 \n
DTSTART:20210516T144500Z
DTEND:20210516T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 3.5 (Mysterious Meeting)
DTSTAMP:20210507T002409Z
SEQUENCE:0
UID:1414-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will link Missions 3
	 and 4 together of my campaign\, detailed below. Please read it to get fu
	ll context of the situation of the land. There are also brief updates in t
	he thread for how previous missions went for those who want to catch up.\
	n\n\n\n\n	This mission will be of a more serious nature\, for those that e
	njoy those sorts of missions. Stealth and subtlety will be of utmost impo
	rtance. If I do not feel we have suitable people to run the mission\, I wi
	ll delay or even cancel it.\n\n\n\n	OBJECTIVES:\n\n\n\n	\"After our succes
	s in capturing Isla Tera\, we have received a mysterious anonymous message
	 asking to meet us\, deep in Sharkovian territory. They say they want to d
	efect from the Sharkovians\, and have valuable information to offer us in 
	exchange. Go and see what they have to offer\, but be wary and careful. Th
	ey set up the meeting near their military post so they can apparently snea
	k out quickly and back\, so be sure not to raise any alarms. To supplement
	 this\, the meeting will take place late at night. Take head lamps to assi
	st you in navigation\, but use them sparingly.\n\n\n\n	Best of luck out th
	ere.\"\n\n\n\n	Objective List:\n\n\n\n	- Start at the start marker\, use y
	our 1 boat to move towards the meeting area.\n\n	- Meet with this mysterio
	us individual and see what they have to offer. Be nice.\n\n\n\n	MAPS: \n\
	n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\
	, to simulate a force that is new and desperately underequipped. You may 
	however loot enemies if possible (no looting radios though due to the fact
	 that all AI spawn with one due to Arma's setup). A basic public loadout 
	will be provided.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3
	CB Factions stuff basically)\n\n\n\n	Vest: Either Chicom Chest Rig\, or no
	thing with protection or obvious military origin\, items like \"Hip Pouch
	\"\, \"Pistol Holster\"\, or similar.\n\n	Alternatively\, anyone may tak
	e 6B13's or 6B23's in varying patterns.\n\n\n\n	Headgear: Civilian style 
	only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anything non-m
	ilitary looking. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group may have
	 only two of each:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38 (No ra
	ils)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh-18
	\, Saiga-12k.\n\n\n\n	Only one weapon per person from this list. I.e no pr
	imary + secondary\, just one gun total.\n\n\n\n	Weaponry Limitations:\n\n\
	n\n		No magnification/weapon attachments.\n	\n	\n		Maximum 5 total clips/m
	agazines for any weapon\, or 24 shotgun shells.\n	\n	\n		If you die and re
	spawn\, you must re-loot equipment in the field.\n	\n\n	Equipment Limitati
	ons:\n\n\n\n	Only Leadership Elements may carry SR Radios and binoculars. 
	No LRs allowed. You may loot binos and radios from dead/unconscious frie
	ndlies\, however you must drop them once they return to the field.\n\n\n\n
		None of the following: \n\n	GPS\, NV capable devices\, Rangefinders\, ta
	ctical ladder\, placeable/throwable explosives\, e-tool\, flash/stun/WP g
	renades\, launchers\, looting radios.\n\n\n\n	Only 2 of the following per
	 person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	General 
	Limitations:\n\n\n\n		No drawing in side after brief\n	\n	\n		BFT disabled
	\n	\n	\n		No looting enemy radios (Arma limitation reasons)\n	\n	\n		No cr
	ewing enemy armoured vehicles. You are only civilians with essentially no 
	military training.\n	\n	\n		Once you are dead\, you are dead. There will b
	e no respawns this mission\, barring technical issues.\n	\n\n	SLOTTING: \
	n\n\n\n	[Tags and regs priority for reserving. Also\, I reserve the right 
	to pick who I believe would best suit the mission.]\n\n\n\n	To simulate th
	e more rag-tag nature of this mission\, infantry will be broken up into fi
	reteam elements only. Each team will consist of 1 leader and 3 members\, s
	lotted into each squads' fireteams in the templates. AR slot is just anoth
	er member of the team.\n\n\n\n	Group 1 Lead (TL Tags): @Rtiler96\n\n	Group
	 1\, Member 1 (Reg+): @Conga Line of Neckbeards\n\n	Group 1\, Member 2 
	(Reg+): @L00_Cyph3r\n\n	Group 1\, Member 3 (Reg+): @Sasquatch Rick\n\n\n	
	Group 2 Lead (TL Tags): @Silberjojo\n\n	Group 2\, Member 1 (Reg+): @ric
	cardi48 \n\n	Group 2\, Member 2 (Reg+): @TheSalader\n\n	Group 2\, Member
	 3 (Reg+): @Griffin68965\n\n\n\n	1x Doctor (Medic Tags): @LurkerOne\n\n	[
	One other person in the mission may take medic status to fix the doctor]\
	n
DTSTART:20210509T140000Z
DTEND:20210509T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HOI 4 BIG MP
DTSTAMP:20210425T232129Z
SEQUENCE:0
UID:1409-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	HOI4 Event\n\n\n\n	\n\n\n\n	This is a HOI4 Event for ever
	yone who'd like to participate in it. \n\n\n\n	The game will be historica
	l and we will put our tryhard pants on. Below you can find all the inform
	ation needed to join the game.\n\n\n\n	This is the continuation of the gam
	e we started last week.\n\n\n\n	 \n\n\n\n	Rules\n\n\n\n	There are some ru
	les\, however most of them are in effect to keep balancing and to improve 
	stability. Generally you could sum up the rules with the following:\n\n\n\
	n		Don't be a dick.\n	\n	\n		Stay within your historical focuses.\n	\n	\n	
		No exploits or abusing of broken or insanely OP game mechanics.\n	\n	\n		
	No Ragequitting\, if you gotta go you gotta go\, but try to stay for the e
	ntirety of the game.\n	\n	\n		Rules Doc (again only there for balancing a
	nd stability!) \n	\n\n	 \n\n\n\n	Countries\n\n\n\n	The following countri
	es can be filled and played. If you choose to play a major\, make sure you
	 know what you are doing. Coop-Players are allowed (1 per) and must be app
	roved by the Primary player. \n\n\n\n	Comment below with the nation you w
	ould like to play and we'll set you up. If your nation is not on the list\
	, we can add it\, once all the other slots are filled. You can request Min
	ors\, but may be asked to move to a Major if required.\n\n\n\n	 \n\n\n\n	
		Axis\n		\n				Germany: @riccardi48 confirmed\n			\n			\n				Italy: @Wi
	ll9455 confirmed\n			\n			\n				Japan: @Silberjojo confirmed\n				\n			
				Minors:\n						\n								Romania: @Lexic confirmed\n							\n							\
	n								Manchouko: Slim Need new Player! @Legendo confirmed\n							\
	n							\n								Hungary: \n							\n							\n								Siam: @Legendo (
	left early): Taken over by @Resurge \, Resurge left (AI played for like 
	3 months) ------ Slot now occupied by Resurge (only Legendo can overwrite
	) confirmed\n							\n							\n								Spain:  TippleNwist (left after
	 civil war)\n							\n						\n				\n		\n\n	 \n\n\n\n		Allies\n		\n				UK
	: @Beshman confirmed\n			\n			\n				France: @AngryScottishMan (left af
	ter capitulation)\n			\n			\n				US: @KingShibe confirmed\n			\n			\n			
		USSR: @Jerichron confirmed\n				\n						Minors:\n						\n								Raj: 
	@Griffin68965 confirmed\n							\n							\n								Canada: Sarissa Need
	 new Player!\n							\n							\n								China: (not filled and doesn't exi
	st anymore)\n								\n										South Africa: @Shoxe (left\, AI has n
	ot taken over)\n									\n								\n						\n				\n		\n\n	Mods\n\n\n\n	We
	 will only be using two mods. These are Road to 56 and Player-Led-Peace-C
	onferences. Download them here and here. Also we've been using the FPS 
	Map Mod.\n
DTSTART:20210430T160000Z
DTEND:20210430T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[TNT] Tuesday Night Tanks
DTSTAMP:20210421T165337Z
SEQUENCE:0
UID:1407-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FNF can guarantee 14 RSVP slots for members of FKGaming.
	 If you wish to have a guaranteed please RSVP. If the RSVP is full\, you 
	can still attend as long as there are slots available in the mission. I wi
	ll be putting in the RSVP on Tuesday Afternoon (27/04/2021).\n\nTHE RSVP H
	AS BEEN SUBMITTED FOR 5\n\n	 \n\n\n\n	Tuesday Night Tanking is an event h
	osted by Friday Night Fights (FNF) bringing multiple ARMA3 communities tog
	ether to fight in large scale tank battles. The event format will be famil
	iar to those who have played with FNF before\, with multiple Light/Medium
	/Heavy armour platoons\, battling it out in vehicular slugfests!\n\n	There
	 will be 3 rounds of gameplay where you will need to capture a Neutral Sec
	tor\, after each round has finished (approximately an hour) you are free t
	o leave (and join in if you missed the round) but please let me know.\n\n	
	 \n\n\n\n	So far\, the factions and the platoon structures have not been 
	release\, I will update this page as more information is found. Additional
	ly\, the End time is purely an estimate. The actual end time will depend o
	n how quickly the three missions play out.\n\n\n\n	 \n\n\n\n	The Mods and
	 Server details can be found on their discord. Linked here\n\n\n\n	Please
	 Read the FNF Rules\n\n	 \n\n\n\n	If you are at all interested in shootin
	g at enemies who will actually pose a challenge\, RSVP today!\n
DTSTART:20210504T210000Z
DTEND:20210505T003000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 54
DTSTAMP:20210428T082325Z
SEQUENCE:0
UID:1410-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210501T160000Z
DTEND:20210501T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HoI4 Historical Multiplayer Game
DTSTAMP:20210418T231518Z
SEQUENCE:0
UID:1403-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	HOI4 Event\n\n\n\n	\n\n\n	This is a HOI4 Event for everyo
	ne who'd like to participate in it. \n\n\n\n	The game will be historical 
	and we will put our tryhard pants on. Below you can find all the informat
	ion needed to join the game.\n\n\n\n	 \n\n\n\n	Rules\n\n\n\n	There are so
	me rules\, however most of them are in effect to keep balancing and to imp
	rove stability. Generally you could sum up the rules with the following:\n
	\n\n\n		Don't be a dick.\n	\n	\n		Stay within your historical focuses.\n	\
	n	\n		No exploits or abusing of broken or insanely OP game mechanics.\n	\n
		\n		No Ragequitting\, if you gotta go you gotta go\, but try to stay for 
	the entirety of the game.\n	\n	\n		Rules Doc (again only there for balanc
	ing and stability!) \n	\n\n	 \n\n\n\n	Countries\n\n\n\n	The following co
	untries can be filled and played. If you choose to play a major\, make sur
	e you know what you are doing. Coop-Players are allowed (1 per) and must b
	e approved by the Primary player. \n\n\n\n	Comment below with the nation 
	you would like to play and we'll set you up. If your nation is not on the 
	list\, we can add it\, once all the other slots are filled. You can reques
	t Minors\, but may be asked to move to a Major if required.\n\n\n\n	 \n\n
	\n\n		Axis\n		\n				Germany: @riccardi48\n			\n			\n				Italy: @Will9455\n
				\n			\n				Japan: @Silberjojo\n				\n						Minors:\n						\n								Ro
	mania: @Lexic\n							\n							\n								Manchouko: @Slim\n							\n						
		\n								Hungary: \n							\n							\n								Siam: @Legendo (left ear
	ly): Taken over by @Resurge \, Resurge left (AI played for like 3 months)
	\n							\n							\n								Spain: @Tipple Nwist (left after civil war)\n
								\n						\n				\n		\n\n	 \n\n\n\n		Allies\n		\n				UK: @Beshman\n		
		\n			\n				France: @AngryScottishMan (left after capitulation)\n			\n			
	\n				US: @KingShibe\n			\n			\n				USSR: @Jerichron\n				\n						Minors
	:\n						\n								Raj: @Griffin68965\n							\n							\n								Canada: @
	Sarissa\n							\n							\n								China: (not filled)\n								\n								
			South Africa: @Shoxe (left\, AI has not taken over)\n									\n						
			\n						\n				\n		\n\n	Mods\n\n\n\n	We will only be using two mods. Thes
	e are Road to 56 and Player-Led-Peace-Conferences. Download them here and
	 here.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pinging some people that m
	ay be very interested in this  @riccardi48 @Urist McGLORY @KingShibe @
	Lexic @Griffin68965 @Resurge @Slim @Legendo @Will9455 @Rtiler96 @V
	ericht @thePier anyone else who wants to join ofc\n\n\n\n	 \n
DTSTART:20210425T180000Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Beshman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="bb7537253e456d84795b3920438f06e8";CUTYPE=INDIVI
	DUAL;PARTSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Sign up
DTSTAMP:20210414T143153Z
SEQUENCE:0
UID:1402-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	\n		28/04/21 is the deadline for Signing Up for the eve
	nt\, not the actual date of said event. As it stands\, the EU round of FNF
	 Titans (what we are signing up for) is scheduled to take place at 20:00 
	UTC May 8th (Saturday) \n	\n\n	\n		 \n	\n\n	\n		FNF Titans is a event c
	reated by the FNF team. It is a 7v7 tournament pitting many different comm
	unities against each other\; the winning team receiving bragging rights o
	ver the others.  \n\n		They have also released a teaser trailer for you 
	viewing pleasure: LINK\n	\n\n	\n		FK will be bringing 7 participants + 2 
	backup.\n	\n\n	\n		The squad composition is customisable based on this lis
	t:\n	\n\n	\n			Squad leader\n		\n		\n			Marksman (4x Optic)\n		\n		\n			Me
	dic\n		\n		\n			Medic\n		\n		\n			Auto Rifleman\n		\n		\n			Assistant Auto
	 Rifleman\n		\n		\n			Combat engineer\n		\n		\n			Rifleman (LAT) (M72A7 /
	 RPG26)\n		\n		\n			Machine Gunner\n		\n		\n			Ammo Bearer (MG)\n		\n	\n	
		 \n	\n\n	\n			Only 7 slots can be chosen by each team\, and can be cha
	nged in between rounds to their liking.\n		\n		\n			BLUFOR standard loadou
	t - M4A1 Block II/M16A4\, M249 and M240\n		\n		\n			OPFOR standard loadout
	 - AK74\, PKM and PKP\n		\n	\n		The basic squad composition will be create
	d once the slots have been filled.\n	\n\n	\n		If you wish to participate\,
	 enter your name in the comments and state your preferred role\n	\n\n	\n	
		Current Roster (NAME - PREFERED SLOT) (7/9):\n	\n\n	\n			 @Fred- Combat 
	Engineer / Squad Leader\n		\n		\n			@Griffin68965 - DMR\n		\n		\n			 @vl
	addis611 - Combat Engineer\n		\n		\n			@Resurge - Squad Leader\n		\n		\n	
			@riccardi48 - Any\n		\n		\n			@GloppinBoopin - LAT / Medic\n		\n		\n			
	@kMaN - Autorifleman / MG\n		\n	\n		 \n	\n\n	\n		FNF Discord: https://d
	iscord.gg/e4SKmhF\nGoogle Doc with more info\n	\n\n\n\n	\n		\n			 \n		\n	
	\n\n	\n			Manage Event \n		\n		\n			Report Event\n		\n		\n			Download Eve
	nt\n		\n		\n			Add Similar Event\n		\n	
DTSTART;VALUE=DATE:20210427
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 2
DTSTAMP:20210421T164851Z
SEQUENCE:0
UID:1406-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 2\nStart Ti
	me: Early evening\n\n	Weather: Stormy\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\n\n\n\n	After the successful destruction of the enemy AA systems and 
	the catastrophic failure of the exfil attempt\, alongside the loss of thei
	r leader\, the group now finds themselves running headlong into the jungle
	 and away from death or capture. The enemy is now on full alert\, and mor
	e than enough time has passed to allow their heavier assets to mobilize. T
	he survivors end goal now\, is to get the hell off of the island\, howeve
	r you never leave a man behind. So before they can leave they must find o
	ut what happened to their missing member and if possible rescue them\, the
	 regions Prison Facility is probably a good place to start. If all else f
	ails they should at least find out where he is being held so a rescue atte
	mpt can be launched at a later date. They are faced with two possible exi
	t strategies: Option 1. make for the U.S embassy. If done directly this wo
	uld involve traversing difficult terrain which is swarming with alert ene
	my combatants\, and even if they reached the embassy it would likely be su
	rrounded by a cordon of hostile forces. A possible alternative is to make 
	for the Fishing facility in Harcourt and steal a boat\, while this would a
	llow them to move to port near the embassy and bypass the cordon\, it woul
	d mean a noticeably longer walk through enemy territory. Not to mention do
	dging the checkpoints on the bridge between the two islands. Although if t
	hey did make it they would be safe from reprisal\, then it would be down t
	o the politicians to sort it out. Option 2. the alternative however is if
	 anything even more risky. It would mean assaulting the militarized main a
	irport and trying to steal an aircraft\, with no guarantee that the CIA pi
	lot would be able to fly any of the planes available. However if they coul
	d manage it\, they would be home free\, after all they did just blow up 
	the islands main AA systems. Calling for backup doesn't seem to be an opti
	on either. Crossroads isn't answering suggesting that communications off 
	of the island have been blocked. It would seem that comms between the two
	 squads have also been intercepted\, as the enemy had been reacting to t
	heir movements very quickly in the run up the disaster. To make matters w
	orse the Assault team was not expecting night time fighting\, and as such 
	are not equipped for it\, so they might be forced to divert to the Recon 
	Base to equip themselves The Recon base also holds general supplies. Altho
	ugh this would increase the chance of being found even further. Whatever 
	option they choose it would pay to be careful and take things slowly if re
	quired\, it is better to arrive late than dead.\n\n\n\n	 \n\n\n\n	Zeus' N
	ote! completing all objectives in one mission is not mandatory. Do what y
	ou can in the time given\, and if needs be a Part 3 will be created. It is
	 better for you to take your time and be cautious\, than to try and rush
	 it and fail.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim
	 of this is to have a slightly smaller\, more serious/immersive mission fo
	r those who enjoy it\, and i reserve the right to pick those who i believe
	 best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n
		 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(R
	ESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n	(This event only has 10 slots. As this is Pa
	rt 2 of a mission the players who were in Part 1 have been placed in\n\n	t
	heir previous slots and have priority regardless of tags. If said peopl
	e are not able to attend or simply don't want to\, please let me know.)\n\
	n\n\n	 \n\n\n\n	*Assault One Lead is considered to be PLT*\n\n	*For peopl
	e who played part 1: Slots are not identical to before\n\n	but you are all
	 in the equivalent slot.*\n\n	*Demo and LAT start with depleted kit due to
	 it being expended\n\n	in part one.*\n\n\n\n	\n\n\n\n	Assault One:\n\n\n\n
			 Team Lead (SL TAGS): @KingShibe\n	\n	\n		 Medic (MEDIC TAGS): @Promet
	heus13\n	\n	\n		 Rifleman (Demo/2ic) (REGS+): @Veagance\n	\n	\n		 Riflem
	an (Demo) (REGS+): Open\n	\n	\n		 Rifleman (LAT) (REGS+): @kMaN\n	\n	\n	
		 CIA Pilot (Regs+): @info\n	\n\n	\nScout Team:\n\n\n\n		Scout Lead (SL T
	AGS): @Silberjojo\n	\n	\n		Scout Medic (MEDIC TAGS): @TheSalader\n	\n	\n		
	Scout Rifleman (REGS+): @vladdis611\n	\n	\n		Scout Rifleman (REGS+): @ricc
	ardi48\n	\n\n	\n\n	 \n\n\n\n	                     
	                                     
	                                     
	                                     
	                                     
	                                   --SLOTTING--\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		There will be no b
	riefing other than the text at the top\, you're going straight in.\n	\n	\n
			Loadouts are scripted\n	\n	\n		1 respawn for each Milestone reached (rec
	on camp reached for example)\n	\n	\n		Looting of enemy weapons and unifor
	ms is allowed (ping zeus to allow technical changes)\n	\n	\n		BFT disable
	d.\n	\n	\n		Side channel markers only to be used when the majority of play
	ers can talk in local\n	\n	\n		When using an LR the enemy will know the lo
	cation of the sender if active transmission lasts longer\n\n		than 25 sec
	onds for every 10 minutes of IRL time. The recipient is not affected\n	\n\
	n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadou
	ts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n
		\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On R
	equest\n	\n	\n		Modset: Standard FK modset\n	\n\n	 \n
DTSTART:20210425T144500Z
DTEND:20210425T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210421T165930Z
SEQUENCE:0
UID:1408-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. There are three rounds in 
	the EU event\, you are free to leave (or join in) after one if you wish bu
	t please let me know. We have a section on Discord set up that is dedicate
	d to FNF events\, if you would like to be added please contact Fred. \n\n
	\n\n	 \n\n\n\n	Note: I will be filling in the RSVP for the event on Monda
	y afternoon\, if you are planning to attend please make sure you have RSV
	P'd before then. If you have not RSVP'd but still wish to attend you are w
	elcome to do so\, however a place is not guaranteed.\n\n	          M
	ods and server details can be found on there discord\, linked in the event
	 page below.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wis
	h to attend FNF on additional Fridays in the month\, please join the PR di
	scord: https://discord.gg/dzt388ynZ4 Just @Fred and request the @FNF rol
	e.\n
DTSTART;VALUE=DATE:20210507
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tofy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon
DTSTAMP:20210411T162555Z
SEQUENCE:0
UID:1401-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n	Important info-read!\nThe assault
	 team not required to attend until 1h 15m after mission start\, as they w
	ill have nothing to do\, that makes it 5pm UK time.\n\n	That time will be 
	spent by the Scout team gathering intel\, that will then be transmitted 
	to the rest of the players once they join.\n\n	When the rest of the player
	s join\, take your slots and go straight through. I will answer any questi
	ons that you have on the briefing\, the briefing\nwill only be in text fo
	rm below. Once that has been completed the recon team will give you the in
	tel they have gathered via LR\, you will then complete your plan \n\n	and
	 begin the mission. Due to the confined spaces of the spawn area i ask tha
	t you all remain quiet and allow the Sls to communicate and plan.\n\nOpera
	tion Beacon\nStart Time: Early evening\n\n	Weather: Stormy\n\n\n\n\n	  ++
	MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	Overall: The government of the isla
	nd of Tanoa has begun the construction of AA missile batteries close to th
	e main regional airport in the region. This goes against a deal that was s
	truck between the Tanoan government and the U.S. High command has determin
	ed that this act of aggression cannot go unpunished\, and in response have
	 dispatched 3 special forces teams to destroy the AA systems\, and elimina
	te the General who appears to be the driving force behind this blatant act
	 of hostility (positive identification of the target is required). The fir
	st team will gather intel on the objectives\, with the two assault teams a
	rriving via a high altitude drop from a C-130\, later on. Once the objecti
	ves have been completed all three teams are to evacuate the area. It has b
	een determined that Helicopter are not viable as our only dispatch points 
	are too far away from your AO. Therefore your evacuation will take place 
	via a civilian Antonov piloted by the CIA\, this tactic will allow us to 
	get within enemy airspace without raising suspicion\, a landing strip for 
	the aircraft will have been marked by the Scout team. As far as enemy cont
	act is concerned we are expecting no enemy air power except the odd Helico
	pter and limited armoured elements\, with the majority of the enemies pres
	ence being in the form of infantry units\n\nAssault Teams: Your parachut
	es for the drop are stored inside a crate towards the front of the aircra
	ft\, and once you are ready for the transmission of intel\, signal to the 
	Scout team via LR. They will have gathered intel on the targets locations 
	as well as a suggested LZ or LZs. Once landed we advise that you do not wa
	ste any time in commencing with you tasks\, as this will only lead to the 
	arrival of more forces and may give the Officer a chance to escape the reg
	ion. You have been supplied with all the equipment we believe you will ne
	ed during the operation\, and once it is complete you are to signal for pi
	ckup via LR\, before making your way to the landing strip marked by the Sc
	outs.\n\nScout Team: You are tasked with gathering as much intel as you c
	an about the situation you face\, without being discovered. In particular
	 regarding the following: Location of the Officer and the AA system(s)\, L
	Z suitability for the Assault team and a suitable point for the Antonov t
	o land. When the main force comes online you are to transmit the intel to
	 them via radio once they have signaled that they are ready. The main conc
	entration of enemy forces should be within the town and surrounding constr
	uction yards\, but be sure to keep an eye out for patrols at all times. A
	fter you have completed your objectives as instructed by Assault One Lead\
	, you are to meet up with the main force and make your way to the pickup 
	point as marked. During you scouting do note that we have not had the tim
	e to add the more recent constructions to your maps.\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smalle
	r\, more serious/immersive mission for those who enjoy it\, and i reserve 
	the right to pick those who i believe best suit the mission.\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This eve
	nt only has 14 slots)\n\n\n\n	\n\n\n\n\n	 \n\n\n\n	*Assault One Lead is 
	considered to be PLT*\n\n\n\n	Assault One:\n\n\n\n		 Squad Lead (SL TAGS)
	: @KingShibe (no tags)\n	\n	\n		 Team Lead (TL TAGS): @info (no tags)\
	n	\n	\n		 Medic (MEDIC TAGS): Open\n	\n	\n		 Rifleman (Demo) (REGS+): @
	Arg\n	\n	\n		 Rifleman (LAT) (REGS+): @Conga Line of Neckbeards\n	\n\n	As
	sault Two:\n\n\n\n		 Squad Lead (SL TAGS): Open\n	\n	\n		 Team Lead (T
	L TAGS): @Veagance\n	\n	\n		 Medic (MEDIC TAGS): Open\n	\n	\n		 Riflema
	n (Demo) (REGS+): @Prometheus13\n	\n	\n		 Rifleman (LAT) (REGS+): Open\n
		\n\n	\nScout Team:\n\n\n\n		Scout Lead (SL TAGS): @Silberjojo\n	\n	\n		Sc
	out Medic (MEDIC TAGS): @TheSalader\n	\n	\n		Scout Rifleman (REGS+): @vlad
	dis611\n	\n	\n		Scout Rifleman (REGS+): @riccardi48\n	\n\n	\n\n	 \n\n\n\n
		                                    
	                                     
	                                     
	                                    
	                                            
	              --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICT
	IONS++\n\n\n\n		Loadouts are scripted\n	\n	\n		1 respawn for each \"squad\
	"\n	\n	\n		Looting of enemy weapons is prohibited\, extreme circumstances
	 exempt.\n	\n	\n		BFT disabled.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset: Standard FK 
	modset\n	\n\n	 \n
DTSTART:20210418T144500Z
DTEND:20210418T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Northern Winds TvT (Invitational)
DTSTAMP:20210321T170435Z
SEQUENCE:0
UID:1388-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in two European Arma3 
	Events TvT missions. \n\n\n\n	What is European Arma 3 Events?\n\n\n\n	Eur
	opean Arma 3 Events (EA3E for short) is a gathering of many different Euro
	pean-Based Arma 3 Communities. They hold joint operations with a mixture o
	f TvT Combat and the more conventional TvE (Do note\, the missions we are 
	attending are both TvT).\n\n\n\n	Mission Information:\n\n\n\n	The Short St
	ory for the basis of the Operation can be found in This Google Doc. \n\n	
	We will be participating in both of the missions:\n\n	* The first mission 
	will be an asset heavy mission where USA Stryker/Bradley troops attacks ag
	ainst motorized russian troops (BTR80A) with T80 platoon attachment.\n\n	*
	 The second mission will be an infantry based mission where Russian infan
	try attacks fortified USA troops.\n\n\n\n	The games will take approximatel
	y 90 minutes each\n\n\n\n	Modset Setup &amp\; Timings\n\n	The information 
	regarding Modset / Timings can be found in This Google Doc. (Do note\, si
	nce AFI is hosting this event\, they use a custom mod installer AFISync wh
	ich can be found in the aforementioned document).\n\n\n\n	A basic breakdow
	n would be this (Note\, all timings are in GMT):\n\n	* Join Teamspeak &amp
	\; Arma Server at 15:30 - 15:45\n\n	* Slotting on the server: 16:00\n\n	* 
	Briefing: 16:20\n\n	* Game 1 Start: 16:40\n\n\n\n	There will be a short in
	termission after Game 1 ends\, after which\, Game 2 will start with a simi
	lar (but quicker) slotting process as outlined above.\n\n\n\n	Roster\n\n\n
	\n	The Main Roster Information for the two TvT missions can be found here:
	 https://docs.google.com/spreadsheets/d/10zEYSrHjfEvuIXzCfucJsZZpS3anRRql
	DR_9BZ2lGJE/edit#gid=1871607150\n\n	Mission 1\, FK has 8 slots in OPFOR\,
	 Alpha 3:\n\n\n\n	\n\n\n	Mission 2\, FK has 6 slots in BLUFOR\, Alpha 2:\n
	\n\n\n	Link to PR discord where most communication and information will be
	 done: https://discord.gg/vGT9Xjs5Dd (Ask for Emissary Role)\nIf you wis
	h to take a particular slot\, please post it in a comment as well as RSVPi
	ng.\n\n
DTSTART:20210417T163000Z
DTEND:20210417T190000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Guardian_Zenon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 10
DTSTAMP:20210409T160815Z
SEQUENCE:0
UID:1399-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 10th session of your adventure please on
	ly RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\
	n	@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\
	n\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is cur
	rently full but this may change later in the campaign \n
DTSTART:20210416T140000Z
DTEND:20210416T170000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 53
DTSTAMP:20210407T164300Z
SEQUENCE:0
UID:1398-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210410T153000Z
DTEND:20210410T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Carnage on Umbara
DTSTAMP:20210327T141219Z
SEQUENCE:0
UID:1392-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Umbara\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	
	 \n\n\n\n	During the invasion of the Separatist planet of Umbara a Jedi g
	eneral by the name of \"Pong Krell\" has switched sides and joined the Sep
	aratist cause. At the time he betrayed us\, he was leading Republic forces
	 in an operation to clear out enemy forces from the region around an enemy
	 radio station to the northeast. He swiftly wiped out three squads of clon
	es\, and has killed or severely wounded any Republic forces who have attem
	pted to subdue him. In the chaos\, enemy forces have taken the opportunity
	 to launch a counter offensive on our positions\, and any semblance of org
	anisation among our forces has subsequently been lost\, along with our reg
	ional communications relay. Republic command must be informed of this betr
	ayal before Krell can cause any more damage to friendly forces. Your best
	 bet to establish a link is to hijack the enemy Radio station and broadcas
	t from there\, because as it stands your long rage radios cannot penetrate
	 the thick jungle. The surface of the region is likely to be swarming with
	 enemy forces\, not to mention Krell. With this in mind it is recommended 
	that you make for the entrance to an underground bunker network that was r
	ecently cleared by friendly troops. While the enemy will most likely have 
	reestablished a presence there\, it will not be anything close to what the
	y will have on the surface. Your main concern however should be Krell\, wh
	ile you may be the best troops in the business\, your small group of survi
	vors is no match for a Jedi. Therefore\, it is recommended that you take t
	hings slowly and make any engagements as short as possible\, as any prolo
	nged or overly loud incidents are likely to draw his attention. Note that 
	the bunker network appears to be made of a substance that interferes with 
	our GPS equipment\, as such\, any readings taken while inside are not to b
	e trusted. The damage that Krell could cause is potentially catastrophic.
	 Making contact with\, and alerting command is your absolute highest pri
	ority\, your survival is secondary. \n\n\n\n	 \n\n\n\n	\n\n\n\n	++DISC
	LAIMER++\n\n\n\n	The aim of this is to have a slightly smaller\, more seri
	ous/immersive mission for those who enjoy it\, and i reserve the right to 
	pick those who i believe best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEF
	ING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Clone Wars in the Star Wars Universe. I
	t will be making use of the Arma 3 mods Star Wars Opposition\, Legion S
	tudios Base and 3AS which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Clone Wars Era/Faction based weaponry and will be restricted per
	 your chosen role. Tags for applicable roles are being enforced and will 
	not be different from standard slotting. Squad Structure and PTLN structu
	re have been changed to accommodate the theme and structure of operations 
	in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(There are only
	 6 slots\, however if there is excess interest i will run the mission agai
	n.)\n\n\n\n	\n\n\n\n	 \n\n\n\n	Survivors:\n\n\n\n		 Rex (SL TAGS): @mag
	nusnielsen (no tags)\n	\n	\n		 Fives (TL TAGS): @GloppinBoopin (no tags)
	\n	\n	\n		 Kix (MEDIC TAGS): @TheSalader\n	\n	\n		 Jesse (REGS+): @Res
	urge\n	\n	\n		 Dogma (REGS+): @EpsilonNiner\n	\n	\n		 Tup (Backup Medic
	) (REGS+): @Mingy\n	\n\n	                       
	                                     
	                                     
	                                     
	                                      
	                                --SLOTTING--\n\n\n\n	 \n\
	n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\n		Looti
	ng of weapons is allowed\, but only when necessary.\n	\n	\n		BFT disabled
	\n	\n	\n		No resupply \n	\n	\n		*It may be useful to have the keybind se
	t for \"Stealth Execution\" in \"Webknight's Melee\"\n	\n	\n		Disclaimer: 
	Due to the AI's lack of path-finding ability in certain environments\,\n\n
			there will be slightly more remote controlling than normal.\n	\n	\n		Re
	member it's Arma\, so try not to do any complexed movements while in con
	fined spaces.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210404T150000Z
DTEND:20210404T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 9
DTSTAMP:20210402T163809Z
SEQUENCE:0
UID:1394-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 9th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210409T140000Z
DTEND:20210409T170000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210324T215801Z
SEQUENCE:0
UID:1390-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\\\n\n\n\n	R
	SVP has been submitted for 7\, there are 2 slots still available\n\n\n\n	\
	nHosted every Friday\, Friday Night Fight (FNF) is a big recurring TvT bra
	wl bringing multiple ARMA3 communities together\, with only one team takin
	g home victory at the end of the fight. FNF hosts missions in EU and NA ti
	me zone and FK is joining the fight this Friday. There are three rounds 
	in the EU event\, you are free to leave (or join in) after one if you wish
	 but please let me know. We have a section on Discord set up that is dedic
	ated to FNF events\, if you would like to be added please contact Fred. \
	n\n\n\n	Note: I will be filling in the RSVP for the event on Monday aftern
	oon\, if you are planning to attend please make sure you have RSVP'd befo
	re then. If you have not RSVP'd but still wish to attend you are welcome t
	o do so\, however a place is not guaranteed.\n\n	          Mods and 
	server details can be found on there discord\, linked in the event page be
	low.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to att
	end FNF on additional Fridays in the month\, please join the PR discord: 
	https://discord.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20210402T190000Z
DTEND:20210402T224500Z
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Track
DTSTAMP:20210320T180506Z
SEQUENCE:0
UID:1385-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Track\n\n\n\n\n\n\n	Due to recent growth in V.C
	 activities our two regional bases are currently in the process of being 
	combined into one base located at Camp Martin\, the deconstruction of the 
	second base was completed today and the final convoy of equipment was due 
	to arrive at Camp Martin two hours ago. However\, they have failed to arri
	ve or report in to explain the delay. Initial aerial recon has turned up
	 nothing so the decision has been taken to send in your squad to locate th
	e missing convoy. You will be flown into the marked drop off point where t
	ransport will be delivered to you shortly after. The convoy's planned rout
	e is marked in blue and the heavy rain endured by the region in the last 4
	8 hours should show any deviation taken by the convoy\, you are to follow 
	the tracks left by the convoy as they passed through\, and if the tracks 
	deviate from the planned route you are to follow them. You are equipped to
	 deal with the recovery of dead or injured personnel and the repair of any
	 damaged vehicles. As said vehicles were carrying important equipment they
	 are to be recovered at all costs\, however if this is not possible you a
	re to destroy them\, any bodies of U.S troops are also to be recovered. Th
	e aircraft that brought you into the A.O will remain on standby to recover
	 anything you find. Although V.C activity has been on the rise we believe 
	that they are yet to establish any form of \"regional HQ\"\, it is more li
	kely that they are currently relying on local support from civilians. Assu
	ming this is the case\, any contact you do encounter during your search\, 
	should be limited in size and in heavy capability. Standard V.C tactics ar
	e still to be expected\, so be mindful of your surroundings at all times. 
	Finally\, due to the time sensitive nature of the operation your squad lev
	el briefing will have to take place on your way to the LZ.\n\n\n\n	 \n\n
	\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION
	 SUMMARY: This will be a heavily themed mission with elements taken from 
	the Vietnam War. The mission will be making use of the Arma 3 Unsung mod 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to Vietnam/Factio
	n based weaponry and will be restricted per your chosen role. Tags for ap
	plicable roles are being enforced and will not be different from standar
	d slotting. Squad Structure and PTLN structure have been changed to accom
	modate the theme and structure of operations in the Vietnam War.\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKE
	D OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	\n\n\n\n	 \n\n\n\n	(Slots limited to 10)\n\n	US FORCES\n\n\n\n		
	Able\n		\n				Squad Lead (SL Tags) @riccardi48 (no tags)\n			\n			\n				Me
	dic (Medic Tags) @LurkerOne\n			\n			\n				Team Lead (TL Tags) @Wheezy\n		
		\n			\n				Grenadier (Regs+) @johnb43\n			\n			\n				2x Rifleman (Regs+) 
	@SilentGunner13/ Open\n			\n			\n				Team Lead (Regs+) @Eaglestrike (no t
	ags)\n			\n			\n				Machine Gunner (Regs+) @info\n			\n			\n				2x Riflema
	n (Regs+) @TheSalader/ Open\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only We
	apons and equipment from the Unsung mod may be used within the mission.\n
		\n	\n		Short Range Radios are prohibited.\n	\n	\n		Night vision equipment
	 is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\
	n	\n	\n		Looting of enemy primary weapons is restricted\, looting of enemy
	 supplies is permitted. Should resupply not be available\, emergency procu
	rement of enemy weapons is permitted.\n	\n	\n		Respawns: unlimited but onl
	y granted when the following criteria are met. (this is a test of concept\
	, feedback is more than welcome.)\n\n		1. Five minutes has passed since th
	e FIRST death of a squad member.\n\n		2. over 50% of all dead squad member
	s are in body bags and inside a helicopter.\n	\n\n	++EQUIPMENT++\n\n\n\n	A
	ll Uniform &amp\; Equipment is already assigned via the template.\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK
	 #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 
	2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with preset 
	functionality\n	\n\n	CUSTOM UNSUNG MODSET!\n
DTSTART:20210328T150000Z
DTEND:20210328T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 52
DTSTAMP:20210322T210629Z
SEQUENCE:0
UID:1389-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210327T163000Z
DTEND:20210327T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20210321T160344Z
SEQUENCE:0
UID:1386-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Now with more Airship!\n\n\n\n	This will start whenever f
	irst main ends for those wanting to do both (probably myself)\n\n\n\n	For 
	those who have never seen or played this game before:\n\n\n\n	https://stor
	e.steampowered.com/app/945360/Among_Us/\n\n\n\n	It's basically a murder my
	stery game. Innocents (Crewmates) complete tasks and try and uncover who t
	he Traitors (Imposters) are. Crewmates win by completing all the tasks or 
	finding who the imposters are. Imposters win by killing almost all the cre
	wmates. \n\n\n\n	Since this date it's scheduled to be the launch of the n
	ew Airship map\, we will primarily be playing on that and learning on it t
	ogether.\n\n\n\n	If we get enough for 2 big groups (8/9 per group) then we
	 will do multiple lobbies swapping players every few games\n
DTSTART:20210331T200000Z
DTEND:20210331T225900Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 8
DTSTAMP:20210319T182231Z
SEQUENCE:0
UID:1384-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 8th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210402T140000Z
DTEND:20210402T173000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 32
DTSTAMP:20210318T234354Z
SEQUENCE:0
UID:1383-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 31 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210401T180000Z
DTEND:20210401T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 7
DTSTAMP:20210312T181924Z
SEQUENCE:0
UID:1380-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 7th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210319T150000Z
DTEND:20210319T183000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Factory
DTSTAMP:20210301T221344Z
SEQUENCE:0
UID:1374-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Factory_ZEN.panthera3\n\n\n\n	Modset: http://www.mediafire.com/file
	/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	 \n\n\n\n	Backst
	ory:\n\n\n\n	After escaping the Bukovina and Livonia outbreaks\, your team
	 is sent to investigate reports of infection at Factory in Panthera. On ar
	rival\, you are locked in with no hope of escape. A chill runs down your s
	pine...\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is an homage to th
	e traditional wave based Call Of Duty Zombies mode. There are wall weapons
	\, perks\, secrets\, music\, a mystery box plus some new things not seen 
	last time. There is no points system\, so new parts of the map will open u
	p after a certain amount of waves. Your goal is to kill Zombies\, survive 
	waves and escape.\n\n\n\n	This is my smoothest and best Zombies mission so
	 far. If you have played my last ones\, I highly recommend coming back to 
	see this one. I've spent 20+ hours crafting the mission and a further 10 o
	r so bug fixing the server crash issue.\n\n\n\n	New Features \n\n\n\n		- 
	Perks\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- New weapons\n	\n	\n		- R
	evamped Mystery Box\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice sur
	prises...\n	\n
DTSTART:20210313T211500Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Barras
DTSTAMP:20210228T111018Z
SEQUENCE:0
UID:1372-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Important info-read!\nThe assault team and the pilots ar
	e not required to attend until 1h 15m after mission start\, as they will 
	have nothing to do\, that makes it 5pm UK time.\n\n	That time will be spen
	t by the recon team gathering intel\, that will then be transmitted to th
	e rest of the players once they join.\n\n	When the rest of the players joi
	n\, take your slots and go straight through. I will answer any questions t
	hat you have on the briefing\, the briefing\nwill only be in text form be
	low. Once that has been completed the recon team will give you the intel t
	hey have gathered via LR\, you will then complete your plan \n\n	and begi
	n the mission.\n\nOperation Barras\nsierra leone\n\n	 \n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	\n\n\n\n	Overall: A British patrol has been capture
	d in the jungles of Sierra Leone\, and have been taken and imprisoned by a
	 group of rebels calling themselves the \"West side boys\" inside a group
	 of riverside villages to the south of our main base.\n\n	Your tasking is 
	to recover the 5 man patrol and their local liaison officer\, before tra
	nsporting them back to base. You are also tasked with the capture or elim
	ination of the local leader \"Foday Kallay\"\, as well as the general elim
	ination of any hostile forces you encounter.\n\nAssault Team and Pilots:
	 When you are ready for intel transmission call to the recon element. On
	ce your briefing has been completed you are to take you CH-47 transport in
	to an LZ of your choice (a non-mandatory shortlist has been provided). On
	ce you have made landfall the Chinook will join your Wildcat and provide 
	fire support while the assault team moves to secure their objectives. Onc
	e completed\, and you have meet up with the recon team (if applicable)\, y
	ou are all to board the CH-47 along with the hostages and return to base.\
	n\nRecon Team: You will start either by boat to the east\, or on foot to 
	the south. You are tasked with gathering as much intel as you can about th
	e situation you face\, without being discovered. In particular regarding 
	the following: Hostage location\, LZ suitability and enemy strong points. 
	Once the main force comes online you are to transmit the intel to them via
	 radio once they have signaled that they are ready. The main concentration
	 of enemy forces should be within the villages\, but keep an eye out for p
	atrols. At some point after the main force has landed you will need to joi
	n up with them if you want to be extracted by helicopter. \n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slight
	ly smaller\, more serious/immersive mission for those who enjoy it\, and i
	 reserve the right to pick those who i believe best suit the mission.\n\n\
	n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This missi
	on is inspired by the events of \"Operation Barras\" that took place in Si
	erra Leone on 10th September 2000. Additional information as to the actual
	 events can be found here https://en.wikipedia.org/wiki/Operation_Barras
	 (note that the mission will not be exactly like real world events). \n\
	n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n
	\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n	(This event only has 14 slots)\n\n\n\n	
	\n\n	 \n\n\n\n	\n\n\n\n	Assault Team:\n\n\n\n		 Squad Lead (SL TAGS): @
	riccardi48 (no tags)\n	\n	\n		 Medic (MEDIC TAGS): @vladdis611\n	\n	\n		
	 Rifleman (REGS+): @SAUCEGODISHALL\n	\n	\n		 Rifleman (REGS+): @johnb4
	3\n	\n	\n		 Team Lead (TL TAGS): @Veagance\n	\n	\n		 Rifleman (REGS+):
	 @info \n	\n	\n		 Rifleman (REGS+): @Conga Line of Neckbeards\n	\n	\n	
		 Rifleman (REGS+): @Eaglestrike\n	\n\n	 \n\n\n\n	\nPilots:\n\n\n\n		CH
	-47 Pilot (RW PILOT TAGS): @L00_Cyph3r\n	\n	\n		CH-47 Crew Chief (RW GUNNE
	R TAGS): @Wheezy (no tags)\n	\n	\n		Wildcat Pilot: @TheSalader (Locked)
	 \n	\n\n	\nRecon Team:\n\n\n\n		Scout Lead (SL TAGS): @Resurge (no tags)
	\n	\n	\n		Scout Medic (MEDIC TAGS): @LurkerOne\n	\n	\n		Scout DMR (REGS+):
	 @Silberjojo\n	\n\n	\n\n	 \n\n\n\n	                  
	                                     
	                                     
	                                    
	                                    
	                                        --SLOTTING--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Loadouts are semi
	-scripted (inventory items E.G ammo and\n\n		grenades may be edited)\n	\n	
	\n		1 respawn for each \"squad\"\n	\n	\n		Looting of enemy weapons is pro
	hibited\, extreme circumstances exempt.\n	\n	\n		BFT disabled.\n	\n\n	--RE
	STRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are
	 semi-scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		MODSET (if you have the standard pack and the Vietnam pack
	 you'll have this)\n	\n\n	 \n
DTSTART:20210307T154500Z
DTEND:20210307T181500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 6
DTSTAMP:20210305T175411Z
SEQUENCE:0
UID:1377-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 6th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210312T150000Z
DTEND:20210312T180000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210222T114116Z
SEQUENCE:0
UID:1368-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			PLEASE RSVP IF YOU ARE PLA
	NNING ON ATTENDING\nHosted every friday\, Friday Night Fight (FNF) is a b
	ig recurring TvT brawl bringing multiple ARMA3 communities together\, with
	 only one team taking home victory at the end of the fight. FNF hosts miss
	ions in EU and NA timezone and FK is joining the fight this friday. There
	 are three rounds in the EU event\, you are free to leave (or join in) aft
	er one if you wish but please let me know. We have a section on Discord se
	t up that is dedicated to FNF events\, if you would like to be added pleas
	e contact Fred. \n		\n\n		\n			Note: I will be filling in the RSVP for th
	e event on Wednesday afternoon\, if you are planning to attend please mak
	e sure you have RSVP'd before then. If you have not RSVP'd but still wish 
	to attend you are welcome to do so\, however a place is not guaranteed.\n
	\n			          Mods and server details can be found on there discord\
	, linked in the event page below.\n		\n\n		\n			ALL INFO IN OUR FRONT PAGE
	 POST:\n		\n		\n	\n
DTSTART:20210305T220000Z
DTEND:20210305T234500Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 51
DTSTAMP:20210302T225433Z
SEQUENCE:0
UID:1376-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210306T163000Z
DTEND:20210306T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 31
DTSTAMP:20210302T212902Z
SEQUENCE:0
UID:1375-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 31 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210318T180000Z
DTEND:20210318T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Pike
DTSTAMP:20210220T121612Z
SEQUENCE:0
UID:1365-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Pike\nRyloth\n\n\n\n	  ++MISSION BRIEFING++\n\
	n\n\n	\n\n\n\n	The planet of Ryloth is currently under siege by Separatist
	 forces\, and a group of Republic and local forces have been pinned down a
	t the end of a valley. Several CIS transports have made landfall at the ot
	her end of the valley and their forces are currently beginning to move thr
	ough it towards the Republic holdout. Supplies are running low for the Rep
	ublic and their allies\, and although supply ships are on their way\, they
	 will not arrive for some time. A Squad of clones from the 74th Legion hav
	e been sent up the valley along with Engineer support\, to set up and hold
	 defensive positions\, and hold back the separatist forces until reinforce
	ments arrive. While some of your Engineers are capable of mine laying\, t
	hey are all capable of placing basic static defenses which may prove to b
	e useful in your defensive efforts. The enemy composition is all encompas
	sing\, with armour\, artillery and heavy droids albeit in limited numbers
	. although the threats faced are severe\, you have been equipped with as m
	uch weaponry spare\, and efforts will be made to gather more supplies whil
	e you are holding the valley. The one upside to the situation is that we d
	o have artillery support ourselves\, and it can be called in at any time. 
	Although they too are suffering from ammunition shortages\, so pick your t
	argets carefully. If defense proves to be impossible\, and the holdout fal
	ls\, your best bet is to either surrender or retreat into the woods and ho
	pe to meet up with resistance forces. As in this situation the rescue flee
	t that is on route will not be able to assist you.\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smalle
	r\, more serious/immersive mission for those who enjoy it\, and i reserve 
	the right to pick those who i believe best suit the mission.\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heav
	ily themed mission with elements taken from the Clone Wars in the Star War
	s Universe. It will be making use of the Arma 3 mods Star Wars Oppositio
	n\, Legion Studios Base and 3AS which will be posted as well at the bo
	ttom of this event page in a compiled list.  Weaponry within the mission 
	will be restricted to Clone Wars Era/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This 
	event only has 14 slots)\n\n\n\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Pike:
	\n\n\n\n		 Squad Lead (SL TAGS): @Silberjojo\n	\n	\n		 Medic (MEDIC TAGS
	): @magnusnielsen\n	\n	\n		 Team Lead (TL TAGS: @LurkerOne\n	\n	\n		 Tr
	ooper (REGS+): @SAUCEGODISHALL\n	\n	\n		 Trooper (REGS+): @TheSalader\
	n	\n	\n		 Trooper (REGS+): @andyt90\n	\n	\n		 Team Lead (TL TAGS): @Eag
	lestrike\n	\n	\n		 Trooper (REGS+): @EpsilonNiner\n	\n	\n		 Trooper (REG
	S+): @TheFantasticFlyingTaco\n	\n	\n		 Trooper (REGS+): Open \n	\n\n	 
	\n\n\n\n	\n\n\n\n	Engineers:\n\n\n\n		Engineer Lead (SL TAGS): @colt92 N
	O TAGS\n	\n	\n		Engineer (Mines (REGS+): @Mingy\n	\n	\n		Engineer (AT) RE
	GS+): @info\n	\n	\n		Engineer (Medic) (MEDIC TAGS): @L00_Cyph3r\n	\n\n	 \
	n\n\n\n	*NOTES*\n\n\n\n	*The \"Engineer (mines)\" may take a selection of 
	mines from the arsenal*\n\n	*only the \"Engineers\" may take explosives*\n
	\n	*if the \"Engineers\" wish to place a defensive barricade\, ping Zeus*\
	n\n\n	 \n\n\n\n	                            
	                                     
	                                     
	                                    
	                                        
	                          --SLOTTING--\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Loadouts are semi-scripted (inventory it
	ems E.G ammo and\n\n		grenades may be edited\, but not entrenchment tools)
	.\n	\n	\n		Looting of enemy weapons is prohibited\, extreme circumstances
	 exempt.\n	\n	\n		Resupply will have to be retrieved from the start point.
	\n	\n	\n		Failure condition- if the CIS forces reach the Republic command 
	vehicle.\n	\n	\n		BFT disabled.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are semi-scripted\n\n\n\n	--EQUIPM
	ENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n
	\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n
		\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210228T160000Z
DTEND:20210228T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 30
DTSTAMP:20210225T221252Z
SEQUENCE:0
UID:1371-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 30 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210302T180000Z
DTEND:20210302T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Factory
DTSTAMP:20210224T220628Z
SEQUENCE:0
UID:1370-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Factory.panthera3\n\n\n\n	Modset: http://www.mediafire.com/file/4ql
	hwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	 \n\n\n\n	Backstory:
	\n\n\n\n	After escaping the Bukovina and Livonia outbreaks\, your team is 
	sent to investigate reports of infection at Factory in Panthera. On arriva
	l\, you are locked in with no hope of escape. A chill runs down your spine
	...\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is an homage to the tr
	aditional wave based Call Of Duty Zombies mode. There are wall weapons\, p
	erks\, secrets\, music\, a mystery box plus some new things not seen last
	 time. There is no points system\, so new parts of the map will open up af
	ter a certain amount of waves. Your goal is to kill Zombies\, survive wave
	s and escape.\n\n\n\n	This is my smoothest and best Zombies mission so far
	. If you have played my last ones\, I highly recommend coming back to see 
	this one. I've spent 20+ hours crafting the mission and a further 10 or so
	 bug fixing the server crash issue.\n\n\n\n	New Features \n\n\n\n		- Perk
	s\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- New weapons\n	\n	\n		- Revam
	ped Mystery Box\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice surpris
	es...\n	\n
DTSTART:20210228T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TeamSpeakUser";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Tournament
DTSTAMP:20210222T113557Z
SEQUENCE:0
UID:1367-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	This event has already had its sign ups. If you are inter
	ested in playing\, please contact me on either discord (Fred#1306) or the 
	forum. I cannot guarantee you will play but you may be able to play as ba
	ckup throughout the night. (If NA event was any indication\, it is likely 
	you will probably play as a stand in)\n\n	 \n\n\n\n	This is just a remind
	er post for FNF Titans so all involved have it in their calendar. RSVP Lis
	t:\n\n\n\n		@Resurge - Squad Leader\n	\n	\n		@Fred- Combat Engineer \n	\
	n	\n		@Griffin68965 - Marksman \n	\n	\n		@SAUCEGODISHALL - Machine gunn
	er\n	\n	\n		@KingShibe - Autorifleman\n	\n	\n		@vladdis611 - Medic\n	\n
		\n		@GloppinBoopin - Medic \n	\n	\n		 @TacticalPanda - Rifleman \n	\
	n\n	As we figure out who wants which slot\, I will try to adjust the roles
	 above\n\n\n\n	FNF Discord: https://discord.gg/e4SKmhFGoogle Doc with mor
	e info\n
DTSTART:20210302T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 5
DTSTAMP:20210219T175520Z
SEQUENCE:0
UID:1363-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 5th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	@Sensaitadpole\n\n\n\n	The p
	arty is currently full but this may change later in the campaign \n
DTSTART:20210305T150000Z
DTEND:20210305T183000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Sensaitadpole";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Magnet
DTSTAMP:20210216T231000Z
SEQUENCE:0
UID:1360-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Magnet\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		 \n\n\n\n	\n\n\n\n	Recently a top secret prototype ship was stolen by Se
	paratist forces\, and was taken to an unknown location somewhere in the re
	gion of Madrigal. Local resistance forces indicate that the CIS have taken
	 copies of the ships blueprint\, and that they are currently being stored 
	on a computer system inside the Gladius Military Academy\, it is reasonabl
	e to assume that the location of the ship itself is also on the system. An
	 elite recovery team has been assembled consisting of troops from \"41st 
	Green Company\". The team and their supporting Prophet element have been d
	ropped on the coast to the west\, and are tasked with sneaking into the Ac
	ademy\, recovering the intel\, and if possible locating and destroying the
	 ship itself\, as recovery of the vessel itself is now deemed to be imposs
	ible by high command. The planet you are infiltrating is fully occupied by
	 the Separatist alliance\, and is deep inside their territory. This situat
	ion has pros and cons\, because although there will be hostile activity a
	ll over the planet\, due to the planets distance from the front line the 
	concentration of enemy forces should be limited. However the possibility o
	f heavy QRFs does still remain if you take too long after to complete your
	 objectives after making your presence known. On that topic\, it is advise
	d that you make use of your hand to hand combat abilities\, and your Proph
	et support wherever possible\, in an effort to avoid blowing your cover u
	ntil that last moment if at all. In the event of outright combat being the
	 only available option\, it is advised that you plan carefully before eng
	aging\, as soon as combat begins the CIS droid machine will begin to mobi
	lize\, and you will find your job to be increasingly difficult. The object
	ives MUST be completed\, failure is not an option\, and you should take an
	y and all precautions to achieve your goals\, no matter the cost. Due to t
	he open ended nature of your tasks\, the possibility and form of your ext
	ract will depend on how alert the enemy is to your presence\, and in parti
	cular your location.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++DISCLAIMER++\n\n\n\n	Th
	e aim of this is to have a slightly smaller\, more serious/immersive missi
	on for those who enjoy it\, and i reserve the right to pick those who i be
	lieve best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n
	\n\n	MISSION SUMMARY: This will be a heavily themed mission with elements
	 taken from the Clone Wars in the Star Wars Universe. It will be making u
	se of the Arma 3 mods Star Wars Opposition\, Legion Studios Base and 
	3AS which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Clone War
	s Era/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the Clone Wars.
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	Recovery Team:\n\n\n\n		 Squad Lead (SL TAGS): @riccardi48 (no tags)\
	n	\n	\n		 Medic (MEDIC TAGS): @magnusnielsen\n	\n	\n		 Rifleman (REGS+)
	: @info\n	\n	\n		 Rifleman (REGS+): @Prometheus13\n	\n	\n		 Team Lead 
	(TL TAGS): @Veagance   \n	\n	\n		 Medic (MEDIC TAGS): @Conga Line of N
	eckbeards   \n	\n	\n		 Rifleman (REGS+): @GloppinBoopin\n	\n	\n		 Rif
	leman (REGS+): @Resurge  \n	\n\n	\n\n\n\n	Prophet:\n\n\n\n		Spotter (SP
	OTTER TAGS): @Silberjojo (no tags)\n	\n	\n		Sniper (SNIPER TAGS): @andyt9
	0\n	\n\n	 \n\n\n\n	*NOTES*\n\n\n\n	*Shots from the Sniper will be treated
	 as if they are suppressed\, and will not\n\n	 alert the enemy unless the
	 body is in LOS of the enemy\, single shots inside buildings will\n\n	 b
	e treated the same*\n\n	*If the players wish to \"hide\" a body\, approach
	 the corpse and ping Zeus*\n\n	*Prophet team may take the JT12 Parajumper 
	if they wish\, and can medic themselves*\n\n	*Make sure you have the keybi
	nd set for \"Stealth Execution\" in \"Webknight's Melee\"\n\n	*Any intel w
	ill be attached to these consoles*\n\n\n\n\n	\n\n	 \n\n\n\n	      
	                                     
	                                     
	                                     
	                                     
	                                               
	   --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		
	Loadouts are semi-scripted (inventory items E.G ammo and grenades may be e
	dited)\n	\n	\n		2 respawns requested by \"Recovery SL\"\, 1 extra respawn
	 at a fixed point mid mission.\n	\n	\n		Looting of enemy weapons is prohi
	bited\, extreme circumstances exempt.\n	\n	\n		BFT disabled\n	\n	\n		No re
	supply \n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \
	n\n\n\n	Loadouts are semi-scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210221T160000Z
DTEND:20210221T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Sign up
DTSTAMP:20210212T163455Z
SEQUENCE:0
UID:1355-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	RSVP has been submitted\n\n\n\n	 \n\n\n\n	17/02/21 is th
	e deadline for Signing Up for the event\, not the actual date of said eve
	nt. As it stands\, the EU round of FNF Titans (what we are signing up for)
	 is scheduled to take place at 20:00 UTC March 2nd (Tuesday) - subjective
	 to change to the 6th of March\, same time (Saturday).\n\n\n\n	 \n\n\n\n	
	FNF Titans is a new event created by the FNF team. It is a 7v7 tournament 
	pitting many different communities against each other\; the winning team 
	receiving bragging rights over the others.  \n\n	*Edit* They have also n
	ow released a teaser trailer for you viewing pleasure: LINK\n\n\n\n	FK wi
	ll be bringing 7 participants + 2 backup.\n\n\n\n	The squad composition is
	 customisable based on this list:\n\n\n\n		Squad leader\n	\n	\n		Marksman 
	(RCO optic) \n	\n	\n		Medic\n	\n	\n		Medic\n	\n	\n		Auto Rifleman\n	\n	\n	
		Assistant Auto Rifleman\n	\n	\n		Combat engineer\n	\n	\n		Rifleman (LAT) 
	(M72A7 / RPG26)\n	\n	\n		Machine Gunner\n	\n	\n		Ammo Bearer (MG)\n	\n\n
		 \n\n\n\n		Only 7 slots can be chosen by each team\, and can be changed 
	in between rounds to their liking. \n	\n	\n		BLUFOR standard loadout - M4A
	1 Block II/M16A4\, M249 and M240\n	\n	\n		OPFOR standard loadout - AK74\, 
	PKM and PKP\n	\n\n	The basic squad composition will be created once the sl
	ots have been filled.\n\n\n\n	If you wish to participate\, enter your name
	 in the comments and state your preferred role\n\n\n\n	Current Roster (NA
	ME - PREFERED SLOT) (7/9):\n\n\n\n		 @Fred- Combat Engineer / Squad Leade
	r\n	\n	\n		@Resurge - Squad Leader\n	\n	\n		@Griffin68965 - Marksman / M
	achine gunner\n	\n	\n		@SAUCEGODISHALL - Autorifleman / Marksman / Machine
	gunner\n	\n	\n		@KingShibe - Marksman / Squad Leader / Medic\n	\n	\n		@vl
	addis611 - Medic / Marksman / Combat Engineer\n	\n	\n		@GloppinBoopin - 
	Medic / Marksman\n	\n	\n		 @TacticalPanda - Rifleman / Auto Rifleman\n	\
	n\n	 \n\n\n\n	FNF Discord: https://discord.gg/e4SKmhF\nGoogle Doc with m
	ore info\n
DTSTART;VALUE=DATE:20210217
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 50
DTSTAMP:20210216T085509Z
SEQUENCE:0
UID:1359-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210220T163000Z
DTEND:20210220T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Guardian
DTSTAMP:20210207T012954Z
SEQUENCE:0
UID:1352-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Guardian\n\n\n\n	Mandalore\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n	In an effort to improve diplomatic
	 relations between the Mandalorian people and the Republic\, a meeting was
	 set up involving multiple politicians from both sides. During the meeting
	 a violent rebellion erupted inside the host city\, seeming to consist of 
	Mandalorian warriors of multiple factions. Despite the best efforts of the
	 local Security forces and a detachment of Coruscant Guards\, the partiall
	y completed embassy building was overrun and lost. The rest of the Repub
	lic party have reached the southern end of the city and have begun evacuat
	ion procedures\, however before the procedures can be completed certain do
	cuments must be recovered from the embassy's central computer\, the only p
	erson with the pass codes for the computer currently available is the sena
	tor. A small squad of Coruscant guard have been assembled and have been eq
	uipped with riot shields in an effort to aid their progress. Your tasking 
	is to escort the senator and his personal guard and fight your way throug
	h the city and recover the senator. Once you have arrived at the embassy\,
	 you are to recover the documents and move to a safe location of your cho
	ice for extract. We can only hope that you reach the embassy before the do
	cuments are destroyed. Due to the possibility of harming civilians and the
	 apparent threat of anti-tank and anti-air equipment there will be no clo
	se air\, or armoured support\, their small arms also appear to be powerful
	\, so a careful approach is recommended. Due to the anit-air threat your e
	xtract point will have to be outside of the city limits. There were other
	 pockets of Republic forces that were cut off in the retreat\, if you can 
	confirm their fates during your mission\, take care to transmit them to re
	gion command.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim
	 of this is to have a slightly smaller\, more serious/immersive mission fo
	r those who enjoy it\, and i reserve the right to pick those who i believe
	 best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n	
	MISSION SUMMARY: This will be a heavily themed mission with elements take
	n from the Clone Wars in the Star Wars Universe. It will be making use of
	 the Arma 3 mods Star Wars Opposition\, Legion Studios Base and 3AS w
	hich will be posted as well at the bottom of this event page in a compiled
	 list.  Weaponry within the mission will be restricted to Clone Wars Era/
	Faction based weaponry and will be restricted per your chosen role. Tags 
	for applicable roles are being enforced and will not be different from st
	andard slotting. Squad Structure and PTLN structure have been changed to 
	accommodate the theme and structure of operations in the Clone Wars.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	
	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS 
	AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Embassy Defence T
	eam:\n\n\n\n\n		 Squad Lead (SL TAGS): @Veagance\n	\n	\n		 Medic (MEDIC 
	TAGS): @TheSalader\n	\n	\n		 Trooper (REGS+): @Mingy\n	\n	\n		 Trooper 
	(REGS+): OPEN          \n	\n	\n		 Trooper (REGS+): @Conga Line of 
	Neckbeards\n	\n	\n		 Senator (REGS+): @riccardi48\n	\n\n	Coruscant Guards
	:\n\n\n\n\n		Fox (SL) (SL TAGS): @Silberjojo\n	\n	\n		Medic (MEDIC TAGS): 
	@L00_Cyph3r\n	\n	\n		Trooper (REGS+): @SilentGunner13\n	\n	\n		Trooper (S
	hield) (REGS+): @magnusnielsen\n	\n	\n		Trooper (Shield) (REGS+): @info\n
		\n	\n		Thire (TL) (TL TAGS): @EpsilonNiner (FNG)\n	\n	\n		Medic (MEDIC T
	AGS): OPEN\n	\n	\n		Trooper (REGS+): OPEN\n	\n	\n		Trooper (Shield) (RE
	GS+): @SAUCEGODISHALL\n	\n	\n		Trooper (Shield) (REGS+): OPEN\n	\n\n	*Un
	its with \"shield\" in the name have the \"JLTS\" inventory shield*\n\n	*T
	he Senator will act as a medic for the \"defence\" medic*\n\n	*In the even
	t of not having enough people\, the defence team will join the guards in 
	the assault*\n\n\n\n	                          
	                                     
	                                     
	                                    
	                                       
	                             --SLOTTING--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\
	n		2 respawns per group\, and one when the two groups meet\n	\n	\n		Lootin
	g of enemy weapons is prohibited\, extreme circumstances exempt.\n	\n	\n	
		BFT disabled\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210214T160000Z
DTEND:20210214T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 29
DTSTAMP:20210213T223817Z
SEQUENCE:0
UID:1357-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					Session 29 of Will's DnD campaign:
	\n				\n\n				\n					The Cast:\n				\n\n				\n					@Prometheus13 : Swings
	 and Misses\n				\n\n				\n					@Shoxe : Brings a Gun to a Sword Fight\n	
				\n\n				\n					@Kingorrik : Has Equine PTSD\n				\n\n				\n					@Jacob
	_Waltz : AKA Notorious Criminal \"Pogo-Man\"\n				\n\n				\n					@ChronoZ
	oggt : Has a Sword for a Waifu\n				\n\n				\n					@OneMadPanda : Reside
	nt Cryptographer\n				\n\n				\n					Please RSVP if you're one of the peop
	le tagged in this post.\n				\n			\n		\n	\n
DTSTART:20210225T180000Z
DTEND:20210225T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 4
DTSTAMP:20210212T180404Z
SEQUENCE:0
UID:1356-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 4th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210219T150000Z
DTEND:20210219T183000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20210207T151237Z
SEQUENCE:0
UID:1353-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Calendar event to mark the time of the first Townhall.\n\
	n\n\n	An introduction and explanation of what this is can be found in the 
	announcement thread here:\n\n\n\n\n	This isn't a super formal event\, just
	 a chance for us as a community to get together and discuss how things are
	 going\, any issues\, things that are going well etc. While no formal \"Me
	eting Minutes\" will be taken\, notes for things that could be taken and d
	iscussed at CM Meetings will be taken by the CMs present.\n\n\n\n	@Monocle
	d Badger will be hosting the first one on this date\n
DTSTART:20210213T130000Z
DTEND:20210213T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:\"Rookies\" Star Wars
DTSTAMP:20210130T190540Z
SEQUENCE:0
UID:1349-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	\"Rookies\"\n\n\n\n	Rishi listening post\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	\n\n\n\n	The moon of \"Rishi\" is home to an extre
	mely important listening post for the Republic\, while it is out of the w
	ay as far as the galactic war is concerned\, it is sat astride a vital pat
	hway that is one of the few routes into or out of Kamino\, the home world 
	to all clones.\n\n	Rishi is relatively small and quite\, with the native p
	opulation providing small but ever-present annoyances for the even smaller
	 garrison. However\, the hostile environment and the nature of there tasks
	 keeps them on their toes. Today is unusually busy however\, for starters 
	a resupply drop fell short of it's landing point\, it made landfall near a
	n old ship wreck to the south and must be recovered. To the West lies an o
	ld base that was destroyed in a catastrophic storm\, every week a patrol i
	s dispatched to make sure it is not being scavenged from\, or being used a
	s a base for local tribes. A stock check must also be performed\, includi
	ng all vehicles and equipment\, feel free to take what you like\, but know
	 that supplies are few and far between. Throughout all of this\, measures 
	must be taken to keep your ears open\, even though the alarm signifying an
	 unidentified ship is hard to miss\, it can be drowned out if you are dis
	tracted. Communications with the outside world are patchy due to Rishi's w
	eather\, and are currently unavailable. The one surefire way to signal th
	e all clear\, is to have a permanent\, single\, powerful signal being bea
	med up to region command. If this signal drops for more than a few minutes
	\, command will know something is up\, and you will have an entire fleet d
	escending on your position. Note that there are no other Republic forces 
	on the moon\, so if there is an emergency your best shot at calling for he
	lp is by disabling the signal by any means necessary. This is a last dit
	ch strategy however\, and is not to be used lightly. In the event of a hos
	tile takeover\, it is advised that you take every necessary precaution to 
	ensure it's recapture as you would only get one attempt. This includes tot
	al abandonment of the base to regroup\, before launching an assault of you
	r own.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	This mission i
	s a little more RP focused than the standard mission\n\n\n\n	 \n\n\n\n	-
	-BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heavily the
	med mission with elements taken from the Clone Wars in the Star Wars Unive
	rse\, this mission in particular is loosely inspired by this episode of t
	he Clone Wars: https://starwars.fandom.com/wiki/Rookies. It will be makin
	g use of the Arma 3 mods Star Wars Opposition\, Legion Studios Base an
	d 3AS which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Clone 
	Wars Era/Faction based weaponry and will be restricted per your chosen ro
	le. Tags for applicable roles are being enforced and will not be differen
	t from standard slotting. Squad Structure and PTLN structure have been ch
	anged to accommodate the theme and structure of operations in the Clone Wa
	rs.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)
	\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINA
	L SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\n\n\n		DOMINO S
	QUAD:\n\n		\n				 O'Niner (SL TAGS): @Silberjojo\n			\n			\n				 Droidba
	it (MEDIC TAGS): @TheSalader\n			\n			\n				 Fives (TL TAGS): @sh4rdkni
	ght\n			\n			\n				 Heavy (Regs+) @info\n			\n			\n				 Echo (Regs+): 
	@magnusnielsen\n			\n			\n				 Cutup (Regs+): @L00_Cyph3r\n			\n			\n		
			 Hain (Regs+): @Bashfulvideos\n			\n			\n				 Stix (Regs+): @AntiMatt
	er\n			\n		\n\n	                             
	                                     
	                                     
	                                     
	                                         
	                       --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\n		No resu
	pply \n	\n	\n		Looting of enemy weapons is prohibited.\n	\n	\n		BFT disa
	bled\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Missio
	n Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pass
	word: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210206T160000Z
DTEND:20210206T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 3
DTSTAMP:20210205T181055Z
SEQUENCE:0
UID:1351-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 3rd session of your adventure please on
	ly RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\
	n	@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\
	n\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is cur
	rently full but this may change later in the campaign \n
DTSTART:20210212T150000Z
DTEND:20210212T183000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 2
DTSTAMP:20210130T173851Z
SEQUENCE:0
UID:1348-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 2nd session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n\n\n\n	 \n
DTSTART:20210205T140000Z
DTEND:20210205T180000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SCP Mod Testing Mission
DTSTAMP:20210129T162408Z
SEQUENCE:0
UID:1346-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Root":forum@fkgaming.eu
DESCRIPTION:\n	This event is for the people who are willing to test out 
	a small mission using the SCP Modset (provided for those who RSVP) for a f
	uture SCP based mission.\n\n	The testing will begin after 1st Main on 2nd 
	Feb 2021. I'm looking for just a small team of 10 people since it will con
	tain spoilers for the main mission.\n\n\n	For those who have downloaded/pl
	ayed the STARWARS or HALO modset\, you'll only require additional 1GB of m
	ods to download.\n\n\n	Please RSVP if you are planning on testing out the 
	modset and a sample mission (WITH SPOILERS).\n\n	The testing will be done 
	in FK4\n\n@andyt90 will be your squad leader and will brief you more about
	 the situation and stuff.\n
DTSTART:20210202T211500Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Buster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 28 (Italian Job Edition (Proba
	bly))
DTSTAMP:20210130T114920Z
SEQUENCE:0
UID:1347-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Session 28 of Will's DnD campaign:\n		\n\n		\n	
			The Cast:\n		\n\n		\n			@Prometheus13 : Swings and Misses\n		\n\n		\n		
		@Shoxe : Brings a Gun to a Sword Fight\n		\n\n		\n			@Kingorrik : Has E
	quine PTSD\n		\n\n		\n			@Jacob_Waltz : Pogo-Man\n		\n\n		\n			@ChronoZog
	gt : Has a Sword for a Waifu\n		\n\n		\n			@OneMadPanda : Resident Crypt
	ographer\n		\n\n		\n			Please RSVP if you're one of the people tagged in t
	his post.\n		\n	\n
DTSTART:20210211T180000Z
DTEND:20210211T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Expeditious Rejoinder
DTSTAMP:20210123T214441Z
SEQUENCE:0
UID:1341-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1700 GMT\n\n	
	To attend you MUST RVSP and DECLARE your slot. Tags take priority and 
	will be respected (However final slotting is my discretion).\n\nThe aim of
	 this is to have a slightly smaller\, more serious/immersive mission for t
	hose who enjoy it. As a result\, the follow constraints are in play.\n\n\n
	\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take only
	 what you need\n3) No BFT\n\n\n\n	This mission is a slight proof of concep
	t\, feedback from all participants would be greatly appreciated \n\n\n\n
		Event details\n\n	Player Faction\nUS (Naval Special Warfare Development G
	roup) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron - Troop 2\n\n	1 x 6 Man A
	ssault Team (1 x Team Lead\, 5 x Assaulters)\n\n24th Special Tactics Squad
	ron\n\n	1 x MH-6 Little Bird (Transport - USA (SOCOM) Variant) (1 x Pilot)
	\n\n\n\n	Friendly Forces (BLUFOR)\n\n	None\n\n\n\n	Opposing Forces (OPFOR)
	\n\n	Western Armed Private Military Corporation\n\n\n\n	Civilians \n\n	2 
	x Civilian EOD Specialists (Hostages)\n\n\n\n	Time of Operation (ToO)\n\n	
	0000 Local Time\n\n\n\n	Briefing\nOperation Expeditious Rejoinder\n\n	Seve
	ral hours ago\, after responding to a call about a possible IED threat at 
	the \"ab-e Shur dam\" outside the city limits of \"Zargabad\"\, 2 Civilian
	 EOD Specialists and their NATO escort were engaged by an unknown PMC Grou
	p. Initial reports indicate the NATO escort were overwhelmed rapidly and t
	he EOD Specialists were taken captive. No warning was given prior to this 
	engagement. Outside of several isolated bombings from remainder insurgent 
	groups in the area\, the NATO peacekeeping mission has gone smoothly here 
	over the last 6 months. It is entirely unknown who\, or where this group h
	as come from.\n\n\n\n	Regardless of the mystery presented by this situatio
	n\, JSOC has ordered an operation for the immediate retrieval of the two c
	ivilians. Drone Surveillance picked up the PMC convoy moving through the c
	ity of Zargabad who headed North East\, to a compound simply known as \"Th
	e Villa\". Surveillance then witnessed the dismounting of the Convoy insid
	e of the compound outside of the main building. Preliminary analysis of th
	is footage shows that despite the overwhelming engagement\, both hostages 
	appear to be in good health and largely unharmed.  \n\n\n\n	\n		 \n	\n\
	n	\n		\n			 \n		\n\n		\n			  \n		\n	\n\n\n\n	We know that they moved th
	e hostages into the main building (GRID REF 048 045) but their exact posit
	ion inside the building is unknown. A room by room clear and search will n
	eed to be conducted. The PMC group appears to have remained in position an
	d no attempts or preparations to move have been made\, at least any that h
	ave been observed.\n\n\n	There are currently 2 possibilities for their cur
	rent holding.\n\n\n\n		They understand NATO presence is a peacekeeping mis
	sion and they will not interfere. As such they intend to ransom the Specia
	lists to the local authorities. \n	\n	\n		They have been hired by current
	ly unknown parties to specifically abduct these two. They are waiting for 
	further instructions/movement orders.\n	\n\n	Either situation presents a s
	mall window of opportunity which cannot be missed. A rapid raid on the tar
	get building must be conducted. A makeshift checkpoint at the inner road e
	ntrance prevents a ram raid via ground vehicles from occurring. \n\n\n\n	
	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	As a result\, an aerial insertion of yo
	ur troop (Callsign \"Assassin\") via MH-6 (Callsign \"Star\") will be cond
	ucted. Star will approach the target compound from the West. Make a landin
	g on the central portion of the target building\, depositing the troop (R
	eference Point A) using the vegetation to the East to obscure the view and
	 fire from the infantry stationed at the checkpoint.\n\n\n\n	\n		 \n	\n\n
		\n		\n			\n	\n\n\n\n	Star will then Exfil West and then North\, eventuall
	y holding at GRID REF 053 058\, using the terrain as cover until the extra
	ction of the troop and the hostages following completion of the Raid. Sign
	al for extraction process to begin will be via code phrase \"Twilight\". T
	his will be passed from the Team Lead to Star.\n\n\n\n	The Troops assault 
	plan will be up to the Team leader. However information to note is as foll
	ows: Reference Point A gives immediate access to the building via the cent
	ral stairwell that runs through the building. Additional entrances can be 
	found at Ground Level. Ground Level entrances are on the North\, South Eas
	t\, South\, and South Western sides of the building. The southern side ent
	rances are exposed via glass panes which make up a portion of the building
	s ground level walls\, these serve as the main building entrance. The Nort
	hern entrances do not have such exposure and serve as the rear building en
	trances. The rear entrances were used to move the Hostages inside.\n\n\n\n
		Slots (To declare a slot - you MUST RSVP)\nDEVGRU - Blue Squadron - Tr
	oop 2 - \"Assassin\" - Slotting guide\n\n	           Team Lead
	er: @Silberjojo\n\n	           Assaulter: @TheSalader\n\n	   
	        Assaulter: @LurkerOne\n\n	           Assaulter
	: @info\n\n	           Assaulter: @riccardi48\n\n	    
	       Assaulter:  @Abi\n\n\n\n	Backups: @Veagance @kMaN\
	n\n	           \n24th Special Tactics Squadron - MH-6 Little Bi
	rd - \"Star\"\n           Pilot: @L00_Cyph3r\n\n\n\n	Gear Restrict
	ions (Square brackets denote mod)\n\n	Loadout imports (open these\, cop
	y the text\, load ACE Arsenal and click Import)\nTeam Lead Loadout \nAssau
	lter Loadout\n\nPilot Loadout\n\nDEVGRU - Blue Squadron - Troop 2 - \"Ass
	assin\"           \n\n	           UNIFORM : G3 Uniform (Mul
	ticam) [RHSBlue]           VEST : JPC Light (MC) 
	[RHSBlue]           HELMET : FAST Ballistic (Multicam Cover/
	Headset/NSW) [RHSBlue]           FACEWEAR : Face Shield + Ta
	ctical/Shemagh (KHK) [Military Gear Pack]           BA
	CKPACK : None           RIFLE : HK416 D10 (DEVGRU) [NIArms
	] - EOTech 552.A65/1 [RKSL] - AN/PEQ-15/M952V Black (Light) [RHS Blue] -
	 B&amp\;T RotexIIIC (Grey) [NIArms] - 5.56MM EPR 30Rnd STANAG [NIArms]\
	n\n	           GRENADES : M84 Stun Grenade [ACE] 
	          LAT : NONE           OPTIC
	S : None           NVG : AN/PVS-15 [RHSBlue] 
	          RADIOS : SR - AN/PRC-152 [TFAR]   
	                           LR - RT-1523G (ASIP) + VHF/UHF A
	ntenna (Multicam) [Ilbe]\n\n\n\n	24th Special Tactics Squadron - MH-6 Litt
	le Bird - \"Star\"           \n\n	           UNIFORM : G3 Un
	iform (Multicam) [RHSBlue]           VEST : JPC Light 
	(MC) [RHSBlue]           HELMET : HGU-56/P [RHSB
	lue]           FACEWEAR : Face Shield + Tactical/Shemagh (KHK
	) [Military Gear Pack]           BACKPACK : None
	           RIFLE : MP7A2 [RHSBlue] - EOTech 552.A65/1 [RKSL] 
	- AN/PEQ-15 Black [RHSBlue] - Rotex-II (Black) [RHSBlue] - TD Vetrical Gr
	ip [RHSBlue] - 40rnd MP7 SX FMJ           NVG : AN/PVS
	-15 [RHSBlue]           RADIOS : SR - AN/PRC-152 [
	TFAR]                              LR - RT-1523G (ASIP) +
	 VHF/UHF Antenna (Multicam) [Ilbe]\n
DTSTART:20210207T160000Z
DTEND:20210207T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 0/1
DTSTAMP:20210125T135612Z
SEQUENCE:0
UID:1343-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the First session of the Campaign\, where we
	 do character creation and start your adventure.\n\n\n\n	Players:\n\n\n\n	
	1. @EpsilonNiner\n\n\n\n	2. @Root\n\n\n\n	3. @Cyico\n\n\n\n	4. @SAUCEGODIS
	HALL\n\n\n\n	5. @ChronoZoggt\n\n\n\n	6. @mekboy_4000\n\n\n\n	 \n\n\n\n	Pl
	ease RSVP if you are attending and you've been mentioned\, if you are inte
	rested in joining\, message me or comment down below.\n
DTSTART:20210130T140000Z
DTEND:20210130T180000Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HOLDFAST - For King & Country!
DTSTAMP:20210127T213701Z
SEQUENCE:0
UID:1345-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	\"Our army is composed of the scum of the earth - 
	the mere scum of the earth.\" ~ Arthur Wellesley\, Duke of Wellington\n\n\
	n\n	\n\n\n\n	Ho there! Are you seeking a life of adventure? A chance to es
	cape the gutter and tour the plains of Europe? Then take the King's Shilli
	ng and march for King and Country against Boney and the French Menace! If 
	the chance to form a line of muskets\, fire a volley of black powder and c
	harge headfirst into the enemy's guns appeals to you\, then I'm glad to an
	nounce that I am hosting a Holdfast: Nations at War event on the FK TS. It
	 will be quite relaxed - we'll gather together\; find a server that can ac
	commodate us all and then march to victory against the dastardly foe.\n\n\
	n\n	If possible\, we'll organise into a mini Line Regiment\, with someone 
	as the Officer\; another as a Flag Bearer and a couple more as musicians\;
	 the rest will form a line and let fly musket balls upon command!\n\n	Ther
	e will be a few rules for this event\, but nothing serious. \n\n\n\n		A
	s much as possible\, follow the orders of the Officer in Charge.\n	\n	\n		
	If Marksmen\; Cannoneer/Rocketeer\; Surgeon\; Sapper or Cavalry classes ar
	e open\, please only take those slots if you know how to play those roles.
	\n	\n	\n		If you are playing as the Officer in Charge\, please use the in 
	game command system as well as voice to command the Brigade. This will all
	ow non-FK players to join in our Line!\n	\n	\n		Act decently! This is a pu
	blic game on a public server\, so don't do anything to massively tarnish t
	he FK name please.\n5. Don't play as the French (unless you really have to
	)\n	\n\n	And that's about it! I'm happy to answer questions here if you're
	 not familiar with Holdfast or want more info on the classes/planned roles
	/typical formations and tactics of the Napoleonic Wars.\n\n\n\n	If this go
	es well\, I'll try to organise more on a semi-regular basis. If we can get
	 a solid corps together\, I can put us forward for formal Line Battles!\n\
	n\n\n	 \n\n\n\n	\n
DTSTART:20210213T160000Z
DTEND:20210213T183000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Flatline
DTSTAMP:20210126T115816Z
SEQUENCE:0
UID:1344-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Flatline\n\n\n\n	The Research moon of Phobos\n\
	n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	The moon of Phobos is home 
	to multiple Republic research facilities\, while their work if for the mos
	t part classified\, we can tell you that they are predominantly working o
	n potentially dangerous life forms encountered on other planets. Seven day
	s ago all the main facility failed to check in with region command\, after
	 several days of attempting to re-establish contact with the facilities\,
	 command have taken the decision to send in \"Hawk\" Squad of the 212th Ai
	rborne. Once you have landed at Point .1\, you are to locate the workforce
	 and establish and attempt to resolve any and all issues that they are fa
	cing\, before moving on to investigate Point .2. In the event that a cata
	strophic failure has occurred you are to establish what happened and why.
	 Note that all off planet communications are having to be routed through
	 a backup tower in Point .2\, as the main comms relay to the North East wa
	s last reported as down for maintenance. In the event that the tower fail
	s you will have to make your way to the main tower and get it back online\
	, it shouldn't be hard to locate. If communications are lost\, your SL is 
	to be considered the highest military authority on the planet until commu
	nication is re-established with command. The planets surface is unsuited t
	o almost all living organisms\, so threats from local wildlife shouldn't b
	e an issue\, however Phobos is not a great distance away from Separatist s
	pace\, so infiltration's are not impossible\, and are potentially the ca
	use of the communication flatline that we are dealing with. Once all task
	s are completed to the best of your ability\, evac is waiting to collect y
	ou and return to a Venator currently orbiting the moon.\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++DISCLAIMER++\n\n\n\n	This mission is more focused on atmosph
	ere and story than all out combat\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED
	++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with el
	ements taken from the Clone Wars in the Star Wars Universe. The mission wi
	ll be making use of the Arma 3 mods Star Wars Opposition\, Legion Studio
	s Base and 3AS which will be posted as well at the bottom of this event
	 page in a compiled list.  Weaponry within the mission will be restricted
	 to Clone Wars Era/Faction based weaponry and will be restricted per your
	 chosen role. Tags for applicable roles are being enforced and will not b
	e different from standard slotting. Squad Structure and PTLN structure ha
	ve been changed to accommodate the theme and structure of operations in th
	e Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n		HAWK SQUAD
	:\n\n		\n				 Squad Lead (SL TAGS): @Resurge [NO TAGS]\n			\n			\n				
	 Medic (MEDIC TAGS): @LurkerOne\n			\n			\n				 Team Lead (TL TAGS): 
	@Wheezy\n			\n			\n				 Rifleman (Regs+): @Conga Line of Neckbeards\n			
	\n			\n				 Rifleman (Regs+): @info\n			\n			\n				 Rifleman (Regs+): 
	@TheSalader\n			\n			\n				 Rifleman (Regs+): @magnusnielsen\n			\n			\n	
				 Rifleman (Regs+): @riccardi48\n			\n		\n\n	--SLOTTING--\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	
	\n	\n		Intel is important\, keep an eye out for it. \n	\n	\n		Looting of 
	enemy weapons is prohibited.\n	\n	\n		BFT disabled\n	\n\n	--RESTRICTIONS/
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n
	\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SE
	RVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4
	.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		M
	ODSET\n	\n
DTSTART:20210130T160000Z
DTEND:20210130T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 49
DTSTAMP:20210123T215521Z
SEQUENCE:0
UID:1342-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210206T163000Z
DTEND:20210206T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 0 (Prelude)
DTSTAMP:20210119T002102Z
SEQUENCE:0
UID:1338-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission will be on FK#2\, and serve as a prequel/set
	up mission to my campaign\, detailed below. Please read it to get full con
	text of the situation of the land.\n\n\n\n\n	 \n\n\n\n	This mission will 
	also be \"sandbox\" in nature. There will be no markers beyond your start
	\, and you will have to complete your objective as best as possible within
	 the time limit. This also means that you may run into little to no conta
	ct\, which is probably advisable given your extremely poor equipment.\n\n\
	n\n	OBJECTIVES:\n\"In order to prepare for our first major action in this 
	conflict we are going to need more transportation to help leave our home i
	sland. To this end we need to secure (read: steal) boats. We don't care wh
	ere or how you get them from\, but know that some will be harder and some 
	will be easier\, depending on your location of choice. Do also make sure y
	ou bring no one back to our island via your trail\, we don't want to expos
	e ourselves too early.\"\n\n\n\n	Due to the sandbox nature of this event\,
	 before the mission actually starts I will speak with the lead element of
	 the mission and ask for some vague ideas of locations they'd like to go s
	o I can prepare them or provide locally available intel on who or what is 
	there\, if known.  They will also be able to decide time of day\, and pe
	rform other scouting duties if they believe it will be helpful to future o
	perations. You will also start with just 1 boat\, and need to bring it and
	 any others at least partially back towards your start location on Isla La
	ura.\n\n\n\n	MAP: (Start and general surrounding locations.) \n\n\n\n	\n
	\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\, to sim
	ulate a force that is new and desperately underequipped. You may however l
	oot enemies if possible (no looting radios though due to the fact that al
	l AI spawn with one due to Arma's setup that I can't change easily).\n\n	F
	or looting enemy vehicles - you are only civilians with essentially no mil
	itary training. You cannot steal vehicles that civilians would not be able
	 to man.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3CB Factio
	ns stuff basically)\n\n\n\n	Vest: Nothing with protection\, only items l
	ike \"Hip Pouch\" or similar.\n\n\n\n	Helmet: Civilian style only. Nothi
	ng silly\, and no protection.\n\n\n\n	Backpack: Anything non-military loo
	king.\n\n\n\n	Weaponry Selection: \n\n\n\n	1 M84a Scorpion per squad max
	. \n\n	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\, TT-33\, Chiappa 
	Rhino\, PM\, Maglite ML300L.\n\n\n\n	Only one weapon per person from this 
	list.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification\n	\n	\n		Max
	imum 5 clips/magazines for any weapon\n	\n	\n		No weapon attachments.\n	\
	n\n	Gear Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios
	 and binoculars. No LRs allowed.\n\n\n\n	None of the following: \n\n	GPS\
	, NV capable devices\, Rangefinders\, BFT\, tactical ladder\, placeable/th
	rowable explosives\, launchers.\n\n\n\n	Only 1 of the following per perso
	n:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	SLOTTING: \n\
	n\n\n	[Tags and regs priority for reserving. Also\, I reserve the right to
	 pick who I believe would best suit the mission.]\n\n\n\n	Lead Element (SL
	): @Root\n\n\n\n	Medic: @TheSalader\n\n\n\n	Team Leader 1: @vladdis611\
	n\n\n\n	Rifleman 1: @Conga Line of Neckbeards\n\n\n\n	Rifleman 2: @Dog\n
	\n\n\n	Rifleman 3: @Resurge\n\n\n\n	Team Leader 2: @johnb43\n\n\n\n	Rifl
	eman 1: @GloppinBoopin\n\n\n\n	Rifleman 2: @SAUCEGODISHALL\n\n\n\n	Rifle
	man 3: @EpsilonNiner\n
DTSTART:20210125T160000Z
DTEND:20210125T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Warning Knell
DTSTAMP:20210112T151939Z
SEQUENCE:0
UID:1330-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	
	To attend you MUST RVSP and DECLARE your slot. Tags take priority and 
	will be respected (However final slotting is my discretion).\n\nThe aim of
	 this is to have a slightly smaller\, more serious/immersive mission for t
	hose who enjoy it. As a result\, the follow constraints are in play.\n\n\n
	\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take only
	 what you need3) Markers will not be provided by Crossroads\, only Grid R
	efs.\n4) No BFT\n\n\n\n	Event details\n\n	Player Faction\nUS (Naval Specia
	l Warfare Development Group) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron\n\n
		1 x 9 Man Assault Team\n\n24th Special Tactics Squadron\n\n	1 x AH-64D (
	Configurable Loadout) (1 x Pilot\, 1 x Gunner)\n\n\n\n	Friendly Forces (BL
	UFOR)\n\n	None\n\n\n\n	Opposing Forces (OPFOR)\n\n	Unknown\n\n\n\n	Time of
	 Operation (ToO)\n\n	Dusk\n\n\n\n	Briefing\nOperation Warning Knell\n\n	Ov
	er the last few months\, insurgents have been conducting raids and attacks
	 against Civilian locales as well as NATO forces stationed around the Regi
	on of \"Reshmaan Province\". Black Squadron has been working with a number
	 local assets to find a tangible target in the region and after weeks of w
	ork - they have succeeded. Hostiles have been using the hamlet of \"Farhan
	nah\" (GRIDREF - 050 030) and the Old Coal Mine to the South East (GRIDREF
	 - 060 034) as possible supply points\, Observations from local sources 
	have identified Weapons Caches\, Technicals and multiple foot mobiles in a
	nd around these areas.\n\n\n\n	Blue Squadron will be deploying an Assault 
	Team (Callsign \"Hitman\") in a Dusk raid whose objectives will be as foll
	ows:\n\n1) Assault the compounds identified by local intelligence. \n2) T
	ag any munitions stockpiles and take evidence.\n3) Perform sensitive site 
	exploitation (SSE) to gather further intelligence. \n4) Exfiltrate\n\n\n	
	JSOC has also attached a AH-64D for support (Callsign \"Viper\") on this 
	raid in case things take a turn for the worse. Since we need to gather int
	elligence and evidence during this raid\, simply levelling the Targets wit
	h the Apache is not an option. Viper will be on station to provide real ti
	me intel as well as Fire Support should it be needed. \n\n\n\n	Make no mi
	stake\, despite the NATO Presence in the surrounding regions\, this is ent
	irely hostile territory. Due recent losses and setbacks\, prevailing publi
	c opinion in the member states is against the Task Forces involvement in t
	he regions. NATO is not keen to commit more forces. We need a win\, and t
	his raid may be the key to that down the line. Despite the heavy setbacks 
	these insurgents have caused NATO as well as the Intelligence gathered by 
	Black Squadrons work\, very little is known about their strength\, disposi
	tion or assets.\n\n\n\n	You will insert on foot over the Southern Border (
	GRIDREF - 0678 0157)\, proceed to the aforementioned sites\, conduct the 
	raids and then extract. Viper will depart from the NATO controlled Airpo
	rt\, North of \"Bahijah\" and move to station to assist.\n\n\n\n	Slots (
	To declare a slot - you MUST RSVP)\nDEVGRU - Blue Squadron - Assault Te
	am 1 - \"Hitman\" - Slotting Guide\n\n	           Squad Leader
	: @Silberjojo\n\n	           Combat Life Saver: @kMaN\n\n
		           Designated Marksman: @LurkerOne\n\n	           Br
	eacher: @Fabs\n\n	           Assaulter: @Abi\n\n	           As
	saulter: @Rtiler96\n\n	           Breacher: @Veagance\n\n
		           Assaulter: @riccardi48\n\n	           Assault
	er: @Haesten Thorsen\n\n	           \n24th Special Tactics Squa
	dron - AH-64D - \"Viper\"\n           Pilot: @L00_Cyph3r\n\n
		           Gunner: @info\n\n\n\n	Gear Restrictions (Square brac
	kets denote mod)\n\nDEVGRU - Blue Squadron - Assault Team 1 - \"Hitman\
	"\n           UNIFORM : Combat Uniform OEF-CP [RHSBlue]
	\n\n	           VEST : SPCS OEF-CP (Fitting Variant) [
	RHSBlue]\n\n	           HELMET : ACH OEF-CP (Headset/Alt) [
	RHSBlue]\n\n	           FACEWEAR : Face Shield + Goggles/Shem
	agh (KHK) [Military Gear Pack]\n\n	           BACKPACK : Eagl
	e A-III OEF-CP [RHSBlue]\n\n	           RIFLE : HK416 D10 (DE
	VGRU) [NIArms - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-15 Black [RH
	S Blue] - AAC M4-2000 [NIArms[ - 5.56MM SOST 30Rnd PMAG [NIArms]\n\n	
	           DMR : Mk 11 Mod 0 (EC) [RHSBlue] - KIT (MAXIKITE [UK3CB]
	 - AN/PEQ-15 Black [RHSBlue] - AAC 762-SD [RHSBlue] - Bipod (Black) [NATO]
	 [Base Game] - 20rnd SR-25 M993 AP [RHSBlue]\n\n	           P
	ISTOL : SigSauer P226R [NIArms] - Steiner DBAL-PL (IR) [NIArms]  - 9mm 
	FMJ 15rnd P226 Magazine [NIArms]\n\n	           LA
	T : NONE\n\n	           OPTICS : Rangefinder [Ba
	se Game]\n\n	           NVG : NV Goggles (Wide) [A
	CE]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	  \n\n	                            LR - RT-1523G (ASIP) + 
	Whip Antenna (OCP) [Ilbe]\n\n\n\n	24th Special Tactics Squadron - AH-64D -
	 \"Viper\"\n           UNIFORM : Combat Uniform OEF-CP [RHSBl
	ue]\n\n	           VEST : SPCS (Crewman/OEF-CP) [R
	HSBlue]\n\n	           HELMET : IHADSS [RHSBlue]\
	n\n	           FACEWEAR : Face Shield + Goggles/Shemagh (KHK)
	 [Military Gear Pack]\n\n	           BACKPACK : Eagle A-III O
	EF-CP [RHSBlue]\n\n	           RIFLE : MP7A2 [RHSBlue] - XPS3
	 [RHSBlue] - AN/PEQ-15 Black [RHSBlue] - Rotex-II (Black) [RHSBlue] - TD 
	Vetrical Grip [RHSBlue]\n\n	           PISTOL : SigSauer P226
	R [NIArms] - Steiner DBAL-PL (IR) [NIArms]  - 9mm FMJ 15rnd P226 Magazine
	 [NIArms]\n\n	           NVG : NV Goggles (Wide) [
	ACE]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	  \n\n	                            LR - RT-1523G (ASIP) + 
	Whip Antenna (OCP) [Ilbe]\n
DTSTART:20210123T160000Z
DTEND:20210123T180000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Republic Commandos #1 (The First Day)
DTSTAMP:20210118T181009Z
SEQUENCE:0
UID:1337-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Clone troopers a
	re well disciplined. Even the Alpha-batch ARC troopers—surly though they
	 are—are predictable\, in the sense that Fett gave them precise orders t
	hat they continue to obey. But the commando batches are almost as unpredic
	table as the Nulls\, and the Nulls are as good as being Skirata's private 
	army. That's the problem with having intelligent clones trained by a ragba
	g of undisciplined thugs—they've turned out at best idiosyncratic\, at w
	orst disobedient. But they'll probably win the war for us. Tolerate them.\
	"\n\n	―Assessment of Republic Commando cadre by Director of Special Forc
	es general Arligan Zey\n\n\n\n	\"not even you can see into hyperspace\, Se
	v\"\n\n\n\n	The War has begun all those years in the simulations and the t
	ime has finally come to prove yourselves on the battlefield. Whilst our ma
	in forces engage the Separatists on the ground and in orbit your squad is 
	tasked with infiltrating a rearmament and refuelling station supplying a n
	earby core ship and planting charges on critical points in its infrastruct
	ure. These points are the two primary power couplings located to the north
	 of the main complex structure and the main supply shaft itself. There is 
	a heavy droid and Geonosian presence in the area however air support and o
	ff-site artillery may be made available to you if you require assistance. 
	Best of Luck Clones well see you on the surface...\n\n\n\n	\n\n\n\n	++BRIE
	FING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed 
	mission with elements taken from the Clone Wars in the Star Wars Universe.
	 The mission will be making use of the Arma 3 mods Star Wars Opposition\,
	 Legion Studios Base and 3AS which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to Clone Wars Era/Faction based weaponry and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme and structure of oper
	ations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n
			REPUBLIC COMMANDO SQUAD:\n\n		\n				RC Lead (SL TAGS): @Silberjojo\n	
			\n			\n				RC Tech Specialist (REGS+): @colt92\n			\n			\n				RC Marksma
	n (REGS+): @andyt90\n			\n			\n				RC Demolitions Specialist (REGS+): @G
	riffin68965\n			\n		\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n		Only Weapons and equipment from the Legion Base and 3AS mods may 
	be used within the mission.\n	\n	\n		Looting of enemy primary weapons and 
	equipment is permitted.\n	\n	\n		All equipment from the 501st mod is prohi
	bited.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK W
	eaponry and equipment rules remain in effect for this mission.\n\n\n\n	Uni
	form: Katarn I Clone Commando Armor.\n\n\n\n	Helmet: Katarn I Clone Comm
	ando Helmet.\n\n\n\n	Primary: \n\n\n\n	- DC-17M Blaster.\n\n\n\n	Secondar
	y: \n\n\n\n	- DC-15SA Blaster Pistol.\n\n\n\n	Attachments: \n\n\n\n	- D
	C-17M Blaster Attachment (All).\n\n\n\n	- DC-17M Sniper Attachment (Marks
	man).\n\n\n\n	- DC-17M Anti-Armor Attachment (Demolitions Specialist).\n
	\n\n\n	Optics: \n\n\n\n	- DC-17M Sniper Scope.\n\n\n\n	Recommended Equipm
	ent:\n\n\n\n	 - Portable Holomap.\n\n\n\n	 - C7 Explosive Foam.\n\n\n\n
		 - C12 Explosive Charges.\n\n\n\n	 - Colored Smokes.\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n
	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20210120T160000Z
DTEND:20210120T183000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 48
DTSTAMP:20210118T130833Z
SEQUENCE:0
UID:1336-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210123T163000Z
DTEND:20210123T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 27
DTSTAMP:20210114T215008Z
SEQUENCE:0
UID:1331-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 26 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: Pogo-Man\n\n\n\n	@ChronoZoggt : Has a Sword for a Waifu\n\n\n\n	@OneMad
	Panda : Resident Cryptographer\n\n\n\n	Please RSVP if you're one of the p
	eople tagged in this post.\n
DTSTART:20210128T180000Z
DTEND:20210128T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 47
DTSTAMP:20210112T113904Z
SEQUENCE:0
UID:1329-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20210116T163000Z
DTEND:20210116T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tethered Neptune
DTSTAMP:20201220T220134Z
SEQUENCE:0
UID:1316-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	Th
	e aim of this is to have a slightly smaller\, more serious/immersive missi
	on for those who enjoy it.\n\n\n\n	To attend you MUST RVSP and DECLARE yo
	ur slot.\n\n\n\n	This will be slower paced than most people are used to\, 
	and this mission in particular has a focus a story task before contact\n\n
	\n\n	Event details\n\n	Player Faction\nBAF (BLUFOR)\n\n\n\n	Special Boat S
	ervice (SBS) - Z Squadron\n\n	2 x 8 Man Teams\n\n\n\n	Friendly Forces\n\n	
	None\n\n\n\n	Opposing Forces\n\n	Ultranaltionalists\n\n\n\n	Briefing\nOper
	ation Tethered Neptune\n\n	Over the last few months\, the Island state of 
	Malden has been recovering from a Civil War in which Governmental forces n
	arrowly won. The International community rallied behind them and the popul
	ace in providing aid to the war torn region in the form of Humanitarian ai
	d\, in the form of both Manpower and supplies. In recent days\, in spite
	 of the prior victory\, we have learned dissident Ultranationalists have s
	taged a successful coup and placed the Island under Martial Law. Using fea
	r and intimidation to keep the populace in check despite their small numbe
	rs.\n\n\n\n	Wanting to prevent a mass exodus of the population\, the Ultra
	nationalists have created a blockade of naval mines of the 2 main ports us
	ed. These mines need to be defused for both the successful invasion as wel
	l as the free passage of the Populace. Intelligence suggest that the marke
	d area contains the Minefield itself and numbers close to 3 dozen mines in
	 all. The vast majority of these between the shores need to be defused. Ad
	ditionally there are 2 Semi-Soft targets of opportunity that are in close 
	proximity. The timing is fortunate. A heavy storm is rolling in ahead of t
	he operation providing the perfect cover for this Raid to be conducted. Wh
	ile Visibility Underwater will be minimal\, it will greatly increase the t
	ime for the minefield to be defused without notice. \n\n\n\n	Both Teams a
	re being inserted via SDVs from the HMS Trafalgar at the marked location i
	n the South East.\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	The Interna
	tional community has condemned the recent events and a UN Force is being p
	repped to move into the region by force and restore order and later peacek
	eeping operations. However\, before the Marine invasion can begin the grou
	nd work for their success must be laid and the UK Government has leant the
	 services of the Special Boat Service to this task. Several key tasks have
	 been entrusted to us:\n\n\n\n	The first is to defuse the Marked minefield
	 allowing passage through the harbour and to allow for future control of t
	he ports. The second is a raid on a Rader and Communications outpost South
	 of the Military Base that the Ultranationalists are funnelling a large am
	ount of their Comms traffic through. The third is a raid on a Repair\, Re
	arm and Refuelling Depot. While small - it is the primary one used for the
	 forces station on the East side of Malden. \n\n\n\n	Crippling both the C
	ommunications outpost as well as the RRR Depot will hamper the Ultranation
	alists ability to respond and resist on the Mainland when the Internationa
	l Task Force arrives. Ideally\, to maintain the element of surprise and to
	 prevent a prolonged engagement drawing the Military Bases garrison into t
	he situation\, both Objectives will be assaulted at the same time.\n\n\n\n
		Primary Objectives\n1) Defuse the minefield blocking both Ports\n2) Assa
	ult and Demo the Communications and Radar Outpost (Reference Marker Kilo O
	ne)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	3) Assault and Cripple the 
	RRR Depot (Reference Marker Kilo Two)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n
	\n\n\n	Slots (If you RSVP - designate the slot you would like)\nSpecial Bo
	at Service (SBS) - Z Squadron - Team 1\nSquad Leader: @Veagance\nMedic: @L
	urkerOne\n2IC: @L00_Cyph3r\nFirst Mine Defuser: @vladdis611\nSecond Mine D
	efuser: \nDesignated Marksmen: @SilentGunner13\nRifleman: @Conga Line of 
	Neckbeards\nRifleman: @Abi\n\n\n\n	\nSpecial Boat Service (SBS) - Z Squad
	ron - Team 2\nSquad Leader:\nMedic: @Potato2 (No Tags)\n2IC: @jamie\nFirs
	t Mine Defuser: @riccardi48\nSecond Mine Defuser: \nDesignated Marksmen: 
	@EpsilonNiner\nRifleman: @kMaN\nRifleman: @metamartian\n\n\n\n	Gear Restr
	ictions:\n\n	(Square brackets denote mod)\n\n\n\n	         
	  UNIFORM : Wet Suit (NATO) [Base Game]\n\n	           VE
	ST : Rebreather [Base Game]\n\n	           HELMET : FAST Ba
	llistic (Black/Headset) [RHS Blue]\n\n	           FACEWEAR : 
	Diving Goggles (NATO) [Base Game]\n\n	           BACKPACK : Fi
	eld Pack (Black) [Base Game]\n\n	           RIFLE : L119A1 wi
	th Front Grip [UK3CB BAF] - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-
	15 Black [RHS Blue] - Suppressor (L85) [UK3CB BAF) - 5.56MM SOST 30Rnd P
	MAG [NIArms]\n\n	           DMR : HK417A2 20\" (Black) [APEX 
	DLC] - SU-230A/PVS ]RHS Blue] - AN/PEQ-15 Black [RHS Blue] - AAC 762-SD
	 [RHS Blue] - 7.62 mm 20Rnd Mag\n\n	           PISTOL : Gloc
	k 17 [RHS Blue] - Steiner DBAL-PL (IR) [NIArms] - AAC Evolution 9 [NIArms]
	 - 17rnd Glock M882 FMJ [RHS Blue]\n\n	           LA
	T : NONE\n\n	           OPTICS : Rangefinder\n
	\n	           NVG : Head-Mounted NV System [BAF]
	\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]\n
DTSTART:20210109T160000Z
DTEND:20210109T180000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="jamie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 26
DTSTAMP:20201219T171050Z
SEQUENCE:0
UID:1315-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 26 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: Pogo-Man\n\n\n\n	@ChronoZoggt : Has a Sword for a Waifu\n\n\n\n	@OneMad
	Panda : Resident Cryptographer\n\n\n\n	Please RSVP if you're one of the p
	eople tagged in this post.\n
DTSTART:20210114T180000Z
DTEND:20210114T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 46
DTSTAMP:20210101T173220Z
SEQUENCE:0
UID:1323-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20210109T163000Z
DTEND:20210109T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NYE celebration
DTSTAMP:20201229T002501Z
SEQUENCE:0
UID:1320-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="magnusnielsen":forum@fkgaming.eu
DESCRIPTION:\n	Salader and myself got the idea to celebrate NYE with dri
	nks\, and we thought to include the rest of the community. We'll be follow
	ing standard FK rules\, so don't get obscenely drunk. Otherwise\, bring y
	our own drinks\, bring a good attitude and maybe we'll even play some drin
	king games\n\n\n\n	\n\n\n	 \n
DTSTART;VALUE=DATE:20201231
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20201228T202615Z
SEQUENCE:0
UID:1319-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			PLEASE RSVP IF YOU ARE PLA
	NNING ON ATTENDING\nHosted every friday\, Friday Night Fight (FNF) is a b
	ig recurring TvT brawl bringing multiple ARMA3 communities together\, with
	 only one team taking home victory at the end of the fight. FNF hosts miss
	ions in EU and NA timezone and FK is joining the fight this friday. There
	 are three rounds in the EU event\, you are free to leave after one if you
	 wish but please let me know. We have a section on Discord set up that is 
	dedicated to FNF events\, if you would like to be added please contact Fre
	d. \n		\n\n		\n			Note: I will be filling in the RSVP for the event on We
	dnesday evening\, if you are planning to attend please make sure you have
	 RSVP'd before then. If you have not RSVP'd but still wish to attend you a
	re welcome to do so\, however a place is not guaranteed.\n\n			     
	     Mods and server details can be found on there discord\, linked in t
	he event page below.\n		\n\n		\n			ALL INFO IN OUR FRONT PAGE POST:\n		\n	
		\n	\n
DTSTART:20210101T200000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FNF] Tuesday Night Tanking
DTSTAMP:20201223T001709Z
SEQUENCE:0
UID:1318-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event Details:\nFNF can guarantee 14 slots for members o
	f FKGaming. If you wish to have a guaranteed please RSVP. If the RSVP is 
	full\, you can still attend as long as there are slots available in the mi
	ssion. I will be putting in the RSVP on Saturday evening (26/12/2020)\n\n\
	n\n	Tuesday Night Tanking is an upcoming event hosted by Friday Night Figh
	ts (FNF) bringing multiple ARMA3 communities together to fight in large sc
	ale tank battles. The event format will be familiar to those who have play
	ed with FNF before\, with two teams of Light/Medium/Heavy armour platoons\
	, battling it out in vehicular slugfests!\n\n	There will be 3 rounds of ga
	meplay where you will need to capture a Neutral Sector\, after each round 
	has finished (approximately an hour) you are free to leave (and join in if
	 you missed the round) but please let me know.\n\n\n\n	 \n\n\n\n	The Tank
	 Company Structure will be as followed:\n\n\n\n		1 Company Command Tank - 
	4 Players\n	\n	\n		3 Platoons with 4 tanks - 36 Players\n	\n	\n		2 Light A
	rmored Recon Vehicle Teams - 4 or 6 Players\n	\n	\n		1 Recon/MAT Team - Sh
	oulder Mount not ATGM - 4 or 6 Players\n	\n\n	\n\n	The three rounds will b
	e as followed:\n\n\n\n	R1: Norway vs Russia\n\n\n\n		Leopard  v  T100\n	
	\n	\n		IndFor and Opfor Vanilla LAR vehicles\n	\n\n	R2:  Israel v PLA\n\n
	\n\n		Merkava  v  T100\n	\n	\n		Blufor and Opfor RHS LAR vehicles\n	\n\n
		R3: Finland V France\n\n\n\n		Leopard  v  Merkava\n	\n	\n		Blufor and O
	pfor Vanilla LAR vehicles\n	\n\n	 \n\n\n\n	The Mods and Server details ca
	n be found on their discord. Linked here\n\n\n\n	Please Read the FNF Rules
	\n\n	 \n\n\n\n	If you are at all interested in shooting at enemies who wi
	ll actually pose a challenge\, RSVP today!\n
DTSTART:20201229T220000Z
DTEND:20201230T013000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Valiant
DTSTAMP:20201209T195628Z
SEQUENCE:0
UID:1310-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Valiant\n\n\n\n	Da Krong District\, Quang Tri\,
	 Vietnam\n\n\n\n	Early this morning a H-21B Shawnee suffered engine failur
	e close to Camp Sarge\, while heading north west towards LZ Savage. Camp S
	arge was abandoned several months ago\, and since then V.C activity in the
	 area has increased. Seeing as we have received no transmissions from the 
	crew since they landed\, we assume that they have been either captured or 
	killed by hostile forces. Your troop has been selected to go and destroy t
	he downed chopper\, and recover the crew\, in whatever state they may be i
	n\, note that body bags have been stored in the Huey in case they are need
	ed. This choice was made largely due to the fact that you are the only peo
	ple available\, so if you get into trouble\, there is no backup. We can gi
	ve you limited air support in the form of a UH-1D Transport\, and a OH-6A 
	[M27] light attack helicopter. As mentioned enemy activity has increased r
	ecently\, so you should expect some stiff resistance. However intel sugges
	ts that there will be no armor\, and obviously no air. While there is bel
	ieved to be light artillery in the area\, it is expected to keep it's sig
	hts firmly on our military installations\, and should be no concern to you
	. There are other larger scale operations taking place in the area that ha
	ve fixed wing support. If you are in dire straights we may be able to call
	 on them for aid\, however due to the importance of recovering the crew\, 
	these strikes should be carefully considered. Remember we are not fighting
	 a conventional military\, so do not expect a conventional fight\, keep yo
	ur eyes open at all times.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	This will be a heavily themed mission with elements taken from the Vietnam
	 War. The mission will be making use of the Arma 3 Unsung mod which will 
	be posted as well at the bottom of this event page in a compiled list.  W
	eaponry within the mission will be restricted to Vietnam/Faction based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY 
	BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	US FORCES\n\n\n\n		Alpha\n		\n				Squad Lead (SL TAGS) (
	XM-177E2) OPEN\n			\n			\n				FAC (FAC TAGS) (M16) OPEN\n			\n			\n				Me
	dic (MEDIC TAGS) (M16) no tags @Rtiler96\n			\n			\n				Rifleman 3x (M16
	) @Bags @Haesten Thorsen /OPEN\n			\n			\n				Demo Specialist (M1A1 Thom
	pson/ M-79 40mm GL) @FloofyFloof\n			\n		\n	\n		Bravo\n		\n				Squad Lead 
	(SL TAGS) (XM-177E2)  no tags @Veagance\n			\n			\n				Medic (MEDIC TAGS
	) (M16)  @EnCrY\n			\n			\n				Machine Gunner (M60 Shorty) @Conga Line o
	f Neckbeards\n			\n			\n				Asst Machine Gunner (M16) @Silberjojo\n			\n		
		\n				Rifleman 2x (M16) @Fabs @SAUCEGODISHALL\n\n				 \n			\n		\n	\n		1
	-1 (UH-1D\n		\n				Pilot (RW PILOT TAGS) no tags @info\n			\n			\n				Cre
	w Chief (RW GUNNER TAGS)  no tags  @vladdis611\n			\n		\n	\n		1-2 (OH-6
	A)\n		\n				Pilot (RW PILOT TAGS) @L00_Cyph3r\n			\n			\n				Crew Chief (R
	W GUNNER TAGS) no tags  @riccardi48\n			\n		\n\n	++RESTRICTIONS++\n\n\n\
	n		Only Weapons and equipment from the Unsung mod may be used within the 
	mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		Night vision
	 equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pr
	ohibited.\n	\n	\n		Looting of enemy primary weapons is restricted\, lootin
	g of enemy supplies is permitted. Should resupply not be available\, emerg
	ency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\n\n\n
	\n	All Uniform &amp\; Equipment is already assigned via the template.\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name
	: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Po
	rt: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with pre
	set functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE\n
DTSTART:20201219T160000Z
DTEND:20201219T183000Z
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bags";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EnCrY";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 45
DTSTAMP:20201214T214941Z
SEQUENCE:0
UID:1314-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201222T170000Z
DTEND:20201222T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 25
DTSTAMP:20201212T000725Z
SEQUENCE:0
UID:1312-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 25 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201217T180000Z
DTEND:20201217T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 24
DTSTAMP:20201205T214355Z
SEQUENCE:0
UID:1308-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 24 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201210T180000Z
DTEND:20201210T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tethered Neptune
DTSTAMP:20201116T132659Z
SEQUENCE:0
UID:1297-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	This will take place on FK#2 from 1600 - 1800
	 GMT\n\n	The aim of this is to have a slightly smaller\, more serious/imme
	rsive mission for those who enjoy it.\n\n\n\n	To attend you MUST RVSP and
	 DECLARE your slot.\n\n\n\n	This will be slower paced than most people are
	 used to\, and this mission in particular has a focus a story task before 
	contact\n\n\n\n	Event details\n\n	Player Faction\nBAF (BLUFOR)\n\n\n\n	Spe
	cial Boat Service (SBS) - Z Squadron\n\n	2 x 8 Man Teams\n\n\n\n	Friendly 
	Forces\n\n	None\n\n\n\n	Opposing Forces\n\n	Ultranaltionalists\n\n\n\n	Bri
	efing\nOperation Tethered Neptune\n\n	Over the last few months\, the Islan
	d state of Malden has been recovering from a Civil War in which Government
	al forces narrowly won. The International community rallied behind them an
	d the populace in providing aid to the war torn region in the form of Huma
	nitarian aid\, in the form of both Manpower and supplies. In recent days
	\, in spite of the prior victory\, we have learned dissident Ultranational
	ists have staged a successful coup and placed the Island under Martial Law
	. Using fear and intimidation to keep the populace in check despite their 
	small numbers.\n\n\n\n	Wanting to prevent a mass exodus of the population\
	, the Ultranationalists have created a blockade of naval mines of the 2 ma
	in ports used. These mines need to be defused for both the successful inva
	sion as well as the free passage of the Populace. Intelligence suggest tha
	t the marked area contains the Minefield itself and numbers close to 3 doz
	en mines in all. The vast majority of these between the shores need to be 
	defused. Additionally there are 2 Semi-Soft targets of opportunity that ar
	e in close proximity. The timing is fortunate. A heavy storm is rolling in
	 ahead of the operation providing the perfect cover for this Raid to be co
	nducted. While Visibility Underwater will be minimal\, it will greatly inc
	rease the time for the minefield to be defused without notice. \n\n\n\n	B
	oth Teams are being inserted via SDVs from the HMS Trafalgar at the marked
	 location in the South East.\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	
	The International community has condemned the recent events and a UN Force
	 is being prepped to move into the region by force and restore order and l
	ater peacekeeping operations. However\, before the Marine invasion can beg
	in the ground work for their success must be laid and the UK Government ha
	s leant the services of the Special Boat Service to this task. Several key
	 tasks have been entrusted to us:\n\n\n\n	The first is to defuse the Marke
	d minefield allowing passage through the harbour and to allow for future c
	ontrol of the ports. The second is a raid on a Rader and Communications ou
	tpost South of the Military Base that the Ultranationalists are funnelling
	 a large amount of their Comms traffic through. The third is a raid on a 
	Repair\, Rearm and Refuelling Depot. While small - it is the primary one u
	sed for the forces station on the East side of Malden. \n\n\n\n	Crippling
	 both the Communications outpost as well as the RRR Depot will hamper the 
	Ultranationalists ability to respond and resist on the Mainland when the I
	nternational Task Force arrives. Ideally\, to maintain the element of surp
	rise and to prevent a prolonged engagement drawing the Military Bases garr
	ison into the situation\, both Objectives will be assaulted at the same ti
	me.\n\n\n\n	Primary Objectives\n1) Defuse the minefield blocking both Por
	ts\n2) Assault and Demo the Communications and Radar Outpost (Reference Ma
	rker Kilo One)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	3) Assault and C
	ripple the RRR Depot (Reference Marker Kilo Two)\n\n\n\n	\n		 \n	\n\n	\n	
		\n			\n	\n\n\n\n	Slots (If you RSVP - designate the slot you would like)\
	nSpecial Boat Service (SBS) - Z Squadron - Team 1\nSquad Leader: @Veagance
	\nMedic: @LurkerOne\n2IC: @L00_Cyph3r\nFirst Mine Defuser: @riccardi48\nSe
	cond Mine Defuser: @jamie\nDesignated Marksmen: @SilentGunner13\nRifleman:
	 @EpsilonNiner\nRifleman: \n\n\n\n	\nSpecial Boat Service (SBS) - Z Squad
	ron - Team 2\nSquad Leader:\nMedic:\n2IC: @Rtiler96\nFirst Mine Defuser: 
	@Sender463\nSecond Mine Defuser: @vladdis611\nDesignated Marksmen:\nRifle
	man: @Zenthar\nRifleman: @Conga Line of Neckbeards\n\n\n\n	Gear Restricti
	ons:\n\n	(Square brackets denote mod)\n\n\n\n	           UN
	IFORM : Wet Suit (NATO) [Base Game]\n\n	           VEST : R
	ebreather [Base Game]\n\n	           HELMET : FAST Ballistic 
	(Black/Headset) [RHS Blue]\n\n	           FACEWEAR : Diving G
	oggles (NATO) [Base Game]\n\n	           BACKPACK : Field Pack
	 (Black) [Base Game]\n\n	           RIFLE : L119A1 with Fron
	t Grip [UK3CB BAF] - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-15 Blac
	k [RHS Blue] - Suppressor (L85) [UK3CB BAF) - 5.56MM SOST 30Rnd PMAG [NI
	Arms]\n\n	           DMR : HL417A2 20\" (Black) [APEX DLC] - 
	SU-230A/PVS ]RHS Blue] - AN/PEQ-15 Black [RHS Blue] - AAC 762-SD [RHS Bl
	ue] - 7.62 mm 20Rnd Mag\n\n	           PISTOL : Glock 17 [RH
	S Blue] - Steiner DBAL-PL (IR) [NIArms] - AAC Evolution 9 [NIArms] - 17rnd
	 Glock M882 FMJ [RHS Blue]\n\n	           LAT : NO
	NE\n\n	           OPTICS : Rangefinder\n\n	     
	      NVG : Head-Mounted NV System [BAF]\n\n	       
	    RADIOS : SR - AN/PRC-152 [TFAR]\n
DTSTART:20201205T160000Z
DTEND:20201205T180000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sender463";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Jackbox Party
DTSTAMP:20201204T235450Z
SEQUENCE:0
UID:1307-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Root":forum@fkgaming.eu
DESCRIPTION:\n	Fun for the Whole Community!\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	What is a Jackbox Party?\n\n	A Jackbox party is where a host/player stre
	ams the game (if online) or locally in their monitor to his/her friends an
	d play together some silly games with much humor and such fun.\n\nWhat am 
	I signing up for?\n\n	There will be a mixture of games in various formats 
	and stages and further details will be posted 24 hours prior to event star
	t based on the amount of people RSVP. However\, most common games include\
	, Quiplash\, Lie Swatter\, Bracketeering\, Fibbage\, Split the Room\, Pate
	ntly Stupid to name a few.\n\nWhat do I need to participate?\n\n	A web bro
	wser (on literally ANY device/console) and discord (where the game will li
	kely be streamed for all to view).\n\n	RSVP to this event.\n\nHow do I pla
	y this?\n\n	Once you join the Teamspeak room and the Discord Lounge (where
	 the game will be streamed for all to watch)\, a code will be given in the
	 teamspeak room. Simply go to Jackbox TV website and enter the room code a
	nd follow the instructions\, answer your questions\, and select your choic
	es there. Be sure to check on the links posted above for few games to get 
	the idea of what this is all about and how its played.\n\nWhen is it happe
	ning?\n\n	Friday the 11th after 1st Main in a Temporary Room in FK Teamspe
	ak. Depending on the numbers\, 2 or 3 lobbies might be setup to accommodat
	e all players.\n\nHow can I help?\n\n	Spread the word. If you also happen 
	to own any of the Jackbox Party Pack\, do let me know so I can use you as 
	a Backup Host/Organizer  and most importantly\, participate?!\n\n\n\n	 \n
DTSTART:20201211T210000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="jamie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 44
DTSTAMP:20201130T220321Z
SEQUENCE:0
UID:1302-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201205T163000Z
DTEND:20201205T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20201130T213304Z
SEQUENCE:0
UID:1301-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\nHosted eve
	ry friday\, Friday Night Fight (FNF) is a big recurring TvT brawl bringing
	 multiple ARMA3 communities together\, with only one team taking home vict
	ory at the end of the fight. FNF hosts missions in EU and NA timezone and 
	FK is joining the fight this friday. There are three rounds in the EU eve
	nt\, you are free to leave after one if you wish but please let me know. W
	e have a section on Discord set up that is dedicated to FNF events\, if yo
	u would like to be added please contact Rhea. \n\n\n\n	Note: I will be fi
	lling in the RSVP for the event on Wednesday evening\, if you are planning
	 to attend please make sure you have RSVP'd before then. If you have not 
	RSVP'd but still wish to attend you are welcome to do so\, however a place
	 is not guaranteed.\n\n	          Mods and server details can be fou
	nd on there discord\, linked in the event page below.\n\n\n\n	ALL INFO IN 
	OUR FRONT PAGE POST:\n\n
DTSTART:20201204T200000Z
DTEND:20201204T230000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 23
DTSTAMP:20201125T215822Z
SEQUENCE:0
UID:1300-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 23 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201203T180000Z
DTEND:20201203T220000Z
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Escape
DTSTAMP:20201109T214850Z
SEQUENCE:0
UID:1293-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	    IMPORTANT NOTES: \
	n\n\n\n		This event does require the \"CONTACT DLC\"\n	\n	\n		There will b
	e a PvPvE element: It will be a spotter plane\, they will not engage the p
	layers directly in any way.\n\n		They will instead relay information to t
	he German commander\, who will deploy their forces accordingly.\n	\n	\n		L
	oadouts are scripted\n	\n	\n		Start time will be around dawn\n	\n\n	 \n\n
	\n\n	The Great Escape\n\n\n\n	March 1944\, stalag luft III\, Zagan\, Polan
	d\n\n\n\n	You are not doing the war effort any good by languishing in a pr
	ison camp\, and you have decided it is time to leave\, by any means necess
	ary. Tunnels \"Tom\"\, \"Dick\" and \"Harry\" are completed\, and it is ti
	me to go. You are part of the second wave\, and so far your activities hav
	e not been detected by the guards. Some equipment has been able to be smug
	gled into the camp\, and has been distributed among the men. However su
	pplies are limited\, so much so that we do not have enough equipment for a
	ll of you. Therefor\, once you have escaped your first port of call will b
	e to head to a destroyed church to the north. There you will meet up with
	 local resistance members and gather additional equipment\, and most impor
	tantly\, your fake passports. Given your initial dispersion it is advised
	 that you use this as a meetup point. From there you have nothing left to
	 do\, other than to head for the Swiss border and freedom\, your first obs
	tacle will be the river crossing in the town of Topolin. Once your are pas
	t that\, the hardest part will be over. On your journey you must take car
	e with your actions. Immediately after your escape you will have surprise 
	on your side. However the charade will not last forever. Once the game is 
	up the Germans will come looking\, both on the ground\, and in the air. Th
	ere may be other resistance operatives in the area performing there own op
	erations\, and other escape parties making there way to safety. Some will 
	succeed\, some will not. Whether you choose to help them\, or use them as 
	a distraction is down to you. Whatever you decide remember\, the less atte
	ntion you draw to yourselves\, the better.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This is inspired 
	by events that occurred during the Second World War (this to be exact ht
	tps://en.wikipedia.org/wiki/The_Great_Escape_(book)). The mission will be 
	making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which 
	will be posted as well at the bottom of this event page in a compiled list
	.\n\n\n\n	 \n\n\n\n	                                 
	     \n\n\n\n	++RESTRICTIONS++\n\n\n\n		In the event of encountering an
	 arsenal you may alter the following: Uniforms\, Maps\, Watches\, Compass
	es\, Binoculars\,\n\n		Medical supplies. An additional 3 magazines/clips m
	ay be taken for ONE of your weapons\, and 2 grenades of any type.\n	\n	\n	
		SR/LR radios are prohibited\n	\n	\n		Night vision equipment is prohibited
	.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looti
	ng of enemy weapons is encouraged (excluding MGs)\n	\n	\n		There are thr
	ee escape tunnels\, one team per tunnel.\n	\n	\n		Vehicle stealing: If a c
	ivilian can drive it\, you can drive it.\n	\n\n	.Green dots mark tunnel ex
	its.\n\n\n\n	++SLOTS++\n\n	All players are set to be medics.\n\n	For the s
	ake of ease \"Van Der Stock\" is considered to be SL\n\n\n\n		Spotter Plan
	e Crew\n		\n				Pilot- [FW Pilot Tags] @AngryScottishMan\n			\n			\n				Sp
	otter- [Regs+] @riccardi48\n			\n		\n	\n		Team-1\n		\n				Bram Van Der Sto
	ck [SL Tags] (https://en.wikipedia.org/wiki/Bram_van_der_Stok) @Tomo\n			
	\n			\n				Bernard Green [Regs+] (https://en.wikipedia.org/wiki/Bernard_G
	reen_(British_Army_officer)) @Root\n			\n			\n				Paul Royle [Regs+] (htt
	ps://en.wikipedia.org/wiki/Paul_Royle) @Conga Line of Neckbeards\n			\n		\
	n	\n		Team-2\n		\n				Per Bergsland [Regs+] (https://en.wikipedia.org/wik
	i/Per_Bergsland) @johnb43\n			\n			\n				Sydney Dowse [Regs+] (https://en
	.wikipedia.org/wiki/Sydney_Dowse) @Fred\n			\n			\n				Jens Müller [Regs
	+] (https://en.wikipedia.org/wiki/Jens_Müller_(pilot)) @KingShibe\n			\n	
		\n	\n		Team-3\n		\n				Leonard Trent [Regs+] (https://en.wikipedia.org/w
	iki/Leonard_Trent) @Tobe\n			\n			\n				Harry Day [Regs+] (https://en.wik
	ipedia.org/wiki/Harry_Day) @vladdis611\n			\n			\n				Johnnie Dodge [Regs
	+] (https://en.wikipedia.org/wiki/Johnnie_Dodge) @Glad1us\n			\n		\n\n	 \
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		
	Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n
			Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - (The s
	ame as the one the others are using) Now with preset functionality \n	\n
	\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20201121T160000Z
DTEND:20201121T183000Z
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Non-Birthday Birthday
DTSTAMP:20201120T201041Z
SEQUENCE:0
UID:1298-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\nAll FK Gaming Rules Apply\n\n	Party will take place i
	n a Temp/Locked room\n\n	If you're being an edge lord / making people unco
	mfortable / being rude you will be ejected from the room\n\n	No underage d
	rinking\n\n	If you're \"too drunk\" or out of control you will be ejected 
	from the room\n\n	If you'd like to just pop in and hangout that's fine- bu
	t do not interrupt games in progress\n\n	Please for the love of god don't 
	stream this\, or record it (discord streaming is fine)\n\n\n\n	\n\n	 \n
DTSTART:20201128T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 22
DTSTAMP:20201112T212431Z
SEQUENCE:0
UID:1295-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 22 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201125T180000Z
DTEND:20201125T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Bagman
DTSTAMP:20201025T112520Z
SEQUENCE:0
UID:1286-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#1 from 1600 BST - 1800 BST\n\
	n	The aim of this is to have a slightly smaller\, more serious/immersive m
	ission for those who enjoy it. As a result\, the follow constraints are in
	 play.\n\n\n\n	To attend you MUST RVSP and declare your slot.\n\n1) No R
	espawns - Dead is Dead.\n2) No Resupplies - Take only what you need\n3) 
	Markers will not be provided by Crossroads\, only Grid Refs.\n\n\n\n	This 
	will be slower paced than most people are used to\, and this mission in pa
	rticular has a focus on evasion and subtly\, rather than firefights.\n\n\n
	\n	Event details\nPlayer Faction\nUS (BLUFOR)\n\n\n\n	NAVAL Special Warfar
	e Group TWO - SEAL Team 4 - Team 2\n\n	1 x 10 Man Squad\n\nFriendly Force
	s\n\n	None\n\n\n\n	Opposing Forces\n\n	Contracted PMC Elements\n\n	Virolat
	hti Government Forces\n\n\n\n	Briefing\nOperation Bagman\n\n	After some ti
	me with the Documents and Electronics recovered by Team 1 in Operation Bal
	ancing Act\, Langley has managed to determine that a key supplier of the m
	aterials through Black Market means was conducting a sale in Virolathti th
	is month\, in a small area known as \"Suopelto\" (GRID REF 032 133). Team 
	2 has moved upon the site and seized the HVT dubbed \"The Contractor\". Ho
	wever while the assault has gone smoothly it seems that the The Contractor
	 had a number of contracts and deals with the host government and our orig
	inal method of extraction via Blackhawk is untenable. \n\n\n\n	As a resul
	t\, a secondary extraction method is being used via Naval assets. The USS 
	Greeneville is moving into a position offshore where another team will pre
	p and store Assault RHIBs for Team 2 to exfil and rendezvous with the USS 
	Greeneville and extract from the AO. The Greenevilles team will attempt 
	to stash the RHIBs at a dock slightly outside of \"Sorapelto\" (GRID REF 0
	29 063)\, the closest available area to Team 2s position. The team will si
	gnal when the extraction area is prepped\, or if any alterations need to b
	e made.\n\n\n\n	Additionally to assist with the teams movement and extract
	ion as well as to monitor the situation - a MQ-9 Reaper drone is moving to
	 assist\, however it will not be on station for approximately 20 minutes.\
	n\n\n\n	Whilst the initial assault on the The Contractor yielded no casual
	ties and hostile forces bar the him were destroyed in their entirety\, add
	itional contracted PMC elements have communicated with the Host government
	 and both groups are starting to comb the area to recover the HVT. While b
	oth elements would not seek to directly endanger The Contractor - they hav
	e been told to use all means and force at their disposal.\n\n\n\n	Due to t
	he overwhelming force present\, evasion over direct action is preferable. 
	Otherwise the Team risks becoming bogged down\, surrounded and captured. A
	dditionally due to the fluid nature of this situation\, no map Intel is pr
	esent.\n\n\n\n	Primary Objectives\n1) Exfil from the Target Area on foot\
	n2) Keep the HVT Alive at all costs\n\n\n\n	Slots\nNAVAL Special Warfare G
	roup TWO - SEAL Team 4 - Team 2\n(Note: The 2 drone operators are for the
	 Single drone. Having 2 Operators means bounding movements can be done and
	 Drone Uptime is high without leaving someone far behind)\n\nSquad Lead: @
	Silberjojo\nMedic: @magnusnielsen\nFirst Fireteam Lead: @Veagance\nFirst F
	ireteam Autorifleman: @SgtEpsilon\nFirst Fireteam Drone Operator: @L00_Cy
	ph3r (No Tags)\nFirst Fireteam Rifleman: @Abi\nSecond Fireteam Lead: : 
	@KingShibe (No Tags)\nSecond Fireteam Autorifleman: @Conga Line of Neckb
	eards\nSecond Fireteam Drone Operator: @LurkerOne (No Tags)\nSecond Fire
	team Rifleman: @riccardi48\n\n\n\n	Gear Restrictions:\n\n	(Square bracket
	s denote mod)\n\n\n	           UNIFORM : G3 Multicam 
	Black [FK]\n\n	           VEST : MBAV Black (Any Varia
	nt) [FK]\n\n	           HELMET : FAST Ballistic (Black/Headse
	t) [RHS Blue]\n\n	           FACEWEAR : Face Shield + Shemagh
	 (BLK) [RHS Blue] // Face Shield + Goggles//Shemagh (BLK) [RHS Blue] \n\n
		           BACKPACK : Kitbag (Black) [UK3CB] \n
	\n	           RIFLE : H&amp\;K HK416 D14.5 (CAG) [NIArms] -
	 IOR-Valdada Pitbull 2 - AN/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) 
	[RHS Blue]  -  5.56MM SOST 30Rnd PMAG [NIArms]\n\n	         
	  LMG : M249 PIIP (Short/Para) [RHS Blue] - IOR-Valdada Pitbull 2 - A
	N/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) [RHS Blue] \n\n	
	           PISTOL : SigSauer P226R Combat [NIArms] - V-TAC
	 Sights (P226) [NIArms] -  Steiner DBAL-PL (IR) [NIArms] - AAC Evolution
	 9 [NIArms] - 9mm Subsonic 15rnd P226 Magazine) [NIArms]\n\n	 
	          LAT : NONE\n\n	           OP
	TICS : Rangefinder\n\n	           NVG : Head-Mounted NV Sy
	stem [BAF]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	 / LR  - [ILBE] RT-1523G (ASIP) + Whip Antenna (Black) [Ilbe]\n
DTSTART:20201114T160000Z
DTEND:20201114T180000Z
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 43
DTSTAMP:20201110T085802Z
SEQUENCE:0
UID:1294-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201121T163000Z
DTEND:20201121T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 21
DTSTAMP:20201021T210451Z
SEQUENCE:0
UID:1282-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 21 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n\n\n\n	Edit: Delayed for 24 Hrs du
	e to Scheduling.\n\n\n\n	Edit 2: Delayed until next week due to Aforementi
	oned scheduling issues.\n
DTSTART:20201112T180000Z
DTEND:20201112T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 42
DTSTAMP:20201030T174012Z
SEQUENCE:0
UID:1292-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201107T163000Z
DTEND:20201107T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20201025T121922Z
SEQUENCE:0
UID:1289-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Would like to have another night of playing this.\n\n\n\n
		This will start whenever first main ends for those wanting to do both (pr
	obably myself)\n\n\n\n	For those who have never seen or played this game b
	efore:\n\n\n\n	https://store.steampowered.com/app/945360/Among_Us/\n\n\n\n
		It's basically a murder mystery game. Innocents (Crewmates) complete task
	s and try and uncover who the Traitors (Imposters) are. Crewmates win by c
	ompleting all the tasks or finding who the imposters are. Imposters win by
	 killing almost all the crewmates. \n\n\n\n	We'll rotate through all the 
	maps for a different experience and basically go as long as people have in
	terest.\n\n\n\n	If we get enough for 2 big groups (8/9 per group) then we 
	will do multiple lobbies swapping players every few games\n\n\n\n	This wil
	l be on the new Beta branch version - If you don't know how to switch to i
	t\, give me a poke and I will help you\n\n\n\n	I'll be taking a shot every
	 time Rabit snaps my neck\n
DTSTART:20201120T210000Z
DTEND:20201120T235900Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 41
DTSTAMP:20201020T204130Z
SEQUENCE:0
UID:1281-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201024T153000Z
DTEND:20201024T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20201014T135820Z
SEQUENCE:0
UID:1277-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\nHosted eve
	ry friday\, Friday Night Fight (FNF) is a big recurring TvT brawl bringing
	 multiple ARMA3 communities together\, with only one team taking home vict
	ory at the end of the fight. FNF hosts missions in EU and NA timezone and 
	FK is joining the fight this friday. There are three rounds in the EU eve
	nt\, you are free to leave after one if you wish but please let me know. W
	e have a section on Discord set up that is dedicated to FNF events\, if yo
	u would like to be added please contact Rhea. \n\n\n\n	Note: I will be fi
	lling in the RSVP for the event on Wednesday evening\, if you are planning
	 to attend please make sure you have RSVP'd before then. If you have not 
	RSVP'd but still wish to attend you are welcome to do so\, however i canno
	t guarantee you a place.\n\n	          Mods and server details can be
	 found on there discord\, linked in the event page below.\n\n\n\n	ALL INFO
	 IN OUR FRONT PAGE POST:\n\n
DTSTART:20201023T190000Z
DTEND:20201023T223000Z
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 40
DTSTAMP:20201015T163739Z
SEQUENCE:0
UID:1279-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201017T153000Z
DTEND:20201017T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Bagman
DTSTAMP:20200919T031620Z
SEQUENCE:0
UID:1259-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 BST - 1800 BST\n\
	n	The aim of this is to have a slightly smaller\, more serious/immersive m
	ission for those who enjoy it. As a result\, the follow constraints are in
	 play.\n\n\n\n	To attend you MUST RVSP and declare your slot.\n\n1) No R
	espawns - Dead is Dead.\n2) No Resupplies - Take only what you need\n3) 
	Markers will not be provided by Crossroads\, only Grid Refs.\n\n\n\n	This 
	will be slower paced than most people are used to\, and this mission in pa
	rticular has a focus on evasion and subtly\, rather than firefights.\n\n\n
	\n	Event details\nPlayer Faction\nUS (BLUFOR)\n\n\n\n	NAVAL Special Warfar
	e Group TWO - SEAL Team 4 - Team 2\n\n	1 x 10 Man Squad\n\nFriendly Force
	s\n\n	None\n\n\n\n	Opposing Forces\n\n	Contracted PMC Elements\n\n	Virolat
	hti Government Forces\n\n\n\n	Briefing\nOperation Bagman\n\n	After some ti
	me with the Documents and Electronics recovered by Team 1 in Operation Bal
	ancing Act\, Langley has managed to determine that a key supplier of the m
	aterials through Black Market means was conducting a sale in Virolathti th
	is month\, in a small area known as \"Suopelto\" (GRID REF 032 133). Team 
	2 has moved upon the site and seized the HVT dubbed \"The Contractor\". Ho
	wever while the assault has gone smoothly it seems that the The Contractor
	 had a number of contracts and deals with the host government and our orig
	inal method of extraction via Blackhawk is untenable. \n\n\n\n	As a resul
	t\, a secondary extraction method is being used via Naval assets. The USS 
	Greeneville is moving into a position offshore where another team will pre
	p and store Assault RHIBs for Team 2 to exfil and rendezvous with the USS 
	Greeneville and extract from the AO. The Greenevilles team will attempt 
	to stash the RHIBs at a dock slightly outside of \"Sorapelto\" (GRID REF 0
	29 063)\, the closest available area to Team 2s position. The team will si
	gnal when the extraction area is prepped\, or if any alterations need to b
	e made.\n\n\n\n	Additionally to assist with the teams movement and extract
	ion as well as to monitor the situation - a MQ-9 Reaper drone is moving to
	 assist\, however it will not be on station for approximately 20 minutes.\
	n\n\n\n	Whilst the initial assault on the The Contractor yielded no casual
	ties and hostile forces bar the him were destroyed in their entirety\, add
	itional contracted PMC elements have communicated with the Host government
	 and both groups are starting to comb the area to recover the HVT. While b
	oth elements would not seek to directly endanger The Contractor - they hav
	e been told to use all means and force at their disposal.\n\n\n\n	Due to t
	he overwhelming force present\, evasion over direct action is preferable. 
	Otherwise the Team risks becoming bogged down\, surrounded and captured. A
	dditionally due to the fluid nature of this situation\, no map Intel is pr
	esent.\n\n\n\n	Primary Objectives\n1) Exfil from the Target Area on foot\
	n2) Keep the HVT Alive at all costs\n\n\n\n	Slots\nNAVAL Special Warfare G
	roup TWO - SEAL Team 4 - Team 2\n(Note: The 2 drone operators are for the
	 Single drone. Having 2 Operators means bounding movements can be done and
	 Drone Uptime is high without leaving someone far behind)\n\nSquad Lead: @
	KingShibe (No Tags)\nMedic: \nFirst Fireteam Lead: @Veagance\nFirst Firet
	eam Autorifleman: @LurkerOne\nFirst Fireteam Drone Operator: \nFirst Fir
	eteam Rifleman: @Conga Line of Neckbeards\nSecond Fireteam Lead: @Wheezy\
	nSecond Fireteam Autorifleman: @SgtEpsilon\nSecond Fireteam Drone Operator
	: @L00_Cyph3r\nSecond Fireteam Rifleman: @magnusnielsen\n\n\n\n	Gear Rest
	rictions:\n\n	(Square brackets denote mod)\n\n\n	          
	 UNIFORM : G3 Multicam Black [FK]\n\n	           VEST : MB
	AV Black (Any Variant) [FK]\n\n	           HELMET : FAST Ball
	istic (Black/Headset) [RHS Blue]\n\n	           FACEWEAR : Fa
	ce Shield + Shemagh (BLK) [RHS Blue] // Face Shield + Goggles//Shemagh (BL
	K) [RHS Blue] \n\n	           BACKPACK : Kitbag (Black)
	 [UK3CB] \n\n	           RIFLE : H&amp\;K HK416 D14.5 (CAG
	) [NIArms] - IOR-Valdada Pitbull 2 - AN/PEQ-15 Black [RHS Blue] - NT4 
	QDSS (Black) [RHS Blue]  -  5.56MM SOST 30Rnd PMAG [NIArms]\n\
	n	           LMG : M249 PIIP (Short/Para) [RHS Blue] - IOR-Va
	ldada Pitbull 2 - AN/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) [RHS Blu
	e] \n\n	           PISTOL : SigSauer P226R Combat [NIArms]
	 - V-TAC Sights (P226) [NIArms] -  Steiner DBAL-PL (IR) [NIArms] - AAC 
	Evolution 9 [NIArms] - 9mm Subsonic 15rnd P226 Magazine) [NIArms]\n\n
		           LAT : NONE\n\n	          
	 OPTICS : Rangefinder\n\n	           NVG : Head-Mounted NV
	 System [BAF]\n\n	           RADIOS : SR - AN/PRC-152 [TF
	AR] / LR  - [ILBE] RT-1523G (ASIP) + Whip Antenna (Black) [Ilbe]\n
DTSTART:20201017T150000Z
DTEND:20201017T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 20
DTSTAMP:20201014T202049Z
SEQUENCE:0
UID:1278-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 20 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201021T170000Z
DTEND:20201021T210000Z
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Takistan - Not Garmsar
DTSTAMP:20200924T213635Z
SEQUENCE:0
UID:1268-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Vent":forum@fkgaming.eu
DESCRIPTION:\n	Background\n\n	A local militia has seized the oil product
	ion in the area.  The local authorities are unable to deal with this thre
	at\, and have asked for some assistance.  \n\n\n\n	Briefing\n\n	Starting
	 at the airbase\, your objective is to secure both oil fields.  You will 
	have MRAPs for infantry to protect against potential IED's.  \n\n\n\n	As
	sets:\n\n	AR-2 Drone Darter\n\n\n\n	Restrictions:\n\n	None\n\n\n\n	Special
	 Note:\n\n	This will be on FK4\, but we will be using the Standard FK Mod
	set.  There will be some changes to the AI to make them react more to the
	 action.  \n\n\n\n	\n\n\n\n	Reserved Slots:\n\n\n\n	Platoon\n\n	Platoon 
	HQ: OPEN\n\n	Drone OP: @L00_Cyph3r (no RW tag)\n\n\n\n	Alpha\n\n	SL: OPEN\
	n\n	Medic: @Rhea\n\n	TL 1: OPEN\n\n	TL 2: OPEN\n\n\n\n	Bravo\n\n	SL: OPEN\
	n\n	Medic: @the_chosen_1 (no tag)\n\n	TL 1: OPEN\n\n	TL 2: OPEN\n\n\n\n	C
	harlie\n\n	SL: OPEN\n\n	Medic: OPEN\n\n	TL 1: OPEN\n\n	TL 2: OPEN\n
DTSTART:20201010T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 19
DTSTAMP:20201007T225400Z
SEQUENCE:0
UID:1275-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 19 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201014T170000Z
DTEND:20201014T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Infinity RPG -Agents of O-12 - The Wreck of the Archon - Ses
	sion 0
DTSTAMP:20201005T162355Z
SEQUENCE:0
UID:1273-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Kornpatch":forum@fkgaming.eu
DESCRIPTION:\n	Session 0\n\n\n\n	Character creation\, Infinity discussio
	n.\n\n\n\n	Event duration is flexible but wont start earlier than 19:30 (G
	MT +1) \n\n\n\n	Looking for 4 players\, sign up on the thread. \n\n\n\n\
	n	 \n
DTSTART:20201009T183000Z
DTEND:20201009T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 39
DTSTAMP:20201003T205951Z
SEQUENCE:0
UID:1272-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201010T153000Z
DTEND:20201010T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:COD: WAW. co-op campaign playthrough
DTSTAMP:20200929T101607Z
SEQUENCE:0
UID:1271-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Prometheus13":forum@fkgaming.eu
DESCRIPTION:\n	I have been wanting to play a co-op playthrough of the C
	OD: world at war campaign\, and since i know at least 1 or 2 people have 
	expressed interest in wanting to do this i thought i would make a calender
	 event out of it to plan it out.\n\n\n\n	The RSVP limit will be 3 since th
	ere can be 4 people in a co-op game at once and i will of course also be p
	laying.\n
DTSTART:20201001T170000Z
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hell in the Sky
DTSTAMP:20200922T173805Z
SEQUENCE:0
UID:1266-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	HELL IN THE SKY\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n	
		This mission is going to be a scripted mission and will be hosted on FK#4
	 using a custom modset.\n	\n	\n		Anyone can reserve slots\, regs+ and tagh
	olders have priority.\n	\n	\n		Disclaimer:\n\n		 - This mission uses the
	 new AC-130 mod that was released recently as a public beta so bugs and gl
	itches might happen.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\
	n\n	Taliban forces captured two scientists a few weeks earlier.\n\n	We bel
	ieve that they are forcing them to assist in the making of some sort of CB
	RN weapon.\n\n	We managed to find their possible location near Kalae Noowi
	\, however further intel is required.\n\n	Your platoon was tasked with res
	cuing the scientists and investigating the CBRN threat.\n\n\n\n	 \n\n\n\n
		OBJECTIVES:\n\n\n\n		Search for intel\n	\n	\n		Rescue the missing scienti
	sts\n	\n	\n		Secure the CBRN weapon\n	\n	\n		Exfil\n	\n\n	 \n\n\n\n	Map o
	f the AO:\n\n\n\n	\n\n\n\n	 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 1645
	 December 7th\, 2008\n	\n	\n		Weather: partly cloudy\n	\n	\n		Enemy forces
	: Taliban units\n	\n	\n		Enemy ground assets: up to T-55 tanks\n	\n	\n		
	Enemy air assets: none\, we have air superiority\n	\n	\n		Explosives: mi
	nes and IEDs unknown\n	\n	\n		Civilians: no civies\, they either left or j
	oined the insurgents\n	\n	\n		Respawn: 3x respawns per player\n	\n	\n		Rei
	nforcements will be teleported to the AO by using the Squad Rally Point m
	odule\n	\n	\n		Refuel and repair station is available at the airfield\, no
	 rearm included\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		Do not take enemy
	 weapons (unless it's absolutely necessary).\n	\n	\n		Only transport vehic
	les can be taken from the enemy side.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\
	n	FRIENDLY ASSETS:\n\n\n\n		1x AC-130U Spooky (callsign WARLORD)\n	\n\n	 
	\n\n\n\n	ORBAT - US AFSOC\n\n	[14 slots]\n\n\n\n	[ALPHA]\n\n	 1. Squad Le
	ader - @AngryScottishMan\n\n	 2. Medic - @LurkerOne\n\n	 3. Autorifleman
	 - @johnb43\n\n	 4. Asst. Autorifleman - @SgtEpsilon\n\n	 5. Rifleman - 
	@TheSalader\n\n	 6. Team Leader - @BestTrap\n\n	 7. Grenadier - @Skate\n
	\n	 8. Marksman - @Mesa\n\n	 9. Rifleman - @Malbryn\n\n	10. Rifleman - @
	Ventfarter\n\n\n\n	[WARLORD]\n\n	 1. Fire Control Officer - @EHOPPPS\n\n
		 2. Pilot - @Root\n\n	 3. IR Operator - @ZeFlyingDutchman\n\n	 4. TV O
	perator - @L00_Cyph3r\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SERVER INFO :
	\n\n\n\n	Name: FK #4 Custom Mission Server\n\n	IP: arma4.fkservers.eu\n\n
		Port: 2402\n\n	Password: On Request\n\n\n\n	 \n\n\n\n	MODPACK:\n\n\n\n	D
	ownload\n
DTSTART:20200926T153000Z
DTEND:20200926T173000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 18
DTSTAMP:20200923T205550Z
SEQUENCE:0
UID:1267-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 18 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if you're one of the people tag
	ged in this post.\n
DTSTART:20201007T170000Z
DTEND:20201007T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Factory
DTSTAMP:20200921T003750Z
SEQUENCE:0
UID:1262-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or 9.15 UK Time\n\n\n\
	n	COD Zombies - Factory\n\n\n\n	Modset: http://www.mediafire.com/file/4ql
	hwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	 \n\n\n\n	Backstory:
	\n\n\n\n	After escaping the Bukovina and Livonia outbreaks\, your team is 
	sent to investigate reports of infection at Factory in Panthera. On arriva
	l\, you are locked in with no hope of escape. A chill runs down your spine
	...\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is an homage to the tr
	aditional wave based Call Of Duty Zombies mode. There are wall weapons\, p
	erks\, secrets\, music\, a mystery box plus some new things not seen last
	 time. There is no points system\, so new parts of the map will open up af
	ter a certain amount of waves. Your goal is to kill Zombies\, survive wave
	s and escape.\n\n\n\n	This is my smoothest and best Zombies mission so far
	. If you have played my last ones\, I highly recommend coming back to see 
	this one. I've spent 20+ hours crafting the mission and a further 10 or so
	 bug fixing the server crash issue.\n\n\n\n	New Features \n\n\n\n		- Perk
	s\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- New weapons\n	\n	\n		- Revam
	ped Mystery Box\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice surpris
	es...\n	\n
DTSTART:20200925T201500Z
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 38
DTSTAMP:20200921T071309Z
SEQUENCE:0
UID:1263-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201003T153000Z
DTEND:20201003T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 37
DTSTAMP:20200917T062623Z
SEQUENCE:0
UID:1256-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200919T153000Z
DTEND:20200919T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 17
DTSTAMP:20200916T212822Z
SEQUENCE:0
UID:1255-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 17 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@Jacob_Waltz\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if 
	you're one of the people tagged in this post.\n
DTSTART:20200923T170000Z
DTEND:20200923T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[CANCELLED]D&D 5e - Tyranny of Dragons Session 37
DTSTAMP:20200824T212701Z
SEQUENCE:0
UID:1240-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200912T153000Z
DTEND:20200912T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Planetside 2 Platoon
DTSTAMP:20200910T060716Z
SEQUENCE:0
UID:1253-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Hey you mob thinking of getting the FK planetside 2 outfi
	t going again with a bit of a platoon.\n\n\n\n	I plan to run this after fi
	rst main giving everyone a bit of a break before we crack on. We will use 
	in game comms so make sure you have the platoon and squad chat buttons set
	.\n\n\n\n	So I have been playing on a US server with my aussie outfit ever
	 since the FK one got quiet so I thought I'd come back with my experience 
	from there to get a fun but planned platoon going.\n\n\n\n	Now if we have 
	enough people and the map is correct we can pull the FK bastion to have fu
	n with. The bastion is a flying aircraft carrier that only the outfit can 
	use. Otherwise we will see what people would like to play on the day and h
	opefully have enough fun that it becomes a more regular thing again.\n\n\n
	\n	Now if your new that fine we are NC on Cobalt Server. I'll make sure to
	 poke the blokes in charge @andyt90 @Silberjojo and @SGz_Eliminated so 
	we can invite everyone to the outfit. Now if your new let me know since I'
	ll be playing during the week leading up to this event and I can help you 
	with some basic loadouts and weapon ideas for you to work on.\n\n\n\n	Hope
	fully see a good turn out and lets have some fun.\n
DTSTART:20200918T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 16
DTSTAMP:20200909T195728Z
SEQUENCE:0
UID:1252-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 16 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@Jacob_Waltz\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if 
	you're one of the people tagged in this post.\n
DTSTART:20200916T170000Z
DTEND:20200916T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Open Season 40k
DTSTAMP:20200908T024916Z
SEQUENCE:0
UID:1251-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	So this is the starting day for the first Crusade season 
	for Warhammer 40k. Crusade is focused on narritive game play allowing play
	ers to watch their armies grow and evolve as they fight. \n\n\n\n	Crusade
	 has built in features to allow new armies to be on even ground with veter
	an armies\, so if you can't play this weekend no need to worry.\n\n\n\n	We
	 are currently just running the vanilla system with the only change being 
	we are using points over PL. We did this since some lists are in desperate
	 need of updating and with releases being out of sync of each other this o
	nly compounds the imbalance.\n\n\n\n	I am calling this Season 1 because th
	ere may be changes in the future that may require us to reset everyone's l
	ists. There is no determined length for the season so do not feel pressure
	d to play 3 games a day.\n\n\n\n	We have a Discord that we use to find gam
	es easier and to answer any questions. It is not requires to be in this ch
	annel to participate. \n\n\n\n	 \n
DTSTART;VALUE=DATE:20200912
END:VEVENT
BEGIN:VEVENT
SUMMARY:Intro to Warhammer 40k 9th Edition
DTSTAMP:20200908T023950Z
SEQUENCE:0
UID:1250-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Hey!\n\n\n\n	So a few weeks ago now I made a post about p
	ossible getting some folks together to get into the newest edition of Warh
	ammer 40k tabletop. The idea was we would all try out the Crusade which is
	 a narritive way to play the game so its not so hard-core. It seems like a
	 lot of fun and we are looking to launch the first season of Crusade this 
	weekend. \n\n\n\n	Figured the best way to start is to have a day where p
	eople could ask me questions about how to play 40k on TableTop Simulator. 
	So here it is. I plan to be on the TS for most if not the entire time this
	 event is scheduled to help people out.\n\n\n\n	This is by no means a requ
	irement to play in the season. We do have a discord to make it easier to f
	ind games and to answer any technical questions. If you are interested in 
	40k tabletop or just want to talk about the lore or anything Games Worksho
	p hit me up for an invite link.\n\n\n\n	~ Slouchy\n
DTSTART:20200911T150000Z
DTEND:20200911T233000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20200903T202533Z
SEQUENCE:0
UID:1247-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Would like to have another night of playing this. It rece
	ntly got an update where roles aren't confirmed when ejecting people and I
	nnocent confirming tasks can be turned off so it will make for a very diff
	erent experience \n\n\n\n	This will start whenever first main ends for th
	ose wanting to do both (probably myself)\n\n\n\n	For those who have never 
	seen or played this game before:\n\n\n\n	https://store.steampowered.com/ap
	p/945360/Among_Us/\n\n\n\n	It's basically a murder mystery game. Innocents
	 (Crewmates) complete tasks and try and uncover who the Traitors (Imposter
	s) are. Crewmates win by completing all the tasks or finding who the impos
	ters are. Imposters win by killing almost all the crewmates. \n\n\n\n	We'
	ll rotate through all the maps for a different experience and basically go
	 as long as people have interest.\n\n\n\n	If we get enough for 2 big group
	s (8/9 per group) then we will do multiple lobbies swapping players every 
	few games\n\n\n\n	I'll be taking a shot every time Rabit snaps my neck\n
DTSTART:20200911T203000Z
DTEND:20200911T225900Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 15
DTSTAMP:20200902T222555Z
SEQUENCE:0
UID:1246-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 15 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@Jacob_Waltz\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if 
	you're one of the people tagged in this post.\n
DTSTART:20200909T170000Z
DTEND:20200909T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 14
DTSTAMP:20200826T210147Z
SEQUENCE:0
UID:1243-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 13 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@WateryFox\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if yo
	u're one of the people tagged in this post.\n
DTSTART:20200902T170000Z
DTEND:20200902T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20200821T100655Z
SEQUENCE:0
UID:1237-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Would like to have another night of playing this
	.\n		\n\n		\n			This will start whenever first main ends for those wanting
	 to do both (probably myself)\n		\n\n		\n			For those who have never seen 
	or played this game before:\n		\n\n		\n			https://store.steampowered.com/a
	pp/945360/Among_Us/\n		\n\n		\n			It's basically a murder mystery game. In
	nocents (Crewmates) complete tasks and try and uncover who the Traitors (I
	mposters) are. Crewmates win by completing all the tasks or finding who th
	e imposters are. Imposters win by killing almost all the crewmates. \n		\
	n\n		\n			We'll rotate through all the maps for a different experience and
	 basically go as long as people have interest.\n		\n\n		\n			If we get eno
	ugh for 2 big groups (8/9 per group) then we will do multiple lobbies swap
	ping players every few games\n		\n\n		\n			I'll be taking a shot every tim
	e Rabit snaps my neck\n		\n	\n
DTSTART:20200829T203000Z
DTEND:20200829T225900Z
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 13
DTSTAMP:20200820T223708Z
SEQUENCE:0
UID:1236-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 13 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@WateryFox\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if yo
	u're one of the people tagged in this post.\n
DTSTART:20200826T170000Z
DTEND:20200826T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW1 scripted mission test.
DTSTAMP:20200819T071700Z
SEQUENCE:0
UID:1234-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Hey you mob\, looking at doing some tests on my first scr
	ipted mission that may see main mission use. This will start after first m
	ain. \n\n\n\n	The mission has plenty of slots and scripts that I'll need 
	to tweak with the communities help. \n\n\n\n	The mission is a defence and
	 push mission. \n\n\n\n	Using FK4\n\n\n\n	Modset below\n\n\n\n	https://cd
	n.discordapp.com/attachments/592733276439838753/740487204647993424/FK_WW1_
	July_2020.html\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20200821T201500Z
DTEND:20200821T223000Z
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="rostovne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sul1y";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 36
DTSTAMP:20200811T124053Z
SEQUENCE:0
UID:1232-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200822T130000Z
DTEND:20200822T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 12
DTSTAMP:20200805T223009Z
SEQUENCE:0
UID:1227-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 12 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@WateryFox\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if yo
	u're one of the people tagged in this post.\n
DTSTART:20200820T170000Z
DTEND:20200820T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:DCS: Operation Salt The Earth
DTSTAMP:20200802T150650Z
SEQUENCE:0
UID:1220-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Thorimus":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	SITUATION:\n\n\n\n	2nd Febuary 2002\n\n\n\n	A fi
	ctional Russian Federation has grown increasingly aggressive\, annexing la
	nd on several fronts. Seeking protection\, Georgia has been granted emerge
	ncy NATO membership. Tensions quickly increase as the world gets ever mor
	e polarised\, culminating in several Russia-adjacent\, NATO-allied countri
	es launching aggressive invasions.\n\n\n\n	A NATO task force consisting of
	 Canadian\, British\, and Israeli air and ground forces is deployed to a
	ssist in the Georgian push. With superior air support\, Georgian ground f
	orces successfully capture Sochi\, and continue pushing north towards th
	e outskirts of Krasnodar. However\, Russia has been building up their grou
	nd forces\, and manage to repel the siege on Krasnodar. In the following 
	days\, NATO forces are driven almost 80km south-east\, losing control of M
	aykop-Khanskaya airbase and the city of Maykop.\n\n\n\n	BRIEFING:\n\n\n\n	
	After fierce fighting\, the Russian Federation has pushed through and secu
	red their position in the city of Maykop. As their forces begin to prepare
	 Maykop-Khanskaya airbase for operations\, severely weakened NATO ground f
	orces begin falling back to regroup in the Caucasian mountains.\n\n\n\n	NA
	TO AIRCOM is determined to deny the enemy another airbase and has ordered 
	a anti-runway strike on Maykop-Khanskaya. Unfortunately an SA-11 battery h
	as reached Belorechensk\, just north-west of the airbase\, and must be dis
	abled before a safe strike can occur.\n\n\n\n	The Georgians will be droppi
	ng supplies for the retreating ground forces. We're low on both jets and w
	eapons\, so once the runway strike has been completed you'll act as Defens
	ive Counter-Air to protect the transport aircraft performing the drop. You
	 will be equipped with sparse A/A loadouts\, so use those radios and co-or
	dinate your attacks.\n\n\n\n	TASKING:\n\n\n\n	- Disable or supress the SA-
	11\, and destroy the runway at Maykop-Khanskaya.\n\n	A full flight plan (s
	ee included images) has been set up with ingress and target points for bo
	th flights. You don't need to follow it\, but it's there if you need it.\n
	\n	You will have to use proper SEAD tactics to defeat the SAM\; force the 
	operator to turn the radar off by firing HARMs\, then go in for the kill w
	ith AGM-65s.\n- Protect Georgian Air Force transport aircraft while they 
	perform their air drops.\n\n	Once the RUAF realises we aren't equipped for
	 air superiority\, they will likely send interceptors from the north. Make
	 sure the Georgian transport aircraft are kept safe during their air-drop 
	and until they are back in friendly SAM coverage.\n\n\n\n	Detailed threat 
	&amp\; radio information will be available in the in-game briefing. Comm l
	adders will be configured for all aircraft.\n\n\n\n	There will be no aircr
	aft respawns. Once you are dead\, feel free to spectate.\n\n\n\n	\nSlots -
	 4x RCAF 409th Sqn. F/A-18C\, 3x IAF 117th Sqn. F-16C\, 1x LotATC AIC\n\
	n\n\n	This skin is recommended if you want the F-16s to have the right pa
	int jobs.\n\n\n\n	DODGE-4 - F/A18C\, SEAD/DEAD:\n\n\n\n	4-1 Flight Lead: @
	SABER\n\n\n\n	4-2 Wingman: @Glad1us\n\n\n\n	^ 2x AIM-9M\, 2x AIM-120B\, 2x
	 AGM-88C.\n\n\n\n	4-3 Element Lead: @KingShibe\n\n\n\n	4-4 Wingman: @Thori
	mus\n\n\n\n	^ 2x AIM-9M\, 2x AIM-120B\,2x AGM-65F.\n\n\n\n	 \n\n\n\n	FORD
	-1 - F16C\, Anti-Runway Strike:\n\n\n\n	1-1 Flight Lead: @P057code\n\n\n\n
		1-2 Wingman: @anden3\n\n\n\n	1-3 Wingman: @Beyond\n\n\n\n	^ 1x AIM-9M\, 3
	x AIM-120B\, 4x Mk82AIR high-drag bombs.\n\n\n\n	 \n\n\n\n	MAGIC - Groun
	d-based EW radars\, Air Intercept Controller:\n\n\n\n	Magic: @Monocled Bad
	ger\n\n\n\n	 \n\n\n\n	If interest is high enough the anti-runway strike w
	ill be expanded to also cover munitions and fuel bunkers\, so even if all 
	the slots are full\, feel free to request anyway!\n
DTSTART:20200808T180000Z
DTEND:20200808T200000Z
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="P057code";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Thorimus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20200806T120951Z
SEQUENCE:0
UID:1228-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Would like to have another night of playing this.\n\n\n\n
		This will start whenever first main ends for those wanting to do both (pr
	obably myself)\n\n\n\n	For those who have never seen or played this game b
	efore:\n\n\n\n	https://store.steampowered.com/app/945360/Among_Us/\n\n\n\n
		It's basically a murder mystery game. Innocents (Crewmates) complete task
	s and try and uncover who the Traitors (Imposters) are. Crewmates win by c
	ompleting all the tasks or finding who the imposters are. Imposters win by
	 killing almost all the crewmates. \n\n\n\n	We'll rotate through all the 
	maps for a different experience and basically go as long as people have in
	terest.\n\n\n\n	I'll be taking a shot every time Rabit snaps my neck\n
DTSTART:20200814T200000Z
DTEND:20200814T225900Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rhea";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 35
DTSTAMP:20200803T102244Z
SEQUENCE:0
UID:1222-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			WE'RE BACK!\n		\n\n		\n			With myself as Dungeon
	 Master\, we will be playing Rise of Tiamat\, the second of the two module
	s that make up Tyranny of Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda a
	ka \"Low Orbit Smite Cannon\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@
	SABER aka \"Kobold Kicker II: Electric Boogaloo\".\n@Bayou Rick aka \"Shar
	pshooter is my default attack\".\n@Garfield0003 aka \"I cast Toll the De--
	 Oh.\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at th
	is point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200808T130000Z
DTEND:20200808T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20200802T174007Z
SEQUENCE:0
UID:1221-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Chuck Yeager":forum@fkgaming.eu
DESCRIPTION:\n	After a great first event in July\, FK will join FNF eve
	ry first friday of the month. Please RSVP if you plan on attending.\n\n\n\
	n	Hosted every friday\, Friday Night Fight (FNF) is a big recurring TvT br
	awl bringing multiple ARMA3 communities together\, with only one team taki
	ng home victory at the end of the fight. FNF hosts missions in EU and NA t
	imezone and FK is joining the fight this friday\, August 7th. Last month\,
	 FK joined the FNF brawl and even took home a couple of victories.\n\n\n\n
		All info in our old news article (the article talks about the event from 
	July\, but all the server details and guidelines are still correct): \n\n
	\n\n\n	 \n
DTSTART:20200807T190000Z
DTEND:20200807T210000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Olaf_J";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Chipík";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Halo Custom Games
DTSTAMP:20200726T024446Z
SEQUENCE:0
UID:1217-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	We will be playing Halo 3 and Halo:Reach custom games unt
	il people get tired of playing. Lobby size is 16 players\, lobby host will
	 be myself or Mr. Shifter\, depending on game mode. We will be playing a v
	ariety of game modes\, different mini games\, infection game modes\, and b
	asically whatever people want from the large catalog of map variants and g
	ame type variants that we have.\n\n\n\n	 \n\n\n\n	Hope to see you there.\
	n
DTSTART:20200807T200000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mr_Shift3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="JPlett";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Space Station 13 Private Server event - Come learn! Come 
	play! Come betray!
DTSTAMP:20200726T005717Z
SEQUENCE:0
UID:1216-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spalone":forum@fkgaming.eu
DESCRIPTION:\n	INCOMING TRANSMISSION FROM CENTCOMM:\n\n\n\n	Hello! When 
	most people hear Space Station 13\, they usually think \"oh it's too compl
	ex for me\" or something along those lines. While it certainly has a steep
	 learning curve\, once the basics are learned you can create hilarious sto
	ries with others.\n\n\n\n	Ever wanted to explore space Star-Trek style an
	d visit alien worlds? Do you enjoy light role-playing elements and betrayi
	ng your friends? Are you into science? You'll be right at home here.\n\n	M
	ost of the hurdles of learning the game stem from the fear of getting in o
	ther peoples' way during rounds and things of that nature\, but I've recen
	tly figured out how to host a private build of a very excellent server. It
	'll be just us\, the first few rounds will likely be just us messing aroun
	d and getting new or returning players used to the game and how to work wi
	th the ship\, and we can do some full-on RP rounds via the in-game text ch
	at once people are more comfortable.\n\n\n\n	 \n\n\n\n	How to install the
	 game:\n\n	This is gone over in more detail in the video embedded below\, 
	but in essence you'll need to install a client called BYOND in order to co
	nnect and play.\n\n	Download link is available here: http://www.byond.com
	/download/\n\n\n\n	Just install the package (no\, it's not a virus it's ju
	st old) and after you've created an account and signed into the client\, y
	ou'll be good to go.\nPlease either poke me with your BYOND username or pu
	t it here in the comments so I can whitelist you for the event. Please pl
	ease send this to me in advance because I don't want to be whitelisting pe
	ople for half an hour after we're supposed to have started.\n\n\n\n	 \n\n
	\n\n	Now then\, with installation out of the way\, I highly recommend you
	 just skim through the wiki and take a look at the maps of the SEV Torch a
	nd the various jobs available.\n\n	The Torch is very large\, with 6 decks 
	and many different departments. Please take a minute or two to just glance
	 these things over before the event starts.\n\n	Resources for the Ship and
	 Jobs:\n\n\n\n		Map: https://wiki.baystation12.net/SEV_Torch\n	\n	\n		Job
	s: https://wiki.baystation12.net/Jobs\n	\n	\n		Guides for new players (ig
	nore the server-specific stuff and just look at character creation and onw
	ard: https://wiki.baystation12.net/Guide_for_New_Players \n	\n\n	It woul
	d be advisable to keep the wiki open during the event as a reference\n\n\n
	\n	 \n\n\n\n	--SERVER INFORMATION WILL BE MADE AVAILABLE WHEN THE EVENT S
	TARTS--\n\n\n\n	Please RSVP if you're interested so I have an idea on how 
	many people will be here\, and let's have a good time!\n\n\n\n	 \n\n\n\n	
	If anyone is interested in seeing gameplay or some background on the game\
	, this video does a very good job at giving a well-rounded image of the ga
	me: \n\n\n\n	\n		\n	\n\n\n\n	 \n
DTSTART:20200802T200000Z
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="rostovne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="sh4rdknight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Phanos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="chuckinator3000";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="jovianArchiver";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Divinity: Original Sin 2 - Session 1
DTSTAMP:20200713T020149Z
SEQUENCE:0
UID:1210-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	First session of the Divinity: Original Sin 2 play throug
	h for myself and others. May stream it may not but this serves as a placeh
	older to remind the attendees.\n\n\n\n	Featuring:\n@Monocled Badger\n@grif
	fin68965\n@BonSie\n@kMaN\n\n\n\n	Please RSVP if tagged and able to attend.
	\n
DTSTART:20200720T180000Z
DTEND:20200720T220000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 11
DTSTAMP:20200715T224000Z
SEQUENCE:0
UID:1212-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 11 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@WateryFox\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if yo
	u're one of the people tagged in this post.\n
DTSTART:20200805T170000Z
DTEND:20200805T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming Rainbow Six: Siege PLAYOFFS
DTSTAMP:20200715T051439Z
SEQUENCE:0
UID:1211-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	EVERY. MINUTE. MATTERS.\nThe Siege tournament moves into 
	it's penultimate week\, with the teams moving into the knockout stage.\n\n
	\n	Every team has played and competed in 3 matches so far. We have had som
	e incredible moments over the course of the 3 weeks just gone. Last-ditch 
	plays\, Aces\, comebacks and sweeps.\n\n	None of that matters now though\,
	 as the teams are in a dogfight - the scrap of their lives and all wanting
	 a chance at the top prize\, a place in the FK Gaming Siege Grand Final.\n
	\n\n	Who will get there?\n\nHow did we get here?\n\n\n\n	ROUND ONE:\n\n\n\
	n	Round one kicked off with Breadxit taking a 4-round deficit from kickoff
	\, but then a very strong comeback and subsequent map win put all of the m
	omentum in their favour. Dynamic Warcrimes never truly recovered and would
	 go on to lose in a 2-0 sweep. On the other side of the bracket\, EHOPPPS'
	 Special Regiment put a strong fight up against A White Engram\, and took 
	2 maps in short succession\, dropping only 5 rounds in two maps to Mingys 
	AWE. \n\n\n\n	ROUND TWO:\n\n\n\n	After the Echo ban\, all 4 teams had to r
	eadjust their operator bans and strategic decisions. Dynamic Warcrimes put
	 across a very\, very strong account of themselves\, dropping one map to E
	HOPPPS Special Regiment\, but then taking (and winning) 2 maps in overtime
	: Kafe Dostoyevsky and Coastline. Unfortunately\, a review after the match
	 found that 7 of the rounds had been played with a banned skin\, in contra
	vention of the rules. To preserve the achievements of both teams in as hon
	est a format as possible\, the statistics from all 3 maps were unchanged\,
	 but 1 round was dropped for Dynamic\, which meant that EHOPPPS S.R took t
	he victory. On the other side of the bracket\, Mingy's AWE was unfortunate
	ly understrength for map 2. They fought a good fight but lost to a dominan
	t Staff Team that took 65 kills\, dropping only 28 frags and 8 rounds. \n\
	n\n\n	ROUND THREE: \n\n\n\n	Whilst unfortunately off-screen\, this round w
	as full of excitement as the winner of EHOPPPS and Breadxit would go on to
	 take first place in standard league play. It was a close-fought match but
	 the R6:Siege experience of the Staff team won out as the mostly-CS:GO pla
	ying E.S.R were beaten in a resounding 2-0 sweep\, that deserved to be sig
	nificantly closer than the end result shows. Mingys AWE again went into co
	mbat understrength against a Dynamic Warcrimes team that had by now gelled
	\, and who took only 2 round losses the entire game.\n\n	 \n\n\n\n	FINAL 
	LEAGUE STANDINGS:\n\n\n\n	STATISTICS:\n\n\n\n	A full sheet of statistics f
	or the weeks gone by can be found here.\n\n\n\n	Who will make it to the f
	inal? Will Dynamic be able to fight back against a demoralising overturn o
	f their round 2 result? Will the Staff Team (Breadxit) fall at the 2nd to 
	last hurdle against the AWE side that we have yet to see fully realise t
	heir potential? Will Deltabacon put across a fault-free production for the
	 first time ever? Comment below!\n\n\n\n	The Semi Final between EHOPPPS Sp
	ecial Regiment and Dynamic Warcrimes will be broadcast LIVE at 5pm BST on 
	Saturday the 18th of July HERE. Don't miss it!\n\n\n	 \n\n\n\n	 \n
DTSTART:20200718T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted TvT] Operation Orion
DTSTAMP:20200706T164416Z
SEQUENCE:0
UID:1203-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION ORION\n\n\n\n	 \n\n\n\n	INFORMATION:\n\n\n\n		
	This mission is going to be a scripted TvT mission and will be hosted on F
	K#4.\n	\n	\n		The mission starts approximately 15 minutes after the end o
	f first main.\n	\n	\n		Disclaimer:\n\n		 - This mission is going to be a
	 short test mission to test a mission framework in a multiplayer environm
	ent\, glitches might happen.\n	\n	\n		Modpack: the current FK modset\n	\n\
	n	 \n\n\n\n	MISSION:\n\n\n\n		Situation: Chernarus 2000s. Russian MSV as
	saulting a small warehouse held by Chernarussian Insurgents.\n	\n	\n		BLUF
	OR: Chernarussian Insurgents\n	\n	\n		REDFOR: Russian MSV\n	\n	\n		(The 
	side-specific briefings are going to be conducted in-game.)\n	\n	\n		The m
	ission time limit is 45 minutes\, so if the players are okay with it\, we 
	can swap sides and have a second round.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	If you are interested\, don't forget to RSVP so I can see the numbers.
	\n
DTSTART:20200711T203000Z
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SupremeEgg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 10
DTSTAMP:20200708T213310Z
SEQUENCE:0
UID:1206-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 10 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@K
	ingorrik\n\n\n\n	@WateryFox\n\n\n\n	@ChronoZoggt\n\n\n\n	Please RSVP if yo
	u're one of the people tagged in this post.\n
DTSTART:20200715T170000Z
DTEND:20200715T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming Siege Tournament - Round 2: Electric Noecho4u
DTSTAMP:20200702T151211Z
SEQUENCE:0
UID:1201-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	It's back\, it's better than ever\, it's the FK Gaming Co
	mmunity Siege Tournament\, Round 2!\n\n\n\n	After the talent on display in
	 Round 1\, the tournament progresses into week two with everything still t
	o play for!\n\n\n\n	Following on from their victory in Round one\, EHOPPPS
	 S.R will be looking to keep a hold of top spot as they attempt to defend 
	their unbeaten record against Dynamic Warcrimes on-stream\, who in Round O
	ne showed glimpses of greatness! \n\n\n\n	Off-stream\, the Breadxit team 
	will be facing off against A White Engram\, who will themselves be looking
	 to prove their worth after a first-round loss to EHOPPPS S.R.\n\n\n\n	Lea
	gue Table:\n\n\n\n	\n\n\n	Updates:\n\n\n\n	Operator Ban:\n\n\n\n	Echo has 
	been removed from the Operator pool\, due to a recurring glitch in which h
	is Yokai drone becomes invincible. Please do not pick him as either a Ban 
	or as a playable character at any point. This includes 6th Pick.\n\n\n\n	M
	ap Rotation:\n\n\n\n	To bring the tournament in line with the current comp
	etitive meta according to Mapban.gg\, BORDER has been removed\, replaced
	 by OREGON.\n\n\n\n	Where can I watch it?\n\n\n\n	The match will be broad
	cast on the FK Twitch channel. We encourage you to put forward your predic
	tions for the on-stream match in this poll. We will be live from around 4.
	55pm BST on Saturday the 4th of July. Pop by and watch the match\, throw y
	our analysis into the twitch chat and let's enjoy some siege!\n\n\n\n	Exci
	ted? What did you think of the previous game? How do you think this game w
	ill go? Be sure to comment below and vote in the poll!\n
DTSTART:20200704T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 9
DTSTAMP:20200701T214309Z
SEQUENCE:0
UID:1200-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 9 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	@WateryFox\n\n\n\n	Please RSVP if you're one of the people
	 tagged in this post.\n
DTSTART:20200708T170000Z
DTEND:20200708T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Board Game Session
DTSTAMP:20200629T130059Z
SEQUENCE:0
UID:1195-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Linnet":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Cancelled\n\n\n\n	Can't figure out how to dele
	te this. My health took a dump today. Dizzy\, lightheaded\, the works. Sor
	ry guys\n\n\n\n	here we go again! To play all the board games you always w
	anted to try but never found anyone for. My suggestions would be\n\n	Wings
	pan\n\n	King of New York\n\n	Betrayal at House on the Hill\n\n	Draftosauru
	s\n\n	Ecos\n\n	Tiny Towns\n\n	Downforce\n\n	Pandemic\n\nIF we turn out to
	 only be a few (4ish) people\, we could also tackle Terraforming Mars. How
	ever that game alone would take 3h. Worth it though. Alternatively I'd be 
	up for a special Terraforming Mars Event. \n
DTSTART:20200701T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 34
DTSTAMP:20200630T213623Z
SEQUENCE:0
UID:1199-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200705T130000Z
DTEND:20200705T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - Weekly TvT Event
DTSTAMP:20200629T210901Z
SEQUENCE:0
UID:1198-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Chuck Yeager":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\nHosted eve
	ry friday\, Friday Night Fight (FNF) is a big recurring TvT brawl bringing
	 multiple ARMA3 communities together\, with only one team taking home vict
	ory at the end of the fight. FNF hosts missions in EU and NA timezone and 
	FK is joining the fight this friday\, July 3th.\n\n\n\n	ALL INFO IN OUR FR
	ONT PAGE POST:\n\n\n\n\n	 \n
DTSTART:20200703T190000Z
DTEND:20200703T215900Z
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Glitchy64";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Zombiekiller5072";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Bjeaurn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Olaf_J";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sully";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TERRAFORMING MARS BOARD GAME
DTSTAMP:20200629T132546Z
SEQUENCE:0
UID:1196-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Linnet":forum@fkgaming.eu
DESCRIPTION:\n	HERE WE GO! Let's make Mars green again!\n\n\n\n\"In the 
	2400s\, mankind begins to terraform the planet Mars. Giant corporations\, 
	sponsored by the World Government on Earth\, initiate huge projects to rai
	se the temperature\, the oxygen level\, and the ocean coverage until the e
	nvironment is habitable. In Terraforming Mars\, you play one of those cor
	porations and work together in the terraforming process\, but compete for 
	getting victory points that are awarded not only for your contribution to 
	the terraforming\, but also for advancing human infrastructure throughout 
	the solar system\, and doing other commendable things.\"\n\nOur goal is si
	mple: Raise oxygen\, waterlevel\, and temperature enough to make the Red P
	lanet habitable for humans. And\, of course\, colonize the shit out of thi
	s Spacerock! \n\n	Playtime will probably be around 3h\, we'll start with 
	the base game and\, if you guys are interested\, can try out extensions in
	 further sessions. \n\n@Sarissa and @Woodscrap already reserved their s
	lots\, means we have 2 open slots for people willing to partake. Sarissa a
	nd me have both played this game a lot\, so explaining it should be pretty
	 straight forward. if you want to read up on it beforehand\, here's a link
	 to the related page on boardgamegeek - or message me here or on Discord 
	if you have questions. \n
DTSTART:20200706T180000Z
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted TvT] Checkpoint Zulu
DTSTAMP:20200624T225855Z
SEQUENCE:0
UID:1194-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	CHECKPOINT ZULU\n\n\n\n	 \n\n\n\n	INFORMATION:\n\n\n\n		
	This mission is going to be a scripted TvT mission and will be hosted on F
	K#4.\n	\n	\n		The mission starts approximately 10 minutes after the end o
	f first main.\n	\n	\n		Disclaimer:\n\n		 - This mission takes place in
	 the Vietnam war era but might not be historically accurate.\n\n		 - Thi
	s mission is going to be a short test mission to test a mission framework
	 in a multiplayer environment\, glitches might happen.\n	\n	\n		Modpack: 
	the latest FK modset.\n	\n\n	 \n\n\n\n	MISSION:\n\n\n\n		Situation: Viet
	nam War\, late 1960s. NVA forces ambush a US checkpoint in order to captur
	e a US radio mast.\n	\n	\n		BLUFOR: US Army\n	\n	\n		REDFOR: NVA\n	\n	\n
			(The side-specific briefings are going to be conducted in-game.)\n	\n	\n
			The mission time limit is 45 minutes\, so if the players are okay with i
	t\, we can swap sides and have a second round.\n	\n\n	 \n\n\n\n	\n\n\n\n
		 \n\n\n\n	If you are interested\, don't forget to RSVP so I can see the 
	numbers.\n
DTSTART:20200628T203000Z
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vent";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="YoshiGames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 8
DTSTAMP:20200624T212113Z
SEQUENCE:0
UID:1193-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 8 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	@WateryFox\n\n\n\n	Please RSVP if you're one of the people
	 tagged in this post.\n
DTSTART:20200701T170000Z
DTEND:20200701T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 33
DTSTAMP:20200622T201358Z
SEQUENCE:0
UID:1191-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200628T130000Z
DTEND:20200628T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 7
DTSTAMP:20200618T214656Z
SEQUENCE:0
UID:1189-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 7 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	@WateryFox\n\n\n\n	Please RSVP if you're one of the people
	 tagged in this post.\n
DTSTART:20200624T170000Z
DTEND:20200624T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rainbow Six: Siege - Community Tournament
DTSTAMP:20200618T151619Z
SEQUENCE:0
UID:1188-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	This will be a tournament that allows anyone in FK to joi
	n and enjoy a few competitive but good-natured games of Rainbow Six Siege 
	as we enter into Year 5\, Season 2.\nFull Ruleset can be found here.\n\n\
	n\n	Link to main post can be found here.\n\n\n\n	If you would like to tak
	e part and register a full team\, please use this Sign-up Sheet (Teams).\
	n\n\n\n	If you would like to take part\, but can't find a team\, please us
	e this Sign-up Sheet (Individuals) where you will be placed in teams wit
	h as close as possible average MMR of all the players present.\n\n\n\n	Al
	so\, now that Year 5\, Season 2 (Steel Wave) has hit release\, let us know
	 your thoughts! Is Melusi truly overpowered? What do you think of the Hous
	e rework? Comment below! 👇\n
DTSTART:20200627T160000Z
DTEND:20200627T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 32
DTSTAMP:20200618T083044Z
SEQUENCE:0
UID:1187-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20200621T130000Z
DTEND:20200621T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Board Game Session
DTSTAMP:20200617T123130Z
SEQUENCE:0
UID:1185-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Linnet":forum@fkgaming.eu
DESCRIPTION:\n	Since it was well received last time and we had good fun\
	, I'd like to host another board game session for and with you guys. \n\n
		It's RSVP this time\, since knowing how many people will partake is a mas
	sive aid when it comes to picking games. \n\n	If you have any games you'd
	 like to play\, please comment down below. I'll prepare the rules better t
	his time. \n
DTSTART:20200619T180000Z
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Articwinter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:PvPvE Prophet Competition
DTSTAMP:20200617T164442Z
SEQUENCE:0
UID:1186-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Vent":forum@fkgaming.eu
DESCRIPTION:\n	Outline\n\n\n\n	There are 2 Teams of two players each\, a
	ttempting to eliminate as many of the 3 HVT’s located on the map.  Once
	 one team has eliminated 2 HVT’s\, the extraction locations become valid
	 for that team which is their path to victory.  The only way the opposing
	 team can win is to eliminate that team (both players). \n\n\n\n	Respawns
	 will be set to 8-minute rolling\, until 2 HVT’s have been killed by a s
	ingle team\, then no more respawns. \n\n\n\n	HVT kills will be announced 
	in global\, objective markers will be updated on map to reflect which HV
	T’s have been killed by which team.  If an HVT is hit but not killed\, 
	map markers will not be changed.  \n\n\n\n	The winner of a coin-flip may
	 pick their start location.\n\n\n\n	Each team will be provided two (2) M-A
	TV’s.  View distance will be set at 3000m\n\n\n\n	Rules for Sniper Comp
	etition\n\n\n\n		No Stream Sniping\n	\n	\n		Zeus intervention will be mini
	mal\n	\n	\n		No Resupply\n	\n	\n		Standard “non-medic” Medical limits 
	apply (6 bandages\, 1 epi\, 1 morph\, etc.)\n	\n	\n		Limit your bitching\n
		\n	\n		Standard Prophet rules apply (1 spotter\, 1 shooter)\n	\n\n	 \n\n
	\n\n	Reply below for teams. May do more later if this has any interest.\n\
	n\n\n	Played on FK2. \n
DTSTART:20200625T200000Z
DTEND:20200625T220000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Left 4 Dead 2
DTSTAMP:20200610T144416Z
SEQUENCE:0
UID:1178-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Pretty sure many people know this classic.\n\n\n\n	Generi
	c Human vs Zombie shooter\, very fun.\n\n\n\n	If we get 4 people we'll do 
	a campaign or two normally. If we get more than 4 we'll do versus mode wh
	ich is a hoot\n
DTSTART:20200626T200000Z
DTEND:20200626T225900Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vent";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 31
DTSTAMP:20200613T203912Z
SEQUENCE:0
UID:1184-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200614T130000Z
DTEND:20200614T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Boardgame Session
DTSTAMP:20200607T174200Z
SEQUENCE:0
UID:1177-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Linnet":forum@fkgaming.eu
DESCRIPTION:\n	Come and play games!\n\n\n	There seems to be a bit of int
	erest in playing board games together. So I thought I move things along an
	d make a calendar event for it. \n\n	Picking games without knowing how ma
	ny players will show up and what type of games they like is a bit difficul
	t\, so we'll decide what exactly to play at the start of the event. \n\n
		 \n\n\n\n	My suggestions would be: \n\n	Tiny Towns\n\n	Betrayal at Hous
	e on the Hill\n\n	King of New York\n\n	Pandemic\n\n	- and whatever you wan
	t to play! Comment your ideas\, we'll see what we can make work! \n
DTSTART:20200610T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 6
DTSTAMP:20200606T214625Z
SEQUENCE:0
UID:1176-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 6 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	@WateryFox\n\n\n\n	Please RSVP if you're one of the people
	 tagged in this post.\n
DTSTART:20200618T173000Z
DTEND:20200618T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Knockout
DTSTAMP:20200530T044041Z
SEQUENCE:0
UID:1172-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="YoshiGames":forum@fkgaming.eu
DESCRIPTION:\n	BRIEF:\n\n\n	After your Battalion was over run and began 
	to flee from the island of Stratis\, your squad was left behind. The squad
	 lead had two choices\, either die fighting or escape to fight another day
	\, grabbing whatever you could in the next minute for ammunition and a re-
	breather handed to you by your SL\, you all fled into the water and off to
	 a cave hidden in the cliff-sides until you could gather yourselves and fi
	nd a way to fight back and get some help. All communications with friendly
	 forces have been lost at this point in time.\n\nOBJECTIVES:\n\n\n\n	 \n\
	n\n\n		Find a way to communicate with friendly forces.\n	\n	\n		Search ene
	my (previously friendly) encampments for supplies.\n	\n	\n		Sabotage enemy
	 vehicles and supplies.\n	\n\n	Failure Conditions:\n\n\n\n	 \n\n\n\n		80%
	 of forces get wiped.\n	\n	\n		Unable to get communications with high Comm
	and.\n	\n\n	Restrictions:\n\n\n\n	 \n\n\n\n		BFT Off\n	\n	\n		No GPS\n	\n
		\n		No NOD's (Night Observation Devices)\n	\n	\n		Ammo Limit - 5+1 per Ri
	fleman\, 600 total rounds per AR\, 4 UGL rounds\, 1+1 handgun.\n	\n	\n		No
	 LAT\, MAT\, or HAT\n	\n\n	Equipment:\n\n	 \n\n\n\n	Assault Rifles: M27 I
	AR\, M16A2\, M4A1\n\n\n\n	Machine Guns: M240 (any variant)\, M249\n\n\n\n	
	Hand Gun: M9\, M11A1\, Glock\n\n\n\n	Sights: M150 RCO\, M552 CCO\, M68 CCO
	\, Iron sights\n\n\n\n	Attachments: Any grip\, flashlight/laser\n\n\n\n	He
	lmet: LWH MARPAT-D\n\n\n\n	Uniform: FROG MARPAT-D\n\n\n\n	Vest: SPC (Light
	)\n\n\n\n	Backpack: Kitbag (Coyote)\n\n\n\n	SLOTS:\n\n\n\n	 \n\n\n\n	All 
	slots are able to be reserved\, Tags may supersede a non tag-holder. Secon
	d TL and AR may be dropped due to lack of people. Limit to the 10 players.
	\n\n\n\n		Squad Lead ( @Root No Tags )\n	\n	\n		Medic ( @LurkerOne Tags 
	)\n	\n	\n		Team Lead ( @Slim No Tags )\n	\n	\n		Auto-Rifleman ( @SAUCEGO
	DISHALL )\n	\n	\n		Rifleman ( @TheSalader )\n	\n	\n		Rifleman ( @Carlito
	 )\n	\n	\n		Team Lead ( @Clint August Tags )\n	\n	\n		Auto-Rifleman ( @Lt
	_Link )\n	\n	\n		Rifleman ( @Resurge )\n	\n	\n		Rifleman ( @kMaN )\n	\n\
	n	Images:\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	FK 2 Arma s
	erver.\n
DTSTART:20200606T143000Z
DTEND:20200606T163000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Clint August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 30
DTSTAMP:20200601T143929Z
SEQUENCE:0
UID:1173-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200607T130000Z
DTEND:20200607T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200521T155443Z
SEQUENCE:0
UID:1165-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK4\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	Tensions are rising on the island of Alits\, The c
	urrent sitting government is increasingly under pressure from hard lining\
	, pro military political rivals and with an increase instability due to re
	cent terror attacks a coup is an ever present threat. NATO has been deploy
	ed on the island for the past 8 years and now due to pressure put on the s
	itting president\, Nikos Panagopoulos\, their presence has dwindled to a m
	ain base of operations and a handful of smaller patrol bases. NATO combat 
	patrols are now no longer authorised and the forces that remain on site as
	 a emergency response unit.\n\n	A further briefing will be given in missio
	n as to the current climate of the situation and any developing situations
	. \n\n\n\n	A full recap of last mission will be done during briefing.\n\n
	\n\n	 \n\n\n\n	For those who do not know what milbase is to put it short 
	its a normal fk mission with three differences:\n\n\n\n	A) Your assets are
	 chosen by you with the approval of your commander.\n\n\n\n	B) Your assets
	 must be all prepped and sent to the combat zone by your own means from yo
	ur main HQ. Normally by drving or flying them there.\n\n\n\n	C) On the day
	 there is no real hard limit on number of assets (Unless zeus or command c
	hoose to) or who can take them (Tags wont apply). Meaning its a great expe
	riacne to get some live fire practice in assets with a real life crew or a
	n ai one. \n\n\n\n	 \n\n\n\n	All levels of skill are welcome!\n\n\n\n	Ov
	erall it is a very relaxed fun environment\, you can drop in and out of th
	e mission where needed so long as if you do take a command role (OPCOM\, B
	ASECOM or ATC) you hand the responsiblity to someone else before you leave
	.\n\n\n\n	The mission will start at 9:15pm not long after the end of 1st m
	ain and will be on FK4\n\n\n\n	\nFor the ruleset please see here:  \n\n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	This will be a Milbase mission\, however with 
	some more structure. Some slots will be open and will have the normal slo
	tting procedure (tags\,regs+\,fngs) however we go back to the free for all
	 approach on the day for assets. I have the right to refuse a slot for any
	 suitable reason. I also have the right to remove anyone from a slot if I 
	deem them incompetent. Infantry where needed will be AI if there is no des
	ire for players to be infantry or lead an AI squad. The AI infantry will t
	hen be handled by Zeus and orders passed from Opcom. \n\n	FK rules apply.
	\n\n\n\n	SLOTTING\n\n\n\n	Uniform: MTP\n\n\n\n	 \n\n\n\n	Opcom: @info\n\n
		Basecom: @LurkerOne\n\n	ATC: FREE\n\n\n\n	Ground Crew: (Done on Day)\n\n
		Base Medics: (Done on the Day)\n\n	Helicopter: (Done on the Day)\n\n	Jets
	: (Done on the Day)\n\n	Vehicles: (Done on the Day)\n\n	Infantry: (Done on
	 the Day)\n\n\n\n	Specilist Roles: (Done on the Day)\n\n\n\n	Logistics Pi
	lot: @Museman7\n\n\n\n	 \n\n\n\n	Screenshot Credit: @Malbryn with @Pathe
	ticflower and @info's jet.\n
DTSTART:20200530T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Left 4 Dead 2
DTSTAMP:20200526T100056Z
SEQUENCE:0
UID:1169-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Pretty sure many people know this classic.\n\n\n\n	Generi
	c Human vs Zombie shooter\, very fun.\n\n\n\n	If we get 4 people we'll do 
	a campaign or two normally. If we get 8 we'll do versus mode which is a ho
	ot\n
DTSTART:20200529T200000Z
DTEND:20200529T225900Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Stellaris - The FK DLC
DTSTAMP:20200524T173057Z
SEQUENCE:0
UID:1168-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cpt.Bassbeard":forum@fkgaming.eu
DESCRIPTION:\n	Stellaris - FK DLC\n\n\n\n	Stellaris multiplayer - 9 RSPV
	'S\n\n	With Stellaris' new fps balance\, lets see how far we can push it.\
	n\n	9 players. one universe.\n\n	Time scale will be increased and no try h
	ard empires allowed. all empires must be based on a fictional empire / gro
	up or a historical one (eg. the covenant\, hyperion\, USSR) etc\n\n	and a
	ll must be characteristic of those groups.\n\n	Meming is allowed but Explo
	its will result in immediately being kicked from the game and potentially 
	being banned from future stellaris events / the continuing sessions of ste
	llaris.\n\n\n\n	Reply with your Empire names / main focus' below to preven
	t overlap.\n\n\n\n	All DLC arent required\, host share \n\n	 \n\n\n\n	Al
	so - any mod suggestions\, PM me on discord\, TS or leave them below\n
DTSTART:20200530T130000Z
DTEND:20200530T180000Z
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="MonarK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 29
DTSTAMP:20200526T202547Z
SEQUENCE:0
UID:1170-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200531T130000Z
DTEND:20200531T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 5
DTSTAMP:20200523T213139Z
SEQUENCE:0
UID:1167-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 5 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	Please RSVP if you're one of the people tagged in this pos
	t.\n\n\n\n	Edit:\n\n\n\n	Also @WateryFoxnow. \n\n\n\n	Edit 2:\n\n\n\n	Res
	cheduled to Saturday next week due to Scheduling. \n
DTSTART:20200606T180000Z
DTEND:20200606T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Cards against FK
DTSTAMP:20200523T151208Z
SEQUENCE:0
UID:1166-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="anden3":forum@fkgaming.eu
DESCRIPTION:\n	As it is my birthday today\, I would like to celebrate it
	 by playing Cards against Humanity with people!\n\n\n\n	We will be using o
	ur own custom pack along with the original deck \n\n	Feel free to make car
	d suggestions here if you want to add anything before we play!\n\n\n\n\n	W
	e will be playing on Massive Decks with this custom pack.\n
DTSTART:20200523T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Forza Horizon 4 Screwabout
DTSTAMP:20200520T133602Z
SEQUENCE:0
UID:1161-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rabit Salvokelk":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	 \n\n\n\n	The idea is to get as many people as we c
	an and do things we would like to do together. \n\n\n\n	I personally fond
	ly remember doing the Goliath race in an un-tuned Peel P50 or a super-tun
	ed Reliant robin but without assistance wheels.\n\n\n\n	Sure it took us a
	bout an hour to finish the race but the memes were countless.\n\n\n\n	Ther
	e is not a set plan to what we are going to be doing but the more the merr
	ier and we'll think of things to do.\n\n\n\n	 \n\n\n\n	Event is just to g
	et a time set and some idea of how many would be interested.\n
DTSTART:20200523T130000Z
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="bb7537253e456d84795b3920438f06e8";CUTYPE=INDIVI
	DUAL;PARTSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 28
DTSTAMP:20200519T162315Z
SEQUENCE:0
UID:1159-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200524T130000Z
DTEND:20200524T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 4
DTSTAMP:20200517T213425Z
SEQUENCE:0
UID:1158-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 4 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex \n\n\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Ki
	ngorrik\n\n\n\n	Please RSVP if you're one of the people tagged in this pos
	t.\n
DTSTART:20200523T180000Z
DTEND:20200523T210000Z
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200505T143208Z
SEQUENCE:0
UID:1142-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			NATO Milbase\n		\n\n		\n			Sever: FK4\n		\n\n		\
	n			Standard FK Modset\n		\n\n		\n			Intro\n		\n\n		\n			Tensions are risi
	ng on the island of Alits\, The current sitting government is increasingly
	 under pressure from hard lining\, pro military political rivals and with 
	an increase instability due to recent terror attacks a coup is an ever pre
	sent threat. NATO has been deployed on the island for the past 8 years and
	 now due to pressure put on the sitting president\, Nikos Panagopoulos\, t
	heir presence has dwindled to a main base of operations and a handful of s
	maller patrol bases. NATO combat patrols are now no longer authorised and 
	the forces that remain on site as a emergency response unit.\n\n			A furth
	er briefing will be given in mission as to the current climate of the situ
	ation and any developing situations. \n		\n\n		\n			A full recap of last 
	mission will be done during briefing.\n		\n\n		\n			 \n		\n\n		\n			For t
	hose who do not know what milbase is to put it short its a normal fk missi
	on with three differences:\n		\n\n		\n			A) Your assets are chosen by you 
	with the approval of your commander.\n		\n\n		\n			B) Your assets must be 
	all prepped and sent to the combat zone by your own means from your main H
	Q. Normally by drving or flying them there.\n		\n\n		\n			C) On the day th
	ere is no real hard limit on number of assets (Unless zeus or command choo
	se to) or who can take them (Tags wont apply). Meaning its a great experia
	cne to get some live fire practice in assets with a real life crew or an a
	i one. \n		\n\n		\n			 \n		\n\n		\n			All levels of skill are welcome!\n
			\n\n		\n			Overall it is a very relaxed fun environment\, you can drop i
	n and out of the mission where needed so long as if you do take a command 
	role (OPCOM\, BASECOM or ATC) you hand the responsiblity to someone else b
	efore you leave.\n		\n\n		\n			The mission will start at 9:15pm not long a
	fter the end of 1st main and will be on FK4\n		\n\n		\n			\nFor more infor
	mation about milbase and its ruleset see here:  \n		\n		\n\n		\n			 \n	
		\n\n		\n			This will be a Milbase mission\, however with some more struct
	ure. Some slots will be open and will have the normal slotting procedure 
	(tags\,regs+\,fngs) however we go back to the free for all approach on the
	 day for assets. I have the right to refuse a slot for any suitable reason
	. I also have the right to remove anyone from a slot if I deem them incomp
	etent. Infantry where needed will be AI if there is no desire for players 
	to be infantry or lead an AI squad. The AI infantry will then be handled b
	y Zeus and orders passed from Opcom. \n\n			FK rules apply.\n		\n\n		\n		
		SLOTTING\n		\n\n		\n			Uniform: MTP\n		\n\n		\n			 \n		\n\n		\n			Opcom:
	 FREE\n\n			Basecom: @Patheticflower\n\n			ATC: @LurkerOne\n		\n\n		\n			
	Ground Crew: (Done on Day)\n\n			Base Medics: (Done on the Day)\n\n			Heli
	copter: (Done on the Day)\n\n			Jets: (Done on the Day)\n\n			Vehicles: (D
	one on the Day)\n\n			Infantry: (Done on the Day)\n		\n\n		\n			Specilist 
	Roles: (Done on the Day)\n		\n\n		\n			 \n		\n\n		\n			Screenshot Model:
	 @griffin68965's appache\n		\n	\n
DTSTART:20200516T201500Z
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Xplosivkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:DCS: Operation Charlie Don't Surf
DTSTAMP:20200506T171542Z
SEQUENCE:0
UID:1144-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="info":forum@fkgaming.eu
DESCRIPTION:\n	After 1st main.\n\n\n\n	\n\n\n	Briefing:\n\n\n\n	Player 
	side: Vietnam era US forces\n\n\n\n	Enemy: V.C and NVA\n\n\n\n	V.C and NVA
	 forces hold a position at Garkusha\, you have been ordered to secure it.\
	n\n\n\n	Enemy forces spotted consist of large amounts of infantry\, light 
	mortars\, some armour and flak guns. Farmers and hips have been seen prev
	iously.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	Safely land at least two hu
	eys near Garkusha for 20 - 30 seconds to \"deploy infantry\".\n\n\n\n	Des
	troy majority of V.C and NVA forces. ( Enemy mortar positions must be dest
	royed)\n\n\n\n	 \n\n\n\n	Aircraft:\n\n\n\n	Aircraft numbers are flexible\
	, if there is a large demand for one kind the numbers can be increased sli
	ghtly.\n\n\n\n	 \n\n\n\n	Air Cav Hueys\;\n\n\n\n	1: @info\n\n\n\n	2: @Gar
	field0003\n\n\n\n	3: @alt_sanity\n\n\n\n	Loadouts:  (All): 2x M134 (Door 
	guns)\, 2x XM158 X7 HE.\n\n\n\n	 \n\n\n\n	Army \"Cobras\" (Ka-50s)\n\n\n\
	n	1: @anden3\n\n\n\n	2: @SABER\n\n\n\n	Loadouts: 1: 12X Vikhr ATGMs\, 40X 
	S8OFP2. 2: 40X S8OFP2\, 40X S8KOM.\n\n\n\n	(Outer pylons first)\n\n\n\n	
	 \n\n\n\n	Air Force \"F4s\" (F-18s)\n\n\n\n	1: @Spartan_MiniMe\n\n\n\n	2:
	 @Shoxe\n\n\n\n	3: @KingShibe\n\n\n\n	Loadouts: (1&amp\;2) 4X AIM-7F\, 4X 
	AIM-9L\, 1X 330 Gal External Fuel Tank. 3: 8x Zuni rockets\, 2x AIM-9L 
	1X 330 Gal External Fuel Tank.\n\n\n\n	 \n\n\n\n	Air Force F5s \n\n\n\n
		1: Open\n\n\n\n	2: @Thorimus\n\n\n\n	Loadouts: (All) 2X AIM-9P5\, 7X MK-
	82 Snakeyes\, 2X 150 Gal External Fuel Tank.\n\n\n\n	 \n\n\n\n	AWACS/ATC:
	 @Wheezy\n\n\n\n	Please know how to operate your aircraft\, weapons and ra
	dios.\n\n\n\n	All aircraft will have a 'hot' start\n\n\n\n	 \n\n\n\n	Plea
	se have DCS OPEN BETA\, the module that you will be flying and SRS downlo
	aded.\n\n\n\n	Server information can be found in the TS.\n
DTSTART:20200515T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 27
DTSTAMP:20200514T075152Z
SEQUENCE:0
UID:1153-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200517T130000Z
DTEND:20200517T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 3
DTSTAMP:20200511T132910Z
SEQUENCE:0
UID:1149-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 3 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex\n\n\n\n	@Prometheus13\n\n\n\n	@Shoxe\n\n\n\n	@Kingor
	rik\n\n\n\n	Please RSVP if you're one of the people tagged in this post.\n
DTSTART:20200517T180000Z
DTEND:20200517T200000Z
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim Altis
DTSTAMP:20200506T172449Z
SEQUENCE:0
UID:1145-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Carrier Sim\n\n\n\n	MODSET\n\n\n\n	Hosted on FK6\, Start
	ing after First Main\n\n\n\n	Guide to Carrier Sim (MUST READ) \n\n\n\n	Mi
	ssion Scenario:\n\n\n\n	\nOver the past few months\, are well armed militi
	a has been expanding their armament and capabilities. They have vehicles 
	from the Russians\, as well as other militia in the middle east. After the
	 island resistance was overcome\, the USS Nimitz stationed nearby was call
	ed into action. They have been tasked with extracting captured members of 
	the resistance to gain more info on the hierarchy of the militia. However\
	, the main thing blocking us from moving onto the island is a Destroyer in
	 the Northern part of the island. We do not know who is operating it\, but
	 it is confirmed hostile. Eliminate this before heading onto the island.\n
	\n\n\n	Objectives:\n\n\n\n		Eliminate the destroyer\n	\n	\n		Rescue the ca
	ptured prisoner\n	\n	\n		(Optional) Destroy the Vehicle Depot for reduced 
	land-based QRF's\n	\n	\n		(Optional) Destroy the Airfield for reduced airb
	orne QRF's\n	\n\n	\n\n\n	Failure Conditions:\n\n	 \n\n\n\n	If more than 2
	 towns take significant damage\, the mission will be failed due to civilia
	n causalities.\n\n\n\n	Slots (first come first serve unless otherwise stat
	ed):\n\n\n\n	There are a lot of slots to be decided on the day. Slots list
	ed below are critical to the mission and are the only ones that can be res
	erved. All Pilot slots will be decided on the day. Please take into consid
	eration the mission details when picking an aircraft.\n\n\n\n	 \n\n\n\n	Z
	eus - @BenFromTTG\n\n\n\n	 \n\n\n\n	Ship Commander (Lead Element Tags) -
	 FREE\n\n\n\n	 \n\n\n\n	ATC Commander (FAC Tags) - @Wheezy (No Tags)\n\
	n\n\n	ATC Officer - @LurkerOne\n\n\n\n	 \n\n\n\n	Logistics Crew - @Root\
	n\n	Logistics Crew - @vladdis611\n\n\n\n	 \n\n\n\n	Medical Crew (Medic Ta
	gs) - FREE\nMedical Crew (Medic Tags) - FREE\n\n	Medical Crew (Medic T
	ags) - FREE\n\n\n\n	 \n\n\n\n	Destroyer Commander - FREE\n\n	Destroyer
	 Driver - FREE\n\n	Destroyer Crew - FREE\n\n\n\n	 \n\n\n\n	Echo Team Le
	ad (SL Tags) - FREE\n\n	Echo Team 2IC (TL Tags) - FREE\n\n	Echo Team Med
	ic (Medic Tags) - FREE\n
DTSTART:20200509T203000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Gdad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Linchpin
DTSTAMP:20200501T164920Z
SEQUENCE:0
UID:1137-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#1 from 1600 BST - 1800 BST\n\n
		The aim of this is to have a slightly smaller\, more serious/immersive mi
	ssion for those who enjoy it. As a result\, the follow constraints are in 
	play.\n\n1) No Respawns - Dead is Dead.\n2) No Resupplies - Take only what
	 you need\n3) Any fallen team members bodies will need to be extracted. \
	n4) Markers will not be provided by Crossroads\, only Grid Refs - Bar this
	 image in the brief for visual purposes.\n\n\n\n	This will be slower pace
	d than most people are used to\, as infill and extraction are required wit
	h only a few points on contact.\n\n\n\n	Event details\nPlayer Faction\nUS 
	(BLUFOR)\n\n\n\n	NAVAL Special Warfare Group TWO - SEAL Team 4 - Team 1\n\
	n	1 x 10 Man Squad\n\n\n\n	Opposing Faction\n\n	Local Militia/Insurgency
	 \n\n\n\n	Briefing\nOperation: Linchpin\n\n	Over the last few months a l
	ocal insurgency has been gaining momentum and taken control over large swa
	thes of Fapovo. Despite the government's readiness and willingness\, the i
	nsurgency has gained large amounts of territory and local support through 
	their seemingly improbable victories.\n\n\n	Agency assets placed in countr
	y have now been able to identify that a key member of the Local Governmen
	t cabinet has been acting as a mole by providing the insurgency with info
	rmation as well as disrupting the Governments effectiveness to combat them
	. In essence he is the linchpin to their success.\n\n\n\n	As a result of t
	his assessment your team has been dispatched to push through a local Insu
	rgent safe house\, Capture the HVT\, and successfully extract. He must be 
	returned alive as being able to extract the information he knows will be c
	rucial in turning the tide in this region and allowing us to springboard f
	urther Ops. Crossroads suggestion is to render him unconscious and carry h
	im out to minimise risk of exposure when extracting.\n\n\n\n	This will be 
	taking place at 2300 Local time and extraction must be completed before 04
	00 the following morning\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	The 
	official has been physically described as medium build and height. Bald wi
	th a Goatee\, largely wears formal wear due to his official role and has a
	 preference for pink shirts.\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	
	Primary Objectives\n1) Infil via Assault Boats to near \"Villa Lamogny\" (
	GRIDREF 088 014) from \"Nebo Prohoi Resort\" (GRIDREF 099 002)\n\n	2) Sec
	ure the Villa and secure the Official. Signal with Code Pass \"David Burl
	ap\"\n3) Extract the official and all team members. Extraction Method and 
	Point will be relayed via Crossroads on receipt of Code Pass \"David Burla
	p\"\n\n\n\n	Slots\nNAVAL Special Warfare Group TWO - SEAL Team 4\nTeam 1\n
	\nSquad Lead: @SABER\nMedic: @LurkerOne\nFirst Fireteam Lead: @Root\nFirst
	 Fireteam Autorifleman: @Tomo\nFirst Fireteam Rifleman: @SAUCEGODISHALL\nF
	irst Fireteam Rifleman: @Wheezy\nSecond Fireteam Lead: @Resurge // @vladd
	is611 (Backup)\nSecond Fireteam Autorifleman: @kMaN\nSecond Fireteam Rifl
	eman:\n\n	Second Fireteam Rifleman: @vladdis611\n\n\n\n	Gear Restrictions:
	\n\n\n\n	Will provide pastebins for loadout import closer to the event (Sq
	uare brackets denote mod)\n\n\n	           UNIFORM : G3 Multi
	cam Black [FK]\n\n	           VEST : MBAV Black (Any Varian
	t) [FK]\n\n	           HELMET : FAST Ballistic (Black/Headset)
	 [RHS Blue]\n\n	           FACEWEAR : Face Shield + Shemagh (B
	LK) [RHS Blue] // Face Shield + Goggles//Shemagh (BLK) [RHS Blue] \n\n
		           BACKPACK : Kitbag (Black) [UK3CB] \n\n
		           RIFLE : H&amp\;K HK416 D14.5 (CAG) [NIArms] + I
	OR-Valdada Pitbull 2 + AN/PEQ-15 Black [RHS Blue] + NT4 QDSS (Black) [R
	HS Blue]  +  5.56MM SOST 30Rnd PMAG [NIArms]\n\n	          
	 LMG : M249 PIIP (Short/Para) [RHS Blue] + IOR-Valdada Pitbull 2 - AN/P
	EQ-15 Black [RHS Blue] - NT4 QDSS (Black) [RHS Blue] +   5.56MM SOST 3
	0Rnd PMAG [NIArms]\n\n	           PISTOL : SigSauer P226R Co
	mbat [NIArms] + V-TAC Sights (P226) [NIArms] -  Steiner DBAL-PL (IR) 
	[NIArms] - AAC Evolution 9 [NIArms] - 9mm Subsonic 15rnd P226 Magazine) [
	NIArms]\n\n	           LAT : NONE\n\n	           O
	PTICS : Rangefinder\n\n	           NVG : Head-Mounted NV Syst
	em [BAF]\n\n	           RADIO : SR - AN/PRC-152 [TFAR] / LR  
	- [ILBE] RT=1523G (ASIP) + Whip Antenna (Black) [Ilbe]\n
DTSTART:20200508T150000Z
DTEND:20200508T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 26
DTSTAMP:20200504T202006Z
SEQUENCE:0
UID:1141-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Voices in my head tel
	l me to do things\".\n@FloofyFloof aka \"Closeted fox-man\".\n@SABER aka \
	"Mannequin-man\".\n@Bayou Rick aka \"Sharpshooter is my default attack\".\
	n@Garfield0003 aka \"Spell slot conservationist\"\n		\n\n		\n			---\n		\n\
	n		\n			Session is Full at 5 Players at this point in time. Later Campaig
	ns may open up new Slots.\n		\n	\n
DTSTART:20200510T130000Z
DTEND:20200510T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Poker Night
DTSTAMP:20200503T081835Z
SEQUENCE:0
UID:1139-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	As the title suggests this event is intended as an FK po
	ker night. Since we don't often do this kind of thing and since there was
	 expressed interest I thought Id host a night of poker for us to unwind..
	.and drink?. \n\n\n\n	The game will be played using tabletop simulator on
	 steam.\n\n\n\n	The rules for the game will be Texas Holdem style for whic
	h you can find the rules and guide here.\n\n\n\n	https://www.pokerlistings
	.com/poker-rules-texas-holdem\n\n\n\n	There is room enough for 8 of us in 
	the game with 1 dealer which can be done with a volunteer or done by turn.
	\n\n\n\n	\n\n\n\n	Each player will start with $10000 (NOT REAL MONEY) and
	 if they bust out are allowed one buy in once to get back in the game. Onc
	e a player has fully gone bust they can spectate until the next game start
	s or until the game ends.\n
DTSTART:20200508T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign
DTSTAMP:20200430T194500Z
SEQUENCE:0
UID:1136-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 2 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\
	n\n	@Frankasaurus Rex\n\n\n\n	@Prometheus13\n\n\n\n	@Shoxe\n\n\n\n	@Kingor
	rik\n\n\n\n	Please RSVP if you're one of the people tagged in this post.\n
	\n\n\n	Please note: Session might start 1 hour later due to possible sche
	dule clash.\n\n\n\n	Edit: Later Start time due to Scheduling.\n
DTSTART:20200510T173000Z
DTEND:20200510T203000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20200501T175935Z
SEQUENCE:0
UID:1138-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	https://store.steampowered.com/app/945360/Among_Us/\n\n\n
	\n	So I would like to host a game night of the above - Among us.\n\n\n\n	I
	t's basically a murder mystery game. Innocents (Crewmates) complete tasks 
	and try and uncover who the Traitors (Imposters) are. Crewmates win by com
	pleting all the tasks or finding who the imposters are. Imposters win by k
	illing almost all the crewmates. \n\n\n\n	It's a fairly cheap game. Since
	 I'll be hosting and have all the maps\, all you need is to buy the game i
	tself if you don't have it. I'll be willing to buy a few copies for people
	 if they are really hard up against it.\n\n\n\n	We'll rotate through all t
	he maps for a different experience and basically go as long as people have
	 interest.\n\n\n\n	If there is enough interest I'll look to host these on 
	the regular. Any other questions feel free to put them in the comments or 
	poke me on TS/Discord\n
DTSTART:20200523T200000Z
DTEND:20200523T225900Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Carlito";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="chuckinator3000";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200428T210718Z
SEQUENCE:0
UID:1128-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK4\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	Tensions are rising on the island of Alits\, The c
	urrent sitting government is increasingly under pressure from hard lining\
	, pro military political rivals and with an increase instability due to re
	cent terror attacks a coup is an ever present threat. NATO has been deploy
	ed on the island for the past 8 years and now due to pressure put on the s
	itting president\, Nikos Panagopoulos\, their presence has dwindled to a m
	ain base of operations and a handful of smaller patrol bases. NATO combat 
	patrols are now no longer authorised and the forces that remain on site as
	 a emergency response unit.\n\n	A further briefing will be given in missio
	n as to the current climate of the situation and any developing situations
	. \n\n\n\n	A full recap of last mission will be done during briefing.\n\n
	\n\n	 \n\n\n\n	For those who do not know what milbase is to put it short 
	its a normal fk mission with three differences:\n\n\n\n	A) Your assets are
	 chosen by you with the approval of your commander.\n\n\n\n	B) Your assets
	 must be all prepped and sent to the combat zone by your own means from yo
	ur main HQ. Normally by drving or flying them there.\n\n\n\n	C) On the day
	 there is no real hard limit on number of assets (Unless zeus or command c
	hoose to) or who can take them (Tags wont apply). Meaning its a great expe
	riacne to get some live fire practice in assets with a real life crew or a
	n ai one. \n\n\n\n	 \n\n\n\n	All levels of skill are welcome!\n\n\n\n	Ov
	erall it is a very relaxed fun environment\, you can drop in and out of th
	e mission where needed so long as if you do take a command role (OPCOM\, B
	ASECOM or ATC) you hand the responsiblity to someone else before you leave
	.\n\n\n\n	The mission will start at 9:30pm not long after the end of 1st m
	ain and will be on FK4\n\n\n\n	\nFor more information about milbase and it
	s ruleset see here:  \n\n\n\n\n	 \n\n\n\n	This will be a Milbase missio
	n\, however with some more structure. Some slots will be open and will ha
	ve the normal slotting procedure (tags\,regs+\,fngs) however we go back to
	 the free for all approach on the day for assets. I have the right to refu
	se a slot for any suitable reason. I also have the right to remove anyone 
	from a slot if I deem them incompetent. Infantry where needed will be AI i
	f there is no desire for players to be infantry or lead an AI squad. The A
	I infantry will then be handled by Zeus and orders passed from Opcom. \n\
	n	FK rules apply.\n\n\n\n	SLOTTING\n\n\n\n	Uniform: MTP\n\n\n\n	 \n\n\n\n
		Opcom: FREE\n\n	Basecom: FREE\n\n	ATC: FREE\n\n\n\n	Ground Crew: (Done o
	n Day)\n\n	Base Medics: (Done on the Day)\n\n	Helicopter: (Done on the Day
	)\n\n	Jets: (Done on the Day)\n\n	Vehicles: (Done on the Day)\n\n	Infantry
	: (Done on the Day)\n\n\n\n	Specilist Roles: (Done on the Day)\n\n\n\n	 
	\n\n\n\n	Screenshot: @Malbryn with E.T. ft. @johnb43\n
DTSTART:20200502T201500Z
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Wombat_111";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="square_cookies";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Asama";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Radar
DTSTAMP:20200429T221816Z
SEQUENCE:0
UID:1133-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be local hosted due to technical problems with the ser
	vers\n\n\n\n	COD Zombies - Radar\n\n\n\n	REQUIRES CONTACT DLC\n\n\n\n	Mods
	et: http://www.mediafire.com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.h
	tml/file\n\n\n\n	 \n\n\n\n	Backstory:\n\n\n\n	After escaping the outbrea
	k in the Bukovina region via helicopter\, the Pilot informs you that he is
	 with a task force set to controlling the outbreak. He says that there is 
	a large spike of radiation coming from the Livonia region. He says that he
	 needs your help to control the outbreak and that you need to see if there
	 is any chance of stopping it. You start your investigation at an old LDF 
	Radar Base. As you arrive\, you are shot at by some automated defenses in 
	the base\, and the helicopter is forced to land. You hunker down inside th
	e barracks and contemplate your next steps...\n\n\n\n	Rules/How To Play\n\
	n\n\n	The game mode is an homage to the traditional wave based Call Of Dut
	y Zombies mode. There are wall weapons\, perks\, quests\, secrets\, music\
	, a mystery box plus some new things not seen last time. There is no point
	s system\, so new parts of the map will open up after a certain amount of 
	waves. Your goal is to kill Zombies\, survive waves and escape.\n\n\n\n	I 
	have added some stuff\, changed things and fixed bugs\, so if you have pla
	yed before\, please do not spoil anything.\n\n\n\n	New Features \n\n\n\n	
		- 3 Perks Total\n	\n	\n		- Main Quest\n	\n	\n		- Revamped Mystery Box wit
	h new weapons\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice surprises
	...\n	\n
DTSTART:20200503T200000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 25
DTSTAMP:20200428T172405Z
SEQUENCE:0
UID:1127-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			We're finally done with Hoard of the Dragon Quee
	n! This will be the first session of Rise of Tiamat\, second of the two mo
	dules that make up Tyranny of Dragons.\n		\n\n		\n			The Cast:\n@OneMadPan
	da aka \"Voices in my head tell me to do things\".\n@FloofyFloof aka \"Clo
	seted fox-man\".\n@SABER aka \"Mannequin-man\".\n@Bayou Rick aka \"Sharpsh
	ooter is my default attack\".\n@Garfield0003 aka \"Spell slot conservation
	ist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at thi
	s point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200503T130000Z
DTEND:20200503T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign
DTSTAMP:20200428T111918Z
SEQUENCE:0
UID:1125-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 1 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n\n
	\n	@Frankasaurus Rex\n\n\n\n	@Prometheus13\n\n\n\n	@Shoxe\n\n\n\n	@Kingorr
	ik\n\n\n\n	Please RSVP if you're one of the people tagged in this post.\n
DTSTART:20200430T163000Z
DTEND:20200430T193000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Poker Night
DTSTAMP:20200428T040830Z
SEQUENCE:0
UID:1123-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	As the title suggests this event is intended as an FK po
	ker night. Since we don't often do this kind of thing and since there was
	 expressed interest I thought Id host a night of poker for us to unwind..
	.and drink?. \n\n\n\n	The game will be played using tabletop simulator on
	 steam.\n\n\n\n	The rules for the game will be Texas Holdem style for whic
	h you can find the rules and guide here.\n\n\n\n	https://www.pokerlistings
	.com/poker-rules-texas-holdem\n\n\n\n	There is room enough for 8 of us in 
	the game with 1 dealer which can be done with a volunteer or done by turn.
	\n\n\n\n	\n\n\n\n	Each player will start with $10000 (NOT REAL MONEY) and
	 if they bust out are allowed one buy in once to get back in the game. Onc
	e a player has fully gone bust they can spectate until the next game start
	s or until the game ends.\n
DTSTART:20200501T220000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rhea";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BonSie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELLED [ArmA 3] COD Zombies - Radar
DTSTAMP:20200423T230932Z
SEQUENCE:0
UID:1121-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	CANCELLED DUE TO TECHNICAL REASONS\n\n\n\n	 \n\n\n\n	COD
	 Zombies - Radar\n\n\n\n	REQUIRES CONTACT DLC\n\n\n\n	Modset: http://www.
	mediafire.com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n
		To be hosted on FK4\n\n\n\n	Backstory:\n\n\n\n	After escaping the outbre
	ak in the Bukovina region via helicopter\, the Pilot informs you that he i
	s with a task force set to controlling the outbreak. He says that there is
	 a large spike of radiation coming from the Livonia region. He says that h
	e needs your help to control the outbreak and that you need to see if ther
	e is any chance of stopping it. You start your investigation at an old LDF
	 Radar Base. As you arrive\, you are shot at by some automated defenses in
	 the base\, and the helicopter is forced to land. You hunker down inside t
	he barracks and contemplate your next steps...\n\n\n\n	Rules/How To Play\n
	\n\n\n	The game mode is an homage to the traditional wave based Call Of Du
	ty Zombies mode. There are wall weapons\, perks\, quests\, secrets\, music
	\, a mystery box plus some new things not seen last time. There is no poin
	ts system\, so new parts of the map will open up after a certain amount of
	 waves. Your goal is to kill Zombies\, survive waves and escape.\n\n\n\n	I
	 have added some stuff\, changed things and fixed bugs\, so if you have pl
	ayed before\, please do not spoil anything.\n\n\n\n	New Features \n\n\n\n
			- 3 Perks Total\n	\n	\n		- Main Quest\n	\n	\n		- Revamped Mystery Box wi
	th new weapons\n	\n	\n		- Added more sounds\n	\n	\n		- A suprise\n	\n
DTSTART:20200426T203000Z
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cpt.Bassbeard";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation: SPOOK
DTSTAMP:20200421T101609Z
SEQUENCE:0
UID:1113-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Maverick":forum@fkgaming.eu
DESCRIPTION:\n	A @Maverick &amp\; @andyt90 mission on FK 4\n\nOPERATION
	: SPOOK \n\n\n\n	 \n\n\n\n	Map:  Lingor BLUFOR\nSide: MTF\nBrief:\nYour
	 team has lost contact with the science team due to weather. Establish con
	tact with them. \nObjective:\nReconnect with the team and find out what h
	appened.\n\n\n\n	Failure Conditions:\n\n\n\n	Your Squad gets wiped.\n\n\n	
	NOTES\n\n	The uniform and kit will be provided during the mission. \n\n	R
	espawns will a fixed amount\n\n	Night OP \nMods\n\n	Please feel free to u
	se the White_Phosphor\n\nShould the mission end early\, there can be a fo
	llow up mission planned if people still want to play.\n
DTSTART:20200424T203000Z
DTEND:20200424T223000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Carlito";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Des";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Phanos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Miffidurf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="sh4rdknight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cancer Cracker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Unl3ashed";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Planetside 2 Harasser Fun
DTSTAMP:20200420T074841Z
SEQUENCE:0
UID:1112-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Going to give a harasser squad a go this weekend.\n\n\n\n
		So what we are aiming for is a full squad of harassers. so this means eit
	her 4 fully crewed harassers or 6 x 2man crewed harassers.\n\n\n\n	Now wha
	t they are armed with doesnt matter just one member in the team must be an
	 engineer its that simple. \n\n\n\n	The passenger can either be heavy\, e
	ngineer or max (prefer AA max). If you want a passenger slot just mention 
	what role your looking at taking.\n\n\n\n	So unlike most other times we wi
	ll look at slotting the teams before the day so we can just get in and sta
	rt.\n\n\n\n	If this event gets a bit of traction we can host other like ev
	ents.\n\n\n\n	 \n\n\n\n	Harasser 1:  AA\n\n\n\n	Driver: @Spalone \n\n\n
	\n	Gunner: @Zombie\n\n\n\n	Passenger:\n\n\n\n	 \n\n\n\n	Harasser 2:\n\n\n
	\n	Driver:\n\n\n\n	Gunner:\n\n\n\n	Passenger:\n\n\n\n	 \n\n\n\n	Harasser 
	3:\n\n\n\n	Driver:\n\n\n\n	Gunner:\n\n\n\n	Passenger:\n\n\n\n	 \n\n\n\n	H
	arasser 4:\n\n\n\n	Driver:\n\n\n\n	Gunner:\n\n\n\n	Passenger:\n
DTSTART:20200424T200000Z
DTEND:20200424T223000Z
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Zombie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[CANCELLED] Planetside 2
DTSTAMP:20200331T013016Z
SEQUENCE:0
UID:1079-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	This was non event last time so thought I'd give it anot
	her go. \n\n\n\n	Looking to get some Outfit Squads going for a bit of Pla
	netside 2 and see how we go from there. I have some strats I want to run b
	ut will need outfit members to pull it off. Will be looking at pushing an 
	alert hopefully at this time and try to push hard and have our name take s
	ectors which would be nice.\n\n\n\n	RSVP if your keen.\n\n\n\n	New comers 
	let me know I'll do a bit of helping too.\n
DTSTART:20200403T203000Z
DTEND:20200403T223000Z
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ThatSlickOniichan";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 24
DTSTAMP:20200421T155654Z
SEQUENCE:0
UID:1116-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twenty-fourth session of Hoard of the Dragon Que
	en\, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n
				The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"On
	set Fireball Addiction\".\n@SABER aka \"Javelin hoarder\".\n@Bayou Rick ak
	a \"Sharpshooter is my default attack\".\n@Garfield0003 aka \"Spell slot c
	onservationist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Pla
	yers at this point in time. Later Campaigns may open up new Slots.\n		\n	\
	n
DTSTART:20200426T130000Z
DTEND:20200426T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(Late) International Board Game Day Celebration
DTSTAMP:20200419T180535Z
SEQUENCE:0
UID:1111-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EdwardR":forum@fkgaming.eu
DESCRIPTION:\n	Since everyone is cooped up inside\, and since the Intern
	ational Board Game Day is on the 29th of April\, which is the worst time f
	or it\, not gonna lie\, let's get together and do some board games!\n\n\n\
	n	Starting with a bit of Cards Against Humanity and continuing with Tablet
	op Simulator (probably poker or something simple like that).\n\n\n\n	Drink
	s are very much a recommended thing to have on hand! (don't drink if you'r
	e underage in your country of residence\, obviously)\n\n\n\n	If you RSVP\,
	 please try to be on time. Otherwise\, everyone's invited to join in the m
	iddle of things!\n\n\n\n	 \n
DTSTART:20200502T120000Z
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO - Server Launch
DTSTAMP:20200418T180125Z
SEQUENCE:0
UID:1110-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Mittens":forum@fkgaming.eu
DESCRIPTION:\n	ECO - SERVER\n\n\n\n	Hi all\,\n\n\n\n	So @Nick Aryson wa
	s very kind in doing a poll to assess interest in the game ECO. I have don
	e server tests and pre rendered the world and tweaked some settings. To en
	sure everyone has a chance to start at the same time we have decided to la
	unch the server today at noon. Prior to this if you have suggestions for s
	erver tweaks and maybe outline what role you would like to fulfil please f
	eel free to comment down below. Again all settings are not final and will 
	be tweaked with majority consent. If you have any questions dont be afraid
	 to @ me on @ discord. \n\n\n\n	 \n\n\n\n	SERVER DETAILS\n\n\n\n	To join
	 simply search \"mittens\" in the server filter browser and insert the pas
	sword \"cato\".\n\n\n\n	The meteor will also be named Big Bertha.\n\n\n\n	
	- Mittens\n
DTSTART:20200419T110000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200412T210643Z
SEQUENCE:0
UID:1099-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK4\n\n\n\n	Intro\n\n\n\n	Ten
	sions are rising on the island of Alits\, The current sitting government i
	s increasingly under pressure from hard lining\, pro military political ri
	vals and with an increase instability due to recent terror attacks a coup 
	is an ever present threat. NATO has been deployed on the island for the pa
	st 8 years and now due to pressure put on the sitting president\, Nikos Pa
	nagopoulos\, their presence has dwindled to a main base of operations and 
	a handful of smaller patrol bases. NATO combat patrols are now no longer a
	uthorised and the forces that remain on site as a emergency response unit.
	\n\n	A further briefing will be given in mission as to the current climate
	 of the situation and any developing situations. \n\n\n\n	A full recap of
	 last mission will be done during briefing.\n\n\n\n	 \n\n\n\n	For those w
	ho do not know what milbase is to put it short its a normal fk mission wit
	h three differences:\n\n\n\n	A) Your assets are chosen by you with the app
	roval of your commander.\n\n\n\n	B) Your assets must be all prepped and se
	nt to the combat zone by your own means from your main HQ. Normally by drv
	ing or flying them there.\n\n\n\n	C) On the day there is no real hard limi
	t on number of assets (Unless zeus or command choose to) or who can take t
	hem (Tags wont apply). Meaning its a great experiacne to get some live fir
	e practice in assets with a real life crew or an ai one. \n\n\n\n	 \n\n\
	n\n	All levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed 
	fun environment\, you can drop in and out of the mission where needed so l
	ong as if you do take a command role (OPCOM\, BASECOM or ATC) you hand the
	 responsiblity to someone else before you leave.\n\n\n\n	The mission will 
	start at 9:30pm not long after the end of 1st main and will be on FK4\n\n\
	n\n	\nFor more information about milbase and its ruleset see here:  \n\n
	\n\n\n	 \n\n\n\n	This will be a Milbase mission\, however with some more 
	structure. Some slots will be open and will have the normal slotting proc
	edure (tags\,regs+\,fngs) however we go back to the free for all approach 
	on the day for assets. I have the right to refuse a slot for any suitable 
	reason. I also have the right to remove anyone from a slot if I deem them 
	incompetent. Infantry where needed will be AI if there is no desire for pl
	ayers to be infantry or lead an AI squad. The AI infantry will then be han
	dled by Zeus and orders passed from Opcom. \n\n	FK rules apply.\n\n\n\n	S
	LOTTING\n\n\n\n	Uniform: MTP\n\n\n\n	 \n\n\n\n	Opcom: FREE\n\n	Basecom: F
	REE\n\n	ATC: FREE\n\n\n\n	Ground Crew: (Done on Day)\n\n	Base Medics: (Do
	ne on the Day)\n\n	Helicopter: (Done on the Day)\n\n	Jets: (Done on the Da
	y)\n\n	Vehicles: (Done on the Day)\n\n	Infantry: (Done on the Day)\n\n\n\n
		Specilist Roles: (Done on the Day)\n\n\n\n	 \n\n\n\n	Picture Credit: @M
	albryn with \"Pink Guy in Arma\"\n
DTSTART:20200417T200000Z
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fuyubunn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200414T131919Z
SEQUENCE:0
UID:1105-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200418T130000Z
DTEND:20200418T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 23
DTSTAMP:20200414T081953Z
SEQUENCE:0
UID:1104-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twenty-third session of Hoard of the Dragon Quee
	n\, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n	
			The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"Ons
	et Fireball Addiction\".\n@SABER aka \"Javelin hoarder\".\n@Bayou Rick aka
	 \"Sharpshooter is my default attack\".\n@Garfield0003 aka \"Spell slot co
	nservationist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Play
	ers at this point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200419T130000Z
DTEND:20200419T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scripted Mission test #2
DTSTAMP:20200412T203755Z
SEQUENCE:0
UID:1098-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AngryScottishMan":forum@fkgaming.eu
DESCRIPTION:\n	I will be running a scripted mission test this Saturday a
	fter first main on FK#4.\n\n\n\n	This mission is only open to a preselecte
	d group of players. Please do not RSVP if you are not one of them.\n
DTSTART:20200418T200000Z
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Northman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 22
DTSTAMP:20200409T084655Z
SEQUENCE:0
UID:1097-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twenty-second session of Hoard of the Dragon Que
	en\, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n
				The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"On
	set Fireball Addiction\".\n@SABER aka \"Javelin hoarder\".\n@Bayou Rick ak
	a \"Sharpshooter is my default attack\".\n@Garfield0003 aka \"Spell slot c
	onservationist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Pla
	yers at this point in time. Later Campaigns may open up new Slots.\n		\n	\
	n
DTSTART:20200412T130000Z
DTEND:20200412T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Munchkin - TableTop Simulator
DTSTAMP:20200408T205753Z
SEQUENCE:0
UID:1096-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Xenborg":forum@fkgaming.eu
DESCRIPTION:\n	Munchkin is a 3-6 player game about battling monsters\, g
	etting treasure\, levelling up and most importantly\, fucking over your fr
	iends!\n\n\n\n	Since this is the first game\, the base deck and standard r
	ules will be played. An explanation of the rules and method of play will b
	e given to those new to the game\, but if you want to read up in advance\,
	 here is a link to the rules: https://munchkin.game/gameplay/rules/\n\n\n\
	n	 \n
DTSTART:20200411T203000Z
DTEND:20200411T223000Z
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Planetside 2
DTSTAMP:20200406T022810Z
SEQUENCE:0
UID:1090-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Sadly work called me in so I missed this event l
	ast time but looked like people had fun. I am on call during this event bu
	t the event is more to get people together and play a bit.\n		\n\n		\n			L
	ooking to get some Outfit Squads going for a bit of Planetside 2 and see h
	ow we go from there. I have some strats I want to run but will need outfit
	 members to pull it off. Will be looking at pushing an alert hopefully at 
	this time and try to push hard and have our name take sectors which would 
	be nice.\n		\n\n		\n			RSVP if your keen.\n		\n\n		\n			New comers let me 
	know I'll do a bit of helping as well.\n		\n	\n
DTSTART:20200410T203000Z
DTEND:20200410T230000Z
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:MSW/FK TVT
DTSTAMP:20200402T183523Z
SEQUENCE:0
UID:1088-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Clint August":forum@fkgaming.eu
DESCRIPTION:\n	FK/Milsim West TVT Event \n\n\n\n	New Players Start Her
	e \n\n	Welcome to FK! Start by reading through our rules here\n\n	You wi
	ll find the link to our teamspeak on the homepage\, right hand side. \n\n
		It will require a security level increase\, it may take a few minutes to 
	work\, let it do its thing. \n\n	We play with certain standards and rules
	\, familiarize yourself with them and ask questions if you need help. (do
	n't shoot your weapon in spawn\, no team killing!) \n\n	I will appear in 
	Teamspeak as Clint August\, if you need help getting set up or are new to 
	Arma 3 ask me for help in teamspeak. \n\n	We will be using the Task Force
	 Radio plug in\, once you have downloaded the mods this will need to be in
	stalled to teamspeak.\n\n	If you need help with this feel free to join tea
	mspeak and ask for help\, you will still be able to use teamspeak\, this o
	nly effects the game chat. \n\n\n\n	What is this? \n\n\n\n	Some of us in
	 FK have played airsoft with a community called Milsim West. Hosted by mil
	itary and combat veterans\, Milsim West tries to offer a realistic style a
	irsoft milsim event.\n\n	After the Corona Virus cancelled their most recen
	t game\, some of us decided to play Arma together! FK was chosen to host t
	his game. While we can't duplicate the experience of a 40 hour milsim eve
	nt\,\n\n	we can at least have an Arma mission to have some fun amidst bei
	ng locked up in the house.\n\n\n\n	 \n\n\n\n	 About The Event\n\n\n\n	Th
	is will be a TVT mission\, Russia Vs NATO. Each team has 32 slots\, 2 of t
	hem reserved for sniper and spotter. Each team will start at their FOB\, i
	t is up to the Plt commander for each side to make a plan to complete the 
	mission. \n\n	There will be new players coming to FK to play with us for 
	this event\, help them out in any way you can. The mission will be a Zues 
	mission\, only for if shit breaks or for questions or guidance pertaining 
	to completing the mission.  \nJoin the Off-Hours/Side Mission Room for s
	lotting. This event will be hosted on Server 5.\n\n\n\n	 \n\n\n\n	Modset
	 \n\n\n\n	You can find the stripped down version of FK's normal modset h
	ere : \n\n\n\n	\nMission Brief\n\n\n\n	NATO forces have deployed to the
	 country side of Hellanmaa to stop Russian forces from taking over the sma
	ll country. We have a FOB built in country\, along with a Platoon sized el
	ement with a special mission to seek out and eliminate the Russian FOB. Ea
	ch team will start at their FOB\, roughly 2 Kilometers apart. The main ob
	jective will be to over run the other teams FOB\, while a secondary object
	ive will be to locate and secure an ammo resupply for your team. Once the 
	game starts it is up to Plt to how they complete the objectives. Each side
	 will be given transport vehicles\, we will be using no assets for this ev
	ent. There will be ACE Arsenals at each FOB for the squads will dress acco
	rding to their faction and bring gear according to the standard FK Ruleset
	. I have provided a link at the top of this post\, please give it a quick 
	look over as you did the TACSOP for MSW. \n\nStarting the Mission \n\n\n
	\n	Please be in the Off-Hours/Side Mission Room in teamspeak and ready to
	 join the server by 3PM Central.\n\nFK ARMA #5 MilSim West TvT Server\n\n	
	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password: Provided in TS\n\n\n\n
		NATO FOB\n\n\n\n	\n\n\n\n\n\nRussian FOB\n\n\n\n\n\n	 \n\n\n\n	NATO Load
	 out Example\n\n\n\n	 \n\n\n\n	\n\n\n\n	Russian Load out Example\n\n\n\n\
	n	 \n
DTSTART:20200405T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Radar
DTSTAMP:20200403T103957Z
SEQUENCE:0
UID:1089-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	COD Zombies - Radar\n\n\n\n	REQUIRES CONTACT DLC\n\n\n\n	
	Modset: http://www.mediafire.com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombi
	es.html/file\n\n\n\n	To be hosted on FK4\n\n\n\n	Backstory:\n\n\n\n	After 
	escaping the Bukovina outbreak via helicopter\, the Pilot informs you that
	 he is with a task force set to controlling the outbreak. He says that the
	re is a large spike of radiation coming from the Livonia region\, in an ol
	d Radar base. He says that he needs your help to control the outbreak and 
	that you need to see if there is any chance of stopping it. \n\n\n\n	Rule
	s/How To Play\n\n\n\n	The game mode is an homage to the traditional wave b
	ased Call Of Duty Zombies mode. There are wall weapons\, perks\, quests\, 
	secrets\, music\, a mystery box plus some new things not seen last time. T
	here is no points system\, so new parts of the map will open up after a ce
	rtain amount of waves. Your goal is to kill Zombies\, survive waves and es
	cape.\n
DTSTART:20200404T200000Z
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scripted Mission Test
DTSTAMP:20200331T221338Z
SEQUENCE:0
UID:1083-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AngryScottishMan":forum@fkgaming.eu
DESCRIPTION:\n	I will be running a scripted mission test this Friday aft
	er first main on FK#4.\n\n\n\n	This mission is only open to a preselected 
	group of players. Please do not RSVP if you are not one of them.\n\n\n\n	T
	he event is up for purely informational purposes to inform others that the
	 server is booked (with CM permission).\n
DTSTART:20200403T201500Z
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Northman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="square_cookies";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fuyubunn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200331T175055Z
SEQUENCE:0
UID:1081-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200404T130000Z
DTEND:20200404T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 21
DTSTAMP:20200329T200721Z
SEQUENCE:0
UID:1075-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twenty-first session of Hoard of the Dragon Quee
	n\, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n	
			The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"Ons
	et Fireball Addiction\".\n@SABER aka \"Javelin hoarder\".\n@Bayou Rick aka
	 \"Sharpshooter is my default attack\".\n@Garfield0003 aka \"Spell slot co
	nservationist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Play
	ers at this point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200405T130000Z
DTEND:20200405T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Farm
DTSTAMP:20200328T162131Z
SEQUENCE:0
UID:1074-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	COD Zombies - Farm\n\n\n\n	Modset: http://www.mediafire.
	com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	To be hos
	ted on FK4\n\n\n\n	Backstory:\n\n\n\n	In the zombie apocalypse\, you are a
	 small group of survivors from a PMC operating in the Bukovina province. 
	 You find yourselves in an old farm surrounded by lethal radiation. You mu
	st survive and find some method of extraction. However\, it seems like sup
	ernatural forces are at work. Immovable debris blocks your path\, weapons 
	appear on the walls and there is a mystical box. Use your wits and a bucke
	tful of weapons to kill the horde and escape! Features full sound and musi
	c\, multiple quests\, secrets and wonder weapons.\n\n\n\n	Rules\n\n\n\n		D
	on't vault over fences or walls\n	\n	\n		When buying a wall weapon\, look 
	at the board below and use the \"Get &lt\;WEAPONAME&gt\;\" instead of grab
	bing the weapon straight off the wall\n	\n	\n		When using the mystery box 
	or getting a wall weapon\, drop or use the trashcan to delete your weapon 
	before getting the new weapon\n	\n	\n		If you have played the map before\,
	 please don't spoil any of the secrets\n	\n	\n		Do not go past the radiati
	on signs\, otherwise you will die.\n	\n\n	Any questions\, please ask.\n\n\
	n\n	All bugs should have been fixed by last time. If you have played befor
	e\, please let other people RSVP before.\n
DTSTART:20200329T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted WW2] Battle of Panovo
DTSTAMP:20200324T155227Z
SEQUENCE:0
UID:1066-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	BATTLE OF PANOVO\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n
			This mission is going to be a scripted mission and will be hosted on FK#
	4.\n	\n	\n		The mission starts approximately 10 minutes after the end of
	 first main.\n	\n	\n		Anyone can reserve a slot\; regs+ and tagholders h
	ave priority.\n	\n	\n		Disclaimer:\n\n		 - This mission takes place in 
	the WW2 era but might not be historically accurate.\n\n		 - This mission
	 is going to be a test mission to test a mission framework and some AI mod
	s in a multiplayer environment\, glitches might happen.\n\n		    (Hopefu
	lly\, I managed to fix the issues that happened in the previous mission.)\
	n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\n\n	The Soviets' push
	 of the German lines has come to a halt as they are now facing heavier res
	istance in the Panovo region.\n\n	The Germans have fortified some key loca
	tions here and they even managed to coordinate successful counterattacks.\
	n\n	The Soviet high command decided on continuing the offensive ignoring t
	he high rate of friendly casualties...\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\
	n\n		Save the Soviet POWs\n	\n	\n		Destroy the German radio mast\n	\n	\n		
	Assault the castle and secure it\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n	
	\n\n\n\n	 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 04:00 July 3rd\, 1944\
	n	\n	\n		Weather: partly cloudy\, chance of rain\n	\n	\n		Enemy forces: G
	erman Waffen-SS units\n	\n	\n		Enemy ground assets: up medium tanks and ta
	nk destroyers\n	\n	\n		Enemy air assets: not present\n	\n	\n		Explosives
	: marked minefields\n	\n	\n		Civilians: possible in towns\n	\n	\n		Respaw
	n: rolling respawns\n	\n	\n		Reinforcements will be teleported to the AO 
	by using the Squad Rally Point module\n	\n	\n		RRR is available for the as
	sets\, take the RRR truck with you\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n
			Do not take enemy weapons (medical supplies\, throwables can be looted).
	\n	\n	\n		Only transport vehicles can be taken from the enemy side.\n	\n\n
		 \n\n\n\n	\n\n\n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n		3x T-34 tanks\n	
	\n\n	 \n\n\n\n	ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon)\n\n	[34
	 slots]\n\n\n\n	[PLATOON HQ]\n\n	Platoon Commander - @Massive Cuntasaurus\
	n\n	RTO - \n\n	Medic - @griffin68965\n\n	Logistics Driver - @Malbryn\n\n\
	n\n	[1 SECTION]\n\n	Section Commander - @ZeFlyingDutchman\n\n	Deputy Secti
	on Commander - \n\n	Light Machine Gunner - @magnusnielsen\n\n	Assistant M
	achine Gunner - @greg3000il\n\n	Light Machine Gunner - @Northman\n\n	Assis
	tant Machine Gunner - @SAUCEGODISHALL\n\n	Submachine Gunner - @Colek\n\n	G
	renadier - @info\n\n	Marksman - @Mesa\n\n\n\n	[2 SECTION]\n\n	Section Comm
	ander -\n\n	Deputy Section Commander - \n\n	Light Machine Gunner - \n\n	
	Assistant Machine Gunner - \n\n	Light Machine Gunner - \n\n	Assistant Ma
	chine Gunner - \n\n	Submachine Gunner - \n\n	Grenadier - \n\n	Marksman 
	- @square_cookies\n\n\n\n	[IVAN 1-1]\n\n	Commander / Tank Platoon Lead - @
	Garfield0003\n\n	Gunner - @johnb43\n\n	Driver - @Franc\n\n	Machine Gunner 
	- @LurkerOne\n\n\n\n	[IVAN 1-2]\n\n	Commander - @EHOPPPS\n\n	Gunner - @Ang
	ryScottishMan\n\n	Driver - @Skate\n\n	Machine Gunner - @Museman7\n\n\n\n	[
	IVAN 1-3]\n\n	Commander - @Jerichron\n\n	Gunner - @colt92\n\n	Driver - @Z
	drack\n\n	Machine Gunner - @Articwinter\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n
	\n\n	TECHNICAL INFORMATION:\n\n\n\n		FK rules are in effect.\n	\n	\n		Enha
	nced Movement will be enabled.\n	\n	\n		We'll be using the new ACE medical
	 update.\n	\n	\n		Client side mods are allowed (TAO folding map\, Blastcor
	e etc). I recommend using the JSRS sound mod with its really good IFA3 ex
	tension.\n	\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 Custom Missi
	on Server\n\n	IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password: On Reque
	st\n\n\n\n	 \n\n\n\n	MODPACK:\n\n\n\n	Download Preset\n(This is the one t
	hat we used previously\, no changes)\n
DTSTART:20200328T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Quarantine Festival
DTSTAMP:20200326T174611Z
SEQUENCE:0
UID:1073-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	So in the past I have run a few FK festivals and thought 
	with the world in shit right now and people stuck in the house\, why not h
	ave some fun events brought back...\n\n\n\n	I'm going to try to setup the 
	same as has been done before\, so there will be 4 rounds - Tanks\, Heli's\
	, Boats and Jets.\n\n\n\n	Jets is a bonus final round using single seaters
	\, but the other 3 rounds are teams of 3\, so either get a group together 
	beforehand or just turn up and we can put people together!\n
DTSTART:20200405T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Death Race
DTSTAMP:20200326T174512Z
SEQUENCE:0
UID:1072-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	This is an event that I have run multiple times before\, 
	as have others and has always been fun!\n\n\n\n	Map is yet to be decided b
	ut should be on one with a large motorway with at least one long straight 
	on it...\n\n\n\n	This can be teams of 1-3\, doesn't matter\, expect to die
	\, get arma'd\, etc. its all a bit of fun!\n
DTSTART:20200404T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Planetside 2
DTSTAMP:20200325T214453Z
SEQUENCE:0
UID:1070-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	This will start after first main.\n\n\n\n	 \n\n\n\n	Just
	 throwing this in for those that are keen to do some more Planetside 2 tog
	ether as an outfit. \n\n\n\n	Have a read of this quickly for squad layout
	s.\n\n\n\n	https://docs.google.com/document/d/1UlghDIgjTj6bhiCsCMGMbujk-NC
	DiJSmvEFllW_-w7g/edit?usp=sharing\n\n\n\n	We will try and base it off loos
	ely on those squad layouts to try and bring a bit more structure to the sq
	uads. I wont be reserving slots or anything I'll just sort it out on the d
	ay by asking people what they like playing and I'll adjust squads from the
	re. I'll most likely platoon this to try new/old strats from when I played
	 very regularly on an aussie server. \n\n\n\n	Other than that we will get
	 some sort of order in our platoon soon enough and be a outfit to have our
	 name on many sector captures soon.\n
DTSTART:20200327T213000Z
DTEND:20200327T233000Z
ATTENDEE;CN="Lyecer";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200324T153404Z
SEQUENCE:0
UID:1065-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200328T140000Z
DTEND:20200328T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Saving the World - Mansions of Madness (2e)
DTSTAMP:20200322T185032Z
SEQUENCE:0
UID:1060-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		Quote\n	\n\n	\n		\n			Mansions of Madness is a cooper
	ative board game of mystery and investigation inspired by the writings of 
	H.P. Lovecraft. During each game\, one to five players explore a location 
	to unravel a mystery.\n		\n	\n\n\n\n	It's the 1920s and the US of A is in 
	a dark and perilous place. In the midst of prohibition\; sinister cults an
	d strange happenings are becoming more commonplace. The world at large is 
	content to ignore these mysteries\, but you - intrepid adventurer that you
	 are - cannot simply sit idly by. These mysteries must be unravelled...\n\
	n\n\n	 \n\n\n\n	I'm going to be hosting a game of Mansions of Madness on 
	tabletop sim. Space is capped at 3 people. The game is essentially Call o
	f Cthulu the board game\, and is randomised by use of a companion app. It'
	s pure co-op\, but that doesn't mean it's easy. You'll have to battle mons
	ters and mobsters while trying to hold on to your precious\, draining sani
	ty.\n\n\n\n	Players include : \n\n\n\n		Sarissa \n	\n	\n		Linnet (RESERV
	ED)\n	\n	\n		Info\n	\n	\n		OPEN\n	\n	\n		OPEN\n		\n				RESERVE LIST : \n	
				\n						 \n					\n				\n		\n\n	If this has a high demand I'll run it a
	 couple times a week with a different group. If you're not there at the st
	art time (and can't let me know if/why you're late) then I'll tap someone 
	up from the reserve list. Sorry.\n\n\n\n	
DTSTART:20200324T130000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FPS121";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Death Race
DTSTAMP:20200324T044822Z
SEQUENCE:0
UID:1063-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	This is an event that I have run multiple times before\, 
	as have others and has always been fun!\n\n\n\n	Map is yet to be decided b
	ut should be on one with a large motorway with at least one long straight 
	on it...\n\n\n\n	This can be teams of 1-3\, doesn't matter\, expect to die
	\, get arma'd\, etc. its all a bit of fun!\n\n\n\n	This is a short notice 
	event and will be re-run on a weekend\, just not this coming one.\n
DTSTART:20200325T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Quarantine Festival
DTSTAMP:20200324T044131Z
SEQUENCE:0
UID:1062-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	So in the past I have run a few FK festivals and thought 
	with the world in shit right now and people stuck in the house\, why not h
	ave some fun events brought back...\n\n\n\n	I'm going to try to setup the 
	same as has been done before\, so there will be 4 rounds - Tanks\, Heli's\
	, Boats and Jets.\n\n\n\n	Jets is a bonus final round using single seaters
	\, but the other 3 rounds are teams of 3\, so either get a group together 
	beforehand or just turn up and we can put people together!\n\n\n\n	This is
	 a short notice one\, so I am planning to put another up for a weekend\, j
	ust not this coming one.\n
DTSTART:20200326T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 20
DTSTAMP:20200323T090858Z
SEQUENCE:0
UID:1061-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twentieth session of Hoard of the Dragon Queen\,
	 first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			T
	he Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"Onset 
	Fireball Addiction\".\n@SABER aka \"Javelin hoarder\".\n@Bayou Rick aka \"
	Sharpshooter is my default attack\".\n@Garfield0003 aka \"Spell slot conse
	rvationist\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players
	 at this point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200329T130000Z
DTEND:20200329T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) [CANCELLED] Warhammer 40k: Dark Heresy
DTSTAMP:20200320T140453Z
SEQUENCE:0
UID:1055-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n\n\n\n	Apologies for the late posting of this event.\n\n\n\n	 \n
	\n\n\n	The Cancellation\n\n\n\n	Apologies\n\n\n\n	 \n
DTSTART:20200321T140000Z
DTEND:20200321T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 19
DTSTAMP:20200320T160228Z
SEQUENCE:0
UID:1056-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Nineteenth session of Hoard of the Dragon Queen\
	, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			
	The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"The g
	uy that takes three watches every night\".\n@SABER aka \"Official Kobold K
	icker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent m
	ercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Pl
	ayers at this point in time. Later Campaigns may open up new Slots.\n		\n	
	\n
DTSTART:20200322T140000Z
DTEND:20200322T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE Modset and Template Testing
DTSTAMP:20200316T060647Z
SEQUENCE:0
UID:1051-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment 
	from the Operation: TREBUCHET mods may be used within the mission.\n\n\n\
	n	--RESTRICTIONS--\n\n\n\n	In preparation for the OPTRE event on Saturday 
	and for testing the current templates and modset for further missions I in
	tend to run missions as on FK4 for the aforementioned reasons. For these t
	est missions\, the rules and equipment restrictions will be the same as fo
	r the primary events as well feedback can be given before and after each t
	est mission begins.\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and e
	quipment rules remain in effect for this mission.\n\n\n\n	Uniform/Faction:
	 UNSC Uniform chosen by PLTN HQ.\n\n\n\n	Vests: M52D Body Armor.\n\n\n\n
		Helmets: CH252D Helmet.\n\n\n\n	Primary: Any UNSC Assault Rifle\, Battl
	e Rifle\, Shotgun or SMG.\n\n\n\n	Secondary: Any UNSC Pistol.\n\n\n\n	MAT
	: M41 SSR MAV/AW or M48B 'Cricket' PAW.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #
	4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 24
	02\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - Now with preset f
	unctionality\n	\n
DTSTART:20200318T210000Z
DTEND:20200318T230000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE Modset and Template Testing
DTSTAMP:20200316T060900Z
SEQUENCE:0
UID:1052-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	++RESTRICTIONS++\n\n\n\n	1st. Only Weapons and equipment 
	from the Operation: TREBUCHET mods may be used within the mission.\n\n\n\
	n	--RESTRICTIONS--\n\n\n\n	In preparation for the OPTRE event on Saturday 
	and for testing the current templates and modset for further missions I in
	tend to run missions as on FK4 for the aforementioned reasons. For these t
	est missions\, the rules and equipment restrictions will be the same as fo
	r the primary events as well feedback can be given before and after each t
	est mission begins.\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and e
	quipment rules remain in effect for this mission.\n\n\n\n	Uniform/Faction:
	 UNSC Uniform chosen by PLTN HQ.\n\n\n\n	Vests: M52D Body Armor.\n\n\n\n
		Helmets: CH252D Helmet.\n\n\n\n	Primary: Any UNSC Assault Rifle\, Battl
	e Rifle\, Shotgun or SMG.\n\n\n\n	Secondary: Any UNSC Pistol.\n\n\n\n	MAT
	: M41 SSR MAV/AW or M48B 'Cricket' PAW.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #
	4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 24
	02\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - Now with preset f
	unctionality\n	\n
DTSTART:20200316T210000Z
DTEND:20200316T230000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Planetside 2: Session #1
DTSTAMP:20200314T231941Z
SEQUENCE:0
UID:1050-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	Planetside 2 Playing Session\n\n\n\n	We will be playing P
	lanetside 2 after first Main. \n\n	After some very successful gameplay o
	n last Saturday's evening\, we are going to saddle up once again to try an
	d take over a continent. We will get together in Squads and kick some ass.
	\n\n\n\n	 \n\n\n\n	On Saturday we played on the Server \"Cobalt\" on the 
	side of the New Conglomerate. We had an armoured convoy moving out of a Wa
	rpgate\, we had a Galaxy transport plane deliver friendly troops into comb
	at\, we captured a bio dome and it's sorrounding areas. \n\n	Overall I th
	ought we had some pretty great communication and we found that our skills 
	from Arma translate very well into Planetside.\n\n\n\n	We played together 
	as a Squad\, had directions given by our Squadleader @Museman7 and that l
	ead to us taking over quite a few areas in the roughly two hours we played
	. That style of play is also what I am looking for with this event. Basic 
	communications and following orders. If we can do that\, we can achieve gr
	eatness!\n\n\n\n	 \n\n\n\n	If you wish to partake please RSVP and let us 
	know you're coming.\n\n\n\n	Join the Fight!\n
DTSTART:20200321T210000Z
DTEND:20200321T225900Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Carlito";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Beshman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ThatSlickOniichan";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted WW2] Route Tobruk
DTSTAMP:20200307T152441Z
SEQUENCE:0
UID:1046-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	ROUTE TOBRUK\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n		Th
	is mission is going to be a scripted mission and will be hosted on FK#4.\n
		\n	\n		The mission starts approximately 10 minutes after the end of fir
	st main.\n	\n	\n		Anyone can reserve a slot\; regs+ and tagholders have p
	riority.\n	\n	\n		Disclaimer:\n\n		 - This mission takes place in the W
	W2 era but might not be historically accurate.\n\n		 - This mission is g
	oing to be a test mission to test a mission framework and some AI mods in 
	a multiplayer environment\, glitches might happen.\n	\n\n	 \n\n\n\n	\n\n\
	n\n	 \n\n\n\n	SITUATION:\n\n\n\n	The city of Tobruk has been under siege 
	by the German and Italian forces for months by now.\n\n	The Australian and
	 British forces garrisoned the city and they have been holding it successf
	ully so far\, however they are running out of supplies.\n\n	British high c
	ommand decided on conducting a push towards Tobruk to relieve the defender
	s.\n\n	Our objective is to push the front line and take strategical positi
	ons before reaching the city.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Take
	 control of King's Cross\n	\n	\n		Capture the enemy airfield\n	\n	\n		Dest
	roy / capture the enemy artillery pieces\n	\n\n	 \n\n\n\n	Map of the AO:\
	n\n\n\n	\n\n\n\n	 \n\n\n\n	INTEL:\n\n\n\n		Time and date: 16:15 November
	 20th\, 1941\n	\n	\n		Weather: clear\n	\n	\n		Enemy forces: various units
	 of the Afrika Korps\n	\n	\n		Enemy ground assets: up to Panzer III's\n	\
	n	\n		Enemy air assets: possible\n	\n	\n		Explosives: marked minefields\
	n	\n	\n		Civilians: none\n	\n	\n		Respawn: rolling respawns\n	\n	\n		Reinf
	orcements will delivered by using the Mobile Respawn Vehicle\n	\n	\n		RRR 
	is available\, take the RRR truck with you\n	\n\n	 \n\n\n\n	RESTRICTIONS:
	\n\n\n\n		Don't take enemy weapons.\n	\n	\n		Don't take enemy vehicles (tr
	ansport vehicles are allowed).\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	FRIEN
	DLY ASSETS:\n\n\n\n		2x Crusader Tanks\n	\n\n	 \n\n\n\n	ORBAT - British 7
	th Armoured Division\n\n\n\n	[PLATOON HQ]\n\n	Platoon Leader - @Massive Cu
	ntasaurus\n\n	Platoon RTO - \n\n	Platoon Medic - @griffin68965\n\n\n\n	[1
	 SECTION]\n\n	Section Leader - @ZeFlyingDutchman\n\n	Grenadier - @info\n\n
		Rifleman - @LurkerOne\n\n	Rifleman - @Mesa\n\n	Section 2iC - @Northman\n\
	n	Bren Gunner - @magnusnielsen\n\n	Ass. Bren Gunner - @Skate\n\n	Marksman 
	- @johnb43\n\n\n\n	[2 SECTION]\n\n	Section Leader - \n\n	Grenadier - @squ
	are_cookies\n\n	Rifleman - @SlimShitty\n\n	Rifleman - @vladdis611\n\n	Sect
	ion 2iC - \n\n	Bren Gunner - @Mamil\n\n	Ass. Bren Gunner - @greg3000il\n\
	n	Marksman - @Buster\n\n\n\n	[BOGEY 1-1]\n\n	Tank Commander - @Garfield000
	3\n\n	Tank Gunner - @Conga Line of Neckbeards\n\n	Tank Driver - @BestTrap\
	n\n\n\n	[BOGEY 1-2]\n\n	Tank Commander - @EHOPPPS\n\n	Tank Gunner - @Angry
	ScottishMan\n\n	Tank Driver - @RedNexus\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n
	\n\n	TECHNICAL INFORMATION:\n\n\n\n		FK rules are in effect.\n	\n	\n		Enha
	nced Movement will be enabled.\n	\n	\n		Client side mods are allowed (TAO 
	folding map\, Blastcore etc). I recommend using the JSRS sound mod with i
	ts really good IFA3 extension.\n	\n	\n		If numbers are low\, we'll drop th
	e second squad first so fill up the slots accordingly.\n	\n\n	 \n\n\n\n	S
	ERVER INFO :\n\n\n\n	Name: FK #4 Custom Mission Server\n\n	IP: arma4.fkse
	rvers.eu\n\n	Port: 2402\n\n	Password: On Request\n\n\n\n	 \n\n\n\n	MODPAC
	K:\n\n\n\n	Download Preset\n
DTSTART:20200314T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 18
DTSTAMP:20200313T141424Z
SEQUENCE:0
UID:1048-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Eighteenth session of Hoard of the Dragon Queen\
	, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			
	The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"The g
	uy that takes three watches every night\".\n@SABER aka \"Official Kobold K
	icker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent m
	ercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Pl
	ayers at this point in time. Later Campaigns may open up new Slots.\n		\n	
	\n
DTSTART:20200315T140000Z
DTEND:20200315T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200307T183702Z
SEQUENCE:0
UID:1047-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200314T140000Z
DTEND:20200314T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 17
DTSTAMP:20200302T222406Z
SEQUENCE:0
UID:1044-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Seventeenth session of Hoard of the Dragon Queen
	\, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n		
		The Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"The 
	guy that takes three watches every night\".\n@SABER aka \"Official Kobold 
	Kicker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent 
	mercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 P
	layers at this point in time. Later Campaigns may open up new Slots.\n		\n
		\n
DTSTART:20200308T140000Z
DTEND:20200308T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200229T223217Z
SEQUENCE:0
UID:1042-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200307T140000Z
DTEND:20200307T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:DCS: Operation Resolute Fury
DTSTAMP:20200222T015845Z
SEQUENCE:0
UID:1036-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	This is a mission taking place in DCS\, and it is PvP\n\n
	\n\n	REDFOR BRIEFING\n\n\n\n	Faction:\n\n\n\n	Iraqi Air Force\n\n\n\n	Airc
	raft:\n\n\n\n	2x AJS-37 Viggen(Anti-Ship)\n\n\n\n	1-1: @info\n\n\n\n	1-2: 
	@anden3\n\n\n\n	2x M-2000C(Escort)\n\n\n\n	2-1: @Spartan_MiniMe\n\n\n\n	2-
	2: @SABER\n\n\n\n	2x Mig-29S(Escort)\n\n\n\n	3-1: @chuckinator3000\n\n\n\n
		3-2: @Thorimus\n\n\n\n	AWACS: @Wheezy\n\n\n\n	Briefing:\n\n\n\n	You have
	 been tasked with bringing glory to Iraq by destroying American ships! You
	 will be scrambled from Kutaisi to perform a strike against Carrier Strike
	 Group 3.\n\n\n\n	The Strike Group is to the west and currently steaming w
	estward. The Americans will most likely send their puny fighters at you\, 
	swat them from the sky and hit an American Ship with our missiles!\n\n\n\n
		Radio Freq:\n\n\n\n	250.0MHz\n\n\n\n	BLUFOR BRIEFING\n\n\n\n	Faction:\n\n
	\n\n	U.S. Navy\n\n\n\n	Aircraft:\n\n\n\n	4x F/A-18C\n\n\n\n	1-1: @alt_sani
	ty\n\n\n\n	1-2: @Kerry\n\n\n\n	1-3: @SilentGunner13\n\n\n\n	1-4: @KingShib
	e\n\n\n\n	AWACS: @TheMinion\n\n\n\n	Briefing:\n\n\n\n	We have detected a f
	light of bogies\, unknown type and number\, that are heading directly for 
	our Carrier Group. You are the Alert 5 Aircraft and are being scrambled to
	 intercept and if necessary\, destroy them. If they come within 120 Km of 
	the Carrier Group\, displaying hostile intent\, you are cleared to engage.
	\n\n\n\n	Radio Freq:\n\n\n\n	253.0MHz\n\n\n\n	General Tips for Mission Su
	ccess:\n\n\n\n	1. Adhere to your tasking\n\n\n\n	2. Stay with your wingma
	n\n\n\n\n	3. Focus on the objective\n\n\n\n	To participants: please meet i
	n the temporary room on TS 10 minutes before the listed time with your gam
	e loaded\n\n\n\n	WIN CONDITIONS:\n\n\n\n	BLUFOR-Drive away or eliminate th
	e bogies.\n\n\n\n	REDFOR-Successfully strike a U.S. Navy Ship.\n\n\n\n	FAI
	L CONDITIONS:\n\n\n\n	BLUFOR-Allow a U.S. Navy ship to be hit by missiles.
	\n\n\n\n	REDFOR-Be eliminated by the BLUFOR.\n
DTSTART:20200229T190000Z
DTEND:20200229T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK VR extravaganza
DTSTAMP:20200228T184121Z
SEQUENCE:0
UID:1041-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	Would like to try out some multiplayer/co-op VR games dur
	ing weekend. Feel free to jump in and out through whole event. \n\n\n\n	
	 \n\n\n\n	In menu (in no particular order):\n\n\n\n	Pavlov VR. (https://s
	tore.steampowered.com/app/555160/) \n\n\n\n	Onward. (https://store.steamp
	owered.com/app/496240/) \n\n\n\n	 \n\n\n\n	Feel free to suggest other ga
	mes too. \n
DTSTART:20200229T090000Z
DTEND:20200301T190000Z
ATTENDEE;CN="anden3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 16
DTSTAMP:20200225T121414Z
SEQUENCE:0
UID:1040-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Sixteenth session of Hoard of the Dragon Queen\,
	 first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			T
	he Cast:\n@OneMadPanda aka \"Party mom again\".\n@FloofyFloof aka \"The gu
	y that takes three watches every night\".\n@SABER aka \"Official Kobold Ki
	cker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent me
	rcenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Pla
	yers at this point in time. Later Campaigns may open up new Slots.\n		\n	\
	n
DTSTART:20200301T140000Z
DTEND:20200301T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:(RPG) Warhammer 40k: Dark Heresy
DTSTAMP:20200221T174215Z
SEQUENCE:0
UID:1035-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Whisper":forum@fkgaming.eu
DESCRIPTION:\n	The Event\n\n\n\n	This is for those people participating 
	in the Dark Heresy game running on Saturdays at 1400.\n\n\n\n	Link to Foru
	m Topic\n
DTSTART:20200229T140000Z
DTEND:20200229T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 15
DTSTAMP:20200218T212933Z
SEQUENCE:0
UID:1033-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Fifteenth session of Hoard of the Dragon Queen\,
	 first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			T
	he Cast:\n@OneMadPanda aka \"The angry bloody lady\".\n@FloofyFloof aka \"
	The guy that takes three watches every night\".\n@SABER aka \"Official Kob
	old Kicker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Sil
	ent mercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
			\n	\n
DTSTART:20200223T140000Z
DTEND:20200223T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Farm
DTSTAMP:20200218T195517Z
SEQUENCE:0
UID:1032-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	COD Zombies - Farm\n\n\n\n	Modset: http://www.mediafire.
	com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	To be hos
	ted on FK4\n\n\n\n	Backstory:\n\n\n\n	In the zombie apocalypse\, you are a
	 small group of survivors from a PMC operating in the Bukovina province. 
	 You find yourselves in an old farm surrounded by lethal radiation. You mu
	st survive and find some method of extraction. However\, it seems like sup
	ernatural forces are at work. Immovable debris blocks your path\, weapons 
	appear on the walls and there is a mystical box. Use your wits and a bucke
	tful of weapons to kill the horde and escape! Features full sound and musi
	c\, multiple quests\, secrets and wonder weapons.\n\n\n\n	Rules\n\n\n\n		D
	on't vault over fences or walls\n	\n	\n		When buying a wall weapon\, look 
	at the board below and use the \"Get &lt\;WEAPONAME&gt\;\" instead of grab
	bing the weapon straight off the wall\n	\n	\n		When using the mystery box 
	or getting a wall weapon\, drop or use the trashcan to delete your weapon 
	before getting the new weapon\n	\n	\n		If you have played the map before\,
	 please don't spoil any of the secrets\n	\n\n	Any questions\, please ask.\
	n
DTSTART:20200221T213000Z
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200212T225113Z
SEQUENCE:0
UID:1031-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Intro\n\n\n\n	Tensions are rising on
	 the island of Alits\, The current sitting government is increasingly unde
	r pressure from hard lining\, pro military political rivals and with an in
	crease instability due to recent terror attacks a coup is an ever present 
	threat. NATO has been deployed on the island for the past 8 years and now 
	due to pressure put on the sitting president\, Nikos Panagopoulos\, their 
	presence has dwindled to a main base of operations and a handful of smalle
	r patrol bases. NATO combat patrols are now no longer authorised and the f
	orces that remain on site as a emergency response unit.\n\n	A further brie
	fing will be given in mission as to the current climate of the situation a
	nd any developing situations. \n\n\n\n	A full recap of last mission will 
	be done during briefing.\n\n\n\n	 \n\n\n\n	For those who do not know what
	 milbase is to put it short its a normal fk mission with three differences
	:\n\n\n\n	A) Your assets are chosen by you with the approval of your comma
	nder.\n\n\n\n	B) Your assets must be all prepped and sent to the combat zo
	ne by your own means from your main HQ. Normally by drving or flying them 
	there.\n\n\n\n	C) On the day there is no real hard limit on number of asse
	ts (Unless zeus or command choose to) or who can take them (Tags wont appl
	y). Meaning its a great experiacne to get some live fire practice in asset
	s with a real life crew or an ai one. \n\n\n\n	 \n\n\n\n	All levels of s
	kill are welcome!\n\n\n\n	Overall it is a very relaxed fun environment\, y
	ou can drop in and out of the mission where needed so long as if you do ta
	ke a command role (OPCOM\, BASECOM or ATC) you hand the responsiblity to s
	omeone else before you leave.\n\n\n\n	The mission will start at 9:30pm not
	 long after the end of 1st main and will be on FK4\n\n\n\n	\nFor more info
	rmation about milbase and its ruleset see here:  \n\n\n\n\n	 \n\n\n\n	T
	his will be a Milbase mission\, however with some more structure. Some slo
	ts will be open and will have the normal slotting procedure (tags\,regs+\
	,fngs) however we go back to the free for all approach on the day for asse
	ts. I have the right to refuse a slot for any suitable reason. I also have
	 the right to remove anyone from a slot if I deem them incompetent. Infant
	ry where needed will be AI if there is no desire for players to be infantr
	y or lead an AI squad. The AI infantry will then be handled by Zeus and or
	ders passed from Opcom. \n\n	FK rules apply.\n\n\n\n	SLOTTING\n\n\n\n	Uni
	form: MTP\n\n\n\n	 \n\n\n\n	Opcom: @SlimShitty\n\n	Basecom: FREE\n\n	ATC:
	 @Malbryn\n\n\n\n	Ground Crew: (Done on Day)\n\n	Base Medics: (Done on the
	 Day)\n\n	Helicopter: (Done on the Day)\n\n	Jets: (Done on the Day)\n\n	Ve
	hicles: (Done on the Day)\n\n	Infantry: (Done on the Day)\n\n\n\n	Specilis
	t Roles: (Done on the Day)\n
DTSTART:20200215T213000Z
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Articwinter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="square_cookies";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lockhart";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Farm
DTSTAMP:20200209T230656Z
SEQUENCE:0
UID:1024-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	COD Zombies - Farm\n\n\n\n	Modset: http://www.mediafire.
	com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	To be hos
	ted on FK4\n\n\n\n	Backstory:\n\n\n\n	In the zombie apocalypse\, you are a
	 small group of survivors from a PMC operating in the Bukovina province. 
	 You find yourselves in an old farm surrounded by lethal radiation. You mu
	st survive and find some method of extraction. However\, it seems like sup
	ernatural forces are at work. Immovable debris blocks your path\, weapons 
	appear on the walls and there is a mystical box. Use your wits and a bucke
	tful of weapons to kill the horde and escape!\n\n\n\n	Rules\n\n\n\n		Don't
	 vault over fences or walls\n	\n	\n		When buying a wall weapon\, look at t
	he board below and use the \"Get &lt\;WEAPONAME&gt\;\" instead of grabbing
	 the weapon straight off the wall\n	\n	\n		When using the mystery box or g
	etting a wall weapon\, drop or use the trashcan to delete your weapon befo
	re getting the new weapon\n	\n	\n		If you have played the map before\, ple
	ase don't spoil any of the secrets\n	\n\n	Any questions\, please ask.\n
DTSTART:20200216T223000Z
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Crazy_Frog_2017";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tabletop Simulator
DTSTAMP:20200208T212056Z
SEQUENCE:0
UID:1023-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	Mafia\, Secret H\, Uno\, other social games. All you need
	 is Tabletop Simulator and some time to kill!\n\n\n\n	After First Main\, w
	e'll be congregating in a game room to share a few laughs and point finger
	s at each other angrily. It'll be drop-in if there is space opening up thr
	oughout the sessions so feel free to hop in and join us!\n\n	 \n
DTSTART:20200215T213000Z
DTEND:20200215T233000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Crazy_Frog_2017";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 14
DTSTAMP:20200210T170121Z
SEQUENCE:0
UID:1026-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Fourteenth session of Hoard of the Dragon Queen\
	, first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			
	The Cast:\n@OneMadPanda aka \"The angry bloody lady\".\n@FloofyFloof aka \
	"The guy that takes three watches every night\".\n@SABER aka \"Official Ko
	bold Kicker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Si
	lent mercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20200216T140000Z
DTEND:20200216T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NATO Milbase
DTSTAMP:20200207T154212Z
SEQUENCE:0
UID:1022-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Tensions are rising on the island of
	 Alits\, The current sitting government is increasingly under pressure fro
	m hard lining\, pro military political rivals and with an increase instabi
	lity due to recent terror attacks a coup is an ever present threat. NATO h
	as been deployed on the island for the past 8 years and now due to pressur
	e put on the sitting president\, Nikos Panagopoulos\, their presence has d
	windled to a main base of operations and a handful of smaller patrol bases
	. NATO combat patrols are now no longer authorised and the forces that rem
	ain on site as a emergency response unit.\n\n	A further briefing will be g
	iven in mission as to the current climate of the situation and any develop
	ing situations. \n\n\n\n	 \n\n\n\n	For those who do not know what milbas
	e is to put it short its a normal fk mission with three differences:\n\n\n
	\n	A) Your assets are chosen by you with the approval of your commander.\n
	\n\n\n	B) Your assets must be all prepped and sent to the combat zone by y
	our own means from your main HQ. Normally by drving or flying them there.\
	n\n\n\n	C) On the day there is no real hard limit on number of assets (Unl
	ess zeus or command choose to) or who can take them (Tags wont apply). Mea
	ning its a great experiacne to get some live fire practice in assets with 
	a real life crew or an ai one. \n\n\n\n	 \n\n\n\n	Overall it is a very r
	elaxed fun environment\, you can drop in and out of the mission where need
	ed so long as if you do take a command role (OPCOM\, BASECOM or ATC) you h
	and the responsiblity to someone else before you leave.\n\n\n\n	The missio
	n will start at 9:30pm not long after the end of 1st main and will be on F
	K4\n\n\n\n	 \n\n\n\n	MODSET\n\n\n\n	Modset here: https://drive.google.co
	m/file/d/1uvMm3_cNgrajM_1lU_5aB0EI_ks7-g4M/view?usp=sharing\n\n\n\n	\nFor 
	more information about milbase and its ruleset see here:  \n\n\n\n\n	 \
	n\n\n\n	This will be a Milbase mission\, however with some more structure.
	 Some slots will be open and will have the normal slotting procedure (tag
	s\,regs+\,fngs) however we go back to the free for all approach on the day
	 for assets. I have the right to refuse a slot for any reason. I also have
	 the right to remove anyone from a slot if I deem them incompetent. Infant
	ry where needed will be AI if there is no desire for players to be infantr
	y or lead an AI squad. The AI infantry will then be handled by Zeus and or
	ders passed from Opcom. \n\n	FK rules apply.\n\n\n\n	SLOTTING\n\n\n\n	Uni
	form: MTP\n\n\n\n	 \n\n\n\n	Opcom: FREE\n\n	Basecom: FREE\n\n	ATC: @Malbr
	yn\n\n	Ground Crew: (Done on the Day)\n\n	Base Medics: (Done on the Day)\n
	\n	Helicopter: (Done on the Day)\n\n	Jets: (Done on the Day)\n\n	Vehicles:
	 (Done on the Day)\n\n	Infantry: (Done on the Day)\n\n\n\n	Specilist Roles
	: (Done on the Day)\n
DTSTART:20200209T213000Z
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="usedstarfighter";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Gdad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 13
DTSTAMP:20200205T171559Z
SEQUENCE:0
UID:1021-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Thiteenth session of Hoard of the Dragon Queen\,
	 first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			T
	he Cast:\n@OneMadPanda aka \"The angry bloody lady\".\n@FloofyFloof aka \"
	The guy that takes three watches every night\".\n@SABER aka \"Official Kob
	old Kicker\".\n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Sil
	ent mercenary cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
			\n	\n
DTSTART:20200209T140000Z
DTEND:20200209T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:GUINEA PIGS REQUIRED FOR TESTING AI
DTSTAMP:20200122T235409Z
SEQUENCE:0
UID:1015-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	So going to be testing an AI script module and need a cou
	ple of people to help test.\n\n\n\n	This will be held after 1st main and o
	n FK4.\n\n\n\n	This requires current FK modset plus one more. Get the mods
	et Here.\n\n\n\n	https://drive.google.com/open?id=1rKny_wPujoO_wX20vgzXt6
	LwLjSH479u This is the google drive link for the AI mod.\n\n\n\n	To insta
	ll copy file into a folder\, I used my workshop folder\, then open arma 3 
	launcher and load local mod.\n\n\n\n	So this AI module is coming from old 
	friends that have decided to rekindle their passion for arma and a new AI 
	mod has been born and is currently in beta. The thing is it is really buil
	t for scripted mission not Zeus but I have been working with him to trial 
	it as Zeus and if it goes alright I'll suggest it as a new module to add.\
	n\n\n\n	Hoping to get around a squad of people to test it with. If you kee
	n just reply to the event\, I'll take that as an rsvp.\n\n\n\n	 \n
DTSTART:20200131T210000Z
DTEND:20200131T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 12
DTSTAMP:20200129T181542Z
SEQUENCE:0
UID:1017-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Twelfth session of Hoard of the Dragon Queen\, f
	irst of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The
	 Cast:\n@OneMadPanda aka \"The angry bloody lady\".\n@FloofyFloof aka \"Th
	e poor nerd that gets bullied\".\n@SABER aka \"Official Kobold Kicker\".\n
	@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent mercenary c
	leric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at t
	his point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200202T140000Z
DTEND:20200202T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 11
DTSTAMP:20200121T192528Z
SEQUENCE:0
UID:1014-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Eleventh session of Hoard of the Dragon Queen\, 
	first of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			Th
	e Cast:\n@OneMadPanda aka \"The angry bloody lady\".\n@FloofyFloof aka \"T
	he poor nerd that gets bullied\".\n@SABER aka \"Official Kobold Kicker\".\
	n@Bayou Rick aka \"EEEEEEEEEEDGE\".\n@Garfield0003 aka \"Silent mercenary 
	cleric\"\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at 
	this point in time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200126T140000Z
DTEND:20200126T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 10
DTSTAMP:20200116T133648Z
SEQUENCE:0
UID:1012-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Tenth session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200119T140000Z
DTEND:20200119T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 9
DTSTAMP:20200108T071225Z
SEQUENCE:0
UID:1008-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Ninth session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200112T140000Z
DTEND:20200112T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted WW2] Operation Fog of War
DTSTAMP:20191215T141411Z
SEQUENCE:0
UID:1000-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION FOG OF WAR\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n
	\n\n		This mission is going to be a scripted mission and will be hosted on
	 FK#4.\n	\n	\n		The mission starts approximately 10 minutes after first m
	ain.\n	\n	\n		Anyone can reserve a slot\, regs+ and tagholders have priori
	ty.\n	\n	\n		Disclaimer: This mission takes place in the WW2 era but mig
	ht not be historically accurate.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	SIT
	UATION:\n\n\n\n	German forces are holding their lines east of the current 
	front line marked with the red triangles.\n\n	They have garrisoned the tow
	n of Chef-du-Pont and currently holding the bridge here which is a mission
	 critical obejctive.\n\n	The castle north of the town has been fortified t
	oo\, intel says they have an ammo cache inside the castle.\n\n	Our advance
	 was slowed down by the enemy artillery fire. Friendly scouts marked the r
	ough location of the enemy artillery pieces northeast of the town\, howeve
	r we lost contact with our scouts.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n	
		Marker CASTLE: Assault the castle and destroy the enemy ammo cache\n	\n	\
	n		Marker ARTILLERY: Find and destroy the enemy artillery pieces\n	\n	\n		
	Marker BRIDGE: Secure the town and prevent the destruction of the bridge\
	n	\n	\n		Additionally find intel of the M.I.A. scout units\, rescue them i
	f possible\n	\n\n	 \n\n\n\n	Map of the AO:\n\n	 \n\n\n\n	\n\n\n\n	 \n\n
	\n\n	INTEL:\n\n\n\n		Time and date: 1600 January 05\, 1945\n	\n	\n		Weat
	her: snowfall with fog\n	\n	\n		Enemy forces: German Waffen-SS units\n	\n
		\n		Enemy ground assets: mostly Panzer IV's\, possibility of heavy tanks\
	n	\n	\n		Enemy air assets: none due to the bad weather\n	\n	\n		Explosives
	: possibility of marked minefields\n	\n	\n		Civilians: they have left this
	 area\n	\n	\n		Respawn: rolling respawns\n	\n	\n		Reinforcements will be p
	aradropped into the AO via script\n	\n	\n		RRR is available\, take the RRR
	 truck with you\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		Don't take enemy 
	weapons\n	\n	\n		Don't take enemy vehicles\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n
	\n\n\n	FRIENDLY ASSETS:\n\n\n\n		1x M4A3E8 Sherman Easy Eight\n	\n	\n		1x 
	M4A3 Sherman\n	\n	\n		1x 60mm M2 Mortar\n	\n\n	 \n\n\n\n	ORBAT - 101st Ai
	rborne Division &amp\; 2nd Armored Division\n\n\n\n	[PLATOON HQ]\n\n	Plato
	on Leader - @Jerichron\n\n	Platoon RTO - \n\n	Platoon Medic - @Museman7\n
	\n	Platoon Logi Driver -\n\n\n\n	[ABLE] - Rifle Squad\n\n	Squad Leader -\n
	\n	Squad 2iC -\n\n	Medic - @Rhea\n\n	Autorifleman - @Skate\n\n	Assistant 
	Autorifleman - @Northman\n\n	Grenadier - @AngryScottishMan\n\n	Rifleman -
	 @Mesa\n\n	Rifleman - @LurkerOne\n\n\n\n	[BAKER] - Weapons Squad\n\n	Squad
	 Leader -\n\n	Squad 2iC - \n\n	Medic - @FloofyFloof\n\n	Machinegunner - @
	Servok\n\n	Assistant Machinegunner - @Colek\n\n	Ammo Bearer -\n\n	AT Gunne
	r - @square_cookies\n\n	Assistant AT Gunner -\n\n\n\n	[LANCER 1-1]\n\n	Co
	mmander - @Garfield0003\n\n	Gunner - @colt92\n\n	Driver - @griffin68965\n\
	n	Loader / Machinegunner - @Conga Line of Neckbeards\n\n\n\n	[LANCER 1-2]\
	n\n	Commander - @Articwinter\n\n	Gunner - @johnb43\n\n	Driver - @Whitelock
	\n\n	Loader / Machinegunner - @Zdrack\n\n\n\n	[HAMMER]\n\n	Assistant - \n
	\n	Gunner - \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	TECHNICAL INFORMATION
	:\n\n\n\n		FK rules are in effect\n	\n	\n		You can turn off the snow scrip
	t by using ACE self-interaction in case you suffer from low FPS\n	\n	\n		E
	nhanced Movement will be enabled\n	\n	\n		I recommend using the JSRS sound
	mod with its IFA3 extension\n	\n	\n		If numbers are low\, we'll drop BAKER
	 first so fill up the slots accordingly\n	\n\n	 \n\n\n\n	MODPACK:\n\n\n\n
		https://cdn.discordapp.com/attachments/651843423048826941/662414272474906
	627/Arma_3_Preset_FK_WW2.html\n
DTSTART:20200104T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 8
DTSTAMP:20191231T111745Z
SEQUENCE:0
UID:1004-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Eighth session of Hoard of the Dragon Queen\, fi
	rst of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The 
	Cast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\
	n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in
	 time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20200105T140000Z
DTEND:20200105T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 7
DTSTAMP:20191223T203148Z
SEQUENCE:0
UID:1002-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Seventh session of Hoard of the Dragon Queen\, f
	irst of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The
	 Cast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		
	\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point i
	n time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191229T140000Z
DTEND:20191229T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 6
DTSTAMP:20191217T201621Z
SEQUENCE:0
UID:1001-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Sixth session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191222T140000Z
DTEND:20191222T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Postponed] Arma Olympics Sea Land and Air
DTSTAMP:20191205T092126Z
SEQUENCE:0
UID:994-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	The purpose of this event is to conduct a number of semi-
	competitive rally's\, races and challenges on Sea Land and Air in Arma wit
	h a winner being declared for each set.\n\n\n\n	In order to participate yo
	u and a partner for each challenge must register as a team by commenting 
	using the following format.\n\n\n\n	--------------------------------------
	-------------------\n\n\n\n	Your Name:\n\n\n\n	Team Name: Example team nam
	e.\n\n\n\n	Team Members: Member#1\, Member#2.\n\n\n\n	--------------------
	-------------------------------------\n\n\n\n	Note:\n\n\n\n	- Inappropriat
	e or offensive team names may result in you being barred from the event.\n
	\n\n\n	 \n\n\n\n	Challenges will take place in the order shown below.\n\
	n\n\n	Land:\n\n\n\n	For the land event each team will perform in a Rally e
	vent across the south western area of Altis along the indicated route with
	 one team member driving and the other giving instructions. \n\n\n\n	\n\n
	\n	Each team will depart from the starting gate 30 seconds apart from one 
	another and their times will be recorded for running the entire length of 
	the track down to the Finish gate.\n\n\n\n	\n\n\n\n	Once a team has finish
	ed the track they may choose to spectate by re-spawning or by waiting at t
	he finish line for the other teams to arrive.\n\n\n\n	\n\n\n\n	If your tea
	m wrecks their car and are unable to recover you will be considered as not
	 having finished the race and will be then able to spectate using the prev
	iously mentioned methods.\n\n\n\n	 \n\n\n\n	Sea:\n\n\n\n	For the sea even
	t the location will be in Zaros Bay and the object will be to be the last 
	team standing in a FFA battle.\n\n\n\n	\n\n\n	Each team will have 2 minute
	s to move to a start position within the bay after which the battle will b
	egin where each team will attempt to eliminate the others with the team le
	ft standing at the end being declared the winner.\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	Air:\n\n\n\n	For the air event the location will be in the skies over 
	the southeastern peninsula of Altis with each team flying one of the recen
	tly added A-29 Super Tucanos with the last standing team being the winner.
	\n\n\n\n	\n\n\n	Each bird will be restricted to its machine guns and as a 
	result fighting should be focused more on direct dog fighting than our usu
	al air combat.\n\n\n\n	\n\n\n\n	Once a plane has been downed the team it w
	as flying is now out and may now spectate using the after death camera.\n
DTSTART:20191214T143000Z
DTEND:20191214T183000Z
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 5
DTSTAMP:20191208T231929Z
SEQUENCE:0
UID:996-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Fifth session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191215T140000Z
DTEND:20191215T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 4
DTSTAMP:20191201T190655Z
SEQUENCE:0
UID:992-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Fourth session of Hoard of the Dragon Queen\, fi
	rst of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The 
	Cast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\
	n\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in
	 time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191208T140000Z
DTEND:20191208T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 3
DTSTAMP:20191126T214818Z
SEQUENCE:0
UID:990-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			First session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191201T140000Z
DTEND:20191201T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zombie Zandbox - Session 1
DTSTAMP:20191122T154322Z
SEQUENCE:0
UID:987-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This is a mission(s) happening using the Zombie Zandbox m
	odset and setup. Meet in the FK 3/4/5 TS room for slotting. See link belo
	w for further details about the general setup and the modset: \n\n\n\n\n	
	--------------------------------------------------------------------------
	--------------------------\n\n\n\n	Session Details:\n\nMission Organiser: 
	@Tomo\n\n\n\n	Mission Type: Zeused\n\n\n\n	Mission Details (Optional): In
	 the post-zombie apocalypse\, players will play a group of survivors looki
	ng to make a trade of goods with another survivor group. What could possib
	ly go wrong?...\n\n\n\n	--------------------------------------------------
	-------------------------------------------------\n\n\n\n	RSVP is not mand
	atory but is appreciated to indicate likely player count.\n
DTSTART:20191124T213000Z
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LoneWinter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zussman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ThatSlickOniichan";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="sh4rdknight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="UnexpectedDino";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20191116T221017Z
SEQUENCE:0
UID:982-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/fil
	e/9xbma62bl9h55ws/Arma_3_Preset_Carrier_Sim.html/file\n\n\n\n	Hosted on FK
	4\n\n\n\n	Starting after First Main\n\n\n\n	Guide to Carrier Sim: http://
	www.mediafire.com/file/k921c5xuc4re360/Carrier_Sim.docx/file\n\n\n\n	Attem
	pt #2. Slots you had are reserved still\n\n\n\n	 \n\n\n\n	How it works:\n
	\n\n\n	All roles of the carrier are taken up by players. This includes all
	 deck crew (Aircraft handlers\, Catapult Officers\, ATC and so forth) as 
	well as Jet Pilots\, Heli pilots and a Seal Team. Any player taking a Deck
	 Crew role must have an understanding of all the different roles of deck c
	rew as well as how a carrier works. This will mainly be an aerial assault\
	, though the Nimitz is support by 1x Arleigh-Burke Class Destroyer as well
	 as 1x Virginia Class Sub\, So if you don't like air and naval combat\, or
	 crewing a carrier\, this mission is not for you. More will be explained i
	n briefing.\n\n\n\n	Slots (first come first serve unless otherwise stated)
	:\n\n\n\n	Most of the Deck Crew slots will be decided on the day\, as ther
	e are a lot of them. If you are interested in one\, put a comment down bel
	ow.\n\n\n\n	 \n\n\n\n	Zeus - @BenFromTTG\n\n\n\n	 \n\n\n\n	Ship Commande
	r (Lead Element Tags) - @EHOPPPS\n\n\n\n	 \n\n\n\n	ATC Commander (FAC Ta
	gs) - @RedNexus\n\n\n\n	ATC Officer - FREE\n\n\n\n	 \n\n\n\n	Medical Off
	icer (Medic Tags) - FREE\n\n\n\n	Medical Officer (Medic Tags) - FREE\n\
	n\n\n	Medical Officer (Medic Tags) - FREE\n\n\n\n	 \n\n\n\n	Pilots (Tags
	&gt\;Regs&gt\;FNG'S):\n\n\n\n	FW Assets (FW Tags):\n\n\n\n	Blue Diamonds:\
	n\n\n\n	F/A-18E - @info (Diamond 1-1)\n\n\n\n	F/A-18 E - FREE (Diamond
	 1-2)\n\n\n\n	Jolly Rogers:\n\n\n\n	F/A-18F Pilot - FREE (Bones 1)\n\n\
	n\n	F/A-18F WSO - FREE\n\n\n\n	Sun Downers:\n\n\n\n	F-35C Pilot - @Angry
	ScottishMan (Argonaut 1-1)\n\n\n\n	F-35C Pilot - @Cosmo (Argonaut 1-2)\
	n\n\n\n	Gray Wolves:\n\n\n\n	EA-18G Growler Pilot - @Prometheus13 (Wolf 1
	)\n\n\n\n	EA-18G Growler Co-Pilot - FREE \n\n\n\n	Ace of Spades:\n\n\n\n
		AV-8B Harrier II Plus - @magnusnielsen (FNG) (Ace 1-1)\n\n\n\n	AV-8B Har
	rier II Plus - FREE (Ace 1-2) \n\n\n\n	 \n\n\n\n	RW Assets (RW Tags):\
	n\n\n\n	Wolf Pack:\n\n\n\n	Seahawk Pilot (SAR/Transport) - @Tank (Pack 1)
	\n\n\n\n	Eightballers:\n\n\n\n	Seahawk Pilot (CAS) - FREE (Baller 1)\n
	\n\n\n	 \n\n\n\n	Boats (First come\,First serve)\n\n\n\n	Poseidon (Destro
	yer):\n\n\n\n	Commander - FREE\n\n\n\n	Driver - FREE\n\n\n\n	Crewman - FR
	EE\n\n\n\n	Crewman - @off_the_road\n\n\n\n	Neptune (Submarine):\n\n\n\n	Co
	mmander - @Servok\n\n\n\n	Driver - FREE\n\n\n\n	Operator - FREE\n
DTSTART:20191123T213000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="off_the_road";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="usedstarfighter";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="weeb";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cosmo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 2
DTSTAMP:20191117T190609Z
SEQUENCE:0
UID:983-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			First session of Hoard of the Dragon Queen\, fir
	st of the two modules that make up Tyranny of Dragons.\n		\n\n		\n			The C
	ast:\n@OneMadPanda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n		\n
	\n		\n			---\n		\n\n		\n			Session is Full at 5 Players at this point in 
	time. Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20191124T140000Z
DTEND:20191124T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20191111T201926Z
SEQUENCE:0
UID:978-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/fil
	e/9xbma62bl9h55ws/Arma_3_Preset_Carrier_Sim.html/file\n\n\n\n	Hosted on FK
	4\n\n\n\n	Starting after First Main\n\n\n\n	Guide to Carrier Sim: http://
	www.mediafire.com/file/k921c5xuc4re360/Carrier_Sim.docx/file\n\n\n\n	 \n\
	n\n\n	How it works:\n\n\n\n	All roles of the carrier are taken up by playe
	rs. This includes all deck crew (Aircraft handlers\, Catapult Officers\, 
	ATC and so forth) as well as Jet Pilots\, Heli pilots and a Seal Team. Any
	 player taking a Deck Crew role must have an understanding of all the diff
	erent roles of deck crew as well as how a carrier works. This will mainly 
	be an aerial assault\, though the Nimitz is support by 1x Arleigh-Burke Cl
	ass Destroyer as well as 1x Virginia Class Sub\, So if you don't like air 
	and naval combat\, or crewing a carrier\, this mission is not for you. Mor
	e will be explained in briefing.\n\n\n\n	Slots (first come first serve unl
	ess otherwise stated):\n\n\n\n	Most of the Deck Crew slots will be decided
	 on the day\, as there are a lot of them. If you are interested in one\, p
	ut a comment down below.\n\n\n\n	 \n\n\n\n	Zeus - @BenFromTTG\n\n\n\n	 \
	n\n\n\n	Ship Commander (Lead Element Tags) - FREE\n\n\n\n	 \n\n\n\n	ATC 
	Commander (FAC Tags) - @RedNexus\n\n\n\n	ATC Officer - FREE\n\n\n\n	 \n\
	n\n\n	Medical Officer (Medic Tags) - FREE\n\n\n\n	Medical Officer (Medic 
	Tags) - FREE\n\n\n\n	Medical Officer (Medic Tags) - FREE\n\n\n\n	 \n\n
	\n\n	Pilots (Tags&gt\;Regs&gt\;FNG'S):\n\n\n\n	FW Assets (FW Tags):\n\n\n\
	n	Blue Diamonds:\n\n\n\n	F/A-18E - @info (Diamond 1-1)\n\n\n\n	F/A-18 E
	 - FREE (Diamond 1-2)\n\n\n\n	Jolly Rogers:\n\n\n\n	F/A-18F Pilot - FR
	EE (Bones 1)\n\n\n\n	F/A-18F WSO - FREE\n\n\n\n	Sun Downers:\n\n\n\n	F-
	35C Pilot - @AngryScottishMan (Argonaut 1-1)\n\n\n\n	F-35C Pilot - @Co
	smo (Argonaut 1-2)\n\n\n\n	Gray Wolves:\n\n\n\n	EA-18G Growler Pilot - @P
	rometheus13 (Wolf 1)\n\n\n\n	EA-18G Growler Co-Pilot - FREE \n\n\n\n	Ac
	e of Spades:\n\n\n\n	AV-8B Harrier II Plus - @magnusnielsen (FNG) (Ace 1-
	1)\n\n\n\n	AV-8B Harrier II Plus - FREE (Ace 1-2) \n\n\n\n	 \n\n\n\n	R
	W Assets (RW Tags):\n\n\n\n	Wolf Pack:\n\n\n\n	Seahawk Pilot (SAR/Transpor
	t) - @griffin68965 (No Tags\, REG) (Pack 1)\n\n\n\n	Eightballers:\n\n\n\n
		Seahawk Pilot (CAS) - FREE (Baller 1)\n\n\n\n	 \n\n\n\n	Boats (First
	 come\,First serve)\n\n\n\n	Poseidon (Destroyer):\n\n\n\n	Commander - FRE
	E\n\n\n\n	Driver - FREE\n\n\n\n	Crewman - @Tank\n\n\n\n	Crewman - @off_t
	he_road\n\n\n\n	Neptune (Submarine):\n\n\n\n	Commander - @Servok\n\n\n\n	
	Driver - FREE\n\n\n\n	Operator - FREE\n
DTSTART:20191116T213000Z
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="betacar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="off_the_road";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cosmo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 1
DTSTAMP:20191110T213932Z
SEQUENCE:0
UID:977-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	First session of Hoard of the Dragon Queen\, first of the
	 two modules that make up Tyranny of Dragons.\n\n\n\n	The Cast:\n@OneMadPa
	nda\n@FloofyFloof\n@SABER\n@Bayou Rick\n@Garfield0003\n\n\n\n	Only RSVP if
	 you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players 
	at this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20191117T140000Z
DTEND:20191117T180000Z
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 17
DTSTAMP:20191108T075104Z
SEQUENCE:0
UID:975-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Potentially the Campaign Finale for the Lost Mines of Pha
	ndelver.\n\n\n\n	The Cast:\n@colt92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou 
	Rick\n\n\n\n	Please only RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\
	n	Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n
DTSTART:20191110T140000Z
DTEND:20191110T180000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy is really f*cking stupoid (DnD)
DTSTAMP:20191107T052501Z
SEQUENCE:0
UID:974-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Yelp fuck me I done goofed. Sorry for that guys this is w
	hen I am off not the previous event. I don't know how I managed to mess th
	at up.\n\n\n\n	@Zenthar @Frankasaurus Rex @Timberhawk @anden3\n
DTSTART:20191108T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[WW2 TvT] Sector Control
DTSTAMP:20191030T120054Z
SEQUENCE:0
UID:971-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	SECTOR CONTROL\n\n\n\n	INTRODUCTION:\n\n\n\n		This missio
	n is going to be a scripted TvT mission and will be hosted on FK#4.\n	\n	\
	n		The missions starts 15 minutes after the end of first main.\n	\n	\n		Di
	sclaimer: This mission takes place in the WW2 era but might not be histo
	rically accurate.\n	\n\n	 \n\n\n\n	THE GAME MODE - SECTOR CONTROL:\n\n\n\
	n		Your objective is to capture and hold Sectors that are marked on the ma
	p.\n	\n	\n		You begin capturing a Sector once you have full control over 
	it (no enemy players are present in the Sector).\n	\n	\n		If your side con
	trols at least two (out of three) Sectors\, the enemy side will start los
	ing points. Killing an enemy player makes their team lose points as well.
	\n	\n	\n		The mission ends once the mission timer hits zero or one side ru
	ns out of points.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISSION PARAMETERS
	:\n\n\n\n		Starting points: 1000\n	\n	\n		Mission timer: 5 min. prep phase
	\, 85 min. game time\n	\n	\n		Penalty if enemy team has more control over 
	the sectors: -1 pts/5 sec\n	\n	\n		Respawning: -1 pt\n	\n	\n		Respawns: 30
	-second respawn timer\, respawn points are at base or inside a captured f
	riendly Sector\n	\n	\n		The enemy base cannot be captured\n	\n\n	 \n\n\n
	\n	RULES:\n\n\n\n		FK rules are in effect\n	\n	\n		No metagaming\; don't 
	use chat to share mission critical information\n	\n	\n		No \"stream snipin
	g\"\n	\n	\n		No spawncamping\n	\n	\n		If you join late\, try to balance th
	e sides when you pick a slot\n	\n	\n		No looting of enemy weapons unless y
	ou're completely out of ammo\n	\n	\n		Don't leave the AO (marked with a re
	ctangle on the map)\n	\n	\n		Don't take enemy vehicles\n	\n\n	 \n\n\n\n	\
	n\n\n\n	 \n\n\n\n	\"OPERATION VANGUARD\":\n\n\n\n	BLUFOR - GERMAN WEHRMAC
	HT (10 players)\n\n\n\n	vs\n\n\n\n	INDFOR - US AIRBORNE (10 players)\n\n
	\n\n	 \n\n\n\n	Time: 0600 October 12th\, 1944\n\n\n\n	Location: Aachen O
	utskirts\, Germany\n\n\n\n	Weather: Medium fog\, raining\n\n\n\n	 \n\n\n\
	n	\n\n\n\n	 \n\n\n\n	MODSET &amp\; SERVER INFO:\n\n\n\n	Download preset\n
	\n\n\n	Name: FK ARMA #4 WW2 TvT Server\n\n	IP: 95.216.46.110\n\n	Port: 240
	2\n
DTSTART:20191102T211500Z
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mamil";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy DnD Session #4.2?
DTSTAMP:20191029T044829Z
SEQUENCE:0
UID:968-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Hey sorry guys for kinda dropping off the radar for a whi
	le there. This session is happening unless something catastrophic happens.
	\n\n\n\n	@Zenthar @Timberhawk @Frankasaurus Rex @anden3\n
DTSTART:20191101T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 16
DTSTAMP:20191026T090129Z
SEQUENCE:0
UID:966-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20191103T140000Z
DTEND:20191103T180000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 15
DTSTAMP:20191026T085956Z
SEQUENCE:0
UID:965-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20191027T140000Z
DTEND:20191027T180000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Destiny 2 Raid - Eater of Worlds
DTSTAMP:20191012T211453Z
SEQUENCE:0
UID:960-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EdwardR":forum@fkgaming.eu
DESCRIPTION:\n	Getting people together for the second raid available to 
	everyone! Still happening on the planet eater Leviathan\, but in this case
	 it's in its bowels and Calus has requested Guardians to come deal with a 
	Vex infestation.\n\n\n\n	https://www.destinypedia.com/Leviathan\,_Eater_of
	_Worlds\n\n\n\n	Allocating like 3 hours to complete it before main\, but I
	 am willing to bet that it's possible to beat it within 2.\n\n\n\n	No requ
	ired power level nor gear that you're supposed to have. Most of the raid i
	s chill with the last boss fight having 2 phases.\n\n\n\n	 \n\n\n\n	 \n
DTSTART:20191017T150000Z
DTEND:20191017T180000Z
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[WW2 TvT] Sector Control
DTSTAMP:20191009T214255Z
SEQUENCE:0
UID:959-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	SECTOR CONTROL\n\n\n\n	INTRODUCTION:\n\n\n\n		This missio
	n is going to be a scripted TvT mission and will be hosted on FK#4.\n	\n	\
	n		Disclaimer: This mission takes place in the WW2 era but might not be 
	historically accurate.\n	\n\n	 \n\n\n\n	THE GAME MODE - SECTOR CONTROL:\n
	\n\n\n		Your objective is to capture and hold Sectors that are marked on t
	he map.\n	\n	\n		You begin capturing a Sector once you have full control 
	over it (no enemy players are present in the Sector).\n	\n	\n		If your sid
	e controls at least two (of the three) Sectors\, the enemy side will start
	 losing points. Killing an enemy player makes their team lose points.\n	\
	n	\n		The mission ends once the mission timer hits zero or one side runs o
	ut of points.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISSION PARAMETERS:\n\
	n\n\n		Starting points: 1000\n	\n	\n		Mission timer: 5 min. prep phase\, 8
	5 min. game time\n	\n	\n		Penalty if enemy team has more control over the 
	sectors: -1 pts/5 sec\n	\n	\n		Respawning: -1 pt\n	\n	\n		Respawns: 30-sec
	ond respawn timer\, respawn points are at base or inside a captured frien
	dly Sector\n	\n	\n		The enemy base cannot be captured\n	\n\n	 \n\n\n\n	R
	ULES:\n\n\n\n		FK rules are in effect\n	\n	\n		No metagaming\; don't use 
	chat to share mission critical information\n	\n	\n		No \"streamsniping\"\n
		\n	\n		No spawncamping\n	\n	\n		If you join late\, try to balance the sid
	es when you pick a slot\n	\n	\n		No looting of enemy weapons unless you're
	 completely out of ammo\n	\n	\n		Don't leave the AO (marked with a rectang
	le on the map)\n	\n	\n		Don't take enemy vehicles\n	\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	\"OPERATION VANGUARD\":\n\n\n\n	BLUFOR - GERMAN WEHRMACHT (1
	0 players)\n\n\n\n	vs\n\n\n\n	INDFOR - US AIRBORNE (10 players)\n\n\n\n
		 \n\n\n\n	Time: 0600 October 12th\, 1944\n\n\n\n	Location: Aachen Outsk
	irts\, Germany\n\n\n\n	Weather: Medium fog\, raining\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	MODSET &amp\; SERVER INFO:\n\n\n\n	Download preset\n\n\n
	\n	Name: FK ARMA #4 WW2 TvT Server\n\n	IP: 95.216.46.110\n\n	Port: 2402\n
DTSTART:20191013T160000Z
DTEND:20191013T173000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:destiny 2 RAID: the leviathan
DTSTAMP:20191007T201750Z
SEQUENCE:0
UID:957-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Prometheus13":forum@fkgaming.eu
DESCRIPTION:\n	wanting to do the leviathan raid for a while\, thought i 
	might as wel make an event out of it.\n\n\n\n	i dont really care what type
	 of guardian you play as long as we make it through and have fun doing it.
	\n
DTSTART:20191010T150000Z
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Squad on FK server
DTSTAMP:20191007T091828Z
SEQUENCE:0
UID:956-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Legendo":forum@fkgaming.eu
DESCRIPTION:\n	As the title says I'm hosting an event were people can ge
	t together and play squad on the FK server. \n\n\n\n	Details can also be
	 found on Discord and the Squad channel on TS\n\n\n\n	 \n\n\n\n	Server ID
	: [EU] fkgaming.eu | ENG | RAAS + AAS [FK]\n\n\n\n	Mods: No mods Game Mode
	: RAAS + AAS\n\n\n\n	Rules:\n\n\n\n\n	 \n
DTSTART:20191012T180000Z
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[WW2 TvT] Sector Control
DTSTAMP:20191001T225405Z
SEQUENCE:0
UID:952-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	SECTOR CONTROL\n\n\n\n	INTRODUCTION:\n\n\n\n		This missio
	n is going to be a scripted TvT mission and will be hosted on FK#4.\n	\n	\
	n		Disclaimer: This mission takes place in the WW2 era but might not be 
	historically accurate.\n	\n	\n		The first mission starts approximately 10
	 minutes after first main.\n	\n\n	 \n\n\n\n	THE GAME MODE - SECTOR CONTRO
	L:\n\n\n\n		Your objective is to capture and hold Sectors that are marked 
	on the map.\n	\n	\n		You begin capturing a Sector once you have full contr
	ol over it (no enemy players are present in the Sector).\n	\n	\n		If your
	 side controls at least two (of the three) Sectors\, the enemy side will s
	tart losing points. Killing an enemy player makes their team lose points.
	\n	\n	\n		The mission ends once the mission timer hits zero or one side ru
	ns out of points.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISSION PARAMETERS
	:\n\n\n\n		Starting points: 1000\n	\n	\n		Mission timer: 5 min. prep phase
	\, 45 min. game time\n	\n	\n		Penalty if enemy team has more control over 
	the sectors: -1 pts/5 sec\n	\n	\n		Respawning: -1 pt\n	\n	\n		Respawns: 30
	-second respawn timer\, respawn points are at base or inside a captured f
	riendly Sector\n	\n	\n		The enemy base cannot be captured\n	\n\n	 \n\n\n
	\n	RULES:\n\n\n\n		FK rules are in effect\n	\n	\n		No metagaming\; don't 
	use chat to share mission critical information\n	\n	\n		No \"streamsniping
	\"\n	\n	\n		No spawncamping\n	\n	\n		If you join late\, try to balance the
	 sides when you pick a slot\n	\n	\n		No looting of enemy weapons unless yo
	u're completely out of ammo\n	\n	\n		Don't leave the AO (marked with a rec
	tangle on the map)\n	\n\n	 \n\n\n\n	\"OPERATION BLIZZARD\":\n\n\n\n	BLUFO
	R - GERMAN WEHRMACHT (14 players)\n\n\n\n	vs\n\n\n\n	REDFOR - SOVIET RED A
	RMY (14 players)\n\n\n\n	 \n\n\n\n	Time: 1500 January 12th\, 1942\n\n\n\n
		Location: Volkhov Forest\, Soviet Union\n\n\n\n	Weather: Heavy fog\, snow
	ing\n\n\n\n	\n\n\n\n	 \n\n\n\n	MODSET &amp\; SERVER INFO:\n\n\n\n	Downloa
	d preset\n\n\n\n	Name: FK ARMA #4 WW2 TvT Server\n\n	IP: 95.216.46.110\n\
	n	Port: 2402\n\n\n\n	 \n
DTSTART:20191005T200000Z
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BestTrap";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Marcu";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 14
DTSTAMP:20191003T163901Z
SEQUENCE:0
UID:954-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n		\n			\n				\n					\n						\n							Small Campaign in the
	 \"Lost Mine of Phandelver\" Module for D&amp\;D 5e\, now with even more N
	atural 1's\n						\n\n						\n							The Cast:\n@colt92\n@Godzi\n@FloofyFl
	oof\n@SABER\n@Bayou Rick\n						\n\n						\n							Please only RSVP if you
	 are a Cast Member.\n						\n\n						\n							---\n						\n\n						\n					
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n						\n					\n				\n			\n		\n	
DTSTART:20191013T130000Z
DTEND:20191013T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 13
DTSTAMP:20191003T163749Z
SEQUENCE:0
UID:953-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n		\n			\n				\n					\n						\n							Small Campaign in the
	 \"Lost Mine of Phandelver\" Module for D&amp\;D 5e\, now with even more N
	atural 1's\n						\n\n						\n							The Cast:\n@colt92\n@Godzi\n@FloofyFl
	oof\n@SABER\n@Bayou Rick\n						\n\n						\n							Please only RSVP if you
	 are a Cast Member.\n						\n\n						\n							---\n						\n\n						\n					
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n						\n					\n				\n			\n		\n	
DTSTART:20191006T130000Z
DTEND:20191006T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Squad on FK server
DTSTAMP:20191001T123915Z
SEQUENCE:0
UID:951-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Legendo":forum@fkgaming.eu
DESCRIPTION:\n	As the title says I'm hosting an event were people can ge
	t together and play squad on the FK server. \n\n\n\n	Details can also be
	 found on Discord and the Squad channel on TS\n\n\n\n	 \n\n\n\n	Server ID
	: [EU] fkgaming.eu | ENG | RAAS + AAS [FK]\n\n\n\n	Mods: No mods Game Mode
	: RAAS + AAS\n\n\n\n	Rules:\n\n\n\n\n	 \n
DTSTART:20191004T160000Z
DTEND:20191004T173000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Chukase";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Chuck Yeager";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Argon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy DnD Session #4
DTSTAMP:20190927T225835Z
SEQUENCE:0
UID:946-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Well that last session was actual fun. Let's see if that 
	continues!!!\n\n\n\n	@Zenthar @anden3 @Timberhawk @Frankasaurus Rex\n
DTSTART:20191011T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mini Meetup - Ireland
DTSTAMP:20190819T203813Z
SEQUENCE:0
UID:929-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Mittens":forum@fkgaming.eu
DESCRIPTION:\n	Dear Cats and Non Cats\,\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Ha
	d to cancel due to lack of numbers and potential poor weather conditions.\
	n
DTSTART;VALUE=DATE:20190928
ATTENDEE;CN="Mittens";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Metaork2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Warcraft 3 custom map fuck around.
DTSTAMP:20190911T210724Z
SEQUENCE:0
UID:939-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="DmDWorm":forum@fkgaming.eu
DESCRIPTION:\n	Allo! Recently we talked abut good old days with Warcraft
	3 custom maps.  So idk I kinda want to play couple of them\,if you want a
	s well just smash that going button and come. Leave any custom maps down i
	n comments to add them in a list which you want us to play. If needed migh
	t fuck around with time when we want to play dis. And given that there mig
	ht be people  who lives in other side of a world who will want to join. L
	et's not get anything which will require supa fast reactions do to ping an
	d shite. Anyways see ya nerds.\n\n\n\n	\n
DTSTART:20190914T170000Z
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="DmDWorm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy DnD Session #3.01
DTSTAMP:20190913T171744Z
SEQUENCE:0
UID:941-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Yelp communication broke down and last session didn't rea
	lly go. No one's fault\, that's just how it happens sometimes.\n\n\n\n	@an
	den3 @Frankasaurus Rex @Timberhawk @Zenthar\n\n\n\n	Hoping everyone can ma
	ke it. The BBEG is starting to get lonely in his castle of darkness and th
	e bar is starting to get to full of beer and women.\n
DTSTART:20190927T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma3 Happy Birthday Wishes
DTSTAMP:20190912T110421Z
SEQUENCE:0
UID:940-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	Arma3 is turning 6 years old today! Let's celebrate in tr
	ue FK fashion! \n\n\n\n	Whether you plan on playing today's main mission 
	or not\, please join us at slotting so we can all wish Arma3 a Happy Birth
	day!\n\n\n\n	 \n\n\n\n	Who: Everyone able to get on first server for firs
	t main\, whether you plan on playing or not.\n\n\n\n	What: We're going to 
	be singing 'happy birthday' to Arma3 \n\n\n\n	Where: First Server\n\n\n\n
		When: During First Main\, after Squad briefing before going through the p
	ole\n\n\n\n	Why: Because this game has given this community thousands of h
	ours of entertainment\, and it deserves a proper birthday song! Also... it
	'd be funny on twitter =P\n\n\n\n	How: Just slot up as normal for first m
	ain\, if you want to participate in the song but not the mission wait in t
	he off-hours room until the end of slotting to join the server and just t
	ake an attachee slot.\n\n\n\n	 \n\n\n\n	*Disclaimer* \n\n\n\n	If you are
	 caught trying to slip in words not a part of the song you will be reporte
	d to the staff team\n\n\n\n	If you refuse to listen to event coordinators 
	you will be reported to the staff team\n\n\n\n	If you meme about and make 
	this event last longer than completely necessary you will be reported to t
	he staff team\n\n\n\n	Please do not scream down your mic\, Please do try t
	o keep up with the song\, Please do remember that this will be used for pr
	omotional purposes therefore we should be showing FK at our best\n\n\n\n	F
	or thous of you who do not know the song : \n\n\n\n	Video\n\n\n\n	\"Happy
	 birthday to you\n\n\n\n	Happy birthday to you\n\n\n\n	Happy birthday dear
	 Arma3\n\n\n\n	Happy birthday to you\" x2\n\n\n\n	 \n\n\n\n	Any questions
	 regarding this event please direct them to me\, I'll be on Team Speak for
	 most of the day.\n\n\n\n	 \n
DTSTART:20190912T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 12
DTSTAMP:20190911T170732Z
SEQUENCE:0
UID:938-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20190922T130000Z
DTEND:20190922T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 11
DTSTAMP:20190911T170635Z
SEQUENCE:0
UID:937-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20190915T130000Z
DTEND:20190915T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 10
DTSTAMP:20190829T080732Z
SEQUENCE:0
UID:934-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20190908T130000Z
DTEND:20190908T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 9
DTSTAMP:20190829T080617Z
SEQUENCE:0
UID:933-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n	Small Campaign in the \"Lost Mine of Phandelver\" Module 
	for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@colt9
	2\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if y
	ou are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players at
	 this point in time. Later Campaigns may open up new Slots.\n
DTSTART:20190901T130000Z
DTEND:20190901T170000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma Classic Event: Warfare
DTSTAMP:20190818T061904Z
SEQUENCE:0
UID:928-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Verlich":forum@fkgaming.eu
DESCRIPTION:\n	     \n\n\n\n	The Arma Classic Event is focused on bri
	nging back some of those classic game modes that people who only played Ar
	ma 3 may not have experienced\, from the Old'n days of Armed Assault and A
	rma 2. While also bringing the nostalgia back to those who remember Arma w
	ithout stamina\, weapon sway didn't exist. Grass was a dream or a mod. Whe
	n ACE was this new bright eyed idea that completely rewrote the game. Back
	 when seeing a character's eyes move was a massive feature\, and the Sopwi
	th Camel was actually a vanilla asset. Public Servers that had game modes 
	like Evolution\, Domination\, Warfare\, and those other game modes that ma
	de foundation of Arma 3. \n\n\n\n	Warfare is one of these classic game mo
	des from Arma: Armed Assault\, and offers a very unique and enjoyable expe
	rience that most won't find in some of the newer game modes.  Arma 2 bro
	ught rise to the Benny Edition or \"BE Warfare\" which at the end of Arma 
	2 Operation Arrowhead was added onto by Rubber. Which hailed as one of the
	 best remakes of Benny Edition\, the closest thing we have to warfare in t
	his community is the wide reaching Liberation game mode. Which paints in a
	 broad brush and offers a wide\, yet small cone of gameplay. With limited 
	Flexibility and functions. But also not a game mode in which players can w
	alk right in and enjoy.\n\n\n\n	So with this Event I would like to bring t
	his classic back to the community for those of us who didn't play the old 
	Armed Assault and Arma 2 games. But also for those who did play in the yee
	 old'n days Arma to enjoy some of the past. It seems like a welcome break 
	from the Zeusing we do every day and to get down in the dirt and beat the 
	hell out of some AI and even other players.\n\n\n\n	Warfare is a CTI missi
	on that plays like an RTS and FPS in one\, the commander has to build Fact
	ories to produce units and types of units\, while also dealing with resour
	ce income and map capture. Guiding the team by setting commands for them\,
	 the game has a miniature Tech-Tree that offers scaling for each factory. 
	With an Advanced Fire Support Module that allows players to call in fire s
	upport and designate the type\, size\, and area of a barrage along with wh
	at available Assets exist\, and if they are available for use.\n\n\n\n	 \
	n\n\n\n	The linked video shows pretty much what warfare as a missions is.\
	n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20190821T140000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy DnD Session #2.5
DTSTAMP:20190816T200815Z
SEQUENCE:0
UID:927-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n	Due to certain issues\, the second session was cut short.
	 This event is to make sure that everyone is aware of the earlier starting
	 time and so we don't waste an hour organizing people. There will be blood
	 spill this day.\n
DTSTART:20190830T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 8
DTSTAMP:20190815T174955Z
SEQUENCE:0
UID:926-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if
	 you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players 
	at this point in time. Later Campaigns may open up new Slots.\n\n
DTSTART:20190825T130000Z
DTEND:20190824T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 7
DTSTAMP:20190815T174654Z
SEQUENCE:0
UID:925-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Please only RSVP if
	 you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at 5 Players 
	at this point in time. Later Campaigns may open up new Slots.\n\n
DTSTART:20190818T130000Z
DTEND:20190818T170000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tomo's Livonia Liberation: Assault on Topolin
DTSTAMP:20190809T122726Z
SEQUENCE:0
UID:921-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	So\, after ~1 week of sessions we have captured th
	e majority of the Western section of the map.  However\, one large obstac
	le remains\, the city of Topolin and its outskirts.\n\n\n\n	Due to the den
	sity of objectives in this area\, and the sheer size of Topolin itself\, I
	'd wager this will be the hardest fight we have in the campaign.  As such
	 I'm throwing this up as an event to gather as many numbers as possible fo
	r the assault!\n\n\n\n	---\n\n\n\n	This is the area in question\, zoomed i
	n: https://i.imgur.com/Sx3Y6CY.jpg\n\n\n\n	We will be starting from our F
	OB Bravo to the North East\, and be dropping our mobile respawn truck/chop
	per nearby for infantry to re-infil easier.\n\n\n\n	Assets attached to the
	 assault will be at least 1x Odinyec (Warrior reskin) and 1x Comanche (whi
	ch I will most likely be gunning  ).  If there are more numbers I could s
	pend a bit more and get say an MBT involved.\n\n\n\n	---\n\n\n\n	RSVP is n
	ot mandatory\, is just for me to get an idea on numbers.\n\n\n\n	Please se
	e the main post for details and the modset of the campaign:\n\n\n\n\n	 \n
DTSTART:20190810T140000Z
DTEND:20190810T170000Z
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 6
DTSTAMP:20190806T142059Z
SEQUENCE:0
UID:918-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run
	 every 14 Days in the Offday-Slot of the Pathfinder Campaign.\n\n	Please o
	nly RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
	\n
DTSTART:20190811T130000Z
DTEND:20190811T170000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy's DnD Session #2
DTSTAMP:20190802T222217Z
SEQUENCE:0
UID:916-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n\n	The first session was fantastic\, Roll20 had some hiccu
	ps and there was some miscommunication\, but all in all I was really happy
	. Even more so since everyone has decided to do a second session. The gang
	 have found a boat\, had a fight and have stumbled onto their first real c
	lue as to what has been going on. Who will live? Who will die? And will @Z
	enthar realize its a really bad idea to hang the corpse of a griffon off t
	he side of the boat in dangerous waters?\n\n\n\n	Found out next time and r
	emember\, may the dice be ever in your favor.\n\n
DTSTART:20190816T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 5
DTSTAMP:20190802T202413Z
SEQUENCE:0
UID:915-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run
	 every 14 Days in the Offday-Slot of the Pathfinder Campaign.\n\n	Please o
	nly RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
	\n
DTSTART:20190804T130000Z
DTEND:20190804T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy's Single Session
DTSTAMP:20190801T181417Z
SEQUENCE:0
UID:914-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n\n	Yelp this is the time and date. The plans have been lai
	d out and the schemes hatched. It is now time for our (un)fortunate heroes
	 to discovery to mystery(s) of the Blood Peninsula. The players have all b
	een contacted that I wish to have partake in this session. I decided to ke
	ep the numbers low for now\, I may expand the number of players if I decid
	e to do this again.\n\n\n\n	This time is a placeholder\, if it does not wo
	rk for all of the players please tell me as soon as possible so I can orga
	nize a different time so we can all play.\n\n
DTSTART:20190802T190000Z
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tomo's Livonia Liberation: The Beginning!
DTSTAMP:20190727T144919Z
SEQUENCE:0
UID:907-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	See here for details of campaign and the modset file: \n
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	I'll keep this short and sweet.  Meet in a
	n open temp room just before the start time\, get loaded into the server\,
	 gear up and make a battle plan for getting our first foothold in the map!
	\n
DTSTART:20190728T140000Z
DTEND:20190728T174500Z
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Piercy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="thePier";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jackofallpc";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Nerosjin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK WW2 (Berlin)
DTSTAMP:20190717T071801Z
SEQUENCE:0
UID:904-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a prior
	ity message from Red Army High command-\n\n\n\n	- The war is nearing its e
	nd men and we will be the ones to strike its final blow the Seelow heights
	 fell under the combined might of our advance and now we stand in the down
	town area of Berlin. The final steps of our victory are now being taken an
	d its greatest act has been given to you the Headquarters of the Wehrmacht
	 itself. -\n\n\n\n	-High Command cannot allow any delay in the advance wh
	ich would allow German forces the chance to regroup and have ordered a ful
	l advance from our forces in order to seize the defenses leading to the Ge
	rman HQ and the HQ itself. Primary Objectives are as follows 1st - SECURE 
	THE TWO FLAK TOWERS BETWEEN YOUR FORCES AND THE GERMAN HQ - 2ND SECURE T
	HE GERMAN HIGH COMMAND BUILDING AND RAISE THE RED FLAG ON ITS ROOF --\n\n
	\n\n	\n\n\n\n	-For this operation\, your platoon has been transported to B
	erlin with the intent of dislodging the German forces from the flak tower
	s leading towards the German HQ and to seize the HQ itself and raise the R
	ed Flag on its roof.-\n\n\n\n	-This operation is to be undertaken as soon 
	as the aforementioned forces can be assembled and have arrived in the area
	...command out.-\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 This will be a heavily themed mission with elements taken from the secon
	d world war. The mission will be making use of the Arma 3 mod Iron Front
	 and using elements from the mod Faces of War which will be posted as w
	ell at the bottom of this event page in a compiled list. Squad composition
	 for this mission will\, for this mission\, be the reverted to the previou
	s standard in FK missions which will be 7 Soldiers per squad this is being
	 done due to the nature of the mission and my desire to make use of more l
	ead elements in this situation. Weaponry within the mission will be restri
	cted to WW2 based weaponry and will be restricted to per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. As well the standard ruleset for FK will be in pl
	ace and any violations of said ruleset will result in your immediate ejec
	tion from the event and subsequent barring from any future events of this 
	kind. \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st. SR Radios are pro
	hibited and only LR Radios may be carried by only the Radioman role.\n\n\n
	\n	2nd. GPS\, NVDs and vanilla mine detectors are prohibited. \n\n\n\n	3r
	d. No drawing on the map after the briefing.\n\n\n\n	4th. No modern looki
	ng items.\n\n\n\n	5th. Tracking will be disabled.\n\n\n\n	--RESTRICTIONS--
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n\n\n
	\n	-PLTN 1st Lieutenant (PLTN TAGS): \n\n\n\n	-PLTN 2nd Lieutenant (PLTN 
	2IC TAGS): \n\n\n\n	-PLTN Radioman (REGS+): \n\n\n\n	-PLTN Medic (MEDIC 
	TAGS): \n\n\n\n	  \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	-ALPHA Sergean
	t (SL TAGS): \n\n\n\n	-ALPHA Medic (MEDIC TAGS): @FelixMcgee (FNG)\n\n\n
	\n	-ALPHA Radioman (2IC TAGS): \n\n\n\n	-ALPHA Machine gunner (REGS+): \
	n\n\n\n	-ALPHA Machine gunner Assistant (REGS+): \n\n\n\n	-ALPHA Riflema
	n (REGS+): @square_cookies\n\n\n\n	-ALPHA Rifleman (REGS+):\n\n\n\n	 \n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	-BRAVO Sergeant (SL TAGS): \n\n\n\n	-B
	RAVO Medic (MEDIC TAGS): \n\n\n\n	-BRAVO Radioman (2IC TAGS):\n\n\n\n	-BR
	AVO Machine gunner (REGS+): \n\n\n\n	-BRAVO Machine gunner Assistant (REG
	S+):\n\n\n\n	-BRAVO Rifleman (REGS+):\n\n\n\n	-BRAVO Rifleman (REGS+): \n
	\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n\n\n\n	-CHARLIE Sergeant (SL TA
	GS): \n\n\n\n	-CHARLIE Medic (MEDIC TAGS): \n\n\n\n	-CHARLIE Radioman (2
	IC TAGS): \n\n\n\n	-CHARLIE Machine gunner (REGS+): \n\n\n\n	-CHARLIE Ma
	chine gunner Assistant (REGS+):\n\n\n\n	-CHARLIE Rifleman (REGS+):\n\n\n\
	n	-CHARLIE Rifleman (REGS+):\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n\n\
	n\n	-DELTA Sergeant (SL TAGS): \n\n\n\n	-DELTA Medic (MEDIC TAGS): \n\n\
	n\n	-DELTA Radioman (2IC TAGS): \n\n\n\n	-DELTA Machine gunner (REGS+):\n
	\n\n\n	-DELTA Machine gunner Assistant (REGS+):\n\n\n\n	-DELTA Rifleman (
	REGS+):\n\n\n\n	-DELTA Rifleman (REGS+):\n\n\n\n	 \n\n\n\n	SNIPER TEAM (P
	RHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper (PRHT TAGS): @Val3ntine\n\n\n\n	-PRHT
	 Radioman/Spotter (REGS+): \n\n\n\n	 \n\n\n\n	JS-122 (KNGT 1-1):\n\n\n\n
		\n\n\n\n	-Commander (COMMANDER TAGS): @ZeFlyingDutchman (NO TAGS)\n\n\n
	\n	-Gunner (GUNNERY TAGS): @RedNexus (NO TAGS)\n\n\n\n	-Driver (DRIVER TA
	GS): @BestTrap (NO TAGS)\n\n\n\n	 \n\n\n\n	SPG SU-85 (KNGT 1-2)\n\n\n\n	
	\n\n\n\n	-Commander (COMMANDER TAGS): \n\n\n\n	-Gunner (GUNNERY TAGS): \
	n\n\n\n	-Driver (DRIVER TAGS): @Txtspeak (NO TAGS)\n\n\n\n	 \n\n\n\n	--
	SLOTTING--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Platoon Leads: \n\n\n\n	Uni: SOV
	 RKKA Uniform (Starshiy Leutenant)\n\n\n\n	Vest: SOV Field Officer Set.\n\
	n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	Helmet: SOV RKKA M-40 Helmet
	\n\n\n\n	Primary: PPsh-41\, Mosin Nagant\, SVT-40.\n\n\n\n	 \n\n\n\n	Squa
	d Leads: \n\n\n\n	Uni: SOV RKKA Inset Pocket (Serzha nt).\n\n\n\n	Vest: S
	OV Matching Belt.\n\n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	Helmet: 
	SOV RKKA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	Primary: PPsh-41\, M
	osin Nagant\, SVT-40.\n\n\n\n	 \n\n\n\n	Radio Operators: \n\n\n\n	Uni: S
	OV RKKA Spring.\n\n\n\n	Vest: SOV Matching Belt.\n\n\n\n	Backpack: RA Radi
	o.\n\n\n\n	Helmet: SOV RKKA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	P
	rimary: PPsh-41\, Mosin Nagant\, SVT-40.\n\n\n\n	 \n\n\n\n	Medics: \n\n\
	n\n	Uni: SOV RKKA Spring.\n\n\n\n	Vest: SOV Matching Belt.\n\n\n\n	Backpac
	k: SOV Medical Satchel.\n\n\n\n	Helmet: SOV RKKA M35 Side Cap\, SOV RKKA M
	-40 Helmet.\n\n\n\n	Primary: PPsh-41\, Mosin Nagant\, SVT-40.\n\n\n\n	 \n
	\n\n\n	Machine Gunners: \n\n\n\n	Uni: SOV RKKA Spring.\n\n\n\n	Vest: SOV 
	Matching Belt.\n\n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	Helmet: SOV
	 RKKA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	Primary: DP\, DT.\n\n\n
	\n	 \n\n\n\n	Anti-Tank Troops: \n\n\n\n	Uni: SOV RKKA Spring.\n\n\n\n	Ve
	st: SOV Matching Belt.\n\n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	Hel
	met: SOV RKKA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	Primary: PPsh-4
	1\, Mosin Nagant\, SVT-40.\n\n\n\n	Launcher: Any Allied Launcher.\n\n\n\n	
	 \n\n\n\n	Riflemen: \n\n\n\n	Uni: SOV RKKA Spring.\n\n\n\n	Vest: SOV Mat
	ching Belt.\n\n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	Helmet: SOV RK
	KA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	Primary: Mosin Nagant\, S
	VT-40.\n\n\n\n	 \n\n\n\n	Snipers: \n\n\n\n	Uni: SOV RKKA Spring.\n\n\n\n
		Vest: SOV Matching Belt.\n\n\n\n	Backpack: Any Russian Backpack.\n\n\n\n	
	Helmet: SOV RKKA M35 Side Cap\, SOV RKKA M-40 Helmet.\n\n\n\n	Primary: PTR
	D-41\, Mosin Nagant.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	R
	ULES SUMMARY:\n\n\n\n	1. FK Arma Rules are in effect and any breach of the
	m not cleared by the event host or a present admin will be punished.\n\n\n
	\n	2. Only era accurate and faction based weaponry is to be used for this
	 operation.\n\n\n\n	3. Any failure to take the mission seriously or to tro
	ll in any way will result in a kick from the server and barring from futur
	e events of this kind.\n\n\n\n	4. Additional restrictions may be applied i
	n the mission by the event host and or Zeus and any attempt to avoid and o
	r supplant new restrictions will be met with previously mentioned punishm
	ents.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: The modset is subject to c
	hange and will be finalized before the event with an announcement.\n\n\n\n
		MODSET:  https://drive.google.com/file/d/1NaNCNzspQGrzdxrz5I9jXrwbN6XR9
	y4l/view?usp=sharing\n\n\n\n	- Download the modset and drag into the arma 
	launcher with no mods loaded or open with a web browser.\n
DTSTART:20190726T200000Z
DTEND:20190726T220000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Txtspeak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 4
DTSTAMP:20190720T235336Z
SEQUENCE:0
UID:905-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run
	 every 14 Days in the Offday-Slot of the Pathfinder Campaign.\n\n	Please o
	nly RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
	\n
DTSTART:20190728T130000Z
DTEND:20190728T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SupCom: FAForever
DTSTAMP:20190712T230221Z
SEQUENCE:0
UID:898-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n\n	A time for players from all regions to enjoy a few game
	s of Supreme Commander: Forged Alliance. Perhaps a Free-for-all\, a Team m
	atch and a game of Phantom-X to end.\n\nWhat is Supreme Commander: Forged 
	Alliance?\n\n\n\n	https://store.steampowered.com/app/9420/Supreme_Commande
	r_Forged_Alliance/\n\n\n\n	https://en.wikipedia.org/wiki/Supreme_Commander
	:_Forged_Alliance\n\n\n\n	Supreme Commander (SupCom for short) is an RTS f
	rom 2007 which still holds a passionate cult following. Offering 4 faction
	s\, each with 4 tiers of land\, naval and airborne units\, there is a lot 
	of depth and strategies in this complex RTS. A standalone expansion to the
	 original SupCom\, it adds to it and perfects the formula\, creating the s
	pace for an incredibly varied amount of RTS gameplay. It could be consider
	ed a spiritual ancestor of Planetary Annihlation: Titans\, only arguably 
	better.\n\nBut Delta\, the multiplayer was discontinued years ago!\n\n\n\n
		True. A third-party mod and matchmaking system is required to play the ga
	me over the internet now\, but maintains and continually updates the game.
	 FA:Forever (FAF for short) also allows competitive matchmaking and a numb
	er of interesting and engaging game modes\, which change the game drastica
	lly. \n\n\n\n	https://www.faforever.com/\n\n\n\n	(Use of the multiplayer 
	system requires registration of an account).\n-----\n\n\n\n	A number of pe
	ople in FK have the game\, and many an enjoyable evening was had towards t
	he start of the year aiming and yeeting armadas of tanks\, planes and boat
	s at each other. Hopefully we can get a few good games out of Sunday eveni
	ng. We'll convene in Game Room 1\, and I'll be there half an hour in advan
	ce to help anyone iron out any issues with registration and installation.\
	n\n\n\n	Hope to see you there!\n\n\n\n	 \n\n
DTSTART:20190714T160000Z
DTEND:20190714T180000Z
ATTENDEE;CN="Probably_Tom";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dynamic Recon Ops
DTSTAMP:20190709T140009Z
SEQUENCE:0
UID:896-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Each Mission is 8 players MAX and will be open to Reg
	's+\, RSVP will be on so I can see who is interested in the event but once
	 the server is full i will launch the game\, for this event we will us the
	 My own Mod set Which can be found here. \n\n\n\n	This event is going to
	 be alot more serious than the normal FK Missions and will have the follow
	ing extra rules \n\n\n\n	Fucking around will not be tolerated.\nSoundboar
	ds are strictly banned\n Take what Uniforms\, Gear\, Weapons and Equipm
	ent I tell you to take.\n\n\n\n	So what is Dynamic Recon Ops?\n\n\n\n	Dyn
	amic Recon Ops is a randomised\, replayable scenario that generates an ene
	my occupied AO with a selection of tasks to complete within. Select your A
	O location\, the factions you want to use and any supports available or le
	ave them all randomised and see what mission you are sent on.\n\n\n\n	Desi
	gned to be simple to use but with plenty of options to customise your miss
	ion setup\, the objective behind DRO is to create a way to quickly get pla
	ying a new scenario in singleplayer or co-op. With as few changes to the b
	ase game as possible\, DRO aims to showcase the unique and varied gameplay
	 that Arma 3 has to offer for smaller scale infantry combat.\n\n	Additiona
	lly\, DRO has been designed from the ground up to take advantage of factio
	n mods. If you have any mods that create new factions they will be selecta
	ble as player or enemy sides within the mission. However\, the scenario it
	self requires no mods apart from specific terrains if you want to use them
	.\n\n
DTSTART:20190716T180000Z
DTEND:20190716T230000Z
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="FPS121";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 3
DTSTAMP:20190706T114451Z
SEQUENCE:0
UID:892-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run
	 every 14 Days in the Offday-Slot of the Pathfinder Campaign.\n\n	Please o
	nly RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at
	 5 Players at this point in time. Later Campaigns may open up new Slots.\n
	\n
DTSTART:20190714T130000Z
DTEND:20190714T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Scripted WW2] Operation Windstorm
DTSTAMP:20190623T214829Z
SEQUENCE:0
UID:884-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION WINDSTORM\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\
	n\n		This mission is going to be a scripted mission and will be hosted on 
	a private server.\n	\n	\n		The mission starts approximately 10 minutes af
	ter first main.\n	\n	\n		Anyone can reserve a slot\, regs+ and tagholders 
	have priority.\n	\n	\n		Disclaimer: This mission takes place in the WW2 e
	ra but might not be historically accurate.\n	\n\n	 \n\n\n\n	\n\n\n\n	 \
	n\n\n\n	SITUATION:\n\n\n\n	The enemy Soviet forces are holding their lines
	 near the river north of the town of Baranow.\n\n	Last week\, they pushed
	 the western flank\, crossed the river and captured one of our supply depo
	ts.\n\n	We also have intel of an enemy high ranked officer who is currentl
	y in the AO. He has information of the enemy positions that we have to as
	sault later.\n\n	The 1st Platoon of the 2nd Fallschirmjäger Division has
	 been assigned the task of landing behind enemy lines and crippling the en
	emy forces by sabotaging their assets.\n\n	Our platoon is stationed in FOB
	 Berta NE of Baranow.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Land behind 
	the front line.\n	\n	\n		Assault the town of Dlugoleka\, find the stolen s
	upplies and recapture them.\n	\n	\n		Sweep the mansion\, eliminate the off
	icer and find intel of the Soviet key targets.\n	\n	\n		Once you have the 
	intel\, eliminate these targets.\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n\
	n	 \n\n\n\n	Aerial photograph of the officer's mansion:\n\n\n\n\n	 \n\n\
	n\n	INTEL:\n\n\n\n		Time and date: 0300 March 23\, 1944\n	\n	\n		Weather: 
	clear sky with some fog\n	\n	\n		Enemy forces: unknown Soviet ground force
	s\n	\n	\n		Enemy ground assets: up to medium tanks\n	\n	\n		Enemy air asse
	ts: unknown\n	\n	\n		Explosives: possibility of marked minefields along th
	e frontline\n	\n	\n		Civilians: they have left this area\n	\n	\n		Respawn:
	 rolling respawns\n	\n	\n		Reinforcements will be paradropped into the AO 
	via script\n	\n	\n		RRR is available at FOB Berta\n	\n	\n		The platoon run
	ner can take the R71 motorcycle\n	\n\n	 \n\n\n\n	GEAR RESTRICTIONS:\n\n\n
	\n		MG-34 / MG-42: Machinegunner only\n	\n	\n		Kar98k ZF39: Marksman only
	\n	\n	\n		Kar98k Schießbecher: Grenadier only\n	\n	\n		RPzB: Weapons squ
	ad only\n	\n	\n		Lafette Tripod: Weapons squad only\n	\n	\n		TNT and other
	 charges: Explosive Specialist only\n\n		 \n	\n	\n		Radio backpacks: Plat
	oon Leader\, Platoon Sergeant\, Squad Leaders only\n	\n\n	 \n\n\n\n	\n\n\
	n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n	- 2x Ju 52/3m\n\n	- 4x Ju 87 D5 \
	n\n\n\n	 \n\n\n\n	ORBAT - 2nd FALLSCHIRMJÄGER DIVISION:\n\n\n\n	[OPERATI
	ON HQ]\n\n	Crossroads - @Malbryn\n\n\n\n	[PLATOON HQ]\n\n	Platoon Leader -
	 @Massive Cuntasaurus\n\n	Platoon Sergeant - \n\n	Platoon Medic - @Skate\
	n\n	Platoon Runner - @Pastor Of Muppets\n\n\n\n	[JÄGER 1-1] - Rifle Squad
	\n\n	Squad Leader - @EHOPPPS\n\n	2iC / Grenadier - @Northman\n\n	Medic - @
	Museman7\n\n	Machinegunner - @johnb43\n\n	Assistant Machinegunner - @Prome
	theus13\n\n	Rifleman (AT) - @Mesa\n\n	Rifleman (AT) - @AngryScottishMan\n\
	n	Designated Marksman - @KylianV\n\n\n\n	[JÄGER 1-2] - Weapons Squad\n\n	
	Squad Leader - @Val3ntine\n\n	Medic - @BestTrap\n\n	Anti-tank Specialist -
	 @Servok\n\n	Assistant Anti-tank Specialist - @Knut0r\n\n	Machinegunner - 
	@RedNexus\n\n	Assistant Machinegunner - \n\n	Explosive Specialist - @Tobe
	\n\n\n\n	[ADLER]\n\n	Pilot - @info\n\n	Pilot - @AntiMatter\n\n\n\n	 \n\n\
	n\n	TECHNICAL INFORMATION:\n\n\n\n		FK rules are in effect\n	\n	\n		Medica
	l supplies for non-medics: 6x bandages\, 1x morphine\, 1x epi\, 2x tourniq
	uets\, 2x splints\n	\n	\n		ACE Hearing will be on so don't forget your ea
	rplugs\n	\n\n	 \n\n\n\n	MODPACK:\n\n\n\n	https://www.dropbox.com/s/3rx1o9
	80pa9rcz3/Arma 3 Preset FK WW2.html?dl=1\n
DTSTART:20190629T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK 40k (Vraks)
DTSTAMP:20190619T031528Z
SEQUENCE:0
UID:882-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a prior
	ity message from Scarus Sector command-\n\n\n\n	- Earlier this year insur
	rectionist forces launched a rebellion located on the armoury world of V
	raks Prime and secured the vast armoury depots located on the planet at t
	he command of the Apostate Cardinal-Astra Xaphan in the name of purging th
	e sector of Heresy. His followers have shown the foul taint of Chaos withi
	n its ranks and have drawn the attention of the Inquisition\, in particula
	r\, the organisation known as Disciples of Xaphan led by the Cardinals clo
	sest confidant Deacon Mamon.\n\n\n\n	\n\n\n	Following the fall of Vraks Pr
	ime and after several years of heavy fighting on the planet\, a force of C
	haos vessels arrived in the system and reinforced the planet before the Im
	perial Navy could repel them. In addition to reinforcing Vraks prime\, the
	 Chaos fleet landed forces on Vraks Secundus and took control of the local
	 Imperial City of Concretum and its stores of perishable goods and supplie
	s\, in addition\, bringing with them elements of the Disciples of Xaphan a
	nd the Heretic Titan Legion Legio Vulcanum. \n\n\n\n	\n\n\n\n	\n\n\n	-Sca
	rus High Command under Marshal Amim Kargori cannot allow any delay in the
	 advance on Vraks Prime and requires the supplies on Secundus to continue 
	in good order and has relocated elements of the 88th Imperial Guard Siege 
	Army to Vraks Secundus as well as elements of Titan Legion Legio Astorum 
	to secure Concretum and recover the supplies located there. Primary Objec
	tives are as follows 1st - SECURE THE CITY CENTRE OF CONCRETUM - 2ND ELIMI
	NATE ANY CHAOS FORCES LOCATED ON VRAKS SECUNDUS ----\n\n\n\n	\n\n\n\n	-For
	 this operation\, your platoon has been transported to Vraks Secundus with
	 the intent of dislodging the Chaos forces from the city of Concretum and 
	to recover the supplies critical to the fight on Vraks Prime.-\n\n\n\n	-Th
	is operation is to be undertaken as soon as the aforementioned forces can 
	be assembled and have arrived in the area...command out.-\n\n\n\n	When the
	 people forget their duty they are no longer human and become something le
	ss than beasts. They have no place in the bosom of humanity nor in the hea
	rt of the Emperor. Let them die and be forgotten.\n\n	-quoting from the Pr
	ime Edicts of the Holy Synod of the Adeptus Ministorum\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mis
	sion with elements taken from the Warhammer universe. The mission will be 
	making use of the Arma 3 mod There is Only War and using elements from t
	he mod Operation: Trebuchet which will be posted as well at the bottom o
	f this event page in a compiled list. Squad composition for this mission w
	ill\, for this mission\, be the reverted to the previous standard in FK mi
	ssions which will be 7 Soldiers per squad this is being done due to the na
	ture of the mission and my desire to make use of more lead elements in thi
	s situation. Weaponry within the mission will be restricted to Warhammer b
	ased weaponry and will be restricted to per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. As well the standard ruleset for FK will be in place and any 
	violations of said ruleset will result in your immediate ejection from th
	e event and subsequent barring from any future events of this kind. \n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st. Only equipment from the Warha
	mmer mod may be taken and only from the set faction/role you occupy.\n\n\n
	\n	2nd. NVDs and vanilla mine detectors are prohibited. \n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n\n\n\n	-PLTN Captain (PLTN TAGS): \n\n\n\n	-PLTN Commissar (PLTN 2I
	C TAGS): @OneMadPanda\n\n\n\n	-PLTN Watchmaster (MEDIC TAGS): @Bayou Rick
	\n\n\n\n	-PLTN RTO (RTO TAGS):\n\n\n\n	  \n\n\n\n	ALPHA SQUAD GRENADIERS
	:\n\n\n\n	\n\n\n\n	-ALPHA Sergeant (SL TAGS): \n\n\n\n	-ALPHA Watchmaste
	r (MEDIC TAGS): \n\n\n\n	-ALPHA Commissar (2IC TAGS):@AngryScottishMan\n
	\n\n\n	-ALPHA HWC (REGS+): @Setralthan\n\n\n\n	-ALPHA HWC Assistant (REGS+
	): \n\n\n\n	-ALPHA Grenadier (REGS+): @zaans2\n\n\n\n	-ALPHA Grenadier 
	(REGS+): @Tom Clancy\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	-BRA
	VO Sergeant (SL TAGS): \n\n\n\n	-BRAVO Watchmaster (MEDIC TAGS): \n\n\n
	\n	-BRAVO Commissar (2IC TAGS):\n\n\n\n	-BRAVO HWC (REGS+):\n\n\n\n	-BRAVO
	 HWC Assistant (REGS+): \n\n\n\n	-BRAVO Guardsman (REGS+): \n\n\n\n	-BR
	AVO Guardsman (REGS+): \n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n\n\n\
	n	-CHARLIE Sergeant (SL TAGS): \n\n\n\n	-CHARLIE Watchmaster (MEDIC TAG
	S): \n\n\n\n	-CHARLIE Commissar (2IC TAGS):\n\n\n\n	-CHARLIE HWC (REGS+):
	\n\n\n\n	-CHARLIE HWC Assistant (REGS+): \n\n\n\n	-CHARLIE Guardsman (RE
	GS+): \n\n\n\n	-CHARLIE Guardsman (REGS+): \n\n\n\n	1X WARHOUND CLASS TI
	TAN (ANY VARIANT):\n\n\n\n	\n\n\n\n	-TITAN PRINCEPS (COMMANDER TAGS): @c
	olt92\n\n\n\n	-TITAN MODERATI (GUNNER TAGS): @Garfield0003\n\n\n\n	-TITA
	N CREWMAN (GUNNER TAGS): @Cyico\n\n\n\n	1X LEMAN RUSS MBT (ANY VARIANT):\n
	\n\n\n	\n\n\n\n	-KNGT COMMANDER (COMMANDER TAGS): @Timberhawk (NO TAGS)\
	n\n\n\n	-KNGT GUNNER (GUNNER TAGS): \n\n\n\n	-KNGT DRIVER (DRIVER TAGS):
	 \n\n\n\n	-KNGT LOADER (REGS+):\n\n\n\n	SPACE MARINE TACTICAL SQUAD:\n\n
	\n\n	DISCLAIMER: SPACE MARINES WILL ONLY BE USED IF SUFFICIENT NUMBERS RE
	SERVE.\n\n\n\n	\n\n\n\n	-SPACE MARINE Sergeant (SL TAGS): @Timberhawk \n
	\n\n\n	-TACTICAL Apothecary (MEDIC TAGS): @RedNexus\n\n\n\n	-TACTICAL Mar
	ine (GUNNER TAGS): @AntiMatter (NO TAGS)\n\n\n\n	-TACTICAL Marine (GUNNE
	R TAGS): @Prometheus13 (NO TAGS)\n\n\n\n	-TACTICAL Marine (GUNNER TAGS) 
	@Colek (NO TAGS)\n\n\n\n	--SLOTTING--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Plato
	on Leads: \n\n\n\n	Uni: [Krieg] Officer Uniform (1491st).\n\n\n\n	Facewea
	r: [Krieg] Officer Gasmask.\n\n\n\n	Backpack: RT-1523G (ASIP) Black.\n\n\n
	\n	Helmet: Death Korps Infantry Helmet (1491st).\n\n\n\n	Primary: [Krieg] 
	Lucius Pattern No.98 Lasgun.\n\n\n\n	Secondary: [Human] Kantrael MG Defend
	er Laspistol\, [Imperium] Stub Pistol.\n\n\n\n	 \n\n\n\n	Squad Leads: \
	n\n\n\n	Uni: [Krieg] Officer Uniform (1491st).\n\n\n\n	Facewear: [Krieg] O
	fficer Gasmask.\n\n\n\n	Backpack: RT-1523G (ASIP) Black.\n\n\n\n	Helmet: D
	eath Korps Infantry Helmet (1491st).\n\n\n\n	Primary: [Krieg] Lucius Patt
	ern No.98 Lasgun.\n\n\n\n	Secondary: [Human] Kantrael MG Defender Laspisto
	l\, [Imperium] Stub Pistol.\n\n\n\n	 \n\n\n\n	Commissars: \n\n\n\n	Uni: 
	[Imperium] Commissar Uniform(Any).\n\n\n\n	Helmet: [Imperium] Commissar Ca
	p.\n\n\n\n	Secondary: [Human] Kantrael MG Defender Laspistol\, [Imperium] 
	Bolt Pistol\, [Imperium] Stub Pistol.\n\n\n\n	 \n\n\n\n	Watchmasters: \
	n\n\n\n	Uni: [Krieg] Guardsman Uniform (1491st).\n\n\n\n	Facewear: [Krieg]
	 Trooper Gasmask (1491st).\n\n\n\n	Backpack: Death Korps Backpack.\n\n\n\
	n	Helmet: Death Korps Infantry Helmet.\n\n\n\n	Primary: [Krieg] Lucius Pat
	tern No.98 Lasgun.\n\n\n\n	 \n\n\n\n	Heavy Weapons Carriers: \n\n\n\n	Un
	i: [Krieg] Guardsman Uniform (1491st).\n\n\n\n	Facewear: [Krieg] Trooper 
	Gasmask (1491st).\n\n\n\n	Backpack: Death Korps Backpack\, Heavy Bolter Ba
	ckpack #1[BLUFOR]\, Heavy Bolter Backpack #2[BLUFOR]\, \n\n\n\n	Lascannon 
	Backpack #1[BLUFOR]\, Lascannon Backpack #2 [BLUFOR].\n\n\n\n	Helmet: Deat
	h Korps Infantry Helmet.\n\n\n\n	Primary: [Krieg] Lucius Pattern No.98 Las
	gun\, Lucius Heavy Stubber\, [Krieg] Plasma Gun\, [Imperium] Meltagun.\n\n
	\n\n	 \n\n\n\n	Grenadiers: \n\n\n\n	Uni: [Krieg] Grenadier Uniform (1491
	st).\n\n\n\n	Facewear: [Krieg] Grenadier Gasmask (1491st).\n\n\n\n	Vest: [
	Krieg] Grenadier Body Armor (1491st).\n\n\n\n	Backpack: Death Korps Type 1
	4 Powerpack.\n\n\n\n	Helmet: Death Korps Infantry Helmet.\n\n\n\n	Primary:
	 [Krieg] Type 14 Lasgun (Heavy).\n\n\n\n	 \n\n\n\n	Guardsmen: \n\n\n\n	U
	ni: [Krieg] Guardsman Uniform (1491st).\n\n\n\n	Facewear: [Krieg] Trooper
	 Gasmask (1491st).\n\n\n\n	Backpack: Death Korps Backpack.\n\n\n\n	Helmet
	: Death Korps Infantry Helmet.\n\n\n\n	Primary: [Krieg] Lucius Pattern No.
	98 Lasgun.\n\n\n\n	MAT: Death Korps Missile Launcher.\n\n\n\n	 \n\n\n\n	K
	NGT Crewmen: \n\n\n\n	Uni: [Krieg] Guardsman Uniform (1491st).\n\n\n\n	Fa
	cewear: [Krieg] Engineer Gasmask (1491st).\n\n\n\n	Backpack: Death Korps B
	ackpack\, Death Korps Engineer Backpack.\n\n\n\n	Helmet: Death Korps Infan
	try Helmet.\n\n\n\n	Primary: [Krieg] Lucius Pattern No.98 Lasgun\, [Krieg]
	 Lucius Pattern Mk. 22c Shotgun.\n\n\n\n	 \n\n\n\n	TITAN Crewmen: \n\n\n
	\n	Uni: Dress in whatever manner best suits the crew of a Titan as there 
	is no equivalent in the mod.\n\n\n\n	Primary: [Krieg] Lucius Pattern No.98
	 Lasgun\, [Krieg] Lucius Pattern Mk. 22c Shotgun.\n\n\n\n	Secondary: [Huma
	n] Kantrael MG Defender Laspistol\, [Imperium] Bolt Pistol\, [Imperium] S
	tub Pistol.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	RULES SUMM
	ARY:\n\n\n\n	1. FK Arma Rules are in effect and any breach of them not cle
	ared by the event host or a present admin will be punished.\n\n\n\n	2. Onl
	y era accurate and faction based weaponry is to be used for this operatio
	n.\n\n\n\n	3. Any failure to take the mission seriously or to troll in any
	 way will result in a kick from the server and barring from future events 
	of this kind.\n\n\n\n	4. Additional restrictions may be applied in the mis
	sion by the event host and or Zeus and any attempt to avoid and or suppla
	nt new restrictions will be met with previously mentioned punishments.\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: The modset is subject to change and
	 will be finalized before the event with an announcement.\n\n\n\n	MODSET: 
	https://drive.google.com/file/d/14c8YjWgsvOxqUR4G6QsOdTFHTpMUgJUX/view?usp
	=sharing\n\n\n\n	- Download the modset and drag into the arma launcher wit
	h no mods loaded or open with a web browser.\n
DTSTART:20190627T200000Z
DTEND:20190627T223000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 2 Proper
DTSTAMP:20190623T120503Z
SEQUENCE:0
UID:883-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n@col
	t92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run
	 every 14 Days in the Offday-Slot of the Pathfinder Campaign.\n\n	Please o
	nly RSVP if you are a Cast Member.\n\n\n\n	---\n\n\n\n	Session is Full at
	 5 Players at this point in time..\n\n
DTSTART:20190630T130000Z
DTEND:20190630T170000Z
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SABER";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Slouchy Slowly Going Crazy
DTSTAMP:20190607T062400Z
SEQUENCE:0
UID:874-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Slouchy Orc":forum@fkgaming.eu
DESCRIPTION:\n\n	All my parts for my new pc have been order and will arr
	ive well before this date. In a similar fashion to how I built my previous
	 pc\, I will be streaming this build as well. The other build took me a go
	od 4 hours and it was in a full size case\, so building a ITX build will p
	robably kill me. I will most likely be on the TS while I put myself throug
	h this torture and in case someone will like to watch as my life slowly le
	aves my mortal body\, here is my stream where you can see a man slowly die
	 on the inside irl. Last time the psu cords nearly killed me so here is ho
	ping the cord management won't make me strangle myself. How bad could it b
	e right?\n\n\n\n	 \n\n\n\n	Hint: Really REALLY bad\n\n\n\n	 \n\n
DTSTART:20190620T140000Z
DTEND:20190620T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unofficial CQB Training
DTSTAMP:20190610T124742Z
SEQUENCE:0
UID:876-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Unofficial CQB Training\n\n\n\n	By: BenFromTTG\n\n\n\n	
	In a lot of events I have run\, a large amount of people seem to struggle
	 with room clearing. I have seen multiple accounts of people shooting eac
	h other when clearing\, running straight into rooms without checking corne
	rs and many more. People have asked me if I could run an event covering ro
	om clearing. So here it is. Bearing in mind this is in no way an official 
	training\, it's just me giving you a thorough understanding of how to clea
	r and sweep rooms.\n\n\n\n	Schedule:\n\n\n\n	1600-1630:\n\n	- Fundamentals
	 of room clearing\n\n	- Loadouts\n\n	- Approaching a building\n\n\n\n	1630
	-1700:\n\n	- Detailed run through of how to sweep a room\n\n	- Crossfire\,
	 Stacking\, Approaching doors\n\n	- Grenades and their uses in clearing\n\
	n\n\n	1700-1730:\n\n	- Questions\n\n	- Final test\n\n\n\n	Slots:\nSlots ar
	e open to anyone\, Regs take priority:\n\n\n\n	@Ripley\n@Frankasaurus Rex\
	n@madclock\n@Major_Third\n\n	FREE\n\n	FREE\n\n
DTSTART:20190614T150000Z
DTEND:20190614T163000Z
ATTENDEE;CN="Ripley";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="madclock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HONEY HEIST II - Panda-monium
DTSTAMP:20190614T054315Z
SEQUENCE:0
UID:880-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n	More Emergency Repl
	acement Bear Action! After the Success of Last weeks Bears and our lack of
	 people this week as well\, we continue our Tales of Bears!\nLast week: Be
	arcens Eleven\n\n	This week: Shawshank Beardemption\n\n\n\n	The Cast:\n\n\
	n\n	@colt92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session wil
	l be run every 14 Days in the Offday-Slot of the Pathfinder Campaign\, run
	 by ChaosShadoWolfe.\n\n	Please only RSVP if you are a Cast Member.\n\n\n\
	n	---\n\n\n\n	Session if Full at 5 Players.\n\n
DTSTART:20190616T130000Z
DTEND:20190616T170000Z
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 2
DTSTAMP:20190602T202148Z
SEQUENCE:0
UID:871-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e\, now with even more Natural 1's\n\n\n\n	The Cast:\n\n\n
	\n	@colt92\n@Godzi\n@FloofyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will
	 be run every 14 Days in the Offday-Slot of the Pathfinder Campaign. (This
	 Session is an exception to the Rule.)\n\n	Please only RSVP if you are a C
	ast Member.\n\n\n\n	---\n\n\n\n	Session if Full at 5 Players.\n\n
DTSTART:20190609T130000Z
DTEND:20190609T170000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] UK Police Sim
DTSTAMP:20190606T163654Z
SEQUENCE:0
UID:873-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	UK Police Sim\n\n\n\n	Modset: https://www.mediafire.co
	m/file/a41g9x7p927x4cq/Arma_3_Preset_Police.html/file\n\n\n\n	Backstory:\n
	Nogova is an island under British rule. (i.e. Falklands) They have a prett
	y much identical law to the UK. You are the local Police Force. You must m
	ake sure that the citizens of the island are not unruly and are law abidin
	g. You must respond to 999 calls as realistically as possible without was
	ting police resources or police time. Patrols are to be conducted to make 
	sure the nearby towns are safe.\n\n\n\n	How it works:\n\n	You are the loca
	l Police Force for the nearby towns\, you are fairly well equipped and are
	 part of a wider group of other services such as: BTP\, CTSFO as well as t
	he medical services. The person in charge of these services is Dispatch. H
	e receives the 999 calls and commands the force. He is in charge of all th
	e services and is the only one allowed a LR radio. The main force is the P
	olice. They are the most staffed and the most important. The emergency ser
	vices work in conjunction with the police force and assist with injuries t
	hat civilians may have. Various units such as CTSFO\, Armed Police and the
	 BTP are branches of the police force that are only necessary for the situ
	ation. Before they are used\, permission must be granted from Command (Zeu
	s). When permission is granted\, police officers will change into the appr
	opriate attire and loadouts\, which are provided by Zeus. These loadouts a
	re only to be taken with Dispatch's permission.\n\n\n\n	In the event of ar
	resting a civilian\, they must be first read the Right To Silence\, which 
	will be provided in-game. You may also be able to talk to some civilians b
	y ACE interacting on their heads. They are then to be transported back to 
	the station for questioning\, unless they already have sufficient evidence
	 already present. If you are certain they have committed the crime\, they 
	can be taken straight to Prison\, else they are to be questioned at the st
	ation. Once enough evidence is gained\, they can be taken to Prison.\n\n\n
	\n	Rules:\n\n\n\n		No unnecessary harming/killing of civilians\, AI in gen
	eral or other players\n	\n	\n		Loadouts are not to be changed\, with the e
	xception of misc. items. (Unless given permission by Zeus)\n	\n	\n		No ste
	aling civilian vehicles unless given permission by Dispatch\n	\n	\n		Unne
	cessary crashing or collisions are prohibited\n	\n	\n		Only cars applicabl
	e to the role should be taken (Marked cars for Patrols\, Interceptors for 
	Pursuits etc)\n	\n\n	Slots (TAGS&gt\;REG&gt\;FNG):\n\n\n\n	Dispatch (Leade
	rship Tags) - @Val3ntine (No Tags\, Reg)\n\n\n\n	Police Officer - @RedNexu
	s\nPolice Officer - @Zombiekiller5072\n\n	Police Officer - @BestTrap\n\n	P
	olice Officer - @Prometheus13\n\n	Police Officer - FREE\n\n	Police Officer
	 - FREE\n\n\n\n	Ambulance Driver (Medical Tags) - FREE\n\n	Paramedic (Medi
	cal Tags) - FREE\n\n
DTSTART:20190608T203000Z
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="zaans2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Ribo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="WolfRayet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Lost Mine of Phandelver - Session 1
DTSTAMP:20190530T212618Z
SEQUENCE:0
UID:870-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="OneMadPanda":forum@fkgaming.eu
DESCRIPTION:\n\n	Small Campaign in the \"Lost Mine of Phandelver\" Modul
	e for D&amp\;D 5e.\n\n\n\n	The Cast so far:\n\n\n\n	@colt92\n@Godzi\n@Floo
	fyFloof\n@SABER\n@Bayou Rick\n\n\n\n	Session will be run every 14 Days in 
	the Offday-Slot of the Pathfinder Campaign.\n\n	Please only RSVP if you ar
	e a Cast Member.\n\n\n\n	---\n\n\n\n	Session if Full at 5 Players.\n\n
DTSTART:20190602T120000Z
DTEND:20190602T170000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3] Invasion of Altis Campaign Part 2
DTSTAMP:20190528T135326Z
SEQUENCE:0
UID:869-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Invasion Of Altis\n\n\n\n	MODSET: http://www.mediafire.c
	om/file/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	Add me 
	as a friend on Steam then redrag the modset to get all mods (https://stea
	mcommunity.com/id/slothenthusiast/)\n\n\n\n	Zeus: @BenFromTTG\n\n\n\n	\n\n
	\n\n	Backstory:\n\n\n\n	Altis is currently occupied by Russian forces as w
	ell as various PMC groups. After a successful Carrier Assault\, we have ma
	naged to gain a foothold on the island\, and have successfully set up a M.
	O.B at Almyra Airfield. Our next move is to push onto the Altis Air Base\,
	 currently under Russian hold. They have occupied this island for many yea
	rs\, and this is the main base they have on the island. Expect heavy resis
	tance. For your success on the assault\, you have been provided with an AC
	-130 Spooky II and a B-1B Lancer to assist in the push. An E-3 sentry has 
	been provided to command and assist with the air assets.\n\n\n\n	Objective
	s:\n\n\n\n		Eliminate the Infantry Garrison to the east of Altis Airbase\n
		\n	\n		Capture the base\n	\n	\n		(Optional) Wipe out PMC also attacking t
	he compound\n	\n\n	Reservable Slots:\n\n\n	Warhammer (AC-130 Spooky II):\n
	\n\n\n	Pilot (Pilot Tags) - FREE\n\n\n\n	TV Operator (WSO Tags) - FREE\n\n
	\n\n	Gunner (WSO Tags) - @Val3ntine (REG\, No tags)\n\n\n\n	Fortitude (B-
	1B Lancer):\n\n\n\n	Pilot (Pilot Tags) - @info (REG\, No tags)\n\n\n\n	Nom
	ad (E-3D Sentry):\n\n\n\n	Pilot (Pilot Tags) - FREE\n\n\n\n	FAC-A/Radar Op
	erator - FREE\n\n\n\n	Command Assets:\n\n\n\n	Base Commander (Platoon/Squa
	d Lead Tags) - FREE\n\n\n\n	Operation Commander (RTO and/or Platoon Tags) 
	- FREE\n\n\n\n	All other Assets wilbe chosen by BaseCom and OpCom before s
	lotting.\n
DTSTART:20190601T200000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="MajorPilot";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 21
DTSTAMP:20190521T201804Z
SEQUENCE:0
UID:868-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpetually imprisoned/killed
	 player @Godzi\n\n\n\n	\"Finally got rid of the ranger!\" -Celdor the Sch
	izophrenic Dwarf @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	T
	he crit-failing Engineer @Will9455\n\n\n\n	Walked on stilts for many sess
	ions in the DM's mind @colt92\n\n\n\n	\"Sexually confusing players since 
	beginning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTER
	S!\" @FloofyFloof\n\n\n\n	The overly-enthusiastic player @Kerry\n\n
DTSTART:20190526T120000Z
DTEND:20190526T140000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK WW2 (MONTHERME)
DTSTAMP:20190512T093713Z
SEQUENCE:0
UID:864-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is a prior
	ity message from Allied High command-\n\n\n\n	- Earlier this month Allied 
	forces launched a campaign into the Region of Montherme in occupied Fran
	ce so far the operation has been a success and allied forces have almost 
	reached the primary river crossings leading into the east of France and to
	wards the German border. In response to this\, we have been informed by Br
	itish intelligence that German forces are preparing to destroy the bridges
	 leading across the river in the hopes of delaying the Allied advance -\n
	\n\n\n	-High Command cannot allow any delay in the advance which would all
	ow German forces the chance to regroup and have ordered a night operation 
	from the 1st Airborn Corps of the British army to seize the bridges ahead 
	of the allied advance and to prevent their destruction. Primary Objectives
	 are as follows 1st - SECURE THE THREE BRIDGES LEADING ACROSS THE RIVER -
	 2ND DISARM ANY EXPLOSIVES ALREADY PLACED ON THE BRIDGES BY GERMAN FORCES 
	--\n\n\n\n	\n\n\n\n	-For this operation\, your platoon has been transporte
	d to Montherme with the intent of dislodging the German forces from the th
	ree bridges leading across the river and to disarm any explosives already
	 placed for they're demolition.-\n\n\n\n	-This operation is to be undertak
	en as soon as the aforementioned forces can be assembled and have arrived 
	in the area...command out.-\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSIO
	N SUMMARY: This will be a heavily themed mission with elements taken from
	 the second world war. The mission will be making use of the Arma 3 mod I
	ron Front and using elements from the mod Faces of War which will be po
	sted as well at the bottom of this event page in a compiled list. Squad co
	mposition for this mission will\, for this mission\, be the reverted to th
	e previous standard in FK missions which will be 7 Soldiers per squad this
	 is being done due to the nature of the mission and my desire to make use 
	of more lead elements in this situation. Weaponry within the mission will 
	be restricted to WW2 based weaponry and will be restricted to per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. As well the standard ruleset for FK will
	 be in place and any violations of said ruleset will result in your immedi
	ate ejection from the event and subsequent barring from any future events
	 of this kind. \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	1st. SR Radio
	s are prohibited and only LR Radios may be carried by only the Radioman ro
	le.\n\n\n\n	2nd. GPS\, NVDs and vanilla mine detectors are prohibited. \n
	\n\n\n	3rd. No drawing on the map after the briefing.\n\n\n\n	4th. No mod
	ern looking items.\n\n\n\n	5th. Tracking will be disabled.\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n\n\n\n	-PLTN 1st Lieutenant (PLTN TAGS): \n\n\n\n	-PLTN 2nd Lieutena
	nt (PLTN 2IC TAGS): @Timberhawk (NO TAGS)\n\n\n\n	-PLTN Radioman (REGS+
	): @SilentGunner13\n\n\n\n	-PLTN Medic (MEDIC TAGS): @Wafflefox\n\n\n\
	n	  \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	-ALPHA Sergeant (SL TAGS): \
	n\n\n\n	-ALPHA Medic (MEDIC TAGS): @RedNexus\n\n\n\n	-ALPHA Radioman (2IC
	 TAGS): @Zombiekiller5072 (FNG)\n\n\n\n	-ALPHA Machinegunner (REGS+): @i
	nfo\n\n\n\n	-ALPHA Machinegunner Assistant (REGS+): @BestTrap\n\n\n\n	-AL
	PHA Rifleman (REGS+): @zaans2 (FNG)\n\n\n\n	-ALPHA Rifleman (REGS+): \
	n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n\n\n\n	-BRAVO Sergeant (SL TAGS)
	: @BDFoster\n\n\n\n	-BRAVO Medic (MEDIC TAGS): @Museman7\n\n\n\n	-BRAVO R
	adioman (2IC TAGS): @ZeFlyingDutchman ( NO TAGS)\n\n\n\n	-BRAVO Machineg
	unner (REGS+): @Colek\n\n\n\n	-BRAVO Machinegunner Assistant (REGS+):\n\n
	\n\n	-BRAVO Rifleman (REGS+): @johnb43\n\n\n\n	-BRAVO Rifleman (REGS+): 
	@metamartian\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n\n\n\n	-CHARLIE S
	ergeant (SL TAGS): \n\n\n\n	-CHARLIE Medic (MEDIC TAGS): \n\n\n\n	-CHARL
	IE Radioman (2IC TAGS): \n\n\n\n	-CHARLIE Machinegunner (REGS+): \n\n\n\
	n	-CHARLIE Machinegunner Assistant (REGS+):\n\n\n\n	-CHARLIE Rifleman (RE
	GS+):\n\n\n\n	-CHARLIE Rifleman (REGS+):\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n
	\n\n\n	\n\n\n\n	-DELTA Sergeant (SL TAGS): \n\n\n\n	-DELTA Medic (MEDIC T
	AGS): \n\n\n\n	-DELTA Radioman (2IC TAGS): \n\n\n\n	-DELTA Machinegunner
	 (REGS+):\n\n\n\n	-DELTA Machinegunner Assistant (REGS+):\n\n\n\n	-DELTA 
	Rifleman (REGS+):\n\n\n\n	-DELTA Rifleman (REGS+):\n\n\n\n	 \n\n\n\n	SNIP
	ER TEAM (PRHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper (PRHT TAGS): @andyt90\n\n\n
	\n	-PRHT Radioman/Spotter (REGS+): @Val3ntine\n\n\n\n	 \n\n\n\n	MORTAR A
	TTACHMENT (MRTR)\n\n\n\n	M2 Mortar 2X (MRTR 1-1\, 1-2)\n\n\n\n	\n\n\n\n	
	- MRTR  Lead (MRTR TAGS): @Servok\n\n\n\n	- MRTR ASSISTANT (MRTR TAGS): @
	Major_Third (NO TAGS)\n\n\n\n	- MRTR GUNNER (MRTR TAGS): \n\n\n\n	- MRTR 
	ASSISTANT (MRTR TAGS):\n\n\n\n	--SLOTTING--\n\n\n\n	++EQUIPMENT++\n\n\n\n
		Platoon Leads: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanc
	o Webbing (Any Variant)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Vari
	ant)\n\n\n\n	Helmet: UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: St
	en Gun(Any Variant)\, Lee Enfield (NON-SNIPER VARIANTS)\n\n\n\n	 \n\n\n\n
		Squad Leads: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanco 
	Webbing (Any Variant)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Varian
	t)\n\n\n\n	Helmet: UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: Sten
	 Gun(Any Variant)\, Lee Enfield (NON-SNIPER VARIANTS)\n\n\n\n	 \n\n\n\n	R
	adio Operators: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanc
	o Webbing (Any Variant)\n\n\n\n	Backpack: US SCR-300 Radio (ACRE2)\n\n\n\n
		Helmet: UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: Sten Gun(Any V
	ariant)\, Lee Enfield (NON-SNIPER VARIANTS)\n\n\n\n	 \n\n\n\n	Medics: \n
	\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanco Webbing (Any Vari
	ant)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Variant)\n\n\n\n	Helmet
	: UK Mk.2 Para Helmet (Any Variant)\, Helm. MkII. Medic (Any Variant)\n\n\
	n\n	Primary: Sten Gun(Any Variant)\, Lee Enfield (NON-SNIPER VARIANTS)\n\n
	\n\n	 \n\n\n\n	Machine Gunners: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	V
	est: UK p37 Blanco Webbing (Any Variant)\n\n\n\n	Backpack: UK Pattern 37 B
	ackpack (Any Variant)\n\n\n\n	Helmet: UK Mk.2 Para Helmet (Any Variant)\n\
	n\n\n	Primary: Bren Gun (Any Variant)\n\n\n\n	 \n\n\n\n	Anti-Tank Troops
	: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanco Webbing (Any
	 Variant)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Variant)\n\n\n\n	H
	elmet: UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: Lee Enfield (NON
	-SNIPER VARIANTS)\n\n\n\n	Launcher: PIAT\n\n\n\n	 \n\n\n\n	Riflemen: \n\
	n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanco Webbing (Any Varia
	nt)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Variant)\n\n\n\n	Helmet:
	 UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: Lee Enfield (NON-SNIPE
	R VARIANTS)\n\n\n\n	 \n\n\n\n	Snipers: \n\n\n\n	Uni: UK Denison Smock\n\
	n\n\n	Vest: UK p37 Blanco Webbing (Any Variant)\n\n\n\n	Backpack: UK Patte
	rn 37 Backpack (Any Variant)\n\n\n\n	Helmet: UK Mk.2 Para Helmet (Any Vari
	ant)\n\n\n\n	Primary: Lee Enfield (SNIPER VARIANTS)\n\n\n\n	 \n\n\n\n	Mor
	tar Crew: \n\n\n\n	Uni: UK Denison Smock\n\n\n\n	Vest: UK p37 Blanco Webb
	ing (Any Variant)\n\n\n\n	Backpack: UK Pattern 37 Backpack (Any Variant)\n
	\n\n\n	Helmet: UK Mk.2 Para Helmet (Any Variant)\n\n\n\n	Primary: Lee Enfi
	eld (NON-SNIPER VARIANTS)\, Sten Gun(Any Variant)\n\n\n\n	 \n\n\n\n	--EQU
	IPMENT--\n\n\n\n	 \n\n\n\n	RULES SUMMARY:\n\n\n\n	1. FK Arma Rules are in
	 effect and any breach of them not cleared by the event host or a present 
	admin will be punished.\n\n\n\n	2. Only era accurate and faction based we
	aponry is to be used for this operation.\n\n\n\n	3. Any failure to take th
	e mission seriously or to troll in any way will result in a kick from the 
	server and barring from future events of this kind.\n\n\n\n	4. Additional 
	restrictions may be applied in the mission by the event host and or Zeus a
	nd any attempt to avoid and or supplant new restrictions will be met with
	 previously mentioned punishments.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: The modset is subject to change and will be finalized before the event 
	with an announcement.\n\n\n\n	MODSET:  https://drive.google.com/file/d/1
	NaNCNzspQGrzdxrz5I9jXrwbN6XR9y4l/view?usp=sharing\n\n\n\n	- Download the m
	odset and drag into the arma launcher with no mods loaded or open with a w
	eb browser.\n
DTSTART:20190517T200000Z
DTEND:20190517T223000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dynamic Recon Ops
DTSTAMP:20190507T095055Z
SEQUENCE:0
UID:861-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Each Mission is 8 players MAX and will be open to Reg
	's+\, RSVP will be on so I can see who is interested in the event but once
	 the server is full i will launch the game\, for this event we will us the
	 FK Mod set. \n\n\n\n	This event is going to be alot more serious than th
	e normal FK Missions any fucking about out side of the gearing up phase of
	 the mission will result in being kicked and possibly being banned from pl
	aying any other Recon ops events I do. But as long as you do what i tell 
	you\, you'll be fine\, Uniforms\, Gear\, Weapons and Equipment to a degree
	 will be chosen by me just warning you.\n\n\n\n	So what is Dynamic Recon
	 Ops?\n\n\n\n	Dynamic Recon Ops is a randomised\, replayable scenario that
	 generates an enemy occupied AO with a selection of tasks to complete with
	in. Select your AO location\, the factions you want to use and any support
	s available or leave them all randomised and see what mission you are sent
	 on.\n\n\n\n	Designed to be simple to use but with plenty of options to cu
	stomise your mission setup\, the objective behind DRO is to create a way t
	o quickly get playing a new scenario in singleplayer or co-op. With as few
	 changes to the base game as possible\, DRO aims to showcase the unique an
	d varied gameplay that Arma 3 has to offer for smaller scale infantry comb
	at.\n\n	Additionally\, DRO has been designed from the ground up to take ad
	vantage of faction mods. If you have any mods that create new factions the
	y will be selectable as player or enemy sides within the mission. However\
	, the scenario itself requires no mods apart from specific terrains if you
	 want to use them.\n\n
DTSTART:20190513T190000Z
DTEND:20190512T230000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20190519T230000;BYDAY=MO
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 20
DTSTAMP:20190506T214824Z
SEQUENCE:0
UID:860-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpetually imprisoned/killed
	 player @Godzi\n\n\n\n	\"I can't kill this bastard even when I try!\"-ran
	ger @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	The crit-faili
	ng Engineer @Will9455\n\n\n\n	Walked on stilts for many sessions in the D
	M's mind @colt92\n\n\n\n	\"Sexually confusing players since beginning of 
	Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\" @Floofy
	Floof\n\n\n\n	The overly-enthusiastic player @Kerry\n\n
DTSTART:20190512T120000Z
DTEND:20190512T160000Z
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Of Thrones S8E4
DTSTAMP:20190505T053722Z
SEQUENCE:0
UID:858-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	I'll be streaming GOT S8E4 on rabbit for anyone to join.
	 \n
DTSTART:20190507T010000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dynamic Recon Ops
DTSTAMP:20190503T095142Z
SEQUENCE:0
UID:855-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Each Mission is 8 players MAX and will be open to Reg
	's+\, RSVP will be on so I can see who is interested in the event but once
	 the server is full i will launch the game\, for this event we will us the
	 FK Mod set. \n\n\n\n	This event is going to be alot more serious than th
	e normal FK Missions any fucking about out side of the gearing up phase of
	 the mission will result in being kicked and possibly being banned from pl
	aying any other Recon ops events I do. But as long as you do what i tell 
	you\, you'll be fine\, Uniforms\, Gear\, Weapons and Equipment to a degree
	 will be chosen by me just warning you.\n\n\n\n	So what is Dynamic Recon
	 Ops?\n\n\n\n	Dynamic Recon Ops is a randomised\, replayable scenario that
	 generates an enemy occupied AO with a selection of tasks to complete with
	in. Select your AO location\, the factions you want to use and any support
	s available or leave them all randomised and see what mission you are sent
	 on.\n\n\n\n	Designed to be simple to use but with plenty of options to cu
	stomise your mission setup\, the objective behind DRO is to create a way t
	o quickly get playing a new scenario in singleplayer or co-op. With as few
	 changes to the base game as possible\, DRO aims to showcase the unique an
	d varied gameplay that Arma 3 has to offer for smaller scale infantry comb
	at.\n\n	Additionally\, DRO has been designed from the ground up to take ad
	vantage of faction mods. If you have any mods that create new factions the
	y will be selectable as player or enemy sides within the mission. However\
	, the scenario itself requires no mods apart from specific terrains if you
	 want to use them.\n\n
DTSTART:20190506T190000Z
DTEND:20190506T225900Z
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Xenborg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Gomez919";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20190502T174850Z
SEQUENCE:0
UID:852-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/fil
	e/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	Add me as a f
	riend on Steam then redrag the modset to get all mods (https://steamcommun
	ity.com/id/slothenthusiast/)\n\n\n\n	Zeus: @BenFromTTG\n\n\n\n	How it wor
	ks:\n\n\n\n	All roles of the carrier are taken up by players. This include
	s all deck crew (Aircraft handlers\, Catapult Officers\, ATC and so forth
	) as well as Jet Pilots\, Heli pilots and a Seal Team. Any player taking a
	 Deck Crew role must have an understanding of all the different roles of d
	eck crew as well as how a carrier works. This will mainly be an aerial ass
	ault\, though the Nimitz is support by 1x Arleigh-Burke Class Destroyer as
	 well as 1x Virginia Class Sub\, So if you don't like air and naval combat
	\, or crewing a carrier\, this mission is not for you. More will be explai
	ned in briefing.\n\n\n\n	BRIEFING:\n\n\n\n	The Russian Federation are deve
	loping a foothold on the island of Altis\, with a full on naval assault. T
	hey plan to develop a main naval base before moving North to secure the ai
	rport and old military base. We need to stop this expansion before it is t
	oo much to handle. We believe they have 2x Admiral Grigorovich class Destr
	oyers that need to be destroyed before even attempting an aerial assault. 
	We also have intel that they are trying to set up a Long Range SAM System\
	, codename 'Rhea'. It should take them 20-30 minutes to set up\, so we nee
	d to prevent the forces from setting this up. They have 1-2 Supply Ships t
	o transport Vehicles onto land. We need to destroy this to prevent reinfor
	cements from hitting land. They do have some motorized infantry on land\, 
	but we do not believe them to have any land-based mobile Anti-Air system. 
	We are still unsure of any FW threats in the immediate AO\, but we expect 
	some RW assets. We sent the USS Howard and the USS Indiana about 2 hours a
	go so they should be close to the Naval Base by now.\n\n\n\n	OBJECTIVES:\n
	\n\n\n	1) Destroy the 2 Russian Destroyers\n\n\n\n	2) Prevent the 'Rhea' S
	AM System from being deployed\n\n\n\n	3) (Optional) Prevent Russian forces
	 from capturing the old military base and the airfield.\n\n\n\n	\n\n\n\n	R
	eservable Slots:\n\n\n\n	USS Nimitz Roles:\n\n\n\n	Ship Commander - FREE (
	Leadership Tags)\n\n\n\n	ATC/LSO - FREE (FAC/RTO Tags)\n\n\n\n	Plane Handl
	er - FREE (N/A)\n\n\n\n	Plane Handler - FREE (N/A)\n\n\n\n	Medical Officer
	 - FREE (Medic Tags)\n\n\n\n	 \n\n\n\n	Grey Wolves Squadron (FW):\n\n	For
	 AA/Anti-Radar\n\n	 \n\n\n\n	EA-18G Growler Pilot - FREE (Pilot Tags)\nEA
	-18G Growler Co-Pilot/FAC-A - @Val3ntine NO TAGS\, REG\n\n\n\n	Blue Diamon
	ds Squadron (FW):\nFor Multirole/CAS\n\n	 \n\n\n\n	F/A-18E Pilot - @info
	 NO TAGS\, REG\n\n\n\n	F/A-18E Pilot - @BonSie Pilot Tags\n\n\n\n	USS Ho
	ward (Naval):\n\n\n\n	For Anti-Ship/Recon\n\n\n\n	 \n\n\n\n	Destroyer Com
	mander - @Schroeder - BSO\n\n\n\n	Destroyer Driver - FREE (N/A)\n\n\n\n	De
	stroyer Crew - FREE (N/A)\n\n\n\n	USS Indiana (Naval)\nFor Anti-Ship/Recon
	\n\n\n\n	 \n\n\n\n	Submarine Commander - FREE (N/A)\n\n\n\n	Submarine Dr
	iver - FREE (N/A)\n\n\n\n	Submarine Crew - FREE (N/A)\n\n\n\n	Wolf Pack/Ei
	ghtballers (RW):\n\n\n\n	For SAR/CAS\n\n\n\n	Helicopter Pilot - FREE (Pilo
	t Tags)\n
DTSTART:20190504T200000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 19
DTSTAMP:20190414T161735Z
SEQUENCE:0
UID:840-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpetually imprisoned/killed
	 player @Godzi\n\n\n\n	\"I can't kill this bastard even when I try!\"-ran
	ger @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	The crit-faili
	ng Engineer @Will9455\n\n\n\n	Walked on stilts for many sessions in the D
	M's mind @colt92\n\n\n\n	\"Sexually confusing players since beginning of 
	Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\" @Floofy
	Floof\n\n\n\n	The overly-enthusiastic player @Kerry\n\n
DTSTART:20190428T120000Z
DTEND:20190428T160000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Of Thrones S8E3
DTSTAMP:20190425T135832Z
SEQUENCE:0
UID:850-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	As stated in the other GOT events we'll be watching via R
	abb.it in a lounge. This is an easy way for everyone to be able to watch r
	eguardless of having an HBO subscription or not. Feel free to join in when
	ever\, but please don't disturb the others watching. \n
DTSTART:20190429T010000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK WW2 (The Siege Of Tobruk)
DTSTAMP:20190418T090405Z
SEQUENCE:0
UID:845-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	    \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This is
	 a priority message from German High command-\n\n\n\n	- Earlier this month
	 the Afrika Korps began operations in the proximity of Tobruk the supply l
	ines from Tripoli have become strained and it has become apparent that a n
	ew base of supply is needed. Tobruk will fit this need appropriately and a
	n attempt upon the city has been decided upon. Tobruk must be taken and he
	ld for further use for the war effort.  -\n\n\n\n	-High Command believes 
	the port of Tobruk to be critical to compromise allied capability to defen
	d Egypt and the Suez Canal and as such has assigned your Platoon to assaul
	t the city and occupy it to deny allied forces its use. Primary Objectives
	 are as follows 1st - SECURE THE AIRFIELD LOCATED SOUTHWEST OF TOBRUK - 2
	ND SECURE THE CITY OF TOBRUK AND NEUTRALIZE THE PRIMARY ALLIED OCCUPYING F
	ORCE--\n\n\n\n	\n\n\n\n	-For this operation\, your platoon has been transp
	orted to Tobruk with the intent of dislodging the Allied forces from the c
	ity and gaining control of the nearby shipping lanes in the Mediterranean-
	\n\n\n\n	-This operation is to be undertaken as soon as the aforementioned
	 forces can be assembled and dispatched...command out.-\n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed miss
	ion with elements taken from the second world war. The mission will be mak
	ing use of the Arma 3 mod Iron Front and using elements from the mod Fa
	ces of War which will be posted as well at the bottom of this event page 
	in a compiled list. Squad composition for this mission will\, for this mis
	sion\, be the reverted to the previous standard in FK missions which will 
	be 7 Soldiers per squad this is being done due to the nature of the missio
	n and my desire to make use of more lead elements in this situation. Weapo
	nry within the mission will be restricted to WW2 based weaponry and will b
	e restricted to per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. As well the 
	standard ruleset for FK will be in place and any violations of said rulese
	t will result in your immediate ejection from the event and subsequent ba
	rring from any future events of this kind. \n\n\n\n	 \n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	1st. SR Radios are prohibited and only LR Radios may be car
	ried by only the Radioman role.\n\n\n\n	2nd. GPS\, NVDs and vanilla mine d
	etectors are prohibited. \n\n\n\n	3rd. No drawing on the map after the b
	riefing.\n\n\n\n	4th. No modern looking items.\n\n\n\n	5th. Tracking will 
	be disabled.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\
	n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	PLTN COMMAND SQUAD:\n\n\n\n	\n\n\n\n	-PLTN 1st Lieutenant (PLTN TAGS):
	 \n\n\n\n	-PLTN 2nd Lieutenant (PLTN 2IC TAGS):\n\n\n\n	-PLTN Radioman (R
	EGS+): @RedNexus\n\n\n\n	-PLTN Medic (MEDIC TAGS): @OTipsy\n\n\n\n	ALPHA 
	SQUAD:\n\n\n\n	\n\n\n\n	-ALPHA Sergeant (SL TAGS): \n\n\n\n	-ALPHA Medic 
	(MEDIC TAGS): \n\n\n\n	-ALPHA Radioman (2IC TAGS):\n\n\n\n	-ALPHA Machine
	gunner (REGS+): @Bayou Rick\n\n\n\n	-ALPHA Machinegunner Assistant (REGS+
	):\n\n\n\n	-ALPHA Rifleman (REGS+):\n\n\n\n	-ALPHA Rifleman (REGS+):\n\n\n
	\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	-BRAVO Sergeant (SL TAGS): \n\n\n\n	-BRA
	VO Medic (MEDIC TAGS): \n\n\n\n	-BRAVO Radioman (2IC TAGS): \n\n\n\n	-BR
	AVO Machinegunner (REGS+): \n\n\n\n	-BRAVO Machinegunner Assistant (REGS+
	):\n\n\n\n	-BRAVO Rifleman (REGS+): \n\n\n\n	-BRAVO Rifleman (REGS+): \n
	\n\n\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	-CHARLIE Sergeant (SL TAGS): \n\n\
	n\n	-CHARLIE Medic (MEDIC TAGS): \n\n\n\n	-CHARLIE Radioman (2IC TAGS): 
	\n\n\n\n	-CHARLIE Machinegunner (REGS+): \n\n\n\n	-CHARLIE Machinegunner 
	Assistant (REGS+):\n\n\n\n	-CHARLIE Rifleman (REGS+):\n\n\n\n	-CHARLIE Rif
	leman (REGS+):\n\n\n\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	-DELTA Sergeant (SL T
	AGS): \n\n\n\n	-DELTA Medic (MEDIC TAGS): \n\n\n\n	-DELTA Radioman (2IC 
	TAGS): \n\n\n\n	-DELTA Machinegunner (REGS+):\n\n\n\n	-DELTA Machinegunne
	r Assistant (REGS+):\n\n\n\n	-DELTA Rifleman (REGS+):\n\n\n\n	-DELTA Rifle
	man (REGS+):\n\n\n\n	 \n\n\n\n	Artillery Attachment (MRTR):\n\n\n\n	\n\n\
	n\n	-MRTR Commander (ARTILLERY TAGS): @Servok\n\n\n\n	-MRTR Gunner/Assist
	ant(ARTILLERY TAGS): @ThePointForward\n\n\n\n	-MRTR Gunner/Assistant(ARTI
	LLERY TAGS): \n\n\n\n	-MRTR Gunner/Assistant(ARTILLERY TAGS): \n\n\n\n	P
	Z-KPFW-VI-AUSF.E TIGER 1 (KNGT 1-1)\n\n\n\n	\n\n\n\n	-Commander (COMMANDE
	R TAGS): @Spartan_MiniMe (GUNNER TAGS)\n\n\n\n	-Gunner (GUNNERY TAGS): 
	@johnb43 (NO TAGS)\n\n\n\n	-Driver (DRIVER TAGS): @BestTrap (FNG)\n\n\n\
	n	-Loader (REGS+): @Leprechaunlock\n\n\n\n	PZ-KPFW-IV-H (KNGT 1-2)\n\n\n
	\n	\n\n\n\n	-Commander (COMMANDER TAGS): @Timberhawk (NO TAGS)\n\n\n\n	-
	Gunner (GUNNERY TAGS): @metamartian (NO TAGS)\n\n\n\n	-Driver (DRIVER TA
	GS): @Skate\n\n\n\n	-Loader (REGS+):\n\n\n\n	FW 190 F-8 (RPTR 1-1)\n\n\n\
	n	\n\n\n\n	- Flight Lead (FIXED WING TAGS): @Kerry (NO TAGS)\n\n\n\n	JU-8
	7 (RPTR 1-2)\n\n\n\n	\n\n\n\n	- Pilot (FIXED WING TAGS): @BDFoster (NO T
	AGS)\n\n\n\n	- Gunner (FIXED WING TAGS): @info (NO TAGS)\n\n\n\n	--SLOTT
	ING--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Platoon Leads: \n\n\n\n	Uni: GER M36
	 DAK (Leutnant).\n\n\n\n	Vest: GER DAK Feldausrustung (Offiziere).\n\n\n\n
		Helmet: GER Schirmmutze (Offizier).\n\n\n\n	Primary: MP 40\, MP 38.\n\n\n
	\n	 \n\n\n\n	Squad Leads: \n\n\n\n	Uni: GER M36 DAK (Unterofficier).\n\
	n\n\n	Vest: GER DAK Feldausrustung (Unterofficier).\n\n\n\n	Helmet: GER DA
	K M42 Stahlhelm.\n\n\n\n	Primary: MP 40\, MP 38\,Kar 98k \, G41\, G43.\n\n
	\n\n	 \n\n\n\n	Radio Operators: \n\n\n\n	Uni: GER M36 DAK\, GER M40 DAK
	.\n\n\n\n	Vest: GER DAK Feldausrustung.\n\n\n\n	Backpack: German Radio.\n\
	n\n\n	Helmet: GER DAK M42 Stahlhelm.\n\n\n\n	Primary: Kar 98k\, G41\, G43.
	\n\n\n\n	 \n\n\n\n	Medics: \n\n\n\n	Uni: GER M40 DAK (Sanitater).\n\n\n\
	n	Vest: GER DAK Feldausrustung.\n\n\n\n	Backpack: Tornister 34 (Sanitater
	).\n\n\n\n	Helmet: GER DAK M42 Stahlhelm.\n\n\n\n	Primary: Kar 98k\, G41\,
	 G43.\n\n\n\n	 \n\n\n\n	Machine Gunners: \n\n\n\n	Uni: GER M36 DAK\, GE
	R M40 DAK.\n\n\n\n	Vest: GER DAK Feldausrustung.\n\n\n\n	Helmet: GER DAK M
	42 Stahlhelm.\n\n\n\n	Primary: MG-34\, MG-42.\n\n\n\n	 \n\n\n\n	Riflemen
	: \n\n\n\n	Uni: GER M36 DAK\, GER M40 DAK.\n\n\n\n	Vest: GER DAK Feldaus
	rustung.\n\n\n\n	Helmet: GER DAK M42 Stahlhelm.\n\n\n\n	Primary: Kar 98k\,
	 G41\, G43.\n\n\n\n	 \n\n\n\n	Tank Crew Commander: \n\n\n\n	Uni: GER Pan
	zerbesatzung (Unterfeldwebel).\n\n\n\n	Vest: GER Ausrustung des Offiziers.
	\n\n\n\n	Helmet: GER Panzerwaffe Schirmmutze.\n\n\n\n	Primary: MP 40\, MP 
	38.\n\n\n\n	 \n\n\n\n	Tank Crew: \n\n\n\n	Uni: GER Panzerbesatzung (Schu
	tze).\n\n\n\n	Vest: GER Panzerbesatzung Ausrustung.\n\n\n\n	Helmet: GER Pa
	nzerwaffe M43 Einheitsfeldmutze.\n\n\n\n	Primary: MP 40\, MP 38.\n\n\n\n	
	 \n\n\n\n	Pilots: \n\n\n\n	Uni: GER Luftwaffe Fliegender Anzung (Hauptma
	nn).\n\n\n\n	Vest: GER Offizier Gurtel.\n\n\n\n	Backpack: LW paradrop syst
	em\, German Radio.\n\n\n\n	Helmet: GER Luftwaffe Pilot Helmet.\n\n\n\n	Pri
	mary: Any Axis Pistol.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	RULES SUMM
	ARY:\n\n\n\n	1. FK Arma Rules are in effect and any breach of them not cle
	ared by the event host or a present admin will be punished.\n\n\n\n	2. Onl
	y era accurate and faction based weaponry is to be used for this operatio
	n.\n\n\n\n	3. Any failure to take the mission seriously or to troll in any
	 way will result in a kick from the server and barring from future events 
	of this kind.\n\n\n\n	4. Additional restrictions may be applied in the mis
	sion by the event host and or Zeus and any attempt to avoid and or suppla
	nt new restrictions will be met with previously mentioned punishments.\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: The modset is subject to change and
	 will be finalized before the event with an announcement.\n\n\n\n	MODSET:
	  https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view
	?usp=sharing\n\n\n\n	- Download the modset and drag into the arma launcher
	 with no mods loaded or open with a web browser and set manually.\n
DTSTART:20190423T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3 Zombies] The Last Push
DTSTAMP:20190421T000556Z
SEQUENCE:0
UID:847-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	The Last Push: The Finale of my Zombies campaign\n\n\n\
	n	Modset:  http://www.mediafire.com/file/5mzr22wi1inyqfh/Arma+3+Mod+Pres
	et+Zombies.html\n\n\n\n	Briefing:\n\n\n\n	After surviving the resort and 
	clearing out the industrial yard\, you have 1 goal. Kill the source of the
	 infection\, but first\, you must push through hordes of zombies to the ga
	s station\, defend there\, gather weapons\, and then head out to the crate
	r.\n\n\n\n	You are humanity's last hope. Finish the fight.\n\n\n\n	Slots (
	First Come First serve):\n\n\n\n	Survivor Leader - @RedNexus\n\n\n\n	Survi
	vor 2IC - @ZeroFoxy\n\n\n\n	Survivor 3 - @Prometheus13\n\n\n\n	Survivor 4 
	- @Leprechaunlock\n\n\n\n	Survivor 5 - @Zombiekiller5072\n\n\n\n	Survivor 
	6 - @I identfy as an Apache\n\n
DTSTART:20190421T200000Z
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="MajorPilot";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="I identfy as an Apache";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20190417T224428Z
SEQUENCE:0
UID:843-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/fil
	e/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	Zeus: @Kerry
	\n\n\n\n	How it works:\n\n\n\n	All roles of the carrier are taken up by pl
	ayers. This includes all deck crew (Aircraft handlers\, Catapult Officers
	\, ATC and so forth) as well as Jet Pilots\, Heli pilots and a Seal Team. 
	Any player taking a Deck Crew role must have an understanding of all the d
	ifferent roles of deck crew as well as how a carrier works. This will main
	ly be an aerial assault\, though the Nimitz is support by 1x Arleigh-Burke
	 Class Destroyer as well as 1x Virginia Class Sub\, So if you don't like a
	ir and naval combat\, or crewing a carrier\, this mission is not for you. 
	More will be explained in briefing.\n\n\n\n	BRIEFING: \n\n\n\n	At 4.20pm C
	entral Intelligency Agency has confirmed sighting of Aiman az-Zawahiri on 
	the main island of Altis. We believe that he is currently meeting the head
	 of the pakistani National Security Council Iftikhar Babar. Additionally\,
	 long range radar scans show signs of active pakistani F-22s and Su-25s. I
	ntel shows no SAM Sites\, at the Capture VIP a DSHKM or two\, the rest
	 is unknown\n\n\n\n	OBJECTIVES:\n\n\n\n	We will be sending 2nd Seal Team C
	allsign \"Echo Team\" to infil by helicopter from the USS Liberty statione
	d south of the target compound to extract Iftikhar Babar and kill Aiman az
	-Zawahiri. The helicopter has to return to the main US Naval Fleet once th
	e VIP is on board. In the event of the VIP dying\, he is to body bag to ex
	tract his corpse. It is very likely that once the compound is under attack
	\, Pakistan will send their jets into the AO to deal with any threats and 
	extract the VIP to Kavala. That's why Harrier Ace 1-1 and Ace 1-2 have to 
	destroy certain comms towers held by Pakistan National Army to allow a del
	ay of Pakistans main strike force. To make sure that Echo Team is not in d
	anger\, an F-35C will provide CAP\, along with an F/A-18E Multiroler. All 
	jets are under the command of F/A-18Fs FAC-A WSO.\n\n	Finally\, we want to
	 make sure that Al-Qaeda will no longer operate on Altis. That's why the H
	arriers are to Search and Destroy Al-Qaeda encampments in the north of the
	 main island once all comms towers have been destroyed.\n\n\n\n	 \n\n\n\n
		\n\n\n	Reservable Slots:\n\n\n\n	Argonaut 1-1 (FW)\n\n\n\n	F-35C Pilot (C
	AP) - FREE\n\n\n\n	Diamond 1-1 (FW)\n\n\n\n	F/A-18E Pilot (Multirole) - @i
	nfo (REG\, NO TAGS)\n\n\n\n	Bones 1 (FW)\n\n\n\n	F/A-18 (FAC-A) Pilot - F
	REE\n\n\n\n	FAC (F/A-18F WSO) - FREE\n\n\n\n	Ace of Spades Squadron (FW):
	\n\n\n\n	Ace 1-1:\n\n\n\n	AV8B Harrier II - @rostovne (FNG)\n\n\n\n	Ace 
	1-2:\n\n\n\n	AV8B Harrier II - @NaWry (REG\, NO TAGS)\n\n\n\n	Baller 1 (
	RW):\n\n\n\n	MH-60S Seahawk - @AngryScottishMan (REG\, NO TAGS)\n\n\n\n	E
	cho Team (SEALS/Recon):\n\n\n\n	Echo Team Lead (Lead Element Tags) - @S3XY
	PANDA (REG\, NO TAGS)\n\n\n\n	Echo Team 2IC (Team Lead Tags) - FREE\n\n\
	n\n	Echo Team Medic (Medic Tags) - @ZeroFoxy (REG\, NO TAGS)\n\n\n\n	Echo
	 Team Autorifleman (N/A) - @Prometheus13\n\n\n\n	Echo Team Breacher (N/A) 
	- @I identfy as an Apache\n\n\n\n	Echo Team DMR/AR-2 Darter Op (RW Tags) 
	- @Frankasaurus Rex(REG\, NO TAGS)\n
DTSTART:20190420T200000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="rostovne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="NaWry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="endless";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="I identfy as an Apache";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game of Thrones Viewing Party S8E2
DTSTAMP:20190418T031208Z
SEQUENCE:0
UID:844-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n\n	I know not everyone can afford an HBO subscription\, no
	r wants to put their computer at risk by downloading GOT illegally so I'll
	 be streaming it via Rabb.it for 10 people. \n\n\n\n	(Limit is due to Rab
	b.it experiencing interruptions or low video quality when streaming to any
	 more than that\, Sorry!)\n\n\n\n	We'll be in a locked channel on TS be su
	re that you have an account at Rabb.it before the stream starts! Please RS
	VP First come First served!\n\n
DTSTART:20190422T010000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 Liberation
DTSTAMP:20190417T032359Z
SEQUENCE:0
UID:842-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Verlich":forum@fkgaming.eu
DESCRIPTION:\n	Moving on with the campaign\, following the skirmish in t
	he Capital near the Northern Airfield\, The plain moving forward is to enc
	ircle and seize the Airfield cutting off lines of communication while secu
	ring our own supply lines. The current Assists in play are wheeled Vics an
	d Light Air Assault assets\, Capitals are filled with the largest assets t
	he enemy can wield. This is why we are going to be taking everything aroun
	d the major Metropolitan area before pushing into the city and getting bog
	ged down in a long street to street fight.\n\n\n\n	 \n\n\n\n\n	 \n
DTSTART:20190421T000000Z
ATTENDEE;CN="Verlich";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ColSwe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="rostovne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim Altis
DTSTAMP:20190411T131446Z
SEQUENCE:0
UID:837-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/f
	ile/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	MOD EDIT: l
	inks to external Discord require approval from CMs first.\n\n\n\n	Requires
	 USAF mod\, you can download it from here: http://www.armaholic.com/page.
	php?id=25512&amp\;highlight=USAF%2BMOD\n\n\n\n	 \n\n\n\n	How it works:\n\
	n\n\n	All roles of the carrier are taken up by players. This includes all 
	deck crew (Aircraft handlers\, Catapult Officers\, ATC and so forth) as w
	ell as Jet Pilots\, Heli pilots and a Seal Team. Any player taking a Deck 
	Crew role must have an understanding of all the different roles of deck cr
	ew as well as how a carrier works. This will mainly be an aerial assault\,
	 though the Nimitz is support by 1x Arleigh-Burke Class Destroyer as well 
	as 1x Virginia Class Sub\, So if you don't like air and naval combat\, or 
	crewing a carrier\, this mission is not for you. More will be explained in
	 briefing.\n\n\n\n	Slots (first come first serve unless otherwise stated):
	\n\n\n\n	Most of the Deck Crew slots will be decided on the day\, as there
	 are a lot of them. If you are interested in one\, put a comment down belo
	w.\n\n\n\n	 \n\n\n\n	Zeus (Zeus Tags) - FREE\n\n\n\n	 \n\n\n\n	Ship Com
	mander (Lead Element Tags) - FREE\n\n\n\n	 \n\n\n\n	ATC Commander (FAC T
	ags) - @Val3ntine\n\n\n\n	ATC Officer - FREE\n\n\n\n	 \n\n\n\n	Medical O
	fficer (Medic Tags) - FREE\n\n\n\n	Medical Officer (Medic Tags) - FREE\
	n\n\n\n	Medical Officer (Medic Tags) - FREE\n\n\n\n	 \n\n\n\n	Pilots (Ta
	gs&gt\;Regs&gt\;FNG'S):\n\n\n\n	FW Assets (FW Tags):\n\n\n\n	Blue Diamonds
	:\n\n\n\n	F/A-18E - @BonSie (Diamond 1-1)\n\n\n\n	F/A-18 E - @NaWry (Dia
	mond 1-2)\n\n\n\n	Jolly Rogers:\n\n\n\n	F/A-18F Pilot - FREE (Bones 1)\
	n\n\n\n	F/A-18F WSO - FREE\n\n\n\n	Argonauts:\n\n\n\n	F-35C Pilot - @Angr
	yScottishMan (Argonaut 1-1)\n\n\n\n	F-35C Pilot - @Prometheus13 (Argonau
	t 1-2)\n\n\n\n	Gray Wolves:\n\n\n\n	EA-18G Growler Pilot - FREE (Wolf 1)\
	n\n\n\n	EA-18G Growler Co-Pilot - FREE \n\n\n\n	Ace of Spades:\n\n\n\n	AV
	-8B Harrier II Plus - FREE (Ace 1-1)\n\n\n\n	AV-8B Harrier II Plus - @Ker
	ry (Ace 1-2) \n\n\n\n	Eagle 1:\n\n\n\n	KC-135 Stratotanker - @samchaddy
	00\n\n\n\n	 \n\n\n\n	RW Assets (RW Tags):\n\n\n\n	Wolf Pack:\n\n\n\n	Seah
	awk Pilot (SAR/Transport) - FREE (Pack 1)\n\n\n\n	Eightballers:\n\n\n\n	
	Seahawk Pilot (CAS) - @S3XYPANDA (Baller 1)\n\n\n\n	 \n\n\n\n	Boats (
	First come\,First serve)\n\n\n\n	Poseidon (Destroyer):\n\n\n\n	Commander -
	 @Schroeder - BSO\n\n\n\n	Driver - FREE\n\n\n\n	Crewman - FREE\n\n\n\n	
	Crewman - FREE\n\n\n\n	Neptune (Submarine):\n\n\n\n	Commander - FREE\n\n
	\n\n	Driver - FREE\n\n\n\n	Operator - FREE\n\n
DTSTART:20190413T200000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO: The revenge of Harold
DTSTAMP:20190410T231239Z
SEQUENCE:0
UID:836-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	ECO: Global survival\n\n\n\n	Once upon a time a group of 
	people united to praise a meteor\, Harold\, and shine a beam of light on h
	im to save the world from his wrath. They succeeded and thought it would b
	e the end of Harold\, but little did they know\, there was a second act to
	 this story...\n\n\n\n	\n\n\n	For those who never heard of this game you b
	asically have to evolve a civilisation in order to destroy a meteor that w
	ill crash in 30 IRL days but you have to be carefull to not destroy the pl
	anet while doing so\, it's all about cooperation: https://store.steampowe
	red.com/app/382310/Eco/\n\n\n\n	It has been a while since we last played\,
	 there were many updates since and I thought that people might enjoy repla
	ying this game. Anybody in FK may join\, login details will be distributed
	 on TS at the start of the event. You may join after the start of the ser
	ver\, if you plan to join later on you can still mark yourself as going 
	or as maybe.\n\n\n\n	I will try to be as fast as I can to inform particip
	ants should the start time be delayed or anything else out of my control h
	appen.\n\n\n\n	Disclaimer: I may cancel the event if an insufficient numb
	er of people show their interest.\n
DTSTART:20190422T140000Z
ATTENDEE;CN="Vericht";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 18 - DM was too nice last session
DTSTAMP:20190409T204416Z
SEQUENCE:0
UID:835-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpetually imprisoned/killed
	 player @Godzi\n\n\n\n	\"I can't kill this bastard even when I try!\"-ran
	ger @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	The crit-faili
	ng Engineer @Will9455\n\n\n\n	Walked on stilts for many sessions in the D
	M's mind @colt92\n\n\n\n	\"Sexually confusing players since beginning of 
	Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\" @Floofy
	Floof\n\n\n\n	@Kerry\n\n
DTSTART:20190414T120000Z
DTEND:20190414T160000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 Liberation Event
DTSTAMP:20190409T053432Z
SEQUENCE:0
UID:834-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Verlich":forum@fkgaming.eu
DESCRIPTION:\n	I'm going to be hosting an Arma 3 Liberation game\, you c
	an reference the liked forum posts for mod-set import and info on the game
	 mode\, and I'll be on an hour or so before to help with mods and orientat
	ion to the mission. \n\n\n\n\n	See you guys on the Battlefield!\n\n\n\n	-
	Verlich \n
DTSTART:20190416T013000Z
ATTENDEE;CN="Verlich";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="thermaltoast";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK WW2 (The Battle Of Sark)
DTSTAMP:20190318T070905Z
SEQUENCE:0
UID:829-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	        \n\n\n	  ++MISSION BRIEFING++\n\n\n\n	-This
	 is a priority message from Allied High command-\n\n\n\n	- Earlier this mo
	nth German paratroops and naval elements launched a campaign of invasion o
	n the island of Sark located off the coast of Norway in the North Sea the 
	operation was a partial success and the local allied garrison was forced o
	ff the mainland and have been isolated at the airfield located to the west
	. Since then the German forces on the island have received reinforcements 
	in the form of armour and mechanized units and have begun fortifying the c
	oast of the island with the possible intentions of using the island as a b
	ase for air and sea operations -\n\n\n\n	-High Command cannot allow contro
	l of the North Sea to be further compromised following the manhunt for the
	 Bismarck and have decided to launch a counter-invasion of the island with
	 the intent of relieving the leftover allied garrison. Primary Objectives 
	are as follows 1st - SECURE THE FLAK BATTERIES LOCATED IN THE SOUTH - 2ND 
	SECURE THE TOWN OF BEAUREGARD AND NEUTRALIZE THE PRIMARY GERMAN OCCUPYING 
	FORCE--\n\n\n\n	\n\n\n\n	-For this operation\, your platoon has been trans
	ported to Sark with the intent of dislodging the German forces from the is
	land and regaining control of the nearby shipping lanes in the North Sea.-
	\n\n\n\n	-This operation is to be undertaken as soon as the aforementioned
	 forces can be assembled and have arrived on the island...command out.-\n\
	n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a hea
	vily themed mission with elements taken from the second world war. The mis
	sion will be making use of the Arma 3 mod Iron Front and using elements f
	rom the mod Faces of War which will be posted as well at the bottom of t
	his event page in a compiled list. Squad composition for this mission will
	\, for this mission\, be the reverted to the previous standard in FK missi
	ons which will be 7 Soldiers per squad this is being done due to the natur
	e of the mission and my desire to make use of more lead elements in this s
	ituation. Weaponry within the mission will be restricted to WW2 based weap
	onry and will be restricted to per your chosen role. Tags for applicable 
	roles are being enforced and will not be different from standard slotting
	. As well the standard ruleset for FK will be in place and any violations
	 of said ruleset will result in your immediate ejection from the event an
	d subsequent barring from any future events of this kind. \n\n\n\n	 \n\n
	\n\n	++RESTRICTIONS++\n\n\n\n	1st. SR Radios are prohibited and only LR Ra
	dios may be carried by only the Radioman role.\n\n\n\n	2nd. GPS\, NVDs and
	 vanilla mine detectors are prohibited. \n\n\n\n	3rd. No drawing on the 
	map after the briefing.\n\n\n\n	4th. No modern looking items.\n\n\n\n	5th.
	 Tracking will be disabled.\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAGHOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION)\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n\n\n\n	-PLTN 1st Lieutenan
	t (PLTN TAGS): \n\n\n\n	-PLTN 2nd Lieutenant (PLTN 2IC TAGS): @Colek (NO
	 TAGS)\n\n\n\n	-PLTN Radioman (REGS+): @RedNexus\n\n\n\n	-PLTN Medic (MED
	IC TAGS):  @OTipsy\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n\n\n\n	-ALPHA Sergeant
	 (SL TAGS): @Servok \n\n\n\n	-ALPHA Medic (MEDIC TAGS): @ZeFlyingDutchm
	an (BIG BOY)\n\n\n\n	-ALPHA Radioman (2IC TAGS): @S3XYPANDA (NO TAGS)\n\
	n\n\n	-ALPHA Machinegunner (REGS+): @Prometheus13 (FNG)\n\n\n\n	-ALPHA Ma
	chinegunner Assistant (REGS+): @BestTrap (FNG)\n\n\n\n	-ALPHA AT Rifleman
	 (REGS+): @Yung_Cider\n\n\n\n	-ALPHA Rifleman (REGS+):\n\n\n\n	 \n\n\n\n	
	BRAVO SQUAD:\n\n\n\n	-BRAVO Sergeant (SL TAGS): \n\n\n\n	-BRAVO Medic (ME
	DIC TAGS): @Bayou Rick \n\n\n\n	-BRAVO Radioman (2IC TAGS): \n\n\n\n	-BR
	AVO Machinegunner (REGS+): @Maverick\n\n\n\n	-BRAVO Machinegunner Assistan
	t (REGS+):\n\n\n\n	-BRAVO AT Rifleman (REGS+): @Schroeder - BSO (FNG)\n\n
	\n\n	-BRAVO Rifleman (REGS+): @Kman2019   (FNG)\n\n\n\n	 \n\n\n\n	CHARLI
	E SQUAD:\n\n\n\n	-CHARLIE Sergeant (SL TAGS): \n\n\n\n	-CHARLIE Medic (ME
	DIC TAGS): \n\n\n\n	-CHARLIE Radioman (2IC TAGS): \n\n\n\n	-CHARLIE Mach
	inegunner (REGS+): \n\n\n\n	-CHARLIE Machinegunner Assistant (REGS+):\n\n
	\n\n	-CHARLIE AT Rifleman (REGS+):\n\n\n\n	-CHARLIE Rifleman (REGS+):\n\n\
	n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	-DELTA Sergeant (SL TAGS): \n\n\n\n	-
	DELTA Medic (MEDIC TAGS): \n\n\n\n	-DELTA Radioman (2IC TAGS): \n\n\n\n	
	-DELTA Machinegunner (REGS+):\n\n\n\n	-DELTA Machinegunner Assistant (REGS
	+):\n\n\n\n	-DELTA AT Rifleman (REGS+):\n\n\n\n	-DELTA Rifleman (REGS+):\n
	\n\n\n	 \n\n\n\n	SNIPER TEAM (PRHT):\n\n\n\n	\n\n\n\n	-PRHT Sniper (PRHT 
	TAGS): \n\n\n\n	-PRHT Radioman/Spotter (REGS+): @square_cookies\n\n\n\n	
	SHERMAN M4A4 FIREFLY (KNGT 1-1)\n\n\n\n	\n\n\n\n	-Commander (COMMANDER TAG
	S): @Cyico\n\n\n\n	-Gunner (GUNNERY TAGS): @Conga Line of Neckbeards\n\n
	\n\n	-Driver (DRIVER TAGS): @Kerry\n\n\n\n	-Loader (REGS+): @Ulm (NO TAGS
	)\n\n\n\n	SHERMAN M4A3 (KNGT 1-2)\n\n\n\n	\n\n\n\n	-Commander (COMMANDER T
	AGS): @Spartan_MiniMe \n\n\n\n	-Gunner (GUNNERY TAGS): @Leprechaunlock (
	NO TAGS)\n\n\n\n	-Driver (DRIVER TAGS): @johnb43 (NO TAGS)\n\n\n\n	-Loader
	 (REGS+):\n\n\n\n	P-47 Thunderbolt 2X (RPTR 1-1\, 1-2)\n\n\n\n	\n\n\n\n	- 
	Flight Lead (FIXED WING TAGS): @BenFromTTG (NO TAGS)\n\n\n\n	- Pilot (FI
	XED WING TAGS): \n\n\n\n	--SLOTTING--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Plato
	on Leads: \n\n\n\n	Uni: US M-1941 (Lieutenant).\n\n\n\n	Vest: US M1A1 Off
	icer's Web Gear.\n\n\n\n	Helmet: US M1 Helmet (1st Lieutenant)\, US M1 He
	lmet (2nd Lieutenant).\n\n\n\n	Primary: M1928A1 Thompson\, M1A1 Carbine\, 
	M1 Garand.\n\n\n\n	 \n\n\n\n	Squad Leads: \n\n\n\n	Uni: US M-1941 (Serge
	ant).\n\n\n\n	Vest: US M1A1 Web Gear.\n\n\n\n	Helmet: US M1 Helmet (NCO).
	\n\n\n\n	Primary: M1928A1 Thompson\, M1A1 Carbine\, M1 Garand.\n\n\n\n	 \
	n\n\n\n	Radio Operators: \n\n\n\n	Uni: US M-1941 (Corporal).\n\n\n\n	Vest
	: US M1A1 Web Gear.\n\n\n\n	Backpack: US Radio.\n\n\n\n	Helmet: US M1 Hel
	met (NCO).\n\n\n\n	Primary: M1A1 Carbine\, M1 Garand.\n\n\n\n	 \n\n\n\n	M
	edics: \n\n\n\n	Uni: US M-1941 Medic.\n\n\n\n	Vest: US Medical Web Gear.\
	n\n\n\n	Backpack: US M-1928 Haversack (Medical).\n\n\n\n	Helmet: US M1 Hel
	met Medic.\n\n\n\n	Primary: M1A1 Carbine\, M1 Garand.\n\n\n\n	 \n\n\n\n	M
	achine Gunners: \n\n\n\n	Uni: US M-1941 (PFC).\n\n\n\n	Vest: US M1918 BA
	R Web Gear.\n\n\n\n	Helmet: US M1 Helmet Medic.\n\n\n\n	Primary: M1918A2 
	BAR\, M1919A6 Browning\, M2 Flamethrower.\n\n\n\n	 \n\n\n\n	Anti-Tank Tro
	ops: \n\n\n\n	Uni: US M-1941 (PFC).\n\n\n\n	Vest: US M1A1 Web Gear.\n\n\
	n\n	Backpack: US M-1928 Haversack (M6).\n\n\n\n	Helmet: US M1 Helmet.\n\n\
	n\n	Primary: M1A1 Carbine\, M1 Garand.\n\n\n\n	Launcher: M1A1 Bazooka.\n\n
	\n\n	 \n\n\n\n	Riflemen: \n\n\n\n	Uni: US M-1941 (Private).\n\n\n\n	Vest
	: US M1A1 Web Gear.\n\n\n\n	Helmet: US M1 Helmet.\n\n\n\n	Primary: M1A1 C
	arbine\, M1 Garand.\n\n\n\n	 \n\n\n\n	Snipers: \n\n\n\n	Uni: US M-1941 (
	Sniper).\n\n\n\n	Vest: US M1A1 Web Gear.\n\n\n\n	Helmet: US M1 Helmet.\n\
	n\n\n	Primary: M1903A4 Springfield.\n\n\n\n	 \n\n\n\n	Tank Crew: \n\n\n\
	n	Uni: US Tank Crew.\n\n\n\n	Vest: US M1A1 Web Gear.\n\n\n\n	Helmet: USAA
	F Type A-11.\n\n\n\n	Primary: M3 Grease Gun.\n\n\n\n	 \n\n\n\n	Pilots: \
	n\n\n\n	Uni: US Pilot (Fighter).\n\n\n\n	Vest: US Pilot Lifevest.\n\n\n\n	
	Backpack: US Type-A3 parachute.\n\n\n\n	Helmet: US Pilot's Helmet.\n\n\n\n
		Primary: Any Allied Pistol.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	RULE
	S SUMMARY:\n\n\n\n	1. FK Arma Rules are in effect and any breach of them n
	ot cleared by the event host or a present admin will be punished.\n\n\n\n	
	2. Only era accurate and faction based weaponry is to be used for this op
	eration.\n\n\n\n	3. Any failure to take the mission seriously or to troll 
	in any way will result in a kick from the server and barring from future e
	vents of this kind.\n\n\n\n	4. Additional restrictions may be applied in t
	he mission by the event host and or Zeus and any attempt to avoid and or 
	supplant new restrictions will be met with previously mentioned punishment
	s.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: The modset is subject to chan
	ge and will be finalized before the event with an announcement.\n\n\n\n	MO
	DSET:  https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o
	/view?usp=sharing\n\n\n\n	- Download the modset and drag into the arma lau
	ncher with no mods loaded or open with a web browser.\n
DTSTART:20190407T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20190404T134906Z
SEQUENCE:0
UID:831-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/f
	ile/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	See here fo
	r changes: https://discord.gg/2wZjU62\n\n\n\n	Synopsis:\n\n\n\n	You are t
	he crew of the USS Nimitz. Chernarus is witnessing a uprising. A new facti
	on going by the name of \"The Chernarussian Movement of the Red Star\" is 
	threatening the peace of the country. You have been called in to eradicate
	 the enemy militia.\n\n\n\n	How it works:\n\n\n\n	All roles of the carrier
	 are taken up by players. This includes all deck crew (Aircraft handlers\,
	 Ordnancemen\, Towing Officers\, Plane Captains\, ATC and so forth) as wel
	l as Jet Pilots\, Heli pilots and a Diver Team. Any player taking a Deck C
	rew role must have an understanding of all the different roles of deck cre
	w as well as how a carrier works. This will mainly be an aerial assault\, 
	though the Nimitz is support by 1x Arleigh-Burke Class Destroyer as well a
	s 1x Virginia Class Sub\, So if you don't like air and naval combat\, or c
	rewing a carrier\, this mission is not for you. More will be explained on 
	the day\, as it is MUCH easier to explain in person.\n\n\n\n	Slots (first 
	come first serve unless otherwise stated):\n\n\n\n	Most of the Deck Crew s
	lots will be decided on the day\, as there are a lot of them. If you are i
	nterested in one\, put a comment down below.\n\n\n\n	Zeus (must stick with
	in synopsis) - FREE\n\n\n\n	ATC Commander - @Hyxogen \n\n\n\n	ATC Office
	r - FREE\n\n\n\n	ATC Officer - FREE\n\n\n\n	Medical Officer - FREE\n\n\n
	\n	Medical Officer - FREE\n\n\n\n	Medical Officer - FREE\n\n\n\n	Pilots 
	(Tags&gt\;Regs&gt\;FNG'S):\n\n\n\n	There are 11 Jet pilot slots\, so requ
	est one and I will put your name under here:\n\n\n\n	@Kerry - NO TAGS\, R
	EG\n\n\n\n	@Beyond - NO TAGS\, REG\n\n\n\n	@gadsada - TAGS\n\n\n\n	@inf
	o - NO TAGS\, REG\n\n\n\n	@BonSie - TAGS\, REG\n\n\n\n	Heli Pilot (SAR) -
	 @SilentGunner13 - No Tags\, REG\n\n\n\n	Heli Pilot (CAS) - @S3XYPANDA -
	 No Tags\, REG\n\n\n\n	Boats (Honorary boat tags don't count xD):\n\n\n\n	
	Poseidon (Destroyer):\n\n\n\n	Commander - FREE\n\n\n\n	Driver - FREE\n\n\
	n\n	Crewman - FREE\n\n\n\n	Crewman - FREE\n\n\n\n	Neptune (Submarine):\n
	\n\n\n	Commander - FREE\n\n\n\n	Driver - FREE\n\n\n\n	Operator - FREE\n
	\n
DTSTART:20190406T200000Z
ATTENDEE;CN="Val3ntine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="gadsada";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 17 - Hell's March
DTSTAMP:20190327T222213Z
SEQUENCE:0
UID:830-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	--Now\, with my PC fixed within 2 days(YAY!)\, it means
	 the session can continue. That being said\, I get understand if you had a
	lready made new plans for Sunday--\n\n\n\n	This time I've done it correctl
	y! It starts 6 hours before main at MY time. Which is GMT+1\, so be there.
	\n\n\n\n	8/8 slots full.\n\n\n\n	As usual\, I'm going to tag the people th
	at are invited\, DO NOT RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpe
	tually imprisoned/killed player @Godzi\n\n\n\n	\"I can't kill this bastar
	d even when I try!\"-ranger @Whisper\n\n\n\n	The Suavebuckler @Bayou Ric
	k\n\n\n\n	The crit-failing Engineer @Will9455\n\n\n\n	Walked on stilts fo
	r many sessions in the DM's mind @colt92\n\n\n\n	\"Sexually confusing pla
	yers since beginning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MAN
	Y CHARACTERS!\" @FloofyFloof\n\n\n\n	@Kerry\n\n
DTSTART:20190331T120000Z
DTEND:20190331T160000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim/LHD: Ultimate Crossover
DTSTAMP:20190312T223006Z
SEQUENCE:0
UID:826-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Carrier Sim + LHD\n\n\n\n	MODSET: http://www.mediafire
	.com/file/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	How i
	t works:\n\n\n\n	All roles of the carrier are taken up by players. This in
	cludes all deck crew (Aircraft handlers\, Ordnancemen\, Towing Officers\, 
	Plane Captains\, ATC and so forth) as well as Jet Pilots\, Heli pilots and
	 a Diver Team. Any player taking a Deck Crew role must have an understandi
	ng of all the different roles of deck crew as well as how a carrier works.
	 This will mainly be an aerial assault\, though the Nimitz is support by 1
	x Arleigh-Burke Class Destroyer as well as 1x Virginia Class Sub\, So if y
	ou don't like air and naval combat\, or crewing a carrier\, this mission i
	s not for you. More will be explained on the day\, as it is MUCH easier to
	 explain in person.\n\n\n\n	For LHD rules\, see bottom of this event\n\n\n
	\n	Slots (first come first serve unless otherwise stated):\n\n\n\n	USS Nim
	itz\n\n\n\n	Most of the Deck Crew slots will be decided on the day\, as th
	ere are a lot of them. If you are interested in one\, put a comment down b
	elow.\n\n\n\n	Zeus : FREE\n\n\n\n	ATC Commander - @RedNexus\n\n\n\n	ATC O
	fficer - FREE\n\n\n\n	ATC Officer - FREE\n\n\n\n	Medical Officer - FREE
	\n\n\n\n	Medical Officer - FREE\n\n\n\n	Medical Officer - FREE\n\n\n\n	P
	ilots (Tags&gt\;Regs&gt\;FNG'S):\n\n\n\n	There are 11 Jet pilot slots\, s
	o request one and I will put your name under here:\n\n\n\n	@NaWry\n\n\n\n	
	@Prometheus13\n\n\n\n	@info\n\n\n\n	Heli Pilot (Transport) - @AngryScottis
	hMan\n\n\n\n	Heli Pilot (CAS) - FREE\n\n\n\n	Boats (Honorary boat tags do
	n't count):\n\n\n\n	Poseidon (Destroyer):\n\n\n\n	Commander - @Schroeder 
	- BSO\n\n\n\n	Driver - FREE\n\n\n\n	Crewman - FREE\n\n\n\n	Crewman - FR
	EE\n\n\n\n	Neptune (Submarine):\n\n\n\n	Commander - FREE\n\n\n\n	Driver 
	- FREE\n\n\n\n	Operator - FREE\n\n\n\n	SAHRANI LHD\n\n\n\n	\n		\n			Rese
	rvable Slots (Anyone can reserve\, Regs&gt\;Fng's)\n		\n\n		\n			OP-COM -
	 \n		\n\n		\n			SHIP-COM -                         \n		\n\n	
		\n			EDIT - There at a bunch more roles for the LHD\, they will be slotte
	d at the time. If you don't see something you like at the Nimitz\, there w
	ill be something on the LHD you'll like. \n		\n\n		\n			 \n		\n\n		\n			
	Important Information/My Rules:\n		\n\n		\n				The Vehicle Depot is the st
	ockpile of Assets and land based vehicles. Here are the rules for them:\n	
			\n		\n			 \n		\n\n		\n				No more than 2 KNIGHT Assets (Tanks\, IFV's e
	tc.)\n			\n			\n				No more than 1 Mobile AA (Hummvee Avenger\; there is 
	AA accessible on the ship)\n			\n			\n				No more than 4 MRAP's\n			\n			\
	n				Trucks and Humvee's are limited to how ever many there are in the Dep
	ot\, including respawns\n			\n			\n				No Asset Respawns are given\, only 
	those in the stockpile are available\n			\n		\n			 \n		\n\n		\n				For st
	uff on the LHD\, A limit of 2 Fixed Wing and 2 rotary may be used at a tim
	e. Pilots can land on the carrier and switch vehicles freely.\n			\n			\n	
				SHIP - COM must ask Zeus for Asset Respawns if something stupid happen
	s\n			\n			\n				Only 1 Destroyer\, 1 Submarine and 2 Attack/Patrol boats 
	may be active at a time.\n			\n		\n\n\n\n	 \n\n
DTSTART:20190317T210000Z
ATTENDEE;CN="NaWry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK 40k (The Kaldera Insurrection)
DTSTAMP:20190309T002811Z
SEQUENCE:0
UID:823-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	In the grim darkness of the far future\, there is only wa
	r.\n\n\n\n	++TRANSFERRING ENCRYPTED DATA++\n\n\n\n	-This is a priority me
	ssage from Askellon High command-\n\n\n\n	-The planetary governor of the a
	gri world of Kaldera has refused to pay the annual tithes owed to the Impe
	rium and to representatives of the Adeptus administratum during a recent 
	visit to the planet within the Askellon Sector this has been an insult to 
	the Emperors holy representatives and is a stain upon the honor of the Imp
	erium which must be rectified-\n\n\n\n	\n\n\n\n	-Auspex scans of the plan
	et have revealed that the majority of the planets nobility have moved they
	're wealth and resources to an outlying settlement on the planet by the na
	me of Zargabad which in addition apears to be the location of the planetar
	y governor at this time. In response to multiple breaches of the Lex Imper
	ialis and crimes against the administratum the governor has had his imperi
	al right of existence revoked and is hereby sentenced to death. Primary Ob
	jectives are as follows 1st - SECURE THE GOVERNORS COMPOUND IN ZARGABAD - 
	2ND ELIMINATE ANY HOSTILE ELEMENTS PRESENT WITHIN THE CITY AND PREPARE FOR
	 FURTHER IMPERIAL GUARD DEPLOYMENT--\n\n\n\n	\n\n\n\n	-For this operation\
	, the Gothic class cruiser designation Erebus has been attached to this op
	eration in addition to some regiments of the imperial guard infantry and a
	rmour as well as 1x tactical squad of an in-system Adeptus Astartes chapt
	er.-\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	-This operation is to be undertake
	n as soon as the aforementioned forces can be assembled and dispatched...c
	ommand out.-\n\n\n\n	From the blasphemy of the Fallen\,\n\n\n\n	Our Empero
	r\, delivers us.\n\n\n\n	++TRANSMISSION COMPLETED++\n\n\n\n	MISSION SUMMAR
	Y: This will be a heavily themed mission with elements taken from the wor
	ld of Warhammer 40k and the associated lore. The mission will be making us
	e of the Arma 3 mod There is only War and using elements from the Halo 3
	 mod Operation: Trebutche which will be posted as well at the bottom of 
	this event page in a compiled list. Squad composition for this mission wil
	l\, for the most part\, be the same as in standard FK missions with the ex
	ception of the space marine squad which will be composed of (1X SL\,1X Med
	ic and 3x Marines) this is being done due to the nature of Space Marine a
	rmor and its effectiveness of itself and the space marine weaponry within 
	the mod and is being done for purposes of lore adherence and for balancing
	. Weaponry within the mission will be restricted to Warhammer based weapon
	ry and will be restricted to roles....no guardsmen taking space marine bol
	ters!. Tags for applicable roles are being enforced and will not be diffe
	rent from standard slotting. As well the standard ruleset for FK will be
	 in place and any violations of said ruleset will result in your immediate
	 ejection from the event and subsequent barring from any future events of
	 this kind. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(FNGS WHO RESERVE MAY BE OVERWRITTEN)\n\n\n\n	ADEPTES A
	STARTES TACTICAL SQUAD #1\n\n\n\n	\n\n\n\n	-Space Marine Sergeant(SL TAGS)
	: @Mingy (NO TAGS)\n\n\n\n	-Space Marine Apothecary(MEDIC TAGS): @Sariss
	a\n\n\n\n	-Space Marine HWC(ARMOR GUNNERY TAGS): @Spartan_MiniMe \n\n\n\n
		-Space Marine(ARMOR GUNNERY TAGS):  @square_cookies  (NO TAGS)\n\n\n\n	
	-Space Marine(ARMOR GUNNERY TAGS): @Colek (NO TAGS)\n\n\n\n	\"Yes\, this i
	s necessary ^^^\"\n\n\n\n	IMPERIAL GUARD SQUAD #1\n\n\n\n	\n\n\n\n	-Guard 
	Squad leader(SL TAGS):  \n\n\n\n	-Guard Apothecary(MEDIC TAGS): @RedNexu
	s \n\n\n\n	-Guard Team leader #1(2IC TAGS): @Setralthan (NO TAGS)\n\n\n
	\n	-Guardsman HWC Team#1(REGS): @S3XYPANDA  (FNG)    \n\n\n\n	-Guardsm
	an Team#1(REGS): @Thranwulf (FNG)\n\n\n\n	-Guardsman Team#1(REGS): @Minegr
	iss  (FNG)\n\n\n\n	-Guard Team leader #2(2IC TAGS): \n\n\n\n	-Guardsman 
	HWC Team #2(REGS): \n\n\n\n	-Guardsman Team #2(REGS): @samchaddy00 (FNG
	)\n\n\n\n	-Guardsman Team#2(REGS): \n\n\n\n	IMPERIAL GUARD SQUAD #2\n\n\n
	\n	\n\n\n\n	-Guard Squad leader(SL TAGS): \n\n\n\n	-Guard Apothecary(MEDI
	C TAGS): \n\n\n\n	-Guard Team leader #1(2IC TAGS): \n\n\n\n	-Guardsman H
	WC Team#1(REGS): \n\n\n\n	-Guardsman Team#1(REGS): \n\n\n\n	-Guardsman T
	eam#1(REGS): \n\n\n\n	-Guard Team leader #2(2IC TAGS):\n\n\n\n	-Guardsman
	 HWC Team #2(REGS): \n\n\n\n	-Guardsman Team #2(REGS): \n\n\n\n	-Guardsm
	an Team #2(REGS): \n\n\n\n	Leman Russ MBT #1\n\n\n\n	\n\n\n\n	-Commander(
	COMMANDER TAGS): @colt92\n\n\n\n	-Primary Armament Operator(GUNNERY TAGS)
	: @BDFoster (NO TAGS)\n\n\n\n	-Secondary Armament Operator(GUNNERY TAGS)
	: @AngryScottishMan (DRIVER TAGS)\n\n\n\n	-Driver(DRIVER TAGS): @BestT
	rap (FNG)\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	RULES SUMMARY:\n\n\n\n	
	1. FK Arma Rules are in effect and any breach of them not cleared by the e
	vent host or a present admin will be punished.\n\n\n\n	2. Only Warhammer b
	ased weaponry is to be used for this operation.\n\n\n\n	3. Any failure to 
	take the mission seriously or to troll in any way will result in a kick fr
	om the server and barring from future events of this kind.\n\n\n\n	4. Addi
	tional restrictions may be applied in the mission by the event host and or
	 Zeus and any attempt to avoid and or supplant new restrictions will be m
	et with previously mentioned punishments.\n\n\n\n	 \n\n\n\n	MISSION REQUI
	REMENTS: The modset is subject to change but will be finalized the day be
	fore the event.\n\n\n\n	MODSET: https://drive.google.com/file/d/1CjKjmoWM
	cATnPNIgXcjZrC7uOnhZu9Z6/view?usp=sharing\n\n\n\n	- Download the modset an
	d drag into arma launcher with no mods loaded or open with web browser.\n
DTSTART:20190316T191500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 16 - Be there\, or be square.
DTSTAMP:20190304T204153Z
SEQUENCE:0
UID:820-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	7/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	The perpetually imprisoned/killed
	 player @Godzi\n\n\n\n	\"I can't kill this bastard even when I try!\"-ran
	ger @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	The crit-faili
	ng Engineer @Will9455\n\n\n\n	Walked on stilts for many sessions in the D
	M's mind @colt92\n\n\n\n	\"Sexually confusing players since beginning of 
	Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\" @Floofy
	Floof\n\n\n\n	@Kerry\n\n
DTSTART:20190317T130000Z
DTEND:20190317T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[MILBASE] Sahrani LHD
DTSTAMP:20190308T154726Z
SEQUENCE:0
UID:821-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						RULES: https://docs.google
	.com/document/d/160zdsn552fU3T1hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rul
	es regarding being AAF\, faction is USMC and uniform will be decided by OP
	-COM)\n					\n\n					\n						Modset: http://www.mediafire.com/file/k0fnfg
	id85knzov/Arma+3+Mod+Preset+BENS_SERVER.html\n					\n\n					\n						(for t
	he USAF mod you will need to add me as a steam friend or download it from 
	Armaholic\, my Steam is Sloth Enthusiast\n					\n\n					\n						Discord fo
	r server info\, more rules and any questions: https://discord.gg/2wZjU62\
	n					\n\n					\n						Reservable Slots (Anyone can reserve\, Regs&gt\;Fng
	's)\n					\n\n					\n						OP-COM - \n					\n\n					\n						SHIP-COM - \
	n					\n\n					\n						Zeus -                         
	             (I will zeus if no-one else does\, you can poke me to 
	see the template)\n					\n\n					\n						 \n					\n\n					\n						Importa
	nt Information/My Rules:\n					\n\n					\n							The main base for Friendl
	y Forces is the USS Khe Sanh\n						\n						\n							The Vehicle Depot is 
	the stockpile of Assets and land based vehicles. Here are the rules for th
	em:\n						\n					\n						 \n					\n\n					\n							No more than 2 KNIGHT
	 Assets (Tanks\, IFV's etc.)\n						\n						\n							No more than 1 Mobile
	 AA (Hummvee Avenger\; there is AA accessible on the ship)\n						\n					
		\n							No more than 4 MRAP's\n						\n						\n							Trucks and Humvee'
	s are limited to how ever many there are in the Depot\, including respawns
	\n						\n						\n							No Asset Respawns are given\, only those in the s
	tockpile are available\n						\n					\n						 \n					\n\n					\n							Fo
	r stuff on the LHD/Carrier\, A limit of 2 Fixed Wing and 2 rotary may be u
	sed at a time. Pilots can land on the carrier and switch vehicles freely.\
	n						\n						\n							SHIP - COM must ask Zeus for Asset Respawns if so
	mething stupid happens\n						\n						\n							Only 1 Destroyer\, 1 Submar
	ine and 2 Attack/Patrol boats may be active at a time.\n						\n					\n			
	\n\n			\n				 \n			\n		\n	\n
DTSTART:20190315T220000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="rostovne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma3] Carrier Sim
DTSTAMP:20190304T163302Z
SEQUENCE:0
UID:818-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Carrier Sim\n\n\n\n	MODSET: http://www.mediafire.com/f
	ile/b430kydu4p3yc0p/Arma+3+Mod+Preset+Carrier+Sim.html\n\n\n\n	Synopsis:\n
	\n\n\n	You are the crew of the USS Nimitz. Sahrani is at a crisis. A milti
	a force has slowly been rising up and gathering resources and arming thems
	elves\, and they have struck the locals and military unexpectedly\, and th
	e defense is wearing thin. As the Nimitz was nearby\, you have been taske
	d with moving into the waters of Sahrani and helping the locals.\n\n\n\n	H
	ow it works:\n\n\n\n	All roles of the carrier are taken up by players. Thi
	s includes all deck crew (Aircraft handlers\, Ordnancemen\, Towing Officer
	s\, Plane Captains\, ATC and so forth) as well as Jet Pilots\, Heli pilots
	 and a Diver Team. Any player taking a Deck Crew role must have an underst
	anding of all the different roles of deck crew as well as how a carrier wo
	rks. This will mainly be an aerial assault\, though the Nimitz is support 
	by 1x Arleigh-Burke Class Destroyer as well as 1x Virginia Class Sub\, So 
	if you don't like air and naval combat\, or crewing a carrier\, this missi
	on is not for you. More will be explained on the day\, as it is MUCH easie
	r to explain in person.\n\n\n\n	Slots (first come first serve unless other
	wise stated):\n\n\n\n	Most of the Deck Crew slots will be decided on the d
	ay\, as there are a lot of them. If you are interested in one\, put a comm
	ent down below.\n\n\n\n	Zeus (must stick within synopsis): @Nikolai\n\n\n\
	n	ATC Commander - @RedNexus\n\n\n\n	ATC Officer - FREE\n\n\n\n	ATC Office
	r - FREE\n\n\n\n	Medical Officer - @rostovne\n\n\n\n	Medical Officer - @Z
	eroFoxy\n\n\n\n	Medical Officer - FREE\n\n\n\n	Pilots (Tags&gt\;Regs&gt\;F
	NG'S):\n\n\n\n	There are 11 Jet pilot slots\, so request one and I will p
	ut your name under here:\n\n\n\n	@Prometheus13\n\n\n\n	@samchaddy00\n\n\n\
	n	@NaWry\n\n\n\n	 \n\n\n\n	Heli Pilot (Transport) - FREE\n\n\n\n	Heli Pil
	ot (CAS) - @I identfy as an Apache\n\n\n\n	Boats (Honorary boat tags don't
	 count):\n\n\n\n	Poseidon (Destroyer):\n\n\n\n	Commander - @Schroeder - BS
	O\n\n\n\n	Driver - FREE\n\n\n\n	Crewman - @Major_Third\n\n\n\n	Crewman -
	 FREE\n\n\n\n	Neptune (Submarine):\n\n\n\n	Commander - @patton446\n\n\n\n
		Driver - FREE\n\n\n\n	Operator - @info\n\n
DTSTART:20190310T210000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="patton446";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="NaWry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma 3] Not The Navy (Scripted Mission Test)
DTSTAMP:20190308T221559Z
SEQUENCE:0
UID:822-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BDFoster":forum@fkgaming.eu
DESCRIPTION:\n\n	This is the final test for a scripted mission I'm want
	ing to add to the server. The briefing is as follows:\n\n\n	Situation:\n\n
		        SOCOM Intelligence discovered a rogue USMC battalion's main b
	ase of operations in the region.\n\n	        They have Tasked MARSOC S
	trike Teams Chronus 1-1 and 1-2 with clearing out and securing the island
	 \n\n	        to cripple the rogue battalion's operational strength a
	nd gather intelligence on their other operations.\n\n	        Unfortun
	ately\, USS Colin was caught on an enemy ship's sonar while transporting y
	our teams and the base has gone on alert \n\n	        and have begun 
	diverting forces back to defend the island.\n\n	 \n\n\n\n	Enemy Forces:\n
	\n\n\n	        Rogue USMC guardsmen infantry with armed motorised asse
	ts\n\n\n\n	Friendly Forces:\n\n\n\n	        Chronos 1-1 and Chronos 1
	-2 MARSOC Strike Teams\n\n\n\n	\n\n	Mission Objectives:\n\n\n\n	Primary\n\
	n\n\n	        - Secure Vehicle Depot\n\n\n\n	        - Secure Main
	 HQ\n\n\n\n	        - Secure Harbor\n\n\n\n	Fail Conditions\n\n\n\n
		        - USMC re-enforcements arrive (60 minutes/0545 in game time)
	\n\n\n\n	        - MARSOC has suffered heavy casualties\n\n\n\n	 \n\n
	\n\n	Mission Notes:\n\n\n\n	        Capture Zone: Outnumber the enemy 
	forces in the objective to capture it\, once you receive a Hint saying it'
	s secured you can move on\n\n\n\n	        Time Acceleration: time is a
	t 50% speed (1 hour IRL = 30 in-game minutes)\n\n\n\n	        No Respa
	wns\n\n
DTSTART:20190310T174500Z
DTEND:20190310T190000Z
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BlackHawk8100";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tactically Outplayed: FK Operations [TEST SESSION]
DTSTAMP:20190304T201206Z
SEQUENCE:0
UID:819-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Vericht":forum@fkgaming.eu
DESCRIPTION:\n	What this event even is?\n\n\n\n	This event is aimed at t
	he people who want more in-depth missions and not just rushing objectives 
	every time. The idea behind these ops relies on extensive squad coordinat
	ion\, good reconnaissance\, and fast-paced attack phase.\n\n\n\n	The AI r
	esponse in these missions will also be more realistic and reinforcement wo
	n't be just a new portion of meat to the meatgrinder. Same goes for enemy 
	assets.\n\n\n\n	Feel free to contact me directly to ask questions about th
	e event format.\n\n\n\n	Mission Restrictions:\n\n\n\n		The maximum amount 
	of slots in the mission - 24. (which allows having 2 squads\, 2 air or 1 g
	round asset) A certain amount of slots will be announced with the mission
	 as well as reservable slots.\n	\n	\n		Weapons\, Attachments and other gea
	r restrictions are pre-determined by the Pastebin/public loadouts (in case
	 of Zeus mission) or mission itself (for scripted missions).\n	\n	\n		\"BL
	UFOR\" tracker is disabled by default.\n	\n\n	Slotting procedure:\n\n\n\n	
		To request a slot in the mission leave a comment to the event. After that
	\, the roster will be made according to status (Vet/Reg/FNG) and how early
	 slot had been requested. After reaching the limit people who didn't get i
	nto the roster will be put into the reserve list. If people from the main
	 roster won't turn up - they will be replaced by the people from reserve 
	according to the order of the requests.\n	\n	\n		Roles are non-reservable 
	unless specified by the mission in the event description. Standard FK slot
	ting procedure is used.\n	\n\n	Event rules:\n\n\n\n	All rules on this even
	t are standard FK ones\, except for one additional rule:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Person who breaks the rules and lead to the mission disr
	uption will be blacklisted from participation in event:\n		\n\n		\n				Fir
	st infraction - for 1 next event\;\n			\n			\n				Second infraction - for 
	2 next events\;\n			\n			\n				Third infraction - permanently with the cha
	nce of appeal\; \n			\n		\n\n\n\n	 Mission \"Last Resort\" [07/03/19]\n\
	n\n\n	Available slots: [9 out of 20]\n\n\n\n	Mission briefing:\n\n\n\n	T
	he film crew of the ANN was captured hostage in the western part of Takist
	an. The rebels demand a lot of money as ransom and threaten to execute hos
	tages if their demands are not met. The 1st Recon platoon of US Forces is 
	entrusted with the task of finding and freeing the hostages.\n\n\n\n	\n\n\
	n\n	Aerial reconnaissance showed that the hostages can be located in the s
	ettlement of Chaman. The situation is complicated by the fact that the ter
	rorists are very nervous and have accumulated a decent amount of equipment
	 and forces (mainly technicals and BTR's) in the area and can get rid of t
	he hostages if they realize that they are under attack by the US Army. To 
	avoid this\, your platoon will be dressed in the camouflage of a rival reb
	el group\, which should confuse the enemy command and buy us some time.\n\
	n\n\n	Aerial reconnaissance also found that in the neighboring village of 
	Shukurkalay there is a warehouse of weapons and supplies. The command reco
	mmends a distracting strike by part of the forces in order to pull part of
	 the enemy troops from the city of Chaman\, hold enemy reinforcements and 
	ensure the success of the rescue operation.\n\n\n\n	After the hostages are
	 released\, the platoon must break fire contact and retreat to the south\,
	 where the helicopters will arrive for evacuation from the AO.\n\n\n\n\n	M
	ission restrictions/loadouts:  \n\n\n\n- BLUFOR Tracking disabled\n- Only
	 SL/TL and Marksman allowed rangefinder\, Infantry allowed standart Binocs
	 only\n- SL/TL limited to 4x scopes\n- Marksman limited to 12x scopes\n- R
	egular infantry limited to 1x scopes\n- Ammo limited to 10+1 for rifle\, 3
	+1 for pistol\, 800 rounds for MG\, 2 exposives charges per demo-man\n- 2 
	LAT per squad\n- UGL is not allowed\n- SL can appoint 1 Marksman per squad
	 and 2 demo-man\, who are allowed to bring explosives.\n\n\n	Loadout:\n\n\
	n\nHelmet: FAST Ballistic (Urban Tan/Any Modification)\nCamo: Guerilla Cov
	eralls (Boko Haram/GUE 3CDP+Tan)\nVest: SPC (Any variant)\nNVD: AN/PVS-15\
	n\n\n	Weapons:\n!ALL WEAPONS SHOULD BE EQUIPPED WITH SILENCERS!\n\n\n\nInf
	antry - M4A1 Block II or similar \nSL/TL - M4A1 Block II or similar\nAuto
	rifleman - M249 (short versions)\nMarksman - M24 SWS only\n\n\n	Example of
	 the loadout:\n\n\n\n	\n\n\n\n	Reservable roles:\n\n\n\n	Alpha SL:\n\n\n\n
		Alpha TL1:\n\n\n\n	Alpha TL2:\n\n\n\n	Bravo SL: Jerichon [REG][TL TAG]\n\
	n\n\n	Bravo TL1: Samchaddy00 [FNG][NO TAG]\n\n\n\n	Bravo TL2:\n\n\n\n	 \n
DTSTART:20190307T173000Z
DTEND:20190307T184500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3] Echo Team
DTSTAMP:20190220T131843Z
SEQUENCE:0
UID:812-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Echo Team\n\n\n\n	Zeus: BenFromTTG\n\n\n\n	Map: Altis\n
	\n\n\n	Modset: http://www.mediafire.com/file/cgp1m5fr4ep2rrq/Arma+3+Mod+P
	reset+SEALS.html\n\n\n\n	(for the USAF mod you will need to add me as a st
	eam friend or download it from Armaholic\, my Steam is Sloth Enthusiast)\n
	\n\n\n	Concept:\n\n\n\n	What I'm going for here is a sort of campaign base
	d around a SEAL Team Squad (like TV series' Six or Seal Team). Where 8 pla
	yers are acting as all the members and 2 other players acting as the intel
	 team back at base. Squad lead has the decision over how he would like to 
	be infilled\, what support he needs\, how he wants to execute the mission 
	and so on. All this is done from a Main Base\, where the SEAL's members re
	side\, along with USMC and British Army troops. \n\n\n\n	How it works:\n\
	n\n\n	Echo start out every mission in their barracks and have a bit of s
	ocial time before being briefed. Briefing for the scenario is then given b
	y the Base commander (Zeus) to the intel team who then recon the AO and th
	en give Echo team the briefing from Zeus and the intel they've gathered f
	rom the recon. Echo then decide on how they're going to execute the missio
	n. Then they gear up and the intel team tells Zeus what Echo team need\, a
	nd then the assets are prepared. Once the prep is done the mission is exec
	uted and then once the mission is done Echo Team need to RTB for debrief.\
	n\n\n\n	Rules:\n\n\n\n		Only the assets that are present on base can be us
	ed.\n	\n	\n		The Intel Team may not leave base\n	\n	\n		All standard FK ru
	les apply\n	\n	\n		Only the intel team may operate drones\n	\n	\n		Only AI
	 may drive assets\, but players can gun and do everything else\n	\n\n	 \n
	\n\n\n	Slots (TAGS Priority\, FNG's can reserve\, People who had the slots
	 last time have most priority. )\n\n\n\n	Echo Team Lead - @ZeFlyingDutchma
	n\n\n\n\n	Echo Team 2IC - \n\n\n\n	Echo Team 3 - \n\n\n\n	Echo Team Aut
	orifleman - @Feriluce (FNG\, No snipe)\n\n\n\n	Echo Team K9 Handler - \n\n
	\n\n	Echo Team 6 - @BestTrap\n\n\n\n	Echo Team 7 - \n\n\n\n	Echo Team EOD
	 - @samchaddy00 (FNG\, Can snipe)\n\n\n\n	Intel Team\n\n\n\n	Havoc 1-1 -
	 \n\n\n\n	Havoc 1-2 - = \n\n
DTSTART:20190222T210000Z
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:NA Mid-Year Meetup
DTSTAMP:20190220T054509Z
SEQUENCE:0
UID:810-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n\n	We are having another meetup in Redding California\, Ma
	y 31st to June 3rd. Details to come\n\n\n\n	Contact me if you have questi
	ons. I live in the city so I can answer most questions regarding travel an
	d lodging options\n\n\n\n	More details to come\, but we plan on playing ai
	rsoft at least once over the weekend.*\n\n\n\n	Lodging is your own respons
	ibility to book.\n\n\n\n	*Details are subject to change\n\n
DTSTART;VALUE=DATE:20190531
DTEND;VALUE=DATE:20190604
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Dezree";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="JacobyWitness";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Clint August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jacob August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[MILBASE] Sahrani NATO Assault
DTSTAMP:20190220T131449Z
SEQUENCE:0
UID:811-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	I'm planning on hosting a Milbase session on my server 
	using my own modset. The mission will be on Sahrani using a template I hav
	e made.\n\n\n\n	RULES: https://docs.google.com/document/d/160zdsn552fU3T1
	hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rules regarding being AAF\, factio
	n is USMC and uniform will be decided by OP-COM)\n\n\n\n	Modset: http://w
	ww.mediafire.com/file/k0fnfgid85knzov/Arma+3+Mod+Preset+BENS_SERVER.html\n
	\n\n\n	(for the USAF mod you will need to add me as a steam friend or down
	load it from Armaholic\, my Steam is Sloth Enthusiast\n\n\n\n	Discord for 
	server info\, more rules and any questions: https://discord.gg/2wZjU62\n\
	n\n\n	Reservable Slots (Anyone can reserve\, Regs&gt\;Fng's)\n\n\n\n	OP-CO
	M - \n\n\n\n	SHIP-COM - \n\n\n\n	Zeus -               
	                       (I will zeus if no-one else does\, you 
	can poke me to see the template)\n\n\n\n	 \n\n\n\n	Important Information/
	My Rules:\n\n\n\n		The main base for Friendly Forces is the USS Khe Sanh\n
		\n	\n		The Vehicle Depot is the stockpile of Assets and land based vehicl
	es. Here are the rules for them:\n	\n\n	 \n\n\n\n		No more than 2 KNIGHT 
	Assets (Tanks\, IFV's etc.)\n	\n	\n		No more than 1 Mobile AA (Hummvee Ave
	nger\; there is AA accessible on the ship)\n	\n	\n		No more than 4 MRAP's
	\n	\n	\n		Trucks and Humvee's are limited to how ever many there are in th
	e Depot\, including respawns\n	\n	\n		No Asset Respawns are given\, only t
	hose in the stockpile are available\n	\n\n	 \n\n\n\n		For stuff on the LH
	D/Carrier\, A limit of 2 Fixed Wing and 2 rotary may be used at a time. Pi
	lots can land on the carrier and switch vehicles freely.\n	\n	\n		SHIP - C
	OM must ask Zeus for Asset Respawns if something stupid happens\n	\n	\n		
	Only 1 Destroyer\, 1 Submarine and 2 Attack/Patrol boats may be active at 
	a time.\n	\n
DTSTART:20190223T210000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 15
DTSTAMP:20190219T094944Z
SEQUENCE:0
UID:808-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc \n\n\n\n	The perpet
	ually imprisoned/killed player @Godzi\n\n\n\n	\"I can't kill this bastard
	 even when I try!\"-ranger @Whisper\n\n\n\n	The Suavebuckler @Bayou Rick
	\n\n\n\n	The Rat...folk Engineer @Will9455\n\n\n\n	The non-thieving rogu
	e @colt92\n\n\n\n	\"Sexually confusing players since beginning of Session
	 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\" @FloofyFloof\n
	\n
DTSTART:20190303T130000Z
DTEND:20190302T230000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELED
DTSTAMP:20190213T235625Z
SEQUENCE:0
UID:804-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	Modset here (https://steamcommunity.com/sharedfiles/fil
	edetails/?id=1475102446)\n\n\n\n	Star Wars Opposition link here (https://v
	k.com/swopposition)\n\n\n\n	you should have 17 mods total\, 16 from worksh
	op plus SWOP\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Alright so instead of posting a
	 mission of my own design with sign up sheets and specific parameters I'v 
	decided to just host a sort of \"open zeus\" event meaning that we're goi
	ng to be playing the Star Wars Opposition mod and anyone can zeus. Voted i
	n via straw poll as usual. Also I rarely get to actually play the mods I h
	ost so this will be a welcome change for me. The start time may not be the
	 only start time we have\, if things go well and people want to keep playi
	ng after first and second FK main I will give people a time after those to
	 regroup back on the TS and go again. I will also request that a temp room
	 be created for us.  \n\n\n\n	I will be creating templates using the ext
	ra maps included in the modpack and each template will a small PLT elemen
	t\, 2 squads plus an \"asset\" squad. Respawns are set to 5 seconds after
	 death\, and by default the Independent faction is hostile to everyone. Si
	nce I will be local hosting I'd like to please remind whoever we vote to z
	eus to keep object count fairly low to avoid crashing and low FPS. I think
	 my system can handle about 20 or so players comfortably\, so if you plan 
	on coming PLEASE RSVP so I can do my best to optimize my system.\n\n\n\n	I
	 have made templates for the following maps\n\n\n\n		Eladeen\n	\n	\n		Iber
	ius\n	\n	\n		Madrigal\n	\n	\n		Malden 2035\n	\n	\n		Scarif\n	\n	\n		Strati
	s\n	\n	\n		Gridlock\n	\n\n	A FEW RULES\n\n\n\n		All standard FK rules appl
	y.\n	\n	\n		Zeus will determine faction and base uniform\, for example \"y
	ou are Imperial shore troopers on...\" Means you'll be taking the shoretr
	ooper uniform and so on. same applies to clone trooper legions. If the uni
	form has a ranking system attempt to adhere to that to the best of your ab
	ility.   \n	\n	\n		Instead of autoriflemen we will have heavy weapon op
	erators\, what type of weapon taken will be determined by your SL\, A heav
	y weapon would be something like the DLT-19 blaster which is like an AR or
	 a rocket launcher. You may ONLY take one heavy weapon so you'll either be
	 a AR or a Anti Tank Rifleman. Marksmen and marksmen like blasters are con
	sidered heavy weapons. Find me if you're unsure and would like clarificati
	on.\n	\n	\n		Medics may take no more than 3 bacta grenades.\n	\n	\n		SL's 
	and TL's may take 1 squad shield each. (grenade)\n	\n	\n		AR's may take 2 
	personal energy shields (small) (grenade) \n	\n\n	If you have questions 
	about setting up SWOP or anything else please @ me below\, I'll get to you
	 ASAP.   \n\n
DTSTART:20190220T150000Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE LOCAL HOST: Operation FIMBULWINTER
DTSTAMP:20190216T163103Z
SEQUENCE:0
UID:806-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	MODSET HERE (https://steamcommunity.com/shared
	files/filedetails/?edit=true&amp\;amp\;id=1494059145)\n\n\n\n	SLOT SHEET H
	ERE\, @ me here or on discord (https://docs.google.com/document/d/1x-pekUY
	q6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing)\n\n\n\n	SMPureParad
	ise Mission \n\n\n\n	Operation Fimbulwinter\n\n\n\n	UNSC 55th ODST Assault
	 Battalion\nUNSC LUNA MAY\n\n\n\n	Eridanus II\nFebruary 10\, 2530  \n\n\n
	\n	\n\n\n	 \n\n\n\n	BRIEFING\n\n\n\n	 \n\n\n\n	Good Morning Helljumpers 
	and welcome to Eridanus II. Eridanus II is mostly rural with little to no 
	urban pollution\, most of the population live in small town or farm houses
	 with only a few properly modern civilian centers and spaceports such as L
	uxor. We’ve maintained a light military presence on the planet until a f
	ew years ago when a Insurrectionist Terrorist cell brought down a freighte
	r.\n\n\n\n	 \n\n\n\n	Unfortunately this terrorist cell struck again and i
	s working with the greater United Rebel Front. 2 days ago a insurrectionis
	t strike team managed to overwhelm the UNSC WOLFE (which is docked at the 
	Luxor Spaceport) and its security team\, disconnect their Shaw-Fujikawa sl
	ipspace drive\, and steal it onboard a pelican. I should not need to tell 
	you how devastating it would be if they managed to activate the drive whil
	e in a heavily populated area. Unfortunately it seems they plan on doing j
	ust that but at a different city on the planet.\n\n\n\n	 \n\n\n\n	We’ve
	 just recieved actionable intel from ONI that indicates that the Terrorist
	s are going to attempt to move the slipspace drive out of the region withi
	n the next day. Since we are the only (mostly) crewed and available ship i
	n the system right now FLEETCOM has ordered us to take care of it. \n\n\n\
	n	 \n\n\n\n	Mission details are as follows\, \n\n\n\n	We will be operatin
	g in the rural region north of the city/spaceport of Luxor. The region is 
	currently in the winter season and heavy snowfall is expected during the m
	ission. This region is dotted with civilian farms and townships. You are N
	OT CLEARED to enter the homes and farm buildings owned by these civilians 
	unless they are currently in use by the Insurrectionists or in emergency s
	ituations. ONI Intel has marked 3 possible locations for the drive alongsi
	de 2 AA positions. For more Intel you may want to take a look at the old O
	NI field post that was established and later abandoned to monitor the regi
	on. They may have left reports on the local insurrectionist activity that 
	could be useful.\n\n\n\n	 \n\n\n\n	You will insert via HEV at low orbit a
	t 0100\, Your landings will be masked by the heavy snowfall and meteor sho
	wer that will be occurring tonight. Stealth is not a requirement. Enemy co
	ms will be passively jammed by our own jamming gear and the weather\, luc
	kily the ONI team put down relays coded to our radios so interference shou
	ld be minimal. After the drop you will be supported by Pelican dropship Fo
	xtrot 812 callsign “GJALLARHORN” which is equipped with a combat loado
	ut but their primary role is to provide you with ground vehicles and resup
	ply when needed.\n\n\n\n	 \n\n\n\n	The success of this mission is vital w
	e may not have another shot at stopping them before they strike another ma
	jor target.\n\n\n\n	 \n\n\n\n	Time to rock Helljumpers
	                                  
	      \n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n	
		\n			Find and secure stolen slipspace drive\nIt is absolutely vital we fi
	nd and secure this stolen drive\, once you have secured the drive call in 
	Foxtrot 812 to sling load the drive and deliver it to Luxor       \n
			\n	\n	\n		\n			Disrupt Insurrectionist operations\nAlthough your primary
	 objective is to recover the slipspace drive you are cleared hot on any co
	nfirmed insurrectionist personal and material\, hit them hard and let them
	 burn.       \n		\n	\n\n	      \n\n\n\n	SECONDARY\n\n\n\n		\n	
			Gather Intel\nThe more Intel you gather the better understanding we hav
	e on what is going on here.\n		\n	\n	\n		\n			Destroy or disable AA emplac
	ements\nDestroying the AA emplacements will allow Foxtrot 812 to conduct f
	lights in your AO safely and open up areas for more troopers to be dropped
	 in.      \n		\n	\n\n	 \n\n\n\n	ASSETS\n\n	 \n\n\n\n	1X Armed Pelic
	an Dropship \"GJALLAHORN\"\n\n\n\n	Various M12 Warthog LRV’s. Armed and 
	Transport\n\n\n\n	\nEQUIPMENT\n(reference screenshots at bottom)\n\n\n\n	\
	n\nNotes\n\n\n\n		\n			Press the key between right Ctrl and right windows 
	key to turn on HUD Glasses\n		\n	\n	\n		\n			Heavy weapons operators may o
	nly take one heavy weapon so no LMG/Rocket combos.\n		\n	\n	\n		\n			SL’
	s may take any GL variants of the Assault Rifles.\n		\n	\n	\n		\n			May ta
	ke 2 C-7 Explosive Foam per person\, 1 C12 Demolition Charge per squad  \
	n		\n	\n\n	 \n\n\n\n	ODST Shocktrooper (use for medic)\n\n\n\n	Uniform - 
	[Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Riflema
	n\,Scout\,Light\,Basic) (may take any cosmetic variation from OPCAN Mod)\n
	\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may take any cosmetic variation 
	from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack [Black/Heavy] 
	Medic use [Medic] bag\n\n\n\n	 \n\n\n\n	Eyewear - not needed\, HUD includ
	ed with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhancement\
	, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Caseless\, BR55
	HB\, MA37\, MA3A\, MA5B\, MA5C\, M6C/G\n\n\n\n	 \n\n\n\n	ODST Heavy Weapo
	ns Operator\n\n\n\n	Uniform - [Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	V
	est - M52D Body Armor (Rifleman\,Basic\,Demolitions) (may take any cosmeti
	c variation from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may
	 take any cosmetic variation from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack -
	 ILCS Rucksack [Black/Heavy]\n\n\n\n	 \n\n\n\n	Eyewear - not needed\, HUD
	 included with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhan
	cement\, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M247 GPMG\,
	 M73 LMG\, M41 UNGUIDED\, M7/Caseless\, BR55HB\, MA37\, MA3A\, MA5B\, MA5C
	\, M6C/G  \n\n\n\n	 \n\n\n\n	ODST Squadleader and 2IC\n\n\n\n	Uniform - 
	[Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Riflema
	n\,Scout\,Light\,Basic) (may take any cosmetic variation from OPCAN Mod)\n
	\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may take any cosmetic variation 
	from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack [Black/Heavy] 
	AN/PRC-515/521/590 for Long Range\n\n\n\n	 \n\n\n\n	Eyewear - not needed\
	, HUD included with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision 
	Enhancement\, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Cas
	eless\, BR55HB\, MA37(+GL)\, MA3A(+GL)\, MA5B(+GL)\, MA5C(+GL)\, M393\, M4
	5\, M90A\, M6C/G\n\n\n\n	 \n\n\n\n	UNSC Marine Pilot + Co Pilot\n\n\n\n	U
	niform - ‘31 Marine BDU [Urban]\n\n\n\n	 \n\n\n\n	Vest - M55 Body Armor
	 (light)\n\n\n\n	 \n\n\n\n	Helmet - VX19 Flight Helmet\n\n\n\n	 \n\n\n\n
		Backpack - AN/PRC-515/521 for Long Range\n\n\n\n	 \n\n\n\n	Eyewear - HUD
	 Glasses\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhancement\, Any 
	OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Caseless\, M6G/C\n\n\
	n\n	\n\n\n\n	\n
DTSTART:20190223T160000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="samchaddy00";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="square_cookies";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Feriluce";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fox7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:POSTPONED
DTSTAMP:20190211T061542Z
SEQUENCE:0
UID:802-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	MODSET HERE (https://steamcommunity.com/shared
	files/filedetails/?edit=true&amp\;amp\;id=1494059145)\n\n\n\n	SLOT SHEET H
	ERE\, @ me here or on discord (https://docs.google.com/document/d/1x-pekUY
	q6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing)\n\n\n\n	SMPureParad
	ise Mission \n\n\n\n	Operation Fimbulwinter\n\n\n\n	UNSC 55th ODST Assault
	 Battalion\nUNSC LUNA MAY\n\n\n\n	Eridanus II\nFebruary 10\, 2530  \n\n\n
	\n	\n\n\n	 \n\n\n\n	BRIEFING\n\n\n\n	 \n\n\n\n	Good Morning Helljumpers 
	and welcome to Eridanus II. Eridanus II is mostly rural with little to no 
	urban pollution\, most of the population live in small town or farm houses
	 with only a few properly modern civilian centers and spaceports such as L
	uxor. We’ve maintained a light military presence on the planet until a f
	ew years ago when a Insurrectionist Terrorist cell brought down a freighte
	r.\n\n\n\n	 \n\n\n\n	Unfortunately this terrorist cell struck again and i
	s working with the greater United Rebel Front. 2 days ago a insurrectionis
	t strike team managed to overwhelm the UNSC WOLFE (which is docked at the 
	Luxor Spaceport) and its security team\, disconnect their Shaw-Fujikawa sl
	ipspace drive\, and steal it onboard a pelican. I should not need to tell 
	you how devastating it would be if they managed to activate the drive whil
	e in a heavily populated area. Unfortunately it seems they plan on doing j
	ust that but at a different city on the planet.\n\n\n\n	 \n\n\n\n	We’ve
	 just recieved actionable intel from ONI that indicates that the Terrorist
	s are going to attempt to move the slipspace drive out of the region withi
	n the next day. Since we are the only (mostly) crewed and available ship i
	n the system right now FLEETCOM has ordered us to take care of it. \n\n\n\
	n	 \n\n\n\n	Mission details are as follows\, \n\n\n\n	We will be operatin
	g in the rural region north of the city/spaceport of Luxor. The region is 
	currently in the winter season and heavy snowfall is expected during the m
	ission. This region is dotted with civilian farms and townships. You are N
	OT CLEARED to enter the homes and farm buildings owned by these civilians 
	unless they are currently in use by the Insurrectionists or in emergency s
	ituations. ONI Intel has marked 3 possible locations for the drive alongsi
	de 2 AA positions. For more Intel you may want to take a look at the old O
	NI field post that was established and later abandoned to monitor the regi
	on. They may have left reports on the local insurrectionist activity that 
	could be useful.\n\n\n\n	 \n\n\n\n	You will insert via HEV at low orbit a
	t 0100\, Your landings will be masked by the heavy snowfall and meteor sho
	wer that will be occurring tonight. Stealth is not a requirement. Enemy co
	ms will be passively jammed by our own jamming gear and the weather\, luc
	kily the ONI team put down relays coded to our radios so interference shou
	ld be minimal. After the drop you will be supported by Pelican dropship Fo
	xtrot 812 callsign “GJALLARHORN” which is equipped with a combat loado
	ut but their primary role is to provide you with ground vehicles and resup
	ply when needed.\n\n\n\n	 \n\n\n\n	The success of this mission is vital w
	e may not have another shot at stopping them before they strike another ma
	jor target.\n\n\n\n	 \n\n\n\n	Time to rock Helljumpers
	                                  
	      \n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n	
		\n			Find and secure stolen slipspace drive\nIt is absolutely vital we fi
	nd and secure this stolen drive\, once you have secured the drive call in 
	Foxtrot 812 to sling load the drive and deliver it to Luxor       \n
			\n	\n	\n		\n			Disrupt Insurrectionist operations\nAlthough your primary
	 objective is to recover the slipspace drive you are cleared hot on any co
	nfirmed insurrectionist personal and material\, hit them hard and let them
	 burn.       \n		\n	\n\n	      \n\n\n\n	SECONDARY\n\n\n\n		\n	
			Gather Intel\nThe more Intel you gather the better understanding we hav
	e on what is going on here.\n		\n	\n	\n		\n			Destroy or disable AA emplac
	ements\nDestroying the AA emplacements will allow Foxtrot 812 to conduct f
	lights in your AO safely and open up areas for more troopers to be dropped
	 in.      \n		\n	\n\n	 \n\n\n\n	ASSETS\n\n	 \n\n\n\n	1X Armed Pelic
	an Dropship \"GJALLAHORN\"\n\n\n\n	Various M12 Warthog LRV’s. Armed and 
	Transport\n\n\n\n	\nEQUIPMENT\n(reference screenshots at bottom)\n\n\n\n	\
	n\nNotes\n\n\n\n		\n			Press the key between right Ctrl and right windows 
	key to turn on HUD Glasses\n		\n	\n	\n		\n			Heavy weapons operators may o
	nly take one heavy weapon so no LMG/Rocket combos.\n		\n	\n	\n		\n			SL’
	s may take any GL variants of the Assault Rifles.\n		\n	\n	\n		\n			May ta
	ke 2 C-7 Explosive Foam per person\, 1 C12 Demolition Charge per squad  \
	n		\n	\n\n	 \n\n\n\n	ODST Shocktrooper (use for medic)\n\n\n\n	Uniform - 
	[Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Riflema
	n\,Scout\,Light\,Basic) (may take any cosmetic variation from OPCAN Mod)\n
	\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may take any cosmetic variation 
	from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack [Black/Heavy] 
	Medic use [Medic] bag\n\n\n\n	 \n\n\n\n	Eyewear - not needed\, HUD includ
	ed with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhancement\
	, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Caseless\, BR55
	HB\, MA37\, MA3A\, MA5B\, MA5C\, M6C/G\n\n\n\n	 \n\n\n\n	ODST Heavy Weapo
	ns Operator\n\n\n\n	Uniform - [Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	V
	est - M52D Body Armor (Rifleman\,Basic\,Demolitions) (may take any cosmeti
	c variation from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may
	 take any cosmetic variation from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack -
	 ILCS Rucksack [Black/Heavy]\n\n\n\n	 \n\n\n\n	Eyewear - not needed\, HUD
	 included with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhan
	cement\, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M247 GPMG\,
	 M73 LMG\, M41 UNGUIDED\, M7/Caseless\, BR55HB\, MA37\, MA3A\, MA5B\, MA5C
	\, M6C/G  \n\n\n\n	 \n\n\n\n	ODST Squadleader and 2IC\n\n\n\n	Uniform - 
	[Reach]CBU Urban (Slim)\n\n\n\n	 \n\n\n\n	Vest - M52D Body Armor (Riflema
	n\,Scout\,Light\,Basic) (may take any cosmetic variation from OPCAN Mod)\n
	\n\n\n	 \n\n\n\n	Helmet - CH252D Helmet (may take any cosmetic variation 
	from OPCAN Mod)\n\n\n\n	 \n\n\n\n	Backpack - ILCS Rucksack [Black/Heavy] 
	AN/PRC-515/521/590 for Long Range\n\n\n\n	 \n\n\n\n	Eyewear - not needed\
	, HUD included with helmet\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision 
	Enhancement\, Any OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Cas
	eless\, BR55HB\, MA37(+GL)\, MA3A(+GL)\, MA5B(+GL)\, MA5C(+GL)\, M393\, M4
	5\, M90A\, M6C/G\n\n\n\n	 \n\n\n\n	UNSC Marine Pilot + Co Pilot\n\n\n\n	U
	niform - ‘31 Marine BDU [Urban]\n\n\n\n	 \n\n\n\n	Vest - M55 Body Armor
	 (light)\n\n\n\n	 \n\n\n\n	Helmet - VX19 Flight Helmet\n\n\n\n	 \n\n\n\n
		Backpack - AN/PRC-515/521 for Long Range\n\n\n\n	 \n\n\n\n	Eyewear - HUD
	 Glasses\n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhancement\, Any 
	OPCAN nueral Implant\n\n\n\n	 \n\n\n\n	Weapons - M7/Caseless\, M6G/C\n\n\
	n\n	\n\n\n\n	\n
DTSTART:20190216T160000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Feriluce";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[MILBASE] Sahrani NATO Assault
DTSTAMP:20190216T124747Z
SEQUENCE:0
UID:805-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	I'm planning on hosting a Milbase session on my server 
	using my own modset. The mission will be on Sahrani using a template I hav
	e made.\n\n\n\n	RULES: https://docs.google.com/document/d/160zdsn552fU3T1
	hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rules regarding being AAF\, factio
	n is USMC and uniform will be decided by OP-COM)\n\n\n\n	Modset: http://w
	ww.mediafire.com/file/k0fnfgid85knzov/Arma+3+Mod+Preset+BENS_SERVER.html\n
	\n\n\n	Discord for server info\, more rules and any questions: https://di
	scord.gg/2wZjU62\n\n\n\n	Reservable Slots (Anyone can reserve\, Regs&gt\;F
	ng's)\n\n\n\n	OP-COM - \n\n\n\n	BASE-COM - \n\n\n\n	Zeus -      
	                                (I will zeus if no-one el
	se does\, you can poke me to see the template)\n\n\n\n	 \n\n\n\n	Importan
	t Information/My Rules:\n\n\n\n		The main base for Friendly Forces is the 
	USS Khe Sanh\n	\n	\n		The Vehicle Depot is the stockpile of Assets and lan
	d based vehicles. Here are the rules for them:\n	\n\n	 \n\n\n\n		No more 
	than 2 KNIGHT Assets (Tanks\, IFV's etc.)\n	\n	\n		No more than 1 Mobile A
	A (Hummvee Avenger\; there is AA accessible on the ship)\n	\n	\n		No more
	 than 4 MRAP's\n	\n	\n		Trucks and Humvee's are limited to how ever many t
	here are in the Depot\, including respawns\n	\n	\n		No Asset Respawns are 
	given\, only those in the stockpile are available\n	\n\n	 \n\n\n\n		For s
	tuff on the LHD/Carrier\, A limit of 2 Fixed Wing and 2 rotary may be used
	 at a time. Pilots can land on the carrier and switch vehicles freely.\n	\
	n	\n		BASE - COM must ask me for Asset Respawns if something stupid happen
	s\n	\n	\n		Only 1 Destroyer\, 1 Submarine and 2 Attack/Patrol boats may be
	 active at a time.\n	\n
DTSTART:20190217T210000Z
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3/COD Zombies] Industrial Yard
DTSTAMP:20190210T184021Z
SEQUENCE:0
UID:801-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	The Last Resort\n\n\n\n	Starting at 9.00pm UK/After 1st
	 Main\n\n\n\n	http://www.mediafire.com/file/5mzr22wi1inyqfh/Arma+3+Mod+Pre
	set+Zombies.html - MODSET\n\n\n\n	Briefing:\n\n\n\n	After containing the 
	outbreak at The Resort\, the Tier 1 team headed north towards the region i
	f Shapur\, to find the source of the infection. They land are ambushed by 
	an unknown hostile which destroyed the anti torque of the helo\, causing t
	hem to crash in the middle of the desert. After pushing through forces to 
	an old Factory just SE of the crash site. With only their pistols remainin
	g\, they must hold out till a QRF can arrive. But they're is already somet
	hing on the horizon coming...\n\n\n\n	Instructions:\n\n\n\n	You have a 191
	1 and 10 mags. You are to scavenge around to find weapons and ammo around 
	the resort. The gameplay functions as a traditional zombies map\, similar 
	to that of Nacht Der Untoten. It features multiple barricades which will b
	e unlocked after reaching certain waves. It also features a mystery box fe
	aturing over 30 weapons.\n\n\n\n	Rules:\n\n\n\n		No going outside of the 
	buildings and into the open. They are only entrances for zombies to get in
	\, not you to get out. If a door doesn't lead into a corridor\, you cant g
	o there\n	\n	\n		Barricades are opened after a certain amount of Waves.\n	
	\n	\n		There are men kits scattered around that heal any wounds\, but take
	s a long time to heal yourself\n	\n	\n		Fatigue/stamina is disabled. Sprin
	t all you want\n	\n	\n		Due to being closer to the source of the outbreak\
	, the virus is more prevalent and humans can be infected\, although it is 
	rare. If you are infected\, find pills for a temporary cure or an injector
	 for a permanent cure.\n	\n\n	Slots (Anyone can reserve\, first come first
	 serve):\n\n\n\n	Survivor Lead - @Cpt. Hawkeye\n\n\n\n	Survivor 2IC - @gre
	g3000il\n\n\n\n	Survivor 1-1 - @johnb43\n\n\n\n	Survivor 1-2 - @Thranwulf\
	n\n\n\n	Survivor 1-3 - @MarloK\n\n\n\n	Survivor 1-4 - @samchaddy00\n\n\n
	\n	 \n\n\n\n	??? - @Mingy\n\n
DTSTART:20190215T210000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Cpt. Hawkeye";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE: Operation Medusa
DTSTAMP:20190207T143342Z
SEQUENCE:0
UID:799-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Scripted Mission #1 of Sarissa's OPTRE campaign. 37 Slots
	. \n\n\n\n	\n		Quote\n	\n\n	\n		\n			3 weeks ago Insurrectionist forces s
	eized control of key territory across Eridanis IV. Mostly focused around t
	he capital region of Madrigal\; hostile forces have spread to outliying te
	rritories too. The 17th Marine Expeditionary Force was assembled to restor
	e the rule of law to Madrigal IV. \n\n			Before operations in the Madriga
	l region can begin\; we need to secure outlying territory to act as a forw
	ard staging post.\n\n			Company H 'Headhunter'\, 82nd Marines\, will be de
	ployed to Malden to secure the Malden Airfield from Innie control. A task 
	force of ODSTs from the 11th Bn will drop to assist securing the global re
	lay site located nearby.\n		\n	\n\n\n\n	HOSTED ON SERVER 3 - CHECK THIS TH
	READ FOR MODSET AND DETAILS\n\n\n\n	\n\n\n\n	SLOTS : \n\n\n\n		RECON-66 (
	ODST) [6]\n\n		\n				Team Lead @ChaosShadoWolfe\n			\n			\n				Corpsman @S
	MPureParadise\n			\n			\n				Marksman @Spartan_MiniMe\n			\n			\n				Spott
	er @Frankasaurus Rex\n			\n			\n				Scout @Deltabacon\n			\n			\n				Scout
	 @Eaglestrike\n			\n		\n	\n		B-1 ACTUAL (Marines) [5]\n		\n				LT\n			\n		
		\n				Gunnery Sgt\n			\n			\n				Corpsman @Museman7\n			\n			\n				Corpsm
	an @johnb43\n			\n			\n				Corpsman\n			\n		\n	\n		B-1 [13]\n		\n				Serge
	ant @Leprechaunlock\n			\n			\n				Team A Lead\n				\n						Rifleman\n				
		\n					\n						Rifleman\n					\n					\n						Autorifleman\n					\n				\n	
			\n				Team B Lead\n				\n						Rifleman\n					\n					\n						Rifleman\n	
					\n					\n						Marksman\n					\n				\n			\n				Team C Lead\n				\n				
			Assaulter\n					\n					\n						Assaulter\n					\n					\n						Rocketeer 
	@Schroeder - BSO\n					\n				\n		\n	\n		B-2 [13]\n		\n				Sergeant\n			\n	
			\n				Team A Lead\n				\n						Rifleman\n					\n					\n						Rifleman\n	
					\n					\n						Autorifleman\n					\n				\n			\n				Team B Lead\n				\n
							Rifleman\n					\n					\n						Rifleman\n					\n					\n						Marksman
	\n					\n				\n			\n				Team C Lead\n				\n						Assaulter\n					\n					\n
							Assaulter\n					\n					\n						Rocketeer\n					\n				\n		\n
DTSTART:20190213T140000Z
DTEND:20190213T160000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Fox7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Schroeder";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3] Echo Team
DTSTAMP:20190207T134615Z
SEQUENCE:0
UID:798-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	Echo Team\n\n\n\n	Zeus: BenFromTTG\n\n\n\n	Map: Altis\n
	\n\n\n	Modset: http://www.mediafire.com/file/cgp1m5fr4ep2rrq/Arma+3+Mod+P
	reset+SEALS.html\n\n\n\n	(for the USAF mod you will need to add me as a st
	eam friend or download it from Armaholic\, my Steam is Sloth Enthusiast)\n
	\n\n\n	Concept:\n\n\n\n	What I'm going for here is a sort of campaign base
	d around a SEAL Team Squad (like TV series' Six or Seal Team). Where 8 pla
	yers are acting as all the members and 2 other players acting as the intel
	 team back at base. Squad lead has the decision over how he would like to 
	be infilled\, what support he needs\, how he wants to execute the mission 
	and so on. All this is done from a Main Base\, where the SEAL's members re
	side\, along with USMC and British Army troops. \n\n\n\n	How it works:\n\
	n\n\n	Echo start out every mission in their barracks and have a bit of s
	ocial time before being briefed. Briefing for the scenario is then given b
	y the Base commander (Zeus) to the intel team who then recon the AO and th
	en give Echo team the briefing from Zeus and the intel they've gathered f
	rom the recon. Echo then decide on how they're going to execute the missio
	n. Then they gear up and the intel team tells Zeus what Echo team need\, a
	nd then the assets are prepared. Once the prep is done the mission is exec
	uted and then once the mission is done Echo Team need to RTB for debrief.\
	n\n\n\n	Rules:\n\n\n\n		Only the assets that are present on base can be us
	ed.\n	\n	\n		The Intel Team may not leave base\n	\n	\n		All standard FK ru
	les apply\n	\n	\n		Only the intel team may operate drones\n	\n	\n		Only AI
	 may drive assets\, but players can gun and do everything else\n	\n\n	I ho
	pe that people enjoy this \"gamemode\" and it can turn into a campaign\n\n
	\n\n	Slots (TAGS Priority\, FNG's can reserve):\n\n\n\n	Echo Team Lead - @
	Colek (REG\, No Tags)\n\n\n\n	Echo Team 2IC - FREE\n\n\n\n	Echo Team 3 -
	 @juanA\n\n\n\n	Echo Team Autorifleman - @Feriluce (FNG)\n\n\n\n	Echo Tea
	m K9 Handler - @Skate (REG\, No Snipe)\n\n\n\n	Echo Team 6 - @jasher (FNG
	)\n\n\n\n	Echo Team 7 - FREE\n\n\n\n	Echo Team EOD - @Prometheus13 (FNG)\n
	\n\n\n	Intel Team\n\n\n\n	Havoc 1-1 - @Kerry (FNG)\n\n\n\n	Havoc 1-2 - @sa
	mchaddy00 (FNG)\n\n\n\n	Base Crew\n\n\n\n	Base 1-1 - @Comrade_Assassoon (
	FNG)\n\n\n\n	Base 1-2 - @Val3ntine (FNG)\n\n
DTSTART:20190209T210000Z
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Comrade_Assassoon";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="juanA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Kerry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session 14
DTSTAMP:20190207T124750Z
SEQUENCE:0
UID:797-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc (If you're not play
	ing anymore or can't find time\, message me and you'll be written out)\n\
	n\n\n	The perpetually imprisoned/killed player @Godzi\n\n\n\n	\"I can't k
	ill this bastard even when I try!\"-ranger @Whisper\n\n\n\n	The Suavebuck
	ler @Bayou Rick\n\n\n\n	The Rat...folk Engineer @Will9455\n\n\n\n	The no
	n-thieving rogue @colt92\n\n\n\n	\"Sexually confusing players since begin
	ning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\"
	 @FloofyFloof\n\n
DTSTART:20190217T130000Z
DTEND:20190217T170000Z
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WARHAMMER 40K ARMA 3 LOCAL HOST
DTSTAMP:20190206T202043Z
SEQUENCE:0
UID:796-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	Modset here (https://steamcommunity.com/sharedfiles/filed
	etails/?id=1623151070) 13 mods in total\n\n\n\n	@ me to reserve slots (ht
	tps://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BR
	C4c/edit?usp=sharing)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n	SMPureParadise 
	Mission \n\n\n\n	Operation Rockcrete Jungle\n\n	 \n\n\n\n	\nBRIEFING\n\n\
	n\n	 \n\n\n\n	Today the traitorous 82nd Regiment will be dealt a blow the
	y cannot recover from. Your grenadier unit will be leading an assault to c
	ut off their local leadership. In the 2 years since the siege began this i
	s the closest we’ve gotten to the space elevator which provides the majo
	rity of their supplies. \n\nYour primary objective will be a large buildin
	g to the west of the staging zone. This building houses the command staff 
	for the 4th company of the 82nd and are currently commanding the defence o
	f the surrounding city sections. The 82nd have spent the last week reinfor
	cing and constructing new defensive structures so no updated maps will be 
	provided.\n\nYou have been provided a small detachment of Engineers to hel
	p you break through their defenses and take on any armor in the area. A re
	gular guardsmen platoon will be assisting you in your attack.\n\nWe cannot
	 fail\, the Emperor's light will guide us to victory! 
	                                  \n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n		\n		
		Capture and hold traitor HQ\n		\n	\n\n	The Traitor 82nd Regiment have est
	ablished a HQ      \n\n\n\n		\n			Push and capture Trenches\n		\n	\n\
	n	Securing the trenches will allow a much safer method of travel for reinf
	orcements.       \n\n\n\n	      \n\n\n\n	SECONDARY\n\n\n\n		\n
				Support Friendly Infantry\nYour regular guardsmen will be looking for y
	ou to set the example\, supporting their pushes will aid in your own. 
	    \n		\n	\n\n	 \n\n\n\n	 \n\n\n\n	   \n\n\n\n	\n\n\n\n\n\n\n\n
	\n	 \n\n\n\n	ASSETS\n\n	 \n\n\n\n	NONE\n\n\n\n	\n\n	 \n\n\n\n	 \n\n\n\
	n	\n\n\n	 \n\n\n\n	EQUIPMENT\n(reference screenshots at bottom)\n\n\n\n	\
	n\n\n	 \n\n\n\n	Notes\n\n\n\n		\n			SR Radios only for Captain\, Sergeant
	s\, and Corporals. \n		\n	\n	\n		\n			No need for LR Radios.\n		\n	\n	\n		
	\n			Engineers may take various Demo Charges alongside their AT weapons. 
	 \n		\n	\n\n	\nKrieg Grenadier \n\n\n\n	Uniform - [Krieg] Grenadier Unifo
	rm (1490th)\n\n\n\n	 \n\n\n\n	Vest - [Krieg] Grenadier Body Armor (1490th
	)\n\n\n\n	 \n\n\n\n	Helmet - Death Korps Infantry Helmet (green one)\n\n\
	n\n	 \n\n\n\n	Backpack - Death Korps Backpack\n\n\n\n	 \n\n\n\n	Eyewear 
	- [Krieg] Grenadier Gasmask (1490th) \n\n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\
	n	 \n\n\n\n	Weapons - [Krieg] Lucius Pattern No.98 Lasgun (any)\n\n\n\n	
	 \n\n\n\n	Krieg Grenadier Engineer (ANTI TANK) \n\n\n\n	Uniform - [Krieg]
	 Engineer Uniform (1490th)\n\n\n\n	 \n\n\n\n	Vest - [Krieg] Engineer Body
	 Armor (1490th)\n\n\n\n	 \n\n\n\n	Helmet - Death Korps Infantry Helmet (g
	reen one)\n\n\n\n	 \n\n\n\n	Backpack - Death Korps Backpack\n\n\n\n	 \n\
	n\n\n	Eyewear - [Krieg] Engineer Gasmask \n\n\n\n	 \n\n\n\n	NVG - NONE\n\
	n\n\n	 \n\n\n\n	Weapons - [Krieg] Lucius Pattern No.98 Lasgun (any)\, Dea
	th Korps Missile Launcher \n\n\n\n	\nKrieg Grenadier Sergeant/Corporal  \
	n\n\n\n	Uniform - [Krieg] Grenadier Uniform (1490th)\n\n\n\n	 \n\n\n\n	Ve
	st - [Krieg] Grenadier Body Armor (1490th)\n\n\n\n	 \n\n\n\n	Helmet - Dea
	th Korps Infantry Helmet (green one)\n\n\n\n	 \n\n\n\n	Backpack - Death K
	orps Backpack/ Type 14 powerpack (if using Type 14 lasgun)\, OPTRE Radios 
	for LR\n\n\n\n	 \n\n\n\n	Eyewear - [Krieg] Grenadier Gasmask (1490th) \n\
	n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - [Krieg] Lucius Pa
	ttern No.98 Lasgun (any)\, [Krieg] Type 14 Lasguin (Heavy)\, [Krieg] Luciu
	s Pattern Mk. 22c Shotgun\n\n\n\n	Krieg Captain \n\n\n\n	Uniform - [Krieg]
	 Officer Uniform (1490th)\n\n\n\n	 \n\n\n\n	Vest - NA\n\n\n\n	 \n\n\n\n	
	Helmet - Death Korps Infantry Helmet (green one)\n\n\n\n	 \n\n\n\n	Backpa
	ck - NA\n\n\n\n	 \n\n\n\n	Eyewear - [Krieg] Officer Gasmask \n\n\n\n	 \n
	\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - [Human] Kantrael MG Defende
	r Laspistol (any)\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n
DTSTART:20190210T170000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Setralthan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Small Ops Saturday
DTSTAMP:20190127T152602Z
SEQUENCE:0
UID:790-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n\n	Cancelled Due to Lack of Interest\n\n\n\n	 Operation E
	nduring Freedom - Afghanistan\n\n\n\n	2nd Sever - Off Hours\n\n\n\n	Map: Z
	argabad\n\n\n\n	Date: February 21st 2002\n\n\n\n	Time of day: 1am\n\n\n\n	
	Estimated Mission time: 7am\n\n\n\n	Involving: USAF Tier 1 Operators\n\n\
	n\n	Advised Uniform: See Uniform Section\n\n\n\n	 \n\n\n\n	This mission l
	ike most of my mission will have implications on every other mission I run
	\, this means destroying property\, killing civs\, loss of assets and fail
	ure of the mission will have implications even after this campaign.\n\n\n\
	n	This particular mission will have a large impact upon the rest of the ca
	mpaign and the consequences of any decisions should be taken into account.
	 \n\n\n\n	Background:\n\n\n\n	After the September 11 attacks\, the USA ha
	s declared war on Terrorism. Al-Qaeda has a strong foothold in Afghanistan
	 and the underequipped Afghan National Army is struggling to stay in contr
	ol. Most of the country is under Warlord rule. Al-Qaeda is well armed beca
	use of the Mujahideen war in the late 1980s this will mean our job will be
	 a lot harder.\n\n\n\n	Previously we managed to capture the airfield and s
	et up an HQ\, minimal losses were made\, and we secured a good sector surr
	ounding the airfield and have set up more hardened checkpoints (Blue marke
	rs on map). We have secured and set up FOB Badger and entrenched our footh
	old in Afghanistan whilst helping the locals. Further Information regardin
	g previous missions can be found in the Operation Thread (Link at the bott
	om)\n\n\n\n	 \n\n\n\n	Objective:\n\n\n\n	MAP:  https://imgur.com/a/8xyM
	LkJ\n\n\n\n	Target (Pay attention to facial details\, not clothing): http
	s://imgur.com/a/iSpxBpu\n\n\n\n	One of our informants has intel of apparen
	t high importance. For the purpose of this mission\, the target (Fajid Ah
	med) will be referred to as \"Arcadia\". Your team is to infiltrate the ci
	ty retrieve the intel from Arcadia at his house and then regroup with a su
	pporting team (Brimstone) for exfill. You will use 2 Nissan (PKM)s to infi
	ll and pose as members of Arcadias Militia allowing this mission to proce
	ed covertly. Crossroads (Codenamed Flintlock) will provide information and
	 assistance to the team via the use of UAV.\n\n\n\n	 \n\n\n\n	Hostile For
	ces Composition:\n\n\n\n	Soviet Bloc equipment left over from Soviet-Mujah
	ideen war.\n\n\n\n	Anything you would expect from Al-Qaeda forces\n\n\n\n	
	Any intel we gather are listed in previous AARs\n\n\n\n	 \n\n\n\n	ROE: Gr
	een\, this is hostile territory and a deniable op\, you are clear hot on a
	nything that threatens you however it is advised that you don't engage unl
	ess you must. \n\n\n\n	 \n\n\n\n	Respawns:\n\n\n\n	None\, unless crossro
	ads is feeling very generous.\n\n\n\n	 \n\n\n\n	Restrictions:\n\n\n\n	Oth
	er items can be requested providing they would fit in with a Taliban solid
	er. \n\n\n\n	Uniform: Any Guerilla Coveralls (Taliban)\n\n\n\n	Headgear: 
	Any Shemagh\, Turban or Bandana\n\n\n\n	Rifle: Any M4 or AK (Silencers are
	 highly recommended)\n\n\n\n	No GLs\n\n\n\n	Max 2 Lethal\, 2 Non-Lethal (S
	mokes or flash) grenades per person (Leadership roles can take 2 extra col
	oured smokes and 1 extra white smoke).﻿\n\n\n\n	 \n\n\n\n	Success:\n\n\
	n\n	Retrieve intel and exfill\n\n\n\n	 \n\n\n\n	Failure:\n\n\n\n	All squa
	d KIA\n\n\n\n	Multiple infractions of behaviour deemed reckless by crossro
	ads\, for example levelling civilian buildings\, killing wildlife or needl
	ess sacrificing of friendly forces.\n\n\n\n	 \n\n\n\n	Slots:\n\n\n\n	FNGs
	 can request slotting\, normal priority (Tags&gt\;Reg+&gt\;FNG) however I 
	will be playing favourites.\n\n\n\n	Slotting is finalised 1 hour before mi
	ssion start.\n\n\n\n	 \n\n\n\n	Team Corkscrew\n\n\n\n	Leader:\n\n\n\n	Med
	ic:\n\n\n\n	Rifleman:\n\n\n\n	Rifleman:\n\n\n\n	Rifleman:\n\n\n\n	 \n\n\n
	\n	Other Info:\n\n\n\n	Crossroads can try to provide any support you need\
	, could be A-10\, Arty or armour\, you will need to call this in through C
	rossroads and he can consult the appropriate “commander” as to whether
	 said support is possible.\n\n\n\n	Consult the link below for further info
	rmation on this campaign:\n\n\n\n	https://www.fuckknows.eu/forums/topic/64
	21-operation-enduring-freedom-afghanistan/\n\n
DTSTART:20190202T150000Z
DTEND:20190202T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum - The Bloody Seventh
DTSTAMP:20190201T030741Z
SEQUENCE:0
UID:794-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Colek":forum@fkgaming.eu
DESCRIPTION:\n\n	Post Scriptum Steam Store Page:\n\n\n\n	https://store.s
	teampowered.com/app/736220/\n\n\n\n	($30\, about 20-22 if you're European)
	\n\n\n\n	About:\n\n\n\n	Post Scriptum is a squad based WW2 game. It was cr
	eated by Squad modders and devs\, and runs off of the Squad engine. Yo
	u can play as 101st Airborne\, 1st Airborne\, Panzer SS\, and even Polish 
	Armed Forces. You can play as a squad\, commander\, logistics\, or tanks w
	ith a range of Stugs to Panthers\, and Churchills to armored cars. Post S
	criptum is built to have many different situations\, and it leads to some
	 really fun moments if you have a full squad with mics.\n\n\n\n	 \n\n\n\n
		Why:\n\n\n\n	Post Scriptum quickly died out as most early access games d
	o. It is a sad fate that happens to many games\, however\, many updates ha
	ve been done that has fixed the game to the point I almost enjoy it more t
	han Arma 3. There was an event back in August that gained quite a few p
	eople (more than who RSVPed) and we had a very good time. I want to kind o
	f revive that\, and see who would enjoy playing after 1st EU main. \n\n\n
	\n	No squad slots will be reserved\, this is really just to see who owns t
	he game and wants to play. Casual play\, memes welcome.\n\n
DTSTART:20190202T210000Z
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder 13th edition
DTSTAMP:20190129T180940Z
SEQUENCE:0
UID:793-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Status Unknown due t
	o rumours)\n\n\n\n	The perpetually imprisoned/killed player @Godzi\n\n\n\
	n	\"I can't kill this bastard even when I try!\"-ranger @Whisper\n\n\n\n	
	The Suavebuckler @Bayou Rick\n\n\n\n	The Rat...folk Engineer @Will9455\n
	\n\n\n	The non-thieving rogue @colt92\n\n\n\n	\"Sexually confusing player
	s since beginning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY C
	HARACTERS!\" @FloofyFloof\n\n
DTSTART:20190203T130000Z
DTEND:20190203T170000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA3/COD Zombies] The Last Resort
DTSTAMP:20190125T121815Z
SEQUENCE:0
UID:788-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n\n	The Last Resort\n\n\n\n	Starting at 9.00pm UK/After 1st
	 Main\n\n\n\n	After a C-130 Crash on a resort runway in the Middle East\, 
	a small force of Tier 1 operatives\, with only their handguns and wit must
	 survive until they die\, or find a way out. But an unknown force is on th
	e horizon\, one which the likes of have never been seen before. Can these 
	elite soldiers escape\, or will they die trying?\n\n\n\n	http://www.mediaf
	ire.com/file/5mzr22wi1inyqfh/Arma+3+Mod+Preset+Zombies.html - MODSET\n\n\
	n\n	Briefing:\n\n\n\n	You are a small Tier 1 Recon Team that was on an op 
	out in the middle east. After an engine was shot out by AA\, the Pilot per
	formed an emergency landing at a resort on the outskirts of the war zone. 
	With only 6 of your squad left\, you move into the main resort. The resort
	 is empty\, and parts of the resort are damaged or derelict. You must surv
	ive and scavenge supplies until you can contact an exfiltration force.\n\n
	\n\n	Instructions:\n\n\n\n	You have a 1911 and 10 mags. You are to scaveng
	e around to find weapons and ammo around the resort. The gameplay function
	s as a traditional zombies map\, similar to that of Nacht Der Untoten. It 
	features multiple barricades which will be unlocked after reaching certain
	 waves. It also features a mystery box featuring over 30 weapons.\n\n\n\n	
	Rules:\n\n\n\n		No going outside of the buildings and into the open. They
	 are only entrances for zombies to get in\, not you to get out. If a door 
	doesn't lead into a corridor\, you cant go there\n	\n	\n		Barricades are o
	pened after a certain amount of Waves.\n	\n	\n		There is a medical kit in 
	the spawn room that heals any wounds\, but takes a long time to heal yours
	elf\n	\n	\n		Fatigue/stamina is disabled. Sprint all you want!\n	\n\n	Slot
	s:\n\n\n\n	Slots are first come first serve\, priority doesn't matter\n\n\
	n\n	Survivor Leader - @Cpt. Hawkeye\n\n\n\n	Survivor Medic - @MarloK (doe
	sn't need to know how to medic\, just for muh'mmersion)\n\n\n\n	Survivor 1
	-1 - @Glad1us\n\n\n\n	Survivor 1-2 - @Fletch\n\n\n\n	Survivor 1-3 - @Pro
	metheus13\n\n\n\n	Survivor 1-4 - @Thranwulf\n\n\n\n	Co-Zeus - @samchaddy0
	0\n\n
DTSTART:20190127T210000Z
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fletch";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cpt. Hawkeye";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Carlito";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="mch20";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPTRE Liberation
DTSTAMP:20190116T192213Z
SEQUENCE:0
UID:780-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Murky":forum@fkgaming.eu
DESCRIPTION:\n\n	It's been a long time since i've played on arma and wha
	t better way to come back to it then to play OPTRE Liberation. I'm gonna b
	e local hosting the map at 3:30pm. I'll be checking the amount of slots on
	 the map just to make sure there is enough room for anyone who wants to jo
	in.\n\n\n\n	MODLIST: https://steamcommunity.com/sharedfiles/filedetails/?
	id=1352919020 (dont download ace)\n\n\n\n	-Murky\n\n\n\n	(Due to family i
	ssues i need to postpone this till tomorrow\, it will happen tomorrow as s
	oon as we have everyone in a teamspeak channel)\n\n
DTSTART;VALUE=DATE:20190126
ATTENDEE;CN="Fox7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Wulfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="greg3000il";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mass Effect Opposition Local Host Mission
DTSTAMP:20190123T065522Z
SEQUENCE:0
UID:786-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	SMPureParadise Mission \n\n\n\n	Operation Io\n
	\n\n\n	Eladeen\nSystems Alliance 5th Marine Force Recon\nSSV PYKE\n\n\n\n	
	\n\nWILL START AFTER FIRST MAIN ENDS\n\n\n\n	MODSET HERE (13 MODS\, Ignore
	 ace dependencies) \n\n\n\n	(https://steamcommunity.com/sharedfiles/filed
	etails/?id=1632794895)\n\n\n\n	ROLE/ASSET SIGNUP DOCUMENT HERE\n\n\n\n	(ht
	tps://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BR
	C4c/edit?usp=sharing)\n\n\n\n	BASIC FK RULES APPLY\n\n	 \n\n\n\n	BRIEFIN
	G\n\n\n\n	 \n\n\n\n	We have been assigned to respond to a distress call f
	rom an Alliance Marine squad that is based at Fort Zulu on Eladeen\, the s
	quad was on air patrol in the Jaque region of the planet when contact was 
	lost. A single communication was received from the squad that only said 
	“HELP” and then nothing since. \n\nThe situation on the planet is very
	 hostile\, a number of pirate and mercenary groups have established extens
	ive gun running networks all over the system with Eladeen being a hub for 
	many. We don’t have much Intel on the Jaque region other than a very sma
	ll settlements dots the region and a wealthy arms designer has a home in t
	he region. \n\nThis arms designer is the only lead we have so you are to m
	eet with him in person\, his name is Haydon Matson and he owns a small com
	pound in the center of the region. We have sent word ahead and he has agre
	ed to meet with you. behave yourself on his property\, he likely has heavi
	er guns than you do. \n\n\n\n	 \n\n\n\n	Getting these marines back is a p
	riority\, You are free to act independently but please keep command update
	d.                              \n\n\n\n	 \
	n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n		\n			Contact Arms Desig
	ner Matson\n		\n	\n\n	Matson has a small compound in the Jaque region\, He
	 has agreed to meet with you and should hopefully have the information you
	 need. In the meantime we will continue scanning for signals.      \n
	\n\n\n		\n			Find and rescue marines\n		\n	\n\n	Priority objective is the 
	rescue of these lost marines.      \n\n\n\n	      \n\n\n\n	SECO
	NDARY\n\n\n\n		\n			DO NOT ENGAGE MATSON’S SECURITY\nMatson employs a si
	zable security force in the region\, do not engage them.    \n		\n	\n\
	n	 \n\n\n\n	 \n\n\n\n	  ASSETS\n(will be compressed or removed based o
	n numbers)\n\n\n\n	\n\n	 \n\n\n\n	1X UT-47 Kodiak (ARMED)\n\nVarious supp
	ort vehicles and aircraft deployed from SSV PYKE\n\n\n\n	\nEQUIPMENT\n(ref
	erence screenshots at bottom)\n\n\n\n	\n\n\n	 \n\n\n\n	Notes\n\n\n\n		\n	
			May take OPTRE HUD glasses\n		\n	\n	\n		\n			Only SL and Pilot may take 
	LR\n		\n	\n	\n		\n			Special Weapon is issued by squad leader. \n		\n	\n	\
	n		\n			For Special Weapons Marine\, you may only take 1 Special weapon ma
	rked with (S) below. \n		\n	\n	\n		\n			Highly recommend taking the pistol
	 red dots if you are taking a sidearm\n		\n	\n	\n		\n			Some scopes like t
	he T-8/as scope already have the Holo sight on. \n		\n	\n	\n		\n			ML-78 R
	ocket launcher AT Rocket is wire guided\, AA is lockon.\n		\n	\n	\n		\n			
	May take any cosmetic variation of weapons   \n		\n	\n\n	\n\n\n\n\n	 \n
	\n\n\n	Force Recon Marine (same for medic) \n\n\n\n	Uniform - Ajax Allianc
	e uniform (multicam)\n\n\n\n	 \n\n\n\n	Vest - Ajax Armor (Alliance multic
	am)\n\n\n\n	 \n\n\n\n	Helmet - Alliance / Open Helmet (multicam)\n\n\n\n
		 \n\n\n\n	Backpack - Invisible backpack (any)\, (Medic -&gt\;) ILCS Back
	pack (Medic)\n\n\n\n	 \n\n\n\n	Eyewear - Any \n\n\n\n	 \n\n\n\n	NVG - Ne
	ural Implant Vision Enhancement\n\n\n\n	 \n\n\n\n	Weapons - M-8 Avenger\,
	 M-15 Vindicator\, M-3 Predator \n\n\n\n	 \n\n\n\n	Force Recon Special We
	apons Marine \n\n\n\n	Uniform - Ajax Alliance uniform (multicam)\n\n\n\n	
	 \n\n\n\n	Vest - Ajax Armor (Alliance multicam)\n\n\n\n	 \n\n\n\n	Helmet
	 - Alliance / Open Helmet (multicam)\n\n\n\n	 \n\n\n\n	Backpack - Invisib
	le backpack (any)\n\n\n\n	 \n\n\n\n	Eyewear - Any \n\n\n\n	 \n\n\n\n	NVG
	 - Neural Implant Vision Enhancement\n\n\n\n	 \n\n\n\n	Weapons - M-8 Aven
	ger\, M-15 Vindicator\, (S)M-76 Revenant\, (S)M-97 Viper\, (S)ML-78 Missle
	 Launcher\, M-3 Predator\, M-4 Shuriken \n\n\n\n	 \n\n\n\n	Force Recon Se
	rgeant/Corporal \n\n\n\n	Uniform - Ajax Alliance uniform (multicam)\n\n\n\
	n	 \n\n\n\n	Vest - Ajax Armor (Alliance multicam)\n\n\n\n	 \n\n\n\n	Helm
	et - Alliance / Open Helmet (multicam)\n\n\n\n	 \n\n\n\n	Backpack - Invis
	ible backpack (any) AN/PRC-515/521 for long range\n\n\n\n	 \n\n\n\n	Eyewe
	ar - Any \n\n\n\n	 \n\n\n\n	NVG - Neural Implant Vision Enhancement\n\n\n
	\n	 \n\n\n\n	Weapons - M-8 Avenger/M-GL\, M-15 Vindicator\, M-3 Predator\
	, M-6 Carnifex\n\n\n\n	 \n\n\n\n	Alliance Navy Pilot \n\n\n\n	Uniform - A
	jax Alliance uniform (Cavalry any)\n\n\n\n	 \n\n\n\n	Vest - (hidden) Inte
	grated Protection (any) \n\n\n\n	 \n\n\n\n	Helmet - Alliance / Open Helme
	t (Cavalry)\n\n\n\n	 \n\n\n\n	Backpack - Invisible backpack (any) AN/PRC-
	515/521 for long range\n\n\n\n	 \n\n\n\n	Eyewear - Any \n\n\n\n	 \n\n\n\
	n	NVG - Neural Implant Vision Enhancement\n\n\n\n	 \n\n\n\n	Weapons - M-8
	 Avenger\, M-15 Vindicator\, M-3 Predator\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n
DTSTART:20190127T170000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Vireis";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="mch20";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK 2019 Airsoft Meetup - Dorking
DTSTAMP:20190121T224532Z
SEQUENCE:0
UID:784-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n	Just setting this for now\, please see announcement and j
	oin the Discord server for further details.\n
DTSTART;VALUE=DATE:20190718
DTEND;VALUE=DATE:20190724
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Watch's Super Bowl 53
DTSTAMP:20190120T205927Z
SEQUENCE:0
UID:782-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	looking to stay up and watch the Super Bowl this year s
	o i thought \"hay i wonder how many people in FK want to do the same\"\n\n
	\n\n	So i'm leaving this here to see who would be interested in watching w
	ith me.\n\n\n\n	i'll make a open temp room and people can join as and when
	 they wish.\n\n
DTSTART:20190203T230000Z
DTEND:20190204T040000Z
ATTENDEE;CN="mulletshock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Doctadoone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="YoshiGames";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Battlefront 2 Modded
DTSTAMP:20190114T173609Z
SEQUENCE:0
UID:779-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cpt. Hawkeye":forum@fkgaming.eu
DESCRIPTION:\n\n	Date/Time subject to change based on if most people int
	erested are NA or EU.\n\n\n\n	Playing through the most important battles o
	f Star Wars through mods! Feel free to suggest any battles/conflicts you w
	ant to play through! The following Eras are available:\n\n\n\n	The Old Rep
	ublic \n\n\n\n	Clone Wars\n\n\n\n	GCW\n\n\n\n	GCW2\n\n\n\n	 \n\n\n\n	MOD
	LIST:\n\n\n\n	Battlefront Revised Patch 1.3\n\n\n\n	Conversion Pack 2.2\n\
	n\n\n	Galactic Civil War 2\n\n\n\n	 \n\n\n\n	HOW TO INSTALL:\n\n\n\n	Foll
	ow the instructions here: https://steamcommunity.com/sharedfiles/filedeta
	ils/?id=1208640466\n\n\n\n	Then install this mod by extracting it and putt
	ing the TFA folder in GameData/addon: https://www.moddb.com/mods/galactic
	-civil-war-ii/downloads\n\n\n\n	Feel free to msg/poke/post here if you hav
	e any questions or need help installing!\n\n\n\n	 \n\n\n\n	Please RSVP so
	 I know how many people will play and I can adjust game settings according
	ly. \n\n
DTSTART:20190121T000000Z
DTEND:20190121T024500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ARMA 3 WARHAMMER 40K EVENT \"EMPERORS FIRE\"
DTSTAMP:20190113T014149Z
SEQUENCE:0
UID:778-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n	MAY MOVE EVENT TO SUNDAY AT SAME TIME I
	F MAJORITY OF PEOPLE REQUEST IT\n\n\n	Modset here (https://steamcommunity.
	com/sharedfiles/filedetails/?id=1623151070)\n\n\n\n	Please check google do
	c here for slots you may reserve. @ me on the event page to reserve \n\n
	\n\n	(https://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZS
	YwM8s-BRC4c/edit?usp=sharing)\n\n\n\n	SMPureParadise Mission\n\n\n\n	Opera
	tion Emperors Fire\n\n\n\n	Concretum Civitas\nImperial Death Korps 1491st 
	Grenadiers   \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	BRIEFING\n
	\n\n\n	 \n\n\n\n	We have been called up for glorious service in the name 
	of our Emperor. Your more common guardsmen envy the task laid out before y
	ou.\n\nTwo days ago a large Ork horde made planetfall and decimated the de
	fenders in the region. A platoon of guardsmen managed to fall back and est
	ablish a strong defense in the city but that has not stopped the Orks from
	 looting and burning the city\, They have been constructing fortifications
	 non stop these last two days so we are confident they are preparing to ma
	intain a siege. We won’t give them the chance to dig in any further. \n\
	nYou will be approaching from the south\, following the path of destructio
	n the Orks took to take the city. A company of Guardsmen have already esta
	blished a frontline and are engaging the Ork defences\, your job here to b
	reak the Ork line before they can dig in any more and this becomes a drawn
	 out siege. A series of objectives have been marked on your map south of t
	he city\, you must capture at least two of these before pushing into the c
	ity. Taking the bastion towers will likely be the deciding factor in secur
	ing the territory. Your assault will be a go when a nuke dropped from orbi
	t takes out the horde north of the city \n\nAir support will be extremely
	 limited due to the Orks establishing AA positions on the Bastion Towers. 
	You will be deploying with Leman Russ tanks\, Chimera APC’s and Sentinel
	 Walkers. These assets are limited.\n\nToday will be a test of both your a
	bilities and your faith to the God Emperor\, failure is not an option here
	.\n\n\n	 \n\n\n\n	The Galaxy is grim and filled with unending darkness\,\
	nOnly the light of our Emperor will prevail!       
	                 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n\n	 \n\n\n\n	OBJECTIVES\n\n	 \n\n\n\n	P
	RIMARY\n\n\n\n		\n			Await Nuke detonation \n		\n		You must await the nuk
	e being dropped from orbit to detonate before beginning your assault\, The
	 nuke should take out the vast majority of the hoard concentrated north of
	 the city.   \n	\n	\n		\n			Capture at least 2 frontline objectives\n		\
	n		4 objectives south of the city center have been marked\, capturing at l
	east 2 will ensure we have a strong frontline to push with.     \n	\n	
	\n		\n			Capture the city center \n		\n		The city center has been split in
	to two objectives\, both must be captured and held for mission complete. 
	      \n	\n\n	 \n\n\n\n	SECONDARY\n\n\n\n		\n			Capture Bastion Tow
	ers\nA number of Bastion defensive towers were deployed before the Orks ov
	erwhelmed the defenders\, recapturing these towers will go a long way in e
	nsuring we have control of the territory and will allow air support to mov
	e in. Mark captured towers will blue smoke.  \n		\n	\n	\n		\n			Rescue pi
	nned down guardsmen\nA platoon of guardsmen were trapped when the Orks ove
	rran the city defensives\, they have been able to hold out for 2 days. Rel
	ieving them will help in securing the city center. \n		\n	\n\n	 \n\n\n\n
		   \n\n\n\n	\nASSETS\n(will be compressed or removed based on numbers)
	\n\n\n\n	\n\n	 \n\n\n\n	2X Leman Russ Tanks (battlecanon) (min crew of 3)
	\n\n\n\n	1X Sentinel (Lascanon) (min crew of 2)\n\n	 \n\n\n\n	 \n\n\n\n	
	\n\n\n	 \n\n\n\n	EQUIPMENT\n\n\n\n	(reference screenshots below for prope
	r colors)\n\n\n\n	\n\n	 \n\n\n\n	Notes\n\n\n\n		\n			Vox Casters (radio) 
	only issued to Commissar\, Squad leads\, and Vehicle Commanders.\n		\n	\n	
	\n		\n			DO NOT REMOVE MASKS ONCE IN THE AO\n		\n	\n	\n		\n			Gunner weapo
	n is chosen by SL\, If Missile Launcher is chosen you cannot take a primar
	y weapon but may take a Laspistol\n		\n	\n	\n		\n			Officer's Guard will d
	ress as Grenadiers but may take the Type 14 Lasgun with the Type 14 Backpa
	ck.\n		\n	\n	\n		\n			Bring BLUE smoke grenades to mark captured Bastion T
	owers\n		\n	\n	\n		\n			May use OPTRE HUD   \n		\n	\n\n	\n\n\n\n\n	 \n\
	n\n\n	1491st Grenadier (also use for Medic)\n(reference screenshots for pr
	oper color) \n\n\n\n	Uniform - Death Korps Uniform (if you sort by mods sh
	ould be 2nd DK uniform) \n\n\n\n	 \n\n\n\n	Vest - Death Korps Grenadier B
	ody Armor (1st one)\n\n\n\n	 \n\n\n\n	Helmet - Death Korps Infantry Helme
	t (4th) \n\n\n\n	 \n\n\n\n	Backpack - Death Korps Backpack\, Cadian Medic
	ae Backpack for Medics\n\n\n\n	 \n\n\n\n	Eyewear - Death Korps Grenadier 
	Gasmask\n\n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - Lucius 
	Pattern no.98 Lasgun  \n\n\n\n	 \n\n\n\n	1491st Watchmaster (Sergeant) &
	amp\; Corporal\n(reference screenshots for proper color) \n\n\n\n	Uniform 
	- Death Korps Uniform (if you sort by mods should be 2nd DK uniform) \n\n\
	n\n	 \n\n\n\n	Vest - Death Korps Grenadier Body Armor (1st one)\n\n\n\n	
	 \n\n\n\n	Helmet - Death Korps Infantry Helmet (4th) \n\n\n\n	 \n\n\n\n	
	Backpack - Death Korps Backpack\, Type 14 Backpack if using Type 14 Lasgun
	\, OPTRE Radio\n\n\n\n	 \n\n\n\n	Eyewear - Death Korps Officer Gasmask\n\
	n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - Lucius Pattern no
	.98 Lasgun\, Lucius Pattern Mk.22c Shotgun\,  Type 14 Lasgun (heavy)\n\n\
	n\n	 \n\n\n\n	1491st Gunner\n(reference screenshots for proper color) \n\
	n\n\n	Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK 
	uniform) \n\n\n\n	 \n\n\n\n	Vest - Death Korps Grenadier Body Armor (1st 
	one)\n\n\n\n	 \n\n\n\n	Helmet - Death Korps Infantry Helmet (4th) \n\n\n\
	n	 \n\n\n\n	Backpack - Death Korps Backpack\n\n\n\n	 \n\n\n\n	Eyewear - 
	Death Korps Grenadier Gasmask\n\n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n
	\n\n	Weapons - Death Korps Plasma Gun\, Lucius Heavy Stubber\, Death Korps
	 Missile Launcher\, Laspistol  \n\n1491st Officer\n(reference screenshots
	 for proper color) \n\n\n\n	Uniform - Death Korps Uniform (look for 1491st
	 uniform with the breastplate \n\n\n\n	 \n\n\n\n	Vest - None\n\n\n\n	 \n
	\n\n\n	Helmet - Death Korps Infantry Helmet (4th) \n\n\n\n	 \n\n\n\n	Back
	pack - Death Korps Backpack\n\n\n\n	 \n\n\n\n	Eyewear - Death Korps Offic
	er Gasmask\n\n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - Lasp
	istol\n\n\n\n	 \n\n\n\n	1491st Vehicle Crew\n(reference screenshots for p
	roper color) \n\n\n\n	Uniform - Death Korps Uniform (if you sort by mods s
	hould be 2nd DK uniform) \n\n\n\n	 \n\n\n\n	Vest - None\n\n\n\n	 \n\n\n\
	n	Helmet - Death Korps Infantry Helmet (4th) \n\n\n\n	 \n\n\n\n	Backpack 
	- Death Korps Backpack\n\n\n\n	 \n\n\n\n	Eyewear - Death Korps Guardsmen 
	Gasmask\n\n\n\n	 \n\n\n\n	NVG - NONE\n\n\n\n	 \n\n\n\n	Weapons - Lucius 
	Pattern no.98 Lasgun\, Laspistol\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n
DTSTART:20190118T190000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="MarloK";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Thranwulf";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="TEG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Gnallingen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="ZeroFoxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 FK 40k (Space Hulk Tempestus)
DTSTAMP:20190109T084841Z
SEQUENCE:0
UID:775-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	In the grim darkness of the far future\, there is only wa
	r.\n\n\n\n	++TRANSFERRING ENCRYPTED DATA++\n\n\n\n	-This is a priority me
	ssage from Armageddon High command-\n\n\n\n	-A space hulk of equivalent 
	size and shape to a Gothic class cruiser has been deposited on the edge 
	of the system by the winds of the immaterium. Preliminary surface scans ha
	ve revealed the vessels identity as the Imperial vessel Tempestus which wa
	s reported lost approximately in the year 0123678.M41.-\n\n\n\n	 \n\n\n\n
		\n\n\n\n	-Further scans to the vessel have revealed that the majority of 
	the ship's systems are intact which has levied cause for recovery to be or
	dered. Primary Objectives are as follows 1st - SECURE THE VESSEL AND VITAL
	 COMPONENTS - 2ND ELIMINATE ANY HOSTILE ELEMENTS PRESENT ONBOARD AND PREPA
	RE FOR CLEANSING TEAMS--\n\n\n\n	\n\n\n\n	-Scans have in addition revealed
	 that the ships primary hangar doors are intact and are recommended for u
	se in the boarding action mechanicus adepts are allready at work coaxing t
	he machine spirits within to open.\n\n\n\n	\n\n\n\n	-For this operation\, 
	the Gothic class cruiser designation Erebus has been attached to this oper
	ation in addition to some regiments of the imperial guard and a 1x tactica
	l squad of an in-system Adeptus Astartes chapter.-\n\n\n\n	\n\n\n\n	\n\n\n
	\n	\n\n\n\n	-This operation is to be undertaken as soon as the aforementio
	ned forces can be assembled and dispatched command out.-\n\n\n\n	++TRANSMI
	SSION COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed 
	mission with elements taken from the world of Warhammer 40k and the associ
	ated lore. The mission will be making use of the Arma 3 mod There is only 
	War and using elements from the Halo 3 mod Operation: Trebutche which wil
	l be posted as well at the bottom of this event page in a compiled list. S
	quad composition for this mission will\, for the most part\, be the same a
	s in standard FK missions with the exception of the space marine squad whi
	ch will be composed of (1X SL\,1X Medic and 3x Marines) this is being done
	 due to the nature of Space Marine armor and its effectiveness of itself 
	and the space marine weaponry within the mod and is being done for purpose
	s of lore adherence and for balancing. Weaponry within the mission will be
	 restricted to Warhammer based weaponry and will be restricted to roles...
	.no guardsmen taking space marine bolters!. Tags for applicable roles are
	 being enforced and will not be different from standard slotting. As well
	 the standard ruleset for FK will be in place and any violations of said r
	uleset will result in your immediate ejection from the event and subseque
	nt barring from any future events of this kind. \n\n\n\n	 \n\n\n\n	++SLO
	TTING++ \n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(FNGS WHO RESERVE 
	MAY BE OVERWRITTEN)\n\n\n\n	ADEPTES ASTARTES TACTICAL SQUAD #1\n\n\n\n	COZ
	EUS @Maverick\n\n\n\n	\n\n\n\n	-Space Marine Sergeant(SL TAGS): @Fletch (
	2IC TAGS)\n\n\n\n	-Space Marine Apothecary(MEDIC TAGS): @Godzi\n\n\n\n	-Sp
	ace Marine(ARMOR GUNNERY TAGS): @info (NO TAGS + REG)  \n\n\n\n	-Space 
	Marine(ARMOR GUNNERY TAGS): @Mingy (NO TAGS + REG)\n\n\n\n	-Space Marine(A
	RMOR GUNNERY TAGS): @OTipsy (NO TAGS + REG)\n\n\n\n	\"Yes\, this is neces
	sary ^^^\"\n\n\n\n	IMPERIAL GUARD SQUAD #1\n\n\n\n	\n\n\n\n	-Guard Squad l
	eader(SL TAGS): @BDFoster\n\n\n\n	-Guard Apothecary(MEDIC TAGS): @Colek (
	NO TAGS + REG)\n\n\n\n	-Guard Team leader #1(2IC TAGS): @PinkMunn\n\n\n\n	
	-Guardsman HWC Team#1(REGS):\n\n\n\n	-Guardsman Team#1(REGS):\n\n\n\n	-Gua
	rdsman Team#1(REGS):@FPS121 (FNG)\n\n\n\n	-Guard Team leader #2(2IC TAGS)
	: @Leprechaunlock  (NO TAGS)\n\n\n\n	-Guardsman HWC Team #2(REGS): @SMPur
	eParadise\n\n\n\n	-Guardsman Team #2(REGS): @Fred\n\n\n\n	-Guardsman Team#
	2(REGS): @MarloK\n\n\n\n	IMPERIAL GUARD SQUAD #2\n\n\n\n	\n\n\n\n	-Guard S
	quad leader(SL TAGS): @Spalone (NO TAGS)  \n\n\n\n	-Guard Apothecary(ME
	DIC TAGS): @Glad1us (NO TAGS)\n\n\n\n	-Guard Team leader #1(2IC TAGS): @E
	aglestrike\n\n\n\n	-Guardsman HWC Team#1(REGS): @Nikolai\n\n\n\n	-Guardsma
	n Team#1(REGS): @Thranwulf (FNG)\n\n\n\n	-Guardsman Team#1(REGS): @Setral
	than (FNG)\n\n\n\n	-Guard Team leader #2(2IC TAGS):\n\n\n\n	-Guardsman HWC
	 Team #2(REGS): @AntiMatter\n\n\n\n	-Guardsman Team #2(REGS): @Anorix\n\n\
	n\n	-Guardsman Team #2(REGS): @Synikan\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	RULES SUMMARY:\n\n\n\n	1. FK Arma Rules are in effect and any breach 
	of them not cleared by the event host or a present admin will be punished.
	\n\n\n\n	2. Only Warhammer based weaponry is to be used for this operation
	.\n\n\n\n	3. Any failure to take the mission seriously or to troll in any 
	way will result in a kick from the server and barring from future events o
	f this kind.\n\n\n\n	4. Additional restrictions may be applied in the miss
	ion by the event host and or Zeus and any attempt to avoid and or supplan
	t new restrictions will be met with previously mentioned punishments.\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: The modset is subject to change but w
	ill be finalized the day before the event.\n\n\n\n	MODSET: https://drive.
	google.com/file/d/14c8YjWgsvOxqUR4G6QsOdTFHTpMUgJUX/view?usp=sharing\n\n\n
	\n	- Download the modset and drag into arma launcher with no mods loaded o
	r open with web browser.\n\n\n\n	 \n
DTSTART:20190112T190000Z
DTEND:20190112T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[MILBASE] Panthera NATO invasion
DTSTAMP:20190111T185554Z
SEQUENCE:0
UID:777-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	Milbase Panthera Session\n\n\n\n	I'm planning on hosting 
	a Milbase session on my server using my own modset\, which is similar to t
	he CoD mission I did\, just with 1 extra mod. The mission will be on Panth
	era using a template I have made.\n\n\n\n	RULES: https://docs.google.com/
	document/d/160zdsn552fU3T1hf7jC-TMYMs1w0GHQBrQ1Yc-JuAMc/ (ignore rules re
	garding being AAF\, faction is USMC and uniform will be decided by OP-COM)
	\n\n\n\n	Modset: http://www.mediafire.com/file/k0fnfgid85knzov/Arma+3+Mod
	+Preset+BENS_SERVER.html\n\n\n\n	Reservable Slots (Anyone can reserve\, Re
	gs&gt\;Fng's)\n\n\n\n	OP-COM - \n\n\n\n	BASE-COM - \n\n\n\n	Zeus -  
	                                    (I will zeus if no-
	one else does\, you can poke me to see the template)\n\n\n\n	 \n\n\n\n	Im
	portant Information/My Rules:\n\n\n\n		The main base for Friendly Forces i
	s the USS Khe Sanh\n	\n	\n		The Vehicle Depot is the stockpile of Assets a
	nd land based vehicles. Here are the rules for them:\n	\n\n	 \n\n\n\n		No
	 more than 2 KNIGHT Assets (Tanks\, IFV's etc.)\n	\n	\n		No more than 1 Mo
	bile AA (Hummvee Avenger\; there is AA accessible on the ship)\n	\n	\n		N
	o more than 4 MRAP's\n	\n	\n		Trucks and Humvee's are limited to how ever 
	many there are in the Depot\, including respawns\n	\n	\n		No Asset Respawn
	s are given\, only those in the stockpile are available\n	\n\n	 \n\n\n\n	
		For stuff on the LHD/Carrier\, A limit of 2 Fixed Wing and 2 rotary may b
	e used at a time. Pilots can land on the carrier and switch vehicles freel
	y.\n	\n	\n		BASE - COM must ask me for Asset Respawns if something stupid 
	happens\n	\n\n	 \n\n\n\n	
DTSTART:20190112T210000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Simon3373";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session Twelve(12)
DTSTAMP:20190106T170446Z
SEQUENCE:0
UID:773-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Notified MIA\, Issue
	s with internet)\n\n\n\n	The perpetually imprisoned/killed player @Godzi\
	n\n\n\n	\"I can't kill this bastard even when I try!\"-ranger @Whisper\n\
	n\n\n	The Suavebuckler @Bayou Rick\n\n\n\n	The Rat...folk Engineer @Will
	9455\n\n\n\n	The non-thieving rogue @colt92\n\n\n\n	\"Sexually confusing 
	players since beginning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO 
	MANY CHARACTERS!\" @FloofyFloof\n\n
DTSTART:20190120T130000Z
DTEND:20190120T170000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[Arma 3/CoD] What never was...
DTSTAMP:20190101T230355Z
SEQUENCE:0
UID:767-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	What Never Was...\n\n\n\n	Zeus: BenFromTTG\n\n\n\n	 \n\n
	\n\n	If you have been playing some of my missions recently you may have kn
	own that I have stolen a few missions from Call Of Duty MW1. Well I decide
	d instead to make my own CoD style mission\, with characters from multiple
	 Modern Warfare games. The mission will be a different flow to standard Ar
	mA 3 missions and will be more fast and action packed. Objectives will be 
	given as you complete previous ones. It will be run on my own Dedicated Se
	rver\, modset found here: http://www.mediafire.com/file/k0fnfgid85knzov/A
	rma+3+Mod+Preset+BENS_SERVER.html - UPDATED\n\n\n\n	Backstory\n\n\n\n	&lt
	\;Transmission Started&gt\;\n\n\n\n	Alpha\, this is Overlord. We've receiv
	ed contact from a Delta Force team on an Op in Ukraine\, we need you to ge
	t into the AO and rendevous with them and support them on their Op. Overlo
	rd out.\n\n\n\n	&lt\;Transmission End&gt\;\n\n\n\n	Briefing\n\n\n\n	You ha
	ve been Infil'd into the North-Eastern part of Pripyat\, Ukraine\, with a 
	box of supplies. Your objective is to RV with the Delta Force and support 
	them with their current mission. We believe the last known contact was an 
	small ultranationalist force\, with BMP's and BTR's\, and a possible MBT o
	f some sort. Possible Mi-8's and Mi-24's operating.\n\n\n\n	Restrictions\n
	\n\n\n		No changing Loadouts\, only misc items and ammo may be changed.\n	
	\n	\n		4 Frag Grenades and either 4 Flash or Smoke Grenades may be carried
	 at any one time.\n	\n	\n		Weapons and Misc Items only may be picked up fr
	om dead bodies.\n	\n	\n		No picking up Launchers from dead bodies\, but la
	unchers from containers are allowed.\n	\n	\n		All units are Medic's\, so f
	eel free to take as many medical supplies provided in the boxes\, but I wi
	ll be periodically healing wounded to keep the flow.\n	\n	\n		Respawns run
	 when the area is clear around the squad.\n	\n	\n		Enemy vehicles may only
	 be taken if not previous occupied (for example\, if a Mi-24 is sat with n
	o-one in\, you are free to commandeer it.)\n	\n\n	Squads\n\n\n\n	There wil
	l be 2 squads\, plus a special role which will be briefed in before missio
	n start\n\n\n\n	Slots are Reserveable\, with this priority (FNG'S &gt\; R
	egs &gt\; Tagholders)\n\n\n\n	All slots feature recognisable characters fr
	om different Modern Warfare games\, but I won't spoil them now...\n\n\n\n	
	 \n\n\n\n	Squad 1 - Alpha\n\n\n\n	Squad Lead - @Prometheus13\n\n\n\n	2ic 
	- FREE\n\n\n\n	Breacher - @info\n\n\n\n	Autorifleman - @Fred\n\n\n\n	Proph
	et - @Extremebeaver\n\n\n\n	 \n\n\n\n	Squad 2 - Delta Force\n\n\n\n	Squad
	 Lead - @Muhcreedy\n\n\n\n	2ic - @99opkiller\n\n\n\n	Autorifleman - @RedNe
	xus\n\n\n\n	Marksman - @johnb43\n\n\n\n	 \n\n\n\n	Special Role - @Patheti
	cflower\n\n\n\n	Co-Zeus - @Frankasaurus Rex\n\n\n\n	 \n\n\n\n	Map:\n
DTSTART:20190104T160000Z
DTEND:20190104T180000Z
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="99opkiller";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session Eleven(11)
DTSTAMP:20181229T174737Z
SEQUENCE:0
UID:766-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Notified MIA\, Issue
	s with internet)\n\n\n\n	The perpetually imprisoned player @Godzi\n\n\n\n
		\"I can't kill this bastard even when I try!\"-ranger @Whisper\n\n\n\n	Th
	e Suavebuckler @Bayou Rick\n\n\n\n	The Rat...folk Engineer @Will9455\n\n\n
	\n	The non-thieving rogue @colt92\n\n\n\n	\"Sexually confusing players sin
	ce beginning of Session 8\" @OneMadPanda\n\n\n\n	\"I HAVE TOO MANY CHARACT
	ERS!\" @FloofyFloof\n\n
DTSTART:20190106T130000Z
DTEND:20190106T170000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELED
DTSTAMP:20181225T045158Z
SEQUENCE:0
UID:763-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	I'd like to host a little game session for either Compa
	ny Of Heroes 2 or Men Of War Assault Squad 2\n\n\n	please vote in the stra
	w poll for which you'd like to play and which mods to play with.\n\n\n	Gam
	e -&gt\;  https://www.strawpoll.me/17107916\n\n\n\n	COH2 Mods -&gt\;  
	https://www.strawpoll.me/17107918\n\n\n\n	MOWAS2 Mods -&gt\; https://www.
	strawpoll.me/17107925\n\n\n\n	I'll edit this post with the voted for mods 
	and ping those that have signed up reminding them to install the games and
	 mods beforehand. \n\n\n\n	\n\n	Going to limit this to 8 max since that i
	s the max lobby size for both games if I recall \n\n
DTSTART:20181229T220000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Missy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Galaxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Civilization Day
DTSTAMP:20181226T053852Z
SEQUENCE:0
UID:765-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="WateryFox":forum@fkgaming.eu
DESCRIPTION:\n	So\, whilst those nerds play their RTSs\, how 'bout we du
	nk on them with some good old TBS.\n\n\n\n	Of course\, I'm talking about t
	he Sid Meier's Civilization V(we all know VI one sucks ass :P). As for DLC
	\, you'll probably need all or at least the most important ones like \"Bra
	ve New World\" and \"Gods and Kings\".\n\n\n\n	We're gonna be doing it bef
	ore first main. Probably when I get enough people in one of the game rooms
	. Maybe I won't get any\, we'll see \n\n\n\n	(Random Google Fact: Civiliza
	tion is also classified as a 4X game\, which stands for \"explore\, expand
	\, exploit and exterminate\"\, which I find has a very nice ring to it)\n
DTSTART;VALUE=DATE:20181230
END:VEVENT
BEGIN:VEVENT
SUMMARY:(CANCELED)
DTSTAMP:20181216T072841Z
SEQUENCE:0
UID:755-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	This event will function as a standard off hours missio
	n\, FK Rules still apply and will be enforced. Zeus will be picked via str
	aw poll or mutual agreement at time of event. \n\n\n	THIS WILL BE RAN EIT
	HER AFTER SECOND MAIN OR AT 18:00 (6PM US EASTERN)\n\n\n\n	MODSET LINK (15
	 Mods)\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1592
	384858\n\n\n\n	Please only load these mods\, my local host settings should
	 not block optional mods like blastcore but to ensure that we can troubles
	hoot effectively if things go wrong try to stick to this modset. \n\n\n\n
		EVENT SPECIFIC RULES\n\n\n\n		2IC's will function as radio operators\n	
	\n	\n		Limit of 3 short range radios per squad \n	\n	\n		Zeus may specify
	 faction and unit so please take weapons belonging to your faction\, if yo
	u are special or irregular forces ask Zeus on what equipment you may tak
	e.\n	\n	\n		There are a lot of uniforms so try to be specific when calling
	 them out.\n	\n	\n		NO GPS\, exeptions are squad leads\, vic crews\, and 
	pilots.  \n	\n\n	\nMAP LIST (will be updated as I make templates)\n\n\n\
	n	 \n\n\n\n		Altis\n	\n	\n		Nam\n	\n	\n		Cao Bang\n	\n	\n		Da Krong\n	\n	
	\n		Khe Sanh\n	\n	\n		Lowlands\n	\n	\n		Phu Bai\n	\n	\n		Rockwall\n	\n	\n	
		Rungsat\n	\n	\n		CSJ_SEA\n	\n	\n		uns_ptv\n	\n
DTSTART:20181221T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:New Zeus template testing
DTSTAMP:20181220T012531Z
SEQUENCE:0
UID:762-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="NeilZar":forum@fkgaming.eu
DESCRIPTION:\n	To make sure the new templates are working properly I am 
	running a mission on the second server before the First EU Main Mission. W
	e will play a regular mission\, and if any issues arise\, you can report t
	hem to me.\n\n\n\n	Note that this is not just a new template as in a new s
	lot layout\, it is a complete rework of the scripts. They are now part of 
	a serverside mod\, meaning that the mission size is halved and the scripts
	 are loaded at the start of the mission from the server.\n\n\n\n	For more 
	information on the new templates: \n\n\n\n\n	 \n
DTSTART:20181220T170000Z
DTEND:20181220T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Christmas mission
DTSTAMP:20181213T153550Z
SEQUENCE:0
UID:754-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	FK CHRISTMAS MISSION\n\n\n\n	This event is going to be an
	 off-hour local host mission. It will be a more relaxed mission but FK ru
	les still apply and will be enforced.\n\n\n\n	 \n\n\n\n	THE MODSET:\n\n\n
	\n	Current FK modset + some additional mods. Link:\n\n\n\n	https://www.dro
	pbox.com/sh/d9vukosyvet2sf5/AAC74ajbTOoLzozCKtSuOSQRa?dl=0\n\n\n\n	(3 mods
	\, size: 135 MB)\n\n\n\n	 \n\n\n\n	THE MAP:\n\n\n\n	Ihantala Winter\n\n\
	n\n	A small winter map with tiny villages somewhere in Finland.\n\n\n\n	\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	THE UNIFORM:\n\n\n\n	Every side has its own San
	ta uniform to help PID'ing and spotting the rogue Santas in the snowstorm.
	\n\n\n\n	\n\n\n\n	 \n\n\n\n	THE ASSETS:\n\n\n\n	Your assets are going to
	 be Santa's favourite combat sleighs which can carry four Santas each.\n\
	n\n\n	(Sorry\, no reindeers included.)\n\n\n\n	\n\n\n\n	 \n\n\n\n	THE SLO
	TS:\n\n\n\n	No reservable slots for now\, regular slotting\, depending on
	 the numbers.\n\n\n\n	Please RSVP if you are interested and don't forget t
	o bring some hot chocolate (or tea) with you.\n\n\n\n	\n\n\n\n	 \n\n\n\n
		 \n
DTSTART:20181216T160000Z
DTEND:20181216T180000Z
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mesa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ARandomMongoose";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Thipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:RHS/CUP Capture The Flag
DTSTAMP:20181213T144319Z
SEQUENCE:0
UID:753-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Flash-Ranger":forum@fkgaming.eu
DESCRIPTION:\n\n	Event :RHS/CUP CAPTURE THE FLAG\n\n	Date : Thursday Dec
	ember 20th\n\n	Time : 8PM CET / GMT+1\n\n\n\n	Come and help us test the n
	ew modded Capture The Flag maps !\n\n
DTSTART:20181220T190000Z
DTEND:20181220T210000Z
ATTENDEE;CN="Flash-Ranger";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Meetup 2019 discussions
DTSTAMP:20181202T223525Z
SEQUENCE:0
UID:745-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Winters":forum@fkgaming.eu
DESCRIPTION:\n\n	This is for anyone that has any concerns or questions a
	bout the meetup to discuss anything\, or go over travel and accommodation 
	options\, etc.\n\n\n\n	Some helpful site:\n\n\n\n	www.hotels.com - accommo
	dation options (the area is called Dorking)\n\n\n\n	www.skyscanner.com - c
	heap flights (closest airports are Heathrow and Gatwick)\n\n\n\n	www.megab
	us.com - cheap coach travel within UK (the area is called Dorking)\n\n\n\
	n	www.booking.com - cheaper accommodation options (the area is called Dor
	king)\n\n\n\n	EDIT 13/12 - by the time this meeting happens we should have
	 a date confirmed. I have also done some research into some of the best ac
	commodation options and hope to have confirmation on whether people can ca
	mp from Thurs-Tues or just Fri-Sun. We are also looking into ideas for thi
	ngs to do on other days apart from the airsoft for those wishing to have a
	 longer weekend.\n\n
DTSTART:20181222T170000Z
DTEND:20181222T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:World War 2 Off Hours Local Host.
DTSTAMP:20181212T214512Z
SEQUENCE:0
UID:752-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	This event will function as a standard off hours missio
	n\, FK Rules still apply and will be enforced. Zeus will be picked via str
	aw poll at time of event. \n\n\n	THIS WILL BE RAN EITHER AFTER SECOND MAI
	N OR AT 18:00 (6PM US EASTERN)\n\n\n\n	MODSET LINK (22 Mods)(removed snow
	 storm menu) (added Kholm and Sabs Secret Weapons)\n\n\n\n	https://steamc
	ommunity.com/sharedfiles/filedetails/?id=1563214351\n\n\n\n	Please only lo
	ad these mods\, my local host settings should not block optional mods like
	 blastcore but to ensure that we can troubleshoot effectively if things go
	 wrong try to stick to this modset. \n\n\n\n	EVENT SPECIFIC RULES\n\n\n
	\n		2IC's will function as radio operators\, meaning that he will be the o
	nly member of a squad with a long range radio. Exceptions to this would be
	 the platoon lead (even if in a squad) and vehicle commanders. If numbers
	 are too low then SL will carry radio.  (recommend using the US SCR-300 
	RADIO)\n	\n	\n		no short range radios whatsoever. Better be ready to yell 
	your heart out. \n	\n	\n		Zeus may specify faction and unit so please tak
	e weapons belonging to your faction\, if you are special or irregular for
	ces ask Zeus on what equipment you may take.\n	\n	\n		There are a lot of 
	uniforms so try to be specific when calling them out.\n	\n	\n		May take de
	ployable weapons like the M1919 and Lewis Guns instead of a normal AR alon
	g with Mortars.\n	\n	\n		 You may not take a belt fed MG (M1919 handheld\
	, MG42\, ect) if bringing a deployable mortar\, box fed support guns like
	 the BAR\, FG 42\, and Bren Gun are fine.\n	\n	\n		NO GPS\, Pilots maybe
	 an exception if you feel you need it. \n	\n	\n		NO NVG\, you may take th
	e cosmetic items in the NVG slot though as they do not provide night visio
	n.\n	\n	\n		No digital rangefinders\, there are a variety of bino's to ch
	oose from.\n	\n	\n		And of course NO MODERN GEAR WHATSOEVER!!! Its World
	 War 2\, Immerse yourself. \n	\n\n	\nMAP LIST (will be updated)\n\n\n\n	
	Below is a list of all the current templates I'v made for use in this even
	t. Whoever zeus's please keep in mind all a few things. All templates are
	 Blufor so you must change faction of players depending on who we're fight
	ing. There is no respawn module\, respawns occur every 5 seconds so make 
	it clear how you want players to come back after dying. Also if you plan 
	on Zeusing please take the time to look at the maps.\n\n\n\n		Altis\n	\n	\
	n		Aachen Outskirts\n	\n	\n		Berlin Streets\n	\n	\n		Colleville (Plus Wint
	er)\n	\n	\n		Henderson\n	\n	\n		Hyde\n	\n	\n		Neaville (Plus Winter)\n	\n	
	\n		Omaha\n	\n	\n		Panovo (Plus Winter)\n	\n	\n		Zargabad\n	\n	\n		Ardenne
	s (Plus Winter)\n	\n	\n		Baranow (Plus Winter)\n	\n	\n		Ihantala (Plus Win
	ter)\n	\n	\n		Battle of the Bulge\n	\n	\n		Staszow (Plus Winter)\n	\n	\n		
	Bray\n	\n	\n		Takistan\n	\n	\n		Kholm\n	\n
DTSTART:20181215T230000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Ulm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session Ten(10)
DTSTAMP:20181211T224341Z
SEQUENCE:0
UID:751-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Notified MIA\, Issue
	s with internet)\n\n\n\n	@Godzi\n\n\n\n	\"I can't kill this bastard even 
	when I try!\"-ranger@Whisper\n\n\n\n	The Suavebuckler@Bayou Rick\n\n\n\n	T
	he Rat...folk Engineer@Will9455\n\n\n\n	The non-thieving rogue@colt92\n\n\
	n\n	Apparently a Male female Cleric?@OneMadPanda\n\n\n\n	\"I HAVE TOO MANY
	 CHARACTERS!\"@FloofyFloof\n\n
DTSTART:20181223T130000Z
DTEND:20181222T230000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION STEEL FALL (World War 2 Local Host)
DTSTAMP:20181206T175829Z
SEQUENCE:0
UID:749-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n	WE WILL BE USING MY WORLD WAR 2 MODSET\nhttps://steamcomm
	unity.com/sharedfiles/filedetails/?id=1563214351\n\n\n\n	SERVER DETAILS WI
	LL BE GIVEN DAY OF EVENT\n\n	WILL BE RAN AFTER SECOND MAIN\n\n\n	 \n\n\n\
	n	 \n\n\n\n	SLOTS (NO TAG ENFORCEMENT\, FIRST COME FIRST SERVE)\n\n\n	TIG
	ER II CREW\n\n\n	Commander (will also function as PLT) - @LT Rampage\n\n\n
		Gunner - @Colek\n\n\n	Driver - \n\n\n	Loader - \n\n\n	Hull MG - \n\nI
	f more than 5 people join the rest will likely be infantry in charge of AI
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Operation Steel Fall\nAachen Germany\n\n\n\
	n	1945\n\n\n\n	 \n\n\n\n	German 503rd Heavy Panzer Battalion   \n\n\n\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRIEFING\n\n\n\n	 \n\n\n\n	Good Morning Her
	r Lieutenant\,\n\n\n\n	 \n\n\n\n	I hope you enjoy the new Tiger II we’v
	e assigned to you\, You’ll be putting it to work today. \n\nSo here is t
	he situation on the front as I understand it. We’ve managed to slow the 
	allies advance with the Siegfried line but there are still minor breakthro
	ughs all along the line. Our focus is here in Aachen where 2 US divisions 
	are attempting to break into the city. You are not here to stop the assaul
	t though. Two nights ago during the initial allied attack they managed to 
	encircle and cut off the HQ of Major Hans Muller who is now trapped behind
	 enemy lines. Your mission here is to lead a counter attack to punch a hol
	e and retrieve the Major\, his leadership is vital to ensuring the defense
	 of Aachen succeeds.\n\nGood luck Herr Lieutenant\, Show the allies that w
	e still have steel.              \n\n\n\n	 \n\n\n\n	OBJECTI
	VES\n\n	 \n\n\n\n	PRIMARY\n\n\n\n		\n			Lead Counter Attack\nBefore we ca
	n get close to Major Muller we must first break through the allied line\, 
	you will be given operational lead on the attack so wherever you choose to
	 start the attack from the infantry will follow.   \n		\n	\n	\n		\n			Re
	group With Major Muller\nMajor Muller is barely holding on\, you must regr
	oup with him before the allies are able to get to him.    \n		\n	\n	\n	
		\n			Await Further Orders. \nMajor Muller will provide you with further o
	rders when you regroup.      \n		\n	\n\n	 \n\n\n\n	SECONDARY\n\n\n\n
			\n			Take Out Allied Mortar Position\nAn Allied mortar position to the n
	orth west of Major Muller's position has been keeping them from moving aro
	und within the square they hold\, taking this out either yourself or by or
	dering the infantry to do so will take pressure off of Muller  \n		\n	\n	
	\n		\n			Keep The Panzer Grenadiers Alive\nKeeping the infantry alive will
	 be vital to your success\, be smart when ordering them around as they may
	 be your last line of defence. \n		\n	\n\n	   \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n	 \n\n\n\n	ASSETS\n\n\n\n	\n\n	 \n\
	n\n\n	1X Tiger II\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n	 \n\n\n\n	EQUIPMENT\n\
	n\n\n	\n\n	 \n\n\n\n	Notes\n\n\n\n		\n			Take the GER Torn.Fu.d2 Radio\n	
		\n	\n	\n		\n			NO SHORT RANGE RADIOS\n		\n	\n	\n		\n			NO GPS\n		\n	\n	\n
			\n			May take flares or smokes for signalling (recommend using the flare
	 pistol from Iron Front) \n		\n	\n\n	\n\n\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n
	\n\n	 \n\n\n\n	German Tank Crew\n\n\n\n	Uniform -  [GER] Panzer Wrap (co
	mmander take 2nd lieutenant) \n\n\n\n	 \n\n\n\n	Vest - any [GER] vest bas
	ed on which weapon you choose\n\n\n\n	 \n\n\n\n	Helmet - [GER] Headset\, 
	[GER] Feldmutze Panzer\, GER Panzerwaffe M43 (any)\, GER Panzerwaffe schir
	mmutze for commander\n\n\n\n	 \n\n\n\n	Backpack - GER Torn.Fu.d2 Radio fo
	r commander or designated radio operator \n\n\n\n	 \n\n\n\n	Eyewear - Any
	 WW2 Era cosmetic \n\n\n\n	 \n\n\n\n	NVG - Cosmetic \n\n\n\n	 \n\n\n\n	W
	eapons - MP40\, any german sidearm.  \n\n\n\n	 \n\n\n\n	Panzer Grenadier
	 \n\n\n\n	Uniform - GER M43 H-Splittermuster 31 (any)\n\n\n\n	 \n\n\n\n	V
	est - GER Feldausrüstung (weapon/role specific)  \n\n\n\n	 \n\n\n\n	Hel
	met - GER M42 Stahlhelm (H-Splittermuster 31) (any)\n\n\n\n	 \n\n\n\n	Bac
	kpack - Any German backpack\, GER Torn.Fu.d2 Radio For IC\n\n\n\n	 \n\n\n
	\n	Eyewear - Any WW2 Era cosmetic \n\n\n\n	 \n\n\n\n	NVG - Cosmetic \n\n\
	n\n	 \n\n\n\n	Weapons - Any German infantry weapon.\n
DTSTART:20181210T230000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Ulm";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="LT Rampage";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK tries Dynamic Recon Ops
DTSTAMP:20181204T154344Z
SEQUENCE:0
UID:746-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Planning a Local Host for Dynamic Recon Ops for People 
	to try \n\n\n\n	 \n\n\n\n	So what is Dynamic Recon Ops\n\n\n\n	Dynamic 
	Recon Ops is a randomised\, replayable scenario that generates an enemy oc
	cupied AO with a selection of tasks to complete within. Select your AO loc
	ation\, the factions you want to use and any supports available or leave t
	hem all randomised and see what mission you are sent on.\n\n\n\n	Designed 
	to be simple to use but with plenty of options to customise your mission s
	etup\, the objective behind DRO is to create a way to quickly get playing 
	a new scenario in singleplayer or co-op. With as few changes to the base g
	ame as possible\, DRO aims to showcase the unique and varied gameplay that
	 Arma 3 has to offer for smaller scale infantry combat.\n\n	Additionally\,
	 DRO has been designed from the ground up to take advantage of faction mod
	s. If you have any mods that create new factions they will be selectable a
	s player or enemy sides within the mission. However\, the scenario itself 
	requires no mods apart from specific terrains if you want to use them.\n\n
		 \n\n\n\n	Each Mission is 8 players MAX and will be open to Reg's+\, t
	here will be no RSVP once the server is full i will launch the game\, for 
	this event we will us the FK Mod set but i have my own Mod set we can us i
	f people would like to play it in the future. \n\n\n\n	I'm going to be ta
	king things a little more seriously than the normal FK Missions. As long a
	s you do what i tell you\, you'll be fine\, Uniforms\, Gear\, Weapons and 
	Equipment to a degree will be chosen by me just warning you!!!!!\n\n
DTSTART:20181211T150000Z
DTEND:20181211T235900Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20181218T000000;BYDAY=TU
END:VEVENT
BEGIN:VEVENT
SUMMARY:World War 2 Off Hours Local Host.
DTSTAMP:20181129T163420Z
SEQUENCE:0
UID:743-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	This event will function as a standard off hours missio
	n\, FK Rules still apply and will be enforced. Zeus will be picked via str
	aw poll at time of event. \n\nEVENT SPECIFIC RULES\n\n\n\n		2IC's will 
	function as radio operators\, meaning that he will be the only member of a
	 squad with a long range radio. Exceptions to this would be the platoon le
	ad (even if in a squad) and vehicle commanders. If numbers are too low th
	en SL will carry radio.  (recommend using the US SCR-300 RADIO)\n	\n	\n	
		no short range radios whatsoever.\n	\n	\n		Zeus may specify faction and u
	nit so please take weapons belonging to your faction\, if you are special 
	or irregular forces ask Zeus on what equipment you may take.\n	\n	\n		Ther
	e are a lot of uniforms so try to be specific when calling them out.\n	\n	
	\n		May take deployable weapons like the M1919 and Lewis Guns instead of a
	 normal AR along with Mortars. \n	\n	\n		NO GPS\n	\n	\n		NO NVG\, you may
	 take the cosmetic items in the NVG slot though as they do not provide nig
	ht vision.\n	\n	\n		No digital rangefinders\, there are a variety of bino'
	s to choose from.\n	\n	\n		And of course NO MODERN GEAR WHATSOEVER!!! It
	s World War 2\, Immerse yourself. \n	\n\n	\nMAP LIST (will be updated)\n
	\n\n\n	Below is a list of all the current templates I'v made for use in th
	is event. Whoever zeus's please keep in mind all a few things. All templa
	tes are Blufor so you must change faction of players depending on who we'r
	e fighting. There is no respawn module\, respawns occur every 5 seconds so
	 make it clear how you want players to come back after dying. Also if yo
	u plan on Zeusing please take the time to look at the maps.\n\n\n\n		Altis
	\n	\n	\n		Aachen Outskirts\n	\n	\n		Berlin Streets\n	\n	\n		Colleville (Pl
	us Winter)\n	\n	\n		Henderson\n	\n	\n		Hyde\n	\n	\n		Neaville (Plus Winter
	)\n	\n	\n		Omaha\n	\n	\n		Panovo (Plus Winter)\n	\n	\n		Zargabad\n	\n	\n		
	Ardennes (Plus Winter)\n	\n	\n		Baranow (Plus Winter)\n	\n	\n		Ihantala (P
	lus Winter)\n	\n	\n		Battle of the Bulge\n	\n	\n		Staszow (Plus Winter)\n	
	\n	\n		Bray\n	\n\n	MODSET LINK (21 Mods) (UPDATED FROM LAST EVENT)\n\n\n\n
		https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351\n\n\n\n
		Please only load these mods\, my local host settings should not block opt
	ional mods like blastcore but to ensure that we can troubleshoot effective
	ly if things go wrong try to stick to this modset. \n\n
DTSTART:20181205T160000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOS: Carrier Strike Froce [CANCELLED]
DTSTAMP:20181122T172603Z
SEQUENCE:0
UID:740-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	SMOL OPS SUNDAY\n\n\n\n	Carrier Strike Ops\n\n\n\n	\"its 
	just a butt tonne of jets\"\n\n\n\n	MAP: G.O.S AL RAYAK\n\n\n\n	Cancelled 
	as I'm now busy on Sunday\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Brief:\n\n\n\n	Ok
	\, your objective today is to support forces in deploying at DZ London an
	d then taking a nearby FOB and the City beyond that. We will be fighting R
	ussian Forces. They have held this area for many years and are very well d
	ug in. A beach landing is out of the question due to mines and obstacles 
	in the bay. Instead\, you are going to fly in removing the AA presence at 
	the DZ as well as anything that may harm our helis when they bring in the
	 landing force. After this\, you will provide assistance in taking the FOB
	 just east of the DZ. Once our forces have the FOB we will make a final pu
	sh to secure the City of Al Quisa. We are expecting the Russias to throw e
	verything at us including Jets from the airfield North East of our locatio
	n.\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\n	2 x A-10A\n\n\n\n	1 x F/A-18 E\n\n\n
	\n	2 x F/A-18 F\n\n\n\n	 \n\n\n\n	Slotting\n\n\n\n	The usual\, slotting w
	ill be done heavily on favourites\, Tags will be considered but will not g
	ive you priority\, anyone can request a slot.\n\n\n\n	Requesting a slot an
	d not turning up will result in you getting a lower priority in slotting f
	or other mission I run.\n\n\n\n	Once you have a slot it's yours.\n\n\n\n	I
	F YOU WISH TO BE FLIGHT LEAD SAY WHEN REQUESTING A SLOT.  \n\n\n\n	Fligh
	t lead for this mission will be more just making sure everyone works in un
	ison\, stopping two people engaging the same BTR that is already disabled 
	or making sure atleast someone goes to deal with an incoming fighter or QR
	F.\n\n\n\n	If nobody offers I will choose one. \n\n\n\n	CAP (Flight Lead 
	Needed)\n\n\n\n	F/A-18 F \n\n\n\n	Pilot: @Pastor Of Muppets\n\n\n\n	Pilot:
	\n\n\n\n	 \n\n\n\n	CAS (Flight Lead Needed)\n\n\n\n	F/A-18 E\n\n\n\n	Pilo
	t:\n\n\n\n	WSO:\n\n\n\n	 \n\n\n\n	A-10A\n\n\n\n	Pilot 1:\n\n\n\n	Pilot 2:
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20181202T150000Z
DTEND:20181202T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session Nine(9)
DTSTAMP:20181125T165152Z
SEQUENCE:0
UID:741-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Notified MIA\, Issue
	s with internet)\n\n\n\n	The headless Inquisitor@Godzi\n\n\n\n	\"I can't 
	kill this bastard even when I try!\"-ranger@Whisper\n\n\n\n	The suave Swa
	shbuckler@Bayou Rick\n\n\n\n	The Rat...folk Engineer@Will9455\n\n\n\n	The 
	non-thieving rogue@colt92\n\n\n\n	@OneMadPanda\n\n\n\n	\"I HAVE TOO MANY C
	HARACTERS!\"@FloofyFloof\n\n
DTSTART:20181209T130000Z
DTEND:20181209T170000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 TESTING [CANCELLED]
DTSTAMP:20181121T174320Z
SEQUENCE:0
UID:738-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Cancelled due to lack of interest\n\n\n\n	SEVER &amp\; T
	EMPLATE TESTING\n\n\n\n	Keep in mind this will be a test\, missions won't
	 be as in-depth as they normally are. \n\n\n\n	Location: Greece\n\n\n\n
		Date: Unknown\n\n\n\n	Fraction: US Airborne\n\n\n\n	 \n\n\n\n	Full infor
	mation on this series is found here:\n\n\n\n	 \n\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	Brief\n\n\n\n	Ok listen up\, our objective is to remove the areas A
	A systems and the heavy armour at Kastaneri ahead of the main landing. We 
	will land at DZ London and first take on the armour in the city of Kastane
	ri. Don't worry\, they are refuelling so if we hit them first they won't h
	ave time to get in their tin cans. After this\, we will push to the fortif
	ications on the hills just west of the city and destroy the AA. Then off h
	ome for cigars and whiskey. \n\n\n\n	\n\n\n\n	 \n\n\n\n	Gear\n\n\n\n	Un
	iform: US M-42 Airborne\n\n\n\n	Backpack: US Type 5 Parashoot\n\n\n\n	Ves
	t: US AB Web Gear\n\n\n\n	Helmet: US M1 Airbourne \n\n\n\n	Weapons: Role-
	specific\n\n\n\n	1 Smoke\, 1 Frag grenade. \n\n\n\n	 \n\n\n\n	 \n\n\n\n
		Mods\n\n\n\n	Preset File: https://1drv.ms/u/s!At3fen2oXVnzgo8ZvGcUsslQGi
	qZQg\n\n\n\n	 \n\n\n\n	Slots\n\n\n\n	My usual way of slotting\, ill play 
	favourites\, once you have a slot it's yours\, will consider tags and anyo
	ne can request a slot.\n\n\n\n	SL:                          
	 EMPTY\n\n\n\n	Radio Op:                 EMPTY\n\n\n\n	Me
	dic:                     EMPTY\n\n\n\n	AR:        
	                 EMPTY\n\n\n\n	DMR:                   
	   EMPTY\n\n\n\n	Rifleman (LAT):        EMPTY\n\n\n\n	Rifleman (LA
	T):        EMPTY\n\n\n\n	Demo Specialist:       EMPTY\n
DTSTART:20181125T150000Z
DTEND:20181125T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELED DUE TO IRL STUFF
DTSTAMP:20181118T051809Z
SEQUENCE:0
UID:733-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	THIS EVENT HAS BEEN CANCELED\n\n	If you would like to l
	ocal host it yourself please PM me so I can send you the Zeus Templates I'
	v built.\n\n\n\n	\n\nThis event will function as a standard off hours miss
	ion and will be ran AFTER SECOND MAIN ENDS\, FK Rules still apply and will
	 be enforced. Zeus will be picked via straw poll at time of event. \n\nEV
	ENT SPECIFIC RULES\n\n\n\n		2IC's will function as radio operators\, mea
	ning that he will be the only member of a squad with a long range radio. E
	xceptions to this would be the platoon lead (even if in a squad) and vehic
	le commanders. If numbers are too low then SL will carry radio.  (recomm
	end using the US SCR-300 RADIO)\n	\n	\n		no short range radios whatsoever
	.\n	\n	\n		Zeus may specify faction and unit so please take weapons belong
	ing to your faction\, if you are special or irregular forces ask Zeus on w
	hat equipment you may take.\n	\n	\n		May take deployable weapons like the 
	M1919 and Lewis Guns instead of a normal AR along with Mortars. \n	\n	\n	
		NO GPS\n	\n	\n		NO NVG\, you may take the cosmetic items in the NVG slot 
	though as they do not provide night vision.\n	\n	\n		No digital rangefinde
	rs\, there are a variety of bino's to choose from.\n	\n	\n		And of course
	 NO MODERN GEAR WHATSOEVER!!! Its World War 2\, Immerse yourself. \n	\
	n\n	\nMAP LIST (will be updated)\n\n\n\n	Below is a list of all the curren
	t templates I'v made for use in this event. Whoever zeus's please keep in
	 mind all a few things. All templates are Blufor so you must change factio
	n of players depending on who we're fighting. There is not respawn module\
	, respawns occur every 5 seconds so discus how you want players to come ba
	ck\n\n\n\n		Altis\n	\n	\n		Aachen Outskirts\n	\n	\n		Berlin Streets\n	\n	\
	n		Colleville (Plus Winter)\n	\n	\n		Henderson\n	\n	\n		Hyde\n	\n	\n		Neav
	ille (Plus Winter)\n	\n	\n		Omaha\n	\n	\n		Panovo (Plus Winter)\n	\n	\n		Z
	argabad\n	\n	\n		Ardennes (Plus Winter)\n	\n	\n		Baranow (Plus Winter)\n	\
	n	\n		Ihantala (Plus Winter)\n	\n	\n		Battle of the Bulge\n	\n	\n		Staszow
	 (Plus Winter)\n	\n	\n		Bray\n	\n\n	MODSET LINK (21 Mods) (UPDATED FROM LA
	ST EVENT)\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1
	563214351\n\n\n\n	Please only load these mods\, my local host settings sho
	uld not block optional mods like blastcore but to ensure that we can troub
	leshoot effectively if things go wrong try to stick to this modset. \n\n\
	n\n	 \n\n
DTSTART:20181124T230000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SCP: Secret Laboratory MAYHEM
DTSTAMP:20181109T234527Z
SEQUENCE:0
UID:726-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n\n	SCP: Secret Laboratory Event\n\n\n\n	Hi everyone\, and 
	welcome to the SCP: SL Mayhem event. This event was made by yours truly [R
	EDACTED] for everybody to enjoy. Now here is a summary of what the game is
	 all about. (from the steam page)\n\n\n\n	It is a completely free horror g
	ame based on SCP Foundation creepypasta series. The Foundation focuses on 
	protecting the world from any entity\, object or phenomenon which exceeds 
	the all-known idea of normal.\n\n\n\n	The underground facility suffers fro
	m multiple breaches from various SCP objects which escape their containmen
	t chambers. During this events chain\, players are given roles to play:\n\
	n\n\n		Class-D Personnel - Prisoners kept for a purpose of being lab rats.
	 Their mission is to escape the facility without getting any attention fro
	m others.\n	\n	\n		Nine-Tailed Fox - Team designated to neutralize the dan
	ger and rescue Scientists.\n	\n	\n		Scientist - Breach attendant that trie
	s to escape the facility alive.\n	\n	\n		SCP Object - anomaly trying to ki
	ll as many people as possible. Currently\, only few SCP objects can be fou
	nd in-game\, but progressively their number will grow in oncoming updates.
	\n	\n	\n		Chaos Insurgency - Foundation traitors\, trying to help Class D 
	to escape in order to obtain helpful information.\n	\n\n	Now if you feel t
	hat this sounds kind of like Garry's mod TTT it's because it is kind of si
	milar\, but still different in its own way. The game is free and on steam.
	 https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/\n\n\n\n
		Now Here are the infos about the event:\n\n\n\n		The event will start at 
	9AM GMT -5 (Eastern Standard Time). The event will end 30 minutes befor
	e main missions for those who want to play them\, but if there are enough 
	people left we may continue\n	\n	\n		Since I can only rent the server for 
	a minimum of 7 days\, the server will be still available after the event f
	or a couple of days\n	\n	\n		The server IP will be made available at the s
	tart of the event via me telling it and posting it later in this thread
	: https://www.fuckknows.eu/forums/topic/5904-scp-secret-laboratory-intere
	st-poll/\n	\n	\n		The event will be limited to 30 reservable slots since i
	t's the maximum size I can rent. Be aware that if less people show up the 
	server size may be lower than 30 slots.\n	\n	\n		People who RSVP will have
	 priority in joining the server at the start of the event. If there are st
	ill slots available after the event starts others will then be free to joi
	n.\n	\n\n	And now here are guidelines and informations for when you play t
	he game:\n\n\n\n		Friendly-fire will be enabled at the start of the event\
	, in the same fashion as TTT if someone shoots at you with the intent of c
	ausing harm (not an accident) you may retaliate. Ex: 2 Class-D fighting ea
	chother for a keycard\n	\n	\n		At the begining of each round you are assig
	ned to a role\, everybody else that has the same role is your ally by defa
	ult. So unless the above happens\, you are buddies.\n	\n	\n		In-game voice
	 chat will be used unless a problem occurs and requires everyone's attenti
	on. As such during the event and afterwards please try to stay connected t
	o ts so people may contact you if a problem occurs\n	\n	\n		You aren't obl
	igated to play the game in the conventional way\, for exemple you may ally
	 yourself to a Scientist (or SCP if you're that weird) as a Class-D and b
	etray him before exiting. So unless it's trying to actively kill you\, you
	 may want to talk to that person\n	\n	\n		Last guideline is to remember th
	at this is a game\, and as such to try to have as much fun as possible ?\
	n	\n\n	Enjoy\,\n\n\n\n	[REDACTED]\, Nine-Tailed Fox commander\n\n
DTSTART:20181123T140000Z
DTEND:20181123T183000Z
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Maverick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Teo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Patheticflower";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Dibbli";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BestTrap";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="square_cookies";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="ARandomMongoose";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BobstarRees";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rust with FK
DTSTAMP:20181121T190214Z
SEQUENCE:0
UID:739-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="WateryFox":forum@fkgaming.eu
DESCRIPTION:\n	People have spoken. And they said \"Let's go raid some n0
	0b's base and collect the treasure\".\n\n\n\n	So we're gonna be starting u
	p at some big Rust server this day. This will include: trying to find good
	 place for the base\, getting mowed down by an apache\, trying to get some
	 resources\, getting killed by bears and wolfs\, enjoying each others comp
	any\, getting TKed and other fun stuff that Rust provides.\n\n\n\n	The dat
	e is specified\, because there's gonna be a huge wipe on all of the server
	s\, sadly we don't know when exactly\, so we can possibly have to wait a c
	ouple of hours. You can join in late\, if you want. The more\, the better.
	\n\n\n\n	Here's the list of who agreed: @Gditz\, @Fraiche\, @Anorix\, @gad
	sada(probs)\, @metamartian\, @proxyship\, @Meeko100.\n\n\n
DTSTART:20181206T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CTF Play Session
DTSTAMP:20181120T140607Z
SEQUENCE:0
UID:736-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Flash-Ranger":forum@fkgaming.eu
DESCRIPTION:\n\n	CAPTURE THE FLAG PLAY SESSION\n\n\n\n	 \n\n\n\n	Date :
	 Thursday 22-11\n\n	Time : 8pm GMT+1\n\n\n\n	TeamSpeak :\n\n	Server name: 
	Electronic Sports Masters\n\n	Address: 176.31.218.234\n\n	No Password.\n\n
	\n\n	Game Server :\n\n	159.69.56.146:2402\n\n\n\n	Streaming Channel :\n\n	
	twitch.tv/esm_official\n\n
DTSTART:20181122T190000Z
DTEND:20181122T210000Z
ATTENDEE;CN="Flash-Ranger";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CANCELED PLEASE CHECK SAT EVENT
DTSTAMP:20181119T002905Z
SEQUENCE:0
UID:734-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	This event will function as a standard off hours missio
	n and will be ran AFTER SECOND MAIN ENDS\, FK Rules still apply and will b
	e enforced. Zeus will be picked via straw poll at time of event. \n\nEVEN
	T SPECIFIC RULES\n\n\n\n		2IC's will function as radio operators\, meani
	ng that he will be the only member of a squad with a long range radio. Exc
	eptions to this would be the platoon lead (even if in a squad) and vehicle
	 commanders. If numbers are too low then SL will carry radio.  (recommen
	d using the US SCR-300 RADIO)\n	\n	\n		no short range radios whatsoever.\
	n	\n	\n		Zeus may specify faction and unit so please take weapons belongin
	g to your faction\, if you are special or irregular forces ask Zeus on wha
	t equipment you may take.\n	\n	\n		May take deployable weapons like the M1
	919 and Lewis Guns instead of a normal AR along with Mortars. \n	\n	\n		N
	O GPS\n	\n	\n		NO NVG\, you may take the cosmetic items in the NVG slot th
	ough as they do not provide night vision.\n	\n	\n		No digital rangefinders
	\, there are a variety of bino's to choose from.\n	\n	\n		And of course N
	O MODERN GEAR WHATSOEVER!!! Its World War 2\, Immerse yourself. \n	\n\n
		\nMAP LIST (will be updated)\n\n\n\n	Below is a list of all the current t
	emplates I'v made for use in this event. Whoever zeus's please keep in mi
	nd all a few things. All templates are Blufor so you must change faction o
	f players depending on who we're fighting. There is not respawn module\, r
	espawns occur every 5 seconds so discus how you want players to come back\
	n\n\n\n		Altis\n	\n	\n		Aachen Outskirts\n	\n	\n		Berlin Streets\n	\n	\n		
	Colleville (Plus Winter)\n	\n	\n		Henderson\n	\n	\n		Hyde\n	\n	\n		Neavill
	e (Plus Winter)\n	\n	\n		Omaha\n	\n	\n		Panovo (Plus Winter)\n	\n	\n		Zarg
	abad\n	\n	\n		Ardennes (Plus Winter)\n	\n	\n		Baranow (Plus Winter)\n	\n	\
	n		Ihantala (Plus Winter)\n	\n	\n		Battle of the Bulge\n	\n	\n		Staszow (P
	lus Winter)\n	\n	\n		Bray\n	\n\n	MODSET LINK (21 Mods) (UPDATED FROM LAST 
	EVENT)\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1563
	214351\n\n\n\n	Please only load these mods\, my local host settings should
	 not block optional mods like blastcore but to ensure that we can troubles
	hoot effectively if things go wrong try to stick to this modset. \n\n
DTSTART:20181122T230000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK tries Dynamic Recon Ops again!!!!!!
DTSTAMP:20181119T214306Z
SEQUENCE:0
UID:735-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Planning a Local Host for Dynamic Recon Ops for People 
	to try \n\n\n\n	 \n\n\n\n	So what is Dynamic Recon Ops\n\n\n\n	Dynamic 
	Recon Ops is a randomised\, replayable scenario that generates an enemy oc
	cupied AO with a selection of tasks to complete within. Select your AO loc
	ation\, the factions you want to use and any supports available or leave t
	hem all randomised and see what mission you are sent on.\n\n\n\n	Designed 
	to be simple to use but with plenty of options to customise your mission s
	etup\, the objective behind DRO is to create a way to quickly get playing 
	a new scenario in singleplayer or co-op. With as few changes to the base g
	ame as possible\, DRO aims to showcase the unique and varied gameplay that
	 Arma 3 has to offer for smaller scale infantry combat.\n\n	Additionally\,
	 DRO has been designed from the ground up to take advantage of faction mod
	s. If you have any mods that create new factions they will be selectable a
	s player or enemy sides within the mission. However\, the scenario itself 
	requires no mods apart from specific terrains if you want to use them.\n\n
		 \n\n\n\n	Each Mission is 8 players MAX and will be open to Reg's+\, t
	here will be no RSVP once the server is full i will launch the game\, for 
	this event we will us the FK Mod set but i have my own Mod set we can us i
	f people would like to play it in the future. \n\n\n\n	I'm going to be ta
	king things a little more seriously than the normal FK Missions. As long a
	s you do what i tell you\, you'll be fine\, Uniforms\, Gear\, Weapons and 
	Equipment to a degree will be chosen by me just warning you!!!!!\n\n
DTSTART:20181128T213000Z
DTEND:20181128T235900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:World War 2 Local Host Off Hours
DTSTAMP:20181112T213606Z
SEQUENCE:0
UID:727-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SMPureParadise":forum@fkgaming.eu
DESCRIPTION:\n\n	This event will function as a standard off hours missio
	n and will be ran AFTER SECOND MAIN\, FK Rules still apply and will be enf
	orced. Zeus will be picked via straw poll at time of event.  \n\nEVENT 
	SPECIFIC RULES\n\n\n\n		2IC's will function as radio operators\, meaning 
	that he will be the only member of a squad with a long range radio. Except
	ions to this would be the platoon lead (even if in a squad) and vehicle co
	mmanders. (recommend using the US SCR-300 RADIO)\n	\n	\n		no short range 
	radios whatsoever.\n	\n	\n		May take deployable weapons like the M1919 and
	 Lewis Guns instead of a normal AR. \n	\n	\n		NO GPS\n	\n	\n		NO NVG\, yo
	u may take the cosmetic items in the NVG slot though as they do not provid
	e night vision.\n	\n	\n		No digital rangefinders\, there are a variety of 
	bino's to choose from.\n	\n	\n		And of course NO MODERN GEAR WHATSOEVER!!
	! Its World War 2\, Immerse yourself. \n	\n\n	\nMAP LIST (will be updat
	ed)\n\n\n\n	Below is a list of all the current templates I'v made for use 
	in this event. Again big thanks for @Mingy for letting me use his zeus t
	emplate as a base I'v built all mine out of. Whoever zeus's please keep in
	 mind all these templates are blufor so you will have to change player sid
	e depending on who we're fighting. \n\n\n\n		Altis\n	\n	\n		Aachen Outski
	rts\n	\n	\n		Berlin Streets\n	\n	\n		Colleville (Plus Winter)\n	\n	\n		Hen
	derson\n	\n	\n		Hyde\n	\n	\n		Neaville (Plus Winter)\n	\n	\n		Omaha\n	\n	\
	n		Panovo (Plus Winter)\n	\n	\n		Zargabad\n	\n	\n		Ardennes (Plus Winter)\
	n	\n	\n		Baranow (Plus Winter)\n	\n	\n		Ihantala (Plus Winter)\n	\n\n	MODS
	ET LINK\n\n\n\n	Please only load these mods\, my local host settings shoul
	d not block optional mods like blastcore but to ensure that we can trouble
	shoot effectively if things go wrong try to stick to this modset. \n\n\n\
	n	https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351\n\n
DTSTART:20181118T000000Z
ATTENDEE;CN="SMPureParadise";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="JacobyWitness";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Galaxy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WARLORDS Community Testing
DTSTAMP:20181113T123656Z
SEQUENCE:0
UID:728-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Flash-Ranger":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	With support of Bohemia Interactive\, E
	SM is hosting WARLORDS Community Test.\n\n\n\n	WARLORDS TESTING :\n\n\n\n
		Date: Friday 16th\nTime: 8pm (CET/GMT+1)\nExpected player count: 70+\n\n\
	n\n	YOU NEED TO DOWNLOAD RC BRANCH THROUGH STEAM WITH THE FOLLOWING CODE: 
	Arma3Update186RC\n\n\n\n	TeamSpeak:\n\n	Server name: Electronic Sports Mas
	ters\n\n	Address: 176.31.218.234\n\n	No Password.\n\n\n\n	Streaming Channe
	l :\n\n	twitch.tv/esm_official\n\n\n\n	Arma3 Server will be given on Team
	Speak.\n\n\n\n	 \n\n\n\n	What is WARLORDS :\n\n\n\n	https://forums.bohemi
	a.net/forums/topic/182339-warlords/\n
DTSTART:20181116T190000Z
DTEND:20181116T220000Z
ATTENDEE;CN="Flash-Ranger";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="NeilZar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Teo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Mrkosak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Dibbli";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="ThatGuy_GECKO";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dutch Tiny Meetup
DTSTAMP:20181115T005714Z
SEQUENCE:0
UID:732-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Don_prince":forum@fkgaming.eu
DESCRIPTION:\n	Details in post below:\n\n
DTSTART:20181215T130000Z
DTEND:20181215T225900Z
ATTENDEE;CN="Don_prince";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Frankasaurus Rex";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="CrustaShrimp";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK tries Dynamic Recon Ops
DTSTAMP:20181114T215613Z
SEQUENCE:0
UID:731-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="mulletshock":forum@fkgaming.eu
DESCRIPTION:\n\n	Planning a Local Host for Dynamic Recon Ops for People 
	to try \n\n\n\n	 \n\n\n\n	So what is Dynamic Recon Ops\n\n\n\n	Dynamic 
	Recon Ops is a randomised\, replayable scenario that generates an enemy oc
	cupied AO with a selection of tasks to complete within. Select your AO loc
	ation\, the factions you want to use and any supports available or leave t
	hem all randomised and see what mission you are sent on.\n\n\n\n	Designed 
	to be simple to use but with plenty of options to customise your mission s
	etup\, the objective behind DRO is to create a way to quickly get playing 
	a new scenario in singleplayer or co-op. With as few changes to the base g
	ame as possible\, DRO aims to showcase the unique and varied gameplay that
	 Arma 3 has to offer for smaller scale infantry combat.\n\n	Additionally\,
	 DRO has been designed from the ground up to take advantage of faction mod
	s. If you have any mods that create new factions they will be selectable a
	s player or enemy sides within the mission. However\, the scenario itself 
	requires no mods apart from specific terrains if you want to use them.\n\n
		 \n\n\n\n	Each Mission is 8 players MAX and will be open to Reg's+\, t
	here will be no RSVP once the server is full i will launch the game\, for 
	this event we will us the FK Mod set but i have my own Mod set we can us i
	f people would like to play it in the future. \n\n\n\n	I'm going to be ta
	king things a little more seriously than the normal FK Missions. As long a
	s you do what i tell you\, you'll be fine\, Uniforms\, Gear\, Weapons and 
	Equipment to a degree will be chosen by me just warning you!!!!!\n\n\n\n
		 \n\n
DTSTART:20181119T140000Z
DTEND:20181119T235900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pathfinder Session Acht(8)
DTSTAMP:20181104T134905Z
SEQUENCE:0
UID:722-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ChaosShadoWolfe":forum@fkgaming.eu
DESCRIPTION:\n\n	This time I've done it correctly! It starts 6 hours bef
	ore main at MY time. Which is GMT+1\, so be there.\n\n\n\n	8/8 slots full.
	\n\n\n\n	As usual\, I'm going to tag the people that are invited\, DO NOT 
	RSVP IF YOU'RE NOT ONE OF THEM\;\n\n\n\n	@Slouchy Orc(Notified MIA\, Issue
	s with internet)\n\n\n\n	The Spanish Inquisitor@Godzi\n\n\n\n	\"I can't k
	ill this bastard even when I try!\"-ranger@Whisper\n\n\n\n	The suave Swas
	hbuckler@Bayou Rick\n\n\n\n	The Rat...folk Engineer@Will9455\n\n\n\n	The n
	on-thieving rogue@colt92\n\n\n\n	 \n\n\n\n	\"I HAVE TOO MANY CHARACTERS!\
	"@FloofyFloof\n\n
DTSTART:20181125T130000Z
DTEND:20181125T170000Z
ATTENDEE;CN="ChaosShadoWolfe";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Godzi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Whisper";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="OneMadPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SSO: Operation Firefly (The Conclusion)
DTSTAMP:20181108T131632Z
SEQUENCE:0
UID:725-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n\n	Saturday Small Ops Presents:\n\n\n\n	Operation Firefly 
	(The Conclusion)\n\n\n\n	Will be run on 2nd Server\n\n\n\n	This is the lon
	g-awaited conclusion to the campaign Operation Firefly. With the US emba
	ssy in ruins and the blame falling on you tensions have increased in Iqra.
	 The US has now had the perfect excuse to invade the country and seized m
	ajor areas. The Russians have also sent armed forces in and have manoeuvre
	d their forces with the aim of taking this zone for themselves. Militia 
	presence has been driving from most areas and now hide in the hills with h
	it and run attacks. Most cities have been levelled due to the heavy fight
	ing and ION have deemed the situation too volatile to keep their ops centr
	e in the rejoin. Everyone has been ordered to help load up the base and fl
	y back to HQ in the US. However\, this causes an issue for your team. As y
	ou now have a shoot to kill order on your heads going back to the US won't
	 be easy.  You need to get on a plane due to leave the main airport that'
	s taking Journalists back to Europe. This airfield is under US control ho
	wever we do have a plan. We have a contract with a news crew and they need
	 to be on that flight. This puts you very close to the plane. The only pro
	blem in this plan is that you don't have permission to travel on this plan
	e as you're one of us. This means you'll have to either force your way on 
	or sneak onto the plane and get the hell out of there. Once you hit Europe
	 we can get you back to our Europe Offices in Germany easily before onto o
	ur Europe HQ in London. But you better make this quick as tensions are hig
	h and this whole situation can go south very very quickly.\n\n\n\n	 \n\n\
	n\n	Gear Restrictions:\n\n\n\n	None now as you have access to an arsenal.\
	n\n\n\n	 \n\n\n\n	Camo: Any Blufour or contractor looking Uni\n\n\n\n	Ves
	t: Any matching contractor looking vest\n\n\n\n	Backpack: Any\n\n\n\n	Rifl
	es: Any Blufour\n\n\n\n	 \n\n\n\n	Additional Info\n\n\n\n	All areas of co
	ntrol will be shown on the map.\n\n\n\n	There will be next to no briefing
	 you must use your knowledge of the hostiles and the area (plus knowledge 
	from last mission if you were there) to survive.\n\n\n\n	Blufor tracking 
	will be removed.\n\n\n\n	Everyone is part of Alpha Squad.\n\n\n\n	 \n\n\n
	\n	Slotting\n\n\n\n	I will give priority to people who played the previous
	 mission and also be playing favourites.\n\n\n\n	Tags will be considered b
	ut not given priority.\n\n\n\n	FNGs can request slotting.\n\n\n\n	Alpha (C
	allsign Patrick)\n\n\n\n	SL:        @Pastor Of Muppets      
	                      \n\n\n\n	Medic:        
	                       \n\n\n\n	AR:      Its Ya Boi @Muhc
	reedy aka the terminator\, back at it again with the AR        
	                     \n\n\n\n	DMR:            
	                   \n\n\n\n	Rifleman LAT:             
	      \n\n\n\n	Rifleman:          @SunnyLemon_          
	      \n\n\n\n	 \n\n\n\n	Bravo (2 Members of Zulu 1-1 and the crashed
	 Helis Pilot)\n\n\n\n	Rifleman:                          \n\
	n\n\n	Rifleman:                          \n\n\n\n	Pilot (won
	t actually fly unless you really fuck up):  @Patheticflower\n\n\n\n	 \n\
	n
DTSTART:20181111T140000Z
DTEND:20181111T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:GREAT FK WEST COAST MEETUP
DTSTAMP:20180613T053505Z
SEQUENCE:0
UID:604-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	The west coast United States members of FK will be hostin
	g a meetup November 10-11 in Redding\, California. Several people have con
	gregated and booked themselves an AirBnb. It is up to anyone wanting to co
	me to figure out their lodging arrangements\, whatever they may be.\n\n\n\
	n	I live in the town\, and we will be participating in a number of fun act
	ivities and events.\n\n\n\n	PM me for details regarding the town and activ
	ities and @Dezree for inquiries about lodging.\n\n\n\n\n	 \n
DTSTART;VALUE=DATE:20181109
DTEND;VALUE=DATE:20181112
ATTENDEE;CN="Leprechaunlock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Dezree";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="chuckinator3000";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Brent August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="CaliforniaYears";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="OTipsy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Clint August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Major_Third";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Rhea";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Kalagen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mr_Shift3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sargent_Horse";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Duncan Stewart";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Jacob August";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK3 - Antistasi Server
DTSTAMP:20181103T160359Z
SEQUENCE:0
UID:721-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	FK SERVER 3 ANTISTASI\n\n\n\n	We are looking to gather se
	veral people together to play on our new FK3 Server which hosts Antistasi.
	\n\n\n\n	The plan is to hop on after 1st Main and we will play until we ki
	nda run out of people.\n\n\n\n	Make sure to read this info on the server a
	nd download the two extra mods\n\n\n\n\n	RVSP has been capped at 30 people
	 however I doubt this limit will be reached.\n\n\n\n	Slotting will be done
	 in the map screen\, some slots can be reserved now.\n\n\n\n	I will be pla
	ying favorites but tags will be considered.\n\n\n\n	 \n\n\n\n	Default Com
	mander: Me\n\n\n\n	Officer: @Pastor Of Muppets\n\n\n\n	Paramedic 1:\n\n\n\
	n	Paramedic 2:\n\n\n\n	 \n
DTSTART:20181104T210000Z
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="SaltyMustache";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Skate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Teo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
END:VCALENDAR
