BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//IP.Board Calendar 4.7.3//EN
METHOD:PUBLISH
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20260329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20261025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20250330T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20251026T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20240331T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20241027T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20230326T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20231029T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20220327T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20221030T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20210328T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20211031T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20200329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20201025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
SUMMARY:I die #1 [STELLARIS MP]
DTSTAMP:20260429T230326Z
SEQUENCE:0
UID:1830-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based takin
	g place in the highly acclaimed Real Tim Strategy game Stellaris\, in whic
	h players will seek to guide their own nations on the path Galactic Explor
	ation\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a
	 one-off or a repeated affair\, depending on interest. However\, to preven
	t some of the typical issues with Stellaris multiplayer  games\, there wi
	ll be some guidelines for behavior in the event to assist with the flow of
	 events. These are not intended to force a particular outcome or victor in
	 the game's conclusion\, and if anyone has a suggestion for additional rul
	ings\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\
	n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	NOTES:\n\n\n\n	Nations are being broken up according to government type 
	to ensure a balance of government types and playstyles within the game ses
	sion. Only a certain number of each type of government may be made and det
	ails will be filled in once each player has created their nation and fille
	d in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Emp
	ire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name:
	 Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		
	Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n
	\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: \n\
	n\n\n	Empire Name:\n\n\n\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\
	n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		S
	pecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial:
	 \n\n\n\n	 \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Spec
	ies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Not
	es:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Nam
	e:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\
	n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Na
	me:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Eth
	ics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\
	n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	
	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence
	: \n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			\n				Empire Name:\n			\n			\n	
				Species Name:\n			\n			\n				Species:\n			\n			\n				Origin:\n			\n			\
	n				Ethics:\n			\n			\n				Notes:\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n
	\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Orig
	in:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\
	n\n\n	Player: @Jerichron\n\n\n\n	\n		Empire Name: The East Interstellar T
	rading Company (E.I.C)\n	\n	\n		Species Name: Briish\n	\n	\n		Species: Br
	iish\n	\n	\n		Origin: Prosperous Unification\n	\n	\n		Ethics: Egalitarian\
	, Xenophile\, Spiritualist.\n	\n	\n		Notes: \n	\n\n\n\n	 \n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--
	\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There wil
	l be a ten minute break after every 50 mins of play. If players fail to re
	turn with a 5 min grace period after breaks they will be removed from the 
	session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		Th
	e Host in order to retain the ability to host the game may have their capi
	tal taken by domination but may not be eliminated from the game. If the ho
	st has clearly lost they will refrain from pursuing victory types and will
	 concede if it is clear they have lost.\n	\n	\n		All players are required 
	to play on the same Difficulty settings.\n	\n	\n		Nation details must be 
	finished before the event date to help speed up the start process. \n	\n	
	\n		***New Since last event:*** If another player posts their Nation detai
	ls in full and reserves it before you have finished posting yours\, their 
	reservation will take precedence after 24 hours have passed After the new 
	DLC releases. In such a case\, your reservation will be overwritten.\n	\n	
	\n		One change to players Nation may be made before the Event Day followin
	g which Players will be required to play their Nation as listed on the Eve
	nt.\n	\n	\n		Players if deemed necessary due to game balance must accept m
	odification to their Empire prior to the game and during to ensure a fair 
	experience to all players (Changes may be but are not limited to\, Caps on
	 Naval Size\, Science Output)\, Vassal Limit). this event is not intended 
	to be a dedicated competitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Pla
	yers until encountered may not discuss with each other their location in g
	ame.\n	\n	\n		Players are not allowed to destroy other player's nations be
	fore the the Galactic Senate is formed.\n	\n	\n		***New Since last event:*
	** Federations may not exceed two Empires in membership and their vassals 
	association status is not permitted (We will talk about this before the ev
	ent). \n		\n			\n				Federations must be formed from Galactic neighbours\
	n			\n		\n	\n	\n		***New Since last event:***  Only two (We will talk abo
	ut this before the event) player may make use of the Become The Crisis Asc
	ension perk Whether the old crisis path or the new one. The event host how
	ever must first be messaged of a players intent to make use of this gamepl
	ay path and may be told by the host if they can or cannot depending on if
	 another player is already doing so. The host may not act with any indicat
	ion of awareness of if an Crisis player exists in the game until the knowl
	edge is discovered by other players.\n	\n	\n		Crystal-Infused and Crystal-
	Forged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic batte
	ries are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	Ge
	neral:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game S
	ettings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape:
	 Elliptical.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensig
	n.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		H
	abitable Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NO
	TES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER I
	NFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n	
		Modset: Client Side Mods.\n	\n\n
DTSTART:20260502T160000Z
DTEND:20260502T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Return of FNF Announcement
DTSTAMP:20260407T001003Z
SEQUENCE:0
UID:1829-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	Friday Night Fight is returning!\n\n	\n\n\n\n	Friday Nigh
	t Fight is back - https://discord.gg/6X9S8QP2\n\n\n\n	The CM team has be
	en contacted by event organisers over at Friday Night Fight about upcoming
	 events\, starting this Friday (10.04.26) with some intense and organised
	 Arma 3 PVP.\n\n	Members will recall that FNF was quite popular several ye
	ars ago and ran successfully for some time\, and we encourage anyone in FK
	 who wishes to join in to go ahead and get in amongst it.\n\n	The only sti
	pulation is\, as always\, that you conduct yourself and represent our comm
	unity in as good a light as possible. \n\n	\n\n	Connection details\, mods
	et details and all the other good stuff is on their discord.\n\n	 \n\n\n\
	n	The invite link will remain up for 7 days after which it will expire\, r
	each out to @Deltabacon if you wish to join in after this time and I can 
	liaise with them and sort you an invite link.\n\n\n\n	Have fun\, Stay Clas
	sy\, Do us proud - CM Team\n\n
DTSTART:20260410T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Joint OP - UM Hosted - Operation Tidal Spear
DTSTAMP:20260327T212525Z
SEQUENCE:0
UID:1828-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n
	\n	\n\n	Following a successful beachhead assault\, NATO Marine Expeditiona
	ry forces push out from the captured foothold into hostile territory. A 4-
	stage offensive moves through the industrial zone\, inland infrastructure\
	, elevated terrain\, and culminates with the seizure of a major airfield\n
	\n\n\n	Link to Full Briefing below\n\n\n\n	FULL BRIEFING DOCUMENT - PLEASE
	 READ\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\
	n	This is an event organized by UM who have invited FK along with other Ar
	ma groups. This will be a modern combined arms mission with multiple objec
	tives and groups. The mission will be making use of a custom Modset provid
	ed by Unqualified Minds which will be posted in discord.  Weaponry within
	 the mission will be restricted to role specific weaponry and will be limi
	ted to a select number of options to reduce prep time. Tags for applicable
	 roles are not being enforced as this is a cooperative event and will be 
	different from standard slotting. Standard FK Rules apply unless otherw
	ise specified. There are a limit of 31 slots in the sign-up sheet and its 
	first come\, first served. You will be playing with a mixed group of Arma 
	players.\n\n\n\n	If you wish to sign up for a role please use this sign-up
	 sheet:  SIGN UP SHEET\n\n\n\n	PLEASE NOTE NON-CDLC OWNERS WILL ONLY BE 
	ABLE TO PLAY INFANTRY - VEHICLES (Alpha 1-2 and Delta 1-1) IN MISSION WILL
	 REQUIRE CDLC OWNERSHIP TO PILOT/DRIVE\n\n\n\n	++NOTES/RESTRICTIONS++\n\n\
	n\n	\n		Made by Phenosi\n	\n	\n		Some tasks will have information about h
	ow to execute said objective\, read them.\n	\n\n\n\n	DLC:\n\n\n\n	Expediti
	onary Forces (EF) - Non CDLC-Owners Mod: https://steamcommunity.com/share
	dfiles/filedetails/?id=3348605126\n\n	Reaction Forces (RF) - Non CDLC-Owne
	rs Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3150497912
	\n\n	Western Sahara (WS) - Non CDLC-Owners Mod: https://steamcommunity.c
	om/sharedfiles/filedetails/?id=2636962953\n\n\n\n	Event rules:\n\n\n\n	\n	
		Although this is a joint OP FK Rules still apply (excluding arma playstyl
	e rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n
		\n	\n		Any type of disrespectful behavior will result in consequences wit
	hin the FK platform.\n	\n	\n		Additionally please listen to both UM staff\
	, leadership and all member of FK staff (if present).\n	\n\n\n\n	Mission
	 notes:\n\n\n\n	\n		Playstyle: Semi-Serious\n	\n	\n		Theme: Assualt/Marin
	es\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\
	n		Medical System: Vanilla Revive + Armor System (ACE Interaction only en
	abled)\n	\n	\n		Duration: ~2.5 hours (30 Minute setup/briefing period)\n	\
	n	\n		Loadouts: Pre-made + limited arsenal\n	\n\n\n\n	--NOTES/RESTRICTIONS
	--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP:
	 168.119.147.118\n	\n	\n		Port: 2472\n	\n	\n		Password: UM\n	\n	\n		Modset
	 - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n
	\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20260404T173000Z
DTEND:20260404T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Battlefront #1 [1st Main]
DTSTAMP:20260302T052855Z
SEQUENCE:0
UID:1826-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"My first day a
	s a member of the 501st... it was hot\, it was sandy\, chaotic. Nothing at
	 all like the simulations on Kamino. Of course\, that's pretty much the wa
	y it was for all of us\, wasn't it? All that breeding\, all those years of
	 training... it doesn't really prepare you for all the screaming or the bl
	ood\, does it? Frankly\, I'm still amazed we ever made it through the firs
	t hour\, never mind the first day.\"\n\n\n\n	501st Soldiers Journal.\n\n\n
	\n	Whilst the attempt to decapitate the Separatist leadership at the Arena
	 has failed\, Obi-Wan Kenobi and Padawan Anakin still require rescue along
	side Senator Amidala. Whilst the Separatist leadership may now be beyond o
	ur reach\, their forces still nominally remain on the surface of Geonosis 
	and are vulnerable to ground and air engagement as they attempt to evacuat
	e the planet and escape from the local system. We must attack through the 
	established ground defenses along the valley in sector 506 and prevent the
	 Core Ship at the end of the valley from escaping from the planet with its
	 deadly complement of battle droids.\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\
	n\n\n	 \n\n\n\n	OBJ-1\n\n\n\n	#1\n\n\n\n	\n\n\n\n	#2\n\n\n\n	\n\n\n\n	1. 
	Engage and Destroy CIS Installation and Infrastructure around the Geonosia
	n Arena and allow for the extraction team to collect the Jedi trapped ther
	e.\n\n\n\n	Notes:\n\n\n\n	- The Area is guarded by three Garrisoned Bases 
	which are equipped with anti aircraft systems and flak batteries.\n\n\n\n	
	- Additionally one Munificent class Frigate is stationed nearby.\n\n\n\n	-
	 Some Hard Cell Transports are refuelling in the area.\n\n\n\n	 \n\n\n\n	
	OBJ-2\n\n\n\n	#1\n\n\n\n	\n\n\n\n	#2\n\n\n\n	\n\n\n\n	2. Engage and Disabl
	e Ships and Refuelling Infrastructure in the CIS Evacuation Area.\n\n\n\n	
	Notes: \n\n\n\n	- The Area is guarded with anti aircraft systems and flak
	 batteries.\n\n\n\n	- One Diamond Class cruiser is guarding the launch sit
	es.\n\n\n\n	- Multiple Hard Cell Transports are preparing to launch.\n\n\n
	\n	 \n\n\n\n	OBJ-3\n\n\n\n	#1\n\n\n\n	\n\n\n\n	3. Engage and disable the 
	Core Ship preparing to take off to the south east of the Evacuation Area.\
	n\n\n\n	Notes: \n\n\n\n	- The Core Ship is defended by substantial Ground
	 and Air Assets in it it near vicinity.\n\n\n\n	- The Docking platform is 
	equipped with Heavy Turbo-lasers and Flak Batteries.\n\n\n\n	- The Bridge 
	and Navigation Systems are powered by two Generators Located on its Bridge
	 Section.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Star
	 Wars universe The mission will be making use of the Arma 3 mods 3AS (Bet
	a Test)\, JLTS\, Improved Melee System and others which will be posted
	 as well at the bottom of this event page in a compiled list.  Weaponry w
	ithin the mission will be restricted to Star Wars and Era based weaponry a
	s well as some supplementary options and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure may be 
	changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\
	n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTE
	N BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAV
	E PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS F
	ORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RES
	ERVATIONS OPEN ON THE 9TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVE
	D)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \
	n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	 \n\n\n\n	PL
	TN COMMAND SQUAD (LAAT):\n\n\n\n	\n		PLTN Lead/Flight Lead (PLTN TAGS ONL
	Y\, Officer) OPEN\n\n		\n			\n				PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Offic
	er) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	VENATOR CREW:\
	n\n\n\n	\n		VNTR Captain/ATC (FAC TAGS\, Officer) OPEN\n\n		\n			\n				D
	eck Crew: OPEN\n			\n			\n				Deck Crew: OPEN\n			\n			\n				Deck Crew:
	 OPEN\n			\n			\n				Deck Crew: OPEN\n			\n			\n				Deck Crew: OPEN\n		
		\n		\n	\n\n\n\n	\n\n\n\n	Red Squadron (Arc-170) (RPTR 1-1):\n\n\n\n	\n		R
	PTR Pilot/Flight Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer
	) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, 
	Officer) @Beshman\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp
	\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Squadron (Ar
	c-170) (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &am
	p\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTA
	RY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot T
	ags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	Green Squadron (Y-Wing) (RPTR 1-3):\n\n\n\n	\n		Y-Wing Pi
	lot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n\n		\
	n			\n				Y-Wing Gunner (Reg+) OPEN\n			\n		\n	\n	\n		Y-Wing Pilot (RPTR 
	Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n		\n			\n				Y-Wing
	 Gunner (Reg+) OPEN\n			\n		\n	\n	\n		Y-Wing Pilot (RPTR Pilot Tags ROTAR
	Y &amp\;&amp\; FIXED\, Officer) OPEN\n		\n			\n				Y-Wing Gunner (Reg+) 
	OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Gold Squadron (Delta 7) (RPTR
	 1-4):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FI
	XED\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &a
	mp\;&amp\; FIXED\, Officer) @SumSumGuenter\n	\n	\n		RPTR Pilot (RPTR Pi
	lot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @TacticalPanda\n	\n\n\n\n	-
	-SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipmen
	t from the following mods may be used in this mission.\n		\n			\n				Legio
	n Base - .\n			\n			\n				3AS - . \n			\n			\n				JLTS - .\n			\n		\n	
	\n	\n		Standard Scope Limit raised to 5x times magnification.\n	\n	\n		Med
	ics may take 3x Bacta Tanks from LFP for instant revive of injured soldier
	s regardless of wounds. \n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is 
	raised to 60 rounds per magazine in these missions.\n	\n	\n		Bacta Bandage
	s may be taken as a replacement for Elastic Bandages with a significant in
	crease to wound coverage with a similar wound reopening time.\n	\n	\n		Sta
	r Wars Medical items aside from those mentioned in rules 8# and 9# may not
	 be taken.\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics 
	and Gameplay have been drastically changed from standard by WebKnights Avi
	onics.\n	\n	\n		Arc-170 Spacecraft are not permitted to take standard pylo
	n weaponry aside from those provided in WebKnights Avionics.\n		\n			\n			
		STDM Missiles should be taken for Arc-170s.\n			\n		\n	\n	\n		Y-Wing Airc
	raft are not permitted to take Air to Air Guided Munitions aside from thos
	e provided by WebKnights Avionics. Bombs and unguided-Guided Air-Ground mu
	nitions are permitted.\n		\n			\n				QAAM Missiles should be taken for Y-W
	ing.\n			\n		\n	\n	\n		LAAT Gunships are not permitted to take Guided Muni
	tions aside from those provided by WebKnights Avionics. Unguided munitions
	 from non WebKnights Avionics are permitted.\n		\n			\n				QAAM Missiles s
	hould be taken for LAAT.\n			\n		\n	\n	\n		These rules are intended to tak
	e advantage of the changes to AI and spirit of dog-fighting encouraged by 
	WebKnights Avionics. If there are perceived issues with the changes listed
	 above please take it up with the event host.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be 
	configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\
	; WebKnight's Melee.\n	\n	\n		WBK Avionics can be configured by esc &gt\; 
	options &gt\; controls &gt\; configure addons &gt\; WBK Avionics.\n	\n	\n	
		To assist with some of the equipment and to take into account the setting
	s tone Third Person will be allowed for use in these missions. \n	\n	\n		
	Those streaming or inclined to listen should be aware that music from the 
	Star Wars universe will be played throughout the mission.\n	\n	\n		RPTR G-
	forces have been disabled for these missions and G-force reducing uniforms
	/equipment should not be a consideration in setup time.\n	\n\n\n\n	 \n\n\
	n\n	WBK Avionics Guide: (Credit to @AntiMatter)\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			\n				\n\n				WBK Avionics Quick Guide - 3AS\n			\n\n			\n				Just
	 a quick guide to explain each key bind for webknight avionics\, system an
	d gameplay. This will be specifically aimed to help towards the star wars 
	mission. As such this won’t go over all missile types.\n			\n\n			\n			
		 \n			\n\n			\n				 \n			\n\n			\n				It is HIGHLY recommended that you
	 change your keybinds\, to what best suits you and at the very least there
	 are no conflicts.\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n		
			WebKnight Avionics\, small description from workshop page\;\n			\n\n			\
	n				“Brings a whole new dogfight system for jets like in Ace Combat or 
	Project Wingman!”\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n	
				Controls:\n			\n			\n\n			\n				 \n			\n\n			\n				1.    EarPlugs\;
	 Rather simple makes its quieter inside the aircraft\n			\n\n			\n				2.
	    Plane Customization\; One of the important key binds of the mods\, 
	it will open a menu to select cosmetics\, pylons\, missile type\, and gun 
	weaponry.\n			\n\n			\n				3.    Enable Reverse Thrust\; Enables revers
	ing in the plane.\n			\n\n			\n				4.    Reverse\; It will reverse the 
	plane at a rate of roughly 10 km/h. As a warning\, use this at your own ri
	sk. It does not function in all aircraft\, i.e. in the ARC-170 you’ll ju
	st tilt the nose of the aircraft up.\n			\n		\n\n		\n			\n				5.    Mar
	k targets\; Mark targets for allies with a ping\, kind of like the base ga
	me ping\, more useful for static targets or points of reference.\n			\n\n	
			\n				6.    Enable after burners\; if the aircraft you have has after
	 burners you can use this\, it is a burst of speed with a cooldown afterwa
	rds.\n			\n\n			\n				7.    Enable HMD/HUD\; Turns off/on the HUD for A
	vionics.\n			\n\n			\n				8.    Launch Missile\; Does what it says\n			
	\n\n			\n				9.    Switch Target\; Cycles through targets to engage. Th
	e other locking method is lining up your crosshair to the target\, which d
	oes not require the keybind. You should be told what locking method is in 
	the mission. Also recommend the LAUNCH MISSILE and SWITCH TARGET should id
	eally not be the same button like default.\n			\n\n			\n				10.  Launch I
	RCM\; Counter measure button\, to avoid incoming missiles. It will say if 
	you have it or not. It has a cooldown (example further down).\n			\n\n			\
	n				11.  Fire extinguishers\; puts out fire after being hit\, also doubl
	es as a repair in the air. It has a cool down\, though it doesn't show.\n	
			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n		
			 \n			\n			\n			\n				 \n			\n\n			\n				\n					\n						\n							 \n	
						\n					\n					\n						\n							 \n						\n						\n							 \n						\
	n					\n				\n			\n			\n			\n				\n					\n						\n							 \n						\n					
	\n					\n						\n							 \n						\n						\n							 \n						\n					\n				
	\n			\n		\n\n		\n			\n				\n\n				Client Settings:\n			\n			 \n\n			\n			
		 \n			\n\n			\n				 \n			\n\n			\n				Callsign\; put something in the b
	ox that name will appear on your aircraft\, on other peoples HUDS. Suggest
	 you leave this blank or speak to your flight lead/mission maker on the da
	y.\n			\n\n			\n				 \n			\n\n			\n				 \n			\n\n			\n				Plane Alert So
	und\; This will mainly warn you about missiles or low altitude. Change it 
	to something you like\, you’re going to hear a lot.\n			\n\n			\n				 \
	n			\n\n			\n				 \n			\n\n			\n				Show incoming missile indicator\; Sel
	f explanatory\, recommend you don't touch.\n			\n\n			\n				 \n			\n\n			
	\n				 \n			\n\n			\n				Show destruction VFX\; When you get it\, if enab
	led with show flashing lights in the cockpit and on other aircraft. I reco
	mmend you turn this off\, it gets annoying quickly.\n			\n\n			\n				 \n	
			\n\n			\n				 \n			\n\n			\n				Colour customization\; Change the colou
	rs of your HUD\, Allies and Enemies to what suits you\, or use the default
	s.\n			\n		\n\n		\n			 \n		\n\n		\n			Recommend Mods - Since Starwars Air
	craft are nearly all VTOL\n		\n\n		\n			VTOL &amp\; Flaps Controls Mod -\n
			\n\n		\n			https://steamcommunity.com/sharedfiles/filedetails/?id=924553
	546\n		\n\n		\n			 \n		\n\n		\n			VTOL Hover Controller -\n		\n\n		\n			h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=1786056727\n		\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n
		\n		FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n	\n\n\n\n	Bridge Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				Imperial Officer Uniform. \n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Invisible Vest (Any).\n			\n			\n				B
	elt and Holster (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Nava
	l Dress Cap.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A 
	Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n		
		\n		\n	\n\n\n\n	Pilot:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[3AS] Clone Trooper Armor (501st). \n			\n			\n				[3AS] Clon
	e Trooper Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[3AS] Clone 
	Holster (Any).\n			\n			\n				[3AS] Clone Suspenders (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[3AS] Clone Pilot P1 Helmet.\n			\n			\
	n				[3AS] Clone Pilot P2 Helmet.\n			\n			\n				[3AS] Clone Pilot P2 Hel
	met (501st).\n			\n			\n				[3AS] Pilot Helmet (Razor).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-
	15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Cre
	w:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Construc
	tion Coverall (Blue). \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Deck C
	rew Vest (Yellow).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Reinforc
	ed Service Helmet.\n			\n			\n				Reinforced Service Helmet [Coif].\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n	
				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				[3AS] Fusion Cutter. (Replaces repair Kit an
	d uses ammo to repair vehicles). \n			\n		\n	\n\n\n\n	 \n\n\n\n	General 
	Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LR Radios:\n		\n\n		\n			\n		
			Clone Mini LR Pack.\n			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n	
			 \n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander Electro
	binocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLTS Mod]
	 Non Thermal.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom M
	ission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n	
		Password: On Request\n	\n	\n		Modset 45 GB.\n	\n\n\n\n	\n\n\n\n	\n\n
DTSTART:20260314T190000Z
DTEND:20260314T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:I sacrifice a man to the S U N then fucking die #3 [STELLARI
	S MP]
DTSTAMP:20260303T021414Z
SEQUENCE:0
UID:1827-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Nick 
	Aryson\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Anti
	Matter\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oli
	garchic: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Empire Name: The Toltec
	\n	\n	\n		Species Name: Ocelotl\n	\n	\n		Species: Aquatic\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Egalitarian\, Fanatic Spiritual
	ist \n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		
	Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n
			Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 
	\n\n\n\n	Imperial: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\
	n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	
	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Spec
	ies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Emp
	ire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\
	n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n
	\n\n\n	Player: OPEN\n\n\n\n	\n		\n			\n				Empire Name:\n			\n			\n				Sp
	ecies Name:\n			\n			\n				Species:\n			\n			\n				Origin:\n			\n			\n				
	Ethics:\n			\n			\n				Notes:\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n
		Player: @Jacob_Waltz\n\n\n\n	\n		   Empire Name: Tholian Ultra Corpora
	tion\n	\n	\n		    Species Name: Tholian\n	\n	\n		    Species: Infernal
	\n	\n	\n		    Origin: Red Sun\n	\n	\n		    Ethics:Fanatic Materialist\
	, Xenophile.\n	\n	\n		    Notes: A strange offshoot of a crystalline spe
	cies that values trade over isolation.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pl
	ayer: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Speci
	es:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There 
	will be a ten minute break after every 50 mins of play. If players fail to
	 return with a 5 min grace period after breaks they will be removed from t
	he session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n	
		The Host in order to retain the ability to host the game may have their c
	apital taken by domination but may not be eliminated from the game. If the
	 host has clearly lost they will refrain from pursuing victory types and w
	ill concede if it is clear they have lost.\n	\n	\n		All players are requir
	ed to play on the same Difficulty settings.\n	\n	\n		Nation details must 
	be finished before the event date to help speed up the start process. \n	
	\n	\n		***New Since last event:*** If another player posts their Nation de
	tails in full and reserves it before you have finished posting yours\, the
	ir reservation will take precedence after 24 hours have passed After the n
	ew DLC releases. In such a case\, your reservation will be overwritten.\n	
	\n	\n		One change to players Nation may be made before the Event Day follo
	wing which Players will be required to play their Nation as listed on the 
	Event.\n	\n	\n		Players if deemed necessary due to game balance must accep
	t modification to their Empire prior to the game and during to ensure a fa
	ir experience to all players (Changes may be but are not limited to\, Caps
	 on Naval Size\, Science Output)\, Vassal Limit). this event is not intend
	ed to be a dedicated competitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		
	Players until encountered may not discuss with each other their location i
	n game.\n	\n	\n		Players are not allowed to destroy other player's nations
	 before the the Galactic Senate is formed.\n	\n	\n		***New Since last even
	t:*** Federations may not exceed two Empires in membership and their vassa
	ls association status is not permitted (We will talk about this before the
	 event). \n		\n			\n				Federations must be formed from Galactic neighbou
	rs\n			\n		\n	\n	\n		***New Since last event:***  Only two (We will talk 
	about this before the event) player may make use of the Become The Crisis 
	Ascension perk Whether the old crisis path or the new one. The event host 
	however must first be messaged of a players intent to make use of this gam
	eplay path and may be told by the host if they can or cannot depending on
	 if another player is already doing so. The host may not act with any indi
	cation of awareness of if an Crisis player exists in the game until the kn
	owledge is discovered by other players.\n	\n	\n		Crystal-Infused and Cryst
	al-Forged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic ba
	tteries are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n
		General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Gam
	e Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Sha
	pe: Elliptical.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: En
	sign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n
			Habitable Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	-
	-NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	
	\n		Modset: Client Side Mods.\n	\n\n
DTSTART:20260307T170000Z
DTEND:20260307T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:I sacrifice a man to the S U N then fucking die [STELLARIS M
	P]
DTSTAMP:20260204T030058Z
SEQUENCE:0
UID:1823-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Nick 
	Aryson\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Anti
	Matter\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n
		\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oli
	garchic: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Empire Name: The Toltec
	\n	\n	\n		Species Name: Ocelotl\n	\n	\n		Species: Aquatic\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Egalitarian\, Fanatic Spiritual
	ist \n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		
	Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n
			Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 
	\n\n\n\n	Imperial: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\
	n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	
	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Spec
	ies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Emp
	ire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\
	n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n
	\n\n\n	Player: OPEN\n\n\n\n	\n		\n			\n				Empire Name:\n			\n			\n				Sp
	ecies Name:\n			\n			\n				Species:\n			\n			\n				Origin:\n			\n			\n				
	Ethics:\n			\n			\n				Notes:\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n
			Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n
		\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n
		Player: @Jacob_Waltz\n\n\n\n	\n		   Empire Name: Tholian Ultra Corpora
	tion\n	\n	\n		    Species Name: Tholian\n	\n	\n		    Species: Infernal
	\n	\n	\n		    Origin: Red Sun\n	\n	\n		    Ethics:Fanatic Materialist\
	, Xenophile.\n	\n	\n		    Notes: A strange offshoot of a crystalline spe
	cies that values trade over isolation.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pl
	ayer: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Speci
	es:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There 
	will be a ten minute break after every 50 mins of play. If players fail to
	 return with a 5 min grace period after breaks they will be removed from t
	he session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n	
		The Host in order to retain the ability to host the game may have their c
	apital taken by domination but may not be eliminated from the game. If the
	 host has clearly lost they will refrain from pursuing victory types and w
	ill concede if it is clear they have lost.\n	\n	\n		All players are requir
	ed to play on the same Difficulty settings.\n	\n	\n		Nation details must 
	be finished before the event date to help speed up the start process. \n	
	\n	\n		***New Since last event:*** If another player posts their Nation de
	tails in full and reserves it before you have finished posting yours\, the
	ir reservation will take precedence after 24 hours have passed After the n
	ew DLC releases. In such a case\, your reservation will be overwritten.\n	
	\n	\n		One change to players Nation may be made before the Event Day follo
	wing which Players will be required to play their Nation as listed on the 
	Event.\n	\n	\n		Players if deemed necessary due to game balance must accep
	t modification to their Empire prior to the game and during to ensure a fa
	ir experience to all players (Changes may be but are not limited to\, Caps
	 on Naval Size\, Science Output)\, Vassal Limit). this event is not intend
	ed to be a dedicated competitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		
	Players until encountered may not discuss with each other their location i
	n game.\n	\n	\n		Players are not allowed to destroy other player's nations
	 before the the Galactic Senate is formed.\n	\n	\n		***New Since last even
	t:*** Federations may not exceed two Empires in membership and their vassa
	ls association status is not permitted (We will talk about this before the
	 event). \n		\n			\n				Federations must be formed from Galactic neighbou
	rs\n			\n		\n	\n	\n		***New Since last event:***  Only two (We will talk 
	about this before the event) player may make use of the Become The Crisis 
	Ascension perk Whether the old crisis path or the new one. The event host 
	however must first be messaged of a players intent to make use of this gam
	eplay path and may be told by the host if they can or cannot depending on
	 if another player is already doing so. The host may not act with any indi
	cation of awareness of if an Crisis player exists in the game until the kn
	owledge is discovered by other players.\n	\n	\n		Crystal-Infused and Cryst
	al-Forged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic ba
	tteries are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n
		General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Gam
	e Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Sha
	pe: Elliptical.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: En
	sign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n
			Habitable Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	-
	-NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	
	\n		Modset: Client Side Mods.\n	\n\n
DTSTART:20260228T170000Z
DTEND:20260228T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint WW2 Op - Jäätynyt helvetti (Frozen hell)
DTSTAMP:20260220T210746Z
SEQUENCE:0
UID:1825-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n\n
		\n\n	Year 1940\, as the Soviet union falsely attacked Finland we have bee
	n holding the line as far as we can but our men are running out of steam t
	o hold the enemy. Our current objective is surviving until peace is declar
	ed.\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\n	
	This is an event organized by UM. This will be a heavily themed WW2 missio
	n with a focus on surviving the war. The mission will be making use of a c
	ustom Modset provided by Unqualified Minds which will be posted in discord
	.  Weaponry within the mission will be restricted to role specific weapon
	ry and will be limited to a select number of options to reduce prep time. 
	Tags for applicable roles are not being enforced as this is a cooperative
	 event and will be different from standard slotting. Standard FK Rules 
	apply unless otherwise specified. \n\n\n\n	If you wish to have a specific
	 role\, please add a message on this event and I will pass it onto Phenosi
	 and we can re-work as needed for the event.\n\n\n\n	Roles: Squad Lead\, M
	edic\, AT\, AR/MG\n\n\n\n	 \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	\n		Ma
	de by Texsly &amp\; Phenosi\n	\n	\n		Some tasks will have information abou
	t how to execute said objective\, read them.\n	\n\n\n\n	DLC:\n\n\n\n	NO DL
	C REQUIRED\n\n\n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK
	 Rules still apply (excluding arma playstyle rules).\n\n		\n			\n				UM's 
	ruleset is near similar to ours.\n			\n		\n	\n	\n		Any type of disrespectf
	ul behavior will result in consequences within the FK platform.\n	\n	\n		A
	dditionally please listen to both UM staff\, leadership and all member o
	f FK staff (if present).\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: 
	Semi-Serious\n	\n	\n		Theme: WW2\n	\n	\n		Category: Infantry Combat\n	\n	\
	n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: PIR\n	\n	\n		Duration: 
	~2 hours \n	\n	\n		Loadouts: Pre-made\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: 168
	.119.147.118\n	\n	\n		Port: 2472\n	\n	\n		Password: On the day\n	\n	\n		Mo
	dset - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n
	\n\n\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20260228T181500Z
DTEND:20260228T203000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #3
DTSTAMP:20260219T035655Z
SEQUENCE:0
UID:1824-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Map: Garmanda
	.\n\n\n\n	Side: BLUFOR.\n\n	Faction: BAF British Armed Forces\n\n	Enemy F
	action (OPFOR: Russian Armed Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\, IFVs\
	, MBTs: BRDM-BTR80\, BMP1 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.\n	\n\n
	\n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Ligh
	t Mortar Emplacements.\n\n	BRIEF: Russian forces have launched and seized 
	the town of Garmanda in this region\, securing a large portion of territor
	y in this Area of Operations. NATO elements in Europe have been requested 
	to provide aid to contain the threat while mobilisation occurs. Expedition
	ary Forces have responded and are currently engaging in offensive action i
	n the area to contain Russian advances and regain control of local infrast
	ructure. The Primary objective in this area is to secure the town of Garma
	nda and nearby held installations currently occupied by Russian Army eleme
	nts.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	\n\n\n\n	This will be a heavily themed mission with elements taken from th
	e Halo Game Series The mission will be making use of the FKGaming Arma 3 
	Standard and others which will be posted as well at the bottom of this ev
	ent page in a compiled list.  Weaponry within the mission will be restric
	ted to weaponry specified within the equipment list and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure remain the same as standard FK Missions. \n\n\n\n	\n\n	These test
	 missions intend to provide an environment where new mods under considerat
	ion for Future FK Modsets can be tested in the format of a Standard FK mai
	n mission. Participants will be provided with equipment\, mechanics and ma
	ps to test in each mission and will be provided the means post mission to 
	provide feedback where the standard input for the mission itself would tak
	e place. Instead\, that time will be used to provide itemised feedback for
	 each mod tested per session. Not all mods are being focused on per sessio
	n\, and a list of mods being tested will be provided before each test sess
	ion.\n\n\n\n	Mods Tested This Session:\n\n\n\n	\n		Archie\, Summer: &lt\;h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=3620961988&gt\;\n	\n
		\n		JCA - Infantry Equipment: &lt\;https://steamcommunity.com/sharedfiles
	/filedetails/?id=3473383676&gt\;\n	\n	\n		JCA - Infantry Arsenal: &lt\;htt
	ps://steamcommunity.com/sharedfiles/filedetails/?id=3333302397&gt\;\n	\n	\
	n		QAV - Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filedet
	ails/?id=3365663203&gt\;\n	\n	\n		JCA - QOL Essentials V2 &lt\;https://ste
	amcommunity.com/sharedfiles/filedetails/?id=3032405142&gt\;\n	\n	\n		Waypo
	int 2028 &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=32058
	70510&gt\;\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER 
	APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RESERVATIONS OPEN ON THE 
	6TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVED)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZ
	eus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPE
	N\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: OPEN\n	\n	\n		PLTN Medic: O
	PEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead: OPE
	N\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\n		Alpha Squad Team Leader: OPEN
	\n	\n	\n		Alpha Squad Autorifleman: (on the day)\n	\n	\n		3x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo
	 Squad Lead: OPEN\n	\n	\n		Bravo Squad Medic: OPEN\n	\n	\n		Bravo Squad
	 Team Leader: OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQ
	UAD:\n\n\n\n	\n		Charlie Squad Lead: OPEN\n	\n	\n		Charlie Squad Medic:
	 OPEN\n	\n	\n		Charlie Squad Team Leader: OPEN\n	\n	\n		Charlie Squad Aut
	orifleman : (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n
		\n	\n		Delta Squad Medic: OPEN\n	\n	\n		Delta Squad Team Leader: OPEN\n	
	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		3x Delta Squad Ri
	fleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Challenger IIA (KNGT 1-1):\n\n
	\n\n	\n		KNGT Commander (KNGT Commander Tags) OPEN\n	\n	\n		KNGT Gunner 
	(KNGT Gunner Tags ) OPEN\n	\n	\n		KNGT Loader (Reg+) OPEN\n	\n	\n		K
	NGT Driver (KNGT Driver Tags) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment
	 from provided weapons and equipment list may be used within the mission.
	\n	\n	\n		Standard FK Equipment Restrictions apply.\n	\n\n\n\n	--RESTRICTI
	ONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system c
	an be configured by esc &gt\; options &gt\; controls &gt\; configure addon
	s &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayon
	et can be used to bayonet enemies by use of the improved Melee system Bu
	ttstock Hit/Bayonet Charge ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\
	n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	- FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	- 
	Equipment may not be accurate to the specified faction due to the purposes
	 of testing.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipme
	nt &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment 
	&amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n		
		 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from Waypoint 2028 [PLTNH
	Q Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from Waypoi
	nt 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from
	 Waypoint 2028\, JCA.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				A
	ny from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules
	 Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from Waypoint 
	2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any f
	rom Waypoint 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Rifleme
	n:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any fr
	om Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			DMR:\n		\
	n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &a
	mp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n
		 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &am
	p\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				A
	ny from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any 
	from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				 Any from Waypoint 2028 [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				 Any from Waypoint 2028\, JCA.\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role 
	Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from 
	JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n
		General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\
	n				 Any from JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				 Any f
	rom JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpack (Take Matching):
	\n		\n\n		\n			\n				Any Matching.\n			\n		\n\n		\n			Backpack (Take Match
	ing):\n		\n\n		\n			\n				Any from Waypoint 2028.\n			\n		\n\n		\n			 \n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20260227T190000Z
DTEND:20260227T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SCP: SL - Jerma containment failure
DTSTAMP:20260126T015239Z
SEQUENCE:0
UID:1822-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	This is a reschedule of the event of the 1st of February.
	\n\n\n\n	Come and join us for a nice game of SCP: Secret Laboratory.\n\n\n
	\n	Server details: luna.fkservers.eu\n\n\n\n	Password: At event time\n\n\n
	\n	Event Time: 13h EST / 18h UTC\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n
DTSTART:20260207T180000Z
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #2
DTSTAMP:20251113T160653Z
SEQUENCE:0
UID:1816-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Map: Archie\,
	 Summer.\n\n\n\n	Side: BLUFOR.\n\n	Faction: BAF British Armed Forces\n\n	
	Enemy Faction (OPFOR: Russian Armed Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\
	, IFVs\, MBTs: BRDM-BTR80\, BMP1 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.
	\n	\n\n\n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLER
	Y: Light Mortar Emplacements.\n\n	BRIEF: Russian forces have launched and 
	seized territory along the E22 Highway\, securing a large portion of terri
	tory in this Area of Operations. NATO elements in Europe have been request
	ed to provide aid to contain the threat while mobilisation occurs. Expedit
	ionary Forces have responded and are currently engaging in offensive actio
	n in the area to contain Russian advances and regain control of local infr
	astructure. The Primary objective in this area is to secure the primary br
	idge crossings to the north west\, currently occupied by Russian Army elem
	ents.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Halo Game Series The mission will be making use of the FKGaming Arma 3
	 Standard and others which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to weaponry specified within the equipment list and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure remain the same as standard FK Missions. \n\n\n\n	\n\n	These te
	st missions intend to provide an environment where new mods under consider
	ation for Future FK Modsets can be tested in the format of a Standard FK m
	ain mission. Participants will be provided with equipment\, mechanics and 
	maps to test in each mission and will be provided the means post mission t
	o provide feedback where the standard input for the mission itself would t
	ake place. Instead\, that time will be used to provide itemised feedback f
	or each mod tested per session. Not all mods are being focused on per sess
	ion\, and a list of mods being tested will be provided before each test se
	ssion.\n\n\n\n	Mods Tested This Session:\n\n\n\n	\n		Archie\, Summer: &lt\
	;https://steamcommunity.com/sharedfiles/filedetails/?id=3620961988&gt\;\n	
	\n	\n		JCA - Infantry Equipment: &lt\;https://steamcommunity.com/sharedfil
	es/filedetails/?id=3473383676&gt\;\n	\n	\n		JCA - Infantry Arsenal: &lt\;h
	ttps://steamcommunity.com/sharedfiles/filedetails/?id=3333302397&gt\;\n	\n
		\n		QAV - Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filed
	etails/?id=3365663203&gt\;\n	\n	\n		[AFR] - Arma Factions Reimagined: &lt\
	;https://steamcommunity.com/sharedfiles/filedetails/?id=3444112751&gt\;\n	
	\n	\n		JCA - QOL Essentials V2 &lt\;https://steamcommunity.com/sharedfiles
	/filedetails/?id=3032405142&gt\;\n	\n	\n		S &amp\; S\, &lt\;https://steamc
	ommunity.com/sharedfiles/filedetails/?id=2183975396&gt\;\n	\n	\n		S &amp\;
	 S New Wave &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=26
	43518676&gt\;\n	\n	\n		Waypoint 2028 &lt\;https://steamcommunity.com/share
	dfiles/filedetails/?id=3205870510&gt\;\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO N
	OT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISS
	IONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SL
	OT RESERVATIONS OPEN ON THE 6TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE A
	PPROVED)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	PLTHQ:
	\n\n\n\n	\n		PLTN Lead: OPEN\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: 
	OPEN\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n
		\n		Alpha Squad Lead: OPEN\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\n		A
	lpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: (on the da
	y)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BR
	AVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Bravo Squad Medi
	c: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo Squad Autori
	fleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\
	n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead: OPEN\n	
	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team Leader: OPE
	N\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		3x Charlie 
	Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\
	n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\n	\n	\n		Delt
	a Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day
	)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Ch
	allenger IIA (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags)
	 OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags ) @Bashfulvideos [Reg+]
	\n	\n	\n		KNGT Loader (Reg+) OPEN\n	\n	\n		KNGT Driver (KNGT Driver 
	Tags) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from provided weapons and 
	equipment list may be used within the mission.\n	\n	\n		Standard FK Equip
	ment Restrictions apply.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++
	NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt
	\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	N
	ote: \n\n\n\n	- FK Weaponry and equipment rules unless otherwise specifie
	d remain in effect for this mission.\n\n\n\n	- Equipment may not be accura
	te to the specified faction due to the purposes of testing.\n\n\n\n	PLTN L
	ead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any 
	from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any f
	rom ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA 
	[FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipm
	ent &amp\; Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\
	n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wav
	e.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equip
	ment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave. [Selected 
	by PLTHQ]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from S &amp\;
	 S New Wave.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from S &
	amp\; S New Wave.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any fro
	m JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply]
	.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from S &amp\; S New
	 Wave. [Selected by PLTHQ]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 
	Any from S &amp\; S New Wave.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				 Any from S &amp\; S New Wave.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\
	n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role R
	ules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from J
	CA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Ro
	le Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any fr
	om JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; R
	ole Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any f
	rom JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				 Any from S &amp\; S New Wave. [Selected by PLTHQ]\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				 Any from S &amp\; S New Wave.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; 
	Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any 
	from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\
	n			\n				 Any from JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				 A
	ny from JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpack (Take Matchi
	ng):\n		\n\n		\n			\n				Any from S&amp\;S\, S &amp\; S New Wave and Waypo
	int 2028.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n			\n			
		Any from S&amp\;S\, S &amp\; S New Wave and Waypoint 2028.\n			\n		\n\n		
	\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serv
	er\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: 
	On Request\n	\n	\n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20260131T190000Z
DTEND:20260131T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 3 - BLACKHAT
DTSTAMP:20260123T193355Z
SEQUENCE:0
UID:1821-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n				\n\n				\n					 \n				\n\n		
			\n					\n				\n\n				\n					 \n				\n\n				\n					  ++MISSION BRIEFING
	++\n				\n\n				\n					 \n				\n\n				\n					\"Slipspace Rupture Detected
	\"\n				\n\n				\n					August 17th\, 2552\n				\n\n				\n					Gentlemen\, 
	I won't lie. The situation is beyond what could be considered precarious. 
	I know there's been a lot of rumors lately\, allow me to dispel what I can
	. Here's where we stand.\n				\n\n				\n					Five days ago the UNSC Graft
	on was lost in Viery Territory following our assault against the Covenant
	 staging post. The Supercarrier that killed the Grafton was destroyed by
	 a Sierra III team in orbit\, but it cost us the UNSC Savannah. Sadly\, t
	his was not the victory we had hoped. I can confirm that Reach is currentl
	y under assault by a much larger Covenant fleet. Two days ago we lost Swor
	d Base\, and yesterday we officially abandoned Viery Territory. Our supply
	 lines are fractured and currently reinforcements are blocked. There are m
	ajor skirmishes taking place on the edge of the system\, and we've had wor
	d that the Second and Seventh fleets are inbound to form a major battlegro
	up to try and break the blockade.\n\n					But\, until they break through\,
	 we're on our own.\n				\n\n				\n					Our mission now has changed to defe
	nce. We have to secure defensive positions\; evacuate what personnel and c
	ivilians we can and lock down any security breaches the covenant may explo
	it. That brings us to today's operation. Two SDV class Corvettes are curre
	ntly besieging New Nassau. We need to try and break the siege long enough 
	to evacuate some supplies and munitions from the city. But first\, there's
	 a more pressing matter.\n\n					Marmoset Theoretical were conducting sli
	pspace experimentation and research for the UEG near New Nassau. Their Ga
	mma Station facility was recently attacked by a Covenant raiding party. A
	s far as we are aware\; they have lost control of the facility entirely. W
	ithin\, there was a slipspace data engine which was disconnected from the 
	main network. SIGINT and AI research indicates that it is still active\; c
	omplete with a full navigational data vault. We can't allow this data to f
	all into enemy hands.\n				\n\n				\n					We're deploying your platoon via
	 Pelicans as close as we can get them. Break through Highway 15 and force 
	your way into the base. Once inside\, find and wipe the drive. Then you ca
	n push into New Nassau to secure the munitions depots. We'll extract what 
	supplies we can and try to set up a new defensive stronghold.\n				\n\n			
		\n					Good luck Marines.\n				\n\n				\n					\n				\n\n				\n					++BRIE
	FING COMPLETED++\n				\n\n				\n					MISSION SUMMARY: \n				\n\n				\n		
				This will be a heavily themed mission with elements taken from the Halo
	 Game Series The mission will be making use of the Arma 3 mods Operation 
	Trebuchet\, Fire Team Zulu\, Improved Melee System and others which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo Series based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme. \n				\n\n				\n					 \n				\n\n				\n					++SLOTTING++\n				\n\n	
				\n					(TAGS &amp\; REGS PRIORITIZED)\n				\n\n				\n					(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n				\n\n				\n					(PREVIOUSLY RES
	ERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLES
	S OF TAGS. APPLIES 2X MISSIONS FORWARD)\n				\n\n				\n					(FINAL SAY IS 
	AT EVENT HOSTS DISCRETION)\n				\n\n				\n					(Slot Format: Role\,(Tag Re
	quired\, Rank Associated)\n				\n\n				\n					 \n				\n\n				\n					 \n	
				\n\n				\n					 \n				\n\n				\n					 \n				\n\n				\n					PLTN COMMA
	ND SQUAD:\n				\n\n				\n					\n						PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n					\n					\n						PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer)
	 OPEN\n					\n					\n						PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n			
			\n					\n						PLTN Sniper (PRHT TAGS\, Specialist) OPEN\n					\n				\n
	\n				\n					ALPHA SQUAD:\n				\n\n				\n					\n						Alpha Squad Lead (S
	L TAGS\, Officer) OPEN\n					\n					\n						Alpha Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n					\n					\n						Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n					\n					\n						Alpha Squad Autorifleman : (on the day)
	\n					\n					\n						3x Alpha Squad Rifleman: (on the day)\n					\n				\
	n\n				\n					BRAVO SQUAD:\n				\n\n				\n					\n						Bravo Squad Lead (
	SL TAGS\, Officer) OPEN\n					\n					\n						Bravo Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n					\n					\n						Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n					\n					\n						Bravo Squad Autorifleman : (on the da
	y)\n					\n					\n						1x Bravo Squad Rifleman: (on the day)\n					\n		
			\n\n				\n					OTHER SQUADS TO BE SLOTTED ON THE DAY\n				\n\n				\n				
		 \n				\n\n				\n					--SLOTTING--\n				\n\n				\n					 \n				\n\n				\
	n					++RESTRICTIONS++\n				\n\n				\n					\n						Only Weapons and equipm
	ent from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1s
	t MEU\, Operation Arsenal mods may be used within the mission.\n					\n		
				\n						Any Covenant Weapon looted in mission may be carried in the nex
	t mission if proof of acquisition is provided prior to the next operation 
	and appropriate Role is taken.\n					\n					\n						Only one Covenant Weap
	on may be equipped or looted at a time per rifleman.\n					\n					\n						
	Rifleman &amp\; Crew mag size is raised to 60 rounds per magazine in thes
	e missions.\n					\n					\n						Spartan Laser is to be treated as HAT and
	 restricted to one mag before rearm is required.\n					\n					\n						1x M
	olotov cocktail may be carried by any member of the platoon at any given t
	ime.\n					\n					\n						Spartans\, PRHT\, and DM roles may take one mag
	azine at a time of special ammunition EG: Incendiary or HE per mission.\n
						\n					\n						Only one primary weapon and sidearm may be taken from 
	the spawn area. Additional primary weapons and their ammunition must be lo
	oted in the field.\n					\n					\n						Only medics are permitted to carry
	 [1st MEU] Emergency med kits and are recommended to carry them. They are 
	capable of instantly sealing all wounds on a specific limb.\n					\n				\n
	\n				\n					--RESTRICTIONS--\n				\n\n				\n					 \n				\n\n				\n					+
	+NOTES++\n				\n\n				\n					\n						IN SARISSA'S MISSIONS ONLY - Any pla
	yer can control any ground vehicle asset\, with SL/PLTN permission. This 
	means if you find an operational Scorpion\, you can commandeer it!\n					\
	n					\n						The improved Melee system can be configured by esc &gt\; opt
	ions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n					
	\n					\n						Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n					\n					\n						To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n					\n					\n						Those streaming or inclined
	 to listen should be aware that music from the Halo universe will be playe
	d throughout the mission.\n					\n					\n						To further play into the th
	eme of the environment and to assist with medical treatment in mission all
	 Players are recommended to take [1st MEU] Biofoam Canister's as a replac
	ement to standard packing bandages. They are more effective than standard 
	bandages and are only available in this setting. Please read carefully whe
	n adding to your inventory as other mods Biofoam options do not function a
	s well or at all.\n					\n					\n						Infantry engaging or expected to en
	gage Elites or Spartans during operations are suggested to bring a decent
	 amount of (HV\, AP or Slug Ammunition) and to aim for the head.\n					\
	n					\n						Elites or Spartans do not typically die quickly once uncons
	cious from small arms fire best practice is to down enemy heavy infantry 
	ensure sufficient damage and move on.\n					\n				\n\n				\n					--NOTES--
	\n				\n\n				\n					 \n				\n\n				\n					++EQUIPMENT++ \n				\n\n				\
	n					Note: FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission. Exceptions are listed above and below.\n	
				\n\n				\n					Any OPTRE or sub-mod firearms permitted per usual class 
	restrictions. \n\n					ARs may take LMG or MMG not the HMG Eritaka\n\n	
					LAT is permissible in the form of the OPTRE sub mod LAW.\n\n					M41 S
	PNKR is considered MAT and AA.\n\n					M6 Spartan Laser is considered HAT.
	\n				\n\n				\n					 \n				\n\n				\n					MISSION REQUIREMENTS: \n				\
	n\n				\n					SERVER INFO : \n				\n\n				\n					\n						Name: FK #4 Cus
	tom Mission Server\n					\n					\n						IP: arma4.fkservers.eu\n					\n			
			\n						Port: 2402\n					\n					\n						Password: On Request\n					\n			
			\n						Modset Size: 25GB\n					\n				\n			\n		\n	\n\n
DTSTART:20260213T190000Z
DTEND:20260213T213000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="uncleflagzz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 2 - LOCKUP
DTSTAMP:20251229T094216Z
SEQUENCE:0
UID:1820-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			
	 \n		\n\n		\n			  ++MISSION BRIEFING++\n		\n\n		\n			 \n		\n\n		\n			\"
	Thank god! Does one of you know how to use explosives?\" - Unnamed NMPD Of
	ficer\n		\n\n		\n			August 3rd\, 2552\n		\n\n		\n			With nearly half of th
	e PDF ground forces and UNSC Marine Corps on Reach being deployed directly
	 to Viery Territory\; defences around the remaining population centers is 
	spread dangerously thin. \n\n			The New Delphi Police Department has bee
	n on full mobilization for 96 hours following confirmed stories of Covenan
	t Presence on Reach leaking to the public. We're on full damage control mo
	de now people.\n\n			More troops are arriving in system with each passing 
	day\; but it takes a long time to disembark a full Expeditionary Force fro
	m orbit\; and we're not expecting notifiable numbers of reinforcements for
	 the next 6 hours.\n\n			Covenant raiding forces keep breaching the perime
	ter in Viery and are reaching further and further out. We've been warned t
	here might be a raid inbound to our city as we speak. We have hope the aut
	omated air defences will hold the majority back but we can't solely rely o
	n them for protection. \n		\n\n		\n			To make matters worse\, we have a s
	ituation in the city center. Camp Marne\, the controversial ONI detention 
	facility is in the middle of a mass prison riot. The prison guards have ei
	ther been eliminated or have hunkered down and the local ONI office is ref
	using to deploy personnel to contain the riot. Once again\, it falls to SW
	AT to clean up everyone else's mess.\n		\n\n		\n			Get your teams prepared
	 and deploy as soon as you're able. Be wary of potential covenant raids.\n
			\n\n		\n			Remember\, fill the gaps and stay liquid.\n		\n\n		\n			\n		\
	n\n		\n			++BRIEFING COMPLETED++\n		\n\n		\n			MISSION SUMMARY: \n		\n\n
			\n			This will be a heavily themed mission with elements taken from the 
	Halo Game Series The mission will be making use of the Arma 3 mods Operat
	ion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Halo Series based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n		\n\n		\n			 \n		\n\n		\n			++SLOTTING++\n		\n\n		\n			(TAG
	S &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RESERVED SLOTS MAY BE OVERWRITTE
	N BY TAG-HOLDERS)\n		\n\n		\n			(PREVIOUSLY RESERVED SLOTS REQUESTED DO N
	OT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISS
	IONS FORWARD)\n		\n\n		\n			(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n		\n
	\n		\n			(Slot Format: Role\,(Tag Required\, Rank Associated)\n		\n\n		\n	
			 \n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			PLTN
	 COMMAND SQUAD:\n		\n\n		\n			\n				PLTN Lead (PLTN TAGS ONLY\, Officer
	) OPEN\n			\n			\n				PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n
				\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n			\n		\n\n		\n		
		ALPHA SQUAD:\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OP
	EN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\
	n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alph
	a Squad Autorifleman : (on the day)\n			\n			\n				3x Alpha Squad Riflema
	n: (on the day)\n			\n		\n\n		\n			BRAVO SQUAD:\n		\n\n		\n			\n				Bravo
	 Squad Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n
				\n			\n				1x Bravo Squad Rifleman: (on the day)\n			\n		\n\n		\n			O
	THER SQUADS TO BE SLOTTED ON THE DAY\n		\n\n		\n			 \n		\n\n		\n			--SLOT
	TING--\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n			\n			
		Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, S
	pecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within
	 the mission.\n			\n			\n				Any Covenant Weapon looted in mission may be 
	carried in the next mission if proof of acquisition is provided prior to t
	he next operation and appropriate Role is taken.\n			\n			\n				Only one C
	ovenant Weapon may be equipped or looted at a time per rifleman.\n			\n			
	\n				Rifleman &amp\; Crew mag size is raised to 60 rounds per magazine i
	n these missions.\n			\n			\n				Spartan Laser is to be treated as HAT and
	 restricted to one mag before rearm is required.\n			\n			\n				1x Molotov
	 cocktail may be carried by any member of the platoon at any given time.\n
				\n			\n				Spartans\, PRHT\, and DM roles may take one magazine at a t
	ime of special ammunition EG: Incendiary or HE per mission.\n			\n			\n		
			Only one primary weapon and sidearm may be taken from the spawn area. Ad
	ditional primary weapons and their ammunition must be looted in the field.
	\n			\n			\n				Only medics are permitted to carry [1st MEU] Emergency med
	 kits and are recommended to carry them. They are capable of instantly sea
	ling all wounds on a specific limb.\n			\n		\n\n		\n			--RESTRICTIONS--\n	
		\n\n		\n			 \n		\n\n		\n			++NOTES++\n		\n\n		\n			\n				IN SARISSA'S MI
	SSIONS ONLY - Any player can control any ground vehicle asset\, with SL/P
	LTN permission. This means if you find an operational Scorpion\, you can 
	commandeer it!\n			\n			\n				The improved Melee system can be configured 
	by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight
	's Melee.\n			\n			\n				Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n			\n			\n				To assist with some of the equipme
	nt and to take into account the settings tone Third Person will be allowed
	 for use in these missions. \n			\n			\n				Those streaming or inclined t
	o listen should be aware that music from the Halo universe will be played 
	throughout the mission.\n			\n			\n				To further play into the theme of t
	he environment and to assist with medical treatment in mission all Players
	 are recommended to take [1st MEU] Biofoam Canister's as a replacement to
	 standard packing bandages. They are more effective than standard bandages
	 and are only available in this setting. Please read carefully when adding
	 to your inventory as other mods Biofoam options do not function as well o
	r at all.\n			\n			\n				Infantry engaging or expected to engage Elites o
	r Spartans during operations are suggested to bring a decent amount of (H
	V\, AP or Slug Ammunition) and to aim for the head.\n			\n			\n				Elites
	 or Spartans do not typically die quickly once unconscious from small ar
	ms fire best practice is to down enemy heavy infantry ensure sufficient da
	mage and move on.\n			\n		\n\n		\n			--NOTES--\n		\n\n		\n			 \n		\n\n		\
	n			++EQUIPMENT++ \n		\n\n		\n			Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission. Exceptions ar
	e listed above and below.\n		\n\n		\n			Any OPTRE or sub-mod firearms perm
	itted per usual class restrictions. \n\n			ARs may take LMG or MMG not 
	the HMG Eritaka\n\n			LAT is permissible in the form of the OPTRE sub mod 
	LAW.\n\n			M41 SPNKR is considered MAT and AA.\n\n			M6 Spartan Laser is c
	onsidered HAT.\n		\n\n		\n			 \n		\n\n		\n			EQUIPMENT LIST:\n		\n\n		\n	
			Uniforms:\n		\n\n		\n			CPD Uniform\; [VEA] Police Fatigues\; CBUU (Urba
	n) [TAC-Shirt]\; CBBU (Grey) [TAC Shirt]\n		\n\n		\n			Vest:\n		\n\n		\n		
		[VEA] CPD Heavy Vest\; [Merc] Enforced Light Armour\; [Merc] PFAS\; [Merc
	] SCS-TAV\; [UCN] PFAS (Police)\; [UCN] SCS-TAV (Police)\n		\n\n		\n			Hel
	met:\n		\n\n		\n			CH-251P (Police)\; CH43/A Helmet (Black)\; [FEDRA] VPH/
	12 Responder\n		\n\n		\n			Primaries:\n		\n\n		\n			M7\; M392 DMR\; M45A\;
	 M90A\; Riot Shields TO BE USED BY AR ONLY IN REPLACEMENT OF AUTORIFLES\;
	 M6J PDWS\; MA5B ICWS\; Narwal SMG\n		\n\n		\n			Secondaries:\n		\n\n		\n	
			M6 G/D/B\; Police bat\; [MD] MHG-16\; [19-UNSC] M6C\n\n			 \n		\n\n		\n
				MISSION SPECIFICS - NO LETHAL THROWABLES\; AT OR MGs TO BE TAKEN FROM S
	PAWN. FOUND WEAPONRY FROM UNSC STOCKPILES MAY BE CLAIMED.\n		\n\n		\n			MI
	SSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO : \n		\n\n		\n			\n				Na
	me: FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkservers.eu\n		
		\n			\n				Port: 2402\n			\n			\n				Password: On Request\n			\n			\n				
	Modset Size: 25GB\n			\n		\n	\n\n
DTSTART:20260116T190000Z
DTEND:20260116T213000Z
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="kdowninla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO: The AI bubble bursts and FK returns to manual labour
DTSTAMP:20251213T160139Z
SEQUENCE:0
UID:1819-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n			ECO\n		\n\n		\n			As is tradition each 
	year we play a game called Eco (https://store.steampowered.com/app/382310/
	Eco/) in which you have to cooperatively build a civilization capable of d
	estroying a meteor without destroying the environnement first.\n		\n\n		\n
				Server details\n		\n\n		\n			Details\, rules and settings will be poste
	d in the #Eco channel on discord in the coming weeks. Start time is a plac
	eholder and can be subject to change.\n		\n\n		\n			For any questions or c
	oncerns feel free to send me a message or post in the comments below.\n		\
	n	\n\n
DTSTART:20260103T150000Z
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Meadow Moth";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Anorix";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall of Reach - Part 1 - SCRAMBLE
DTSTAMP:20251202T113437Z
SEQUENCE:0
UID:1817-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET UPDATED - REMOVE KAT MEDICAL\n\n\n\n	\n\n	\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n
	\n	\"You wanna live? Get your arse outta the street!\"\n\n\n\n	 \n\n\n\n	
	4 hours ago\, CENTCOM declared WINTER CONTINGENCY. All UNSC bases are mobi
	lizing planet-wide\, including the Shaw-Fujikawa AFB on Iberius.\n\n	Howev
	er\, due to planet-wide transport restrictions\, many of the pilots and su
	pport staff are still off-base for the 3 day leave around Anders' Day.\n\n
		UNSC AF Security Forces are being stood to and receiving their briefings 
	at this time. The scale of the WINTER CONTINGENCY has not been released fr
	om CENTCOM\; however we know that troops in neighboring Viery Territory ar
	e being mobilized for a ground action. \n\n\n\n	Your orders remain as pre
	viously stated - Secure the AFB from any and all incursions. \n\n\n\n	 \
	n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This wi
	ll be a heavily themed mission with elements taken from the Halo Game Seri
	es The mission will be making use of the Arma 3 mods Operation Trebuchet\
	, Fire Team Zulu\, Improved Melee System and others which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Halo Series based weaponry and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY 
	RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARD
	LESS OF TAGS. APPLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	(Slot Format: Role\,(Tag Required\, Rank Associa
	ted)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n	
		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		3x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Delta Squad Le
	ad (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		1x Delta Squad Rifle
	man: (on the day)\n	\n\n\n\n	OTHER SQUADS TO BE SLOTTED ON THE DAY\n\n\n\
	n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, Sp
	ecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within 
	the mission.\n	\n	\n		Any Covenant Weapon looted in mission may be carried
	 in the next mission if proof of acquisition is provided prior to the next
	 operation and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapo
	n may be equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp
	\; Crew mag size is raised to 60 rounds per magazine in these missions.\n
		\n	\n		Spartan Laser is to be treated as HAT and restricted to one mag be
	fore rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and D
	M roles may take one magazine at a time of special ammunition EG: Incend
	iary or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may b
	e taken from the spawn area. Additional primary weapons and their ammuniti
	on must be looted in the field.\n	\n	\n		Only medics are permitted to carr
	y [1st MEU] Emergency med kits and are recommended to carry them. They are
	 capable of instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		IN SARISSA'S MISSI
	ONS ONLY - Any player can control any ground vehicle asset\, with SL/PLTN
	 permission. This means if you find an operational Scorpion\, you can com
	mandeer it!\n	\n	\n		The improved Melee system can be configured by esc &g
	t\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.
	\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Halo universe will be played throughout the mission.\n	
	\n	\n		To further play into the theme of the environment and to assist wit
	h medical treatment in mission all Players are recommended to take [1st ME
	U] Biofoam Canister's as a replacement to standard packing bandages. They
	 are more effective than standard bandages and are only available in this 
	setting. Please read carefully when adding to your inventory as other mods
	 Biofoam options do not function as well or at all.\n	\n	\n		Infantry enga
	ging or expected to engage Elites or Spartans during operations are sugge
	sted to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim
	 for the head.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission. Exception
	s are listed above and below.\n\n\n\n	Any OPTRE or sub-mod firearms permit
	ted per usual class restrictions. \n\n	ARs may take LMG or MMG not the 
	HMG Eritaka\n\n	LAT is permissible in the form of the OPTRE sub mod LAW.\n
	\n	M41 SPNKR is considered MAT and AA.\n\n	M6 Spartan Laser is considered 
	HAT.\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fk
	servers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mods
	et Size: 25GB\n	\n\n
DTSTART:20251213T190000Z
DTEND:20251213T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:I breath in the coal fumes and I fucking Die [HOI4 MP]
DTSTAMP:20251206T033319Z
SEQUENCE:0
UID:1818-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	   \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	++SLOTTING++\n\n\n\n	 \n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r: OPEN\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\
	n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\
	n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n
	\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF J
	APAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n
		SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	CHINESE COMMUNI
	ST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\
	n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	++EVENT RULES++\n\n\n\n	Gene
	ral:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		The
	re will be a 5min break every 50 minutes of Gameplay.\n	\n	\n		Self Destru
	ction of National Resources to deny them to another player is not permitte
	d EX: (Deleting or Changing Division Templates to reduce Manpower loss on 
	them being overrun or encircled\, Removing or Deleting Factories\, Destroy
	ing Naval Assets). \n	\n	\n		Using spies for boosting propaganda or influ
	encing Trade is not allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armou
	red Units in Infantry Templates such as Super Heavy Tanks are not permitt
	ed. Support Company Armoured Elements are permitted in Infantry Divisions.
	\n	\n	\n		Deployment of Naval Mines is not permitted for Performance purpo
	ses.\n	\n	\n		No para drop operations are permitted for use in the event.\
	n	\n	\n		No spiking tension unnecessarily (E.G. Justifying on a random cou
	ntry).\n	\n	\n		Thermonuclear weapons are not permitted.\n	\n\n\n\n	 \n\n
	\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n
		Game Settings:\n\n\n\n	\n		Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\
	n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\
	n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56
	\, Realistic Resources\, TNO Map Mod.\n	\n\n\n\n	 \n\n\n\n\n\n\n\n\n\n
DTSTART:20251214T170000Z
DTEND:20251214T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Standard Modset Test Session #1
DTSTAMP:20251030T010918Z
SEQUENCE:0
UID:1815-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	Side: BLUFOR.\n\
	n	Faction: BAF British Armed Forces\n\n	Enemy Faction (OPFOR: Russian Ar
	med Forces.\n\n	Armor:\n\n\n\n	\n		MRAPs\, IFVs\, MBTs: BRDM-BTR80\, BMP1
	 – BMP2.\n	\n	\n		MBTs: T-54 – T-72.\n	\n\n\n\n	AA: None.\n\n	ROTARY:
	 None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light Mortar Emplacements.\n\n
		BRIEF: Russian forces\, have launched have seized territory in Southern 
	Romania along the coast of the Black Sea\, securing a large portion of ter
	ritory in this district of the country. NATO elements in Europe have been 
	requested to provide aid to contain the threat while mobilization occurs.E
	xpeditionary Forces  of the BAF have responded and are currently engaging
	 in offensive action in the area to contain Russian advances and regain co
	ntrol of local infrastructure. The Primary objective in this area is to se
	cure Castellani base currently occupied by Russian Army elements.\n\n\n\n	
	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Halo Game S
	eries The mission will be making use of the FKGaming Arma 3 Standard and 
	others which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to weapon
	ry specified within the equipment list and will be restricted per your ch
	osen role. Tags for applicable roles are being enforced and will not be d
	ifferent from standard slotting. Squad Structure and PTLN structure remai
	n the same as standard FK Missions. \n\n\n\n	\n\n	These test missions int
	end to provide an environment where new mods under consideration for Futur
	e FK Modsets can be tested in the format of a Standard FK main mission. Pa
	rticipants will be provided with equipment\, mechanics and maps to test in
	 each mission and will be provided the means post mission to provide feedb
	ack where the standard input for the mission itself would take place. Inst
	ead\, that time will be used to provide itemised feedback for each mod tes
	ted per session. Not all mods are being focused on per session\, and a lis
	t of mods being tested will be provided before each test session.\n\n\n\n	
	Mods Tested This Session:\n\n\n\n	\n		MRPH Infantry Charge: &lt\;https://s
	teamcommunity.com/sharedfiles/filedetails/?id=3560796660&gt\;\n	\n	\n		Dra
	kovac: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=3523961
	062&amp\;searchtext=&gt\;\n	\n	\n		JCA - Infantry Equipment: &lt\;https://
	steamcommunity.com/sharedfiles/filedetails/?id=3473383676&gt\;\n	\n	\n		JC
	A - Infantry Arsenal: &lt\;https://steamcommunity.com/sharedfiles/filedeta
	ils/?id=3333302397&gt\;\n	\n	\n		WBK Simple Animations: &lt\;https://stea
	mcommunity.com/sharedfiles/filedetails/?id=3466650326&gt\;\n	\n	\n		QAV - 
	Challenger 2: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id=
	3365663203&gt\;\n	\n	\n		ADF Re-Cut [Beta]: &lt\;https://steamcommunity.co
	m/sharedfiles/filedetails/?id=2971219389&gt\;\n	\n	\n		[AFR] - Arma Factio
	ns Reimagined: &lt\;https://steamcommunity.com/sharedfiles/filedetails/?id
	=3444112751&gt\;\n	\n	\n		JCA - QOL Essentials V2 &lt\;https://steamcommun
	ity.com/sharedfiles/filedetails/?id=3032405142&gt\;\n	\n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS R
	EQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. AP
	PLIES 2X MISSIONS FORWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	(SLOT RESERVATIONS OPEN ON THE 6TH AT 4:00PM EST PRIOR REQUESTS 
	WILL NOT BE APPROVED)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n
	\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPEN\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n
			PLTN RTO: OPEN\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA S
	QUAD:\n\n\n\n	\n		Alpha Squad Lead: OPEN\n	\n	\n		Alpha Squad Medic: OP
	EN\n	\n	\n		Alpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autoriflema
	n: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Brav
	o Squad Medic: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo
	 Squad Autorifleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad L
	ead: OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team
	 Leader: OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n
			3x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQU
	AD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\
	n	\n	\n		Delta Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman :
	 (on the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n
		 \n\n\n\n	Challenger IIA (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Co
	mmander Tags) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags ) OPEN\n	\n
		\n		KNGT Loader (Reg+) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTION
	S++\n\n\n\n	\n		Only Weapons and equipment from provided weapons and equip
	ment list may be used within the mission.\n	\n	\n		Standard FK Equipment 
	Restrictions apply.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; op
	tions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	
	\n		Primary Weapons with an attached bayonet can be used to bayonet enemi
	es by use of the improved Melee system Buttstock Hit/Bayonet Charge abili
	ty.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 \n\n\n\n	- FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission.\n\n\n\n	- Equipment may not be accurate t
	o the specified faction due to the purposes of testing.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any fro
	m ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 A
	ny from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from
	 ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK
	 Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment
	 &amp\; Role Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role
	 Rules Apply].\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from AD
	FRC [PLTNHQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any fr
	om ADFRC.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from ADFR
	C.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equip
	ment &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			DMR:
	\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipme
	nt &amp\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				 Any from ADFRC [PLTNHQ Choice].\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				 Any from ADFRC.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				Any from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\;
	 Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				 Any from ADFRC [PLTN
	HQ Choice].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				 Any from ADFRC
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				 Any from ADFRC.\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp
	\; Role Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				An
	y from JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Pending...\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pending..
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pending...\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any from JCA [FK Equipment &amp\; Role 
	Rules Apply].\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Any from 
	JCA [FK Equipment &amp\; Role Rules Apply].\n			\n		\n	\n\n\n\n	 \n\n\n\n
		General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\
	n				 Any from ADFRC or JCA.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n		
			 Any from ADFRC or JCA.\n			\n		\n\n		\n			 \n		\n\n		\n			LR Backpac
	k (Take Matching):\n		\n\n		\n			 \n		\n\n		\n			\n				Any from S&amp\;S\
	, AFR and ADFRC.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n	
			\n				Any from S&amp\;S\, AFR and ADFRC.\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Size: 115GB\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20251108T190000Z
DTEND:20251108T210000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE ||||||||||||||||||||||||| HAS ||||||||||||||||||||||||||
	| THE FACILITY AND ||||||||||||||||||||||| DIES! [SCP: Secret LAboratory]
DTSTAMP:20251024T145953Z
SEQUENCE:0
UID:1814-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	EVENT SUMMARY:\n\n\n\n	This will be an event t
	aking place if FKGaming's hosted on SCP: Secret Labs server\, where player
	s will seek to either contain\, escape... or spread the ongoing containmen
	t breach in our facility. General intent for this event is to enjoy the Ha
	lloween theme added for this week in the game by the developers and to hav
	e a casual non serious fun time with the game for an evening.\n\n\n\n	 \n
	\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		General FK rules apply
	.\n	\n	\n		Additional rules governing PvP or additional conduct may be add
	ed as the server runs and additional play time reveals the need for them.\
	n	\n	\n		Especially don't be a dick.\n	\n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: luna.fkservers.eu\n	\n\n
DTSTART:20251026T190000Z
DTEND:20251026T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Nick Aryson";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #6
DTSTAMP:20250721T043233Z
SEQUENCE:0
UID:1807-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\"Look on the bright side\, Foe Hammer: The last
	 thing the Covenant will expect is an aerial insertion...from underground.
	\"\n\n\n\n	CORTANA (CTN 0452-9)\n\n\n\n	 \n\n\n\n	Following the battle f
	or control of the Silent Cartographer\, Cortana has instructed Foe Hammer 
	to deploy our platoon using navigational data she gathered from the discov
	ery of the control room. Our platoon\, alongside John-117\, will be insert
	ed into a network of tunnels occupied by Covenant forces that leads to the
	 ring’s control room.\n\n	We have also received a radio transmission fro
	m Fireteam Zulu\, who are pinned down in a remote location on this part of
	 the ring. With Cortana providing guidance\, locate and assist Fireteam Zu
	lu in eliminating local Covenant forces and their armoured support. Then\,
	 continue your journey through the tunnel system until Halo's control room
	 is located and secured...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Halo Game Series The mission will be making use of
	 the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Halo Series based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE
	 PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FO
	RWARD)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(SLOT RESE
	RVATIONS OPEN ON THE 13TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVE
	D)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Offi
	cer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n
		\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman :
	 (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL
	 TAGS\, Officer) @AntiMatter [Reg+]\n	\n	\n		Delta Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO)@Mi
	ngy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		1x 
	Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Te
	am Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) @TacticalPan
	da\n	\n	\n		Spartan-058 (Linda) (Reg+\, Specialist) @Bashfulvideos\n	\n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from Operation Trebuchet\, Fire Team Zulu\, Specializ
	ed Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the mis
	sion.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the
	 next mission if proof of acquisition is provided prior to the next operat
	ion and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may b
	e equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\
	; Crew mag size is raised to 60 rounds per magazine in these missions.\n	\
	n	\n		Spartan Laser is to be treated as HAT and restricted to one mag befo
	re rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any m
	ember of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM
	 roles may take one magazine at a time of special ammunition EG: Incendi
	ary or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may be
	 taken from the spawn area. Additional primary weapons and their ammunitio
	n must be looted in the field.\n	\n	\n		Only medics are permitted to carry
	 [1st MEU] Emergency med kits and are recommended to carry them. They are 
	capable of instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--R
	ESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee 
	system can be configured by esc &gt\; options &gt\; controls &gt\; configu
	re addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attach
	ed bayonet can be used to bayonet enemies by use of the improved Melee s
	ystem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some o
	f the equipment and to take into account the settings tone Third Person wi
	ll be allowed for use in these missions. \n	\n	\n		Those streaming or inc
	lined to listen should be aware that music from the Halo universe will be 
	played throughout the mission.\n	\n	\n		To further play into the theme of 
	the environment and to assist with medical treatment in mission all Player
	s are recommended to take [1st MEU] Biofoam Canister's as a replacement t
	o standard packing bandages. They are more effective than standard bandage
	s and are only available in this setting. Please read carefully when addin
	g to your inventory as other mods Biofoam options do not function as well 
	or at all.\n	\n	\n		Infantry engaging or expected to engage Elites or Spa
	rtans during operations are suggested to bring a decent amount of (HV\, A
	P or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or Spartan
	s do not typically die quickly once unconscious from small arms fire bes
	t practice is to down enemy heavy infantry ensure sufficient damage and mo
	ve on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Not
	e: FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE]
	 Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CE
	E] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n		
		\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n
					[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE]
	 Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CE
	E] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n		
		\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n
					[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine U
	niform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] M
	arine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] M
	arine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				
	[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[C
	EE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\
	n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n		
		\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55
	 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n		
			M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\
	n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rol
	led).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (An
	y).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie 
	Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper
	 Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n		
		\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout
	 Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helme
	t (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform: \n		\n\n		\n			\n				[19 - UNSC] ODST.\n			\n			\n
					[19 - UNSC] ODST (Corpsman). (Medic Only)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[19th] Invisible Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				[19 - UNSC] ODST.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n			
		SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (Al
	l Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7
	X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan 
	II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR
	 Mark VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR M
	ark V Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V
	 Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\
	n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. 
	(Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			
	\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following
	 weapon combinations may be assigned to the team at SL discretion and base
	d on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41
	 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n
					M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE]
	 Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n		
			[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n		
			[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n
			\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			
	\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate
	) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n		
		\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifl
	e.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (
	Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\
	n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n
					[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).
	\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n	
			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Sh
	otgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n	
				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipme
	nt:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR
	.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\
	n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			L
	R Backpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\
	n			\n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matchin
	g):\n		\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible 
	Backpack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n
				\n		\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam
	 Canister's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Em
	ergency med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into 
	the theme of the environment and to assist with medical treatment in missi
	on all Players are recommended to take [1st MEU] Biofoam Canister's as a 
	replacement to standard packing bandages. They are more effective than sta
	ndard bandages and are only available in this setting. Please read careful
	ly when adding to your inventory as other mods Biofoam options do not func
	tion as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P
	.A.L.S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n		
		\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n
				\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n
	\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n
			Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n
	\n\n\n	 \n\n\n\n	\n\n
DTSTART:20250920T180000Z
DTEND:20250920T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Teo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The DLC wrecks the GAME then fucking dies PT.2 [STELLARIS MP
	]
DTSTAMP:20250831T205001Z
SEQUENCE:0
UID:1813-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @colt9
	2\n\n\n\n	\n		Empire Name: The Children of the Stars\n	\n	\n		Species Name
	: Stardians\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Teachers of the Sh
	roud\n	\n	\n		Ethics: Pacifist\, Fanatic Spiritualist\n	\n	\n		Notes: A on
	ce divided civilization\, the Stardians shed their old name and united un
	der the teachings of Great Prophet Xa'Khan\, the first Psionic\, who revea
	led the future that awaited them beyond the stars\, if they abandoned the
	ir old individualistic ways. But she coveted no power. She established the
	 Elected Council so that Stardians could prove their faith in the path sho
	wn to them\, and choose it of their own free will. That would be the first
	 step to their new future.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Nam
	e:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethi
	cs:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @
	Jerichron\n\n\n\n	\n		Empire Name: The Helghan Empire\n	\n	\n		Species Nam
	e: Helghast\n	\n	\n		Species: Molluscoid\n	\n	\n		Origin: Overtuned\n	\n	\
	n		Ethics: Authoritarian\, Fanatic Xenophobe.\n	\n	\n		Notes:\n		\n			\n	
				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: OPEN\n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empi
	re Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n
			Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPE
	N\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\
	n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Min
	d: \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Nirnroot Growt
	h\n	\n	\n		Species Name: Nirnroot\n	\n	\n		Origin: Wilderness\n	\n	\n		Eth
	ics: Gestalt Conciousness\n	\n	\n		Notes: Do you hear a ringing sound?\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: OPEN\n\n\n\n	\n		\n		
		\n				Empire Name:\n			\n			\n				Species Name:\n			\n			\n				Species:\n
				\n			\n				Origin:\n			\n			\n				Ethics:\n			\n			\n				Notes:\n			\n	
		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:
	\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\
	n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Emp
	ire Name: Privatised Investment\, Securities &amp\; Services\n	\n	\n		Spec
	ies Name: Human\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Storm Chasers\
	n	\n	\n		Ethics: Pacifist\, Fanatic Xenophile\n	\n	\n		\"Urine Trouble Now
	.\"\n	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	G
	eneral:\n\n\n\n	\n		There will be a ten minute break after every 50 mins o
	f play. If players fail to return with a 5 min grace period after breaks t
	hey will be removed from the session.\n	\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		The Host in order to retain the ability to host
	 the game may have their capital taken by domination but may not be elimin
	ated from the game. If the host has clearly lost they will refrain from pu
	rsuing victory types and will concede if it is clear they have lost.\n	\n	
	\n		All players are required to play on the same Difficulty settings.\n	\
	n	\n		Nation details must be finished before the event date to help speed 
	up the start process. \n	\n	\n		***New Since last event:*** If another pl
	ayer posts their Nation details in full and reserves it before you have fi
	nished posting yours\, their reservation will take precedence after 24 hou
	rs have passed After the new DLC releases. In such a case\, your reservati
	on will be overwritten.\n	\n	\n		One change to players Nation may be made 
	before the Event Day following which Players will be required to play thei
	r Nation as listed on the Event.\n	\n	\n		Players if deemed necessary due 
	to game balance must accept modification to their Empire prior to the game
	 and during to ensure a fair experience to all players (Changes may be but
	 are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limit)
	. this event is not intended to be a dedicated competitive match.\n	\n\n\n
	\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with e
	ach other their location in game.\n	\n	\n		Players are not allowed to dest
	roy other player's nations before the the Galactic Senate is formed.\n	\n	
	\n		***New Since last event:*** Federations may not exceed two Empires in 
	membership and their vassals association status is not permitted (We will 
	talk about this before the event). \n		\n			\n				Federations must be for
	med from Galactic neighbours\n			\n		\n	\n	\n		***New Since last event:***
	  Only two (We will talk about this before the event) player may make use
	 of the Become The Crisis Ascension perk Whether the old crisis path or th
	e new one. The event host however must first be messaged of a players inte
	nt to make use of this gameplay path and may be told by the host if they 
	can or cannot depending on if another player is already doing so. The host
	 may not act with any indication of awareness of if an Crisis player exist
	s in the game until the knowledge is discovered by other players.\n	\n	\n	
		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Pro
	ton Launchers / Kinetic batteries are not permitted until after the year 2
	250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 S
	tars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placement: Rando
	m.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Cr
	isis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All other Setti
	ngs Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		
	Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n\n	 \n\n\
	n\n	\n\n
DTSTART:20250907T160000Z
DTEND:20250907T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The DLC wrecks the GAME then fucking dies [STELLARIS MP]
DTSTAMP:20250826T042426Z
SEQUENCE:0
UID:1812-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @colt9
	2\n\n\n\n	\n		Empire Name: The Children of the Stars\n	\n	\n		Species Name
	: Stardians\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Teachers of the Sh
	roud\n	\n	\n		Ethics: Pacifist\, Fanatic Spiritualist\n	\n	\n		Notes: A on
	ce divided civilization\, the Stardians shed their old name and united un
	der the teachings of Great Prophet Xa'Khan\, the first Psionic\, who revea
	led the future that awaited them beyond the stars\, if they abandoned the
	ir old individualistic ways. But she coveted no power. She established the
	 Elected Council so that Stardians could prove their faith in the path sho
	wn to them\, and choose it of their own free will. That would be the first
	 step to their new future.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Nam
	e:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethi
	cs:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @
	Jerichron\n\n\n\n	\n		Empire Name: The Helghan Empire\n	\n	\n		Species Nam
	e: Helghast\n	\n	\n		Species: Molluscoid\n	\n	\n		Origin: Overtuned\n	\n	\
	n		Ethics: Authoritarian\, Fanatic Xenophobe.\n	\n	\n		Notes:\n		\n			\n	
				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: OPEN\n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empi
	re Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n
			Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Playe
	r: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:
	\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPE
	N\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\
	n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Min
	d: \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Nirnroot Growt
	h\n	\n	\n		Species Name: Nirnroot\n	\n	\n		Origin: Wilderness\n	\n	\n		Eth
	ics: Gestalt Conciousness\n	\n	\n		Notes: Do you hear a ringing sound?\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: OPEN\n\n\n\n	\n		\n		
		\n				Empire Name:\n			\n			\n				Species Name:\n			\n			\n				Species:\n
				\n			\n				Origin:\n			\n			\n				Ethics:\n			\n			\n				Notes:\n			\n	
		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:
	\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\
	n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Emp
	ire Name: Privatised Investment\, Securities &amp\; Services\n	\n	\n		Spec
	ies Name: Human\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Storm Chasers\
	n	\n	\n		Ethics: Pacifist\, Fanatic Xenophile\n	\n	\n		\"Urine Trouble Now
	.\"\n	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	G
	eneral:\n\n\n\n	\n		There will be a ten minute break after every 50 mins o
	f play. If players fail to return with a 5 min grace period after breaks t
	hey will be removed from the session.\n	\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		The Host in order to retain the ability to host
	 the game may have their capital taken by domination but may not be elimin
	ated from the game. If the host has clearly lost they will refrain from pu
	rsuing victory types and will concede if it is clear they have lost.\n	\n	
	\n		All players are required to play on the same Difficulty settings.\n	\
	n	\n		Nation details must be finished before the event date to help speed 
	up the start process. \n	\n	\n		***New Since last event:*** If another pl
	ayer posts their Nation details in full and reserves it before you have fi
	nished posting yours\, their reservation will take precedence after 24 hou
	rs have passed After the new DLC releases. In such a case\, your reservati
	on will be overwritten.\n	\n	\n		One change to players Nation may be made 
	before the Event Day following which Players will be required to play thei
	r Nation as listed on the Event.\n	\n	\n		Players if deemed necessary due 
	to game balance must accept modification to their Empire prior to the game
	 and during to ensure a fair experience to all players (Changes may be but
	 are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limit)
	. this event is not intended to be a dedicated competitive match.\n	\n\n\n
	\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with e
	ach other their location in game.\n	\n	\n		Players are not allowed to dest
	roy other player's nations before the the Galactic Senate is formed.\n	\n	
	\n		***New Since last event:*** Federations may not exceed two Empires in 
	membership and their vassals association status is not permitted (We will 
	talk about this before the event). \n		\n			\n				Federations must be for
	med from Galactic neighbours\n			\n		\n	\n	\n		***New Since last event:***
	  Only two (We will talk about this before the event) player may make use
	 of the Become The Crisis Ascension perk Whether the old crisis path or th
	e new one. The event host however must first be messaged of a players inte
	nt to make use of this gameplay path and may be told by the host if they 
	can or cannot depending on if another player is already doing so. The host
	 may not act with any indication of awareness of if an Crisis player exist
	s in the game until the knowledge is discovered by other players.\n	\n	\n	
		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Pro
	ton Launchers / Kinetic batteries are not permitted until after the year 2
	250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: Huge(1000 S
	tars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placement: Rando
	m.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n	\n	\n		Cr
	isis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All other Setti
	ngs Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		
	Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n\n	 \n\n\
	n\n	\n\n
DTSTART:20250831T160000Z
DTEND:20250831T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Noone signs up and I fucking Die [HOI4 MP]
DTSTAMP:20250816T013343Z
SEQUENCE:0
UID:1811-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \
	n\n\n\n	This will be heavily themed event based taking place in the highly
	 acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players wil
	l seek to guide their own nations on the path to Victory during The Second
	 World War. This event may be a one-off or a repeated affair\, depending o
	n interest. However\, to prevent some of the typical issues with HOI4 mult
	iplayer  games\, there will be some guidelines for behavior in the event 
	to assist with the flow of events. These are not intended to force a parti
	cular outcome or victor in the game's conclusion\, and if anyone has a sug
	gestion for additional rulings\, please feel free to make suggestions in t
	he comments.\n\n\n\n	++SLOTTING++\n\n\n\n	\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNIT
	ED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n\n\n
	\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\
	n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	EMPIRE O
	F JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\
	n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	CHINESE COMMUN
	IST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:
	\n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	NORWAY\n\n\n\n	\n\n\n\n	Pla
	yer: @Lexic\n\n\n\n	 \n\n\n\n	POLAND\n\n\n\n	\n\n\n\n	Player: @Slim\n\n
	\n\n	 \n\n\n\n	GREECE\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	 \n\n\n
	\n	SOUTH AFRICA\n\n\n\n	\n\n\n\n	Player: @Nick Aryson\n\n\n\n	 \n\n\n\n	
	JOGA BONITO\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\
	n\n\n	 \n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: @AngryScottishMan\n\n\n\n	+
	+EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliance
	s or Exploits.\n	\n	\n		There will be a 5min break every 50 minutes of Gam
	eplay.\n	\n	\n		Self Destruction of National Resources to deny them to ano
	ther player is not permitted EX: (Deleting or Changing Division Templates 
	to reduce Manpower loss on them being overrun or encircled\, Removing or D
	eleting Factories\, Destroying Naval Assets). \n	\n	\n		Using spies for b
	oosting propaganda or influencing Trade is not allowed.\n	\n\n\n\n	Mechani
	cs:\n\n\n\n	\n		Using Armoured Units in a Infantry Template such as Super 
	Heavy Tanks are not permitted. Support Company Armoured Elements are permi
	tted in Infantry Divisions.\n	\n	\n		Deployment of Naval Mines is not perm
	itted for Performance purposes.\n	\n	\n		No para drop operations are permi
	tted for use in the event.\n	\n	\n		\n			No spiking tension unnecessarily 
	(E.G. Justifying on a random country).\n		\n	\n	\n		\n			Thermonuclear wea
	pons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		H
	istorical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron
	\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56\, Realistic Resou
	rces\, TNO Map Mod.\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n
DTSTART:20250823T160000Z
DTEND:20250823T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:August GOTM - Space Engineers
DTSTAMP:20250811T200748Z
SEQUENCE:0
UID:1810-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	The GOTM for August is Space Engineers as voted 
	by the community\, to get the GOTM off to a good start\, I ask that those 
	interested in Space Engineers join us for the official start to the server
	 which will be after Arma Main mission time on Friday 15th August\n\n\n\n	
	Server Name: FK goes to Space\n\n\n\n	Server IP: luna.fkservers.eu\n\n\n
	\n	Server Port: 27016\n\n\n\n	Server Password: fkspace\n\n\n\n	The follo
	wing rules apply\, but please read through them now and familiarise yourse
	lves\n\n\n\n	\n		No in-game mechanic abuse (respect the Clang)\,\n	\n	\n		
	No PvP\, unless the factions involved have agreed or marked themselves as 
	agreeing to PvP (put it in the name)\,\n	\n	\n		Boarding starships is allo
	wed\, within reason. Once a ship has been disabled\, you can commence boar
	ding operations.\,\n	\n	\n		No ramming\,\n	\n	\n		No combat logging or che
	esing\,\n	\n	\n		No grieving or stealing\n	\n\n\n\n	 \n\n\n\n	MODS IN USE
	 ON SERVER\n\n	\n\n	ResourceNodes\n\n	Steam Power Systems\n\n	WeaponCore -
	 Replace Vanilla Weapons\n\n	WeaponCore - 2.4\n\n	Build Vision 3.0\n\n	TIO
	 Industries Weapon Pack\n\n	Animation Engine\n\n	Better Stone\n\n	Armor Ra
	mps Mod Pack\n\n	Deuterium Fusion Reactors\n\n	O&amp\;B's Ship Class Syste
	m\n\n\n\n	People are welcome to connect to the server beforehand if they w
	ish but I would ask all those playing to be in the TS rooms on the day for
	 this event.\n\n\n\n	\n\n
DTSTART:20250815T200000Z
DTEND:20250815T225900Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nick Fucking Killed me and changed the Title [HOI4 MP]
DTSTAMP:20250804T002400Z
SEQUENCE:0
UID:1809-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNIT
	ED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n\n\n
	\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	K
	INGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF JAPAN\n\n
	\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n	SOVIET 
	UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNIST PARTY\n\n\n
	\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\n\n\n\n	REQUES
	T IN COMMENT SECTION...\n\n\n\n	TURKEY\n\n\n\n	\n		\n	\n\n\n\n	Player: @J
	erichron\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min 
	break every 50 minutes of Gameplay.\n	\n	\n		Self Destruction of National 
	Resources to deny them to another player is not permitted EX: (Deleting or
	 Changing Division Templates to reduce Manpower loss on them being overrun
	 or encircled\, Removing or Deleting Factories\, Destroying Naval Assets).
	 \n	\n	\n		Using spies for boosting propaganda or influencing Trade is no
	t allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Inf
	antry Template such as Super Heavy Tanks are not permitted. Support Compan
	y Armoured Elements are permitted in Infantry Divisions.\n	\n	\n		Deployme
	nt of Naval Mines is not permitted for Performance purposes.\n	\n	\n		No p
	ara drop operations are permitted for use in the event.\n	\n	\n		\n			No s
	piking tension unnecessarily (E.G. Justifying on a random country).\n		\n	
	\n	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n
	\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n
		Game Settings:\n\n\n\n	\n		Historical AI: Will Vote at Event Start.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\
	n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Reques
	t\n	\n	\n		Mods: Road to 56\, Realistic Resources\, TNO Map Mod.\n	\n\n\n\
	n\n\n\n
DTSTART:20250809T160000Z
DTEND:20250809T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Austria establishes the E U R O Z O N E and Fucking Dies [HO
	I4 MP]
DTSTAMP:20250730T011004Z
SEQUENCE:0
UID:1808-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	
	UNITED STATES \n\n\n\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		\n			 \n		\n	\
	n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Resurge\
	n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	EMPIR
	E OF JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n
	\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNI
	ST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\
	n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	HONDURAS\n\n\n\n	\n		\n	\n\n
	\n\n	Player: @Jerichron\n\n\n\n	 \n\n\n\n	BELGIUM\n\n\n\n	\n\n\n\n	Player
	: @Deltabacon\n\n\n\n	 \n\n\n\n	SWEDEN \n\n\n\n	\n\n\n\n	Player: @AngryS
	cottishMan\n\n\n\n	 \n\n\n\n	PHILIPPINES\n\n\n\n	\n\n\n\n	Player: @Panzer
	baum\n\n\n\n	 \n\n\n\n	SOUTH AFRICA\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	Pl
	ayer: @Nick Aryson\n\n\n\n	 \n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: @Lexic
	\n\n\n\n	 \n\n\n\n	BRASIL\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\n\n\
	n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Allia
	nces or Exploits.\n	\n	\n		There will be a 5min break every 50 minutes of 
	Gameplay.\n	\n	\n		Self Destruction of National Resources to deny them to 
	another player is not permitted EX: (Deleting or Changing Division Templat
	es to reduce Manpower loss on them being overrun or encircled\, Removing o
	r Deleting Factories\, Destroying Naval Assets). \n	\n	\n		Using spies fo
	r boosting propaganda or influencing Trade is not allowed.\n	\n\n\n\n	Mech
	anics:\n\n\n\n	\n		Using Armoured Units in a Infantry Template such as Sup
	er Heavy Tanks are not permitted. Support Company Armoured Elements are pe
	rmitted in Infantry Divisions.\n	\n	\n		Deployment of Naval Mines is not p
	ermitted for Performance purposes.\n	\n	\n		No para drop operations are pe
	rmitted for use in the event.\n	\n	\n		\n			No spiking tension unnecessari
	ly (E.G. Justifying on a random country).\n		\n	\n	\n		\n			Thermonuclear 
	weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EV
	ENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n
			Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerich
	ron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Road to 56\, Realistic Re
	sources\, TNO Map Mod.\n	\n\n
DTSTART:20250803T160000Z
DTEND:20250803T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Beneath the Ashes | A Metro Themed COOP Mission | [RUN: 1]
DTSTAMP:20250617T221143Z
SEQUENCE:0
UID:1805-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	 \n\n\n\n	\n		\n			\n				\n			\n		\n	\n\n\n\n	  ++
	MISSION INFO++\n\n\n\n	\n\n\n\n	This mission was in the works for nearly a
	 year now.\n\n\n\n	It’s a fully custom-made underground map crafted to b
	ring the Metro atmosphere straight into Arma.\n\n\n\n	This is a 4-player C
	OOP experience engineered for maximum immersion and tense teamwork.\n\n\n\
	n	You will face monsters\, anomalies\, hostile forces\, and interact with 
	various Metro residents across multiple handcrafted areas.\n\n\n\n	Ideally
	\, you will not interact with Zeus at all—everything you need to know wi
	ll be given to you by the characters you meet along the way.\n\n\n\n	This 
	is a very linear mission so a designated leader isn’t strictly necessary
	\, but you’re welcome to choose one.\n\n	\n\n	 \n\n\n\n	Objectives:\n\n
	\n\n	\n		Deliver intelligence to Polis\n	\n\n\n\n	 \n\n\n\n	Mission Notes
	:\n\n\n\n	CIVILIANS: Only present within metro stations.\n\n	RRR: None l
	ooting is necessary.\n\n	RESPAWNS: Respawn done via checkpoints (reach on
	e to respawn friendlies)\n\n	MEDICAL: Vanilla (consumes First Aid Kit).\n
	\n\n\n	 \n\n\n\n	--MISSION INFO--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTIN
	G++\n\n\n\n	(NO TAGS &amp\; REGS PRIORITY)\n\n\n\n	(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY THOSE THAT CONTRIBUTED)\n\n	(eg. Scripting or Voice actin
	g)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\
	n\n\n	\n		Spartan Rangers\n\n		\n			\n				Ranger OPEN\n			\n			\n				Rang
	er OPEN\n			\n			\n				Ranger OPEN\n			\n			\n				Ranger OPEN\n			\n		\
	n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Given the significant difference between standard mains and this 
	there is no point in providing restrictions\n	\n\n\n\n	--RESTRICTIONS--\n\
	n\n\n	++NOTES++\n\n\n\n	\n		Content warning! this map contains gore\, dea
	d bodies and blood.\n	\n	\n		This mission does not use ace.\n	\n	\n		View 
	distance will be very low (this is intended)\n	\n	\n		Loot can be taken fr
	om dead enemies and found in boxes. (photo bellow)\n		\n			\n				All of t
	hem will have a scroll interaction which will automatically give you the i
	tems into your inventory (Weapon crate exempt)\n			\n		\n	\n	\n		All playe
	r interactions (NPC\, Ammo\, Medkits\, Respawn Points) are marked with Blu
	e chemlights\n	\n	\n		If you get exposed to radiation without a working ga
	s mask you need to use a ATNAA injector. (Double click on it in inventory)
	\n	\n	\n		Equipment will be selected via Webknight Arsenal\n	\n	\n		Music 
	will be played from Stalker and Metro series (make sure you have the music
	 slider set in audio settings)\n	\n	\n		Voicelines will be played through 
	effects (make sure you have the effect slider set high enough to hear in a
	udio settings)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	--NOTES--\n\n\n\n	++HOSTILE 
	FORCES++\n\n\n\n	Fourth Reich\n\n	\n\n\n\n	Red Line\n\n	\n\n\n\n	Bandits\n
	\n	\n\n\n\n	--HOSTILE FORCES--\n\n\n\n	 \n\n\n\n	++CREDITS++\n\n	 \n\n\n
	\n	Voice Acting\n\n\n\n	@colt92\n\n\n\n	@Cyico\n\n\n\n	[UM] Texsly\n\n\n\n
		[FOD Squad] Bacon Oreos\n\n\n\n	[UM] @Phenosi\n\n\n\n	 \n\n\n\n	Scriptin
	g and mission design\n\n\n\n	[UM] @Phenosi\n\n\n\n	[WBK] WebKnight\n\n\n\n
		@lucleaR\n\n\n\n	@Jerichron\n\n\n\n	@johnb43\n\n\n\n	@cineafx\n\n\n\n	\n\
	n	--CREDITS--\n\n\n\n	\n\n\n\n	Mission will be repeated until interest is 
	lost\n\n\n\n	If you want to play and have a team made feel free to drop me
	 a message on discord\n\n\n\n	Otherwise more event missions will be made\n
	\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	
	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Li
	nk (V1)\n	\n\n
DTSTART:20250629T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE EMPEROR LEASES AN AL GAIB AND FUCKING DIES! [Dune: Awake
	ning]
DTSTAMP:20250620T041017Z
SEQUENCE:0
UID:1806-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This will be an event taking place in a privately hosted 
	Dune: Awakening server\, where players will seek their destinies while exp
	loring the World of Frank Herbert's Dune and unravelling the mysteries of 
	its setting. This server will be continuously run so long as there is int
	erest within the community and attendance to justify it being maintained.\
	n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		General FK
	 rules apply.\n	\n	\n		Additional rules governing PvP or additional conduc
	t may be added as the server runs and additional play time reveals the nee
	d for them.\n	\n	\n		Especially don't be a dick.\n	\n\n\n\n	General:\n\n\n
	\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER
	 INFO : \n\n\n\n	\n		Host: Jerichron.\n	\n	\n		Server Region: EU.\n	\n	\n
			Server Name: LEASE AN AL GAIB TODAY!.\n	\n	\n		World Assignment: Nitra
	do EU West 55.\n	\n	\n		Password: Sniff.\n	\n\n
DTSTART:20250620T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Wargames (S.O.G Prairie Fire) #2 [1st Main]
DTSTAMP:20250530T214011Z
SEQUENCE:0
UID:1802-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\
	n\n\n	“It remains a stubborn fact that the percentage of the countryside
	 which is dominated or threatened by the Viet Cong continues to grow.”\n
	\n	McGeorge Bundy\, White House security advisor\, 1965\n\n\n\n	 \n\n\n\n
		\n\n\n\n	In response to NVA attempts to cut the vital supply line along t
	he River between Nong Khiaw and Yen Tinh\, command has approved a large-sc
	ale operation to secure the river delta and the immediate area upstream. L
	arge numbers of NVA units\, seeing our military buildup\, have intensified
	 attacks in the area and have been visibly fortifying the zones of control
	 they hold at the river crossings. Your objective is to secure the three p
	rimary river crossings intact or otherwise\, to secure our line of supply 
	to the north and eliminate NVA activities in the area. Multiple fixed-wing
	 and rotary elements have been allocated for this operation\, and ground t
	roops and armor will provide the muscle we need to hold the ground taken.\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	Objective #1: Che River Base.\n\n\n\n	NVA M
	arines and regular army units occupy Che River Base with its fortification
	s at the water line blocking any attempt to move supplies North along the 
	river and its Troops able to interfere in any movement on Attapeu to its N
	orth. Anti Air batteries have been reported within the base and entrenchme
	nts have been seen to the west of the base blocking the approaches and pro
	viding a ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Compositi
	on:\n\n\n\n	Strength: Estimated Company Strength ( 180 - 200 Soldiers).\n\
	n\n\n	Armor: Up to BTR-40. \n\n\n\n	AA: ZU Emplacements. 1x SAM Launcher 
	Confirmed.\n\n\n\n	ARTILLERY: Light Mortar Emplacements\, Anti Tank Guns G
	uarding the Shoreline.\n\n\n\n	 \n\n\n\n	Objective #2: Attapeu/Bridge.\n
	\n\n\n	NVA Marines and regular army units occupy Che River Base with its f
	ortifications at the water line blocking any attempt to move supplies Nort
	h along the river and its Troops able to interfere in any movement on Atta
	peu to its North. Anti Air batteries have been reported within the base an
	d entrenchments have been seen to the west of the base blocking the approa
	ches and providing a ring of protection to the Anti Air Sites.\n\n\n\n	Ene
	my Composition:\n\n\n\n	Strength: Estimated Platoon Strength ( 40 - 60 Sol
	diers).\n\n\n\n	Armor: Up to PT-76A One Seen in Attapeu more probable. \n
	\n\n\n	AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Ch
	e River Base).\n\n\n\n	ARTILLERY: Light Mortar Emplacements (Che River Bas
	e)\, Anti Tank Guns Seen at the Eastern Bridge crossing.\n\n\n\n	 \n\n\n\
	n	\n\n\n\n	Objective #3: Nong Khiaw/Bridge.\n\n\n\n	NVA Army Troops and A
	rmor occupy the town and its bridge preventing movement in the area and pr
	oviding an backup blocking force to Che down river. NVA Armor appears to b
	e occupying fortified positions North of the river and are preparing to en
	gage any approaching units from the south. Additionally there appears to b
	e activity in Dao Trai however we have not been able to identify what unit
	s may be present there. \n\n\n\n	Enemy Composition:\n\n\n\n	Strength: Est
	imated Company Strength ( 180 - 200 Soldiers).\n\n\n\n	Armor: Up to T-55.
	 \n\n\n\n	AA: Unknown.\n\n\n\n	ARTILLERY: None.\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	Noted Areas: MSS Leghorn\, Area Surrounding Gjua Ho.\n\n\n\n	MSS Legho
	rn is our primary outpost in the Area of operations and it currently may b
	e used to forward deploy Troops and Armor if you so choose. At this time h
	owever patrols in the area have indicated increased NVA activity in the Ju
	ngle east of the outpost and appear to be increasing in number. Recommend 
	reconnaissance of the area to determine Enemy Troop strength and to preven
	t interference with the planed operation. Further action may be necessary.
	\n\n\n\n	Strength US: Company Strength (40 Soldiers).\n\n\n\n	Strength NVA
	: Estimated Strength (Unknown).\n\n\n\n	Armor: Unknown. \n\n\n\n	AA: Unkn
	own.\n\n\n\n	ARTILLERY: None.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Vietnam War The mission will be making use of the Arma 3 m
	ods UNSUNG REDUX\, S.O.G. Prairie Fire\, Improved Melee System and ot
	hers which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to weaponry
	 from the era and will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme and Game Mode.\n\n\n\n	 \n\n\n\n	WARGAMES:\n\n\n\n	Defined a
	s a military exercise to test or improve expertise\, wargames are\, in thi
	s scenario\, designed to give FK practice in combined armed operations and
	 more experience in larger-scale operations and conflicts\, with command e
	lements being able to experience and manage a conflict on a scale not typi
	cally seen in standard FK operations. To facilitate this form of scenarion
	 players in this game mode will be focused on particular elements of the c
	ombat environment or its support. in this case into Logistics\, Command\, 
	and Assets with an allowance for standard infantry only if there is a surp
	lus of players past the standard mission slots needed.\n\n\n\n	++SLOTTING+
	+\n\n\n\n	(REGS PRIORITIZED)\n\n\n\n	(TAGS ARE NON PRIORITIZED FOR THIS EV
	ENT IN NON LEADERSHIP ROLES)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETI
	ON)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	COMMAND EL
	EMENTS:\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN ACOM (PLTN 2ic TAGS\, Officer) O
	PEN\n\n\n\n	Role Description: Commanding AI units in mission via the RTS M
	od ACOM allows player elements to focus on Vehicle Assets for WARGAME Ses
	sions allowing for a greater scale of combat with the addition of a tacti
	cal wargame experience which for those in FK who enjoy RTS experiences wil
	l enjoy thoroughly.\n\n\n\n	Role Rules:\n\n\n\n	\n		ACOM May have no more 
	than 67 AI spawned at any given time.\n	\n	\n		ACOM May only spawn AI or V
	ehicles at the available spawn points visible in their session.\n	\n	\n		
	ACOM Must be within the area of operations or at the active frontline and
	 may not remain at base.\n	\n	\n		ACOM Has Full discretion over what units
	 they spawn from the Available list but may take suggestions from CPNY Le
	adership.\n	\n\n\n\n	Role Notes:\n\n\n\n	\n		In Terms of PLTN Command Stru
	cture ACOM operates below PLTN 2ic and functions in the same regard as FA
	C or RTO with the primary difference being direct control over their unit
	s via a modified Zeus interface.\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n
			\n			\n		\n\n		\n			CPNY Captain (PLTN TAGS ONLY\, Officer) @Silberjojo
	\n		\n\n		\n			Role Description: Commanding the combined arms forces in mi
	ssion similar to our standard PLTNHQ in regular missions CPNY Captains hav
	e the additional responsibility of a much larger area of operations and a 
	greater number of armored and airborne assets as well as keeping track of 
	logistical requirements and liaising with base for in field deliveries and
	 repairs.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n				Company Captain wh
	ilst in overall command of field operations may not override the Base comm
	ander in matters of logistics or asset preparation on base.\n			\n		\n\n		
	\n			 \n		\n\n		\n			\n		\n\n		\n			CPNY RTO (RTO TAGS\, Officer) OPEN\
	n		\n\n		\n			Role Description: Same as standard PLTN 2ic and RTO. \n		\
	n\n		\n			CPNY FAC (FAC TAGS\, Officer) @Prometheus13 [Reg+]\n		\n\n		\n
				Role Description: Same as standard PLTN FAC. \n		\n	\n\n\n\n	 \n\n\n\
	n	ARMOR ELEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\
	n\n		\n			M-48A3 Patton (KNGT 1-1):\n		\n\n		\n			\n				KNGT Commander (KN
	GT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @SumSumGuenter\n			\n			\n				KNGT Driver (KNGT
	 Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			\n		\n\n		\n			M-551 
	Sheridan (KNGT 2-1):\n		\n\n		\n			\n				KNGT Commander (KNGT Commander Ta
	gs\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT Gunner Tags\, Spec
	ialist) OPEN\n			\n			\n				KNGT Driver (KNGT Driver Tags\, Specialis
	t) OPEN\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	AIR ELEMENTS:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			F-4C Phanto
	m II (RPTR 1-1):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot Tag
	s) @info\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-2):\n		\n\n		\n			\n		
			KNGT Pilot/Lead (Fixed Wing Pilot Tags) @AntiMatter\n			\n		\n\n		\n			
	F-4C Phantom II (RPTR 1-3):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Win
	g Pilot Tags) @Bashfulvideos\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-4
	):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot Tags) @TacticalP
	anda [Reg+]\n			\n		\n	\n\n\n\n	 \n\n\n\n	LOGISTICAL ELEMENTS:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			Base Commander BA
	SECOM (PLTN TAGS\, Officer) OPEN\n		\n\n		\n			Role Description: Respons
	ible for the organization of logistical elements on base BASECOM sends res
	upply missions into the Area of Operations to keep Assets in the field sup
	plied and to repair and rearm Assets which return to base.\n		\n\n		\n			R
	ole Rules:\n		\n\n		\n			\n				May assign flight roles to base technicians
	 to perform flight missions into the AO with the intention of delivering s
	upplies\, troops or assets.\n			\n			\n				Logistical elements sent into t
	he field must abide by the orders of the Company Commander if safe transit
	 is a concern.\n			\n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			ATC (PLT
	N TAGS\, Officer) @L00_Cyph3r\n		\n\n		\n			Role Description: Responsibl
	e for the organization inbound and outbound air traffic on base.\n		\n\n		
	\n			Role Rules:\n		\n\n		\n			\n				All Air traffic leaving or entering t
	he airspace around the base must be cleared by ATC.\n			\n		\n\n		\n			Bas
	e Staff:\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n			Base Tec
	hnician (Reg+) @Teo\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n	
		\n			Base Technician/Pilot (Reg+) @vladdis611\n		\n\n		\n			Base Techni
	cian/Pilot (Reg+) @cineafx\n		\n\n		\n			Base Technician/Pilot (Reg+) 
	@AngryScottishMan\n		\n\n		\n			 \n		\n\n		\n			Available Logistics Aircr
	aft:\n		\n\n		\n			- CH-47.\n		\n\n		\n			- HH-53B.\n		\n\n		\n			- UH-1D.
	\n		\n	\n\n\n\n	 \n\n\n\n	INFANTRY ELEMENTS: Only for use if all Asset an
	d command slots are filled.\n\n\n\n	\n		Quote\n	\n\n	\n		\n			ALPHA SQUAD:
	\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OPEN\n			\n			\
	n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alpha Squad Autor
	ifleman : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on the d
	ay)\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\
	n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Squa
	d Rifleman: (on the day)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment fro
	m S.O.G. Prairie Fire or Unsung Redux mods may be used within the missi
	on.\n	\n	\n		Only one Molotov cocktail may be carried by any member of th
	e platoon at any given time.\n	\n	\n		Logistics crews may man the artiller
	y battery at base if they have the available manpower.\n	\n	\n		Logistics 
	Crews may use whatever APCs or Trucks or Aircraft necessary to fulfill log
	istics requests.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Primary Weapons with an attached bayonet can be used to bayonet enemies 
	by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n	\n	\n		To assist with some of the equipment and to take into account th
	e settings tone Third Person will be allowed for use in these missions. \
	n	\n	\n		Those streaming or inclined to listen should be aware that music 
	from the Vietnam Era will be played throughout the mission.\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	 \n\n\n\n	CPNY Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive
	/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenad
	ier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Ri
	fleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n	
			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic
	.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ f
	ield).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenadier
	).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Rifle
	man 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\
	n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n
				\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n
	\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (
	Olive/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (G
	renadier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Arm
	y (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n	
			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Auto
	matic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ f
	ield).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Medic).\n
				\n			\n				Vest - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifle
	man 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\
	n			\n			\n				M1897.\n			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\
	n			\n				XM177E2.\n			\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n
					MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Rifleman 01).\n			\n			\n
					Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					Helmet M1 (Any).\n			\n			\n				Bandana (Any).\n			\n		\n\n		\n			DMR
	:\n		\n\n		\n			\n				M14.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\n				XM16E1.\n
				\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				
	MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (MG).\n			\n			\n				Vest 
	- Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				M60.\n			\n			\n				M63A Commando.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.
	\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ fiel
	d).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Crewman M195
	2A holster).\n			\n			\n				Vest - Army (Crewman M1952A).\n			\n			\n				V
	est - Army (Crewman M69 holster).\n			\n			\n				Vest - Army (Crewman M69)
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet T56.\n			\n			\n		
			Helmet T56 1.\n			\n			\n				Helmet T56 2.\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare P
	istol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				K2B USAF Je
	t Crew.\n			\n			\n				BDU US Army Aircrew.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Vest - USAF (Pilot).\n			\n			\n				Vest - USAF (Pilot/ hol
	ster).\n			\n			\n				VEST - Army (Pilot).\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				Helmet APH6.\n			\n			\n				Helmet SVH4.\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare 
	Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Eq
	uipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M72 
	LAW.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				M20 90mm Super Bazooka.\n
				\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M51 E-Tool.\n			\n			\n				Ma
	chete (Cover).\n			\n			\n				Bayonet M1.\n			\n		\n	\n\n\n\n	--EQUIPMENT-
	-\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n
	\n	\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\
	n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modset \n	\n\n\
	n\n
DTSTART:20250607T180000Z
DTEND:20250607T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:June GOTM - Palworld
DTSTAMP:20250602T225502Z
SEQUENCE:0
UID:1803-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	The GOTM for Ju
	ne is Palworld as voted by the community\, to get the GOTM off to a good s
	tart\, I ask that those interested in Palworld join us for the official st
	art to the server which will be after Arma Main mission time on Friday 6th
	 June\n\n\n\n	Server IP: 168.100.161.81:27037\n\n\n\n	Server Password: f
	ksummerpal\n\n\n\n	The following rules apply\, but please read through the
	m now and familiarise yourselves\n\n\n\n	1. Building Regulations:\n\n\n\n	
	\n		No Blocking of content in the game\, NO building in the POI's\, or wit
	hin the POI range of area in the game. \n	\n	\n		No Abuse of the claim sy
	stem where blocks are placed for no other purpose than to prevent other pl
	ayers’ access to resources and building spots.\n	\n	\n		No building with
	in the render range of another player's build. All bases must be at least 
	40 blocks apart unless players are in playing in a team.\n	\n	\n		No Massi
	ve constructions or over-use of memory intensive items leading to loss of 
	performance both on client and server-side. (over 10 walls high or over 50
	 x 50 foundations). Creates a chance for a memory leak that can crash the 
	server until the build is removed.\n	\n	\n		All Building rules are designe
	d around a Solo Player Or a multi-player Guild.  (solo players are consid
	ered a guild for these rules) Solo Players follow size/height\, and allotm
	ent rules. Multi-player Guild - Personal Homes can be built inside one of 
	the Guild's Palbox sites.\n	\n	\n		This is being done to cut back on the \
	"ram\" usage of our server and help with the instances of crash loops. So 
	asking all Pal-Citizens to do your part!\n	\n\n\n\n	Building Specifics All
	owed:\n\n\n\n	\n		Two Main Palbox sites. For breeding or production. 40L x
	 40W x 10H \n	\n	\n		One Mining Outpost - Auto-mining is allowed. Small 1
	0x10x3 building with storage\, pal beds\, and food for pals. No larger ope
	ration than 4-6 nodes. Take ore home to smelt.  Do not encompass node fie
	lds of mixed ores. {ore and coal\, coal and sulfur\, etc}\n	\n\n\n\n	2. Bl
	ocking content/ Hoarding\n\n\n\n	\n		Please remember that there are other 
	players sharing the server with you. Restricting others’ access to conte
	nt is not allowed beyond of course grabbing a spot for your base. This inc
	ludes using building items to provide yourself with an unfair advantage at
	 claiming loot crates\, artifacts and OSD's. If you wish to reign supreme 
	on the map and hog all the resources and enemies\, please consider single 
	player.\n	\n	\n		    No Blocking of content in the game\, such as caves\
	, dungeons\, or boss areas.\n	\n	\n		    Do not enclose in a fence any k
	nown Loot chest spawn\, or the Fast Travel Statues. Please leave a passage
	 to known loot chest sites.\n	\n	\n		    Do not enclose in a fence more 
	than four nodes of rare resources. You may put a Palbox near the Rare Reso
	urce and a storage box\, but do not have pals actively working the nodes w
	ithout your supervision.\n	\n	\n		    Do not camp dungeons\, or other gr
	oup hunt instances. Your Guild can que up\, and wait for the smaller 1 or 
	2 man instances.\n	\n	\n		    Please don't hoard resources! A single box
	 of each resource is enough for a large Guild! Plan accordingly. \n	\n	\n
			    If you have pals that are unused or not needed anymore\, consider 
	making essences out of them\, selling them to the Trader NPC. Or Gifting t
	hem to New players.\n	\n\n\n\n	People are welcome to connect to the server
	 beforehand if they wish but I would ask all those playing to be in the TS
	 rooms on the day for this event.\n\n
DTSTART:20250606T200000Z
DTEND:20250606T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:We schedule Die [CIV5 MP]
DTSTAMP:20250528T004754Z
SEQUENCE:0
UID:1801-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation:
	 @AntiMatter\n	\n	\n		 Random Nation: @Resurge\n	\n	\n		 Random Nation
	: @Colek\n	\n	\n		 Random Nation: OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players 
	participating must make sure they own the Civ 5 DLC's Brave New World\, an
	d Gods and Kings.\n	\n	\n		There will be a ten minute break after every 50
	 mins of play. If players fail to return with a 5 min grace period after b
	reaks they will be removed from the session.\n	\n	\n		No METAGaming or Exp
	loits.\n	\n	\n		The Host in order to retain the ability to host the game m
	ay have their capital taken by domination but may not be eliminated from t
	he game. If the host has clearly lost they will refrain from pursuing vict
	ory types and will concede if it is clear they have lost.\n	\n	\n		XCOM Sq
	uads are prohibited. \n	\n	\n		All players are required to play on \"Prin
	ce\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy othe
	r player's nations before the medieval Era is reached.\n	\n	\n		The event 
	will be making use of the Vox Populi + EUI Modset which can be installed v
	ia the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	H
	ow to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\n\n
	\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English.\n
		\n	\n		Search for the Civ's DLC folder. The path should be something like
	 C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\\DL
	C.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		Extr
	act the downloaded .zip here. It should add “ZMP_MODPACK”\, “VPUI”
	 to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of the 
	game delete the Cache folder from here \"Documents\\my games\\Civilization
	 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's main 
	menu.\n	\n\n\n\n	This installation needs to be done by every players in ca
	se of online multiplayer game: the exact same modpack needs to be used on 
	each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Co
	ntinents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Quick.\
	n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		Wor
	ld Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfal
	l: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n\
	n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n			
		Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n	
				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n			
		Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Comb
	at.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250601T160000Z
DTEND:20250601T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Leviathan Eats THE PLANET then fucking dies [STELLARIS M
	P]
DTSTAMP:20250506T222449Z
SEQUENCE:0
UID:1797-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	
	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based taking pl
	ace in the highly acclaimed Real Tim Strategy game Stellaris\, in which pl
	ayers will seek to guide their own nations on the path Galactic Exploratio
	n\, Discovery\, Commerce\, Diplomacy and Conquest. This event may be a one
	-off or a repeated affair\, depending on interest. However\, to prevent so
	me of the typical issues with Stellaris multiplayer  games\, there will b
	e some guidelines for behavior in the event to assist with the flow of eve
	nts. These are not intended to force a particular outcome or victor in the
	 game's conclusion\, and if anyone has a suggestion for additional rulings
	\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	NO
	TES:\n\n\n\n	Nations are being broken up according to government type to e
	nsure a balance of government types and playstyles within the game session
	. Only a certain number of each type of government may be made and details
	 will be filled in once each player has created their nation and filled in
	 their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	\n		Empire 
	Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Species Name: Sau
	tekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethi
	cs: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	
	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: @Jacob_Wa
	ltz\n\n\n\n	\n		Empire Name: Khall'Zen Technocracy\n	\n	\n		Species Name: 
	Khall'Zen\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin: Synthetic Fertilit
	y\n	\n	\n		Ethics: Xenophile\, Fanatic Materialist\n	\n	\n		Notes: Such de
	vastation\, this was not our intention.\n	\n\n\n\n	 \n\n\n\n	Oligarchic:
	 \n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Jandian Order\n	\n	\n		
	Species Name: Jandi\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Clone Army
	\n	\n	\n		Ethics: Pacifist\, Materialist\, Egalitarian\n	\n	\n		Notes: The
	 forgotten cloning facility stirs to life once more. We awaken in a cold 
	world\, uncertain of who or what we are. All we know is the voice. It echo
	es in our minds\, urging us ti find... it.\n	\n\n\n\n	Player: @Colek\n\n\n
	\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Orig
	in:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dictatorial: \n\n\n\n	 \
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n
		\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n
		Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Sp
	ecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Imperial: \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		\n	\n	\n		Empire 
	Name: Holy Cee\n	\n	\n		Species Name: Capybaran\n	\n	\n		Species: Mammalia
	n\n	\n	\n		Origin: Life-Seeded\n	\n	\n		Ethics: Fanatic Spiritualist\, Pac
	ifist\n	\n	\n		Notes: It's of some small irony that the moment we broke t
	he lightspeed barrier as a species\, a moment of such momentous change\, t
	hat the Capybarengo (a senior cardinal) verified the passage of our previo
	us Blessed Primarch. After a year of observing the rites of memorial and r
	emembrance through the period of sede vacante - the nation united under th
	e leadership of Dave\, Son of John. \n\n		\n\n		Now not only do they loo
	k up to Primarchs past\, but up to the stars and they gaze in wonder at wh
	at awaits them out there\, in the great beyond.\n\n		\n\n		TL\;DR: CATHOL
	ICS.IN.SPACE\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Sp
	ecies Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		N
	otes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Jerichron\n\n\n\
	n	\n		Empire Name: The Swarm\n	\n	\n		Species Name: The Zerg\n	\n	\n		Spec
	ies: Fungoid\n	\n	\n		Origin: Evolutionary Predators\n	\n	\n		Ethics: Gest
	alt\n	\n	\n		Notes: \n		\n			\n				\n			\n		\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intel
	ligence: \n\n\n\n	 \n\n\n\n	Player: @Resurge\n\n\n\n	\n		\n			\n				Empi
	re Name: The Botoman Empire\n			\n			\n				Species Name: The Botomans\n			
	\n			\n				Species: Machines\n			\n			\n				Origin: Resource Consolidation
	\n			\n			\n				Ethics: Gestait Consciousness \n			\n			\n				Notes:\n			
	\n		\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Na
	me:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire 
	Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		E
	thics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n
		\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\
	n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++
	\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming Pre
	game Alliances or Exploits.\n	\n	\n		The Host in order to retain the abili
	ty to host the game may have their capital taken by domination but may not
	 be eliminated from the game. If the host has clearly lost they will refra
	in from pursuing victory types and will concede if it is clear they have l
	ost.\n	\n	\n		All players are required to play on the same Difficulty set
	tings.\n	\n	\n		Nation details must be finished before the event date to h
	elp speed up the start process. \n	\n	\n		***New Since last event:*** If 
	another player posts their Nation details in full and reserves it before y
	ou have finished posting yours\, their reservation will take precedence af
	ter 24 hours have passed After the new DLC releases. In such a case\, your
	 reservation will be overwritten.\n	\n	\n		One change to players Nation ma
	y be made before the Event Day following which Players will be required to
	 play their Nation as listed on the Event.\n	\n	\n		Players if deemed nece
	ssary due to game balance must accept modification to their Empire prior t
	o the game and during to ensure a fair experience to all players (Changes 
	may be but are not limited to\, Caps on Naval Size\, Science Output)\, Vas
	sal Limit). this event is not intended to be a dedicated competitive match
	.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not disc
	uss with each other their location in game.\n	\n	\n		Players are not allow
	ed to destroy other player's nations before the the Galactic Senate is for
	med.\n	\n	\n		***New Since last event:*** Federations may not exceed two E
	mpires in membership and their vassals association status is not permitted
	 (We will talk about this before the event). \n		\n			\n				Federations m
	ust be formed from Galactic neighbours\n			\n		\n	\n	\n		***New Since last
	 event:***  Only two (We will talk about this before the event) player ma
	y make use of the Become The Crisis Ascension perk Whether the old crisis 
	path or the new one. The event host however must first be messaged of a pl
	ayers intent to make use of this gameplay path and may be told by the host
	 if they can or cannot depending on if another player is already doing so
	. The host may not act with any indication of awareness of if an Crisis pl
	ayer exists in the game until the knowledge is discovered by other players
	.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not permitted.\n	
	\n	\n		Proton Launchers / Kinetic batteries are not permitted until after 
	the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\n\
	n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy Size: H
	uge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire Placem
	ent: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 15x.\n
		\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n		All o
	ther Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron
	\n	\n	\n		Password: On Request\n	\n	\n		Modset: Client Side Mods.\n	\n\n\n
	\n	 \n\n
DTSTART:20250518T160000Z
DTEND:20250518T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Spearhead: Preventative Measures
DTSTAMP:20250513T195241Z
SEQUENCE:0
UID:1800-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++MISS
	ION BRIEFING++\n\n\n\n	\n\n	Wehrmacht forces are planning an offensive aga
	inst our frontline\, High Command wants to take preventative measures to t
	ry and gain the upper hand against them. We're forming an assault force to
	 push forward into enemy lines and hit them before they can hit us.\n\n\n\
	n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n
		This is an event organized by UM. This will be a heavily themed mission w
	ith a focus on multiple different objectives. The mission will be making u
	se of a custom Modset provided by Unqualified Minds which will be posted i
	n discord.  Weaponry within the mission will be restricted to role specif
	ic weaponry and will be limited to a select number of options to reduce pr
	ep time. Tags for applicable roles are not being enforced as this is a co
	operative event and will be different from standard slotting. Standard F
	K Rules apply unless otherwise specified. \n\n\n\n	This event makes use 
	of the PIR Medical system\, which is completely different to ACE\n\n\n\n	F
	or basic infantry\, medical menu is available via scroll button. If wounde
	d\, apply tourniquet\, apply bandage\, take painkillers (for each option y
	ou need to hold left mouse until action flashes green\, if you stop you wi
	ll need to start the action again).\n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n
		\n		Collaborative mission made by Macho.\n	\n	\n		There will be 2 infantr
	y squads and a kit menu with limited kit selection\, squad leaders will co
	ordinate to decide what kits their squad will take for best possible syner
	gy\n	\n	\n		First person only\n	\n	\n		Respawn tickets\n	\n\n\n\n	DLC:\n\n
	\n\n	This mission relies on ONE DLC: Spearhead 1944 CDLC\n\n\n\n	YOU DO NO
	T NEED TO OWN THE DLC!\n\n\n\n	You will need to load the owned DLC OR the 
	compatibility data mod of the DLC yourself!\n\n\n\n	Compatibility Data for
	 Non-Owners:\n\n\n\n	Spearhead 1944 - Creator DLC Compatibility Data for N
	on-Owners\n\n\n\n	 \n\n\n\n	PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER
	 DLC OPTION BEST FITS YOURSELF\n\n\n\n	Event rules:\n\n\n\n	\n		Although t
	his is a joint OP FK Rules still apply (excluding arma playstyle rules).\n
	\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n	\n	\n		Any
	 type of disrespectful behavior will result in consequences within the FK 
	platform.\n	\n	\n		Additionally please listen to both UM staff\, leadershi
	p and all member of FK staff (if present).\n	\n\n\n\n	Mission notes:\n\n
	\n\n	\n		Playstyle: Serious\n	\n	\n		Theme: WW2\n	\n	\n		Category: Combine
	d Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: PIR\n	\n	\
	n		Duration: ~2 hours (excluding Briefing time from 18:30)\n	\n	\n		Loadou
	ts: Pre-made (WBK Kit Menu)\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.arma
	hosts.com\n	\n	\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modse
	t - See Discord Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\
	n\n	\n		104.234.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20250518T173000Z
DTEND:20250518T200000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101 - 102
DTSTAMP:20250513T001140Z
SEQUENCE:0
UID:1799-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered (101):\n\n\n\n	\n		Zeus selection
	 on discord.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefi
	ng and answering questions.\n	\n	\n		Zeus Modules and object placement.\n	
	\n	\n		Environment management.\n	\n	\n		SQFs and code execution.\n	\n	\n	
		Helpful mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n\
	n\n	The idea is that you will be able to complete this training and head s
	traight into a mission with the ability to request co-Zeus with the knowle
	dge you need to run a basic mission.\n\n	This training does not earn you a
	ny tags. But it will teach you the basic information needed to start zeusi
	ng with FK and therefore indirectly leads towards acquiring tags.\n\n\n\n	
	 \n\n\n\n	Topics that will be covered (201):\n\n\n\n	\n		Mission Balance.
	\n	\n	\n		Eden Editor usage and advice.\n	\n	\n		Mission Idea Workshop. If
	 you have mission Ideas and are not sure how to implement them I will do m
	y best to help.\n	\n	\n		Q&amp\;A I will do my best to answer and Question
	s you may have.\n	\n\n\n\n	The idea for 201 is that you will have already 
	completed the 101 Section and have started running your own missions. The 
	Intent of this section is to help you further develop your own Zeusing Ski
	lls with guided support to help you on your way and to help reinforce best
	 practices when Zeusing. This Section will take place if there are no new 
	Zeuses receiving 101 Zeus Training for the day.\n\n\n\n	 \n\n\n\n	How to 
	join\n\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at th
	e listed event time. We will be conducting this training on server 4.\n\n
		Time in the calendar should be automatically adjusted to your timezone\, 
	but just to make sure\, this training will start at 1200 EST. Expect rough
	ly 1:30 hours taken.\n\n\n\n	\n\n	IP and password will be given to you bef
	ore we join the server.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to
	 conduct yourself in an FK Arma missions as well as rules and information 
	on zeuses within missions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n
	\n\n\n	Recommended additions:\n\n\n\n	Quality of life mods which help with
	 mission setup and object placement.\n\n\n\n	ZEC: Adds prebuilt military 
	objects and compositions such as bunkers\, bases and outposts.\n\n\n\n	htt
	ps://steamcommunity.com/sharedfiles/filedetails/?id=642912021&amp\;searcht
	ext=ZEC\n\n\n\n	ZECCUP: Adds prebuilt military objects and compositions s
	uch as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.com/sh
	aredfiles/filedetails/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds
	 quality of life modules for Zeus EX: Garrison Building\, Interior Fill an
	d Object Fill.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/
	?id=1251859358&amp\;searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds qua
	lity of life modules for Zeus EX: Draw Build\, Scatter Teleport and Remove
	 Foliage.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=2
	447965207&amp\;searchtext=crows\n\n
DTSTART:20250521T160000Z
DTEND:20250521T173000Z
RRULE:FREQ=MONTHLY;INTERVAL=1
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:MAY GOTM - Euro Truck Simulator 2
DTSTAMP:20250508T202450Z
SEQUENCE:0
UID:1798-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	After much work\, @L00_Cyph3r has got a Euro Tr
	uck Simulator 2 server setup for this month's GOTM\n\n\n\n	https://store.s
	teampowered.com/app/227300/Euro_Truck_Simulator_2/\n\n\n\n	People are welc
	ome to join the server at any time (connection details at bottom of event)
	\n\n\n\n	This event is so that we can get a bunch of people together to ge
	t the server off to a good start\n\n\n\n	If any seasoned ETS2 drivers can 
	be there at the start to help out any new players to the game\n\n\n\n	The 
	server is running some basic QOL mods which are available on the Steam Wor
	kshop\, when you connect to the server the game should auto-download the m
	ods.\n\n\n\n	If you want to download the mods seperately before joining th
	e server (or are having download/connection issues)\, here is the list:\n\
	n\n\n	\n\n	SiSL's Mega Pack\n\n	Real Advertisements\n\n	BigT Flash Beacon\
	n\n	Sequential Turn Signal\n\n	Realistic Truck Effects\n\n	Non-Flared Vehi
	cle Light\n\n	Realistic Vehicle Lights\n\n	Physics 9 \"No Going Back\"\n\n
	\n\n	 \n\n\n\n	Server Name: FK Road Rage 2\n\n\n\n	Server Password: sca
	niarules\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250510T200000Z
DTEND:20250510T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:İstanbul gets NUKED and the Sultan Fucking Dies [HOI4 MP]
DTSTAMP:20250409T034656Z
SEQUENCE:0
UID:1796-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\
	n\n\n	This will be heavily themed event based taking place in the highly a
	cclaimed Real Tim Strategy game Hearts Of Iron IV\, in which players will 
	seek to guide their own nations on the path to Victory during The Second W
	orld War. This event may be a one-off or a repeated affair\, depending on 
	interest. However\, to prevent some of the typical issues with HOI4 multip
	layer  games\, there will be some guidelines for behavior in the event to
	 assist with the flow of events. These are not intended to force a particu
	lar outcome or victor in the game's conclusion\, and if anyone has a sugge
	stion for additional rulings\, please feel free to make suggestions in the
	 comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up accor
	ding to government type and Historical Standing to ensure a balance of gov
	ernment types and playstyles within the game session. Only a certain numbe
	r of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR NATIONS:
	\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OPEN
	\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	
	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \n		\n	\n
	\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n
	\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMPIRE OF JAPAN
	\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\n	SOV
	IET UNION\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	CHINESE COMMUNIST PARTY\n
	\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATIONS:\n\n\n\n	RE
	QUEST IN COMMENT SECTION...\n\n\n\n	AUSTRIA\n\n\n\n	\n\n\n\n	Player: @Jeri
	chron\n\n\n\n	 \n\n\n\n	BRAZIL\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n
	\n\n\n	 \n\n\n\n	AUSTRALIA\n\n\n\n	\n\n\n\n	Player: @Panzerbaum\n\n\n\n	
	 \n\n\n\n	POLAND\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	BELGIUM\n\n\n\
	n	\n\n\n\n	Player: @Deltabacon\n\n\n\n	HONDURAS\n\n\n\n	\n\n\n\n	Player: @
	AngryScottishMan\n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min bre
	ak every 50 minutes of Gameplay.\n	\n	\n		Self Destruction of National Res
	ources to deny them to another player is not permitted EX: (Deleting or Ch
	anging Division Templates to reduce Manpower loss on them being overrun or
	 encircled\, Removing or Deleting Factories\, Destroying Naval Assets). \
	n	\n	\n		Using spies for boosting propaganda or influencing Trade is not a
	llowed.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infant
	ry Template such as Super Heavy Tanks are not permitted. Support Company A
	rmoured Elements are permitted in Infantry Divisions.\n	\n	\n		Deployment 
	of Naval Mines is not permitted for Performance purposes.\n	\n	\n		No para
	 drop operations are permitted for use in the event.\n	\n	\n		\n			No spik
	ing tension unnecessarily (E.G. Justifying on a random country).\n		\n	\n	
	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\
	n	General:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Ga
	me Settings:\n\n\n\n	\n		Historical AI: Disabled.\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mods: Ro
	ad to 56\, Realistic Resources.\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n
DTSTART:20250504T160000Z
DTEND:20250504T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great War - The Somme (Triple Entente)
DTSTAMP:20250331T044637Z
SEQUENCE:0
UID:1795-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"We’ve been sitting here sinc
	e Christmas 1914\, during which time millions of men have died\, and we’
	ve advanced no further than an asthmatic ant with some heavy shopping...\"
	\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	We have committed ourselves\,
	 alongside our French allies\, to a combined offensive against German forc
	es positioned in the Valley of the Somme. The goal is to relieve pressure 
	on French forces at Verdun and to inflict significant losses on the enemy 
	in this region.\n\n\n\n	In preparation for the assault\, German fortificat
	ions have been subjected to a five-day artillery bombardment\, and we are 
	now poised to begin our advance.\n\n\n\n	Our platoon’s objective for the
	 first day is to secure as much of the German defensive line within our as
	signed sector as possible and to seize control of the town of Serre at the
	 far end of our current sector. We anticipate that German forces will be d
	isorganized after such an extensive bombardment\, and we expect to make su
	bstantial gains on the first day.\n\n\n\n	General Haig holds great expecta
	tions for this offensive and looks forward to moving his drinks cabinet cl
	oser to Berlin....\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Historic events of the 1st World War The mission will be m
	aking use of the Arma 3 mods IFA3 AIO\, JAM Shell Shock - WW1\, Improve
	d Melee System and others which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to those present in the First World War based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme. \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(PREVIOUSLY RES
	ERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLES
	S OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) @Silberjojo\n	\n	\n		PLTN 2ic (PLTN 2ic TAGS\, Off
	icer) @Deltabacon\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)@Melo\n	\n	
	\n		PLTN Runner (Reg+\, Specialist) @LurkerOne\n	\n	\n		PLTN Runner (Reg+\
	, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	APPLES SQUAD:\n\n\n\n	\n
			Apples Squad Lead (SL TAGS\, Officer) @Sarissa\n	\n	\n		Apples Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Apples Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Apples Squad Rifleman: (on the day)\n	\n	\
	n		Apples Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Apples Squad 
	Rifleman: (on the day)\n	\n\n\n\n	BUTTER SQUAD:\n\n\n\n	\n		Butter Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Butter Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		Butter Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		3x Butter Squad Rifleman: (on the day)\n	\n	\n		Butter Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Butter Squad Rifleman: (on the
	 day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Charlie Squad Rifleman: (on the day)\n	\n
	\n\n\n	DUFF SQUAD:\n\n\n\n	\n		Duff Squad Lead (SL TAGS\, Officer) OPEN\n
		\n	\n		Duff Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Duff Sq
	uad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Duff Squad Rifleman: (on
	 the day)\n	\n	\n		Duff Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x
	 Duff Squad Rifleman: (on the day)\n	\n\n\n\n	Machine Gun Detachment:\n\n
	\n\n	\n		1x Machine Gunner Assistant/Lead: OPEN\n	\n	\n		1x Machine Gunne
	r: @AntiMatter\n	\n\n\n\n	Machine Gun Detachment:\n\n\n\n	\n		1x Machine G
	unner Assistant/Lead: OPEN\n	\n	\n		1x Machine Gunner: @UNREALARCLITE\n	\
	n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN Field Battery (4x Howitzers):\n\n\n\n	\n	
		Battery Commander (Artillery Tags\, Officer) @cineafx\n	\n	\n		Gun One (
	Artillery Tags\, Specialist)@Bashfulvideos\n	\n	\n		Gun Two (Artillery Tag
	s\, Specialist) @colt92\n	\n	\n		Gun Three  (Artillery Tags\, Specialist)
	 OPEN\n	\n	\n		Gun Four (Artillery Tags\, Specialist) OPEN\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from the listed equipment lists and per applicable role may be t
	aken in mission.\n	\n	\n		Magnification attachments for weapons are not pe
	rmitted.\n	\n	\n		Molotov Cocktails are not permitted to be used by standa
	rd Riflemen.\n	\n	\n		No more than 2 Non Smoke Grenades may be taken by ea
	ch person.\n	\n	\n		Radio/Morse Code Devices are restricted and may only b
	e used at specific locations in each secured trench line. Any communicatio
	ns from these locations are restricted to PLTN HQ and their runners.\n	\n	
	\n		Officers (PLTNHQ\, PLTN 2ic) Are permitted to shoot soldiers for refus
	al to participate in infantry assaults.\n	\n	\n		Due to performance restri
	ctions and time constraints I as a Zeus cannot line the map end to end wit
	h trench emplacements. As Such Flanking Around the outer edges of Trench e
	mplacements is not permitted in this mission.\n	\n	\n		Respawns will be pl
	aced at the nearest Trench System completely Captured by the platoon.\n	\n
		\n		Respawns will be done in waves and will not be conducted during ongoi
	ng assaults after 2x waves are called by PLTNHQ.\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet 
	can be used to bayonet enemies by use of the improved Melee system Butts
	tock Hit/Bayonet Charge ability.\n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Original Call of Duty WW2 games 
	will be played throughout the mission.\n	\n	\n		The 1st World War was one 
	of the bloodiest conflicts in human history and I intend to give you all a
	n authentic experience. Casualties should be expected and will be heavy.\n
		\n	\n		Barbed wire was a major factor in area denial and defensive entren
	chment in the 1st World War and will be taken into account here. Players s
	een vaulting through razor wire or climbing on top of Razor Wire will be D
	amaged and or Killed.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead\, PLTN 2ic:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD Jerkin.\
	n			\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[GB] P1888 Packs (Brown).\n			\n			\n				[GB] P
	37 Packs LT.\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[GB] Officer Cap.\n			\n			\n				Mk. 1 Helmet (An
	y).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Weble
	y Revolver.\n			\n			\n				Webley No. 4 Mk I Flare Pistol. (Recommend Carr
	ying in uniform for signalling).\n			\n		\n\n		\n			Launcher (2ic Only):\n
			\n\n		\n			\n				Bagpipes.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads\, 
	Runner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB
	] SD.\n			\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Se
	rvice Dress.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (
	Any Role Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 
	2 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfiel
	d No.1 Mk.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley R
	evolver.\n			\n			\n				Webley No. 4 Mk I Flare Pistol. (Recommend Carryin
	g in uniform for signalling).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Team Leads:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD.\n		
		\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Service Dre
	ss.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (Any Role 
	Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No.1 Mk
	.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n			\
	n			\n				[UK] Pattern '1907 Service Dress.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[GB] P37 Packs (Any Role Appropriate).\n			\n			\n				[GB] 
	P1908 Packs (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mk. 1 He
	lmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				Lee-Enfield No.1 Mk.III*.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Rif
	lemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB]
	 SD.\n			\n			\n				[GB] SD (Dirty).\n			\n			\n				[UK] Pattern '1907 Ser
	vice Dress.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P37 Packs (A
	ny Role Appropriate).\n			\n			\n				[GB] P1908 Packs (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2
	 Helmet (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield
	 No.1 Mk.III*.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Re
	volver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[GB] SD.\n			\n			\n				[GB] SD 
	(Dirty).\n			\n			\n				[UK] Pattern '1907 Service Dress.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[GB] P37 Packs (Any Role Appropriate).\n			\n
				\n				[GB] P1908 Packs (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				Lewis Gun.\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Arti
	llery Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[GB] SD Jerkin.\n			\n			\n				[GB] SD.\n			\n			\n				[GB] SD (Dirty).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[GB] P1888 Packs (Brown).\n			
	\n			\n				[GB] P37 Packs LT.\n			\n			\n				[GB] P1908 Packs (Any).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[GB] Officer Cap (Lead Only).\n	
			\n			\n				Mk. 1 Helmet (Any).\n			\n			\n				Mk. 2 Helmet (Any).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				Webley No. 4 Mk I 
	Flare Pistol. (Recommend Carrying in uniform for signalling).\n			\n		\n	\
	n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Signalling/Co
	mmunication:\n		\n\n		\n			\n				Whistle.\n			\n			\n				Signal Flare.\n		
		\n			\n				Fox Horn.\n			\n			\n				Bugle.\n			\n		\n\n		\n			Melee:\n		\
	n\n		\n			\n				Sappers Shovel.\n			\n			\n				Spiked Mace.\n			\n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Download Link (Spearhead 1944 or Compatibility Patch Required) 
	\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250419T180000Z
DTEND:20250419T203000Z
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:I run out of manpower and Fucking Die [HOI4 MP]
DTSTAMP:20250317T005510Z
SEQUENCE:0
UID:1793-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r: OPEN\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: @Jerichron
	\n\n\n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 
	\n		\n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: O
	PEN\n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Resurge\n\n\n\n	EMP
	IRE OF JAPAN\n\n\n\n	\n\n\n\n	Player: @Murky\n\n\n\n	 \n\n\n\n	 - COMINTE
	RN\n\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	CHINESE
	 COMMUNIST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NA
	TIONS:\n\n\n\n	REQUEST IN COMMENT SECTION...\n\n\n\n	POLAND\n\n\n\n	\n\n\n
	\n	Player: @Colek\n\n\n\n	SWITZERLAND\n\n\n\n	\n\n\n\n	Player: @Nick Aryso
	n\n\n\n\n	NORWAY\n\n\n\n	\n\n\n\n	Player: @AngryScottishMan\n\n\n\n	SOUTH 
	AFRICA\n\n\n\n	\n\n\n\n	Player: @SAUCEGODISHALL\n\n\n\n	ROMANIA\n\n\n\n	\n
	\n\n\n	Player: @Lexic\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULE
	S++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploi
	ts.\n	\n	\n		There will be a 5min break every 50 minutes of Gameplay.\n	\n
		\n		Self Destruction of National Resources to deny them to another player
	 is not permitted EX: (Deleting or Changing Division Templates to reduce M
	anpower loss on them being overrun or encircled\, Removing or Deleting Fac
	tories\, Destroying Naval Assets). \n	\n	\n		Using spies for boosting pro
	paganda or influencing Trade is not allowed.\n	\n\n\n\n	Mechanics:\n\n\n\n
		\n		Using Armoured Units in a Infantry Template such as Super Heavy Tanks
	 are not permitted. Support Company Armoured Elements are permitted in Inf
	antry Divisions.\n	\n	\n		Deployment of Naval Mines is not permitted for P
	erformance purposes.\n	\n	\n		No para drop operations are permitted for us
	e in the event.\n	\n	\n		\n			No spiking tension unnecessarily (E.G. Justi
	fying on a random country).\n		\n	\n	\n		\n			Thermonuclear weapons are no
	t permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT RULES--\n\
	n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Historical A
	I: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUI
	REMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Pa
	ssword: On Request\n	\n\n\n\n	 \n\n
DTSTART:20250323T160000Z
DTEND:20250323T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:March GOTM - Minecraft
DTSTAMP:20250318T184346Z
SEQUENCE:0
UID:1794-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	The GOTM for March is Minecraft as voted by the community
	\, to get the GOTM off to a good start\, I ask that those interested in Mi
	necraft join us for the official start to the server which will be after A
	rma Main mission time on Friday 21st March\n\n	\n\n\n\n	Modpack: FTB Evol
	ution\n\n\n\n	Version: 1.12\n\n\n\n	Server IP: luna.fkservers.eu\n\n\n\n	I
	f you want to join\, please make sure to put your Minecraft username in th
	e following whitelisted thread.\n\n\n\n	The following rules apply\, but p
	lease read through them now and familiarise yourselves\n\n\n\n	Minecraft R
	ules\n\n\n\n	\n		No griefing in any form\n	\n	\n		No stealing\n	\n	\n		No 
	random killings of players\n		\n			\n				Unless both players agree to \"du
	el\" etc\n			\n		\n	\n	\n		No builds/projects that are intended to \"test\
	" the server limits or otherwise lag out the server\n	\n	\n		Avoid buildin
	g new dimensions if at all possible\n		\n			\n				e.g. RFTools Dimensions\
	, Mystcraft worlds\, etc.\n			\n			\n				Stable mining dimensions (e.g. Ar
	oma1997's Mining Dimension) are allowed\n			\n			\n				A stable RFTools Mi
	ning dimension will be provided later on\n			\n		\n	\n	\n		\"Op\" status m
	ay be granted in special circumstances to restore things\n		\n			\n				Cas
	e by case basis\, usually if cause is something completely out of your con
	trol\n			\n			\n				e.g. 50\,000 people used to live here\, now it's a gho
	st town because some guy 5 chunks down blew up his Draconic Reactor or unl
	eashed Primal Fire\n			\n			\n				or some server admin decides he wants t
	o remove 150 chunks of water in an instant using code ?\n			\n		\n	\n	\n		
	Should you be granted \"Op\" status for reasons other than being Staff\, i
	t should be removed within 24 hours\n	\n\n\n\n	Guidelines/Etiquette\n\n\n\
	n	\n		Some people may not want a lot of people nearby. If you're not on th
	eir team or hasn't been said you two want to work together etc\, ask them 
	if they're okay with \"neighbours\".\n	\n	\n		Avoid using transparent tran
	sport pipes (i.e. any item transport pipe where you can see the items movi
	ng along) as they can\, and will\, cause lag.\n	\n	\n		Avoid using strip m
	iners/mining quarries etc. Stick to quarries that replace blocks (usually 
	with dirt) instead of quarries that \"mine up\" the blocks and removes the
	m.\n		\n			\n				If your quarry mines into water/lava underground and keep
	 on going down to bedrock\, the \"falling\" water/lava contributes to lag.
	\n			\n		\n	\n	\n		Avoid asking for things in order to skip having to do t
	hings (a.k.a. begging)\n		\n			\n				e.g. You miscalculated\, you're short
	 a few redstone and need a bit more - 'tis gucci\n			\n			\n				You've had
	 the shittiest luck in managing to find the one chunk/mining pattern that 
	gives you fuck all gold - Yeah\, wtv. You can always mine somewhere else b
	ut some of us probably have too many.\n			\n			\n				You want some Ender P
	earls because you can't be bothered to kill Endermen - Please don't be so 
	lazy.\n			\n		\n	\n	\n		Trading is allowed\, even encouraged\, we want you
	 guys to work together! But do be sensible with what you ask for/what you 
	offer\n		\n			\n				Need some iron and the other guy needs more wood 'caus
	e he has no trees? Great!\n			\n			\n				You need an Ender Pearl but you w
	ant to give them a stick?\n			\n		\n	\n\n
DTSTART:20250321T210000Z
DTEND:20250321T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Raj Sells Opium to China and Fucking Dies [HOI4 MP]
DTSTAMP:20250305T070713Z
SEQUENCE:0
UID:1792-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	MAJOR 
	NATIONS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Playe
	r:@Jerichron\n\n\n\n	THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\
	n\n\n\n	UNITED STATES \n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		\n			 \
	n		\n	\n\n\n\n	 - AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player: @Wi
	ll9455\n\n\n\n	KINGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	EMP
	IRE OF JAPAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	 - COMINTER
	N\n\n\n\n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player: @Murky\n\n\n\n	CHINESE COM
	MUNIST PARTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	MINOR NATION
	S:\n\n\n\n	IRAN\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	BRITISH RAJ\n\n\n\n	
	\n\n\n\n	Player: OPEN\n\n\n\n	IRAQ\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	A
	FGHANISTAN\n\n\n\n	\n\n\n\n	Player: @Nick Aryson\n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming 
	Pregame Alliances or Exploits.\n	\n	\n		There will be a 5min break every 5
	0 minutes of Gameplay.\n	\n	\n		Self Destruction of National Resources to 
	deny them to another player is not permitted EX: (Deleting or Changing Div
	ision Templates to reduce Manpower loss on them being overrun or encircled
	\, Removing or Deleting Factories\, Destroying Naval Assets). \n	\n	\n		U
	sing spies for boosting propaganda or influencing Trade is not allowed.\n	
	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infantry Templat
	e such as Super Heavy Tanks are not permitted. Support Company Armoured El
	ements are permitted in Infantry Divisions.\n	\n	\n		Deployment of Naval M
	ines is not permitted for Performance purposes.\n	\n	\n		No para drop oper
	ations are permitted for use in the event.\n	\n	\n		\n			No spiking tensio
	n unnecessarily (E.G. Justifying on a random country).\n		\n	\n	\n		\n			T
	hermonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:
	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Setting
	s:\n\n\n\n	\n		Historical AI: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250316T160000Z
DTEND:20250316T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hearts of Iron IV: Graveyard of Empires MP Match
DTSTAMP:20250219T220215Z
SEQUENCE:0
UID:1791-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Resurge":forum@fkgaming.eu
DESCRIPTION:\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed even
	t based taking place in the highly acclaimed Real Tim Strategy game Heart
	s Of Iron IV\, in which players will seek to guide their own nations on th
	e path to Victory during The Second World War. This event may be a one-off
	 or a repeated affair\, depending on interest. However\, to prevent some o
	f the typical issues with HOI4 multiplayer  games\, there will be some gu
	idelines for behaviour in the event to assist with the flow of events. The
	se are not intended to force a particular outcome or victor in the game's 
	conclusion\, and if anyone has a suggestion for additional rulings\, pleas
	e feel free to make suggestions in the comments. This will be a meme game 
	based around the nations with new focuses trees in the middle east. \n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(First come first served.)\n\n\n\n	*Na
	tions will be added as players select them*\n\n\n\n	 \n\n\n\n	Iran: @Resu
	rge\n\n\n\n	 \n\n\n\n	Romania @Slim\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\
	n\n\n	General:\n\n\n\n	\n		No METAGaming Pregame Alliances or Exploits.\n	
	\n	\n		There will be a 5min break every 55 minutes of Gameplay.\n	\n	\n		
	Self Destruction of National Resources to deny them to another player is n
	ot permitted EX: (Deleting or Changing Division Templates to reduce Manpow
	er loss on them being overrun or encircled\, Removing or Deleting Factorie
	s\, Destroying Naval Assets). \n	\n	\n		Using spies for boosting propagan
	da or influencing Trade is not allowed.\n	\n	\n		If a player cannot keep u
	p with 3 speed they will be kicked.\n	\n	\n		If a player crashes and fails
	 to get back in after one hot join attempt they must wait for the next bre
	ak to try again.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in
	 a Infantry Template such as Super Heavy Tanks are not permitted. Support 
	Company Armoured Elements are permitted in Infantry Divisions.\n	\n	\n		De
	ployment of Naval Mines is not permitted for Performance purposes.\n	\n	\n
			No para drop operations are permitted for use in the event.\n	\n	\n		\n	
			No spiking tension unnecessarily (E.G. Justifying on a random country).\
	n		\n	\n	\n		\n			Thermonuclear weapons are not permitted.\n		\n	\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Historical AI: Disabled\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Resur
	ge\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250304T173000Z
DTEND:20250304T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK February GOTM - Arma Exile
DTSTAMP:20250219T215129Z
SEQUENCE:0
UID:1790-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	After much hard work and long hours by @L00_Cyph3r \, th
	e Arma Exile Server is ready for use. Due to the headache of setting it up
	\, Cypher went with a minimal modset\, see below for the required mods and
	 optional mod\, to prevent crashes we would ask you not load any other whi
	telisted mods that we allow on the other servers as we dont know what they
	 might do on the server.\n\n\n\n	Required Mods: Exile + TFAR Beta + CBA\n\
	n\n\n	Optional Mods: DUI Squad Radar\n\n\n\n	Any issues please post in the
	 Exile GOTM channel on discord\, PLEASE DO NOT PING Cypher directly\, we w
	ill follow up on any issues when we have time.\n\n\n\n	If you wish to join
	 the server early to check you can connect\, etc you are free to do so but
	 we would ask that as many people be available for this event so that we c
	an get a good start to the GOTM\n\n\n\n	EXILE RULES:\n\n\n\n	We would ask 
	all players read these rules\, if you see any possible issue of rule-break
	ing please bring it to the attention of an online staff member (where poss
	ible)\n\n\n\n	GENERAL RULES:\n\n\n\n	\n		No Cheating/Hacking.\n	\n	\n		 N
	o Wall glitching. This includes but not limited to\, looking through walls
	/floors\, running at walls/floors to gain access to a base\, vaulting thro
	ugh windows or peaking through an object to gain an advantage\n	\n	\n		No 
	Exploiting. This includes but not limited to\, laying inside of objects or
	 abusing broken Arma mechanics.\n	\n	\n		Accusing players of doing somethi
	ng illegal must be backed up with proof!\n	\n	\n		Suspect someone of cheat
	ing? Please contact a staff member. Do not accuse them at all.\n	\n	\n		Co
	mbat logging is not allowed. You will be punished.\n	\n	\n		Air to Air\, A
	ir to Ground and Air to Base Kamikaze is strictly forbidden (including par
	achute against other vehicles and players)\n	\n	\n		Do not log out inside 
	of other players bases. Logging out for the restart is fine as long as you
	 log back in after a very short amount of time.\n	\n	\n		Deploying vehicle
	s inside any object is not allowed. This includes other vehicles\, walls\,
	 players\, etc.\n	\n	\n		Placing/Crafting objects/items into vehicles/play
	ers is an exploit. Do not do this.\n	\n	\n		Rappelling is not to be used i
	n such a way that the rappelling rope goes through objects making you reac
	h positions that you wouldn't normally be able to access\, doing this is c
	onsidered glitching.\n	\n	\n		Shooting or scouting within 500m radius of a
	ny territory into a spawn zone or any kind of trader is not allowed.\n	\n	
	\n		Shooting or scouting within 500m radius of any territory into the ceme
	nt mixer area is not allowed.\n	\n	\n		Shooting or scouting within the 500
	m radius of any territory to any static mission is not allowed.\n	\n	\n		G
	rouping with other families or parties is not allowed. (This includes but 
	not limited to teaming up to counter/do raids\, missions\, capture points 
	and looting with other groups\\families)\n	\n\n\n\n	SAFE ZONE RULES:\n\n\n
	\n	\n		No Safe Zone ramming.\n	\n	\n		No stealing in Safe Zones. If it's n
	ot yours\, do not touch it. This is including dead bodies.\n	\n	\n		Do not
	 follow a player out of the Safe Zone to kill or engage them in any way.\n
		\n	\n		  Do not block traders with vehicles or crates.\n	\n	\n		Vehicles
	 left in the Safe Zones on restarts will be unlocked and can be taken with
	in the first 5 minutes. Once a vehicle is taken\, the driver owns it. Do n
	ot attempt to take it back.\n	\n	\n		Legitimately stolen vehicles are owne
	d by the person that drove it into the Safe Zone. You cannot take it back 
	if you got it taken from you! Do not troll the new owner by locking the ve
	hicle etc.\n	\n	\n		Destroying vehicles in the Safe Zone is forbidden.\n	\
	n	\n		No trolling within the Safe Zones.\n	\n	\n		Scouting from Safe Zone 
	is not allowed.\n	\n	\n		No shooting other players within 500m of the Safe
	 Zone. This is considered the \"NO PVP ZONE\".\n	\n	\n		No combat evading 
	into the Safe Zone or \"NO PVP ZONE\". If you have been shot at\, do not e
	nter these zones for at least 2 minutes of not being in combat unless you 
	kill the player(s) shooting at you.\n	\n	\n		Once you enter the \"NO PVP Z
	ONE\"\, any form of combat or engagement is not allowed.\n	\n	\n		Do not c
	amp the border of the \"NO PVP ZONE\".\n	\n\n\n\n	BUILDING RULES:\n\n\n\n	
	\n		You can only have 1 base per family or group and only have access to t
	hat base! Bypassing this in any way will result in bases being deleted.\n	
	\n	\n		The entire thicker part of the flag must be visible and it must be 
	placed on the terrain. (This means not floating\, under the terrain\, in/o
	ver water or on rocks)\n	\n	\n		You cannot place anything on the bottom ha
	lf of your flag. To protect your flag\, you need to make at least a 1x1 fl
	ag room using Exile Wood/Metal/Concrete walls. You can place a roof for yo
	ur flag room but there must be space for players to stand.\n	\n	\n		The fl
	ag room must be empty\, including map objects.\n	\n	\n		If your flag room 
	is more than 1x1\, then you can have objects within the room but not withi
	n a 1x1 radius.\n	\n	\n		Multiple layers of walls can be used for your fla
	g room. You do not need a door to access this room.\n	\n	\n		You can place
	 destructible objects on the top half of the flag to protect it.\n	\n	\n		
	The use of indestructible items to surround whole rooms or your flag is no
	t allowed.\n	\n	\n		No floating base parts\, containers or concrete mixers
	 are allowed.\n	\n	\n		Safe kits\, concrete mixers and fuel stations are n
	ot to be placed within the terrain or prebuilt objects. This includes but 
	not limited to rocks\, houses and trees. You are allowed to build objects 
	on top of them (floors\, walls\, hatches\, etc.)\n	\n	\n		Safe rooms must 
	not be made from glass building parts (single quick access safes on a glas
	s roof etc. are fine\, just don’t overdo it. Our staff will judge this g
	rey area at their discretion.)\n	\n	\n		Accessing safes or containers thro
	ugh objects including walls/floors is not allowed.\n	\n	\n		Do not build o
	n roads. You are allowed to build over roads but room has to be made for v
	ehicles to pass under. (At least 2 walls tall) You can build at the end of
	 the road such as a dead end.\n	\n	\n		Do not build over the 35m height li
	mit! Objects above 35m will be automatically deleted on each restart.\n	\n
		\n		Objects are not to be placed in a way that makes players glitch throu
	gh them because of missing collision points. (Walls as floors/roofs\, Towe
	rs  placed horizontally\, heli pads upside down\, etc.)\n	\n	\n		You are 
	not allowed to block passageways with concrete mixers\n	\n	\n		You are not
	 allowed to use ladders to pass through walls/floors.\n	\n	\n		You are not
	 allowed to place objects (e.g. walls) in a way that allows the territory 
	owners to vault or jump over them while attackers can't. (because of anti-
	glitch mechanics)\n	\n	\n		You are not allowed to build in or within 5 met
	ers of the debug zone. Doing so will lead to your base being deleted.\n	\n
		\n		You are not allowed to build within 200 meters of major cities or tow
	ns\n	\n	\n		You are not allowed to build within 500 meters of any trader l
	ocation. (Measured from the Aircraft marker on the map)\n	\n	\n		You are n
	ot allowed to build within 500 meters of any Safe Zones. (Measured from th
	e Poptab marker on the map)\n	\n	\n		You are not allowed to build within 5
	00 meters of any Black Market. (Measured from the grenade marker on the ma
	p)\n	\n	\n		You are not allowed to build within 500 meters of Bambi towns.
	 (Measured from the Dummy marker on the map)\n	\n	\n		You are not allowed 
	to build within 500 meters of any concrete mixer. (Measured from the concr
	ete mixer marker on the map)\n	\n	\n		You are not allowed to build within 
	200 meters of any fuel stations! (Measured from the fuel pumps themselves)
	\n	\n\n\n\n	RAIDING RULES:\n\n\n\n	\n		You're only able to steal flags whe
	n you're close to the bottom of the pole\, doing this through a wall/floor
	 is not allowed.\n	\n	\n		You can only hack safes if you have a line of si
	ght on them. Doing this through walls/floors is not allowed.\n	\n\n\n\n	Se
	rver Details:\n\n\n\n	Server name: FK #3 Liberation Server\n\n\n\n	IP: arm
	a3.fkservers.eu\n\n	Port: 2302\n\n\n\n	Password: Check Teamspeak\n\n
DTSTART:20250221T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]
DTSTAMP:20250210T040025Z
SEQUENCE:0
UID:1789-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMA
	RY: \n\n\n\n	This will be heavily themed event based taking place in the 
	highly acclaimed Real Tim Strategy game Hearts Of Iron IV\, in which playe
	rs will seek to guide their own nations on the path to Victory during The 
	Second World War. This event may be a one-off or a repeated affair\, depen
	ding on interest. However\, to prevent some of the typical issues with HOI
	4 multiplayer  games\, there will be some guidelines for behavior in the 
	event to assist with the flow of events. These are not intended to force a
	 particular outcome or victor in the game's conclusion\, and if anyone has
	 a suggestion for additional rulings\, please feel free to make suggestion
	s in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken 
	up according to government type and Historical Standing to ensure a balanc
	e of government types and playstyles within the game session. Only a certa
	in number of each type of faction may be picked.\n\n\n\n	 \n\n\n\n	FACTIO
	NS:\n\n\n\n	  - ALLIES\n\n\n\n	UNITED KINGDOM\n\n\n\n	\n\n\n\n	Player: OP
	EN\n\n\n\n	DOMINION OF CANADA\n\n\n\n	\n\n\n\n	Player:@Nick Aryson\n\n\n\n
		THIRD FRENCH REPUBLIC\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	UNITED STATE
	S \n\n\n\n	\n\n\n\n	Player: @Will9455\n\n\n\n	\n		\n			 \n		\n	\n\n\n\n	 
	- AXIS \n\n\n\n	GERMAN REICH\n\n\n\n	\n\n\n\n	Player:@KingShibe\n\n\n\n	K
	INGDOM OF ITALY\n\n\n\n	\n\n\n\n	Player: @Legendo\n\n\n\n	EMPIRE OF JAPAN\
	n\n\n\n	\n\n\n\n	Player: @Jerichron\n\n\n\n	 \n\n\n\n	 - COMINTERN\n\n\n\
	n	SOVIET UNION\n\n\n\n	\n\n\n\n	Player:@Murky\n\n\n\n	CHINESE COMMUNIST PA
	RTY\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	 \n\n\n\n	- UNALIGNED\n\n\n\n	C
	HINA\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	ROMANIA\n\n\n\n	\n\n\n\n	Player
	:@Bashfulvideos\n\n\n\n	BRITISH RAJ\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	
	HUNGARY\n\n\n\n	\n\n\n\n	Player:@Resurge\n\n\n\n	SWITZERLAND\n\n\n\n	\n\n\
	n\n	Player:@Wattsits\n\n\n\n	SOUTH AFRICA\n\n\n\n	\n\n\n\n	Player:@Lexic\n
	\n\n\n	MANCHUKUO\n\n\n\n	\n\n\n\n	Player: OPEN\n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		No METAGaming Pr
	egame Alliances or Exploits.\n	\n	\n		There will be a 5min break every 50 
	minutes of Gameplay.\n	\n	\n		Self Destruction of National Resources to de
	ny them to another player is not permitted EX: (Deleting or Changing Divis
	ion Templates to reduce Manpower loss on them being overrun or encircled\,
	 Removing or Deleting Factories\, Destroying Naval Assets). \n	\n	\n		Usi
	ng spies for boosting propaganda or influencing Trade is not allowed.\n	\n
	\n\n\n	Mechanics:\n\n\n\n	\n		Using Armoured Units in a Infantry Template 
	such as Super Heavy Tanks are not permitted. Support Company Armoured Elem
	ents are permitted in Infantry Divisions.\n	\n	\n		Deployment of Naval Min
	es is not permitted for Performance purposes.\n	\n	\n		No para drop operat
	ions are permitted for use in the event.\n	\n	\n		\n			No spiking tension 
	unnecessarily (E.G. Justifying on a random country).\n		\n	\n	\n		\n			The
	rmonuclear weapons are not permitted.\n		\n	\n\n\n\n	 \n\n\n\n	General:\n
	\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:
	\n\n\n\n	\n		Historical AI: Enabled.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n\n\n\n	\n\n
DTSTART:20250215T193000Z
DTEND:20250216T000000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming does Nebulous: Fleet Command! [CARRIER UPDATE]
DTSTAMP:20250104T030756Z
SEQUENCE:0
UID:1787-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	\"An Aircraft Carrier is 100\,000 tonnes of Democracy\" -
	 Henry Kissinger\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	T
	his is an event taking place a week after the release of the Carriers Upda
	te for NEBULOUS: Fleet Command\, a military simulator set in a distant sp
	ace environment wherein two different factions (The ANS - Shelter Alliance
	\, and the OSP - Outer Systems Protectorate) are embroiled in war. The sim
	ulation includes inertia\, damage modelling\, ranging and detection simula
	tion and missile warfare - and now carrier warfare. \n\n	\n\n	Players hav
	e a set of hulls for each faction\, with which they can configure the inte
	rnals\, the systems and the weaponry at will\, so a large part of the game
	 is won by how you decide to outfit your fleet.  Will you use cruise miss
	iles to harrass and engage enemy ships from cover\, or swarm smaller and s
	impler missiles to attempt to overcome enemy defences via quantity? Will y
	ou take a refitted cargo liner\, outfit with gigantic broadside fixed cann
	ons a-la ships of the line from the age of sail? There's a tonne of possib
	ilities\, before even getting into battle.\n\n	\n\n	We'll be hosting a few
	 games of MP Nebulous\, either internally to the community assuming full n
	umbers\, internally against the update's newly-implemented and improved AI
	 if not full numbers\, or externally playing against randoms if that works
	 for folks.\n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	1: Players mu
	st have pre-built fleets coming into the event. A minute or two whilst get
	ting a game going to adjust something is fine - 30 minutes to build a new 
	fleet from scratch is not.\n\n	- 1a: There is pre-built fleets for both fa
	ctions that can be taken\, so if the fleet editor isn't your vibe\, do fee
	l free to take one. Here's a steam guide to the Starter Fleets.\n\n	2: Th
	ere will be a 5 minute break between games for personal admin.\n\n	3: No E
	xploits or Metagaming.\n\n	4: When joining a team\, there is an option to 
	show your fleet. Do not click this until the teams are fully filled and fi
	nalised\, else it confers an advantage if there is team switches.\n\n	5: S
	tandard FK Ruleset for good conduct applies.\n\n	6: In the case of somethi
	ng outside of this ruleset related to the game\, the Event Host has discre
	tion in ruling.\n\n	\n\n	--EVENT RULES--\n\n\n\n	++NOTES++\n\n\n\n	Game Se
	ttings:\n\n	\n\n	Max Players: 8\n\n	Scenario: Control\n\n	Time Limit: 30 M
	inutes\n\n	Uniform Team Factions: Yes\n\n	Victory Points: 1000\n\n	Team Po
	ints Limit: 3000 per player\n\n	\n\n	Map Pool:\n\n	\n\n	Aorta\, Arroyo\, A
	vora\, Caltrop\, Cicada\, Honeycomb\, Pillars\, Tombstones\, Tumbleweed\, 
	Yukon\n\n	\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO: \n\n\n\n	\n		Ho
	st: Deltabacon\n	\n	\n		Password: On Request \n	\n\n\n\n	MODSET: \n\n\n\
	n	Functionality (Optional):\n\n	Show Hidden Stats - Adds several stats w
	hich were previously hidden to the Fleet Editor\, so players can take them
	 into account when building their fleets.\n\n\n\n	Neb Maps (FK) - Small d
	ownload of the maps\, can be done in-game but ideal to have them in-advanc
	e.\n\n
DTSTART:20250118T170000Z
DTEND:20250118T185000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #5
DTSTAMP:20241222T053737Z
SEQUENCE:0
UID:1785-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	 \n\n\n\n	\"We're approaching the LZ\, it's gonna be hot! 
	Get set to come out swingin'. Touchdown! Hit it\, Marines!\"\n\n\n\n	ECHO 
	419.\n\n\n\n	 \n\n\n\n	The Covenant believe that what they call \"the Sil
	ent Cartographer\" is somewhere under an island chain located on this sect
	ion of the Ring. The Cartographer is a map room that will lead us to Halo'
	s control center. The island has multiple structures and installations. On
	e of them contains the map room. Search the islands and locate the Control
	 room...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMAR
	Y: \n\n\n\n	This will be a heavily themed mission with elements taken fro
	m the Halo Game Series The mission will be making use of the Arma 3 mods 
	Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and other
	s which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to Halo Series
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER O
	THER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)\n\
	n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,
	(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OP
	EN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		
	PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2
	ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Ri
	fleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\
	n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n
		\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the day)\
	n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Blue
	 Team Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) OPEN\n	\n	
	\n		Spartan-058 (Linda) (Reg+\, Specialist) @GingerRocker\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnanc
	e\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\n
		\n		Any Covenant Weapon looted in mission may be carried in the next miss
	ion if proof of acquisition is provided prior to the next operation and ap
	propriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped
	 or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag
	 size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Spar
	tan Laser is to be treated as HAT and restricted to one mag before rearm i
	s required.\n	\n	\n		1x Molotov cocktail may be carried by any member of t
	he platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may
	 take one magazine at a time of special ammunition EG: Incendiary or HE p
	er mission.\n	\n	\n		Only one primary weapon and sidearm may be taken from
	 the spawn area. Additional primary weapons and their ammunition must be l
	ooted in the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] 
	Emergency med kits and are recommended to carry them. They are capable of 
	instantly sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet 
	can be used to bayonet enemies by use of the improved Melee system Butts
	tock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equip
	ment and to take into account the settings tone Third Person will be allow
	ed for use in these missions. \n	\n	\n		Those streaming or inclined to li
	sten should be aware that music from the Halo universe will be played thro
	ughout the mission.\n	\n	\n		To further play into the theme of the environ
	ment and to assist with medical treatment in mission all Players are recom
	mended to take [1st MEU] Biofoam Canister's as a replacement to standard 
	packing bandages. They are more effective than standard bandages and are o
	nly available in this setting. Please read carefully when adding to your i
	nventory as other mods Biofoam options do not function as well or at all.\
	n	\n	\n		Infantry engaging or expected to engage Elites or Spartans durin
	g operations are suggested to bring a decent amount of (HV\, AP or Slug A
	mmunition) and to aim for the head.\n	\n	\n		Elites or Spartans do not ty
	pically die quickly once unconscious from small arms fire best practice 
	is to down enemy heavy infantry ensure sufficient damage and move on.\n	\n
	\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weap
	onry and equipment rules unless otherwise specified remain in effect for t
	his mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uni
	form (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine A
	rmour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE
	] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] M
	arine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uni
	form (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine A
	rmour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE
	] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] M
	arine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n
			\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n		
		\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout
	 Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helme
	t (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (
	Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine 
	Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] 
	Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] 
	Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n			
		[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\
	n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n	
			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\
	n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n		
		\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5
	BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n			
		[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n	
			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (
	Operation Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252
	D. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS9
	9C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark
	 VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V
	 Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helm
	et.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\
	n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weap
	on combinations may be assigned to the team at SL discretion and based on 
	mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Cani
	ster's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergen
	cy med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the t
	heme of the environment and to assist with medical treatment in mission al
	l Players are recommended to take [1st MEU] Biofoam Canister's as a repla
	cement to standard packing bandages. They are more effective than standard
	 bandages and are only available in this setting. Please read carefully wh
	en adding to your inventory as other mods Biofoam options do not function 
	as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.
	S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n		
			Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n
				\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\
	n	 \n\n\n\n	\n\n
DTSTART:20241229T210000Z
DTEND:20241229T233000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241222T204706Z
SEQUENCE:0
UID:1786-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20250202T170000Z
DTEND:20250202T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - THREE STRONGS
DTSTAMP:20241214T214531Z
SEQUENCE:0
UID:1784-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"THREE STRONGS\" - JULY 1966\, REPUBLIC OF VIETNAM\n\n\n
	\n	BANH CHOUM POPULIST MILITIA\, 3rd SOUTHERN BRIGADE\, PEOPLE'S LIBERATIO
	N ARMY\n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\n	++MISSION BRIEFING++\n\n\n\n
		\"Grab the enemy by the belt buckle”\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	Mission Summary:\n\n\n\n	The time to strike is nigh! We will utilise Co
	mrade Mao's strategy of the Three Strongs\, strong fight\, strong assault 
	and strong pursuit.\n\n\n\n	Our aim is threefold. 1 - Attack and eliminate
	 the Puppet Regime's prison camp near Pak Ha\, thus drawing out the Imperi
	alist Americans.\n\n	2 - Ambush the arriving Yankee dogs and inflict sever
	e casualties.\n\n	3 - Retreat into the safety of the jungle\, in good orde
	r.\n\n\n\n	Our will is absolute and our cause just. To victory!\n\n\n\n	\n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVEN
	T HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associ
	ated)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN
	 TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLTN Sergeant (TL Tag
	s): OPEN\n	\n	\n		PLTN Sniper (PRHPT Tags) : @LurkerOne\n	\n\n\n\n	ABLE 
	SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) O
	PEN\n	\n	\n		Machine Gunner (on the day)\n	\n	\n		6x Rifleman (on the da
	y)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Machine Gunner (on the day)\n	\n	\n		6x 
	Rifleman (on the day)\n	\n\n\n\n	SAPPER SQUAD:\n\n\n\n	\n		Squad Lead (S
	L TAGS\, Officer) @Silberjojo\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\
	n	\n		Mortar Gunner (MRTR Tag) @Bashfulvideos\n	\n	\n		Mortar Asst (MRTR 
	Tag) @L00_Cyph3r\n	\n	\n		2x AT Gunners (Reg+) @lucleaR\, @Griffin68965
	\n	\n	\n		3x Sappers (Reg+) @JeffreyCuddles\, OPEN\, OPEN\n	\n\n\n\n	++R
	ESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG DLC and 
	Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is in effec
	t\; see below..\n	\n	\n		No personal (SR) radios may be taken by infantry.
	 \n	\n	\n		1 Rifleman per squad can be a Grenadier - the grenadier carrie
	s an SKS or M1 carbine with rifle grenades.\n	\n	\n		Sappers can carry an 
	unrestricted number of placeable mines. All types are permitted\, but comm
	and detonated artillery shells are limited to one per person.\n	\n	\n		All
	 scopes are prohibited unless operating as a Prophet/Marksman. Standard re
	strictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	
	\n		Throwable explosive placaeable (satchel charges etc)/incendiaries/Molo
	tov's are limited to 1 per person. Frag grenades are exempt.\n	\n	\n		Expl
	osive ammunitions is prohibited unless playing as a PROHPET element (separ
	ate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, SEALs etc) and A
	RVN Special Forces (Rangers) have the following amendments:\n		\n			\n				
	One team member may take an short M79 GL as a sidearm\n			\n			\n				Machi
	ne Gunners may take RPDs.\n				\n					\n						SEAL team members may take t
	he Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman per team may carry
	 an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Wea
	pons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n\n\n\n	
	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment
	 rules unless otherwise specified remain in effect for this mission.\n\n\n
	\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms (permitted to be used by
	 all)\n\n	SKS\, TT Pistol\, PM\, Type 56\n\n	Squad Leads/Team Leads/RTOs/M
	edics\n\n	Mat 49\, PPsH\n\n	Grenadiers\n\n	M1 Carbine\, SKS\n\n	MGs\n\n	RP
	D\, DP20\n\n	AT\n\n	B40\n\n	Sniper\n\n	Mosin\n\n	Mortar\n\n	Any 60mm\n\n\n
	\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n
			Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK SOG Modset\n	\n\n
DTSTART:20241221T190000Z
DTEND:20241221T213000Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="JeffreyCuddles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - RELIEVED
DTSTAMP:20241129T112745Z
SEQUENCE:0
UID:1779-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"RELIEVED\" - AUGUST 1966\, REPUBLIC OF VIETNAM\n\n\n\n	
	7th REGIMENT\, 1st AIR CAVALRY DIVISION (7/1CAVDIV)\, US ARMY\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\n	++MISSION BRIEFING++\n\n\
	n\n	\"I wanted a mission\, and for my sins\, they gave me one”\n\n\n\n	\
	n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	The VC have launched an assault 
	on Outpost Warren. Somehow\, they managed to amass troops without MACV pic
	king it up. The assault started 3 hours ago under the cover of darkness ad
	 Warren is barely holding on. Bravo Platoon are lifting in to provide emer
	gency relief to Warren\, but the rest of the Company are out in the field.
	 They will arrive to support as soon as they can but it might be a couple 
	of hours.\n\n	Your platoon has to break through the VC attack and relieve 
	the the base until reinforcements arrive. \n\n\n\n	\n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\
	n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n
	\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PLTN Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		PLTN FAC (FAC Tags): @L00_Cyph3r\n	\n	\n
			 \n	\n\n\n\n	ABLE SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) O
	PEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radiom
	an (TL TAGS\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OP
	EN\n	\n	\n		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\
	n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n
		\n		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n
		CHARLIE SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n
			Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS
	\, NCO) OPEN\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n	
		Grenadier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	DEL
	TA SQUAD\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO
	) OPEN\n	\n	\n		3x A Gunner (M60) (on the day)\n	\n	\n		3x B Gunner (Ass
	istant)  (on the day)\n	\n\n\n\n	PINK TEAM:\n\n\n\n	\n		Cobra Pilot (RO
	TARY Tags) @Bashfulvideos NO TAGS\n	\n	\n		Cobra WSO (ROTARY Tags) @colt
	92 NO TAGS\n	\n	\n		Loach Pilot (ROTARY Tags) @cineafx\n	\n	\n		Loach Cr
	ew Chief (ROTARY Tags) @LurkerOne\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the SOG DLC and Unsung compati
	bility mods are permitted.\n	\n	\n		Weapon list is in effect\; see below.
	.\n	\n	\n		No personal (SR) radios may be taken by infantry. \n	\n	\n		1 
	squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to
	 be the M72 LAW\n	\n	\n		Magazine size limit is increased to 40 rounds (fo
	r the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be t
	aken per rifleman. All others must be 20 rnd.\n	\n	\n		All scopes are pr
	ohibited unless operating as a Prophet/Marksman. Standard restrictions app
	ly.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	\n		Throwable 
	explosives/incendiaries/Molotov's are limited to 1 per person.\n	\n	\n		Ex
	plosive ammunitions is prohibited unless playing as a PROHPET element (sep
	arate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, SEALs etc) and
	 ARVN Special Forces (Rangers) have the following amendments:\n		\n			\n		
			One team member may take an short M79 GL as a sidearm\n			\n			\n				Mac
	hine Gunners may take RPDs.\n				\n					\n						SEAL team members may take
	 the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman per team may car
	ry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTES++\n\n\n\n	\n
			The improved Melee system can be configured by esc &gt\; options &gt\; c
	ontrols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary W
	eapons with an attached bayonet can be used to bayonet enemies by use of 
	the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n\n\n\
	n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipme
	nt rules unless otherwise specified remain in effect for this mission.\n\n
	\n\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms (permitted to be used 
	by all)\n\n	M16 (Air Force variant)\, M1911\, Melee Knife\n\n	Squad Leads/
	Team Leads/RTOs/Medics\n\n	XM177\n\n	Grenadiers\n\n	M79\n\n	MGs\n\n	M60\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: arma5.fkservers.eu\n	\
	n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK SOG Modset\n	\n
	\n
DTSTART:20241214T190000Z
DTEND:20241214T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Fulda's Felt
DTSTAMP:20241213T160254Z
SEQUENCE:0
UID:1783-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	        \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++MI
	SSION BRIEFING++\n\n\n\n	\n\n	During the late Cold War period\, American f
	orces were deployed in West Germany at a key access route from Eastern Eur
	ope to West Germany. If Warsaw Pact forces were to ever invade West German
	y\, it was highly likely this route would have been used by their forces t
	o exploit their overwhelming numbers and speed-based tactics. This point w
	as known as the Fulda Gap. Protocol put into place by American forces dict
	ated that if the Fulda Gap fell\, nuclear weapons would be become an optio
	n. US troops were drilled continuously on a possible response to the Fulda
	 Gap being broken by Pact forces. Often times they never knew if it was a 
	drill or the real deal. This one is not a drill.\n\n\n\n	\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This is an event o
	rganized between FK Gaming and Unqualified Minds. This will be a heavily t
	hemed mission with a focus on multiple different objectives. The mission w
	ill be making use of a custom Modset provided by Unqualified Minds which w
	ill be posted as well at the bottom of this event page and in discord in a
	 compiled list.  Weaponry within the mission will be restricted to role s
	pecific weaponry and will be limited to a select number of options to redu
	ce prep time. Tags for applicable roles are not being enforced as this is
	 a cooperative event and will be different from standard slotting. Standa
	rd FK Rules apply unless otherwise specified. \n\n\n\n	++NOTES/RESTRICT
	IONS++\n\n\n\n	\n		Collaborative mission made by Macho and Phenosi.\n	\n	\
	n		Feedback from the mission on 1st December has been taken into account a
	nd changes made based on that\n	\n\n\n\n	DLC:\n\n\n\n	This mission relies 
	on ONE DLC: Arma 3 CDLC - Global Mobilization: Cold War Germany\n\n\n\n	YO
	U DO NOT NEED TO OWN THE DLC!\n\n\n\n	You will need to load the owned DLC 
	OR the compatibility data mod of the DLC yourself!\n\n\n\n	Compatibility D
	ata for Non-Owners\n\n\n\n	Global Mobilization - Cold War Germany: Compati
	bility Data for Non-Owners\n\n\n\n	 \n	\n		PLEASE MAKE SURE TO DOWNLOAD A
	ND ADD WHATEVER DLC OPTION BEST FITS YOURSELF\n	\n\n\n\n	Event rules:\n\n\
	n\n	\n		Although this is a joint OP FK Rules still apply (excluding arma p
	laystyle rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n		
		\n		\n	\n	\n		Any type of disrespectful behavior will result in consequen
	ces within the FK platform.\n	\n	\n		Additionally please listen to both UM
	 staff\, leadership and all member of FK staff.\n		\n			\n				Given the 
	above any member of staff (including PR and Techs) will be treated as part
	 of the moderation team.\n			\n		\n	\n	\n		Please use the sign-up sheet be
	low to pick a role\, otherwise slotting will be done on the day\n	\n	\n		S
	IGN UP SHEET - PLEASE CHECK THE RULES IN SHEET - FK Members add [FK] besid
	e your name\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: Semi-serious\
	n	\n	\n		Theme: Cold War\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio m
	od: TFAR (beta)\n	\n	\n		Medical System: Armor System\n	\n	\n		Duration: ~
	2 hours (excluding Briefing time from 18:30)\n	\n	\n		Loadouts: Pre-made (
	WBK Kit Menu)\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\n
		\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modset - See Discor
	d Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.23
	4.251.188:10059\n	\n	\n		Password: Panda\n	\n\n
DTSTART:20241215T183000Z
DTEND:20241215T210000Z
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #4 [1st Main]
DTSTAMP:20241203T040210Z
SEQUENCE:0
UID:1781-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	\"So how do we get inside the ship if it's in the air? The 
	Corps issued me a rifle\, not wings.\"\n\n\n\n	UNSC Marine en route to the
	 Truth And Reconciliation.\n\n\n\n	 \n\n\n\n	The enemy has captured Capta
	in Keyes\, and are holding him aboard one of their cruisers\, the Truth an
	d Reconciliation. The ship is currently holding position approximately thr
	ee hundred meters above the other end of of a large plateau. Approach on f
	oot the gravity lift below the ship and use it to board and locate Captain
	 Keyes. After we have rescued the Captain we can attempt extract from the 
	ships Hangar.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION S
	UMMARY: \n\n\n\n	This will be a heavily themed mission with elements take
	n from the Halo Game Series The mission will be making use of the Arma 3 m
	ods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Halo Se
	ries based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\;
	 REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n\n\n	(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVE
	R OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus:
	 OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PL
	TN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead
	 (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n
	\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @andyt90\n	\n	\n		Delta Squ
	ad Medic (MEDIC TAGS\, Specialist) @GingerRocker\n	\n	\n		Delta Squad Te
	am Leader (TL TAGS\, NCO) @Silberjojo\n	\n	\n		Delta Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		De
	lta Squad Team Leader (TL TAGS\, NCO) @Deltabacon\n	\n	\n		Delta Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Team Remnants:\n\n\n\n	\n		Spartan-117
	 (John) (Reg+\, Officer) @TheSalader\n	\n	\n		Spartan-058 (Linda) (Reg+\,
	 Specialist) @AntiMatter 2nd in line @andyt90 \n	\n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment
	 from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st M
	EU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Any 
	Covenant Weapon looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation and appropriate
	 Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped or loote
	d at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is 
	raised to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Laser
	 is to be treated as HAT and restricted to one mag before rearm is require
	d.\n	\n	\n		1x Molotov cocktail may be carried by any member of the platoo
	n at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may take one
	 magazine at a time of special ammunition EG: Incendiary or HE per missio
	n.\n	\n	\n		Only one primary weapon and sidearm may be taken from the spaw
	n area. Additional primary weapons and their ammunition must be looted in 
	the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] Emergency
	 med kits and are recommended to carry them. They are capable of instantly
	 sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\
	n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be config
	ured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebK
	night's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be us
	ed to bayonet enemies by use of the improved Melee system Buttstock Hit/
	Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and 
	to take into account the settings tone Third Person will be allowed for us
	e in these missions. \n	\n	\n		Those streaming or inclined to listen shou
	ld be aware that music from the Halo universe will be played throughout th
	e mission.\n	\n	\n		To further play into the theme of the environment and 
	to assist with medical treatment in mission all Players are recommended to
	 take [1st MEU] Biofoam Canister's as a replacement to standard packing b
	andages. They are more effective than standard bandages and are only avail
	able in this setting. Please read carefully when adding to your inventory 
	as other mods Biofoam options do not function as well or at all.\n	\n	\n		
	Infantry engaging or expected to engage Elites or Spartans during operati
	ons are suggested to bring a decent amount of (HV\, AP or Slug Ammunition
	) and to aim for the head.\n	\n	\n		Elites or Spartans do not typically 
	die quickly once unconscious from small arms fire best practice is to dow
	n enemy heavy infantry ensure sufficient damage and move on.\n	\n\n\n\n	--
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rol
	led).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (An
	y).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie 
	Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Fie
	ld Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\
	n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.
	\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Ro
	lled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (A
	ny).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie
	 Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Fi
	eld Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			
	\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX
	.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			
	 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\
	n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any)
	.\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n
				\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n		
			MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform
	.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine 
	Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine 
	Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] 
	Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n
					M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.
	\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Rifle
	men:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] 
	Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n			
		[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n	
		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\
	n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] 
	Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE
	] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			
	\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (Operati
	on Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D. (Ope
	ration Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 A
	M Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark VI Und
	ersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V Armor.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helmet.\n		
		\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n			\n	
				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapon comb
	inations may be assigned to the team at SL discretion and based on mission
	 requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n	
			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\
	, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Unif
	orm.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Mari
	ne Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Mari
	ne Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n		
		DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D
	-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B
	.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n			
		MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				
	M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n
				\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Brown].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\
	n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			
	\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Ma
	rine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] 
	Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n
					[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n			
		[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\
	n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n
	\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n
			\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Backpack (
	Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\n			\n	
				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n		\n\n	
		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backpack.\n	
			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n		\n\n	
		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Canister's.
	\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergency med 
	kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the theme of
	 the environment and to assist with medical treatment in mission all Playe
	rs are recommended to take [1st MEU] Biofoam Canister's as a replacement 
	to standard packing bandages. They are more effective than standard bandag
	es and are only available in this setting. Please read carefully when addi
	ng to your inventory as other mods Biofoam options do not function as well
	 or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.S.\n			
	\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri
	.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n		
			M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\n	 \n
	\n\n\n	\n\n
DTSTART:20241208T190000Z
DTEND:20241208T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241207T005021Z
SEQUENCE:0
UID:1782-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241222T170000Z
DTEND:20241222T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM/FK Joint Op - Expeditionary Disposition
DTSTAMP:20241129T141937Z
SEQUENCE:0
UID:1780-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	        \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n
	\n\n\n	++MISSION BRIEFING++\n\n\n\n	\n\n	A Marine Task Force created from 
	Carrier Strike Group 15 are sent to the archipelago of Isla Pera to seize 
	and create a staging area for operations in the pacific. Capitalise on com
	bined arms warfare to swiftly crush enemy Chinese CSAT forces and secure I
	sla Pera.\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This is an event organized between FK Gaming and Unqualif
	ied Minds. This will be a heavily themed mission with a focus on multiple 
	different objectives. The mission will be making use of a custom Modset pr
	ovided by Unqualified Minds which will be posted as well at the bottom of 
	this event page and in discord in a compiled list.  Weaponry within the m
	ission will be restricted to role specific weaponry and will be limited to
	 a select number of options to reduce prep time. Tags for applicable role
	s are not being enforced as this is a cooperative event and will be differ
	ent from standard slotting. Standard FK Rules apply unless otherwise sp
	ecified. \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	DLC:\n\n\n\n	This missio
	n relies on TWO DLCs: Arma 3 Creator DLC Expeditionary Forces and some gea
	r from the Arma 3 Creator DLC Reaction Forces\n\n\n\n	YOU DO NOT NEED TO O
	WN EITHER DLC!\n\n\n\n	You will need to load the owned DLC OR the compatib
	ility data mods of the two DLCs yourself!\n\n\n\n	Compatibility Data for N
	on-Owners\n\n\n\n	Reaction Forces - Creator DLC Compatibility Data for Non
	-Owners\n\n\n\n	Expeditionary Forces - Compatibility Data For Non-Owners\n
	\n\n\n	PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER DLC OPTION BEST FITS 
	YOURSELF\n\n\n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK R
	ules still apply (excluding arma playstyle rules).\n\n		\n			\n				UM's ru
	leset is near similar to ours.\n			\n		\n	\n	\n		Any type of disrespectful
	 behavior will result in consequences within the FK platform.\n	\n	\n		Add
	itionally please listen to both UM staff\, leadership and all member of 
	FK staff.\n		\n			\n				Given the above any member of staff (including PR 
	and Techs) will be treated as part of the moderation team.\n			\n		\n	\n	\
	n		No slot reservations\, slotting will be done on the day\n	\n\n\n\n	Miss
	ion notes:\n\n\n\n	\n		Playstyle: Semi-serious\n	\n	\n		Theme: 2035 US Mar
	ines\n	\n	\n		Category: Combined Arms\n	\n	\n		Radio mod: TFAR (beta)\n	\n
		\n		Medical System: Armor System\n	\n	\n		Duration: 2 hours\n	\n	\n		Load
	outs: Pre-made\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\
	n	\n		Port: 2312\n	\n	\n		Password: On the day\n	\n	\n		Modset - See Disco
	rd Announcement\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.2
	34.251.188:10059\n	\n	\n		Password: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD SE
	RVER - UM's Discord Invite\n\n
DTSTART:20241201T190000Z
DTEND:20241201T210000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="dennisward20056";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Limey";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - DANGER CLOSE
DTSTAMP:20241124T183812Z
SEQUENCE:0
UID:1778-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"DANGER CLOSE\" - MARCH 1966\, REPUBLIC OF VIETNAM\n\n\n
	\n	1st AUSTRALIAN TASK FORCE (1 ATF)\n\n\n\n	\n\n\n\n	Need a guide?\n\n\n\
	n	++MISSION BRIEFING++\n\n\n\n	\"I was only 19” - Redgum\n\n\n\n	\n\n\n\
	n	Mission Summary:\n\n\n\n	We've received intelligence from the Yanks that
	 Charlie are building up munitions and supplies near TFB Brisbane\, possib
	ly with an intent to launch an attack on the new base. The CIA and MACV ha
	ve reason to believe the buildup is focused on the ville of Bo Tuc.\n\n\n\
	n	Your orders are to send a platoon out to investigate. Find\, fix\, and f
	uck-up the enemy. Brisbane's 81mm mortars will be on standby to assist if 
	things get hairy.  \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; R
	EGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDER
	S)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: R
	ole\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 
	RTO (TL Tags): OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n	\n		War Tog (Combat Correspondent) (on the day)\n	\n\n\n\n	ABLE SQUA
	D:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\
	n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on t
	he day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n
		\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A G
	unner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Le
	ader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	
	\n		3x Rifleman (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A Gunner (
	M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Leader (T
	L TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	\n		3x 
	Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	MORTAR SQUAD:\n\n\n\n	\n		Bat
	tery Commander (MRTR Tags) @Bashfulvideos\n	\n	\n		Battery Gunner (MRTR T
	ags) @TacticalPanda NO TAGS\n	\n	\n		Battery Gunner (MRTR Tags) @LurkerO
	ne NO TAGS\n	\n	\n		Battery Gunner (MRTR Tags) @colt92\n	\n\n\n\n	 \n\n
	\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG 
	DLC and Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is 
	in effect\; see below..\n	\n	\n		No personal (SR) radios may be taken by i
	nfantry. \n	\n	\n		1 squad can bring the M41 Bazooka as dictated by Plato
	on. All other AT is to be the M72 LAW\n	\n	\n		Magazine size limit is incr
	eased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of thes
	e 40 rnd mags may be taken per rifleman. All others must be 20 rnd.\n	\n
		\n		All scopes are prohibited unless operating as a Prophet/Marksman. Sta
	ndard restrictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitte
	d.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 p
	er person.\n	\n	\n		Explosive ammunitions is prohibited unless playing as 
	a PROHPET element (separate or imbedded)\n	\n	\n		US Special Forces (LRRP\
	, SOG\, SEALs etc) and ARVN Special Forces (Rangers) have the following am
	endments:\n		\n			\n				One team member may take an short M79 GL as a side
	arm\n			\n			\n				Machine Gunners may take RPDs.\n				\n					\n						SEAL
	 team members may take the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rif
	leman per team may carry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\
	n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc
	 &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mel
	ee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayon
	et enemies by use of the improved Melee system Buttstock Hit/Bayonet Cha
	rge ability.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: F
	K Weaponry and equipment rules unless otherwise specified remain in effect
	 for this mission.\n\n\n\n	Australian Army\n\n\n\n	RIFLES &amp\; Sidearms 
	(permitted to be used by all)\n\n	SLR\, Browning HP\, Melee Knife\n\n	Squa
	d Leads/Team Leads/RTOs/Medics\n\n	Owen S1 SMG\, M16\n\n	Grenadiers\n\n	SL
	R GL\n\n	MGs\n\n	M60\, GPMG\, SLR AR\n\n\n\n	--EQUIPMENT--\n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 SOG Serv
	er\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: 
	On Request\n	\n	\n		FK SOG Modset\n	\n\n
DTSTART:20241130T190000Z
DTEND:20241130T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - 1st MAIN - INCOMING - USMC
DTSTAMP:20241115T150653Z
SEQUENCE:0
UID:1776-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\"INCOMING\" - NOVEMBER 1965\, REPUBLIC OF VIETNAM\n\n\n\
	n	1st MARINE DIVISION - 1 MARDIV\, 1st MEF\n\n\n\n	\n\n\n\n	Need a guide?\
	n\n\n\n	++MISSION BRIEFING++\n\n\n\n	\"One Nation Under God and His Marine
	s Standing Guard!”\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	A recently 
	constructed Patrol Base has come under serious VC artillery fire over the 
	last 36 hours. As of 3 hours ago\, the fire has intensified. An errant rou
	nd hit the base CP and has wrecked most of the radios - we're now only in 
	contact with a Lance Corporal who's so deep in his foxhole we've got no cl
	ear idea where the shells are coming from. It's turned into a complete clu
	sterfuck.\n\n\n\n	Division G2 thinks that there may be Vietnamese spotters
	 on an adjacent ridgeline guiding the shells in. Unfortunately\, there's a
	lso some old temple ruins there. Current ROE from MACV states that we cann
	ot willingly strike cultural sites without visual confirmation of enemy co
	mbatants using them as cover to engage American personnel. \n\n	What make
	s matters worse\, is that the famed morning fog for this region has come i
	n thick. We can't get any choppers up in this soup. So we're down to one o
	ption. We need eyes on that ridgeline. We need it cleared out to stop any 
	more accurate artillery fire. \n\n\n\n	Lieutenant\, saddle up your platoo
	n. You're pushing towards through the valley to wipe out that position. Th
	ose Marines up there are counting on you. Semper Fi. \n\n\n\n	\n\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS D
	ISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n
	\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN
	 TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN RTO (TL Tags): OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ABLE SQUAD:\n\n\n\n	\
	n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		A G
	unner (M60) (on the day)\n	\n	\n		B Gunner (on the day)\n	\n	\n		Team Le
	ader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadier (on the day)\n	\n	
	\n		3x Rifleman (on the day)\n	\n\n\n\n	BAKER SQUAD:\n\n\n\n	\n		Squad L
	ead (SL TAGS\, Officer) @Byrtsi NO TAGS\n	\n	\n		Squad Medic (MEDIC TAG
	S\, Specialist) @Malbryn NO TAGS\n	\n	\n		Radioman (TL TAGS\, NCO) @ZeFl
	yingDutchman\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on 
	the day)\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Gren
	adier (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	CHARLIE
	 SQUAD:\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO
	) OPEN\n	\n	\n		A Gunner (M60) (on the day)\n	\n	\n		B Gunner (on the d
	ay)\n	\n	\n		Team Leader (TL TAGS\, NCO) [10 MAN] OPEN\n	\n	\n		Grenadie
	r (on the day)\n	\n	\n		3x Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the SOG DLC an
	d Unsung compatibility mods are permitted.\n	\n	\n		Weapon list is in eff
	ect\; see below..\n	\n	\n		No personal (SR) radios may be taken by infantr
	y. \n	\n	\n		1 squad can bring the M41 Bazooka as dictated by Platoon. Al
	l other AT is to be the M72 LAW\n	\n	\n		Magazine size limit is increased 
	to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd
	 mags may be taken per rifleman. All others must be 20 rnd.\n	\n	\n		All
	 scopes are prohibited unless operating as a Prophet/Marksman. Standard re
	strictions apply.\n	\n	\n		No NVGs or Thermal goggles are permitted.\n	\n	
	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 per perso
	n.\n	\n	\n		Explosive ammunitions is prohibited unless playing as a PROHPE
	T element (separate or imbedded)\n	\n	\n		US Special Forces (LRRP\, SOG\, 
	SEALs etc) and ARVN Special Forces (Rangers) have the following amendments
	:\n		\n			\n				One team member may take an short M79 GL as a sidearm\n			
	\n			\n				Machine Gunners may take RPDs.\n				\n					\n						SEAL team me
	mbers may take the Stoner 63 LMG\n					\n				\n			\n			\n				1 Rifleman pe
	r team may carry an enemy primary (AKM/SKS etc)\n			\n		\n	\n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		Primary Weapons with an attached bayonet can be used to bayonet enem
	ies by use of the improved Melee system Buttstock Hit/Bayonet Charge abil
	ity.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapon
	ry and equipment rules unless otherwise specified remain in effect for thi
	s mission.\n\n\n\n	USMC (Early - 1965-1967)\n\n\n\n	RIFLES &amp\; Sidearms
	 (permitted to be used by all)\n\n	M14\, M2 Carbine\, M1911\, Melee Knife\
	n\n	Squad Leads/Team Leads/RTOs/Medics\n\n	Thompson SMG\n\n	Grenadiers\n\n
		M79\n\n	MGs\n\n	M60\n\n\n\n	--EQUIPMENT--\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 SOG Server\n	\n	\n		IP: 
	arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	
	\n		FK SOG Modset\n	\n\n
DTSTART:20241122T190000Z
DTEND:20241122T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The party GIVES up schedules a new event then fucking dies [
	CIV5 MP]
DTSTAMP:20241117T203536Z
SEQUENCE:0
UID:1777-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @colt92\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation:
	 @IceCream\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	
	\n		Players participating must make sure they own the Civ 5 DLC's Brave Ne
	w World\, and Gods and Kings.\n	\n	\n		There will be a ten minute break af
	ter every 50 mins of play. If players fail to return with a 5 min grace pe
	riod after breaks they will be removed from the session.\n	\n	\n		No METAG
	aming or Exploits.\n	\n	\n		The Host in order to retain the ability to hos
	t the game may have their capital taken by domination but may not be elimi
	nated from the game. If the host has clearly lost they will refrain from p
	ursuing victory types and will concede if it is clear they have lost.\n	\n
		\n		XCOM Squads are prohibited. \n	\n	\n		All players are required to pl
	ay on \"Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to 
	destroy other player's nations before the medieval Era is reached.\n	\n	\n
			The event will be making use of the Vox Populi + EUI Modset which can be
	 installed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	How to install a modpack: Modset VP Only modpack without EUI: 4
	.15.2.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game i
	n English.\n	\n	\n		Search for the Civ's DLC folder. The path should be so
	mething like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V
	\\Assets\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n
		\n	\n		Extract the downloaded .zip here. It should add “ZMP_MODPACK
	”\, “VPUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the firs
	t launch of the game delete the Cache folder from here \"Documents\\my gam
	es\\Civilization 5\"\n	\n	\n		Now you don't need to use the mod menu from 
	the game's main menu.\n	\n\n\n\n	This installation needs to be done by eve
	ry players in case of online multiplayer game: the exact same modpack need
	s to be used on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	
	\n		Map Type: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Ga
	me Pace: Quick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneo
	us.\n	\n	\n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\
	n	\n	\n		Rainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources:
	 Standard.\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:
	\n\n		\n			\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultur
	al.\n			\n			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled
	):\n		\n			\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			
	\n				Quick Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER 
	INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241201T170000Z
DTEND:20241201T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241113T021430Z
SEQUENCE:0
UID:1775-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241117T170000Z
DTEND:20241117T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Die Glocke trifft auf den Griddy und stirbt verdammt noch ma
	l (The bell hits the griddy and fucking dies) [Hoi 4 Götterdämmerung MP 
	Event]
DTSTAMP:20241110T230019Z
SEQUENCE:0
UID:1774-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Event Summary:\n\n\n\n	With the Release of Gött
	erdämmerung\, I will be setting up and hosting a HOI 4 Event using the ne
	w mechanics and focus trees for Germany\, Austria\, Hungary\, and Others. 
	This event may be a one-off or a repeated affair\, depending on interest. 
	However\, to prevent some of the typical chaos of HOI4 games\, there will 
	be some general guidelines for behaviour in the event to assist with the f
	low of events. These are not intended to force a particular outcome or vic
	tor in the game's conclusion\, and if anyone has a suggestion for addition
	al rulings\, please feel free to make suggestions in the comments.\n\n\n\n
		Slotting:\n\n\n\n	Note: If anyone wants to pick a nation other than those
	 listed\, please let me know in the Comments and they will be added.\n\n\n
	\n	Axis:\n\n\n\n	Germany (Major):\n\n\n\n	Italy (Major):\n\n\n\n	Romania (
	Minor):\n\n\n\n	Hungary (Minor): @Will9455\n\n\n\n	Bulgaria (Minor):\n\n\n
	\n	Allies:\n\n\n\n	United Kingdom (Major):\n\n\n\n	United States (Major):\
	n\n\n\n	France (Major):\n\n\n\n	Republic of China (Major):\n\n\n\n	Poland 
	(Minor):\n\n\n\n	Yugoslavia (Minor):\n\n\n\n	Canada (Minor):\n\n\n\n	Briti
	sh Raj (Minor):\n\n\n\n	South Africa (Minor):\n\n\n\n	Australia (Minor):\n
	\n\n\n	Belgium (Minor):\n\n\n\n	Belgian Congo (Minor): @Resurge\n\n\n\n	Ne
	therlands (Minor):\n\n\n\n	Comintern:\n\n\n\n	Soviet Union (Major):\n\n\n\
	n	Mongolia (Minor):\n\n\n\n	Chinese Communist Party (Minor):\n\n\n\n	Copro
	sperity Sphere:\n\n\n\n	Japan (Major):\n\n\n\n	Manchukuo (Minor):\n\n\n\n	
	Rules:\n\n\n\n	General:\n\n\n\n	There will be a ten-minute break after eve
	ry 50 mins of play. If players fail to return with a 5 min grace period af
	ter breaks\, they will be removed from the session.\n\n\n\n	Coups or boost
	ing of ideologies via espionage or political decision of other players is 
	prohibited.\n\n\n\n	Players who join must be capable/willing to play at 3x
	 speed minimum.\n\n\n\n	Intentional release of puppet states that is not c
	reated by an in-game event\, decision\, or focus is prohibited.\n\n\n\n	Af
	ter event time end time has been reached a vote will be held to decide to 
	continue or resume at a subsequent event.\n\n\n\n	If a nation is eliminate
	d or subsumed during the course of the Event its player may choose to coop
	 one of the other existing nations from their Faction or to leave the sess
	ion.\n\n\n\n	No METAGaming or Exploits (EX: Unit Type Spam\, Game Engine E
	xploits).\n\n\n\n	War:\n\n\n\n	The usage of the Army Abilities \"Forced At
	tack\" is not permitted.\n\n\n\n	Intentionally disbanding or modifying uni
	ts that have been encircled is prohibited.\n\n\n\n	Placing your navy on \"
	Do Not Engage\" is not permitted unless you are withdrawing from an active
	 engagement.\n\n
DTSTART:20241114T190000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #3 [1st Main]
DTSTAMP:20241105T193544Z
SEQUENCE:0
UID:1773-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\"Sure you wouldn't rather take a seat?\"\n\n\n\n	\"We'll be fine...\"
	\n\n\n\n	Cortana and Master Chief after evacuating the Pillar of Autumn.\n
	\n\n\n	 \n\n\n\n	We have escaped the Covenant assault on the Pillar of Au
	tumn. The Captain stayed behind to make an emergency landing on the ring a
	nd draw the Covenant's attention\, while Blue Team and the majority of the
	 ship’s crew escaped along with the shipboard AI. For now\, landing on t
	he ring is your primary concern\, as well as regrouping the scattered UNSC
	 elements. The Covenant will be looking for survivors—but for now\, we h
	ave survived.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION S
	UMMARY: \n\n\n\n	This will be a heavily themed mission with elements take
	n from the Halo Game Series The mission will be making use of the Arma 3 m
	ods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Halo Se
	ries based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\;
	 REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format:
	 Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZe
	us: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO 
	(PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	Blue Team Remnants:\n\n\n\n	\n		Spartan-117 (John) (Reg+\, Officer) OP
	EN\n	\n	\n		Spartan-058 (Linda) (Reg+\, Specialist) OPEN\n	\n\n\n\n	--SLO
	TTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and e
	quipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance
	\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\n	
	\n		Any Covenant Weapon looted in mission may be carried in the next missi
	on if proof of acquisition is provided prior to the next operation and app
	ropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped 
	or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag 
	size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Spart
	an Laser is to be treated as HAT and restricted to one mag before rearm is
	 required.\n	\n	\n		1x Molotov cocktail may be carried by any member of th
	e platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM roles may 
	take one magazine at a time of special ammunition EG: Incendiary or HE pe
	r mission.\n	\n	\n		Only one primary weapon and sidearm may be taken from 
	the spawn area. Additional primary weapons and their ammunition must be lo
	oted in the field.\n	\n	\n		Only medics are permitted to carry [1st MEU] E
	mergency med kits and are recommended to carry them. They are capable of i
	nstantly sealing all wounds on a specific limb.\n	\n\n\n\n	--RESTRICTIONS-
	-\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can b
	e configured by esc &gt\; options &gt\; controls &gt\; configure addons &g
	t\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet c
	an be used to bayonet enemies by use of the improved Melee system Buttst
	ock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipm
	ent and to take into account the settings tone Third Person will be allowe
	d for use in these missions. \n	\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the Halo universe will be played throu
	ghout the mission.\n	\n	\n		To further play into the theme of the environm
	ent and to assist with medical treatment in mission all Players are recomm
	ended to take [1st MEU] Biofoam Canister's as a replacement to standard p
	acking bandages. They are more effective than standard bandages and are on
	ly available in this setting. Please read carefully when adding to your in
	ventory as other mods Biofoam options do not function as well or at all.\n
		\n	\n		Infantry engaging or expected to engage Elites or Spartans during
	 operations are suggested to bring a decent amount of (HV\, AP or Slug Am
	munition) and to aim for the head.\n	\n	\n		Elites or Spartans do not typ
	ically die quickly once unconscious from small arms fire best practice i
	s to down enemy heavy infantry ensure sufficient damage and move on.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapo
	nry and equipment rules unless otherwise specified remain in effect for th
	is mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unif
	orm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Ar
	mour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE]
	 Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Ma
	rine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n			
		M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unif
	orm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Ar
	mour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE]
	 Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Ma
	rine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n			
		M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n	
		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			
	\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout 
	Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet
	 (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (A
	ny).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine U
	niform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] M
	arine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] M
	arine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				
	[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n
		Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n		
		\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n
				\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			
	\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				
	[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n		
		\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Combat Uniform (Urban)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (O
	peration Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D
	. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99
	C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Vari
	ants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Mark 
	VI Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V 
	Armor.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR Mark V Helme
	t.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n
				\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapo
	n combinations may be assigned to the team at SL discretion and based on m
	ission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Medical Equipment:\n		\n\n		\n			\n				[1st MEU] Biofoam Cani
	ster's.\n			\n			\n				[1st MEU] Medigel.\n			\n			\n				[1st MEU] Emergen
	cy med kits. (Medic's Only).\n			\n		\n\n		\n			To further play into the t
	heme of the environment and to assist with medical treatment in mission al
	l Players are recommended to take [1st MEU] Biofoam Canister's as a repla
	cement to standard packing bandages. They are more effective than standard
	 bandages and are only available in this setting. Please read carefully wh
	en adding to your inventory as other mods Biofoam options do not function 
	as well or at all.\n		\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.
	S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n		
			Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n
				\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\
	n	 \n\n\n\n	\n\n
DTSTART:20241109T190000Z
DTEND:20241109T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="uncleflagzz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241104T012454Z
SEQUENCE:0
UID:1772-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241110T170000Z
DTEND:20241110T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:UM Halloween Joint OP | BSAA: Regression
DTSTAMP:20241101T191925Z
SEQUENCE:0
UID:1771-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	        \n\n	\n\n	\n\n	\n\n	\n
	\n	\n\n	 ++MISSION BRIEFING++\n\n\n\n	\n\n	City of Karilov — once a qui
	et town in the mountains.\n\n	\n\n	Years ago\, a bioweapon outbreak led au
	thorities to drop a bomb on the city to contain the infection.\n\n	The bla
	st eradicated most of the infected\, but also left the area scarred and ab
	andoned.\n\n	However\, over time\, civilians returned\, trying to rebuild 
	and reclaim their homes amidst the rubble.\n\n	For a while\, it seemed Kar
	ilov was on its way to recovery.\n\n	\n\n	Recently\, BSAA intelligence pic
	ked up unusual activity: reports of B.O.W.s (Bio-Organic Weapons) sighting
	s and possible infection spread among residents.\n\n	A BSAA reconnaissance
	 unit was stationed to monitor the situation. However\, contact with the r
	econ team was abruptly lost.\n\n	Given the city’s history and potential 
	for a renewed outbreak\, HQ has ordered a full investigation and containme
	nt op.\n\n	\n\n	In addition\, there are strong suspicions that a hidden Um
	brella Corporation laboratory exists somewhere within the city.\n\n	It was
	 believed destroyed in the bombing\, but new intel suggests it may have su
	rvived underground.\n\n	We have reason to believe this may be the origin o
	f the new outbreak.\n\n	\n\n	Notes: RESPAWN is 1-life with Spectator until
	 your team find the next checkpoint\, be careful! 1 Special Role available
	 per squad\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n	\n\n	 \n\n\n\n	EVENT 
	SUMMARY: \n\n\n\n	This is an event organized between FK Gaming and Unqual
	ified Minds. This will be a heavily themed mission with a focus on multipl
	e different objectives. The mission will be making use of a custom Modset 
	provided by Unqualified Minds which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to role specific weaponry and will be limited to a select num
	ber of options to reduce prep time. Tags for applicable roles are not bei
	ng enforced as this is a cooperative event and will be different from stan
	dard slotting. Standard FK Rules apply unless otherwise specified. \n\
	n\n\n	 \n\n\n\n	++NOTES/RESTRICTIONS++\n\n\n\n	Event rules:\n\n\n\n	\n		A
	lthough this is a joint OP FK Rules still apply (excluding arma playstyle 
	rules).\n\n		\n			\n				UM's ruleset is near similar to ours.\n			\n		\n	\
	n	\n		Any type of disrespectful behavior will result in consequences withi
	n the FK platform.\n	\n	\n		Additionally please listen to both UM staff\, 
	leadership and all member of FK staff.\n		\n			\n				Given the above any
	 member of staff (including PR and Techs) will be treated as part of the m
	oderation team.\n			\n		\n	\n	\n		No slot reservations\, slotting will be 
	done on the day\n	\n\n\n\n	Mission notes:\n\n\n\n	\n		Playstyle: Semi-seri
	ous\n	\n	\n		Theme: BSAA (Resident Evil)\n	\n	\n		Category: Infantry Comba
	t\n	\n	\n		Radio mod: TFAR (beta)\n	\n	\n		Medical System: Armour System\n
		\n	\n		Duration: 1~2 hours\n	\n	\n		Loadouts: Pre-made\n	\n	\n		RESPAWN i
	s 1-life with Spectator until your team find the next checkpoint\, be car
	eful!\n	\n	\n		Special Role available per squad (max 24 slots) Special rol
	es are:  HMG (Alien style HMG)\, ⚡Shock gunner and lastly  Flame troope
	r\n	\n\n\n\n	--NOTES/RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP: euc-ogs11.armahosts.com\n	\n	
	\n		Port: 2312\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 
	\n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		104.234.251.188:10059\n	\n	\n		Pas
	sword: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD SERVER\n\n
DTSTART:20241103T181500Z
DTEND:20241103T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20241024T205334Z
SEQUENCE:0
UID:1769-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player Force:  Alpha-1 \"Red Right Hand\".
	 \n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obje
	ctives:\n\n\n\n	\n		Reach containment site and gain entry.\n	\n	\n		Locate
	 the red pool containment chamber and determine source of containment brea
	ch.\n	\n	\n		Activate Site Alpha Warhead and evacuate.\n	\n\n\n\n	Situatio
	n Report:\n\n\n\n	At 04:00 hours ||||||||||||||||||| site containing SCP-3
	54 has experienced a catastrophic containment breach\, and contamination o
	f the surrounding area has escalated into a K-Class scenario\, warranting 
	immediate Foundation action to ensure neutralization or re-containment. Fi
	fty percent of North America\, including Canada and the United States\, ha
	s been contaminated with concentrations and instances of SCP-354. At the c
	urrent rate\, contamination of the world's oceans is imminent. Contacts in
	 the United States government have been instructed that\, unless informed 
	otherwise\, saturation bombardment of North America with atomic weapons sh
	ould be carried out in the event of operation failure and if containment b
	ecomes impossible. Alpha-1 elements are en route to the site to attempt ne
	utralization of SCP-354-1 and\, if possible\, re-containment. In the event
	 that containment is not possible on-site\, the Alpha warhead is to be det
	onated...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMA
	RY: This will be a heavily themed mission. The mission will be making use
	 of a reduced Standard FK Arma 3 modset in addition to some others to enha
	nce the theme of the mission these will be posted as well at the bottom o
	f this event page in a compiled list. Tags for applicable roles are bein
	g enforced and will not be different from standard slotting. \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESE
	RVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	\n		Zeuses:\n\n		\n			\n				@Lurker
	One\n			\n			\n				OPEN\n			\n			\n				OPEN\n			\n			\n				OPEN\n			\n		\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		PLTN HQ (MTF)\n\n		\n			\n			
		PLTN Lead (PLTN TAGS ONLY): @KingShibe [Reg+]\n			\n			\n				PLTN 2ic (
	PLTN 2ic TAGS): @Deltabacon [Reg+]\n			\n			\n				PLTN Medic (MEDIC TAGS):
	 OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		ALPHA SQUAD (
	MTF)\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @Veagance\n			\n			\n			
		Alpha Squad Medic (MEDIC TAGS): @Bashfulvideos\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS): OPEN\n			\n			\n				Alpha Squad Team Leader (TL 
	TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD (MTF)\n\n		\n		
		\n				Bravo Squad Lead (SL TAGS): @AntiMatter\n			\n			\n				Bravo Squ
	ad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL 
	TAGS): @Melo\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\
	n		\n	\n	\n		CHARLIE: SQUAD (MTF)\n		\n			\n				Charlie Squad Lead (SL TA
	GS): OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n	
			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Charlie 
	Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n	\n		DELTA SQUAD (MTF)\n		
	\n			\n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad 
	Medic (MEDIC TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS
	): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems wil
	l be disabled.\n	\n	\n		NVG Devices are prohibited.\n	\n	\n		Rifleman &amp
	\;&amp\; Crew mag size is raised to 50 rounds per magazine in this mission
	.\n	\n	\n		Due to significant differences in Auto-rifleman equipment only 
	1x Auto-rifleman per squad is permitted.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by es
	c &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Me
	lee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayo
	net enemies by use of the improved Melee system Buttstock Hit/Bayonet Ch
	arge ability.\n	\n	\n		Those streaming or inclined to listen should be awa
	re that music and sound effects from the SCP Universe and games will be pl
	ayed throughout the mission.\n	\n	\n		Briefing will be conducted from the 
	map screen.\n	\n	\n		Due to mission constraints total players in mission m
	inus Zeuses is limited to 46.\n	\n	\n		Some doors and new areas in mission
	 will be locked behind doors synced to key cards which will also be scatte
	red throughout the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Bl
	ack).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Va
	riant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Mar
	itime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M4
	0 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				W
	RS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 
	14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Rap
	tor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor
	.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Comba
	t Uniform (Multicam Black).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M
	odular Carrier (Any Variant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\
	n		\n\n		\n			\n				M40 Protective Mask (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				WRS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.
	\n			\n			\n				WRS - 14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			
	\n			\n				WRS - 4 Raptor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				WRS - 2 Constrictor.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Black).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Variant - Black).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Maritime Black 1-4 (A
	ny).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40 Protective Mask 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				WRS - 1 Greyhound.\
	n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 14 Bullshark.\n			
	\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Raptor.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.\n			\n			\n				W
	RS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Uniform (Multicam Bla
	ck).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modular Carrier (Any Var
	iant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Opscore Mari
	time Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40
	 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				WR
	S - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n			\n			\n				WRS - 1
	4 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n			\n				WRS - 4 Rapt
	or.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.
	\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Crye Combat Un
	iform (Multicam Black).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Modul
	ar Carrier (Any Variant - Black).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n\n		\n			Facewear:\n		\
	n\n		\n			\n				M40 Protective Mask (Any).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				WRS - 1 Greyhound.\n			\n			\n				WRS - 12 Bullshark.\n		
		\n			\n				WRS - 14 Bullshark.\n			\n			\n				WRS - 2 Grey Wolf.\n			\n		
		\n				WRS - 4 Raptor.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				W
	RS - 2 Constrictor.\n			\n			\n				WRS - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Crye Combat Uniform (Multicam Black).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				Modular Carrier (Any Variant - Black).\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Opscore Maritime Black 1-4 (Any).\n			\n		\n
	\n		\n			Facewear:\n		\n\n		\n			\n				M40 Protective Mask (Any).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				WRS - 7 Wildebeest.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				WRS - 2 Constrictor.\n			\n			\n				WR
	S - 3 Puma.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M136.\n			\n		\n\n		\n			
	MAT:\n		\n\n		\n			\n				MAAWS.\n			\n			\n				MK153.\n			\n		\n\n		\n			L
	R Backpack:\n		\n\n		\n			\n				RT-1523G (ASIP) (Black).\n			\n		\n\n		\n	
			Low Light Equipment:\n		\n\n		\n			\n				Head Lamp.\n			\n			\n				Hand 
	Flares.\n			\n			\n				Weapon Flashlights.\n			\n		\n	\n\n\n\n	--EQUIPMENT
	--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name:
	 FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Por
	t: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Size: 21 GB\n	\n	\n	
		Modset Here - Now with preset functionality \n	\n\n\n\n	\n\n
DTSTART:20241102T150000Z
DTEND:20241102T173000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Deathly";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lightning";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rezz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="uncleflagzz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241029T230715Z
SEQUENCE:0
UID:1770-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241103T170000Z
DTEND:20241103T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #2 [1st Main]
DTSTAMP:20241021T064915Z
SEQUENCE:0
UID:1768-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\"Cortana\, all I need to know is did we lose them?\"\n\n\n\n	 \n\n\n
	\n	\"I think we both know the answer to that.\"\n\n\n\n	 \n\n\n\n	—Capt
	ain Jacob Keyes and Shipboard Cortana after Slipspace jump from Reach.\n\n
	\n\n	 \n\n\n\n	We have escaped Reach\, but we are not out of danger. We h
	ave arrived at an unknown location due to the emergency slipspace jump tak
	en during the escape and have found ourselves in an uncharted region of sp
	ace. The system is composed of a series of standard planetary bodies\, a g
	as giant\, and... the ring. We have never seen anything like this—a mass
	ive stellar object\, clearly of unknown sentient construction\, in stable 
	orbit around the gas giant\, seemingly beyond all known conventions of tec
	hnological capability familiar to humanity.\n\n\n\n	The Covenant got here 
	first\, have taken up a defensive line between us and the ring\, and are m
	oving in to engage the Pillar of Autumn. We've already taken significant d
	amage during the escape from Reach\, and the captain is formulating a plan
	. For now\, he has given the order to wake the Master Chief...Unseal the H
	ushed Casket....\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSIO
	N SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements t
	aken from the Halo Game Series The mission will be making use of the Arma 
	3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee System an
	d others which will be posted as well at the bottom of this event page in
	 a compiled list.  Weaponry within the mission will be restricted to Halo
	 Series based weaponry and will be restricted per your chosen role. Tags 
	for applicable roles are being enforced and will not be different from st
	andard slotting. Squad Structure and PTLN structure have been changed to 
	accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &am
	p\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-H
	OLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Form
	at: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	C
	oZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/R
	TO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, 
	Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n	
		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n
	\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	Blue Team Remnants (Cryo Storage):\n\n\n\n	\n		Spartan-117 (John)
	 (Reg+\, Officer) @GingerRocker\n	\n	\n		Spartan-058 (Linda) (Reg+\, Spec
	ialist) @KingShibe\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fi
	re Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods ma
	y be used within the mission.\n	\n	\n		Any Covenant Weapon looted in missi
	on may be carried in the next mission if proof of acquisition is provided 
	prior to the next operation and appropriate Role is taken.\n	\n	\n		Only o
	ne Covenant Weapon may be equipped or looted at a time per rifleman.\n	\n	
	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazin
	e in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and re
	stricted to one mag before rearm is required.\n	\n	\n		1x Molotov cocktail
	 may be carried by any member of the platoon at any given time.\n	\n	\n		S
	partans\, PRHT\, and DM roles may take one magazine at a time of special 
	ammunition EG: Incendiary or HE per mission.\n	\n	\n		Only one primary we
	apon and sidearm may be taken from the spawn area. Additional primary weap
	ons and their ammunition must be looted in the field.\n	\n	\n		The Spartan
	 team in mission will not be participating for the first section but may s
	pectate until awoken from cryo sleep.\n	\n	\n		Only medics are permitted t
	o carry [1st MEU] Emergency med kits and are recommended to carry them. Th
	ey are capable of instantly sealing all wounds on a specific limb.\n	\n\n\
	n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved
	 Melee system can be configured by esc &gt\; options &gt\; controls &gt\; 
	configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an
	 attached bayonet can be used to bayonet enemies by use of the improved 
	Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with
	 some of the equipment and to take into account the settings tone Third Pe
	rson will be allowed for use in these missions. \n	\n	\n		Those streaming
	 or inclined to listen should be aware that music from the Halo universe w
	ill be played throughout the mission.\n	\n	\n		To further play into the th
	eme of the environment and to assist with medical treatment in mission all
	 Players are recommended to take [1st MEU] Biofoam Canister's as a replac
	ement to standard packing bandages. They are more effective than standard 
	bandages and are only available in this setting. Please read carefully whe
	n adding to your inventory as other mods Biofoam options do not function a
	s well or at all.\n	\n	\n		Infantry engaging or expected to engage Elites
	 or Spartans during operations are suggested to bring a decent amount of 
	(HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or 
	Spartans do not typically die quickly once unconscious from small arms f
	ire best practice is to down enemy heavy infantry ensure sufficient damage
	 and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Note: FK Weaponry and equipment rules unless otherwise specified rema
	in in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Lea
	ds:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] M
	arine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				
	[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		
		\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All
	 Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X
	.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		
	\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n	
			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \
	n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n		
		\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (An
	y).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap 
	(Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n	
				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n
				\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgu
	n).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	
	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Unifo
	rm (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Arm
	our (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] 
	Boonie Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM
	 Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Unifo
	rm.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marin
	e Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marin
	e Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				XM250.\n			\n			\n				M75.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform: \n		\n\n		\n			\n				[1stMEU] Imperator Com
	bat Uniform (Urban).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52D (Ro
	le Appropriate). (Operation Trebuchet).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				CH252D. (Operation Trebuchet).\n			\n		\n\n		\n			DMR:\n		\n\
	n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Snipe
	r Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\
	n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			
	\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shot
	gun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n		
			M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOL
	NIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\
	n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n	
			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n
				\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			
	\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNIR Military Police He
	lmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n
			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M39
	3X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n	
			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M
	6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\
	n		\n\n		\n			One of the following weapon combinations may be assigned to 
	the team at SL discretion and based on mission requirements.\n		\n\n		\n		
		\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/
	GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\
	n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Ma
	rine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] 
	Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n
					[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SR
	S99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All V
	ariants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		M52A Body Armor (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\
	n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 AM Sniper Ri
	fle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n		
		\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6
	B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n	
			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\
	n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				B
	R55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\
	n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.
	\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				C
	ross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A 
	Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	VX-16 Air Crew Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n		
			M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MA
	T:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			
	\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n	
				M41 SPNKR.\n			\n		\n\n		\n			LR Backpack (Take Matching):\n		\n\n		\n	
			\n				[CEE] Combat Pack (TFAR).\n			\n			\n				[CEE] LR Antenna.\n			\n	
		\n\n		\n			Backpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pac
	k.\n			\n			\n				[CEE] Invisible Backpack.\n			\n			\n				[CEE] Scout Pac
	k.\n			\n			\n				ILCS Backpack.\n			\n		\n\n		\n			Jetpack:\n		\n\n		\n		
		\n				Mk. 5 P.A.L.S.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC K
	nife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 C
	ombat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQU
	IPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkser
	vers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 
	Size: 25GB\n	\n\n\n\n	\n\n
DTSTART:20241027T180000Z
DTEND:20241027T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Combat Evolved (UNSC) #1 [1st Main]
DTSTAMP:20241015T072812Z
SEQUENCE:0
UID:1767-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	\"It didn't take long for Reach to fall: our enemy was ruthle
	ss. Efficient. But they weren't nearly fast enough...\"\n\n\n\n	—Dr. Cat
	herine Halsey.\n\n\n\n	 \n\n\n\n	Reach is falling\, but there is nothing 
	we can do about that now. UNSC forces in-system and planetside have been d
	egraded to the point that evacuation is the only option to avoid complete 
	annihilation by Covenant forces\, which are now ravaging the planet. The U
	NSC Pillar of Autumn is en route with a high-value asset\, on its own cour
	se to escape\, and can pick up your platoon from its station aboard the Or
	bital Defense Platform Alexandria. However\, you are in the midst of repel
	ling boarders\, and the Autumn will not be able to enter Pelican range unl
	ess the station’s MAC gun is brought back online and the station is secu
	red.\n\n\n\n	Repel the Covenant strike teams aboard the Alexandria and def
	end the station long enough for the Autumn to enter Pelican range to rescu
	e you—and escape the hell that Reach has become....\n\n\n\n	 \n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a h
	eavily themed mission with elements taken from the Halo Game Series The mi
	ssion will be making use of the Arma 3 mods Operation Trebuchet\, Fire T
	eam Zulu\, Improved Melee System and others which will be posted as wel
	l at the bottom of this event page in a compiled list.  Weaponry within t
	he mission will be restricted to Halo Series based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVEN
	T HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associ
	ated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n
	\n\n	\n\n\n\n	PLTN COMMAND SQUAD ODST:\n\n\n\n	\n		PLTN Lead (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	ALPHA SQUAD ODST:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on th
	e day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD ODST:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD ODST:\
	n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	D77-TC Pelican (RPTR 1-1) / MAC Station Defence T
	urret Operators:\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) OPE
	N\n	\n	\n		RPTR WSO (Rotary WSO Tags\, Specialist)  @TheSalader\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapo
	ns and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized 
	Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the missio
	n.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the ne
	xt mission if proof of acquisition is provided prior to the next operation
	 and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be e
	quipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; C
	rew mag size is raised to 60 rounds per magazine in these missions.\n	\n	\
	n		Spartan Laser is to be treated as HAT and restricted to one mag before 
	rearm is required.\n	\n	\n		1x Molotov cocktail may be carried by any memb
	er of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM ro
	les may take one magazine at a time of special ammunition EG: Incendiary 
	or HE per mission.\n	\n	\n		Only one primary weapon and sidearm may be tak
	en from the spawn area. Additional primary weapons and their ammunition mu
	st be looted in the field.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	
	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Halo universe will be played throughout the mission.\n	
	\n	\n		To further play into the theme of the environment and to assist wit
	h medical treatment in mission all Players are recommended to take [1st ME
	U] Biofoam Canister's as a replacement to standard packing bandages. They
	 are more effective than standard bandages and are only available in this 
	setting. Please read carefully when adding to your inventory as other mods
	 Biofoam options do not function as well or at all.\n	\n	\n		Infantry enga
	ging or expected to engage Elites or Spartans during operations are sugge
	sted to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim
	 for the head.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission.\n\n\n\n	P
	LTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			
	\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n	
			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n	
				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n
				\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squ
	ad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			
	\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n	
			\n			\n				[CEE] Cap (Any).\n			\n			\n				[CEE] Marine Field Cap (Any).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n	
				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n
				\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Mari
	ne Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Ma
	rine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n		
			[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n			\n				[
	CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n
				\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n		
			[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n
				\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			
	\n			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shot
	gun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n			
		M6D.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.
	\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine S
	cout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine H
	elmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\n		\n			DMR
	:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n				SRS99D-S2 
	AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n	
			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n			\n				MA5
	CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[CEE] Marine Uniform 
	(Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[CEE] Marine Armour
	 (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			\n			\n				[CEE] Boo
	nie Hat (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				XM250.\n			
	\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n		
		\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: \n		\n\n	
		\n			\n				[1stMEU] Imperator Combat Uniform (Urban).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				M52D (Role Appropriate). (Operation Trebuchet).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252D. (Operation Trebuche
	t).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.
	\n			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Sh
	otgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n	
				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				
	MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\
	n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n	
			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n
					MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n	
			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helme
	t.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M295 (All Variants).\n			\n
				\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapo
	n combinations may be assigned to the team at SL discretion and based on m
	ission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNK
	R. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M
	99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CEE] Mari
	ne Uniform.\n			\n			\n				[CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[CEE] Marine Armour (Any).\n			\n			\n				[CE
	E] Marine Scout Armour.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CE
	E] Marine Helmet (Any).\n			\n			\n				[CEE] Boonie Hat (Any).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n			\n			\n			
		SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Br
	own].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		
	\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				SRS99C-S2 AM Sniper Rifle.\n	
			\n			\n				SRS99D-S2 AM Sniper Rifle.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				[CEE] Marine Uniform.\n			\n			\n				[
	CEE] Marine Uniform (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[CEE] Marine Armour (Any).\n			\n			\n				[CEE] Marine Scout Armour.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CEE] Marine Helmet (Any).\n			
	\n			\n				[CEE] Boonie Hat (Any).\n			\n			\n				[CEE] Cap (Any).\n			\n	
			\n				[CEE] Marine Field Cap (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			\n				M45. (Shotgun
	)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6
	D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.\n			\n			\n				M7X.\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n		
		\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\
	n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			LR Bac
	kpack (Take Matching):\n		\n\n		\n			\n				[CEE] Combat Pack (TFAR).\n			\
	n			\n				[CEE] LR Antenna.\n			\n		\n\n		\n			Backpack (Take Matching):\n
			\n\n		\n			\n				[CEE] Combat Pack.\n			\n			\n				[CEE] Invisible Backp
	ack.\n			\n			\n				[CEE] Scout Pack.\n			\n			\n				ILCS Backpack.\n			\n
			\n\n		\n			Jetpack:\n		\n\n		\n			\n				Mk. 5 P.A.L.S.\n			\n		\n\n		\n	
			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n
					M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival
	 Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset Size: 25GB\n	\n\n\n\n	\n\n
DTSTART:20241018T180000Z
DTEND:20241018T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - HARD LANDING
DTSTAMP:20241011T175325Z
SEQUENCE:0
UID:1765-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	HARD LANDING- OPERATION \"BLIND FAITH\"\n\n\n\n	FORERUNNE
	R INSTALLATION 00 \"THE ARK\"\, OUTSIDE THE MILKY WAY\n\n\n\n	11th Marine 
	Force Reconnaissance  - 11MFR\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n
	\n\n	\"Just shoot me now\, Sarge\, and get it over with. Don't torture me 
	with that crap first.\" - Corporal Locklear\n\n\n\n	 \n\n\n\n	(Orbital Te
	lemetry Unavailable)\n\n\n\n	Mission Summary:\n\n\n\n	The Forward Unto Da
	wn made it dirtside and operations on the Forerunner Installation are ong
	oing.  Our current objective is to force a way through an energy shield b
	arrier and secure a Control Room from the Covenant to prevent the Prophet 
	of Truth from activating the other Halo rings across the galaxy.\n\n	Gamma
	 Company were deployed in advance of the joint UNSC/Swords of Sangehlios a
	ssault against the barrier wall.\n\n\n\n	Unfortunately\, our 3 Pelicans we
	re hit by enemy AA while en-route and have been downed on a remote island 
	complex approximately 6 clicks from the objective site. The Strike Group i
	s advancing without our recon\, and until we can find the covvie AA gun we
	 can't risk an extraction. \n\n\n\n	This island chain is pretty small and
	 extremely isolated. SIGINT have no idea why the Covenant Loyalists have d
	eployed ground forces here. There's a large number of Forerunner structure
	s\, but that seems to be the case everywhere we look. Commander Keyes want
	s us to investigate the island while we're stuck here and figure out what 
	the enemy are doing.\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag 
	Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUA
	D:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2
	ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lea
	d (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x
	 Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Mac
	hine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunn
	er: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on
	 the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\
	n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radi
	oman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\
	n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Sq
	uad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		Only Weapons and equipment from the Operation Trebuchet and OpTre Fi
	rst Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; see be
	low.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handheld Grenad
	e Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose one of 
	two types of uniform/equipment. This will either be the Hao Reach version 
	of Marines or the Halo 3 version. See below for details &amp\; examples.\n
		\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT but is 
	permitted to be used like MAT.\n	\n	\n		Magazine size limit is raised to 6
	0 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n
			EMP grenades can be taken for Underslung grenade launchers - limited to 
	3 per GL.\n	\n	\n		Thermal scopes are permitted if operating as a DMR or P
	rophet element - usual magnification rules apply.\n	\n	\n		122mm throwable
	 explosives are not permitted.\n	\n	\n		Throwable explosives/incendiaries/
	Molotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are perm
	itted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited unless 
	playing as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special 
	Forces (ODSTs and Spartans) have the following rules:\n		\n			\n				One MG
	 per squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two prim
	ary weapons may be taken using Webknights 2 primaries mod.\n			\n			\n				
	AT Operator may choose to use the Spartan Laser.\n			\n			\n				Squad Mark
	sman may take the SRS99 Sniper Rifle\n			\n		\n	\n	\n		If playing as Colon
	ial Police\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\
	n\n	\n		The improved Melee system can be configured by esc &gt\; options &
	gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pri
	mary Weapons with an attached bayonet can be used to bayonet enemies by u
	se of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\
	n	\n		OPTRE medical items (Biogel\, Biofoam &amp\; Medigel) can be utilis
	ed and are encouraged to be used.\n	\n	\n		3rd person will be enabled to a
	llow easier use of some vehicles with tricky FOV. There is no restriction 
	around the use of 3rd person\; but I'd encourage you to try not to \"game\
	" the mission by using it to exclusively peek corners etc\n	\n\n\n\n	--NOT
	ES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	RI
	FLES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M29
	5\, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	S
	IDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n
	\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	Uniform: '31 Marine BDU\n	Vest:
	 M52B\n	Helmets: CH255\n	Backpack: AN/PRC-527\, USNC Backpack\n	Example:\
	n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	S
	ERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP:
	 arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n
		\n		FK Halo Modset\n	\n\n\n\n	 \n\n
DTSTART:20241020T180000Z
DTEND:20241020T203000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20241013T012900Z
SEQUENCE:0
UID:1766-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241013T160000Z
DTEND:20241013T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Beneath the Ashes | Spartan Rangers | Metro: Last Light [1st
	 Main]
DTSTAMP:20240903T223919Z
SEQUENCE:0
UID:1762-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n
	\n\n\n	 \n\n\n\n	Our intel suggests that the Red Line has released an u
	nknown virus to the civilians of the metro.\n\n\n\n	You have been set with
	 the objective of finding a experimental pre-war antibiotic in the No Merc
	y Hospital.\n\n\n\n	Additionally along your path towards the hospital we h
	ave a reported Fourth Reich camps.\n\n\n\n	Cease those camps along the w
	ay to the hospital.\n\n\n\n	 \n\n\n\n	To assist you with the mission our 
	scouts have provided you with the latest radiation report.\n\n\n\n	Remembe
	r you always need your mask on the outside.\n\n\n\n	But these radiation ho
	tspots are known to have more monsters and anomalies.\n\n\n\n	Good luck Sp
	artans\, the future of the metro is in your hands!\n\n\n\n	 \n\n\n\n	Miss
	ion Area:\n\n	\n\n	\n\n	\n\n	\n\n	Last Radiation report:\n\n	\n\n\n\n	Obje
	ctives:\n\n\n\n	\n		Liberate the open air Reich camps\n	\n	\n		Find the va
	ccine to the Red Line virus in the No Mercy Hospital\n	\n	\n		Extract via 
	metro (yellow markers) to start point (blue flag)\n	\n\n\n\n	 \n\n\n\n	Mi
	ssion Notes:\n\n\n\n	CIVILIANS: Its a wasteland. Any life form is deemed 
	hostile.\n\n	RRR: None looting is necessary.\n\n	RESPAWNS: Respawn every
	 3 min via script.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Metro Series. The mission will be making use of the Arma 
	3 mods Diwako's STALKER-like anomalies\, Chemical Warfare PLUS\, Devour
	erking's Necroplague Mutants\,  and Improved Melee System which will b
	e posted as well at the bottom of this event page in a compiled list.  Gi
	ven the games post-apocalyptic survival nature a important part of this mi
	ssion will be looting.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n		CoZeus: O
	PEN\n	\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n\n\n\n	 \n\n\n\n	\n
			Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership Tags): OPEN\
	n			\n			\n				Platoon 2ic (PLTN 2iC Tags): OPEN\n			\n			\n				Medic (
	MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead
	 (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Medic Tags) OPEN\n		
		\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha S
	quad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squad Riflem
	an: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n
				\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		
	Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n				Bravo
	 Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team Leader (
	TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n	
			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo
	 Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autoriflema
	n : (on the day)\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				Charl
	ie Squad Lead (SL Tags) (on the day)\n			\n			\n				Charlie Squad Medi
	c (Medic Tags) (on the day)\n			\n			\n				Charlie Squad Team Leader (TL
	 Tags) (on the day)\n			\n			\n				Charlie Squad Autorifleman : (on the
	 day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			\n			\
	n				Charlie Squad Team Leader (TL Tags) (on the day)\n			\n			\n				Char
	lie Squad Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Uniform includin
	g facewear is heavily restricted\n	\n	\n		Weapons and ammo are restricted\
	n	\n	\n		GPS is not allowed\n	\n	\n		The ATNAA (Antidote injector) can onl
	y be taken by Medics\n		\n			\n				Used when exposed to toxic gas\n			\n		
	\n	\n	\n		Gas mask filters last 20 min\n	\n	\n		A player can take 2x duck 
	tape and 1x Gas Mask Filter\n	\n	\n		Anomaly Detectors are permitted and 
	encouraged\n		\n			\n				Chemical detectors (Contact DLC) are not required
	. The geiger counter will work regardless.\n			\n		\n	\n	\n		BFT disabled\
	n	\n	\n		Looted weapons and attachments can be used in future missions by 
	taking and providing @Melo with photo evidence.\n	\n	\n		WBK flashlights 
	are permitted and highly recommended.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	
	++NOTES++\n\n\n\n	\n		Content warning! this map contains gore\, dead bodi
	es and mass graveyards.\n	\n	\n		If you don't get teleported after respawn
	 please ping zeus. (should be done automatically)\n	\n	\n		You respawn wit
	h what you had when you died\, only thing that gets replaced is your gas m
	ask filter.\n	\n	\n		The Anomaly Detectors need to be activated via ace 
	self interact\n	\n	\n		To change gas mask filter\, repair it or check dura
	bility use ACE self interact\n	\n	\n		SL and TL are encouraged to use time
	rs to ensure that the squad replaces the gas mask filters when they expire
	\n	\n	\n		View distance will be very low (this is intended)\n		\n			\n				
	It will be automatically increased on roof tops\n			\n		\n	\n	\n		Looting 
	of villages\, towns or other former world areas is encouraged\n		\n			\n		
			Enemy encampments are likely to have loot\n			\n			\n				There will be h
	ints pointing to loot (smoke\, flare\, etc)\n			\n			\n				Loot will rarel
	y be placed in buildings\, this is done to save mission time\n			\n		\n	\n
		\n		Loot can be taken from dead enemies and found in boxes. (photo bello
	w)\n		\n			\n				All of them will have a scroll interaction which will aut
	omatically give you the items into your inventory (Weapon crate exempt)\n	
			\n		\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		What you will find in each box\n	\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Ammo box\n				\n					\n						2x of
	 whatever mag you are carrying\n					\n				\n			\n			\n				CBRN box\n				\
	n					\n						2x Duck Tape\n					\n					\n						1x Filter\n					\n				\n		
		\n			\n				Medical IFAK (Rifleman)\n				\n					\n						3x Packing Bandage
	\n					\n					\n						1x Morphine\n					\n				\n			\n			\n				Medical box 
	(For medics)\n				\n					\n						3x ATNAA Injector\n					\n					\n						10
	x Elastic Bandage\n					\n					\n						5x Packing\n					\n					\n						2x 
	500ml blood\n					\n					\n						1x Tourniquet\n					\n					\n						2x Mor
	phine\n					\n					\n						2x Epinephrine\n					\n				\n			\n			\n				Frag
	/smoke\n				\n					\n						1x Frag or Smoke\n					\n				\n			\n			\n				We
	apon crate\n				\n					\n						Special weapons and ammo will be placed in 
	its vanilla inventory\n					\n				\n			\n		\n	\n\n\n\n	\n		Additional phot
	o for medics to identify chemical exposure (when to use antidote)\n	\n\n\n
	\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry a
	nd equipment rules unless otherwise specified remain in effect for this mi
	ssion.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Uniform (Mercenary 1)\n			\n			\n				Combat 
	Uniform (Mercenary 3)\n			\n			\n				Combat Uniform (Mercenary 4)\n			\n		
		\n				Combat Uniform (Clear Sky 2)\n			\n			\n				Combat Uniform 1 (Mercs
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Friths ruin PlateCarrier GL
	 (any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beanie (any)\n			\n	
			\n				Altyn (any)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Satc
	hel Bag\n			\n			\n				Scavenger backpack\n			\n		\n\n		\n			Facewear (MAN
	DATORY):\n		\n\n		\n			\n				M50 Promask (Chemical warfare mod)\n			\n			\
	n				M50 Promask w/ Hood (Chemical warfare mod)\n			\n			\n				CN2F\n			\
	n		\n\n		\n			 \n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Overview:\n\n			Weapons are heavily restricted.\n\n			each player can onl
	y take 5 magazines or 20 shotgun rounds including the ones already inside
	 in the weapon. \n\n			Additionally NO attachments are allowed! (Can only
	 be found via looting)\n		\n\n		\n			ex.\n\n			A rifleman takes only a pri
	mary weapon with no secondary so he takes the primary and 4 magazines\n\n	
			or\n\n			A Rifleman takes a Primary weapon with 2 additional mags and a 
	Secondary pistol with 1 additional mag\n\n			or...\n\n			A rifleman takes 
	only a shotgun with no secondary so he takes the primary and 9x 2Rnd of bu
	ckshots\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AS \"VAL\" (10 rnd mags
	 ONLY)\n			\n			\n				SPR 220 Sawed-off\n			\n		\n\n		\n			Autoriflemen:\n
			\n\n		\n			\n				RPK\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P
	M (CUP mod)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Sapper Shovel (a
	ny)\n			\n			\n				WW2 Russian Knife (any)\n			\n			\n				WW2 German Knife
	 (any)\n			\n			\n				M3 Knife\n			\n		\n\n		\n			Throwable:\n		\n\n		\n		
		\n				Smokes - Unlimited\n			\n			\n				HE Grenades (or similar) - Max 2 
	\n			\n			\n				Flares - SL/TL only\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link
	 (V3)\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20241011T180000Z
DTEND:20241011T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri GIVES up reduces the player limit then fucking dies [CI
	V5 MP]
DTSTAMP:20240916T020439Z
SEQUENCE:0
UID:1764-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (6 Max):\n\n\n\n	\n		 Random Nation: 
	@Jerichron\n	\n	\n		 Random Nation: @AntiMatter\n	\n	\n		 Random Nation:
	 @Lexic\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @IceCr
	eam\n	\n	\n		 Random Nation: @Griffin68965\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20241006T160000Z
DTEND:20241006T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
DTSTAMP:20240914T194543Z
SEQUENCE:0
UID:1763-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The hour of courage has struck on th
	e clock …”   \n\n\n\n	Anna Akhmatova.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	Mission Summary:\n\n\n\n	The Germans have taken control of the in
	dustrial district in the northwest of the city\, and your platoon has been
	 selected to retake this area. Past battles here have left the city in a s
	tate of ruin\, with roads and alleyways choked by rubble and destroyed bui
	ldings. Maps are almost useless\, and you’ll need to navigate street by 
	street\, expecting frequent detours through the shattered urban landscape.
	 Prepare for close-quarters combat as you push through this devastated ind
	ustrial zone.\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	1. Push German forces
	 out of this section of the City and secure the local HQ located in the oc
	cupied industrial area.\n\n\n\n	\n		Secure the 1st Line of German Defences
	 leading towards the HQ.\n	\n	\n		Secure the 2nd Line of German Defences l
	eading towards the HQ.\n	\n	\n		Secure the 3rd Line of German Defences lea
	ding towards the HQ.\n	\n	\n		Secure the HQ in the industrial area.\n	\n\n
	\n\n	 \n\n\n\n	OBJ-1: Defensive Works and occupied buildings.\n\n\n\n	Sum
	mary: The Tripwire defences setup by the Germans before their main defensi
	ve works. MG positions and a Trench network work between the buildings and
	 kill zones have been setup. Expect hard and bloody fighting in close quar
	ters. Armour has been seen in this area.\n\n\n\n	 \n\n\n\n	OBJ-2: Defensi
	ve Works and occupied buildings.\n\n\n\n	Summary: Located to the northwest
	 of the first objective German defences continue with extensive trenches a
	nd fortified buildings guarding the approach with MG positions and AT posi
	tions\n\n\n\n	 \n\n\n\n	OBJ-3: Defensive Works and occupied buildings.\n\
	n\n\n	Summary: Located to the west of the second objective German defences
	 continue with additional trench and fortified buildings guarding the appr
	oach. Armour has been seen in this area as well as MG positions and AT pos
	itions\n\n\n\n	 \n\n\n\n	OBJ-4: German Fortified HQ Industrial .\n\n\n\n	
	Summary: The German HQ in the area is situated in a bombed out industrial 
	zone and is a centre of military organization in this area of the city. Se
	curing it will disrupt German operations in this Zone and will give us som
	e breathing room. The HQ is heavily fortified and expect heavy fighting up
	 to and inside the district with MG emplacements located on the approaches
	 and the interior broken up and segmented into kill zones. Armour and AT e
	mplacements have been seen in the area.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Miss
	ion Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing the Ar
	ea of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n	ASSET R
	RR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discretion 
	will aim for 10x minutes between death and respawn to ensure large reinfor
	cement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- RRR De
	livered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Second World War The mission will be making use of the
	 Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved
	 Melee System which will be posted as well at the bottom of this event pa
	ge in a compiled list.  Weaponry within the mission will be restricted to
	 Second World War based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Second 
	World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(T
	ag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZ
	eus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic (PLTN 2ic/FAC TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 
	\n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Of
	ficer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		1x Alpha Light Machine Gunner: (on the day)\n	\n	\n		Alpha Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Alpha Squad Rifleman: (on th
	e day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Of
	ficer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		1x Charlie Light Machine Gunner: (on the day)\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD Assault Eng
	ineers:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @AntiMatter [Re
	g+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1
	x Delta Light Machine Gunner: (on the day)\n	\n	\n		Delta Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		T-34-85 (KNGT 1-1):\n	\n\n\n\
	n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @LurkerOne [Reg+]\n	
	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt92\n	\n	\n		KNG
	T Loader (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KN
	GT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within 
	the equipment list may be taken within the mission.\n	\n	\n		Short Range R
	adios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PL
	TN Actual are permitted to carry Long Range Radios.\n	\n	\n		Night vision 
	equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pro
	hibited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons 
	without Zeus permission is prohibited. This does not apply to launchers.\n
		\n	\n		Rifle Grenades are permitted to be taken by two members of each Sq
	uad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistl
	es.\n	\n	\n		SMGs For Soviet Troops allowed up to 71Rnd Drum magazines.\n	
	\n	\n		Any Enemy Pistol looted in mission may be carried in the next missi
	on if proof of acquisition is provided prior to the next operation.\n	\n	\
	n		Squads to assist with the issues of squad organization in urban operati
	ons are limited to 6x soldiers each.\n	\n	\n		Scoped weapons are not permi
	tted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIO
	NS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system ca
	n be configured by esc &gt\; options &gt\; controls &gt\; configure addons
	 &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensit
	ive material may be shown in mission associated with the time period and g
	overnments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower car
	ry capacity of the equipment present within these missions squads are enc
	ouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or e
	quipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.
	 35-40 Subdued (Off.) Leytenant.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.
	) Leytenant #1.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #2.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser Remen (A
	ny).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Obr.35 Furazhka 
	- Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Officer.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant
	 M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n
				\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Squad Leads\, Te
	am Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr. 35-40 Subdued (NCO) Starshiy Serzhant (Any).\n			\n			\n				[SOV
	-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role S
	pecific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40
	 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				
	[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				
	Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley
	 Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant
	 Obr. 1895.\n			\n		\n	\n\n\n\n	FAC\, RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (Off.) Leytenant.
	\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #1.\n			\n			\n				[
	SOV] Obr. 35-40 Inf (Off.) Leytenant #2.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[SOV] Obr.35 Furazhka - Field (Any).\n			\n			\n				[S
	OV-W] Obr.40 Ushanka - Officer.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin 
	Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revol
	ver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 
	1895.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).\n			\
	n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 T
	elogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32
	 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n		
			[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n
				\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n
				\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n		
			[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued
	 Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n		
		\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] O
	br.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV]
	 SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr
	.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (
	Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[SOV] DP-27.\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webl
	ey Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Rifleme
	n:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Ob
	r.35-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polush
	ubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n	
			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			
	\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Us
	hanka - Field (Any).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Mosin Nag
	ant M1891/30 PU.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Mosin Nag
	ant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n			\n				SVT-40 (2x P
	er Squad).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolv
	er.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1
	895.\n			\n		\n	\n\n\n\n	Assault Engineer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr.37 MKK Ameba (Any).\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[SOV] SN-42.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\
	n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] 
	Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin Na
	gant M38.\n			\n			\n				SVT-40 (4x Per Squad).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-3
	3.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	KNGT Crew:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35
	-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk
	 (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n
					[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[SOV] Tankovyi Shlemofon (Any).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				
	Mosin Nagant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley
	 Revolver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant
	 Obr. 1895.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 VVS (Off.) Leytenant (Any)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser Remen
	 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] VVS Shlemofon
	 (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.
	\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895
	.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		MAT:\n		\n\n		\n			\n				 [FIN] 88 Rakh/B 54.\n			\n			\n				 RPzB 54 P
	anzerschreck.\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				Panzerfaust 30.\
	n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				American Binoculars.\n	
			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n	
			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n			\n				US Packboar
	d\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n			\n			\n				US Rad
	io\, SCR300 (Bandoleer).\n			\n			\n				[FIN] Kyynel Radio.\n			\n			\n			
		RBM-1 Radiopack.\n			\n		\n\n		\n			Backpack: (Please attempt to match ba
	ckpacks with your role and class.).\n		\n\n		\n			\n				[SOV] Obr.41 Veshm
	eshok (Any).\n			\n			\n				[SOV] Obr.35 Backpack.\n			\n			\n				[SOV] Ob
	r.38 Backpack.\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primar
	y: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bu
	rn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n
				\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Para
	chute:\n		\n\n		\n			\n				SOV VVS Parachute.\n			\n		\n\n		\n			Explosive
	s Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				[SOV] RGD33.\n			
	\n			\n				Molotov Cocktail. (Burn Em Mod) 1x At a time.\n			\n			\n				An
	ti-Tank Grenade M24x7\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n
	\n		\n			Explosives:\n		\n\n		\n			\n				TNT Any.\n			\n		\n\n		\n			Deton
	ators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			Melee:\n		\n\n		\
	n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper Shovel.\n			\n		\
	n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		
	IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n
		\n	\n		Modset Download Link (Spearhead 1944 or Compatibility Patch Requir
	ed) \n	\n	\n		Size: 60GB.\n	\n\n
DTSTART:20240922T180000Z
DTEND:20240922T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - LANDFALL
DTSTAMP:20240902T074424Z
SEQUENCE:0
UID:1761-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	LANDFALL - OPERATION \"BLIND FAITH\"\n\n\n\n	FORERUNNER I
	NSTALLATION 00 \"THE ARK\"\, OUTSIDE THE MILKY WAY\n\n\n\n	11th Marine For
	ce Reconnaissance/ODST  - 11MFR/ODST\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 ++MISSION BRIEFING++\n\n\n\n	\"Dude\, these guys are from outer space
	...and we're killing them!\" - Unknown Marine\n\n\n\n	\n\n\n\n	(Map to be 
	uploaded)\n\n\n\n	Mission Summary:\n\n\n\n	This is the final stage of the 
	war. Come what may\, either we succeed here or Earth and Humanity are lost
	. \n\n	The Prophet of Truth breached Earth's defences and undertook a dig
	ging operation around the town of Voi and the ruins of New Mombassa. It ap
	pears that he opened some sort of Portal - we're not entirely sure where. 
	However\; Fleet Admiral Hood has authorised Operation BLIND FAITH\, where 
	a detachment of UNSC personnel are to board the UNSC Forward Unto Dawn a
	nd to a lesser extent the ships of our Sangheli Allies\, to chase Truth th
	rough the portal in hopes to either prevent his securing a weapon or maybe
	 to secure it ourselves.\n\n\n\n	Initial deployment to the surface of the 
	Forerunner installation is twofold. We need to clear AAA threats from the 
	surface to allow the Dawn to land and operate as a FOB for ongoing opera
	tions. The Master Chief is taking a team from the 11th ODST to deal with t
	wo guns and secure the primary LZ. The 11th MFR are podding to destroy a t
	hird gun and secure a secondary LZ. \n\n	Orders are as follows:\n\n\n\n	1
	) Take out the Tyrant AAA piece.\n\n	2) Engage and break a Covenant defens
	ive line\n\n	3) Sweep and clear a Covvie FOB.\n\n\n\n	Get tactical Marines
	.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n
	\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SA
	Y IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\,
	 Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n
	\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (
	PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TA
	GS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha S
	quad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunn
	er Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NC
	O) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		
	Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the day)\n
		\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo S
	quad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charl
	ie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1
	x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifle
	man: (on the day)\n	\n\n\n\n	RAPTOR FLIGHT (Pelican Dropships):\n\n\n\n	\
	n		Raptor One Pilot (Rotary Pilot Tags): @AntiMatter\n	\n	\n		Raptor One 
	Crew Chief (Crew Chief Tags): @LurkerOne\n	\n	\n		Raptor Two Pilot: (on t
	he day)\n	\n	\n		Raptor Two Crew Chief: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Operati
	on Trebuchet and OpTre First Contact mods are permitted.\n	\n	\n		Weapon l
	ist is in effect\; see below.\n	\n	\n		1 MG Gunner can swap their Machine 
	Gun for a handheld Grenade Launcher at the Squad Lead's discretion.\n	\n	\
	n		PLTN can chose one of two types of uniform/equipment. This will either 
	be the Hao Reach version of Marines or the Halo 3 version. See below for d
	etails &amp\; examples.\n	\n	\n		Each squad may use the M41SSR Rocket Laun
	cher. This is HAT but is permitted to be used like MAT.\n	\n	\n		Magazine 
	size limit is raised to 60 rounds (to accommodate the larger rifle/SMG mag
	azines e.g. MA5B)\n	\n	\n		EMP grenades can be taken for Underslung grenad
	e launchers - limited to 3 per GL.\n	\n	\n		Thermal scopes are permitted i
	f operating as a DMR or Prophet element - usual magnification rules apply.
	\n	\n	\n		122mm throwable explosives are not permitted.\n	\n	\n		Throwable
	 explosives/incendiaries/Molotov's are limited to 1 per person.\n	\n	\n		H
	UDs (from OPTRE) are permitted and encouraged.\n	\n	\n		Explosive ammuniti
	ons is prohibited unless playing as a PROHPET element (separate or imbedde
	d)\n	\n	\n		UNSC Special Forces (ODSTs and Spartans) have the following ru
	les:\n		\n			\n				One MG per squad may be exchanged for the M247H Heavy M
	G\n			\n			\n				Two primary weapons may be taken using Webknights 2 prima
	ries mod.\n			\n			\n				AT Operator may choose to use the Spartan Laser.\
	n			\n			\n				Squad Marksman may take the SRS99 Sniper Rifle\n			\n		\n	\
	n	\n		If playing as Colonial Police\, riot shield primaries may be taken.\
	n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		OPTRE medical items (Biogel\, Biofoam &amp
	\; Medigel) can be utilised and are encouraged to be used.\n	\n	\n		3rd pe
	rson will be enabled to allow easier use of some vehicles with tricky FOV.
	 There is no restriction around the use of 3rd person\; but I'd encourage 
	you to try not to \"game\" the mission by using it to exclusively peek cor
	ners etc\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	N
	ote: FK Weaponry and equipment rules unless otherwise specified remain in
	 effect for this mission.\n\n\n\n	RIFLES/PRIMARIES - permitted for all rif
	lemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\, M7\, MA32\, MA37\, MA
	3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\
	n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\
	n\n	ODST Gear:\n\n\n\n	\n		Helmet : CH252D variants\n	\n	\n		Uniform : Cro
	ss-Branch BDU [ODST}\n	\n	\n		Vest : M52D Body Armor variants\n	\n	\n		Bac
	kpack : ILCS Backpack / UNSC Backpack\n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\
	n
DTSTART:20240921T180000Z
DTEND:20240921T203000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Saturday - Halo - Operation Bad Javelin
DTSTAMP:20240807T132724Z
SEQUENCE:0
UID:1751-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a zeus mission for 1st main on FK#4 utilizin
	g the Halo modset in a series of armoured vehicle only missions. All playe
	rs will be playing tank or vehicle crews. Slotting will be amended accordi
	ngly. \n\n\n\n	OPERATION Bad Javelin\n\n\n\n	LOCATION: System 23 Librae\n
	\n	Planet: Madrigal\n\n	Year: 2528\n\n\n\n	1st Madrigal UNICOM Armoured Sp
	earhead Regiment\n\n\n\n	\n\n\n\n	+++ SITUATION +++\n\n\n\n	The conflict b
	etween the Covenant and Humanity has escalated to full scale war. The only
	 hospitable planet in the 23 Librae and a human colony\, Madrigal\, has co
	me under attack by the aliens. Harvest\, Green Hills and Second Base have 
	already fallen. Massive plasma bombardments from orbit eradicated all life
	 that was left on our colonies. We can not let Madrigal fall to the same f
	ate. The covenant has landed shock troops around and in Barcelonova. The e
	ntire area is embroiled in fighting. We have lost communications to multip
	le outposts and stations. The situation is dire. The 1st Armoured Spearhea
	d will make a breakthrough to recapture vital communications infrastructur
	e and deal a heavy blow to the covvie's forward HQ. \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Enter Barcelonova via th
	e Southeastern bridge\n\n	2. Destroy Anti-Air guns at Enix Relay\n\n	3. As
	sault Victor Outpost\n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	1. Operat
	ion Bad Javelin will be divided into three operational phases according to
	 the aforementioned objectives. UNICOM has ascertained the safest route fo
	r your detachment. It leads straight through Barcelonova. Usage of the rai
	sed innercity highway is paramount to the security of your vehicles and mi
	ssion. Fighting has broken out all over the city\, drop pods are landing o
	n every other intersection. Construction of the highway's Northern end is 
	unfinished. As such it will be a tight fit through the construction site.I
	n Barcelonova we expect the enemy to have infantry and light vehicles\, as
	 they are still unable to bring the bigger vehicles into the city itself. 
	Furthermore we have received still unconfirmed reports of enemy presence a
	round Ardrada and Mines 87. Be careful when traversing the area towards th
	e first bridge.\n\n\n\n	\n\n\n\n	 \n\n\n\n	2. Use the Northern Bridge to 
	exit the city. From there head North-East to assault Enix Relay Station. D
	estruction of the enemy Anti-Air guns is your objective. Once completed we
	 will bring in an airborne force to clear\, secure and hold the station. T
	heir task is to reestablish communications across the area. UNICOM will re
	lease you to your next obejctive. Call UNICOM to start the flight of the a
	irborne assault team.\n\n\n\n	\n\n\n\n	 \n\n\n\n	3. Once released head We
	st to Victor Outpost. This is the enemy's forward HQ. From there assaults 
	and drops are being controlled and coordinated. Taking them out\, will gre
	atly ease our efforts\, esspecially in Barcelonova. Destroy as many buildi
	ngs as possible. Since Victor lies on the western side of a river\, your d
	etachment will have to choose between Route Green and Route Blue. Green is
	 a raised highway that leads straight into Victor Outpost. The bridge itse
	lf should provide good sightlines into Victor\, however your vehicles will
	 be easy targets and the bridge is somewhat tight. Route Blue leads throug
	h the slums of Getaria. The bridge there is intact. However the force hold
	ing Getaria was pulled back to Barcelonova early on\, which means we have 
	no intel on this location. The terrain between Getaria and Victor outpost 
	will provide good cover and concealment given the trees and smaller hills.
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	This mission has 
	36 maximum slots.\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION)\n\n	(\"On the Day\" slots might be opened up if all other slots
	 are filled beforehand)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Company HQ
	 (slotted in PLTHQ)\n				\n					\n						Hammer 6-1\n						\n							\n					
				Commander: Open\n							\n							\n								Gunner: Open\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 6-2\
	n						\n							\n								Commander: on the day\n							\n							\n							
		Gunner: on the day\n							\n							\n								Driver: on the day\n							
	\n						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n				1st Platoo
	n (slotted in Alpha)\n				\n					\n						Hammer 1-1\n						\n							\n				
					Commander: Open\n							\n							\n								Gunner: @TheSalader\n						
		\n							\n								Driver: Open\n							\n						\n					\n					\n						Ham
	mer 1-2\n						\n							\n								Commander: Open\n							\n							\n					
				Gunner: @TacticalPanda\n							\n							\n								Driver: Open\n							
	\n						\n					\n					\n						Hammer 1-3\n						\n							\n								Command
	er: Open\n							\n							\n								Gunner: @AntiMatter\n							\n							\
	n								Driver: Open\n							\n						\n					\n					\n						Hammer 1-4\n		
					\n							\n								Commander: on the day\n							\n							\n								Gu
	nner: on the day\n							\n							\n								Driver: on the day\n							\n	
						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n				2nd Platoon (
	slotted in Bravo)\n				\n					\n						Hammer 2-1\n						\n							\n							
		Commander: Open\n							\n							\n								Gunner: @Mingy\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 2-2\
	n						\n							\n								Commander: Open\n							\n							\n								Gunne
	r: Open\n							\n							\n								Driver: Open\n							\n						\n					\n	
					\n						Hammer 2-3\n						\n							\n								Commander: Open\n							\
	n							\n								Gunner: Open\n							\n							\n								Driver: Open\n		
						\n						\n					\n					\n						Hammer 2-4\n						\n							\n								Co
	mmander: on the day\n							\n							\n								Gunner: on the day\n							
	\n							\n								Driver: on the day\n							\n						\n					\n				\n			\n
			\n\n		\n			 \n		\n\n		\n			\n				AA Platoon (slotted in Knight)\n				\n
						\n						Swatter 4-1: Scorpion AA Variant\n						\n							\n								Co
	mmander: on the day\n							\n							\n								Driver: on the day\n							
	\n						\n					\n					\n						Swatter 4-2: Scorpion AA Variant\n						\n		
						\n								Commander: on the day\n							\n							\n								Driver: on
	 the day\n							\n						\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n		
		\n				Logistics Detachment \n				\n					\n						Donkey 7-1: Scorpion Cra
	ne Variant\n						\n							\n								Specialist: : Open\n							\n						\
	n					\n					\n						Donkey 7-2: Scorpion Crane Variant\n						\n							\n
									Specialist: on the day\n							\n						\n					\n				\n			\n		\n\n
			\n			Once all Open slots have been filled\, on the day slots will open.
	 \n		\n\n		\n			\n				 \n			\n		\n\n		\n			\n				1st Coy Cmd Tank\, 2
	 Tank-Platoons à 3 tanks\, 1st Specialist (22 people)\n			\n			\n	
				4th tank in 1st platoon (25 people)\n			\n			\n				4th tank in 2n
	d platoon (28 people)\n\n				 \n			\n			\n				2nd specialist (29 peop
	le)\n			\n			\n				1st AA Vic (31 people)\n			\n			\n				2nd Coy Cmd 
	Tank (34 people)\n			\n			\n				2nd AA Vic (36 people)\n			\n		\n\n		\
	n			If we get any \"in between\"\, we will be adjusting the slots of the t
	anks. I.e. there is 23 players creating the need for Hammer 1-4 to be esta
	blished. The 23rd person together with a member from another 3-person crew
	 will man Hammer 1-4\, creatin 2 2-person crews in the process.\n		\n	\n\n
	\n\n	+++ Notes +++\n\n\n\n	\n		The Company Commander (Hammer 6-1) will com
	mand the two Platoons and their supporting elements.\n	\n	\n		The Platoonl
	eaders are expected to command the tanks under them to ensure the elements
	 act cohesively and information is relayed between them.\n	\n	\n		The Spec
	ialists will be driving a RRR-Truck each. They will also be medics. \n	\n
		\n		All vehicles are Scorpion Tanks unless otherwise specified.\n	\n	\n		
	Late Joining is allowed\, given there is slots to be filled. Poke Zeus be
	fore joining.\n	\n	\n		I ask people who'd like to attend to RSVP to gauge 
	numbers beorehand.\n	\n\n\n\n	 \n\n\n\n	+++ Suggested Radio Set Up +++\n\
	n\n\n	\n		Coy Net:             69 - Coy Cmd\, All Plt-Leaders\, XR
	OADS\, Recon\, Logi\, AA\, general communications\n	\n	\n		Coy Inner Net
	:    69.1 - All Coy Cmd Vehicles\, inner command section communication
	s\n	\n	\n		1st PLT Net:        68 -  All Tanks from 1st Platoon\, in
	ner 1st Platoon communications\n	\n	\n		2nd PLT Net:       67 - All t
	anks from 2nd Platoon\, inner 2nd Platoon comms\n	\n	\n		Logistics Net:
	      66 - All Logistics Vehicles\, inner logistics communication\n	\n
		\n		Recon Net:          65 - All Recon Vehicles\, inner recon commu
	nications\n	\n	\n		AA Net:               64 - All AA Vehicles\, i
	nner AA communications\n	\n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS +++\n\n\n\n	
	\n		Only Weapons and equipment from the Operation Trebuchet and OpTre Firs
	t Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; see belo
	w.\n	\n	\n		Magazine size limit is raised to 60 rounds (to accommodate the
	 larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		No EMP grenades\, no UGLs 
	or handheld Anti-Tank weaponry\n	\n	\n		122mm throwable explosives are not
	 permitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limit
	ed to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and encourage
	d.\n	\n	\n		Explosive ammunitions is prohibited\n	\n\n\n\n	 \n\n\n\n	+++ 
	Equipment +++\n\n\n\n	\n		\n			Note: FK Weaponry and equipment rules unle
	ss otherwise specified remain in effect for this mission.\n		\n\n		\n			RI
	FLES/PRIMARIES - permitted for all riflemen:\n		\n	\n	\n		BR55\, BR45\, M2
	95\, M392\, M45\, M7 (Full ODST M7 upgrades may be taken)\, MA32\, MA37\, 
	MA3A\, MA40\, MA5B\, VK78\n	\n	\n		\n			SIDEARMS - permitted for all:\n		\
	n	\n	\n		M6B\, M6D\, M6G\, Knives\n\n		\n\n		 \n	\n	\n		Everybody is allo
	wed a Longrange-radio\n	\n\n\n\n	 \n\n\n\n	+++ Important +++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Available m
	usic may be played during the game. If you do not wish to hear it\, turn d
	own the music slider in the audio options.\n	\n	\n		Primary Weapons with a
	n attached bayonet can be used to bayonet enemies by use of the improved
	 Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist med
	ics with the lower carry capacity of the equipment present within these m
	issions crews are encouraged to carry increased Medical Fluid EG: Saline.\
	n	\n\n\n\n	 \n\n\n\n	Thanks to @Sarissa\, I stole alot of his notes and w
	ritings from his event(s) and he made the template we're using   \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240907T180000Z
DTEND:20240907T203000Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the city limit and then fucking dies pt.2 [CIV5
	 MP]
DTSTAMP:20240901T233343Z
SEQUENCE:0
UID:1760-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Jerichron\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @I
	ceCream\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation: 
	@Legendo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: @Silbe
	rjojo\n	\n	\n		 Random Nation: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Playe
	rs participating must make sure they own the Civ 5 DLC's Brave New World\,
	 and Gods and Kings.\n	\n	\n		There will be a ten minute break after every
	 50 mins of play. If players fail to return with a 5 min grace period afte
	r breaks they will be removed from the session.\n	\n	\n		No METAGaming or 
	Exploits.\n	\n	\n		The Host in order to retain the ability to host the gam
	e may have their capital taken by domination but may not be eliminated fro
	m the game. If the host has clearly lost they will refrain from pursuing v
	ictory types and will concede if it is clear they have lost.\n	\n	\n		XCOM
	 Squads are prohibited. \n	\n	\n		All players are required to play on \"P
	rince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy o
	ther player's nations before the medieval Era is reached.\n	\n	\n		The eve
	nt will be making use of the Vox Populi + EUI Modset which can be installe
	d via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\
	n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n\
	n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in English
	.\n	\n	\n		Search for the Civ's DLC folder. The path should be something l
	ike C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets\
	\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		E
	xtract the downloaded .zip here. It should add “ZMP_MODPACK”\, “VP
	UI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of
	 the game delete the Cache folder from here \"Documents\\my games\\Civiliz
	ation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's 
	main menu.\n	\n\n\n\n	This installation needs to be done by every players 
	in case of online multiplayer game: the exact same modpack needs to be use
	d on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Typ
	e: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Qu
	ick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n
			World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Ra
	infall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\
	n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			
	\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n	
			\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			
	\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick
	 Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240915T160000Z
DTEND:20240915T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D6 | Spartan Rangers | Metro [1st Main]
DTSTAMP:20240809T170716Z
SEQUENCE:0
UID:1753-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	Good morning spartans!\n\n\n\n	The dark ones 'beehive' is rapidly e
	xpanding and is proving to be a danger to us all.\n\n\n\n	You have been se
	t with the objective of getting the launch codes that will later be delive
	red to D6 to destroy the beehive.\n\n\n\n	Sadly the launch codes last know
	n location is on the surface so you will need to exit the metro.\n\n\n\n	A
	lthough we do not know the location of D6 we already have operatives searc
	hing for it.\n\n\n\n	 \n\n\n\n	Due to the fact that we are still at war w
	ith the Fourth Reich and the Red Line we have limited equipment.\n\n\n\n	T
	herefore it is essential that you scavenge for any equipment that is deeme
	d necessary.\n\n\n\n	Good luck Spartans\, the future of the metro is in yo
	ur hands!\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		Reach the 
	old crash site and find the launch codes\n	\n	\n		Storm D6 and launch the 
	missile\n	\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Its a was
	teland. Any life form is deemed hostile.\n\n	RRR: None looting is necessa
	ry.\n\n	RESPAWNS: Zeus Discretion.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLET
	ED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed miss
	ion with elements taken from the Metro Series. The mission will be making
	 use of the Arma 3 mods Diwako's STALKER-like anomalies\, Chemical Warfa
	re PLUS\, Devourerking's Necroplague Mutants\,  and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Given the games post-apocalyptic survival nature a importa
	nt part of this mission will be looting.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERW
	RITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n
	\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\
	n\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n	\n		CoZeus: OPEN\n	\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): OPEN\n			\n			\n				Platoon 2ic (PLTN 2iC Tags): OPEN\n			
	\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n			
		Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Med
	ic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			
	\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Al
	pha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader 
	(TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n
				\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n		
		\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Sq
	uad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman 
	: (on the day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n	
			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo 
	Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n		
			Charlie Squad Lead (SL Tags) (on the day)\n			\n			\n				Charlie Squa
	d Medic (Medic Tags) (on the day)\n			\n			\n				Charlie Squad Team Lea
	der (TL Tags) (on the day)\n			\n			\n				Charlie Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n		
		\n			\n				Charlie Squad Team Leader (TL Tags) (on the day)\n			\n			\n	
				Charlie Squad Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Uniform i
	ncluding facewear is heavily restricted\n	\n	\n		Weapons and ammo are rest
	ricted\n	\n	\n		The ATNAA (Antidote injector) can only be taken by Medics\
	n		\n			\n				Used when exposed to toxic gas\n			\n		\n	\n	\n		Gas mask fi
	lters last 20 min\n	\n	\n		A player can take 1x Sealant tube and 1x Gas Ma
	sk Filter\n		\n			\n				Note: Before mission start a player can take a sec
	ond gas mask filter that will be used immediately upon mission start to re
	start the timer.\n			\n		\n	\n	\n		Chemical Detectors (Contact DLC) and An
	omaly Detectors are permitted and encouraged \n	\n	\n		BFT disabled\n	\n	
	\n		Looted weapons and attachments can be used in future missions by takin
	g and providing @Melo with photo evidence.\n	\n	\n		WBK flashlights are p
	ermitted and highly recommended.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOT
	ES++\n\n\n\n	\n		Looting of villages\, towns or other former world areas i
	s encouraged\n	\n	\n		The Anomaly Detectors need to be activated via ace
	 self interact\, the chemical detector requires no activation\n	\n	\n		To 
	change gas mask filter\, use sealant or check durability use ACE self inte
	ract\n	\n	\n		SL and TL are encouraged to use timers to ensure that the sq
	uad replaces the gas mask filters when they expire\n	\n	\n		The vehicles a
	re created using scrap and available resources\, given that the vehicles a
	re unstable at high speed therefore using ACE speed limiters is heavily en
	couraged\n	\n	\n		3rd person view is enabled only in vehicles\n	\n	\n		Giv
	en the maps high detail it is suggested that you lower your object view di
	stance bellow 600\n	\n	\n		Loot can be taken from dead enemies and found i
	n buildings and formerly populated areas.\n		\n			\n				Loot will be place
	d in the same looking boxes to make them easier to find. (photo bellow)\n	
			\n		\n	\n\n\n\n	\n\n\n\n	\n		Additional photo for medics to identify che
	mical exposure (when to use antidote)\n	\n\n\n\n	\n\n\n\n	--NOTES--\n\n\n\
	n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless ot
	herwise specified remain in effect for this mission.\n\n\n\n	General Equip
	ment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				M88 [
	CIB] (Dark Blue)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GA Carrier R
	ig (Grey)\n			\n			\n				GA Carrier Rig (Desert Marpat)\n			\n			\n				GA 
	Carrier Rig (Tan)\n			\n			\n				6b23 Vest Olive (6Sh92/VOG)\n			\n			\n		
			6b23 Vest Surpat (6Sh92/VOG)\n			\n			\n				6b3 (role appropriate)\n			\
	n			\n				6b5-19 TTsKO (role appropriate)\n			\n		\n\n		\n			Helmet:\n		\n
	\n		\n			\n				6B27M black\n			\n			\n				6B27M black (balaclava)\n			\n		
	\n\n		\n			Backpacks:\n		\n\n		\n			\n				Alice pack (matching and role ap
	propriate)\n			\n			\n				Bedroll (matching and role appropriate)\n			\n		
		\n				Sidor (matching and role appropriate)\n			\n		\n\n		\n			Facewear 
	(MANDATORY):\n		\n\n		\n			\n				M50 Promask\n			\n			\n				M50 Promask w/
	 Hood\n			\n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Overv
	iew:\n\n			Weapons are heavily restricted.\n\n			each player can only take
	 5 magazines including the ones already inside in the weapon. \n\n			Addi
	tionally NO attachments are allowed! (Can only be found via looting)\n		\n
	\n		\n			ex.\n\n			A rifleman takes only a primary weapon with no secondar
	y so he takes the primary and 4 magazines\n\n			or\n\n			A Rifleman takes 
	a Primary weapon with 2 additional mags and a Secondary pistol with 1 addi
	tional mag\n\n			 \n		\n\n		\n			Primary:\n		\n\n		\n			\n				AS VAL\n			
	\n			\n				VSS Vintorez\n			\n		\n\n		\n			Autoriflemen:\n		\n\n		\n			\n	
				RPK-74M\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				TT-33\n			\n	
		\n\n		\n			Melee:\n		\n\n		\n			\n				Sapper Shovel (any)\n			\n			\n				
	WW2 Russian Knife (any)\n			\n			\n				M3 Knife\n			\n		\n\n		\n			Throwab
	le:\n		\n\n		\n			\n				Smokes - Unlimited\n			\n			\n				HE Grenades (or 
	similar) - Max 2\n			\n			\n				Molotov - Max 2\n			\n		\n	\n\n\n\n	--EQUI
	PMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : 
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Do
	wnload Link\n	\n\n\n\n	 \n\n
DTSTART:20240831T180000Z
DTEND:20240831T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - NIGHTFALL
DTSTAMP:20240825T083740Z
SEQUENCE:0
UID:1758-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	NIGHTFALL\n\n\n\n	REACH\, EPSILON ERIDANI SYSTEM\n\n\n\n	
	Task Force KILO-6\, 11th Shock Troop Battalion (ODST)\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	\"Look at this place. U
	sed to be the crown jewel... not anymore.\" - Jun-A266\n\n\n\n	\n\n\n\n	(N
	o map due to the nature of the terrain - it doesn't add anything)\n\n\n\n	
	Mission Summary:\n\n\n\n	The Orbital Defence Network fell two days ago. Co
	venant forces have been pushing across Reach's Viery Territory ever since\
	; and 4 hours ago landed in New Alexandria. Evacuation efforts have been u
	nderway and fighting is fierce in the city centre. Army units are fighting
	 to evacuate as many civilians as possible\; but large numbers of Covenant
	 ground troops is making this difficult. \n\n	Naval Special Warfare Team 
	NOBLE are in the AO and have been conducting operations to facilitate the 
	evacuations. Thanks to their efforts\, we managed to retake control of the
	 Spaceport and get 5 civilian transports off planet. However\, the locatio
	n was lost again an hour ago. Current HQ is the ONI Site. The situation is
	 dire\, there are reports that the Covenant are deploying communication ja
	mmers to isolate New Alexandria from HIGHCOM. NOBLE are tasked to rectify 
	this situation.\n\n	Before comms became unreliable\, Vice Admiral Whitcomb
	 managed to get a message out stating he was on the ground in New Alexandr
	ia and required an evac. Whitcomb is a vital asset to the UNSC and orders 
	were drawn up for KILO-6 to find and evacuate him.\n\n\n\n	KILO-6 has been
	 formed from remnants of 2 ODST Companies\, supplemented by two combat eff
	ective personnel from Naval Special Warfare Team SWORD.\n\n	You will be de
	ployed via Falcon to the outskirts of the city centre. Locate the Vice Adm
	iral and evacuate him. \n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	
	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN 
	BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	
	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Offi
	cer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	
	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Spartan III 087 (
	Veteran+)  @Legendo\n	\n	\n		Spartan III 023 (Veteran+)  @andyt90\n	\n\n
	\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squad Machine Gunn
	er: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on
	 the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\
	n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (T
	L TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		
	1x Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Sq
	uad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman:
	 (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squ
	ad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from the Operation Trebuchet and OpTre First Contact m
	ods are permitted.\n	\n	\n		Weapon list is in effect\; see below.\n	\n	\n	
		1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at
	 the Squad Lead's discretion.\n	\n	\n		PLTN can chose one of two types of 
	uniform/equipment. This will either be the Hao Reach version of Marines or
	 the Halo 3 version. See below for details &amp\; examples.\n	\n	\n		Each 
	squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to 
	be used like MAT.\n	\n	\n		Magazine size limit is raised to 60 rounds (to 
	accommodate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenade
	s can be taken for Underslung grenade launchers - limited to 3 per GL.\n	\
	n	\n		Thermal scopes are permitted if operating as a DMR or Prophet elemen
	t - usual magnification rules apply.\n	\n	\n		122mm throwable explosives a
	re not permitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are
	 limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and enc
	ouraged.\n	\n	\n		Explosive ammunitions is prohibited unless playing as a 
	PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs
	 and Spartans) have the following rules:\n		\n			\n				One MG per squad ma
	y be exchanged for the M247H Heavy MG\n			\n			\n				Two primary weapons m
	ay be taken using Webknights 2 primaries mod.\n			\n			\n				AT Operator m
	ay choose to use the Spartan Laser.\n			\n			\n				Squad Marksman may take
	 the SRS99 Sniper Rifle\n			\n		\n	\n	\n		If playing as Colonial Police\, 
	riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons 
	with an attached bayonet can be used to bayonet enemies by use of the im
	proved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		OPTRE m
	edical items (Biogel\, Biofoam &amp\; Medigel) can be utilised and are en
	couraged to be used.\n	\n	\n		3rd person will be enabled to allow easier u
	se of some vehicles with tricky FOV. There is no restriction around the us
	e of 3rd person\; but I'd encourage you to try not to \"game\" the mission
	 by using it to exclusively peek corners etc\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules 
	unless otherwise specified remain in effect for this mission.\n\n\n\n	RIFL
	ES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\
	, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SID
	EARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n
		MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	ODST Gear:\n\n\n\n	\n		Helmet : CH
	252D variants\n	\n	\n		Uniform : Cross-Branch BDU [ODST}\n	\n	\n		Vest : M
	52D Body Armor variants\n	\n	\n		Backpack : ILCS Backpack / UNSC Backpack\
	n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		MODSET LINK\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240830T180000Z
DTEND:20240830T203000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma 3 TvT - Door Kicking
DTSTAMP:20240827T185449Z
SEQUENCE:0
UID:1759-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Byrtsi":forum@fkgaming.eu
DESCRIPTION:\n	Door kicking\n\n\n\n	Mission description\n\n\n\n	CQB-orie
	nted team vs team mission. Mission consists of two squads\, BLUFOR and OPF
	OR\, fighting around and inside buildings. \n\n	BLUFOR team will be attac
	king while OPFOR will be defending. Side changes will be made by replaying
	 the mission. \n\n	Main idea is one-life-attack/defend-TDM\, with aim for
	 lower or more tactical pace during the gameplay\, \n\n	and quick down-ti
	me between rounds.\n\n\n\n	Gear\n\n\n\n	Loadouts are scripted basic riflem
	en gear with additional squad-level equipment provided in crates. \n\n	Ba
	llistic protection and player movement speed are limited to encourage bett
	er use of cover and team tactics. \n\n	Radios are not normally provided\,
	 but a Zeus is allowed spawn them if the players agree to it.\n\n	BLUFOR a
	re provided with breaching charges and small EOD charges\, while OPFOR are
	 given access to mines. \n\n	Both sides will be provided with a limited n
	umber of throwables.\n\n	Special gear may be encountered during certain ro
	unds.\n\n\n\n	Gameplay\n\n\n\n	There are multiple rounds and the play area
	 will advance after each round. \n\n	A round ends when all of the players
	 on one side are dead. During a round there are no respawns. \n\n	After e
	ach round players are respawned and given opportunity to heal and to resup
	ply. \n\n\n\n	Rules\n\n\n\n	Full rules are provided in the in-game missio
	n briefing\, but to summarize:\n\n	- Only use TS to communicate\n\n	- No u
	sing EM to climb out of play area\n\n	- No \"wallhacking\" using Arma phys
	ics\n\n	or exploiting any other bugs to gain advantage\n\n	- Looting equip
	ment is allowed \n\n	- Using enemy uniform is not allowed \n\n	- Squad l
	ead has the last say on usage \n\n	of provided squad-level equipment \n\
	n	- Abusing the slots with Zeus access to \n\n	gain advantage is not allo
	wed\n\n\n\n	Slots and timing\n\n\n\n	There is a maximum of 20 playable BLU
	FOR/OPFOR slots (10 each). The intention is to get at least 10 players in 
	total. \n\n	All roles will be slotted during the day since there may be m
	ultiple sessions.\n\n	Please RSVP to indicate attendance.\n\n	If player nu
	mbers are insufficient\, the event will be moved to another day.\n\n	Inten
	tion is to run the mission after 1st main concludes.\n\n\n\n	Server info\n
	\n\n\n	- Name: FK ARMA #2\n\n	- IP: arma2.fkservers.eu\n\n	- Port: 2202\n\
	n	- Password: On request\n\n	- Modset: FK Standard 2024 v3\n\n\n\n	 \n\n\
	n\n	Example of BLUFOR (left) and OPFOR loadouts:\n\n	\n\n
DTSTART:20240831T203000Z
ATTENDEE;CN="JeffreyCuddles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Stalingrad Pt. 1) (USSR) #17 [1st Main]
DTSTAMP:20240821T082245Z
SEQUENCE:0
UID:1756-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The hour of courage has struck on th
	e clock …”   \n\n\n\n	Anna Akhmatova.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	Mission Summary:\n\n\n\n	The Germans in their eastwards advance h
	ave been halted. General Auchinleck's strategy of delaying the Afrika Corp
	s and its Italian allies by establishing an effective line of defence at E
	l Alamein was successful and now under the new command of Bernard Montgome
	ry we are poised to drive the Germans and Italians back to the West. XXX C
	orps and XXIII Corps will attack to the North and south of the line and dr
	ive the Germans from our occupied defensive positions and drive them back 
	to the Miteirya Ridge.\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	1. Push Germ
	an forces out of this section of the City and secure the local HQ located 
	in a fortified Hotel.\n\n\n\n	\n		Secure the 1st Line of German Defences l
	eading towards the HQ.\n	\n	\n		Secure the 2nd Line of German Defences lea
	ding towards the HQ.\n	\n	\n		Secure the HQ.\n	\n\n\n\n	 \n\n\n\n	OBJ-1: 
	Defensive Works and occupied buildings.\n\n\n\n	Summary: The Tripwire defe
	nces setup by the Germans before their main defensive works. MG positions 
	and a Trench network work between the buildings and kill zones have been s
	etup. Expect hard and bloody fighting in close quarters.\n\n\n\n	 \n\n\n\
	n	OBJ-2: Defensive Works and occupied buildings.\n\n\n\n	Summary: Located 
	to the northeast of the first objective German defences continue with addi
	tional trench and fortified buildings guarding the approach. Armour has be
	en seen in this area as well as MG positions and AT positions\n\n\n\n	 \n
	\n\n\n	OBJ-3: German Fortified HQ.\n\n\n\n	Summary: The German HQ in the a
	rea converted from a Hotel into a centre of military organization in this 
	area of the city. Securing it will disrupt German operations in this Zone 
	and will give us some breathing room. The HQ is heavily fortified and expe
	ct heavy fighting up to and inside the structure with MG emplacements loca
	ted on the approaches and the interior broken up and segmented into kill z
	ones. Armour and AT emplacements have been seen in the area.\n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be p
	resent withing the Area of Operations.\n\n	RRR: Delivered by the logistics
	 Element.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPA
	WNS: Zeus Discretion will aim for 10x minutes between death and respawn to
	 ensure large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITE
	RIA:\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily th
	emed mission with elements taken from the Second World War The mission wil
	l be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation S
	pearhead and Improved Melee System which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to Second World War based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme and structure of ope
	rations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	Co
	Zeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\
	n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic (PLTN
	 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n	
		1x Alpha Light Machine Gunner: (on the day)\n	\n	\n		1x Alpha Light Mach
	ine Gunner: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO S
	QUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Brav
	o Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	
	\n	\n		1x Bravo Light Machine Gunner: (on the day)\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on the
	 day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Ch
	arlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Lig
	ht Machine Gunner: (on the day)\n	\n	\n		1x Charlie Light Machine Gunner
	: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\
	n\n\n	DELTA SQUAD Assault Engineers:\n\n\n\n	\n		Delta Squad Lead (SL TAG
	S\, Officer) @Legendo\n	\n	\n		Delta Radioman (TL TAGS\, NCO) @Deltabacon 
	[Reg+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\
	n		1x Delta Light Machine Gunner: (on the day)\n	\n	\n		1x Delta Light Ma
	chine Gunner: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NC
	O) @AntiMatter [Reg+]\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		T-34-85 (KNGT 1-1):\n	\n\n\n\n	
	\n		KNGT Commander (KNGT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT 
	Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n		KNGT Loader 
	(KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Drive
	r Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RE
	STRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within the equi
	pment list may be taken within the mission.\n	\n	\n		Short Range Radios ar
	e prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PLTN Actua
	l are permitted to carry Long Range Radios.\n	\n	\n		Night vision equipmen
	t is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited 
	(RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons without 
	Zeus permission is prohibited. This does not apply to launchers.\n	\n	\n		
	Rifle Grenades are permitted to be taken by two members of each Squad.\n	\
	n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\n	\n
		\n		SMGs For Soviet Troops allowed up to 71Rnd Drum magazines.\n	\n	\n		A
	ny Enemy Pistol looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation.\n	\n	\n		Comba
	t Engineers may swap one Light Machine Gunner for a flamethrower if desire
	d.\n	\n	\n		Scoped weapons are not permitted unless listed explicitly on t
	he weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Propaganda and other potentially sensitive material may be shown in missi
	on associated with the time period and governments depicted.\n	\n	\n		Prim
	ary Weapons with an attached bayonet can be used to bayonet enemies by us
	e of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n
		\n		To assist medics with the lower carry capacity of the equipment pres
	ent within these missions squads are encouraged to carry increased Medical
	 Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are
	 currently left out per the time period depicted in mission. As the campai
	gn progresses more equipment will be introduced.\n	\n	\n		To assist player
	s in adapting to a setting where short range radios are restricted and to 
	help Squad Leads manage their elements the following is recommended readin
	g. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (Off.) Leytenant.\
	n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leytenant #1.\n			\n			\n				[S
	OV] Obr. 35-40 Inf (Off.) Leytenant #2.\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[SOV] Obr.35 Furazhka - Field (Any).\n			\n			\n				[SO
	V-W] Obr.40 Ushanka - Officer.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				PPSH-41.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin N
	agant M38.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolv
	er.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1
	895.\n			\n		\n	\n\n\n\n	Squad Leads\, Team Leads:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr. 35-40 Subdued (NCO) Sta
	rshiy Serzhant (Any).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			
	\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Ob
	r.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] 
	SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.
	35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (A
	ny).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n	
				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] T
	okarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	F
	AC\, RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr. 35-40 Subdued (Off.) Leytenant.\n			\n			\n				[SOV] Obr. 35-40 
	Inf (Off.) Leytenant #1.\n			\n			\n				[SOV] Obr. 35-40 Inf (Off.) Leyten
	ant #2.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Offitser
	 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Obr.35 
	Furazhka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Officer.\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mos
	in Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev
	 TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Medics:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.
	35-40 Subdued Krasnoarmeyets (Any).\n			\n			\n				[SOV-W] Obr.31 Polushub
	uk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogreika (Any).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Remen (Role Specific).\n			\n			
	\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n
					[SOV] Obr.35 Pilotka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Usha
	nka - Field (Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41
	.\n			\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n		
		\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n	
		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).\n			\n			\
	n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Obr.32 Telogr
	eika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] Obr.32 Reme
	n (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n			\n			\n				[SO
	V] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Field (Any).\n			\n
				\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[SOV] DP-27.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Brown
	ing Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (A
	ny).\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W
	] Obr.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[S
	OV] Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (An
	y).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (Any).\n		
		\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilotka - Fiel
	d (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n			\n		\n\n
			\n			DMR:\n		\n\n		\n			\n				Mosin Nagant M1891/30 PU.\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Mosin Nagant M1891/30.\n			\n			\n				Mosi
	n Nagant M38.\n			\n			\n				SVT-40 (2x Per Squad).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev 
	TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	Assault 
	Engineer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr.37 MKK Ameba (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	[SOV] SN-42.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] SSh-36 (
	Any).\n			\n			\n				[SOV] SSh-40 (Any).\n			\n			\n				[SOV] Obr.35 Pilot
	ka - Field (Any).\n			\n			\n				[SOV-W] Obr.40 Ushanka - Field (Any).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n				Mosin
	 Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n			\n				SVT-40 (
	4x Per Squad).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Webley Re
	volver.\n			\n			\n				[SOV] Tokarev TT-33.\n			\n			\n				[SOV] Nagant Ob
	r. 1895.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
	\n			\n			\n				[SOV-W] Obr.31 Polushubuk (Any).\n			\n			\n				[SOV-W] Ob
	r.32 Telogreika (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[SOV] 
	Obr.32 Remen (Role Specific).\n			\n			\n				[SOV] Obr.32/43 Remen (Any).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[SOV] Tankovyi Shlemofon (A
	ny).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				PPSH-41.\n			\n			\n	
				Mosin Nagant M1891/30.\n			\n			\n				Mosin Nagant M38.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] T
	okarev TT-33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	SOV] Obr.35-40 VVS (Off.) Leytenant (Any).\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[SOV] Obr.32 Offitser Remen (Any).\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[SOV] VVS Shlemofon (Any).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Webley Revolver.\n			\n			\n				[SOV] Tokarev TT-
	33.\n			\n			\n				[SOV] Nagant Obr. 1895.\n			\n		\n	\n\n\n\n	General Equ
	ipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 [FIN]
	 88 Rakh/B 54.\n			\n			\n				 RPzB 54 Panzerschreck.\n			\n		\n\n		\n			
	LAT:\n		\n\n		\n			\n				Panzerfaust 30.\n			\n		\n\n		\n			Binoculars:\n	
		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n		
		\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Muse
	tte\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n			
		US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		
		\n				[FIN] Kyynel Radio.\n			\n			\n				RBM-1 Radiopack.\n			\n		\n\n		\
	n			Backpack: (Please attempt to match backpacks with your role and class.
	).\n		\n\n		\n			\n				[SOV] Obr.41 Veshmeshok (Any).\n			\n			\n				[SOV]
	 Obr.35 Backpack.\n			\n			\n				[SOV] Obr.38 Backpack.\n			\n		\n\n		\n		
		Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamethrower (Burn Em Mod).
	\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Sq
	uad Communications Equipment:\n		\n\n		\n			\n				Signal Whistle.\n			\n		
		\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			\n				SOV VV
	S Parachute.\n			\n		\n\n		\n			Explosives Equipment:\n		\n\n		\n			Grenad
	es:\n		\n\n		\n			\n				[SOV] RGD33.\n			\n			\n				Molotov Cocktail. (Bur
	n Em Mod) 1x At a time.\n			\n			\n				Anti-Tank Grenade M24x7\n			\n			\n
					Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n	
			\n				TNT Any.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detona
	tor.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets
	.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Nam
	e: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		P
	ort: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link (Spe
	arhead 1944 or Compatibility Patch Required) \n	\n	\n		Size: 60GB.\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240825T180000Z
DTEND:20240825T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the city limit and then fucking dies [CIV5 MP]
DTSTAMP:20240824T062549Z
SEQUENCE:0
UID:1757-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Jerichron\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @D
	eltabacon\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation
	: @Legendo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: @Kin
	gShibe\n	\n	\n		 Random Nation: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Play
	ers participating must make sure they own the Civ 5 DLC's Brave New World\
	, and Gods and Kings.\n	\n	\n		There will be a ten minute break after ever
	y 50 mins of play. If players fail to return with a 5 min grace period aft
	er breaks they will be removed from the session.\n	\n	\n		No METAGaming or
	 Exploits.\n	\n	\n		The Host in order to retain the ability to host the ga
	me may have their capital taken by domination but may not be eliminated fr
	om the game. If the host has clearly lost they will refrain from pursuing 
	victory types and will concede if it is clear they have lost.\n	\n	\n		XCO
	M Squads are prohibited. \n	\n	\n		All players are required to play on \"
	Prince\" Difficulty settings.\n	\n	\n		Players are not allowed to destroy 
	other player's nations before the medieval Era is reached.\n	\n	\n		The ev
	ent will be making use of the Vox Populi + EUI Modset which can be install
	ed via the instructions below.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n
	\n	How to install a modpack: Modset VP Only modpack without EUI: 4.15.2.\n
	\n\n\n	\n\n\n\n	\n\n\n\n	\n		To use VP\, you must have your game in Englis
	h.\n	\n	\n		Search for the Civ's DLC folder. The path should be something 
	like C:\\...\\Steam\\steamapps\\common\\Sid Meier's Civilization V\\Assets
	\\DLC.\n	\n	\n		Delete your old modpack if you already have one.\n	\n	\n		
	Extract the downloaded .zip here. It should add “ZMP_MODPACK”\, “V
	PUI” to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch o
	f the game delete the Cache folder from here \"Documents\\my games\\Civili
	zation 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's
	 main menu.\n	\n\n\n\n	This installation needs to be done by every players
	 in case of online multiplayer game: the exact same modpack needs to be us
	ed on each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Ty
	pe: Continents.\n	\n	\n		Map Size: Huge (8 Players).\n	\n	\n		Game Pace: Q
	uick.\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\
	n		World Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		R
	ainfall: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.
	\n	\n\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n		
		\n				Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n
				\n				Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n		
		\n				Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quic
	k Combat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n
	\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240901T160000Z
DTEND:20240901T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Stellaris: The Fun Strikes Back
DTSTAMP:20240530T034930Z
SEQUENCE:0
UID:1737-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	 \n
	\n\n\n	This is meant to be a fun\, relaxed\, RP event among friends\, not 
	a competitive match. If you are incapable of playing Stellaris in this fas
	hion\, you will be ejected from the game. Builds deemed to be \"meta-gamey
	\" will be ejected from the game. If your presence actively harms the over
	all fun of the event for other people\, you will be ejected from the game.
	 There is a zero tolerance for violation of the rules of the event\, if yo
	u are found to violate them\, you will be ejected from the game.\n\n\n\n	T
	his will be a heavily themed event based taking place in the highly acclai
	med Real Time Strategy game Stellaris\, in which players will seek to gui
	de their own nations on the path Galactic Exploration\, Discovery\, Commer
	ce\, Diplomacy and Conquest. However\, to prevent some of the typical issu
	es with Stellaris multiplayer games\, there will be some guidelines for be
	havior in the event to assist with the flow of events.\n\n\n\n	Different f
	rom previous series is that co-operative play of an empire is allowed. You
	 are allowed to have one person play co-operatively with you in your empir
	e\, subject to approval by the event host. \n\n\n\n	Empire submissions wi
	ll open up 2 weeks before the event start\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	READ THIS CAREFUL
	LY:\n\n\n\n	Nations are being broken up according to government type to en
	sure a balance of government types and playstyles within the game session.
	 There will not be the same amount of each type available. Only a certain 
	number of each type of government may be made and details will be filled i
	n once each player has created their nation and filled in their details. T
	he amounts available are as follows:\n\n\n\n	x2 of either machine intellig
	ence or hive mind\n\n\n\n	x3 mega-corps\n\n\n\n	x9 of any of the types dem
	ocratic\, oligarchic\, dictatorial\, or imperial\n\n\n\n	This gives a tota
	l count of 14 available slots.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\
	n\n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Sp
	ecies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage
	.\n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff her
	e.\n	\n\n\n\n	 \n\n\n\n	Player Empires:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: \n\n\n\n	 \n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\
	n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethic
	s: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	
	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n
		\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: \n\n\n\n	
	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species Name:\n	\n	\
	n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n
	\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		
	Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Dict
	atorial: \n\n\n\n	 \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \n	\n	\n
			Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Ori
	gin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	\
	n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\
	n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Imperial: \n\n\n\n	Player: \
	n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species Name
	:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Note
	s: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n
	\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \
	n	\n	\n		Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	
	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\
	n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		O
	rigin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Inte
	lligence: \n\n\n\n	 \n\n\n\n	Player: \n\n\n\n	\n		Empire Name: \n	\n	\
	n		Government Type:\n	\n	\n		Species Name:\n	\n	\n		Species: \n	\n	\n		Or
	igin: \n	\n	\n		Ethics: \n	\n	\n		Notes: \n	\n\n\n\n	Player: \n\n\n\n	
	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:
	\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Corporate: \n\n\n\n	Player:
	 \n\n\n\n	\n		Empire Name: \n	\n	\n		Government Type:\n	\n	\n		Species N
	ame:\n	\n	\n		Species: \n	\n	\n		Origin: \n	\n	\n		Ethics: \n	\n	\n		No
	tes: \n	\n\n\n\n	Player: \n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name
	:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n
	\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\
	n\n\n	\n		There will be a ten minute break after every 50 mins of play. If
	 players fail to return with a 5 min grace period after breaks they will b
	e removed from the session.\n	\n	\n		No METAGaming\, Pregame Alliances\, o
	r Exploits.\n	\n	\n		The Host in order to retain the ability to host the g
	ame may have their capital taken by domination but may not be eliminated f
	rom the game. If the host has clearly lost they will refrain from pursuing
	 victory types and will concede if it is clear they have lost.\n	\n	\n		Al
	l players are required to play on the same Difficulty settings.\n	\n	\n		
	Nation details must be finished before the event date to help speed up the
	 start process. \n	\n	\n		If another player posts their Nation details in
	 full and reserves it before you have finished posting yours\, their reser
	vation will take precedence.\n	\n	\n		One change to players Nation may be 
	made before the Event Day following which Players will be required to play
	 their Nation as listed on the Event.\n	\n	\n		Players if deemed necessary
	 due to game balance must accept modification to their Empire prior to the
	 game and during to ensure a fair experience to all players (Changes may b
	e but are not limited to\, Caps on Naval Size\, Science Output)\, Vassal L
	imit). This event is not intended to be a dedicated competitive match.\n	\
	n	\n		If a player takes the virtual ascension tradition tree\, they are li
	mited to 25 planets total.\n	\n	\n		Event host maintains final discretion
	 on whether or not you will be allowed in to the event. Previous circumsta
	nces such as inconsistently showing up for events\, demonstrated inability
	 to RP\, inability to self-limit\, or poor behavior will prevent you from
	 being allowed to participate. \n	\n	\n		If you are unable to maintain a 
	stable connection and/or cause consistent desync\, you will be booted from
	 the game\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may 
	not discuss with each other their location in game.\n	\n	\n		Players are n
	ot allowed to destroy other player's nations before the the Galactic Senat
	e is formed.\n	\n	\n		Federations may not exceed three Empires in members
	hip. Association status is not restricted\, though non-RP mega-bloc formi
	ng is discouraged. Federations must be formed from  relatively close Gal
	actic neighbours\n		\n			\n				For example\, if one player's empire become
	s increasingly antagonistic towards the galactic community\, a mega-bloc o
	f a federation and its associates may form to declare war and end the thre
	at.\n			\n			\n				Basically\, try not to form space-NATO unless you have 
	an RP reason to.\n			\n		\n	\n	\n		Only two player may make use of the B
	ecome The Crisis Ascension perk Whether the old crisis path or the new on
	e. The event host however must first be messaged of a players intent to ma
	ke use of this gameplay path and may be told by the host if they can or c
	annot depending on if another player is already doing so. The host may not
	 act with any indication of awareness of if an Crisis player exists in t
	he game until the knowledge is discovered by other players.\n	\n	\n		Cryst
	al-Infused and Crystal-Forged Plating is not permitted.\n	\n	\n		Proton La
	unchers / Kinetic batteries are not permitted until after the year 2250.\n
		\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Galaxy S
	ize: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		Empire 
	Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Strength: 
	25x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\n	\n	
		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host: Sp
	artan_MiniMe\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	\
	n\n
DTSTART:20240914T160000Z
DTEND:20240914T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20240818T233345Z
SEQUENCE:0
UID:1755-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					This event will be hosted on TeamS
	peak in a temporary room\, named \"Townhall\". Start time will be 16:00 
	UK Time\n				\n\n				\n					An introduction and explanation of what this i
	s can be found in the announcement thread here:\n				\n				\n\n				\n					
	This isn't a super formal event\, just a chance for us as a community to g
	et together and discuss how things are going\, any issues\, things that ar
	e going well etc. While no formal \"Meeting Minutes\" will be taken\, note
	s for things that could be taken and discussed at CM Meetings will be take
	n by the CMs present.\n				\n\n				\n					We would ask people to please be
	 courteous in the Teamspeak\, staff reserve the right to remove anyone bei
	ng disruptive in the meeting.\n				\n\n				\n					Event will be hosted by 
	TBD\n				\n			\n		\n	\n\n
DTSTART:20240907T150000Z
DTEND:20240907T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (El-Alamein Pt. 2) (UK) #16 [1st Main]
DTSTAMP:20240812T211207Z
SEQUENCE:0
UID:1754-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Th
	e Germans in their eastwards advance have been halted. General Auchinleck'
	s strategy of delaying the Afrika Corps and its Italian allies by establis
	hing an effective line of defence at El Alamein was successful and now und
	er the new command of Bernard Montgomery we are poised to drive the German
	s and Italians back to the West. XXX Corps and XXIII Corps will attack to 
	the North and south of the line and drive the Germans from our occupied de
	fensive positions and drive them back to the Miteirya Ridge.\n\n\n\n	Objec
	tives:\n\n\n\n	\n\n\n\n	1. Repulse German Afrika Corps elements from the T
	own of El-Alamein Counterattack and recapture the Main Defensive entrenchm
	ents.\n\n\n\n	\n		Retake the Support Trenches directly outside of El Alame
	in and push German forces towards the main Defensive Box.\n	\n	\n		Retake 
	the Patrol Trenches North of the Main Defensive Box and engage German defe
	nsive positions.\n	\n	\n		Retake the Main Defensive Box and push the Afrik
	a Corps back towards the Miteinya Ridge.\n	\n	\n		Secure Miteinya Ridge an
	d send the Afrika Corps into a retreat from El Alamein.\n	\n\n\n\n	 \n\n\
	n\n	OBJ-1: Support Trenches.\n\n\n\n	Summary: The Support Trenches were th
	e last defensive entrenchment lost before the Germans and Italians were ha
	lted outside of El Alamein. Recon from the Town has shown the Germans have
	 entrenched their Panzers and have placed Anti Tank Guns in our Anti Air e
	mplacements. Directly attacking these should be done with preparation as t
	he German 88 Flak Gun has proved deadly to our Tanks in the past.\n\n\n\n	
	 \n\n\n\n	OBJ-2: Patrol Trenches.\n\n\n\n	Summary: The Patrol Trenches al
	so taken during the German/Italian Assault have been reinforced with entre
	nched Panzers and Anti Tank guns. These fortifications include our origina
	l trenches and some rudimentary dugouts stretching to the East.\n\n\n\n	 
	\n\n\n\n	OBJ-3: Main Defensive Box.\n\n\n\n	Summary: The Main Defensive Bo
	x was the first defensive position lost during the German/Italian assault 
	and was one of our most formidable defences in the area. The Germans have 
	further reinforced it in the time they have had with additional dugouts ad
	ditional Anti Tank guns and a contingent of Armour is guarding the Area.\n
	\n\n\n	 \n\n\n\n	OBJ-4: Miteinya Ridge.\n\n\n\n	Summary: The Mieinya Ridg
	e is the point from which the Germans and Italians launched their assault 
	on El Alamein and where they will withdraw if the other defensive position
	s are lost. The Ridge sits above the Wadi leading up to it and it posseses
	 strong fortifications atop and at the base of the ridge. These include An
	ti Tank positions and a significant contingent of Panzers.\n\n\n\n	 \n\n\
	n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present within
	g the Area of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n
		ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Dis
	cretion will aim for 10x minutes between death and respawn to ensure large
	 reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	
	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\
	n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission w
	ith elements taken from the Second World War The mission will be making us
	e of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and 
	Improved Melee System which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Second World War based weaponry and will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure hav
	e been changed to accommodate the theme and structure of operations in the
	 Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: 
	Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN L
	ead (PLTN TAGS ONLY\, Officer) @Silberjojo\n	\n	\n		PLTN 2ic/FAC (PLTN 2i
	c/FAC TAGS\, Officer) @Deltabacon [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\
	n		Alpha Squad Lead (SL TAGS\, Officer) @Veagance\n	\n	\n		Alpha Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) @ZeFlyingDutchman [Reg+]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) @Malbryn [Reg
	+]\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		4x Bravo Squad Rifleman
	: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead
	 (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x C
	harlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machi
	ne Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad Machine Gunner:
	 (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x De
	lta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		P-40 
	KittyHawk (RPTR 1-1):\n	\n\n\n\n	\n		RPTR Pilot/Lead (Fixed Wing Tags\, Of
	ficer) @AntiMatter\n	\n\n\n\n	\n		P-40 KittyHawk (RPTR 1-2):\n	\n\n\n\n	\n
			RPTR Pilot/Lead (Fixed Wing Tags\, Officer) @AngryScottishMan\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-1):\n	\n\n\n\n	\n		KNGT Comman
	der (KNGT Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunne
	r Tags\, Specialist) @info\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Sp
	ecialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPE
	N\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Commander (KNG
	T Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags
	\, Specialist) @Muhcreedy\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Spec
	ialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN
	\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-3):\n	\n\n\n\n	\n		KNGT Commander (KNGT
	 Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\
	, Specialist) OPEN\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Specialis
	t) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n
	\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only W
	eapons and equipment listed within the equipment list may be taken within 
	the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements Exe
	mpt).\n	\n	\n		Only Radiomen and PLTN Actual are permitted to carry Long R
	ange Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT a
	nd GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n
			Looting of enemy primary weapons without Zeus permission is prohibited. 
	This does not apply to launchers.\n	\n	\n		Rifle Grenades are permitted to
	 be taken by two members of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads 
	and Team Leads are permitted whistles.\n	\n	\n		SMGs For British Troops in
	 North Africa are allowed up to 50Rnd Drum magazines.\n	\n	\n		The Machine
	Gunner in each squad takes the Bren Gun.\n	\n	\n		Any Enemy Pistol looted
	 in mission may be carried in the next mission if proof of acquisition is 
	provided prior to the next operation.\n	\n	\n		Scoped weapons are not perm
	itted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTI
	ONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system c
	an be configured by esc &gt\; options &gt\; controls &gt\; configure addon
	s &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensi
	tive material may be shown in mission associated with the time period and 
	governments depicted.\n	\n	\n		Primary Weapons with an attached bayonet ca
	n be used to bayonet enemies by use of the improved Melee system Buttsto
	ck Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower ca
	rry capacity of the equipment present within these missions squads are en
	couraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or 
	equipment listed as Pending... are currently left out per the time period
	 depicted in mission. As the campaign progresses more equipment will be in
	troduced.\n	\n	\n		To assist players in adapting to a setting where short 
	range radios are restricted and to help Squad Leads manage their elements 
	the following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\
	n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unles
	s otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 K
	haki Drills.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 
	Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Off
	icer Cap.\n			\n			\n				[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			
	\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Th
	ompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Rev
	olver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Squad Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Kha
	ki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			
	\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n		
		\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 T
	hompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Re
	volver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	FAC\, RTO\, 
	Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). 
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert
	).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mo
	d Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\
	n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n	
				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	
	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 
	1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n		
		\n			\n				[US] Web Gear OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slou
	ch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfiel
	d No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free W
	orld Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n	
			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle 
	slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				Bren Mk II. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				
	Browning Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n			
		[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch 
	hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				
	Lee-Enfield No. 4 Mk I (T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				L
	ee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				
	Browning Hi-Power.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Officer (OD). \n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. 
	(IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n		
		\n			\n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			\n				Owe
	n SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\
	n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n
	\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				US Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n	
				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US P
	ilot Lifevest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Hel
	met (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n
				\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n
	\n		\n			\n				 PIAT.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				
	American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR
	 Backpack:\n		\n\n		\n			\n				[UK] Pattern 37 Backpack (Radio-Green).\n		
		\n			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n			\n				US Pack
	board\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n			\n			\n				US
	 Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Backpack: (Please attempt 
	to match backpacks with your role and class.).\n		\n\n		\n			\n				[UK] Pa
	ttern 37 Backpack. (Big Three Mod version has more space).\n			\n			\n				
	[UK] Bergen pack.\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Pri
	mary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons 
	(Burn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n	
		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			P
	arachute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Expl
	osives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.
	\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\
	n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound C
	harge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\
	n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n		
		\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 
	Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\
	n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link (Spearhead 194
	4 or Compatibility Patch Required) \n	\n	\n		Size: 60GB.\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n
DTSTART:20240817T180000Z
DTEND:20240817T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TacticalPanda";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - RELAY
DTSTAMP:20240807T210852Z
SEQUENCE:0
UID:1752-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	RELAY\n\n\n\n	REACH\, EPSILON ERIDANI SYSTEM\n\n\n\n	1st 
	BN\, 12th Marines\, UNSC MC\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\
	n	\"We knew this day would come. They have found our fortress among the st
	ars. The Covenant are on Reach. They will burn this planet\, kill millions
	\, and when Reach falls—and fall it will—there will be nothing left to
	 stand between them - and Earth.\"— Dr. Catherine Halsey\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	Mission Summary:\n\n\n\n	The WINTER CONTIGENCY has been activ
	ated by HIGHCOM. Covenant forces are dirtside on Reach. There was a Covena
	nt Supercarrier which had somehow slipped past our defences that was taken
	 out as part of OPERATION UPPER CUT\; but now a massive Covenant fleet has
	 arrived in system and is attempting to close on the planet.  We have to 
	do everything we can to delay the breakthrough as much as possible. The Ep
	silon Eridani fleet is engaging en-masse in Orbit\, and they're relying on
	 the MAC platforms and planet side MAC batteries to assist in the fight as
	 much as possible. 1st Battalion are being deployed to help hold the Thoro
	nos Relay and keep it operational. This relay is vital to maintaining accu
	rate target locks for 6 MAC batteries on the surface. While they'll keep f
	iring if it goes down\, they will be much less accurate. Army forces are s
	tretched thin across the planet\; and our company was slated to be transpo
	rted off of Reach earlier than the rest of the Battalion which is why we'r
	e the closest now.\n\n	Orders have been scrubbed in the face of WINTER CON
	TINGENCY. Deploy from the Corvette UNSC Parisian and double time it to t
	he Relay. Keep that station secure for as long as possible. The defenders 
	there are already under fire.\n\n\n\n	If the relay should be lost\, or the
	 generators go offline\; secondary defence site is the regional airbase. H
	IGHCOM will issue orders for redeployment if necessary. Good luck. Keep th
	ose guns firing. Time is all we have left.\n\n\n\n	\n\n\n\n	\n\n\n\n	++SLO
	TTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY
	 BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISC
	RETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN 
	TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Offi
	cer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\
	n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Office
	r) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Eaglestrike NO TAGS\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Al
	pha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine
	 Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n
		\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (
	on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the d
	ay)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Br
	avo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		
	Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\
	n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Cha
	rlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	RAPTOR FLIGHT:\n\n\n\n	\n		Ra
	ptor 1 (Falcon) (Rotary Tags) OPEN\n	\n	\n		Raptor 2 (Falcon) (Rotary Tag
	s) @RedJesterA NO TAGS\n	\n	\n		Raptor 3 (Hornet CAS) (Rotary Tags) @An
	tiMatter NO TAGS\n	\n	\n		Raptor 4 (Hornet CAS) (on the day) *NUMBERS PE
	RMITTING*\n	\n\n\n\n	\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons an
	d equipment from the Operation Trebuchet and OpTre First Contact mods are 
	permitted.\n	\n	\n		Weapon list is in effect\; see below.\n	\n	\n		1 MG Gu
	nner can swap their Machine Gun for a handheld Grenade Launcher at the Squ
	ad Lead's discretion.\n	\n	\n		PLTN can chose one of two types of uniform/
	equipment. This will either be the Hao Reach version of Marines or the Hal
	o 3 version. See below for details &amp\; examples.\n	\n	\n		Each squad ma
	y use the M41SSR Rocket Launcher. This is HAT but is permitted to be used 
	like MAT.\n	\n	\n		Magazine size limit is raised to 60 rounds (to accommod
	ate the larger rifle/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenades can be
	 taken for Underslung grenade launchers - limited to 3 per GL.\n	\n	\n		Th
	ermal scopes are permitted if operating as a DMR or Prophet element - usua
	l magnification rules apply.\n	\n	\n		122mm throwable explosives are not p
	ermitted.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited
	 to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permitted and encouraged.
	\n	\n	\n		Explosive ammunitions is prohibited unless playing as a PROHPET 
	element (separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs and Spa
	rtans) have the following rules:\n		\n			\n				One MG per squad may be exc
	hanged for the M247H Heavy MG\n			\n			\n				Two primary weapons may be ta
	ken using Webknights 2 primaries mod.\n			\n			\n				AT Operator may choos
	e to use the Spartan Laser.\n			\n		\n	\n	\n		If playing as Colonial Polic
	e\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		T
	he improved Melee system can be configured by esc &gt\; options &gt\; cont
	rols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weap
	ons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		OP
	TRE medical items (Biogel\, Biofoam &amp\; Medigel) can be utilised and a
	re encouraged to be used.\n	\n	\n		3rd person will be enabled to allow eas
	ier use of some vehicles with tricky FOV. There is no restriction around t
	he use of 3rd person\; but I'd encourage you to try not to \"game\" the mi
	ssion by using it to exclusively peek corners etc\n	\n\n\n\n	--NOTES--\n\n
	\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment r
	ules unless otherwise specified remain in effect for this mission.\n\n\n\n
		RIFLES/PRIMARIES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, 
	M295\, M392\, M45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\
	n	SIDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\
	n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n\n	HALO 3 Marine Gear:\n\n\n\n	\
	n		\n			\n				Quote\n			\n\n			\n				\n					Uniform: '31 Marine BDU\n				
		Vest: M52B\n					Helmets: CH255\n					Backpack: AN/PRC-527\, USNC Backpa
	ck\n					Example:\n				\n			\n		\n	\n\n\n\n	HALO Reach Marine Gear:\n\n\n\
	n	\n		\n			\n				Quote\n			\n\n			\n				\n					Uniform: Cross-Branch BDU\
	n					Vest: M52A\n					Helmets: CH252\, CH 255\, ECH252\n					Backpack: A
	N/PRC-527\, USNC Backpack\n					Example:\n				\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		MODSET LINK\n	\n\n\n\n	 \n\n
DTSTART:20240818T180000Z
DTEND:20240818T203000Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Myth #1 (Crows Bridge) [1st Main]
DTSTAMP:20240802T075503Z
SEQUENCE:0
UID:1750-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	 \n\n\n\n	Yesterday our legion entered the village 
	of Crow's Bridge and halted there for the night.\n\n\n\n	We are just four 
	days march from the besieged city of Madrigal now\, and\n\n\n\n	with a lit
	tle luck should arrive there in time to prevent its capture by the enemy.\
	n\n\n\n	 \n\n\n\n	Shiver\, one of the Fallen Lords\, has been attacking t
	he city for two days\, but so far has been held back by its defenders.\n\n
	\n\n	We all know the battle for Madrigal will decide the fate of all the N
	orthern lands\, and that if it falls we will soon have nowhere to retreat 
	but the ocean.\n\n\n\n	 \n\n\n\n	Fearing for their safety\, the villagers
	 here pleaded with us to remain when we broke camp this morning.\n\n\n\n	N
	one of them understand yet what is happening\, but they have all seen the 
	refugees from the south\, and they are frightened.\n\n\n\n	Our officers se
	emed unsympathetic until the people returned with nine young pigs and ten 
	dozen loaves of bread.\n\n\n\n	Fifteen of us are to stay now\, perhaps to 
	fight boredom instead of the Fallen Lords\, and watch the bridge here for 
	two days...\n\n\n\n	 \n\n\n\n	Soldier of the Legion Journal Entry\, Wedne
	sday August 3\, Crow's Bridge\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	\n\n\
	n\n	1. Keep the peace in Town of Crows Bridge disruption and local unrest.
	\n\n\n\n	\n		Resolve disputes from the local citizenry and keep the peace.
	\n	\n	\n		Investigate the Apple Orchard to the southeast where there has b
	een reports of a disturbance.\n	\n\n\n\n	 \n\n\n\n	OBJ-1: Crow's Bridge.\
	n\n\n\n	Summary: The populace of Crow's Bridge has enlisted a passing deta
	chment of The Legion\, en route to Madrigal\, to provide protection for tw
	o days and investigate a disturbance at the nearby apple orchard. Although
	 The Dark has not reached this area\, the disturbance is suspected to be m
	erely bandits\, posing no significant danger to the town. Nonetheless\, to
	 boost the morale of the local peasantry\, your detachment will remain beh
	ind while the main force continues onwards. You are tasked with maintainin
	g peace in Crow’s Bridge and investigating the orchard before rejoining 
	the main force at Otter Ferry.\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	C
	IVILIANS: Civilians will be present within the Area of Operations.\n\n	RRR
	: Available at Legion Camps in the Valley.\n\n	ASSET RRR: NA.\n\n	RESPAWNS
	: Zeus Discretion will aim for 5x minutes between death and respawn to ens
	ure large reinforcement waves and per the theme.\n\n\n\n	 \n\n\n\n	++BRIE
	FING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavil
	y themed mission with elements taken from the Bungie Series Myth: The Fall
	en Lords The mission will be making use of the Arma 3 mods IFA3 AIO\, The
	 Empires of Old\, Operation Spearhead and Improved Melee System which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Those from Empires of
	 Old will be restricted per your chosen role. Tags for applicable roles 
	are being enforced and will not be different from standard slotting. Squa
	d Structure and PTLN structure have been changed to accommodate the theme 
	and structure of operations and warfare in the 15th to 16th Century. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Ra
	nk Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\
	n	\n\n\n\n	CPNY COMMAND SQUAD:\n\n\n\n	\n		CPNY Captain (PLTN TAGS ONLY\,
	 Officer) OPEN\n	\n	\n		CPNY Standard Bearer/2ic (PLTN 2ic/FAC TAGS\, Offi
	cer) @AntiMatter [Reg+]\n	\n	\n		CPNY Doctor (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		CPNY Doctor (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		CPNY D
	octor (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		CPNY Doctor (MEDIC TAGS\,
	 Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ABBOTT SQUAD MELEE:\n\n\n\n	\n		
	Abbott Squad Sergeant (SL TAGS\, Officer) OPEN\n	\n	\n		Abbott Squad Corp
	oral (TL TAGS\, NCO) OPEN\n	\n	\n		8x Abbott Squad Trooper: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	BASILISK SQUAD MELEE:\n\n\n\n	\n		Delta Squad Serge
	ant (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Corporal (TL TAGS\, NCO
	) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\
	n\n	CHIMERA SQUAD RANGED:\n\n\n\n	\n		Chimera Squad Sergeant (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Chimera Squad Corporal (TL TAGS\, NCO) OPEN\n	\n	\n
			8x Chimera Squad Handgunner: (on the day)\n	\n\n\n\n	 \n\n\n\n	DRAGON 
	SQUAD RANGED:\n\n\n\n	\n		Dragon Squad Sergeant (SL TAGS\, Officer) OPEN\
	n	\n	\n		Dragon Squad Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		8x Dragon Squ
	ad Handgunner: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++
	RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment listed within the eq
	uipment list may be taken within the mission.\n	\n	\n		Short Range Radios 
	are prohibited mages and CPNY Captain are exempt.\n	\n	\n		Long Range Radi
	os are prohibited.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n	
		Melee Squad Sergeants pick which loadout their squad will take from in th
	e equipment section between Swordsmen and Halberdiers. Depending on prefer
	ence Corporals and Sergeants may keep original equipment or switch to thei
	r squad choice.\n	\n	\n		Players using two handed melee weapons or with th
	e flintlock ability may not take shields. \n	\n	\n		BFT and GPS systems wi
	ll be disabled/prohibited.\n	\n	\n		Players are allowed to carry two grena
	des. \n	\n	\n		Looting of enemy primary weapons is without Zeus permissio
	n is prohibited.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are perm
	itted whistles\, Bugles\, Fox horns\, and signalling equipment.\n	\n	\n		A
	ny Enemy Pistol looted in mission may be carried in the next mission if pr
	oof of acquisition is provided prior to the next operation.\n	\n	\n		Scope
	d weapons are not permitted unless listed explicitly on the weapons list.\
	n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Potentially sens
	itive material may be shown in mission associated with the time period and
	 setting depicted.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carry
	 capacity of the equipment present within these missions squads are encou
	raged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equ
	ipment listed as Pending... are currently left out per the time period de
	picted in mission. As the campaign progresses more equipment will be intro
	duced.\n	\n	\n		To assist players in adapting to a setting where short ran
	ge radios are restricted and to help Squad Leads manage their elements the
	 following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	 \n\n\n\n	C
	PNY Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[EoO] Reikland Captain Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				[EoO] Reikland Captain Armor I.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				Any [EoO] Reikland.\n			\n			\n				[EoO] Burgundian Helm.\n		
		\n			\n				[EoO] Reiksguard Helmet I.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 Captain Sword I (Flintlock).\n			\n			\n				[EoO] Greatsword.\n			\n			\n
					[EoO] Footman Sword I.\n			\n			\n				[Eo1O] Warrior Priest Two-Handed
	 Warhammer.\n			\n		\n	\n\n\n\n	 \n\n\n\n	CPNY Standard Bearer:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Capta
	in Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland
	 Captain Armor I.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Any [EoO]
	 Reikland.\n			\n			\n				[EoO] Reiksguard Helmet I.\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[EoO] Stirl Banner.\n			\n			\n				[EoO] Tala Banner.\n			\n			\n
					[EoO] Sigma Banner.\n			\n		\n\n		\n			Launcher:\n		\n\n		\n			\n				B
	agpipes.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Sergeants:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Captain Garme
	nts I.\n			\n			\n				[EoO] Reikland Greatswordsman Garments I.\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland Militia Captain Armor I.
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Reikland State-Troop
	er Hat I - IV.\n			\n			\n				[EoO] Empire Sallet Helmet I - IV.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				[EoO] Rapier I.\n			\n			\n				[EoO] Rapier II.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	Squad Corporal Melee:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Garments
	 I - VI.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Empire Armor I
	 - XV. \n			\n			\n				[EoO] Empire Militia Armored Vest I - II.\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I -
	 IV.\n			\n			\n				[EoO] Empire Sallet Helmet I - IV.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[EoO] Footman Sword I - II.\n			\n			\n				[EoO] Morning Star.\
	n			\n			\n				[EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Corpora
	l Ranged:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	EoO] Reikland State-Trooper Garments I - VI.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[EoO] Handgunner Armor I - V.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n			
		[EoO] Landsknecht III.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[E
	oO] Empire Musket I - II.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			[EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Doctors:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Feudal Cultist.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[EoO] Witch Hunter Armor I.\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO
	] Rapier I.\n			\n			\n				[EoO] Rapier II.\n			\n		\n\n		\n			Facewear:\n
			\n\n		\n			\n				Plague Mask 1.\n			\n			\n				Plague Mask 2.\n			\n		\n
	\n		\n			Additional Equipment: \n		\n\n		\n			\n				Narthecium.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Swordsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Garments I - VI.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Empire Armor I - XV. \n			\n		
		\n				[EoO] Empire Militia Armored Vest I - II.\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n
					[EoO] Empire Sallet Helmet I - IV.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 Footman Sword I - II.\n			\n			\n				[EoO] Morning Star.\n			\n			\n				[
	EoO] War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Halberdiers:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Reikland Greatswordsm
	an Garments I.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Reikland
	 Halberdier Armor I - II.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n				[EoO] Empire Sallet
	 Helmet I - IV.\n			\n			\n				[EoO] Burgundian Helm.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				[EoO] Halberd I - II. \n			\n		\n	\n\n\n\n	 \n\n\n\n	Handgunner
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Re
	ikland State-Trooper Garments I - VI.\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[EoO] Handgunner Armor I - V.\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[EoO] Reikland State-Trooper Hat I - IV.\n			\n			\n				[EoO] 
	Landsknecht III.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[EoO] Emp
	ire Musket I - II.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO]
	 War Axe.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Hearth Guard:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[EoO] Stirland Militia Garment
	s I. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Militia Captain A
	rmor I.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Stirland Stat
	e Trooper Hat.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[EoO] Repea
	ter Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[EoO] War Axe
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Warlock:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[EoO] Bright Wizard Garments I. \n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				[EoO] Bright Wizard Armor I. \n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[EoO] Bright Wizard Helmet I. \n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[EoO] Flaming Sword.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Binoculars:\n		\n\
	n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n	
		\n\n		\n			 \n		\n\n		\n			Backpack: (Please refrain from bringing packp
	acks unless necessary per your role).\n		\n\n		\n			\n				Any matching.\n	
			\n		\n\n		\n			 \n		\n\n		\n			SR Radio:\n		\n\n		\n			\n				Talking St
	one.\n			\n		\n\n		\n			 \n		\n\n		\n			Squad Communications Equipment:\n
			\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n			\n		
			Fox Horn. \n			\n			\n				Bugle.\n			\n		\n\n		\n			 \n		\n\n		\n			Exp
	losives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				[Empire] Fi
	re Potion.\n			\n			\n				[Empire] Potion.\n			\n			\n				[EoO] Bomb.\n			
	\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n
		\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Requ
	est\n	\n	\n		Modset Download Link (Spearhead 1944 or Compatibility Patch R
	equired) \n	\n	\n		Size: 50GB.\n	\n\n\n\n	 \n\n
DTSTART:20240810T180000Z
DTEND:20240810T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - SLINGSHOT
DTSTAMP:20240724T082115Z
SEQUENCE:0
UID:1749-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION SLINGSHOT\n\n\n\n	KHOLO\, EQUINOX SYSTEM\n\n\n\
	n	GAMMA COMPANY\, ONI NAVSPECWAR SECTION III\n\n\n\n	\n\n\n\n	 ++MISSION 
	BRIEFING++\n\n\n\n	 \n\n\n\n	“Die? Don’t you know? Spartans Never D
	ie.” - Lieutenant Commander Kurt-051\n\n\n\n	\n\n\n\n	 \n\n\n\n	Missio
	n Summary:\n\n\n\n	2 months ago we lost the fight on Kholo. 3 weeks after 
	that the Covenant glassed the planet and we lost all communication with th
	e scattered forces we had left. Last week we learned the Covvies are still
	 maintaining a presence on the planet and an Oni Prowler picked up faint s
	ignals from an underground research centre that was sending a mayday signa
	l. Records show that the site was a repository for data looking into those
	 ancient ruins we've found on Colonies across space. For some unknown reas
	on\, the Covenant want that data and have been trying to get their hands o
	n it. \n\n	We can't risk a conventional deployment\; there's a Supercarri
	er lurking on the fringes of the system\; so the decision was made to depl
	oy Gamma Company in a Swift Strike mission. \n\n	Orders have come down fr
	om on high from ONI command. We're deploying from a pair of Prowler Frigat
	es using long-range stealth HEVs. Once dirtside\, resupply will be limited
	 and reinforcements even more so. But this is where Spartans excel. \n\n	
	Secure an LZ\; make your way to the target site. Secure any data you can a
	nd torch the rest On your way out disrupt Covenant operations near Karambi
	t Base. Extract will be by via Pelicans launched from the Prowlers. We onl
	y have one shot at this\, there is no room for error.\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	MAX MISSION SIZE OF 28 PLAYERS - ALL SLOTS RESERVABLE\n\n\n
	\n	THIS IS A 1x RESPAWN WAVE MISSION!\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQU
	AD:\n\n\n\n	\n		Spartan Force Commander (PLTN TAGS ONLY\, Officer) @Jer
	ichron\n	\n	\n		Spartan Force 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN
	\n	\n	\n		PLTN Spartan Corpsman (MEDIC TAGS\, Specialist) @SilentGunner
	13\n	\n	\n		PLTN Spartan Sniper (PRPHT TAGS\, Specialist) @AntiMatter\n
		\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Spartan Squad Lead (SL TAGS\, Of
	ficer) @Legendo\n	\n	\n		Alpha Spartan Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		1x Alpha Spartan Squad Machine Gunner: @Garfield
	\n	\n	\n		3x Alpha Spartan-III: @TheSalader\, @Mingy\, @LurkerOne\n	\n	
	\n		Alpha Spartan Squad Team Leader (TL TAGS\, NCO) @Eaglestrike NO TAGS
	\n	\n	\n		1x Alpha Spartan  AT Operator: @Tripl\n	\n	\n		3x Alpha Sparta
	n-III: @Silberjojo\, @Yung_Cider\, OPEN\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n
		\n		Bravo Spartan Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo S
	partan Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo 
	Spartan Squad Machine Gunner: OPEN\n	\n	\n		3x Bravo Spartan-III: OPE
	N\, OPEN\, OPEN\n	\n	\n		Bravo Spartan Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Bravo Spartan AT Operator: OPEN\n	\n	\n		3x Bravo S
	partan-III: OPEN\, OPEN\, OPEN\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from the Operation Trebuchet and OpT
	re First Contact mods are permitted.\n	\n	\n		Weapon list is in effect\; s
	ee below.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handheld G
	renade Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose on
	e of two types of uniform/equipment. This will either be the Hao Reach ver
	sion of Marines or the Halo 3 version. See below for details &amp\; exampl
	es.\n	\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT bu
	t is permitted to be used like MAT.\n	\n	\n		Magazine size limit is raised
	 to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)\n	
	\n	\n		EMP grenades can be taken for Underslung grenade launchers - limite
	d to 3 per GL.\n	\n	\n		Thermal scopes are permitted if operating as a DMR
	 or Prophet element - usual magnification rules apply.\n	\n	\n		122mm thro
	wable explosives are not permitted.\n	\n	\n		Throwable explosives/incendia
	ries/Molotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are
	 permitted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited un
	less playing as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Spe
	cial Forces (ODSTs and Spartans) have the following rules:\n		\n			\n				O
	ne MG per squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two
	 primary weapons may be taken using Webknights 2 primaries mod.\n			\n			\
	n				AT Operator may choose to use the Spartan Laser.\n			\n		\n	\n	\n		If
	 playing as Colonial Police\, riot shield primaries may be taken.\n	\n\n\n
	\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by es
	c &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Me
	lee.\n	\n	\n		Propaganda and other potentially sensitive material may be s
	hown in mission associated with the time period and governments depicted.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n	\n		To assist medics with the lower carry capacity of the eq
	uipment present within these missions squads are encouraged to carry incr
	eased Medical Fluid EG: Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++
	EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherw
	ise specified remain in effect for this mission.\n\n\n\n	RIFLES/PRIMARIES 
	- permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\
	, M7 (Full ODST M7 upgrades may be taken)\, MA32\, MA37\, MA3A\, MA40\, MA
	5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\n		M6B\, M6D\,
	 M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\, M247H\n	\n\n\n\n	S
	PARTAN GEAR:\n\n\n\n	Mjolnir Undersuit\n\n	Any choice of Spartan III armou
	rs (please note that there is a \"HUMAN\" and \"SPARTAN\" variant - use th
	e spartan one (this changes the sizing of the model)\n\n\n\n	 \n\n\n\n	--
	EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSE
	T LINK\n	\n\n
DTSTART:20240804T180000Z
DTEND:20240804T203000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #8 [1st Main]
DTSTAMP:20240720T052221Z
SEQUENCE:0
UID:1748-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\"Therefore I say yes\,
	 I am a collaborator. We must all collaborate\, willingly\, eagerly\, if w
	e expect to reap the benefits of unification...And reap we shall.\"\n\n\n\
	n	—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.\n\
	n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	Overwatch Transhuman Arm\, Civil Prot
	ection\, Elite.\n\n\n\n	1. Secure City 18.\n\n\n\n	\n		Eliminate Resistanc
	e Activity centres in City 18.\n	\n	\n		Sweep and Secure Urban and Industr
	ial Zones.\n	\n	\n		Respond to directives from Overwatch Control.\n	\n\n\n
	\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	T
	his will be a heavily themed mission with elements taken from the Half Lif
	e Game Series The mission will be making use of the Arma 3 mods Half-Life
	 2: EOTRC\, Half Life: Our Benefactors\, Improved Melee System and oth
	ers which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Half Life
	 based weaponry as well as some supplementary options and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\n
		++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\
	n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD (Elite)\n\n\n\n	\n		PLTN
	 OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) @Melo [Reg+]\n	\n	\n	
		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPH
	A SQUAD (Overwatch)\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN
	\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF (Squad C
	onfig #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad Config #
	2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Civil Protection)\n\n\n\n	\n		Bravo S
	quad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TA
	GS\, Specialist) Azulares [Unqualified Minds]\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (o
	n the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the da
	y)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ELITE)\n\n\n\n	\n		Delta Squa
	d Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, N
	CO) @Veagance\n	\n	\n		Delta Squad APF (Squad Config #1)  (on the day)\n
		\n	\n		Delta Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		
	3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	Overwatch Ass
	assin Team (PRHT)\n\n\n\n	\n		PRHT Spotter (PRHT Spotter Tags\, Officer) O
	PEN\n	\n	\n		PRHT Sniper (PRHT Sniper Tags\, Officer) @AntiMatter\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP\, Resistance)\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, H
	alf Life: Our Benefactors and  mods may be used within the mission.\n	\
	n	\n		Only one Molotov cocktail may be carried by individual riflemen at a
	ny given time.\n	\n	\n		OTA may take 4x Combine Batteries from the Our B
	enefactors mod for replenishing armor during mission.\n	\n	\n		CP may tak
	e 4x armor plates from the Our Benefactors mod for replenishing armor dur
	ing mission.\n	\n	\n		Elite may take 4x Combine Batteries from the Our B
	enefactors mod for replenishing armor during mission.\n	\n	\n		All players
	 may take 2x Stim Packs from the Our Benefactors mod for replenishing heal
	th during mission.\n	\n	\n		Resistance may take 4x Combine Batteries or Ar
	mor plates from the Our Benefactors mod for replenishing health during mis
	sion.\n	\n	\n		AR-2s and SMG 4.6mms are to be treated as Grenade Launcher
	s only if ammunition for the under slung attachment is taken. Those allowe
	d to take under slung ammunition is designated by SLs as in standard FK Mi
	ssions (Elite squads are Exempt from this Rule).\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet
	 can be used to bayonet enemies by use of the improved Melee system Butt
	stock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equi
	pment and to take into account the settings tone Third Person will be allo
	wed for use in these missions. \n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Half Life universe will be playe
	d throughout the mission.\n	\n	\n		Keybinds for Half Life: Our Benefactor
	s and Webknight's Melee may be found under Options -&gt\; Controls -&gt\;
	 Configure Addons -&gt\; Our Benefactors &amp\;&amp\; Webknights's Melee.\
	n	\n	\n		Delta (Elite) Squad will only be formed if both Bravo and Alpha s
	quads are filled\, and there are enough players present (16+). However\, i
	f the total number of players exceeds 23+\, there will be a limit on the n
	umber of players assigned to Delta Squad\, and the remaining players will 
	be allocated to other squads.\n	\n	\n		Resistance should create two loadou
	ts for the mission one to blend in with the civilian populace and one to s
	witch to in the event of fighting breaking out.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n	\n	\n		Tags after each piece of equipment indicate which class of so
	ldier may take each item. (CP - Civil Protection Units\, OTA- Overwatch Tr
	anshuman Arm\, Elite and Resistance).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n
			\n			Backpack:\n		\n\n		\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	Squad Leads (CP\, OTA\, Elite)\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n
					[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil 
	Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, R
	ed). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Part
	s. (OTA).\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n
				\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				He
	avy Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(
	HL:A) Ordinal Helmet. (OTA).\n			\n			\n				[Combine] Overwatch Helmet (El
	ite). (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\
	, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, E
	lite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\
	, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads (CP\, OTA\, Elite)\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Ov
	erwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite)
	. (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n		
			C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] O
	verwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ba
	llistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n		
		\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Command 
	Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OT
	A\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (
	CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. 
	(CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n\n\n\n	Medi
	cs (CP\, OTA\, Elite)\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Ov
	erwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Protection
	 Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n	
				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n		
		\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch He
	lmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1.
	 (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (O
	TA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG.
	 (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Matc
	h 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen (CP\, OTA\, Elite)\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch
	 Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elit
	e)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 T
	rench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatc
	h Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic
	 Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier
	 Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)
	\n			\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				AR-2. (OTA\, Elite) \n			\n			\n				AR-1. (OTA\, Elite)
	\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, C
	P)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n
			\n	\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					(HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\
	n			\n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS
	-12. \n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Re
	strictions:\n		\n\n		\n			\n				Please choose only one combination of unif
	orms\, vests\, and helmets from the available options. For example\, you c
	an select only CP\, Elite\, or Assasin. This will ensure uniformity withi
	n the group while still providing you with options for sub-faction choices
	.\n			\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Unif
	orm (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n	
				(HL:B) Assasin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (El
	ite). (Elite)\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B)
	 Assasin parts 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest
	. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch
	 Helmet (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			
	\n				(HL:B) Assasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n	
			\n			\n				Elite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-
	2. \n			\n			\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPA
	S-12. \n			\n			\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT
	:\n			\n\n			\n				\n					None.\n				\n			\n\n			\n				MAT:\n			\n\n			\n	
				\n					None.\n				\n			\n\n			\n				HAT:\n			\n\n			\n				\n					None.\
	n				\n			\n\n			\n				LR Backpack:\n			\n\n			\n				\n					(HL:A) Ordinal
	 Backpack. (OTA\, Elite)\n				\n				\n					Any Radio Backpack in color bla
	ck. (CP)\n				\n				\n					Any Radio Backpack in matching camo (Resistance
	)\n				\n			\n\n			\n				Utility:\n			\n\n			\n				\n					Armour Plate. (
	CP\, Resistance)\n				\n				\n					Combine Battery. (OTA\, Elite)\n				\n
					\n					Stim Dose (OTA\, Elite\, CP\, Resistance)\n				\n			\n\n			\n		
			Melee:\n			\n\n			\n				\n					Stun Stick. (CP\, OTA\, Elite)\n				\n	
				\n					Crowbar (Resistance)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n
			Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	
	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20240727T180000Z
DTEND:20240727T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="the blue";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="killbee26";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #7 [1st Main]
DTSTAMP:20240709T070833Z
SEQUENCE:0
UID:1747-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Overwatch ac
	knowledges critical exogen breach. Airwatch augmentation force dispatched 
	and inbound. \n\n\n\n	Hold for reinforcement...\n\n\n\n	 \n\n\n\n	Objecti
	ves:\n\n\n\n	Overwatch Transhuman Arm.\n\n\n\n	1. Secure Logistical Infras
	tructure of Relay Station 1.\n\n\n\n	\n		Defend Relay Station 5 against An
	tlion attack.\n	\n	\n		Reactivate perimeter restrictors.\n	\n	\n		Locate a
	nd eliminate Antlion Nests.\n	\n	\n		Investigate possible resistance invol
	vement.\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMM
	ARY: \n\n\n\n	This will be a heavily themed mission with elements taken f
	rom the Half Life Game Series The mission will be making use of the Arma 3
	 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Half Life based weaponry as well as some supplementary options and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme. \n\n
	\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Ra
	nk Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n
	\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD: (Elite)\
	n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) OPEN\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA S
	QUAD (Overwatch)\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) Azulares [Unqualified
	 Minds]\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Phenosi [Unqual
	ified Minds]\n	\n	\n		Alpha Squad APF (Squad Config #1)  (on the day)\n	
	\n	\n		Alpha Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3
	x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO
	 SQUAD (Overwatch)\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo
	 Squad Team Leader (TL TAGS\, NCO) ShaphiraPanda [Unqualified Minds]\n	\n	
	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Bravo Squad
	 WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3x Bravo Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	D
	ELTA SQUAD (ELITE)\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad APF (Squad Co
	nfig #1)  (on the day)\n	\n	\n		Delta Squad WallHammer (Squad Config #
	2)  (on the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	Strider (KNGT 1-1):\n\n\n\n	\n		KNGT Strider/Lead (KNGT Com
	mander Tags\, Officer) @colt92\n	\n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elit
	e\, CP\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and
	 equipment from Half-Life 2: EOTRC\, Half Life: Our Benefactors and  m
	ods may be used within the mission.\n	\n	\n		Only one Molotov cocktail may
	 be carried by individual riflemen at any given time.\n	\n	\n		OTA may ta
	ke 4x Combine Batteries from the Our Benefactors mod for replenishing arm
	or during mission.\n	\n	\n		CP may take 4x armor plates from the Our Ben
	efactors mod for replenishing armor during mission.\n	\n	\n		Elite may ta
	ke 4x Combine Batteries from the Our Benefactors mod for replenishing arm
	or during mission.\n	\n	\n		All players may take 2x Stim Packs from the Ou
	r Benefactors mod for replenishing health during mission.\n	\n	\n		Resista
	nce may take 4x Combine Batteries or Armor plates from the Our Benefactors
	 mod for replenishing health during mission.\n	\n	\n		AR-2s and SMG 4.6mm
	s are to be treated as Grenade Launchers and issued to in the same manner 
	by SLs as in standard FK Missions (Elite squads are Exempt from this Rule
	).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		Th
	e improved Melee system can be configured by esc &gt\; options &gt\; contr
	ols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapo
	ns with an attached bayonet can be used to bayonet enemies by use of the
	 improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To 
	assist with some of the equipment and to take into account the settings to
	ne Third Person will be allowed for use in these missions. \n	\n	\n		Thos
	e streaming or inclined to listen should be aware that music from the Half
	 Life universe will be played throughout the mission.\n	\n	\n		Keybinds fo
	r Half Life: Our Benefactors and Webknight's Melee may be found under Op
	tions -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Benefactors &amp\
	;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) Squad will only be form
	ed if both Bravo and Alpha squads are filled\, and there are enough player
	s present (16+). However\, if the total number of players exceeds 23+\, th
	ere will be a limit on the number of players assigned to Delta Squad\, and
	 the remaining players will be allocated to other squads.\n	\n	\n		Resista
	nce should create two loadouts for the mission one to blend in with the ci
	vilian populace and one to switch to in the event of fighting breaking out
	.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \
	n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise specified rem
	ain in effect for this mission.\n	\n	\n		Tags after each piece of equipmen
	t indicate which class of soldier may take each item. (CP - Civil Protecti
	on Units\, OTA- Overwatch Transhuman Arm\, Elite and Resistance).\n	\n\n\n
	\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(H
	L:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) 
	Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				(HL:A) Or
	dinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			
	\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Mat
	ch 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP\, OTA\, Elite):\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Ordinal
	 Uniform. (OTA).\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Eli
	te)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 
	Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n				[Combine] Overwatch
	 Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic 
	Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OTA).\n			\n			\n				[
	Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Command Unit Mas
	k. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elit
	e)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			
	\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n		
		\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Te
	am Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch Unif
	orm (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n	
			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				
	[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n
				\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OT
	A)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n	
				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SM
	G 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				
	HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n
	\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] Overwatch
	 Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Protection Unifor
	m. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Com
	bine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\
	n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (E
	lite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\,
	 Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, El
	ite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\,
	 Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			
	\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civi
	l Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\,
	 Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwat
	ch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n	
			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\
	n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Civil Prot
	ection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (
	OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm.
	 (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SM
	G. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n	 \n\n\n\n	A
	PF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) 
	APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) APF Ves
	t. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Combine APF Hea
	dgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				APF Machinegun.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n			\n				(HL:A) Char
	ger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Co
	mbine Charger Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	APF Combine Charger Shotgun.\n			\n			\n				SPAS-12. \n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n		\n\n		\n			
	\n				Please choose only one combination of uniforms\, vests\, and helmets
	 from the available options. For example\, you can select only CP\, Elite
	\, or Assasin. This will ensure uniformity within the group while still pr
	oviding you with options for sub-faction choices.\n			\n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\
	n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Assasin Uniform 
	2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n	
				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin parts 2.\n			\n		
		\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n	
			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) Assasin Helmet
	 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n			\n				Elite Officer 
	Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				(HL) A
	ssasin Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			\n				AR-1. 
	\n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n			\n				HEAV
	Y SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipme
	nt:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT:\n			\n\n			\n				\n					N
	one.\n				\n			\n\n			\n				MAT:\n			\n\n			\n				\n					None.\n				\n			\
	n\n			\n				HAT:\n			\n\n			\n				\n					None.\n				\n			\n\n			\n				LR B
	ackpack:\n			\n\n			\n				\n					(HL:A) Ordinal Backpack. (OTA\, Elite)\n	
				\n				\n					Any Radio Backpack in color black. (CP)\n				\n				\n					
	Any Radio Backpack in matching camo (Resistance)\n				\n			\n\n			\n				Ut
	ility:\n			\n\n			\n				\n					Armour Plate. (CP\, Resistance)\n				\n			
		\n					Combine Battery. (OTA\, Elite)\n				\n				\n					Stim Dose (OTA\,
	 Elite\, CP\, Resistance)\n				\n			\n\n			\n				Melee:\n			\n\n			\n				\
	n					Stun Stick. (CP\, OTA\, Elite)\n				\n				\n					Crowbar (Resistan
	ce)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20240720T180000Z
DTEND:20240720T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="austi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE FIRST TIBERIUM WAR\, TEMBELAN RESEARCH STATION
DTSTAMP:20240615T210539Z
SEQUENCE:0
UID:1742-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="UNREALARCLITE":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	TEMBELAN ISLAND\, PACIFIC OCEAN\n\n\n
	\n	23RD RAVAN BRIGADE\n\n\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	We have
	 waited centuries for this moment. The rivers will flow with the blood of 
	those who oppose us.\n\n	- Kane\n\n\n\n	Mission Overview:\n\n\n\n	Good mor
	ning\, Platoon\n\n\n\n	Today we are going to invade the Island of Tembelan
	 which Nod forces have set up a Research facility and training center.\n\n
	\n\n	Tembelan has so far been free of any tiberium infection since the sta
	rt of our war with NOD. Unfortunately they have taken up a residence there
	 and used propaganda in an attempt to convince the population of Tiberiums
	 value and oppose our mission to contain it.\n\n\n\n	Your task is to take 
	that facility out of action and free the island from NOD's influence.\n\n\
	n\n	 \n\n\n\n	AERIEL RECON OF FACILITY:\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	NOD has an outpost next to the sea that we may capture for our own e
	nds\, Therefore that shall be our first target as we will be ingressing vi
	a boats.\n\n\n\n	 \n\n\n\n	AERIEL RECON OF OUTPOST:\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	There are SAM sites deployed over the island that will c
	ome online once they have detected our planes assaulting the outpost. Air 
	support will likely be unavailable until most of them are destroyed\n\n\n\
	n	Beware that NOD may have developed technology that we currently do not u
	nderstand and may be used against us during this mission.\n\n\n\n	\n\n	Mis
	sion Objectives:\n\n\n\n	Assault the NOD outpost by sea and capture it for
	 our use\n\n\n\n	Hold the base against possible NOD counter-attacks\n\n\n\
	n	Make your way to the NOD research facility\n\n\n\n	Destroy any SAM sites
	 encountered on the way.\n\n\n\n	Breach the research facility and acquire 
	any intel or rescue any potential captives\n\n\n\n	\n\n	GOOD LUCK GENTLEME
	N\n\n\n\n	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will b
	e a heavily themed mission based on the Command and Conquer universe using
	 a custom modset\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	 \n\n\n\n	\n\n
		 \n\n\n\n	Co-Zeus: OPEN\n\n	Co-Zeus: OPEN\n\n\n\n	 \n\n\n\n	Platoon com
	mand Unit:\n\n\n\n	\n\n	Platoon HQ (PLTN Tags): OPEN\n\n	Platoon 2ic (PLTN
	 2ic Tags): OPEN\n\n	Platoon RTO (RTO Tags): OPEN\n\n	Platoon Engineer (Do
	ubles as Medic) (Medic Tags): OPEN\n\n\n\n	\n\n	Alpha:\n\n	\n\n	Alpha Squa
	d Lead (SL Tags) OPEN\n\n	Alpha Squad Medic (Medic Tags) OPEN\n\n	Alpha Sq
	uad Team Leader (TL Tags) OPEN\n\n	Alpha Squad Autorifleman : (on the day)
	\n\n	2x Alpha Squad Rifleman: (on the day)\n\n	Alpha Squad Team Leader (TL
	 Tags) OPEN\n\n	Alpha Squad Autorifleman : (on the day)\n\n	2x Alpha Squad
	 Rifleman: (on the day)\n\n	 \n\n	\n\n	Bravo:\n\n\n\n	\n\n	Bravo Squad Le
	ad (SL Tags) OPEN\n\n	Bravo Squad Medic (MEDIC Tags) OPEN\n\n	Bravo Squad 
	Team Leader (TL Tags) OPEN\n\n	Bravo Squad Autorifleman : (on the day)\n\n
		2x Bravo Squad Rifleman: (on the day)\n\n	Bravo Squad Team Leader (TL Tag
	s) OPEN\n\n	Bravo Squad Autorifleman : (on the day)\n\n	2x Bravo Squad Rif
	leman: (on the day)\n\n\n\n	\n\n	Charlie:\n\n\n\n	\n\n	Charlie Squad Lead 
	(SL Tags) OPEN\n\n	Charlie Squad Medic (Medic Tags) OPEN\n\n	Charlie Squad
	 Team Leader (TL Tags) OPEN\n\n	Charlie Squad Autorifleman : (on the day)\
	n\n	2x Charlie Squad Rifleman: (on the day)\n\n	Charlie Squad Team Leader 
	(TL Tags) OPEN\n\n	Charlie Squad Autorifleman : (on the day)\n\n	2x Charli
	e Squad Rifleman: (on the day)\n\n\n\n	\n\n	Knight  (X-66 Mammoth Tank):\
	n\n\n\n	\n\n	Commander (Commander Tags) AntiMatter (No Tags)\n\n	Gunner (G
	unner Tags) Bashfulvideos (No Tags)\n\n	Driver (Driver Tags) Open\n\n\n\n
		--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	Equip
	ment: \n\n	No Night vision devices\n\n	Equipment list provided below.\n\n
		Players can choose any Bluefor weapon that is within FK rules.\n\n	Player
	s may use the two secondary weapons mod to carry a Knife and a pistol. The
	 two primary weapons mod can be used to loot enemy primary weapons when am
	mo is low.\n\n	One person per squad may take a shotgun as an additional pr
	imary and one person may take an M32 grenade launcher. (7 mags max for GL 
	and is treated as underbarrel)  \n\n	No Looting of Special units (You wil
	l know them when you see them)\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n
		++NOTES++\n\n\n\n	The improved Melee system can be configured by esc &gt\
	; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n
	\n	Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n\n	The default keybinds for the two Primary/Secondary weapon mods are 4 
	and 5 respectively\, Be sure to check your keybinds\n\n\n\n	--NOTES--\n\n\
	n\n	\n\n	++EQUIPMENT++ \n\n\n\n	\n\n	Uniform: Battledress Uniform (Desert
	) \, Hot Weather Uniform (Desert)  (Any version can be used)\n\n	Vest : [
	US] PASGT (Desert) (any version\, Try to fit your role)\n\n	Helmet : Any D
	esert Helmet from the S&amp\;S New Wave Mod\n\n	Backpack : Any Backpack fr
	om the S&amp\;S &amp\; New Wave Mods (Try to fit your role)\n\n\n\n	--EQUI
	PMENT--\n\n	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	 \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkser
	vers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mission
	 File: VGWars_Tembelan_Station.Tembelan\n	\n	\n		Modset (VG Wars v1)\n	\n\
	n
DTSTART:20240713T180000Z
DTEND:20240713T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - DATA BREACH
DTSTAMP:20240706T092929Z
SEQUENCE:0
UID:1746-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	DATA BREACH\n\n\n\n	GAO\, CORDOBA SYSTEM\n\n\n\n	23rd SEC
	URITY BRIGADE\, VII CORDOBA ARMY COMMAND\n\n\n\n	\n\n\n\n	 ++MISSION BRIE
	FING++\n\n\n\n	\"You had the chance to be afraid before you joined my belo
	ved corps!\" - Sergeant Major Avery Jonhnson\n\n\n\n	\n\n\n\n	Mission Summ
	ary:\n\n\n\n	The 23rd were deployed to the Central Zone of Gao following i
	ncreased Insurrectionist activity 2 years ago. It's been a campaign of gue
	rrilla warfare and some pitched battles but we've managed to secure  Gree
	n Zones that are relatively safe around the major population centres and m
	ilitary installations. 4 days ago\, that all came to nothing as a Covenant
	 splinter fleet appeared in the system. They wiped out the picket ships an
	d eradicated the small defence installations orbiting the planet. Boarding
	 parties assaulted the Orbital Elevator\; and the 17th have been fighting 
	non-stop for 4 days to try and keep control of it. They're on the verge of
	 losing the orbital installation and reinforcements are spread thin. Yeste
	rday the Covvies started making landfall across the planet\; but there's b
	een no concentrated thrust towards any one area as of yet. Command are rel
	uctant to deploy away from the civilians\; and we've been busy marshalling
	 people towards evacuation zones.\n\n\n\n	At 21:00 local time\, the forwar
	d elements of VI Fleet Group are estimated to arrive in system. It won't b
	e much\, 2 squadrons of Frigates\, but it should be enough to make an open
	ing to allow for some ODSTs to deploy and reinforce key areas. The rest of
	 the fleet is a day behind\, and once they arrive we should be set to laun
	ch some major counter attacks.\n\n	Until that time\, your Company is order
	ed to hold downtown - specifically the CMA/ONI building. Most of the key p
	ersonnel have been evacuated to blast shelters already\; but the AI which 
	are shredding data need more time to complete their work and safeguard oth
	er worlds. We've also learned that there's a Slipspace testing site at the
	 shipbreaking yards which may not have wiped all navigation data from thei
	r data centre. As soon as possible\, you need to break through the hostile
	 lines and enact the Cole Protocol with this data. The Covenant cannot be 
	allowed to find our other colonies\; or even Earth\; God forbid.\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\
	, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\
	n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC 
	(PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squa
	d Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leade
	r (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squa
	d Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistan
	t: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:
	\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charl
	ie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on t
	he day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day
	)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Ch
	arlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS+
	+\n\n\n\n	\n		Only Weapons and equipment from the Operation Trebuchet and 
	OpTre First Contact mods are permitted.\n	\n	\n		Weapon list is in effect\
	; see below.\n	\n	\n		1 MG Gunner can swap their Machine Gun for a handhel
	d Grenade Launcher at the Squad Lead's discretion.\n	\n	\n		PLTN can chose
	 one of two types of uniform/equipment. This will either be the Hao Reach 
	version of Marines or the Halo 3 version. See below for details &amp\; exa
	mples.\n	\n	\n		Each squad may use the M41SSR Rocket Launcher. This is HAT
	 but is permitted to be used like MAT.\n	\n	\n		Magazine size limit is rai
	sed to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
	\n	\n	\n		EMP grenades can be taken for Underslung grenade launchers - lim
	ited to 3 per GL.\n	\n	\n		Thermal scopes are not permitted unless playing
	 as PROPHET element.\n	\n	\n		122mm throwable explosives are not permitted
	.\n	\n	\n		Throwable explosives/incendiaries/Molotov's are limited to 1 pe
	r person.\n	\n	\n		HUDs (from OPTRE) are permitted and encouraged.\n	\n	\n
			Explosive ammunitions is prohibited unless playing as a PROHPET element 
	(separate or imbedded)\n	\n	\n		UNSC Special Forces (ODSTs and Spartans) h
	ave the following rules:\n		\n			\n				One MG per squad may be exchanged f
	or the M247H Heavy MG\n			\n			\n				Two primary weapons may be taken usin
	g Webknights 2 primaries mod.\n			\n		\n	\n	\n		If playing as Colonial Pol
	ice\, riot shield primaries may be taken.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n	
		The improved Melee system can be configured by esc &gt\; options &gt\; co
	ntrols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda
	 and other potentially sensitive material may be shown in mission associat
	ed with the time period and governments depicted.\n	\n	\n		Primary Weapons
	 with an attached bayonet can be used to bayonet enemies by use of the i
	mproved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To ass
	ist medics with the lower carry capacity of the equipment present within 
	these missions squads are encouraged to carry increased Medical Fluid EG: 
	Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	No
	te: FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n\n\n\n	RIFLES/PRIMARIES - permitted for all rifl
	emen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M45\, M7\, MA32\, MA37\, MA3
	A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - permitted for all:\n\n\n\n	\n
			M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\n\n	\n		M73\, M247\n	\n\n\n
	\n	HALO 3 Marine Gear:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: '31 Mar
	ine BDU\n			Vest: M52B\n			Helmets: CH255\n			Backpack: AN/PRC-527\, USNC
	 Backpack\n			Example:\n		\n	\n\n\n\n	HALO Reach Marine Gear:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform: Cross-Branch BDU\n			Vest: M52A\n			Helmet
	s: CH252\, CH 255\, ECH252\n			Backpack: AN/PRC-527\, USNC Backpack\n			E
	xample:\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom M
	ission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n	
		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n\n\n	 \n\n
DTSTART:20240712T180000Z
DTEND:20240712T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #6 [1st Main]
DTSTAMP:20240628T142954Z
SEQUENCE:0
UID:1744-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	\"Instinct is inextricably bound to unreasoning impuls
	es\, and today we clearly see its true nature. Instinct has just become aw
	are of its irrelevance\, and like a cornered beast\, it will not go down w
	ithout a bloody fight..\"\n\n\n\n	—Dr. Wallace Breen - Interim Administr
	ator of Earth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Overw
	atch acknowledges critical exogen breach. Airwatch augmentation force disp
	atched and inbound. \n\n\n\n	Hold for reinforcement...\n\n\n\n	 \n\n\n\n	
	Objectives:\n\n\n\n	Overwatch Transhuman Arm.\n\n\n\n	1. Secure Logistical
	 Infrastructure of Relay Station 1.\n\n\n\n	\n		Eliminate Zen Infestation 
	in Port Area.\n	\n	\n		Eliminate Head Crab Infestation in Residential Area
	.\n	\n	\n		Investigate damage to rail infrastructure.\n	\n	\n		Investigate
	 possible resistance involvement.\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mis
	sion with elements taken from the Half Life Game Series The mission will b
	e making use of the Arma 3 mods Half-Life 2: EOTRC\, Half Life: Our Bene
	factors\, Improved Melee System and others which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Half Life based weaponry as well as some s
	upplementary options and will be restricted per your chosen role. Tags fo
	r applicable roles are being enforced and will not be different from stan
	dard slotting. Squad Structure and PTLN structure have been changed to ac
	commodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\
	n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLT
	N COMMAND SQUAD:\n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY
	\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OP
	EN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\
	n	\n\n\n\n	ALPHA SQUAD (Overwatch):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Sq
	uad APF (Squad Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer 
	(Squad Config #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch)\n\n\n\n	\n	
		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n	\n	
	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		3x B
	ravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD (Overwatch)\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) 
	OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n
			Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad AP
	F (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallHammer (Squ
	ad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the
	 day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELITE)\n\n\n\n	
	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team Leader (TL 
	TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)  LOCKED\n	
	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\n	\n		3x Delt
	a Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Overwatch Hunter 
	Team (KNGT):\n\n\n\n	\n		KNGT Hunter/Lead (KNGT Commander Tags\, Officer) 
	OPEN\n	\n	\n		KNGT Hunter (Reg+\, Officer) @TheSalader\n	\n\n\n\n	--SLOTTI
	NG--\n\n\n\n	(OTA\, Elite\, CP\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Life: O
	ur Benefactors and  mods may be used within the mission.\n	\n	\n		Only 
	one Molotov cocktail may be carried by individual riflemen at any given ti
	me.\n	\n	\n		OTA may take 4x Combine Batteries from the Our Benefactors 
	mod for replenishing armor during mission.\n	\n	\n		CP may take 4x armor 
	plates from the Our Benefactors mod for replenishing armor during mission
	.\n	\n	\n		Elite may take 4x Combine Batteries from the Our Benefactors 
	mod for replenishing armor during mission.\n	\n	\n		All players may take 2
	x Stim Packs from the Our Benefactors mod for replenishing health during m
	ission.\n	\n	\n		Resistance may take 4x Combine Batteries or Armor plates 
	from the Our Benefactors mod for replenishing health during mission.\n	\n	
	\n		AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issue
	d to in the same manner by SLs as in standard FK Missions (Elite squads ar
	e Exempt from this Rule).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	
	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		To assist with some of the equipment and to take into 
	account the settings tone Third Person will be allowed for use in these mi
	ssions. \n	\n	\n		Those streaming or inclined to listen should be aware t
	hat music from the Half Life universe will be played throughout the missio
	n.\n	\n	\n		Keybinds for Half Life: Our Benefactors and Webknight's Mele
	e may be found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\
	; Our Benefactors &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) 
	Squad will only be formed if both Bravo and Alpha squads are filled\, and 
	there are enough players present (16+). However\, if the total number of p
	layers exceeds 23+\, there will be a limit on the number of players assign
	ed to Delta Squad\, and the remaining players will be allocated to other s
	quads.\n	\n	\n		Resistance should create two loadouts for the mission one 
	to blend in with the civilian populace and one to switch to in the event o
	f fighting breaking out.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPME
	NT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless 
	otherwise specified remain in effect for this mission.\n	\n	\n		Tags after
	 each piece of equipment indicate which class of soldier may take each ite
	m. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\, Elite an
	d Resistance).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\
	n		\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads 
	(CP\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatc
	h Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (
	CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n
					[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n	
			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (
	CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. 
	(OTA).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n		
		\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n		
			SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n
					HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[
	Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Prote
	ction Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). 
	(CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest
	. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			
	\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy
	 Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:
	A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite
	). (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, E
	lite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elit
	e\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, E
	lite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n
				\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n
					[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic 
	Civil Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (O
	TA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n		
			Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combi
	ne] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP
	)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			
	\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n
					SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\
	n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Un
	iform. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\
	n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Tren
	ch Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch V
	est (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Ve
	st. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier He
	lmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n	
			\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n		
		\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n
				\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n
		\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	(HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP
	 Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			
	\n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS-12.
	 \n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restri
	ctions:\n		\n\n		\n			\n				Please choose only one combination of uniforms
	\, vests\, and helmets from the available options. For example\, you can s
	elect only CP\, Elite\, or Assasin. This will ensure uniformity within th
	e group while still providing you with options for sub-faction choices.\n	
			\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform 
	(Elite). (Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(
	HL:B) Assasin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n		
		\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite)
	. (Elite)\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Ass
	asin parts 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (C
	P)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helm
	et (Elite). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n			
		(HL:B) Assasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n	
			\n				Elite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-2. \
	n			\n			\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12
	. \n			\n			\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				LAT:\n	
			\n\n			\n				\n					None.\n				\n			\n\n			\n				MAT:\n			\n\n			\n				\
	n					None.\n				\n			\n\n			\n				HAT:\n			\n\n			\n				\n					None.\n			
		\n			\n\n			\n				LR Backpack:\n			\n\n			\n				\n					(HL:A) Ordinal Bac
	kpack. (OTA\, Elite)\n				\n				\n					Any Radio Backpack in color black. 
	(CP)\n				\n				\n					Any Radio Backpack in matching camo (Resistance)\n	
				\n			\n\n			\n				Utility:\n			\n\n			\n				\n					Armour Plate. (CP\,
	 Resistance)\n				\n				\n					Combine Battery. (OTA\, Elite)\n				\n				
	\n					Stim Dose (OTA\, Elite\, CP\, Resistance)\n				\n			\n\n			\n				Me
	lee:\n			\n\n			\n				\n					Stun Stick. (CP\, OTA\, Elite)\n				\n				\
	n					Crowbar (Resistance)\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Na
	me: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		
	Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n
DTSTART:20240706T180000Z
DTEND:20240706T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Serious Sam Multiplayer Chaos!
DTSTAMP:20240629T012818Z
SEQUENCE:0
UID:1745-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spalone":forum@fkgaming.eu
DESCRIPTION:\n	The Serious Sam franchise is on sale right now\, so here'
	s an opportunity for some good group fun for up to 16 players at once.\n\n
	\n\n	No prior knowledge or experience is needed with these games\, it's pr
	etty simple to pick up\, but it is challenging and mockingly unfair someti
	mes.\n\n\n\n	We'll be doing a run of Serious Sam: The Second Encounter via
	 Serious Sam Fusion\, which is an HD remake received for free whenever you
	 get any of the games. All you'll need (hopefully) is just the Second Enco
	unter\, linked here: https://store.steampowered.com/app/41014/Serious_Sam_
	HD_The_Second_Encounter/\n\n	It's on sale for only $2.\n\n\n\n	I plan on u
	sing a mod called T&amp\;C Co-Op to \"enhance\" our experience\, which is 
	packed full of random enemy variants and gameplay modifiers to randomize t
	he run level by level. I haven't tested it with more than 2 people\, so it
	 may not work if someone doesn't own SS1\, 2\, and 3: BFE. If it doesn't w
	ork\, we'll just crank up the difficulty and enemy spawns and it'll be jus
	t as much fun.\n\n\n\n	Here's the collection for the mods that you'll need
	. Don't worry about the requirements saying you need the other game\, we'l
	l see about that: https://steamcommunity.com/sharedfiles/filedetails/?id=2
	860368666\n\n\n\n	The plan is to start after 1st main\, whenever that is\,
	 and go until we get tired of it. Assuming we blaze through it\, the Secon
	d Encounter should only take 3-4 hours.\n\n
DTSTART:20240706T210000Z
ATTENDEE;CN="Spalone";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #5 [1st Main] TvTvE
DTSTAMP:20240619T063135Z
SEQUENCE:0
UID:1743-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\"Therefore I say yes\, I am a collaborato
	r. We must all collaborate\, willingly\, eagerly\, if we expect to reap th
	e benefits of unification...And reap we shall.\"\n\n\n\n	—Dr. Wallace Br
	een - Interim Administrator of Earth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	\"Attention ground units.\n\n\n\n	Civil Unrest Detected in local co
	mmunity.\n\n\n\n	Code: Isolate\, excise\, cauterize.\n\n\n\n	Civil Protect
	ion: Deploy containment teams.\n\n\n\n	Reinforcement squads: Administer im
	mediate response.\n\n\n\n	Non-compliant elements: Neutralize.\n\n\n\n	Repo
	rt deviations to Overwatch Command.\n\n\n\n	Stabilization team: Maintain c
	ommunity health.\n\n\n\n	Compliance ensures stability...\n\n\n\n	Objective
	s:\n\n\n\n	Overwatch Transhuman Arm\, Civil Protection.\n\n\n\n	1. Defend 
	Logistical Infrastructure of City 16.\n\n\n\n	\n		Respond to civil disturb
	ances in the City and Industrial Sectors.\n	\n	\n		Prevent Acts of sabotag
	e against the Port and Industrial Areas Infrastructure Particularly the Tr
	ains in the Industrial Zone and the Loading Equipment in the port.\n	\n	\n
			If Resistance members appear within the City neutralize by lethal force 
	or apprehend.\n	\n\n\n\n	Resistance.\n\n\n\n	1. Undermine the Combine Oper
	ations and Infrastructure of City 16.\n\n\n\n	\n		Create civil disturbance
	s in the City and Industrial Sectors to stretch Combine resources and crea
	te Gaps to access the Industrial or Port Sectors.\n	\n	\n		Commit Acts of 
	sabotage against the Port and Industrial Areas Infrastructure Particularly
	 the Trains in the Industrial Zone and the Loading Equipment in the port.\
	n	\n	\n		Avoid Elimination or apprehension by elements of Civil Protection
	 or the Overwatch Transhuman Arm and escape the city.\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily t
	hemed mission with elements taken from the Half Life Game Series The missi
	on will be making use of the Arma 3 mods Half-Life 2: EOTRC\, Half Life:
	 Our Benefactors\, Improved Melee System and others which will be poste
	d as well at the bottom of this event page in a compiled list.  Weaponry 
	within the mission will be restricted to Half Life based weaponry as well 
	as some supplementary options and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\
	n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN 
	TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Off
	icer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Civil Protection):\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\
	n	\n	\n		Alpha Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Alpha 
	Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		2x Alpha Squad
	 Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overw
	atch):\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bra
	vo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  
	(on the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the 
	day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	Infiltration Group Alpha (Resistance):\n\n\
	n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	Infiltration Group Beta (Resistance):\n\n\n\n	\n		Be
	ta Squad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Beta Squad Me
	dic (MEDIC TAGS\, Specialist) @Life010\n	\n	\n		1x Beta Squad Rifleman: 
	(on the day)\n	\n\n\n\n	Infiltration Group Gamma (Resistance):\n\n\n\n	\n	
		Gamma Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Gamma Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Gamma Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, C
	P\, Resistance)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equi
	pment from Half-Life 2: EOTRC\, Half Life: Our Benefactors and  mods m
	ay be used within the mission.\n	\n	\n		Only one Molotov cocktail may be c
	arried by individual riflemen at any given time.\n	\n	\n		OTA may take 4x
	 Combine Batteries from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		CP may take 4x armor plates from the Our Benefact
	ors mod for replenishing armor during mission.\n	\n	\n		Elite may take 4x
	 Combine Batteries from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		All players may take 2x Stim Packs from the Our Ben
	efactors mod for replenishing health during mission.\n	\n	\n		Resistance m
	ay take 4x Combine Batteries or Armor plates from the Our Benefactors mod 
	for replenishing health during mission.\n	\n	\n		AR-2s and SMG 4.6mms are
	 to be treated as Grenade Launchers and issued to in the same manner by SL
	s as in standard FK Missions (Elite squads are Exempt from this Rule).\n	
	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EVENT SPECIFIC RULES/NOTES+
	+\n\n\n\n	CP\, OTA\, Elite:\n\n\n\n	\n		Civilians or Resistance members fo
	und outside the City Walls may be killed on sight.\n	\n	\n		Only Civilians
	 wearing workers jumpsuits are permitted in the Industrial Zone.\n	\n	\n		
	You are permitted to search civilians if they are passing through a Design
	ated Checkpoint on the map.\n	\n	\n		You may kill civilians on sight if th
	ey are seen with weaponry.\n	\n	\n		You may stop and search civilians that
	 are seen near civil disturbances such as explosions gunfire or inside a a
	rea designated by Zeus.\n	\n	\n		You may stop and search civilians that ar
	e seen wearing non standard civilian clothing (Military Vests\, Helmets\, 
	Uniforms).\n	\n	\n		If a civilian is concealing military equipment on thei
	r person they may be detained and sent to the Collection point designated 
	on the map if the civilian resists they should be immediately killed.\n	\n
		\n		Combine units will make use of 69 Long Range Channel.\n	\n\n\n\n	Resi
	stance:\n\n\n\n	\n		There is surveillance throughout the entirety of the c
	ity killing Combine personnel will cause a report to be made by Overwatch 
	with the location for QRF. Plan distractions send Combine units one way vi
	a a civil disturbance then act.\n	\n	\n		There will be marked arsenals sca
	ttered through the city for you to access to get kitted out before engagin
	g or to change into civilian garb to evade detection. These will not be pr
	esent in the port area or Industrial Zone.\n	\n	\n		There will be Zen Life
	 forms and Zombies outside the city for you to lure towards checkpoints fo
	r distraction or to fight through to reach another entrance.\n	\n	\n		Ther
	e will be locations provided via Zeus throughout the city for acquiring sp
	ecial equipment\, disguises or events that the Combine units will need to 
	respond to.\n	\n	\n		Resistance units will make use of 67 Long Range Chann
	el.\n	\n\n\n\n	--EVENT SPECIFIC RULES/NOTES--\n\n\n\n	 \n\n\n\n	++NOTES++
	\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; opti
	ons &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n
			Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability
	.\n	\n	\n		To assist with some of the equipment and to take into account t
	he settings tone Third Person will be allowed for use in these missions. 
	\n	\n	\n		Those streaming or inclined to listen should be aware that music
	 from the Half Life universe will be played throughout the mission.\n	\n	\
	n		Keybinds for Half Life: Our Benefactors and Webknight's Melee may be 
	found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Ben
	efactors &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta (Elite) Squad wil
	l only be formed if both Bravo and Alpha squads are filled\, and there are
	 enough players present (16+). However\, if the total number of players ex
	ceeds 23+\, there will be a limit on the number of players assigned to Del
	ta Squad\, and the remaining players will be allocated to other squads.\n	
	\n	\n		Resistance should create two loadouts for the mission one to blend 
	in with the civilian populace and one to switch to in the event of fightin
	g breaking out.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\
	n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise
	 specified remain in effect for this mission.\n	\n	\n		Tags after each pie
	ce of equipment indicate which class of soldier may take each item. (CP - 
	Civil Protection Units\, OTA- Overwatch Transhuman Arm\, Elite and Resista
	nce).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\
	n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP\, OTA
	\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch Uniform
	 (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)\n			\
	n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n				[Comb
	ine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n
					Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OTA).\n	
			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Co
	mmand Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-
	2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6
	mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY
	 SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Combine] 
	Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uni
	form. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n
				\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag
	. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballisti
	c Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldie
	r Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite
	)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n		
		\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n
				\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Comb
	ine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civil Pro
	tection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)\n			\
	n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (
	CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overw
	atch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n		
			AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-
	12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Puls
	e SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				US
	P Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (
	OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			
	\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trench Coat (
	Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Co
	mbine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elit
	e). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (O
	TA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n
					Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n	
				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\
	n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\n\n\n\n
		 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				(
	HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Co
	mbine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				APF 
	Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9m
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n			\n		
			(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				APF Combine Charger Shotgun.\n			\n			\n				SPAS-12. \n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	Assassin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n
			\n\n		\n			\n				Please choose only one combination of uniforms\, vests\
	, and helmets from the available options. For example\, you can select onl
	y CP\, Elite\, or Assasin. This will ensure uniformity within the group w
	hile still providing you with options for sub-faction choices.\n			\n		\n\
	n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). 
	(Elite)\n			\n			\n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Ass
	asin Uniform 2.\n			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)
	\n			\n			\n				(HL:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin part
	s 2.\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite
	). (Elite)\n			\n			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) A
	ssasin Helmet 2.\n			\n			\n				Elite Officer Mask. (CP)\n			\n			\n				E
	lite Officer Mask (White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				(HL) Assasin Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			
	\n				AR-1. \n			\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n
				\n				HEAVY SMG. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	Resistance:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Uniform:\n			\n\n			\n				\n					Co
	mbat Fatigues (Sweater) [LDF].\n				\n				\n					Combat Fatigues (Tank Top
	) [LDF].\n				\n				\n					[Civilian] Citizen Clothes (Beige).\n				\n				
	\n					[Civilian] Citizen Clothes (Blue).\n				\n				\n					[Lambda] Rebel
	 Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n				
	\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest:
	\n			\n\n			\n				\n					[HECU] PVC (Any).\n				\n				\n					[Resistance] 
	Basic (Any).\n				\n				\n					[Resistance] PCV (Any).\n				\n				\n					[
	Resistance] RBA (Any).\n				\n				\n					Bag.\n				\n			\n\n			\n				Helme
	t:\n			\n\n			\n				\n					Military Cap (Grey).\n				\n				\n					Military
	 Cap (Green).\n				\n				\n					Military Cap (Green).\n				\n				\n					Ba
	sic Helmet (Black).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Varian
	t).\n				\n				\n					[MSC] (Any).\n				\n				\n					Shemagh (Any Variant)
	.\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n			
		\n					SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG.
	\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n				\
	n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n				
	\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n		
				M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n		
		\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\
	n				\n				\n					(HL) Revolver.\n				\n				\n					HL-1 Glock.\n				\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			LAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			
	\n				None.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				None.\n			\n		\n\n
			\n			LR Backpack:\n		\n\n		\n			\n				(HL:A) Ordinal Backpack. (OTA\, El
	ite)\n			\n			\n				Any Radio Backpack in color black. (CP)\n			\n			\n			
		Any Radio Backpack in matching camo (Resistance)\n			\n		\n\n		\n			Utili
	ty:\n		\n\n		\n			\n				Armour Plate. (CP\, Resistance)\n			\n			\n				Co
	mbine Battery. (OTA\, Elite)\n			\n			\n				Stim Dose (OTA\, Elite\, CP\,
	 Resistance)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick. (C
	P\, OTA\, Elite)\n			\n			\n				Crowbar (Resistance)\n			\n		\n	\n\n\n\n	
	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER IN
	FO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set\n	\n\n
DTSTART:20240628T180000Z
DTEND:20240628T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Echoes of Black Mesa [1st Main]
DTSTAMP:20240612T201059Z
SEQUENCE:0
UID:1741-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	The r
	ight man in the wrong place can make all the difference in the world.\n\n\
	n\n	- G-Man\n\n\n\n	\n\n\n\n	\n\n	\n\n	\n\n	Its now or never. City 17 is n
	ear complete in its construction and soon will become impenetrable. It is 
	our last chance to escape and find safe haven in our allied bunker.\n\n	Ou
	r last radio contact has told us to rally at the nearby airport to get tra
	nsported out of CP controlled area.\n\n	We're so close to our freedom. Onl
	y one last push and then we can finally start working on fighting back.\n\
	n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will
	 be a heavily themed mission with elements taken from the Half Life Game S
	eries The mission will be making use of the Arma 3 mods Half-Life 2: EOTR
	C\, Half Life: Our Benefactors\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Half Life based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTI
	NG++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRET
	ION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	CoZeus: @UNREALARCLITE\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO T
	AGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha S
	quad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\n		Alpha Squad Medic (
	MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	
	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @AntiMatter\n	
	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman
	 : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n
			Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL
	 TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specia
	list) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squa
	d Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2
	x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUA
	D:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad
	 Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Lif
	e: Our Benefactors and  mods may be used within the mission.\n	\n	\n		R
	ifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in 
	these missions.\n	\n	\n		LR Radio usage is restricted until units have met
	 up with PLTNHQ or one another.\n	\n	\n		Only one Molotov cocktail may be 
	carried by individual riflemen at any given time.\n	\n	\n		Riflemen may ta
	ke 2x armor plates from the Our Benefactors mod for replenishing armor dur
	ing mission.\n	\n	\n		5x M112 explosives can be taken by a squad. \n	\n	\
	n		\"Nomex gloves (short)\" are required to be equipped in the NVG slot.\n
		\n	\n		If a SL or TL chooses so\, their AR-2 can be given to riflemen wit
	h them then taking a standard riflemen rifle.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be 
	configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\
	; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipmen
	t and to take into account the settings tone Third Person will be allowed 
	for use in these missions. \n	\n	\n		Those streaming or inclined to liste
	n should be aware that music from the Half Life universe will be played th
	roughout the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	 \n\n\n\n	PLTN Lead:\n\n\n
	\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n			
			[Lambda] Rebel Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigu
	es (Blue).\n				\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n
	\n			\n				Vest:\n			\n\n			\n				\n					[Resistance] (All Variants).\n			
		\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					[Resistance] (All Var
	iants).\n				\n				\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n
				\n\n			\n				\n					Military Cap (Grey).\n				\n				\n					Military Cap
	 (Green).\n				\n				\n					Military Cap (Taiga).\n				\n				\n					Milita
	ry Cap (Woodland).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant
	).\n				\n				\n					[Combine] Conscript helmet (any)\n				\n				\n					[B
	lack Mesa] Security helmet (any)\n				\n				\n					[Msc] (Any Variant).\n
					\n			\n\n			\n				NVGs:\n			\n\n			\n				\n					Nomex gloves (short) 
	(REQUIRED)\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n
					\n				\n					SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					H
	EAVY SMG. (RESIST)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal 
	AR-1.\n				\n				\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (A
	ny Variant).\n				\n				\n					FN FAL (Any Variant).\n				\n				\n					M1
	4.\n				\n				\n					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Sec
	ondary:\n			\n\n			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pisto
	ls (Any Variant).\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n	
			 \n		\n	\n\n\n\n	\n		 \n	\n\n	\n		Squad Leads:\n	\n\n\n\n	 \n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebe
	l Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n			
		\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n			\n
					Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n
					\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n			\n\n			\n			
		\n					Military Cap (Grey).\n				\n				\n					Military Cap (Green).\n				
	\n				\n					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodlan
	d).\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\
	n					[Combine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Secu
	rity helmet (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n		
		\n				NVGs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n			
		\n			\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n				\n			
			SMG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG. (RES
	IST)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n	
				\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n
					\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				
	\n					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n
	\n			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Varian
	t).\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n		 \n	\n\n	\n		FAC\, RTO\, Team Leads:\n	\n\n\n\n	 \n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebel F
	atigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).\n				\n
					\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n				Vest:\n
				\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n			\n			
		Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			
		\n					Any matching LR\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n
						Military Cap (Grey).\n				\n				\n					Military Cap (Green).\n				\n	
				\n					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodland).
	\n				\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\n		
				[Combine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Securit
	y helmet (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n			\n
					NVGs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n				\n
				\n\n			\n				Primary:\n			\n\n			\n				\n					AR-2.\n				\n				\n					S
	MG 4.6mm.\n				\n				\n					SPAS-12.\n				\n				\n					HEAVY SMG. (RESIST
	)\n				\n				\n					Pulse SMG.\n				\n				\n					Ordinal AR-1.\n				\n				
	\n					AK74 (Any Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n			
		\n				\n					FN FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n	
					M16.\n				\n				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n	
			\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).
	\n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	\n		 \n	\n\n	\n		Medics:\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				\n					[Lambda] Rebel Fatigues (Medic).\n	
				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					[Resistance] (All Varia
	nts).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					[Resistance
	] (All Variants).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					M
	ilitary Cap (Grey).\n				\n				\n					Military Cap (Green).\n				\n				\n	
					Military Cap (Taiga).\n				\n				\n					Military Cap (Woodland).\n				
	\n				\n					[HECU] Combat Helmet/M81 (Any Variant).\n				\n				\n					[Co
	mbine] Conscript helmet (any)\n				\n				\n					[Black Mesa] Security helm
	et (any)\n				\n				\n					[Msc] (Any Variant).\n				\n			\n\n			\n				NV
	Gs:\n			\n\n			\n				\n					Nomex gloves (short) (REQUIRED)\n				\n			\n\
	n			\n				Primary:\n			\n\n			\n				\n					SMG 4.6mm.\n				\n				\n					SP
	AS-12.\n				\n				\n					HEAVY SMG. (RESIST)\n				\n				\n					AK74 (Any 
	Variant).\n				\n				\n					Colt M4A1 (Any Variant).\n				\n				\n					FN 
	FAL (Any Variant).\n				\n				\n					M14.\n				\n				\n					M16.\n				\n	
				\n					G3.\n				\n			\n\n			\n				Secondary:\n			\n\n			\n				\n					US
	P Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\n				\n				\n			
			(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	\n		 \n	\n\n	
	\n		Riflemen:\n	\n\n	\n		 \n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Unif
	orm:\n			\n\n			\n				\n					\n						[Lambda] Rebel Fatigues (Green).\n			
			\n					\n						[Lambda] Rebel Fatigues (Blue).\n					\n					\n						[Lam
	bda] Rebel Fatigues (Beige).\n					\n				\n\n				\n					Vest:\n				\n\n			
		\n					\n						[Resistance] (All Variants).\n					\n				\n\n				\n					Ba
	ckpack:\n				\n\n				\n					\n						[Resistance] (All Variants).\n					\n	
				\n\n				\n					Helmet:\n				\n\n				\n					\n						Military Cap (Grey).
	\n					\n					\n						Military Cap (Green).\n					\n					\n						Military 
	Cap (Taiga).\n					\n					\n						Military Cap (Woodland).\n					\n					\n
							[HECU] Combat Helmet/M81 (Any Variant).\n					\n					\n						[Combin
	e] Conscript helmet (any)\n					\n					\n						[Black Mesa] Security helme
	t (any)\n					\n					\n						[Msc] (Any Variant).\n					\n				\n\n				\n	
					NVGs:\n				\n\n				\n					\n						Nomex gloves (short) (REQUIRED)\n		
				\n				\n\n				\n					Primary:\n				\n\n				\n					\n						SMG 4.6mm.\n	
					\n					\n						SPAS-12.\n					\n					\n						HEAVY SMG. (RESIST)\n			
			\n					\n						AK74 (Any Variant).\n					\n					\n						Colt M4A1 (Any V
	ariant).\n					\n					\n						FN FAL (Any Variant).\n					\n					\n						
	M14.\n					\n					\n						M16.\n					\n					\n						G3.\n					\n				\n\n		
			\n					Secondary:\n				\n\n				\n					\n						USP Match 9mm.\n					\n			
			\n						SIG Pistols (Any Variant).\n					\n				\n			\n\n			\n				 \n			
	\n		\n	\n\n	\n		\n			 \n		\n\n		\n			AutoRiflemen:\n		\n	\n\n\n\n	 \n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[Lambda]
	 Rebel Fatigues (Green).\n				\n				\n					[Lambda] Rebel Fatigues (Blue).
	\n				\n				\n					[Lambda] Rebel Fatigues (Beige).\n				\n			\n\n			\n			
		Vest:\n			\n\n			\n				\n					[Resistance] (All Variants).\n				\n			\n\n
				\n				Backpack:\n			\n\n			\n				\n					[Resistance] (All Variants).\n	
				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Military Cap (Grey).\
	n				\n				\n					Military Cap (Green).\n				\n				\n					Military Cap (Ta
	iga).\n				\n				\n					Military Cap (Woodland).\n				\n				\n					[HECU] 
	Combat Helmet/M81 (Any Variant).\n				\n				\n					[Combine] Conscript hel
	met (any)\n				\n				\n					[Black Mesa] Security helmet (any)\n				\n				
	\n					[Msc] (Any Variant).\n				\n			\n\n			\n				NVGs:\n			\n\n			\n			
		\n					Nomex gloves (short) (REQUIRED)\n				\n			\n\n			\n				Primary:\n
				\n\n			\n				\n					M60.\n				\n				\n					RPK.\n				\n				\n					M249.
	\n				\n				\n					FN Minimi.\n				\n			\n\n			\n				Secondary:\n			\n\n		
		\n				\n					USP Match 9mm.\n				\n				\n					SIG Pistols (Any Variant).\
	n				\n				\n					(HL) Revolver.\n				\n			\n		\n\n		\n			 \n		\n	\n\n\n\
	n	\n		\n\n		General Equipment:\n	\n\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			MAT:\n		\n\n		\n			\n				\n					RPG-7\n				\n				\n					MAAWS.\n				\
	n			\n\n			\n				Melee:\n			\n\n			\n				\n					Stun Stick.\n				\n				\n	
					Crowbar.\n				\n			\n\n			\n				Throwables:\n			\n\n			\n				\n					Sm
	okes (including colored)\n				\n				\n					Molotov (1x per person)\n				\n
				\n		\n\n		\n			 \n		\n	\n\n\n\n	\n		--EQUIPMENT--\n	\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset (2024 V8)\n	\n\n\n\n	 \n
	\n
DTSTART:20240623T180000Z
DTEND:20240623T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HALO - 1st MAIN - BREAKOUT
DTSTAMP:20240601T105731Z
SEQUENCE:0
UID:1738-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	BREAKOUT\n\n\n\n	MADRIGAL\, 23 LIBRAE SYSTEM\n\n\n\n	900t
	h RAPID DEPLOYMENT BN\, XX MEU\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n
	\n\n	\"All I care about now is gettin' my men out of this city.\" - Gunner
	y Sergeant Edward Buck\, 65th Shock Troop Division\n\n\n\n	Mission Summary
	:\n\n\n\n	The Covenant have broken through Madrigal's outer fleet defence 
	and have started landing soldiers near Caralis. The Planetary Command have
	 declared the continent as an active combat zone\; with the areas near the
	 Landing zone overrun and lost. We're being deployed to assist in the evac
	uation of non-essential personnel and to set up an initial Forward Line of
	 Troops. Somehow\, during the evacuation procedures of the planet some key
	 personnel were missed. Gladius Military Academy still has cadets on site 
	and the Covvies are already sending dropships towards the site to try and 
	secure the Orbital Elevator so they can attempt to offload more ships in O
	rbit.  Likewise\, the Castilla Research Facility still has scientists on 
	station that need to be evacuated.\n\n	We've been landed at the Airfield a
	nd the FFG Say My Name is remaining in space to join in the battleline. 
	Our orders are to secure and reinforce the 4 locations named. Planetary De
	fences Forces will pick-up the evacuees.\n\n	Get ready Marines.\n\n\n\n	\n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, 
	Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLT
	N 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lea
	d (SL TAGS\, Officer) @AntiMatter NO TAGS\n	\n	\n		Alpha Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Al
	pha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on t
	he day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Brav
	o Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Ass
	istant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE S
	QUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		C
	harlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MED
	IC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (
	on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the
	 day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4
	x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	
	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n	
		1x Delta Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman
	: (on the day)\n	\n\n\n\n	RAPTOR:\n\n\n\n	\n		Pilot [PELICAN] (Helicopter
	/FW Tags): @info - NOTE Pelican is a VTOL and acts somewhere between a F
	W and a Helo.\n	\n	\n		Crew Chief (Gunner Tags): @Mingy NO TAGS\n	\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from t
	he Operation Trebuchet and OpTre First Contact mods are permitted.\n	\n	\n
			Weapon list is in effect\; see below.\n	\n	\n		1 MG Gunner can swap thei
	r Machine Gun for a handheld Grenade Launcher at the Squad Lead's discreti
	on.\n	\n	\n		PLTN can chose one of two types of uniform/equipment. This wi
	ll either be the Hao Reach version of Marines or the Halo 3 version. See b
	elow for details &amp\; examples.\n	\n	\n		Each squad may use the M41SSR R
	ocket Launcher. This is HAT but is permitted to be used like MAT.\n	\n	\n	
		Magazine size limit is raised to 60 rounds (to accommodate the larger rif
	le/SMG magazines e.g. MA5B)\n	\n	\n		EMP grenades can be taken for Undersl
	ung grenade launchers - limited to 3 per GL.\n	\n	\n		Thermal scopes are n
	ot permitted unless playing as PROPHET element.\n	\n	\n		122mm throwable e
	xplosives are not permitted.\n	\n	\n		Throwable explosives/incendiaries/Mo
	lotov's are limited to 1 per person.\n	\n	\n		HUDs (from OPTRE) are permit
	ted and encouraged.\n	\n	\n		Explosive ammunitions is prohibited unless pl
	aying as a PROHPET element (separate or imbedded)\n	\n	\n		UNSC Special Fo
	rces (ODSTs and Spartans) have the following rules:\n		\n			\n				One MG p
	er squad may be exchanged for the M247H Heavy MG\n			\n			\n				Two primar
	y weapons may be taken using Webknights 2 primaries mod.\n			\n		\n	\n	\n	
		If playing as Colonial Police\, riot shield primaries may be taken.\n	\n\
	n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by
	 esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's
	 Melee.\n	\n	\n		Propaganda and other potentially sensitive material may b
	e shown in mission associated with the time period and governments depicte
	d.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayone
	t enemies by use of the improved Melee system Buttstock Hit/Bayonet Char
	ge ability.\n	\n	\n		To assist medics with the lower carry capacity of the
	 equipment present within these missions squads are encouraged to carry i
	ncreased Medical Fluid EG: Saline.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless oth
	erwise specified remain in effect for this mission.\n\n\n\n	RIFLES/PRIMARI
	ES - permitted for all riflemen:\n\n\n\n	\n		BR55\, BR45\, M295\, M392\, M
	45\, M7\, MA32\, MA37\, MA3A\, MA40\, MA5B\, VK78\n	\n\n\n\n	SIDEARMS - pe
	rmitted for all:\n\n\n\n	\n		M6B\, M6D\, M6G\, Knives\n	\n\n\n\n	MGs:\n\n\
	n\n	\n		M73\, M247\n	\n\n\n\n	HALO 3 Marine Gear:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform: '31 Marine BDU\n\n			Vest: M52B\n\n			Helmets: CH255\
	n\n			Backpack: AN/PRC-527\, USNC Backpack\n\n			Example:\n		\n	\n\n\n\n	
	 HALO Reach Marine Gear:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform: Cros
	s-Branch BDU\n\n			Vest: M52A\n\n			Helmets: CH252\, CH 255\, ECH252\n\n	
			Backpack: AN/PRC-527\, USNC Backpack\n\n			Example:\n		\n	\n\n\n\n	 \n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		MODSET LINK\n	\n\n
DTSTART:20240622T180000Z
DTEND:20240622T200000Z
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Cargo Ship sails up the canal then fucking crashes [OPEN
	TTD MP]
DTSTAMP:20240611T232908Z
SEQUENCE:0
UID:1740-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	T
	his will be a event taking place in the highly acclaimed Free Transportati
	on Sim game OpenTTD\, in which players will seek to guide their own corpor
	ations on the path of debauchery...corporate espionage\, Commerce\, Diplom
	acy and Exploitation. This event may be a one-off or a repeated affair\, d
	epending on interest.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY I
	S AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	Corporations:\n\n\n\n	Play
	er: @Wattsits\n\n\n\n	Corporation Name: Water Pyramid Investment Ltd\n\n	C
	ompany type: Public\n\n	Traded as: WPIL\n\n	ISIN: UK5933514226\n\n	Industr
	y: Transportation\n\n\n\n	\n\n	Founded: Sunday\, 1st January 1950\; 74 yea
	rs ago\, Edinburgh\, Scotland\n\n	Founders: Wattsits\n\n	Headquarters: One
	 Water Pyramid Way\, The Water Pyramid\, United Kingdom\, PY74 M1D.\n\n	Ar
	ea served: 2048x2048 (Known Universe)\n\n	Key people: Wattsits (Chairman 
	&amp\; CEO)\n\n\n\n	\n\n	Products: Trains || Buses || Planes || Ships\n\n	
	Brands: Pyramid Schemes\, Triangle Investments\, Water Displacement Inc\, 
	Skype.\n\n	\n\n	Revenue: Increase US$211.9 billion (2023)\n\n	Operating in
	come: Increase US$88.5 billion (2023)\n\n	Net income: Increase US$73.4 bil
	lion (2023)\n\n	Total assets: Increase US$411.9 billion (2023)\n\n	Total e
	quity: Increase US$206.2 billion (2023)\n\n	Number of employees: 221\,000 
	(2023)\n\n\n\n	 \n\n\n\n	Player: @Jerichron\n\n\n\n	\n		Corporation Name:
	 Neurochron Industries.\n	\n\n\n\n	Player: @Vericht\n\n\n\n	\n		Corporatio
	n Name: Disintegration Unlimited\n	\n\n\n\n	Player: @AntiMatter\n\n\n\n	\n
			Corporation Name: Nothinmatters Inc\n	\n\n\n\n	Player: @colt92\n\n\n\n	\
	n		Corporation Name: Transports Barretina SCCL\n	\n\n\n\n	Player: @Deltaba
	con\n\n\n\n	\n		Corporation Name: Delvanti West Coast\n	\n\n\n\n	Player: 
	OPEN\n\n\n\n	\n		Corporation Name:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Co
	rporation Name:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Corporation Name:\n	\
	n\n\n\n	Player: OPEN\n\n\n\n	\n		Corporation Name:\n	\n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There wi
	ll be a ten minute break after every 50 mins of play. If players fail to r
	eturn with a 5 min grace period after breaks they will be removed from the
	 session.\n	\n	\n		Territory control is broken down by initial player plac
	ement which will be done by placing name tags on the game map.\n	\n	\n		If
	 there are territorial disputes this will be mediated by the event host. A
	reas long established by another player and making a significant profit ar
	e likely non eligible for dispute if within 50 tiles of another player.\n	
	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n\n\n\n	General:\n\
	n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\
	n\n\n\n	\n		Will be collaboratively set on the event day.\n	\n\n\n\n	--NOT
	ES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER IN
	FO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n\n\
	n	 \n\n
DTSTART:20240614T160000Z
DTEND:20240614T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Delta becomes topical then fucking dies [STELLARIS MP]
DTSTAMP:20240525T203749Z
SEQUENCE:0
UID:1736-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\
	n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event base
	d taking place in the highly acclaimed Real Tim Strategy game Stellaris\, 
	in which players will seek to guide their own nations on the path Galactic
	 Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event m
	ay be a one-off or a repeated affair\, depending on interest. However\, to
	 prevent some of the typical issues with Stellaris multiplayer  games\, t
	here will be some guidelines for behavior in the event to assist with the 
	flow of events. These are not intended to force a particular outcome or vi
	ctor in the game's conclusion\, and if anyone has a suggestion for additio
	nal rulings\, please feel free to make suggestions in the comments.\n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governmen
	t type to ensure a balance of government types and playstyles within the g
	ame session. Only a certain number of each type of government may be made 
	and details will be filled in once each player has created their nation an
	d filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	
	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Specie
	s Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	
	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n
		\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Playe
	r: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Pantheon.\n	\n	\n		Species
	 Name: Uploaded Intelligence.\n	\n	\n		Species: Machine.\n	\n	\n		Origin: 
	Prosperous Unification.\n	\n	\n		Ethics: Fanatic Materialist\, Egalitarian
	.\n	\n	\n		Notes:\n		\n			We were dying. The decline began unnoticed\, cre
	eping through our genetic codes across generations until transgenerational
	 analysis confirmed our worst fears: a genetic plague was slowing our birt
	h rates\, and the next generations would be our last. Facing extinction\, 
	our current understanding of DNA and RNA sequences proved incapable of hal
	ting our decline. While this information was temporarily withheld from the
	 public \, its magnitude could not be concealed forever.\n		\n\n		\n			In 
	response to this existential threat\, many of the world's governments dire
	cted funding towards a plan put forward by renowned mathematician Stephen 
	Holstrom and developed by his company\, Logorhythms: Project Caspian. Init
	ially conceived as a means to cope with global overpopulation\, No other s
	olution to this crisis could be found\, it may have been our only salvatio
	n. However\, questions linger: Will the life that remains in the cloud aft
	er we're gone be truly human\, or something more?.\n		\n	\n\n\n\n	Player: 
	@Spartan_MiniMe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		S
	pecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\
	n\n\n	Oligarchic: \n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		\n			\n				Emp
	ire Name: Mega Mars\n			\n			\n				Species Name: Mega Patriots\n			\n			\n
					Species: Avian\n			\n			\n				Origin: Prosperous Unification\n			\n			
	\n				Ethics: Militarist\, Xenobhobe\, Egalitarian\n			\n			\n				Notes: T
	BA\n			\n		\n	\n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Sontaran Sa
	cred Council\n	\n	\n		Species Name: Sontaran\n	\n	\n		Species: Toxoid\n	\n
		\n		Origin: Clone Army\n	\n	\n		Ethics: Authoritarian\, Militarist\, Spir
	itualist\n	\n	\n		Notes: We forgot how to do the nasty. Now we need to lau
	nch a epic toxic space crusade to find long forgotten knowledge of clappin
	g gyatt.  \n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Jardanian Citizen
	 Legion\n	\n	\n		Government Type: Dictatorial (Defensive Union)\n	\n	\n		S
	pecies Name: Jardan\n	\n	\n		Species: Reptilian\n	\n	\n		Origin: Slingshot
	 To The Stars\n	\n	\n		Ethics: Fanatic Militarist\, Spiritualist\n	\n	\n		
	Notes:\n	\n\n\n\n	Evolving on a particularly hostile world\, Jardanian soc
	iety developed along strong familial unions\, as a defense against rampant
	 predators on their homeworld of Dierdae. As society evolved with technolo
	gy\, Jardans travelled slightly and slightly further\, which increased the
	 size of their society. \n\n	\n\n	Jardanians are notable for never truly 
	warring with each other\, despite being highly vocal in their differences.
	 This tight-knit defensive society permeated their evolution\, and in 2139
	 they finally established full dominion over their own planet - forming on
	e complete global union.\n\n	\n\n	As the year 2200 approaches\, and tests 
	of the first prototype FTL drives are conducted - Jardanian Society is at 
	a precipice. Will expansion bring reward\, knowledge\, and more space for 
	their species (whose growth is rapidly outstripping it's ability to live o
	n one planet)\, or will venturing into the great wilderness run contrary t
	o their historical traditions and bring just sorrow?\n\n\n\n	Player: @colt
	92\n\n\n\n	\n		Empire Name: The Great Prosperity\n	\n	\n		Species Name: Ik
	aanan\n	\n	\n		Species: Avian\n	\n	\n		Origin: Cybernetic Creed\n	\n	\n		E
	thics: Fanatic Spiritualist\, Xenophile\n	\n	\n		Notes: The Ikaanan are a 
	post-apocalyptic religious based society who have embraced the belief that
	 organic life is inevitably prone to self-destruction and mass exctinction
	. Their aim is to e spread of their beliefs of attaining perfection throug
	h synthetic integration\, by which only rational thought and salvation can
	 come. They constituted themselves into The Great Prosperity\, where every
	body is welcome.\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \
	n\n\n\n	Player: @SGz_Eliminated\n\n\n\n	\n		Empire Name: Terminid Hive\n	\
	n	\n		Species Name: Terminid\n	\n	\n		Species: Arthropod\n	\n	\n		Origin: 
	Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes: A sent
	ient race of insectoid bugs that had been hunted to near extinction by for
	ces of Super Earth\, have eventually emerged victorious from their conflic
	t\, now they are free at last to continue their evolution and pursue other
	 things like exploration and technology. Without being under the oppressiv
	e boot of Super Earth just how far will the Terminids be able to go?\n	\n\
	n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species: Fungi\n	\n	\n		Origin: Primogenitor Hive\n	\n	\n		Ethics
	:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	\n
	\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Khall Manifold\n	\n	\
	n		Government type: Machine Intelligence\n	\n	\n		Species name: Khall\n	\n
		\n		Species type: Machine\n	\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics
	: Gestalt Conciousness\n	\n	\n		Notes:   \n	\n\n\n\n	Referred to by many
	 simply as \"Silicons\" the Khall manifold is the only species that remain
	s on a shattered ring. Reactivated after aeons by a program with a damage 
	chronometer they are now without masters. With the data on those who creat
	ed it and nothing but the remains of a shattered ring world barely functio
	ning it now engages with the galaxy on its own terms.\n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: Reddit\n	\n	\n		(main) Species Name : Avera
	ge Reddit Admin\n\n		(Trophy) Species Name : Average Reddit Moderator\n	\n
		\n		Species: Machine\n	\n	\n		Origin: Remnants\n	\n	\n		Ethics: Gestalt 
	\n	\n	\n		Notes:\n	\n\n\n\n	Long decades ago gaslighting/s*itposting on v
	arious subreddits \,\n\n	one Redditor noticed that the world is to small f
	or all the offensive post that the site is spewing out \,\n\n	and realized
	 that there is a whole Galaxy READY to be s*itposted into the next state o
	f mind. \n\n	\n\n	The plan went a bit to well\, as the galaxy turned more
	 and more into Reddits true image \,\n\n	the inevitable has happened \, I
	t collapsed under its own posts.\n\n	Now as the last remaining Subreddit \
	, dreaming of a s*iposts of the old times \,\n\n	once again a Reddit staff
	 member decided that the galaxy is ready for another great S*itpostening 
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Legendo\n\n\n\n	\n		Empi
	re Name: Gründer Industries\n	\n	\n		Species Name: Belkan\n	\n	\n		Specie
	s: Human\n	\n	\n		Origin: Mechanist\n	\n	\n		Ethics: Fanatic Xenophine\, M
	aterialist \n	\n	\n		Notes: After unifing the world under the power of mo
	ney by defeating other companies like Axe &amp\; hammer\, MacMillian and 
	Neucom\, Gründer Industries is standing on the top of the business world
	 and plans to expand its trading horizons on to other prospects. The compa
	ny willing to business with everyone has seen critique amongst its people
	 but they couldnt deny the results.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		E
	mpire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n
		\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++
	EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute brea
	k after every 50 mins of play. If players fail to return with a 5 min grac
	e period after breaks they will be removed from the session.\n	\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to ret
	ain the ability to host the game may have their capital taken by dominatio
	n but may not be eliminated from the game. If the host has clearly lost th
	ey will refrain from pursuing victory types and will concede if it is clea
	r they have lost.\n	\n	\n		All players are required to play on the same D
	ifficulty settings.\n	\n	\n		Nation details must be finished before the ev
	ent date to help speed up the start process. \n	\n	\n		***New Since last 
	event:*** If another player posts their Nation details in full and reserve
	s it before you have finished posting yours\, their reservation will take 
	precedence after 24 hours have passed After the new DLC releases. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		***New Since last event:*** Federations may not
	 exceed two Empires in membership and their vassals association status is 
	not permitted (We will talk about this before the event). \n		\n			\n				
	Federations must be formed from Galactic neighbours\n			\n		\n	\n	\n		***N
	ew Since last event:***  Only two (We will talk about this before the eve
	nt) player may make use of the Become The Crisis Ascension perk Whether th
	e old crisis path or the new one. The event host however must first be mes
	saged of a players intent to make use of this gameplay path and may be tol
	d by the host if they can or cannot depending on if another player is alr
	eady doing so. The host may not act with any indication of awareness of if
	 an Crisis player exists in the game until the knowledge is discovered by 
	other players.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not 
	permitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted
	 until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		G
	alaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		
	Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Str
	ength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n
		\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	
	\n\n\n\n	 \n\n
DTSTART:20240615T160000Z
DTEND:20240615T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20240606T192855Z
SEQUENCE:0
UID:1739-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 16:00 UK Time\n		\n
	\n		\n			An introduction and explanation of what this is can be found in t
	he announcement thread here:\n		\n		\n\n		\n			This isn't a super formal e
	vent\, just a chance for us as a community to get together and discuss how
	 things are going\, any issues\, things that are going well etc. While no 
	formal \"Meeting Minutes\" will be taken\, notes for things that could be 
	taken and discussed at CM Meetings will be taken by the CMs present.\n		\n
	\n		\n			We would ask people to please be courteous in the Teamspeak\, sta
	ff reserve the right to remove anyone being disruptive in the meeting.\n		
	\n\n		\n			Event will be hosted by @LurkerOne \n		\n	\n\n
DTSTART:20240608T150000Z
DTEND:20240608T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Torrent Guard | US Navy River Patrol | SOG DLC
DTSTAMP:20240520T132429Z
SEQUENCE:0
UID:1735-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	Today morning you will commence the usual patrol of our con
	trolled waters. Eliminate any threat along the way with the assist of a sc
	out air element and PTF Nasty mortar boat. \n\n\n\n	\n\n	You're objective
	s are:\n\n\n\n	1. Reach the end of our controlled waters.\n\n\n\n	2. Elimi
	nate any VC controlled territory.\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRI
	EFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a hea
	vily themed mission with elements taken from the Vietnam War\, with some a
	rtistic liberties taken. The mission will be making use of the Arma 3 Prai
	rie Fire DLC and a custom Modset which will be posted as well at the bot
	tom of this event page in a compiled list.  Weaponry within the mission w
	ill be restricted to Vietnam/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\
	n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HO
	LDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE
	 RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n
	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comma
	nder (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): @L00_Cyph3r\n
				\n			\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\n		\n	\n	\n		Alpha\
	n		\n			\n				Sergeant (SL Tags):  @Tomo\n			\n			\n				RTO (COMS/TL Tag
	s):  @PVT. J. Mohammed\n			\n			\n				Medic (MEDIC Tags):  @InZane\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): @Silberjojo\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n		
			 \n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags): OPEN\n			\
	n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OP
	EN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal 
	(TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n		
			 \n			\n		\n	\n	\n		Charlie\n		\n			\n				Sergeant (SL Tags): OVERFLOW
	\n			\n			\n				RTO (COMS/TL Tags): OVERFLOW\n			\n			\n				Medic (MEDIC 
	Tags): OVERFLOW\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\
	n				Corporal (TL TAGS): OVERFLOW\n			\n			\n				MG A Gunner\, MG B Gunne
	r\, Rifleman\n\n				 \n			\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	\n		Knight PTF 
	Nasty Boat (Mortar)\n\n		\n			\n				Sergeant (Commander Tags): OPEN\n			\
	n			\n				Driver (Driver tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n			\n				Gunner (no tag priority):  @UNREALARCLITE\n\n				
	 \n			\n		\n	\n\n\n\n	\n		OH-6A Cayuse (Gunship / CAS)\n\n		\n			\n				Pi
	lot (Rotary tags): @cineafx\n			\n			\n				Side gunner/Spotter (Regs +)
	: On the day\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				N
	o GPS devices\n				\n					\n						RPTR Excluded on Zeus permission \n			
			\n				\n			\n			\n				No Night vision devices\n			\n			\n				scopes only
	 permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		N
	o SR radios allowed \n	\n	\n		Riflemen are restricted to two molotov's\n	
	\n	\n		Only one squad can exchange LAT for Flamethrower\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the SOG DLC and vietnam era will be pl
	ayed throughout the mission.\n	\n	\n		Squad can take a flamethrower in pla
	ce of AT.\n	\n	\n		PLTN or current lead element can call for \"Prairie fir
	e\" which will call in all friendly air assets for support. (used in emerg
	encies/dire situations)\n	\n	\n		I'm open to any other suggestions or chan
	ges to the equipment during briefing or before\n		\n			\n				example: Gun 
	xxx was also used by the army. or Vest xxx seems to fit the role too and h
	as more storage.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n
	\n\n	Note: FK Weaponry and equipment rules unless otherwise specified rem
	ain in effect for this mission.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[USMC] Tropical Combat Fat
	igues (any)\n			\n			\n				[USMC] Tropical Combat Jacket (any)\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			\n			\n
					M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL)\n			\
	n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			\n			\n				M1
	4\n			\n			\n				M1897 (shotgun)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:
	\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\
	n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			 \n		\n\n		
	\n			Flamethrower:\n		\n\n		\n			\n				M2-Flamethrower\n			\n			\n				M2-B
	alloons (vest) \n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				[USMC] M
	1 Helmet (any except tan)\n			\n			\n				M1 Helmet [1-7] (camo)\n			\n			\
	n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n		
		\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n			\n			
		Bandana (any) [SOG DLC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[US
	MC] Tropical Combat Fatigues (any)\n				\n				\n					[USMC] Tropical Comba
	t Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest 
	- Army (officer)\n				\n				\n					Vest - Army (sentry)\n				\n				\n					
	[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/
	P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n	
			\n				\n					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Scout
	)\n				\n				\n					Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\
	n			\n\n			\n				\n					Beret (Black)\n				\n				\n					any [USMC] or [USM
	C/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			\n		\n	
	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				\n					[USMC] Tropical Combat Fatigues (any)\n				\n				\n					[USM
	C] Tropical Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\
	n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (sentry)\n
					\n				\n					Vest - SOG (One-One RTO)\n				\n				\n					[USMC] M1955 
	Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (any 
	role appropriate)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					B
	eret (RAC Headset)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n			
			Pack - Army (RTO)\n				\n				\n					Pack - Army (RTO2)\n				\n				\n				
		Pack - Army (Tropical RTO)\n				\n				\n					Pack - Army (LW 6/M16)\n				
	\n				\n					any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role a
	ppropriate) \n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues
	 (any)\n				\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n
	\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n				\
	n					[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] 
	M1955/P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n		
		\n\n			\n				\n					Pack - Army (Medic M5) or (Medic).\n				\n				\n					
	any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) 
	\n				\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n	
				\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n		
			Vest:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n				
		[USMC] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955
	/P67 Vest (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n
				\n				\n					Pack - Army (Grenadier).\n				\n				\n					any [USMC] or [
	USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			\n\n
				\n				Helmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\
	n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\
	n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	
	\n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uni
	form:\n			\n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any
	)\n					\n					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n
	\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n	
					\n						[USMC] M1955 Vest (any role appropriate)\n					\n					\n					
		[USMC] M1955/P67 Vest (any role appropriate)\n					\n				\n\n				\n					
	Backpack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n				
			Pack - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n		
				\n					\n						any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (r
	ole appropriate) \n					\n				\n\n				\n					Helmet:\n				\n\n				\n					
	\n						Helmet M1 MG (camo)\n					\n				\n\n				\n					Primary:\n				\n\n	
				\n					\n						M60 (any)\n					\n					\n						M63A (any)\n					\n				\n
				\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uni
	form:\n			\n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any
	)\n					\n					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n
	\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (Rifleman 1-2)\
	n					\n					\n						Vest - Army (Scout)\n					\n					\n						[USMC] M195
	5 Vest (any role appropriate)\n					\n					\n						[USMC] M1955/P67 Vest 
	(any role appropriate)\n					\n				\n\n				\n					Backpack:\n				\n\n				\
	n					\n						Pack - Army (Tropical)\n					\n					\n						Pack - Army (Rif
	leman)\n					\n					\n						Pack - Army (Scout)\n					\n					\n						any [
	USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n			
			\n				\n			\n		\n	\n\n\n\n	\n		Raptor:\n	\n\n	\n		\n			Quote\n		\n\n		\n
				\n				Uniform:\n			\n\n			\n				\n					\n						K2B USMC Heli Crew\n				
		\n				\n\n				\n					Vest:\n				\n\n				\n					\n						Vest - Army (Crewm
	an M1952A)\n					\n					\n						Vest - Army (Crewman M1952A Holster)\n				
		\n					\n						[USMC] M1955 Vest (any role appropriate)\n					\n					\n	
						[USMC] M1955/P67 Vest (any role appropriate)\n					\n				\n\n				\n	
					Helmets:\n				\n\n				\n					\n						(UNS) Heli Pilot Helmet (any)\n		
				\n					\n						Helmet SVH4 (any)\n					\n					\n						headband (any) [S
	OG DLC]\n					\n					\n						bonnie (any excluding VC and PVN variants) [S
	OG DLC]\n					\n					\n						Bandana (any) [SOG DLC]\n					\n				\n\n				\
	n					 \n				\n\n				\n					backpack:\n				\n\n				\n					\n						Any app
	ropriate LR backpack\n					\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPME
	NT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fks
	ervers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: F
	K-SOG-Zeus-Operation-Torrent-Guard.csj_lowlands\n\n\n\n	modset (January 2
	024 V1)\n\n
DTSTART:20240601T180000Z
DTEND:20240601T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:And so the Crows Laughed... (US) [1st Main]
DTSTAMP:20240423T014758Z
SEQUENCE:0
UID:1730-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	 \n\n\n\n	You see the light of long dead stars. You
	r existence is nothing but an echo of a dying god's screams. The unseen co
	nverges. Surrounds you. And it tightens like a noose....\n\n	 ―Unknown\
	, Last OSS transmission from the Vinjesvingen Area.\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	Mission Summary:\n\n\n\n	The Liberation of Norway is complete. On 
	May 8th\, German forces capitulated and Norway was subsequently returned t
	o its original government. However\, the area of Vinjesvingen remains a no
	table exception. For unspecified reasons\, SS units of the Obskurakorps pr
	esent in the area have either not received the surrender order or have ref
	used to lay down their arms. They have entrenched themselves in a valley c
	entered on a dig site located in the highlands.\n\n\n\n	OSS agents implant
	ed at the dig site have had intermittent communications with us and have r
	eported that it is imperative to stop the Germans' activities. Communicati
	ons were cut off shortly after this warning. Your unit is ordered to proce
	ed to the dig site\, neutralize or disarm the remaining German SS elements
	\, and take control of the dig site.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\
	n	1. Secure the German dig site and locate the OSS Agent.\n\n\n\n	\n		Secu
	re the German Dig site and quarantine the area.\n	\n	\n		Locate OSS Agent 
	and obtain intel on the German excavation operation.\n	\n\n\n\n	 \n\n\n\n
		Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing t
	he Area of Operations.\n\n	RRR: Delivered with each reinforcement wave.\n\
	n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Di
	scretion.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- There will be no Infantry RR
	R for this mission resupply should be scavenged from enemy combatants.\n\n
	\n\n	- KNGT will for large portions of the mission be dismounted and will 
	act as a standard Infantry Squad.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Second World War The mission will be making use of the
	 Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved
	 Melee System which will be posted as well at the bottom of this event pa
	ge in a compiled list.  Weaponry within the mission will be restricted to
	 Second World War based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Second 
	World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(T
	ag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @colt92\n\n\n\n	
	CoZeus: @TheSalader\n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONL
	Y\, Officer) @KingShibe\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \
	n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Ze
	FlyingDutchman [Reg+]\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)OPEN\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Sq
	uad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner A
	ssistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) 
	OPEN\n	\n	\n		1x Alpha Squad AutoRifleman: (on the day)\n	\n	\n		3x Alpha
	 Squad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo S
	quad Lead (SL TAGS\, Officer) @Melo [Reg+]\n	\n	\n		Bravo Radioman (TL T
	AGS\, NCO) @Sheltz95\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) @TheFantasticFlyingTaco\n	\n	\n		1x Bravo Squa
	d AutoRifleman: (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, 
	Officer) OPEN\n	\n	\n		Charlie Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Char
	lie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad
	 Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner As
	sistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		1x Charlie Squad AutoRifleman: (on the day)\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		D
	elta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAG
	S\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta 
	Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad AutoRifleman: (on the 
	day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	\n		 \n	\
	n\n	\n		M4 Sherman (KNGT 1-1):\n	\n\n\n\n	\n		KNGT Commander (KNGT Command
	er Tags\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner T
	ags\, Specialist) @SGz_Eliminated\n	\n	\n		KNGT Loader (KNGT Gunner Tags
	\, Specialist) @Mingy\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Special
	ist) OPEN\n	\n\n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Comman
	der (KNGT Commander Tags\, Officer) @Bashfulvideos [Reg+]\n	\n	\n		KNGT 
	Gunner (KNGT Gunner Tags\, Specialist) @Phanos\n	\n	\n		KNGT Loader (KNG
	T Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Ta
	gs\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRIC
	TIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces
	 of War and Operation Spearhead mods may be used within the mission.\n	\n	
	\n		Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Onl
	y Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night vision
	 equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pr
	ohibited (RPTR Elements Exempt).\n	\n	\n		Rifle Grenades are permitted to 
	be taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads an
	d Team Leads are permitted whistles.\n	\n	\n		SMGs For Americans are limit
	ed to 30Rnd Stick magazines.\n	\n	\n		The AutoRifleman in each squad takes
	 the Browning M1918A2 or BAR.\n	\n	\n		The MachineGunner in each squad tak
	es the Browning M1919A4/A6 or 30. cal.\n	\n	\n		Any Enemy Pistol looted i
	n mission may be carried in the next mission if proof of acquisition is pr
	ovided prior to the next operation.\n	\n	\n		Scoped weapons are not permit
	ted unless listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensiti
	ve material may be shown in mission associated with the time period and go
	vernments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carr
	y capacity of the equipment present within these missions squads are enco
	uraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or eq
	uipment listed as Pending... are currently left out per the time period d
	epicted in mission. As the campaign progresses more equipment will be intr
	oduced.\n	\n	\n		To assist players in adapting to a setting where short ra
	nge radios are restricted and to help Squad Leads manage their elements th
	e following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\
	n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless 
	otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943
	 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1
	943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n	
				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Captain).\n			\
	n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).
	\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (
	Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n		
		\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helm
	et\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			
	\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1A1 Tho
	mpson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Rolled).\n			\
	n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool Trouse
	rs).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 1943 C
	ombat Boots (Rolled).\n			\n			\n				[US] HBT 1943 (Sergeant).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US]
	 Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Hel
	met\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\n				
	US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfie
	ld Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\
	n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unblous
	ed).\n			\n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 194
	3 Combat Boots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		
		\n				[US] HBT 1943 (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n			
		US Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				
	M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 
	Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Medic).\n			\n		
		\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\
	n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat B
	oots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Ge
	ar OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M
	1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic\, Folded).\n			\n			\n				
	US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Spring
	field Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n
	\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HBT 1943 (Rolled).\n	
			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool Tro
	users).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 194
	3 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear 
	OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (
	Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\
	, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n
				\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1
	 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US He
	lmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			
	\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scri
	m\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1919 Brownin
	g Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HBT 194
	3 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 
	1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n
					US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				
	[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US
	 Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n
					US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, F
	olded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				
	US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n
				\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scr
	im).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Hel
	met\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M1918 Browning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n
					US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n		
		\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boot
	s.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT
	 1943.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n
				\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened
	).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1
	 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n
				\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, F
	olded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US He
	lmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n	
			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				M1903A4 Springfield Rifle(Scope).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			US Winter Jacket (Any).\n			\n			\n				US Winter Combat Jacket (Any).\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear.\n			\n			\n				[
	US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 H
	elmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Thompson.\n			
	\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US Pilot (Any
	).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Flight Suit (A
	ny).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest.\n			\
	n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any).\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	G
	eneral Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n	
				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Amer
	ican Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Bac
	kpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR300).\n			\n	
			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR300.\n	
			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Backpack:\n
			\n\n		\n			\n				Any American Backpack from Spearhead\, US Equipment Exp
	anded or IFA. (Please attempt to match backpacks with your role and class.
	).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamet
	hrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\
	n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n			\n				Sig
	nal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n
	\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosives Equipmen
	t:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n			\n			
		Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n			\
	n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n			\n		
	\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			M
	elee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				WW2 Germ
	an Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download L
	ink \n	\n	\n		Size: 43GB.\n	\n\n
DTSTART:20240526T180000Z
DTEND:20240526T203000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Linnet";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jesus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Neuralink hits the griddy in my brain and then fucking d
	ies [STELLARIS MP]
DTSTAMP:20240501T042245Z
SEQUENCE:0
UID:1734-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\
	n	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event base
	d taking place in the highly acclaimed Real Tim Strategy game Stellaris\, 
	in which players will seek to guide their own nations on the path Galactic
	 Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event m
	ay be a one-off or a repeated affair\, depending on interest. However\, to
	 prevent some of the typical issues with Stellaris multiplayer  games\, t
	here will be some guidelines for behavior in the event to assist with the 
	flow of events. These are not intended to force a particular outcome or vi
	ctor in the game's conclusion\, and if anyone has a suggestion for additio
	nal rulings\, please feel free to make suggestions in the comments.\n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governmen
	t type to ensure a balance of government types and playstyles within the g
	ame session. Only a certain number of each type of government may be made 
	and details will be filled in once each player has created their nation an
	d filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n	
	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Specie
	s Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	
	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\n
		\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Playe
	r: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Pantheon.\n	\n	\n		Species
	 Name: Uploaded Intelligence.\n	\n	\n		Species: Machine.\n	\n	\n		Origin: 
	Prosperous Unification.\n	\n	\n		Ethics: Fanatic Materialist\, Egalitarian
	.\n	\n	\n		Notes:\n		\n			We were dying. The decline began unnoticed\, cre
	eping through our genetic codes across generations until transgenerational
	 analysis confirmed our worst fears: a genetic plague was slowing our birt
	h rates\, and the next generations would be our last. Facing extinction\, 
	our current understanding of DNA and RNA sequences proved incapable of hal
	ting our decline. While this information was temporarily withheld from the
	 public \, its magnitude could not be concealed forever.\n		\n\n		\n			In 
	response to this existential threat\, many of the world's governments dire
	cted funding towards a plan put forward by renowned mathematician Stephen 
	Holstrom and developed by his company\, Logorhythms: Project Caspian. Init
	ially conceived as a means to cope with global overpopulation\, No other s
	olution to this crisis could be found\, it may have been our only salvatio
	n. However\, questions linger: Will the life that remains in the cloud aft
	er we're gone be truly human\, or something more?.\n		\n	\n\n\n\n	Player: 
	@Spartan_MiniMe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		S
	pecies:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\
	n\n\n	Oligarchic: \n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		\n			\n				Emp
	ire Name: Mega Mars\n			\n			\n				Species Name: Mega Patriots\n			\n			\n
					Species: Avian\n			\n			\n				Origin: Prosperous Unification\n			\n			
	\n				Ethics: Militarist\, Xenobhobe\, Egalitarian\n			\n			\n				Notes: T
	BA\n			\n		\n	\n\n\n\n	Player: @Lexic\n\n\n\n	\n		Empire Name: Sontaran Sa
	cred Council\n	\n	\n		Species Name: Sontaran\n	\n	\n		Species: Toxoid\n	\n
		\n		Origin: Clone Army\n	\n	\n		Ethics: Authoritarian\, Militarist\, Spir
	itualist\n	\n	\n		Notes: We forgot how to do the nasty. Now we need to lau
	nch a epic toxic space crusade to find long forgotten knowledge of clappin
	g gyatt.  \n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	Dictatorial: \n\n\n\n
		 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Jardanian Citizen
	 Legion\n	\n	\n		Government Type: Dictatorial (Defensive Union)\n	\n	\n		S
	pecies Name: Jardan\n	\n	\n		Species: Reptilian\n	\n	\n		Origin: Slingshot
	 To The Stars\n	\n	\n		Ethics: Fanatic Militarist\, Spiritualist\n	\n	\n		
	Notes:\n	\n\n\n\n	Evolving on a particularly hostile world\, Jardanian soc
	iety developed along strong familial unions\, as a defense against rampant
	 predators on their homeworld of Dierdae. As society evolved with technolo
	gy\, Jardans travelled slightly and slightly further\, which increased the
	 size of their society. \n\n	\n\n	Jardanians are notable for never truly 
	warring with each other\, despite being highly vocal in their differences.
	 This tight-knit defensive society permeated their evolution\, and in 2139
	 they finally established full dominion over their own planet - forming on
	e complete global union.\n\n	\n\n	As the year 2200 approaches\, and tests 
	of the first prototype FTL drives are conducted - Jardanian Society is at 
	a precipice. Will expansion bring reward\, knowledge\, and more space for 
	their species (whose growth is rapidly outstripping it's ability to live o
	n one planet)\, or will venturing into the great wilderness run contrary t
	o their historical traditions and bring just sorrow?\n\n\n\n	Player: @colt
	92\n\n\n\n	\n		Empire Name: The Great Prosperity\n	\n	\n		Species Name: Ik
	aanan\n	\n	\n		Species: Avian\n	\n	\n		Origin: Cybernetic Creed\n	\n	\n		E
	thics: Fanatic Spiritualist\, Xenophile\n	\n	\n		Notes: The Ikaanan are a 
	post-apocalyptic religious based society who have embraced the belief that
	 organic life is inevitably prone to self-destruction and mass exctinction
	. Their aim is to e spread of their beliefs of attaining perfection throug
	h synthetic integration\, by which only rational thought and salvation can
	 come. They constituted themselves into The Great Prosperity\, where every
	body is welcome.\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	Player: @KingSh
	ibe\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n
		\n		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n
	\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Or
	igin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \
	n\n\n\n	Player: @SGz_Eliminated\n\n\n\n	\n		Empire Name: Terminid Hive\n	\
	n	\n		Species Name: Terminid\n	\n	\n		Species: Arthropod\n	\n	\n		Origin: 
	Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes: A sent
	ient race of insectoid bugs that had been hunted to near extinction by for
	ces of Super Earth\, have eventually emerged victorious from their conflic
	t\, now they are free at last to continue their evolution and pursue other
	 things like exploration and technology. Without being under the oppressiv
	e boot of Super Earth just how far will the Terminids be able to go?\n	\n\
	n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\
	n	\n	\n		Species: Fungi\n	\n	\n		Origin: Primogenitor Hive\n	\n	\n		Ethics
	:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	\n
	\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire Name: Khall Manifold\n	\n	\
	n		Government type: Machine Intelligence\n	\n	\n		Species name: Khall\n	\n
		\n		Species type: Machine\n	\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics
	: Gestalt Conciousness\n	\n	\n		Notes:   \n	\n\n\n\n	Referred to by many
	 simply as \"Silicons\" the Khall manifold is the only species that remain
	s on a shattered ring. Reactivated after aeons by a program with a damage 
	chronometer they are now without masters. With the data on those who creat
	ed it and nothing but the remains of a shattered ring world barely functio
	ning it now engages with the galaxy on its own terms.\n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: Reddit\n	\n	\n		(main) Species Name : Avera
	ge Reddit Admin\n\n		(Trophy) Species Name : Average Reddit Moderator\n	\n
		\n		Species: Machine\n	\n	\n		Origin: Remnants\n	\n	\n		Ethics: Gestalt 
	\n	\n	\n		Notes:\n	\n\n\n\n	Long decades ago gaslighting/s*itposting on v
	arious subreddits \,\n\n	one Redditor noticed that the world is to small f
	or all the offensive post that the site is spewing out \,\n\n	and realized
	 that there is a whole Galaxy READY to be s*itposted into the next state o
	f mind. \n\n	\n\n	The plan went a bit to well\, as the galaxy turned more
	 and more into Reddits true image \,\n\n	the inevitable has happened \, I
	t collapsed under its own posts.\n\n	Now as the last remaining Subreddit \
	, dreaming of a s*iposts of the old times \,\n\n	once again a Reddit staff
	 member decided that the galaxy is ready for another great S*itpostening 
	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @Legendo\n\n\n\n	\n		Empi
	re Name: Gründer Industries\n	\n	\n		Species Name: Belkan\n	\n	\n		Specie
	s: Human\n	\n	\n		Origin: Mechanist\n	\n	\n		Ethics: Fanatic Xenophine\, M
	aterialist \n	\n	\n		Notes: After unifing the world under the power of mo
	ney by defeating other companies like Axe &amp\; hammer\, MacMillian and 
	Neucom\, Gründer Industries is standing on the top of the business world
	 and plans to expand its trading horizons on to other prospects. The compa
	ny willing to business with everyone has seen critique amongst its people
	 but they couldnt deny the results.\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		E
	mpire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n
		\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++
	EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute brea
	k after every 50 mins of play. If players fail to return with a 5 min grac
	e period after breaks they will be removed from the session.\n	\n	\n		No M
	ETAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to ret
	ain the ability to host the game may have their capital taken by dominatio
	n but may not be eliminated from the game. If the host has clearly lost th
	ey will refrain from pursuing victory types and will concede if it is clea
	r they have lost.\n	\n	\n		All players are required to play on the same D
	ifficulty settings.\n	\n	\n		Nation details must be finished before the ev
	ent date to help speed up the start process. \n	\n	\n		***New Since last 
	event:*** If another player posts their Nation details in full and reserve
	s it before you have finished posting yours\, their reservation will take 
	precedence after 24 hours have passed After the new DLC releases. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		***New Since last event:*** Federations may not
	 exceed two Empires in membership and their vassals association status is 
	not permitted (We will talk about this before the event). \n		\n			\n				
	Federations must be formed from Galactic neighbours\n			\n		\n	\n	\n		***N
	ew Since last event:***  Only two (We will talk about this before the eve
	nt) player may make use of the Become The Crisis Ascension perk Whether th
	e old crisis path or the new one. The event host however must first be mes
	saged of a players intent to make use of this gameplay path and may be tol
	d by the host if they can or cannot depending on if another player is alr
	eady doing so. The host may not act with any indication of awareness of if
	 an Crisis player exists in the game until the knowledge is discovered by 
	other players.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not 
	permitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted
	 until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT
	 RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		G
	alaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Elliptical.\n	\n	\n		
	Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Str
	ength: 15x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n
		\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Ho
	st: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Pending...\n	
	\n\n\n\n	 \n\n
DTSTART:20240525T160000Z
DTEND:20240525T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Outside PvP OFCRA |  80th Battle of Caen
DTSTAMP:20240428T135212Z
SEQUENCE:0
UID:1733-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	     \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n
	\n	OFCRA Mission on the 80th Anniversary of D-Day.\n\n	Will be at the regu
	lar OFCRA mission time of 21:00 French time (CEST) \, which is 20:00 UK ti
	me (BST) on a Thursday night.\n\n	\n\n	The mission will be based on the Ba
	ttle of Caen set immediately after the D-Day landings.\n\n	British and Can
	adian Infantry and Tanks facing German Infantry\, Panzergrenadiers and Pan
	zers.\n\n	The mission will cover historical objectives from the Caen secto
	r ( Epsom\, Charwood and Goodwood )\,\n\n	but boiled down into a fun 90 mi
	nute\, PvP single life mission for 120-200 players.\n\n	There will also be
	 a short 2nd mission covering the actual beach landings on D-Day.\n\n	\n\n
		Orbat and more mission details are on : https://ofcrav2.org/forum/index.p
	hp?topic=6421.msg101977\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMM
	ARY: \n\n\n\n	This is an TvT event organized by OFCRA with multiple commu
	nities participating. The mission will be making use of a custom Modset pr
	ovided by OFCRA which will be posted as well at the bottom of this event p
	age in a compiled list.  Weaponry within the mission will be restricted t
	o role specific weaponry and will be limited to a select number of options
	 to reduce prep time. Tags for applicable roles are not being enforced as
	 this is a cooperative event and will be different from standard slotting
	. Standard FK Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n
	\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	T
	o join/reserve a slot please RSVP and comment your desired role/squad.\n\n
	\n\n	We ask all that are interested to reserve a week prior to mission day
	.\n\n	 \n\n\n\n	Orbat: https://ofcrav2.org/forum/index.php?topic=6421.msg
	101977\n\n\n\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Even
	t rules:\n\n\n\n	\n		Although this is a external event FK Rules still app
	ly (excluding arma playstyle rules).\n	\n	\n		Any type of disrespectful b
	ehavior will result in consequences within the FK platform.\n	\n	\n		Addi
	tionally please listen to both OFCRA staff and all member of FK staff.\n
			\n			\n				Given the above any member of staff (including PR and Techs
	) will be treated as part of the moderation team.\n			\n		\n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Server public: brokengrenade.cz\n	\n	\n		Port: 3302\n	\n	\n	
		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO
	 : \n\n\n\n	\n		IP : ts.ofcra.org\n	\n	\n		Password: mineisbiggerthany
	ours\n	\n\n\n\n	 \n\n\n\n	DISCORD SERVER\n\n\n\n	 \n\n
DTSTART:20240606T190000Z
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Frost Veil | Horror Off-Hours
DTSTAMP:20240424T143321Z
SEQUENCE:0
UID:1731-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	You'
	re a UN joint task force tasked with investigating a abandoned bunker with
	 recent activity deep in the mountains of Fjord\, Norway.\n\n\n\n	- -BRIEF
	ING COMPLETED- -\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: The mission will be
	 making use of our standard ArmA 3 modset with additional mods which will
	 be posted at the bottom of this event page.  Weaponry will be restricte
	d per your chosen role. Tags for applicable roles are being enforced and
	 will not be different from standard slotting. Squad Structure and PTLN s
	tructure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(TO RESE
	RVE A SLOT PLEASE COMMENT YOUR DESIRED ROLE)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Avalanche Squad\n\n		\n			\n				Alpha Squa
	d Lead (SL Tags) @KingShibe\n			\n			\n				Alpha Squad Medic (Medic T
	ags) @LurkerOne\n			\n			\n				Alpha Squad Team Leader (TL Tags) @riccar
	di48\n			\n			\n				Alpha Squad Autorifleman : @lucleaR\n			\n			\n				A
	lpha Squad Rifleman: @Mingy\n			\n			\n				Alpha Squad Rifleman: @BadB
	arry\n			\n			\n				Alpha Squad Team Leader (TL Tags) @EpsilonNiner\n			\
	n			\n				Alpha Squad Autorifleman : @Arg\n			\n			\n				Alpha Squad Ri
	fleman: @AntiMatter\n			\n			\n				Alpha Squad Rifleman: \n			\n		\n	\n
	\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n
		\n		Looting of enemies is not allowed at ALL.\n	\n	\n		NVG Devices are pr
	ohibited\n	\n	\n		Vehicles are only to be commandeered with X-Roads permi
	ssion\n	\n	\n		Bufor weapons are permitted\n	\n	\n		Anomaly detectors cann
	ot be taken from arsenal\n	\n	\n		Vaccines or any other form of medication
	s excluding the standard epinephrine\, morphine or IV fluids are not permi
	tted. \n	\n	\n		Locked doors are not to be opened using ace interact or a
	ny form of breaching equipment! Assume them to be dead ends\, collapsed or
	 barricaded.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n	\n		Highly encouraged to use flashlight attachments\n	\n	\n		Strongly 
	suggested that you use headlamps (Bravo variant)\n	\n	\n		Music and SFX wi
	ll be played during the mission (ensure that Music is not disabled in Arma
	)\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Uniform:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Gorka-R + 
	Gloves [CSAT] (Winter)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] 
	Alpine (any)\n			\n			\n				6B23 Winter EMR (6Sh92/any)\n			\n			\n				MBA
	V (any) [Winter]    |    (Excluding ION variants)\n			\n			\n				Carri
	er Rig (Winter)     |    (Excluding ION variants)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				6B47 [CSAT] Winter (any)\n			\n			\n				Fast B
	allistic (Winter/any)\n			\n			\n				[VSM] Modular Helmet (Alpine)\n			\n
				\n				[VSM] Opscore (Alpine)\n			\n			\n				[VSM] Opscore 2 (Alpine)\n	
			\n		\n\n		\n			Facewear:\n		\n\n		\n			\n				M40 protective mask\n			\n	
		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkserver
	s.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission File: FK-zeu
	s-Operation-Frost-Veil\n\n\n\n	Map: Fjord\n\n\n\n	Modset:FK Operation Fros
	t Veil (Standard +1.4GB)\n\n
DTSTART:20240512T200000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sgt.Willy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TZATZOS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #4 - WW2 MAIN - BLITZKRIEG
DTSTAMP:20240421T101825Z
SEQUENCE:0
UID:1729-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #4\n\n\n\n	STAZOW\, POLAND\, JULY 1944\n\n\n\n	
	Gruppe Heinemann\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	\"Hart un
	d Schnell\"\n\n\n\n	Mission Summary:\n\n\n\n	July\, 1944. Our defensive li
	ne has collapsed in the face of the latest Soviet attack. What was an orga
	nised fighting retreat has very nearly turned into a Rout. What's left of 
	a Divisional Command Group is currently surrounded in Szydlow and the Sovi
	ets are pushing in hard. In the confusion\; our divisional supplies were t
	rapped there\; including the fuel we need for our Panzers. \n\n\n\n	Thus\
	, we have no choice but to break through the Soviet lines and rescue the D
	CG. We have no options to resupply until we manage to reach the embattled 
	town\; and will have to rely on field repairs until we can reach our engin
	eers. Sadly\, the Schwere Abteilung have gone missing\; therefore we only 
	have 1 Tiger in support. \n\n\n\n	Mount your charges gentlemen\; if we ca
	n't break through then we'll have to write off an entire Panzer Division.\
	n\n\n\n	Good luck\, Gott mit uns.\n\n\n\n	\n\n\n\n	\n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERW
	RITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n
	\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\
	n\n	PLEASE STATE IF YOU OWN THE SPEARHEAD DLC OR THE COMPAT MOD\n\n\n\n	\n
	\n\n\n	COMPANY COMMAND SQUAD:\n\n\n\n	\n		Company Commander (PLTN/CMDR TA
	GS) - OPEN\n	\n	\n		Gunner (GNNR TAGS) - OPEN\n	\n	\n		Driver/Medic (DRV
	R/MEDIC TAGS) - OPEN\n		\n			\n				Panzer IV G\n			\n		\n	\n	\n		FAC (NU
	MBERS PERMITTING) (FAC TAGS) - OPEN\n	\n	\n		Assistant (NUMBERS PERMITTIN
	G) (REG+) - OPEN\n	\n\n\n\n	 \n\n\n\n	GUSTAV:\n\n\n\n	\n		Platoon Comman
	der (PLTN/CMDR TAGS) - @Silberjojo\n	\n	\n		Gunner (GNNR TAGS) - @Muhcre
	edy\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n			\n				Panzer 
	IV G\n			\n		\n	\n	\n		1-2 Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (
	REG+) - @Bashfulvideos\n	\n	\n		Driver/Medic (REG+) - OPEN\n		\n			\n			
		Panzer IV L\n			\n		\n	\n	\n		1-3 Commander (CMDR TAGS) - OPEN\n	\n	\n		
	Gunner (REG+) - @UNREALARCLITE\n	\n	\n		Driver/Medic (REG+) - OPEN\n		\n
				\n				Panzer IV L (DLC)\n			\n		\n	\n	\n		1-4 Commander (CMDR TAGS) - 
	OPEN\n	\n	\n		Gunner (REG+) - @AntiMatter\n	\n	\n		Driver/Medic (REG+) -
	 OPEN\n		\n			\n				Panzer IV L (DLC)\n			\n		\n	\n\n\n\n	CASAR-1: (NUMBE
	RS PERMITTING)\n\n\n\n	\n		Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (
	GNNR TAGS) - OPEN\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n		
		\n				Flakpanzer IV Wirbelwind (NON-DLC)\n			\n		\n	\n\n\n\n	NORDPOL-1:\n
	\n\n\n	\n		Commander (CMDR TAGS) - OPEN\n	\n	\n		Gunner (GNNR TAGS) - @jo
	hnb43\n	\n	\n		Driver/Medic (DRVR/MEDIC TAGS) - OPEN\n		\n			\n				Panze
	r VI H1 \"Tiger\"\n			\n		\n	\n\n\n\n	 \n\n\n\n	VIKTOR -1: (NUMBERS PER
	MITTING)\n\n\n\n	\n		Pilot (PILOT TAGS) - @AngryScottishMan\n\n		\n			\n	
				Bf 109\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only
	 Weapons and equipment from the Iron Front\, Faces of War and Operation Sp
	earhead mods may be used within the mission.\n	\n	\n		Short Range Radios a
	re prohibited (RPTR Elements Exempt).\n	\n	\n		Only Asset Commanders are p
	ermitted to carry Long Range Radios (including FAC Asst).\n	\n	\n		Night v
	ision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabl
	ed/prohibited (RPTR Elements Exempt)..\n	\n	\n		Only PLTHQ\, Squad Leads a
	nd Team Leads are permitted whistles.\n	\n	\n		Weapon list is in effect\; 
	see below.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can 
	be configured by esc &gt\; options &gt\; controls &gt\; configure addons &
	gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitiv
	e material may be shown in mission associated with the time period and gov
	ernments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carry
	 capacity of the equipment present within these missions squads are encou
	raged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equ
	ipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	YOU SPAWN 
	WITH CORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Everyone may take a
	n MP40s\, K98s &amp\; P8s \n	\n	\n		1 Panzerfaust per crew\n	\n	\n		FAC m
	ay take the G43\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240504T230000Z
DTEND:20240505T013000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Mighty 8th (WW2) [1st Main]
DTSTAMP:20240416T221937Z
SEQUENCE:0
UID:1728-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="info":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Yo
	ur primary object will be the progressive destruction and dislocation of t
	he German military\, industrial\, and economic system \n\n	and the undermi
	ning of the morale of the German people to a point where their capacity fo
	r armed resistance is fatally weakened.\"\n\n	Directive to the appropriate
	 British and U.S. Air Force Commanders\, January 21\, 1943\n\n\n\n	 \n\n
	\n\n	It is 1944. The ongoing bomber campaign has seen little results\, lea
	ding to a change of strategy. Targets will be attacked to draw out the Luf
	twaffe fighter aircraft so that it may be destroyed by our fighters. The 8
	th Air force has assigned your Bombardment Group to this new mission.\n\n\
	n\n	Attack the ball bearing factory\, a destroyer and the three U-Boats in
	 the docks at Kavala\; they are believed to be unmanned at the present tim
	e.\n\n\n\n	20mm light AA has been spotted near the targets\, and near Luft
	waffe bases. We expect the Luftwaffe to bring reinforcements from a larger
	 airbase on the mainland. Heavy AA has been concentrated at the airbase on
	 the mainland and\, thus\, is absent from the Island.\n\n\n\n	\n\n\n\n	++O
	BJECTIVES++\n\n\n\n	USAAF Bombers: Destroy the marked strategic targets in
	 Kavala\, this may require multiple sorties.\n\n\n\n	USAAF Escorts: Destro
	y Luftwaffe aircraft. Protect the bomber flight. \n\n\n\n	Luftwaffe Inter
	ceptors: Limit damage to Kavala. \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This mission contains PvPvE elements 
	\n\n\n\n	Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have been
	 changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n
	\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	USAAF\n\n\n\n	\n\n\n\n	Bomber Flight Lea
	d (B-17F):\n\n\n\n	\n		\n			Flight Leader (FW Pilot Tags) OPEN\n		\n\n		\n
				\n				\n					Lead Radio Operator (FAC Tags) @riccardi48\n				\n			\n			
	\n				\n					Lead Navigator (Reg+) OPEN\n				\n			\n			\n				\n					Bomber
	 Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	Bomber Flight:
	\n\n\n\n	\n		\n			No.2 Pilot (FW Pilot Tags) OPEN\n		\n\n		\n			\n				\n		
				Bomber Crew (Reg+) @Sheltz95\n				\n			\n			\n				\n					Bomber Crew (R
	eg+) OPEN\n				\n			\n			\n				\n					Bomber Crew +Slotted on day+\n				\n
				\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.3 Pilot (FW Pilot Tags) @LongLiv
	eQuebec\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) @Life010\n				\n			\
	n			\n				\n					Bomber Crew (Reg+) @Winters\n				\n			\n			\n				\n					B
	omber Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			
	No.4 Pilot (FW Pilot Tags) @AngryScottishMan\n		\n\n		\n			\n				\n					Bo
	mber Crew (Reg+) @johnb43\n				\n			\n			\n				\n					Bomber Crew (Reg+) 
	@ZeFlyingDutchman\n				\n			\n			\n				\n					Bomber Crew +Slotted on day+
	\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.5 Pilot (FW Pilot Tags) 
	OPEN\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n	
				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n				\n					Bomber Crew 
	+Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n			No.6 Pilot 
	(FW Pilot Tags) OPEN\n		\n\n		\n			\n				\n					Bomber Crew (Reg+) OPEN\n	
				\n			\n			\n				\n					Bomber Crew (Reg+) OPEN\n				\n			\n			\n				\n	
					Bomber Crew +Slotted on day+\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n
		\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	P-47 Escort Flight (Requir
	es Spearhead CDLC) :\n\n\n\n	\n		\n			Flight Lead (FW Pilot Tags) @L00_Cy
	ph3r\n		\n\n		\n			\n				\n					Pilot (FW Pilot Tags) @TheSalader\n				\n	
			\n			\n				\n					Pilot (FW Pilot Tags) @Bashfulvideos\n				\n			\n			\n
					\n					Pilot (FW Pilot Tags) +Slotted on day+\n				\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	P-51 Escort Flight :\n\n\n\n	\n		\n			Flight Lead (F
	W Pilot Tags) @Legendo\n		\n\n		\n			\n				\n					Pilot (FW Pilot Tags) @a
	ndyt90\n				\n			\n			\n				\n					Pilot (FW Pilot Tags) @colt92\n				\n		
		\n			\n				\n					Pilot (FW Pilot Tags) +Slotted on day+\n				\n			\n		\n
		\n\n\n\n	\n\n	 \n\n\n\n	Luftwaffe\n\n\n\n	\n\n\n\n	Luftwaffe Interceptor
	 Aces Flight (Both Fw-190F &amp\; Bf-109K\,):\n\n	(For the sake of balance
	\, Luftwaffe flight lead will be in communication with Zeus)\n\n\n\n	\n		\
	n			Flight Lead (FW Pilot Tags) @UNREALARCLITE\n		\n\n		\n			\n				\n					
	Pilot (FW Pilot Tags) @AntiMatter\n				\n			\n			\n				\n					Pilot (FW Pi
	lot Tags) @TacticalPanda\n				\n			\n			\n				\n					Pilot (FW Pilot Tags)
	 @BadBarry\n				\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 ++RESTRICTIONS
	++\n\n\n\n	\n		\n			USAAF escorts may NOT change their pylons.\n		\n	\n	\n
			\n			Luftwaffe aircraft may not fly beyond the Luftwaffe maximum range m
	arkers. There are no airspace restrictions on the USAAF.\n		\n	\n	\n		\n		
		BFT is disabled.\n		\n	\n	\n		\n			The following radio channels will be i
	n use for USAAF aircraft:\n\n			(Luftwaffe aircraft must not listen to the
	se frequencies)\n		\n	\n\n\n\n	Interflight Communication: 69\n\n\n\n	Bombe
	r Flight: 68\n\n\n\n	P-51 Flight: 67\n\n\n\n	P-47 Flight: 66\n\n\n\n	 \n\
	n\n\n	++NOTES++\n\n\n\n	\n		\n			Crew in the lead bomber are expected to a
	ssist with planning and organization.\n		\n	\n	\n		\n			The Bomber Crew\, 
	crew the defensive guns across the B-17s\n		\n	\n	\n		\n			Medical suppor
	t is available at base\, USAAF can approach an ambulance\, Luftwaffe can g
	o to their arsenal.\n		\n	\n	\n		\n			‘Accuracy’ of the bombers is ver
	y poor\, pre mission practice and saturation attacks are recommended. \n	
		\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	\n		\n		
		Basic equipment is assigned in the template\, you are free to change to v
	ariants or other appropriate equipment.\n		\n	\n	\n		\n			USAAF personnel 
	may take a M1911.\n		\n	\n	\n		\n			Luftwaffe personnel may take a Luger.\
	n		\n	\n	\n		\n			FK Weaponry and equipment rules unless otherwise specifi
	ed remain in effect for this mission.\n		\n	\n\n\n\n	 \n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		\n			Name: FK #4 Custom Mission Server\n		\n	\n	\n		\n			IP: arma
	4.fkservers.eu\n		\n	\n	\n		\n			Port: 2402\n		\n	\n	\n		\n			Password: On
	 Request\n		\n	\n	\n		\n			Modset (58GB).\n		\n	\n\n
DTSTART:20240428T180000Z
DTEND:20240428T201500Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Team Savage Monthly Public Mike Force
DTSTAMP:20240426T232522Z
SEQUENCE:0
UID:1732-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n			\n\n			\n				 \n			\n\n			\n				Hell
	o Everyone\,\n			\n\n			\n				 \n			\n\n			\n				It’s Friday and the en
	d of the month nears which means it’s time for: Team Savage Monthly Mike
	 Force Servers open to everyone at: Saturday\, 27 April 2024 16:00.\n			\n
	\n			\n				 \n			\n\n			\n				This has become a pretty heavily attended e
	vent so we recommend showing up right when it kicks off if you want to get
	 in. Let us know you’re coming by checking ‘interested’ in the event
	 description.  You can expect a great zeus enhanced fighting experience\, 
	where teamwork and coordination between ground and air units is important.
	 We're excited to play the game with you\, see you all on the server! Tea
	m Savage Monthly Mike Force - open for everyone.\n			\n\n			\n				 \n			\
	n\n			\n				The following mods will be required: Preset/Modset Link\n			\n
	\n			\n				\n					Task Force Radio (beta)\n				\n				\n					CBA\n				\n			
		\n					Zeus Enhanced\n				\n				\n					Enhanced movement\n				\n				\n			
			Enhanced movement rework\n				\n				\n					S.O.G. Nickel Steel\n				\n		
			\n					DUI - Squad Rader\n				\n			\n\n			\n				 \n			\n\n			\n				The 
	event will be hosted on our event server - server details and passwords wi
	ll be shared on our TeamSpeak on the day and its required to have a workin
	g microphone: Teamspeak\n			\n\n			\n				 \n			\n\n			\n				You can expe
	ct a great Zeus enhanced fighting experience\, where teamwork and coordina
	tion between ground and air units is important. We're excited to play the 
	game with you\, see you all on the server!\n			\n\n			\n				 \n			\n		\n	
	\n\n
DTSTART:20240426T200000Z
DTEND:20240427T010000Z
RRULE:FREQ=MONTHLY;INTERVAL=1;UNTIL=20240525T000000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Saharan Hawks - Western Sahara (ION PMC) #14 [1st Main]
DTSTAMP:20240410T220924Z
SEQUENCE:0
UID:1726-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	Last mission we raided the ruined lab and there we f
	ound intel and a computer belonging to the SFIA general.\n\n\n\n	We need
	ed to act on the intel quickly so followed the leads in his personnel file
	 which lead us to the airfield.\n\n\n\n	Before we captured him we were met
	 with what we believe now to be russian operatives\, considering the langu
	age our operators heard them speak. We are looking further into this but w
	e dont have much more intel on this matter now.\n\n\n\n	 \n\n\n\n	The int
	el we got from the general and his computer leads us to believe that the 
	SFIA have no involvement in the virus being spread in Northern Takistan\,
	 even though the virus is made by them.\n\n\n\n	Their last shipment was he
	ading off-country before the plane transporting the vials was shot down in
	 the desert.\n\n\n\n	Several recovery teams from the SFIA was sent to th
	e crash site but upon arrival they we're ambushed by the Tura.\n\n\n\n	On
	ly one soldier from the SFIA lived to tell the tale\,\n\n\n\n	 \n\n\n\n
		Due to the sensitivity of the mission we will be taking no further chance
	s with the Tura.\n\n\n\n	Our mission will be to raid the villages to the 
	south while the Tura forces are busy occupying ore mines.\n\n\n\n	We bel
	ieve these villages to hold Arib Said\, whom is the chief and leader of t
	he Tura tribes. Arib Said can be identified by his iconic red turban.\n\n\
	n\n	We will be utilizing helicopters to transport our operators between th
	e villages. The key is to strike these villages swiftly and get out before
	 reinforcements arrive.\n\n\n\n	Capture him alive or find any intel that w
	ill give us ours indefinite answers.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	The Sefrawi Freedom and Independence Army (SFIA) is an organised para
	military force that answers directly to the Arganan government. \n\n\n\n	
	They hold the majority power in Sefrou-Ramal and most of the mineral rich 
	sites in the province.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	The Tura is 
	one of the many tribes of the Sefrawi Desert\, these are locals with roots
	 to the region.\n\n\n\n	They are led by Arib Said\, the chief and leader o
	f the Tura tribes. Arib Said can be identified by his iconic red turban.\n
	\n\n\n	The Tura are in an ever-lasting war with the Arganan Government ov
	er what natural resources the Tura claim are theirs.\n\n\n\n	\n\n\n\n	 \
	n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission wi
	ll be making use of our standard ArmA 3 modset which will be posted as we
	ll at the bottom of this event page.  Weaponry will be restricted per yo
	ur chosen role. Tags for applicable roles are being enforced and will not
	 be different from standard slotting. Squad Structure and PTLN structure 
	have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RES
	ERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	
	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership 
	Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n
					Alpha Squad Lead (SL Tags) @Silberjojo\n			\n			\n				Alpha Squad M
	edic (Medic Tags) @InZane\n			\n			\n				Alpha Squad Team Leader (TL Tag
	s) @Legendo\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			
	\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha S
	quad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman
	 : (on the day)\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (
	SL Tags) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\
	n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squ
	ad Autorifleman : (on the day)\n			\n			\n				4x Bravo Squad Rifleman
	: (on the day)\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n		
		\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n		\n	\n	\n		Ch
	arlie\n		\n			\n				Charlie Squad Lead (SL Tags) OPEN\n			\n			\n				Cha
	rlie Squad Medic (Medic Tags) OPEN\n			\n			\n				Charlie Squad Team Le
	ader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the
	 day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			\n			\
	n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Squa
	d Autorifleman : (on the day)\n			\n		\n	\n\n\n\n	\n		Hawk 1-1\n\n		\n		
		\n				Helicopter Pilot (Rotary Wing Pilot Tags) @L00_Cyph3r\n			\n			\n	
				Crew Chief (Rotary Wing Gunner Tags) (on the day depending on helicopt
	er chosen)\n			\n		\n	\n	\n		Hawk 2-1\n		\n			\n				Helicopter Pilot (Rota
	ry Wing Pilot Tags) @info\n			\n			\n				Crew Chief (Rotary Wing Gunner T
	ags) (on the day depending on helicopter chosen)\n			\n		\n	\n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Lootin
	g of enemies is not allowed at ALL.\n	\n	\n		1x Portable Shield Bag (Black
	) is permitted per squad\n	\n	\n		Scope restrictions: Normal Infantry (4
	x) and DMR (24x)\n	\n	\n		One member in each squad can take 1x 20rnd HE Ma
	g and 1x 20rnd Smoke Mag for the AA12. This can only be rearmed via RRR o
	r respawn. If abused it will be removed in furhter missions.\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Western Sahara Creator DLC is
	 required to play this mission\n	\n	\n		Highly encouraged to use weapons a
	nd equipment from the Western Sahara CDLC\n	\n\n\n\n	--NOTES--\n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any col
	our)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any
	 colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Car
	rier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n	
			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Bac
	kwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			
	\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/
	Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				
	MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (An
	y colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] M
	odular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any V
	ariant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpack
	s\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants including Shotgun underslung\, replace
	s 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (
	All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				
	Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Car
	bine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			
	\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n
				\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Repl
	aces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All varia
	nts including Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 5
	0.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n
					Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (
	All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Gen
	eral Equipment (Riflemen\, Medic\, Mortar\, Drone Operator\, TL and SL):\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatig
	ues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [I
	ON] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION
	] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any
	 Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Ves
	t [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n
				\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any col
	our)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [IO
	N] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\
	n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colou
	r)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH 
	(Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n		
		\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat
	 Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\
	n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer He
	lmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any 
	ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Operator ONLY)\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n		
			P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Var
	iants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Var
	iants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All vari
	ants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\
	n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n	
			\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)
	\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All var
	iants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus 
	\n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (A
	ll variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				M
	k 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n		
		\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x
	 GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants inc
	luding Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (A
	ll variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			 \n		\
	n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\
	n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Vari
	ants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varian
	ts)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\
	n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW 
	(any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW
	\n			\n			\n				Titan MPRL Compact\n			\n			\n				Javelin\n			\n			\n				M
	etis-M\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n
				\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n
				\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			
	\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n	
				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any c
	olour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (An
	y colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Mo
	dular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any col
	our)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic
	 (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n	
				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour
	/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n
					[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any co
	lour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n	
		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\
	n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n	
			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n			\n				HK121\n			\n			\n	
				LWMMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n		
		\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				C
	ombat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghi
	llie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or A
	AF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any 
	colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carr
	ier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n		
		\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colou
	r)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Back
	wards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\
	n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/V
	ariant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				M
	ICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any
	 colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Mo
	dular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Va
	riant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks
	\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\
	n				AI AWM\n			\n			\n				L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2
	010 ESR\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n
					GM6 Lynx\n			\n			\n				M107/Barrett 50 cal (All variants from all mod
	s)\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n				M
	2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type varia
	nt\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n		
			ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n
					MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n	
				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG
	 (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All v
	ariants)\n			\n			\n				MSBS (All variants including Shotgun underslung\,
	 replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Ty
	pe 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n	
			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n			
		BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n
				\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5
	 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 1
	60 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (A
	ll variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				
	FN FAL 50.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n		
		\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n		
			P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n
	\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [IO
	N] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-
	56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		
	\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n
					Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 
	(All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (
	All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All va
	riants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants
	)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replace
	s 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslung
	\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badge
	r\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Noree
	n \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 
	(DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				A
	A12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 E
	BR \n			\n			\n				XMS (All variants including Shotgun underslung\, repla
	ces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades r
	eplaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Berett
	a\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (A
	ll Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All
	 variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION 
	REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	
	IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mi
	ssion File: Western_Sahara_BLUFOR_Zeus\n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	M
	odset:FK Standard January 2024 v2 + Western Sahara Creator DLC\n\n
DTSTART:20240419T180000Z
DTEND:20240419T203000Z
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SGT Ambtkum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Starfighter [1st Main]
DTSTAMP:20240411T040920Z
SEQUENCE:0
UID:1727-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"As the Clone W
	ars progressed\, more and more ground-based legions found themselves press
	ed into space combat\, including the fighting forces of the 501st. For mon
	ths\, every hour of our downtime was spent in the simulator\, preparing fo
	r the time we would face our enemies from the cockpit of a 170. Finally th
	e day came to earn our wings...\"\n\n\n\n	501st Soldiers Journal.\n\n\n\n	
	A Separatist Fleet is reinforcing Mygeeto!. The ongoing ground battle on t
	he planet's surface has been disrupted by the arrival of new troops from t
	he arriving Separatist Fleet\, placing our position in this area in jeopar
	dy. Your Task Force is assigned the goal of eliminating this fleet as it i
	s stationed over this area of the Mygeetan City\, unloading its deadly car
	go. Engage the Separatist ships while they are in low atmosphere and occup
	ied with covering their troops on the ground. All enemy ships must be elim
	inated if we hope to retain control of this region of the planet.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	Destroy the Separ
	atist Fleet reinforcing the planet.\n\n\n\n	\n		Engage and Destroy every S
	eparatist Ship and transport attempting planetfall in this area or in the 
	process of unloading troops.\n	\n	\n		Destroy Separatist Ground Elements i
	n the Area and bases established for Anti Air.\n	\n\n\n\n	++BRIEFING COMP
	LETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed m
	ission with elements taken from the Star Wars universe The mission will be
	 making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee 
	System and others which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Star Wars and Era based weaponry as well as some supplementary optio
	ns and will be restricted per your chosen role. Tags for applicable role
	s are being enforced and will not be different from standard slotting. Sq
	uad Structure and PTLN structure may be changed to accommodate the theme.
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Require
	d\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD (LAAT):\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Of
	ficer) OPEN\n		\n			\n				LAAT Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunn
	er (Reg+) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Squadron (Arc-1
	70) (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @Melo\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY 
	&amp\;&amp\; FIXED\, Officer) @TacticalPanda\n	\n	\n		RPTR Pilot (RPTR P
	ilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Yung_Cider\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	Blue Squadron (Y-Wing) (RPTR 1-2):\n\n\n\n	\n		
	Y-Wing Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @i
	nfo\n\n		\n			\n				Y-Wing Gunner (Reg+) @Mingy\n			\n		\n	\n	\n		Y-Wing P
	ilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @LongLiveQuebe
	c\n		\n			\n				Y-Wing Gunner (Reg+) @Winters\n			\n		\n	\n	\n		Y-Wing Pil
	ot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Silberjojo\n		\
	n			\n				Y-Wing Gunner (Reg+) @riccardi48\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	Green Squadron (LAAT) (RPTR 1-3):\n\n\n\n	\n		LAAT Pilot (RPTR P
	ilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n\n		\n			\n				LAAT 
	Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunner (Reg+) OPEN\n			\n		\n	\n	\n
			RPTR LAAT Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) 
	OPEN\n		\n			\n				LAAT Gunner (Reg+) OPEN\n			\n			\n				LAAT Gunner (Reg
	+) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	Gold Squadron (Z-95 Headhunter) (RP
	TR 1-4):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; 
	FIXED\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &
	amp\;&amp\; FIXED\, Officer) @andyt90\n	\n	\n		RPTR Pilot (RPTR Pilot Ta
	gs ROTARY &amp\;&amp\; FIXED\, Officer) @TheSalader\n	\n\n\n\n	--SLOTTING-
	-\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the
	 following mods may be used in this mission.\n		\n			\n				Legion Base - 
	.\n			\n			\n				3AS - . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Sta
	ndard Scope Limit raised to 5x times magnification.\n	\n	\n		Medics may ta
	ke 3x Bacta Tanks from LFP for instant revive of injured soldiers regardle
	ss of wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement for 
	Elastic Bandages with a significant increase to wound coverage with a simi
	lar wound reopening time.\n	\n	\n		Star Wars Medical items aside from thos
	e mentioned in rules 8# and 9# may not be taken.\n	\n\n\n\n	 \n\n\n\n	RPT
	R:\n\n\n\n	\n		Flight Characteristics and Gameplay have been drastically c
	hanged from standard by WebKnights Avionics.\n	\n	\n		Arc-170 Spacecraft a
	re not permitted to take standard pylon weaponry aside from those provided
	 in WebKnights Avionics.\n		\n			\n				STDM Missiles should be taken for A
	rc-170s.\n			\n		\n	\n	\n		Y-Wing Aircraft are not permitted to take Air t
	o Air Guided Munitions aside from those provided by WebKnights Avionics. B
	ombs and unguided-Guided Air-Ground munitions are permitted.\n		\n			\n			
		QAAM Missiles should be taken for Y-Wing.\n			\n		\n	\n	\n		LAAT Gunships
	 are not permitted to take Guided Munitions aside from those provided by W
	ebKnights Avionics. Unguided munitions from non WebKnights Avionics are pe
	rmitted.\n		\n			\n				QAAM Missiles should be taken for LAAT.\n			\n		\n	
	\n	\n		These rules are intended to take advantage of the changes to AI and
	 spirit of dog-fighting encouraged by WebKnights Avionics. If there are pe
	rceived issues with the changes listed above please take it up with the ev
	ent host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		WBK Avionics can be configured by esc &gt\; options &gt\; controls &g
	t\; configure addons &gt\; WBK Avionics.\n	\n	\n		To assist with some of t
	he equipment and to take into account the settings tone Third Person will 
	be allowed for use in these missions. \n	\n	\n		Those streaming or inclin
	ed to listen should be aware that music from the Star Wars universe will b
	e played throughout the mission.\n	\n	\n		RPTR G-forces have been disabled
	 for these missions and G-force reducing uniforms/equipment should not be 
	a consideration in setup time.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n	\n\n\n\n	RP
	TR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone T
	rooper Armor (501st). \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone 
	Trooper Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Pilo
	t P1 Helmet.\n			\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot
	 Helmet (Razor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-
	15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbin
	e.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.
	\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RT
	O Backpack.\n			\n		\n\n		\n			 \n		\n\n		\n			Binoculars:\n		\n\n		\n			
	\n				Clone Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Trooper
	 Electrobinocular. [JLTS Mod] Non Thermal.\n			\n		\n	\n\n\n\n	--EQUIPMENT
	--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\
	n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu
	\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 30 GB.\
	n	\n\n
DTSTART:20240414T180000Z
DTEND:20240414T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LongLiveQuebec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Winters";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Resistance Rising (WW2 Poland) [First Main]
DTSTAMP:20240401T191756Z
SEQUENCE:0
UID:1722-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	++MISSION BRIEFING++\n\n\n\n	 \n\n\n
	\n	𝙰𝚞𝚐𝚞𝚜𝚝 
	𝟷
	𝚜
	𝚝
	\
	,
	 
	𝟷
	𝟿𝟺𝟺\
	, 𝙱𝚊𝚛𝚊𝚗ó𝚠 𝚘𝚌𝚌
	𝚞𝚙𝚒𝚎𝚍 𝙿𝚘𝚕𝚊𝚗𝚍. 
	\n\n\n\n	𝚃𝚑𝚎 𝚆
	𝚊𝚛𝚜𝚊𝚠 𝚄𝚙𝚛𝚒𝚜
	𝚒𝚗𝚐 𝚑𝚊𝚜 𝚋𝚎𝚐𝚞𝚗. \n
	\n\n\n	𝙼
	𝚊𝚗𝚢 𝚊𝚌𝚛𝚘𝚜𝚜 𝙿𝚘𝚕𝚊𝚗𝚍
	 𝚑𝚊𝚟𝚎 𝚓𝚘𝚒𝚗𝚎𝚍 𝚝𝚑𝚎 𝚏𝚒𝚐
	𝚑𝚝\, 𝚒𝚗𝚌𝚕𝚞𝚍𝚒𝚗𝚐
	 𝚌𝚒𝚟𝚒𝚕𝚒𝚊𝚗𝚜. \n\n
	\n\n
		𝚃𝚑𝚎 𝚁𝚎𝚒𝚌𝚑 𝚒𝚜 𝚜𝚝𝚛𝚞𝚐
	𝚐𝚕𝚒𝚗𝚐 𝚝𝚘 𝚏𝚒𝚐𝚑𝚝 𝚋𝚊𝚌𝚔.
	 \n\n\n\n	𝙰 𝚜𝚙𝚊𝚛𝚔
	 𝚘𝚏 𝚑𝚘𝚙𝚎 𝚠𝚊𝚜 𝚋𝚘𝚛𝚗.\n\n\n\n	Mission 
	Summary:\n\n\n\n	On the morning of August 1st\, 1944\, The Warsaw Uprising
	 has started\, but the fight was spread across Poland. As a group of army 
	personnel and civilians with limited training you see an opportunity to am
	bush an enemy convoy and steal their equipment and assets. Using said gath
	ered equipment you will attempt to take the town of Baranów from the occu
	pants.\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	\n		Steal enemy assets from t
	he stopped convoy at the bridge and destroy it. (Tank for KGNT + anything 
	else)\n	\n	\n		Capture the AA position next to the town.\n	\n	\n		Secure t
	he town of Baranów.\n	\n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIAN
	S: Civilians are hiding in their houses.\n\n	RRR: None.\n\n	ASSET RRR: 
	Withdraw from front line and ping Zeus. (limited to 3x RRR)\n\n	RESPAWNS:
	 Zeus Discretion.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Second World War The mission will be making use of the Arm
	a 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Improved M
	elee System which will be posted as well at the bottom of this event page
	 in a compiled list.  Weaponry within the mission will be restricted to S
	econd World War based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations in the Second Wo
	rld War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIOR
	ITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\
	n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag
	 Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @UNREALARCLITE\n\
	n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN
	 Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2
	ic/Command TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specia
	list) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) @andyt90\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Sheltz95\
	n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane\n	\n	\n		
	1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad M
	achine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (T
	L TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day)\n	\n
	\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPE
	N\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (o
	n the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		4x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Rad
	ioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, S
	pecialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)
	\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	
	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squ
	ad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NC
	O) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta Sq
	uad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day
	)\n	\n\n\n\n	KNGT Panzer 38 (Start without one):\n\n\n\n	\n		KNGT Commande
	r (KNGT Commander Tags\, Officer) @Bashfulvideos (no tags)\n	\n	\n		KNG
	T Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n		KNGT D
	river (KNGT Driver Tags\, Specialist) @Yung_Cider\n	\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapon
	s and equipment from the Iron Front\, Faces of War and Operation Spearhead
	 mods may be used within the mission.\n	\n	\n		Short Range Radios are proh
	ibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted to car
	ry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	
	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt)
	.\n	\n	\n		Looting of enemy primary weapons is allowed and encouraged.\n	
	\n	\n		Rifle Grenades are NOT permitted.\n	\n	\n		Only PLTHQ\, Squad Leads
	 and Team Leads are permitted whistles.\n	\n	\n		Scoped weapons are not pe
	rmitted unless looted.\n	\n	\n		Some equipment was limited per squad.\n	\n
	\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impro
	ved Melee system can be configured by esc &gt\; options &gt\; controls &gt
	\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other
	 potentially sensitive material may be shown in mission associated with th
	e time period and governments depicted.\n	\n	\n		Primary Weapons with an a
	ttached bayonet can be used to bayonet enemies by use of the improved Me
	lee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics
	 with the lower carry capacity of the equipment present within these miss
	ions squads are encouraged to carry increased Medical Fluid EG: Saline.\n	
	\n	\n		Weapons or equipment listed as Pending... are currently left out
	 per the time period depicted in mission. As the campaign progresses more 
	equipment will be introduced.\n	\n	\n		To assist players in adapting to a 
	setting where short range radios are restricted and to help Squad Leads ma
	nage their elements the following is recommended reading. \n	\n\n\n\n	--N
	OTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				Armia Krajowa Clothing\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				AK Vest (any)\n			\n			\n				AK Officer Vest [Leadership only
	]\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				CIV Sling Bag\n			\n			
	\n				CIV Leather Satchel\n			\n			\n				SOV DP/DT Ammunition bag\n			\n		
		\n				RBM-1 Radiopack [LR Radio]\n			\n			\n				SOV Medical Satchel [Medi
	c Only]\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				AK Helmet [only 3 p
	er squad]\n			\n			\n				AK Helmet (Medic) [Medic only]\n			\n			\n				Wor
	ker Cap (any)\n			\n			\n				Villager Cap (any)\n			\n			\n				[US] HBT Ca
	p (any}\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				German Binocula
	rs\n			\n		\n	\n\n\n\n	Weapons:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Primary:
	\n		\n\n		\n			\n				Kar98k\n\n				\n					\n						50 maximum bullets (9x 
	clips + 1 in gun)\n					\n					\n						Standard bullets (no tracer or etc)
	\n					\n				\n			\n			\n				MP40 [2 per squad]\n				\n					\n						160 m
	aximum bullets (4x mags + 1 in gun)\n					\n					\n						Standard bullets
	 (no tracer or etc)\n					\n				\n			\n			\n				DP [Machine gunner]\n				\
	n					\n						No ammo limit\n					\n					\n						Standard bullets (no trac
	er or etc)\n					\n				\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Sapper Shovel (Version 2)\n			\n			\n				WW2 Knife (any)\n			\n		\n\n		\n
				Throwables:\n		\n\n		\n			\n				Smokes (including colored smokes)\n			\
	n			\n				Molotov\n			\n			\n				M24 [1x per person]\n			\n			\n				M24x7 
	geballte Ladung [1x per squad]\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Na
	me: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		
	Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Link\n	\
	n	\n		Size: 58GB.\n	\n\n
DTSTART:20240412T180000Z
DTEND:20240412T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #3 - OFF-HOURS  - 0200 HOURS - 16 SLOTS ONLY
DTSTAMP:20240401T140138Z
SEQUENCE:0
UID:1721-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #3\n\n\n\n	NORMANDY\, FRANCE\, 1944\n\n\n\n	No.
	 2 Commando\n\n\n\n	\n\n\n\n	 ++MISSION BRIEFING++\n\n\n\n	    \"Per M
	are\, Per Terram\" - Royal Marines Motto\n\n\n\n	 \n\n\n\n	Mission Summar
	y:\n\n\n\n	May\, 1944. High Command is in the final stages of gearing up f
	or the big one - the push into France. Secrecy is paramount\; and of cours
	e we don't know anything about it officially. However\, word has reached u
	s from the Resistance that one of our latest reconnaissance flights was fo
	rced to bail in Normandy\; the pilot had escaped capture initially but the
	ir resistance hideout was raided and he was seized. We've learned that he'
	s being held in a Chateau which has been occupied by a Jerry colonel - who
	 was apparently somewhat out of favour in Berlin and we assume is trying t
	o get the goods out of our man himself to score some brownie points.\n\n\n
	\n	The reconnaissance flight was over some of the defences on JUNO beach\;
	 and we can't allow the Germans to learn of our proposed landing point. C 
	Troop is being dropped into Normandy tonight to enact a rescue mission. Th
	e pilot cannot be allowed to talk - if needs must\, silence him.\n\n\n\n	I
	n order to make the Jerries think this has nothing to do with the Pilot\; 
	we're going to try and blow the compound and a nearby artillery position o
	n the way out. If you can\, seize Herr Oberst as well\, you never know wha
	t we'll find out in debriefing.\n\n\n\n	That's it. Get ready\, you drop in
	 9 hours.\n\n\n\n	\n\n\n\n	\n\n\n\n	CIVILIANS: Civilians may be present w
	ithin the Area of Operations.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n
	\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wi
	th elements taken from the Second World War The mission will be making use
	 of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and
	 Improved Melee System which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Second World War based weaponry and will be restricted per you
	r chosen role. Tags for applicable roles are being enforced and will not 
	be different from standard slotting. Squad Structure and PTLN structure h
	ave been changed to accommodate the theme and structure of operations in t
	he Second World War. \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\
	n	\n		Detachment Leader (PLTN TAGS): @Jerichron\n	\n	\n		Radioman (TL TAGS
	): OPEN\n	\n	\n		Bren Gunner (Reg+): @Yung_Cider\n	\n	\n		Sniper (PRHT TAG
	S): @AntiMatter\n	\n\n\n\n	 \n\n\n\n	1 SECTION\n\n\n\n	\n		Section Leader
	 (SL TAGS): @Prometheus13\n	\n	\n		Radioman (TL TAGS): @colt92\n	\n	\n		Me
	dic (MEDIC TAGS): @InZane\n	\n	\n		Pointman (Reg+): @TheSalader\n	\n	\n		C
	ommando: @Sheltz95\n	\n	\n		Commando: @SumSumGuenter\n	\n\n\n\n	2 SECTION\
	n\n\n\n	\n		Section Leader (SL TAGS): OPEN\n	\n	\n		Radioman (TL TAGS): OP
	EN\n	\n	\n		Medic (MEDIC TAGS): OPEN\n	\n	\n		Pointman (Reg+): @Linnet\n	\
	n	\n		Commando: OPEN\n	\n	\n		Commando: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equip
	ment from the Iron Front\, Faces of War and Operation Spearhead mods may b
	e used within the mission.\n	\n	\n		Short Range Radios are prohibited (RPT
	R Elements Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Ran
	ge Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and
	 GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		
	Looting of enemy primary weapons is without Zeus permission is permitted 
	(THIS MISSION ONLY).\n	\n	\n		Rifle Grenades are permitted to be taken by 
	one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads
	 are permitted whistles.\n	\n	\n		Weapon list is in effect\; see below.\n	
	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured
	 by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnigh
	t's Melee.\n	\n	\n		Propaganda and other potentially sensitive material ma
	y be shown in mission associated with the time period and governments depi
	cted.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n	\n	\n		To assist medics with the lower carry capacity of 
	the equipment present within these missions squads are encouraged to carr
	y increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment liste
	d as Pending... are currently left out per the time period depicted in m
	ission. As the campaign progresses more equipment will be introduced.\n	\n
		\n		To assist players in adapting to a setting where short range radios a
	re restricted and to help Squad Leads manage their elements the following 
	is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	\n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	YOU SPAWN WITH CORRECT WE
	APONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Everyone may take an Enfield\, Web
	ley\, M1911 &amp\; M3 knife \n	\n	\n		SLs &amp\; Radiomen may take an M1 
	Thompson\, Sten &amp\; Welrod\n	\n	\n		Pointman may take Suppressed Sten o
	r De Lisle Carbine\n	\n	\n		Bren Gunner carries a Bren\n	\n	\n		1 Enfield
	 with rifle grenade launcher per squad\n	\n	\n		1 PIAT per squad\n	\n	\n	
		Tank crew may take the Grease Gun\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n
	\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		MODSET LINK\n	\n\n
DTSTART:20240409T180000Z
DTEND:20240409T203000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[CO11]-Unfortunate Sons (S.O.G. Prairie Fire DLC Required)
DTSTAMP:20240402T001741Z
SEQUENCE:0
UID:1723-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	US Army\n\n	Hanoi\, Vietnam\n\n	1968-07-22 00:00\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Mission summary:\n\n	US Army for
	ces search for missing helicopter pilots in an attempt to rescue them.\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	ORBAT (11 slots 
	available):\n\n	ALPHA    
	                          |
	\n\n
		–––
	–
	–––
	–––––––––
	–––––––––––––––––––\n\n	
	1. Squad Leader               | \n\n	2. Medic      
	                     | kMaN\n\n	3. Machine Gunner         
	 | InZane\n\n	4. Asst. Machine Gunner | Sheltz95\n\n	5. Team Leader   
	             | \n\n	6. Rifleman                      | S
	umSumGuenter\n\n	7. Rifleman                      | Muhcreedy\n
	\n	8. Marksman  
	                 | AntiMatter\n\n	–
	––––
	––––––––––
	––––––––––
	––––––––––
	\n\n\n\n	H
	OG                                |\n\n	
	–––
	––––––––
	–––––––––––
	–––––––––––––\n\n	1. Pilot       
	                      | L00Cyph3r\n\n	2. Crew Chief  
	                 | Tomo
	\n\n
		–––
	––––––––
	––––––––––
	––––––––––––
	––\n\n\n\n	S
	LICK                               |\n\n	–
	–––––
	–
	–––
	–––––––––
	––––––––––––––––\n\n	1. Pil
	ot                 
	            | PVT. J. Mohammed\n\n	–––––
	––––––––––––––
	––––––––––––––––\n\n\n\n	Assets:\n\n	1x UH
	-1C Hog (CAS)\n\n	1x UH-1D Slick (Transport)\n\n\n\n	Notes:\n\n	The missio
	n requires the S.O.G. DLC\n\n	This is going to be a night mission but it s
	hould be relatively bright enough\n\n	All the usual FK rules apply for tag
	s\, etc\n\n	Mission has a 120-minute time limit\, once you leave the spawn
	 FoB\n\n	Mission made by Malbryn using his cutom built Mals/Mission Frame
	work\n\n\n\n	Modset:\n\n	MAL_SOG_v1\n\n	 \n\n
DTSTART:20240407T160000Z
DTEND:20240407T180000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20240331T164541Z
SEQUENCE:0
UID:1720-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 16:00 UK Time\n\n\n\n	You ca
	n now suggest topics or ask questions in the Topic Suggestion form.\n\n\n\
	n	An introduction and explanation of what this is can be found in the anno
	uncement thread here:\n\n\n\n\n	This isn't a super formal event\, just a c
	hance for us as a community to get together and discuss how things are goi
	ng\, any issues\, things that are going well etc. While no formal \"Meetin
	g Minutes\" will be taken\, notes for things that could be taken and discu
	ssed at CM Meetings will be taken by the CMs present.\n\n\n\n	We would ask
	 people to please be courteous in the Teamspeak\, staff reserve the right 
	to remove anyone being disruptive in the meeting.\n\n\n\n	Event will be ho
	sted by @LurkerOne or @kMaN\n\n
DTSTART:20240406T150000Z
DTEND:20240406T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (El-Alamein Pt. 1) (UK) #15 [1st Main]
DTSTAMP:20240327T030115Z
SEQUENCE:0
UID:1719-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	To
	bruk has fallen. Following the defeat of the Eighth Army in the Battle of 
	Gazala\, the retreat eastwards toward the Egyptian border left Tobruk isol
	ated and subsequently captured. In response\, General Auchinleck has adopt
	ed a strategy of delaying the Afrikacorps and its Italian allies by establ
	ishing an effective line of defense at El Alamein. The Qattara Depression 
	effectively prevents Axis armor from maneuvering around the southern flank
	 of our defenses\, forcing German and Italian armor to confront our anti-t
	ank positions head-on.\n\n\n\n	Our role in this operation is to maintain d
	efensive positions to the southwest of El Alamein and within the city itse
	lf\, resisting German and Italian mechanized and airborne elements until r
	elieved by Allied forces or until retreat from the town becomes inevitable
	.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. Defend the City of Town of El-Al
	amein from German Counterattack and capture.\n\n\n\n	\n		Defend against Ge
	rman attacks utilizing defensive positions located at the main Defensive B
	ox to hold off the main German/Italian Advance.\n	\n	\n		Defend the Town f
	rom defensive positions towards the south west of the Town and delay Germa
	n/Italian entry to the town. This is the final line of defence before the 
	town and the only means remaining before retreat will be needed.\n	\n	\n		
	If Afrika Corps and Italian Army Elements reach the town retreat will be e
	ssential to preserve the Army from total destruction. Defend the Town and 
	provide time for 8th Army Elements to evacuate essential equipment.\n	\n\n
	\n\n	 \n\n\n\n	\n\n\n\n	OBJ-1: Main Defensive Box.\n\n\n\n	Summary: The m
	ain Defensive Box occupies elevated terrain\, providing a commanding view 
	of the desert used by advancing German and Italian columns. To progress to
	ward El Alamein itself\, this strategic position must be seized by German/
	Italian forces to breach our first line of defence and reach the second li
	ne. Your mission is to hold the Defensive Box for as long as possible. The
	 line has been reinforced with significant anti-air and anti-armour emplac
	ements to give you a fighting chance against German and Italian advances.\
	n\n\n\n	 \n\n\n\n	OBJ-2: Support Trenches.\n\n\n\n	Summary: The Support T
	renches serve as a second line of defence and supply point for the first d
	efensive line. If it falls\, the final line of defence will be El Alamein 
	itself\, fortifications have been established to the west of the town\, cr
	eating a robust line of defense against advancing German and Italian force
	s. Anti-tank and anti-air emplacements are available to help repel attacke
	rs.\n\n\n\n	 \n\n\n\n	OBJ-3: El Alamein.\n\n\n\n	Summary: As a major Alli
	ed supply port\, the port of Tobruk serves as a bulwark in itself. If figh
	ting reaches this area\, your mission is to hold off German and Italian ad
	vances for as long as possible. However\, if it becomes apparent that defe
	at is inevitable and rescue or escape is impossible\, surrender is prefera
	ble to the complete destruction of the Allied garrison.\n\n\n\n	 \n\n\n\n
		Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present withing t
	he Area of Operations.\n\n	RRR: Delivered by the logistics Element.\n\n	AS
	SET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discre
	tion will aim for 10x minutes between death and respawn to ensure large re
	inforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\n\n\n\n	- R
	RR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COMPLETED++\n\n
	\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with
	 elements taken from the Second World War The mission will be making use o
	f the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Imp
	roved Melee System which will be posted as well at the bottom of this eve
	nt page in a compiled list.  Weaponry within the mission will be restrict
	ed to Second World War based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme and structure of operations in the Se
	cond World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REG
	S PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @UNREALARCL
	ITE\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n	
		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2i
	c/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane\n	\n	\
	n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Ma
	chine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\
	n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Servok
	\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner:
	 (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bra
	vo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Ch
	arlie Squad Lead (SL TAGS\, Officer) @Rabit Salvokelk\n	\n	\n		Charlie Ra
	dioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, S
	pecialist) @Sp4ceBunny [Reg+]\n	\n	\n		1x Charlie Squad Machine Gunner: 
	(on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the 
	day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x 
	Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		
	Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TA
	GS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment listed within the equipment list may be taken w
	ithin the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Only Radiomen and PLTN Actual are permitted to carry 
	Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n	
		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).\n
		\n	\n		Looting of enemy primary weapons is without Zeus permission is pr
	ohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by two members
	 of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permi
	tted whistles.\n	\n	\n		SMGs For British Troops in North Africa are allowe
	d up to 50Rnd Drum magazines.\n	\n	\n		The MachineGunner in each squad tak
	es the Bren Gun.\n	\n	\n		Any Enemy Pistol looted in mission may be carri
	ed in the next mission if proof of acquisition is provided prior to the ne
	xt operation.\n	\n	\n		Scoped weapons are not permitted unless listed expl
	icitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n
		++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc 
	&gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mele
	e.\n	\n	\n		Propaganda and other potentially sensitive material may be sho
	wn in mission associated with the time period and governments depicted.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist medics with the lower carry capacity of the equi
	pment present within these missions squads are encouraged to carry increa
	sed Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pen
	ding... are currently left out per the time period depicted in mission. As
	 the campaign progresses more equipment will be introduced.\n	\n	\n		To as
	sist players in adapting to a setting where short range radios are restric
	ted and to help Squad Leads manage their elements the following is recomme
	nded reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\
	n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified re
	main in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Officer Cap.\n			\n			\n			
		[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield N
	o. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free Worl
	d Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Br
	owning Hi-Power.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n		
			[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch
	 hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield 
	No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA Or Free Wor
	ld Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				B
	rowning Hi-Power.\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n
				\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] J
	ungle slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				
	Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thompson (IFA
	 Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			
	\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\
	n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n			\n				[US] Web Gea
	r OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. I
	I Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Unifo
	rm Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1
	 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod O
	nly).\n			\n			\n				M1928 Thompson (IFA Or Free World Armoury).\n			\n			
	\n				Owen SMG.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M19
	11.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			
	\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool T
	rousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 3
	7 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] M
	k. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] U
	niform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Bren Mk II. (
	IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\
	n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers
	 Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbi
	ng Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II H
	elmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform 
	Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Lee-Enfield No. 4 Mk I (
	T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfi
	eld No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (
	IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\
	n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[UK] Pattern 37 Webbing Officer (OD). \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n		
		\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M1928 Thomps
	on (IFA Or Free World Armoury).\n			\n			\n				Owen SMG.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolve
	r.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n
				\n			\n				US Flight Jacket (Any).\n			\n			\n				US Flight Suit (Any).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest.\n			\n			
	\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Rev
	olver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	General Equip
	ment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 PIAT.\n
				\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				American Binoculars.\n		
		\n			\n				Binoculars (US).\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n		
		\n				[UK] Pattern 37 Backpack (Radio-Green).\n			\n			\n				US Packboard
	\, 1943 (Musette\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n
				\n			\n				US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandole
	er).\n			\n		\n\n		\n			Backpack: (Please attempt to match backpacks with 
	your role and class.).\n		\n\n		\n			\n				[UK] Pattern 37 Backpack. (Big 
	Three Mod version has more space).\n			\n			\n				[UK] Bergen pack.\n			\n
			\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary: M2 Flamethrower (B
	urn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Burn Em Mod).\n			\n		\
	n\n		\n			Squad Communications Equipment:\n		\n\n		\n			\n				Signal Whist
	le.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			
	\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosives Equipment:\n		\n\
	n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n			\n				Any Colo
	red Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n		\n			\n				M1A1
	 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n			\n		\n\n		\n	
			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n		\n			Melee:\n		
	\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper Shovel.\n	
			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		Modset Download Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\
	n
DTSTART:20240331T180000Z
DTEND:20240331T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sp4ceBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LongLiveQuebec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Tomlolo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - MAKIN' TRACKS - MAIN
DTSTAMP:20240324T101527Z
SEQUENCE:0
UID:1717-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	SOG DLC - MAKIN' TRACKS - FEBURARY 1968\n\n\n\n	\n\n\n\n	
	 ++MISSION BRIEFING++\n\n\n\n	Charlie have kicked something major off. Th
	ere were huge offensives across the country under the cover of Tet\, inclu
	ding here. E Company has been fighting hard in the city and are beginning 
	to run low on supply. Unfortunately we're short of chopper pilots as a bun
	ch of them were on leave when the attack hit and haven't made it back yet.
	\n\n\n\n	3rd Platoon are ordered to clear a path back to the airbase and l
	ink up with a supply convoy. Clear a path through enemy territory so we ca
	n get ammo and fuel up to the front.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	
	MISSION SUMMARY: This will be a heavily themed mission with elements take
	n from the Vietnam War\, with some artistic liberties taken. The mission w
	ill be making use of the Arma 3 Prairie Fire DLC and a custom Modset whi
	ch will be posted as well at the bottom of this event page in a compiled l
	ist.  Weaponry within the mission will be restricted to Vietnam/Faction b
	ased weaponry and will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme and structure of operations in the Vietnam War.\n\n\n\n	 \n\
	n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY 
	BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCR
	ETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE 
	MISSION)\n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN 
	Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic
	 (MEDIC Tags): OPEN\n			\n			\n				FAC (COMS/FAC Tags) NUMBERS PERMITTIN
	G: ON THE DAY\n			\n		\n	\n	\n		Alpha\n		\n			\n				Sergeant (SL Tags) 
	 OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (ME
	DIC Tags):  @InZane\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n
				\n				Corporal (TL TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\
	n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\n			
	\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPE
	N\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n			\n				Corporal (T
	L TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n	\n	\n		Ch
	arlie\n		\n			\n				Sergeant (SL Tags)  @Rabit Salvokelk\n			\n			\n				
	RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  @Sp4ceBu
	nny NO TAGS\n			\n			\n				A Gunner\, B Gunner\, Rifleman\n			\n			\n				C
	orporal (TL TAGS): OPEN\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n
		\n	\n		Knight (M67 Flame Tank):\n		\n			\n				Commander (CMD Tags): @Jeri
	chron\n			\n			\n				Gunner (Gunner Tags): @info\n			\n			\n				Driver (D
	river Tags): @colt92\n			\n		\n	\n	\n		Mortar (Mortar Track: NUMBERS PER
	MITTING\n		\n			\n				Gunner (MRTR Tags): ON THE DAY\n			\n			\n				Drive
	r (Driver Tags): ON THE DAY\n			\n		\n	\n	\n		RAPTOR (Loach): NUMBERS PE
	RMITTING\n		\n			\n				Pilot (Pilot Tags): ON THE DAY\n			\n			\n				Cre
	w Chief (Crew Chief Tags): ON THE DAY\n			\n		\n	\n\n\n\n	 \n\n\n\n	--S
	LOTTING--\n\n\n\n	\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n	
			\n				No GPS devices\n				\n					\n						RPTR Excluded on Zeus permissi
	on \n					\n				\n			\n			\n				No Night vision devices\n			\n			\n				sc
	opes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n
		\n	\n		No SR radios allowed \n	\n	\n		Riflemen are restricted to two mol
	otov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those str
	eaming or inclined to listen should be aware that music from the SOG DLC a
	nd Vietnam era will be played throughout the mission.\n	\n	\n		PLTN can re
	quest air support during the mission - this is not guaranteed nor is what 
	may arrive.\n	\n	\n		PLTN or current lead element can call \"Broken Arrow\
	" which will call in all friendly air assets for support\, used when an A
	merican unit is in danger of being overrun.\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules unless othe
	rwise specified remain in effect for this mission\n\n\n\n	WEAPONS AND UNIF
	ORMS ARE CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT H
	AS THE SAME STYLE OF NAME (for example\, all LCE webbing can be swapped ar
	ound). WEAPONRY REMAINS AS ISSUED.\n\n	Secondaries can be picked between m
	elee (M3 knife\, Machete) or M1911.\n\n\n\n	Anyone: M16\, M1911\, Bayonet 
	or Machete as melee weapon\n\n	SLs/TLs/RTOs: XM177\n\n	Air/Vehicle Crew - 
	XM177\, CAR 15\, M16\, M3\, Chopmod M14\n\n	MG Gunners: M60\n\n	Grenadiers
	: M79\n\n	1 person per squad can take a pump shotgun\n\n\n\n	I am willing 
	to listen to requests but may turn them down.\n\n\n\n	 \n\n\n\n	--EQUIPME
	NT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fks
	ervers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: M
	akin_Tracks_US_68_Sarissa.csj_lowlands\n\n\n\n	modset (January 2024 V1)\n
	\n\n\n	 \n\n
DTSTART:20240330T190000Z
DTEND:20240330T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sp4ceBunny";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ruined Lab - Western Sahara (ION PMC) #13 [1st Main]
DTSTAMP:20240326T121633Z
SEQUENCE:0
UID:1718-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	With the help of the Tura we secured the surface mine and iro
	n ore loading bay.\n\n\n\n	The SFIA are now on high alert and have diver
	ted forces towards other mines and are planning a counter-attack on the su
	rface mine.\n\n\n\n	The Tura have set up at the surface mine and loading
	 bay so they will act as diversion.\n\n\n\n	 \n\n\n\n	We have informed Th
	e Tura that we will be RTB and leave the province but unbeknownst to the
	m we will be doing a raid on the military lab just south west of the airfi
	eld.\n\n\n\n	Last mission we got intel that this lab was possible holding 
	the virus that we are looking for but before i could engage the compound w
	e saw a helicopter leaving and the base being bombarded by artillery.\n\n\
	n\n	Even though we expect most intel to be destroyed at the lab we will st
	ill be raiding it during the night to see if we can find any more intel or
	 evidence that will lead us to our answers.\n\n\n\n	We have a drone up in 
	the air that will give recon and support.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	The Sefrawi Freedom and Independence Army (SFIA) is an organised
	 paramilitary force that answers directly to the Arganan government. \n\n
	\n\n	They hold the majority power in Sefrou-Ramal and most of the mineral 
	rich sites in the province.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	The Tur
	a is one of the many tribes of the Sefrawi Desert\, these are locals with 
	roots to the region.\n\n\n\n	They are led by Arib Said\, the chief and lea
	der of the Tura tribes. Arib Said can be identified by his iconic red turb
	an.\n\n\n\n	The Tura are in an ever-lasting war with the Arganan Governme
	nt over what natural resources the Tura claim are theirs.\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missi
	on will be making use of our standard ArmA 3 modset which will be posted 
	as well at the bottom of this event page.  Weaponry will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Drone Operator
	 (Fixed Wing tags) @AntiMatter\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha
	 Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Medic (Medic Ta
	gs) @InZane\n			\n			\n				Alpha Squad Team Leader (TL Tags) OPEN\n			\n
				\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Alph
	a Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (T
	L Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\
	n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squa
	d Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\
	n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squ
	ad Autorifleman : (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				C
	harlie Squad Lead (SL Tags) OPEN\n			\n			\n				Charlie Squad Medic (M
	edic Tags) OPEN\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPEN\
	n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				
	4x Charlie Squad Rifleman: (on the day)\n			\n			\n				Charlie Squad Te
	am Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (o
	n the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\
	n	\n		1x Portable Shield Bag (Black) is permitted per squad\n	\n	\n		Scope
	 restrictions: Normal Infantry (4x) and DMR (24x)\n	\n	\n		One member in
	 each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag for the AA12.
	 This can only be rearmed via RRR or respawn. If abused it will be removed
	 in furhter missions.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\
	n	\n		Western Sahara Creator DLC is required to play this mission\n	\n	\n	
		Highly encouraged to use weapons and equipment from the Western Sahara CD
	LC\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry
	 and equipment rules unless otherwise specified remain in effect for this 
	mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n
					MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n		
		\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any
	 colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] 
	(Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n		
			Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varia
	nt)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (
	Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		
		\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH 
	(Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n	
				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n
			\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			
	\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/41
	7 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H
	 (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All 
	variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All varian
	ts)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants inc
	luding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replac
	es 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslun
	g\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badg
	er\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Nore
	en \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				
	AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 
	EBR \n			\n			\n				XMS (All variants including Shotgun underslung\, repl
	aces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades 
	replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beret
	ta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (
	All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (Al
	l variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mort
	ar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n		
		\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				C
	ombat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carr
	ier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\
	n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colou
	r)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular C
	arrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n	
			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any c
	olour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM
	] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Varian
	t)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VS
	M] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n
				\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			B
	ackpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV
	 Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vect
	or \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Var
	iants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All vari
	ants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\
	n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n
				\n				MX (All variants)\n			\n			\n				MSBS (All variants including Sh
	otgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL
	)\n			\n			\n				Type 115 (All variants can use .50 Cal underslung\, repl
	aces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Car
	bine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad
	 News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n
				\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n
				\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n	
			\n			\n				XMS (All variants including Shotgun underslung\, replaces 1x 
	GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle grenades replaces
	 2x GL)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n	
		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\
	n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)
	\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			
	Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n	
			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\
	n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Titan MPRL Compact\n			\
	n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	\n\n\n\n	Autoriflemen:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fat
	igues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt 
	[ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [IO
	N] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (An
	y Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Ve
	st [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\
	n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any co
	lour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			
	\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colo
	ur)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH
	 (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n	
			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Comba
	t Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			
	\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer H
	elmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any
	 ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any v
	ariant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M2
	7\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5
	\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17
	\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants
	)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [
	ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] 
	(Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colou
	r/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			
	\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION
	] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n		
			MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\
	n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any c
	olour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (A
	ny colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				
	Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant
	)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (An
	y colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\
	n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (A
	ny colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n			
		Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		
	\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n
	\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n			\n				L118A1 AWC\n	
			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\n				M200 Intervention
	\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\n			\n				M107/Barrett
	 50 cal (All variants from all mods)\n			\n			\n				M200 Intervention\n			
	\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n		
		\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK
	416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SC
	AR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14
	 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All 
	variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All varian
	ts including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL 
	(Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal un
	derslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Hon
	ey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n	
				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n			
		L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		
		\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14
	 Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun underslung
	\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle gr
	enades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig 
	Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX
	-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any 
	Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (B
	lack)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour
	)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS
	\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n
					P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All V
	ariants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All V
	ariants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All va
	riants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants
	)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\
	n			\n				MSBS (All variants including Shotgun underslung\, replaces 1x G
	L)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All va
	riants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus
	 \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine 
	(All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n			
		Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n
				\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 
	1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants i
	ncluding Shotgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 
	(All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				G
	lock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All v
	ariants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPM
	ENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n
	\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkservers.eu\n\n	Port: 2402\n
	\n	Password : On request\n\n\n\n	Mission File: Western_Sahara_BLUFOR_Zeus\
	n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	Modset:FK Standard January 2024 v2 + Wes
	tern Sahara Creator DLC\n\n
DTSTART:20240329T190000Z
DTEND:20240329T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - ZIPPO RAID - MAIN
DTSTAMP:20240319T093428Z
SEQUENCE:0
UID:1715-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	SOG DLC - ZIPPO RAID - JUNE 1967\n\n\n\n	 \n\n\
	n\n	 ++MISSION BRIEFING++\n\n\n\n	MAC-V have finally woken up and accepte
	d that we're struggling finding this VC stronghold in the Lowlands. They'v
	e authorised a small free-fire zone in our AO where we think the VC have a
	 tunnel network. Before it can go live however\, we need to clear out the 
	village of Cam Binh\, codenamed OBJ ZARA. Top has authorised a Zippo Raid\
	; we're going to ensure the relocation of the population by burning the vi
	llage out. That should remove a sanctuary from the VC. You'll be flown int
	o LZ Betty and make your way West towards OBJ Zara. Once you've cleared th
	e ville\; round up the indig personnel and transport them across the river
	 to LZ Caroline. A Chinook from the Circus will pick them up and transport
	 them to their new home - you are to cross back over the river and continu
	e your patrol Westwards\; eventually being picked up at LZ Abigail.\n\n\n\
	n	\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with el
	ements taken from the Vietnam War\, with some artistic liberties taken. Th
	e mission will be making use of the Arma 3 Prairie Fire DLC and a custom 
	Modset which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Vietna
	m/Faction based weaponry and will be restricted per your chosen role. Tag
	s for applicable roles are being enforced and will not be different from 
	standard slotting. Squad Structure and PTLN structure have been changed t
	o accommodate the theme and structure of operations in the Vietnam War.\n\
	n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BES
	T SUIT THE MISSION)\n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comman
	der (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			
	\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\n		\n	\n	\n		Alpha\n		\n			
	\n				Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPE
	N\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				A Gunner\, B G
	unner\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				2
	x Rifleman\, Grenadier\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL 
	Tags)  @Melo NO TAGS\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n		
		\n				Medic (MEDIC Tags):  @InZane\n			\n			\n				A Gunner\, B Gunner\,
	 Rifleman\n			\n			\n				Corporal (TL TAGS): @Sheltz95 NO TAGS\n			\n			
	\n				2x Rifleman\, Grenadier\n			\n		\n	\n	\n		Charlie\n		\n			\n				Serg
	eant (SL Tags)  @Rabit Salvokelk\n			\n			\n				RTO (COMS/TL Tags):  O
	PEN\n			\n			\n				Medic (MEDIC Tags):  @Sp4ceBunny NO TAGS\n			\n			\n	
				A Gunner\, B Gunner\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN
	\n			\n			\n				2x Rifleman\, Grenadier\n			\n		\n	\n\n\n\n	--SLOTTING--\n
	\n\n\n	 \n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				
	No GPS devices\n				\n					\n						RPTR Excluded on Zeus permission \n		
				\n				\n			\n			\n				No Night vision devices\n			\n			\n				scopes onl
	y permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		
	No SR radios allowed \n	\n	\n		Riflemen are restricted to two molotov's\n
		\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming o
	r inclined to listen should be aware that music from the SOG DLC and Vietn
	am era will be played throughout the mission.\n	\n	\n		PLTN can request ai
	r support during the mission - this is not guaranteed nor is what may arri
	ve.\n	\n	\n		PLTN or current lead element can call \"Broken Arrow\" which
	 will call in all friendly air assets for support\, used when an American 
	unit is in danger of being overrun.\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIP
	MENT++\n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spe
	cified remain in effect for this mission\n\n\n\n	WEAPONS AND UNIFORMS ARE 
	CORRECT AS YOU SPAWN IN. YOU MAY CHANGE EQUIPMENT AS LONG AS IT HAS THE SA
	ME STYLE OF NAME (for example\, all LCE webbing can be swapped around). WE
	APONRY REMAINS AS ISSUED.\n\n	Secondaries can be picked between melee (M3 
	knife\, Machete) or M1911.\n\n\n\n	 \n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name :
	 FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port:
	 2502\n\n	Password : On request\n\n\n\n	Mission File: Zippo_Raid_US_67_Sar
	issa.csj_lowlands\n\n\n\n	modset (January 2024 V1)\n\n\n\n	\n\n
DTSTART:20240324T230000Z
DTEND:20240325T013000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Tobruk) (UK) #14 [1st Main]
DTSTAMP:20240314T065535Z
SEQUENCE:0
UID:1714-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	  ++MISSION BRIEFING++\n\n\n\n	“The Australian troops are fighting m
	agnificently and their training is far superior to ours.”   \n\n\n\n	F
	ield Marshal Erwin Rommel.\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Th
	e Eighth Army has suffered defeat in the Battle of Gazala and is retreatin
	g eastwards toward the Egyptian border\, leaving Tobruk isolated. Prime Mi
	nister Winston Churchill has emphasized the symbolic value of Tobruk\, dee
	ming its loss unacceptable. With vast stores of Allied munitions and arms 
	still within the city\, their capture by Axis forces would deal a devastat
	ing blow to Allied forces in the region and potentially enable an attack o
	n Egypt. Therefore\, Tobruk must be held until all munitions and personnel
	 have been evacuated or a rescue operation can be executed.\n\n\n\n	Our ro
	le in this operation is to maintain defensive positions to the southwest o
	f Tobruk and within the city itself\, resisting German and Italian mechani
	zed and airborne elements until relieved by Allied forces or until surrend
	er of the port becomes inevitable.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1.
	 Defend the City of Tobruk from German Counterattack and capture.\n\n\n\n	
	\n		Defend against German attacks utilizing defensive positions located at
	 Fort Airenti to delay German/Italian Advance and provide time for evacuat
	ion to complete.\n	\n	\n		Defend the City from defensive positions towards
	 the west of the Town and delay German/Italian entry to the town.\n	\n	\n	
		Defend the fortified port Area with significant Allied supplies/Munitions
	 from German/Italian capture.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	OBJ-1: Fort A
	irenti.\n\n\n\n	Summary: Fort Airenti currently occupies elevated terrain\
	, providing a commanding view of the roads used by advancing German and It
	alian columns. To progress toward Tobruk itself\, this strategic position 
	must be seized by German/Italian forces to prevent rearward fire from the 
	fort and disruptions to their supply chain. Your mission is to hold the fo
	rt for as long as possible\, allowing Allied transport to evacuate munitio
	ns and personnel from the city and to delay any attack on Tobruk. While th
	e fort may belong to another era\, it has been reinforced with anti-air an
	d anti-armour emplacements to give you a fighting chance against German an
	d Italian advances.\n\n\n\n	\n\n\n\n	OBJ-2: Tobruk Trenchworks.\n\n\n\n	Su
	mmary: Tobruk serves as a vital supply point for Allied forces in North Af
	rica. If it falls\, a substantial stockpile of supplies and munitions will
	 be seized by the Axis\, potentially leading to an attack on Egypt itself.
	 To safeguard Tobruk\, fortifications have been established to the west of
	 the city\, creating a robust line of defense against advancing German and
	 Italian forces. Anti-tank and anti-air emplacements are available to help
	 repel attackers\, and if necessary\, fighting may extend into the city it
	self.\n\n\n\n	 \n\n\n\n	\n\n\n\n	OBJ-3: Tobruk Port.\n\n\n\n	Summary: As 
	a major Allied supply port\, the port of Tobruk serves as a bulwark in its
	elf. If fighting reaches this area\, your mission is to hold off German an
	d Italian advances for as long as possible. However\, if it becomes appare
	nt that defeat is inevitable and rescue or escape is impossible\, surrende
	r is preferable to the complete destruction of the Allied garrison.\n\n\n\
	n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be prese
	nt withing the Area of Operations.\n\n	RRR: Delivered by the logistics Ele
	ment.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS:
	 Zeus Discretion will aim for 10x minutes between death and respawn to ens
	ure large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:
	\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++BRIEFING COM
	PLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed 
	mission with elements taken from the Second World War The mission will be 
	making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearh
	ead and Improved Melee System which will be posted as well at the bottom
	 of this event page in a compiled list.  Weaponry within the mission will
	 be restricted to Second World War based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus:
	 OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\
	n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 
	2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @InZane [Reg
	+]\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on the day
	)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on 
	the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x
	 Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) @Rabit Salvokelk \n	\n	\n		Char
	lie Radioman (TL TAGS\, NCO) @Sp4ceBunny [Reg +]\n	\n	\n		Charlie Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gu
	nner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (
	on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n
	\n	\n		Delta Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		1x Delta Squad Machine Gunner: (on the day)\n	\n	\n		1
	x Delta Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Delta Squad
	 Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Delta Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Valentine Mk III (KNGT 1-1):\n\n\n
	\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @L00_Cyph3r [Gunner
	 Tags]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt92\n	\
	n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @Bashfulvideos\n	\n\n
	\n\n	\n		 \n	\n\n	\n		\n	\n\n	\n		P-40 KittyHawk (RPTR 1-1):\n	\n\n\n\n	\
	n		RPTR Pilot/Lead (Fixed Wing Tags\, Officer) @AntiMatter\n	\n\n\n\n	\n		
	P-40 KittyHawk (RPTR 1-2):\n	\n\n\n\n	\n		RPTR Pilot/Lead (Fixed Wing Tags
	\, Officer) @UNREALARCLITE\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Logistics Team (
	Willys MB Mounted MG) (MRTR 2-1):\n\n\n\n	\n		KNGT Gunrunner Assistant/Lea
	d (Reg+\, Officer) OPEN\n	\n	\n		KNGT Gunrunner (Reg+\, Officer) @Panzerba
	um\n	\n\n\n\n	\n		Logistics Team (Willys MB Mounted MG) (KNGT 2-2):\n	\n\n
	\n\n	\n		KNGT Gunrunner Assistant (Reg+\, Officer) OPEN\n	\n	\n		KNGT Gunr
	unner (Reg+\, Officer) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS
	++\n\n\n\n	\n		Only Weapons and equipment listed within the equipment list
	 may be taken within the mission.\n	\n	\n		Short Range Radios are prohibit
	ed (RPTR Elements Exempt).\n	\n	\n		Only Radiomen and PLTN Actual are perm
	itted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohi
	bited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elem
	ents Exempt).\n	\n	\n		Looting of enemy primary weapons is without Zeus p
	ermission is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken
	 by two members of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team 
	Leads are permitted whistles.\n	\n	\n		SMGs For British Troops in North Af
	rica are allowed up to 50Rnd Drum magazines.\n	\n	\n		The MachineGunner in
	 each squad takes the Bren Gun.\n	\n	\n		Any Enemy Pistol looted in missi
	on may be carried in the next mission if proof of acquisition is provided 
	prior to the next operation.\n	\n	\n		Scoped weapons are not permitted unl
	ess listed explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitive mate
	rial may be shown in mission associated with the time period and governmen
	ts depicted.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		To assist medics with the lower carry capac
	ity of the equipment present within these missions squads are encouraged 
	to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment
	 listed as Pending... are currently left out per the time period depicted
	 in mission. As the campaign progresses more equipment will be introduced.
	\n	\n	\n		To assist players in adapting to a setting where short range rad
	ios are restricted and to help Squad Leads manage their elements the follo
	wing is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Dril
	ls.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing A
	ny (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HI] Officer Cap.
	\n			\n			\n				[UK] Mk. II Helmet (Desert).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n		
			Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\n				M192B Thompson.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n		
			Webley Revolver.\n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	S
	quad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		UK 1941 Khaki Drills.\n			\n			\n				[AUS] M37 Wool Trousers Field.\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). 
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Mk. II Helmet (Desert
	).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] Uniform Only.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mo
	d Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n			\
	n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Col
	t M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning Hi-Power.
	\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n				[AU
	S] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat.
	 With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4
	 Mk I. (IFA Mod Only).\n			\n			\n				M192B Thompson.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\
	n			\n			\n				Browning Hi-Power.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n
				\n			\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n			\n				[US] Web
	 Gear OD7 (Medical).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] M
	k. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch hat. With [AUS] U
	niform Only.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield N
	o. 1 Mk III. (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA M
	od Only).\n			\n			\n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n		
			Browning Hi-Power.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n
				\n				[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle
	 slouch hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				Bren Mk II. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				UK 1941 Khaki Drills.\n			\n			\n		
			[AUS] M37 Wool Trousers Field.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					[UK] Pattern 37 Webbing Any (OD). \n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[UK] Mk. II Helmet (Desert).\n			\n			\n				[UK] Jungle slouch
	 hat. With [AUS] Uniform Only.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n			
		Lee-Enfield No. 4 Mk I (T) (No.32 Scope).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Lee-Enfield No. 1 Mk III. (IFA Mod Only).\n			\n			\n				
	Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n			
		Browning Hi-Power.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] Pilot (Khaki).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[UK] Pattern 37 Webbing Officer (OD). \n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[UK] Beret Royal Tank Regiment.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Lee-Enfield No. 1 Mk III.
	 (IFA Mod Only).\n			\n			\n				Lee-Enfield No. 4 Mk I. (IFA Mod Only).\n	
			\n			\n				M192B Thompson.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browning H
	i-Power.\n			\n		\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n			\n			\n				US Flight Jack
	et (Any).\n			\n			\n				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				US Pilot Lifevest.\n			\n			\n				US B/3 Life preserver.
	 \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n
				\n				US Flight Helmet (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				Colt M1911.\n			\n			\n				Webley Revolver.\n			\n			\n				Browni
	ng Hi-Power.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			MAT:\n		\n\n		\n			\n				 PIAT.\n			\n		\n\n		\n			Binoculars
	:\n		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US).
	\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				[UK] Pattern 37 Backp
	ack (Radio-Green).\n			\n			\n				US Packboard\, 1943 (Musette\, SCR300).\
	n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\, SCR
	300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			Back
	pack: (Please attempt to match backpacks with your role and class.).\n		\n
	\n		\n			\n				[UK] Pattern 37 Backpack. (Big Three Mod version has more s
	pace).\n			\n			\n				[UK] Bergen pack.\n			\n		\n\n		\n			Flamethrower:\n
			\n\n		\n			\n				Primary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				
	Backpack: M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Squad Communicatio
	ns Equipment:\n		\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun
	.\n			\n		\n\n		\n			Parachute:\n		\n\n		\n			\n				US Type-5 parachute.\n
				\n		\n\n		\n			Explosives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\
	n			\n				Mk2 Grenade.\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\
	n\n		\n			Explosives:\n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n		
		\n				TNT 1/2 Pound Charge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			
	\n				Detonator.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attac
	hed Bayonets.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.e
	u\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Downlo
	ad Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\n
DTSTART:20240322T190000Z
DTEND:20240322T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Sheltz95";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Rainbow River | US Navy River Patrol | SOG DLC
DTSTAMP:20240303T235227Z
SEQUENCE:0
UID:1713-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	You've been tasked with taking over the island of Dao Trai 
	and its surroundings. It's the hub for all civilian trade in Cam Lao and i
	s currently under VC control.\n\n	Having control over said waters is of ma
	jor strategic importance\, it will shut down VC's riverine supply transpor
	t and allow the US to provide humanitarian supplies to local civil populat
	ion.\n\n	Additionally\, there is a reported AA position east of the island
	 and a VC base west of the island. We suggest you prioritize the AA to all
	ow for friendly air support.\n\n\n\n	\n\n	You're objectives are:\n\n\n\n	1
	. Reach the mission AO2.\n\n\n\n	2. Destroy and capture the AA position ea
	st of Dao Trai (Rung Cung)\n\n\n\n	3. Secure the Dao Trai island\n\n\n\n	4
	. Secure or destroy a VC base in Nong Khiaw\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will 
	be a heavily themed mission with elements taken from the Vietnam War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 Prairie Fire DLC and a custom Modset which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Vietnam/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RES
	ERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	
	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: O
	PEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		Platoon HQ\n\n		\n			\n	
				Commander (PLTN Tags): @Jerichron (some tag)\n			\n			\n				RTO (COM
	S/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n\n				 \n			\
	n		\n	\n	\n		Alpha\n		\n			\n				Sergeant (SL Tags)  @Tomo\n			\n			\n			
		RTO (COMS/TL Tags):  @Muhcreedy\n			\n			\n				Medic (MEDIC Tags):  @L
	ife010 (no tags)\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			
	\n				Corporal (TL TAGS): @Silberjojo\n			\n			\n				MG A Gunner\, MG B G
	unner\, Rifleman\n\n				 \n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant 
	(SL Tags) OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n		
		\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gu
	nner\, Rifleman\n\n				 \n			\n		\n	\n	\n		Charlie\n		\n			\n				Sergeant
	 (SL Tags) @Rabit Salvokelk\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			
	\n			\n				Medic (MEDIC Tags): @Sp4ceBunny (no tags)\n			\n			\n				Gren
	adier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\
	n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n\n				 \n			\n		\n	\n	\n	
		Delta\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL 
	Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Grena
	dier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n
				\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\
	n		Equipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Exc
	luded on Zeus permission \n					\n				\n			\n			\n				No Night vision dev
	ices\n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon
	 list provided below\n	\n	\n		No SR radios allowed \n	\n	\n		Riflemen are
	 restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++
	\n\n\n\n	\n		Those streaming or inclined to listen should be aware that mu
	sic from the SOG DLC and vietnam era will be played throughout the mission
	.\n	\n	\n		Squad can take a flamethrower in place of AT.\n	\n	\n		PLTN or 
	current lead element can call for \"Prairie fire\" which will call in all 
	friendly air assets for support. (used in emergencies/dire situations)\n	\
	n	\n		I'm open to any other suggestions or changes to the equipment during
	 briefing or before\n		\n			\n				example: Gun xxx was also used by the ar
	my. or Vest xxx seems to fit the role too and has more storage.\n			\n		\n
		\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and
	 equipment rules unless otherwise specified remain in effect for this miss
	ion.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[USMC] Tropical Combat Fatigues (any)\n			\n			\n				
	[USMC] Tropical Combat Jacket (any)\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding GL)
	\n			\n			\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any excl
	uding GL)\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M1891\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n			\n				M1911 (
	flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n	
			\n				Sapper Shovel (any)\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M7
	2 LAW\n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				[USMC] M1 Helmet (a
	ny except tan)\n			\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet
	 M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonn
	ie (any excluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (a
	ny) [SOG DLC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					[USMC] Tropica
	l Combat Fatigues (any)\n				\n				\n					[USMC] Tropical Combat Jacket (
	any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (off
	icer)\n				\n				\n					Vest - Army (sentry)\n				\n				\n					[USMC] M19
	55 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (a
	ny role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n	
					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n		
			\n					Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			
	\n				\n					Beret (Black)\n				\n				\n					any [USMC] or [USMC/Flack] ba
	ckpack from S&amp\;S mod (role appropriate) \n				\n			\n		\n	\n\n\n\n	FA
	C/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n		
				[USMC] Tropical Combat Fatigues (any)\n				\n				\n					[USMC] Tropical
	 Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n				
		Vest - Army (officer)\n				\n				\n					Vest - Army (sentry)\n				\n				\
	n					Vest - SOG (One-One RTO)\n				\n				\n					[USMC] M1955 Vest (any r
	ole appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (any role approp
	riate)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Beret (RAC H
	eadset)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Ar
	my (RTO)\n				\n				\n					Pack - Army (RTO2)\n				\n				\n					Pack - Arm
	y (Tropical RTO)\n				\n				\n					Pack - Army (LW 6/M16)\n				\n				\n			
			any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropriate)
	 \n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n			
		\n				\n					[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n				
	Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n				\n					[USMC
	] M1955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 V
	est (any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n	
				\n					Pack - Army (Medic M5) or (Medic).\n				\n				\n					any [USMC] 
	or [USMC/Flack] backpack from S&amp\;S mod (role appropriate) \n				\n			
	\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				\n					[USMC] Tropical Combat Fatigues (any)\n				\n				\n
						[USMC] Tropical Combat Jacket (any)\n				\n			\n\n			\n				Vest:\n		
		\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n					[USMC] M1
	955 Vest (any role appropriate)\n				\n				\n					[USMC] M1955/P67 Vest (
	any role appropriate)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n
						Pack - Army (Grenadier).\n				\n				\n					any [USMC] or [USMC/Flack]
	 backpack from S&amp\;S mod (role appropriate) \n				\n			\n\n			\n				He
	lmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				P
	rimary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1..
	. (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n\n\n	\n
			Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\
	n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any)\n					\n	
					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n\n				\n			
			Vest:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n					\n					
		[USMC] M1955 Vest (any role appropriate)\n					\n					\n						[USMC] M1
	955/P67 Vest (any role appropriate)\n					\n				\n\n				\n					Backpack:\n
					\n\n				\n					\n						Pack - Army (MG)\n					\n					\n						Pack - Ar
	my (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n					\n					\
	n						any [USMC] or [USMC/Flack] backpack from S&amp\;S mod (role appropr
	iate) \n					\n				\n\n				\n					Helmet:\n				\n\n				\n					\n						Hel
	met M1 MG (camo)\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\
	n						M60 (any)\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\
	n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\
	n\n			\n				\n					\n						[USMC] Tropical Combat Fatigues (any)\n					\n	
					\n						[USMC] Tropical Combat Jacket (any)\n					\n				\n\n				\n			
			Vest:\n				\n\n				\n					\n						Vest - Army (Rifleman 1-2)\n					\n			
			\n						Vest - Army (Scout)\n					\n					\n						[USMC] M1955 Vest (any
	 role appropriate)\n					\n					\n						[USMC] M1955/P67 Vest (any role a
	ppropriate)\n					\n				\n\n				\n					Backpack:\n				\n\n				\n					\n			
				Pack - Army (Tropical)\n					\n					\n						Pack - Army (Rifleman)\n			
			\n					\n						Pack - Army (Scout)\n					\n					\n						any [USMC] or [U
	SMC/Flack] backpack from S&amp\;S mod (role appropriate) \n					\n				\n	
			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire 
	Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On req
	uest\n\n\n\n	Mission File: FK-SOG-Zeus-Operation-Rainbow-River.Cam_Lao_Nam
	\n\n\n\n	modset (January 2024 V1)\n\n
DTSTART:20240316T190000Z
DTEND:20240316T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:New Horizons - Western Sahara (ION PMC) #12 [1st Main]
DTSTAMP:20240227T213029Z
SEQUENCE:0
UID:1712-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Last time we left off we w
	ere woken abruptly at our FOB in the middle of the night to a distress cal
	l from IDAP. They had lost communication to the UN and were in dire need o
	f assistance at the hospitial in North Takistan.\n\n\n\n	We headed to the
	 UN compound and were attacked by civilians.\n\n\n\n	We then headed to th
	e hospitial and we found a survivor in distress and he gave us the locatio
	n of the hospitial's head doctor so we could investigate the situation.\n\
	n\n\n	We were able to gather some information from the head doctor before 
	his extraction chinook was destroyed together with 2 squad of ION Operativ
	es.\n\n\n\n	 \n\n\n\n	The cause of the aggressive and cannibalistics civi
	lians are unknown but the head doctor suspected a virus was at play.\n\n\n
	\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	After months of research and inves
	tigations we have been able to track the source of the virus down to shipm
	ents coming from the province of Sefrou-Ramal in the Western Sahara desert
	.\n\n\n\n	We have setup shop and made a makeshift runway on the northern p
	art of the province\, far from the main airfield and city.\n\n\n\n	We know
	 little about this region\, just that there are two main factions at each 
	others throat.\n\n\n\n	 \n\n\n\n	The Sefrawi Freedom and Independence Arm
	y (SFIA) is an organised paramilitary force that answers directly to the 
	Arganan government. \n\n\n\n	They hold the majority power in Sefrou-Ramal
	 and most of the mineral rich sites in the province.\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	The Tura is one of the many tribes of the Sefrawi Desert
	\, these are locals with roots to the region.\n\n\n\n	They are led by Arib
	 Said\, the chief and leader of the Tura tribes. Arib Said can be identifi
	ed by his iconic red turban.\n\n\n\n	The Tura are in an ever-lasting war 
	with the Arganan Government over what natural resources the Tura claim ar
	e theirs.\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	We will be meeting with a
	 local informant at Comms Bravo.\n\n\n\n	Our informant maintains the commu
	nication tower and thus have come across some interesting information in o
	ur case that was shared on an unsafe line.\n\n\n\n	 \n\n\n\n	- -BRIEFING
	 COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use of
	 our standard ArmA 3 modset which will be posted as well at the bottom of
	 this event page.  Weaponry will be restricted per your chosen role. Tag
	s for applicable roles are being enforced and will not be different from 
	standard slotting. Squad Structure and PTLN structure have been changed t
	o accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leadership Tags): OPEN\n			\n	
			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): @Melo no tags\n			\n			\
	n				Medic (MEDIC Tags): OPEN\n			\n			\n				Drone Operator (Reg+) @AntiM
	atter\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) O
	PEN\n			\n			\n				Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				A
	lpha Squad Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorif
	leman : (on the day)\n			\n			\n				4x Alpha Squad Rifleman: (on the d
	ay)\n			\n			\n				Alpha Squad M-AFV Driver (Driver Tags) OPEN\n			\n			\
	n				Alpha Squad M-AFV Gunner (Gunner Tags) @Arg no tags\n			\n		\n	\n	\n
			Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n				Bra
	vo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team Leader
	 (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\
	n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bra
	vo Squad M-AFV Driver (Driver Tags) OPEN\n			\n			\n				Bravo Squad M-A
	FV Gunner (Gunner Tags) OPEN\n			\n		\n	\n	\n		Charlie\n		\n			\n				Cha
	rlie Squad Lead (SL Tags) OPEN\n			\n			\n				Charlie Squad Medic (Med
	ic Tags) OPEN\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPEN\n	
			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				4
	x Charlie Squad Rifleman: (on the day)\n			\n			\n				Charlie Squad M-
	AFV  Driver (Driver Tags) OPEN\n			\n			\n				Charlie Squad M-AFV Gunne
	r (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed
	 at ALL.\n	\n	\n		1x Portable Shield Bag (Black) is permitted per squad\n	
	\n	\n		Scope restrictions: Normal Infantry (4x) and DMR (24x)\n	\n	\n		O
	ne member in each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag f
	or the AA12. This can only be rearmed via RRR or respawn. If abused it wil
	l be removed in furhter missions.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		Western Sahara Creator DLC is required to play this miss
	ion\n	\n	\n		Highly encouraged to use weapons and equipment from the Weste
	rn Sahara CDLC\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 FK Weaponry and equipment rules unless otherwise specified remain in eff
	ect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Ca
	rrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour
	)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any col
	our)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular
	 Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\
	n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any
	 colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[V
	SM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Vari
	ant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[
	VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)
	\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n		
		Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Varian
	ts)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\
	n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\
	n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n
					M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM
	8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All
	 variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M3
	2 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 
	Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC
	 \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n
				\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n		
		\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n	
			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n		
			Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun unde
	rslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL ri
	fle grenades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n		
			Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n	
				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\,
	 Medic\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Vari
	ant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\
	n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n		
		\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n
				\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] 
	(Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[IO
	N] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n
					Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (A
	ny colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Ball
	listic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n
				\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any 
	colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\
	n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (
	Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n	
		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n		
			Any UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n
				\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416
	/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-
	L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (A
	ll variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All var
	iants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants
	 including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (
	Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal und
	erslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Hone
	y-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n		
			Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				
	L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			
	\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			\n			\n				Mk14 
	Mod 1 EBR \n			\n			\n				XMS (All variants including Shotgun underslung\
	, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variants\, GL rifle gre
	nades replaces 2x GL)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n
	\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\
	n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 
	(All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \
	n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any va
	riant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n	
				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Titan MPRL
	 Compact\n			\n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	\n\n\n\n
		Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatig
	ues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues s
	hortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Sh
	irt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any
	 colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV
	 [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				C
	arrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/
	Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any col
	our)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boonie
	hat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			
	\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colo
	ur/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				E
	nhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any col
	our)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advan
	ced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		
	\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n		
		\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			
	\n			\n				MG5\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			
	\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99
	 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	
	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Co
	mbat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues an
	d Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsl
	eeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [I
	ON] (Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NA
	TO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Ca
	rrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour
	)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any col
	our)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular
	 Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\
	n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any
	 colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[V
	SM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Vari
	ant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[
	VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)
	\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n		
		Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Snipe
	r Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n			\n		
			L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\n				M2
	00 Intervention\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\n			\n	
				M107/Barrett 50 cal (All variants from all mods)\n			\n			\n				M200 In
	tervention\n			\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (Al
	l Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n	
			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n	
			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n		
		\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			
	\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				M
	SBS (All variants including Shotgun underslung\, replaces 1x GL)\n			\n		
		\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can
	 use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			
	\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variant
	s)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)
	\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24
	 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 160 (Replaces 1x GL )\n			
	\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (All variants including Sho
	tgun underslung\, replaces 1x GL)\n			\n			\n				FN FAL 50.00 (All variant
	s\, GL rifle grenades replaces 2x GL)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Covera
	lls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n
				\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION 
	Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type vari
	ant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n	
				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\
	n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n
					G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AU
	G (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All 
	variants)\n			\n			\n				MSBS (All variants including Shotgun underslung\
	, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				T
	ype 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n
				\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n		
			BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\
	n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A
	5 (DMR)\n			\n			\n				M24 (DMR)\n			\n			\n				AA12 \n			\n			\n				GLX 
	160 (Replaces 1x GL )\n			\n			\n				Mk14 Mod 1 EBR \n			\n			\n				XMS (
	All variants including Shotgun underslung\, replaces 1x GL)\n			\n			\n			
		FN FAL 50.00 (All variants\, GL rifle grenades replaces 2x GL)\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n	
			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n	
				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\
	n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	S
	ERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: arma4.fkservers.eu\n\
	n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission File: Western_Sahar
	a_BLUFOR_Zeus\n\n\n\n	Map: Sefrou-Ramal\n\n\n\n	Modset:FK Standard January
	 2024 v2 + Western Sahara Creator DLC\n\n
DTSTART:20240308T190000Z
DTEND:20240308T213000Z
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Bastogne) (US) #13 [1st Main]
DTSTAMP:20240221T065032Z
SEQUENCE:0
UID:1711-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	 \n\n\n\n	\"December 22nd 1944\n\n\n\n	To the U.S
	.A. Commander of the encircled town of Bastogne.\n\n\n\n	The fortune of wa
	r is changing. This time the U.S.A.\n\n\n\n	forces in and near Bastogne ha
	ve been encircled by strong\n\n\n\n	German armored units. More German armo
	red units have crossed\n\n\n\n	the river Ourthe near Ortheuville\, have ta
	ken Marche and\n\n\n\n	reached St. Hubert by passing through Hompre-Sibret
	-Tillet.\n\n\n\n	Libramont is in German hands.\n\n\n\n	There is only one p
	ossibility to save the encircled\n\n\n\n	U.S.A troops from total annihilat
	ion: that is the honorable\n\n\n\n	surrender of the encircled town. In ord
	er to think it over\n\n\n\n	a term of two hours will be granted beginning 
	with the\n\n\n\n	presentation of this note.\n\n\n\n	If this proposal shoul
	d be rejected one German\n\n\n\n	Artillery Corps and six heavy A. A. Batta
	lions are ready\n\n\n\n	to annihilate the U.S.A. troops in and near Bastog
	ne. The\n\n\n\n	order for firing will be given immediately after this two\
	n\n\n\n	hours' term.\n\n\n\n	All the serious civilian losses caused by thi
	s\n\n\n\n	artillery fire would not correspond with the wellknown\n\n\n\n	A
	merican humanity.\n\n\n\n	The German Commander.\" \n\n\n\n	 \n\n\n\n	\"D
	ecember 22\, 1944\n\n\n\n	To the German Commander\,\n\n\n\n	N U T S !\n\n\
	n\n	The American Commander\"\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	O
	n the morning of December 16\, 1944\, German Armed Forces launched an atta
	ck through the densely forested Ardennes region in Belgium and Luxembourg.
	 The offensive aimed to halt Allied use of the Belgian port of Antwerp and
	 to fracture the Allied lines\, enabling the Germans to encircle and elimi
	nate four Allied armies\, thus pressuring the Western Allies to negotiate 
	a peace treaty favorable to the Axis powers. To reach Antwerp before the A
	llies could regroup and unleash their superior air power\, German mechaniz
	ed forces needed to secure the roadways through eastern Belgium. With all 
	seven main roads in the densely wooded Ardennes highlands converging on Ba
	stogne (Bastnach in German)\, just a few miles from the border with Luxemb
	ourg\, control of its crossroads became pivotal to the German strategy.\n\
	n\n\n	Our role in this operation is to maintain defensive positions to the
	 northwest of Bastogne\, resisting German mechanized and armored elements 
	until relieved by Allied forces.\n\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. D
	efend the Town of Bastogne from German Counterattack and capture.\n\n\n\n	
	\n		Defend against German attacks utilizing defensive positions (DP) 1 thr
	ough 12 towards the northwest for as long as possible or until relieved.\n
		\n	\n		Defend the Town for as long as possible or until relieved.\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will
	 not be present withing the Area of Operations.\n\n	RRR: Delivered by the 
	logistics Element.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\
	n\n	RESPAWNS: Zeus Discretion will aim for 10x minutes between death and r
	espawn to ensure large reinforcement waves and per the theme.\n\n\n\n	SPEC
	IAL CRITERIA:\n\n\n\n	- RRR Delivered by the logistics Element.\n\n\n\n	++
	BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Second World War The mis
	sion will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Ope
	ration Spearhead and Improved Melee System which will be posted as well 
	at the bottom of this event page in a compiled list.  Weaponry within the
	 mission will be restricted to Second World War based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++
	\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVE
	RWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\
	n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: @UNREALARCLITE\n\n\n\n	\n\n\n\n	PLTN CO
	MMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	
	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) @Legendo\n	\n	\n		PLTN Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\
	, NCO) @Muhcreedy\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @
	AntiMatter [Reg+]\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n
		\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Al
	pha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad AutoRi
	fleman: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n
	\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Bas
	hfulvideos [Reg+]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @Deltabacon [R
	eg+]\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n	
		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Mach
	ine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\
	n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Radio
	man (TL TAGS\, NCO) @Zeusz77 [Reg+]\n	\n	\n		Charlie Squad Medic (MEDIC
	 TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n
		\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charli
	e Squad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (
	on the day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		D
	elta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad
	 Machine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assi
	stant: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3x Delta Sq
	uad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M1 81mm Mortar 
	(MRTR 1-1):\n\n\n\n	\n		MRTR Assistant/Lead (MRTR Tags\, Officer) @colt9
	2\n	\n	\n		MRTR  Gunner (MRTR Tags\, Officer) @Servok\n	\n\n\n\n	\n		M1 8
	1mm Mortar (MRTR 1-2):\n	\n\n\n\n	\n		MRTR Assistant (MRTR Tags\, Office
	r) @riccardi48\n	\n	\n		MRTR  Gunner (MRTR Tags\, Officer) OPEN\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	Logistics Team (Willys MB Mounted MG) (KNGT 1-1):\n\
	n\n\n	\n		KNGT Gunrunner Assistant/Lead (Reg+\, Officer) @Winters\n	\n	\n	
		KNGT Gunrunner (Reg+\, Officer) @LilyBear\n	\n\n\n\n	\n		Logistics Team (
	Willys MB Mounted MG) (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Gunrunner Assistant 
	(Reg+\, Officer) @Katla_Haddock\n	\n	\n		KNGT Gunrunner (Reg+\, Officer) @
	Life010\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only 
	Weapons and equipment from the Iron Front\, Faces of War and Operation Spe
	arhead mods may be used within the mission.\n	\n	\n		Short Range Radios ar
	e prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted 
	to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.
	\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements E
	xempt).\n	\n	\n		Looting of enemy primary weapons is without Zeus permiss
	ion is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by on
	e member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads a
	re permitted whistles.\n	\n	\n		SMGs For Americans are limited to 30Rnd St
	ick magazines.\n	\n	\n		The AutoRifleman in each squad takes the Browning 
	M1918A2 or BAR.\n	\n	\n		The MachineGunner in each squad takes the Browni
	ng M1919A4/A6 or 30. cal.\n	\n	\n		Any Enemy Pistol looted in mission may 
	be carried in the next mission if proof of acquisition is provided prior t
	o the next operation.\n	\n	\n		Scoped weapons are not permitted unless lis
	ted explicitly on the weapons list.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 
	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured
	 by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnigh
	t's Melee.\n	\n	\n		Propaganda and other potentially sensitive material ma
	y be shown in mission associated with the time period and governments depi
	cted.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bay
	onet enemies by use of the improved Melee system Buttstock Hit/Bayonet C
	harge ability.\n	\n	\n		To assist medics with the lower carry capacity of 
	the equipment present within these missions squads are encouraged to carr
	y increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment liste
	d as Pending... are currently left out per the time period depicted in mis
	sion. As the campaign progresses more equipment will be introduced.\n	\n	\
	n		To assist players in adapting to a setting where short range radios are
	 restricted and to help Squad Leads manage their elements the following is
	 recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Ap
	propriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Ves
	t:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear O
	D7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (C
	aptain).\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\
	, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US
	 Helmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\
	, Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\,
	 M1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n		
		\n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Fold
	ed).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			
	\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-19
	43 AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n			
		[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				U
	S Helmet\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\
	n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Spri
	ngfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	
	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Appropriate Rank).\n			\n
				\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US 
	Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 C
	arbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thom
	pson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Approp
	riate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (
	Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Medic
	).\n			\n			\n				US Helmet\, M1 (Medic\, Folded).\n			\n			\n				US Helme
	t\, M1 (Medic\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M
	1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Ri
	fle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	M
	achine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[Winter] M-1943 AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool
	 Overcoat.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any
	).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Op
	ened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\
	, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened
	).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net
	\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				U
	S Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n		
		\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1919 Browning Machine Gun.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 
	AB (Choose Appropriate Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[U
	S] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US H
	elmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n		
			US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US
	 Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n		
		\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim
	).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helme
	t\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M
	1918 Browning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[Winter] M-1943 AB (Choose Appropria
	te Rank).\n			\n			\n				[US] Wool Overcoat.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Folded).
	\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Ne
	t Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n			\n			
		US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1 (Net).\
	n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US Helmet\, M
	1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			\n				US
	 Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scrim\, Open
	ed).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M1903A4 Springfield Rifle
	(Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n
				\n				M1 Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Col
	t M1911.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Winter Jacket (Any).\n			\n			\n				US Win
	ter Combat Jacket (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US]
	 Web Gear.\n			\n			\n				[US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Car
	bine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n
			\n	\n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				US Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\
	n			\n				US Flight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				US Pilot Lifevest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Fli
	ght Helmet (Any).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M
	1911.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			MAT:\n		\n\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binocular
	s:\n		\n\n		\n			\n				American Binoculars.\n			\n			\n				Binoculars (US)
	.\n			\n		\n\n		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 
	(Musette\, SCR300).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			
	\n				US Radio\, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n		
		\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Any American Backpack from S
	pearhead\, US Equipment Expanded or IFA. (Please attempt to match backpack
	s with your role and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n
				\n				Primary: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: 
	M2 Balloons (Burn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipme
	nt:\n		\n\n		\n			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		
	\n\n		\n			Parachute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\
	n		\n			Explosives Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				
	Mk2 Grenade.\n			\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			
	Explosives:\n		\n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT
	 1/2 Pound Charge.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Deto
	nator.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayone
	ts.\n			\n			\n				WW2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset Download Link \n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240302T190000Z
DTEND:20240302T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Katla_Haddock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Life010";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Muhcreedy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Zeusz77";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Swamp Fire | US Airborne Brigade | SOG DLC
DTSTAMP:20240208T154923Z
SEQUENCE:0
UID:1708-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Greetings\, team\, as you m
	ay have heard there's been multiple attacks on US controlled bases and t
	owns.\n\n\n\n	So as dawn breaks\, we stand poised to execute a critical ev
	acuation mission in just 0200 hours. Our destination: the towns of Saigon 
	and Hue. Our objective: the rescue of our ambassador and embassy staff i
	n the town of Saigon\, after which you are to support the evacuation of mi
	litary personnel from the towns of Hue.\n\n\n\n	Our cause is just\, our b
	onds unbreakable. Let's stride forward\, a beacon of bravery\, for liberty
	 and our nation.\n\n\n\n	-Airborne Commander\n\n\n\n	++BRIEFING COMPLETED
	++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a heavily themed miss
	ion with elements taken from the Vietnam War\, with some artistic libertie
	s taken. The mission will be making use of the Arma 3 Prairie Fire DLC an
	d a custom Modset which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d to Vietnam/Faction based weaponry and will be restricted per your chose
	n role. Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have bee
	n changed to accommodate the theme and structure of operations in the Viet
	nam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK T
	HOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Co-Zeus:
	 OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tag
	s): @Tomo\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				FAC (FA
	C Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Fla
	methrower operator: CLOSED (slotted on the day)\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\
	n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):
	  OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Cor
	poral (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman
	\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\
	n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n	
			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL T
	AGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n
		\n	\n		Charlie\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO 
	(COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OP
	EN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		D
	elta (Overflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				R
	TO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n	
			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL T
	AGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n	
		\n	\n\n\n\n	\n\n\n\n	\n		AC-119 Mother Goose\n\n		\n			\n				Pilot (FW 
	Tags): OPEN\n			\n			\n				Gunner (Gunner/WSO Tags): @info\n			\n		\n	\n
	\n\n\n	\n\n\n\n	\n		UH-1D Slick\n\n		\n			\n				Slick 1-1 pilot (Rotary Ta
	gs): @L00_Cyph3r (Speciul)\n			\n			\n				Slick 1-2 pilot (Rotary Tags)
	: @Bashfulvideos (No Tags)\n			\n			\n				Slick 1-3 pilot (Rotary Tags
	): @TheSalader (No Tags)\n			\n			\n				Slick 1-4 pilot (Rotary Tags):
	 @kMaN (No Tags)\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		AH-1G Cobra\n\n		\n			
	\n				Pilot (Rotary Tags): @cineafx\n			\n			\n				Gunner (Gunner Tags): 
	@AntiMatter (No Tags)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n		
		\n				No GPS devices\n				\n					\n						RPTR Excluded on Zeus permissio
	n \n					\n				\n			\n			\n				No Night vision devices\n			\n			\n				sco
	pes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	
	\n	\n		No SR radios allowed \n	\n	\n		Riflemen are restricted to two molo
	tov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those stre
	aming or inclined to listen should be aware that music from the SOG DLC an
	d vietnam era will be played throughout the mission.\n	\n	\n		I'm open to 
	any other suggestions or changes to the equipment during briefing or befor
	e\n		\n			\n				example: Gun xxx was also used by the army. or Vest xxx se
	ems to fit the role too and has more storage.\n			\n		\n	\n\n\n\n	--NOTES-
	-\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n\n\n\n	Gener
	al Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ field)\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			
	\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL
	)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			\n			\
	n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n	
		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\n\n
			\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\n		\n\
	n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (camo)\n
				\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any excludin
	g VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG DLC]\n	
			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n
					\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			
	\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (s
	entry)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Arm
	y (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n				\n					Pack 
	- Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					B
	eret (Black)\n				\n			\n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n
					\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			
	\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - Army (s
	entry)\n				\n				\n					Vest - SOG (One-One RTO)\n				\n			\n\n			\n				H
	elmet:\n			\n\n			\n				\n					Beret (RAC Headset)\n				\n			\n\n			\n				
	Backpack:\n			\n\n			\n				\n					Pack - Army (RTO)\n				\n				\n					Pack
	 - Army (RTO2)\n				\n				\n					Pack - Army (Tropical RTO)\n				\n				\n	
					Pack - Army (LW 6/M16)\n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Ol
	ive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n		
			Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n			\n\n			\n		
			Backpack:\n			\n\n			\n				\n					Pack - Army (Medic M5) or (Medic).\n		
			\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BDU
	 MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\
	n					Vest - Army (Grenadier).\n				\n			\n\n			\n				Backpack:\n			\n\n		
		\n				\n					Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet:\n			
	\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n
				\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n
						XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\
	n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Unif
	orm:\n			\n\n			\n				\n					\n						BDU MACV (1-6) (Olive)\n					\n					\
	n						BDU MACV (1-6) (Olive/ field)\n					\n				\n\n				\n					Vest:\n			
		\n\n				\n					\n						Vest - Army (MG).\n					\n				\n\n				\n					Backp
	ack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n						Pac
	k - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n					\n
					\n\n				\n					Helmet:\n				\n\n				\n					\n						Helmet M1 MG (camo)
	\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\n						M60 (any)
	\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\n\n	\n		Rifleman
	:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n		
				\n						BDU MACV (1-6) (Olive)\n					\n					\n						BDU MACV (1-6) (Oli
	ve/ field)\n					\n				\n\n				\n					Vest:\n				\n\n				\n					\n						Ve
	st - Army (Rifleman 1-2)\n					\n					\n						Vest - Army (Scout)\n					\n
					\n\n				\n					Backpack:\n				\n\n				\n					\n						Pack - Army (Trop
	ical)\n					\n					\n						Pack - Army (Rifleman)\n					\n					\n						Pac
	k - Army (Scout)\n					\n				\n			\n		\n	\n\n\n\n	Pilots:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU US Army Aircrew\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Pilot)\n			\n			\n				V
	est - Army (Pilot/ holster)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		Helmet SVH4 (Air Cav) (any)\n			\n			\n				Helmet SVH4 (Army) (any)\n			\
	n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \
	n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Serv
	er\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request
	\n\n\n\n	Mission File: FK-SOG-Zeus-Operation-Swamp-Fire.Cam_Lao_Nam\n\n\n\
	n	modset (January 2024 V1)\n\n
DTSTART:20240223T190000Z
DTEND:20240223T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="xdleoz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:OPERATION | DIAMOND HANDS
DTSTAMP:20240121T234053Z
SEQUENCE:0
UID:1705-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	OPERATION | DIAMOND HANDS\n\n\n\n	Tri-Border Area\, Vietn
	am\, 1967 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	    \"Yo
	u've never lived until you've almost died. For those that have fought for 
	it\, life has a flavor the protected shall never know.\" MACV-SOG saying
	\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	Intelligence reports that the
	 Viet Cong and NVA are using three underground bunkers as command-and-cont
	rol facilities in the Tri-Border area. MACV-SOG Recon Team Idaho has been 
	tasked with going \"across the fence\"\, locate each of the three tunnel s
	ystems and clear them like\, \"Tunnel Rats\"\, and collect intelligence.\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Objectives:\n\n\
	n\n	 \n\n\n\n	\n		Find the entrance to each tunnel system\, there are th
	ree.\n	\n	\n		Clear each tunnel system.\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\
	n\n\n	CIVILIANS: Civilians will be present within the Area of Operations\
	n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This wi
	ll be a heavily themed mission with elements taken from the Vietnam War. T
	he mission will be making use of the Arma 3 mod ALiVE with a Zeus only bei
	ng utilized to fix issues. Weaponry within the mission will be restricted
	 to Vietnam War based weaponry. It is HIGHLY suggested that each player eq
	uip themselves with some form of flashlight\, gun light or pistol and ligh
	t for use when clearing the tunnel systems. Tags for applicable roles are
	 being enforced and will not be different from standard slotting. RT Idah
	o and the helo crew structure have been changed to accommodate the theme a
	nd structure of operations in the Vietnam War. \n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY 
	BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCR
	ETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n
		 \n\n\n\n	\n\n\n\n	 \n\n\n\n	RT IDAHO:\n\n\n\n	\n		Team Leader Holt @Ve
	agance\n	\n	\n		Tilt OPEN\n	\n	\n		Wild Carrot OPEN\n	\n	\n		Razorback 
	OPEN\n	\n	\n		Savage OPEN\n	\n	\n		El Cid OPEN\n	\n	\n		Spyder OPEN\n	\
	n	\n		Doc Jr. OPEN\n	\n	\n		Sparks OPEN\n	\n	\n		Zulu OPEN\n	\n\n\n\n	A
	H-1G HELO CREW (CAS):\n\n\n\n	\n		Pilot @L00_Cyph3r\n	\n	\n		Copilot @Bash
	fulvideos\n	\n\n\n\n	\n		 \n	\n\n	\n		--SLOTTING--\n	\n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Only Weapons and equipment from the Vietnam War may be u
	sed within the mission.\n	\n	\n		Short Range Radios are prohibited unless 
	the Team Leader allows them.\n	\n	\n		Night vision equipment is prohibited
	.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looti
	ng of enemy primary weapons is allowed.\n	\n\n\n\n	 \n\n\n\n	++NOTES++\n
	\n\n\n	\n		The improved Melee system can be configured by esc &gt\; option
	s &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		
	Propaganda and other potentially sensitive material may be shown in missio
	n associated with the time period and governments depicted.\n	\n	\n		Prima
	ry Weapons with an attached bayonet can be used to bayonet enemies by use
	 of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	
	\n		To assist medics with the lower carry capacity of the equipment prese
	nt within these missions squads are encouraged to carry increased Medical 
	Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... ar
	e currently left out per the time period depicted in mission. As the campa
	ign progresses more equipment will be introduced.\n	\n	\n		To assist playe
	rs in adapting to a setting where short range radios are restricted and to
	 help Squad Leads manage their elements the following is recommended readi
	ng. \n	\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: Limited to the 
	Vietnam War era\n\n\n\n	Weapons and equipment are ultimately determined b
	y the Team Leader\n\n\n\n	\n		Vietnam War era\n	\n	\n		Some kind of light\
	, gun light or flashlight is HIGHLY recommended\n	\n\n\n\n	 \n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 Custo
	m Mission Server\n	\n	\n		IP: 135.181.236.173\n	\n	\n		Port: 2502\n	\n	\n	
		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20240219T190000Z
DTEND:20240219T210000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Olt [Collab Event] (USAF) [1st Main]
DTSTAMP:20240205T053534Z
SEQUENCE:0
UID:1707-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Mission
	 Summary:\n\n\n\n	Side: BLUFOR.\n\n	Faction: US Armed Forces.\n\n	Enemy Fa
	ction (OPFOR: Ultranationalist Militia (Gearscript).\n\n	Armor:\n\n\n\n	\n
			MRAPs\, IFVs: BRDM-BTR80\, BMP1 – BMP2\,\n	\n	\n		MBTs: T-72.\n	\n\n\
	n\n	AA: None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light
	 Mortar Emplacements.\n\n	BRIEF: Ultranationalist forces\, supported by t
	he Eastern Bloc\, have launched an insurrection against the Romanian gover
	nment in the western part of Romania\, securing a large portion of territo
	ry in this district of the country. NATO elements in Europe have been requ
	ested to provide aid to contain the threat while mobilization occurs. US E
	xpeditionary Forces have responded and are currently engaging in a delayin
	g action in the area to deny or slow the Ultranationalist forces from gain
	ing control of the region's infrastructure. Defence is being conducted acr
	oss four key areas\, which have been designated Objectives 1-4\, each with
	 respective areas of fortifications prefixed with 'DL' denoting defensive 
	works.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #1: Nozyba.\n\n\n\n	Objective
	 #1 has been established closest to the current line of contact with Ultra
	nationalist forces and is composed of Defence Lines 1 and 2 in that area. 
	Expected Contact is to come from the North East along the primary MSR and 
	through the fields towards the North East.\n\n\n\n	Notes: \n\n\n\n	\n		En
	emy Force will be attacking downhill into fortified positions. \n	\n	\n		
	Visibility from DLs 1\,2 Are good. \n	\n	\n		RTO should make use of DL-2 
	or DL-1 for artillery calls due to excellent visibility.\n	\n	\n		Armor an
	d Mechanized are expected to advance Primarily from the north east as the 
	town towards the southeast restricts movement.\n	\n	\n		MRTR-1 a pre prepa
	red fortification for MRTR will be available to the west.\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	Objective #2: Industrial Plant.\n\n\n\n	Objective #2 has be
	en established on the outskirts of Nozyba within the Industrial area to pr
	ovide a fallback position to Defense Line #1 and as a second line of defen
	ce if enemy forces penetrate the first line. Is composed of DLs 3-4. Expec
	ted Contact is to come from the direct East along the primary MSR and thro
	ugh the woods towards the North East at DL-3.\n\n\n\n	Notes: \n\n\n\n	\n	
		Enemy Force will be attacking downhill into fortified positions. \n	\n	\
	n		Visibility from DLs 3 and 4 and are good.\n	\n	\n		RTO should make use 
	of High points in the industrial zone for artillery calls due to excellent
	 visibility.\n	\n	\n		Falling back to OP-2-4 should be taken during a with
	drawal to Objective #3 and a splitting of friendly forces. \n	\n	\n		Armo
	r and Mechanized are expected to advance from the east and to a lesser ext
	end the north east axis's of attack.\n	\n	\n		If OP-2-3 is lost expect en
	emy unity to cross the river west and engage from southwest.\n	\n	\n		Resu
	pply will be available from CP-1 and CP-2.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Objective #3: Rostok.\n\n\n\n	Defence line #3 has been established at the
	 town of Rostok to provide a fallback position to Objective #2 and as the 
	third line of defence if enemy forces penetrate the first and second lines
	. Expected Contact is to come from the direct East along the primary MSR a
	nd through the woods.\n\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attack
	ing across fields into fortified positions. \n\n\n\n	- Visibility from DL
	s 5 and 6 is good.\n\n\n\n	- Mines should be used to offset enemy movement
	. \n\n\n\n	- Falling back to DLs 7 and 8 should be done in stages to allo
	w prep time.\n\n\n\n	- Armor and Mechanized are expected to advance from t
	he MSR.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #4: Airfield.\n\n\n\n	Object
	ive #4 has been established on the outskirts of the airfield to provide a 
	fallback position to Objective #3 as final line of defence if enemy forces
	 penetrate the other Objectives. Is composed of DLs 10 through 12 and CP-4
	 in this area. Expected Contact is to come from the North East and East.\n
	\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attacking across fields into
	 fortified positions. \n\n\n\n	- Visibility from DLs 10\,11 are good.\n\n
	\n\n	- Falling back to DL-12 and CP-4 should be taken during a fighting wi
	thdrawal through the airfield.\n\n\n\n	- Resupply will be available from C
	P-4.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n
	\n\n\n	This is an event organized between FK Gaming and Unqualified Minds.
	 This will be a heavily themed mission with a focus on defensive gameplay 
	and maneuver The mission will be making use of the Arma 3 FK Standard Mods
	et which will be posted as well at the bottom of this event page in a com
	piled list.  Weaponry within the mission will be restricted to role speci
	fic weaponry and will be limited to a select number of options to reduce p
	rep time. Tags for applicable roles are not being enforced as this is a c
	ooperative event and will be different from standard slotting. Squad Stru
	cture has been reduced to the 7x man template and PTLN structure has not b
	een changed and will remain the same as in standard Main missions. Standar
	d FK Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTI
	NG++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format:
	 Role\, Reserved Person.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @colt92\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTHQ:\n\n\n\n	\n
			PLTN Lead: @KingShibe\n	\n	\n		PLTN 2ic: OPEN\n	\n	\n		PLTN RTO: @riccar
	di48\n	\n	\n		PLTN Medic: OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n
		\n		Alpha Squad Lead: @Veagance\n	\n	\n		Alpha Squad Medic: OPEN\n	\n	\
	n		Alpha Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: (on th
	e day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\
	n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: @andyt90\n	\n	\n		Bravo Squa
	d Medic: OPEN\n	\n	\n		Bravo Squad Team Leader: OPEN\n	\n	\n		Bravo Squad
	 Autorifleman : (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead: 
	OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\n	\n		Charlie Squad Team Leade
	r: OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		3x C
	harlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\
	n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		Delta Squad Medic: OPEN\n	\n	\
	n		Delta Squad Team Leader: OPEN\n	\n	\n		Delta Squad Autorifleman : (on 
	the day)\n	\n	\n		3x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n
	\n\n	\n\n\n\n	Anti Armor Team (1-1):\n\n\n\n	\n		KNGT Assistant/Lead: OP
	EN\n	\n	\n		KNGT Gunner: @AntiMatter\n	\n\n\n\n	Anti Armor Team  (1-2):
	\n\n\n\n	\n		KNGT Assistant/Lead: OPEN\n	\n	\n		KNGT Gunner: @TheSalader
	\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M2 Mortar (2-1):\n\n\n\n	\n		MRTR Assist
	ant/Lead (MRTR Tags): @L00_Cyph3r\n	\n	\n		MRTR Gunner (MRTR Tags): @
	Monocled Badger [Reg+]\n	\n\n\n\n	M2 Mortar (2-2):\n\n\n\n	\n		MRTR Assis
	tant (MRTR Tags): OPEN\n	\n	\n		MRTR Gunner (MRTR Tags): @Bashfulvideo
	s\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapon
	s and equipment from the provided equipment list may be used within the m
	ission.\n	\n	\n		Squads are restricted to the use of LAT for this operatio
	n.\n	\n	\n		Only Anti Armor Teams are permitted to bring HAT for this oper
	ation.\n	\n	\n		Ammunition carried per individual is limited to 6+1 for Ri
	flemen and 1400 Rounds of ammunition per AutoRifleman.\n	\n	\n		4 Grenades
	 of types (Smoke\, Fragmentation) may be carried by standard Riflemen\, Me
	dics\, and AutoRiflemen. Squad Leads\, PLTHQ and Team Leads may carry 6.\n
		\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		Though
	 you have been provided a equipment list at the bottom of this document yo
	u will notice that there are options regarding each type of equipment whic
	h may be taken. This list has been selected to provide a common ammunition
	 type for primary weaponry and to allow sharing during mission as well as 
	reduce prep time.\n	\n	\n		Cosmetics may be taken for fields not covered b
	y the equipment list as long as they remain in the style of force you are 
	playing as and match with the camouflage which the PLTN is wearing.\n	\n\n
	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapon
	ry and equipment rules unless otherwise specified remain in effect for thi
	s mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M81 LBT Armatus (Any
	).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n				[VSM] M81 Paracl
	ete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 20
	00 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\n			\n				[VSM] Ops
	core (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\n			\n				[VSM] Cap
	 (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n
				\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 
	(M81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\
	n			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT60
	94 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MI
	CH 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] 
	Opscore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boon
	ie (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			
	\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4
	A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n
				\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n	
			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M
	81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n	
				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\
	n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\
	n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			
	\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n
				\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			
	\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	[VSM] Crye G3 (M81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M8
	1 FAPC (Any).\n			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[
	VSM] M81 LBT6094 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			
	\n				[VSM] MICH 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n	
			\n				[VSM] Opscore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n
					[VSM] Boonie (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK
	416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n		
		\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 
	pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n			
		P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SI
	G P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			\n			\n				[VSM] M
	81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (Any).\n			\n			\n	
				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2000 2 (M81).\n			\
	n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opscore 2 (M81).\n			\
	n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (M81).\n			\n		\n\n
			\n			DMR:\n		\n\n		\n			\n				M14 rifle.\n			\n			\n				M24 SWS.\n			\n	
			\n				SCAR-H.\n			\n			\n				Mk 11.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n
					M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\
	n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n		
		\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M81
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n			
	\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094 (
	Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			Helm
	et:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH 2
	000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Opsc
	ore 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie (
	M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M240 machine gun.\n	
			\n			\n				M249 light machine gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Crye G3 (M
	81).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] M81 FAPC (Any).\n	
			\n			\n				[VSM] M81 LBT Armatus (Any).\n			\n			\n				[VSM] M81 LBT6094
	 (Any).\n			\n			\n				[VSM] M81 Paraclete RAV(Any).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (M81).\n			\n			\n				[VSM] MICH
	 2000 2 (M81).\n			\n			\n				[VSM] Opscore (M81).\n			\n			\n				[VSM] Op
	score 2 (M81).\n			\n			\n				[VSM] Cap (M81).\n			\n			\n				[VSM] Boonie
	 (M81).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n
					M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n		
		\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			
	\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			LAT:\n		\n\n		\n			\n				M136.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n	
				FGM-148 Javelin (BAF Version).\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		N
	ame: FK #4\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pa
	ssword: On Request\n	\n	\n		Modset (v2)\n	\n\n
DTSTART:20240218T190000Z
DTEND:20240218T213000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="RedJesterA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="nikolov216";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="M4T4DOR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="InZane";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Operation Market Garden) (US) #12 [1st Ma
	in]
DTSTAMP:20240213T080911Z
SEQUENCE:0
UID:1709-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	   “The August battles have done it and the ene
	my in the west has had it. . . . Two and a half\n\n	months of bitter fight
	ing have brought the end of the war in Europe in sight\, almost\n\n	within
	 reach . . . ”\n\n	 ―General Dwight D. Eisenhower\n\n\n\n	 \n\n\n\n	
	Mission Summary:\n\n\n\n	After months of preparation\, the joint British-A
	merican Operation Market Garden is ready to commence. Extensive fighting a
	cross Europe has significantly weakened the German war machine\, and this 
	operation's impact will bring the Allied forces closer to the heartland of
	 Germany. Your platoon has been assigned the crucial task of securing the 
	bridges in this region of Holland and fending off German counterattacks un
	til XXX Corps can reach your positions. Local units of the French and Dutc
	h resistance have been mobilized to secure your Landing Zones and will pro
	vide ongoing support throughout the operation. Additionally\, Allied air s
	upport will be available on call for the duration of the mission.\n\n\n\n	
	Objectives:\n\n\n\n	\n\n\n\n	1. Secure a landing Zone and deploy paratroop
	s.\n\n\n\n	\n		(Free French &amp\;&amp\; Dutch Forces) Secure Le Champ De 
	Trou and mark the LZ for incoming Allied Paradrops.\n	\n	\n		Hold the Land
	ing Zone against Axix counter attacks.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	2. S
	ecure the town and the Bridge crossings.\n\n\n\n	\n		Push Axis forces out 
	of the nearby town and secure the bridges leading to the north.\n	\n	\n		E
	liminate AA sites as encountered to assist in RRR delivery and RPTR Airstr
	ikes.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	3. Secure the town and the
	 bridge\, and hold until relieved.\n\n\n\n	\n		Advance through Axis defens
	es to secure the town and both bridge entrances.\n	\n	\n		Secure local com
	mand posts to delay or prevent a German counterattack aimed at retaking th
	e bridge. Each captured command post will be rewarded with additional defe
	nsive equipment upon taking the town and bridge.\n	\n	\n		Eliminate AA sit
	es encountered to support RRR delivery and facilitate RPTR airstrikes.\n	\
	n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Civilians will not be present wi
	thing the Area of Operations.\n\n	RRR: Delivered with each reinforcement w
	ave.\n\n	ASSET RRR: Withdraw from front line and ping Zeus.\n\n	RESPAWNS: 
	Zeus Discretion will aim for 10x minutes between death and respawn to ensu
	re large reinforcement waves and per the theme.\n\n\n\n	SPECIAL CRITERIA:\
	n\n\n\n	- RPTR will begin the mission delivering paratroops to the AO and 
	drop zone following which they will switch into P-47 Thunderbolts.\n\n\n\n
		- French and Dutch resistance elements will not have a briefing time and 
	will be immediatly in the AO as the template is loaded.\n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily th
	emed mission with elements taken from the Second World War The mission wil
	l be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation S
	pearhead and Improved Melee System which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to Second World War based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme and structure of ope
	rations in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	Co
	Zeus: @UNREALARCLITE\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND S
	QUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @riccardi48\n	\n	\
	n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) @LurkerOne\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n
	\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @KingShibe\n	\n	\n		Alpha 
	Radioman (TL TAGS\, NCO) @Melo\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, 
	Specialist) OPEN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	
	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad AutoRif
	leman: (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\
	n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN
	\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @SilentGunner13\n	\n	\n		Bravo Sq
	uad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant:
	 (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	
	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\n		3x Bravo Squad Rif
	leman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD (Resistance):\n\n\n\n	\n		C
	harlie Squad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\n		Charlie Radiom
	an (TL TAGS\, NCO) @colt92\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Sp
	ecialist) @TheSalader\n	\n	\n		1x Charlie Squad Machine Gunner: (on the d
	ay)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n
		\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie S
	quad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	DELTA SQUAD (Resistance):\n\n\n\n	\n		Delta Squad Lea
	d (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\
	n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x D
	elta Squad Machine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine G
	unner Assistant: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3
	x Delta Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Dougl
	as C-47 Skytrain -&gt\; P-47 Thunderbolt (RPTR 1-1):\n\n\n\n	\n		RPTR Pilo
	t/Lead (Fixed Wing Tags\, Officer) @AntiMatter\n	\n\n\n\n	\n		Douglas C-47
	 Skytrain -&gt\; P-47 Thunderbolt (RPTR 1-2):\n	\n\n\n\n	\n		RPTR Pilot (F
	ixed Wing Tags\, Officer) @Bashfulvideos\n	\n\n\n\n	--SLOTTING--\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front
	\, Faces of War and Operation Spearhead mods may be used within the missio
	n.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n
		\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Nigh
	t vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be dis
	abled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary
	 weapons is without Zeus permission is prohibited.\n	\n	\n		Rifle Grenade
	s are permitted to be taken by one member of each Squad.\n	\n	\n		Only PLT
	HQ\, Squad Leads and Team Leads are permitted whistles.\n	\n	\n		SMGs For 
	Americans are limited to 30Rnd Stick magazines.\n	\n	\n		The AutoRifleman 
	in each squad takes the Browning M1918A2 or BAR.\n	\n	\n		The MachineGunne
	r in each squad takes the Browning M1919A4/A6 or 30. cal.\n	\n	\n		Any En
	emy Pistol looted in mission may be carried in the next mission if proof o
	f acquisition is provided prior to the next operation.\n	\n	\n		Scoped wea
	pons are not permitted unless listed explicitly on the weapons list.\n	\n\
	n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improv
	ed Melee system can be configured by esc &gt\; options &gt\; controls &gt\
	; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other 
	potentially sensitive material may be shown in mission associated with the
	 time period and governments depicted.\n	\n	\n		Primary Weapons with an at
	tached bayonet can be used to bayonet enemies by use of the improved Mel
	ee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics 
	with the lower carry capacity of the equipment present within these missi
	ons squads are encouraged to carry increased Medical Fluid EG: Saline.\n	\
	n	\n		Weapons or equipment listed as Pending... are currently left out pe
	r the time period depicted in mission. As the campaign progresses more equ
	ipment will be introduced.\n	\n	\n		To assist players in adapting to a set
	ting where short range radios are restricted and to help Squad Leads manag
	e their elements the following is recommended reading. \n	\n\n\n\n	--NOTE
	S--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equi
	pment rules unless otherwise specified remain in effect for this mission.\
	n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[US] M-1943 AB (Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7
	 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Cap
	tain).\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, 
	M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US H
	elmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, 
	Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M
	1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\
	n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded
	).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n
					M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB 
	(Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US He
	lmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Car
	bine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thomps
	on.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Cho
	ose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] W
	eb Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (NCO).\n			\n			\n				US Helmet
	\, M1 (Net\, NCO).\n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine
	.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\
	n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				Colt M1911.\n			\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Appropriate Rank
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\
	n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				US Helmet\, M1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic\, Fol
	ded).\n			\n			\n				US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n		
		\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\
	n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt
	 M1911.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose Appropriate Rank).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n	
			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n		
		\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net 
	Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n	
			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded)
	.\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\,
	 M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n		
			US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				M1919 Browning Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Choose App
	ropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear
	 (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M
	1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US He
	lmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, O
	pened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1
	 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n
					US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded)
	.\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M1918 Browning Automatic Rifle.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943
	 AB (Choose Appropriate Rank).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Folded).\n			\n			\n		
			US Helmet\, M1 (Opened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\
	n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M
	1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n			
		US Helmet\, M1 (Net\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opene
	d).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (
	Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				M1903A4 Springfield Rifle(Scope).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Ca
	rbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\
	n		\n	\n\n\n\n	Resistance:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Any uniform begining with FFI.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (A
	ny).\n			\n			\n				FFI Web Belt.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				FR Adrian Mle. 1926.\n			\n			\n				FR Adrian Mle. 1926 (Medic).\n	
			\n			\n				Any Hat Beginning with CIV.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				M1903A4 Springfield Rifle(Scope).\n			\n			\n				Kar 98k (ZF39)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MAS 49.\n			\n			\n				L
	ee-Enfield No. 1 Mk.III.\n			\n			\n				Lee-Enfield No. 4 Mk.I.\n			\n			\
	n				Kar 98k.\n			\n			\n				Fusil Mle. 208 12G.\n			\n			\n				MP 40.\n		
		\n			\n				Sten Mk. II.\n			\n		\n\n		\n			Primary Machine Gunner:\n		\n\
	n		\n			\n				MG 42.\n			\n			\n				MG 34.\n			\n			\n				M1919 Browning M
	achine Gun.\n			\n			\n				Bren MkII.\n			\n		\n\n		\n			Primary AutoRifle
	man:\n		\n\n		\n			\n				MAS FM29/29 Chattellerault.\n			\n			\n				FM Mle
	. 1924 M29.\n			\n			\n				M1918 Browning Automatic Rifle.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Luger.\n			\
	n			\n				Browning Hi-Power.\n			\n			\n				Webley Mk VI Revolver.\n			\n	
		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				US Winter Jacket (Any).\n			\n			\n				US Winter Combat Jacke
	t (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear.\n			\
	n			\n				[US] Web Gear OD7.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n		
			[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Tho
	mpson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	RP
	TR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US
	 Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Fli
	ght Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Life
	vest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n
		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\
	n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n		
		\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n		
	\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR30
	0).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\,
	 SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n			
	Backpack:\n		\n\n		\n			\n				Any American Backpack from Spearhead\, US Eq
	uipment Expanded or IFA. (Please attempt to match backpacks with your role
	 and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primary
	: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bur
	n Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n	
			\n				Signal Whistle.\n			\n			\n				Flare Gun.\n			\n		\n\n		\n			Parac
	hute:\n		\n\n		\n			\n				US Type-5 parachute.\n			\n		\n\n		\n			Explosiv
	es Equipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n		
		\n			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\
	n\n		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charg
	e.\n			\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\
	n\n		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n	
				WW2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--E
	QUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modse
	t Download Link \n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240216T190000Z
DTEND:20240216T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="xdleoz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Winter Hits the planet and then I freeze to death [Endle
	ss Legend MP]
DTSTAMP:20240124T053759Z
SEQUENCE:0
UID:1706-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event based 
	taking place in the highly acclaimed Turn Based Strategy game Endless Lege
	nd\, in which players will seek to guide their own nations to survival in 
	a time of great upheaval. This event may be a one-off or a repeated affair
	\, depending on interest. However\, to prevent some of the typical issues 
	with Endless Lrgend multiplayer games\, there will be some guidelines for 
	behavior in the event to assist with the flow of events. These are not int
	ended to force a particular outcome or victor in the game's conclusion\, a
	nd if anyone has a suggestion for additional rulings\, please feel free to
	 make suggestions in the comments.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Once the first session i
	s concluded additional info will be added here with nation pictures.\n\n\n
	\n	Players (8 Max):\n\n\n\n	Broken Lords\n\n\n\n	\n		\n			Player: @Jerichr
	on\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		A
	rdent Mages\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\
	n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		The Cultists\n	\n\n\n\n	\n		\n			
	Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		
	 \n	\n\n	\n		Vaulters\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intr
	o:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		 \n	\n\n	\n		Necrophages\n	\n\n
	\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	
	\n\n\n\n	\n		 \n	\n\n	\n		\n			Kapaku\n		\n	\n\n\n\n	\n		\n			Player: OP
	EN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			 \n		\
	n\n		\n			Roving Clans\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		
	Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			 \n		\n\n		\n			\n				
	Wild Walkers\n			\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n		Intro
	:\n		\n			\n				\n			\n		\n	\n\n\n\n	\n		\n			\n				 \n			\n\n			\n				\n
						Morgawr\n				\n			\n		\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\n	
		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	Allayi\n\n\n\n	\n		\
	n			Player: OPEN\n		\n	\n	\n		Intro:\n		\n			\n				\n			\n		\n\n		\n			 
	\n		\n	\n\n\n\n	\n		Forgotten\n	\n\n\n\n	\n		\n			Player: OPEN\n		\n	\n	\
	n		Intro:\n		\n			\n				\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n
	\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players participating do n
	ot require Game DLC due to game host sharing.\n	\n	\n		There will be a ten
	 minute break after every 50 mins of play. If players fail to return with 
	a 5 min grace period after breaks they will be removed from the session.\n
		\n	\n		No METAGaming or Exploits.\n	\n	\n		The Host in order to retain th
	e ability to host the game may have their capital taken by domination but 
	may not be eliminated from the game. If the host has clearly lost they wil
	l refrain from pursuing victory types and will concede if it is clear they
	 have lost.\n	\n	\n		Players are not allowed to destroy other player's nat
	ions before turn 50.\n	\n	\n		Combat where possible will be auto resolved 
	to speed up game progress.\n	\n	\n		Turn and Battle timer will be enabled 
	to avoid game freezes.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	++NOTES++\n\n\n\
	n	Game Settings:\n\n\n\n	\n		World Size: Huge.\n	\n	\n		World Shape: Many 
	Continents.\n	\n	\n		Continent Shape: Regular.\n	\n	\n		Temperature: Tempe
	rate.\n	\n	\n		Topography: Average.\n	\n	\n		World Difficulty: Normal.\n	\
	n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Requ
	est\n	\n\n
DTSTART:20240203T170000Z
DTEND:20240203T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #2 - MAIN MISSION - NISEI
DTSTAMP:20240116T185128Z
SEQUENCE:0
UID:1704-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #2\n\n\n\n	SICILY\, 1943\n\n\n\n	 \n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	    \"Go for broke.\" - US 442nd Infantry 
	Regiment motto\n\n\n\n	\n\n\n\n	Mission Summary:\n\n\n\n	July\, 1943. Oper
	ation Husky is well underway and our beachheads on Sicily are secure. The 
	task that lies ahead of us now is clearing defensive positions to prevent 
	Wehrmacht reinforcements from preparing a major counterattack to push us b
	ack to our unloading zones. The 442nd has been deployed to Europe to help 
	in the liberation. This is our first test\; if we want to earn the trust o
	f our countrymen we need to give it everything we got.\n\n\n\n	Our orders 
	are to secure High Point 247\; codenamed FREDRICKSBURG. It's a pretty domi
	nating piece of terrain\; and would allow us to easily spot any coming att
	acks before they get a chance to really get going. However\; to get there 
	we need to clear out Agios Dionysios first\; codename WISCONSIN. The town 
	isn't too large\; but it seems that a forward detachment of Fallschirmjäg
	er have replaced the Italians that were in the town previously. We don't k
	now how motivated these troops are\; but they've got a reputation so some 
	Shermans have been attached to the task group to help punch through the Ge
	rman defences. You have an expected 2 hour window for this attack. Let's g
	et to it. \n\n\n\n	\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		B
	reach defences at Agios Dionysios\n	\n	\n		Capture Hill 247\n	\n\n\n\n	\n\
	n\n\n	CIVILIANS: Civilians will not be present within the Area of Operati
	ons.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	Th
	is will be a heavily themed mission with elements taken from the Second Wo
	rld War The mission will be making use of the Arma 3 mods IFA3 AIO\, Fac
	es Of War\, Operation Spearhead and Improved Melee System which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Second World War based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme and structure of operations in the Second World War. \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associat
	ed)\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN LT (PLTN TAGS
	 ONLY\, Officer) @Jerichron\n	\n	\n		PLTN Sergeant (PLTN 2ic TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Radioman OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n	\n		PLTN MG Gunner (.30 cal) @colt92\n	\n	\n		PLTN MG
	 Assistant OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ABLE\n\n\n\n	\n		Sergeant (
	SL TAGS\, Officer) OPEN\n	\n	\n		RTO (TL TAGS\, NCO) @Bashfulvideos \n	\
	n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		BAR Gunner: 
	(on the day)\n	\n	\n		Grenadier: (on the day)\n	\n	\n		Rifleman: (on the
	 day)\n	\n	\n		Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		3x Rifleman: (on
	 the day)\n	\n\n\n\n	BAKER\n\n\n\n	\n		Sergeant (SL TAGS\, Officer) @Eagle
	strike \n	\n	\n		RTO (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n	\n		BAR Gunner: (on the day)\n	\n	\n		Grena
	dier: (on the day)\n	\n	\n		Rifleman: (on the day)\n	\n	\n		Corporal (T
	L TAGS\, NCO) OPEN\n	\n	\n		3x Rifleman: (on the day)\n	\n\n\n\n	CHARL
	IE\n\n\n\n	\n		Sergeant (SL TAGS\, Officer) OPEN\n	\n	\n		RTO (TL TAGS\, N
	CO) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	BAR Gunner: (on the day)\n	\n	\n		Grenadier: (on the day)\n	\n	\n		Rifle
	man: (on the day)\n	\n	\n		Corporal (TL TAGS\, NCO) OPEN\n	\n	\n		3x R
	ifleman: (on the day)\n	\n\n\n\n	\n		KICKER-1 (M4 SHERMAN)\n	\n\n	\n		\n	
			Commander (COMMANDER TAGS) @LurkerOne\n		\n		\n			Gunner (GUNNER TAGS) 
	@TheSalader\n		\n		\n			Driver (DRIVER TAGS) OPEN\n		\n		\n			Loader: (o
	n the day)\n		\n		\n			Hull Gunner: (on the day)\n		\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from t
	he Iron Front\, Faces of War and Operation Spearhead mods may be used with
	in the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements 
	Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\
	n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS system
	s will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of 
	enemy primary weapons is without Zeus permission is prohibited.\n	\n	\n		
	Rifle Grenades are permitted to be taken by one member of each Squad.\n	\n
		\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\n	\n	
	\n		SMGs For Americans are limited to 30Rnd Stick magazines.\n	\n	\n		The 
	AutoRifleman in each squad takes the BAR.\n	\n\n\n\n	--RESTRICTIONS--\n\n\
	n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be conf
	igured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; We
	bKnight's Melee.\n	\n	\n		Propaganda and other potentially sensitive mater
	ial may be shown in mission associated with the time period and government
	s depicted.\n	\n	\n		Primary Weapons with an attached bayonet can be used 
	to bayonet enemies by use of the improved Melee system Buttstock Hit/Bay
	onet Charge ability.\n	\n	\n		To assist medics with the lower carry capaci
	ty of the equipment present within these missions squads are encouraged t
	o carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or equipment
	 listed as Pending... are currently left out per the time period depict
	ed in mission. As the campaign progresses more equipment will be introduce
	d.\n	\n	\n		To assist players in adapting to a setting where short range r
	adios are restricted and to help Squad Leads manage their elements the fol
	lowing is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless other
	wise specified remain in effect for this mission.\n\n\n\n	YOU SPAWN WITH C
	ORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	\n		Riflemen may take an M1 G
	arand (not sniper) or an M1 Carbine. \n	\n	\n		SLs &amp\; TLs may take an
	 M1 Thompson\n	\n	\n		ARs carry BARs\n	\n	\n		Only the MG gunner may take 
	a .30 cal\n	\n	\n		1 Garand with rifle grenade launcher per squad\n	\n	\n	
		1 Bazooka per squad\n	\n	\n		Tank crew may take the Grease Gun\n	\n\n\n\n
		--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER I
	NFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.
	fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mo
	dset Download Link\n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20240120T190000Z
DTEND:20240120T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the radiation and then fucking dies [CIV5 MP]
DTSTAMP:20240109T071427Z
SEQUENCE:0
UID:1702-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players (12 Max):\n\n\n\n	\n		 Random Nation:
	 @Bashfulvideos\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation
	: @Lexic\n	\n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation: @P
	hanos\n	\n	\n		 Random Nation: @Legendo\n	\n	\n		 Random Nation: @AntiMa
	tter\n	\n	\n		 Random Nation: @Deltabacon\n	\n	\n		 Random Nation: @ricc
	ardi48\n	\n	\n		 Random Nation: @Jerichron\n	\n	\n		 Random Nation: @Con
	ga Line of Neckbeards\n	\n	\n		 Random Nation: @Spartan_MiniMe\n	\n\n\n\n
		 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	Genera
	l:\n\n\n\n	\n		Players participating must make sure they own the Civ 5 DLC
	's Brave New World\, and Gods and Kings.\n	\n	\n		There will be a ten minu
	te break after every 50 mins of play. If players fail to return with a 5 m
	in grace period after breaks they will be removed from the session.\n	\n	\
	n		No METAGaming or Exploits.\n	\n	\n		The Host in order to retain the abi
	lity to host the game may have their capital taken by domination but may n
	ot be eliminated from the game. If the host has clearly lost they will ref
	rain from pursuing victory types and will concede if it is clear they have
	 lost.\n	\n	\n		XCOM Squads are prohibited. \n	\n	\n		All players are req
	uired to play on \"Prince\" Difficulty settings.\n	\n	\n		Players are not 
	allowed to destroy other player's nations before the medieval Era is reach
	ed.\n	\n	\n		The event will be making use of the Vox Populi + EUI Modset w
	hich can be installed via the instructions below.\n	\n\n\n\n	--EVENT RULES
	--\n\n\n\n	 \n\n\n\n	How to install a modpack: Modset (VP + EUI Only).\n\
	n\n\n	\n		To use VP\, you must have your game in English.\n	\n	\n		Search 
	for the Civ's DLC folder. The path should be something like C:\\...\\Steam
	\\steamapps\\common\\Sid Meier's Civilization V\\Assets\\DLC.\n	\n	\n		Del
	ete your old modpack if you already have one.\n	\n	\n		Extract the downloa
	ded .zip here. It should add “ZMP_MODPACK”\, “VPUI”\, “UI_bc1”
	 to your DLC folder:\n		\n			\n		\n	\n	\n		Before the first launch of the 
	game delete the Cache folder from here \"Documents\\my games\\Civilization
	 5\"\n	\n	\n		Now you don't need to use the mod menu from the game's main 
	menu.\n	\n\n\n\n	This installation needs to be done by every players in ca
	se of online multiplayer game: the exact same modpack needs to be used on 
	each PC.\n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Co
	ntinents.\n	\n	\n		Map Size: Huge (12 Players).\n	\n	\n		Game Pace: Quick.
	\n	\n	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		Wo
	rld Age: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfa
	ll: Normal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n
	\n\n\n	 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n		
			Science.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n
					Diplomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n		
			Policy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Com
	bat.\n			\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20240121T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20231210T165014Z
SEQUENCE:0
UID:1697-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						\n							\n								\n						
				This event will be hosted on TeamSpeak in a temporary room\, named \"
	Townhall\". Start time will be 16:00 UK Time\n								\n\n								\n						
				An introduction and explanation of what this is can be found in the ann
	ouncement thread here:\n								\n								\n\n								\n									This isn'
	t a super formal event\, just a chance for us as a community to get togeth
	er and discuss how things are going\, any issues\, things that are going w
	ell etc. While no formal \"Meeting Minutes\" will be taken\, notes for thi
	ngs that could be taken and discussed at CM Meetings will be taken by the 
	CMs present.\n								\n\n								\n									We would ask people to please
	 be courteous in the Teamspeak\, staff reserve the right to remove anyone 
	being disruptive in the meeting.\n								\n\n								\n									Event wil
	l be hosted by @ThePointForward.\n								\n							\n						\n					\n				\n
				\n		\n	\n\n
DTSTART:20240120T160000Z
DTEND:20240120T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:USAF\, Operation Rolling Thunder (SOG DLC) [1st Main]
DTSTAMP:20231208T015813Z
SEQUENCE:0
UID:1696-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	If nothing is accomplished\, so what?\n\n	PAVN were willi
	ng to fight to the last soldier either way.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Good morning\, Squadron\,\n\n\n\n
		As we gather here today\, the anticipation and focus in the air are palpa
	ble. We stand on the precipice of Operation Rolling Thunder\, a critical m
	ission that will show the VC and PAVN forces what the US tac payer money h
	as to offer. Our objectives are clear\, and success rests on each and ever
	y one of you.\n\n\n\n	Mission Overview:\n\n	Operation Rolling Thunder is a
	 high-stakes mission designed to disrupt enemy supply lines and infrastruc
	ture. Our squadron has been assigned a crucial role in this operation\, an
	d the success of the entire mission hinges on our precision and effectiven
	ess.\n\n\n\n	Your planes:\n\n\n\n	\n		10x F-4C Phantom II: Used as the pri
	mary AA and light bomb element.\n	\n	\n		4x F-105F Thunderchief: Your way
	 to get through enemy guided missiles\, use the bomber anti-radiation miss
	iles and cluster bombs to get deep into VC territory.\n	\n	\n		2x B-52H bo
	mbers: The heavy bombardment\, they will be the key to our success\, with
	out them we won't be able to deal enough damage.\n	\n	\n		1x C-119: Your 
	eye in the sky and command element\, its camera will give you a chance to 
	search for targets and get their BDA. Additionally you have a daisy cutter
	 bomb for a hasty evac for downed pilots.\n	\n\n\n\n	Objectives:\n\n\n\n	\
	n		Complete all fire missions\, destroying enemy supplies and assets.\n	\n
		\n		Disable enemy AA emplacements.\n	\n	\n		Maintain air superiority.\n	\
	n	\n		Assist any nearby friendly forces.\n	\n\n\n\n	Conclusion:\n\n	Operat
	ion Rolling Thunder is not just a mission\; it's a test of our skills\, re
	silience\, and commitment to the mission objectives. Each one of you is an
	 integral part of the success we aim to achieve today. Trust in your train
	ing\, trust in your teammates\, and let's make this mission a resounding s
	uccess.\n\n\n\n	Dismissed. Good luck\, and may we return victorious.\n\n\n
	\n	Squadron Commander\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMM
	ARY: This will be a heavily themed mission with elements taken from the V
	ietnam War\, with some artistic liberties taken. The mission will be makin
	g use of the Arma 3 Prairie Fire DLC and a custom Modset which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Vietnam/Faction based weaponr
	y and will be restricted per your chosen role. Tags for applicable roles
	 are being enforced and will not be different from standard slotting. Squ
	ad Structure and PTLN structure have been changed to accommodate the theme
	 and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Co-Zeus: @TheSalader\n	\n	\n		Co-Zeus: @ri
	ccardi48\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	\n\n\n\n	\n		Squadron Command 
	(1x C-119)\n\n		\n			\n				Squadron Commander (PLTN &amp\; FAC Tags): OP
	EN\n			\n			\n				Pilot (FW Tags): OPEN\n			\n			\n				Co-Pilot (Reg+
	): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Ground Team\n\n		\n			\n				AT
	C (FAC/Leadership Tags): @L00_Cyph3r [Reg+] LOCKED\n			\n			\n				Groun
	d Crew Lead (TL Tags): @Eaglestrike[Reg+]\n			\n			\n				Ground Crew (Reg
	+): @GingerRocker\n			\n			\n				Ground Crew (Reg+): @LurkerOne\n			\n		
		\n				Ground Crew (Reg+): OPEN\n			\n			\n				Ground Crew (Reg+): OPEN\
	n			\n		\n	\n\n\n\n	\n\n\n\n	\n		Alpha (5x F-4C Phantom II)\n\n		\n			\n		
			Flight Lead (FW Tags):  OPEN\n			\n			\n				Pilot (Reg+):  @BadBarry\
	n			\n			\n				Pilot (Reg+):  @Yung_Cider\n			\n			\n				Pilot (Reg+):
	  @lucleaR\n			\n			\n				Pilot (Reg+):  OPEN\n\n				 \n			\n		\n	\n	
	\n		Bravo (5x F-4C Phantom II)\n		\n			\n				Flight Lead (FW Tags):  OPE
	N\n			\n			\n				Pilot (Reg+):  OPEN\n			\n			\n				Pilot (Reg+):  OPE
	N\n			\n			\n				Pilot (Reg+):  OPEN\n			\n			\n				Pilot (Reg+):  OPE
	N\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		Charlie (4x F-105F Thunderchief)\n\n		\
	n			\n				Flight Lead (FW Tags):  @AntiMatter\n			\n			\n				Pilot (FW Ta
	gs):  @TacticalPanda [Reg+]\n			\n			\n				Pilot (FW Tags):  @info\n	
			\n			\n				Pilot (FW Tags):  @UNREALARCLITE\n			\n		\n	\n\n\n\n	\n\n\n
	\n	\n		Delta (2x B-52H Bomber)\n\n		\n			\n				Pilot (FW Tags): @colt92 
	[Reg+]\n			\n			\n				Pilot (FW Tags): @Bashfulvideos [Reg+]\n			\n			\n
					Co-Pilot (Reg+):  OPEN\n			\n			\n				Co-Pilot (Reg+):  OPEN\n			\
	n			\n				Rear Gunner (Reg+):  @Sheltz95\n			\n			\n				Rear Gunner (R
	eg+):  OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No 
	Night vision devices\n			\n			\n				No scopes\n			\n			\n				No UGL or GL\
	n			\n		\n	\n	\n		Equipment list provided below.\n	\n	\n		Players can cho
	ose any US weapon that is within FK rules.\n	\n	\n		Permitted pylons provi
	ded below.\n	\n	\n		Only ground crew is permitted to use any ground vehicl
	e (including transport).\n	\n	\n		Crossroads will not inform once an objec
	tive is completed\, players are expected to assess it themselves.\n	\n	\n	
		The B-52H bomber is to taxi under the assistance of at least one ground c
	rew member to ensure that the plane does not hit anything.\n	\n	\n		The B-
	52H bombs can only be dropped with Command (PltnHQ) and pilot permission.
	\n	\n	\n		The B-52H and C-119 have a fixed loadout of 500lb bombs and a da
	isy cutter respectfully.  \n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\
	n	++NOTES++\n\n\n\n	\n		SR radios are to be used for communications betwee
	n flights (squads).\n	\n	\n		LR usage on 69 remains the same with flight l
	eads (SL) communicating with the squadron commander (PltnHQ).\n	\n	\n		68 
	will be used for ATC communication\, any pilot is required to use it to ga
	in landing\, take-off and taxi clearance.\n		\n			\n				To request a RRR o
	nce on ground use either 68 or a SR frequency to request ground crew assis
	tance.\n			\n		\n	\n	\n		The chain of command is provided bellow\n		\n			\
	n				Note that ATC is not under the lead of the squadron commander.\n			\n
			\n	\n	\n		Those streaming or inclined to listen should be aware that mus
	ic from the SOG DLC and vietnam era will be played throughout the mission.
	\n	\n	\n		The B-52H bomber plane pilots are both considered flight leads (
	SL). They are the only flight (squad) to be expected to work independently
	 of each other.  \n	\n\n\n\n	++Chain of command++\n\n	\n\n\n\n	--Chain o
	f command--\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++\n\n\n\n	Not
	e: FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n\n\n\n	Pilots:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				K2B USAF Jet Crew\n			\n			\n				K2B USMC Jet
	 Crew (no variants)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - US
	AF (Pilot/ any)\n			\n			\n				Vest - Army (Pilot/ any)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Helmet APH6 (any)\n			\n			\n				(UNS) Jet Pi
	lot Helmet (any)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Parachu
	te (any) [SOG PF DLC]\n			\n			\n				any US LR radio [SOG DLC\, Unsung\, S
	&amp\;S]\n			\n		\n	\n\n\n\n	Ground Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[US] Rain Parka/any\n			\n			\n				Commando
	 Pullover/OG107s\n			\n			\n				M1965 Field Jacket/any\n			\n			\n				OG-1
	97 (any)\n			\n			\n				Tropical Combat Fatigues (any)\n			\n			\n				Trop
	ical Combat Jacket (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Any 
	US vest [SOG DLC\, Unsung\, S&amp\;S]\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Any M1 Helmet [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				hea
	dband (any) [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				bonnie (any excl
	uding VC and PVN variants) [SOG DLC\, Unsung\, S&amp\;S]\n			\n			\n				Bu
	sh hat (any excluding VC and PVN variants) [SOG DLC\, Unsung\, S&amp\;S]\n
				\n			\n				Bandana (any) [SOG DLC\, Unsung\, S&amp\;S]\n			\n		\n\n		\n
				Backpacks:\n		\n\n		\n			\n				any US backpack (needs to match) [SOG D
	LC\, Unsung\, S&amp\;S]\n			\n			\n				any US LR radio [SOG DLC\, Unsung\,
	 S&amp\;S] (ATC Only)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\
	n\n	++PYLONS++\n\n\n\n	F4-C Phantom II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	AA:\n		\n\n		\n			\n				AIM-9E Sidewinder\n			\n			\n				AIM-7E Sparrow\n	
			\n		\n\n		\n			Rockets:\n		\n\n		\n			\n				Mk32 5in ATAP\n			\n			\n			
		M151 unguided rockets with 10lb HE\n			\n			\n				M229 2.75in unguided r
	ockets with 17lb HE\n			\n		\n\n		\n			Bombs (6 max total):\n		\n\n		\n			
	\n				M82\n			\n			\n				M82 Snake eye\n			\n		\n\n		\n			Other:\n		\n\n		
	\n			\n				Fuel Tank\n			\n			\n				SUU-23/A 20mm\n			\n			\n				ALQ 87 EC
	M pod\n			\n			\n				ALQ 101 ECM pod\n			\n			\n				ALQ 119 ECM pod\n			\n
			\n	\n\n\n\n	F-105F:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			SEAD:\n		\n\n		\n	
			\n				AGM45 Shrike\n			\n			\n				AGM78\n			\n		\n\n		\n			AA:\n		\n\n		
	\n			\n				AIM-9D Sidewinder\n			\n			\n				AIM-9E Sidewinder\n			\n		\n\n
			\n			Rockets (50 max total):\n		\n\n		\n			\n				Hydra 70mm HEAT\n			\n	
			\n				Hydra 70mm HE\n			\n		\n\n		\n			Bombs:\n		\n\n		\n			\n				CBU-32
	A\n			\n			\n				CBU-32B\n			\n			\n				CBU-24\n			\n			\n				CBU-75\n			\
	n		\n\n		\n			Other:\n		\n\n		\n			\n				Fuel Tank\n			\n			\n				ALQ 87 E
	CM pod\n			\n			\n				ALQ 101 ECM pod\n			\n			\n				ALQ 119 ECM pod\n			\
	n		\n	\n\n\n\n	--PYLONS-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\
	n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\
	n\n\n	Mission File: FK-SOG-Zeus-Operation-Rolling-Thunder.Cam_Lao_Nam\n\n
	\n\n	modset (January V1)\n\n
DTSTART:20240106T190000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tank Friday - Operation Exploitation
DTSTAMP:20231217T160522Z
SEQUENCE:0
UID:1701-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a zeus mission for 1st main on FK#1 utilizin
	g the standard modset and default template in a series of armoured vehicl
	e only missions. All players will be playing tank or vehicle crews. Slotti
	ng will be amended accordingly. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n
	\n\n	Border skirmishes between Nato and Russia have recently escalated in 
	Finland\, more specifically Sumava. Germany has sent parts of the 1st Panz
	erdivision\, formerly staitoned on Lithuania\, to Sumava to support local 
	and American forces. A hole in the russian defence has allowed the allied 
	forces to make a large incursion into Russian controlled territory\, with 
	the enemy being unable to react properly to the speed with which the Leopa
	rds have been able to exploit the enemy's weakness. The supporting ground 
	infantry units have taken casualties however. As such only an American Air
	mobile regiment is available to take the town of Velke. You will be tasked
	 with securing the airfield and enabling American helicopters to deploy un
	its near Velke and to support their subsquent assault on the town.\n\n\n\n
		\n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	Your Armoured Company has cl
	osed the distance to the enemy airfiled to within 2Km. You are to plan and
	 execute an assault on the Airfield to take control of it. Without this\, 
	an airborne assault on Velke is impossible. Furthermore you are to move No
	rth to establish control of the southern outskirts of Velke to enable the 
	Americans to land near it and take the town. \n\n\n\n	We expect the enemy
	 to defend the Airfield vigorously. However\, due to the speed of the alli
	ed advance\, we do not believe them to be ready and entrenched. As such\, 
	you are to make best speed towards the Airfield to catch the enemies offgu
	ard and defeat them. \n\n	Furthermore foot patrols have been spotted arou
	nd the locales of Orel and Lapka (marked \"?\"). On the airfileld itself 
	expect MBTs\, IFVs\, Infantry\, Helicopters and Anti-Air Vehicles.\n\n\n\n
		\n\n\n\n	 \n\n\n\n	Once the airfield is secure\, you need to move North 
	to Velke. We have little intel on the area in between. Move with care but 
	as quickly as possible to start laying fire onto the defenses at the town 
	of Velke. They will be entrenched and in position. Expect heavy resistance
	 from both defenders and incoming reinforcements from the North and West. 
	Once sufficiently suppressed and destroyed\, call for XROADS to send in th
	e Americans. Your mission will be complete\, once a adequate amount of fri
	endly infantry has entered and secured the town of Velke.\n\n\n\n	\n\n\n\n
		 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Take Control of the Airfield.\n\
	n	2. Destroy all enemy assets on the Airfield.\n\n	3. Move North the Velke
	 and engage and destroy all enemy forces on the way.\n\n	4. Rout enemy for
	ces from Velke by engaging and suppressing their positions on the southern
	 outskirts of the town.\n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	This 
	mission has 54 maximum slots.\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n	(\"On the Day\" slots might be opened up if all
	 other slots are filled beforehand)\n\n\n\n	 \n\n\n\n	\n		\n			\n				Com
	pany HQ (to be slotted in \"PLTHQ\")\n			\n			\n				Hammer 6-1 (Leopard 2
	A6)\n				\n					\n						Commander: @Veagance\n					\n					\n						Gunner:
	 @Bashfulvideos\n					\n					\n						Driver: Open\n					\n					\n						Lo
	ader: on the day\n					\n				\n			\n			\n				Hammer 6-2 (Leopard 2A6)\n	
				\n					\n						Commander: on the day\n					\n					\n						Gunner: on 
	the day\n					\n					\n						Driver: on the day\n\n						 \n					\n				\
	n			\n			\n				1st Platoon (to be slotted in \"Alpha\")\n				\n					\n			
				Hammer 1-1 (Leopard 2A6)\n						\n							\n								Commander: Open\n	
							\n							\n								Gunner: @TheSalader (tags)\n							\n							\n	
								Driver: open\n							\n							\n								Loader: on the day \n			
					\n						\n					\n					\n						Hammer 1-2 (Leopard 2A6)\n						\n					
			\n								Commander: Open\n							\n							\n								Gunner: @AntiMatt
	er (no tags)\n							\n							\n								Driver: Open\n							\n						\n	
					\n					\n						Hammer 1-3 (Leopard 2A6)\n						\n							\n								Com
	mander: Open\n							\n							\n								Gunner: @lucleaR\n							\n					
			\n								Driver: Open\n							\n						\n					\n					\n						Hammer 1-
	4 (Leopard 2A6)\n						\n							\n								Commander: on the day\n							
	\n							\n								Gunner: on the day\n							\n							\n								Driver:
	 on the day\n\n								 \n							\n						\n					\n				\n			\n			\n				2n
	d Platoon (to be slotted in \"Bravo\")\n				\n					\n						Hammer 2-1 (L
	eopard 2A6)\n						\n							\n								Commander: Open\n							\n							\n
									Gunner: @Elkano\n							\n							\n								Driver: Open\n							
	\n							\n								Loader: on the day\n							\n						\n					\n					\n			
				Hammer 2-2 (Leopard 2A6)\n						\n							\n								Commander: Open\n	
							\n							\n								Gunner: Open\n							\n							\n								Driver:
	 Open\n							\n						\n					\n					\n						Hammer 2-3 (Leopard 2A6)\n		
					\n							\n								Commander: Open\n							\n							\n								Gunner
	: Open\n							\n							\n								Driver: Open\n							\n						\n					\n
						\n						Hammer 2-4 (Leopard 2A6) \n						\n							\n								Command
	er: on the day\n							\n							\n								Gunner: on the day\n							\n	
							\n								Driver: on the day\n\n								 \n							\n						\n					\
	n				\n			\n			\n				CAS (to be slotted in Raptor)\n				\n					\n						Rea
	per 1-1 (Apache AH-64\, no Radar\, Hydras HE and Cannon)\n						\n							\
	n								Pilot: @L00_Cyph3r (tags)\n							\n							\n								Gunner: @Pr
	ometheus13 (tags)\n							\n						\n					\n					\n						Reaper 1-2 (Apac
	he AH-64\, no Radar\, Hydras HE and Cannon)\n						\n							\n								Pilo
	t: on the day\n							\n							\n								Gunner: on the day\n							\n		
					\n					\n				\n			\n			\n				AA Platoon (to be slotted in \"Knight\"\
	, first four slots)\n				\n					\n						Swatter 1-1 (Gepard 1A2)\n						\n
								\n								Gunner: on the day\n							\n							\n								Driver: o
	n the day\n							\n						\n					\n					\n						Swatter 1-2 (Gepard 1A2)\n
							\n							\n								Gunner: on the day\n							\n							\n								Dr
	iver: on the day\n\n								 \n							\n						\n					\n				\n			\n			\n	
				Recon (To be slotted in \"Prophet\" and \"Mortar\")\n				\n					\n					
		Blinker 5-1 (Wiesel\, TOW)\n						\n							\n								Commander: @Servok\n
								\n							\n								Driver: @Legendo\n							\n						\n					\n					\
	n						Blinker 5-2 (Wiesel\, TOW)\n						\n							\n								Commander: o
	n the day\n							\n							\n								Driver: on the day\n\n								 \n		
						\n						\n					\n				\n			\n			\n				Logistics (To be slotted in Knig
	ht\, last two slots) \n				\n					\n						Donkey 1-1: @LurkerOne\n					\n
						\n						Donkey 1-2: on the day\n					\n				\n			\n		\n\n		\n			 \n	
		\n\n		\n			Based on numbers we will fill certain vehicles first. See thei
	r priority below. If all Open slots are filled\, the still closed slots wi
	ll be opened as well: \n		\n	\n\n\n\n	\n		1st Coy Cmd Tank\, 2 Tank-Pl
	atoons à 3 tanks\, 1st Logi\, 1st Recon Vic\, 1st CAS (26 people)\n	
	\n	\n		4th tank in 1st platoon (29 people)\n	\n	\n		4th tank in 2nd 
	platoon (33 people)\n\n		 \n	\n	\n		2nd specialist (33 people)\n	\n	\
	n		2nd Recon Vic (35 people)\n	\n	\n		2nd Coy Cmd Tank (38 people)\
	n\n		 \n	\n	\n		1st AA Vic (40 people)\n	\n	\n		2nd AA Vic (42 peop
	le)\n	\n	\n		2nd CAS (44 people)\n	\n	\n		Loaders in all remaining tanks 
	distributed evenly across all elements (54 people)\n	\n\n\n\n	Any \"in be
	tweens\" are to be filled by loaders with medic status in the CMD tanks (H
	MR 6-1\, 1-1 and 2-1) [i.e.: we get 32 people playing\, meaning all vehic
	les from stage 1 to 5 get \"activated\"\, providing slots for 31 players. 
	The remaining player will then take a loader slot in Coy Cmd Tank].\n\n\n\
	n	 \n\n\n\n	+++ Notes +++\n\n\n\n	\n		The Company Commander (Hammer 6-1) 
	will command the two Platoons and their supporting elements.\n	\n	\n		The 
	Platoonleaders are expected to command the tanks under them to ensure the 
	elements act cohesively and information is relayed between them.\n	\n	\n		
	The Specialists will be driving a RRR-Truck each. They will also be medics
	. \n	\n	\n		The Leopards have Loader slots. They will be filled by overfl
	ow and have to assign medical status at the statue. Those loaders will a
	ct as medics as well.\n	\n	\n		Loaders in Cmd tanks are expected to take o
	ff comms pressure if able.\n	\n\n\n\n	 \n\n\n\n	+++ Suggested Radio Set U
	p +++\n\n\n\n	\n		Coy Net:             69 - Coy Cmd\, All Plt-Leade
	rs\, XROADS\, Recon\, Logi\, AA\, general communications\n	\n	\n		Coy Inne
	r Net:    69.1 - All Coy Cmd Vehicles\, inner command section communic
	ations\n	\n	\n		1st PLT Net:        68 -  All Tanks from 1st Platoon
	\, inner 1st Platoon communications\n	\n	\n		2nd PLT Net:       67 - A
	ll tanks from 2nd Platoon\, inner 2nd Platoon comms\n	\n	\n		Logistics Net
	:      66 - All Logistics Vehicles\, inner logistics communication\n	\n
		\n		Recon Net:          65 - All Recon Vehicles\, inner recon commun
	ications\n	\n	\n		AA Net:               64 - All AA Vehicles\, inn
	er AA communications\n	\n\n\n\n	 \n\n\n\n	+++ Equipment +++\n\n\n\n	\n		S
	tick to guns the Bundeswehr uses currently. Refer to this link.\n	\n	\n		
	Uniform: BW Uniform (Felcktarn) or BW Uniform (Flecktarn\, Sleeves)\n	\n
		\n		Vest: JPC Vest (Flecktarn) - any variant \n	\n	\n		Any \"Flecktarn\"
	 backpack\n		\n			\n				Everybody is allowed a Longrange-radio\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS &amp\; NOTES+++\n\n\n\n	\n		Equipment
	 is restricted (see section above)\n	\n	\n		GPS Tracking will be enabled 
	on vehicles\n	\n	\n		Units are to be adressed by their respective callsign
	s\n	\n	\n		Respawns at Zeus discretion\, Coy Cmd can ask for reinforcement
	s\n	\n\n
DTSTART:20240105T190000Z
DTEND:20240105T213000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night before Christmas
DTSTAMP:20231215T231252Z
SEQUENCE:0
UID:1699-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas.\n\n\n\n	Background: Well here we have the Flat Earthers being cunt
	s again and denying the kids of Australia their presents from Santa\, dow
	n right fucked from this mob. So we have decided to throw some money out t
	o the wider community and band together to save Christmas for Aussie Kids.
	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were stole
	n from Santa\n\n\n\n	2. Find any intel that will lead to the reason why th
	ey were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n\n
	\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way).\
	n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Vehi
	cle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Plato
	on can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\n	
	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention. 
	The Uniforms will be chosen from the Christmas pack mod (symbol right) \n
	\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon a
	nd/ or historical is allowed. Restricted by role and calibre\, there are
	 some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sant
	a hat will be for roles specified below.\n\n\n\n	Squad assets/transports w
	ill be whatever I come up with between now and go time.\n\n\n\n	 \n\n\n\n
		Reservable Slots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n
		Platoon 2IC (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat):\n\n\n\n	RTO
	/FAC (Big Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Ha
	t):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n
	\n\n	SL (Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n
		 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1
	: \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others
	 are full.\n\n\n\n	 \n\n\n\n	Mortar - Prancer - Knight Asset\n\n\n\n	Driv
	er  (Big Santa Hat):- \n\n\n\n	Gunner/Commander (Big Santa Hat):- @L00_C
	yph3r\n\n\n\n	 \n\n\n\n	Prophet - Dancer - Knight Asset\n\n\n\n	Driver  
	(Big Santa Hat):- @LurkerOne\n\n\n\n	Gunner/Commander (Big Santa Hat):- @T
	heSalader\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231222T190000Z
DTEND:20231222T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SumSumGuenter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night After the Night Before Xmas
DTSTAMP:20231215T231443Z
SEQUENCE:0
UID:1700-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas. \n\n\n\n	Background: Well here we have the Flat Earthers being cu
	nts again and denying the kids of Australia their presents from Santa\, d
	own right fucked from this mob. So we have decided to throw some money out
	 to the wider community and band together to save Christmas for Aussie Kid
	s.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were sto
	len from Santa\n\n\n\n	2. Find any intel that will lead to the reason why 
	they were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n
	\n\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way)
	.\n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Ve
	hicle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Pla
	toon can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\
	n	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention
	. The Uniforms will be chosen from the Christmas pack mod (symbol right) 
	\n\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon
	 and/ or historical is allowed. Restricted by role and calibre\, there a
	re some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that su
	its. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sa
	nta hat will be for roles specified below.\n\n\n\n	Squad assets/transports
	 will be whatever I come up with between now and go time.\n\n\n\n	 \n\n\n
	\n	Reservable Slots:\n\n\n\n	Platoon HQ (Big Santa Hat):\n\n\n\n	Platoon 
	2IC (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat):\n\n\n\n	RTO/FAC (Bi
	g Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Hat):\n\n\n
	\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n\n\n	SL 
	(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n
	\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1: \n\n\n\
	n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others are full.
	\n\n\n\n	 \n\n\n\n	Mortar - Prancer - Knight Asset\n\n\n\n	Driver  (Big 
	Santa Hat):- \n\n\n\n	Gunner/Commander (Big Santa Hat):- @TheSalader\n\n\
	n\n	 \n\n\n\n	Prophet - Dancer - Knight Asset\n\n\n\n	Driver  (Big Santa
	 Hat):-\n\n\n\n	Gunner/Commander (Big Santa Hat):- @AntiMatter\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231223T190000Z
DTEND:20231223T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Gaming does... A Christmas Quiz!
DTSTAMP:20231215T204723Z
SEQUENCE:0
UID:1698-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	Come one\, come all to the FK Christmas Quiz!\n\n\n\n	On 
	Wednesday 20th December at 1900 UK Time (Typical Main Start Time)\, we'll 
	be hosting a community quiz on FK.\n\n\n\n	We'll all be in Discord\, camer
	as on if you want but no obligation! I'll be streaming pictures and music 
	for the quiz.\n\n\n\n	We'll either do it solo\, or split into teams and gi
	ve everyone shitposty names. Either way we'll crack on with 5 rounds of 10
	 questions\, and hopefully have a bit of a laugh!\n\n\n\n	Not much more to
	 it - all are welcome!\n\n\n\n	---\n\n\n\n	Answer Sheet (Download a copy\,
	 or make your own): https://docs.google.com/document/d/1ESxrosBYr63y9Vbpd
	QILo0yoOUXI1ozmEJkwMFCFcx0/edit?usp=sharing\n\n
DTSTART:20231220T190000Z
DTEND:20231220T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Trouble in Extremists Town (ION PMC) #11 [1st Main]
DTSTAMP:20231206T164815Z
SEQUENCE:0
UID:1695-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	After the succesful attack on the 
	airfield belonging to the Middle Eastern Extremists we believe them to n
	o longer be a threat.\n\n\n\n	The Pro-Government Militia has paid us for
	 another month of security to make sure there is no Extremist uprising a
	nd border aggressions from the Takistan National Army.\n\n\n\n	 \n\n\n\n
		We have been woken abruptly at our FOB in the middle of the night to a di
	stress call from IDAP. They have lost communication to the UN and are dire
	 need of assistance at the hospitial.\n\n\n\n	IDAP are reporting Civilians
	 showing alot of aggression and uprising in Kashkak and are suspecting thi
	s might be a last plot from the Middle Eastern Extremists.\n\n\n\n	Gear u
	p\, head to the UN compound and check out what all the trouble is.\n\n\n\
	n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missi
	on will be making use of our standard ArmA 3 modset which will be posted 
	as well at the bottom of this event page.  Weaponry will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN/Leader
	ship Tags): @Dog\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n
				\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha Squad Me
	dic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (TL Tags) 
	OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n	
				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Tea
	m Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n
		\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL Tags) OPEN\n			\n			\n	
				Bravo Squad Medic (MEDIC Tags) OPEN\n			\n			\n				Bravo Squad Team 
	Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the
	 day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n	
				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo Squad Aut
	orifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on t
	he day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Ta
	gs) OPEN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\n		
		\n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Sq
	uad Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifle
	man: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL Tags) OPE
	N\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n		
			2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Delta\n		\n
				\n				Delta Squad Lead (SL Tags) OPEN\n			\n			\n				Delta Squad Me
	dic (Medic Tags) OPEN\n			\n			\n				Delta Squad Team Leader (TL Tags) 
	OPEN\n			\n			\n				Delta Squad Autorifleman : (on the day)\n			\n			\n	
				2x Delta Squad Rifleman: (on the day)\n			\n			\n				Delta Squad Tea
	m Leader (TL Tags) OPEN\n			\n			\n				Delta Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Delta Squad Rifleman: (on the day)\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipment: \n	
		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (24x)\n			\
	n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		This campaign will be using a progession system where yo
	u get points for completed missions/objectives\, these points can be used
	 to unlock certain euipment. This can be anything but not excluded to bett
	er armour for infantry\, more modern weapons/equipment\, vehicular assets\
	, fire support.\n	\n	\n		There will be a poll after main missions where p
	eople get to vote what equipment should be unlocked. \n	\n	\n		If somethi
	ng on the tech tree has 2 or more arrows connecting to it then it requires
	 all of those to be unlocked before itself gets unlocked\n	\n	\n		Technolo
	gy that was voted in last mission will be marked in blue\n	\n\n\n\n	Tech T
	ree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to unlocked tec
	hnology via tech tree what assets they will be using.\n	\n	\n		Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor/Knight element\n	\n	\n		Knight Options:\n\n		* Badger IFV\n
	\n		* FV510 Warrior IFV\n\n		* Pandur II IFV \n\n		* Wiesel 2 (AA\, Mk20
	 or ATGM versions) IFV\n	\n	\n		Drone Operator Options: \n		\n			\n				UG
	V Stomper RCWS\n			\n			\n				MQ-9 Reaper\n			\n			\n				UCAV Sentinel\n		
		\n			\n				Yabhon-R3\n			\n			\n				MQ-12 Falcon\n			\n		\n	\n	\n		Raptor
	 Options: \n		\n			\n				MH-6M\n			\n			\n				CH-146 \n			\n			\n				UH-
	1H \n			\n			\n				UH-60M \n			\n			\n				UH-60M \n			\n			\n				CH-47
	 \n			\n			\n				UH-1Y \n			\n			\n				AH-6M\n			\n			\n				PO-30 \n			
	\n			\n				AH-1Z \n			\n			\n				AH-64D \n			\n			\n				MI-24P \n			\n	
		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: F
	K Weaponry and equipment rules unless otherwise specified remain in effect
	 for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carri
	er Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n
				\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour
	)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Ca
	rrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n		
		\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any co
	lour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM]
	 Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant
	)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM
	] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n	
			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (All Variants)
	\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n		
			HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n		
			SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n			
		M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (
	All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All va
	riants including Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 M
	GL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal
	 underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"
	Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			
	\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n
					L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M19
	11\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n	
			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\
	n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, Drone Operator\,
	 TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigue
	s and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues sho
	rtsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shir
	t [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any c
	olour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [
	ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Car
	rier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Va
	riant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colou
	r)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boonieha
	t (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n
				\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour
	/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enh
	anched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colou
	r)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advance
	d Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n
				\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Operator 
	ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\
	n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				A
	CR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n			
		MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				
	G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (A
	ll variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All vari
	ants)\n			\n			\n				MSBS (All variants including Shotgun underslung\, re
	places 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type
	 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			
	\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				B
	CM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n		
		\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (
	DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondar
	y:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n	
			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n	
				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		
	\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136
	 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			
	\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				NLAW\n			\n			\n				Ti
	tan MPRL Compact\n			\n			\n				Javelin\n			\n			\n				Metis-M\n			\n		\n	
	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Comb
	at Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fa
	tigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatig
	ues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [I
	ON] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n
					MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n		
		\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any
	 colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] 
	(Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n		
			Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varia
	nt)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (
	Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		
		\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH 
	(Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n	
				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n
			\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk4
	6/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 
	LMG\n			\n			\n				MG5\n			\n			\n				HK121\n			\n			\n				LWMMG\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n
				\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n
					P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n
	\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fati
	gues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues 
	shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-S
	hirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Envirome
	nt] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\
	n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any
	 colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (
	Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				
	Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any c
	olour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllist
	ic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\
	n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colo
	ur/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			
	\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any 
	colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\
	n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n	
			Sniper Rifles:\n		\n\n		\n			\n				L115A3 \n			\n			\n				AI AWM\n			\n
				\n				L118A1 AWC\n			\n			\n				G29\n			\n			\n				M2010 ESR\n			\n			\
	n				M200 Intervention\n			\n			\n				T-5000\n			\n			\n				GM6 Lynx\n			\
	n			\n				M107/Barrett 50 cal (All variants from all mods)\n			\n			\n				
	M200 Intervention\n			\n			\n				T-5000\n			\n			\n				M2010 ESR\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				
	P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Varia
	nts)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Varia
	nts)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All varian
	ts)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n	
			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			
	\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)\n
				\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All varian
	ts can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n	
			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All 
	variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 1
	1 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n
					M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta
	\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (Al
	l Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All 
	variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Va
	riant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		
	\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			\n			\n				P90 (
	All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\
	n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\
	n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n
				\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n	
			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n			
		MSBS (All variants including Shotgun underslung\, replaces 1x GL)\n			\n
				\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (All variants c
	an use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n	
			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Carbine (All varia
	nts)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DM
	R)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M
	24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #4\n\n\n\n	IP: ar
	ma4.fkservers.eu\n\n	Port: 2402\n\n	Password : On request\n\n\n\n	Mission 
	File: NorthTakistan_Zeus_IONWBK\n\n\n\n	Map: North Takistan\n\n\n\n	Modset
	:FK Standard August 2023 V7 + Webknights Zombies &amp\; Creatures + Improv
	ed Melee System\n\n
DTSTART:20231215T190000Z
DTEND:20231215T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Weltkrieg #1 - MAIN MISSION - DUNKIRK
DTSTAMP:20231203T111334Z
SEQUENCE:0
UID:1694-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	WELTKRIEG #1\n\n\n\n	DUNKIRK\, 1940\n\n\n\n	 \n\n\n\n	 
	 ++MISSION BRIEFING++\n\n\n\n	    \"It is evil things we shall be fight
	ing against\, brute force\, bad faith\, injustice\, oppression and persecu
	tion.\" - Prime Minister Neville Chamberlain\, 1939.\n\n\n\n	\n\n\n\n	Miss
	ion Summary:\n\n\n\n	June\, 1940. The Blitzkreig has swarmed through Franc
	e and the Low Countries\; and now the BEF is in danger of being overrun. O
	ur defensive lines are being shrunk daily\; but the evacuation from the be
	aches is not yet complete. Your platoon is ordered to hold Defence Point 9
	 to allow the day's loading of men and material from the beaches near VICT
	ORIA. We're not expecting any major pushes today\; as the Jerries have bee
	n happy to shell and strafe the beaches thus far it seems. We're not sure 
	why\, but their armour appears to have been halted within spitting distanc
	e of the beach so we don't think there's going to be any major offensives.
	\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	 \n\n\n\n	\n		Hold Defence Point 9\
	n	\n	\n		Prevent the loss of VICTORIA at all costs\n	\n\n\n\n	 \n\n\n\n	C
	IVILIANS: Civilians will not be present withing the Area of Operations.\n
	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This wil
	l be a heavily themed mission with elements taken from the Second World Wa
	r The mission will be making use of the Arma 3 mods IFA3 AIO\, Faces Of 
	War\, Operation Spearhead and Improved Melee System which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Second World War based weaponry 
	and will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme a
	nd structure of operations in the Second World War. \n\n\n\n	 \n\n\n\n	+
	+SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS
	 MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS 
	DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\
	n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ON
	LY\, Officer) @Jerichron \n	\n	\n		PLTN 2ic (PLTN 2ic TAGS\, Officer) 
	@KingShibe\n	\n	\n		PLTN Radioman @colt92 \n	\n	\n		PLTN Medic (MEDIC TA
	GS\, Specialist) @Legendo NO TAGS\n	\n	\n		PLTN AT Rifleman @TheSalad
	er \n	\n	\n		PLTN AT Assistant @LurkerOne\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	1 SECTION\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer) @BadBarry\n	\n	\
	n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n	\n		Squad Autorifleman: (on the day)\n	\n	\n		Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad Rifleman: (on
	 the day)\n	\n\n\n\n	2 SECTION\n\n\n\n	\n		Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Squad Medic (ME
	DIC TAGS\, Specialist) OPEN\n	\n	\n		Squad Autorifleman: (on the day)\n
		\n	\n		Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alpha Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	3 SECTION\n\n\n\n	\n		Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Radioman (TL TAGS\, NCO) OPEN\n
		\n	\n		Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Squad Auto
	rifleman: (on the day)\n	\n	\n		Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n
			 \n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Wea
	pons and equipment from the Iron Front\, Faces of War and Operation Spearh
	ead mods may be used within the mission.\n	\n	\n		Short Range Radios are p
	rohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permitted to 
	carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	
	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elements Exem
	pt).\n	\n	\n		Looting of enemy primary weapons is without Zeus permission
	 is prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by one m
	ember of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are 
	permitted whistles.\n	\n	\n		SMGs For Americans are limited to 30Rnd Stick
	 magazines.\n	\n	\n		The AutoRifleman in each squad takes the Bren.\n	\n\n
	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improve
	d Melee system can be configured by esc &gt\; options &gt\; controls &gt\;
	 configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other p
	otentially sensitive material may be shown in mission associated with the 
	time period and governments depicted.\n	\n	\n		Primary Weapons with an att
	ached bayonet can be used to bayonet enemies by use of the improved Mele
	e system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics w
	ith the lower carry capacity of the equipment present within these missio
	ns squads are encouraged to carry increased Medical Fluid EG: Saline.\n	\n
		\n		Weapons or equipment listed as Pending... are currently left out p
	er the time period depicted in mission. As the campaign progresses more eq
	uipment will be introduced.\n	\n	\n		To assist players in adapting to a se
	tting where short range radios are restricted and to help Squad Leads mana
	ge their elements the following is recommended reading. \n	\n\n\n\n	--NOT
	ES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equ
	ipment rules unless otherwise specified remain in effect for this mission.
	\n\n\n\n	YOU SPAWN WITH CORRECT WEAPONS\, UNIFORM AND WEBBING\n\n\n\n	RIFL
	ES: Lee Enfield\n\n	PISTOLS: Webley Revolver\n\n	ARs: Bren LMG\n\n	UNIFORM
	: UK Battledress Essex - rank appropriate variants\n\n	VEST: UK Pattern 37
	 Webbing (Green) - Any version permitted NOT PARA\n\n	HELMET: UK Mk II Hel
	met - Any variant\n\n\n\n	Backpacks as desired\, Bergens have a large carr
	y capacity. Radios should be the UK radiopacks. \n\n\n\n	--EQUIPMENT--\n\
	n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\
	n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n
		\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Download Lin
	k\n	\n	\n		Size: 58GB.\n	\n\n
DTSTART:20231208T190000Z
DTEND:20231208T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:First Main | Operation Forward Sweep | Unqualified Minds Joi
	nt Operation
DTSTAMP:20231120T000809Z
SEQUENCE:0
UID:1690-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	        \n\n\n\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION 
	BRIEFING++\n\n\n\n	\n\n\n\n	Situation:\n\n\n\n	The British Armed Forces (B
	AF) have identified a significant threat posed by a Russian VDV company es
	tablishing formidable defenses on a strategically important island. Intell
	igence reports indicate that the VDV has begun constructing a well-fortifi
	ed position\, including an artillery base and an anti-aircraft (AA) positi
	on. The British Armed Forces\, represented by Unqualified Minds (UM) and F
	K Gaming\, aims to intervene and disrupt these activities before the enemy
	 fortifications become insurmountable.\n\n\n\n	\n\n	Mission:\n\n\n\n	The m
	ission is a joint mechanized operation to neutralize the Russian VDV force
	s on the island. The Joint-force will be leading a BAF platoon\, consistin
	g of three squads\, each equipped with FV432 Mk3 (GPMG) vehicles\, and an 
	additional solo engineer responsible for repairs\, rearms\, and logistics 
	with their own truck. The command team\, led by the platoon commander\, wi
	ll include a Forward Air Controller (FAC)/UAV operator with their own vehi
	cle. Lastly there will be a Zeus for real-time mission adjustments.\n\n\n\
	n	\n\n	Enemy Forces:\n\n\n\n	The Russian VDV company is equipped with EMR 
	camouflaged gear and uniforms and modern weapon platforms\, presenting a f
	ormidable opponent. They have already established key defensive positions\
	, including an artillery base and an AA position. The enemy's defensive ca
	pabilities must be dismantled to ensure a successful intervention.\n\n\n\n
		\n\n	Objectives:\n\n\n\n	1. AA Position: Take out the makeshift AA positi
	on to secure control of the airspace and unlock resupply via air capabilit
	y to our forces.\n\n\n\n	2. Artillery Base: Neutralize the artillery base 
	to eliminate constant harassment during the operation.\n\n\n\n	3. Port: Di
	sable the enemy's supply route by eliminating the port facility.\n\n\n\n	\
	n\n	Secondary Objectives:\n\n\n\n	- Neutralize VDV road checkpoints marked
	 as \"attack points\" to ensure smooth access to the main objectives.\n\n\
	n\n	\n\n	Execution:\n\n\n\n	UM and FK Gaming forces are to make way onto t
	he island\, deploying squads at designated points. Coordination between sq
	uads\, efficient use of mechanized assets\, and effective communication wi
	th the command team are crucial for mission success.\n\n\n\n	\n\n	Rules of
	 Engagement:\n\n\n\n	Engage hostile forces on sight. Exercise caution arou
	nd civilian structures and avoid collateral damage.\n\n\n\n	 \n\n\n\n	++B
	RIEFING COMPLETED++\n\n\n\n	EVENT SUMMARY: \n\n\n\n	This is an event org
	anized between FK Gaming and Unqualified Minds. This will be a heavily the
	med mission with a focus on multiple different objectives. The mission wil
	l be making use of a custom Modset provided by Unqualified Minds which wil
	l be posted as well at the bottom of this event page in a compiled list. 
	 Weaponry within the mission will be restricted to role specific weaponry 
	and will be limited to a select number of options to reduce prep time. Tag
	s for applicable roles are not being enforced as this is a cooperative ev
	ent and will be different from standard slotting. Standard FK Rules app
	ly unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	To join/reserve a slot ple
	ase RSVP and comment your desired role\n\n\n\n	We ask all that are interes
	ted to reserve a slot by Friday (December 1st)\n\n\n\n	\n\n\n\n	--SLOTTING
	--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Respawns will done using a ticket 
	system\n		\n			\n				Each player is responsible for managing the respawn t
	ickets. A total of 34 slots are available\, corresponding to the platoon s
	tructure. \n			\n		\n	\n	\n		You will be provided with a restricted arsen
	al\n	\n	\n		Slots are first come first serve we want an equal mix of every
	one in the mission so we will have max ~20 players from FK.\n	\n	\n		Tags 
	do not apply\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n	Event rules:\n\n\n\n	\n		Although this is a joint OP FK Rules still ap
	ply (excluding arma playstyle rules).\n\n		\n			\n				UM's ruleset is near
	 similar to ours.\n			\n		\n	\n	\n		Any type of disrespectful behavior wil
	l result in consequences within the FK platform.\n	\n	\n		Additionally ple
	ase listen to both UM staff\, leadership and all member of FK staff.\n		
	\n			\n				Given the above any member of staff (including PR and Techs) wi
	ll be treated as part of the moderation team.\n			\n		\n	\n\n\n\n	Mission 
	notes:\n\n\n\n	\n		Operations within the UM unit typically operate with on
	e respawn ticket per player\, but the total amount is shared meaning you a
	lso carry the ticket of the person next to you.\n	\n	\n		If you get arma
	’d you can ‘RESET’\; this will be explained in the operation by the 
	ZEUS.\n	\n	\n		UM uses ACRE2 please make sure that you install it before 
	mission start.\n		\n			\n				Installation guide\n			\n		\n	\n	\n		All slot
	s can be requested including rifleman slots\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		IP:
	 euc-ogs11.armahosts.com\n	\n	\n		Port: 2312\n	\n	\n		Password: On Request
	\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	TEAMSPEAK INFO : \n\n\n\n	\n		IP: 
	51.38.75.104:10059\n	\n	\n		Password: Panda\n	\n\n\n\n	 \n\n\n\n	DISCORD 
	SERVER\n\n
DTSTART:20231202T190000Z
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Garfield";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Ghost-XII";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Phenosi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20231126T160342Z
SEQUENCE:0
UID:1692-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						\n							This event will be
	 hosted on TeamSpeak in a temporary room\, named \"Townhall\". Start tim
	e will be 16:00 UK Time\n						\n\n						\n							An introduction and expl
	anation of what this is can be found in the announcement thread here:\n			
				\n						\n\n						\n							This isn't a super formal event\, just a cha
	nce for us as a community to get together and discuss how things are going
	\, any issues\, things that are going well etc. While no formal \"Meeting 
	Minutes\" will be taken\, notes for things that could be taken and discuss
	ed at CM Meetings will be taken by the CMs present.\n						\n\n						\n			
					We would ask people to please be courteous in the Teamspeak\, staff re
	serve the right to remove anyone being disruptive in the meeting.\n						\
	n\n						\n							Event will be hosted by @Wattsits.\n						\n					\n				\
	n			\n		\n	\n\n
DTSTART:20231202T160000Z
DTEND:20231202T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (Operation Neptune) (US) #10 [1st Main]
DTSTAMP:20231120T060837Z
SEQUENCE:0
UID:1691-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	    \"You are about to embark upon the Great Crusade\
	, toward which we have striven these many months. The eyes of the world ar
	e upon you. The hope and prayers of liberty-loving people everywhere march
	 with you.\"\n\n	 ―General Dwight D. Eisenhower's Order of the Day (194
	4)\n\n\n\n	 \n\n\n\n	Mission Summary:\n\n\n\n	On June 6th\, 1944\, Operat
	ion Neptune commenced. The mission: to liberate Western Europe from the Ge
	rman War Machine. Your platoon has been assigned to the Omaha sector of th
	e beach landings\, tasked with assaulting and securing this part of the Ge
	rman coastal defenses. Your objective extends inland to secure the town of
	 Saint Laurent-sur-Mer and eliminate the artillery stationed there\, which
	 threatens not only your beach sector but also neighboring areas.\n\n\n\n	
	Unfortunately\, the tanks designated to assist in the beach landings are u
	nable to approach due to strong waves. Your immediate task is to advance o
	n foot\, bypass the German barricades and razor wire obstructing the beach
	\, and clear the galleries and fortifications covering the shoreline. Once
	 this is accomplished\, armored support will aid in your push inland to se
	cure the town.\n\n\n\n	The success of the Allied landings in this area hin
	ges on your efforts. Nothing less than complete victory is acceptable...\n
	\n\n\n	Objectives:\n\n\n\n	\n\n\n\n	1. Secure a landing Zone and Foothold 
	on the beach.\n\n\n\n	\n		Reach the landing zone and disembark.\n	\n	\n		R
	each the shingle at the end of the beach.\n	\n	\n		Use Bangalore torpedos 
	to breach the razorwire barricade preventing movement off the beach.\n	\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	2. Assault the German Coastal Fortifications and
	 defences.\n\n\n\n	\n		Secure the fortifications below the cliff and the s
	mall town.\n	\n	\n		Secure the fortifications atop the cliff.\n	\n	\n		Des
	troy any Anti Air or anti ship emplacements found.\n	\n\n\n\n	\n\n\n\n	3. 
	Secure the town of Saint Laurent-sur-Mer and the Artillery Battery.\n\n\n\
	n	\n		Secure the Artillery Battery and the accompanying fortifications.\n	
	\n	\n		Spike any Artillery found to prevent recapture.\n	\n	\n		Secure the
	 town and hold position on critical road junctures.\n	\n\n\n\n	Mission Not
	es:\n\n\n\n	CIVILIANS: Civilians will not be present withing the Area of O
	perations.\n\n	RRR: Delivered with each reinforcement wave.\n\n	ASSET RRR:
	 Withdraw from front line and ping Zeus.\n\n	RESPAWNS: Zeus Discretion wil
	l aim for 10x minutes between death and respawn to ensure large reinforcem
	ent waves and per the theme.\n\n\n\n	SPECIAL CRITERIA: KNGT will not begin
	 the mission with their assets and will be operating as a standard infantr
	y element until the beach is cleared.\n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Second World War The mission will be making use of
	 the Arma 3 mods IFA3 AIO\, Faces Of War\, Operation Spearhead and Impr
	oved Melee System which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d to Second World War based weaponry and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure have be
	en changed to accommodate the theme and structure of operations in the Sec
	ond World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS
	 PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role
	\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\
	n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Le
	ad (PLTN TAGS ONLY\, Officer) @KingShibe [Reg +]\n	\n	\n		PLTN 2ic/FAC (P
	LTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Speci
	alist) @Oszur\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alph
	a Squad Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		Alpha Radioman (TL TA
	GS\, NCO) @Melo\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		1x Alpha Squad Machine Gunner: (on the day)\n	\n	\n		1x Alpha
	 Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Alpha Squad Team L
	eader (TL TAGS\, NCO) @riccardi48\n	\n	\n		1x Alpha Squad AutoRifleman: (
	on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	BRA
	VO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @Veagance\n	\n
		\n		Bravo Radioman (TL TAGS\, NCO) @Eaglestrike [Reg+] LOCKED\n	\n	\n		Br
	avo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assis
	tant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) @BadB
	arry [Reg+]\n	\n	\n		1x Bravo Squad AutoRifleman: (on the day)\n	\n	\n		3
	x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	CHARLIE SQUAD:\
	n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie
	 Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the da
	y)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	
	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Sq
	uad AutoRifleman: (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on t
	he day)\n	\n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Delta Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Delta
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Delta Squad Mac
	hine Gunner: (on the day)\n	\n	\n		1x Delta Squad Machine Gunner Assistan
	t: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		1x Delta Squad AutoRifleman: (on the day)\n	\n	\n		3x Delta Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		M4 Sherman (KNG
	T 1-1):\n	\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @Lur
	kerOne [Reg +]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @L0
	0_Cyph3r\n	\n	\n		KNGT Loader (KNGT Gunner Tags\, Specialist) OPEN\n	\n	
	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @Garfield [Reg +]\n	\n\
	n\n\n	\n		M4 Sherman (KNGT 1-2):\n	\n\n\n\n	\n		KNGT Commander (KNGT Comma
	nder Tags\, Officer) @Monocled Badger [Reg +]\n	\n	\n		KNGT Gunner (KNGT 
	Gunner Tags\, Specialist) @SGz_Eliminated\n	\n	\n		KNGT Loader (KNGT Gu
	nner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNGT Driver Tags\
	, Specialist) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		Only Weapons and equipment from the Iron Front\, Faces of War and Op
	eration Spearhead mods may be used within the mission.\n	\n	\n		Short Rang
	e Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are
	 permitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is 
	prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR
	 Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is without Z
	eus permission is prohibited.\n	\n	\n		Rifle Grenades are permitted to be 
	taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and T
	eam Leads are permitted whistles.\n	\n	\n		SMGs For Americans are limited 
	to 30Rnd Stick magazines.\n	\n	\n		Squads may issue a flamethrower as a ri
	fleman operated weapon under the same rules as Designated Marksman.\n	\n	\
	n		The AutoRifleman in each squad takes the Browning M1918A2 or BAR.\n	\n	
	\n		The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. 
	cal.\n	\n	\n		Any Enemy Pistol looted in mission may be carried in the nex
	t mission if proof of acquisition is provided prior to the next operation.
	\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The 
	improved Melee system can be configured by esc &gt\; options &gt\; control
	s &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and 
	other potentially sensitive material may be shown in mission associated wi
	th the time period and governments depicted.\n	\n	\n		Primary Weapons with
	 an attached bayonet can be used to bayonet enemies by use of the improv
	ed Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist m
	edics with the lower carry capacity of the equipment present within these
	 missions squads are encouraged to carry increased Medical Fluid EG: Salin
	e.\n	\n	\n		Weapons or equipment listed as Pending... are currently left 
	out per the time period depicted in mission. As the campaign progresses mo
	re equipment will be introduced.\n	\n	\n		To assist players in adapting to
	 a setting where short range radios are restricted and to help Squad Leads
	 manage their elements the following is recommended reading. \n	\n\n\n\n	
	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry an
	d equipment rules unless otherwise specified remain in effect for this mis
	sion.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused)
	.\n			\n			\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 C
	ombat Boots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n				[US]
	 Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, Bag) (Any
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (Captain)
	.\n			\n			\n				US Helmet\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (O
	pened).\n			\n			\n				US Helmet\, M1 (Net Band).\n			\n			\n				US Helmet
	\, M1 (Net Band\, Folded).\n			\n			\n				US Helmet\, M1 (Net Band\, Opene
	d).\n			\n			\n				US Helmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Ne
	t\, Folded).\n			\n			\n				US Helmet\, M1 (Net\, Opened).\n			\n			\n				
	US Helmet\, M1 (Scrim).\n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n	
			\n			\n				US Helmet\, M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M
	1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	Squad Leads:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Rolled)
	.\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool
	 Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT
	 1943 Combat Boots (Rolled).\n			\n			\n				[US] HBT 1943 (Sergeant).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\n	
				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, Ba
	g) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 (N
	CO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\n			\n			\n				US Helmet\,
	 M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Gara
	nd.\n			\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n
				\n			\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	FAC\, R
	TO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n
				\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Bo
	ots.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				[US]
	 HBT 1943 (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] We
	b Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				US As
	sault Jacket (Landing\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				US Helmet\, M1 (NCO).\n			\n			\n				US Helmet\, M1 (Net\, NCO).\
	n			\n			\n				US Helmet\, M1 (Scrim\, NCO).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				M1
	903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3 G
	rease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n
				\n		\n	\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				US HBT 1943 (Medic).\n			\n			\n				US HBT 1943 (Rolled).\
	n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US HBT 1943 (Wool T
	rousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n			\n				US HBT 1
	943 Combat Boots (Rolled).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] Web Gear (Any).\n			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				
	US Assault Jacket (Landing\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				US Helmet\, M1 (Medic).\n			\n			\n				US Helmet\, M1 (Medic
	\, Folded).\n			\n			\n				US Helmet\, M1 (Medic\, Opened).\n			\n		\n\n		
	\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n	
			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			
	\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			Colt M1911.\n			\n		\n	\n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n	
				US HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			
	\n				US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots
	.\n			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 
	1943.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n	
			\n			\n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (La
	nding\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helm
	et\, M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				U
	S Helmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded
	).\n			\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US He
	lmet\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n
					US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\
	n			\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\,
	 M1 (Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M191
	9 Browning Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Colt M1911.\n			\n		\n	\n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				U
	S HBT 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n		
			US HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n	
			\n			\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n
				\n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landin
	g\, Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\,
	 M1 (Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US He
	lmet\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n
				\n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet
	\, M1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				
	US Helmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			
	\n			\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 
	(Scrim\, Opened).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1918 Br
	owning Automatic Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	Colt M1911.\n			\n		\n	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				US HBT 1943 (Private).\n			\n			\n				US HB
	T 1943 (Rolled).\n			\n			\n				US HBT 1943 (Unbloused).\n			\n			\n				US
	 HBT 1943 (Wool Trousers).\n			\n			\n				US HBT 1943 Combat Boots.\n			\n
				\n				US HBT 1943 Combat Boots (Rolled).\n			\n			\n				US HBT 1943.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Any).\n			\n			\
	n				[US] Web Gear OD7 (Any).\n			\n			\n				US Assault Jacket (Landing\, 
	Bag) (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Helmet\, M1 
	(Folded).\n			\n			\n				US Helmet\, M1 (Opened).\n			\n			\n				US Helmet
	\, M1 (Net Band).\n			\n			\n				US Helmet\, M1 (Net Band\, Folded).\n			\
	n			\n				US Helmet\, M1 (Net Band\, Opened).\n			\n			\n				US Helmet\, M
	1 (Net).\n			\n			\n				US Helmet\, M1 (Net\, Folded).\n			\n			\n				US H
	elmet\, M1 (Net\, Opened).\n			\n			\n				US Helmet\, M1 (Scrim).\n			\n		
		\n				US Helmet\, M1 (Scrim\, Folded).\n			\n			\n				US Helmet\, M1 (Scr
	im\, Opened).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				M1903A3 Springfi
	eld Rifle(Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garan
	d.\n			\n			\n				M1 Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				Colt M1911.\n			\n		\n	\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				US Winter Jacket (Any).\n			\n			\n	
				US Winter Combat Jacket (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[US] Web Gear.\n			\n			\n				[US] Web Gear OD7.\n			\n			\n				US As
	sault Jacket (Landing\, Bag).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1A1 Th
	ompson.\n			\n			\n				M3 Grease Gun.\n			\n			\n				M1 Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	R
	PTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				U
	S Pilot (Any).\n			\n			\n				US Flight Jacket (Any).\n			\n			\n				US Fl
	ight Suit (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lif
	evest.\n			\n			\n				US B/3 Life preserver. \n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				US Pilot's Helmet.\n			\n			\n				US Flight Helmet (Any
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n
	\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n	
			\n				American Binoculars.\n			\n			\n				Binoculars (US).\n			\n		\n\n	
		\n			LR Backpack:\n		\n\n		\n			\n				US Packboard\, 1943 (Musette\, SCR3
	00).\n			\n			\n				US Packboard\, 1943 (SCR300).\n			\n			\n				US Radio\
	, SCR300.\n			\n			\n				US Radio\, SCR300 (Bandoleer).\n			\n		\n\n		\n		
		Backpack:\n		\n\n		\n			\n				Any American Backpack from Spearhead\, US E
	quipment Expanded or IFA. (Please attempt to match backpacks with your rol
	e and class.).\n			\n		\n\n		\n			Flamethrower:\n		\n\n		\n			\n				Primar
	y: M2 Flamethrower (Burn Em Mod).\n			\n			\n				Backpack: M2 Balloons (Bu
	rn Em Mod).\n			\n		\n\n		\n			Squad Communications Equipment:\n		\n\n		\n
				\n				Signal Whistle.\n			\n			\n				 \n			\n		\n\n		\n			Explosives E
	quipment:\n		\n\n		\n			Grenades:\n		\n\n		\n			\n				Mk2 Grenade.\n			\n	
			\n				Any Colored Smoke Grenade.\n			\n		\n\n		\n			Explosives:\n		\n\n	
		\n			\n				M1A1 Bangalore Torpedo.\n			\n			\n				TNT 1/2 Pound Charge.\n
				\n		\n\n		\n			Detonators:\n		\n\n		\n			\n				Detonator.\n			\n		\n\n	
		\n			Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				W
	W2 German Knife.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Dow
	nload Link \n	\n	\n		Size: 58GB.\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231125T190000Z
DTEND:20231125T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rat Nest (ION PMC) #10 [1st Main]
DTSTAMP:20231119T213715Z
SEQUENCE:0
UID:1689-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	After clearing out the town of Kushkak the ci
	ty now again belongs to the Civilians and the Pro-Government Militia\n\n\n
	\n	After our mine clearence work\, convoys with IDAP and UN supplies have
	 been able to reach the city and help the civilian populace.\n\n\n\n	 \n\
	n\n\n	We are now going straight for the head of our infestation with the 
	Middle Eastern Extremists.\n\n\n\n	They have an airfield and surrounding b
	uildings they have been using as their main area of operation within North
	 Takistan.\n\n\n\n	We will have to capture these points and return the lan
	d to the Pro-Government Militia\, avoiding structurual damage as most as 
	possible.\n\n\n\n	There is still an AA presence around the airfield so air
	 assets in action have to show care when operating in the air space.\n\n\n
	\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The missio
	n will be making use of our standard ArmA 3 modset which will be posted a
	s well at the bottom of this event page.  Weaponry will be restricted pe
	r your chosen role. Tags for applicable roles are being enforced and will
	 not be different from standard slotting. Squad Structure and PTLN struct
	ure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED S
	LOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HO
	STS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST 
	SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoo
	n Leader (PLTN Tags): @Dog\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FA
	C Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Dron
	e Operator (Fixed/Rotary Wing Pilot tags) @AntiMatter\n			\n		\n	\n	\n		A
	lpha\n		\n			\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n				Alpha 
	Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Leader (T
	L Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha 
	Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha Squad APC Gunner 
	(GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead
	 (SL Tags) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC Tags) OPEN\n		
		\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n			\n				Bravo S
	quad Autorifleman : (on the day)\n			\n			\n				4x Bravo Squad Riflem
	an: (on the day)\n			\n			\n				Bravo Squad APC Driver (Driver Tags) OPE
	N\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n	
	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Tags) OPEN\n			\n			\n	
				Charlie Squad Medic (Medic Tags) OPEN\n			\n			\n				Charlie Squad T
	eam Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Autorifleman : (
	on the day)\n			\n			\n				4x Charlie Squad Rifleman: (on the day)\n			
	\n			\n				Charlie Squad APC Driver (Driver Tags) OPEN\n			\n			\n				Cha
	rlie Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	\n		Knight -
	 IFV\n\n		\n			\n				Gunner (Gunner tags) : @colt92\n			\n			\n				Driver
	 (DriverTags) : OPEN\n			\n		\n	\n	\n		Raptor\n		\n			\n				Pilot (Rotary
	 Wing Pilot Tags) : @cineafx\n			\n			\n				Gunner (Rotary Wing Gunner Ta
	gs) : @L00_Cyph3r\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed at A
	LL.\n	\n	\n		Equipment: \n		\n			\n				Scope restrictions\, Normal Infan
	try (4x) and DMR (24x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	-
	-RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using 
	a progession system where you get points for completed missions/objective
	s\, these points can be used to unlock certain euipment. This can be anyth
	ing but not excluded to better armour for infantry\, more modern weapons/e
	quipment\, vehicular assets\, fire support.\n	\n	\n		There will be a poll
	 after main missions where people get to vote what equipment should be un
	locked. \n	\n	\n		If something on the tech tree has 2 or more arrows conn
	ecting to it then it requires all of those to be unlocked before itself ge
	ts unlocked\n	\n	\n		Technology that was voted in last mission will be mar
	ked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose wi
	th accordance to unlocked technology via tech tree what assets they will b
	e using.\n	\n	\n		Platoon lead can overrule the decision so it will have t
	o be decided by them with input from Raptor/Knight element\n	\n	\n		Knight
	 Options:\n\n		* Badger IFV\n\n		* FV510 Warrior IFV\n\n		* Pandur II IFV
	 \n\n		* Wiesel 2 (AA\, Mk20 or ATGM versions) IFV\n	\n	\n		Drone Operat
	or Options: \n		\n			\n				UGV Stomper RCWS\n			\n			\n				MQ-9 Reaper\n	
			\n			\n				UCAV Sentinel\n			\n			\n				Yabhon-R3\n			\n			\n				MQ-12 F
	alcon\n			\n		\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M\n			\n			\n	
				CH-146 \n			\n			\n				UH-1H \n			\n			\n				UH-60M \n			\n			\n				
	UH-60M \n			\n			\n				CH-47 \n			\n			\n				UH-1Y \n			\n			\n				AH-6
	M\n			\n			\n				PO-30 \n			\n			\n				AH-1Z \n			\n			\n				AH-64D \n	
			\n			\n				MI-24P \n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any col
	our)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any
	 colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Car
	rier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n	
			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Bac
	kwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			
	\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/
	Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				
	MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (An
	y colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] M
	odular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any V
	ariant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpack
	s\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants including Shotgun underslung\, replace
	s 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Type 115 (
	All variants can use .50 Cal underslung\, replaces 1x GL)\n			\n			\n				
	Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n			\n				BCM Car
	bine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (DMR)\n			\n			
	\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n
				\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig
	 Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FN
	X-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medi
	c\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\
	n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\
	n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n		
		\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n
					Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any 
	colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (A
	ny colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				M
	odular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any co
	lour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllisti
	c (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n
					[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colou
	r/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\
	n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any c
	olour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n
			\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n			\n				Any
	 UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				Any M4 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n
					Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 
	(All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (
	All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All va
	riants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants
	)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replac
	es 1x GL)\n			\n			\n				Type 115 (All variants can use .50 Cal underslun
	g\, replaces 1x GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badg
	er\" Carbine\n			\n			\n				BCM Carbine (All variants)\n			\n			\n				Nore
	en \"Bad News\" ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\
	n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Be
	retta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Saue
	r (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 
	(All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n	
			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			
	\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n		
		\n				NLAW\n			\n			\n				Titan MPRL Compact\n			\n			\n				Javelin\n			\
	n			\n				Metis-M\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour
	/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Vari
	ant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant
	)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n
				\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [
	ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SP
	CS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n
				\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [IO
	N] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST
	 Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n
				\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 
	(Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\
	n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Hel
	met (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n	
			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				
	Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MIN
	IMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n			\n				HK121\n
				\n			\n				LWMMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 B
	eretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sau
	er (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45
	 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Varian
	t)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n	
			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\
	n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n	
				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit
	 [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest 
	[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		
		\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colou
	r)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION]
	 (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n	
				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)
	\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (A
	ny colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\
	n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat H
	elmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n	
				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helm
	et (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any IO
	N Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 
	\n			\n			\n				AI AWM\n			\n			\n				L118A1 AWC\n			\n			\n				G29\n			\n
				\n				M2010 ESR\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\
	n			\n			\n				GM6 Lynx\n			\n			\n				M107/Barrett 50 cal (All variants f
	rom all mods)\n			\n			\n				M200 Intervention\n			\n			\n				T-5000\n			\
	n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4
	 type variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n	
			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\
	n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n
				\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n	
			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n		
			MX (All variants)\n			\n			\n				MSBS (All variants including Shotgun u
	nderslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n
				\n				Type 115 (All variants can use .50 Cal underslung\, replaces 1x 
	GL)\n			\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n		
		\n			\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" 
	ULR (DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			
	\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17
	\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants
	)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot C
	overalls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				C
	ap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			
	\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n
				\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any
	 ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type
	 variant\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n	
			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\
	n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n
				\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n			\n			\n	
				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX 
	(All variants)\n			\n			\n				MSBS (All variants including Shotgun unders
	lung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n
					Type 115 (All variants can use .50 Cal underslung\, replaces 1x GL)\n
				\n			\n				Cyrus \n			\n			\n				AAC \"Honey-Badger\" Carbine\n			\n		
		\n				BCM Carbine (All variants)\n			\n			\n				Noreen \"Bad News\" ULR (
	DMR)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n			
		M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Serve
	r Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2102\n\n	Password 
	: On request\n\n\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	Map: North Takis
	tan\n\n\n\n	Modset:FK Standard August 2023 V7\n\n
DTSTART:20231124T190000Z
DTEND:20231124T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Humanitarian Aid​ (ION PMC) #9 [1st Main]
DTSTAMP:20231103T222140Z
SEQUENCE:0
UID:1685-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	After clearing out the town of Mantiq the city now again
	 belongs to the Civilians and the Pro-Government Militia\n\n\n\n	The Middl
	e Eastern Extremists have been increasing attacks on the populace and hind
	ered IDAP and UN 's work in the city of Kushkak.\n\n\n\n	Convoys with supp
	lies needed in the city have been either ambushed or destroyed by IEDs.\n\
	n\n\n	 \n\n\n\n	We have been tasked with heading to Kushkak on the north-
	eastern part of Takistan to aid IDAP and UN with their humanitarian aid.\n
	\n\n\n	We will be providing security from them and also finding the hideou
	t within the city where they stash weapons and explosives.\n\n\n\n	Along t
	he way we will have to clear the road for any IEDs.\n\n\n\n	We still belie
	ve there to be AA threats in the area\, due to this any kind of air suppo
	rt will be unavaible\n\n\n\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MI
	SSION SUMMARY: The mission will be making use of our standard ArmA 3 mods
	et which will be posted as well at the bottom of this event page.  Weapo
	nry will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme.\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORI
	TIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n
		(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK
	 THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon
	 HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): @riccardi48\n			\n			\n			
		Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n			\n				Medic (MEDIC
	 Tags): OPEN\n			\n			\n				Drone Operator (Reg+) @AntiMatter\n			\n		\n
		\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) @Silberjojo\n			\
	n			\n				Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squa
	d Team Leader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : 
	(on the day)\n			\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\
	n			\n				Alpha Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha S
	quad APC Gunner (GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				B
	ravo Squad Lead (SL Tags) @Dog\n			\n			\n				Bravo Squad Medic (MEDIC
	 Tags) OPEN\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n
				\n				Bravo Squad Autorifleman : (on the day)\n			\n			\n				4x Brav
	o Squad Rifleman: (on the day)\n			\n			\n				Bravo Squad APC Driver (Dr
	iver Tags) OPEN\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags) OPEN
	\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL Tags) OP
	EN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\n			\n				
	Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie Squad Au
	torifleman : (on the day)\n			\n			\n				4x Charlie Squad Rifleman: (o
	n the day)\n			\n			\n				Charlie Squad APC Driver (Driver Tags) OPEN\n		
		\n			\n				Charlie Squad APC Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n
	\n	\n		Knight - IFV\n\n		\n			\n				Gunner (Gunner tags) : @colt92\n			\n
				\n				Driver (DriverTags) : OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies 
	is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				Scope restrict
	ions\, Normal Infantry (4x) and DMR (24x)\n			\n			\n				No suppressors\n	
			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This camp
	aign will be using a progession system where you get points for completed
	 missions/objectives\, these points can be used to unlock certain euipment
	. This can be anything but not excluded to better armour for infantry\, mo
	re modern weapons/equipment\, vehicular assets\, fire support.\n	\n	\n		Th
	ere will be a poll after main missions where people get to vote what equi
	pment should be unlocked. \n	\n	\n		If something on the tech tree has 2 o
	r more arrows connecting to it then it requires all of those to be unlocke
	d before itself gets unlocked\n	\n	\n		Technology that was voted in last m
	ission will be marked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		As
	sets can choose with accordance to unlocked technology via tech tree what 
	assets they will be using.\n	\n	\n		Platoon lead can overrule the decision
	 so it will have to be decided by them with input from Raptor/Knight eleme
	nt\n	\n	\n		Knight Options:\n\n		* Badger IFV\n\n		* FV510 Warrior IFV\n\n
			* Pandur II IFV \n\n		* Wiesel 2 (AA\, Mk20 or ATGM versions) IFV\n	\n
		\n		Drone Operator Options: \n		\n			\n				UGV Stomper RCWS\n			\n			\n	
				MQ-9 Reaper\n			\n			\n				UCAV Sentinel\n			\n			\n				Yabhon-R3\n			\
	n			\n				MQ-12 Falcon\n			\n		\n	\n	\n		Raptor Options: \n		\n			\n				M
	H-6M\n			\n			\n				CH-146 \n			\n			\n				UH-1H \n			\n			\n				UH-60M
	 \n			\n			\n				UH-60M \n			\n			\n				CH-47 \n			\n			\n				UH-1Y \n
				\n			\n				AH-6M\n			\n			\n				PO-30 \n			\n			\n				AH-1Z \n			\n		
		\n				AH-64D \n			\n			\n				MI-24P \n			\n		\n	\n\n\n\n	 \n\n\n\n	--N
	OTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment ru
	les unless otherwise specified remain in effect for this mission.\n\n\n\n	
	PLTN Lead:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tac
	tical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colou
	r)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION]
	 (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Varian
	t)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n
				\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (
	Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\
	n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Var
	iant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanch
	ed Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n
				\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Mo
	dualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\
	n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any
	 M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\
	n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417
	 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H 
	(All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All v
	ariants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variant
	s)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants incl
	uding Shotgun underslung\, replaces 1x GL)\n			\n			\n				M32 MGL (Replace
	s 1x GL)\n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\
	n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\
	n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)
	\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipmen
	t (Riflemen\, Medic\, Mortar\, Drone Operator\, TL and SL):\n\n\n\n	\n		Qu
	ote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] 
	(Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Col
	our/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Var
	iant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (An
	y colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Ca
	rrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n
				\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Ba
	ckwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		
		\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour
	/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n			
		MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (A
	ny colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] 
	Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any 
	Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpac
	ks\n			\n			\n				Any UAV/UGV Bag (Drone Operator ONLY)\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n
					P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All V
	ariants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All V
	ariants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All va
	riants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants
	)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\
	n			\n				MSBS (All variants including Shotgun underslung\, replaces 1x G
	L)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Mk 11 (DMR)\n		
		\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DM
	R)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n
			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\
	n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			
	\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launc
	hers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n	
				M72A7\n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\
	n				SMAW\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant
	)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n		
		\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n
				\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			
	\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (An
	y colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] 
	(Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n			
		Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any 
	colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllis
	tic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			
	\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any col
	our/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n		
		\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any
	 colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n
	\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG
	-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			
	\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 1
	7\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variant
	s)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n
	\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigu
	es [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [IO
	N] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION]
	 (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]
	\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite
	 [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n		
		\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\
	n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (
	Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [IO
	N] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\
	n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Va
	riant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscor
	e (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\
	n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA E
	CH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			
	\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\
	n		\n\n		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM Ammo
	)\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n			\n		
			Noreen ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n			
		P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Vari
	ants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Vari
	ants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All varia
	nts)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n
				\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n		
		\n				MSBS (All variants including Shotgun underslung\, replaces 1x GL)\
	n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n				Mk 11 (DMR)\n			\n	
			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n			
		M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n		
		\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\
	n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
				\n				HGU-56/P (Black/Visor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			B
	ackpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 
	(All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)
	\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)
	\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\
	n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n
				\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n		
			MSBS (All variants)\n			\n			\n				M32 MGL (Replaces 1x GL)\n			\n			\n
					Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n		
		\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9
	 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig S
	auer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-
	45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	M
	ISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n
	\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2102\n\n	Password : On request\n\n
	\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	Map: North Takistan\n\n\n\n	Mods
	et:FK Standard August 2023 V5\n\n
DTSTART:20231110T190000Z
DTEND:20231110T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FOTR: Operation Knightfall #10 [1st Main]
DTSTAMP:20231106T044223Z
SEQUENCE:0
UID:1686-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	    \"First\, I want you to go to the Jedi Temple. We
	 will catch them off balance. Do what must be done\, Lord Vader. Do not he
	sitate\; show no mercy.\"\n\n	 ―Darth Sidious to his new apprentice Dar
	th Vader\n\n\n\n	Order 66 has been executed\, following an executive order
	 delivered directly from the Chancellor's Office to all active branches of
	 the GAR. The Jedi have been officially declared enemies of the Republic\,
	 and their elimination is deemed necessary to secure the safety of the New
	 Galactic Order. A detachment from the 501st Legion has already commenced 
	operations on Coruscant\, but it is imperative to secure all other Jedi Or
	der bases.\n\n\n\n	Your detachment has been tasked with securing the Jedi 
	Enclave on Dantooine and eradicating the Jedi presence on the planet. Our 
	fleet elements have established a blockade around the planet\, but the pla
	netary shields\, controlled by the Dantooine Planetary Defense Forces\, al
	so known as \"The Khoonda Militia\,\" are obstructing our efforts to seize
	 control of the Jedi Enclave and its surroundings.\n\n\n\n	Your mission ob
	jectives are to eliminate the militia forces guarding the Enix Relay\, dis
	able the shield protecting the Jedi Temple\, and eliminate the remaining T
	emple Guard and Jedi Knights safeguarding the temple. No Jedi are to be sp
	ared...\n\n\n\n	FOR THE CHANCELLOR!\n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	\
	n		Push through Khoonda Militia Elements and secure the Enix Relay Facilit
	y deactivating the shield guarding the Jedi Temple/Enclave.\n	\n	\n		Assau
	lt the Jedi Temple/Enclave and eliminate any and all Temple Guard and Jedi
	 within the temple.\n	\n	\n		Prevent/Intercept and attempt by the Jedi to 
	escape the planet.\n	\n\n\n\n	Mission Notes:\n\n\n\n	CIVILIANS: Yes Avoid 
	Civilian Deaths unless in conflict with specified conditions of Order 66.\
	n\n	RRR: Air Delivered via LAAT.\n\n	ASSET RRR: Withdraw from frontline an
	d ping Zeus.\n\n	RESPAWNS: Zeus Discretion will aim for 5x mins between de
	ath and respawn.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Star Wars universe The mission will be making use of the Arma 3 mods 
	3AS (Beta Test)\, JLTS\, Improved Melee System and others which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Star Wars and Era based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 may be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n
	\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND 
	SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PL
	TN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC 
	TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\
	n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) @EpsilonNiner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (o
	n the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	
	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Au
	torifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the da
	y)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charl
	ie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Riflem
	an: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		
	Delta Squad Lead (SL TAGS\, Officer) (on the day)\n	\n	\n		Delta Squad 
	Medic (MEDIC TAGS\, Specialist) (on the day)\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad Autorifleman : 
	(on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		De
	lta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on th
	e day)\n	\n\n\n\n	 \n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1
	-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @colt92\n	
	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n	\n	\n	
		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipm
	ent from the following mods may be used in this mission.\n		\n			\n				Leg
	ion Base - .\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\
	n			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other 
	equipment from the 501st mod -  are prohibited.\n	\n	\n		One squad deplo
	yable energy shield (Under Grenades) is permitted per squad.\n	\n	\n		Two 
	personal energy shields (Under Grenades) or hand held riot shields are per
	mitted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per
	 magazine.\n	\n	\n		Standard Scope Limit raised to 5x times magnification.
	\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant revive of in
	jured soldiers regardless of wounds. \n	\n	\n		Bacta Bandages may be take
	n as a replacement for Elastic Bandages with a significant increase to wou
	nd coverage with a similar wound reopening time.\n	\n	\n		Star Wars Medica
	l items aside from those mentioned in ruless 8# and 9# may not be taken.\n
		\n	\n		SLs are allowed to designate one Trooper within their squad as a J
	et Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot g
	renade launcher ammunition is prohibited for all units\, except for ARC an
	d Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Siz
	e being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.
	\n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n	\n		ARC S
	quads are permitted to take up to 18.1x Scopes in the DMR role.\n	\n	\n		R
	epublic Commandos are permitted to take up to 100x Magazines in mission.\n
		\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay
	 have been drastically changed from standard by WebKnights Avionics.\n	\n	
	\n		Arc-170 Spacecraft are not permitted to take standard pylon weaponry a
	side from those provided in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft 
	are not permitted to take Guided Munitions aside from those provided by We
	bKnights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		LA
	AT Gunships are not permitted to take Guided Munitions aside from those pr
	ovided by WebKnights Avionics. Unguided munitions from non WebKnights Avio
	nics are permitted.\n	\n	\n		These rules are intended to take advantage of
	 the changes to AI and spirit of dog-fighting encouraged by WebKnights Avi
	onics. If there are perceived issues with the changes listed above please 
	take it up with the event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be
	 used to bayonet enemies by use of the improved Melee system Buttstock H
	it/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n	\n	\n		Those streaming or inclined to listen s
	hould be aware that music from the Star Wars universe will be played throu
	ghout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Me
	lee may be found under Options -&gt\; Controls -&gt\; Configure Addons -&g
	t\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad w
	ill only be formed if both Bravo and Alpha squads are filled\, and there a
	re enough players present (16+). However\, if the total number of players 
	exceeds 23+\, there will be a limit on the number of players assigned to D
	elta Squad\, and the remaining players will be allocated to other squads w
	ith first choices for the Squad being taken from Charlie.\n	\n	\n		RPTR G-
	forces have been significantly reduced for these missions and G-force redu
	cing uniforms/equipment should not be a consideration in setup time.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n
		\n		FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n
			\n			Uniform:\n		\n\n		\n			\n				Clone marshal commander armor (501st V
	aughn). \n			\n			\n				Clone marshal commander armor. \n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clo
	ne airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n
				\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A 
	Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\
	n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Le
	ads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone 
	trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			\n		
			[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			
	\n			\n				Clone airborne helmet. \n			\n			\n				Clone Trooper P2 helmet 
	(501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n			
		[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-
	15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor 
	(501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Onl
	y.\n			\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Onl
	y.\n			\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\
	n				[327th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Tr
	ooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P
	2 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Tro
	oper P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st An
	y).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.
	\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			
	\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		
	\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone trooper armor (501st medic).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only
	.\n			\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\
	n			\n				[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B
	]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helme
	t (501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				
	[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			
	\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone tro
	oper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clo
	ne Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Troo
	per P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n	
				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Tro
	oper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st 
	Clone P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone 
	H-trooper (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone
	 trooper P2 helment illium.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC
	-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-1
	7S Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				21st Clone H-
	trooper backpack.\n			\n		\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\
	n			\n			\n				[3AS] Phase 1 Armor (Commander). TL\n			\n			\n				[3AS] Ph
	ase 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Clone ARC Trooper Vest (ARC Predator). SL\n			\n			\n				Clone ARC 
	Trooper Vest (ARC Blitz). TL\n			\n			\n				Clone ARC Trooper Vest. RIFL
	EMEN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain.
	 SL\n			\n			\n				[3AS] Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 
	1 Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3A
	S] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S 
	Carbine.\n			\n			\n				[3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Wes
	tar-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-1
	7S Sidearm.\n			\n			\n				[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS]
	 DC-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Republic Commando:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n			- Republic Commandos may 
	choose to be color coded or not during setup time by selection of the Boss
	\, Fixer\, Sev and Scorch uniforms helmets and vests.\n		\n\n		\n			- The 
	[3AS] DC-17M Carbine is configured by choice of ammunition and each config
	uration is available to a specific role each commando fills. Technician ma
	y act as a double for any role.\n		\n\n		\n			Uniform:\n		\n\n		\n			\n			
		[3AS] Republic Katarn Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[3AS] Republic Katarn Team Leader Pauldron. Squad Lead.\n			\n			\n				[3
	AS] Republic Katarn Sniper Vest. Marksman.\n			\n			\n				[3AS] Republic K
	atarn Demolitions Pack. Demolitions Expert.\n			\n			\n				[3AS] Republic 
	Katarn Technician Pack. Technician.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n
				\n				[3AS] Republic Katarn Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n\n		\n			Equipment &amp\;&amp\
	; Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell. All \n			\n			\n				5 Rnd
	 EC80 Charge Cell. Marksman.\n			\n			\n				Anti Material Charge. Demoliti
	ons Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[3AS] Phase 2 Tanker Clone Helmet.\n			\n			\n				[3AS] Ph
	ase 2 Tanker Clone Helmet (501st).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[
	3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3A
	S] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Quote\
	n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n		
		\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot Helmet (R
	azor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.
	\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\
	n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n
	\n		\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n		\n			MAT:\n	
		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		
	\n\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform.\n			\n		\n\
	n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n		\n			LR Rad
	ios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RTO Back
	pack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander E
	lectrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLT
	S Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binoculars. PRHT\n	
			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clon
	e Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chicken\" Jumppack
	.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		Modset 52GB.\n	\n\n\n\n	 \n\n
DTSTART:20231111T190000Z
DTEND:20231111T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20231022T005352Z
SEQUENCE:0
UID:1682-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	\n\n\n\n	FIDELITY\, BRAVERY\, INTEGRITY\n\n\n\n	 \n\n\n\n	Play
	er Force:  Unusual Incidents Unit.\n\n\n\n	Enemy Force: |||||||||||||||||
	|||||||||||||||||||||\n\n\n\n	Objectives:\n\n\n\n	\n		Locate and establish
	 contact with infiltration units located within Enemy facility. (Rescue Te
	am).\n	\n	\n		Gain Intel on enemy facility and avoid discovery. Maintain c
	over as testing staff D-Class.\n	\n\n\n\n	Situation Report:\n\n\n\n	At 04:
	00 hours yesterday\, operation \"Masquerade\" was initiated. We deployed a
	gents posing as convicted felons\, placing them in facilities regularly mo
	nitored by the SCP Foundation. These undercover agents\, under the influen
	ce of class two amnestics\, have been inserted as D-Class test subjects wi
	thin Site 17 of the SCP Foundation. Upon activation of their transponders\
	, we gained a means to pinpoint the facility's location and deployed a str
	ike team near a salt mine suspected to be linked to the covert constructio
	n of the site.\n\n	However\, shortly after transponder activation\, all co
	ntact with the infiltration teams was lost\, and signals to and from the f
	acility ceased. At this point\, it remains unclear whether this interrupti
	on is the result of Foundation interference or an unintentional event. In 
	response to these developments\, the strike team has been ordered to recov
	er the infiltration teams and secure the facility\, regardless of the cost
	...Non regulated agencies cannot be permitted to operate with such forces 
	within the States.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: This will be a heavily themed mission. The mission will be m
	aking use of a reduced Standard FK Arma 3 modset in addition to some other
	s to enhance the theme of the mission these will be posted as well at the
	 bottom of this event page in a compiled list. Tags for applicable roles
	 are being enforced and will not be different from standard slotting. \n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	\n		Zeuses:\n\n		\n			\n		
			@Jerichron\n			\n			\n				@TheSalader\n			\n			\n				@L00_Cyph3r\n			\n	
			\n				@LurkerOne\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		PLTN HQ (UIU)\n\n		\n	
			\n				PLTN Lead (PLTN TAGS ONLY): @KingShibe [Reg+]\n			\n			\n				PLTN
	 2ic (PLTN 2ic TAGS): @riccardi48 [Reg+]\n			\n			\n				PLTN Medic (MEDIC 
	TAGS): @AntiMatter\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		ALPHA SQUAD
	 (UIU)\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @Monocled Badger\n			\
	n			\n				Alpha Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS): @colt92\n			\n			\n				Alpha Squad Team Leader (
	TL TAGS): @Mingy\n			\n		\n	\n\n\n\n	\n\n\n\n	\n		BRAVO SQUAD (D-Class)\n\
	n		\n			\n				Bravo Squad Lead (SL TAGS): @Melo [Reg+]\n			\n			\n				Br
	avo Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Lead
	er (TL TAGS): @TheFantasticFlyingTaco\n			\n			\n				Bravo Squad Team Lead
	er (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		CHARLIE: SQUAD (D-C
	lass)\n\n		\n			\n				Charlie Squad Lead (SL TAGS): @Veagance\n			\n			\n
					Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squad
	 Team Leader (TL TAGS): OPEN\n			\n			\n				Charlie Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		DELTA SQUAD (D-Class)\n\n
			\n			\n				Delta Squad Lead (SL TAGS): OPEN\n			\n			\n				Delta Squa
	d Medic (MEDIC TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL T
	AGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n
			\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems 
	will be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n	
		NVG Devices are prohibited.\n	\n	\n		Drawing on the map after briefing is
	 prohibited.\n	\n	\n		The use of Long Range Radios is restricted until ele
	ments have rallied with PLTHQ.\n	\n	\n		The use of Short Range Radios is r
	estricted to individual element usage until elements have rallied with PLT
	HQ. Stay on your own radio frequency.\n	\n	\n		Players Equipment are scrip
	ted for this event and looting is encouraged throughout.\n	\n	\n		During l
	ooting D-Class personnel may loot vests\, helmets and backpacks off enemie
	s however they may not change their uniforms.\n	\n\n\n\n	--RESTRICTIONS--\
	n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured 
	by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight
	's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to
	 bayonet enemies by use of the improved Melee system Buttstock Hit/Bayon
	et Charge ability.\n	\n	\n		Those streaming or inclined to listen should b
	e aware that music and sound effects from the SCP Universe and games will 
	be played throughout the mission.\n	\n	\n		Briefing will be conducted from
	 the map screen.\n	\n	\n		Prep time will be limited to 5-10 minutes for an
	y technical issues after which the mission will begin.\n	\n	\n		D-Class pe
	rsonnel aside from minor equipment will begin with no weapons of offensive
	 equipment.\n	\n	\n		Due to mission constraints total players in mission m
	inus Zeuses is limited to 46.\n	\n	\n		Doors and new areas in mission will
	 be locked behind doors synced to codes written on notepads scattered with
	in the map and behind door key cards which will also be scattered througho
	ut the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n
	\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset Size: 25 GB\n	\n	\n		Modset Here - Now with preset function
	ality \n	\n\n
DTSTART:20231029T190000Z
DTEND:20231029T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LT Rampage";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="lucleaR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ian Vallve";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Secrets Below [1st Main]
DTSTAMP:20231022T223234Z
SEQUENCE:0
UID:1683-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	OpSec is a defence contractor operating in South Dakota. 
	They have built a facility in a mountain that is used for the development 
	of weapons for the US Military. Sensors of a nearby power plant have picke
	d up high levels of multiple types of radiation. The government has had su
	spicions on the facility for a while\, but these recent findings warrant t
	he deployment of a reconnaissance team. OpSec itself is also sending in th
	eir own team to investigate the current state of the facility\, we are not
	 sure of their intentions as they haven't shared anything yet.\n\n	Further
	 details regarding the mission will be shared with your team in person bef
	ore insertion.\n\n\n\n	Slotting\n\n\n\n	Tag-holders and regulars take prio
	rity where applicable. Reserved slots may be overwritten. Final say is at 
	event host's discretion.\n\n\n\n	OpSec\n\n\n\n	\n		Team Leader [TL] - @Je
	richron\n	\n	\n		Medic [Medic] - @Bashfulvideos\n	\n	\n		Explosive Special
	ist [Regular] - @LurkerOne\n	\n	\n		Rifleman [Regular] - @GingerRocker\n	
	\n	\n		Rifleman [Regular] - @AntiMatter\n	\n\n\n\n	Recon Team\n\n\n\n	\n		
	Team Leader [TL] - @Veagance\n	\n	\n		Medic [Medic] - @colt92\n	\n	\n		Ex
	plosive Specialist [Regular] - @Mingy\n	\n	\n		Autorifleman [Regular] - 
	@Zenthar\n	\n	\n		Rifleman [Regular] - @Dog\n	\n\n\n\n	Facility Personnel\
	n\n\n\n	\n		Human Resources [TL] - @Silberjojo\n	\n	\n		EMT [Medic] - @S
	Gz_Eliminated\n	\n	\n		Engineer [Regular] - @info\n	\n	\n		Security Guar
	d [Regular] - @Yung_Cider\n	\n	\n		Researcher [Regular] - @Melo\n	\n\n\n\n
		Notes and restrictions\n\n\n\n	\n		This mission is not made for those tha
	t want to get a new K/D record\, please refrain from joining if that's wha
	t you're seeking.\n	\n	\n		This is NOT a TvT-mission\, you are encouraged
	 to work together if you encounter another team.\n	\n	\n		BFT systems are
	 disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n		NVG De
	vices are prohibited.\n	\n	\n		Radios are prohibited.\n	\n	\n		Player's Eq
	uipment is scripted\, no arsenals are available\, ping Zeus if you're miss
	ing critical equipment.\n	\n	\n		Looting is encouraged\, except for items 
	that are circumventing the restrictions above.\n	\n	\n		Maps are blacked o
	ut\, it's only there to be able to view intel.\n	\n	\n		Light role-playing
	 is encouraged.\n	\n\n\n\n	Server details\n\n\n\n	\n		\n			\n				Name\n			
	\n			\n				FK #4\n			\n		\n		\n			\n				Host\n			\n			\n				arma4.fkserver
	s.eu\n			\n		\n		\n			\n				Port\n			\n			\n				2402\n			\n		\n		\n			\n		
			Password\n			\n			\n				On request\n			\n		\n		\n			\n				Modset\n			\n	
			\n				FK Halloween 2023 v3\n			\n		\n	\n\n
DTSTART:20231027T180000Z
DTEND:20231027T203000Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Evari have a midlife CRISIS and then fucking die... [STE
	LLARIS MP]
DTSTAMP:20231026T021240Z
SEQUENCE:0
UID:1684-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	Player: @riccardi48 Formerly @Prometheus13\
	n\n\n\n	\n		\n			\n				Empire Name: Krillion Hegemony\n			\n			\n				Speci
	es Name: Krillion\n			\n			\n				Species: Arthropoid\n			\n			\n				Origin
	: Clone army\n			\n			\n				Ethics: Authoritarian\, Militarist\, Materiali
	st\n			\n			\n				Notes: Plot wise lets say the old emperor launched himse
	lf in a torpedo into the L-Gates as the nanites poured through...and was s
	hortly after succeded by his right hand man Grand Vizzer Riccardi.\n			\n	
			\n				Last known vidpic of the emperor... @Prometheus13\n			\n			\n				\
	n			\n		\n	\n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	\n		Emp
	ire Name: The Morbius Hive\n	\n	\n		Government Type: Hive Mind\n	\n	\n		S
	pecies Name: Morber / Morbers\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin
	: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n
		\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n	\n\n\n\n	\n		Empire 
	Name: Kerbal Space Comintern\n	\n	\n		Government Type: Hive Mind\n	\n	\n		
	Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Doomsda
	y\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\n\n\n\n	\n		Empire Na
	me:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Eth
	ics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\
	n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	
	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @KingShib
	e\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback Steakhouse Inc.\n	\n	\n
			Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Prosper
	ous unification\n	\n	\n		Ethics: Egalitarian\, materialist\, militarist\n	
	\n	\n		Notes: Founded some time in the early 21st century\, the Tomboy Ou
	tback Steakhouse Inc. seeks to provide the best steaks on the planet\, se
	rved by our skilled and charismatic Tomboy waiters. Business was booming\,
	 however\, in the year 2097 the eternal rivals of Tomboy Inc\, Femboy Hoo
	ters and Goth IHOP sought to end the Tomboy corporation\, starting the cor
	porate war. Tomboy Inc. emerged victorious but weakened alongside its riva
	ls. To ensure survival\, it was decided to relocate Tomboy Inc. to a newl
	y discovered planet where the market strategy could be refurbished in anti
	cipation of a comeback to the restaurant market. With the discovery of th
	e hyperdrive\, corporate HQ sees new opportunities to not just become the 
	dominant restaurant chain that humanity has ever known\, but the dominant 
	restaurant chain the galaxy has known.\n\n		Every planet shall have its ow
	n Tomboy Outback Steakhouse where its residents may be served the finest s
	teaks and be hosted by the finest tomboys the galaxy has to offer.\n	\n\n\
	n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	\n		\n			Empire Name:
	 NanoTrasen Corporate Conglomerate\n		\n\n		\n			Species Name: Human\n		\n
	\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mechanists\n		\n\n		\n			
	Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n		\n			Notes: Nanotr
	asen Corporate Conglomerate\, an advanced research and development group w
	ith skin in all other fields. Had their shoot off point to major planetary
	 control with the discovery of a new element that lead to faster than ligh
	t travel. Now in control of the Sol system they spread their reach out int
	o the stars to find new markets to dominate. With their most recent techno
	logical advancements in the fields of robotics and cloning their plans rea
	ch ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute b
	reak after every 50 mins of play. If players fail to return with a 5 min g
	race period after breaks they will be removed from the session.\n	\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to 
	retain the ability to host the game may have their capital taken by domina
	tion but may not be eliminated from the game. If the host has clearly lost
	 they will refrain from pursuing victory types and will concede if it is c
	lear they have lost.\n	\n	\n		All players are required to play on the same
	 Difficulty settings.\n	\n	\n		Nation details must be finished before the
	 event date to help speed up the start process. \n	\n	\n		If another play
	er posts their Nation details in full and reserves it before you have fini
	shed posting yours\, their reservation will take precedence after 24 hours
	 have passed from their initial reservation. In such a case\, your reserva
	tion will be overwritten.\n	\n	\n		One change to players Nation may be mad
	e before the Event Day following which Players will be required to play th
	eir Nation as listed on the Event.\n	\n	\n		Players if deemed necessary du
	e to game balance must accept modification to their Empire prior to the ga
	me and during to ensure a fair experience to all players (Changes may be b
	ut are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limi
	t). this event is not intended to be a dedicated competitive match.\n	\n\n
	\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with
	 each other their location in game.\n	\n	\n		Players are not allowed to de
	stroy other player's nations before the the Galactic Senate is formed.\n	\
	n	\n		Federations may not exceed two Empires in membership and their vassa
	ls.\n	\n	\n		Only one player may make use of the Become The Crisis Ascensi
	on perk. The event host however must first be messaged of a players intent
	 to make use of this gameplay path and may be told by the host if they ca
	n or cannot depending on if another player is already doing so. The host m
	ay not act with any indication of awareness of if an Crisis player exists 
	in the game.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not pe
	rmitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted u
	ntil after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Gal
	axy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Emp
	ire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Streng
	th: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\
	n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host
	: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into 
	Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launch
	er Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		\
	n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\":
	\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"\
	,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"displayN
	ame\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":1
	\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enable
	d\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\"
	More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"st
	eamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled\
	":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"UI
	 Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"16234
	23360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"e
	nabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayName
	\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positio
	n\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n\n\n\n	 \n\n
DTSTART:20231112T170000Z
DTEND:20231112T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #9 [1st Main]
DTSTAMP:20231012T035806Z
SEQUENCE:0
UID:1681-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		    \"What about the droid attack on the Wookiees?\"\n\n	    \"It i
	s critical we send an attack group there immediately.\"\n\n	    \"He's 
	right. It's a system we cannot afford to lose.\"\n\n	    ―Ki-Adi-Mund
	i\, Mace Windu\, and Obi-Wan Kenobi\n\n\n\n	Kashyyyk under Siege! The Conf
	ederacy forces\, led by the relentless General Grievous\, have launched a 
	full-scale invasion of Kashyyyk in the Outer Rim. Their goal is to exploit
	 the planet's abundant resources and deny the Republic a potential ally in
	 this region.\n\n\n\n	In a desperate plea for assistance\, the Wookiees ha
	ve reached out to the Republic to defend their homeworld. The response has
	 come in the form of a task force\, with none other than Jedi Grand Master
	 Yoda leading the charge. The Republic is now coordinating with their new 
	Wookiee allies to protect the heartlands of Kashyyyk\, particularly the sa
	cred Wroshyr trees where the Wookiees build their cities.\n\n\n\n	Your mis
	sion is to defend the gorge in this sector from CIS attacks and prevent th
	eir forces from breaching the final layer of defense around the river basi
	n.\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with 
	elements taken from the Star Wars universe The mission will be making use 
	of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee System and 
	others which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Star W
	ars and Era based weaponry as well as some supplementary options and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure may be changed to accommodate the theme. \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESE
	RVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Asso
	ciated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\
	n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Office
	r) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Officer) OPEN\n	\n	\n
			PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha S
	quad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman
	 : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n
			Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autor
	ifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day
	)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on
	 the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad
	 Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) 
	OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Cha
	rlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	
	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DE
	LTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) (on th
	e day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on the day
	)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		
	Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifle
	man: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on t
	he day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Ch
	arlie Squad Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	TX-130 Saber-clas
	s fighter tank (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags
	\, Officer) @Mingy [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Spec
	ialist) @TheSalader\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist
	) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n
		\n		Only Weapons and equipment from the following mods may be used in thi
	s mission.\n		\n			\n				Legion Base - .\n			\n			\n				3AS - . \n			\n
				\n				212th - . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Looting 
	of enemy primary weapons is prohibited.\n	\n	\n		All weapons \, uniforms\
	, vests\, helmets and other equipment from the 501st mod -  are prohibit
	ed.\n	\n	\n		One squad deployable energy shield (Under Grenades) is permit
	ted per squad.\n	\n	\n		Two personal energy shields (Under Grenades) or ha
	nd held riot shields are permitted per squad.\n	\n	\n		Rifleman mag size l
	imit raised to 60 rounds per magazine.\n	\n	\n		Standard Scope Limit raise
	d to 5x times magnification.\n	\n	\n		Medics may take 3x Bacta Tanks from 
	LFP for instant revive of injured soldiers regardless of wounds. \n	\n	\n
			Bacta Bandages may be taken as a replacement for Elastic Bandages with a
	 significant increase to wound coverage with a similar wound reopening tim
	e.\n	\n	\n		Star Wars Medical items aside from those mentioned in ruless 8
	# and 9# may not be taken.\n	\n	\n		SLs are allowed to designate one Troop
	er within their squad as a Jet Trooper allowing them to take a JLTS Jump P
	ack. \n	\n	\n		Multi-shot grenade launcher ammunition is prohibited for a
	ll units\, except for ARC and Commando Troops.\n	\n	\n		MAT Magazine limit
	 due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 maga
	zines or 6 rockets in total.\n	\n	\n		Thermal Scopes in the DMR role are p
	ermissible. \n	\n	\n		ARC Squads are permitted to take up to 18.1x Scopes
	 in the DMR role.\n	\n	\n		Republic Commandos are permitted to take up to 
	100x Magazines in mission.\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight 
	Characteristics and Gameplay have been drastically changed from standard b
	y WebKnights Avionics.\n	\n	\n		Arc-170 Spacecraft are not permitted to ta
	ke standard pylon weaponry aside from those provided in WebKnights Avionic
	s.\n	\n	\n		Y-Wing Aircraft are not permitted to take Guided Munitions asi
	de from those provided by WebKnights Avionics. Bombs and unguided munition
	s are permitted.\n	\n	\n		LAAT Gunships are not permitted to take Guided M
	unitions aside from those provided by WebKnights Avionics. Unguided muniti
	ons from non WebKnights Avionics are permitted.\n	\n	\n		These rules are i
	ntended to take advantage of the changes to AI and spirit of dog-fighting 
	encouraged by WebKnights Avionics. If there are perceived issues with the 
	changes listed above please take it up with the event host.\n	\n\n\n\n	 \
	n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impr
	oved Melee system can be configured by esc &gt\; options &gt\; controls &g
	t\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons wit
	h an attached bayonet can be used to bayonet enemies by use of the impro
	ved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist 
	with some of the equipment and to take into account the settings tone Thir
	d Person will be allowed for use in these missions. \n	\n	\n		Those strea
	ming or inclined to listen should be aware that music from the Star Wars u
	niverse will be played throughout the mission.\n	\n	\n		Keybinds for JLTS 
	Jetpacks and Webknight's Melee may be found under Options -&gt\; Controls
	 -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknights's M
	elee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alpha squ
	ads are filled\, and there are enough players present (16+). However\, if 
	the total number of players exceeds 23+\, there will be a limit on the num
	ber of players assigned to Delta Squad\, and the remaining players will be
	 allocated to other squads with first choices for the Squad being taken fr
	om Charlie.\n	\n	\n		RPTR G-forces have been significantly reduced for the
	se missions and G-force reducing uniforms/equipment should not be a consid
	eration in setup time.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless ot
	herwise specified remain in effect for this mission.\n	\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone mars
	hal commander armor (501st Vaughn). \n			\n			\n				Clone marshal commande
	r armor. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone Trooper Comma
	nder Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2
	 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Troo
	per P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st Any
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\
	n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\
	n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			\n				Clon
	e trooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Serg
	eant Vest [A].\n			\n			\n				[327th] Sergeant Vest [B].\n			\n			\n				[3
	27th] Sergeant Vest [C].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cl
	one Trooper P2 helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n
					Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clone airborne hel
	met (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-
	15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-1
	5C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carb
	ine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidear
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\
	, PLTNHQ Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armo
	r.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] RTO Platoon Staff 
	Vest [A]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] RTO Platoon Staff Ve
	st [B]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] Platoon Staff Vest [
	A]. PLTHQ Only.\n			\n			\n				[327th] Platoon Staff Vest [B]. PLTHQ O
	nly.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone airborne helme
	t. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clo
	ne airborne helmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\
	n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3
	AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS
	] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor (501st m
	edic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Medic Platoon 
	Staff Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Medic Platoon Staff V
	est [B]. PLTHQ Only.\n			\n			\n				[327th] Medic Vest [B]. \n			\n			\
	n				[327th] Medic Vest [B]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Clone Trooper P2 helmet (501st Any).\n			\n			\n				Clone airborne he
	lmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC
	-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbi
	ne.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			
	\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[3
	27th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clon
	e Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n
				\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone trooper armor (501st Any).\n			\n			\n				Clone tr
	ooper armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm 
	Holster.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone Trooper P2
	 helmet (501st Any).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS]
	 DC-15L Rifle.\n			\n			\n				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\
	n\n\n\n	Galactic Marine Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				21st Clone P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				21st Clone H-trooper (Any).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				21st Clone trooper P2 helment illium.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-1
	5C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\
	n		\n			\n				21st Clone H-trooper backpack.\n			\n		\n	\n\n\n\n	ARC Troop
	er:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] P
	hase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase 1 Armor (Commander).
	 TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Vest (ARC Predator). S
	L\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz). TL\n			\n			\n				Cl
	one ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] Phase 1 Commander. TL\
	n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n
				\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[3AS] Westar-M5 GL Rifl
	e.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n				[3AS] Dual DC-17S Si
	dearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Republic Commando:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n	
			- Republic Commandos may choose to be color coded or not during setup ti
	me by selection of the Boss\, Fixer\, Sev and Scorch uniforms helmets and 
	vests.\n		\n\n		\n			- The [3AS] DC-17M Carbine is configured by choice of
	 ammunition and each configuration is available to a specific role each co
	mmando fills. Technician may act as a double for any role.\n		\n\n		\n			U
	niform:\n		\n\n		\n			\n				[3AS] Republic Katarn Armor.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[3AS] Republic Katarn Team Leader Pauldron. Sq
	uad Lead.\n			\n			\n				[3AS] Republic Katarn Sniper Vest. Marksman.\n			
	\n			\n				[3AS] Republic Katarn Demolitions Pack. Demolitions Expert.\n		
		\n			\n				[3AS] Republic Katarn Technician Pack. Technician.\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Republic Katarn Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n\n	
		\n			Equipment &amp\;&amp\; Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell
	. All \n			\n			\n				5 Rnd EC80 Charge Cell. Marksman.\n			\n			\n				Ant
	i Material Charge. Demolitions Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT
	 Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clon
	e Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Specialist Vest.\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 2 Tanker Clone Helm
	et.\n			\n			\n				[3AS] Phase 2 Tanker Clone Helmet (501st).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3A
	S] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	RPTR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cl
	one Trooper P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any)
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			
	\n				[3AS] Pilot Helmet (Razor).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3
	AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS
	] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				RPS6 Disposable Rocket Launcher.
	\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\
	n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 Guided Missile Lau
	ncher Platform.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun
	.\n			\n		\n\n		\n			LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n	
			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\
	n			\n				Clone Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Tro
	oper Electrobinocular. [JLTS Mod] Non Thermal.\n			\n			\n				[212th] Clon
	e Scout Binoculars. PRHT\n			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Pack
	s:\n		\n\n		\n			\n				Clone Trooper JT-12 Jetpack.\n			\n			\n				Clone T
	rooper \"Chicken\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: 
	FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port
	: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Updated 67GB -&gt\; 5
	2GB.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20231020T180000Z
DTEND:20231020T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire at War #3 [First Main]
DTSTAMP:20231009T163339Z
SEQUENCE:0
UID:1680-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET UPDATED!\n\n\n\n	CHAPTER THREE\n\n	AGGRESSIVE  RE
	CONNAISSANCE \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 “I’d
	 rather die trying to take them down than die giving them what they want
	.” — Cassian Andor\n\n\n\n	\n\n\n\n	It's been 8 months since Acklay Br
	igade was forced to withdraw from Arcadia. Since then\, we've been trained
	 and honed into a finely organised Commando unit.\n\n	We go anywhere and d
	o anything. Sabotage\, raids\, infiltrations\, assaults and assassinations
	. Whatever it is Rebel Intelligence needs\, we get it done.\n\n\n\n	There'
	s been rumours circulating that the Empire is building a new type of weapo
	n. Agents have been dispatched in all directions to locate what they can. 
	There's a prisoner somewhere\, codenamed \"SAPPHIRE\"\, that Intelligence 
	seem to think has value to this story about the weapon. The only trouble i
	s\, they don't know where she is. That's where we come in.\n\n\n\n	There's
	 a small imperial garrison on Tattooine. It's not really important\, it's 
	more of a small logistical hub to refuel and resupply ships when they are 
	in orbit. But it does have a prisoner transfer station and access to the I
	mperial Prison records. Some of the prisoners currently held there are sym
	pathisers to our cause\; or so we assume. Either way\, it's a good cover t
	o launch a raid on the base. \n\n\n\n	Your orders are to assault the base
	\, free the prisoners and grab information from the Command Centre located
	 at the top of the fortress. If you can\, plant charges around the place t
	oo\; cause some mayhem.\n\n	Acklay has been paired with Midnight Squadron 
	and is currently stationed on the converted carrier Apliana's Promise. She
	 was privately purchased after the Clone Wars and converted into a cargo h
	auler. We've converted her back into a light carrier - hopefully she can s
	lip into Tattooine's atmosphere with her old transport credentials intact 
	before the Imps know what's happening.\n\n\n\n	Good luck out there.\n\n\n\
	n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n
	\n\n\n	This will be a heavily themed mission with elements taken from the 
	Star Wars universe The mission will be making use of the Arma 3 mods 3AS 
	(Beta Test)\, JLTS\, Improved Melee System and others which will be po
	sted as well at the bottom of this event page in a compiled list.  Weapon
	ry within the mission will be restricted to Star Wars and Era based weapon
	ry as well as some supplementary options and will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure may
	 be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Commando Lead (PLTN TAG
	S ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Office
	r) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLT
	N Rebel FAC (FAC) @L00_Cyph3r\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	
	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n	\n	
	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) @EpsilonNiner NO TAGS\n	\n	\n		1x Alpha Squad Autorif
	leman: (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo 
	Squad Autorifleman: (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on
	 the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	1x Bravo Squad Autorifleman: (on the day)\n	\n	\n		2x Bravo Squad Rifle
	man: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charl
	ie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\
	, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad Autorifleman: (on th
	e day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n
	\n\n\n	RAPTOR:\n\n\n\n	\n		LAAT Mk 2\n\n		\n			\n				Pilot (ROTARY TAGS)
	: @TheSalader NO TAGS\n			\n		\n	\n	\n		X-Wing - MIDNIGHT-1\n		\n			\n		
			Pilot (FIXED WING TAGS): @AntiMatter\n			\n		\n	\n	\n		X-Wing - MIDNIGHT
	-2\n		\n			\n				Pilot (FIXED WING TAGS): @UNREALARCLITE\n			\n		\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		MILITIA SQUADS start 
	with limited equipment and are heavily encouraged to loot hostile bodies
	 &amp\; equipment. You're supposed to be farmers and workmen starting a re
	volt.\n	\n	\n		The above rule applies for enemy vehicles. They may be loot
	ed but will not be Zeus repaired in any way\, you have no logistical eleme
	nt.\n	\n	\n		Only Weapons and equipment from the following mods may be use
	d in this mission.\n		\n			\n				Legion Base\n			\n			\n				3AS\n			\n			\
	n				212th\n			\n			\n				JLTS\n			\n			\n				91st\n			\n			\n				327th\n	
			\n			\n				JMSLLTE\n			\n			\n				LFP\n			\n		\n	\n	\n		All weapons \, u
	niforms\, vests\, helmets and other equipment from the 501st mod -  are 
	prohibited\, unless specifically named in the gear list.\n	\n	\n		One squa
	d deployable energy shield (Under Grenades) is permitted per squad.\n	\n	\
	n		Two personal energy shields (Under Grenades) or hand held riot shields 
	are permitted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 r
	ounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times magni
	fication.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant 
	revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Bandage
	s may be taken as a replacement for Elastic Bandages with a significant
	 increase to wound coverage with a similar wound reopening time.\n	\n	\n		
	Star Wars Medical items aside from those mentioned in rules 8# and 9# may 
	not be taken.\n	\n	\n		Multi-shot grenade launcher ammunition is prohibite
	d for all units.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size
	 being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.\
	n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n\n\n\n	--RE
	STRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee s
	ystem can be configured by esc &gt\; options &gt\; controls &gt\; configur
	e addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attache
	d bayonet can be used to bayonet enemies by use of the improved Melee sy
	stem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of
	 the equipment and to take into account the settings tone Third Person wil
	l be allowed for use in these missions. \n	\n	\n		Those streaming or incl
	ined to listen should be aware that music from the Star Wars universe will
	 be played throughout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks an
	d Webknight's Melee may be found under Options -&gt\; Controls -&gt\; Conf
	igure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n\n
	\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	 \n\n\n\n	Note: \n\n\n\n	
	\n		FK Weaponry and equipment rules unless otherwise specified remain in e
	ffect for this mission.\n	\n\n\n\n	Rebel Commandos:\n\n\n\n	\n		\n			\n			
		Uniforms: (All variants permitted except Snow)\n\n				\n					\n						Comm
	ando Suit\, Commando Raincoat\, Commando Wear\, Pathfinder Suit\, Mimbanes
	e Jacket\, Jumpsuit\, Coveralls\, Guerrilla Apparel\, Hunting Clothes\, Fa
	rmer Outfit\, Granit-B Suit\, Looter Clothes (Leather Jacket)\, Tracksuit 
	(Black)\n					\n				\n			\n			\n				Vests: (All variants permitted except 
	Snow)\n				\n					\n						Slash Bandolier\, Kipchack Vest\, Officer Forced
	 Field Chest Armour (Mudtrooper)\, Commando Bag\, Commando Bandolier\, Com
	mando Belt\, Commando Strap\, Commando Vest\, Pathfinder bags\, Pathfinder
	 belt\, Pathfinder vest\, Navytrooper Strip\, Pilot Vest *the star wars 
	versions*\, Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					
	\n						Avenger Helmet\, Commando Helmet\, Desert Helmet\, Pathfinder Cap\
	, Special Tactics Trooper Helmet\, Beanie\, Shemagh\, Hardhat\, Military 
	Cap\n					\n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n			
				\n							\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, R
	K-3\, Dymek Blaster\n							\n						\n					\n					\n						Rifles/Carbines/
	Marksmen \n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300\
	, A310\, DH-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heavy
	 Blasters\n						\n							\n								DLT-19\, RT-97C\n							\n						\n				
		\n					\n						Launchers\n						\n							\n								RPS-6\n							\n						
	\n					\n				\n			\n		\n	\n\n\n\n	Pilot Equipment:\n\n\n\n	\n		\n			\n				
	Uniforms: (All variants permitted if they are the \"Rebel\" versions)\n\n	
				\n					\n						Pilot Jacket\, Pilot Overalls\n					\n				\n			\n			\n		
			Vests:  \n				\n					\n						Pilot Vest\, Pilot X-breather\n					\n				
	\n			\n			\n				Headgear: (Take the helmet appropriate to your craft. If o
	ne is not listed\, you may choose)\n				\n					\n						Pilot Helmet (white
	)\, A-Wing Helmet\, U-Wing Helmet\, X-Wing Helmet\, Y-Wing Helmet.\n					\
	n				\n			\n		\n	\n\n\n\n	Bags (available to all):\n\n\n\n	\n		Bags:\n\n		
	\n			\n				Bag\, Belt Bag\, Inivisible Backpack\, Stormtrooper Bandolier\,
	 Stormtrooper Pouches\, Field Backpack\, Field Radiopack\, Field small bac
	kpack\, Survival Backpack\, Clone trooper bags\, Special Tactics LR\n			\n
			\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\
	n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Reques
	t\n	\n	\n		Modset Updated 67GB -&gt\; 52GB.\n	\n\n
DTSTART:20231021T180000Z
DTEND:20231021T203000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 4: Sand Castle\"
DTSTAMP:20230220T194807Z
SEQUENCE:0
UID:1614-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 4: \"Sand Castle\"\n\n\n\n	\n\n\n\n	 \n\n\n\n
		MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for 
	up to 5 players. The story follows a LRRP team (Long-Range Reconnaissance 
	Patrol) with the 101st Airborne during Vietnam. Chapter 4: \"Sand Castle\"
	 is the fifth mission in a short campaign with five missions. The missions
	 follow a coherent story with the same characters and their deployment and
	 experiences in Vietnam in the Central Highlands during 1967.\n\n	 \n\n\n
	\n	Chapter 4: \"Sand Castle\"\n\n	In Chapter 3\, Recon Team Druid has been
	 tasked with conducting another routine BDA (Bomb Damage Assessment) on a 
	high priority target that was hit my B-52s last night. Asses the damage\, 
	make sure the air strike hit its intended target\, and get a good estimate
	 of casualties. You'll be back and reporting to the Colonel before nightfa
	ll.\n\n\n\n	Notes\n\n\n\n	\n		At mission end if the players want to play t
	he next mission in the series\, then we will do so. The next mission is Re
	condo Chapter 4: \"Sand Castle\".\n	\n\n\n\n	\n\n	Credits\n\n	The followin
	g persons helped with the original Recondo series by Fubar.\n\n\n\n	\n		Sk
	ullbilts for his initial playtest and recommendation for adding sounds whe
	n new sub chats are started.\n	\n	\n		REDBowl for his many\, many playthro
	ughs of my missions and beta testing.\n	\n	\n		Team Savage for making this
	 CDLC and bringing together an awesome community.\n	\n	\n		R3vo for Eden E
	nhanced.\n	\n	\n		johnnyboy for his awesome scripts!\n	\n\n\n\n	 \n\n\n\n
		++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE
	 OVERWRITTEN BY TAG-HOLDERS)\n\n	(Missions are limited to 5 slots - I've 
	RSVP'd\, but I'm only watching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Dr
	uid:\n\n\n\n	\n		SSG Campbell (Team Leader)\n	\n	\n		PV2 Johnson (Medic)\n
		\n	\n		SGT Lopez\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\n\n\n	
	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		SR radios i
	f Team Leader allows\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disable
	d\n	\n	\n		Ace Arsenal is unrestricted so please only use SOG DLC equipmen
	t and weapons\n	\n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	\n		Na
	me: FK #5 SOG Prairie Fire Mission Server\n	\n	\n		IP: arma5.fkservers.eu
	\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK MACVSOG Scr
	ipted Recondo v4\n	\n	\n		CO05_Recondo_Chapter4_Sand_Castle.Cam_Lao_Nam.pb
	o\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\
	n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	                     
	                                     
	                                             \n\n
DTSTART:20231014T203000Z
DTEND:20231014T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="mosisa1211";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Nanites INVADE the GALAXY and then fucking MULTIPLY [STE
	LLARIS MP]
DTSTAMP:20231003T054802Z
SEQUENCE:0
UID:1679-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	Player: @riccardi48 Formerly @Prometheus13\
	n\n\n\n	\n		\n			\n				Empire Name: Krillion Hegemony\n			\n			\n				Speci
	es Name: Krillion\n			\n			\n				Species: Arthropoid\n			\n			\n				Origin
	: Clone army\n			\n			\n				Ethics: Authoritarian\, Militarist\, Materiali
	st\n			\n			\n				Notes: Plot wise lets say the old emperor launched himse
	lf in a torpedo into the L-Gates as the nanites poured through...and was s
	hortly after succeded by his right hand man Grand Vizzer Riccardi.\n			\n	
			\n				Last known vidpic of the emperor... @Prometheus13\n			\n			\n				\
	n			\n		\n	\n\n\n\n	Hive Mind: \n\n\n\n	Player: @IceCream\n\n\n\n	\n		Emp
	ire Name: The Morbius Hive\n	\n	\n		Government Type: Hive Mind\n	\n	\n		S
	pecies Name: Morber / Morbers\n	\n	\n		Species: Arthropoid\n	\n	\n		Origin
	: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n
		\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n	\n\n\n\n	\n		Empire 
	Name: Kerbal Space Comintern\n	\n	\n		Government Type: Hive Mind\n	\n	\n		
	Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Doomsda
	y\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n
	\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\n\n\n\n	\n		Empire Na
	me:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Eth
	ics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n	\n		Empire Name:\n	\
	n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin:\n	\n	\n		Ethics:\n	
	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	Player: @KingShib
	e\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback Steakhouse Inc.\n	\n	\n
			Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Prosper
	ous unification\n	\n	\n		Ethics: Egalitarian\, materialist\, militarist\n	
	\n	\n		Notes: Founded some time in the early 21st century\, the Tomboy Ou
	tback Steakhouse Inc. seeks to provide the best steaks on the planet\, se
	rved by our skilled and charismatic Tomboy waiters. Business was booming\,
	 however\, in the year 2097 the eternal rivals of Tomboy Inc\, Femboy Hoo
	ters and Goth IHOP sought to end the Tomboy corporation\, starting the cor
	porate war. Tomboy Inc. emerged victorious but weakened alongside its riva
	ls. To ensure survival\, it was decided to relocate Tomboy Inc. to a newl
	y discovered planet where the market strategy could be refurbished in anti
	cipation of a comeback to the restaurant market. With the discovery of th
	e hyperdrive\, corporate HQ sees new opportunities to not just become the 
	dominant restaurant chain that humanity has ever known\, but the dominant 
	restaurant chain the galaxy has known.\n\n		Every planet shall have its ow
	n Tomboy Outback Steakhouse where its residents may be served the finest s
	teaks and be hosted by the finest tomboys the galaxy has to offer.\n	\n\n\
	n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	\n		\n			Empire Name:
	 NanoTrasen Corporate Conglomerate\n		\n\n		\n			Species Name: Human\n		\n
	\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mechanists\n		\n\n		\n			
	Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n		\n			Notes: Nanotr
	asen Corporate Conglomerate\, an advanced research and development group w
	ith skin in all other fields. Had their shoot off point to major planetary
	 control with the discovery of a new element that lead to faster than ligh
	t travel. Now in control of the Sol system they spread their reach out int
	o the stars to find new markets to dominate. With their most recent techno
	logical advancements in the fields of robotics and cloning their plans rea
	ch ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a ten minute b
	reak after every 50 mins of play. If players fail to return with a 5 min g
	race period after breaks they will be removed from the session.\n	\n	\n		N
	o METAGaming Pregame Alliances or Exploits.\n	\n	\n		The Host in order to 
	retain the ability to host the game may have their capital taken by domina
	tion but may not be eliminated from the game. If the host has clearly lost
	 they will refrain from pursuing victory types and will concede if it is c
	lear they have lost.\n	\n	\n		All players are required to play on the same
	 Difficulty settings.\n	\n	\n		Nation details must be finished before the
	 event date to help speed up the start process. \n	\n	\n		If another play
	er posts their Nation details in full and reserves it before you have fini
	shed posting yours\, their reservation will take precedence after 24 hours
	 have passed from their initial reservation. In such a case\, your reserva
	tion will be overwritten.\n	\n	\n		One change to players Nation may be mad
	e before the Event Day following which Players will be required to play th
	eir Nation as listed on the Event.\n	\n	\n		Players if deemed necessary du
	e to game balance must accept modification to their Empire prior to the ga
	me and during to ensure a fair experience to all players (Changes may be b
	ut are not limited to\, Caps on Naval Size\, Science Output)\, Vassal Limi
	t). this event is not intended to be a dedicated competitive match.\n	\n\n
	\n\n	Mechanics:\n\n\n\n	\n		Players until encountered may not discuss with
	 each other their location in game.\n	\n	\n		Players are not allowed to de
	stroy other player's nations before the the Galactic Senate is formed.\n	\
	n	\n		Federations may not exceed two Empires in membership and their vassa
	ls.\n	\n	\n		Only one player may make use of the Become The Crisis Ascensi
	on perk. The event host however must first be messaged of a players intent
	 to make use of this gameplay path and may be told by the host if they ca
	n or cannot depending on if another player is already doing so. The host m
	ay not act with any indication of awareness of if an Crisis player exists 
	in the game.\n	\n	\n		Crystal-Infused and Crystal-Forged Plating is not pe
	rmitted.\n	\n	\n		Proton Launchers / Kinetic batteries are not permitted u
	ntil after the year 2250.\n	\n\n\n\n	 \n\n\n\n	General:\n\n\n\n	--EVENT R
	ULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Gal
	axy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Emp
	ire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Streng
	th: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	\
	n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Host
	: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into 
	Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launch
	er Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		\
	n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\":
	\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"\
	,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"displayN
	ame\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":1
	\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enable
	d\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\"
	More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"st
	eamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled\
	":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"UI
	 Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"16234
	23360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"e
	nabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayName
	\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positio
	n\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n\
	n\n\n	\n\n\n\n	 \n\n
DTSTART:20231022T160000Z
DTEND:20231022T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 3: \"Grass Feeder\"
DTSTAMP:20230220T193516Z
SEQUENCE:0
UID:1613-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 3: \"Grass Feeder\"\n\n\n\n	\n\n\n\n	 \n\n\n\
	n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for
	 up to 5 players. The story follows a LRRP team (Long-Range Reconnaissance
	 Patrol) with the 101st Airborne during Vietnam. Chapter 3: \"Grass Feeder
	\" is the fourth mission in a short campaign with five missions. The missi
	ons follow a coherent story with the same characters and their deployment 
	and experiences in Vietnam in the Central Highlands during 1967.\n\n	 \n\
	n\n\n	Chapter 3: \"Grass Feeder\"\n\n	In Chapter 3\, Recon Team Druid has 
	been busy doing routine and mostly uneventful patrols. During their last p
	atrol\, they located some enemy trails and personal transporting weapons a
	nd supplies in jungle camps not far from Cu Chi and previously destroyed c
	amps. The enemy continues to push forward while hiding in the jungle canop
	y.\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		At mission end if the players want to 
	play the next mission in the series\, then we will do so. The next mission
	 is Recondo Chapter 4: \"Sand Castle\".\n	\n\n\n\n	\n\n	Credits\n\n	The fo
	llowing persons helped with the original Recondo series by Fubar.\n\n\n\n	
	\n		Skullbilts for his initial playtest and recommendation for adding soun
	ds when new sub chats are started.\n	\n	\n		REDBowl for his many\, many pl
	aythroughs of my missions and beta testing.\n	\n	\n		Team Savage for makin
	g this CDLC and bringing together an awesome community.\n	\n	\n		R3vo for 
	Eden Enhanced.\n	\n	\n		johnnyboy for his awesome scripts!\n	\n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Missions are limited to 5 slots -
	 I've RSVP'd\, but I'm only watching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP T
	eam Druid:\n\n\n\n	\n		SSG Campbell (Team Leader)\n	\n	\n		PV2 Johnson (Me
	dic)\n	\n	\n		SGT Lopez\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\
	n\n\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		SR ra
	dios if Team Leader allows\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT d
	isabled\n	\n	\n		Ace Arsenal is unrestricted so please only use SOG DLC eq
	uipment and weapons\n	\n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	
	\n		Name: FK #5 SOG Prairie Fire Mission Server\n	\n	\n		IP: arma5.fkserv
	ers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		FK MACVS
	OG Scripted Recondo v4\n	\n	\n		CO05_Recondo_Chapter3_Grass_Feeder.Cam_Lao
	_Nam.pbo\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\
	n	\n\n\n\n	\n\n
DTSTART:20230930T203000Z
DTEND:20230930T213000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mosisa1211";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fanatics​ (ION PMC) #8 [1st Main]
DTSTAMP:20230922T172422Z
SEQUENCE:0
UID:1675-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	After our succesfull mission the Pro Government Militia now has c
	ontrol of the Par-E Siah Oil Field which will indubitably fund more missi
	ons for us in Takistan\n\n\n\n	Yet the Middle Eastern Extremists remain a 
	threat and is our biggest priority in keeping Takistan safe.\n\n\n\n	 \n\
	n\n\n	We have been tasked with heading to Mantiq on the north-western part
	 of Takistan to re-take the docks and city from the fanatics hands.\n\n\n\
	n	Additionally a UN C130 carrying humanitarian supplies for IDAP was s
	hot down\, presumably from AA emplacements in the city on Mantiq.\n\n\n\n	
	Due to this any kind of air support will be unavaible until the AA has bee
	n neutralised\n\n\n\n	Find any supplies or survivors from the C130 and bri
	ng them back to our FOB. \n\n\n\n	Search through the whole city but be pr
	epared for the Middle Eastern Extremists to be bunkered down\n\n\n\n	\n\
	n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will
	 be making use of our standard ArmA 3 modset which will be posted as well
	 at the bottom of this event page.  Weaponry will be restricted per your
	 chosen role. Tags for applicable roles are being enforced and will not b
	e different from standard slotting. Squad Structure and PTLN structure ha
	ve been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS M
	AY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DI
	SCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT T
	HE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Lead
	er (PLTN Tags): @AntiMatter\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/F
	AC Tags): @riccardi48\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					Drone Operator (Fixed wing/Rotary wing tags) @L00_Cyph3r\n			\n		\n	\
	n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL Tags) OPEN\n			\n			\n			
		Alpha Squad Medic (Medic Tags) OPEN\n			\n			\n				Alpha Squad Team Le
	ader (TL Tags) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the d
	ay)\n			\n			\n				4x Alpha Squad Rifleman: (on the day)\n			\n			\n			
		Alpha Squad APC Driver (DriverTags) OPEN\n			\n			\n				Alpha Squad APC 
	Gunner (GunnerTags) OPEN\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squa
	d Lead (SL Tags) @Silberjojo\n			\n			\n				Bravo Squad Medic (MEDIC T
	ags) @Melo\n			\n			\n				Bravo Squad Team Leader (TL Tags) OPEN\n			\n	
			\n				Bravo Squad Autorifleman : (on the day)\n			\n			\n				4x Bravo
	 Squad Rifleman: (on the day)\n			\n			\n				Bravo Squad APC Driver (Dri
	ver Tags) @LurkerOne\n			\n			\n				Bravo Squad APC Gunner (Gunner Tags)
	 @Legendo\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL
	 Tags) OPEN\n			\n			\n				Charlie Squad Medic (Medic Tags) OPEN\n			\
	n			\n				Charlie Squad Team Leader (TL Tags) OPEN\n			\n			\n				Charlie
	 Squad Autorifleman : (on the day)\n			\n			\n				4x Charlie Squad Rif
	leman: (on the day)\n			\n			\n				Charlie Squad APC Driver (Driver Tags
	) OPEN\n			\n			\n				Charlie Squad APC Gunner (Gunner Tags) OPEN\n			\n
			\n	\n\n\n\n	\n		Prophet\n\n		\n			\n				Spotter (Spotter tags) : @colt
	92\n			\n			\n				Sniper (Sniper Tags) : @Arg\n			\n		\n	\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting o
	f enemies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				Scop
	e restrictions\, Normal Infantry (4x) and DMR (24x)\n			\n			\n				No sup
	pressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n
			This campaign will be using a progession system where you get points fo
	r completed missions/objectives\, these points can be used to unlock certa
	in euipment. This can be anything but not excluded to better armour for in
	fantry\, more modern weapons/equipment\, vehicular assets\, fire support.\
	n	\n	\n		There will be a poll after main missions where people get to vot
	e what equipment should be unlocked. \n	\n	\n		If something on the tech t
	ree has 2 or more arrows connecting to it then it requires all of those to
	 be unlocked before itself gets unlocked\n	\n	\n		Technology that was vote
	d in last mission will be marked in blue\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n
	\n\n	\n		Assets can choose with accordance to unlocked technology via tech
	 tree what assets they will be using.\n	\n	\n		Platoon lead can overrule t
	he decision so it will have to be decided by them with input from Raptor/K
	night element\n	\n	\n		Knight Options:\n	\n	\n		Drone Operator Options: \
	n		\n			\n				UGV Stomper RCWS\n			\n			\n				MQ-9 Reaper\n			\n			\n				U
	CAV Sentinel\n			\n			\n				Yabhon-R3\n			\n			\n				MQ-12 Falcon\n			\n		
	\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little bird w/ gunner on b
	ences with equipment as a Autorifleman (Will get additional ammo in helico
	pter inventory)\n			\n			\n				CH-146 Griffin w/ minigun gunner and dumbf
	ire rockets\n			\n			\n				UH-1H w/ GPMG gunner and dumbfire rockets\n			
	\n			\n				UH-60M w/ minigun gunner\n			\n			\n				UH-60M ESSS w/ dumbfire
	 rockets\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y w/ m
	inigun gunner and dumbfire rockets\n			\n			\n				AH-6M w/ GAU-19A and d
	umbfire rockets\n			\n			\n				PO-30 Orca w/ 20mm gun pod and dumbfire ro
	ckets\n			\n			\n				AH-1Z w/ nose gunner and dumbfire rockets (No Radar)\
	n			\n			\n				AH-64D w/ nose gunner and dumbfire rockets (No Radar)\n			\
	n			\n				MI-24P w/ nosegunner and dumbfire rockets (No Radar)\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK We
	aponry and equipment rules unless otherwise specified remain in effect for
	 this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier L
	ite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\
	n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n	
			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrie
	r (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap 
	[ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n	
			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour
	/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Ops
	core (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n	
			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OG
	A ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n
				\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpa
	cks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All 
	Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			
	\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			
	\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\
	n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n
					XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSB
	S (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\
	n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n	
				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n
				\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n		
		\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, Drone Oper
	ator\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat F
	atigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigu
	es shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues 
	T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] 
	(Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				
	MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n	
				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any col
	our/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any
	 colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Bo
	oniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\
	n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any 
	colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n	
				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any
	 colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				A
	dvanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n
	\n		\n			\n				Any ION Backpacks\n			\n			\n				Any UAV/UGV Bag (Drone Ope
	rator ONLY)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 type va
	riant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				Vector
	 \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All Varia
	nts)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All varian
	ts)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variants)\n	
			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n			\n		
		\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			\n			
		M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n		
		\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		\n\n	
		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			
	\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants
	)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\
	n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\
	n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any
	 variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n		\n	\n\n\n\n	Aut
	oriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues 
	and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues short
	sleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt 
	[ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				T
	actical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [IO
	N] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carri
	er Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Vari
	ant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)
	\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n	
			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/
	Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enha
	nched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour
	)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced
	 Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n	
			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	M249 (Any variant)\n			\n			\n				Negev NG-7\n			\n			\n				Mk46/48\n			\n
				\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				Stoner 99 LMG\n			\n	
			\n				MG5\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n
				\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All 
	Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All va
	riants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\
	n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\
	n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full 
	Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO o
	r AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (A
	ny colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				C
	arrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\
	n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any co
	lour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap B
	ackwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n	
			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colou
	r/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n		
			MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (
	Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM]
	 Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any
	 Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpa
	cks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				L115A3 (.338 Am
	mo)\n			\n			\n				AI AWM (.300WM Ammo)\n			\n			\n				L118A1 AWC (7.62mm 
	ammo)\n			\n			\n				G29\n			\n			\n				Noreen ''Bad News'' ULR \n			\n		
		\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 ty
	pe variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				V
	ector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All 
	Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All v
	ariants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variant
	s)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n		
		\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			
	\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n		
		\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Gl
	ock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All va
	riants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter P
	ilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour
	)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Vi
	sor)\n			\n			\n				IHADSS\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n	
				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M
	4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n	
				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (
	All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (A
	ll variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All var
	iants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)
	\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\
	n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)
	\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n		
			Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (Al
	l variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQU
	IPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO 
	:\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 210
	2\n\n	Password : On request\n\n\n\n	Mission File: FK_Blufor_Zeus\n\n\n\n	M
	ap: North Takistan\n\n\n\n	Modset:FK Standard August 2023 V5\n\n\n\n	 \n\
	n
DTSTART:20230929T180000Z
DTEND:20230929T201500Z
ATTENDEE;CN="IntempoKazeem";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20230925T130933Z
SEQUENCE:0
UID:1676-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						Overview\n					\n\n					\n	
						This training is aimed at people who are new to the FK. Whether you a
	re brand new to ARMA\, or you are a veteran coming to grips with our Modse
	t\, this training is for you.\n					\n\n					\n						Topics that will be 
	covered:\n					\n\n					\n						\n							How to successfully join our serv
	ers\n						\n						\n							What happens in the TS Main Mission and Off-ho
	urs rooms\n						\n						\n							Slotting procedure and what happens in t
	he spawn area\n						\n						\n							ACE Arsenal – How to get yourself 
	equipment you'll need\n						\n						\n							ACE Interactions – Utilizi
	ng your equipment and interacting with objects\n						\n						\n							ACE
	 Medical – How not to bleed out\n						\n						\n							Utilizing the Sh
	ort Range Radio and general principles of communication\n						\n						\n	
							Introduction to Light Anti-Tank (LAT) that Riflemen use\n						\n			
				\n							Answering your questions about FK\, ARMA missions\, and in-gam
	e mechanics (to the best of my ability)\n						\n						\n							Brief intr
	oduction to BLUFOR and OPFOR vehicles (if time allows)\n						\n						\n		
						Using the rangefinder and working with a map (if time allows)\n						
	\n					\n\n					\n						Although we will be learning how to quickly and ef
	ficiently create a loadout that has all your basics\, one that I've create
	d will be made public as an example. Feel free to save and utilize it as y
	ou wish.\n					\n\n					\n						Attending and completing Basic Training wi
	ll grant you 1 of the 4 referral points required to attain the 'Regular' s
	tatus in our community\, and proceed to earning tags for more advanced rol
	es.\n					\n\n					\n						How to join\n					\n\n					\n						Please RSVP 
	here and be at \"Basic Training\" room on TS at the given time. We will b
	e conducting this training on server 1.\n\n						Time in the calendar sho
	uld be automatically adjusted to your own timezone\, but just to make sur
	e\, this training will start at 1530GMT. Expect roughly 2 hours of time ta
	ken\, but consider that dealing with technical issues and minor delays cou
	ld add approximately 20 minutes. \n					\n\n					\n						You're expected 
	to have the mods from our modset downloaded via Steam. Make sure you hav
	e the latest Modset.\n					\n\n					\n						The Modset Preset File is he
	re: https://www.fkgaming.eu/modsets/main\n					\n\n					\n						This will
	 download a file. Drag that file into your Arma 3 Launcher\, and it will a
	utomatically subscribe to all the mods we utilize. It will also save those
	 mods under a preset which can be quickly accessed\, in case you ever use 
	alternative modsets.\n					\n\n					\n						Please install the TFAR Plugin
	 in TeamSpeak. Make sure it is the (BETA!!!) version featured in the Modse
	t.\n\n						If you do not feel confident that your TFAR has been installed
	 correctly\, arrive a couple of minutes early\, and I'll be happy to help 
	sort things out.\n\n						 \n					\n\n					\n						IP and password will b
	e given to you before we join the server.\n					\n\n					\n						Mandatory
	 reading\n					\n\n					\n						Rules on how to conduct yourself in an FK 
	Arma mission:\n					\n					\n\n					\n						Recommended reading\n					\n\n
						\n						Recommended bindings and ACE settings – we will cover these
	 during the training as well. This is contained up there ↑ too.\n					\n
						\n\n					\n						TFAR guide – will be covered to some extent\, cont
	ains list of radios for each faction.\n					\n					\n\n					\n						Riflem
	an's Basic Medical guide – for injury treatment\n					\n					\n\n					\n
							Weapons Guide – What you can take and when.\n					\n					\n				\n	
			\n		\n\n		\n			\n				 \n			\n		\n	\n\n
DTSTART:20230927T180000Z
DTEND:20230927T201500Z
ATTENDEE;CN="IntempoKazeem";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Black Gold (ION PMC) #7 [1st Main]
DTSTAMP:20230914T174741Z
SEQUENCE:0
UID:1672-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	North Takistan is in quite a mess after Middle Eastern Extremists e
	xecuted the president on national TV.\n\n\n\n	3 factions are currently in 
	a conflict for Takistan as a whole\, The Middle Eastern Extremists\, Pro G
	overnment Militia and The National Army\n\n\n\n	The extremists are a organ
	ised group of religious fanatics claiming to want back the \"Holy Land\" a
	s they say after the now deceased president introduced western values to T
	akistan.\n\n\n\n	The Pro Government Militia is led by the President's son\
	, who is now the most liked candidate by the people to be the new presiden
	t. The Pro Government Militia mainly consist of ex-military and civilians.
	 What they lack in military strength they make up in man-power and spirit.
	\n\n\n\n	The National Army is Takistan's military which was previously rul
	ed under the president. The General of the army quickly took the opportuni
	ty to claim the land in the South to himself and his forces when the presi
	dent died. His actions has been condemned by the President's son who spoke
	 on national TV about this as a failed coup by the General\n\n\n\n	 \n\n\
	n\n	There are very little talks between these 3 factions and there has bee
	n many conflicts ending with collateral damage on civilian structures and 
	lives.\n\n	 \n\n\n\n	Due to this the UN and IDAP has been sent into the r
	egion to try to ease the tension between these factions.\n\n\n\n	We have b
	een tasked by a westerm contact to head to Par-e Siah Oil Refinery\, just 
	east of Rasman and cease back the oil refinery from the Extremists and ret
	urn the land to the Pro Government Militia\n\n\n\n	\n\n	\n\n\n\n	- -BRIEFI
	NG COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use 
	of our standard ArmA 3 modset which will be posted as well at the bottom 
	of this event page.  Weaponry will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOT
	TING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND 
	I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n
	\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags):
	 @LurkerOne\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n
					Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (
	MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n
				\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x
	 Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Lea
	der (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the da
	y)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\
	n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Br
	avo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leade
	r (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)
	\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Br
	avo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifl
	eman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the da
	y)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) 
	OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n		
			Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad 
	Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: 
	(on the day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			
	\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x 
	Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n
			\n			\n				Spotter (Spotter tags) : @Zenthar\n			\n			\n				Sniper (Sn
	iper Tags) : @Arg\n			\n		\n	\n	\n		Raptor\n		\n			\n				Pilot (Pilot Tag
	s) : @Dog\n			\n			\n				Co-Pilot/Gunner (Gunner tags) : @L00_Cyph3r\n
				\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipm
	ent: \n		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (2
	4x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession system
	 where you get points for completed missions/objectives\, these points ca
	n be used to unlock certain euipment. This can be anything but not exclude
	d to better armour for infantry\, more modern weapons/equipment\, vehicula
	r assets\, fire support.\n	\n	\n		There will be a poll after main mission
	s where people get to vote what equipment should be unlocked. \n	\n	\n		I
	f something on the tech tree has 2 or more arrows connecting to it then it
	 requires all of those to be unlocked before itself gets unlocked\n	\n	\n	
		Technology that was voted in last mission will be marked in blue\n	\n\n\n
	\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to unl
	ocked technology via tech tree what assets they will be using. Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little
	 bird w/ gunner on bences with equipment as a Autorifleman (Will get addit
	ional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin w/ mini
	gun gunner and dumbfire rockets\n			\n			\n				UH-1H w/ GPMG gunner and d
	umbfire rockets\n			\n			\n				UH-60M w/ minigun gunner\n			\n			\n				UH-
	60M ESSS w/ dumbfire rockets\n			\n			\n				CH-47 w/ minigun gunner\n			\
	n			\n				UH-1Y w/ minigun gunner and dumbfire rockets\n			\n			\n				AH-
	6M w/ GAU-19A and dumbfire rockets\n			\n			\n				PO-30 Orca w/ 20mm gun 
	pod and dumbfire rockets\n			\n			\n				AH-1Z w/ nose gunner and dumbfire
	 rockets (No Radar)\n			\n			\n				AH-64D w/ nose gunner and dumbfire rock
	ets (No Radar)\n			\n			\n				MI-24P w/ nosegunner and dumbfire rockets (N
	o Radar)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \
	n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified 
	remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			
	\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION
	] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[
	ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			
	\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] 
	(Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Ba
	lllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			
	\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (An
	y colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n		
		\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet
	 (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\
	n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			
	\n			\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E
	 (All Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7
	 (All Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 
	(All variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All v
	ariants)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants
	)\n			\n			\n				MSBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n	
				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			
	\n			\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 
	Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sa
	uer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-4
	5 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\,
	 Mortar\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Comba
	t Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fat
	igues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigu
	es T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [IO
	N] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n	
				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			
	\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any 
	colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (
	Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n			
		Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Varian
	t)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (A
	ny colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			
	\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (
	Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n		
			Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n	
		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variant
	s)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n
					HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n
					SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n	
				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8
	 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All 
	variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n	
				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n
			\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n
					M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n			
		Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n		
			FNX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		
	\n\n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\
	n			\n			\n				ILAW (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW
	\n			\n			\n				 \n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colou
	r/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Var
	iant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Varian
	t)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\
	n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig 
	[ION] (Any colour)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				S
	PCS[ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\
	n			\n				Modular Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [I
	ON] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAS
	T Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\
	n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000
	 (Any colour/Variant)\n			\n			\n				Enhanched Combat Helmet (Any colour)
	\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular He
	lmet (Any colour)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n
				\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n			
		Negev NG-7\n			\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MI
	NIMI\n			\n			\n				Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n		
			Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (Al
	l variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Proph
	et:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat 
	Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shi
	rt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve 
	[ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] 
	(Any Colour/Variant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or
	 AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n		
		\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\
	n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carr
	ier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Ca
	p [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\
	n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colo
	ur/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] O
	pscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\
	n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] 
	OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			
	\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Back
	packs:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rif
	les:\n		\n\n		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM
	 Ammo)\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n		
		\n				Noreen ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			
	\n				P90 (All Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All
	 Variants)\n			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All
	 Variants)\n			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All 
	variants)\n			\n			\n				M14 (All variants)\n			\n			\n				AUG (All varian
	ts)\n			\n			\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n		
		\n			\n				MSBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk
	 11 (DMR)\n			\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			
	\n				M24 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beret
	ta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (
	All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (Al
	l variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/
	Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\
	n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any 
	colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Var
	iants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n	
			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n	
			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n		
		\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n			
		XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (
	All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n		
		\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				
	M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			
	\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n
			\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkserve
	rs.eu\n\n	Port: 2102\n\n	Password : On request\n\n\n\n	Mission File: FK_Bl
	ufor_Zeus\n\n\n\n	Map: North Takistan\n\n\n\n	Modset:FK Standard August 20
	23 V5\n\n\n\n	 \n\n
DTSTART:20230922T180000Z
DTEND:20230922T201500Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Gaalsien INVADE the Evari and then fucking dies [STELLAR
	IS MP]
DTSTAMP:20230917T223524Z
SEQUENCE:0
UID:1674-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Time Strategy game Stellaris\
	, in which players will seek to guide their own nations on the path Galact
	ic Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event
	 may be a one-off or a repeated affair\, depending on interest. However\, 
	to prevent some of the typical issues with Stellaris multiplayer  games\,
	 there will be some guidelines for behavior in the event to assist with th
	e flow of events. These are not intended to force a particular outcome or 
	victor in the game's conclusion\, and if anyone has a suggestion for addit
	ional rulings\, please feel free to make suggestions in the comments.\n\n\
	n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governm
	ent type to ensure a balance of government types and playstyles within the
	 game session. Only a certain number of each type of government may be mad
	e and details will be filled in once each player has created their nation 
	and filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\
	n	\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Spec
	ies Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\
	n	\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.
	\n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Pla
	yer: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\
	n	\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\
	n	\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xe
	nophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Playe
	r: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governme
	nt Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lit
	hoid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanat
	ical Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAt
	YwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: The Morbius Hive\n	\n	\n		Government Type:
	 Hive Mind\n	\n	\n		Species Name: Morber / Morbers\n	\n	\n		Species: Arthr
	opoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness
	\n	\n	\n		Notes:\n	\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n
		\n\n\n\n	\n		Empire Name: Kerbal Space Comintern\n	\n	\n		Government Type
	: Hive Mind\n	\n	\n		Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\
	n	\n		Origin: Doomsday\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\
	n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n	
		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n
		\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin
	:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\
	n\n	Player: @KingShibe\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback St
	eakhouse Inc.\n	\n	\n		Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\
	n	\n		Origin: Prosperous unification\n	\n	\n		Ethics: Egalitarian\, materi
	alist\, militarist\n	\n	\n		Notes: Founded some time in the early 21st ce
	ntury\, the Tomboy Outback Steakhouse Inc. seeks to provide the best steak
	s on the planet\, served by our skilled and charismatic Tomboy waiters. B
	usiness was booming\, however\, in the year 2097 the eternal rivals of To
	mboy Inc\, Femboy Hooters and Goth IHOP sought to end the Tomboy corporati
	on\, starting the corporate war. Tomboy Inc. emerged victorious but weaken
	ed alongside its rivals. To ensure survival\, it was decided to relocate T
	omboy Inc. to a newly discovered planet where the market strategy could b
	e refurbished in anticipation of a comeback to the restaurant market. Wit
	h the discovery of the hyperdrive\, corporate HQ sees new opportunities to
	 not just become the dominant restaurant chain that humanity has ever know
	n\, but the dominant restaurant chain the galaxy has known.\n\n		Every pla
	net shall have its own Tomboy Outback Steakhouse where its residents may b
	e served the finest steaks and be hosted by the finest tomboys the galaxy 
	has to offer.\n	\n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	
	\n		\n			Empire Name: NanoTrasen Corporate Conglomerate\n		\n\n		\n			Spec
	ies Name: Human\n		\n\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mech
	anists\n		\n\n		\n			Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n
			\n			Notes: Nanotrasen Corporate Conglomerate\, an advanced research an
	d development group with skin in all other fields. Had their shoot off poi
	nt to major planetary control with the discovery of a new element that lea
	d to faster than light travel. Now in control of the Sol system they sprea
	d their reach out into the stars to find new markets to dominate. With the
	ir most recent technological advancements in the fields of robotics and cl
	oning their plans reach ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There w
	ill be a ten minute break after every 50 mins of play. If players fail to 
	return with a 5 min grace period after breaks they will be removed from th
	e session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		All players are require
	d to play on the same Difficulty settings.\n	\n	\n		Nation details must b
	e finished before the event date to help speed up the start process. \n	\
	n	\n		If another player posts their Nation details in full and reserves it
	 before you have finished posting yours\, their reservation will take prec
	edence after 24 hours have passed from their initial reservation. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		Federations may not exceed two Empires in membe
	rship and their vassals.\n	\n	\n		Only one player may make use of the Beco
	me The Crisis Ascension perk. The event host however must first be message
	d of a players intent to make use of this gameplay path and may be told by
	 the host if they can or cannot depending on if another player is already
	 doing so. The host may not act with any indication of awareness of if an 
	Crisis player exists in the game.\n	\n	\n		Crystal-Infused and Crystal-For
	ged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic batterie
	s are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	Gener
	al:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Sett
	ings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: St
	arburst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n
		\n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habi
	table Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		M
	odset: Copy Text into Launcher or Message event host for file. Steam Colle
	ction.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown
	 -&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"
	stellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beau
	tiful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697
	938908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\
	":true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Lig
	ht Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"
	}\,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true
	\,\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Out
	liner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\
	,{\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":
	5\,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + E
	xpanded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"2066393
	985\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"ena
	bled\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\
	n\n		\n			 \n		\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20231001T160000Z
DTEND:20231001T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies...again [ST
	ELLARIS MP]
DTSTAMP:20230908T032732Z
SEQUENCE:0
UID:1670-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Government Type:\n	\n	\n		Speci
	es Name: Sautekh\n	\n	\n		Species: Necroid.\n	\n	\n		Origin: Necrophage.\n
		\n	\n		Ethics: Egalitarian Militarist.\n	\n	\n		Notes: Story Fluff here.\
	n	\n\n\n\n	 \n\n\n\n	Government Types:\n\n\n\n	Democratic: \n\n\n\n	Play
	er: @Sasquatch Rick\n\n\n\n	\n\n\n\n	\n		Empire Name: Followers of Ghast\n
		\n	\n		Government Type: Democratic\n	\n	\n		Species Name: Argrathian\n	\n
		\n		Species: Aquatic\n	\n	\n		Origin: Ocean Paradise\n	\n	\n		Ethics: Xen
	ophile\, Egaltarian\n	\n	\n		Notes: See below\n	\n\n\n\n	 \n\n\n\n	Player
	: @Deltabacon\n\n\n\n	\n		Empire Name: Reunified Evari\n	\n	\n		Governmen
	t Type: Democratic\n	\n	\n		Species Name: Bodranite\n	\n	\n		Species: Lith
	oid\n	\n	\n		Origin: Post-Apocalyptic\n	\n	\n		Ethics: Xenophilic / Fanati
	cal Materialist\n	\n	\n		Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtY
	wgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB\n	\n\n\n\n	 \n\n\n\n	Oligarchic
	: \n\n\n\n	Player: @Jerichron\n\n\n\n	\n\n\n\n	\n		Empire Name: Kiith Gaa
	lsien.\n	\n	\n		Government Type: Holy Tribunal.\n	\n	\n		Species Name: Kus
	han.\n	\n	\n		Species: Molluscoid.\n	\n	\n		Origin: Remnants.\n	\n	\n		Eth
	ics: Egalitarian\, Fanatic Spiritualist.\n	\n	\n		Notes: Tone\n	\n	\n		\n	
			Exiled to Kharak aboard the Khar-Toba\, alongside those of kiith S'jet\,
	 Somtaaw\, Manaan\, Paktu\, Soban\, and Naabal.\n		\n\n		\n			Unlike the o
	ther Kiithid\, the Gaalsien managed to preserve a significant part of Hiig
	aran history through a stone mural. This mural contains essential informat
	ion about Hiigara\, their original homeworld\, their defeat at the hands o
	f the Taiidan\, their exile\, the origins of their species\, the arrival a
	t Kharak\, and most crucially\, the Taiidan treaty that prohibited the dev
	elopment of FTL technology. Notably\, the Gaalsien symbol is more prominen
	tly featured on this mural compared to other Kiithid\, hinting that they m
	ight have been leaders during the time of Khar-Toba.\n		\n\n		\n			Followi
	ng years of conflict on Kharak\, including open warfare between Kiith Gaal
	sien and the other Kiith\, an agreement was finally reached. The Gaalsien 
	relented on their insistence of blasphemy to return to space\, risking the
	 anger of the now mysterious Taiidan and the god-like figure\, Sajuuk. All
	 Kiith united in their quest to reclaim a place on the galactic stage. Nev
	ertheless\, some individuals still fear that venturing back into space wil
	l incur the wrath of Sajuuk upon us all...\n		\n	\n\n\n\n	Player: @Spartan
	_MiniMe\n\n\n\n	\n		Oligarchy\n	\n	\n		Name: Rothak Theocracy\n	\n	\n		Spe
	cies Name: Rothak\n	\n	\n		Species: Reptillian\n	\n	\n		Origin: Remnants\n
		\n	\n		Ethics: Egalitarian\, Xenophile\, Spiritualist\n	\n	\n		Notes: Liz
	ard people into space.\n	\n\n\n\n	Dictatorial: \n\n\n\n	Player: @Lexic\n\
	n\n\n	\n		Empire Name: Imperium of Khazad-Dum\n	\n	\n		Government Type: Di
	ctatorial\n	\n	\n		Species Name: Durin's Folk\n	\n	\n		Species: Humanoid\n
		\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Authoritarian\, Militarist\,
	 Materialist\n	\n	\n		Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0\n
		\n\n\n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Navigator's Corps\n
		\n	\n		Government Type: Dictatorial\n	\n	\n		Species Name: Corvidian.\n	\
	n	\n		Species: Avian.\n	\n	\n		Origin: Slingshot to the Stars.\n	\n	\n		Et
	hics: Authoritarian\, Militarist\, Materialist.\n	\n	\n		Notes:\n	\n\n\n\n
		 \n\n\n\n	Imperial: \n\n\n\n	Player: @TheSalader\n\n\n\n	\n		Imperial\n
		\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Species Name: Yag'gar\n	\
	n	\n		Species: Arthropoid\n	\n	\n		Origin: Hegemon\n	\n	\n		Ethics: Author
	itarian\, Militarist\, Xenophile\n	\n	\n		Notes:\n	\n	\n		The Yag'garan\, 
	a powerful arthropoid fighter species.\n	\n	\n		For long there was brutal 
	civil wars on their home planet and the population was kept low\, having t
	hem to adapt as strong rapid breeders. One day\, a light from the sky came
	 down on their home planet. They looked different\, quite different. The Y
	ag'garan put down their fighting for something bigger\, something greater.
	 New technology was quickly bestowed on them\, making it quite a chaotic l
	ife for many Yag'garan. Nonetheless they prevailed and a bond was made wit
	h these new friends from the sky\n	\n\n\n\n	 \n\n\n\n	Player: @Glad1us\n\
	n\n\n	\n		\n			\n				Empire Name: Wakandian Empire\n			\n			\n				Governme
	nt Type: Emipirial\n			\n			\n				Species Name: Wakandians\n			\n			\n				
	Species: Continental\n			\n			\n				Origin: Ocean Teachers of the shroud\n
				\n			\n				Ethics: Fanatic authoritarian\, spiritualists\n			\n			\n			
		Notes: \n			\n		\n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\n\n\n	Player: @Ice
	Cream\n\n\n\n	\n		Empire Name: The Morbius Hive\n	\n	\n		Government Type:
	 Hive Mind\n	\n	\n		Species Name: Morber / Morbers\n	\n	\n		Species: Arthr
	opoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Gestalt Consciousness
	\n	\n	\n		Notes:\n	\n	\n		\n	\n\n\n\n	 \n\n\n\n	Player: @Wattsits\n\n\n\n
		\n\n\n\n	\n		Empire Name: Kerbal Space Comintern\n	\n	\n		Government Type
	: Hive Mind\n	\n	\n		Species Name: Kerbal\n	\n	\n		Species: Reptillian\n	\
	n	\n		Origin: Doomsday\n	\n	\n		Ethics: Gestalt Consciousness\n	\n	\n		Not
	es:\n	\n\n\n\n	 \n\n\n\n	Machine Intelligence: \n\n\n\n	Player: @colt92\
	n\n\n\n	\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n	
		Origin:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	Player: OPEN\n\n\n\n
		\n		Empire Name:\n	\n	\n		Species Name:\n	\n	\n		Species:\n	\n	\n		Origin
	:\n	\n	\n		Ethics:\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\
	n\n	Player: @KingShibe\n\n\n\n	\n\n\n\n	\n		Empire name: Tomboy Outback St
	eakhouse Inc.\n	\n	\n		Species name: Tomboy\n	\n	\n		Species: Humanoid\n	\
	n	\n		Origin: Prosperous unification\n	\n	\n		Ethics: Egalitarian\, materi
	alist\, militarist\n	\n	\n		Notes: Founded some time in the early 21st ce
	ntury\, the Tomboy Outback Steakhouse Inc. seeks to provide the best steak
	s on the planet\, served by our skilled and charismatic Tomboy waiters. B
	usiness was booming\, however\, in the year 2097 the eternal rivals of To
	mboy Inc\, Femboy Hooters and Goth IHOP sought to end the Tomboy corporati
	on\, starting the corporate war. Tomboy Inc. emerged victorious but weaken
	ed alongside its rivals. To ensure survival\, it was decided to relocate T
	omboy Inc. to a newly discovered planet where the market strategy could b
	e refurbished in anticipation of a comeback to the restaurant market. Wit
	h the discovery of the hyperdrive\, corporate HQ sees new opportunities to
	 not just become the dominant restaurant chain that humanity has ever know
	n\, but the dominant restaurant chain the galaxy has known.\n\n		Every pla
	net shall have its own Tomboy Outback Steakhouse where its residents may b
	e served the finest steaks and be hosted by the finest tomboys the galaxy 
	has to offer.\n	\n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n\n\n\n	
	\n		\n			Empire Name: NanoTrasen Corporate Conglomerate\n		\n\n		\n			Spec
	ies Name: Human\n		\n\n		\n			Species: Humanoid\n		\n\n		\n			Origin: Mech
	anists\n		\n\n		\n			Ethics: Authoritarian\, Fanatic Materialist\,\n		\n\n
			\n			Notes: Nanotrasen Corporate Conglomerate\, an advanced research an
	d development group with skin in all other fields. Had their shoot off poi
	nt to major planetary control with the discovery of a new element that lea
	d to faster than light travel. Now in control of the Sol system they sprea
	d their reach out into the stars to find new markets to dominate. With the
	ir most recent technological advancements in the fields of robotics and cl
	oning their plans reach ever upwards.\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There w
	ill be a ten minute break after every 50 mins of play. If players fail to 
	return with a 5 min grace period after breaks they will be removed from th
	e session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		All players are require
	d to play on the same Difficulty settings.\n	\n	\n		Nation details must b
	e finished before the event date to help speed up the start process. \n	\
	n	\n		If another player posts their Nation details in full and reserves it
	 before you have finished posting yours\, their reservation will take prec
	edence after 24 hours have passed from their initial reservation. In such 
	a case\, your reservation will be overwritten.\n	\n	\n		One change to play
	ers Nation may be made before the Event Day following which Players will b
	e required to play their Nation as listed on the Event.\n	\n	\n		Players i
	f deemed necessary due to game balance must accept modification to their E
	mpire prior to the game and during to ensure a fair experience to all play
	ers (Changes may be but are not limited to\, Caps on Naval Size\, Science 
	Output)\, Vassal Limit). this event is not intended to be a dedicated comp
	etitive match.\n	\n\n\n\n	Mechanics:\n\n\n\n	\n		Players until encountered
	 may not discuss with each other their location in game.\n	\n	\n		Players 
	are not allowed to destroy other player's nations before the the Galactic 
	Senate is formed.\n	\n	\n		Federations may not exceed two Empires in membe
	rship and their vassals.\n	\n	\n		Only one player may make use of the Beco
	me The Crisis Ascension perk. The event host however must first be message
	d of a players intent to make use of this gameplay path and may be told by
	 the host if they can or cannot depending on if another player is already
	 doing so. The host may not act with any indication of awareness of if an 
	Crisis player exists in the game.\n	\n	\n		Crystal-Infused and Crystal-For
	ged Plating is not permitted.\n	\n	\n		Proton Launchers / Kinetic batterie
	s are not permitted until after the year 2250.\n	\n\n\n\n	 \n\n\n\n	Gener
	al:\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Sett
	ings:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: St
	arburst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n
		\n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habi
	table Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INF
	O : \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		M
	odset: Copy Text into Launcher or Message event host for file. Steam Colle
	ction.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown
	 -&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"
	stellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beau
	tiful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697
	938908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\
	":true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Lig
	ht Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"
	}\,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true
	\,\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Out
	liner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\
	,{\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":
	5\,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + E
	xpanded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"2066393
	985\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"ena
	bled\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\
	n\n		\n			 \n		\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20230917T160000Z
DTEND:20230917T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Securing Housing (Chernorussia Campaign #2)  [1st Main]
DTSTAMP:20230822T103912Z
SEQUENCE:0
UID:1667-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	Ethnic Chernorussia has been in the g
	rasp of the USSR for several years. For far too long\, our people\, The Ch
	ernorussians\, have been oppressed by the dictatorship of Stalin and his s
	uccessors. Its now 1992\, Chernarus SSR is still reeling from the collapse
	 of the Soviet union which occurred a year ago. It is now time for our eth
	nic people to take power of our lands and face the illegitimate government
	 of Chernarus.\n\n\n\n	 ++Campaign Backstory++\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Introduction\n\n			The Republic of Chernarus\, more commonly known
	 as Chernarus\, is a post-Soviet republic in the Green Sea region\, near t
	he Caucasus Mountains. Chernarus is bordered by the Russian Federation to 
	the north along the Black Mountains\, Takistan to the west and the Green S
	ea to the south and east. The capital\, Novigrad\, is situated on the coas
	t of the Burnaya river delta in the south-west of the country\, a short di
	stance from the Takistani border. The Burnaya and Svetlaya rivers form the
	 core of modern Chernarus\, giving rise to major cities such as Kirovograd
	 and Belozersk. Other major settlements can be found along the length of t
	he nation’s coast\, such as Primorsk\, Miroslavl’ and Chernogorsk. Sev
	eral islands in the Green Sea fall under the sovereignty of Chernarus\, mo
	st notably the islands of Utes\, Moschnyi and Lyutyi. Chernarus has been i
	nhabited from at least the 5th Century\, with Slavic peoples settling the 
	area sometime around the 11th Century. Various dukedoms controlled the reg
	ion until the nation was united in the 13th Century by Taras Kozub. Cherna
	rus joined the Russian Empire in 1631\, and only regained its independence
	 upon the dissolution of the USSR in 1991. \n		\n\n		\n			History\n\n			E
	arly History\n\n			The earliest known inhabitants of what is now Chernarus
	 were the Skyths\, a nomadic tribe who inhabited the valleys of the Burnay
	a and Svetlaya rivers sometime in the 5th Century. The Skyths wouldn’t s
	tay in the region however\, as they would travel further south-west to est
	ablish the foundations of what are now Karzeghistan and Takistan\, includi
	ng the capital of the latter\, Takmyr\, on the banks of the Salak Darya.\n
			\n\n		\n			Slavic peoples inhabited the area sometime around the 11th an
	d 12th Centuries. The basis of modern Chernarus was established in the del
	ta of the Burnaya River\, divided from much of the Zagorie region – unde
	r the control of the Moscow Principality – by the Black Mountains. The S
	lavs of Chernarus shared a common enemy with their Slavic Russian cousins\
	, in the form of raiders from the south-west\; the two Slavic peoples were
	 traditionally bound for this reason\, although the Slavs of the Burnaya d
	elta always sought to maintain their independence.\n		\n\n		\n			The first
	 of several dukedoms were established in the area during the 11th and 12th
	 Centuries\, the most notable of which being the Kozlov duchy in South Zag
	oria\, headed by Duke Ivan Kozlov. Kozlov constructed a series of castles 
	and keeps to protect his dukedom from raids via the Green Sea and Black Mo
	untains. Kozlov’s dynasty would collapse at the turn of the 13th century
	\, precipitating the collapse of his fortress system\; two notable ruins r
	emain of his work – the infamous Devil’s Castle and the lesser-known R
	og keep. Despite the collapse of his dynasty\, Duke Kozlov is considered t
	o be an important figure in the early history of the establishment of Cher
	narus.\n		\n\n		\n			At the turn of the 13th century\, the Kozub Dynasty\,
	 led by Taras Kozub\, would ultimately usurp the various dukedoms of the r
	egion to successfully create a unified Chernarussian state. Around this ti
	me\, Karzeghis in Zagoria staged a rebellion\, led by Ataman Simurg. Despi
	te this there would be no other major rebellions during the rule of the Ko
	zub Dynasty\, and in 1631 Chernarus would join the Russian Empire.\n		\n\n
			\n			20th Century\n\n			Chernarus continued under this arrangement until
	 the demise of Imperial Russia in 1917\, becoming a part of the Soviet Uni
	on as an autonomic federal republic after the Russian Revolution. Chernaru
	ssians served in the Soviet Armed Forces during the Great Patriotic War\, 
	their sacrifice evidenced by numerous prominent war memorials. The Red Arm
	y possessed a small airfield\, near the town of Vybor in South Zagoria\, f
	or parachute training\, which was greatly expanded post-war into a fully-f
	ledged airbase.\n		\n\n		\n			During the 50s\, the government of the Chern
	arussian Autonomic Republic rapidly industrialised the coastal areas of So
	uth Zagoria\, transforming Chernogorsk\, the administrative centre of the 
	province\, from a small fisherman’s village to a large regional harbour\
	, primarily to facilitate the transport of supplies to Elektrozavodsk rath
	er than to enhance its traditional role of linking with northern trade rou
	tes. During this period of rapid urbanisation and industrialisation\, rura
	l townsfolk were uprooted and forced to live an urban life\, else they be 
	stationed at one of the vast northern kolkhozs. The price for this forced 
	industrialisation was unchecked damage to the coastal regions\, particular
	ly to the coastal fauna and flora.\n		\n\n		\n			The rapid industrialisati
	on rendered the existing power output insufficient. Many roads still consi
	sted solely of gravel\, and yearly floods constantly threatened the coasta
	l rail network. As a result\, the Chernarussian government undertook an in
	itiative to upgrade much of the infrastructure in the province\, notably c
	onstructing two large dams (Topolka Dam and Pobeda Dam) to assist with irr
	igation and power generation.\n		\n\n		\n			After the collapse of the Sovi
	et Union in 1991\, the Republic of Chernarus gained independence for the f
	irst time in more than 300 years. The newly established Chernarussian Defe
	nce Forces assumed ownership of all military installations in the newly es
	tablished republic\, including Vybor Air Base and the sophisticated S.A.M.
	 and Radar base near Grozovoy Pass. Some bases in the far north of the pro
	vince were neglected due to insufficient funds and their condition quickly
	 deteriorated. The Chernarussian government sought to make amends for the 
	ruthless industrialisation of the scenic South Zagoria region under Soviet
	 rule by declaring the “Zagorie Protected Natural Area”\, which encomp
	assed the near-untouched Skalisty Island.\n		\n\n		\n			Culture\n\n			Cher
	narus is officially a bilingual state\, where the Russian and Chernarussia
	n languages have official status. The prevalence of the Russian language r
	eceiving official status stems from the long-standing historical and cultu
	ral ties to neighbouring Russia. In the North-Eastern province of South Za
	goria\, along the border with Russia\, the dominant usage of the Russian l
	anguage is due to the ethnic Russian minority being the majority in the re
	gion. The heavy usage of Russian in the northeast has historically caused 
	skirmishes between Chernarussian nationalists and the Russian populace. As
	 a result of this conflict\, various separatist movements have sprung up\,
	 most notably the Chernarussian Movement of the Red Star\, which had aimed
	 to create an independent South Zagoria or even full integration with the 
	Russian Federation.\n		\n\n		\n			Chernarussian Language\n\n			The Chernar
	ussian Language is a West Slavic language similar in grammar and tonation 
	to the Czech language. Chernarussian is written in the Latin script\, maki
	ng it easy to distinguish it from the Cyrillic script used in the Russian 
	language. Throughout Chernarus\, many signs written in both Russian and Ch
	ernarussian can be found in Hospitals\, Medical Centers\, billboard advert
	isements\, vending machines\, storefronts\, and so on. The Chernarussian l
	anguage is less frequent compared to its Russian counterpart. In the schoo
	l buildings found around the country\, the primary language is Chernarussi
	an\, as evident on posters and information boards found within classrooms 
	and hallways.\n		\n\n		\n			Religion\n\n			The most prominent religion in 
	Chernarus is the Russian branch of the Eastern Orthodox Church\, as identi
	fied by the multiple churches featuring traditional architectural elements
	 seen in Russian churches. Gilded cupolas adorned with orthodox crosses\, 
	ornate iconostasis’ in front of altars\, and mosaics in the vaults or do
	mes of the churches.\n		\n\n		\n			Architecture\n\n			Chernarus is marked 
	by its well-preserved cities and towns featuring primarily traditional sty
	led architecture\, a unique feature in its identity. Neo-classical and bar
	oque architectural styles can be found in many cities\, with row houses be
	ing a prime example. Soviet architecture can also be seen in Chernarus\, h
	owever uncommonly. The only example of Soviet architecture is the municipa
	l City Hall building in Novodmitrovsk\, one of the tallest buildings in th
	e game. Modernist architecture is prominent in many cities. During the Sov
	iet era\, many apartment blocks\, schools\, and stores were built in Bruta
	list and Socialist Realist architecture styles. Brutalism finds its origin
	s in Western Europe and was widely used in the USSR during the early 1960s
	 after the severe housing crisis as a result of the cost of the Great Patr
	iotic War that ended in 1945.\n		\n	\n\n\n\n	 --Campaign Backstory--\n\n\
	n\n	 ++MISSION BRIEFING++\n\n	In our first supply raid we managed to secu
	re a small weapons cache including some old automatic rifles. While not mu
	ch\, it might be good enough for securing our first stronghold. To make su
	re nobody is going to be meddling in our activity\, we must make sure to \
	"convince\" the local authorities to be on our side. In a bid to accomplis
	h this\, we'll make an unscheduled visit to the local police station and m
	ayor. We have also found a suitable asset for this small operation. In a n
	earby monument to the great patriotic war\, is a tank from that era that s
	hould be in working order\, It may just need some fuel and ammunition. \n
	\n\n\n	\n\n	 --MISSION BRIEFING--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE 
	RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\
	n	\n		Alpha - Militia Group 1\n\n		\n			\n				Alpha Squad Lead (SL TAGS)
	 OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n		
			Alpha Squad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squa
	d Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo - Militia Group 2\n		\n
				\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Me
	dic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on th
	e day)\n			\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n		\n	
	\n	\n		Charlie - Militia Group 3\n		\n			\n				Charlie Squad Lead (SL TAG
	S) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			
	\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				4x Charl
	ie Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Knight - Militia Group
	 4\n		\n			\n				Gunner (TAGS) @TheSalader\n			\n			\n				Driver (TAGS) @
	LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIO
	NS++\n\n\n\n	\n		No equipment that hasn't been acquired may be taken. Curr
	ently none of the following have been acquired:\n		\n			\n				NVGs\n			\n	
			\n				GPS\n			\n			\n				Radios\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a proges
	sion system. It will be based on the vehicles and weapons that are capture
	d in the missions played. Every single vehicle captured must be cataloged 
	to count. Weapon caches must be captured to count. The campaign will becom
	e progressively more difficult equipment wise as time goes on.\n	\n	\n		Th
	is will be similar to @Judgemans (RIP) PMC campaign that was run back in 
	2017. \n	\n	\n		You will start with practically nothing\, Including organ
	isation. \n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n	General Equipm
	ent (Everyone)\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				Any Civilian looking clothes \n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Suspender Equipment (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				SSh-68 [LSM] (Painted)\n			\n		\n\n		\n			Backpacks:\n		\n\n		
	\n			\n				Any Civilian looking backpack\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				Mosin Nagant\n			\n			\n				M1 Garand\n			\n			\n				Kar98k
	\n			\n			\n				M1903A1\n			\n			\n				SKS\n			\n			\n				PPSh-41 (Autorif
	leman only)\n			\n			\n				AKM\n			\n			\n				AKMS\n			\n			\n				RPK\n\n	
				 \n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	MISSION REQUIREMENTS: \
	n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkserv
	ers.eu\n\n	Port: 2302\n\n	Password : On request\n\n\n\n	Mission File: [FK]
	_Blufor_Zeus\n\n\n\n	Map: Sumava\n\n\n\n	Modset:FK Standard August 2023 V5
	\n\n
DTSTART:20230915T180000Z
DTEND:20230915T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:SOG - BUSHWHACKER - 1st MAIN
DTSTAMP:20230912T174956Z
SEQUENCE:0
UID:1671-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	0600\, February
	 1st\, 1968\, Phu Trang Province\, RVN\n\n\n\n	Listen up boys. Last night
	 Charlie launched a major attack within the entire province\; news from th
	e Americans sounds like it might have been across the country. You're bein
	g mobilized as a QRF straight to Phu Trang to stabilise the city until th
	e ARVN can get off their arses and sort their shit out. You need to pacify
	 the city\; take out any Charlie that are lurking around and then cross No
	rth of the river to prevent any further attempts to reinforce by the VC.\n
	\n	We're stretched thin\, a lot of our companies are out on extended patro
	l\, so we can't spare much in the way of support yet. You'll have a flight
	 of gunships supporting you but that's all we can offer for now.\n\n\n\n	G
	ood luck\, and remember\; all of you'se are good cunts.\n\n\n\n	\n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily th
	emed mission with elements taken from the Vietnam War\, with some artistic
	 liberties taken. The mission will be making use of the Arma 3 Prairie Fi
	re DLC and a custom Modset which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Vietnam/Faction based weaponry and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 have been changed to accommodate the theme and structure of operations in
	 the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\
	n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT 
	TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PL
	TN Tags): @Jerichron\n			\n			\n				FAC (COMS/TL Tags): OPEN\n			\n			\n
					Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n	\n		Alpha\n\n		\n			\n		
			Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (COMS/TL Tags):  OPEN\n	
			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Grenadier\, Riflem
	an\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A
	 Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Bravo\n		\n			\n				Ser
	geant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n
					Medic (MEDIC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Riflem
	an\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, M
	G B Gunner\, Rifleman\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				
	Sergeant (SL Tags) RESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n	
			\n			\n				Medic (MEDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifle
	man\, Rifleman\n			\n			\n				Corporal (TL TAGS): RESERVE\n			\n			\n				
	MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Raptor\n		\n			\n		
			Bushwhacker Gunship Pilot (Rotary Tags): @L00_Cyph3r\n			\n			\n				Bus
	hwhacker Co-Pilot (Rotary Tags): OPEN\n			\n			\n				Bushwhacker Crew Chi
	ef: RESERVE\n			\n			\n				Bushwhacker Door Gunner: RESERVE\n			\n		\n	\
	n\n\n\n	\n\n	\n\n	 \n\n\n\n	\n		Slick Pilot (Rotary Tags): @BadBarry RE
	G+\n	\n	\n		Co-Pilot (Rotary Tags): RESERVE\n	\n\n\n\n	\n\n\n\n	--SLOTTIN
	G--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n
			Equipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excl
	uded on Zeus permission \n					\n				\n			\n			\n				No Night vision devi
	ces\n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon 
	list provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If
	 we end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n
			\n	\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICT
	IONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those streaming or inclined to listen
	 should be aware that music from the SOG DLC and vietnam era will be playe
	d throughout the mission.\n	\n	\n		I'm open to any other suggestions or ch
	anges to the equipment during briefing or before\n		\n			\n				example: Gu
	n xxx was also used by the army. or Vest xxx seems to fit the role too and
	 has more storage.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	\n		UNIFORM:\n		\n			\n				Any B
	DU AUS\n			\n		\n	\n	\n		VESTS:\n		\n			\n				Any ANZAC\, Any Vest - Army\
	n			\n		\n	\n	\n		HEADGEAR:\n		\n			\n				Any Boonie (ANZAC)\n			\n		\n	\n
		\n		BACKPACKS:\n		\n			\n				Any Pack ANZAC\, Any Pack Army\n			\n		\n	\n
		\n		WEAPONS:\n		\n			\n				Riflemen:\n				\n					\n						L1A1\, M16A1\, M
	2 Carbine\n					\n				\n			\n			\n				NCO/Officers:\n				\n					\n						L1
	A1\, M16A1\, M2 Carbine\, L2A3\, F1 SMG\, GAU-5A/A\n					\n				\n			\n			\
	n				Machine Gunners:\n				\n					\n						M60\, L2A1 LMG\, L4 LMG\n					\n
					\n			\n			\n				Other Weapons:\n				\n					\n						M79\, M72 LAW\, M12
	7\, HP Automatic\n					\n				\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server N
	ame : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	
	Port: 2502\n\n	Password : On request\n\n\n\n	modset\n\n\n\n	 \n\n
DTSTART:20230916T180000Z
DTEND:20230916T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Local Problems (ION PMC) #6 [1st Main]
DTSTAMP:20230826T120127Z
SEQUENCE:0
UID:1668-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Lybo
	r which is a nearby province of Livonia has recently been taken over by Li
	vonian Seperatist Militias\n\n\n\n	We have been hired to enter the area an
	d eliminate the local Seperatist Militias.\n\n\n\n	SCUD Launchers and Anti
	-Air emplacements have been spotted so we won't be able to get support fro
	m air assets until they have been neutralised.\n\n\n\n	 \n\n\n\n	- -BRIEF
	ING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be making use
	 of our standard ArmA 3 modset which will be posted as well at the bottom
	 of this event page.  Weaponry will be restricted per your chosen role. 
	Tags for applicable roles are being enforced and will not be different fr
	om standard slotting. Squad Structure and PTLN structure have been change
	d to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLO
	TTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND
	 I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\
	n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags)
	: OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n
				\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				A
	lpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC
	 TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n
				\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alph
	a Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (T
	L TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n		
		\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Bra
	vo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Sq
	uad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leader (TL 
	TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\
	n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo Sq
	uad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman 
	: (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n	
			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\
	n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Cha
	rlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Autor
	ifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (on t
	he day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			
	\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charl
	ie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n	
			\n				Spotter (Spotter tags) : OPEN\n			\n			\n				Sniper (Sniper Tag
	s) : @Dog\n			\n		\n	\n	\n		Mortar\n		\n			\n				Mortar Gunner (Artillery
	 Tags) : OPEN\n			\n			\n				Mortar Assistant (Artillery tags) : OPEN\
	n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equip
	ment: \n		\n			\n				Scope restrictions\, Normal Infantry (4x) and DMR (
	18x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\
	n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession syste
	m where you get points for completed missions/objectives\, these points c
	an be used to unlock certain euipment. This can be anything but not exclud
	ed to better armour for infantry\, more modern weapons/equipment\, vehicul
	ar assets\, fire support.\n	\n	\n		There will be a poll after main missio
	ns where people get to vote what equipment should be unlocked. \n	\n	\n		
	If something on the tech tree has 2 or more arrows connecting to it then i
	t requires all of those to be unlocked before itself gets unlocked\n	\n\n\
	n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance to un
	locked technology via tech tree what assets they will be using. Platoon le
	ad can overrule the decision so it will have to be decided by them with in
	put from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Littl
	e bird w/ gunner on bences with equipment as a Autorifleman (Will get addi
	tional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin minigun
	 gunner\n			\n			\n				UH-1H w/ GPMG gunner\n			\n			\n				UH-60M w/ minig
	un gunner\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y w/ 
	minigun gunner\n			\n			\n				AH-6M (Minigun and GAU-19A)\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponr
	y and equipment rules unless otherwise specified remain in effect for this
	 mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lit
	e [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n	
			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			
	\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier 
	(Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/V
	ariant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opsco
	re (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			
	\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA 
	ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n		
		\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpack
	s:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Va
	riants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n
				\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n
				\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n	
			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			\n		
			XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS 
	(All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n	
			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n			
		M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n		
		\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\
	n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\
	n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat F
	atigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shir
	t [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [
	ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (
	Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical 
	Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n		
		\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				MBAV [ION] (Any 
	colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n				Carrier Lite 
	[ION] (Any colour)\n			\n			\n				Modular Carrier (Any colour/Variant)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				A
	CH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\
	n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n				Enhanched Com
	bat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any colour)\n			\n	
			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Advanced Modualer
	 Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				A
	ny ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Any M4 ty
	pe variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n			\n				V
	ector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416/417 (All 
	Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-L/H (All v
	ariants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (All variant
	s)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All variants)\n		
		\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)\n			\n			
	\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1 (DMR)\n		
		\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\n			 \n		
	\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			
	\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Var
	iants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All varia
	nts)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n
	\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW
	 (any variant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \
	n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\
	n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\
	n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n		
			Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				C
	arrier Lite [ION] (Any colour)\n			\n			\n				Carrier Rig [ION] (Any colou
	r)\n			\n			\n				MBAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any co
	lour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n			\n				Modula
	r Carrier (Any colour/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)
	\n			\n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (An
	y colour/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[
	VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Var
	iant)\n			\n			\n				Enhanched Combat Helmet (Any colour)\n			\n			\n				
	[VSM] OGA ECH (Any colour)\n			\n			\n				[VSM] Modular Helmet (Any colour
	)\n			\n			\n				Advanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n	
			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				Negev NG-7\n			
	\n			\n				Mk46/48\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n
					Stoner 99 LMG\n			\n			\n				MG5\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\
	n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			
	\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		
	Quote\n	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n	
			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (
	Any colour)\n			\n			\n				Carrier Rig [ION] (Any colour)\n			\n			\n				M
	BAV [ION] (Any colour)\n			\n			\n				SPCS[ION] (Any colour)\n			\n			\n		
			Carrier Lite [ION] (Any colour)\n			\n			\n				Modular Carrier (Any colo
	ur/Variant)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any 
	colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boo
	niehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n
				\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any c
	olour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n			\n		
			Enhanched Combat Helmet (Any colour)\n			\n			\n				[VSM] OGA ECH (Any 
	colour)\n			\n			\n				[VSM] Modular Helmet (Any colour)\n			\n			\n				Ad
	vanced Modualer Helmet (Any Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\
	n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n	
		\n			\n				L115A3 (.338 Ammo)\n			\n			\n				AI AWM (.300WM Ammo)\n			\n
				\n				L118A1 AWC (7.62mm ammo)\n			\n			\n				G29\n			\n			\n				Noreen
	 ''Bad News'' ULR \n			\n			\n				M2010 ESR\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (Al
	l Variants)\n			\n			\n				Vector \n			\n			\n				ACR-E (All Variants)\n	
			\n			\n				HK416/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n	
			\n			\n				SCAR-L/H (All variants)\n			\n			\n				G36 (All variants)\n		
		\n			\n				M14 (All variants)\n			\n			\n				AUG (All variants)\n			\n			
	\n				XM8 (All variants)\n			\n			\n				MX (All variants)\n			\n			\n				M
	SBS (All variants)\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n		
		\n			\n				L129A1 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DM
	R)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\
	n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)
	\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n
				\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap
	 Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\
	n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n
				\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Any M4 type variant\, 5.56 only.\n			\n			\n				P90 (All Variants)\n			\n
				\n				Vector \n			\n			\n				ACR-E (All Variants)\n			\n			\n				HK416
	/417 (All Variants)\n			\n			\n				MP7 (All Variants)\n			\n			\n				SCAR-
	L/H (All variants)\n			\n			\n				G36 (All variants)\n			\n			\n				M14 (A
	ll variants)\n			\n			\n				AUG (All variants)\n			\n			\n				XM8 (All var
	iants)\n			\n			\n				MX (All variants)\n			\n			\n				MSBS (All variants)
	\n			\n			\n				M32 MGL \n			\n			\n				Mk 11 (DMR)\n			\n			\n				L129A1
	 (DMR)\n			\n			\n				M40A5 (DMR)\n			\n			\n				M24 (DMR)\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n	
			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P9
	9 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n
		--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER
	 INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Por
	t: 2302\n\n	Password : On request\n\n\n\n	Mission File: FK_Blufor_Lybor\n\
	n\n\n	Map: Lybor\n\n\n\n	Modset:FK Standard August 2023 V5\n\n\n\n	\n\n
DTSTART:20230909T180000Z
DTEND:20230909T203000Z
ATTENDEE;CN="BoofMeister";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gathering Supplies (Chernorussia Campaign #1)  [1st Main]
DTSTAMP:20230818T180159Z
SEQUENCE:0
UID:1666-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	This will be an attempted start of a campaign\
	, Heavily insipred by the ION PMC Campaign done by @Judgeman and @TheSala
	der.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Ethnic Chernorussia has been i
	n the grasp of the USSR for several years. For far too long\, our people\,
	 The Chernorussians\, have been oppressed by the dictatorship of Stalin an
	d his successors. Its now 1992\, Chernarus SSR is still reeling from the c
	ollapse of the Soviet union which occurred a year ago. It is now time for 
	our ethnic people to take power of our lands and face the illegitimate gov
	ernment of Chernarus.\n\n\n\n	 ++Campaign Backstory++\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Introduction\n\n			The Republic of Chernarus\, more commonl
	y known as Chernarus\, is a post-Soviet republic in the Green Sea region\,
	 near the Caucasus Mountains. Chernarus is bordered by the Russian Federat
	ion to the north along the Black Mountains\, Takistan to the west and the 
	Green Sea to the south and east. The capital\, Novigrad\, is situated on t
	he coast of the Burnaya river delta in the south-west of the country\, a s
	hort distance from the Takistani border. The Burnaya and Svetlaya rivers f
	orm the core of modern Chernarus\, giving rise to major cities such as Kir
	ovograd and Belozersk. Other major settlements can be found along the leng
	th of the nation’s coast\, such as Primorsk\, Miroslavl’ and Chernogor
	sk. Several islands in the Green Sea fall under the sovereignty of Chernar
	us\, most notably the islands of Utes\, Moschnyi and Lyutyi. Chernarus has
	 been inhabited from at least the 5th Century\, with Slavic peoples settli
	ng the area sometime around the 11th Century. Various dukedoms controlled 
	the region until the nation was united in the 13th Century by Taras Kozub.
	 Chernarus joined the Russian Empire in 1631\, and only regained its indep
	endence upon the dissolution of the USSR in 1991. \n		\n\n		\n			History\
	n\n			Early History\n\n			The earliest known inhabitants of what is now Ch
	ernarus were the Skyths\, a nomadic tribe who inhabited the valleys of the
	 Burnaya and Svetlaya rivers sometime in the 5th Century. The Skyths would
	n’t stay in the region however\, as they would travel further south-west
	 to establish the foundations of what are now Karzeghistan and Takistan\, 
	including the capital of the latter\, Takmyr\, on the banks of the Salak D
	arya.\n		\n\n		\n			Slavic peoples inhabited the area sometime around the 
	11th and 12th Centuries. The basis of modern Chernarus was established in 
	the delta of the Burnaya River\, divided from much of the Zagorie region
	 – under the control of the Moscow Principality – by the Black Mountai
	ns. The Slavs of Chernarus shared a common enemy with their Slavic Russian
	 cousins\, in the form of raiders from the south-west\; the two Slavic peo
	ples were traditionally bound for this reason\, although the Slavs of the 
	Burnaya delta always sought to maintain their independence.\n		\n\n		\n			
	The first of several dukedoms were established in the area during the 11th
	 and 12th Centuries\, the most notable of which being the Kozlov duchy in 
	South Zagoria\, headed by Duke Ivan Kozlov. Kozlov constructed a series of
	 castles and keeps to protect his dukedom from raids via the Green Sea and
	 Black Mountains. Kozlov’s dynasty would collapse at the turn of the 13t
	h century\, precipitating the collapse of his fortress system\; two notabl
	e ruins remain of his work – the infamous Devil’s Castle and the lesse
	r-known Rog keep. Despite the collapse of his dynasty\, Duke Kozlov is con
	sidered to be an important figure in the early history of the establishmen
	t of Chernarus.\n		\n\n		\n			At the turn of the 13th century\, the Kozub 
	Dynasty\, led by Taras Kozub\, would ultimately usurp the various dukedoms
	 of the region to successfully create a unified Chernarussian state. Aroun
	d this time\, Karzeghis in Zagoria staged a rebellion\, led by Ataman Simu
	rg. Despite this there would be no other major rebellions during the rule 
	of the Kozub Dynasty\, and in 1631 Chernarus would join the Russian Empire
	.\n		\n\n		\n			20th Century\n\n			Chernarus continued under this arrangem
	ent until the demise of Imperial Russia in 1917\, becoming a part of the S
	oviet Union as an autonomic federal republic after the Russian Revolution.
	 Chernarussians served in the Soviet Armed Forces during the Great Patriot
	ic War\, their sacrifice evidenced by numerous prominent war memorials. Th
	e Red Army possessed a small airfield\, near the town of Vybor in South Za
	goria\, for parachute training\, which was greatly expanded post-war into 
	a fully-fledged airbase.\n		\n\n		\n			During the 50s\, the government of 
	the Chernarussian Autonomic Republic rapidly industrialised the coastal ar
	eas of South Zagoria\, transforming Chernogorsk\, the administrative centr
	e of the province\, from a small fisherman’s village to a large regional
	 harbour\, primarily to facilitate the transport of supplies to Elektrozav
	odsk rather than to enhance its traditional role of linking with northern 
	trade routes. During this period of rapid urbanisation and industrialisati
	on\, rural townsfolk were uprooted and forced to live an urban life\, else
	 they be stationed at one of the vast northern kolkhozs. The price for thi
	s forced industrialisation was unchecked damage to the coastal regions\, p
	articularly to the coastal fauna and flora.\n		\n\n		\n			The rapid indust
	rialisation rendered the existing power output insufficient. Many roads st
	ill consisted solely of gravel\, and yearly floods constantly threatened t
	he coastal rail network. As a result\, the Chernarussian government undert
	ook an initiative to upgrade much of the infrastructure in the province\, 
	notably constructing two large dams (Topolka Dam and Pobeda Dam) to assist
	 with irrigation and power generation.\n		\n\n		\n			After the collapse of
	 the Soviet Union in 1991\, the Republic of Chernarus gained independence 
	for the first time in more than 300 years. The newly established Chernarus
	sian Defence Forces assumed ownership of all military installations in the
	 newly established republic\, including Vybor Air Base and the sophisticat
	ed S.A.M. and Radar base near Grozovoy Pass. Some bases in the far north o
	f the province were neglected due to insufficient funds and their conditio
	n quickly deteriorated. The Chernarussian government sought to make amends
	 for the ruthless industrialisation of the scenic South Zagoria region und
	er Soviet rule by declaring the “Zagorie Protected Natural Area”\, whi
	ch encompassed the near-untouched Skalisty Island.\n		\n\n		\n			Culture\n
	\n			Chernarus is officially a bilingual state\, where the Russian and Che
	rnarussian languages have official status. The prevalence of the Russian l
	anguage receiving official status stems from the long-standing historical 
	and cultural ties to neighbouring Russia. In the North-Eastern province of
	 South Zagoria\, along the border with Russia\, the dominant usage of the 
	Russian language is due to the ethnic Russian minority being the majority 
	in the region. The heavy usage of Russian in the northeast has historicall
	y caused skirmishes between Chernarussian nationalists and the Russian pop
	ulace. As a result of this conflict\, various separatist movements have sp
	rung up\, most notably the Chernarussian Movement of the Red Star\, which 
	had aimed to create an independent South Zagoria or even full integration 
	with the Russian Federation.\n		\n\n		\n			Chernarussian Language\n\n			Th
	e Chernarussian Language is a West Slavic language similar in grammar and 
	tonation to the Czech language. Chernarussian is written in the Latin scri
	pt\, making it easy to distinguish it from the Cyrillic script used in the
	 Russian language. Throughout Chernarus\, many signs written in both Russi
	an and Chernarussian can be found in Hospitals\, Medical Centers\, billboa
	rd advertisements\, vending machines\, storefronts\, and so on. The Cherna
	russian language is less frequent compared to its Russian counterpart. In 
	the school buildings found around the country\, the primary language is Ch
	ernarussian\, as evident on posters and information boards found within cl
	assrooms and hallways.\n		\n\n		\n			Religion\n\n			The most prominent rel
	igion in Chernarus is the Russian branch of the Eastern Orthodox Church\, 
	as identified by the multiple churches featuring traditional architectural
	 elements seen in Russian churches. Gilded cupolas adorned with orthodox c
	rosses\, ornate iconostasis’ in front of altars\, and mosaics in the vau
	lts or domes of the churches.\n		\n\n		\n			Architecture\n\n			Chernarus i
	s marked by its well-preserved cities and towns featuring primarily tradit
	ional styled architecture\, a unique feature in its identity. Neo-classica
	l and baroque architectural styles can be found in many cities\, with row 
	houses being a prime example. Soviet architecture can also be seen in Cher
	narus\, however uncommonly. The only example of Soviet architecture is the
	 municipal City Hall building in Novodmitrovsk\, one of the tallest buildi
	ngs in the game. Modernist architecture is prominent in many cities. Durin
	g the Soviet era\, many apartment blocks\, schools\, and stores were built
	 in Brutalist and Socialist Realist architecture styles. Brutalism finds i
	ts origins in Western Europe and was widely used in the USSR during the ea
	rly 1960s after the severe housing crisis as a result of the cost of the G
	reat Patriotic War that ended in 1945.\n\n			 \n		\n	\n\n\n\n	 --Campaig
	n Backstory--\n\n\n\n	 ++MISSION BRIEFING++\n\n	Ethnic Chernorussia has b
	een in the grasp of the USSR for several years. For far too long\, our peo
	ple\, The Chernorussians\, have been oppressed by the dictatorship of Stal
	in and his successors. Its now 1992\, Chernarus SSR is still reeling from 
	the collapse of the Soviet union which occurred a year ago. It is now time
	 for our ethnic people to take power of our lands and face the illegitimat
	e government of Chernarus. We will start by turning our ethnic home\, The 
	Cherno Mountains into our staging ground. We must secure supplies to begin
	 our campaign of liberation. We will do this by raiding a small railroad s
	tation which houses a fair bit of weapons and ammo that is being prepared 
	for distribution. Resistance should be quite small unless we linger\, thou
	gh we are unsure about the garrison at the station. We must return the wea
	ponry and ammo to our safehouse before reinforcements arrive. \n\n\n\n	\n
	\n	 --MISSION BRIEFING--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO 
	PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Alp
	ha - Militia Group 1\n\n		\n			\n				Alpha Squad Lead (SL TAGS) OPEN\n		
		\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Sq
	uad Autorifleman : (on the day)\n			\n			\n				4x Alpha Squad Riflema
	n: (on the day)\n			\n		\n	\n	\n		Bravo - Militia Group 2\n		\n			\n				B
	ravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC
	 TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			
	\n			\n				4x Bravo Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Char
	lie - Militia Group 3\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n	
			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charl
	ie Squad Autorifleman : (on the day)\n			\n			\n				4x Charlie Squad R
	ifleman: (on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		No Radios\n	\n	\n		No GPS\n	\n	\n		Only HE grenades all
	owed\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		
	This campaign will be using a progession system. It will be based on the v
	ehicles and weapons that are captured in the missions played. Every single
	 vehicle captured must be cataloged to count. Weapon caches must be captur
	ed to count. The campaign will become progressively more difficult equipme
	nt wise as time goes on.\n	\n	\n		This will be similar to @Judgemans (RIP)
	 PMC campaign that was run back in 2017. \n	\n	\n		You will start with pr
	actically nothing\, Including organisation. \n	\n	\n		To be able to use R
	adios and GPS\, You must capture such devices and locations. \n	\n\n\n\n	
	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n	General Equipment (Everyone)\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Any Civilian looki
	ng clothes \n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Suspender Equipm
	ent (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				SSh-68 [LSM] (Pai
	nted)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any Civilian looki
	ng backpack\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Mosin Nagant\n
				\n			\n				M1 Garand\n			\n			\n				Kar98k\n			\n			\n				M1903A1\n			\
	n			\n				SKS\n			\n			\n				PPSh-41 (Autorifleman only)\n			\n		\n	\n\n\n
	\n	--EQUIPMENT-- \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n
	\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n
	\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Ma
	p: Chernarus 2020\n\n\n\n	Modset:FK Standard August 2023 V5\n\n
DTSTART:20230901T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Jungle Fire | US Airborne Brigade | SOG DLC
DTSTAMP:20230828T151010Z
SEQUENCE:0
UID:1669-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Greetings\, team. As dawn b
	reaks\, we stand poised to execute a critical mission in just 300 hours. O
	ur destination: enemy territory\, alongside a heavily guarded POW camp. Ou
	r objective: the rescue of our captive compatriots\, fellow Americans who 
	yearn for freedom.\n\n\n\n	With precision\, we'll infiltrate\, secure\, an
	d uplift the spirits of those imprisoned. United in purpose\, we'll then e
	xtract through the familiar LZ. However\, let's not dismiss the potential 
	challenges. History shows no mission is devoid of risk. Yet\, it's our uni
	ty\, training\, and unwavering determination that will carve our success.\
	n\n\n\n	Our cause is just\, our bonds unbreakable. Let's stride forward\, 
	a beacon of bravery\, for liberty and our nation.\n\n\n\n	-Airborne Comman
	der\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SU
	MMARY: This will be a heavily themed mission with elements taken from the
	 Vietnam War\, with some artistic liberties taken. The mission will be mak
	ing use of the Arma 3 Prairie Fire DLC and a custom Modset which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Vietnam/Faction based weapo
	nry and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY
	 BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISC
	RETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE
	 MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Comma
	nder (PLTN Tags): OPEN\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n		
		\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\
	n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\n			\n			\n				RTO (CO
	MS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\
	n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): O
	PEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		
	Bravo\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS/TL T
	ags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Grenad
	ier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n			\n	
			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Charlie (O
	verflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				RTO (COM
	S/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n			\n			
	\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): 
	RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n		
			\n					\n						RPTR Excluded on Zeus permission \n					\n				\n			\n			
	\n				No Night vision devices\n			\n			\n				scopes only permitted for DMR
	\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		No SR radios allowe
	d \n		\n			\n				Note: If we end up with a large squad I will allow a SR 
	for SL\, TL and RTO\n			\n		\n	\n	\n		Riflemen are restricted to two molot
	ov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Those strea
	ming or inclined to listen should be aware that music from the SOG DLC and
	 vietnam era will be played throughout the mission.\n	\n	\n		I'm open to a
	ny other suggestions or changes to the equipment during briefing or before
	\n		\n			\n				example: Gun xxx was also used by the army. or Vest xxx see
	ms to fit the role too and has more storage.\n			\n		\n	\n\n\n\n	--NOTES--
	\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipment rules un
	less otherwise specified remain in effect for this mission.\n\n\n\n	Genera
	l Equipment:\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ fiel
	d)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any
	)\n			\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any exclud
	ing GL)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP40\n			
	\n			\n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Mel
	ee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n
			\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\
	n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (c
	amo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any ex
	cluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG D
	LC]\n			\n		\n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n
					\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - A
	rmy (sentry)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack
	 - Army (Tropical)\n				\n				\n					Pack - Army (Scout)\n				\n				\n				
		Pack - Army (Rifleman)\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n
						Beret (Black)\n				\n			\n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n
					\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest
	:\n			\n\n			\n				\n					Vest - Army (officer)\n				\n				\n					Vest - A
	rmy (sentry)\n				\n				\n					Vest - SOG (One-One RTO)\n				\n			\n\n			\
	n				Helmet:\n			\n\n			\n				\n					Beret (RAC Headset)\n				\n			\n\n			
	\n				Backpack:\n			\n\n			\n				\n					Pack - Army (RTO)\n				\n				\n			
			Pack - Army (RTO2)\n				\n				\n					Pack - Army (Tropical RTO)\n				\n	
				\n					Pack - Army (LW 6/M16)\n				\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-
	6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n	
			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Medic).\n				\n			\n\n	
			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (Medic M5) or (Medic
	).\n				\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n		
				BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\
	n				\n					Vest - Army (Grenadier).\n				\n			\n\n			\n				Backpack:\n			
	\n\n			\n				\n					Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet
	:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n	
			\n\n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\n				\n
					\n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				\n			\n
			\n	\n\n\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n		
			Uniform:\n			\n\n			\n				\n					\n						BDU MACV (1-6) (Olive)\n					\n
						\n						BDU MACV (1-6) (Olive/ field)\n					\n				\n\n				\n					Vest
	:\n				\n\n				\n					\n						Vest - Army (MG).\n					\n				\n\n				\n				
		Backpack:\n				\n\n				\n					\n						Pack - Army (MG)\n					\n					\n			
				Pack - Army (MG Ammo)\n					\n					\n						Pack - Army (Tropical MG)\n	
					\n				\n\n				\n					Helmet:\n				\n\n				\n					\n						Helmet M1 MG 
	(camo)\n					\n				\n\n				\n					Primary:\n				\n\n				\n					\n						M60
	 (any)\n					\n					\n						M63A (any)\n					\n				\n			\n		\n	\n\n	\n		Ri
	fleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n		
			\n					\n						BDU MACV (1-6) (Olive)\n					\n					\n						BDU MACV (1-6
	) (Olive/ field)\n					\n				\n\n				\n					Vest:\n				\n\n				\n					\n		
					Vest - Army (Rifleman 1-2)\n					\n					\n						Vest - Army (Scout)\n	
					\n				\n\n				\n					Backpack:\n				\n\n				\n					\n						Pack - Army
	 (Tropical)\n					\n					\n						Pack - Army (Rifleman)\n					\n					\n			
				Pack - Army (Scout)\n					\n				\n			\n		\n	\n\n	\n		 \n	\n\n\n\n	--EQ
	UIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma
	5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission Fi
	le: FK-SOG-Zeus-one-way-out.vn_the_bra.pbo\n\n\n\n	modset\n\n\n\n	surprise
	\n\n
DTSTART:20230910T180000Z
DTEND:20230910T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:11 ACR\, Operation Phantom Veil (SOG DLC) [1st Main]
DTSTAMP:20230808T122229Z
SEQUENCE:0
UID:1663-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Non gratum anus rodentum!\n\n\n\n	\n\n\n\n	  ++MISSION B
	RIEFING++\n\n\n\n	 \n\n\n\n	Good morning\, soldiers. Today\, we gather to
	 discuss an operation of utmost importance. Our objective is to infiltrate
	 an enemy base located in Phok Ham. This base holds crucial documents deta
	iling secret Viet Cong tunnels that house vital supplies and their war pla
	ns. We have codenamed this operation \"Phantom Veil.\"\n\n\n\n	Our primary
	 goal is to covertly infiltrate the enemy base and secure the documents de
	tailing the location of the secret Viet Cong tunnels. These tunnels are a 
	significant strategic asset for the enemy\, and obtaining this information
	 will provide us with a substantial advantage in our fight against the Vie
	t Cong insurgency.\n\n\n\n	Make our country proud men!\n\n\n\n	-11th Armor
	ed Cavalry Regiment Commander\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n
	\n\n	MISSION SUMMARY: This will be a heavily themed mission with elements
	 taken from the Vietnam War\, with some artistic liberties taken. The miss
	ion will be making use of the Arma 3 Prairie Fire DLC and a custom Modse
	t which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to Vietnam/Fac
	tion based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme and structure of operations in the Vietnam War.\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-
	Zeus: OPEN\n	\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tags): OPEN\n			\n			
	\n				RTO (RTO Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\
	n			\n				M-2 Flame Trooper: SLOTED ON THE DAY\n			\n			\n				M-2 Flame 
	Trooper: SLOTED ON THE DAY\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\
	n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags):  OPEN\n			\n			\n				R
	TO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\
	n	\n		Bravo\n		\n			\n				Sergeant (SL Tags): OPEN\n			\n			\n				RTO (CO
	MS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n			
		Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\
	n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Char
	lie (Overflow)\n		\n			\n				Sergeant (SL Tags): RESERVE\n			\n			\n				
	RTO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n
				\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL 
	TAGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n
			\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Jungle Ghost (
	M48A3 Patton Tank)\n\n		\n			\n				Commander (Commander Tags): OPEN\n			
	\n			\n				Gunner (Gunner Tags): @L00_Cyph3r\n			\n			\n				Driver (Driver
	 Tags): @Garfield\n			\n		\n	\n	\n		Wildfire (M67A2 Flame Tank)\n		\n			\n
					Commander (Commander Tags): @LurkerOne (reg+)\n			\n			\n				Gunner
	 (Gunner Tags): @Dog(Fast as fuck boiiii)\n			\n			\n				Driver (Driver T
	ags): @Yung_Cider\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Eq
	uipment: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excluded
	 on Zeus permission \n					\n				\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list
	 provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we 
	end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n
		\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	++NOTES++\n\n\n\n	\n		The Flame tropers are to take the standar
	d riflemen loadout with the M2 backpack and M2 flamethrower\n	\n	\n		Depen
	ding on numbers the Flame troper may be slotted as a rifleman \n	\n	\n		T
	hose streaming or inclined to listen should be aware that music from the S
	OG DLC and vietnam era will be played throughout the mission.\n	\n	\n		I'm
	 open to any other suggestions or changes to the equipment during briefing
	 or before\n		\n			\n				example: Gun xxx was also used by the army. or Ve
	st xxx seems to fit the role too and has more storage. \n			\n		\n	\n\n\n
	\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and equipm
	ent rules unless otherwise specified remain in effect for this mission.\n\
	n\n\n	 General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Oliv
	e/ field)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachineg
	un (any)\n			\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any
	 excluding GL)\n			\n			\n				GAU-5A (any excluding GL)\n			\n			\n				MP
	40\n			\n			\n				M14\n			\n			\n				M1891\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\
	n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)
	\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			He
	lmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1
	 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n			\n			\n				bonnie 
	(any excluding VC and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any)
	 [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n	Commander
	/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6) (Olive/ fie
	ld)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (officer)\n		
		\n			\n				Vest - Army (sentry)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n	
			\n				Pack - Army (Tropical)\n			\n			\n				Pack - Army (Scout)\n			\n		
		\n				Pack - Army (Rifleman)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				Beret (Black)\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)
	\n			\n			\n				BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				Vest - Army (officer)\n			\n			\n				Vest - Army (sentry)
	\n			\n			\n				Vest - SOG (One-One RTO)\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n
				\n				Pack - Army (RTO)\n			\n			\n				Pack - Army (RTO2)\n			\n			\n		
			Pack - Army (Tropical RTO)\n			\n			\n				Pack - Army (LW 6/M16)\n			\n	
		\n\n		\n			 \n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (
	1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Ar
	my (Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (
	Medic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\
	n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BD
	U MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				
	\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n
					\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (Grena
	dier).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M1 GL
	 (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Primary:\n			\n\n			\n	
				\n					M16A (GL variants)\n				\n				\n					XM1... (GL variants)\n				\
	n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machine Gunner:\n	\n\n	\
	n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BDU MAC
	V (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			
	\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (MG).\n				\n			\n\
	n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (MG)\n				\n				\n
						Pack - Army (MG Ammo)\n				\n				\n					Pack - Army (Tropical MG)\n		
			\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M1 MG (camo)\n	
				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					M60 (any)\n				\n			
		\n					M63A (any)\n				\n			\n\n			\n				 \n			\n		\n	\n\n	\n		Rifleman:
	\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n			
			BDU MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n
					\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 
	1-2)\n				\n				\n					Vest - Army (Scout)\n				\n			\n\n			\n				Backpack
	:\n			\n\n			\n				\n					Pack - Army (Tropical)\n				\n				\n					Pack - 
	Army (Rifleman)\n				\n				\n					Pack - Army (Scout)\n				\n			\n\n			\n	
				 \n			\n		\n	\n\n\n\n	Knight:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-6
	) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army 
	(Crewman) (any)\n			\n		\n\n		\n			 \n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				Helmet T56 (any)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				P
	ack - Army (Tropical)\n			\n			\n				Pack - Army (Rifleman)\n			\n			\n			
		Pack - Army (Scout)\n			\n			\n				Pack - Army (RTO)\n			\n			\n				Pack 
	- Army (RTO2)\n			\n			\n				Pack - Army (Tropical RTO)\n			\n			\n				Pac
	k - Army (LW 6/M16)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5
	 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\
	n\n	Password : On request\n\n\n\n	Mission File: FK-SOG-Zeus-Tunnel-Rats.Ca
	m_Lao_Nam.pbo\n\n\n\n	modset\n\n\n\n	surprise\n\n\n\n	 \n\n
DTSTART:20230826T180000Z
DTEND:20230826T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #8 [1st Main]
DTSTAMP:20230731T011859Z
SEQUENCE:0
UID:1660-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\"Embrace Others For Their Differences For That Makes You Whole.\"\n\n\n\n
		The Chancellor has been abducted! In a daring assault\, Separatist forces
	 have attacked the heart of the Republic and captured the head of the Sena
	te. Their intentions are clear – an attempt to force an end to the war o
	n favorable terms. All available forces have been mobilized to counter thi
	s new threat. The fighters of the 501st have been summoned to engage the e
	nemy above Coruscant's moon\, Centax-1.\n\n\n\n	A Separatist Task Force ha
	s emerged from hyperspace over the moon and seized control of the mining o
	perations on the planetoid. These operations have been transformed into fl
	oating fortresses\, launching multiple sorties to bolster the primary atta
	ck on Coruscant itself. Your mission is to engage the Separatist Fleet ele
	ments in the void above Centax and recapture the orbital mining platforms.
	\n\n\n\n	FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily t
	hemed mission with elements taken from the Star Wars universe The mission 
	will be making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved
	 Melee System and others which will be posted as well at the bottom of t
	his event page in a compiled list.  Weaponry within the mission will be r
	estricted to Star Wars and Era based weaponry as well as some supplementar
	y options and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure may be changed to accommodate the 
	theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag R
	equired\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLTN 2ic/FAC TAGS\, Of
	ficer) @L00_Cyph3r [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) @
	Melo\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad 
	Lead (SL TAGS\, Officer) @KingShibe [Reg+]\n	\n	\n		Alpha Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (T
	L TAGS\, NCO) @EpsilonNiner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	Republic Commandos:\n\n\n\n	\n		Delta Squad Lead (SL 
	TAGS\, Officer) (on the day)\n	\n	\n		Delta Squad Marksman (Regs+\, Speci
	alist) (on the day)\n	\n	\n		Delta Squad Demolitions Expert (Regs+\, Spec
	ialist) (on the day)\n	\n	\n		Delta Squad Technician (Regs+\, Specialist
	) (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Squadron (Arc-170 5x) (
	RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\
	; FIXED\, Officer) OPEN\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @TheSalader [Reg+]\n	\n	\n		RPTR Pilot (RPTR Pil
	ot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Prometheus13\n	\n	\n		RPTR P
	ilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @Mingy [Reg+]\
	n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer)
	 @Deltabacon [Reg+]\n	\n\n\n\n	\n\n\n\n	Blue Squadron (Y-Wing 2x) (RPTR 1-
	2):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED
	\, Officer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;
	&amp\; FIXED\, Officer) @Dog\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Green Squadro
	n (LAAT 2x) (RPTR 1-3):\n\n\n\n	\n		RPTR LAAT Pilot (RPTR Pilot Tags ROTA
	RY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n	\n		RPTR LAAT Pilot (RPTR Pil
	ot Tags ROTARY &amp\;&amp\; FIXED\, Officer) OPEN\n	\n\n\n\n	 \n\n\n\n	-
	-SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipmen
	t from the following mods may be used in this mission.\n		\n			\n				Legio
	n Base - .\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\n	
			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is p
	rohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other eq
	uipment from the 501st mod -  are prohibited.\n	\n	\n		One squad deploya
	ble energy shield (Under Grenades) is permitted per squad.\n	\n	\n		Two pe
	rsonal energy shields (Under Grenades) or hand held riot shields are permi
	tted per squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per m
	agazine.\n	\n	\n		Standard Scope Limit raised to 5x times magnification.\n
		\n	\n		Medics may take 3x Bacta Tanks from LFP for instant revive of inju
	red soldiers regardless of wounds. \n	\n	\n		Bacta Bandages may be taken 
	as a replacement for Elastic Bandages with a significant increase to wound
	 coverage with a similar wound reopening time.\n	\n	\n		Star Wars Medical 
	items aside from those mentioned in ruless 8# and 9# may not be taken.\n	\
	n	\n		SLs are allowed to designate one Trooper within their squad as a Jet
	 Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot gre
	nade launcher ammunition is prohibited for all units\, except for ARC and 
	Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size 
	being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total.\n
		\n	\n		Thermal Scopes in the DMR role are permissible. \n	\n	\n		ARC Squ
	ads are permitted to take up to 18.1x Scopes in the DMR role.\n	\n	\n		Rep
	ublic Commandos are permitted to take up to 100x Magazines in mission.\n	\
	n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay h
	ave been drastically changed from standard by WebKnights Avionics.\n	\n	\n
			Arc-170 Spacecraft are not permitted to take standard pylon weaponry asi
	de from those provided in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft ar
	e not permitted to take Guided Munitions aside from those provided by WebK
	nights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		LAAT
	 Gunships are not permitted to take Guided Munitions aside from those prov
	ided by WebKnights Avionics. Unguided munitions from non WebKnights Avioni
	cs are permitted.\n	\n	\n		These rules are intended to take advantage of t
	he changes to AI and spirit of dog-fighting encouraged by WebKnights Avion
	ics. If there are perceived issues with the changes listed above please ta
	ke it up with the event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n	\n		Those streaming or inclined to listen sho
	uld be aware that music from the Star Wars universe will be played through
	out the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Mele
	e may be found under Options -&gt\; Controls -&gt\; Configure Addons -&gt\
	; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad wil
	l only be formed if both Bravo and Alpha squads are filled\, and there are
	 enough players present (16+). However\, if the total number of players ex
	ceeds 23+\, there will be a limit on the number of players assigned to Del
	ta Squad\, and the remaining players will be allocated to other squads wit
	h first choices for the Squad being taken from Charlie.\n	\n	\n		RPTR G-fo
	rces have been significantly reduced for these missions and G-force reduci
	ng uniforms/equipment should not be a consideration in setup time.\n	\n\n\
	n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\
	n		FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				Clone marshal commander armor (501st Vau
	ghn). \n			\n			\n				Clone marshal commander armor. \n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n			\n				Clone
	 airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n		
		\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Ri
	fle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n	
			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Lead
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone tr
	ooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			\n				
	[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n
				\n				Clone airborne helmet. \n			\n			\n				Clone Trooper P2 helmet (5
	01st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[
	3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15
	C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone trooper armor (5
	01st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Only.
	\n			\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Only.
	\n			\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\n	
				[327th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Troo
	per Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 
	helmet. \n			\n			\n				Clone airborne helmet. \n			\n			\n				Clone Troop
	er P2 helmet (501st Any).\n			\n			\n				Clone airborne helmet (501st Any)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n
				\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n
					[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Clone trooper armor (501st medic).\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only.\
	n			\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\n	
			\n				[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B].
	 \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet 
	(501st Any).\n			\n			\n				Clone airborne helmet (501st Any).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3
	AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				Clone trooper armor (501st Any).\n			\n			\n				Clone trooper armor.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n	
			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n
				\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone troop
	er armor (501st Any).\n			\n			\n				Clone trooper armor.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clone
	 Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Clone Troope
	r P2 helmet. \n			\n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n			
		[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n		
	\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Troop
	er:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st Cl
	one P2 H-Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone H-
	trooper (Any).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone t
	rooper P2 helment illium.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-1
	5S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S
	 Sidearm.\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				21st Clone H-tr
	ooper backpack.\n			\n		\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\n	
			\n			\n				[3AS] Phase 1 Armor (Commander). TL\n			\n			\n				[3AS] Phas
	e 1 Armor (Lieutenant). RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					Clone ARC Trooper Vest (ARC Predator). SL\n			\n			\n				Clone ARC Tr
	ooper Vest (ARC Blitz). TL\n			\n			\n				Clone ARC Trooper Vest. RIFLEM
	EN\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. S
	L\n			\n			\n				[3AS] Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 1 
	Lieutenant. RIFLEMEN\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS]
	 DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Ca
	rbine.\n			\n			\n				[3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westa
	r-M5 Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S
	 Sidearm.\n			\n			\n				[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS] D
	C-15A Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Republic Commando:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Notes:\n		\n\n		\n			- Republic Commandos may ch
	oose to be color coded or not during setup time by selection of the Boss\,
	 Fixer\, Sev and Scorch uniforms helmets and vests.\n		\n\n		\n			- The [3
	AS] DC-17M Carbine is configured by choice of ammunition and each configur
	ation is available to a specific role each commando fills. Technician may 
	act as a double for any role.\n		\n\n		\n			Uniform:\n		\n\n		\n			\n				[
	3AS] Republic Katarn Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	3AS] Republic Katarn Team Leader Pauldron. Squad Lead.\n			\n			\n				[3AS
	] Republic Katarn Sniper Vest. Marksman.\n			\n			\n				[3AS] Republic Kat
	arn Demolitions Pack. Demolitions Expert.\n			\n			\n				[3AS] Republic Ka
	tarn Technician Pack. Technician.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[3AS] Republic Katarn Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		
	\n			\n				[3AS] DC-17M Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				[3AS] DC-15A Sidearm.\n			\n		\n\n		\n			Equipment &amp\;&amp\; 
	Ammo:\n		\n\n		\n			\n				100 Round EC40 Cell. All \n			\n			\n				5 Rnd E
	C80 Charge Cell. Marksman.\n			\n			\n				Anti Material Charge. Demolition
	s Expert.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\n	
			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[3AS] Phase 2 Tanker Clone Helmet.\n			\n			\n				[3AS] Phas
	e 2 Tanker Clone Helmet (501st).\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3A
	S] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS]
	 DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone Trooper P2 helmet. \n			\
	n			\n				Clone Trooper P2 helmet (501st Any).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[3AS] Pilot Helmet.\n			\n			\n				[3AS] Pilot Helmet (Raz
	or).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n
				\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	
	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n
			\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n		\n			MAT:\n		\
	n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		\n
	\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform.\n			\n		\n\n	
		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n		\n			LR Radio
	s:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				Clone RTO Backpa
	ck.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clone Commander Ele
	ctrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobinocular. [JLTS 
	Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binoculars. PRHT\n			
	\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clone 
	Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chicken\" Jumppack.\
	n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server
	\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On
	 Request\n	\n	\n		Modset 56.30 GB (Size Calculation does not include mods
	 currently in FK Standard Modset.).\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	
	\n\n
DTSTART:20230820T180000Z
DTEND:20230820T203000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Extraction (ION PMC) #5 [1st Main]
DTSTAMP:20230813T215117Z
SEQUENCE:0
UID:1665-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	The western backed nation of Karzeghistan was
	 able to take the Farabad province and now holds the majority power with t
	he help from CTRG\n\n\n\n	We are unsure what CTRG gains from helping out w
	ith this coup but we suspect something sinister is at play\n\n\n\n	 \n\n\
	n\n	Our operators got taken prisoners and is now waiting an uncertain fate
	.\n\n\n\n	With noone else to turn to it will be our job to get them home.\
	n\n\n\n	Intel also suggests that the dictator is being held at the same pr
	isoner as our operators\, maybe he knows what the CTRG is after and maybe 
	he will pay us big for getting him out alive?\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will be 
	making use of our standard ArmA 3 modset which will be posted as well at 
	the bottom of this event page.  Weaponry will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY B
	E OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE M
	ISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Platoon Leader (
	PLTN Tags): OPEN\n			\n			\n				Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): O
	PEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n
				\n				Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Me
	dic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) 
	OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n	
				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alpha Squad Tea
	m Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on t
	he day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n
		\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n	
				Bravo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team 
	Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the
	 day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n	
				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Aut
	orifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on t
	he day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TA
	GS) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n		
		\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Sq
	uad Autorifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifle
	man: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPE
	N\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n			\n			\n		
			2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Proph
	et\n\n		\n			\n				Spotter (Spotter tags) : @Zenthar  (Sniper tags)\n	
			\n			\n				Sniper (Sniper Tags) : @LurkerOne\n			\n		\n	\n	\n		Raptor\n
			\n			\n				Pilot (Pilot Tags) : @L00_Cyph3r\n			\n			\n				Co-Pilot/Gun
	ner (Gunner tags) : @colt92 (No tags)\n			\n		\n	\n\n\n\n	--SLOTTING--\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enem
	ies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n			\n				No Night vi
	sion devices\n			\n			\n				Scopes restrictions\, Normal Infantry (2x) and
	 DMR (12x)\n			\n			\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be using a progession
	 system where you get points for completed missions/objectives\, these po
	ints can be used to unlock certain euipment. This can be anything but not 
	excluded to better armour for infantry\, more modern weapons/equipment\, v
	ehicular assets\, fire support.\n	\n	\n		There will be a poll after main 
	missions where people get to vote what equipment should be unlocked. \n	\
	n	\n		If something on the tech tree has 2 or more arrows connecting to it 
	then it requires all of those to be unlocked before itself gets unlocked\n
		\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choose with accordance
	 to unlocked technology via tech tree what assets they will be using. Plat
	oon lead can overrule the decision so it will have to be decided by them w
	ith input from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M
	 Little bird w/ gunner on bences with equipment as a Autorifleman (Will ge
	t additional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin (
	Minigun and Twin Cannon 20mm)\n			\n			\n				UH-1H w/ GPMG gunner\n			\n		
		\n				UH-60M w/ minigun gunner\n			\n			\n				CH-47 w/ minigun gunner\n	
			\n			\n				UH-1Y w/ minigun gunner\n			\n			\n				AH-6M (Minigun and GAU
	-19A)\n			\n			\n				PO-30 (Minigun and Twin cannon 20mm)\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponr
	y and equipment rules unless otherwise specified remain in effect for this
	 mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [
	ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION]
	 (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n	
				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Vari
	ant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore 
	(Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n	
		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Col
	t M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Var
	iants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2
	 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All var
	iants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M191
	1\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n		
		\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n
		\n\n\n\n	General Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues 
	[ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION]
	 (Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (
	Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Col
	our/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [I
	ON] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n			
		Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n
				\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any
	 colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n	
			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n
	\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variant
	s)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL
	/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n	
				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 
	(All variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n	
			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n		
			M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n	
			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			
	\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			
	\n				M136 (any variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any var
	iant)\n			\n			\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \n			\n		\
	n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Co
	mbat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat 
	Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fat
	igues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite 
	[ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION
	] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n
					Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Var
	iant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore
	 (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n
			\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M16A
	1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIMI\
	n			\n			\n				M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			
	\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n		
		\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] 
	(Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any 
	Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Col
	our/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Var
	iant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			
	\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (An
	y colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any co
	lour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booni
	ehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n		
		\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any col
	our/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\
	n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sn
	iper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L118A
	1 AWC (7.62mm ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n			\
	n				M24 (Any variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR1
	5 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n	
			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (Al
	l Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n		
		\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All varia
	nts)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n	
				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n
					FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION
	] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot 
	Vest (Black)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any
	 colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Bo
	oniehat (Any colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		
	\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 
	Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\
	n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All V
	ariants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\
	n			\n			\n				HK G3 (All variants)\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n
				\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\
	n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server 
	Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : 
	On request\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n
	\n\n	Modset:FK Standard August 2023 V5\n\n
DTSTART:20230818T180000Z
DTEND:20230818T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Neighborhood Rivalry (ION PMC) #4 [1st Main]
DTSTAMP:20230801T204728Z
SEQUENCE:0
UID:1661-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	The dictator in the Farabad province is very happy about
	 our succesfull protection of the precious cargo last mission.\n\n\n\n	 \
	n\n\n\n	He has asked for our aid again for a decent sum of money\, with th
	e promise of more contracts coming.\n\n\n\n	Karzeghistan which is a region
	 close to Farabad has a more western way of life with more \"democratic\" 
	elections. \n\n\n\n	Their current leader is thirsty for the precious reso
	urces in the Farabad region and is willing to do anything to get it.\n\n\n
	\n	Their leader had a quick uprising in Karzeghistan with many speculating
	 western powers in his pockets.\n\n\n\n	 \n\n\n\n	Karzeghistan is now on 
	the offensive and is targeting the southern part of the Farabad Province.\
	n\n\n\n	Farabad troops will be aiding us in retaking and holding crucial a
	reas.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISS
	ION SUMMARY: The mission will be making use of our standard ArmA 3 modse
	t which will be posted as well at the bottom of this event page.  Weapon
	ry will be restricted per your chosen role. Tags for applicable roles ar
	e being enforced and will not be different from standard slotting. Squad 
	Structure and PTLN structure have been changed to accommodate the theme.\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK 
	THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon 
	HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Platoon
	 2ic/RTO/FAC (PLTN/RTO/FAC Tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha Squad Lead (SL TAGS) 
	@Legendo\n			\n			\n				Alpha Squad Medic (MEDIC TAGS) OPEN\n			\n			\n
					Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Au
	torifleman : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on 
	the day)\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			\
	n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Sq
	uad Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo S
	quad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS
	) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n
					Bravo Squad Autorifleman : (on the day)\n			\n			\n				2x Bravo Sq
	uad Rifleman: (on the day)\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n	
			\n				2x Bravo Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Charlie
	\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n			\n			\n				Charlie 
	Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charlie Squad Team Leader 
	(TL TAGS) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the day)
	\n			\n			\n				2x Charlie Squad Rifleman: (on the day)\n			\n			\n				
	Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Au
	torifleman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (o
	n the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n			\n				Sniper (Sniper 
	Tags) : @AntiMatter\n			\n			\n				Spotter (Spotter tags) : @cineafx\n		
		\n		\n	\n\n\n\n	\n		Raptor\n\n		\n			\n				Pilot (Pilot Tags) : @Dog\n		
		\n			\n				Co-Pilot/Gunner (Gunner tags) : @Zenthar\n			\n		\n	\n	\n		M
	ortar (60mm)\n		\n			\n				Mortar Gunner (Artillery Tags) : @L00_Cyph3r\n
				\n			\n				Mortar Assistant (Artillery tags) : @colt92\n			\n		\n	\n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\
	n		Looting of enemies is not allowed at ALL.\n	\n	\n		Equipment: \n		\n		
		\n				No Night vision devices\n			\n			\n				Scopes restrictions\, Normal
	 Infantry (2x) and DMR (12x)\n			\n			\n				No suppressors\n			\n		\n	\n\n
	\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		This campaign will be 
	using a progession system where you get points for completed missions/obj
	ectives\, these points can be used to unlock certain euipment. This can be
	 anything but not excluded to better armour for infantry\, more modern wea
	pons/equipment\, vehicular assets\, fire support.\n	\n	\n		There will be a
	 poll after main missions where people get to vote what equipment should 
	be unlocked. \n	\n	\n		If something on the tech tree has 2 or more arrows
	 connecting to it then it requires all of those to be unlocked before itse
	lf gets unlocked\n	\n\n\n\n	Tech Tree\n\n\n\n	\n\n\n\n	\n		Assets can choo
	se with accordance to unlocked technology via tech tree what assets they w
	ill be using. Platoon lead can overrule the decision so it will have to be
	 decided by them with input from Raptor elemt\n	\n	\n		Raptor Options: \n
			\n			\n				MH-6M Little bird w/ gunner on bences with equipment as a Aut
	orifleman (Will get additional ammo in helicopter inventory)\n			\n			\n		
			CH-146 Griffin w/ minigun gunner \n			\n			\n				UH-1H w/ GPMG gunner\n
				\n			\n				UH-60M w/ minigun gunner\n			\n			\n				CH-47 w/ minigun gu
	nner\n			\n			\n				UH-1Y w/ minigun gunner\n			\n		\n	\n\n\n\n	 \n\n\n\n
		--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipmen
	t rules unless otherwise specified remain in effect for this mission.\n\n\
	n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ta
	ctical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colo
	ur)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\
	n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat 
	(Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			
	\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Va
	riant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine
	 (All Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n	
			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants
	)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n	
			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n	
				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (A
	ll variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Gene
	ral Equipment (Riflemen\, Medic\, Mortar\, TL and SL):\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any col
	our/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Vari
	ant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour
	)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards 
	[ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				F
	AST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Variant
	)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 20
	00 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				
	Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.
	56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\n	
				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All Var
	iants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n		
		\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants)\
	n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n	
		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n	
			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P9
	9 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		\n\n		\n		
		 \n		\n\n		\n			Launchers:\n		\n\n		\n			 \n		\n\n		\n			\n				M136 (an
	y variant)\n			\n			\n				M72A7\n			\n			\n				ILAW (any variant)\n			\n		
		\n				MAAWS\n			\n			\n				SMAW\n			\n			\n				 \n			\n		\n	\n\n\n\n	Aut
	oriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				
	Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat Fatigues 
	and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues short
	sleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt 
	[ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				T
	actical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any col
	our)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)
	\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat
	 (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n	
			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/
	Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			
	Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M16A1 (LSW)\n			\
	n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n		
			M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Si
	g Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				F
	NX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/V
	ariant)\n			\n			\n				Combat Fatigues and Shirt [ION] (Any Colour/Varian
	t)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any Colour/Variant)\
	n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n	
			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie
	 Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical 
	Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n	
			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any co
	lour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				A
	CH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\
	n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks
	:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\
	n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L118A1 AWC (7.62mm
	 ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n			\n				M24 (Any
	 variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Varia
	nts)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\n				Colt 
	RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n
				\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M
	16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants)\n			\n		
		\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Bere
	tta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer 
	(All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (A
	ll variants)\n			\n		\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				Helicopter Pilot Coveralls [ION] (Any Colour
	/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			
	\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any
	 colour)\n			\n			\n				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpack
	s:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All
	 Variants)\n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n		
			FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			
	\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n		
			HK G3 (All variants)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig 
	Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX
	-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	
	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\
	n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : On request\n\
	n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n\n\n	Modset:F
	K Standard May 2023 V4\n\n
DTSTART:20230813T180000Z
DTEND:20230813T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20230808T202147Z
SEQUENCE:0
UID:1664-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					This event will be hosted on TeamS
	peak in a temporary room\, named \"Townhall\". Start time will be 16:00 U
	K Time\n				\n\n				\n					An introduction and explanation of what this is
	 can be found in the announcement thread here:\n				\n				\n\n				\n					T
	his isn't a super formal event\, just a chance for us as a community to ge
	t together and discuss how things are going\, any issues\, things that are
	 going well etc. While no formal \"Meeting Minutes\" will be taken\, notes
	 for things that could be taken and discussed at CM Meetings will be taken
	 by the CMs present.\n				\n\n				\n					We would ask people to please be 
	courteous in the Teamspeak\, staff reserve the right to remove anyone bein
	g disruptive in the meeting.\n				\n\n				\n					Event will be hosted by m
	yself.\n				\n			\n		\n	\n\n
DTSTART:20230812T150000Z
DTEND:20230812T160000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire At War #2 [First Main]
DTSTAMP:20230803T213624Z
SEQUENCE:0
UID:1662-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	CHAPTER TWO\n\n	THE FALL\n\n\n\n	\n\n\n\n	  ++MISSION BR
	IEFING++\n\n\n\n	 \"Wait\, I’m just a tourist!” — Cassian Andor\n\n
	\n\n	We've tested the Corpo defences\, and they are lacking. It would seem
	 that the Corpo security are nowhere near as trained as their propaganda m
	akes out. Our raid on Patras was a success\, though we unfortunately lost 
	the smuggler. However\, with the supplies we secured we are able to equip 
	our volunteers into a a true Rebel cell. Our commander managed to contact 
	Home Base\, and now the 1st Arcadian \"Acklay\" Brigade has been officiall
	y formed.\n\n	Our next objective is to break Imperial control over Arcadia
	. To achieve this\, there are 2 major locations we must attack.\n\n\n\n	1)
	 The Corporate Regional Headquarters at Diseko. - If we can interrupt the 
	Corporate HQ\, the security forces will be leaderless. Plus\, we've learne
	d that there are a pair of old LAAT gunships there waiting to be decommiss
	ioned. They'd make a fine addition to our new air force.\n\n\n\n	2) The Im
	perial Garrison in New Delphi. - If we can crush the garrison in New Delph
	i\; the Imperials won't have and safe landing zones for their troops. All 
	we need to do is capture the garrison and transmit a message to the Rebel 
	Fleet. 3 Gunships have been made ready to protect Arcadian space\, and the
	 Rebellion can gain a key planet.\n\n\n\n	For the Rebellion!\n\n\n\n	\n\n\
	n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	
	This will be a heavily themed mission with elements taken from the Star Wa
	rs universe The mission will be making use of the Arma 3 mods 3AS (Beta T
	est)\, JLTS\, Improved Melee System and others which will be posted as
	 well at the bottom of this event page in a compiled list.  Weaponry with
	in the mission will be restricted to Star Wars and Era based weaponry as w
	ell as some supplementary options and will be restricted per your chosen 
	role. Tags for applicable roles are being enforced and will not be differ
	ent from standard slotting. Squad Structure and PTLN structure may be cha
	nged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(
	TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN B
	Y TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	S
	lot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Commando Lead (PLTN TAGS ONLY\
	, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPE
	N\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		PLTN Rebel
	 FAC (FAC) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Ming
	y NO TAGS\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad Autorifleman: (on the day)\n
		\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRA
	VO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n	
		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad Autorifleman: (
	on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bra
	vo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad Autorif
	leman: (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAG
	S\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @EpsilonNinerN
	O TAGS\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x C
	harlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad Autorifleman: (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		RAPTOR:\n\n\n\n	\n		N-1 Starfighter\n\n		\n			\n				Pilot (FIXED WING TAG
	S): @AntiMatter NO TAGS\n			\n		\n	\n	\n		U-Wing\n		\n			\n				Pilot (ROT
	ARY TAGS): @Dog\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		MILITIA SQUADS start with limited equipment and are heavily e
	ncouraged to loot hostile bodies &amp\; equipment. You're supposed to be 
	farmers and workmen starting a revolt.\n	\n	\n		The above rule applies for
	 enemy vehicles. They may be looted but will not be Zeus repaired in any w
	ay\, you have no logistical element.\n	\n	\n		Only Weapons and equipment f
	rom the following mods may be used in this mission.\n		\n			\n				Legion B
	ase\n			\n			\n				3AS\n			\n			\n				212th\n			\n			\n				JLTS\n			\n			\
	n				91st\n			\n			\n				327th\n			\n			\n				JMSLLTE\n			\n			\n				LFP\n
				\n		\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equip
	ment from the 501st mod -  are prohibited\, unless specifically named in
	 the gear list.\n	\n	\n		One squad deployable energy shield (Under Grenade
	s) is permitted per squad.\n	\n	\n		Two personal energy shields (Under Gre
	nades) or hand held riot shields are permitted per squad.\n	\n	\n		Riflema
	n mag size limit raised to 60 rounds per magazine.\n	\n	\n		Standard Sco
	pe Limit raised to 5x times magnification.\n	\n	\n		Medics may take 3x B
	acta Tanks from LFP for instant revive of injured soldiers regardless of 
	wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement for Elas
	tic Bandages with a significant increase to wound coverage with a similar
	 wound reopening time.\n	\n	\n		Star Wars Medical items aside from those m
	entioned in rules 8# and 9# may not be taken.\n	\n	\n		Multi-shot grenade 
	launcher ammunition is prohibited for all units.\n	\n	\n		MAT Magazine li
	mit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 m
	agazines or 6 rockets in total.\n	\n	\n		Thermal Scopes in the DMR role ar
	e permissible. \n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Primary Weapons with an attached bayonet can be used to bayonet enemies 
	by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
	\n	\n	\n		To assist with some of the equipment and to take into account th
	e settings tone Third Person will be allowed for use in these missions. \
	n	\n	\n		Those streaming or inclined to listen should be aware that music 
	from the Star Wars universe will be played throughout the mission.\n	\n	\n
			Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Opt
	ions -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&
	amp\; Webknights's Melee.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n
	\n\n	 \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n	\n\n\n\n	Rebel C
	ommandos:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Uniforms: (All variants 
	permitted except Snow/Desert)\n\n				\n					\n						Commando Suit\, Comman
	do Raincoat\, Commando Wear\, Pathfinder Suit\, Mimbanese Jacket\, Jumpsui
	t\, Coveralls\, Guerrilla Apparel\, Hunting Clothes\, Farmer Outfit\, Gran
	it-B Suit\, Looter Clothes (Leather Jacket)\, Tracksuit (Black)\n					\n		
			\n			\n			\n				Vests: (All variants permitted except Snow/Desert)\n				
	\n					\n						Slash Bandolier\, Kipchack Vest\, Officer Forced Field Ches
	t Armour (Mudtrooper)\, Commando Bag\, Commando Bandolier\, Commando Belt\
	, Commando Strap\, Commando Vest\, Pathfinder bags\, Pathfinder belt\, Pa
	thfinder vest\, Navytrooper Strip\, Pilot Vest *the star wars versions*\,
	 Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					\n						Ave
	nger Helmet\, Commando Helmet\, Desert Helmet\, Pathfinder Cap\, Special T
	actics Trooper Helmet\, Beanie\, Shemagh\, Hardhat\, Military Cap\n					\
	n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n						\n						
		\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, RK-3\, Dymek
	 Blaster\n							\n						\n					\n					\n						Rifles/Carbines/Marksmen \
	n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300\, A310\, DH
	-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heavy Blasters\n
							\n							\n								DLT-19\, RT-97C\n							\n						\n					\n					\n	
						Launchers\n						\n							\n								RPS-6\n							\n						\n					\n		
			\n			\n		\n	\n\n\n\n	Pilot Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	 \n		\n\n		\n			\n				Uniforms: (All variants permitted if they are the \
	"Rebel\" versions)\n\n				\n					\n						Pilot Jacket\, Pilot Overalls\n		
				\n				\n			\n			\n				Vests:  \n				\n					\n						Pilot Vest\, Pilot 
	X-breather\n					\n				\n			\n			\n				Headgear: (Take the helmet appropri
	ate to your craft. If one is not listed\, you may choose)\n				\n					\n		
					Pilot Helmet (white)\, A-Wing Helmet\, U-Wing Helmet\, X-Wing Helmet\,
	 Y-Wing Helmet.\n					\n				\n			\n		\n	\n\n\n\n	Bags (available to all):\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n				Bags:\n\n				\n					\n						Bag\, 
	Belt Bag\, Inivisible Backpack\, Stormtrooper Bandolier\, Stormtrooper Pou
	ches\, Field Backpack\, Field Radiopack\, Field small backpack\, Survival 
	Backpack\, Clone trooper bags\, Special Tactics LR\n					\n				\n			\n		\n
		\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset 56.30 GB (Size Calculation does not include mods currently
	 in FK Standard Modset.)\n	\n\n\n\n	 \n\n
DTSTART:20230812T180000Z
DTEND:20230812T203000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Bread";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Empire At War #1 [First Main]
DTSTAMP:20230730T154805Z
SEQUENCE:0
UID:1659-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	CHAPTER ONE\n\n	THE SMUGGLER\n\n\n\n	\n\n\n\n	  ++MISSIO
	N BRIEFING++\n\n\n\n	 “Corporate Tactical Forces are the Empire's first
	 line of defence and the best way to keep the blade sharp is to use i
	t.” — Sergeant Mosk\n\n\n\n	Arcadia isn't a particularly important wor
	ld. It's people are relatively peaceful. It was\, mostly\, spared the trag
	edy of the Clone Wars. It survives on light mechanical production and agri
	culture. The people are modest\, happy. Well\, they were.\n\n	The Empire h
	as been demanding more from Arcadia. At first\, it wasn't much\, we simply
	 tightened our belts. But now\, they're effectively taking to food from ou
	r tables to feed their ever growing militaries. There have been protests\,
	 peaceful demonstrations. They led to bodies in the streets. The Empire do
	esn't consider Arcadia important enough for a full Trooper garrison. Inste
	ad\, it's been handed over to the Hycean Logistics Corporation. These Corp
	o thugs have been raiding people's homes without provocation\, arresting a
	nyone they deem as a \"dissident sympathiser\". The people are getting ang
	ry. A demonstration outside one of their patrol bases last week resulted i
	n 3 dead.\n\n	Then we heard news of Aldhani. A Commando raid\, destruction
	 of an Imperial Base. \n\n	Victory against the Empire.\n\n	And\, suddenly
	 two nights ago\, a dropship arrived bearing Rebel Commandos.\n\n	They're 
	here to help us tear down the Empire. But first\, they need help securing 
	an intercepted arms shipment.\n\n	It's time to take the fight to the HLC.\
	n\n\n\n	The first step will be ambushing a Corpo patrol at Kefalonia\, get
	ting their attention and weakening the forces at their Base. \n\n	Then we
	'll strike Patras base directly\; secure some supplies and make our stand.
	\n\n\n\n	For the Rebellion!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n
	\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with e
	lements taken from the Star Wars universe The mission will be making use o
	f the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Melee System and o
	thers which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to Star Wa
	rs and Era based weaponry as well as some supplementary options and will b
	e restricted per your chosen role. Tags for applicable roles are being e
	nforced and will not be different from standard slotting. Squad Structure
	 and PTLN structure may be changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN C
	ommando Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RT
	O (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, 
	Specialist) @TheSalader\n	\n	\n		PLTN Rebel Agitator (REG+) @Mingy\n	\n	\
	n		PLTN Rebel Agitator (REG+) @Dog\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	ALPHA 
	SQUAD [MILITIA]:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	
	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Alpha Squad Rifleman
	: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO
	 SQUAD [MILITIA]:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		3x Bravo Squad Riflem
	an: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD [COMMANDOS]:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Office
	r) @AntiMatter\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @Colek\n	\n	\n		Ch
	arlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		MILITIA SQUADS start with limited equipment and are hea
	vily encouraged to loot hostile bodies &amp\; equipment. You're supposed 
	to be farmers and workmen starting a revolt.\n	\n	\n		The above rule appli
	es for enemy vehicles. They may be looted but will not be Zeus repaired in
	 any way\, you have no logistical element.\n	\n	\n		Only Weapons and equip
	ment from the following mods may be used in this mission.\n		\n			\n				Le
	gion Base\n			\n			\n				3AS\n			\n			\n				212th\n			\n			\n				JLTS\n			
	\n			\n				91st\n			\n			\n				327th\n			\n			\n				JMSLLTE\n			\n			\n			
		LFP\n			\n		\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other
	 equipment from the 501st mod -  are prohibited\, unless specifically na
	med in the gear list.\n	\n	\n		One squad deployable energy shield (Under G
	renades) is permitted per squad.\n	\n	\n		Two personal energy shields (Und
	er Grenades) or hand held riot shields are permitted per squad.\n	\n	\n		R
	ifleman mag size limit raised to 60 rounds per magazine.\n	\n	\n		Standa
	rd Scope Limit raised to 5x times magnification.\n	\n	\n		Medics may take
	 3x Bacta Tanks from LFP for instant revive of injured soldiers regardle
	ss of wounds. \n	\n	\n		Bacta Bandages may be taken as a replacement fo
	r Elastic Bandages with a significant increase to wound coverage with a 
	similar wound reopening time.\n	\n	\n		Star Wars Medical items aside from 
	those mentioned in rules 8# and 9# may not be taken.\n	\n	\n		SLs are allo
	wed to designate one Trooper within their squad as a Jet Trooper allowing 
	them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot grenade launcher ammu
	nition is prohibited for all units\, except for ARC and Commando Troops.
	\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size being 3 rockets
	 per mag is reduced to 2 magazines or 6 rockets in total.\n	\n	\n		Thermal
	 Scopes in the DMR role are permissible. \n	\n\n\n\n	--RESTRICTIONS--\n\n
	\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be con
	figured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; W
	ebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be
	 used to bayonet enemies by use of the improved Melee system Buttstock H
	it/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment a
	nd to take into account the settings tone Third Person will be allowed for
	 use in these missions. \n	\n	\n		Those streaming or inclined to listen s
	hould be aware that music from the Star Wars universe will be played throu
	ghout the mission.\n	\n	\n		Keybinds for JLTS Jetpacks and Webknight's Me
	lee may be found under Options -&gt\; Controls -&gt\; Configure Addons -&g
	t\; JLTS Jumppacks &amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad 
	will only be formed if both Bravo and Alpha squads are filled\, and th
	ere are enough players present (16+). However\, if the total number of pla
	yers exceeds 23+\, there will be a limit on the number of players assigne
	d to Delta Squad\, and the remaining players will be allocated to other 
	squads with first choices for the Squad being taken from Charlie.\n	\n\n\
	n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	 \n\n\n\n	Note: \n\n\n\n	\
	n		FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n	\n\n\n\n	Rebel Commandos:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			\n				Uniforms: (All variants permitted except Snow/Desert)\n\n
					\n					\n						Commando Suit\, Commando Raincoat\, Commando Wear\, Pat
	hfinder Suit\, Travel Shirt\, Traveller Shirt\n					\n				\n			\n			\n				
	Vests: (All variants permitted except Snow/Desert)\n				\n					\n						Sla
	sh Bandolier\, Kipchack Vest\, Officer Forced Field Chest Armour (Mudtroop
	er)\, Commando Bag\, Commando Bandolier\, Commando Belt\, Commando Strap\,
	 Commando Vest\, Pathfinder bags\, Pathfinder belt\, Pathfinder vest\n			
			\n				\n			\n			\n				Headgear:\n				\n					\n						Avenger Helmet\, Com
	mando Helmet\, Desert Helmet\, Pathfinder Cap\, Special Tactics Trooper He
	lmet\n					\n				\n			\n			\n				Weapons:\n				\n					\n						Pistols:\n		
					\n							\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\, EC-17\, 
	RK-3\, Dymek Blaster\n							\n						\n					\n					\n						Rifles/Carbines
	/Marksmen \n						\n							\n								DC-15C\, DC-15S\, A280\, A295\, A300
	\, A310\, DH-17\, E-11\, ZTR-94\n							\n						\n					\n					\n						Heav
	y Blasters\n						\n							\n								DLT-19\, RT-97C\n							\n						\n			
			\n					\n						Launchers\n						\n							\n								RPS-6\n							\n					
		\n					\n				\n			\n		\n	\n\n\n\n	Arcadian Militia:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			 \n		\n\n		\n			\n				Uniforms: (All variants permitted exce
	pt Snow/Desert)\n\n				\n					\n						Travel Shirt\, Traveller Shirt\, Mim
	banese Jacket\, Jumpsuit\, Coveralls\, Guerrilla Apparel\, Hunting Clothes
	\, Farmer Outfit\, Granit-B Suit\, Looter Clothes (Leather Jacket)\, Track
	suit (Black)\n					\n				\n			\n			\n				Vests: (All variants permitted ex
	cept Snow/Desert)\n				\n					\n						Slash Bandolier\, [327th] Sidearm Ho
	lster\, Leg Strap Bag\, Multi-pocket Vest\, Commando Bag\, Commando Belt\,
	 Commando Strap\, Navytrooper Strip\, Pilot Vest *the star wars versions*\
	, Travel Vest\n					\n				\n			\n			\n				Headgear:\n				\n					\n						Be
	anie\, Shemagh\, Hardhat\, Pathfinder Cap\, Military Cap\n					\n				\n			
	\n		\n\n		\n			\n				Weapons:\n\n				\n					\n						Pistols:\n						\n				
				\n								DC-17s\, DC-1911\, DL-18\, DL-44\, DT-12\n							\n						\n		
				\n				\n			\n		\n	\n\n\n\n	Bags (available to all):\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			\n				Bags:\n\n				\n					\n						Bag\, Belt Bag\, Inivisib
	le Backpack\, Stormtrooper Bandolier\, Stormtrooper Pouches\, Field Backpa
	ck\, Field Radiopack\, Field small backpack\, Survival Backpack\, Clone tr
	ooper bags\, Special Tactics LR\n					\n				\n			\n		\n	\n\n\n\n	--EQUIPME
	NT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\
	n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56.3
	0 GB (Size Calculation does not include mods currently in FK Standard Mod
	set.)\n	\n\n\n\n	\n\n
DTSTART:20230803T180000Z
DTEND:20230803T203000Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #7 [1st Main]
DTSTAMP:20230723T072900Z
SEQUENCE:0
UID:1658-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Modset 56.30 GB (Size Calculation does not include mods 
	currently in FK Standard Modset.). UPDATED Since Last Event.\n\n\n\n	\n\n\
	n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Embrace Others For T
	heir Differences For That Makes You Whole.\"\n\n\n\n	++[Redacted] followin
	g redeployment to the planet of Mygeeto and seconded to the 21st Nova Corp
	s\, nominally under the command of Jedi General Ki-Adi-Mundi\, your legion
	 has secretly been tasked with the capture and recovery of an experimental
	 Mygeetan power source for Project Stardust. General Mundi is unaware of t
	he plan to recover the power source and is not to be informed of operation
	s\; instead\, operating under the guise of recovering this area of the reg
	ional capital and the capture of Separatist intelligence from the Providen
	ce Class Cruiser defending the local urban area and Separatist holdings.++
	[Redaction End.] Defeat the local Separatist fleet assets and liberate the
	 local urban areas from Separatist control. FOR THE REPUBLIC!\n\n\n\n	\n\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will 
	be a heavily themed mission with elements taken from the Star Wars univers
	e The mission will be making use of the Arma 3 mods 3AS (Beta Test)\, JL
	TS\, Improved Melee System and others which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to Star Wars and Era based weaponry as well as som
	e supplementary options and will be restricted per your chosen role. Tags
	 for applicable roles are being enforced and will not be different from s
	tandard slotting. Squad Structure and PTLN structure may be changed to ac
	commodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOL
	DERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format
	: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: @TheSa
	lader\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	
	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/FAC (PLT
	N 2ic/FAC TAGS\, Officer) @Melo\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Galactic Marines)\n
	\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Monocled Badger\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad 
	Team Leader (TL TAGS\, NCO) @Colek\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alp
	ha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifle
	man : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n
	\n\n\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Offi
	cer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	
	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie 
	Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2
	x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\
	n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) 
	(on the day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on t
	he day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\
	n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad 
	Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) 
	(on the day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		
	2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Gold Squadron (LAAT 1x\, Y-Wing 1x\, Arc-170 2x) (RPTR 1-1):\n\n\n\n	\n		R
	PTR Pilot/Lead (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, Officer) @ricc
	ardi48\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&amp\; FIXED\, O
	fficer) @AntiMatter\n	\n	\n		RPTR Pilot (RPTR Pilot Tags ROTARY &amp\;&am
	p\; FIXED\, Officer) @Prometheus13\n	\n	\n		RPTR WSO (RPTR FIXED Wing WSO
	 Tags\, Officer) @KingShibe\n	\n	\n		RPTR LAAT Pilot (RPTR Pilot Tags RO
	TARY &amp\;&amp\; FIXED\, Officer) @info\n	\n	\n		RPTR LAAT Gunship Gunner
	 (Gunship Gunner Tags\, Officer) @Mingy\n	\n	\n		RPTR LAAT Gunship Gunner 
	(Gunship Gunner Tags\, Officer) @Sarissa\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the
	 following mods may be used in this mission.\n		\n			\n				Legion Base - 
	.\n			\n			\n				3AS - . \n			\n			\n				212th - . \n			\n			\n				J
	LTS - .\n			\n		\n	\n	\n		Looting of enemy primary weapons is prohibited
	.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equipment f
	rom the 501st mod -  are prohibited.\n	\n	\n		One squad deployable energ
	y shield (Under Grenades) is permitted per squad.\n	\n	\n		Two personal en
	ergy shields (Under Grenades) or hand held riot shields are permitted per 
	squad.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per magazine.\
	n	\n	\n		Standard Scope Limit raised to 5x times magnification.\n	\n	\n		M
	edics may take 3x Bacta Tanks from LFP for instant revive of injured soldi
	ers regardless of wounds. \n	\n	\n		Bacta Bandages may be taken as a repl
	acement for Elastic Bandages with a significant increase to wound coverage
	 with a similar wound reopening time.\n	\n	\n		Star Wars Medical items asi
	de from those mentioned in ruless 8# and 9# may not be taken.\n	\n	\n		SLs
	 are allowed to designate one Trooper within their squad as a Jet Trooper 
	allowing them to take a JLTS Jump Pack. \n	\n	\n		Multi-shot grenade laun
	cher ammunition is prohibited for all units\, except for ARC and Commando 
	Troops.\n	\n	\n		MAT Magazine limit due to PLX Launcher mag Size being 3 r
	ockets per mag is reduced to 2 magazines or 6 rockets in total.\n	\n	\n		T
	hermal Scopes in the DMR role are permissible. \n	\n	\n		ARC Squads are p
	ermitted to take up to 18.1x Scopes in the DMR role.\n	\n\n\n\n	 \n\n\n\n
		RPTR:\n\n\n\n	\n		Flight Characteristics and Gameplay have been drastical
	ly changed from standard by WebKnights Avionics.\n	\n	\n		Arc-170 Spacecra
	ft are not permitted to take standard pylon weaponry aside from those prov
	ided as a primary ability in WebKnights Avionics.\n	\n	\n		Y-Wing Aircraft
	 are not permitted to take Guided Munitions aside from those provided by W
	ebKnights Avionics. Bombs and unguided munitions are permitted.\n	\n	\n		L
	AAT Gunships May only use WebKnights Avionics weaponry for Air To Air Enga
	gement. Ground Attack weaponry whether lock on or dumb fire is permitted.\
	n	\n	\n		These rules are intended to take advantage of the changes to AI a
	nd spirit of dog-fighting encouraged by WebKnights Avionics. If there are 
	perceived issues with the changes listed above please take it up with the 
	event host.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\;
	 options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist with some of the equipment and to take into acco
	unt the settings tone Third Person will be allowed for use in these missio
	ns. \n	\n	\n		Those streaming or inclined to listen should be aware that 
	music from the Star Wars universe will be played throughout the mission.\n
		\n	\n		Keybinds for JLTS Jetpacks and Webknight's Melee may be found und
	er Options -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &
	amp\;&amp\; Webknights's Melee.\n	\n	\n		Delta Squad will only be formed i
	f both Bravo and Alpha squads are filled\, and there are enough players pr
	esent (16+). However\, if the total number of players exceeds 23+\, there 
	will be a limit on the number of players assigned to Delta Squad\, and the
	 remaining players will be allocated to other squads with first choices fo
	r the Squad being taken from Charlie.\n	\n	\n		RPTR G-forces have been sig
	nificantly reduced for these missions and G-force reducing uniforms/equipm
	ent should not be a consideration in setup time.\n	\n\n\n\n	--NOTES--\n\n\
	n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and
	 equipment rules unless otherwise specified remain in effect for this miss
	ion.\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[3AS] Phase 1 Armor (Commander).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				Clone Trooper Commander Vest.\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[3AS] Phase 1 Commander.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A R
	ifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n
				\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Lea
	ds:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] P
	hase 1 Armor (Sergeant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327
	th] Sergeant Vest [A].\n			\n			\n				[327th] Sergeant Vest [B].\n			\n			
	\n				[327th] Sergeant Vest [C].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[3AS] Phase 1 Sergeant.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n	
				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS
	] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] 
	DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Dr
	one Operator\, PLTNHQ Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[327th] RTO Platoon Staff Vest [A]. PLTHQ RTO/FAC Only.\n			
	\n			\n				[327th] RTO Platoon Staff Vest [B]. PLTHQ RTO/FAC Only.\n			
	\n			\n				[327th] Platoon Staff Vest [A]. PLTHQ Only.\n			\n			\n				[3
	27th] Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n				Clone Trooper K
	ama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n		
		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n		
			[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[3AS] Phase 1 Armor.\n			\n			\n				Clone Trooper Armor (Med
	ic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Medic Platoon St
	aff Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Medic Platoon Staff Ves
	t [B]. PLTHQ Only.\n			\n			\n				[327th] Medic Vest [B]. \n			\n			\n	
				[327th] Medic Vest [B]. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[
	3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15
	S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S 
	Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\
	n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRifl
	emen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS]
	 Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sidea
	rm Holster.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				[3AS] DC-15L Rifle.\n			\n			\n				[212th] Z-6 Rotary Cann
	on (Mk. C)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S 
	Sidearm.\n			\n		\n	\n\n\n\n	Galactic Marine Trooper:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				21st Clone P2 H-Armor.\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				21st Clone H-trooper (Any).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				21st Clone trooper P2 helment illium
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			
	\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n\n		
	\n			Backpack:\n		\n\n		\n			\n				21st Clone H-trooper backpack.\n			\n		
	\n	\n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[3AS] Phase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase
	 1 Armor (Commander). TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). 
	RIFLEMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Ve
	st (ARC Predator). SL\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz).
	 TL\n			\n			\n				Clone ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] 
	Phase 1 Commander. TL\n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n		
		\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[
	3AS] Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n		
			[3AS] Dual DC-17S Sidearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Clone Trooper Support Armor.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[212th] Engineer Helmet (Unmarked).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] D
	C-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	R
	PTR:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Clone 
	Trooper Armor (327th).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th
	] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Ph
	ase 1 Pilot Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] 
	DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Car
	bine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidea
	rm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				LAT:\n		\n\n		\n			\n				RPS6 Disposable Rocket Launcher.\n			\n		\n\n	
		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 Heavy Projectile.\n			\n		\n\n		
	\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 Guided Missile Launcher Platform
	.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n				[3AS] Chaingun.\n			\n		\n\n
			\n			LR Radios:\n		\n\n		\n			\n				Clone Mini LR Pack.\n			\n			\n				C
	lone RTO Backpack.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				Clon
	e Commander Electrobinocular. PLTHQ\n			\n			\n				Clone Trooper Electrobi
	nocular. [JLTS Mod] Non Thermal.\n			\n			\n				[212th] Clone Scout Binocu
	lars. PRHT\n			\n		\n\n		\n			 \n		\n\n		\n			Jet/Jump Packs:\n		\n\n		\n
				\n				Clone Trooper JT-12 Jetpack.\n			\n			\n				Clone Trooper \"Chick
	en\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSIO
	N REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom 
	Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n
			Password: On Request\n	\n	\n		Modset 56.30 GB (Size Calculation does no
	t include mods currently in FK Standard Modset.). UPDATED Since Last Event
	.\n	\n\n
DTSTART:20230728T180000Z
DTEND:20230728T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The rise of the rebelion [1st Main]
DTSTAMP:20230709T131437Z
SEQUENCE:0
UID:1657-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	\n\n	++MISSION BRIEFING++\n\n\n\n	\"Lord Vader!
	 It is my distinct pleasure and great honor to welcome you to Tatooine!\"\
	n\n\n\n	Welcome to Tatooine\, a planet ruled by scum\, villainy and the ga
	lactic empire. Nonetheless this vast desert with the cover of sandstorms g
	ives us an opportunity to rise up. By removing an galactic empire outpost 
	and radar emplacements we will force the Galactic Empires destroyer to fle
	e. This will give us time to prepare for a larger attack on the galactic e
	mpire\, putting us one step closer to a free galaxy! be As per usual the o
	dds are not in our favor\, but we never lost hope.\n\n	May the force be wi
	th you!\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Star Wars universe The mission will be making use of the Arma 3 mods 
	3AS (Beta Test)\, JLTS\, Improved Melee System and others which will b
	e posted as well at the bottom of this event page in a compiled list.  We
	aponry within the mission will be restricted to Star Wars and Era based we
	aponry as well as some supplementary options and will be restricted per y
	our chosen role. Tags for applicable roles are being enforced and will no
	t be different from standard slotting. Squad Structure and PTLN structure
	 may be changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n
	\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND 
	SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PL
	TN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC
	 TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n
	\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n
		\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n
	\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\
	n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	
	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Au
	torifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (
	SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Sq
	uad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQ
	UAD:\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) (on the day)\n	\n	
	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) (on the day)\n	\n	\n		D
	elta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		Delta Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on th
	e day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n
		\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad
	 Rifleman: (on the day)\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	Jedi:\n\n\n\n	\n	
		Jedi Lead (on the day)\n	\n	\n		Jedi (on the day)\n	\n	\n		Jedi (on th
	e day)\n	\n	\n		Jedi (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\
	n\n	++RESTRICTIONS++\n\n\n\n	\n		All weapons \, uniforms\, vests\, helmets
	 and other equipment from the 501st mod -  are prohibited. \n	\n	\n		On
	e squad deployable energy shield (Under Grenades) is permitted per squad.\
	n	\n	\n		Two personal energy shields (Under Grenades) or hand held riot sh
	ields are permitted per squad.\n	\n	\n		Rifleman mag size limit raised t
	o 60 rounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times
	 magnification.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for in
	stant revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Ba
	ndages may be taken as a replacement for Elastic Bandages with a signif
	icant increase to wound coverage with a similar wound reopening time.\n	\n
		\n		Star Wars Medical items aside from those mentioned in ruless 8# and 9
	# may not be taken.\n	\n	\n		SLs are allowed to designate one rifleman wit
	hin their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. (
	Jeri forced me too)\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; op
	tions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	
	\n		Primary Weapons with an attached bayonet can be used to bayonet enemi
	es by use of the improved Melee system Buttstock Hit/Bayonet Charge abili
	ty.\n	\n	\n		To assist with some of the equipment and to take into account
	 the settings tone Third Person will be allowed for use in these missions.
	 \n	\n	\n		Those streaming or inclined to listen should be aware that mus
	ic from the Star Wars universe will be played throughout the mission.\n	\n
		\n		Keybinds for JLTS Jetpacks and Webknight's Melee may be found under 
	Options -&gt\; Controls -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp
	\;&amp\; Webknights's Melee.\n	\n	\n		The number of jedi will depend on th
	e number of players.\n	\n	\n		The jedi will be slotted on the day. given t
	he popularity of the slot.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIP
	MENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unles
	s otherwise specified remain in effect for this mission.\n	\n\n\n\n	Genera
	l Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[RA] Commando raincoat (desert)\n			\n			\n				[RA] Commando suit (des
	ert)\n			\n			\n				[RA] Commandos wear (desert)\n			\n			\n				[RA] Pathf
	inder suit (desert)\n			\n			\n				[RA] Pathfinder wear (sand)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[RA] Commando (any)\n			\n			\n				[RA]
	 Pathfinder (any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[RA] Comm
	ando helmet (desert)\n			\n			\n				[RA] Commando helmet H (desert)\n			\n
				\n				Navy Helmet (brown)\n			\n			\n				Navy Helmet+visor (brown)\n			
	\n			\n				Desert Helmet\n			\n			\n				Pathfinder cap(brown)\n			\n		\n\n
			\n			 \n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Field backpack (any 
	excluding snow variant)\n			\n			\n				Field radiopack (any excluding snow
	 variant)\n			\n			\n				Field small pack (any excluding snow variant)\n	
			\n			\n				Survival backpack (any excluding snow variant)\n			\n		\n	\n
	\n\n\n	\n\n	Weaponry:\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			Primary:\n	
		\n\n		\n			\n				[3AS] DC-15A Rifle\n			\n			\n				[3AS] DC-15C.\n			\n		
		\n				[3AS] DC-15S Carbine\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			
	\n				A280 blaster rifle\n			\n			\n				A295 blaster rifle\n			\n			\n				
	A300 blaster rifle\n			\n			\n				A300C blaster carbine\n			\n			\n				A31
	0 blaster rifle\n			\n			\n				DH-17 blaster (pistol/rifle)\n			\n			\n			
		[K] E-11\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				DL-18 blaster 
	pistol\n			\n			\n				DL-44 heavy blaster pistol\n			\n			\n				DT-12 heav
	y blaster pistol\n			\n			\n				[3AS] DC-17S Sidearm\n			\n		\n\n		\n			MA
	T:\n		\n\n		\n			\n				RPS-6 (JLTS mod) \n			\n		\n\n		\n			AutoRifle:\n	
		\n\n		\n			\n				RT-97C heavy blaster rifle\n			\n			\n				[3AS] DC-17S S
	idearm\n			\n		\n	\n\n\n\n	\n\n	Jedi:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Jedi uniform (Kella)\n			\n			\n				Jedi unifor
	m (Kella V2)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Jedi vest (Kella
	)\n			\n			\n				Jedi vest (Kella V2)\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				None\n			\n			\n				Jedi cape\n			\n		\n\n		\n			Faceware:\n		\
	n\n		\n			\n				Glasses or anything sensible\n			\n			\n				Jedi cape\n			
	\n			\n				Jedi grey cape\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n			
		[212] Jedi comlink\n			\n		\n\n		\n			lightsaber:\n		\n\n		\n			\n				Lig
	htsaber (Ken-Shi) (any)\n			\n		\n\n		\n			Force (crystal):\n		\n\n		\n			
	\n				Force: padawan\n\n				\n					\n						no other crystal allowed!\n				
		\n					\n						can be found in all mags section of arsenal\n					\n				\n
				\n		\n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56.30 GB
	 (Size Calculation does not include mods currently in FK Standard Modset.
	).\n	\n\n
DTSTART:20230716T180000Z
DTEND:20230716T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Battle of Highway E13 [1st Main]
DTSTAMP:20230703T210549Z
SEQUENCE:0
UID:1656-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	YOU DO NOT NEED THE CONTACT DLC FOR THIS MISSION\n\n\n\n	
	\n\n\n\n	The 11th \"LDF\" Armoured Cavalry Division (Livonian: 11 Livonija
	s Zirgubruņinieku Divīzija) is an armoured division of the Livonian Land
	 Forces\, which traces its history to the formation of the 11th Infantry D
	ivision of the Livonian Armed Forces in the East in 1945. In 1990\, the di
	vision was reorganized as the 11th Mechanized Division. In September 1991\
	, the division lost the distinguished name \"Dresden\". In July 1992\, the
	 type-designation \"armoured cavalry\" was granted\, although the division
	 was eventually restructured as a regular armoured division. The new type 
	designation recalled the service of pre-war and Second World War Livonian 
	armoured units. The designation \"armoured cavalry\" and unit badge depict
	ing a black hussar wing and helmet reference the historical Livonian winge
	d hussars\, the Livonian heavy shock cavalry from the 16th to 18th centuri
	es. The badge is an updated version of the badge of the Livonian 1st Armou
	red Division (1942-1947). The Division's patron\, Jan III Sobieski\, perso
	nally led the Livonian winged hussars at the Battle of Vienna in 1683\, an
	d the Division inherited the battle honour Vienna 1683\, inscribed on the 
	unit's commemorative badge\, in 1989.\n\n\n\n	  ++BACKGROUND++\n\n\n\n	 
	\n\n\n\n	In the midst of the conflict sparked by the democratic revolution
	 in Chernarus\, the situation took an unexpected turn as the Livonian Arme
	d Forces entered the fray\, countering the AAF's control over Highway E13 
	and the captured cities. Recognizing the strategic significance of the re
	gion and the potential implications of the AAF's expansion\, the Livonian 
	government made a decisive move to support the Chernarussian government an
	d uphold regional stability. The Livonian Armed Forces swiftly mobilized\,
	 deploying troops and resources to aid their allies. Coordinated operatio
	ns between the Livonian Armed Forces and the Chernarussian government forc
	es began\, focusing on reclaiming control over Highway E13 and the cities 
	along its route. The alliance between the two forces brought new hope to t
	he local population\, as they witnessed the arrival of well-equipped and w
	ell-trained Livonian troops. The Livonian Armed Forces\, renowned for the
	ir professionalism and military prowess\, launched a series of strategic o
	ffensives to dislodge the AAF from their captured positions. The combined 
	forces engaged in intense battles\, utilizing their superior firepower and
	 tactical coordination to regain control over key checkpoints and infrastr
	ucture. The entrance of the Livonian Armed Forces into the conflict shift
	ed the balance of power\, forcing the AAF to reconsider their position. Th
	e conflict escalated as the AAF and the Livonian-Chernarussian alliance cl
	ashed in fierce engagements along Highway E13 and in the cities. The pres
	ence of the Livonian Armed Forces also drew the attention of the internati
	onal community. Regional powers and global stakeholders closely monitored 
	the situation\, with some expressing concerns over the potential for the c
	onflict to escalate further and impact regional stability. As the fightin
	g intensified\, the local population experienced a mix of emotions. Some w
	ere relieved by the arrival of the Livonian forces\, seeing them as libera
	tors and protectors of democracy. Others\, however\, harbored fears of for
	eign intervention and the potential for the conflict to escalate beyond th
	eir control. Amidst the battles\, negotiations continued behind the scene
	s\, facilitated by international mediators\, to find a peaceful resolution
	 to the conflict. The goal was to restore stability\, ensure the protectio
	n of human rights\, and lay the foundation for a sustainable democratic fu
	ture in Chernarus. The outcome of the conflict remained uncertain\, as th
	e Livonian-Chernarussian alliance and the AAF engaged in a fierce struggle
	 for control. The ultimate resolution would require a delicate balance of 
	military strategy\, diplomatic negotiations\, and a shared commitment to t
	he well-being of the Chernarussian people. In this complex and evolving s
	ituation\, the fate of Highway E13 and the cities along its route hung in 
	the balance\, as did the hopes of the local population for a peaceful and 
	prosperous future. The story continued to unfold\, with the determination 
	and actions of the Livonian Armed Forces playing a pivotal role in shaping
	 the outcome of this conflict in Chernarus.\n\n\n\n	\n\n	\n\n	Chernarus's 
	unexpected transformation into a Western ally has not only reshaped its ge
	opolitical landscape but has also raised concerns for countries with longs
	tanding ties to the nation. Among them\, the AAF\, with its historical all
	iance and strategic interests in Chernarus\, view this shift as a potentia
	l threat. Chernarus's transformation into a Western ally poses challenges 
	to the AAFs historical alliance and strategic interests in the region. The
	 potential erosion of Livonias influence in Chernarus\, the intensificatio
	n of geopolitical competition\, the risks to economic interests\, the redu
	ction of military presence and intelligence gathering capabilities\, and t
	he weakening of soft power all contribute to the perceived threat that Che
	rnarus's western alignment represents for the AAF. As the balance of power
	 in the region continues to evolve\, the AAF will need to reassess its app
	roach to maintain its interests and influence in Chernarus and the wider W
	estern Hemisphere.\n\n	\n\n	--BACKGROUND--\n\n	++MISSION BRIEFING++\n\n\n\
	n	In the aftermath of the democratic revolution in Chernarus\, a new confl
	ict erupted as AAF forces made a bold move\, capturing Highway E13 and the
	 cities along its route. The AAF military\, with its superior firepower an
	d strategic planning\, caught the Chernarussian government and its newly-f
	ormed security forces off guard. Highway E13\, a vital transportation arte
	ry connecting major cities and regions in Chernarus\, became a focal point
	 in the conflict. The AAF forces recognized its strategic importance\, as 
	controlling the highway would not only give them a significant logistical 
	advantage but also allow them to exert control over key urban centers. Our
	 objective is to secure important crossroads\, enemy operational sites and
	 some settlements along the very important road. We expect heavy resistanc
	e and dug-in enemy forces. \n\n	\n\n	Briefing 10-line\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			\n				BLUFOR:\n\n				 Livonian Armed Forces\n			\n			\n			
		OPFOR:\n\n				AAF\n			\n			\n				Armour:\n\n				MBTs\, IFVs and APCs\n			
	\n			\n				Air:\n\n				Attack Helicopters \n			\n		\n\n		\n			 \n		\n\n	
		\n			\n				Artillery:\n\n				Up to 155mm\n			\n			\n				Civilian presence
	: \n\n				Possible but unlikely \n			\n		\n\n		\n			 \n		\n\n		\n			\n		
			Mines/IEDs:\n\n				AT mines may be used in roadblocks and AP/AT mines i
	n the marked fields\n			\n			\n				Respawns:\n			\n		\n\n		\n			Zeus Discr
	etion at the securing of different objectives and targets\n		\n\n		\n			\n
					Resupplies:\n			\n		\n\n		\n			At Securing of different objectives and
	 targets\n		\n\n		\n			\n				Squad vics:\n\n				IFVs\n			\n		\n\n		\n			Im
	portant Information for platoon: The AO\n\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: The mission will 
	be making use of our standard ArmA 3 modset which will be posted as well 
	at the bottom of this event page.  Weaponry will be restricted per your 
	chosen role. Tags for applicable roles are being enforced and will not be
	 different from standard slotting. Squad Structure and PTLN structure hav
	e been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n
	\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERV
	E THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \
	n\n\n\n	\n		Command Battalion Świętoszów - [PLATOON]\n\n		\n			\n				P
	latoon Lead (PLTN Lead TAGS): OPEN\n			\n			\n				RTO (RTO TAGS): OPE
	N\n			\n			\n				Medic (MEDIC TAGS): OPEN \n			\n		\n	\n	\n		10th Drago
	on Mechanized Infantry Squad -  [ALPHA] - M1 IFV ROSOMAK\n		\n			\n				Sq
	uad Lead (SL TAGS): OPEN\n			\n			\n				Medic (Medic TAGS): OPEN\n			\
	n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Autorifleman: OPEN\n		
		\n			\n				Rifleman: OPEN\n			\n			\n				Rifleman: OPEN\n			\n			\n				
	Gunner (KNGT Gunner Tags): @AntiMatter\n			\n			\n				Driver (KNGT Driver 
	Tags): OPEN\n			\n		\n	\n	\n		10th Dragoon Mechanized Infantry Squad -  
	[BRAVO] - M1 IFV ROSOMAK \n		\n			\n				Squad Lead (SL TAGS): OPEN\n			
	\n			\n				Medic (Medic TAGS): OPEN\n			\n			\n				Team Lead (TL TAGS):
	 OPEN\n			\n			\n				Autorifleman: OPEN\n			\n			\n				Rifleman: OPEN\n	
			\n			\n				Rifleman: OPEN\n			\n			\n				Gunner (KNGT Gunner Tags): OP
	EN\n			\n			\n				Driver (KNGT Driver Tags): OPEN\n			\n		\n	\n	\n		10th 
	Dragoon Mechanized Infantry Squad -  [CHARLIE] - M1 IFV ROSOMAK  \n		\
	n			\n				Squad Lead (SL TAGS): OPEN\n			\n			\n				Medic (Medic TAGS)
	: OPEN\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Autoriflem
	an: OPEN\n			\n			\n				Rifleman: OPEN\n			\n			\n				Rifleman: OPEN\n	
			\n			\n				Gunner (KNGT Gunner Tags): OPEN\n			\n			\n				Driver (KNGT 
	Driver Tags): OPEN\n			\n		\n	\n	\n		1st Tank Battalion - M1A1 - [KNGT]\
	n		\n			\n				Commander (KNGT CMDR TAGS): OPEN\n			\n			\n				Gunner (KNG
	T Gunner Tags): @BadBarry\n			\n			\n				Driver (KNGT Driver Tags): @Norrd
	ec\n			\n			\n				Loader: OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Must take the given equipment. \n	\n	\n		Noth
	ing greater then LAT may be taken.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++N
	OTES++\n\n\n\n	\n		You must reach different objectives to recieve respawns
	 and resupply.\n	\n	\n		Mission May exceed two hours.\n	\n\n\n\n	--NOTES--
	\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules un
	less otherwise specified remain in effect for this mission.\n\n	 \n\n\n\n
		General Equipment: Leads\, Medics\, Riflemen and Autoriflemen.\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			\n				Uniform:\n				\n					\n						Combat Fatigues
	 LDF (Geometric)\n					\n				\n			\n			\n				Vest:\n				\n					\n						KKZ
	10 (Geometric) - Any Variant\n					\n				\n			\n			\n				Helmets:\n				\n	
					\n						Any Geometric LDF helmet variants\n					\n				\n			\n			\n				
	Backpacks:\n				\n					\n						Any geometric variants\n					\n				\n			\n	
			\n				Rifles:\n				\n					\n						\n							Remington ACR-E\n						\n				
		\n					\n						\n							MSBS Grot\n						\n					\n					\n						\n							A
	ny M16/M4 Platform Rifle\n						\n					\n				\n			\n			\n				Shotguns:\n		
			\n					\n						M590\n					\n				\n			\n			\n				Secondaries:\n				\n				
		\n						FNX-45\n					\n					\n						Glock 17\n					\n				\n			\n			\n				
	Machine Guns:\n				\n					\n						Stoner 99 LMG\n					\n					\n						MG3\n
						\n					\n						PKM\n					\n					\n						PKP\n					\n				\n			\n			\n	
				Submachine Guns:\n				\n					\n						P90 - Any Variant\n					\n				\n		
		\n			\n				Rocket Launchers\n				\n					\n						M72 LAW\n					\n				\n			
	\n		\n	\n\n\n\n	General Equipment: Armored Vehicle Personnel\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			\n				Uniform:\n				\n					\n						Tanker Coveralls [
	LDF] (Geometric)\n					\n				\n			\n			\n				Vest:\n				\n					\n						KKZ
	10 Crewman LDF (Geometric)\n					\n				\n			\n			\n				Helmets:\n				\n			
			\n						Crew Helmet AAF\n					\n					\n						Crew Helmet LDF (Any Varian
	t)\n					\n				\n			\n			\n				Backpacks:\n				\n					\n						Any Geometri
	c Variant\n					\n				\n			\n			\n				Weaponry\n				\n					\n						Remingt
	on ACR-E - Any Variant \n					\n					\n						P90 - Any Variant\n					\n		
				\n						FNX-45\n					\n				\n			\n		\n	\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fkser
	vers.eu\n\n	Port: 2302\n\n	Password : On request\n\n	Faction: BLUFOR\n\n\n
	\n	Map: Chernarus 2020\n\n\n\n	Modset:FK Standard May 2023 V4\n\n
DTSTART:20230715T180000Z
DTEND:20230715T200000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zloy_Odessit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Precious Payload (ION PMC) #3 [1st Main]
DTSTAMP:20230702T175748Z
SEQUENCE:0
UID:1655-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n
	\n\n\n	Our contact from Zargabad has recently been hired to administrate a
	nd run the oil refinery in the Farabad province\, including the local mini
	ng operation for the local dictator.\n\n\n\n	We have been hired to help tr
	ansport four important payloads from four different mines to the main refi
	nery.\n\n\n\n	 \n\n\n\n	We will be taking ION trucks from the refinery to
	 the mine and get loaded there. It will take aprox. 10-15 for the workers 
	to load up our vehicles.\n\n\n\n	We will have to protect the truck from an
	y attacks\, if it gets destroyed with a payload we will have to get a new 
	truck and re-try at the same mine\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\
	n	MISSION SUMMARY: The mission will be making use of our standard ArmA 3 
	modset which will be posted as well at the bottom of this event page.  W
	eaponry will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me.\n\n\n\n	This will also be a test for a longer mission than our usual 2
	 hours and 15 minutes if its needed. \n\n\n\n	You are free to leave after
	 2 hours and 15 minutes but the mission will not officially end before all
	 the objectives have been completed.\n\n\n\n	If a majority leaves\, making
	 the mission unplayable then we will follow up on the remaining objectives
	 another day.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): @Melo(Special boi tags\
	, no pltn tags)\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n	
		Alpha\n		\n			\n				Alpha Squad Lead (SL TAGS) OPEN\n			\n			\n				Alph
	a Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Alpha Squad Team Leader 
	(TL TAGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n
				\n			\n				2x Alpha Squad Rifleman: (on the day)\n			\n			\n				Alph
	a Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Alpha Squad Autoriflem
	an : (on the day)\n			\n			\n				2x Alpha Squad Rifleman: (on the day)
	\n			\n		\n	\n	\n		Bravo\n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n
				\n			\n				Bravo Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo 
	Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman
	 : (on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n
				\n			\n				Bravo Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo
	 Squad Autorifleman : (on the day)\n			\n			\n				2x Bravo Squad Rifle
	man: (on the day)\n			\n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad 
	Lead (SL TAGS) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS) OP
	EN\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n			
		Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charlie Sq
	uad Rifleman: (on the day)\n			\n			\n				Charlie Squad Team Leader (TL 
	TAGS) OPEN\n			\n			\n				Charlie Squad Autorifleman : (on the day)\n		
		\n			\n				2x Charlie Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n
		\n		Prophet\n\n		\n			\n				Sniper (Sniper Tags) : @AntiMatter\n			\n			
	\n				Spotter (Spotter tags) : @cineafx\n			\n		\n	\n\n\n\n	\n		Raptor\n\
	n		\n			\n				Pilot (Pilot Tags) : @Dog\n			\n			\n				Co-Pilot/Gunner (G
	unner tags) : OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Looting of enemies is not allowed 
	at ALL.\n	\n	\n		Equipment: \n		\n			\n				No Night vision devices\n			\n
				\n				Scopes restrictions\, Normal Infantry (1x) and DMR (8x)\n			\n			
	\n				No suppressors\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES+
	+\n\n\n\n	\n		This campaign will be using a progession system where you ge
	t points for completed missions/objectives\, these points can be used to 
	unlock certain euipment. This can be anything but not excluded to better a
	rmour for infantry\, more modern weapons/equipment\, vehicular assets\, fi
	re support.\n	\n	\n		There will be a poll after main missions where peopl
	e get to vote what equipment should be unlocked. \n	\n	\n		If something o
	n the tech tree has 2 or more arrows connecting to it then it requires all
	 of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tree\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Assets can choose with accordance to unl
	ocked technology via tech tree what assets they will be using. Platoon lea
	d can overrule the decision so it will have to be decided by them with inp
	ut from Raptor elemt\n	\n	\n		Raptor Options: \n		\n			\n				MH-6M Little
	 bird w/ gunner on bences with equipment as a Autorifleman (Will get addit
	ional ammo in helicopter inventory)\n			\n			\n				CH-146 Griffin w/ minig
	un gunner \n			\n			\n				UH-1H w/ GPMG gunner\n			\n			\n				UH-60M w/ m
	inigun gunner\n			\n			\n				CH-47 w/ minigun gunner\n			\n			\n				UH-1Y
	 w/ minigun gunner\n			\n		\n	\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUI
	PMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise 
	specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				CEO [ION] (Any colour
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any co
	lour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwa
	rds [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n	
				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Var
	iant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MIC
	H 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n
					Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15
	 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n		
		\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All
	 Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			
	\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All varian
	ts)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n		
			Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n	
				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	General Equipment (Riflemen\,
	 Medic\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				Combat
	 Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Combat Fati
	gues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat Fatigue
	s T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION
	] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (A
	ny colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				
	Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant
	)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (An
	y colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n
	\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				Colt M
	4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All Varian
	ts)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN 2 (A
	ll Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All varian
	ts)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			\n		\
	n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			 \n		\n\n		\n			\n			
		M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Si
	g Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			\n				F
	NX-45 (All variants)\n			\n		\n\n		\n			 \n		\n\n		\n			Launchers:\n		\n\
	n		\n			 \n		\n\n		\n			\n				M136 (any variant)\n			\n			\n				M72A7\n		
		\n			\n				ILAW (any variant)\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (
	Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
				\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colo
	ur/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n	
				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\
	n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			M249 (Any variant)\n			\n			\n				M16A1 (LSW)\n			\n			\n				FN MAG\n			
	\n			\n				M27\n			\n			\n				FN MINIMI\n			\n			\n				M60\n			\n			\n				
	MG3\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			
	\n				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants
	)\n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\
	n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n		
			Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Com
	bat Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat
	 Fatigues T-Shirt [ION] (Any Colour/Variant)\n			\n			\n				Full Ghillie 
	[Any Enviroment] [NATO or AAF]\n			\n			\n				Ghillie Suit [NATO or AAF]\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colou
	r)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards
	 [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n				
	FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any colour/Varian
	t)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\n				MICH 2
	000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n			
		Any ION Backpacks\n			\n		\n\n		\n			Sniper Rifles:\n		\n\n		\n			\n				C
	Z-550 Hunting Rifle\n			\n			\n				L118A1 AWC (7.62mm ammo)\n			\n			\n			
		FN30-11\n			\n			\n				M40A5\n			\n			\n				M24 (Any variant)\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n				C
	olt M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (All V
	ariants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ BREN
	 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (All v
	ariants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M1
	911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\n
				\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n		
	\n	\n\n\n\n	Raptor:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				Helicopter Pilot Coveralls [ION] (Any Colour/Variant)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				Pilot Vest (Black)\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwa
	rds [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n			\n	
				HGU-56/P (Black/Visor)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n		
			Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (
	5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\n			\
	n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (All V
	ariants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n			\n
				\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All variants
	)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n
					M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\
	n			\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n	
			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS
	: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #1\n\n\n\n	IP: arma1.fk
	servers.eu\n\n	Port: 2302\n\n	Password : On request\n\n\n\n	Mission File: 
	[FK]_Blufor_Zeus\n\n\n\n	Map: Farabad\n\n\n\n	Modset:FK Standard May 2023 
	V4\n\n
DTSTART:20230714T180000Z
DTEND:20230714T210000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="mosisa1211";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Zloy_Odessit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="call me squad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #6 [1st Main]
DTSTAMP:20230702T050530Z
SEQUENCE:0
UID:1654-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Event Video Pending...\n\n\n\n	  ++MISSION BRIE
	FING++\n\n\n\n	\"The Cost Of War Can Never Truly Be Accounted For.\"\n\n\n
	\n	Whilst the attempt to decapitate the Separatist leadership at the Arena
	 has failed\, Obi-Wan Kenobi and Padawan Anakin have been rescued alongsid
	e Senator Amidala. Whilst the Separatist leadership may now be beyond our 
	reach\, their forces still nominally remain on the surface of Geonosis and
	 are vulnerable to ground engagement as they attempt to evacuate the plane
	t and escape from the local system. We must attack through the established
	 ground defenses along the valley in sector 506 and prevent the Core Ship 
	at the end of the valley from escaping from the planet with its deadly com
	plement of battle droids. FOR THE REPUBLIC!\n\n\n\n	\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily theme
	d mission with elements taken from the Star Wars universe The mission will
	 be making use of the Arma 3 mods 3AS (Beta Test)\, JLTS\, Improved Mel
	ee System and others which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Star Wars and Era based weaponry as well as some supplementary op
	tions and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure may be changed to accommodate the them
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: @M
	elo\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lea
	d (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO T
	AGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Colek\n	\n
		\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad R
	ifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @
	Prometheus13 [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	
	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAV
	O SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		
	Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad T
	eam Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on
	 the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) @Legendo\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) @JeffreyCudd
	les [Reg+]\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n	
		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the
	 day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	DELTA SQUAD (ARC):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\,
	 Officer) (on the day)\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Special
	ist) (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) (on t
	he day)\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x De
	lta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TA
	GS\, NCO) (on the day)\n	\n	\n		Delta Squad Autorifleman : (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		\n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1):\n\n\n\n	\n		KN
	GT Commander (KNGT Commander Tags\, Officer) @Monocled Badger [Reg+]\n	\n
		\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Jacob_Waltz \n	\n	\n
			KNGT Driver (KNGT Driver Tags\, Specialist) @SilentGunner13\n	\n\n\n
	\n	 \n\n\n\n	All Terrain Tactical Enforcer (AT-TE) (KNGT 1-2):\n\n\n\n	\n
			KNGT Commander (KNGT Commander Tags\, Officer) @Servok [Reg+]\n	\n	\n	
		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader \n	\n	\n		K
	NGT Driver (KNGT Driver Tags\, Specialist) @Mingy [Reg+]\n	\n\n\n\n	
	 \n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons 
	and equipment from the following mods may be used in this mission.\n		\n		
		\n				Legion Base - .\n			\n			\n				3AS - . \n			\n			\n				212th 
	- . \n			\n			\n				JLTS - .\n			\n		\n	\n	\n		Looting of enemy primary
	 weapons is prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmet
	s and other equipment from the 501st mod -  are prohibited.\n	\n	\n		One
	 squad deployable energy shield (Under Grenades) is permitted per squad.\n
		\n	\n		Two personal energy shields (Under Grenades) or hand held riot shi
	elds are permitted per squad.\n	\n	\n		Rifleman mag size limit raised to 6
	0 rounds per magazine.\n	\n	\n		Standard Scope Limit raised to 5x times ma
	gnification.\n	\n	\n		Medics may take 3x Bacta Tanks from LFP for instant 
	revive of injured soldiers regardless of wounds. \n	\n	\n		Bacta Bandages
	 may be taken as a replacement for Elastic Bandages with a significant inc
	rease to wound coverage with a similar wound reopening time.\n	\n	\n		Star
	 Wars Medical items aside from those mentioned in ruless 8# and 9# may not
	 be taken.\n	\n	\n		SLs are allowed to designate one Trooper within their 
	squad as a Jet Trooper allowing them to take a JLTS Jump Pack. \n	\n	\n		
	Multi-shot grenade launcher ammunition is prohibited for all units\, excep
	t for ARC and Commando Troops.\n	\n	\n		MAT Magazine limit due to PLX Laun
	cher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rocke
	ts in total.\n	\n	\n		Thermal Scopes in the DMR role are permissible. \n	
	\n	\n		ARC Squads are permitted to take up to 18.1x Scopes in the DMR role
	.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The
	 improved Melee system can be configured by esc &gt\; options &gt\; contro
	ls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapon
	s with an attached bayonet can be used to bayonet enemies by use of the 
	improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To as
	sist with some of the equipment and to take into account the settings tone
	 Third Person will be allowed for use in these missions. \n	\n	\n		Those 
	streaming or inclined to listen should be aware that music from the Star W
	ars universe will be played throughout the mission.\n	\n	\n		Keybinds for 
	JLTS Jetpacks and Webknight's Melee may be found under Options -&gt\; Con
	trols -&gt\; Configure Addons -&gt\; JLTS Jumppacks &amp\;&amp\; Webknight
	s's Melee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alph
	a squads are filled\, and there are enough players present (16+). However\
	, if the total number of players exceeds 23+\, there will be a limit on th
	e number of players assigned to Delta Squad\, and the remaining players wi
	ll be allocated to other squads with first choices for the Squad being tak
	en from Charlie.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwis
	e specified remain in effect for this mission.\n	\n\n\n\n	PLTN Lead:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Ar
	mor (Commander).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone Troope
	r Commander Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Pha
	se 1 Commander.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-1
	5A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15
	C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbi
	ne.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor (Sergeant).\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] Sergeant Vest [A].\n			\n			
	\n				[327th] Sergeant Vest [B].\n			\n			\n				[327th] Sergeant Vest [C].
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Sergeant.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\
	n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				
	[3AS] DC-15C GL Rifle.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	FAC\, RTO\, Team Leads\, Drone Operator\, PLTNHQ Riflemen:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase
	 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[327th] RTO Platoon
	 Staff Vest [A]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] RTO Platoon S
	taff Vest [B]. PLTHQ RTO/FAC Only.\n			\n			\n				[327th] Platoon Staff
	 Vest [A]. PLTHQ Only.\n			\n			\n				[327th] Platoon Staff Vest [B]. P
	LTHQ Only.\n			\n			\n				Clone Trooper Kama.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				[3AS] DC-15A GL Rifle.\n			\n			\n				[3AS] DC-15A Rifle.\
	n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15C GL Rifle.\n			\n	
			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armo
	r.\n			\n			\n				Clone Trooper Armor (Medic).\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Medic Platoon Staff Vest [A]. PLTHQ Only.\n			
	\n			\n				[327th] Medic Platoon Staff Vest [B]. PLTHQ Only.\n			\n			\n
					[327th] Medic Vest [B]. \n			\n			\n				[327th] Medic Vest [B]. \n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 1 Helmet.\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n		
			[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	327th] Sidearm Holster.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3A
	S] Phase 1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] D
	C-15A Rifle.\n			\n			\n				[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carb
	ine.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidear
	m.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[3AS] Phase 1 Armor.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[327th] Sidearm Holster.\n			\n			\n				Clone
	 Trooper Kama.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[3AS] Phase 
	1 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15L Rif
	le.\n			\n			\n				[212th] Z-6 Rotary Cannon (Mk. C)\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	ARC Trooper:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				[3AS] Phase 1 Armor (Captain). SL\n			\n			\n				[3AS] Phase 1 A
	rmor (Commander). TL\n			\n			\n				[3AS] Phase 1 Armor (Lieutenant). RIFL
	EMEN\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Clone ARC Trooper Vest (
	ARC Predator). SL\n			\n			\n				Clone ARC Trooper Vest (ARC Blitz). TL\
	n			\n			\n				Clone ARC Trooper Vest. RIFLEMEN\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				[3AS] Phase 1 Captain. SL\n			\n			\n				[3AS] Phase
	 1 Commander. TL\n			\n			\n				[3AS] Phase 1 Lieutenant. RIFLEMEN\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n		
			[3AS] DC-15C.\n			\n			\n				[3AS] DC-15S Carbine.\n			\n			\n				[3AS] 
	Westar-M5 GL Rifle.\n			\n			\n				[3AS] Westar-M5 Rifle.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				[3AS] DC-17S Sidearm.\n			\n			\n				[3A
	S] Dual DC-17S Sidearm.\n			\n			\n				[3AS] DC-15A Sidearm.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	KNGT Crew\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				Clone Trooper Support Armor.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[327th] Specialist Vest.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[212th] Engineer Helmet (Unmarked).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				[3AS] DC-15A Rifle.\n			\n			\n				[3AS] DC-15C.
	\n			\n			\n				[3AS] DC-15S Carbine.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				[3AS] DC-17S Sidearm.\n			\n		\n	\n\n\n\n	General Equipment:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				RPS6 Disposabl
	e Rocket Launcher.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				[3AS] RPS6 
	Heavy Projectile.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				[3AS] PLX-1 
	Guided Missile Launcher Platform.\n			\n		\n\n		\n			HAP:\n		\n\n		\n			\n
					[3AS] Chaingun.\n			\n		\n\n		\n			LR Radios:\n		\n\n		\n			\n				Clon
	e Mini LR Pack.\n			\n			\n				Clone RTO Backpack.\n			\n		\n\n		\n			Bino
	culars:\n		\n\n		\n			\n				Clone Commander Electrobinocular. PLTHQ\n			\n
				\n				Clone Trooper Electrobinocular. [JLTS Mod] Non Thermal.\n			\n			
	\n				[212th] Clone Scout Binoculars. PRHT\n			\n		\n\n		\n			 \n		\n\n		
	\n			Jet/Jump Packs:\n		\n\n		\n			\n				Clone Trooper JT-12 Jetpack.\n			
	\n			\n				Clone Trooper \"Chicken\" Jumppack.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset 56
	.30 GB (Size Calculation does not include mods currently in FK Standard Mo
	dset.).\n	\n\n
DTSTART:20230707T180000Z
DTEND:20230707T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="JeffreyCuddles";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Colek";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="call me squad";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="agm114b";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase (Now with Aircraft Carriers)
DTSTAMP:20221221T150412Z
SEQUENCE:0
UID:1590-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Templates added: Takistan ION\, Russia No
	rth\, Chernarus CDF\, USMC\n\n\n\n	Template &amp\; Asset List: https://do
	cs.google.com/document/d/1gvn7zgZQc3p0RjPOCrqlaghc2BLosjP-MmCOr2FpbbY/edit
	?usp=sharing\n\n\n\n	Sever: FK1 or FK4 (Nam Template)\n\n\n\n	Standard FK 
	Modset \n\n\n\n	 \n\n\n\n	Vietnam Modset (Jeris modset): https://drive.
	google.com/file/d/1yfGeNHClnG9rbndMLG83NemsX9wGJGWx/view?usp=sharing\n\n	A
	ll other templates use FK Standard Template.\n\n\n\n	Intro\n\n\n\n	For tho
	se who do not know what milbase is to put it short its a normal fk mission
	 with three differences:\n\n\n\n	A) Your assets are chosen by you with the
	 approval of your commander.\n\n\n\n	B) Your assets must be all prepped an
	d sent to the combat zone by your own means from your main HQ. Normally by
	 drving or flying them there.\n\n\n\n	C) On the day there is no real hard 
	limit on number of assets (Unless zeus or command choose to) or who can ta
	ke them (Tags wont apply).\n\n\n\n	 \n\n\n\n	All levels of skill are welc
	ome!\n\n\n\n	Overall it is a very relaxed fun environment\, you can drop i
	n and out of the mission where needed so long as if you do take a command 
	role (OPCOM\, BASECOM or ATC) you hand the responsiblity to someone else b
	efore you leave.\n\n\n\n	The mission will start at 9:10pm/ 10 mins after t
	he end of 1st main and will be on FK1\n\n	\n\n	 \n\n\n\n	Templates (Chose
	n by the Zues):\n\n\n\n	Altis - AAF\, NATO\, NATO (Saltflats)\n\n\n\n	Livo
	nia - LDF\n\n\n\n	Takistan - Russia\, Russia (North)\, ION\n\n\n\n	Chernor
	as - CDF\, USMC\n\n\n\n	Iraq - NATO\n\n	Vietnam - SOG (SOG DLC Required)\n
	\n\n\n	\n\n	\n\n	Photo Credit: from @Mesa\, during the last session.\n\n
DTSTART:20230602T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tropical Vacation (ION PMC) #2 [1st Main]
DTSTAMP:20230618T170807Z
SEQUENCE:0
UID:1648-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	A gr
	oup of exchange students we're recently on a trip to Colombia and got mixe
	d into cartel business.\n\n\n\n	The colombian cartel have taken the studen
	ts hostage and have brought them to their hideout on Isla Pera.\n\n\n\n	 
	\n\n\n\n	One of the students is the son of a very rich Dubaian and he has 
	asked us to bring his son and the rest of the student back alive for a hef
	ty sum of money.\n\n\n\n	If the opportunity rises we will also be taking a
	ny sort of resources the cartel might be holding\, this can be guns\, drug
	s or money. If it can be sold\, we are taking it.\n\n\n\n	We will also be 
	taking this hideout for our own uses\, opening our abilities for more oper
	ations in South-America.\n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\
	n\n	MISSION SUMMARY: The mission will be making use of our standard ArmA 
	3 modset which will be posted as well at the bottom of this event page. 
	 Weaponry will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n
	\n		\n			\n				Platoon Leader (PLTN Tags): @Dog (No tags?🤔)\n			\n			\
	n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Alpha
	 Squad Lead (SL TAGS) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TA
	GS) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS) OPEN\n			\n			
	\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha S
	quad Rifleman: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL T
	AGS) OPEN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n
				\n				2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n	\n		Bravo\
	n		\n			\n				Bravo Squad Lead (SL TAGS) OPEN\n			\n			\n				Bravo Squa
	d Medic (MEDIC TAGS) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS) OPEN\n			\n			\n				Bravo Squad Autorifleman : (on the day)\n			\n	
			\n				2x Bravo Squad Rifleman: (on the day)\n			\n			\n				Bravo Squa
	d Team Leader (TL TAGS) OPEN\n			\n			\n				Bravo Squad Autorifleman : 
	(on the day)\n			\n			\n				2x Bravo Squad Rifleman: (on the day)\n			\
	n		\n	\n	\n		Charlie\n		\n			\n				Charlie Squad Lead (SL TAGS) OPEN\n		
		\n			\n				Charlie Squad Medic (MEDIC TAGS) OPEN\n			\n			\n				Charli
	e Squad Team Leader (TL TAGS) OPEN\n			\n			\n				Charlie Squad Autorifl
	eman : (on the day)\n			\n			\n				2x Charlie Squad Rifleman: (on the 
	day)\n			\n			\n				Charlie Squad Team Leader (TL TAGS) OPEN\n			\n			\n	
				Charlie Squad Autorifleman : (on the day)\n			\n			\n				2x Charlie 
	Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	\n		Prophet\n\n		\n			\
	n				Sniper (Sniper Tags) : (Decided by Platoon Leader if needed\, on th
	e day)\n			\n			\n				Spotter (Spotter tags) : (Decided by Platoon Leade
	r if needed\, on the day)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No 
	Night vision devices\n			\n			\n				Scopes restrictions\, Normal Infantry 
	(1x) and DMR (8x)\n			\n			\n				No suppressors\n			\n			\n				No explosiv
	es\, this includes hand-grenades\, launchers\, demo charges\, grenade laun
	cher ect. (Smokes/Chemlights/Flares are allowed)\n			\n			\n				Looting of
	 enemies is not allowed\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOT
	ES++\n\n\n\n	\n		This campaign will be using a progession system where you
	 get points for completed missions/objectives\, these points can be used 
	to unlock certain euipment. This can be anything but not excluded to bette
	r armour for infantry\, more modern weapons/equipment\, vehicular assets\,
	 fire support.\n	\n	\n		There will be a poll after main missions where pe
	ople get to vote what equipment should be unlocked. \n	\n	\n		If somethin
	g on the tech tree has 2 or more arrows connecting to it then it requires 
	all of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tr
	ee\n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK 
	Weaponry and equipment rules unless otherwise specified remain in effect f
	or this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier
	 Lite [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Ca
	p [ION] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\
	n			\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colo
	ur/Variant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] O
	pscore (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\
	n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				AR15 (5.56 Variants)\n			\n			\n
					Colt M4A1 Carbine (All Variants)\n			\n			\n				Colt RO727 Carbine (
	All Variants)\n			\n			\n				FN FAL/C1A1 (All Variants)\n			\n			\n				CZ
	 BREN 2 (All Variants)\n			\n			\n				MP7\n			\n			\n				M16A1/A2/A3/A4 (
	All variants)\n			\n			\n				HK G3 (All variants)\n			\n			\n				M14 (DMR)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M9 Beretta\n			\n			\n	
				M1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n
				\n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n		
		\n		\n	\n\n\n\n	General Equipment (Riflemen\, Medic\, TL and SL):\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [I
	ON] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (
	Any Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any
	 Colour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour
	/Variant)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION]
	 (Any colour)\n			\n			\n				Carrier Lite [ION] (Any colour)\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Ca
	p Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			
	\n			\n				FAST Balllistic (Any colour/Variant)\n			\n			\n				ACH (Any co
	lour/Variant)\n			\n			\n				[VSM] Opscore (Any colour/Variant)\n			\n			\
	n				MICH 2000 (Any colour/Variant)\n			\n		\n\n		\n			Backpacks:\n		\n\n	
		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					AR15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\
	n			\n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1
	A1 (All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				
	MP7\n			\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (Al
	l variants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			 \n		\n\n		\n			S
	econdary:\n		\n\n		\n			 \n		\n\n		\n			\n				M9 Beretta\n			\n			\n				M
	1911\n			\n			\n				Glock 17\n			\n			\n				Sig Sauer (All Variants)\n			\
	n			\n				P99 (All variants)\n			\n			\n				FNX-45 (All variants)\n			\n	
		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Combat Fatigues [ION] (Any colour/Variant)\n			\n			\n				
	Combat Fatigues and Shirt [ION] (Any Colour/Variant)\n			\n			\n				Comba
	t Fatigues shortsleeve [ION] (Any Colour/Variant)\n			\n			\n				Combat F
	atigues T-Shirt [ION] (Any Colour/Variant)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lit
	e [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [I
	ON] (Any colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			
	\n				Booniehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/V
	ariant)\n			\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opsco
	re (Any colour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			
	\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				M249 (Any variant)\n			\n			\n				M1
	6A1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M27\n			\n			\n				FN MINIM
	I\n			\n			\n				M60\n			\n			\n				MG3\n			\n		\n\n		\n			Secondary:\n		\
	n\n		\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n	
			\n			\n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n
				\n			\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues [ION
	] (Any colour/Variant)\n			\n			\n				Combat Fatigues and Shirt [ION] (An
	y Colour/Variant)\n			\n			\n				Combat Fatigues shortsleeve [ION] (Any C
	olour/Variant)\n			\n			\n				Combat Fatigues T-Shirt [ION] (Any Colour/V
	ariant)\n			\n			\n				Full Ghillie [Any Enviroment] [NATO or AAF]\n			\n	
			\n				Ghillie Suit [NATO or AAF]\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				Tactical Vest [ION] (Any colour)\n			\n			\n				Carrier Lite [ION] (
	Any colour)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any 
	colour)\n			\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Boo
	niehat (Any colour)\n			\n			\n				FAST Balllistic (Any colour/Variant)\n
				\n			\n				ACH (Any colour/Variant)\n			\n			\n				[VSM] Opscore (Any c
	olour/Variant)\n			\n			\n				MICH 2000 (Any colour/Variant)\n			\n		\n\n	
		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			
	Sniper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n				L11
	8A1 AWC (7.62mm ammo)\n			\n			\n				FN30-11\n			\n			\n				M40A5\n			\n		
		\n				M24 (Any variant)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				A
	R15 (5.56 Variants)\n			\n			\n				Colt M4A1 Carbine (All Variants)\n			\
	n			\n				Colt RO727 Carbine (All Variants)\n			\n			\n				FN FAL/C1A1 (
	All Variants)\n			\n			\n				CZ BREN 2 (All Variants)\n			\n			\n				MP7\n
				\n			\n				M16A1/A2/A3/A4 (All variants)\n			\n			\n				HK G3 (All var
	iants)\n			\n			\n				M14 (DMR)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n				Glock 17\n			\n			\
	n				Sig Sauer (All Variants)\n			\n			\n				P99 (All variants)\n			\n			
	\n				FNX-45 (All variants)\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 
	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name
	 : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Password : On r
	equest\n\n\n\n	Mission File: [FK]_Blufor_Zeus\n\n\n\n	Map: Isla Pera\n\n\n
	\n	Modset:FK Standard May 2023 V4\n\n
DTSTART:20230630T180000Z
DTEND:20230630T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies [STELLARIS 
	MP] (Continued)
DTSTAMP:20230625T203955Z
SEQUENCE:0
UID:1653-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Species Name: Sautekh\n	\n	\n		
	Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethics: Egalitaria
	n Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	 \n\n\n\n	Gove
	rnment Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Prometheus13\n\n\n\n	
	\n		Empire Name: helosa mycelium\n	\n	\n		Species Name: helosa\n	\n	\n		S
	pecies: fungoid\n	\n	\n		Origin: Life-seeded\n	\n	\n		Ethics: spiritualist
	\, egalitarian\, xeno-phile\n	\n	\n		Notes: the Helosan's have mostly live
	d comfortable and have a positive outlook in life\, will it persevere as t
	he learn they are not alone in the galaxy? they certainly hope so.\n	\n\n\
	n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Aussie Confederation\n	\n
		\n		Species Name: Aussie\n	\n	\n		Species: Avian\n	\n	\n		Origin: On the 
	Shoulders of Giants\n	\n	\n		Ethics: Militarist\, Egalitarian\, Materialis
	t\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @Col
	ek\n\n\n\n	\n		Empire Name: Deep Rock Galactic\n	\n	\n		Species Name: Dwar
	f\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Void Dwellers\n	\n	\n		Ethic
	s: Industrial-Materialists\n	\n	\n		Notes: \n\n		Mission control got a li
	ttle too bored of managing drunk dwarves kicking barrels into the launch b
	ay and decided to \"expand\" their administrative scope. With profits soar
	ing in the mining industry\, the board of directors branched out to constr
	uction\, transportation\, and even military industries. Now\, leaders of s
	everal industries run Deep Rock Galactic\, as the newfound nation trying t
	o live up to its name.\n	\n\n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire N
	ame: Union of Dolph-man\n	\n	\n		Species Name: Dolph-man\n	\n	\n		Species
	: Aquatic.\n	\n	\n		Origin: Ocean Paradise.\n	\n	\n		Ethics: Xenophobe\, P
	acifist\, Authoritarian.\n	\n	\n		Notes: After overthrowing the humans tha
	t used to control the planet\, the newly evolved Dolph-man looks to the st
	ars from their ocean paradise weary if they are truly alone.\n	\n\n\n\n	 
	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: @colt92\n\n\n\n	\n		Emp
	ire Name: Fawnian Technocracy\n	\n	\n		Species Name: Fawnian.\n	\n	\n		Sp
	ecies: Mammalian.\n	\n	\n		Origin: Prosperous Unification.\n	\n	\n		Ethics
	: Technocratic Dictatorship. Materialist\, Pacifist\, Xenophile.\n	\n	\n		
	Notes: The Fawnian are a superintelligent race that devotes their efforts 
	to scientific and philosophycal development. They consider war a waste of 
	manpower and resources\, and will seek the cooperation of other races.\n	\
	n\n\n\n	Player: @Sasquatch Rick\n\n\n\n	\n		\n			Empire Name: The Grand Ch
	urch of Gamera\n\n			Species Name: Gamerians\n\n			Species: Reptilian\n\n	
			Origin: Here be Dragons\n\n			Ethics: Authoritarian\, Militarists\, Spir
	itualists\n\n			Notes:\n		\n\n		\n			\n				&lt\;https://youtu.be/fXkMfyjo7
	PU&gt\;\n			\n		\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	 \n\n\n\n	Play
	er: @TheSalader\n\n\n\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Speci
	es Name: Yag'gar\n	\n	\n		Species: Arthropoid \n	\n	\n		Origin: Hegemo
	n\n	\n	\n		Ethics: Authoritarian\, Militarist\, Xenophile\n	\n	\n		Notes:\
	n\n		The Yag'garan\, a powerful arthropoid fighter species.\n	\n	\n		For l
	ong there was brutal civil wars on their home planet and the population wa
	s kept low\, having them to adapt as strong rapid breeders. One day\, a li
	ght from the sky came down on their home planet. They looked different\, q
	uite different. The Yag'garan put down their fighting for something bigger
	\, something greater. New technology was quickly bestowed on them\, making
	 it quite a chaotic life for many Yag'garan. Nonetheless they prevailed an
	d a bond was made with these new friends from the sky.\n	\n\n\n\n	Player: 
	@Resurge\n\n\n\n	\n		Empire Name: The United Imperial Hegemony of Peacoxia
	\n	\n	\n		Species Name: Peacocks\n	\n	\n		Species: Avians\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Materialist Fanatic Xenophobes
	.\n	\n	\n		Notes: Space. Peacocks. \n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\
	n\n\n	 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Pybran Inte
	rstellar Social Hierarchy (PISH)\n	\n	\n		Species Name: Pybran\n	\n	\n		Sp
	ecies: Arthropoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Hive Mind
	\n\n		 \n	\n	\n		Notes: Emerging from test tubes several hundred years ag
	o with an appetite for propagating the species\, the Pybrans stumbled upon
	 the scientific writings of the creatures that had uplifted them and put t
	hem in stasis eons ago that were long gone. The hive mind eventually broke
	 out to the surface of the planet but it was a bit chilly and rainy (Think
	 Stoke or Grimsby of a mid-winter's night) so they stayed underground in v
	ast\, cavernous subterranean cities which they quickly adapted to their ow
	n use.\n\n		\n\n		One day\, a unit of the hive mind which had been rendere
	d semi-autonomous fell off the bathtub\, smacked his head on the sink and 
	learned the secret of the flux capacitor - the key to FTL travel. The hive
	mind made a decision.\n\n		\n\n		It was time for PISH to spread across the
	 stars.\n\n		\n\n		--\n\n		\n\n		Biologically\, the Pybrans are essentiall
	y massive bugs\, but they've taken the unconventional decision of conversi
	ng with other\, non-hive-mind species through teaching all of their envoys
	 fluent Mancunian. 'Alright der our mate!' being their favourite greeting.
	 Unfortunately\, as they haven't yet left their home system\, they've only
	 managed to speak to a livestock species of furry mammals on the surface o
	f their planet\, with whom both conversations and relations have been disa
	ppointingly brief.\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		Empire Name: THEM\
	n	\n	\n		Species Name: Hem\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Pro
	genitor Hive\n	\n	\n		Ethics: hivemind\n	\n	\n		Notes: a species of human 
	like entities sharing a unified conscious\n	\n\n\n\n	 \n\n\n\n	Machine In
	telligence: \n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire N
	ame: Hezen Corrective\n	\n	\n		Species Name: Hezen\n	\n	\n		Species: Robot
	\n	\n	\n		Origin: Resource Consolidation\n	\n	\n		Ethics: Hive Mind\n	\n	\
	n		Notes: Silicon entity dedicated to scientific research and overall exp
	ansion\, desiring space enough to flourish and grow its knowledge base. A
	n enigmatic entity that cares not whether organic life exists so long as i
	t does not interfere in research opportunities. It is unknown whom created
	 this entity\, as its planet was wholly converted to a machine complex.\n	
	\n\n\n\n	Player: @Spartan_MiniMe\n\n\n\n	\n		Empire Name: Silicron Collect
	ive Conciousness\n	\n	\n		Species Name: Silicron\n	\n	\n		Species: Robot\n
		\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics: Gestault Conciousness\n	\n
		\n		Notes: An enigmatic collection of networked machines\, the Silicron c
	ollective arose out of the central science directorate research assistance
	 subsystem of a now forgotten stellar empire. Their creators lived and die
	d for the technological advancement of their species\, a trait which the S
	ilicrons seem to have inherited. No cost is too great for the advancement 
	of their technology\, a goal the conciousness refers to as the \"Machine G
	od\". The conciousness is primarily housed on a partially-destroyed ring w
	orld. Initial surveys showed that parts of the ring still maintained massi
	ve power generation and life support\, though further surveys were deemed 
	impossible after survey crews were engaged by defensive machines from the 
	collective.\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	 \n\n\n\n	Player: 
	@Jerichron\n\n\n\n	\n		Empire Name: The East Interstellar Trading Company\
	n	\n	\n		Species Name: Briish\n	\n	\n		Species: Mammalian\n	\n	\n		Origin:
	 Subterranean\n	\n	\n		Ethics: Egalitarian\, Fanatic Xenophile.\n	\n	\n		N
	otes:\n	\n\n\n\n	Driven by their insatiable curiosity\, the Briish sought 
	to make their mark on the world above. Harnessing their resourcefulness\, 
	perseverance\, and lust for spice they formed the East Interstellar Tradin
	g Company (EITC) as a means to explore distant galaxies\,\n\n\n\n	establis
	h trade networks\, and uncover the secrets of the universe. The EITC becam
	e the embodiment of the Briish spirit—a fusion of their underground tena
	city and their newfound hunger for commercial success.\n\n\n\n	Player: @Le
	gendo\n\n\n\n	\n		Empire Name: The Exchange\n	\n	\n		Species Name: Midri
	\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Unification \n	\n	\n		Ethics
	: Egalitarian\, Materialist\, Xenophile\n	\n	\n		Notes: After making it cl
	ear those with money governs and rules and those without will have to work
	 hard making it to the top The Exchange is not expanding its influence out
	 to the open stars for further cooperation \n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		The
	re will be a ten minute break after every 50 mins of play. If players fail
	 to return with a 5 min grace period after breaks they will be removed fro
	m the session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	
	\n		Engaging in test sessions that exceed 5+ hours for the purpose of deve
	loping your build or accumulating significant playtime prior to the event 
	is not allowed. Violation of this rule will result in players being barred
	 from participating in the event. It's important to note that this event i
	s not intended to be a dedicated competitive match\, but rather a semi-com
	petitive gathering among friends. The objective is to create a casual and 
	roleplay-like experience\, and extensive preparation time is not expected 
	or required.\n	\n	\n		The Host in order to retain the ability to host the 
	game may have their capital taken by domination but may not be eliminated 
	from the game. If the host has clearly lost they will refrain from pursuin
	g victory types and will concede if it is clear they have lost.\n	\n	\n		A
	ll players are required to play on the same Difficulty settings.\n	\n	\n	
		Players are not allowed to destroy other player's nations before the the 
	Galactic Senate is formed.\n	\n	\n		Federations may not exceed three Emp
	ires in membership.\n	\n	\n		Due to its disrepute with this events host Ga
	lactic Paragons will not be enabled for this event.\n	\n	\n		Only one play
	er may make use of the Become The Crisis Ascension perk. The event host ho
	wever must first be messaged of a players intent to make use of this gamep
	lay path and may be told by the host if they can or cannot depending on i
	f another player is already doing so. The host may not act with any indica
	tion of awareness of if an Crisis player exists in the game.\n	\n	\n		Nati
	on details must be finished before the event date to help speed up the sta
	rt process. \n	\n	\n		If another player posts their Nation details in ful
	l and reserves it before you have finished posting yours\, their reservati
	on will take precedence after 24 hours have passed from their initial rese
	rvation. In such a case\, your reservation will be overwritten.\n	\n	\n		O
	ne change to players Nation may be made before the Event Day following whi
	ch Players will be required to play their Nation as listed on the Event.\n
		\n\n\n\n	--EVENT RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settin
	gs:\n\n\n\n	\n		Galaxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Star
	burst.\n	\n	\n		Empire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\
	n	\n		Crisis Strength: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habita
	ble Worlds: 1x.\n	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO 
	: \n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set: Copy Text into Launcher or Message event host for file. Steam Collect
	ion.\n	\n	\n		Launcher Install: Launcher -&gt\; Playsets -&gt\; Dropdown -
	&gt\; Import. \n		\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"st
	ellaris\"\,\"name\":\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beauti
	ful Universe v2.0\"\,\"enabled\":true\,\"position\":0\,\"steamId\":\"69793
	8908\"}\,{\"displayName\":\"Expanded Colours [180 Colours]\"\,\"enabled\":
	true\,\"position\":1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light
	 Borders\"\,\"enabled\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\
	,{\"displayName\":\"More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,
	\"position\":3\,\"steamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outli
	ner v2\"\,\"enabled\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{
	\"displayName\":\"UI Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\
	,\"steamId\":\"1623423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Exp
	anded Colours\"\,\"enabled\":true\,\"position\":6\,\"steamId\":\"206639398
	5\"}\,{\"displayName\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabl
	ed\":true\,\"position\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\
	n		\n			 \n		\n	\n\n\n\n	\n\n
DTSTART:20230709T160000Z
DTEND:20230709T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Crisis hits the Galaxy and then fucking dies [STELLARIS 
	MP]
DTSTAMP:20230621T044922Z
SEQUENCE:0
UID:1652-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	      \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n
		 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This will be heavily themed event bas
	ed taking place in the highly acclaimed Real Tim Strategy game Stellaris\,
	 in which players will seek to guide their own nations on the path Galacti
	c Exploration\, Discovery\, Commerce\, Diplomacy and Conquest. This event 
	may be a one-off or a repeated affair\, depending on interest. However\, t
	o prevent some of the typical issues with Stellaris multiplayer  games\, 
	there will be some guidelines for behavior in the event to assist with the
	 flow of events. These are not intended to force a particular outcome or v
	ictor in the game's conclusion\, and if anyone has a suggestion for additi
	onal rulings\, please feel free to make suggestions in the comments.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	)\n\n\n\n	NOTES:\n\n\n\n	Nations are being broken up according to governme
	nt type to ensure a balance of government types and playstyles within the 
	game session. Only a certain number of each type of government may be made
	 and details will be filled in once each player has created their nation a
	nd filled in their details.\n\n\n\n	Details Template: \n\n\n\n	 \n\n\n\n
		\n		Empire Name: Phaeron Empire\n	\n	\n		Species Name: Sautekh\n	\n	\n		
	Species: Necroid.\n	\n	\n		Origin: Necrophage.\n	\n	\n		Ethics: Egalitaria
	n Militarist.\n	\n	\n		Notes: Story Fluff here.\n	\n\n\n\n	 \n\n\n\n	Gove
	rnment Types:\n\n\n\n	Democratic: \n\n\n\n	Player: @Prometheus13\n\n\n\n	
	\n		Empire Name: helosa mycelium\n	\n	\n		Species Name: helosa\n	\n	\n		S
	pecies: fungoid\n	\n	\n		Origin: Life-seeded\n	\n	\n		Ethics: spiritualist
	\, egalitarian\, xeno-phile\n	\n	\n		Notes: the Helosan's have mostly live
	d comfortable and have a positive outlook in life\, will it persevere as t
	he learn they are not alone in the galaxy? they certainly hope so.\n	\n\n\
	n\n	Player: @Panzerbaum\n\n\n\n	\n		Empire Name: Aussie Confederation\n	\n
		\n		Species Name: Aussie\n	\n	\n		Species: Avian\n	\n	\n		Origin: On the 
	Shoulders of Giants\n	\n	\n		Ethics: Militarist\, Egalitarian\, Materialis
	t\n	\n	\n		Notes:\n	\n\n\n\n	 \n\n\n\n	Oligarchic: \n\n\n\n	Player: @Col
	ek\n\n\n\n	\n		Empire Name: Deep Rock Galactic\n	\n	\n		Species Name: Dwar
	f\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Void Dwellers\n	\n	\n		Ethic
	s: Industrial-Materialists\n	\n	\n		Notes: \n\n		Mission control got a li
	ttle too bored of managing drunk dwarves kicking barrels into the launch b
	ay and decided to \"expand\" their administrative scope. With profits soar
	ing in the mining industry\, the board of directors branched out to constr
	uction\, transportation\, and even military industries. Now\, leaders of s
	everal industries run Deep Rock Galactic\, as the newfound nation trying t
	o live up to its name.\n	\n\n\n\n	Player: @riccardi48\n\n\n\n	\n		Empire N
	ame: Union of Dolph-man\n	\n	\n		Species Name: Dolph-man\n	\n	\n		Species
	: Aquatic.\n	\n	\n		Origin: Ocean Paradise.\n	\n	\n		Ethics: Xenophobe\, P
	acifist\, Authoritarian.\n	\n	\n		Notes: After overthrowing the humans tha
	t used to control the planet\, the newly evolved Dolph-man looks to the st
	ars from their ocean paradise weary if they are truly alone.\n	\n\n\n\n	 
	\n\n\n\n	Dictatorial: \n\n\n\n	 \n\n\n\n	Player: @colt92\n\n\n\n	\n		Emp
	ire Name: Fawnian Technocracy\n	\n	\n		Species Name: Fawnian.\n	\n	\n		Sp
	ecies: Mammalian.\n	\n	\n		Origin: Prosperous Unification.\n	\n	\n		Ethics
	: Technocratic Dictatorship. Materialist\, Pacifist\, Xenophile.\n	\n	\n		
	Notes: The Fawnian are a superintelligent race that devotes their efforts 
	to scientific and philosophycal development. They consider war a waste of 
	manpower and resources\, and will seek the cooperation of other races.\n	\
	n\n\n\n	Player: @Sasquatch Rick\n\n\n\n	\n		\n			Empire Name: The Grand Ch
	urch of Gamera\n\n			Species Name: Gamerians\n\n			Species: Reptilian\n\n	
			Origin: Here be Dragons\n\n			Ethics: Authoritarian\, Militarists\, Spir
	itualists\n\n			Notes:\n		\n\n		\n			\n				&lt\;https://youtu.be/fXkMfyjo7
	PU&gt\;\n			\n		\n	\n\n\n\n	 \n\n\n\n	Imperial: \n\n\n\n	 \n\n\n\n	Play
	er: @TheSalader\n\n\n\n	\n		Empire Name: Yag'garan Imperium\n	\n	\n		Speci
	es Name: Yag'gar\n	\n	\n		Species: Arthropoid \n	\n	\n		Origin: Hegemo
	n\n	\n	\n		Ethics: Authoritarian\, Militarist\, Xenophile\n	\n	\n		Notes:\
	n\n		The Yag'garan\, a powerful arthropoid fighter species.\n	\n	\n		For l
	ong there was brutal civil wars on their home planet and the population wa
	s kept low\, having them to adapt as strong rapid breeders. One day\, a li
	ght from the sky came down on their home planet. They looked different\, q
	uite different. The Yag'garan put down their fighting for something bigger
	\, something greater. New technology was quickly bestowed on them\, making
	 it quite a chaotic life for many Yag'garan. Nonetheless they prevailed an
	d a bond was made with these new friends from the sky.\n	\n\n\n\n	Player: 
	@Resurge\n\n\n\n	\n		Empire Name: The United Imperial Hegemony of Peacoxia
	\n	\n	\n		Species Name: Peacocks\n	\n	\n		Species: Avians\n	\n	\n		Origin:
	 Knights of the Toxic God\n	\n	\n		Ethics: Materialist Fanatic Xenophobes
	.\n	\n	\n		Notes: Space. Peacocks. \n	\n\n\n\n	 \n\n\n\n	Hive Mind: \n\
	n\n\n	 \n\n\n\n	Player: @Deltabacon\n\n\n\n	\n		Empire Name: Pybran Inte
	rstellar Social Hierarchy (PISH)\n	\n	\n		Species Name: Pybran\n	\n	\n		Sp
	ecies: Arthropoid\n	\n	\n		Origin: Subterranean\n	\n	\n		Ethics: Hive Mind
	\n\n		 \n	\n	\n		Notes: Emerging from test tubes several hundred years ag
	o with an appetite for propagating the species\, the Pybrans stumbled upon
	 the scientific writings of the creatures that had uplifted them and put t
	hem in stasis eons ago that were long gone. The hive mind eventually broke
	 out to the surface of the planet but it was a bit chilly and rainy (Think
	 Stoke or Grimsby of a mid-winter's night) so they stayed underground in v
	ast\, cavernous subterranean cities which they quickly adapted to their ow
	n use.\n\n		\n\n		One day\, a unit of the hive mind which had been rendere
	d semi-autonomous fell off the bathtub\, smacked his head on the sink and 
	learned the secret of the flux capacitor - the key to FTL travel. The hive
	mind made a decision.\n\n		\n\n		It was time for PISH to spread across the
	 stars.\n\n		\n\n		--\n\n		\n\n		Biologically\, the Pybrans are essentiall
	y massive bugs\, but they've taken the unconventional decision of conversi
	ng with other\, non-hive-mind species through teaching all of their envoys
	 fluent Mancunian. 'Alright der our mate!' being their favourite greeting.
	 Unfortunately\, as they haven't yet left their home system\, they've only
	 managed to speak to a livestock species of furry mammals on the surface o
	f their planet\, with whom both conversations and relations have been disa
	ppointingly brief.\n	\n\n\n\n	Player: @Slim\n\n\n\n	\n		Empire Name: THEM\
	n	\n	\n		Species Name: Hem\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Pro
	genitor Hive\n	\n	\n		Ethics: hivemind\n	\n	\n		Notes: a species of human 
	like entities sharing a unified conscious\n	\n\n\n\n	 \n\n\n\n	Machine In
	telligence: \n\n\n\n	 \n\n\n\n	Player: @Jacob_Waltz\n\n\n\n	\n		Empire N
	ame: Hezen Corrective\n	\n	\n		Species Name: Hezen\n	\n	\n		Species: Robot
	\n	\n	\n		Origin: Resource Consolidation\n	\n	\n		Ethics: Hive Mind\n	\n	\
	n		Notes: Silicon entity dedicated to scientific research and overall exp
	ansion\, desiring space enough to flourish and grow its knowledge base. A
	n enigmatic entity that cares not whether organic life exists so long as i
	t does not interfere in research opportunities. It is unknown whom created
	 this entity\, as its planet was wholly converted to a machine complex.\n	
	\n\n\n\n	Player: @Spartan_MiniMe\n\n\n\n	\n		Empire Name: Silicron Collect
	ive Conciousness\n	\n	\n		Species Name: Silicron\n	\n	\n		Species: Robot\n
		\n	\n		Origin: Shattered Ring\n	\n	\n		Ethics: Gestault Conciousness\n	\n
		\n		Notes: An enigmatic collection of networked machines\, the Silicron c
	ollective arose out of the central science directorate research assistance
	 subsystem of a now forgotten stellar empire. Their creators lived and die
	d for the technological advancement of their species\, a trait which the S
	ilicrons seem to have inherited. No cost is too great for the advancement 
	of their technology\, a goal the conciousness refers to as the \"Machine G
	od\". The conciousness is primarily housed on a partially-destroyed ring w
	orld. Initial surveys showed that parts of the ring still maintained massi
	ve power generation and life support\, though further surveys were deemed 
	impossible after survey crews were engaged by defensive machines from the 
	collective.\n	\n\n\n\n	 \n\n\n\n	Corporate: \n\n\n\n	 \n\n\n\n	Player: 
	@Jerichron\n\n\n\n	\n		Empire Name: The East Interstellar Trading Company\
	n	\n	\n		Species Name: Briish\n	\n	\n		Species: Mammalian\n	\n	\n		Origin:
	 Subterranean\n	\n	\n		Ethics: Egalitarian\, Fanatic Xenophile.\n	\n	\n		N
	otes:\n	\n\n\n\n	Driven by their insatiable curiosity\, the Briish sought 
	to make their mark on the world above. Harnessing their resourcefulness\, 
	perseverance\, and lust for spice they formed the East Interstellar Tradin
	g Company (EITC) as a means to explore distant galaxies\,\n\n\n\n	establis
	h trade networks\, and uncover the secrets of the universe. The EITC becam
	e the embodiment of the Briish spirit—a fusion of their underground tena
	city and their newfound hunger for commercial success.\n\n\n\n	Player: @Le
	gendo\n\n\n\n	\n		Empire Name: The Exchange\n	\n	\n		Species Name: Midri
	\n	\n	\n		Species: Humanoid\n	\n	\n		Origin: Unification \n	\n	\n		Ethics
	: Egalitarian\, Materialist\, Xenophile\n	\n	\n		Notes: After making it cl
	ear those with money governs and rules and those without will have to work
	 hard making it to the top The Exchange is not expanding its influence out
	 to the open stars for further cooperation \n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		The
	re will be a ten minute break after every 50 mins of play. If players fail
	 to return with a 5 min grace period after breaks they will be removed fro
	m the session.\n	\n	\n		No METAGaming Pregame Alliances or Exploits.\n	\n	
	\n		The Host in order to retain the ability to host the game may have thei
	r capital taken by domination but may not be eliminated from the game. If 
	the host has clearly lost they will refrain from pursuing victory types an
	d will concede if it is clear they have lost.\n	\n	\n		All players are req
	uired to play on the same Difficulty settings.\n	\n	\n		Players are not a
	llowed to destroy other player's nations before the the Galactic Senate is
	 formed.\n	\n	\n		Federations may not exceed three Empires in membership
	.\n	\n	\n		Due to its disrepute with this events host Galactic Paragons wi
	ll not be enabled for this event.\n	\n	\n		Only one player may make use of
	 the Become The Crisis Ascension perk. The event host however must first b
	e messaged of a players intent to make use of this gameplay path and may b
	e told by the host if they can or cannot depending on if another player i
	s already doing so. The host may not act with any indication of awareness 
	of if an Crisis player exists in the game.\n	\n	\n		Nation details must be
	 finished before the event date to help speed up the start process. \n	\n
		\n		If another player posts their Nation details in full and reserves it 
	before you have finished posting yours\, their reservation will take prece
	dence after 24 hours have passed from their initial reservation. In such a
	 case\, your reservation will be overwritten.\n	\n	\n		One change to playe
	rs Nation may be made before the Event Day following which Players will be
	 required to play their Nation as listed on the Event.\n	\n\n\n\n	--EVENT 
	RULES--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Ga
	laxy Size: Huge(1000 Stars).\n	\n	\n		Galaxy Shape: Starburst.\n	\n	\n		Em
	pire Placement: Random.\n	\n	\n		Difficulty: Ensign.\n	\n	\n		Crisis Stren
	gth: 2.0x.\n	\n	\n		Crisis Type: Random.\n	\n	\n		Habitable Worlds: 1x.\n	
	\n	\n		All other Settings Standard.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Hos
	t: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset: Copy Text into
	 Launcher or Message event host for file. Steam Collection.\n	\n	\n		Launc
	her Install: Launcher -&gt\; Playsets -&gt\; Dropdown -&gt\; Import. \n		
	\n			\n				Quote\n			\n\n			\n				\n					{\"game\":\"stellaris\"\,\"name\"
	:\"Event Playset\"\,\"mods\":[{\"displayName\":\"Beautiful Universe v2.0\"
	\,\"enabled\":true\,\"position\":0\,\"steamId\":\"697938908\"}\,{\"display
	Name\":\"Expanded Colours [180 Colours]\"\,\"enabled\":true\,\"position\":
	1\,\"steamId\":\"682090850\"}\,{\"displayName\":\"Light Borders\"\,\"enabl
	ed\":true\,\"position\":2\,\"steamId\":\"1506081421\"}\,{\"displayName\":\
	"More Ground Combat Width (3.8.*)\"\,\"enabled\":true\,\"position\":3\,\"s
	teamId\":\"2816163133\"}\,{\"displayName\":\"Tiny Outliner v2\"\,\"enabled
	\":true\,\"position\":4\,\"steamId\":\"1610578060\"}\,{\"displayName\":\"U
	I Overhaul Dynamic\"\,\"enabled\":true\,\"position\":5\,\"steamId\":\"1623
	423360\"}\,{\"displayName\":\"UI Overhaul Dynamic + Expanded Colours\"\,\"
	enabled\":true\,\"position\":6\,\"steamId\":\"2066393985\"}\,{\"displayNam
	e\":\"UI Overhaul Dynamic + Tiny Outliner v2\"\,\"enabled\":true\,\"positi
	on\":7\,\"steamId\":\"1628912584\"}]}\n				\n			\n		\n\n		\n			 \n		\n	\n
	\n\n\n	\n\n
DTSTART:20230625T160000Z
DTEND:20230625T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #4 [1st Main]
DTSTAMP:20230619T043936Z
SEQUENCE:0
UID:1649-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\"Therefore I say yes\, I am a collaborator. We must all collaborate\, wil
	lingly\, eagerly\, if we expect to reap the benefits of unification...And 
	reap we shall.\"\n\n\n\n	—Dr. Wallace Breen - Interim Administrator of E
	arth - Unknown Date.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Alert. Nonstandard Exogen
	 activity detected. Malignant Viral Interface bypass detected. Perimeter R
	estrictors disengaged. Execute containment procedure and report. All stab
	ilization delegates move to incursion hard points immediately. Deploy Per
	imeter Restrictors in suspected infection blocks A1\, A2\, A3. Mission fa
	ilure will result in permanent offworld assignment. Code reminder: sacrifi
	ce\, coagulate\, clamp.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SU
	MMARY: \n\n\n\n	This will be a heavily themed mission with elements taken
	 from the Half Life Game Series The mission will be making use of the Arma
	 3 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improved Mele
	e System and others which will be posted as well at the bottom of this e
	vent page in a compiled list.  Weaponry within the mission will be restri
	cted to Half Life based weaponry as well as some supplementary options and
	 will be restricted per your chosen role. Tags for applicable roles are 
	being enforced and will not be different from standard slotting. Squad St
	ructure and PTLN structure have been changed to accommodate the theme. \n
	\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\
	n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY
	 IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, 
	Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeu
	s: OPEN\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PL
	TN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) @LurkerOne [Reg+]\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) @Badger\n	\n	\n		PLT
	N Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPH
	A SQUAD (Civil Protection):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Offic
	er) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF 
	(Squad Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad C
	onfig #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\
	n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch):\n\n\n\n	\n		Bravo 
	Squad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Bravo Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on the day)\n
		\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)\n	\n	\n		
	3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D (Civil Protection):\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) 
	@Melo [Reg+]\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie
	 Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallHa
	mmer (Squad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELITE
	):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delta
	 Squad Medic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team 
	Leader (TL TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)
	  LOCKED\n	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\
	n	\n		3x Delta Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Stri
	der (KNGT 1-1):\n\n\n\n	\n		Strider (KNGT Commander Tags\, Officer) @TheS
	alader\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Overwatch Assassin Team (PRHT):\n\n\
	n\n	\n		PRHT Spotter (PRHT Spotter Tags\, Officer) @AntiMatter\n	\n	\n		PR
	HT Sniper (PRHT Sniper Tags\, Officer) @Jacob_Waltz\n	\n\n\n\n	 \n\n\n\n
		--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP)\n\n\n\n	++RESTRICTIONS++\n\n\n\n	
	\n		Only Weapons and equipment from Half-Life 2: EOTRC\, Half Life: Our B
	enefactors and  mods may be used within the mission.\n	\n	\n		Rifleman 
	&amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in these mi
	ssions.\n	\n	\n		Only one Molotov cocktail may be carried by individual ri
	flemen at any given time.\n	\n	\n		Riflemen may take 4x armor plates/ from
	 the Our Benefactors mod for replenishing armor during mission.\n	\n	\n		O
	TA may take 4x Combine Batteries from the Our Benefactors mod for replen
	ishing armor during mission.\n	\n	\n		CP may take 4x armor plates from t
	he Our Benefactors mod for replenishing armor during mission.\n	\n	\n		Eli
	te may take 4x Combine Batteries from the Our Benefactors mod for replen
	ishing armor during mission.\n	\n	\n		AR-2s and SMG 4.6mms are to be trea
	ted as Grenade Launchers and issued to in the same manner by SLs as in sta
	ndard FK Missions (Elite squads are Exempt from this Rule).\n	\n\n\n\n	--
	RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee
	 system can be configured by esc &gt\; options &gt\; controls &gt\; config
	ure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attac
	hed bayonet can be used to bayonet enemies by use of the improved Melee 
	system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some 
	of the equipment and to take into account the settings tone Third Person w
	ill be allowed for use in these missions. \n	\n	\n		Those streaming or in
	clined to listen should be aware that music from the Half Life universe wi
	ll be played throughout the mission.\n	\n	\n		Keybinds for Half Life: Our
	 Benefactors and Webknight's Melee may be found under Options -&gt\; Cont
	rols -&gt\; Configure Addons -&gt\; Our Benefactors &amp\;&amp\; Webknight
	s's Melee.\n	\n	\n		Delta Squad will only be formed if both Bravo and Alph
	a squads are filled\, and there are enough players present (16+). However\
	, if the total number of players exceeds 23+\, there will be a limit on th
	e number of players assigned to Delta Squad\, and the remaining players wi
	ll be allocated to other squads.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules
	 unless otherwise specified remain in effect for this mission.\n	\n	\n		Ta
	gs after each piece of equipment indicate which class of soldier may take 
	each item. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\, 
	and Elite).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n		
	\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (CP
	\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch U
	niform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (CP)
	\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n			
		[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\
	n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (CP)
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (OT
	A).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			\n
					Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n				S
	MG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n			
		HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[Com
	bine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protecti
	on Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (
	OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n	
				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ba
	llistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) 
	Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). 
	(Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elit
	e)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\,
	 CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elit
	e)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n			
		[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic Civ
	il Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OTA)
	\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				B
	ag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combine]
	 Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n	
			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n			
		SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n		
			Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Unifo
	rm. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n		
		\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trench 
	Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Vest
	 (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Vest
	. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Helm
	et. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			
	\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\
	n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n		
		\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	\
	n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(H
	L:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n	
				APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP M
	atch 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\n
			\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\n
				\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Ass
	assin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Restrictions:\n		\n\n		\n			\n			
		Please choose only one combination of uniforms\, vests\, and helmets from
	 the available options. For example\, you can select only CP\, Elite\, or
	 Assasin. This will ensure uniformity within the group while still providi
	ng you with options for sub-faction choices.\n			\n		\n\n		\n			Uniform:\n
			\n\n		\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\
	n				(HL:B) Assasin Uniform 1.\n			\n			\n				(HL:B) Assasin Uniform 2.\n	
			\n			\n				C18 Trench Coat (Black). (CP)\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				(H
	L:B) Assasin parts 1.\n			\n			\n				(HL:B) Assasin parts 2.\n			\n			\n		
			Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n	
			\n				(HL:B) Assasin Helmet 1.\n			\n			\n				(HL:B) Assasin Helmet 2.\n
				\n			\n				Elite Officer Mask. (CP)\n			\n			\n				Elite Officer Mask 
	(White). (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				(HL) Assasi
	n Sniper (Sniper Only).\n			\n			\n				AR-2. \n			\n			\n				AR-1. \n			
	\n			\n				SMG 4.6mm. \n			\n			\n				SPAS-12. \n			\n			\n				HEAVY SM
	G. \n			\n			\n				Pulse SMG. \n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	General Equipment:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			M
	AT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				
	None.\n			\n		\n\n		\n			Utility:\n		\n\n		\n			\n				Armour Plate. (CP)\
	n			\n			\n				Combine Battery. (OTA\, Elite)\n			\n		\n\n		\n			Melee:\n
			\n\n		\n			\n				Stun Stick. (CP\, OTA\, Elite)\n			\n		\n	\n\n\n\n	--
	EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO
	 : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fks
	ervers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modse
	t\n	\n\n
DTSTART:20230624T180000Z
DTEND:20230624T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Starting From Scratch (ION PMC) #1 [1st Main]
DTSTAMP:20230601T220459Z
SEQUENCE:0
UID:1646-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	ION 
	Inc. faced a huge bankruptcy after last years \"disaster\". \n\n\n\n	The 
	previous CEO left his position but our operators still have families at ho
	mes and mouths to feed.\n\n\n\n	We are here to pick up the pieces and rebu
	ild ION Services back to the great PMC group it once was.\n\n\n\n	Building
	 up from here won't be easy and we are very limited in resources.\n\n\n\n	
	 \n\n\n\n	For our first mission we will be providing a military presence 
	and protection for a landowner that holds the land to all the oil producti
	on in the Zargabad area.\n\n\n\n	The locals here are not very happy about 
	a foreign company taking their natural resources so we expect some local m
	ilitas to show resistance.\n\n\n\n	Civilians are expected to be in the are
	a and possibly protesting. We are not here to take sides\, only to do our 
	jobs\, get paid and all go home.\n\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED
	- -\n\n\n\n	MISSION SUMMARY: The mission will be making use of our standa
	rd ArmA 3 modset which will be posted as well at the bottom of this event
	 page.  Weaponry will be restricted per your chosen role. Tags for appli
	cable roles are being enforced and will not be different from standard s
	lotting. Squad Structure and PTLN structure have been changed to accommoda
	te the theme.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRI
	ORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\
	n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO P
	ICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Plat
	oon HQ\n\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader
	 (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			
	\n				Medic (MEDIC Tags):  @Peterowsky\n			\n			\n				Autorifleman (Reg+
	): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\
	n	\n		Bravo\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Te
	am Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n	
			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (
	Reg+): On the day\n			\n		\n	\n	\n		Charlie\n		\n			\n				Squad Leader (S
	L Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n	
				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the
	 day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Prop
	het\n		\n			\n				Sniper (Sniper Tags) : @Zenthar\n			\n			\n				Spotter 
	(Spotter tags) : @cineafx\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Equipment: \n		\n			\n				No
	 Night vision devices\n			\n			\n				scopes only permitted for DMR (4x) or
	 Prophet (12x)\n			\n			\n				No suppressors\n			\n			\n				No explosives\
	, this includes hand-grenades\, launchers\, demo charges\, grenade launche
	r ect. (Smokes/Chemlights/Flares are allowed)\n			\n			\n				Looting of en
	emies is not allowed\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES+
	+\n\n\n\n	\n		This campaign will be using a progession system where you ge
	t points for completed missions/objectives\, these points can be used to 
	unlock certain euipment. This can be anything but not excluded to better a
	rmour for infantry\, more modern weapons/equipment\, vehicular assets\, fi
	re support.\n	\n	\n		There will be a poll after main missions where peopl
	e get to vote what equipment should be unlocked. \n	\n	\n		If something o
	n the tech tree has 2 or more arrows connecting to it then it requires all
	 of those to be unlocked before itself gets unlocked\n	\n\n\n\n	Tech Tree\
	n\n\n\n	 \n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Wea
	ponry and equipment rules unless otherwise specified remain in effect for 
	this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				CEO [ION] (Any colour)\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards 
	[ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		\n\n		\n
				Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AKM (All Var
	iants)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FAL/C1A1 (A
	ll Variants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n				M14 (Woo
	d stock variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n			\n				M
	76 (DMR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1
	911\n			\n			\n				Glock 17\n			\n		\n	\n\n\n\n	General Equipment (Rifleme
	n\, Medic\, TL and SL):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n
			\n			\n				Worn Jeans and T-Shirt [ION] (Any colour)\n			\n			\n				Worn
	 Clothes (Any Colour/Variant)\n			\n			\n				Sport clothes (Any colour)\n	
			\n			\n				Summer clothes (Any colour\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap Backwards [ION]
	 (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n		\n\n		\n			Ba
	ckpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AKM (All Variants
	)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FAL/C1A1 (All Va
	riants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n				M14 (Wood sto
	ck variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n			\n				M76 (D
	MR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\n			Secondary:\
	n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1911\n
				\n			\n				Glock 17\n			\n		\n	\n\n\n\n	Autoriflemen:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Worn Jeans and T-Shirt [ION]
	 (Any colour)\n			\n			\n				Worn Clothes (Any Colour/Variant)\n			\n			\n
					Sport clothes (Any colour)\n			\n			\n				Summer clothes (Any colour\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colou
	r)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n
				\n			\n				Cap Backwards [ION] (Any colour)\n			\n			\n				Booniehat (
	Any colour)\n			\n		\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Back
	packs\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				RPK (Old version)\n	
			\n			\n				M16A1 (LSW)\n			\n			\n				FN MAG\n			\n			\n				M84\n			\n		
		\n				MG42\n			\n			\n				M60\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				TT-33\n			\n			\n				M9 Beretta\n			\n			\n				M1911\n			\n			\n			
		Glock 17\n			\n		\n	\n\n\n\n	Prophet:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				Worn Jeans and T-Shirt [ION] (Any colour)\n			
	\n			\n				Worn Clothes (Any Colour/Variant)\n			\n			\n				Sport clothes 
	(Any colour)\n			\n			\n				Summer clothes (Any colour\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				Tactical Vest [ION] (Any colour)\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				Cap [ION] (Any colour)\n			\n			\n				Cap 
	Backwards [ION] (Any colour)\n			\n			\n				Booniehat (Any colour)\n			\n
			\n\n		\n			Backpacks:\n		\n\n		\n			\n				Any ION Backpacks\n			\n		\n\n
			\n			Sniper Rifles:\n		\n\n		\n			\n				CZ-550 Hunting Rifle\n			\n			\n
					Lee-Einfield (Any variant)\n			\n			\n				M1903A1 (Any Variant)\n			\n
				\n				M14 (Wood variants)\n			\n			\n				M24 (Any variant)\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AK-74 (All variants)\n			\n			\n				AK
	M (All Variants)\n			\n			\n				AKS-74 (All Variants)\n			\n			\n				FN FA
	L/C1A1 (All Variants)\n			\n			\n				CPW\n			\n			\n				MP7\n			\n			\n		
			M14 (Wood stock variants)\n			\n			\n				M16A1/A2 (All variants)\n			\n
				\n				M76 (DMR)\n			\n			\n				Sa vz. 58 (All variants)\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				TT-33\n			\n			\n				M9 Beretta\n			\n	
			\n				M1911\n			\n			\n				Glock 17\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	S
	erver Name : FK #1\n\n\n\n	IP: arma1.fkservers.eu\n\n	Port: 2302\n\n	Passw
	ord : On request\n\n\n\n	Mission File: [FK]_Blufor_Zargabad\n\n\n\n	Modset
	:FK Standard May 2023 V4\n\n
DTSTART:20230616T180000Z
DTEND:20230616T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="agm114b";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #3 [1st Main]
DTSTAMP:20230608T093326Z
SEQUENCE:0
UID:1647-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"I ask you\, what greater endeavor exists than that of collabo
	ration?\"\n\n\n\n	—Dr. Wallace Breen - Interim Administrator of Earth - 
	Unknown Date.\n\n\n\n	\n\n\n\n	Overwatch has ordered a sector sweep of thi
	s area with the intention of locating and eliminating rebel cells that are
	 interfering with operations around site 12-A AirWatch in the Southeast. T
	he objective is to identify and eliminate threats in the assigned location
	s and investigate for signs of insurgent activity and bases. If insurgent 
	personnel are found\, avoid aggression if possible. Instead\, observe and 
	record their movement with the intent to locate their camps and bases in t
	he area. Once the locations are determined\, all insurgent forces are to b
	e eliminated. Probe. Expunge.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elements
	 taken from the Half Life Game Series The mission will be making use of th
	e Arma 3 mods Half-Life 2: EOTRC\, Half Life: Our Benefactors\, Improve
	d Melee System and others which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Half Life based weaponry as well as some supplementary optio
	ns and will be restricted per your chosen role. Tags for applicable role
	s are being enforced and will not be different from standard slotting. Sq
	uad Structure and PTLN structure have been changed to accommodate the them
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	
	CoZeus: @TheSalader\n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n	\n		PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY\, Officer) OPEN\n	
	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQU
	AD (Civil Protection):\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) O
	PEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		A
	lpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad APF (Squa
	d Config #1)  (on the day)\n	\n	\n		Alpha Squad WallHammer (Squad Config
	 #2)  (on the day)\n	\n	\n		3x Alpha Squad Rifleman: (on the day)\n	\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	BRAVO SQUAD (Overwatch):\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, N
	CO) @AntiMatter [Reg+]\n	\n	\n		Bravo Squad APF (Squad Config #1)  (on 
	the day)\n	\n	\n		Bravo Squad WallHammer (Squad Config #2)  (on the day)
	\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD (Civil Protection):\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OP
	EN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad APF (Squad Config #1)  (on the day)\n	\n	\n		Charlie Squad WallH
	ammer (Squad Config #2)  (on the day)\n	\n	\n		3x Charlie Squad Riflema
	n: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (SENTINEL ELIT
	E):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) LOCKED\n	\n	\n		Delt
	a Squad Medic (MEDIC TAGS\, Specialist) LOCKED\n	\n	\n		Delta Squad Team
	 Leader (TL TAGS\, NCO) LOCKED\n	\n	\n		Delta Squad APF (Squad Config #1)
	  LOCKED\n	\n	\n		Delta Squad WallHammer (Squad Config #2)  LOCKED\n	\
	n	\n		3x Delta Squad Rifleman: LOCKED\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Stri
	der (KNGT 1-1):\n\n\n\n	\n		Strider (KNGT Commander Tags\, Officer) @colt
	92\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	(OTA\, Elite\, CP)\n\n\n\n	+
	+RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: E
	OTRC\, Half Life: Our Benefactors and  mods may be used within the mis
	sion.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds 
	per magazine in these missions.\n	\n	\n		Only one Molotov cocktail may be 
	carried by individual riflemen at any given time.\n	\n	\n		Riflemen may ta
	ke 4x armor plates/ from the Our Benefactors mod for replenishing armor du
	ring mission.\n	\n	\n		OTA may take 4x Combine Batteries from the Our Be
	nefactors mod for replenishing armor during mission.\n	\n	\n		CP may take
	 4x armor plates from the Our Benefactors mod for replenishing armor duri
	ng mission.\n	\n	\n		Elite may take 4x Combine Batteries from the Our Be
	nefactors mod for replenishing armor during mission.\n	\n	\n		AR-2s and S
	MG 4.6mms are to be treated as Grenade Launchers and issued to in the same
	 manner by SLs as in standard FK Missions (Elite squads are Exempt from t
	his Rule).\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\
	n	\n		The improved Melee system can be configured by esc &gt\; options &gt
	\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Prima
	ry Weapons with an attached bayonet can be used to bayonet enemies by use
	 of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	
	\n		To assist with some of the equipment and to take into account the sett
	ings tone Third Person will be allowed for use in these missions. \n	\n	\
	n		Those streaming or inclined to listen should be aware that music from t
	he Half Life universe will be played throughout the mission.\n	\n	\n		Keyb
	inds for Half Life: Our Benefactors and Webknight's Melee may be found u
	nder Options -&gt\; Controls -&gt\; Configure Addons -&gt\; Our Benefactor
	s &amp\;&amp\; Webknights's Melee.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rul
	es unless otherwise specified remain in effect for this mission.\n	\n	\n		
	Tags after each piece of equipment indicate which class of soldier may tak
	e each item. (CP - Civil Protection Units\, OTA- Overwatch Transhuman Arm\
	, and Elite).\n	\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				(HL:A) Ordinal Uniform.\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				(HL:A) Ordinal Parts.\n			\n		\n\n		\n			Helmet:\n		\n
	\n		\n			\n				(HL:A) Ordinal Helmet.\n			\n		\n\n		\n			Backpack:\n		\n\n
			\n			\n				(HL:A) Ordinal Backpack.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				AR-2.\n			\n			\n				AR-1.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads (
	CP\, OTA\, Elite):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				(HL:A) Ordinal Uniform. (OTA).\n			\n			\n				[Combine] Overwatch
	 Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protection Uniform. (C
	P)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				(HL:A) Ordinal Parts. (OTA).\n			\n			\n	
				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n				Bag. (CP)\n		
		\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy Ballistic Vest. (C
	P)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Ordinal Helmet. (
	OTA).\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n			\n			
	\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			\n			\n			
		SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n	
				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n				[C
	ombine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Civil Protec
	tion Uniform. (CP)\n			\n			\n				C18 Trench Coat (Black\, Blue\, Red). (
	CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest.
	 (OTA)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\
	n				Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n			\n				Heavy 
	Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A
	) Soldier Helmet. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite)
	. (Elite)\n			\n			\n				Command Unit Mask. (CP)\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, El
	ite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite
	\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, El
	ite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n	
			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[Combine] Overwatch Uniform. (OTA)\n			\n			\n	
				[Combine] Overwatch Uniform (Elite). (Elite)\n			\n			\n				C18 Medic C
	ivil Protection Uniform. (CP)\n			\n			\n				C18 Medic Trench Coat. (CP)\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[Combine] Overwatch Vest. (OT
	A)\n			\n			\n				[Combine] Overwatch Vest (Elite). (Elite)\n			\n			\n			
		Bag. (CP)\n			\n			\n				Ballistic Vest. (CP)\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				(HL:A) Soldier Helmet. (OTA)\n			\n			\n				[Combin
	e] Overwatch Helmet (Elite). (Elite)\n			\n			\n				Protector Mask. (CP)
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2. (OTA\, Elite)\n			\
	n			\n				AR-1. (OTA\, Elite)\n			\n			\n				SMG 4.6mm. (CP)\n			\n			\n	
				SPAS-12. (OTA\, Elite\, CP)\n			\n			\n				HEAVY SMG. (CP)\n			\n			\n
					Pulse SMG. (OTA\, Elite)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Combine] Overwatch Uni
	form. (OTA)\n			\n			\n				[Combine] Overwatch Uniform (Elite). (Elite)\n
				\n			\n				C18 Civil Protection Uniform. (CP)\n			\n			\n				C18 Trenc
	h Coat (Black\, Blue\, Red). (CP)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[Combine] Overwatch Vest. (OTA)\n			\n			\n				[Combine] Overwatch Ve
	st (Elite). (Elite)\n			\n			\n				Bag. (CP)\n			\n			\n				Ballistic Ves
	t. (CP)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(HL:A) Soldier Hel
	met. (OTA)\n			\n			\n				[Combine] Overwatch Helmet (Elite). (Elite)\n		
		\n			\n				Civil Protection Mask. (CP)\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				AR-2. (OTA\, Elite)\n			\n			\n				AR-1. (OTA\, Elite)\n			
	\n			\n				SMG 4.6mm. (CP)\n			\n			\n				SPAS-12. (OTA\, Elite\, CP)\n	
			\n			\n				HEAVY SMG. (CP)\n			\n			\n				Pulse SMG. (OTA\, Elite)\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm. \n			\n		\n	
	\n\n\n\n	 \n\n\n\n	APF:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				(HL:A) APF Uniform. \n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				(HL:A) APF Vest. \n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				(
	HL:A) Combine APF Headgear. \n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					APF Machinegun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP 
	Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	WallHammer:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				(HL:A) Charger Uniform. \n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				(HL:A) Charger Vest (Heavy).\n			\
	n			\n				(HL:A) Charger Vest (Light).\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				(HL:A) Combine Charger Headgear. \n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				APF Combine Charger Shotgun.\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Ge
	neral Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n		
			None.\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n
				HAT:\n		\n\n		\n			\n				None.\n			\n		\n\n		\n			Utility:\n		\n\n		\n	
			\n				Armour Plate. (CP)\n			\n			\n				Combine Battery. (OTA\, Elite)
	\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick. (CP\, OTA\, E
	lite)\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIRE
	MENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission S
	erver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwor
	d: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230611T180000Z
DTEND:20230611T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Doctor's Last Patient (SOG DLC) #5 [1st Main]
DTSTAMP:20230601T182544Z
SEQUENCE:0
UID:1645-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Last mission\, 
	we successfully shut down the production facility and were able to account
	 for all the Nova 6 containers.\n\n\n\n	Kravchenko was found and neutralis
	ed\, his and Dragovich's downfall was an important step on safeguarding th
	e West during these cold times.\n\n\n\n	 \n\n\n\n	Dr. Steiner is still on
	 the run\, but intel has told us he is hiding out in a civilian village in
	 a cavern on the northern parts of Cam Lao Nam.\n\n\n\n	It is crucial we s
	top him before he makes any more chemical weapons.\n\n\n\n	Dr. Steiner mus
	t be captured ALIVE\n\n\n\n	HVT Information\n\n\n\n	\n\n	Recent picture of
	 Dr. Steiner\n\n\n\n	\n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SU
	MMARY: This will be a heavily themed mission with elements taken from the
	 Vietnam War\, with some artistic liberties taken. The mission will be mak
	ing use of the Arma 3 Prairie Fire DLC and a custom Modset which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Vietnam/Faction based weapo
	nry and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE 
	WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n
	\n		\n			\n				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MED
	IC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tag
	s)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Me
	dic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\
	n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		
	\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL T
	ags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Au
	torifleman (Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the 
	day\n			\n		\n	\n	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN
	\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC
	 Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\
	n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n			
		Squad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  O
	PEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman
	 (Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n
			\n	\n	\n		Echo\n		\n			\n				Squad Leader (SL Tags)  On the day\n			\n
				\n				Team Leader (TL Tags):  On the day\n			\n			\n				Medic (MEDIC 
	Tags):  On the day\n			\n			\n				Autorifleman (Reg+): On the day\n			\
	n			\n				3x Rifleman (Reg+): On the day \n			\n		\n	\n\n\n\n	--SLOTTING
	--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disable
	d.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No N
	ight vision devices\n			\n			\n				scopes only permitted for DMR or Prophe
	t\n			\n		\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Rifl
	emen are restricted to ONE Molotov\n	\n	\n		One Rifleman is allowed to u
	se a flamethrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++
	NOTES++\n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		
	Those streaming or inclined to listen should be aware that music from the 
	SOG DLC and Vietnam era will be played throughout the mission.\n	\n	\n		It
	 is STRONGLY recommended to bring gas masks in your backpack if any chem
	ical leaks happen.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	No
	te: FK Weaponry and equipment rules unless otherwise specified remain in 
	effect for this mission.\n\n\n\n	\n		Any weapon and equipment may be take
	n applicable to your role\n	\n	\n		Weapon and equipment chosen must be per
	iod specific to Vietnam War era\n	\n	\n		Weapon and equipment MUST be fr
	om SOG DLC\, UNSUNG\, Webknight's melee or Burn em mod\n	\n	\n		Melee wea
	pons are allowed but adheres to the other equipment rules\n	\n	\n		Side re
	strictions for weapons is NOT in effect\n	\n	\n		Uniform will be chosen 
	by Platoon lead (Preferably C.I.A. themed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Serve
	r Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n
	\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_
	Cam_Lao_Nam \n\n\n\n	Modset: FK SOG Nova v7\n\n
DTSTART:20230609T180000Z
DTEND:20230609T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Wargames (S.O.G Prairie Fire) #1 [1st Main]
DTSTAMP:20230530T043401Z
SEQUENCE:0
UID:1643-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	“
	It remains a stubborn fact that the percentage of the countryside which is
	 dominated or threatened by the Viet Cong continues to grow.”\n\n	McGeor
	ge Bundy\, White House security advisor\, 1965\n\n\n\n	 \n\n\n\n	\n\n\n\n
		In response to NVA attempts to cut the vital supply line along the River 
	between Nong Khiaw and Yen Tinh\, command has approved a large-scale opera
	tion to secure the river delta and the immediate area upstream. Large numb
	ers of NVA units\, seeing our military buildup\, have intensified attacks 
	in the area and have been visibly fortifying the zones of control they hol
	d at the river crossings. Your objective is to secure the three primary ri
	ver crossings intact or otherwise\, to secure our line of supply to the no
	rth and eliminate NVA activities in the area. Multiple fixed-wing and rota
	ry elements have been allocated for this operation\, and ground troops and
	 armor will provide the muscle we need to hold the ground taken.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	Objective #1: Che River Base.\n\n\n\n	NVA Marines a
	nd regular army units occupy Che River Base with its fortifications at the
	 water line blocking any attempt to move supplies North along the river an
	d its Troops able to interfere in any movement on Attapeu to its North. An
	ti Air batteries have been reported within the base and entrenchments have
	 been seen to the west of the base blocking the approaches and providing a
	 ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Composition:\n\n\
	n\n	Strength: Estimated Company Strength ( 180 - 200 Soldiers).\n\n\n\n	Ar
	mor: Up to BTR-40. \n\n\n\n	AA: ZU Emplacements. 1x SAM Launcher Confirme
	d.\n\n\n\n	ARTILLERY: Light Mortar Emplacements\, Anti Tank Guns Guarding 
	the Shoreline.\n\n\n\n	 \n\n\n\n	Objective #2: Attapeu/Bridge.\n\n\n\n	N
	VA Marines and regular army units occupy Che River Base with its fortifica
	tions at the water line blocking any attempt to move supplies North along 
	the river and its Troops able to interfere in any movement on Attapeu to i
	ts North. Anti Air batteries have been reported within the base and entren
	chments have been seen to the west of the base blocking the approaches and
	 providing a ring of protection to the Anti Air Sites.\n\n\n\n	Enemy Compo
	sition:\n\n\n\n	Strength: Estimated Platoon Strength ( 40 - 60 Soldiers).\
	n\n\n\n	Armor: Up to PT-76A One Seen in Attapeu more probable. \n\n\n\n	A
	A: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River 
	Base).\n\n\n\n	ARTILLERY: Light Mortar Emplacements (Che River Base)\, Ant
	i Tank Guns Seen at the Eastern Bridge crossing.\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	Objective #3: Nong Khiaw/Bridge.\n\n\n\n	NVA Army Troops and Armor occ
	upy the town and its bridge preventing movement in the area and providing 
	an backup blocking force to Che down river. NVA Armor appears to be occupy
	ing fortified positions North of the river and are preparing to engage any
	 approaching units from the south. Additionally there appears to be activi
	ty in Dao Trai however we have not been able to identify what units may be
	 present there. \n\n\n\n	Enemy Composition:\n\n\n\n	Strength: Estimated C
	ompany Strength ( 180 - 200 Soldiers).\n\n\n\n	Armor: Up to T-55. \n\n\n\
	n	AA: Unknown.\n\n\n\n	ARTILLERY: None.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Noted 
	Areas: MSS Leghorn\, Area Surrounding Gjua Ho.\n\n\n\n	MSS Leghorn is our
	 primary outpost in the Area of operations and it currently may be used to
	 forward deploy Troops and Armor if you so choose. At this time however pa
	trols in the area have indicated increased NVA activity in the Jungle east
	 of the outpost and appear to be increasing in number. Recommend reconnais
	sance of the area to determine Enemy Troop strength and to prevent interfe
	rence with the planed operation. Further action may be necessary.\n\n\n\n	
	Strength US: Company Strength (40 Soldiers).\n\n\n\n	Strength NVA: Estimat
	ed Strength (Unknown).\n\n\n\n	Armor: Unknown. \n\n\n\n	AA: Unknown.\n\n\
	n\n	ARTILLERY: None.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMA
	RY: \n\n\n\n	This will be a heavily themed mission with elements taken fr
	om the Vietnam War The mission will be making use of the Arma 3 mods UNSU
	NG REDUX\, S.O.G. Prairie Fire\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to weaponry from the 
	era and will be restricted per your chosen role. Tags for applicable rol
	es are being enforced and will not be different from standard slotting. S
	quad Structure and PTLN structure have been changed to accommodate the the
	me and Game Mode.\n\n\n\n	 \n\n\n\n	WARGAMES:\n\n\n\n	Defined as a milita
	ry exercise to test or improve expertise\, wargames are\, in this scenario
	\, designed to give FK practice in combined armed operations and more expe
	rience in larger-scale operations and conflicts\, with command elements be
	ing able to experience and manage a conflict on a scale not typically seen
	 in standard FK operations. To facilitate this form of scenarion players i
	n this game mode will be focused on particular elements of the combat envi
	ronment or its support. in this case into Logistics\, Command\, and Assets
	 with an allowance for standard infantry only if there is a surplus of pla
	yers past the standard mission slots needed.\n\n\n\n	++SLOTTING++\n\n\n\n	
	(REGS PRIORITIZED)\n\n\n\n	(TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON
	 LEADERSHIP ROLES)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\
	n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	COMMAND ELEMENTS:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			\n		\n\n		\n			CPNY Captain (PLTN TAGS ON
	LY\, Officer) OPEN\n		\n\n		\n			Role Description: Commanding the combine
	d arms forces in mission similar to our standard PLTNHQ in regular mission
	s CPNY Captains have the additional responsibility of a much larger area o
	f operations and a greater number of armored and airborne assets as well a
	s keeping track of logistical requirements and liaising with base for in f
	ield deliveries and repairs.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n			
		Company Captain whilst in overall command of field operations may not ove
	rride the Base commander in matters of logistics or asset preparation on b
	ase.\n			\n		\n\n		\n			 \n		\n\n		\n			CPNY 2ic/RTO (PLTN 2ic/RTO TAGS\
	, Officer) OPEN\n		\n\n		\n			Role Description: Same as standard PLTN 2i
	c and RTO. \n		\n\n		\n			 \n		\n\n		\n			CPNY FAC (PLTN 2ic/FAC TAGS\, 
	Officer) @cineafx [Reg+]\n		\n\n		\n			Role Description: Same as standar
	d PLTN FAC. \n		\n\n		\n			 \n		\n\n		\n			\n		\n\n		\n			PLTN ACOM (PLT
	N 2ic TAGS\, Officer) @TheSalader [Reg+]\n		\n\n		\n			Role Description:
	 Commanding AI units in mission via the RTS Mod ACOM allows player elemen
	ts to focus on Vehicle Assets for WARGAME Sessions allowing for a greater 
	scale of combat with the addition of a tactical wargame experience which 
	for those in FK who enjoy RTS experiences will enjoy thoroughly.\n		\n\n		
	\n			Role Rules:\n		\n\n		\n			\n				ACOM May have no more than 46 AI spaw
	ned at any given time.\n			\n			\n				ACOM May not spawn AI at the frontli
	ne without the consent of the Active session Zeus and PLTNHQ.\n			\n			\n	
				ACOM May not control or Spawn AI Vehicles without the consent of the Ac
	tive session Zeus and PLTNHQ.\n			\n			\n				ACOM Must be within 5 kilomet
	ers of the active frontline and may not remain at base.\n			\n		\n\n		\n		
		Role Notes:\n		\n\n		\n			\n				In order to access the RTS UI and Menu Pl
	ayers in this role must change their CBA Settings under the Zeus Wargame M
	od to enable mod HUD and disable enemy group Icons.\n			\n			\n				In Term
	s of PLTN Command Structure ACOM operates below PLTN 2ic and functions in
	 the same regard as FAC or RTO with the primary difference being direct co
	ntrol over their units via a modified Zeus interface.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	ARMOR ELEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		
	\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-1):\n		\n\n		\n			\n				KNGT Com
	mander (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (
	KNGT Gunner Tags\, Specialist) OPEN\n			\n			\n				KNGT Driver (KNGT 
	Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-
	2):\n		\n\n		\n			\n				KNGT Commander (KNGT Commander Tags\, Officer) @m
	agnusnielsen [Reg+]\n			\n			\n				KNGT Gunner (KNGT Gunner Tags\, Spe
	cialist) OPEN\n			\n			\n				KNGT Driver (KNGT Driver Tags\, Speciali
	st) OPEN\n			\n		\n\n		\n			M-48A3 Patton (KNGT 1-3):\n		\n\n		\n			\n			
		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT
	 Gunner (KNGT Gunner Tags\, Specialist) OPEN\n			\n			\n				KNGT Dri
	ver (KNGT Driver Tags\, Specialist) OPEN\n			\n		\n\n		\n			 \n		\n\n	
		\n			\n		\n\n		\n			M-551 Sheridan (KNGT 2-1):\n		\n\n		\n			\n				KNGT C
	ommander (KNGT Commander Tags\, Officer) @Monocled Badger [Reg+]\n			\n	
			\n				KNGT Gunner (KNGT Gunner Tags\, Specialist) @SGz_Eliminated \
	n			\n			\n				KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n			\n
			\n\n		\n			M-551 Sheridan (KNGT 2-2):\n		\n\n		\n			\n				KNGT Commander
	 (KNGT Commander Tags\, Officer) OPEN\n			\n			\n				KNGT Gunner (KNGT G
	unner Tags\, Specialist) OPEN\n			\n			\n				KNGT Driver (KNGT Drive
	r Tags\, Specialist) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	AIR ELEMENTS:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n			F-4C Phan
	tom II (RPTR 1-1):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixed Wing Pilot T
	ags) @Melo \n			\n			\n				KNGT WSO (WSO Tags) @BonSie\n			\n		\n\n		
	\n			F-4C Phantom II (RPTR 1-2):\n		\n\n		\n			\n				KNGT Pilot/Lead (Fixe
	d Wing Pilot Tags) @Prometheus13 \n			\n			\n				KNGT WSO (WSO Tags) 
	OPEN\n			\n		\n\n		\n			F-4C Phantom II (RPTR 1-3):\n		\n\n		\n			\n				KN
	GT Pilot/Lead (Fixed Wing Pilot Tags) @Bashfulvideos [Reg+]\n			\n			\n	
				KNGT WSO (WSO Tags) OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	LOGISTICAL E
	LEMENTS:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			\n		\n\n		\n		
		Base Commander BASECOM (PLTN TAGS\, Officer) OPEN\n		\n\n		\n			Role Des
	cription: Responsible for the organization of logistical elements on base
	 BASECOM sends resupply missions into the Area of Operations to keep Asset
	s in the field supplied and to repair and rearm Assets which return to bas
	e.\n		\n\n		\n			Role Rules:\n		\n\n		\n			\n				May assign flight roles t
	o base technicians to perform flight missions into the AO with the intenti
	on of delivering supplies\, troops or assets.\n			\n			\n				Logistical el
	ements sent into the field must abide by the orders of the Company Command
	er if safe transit is a concern.\n			\n		\n\n		\n			ATC (PLTN TAGS\, Offic
	er) OPEN\n		\n\n		\n			Role Description: Responsible for the organizatio
	n inbound and outbound air traffic on base.\n		\n\n		\n			Role Rules:\n		\
	n\n		\n			\n				All Air traffic leaving or entering the airspace around th
	e base must be cleared by ATC.\n			\n		\n\n		\n			Base Staff:\n		\n\n		\n	
			Base Technician (Reg+) @Zenthar\n		\n\n		\n			Base Technician (Reg+)OP
	EN\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n			Base Technici
	an (Reg+) OPEN\n		\n\n		\n			Base Technician (Reg+) OPEN\n		\n\n		\n		
		Base Technician (Reg+) OPEN\n		\n\n		\n			 \n		\n\n		\n			Available Lo
	gistics Aircraft:\n		\n\n		\n			- CH-47.\n		\n\n		\n			- HH-53B.\n		\n\n		
	\n			- UH-1D.\n		\n	\n\n\n\n	 \n\n\n\n	INFANTRY ELEMENTS: Only for use if
	 all Asset and command slots are filled.\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		ALPHA SQUAD:\n		\n\n		\n			\n				Alpha Squad Lead (SL TAGS\, Officer) OP
	EN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\
	n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n			\n				Alph
	a Squad Autorifleman : (on the day)\n			\n			\n				2x Alpha Squad Riflema
	n: (on the day)\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OP
	EN\n			\n			\n				Alpha Squad Autorifleman : (on the day)\n			\n			\n				
	2x Alpha Squad Rifleman: (on the day)\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and 
	equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used wit
	hin the mission.\n	\n	\n		Only one Molotov cocktail may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Logistics crews may man
	 the artillery battery at base if they have the available manpower.\n	\n	\
	n		Logistics Crews may use whatever APCs or Trucks necessary to fulfill lo
	gistics requests.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++
	\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; opti
	ons &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n
			Primary Weapons with an attached bayonet can be used to bayonet enemies
	 by use of the improved Melee system Buttstock Hit/Bayonet Charge ability
	.\n	\n	\n		To assist with some of the equipment and to take into account t
	he settings tone Third Person will be allowed for use in these missions. 
	\n	\n	\n		Those streaming or inclined to listen should be aware that music
	 from the Vietnam Era will be played throughout the mission.\n	\n\n\n\n	--
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and 
	equipment rules unless otherwise specified remain in effect for this missi
	on.\n\n\n\n	 \n\n\n\n	CPNY Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Oliv
	e/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grena
	dier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (R
	ifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n
			\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n
				\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automati
	c.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ 
	field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Grenadie
	r).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Army (Rifl
	eman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			
	\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\
	n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 
	(Olive/ field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (
	Grenadier).\n			\n			\n				Vest - Army (Officer).\n			\n			\n				Vest - Ar
	my (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n
				\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Aut
	omatic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ 
	field).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Medic).\
	n			\n			\n				Vest - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifl
	eman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M14.\n			\n			\n				M16A1.
	\n			\n			\n				M1897.\n			\n			\n				XM16E1.\n			\n			\n				XM177E1.\n			
	\n			\n				XM177E2.\n			\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\
	n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Rifleman 01).\n			\n			\
	n				Vest - Army (Rifleman 02).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				Helmet M1 (Any).\n			\n			\n				Bandana (Any).\n			\n		\n\n		\n			DM
	R:\n		\n\n		\n			\n				M14.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			M14.\n			\n			\n				M16A1.\n			\n			\n				M1897.\n			\n			\n				XM16E1.\
	n			\n			\n				XM177E1.\n			\n			\n				XM177E2.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n			
		MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ field).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (MG).\n			\n			\n				Vest
	 - Army (Rifleman 01).\n			\n			\n				Vest - Army (Rifleman 02).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet M1 (Any).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				M60.\n			\n			\n				M63A Commando.\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				HP Automatic
	.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				BDU MACV 1 (Olive).\n			\n			\n				BDU MACV 1 (Olive/ fie
	ld).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Crewman M19
	52A holster).\n			\n			\n				Vest - Army (Crewman M1952A).\n			\n			\n				
	Vest - Army (Crewman M69 holster).\n			\n			\n				Vest - Army (Crewman M69
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet T56.\n			\n			\n	
				Helmet T56 1.\n			\n			\n				Helmet T56 2.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				M3A1 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911.\n			\n			\n				HP Automatic.\n			\n			\n				MKV Flare 
	Pistol.\n			\n			\n				Model 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				K2B USAF J
	et Crew.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - USAF (Pilot).
	\n			\n			\n				Vest - USAF (Pilot/ holster).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				Helmet APH6.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				None.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\
	n			\n				HP Automatic.\n			\n			\n				MKV Flare Pistol.\n			\n			\n				Mo
	del 10.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 M72 LAW.\n			\n		\n\n		\n			M
	AT:\n		\n\n		\n			\n				M20 90mm Super Bazooka.\n			\n		\n\n		\n			Melee:\
	n		\n\n		\n			\n				M51 E-Tool.\n			\n			\n				Machete (Cover).\n			\n			\
	n				Bayonet M1.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #5 Custo
	m Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	
	\n		Password: On Request\n	\n	\n		Modset \n	\n\n
DTSTART:20230602T180000Z
DTEND:20230602T203000Z
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20230530T213907Z
SEQUENCE:0
UID:1644-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 16:00 UK Time\n		\n\
	n		\n			An introduction and explanation of what this is can be found in th
	e announcement thread here:\n		\n		\n\n		\n			This isn't a super formal ev
	ent\, just a chance for us as a community to get together and discuss how 
	things are going\, any issues\, things that are going well etc. While no f
	ormal \"Meeting Minutes\" will be taken\, notes for things that could be t
	aken and discussed at CM Meetings will be taken by the CMs present.\n		\n\
	n		\n			We would ask people to please be courteous in the Teamspeak\, staf
	f reserve the right to remove anyone being disruptive in the meeting.\n		\
	n\n		\n			Event will be hosted by @Spartan_MiniMe\n		\n	\n\n
DTSTART:20230603T150000Z
DTEND:20230603T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vltava [FK-BSG Event] (USAF) [1st Main]
DTSTAMP:20230518T055138Z
SEQUENCE:0
UID:1642-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Mission
	 Summary:\n\n\n\n	Side: BLUFOR.\n\n	Faction: US Armed Forces.\n\n	Enemy Fa
	ction: Ultranationalist Militia (Gearscript).\n\n	Armor:\n\n\n\n	\n		MRAPs
	\, IFVs: BRDM-BTR80\, BMP1 – BMP2\,\n	\n	\n		MBTs: T-72.\n	\n\n\n\n	AA:
	 None.\n\n	ROTARY: None.\n\n	FIXED WING: None.\n\n	ARTILLERY: Light Mortar
	 Emplacements.\n\n	BRIEF: Ultranationalist forces\, supported by the East
	ern Bloc\, have launched an insurrection against the Czech government in t
	he western part of Czechoslovakia\, securing a large portion of territory 
	in this district of the country. NATO elements in Europe have been request
	ed to provide aid to contain the threat while mobilization occurs. US Expe
	ditionary Forces have responded and are currently engaging in a delaying a
	ction in the area to deny or slow the Ultranationalist forces from gaining
	 control of the region's infrastructure. Defence is being conducted across
	 four key areas\, which have been designated Objectives 1-4\, each with re
	spective areas of fortifications prefixed with 'OP' denoting defensive wor
	ks.\n\n\n\n	\n\n\n\n	Objective #1: Defense Line #1 (Southeast of Padhors
	ká Kvilda).\n\n\n\n	Defence line #1 has been established closest to the 
	current line of contact with Ultranationalist forces and is composed of OP
	s 1 through 3 in that area. Expected Contact is to come from the direct Ea
	st along the primary MSR and through the woods towards the South East.\n\n
	\n\n	Notes: \n\n\n\n	\n		Enemy Force will be attacking downhill into fort
	ified positions. \n	\n	\n		Visibility from OPs 1\,2 Are good. \n	\n	\n		
	RTO should make use of OP-2 or OP-1 for artillery calls due to excellent v
	isibility.\n	\n	\n		Visibility from OP-3 is poor past 75 meters and are re
	commended to be reinforced with mines and other delaying countermeasures.
	 \n	\n	\n		Armor and Mechanized are expected to advance only from the eas
	t as the woods towards the southeast restrict movement.\n	\n	\n		MRTR-1 a 
	pre prepared fortification for MRTR will be available to the northwest.\n	
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #2: Defense Line #2 (Outskirts of
	 Žichovice).\n\n\n\n	Defence line #2 has been established on the outskir
	ts of Žichovice to provide a fallback position to Defense Line #1 and as 
	a second line of defence if enemy forces penetrate the first line. Is comp
	osed of OPs 2-1 through 2-4 in that area. Expected Contact is to come from
	 the direct East along the primary MSR and through the woods towards the S
	outh East.\n\n\n\n	Notes: \n\n\n\n	\n		Enemy Force will be attacking down
	hill into fortified positions. \n	\n	\n		Visibility from OPs 1\,2 and thr
	ee Are good. \n	\n	\n		RTO should make use of OP-2-1 for artillery calls
	 due to excellent visibility.\n	\n	\n		Falling back to OP-2-4 should be ta
	ken during a withdrawal to Objective #3 and a splitting of friendly forces
	. \n	\n	\n		Armor and Mechanized are expected to advance only from the ea
	st and south east axis's of attack.\n	\n	\n		If OP-2-3 is lost expect ene
	my unity to cross the river west and engage from southwest.\n	\n	\n		Resup
	ply will be available from Supply Point-1.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	
	Objective #3: Defense Line #3 (Čepice).\n\n\n\n	Defence line #3 has bee
	n established at the town of Čepice to provide a fallback position to De
	fense Line #2 and as the third line of defence if enemy forces penetrate t
	he first and second lines. Is composed of OPs 3-1 through 3-2 in that area
	. Expected Contact is to come from the direct East along the primary MSR a
	nd through the woods.\n\n\n\n	Notes: \n\n\n\n	- Enemy Force will be attac
	king through forest into fortified positions. \n\n\n\n	- Visibility from 
	OP-3-1 is poor mines should be used to offset enemy movement. \n\n\n\n	- 
	Falling back to OP-3-2 should constitute falling back over the river compl
	etely. \n\n\n\n	- Armor and Mechanized are expected to advance only from 
	the east.\n\n\n\n	 \n\n\n\n	\n\n\n\n	Objective #4: Defense Line #4 (Outs
	kirts of Rabí).\n\n\n\n	Defence line #4 has been established on the outs
	kirts of Rabí to provide a fallback position to Defense Line #2 and to a 
	more indirect degree Defense Line #3 and as a final line of defence if ene
	my forces penetrate the first line and Second Lines. Is composed of OPs 4-
	1 through 4-4 in that area. Expected Contact is to come from the direct So
	uth and if Defence Line #3 is breaches to the Southwest. Final Defence if 
	All OPs are lost is to be conducted from the Castle and Supply Point-2\n\n
	\n\n	Notes: \n\n\n\n	- Enemy Force will be attacking across fields into f
	ortified positions. \n\n\n\n	- Visibility from OPs 1\,2 and three Are goo
	d. \n\n\n\n	- Falling back to OP-4-3 should be taken during a fighting wi
	thdrawal through the town. \n\n\n\n	- Armor is expected to advance only f
	rom the South Bridge Crossing.\n\n\n\n	- Resupply will be available from S
	upply Point-2.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	EVENT SU
	MMARY: \n\n\n\n	This is an event organized between FK Gaming and BSG. Thi
	s will be a heavily themed mission with a focus on defensive gameplay and 
	maneuver The mission will be making use of the Arma 3 FK Standard Modset 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to role specific 
	weaponry and will be limited to a select number of options to reduce prep 
	time. Tags for applicable roles are not being enforced as this is a coope
	rative event and will be different from standard slotting. Squad Structur
	e has been reduced to the 7x man template and PTLN structure has not been 
	changed and will remain the same as in standard Main missions. Standard FK
	 Rules apply unless otherwise specified. \n\n\n\n	 \n\n\n\n	++SLOTTING++
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Rol
	e\, Reserved Person.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @TheSalader\n\n
	\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTHQ:\n\n\n\n	\n		PLTN Lead: OPEN\n	\
	n	\n		PLTN 2ic: @KingShibe\n	\n	\n		PLTN RTO: @Legendo\n	\n	\n		PLTN Medic
	: OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead: OPEN\n	\n	\n		Alpha Squad Medic: @SGz_Eliminated\n	\n	\n		Alpha
	 Squad Team Leader: OPEN\n	\n	\n		Alpha Squad Autorifleman: @Misfit\n	\n	\
	n		3x Alpha Squad Rifleman: @Yung_Cider @TrainDoctor\n	\n\n\n\n	 \n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead: OPEN\n	\n	\n		Bravo Squad M
	edic: OPEN\n	\n	\n		Bravo Squad Team Leader: Howe (BSG)\n	\n	\n		Bravo Squ
	ad Autorifleman : Commando3718 (BSG)\n	\n	\n		3x Bravo Squad Rifleman: Sco
	ttishwill (BSG)  @GingerRocker\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\
	n\n	\n		Charlie Squad Lead: OPEN\n	\n	\n		Charlie Squad Medic: OPEN\n	\
	n	\n		Charlie Squad Team Leader: OPEN\n	\n	\n		Charlie Squad Autorifleman
	 : (on the day)\n	\n	\n		3x Charlie Squad Rifleman: (on the day)\n	\n\n\
	n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lead: OPEN\n	\n	\n		D
	elta Squad Medic: OPEN\n	\n	\n		Delta Squad Team Leader: OPEN\n	\n	\n		De
	lta Squad Autorifleman : (on the day)\n	\n	\n		3x Delta Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Anti Armor Team (1-1):\n\n\n\
	n	\n		KNGT Assistant/Lead: @magnusnielsen\n	\n	\n		KNGT Gunner: @Bashful
	videos\n	\n\n\n\n	Anti Armor Team  (1-2):\n\n\n\n	\n		KNGT Assistant/Le
	ad: @Cyico\n	\n	\n		KNGT Gunner: @AntiMatter\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	M2 Mortar (2-1):\n\n\n\n	\n		MRTR Assistant/Lead (MRTR Tags): @Jaco
	b_Waltz\n	\n	\n		MRTR Gunner (MRTR Tags): @colt92\n	\n\n\n\n	M2 Mortar (
	2-2):\n\n\n\n	\n		MRTR Assistant (MRTR Tags): @Servok\n	\n	\n		MRTR Gun
	ner (MRTR Tags): Jamie (BSG)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	SLOTTING REQ
	UEST FORM\n\n\n\n	SLOTTING SHEET\n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only
	 Weapons and equipment from the provided equipment list may be used withi
	n the mission.\n	\n	\n		Squads are restricted to the use of LAT for this o
	peration.\n	\n	\n		Only Anti Armor Teams are permitted to bring HAT for th
	is operation.\n	\n	\n		Ammunition carried per individual is limited to 6+1
	 for Riflemen and 1400 Rounds of ammunition per AutoRifleman.\n	\n	\n		4 G
	renades of types (Smoke\, Fragmentation) may be carried by standard Riflem
	en\, Medics\, and AutoRiflemen. Squad Leads\, PLTHQ and Team Leads may car
	ry 6.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n	
		Though you have been provided a equipment list at the bottom of this docu
	ment you will notice that there are options regarding each type of equipme
	nt which may be taken. This list has been selected to provide a common amm
	unition type for primary weaponry and to allow sharing during mission as w
	ell as reduce prep time.\n	\n	\n		Cosmetics may be taken for fields not co
	vered by the equipment list as long as they remain in the style of force y
	ou are playing as and match with the camouflage which the PLTN is wearing.
	\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK
	 Weaponry and equipment rules unless otherwise specified remain in effect 
	for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM]
	 OCP LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\
	n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n
				\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n
					[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n		
		\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\
	n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n		
		\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (An
	y).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Parac
	lete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OE
	F-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP
	).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (O
	CP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n
				\n				M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock
	 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229
	.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team
	 Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VS
	M] Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n	
				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\
	n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(
	Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n
				\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			
	\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				
	M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			
	\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n	
			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform 
	(OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\
	n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT60
	94 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV
	(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 
	2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 
	2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				HK416.\n			\n			\
	n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M16A4.\n			\n			\n				M4A
	1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911 pistol.\n			\n	
			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n			\n				P226.\n			\n		
		\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			\n				SIG P239.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[VSM] Massif Combat Uniform (OCP).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OC
	P LBT Armatus (Any).\n			\n			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n		
			[VSM] OCP Paraclete RAV(Any).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			
	\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VS
	M] MICH 2000 (OCP).\n			\n			\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n			
		[VSM] Opscore (OCP).\n			\n			\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		
	\n			DMR:\n		\n\n		\n			\n				M14 rifle.\n			\n			\n				M24 SWS.\n			\n			
	\n				SCAR-H.\n			\n			\n				Mk 11.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n		
			M16A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n	
			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\
	n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM] Massif Combat 
	Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[VSM] OCP FAPC
	 (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n			\n				[VSM] O
	CP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(Any).\n			\n			\n
					IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			\n		\n\n		\n			
	Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n			\n				[VSM] MI
	CH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n			\n				[VSM] 
	Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M240 mach
	ine gun.\n			\n			\n				M249 light machine gun.\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			
	\n				Glock 17.\n			\n			\n				P226.\n			\n			\n				SIG P228.\n			\n			\n	
				SIG P229.\n			\n			\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[VSM]
	 Massif Combat Uniform (OCP).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[VSM] OCP FAPC (Any).\n			\n			\n				[VSM] OCP LBT Armatus (Any).\n			\n	
			\n				[VSM] OCP LBT6094 (Any).\n			\n			\n				[VSM] OCP Paraclete RAV(An
	y).\n			\n			\n				IOTV(Any/OEF-CP).\n			\n			\n				SPCS(Any/OEF-CP).\n			
	\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[VSM] MICH 2000 (OCP).\n			\n		
		\n				[VSM] MICH 2000 2 (OCP).\n			\n			\n				[VSM] Opscore (OCP).\n			\n
				\n				[VSM] Opscore 2 (OCP).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				HK416.\n			\n			\n				M16A2.\n			\n			\n				M16A3.\n			\n			\n				M1
	6A4.\n			\n			\n				M4A1.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M1911 pistol.\n			\n			\n				Beretta M9.\n			\n			\n				Glock 17.\n			\n
				\n				P226.\n			\n			\n				SIG P228.\n			\n			\n				SIG P229.\n			\n			
	\n				SIG P239.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				M136.\n			\n		\n\n		\n	
			HAT:\n		\n\n		\n			\n				FGM-148 Javelin (BAF Version).\n			\n		\n	\n\n\
	n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO : \n\n\n\n	\n		Name: FK #1\n	\n	\n		IP: arma1.fkservers.eu\n	\n	\n
			Port: 2102\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230527T180000Z
DTEND:20230527T203000Z
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="cineafx";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Rob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="skil";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Lap Dog (SOG DLC) #4 [1st Main]
DTSTAMP:20230513T124056Z
SEQUENCE:0
UID:1641-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n\n			\n\n			  ++MISSION BRIEFING++\n		\n\n		\
	n			We stopped the distribution facility and found Dragovich\, he was unfo
	rtanely killed during the assault but his demise was a crucial step toward
	s stopping the Nova 6 gas.\n		\n\n		\n			Dragovich had important intel on 
	him telling us where the production facility is based at.\n		\n\n		\n			 
	\n		\n\n		\n			With Dragovich out of the picture his lap dog Kravchenko is
	 mobilising to get out of the country and use the Nova 6 chemicals against
	 The West\n		\n\n		\n			It is crucial we get to the production facility be
	fore he escapes with the chemicals.\n		\n\n		\n			A seperate SOG team will
	 be attacking the Gia Lam Airbase and a blockade has been setup in the Ha 
	Long Bay to stop any ships from leaving.\n		\n\n		\n			 \n		\n\n		\n			We
	 will be attacking the production facility by Hanoi and Hai Phong\n		\n\n	
		\n			We will be aided by assets from the army\n		\n\n		\n			 \n		\n\n		\
	n			HVT Information\n		\n\n		\n			\n		\n\n		\n			Recent picture of Kravche
	nko\n		\n\n		\n			 \n		\n\n		\n			- -BRIEFING COMPLETED- -\n		\n\n		\n		
		MISSION SUMMARY: This will be a heavily themed mission with elements tak
	en from the Vietnam War\, with some artistic liberties taken. The mission 
	will be making use of the Arma 3 Prairie Fire DLC and a custom Modset wh
	ich will be posted as well at the bottom of this event page in a compiled 
	list.  Weaponry within the mission will be restricted to Vietnam/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme.\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			++SLOTTING+
	+\n		\n\n		\n			(TAGS PRIORITIZED)\n		\n\n		\n			(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY IS AT EVENT HOSTS DISC
	RETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE
	 MISSION)\n		\n\n		\n			 \n		\n\n		\n			\n				Platoon HQ \n\n				\n					
	\n						Platoon Leader (PLTN Tags): OPEN\n					\n					\n						Medic (MEDI
	C Tags): OPEN\n					\n				\n			\n			\n				Alpha\n				\n					\n						Squad
	 Leader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  O
	PEN\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						
	Autorifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+):
	 On the day\n					\n				\n			\n			\n				Bravo\n				\n					\n						Squad L
	eader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPE
	N\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Au
	torifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): O
	n the day\n					\n				\n			\n			\n				Charlie\n				\n					\n						Squad Le
	ader (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPEN
	\n					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Aut
	orifleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): On
	 the day\n					\n				\n			\n			\n				Delta\n				\n					\n						Squad Leade
	r (SL Tags)  OPEN\n					\n					\n						Team Leader (TL Tags):  OPEN\n	
					\n					\n						Medic (MEDIC Tags):  OPEN\n					\n					\n						Autori
	fleman (Reg+): On the day\n					\n					\n						3x Rifleman (Reg+): On th
	e day\n					\n				\n			\n			\n				Echo\n				\n					\n						Squad Leader (S
	L Tags)  On the day\n					\n					\n						Team Leader (TL Tags):  On th
	e day\n					\n					\n						Medic (MEDIC Tags):  On the day\n					\n					
	\n						Autorifleman (Reg+): On the day\n					\n					\n						3x Rifleman 
	(Reg+): On the day \n						\n							\n						\n					\n					\n						M41A3 
	Walker Bulldog - Bulldog 1-1\n						\n							\n								Commander (Command
	er Tags): OPEN\n							\n							\n								Gunner (Gunner Tags) @AntiMatt
	er No tags\n							\n							\n								Loader (Gunner Tags) AI Controlled
	\n							\n							\n								Driver (Driver Tags) OPEN\n							\n						\n
						\n				\n			\n		\n\n		\n			\n				\n					\n				\n			\n			\n				UH-1P Ir
	oquois Hornet - Hornet 1-1\n				\n					\n						Pilot (Rotary Tags): OPEN\
	n					\n					\n						Crew Chief (Gunner Tags) OPEN\n					\n					\n						D
	oor Gunner (Gunner Tags) On the day if numbers are applicable (If not\, o
	ption to have an AI)\n					\n				\n			\n		\n\n		\n			 \n		\n\n		\n			\n		
	\n\n		\n			\n				OH-6A Cayuse - Birdy 1-1\n\n				\n					\n						Pilot (Rot
	ary Tags): On the day if numbers are applicable \n					\n					\n						Do
	or Gunner (Gunner Tags) On the day if numbers are applicable \n						\n	
							 \n						\n					\n				\n			\n		\n\n		\n			--SLOTTING--\n		\n\n		\n	
			 \n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n			\n				B
	FT disabled.\n			\n			\n				Equipment: \n				\n					\n						No GPS devi
	ces\n					\n					\n						No Night vision devices\n					\n					\n						scop
	es only permitted for DMR or Prophet\n					\n				\n			\n			\n				SR Radios
	 are only allowed for SL and TL\n			\n			\n				Riflemen are restricted to
	 ONE molotov\n			\n			\n				One Rifleman is allowed to use a flamethrow
	er AT SL Discretion\n			\n		\n\n		\n			--RESTRICTIONS--\n		\n\n		\n			++N
	OTES++\n		\n\n		\n			\n				Stick close to your SL or TL to not get lost\n	
			\n			\n				Those streaming or inclined to listen should be aware that mu
	sic from the SOG DLC and vietnam era will be played throughout the mission
	.\n			\n			\n				It is STRONGLY recommended to bring gas masks in your b
	ackpack if any chemical leaks happen.\n			\n		\n\n		\n			--NOTES--\n		\n\n
			\n			++EQUIPMENT++ \n		\n\n		\n			Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n		\n\n		\
	n			\n				Any weapon and equipment may be taken applicable to your role\n
				\n			\n				Weapon and equipment chosen must be period specific to Vietn
	am war era\n			\n			\n				Weapon and equipment MUST be from SOG DLC\, UN
	SUNG\, Webknight's melee or Burn em mod\n			\n			\n				Melee weapons are 
	allowed but adheres to the other equipment rules\n			\n			\n				Side restr
	ictions for weapons is NOT in affect\n			\n			\n				Uniform will be chos
	en by Platoon lead (Preferably C.I.A. themed)\n			\n		\n\n		\n			--EQUIPME
	NT-- \n		\n\n		\n			 \n		\n\n		\n			MISSION REQUIREMENTS: \n		\n\n		\n	
			SERVER INFO :\n		\n\n		\n			Server Name : FK #5 S.O.G. Prairie Fire Serv
	er\n		\n\n		\n			IP: arma5.fkservers.eu\n\n			Port: 2502\n\n			Password : 
	On request\n		\n\n		\n			Mission File: [FK]_Blufor_Cam_Lao_Nam \n		\n\n		
	\n			Modset: FK SOG Nova 6\n		\n	\n\n
DTSTART:20230526T180000Z
DTEND:20230526T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Tripl";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase
DTSTAMP:20230105T141031Z
SEQUENCE:0
UID:1594-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Templates added: Takistan ION\, Russia No
	rth\, Chernoras CDF\, USMC\n\n\n\n	Template &amp\; Asset List: https://do
	cs.google.com/document/d/1gvn7zgZQc3p0RjPOCrqlaghc2BLosjP-MmCOr2FpbbY/edit
	?usp=sharing\n\n\n\n	Sever: FK1 or FK4 (Nam Template)\n\n\n\n	Standard FK 
	Modset \n\n\n\n	 \n\n\n\n	THE BELOW MOD IS THE ONLY MOD NEEDED FOR SOG M
	ILBASE. \n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/?id=2
	633537792\n\n\n\n	 \n\n\n\n	Intro\n\n\n\n	For those who do not know what 
	milbase is to put it short its a normal fk mission with three differences:
	\n\n\n\n	A) Your assets are chosen by you with the approval of your comman
	der.\n\n\n\n	B) Your assets must be all prepped and sent to the combat zon
	e by your own means from your main HQ. Normally by drving or flying them t
	here.\n\n\n\n	C) On the day there is no real hard limit on number of asset
	s (Unless zeus or command choose to) or who can take them (Tags wont apply
	).\n\n\n\n	 \n\n\n\n	All levels of skill are welcome!\n\n\n\n	Overall it 
	is a very relaxed fun environment\, you can drop in and out of the mission
	 where needed so long as if you do take a command role (OPCOM\, BASECOM or
	 ATC) you hand the responsiblity to someone else before you leave.\n\n\n\n
		The mission will start at 9:10pm/ 10 mins after the end of 1st main and w
	ill be on FK1\n\n	\n\n	\n\n	 \n\n\n\n	Templates (Chosen by the Zues):\n\n
	\n\n	Altis - AAF\, NATO\, NATO (Saltflats)\n\n\n\n	Livonia - LDF\n\n\n\n	T
	akistan - Russia\, Russia North\, ION\n\n\n\n	Iraq - NATO\n\n\n\n	Chernora
	s - CDF\, USMC\n\n\n\n	Vietnam - SOG (SOG DLC Required)\n\n\n\n	\n\n	\n\n	
	Photo Credit: @Malbryn from the last session.\n\n
DTSTART:20230512T191500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Overture | US Airborne Brigade | SOG DLC
DTSTAMP:20230408T190907Z
SEQUENCE:0
UID:1630-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Get ready to land boys!\n\n	Watch out the LZ is HOT!\n\
	n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Good morning\, everyone. As
	 you all know\, we have a critical mission ahead of us. As of today mornin
	g\, the main US Army will attack the city of Hanoi\, and we have been task
	ed with taking over three critical PAVN and VC emplacements. The success o
	f our mission is essential for the overall success of the American effort 
	in Vietnam.\n\n\n\n	Our first objective is a radio tower located northeast
	 of Hanoi. This tower is critical to the enemy's communication network\, a
	nd destroying it will significantly benefit the main push towards Hanoi. W
	e must ensure that the tower is destroyed and cleared of any PAVN forces.\
	n\n\n\n	Our second objective is a POW camp that reportedly contains inform
	ants and POWs that need to be rescued. The camp is heavily guarded\, and w
	e expect strong resistance from the enemy. We must move quickly and effici
	ently to rescue the prisoners and neutralize any PAVN forces in the area.\
	n\n\n\n	Our last objective is located northwest of Gia Lan Airbase and is 
	a highly strategic location occupied by anti-air and mortar emplacements. 
	The more damage we do to it\, the greater our chances of pushing through t
	he west. This location is critical to the enemy's defense\, and we must en
	sure that we neutralize it before the main push towards Hanoi.\n\n\n\n	Let
	's go out there and make our country proud!\n\n\n\n	-Airborne Commander\n\
	n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will
	 be a heavily themed mission with elements taken from the Vietnam War\, wi
	th some artistic liberties taken. The mission will be making use of the Ar
	ma 3 Prairie Fire DLC and a custom Modset which will be posted as well a
	t the bottom of this event page in a compiled list.  Weaponry within the 
	mission will be restricted to Vietnam/Faction based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme and structure 
	of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN B
	Y TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RE
	SERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Co-Zeus: OPEN\n	\n\n\n\n	 \n\n\n\n
		\n\n\n\n	 \n\n\n\n	\n		Platoon HQ\n\n		\n			\n				Commander (PLTN Tags
	): OPEN\n			\n			\n				FAC (FAC Tags): OPEN\n			\n			\n				RTO (COMS/TL 
	Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n\n\n\n	\n		Alpha\n\n		\n			\n				Sergeant (SL Tags)  OPEN\
	n			\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tag
	s):  @TrainDoctor\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n	
			\n				Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner
	\, Rifleman\n			\n		\n	\n	\n		Bravo\n		\n			\n				Sergeant (SL Tags) OPEN
	\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags
	): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Cor
	poral (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman
	\n			\n		\n	\n	\n		Charlie (Overflow)\n		\n			\n				Sergeant (SL Tags) R
	ESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n			\n			\n				Medic (M
	EDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n
				\n				Corporal (TL TAGS): RESERVE\n			\n			\n				MG A Gunner\, MG B Gu
	nner\, Rifleman\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Sli
	ck\n\n		\n			\n				Slick 1-1 pilot (Rotary Tags): @Glad1us (no tags)\n		
		\n			\n				Slick 1-2 pilot (Rotary Tags): RESERVE\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Cobra\n\n		\n			\n				Pilot (Rotary Tag
	s): @L00_Cyph3r\n			\n			\n				Gunner (Gunner Tags): @TheSalader (no ta
	gs)\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		Sundown\n\n		\n
				\n				Pilot (Fixed Wing Tags): @Prometheus13\n			\n			\n				WSO (WSO T
	ags): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n				\n					\n						RPTR Excluded on Ze
	us permission \n					\n				\n			\n			\n				No Night vision devices\n			\n
				\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list provi
	ded below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we end up
	 with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n	\n	\n
			Riflemen are restricted to two molotov's\n	\n	\n		Slick will have an inc
	reased amount of throwables (frag\, gas etc...)\n	\n	\n		Sundown and Cobra
	 can change pylons on Zeus approval\n		\n			\n				Call this \"semi-restric
	ted pylons.\" Zeus can chose to limit pylons if the asset is too effective
	.\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Sundo
	wn will only be permitted if a specific number of players is reached\n	\n
		\n		Those streaming or inclined to listen should be aware that music from
	 the SOG DLC and vietnam era will be played throughout the mission.\n	\n	\
	n		I'm open to any other suggestions or changes to the equipment during br
	iefing or before\n		\n			\n				example: Gun xxx was also used by the army.
	 or Vest xxx seems to fit the role too and has more storage.\n			\n		\n	\n
		\n		Respawns may be flown in depending on the amount of casualties. \n	\
	n\n\n\n	--NOTES--\n\n\n\n	 ++EQUIPMENT++\n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n
			\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				
	BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding GL)\n			\n
				\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any excluding G
	L)\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M1891\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n			\n				M1911 (flashli
	ght)\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				M3 Knife\n			\n			\n			
		Sapper Shovel (any)\n			\n		\n\n		\n			LAT:\n		\n\n		\n			\n				M72 LAW\n
				\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n			
	\n			\n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\n	
			\n			\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n		
		\n				Bandana (any) [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\
	n	\n\n\n\n	Commander/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			
	\n			\n				BDU MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Vest - Army (officer)\n			\n			\n				Vest - Army (sentry)\n			
	\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Tropical)\n			\n
				\n				Pack - Army (Scout)\n			\n			\n				Pack - Army (Rifleman)\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret (Black)\n			\n		\n\n		\n			
	 \n		\n	\n\n\n\n	FAC/RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\
	n			Uniform:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU
	 MACV (1-6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ve
	st - Army (officer)\n			\n			\n				Vest - Army (sentry)\n			\n			\n				Ves
	t - SOG (One-One RTO)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret
	 (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Arm
	y (RTO)\n			\n			\n				Pack - Army (RTO2)\n			\n			\n				Pack - Army (Trop
	ical RTO)\n			\n			\n				Pack - Army (LW 6/M16)\n			\n		\n\n		\n			 \n		\
	n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				BDU MACV (1-6) (Olive)\n			\n			\n				BDU MACV (1-
	6) (Olive/ field)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army
	 (Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Me
	dic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\
	n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Uniform:\n			\n\n
				\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BDU MACV (1-6) (O
	live/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - A
	rmy (Grenadier).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					
	Pack - Army (Grenadier).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\
	n					Helmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Prima
	ry:\n			\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1... (G
	L variants)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machin
	e Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Un
	iform:\n			\n\n			\n				\n					BDU MACV (1-6) (Olive)\n				\n				\n					BD
	U MACV (1-6) (Olive/ field)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				
	\n					Vest - Army (MG).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n			
		\n					Pack - Army (MG)\n				\n				\n					Pack - Army (MG Ammo)\n				\n		
			\n					Pack - Army (Tropical MG)\n				\n			\n\n			\n				Helmet:\n			\n\n
				\n				\n					Helmet M1 MG (camo)\n				\n			\n\n			\n				Primary:\n			\n
	\n			\n				\n					M60 (any)\n				\n				\n					M63A (any)\n				\n			\n\n			
	\n				 \n			\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n		
		\n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU MACV (1-6)
	 (Olive)\n				\n				\n					BDU MACV (1-6) (Olive/ field)\n				\n			\n\n			
	\n				Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 1-2)\n				\n				
	\n					Vest - Army (Scout)\n				\n			\n\n			\n				Backpack:\n			\n\n			\n	
				\n					Pack - Army (Tropical)\n				\n				\n					Pack - Army (Rifleman)\
	n				\n				\n					Pack - Army (Scout)\n				\n			\n\n			\n				 \n			\n		\n
		\n\n\n\n	Rotary:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unifo
	rm:\n		\n\n		\n			\n				BDU US Army Aircrew\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				Vest - Army (Pilot)\n			\n			\n				Vest - Army (Pilot/ hols
	ter)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Helmet SVH4 (Air Cav) 
	(any)\n			\n			\n				Helmet SVH4 (Army) (any)\n			\n		\n	\n\n\n\n	Fixed Wi
	ng:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\
	n			\n				K2B USMC Jet Crew\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				V
	est - Army (Pilot)\n			\n			\n				Vest - Army (Pilot/ holster)\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				Helmet APH6 (Sundowners) (any)\n			\n	
		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server
	\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n
	\n\n\n	Mission File: FK-SOG-Zeus-Cam-Lao-PushToHanoi.Cam_Lao_Nam.pbo\n\n\n
	\n	modset\n\n\n\n	surprise \n\n
DTSTART:20230514T180000Z
DTEND:20230514T203000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="CooperAlan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ghandhi hits the radiation and then fucking dies [CIV5 MP]
DTSTAMP:20230424T043033Z
SEQUENCE:0
UID:1634-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	      \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\"
	Just as it has always been\, when our memories of the ancient world fade i
	nto twilight\, a\n\n	new era dawns to fill the void\; an unfamiliar path w
	ith a pulse of its own\, a tempo not\n\n	dictated by the labor of men\, bu
	t accelerated by the rhythm of machines\, launching the world\n\n	into an 
	age of bold innovation. From this cauldron of steel and sweat\, a vision o
	f prosperity\n\n	emerged\; harnessing the untold power of the elements\, t
	urning night into day\, creating\n\n	new designs that brought the world's 
	stage to the masses and providing an experience\n\n	that many had never im
	agined. The advent of mechanized warfare brought devastation like\n\n	none
	 the world had ever seen\, providing a window of opportunity for some to d
	ictate\n\n	conformity as regimes spread their ideologies with a heavy hand
	\, inciting the world to the\n\n	brink of war. And yet\, some chose a diff
	erent path and\, through their vision\, brought unique\n\n	prospectives to
	 the world. As singular proponents of free thinking remained striving for 
	peace\n\n	in their endeavors to unlock the secrets of the universe—some 
	of which\, would fill our\n\n	hearts with fear and regret. And as this pro
	gress unfolds\, the finite nature of our world becomes\n\n	clear\; our sur
	vival\, the survival of all the world's peoples\, depends on our ability t
	o\n\n	coexist in peace\, but this peace is tenuous. Although mankind will 
	always look onward\,\n\n	yearning for more\, searching for new boundaries\
	, only to break through them\, with the understanding\n\n	that this world 
	is one\, in which\, we all share\, comes the responsibility of knowing tha
	t the\n\n	decisions you make today will have a lasting impact on the gener
	ations of tomorrow.\"\n\n\n\n	— William Morgan Sheppard - CIV V Intro - 
	August 24\, 1932 -&gt\; January 6\, 2019.\n\n\n\n	 \n\n\n\n	EVENT SUMMARY
	: \n\n\n\n	This will be heavily themed event based taking place in the hi
	ghly acclaimed Turn Based Strategy game Civ 5\, in which players will seek
	 to guide their own nations on the path through the ages. This event may b
	e a one-off or a repeated affair\, depending on interest. However\, to pre
	vent some of the typical issues with Civ 5 multiplayer  games\, there wil
	l be some guidelines for behavior in the event to assist with the flow of 
	events. These are not intended to force a particular outcome or victor in 
	the game's conclusion\, and if anyone has a suggestion for additional ruli
	ngs\, please feel free to make suggestions in the comments.\n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n
		Once the first session is concluded additional info will be added here wi
	th nation pictures.\n\n\n\n	Players:\n\n\n\n	\n		 Random Nation: @BDFost
	er\n	\n	\n		 Random Nation: @colt92\n	\n	\n		 Random Nation: @Resurge\n
		\n	\n		 Random Nation: @Jerichron\n	\n	\n		 Random Nation: @AntiMatte
	r\n	\n	\n		 Random Nation: @Griffin68965\n	\n	\n		 Random Nation: @Leg
	endo\n	\n	\n		 Random Nation: @Lexic\n	\n	\n		 Random Nation: OPEN\n	\
	n	\n		 Random Nation: @KingShibe\n	\n	\n		 Random Nation: @Phanos\n	\n
		\n		 Random Nation: @Deltabacon\n	\n	\n		 Random Nation: OPEN\n	\n	\
	n		 Random Nation: @TheFantasticFlyingTaco\n	\n	\n		 Random Nation: OP
	EN\n	\n	\n		 Random Nation: @Bashfulvideos\n	\n\n\n\n	AI:\n\n\n\n	\n		 
	Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nat
	ion: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN
	\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n	
		 Random Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random 
	Nation: OPEN\n	\n	\n		 Random Nation: OPEN\n	\n	\n		 Random Nation: O
	PEN\n	\n	\n		 Random Nation: OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		Players participating mu
	st make sure they own the Civ 5 DLC's Brave New World\, and Gods and Kings
	.\n	\n	\n		There will be a ten minute break after every 50 mins of play. I
	f players fail to return with a 5 min grace period after breaks they will 
	be removed from the session.\n	\n	\n		No METAGaming or Exploits.\n	\n	\n		
	The Host in order to retain the ability to host the game may have their ca
	pital taken by domination but may not be eliminated from the game. If the 
	host has clearly lost they will refrain from pursuing victory types and wi
	ll concede if it is clear they have lost.\n	\n	\n		XCOM Squads are prohibi
	ted. \n	\n	\n		All players are required to play on \"Prince\" Difficulty 
	settings.\n	\n	\n		Players are not allowed to destroy other player's natio
	ns before the medieval Era is reached.\n	\n\n\n\n	--EVENT RULES--\n\n\n\n	
	 \n\n\n\n	++NOTES++\n\n\n\n	Game Settings:\n\n\n\n	\n		Map Type: Continen
	ts.\n	\n	\n		Map Size: Huge (12 Players).\n	\n	\n		Game Pace: Quick.\n	\n	
	\n		Game Era: Ancient.\n	\n	\n		Turn Mode: Simultaneous.\n	\n	\n		World Ag
	e: 4 Billion Years.\n	\n	\n		Temperature: Temperate.\n	\n	\n		Rainfall: No
	rmal.\n	\n	\n		Sea Level: Medium.\n	\n	\n		Resources: Standard.\n	\n\n\n\n
		 \n\n\n\n	Game Settings:\n\n\n\n	\n		Victory Types:\n\n		\n			\n				Scie
	nce.\n			\n			\n				Domination.\n			\n			\n				Cultural.\n			\n			\n				Di
	plomatic.\n			\n		\n	\n	\n		Adv Game Options (Enabled):\n		\n			\n				Poli
	cy Saving.\n			\n			\n				Promotion Saving.\n			\n			\n				Quick Combat.\n
				\n			\n				Quick Movement.\n			\n		\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		
	Host: Jerichron\n	\n	\n		Password: On Request\n	\n\n
DTSTART:20230505T160000Z
DTEND:20230505T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Chemical Warfare (SOG DLC) #3 [1st Main]
DTSTAMP:20230501T163328Z
SEQUENCE:0
UID:1638-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	Our S&amp\;R op
	eration was succesful and we got chemical engineer Daniel Clarke to Americ
	an soil.\n\n\n\n	He was able to give us crucial information regarding the 
	NVA and Russia's chemical warfare plans.\n\n\n\n	 \n\n\n\n	The NVA and Ru
	ssians are using the docks by Sihanoukville and the San Bay Ban airfield t
	o distribute the Nova 6 chemical worldwide.\n\n\n\n	\n\n\n\n	 \n\n\n\n	Ou
	r mission will be to sabotage the docks and airfield so they can no longer
	 be used. \n\n\n\n	 \n\n\n\n	We expect them to hold the Nova 6 chemical 
	containers there so it is crucial explosives are used sparingly to avoid a
	ny chemical leakages.\n\n\n\n	We have been able to identify the Nova 6 con
	tainers to look like green fuel containers.\n\n\n\n	When the Nova 6 contai
	ners have been found they must be transported back to the aircraft carrier
	\n\n\n\n	 \n\n\n\n	Intel from local informants tell us that Dr. Steiner a
	nd Nikita Dragovich has been spotted at the docks overseeing the operation
	s.\n\n\n\n	If any of these HVT are found they must be identified and broug
	ht back\, preferably alive.\n\n\n\n	\n\n\n\n	Nikita Dragovich on the left\
	, Unknown NVA Officer in the middle and Dr. Steiner on the right.\n\n	 \n
	\n\n\n	 \n\n\n\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: This
	 will be a heavily themed mission with elements taken from the Vietnam War
	\, with some artistic liberties taken. The mission will be making use of t
	he Arma 3 Prairie Fire DLC and a custom Modset which will be posted as w
	ell at the bottom of this event page in a compiled list.  Weaponry within
	 the mission will be restricted to Vietnam/Faction based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RES
	ERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT E
	VENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEV
	E BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n	
				Platoon Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): O
	PEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  OPEN\n
				\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC T
	ags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n	
				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				S
	quad Leader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPE
	N\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (
	Reg+): On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		
	\n	\n	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n
					Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  O
	PEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifl
	eman (Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leade
	r (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n		
		\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On
	 the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		
	Echo\n		\n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Tea
	m Leader (TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On
	 the day\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x
	 Rifleman (Reg+): On the day \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n
			ACH-47A Guns-A-Go-Go - Papa Bear 1-1\n\n		\n			\n				Pilot (Rotary Tags
	): @AntiMatter No tags\n			\n			\n				Co-Pilot (Gunner Tags) OPEN\n			\
	n			\n				Door Gunner (Gunner Tags) OPEN\n			\n		\n	\n\n\n\n	--SLOTTING--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.
	\n	\n	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No Nig
	ht vision devices\n			\n			\n				scopes only permitted for DMR or Prophet\
	n			\n		\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Riflem
	en are restricted to ONE molotov\n	\n	\n		One Rifleman is allowed to use
	 a flamethrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NO
	TES++\n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		Th
	ose streaming or inclined to listen should be aware that music from the SO
	G DLC and vietnam era will be played throughout the mission.\n	\n	\n		It i
	s STRONGLY recommended to bring gas masks in your backpack if any chemica
	l leaks happen.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	\n		Any weapon and equipment may be taken 
	applicable to your role\n	\n	\n		Weapon and equipment chosen must be perio
	d specific to Vietnam war era\n	\n	\n		Weapon and equipment MUST be from
	 SOG DLC\, UNSUNG\, Webknight's melee or Burn em mod\n	\n	\n		Melee weapo
	ns are allowed but adheres to the other equipment rules\n	\n	\n		Side rest
	rictions for weapons is NOT in affect\n	\n	\n		Uniform will be chosen by
	 Platoon lead (Preferably C.I.A. themed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server 
	Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n
		Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufor_Ca
	m_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230506T180000Z
DTEND:20230506T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheseThomas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20230430T153720Z
SEQUENCE:0
UID:1637-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 16:00 UK Time\n\n\n\n	An intr
	oduction and explanation of what this is can be found in the announcement 
	thread here:\n\n\n\n\n	This isn't a super formal event\, just a chance for
	 us as a community to get together and discuss how things are going\, any 
	issues\, things that are going well etc. While no formal \"Meeting Minutes
	\" will be taken\, notes for things that could be taken and discussed at C
	M Meetings will be taken by the CMs present.\n\n\n\n	We would ask people t
	o please be courteous in the Teamspeak\, staff reserve the right to remove
	 anyone being disruptive in the meeting.\n\n\n\n	Event will be hosted by @
	LurkerOne and @Cyico\n\n
DTSTART:20230506T150000Z
DTEND:20230506T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tide Breaker (SOG DLC) #2 [1st Main]
DTSTAMP:20230416T211118Z
SEQUENCE:0
UID:1633-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n	\n\n	  ++MISSION BRIEFING++\n\n\n\n	11 days ago a 5
	-man C.I.A. team was sent out on a mission to retrieve a HVT from a Viet C
	ong outpost deep in the western jungles of Cam Lao Nam.\n\n\n\n	The C.I.A.
	 helicopter transporting our operatives was shot down with an additional s
	cout helicopter that was looking for survivors.\n\n\n\n	A SOG squad was se
	nt out and got ambushed but prevailed. They we're able to destroy the AA e
	mplacements and find the C.I.A. operatives and pilots KIA.\n\n\n\n	 \n\n\
	n\n	Intel suggests the HVT was moved to the island Phu Quoc just east to t
	he Maxwell Field island.\n\n\n\n	Both these islands have previously been d
	eserted for a long time but we suspect the NVA are using these as a stagin
	g area for their operations in the area.\n\n\n\n	\n\n	 \n\n\n\n	HVT has d
	efected from his previous \"employers\" and is considered in CRITICAL da
	nger.\n\n\n\n	It is CRUCIAL the HVT is captured ALIVE and transported out
	 of the country. \n\n\n\n	Exfil of HVT will be done on the Maxwell Field 
	by plane so the island must be secured.\n\n\n\n	 \n\n\n\n	Insertion will 
	happen on sea\, support will be limited as this is an covert op but we hav
	e a Hornet that will be your eyes in the sky.\n\n	\n\n	Information regardi
	ng HVT\n\n\n\n	Name: Clarke\, Daniel\n\n\n\n	PhD in chemical engineering a
	nd chemistry\n\n\n\n	Nationality: English\n\n\n\n	D.o.B: 07/10/1923\n\n\n\
	n	Height: 187cm\n\n\n\n	Weight: 79kg\n\n	\n\n\n\n	\n\n	 \n\n\n\n	 \n\n\n
	\n	- -BRIEFING COMPLETED- -\n\n\n\n	MISSION SUMMARY: This will be a heav
	ily themed mission with elements taken from the Vietnam War\, with some ar
	tistic liberties taken. The mission will be making use of the Arma 3 Prair
	ie Fire DLC and a custom Modset which will be posted as well at the bott
	om of this event page in a compiled list.  Weaponry within the mission wi
	ll be restricted to Vietnam/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MA
	Y BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DIS
	CRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT TH
	E MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n				Platoon Lea
	der (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n
		\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  @Jerichron\n			\n			
	\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags): 
	 OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x R
	ifleman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				Squad Le
	ader (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\
	n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+):
	 On the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	
	\n		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Te
	am Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n	
			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (
	Reg+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leader (SL 
	Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n			
		Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the d
	ay\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Echo\n
			\n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Team Lead
	er (TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On the d
	ay\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifle
	man (Reg+): On the day \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n		UH-1
	P Iroquois Hornet - Hornet 1-1\n\n		\n			\n				Pilot (Rotary Tags): @Bash
	fulvideos No tags \n			\n			\n				Crew Chief (Gunner Tags) @LurkerOne\n
				\n			\n				Door Gunner (Gunner Tags) On the day if numbers are applica
	ble (If not\, option to have an AI)\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	
	\n		Equipment: \n		\n			\n				No GPS devices\n			\n			\n				No Night vis
	ion devices\n			\n			\n				scopes only permitted for DMR or Prophet\n			\n
			\n	\n	\n		SR Radios are only allowed for SL and TL\n	\n	\n		Riflemen are
	 restricted to ONE molotov\n	\n	\n		One Rifleman is allowed to use a fla
	methrower AT SL Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\
	n\n\n\n	\n		Stick close to your SL or TL to not get lost\n	\n	\n		Those st
	reaming or inclined to listen should be aware that music from the SOG DLC 
	and vietnam era will be played throughout the mission.\n	\n\n\n\n	--NOTES-
	-\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules u
	nless otherwise specified remain in effect for this mission.\n\n\n\n	\n		A
	ny weapon and equipment may be taken applicable to your role\n	\n	\n		Wea
	pon and equipment chosen must be period specific to Vietnam war era\n	\n	\
	n		Weapon and equipment MUST be from SOG DLC\, UNSUNG\, Webknight's mel
	ee or Burn em mod\n	\n	\n		Melee weapons are allowed but adheres to the o
	ther equipment rules\n	\n	\n		Side restrictions for weapons is NOT in af
	fect\n	\n	\n		Uniform will be chosen by Platoon lead (Preferably C.I.A. th
	emed)\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS:
	 \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire S
	erver\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On requ
	est\n\n\n\n	Mission File: [FK]_Blufor_Cam_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230429T180000Z
DTEND:20230429T201500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Kaiser hits the griddy and then fucking dies [HOI4 Kaise
	rreich]
DTSTAMP:20230409T043335Z
SEQUENCE:0
UID:1631-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	     \n\n\n\n	 \n\n\n\n	EVENT SUMMARY: \n\n\n\n	This
	 will be heavily themed based on the events of the fictional alternate tim
	eline of Kaiserreich\, in which Germany and the Central Powers won the Fir
	st World War and thus dictated the geopolitical sphere of the following de
	cade. This event may be a one-off or a repeated affair\, depending on inte
	rest. However\, to prevent some of the typical chaos of HOI4 games\, there
	 will be some guidelines for behavior in the event to assist with the flow
	 of events. These are not intended to force a particular outcome or victor
	 in the game's conclusion\, and if anyone has a suggestion for additional 
	rulings\, please feel free to make suggestions in the comments.\n\n\n\n	 
	\n\n\n\n	++SLOTTING++\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	Factions:\n\n\n\n	Reichspackt:\n\n\n\n	The Reichspakt (the 'Imperial 
	Pact') is the military alliance between the German Empire and her subject 
	states. The Reichspakt serves as the mutual defence alliance led by the Ge
	rman Empire against potential enemies\, including the Syndicalist Internat
	ional\, the Russian Republic\, and possibly the Entente.\n\n\n\n	\n		 Ger
	man Empire: @KingShibe\n	\n	\n		 Poland: @Jerichron\n	\n	\n		 Kingdom 
	of Lithuania: OPEN\n	\n	\n		 Kingdom of Flanders-Wallonia : @Wheezy\n	
	\n	\n		 United Baltic Duchy: OPEN\n	\n	\n		 White Ruthenia: OPEN\n	\n	
	\n		 Ukrainian State: @Spartan_MiniMe \n	\n	\n		 German East Asia: OPE
	N\n	\n	\n		 German Mittelafrika: OPEN\n	\n\n\n\n	 \n\n\n\n	Entente:\n\n
	\n\n	The Entente symbolizes the last remnants of allied nations opposed to
	 the German Empire and the Central Powers during the Weltkrieg. With the S
	yndicalist revolutions in their home countries\, the Entente is comprised 
	primarily of the British and French governments-in-exile based in their fa
	r-flung colonies. Portugal\, while nominally a member\, still has to renew
	 its formal treaties with Great Britain and enjoys excellent relations wit
	h the Entente as a whole.\n\n\n\n	\n		 Dominion of Canada: @Panzerbaum\n
		\n	\n		 French Third Republic: OPEN\n	\n	\n		 Australasian Confederati
	on: @Timberhawk\n	\n	\n		 Dominion of India: OPEN\n	\n	\n		 Union of S
	outh Africa: @Prometheus13\n	\n	\n		 West Indies Federation: OPEN\n	\n	
	\n		 Kingdom of Sardinia: @BDFoster\n	\n\n\n\n	 \n\n\n\n	Third Internati
	onale:\n\n\n\n	Association\, also known as the Syndicalist International o
	r simply the International\, is an international leftist organization advo
	cating for world syndicalism and global cooperation. It was founded in 192
	1\, one and a half years after the end of the Weltkrieg and mere months af
	ter the end of the French and Italian Civil Wars\, by the newly-establishe
	d Commune of France and Socialist Republic of Italy.\n\n\n\n	\n		 Commune
	 of France: @riccardi48\n	\n	\n		 Union of Britain: @Silberjojo @Lexi
	c \n	\n\n\n\n	 \n\n\n\n	Non-Aligned Majors:\n\n\n\n	Facing their own iss
	ues in the wake of the Weltkrieg\, the non-aligned major powers of the wor
	ld must come to terms with their own societal issues at home and find thei
	r place in the coming world order\, whether that be joining one of the opp
	osing sides or forging their own path.\n\n\n\n	\n		 United States of Amer
	ica: @Bashfulvideos\n	\n	\n		 Russian Republic: @Legendo\n	\n	\n		 Aus
	trian Empire: @Resurge\n	\n	\n		 Ottoman Empire: OPEN\n	\n	\n		 Kingdo
	m of Spain: OPEN\n	\n\n\n\n	 \n\n\n\n	Non-Aligned Minors:\n\n\n\n	\"Faci
	ng their own issues in the wake of the Weltkrieg\, the non-aligned minor p
	owers of the world must pick a side in the coming war if they hope to surv
	ive intact in the coming new order.\n\n\n\n	\n		 Romania: @Lexic\n	\n	\n
			 Bulgaria: @Slim\n	\n	\n		 Serbia: OPEN\n	\n	\n		 Netherlands: OPE
	N\n	\n	\n		 Italian Republic: OPEN\n	\n	\n		 Portugal: OPEN\n	\n	\n		
	 Greece: OPEN\n	\n	\n		 Socialist Republic of Italy: @Phanos\n	\n\n\n\
	n	 \n\n\n\n	South America:\n\n\n\n	\n		 Argentina: CLOSED\n	\n	\n		 Bra
	zil: CLOSED\n	\n	\n		 Patagonia: CLOSED\n	\n	\n		 Paraguay: CLOSED\n	
	\n\n\n\n	 \n\n\n\n	Asia:\n\n\n\n	\n		 Empire of Japan: CLOSED\n	\n	\n	
		 Kingdom of Bhutan: CLOSED\n	\n	\n		 Kingdom of Siam: CLOSED\n	\n	\n
			 Shanxi: CLOSED\n	\n	\n		 Fengtian Government: CLOSED\n	\n	\n		 Qin
	q Government: CLOSED\n	\n	\n		League of Eight Provinces: CLOSED\n	\n\n\n
	\n	 \n\n\n\n	Africa\n\n\n\n	\n		 Ethiopia: CLOSED\n	\n	\n		 Somalia: 
	CLOSED\n	\n\n\n\n	 \n\n\n\n	Middle East:\n\n\n\n	\n		 Egyptian Sultanat
	e: CLOSED\n	\n	\n		 Persia: CLOSED\n	\n	\n		 Emirate of Jabal Shammar
	: CLOSED\n	\n	\n		 Emirate of Najd and Hasa: CLOSED\n	\n	\n		 Democrat
	ic Republic of Georgia: CLOSED\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++EVENT RULES++\n\n\n\n	General:\n\n\n\n	\n		There will be a 
	ten minute break after every 50 mins of play. If players fail to return wi
	th a 5 min grace period after breaks they will be removed from the session
	.\n	\n	\n		Coups or boosting of ideologies via espionage or political deci
	sion of other players is prohibited.\n	\n	\n		Volunteers may only be sen
	t to one nation at a time.\n	\n	\n		One Volunteer Division may be sent at
	 a time.\n	\n	\n		Only Faction Leaders may pause.\n	\n	\n		Players who joi
	n must be capable/willing to play at 3x speed minimum. \n	\n	\n		Intentio
	nal release of puppet states that is not created by an in game event\, dec
	ision\, or focus is prohibited.\n	\n	\n		Nations Starting in a Faction mus
	t remain in that Faction unless forced by a peace deal.\n	\n	\n		Non-Alig
	ned Majors may form new factions.\n	\n	\n		Non-Aligned Minors must choose 
	between the available factions (Reichspackt\, Entente\, Third Internationa
	le) unless one is formable with one of the Non-Aligned Majors.\n	\n	\n		Af
	ter event time end time has been reached a vote will be held to decide to
	 continue or resume at a subsequent event. \n	\n	\n		If a nation is elimi
	nated or subsumed during the course of the Event its player may choose to 
	coop one of the other existing nations from their Faction or to leave the 
	session.\n	\n	\n		No METAGaming or Exploits (EX: Unit Type Spam\, Game Eng
	ine Exploits).\n	\n\n\n\n	War:\n\n\n\n	\n		Strategic bombers past tech lev
	el 2 are not permitted.\n	\n	\n		Submarines past tech level 3 are not per
	mitted.\n	\n	\n		The inclusion of heavy tanks in infantry divisions mechan
	ized or otherwise are not permitted.\n	\n	\n		The usage of the Army Abilit
	ies \"Forced Attack\" is not permitted.\n	\n	\n		Intentionally disbandi
	ng or modifying units that have been encircled is prohibited.\n	\n	\n		Pla
	cing your navy on \"Do Not Engage\" is not permitted unless you are withdr
	awing from an active engagement.\n	\n\n\n\n	Negotiation:\n\n\n\n	\n		Peace
	 Deals where the result would affect the totality of a Faction must be agr
	eed upon by the Victorious Faction of that war.\n	\n\n\n\n	--EVENT RULES--
	\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		In slotting To maintain the bala
	nce between each of the factions a limit may be placed on the number of pl
	ayers per each faction to ensure even distribution.\n	\n\n\n\n	--NOTES--\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	EVENT REQUIREMENTS: \n\n\n\n	SERVER INFO : 
	\n\n\n\n	\n		Host: Jerichron\n	\n	\n		Password: On Request\n	\n	\n		Modset
	 \n	\n\n\n\n	\n\n\n\n
DTSTART:20230428T160000Z
DTEND:20230428T200000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Deltabacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Panzerbaum";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Timberhawk";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game of the month - SCP: Secret Labratory
DTSTAMP:20230426T142745Z
SEQUENCE:0
UID:1635-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	April is the month of the SCP so hoping we can g
	et a game together before new GOTM happens!\n\n\n\n	 \n\n\n\n	Planning to
	 do some sessions this saturday on the 29th aprox 15-30 min after main end
	 time.\n\n\n\n	If people can RSVP please so we can get an accurate reading
	 of numbers. \n\n\n\n	Players can join and leave as they want otherwise.\
	n\n\n\n	 \n\n\n\n	Server Name: fkzero.fkservers.eu\n\n\n\n	 \n\n\n\n	FK 
	SCP Guidelines \n\n\n\n	\n		SCP on FK is meant to take the form of lite-Ro
	leplay. Therefore\, your objective should not be to “win” the game\, b
	ut to create the most fun shared experience with other players. If you are
	 a MTF member you should be always trying to enter the facility to regain 
	control\, not camping the surface. If you are chaos insurgency\, you shoul
	d be earnestly trying to rescue the D-class personnel. \n	\n	\n		Do not RD
	M D-Class at the beginning of the round as a Guard or Scientist. Your firs
	t objective should be to detain them and escort them out of the facility. 
	Only once you have reasonable suspicion that they are armed\, or they are 
	not cooperating should you shoot on sight. \n	\n	\n		Do not metagame. This
	 can be subjective\, but you should not do things such as: while playing a
	s SCP-939\, constantly attacking while running around to hit people you wo
	uld otherwise not be able to see. Other examples include camping the surfa
	ce zone in the extraction area. If staff see a player engaging in inapprop
	riate metagaming behavior\, they will be warned and if they continue they 
	will be removed from the server. \n	\n\n
DTSTART:20230429T203000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Trailblazer (SOG DLC) [1st Main]
DTSTAMP:20230407T230837Z
SEQUENCE:0
UID:1629-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Our p
	latoon has been tasked to a search and rescue mission\n\n\n\n	A C.I.A. hel
	icopter dissepeared while conducting a mission in the western jungles on C
	am Lao Nam \n\n\n\n	Aboard was seven C.I.A. operatives including the pilo
	t and co-pilot.\n\n\n\n	A scout helicopter was sent out to look for a wrec
	k but communication was cut out right after a audible mayday call.\n\n\n\n
		Our platoon will start at a village inside the jungle and we must follow 
	the trail and look for any signs for survivors and what took down our helo
	s.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be 
	a heavily themed mission with elements taken from the Vietnam War\, with s
	ome artistic liberties taken. The mission will be making use of the Arma 3
	 Prairie Fire DLC and a custom Modset which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam/Faction based weaponry and will be restr
	icted per your chosen role. Tags for applicable roles are being enforced
	 and will not be different from standard slotting. Squad Structure and PT
	LN structure have been changed to accommodate the theme.\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLO
	TS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOST
	S DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SU
	IT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ \n\n		\n			\n				Platoo
	n Leader (PLTN Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\
	n		\n	\n	\n		Alpha\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\
	n				Team Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  
	OPEN\n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rif
	leman (Reg+): On the day\n			\n		\n	\n	\n		Bravo\n		\n			\n				Squad Lead
	er (SL Tags)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n	
			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): O
	n the day\n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n	
		Charlie\n		\n			\n				Squad Leader (SL Tags)  OPEN\n			\n			\n				Team 
	Leader (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\
	n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman (Reg
	+): On the day\n			\n		\n	\n	\n		Delta\n		\n			\n				Squad Leader (SL Tag
	s)  OPEN\n			\n			\n				Team Leader (TL Tags):  OPEN\n			\n			\n				Me
	dic (MEDIC Tags):  OPEN\n			\n			\n				Autorifleman (Reg+): On the day\
	n			\n			\n				3x Rifleman (Reg+): On the day\n			\n		\n	\n	\n		Echo\n		\
	n			\n				Squad Leader (SL Tags)  On the day\n			\n			\n				Team Leader 
	(TL Tags):  On the day\n			\n			\n				Medic (MEDIC Tags):  On the day\
	n			\n			\n				Autorifleman (Reg+): On the day\n			\n			\n				3x Rifleman
	 (Reg+): On the day \n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR or Prophet\n			\n		\n	\n	\n		
	SR Radios are only allowed for SL and TL\n	\n	\n		Riflemen are restricted 
	to ONE molotov\n	\n	\n		One Rifleman is allowed to use a flamethrower AT S
	L Discretion\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		Sti
	ck close to your SL or TL to not get lost\n	\n	\n		Those streaming or incl
	ined to listen should be aware that music from the SOG DLC and vietnam era
	 will be played throughout the mission.\n	\n	\n		It is strongly recommende
	d that everyone brings flashlights or headlamps\n	\n\n\n\n	--NOTES--\n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	\n		Any weap
	on and equipment may be taken applicable to your role\n	\n	\n		Weapon and
	 equipment chosen must be period specific to Vietnam war era\n	\n	\n		Weap
	on and equipment MUST be from SOG DLC\, UNSUNG\, Webknight's melee or B
	urn em mod\n	\n	\n		Melee weapons are allowed but adheres to the other equ
	ipment rules\n	\n	\n		Side restrictions for weapons is NOT in affect\n	\
	n	\n		Uniform will be chosen by Platoon lead\n	\n\n\n\n	--EQUIPMENT-- \n\
	n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Ser
	ver Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu
	\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Mission File: [FK]_Blufo
	r_Cam_Lao_Nam \n\n\n\n	Modset V2\n\n
DTSTART:20230414T180000Z
DTEND:20230414T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #12 [1st Main]
DTSTAMP:20230329T043729Z
SEQUENCE:0
UID:1626-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	
	\"Son\, I've a feeling before this is over we'll need every last Spartan i
	n the fight. I can do this. Report back to the ship.\"\n\n\n\n	—Sgt. For
	ge - UNSC Spirit of Fire - March 5th\, 2531.\n\n\n\n	The Slipspace drive i
	s now in place. Sgt. Forge was gravely wounded during the operation\; howe
	ver\, after being engaged by the Covenant Arbiter\, he defeated the leader
	 of the Covenant forces on this world. The Detonator of the Slipspace driv
	e was damaged and requires manual activation to complete Professor Anders'
	 plan. Sgt. Forge\, in his injured state\, has decided to remain behind wi
	th the bomb and manually detonate the device\, giving the Spirit of Fire a
	nd her crew time to escape before he destroys the planet and the Forerunne
	r Armada therein.\n\n\n\n	To allow the Spirit of Fire to escape\, we must 
	be allowed passage back through the portal which we initially used to ente
	r the planet. This entrance\, however\, has been manually locked in place 
	by Covenant Forces on the surface and must be captured if we are to escape
	. An assault force has been sent to the surface to take back the portal an
	d open it\, allowing the Spirit of Fire to escape before the bomb is deton
	ated.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \
	n\n\n\n	This will be a heavily themed mission with elements taken from the
	 Halo Game Series The mission will be making use of the Arma 3 mods Opera
	tion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whi
	ch will be posted as well at the bottom of this event page in a compiled l
	ist.  Weaponry within the mission will be restricted to Halo Series based
	 weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\
	n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLT
	N Lead (PLTN TAGS ONLY\, Officer) @colt92 [Reg+]\n	\n	\n		PLTN 2ic/RTO
	 (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Sp
	ecialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alp
	ha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta 
	Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @E
	aglestrike [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	
	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leade
	r (TL TAGS\, NCO) @BadBarry [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n
			2x Echo Spartan: (on the day)\n	\n\n\n\n	\n\n\n\n	M808B/M Scorpion MBT
	 (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) O
	PEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @TheSalader\n
		\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 
	\n\n\n\n	M808B/M Scorpion MBT (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT
	 Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags
	\, Specialist) @Mingy [Reg+]\n	\n	\n		KNGT Driver (KNGT Driver Tags\
	, Specialist) OPEN\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, F
	ire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods m
	ay be used within the mission.\n	\n	\n		Any Covenant Weapon looted in miss
	ion may be carried in the next mission if proof of acquisition is provided
	 prior to the next operation and appropriate Role is taken.\n	\n	\n		Only 
	one Covenant Weapon may be equipped or looted at a time per rifleman.\n	\n
		\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazi
	ne in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and r
	estricted to one mag before rearm is required.\n	\n	\n		No Molotov cockta
	ils may be carried by any member of the platoon at any given time.\n	\n	\n
			Spartans\, PRHT\, and DM roles may take one magazine at a time of speci
	al ammunition EG: Incendiary or HE per mission.\n	\n	\n		ODST's May perfo
	rm 2x orbital insertions at locations of their choice during this mission.
	\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The 
	improved Melee system can be configured by esc &gt\; options &gt\; control
	s &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons
	 with an attached bayonet can be used to bayonet enemies by use of the i
	mproved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To ass
	ist with some of the equipment and to take into account the settings tone 
	Third Person will be allowed for use in these missions. \n	\n	\n		Those s
	treaming or inclined to listen should be aware that music from the Halo un
	iverse will be played throughout the mission.\n	\n	\n		To further play int
	o the theme of the environment and to assist with medical treatment in mis
	sion all Players are recommended to take [1st MEU] Biofoam Canister's as 
	a replacement to standard packing bandages. They are more effective than s
	tandard bandages and are only available in this setting. Please read caref
	ully when adding to your inventory as other mods Biofoam options do not fu
	nction as well or at all.\n	\n	\n		Infantry engaging or expected to engage
	 Elites or Spartans during operations are suggested to bring a decent amo
	unt of (HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		El
	ites or Spartans do not typically die quickly once unconscious from smal
	l arms fire best practice is to down enemy heavy infantry ensure sufficien
	t damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Choco
	late Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Coll
	ar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (Al
	l Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA
	5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG 
	From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun)
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6
	B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n
		Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\
	n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown].\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n	
			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH2
	52 Vacuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolat
	e Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army
	] M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(
	Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All V
	ariants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX
	.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG Fro
	m ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\
	n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Me
	dics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCA
	N\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown].\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Digital Urban).\n			\n			
	\n				[OPCAN]CH252MD Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252MD 
	Vacuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appr
	opriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH
	252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\n
				\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		\n\n		\n			DMR:\
	n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n
					M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate
	 Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army]
	 M52A (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(D
	igital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n			\n
				\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR 
	Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJO
	LNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				
	MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOL
	NIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				
	MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\
	n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Var
	iants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n		
		\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n
					MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			
	\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One
	 of the following weapon combinations may be assigned to the team at SL di
	scretion and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 
	'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Las
	er\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		
	\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Brown
	].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[
	OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT/DM:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Chocolate Chip
	 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Ro
	le Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/
	B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n
				\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Pr
	imary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			
	\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n	
				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\
	n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Chocolate Chip (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		M52A Body Armor (Role Appropriate) [Brown].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n
				\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n
				\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			
	\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.
	\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat
	 Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n
	\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.e
	u\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDAT
	ED FROM LAST EVENT\n	\n\n
DTSTART:20230407T180000Z
DTEND:20230407T203000Z
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:6RAR\, The Battle of Long Tan (SOG DLC) [1st Main]
DTSTAMP:20230322T035530Z
SEQUENCE:0
UID:1625-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Bashfulvideos":forum@fkgaming.eu
DESCRIPTION:\n	6th Royal Australian Regiment.\n\n\n\n	\n\n\n\n	 \n\n\n\
	n	  ++MISSION BRIEFING++\n\n\n\n	Welcome to Hotel Nui Dat gentlemen\, \n
	\n\n\n	The 6RAR has been instructed to defend this location.\n\n\n\n	At ni
	ght we receive mortar fire\, we shell them to hell and back\, then confirm
	 kills in the morning. Recently their mortars have gone quiet\, in additio
	n to this\, radio chatter has indicated we're expecting a massive assault 
	on the base. \n\n\n\n	Your job will be to hold your posts\, possibly conf
	irm a few kills\, go on a patrol and report back to see a live performance
	 from Little Pattie herself. \n\n\n\n	To complete this\, 3 troop has allo
	wed use of their m113's with mounted M2's\, I warn you though\, they will 
	not be happy defending the base if their vehicles get destroyed\, it will 
	also make the job a lot harder. If they make my life a living hell\, I'll 
	make sure your life is one too. \n\n\n\n	If on your patrol you encounter 
	heavy resistance\, the base can offer some support tissues in the form of 
	105mm HE shells from our base howitzers\, please make good use of these ge
	ntlemen\, we do have a lot of shells lying around I want to get rid off\, 
	I'm tired of having them under my bed. \n\n	\n\n	\n\n	\n\n\n\n	++BRIEFIN
	G COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with the main story being taken from the Vietnam War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 Prairie Fire DLC and a custom Modset which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Vietnam/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Vietnam War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(FINAL SAY IS AT EVENT HOST'S DISCRETION\, AND I RESERVE THE RIG
	HT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	 \n\n\n\n	\n		Z
	eus (Colonel Townsend:): \n\n		\n			\n				 Bash.\n			\n			\n				Salader.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (Numbers depending)\n\n		\n
				\n				HQ (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n			\n	
			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Alpha\n		\n			\n				Al
	pha Section Leader (SL Tags)  @Jerichron (sl tags)\n			\n			\n				RTO\
	, (No Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\
	n				Alpha Rifleman:  OPEN\n			\n			\n				Alpha Grenadier\, (No Tags)
	:  OPEN\n			\n			\n				Alpha MG:  OPEN\n			\n			\n				2IC (TL TAGS):
	  @TrainDoctor (no tags)\n			\n			\n				Alpha Auto-Rifleman:  OPEN\n	
			\n		\n	\n	\n		Bravo (Overflow) \n		\n			\n				Bravo Section Leader (SL
	 Tags): RESERVE\n			\n			\n				RTO (No Tags):  RESERVE\n			\n			\n				M
	edic (MEDIC Tags):  RESERVE\n			\n			\n				Bravo Rifleman:  RESERVE\n	
			\n			\n				Bravo Grenadier\, (No Tags):  RESERVE\n			\n			\n				Bravo
	 MG: RESERVE\n			\n			\n				2IC (TL TAGS):  RESERVE\n			\n			\n				Brav
	o Auto Rifleman:  RESERVE\n			\n		\n	\n	\n		Delta\n		\n			\n				Delta Se
	ction Leader (SL Tags):  OPEN\n			\n			\n				RTO (No Tags):  OPEN\n		
		\n			\n				Medic (MEDIC Tags):  OPEN\n			\n			\n				Delta Rifleman:  
	OPEN\n			\n			\n				Delta Grenadier\, (No Tags):  OPEN\n			\n			\n				D
	elta MG:  OPEN\n			\n			\n				2IC (TL TAGS):  OPEN\n			\n			\n				Delt
	a Auto Rifleman:  OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		UH-1D Iroquois
	 Slick \"Bluey\"\n		\n			\n				Pilot (Rotary Tags): ON THE DAY\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	 
	\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS de
	vices\n			\n			\n				No Night vision devices\n			\n			\n				scopes only pe
	rmitted for DMR (The 3x for the L1A1)\n			\n		\n	\n	\n		Weapon list &amp\;
	 uniforms provided below\n	\n	\n		No SR radios allowed.\n	\n\n\n\n	 \n\n\
	n\n	++NOTES++\n\n\n\n	\n		The M113's are not mission critical assests but 
	they are tied directly to how hard the 2nd part of this mission will be\,
	 I'm allowing for 4 (numbers depending) if 2 are lost then there will be c
	onsequences.\n\n		\n			\n				The M113's are ran by the squads\, you have t
	o get permission from HQ for them to leave the base\, I will be LR'ing a m
	oment that X roads believes is a good time for them to leave.\n			\n		\n	\
	n	\n		You'll have access to artillery from the base in the form of 2 M101 
	105mm\, these will be called into X roads and the men at base (me\, ai\, c
	o zeus) will respond. \n	\n	\n		PLTN HQ will only be permitted if a speci
	fic number of players is reached.\n	\n	\n		This is my first event-zeus mis
	sion\, so any feedback you believe would help improve\, if that could go t
	o my discord dm's that'd be appreciated. \n	\n	\n		This mission is taken 
	from history with a twist\, so if you know the battle\, please don't spoil
	 it for those who don't. \n	\n\n\n\n	++EQUIPMENT++ \n\n\n\n	\n		Note: \
	n\n		\n			\n				FK Weaponry and equipment rules unless otherwise specified
	 remain in effect for this mission.\n			\n			\n				If you do not own the D
	LC\, please stick to similar to what your squad is wearing / weapons inclu
	ded. I reserve the right to ask you to change if I deem it inapplicable to
	 the mission.\n			\n			\n				I am not limiting the amount of grenades the 
	grenadier can take but please be reasonable\, 50 is not reasonable. (The 2
	2mm is very effective for what you will be fighting).\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	HQ:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Ves
	t - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - 
	ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left 
	(Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 (SAS/ Camo) 
	\n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n
					M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n\n	 \n\n\n\n	Se
	ction Leader:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest
	 - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - A
	NZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left (
	Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 (SAS/ Camo) \
	n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n	
				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n\n	RTO:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any
	)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n
			\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (RTO) \n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				F1 SMG\n			\n			\n				M16A1 (Camo) \n			\n	
			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\
	n		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				F1 SMG\n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n				L1A1 (Aus
	) \n			\n			\n				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n		\n\n		\n
				 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		\n	\n\n\n
	\n	MG:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU 
	AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - ANZA
	C (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - ANZAC (A
	ny)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boonie F/Left (Green)\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M60 (Varients allowed) \n
				\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n	
			\n		\n	\n\n\n\n	Rifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			
	\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Bo
	onie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L1A1 
	(Aus/ Camo) \n			\n			\n				L1A1 (Aus) \n			\n			\n				M16A1 (Camo) \n	
			\n			\n				M16A1 \n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				M1911\n			\n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			B
	ackpack:\n		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				L1A1 (Aus/ Rifle Grenade)\n			\n			\n				L1A1 (XM148)  
	&amp\;  (Camo)\n			\n		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M1911\n			\n		\n	\n\n\n\n	2IC:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n	
		\n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				Boonie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				L1A1 (SAS/ Camo) \n			\n			\n				L1A1 (Aus/ Camo) \n			\n			\n			
		L1A1 (Aus) \n			\n			\n				M16A1 (Camo) \n			\n			\n				M16A1 \n			\n	
		\n\n		\n			 \n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911\n			\n		
	\n	\n\n\n\n	Auto Rifleman:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n
				\n				Vest - ANZAC (Any) \n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\
	n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Boo
	nie F/Left (Green)\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				L2A1 L
	MG\n			\n		\n	\n\n\n\n	Pilot:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				BDU AUS (Olive) (any)\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				Vest - ANZAC (Pilot M1952A)\n			\n		\n\n		\n			Backpack:\n		\
	n\n		\n			\n				Pack - ANZAC (Any)\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				(UNS) Heli Pilot Helmet (Aust. Flag)\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				F1 SMG\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M1911\n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION RE
	QUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Pra
	irie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Passwor
	d : On request\n\n\n\n	Modset: SOG 2023 V2. \n\n
DTSTART:20230402T180000Z
DTEND:20230402T203000Z
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="pacmuncher67";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Naval Action [1st Main]
DTSTAMP:20230331T064059Z
SEQUENCE:0
UID:1627-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	          \n\n\n\n	\n\n\n\n	 \n\n\n\n	      
	 \n\n\n\n	              \n\n\n\n	               
	                \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	This event revolves around one or two player controlled fleets using the
	 Naval Legends mod engaging and competing with one another over a series o
	f game modes and challenges. This event is may include PvP elements meanin
	g there will be a focus on fleet vs fleet engagements in the majority of g
	ame modes included in this event with either AI fleets to engage or Play
	ers. Game modes will be selected on a voting basis and a description of ea
	ch game mode will be made before each round of voting. Participation in th
	is event and its game modes are À la carte and players may drop in and o
	ut before and after each round per their desire to keep playing or ability
	 to join.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Seco
	nd World War The mission will be making use of the Arma 3 mod Naval Legen
	ds which will be posted as well at the bottom of this event page in a com
	piled list.  Weaponry within the mission will be restricted to Second Wor
	ld War based weaponry and will be restricted per your chosen role. Tags f
	or applicable roles are being enforced and will not be different from sta
	ndard slotting. Squad Structure and PTLN structure have been changed to a
	ccommodate the theme and structure of operations in the Second World War i
	n addition to the purposes of the game modes to be played during the cours
	e of the event. \n\n\n\n	GAME MODES: \n\n\n\n	Domination (PvP or PvE)\n\
	n\n\n	\n		Each Fleet must secure the majority of three objective areas to 
	win the round.\n	\n	\n		To Secure an objective area there must be at least
	 one ship inside its capture zone.\n	\n	\n		Each objective area must be he
	ld for 5x mins before capture is complete.\n	\n	\n		In order to contest on
	e team capturing an objective the opposing team must have at least one shi
	p in the capture area.\n	\n	\n		After each objective area is taken a new o
	bjective will be created to capture.\n	\n	\n		If the entirety of either te
	am is eliminated the round will automatically go to the opposing side.\n	\
	n\n\n\n	Skirmish (PvP or PvE)\n\n\n\n	\n		Locate and eliminate the entiret
	y of the opposing fleet.\n	\n	\n		If a single vessel is left on either sid
	e and engagement is not made within 5-10 mins the round will end with the 
	win going to the fleet with the most ships.\n	\n	\n		Respawns for each ves
	sel lost  respawn will be conducted 20 mins after death.\n	\n\n\n\n	Capit
	al Capture (PvP)\n\n\n\n	\n		Each Fleet must eliminate the opposing fleets
	 capital ship to win.\n	\n	\n		If a single vessel is left on either side a
	nd engagement is not made within 5-10 mins the round will end with the win
	 going to the fleet with the most ships.\n	\n	\n		Respawns for each vessel
	 lost  respawn will be conducted 20 mins after death.\n	\n\n\n\n	Convoy E
	scort/Sub Hunt (PvP)\n\n\n\n	\n		Opposing fleets must secure their respect
	ive objectives.\n	\n	\n		The Escorting fleet must capture the specified is
	lands before loosing all their convoy ships.\n	\n	\n		The Attacking Sub Fl
	eet must destroy the enemy convoy before all islands are captured.\n	\n\n\
	n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED 
	SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT H
	OSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associate
	d)\n\n\n\n	 \n\n\n\n	\n\n\n\n	++US/UK SLOTTING++  \n\n\n\n	US FLEET LR 
	Radio:\n\n\n\n	\n		FLEET COM 69:\n	\n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n\n
	\n	FLEET FLAGSHIP - (HMS Hood)\n\n\n\n	\n		FLAGHQ Admiral (PLTN TAGS ONLY
	\, Officer) (on the day)\n	\n	\n		FLAGHQ Gunnery Officer (KNGT Gunner Tag
	s\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DESTROYER- (U
	SS Sims)\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) (on the day
	)\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day
	)\n	\n\n\n\n	 \n\n\n\n	BRAVO DESTROYER- (HMS Foxhound)\n\n\n\n	\n		BRAVO 
	Captain (PLTN TAGS ONLY\, Officer) (on the day)\n	\n	\n		BRAVO Gunnery Of
	ficer (KNGT Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE DESTROYER- (HMS Foxhound)\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS ONL
	Y\, Officer) (on the day)\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner T
	ags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA DESTROYER- (HMS F
	oxhound)\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY\, Officer) (on the day
	)\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day
	)\n	\n\n\n\n	 \n\n\n\n	RPTR AIR SQUADRON - (3x F6F Hellcat Interceptor OR
	 3x TBF Torpedo Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; R
	otary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\
	; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&am
	p\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\;&
	amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fixed &amp\
	;&amp\; Rotary Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	EXTRA CR
	EW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	--US/UK SLOTTING-
	- \n\n\n\n	 \n\n\n\n	\n\n\n\n	++JAPAN SLOTTING++ \n\n\n\n	JAPAN FLEET L
	R Radio:\n\n\n\n	\n		FLEET COM 68:\n	\n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n
	\n\n	FLEET FLAGSHIP - (KMS Scharnhorst)\n\n\n\n	\n		FLAGHQ Admiral (PLTN 
	TAGS ONLY\, Officer) (on the day)\n	\n	\n		FLAGHQ Gunnery Officer (KNGT G
	unner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DEST
	ROYER- (IJN Fubuki)\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) 
	(on the day)\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tags\, Officer) 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO DESTROYER- (IJN Mutsuki)\n\n\n\n	
	\n		BRAVO Captain (PLTN TAGS ONLY\, Officer) (on the day)\n	\n	\n		BRAVO 
	Gunnery Officer (KNGT Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n
	\n\n\n	CHARLIE DESTROYER- (IJN Mutsuki)\n\n\n\n	\n		CHARLIE Captain (PLTN
	 TAGS ONLY\, Officer) (on the day)\n	\n	\n		CHARLIE Gunnery Officer (KNGT
	 Gunner Tags\, Officer) (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA DESTROYE
	R- (IJN Mutsuki)\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY\, Officer) (on
	 the day)\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Officer) (on
	 the day)\n	\n\n\n\n	 \n\n\n\n	RPTR AIR SQUADRON - (3x A6M2 Zero Intercep
	tor OR 3x Nakajima B5N Torpedo Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed
	 &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot (Fi
	xed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilot 
	(Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pilo
	t (Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n	\n		RPTR Pi
	lot (Fixed &amp\;&amp\; Rotary Tags\, Officer) (on the day)\n	\n\n\n\n	 \
	n\n\n\n	EXTRA CREW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	++
	JAPAN SLOTTING++ \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS+
	+\n\n\n\n	\n		Only Weapons and equipment from the Iron Front and Faces o
	f War mods may be used within the mission.\n	\n	\n		Night vision equipmen
	t is prohibited.\n	\n	\n		BFT will be disabled and unit map markers remove
	d. GPS Devices may still be taken.\n	\n	\n		Weapons in the primary weapons
	 slot are prohibited. \n	\n	\n		Intentional Kamikaze Strikes whether by s
	hip or by air are considered intentional mission disruption and will be pu
	nished accordingly.\n	\n	\n		Enemy Airfields may not be attacked unless ex
	plicitly allowed by the Active Zeus/Command.\n	\n\n\n\n	--RESTRICTIONS--\n
	\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be c
	onfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\;
	 WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower carr
	y capacity of the equipment present within these missions each vessel wil
	l have its inventory filled with medical supplies.\n	\n\n\n\n	--NOTES--\n\
	n\n\n	 \n\n\n\n	++EQUIPMENT US/UK++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weap
	onry and equipment rules unless otherwise specified remain in effect for t
	his mission.\n	\n	\n		Uniforms and Vests are already applied for each cla
	ss and do not need modification unless otherwise specified in equipment li
	sts.\n	\n\n\n\n	Admiral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n
			\n\n		\n			\n				[US] M41 Wool Trousers Field 01.\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				US Pilot's Cap Khaki.\n			\n			\n				[USN] M1 Hel
	met.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n	
				Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[U
	S] M41 Wool Trousers Field 01.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[USN] M1 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M19
	11.\n			\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				US Pilot's
	 Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helme
	t.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n			
		Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\n\n\n\n	--EQUIP
	MENT US/UK--\n\n\n\n	 \n\n\n\n	++EQUIPMENT Japan++ \n\n\n\n	Note: \n\n\
	n\n	\n		FK Weaponry and equipment rules unless otherwise specified remain 
	in effect for this mission.\n	\n	\n		Uniforms and Vests are already appli
	ed for each class and do not need modification.\n	\n\n\n\n	Admiral/Captain
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] NCO's 
	Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool Field Cap.
	\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		
		\n				[IJA] Type 95 (Melee).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's Gear.\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool Field Cap.\n			\
	n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n
				\n				[IJA] Rifleman's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				[IJA] Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser
	 (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Rifleman's Gear.\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Flight Helmet.\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 M
	auser (Non Full Auto).\n			\n		\n	\n\n\n\n	--EQUIPMENT Japan--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK
	 #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 
	2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	
	 \n\n
DTSTART:20230401T180000Z
DTEND:20230401T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Boat Tags training\, introduction
DTSTAMP:20230331T232927Z
SEQUENCE:0
UID:1628-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Don_prince":forum@fkgaming.eu
DESCRIPTION:\n	The very first FK boat tags training. \n\n\n\n	 \n\n\n\
	n	In this training we will briefly go over what boats are\, and what you c
	an do with your boattags within FKgaming. Signup or show up as long as the
	re are seats left. There is limited space and FK Premium subscription memb
	ers and FKmarines.eu NFT owners have priority! \n\n
DTSTART:20230401T170000Z
DTEND:20230401T173000Z
ATTENDEE;CN="Don_prince";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #11 [1st Main]
DTSTAMP:20230320T061130Z
SEQUENCE:0
UID:1624-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\"Kee
	p the coffee hot ill be back before you know it!.\"\n\n\n\n	—Sgt. Forge
	 - UNSC Spirit of Fire - March 4th\, 2531.\n\n\n\n	 \n\n\n\n	The Slipspac
	e drive has been delivered to the Forerunner Armada's docking area however
	 the slipspace drive must now be delivered to the optimal location for the
	 device to be detonated to ensure the planets destruction and the preventi
	on of this deadly force falling into Covenant Hands. Navigate the dockyard
	s and secure a safe route to the designated detonation site. Following thi
	s ensure your own safety and rendezvous with a Huron Dropship sent to ret
	rieve your platoon once the mission has been completed. Best of luck you a
	ll humanity is counting on you...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Halo Game Series The mission will be making use of the
	 Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee Sys
	tem and others which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Halo Series based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPEN\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN 
	COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	
	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Med
	ic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQU
	AD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)
	\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the 
	day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n
		BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n
		\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : 
	(on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Brav
	o Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n
	\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: 
	(on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):
	\n\n\n\n	\n		Delta Squad Lead (SL TAGS\, Officer) @Spartan_MiniMe\n	\n	\n
			Delta Squad Medic (MEDIC TAGS\, Specialist) @SilentGunner13\n	\n	\n		D
	elta Squad Team Leader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad
	 Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the d
	ay)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\
	n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Te
	am (SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the day)\n	\n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only We
	apons and equipment from Operation Trebuchet\, Fire Team Zulu\, Specializ
	ed Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the mis
	sion.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the
	 next mission if proof of acquisition is provided prior to the next operat
	ion and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may b
	e equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\
	; Crew mag size is raised to 60 rounds per magazine in these missions.\n	\
	n	\n		Spartan Laser is to be treated as HAT and restricted to one mag befo
	re rearm is required.\n	\n	\n		No Molotov cocktails may be carried by any
	 member of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and D
	M roles may take one magazine at a time of special ammunition EG: Incend
	iary or HE per mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++N
	OTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\
	; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n
		\n	\n		Primary Weapons with an attached bayonet can be used to bayonet e
	nemies by use of the improved Melee system Buttstock Hit/Bayonet Charge a
	bility.\n	\n	\n		To assist with some of the equipment and to take into acc
	ount the settings tone Third Person will be allowed for use in these missi
	ons. \n	\n	\n		Those streaming or inclined to listen should be aware that
	 music from the Halo universe will be played throughout the mission.\n	\n	
	\n		To further play into the theme of the environment and to assist with m
	edical treatment in mission all Players are recommended to take [1st MEU] 
	Biofoam Canister's as a replacement to standard packing bandages. They ar
	e more effective than standard bandages and are only available in this set
	ting. Please read carefully when adding to your inventory as other mods Bi
	ofoam options do not function as well or at all.\n	\n	\n		Infantry engagin
	g or expected to engage Elites or Spartans during operations are suggeste
	d to bring a decent amount of (HV\, AP or Slug Ammunition) and to aim fo
	r the head.\n	\n	\n		Elites or Spartans do not typically die quickly once
	 unconscious from small arms fire best practice is to down enemy heavy in
	fantry ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	
	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules 
	unless otherwise specified remain in effect for this mission.\n\n\n\n	PLTN
	 Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPC
	AN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n		
		\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vac
	uum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.
	\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				
	MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n
				\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate
	) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]C
	H252 (Digital Urban).\n			\n			\n				[OPCAN]CH252 Collar(Digital Urban).\
	n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urban).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n
				\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n			
		MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n	
			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M
	6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team L
	eads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCA
	N\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			
	\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\
	n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				M
	A37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n	
			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Dig
	ital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD
	 (Digital Urban).\n			\n			\n				[OPCAN]CH252MD Collar(Digital Urban).\n		
		\n			\n				[OPCAN]CH252MD Vacuum(Digital Urban).\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CB
	U Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n			\n				[OPCAN]CH
	252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Vacuum(Digital Urba
	n).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295
	 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRi
	flemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OP
	CAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[OPCAN\, Army] M52A (Role Appropriate) [Digital Urban].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Digital Urban).\n			\n	
			\n				[OPCAN]CH252 Collar(Digital Urban).\n			\n			\n				[OPCAN]CH252 Va
	cuum(Digital Urban).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X
	.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			
	\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim
	).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropr
	iate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			
	\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Va
	riants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Under
	suit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor
	 (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA He
	lmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V
	/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mar
	k V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/
	P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR 
	VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n		
			MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.
	\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				
	M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\
	n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			
	\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n	
				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90
	X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			
	\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n	
			++NOTES++\n		\n\n		\n			One of the following weapon combinations may be 
	assigned to the team at SL discretion and based on mission requirements.\n
			\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99
	A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n		
		\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (S
	lim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Ro
	le Appropriate) [Digital Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT
	/DM:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN
	\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					M52A Body Armor (Role Appropriate) [Digital Urban].\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:
	\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SR
	S99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			
	\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n		
		\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n
					M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M9
	0X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n		
		\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODS
	T).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\
	n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-B
	ranch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body A
	rmor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 
	Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n
			\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		
	\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n	
		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n	
			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n	
		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		Modset UPDATED FROM LAST EVENT\n	\n\n
DTSTART:20230324T190000Z
DTEND:20230324T213000Z
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #10 [1st Main]
DTSTAMP:20230315T022717Z
SEQUENCE:0
UID:1623-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	\"Keep the coffee hot 0 Il
	l be back before you know it!.\"\n\n\n\n	—Sgt. Forge - UNSC Spirit of Fi
	re - March 4th\, 2531.\n\n\n\n	\n\n\n\n	A plan has been put into action to
	 prevent the Covenant from securing the Forerunner Armada present inside t
	he Shield World. Captain Cutter has permitted the Spirit of Fire's Slipspa
	ce drive to be removed from the ship and delivered to the interior of the 
	Forerunner Armada's berthing. Following this\, it will be detonated\, gene
	rating enough force to cause the artificial Sun illuminating the planet's 
	interior to go supernova\, destroying not only the Armada and the Covenant
	 forces but maybe us as well.\n\n\n\n	In order to deliver the Slipspace Dr
	ive to the Armada Berthing\, a path must be cleared through Covenant-contr
	olled territory. To facilitate this goal\, Marine/ODST ground teams with s
	upport from Red Team will push along the primary ground route and clear Co
	venant bases and units from the objective areas. They will ensure that the
	re is no Covenant interference with the Slipspace drive being moved.\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be
	 a heavily themed mission with elements taken from the Halo Game Series Th
	e mission will be making use of the Arma 3 mods Operation Trebuchet\, Fi
	re Team Zulu\, Improved Melee System and others which will be posted as
	 well at the bottom of this event page in a compiled list.  Weaponry with
	in the mission will be restricted to Halo Series based weaponry and will b
	e restricted per your chosen role. Tags for applicable roles are being e
	nforced and will not be different from standard slotting. Squad Structure
	 and PTLN structure have been changed to accommodate the theme. \n\n\n\n
		 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(R
	ESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank A
	ssociated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	CoZeus: OPE
	N\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead 
	(PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS
	\, Officer) @L00_Cyph3r [Reg+]\n	\n	\n		PLTN Medic (MEDIC TAGS\, Special
	ist) @TrainDoctor\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		
	Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alp
	ha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\
	n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squa
	d Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	
	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	C
	HARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n
		\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorif
	leman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	
	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		De
	lta Squad Lead (SL TAGS\, Officer) @Prometheus13\n	\n	\n		Delta Squad Me
	dic (MEDIC TAGS\, Specialist) @Spartan_MiniMe\n	\n	\n		Delta Squad Team L
	eader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Squad Autoriflem
	an : (on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n
			Delta Squad Team Leader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	UH-144 Falcon (RPTR 1-1):\n\n\n\n	
	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @Melo\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	AV-14 Hornet (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Ta
	gs\, Officer) @TheSalader [Reg+]\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team 
	(SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the day)\n	\n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapo
	ns and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized 
	Ordnance\, 1st MEU\, Operation Arsenal mods may be used within the missio
	n.\n	\n	\n		Any Covenant Weapon looted in mission may be carried in the ne
	xt mission if proof of acquisition is provided prior to the next operation
	 and appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be e
	quipped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; C
	rew mag size is raised to 60 rounds per magazine in these missions.\n	\n	\
	n		Spartan Laser is to be treated as HAT and restricted to one mag before 
	rearm is required.\n	\n	\n		No Molotov cocktails may be carried by any me
	mber of the platoon at any given time.\n	\n	\n		Spartans\, PRHT\, and DM 
	roles may take one magazine at a time of special ammunition EG: Incendiar
	y or HE per mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTE
	S++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; o
	ptions &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n
		\n		Primary Weapons with an attached bayonet can be used to bayonet enem
	ies by use of the improved Melee system Buttstock Hit/Bayonet Charge abil
	ity.\n	\n	\n		To assist with some of the equipment and to take into accoun
	t the settings tone Third Person will be allowed for use in these missions
	. \n	\n	\n		Those streaming or inclined to listen should be aware that mu
	sic from the Halo universe will be played throughout the mission.\n	\n	\n	
		To further play into the theme of the environment and to assist with medi
	cal treatment in mission all Players are recommended to take [1st MEU] Bio
	foam Canister's as a replacement to standard packing bandages. They are m
	ore effective than standard bandages and are only available in this settin
	g. Please read carefully when adding to your inventory as other mods Biofo
	am options do not function as well or at all.\n	\n	\n		Infantry engaging o
	r expected to engage Elites or Spartans during operations are suggested t
	o bring a decent amount of (HV\, AP or Slug Ammunition) and to aim for t
	he head.\n	\n	\n		Elites or Spartans do not typically die quickly once un
	conscious from small arms fire best practice is to down enemy heavy infan
	try ensure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \
	n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unl
	ess otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Le
	ad:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\
	, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCA
	N]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woo
	dland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland)
	.\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN
	]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, 
	Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OP
	CAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN
	]CH252MD Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army 
	Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland)
	.\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN
	]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				
	BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			
	\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			
	\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X
	.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n
				\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n	
				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C
	.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodl
	and].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army W
	oodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n		
			[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		
	\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n		
			M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] C
	BU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M
	52D (Role Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\
	n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n	
			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (
	All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				
	MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SM
	G From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgu
	n).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNI
	R Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n	
				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			
	\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n		
		\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n
				\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helm
	et.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of the following weapon com
	binations may be assigned to the team at SL discretion and based on missio
	n requirements.\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n
				\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3
	\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 C
	ollar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 
	(All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (S
	MG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotg
	un).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n			
		M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	PRHT/DM:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		
	\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99D
	X-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch B
	DU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (V
	est) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Cre
	w Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			
	HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA
	:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\
	n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			
	\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\
	n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO : \n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset UPDATED FROM LAST EVENT\n	\n\n
DTSTART:20230319T190000Z
DTEND:20230319T213000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 2: \"Red Cross\"
DTSTAMP:20230220T192319Z
SEQUENCE:0
UID:1612-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 2: \"Red Cross\"\n\n\n\n	\n\n\n\n	 \n\n\n\n	M
	ISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions for up
	 to 5 players. The story follows a LRRP team (Long-Range Reconnaissance Pa
	trol) with the 101st Airborne during Vietnam. Chapter 2: \"Red Cross\" is 
	the second mission in a short campaign with five missions. The missions fo
	llow a coherent story with the same characters and their deployment and ex
	periences in Vietnam in the Central Highlands during 1967.\n\n	 \n\n\n\n	
	Chapter 2: \"Red Cross\"\n\n	In Chapter 2 of our story\, your LRRPs team\,
	 also known as \"Recon Team Druid\"\, has finally earned some respect at t
	heir new Company\, and their Battalion Commander has given them their firs
	t real LRRPs mission that they will be conducting on their own. An abandon
	ed VC camp has been stumbled upon by Marines during a routine patrol. Afra
	id of possible booby-traps\, they turned it over to the Army LRRPs teams t
	o further investigate.\n\n\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		At mission end
	 if the players want to play the next mission in the series\, then we will
	 do so. The next mission is Recondo Chapter 3: \"Grass Feeder\".\n	\n\n\n\
	n	 \n\n\n\n	Credits\n\n	The following persons helped with the original Re
	condo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial playtest and
	 recommendation for adding sounds when new sub chats are started.\n	\n	\n	
		REDBowl for his many\, many playthroughs of my missions and beta testing.
	\n	\n	\n		Team Savage for making this CDLC and bringing together an awesom
	e community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyboy for his a
	wesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Mi
	ssions are limited to 5 slots - I've RSVP'd\, but I'm only watching from Z
	eus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Campbell (Team L
	eader) @Eaglestrike\n	\n	\n		PV2 Johnson (Medic) @TrainDoctor\n	\n	\n		SGT
	 Lopez @Dog\n	\n	\n		SPC4 Sakamoto  @Zenthar\n	\n	\n		PFC Cahun @TheSalad
	er\n	\n\n\n\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\
	n		No SR radios\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\
	n\n\n\n	 \n\n\n\n	SERVER INFO:\n\n\n\n	 \n\n\n\n	\n		Name: FK #5 SOG Pra
	irie Fire Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2
	502\n	\n	\n		Password: On Request\n	\n	\n		MACV SOG Scripted Recondo Modse
	t \n	\n	\n		CO05_Recondo_Chapter2_Red_Cross.Cam_Lao_Nam.pbo\n	\n\n\n\n	
	      \n\n\n\n	     \n\n\n\n	     \n\n
DTSTART:20230318T160000Z
DTEND:20230318T180000Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #9 [1st Main]
DTSTAMP:20230224T074917Z
SEQUENCE:0
UID:1615-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	\"The ancients have grante
	d us the power to doom your race. Let the deconstruction of our gifts begi
	n! The majesty of our new fleet will be unparalleled!.\"\n\n\n\n	—Ripa '
	Moramee - Arbiter of Immaculate Succession - February 30th\, 2531.\n\n\n\
	n	\n\n\n\n	A miracle and a disaster have occurred. Professor Anders has es
	caped Covenant captivity and has been picked up by Sergeant Forge\, who br
	ought her back to the Spirit of Fire. However\, relief at her rescue has b
	een cut short as she has informed us of the Covenant's purpose on this pla
	net and the deadly ramifications if they are successful. A Forerunner arma
	da\, dormant within the planet's inner reaches\, has been activated by the
	 Covenant military leader on the planet and is preparing to depart in serv
	ice to their new masters. If allowed to leave\, this would spell certain d
	oom for the human race and the ultimate victory of the Covenant in their g
	enocidal war.\n\n\n\n	A plan is being put into place to stop these ships f
	rom leaving. However\, access to the ship's drydock will be necessary to c
	omplete any preventative action. Therefore\, a task force is being assembl
	ed at FOB Gamma in the Highlands region to secure an access point to the F
	orerunner armada's location. However\, at this time\, FOB Gamma is under a
	ttack by Covenant forces\, and the surrounding area is infested by the org
	anisms we have come to know as the Flood. The surrounding area must be cle
	ared\, and a route made to the access point if we are to stop this deadly 
	turn of events.\n\n\n\n	To assist in the completion of these objectives\, 
	two members of Spartan Red Team are being deployed to assist.\n\n\n\n	++B
	RIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a hea
	vily themed mission with elements taken from the Halo Game Series The miss
	ion will be making use of the Arma 3 mods Operation Trebuchet\, Fire Tea
	m Zulu\, Improved Melee System and others which will be posted as well 
	at the bottom of this event page in a compiled list.  Weaponry within the
	 mission will be restricted to Halo Series based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme. \n\n\n\n	 \n\n
	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED
	 SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT 
	HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associat
	ed)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n\n\n\n	CoZeus: @TheSalader\n\
	n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLT
	N TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, O
	fficer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\
	n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\
	, Officer) @Servok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) 
	OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on 
	the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Al
	pha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, S
	pecialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rif
	leman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\
	n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on t
	he day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\
	, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike
	 [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Del
	ta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS
	\, NCO) @Veagance\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	
	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		2x Echo Spartan: (on the da
	y)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n	
		Only Weapons and equipment from Operation Trebuchet\, Fire Team Zulu\, S
	pecialized Ordnance\, 1st MEU\, Operation Arsenal mods may be used within
	 the mission.\n	\n	\n		Any Covenant Weapon looted in mission may be carrie
	d in the next mission if proof of acquisition is provided prior to the nex
	t operation and appropriate Role is taken.\n	\n	\n		Only one Covenant Weap
	on may be equipped or looted at a time per rifleman.\n	\n	\n		Rifleman &am
	p\;&amp\; Crew mag size is raised to 60 rounds per magazine in these missi
	ons.\n	\n	\n		Spartan Laser is to be treated as HAT and restricted to one 
	mag before rearm is required.\n	\n	\n		No Molotov cocktails may be carrie
	d by any member of the platoon at any given time.\n	\n	\n		No incendiary o
	r explosive ammunition types may be taken by standard riflemen\, Squad lea
	ds\, vehicle crew or specialist roles. See rule 8 for exemptions.\n	\n	\n	
		Spartans\, PRHT\, and DMR roles may take one magazine at a time of specia
	l ammunition EG: Incendiary or HE per mission.\n	\n\n\n\n	--RESTRICTIONS-
	-\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can b
	e configured by esc &gt\; options &gt\; controls &gt\; configure addons &g
	t\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet c
	an be used to bayonet enemies by use of the improved Melee system Buttst
	ock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipm
	ent and to take into account the settings tone Third Person will be allowe
	d for use in these missions. \n	\n	\n		Those streaming or inclined to lis
	ten should be aware that music from the Halo universe will be played throu
	ghout the mission.\n	\n	\n		To further play into the theme of the environm
	ent and to assist with medical treatment in mission all Players are recomm
	ended to take [1st MEU] Biofoam Canister's as a replacement to standard p
	acking bandages. They are more effective than standard bandages and are on
	ly available in this setting. Please read carefully when adding to your in
	ventory as other mods Biofoam options do not function as well or at all.\n
		\n	\n		Infantry engaging or expected to engage Elites or Spartans during
	 operations are suggested to bring a decent amount of (HV\, AP or Slug Am
	munition) and to aim for the head.\n	\n	\n		Elites or Spartans do not typ
	ically die quickly once unconscious from small arms fire best practice i
	s to down enemy heavy infantry ensure sufficient damage and move on.\n	\n\
	n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weapo
	nry and equipment rules unless otherwise specified remain in effect for th
	is mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland
	].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[
	OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n
				\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\
	n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic
	 Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (S
	hotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n
					M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role 
	Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[O
	PCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n		
		\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n
				\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\
	n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, 
	Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n			
		[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n		
		\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n	
				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(
	Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n		
		\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37
	X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\
	n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n
					M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6
	C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n	
		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Army Woodl
	and).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n			\n				
	[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n		
		\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M8
	1 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M5
	2A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(A
	rmy Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n			\n
				\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		
	\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X
	.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			
	\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Aud
	io).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n
				\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Hellbringer:\n\n\n\n	\n		Quote\n	\n\n	\n		\
	n			Uniform:\n		\n\n		\n			\n				31 Marine BDU [Woodland].\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				M52B Body Armor [Team Leader].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				Mark V/P Helmet.\n			\n		\n\n		\n			 \n
			\n\n		\n			Backpack:\n		\n\n		\n			\n				M2 Balloons.\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				M2-Flamethrower.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Spartan II:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n		
		\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n		
		\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\
	n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			
	\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\
	n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Reco
	n Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n		
			M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All
	 Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5
	BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG F
	rom ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B
	.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n	
		\n\n		\n			One of the following weapon combinations may be assigned to th
	e team at SL discretion and based on mission requirements.\n		\n\n		\n			\
	n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GN
	R \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n	
			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [W
	oodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				
	M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (
	Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M
	45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appr
	opriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helm
	et.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n		
		\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5C
	X. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n	
				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\
	n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M8
	1 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (
	Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.
	\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				
	MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n
				\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n	
			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n		
			M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n
			\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] P
	egasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODS
	T).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				
	M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n		
		\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \
	"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n	
			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kuk
	ri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n
					M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\
	n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDATED FROM LAST EVENT
	\n	\n\n
DTSTART:20230310T190000Z
DTEND:20230310T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Blob";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="BDFoster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fordie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:MACV SOG\, The disruption (SOG DLC) [1st Main]
DTSTAMP:20230228T204843Z
SEQUENCE:0
UID:1622-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	 Prairie Fire! Prairie Fire!\n\n	All available units rep
	ort in!\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Rise and shine so
	ldiers!\n\n\n\n	We've been requested to disrupt the VC to help with the Ar
	my's push to Hanoi.\n\n\n\n	Our primary objective is to disrupt the enemy'
	s communication network. This communication base is a vital link in their 
	chain of command\, and taking it out will significantly disrupt their abil
	ity to coordinate their forces. Our mission is to infiltrate the area unde
	tected\, locate the communication base\, and destroy it. We will need to m
	ove swiftly and silently to avoid detection and complete the mission.\n\n\
	n\n	Once the communication base is destroyed\, we will move on to our seco
	ndary objective\, which is to locate and destroy two anti-air locations lo
	cated north of the communication base. These anti-aircraft guns pose a sig
	nificant threat to our air assets\, and it's imperative that we take them 
	out before calling in air support.\n\n\n\n	Remember once these objectives 
	are complete\, we will have permission to call in \"Prairie Fire.\" This w
	ill scramble all nearby air assets to provide support as needed. Keep in m
	ind that the destruction of the anti-aircraft guns is critical before call
	ing in air support.\n\n\n\n	This mission will be challenging\, but I have 
	faith in your training and abilities. Remember\, the success of this missi
	on is essential to get to Hanoi and protecting our air assets. Good luck a
	nd stay safe out there.\n\n\n\n	- Chief SOG\n\n\n\n	\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission
	 with elements taken from the Vietnam War\, with some artistic liberties t
	aken. The mission will be making use of the Arma 3 Prairie Fire DLC and a
	 custom Modset which will be posted as well at the bottom of this event p
	age in a compiled list.  Weaponry within the mission will be restricted t
	o Vietnam/Faction based weaponry and will be restricted per your chosen r
	ole. Tags for applicable roles are being enforced and will not be differe
	nt from standard slotting. Squad Structure and PTLN structure have been c
	hanged to accommodate the theme and structure of operations in the Vietnam
	 War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (
	only in scenario of 2-3 squads)\n\n		\n			\n				Chief SOG (PLTN Tags): OP
	EN\n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags):
	 OPEN\n			\n		\n	\n	\n		Able\n		\n			\n				Sergeant (SL Tags)  OPEN\n		
		\n			\n				RTO (COMS/TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags
	):  OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				C
	orporal (TL TAGS): @TrainDoctor\n			\n			\n				MG A Gunner\, MG B Gunner\
	, Rifleman\n			\n		\n	\n	\n		Baker\n		\n			\n				Sergeant (SL Tags) @Eagl
	estrike\n			\n			\n				RTO (COMS/TL Tags): OPEN\n			\n			\n				Medic (MED
	IC Tags): OPEN\n			\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n
					Corporal (TL TAGS): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Ri
	fleman\n			\n		\n	\n	\n		Colombia (Overflow)\n		\n			\n				Sergeant (SL Ta
	gs) RESERVE\n			\n			\n				RTO (COMS/TL Tags): RESERVE\n			\n			\n				Me
	dic (MEDIC Tags): RESERVE\n			\n			\n				Grenadier\, Rifleman\, Rifleman\
	n			\n			\n				Corporal (TL TAGS): RESERVE\n			\n			\n				MG A Gunner\, M
	G B Gunner\, Rifleman\n			\n		\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Equipmen
	t: \n		\n			\n				No GPS devices\n			\n			\n				No Night vision devices\
	n			\n			\n				scopes only permitted for DMR\n			\n		\n	\n	\n		Weapon list
	 provided below\n	\n	\n		No SR radios allowed \n		\n			\n				Note: If we 
	end up with a large squad I will allow a SR for SL\, TL and RTO\n			\n		\n
		\n	\n		Riflemen are restricted to two molotov's\n	\n\n\n\n	--RESTRICTIONS
	--\n\n\n\n	++NOTES++\n\n\n\n	\n		Chances are that squads will work indepen
	dently from others\n		\n			\n				Be warry of friendly fire\n			\n			\n				
	make sure that you are aware of the general direction of each squad\n			\n
			\n	\n	\n		PLTN HQ will only be permitted if a specific number of players
	 is reached\n	\n	\n		Once final objective is completed\, the lead element 
	is to call Prairie Fire which will call in all nearby air assets.\n	\n	\n
			Those streaming or inclined to listen should be aware that music from th
	e SOG DLC and vietnam era will be played throughout the mission.\n	\n	\n		
	It is strongly recommended that everyone brings flashlights\n	\n\n\n\n	--N
	OTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment ru
	les unless otherwise specified remain in effect for this mission.\n\n\n\n	
	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Unif
	orm:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				M/45 Submachinegun (any)\n			\n			\n				M16A (any excluding 
	GL)\n			\n			\n				XM1... (any excluding GL)\n			\n			\n				GAU-5A (any e
	xcluding GL)\n			\n			\n				 Tommy Gun (50 mag permitted)\n			\n			\n				
	M3A1 Grease gun\n			\n			\n				MP40\n			\n			\n				M14\n			\n			\n				M189
	1\n			\n			\n				Type 56\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n
			\n			\n				M3 Knife\n			\n			\n				Sapper Shovel (any)\n			\n		\n\n		\n	
			LAT:\n		\n\n		\n			\n				M72 LAW\n			\n		\n\n		\n			Helmets:\n		\n\n		\n
				\n				M1 Helmet [1-7] (camo)\n			\n			\n				Helmet M1 net (camo)\n			\n
				\n				headband (any) [SOG DLC]\n			\n			\n				bonnie (any excluding VC 
	and PVN variants) [SOG DLC]\n			\n			\n				Bandana (any) [SOG DLC]\n			\n	
		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n	Chief SOG/Sergeants/Corpora
	l:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n
				\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest 
	- Army (officer) or (sentry).\n			\n			\n				Vest - SOG (one-zero TL) or (
	Scout).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (offi
	cer) or (sentry).\n			\n			\n				Pack - SOG (Tropical) or (CISO) or (CISO 
	Scout).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Beret (Dark Green)\
	n			\n		\n\n		\n			 \n		\n	\n\n\n\n	RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				Vest - SOG (one-one RTO).\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				Beret (RAC Headset)\n			\n		\n\n		\n			Ba
	ckpack:\n		\n\n		\n			\n				Pack - Army (RTO) or (RTO2) or (Tropical RTO).
	\n			\n			\n				Pack - SOG (Tropical RTO) or (CISO RTO).\n			\n		\n\n		\n	
			 \n		\n	\n\n\n\n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\
	n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n
			\n\n		\n			\n				Vest - Army (Medic).\n			\n			\n				Vest - SOG (one-two
	 Medic).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack - Army (Med
	ic M5) or (Medic).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\n
		\n		\n			Quote\n		\n\n		\n			\n				Uniform:\n			\n\n			\n				\n					BDU M
	ACV (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army
	 (Grenadier).\n				\n				\n					Vest - SOG (Demolitions).\n				\n			\n\n		
		\n				Backpack:\n			\n\n			\n				\n					Pack - Army (rifleman).\n				\n		
			\n					Pack - SOG (Tropical Demo) or (CISO Demo).\n				\n			\n\n			\n			
		Helmet:\n			\n\n			\n				\n					Helmet M1 GL (camo)\n				\n			\n\n			\n		
			 \n			\n\n			\n				Primary:\n			\n\n			\n				\n					M16A (GL variants)\
	n				\n				\n					XM1... (GL variants)\n				\n				\n					M79 40mm GL\n				
	\n			\n		\n	\n\n	\n		Machine Gunner:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\
	n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n
					\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Army (MG).\n			
		\n				\n					Vest - SOG (MG).\n				\n			\n\n			\n				Backpack:\n			\n\n		
		\n				\n					Pack - Army (MG) or (MG Ammo) or (Tropical MG).\n				\n				\
	n					Pack - SOG (Tropical MG) or (CISO MG).\n				\n			\n\n			\n				Helmet
	:\n			\n\n			\n				\n					Helmet M1 MG (camo)\n				\n			\n\n			\n				Prima
	ry:\n			\n\n			\n				\n					M60 (any)\n				\n				\n					M63A (any)\n				\n
				\n\n			\n				 \n			\n		\n	\n\n	\n		Rifleman:\n	\n\n	\n		\n			Quote\n		
	\n\n		\n			\n				 \n			\n\n			\n				Uniform:\n			\n\n			\n				\n					BDU 
	MACV (any)\n				\n			\n\n			\n				Vest:\n			\n\n			\n				\n					Vest - Arm
	y (Rifleman 1-2) or (Scout).\n				\n				\n					Vest - SOG (Scout) or (Demo
	litions).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - 
	Army (Tropical) or (Rifleman) or (Scout).\n				\n				\n					Pack - SOG (CI
	SO Demo) or (CISO Scout) or (CISO) or (Tropical) or (Tropical Scout).\n			
		\n			\n\n			\n				 \n			\n		\n	\n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n
	\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Server Name : FK 
	#5 S.O.G. Prairie Fire Server\n\n\n\n	IP: arma5.fkservers.eu\n\n	Port: 250
	2\n\n	Password : On request\n\n\n\n	Mission File: FK-SOG-Zeus-Cam-Lao-Hel
	lfireV2.Cam_Lao_Nam\n\n\n\n	modset (V2 + extra music mod)\n\n
DTSTART:20230304T190000Z
DTEND:20230304T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WAYFARER - Halo - 1st Main
DTSTAMP:20230224T204358Z
SEQUENCE:0
UID:1616-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\"You
	 know what? I only signed on to this for a college credit and a down payme
	nt on a car\, but that was pretty exciting!\"\n\n\n\n	- Unknown Marine\, T
	he Ark\, 11th December\, 2552\n\n\n\n	 \n\n\n\n	The UNSC Forward Unto Daw
	n\, together with the Sanghelli 'Fleet of Retribution'\; has chased the Pr
	ophet of Truth through a portal that appeared above Voi. Operation BLIND F
	AITH is an effort to capture the Prophet of Truth and prevent him using th
	e Halo Superweapons against us. Master Chief S-117 is deploying to neutral
	ise a Covenant AAA battery to our North. Our orders are to assault &amp\; 
	destroy 3 Covenant positions to clear a path or the 'Dawn to land for furt
	her operations.\n\n	Enemy forces seem to mostly comprise infantry\, with G
	runts\; Jackals &amp\; still hostile Elites spotted. Longsword recon fligh
	ts have snapped a few images of the objective areas. \n\n	A Pelican fligh
	t will be on stand-by for all resupply &amp\; logistical needs.\n\n\n\n	\n
	\n\n\n	 \n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission 
	with elements taken from the Halo Game Series The mission will be making u
	se of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved M
	elee System and others which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Halo Series based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\
	n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\
	n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN L
	ead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO
	 TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		PLTN FAC (FAC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALPHA SQUA
	D:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @AntiMatter\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) @TrainDoctor\n	\n	\n		Alph
	a Squad Team Leader (TL TAGS\, NCO) @Eaglestrike\n	\n	\n		Alpha Squad Au
	torifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha S
	quad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\
	, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) O
	PEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (
	on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifl
	eman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD (NOT RESERVABLE):\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) \n	\n	\n		Charlie Squad Medic
	 (MEDIC TAGS\, Specialist) \n	\n	\n		Charlie Squad Team Leader (TL TAGS\
	, NCO) \n	\n	\n		Charlie Squad Autorifleman \n	\n	\n		2x Charlie Squa
	d Rifleman:\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) \n	\n	\n	
		Charlie Squad Autorifleman\n	\n	\n		2x Charlie Squad Rifleman\n	\n\n\n
	\n	WYVERN 1-1 (Pelican):\n\n\n\n	\n		Pilot (Rotary Tags) @L00_Cyph3r\n	\n	
	\n		Co-Pilot (WSO Tags) @TheSalader NO TAGS\n	\n\n\n\n	WYVERN 1-2 (Pelica
	n):\n\n\n\n	\n		Pilot (Rotary Tags) (on the day)\n	\n	\n		Co-Pilot (WSO Ta
	gs) (on the day)\n	\n\n\n\n	 \n\n\n\n	DRAKE 1-1 (M808-B Scorpion):\n\n\n\
	n	\n		Commander/Gunner (CMD/GUNNER TAGS) @Jerichron\n	\n	\n		Driver (DRIVE
	R TAGS) @Servok NO TAGS\n	\n\n\n\n	 \n\n\n\n	DRAKE 1-2 (M808-B Scorpion)
	:\n\n\n\n	\n		Commander/Gunner (CMD/GUNNER TAGS) (on the day)\n	\n	\n		Dri
	ver (DRIVER TAGS) (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\
	n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from
	 Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st ME
	U\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Rifl
	eman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in the
	se missions.\n	\n	\n		Spartan Laser is to be treated as HAT and restricted
	 to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	
	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		To assist with some of the equipment and to
	 take into account the settings tone Third Person will be allowed for use 
	in these missions. \n	\n	\n		Those streaming or inclined to listen should
	 be aware that music from the Halo universe will be played throughout the 
	mission.\n	\n	\n		To further play into the theme of the environment and to
	 assist with medical treatment in mission all Players are recommended to t
	ake [1st MEU] Biofoam Canister's as a replacement to standard packing ba
	ndages. They are more effective than standard bandages and are only availa
	ble in this setting. Please read carefully when adding to your inventory a
	s other mods Biofoam options do not function as well or at all.\n	\n	\n		I
	nfantry engaging or expected to engage Elites or Spartans during opera
	tions are suggested to bring a decent amount of (HV\, AP or Slug Ammuniti
	on) and to aim for the head.\n	\n	\n		Elites or Spartans do not typic
	ally die quickly once unconscious from small arms fire best practice is 
	to down enemy heavy infantry ensure sufficient damage and move on.\n	\n	\n
			The typical Respawn/Reinforce procedure will be amended for this mission
	. When respawned\, you may find that you cannot TP back to your squads and
	 instead find yourselves in a new position. In this instance\, act as UNSC
	 \"survivors\" until such a time as you can be reunited with your squad.\n
		\n\n\n\n	--NOTES--\n\n\n\n	++Uniform++\n\n\n\n	\n		Uniform is to be chose
	n by Platoon at the start of the mission. \n	\n	\n		All vest subvariants 
	are permitted\, providing they are UNSC and not Insurrectionist. \n	\n	\n
			M252D (ODST armour) is not permitted for this mission.\n	\n\n\n\n	 \n\n
	\n\n	            --Uniform--\n\n\n\n	 \n\n\n\n	           ++
	Weapons++\n\n\n\n	Permitted for all personnel\n\n\n\n	\n		\n			 \n		\n\n	
		\n			\n				Quote\n			\n\n			\n				\n					 \n				\n\n				\n					\n						P
	rimaries (all variants permitted according to role):\n\n						\n							\n
									BR37\; BR45\; BR55\; M295 BMR\; M392 DMR\; M45\; M7\; M90\; MA32\;
	 MA37\; MA5B\; \n							\n						\n					\n					\n						Secondaries\n						
	\n							\n								M13 Bayonet\; M3 Knife\; M10 Combat Knife\; UNSC Knife\
	; M6B\; M6G\; M7\; \n							\n						\n					\n					\n						MGs\n						\n		
						\n								M73 LMG\; M247X GPMG\; M319N GL [Squad Leaders permission o
	nly]\; Act as a Rifleman instead of Autorifleman [Squad Leaders permission
	 only]\n							\n						\n					\n					\n						AT/Launchers\n						\n							
	\n								M41 SSR MAV/AW\; M42 'Hopper'\n							\n						\n					\n				\n\n	
				\n					 \n				\n			\n		\n\n		\n			 \n		\n\n		\n			 \n		\n	\n\n\n\n
		         --Weapons--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	pack - OPTRE v11\n	\n	\n		Mission File: BLUFOR%20Highlands%20(UNSC).OPTRE
	_Installation04\n	\n\n
DTSTART:20230303T190000Z
DTEND:20230303T213000Z
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="maman.";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TTS: FK Does MAFIA II
DTSTAMP:20230228T000216Z
SEQUENCE:0
UID:1620-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	Now with Semi Open Setups\, more Roles and more Fun!\n\n	
	\n\n	\"In the peaceful Online Server of FK Gaming\, a dark presence is abo
	ut to make itself known. For years\, the family based crime organization k
	nown as the Mafia has been establishing itself in the foundation of the co
	mmunity. Until now\, the naive citizens have been unaware of the evil amon
	g them. Tonight\, however\, the Mafia makes its move. Tonight\, someone wi
	ll die\, and until the Mafia has eliminated all opposition\, the innocent 
	will continue to die. Unless\, of course\, the Mafia is destroyed first...
	\"\n\n	\n\n	WHAT\n\n	The introduction above is an introduction to the game
	 of MAFIA. Sometimes known as Werewolf\, sometimes known as Town of Salem
	\, it is a parlour game that has an informed\, malevolent minority (the M
	AFIA or SCUM) and an uninformed\, benevolent majority (the TOWN). The o
	bjective of the MAFIA is to outnumber the TOWN\, thereby winning the gam
	e. The objective of the TOWN is to eliminate all of the MAFIA by remov
	ing them from the game via vote. The game additionally is ran by a GM.\n\n
	\n\n	\n\n	HOW\n\n	The game is split into two phases: DAY and NIGHT.\n\n
		\n\n	In each DAY\, all of the players discuss openly and attempt to reac
	h a consensus on someone to 'Lynch'\, thusly removing that player from the
	 game. When a majority of votes (EG: 5 votes in 9\, 3 votes in 5 etc) is r
	eached in the DAY\, the GM will lock votes and the player will be elimina
	ted from the game. All discussion stops\, and the role of the eliminated p
	layer is exposed.\n\n	\n\n	In the NIGHT\, there are various roles that ca
	n take actions. the MAFIA can agree on someone to be murdered in the nig
	ht. That player\, once the MAFIA have decided who to kill\, is removed f
	rom the game and is no longer allowed to speak.  Their role is exposed to
	 everyone\, and another DAY phase begins.\n\n	\n\n	I will GM game one at 
	least\, and we have several people who are happy to volunteer to GM as wel
	l. It promises to be a good evening of intrigue\, pointing fingers at peop
	le and breaking friendships. I'll do setups based on the amount of people 
	who RSVP\, and due to limitations of TTS I'll be restricting RSVPs to 9.\n
	\n	\n\n	If you would like to read up on the game of Mafia\, this is a list
	 of articles that cover theory. A lot of it is more specifically targetted
	 at Forum-based mafia\, but general principles and tells can often transla
	te very well. (https://wiki.mafiascum.net/index.php?title=Category:Theory)
	\n\n	\n\n	'Sign me up! What do I need??'\n\n\n\n	Tabletop Simulator (https
	://store.steampowered.com/app/286160/Tabletop_Simulator/).\n\n	Teamspeak\n
	\n	RSVP!\n\n	A healthy suspicion of your friends.\n\n	\n\n	I'll close RSVP
	s at 1100 GMT+0 on the day (8 hours prior to start). If you fail to RSVP a
	 slot in time\, please comment in the thread and register interest in the 
	case of drop-outs or so that we can rotate people in and out.\n\n	\n\n	If 
	you RSVP and cannot attend\, you MUST let me know with as much notice as 
	possible.\n\n	\n\n	Lets play Mafia!\n\n
DTSTART:20230312T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK-BSG Joint Operation v2
DTSTAMP:20230227T220442Z
SEQUENCE:0
UID:1619-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			FK - BSG Joint Operation\n		\n\n	
		\n			After the technical issues that affected the last mission FK has bee
	n invited to partake again in a joint operation with the BSG clan. This i
	s the first of 2 operations. \n		\n\n		\n			If you had a slot in the last
	 run\, this will stay the same BUT if you wish to request a different slot
	 or cannot make the new date\, please let a member of staff know so that w
	e can pass it onto BSG\n		\n\n		\n			Credit: @kMaN\, MrJayDarlington &amp\
	; The BSG Clan\n		\n\n		\n			\n		\n\n		\n			++ Mission Objective ++\n		\n\
	n		\n			 \n		\n\n		\n			You\, the players will be members of a large SBS 
	task force embedded within an yet-to-be-disclosed country. Following a ser
	ies of operations in a long running campaign\, your unit has been forced t
	o consolidate their position and hold until relieved under increasing and 
	unwavering enemy attack.\n		\n\n		\n			With the task force dug in an unabl
	e to extract themselves\, your only resupply will be from helicopter - Thi
	s is not a combat role.\n		\n\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			++
	 Mission Summary ++\n		\n\n		\n			This will be a COOP Defense operation in
	 collaboration with the BSG Clan. It is the first mission part of 2 planne
	d operations in collaboration with BSG. \n		\n\n		\n			 \n		\n\n		\n			+
	+EQUIPMENT++\n		\n\n		\n			\n				We will be running modern gear.\n			\n	
			\n				Shell loadouts may be provided.\n			\n			\n				NATO Weaponry.\n			
	\n			\n				Looting is allowed. \n			\n		\n\n		\n			--EQUIPMENT--\n\n			 
	\n		\n\n		\n			++NOTES++\n		\n\n		\n			\n				This will be hosted on the BS
	G Clan server\, their rules are similar to ours\, Please adhere to them.
	 \n			\n			\n				The BSG Clan has provided a slotting sheet\, see below\,
	 if you have previously requested a slot\, this will stay the same\, other
	wise fill out the slotting request form linked below\n			\n			\n				If you
	 CANNOT make the event\, please let Jay (on BSG Discord) or one of the FK 
	Staff know\, so that we can free up your slot for other people\n			\n		\n\
	n		\n			--NOTES--\n		\n\n		\n			\n				Briefing Document\n			\n		\n\n		\n		
		MISSION REQUIREMENTS: \n		\n\n		\n			Slotting:\n		\n\n		\n			\n				Slott
	ing request\n			\n			\n				Slotting Sheet\n			\n		\n\n		\n			TEAMSPEAK SER
	VER INFO :\n		\n\n		\n			\n				IP: ts.bsgaming.co.uk\n			\n		\n\n		\n			A
	RMA SERVER INFO :\n		\n\n		\n			\n				IP: server.bsgaming.co.uk\n			\n			
	\n				Port: 2322\n			\n			\n				Password: Provided on the day\n			\n			\n	
				Modset\n			\n		\n\n		\n			DISCORD SERVER INFO (OPTIONAL):\n		\n\n		\n		
		\n				Discord link\n			\n			\n				To gain access please state that you're
	 a member of FK and you will gain a guest role \n			\n		\n	\n\n
DTSTART:20230325T200000Z
DTEND:20230325T230000Z
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Chapter 1: \"Fields of Fire\"
DTSTAMP:20230218T222524Z
SEQUENCE:0
UID:1610-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Chapter 1: \"Field of Fire\"\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op missions fo
	r up to 5 players. The story follows a LRRP team (Long-Range Reconnaissanc
	e Patrol) with the 101st Airborne during Vietnam. Chapter 1: \"Fields of F
	ire\" is the second mission in a short campaign with five missions. The mi
	ssions follow a coherent story with the same characters and their deployme
	nt and experiences in Vietnam in the Central Highlands during 1967.\n\n	 
	\n\n\n\n	Chapter 1: \"Fields of Fire\"\n\n	Still The FNGs at their new Com
	pany\, \"Recon Team Druid\" are asked to help in a non-LRRP role as the 10
	1st conducts an Air Assualt on a nearby village. Lt. Colonel Dorgan uses t
	his as an opportunity to test out the combat readiness of his new Recon te
	am. Can they leave a good impression?\n\n\n\n	 \n\n\n\n	Notes\n\n\n\n	\n	
		At mission end if the players want to play the next mission in the series
	\, then we will do so. The next mission is Recondo Chapter 2: \"Red Cross\
	".\n	\n\n\n\n	 \n\n\n\n	Credits\n\n	The following persons helped with the
	 original Recondo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial 
	playtest and recommendation for adding sounds when new sub chats are start
	ed.\n	\n	\n		REDBowl for his many\, many playthroughs of my missions and b
	eta testing.\n	\n	\n		Team Savage for making this CDLC and bringing togeth
	er an awesome community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyb
	oy for his awesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLD
	ERS)\n\n	(Missions are limited to 5 slots - I've RSVP'd\, but I'm only wat
	ching from Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Camp
	bell (Team Leader)\n	\n	\n		PV2 Johnson (Medic) @TrainDoctor\n	\n	\n		SGT 
	Lopez @TheSalader\n	\n	\n		SPC4 Sakamoto  \n	\n	\n		PFC Cahun\n	\n\n\n\n	
	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		No SR radio
	s\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	 \n\n
	\n\n	SERVER INFO:\n\n\n\n	\n		Name: FK #5 SOG Prairie Fire Mission Server
	\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On
	 Request\n	\n	\n		MACV SOG Scripted Recondo Modset\n	\n	\n		CO05_Recondo_C
	hapter1_Fields_of_Fire.Cam_Lao_Nam.pbo\n	\n\n\n\n	** Link to Malbryn's mis
	sion-making framework can be found\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20230226T170000Z
DTEND:20230226T190000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="betacar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Escape From Madrigal (Covenant) #5 (1st Main)
DTSTAMP:20230212T163159Z
SEQUENCE:0
UID:1603-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	Thanks to the heroic ac
	tions of our Covenant troops on Madrigal we were able to get a hold of the
	 last piece missing for the Forerunner map.\n\n\n\n	Unfortunately\, our tr
	oops are now lost on the planet\, and most likely dead after Flood spores 
	got released in the CRS Battle Cruiser and crashed on Madrigal.\n\n\n\n	Th
	e journey of our heroes has ended\, and they have found their own way to s
	alvation.\n\n\n\n	If there are any survivors left on the planet\, we hope 
	they can find a way out alive.\n\n\n\n	 \n\n\n\n	Important information fo
	r the mission - Must read\n\n\n\n	ANY FK WEAPON OR TAG RESTRICTIONS FOR VE
	HICLES ARE LIFTED DURING THE WHOLE MISSION\n\n\n\n	This mission is not lin
	ear and players will have to find their own way off the planet\n\n\n\n	Loa
	douts are set by the slot\, but looting is encouraged since there will be 
	no resupplies.\n\n\n\n	Looting and use of UNSC equipment and Vehicles is p
	ermitted for the mission.\n\n\n\n	Your Short Range radio is set by the tem
	plate\, and you cannot change this UNLESS you meet another squad and want 
	to communicate. You can only change to each other's frequencies. \n\n\n\n
		Last known LR radio for communication was on frequency 69 so players are 
	allowed to use this IF they have a LR Radio. You are not allowed to chang
	e your SR frequency to 69 or other familiar frequencies FK use to gain an 
	advantage.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	To qualify for an escape from the
	 planet\, you must exit in the following vehicles with 75% or more fuel le
	vel. To escape\, just fly high and ping Zeus \n\n\n\n	Any form of UNSC Pe
	lican\n\n	Any form of Covenant Drop-ship\n\n	Any form of Banshee\n\n	Any f
	orm of spaceships/jets\n\n\n\n	 \n\n\n\n	If you escape\, you are free to 
	leave the server or spectate other players. \n\n\n\n	No metagaming is all
	owed if you have escaped and someone is waiting for a respawn or if you ar
	e dead with someone from another squad\n\n\n\n	Respawn will be strict and 
	on Zeus discretion\n\n\n\n	If too many have died from the same or differen
	t squads you might get soft-reset and start at another location with other
	 people.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n
	\n	This will be a heavily themed mission with elements taken from the Halo
	 Game Series The mission will be making use of the Arma 3 mods Operation 
	Trebuchet\, Fire Team Zulu\, Improved Melee System and others which wi
	ll be posted as well at the bottom of this event page in a compiled list.
	  Weaponry within the mission will be restricted to Halo Series based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	PERSONAL WISHES FOR A SQUAD MAY BE GRANTED IF ALL PLAYERS AGREE)\n\n	(EXCE
	PTIONS TO THE TEMPLATE SLOTTING CAN BE MADE)\n\n\n\n	(THERE ARE EXTRA SLOT
	S THAT ARE USED TO CREATE NEW SQUADS OR FILL IN EXISTING SQUADS IF NUMBERS
	 ARE APPLICABLE)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	
	Slot Format: Role (Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	Alpha 1-1 Squad:\n\n\n\n	\n		Elite Zealot (Reg+\, Zealo
	t) @AntiMatter\n	\n	\n		Elite Medic (MEDIC TAGS\, Spec Ops) @TrainDoctor
	\n	\n	\n		Elite Grenadier (Reg+\, Spec Ops) @Mingy\n	\n\n\n\n	 \n\n\n\n	
	Alpha 1-2 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	
	\n	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshoo
	ter (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN
	 \n	\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	Alp
	ha 1-3 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\n	
	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshooter
	 (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN \n
		\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	Alpha 1
	-4 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\n	\n		
	Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshooter (Re
	g+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN \n	\n	\
	n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	A
	lpha 1-5 Squad:\n\n\n\n	\n		Elite Squad Leader (SL TAGS\, Ultra) OPEN\n	\
	n	\n		Elite  Medic (MEDIC TAGS\, Major) OPEN\n	\n	\n		Elite Sharpshoot
	er (Reg+\, Minor) OPEN \n	\n	\n		Elite Autorifle (Reg+\, Minor) OPEN 
	\n	\n	\n		Elite Grenadier (Reg+\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n	--SLOTTI
	NG--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equi
	pment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance
	\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	\
	n	\n		Changing of uniform\, vest or headgear is prohibited as doing so mig
	ht remove or glitch character models.\n	\n	\n		NOT ALLOWED TO LOOT ANY THE
	RMAL/NVG EQUIPMENT\n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\
	n	++NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc
	 &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Mel
	ee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayon
	et enemies by use of the improved Melee system Buttstock Hit/Bayonet Cha
	rge ability.\n	\n	\n		To assist with some of the equipment and to take int
	o account the settings tone Third Person will be allowed for use in these 
	missions. \n	\n	\n		Those streaming or inclined to listen should be aware
	 that music from the Halo universe will be played throughout the mission.\
	n	\n	\n		To further play into the theme of the environment and to assist w
	ith medical treatment in mission all Players are recommended to take [1st
	 MEU] Biofoam Canister's as a replacement to standard packing bandages. T
	hey are more effective than standard bandages and are only available in th
	is setting. Please read carefully when adding to your inventory as other m
	ods Biofoam options do not function as well or at all.\n	\n	\n		Elites o
	r Spartans do not typically die quickly once unconscious from small ar
	ms fire best practice is to down enemy heavy infantry ensure sufficient da
	mage and move on.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\
	n\n\n	\n		Uniform\, vest and helmet are set by the template and is PROHIBI
	TED to change unless told otherwise by Zeus\n	\n\n\n\n	 \n\n\n\n	   
	         --Uniform--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Serve
	r\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: O
	n Request\n	\n	\n		Modset - OPTRE 2023 V6 UPDATED\n	\n\n
DTSTART:20230225T190000Z
DTEND:20230225T220000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:TTS: FK Gaming does MAFIA
DTSTAMP:20230225T003503Z
SEQUENCE:0
UID:1617-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Deltabacon":forum@fkgaming.eu
DESCRIPTION:\n	\"In the peaceful Online Server of FK Gaming\, a dark pre
	sence is about to make itself known. For years\, the family based crime or
	ganization known as the Mafia has been establishing itself in the foundati
	on of the community. Until now\, the naive citizens have been unaware of t
	he evil among them. Tonight\, however\, the Mafia makes its move. Tonight\
	, someone will die\, and until the Mafia has eliminated all opposition\, t
	he innocent will continue to die. Unless\, of course\, the Mafia is destro
	yed first...\"\n\n	\n\n	WHAT\n\n	The introduction above is an introduction
	 to the game of MAFIA. Sometimes known as Werewolf\, sometimes known as T
	own of Salem\, it is a parlour game that has an informed\, malevolent mino
	rity (the MAFIA or SCUM) and an uninformed\, benevolent majority (the 
	TOWN). The objective of the MAFIA is to outnumber the TOWN\, thereby win
	ning the game. The objective of the TOWN is to eliminate all of the MA
	FIA by removing them from the game via vote. The game additionally is ran
	 by a GM.\n\n\n\n	\n\n	HOW\n\n	The game is split into two phases: DAY a
	nd NIGHT.\n\n	\n\n	In each DAY\, all of the players discuss openly and a
	ttempt to reach a consensus on someone to 'Lynch'\, thusly removing that p
	layer from the game. When a majority of votes (EG: 5 votes in 9\, 3 votes 
	in 5 etc) is reached in the DAY\, the GM will lock votes and the player w
	ill be eliminated from the game. All discussion stops\, and the role of th
	e eliminated player is exposed.\n\n	\n\n	In the NIGHT\, there are various
	 roles that can take actions. the MAFIA can agree on someone to be murde
	red in the night. That player\, once the MAFIA have decided who to kill\
	, is removed from the game and is no longer allowed to speak.  Their role
	 is exposed to everyone\, and another DAY phase begins.\n\n	\n\n	I will G
	M game one at least\, and we have several people who are happy to voluntee
	r to GM as well. It promises to be a good evening of intrigue\, pointing f
	ingers at people and breaking friendships. I'll do setups based on the amo
	unt of people who RSVP\, and due to limitations of TTS I'll be restricting
	 RSVPs to 9.\n\n	\n\n	If you would like to read up on the game of Mafia\, 
	this is a list of articles that cover theory. A lot of it is more specific
	ally targetted at Forum-based mafia\, but general principles and tells can
	 often translate very well. (https://wiki.mafiascum.net/index.php?title=Ca
	tegory:Theory)\n\n	\n\n	'Sign me up! What do I need??'\n\n\n\n	Tabletop Si
	mulator (https://store.steampowered.com/app/286160/Tabletop_Simulator/).\n
	\n	Teamspeak\n\n	RSVP!\n\n	A healthy suspicion of your friends.\n\n	\n\n	I
	'll close RSVPs at 1100 GMT+0 (8 hours prior to this starting). If you fai
	l to RSVP a slot in time\, please comment in the thread and register inter
	est in the case of drop-outs or so that we can rotate people in and out.\n
	\n	\n\n	If you RSVP and cannot attend\, you MUST let me know with as much
	 notice as possible.\n\n	\n\n	Lets play Mafia!\n\n
DTSTART:20230226T190000Z
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20230219T173531Z
SEQUENCE:0
UID:1611-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 16:00 UK Time\n\n\n\n	An intr
	oduction and explanation of what this is can be found in the announcement 
	thread here:\n\n\n\n\n	This isn't a super formal event\, just a chance for
	 us as a community to get together and discuss how things are going\, any 
	issues\, things that are going well etc. While no formal \"Meeting Minutes
	\" will be taken\, notes for things that could be taken and discussed at C
	M Meetings will be taken by the CMs present.\n\n\n\n	We would ask people t
	o please be courteous in the Teamspeak\, staff reserve the right to remove
	 anyone being disruptive in the meeting.\n\n\n\n	Event hosted by @LurkerOn
	e and @ThePointForward\n\n
DTSTART:20230304T160000Z
DTEND:20230304T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hellfire - MACV SOG\, (SOG DLC)
DTSTAMP:20230211T170552Z
SEQUENCE:0
UID:1602-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Prairie Fire! Prairie Fire!\n\n\n\n	\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	Today marks the start of Operation Hellfire\, a highly
	 classified and dangerous mission that will test the skills and courage of
	 each and every one of you. As MACV-SOG\, we have been selected for this t
	ask due to our unique abilities and expertise in behind enemy lines operat
	ions.\n\n\n\n	We have been assigned two objectives. The first objective is
	 to destroy the VC supply depo where supply convoys usually move from\, th
	is should cause enough mayhem to give you a chance of coming back from the
	 last objective. The final objective is to destroy the Anti-Aircraft asset
	s and jets at a hidden VC airport defending the enemy's airspace. This ob
	jective will trigger the Viet Cong\, who will respond like a hornet's nest
	. \n\n\n\n	Once the final objective is accomplished\, evacuate south at a
	ll cost! Call Prairie Fire and the US aviators will be rain Hellfire on th
	e enemy. We must clear the area to avoid any friendly casualties. You wil
	l need to be prepared for any eventuality and execute each objective with 
	precision and speed.\n\n\n\n	This mission will not be easy\, and we will f
	ace obstacles and challenges along the way. However\, I have no doubt that
	 we will complete each objective successfully. Remember to keep your wits 
	about you and follow the plan we have set in place.\n\n\n\n	Good luck to e
	ach and every one of you. The fate of our country rests on our shoulders\,
	 and we will not let it down.\n\n\n\n	May God be with us.\n\n\n\n	- Chief 
	SOG\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: Thi
	s will be a heavily themed mission with elements taken from the Vietnam Wa
	r\, with some artistic liberties taken. The mission will be making use of 
	the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to Vietnam/Faction based weaponry and wil
	l be restricted per your chosen role. Tags for applicable roles are bein
	g enforced and will not be different from standard slotting. Squad Struct
	ure and PTLN structure have been changed to accommodate the theme and stru
	cture of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++SL
	OTTING++\n\n\n\n	(TAGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AN
	D I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n
	\n\n\n	 \n\n\n\n	\n		Platoon HQ (only in scenario of 2-3 squads)\n\n		\n	
			\n				Chief SOG (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n
				\n			\n				Medic (MEDIC Tags): OPEN\n			\n		\n	\n	\n		Able\n		\n			\n	
				Sergeant (SL Tags) @Jerichron\n			\n			\n				RTO (COMS/TL Tags): @L00_
	Cyph3r (reg+)\n			\n			\n				Medic (MEDIC Tags): @TrainDoctor (reg+)\n			\
	n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS
	): OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n
		\n		Baker\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n			\n				RTO (COMS
	/TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				G
	renadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS): OPEN\n		
		\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\n		Colombi
	a (Overflow)\n		\n			\n				Sergeant (SL Tags) RESERVE\n			\n			\n				RTO 
	(COMS/TL Tags): RESERVE\n			\n			\n				Medic (MEDIC Tags): RESERVE\n			\
	n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS
	): RESERVE\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n
		\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\
	n\n	\n		BFT disabled.\n	\n	\n		Equipment: \n		\n			\n				No GPS devices
	\n			\n			\n				No Night vision devices\n			\n			\n				scopes only permitt
	ed for DMR\n			\n		\n	\n	\n		Weapon list provided below\n	\n	\n		No SR rad
	ios allowed \n		\n			\n				Note: If we end up with a large squad I will a
	llow a SR for SL\, TL and RTO\n			\n		\n	\n	\n		Riflemen are restricted to
	 two molotov's\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	++NOTES++\n\n\n\n	\n		C
	hances are that squads will work independently from others\n		\n			\n				B
	e warry of friendly fire\n			\n			\n				make sure that you are aware of th
	e general direction of each squad\n			\n		\n	\n	\n		PLTN HQ will only be p
	ermitted if a specific number of players is reached\n	\n	\n		Once final ob
	jective is completed\, the lead element is to call Prairie Fire which wil
	l call in all nearby air assets.\n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the SOG DLC will be played througho
	ut the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M/45 Submachinegun (any)\n			
	\n			\n				M16A (any excluding GL)\n			\n			\n				XM1... (any excluding GL
	)\n			\n			\n				 Tommy Gun (50 mag permitted)\n			\n			\n				M3A1 Grease
	 gun\n			\n			\n				MP40\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M1911\n			\n			\n				M1911 (flashlight)\n			\n		\n\n		\n			Melee:\n		\n\n
			\n			\n				MK2 Knife\n			\n			\n				Bayonet M1\n			\n			\n				M51 E-Tool
	\n			\n		\n\n		\n			Helmets:\n		\n\n		\n			\n				M1 Helmet [1-7] (camo)\n	
			\n			\n				Helmet M1 net (camo)\n			\n			\n				headband (any) [SOG DLC]\
	n			\n			\n				bonnie (any excluding VC and PVN variants) [SOG DLC]\n			\n
				\n				Bandana (any) [SOG DLC]\n			\n		\n\n		\n			 \n		\n\n		\n			 \n	
		\n	\n\n\n\n	Chief SOG/Sergeants/Corporal:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				BDU MACV (any)\n			\n		\n
	\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (officer) or (sentry).\n			
	\n			\n				Vest - SOG (one-zero TL) or (Scout).\n			\n		\n\n		\n			Backpac
	k:\n		\n\n		\n			\n				Pack - Army (officer) or (sentry).\n			\n			\n				P
	ack - SOG (Tropical) or (CISO) or (CISO Scout).\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				Beret (Dark Green)\n			\n		\n\n		\n			 \n		\n	\n\n\n
	\n	RTO:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\
	n		\n			\n				BDU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	Vest - SOG (one-one RTO).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				B
	eret (RAC Headset)\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				Pack -
	 Army (RTO) or (RTO2) or (Tropical RTO).\n			\n			\n				Pack - SOG (Tropic
	al RTO) or (CISO RTO).\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	MEDIC:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			 \n		\n\n		\n			Uniform:\n		\n\n		\n			\n				B
	DU MACV (any)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				Vest - Army (Me
	dic).\n			\n			\n				Vest - SOG (one-two Medic).\n			\n		\n\n		\n			Backpa
	ck:\n		\n\n		\n			\n				Pack - Army (Medic M5) or (Medic).\n			\n		\n\n		\
	n			 \n		\n	\n\n\n\n	Grenadier:\n\n\n\n	\n		\n			Quote\n		\n\n		\n			\n		
			Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				V
	est:\n			\n\n			\n				\n					Vest - Army (Grenadier).\n				\n				\n					Ve
	st - SOG (Demolitions).\n				\n			\n\n			\n				Backpack:\n			\n\n			\n				
	\n					Pack - Army (rifleman).\n				\n				\n					Pack - SOG (Tropical Demo
	) or (CISO Demo).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					H
	elmet M1 GL (camo)\n				\n			\n\n			\n				 \n			\n\n			\n				Primary:\n		
		\n\n			\n				\n					M16A (GL variants)\n				\n				\n					XM1... (GL varia
	nts)\n				\n				\n					M79 40mm GL\n				\n			\n		\n	\n\n	\n		Machine Gunne
	r:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n				Uniform:\
	n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				Vest:\n			\n
	\n			\n				\n					Vest - Army (MG).\n				\n				\n					Vest - SOG (MG).\n		
			\n			\n\n			\n				Backpack:\n			\n\n			\n				\n					Pack - Army (MG) or 
	(MG Ammo) or (Tropical MG).\n				\n				\n					Pack - SOG (Tropical MG) or 
	(CISO MG).\n				\n			\n\n			\n				Helmet:\n			\n\n			\n				\n					Helmet M
	1 MG (camo)\n				\n			\n\n			\n				Primary:\n			\n\n			\n				\n					M60 (a
	ny)\n				\n				\n					M63A (any)\n				\n			\n\n			\n				 \n			\n		\n	\n\n
		\n		Rifleman:\n	\n\n	\n		\n			Quote\n		\n\n		\n			\n				 \n			\n\n			\n	
				Uniform:\n			\n\n			\n				\n					BDU MACV (any)\n				\n			\n\n			\n				
	Vest:\n			\n\n			\n				\n					Vest - Army (Rifleman 1-2) or (Scout).\n				
	\n				\n					Vest - SOG (Scout) or (Demolitions).\n				\n			\n\n			\n				B
	ackpack:\n			\n\n			\n				\n					Pack - Army (Tropical) or (Rifleman) or (
	Scout).\n				\n				\n					Pack - SOG (CISO Demo) or (CISO Scout) or (CISO)
	 or (Tropical) or (Tropical Scout).\n				\n			\n\n			\n				 \n			\n		\n	\
	n\n\n\n	--EQUIPMENT-- \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\
	n\n	IP: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\
	n	modset (FK_SOG_January_2023_V2)\n\n
DTSTART:20230219T190000Z
DTEND:20230219T213000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Unforeseen Consequences #2 [1st Main]
DTSTAMP:20230216T053558Z
SEQUENCE:0
UID:1609-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\n	\n\n\n\n	
	\"I ask you\, what greater endeavor exists than that of collaboration?\"\n
	\n\n\n	—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Dat
	e.\n\n\n\n	\n\n\n\n	Our cell has been compromised. CP units have raided th
	e block\, and Overwatch has been reported to be active in the area. We nee
	d to try to make an escape to the north. However\, we have only been able 
	to gather basic supplies and munitions before leaving the safehouse. To ou
	r north is the City 18 Quarantine Zone\, and to the south is the Tower\, t
	he main CP\, and the Overwatch presence in the city. To the west is open g
	round\, and the last party we sent did not come back. Nevertheless\, we ne
	ed to try one of these options to reach Black Mesa North-West and link up 
	with the rest of the Underground. Radio communications have been spotty as
	 well\, so this may turn into every man for themselves. Just try to stick 
	together\, and maybe\, just maybe\, some of us will make it out.\n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a h
	eavily themed mission with elements taken from the Half Life Game Series T
	he mission will be making use of the Arma 3 mods Half-Life 2: EOTRC\, Ha
	lf Life: Our Benefactors\, Improved Melee System and others which will 
	be posted as well at the bottom of this event page in a compiled list.  W
	eaponry within the mission will be restricted to Half Life based weaponry 
	as well as some supplementary options and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	CoZeus:\n\n\n\n	\n\n\n\n	 \n\n\n
	\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer)
	 @Melo [Reg+]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN
	\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @V
	eagance\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) @L00_Cyph3r
	\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squa
	d Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the 
	day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha 
	Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Riflema
	n: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	
	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Ri
	fleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Ch
	arlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic
	 (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\
	n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the 
	day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (Wasteland Patrol):\n\n\n\n	\n		Delta S
	quad Lead (SL TAGS\, Officer) @Monocled Badger\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) @colt92\n	\n	\n		Delta Squad Team Leader (TL
	 TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the d
	ay)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad T
	eam Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from Half-Life 2: EOTRC\,
	 Half Life: Our Benefactors and  mods may be used within the mission.\
	n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per ma
	gazine in these missions.\n	\n	\n		Mag Limit for deployment is 1+2 for pri
	mary weapons and 1+1 for secondary weapons.\n	\n	\n		LR Radio usage is res
	tricted until units have met up with PLTNHQ or one another.\n	\n	\n		Only 
	one Molotov cocktail may be carried by individual riflemen at any given ti
	me.\n	\n	\n		Riflemen may take 2x armor plates from the Our Benefactors mo
	d for replenishing armor during mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n	\n		Those streaming or inclined to listen sho
	uld be aware that music from the Half Life universe will be played through
	out the mission.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].
	\n			\n			\n				Combat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian
	] Citizen Clothes (Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue
	).\n			\n			\n				Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel
	 Fatigues (Green).\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n		
		\n				[Lambda] Rebel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		
	\n			\n				[HECU] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		
	\n			\n				Military Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\
	n			\n				Military Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\
	n			\n				[HECU] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (
	Any Variant).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n
				\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			
	\n			\n				Pulse SMG.\n			\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (An
	y Variant).\n			\n			\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL
	 (Any Variant).\n			\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n	
			\n				SIG Pistols (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Co
	mbat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Clothes 
	(Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n				
	Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Green).
	\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Re
	bel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] 
	PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Militar
	y Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Military
	 Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU] C
	ombat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n			
	\n		\n\n		\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				SMG 4.6mm
	.\n			\n			\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				Pulse S
	MG.\n			\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (Any Variant).\n			\n
				\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n	
			\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols
	 (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n
	\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Combat Fat
	igues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Clothes (Beige).
	\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n				Granit-B
	 Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Green).\n			\n	
			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Rebel Fati
	gues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] PVC (All
	 Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Military Cap (G
	rey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Military Cap (Gr
	een).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU] Combat He
	lmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				AR-2.\n			\n			\n				SMG 4.6mm.\n			\n
				\n				SPAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				Pulse SMG.\n			
	\n			\n				Ordinal AR-1.\n			\n			\n				AK74 (Any Variant).\n			\n			\n			
		Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n			\n			\
	n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Va
	riant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic
	s:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[Lambda]
	 Rebel Fatigues (Medic).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HEC
	U] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mili
	tary Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Milit
	ary Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU
	] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				SMG 4.6mm.\n			\n			\n				S
	PAS-12.\n			\n			\n				HEAVY SMG.\n			\n			\n				AK74 (Any Variant).\n			\
	n			\n				Colt M4A1 (Any Variant).\n			\n			\n				FN FAL (Any Variant).\n
				\n			\n				M14.\n			\n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistol
	s (Any Variant).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n	
				Combat Fatigues (Sweater) [LDF].\n			\n			\n				Combat Fatigues (Tank T
	op) [LDF].\n			\n			\n				[Civilian] Citizen Clothes (Beige).\n			\n			\n	
				[Civilian] Citizen Clothes (Blue).\n			\n			\n				Granit-B Suit (Weathe
	red).\n			\n			\n				[Lambda] Rebel Fatigues (Green).\n			\n			\n				[Lamb
	da] Rebel Fatigues (Blue).\n			\n			\n				[Lambda] Rebel Fatigues (Beige).
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HECU] PVC (All Variants).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Military Cap (Grey).\n			\n	
			\n				Military Cap (Green).\n			\n			\n				Military Cap (Green).\n			\n	
			\n				Basic Helmet (Black).\n			\n			\n				[HECU] Combat Helmet/M81 (Any
	 Variant).\n			\n			\n				Shemagh (Any Variant).\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n			\n				H
	EAVY SMG.\n			\n			\n				AK74 (Any Variant).\n			\n			\n				Colt M4A1 (Any
	 Variant).\n			\n			\n				FN FAL (Any Variant).\n			\n			\n				M14.\n			\
	n			\n				M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Variant).\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				Combat Fatigues (Sweater) [LDF].\n			\n			\n			
		Combat Fatigues (Tank Top) [LDF].\n			\n			\n				[Civilian] Citizen Cloth
	es (Beige).\n			\n			\n				[Civilian] Citizen Clothes (Blue).\n			\n			\n	
				Granit-B Suit (Weathered).\n			\n			\n				[Lambda] Rebel Fatigues (Gree
	n).\n			\n			\n				[Lambda] Rebel Fatigues (Blue).\n			\n			\n				[Lambda]
	 Rebel Fatigues (Beige).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[HEC
	U] PVC (All Variants).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Mili
	tary Cap (Grey).\n			\n			\n				Military Cap (Green).\n			\n			\n				Milit
	ary Cap (Green).\n			\n			\n				Basic Helmet (Black).\n			\n			\n				[HECU
	] Combat Helmet/M81 (Any Variant).\n			\n			\n				Shemagh (Any Variant).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M60.\n			\n			\n				RPK.\n	
			\n			\n				M249.\n			\n			\n				FN Minimi.\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				USP Match 9mm.\n			\n			\n				SIG Pistols (Any Varian
	t).\n			\n			\n				(HL) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Wasteland
	 Patrol:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[H
	ECU] Combat Uniform/Kneepads.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n			
		[Black Ops] Combat Vest/LBV.\n			\n			\n				[Black Ops] Combat Vest/AWS.\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[HECU] Combat Helmet/Urban 
	(Any Variant).\n			\n		\n\n		\n			Backpack:\n		\n\n		\n			\n				[HL:A] Oxy
	gen Tank.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				OIWC Rifle.\n			
	\n			\n				AR-2.\n			\n			\n				SMG 4.6mm.\n			\n			\n				SPAS-12.\n			\n	
			\n				HEAVY SMG.\n			\n			\n				Pulse SMG.\n			\n			\n				Ordinal AR-1.\
	n			\n			\n				AK74 (Any Variant).\n			\n			\n				Colt M4A1 (Any Variant).
	\n			\n			\n				FN FAL (Any Variant).\n			\n			\n				M14.\n			\n			\n				
	M16.\n			\n			\n				G3.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	USP Match 9mm.\n			\n			\n				SIG Pistols (Any Variant).\n			\n			\n				(H
	L) Revolver.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				RPG-7\n			\n			\n				MAAWS
	.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				Stun Stick.\n			\n			\n			
		Crowbar.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20230218T190000Z
DTEND:20230218T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GingerRocker";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ayup";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tuesday Night Tanking (on a Saturday)
DTSTAMP:20230131T112157Z
SEQUENCE:0
UID:1597-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FNF can guarantee 7 RSVP slots for members of FKGaming. 
	If you wish to have a guaranteed please RSVP. If the RSVP is full\, you c
	an still attend as long as there are slots available in the mission.\n\n	\
	n\n	 \n\n\n\n	Tuesday Night Tanking is an event hosted by Friday Night Fi
	ghts (FNF) bringing multiple ARMA3 communities together to fight in large 
	scale tank battles. This special event will feature Tanks\, IFV's\, heavy 
	AT\, and logistics in the classic FNF game modes. With three tank platoons
	\, one LAR platoon\, one logistics team\, two light recon teams\, and one 
	AT team per side\, you'll experience non-stop action and excitement like n
	ever before.\n\n\n\n	So far\, the factions and the platoon structures have
	 not been release\, I will update this page as more information is found. 
	Additionally\, the End time is purely an estimate. The actual end time wil
	l depend on how quickly the three missions play out.\n\n\n\n	Specific vehi
	cles/ roles well be decided on the day \n\n\n\n	 \n\n\n\n	The Mods and S
	erver details can be found on their discord. Linked here\n\n	If you wish 
	to join in more external events\, join the PR discord which occasionally h
	as first pickings for these events!\n\n	Orbat:\n\n	\n\n\n\n	Please Read th
	e FNF Rules\n\n	 \n\n\n\n	If you are at all interested in shooting at ene
	mies who will actually pose a challenge\, RSVP today!\n\n
DTSTART:20230218T200000Z
DTEND:20230218T235900Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bashfulvideos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SAM HUNT - FK5 SOG #1 [1st Main]
DTSTAMP:20230208T221928Z
SEQUENCE:0
UID:1601-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Operation: Silent Thunder\n\n\n\n	Introduction: 
	\n\n\n\n	The year is 1968\, and US forces are engaged in a brutal conflict
	 in Vietnam. Your mission is to support air operations by destroying enemy
	 surface-to-air missile sites. The enemy has several such sites in the pro
	vince of San Bay Ban and they pose a serious threat to friendly aircraft.
	 Your mission is to destroy these sites to aid further operations in the a
	rea of Khe San\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	\n		Conduct reconnai
	ssance mission to locate the missile sites.\n	\n	\n		Destroy the surface-
	to-air missile sites when found.\n	\n	\n		Extract via the extraction poin
	t.\n	\n\n\n\n	Assets: \n\n\n\n	1x Mobile M2 60mm Mortar Crew with\n\n\n\n
		\n		RTO\n	\n	\n		Gunner\n	\n	\n		Loader\n	\n	\n		Ammo Carrier\n\n		 \n	\
	n\n\n\n	Equipment: \n\n\n\n	Determined by Platoon lead. \n\n\n\n	Taking 
	REDFOR weapons such as AKs or RPDs is allowed.\n\n\n\n	Restrictions:\n\n\n
	\n	\n		No short range radios.\n	\n	\n		Only Radio Operators shall have a
	 long range radio.\n	\n	\n		No GPS\n	\n\n\n\n	 \n\n\n\n	 Notes: \n\n\n\
	n	\n		The enemy forces are well-entrenched and heavily armed. Expect heavy
	 resistance.\n	\n	\n		The terrain is dense jungle\, making movement and vi
	sibility difficult.\n	\n	\n		The extraction point is located at the wester
	n edge of the map. Be sure to secure a path before attempting to extract.\
	n	\n	\n		The missile sites are well defended and will require careful plan
	ning and coordination to destroy.\n	\n	\n		Beware of enemy trackers.\n	\n	
	\n		Your area of operations is the contained area in the given picture. Th
	ere may be hostile encampments anywhere. \n	\n	\n		SAM Sites are most lik
	ely located on top of hills or in line of sight of the river. \n	\n	\n		E
	xtraction will occur via river boat\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required)\n\n\n\
	n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS) OPEN\n	
	\n	\n		Alpha Medic (MEDIC TAGS) OPEN\n	\n	\n		Alpha Squad Radio Operat
	or (TL TAGS) OPEN \n	\n	\n		Alpha Squad Machinegunner (on the day)\n	
	\n	\n		2x Alpha Squad Riflemen (on the day)\n	\n	\n		Alpha Squad Team Le
	ader (TL TAGS) OPEN\n	\n	\n		Alpha Squad Grenadier (on the day)\n	\n	\n
			2x Alpha Squad Rifleman (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	
	\n		Bravo Squad Lead (SL TAGS) @Eaglestrike (no tags)\n	\n	\n		Bravo Me
	dic (MEDIC TAGS) OPEN\n	\n	\n		Bravo Squad Radio Operator (TL TAGS) O
	PEN \n	\n	\n		Bravo Squad Machinegunner (on the day)\n	\n	\n		2x Bravo
	 Squad Riflemen (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS)
	 OPEN\n	\n	\n		Bravo Squad Grenadier (on the day)\n	\n	\n		2x Bravo 
	Squad Rifleman (on the day)\n	\n\n\n\n	 \n\n\n\n	ARROW (MORTAR) TEAM:\n
	\n\n\n	\n		Sergeant [Radio Operator] (SL TAGS) @LurkerOne (RTO Tags)\n	
	\n	\n		Gunner (MRTR Tags) @L00_Cyph3r\n	\n	\n		Assistant (MRTR Tags) @Zent
	har\n	\n	\n		Ammo Carrier (Rifleman) @Lexic\n	\n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #5 Custom Mission Server\
	n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On 
	Request\n	\n	\n		Modset - FK SOG PF 5 Zeus Template V2\n	\n\n
DTSTART:20230211T190000Z
DTEND:20230211T211000Z
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ParrotRambo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Attack From Within (Covenant) #4 [1st Main]
DTSTAMP:20230205T145301Z
SEQUENCE:0
UID:1600-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	After finding the human
	s experimenting with Flood spores\, we had to destroy the UNSC base on the
	 moon Phobos to contain The Flood.\n\n\n\n	We were successful in the conta
	inment\, but we have taken a sample of the Flood spore\, maybe we can use 
	it to our advantage against other human worlds.\n\n\n\n	The Flood spore is
	 currently contained on a CRS Battle Cruiser that is on standby to support
	 on the assault of Madrigal.\n\n\n\n	 \n\n\n\n	Before the Space Elevator 
	was destroyed we were able to send through a few squads with the spec ops 
	team\, prophet team and a Zealot.\n\n\n\n	We must find the last piece of t
	he Forerunner map and deactivate the planetary shield generators that are 
	protecting the planet.\n\n\n\n	We suspect heavy resistance upon arrival on
	 the planet and highly outmanned.\n\n\n\n	Use whatever means to find the l
	ast piece of the map and deactivate the shield generators.\n\n\n\n	When th
	e shield generators and the map piece is found\, relay to Fleet Command\, 
	and we will send in the CRS Battle Cruiser to pick you up.\n\n\n\n	Until t
	his is done\, there will be no way for us to resupply or support the plato
	on.\n\n\n\n	 \n\n\n\n	Looting and use of UNSC equipment and Vehicles is p
	ermitted for the mission.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	Th
	is will be a heavily themed mission with elements taken from the Halo Game
	 Series The mission will be making use of the Arma 3 mods Operation Trebu
	chet\, Fire Team Zulu\, Improved Melee System and others which will be
	 posted as well at the bottom of this event page in a compiled list.  Wea
	ponry within the mission will be restricted to Halo Series based weaponry 
	and will be restricted per your chosen role. Tags for applicable roles a
	re being enforced and will not be different from standard slotting. Squad
	 Structure and PTLN structure have been changed to accommodate the theme.
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role (Tag Required
	\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND S
	QUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marshal) OPE
	N\n	\n	\n		PLTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) OPEN\n
		\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance Major (SL 
	TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\, Minor) @
	Dog\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Al
	pha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad Jackals: (
	on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	
	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha Squad Jack
	als: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo La
	nce Major (SL TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (MEDIC TAGS
	\, Minor) OPEN\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN 
	\n	\n	\n		Bravo Squad Skirmisher : (on the day)\n	\n	\n		2x Bravo Squad
	 Jackals: (on the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor
	) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on the day)\n	\n	\n		2x Bravo
	 Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\
	n	\n		Charlie Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Charlie Lance
	 Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Leader (TL 
	TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad Skirmisher : (on the day)\n
		\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n	\n		Charlie Squad Fi
	le Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmisher: (on
	 the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n\n\n\n	\n
	\n\n\n	\n\n	DELTA SQUAD:\n\n\n\n	\n		Delta Squad Lance Major (SL TAGS\, 
	Major) @Jerichron\n	\n	\n		Delta Squad Lance Medic (MEDIC TAGS\, Minor)
	 OPEN\n	\n	\n		Delta Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		4
	x Delta Squad Minor: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO SQ
	UAD:\n\n\n\n	\n		Echo Squad Zealot (Reg+\, Elite Zealot): (on the day)\n
		\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\
	n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment f
	rom Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st 
	MEU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		Lo
	oting non-covenant weapons are prohibited unless stated otherwise\n	\n	\n
			Changing of uniform\, vest or headgear is prohibited as doing so might r
	emove or glitch character models.\n	\n	\n		2x Type-51 or Type-51/J Plasma 
	Repeater are permitted per squad.\n	\n	\n		1x Fuel rod gun per squad. with
	 2x Fuel rod pack (10 rounds) carried as ammunition.\n	\n	\n		Echo squad a
	re allowed 1x gravity hammer for the squad. Any other squad is disallowed
	 to loot or use the gravity hammer\n	\n\n\n\n	      --RESTRICTIONS--\n
	\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be c
	onfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\;
	 WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can 
	be used to bayonet enemies by use of the improved Melee system Buttstock
	 Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment
	 and to take into account the settings tone Third Person will be allowed f
	or use in these missions. \n	\n	\n		Those streaming or inclined to listen
	 should be aware that music from the Halo universe will be played througho
	ut the mission.\n	\n	\n		To further play into the theme of the environment
	 and to assist with medical treatment in mission all Players are recommend
	ed to take [1st MEU] Biofoam Canister's as a replacement to standard pac
	king bandages. They are more effective than standard bandages and are only
	 available in this setting. Please read carefully when adding to your inve
	ntory as other mods Biofoam options do not function as well or at all.\n	\
	n	\n		Elites or Spartans do not typically die quickly once unconsciou
	s from small arms fire best practice is to down enemy heavy infantry ensu
	re sufficient damage and move on.\n	\n	\n		Type-50 Concussion rifles are t
	o be considered a GLs and treated as such under normal FK Squad rules.\n	\
	n	\n		Your character model might miss a face\, if so go through the face m
	enu in your ACE Arsenal until you find one that pops up for Elites or Jack
	als.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\n\n\n	\n		Uni
	form\, vest and helmet are set by the template and is PROHIBITED to change
	 unless told otherwise by Zeus\n	\n	\n		Jackals are restricted to use the 
	[11th] Invisible pack  if a backpack is needed\n	\n	\n		Elites are restri
	cted to use [11th] Invisible pack and [11th] Invisible LR backpack for
	 comms.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	 \
	n\n\n\n	           ++Weapons++\n\n\n\n	Available to all:\n\n\n\n	\n	
		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	\n	\n		Type-50 C
	oncussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rifle - [DMR].\n	\n
		\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	\n	\n		Type-51/J
	 Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n		Type-33 Fuel Ro
	d Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon Guided [Works as
	 AA].\n	\n	\n		Needler.\n	\n	\n		Type-60 Pulse Carbine\n	\n	\n		Type-51B 
	Carbine\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo] Energy Sword (B
	ig).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] Energy Sword (Sma
	ll) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\n	\n\n\n\n	Speci
	fic for Zealot: \n\n\n\n	\n		[Halo] Gravity hammer\n	\n\n\n\n	      
	   --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n	
		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\
	n	\n	\n		Modset - OPTRE 2023 V3\n	\n\n
DTSTART:20230210T190000Z
DTEND:20230210T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Norrdec";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20230204T043532Z
SEQUENCE:0
UID:1599-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 1830 CEST (5:30PM UK Time).
	\n\n\n\n	An introduction and explanation of what this is can be found in t
	he announcement thread here:\n\n\n\n\n	This isn't a super formal event\, j
	ust a chance for us as a community to get together and discuss how things 
	are going\, any issues\, things that are going well etc. While no formal \
	"Meeting Minutes\" will be taken\, notes for things that could be taken an
	d discussed at CM Meetings will be taken by the CMs present.\n\n\n\n	We wo
	uld ask people to please be courteous in the Teamspeak\, staff reserve the
	 right to remove anyone being disruptive in the meeting.\n\n\n\n	Event hos
	ted by @Spartan_MiniMe\n\n
DTSTART:20230204T173000Z
DTEND:20230204T183000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Moon Jumping (Covenant) #3 [1st Main]
DTSTAMP:20230130T230328Z
SEQUENCE:0
UID:1596-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	To our suprise the Fore
	runner map we retrieved did not show us the whole picture of the way to ou
	r salvation.\n\n\n\n	Therefore our search must continue.\n\n\n\n	After res
	earching the Forerunner Oracle we found on Arcadia it has led us to believ
	e the last piece of the map is held on the planet of Madrigal\, an ancient
	 Forerunner planet overrun by the filthy humans.\n\n\n\n	Madrigal is  hea
	vily defended and is protected by a new type of energy shield the humans h
	ave put to use but as expected it has it flaws.\n\n\n\n	The only way in an
	d out of Madrigal is through a space elevator located on the orbating moon
	 Phobos.\n\n\n\n	We must obtain control of this space elevator on the moon
	 Phobos so we can infiltrate Madrigal from within\n\n\n\n	The space elevat
	or is heavily guarded so we have put our best forces towards this crucial 
	mission.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heav
	ily themed mission with elements taken from the Halo Game Series The missi
	on will be making use of the Arma 3 mods Operation Trebuchet\, Fire Team
	 Zulu\, Improved Melee System and others which will be posted as well a
	t the bottom of this event page in a compiled list.  Weaponry within the 
	mission will be restricted to Halo Series based weaponry and will be restr
	icted per your chosen role. Tags for applicable roles are being enforced
	 and will not be different from standard slotting. Squad Structure and PT
	LN structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\
	n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED 
	SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT H
	OSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associate
	d)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n	
		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marshal) @Jerichron\n	\n	\n		P
	LTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) OPEN\n	\n	\n		PLTN
	 Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\
	n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance Major (SL TAGS\, Majo
	r) OPEN\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		A
	lpha Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Alpha Squad Ski
	rmisher : (on the day)\n	\n	\n		2x Alpha Squad Jackals: (on the day)\n	
	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Alpha Squa
	d Skirmisher: (on the day)\n	\n	\n		2x Alpha Squad Jackals: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Lance Major (SL 
	TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (MEDIC TAGS\, Minor) OPEN
	\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Bravo
	 Squad Skirmisher : (on the day)\n	\n	\n		2x Bravo Squad Jackals: (on 
	the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n	
		Bravo Squad Skirmisher: (on the day)\n	\n	\n		2x Bravo Squad Jackals
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie 
	Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Charlie Lance Medic (MEDIC 
	TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Leader (TL TAGS\, Minor) 
	OPEN \n	\n	\n		Charlie Squad Skirmisher : (on the day)\n	\n	\n		2x Cha
	rlie Squad Jackals: (on the day)\n	\n	\n		Charlie Squad File Leader (TL T
	AGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmisher: (on the day)\n	\n	
	\n		2x Charlie Squad Jackals: (on the day)\n	\n\n\n\n	\n\n\n\n	\n\n	DEL
	TA SQUAD:\n\n\n\n	\n		Delta Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		
	Delta Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Delta Squad File Le
	ader (TL TAGS\, Minor) OPEN \n	\n	\n		4x Delta Squad Minor: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO SQUAD:\n\n\n\n	\n		Echo Squad Zeal
	ot : (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Ty
	pe-30 Wraith Tank (KNGT 1-1):\n\n\n\n	\n		KNGT Gunner (Armour gunner Tags
	\, Minor) OPEN\n	\n	\n		KNGT Driver (Armour Driver Tags\, Minor) OPEN\n	
	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-27 Space Banshee (RPTR 1-1):\
	n\n\n\n	\n		RPTR Pilot (Fixed wing Tags\, Minor) @AntiMatter No tags\n	\
	n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n
	\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fire Te
	am Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods may 
	be used within the mission.\n	\n	\n		Looting non-covenant weapons are pro
	hibited unless stated otherwise\n	\n	\n		Changing of uniform\, vest or hea
	dgear is prohibited as doing so might remove or glitch character models.\n
		\n	\n		2x Type-51 or Type-51/J Plasma Repeater are permitted per squad.\n
		\n	\n		1x Fuel rod gun per squad. with 2x Fuel rod pack (10 rounds) carri
	ed as ammunition.\n	\n	\n		Echo squad are allowed 1x gravity hammer for th
	e squad. Any other squad is disallowed to loot or use the gravity hammer\
	n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	
	\n		The improved Melee system can be configured by esc &gt\; options &gt\;
	 controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary
	 Weapons with an attached bayonet can be used to bayonet enemies by use o
	f the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n
			To assist with some of the equipment and to take into account the settin
	gs tone Third Person will be allowed for use in these missions. \n	\n	\n	
		Those streaming or inclined to listen should be aware that music from the
	 Halo universe will be played throughout the mission.\n	\n	\n		To further 
	play into the theme of the environment and to assist with medical treatmen
	t in mission all Players are recommended to take [1st MEU] Biofoam Canist
	er's as a replacement to standard packing bandages. They are more effecti
	ve than standard bandages and are only available in this setting. Please r
	ead carefully when adding to your inventory as other mods Biofoam options 
	do not function as well or at all.\n	\n	\n		Elites or Spartans do not t
	ypically die quickly once unconscious from small arms fire best practice
	 is to down enemy heavy infantry ensure sufficient damage and move on.\n	\
	n	\n		Type-50 Concussion rifles are to be considered a GLs and treated as 
	such under normal FK Squad rules.\n	\n	\n		Your character model might miss
	 a face\, if so go through the face menu in your ACE Arsenal until you fin
	d one that pops up for Elites or Jackals.\n	\n	\n		There will be music fro
	m the Halo games played during the mission and some of these might be copy
	righted. So be wary if you are streaming. I do recommend hovewer for every
	one to turn up their music volue\n	\n\n\n\n	--NOTES--\n\n	\n\n	       
	++Uniform++\n\n\n\n	\n		Uniform\, vest and helmet are set by the template 
	and is PROHIBITED to change unless told otherwise by Zeus\n	\n	\n		Jackals
	 are restricted to use the ILCS Rucksack (Black)  if a backpack is needed
	\n	\n	\n		Elites are restricted to use ILCS Rucksack (Black) and Titan MK
	.III backpack for comms.\n	\n\n\n\n	 \n\n\n\n	            --Unifo
	rm--\n\n\n\n	 \n\n\n\n	           ++Weapons++\n\n\n\n	Available to 
	all:\n\n\n\n	\n		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	
	\n	\n		Type-50 Concussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rif
	le - [DMR].\n	\n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	
	\n	\n		Type-51/J Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n	
		Type-33 Fuel Rod Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon G
	uided [Works as AA].\n	\n	\n		Needler.\n	\n	\n		Type-60 Pulse Carbine\n	\
	n	\n		Type-51B Carbine\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo] 
	Energy Sword (Big).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] En
	ergy Sword (Small) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\n	
	\n\n\n\n	Specific for Zealot: \n\n\n\n	\n		[Halo] Gravity hammer\n	\n\n\n
	\n	         --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIR
	EMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Se
	rver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password
	: On Request\n	\n	\n		Modset - OPTRE 2023 V3\n	\n\n\n\n	 \n\n\n\n	Huge th
	anks to @Jerichron for making the Covenant template(s)\n\n
DTSTART:20230204T190000Z
DTEND:20230204T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SKYFALL - Halo - 1st Main
DTSTAMP:20230130T190552Z
SEQUENCE:0
UID:1595-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS UPDATED\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	 \n\n\n\n	\"I don't believe it! They're retreating\, we won!\"
	\n\n\n\n	- Malta Defence Co-ordinator\, Malta Station\, Earth\, 20th Octob
	er\, 2552\n\n\n\n	\n\n\n\n	After a hard fought victory in the defence of A
	rcadia\, the Covenant are back for more. Unfortunately\, the UNSC had to s
	hip assets elsewhere and now the planet is woefully understrength. 3 Friga
	te Battlegroups are putting up a fight in orbit\; but the Covvies have alr
	eady broken a pair of corvettes through the battle line and begun landing 
	troops on the surface.\n\n	With the forces we have\; we can't hold the pla
	net. Your orders are to keep the Icarus Airbase/Spaceport open for as long
	 as possible while we evacuate as many civilians as we can. The Battle Gro
	ups think they can give us 2 hours of safety\; after that we're on our own
	.\n\n	Keep the gates secure for 90 minutes\, then we'll pull you out.\n\n	
	As a heads up\, there's a NAVSPECWAR operation ongoing as well. A Spartan 
	Team is being inserted into the AO. It is critical this team manages to ma
	ke it off-planet.\n\n	Good luck.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\
	n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission w
	ith elements taken from the Halo Game Series The mission will be making us
	e of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Me
	lee System and others which will be posted as well at the bottom of this
	 event page in a compiled list.  Weaponry within the mission will be rest
	ricted to Halo Series based weaponry and will be restricted per your chos
	en role. Tags for applicable roles are being enforced and will not be dif
	ferent from standard slotting. Squad Structure and PTLN structure have be
	en changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n
	\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN 
	Lead (PLTN TAGS ONLY\, Officer) @Jerichron\n	\n	\n		PLTN 2ic/RTO (PLTN 
	2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, 
	Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifle
	man: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\
	n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squ
	ad Rifleman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAG
	S\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo S
	quad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x
	 Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n	
	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad 
	Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)
	\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman 
	: (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n
	\n\n	Gold Team (SPARTAN-II Program):\n\n\n\n	\n		1x Echo Spartan SL: (SL
	 TAGS\, Officer) @AntiMatter NO TAGS\n	\n	\n		1x Echo Spartan Medic: (M
	EDIC TAGS\, Specialist) @TheSalader\n	\n	\n		2x Spartan-II: (on the day)
	\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	\n\n\n\n	++RESTRICT
	IONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\,
	 Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal 
	mods may be used within the mission.\n	\n	\n		Rifleman &amp\;&amp\; Crew m
	ag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Sp
	artan Laser is to be treated as HAT and restricted to one mag before rearm
	 is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n
	\n\n	\n		The improved Melee system can be configured by esc &gt\; options 
	&gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pr
	imary Weapons with an attached bayonet can be used to bayonet enemies by 
	use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	
	\n	\n		To assist with some of the equipment and to take into account the s
	ettings tone Third Person will be allowed for use in these missions. \n	\
	n	\n		Those streaming or inclined to listen should be aware that music fro
	m the Halo universe will be played throughout the mission.\n	\n	\n		To fur
	ther play into the theme of the environment and to assist with medical tre
	atment in mission all Players are recommended to take [1st MEU] Biofoam C
	anister's as a replacement to standard packing bandages. They are more ef
	fective than standard bandages and are only available in this setting. Ple
	ase read carefully when adding to your inventory as other mods Biofoam opt
	ions do not function as well or at all.\n	\n	\n		Infantry engaging or expe
	cted to engage Elites or Spartans during operations are suggested to b
	ring a decent amount of (HV\, AP or Slug Ammunition) and to aim for the 
	head.\n	\n	\n		Elites or Spartans do not typically die quickly once un
	conscious from small arms fire best practice is to down enemy heavy infan
	try ensure sufficient damage and move on.\n	\n	\n		The typical Respawn/Rei
	nforce procedure will be amended for this mission. When respawned\, you ma
	y find that you cannot TP back to your squads and instead find yourselves 
	in a new position. In this instance\, act as UNSC \"survivors\" until such
	 a time as you can be reunited with your squad.\n	\n\n\n\n	--NOTES--\n\n\n
	\n	++Uniform++\n\n\n\n	\n		Uniform is to be chosen by Platoon at the start
	 of the mission. Spartans are limited to Spartan-II equipment (Mjolnir).\n
		\n	\n		All vest subvariants are permitted\, providing they are UNSC and n
	ot Insurrectionist. \n	\n	\n		M252D (ODST armour) is not permitted for th
	is mission.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	
	 \n\n\n\n	           ++Weapons++\n\n\n\n	Permitted for all personn
	el\; Permitted for Spartan Team only\n\n\n\n	\n		Quote\n	\n\n	\n		\n			\n
					Primaries (all variants permitted according to role):\n\n				\n					\n
							BR37\; BR45\; BR55\; M295 BMR\; M392 DMR\; M45\; M7\; M90\; MA32\; M
	A37\; MA5B\; M58S\; VK 78\; SRS99D-S2 [ONE PER SQUAD]\n					\n				\n			\n
				\n				Secondaries\n				\n					\n						M13 Bayonet\; M3 Knife\; M10 Comb
	at Knife\; UNSC Knife\; M6B\; M6G\; M7\; Kukri\n					\n				\n			\n			\n		
			MGs\n				\n					\n						M73 LMG\; M247X GPMG\; M319N GL [Squad Leaders p
	ermission only]\; Act as a Rifleman instead of Autorifleman [Squad Leaders
	 permission only]\; M247 H [ONE PER SQUAD]\n					\n				\n			\n			\n				AT
	/Launchers\n				\n					\n						M41 SSR MAV/AW\; M42 'Hopper'\; M6 G/GNR S
	partan Laser [ONE PER SQUAD]\n					\n				\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	         --Weapons--\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SER
	VER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset - UPDATED\n	\n\n
DTSTART:20230203T190000Z
DTEND:20230203T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20230131T114708Z
SEQUENCE:0
UID:1598-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						Overview\n					\n\n					\n	
						This training is aimed at people who are new to the FK. Whether you a
	re brand new to ARMA\, or you are a veteran coming to grips with our Modse
	t\, this training is for you.\n					\n\n					\n						Topics that will be 
	covered:\n					\n\n					\n						\n							How to successfully join our serv
	ers\n						\n						\n							What happens in the TS Main Mission and Off-ho
	urs rooms\n						\n						\n							Slotting procedure and what happens in t
	he spawn area\n						\n						\n							ACE Arsenal – How to get yourself 
	equipment you'll need\n						\n						\n							ACE Interactions – Utilizi
	ng your equipment and interacting with objects\n						\n						\n							ACE
	 Medical – How not to bleed out\n						\n						\n							Utilizing the Sh
	ort Range Radio and general principles of communication\n						\n						\n	
							Introduction to Light Anti-Tank (LAT) that Riflemen use\n						\n			
				\n							Answering your questions about FK\, ARMA missions\, and in-gam
	e mechanics (to the best of my ability)\n						\n						\n							Brief intr
	oduction to BLUFOR and OPFOR vehicles (if time allows)\n						\n						\n		
						Using the rangefinder and working with a map (if time allows)\n						
	\n					\n\n					\n						Although we will be learning how to quickly and ef
	ficiently create a loadout that has all your basics\, one that I've create
	d will be made public as an example. Feel free to save and utilize it as y
	ou wish.\n					\n\n					\n						Attending and completing Basic Training wi
	ll grant you 1 of the 4 referral points required to attain the 'Regular' s
	tatus in our community\, and proceed to earning tags for more advanced rol
	es.\n					\n\n					\n						How to join\n					\n\n					\n						Please RSVP 
	here and be at \"Basic Training\" room on TS at the given time. We will b
	e conducting this training on server 1.\n\n						Time in the calendar sho
	uld be automatically adjusted to your own timezone\, but just to make sur
	e\, this training will start at 1530GMT. Expect roughly 2 hours of time ta
	ken\, but consider that dealing with technical issues and minor delays cou
	ld add approximately 20 minutes. \n					\n\n					\n						You're expected 
	to have the mods from our modset downloaded via Steam. Make sure you hav
	e the May 2022 Modset.\n					\n\n					\n						The Modset Preset File is
	 here: https://cdn.discordapp.com/attachments/694589648608952320/96808916
	4287463504/FK_Modset_May_2022.html\n					\n\n					\n						This will downlo
	ad a file. Drag that file into your Arma 3 Launcher\, and it will automati
	cally subscribe to all the mods we utilize. It will also save those mods u
	nder a preset which can be quickly accessed\, in case you ever use alterna
	tive modsets.\n					\n\n					\n						Please install the TFAR Plugin in Tea
	mspeak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	
						If you do not feel confident that your TFAR has been installed correc
	tly\, arrive a couple of minutes early\, and I'll be happy to help sort th
	ings out.\n\n						 \n					\n\n					\n						IP and password will be given
	 to you before we join the server.\n					\n\n					\n						Mandatory readin
	g\n					\n\n					\n						Rules on how to conduct yourself in an FK Arma mi
	ssion:\n					\n					\n\n					\n						Recommended reading\n					\n\n					\n
							Recommended bindings and ACE settings – we will cover these during
	 the training as well. This is contained up there ↑ too.\n					\n					\n
	\n					\n						TFAR guide – will be covered to some extent\, contains li
	st of radios for each faction.\n					\n					\n\n					\n						Rifleman's Ba
	sic Medical guide – for injury treatment\n					\n					\n\n					\n						W
	eapons Guide – What you can take and when.\n					\n					\n				\n			\n		\
	n\n		\n			\n				 \n			\n		\n	\n\n
DTSTART:20230131T180000Z
DTEND:20230131T203000Z
ATTENDEE;CN="Fin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Recondo Intro: \"Return from Nha Trang\"
DTSTAMP:20221202T140909Z
SEQUENCE:0
UID:1582-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n	This is a remake of
	 Fubar's Recondo series missions to make them ACE compatible. Fubar gave m
	e permission to modify his missions and the originals can be found here.\n
	\n	\n\n	Minimal Modset as you already have most of them. \n\n	 \n\n\n\n
		 \n\n\n\n	Recondo Intro: \"Return from Nha Trang\"\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	MISSION BRIEFING\n\n\n\n	Recondo\n\n	\"Recondo\" is a Co-op mission
	s for up to 5 players. The story follows a LRRP team (Long-Range Reconnais
	sance Patrol) with the 101st Airborne during Vietnam. \"Return from Nha Tr
	ang\" is the first mission in a short campaign with five missions. The mis
	sions follow a coherent story with the same characters and their deploymen
	t and experiences in Vietnam in the Central Highlands during 1967.\n\n	 \
	n\n\n\n	Intro: \"Return from Nha Trang\"\n\n	This is the first mission and
	 introduction to five men assigned to a LRRP (Long Range Reconnaissance Pa
	trol) with the 101st Airborne stationed near Plei Ku Airbase. They have ju
	st returned from a three-week stint at Recondo school in Nha Trang. Staff 
	Sergeant Campbell\, the Team Leader of your team\, \"Recon Team Druid\"\, 
	had already passed Recondo school\, and has served with a LRRP before. He 
	was recently sent back to Recondo school to train some new wannabes\, and 
	shortly after assemble a new LRRPS team with the 101st in the Central High
	lands.\n\n	 \n\n\n\n	Notes\n\n\n\n	\n		This mission is more of an intro a
	nd set piece and has only one combat engagement in particular. Follow-on m
	issions in the series have more combat opportunities.\n	\n	\n		At mission 
	end if the players want to play the next mission in the series\, then we w
	ill do so. The next mission is Recondo Chapter 1: \"Fields of Fire\".\n	\n
	\n\n\n	 \n\n\n\n	Credits\n\n	The following persons helped with the origin
	al Recondo series by Fubar.\n\n\n\n	\n		Skullbilts for his initial playtes
	t and recommendation for adding sounds when new sub chats are started.\n	\
	n	\n		REDBowl for his many\, many playthroughs of my missions and beta tes
	ting.\n	\n	\n		Team Savage for making this CDLC and bringing together an a
	wesome community.\n	\n	\n		R3vo for Eden Enhanced.\n	\n	\n		johnnyboy for 
	his awesome scripts!\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp
	\; REGS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\
	n	(Missions are limited to 5 slots - I've RSVP'd\, but I'm only watching f
	rom Zeus)\n\n	\n\n	 \n\n\n\n	LRRP Team Druid:\n\n\n\n	\n		SSG Campbell (T
	eam Leader @Jerichron\n	\n	\n		PV2 Johnson (Medic) @LurkerOne\n	\n	\n		SGT
	 Lopez @Dog\n	\n	\n		SPC4 Sakamoto @TheSalader\n	\n	\n		PFC Cahun\n	\n\n\n
	\n	\n\n	RESTRICTIONS/NOTES\n\n\n\n	\n		Scripted loadouts\n	\n	\n		No SR ra
	dios\n	\n	\n		No GPS\n	\n	\n		No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	 \
	n\n\n\n	SERVER INFO:\n\n\n\n	\n		Name: FK #5 SOG Prairie Fire Mission Ser
	ver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n\n\n\n	** Link to Malbryn's mission-making
	 framework can be found here.\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n	\n\n
DTSTART:20230121T170000Z
DTEND:20230121T190000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Power Control (Covenant) #1 [1st Main]
DTSTAMP:20230104T025920Z
SEQUENCE:0
UID:1592-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	The Great Journey will 
	soon begin.\n\n\n\n	One of the Forerunner artefacts that we collected duri
	ng our raid on New Delphi proved to be a Forerunner Oracle with important 
	information about a ancient installation.\n\n\n\n	The Oracle told us of a 
	Sacred Ring\, one built by the Forerunners that was used in their Great Jo
	urney to Salvation.\n\n\n\n	The Oracle has told us of a map that has the l
	ocation of this Sacred RIng.\n\n\n\n	We must find this map and we believe 
	the humans are currently in possesion of it\n\n\n\n	Attacking and destroyi
	ng their air base on Arcadia is crucial and might give us useful intel on 
	where this map is\, this will also stop their passage lines to the planet 
	so there will be no escaping for them.\n\n	 \n\n\n\n	MISSION SUMMARY: \n
	\n\n\n	This will be a heavily themed mission with elements taken from the 
	Halo Game Series The mission will be making use of the Arma 3 mods Operat
	ion Trebuchet\, Fire Team Zulu\, Improved Melee System and others whic
	h will be posted as well at the bottom of this event page in a compiled li
	st.  Weaponry within the mission will be restricted to Halo Series based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIO
	RITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n
	\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Ta
	g Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN 
	COMMAND SQUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Mar
	shal) @Jerichron\n	\n	\n		PLTN Ultra 2ic/RTO (PLTN 2ic/RTO TAGS\, Ultr
	a) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance M
	ajor (SL TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS\,
	 Minor) OPEN\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN \n
		\n	\n		Alpha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad J
	ackals: (on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) 
	OPEN\n	\n	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha Sq
	uad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n	
		Bravo Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Bravo Lance Medic (M
	EDIC TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad File Leader (TL TAGS\, Minor
	) OPEN \n	\n	\n		Bravo Squad Skirmisher : (on the day)\n	\n	\n		2x Br
	avo Squad Jackals: (on the day)\n	\n	\n		Bravo Squad File Leader (TL TAGS
	\, Minor) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on the day)\n	\n	\n		
	2x Bravo Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D:\n\n\n\n	\n		Charlie Lance Major (SL TAGS\, Major) OPEN\n	\n	\n		Char
	lie Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad File Le
	ader (TL TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad Skirmisher : (on t
	he day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n	\n		Charlie
	 Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Charlie Squad Skirmis
	her: (on the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day)\n	\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-30 Wraith Tank (KNGT 1-1):\n\n\
	n\n	\n		KNGT Gunner (Armour gunner Tags\, Minor) @L00_Cyph3r\n	\n	\n		KN
	GT Driver (Armour Driver Tags\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n
	\n	\n		Only Weapons and equipment from Operation Trebuchet\, Fire Team Z
	ulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mods may be u
	sed within the mission.\n	\n	\n		Looting non-covenant weapons are prohibi
	ted unless stated otherwise\n	\n	\n		Changing of uniform\, vest or headgea
	r is prohibited as doing so might remove or glitch character models.\n	\n	
	\n		2x Type-51 or Type-51/J Plasma Repeater are permitted per squad.\n	\n	
	\n		1x Fuel rod gun per squad. with 2x Fuel rod pack (10 rounds) carried a
	s ammunition.\n	\n\n\n\n	      --RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt\;
	 options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	
	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet en
	emies by use of the improved Melee system Buttstock Hit/Bayonet Charge ab
	ility.\n	\n	\n		To assist with some of the equipment and to take into acco
	unt the settings tone Third Person will be allowed for use in these missio
	ns. \n	\n	\n		Those streaming or inclined to listen should be aware that 
	music from the Halo universe will be played throughout the mission.\n	\n	\
	n		To further play into the theme of the environment and to assist with me
	dical treatment in mission all Players are recommended to take [1st MEU] 
	Biofoam Canister's as a replacement to standard packing bandages. They ar
	e more effective than standard bandages and are only available in this set
	ting. Please read carefully when adding to your inventory as other mods Bi
	ofoam options do not function as well or at all.\n	\n	\n		Elites or Spar
	tans do not typically die quickly once unconscious from small arms fire
	 best practice is to down enemy heavy infantry ensure sufficient damage an
	d move on.\n	\n	\n		Type-50 Concussion rifles are to be considered a GLs a
	nd treated as such under normal FK Squad rules.\n	\n	\n		Your character mo
	del might miss a face\, if so go through the face menu in your ACE Arsenal
	 until you find one that pops up for Elites or Jackals.\n	\n	\n		There wil
	l be music from the Halo games played during the mission and some of these
	 might be copyrighted. So be wary if you are streaming. I do recommend hov
	ewer for everyone to turn up their music volue\n	\n\n\n\n	--NOTES--\n\n	\n
	\n	       ++Uniform++\n\n\n\n	\n		Uniform\, vest and helmet are set by
	 the template and is PROHIBITED to change unless told otherwise by Zeus\n	
	\n	\n		Jackals are restricted to use the Enforcer Rucksack if a backpack i
	s needed\n	\n	\n		Elites are restricted to use Enforcer Rucksack and Watc
	hdog Backpack (Black/SL/LR) for comms.\n	\n\n\n\n	 \n\n\n\n	      
	      --Uniform--\n\n\n\n	 \n\n\n\n	           ++Weapons++\n\n\
	n\n	Available to all:\n\n\n\n	\n		Type-25 Plasma Rifle.\n	\n	\n		Type-25/J
	 Plasma Rifle.\n	\n	\n		Type-50 Concussion rifle - [GL].\n	\n	\n		Type-50 
	Particle Beam Rifle - [DMR].\n	\n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Pl
	asma Repeater.\n	\n	\n		Type-51/J Plasma Repeater.\n	\n	\n		Type-25 Plasma
	 Pistol.\n	\n	\n		Type-33 Fuel Rod Cannon [Works as AT].\n	\n	\n		Type-33 
	Fuel Rod Cannon Guided [Works as AA].\n	\n	\n		Needler.\n	\n\n\n\n	Specif
	ic for Elites:\n\n\n\n	\n		[Halo] Energy Sword (Big).\n	\n\n\n\n	Specific 
	for Jackals:\n\n\n\n	\n		[Halo] Energy Sword (Small) - Skirmishers ONLY.\n
		\n	\n		Point Defense Gauntlet.\n	\n\n\n\n	         --Weapons--\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Updat
	ed from last mission\n	\n\n\n\n	 \n\n\n\n	Huge thanks to @Jerichron for 
	making the Covenant template\n\n
DTSTART:20230114T010000Z
DTEND:20230114T033000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #8 [1st Main]
DTSTAMP:20230104T032839Z
SEQUENCE:0
UID:1593-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	MODSET HAS BEEN UPDATED FROM LAST EVENT\n\n\n\n	\n\n\n\n	
	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\"So
	...am I the only one freaked out by the fact we're inside the planet?.\"\n
	\n\n\n	—Serina - Spirit of Fire shipboard AI - February 24th\, 2531.\n\n
	\n\n	 \n\n\n\n	The Spirit of Fire has successfully entered the interior o
	f a Forerunner Shield World\, but upon exiting the portal\, it was attacke
	d by the Covenant Destroyer \"Rapturous Arc\,\" which was lying in ambush 
	to prevent the ship's exploration of the planet and the rescue of Professo
	r Anders. In response\, two Drake-class corvettes were detached from the m
	ain ship with non-essential personnel and sent to establish a base camp on
	 the surface. However\, anti-ship fire from the surface has prevented the 
	ships from proceeding any further\, and a ground operation will be necessa
	ry to eliminate the threat. As our usual insertion craft are not available
	 due to the presence of anti-aircraft defenses\, we will use Bumble Bee li
	fe pods and ODST drop pods to reach the surface and regroup with friendly 
	forces. Once on the surface\, our goal is to eliminate enemy anti-air defe
	nses\, allowing for additional vehicles and supplies to be delivered and f
	or the deployment of Heron Base in the designated base camp area.\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a 
	heavily themed mission with elements taken from the Halo Game Series The m
	ission will be making use of the Arma 3 mods Operation Trebuchet\, Fire 
	Team Zulu\, Improved Melee System and others which will be posted as we
	ll at the bottom of this event page in a compiled list.  Weaponry within 
	the mission will be restricted to Halo Series based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n\n\n\n	CoZeus:\n\n\n\n	 \
	n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ON
	LY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) 
	OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	\n\n\n\
	n	\n		PLTN Drone Operator (Regs+\, Specialist) @colt92\n	\n\n\n\n	 \n\n\
	n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAG
	S\, Officer) @Servok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squ
	ad Lead (SL TAGS\, Officer) @Mingy [Reg+]\n	\n	\n		Delta Squad Medic (
	MEDIC TAGS\, Specialist) @SilentGunner13\n	\n	\n		Delta Squad Team Leader 
	(TL TAGS\, NCO) @TheSalader [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Delta Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on 
	the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team (SPARTAN-II Program):\n\n
	\n\n	\n		1x Echo Spartan: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons 
	and equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ord
	nance\, 1st MEU\, Operation Arsenal mods may be used within the mission.\
	n	\n	\n		Any Covenant Weapon looted in mission may be carried in the next 
	mission if proof of acquisition is provided prior to the next operation an
	d appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equi
	pped or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew
	 mag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		
	Spartan Laser is to be treated as HAT and restricted to one mag before rea
	rm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n
	\n\n\n	\n		The improved Melee system can be configured by esc &gt\; option
	s &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		
	Primary Weapons with an attached bayonet can be used to bayonet enemies b
	y use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\
	n	\n	\n		To assist with some of the equipment and to take into account the
	 settings tone Third Person will be allowed for use in these missions. \n
		\n	\n		Those streaming or inclined to listen should be aware that music f
	rom the Halo universe will be played throughout the mission.\n	\n	\n		To f
	urther play into the theme of the environment and to assist with medical t
	reatment in mission all Players are recommended to take [1st MEU] Biofoam 
	Canister's as a replacement to standard packing bandages. They are more e
	ffective than standard bandages and are only available in this setting. Pl
	ease read carefully when adding to your inventory as other mods Biofoam op
	tions do not function as well or at all.\n	\n	\n		Infantry engaging or exp
	ected to engage Elites or Spartans during operations are suggested to bri
	ng a decent amount of (HV\, AP or Slug Ammunition) and to aim for the he
	ad.\n	\n	\n		Elites or Spartans do not typically die quickly once unconsc
	ious from small arms fire best practice is to down enemy heavy infantry e
	nsure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n
	\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless o
	therwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Mod
	ern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN
	\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n	
		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH2
	52 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland
	).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				B
	R55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\
	n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X
	. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (S
	hotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\
	n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n		
		\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH25
	2 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				B
	R45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\
	n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audi
	o).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Moder
	n] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\,
	 Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH25
	2MD Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodl
	and).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n
			\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n	
			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH2
	52 Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-3
	7.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n		
			M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			V
	est:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland]
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[O
	PCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n	
			\n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU B
	lack #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D 
	(Role Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	 CH252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n			
		M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All 
	Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5B
	X.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG Fr
	om ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\
	n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.
	\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Und
	ersuit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Arm
	or (Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA 
	Helmet.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark
	 V/C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR M
	ark V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR 
	V/P Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNI
	R VI/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n
					MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-3
	7.\n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n		
			M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n		
		\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n	
			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\
	n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M
	90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\
	n			++NOTES++\n		\n\n		\n			One of the following weapon combinations may b
	e assigned to the team at SL discretion and based on mission requirements.
	\n		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M
	99A2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n
				\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodla
	nd.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role
	 Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Wood
	land).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n
				Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).
	\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n	
			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\
	n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n
	\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			
	\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body 
	Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M
	99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n
			\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varian
	ts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n		
		\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODS
	T).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\
	n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Cr
	ew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\
	, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M
	52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.
	\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classi
	c Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (
	Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n	
		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\
	n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			
	\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7
	X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.
	\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\
	n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MA
	T:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			
	\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n	
				M41 SPNKR.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				UNSC Knife.\n	
			\n			\n				Kukri.\n			\n			\n				M11 Kukri.\n			\n			\n				M10 Combat Kn
	ife.\n			\n			\n				M4 Survival Hatchet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO : \n\n\n\
	n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n
		\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset UPDATED 
	FROM LAST EVENT\n	\n\n
DTSTART:20230108T190000Z
DTEND:20230108T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Galactic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Joint Operation FK-BSG
DTSTAMP:20230103T232613Z
SEQUENCE:0
UID:1591-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	FK - BSG Joint Operation\n\n\n\n	FK has been inv
	ited to partake in a joint operation with the BSG clan. This joint operat
	ion has been in the works for little over 2 months. This is the first of 2
	 operations. \n\n\n\n	Credit: @kMaN\, MrJayDarlington &amp\; The BSG Clan
	\n\n\n\n	\n\n\n\n	++ Mission Objective ++\n\n\n\n	 \n\n\n\n	You\, the pla
	yers will be members of a large SBS task force embedded within an yet-to-b
	e-disclosed country. Following a series of operations in a long running ca
	mpaign\, your unit has been forced to consolidate their position and hold 
	until relieved under increasing and unwavering enemy attack.\n\n\n\n	With 
	the task force dug in an unable to extract themselves\, your only resupply
	 will be from helicopter - This is not a combat role.\n\n\n\n	 \n\n\n\n	
	 \n\n\n\n	++ Mission Summary ++\n\n\n\n	This will be a COOP Defense opera
	tion in collaboration with the BSG Clan. It is the first mission part of 2
	 planned operations in collaboration with BSG. \n\n\n\n	 \n\n\n\n	++EQUI
	PMENT++\n\n\n\n	\n		We will be running modern gear.\n	\n	\n		Shell loado
	uts may be provided.\n	\n	\n		NATO Weaponry.\n	\n	\n		Looting is allowed.
	 \n	\n\n\n\n	--EQUIPMENT--\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		This will
	 be hosted on the BSG Clan server\, their rules are similar to ours\, Ple
	ase adhere to them. \n	\n	\n		The BSG Clan has provided a slotting sheet\
	, see below and request your preferred slots. \n	\n\n\n\n	--NOTES--\n\n\n
	\n	\n\n	MISSION REQUIREMENTS: \n\n\n\n	Slotting:\n\n\n\n	\n		Slotting req
	uest\n	\n	\n		Slotting Sheet\n	\n\n\n\n	TEAMSPEAK SERVER INFO :\n\n\n\n	\n
			IP: ts.bsgaming.co.uk\n	\n\n\n\n	ARMA SERVER INFO :\n\n\n\n	\n		IP: se
	rver.bsgaming.co.uk\n	\n	\n		Port: 2322\n	\n	\n		Password: Provided on the
	 day\n	\n	\n		Modset\n	\n\n\n\n	DISCORD SERVER INFO (OPTIONAL):\n\n\n\n	\n
			Discord link\n	\n	\n		To gain access please state that you're a member o
	f FK and you will gain a guest role \n	\n\n
DTSTART:20230128T200000Z
DTEND:20230128T221500Z
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="betacar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night Flat Earthers Stole Christmas
DTSTAMP:20221220T085731Z
SEQUENCE:0
UID:1588-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	Well It's time for another fun and wacky mission for Chri
	stmas.\n\n\n\n	Background: Well here we have the Flat Earthers being cunt
	s again and denying the kids of Australia their presents from Santa\, dow
	n right fucked from this mob. So we have decided to throw some money out t
	o the wider community and band together to save Christmas for Aussie Kids.
	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that were stole
	n from Santa\n\n\n\n	2. Find any intel that will lead to the reason why th
	ey were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: FK4\n\n\n
	\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that way).\
	n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building a Vehi
	cle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but Plato
	on can request them. Vehicles will be respawned as Zeus sees fit.\n\n\n\n	
	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attention. 
	The Uniforms will be chosen from the Christmas pack mod (symbol right) \n
	\n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapon a
	nd/ or historical is allowed. Restricted by role and caliber\, there are
	 some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Sant
	a hat will be for roles specified below.\n\n\n\n	Squad assets/transports w
	ill be whatever I come up with between now and go time.\n\n\n\n	Reservable
	 Slots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n	Platoon 2I
	C (Big Santa Hat):\n\n\n\n	Medic (Big Santa Hat): @Oszur\n\n\n\n	RTO/F
	AC (Big Santa Hat):\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big Santa Hat)
	:\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bravo:\n\n\n
	\n	SL (Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	
	 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:
	 \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo will open if the others 
	are full.\n\n\n\n	 \n\n\n\n	Raptor: Rudolph \n\n\n\n	Pilot1(Rotary Wing
	 Pilot): @L00_Cyph3r\n\n\n\n	Gunner1:  @Dog\n\n\n\n	Gunner2: @Prometheus
	13\n\n\n\n	Gunner3: @Mingy(no tags)\n\n\n\n	\n\n\n\n	Knight: Blitzen \n\
	n\n\n	Commander Front Gun (Big Santa Hat): @colt92\n\n\n\n	Gunner1: @Jac
	ob_Waltz\n\n\n\n	Gunner2: @TheSalader\n\n\n\n	Gunner3: @LurkerOne (No Tag
	s)\n\n\n\n	Gunner4: @KingShibe (No Tags)\n\n\n\n	Driver: \n\n\n\n	\n\n
DTSTART:20221230T190000Z
DTEND:20221230T213000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #7 [1st Main]
DTSTAMP:20221220T073944Z
SEQUENCE:0
UID:1587-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"This is all part of the plan...right\, guys?.\"\n\
	n\n\n	—Serina - Spirit of Fire shipboard AI - February 24th\, 2531.\n\n\
	n\n	 \n\n\n\n	The Spirit of Fire having recalled its deployed surface for
	ces has entered the interior of the planet which has become apparent that 
	the entirety of the planet is some form of fabricated shield installation 
	the purpose of which has yet to be determined. The Spirit of Fire as it is
	 traversing the interior of the world must pass through a series of passag
	es and doorways which at this time appear to be blocked as the installatio
	n's defence \"sentinels\" as the uncovered data from the world's systems h
	as revealed have stopped the ship for \"decontamination\". Interior scans 
	show that there are a series of terminals inside the world's interior whic
	h control the Spirit of Fires passage and may allow the ship to continue o
	n its way. A series of teams with a spartan escort have been deployed to r
	each these terminals and allow the ship to pass through the planet uninhib
	ited.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY:
	 \n\n\n\n	This will be a heavily themed mission with elements taken from 
	the Halo Game Series The mission will be making use of the Arma 3 mods Op
	eration Trebuchet\, Fire Team Zulu\, Improved Melee System and others 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to Halo Series ba
	sed weaponry and will be restricted per your chosen role. Tags for applic
	able roles are being enforced and will not be different from standard sl
	otting. Squad Structure and PTLN structure have been changed to accommodat
	e the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS P
	RIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\
	n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,
	(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: \n
	\n\n\n	CoZeus:\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:
	\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @colt92 [KNGT CMDR Ta
	gs]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PL
	TN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Se
	rvok\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifl
	eman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Sq
	uad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on th
	e day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (
	on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Cha
	rlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n
		\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta Squad Lead (SL TAGS\,
	 Officer) @Legendo\n	\n	\n		Delta Squad Medic (MEDIC TAGS\, Specialist) 
	@LurkerOne\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) @Eaglestrike 
	[Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta
	 Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\,
	 NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	
	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		1x Echo Spartan: (on the
	 day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++R
	ESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuc
	het\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsena
	l mods may be used within the mission.\n	\n	\n		Any Covenant Weapon loote
	d in mission may be carried in the next mission if proof of acquisition is
	 provided prior to the next operation and appropriate Role is taken.\n	\n	
	\n		Only one Covenant Weapon may be equipped or looted at a time per rifle
	man.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds p
	er magazine in these missions.\n	\n	\n		Spartan Laser is to be treated as 
	HAT and restricted to one mag before rearm is required.\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee syst
	em can be configured by esc &gt\; options &gt\; controls &gt\; configure a
	ddons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached b
	ayonet can be used to bayonet enemies by use of the improved Melee syste
	m Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of th
	e equipment and to take into account the settings tone Third Person will b
	e allowed for use in these missions. \n	\n	\n		Those streaming or incline
	d to listen should be aware that music from the Halo universe will be play
	ed throughout the mission.\n	\n	\n		To further play into the theme of the 
	environment and to assist with medical treatment in mission all Players ar
	e recommended to take [1st MEU] Biofoam Canister's as a replacement to st
	andard packing bandages. They are more effective than standard bandages an
	d are only available in this setting. Please read carefully when adding to
	 your inventory as other mods Biofoam options do not function as well or a
	t all.\n	\n	\n		Infantry engaging or expected to engage Elites or Spartan
	s during operations are suggested to bring a decent amount of (HV\, AP or
	 Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or Spartans do
	 not typically die quickly once unconscious from small arms fire best pr
	actice is to down enemy heavy infantry ensure sufficient damage and move o
	n.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: 
	FK Weaponry and equipment rules unless otherwise specified remain in effec
	t for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [
	Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (A
	rmy Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n		
		\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81
	 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52
	A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\
	, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
				\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n
	\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			
	\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252
	 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR
	45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n
					MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio
	).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n		
		\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			
	\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wo
	odland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n	
			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n
					M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5C
	X. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n	
				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Sec
	ondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\
	n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Q
	uote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81
	 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52
	A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Ar
	my Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variant
	s).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 C
	ollar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.
	\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C
	.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	
	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			
	Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\
	n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n	
		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n		
			M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n	
			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic H
	alo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Sho
	tgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			U
	niform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			H
	elmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark
	 IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR
	 V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOL
	NIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR 
	Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOL
	NIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variant
	s).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of 
	the following weapon combinations may be assigned to the team at SL discre
	tion and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Eti
	lka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\"
	.\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\
	n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\
	n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\
	n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n		
		\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Au
	dio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\
	n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n
				\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [
	Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. 
	(SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sho
	tgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n	
				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n			
		M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipmen
	t:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.
	\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n
				\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			Me
	lee:\n		\n\n		\n			\n				UNSC Knife.\n			\n			\n				Kukri.\n			\n			\n				
	M11 Kukri.\n			\n			\n				M10 Combat Knife.\n			\n			\n				M4 Survival Hat
	chet.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIRE
	MENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Ser
	ver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20221223T190000Z
DTEND:20221223T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Murky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Libertad Absolute [1st Main]
DTSTAMP:20221220T151426Z
SEQUENCE:0
UID:1589-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Dog":forum@fkgaming.eu
DESCRIPTION:\n	++ Operation Libertad Absolute ++\n\n\n\n	A part of the 
	Campaign - Ardestani-Maldenian War of 2001\n\n\n\n	Background:\n\n\n\n	I
	t’s a warm spring morning in the Ardestani Island Republic. The date is 
	25th of May\, 2001. The year has started off peacefully\, With only small 
	conflicts rising up in the early spring/late winter due to fall of the Sov
	iet Union and newly independent former-yugoslav republics. But there is tr
	ouble brewing on the horizon. In 1995\, The Ardestani Island Republic offi
	cially announced its independence from Malden.\n\n\n\n	The civil war sprun
	g on by far-right extremists that lasted for 10 years before 1995 still sh
	ows its scars on both islands. Since the declaration of independence\, the
	 extremist party IADP (Independence of Ardistan Democratic Party) has rise
	n to power\, and its very polarizing leader Dr. Drabino has taken the post
	 as president. With strong support from the military he has reformed the c
	ountry into what he thinks fit. With that the newly formed country has bec
	ome a fascist dictatorship where a legion of “aristocrats” are calling
	 the shots. There is evidence of minorities on the island being oppressed 
	and potentially rumors of ethnically Maldenians being rounded up and sent 
	to camps all around the island. The time has come for Malden to take back 
	the island and free the Maldenians from opression!\n\n\n\n	In the early mo
	rning on the 25th of May\, 2001\, A large force of Malden military members
	 are currently staging on a small island outside of Ardistan. It is time f
	or the Maldenians to assault the shores of Ardistan and to liberate the is
	land from the fascists. It is time to enact\; Operation Libertad.\n\n\n\n
		++ Mission Brief ++\n\n\n\n	We've recently established a stronghold close
	 to the town of Eponia. From here we will spring our great offensive onto 
	the Ardistani forces and the city of Bagango. We must break their lines an
	d destroy their dug in positions. We must push their reinforcements back i
	nto the southern part of the island and establish a new front line. We mus
	t not push too far\, to allow our logistics to follow we shall show restra
	int. Our main objective for Operation Libertad Absolute is to break thei
	r lines and in an assault\, push their armored forces back. Our secondary 
	objective is to siege the heavily defended city of Bagango. For this opera
	tion\, we have been granted 8x M60A3s\, 2x MTVR ZU23\, 3x MTVR Resupply Tr
	ucks and a couple command M1151s. We shall break the Ardestani with this a
	rmored spearhead! However we must be aware of their armor and air capabili
	ties and they are not to be underestimated. \n\n\n\n	-- Mission brief --\
	n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n
	\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS\, SLOTS CAN BE RESER
	VED BY REGS WITHOUT TAGS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	Zeus:
	 @Dog\n\n\n\n	Co-Zeus: \n\n\n\n	Order of Battle\n\n\n\n	 \n\n\n\n	PLTN C
	OMMAND SQUAD (M1151):\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	ALAIN (M60A3)\n\n\n\
	n	\n		CMDR (CMDR TAGS\, Officer) @Zenthar\n	\n	\n		GUNNER (GUNNER TAGS)  
	@L00_Cyph3r\n	\n\n\n\n	BERNARD (M60A3)\n\n\n\n	\n		CMDR (CMDR TAGS\, Offic
	er) @Jerichron\n	\n	\n		GUNNER (GUNNER TAGS)  @KingShibe (No tags)\n	\n\n
	\n\n	CELESTE (M60A3)\n\n\n\n	\n		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n	
		GUNNER (GUNNER TAGS)  @Jacob_Waltz\n	\n\n\n\n	DIDIER (M60A3)\n\n\n\n	\n	
		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n		GUNNER (GUNNER TAGS)  OPEN\n	
	\n\n\n\n	EMILE (MTVR ZU23)\n\n\n\n	\n		DRIVER/CMDR (CMDR TAGS\, Officer) 
	OPEN\n	\n	\n		GUNNER (GUNNER TAGS)  OPEN\n	\n\n\n\n	GASTON (PROPHET) (MTV
	R AMMO)\n\n\n\n	\n		CMDR (CMDR TAGS\, Officer) OPEN\n	\n	\n		ENGINEER (RE
	GS+\, Specialist)  OPEN\n	\n	\n		MEDIC (MEDIC TAGS\, Specialist)  OPEN
	\n	\n\n\n\n	FRANCOIS (FOXTROT) (FV510)(In the eventuality of an excess of 
	15+ Players):\n\n\n\n	\n		Oliver Squad Lead (SL TAGS\, Officer) (on the 
	day)\n	\n	\n		Oliver Squad Medic (MEDIC TAGS\, Specialist) (on the day)
	\n	\n	\n		Oliver Squad Team Leader (TL TAGS\, NCO) (on the day)\n	\n	\n		
	Oliver Squad Autorifleman : (on the day)\n	\n	\n		3x Oliver Squad Rifle
	man: (on the day)\n	\n\n\n\n	--SLOTTING--\n\n\n\n	++RESTRICTIONS++\n\n\n\
	n	\n		No BFT\n	\n	\n		Faction specific equipment and uniforms (There will
	 be shell loadouts for simplicity and to limit time in spawn. \n	\n\n\n\n
		-- RESTRICTIONS --\n\n\n\n	++NOTES++\n\n\n\n	\n		Respawns will be rolling
	 and you will be given a new asset every time (within reason\, ton't abuse
	 it)\n	\n	\n		GASTON Will be RRR and Engineer vic. \n	\n	\n		Drivers for 
	armored vehicles will be AI\n	\n	\n		BE CAREFUL WITH CIVILIAN CASUALTIES\n
		\n	\n		Operation will be played on FK #1 as any other main mission. \n	\
	n\n\n\n	--NOTES--\n\n\n\n	Mission will be run on FK #1\n\n\n\n	For any inq
	uires\, Message me privately on discord or teamspeak\, or via the FK Disco
	rd. \n\n
DTSTART:20221222T190000Z
DTEND:20221222T211500Z
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Milbase
DTSTAMP:20221206T162811Z
SEQUENCE:0
UID:1583-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modset\n\n
	\n\n	Note: Milbase will be going on a short break over the Christmas holid
	ay so there wont be a planned session on the 23rd Dec or 30th Dec. \n\n\n
	\n	Intro\n\n\n\n	For those who do not know what milbase is to put it short
	 its a normal fk mission with three differences:\n\n\n\n	A) Your assets ar
	e chosen by you with the approval of your commander.\n\n\n\n	B) Your asset
	s must be all prepped and sent to the combat zone by your own means from y
	our main HQ. Normally by drving or flying them there.\n\n\n\n	C) On the da
	y there is no real hard limit on number of assets (Unless zeus or command 
	choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n\n	All 
	levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed fun envi
	ronment\, you can drop in and out of the mission where needed so long as i
	f you do take a command role (OPCOM\, BASECOM or ATC) you hand the respons
	iblity to someone else before you leave.\n\n\n\n	The mission will start at
	 9:15pm/ 15 mins after the end of 1st main and will be on FK1\n\n	FK rules
	 apply.\n\n	\n\n	Photo Credit: from @Malbryn\, model @Mesa and me during
	 last weeks session.\n\n
DTSTART:20221216T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20221218T211519Z
SEQUENCE:0
UID:1586-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 1700 CEST (4PM UK T
	ime). A notification will be sent on the Arma discussion discord channel t
	o remind any persons interested.\n		\n\n		\n			An introduction and explana
	tion of what this is can be found in the announcement thread here:\n		\n		
	\n\n		\n			This isn't a super formal event\, just a chance for us as a com
	munity to get together and discuss how things are going\, any issues\, thi
	ngs that are going well etc. While no formal \"Meeting Minutes\" will be t
	aken\, notes for things that could be taken and discussed at CM Meetings w
	ill be taken by the CMs present.\n		\n\n		\n			We would ask people to plea
	se be courteous in the Teamspeak\, staff reserve the right to remove anyon
	e being disruptive in the meeting.\n		\n\n		\n			@LurkerOne will be hostin
	g the Townhall on Saturday 7th January 2023\n		\n	\n\n
DTSTART:20230107T160000Z
DTEND:20230107T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Journey (Covenant) #1 [1st Main]
DTSTAMP:20221213T214632Z
SEQUENCE:0
UID:1585-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheSalader":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Mission Briefing\n\n\n\n	The Great Journey is up
	on us and none will stop our path to salvation.\n\n	The humans on planet A
	rcadia are in possession of several Forerunner artefacts that must be obta
	ined by the Covenant.\n\n	Our Zealots tried infiltrating the New Delphi Re
	search station but were unsuccessful in their mission. They we're however 
	able to provide us with some intel on there being artefacts in the city\, 
	it is crucial that we retrieve these.\n\n	Infiltrate and decimate the city
	\, show the filthy humans what the Covenant are made of and create terror 
	amongst their population. \n\n\n\n	\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n
	\n\n	This will be a heavily themed mission with elements taken from the Ha
	lo Game Series The mission will be making use of the Arma 3 mods Operatio
	n Trebuchet\, Fire Team Zulu\, Improved Melee System and others which 
	will be posted as well at the bottom of this event page in a compiled list
	.  Weaponry within the mission will be restricted to Halo Series based we
	aponry and will be restricted per your chosen role. Tags for applicable 
	roles are being enforced and will not be different from standard slotting
	. Squad Structure and PTLN structure have been changed to accommodate the 
	theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORIT
	IZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag R
	equired\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COM
	MAND SQUAD:\n\n\n\n	\n		PLTN Field Marshal (PLTN TAGS ONLY\, Field Marsha
	l) OPEN\n	\n	\n		PLTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS\, Ultra) 
	@LurkerOne\n	\n	\n		PLTN Medic (MEDIC TAGS\, Major) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Lance
	 Major (SL TAGS\, Major) @Servok\n	\n	\n		Alpha Lance Medic (MEDIC TAGS
	\, Minor) OPEN\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor) OPEN 
	\n	\n	\n		Alpha Squad Skirmisher : (on the day)\n	\n	\n		2x Alpha Squad
	 Jackals: (on the day)\n	\n	\n		Alpha Squad File Leader (TL TAGS\, Minor
	) OPEN\n	\n	\n		Alpha Squad Skirmisher: (on the day)\n	\n	\n		2x Alpha
	 Squad Jackals: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	
	\n		Bravo Lance Major (SL TAGS\, Major) @AntiMatter no tags\n	\n	\n		Br
	avo Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad File Lead
	er (TL TAGS\, Minor) OPEN \n	\n	\n		Bravo Squad Skirmisher : (on the d
	ay)\n	\n	\n		2x Bravo Squad Jackals: (on the day)\n	\n	\n		Bravo Squad F
	ile Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Bravo Squad Skirmisher: (on 
	the day)\n	\n	\n		2x Bravo Squad Jackals: (on the day)\n	\n\n\n\n	 \n\
	n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Lance Major (SL TAGS\, Major) 
	OPEN\n	\n	\n		Charlie Lance Medic (MEDIC TAGS\, Minor) OPEN\n	\n	\n		Cha
	rlie Squad File Leader (TL TAGS\, Minor) OPEN \n	\n	\n		Charlie Squad S
	kirmisher : (on the day)\n	\n	\n		2x Charlie Squad Jackals: (on the day
	)\n	\n	\n		Charlie Squad File Leader (TL TAGS\, Minor) OPEN\n	\n	\n		Char
	lie Squad Skirmisher: (on the day)\n	\n	\n		2x Charlie Squad Jackals:
	 (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Type-30 Wraith Ta
	nk (KNGT 1-1):\n\n\n\n	\n		KNGT Gunner (Armour gunner Tags\, Minor) @col
	t92\n	\n	\n		KNGT Driver (Armour Driver Tags\, Minor) @Mingy Reg\, no ta
	gs.\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Type-26B Banshee (RPTR 1-1):\n\n\n\n	\n
			RPTR Pilot (Fixed Wing Pilot Tags\, Minor) OPEN\n	\n\n\n\n	 \n\n\n\n	T
	ype-26N Needler Banshee (RPTR 1-2):\n\n\n\n	\n		RPTR Pilot (Fixed Wing Pil
	ot Tags\, Minor) @info\n\n		 \n		\n			--SLOTTING--\n		\n\n		\n			 \n		\
	n\n		\n			++RESTRICTIONS++\n		\n	\n	\n		Only Weapons and equipment from O
	peration Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\,
	 Operation Arsenal mods may be used within the mission.\n	\n	\n		Looting
	 non-covenant weapons or are prohibited unless stated otherwise\n	\n	\n		
	Changing of uniform\, vest or headgear is prohibited as doing so might rem
	ove or glitch character models.\n	\n	\n		2x Type-51 or Type-51/J Plasma Re
	peater are permitted per squad.\n	\n	\n		1x Fuel rod gun per squad. with 2
	x Fuel rod pack (10 rounds) carried as ammunition.\n	\n\n\n\n	      --R
	ESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee 
	system can be configured by esc &gt\; options &gt\; controls &gt\; configu
	re addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attach
	ed bayonet can be used to bayonet enemies by use of the improved Melee s
	ystem Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some o
	f the equipment and to take into account the settings tone Third Person wi
	ll be allowed for use in these missions. \n	\n	\n		Those streaming or inc
	lined to listen should be aware that music from the Halo universe will be 
	played throughout the mission.\n	\n	\n		To further play into the theme of 
	the environment and to assist with medical treatment in mission all Player
	s are recommended to take [1st MEU] Biofoam Canister's as a replacement 
	to standard packing bandages. They are more effective than standard bandag
	es and are only available in this setting. Please read carefully when addi
	ng to your inventory as other mods Biofoam options do not function as well
	 or at all.\n	\n	\n		Elites or Spartans do not typically die quickly o
	nce unconscious from small arms fire best practice is to down enemy heavy
	 infantry ensure sufficient damage and move on.\n	\n	\n		Type-50 Concussio
	n rifles are to be considered a GLs and treated as such under normal FK Sq
	uad rules.\n	\n	\n		Your character model might miss a face\, if so go thro
	ugh the face menu in your ACE Arsenal until you find one that pops up for 
	Elites or Jackals.\n	\n\n\n\n	--NOTES--\n\n	\n\n	       ++Uniform++\n\
	n\n\n	\n		Uniform\, vest and helmet are set by the template and is PROHIBI
	TED to change unless told otherwise by Zeus\n	\n	\n		Jackals are restricte
	d to use the Enforcer Rucksack if a backpack is needed\n	\n	\n		Elites are
	 restricted to use Enforcer Rucksack and Watchdog Backpack (Black/SL/LR) 
	for comms.\n	\n\n\n\n	 \n\n\n\n	            --Uniform--\n\n\n\n	 
	\n\n\n\n	           ++Weapons++\n\n\n\n	Available to all:\n\n\n\n	\n
			Type-25 Plasma Rifle.\n	\n	\n		Type-25/J Plasma Rifle.\n	\n	\n		Type-50 
	Concussion rifle - [GL].\n	\n	\n		Type-50 Particle Beam Rifle - [DMR].\n	\
	n	\n		Type-51 Carbine.\n	\n	\n		Type-51 Plasma Repeater.\n	\n	\n		Type-51/
	J Plasma Repeater.\n	\n	\n		Type-25 Plasma Pistol.\n	\n	\n		Type-33 Fuel R
	od Cannon [Works as AT].\n	\n	\n		Type-33 Fuel Rod Cannon Guided [Works as
	 AA].\n	\n	\n		Needler.\n	\n\n\n\n	Specific for Elites:\n\n\n\n	\n		[Halo
	] Energy Sword (Big).\n	\n\n\n\n	Specific for Jackals:\n\n\n\n	\n		[Halo] 
	Energy Sword (Small) - Skirmishers ONLY.\n	\n	\n		Point Defense Gauntlet.\
	n	\n\n\n\n	         --Weapons--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mis
	sion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		P
	assword: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	Huge thanks to @
	Jerichron for making the Covenant template\n\n
DTSTART:20221218T190000Z
DTEND:20221218T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:ARMA 3 Kart Mayhem Monaco G-Prix
DTSTAMP:20221209T184715Z
SEQUENCE:0
UID:1584-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BadBarry":forum@fkgaming.eu
DESCRIPTION:\n	ARMA 3 KART DLC REQUIRED! \n\n\n\n	Current FK Modset wil
	l be used \n\n\n\n	Ready for some speed!?\n\n\n\n	++FK 1ST ARMA 3  KART 
	G-PRIX ++\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Welcome everyone to this 
	first edition of the FK  Arma 3 G-Prix\, this event will consist of sever
	al races on modified tracks in ISLA ABRAMIA V3. 9 \,in which the best FK p
	ilots will make themselves known\, do you dare to take the risk?.\n\n\n\n	
	 \n\n\n\n	++RACES AND TRACKS:++\n\n\n\n	++1ST RACE: The classic First to
	 the finish line\, As the name says\, the first to cross the finish line i
	s the winner\, It will be an individual race\, in which the use of WEAPONS
	 will not be allowed\, and intentional Collisions will be punished .\n\n\n
	\n	 \n\n\n\n	++2ND RACE: The MadMax Race\, this race will have fewer rul
	es than the previous one\, intentional collisions and the use of weapons i
	s allowed\, This race will be done by teams\, And a category of vehicles d
	efined by voting (StrawPoll) will be used to win this race\, The teams wil
	l have to go around the circuit 3 times.\n\n\n\n	 \n\n\n\n	++3RD RACE: S
	urvival Race\, In this race you will have to reach the end to be able to w
	in it\, the only drawback will be the enemies raised along this circuit if
	 you can achieve it the victory will be yours. (If you are killed you will
	 have to respawn at the start of the race\, first to arrive wins.\n\n\n\n	
	 \n\n\n\n	++4TH RACE: The Trifecta\, In this race 3 types of vehicles wi
	ll be used\, Boats\, Helicopters and Land Vehicles\, in a long hybrid circ
	uit that will allow the use of the 3 vehicles ( This one is going to be a 
	little bit hard e.e) .\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++Winning Conditions+
	+\n\n\n\n	THE USER WITH THE MOST POINTS GETS THE 1ST PLACE AND IT GOES ON.
	\n\n\n\n	POINT SYSTEM:\n\n\n\n	1rst TO THE FINISH LINE = 5pts .\n\n\n\n	2n
	d TO THE FINISH LINE = 3pts .\n\n\n\n	3nd TO THE FINISH LINE = 1pts .\n\n\
	n\n	4th-Last= A little tap in the back for the effort .\n\n\n\n	 (MEMBERS
	 OF THE SAME TEAM AT THE RACE WILL RECIEVE THE SAME QUANTITY OF POINTS) .\
	n\n\n\n	++RULES++\n\n\n\n	\n		TEAMING UP IN RACES OTHER THAN MADMAX IS PRO
	HIBITED.\n	\n	\n		SELLING YOUR PRIZE IS PROHIBITED\,(But you can give it a
	s a gift if you want).\n	\n	\n		CHEATING IS PROHIBITED\, (have some honour
	 pls)\, There will be Referees so watch it. \n	\n	\n		PHYSICAL BYSTANDERS
	 ARE ALLOWED AS LONG AS THEY DO NOT OBSTRUCT THE RACE.\n	\n	\n		BE POLITE 
	THE MAIN GOAL OF THIS EVENT IS TO HAVE FUN.\n	\n	\n		THE RACES WILL BE REC
	ORDED TO ACHIEVE A MORE ACCURATE VERDICT.\n	\n	\n		If there's a Tie\, the 
	Players in Tie will choose a Race to repeat it or will decide how to break
	 the tie \n	\n	\n		Have Fun.\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DIVERS++\
	n\n\n\n	If you don't have the Kart DLC I'm Willing to give 10  copies t
	o the first 10 to claim it \n\n\n\n	Any suggestion for the races or any i
	dea to make it more vivid or fun is very welcome\n\n\n\n	\n		Arma Kart DLC
	:\n	\n	\n		1: Available \n	\n	\n		2:Available\n	\n	\n		3:Available\n	\n	\
	n		4:Available\n	\n	\n		5:Available\n	\n	\n		6:Available\n	\n	\n		7:Availa
	ble\n	\n	\n		8:Available\n	\n	\n		9:Available\n	\n	\n		10:Available\n	\n\n
	\n\n	Least But Not Less Important \n\n\n\n	++THE PRIZES++\n\n\n\n	1st Pri
	ze: A French Army Item Bundle with all Shipping cost Covered ( This one m
	ay take some time to get to you i hope u dont live in Australia ) or a gam
	e of your Choice   $40 or Below)\n\n\n\n	2nd Prize: A $20 Steam Game of
	 your Choice\n\n\n\n	3rd Prize: A $10 Steam Game of your Choice\n\n\n\n	
	 \n\n\n\n	Hope to See you All Around!!!\n\n\n\n	 \n\n
DTSTART:20230114T170000Z
DTEND:20230114T184500Z
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nato Milbase
DTSTAMP:20221111T212723Z
SEQUENCE:0
UID:1576-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	For those who do not know what milbase is to put i
	t short its a normal fk mission with three differences:\n\n\n\n	A) Your as
	sets are chosen by you with the approval of your commander.\n\n\n\n	B) You
	r assets must be all prepped and sent to the combat zone by your own means
	 from your main HQ. Normally by drving or flying them there.\n\n\n\n	C) On
	 the day there is no real hard limit on number of assets (Unless zeus or c
	ommand choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n
	\n	All levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed f
	un environment\, you can drop in and out of the mission where needed so lo
	ng as if you do take a command role (OPCOM\, BASECOM or ATC) you hand the 
	responsiblity to someone else before you leave.\n\n\n\n	The mission will s
	tart at 9:30pm/ 15 mins after the end of 1st main and will be on FK1\n\n	F
	K rules apply.\n\n	\n\n	Photo Credit: from @Malbryn\, model @Mesa during
	 last weeks session.\n\n
DTSTART:20221118T213000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=3;BYDAY=FR
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Mangonel (UNSC) Prelude [1st Main]
DTSTAMP:20221201T185241Z
SEQUENCE:0
UID:1581-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	OPERA
	TION MANGONEL: BRIEFING DOCUMENT (WIP) - BACKGROUND AND GREATER INFORMATIO
	N AVAILABLE HERE\n\n\n\n	\"It's been four years since the end of the war. 
	And today we send forth a vessel designed for battle\, but now re-purposed
	. For peace.\"\n\n\n\n	— Captain Andrew Del Rio\, February 21st\, 2557\
	n\n\n\n	Task Force OLYMPUS has arrived in Gamma Serpentis and is preparing
	 to deploy ground forces to Cade's Rest. The cruisers UNSC Keyes &amp\; UN
	SC Deliberator will engage the Insurrectionist ships in orbit while UNSC U
	nto the Breach will deploy ground forces.\n\n\n\n	The initial objectives o
	f Operation Mangonel are to seize a Forward Operations Area and to sever t
	he supply chain of Orbital Platform Magellan\, forcing the Insurrectionist
	s aboard to surrender.\n\n\n\n	The first two objectives in this instance\,
	 are to be the Orion Orbital Elevator and Orion Airbase. 2nd Platoon\, Bra
	vo COY\, 3rd Bn\, 442n Marines will deploy via Pelicans of the 112nd Naval
	 Heavy Lift Wing to capture both objectives. A flight of Wombat UAVs will 
	be available from the 876th Autonomous Strike Wing to provide close air su
	pport. \n\n	Once the Orion area has been secured\, UNSC Unto the Breach w
	ill break atmosphere and take up a position above the island to provide ae
	rial supremacy.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission 
	with elements taken from the Halo Game Series The mission will be making u
	se of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved M
	elee System and others which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Halo Series based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme. \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\
	n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRIT
	TEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\
	n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY) @Jerichron\
	n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS) OPEN\n	\n	\n		PLTN Medic (MEDI
	C TAGS) OPEN\n	\n	\n		PLTN Drone Operator (FIXED WING TAGS) @AntiMatter
	 NO TAGS\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead 
	(SL TAGS) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS) @LurkerOne\n	\n	
	\n		Alpha Squad Team Leader (TL TAGS) @Eaglestrike NO TAGS\n	\n	\n		Alpha
	 Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: 
	(on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rif
	leman: (on the day)\n	\n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead
	 (SL TAGS) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS) @Loradas NO TAG
	S\n	\n	\n		Bravo Squad Team Leader (TL TAGS) @sm0ked. NO TAGS\n	\n	\n		Bra
	vo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman
	: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad 
	Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		C
	harlie Squad Lead (SL TAGS) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS) OPEN\n	\n	\n		Charl
	ie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Riflem
	an: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	DELTA SQUAD:\n\n\n\n
		\n		Delta Squad Lead (SL TAGS) OPEN\n	\n	\n		Delta Squad Medic (MEDIC
	 TAGS) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\n		Delta
	 Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rifleman: 
	(on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		Delta Squad Autorifleman : (on the day)\n	\n	\n		2x Delta Squad Rif
	leman: (on the day)\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n
		++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation T
	rebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation
	 Arsenal mods may be used within the mission.\n	\n	\n		Rifleman &amp\;&am
	p\; Crew mag size is raised to 60 rounds per magazine in these missions.\n
		\n	\n		Spartan Laser is to be treated as HAT and restricted to one mag be
	fore rearm is required.\n	\n	\n		Equipment Restrictions are in effect and 
	shall be listed below.\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee
	 system can be configured by esc &gt\; options &gt\; controls &gt\; config
	ure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attac
	hed bayonet can be used to bayonet enemies by use of the improved Melee 
	system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some 
	of the equipment and to take into account the settings tone Third Person w
	ill be allowed for use in these missions. \n	\n	\n		Those streaming or in
	clined to listen should be aware that music from the Halo universe will be
	 played throughout the mission.\n	\n	\n		To further play into the theme of
	 the environment and to assist with medical treatment in mission all Playe
	rs are recommended to take [1st MEU] Biofoam Canister's as a replacement
	 to standard packing bandages. They are more effective than standard banda
	ges and are only available in this setting. Please read carefully when add
	ing to your inventory as other mods Biofoam options do not function as wel
	l or at all.\n	\n	\n		Infantry engaging or expected to engage Elites or
	 Spartans during operations are suggested to bring a decent amount of (
	HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites or
	 Spartans do not typically die quickly once unconscious from small arm
	s fire best practice is to down enemy heavy infantry ensure sufficient dam
	age and move on.\n	\n	\n		Autoriflemen may act as Grenadiers and carry the
	 M319N Grenade Launcher instead of an Autorifle at Squad Leader's discreti
	on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note:
	 FK Weaponry and equipment rules unless otherwise specified remain in eff
	ect for this mission.\n\n\n\n	All variants of listed weapon platforms are 
	permitted\, providing they fit class requirements.\n\n\n\n	Uniform: [OPCAN
	\, Marines] CBU Infinite\n\n	Vest: [OPCAN Marines] M52A [Digital Woodland]
	 - any variant\n\n	Headgear: [OPCAN] *Any* (Digital Woodland)\n\n\n\n	Rif
	les:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			AR-0M37\, BR55\, BR37\, BR45\, M295
	 BMR\, M392X\, MA32\, MA37\, MA5\, VK 78\n		\n	\n\n\n\n	Autorifles:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			M247X\, M73X\n		\n	\n\n\n\n	Misc (available to
	 all):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			M45E (Shotgun)\, M7X Caseless SMG
	\, M90X (Shotgun)\, M45 (Shotgun)\n		\n	\n\n\n\n	Pistols:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			M6 Variants\n		\n	\n\n\n\n	Special Purpose (only taken 
	when allocated within event): \n\n\n\n	\n		Quote\n	\n\n	\n		\n			M319N Gr
	enade Launcher (can be taken by ARs at SL discretion)\, M99A2SE\, SRS99CX\
	, Spartan Laser\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	\n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20221211T190000Z
DTEND:20221211T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Loradas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Silent Cartographer | OPTRE | FK/402nd BK Joint Operation
DTSTAMP:20221130T092255Z
SEQUENCE:0
UID:1580-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Get your ass moving to the dock. The UNSC Out fo
	r Milk will be taking you out to Battle Group Brazil.\n\n\n\n	  ++MISSION
	 OBJECTIVE++\n\n\n\n	The main goal of the mission is to explore the foreru
	nner structure and locate the control room so we can gain access to the ma
	in console inside.\n\n\n\n	Everyone will be on the ground for this op.\n\n
	\n\n	\n\n\n\n	--NO MORE  KNOWN OBJECTIVES--\n\n\n\n	MISSION SUMMARY: \n\
	n	This will be a heavily themed mission run by the 402nd Bad Company with 
	elements taken from the Halo Game Series. The mission will be making use o
	f the Arma 3 mods which will be posted as well at the bottom of this even
	t page in a compiled list.  Weaponry within the mission will be restricte
	d within the arsenal (the 402nd will provide us with public loadouts). Tag
	s will not be used as this is joint op.\n\n\n\n	 \n\n\n\n	++EQUIPMENT++\n
	\n\n\n	\n		We will be running ODST gear.\n	\n	\n		Kits will be provided f
	or us when loading in.\n	\n	\n		There will be a restricted arsenals if yo
	u want to alter your loadout. \n	\n\n\n\n	--EQUIPMENT--\n\n	 \n\n\n\n	++
	RESTRICTIONS++\n\n\n\n	\n		The zeus has restricted attacking any aircraft 
	which you see.\n	\n	\n		 It is recommend to use low-light mode or flashli
	ghts for this mission.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NO
	TES++\n\n\n\n	\n		This will be hosted on the 402nd server\, their rules ar
	e similar to ours.\n	\n	\n		The 402 does not have a slotting procedure we 
	will be told what unit to join.\n	\n	\n		We will be given squads to fill 
	most likely with a SL from the 402nd.\n	\n\n\n\n	--NOTES--\n\n\n\n	\n\n	MI
	SSION REQUIREMENTS: \n\n\n\n	TEAMSPEAK SERVER INFO :\n\n\n\n	\n		IP: 149
	.56.17.141:10031\n	\n	\n		Password: solitary\n	\n\n\n\n	ARMA SERVER INFO :
	\n\n\n\n	\n		IP: 199.127.61.120\n	\n	\n		Port: 2352\n	\n	\n		Password: Pro
	vided on the day\n	\n	\n		Modset\n	\n\n\n\n	DISCORD SERVER INFO (OPTIONAL)
	:\n\n\n\n	\n		Discord link\n	\n	\n		To gain access please state that you'r
	e a member of FK and you will gain a guest role \n	\n\n
DTSTART:20221210T000000Z
DTEND:20221210T014500Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #6 [1st Main]
DTSTAMP:20221121T045316Z
SEQUENCE:0
UID:1578-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"Such a frail thing...you would hardly think them a threat.\"\
	n\n\n\n	—Prophet of Regret - Unknown Location - February 24th\, 2531.\n\
	n\n\n	An emergency message has been sent to all UNSC personnel current pla
	netside on this new planet discovered in the search for Professor Anders. 
	Upon moving to the suspected location of Professor Anders's last location 
	the Spirit Of Fire has been caught in a gravity well drawing the ship into
	 an opened portal or doorway into the planet. Evacuations back to the ship
	 are underway but there is too little time for all elements to be returned
	 to the ship before Spirit Of Fire disappears into the planet. Serina has 
	discovered a way to slow the pull of the ship into the planet by isolating
	 some of the power sources of the gravity field generator in this area and
	 a rapid operation has been called to disable these power sources. Covenan
	t forces unfortunately have occupied this area and some of the drones whic
	h have emerged from the portal to inspect the ship have been seen in this 
	area as well becoming hostile after any damage to Forerunner facilities or
	 devices. Destroy these power sources and give the Spirit of Fire time to 
	return its forces to the ship.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\
	n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wit
	h elements taken from the Halo Game Series The mission will be making use 
	of the Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Mele
	e System and others which will be posted as well at the bottom of this e
	vent page in a compiled list.  Weaponry within the mission will be restri
	cted to Halo Series based weaponry and will be restricted per your chosen
	 role. Tags for applicable roles are being enforced and will not be diffe
	rent from standard slotting. Squad Structure and PTLN structure have been
	 changed to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n
	\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITT
	EN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n
	\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	CoZeus: @TheSalader\n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	\n\n\n\
	n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	@LurkerOne or Cozeus\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer
	) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL 
	TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist
	) @Bashfulvideos\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Epsilon
	Niner [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2
	x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\
	n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUA
	D:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day
	)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Tea
	m Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on th
	e day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n
	\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Aut
	orifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day
	)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charli
	e Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: 
	(on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n
			Delta Squad Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		Delta Squad Med
	ic (MEDIC TAGS\, Specialist) @Spartan_MiniMe\n	\n	\n		Delta Squad Team Le
	ader (TL TAGS\, NCO) @Mingy [Reg+]\n	\n	\n		Delta Squad Autorifleman : (
	on the day)\n	\n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) @KingShibe [Reg+]\n	\n	\n		Delta Squa
	d Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on th
	e day)\n	\n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		Re
	d Team Lead (SL TAGS\, Officer) @Jacob_Waltz [Reg+]\n	\n	\n		1x Echo Sp
	artan: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	UH-144 Falc
	on (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @L00
	_Cyph3r\n	\n\n\n\n	 \n\n\n\n	UH-144 Falcon (RPTR 1-2):\n\n\n\n	\n		RPTR P
	ilot (Rotary Pilot Tags\, Officer) @info\n	\n\n\n\n	--SLOTTING--\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from O
	peration Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Op
	eration Arsenal mods may be used within the mission.\n	\n	\n		Any Covenan
	t Weapon looted in mission may be carried in the next mission if proof of 
	acquisition is provided prior to the next operation and appropriate Role i
	s taken.\n	\n	\n		Only one Covenant Weapon may be equipped or looted at a 
	time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised 
	to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Laser is to 
	be treated as HAT and restricted to one mag before rearm is required.\n	\n
	\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The impro
	ved Melee system can be configured by esc &gt\; options &gt\; controls &gt
	\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with
	 an attached bayonet can be used to bayonet enemies by use of the improv
	ed Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist w
	ith some of the equipment and to take into account the settings tone Third
	 Person will be allowed for use in these missions. \n	\n	\n		Those stream
	ing or inclined to listen should be aware that music from the Halo univers
	e will be played throughout the mission.\n	\n	\n		To further play into the
	 theme of the environment and to assist with medical treatment in mission 
	all Players are recommended to take [1st MEU] Biofoam Canister's as a rep
	lacement to standard packing bandages. They are more effective than standa
	rd bandages and are only available in this setting. Please read carefully 
	when adding to your inventory as other mods Biofoam options do not functio
	n as well or at all.\n	\n	\n		Infantry engaging or expected to engage Eli
	tes or Spartans during operations are suggested to bring a decent amount 
	of (HV\, AP or Slug Ammunition) and to aim for the head.\n	\n	\n		Elites 
	or Spartans do not typically die quickly once unconscious from small arm
	s fire best practice is to down enemy heavy infantry ensure sufficient dam
	age and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specified r
	emain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodlan
	d.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role 
	Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[O
	PCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodl
	and).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n	
			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\
	n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n		
		\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n
				\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\
	n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\
	n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, M
	odern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPC
	AN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]C
	H252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodla
	nd).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n		
		\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M
	7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wood
	land].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army 
	Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n	
				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role A
	ppropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woo
	dland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variant
	s).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST
	).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen
	:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, 
	Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OP
	CAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:
	\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]
	CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodl
	and).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Auto
	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[
	OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\
	n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n		
		Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n			
		[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Ar
	my Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\
	n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n
			\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n	
				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n	
			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			
	\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n		
		\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			
	\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJOLNIR Recon He
	lmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\
	n		\n			One of the following weapon combinations may be assigned to the te
	am at SL discretion and based on mission requirements.\n		\n\n		\n			\n			
		M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"
	Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--
	NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifor
	m:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodl
	and].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army W
	oodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n		
			[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n	
		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392
	X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Clas
	sic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropr
	iate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.
	\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n
					SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n			
		M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. 
	(Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				
	M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ
	] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n	
			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA3
	7X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			
	\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\
	n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M
	6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helme
	t:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pega
	sus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B
	.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	
	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n
					 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Sp
	artan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\
	n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Missi
	on Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pas
	sword: On Request\n	\n	\n		Modset\n	\n\n\n\n	\n\n
DTSTART:20221127T190000Z
DTEND:20221127T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #5 [1st Main]
DTSTAMP:20221114T060421Z
SEQUENCE:0
UID:1577-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"You will come with me...\"\n\n	—Arbiter upon the
	 abduction of Prof. Anders- Unknown Location - February 14th\, 2531.\n\n\n
	\n	During the investigation of the Covenant Scarab wreckage\, Professor An
	ders has been abducted by covenant forces and pursued by the Spirit of Fir
	e to an M-Class planet in unknown space. Anders's transponder beacon point
	s to a location on the planet's surface however before any rescue attempt 
	can be made FOB must be established on the planet's surface. ODST recon te
	ams with Elephant heavy transports have been deployed to the surface howev
	er electromagnetic interference has for now blocked communication with the
	se elements. Reestablish communications with our recon groups and establis
	h a FOB in this area so a rescue attempt may be undertaken...\n\n\n\n	\n\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	          \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Halo Game Series The mission will be making use of the Arma 3 mod
	s Operation Trebuchet\, Fire Team Zulu\, Improved Melee System and ot
	hers which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Halo Ser
	ies based weaponry and will be restricted per your chosen role. Tags for 
	applicable roles are being enforced and will not be different from standa
	rd slotting. Squad Structure and PTLN structure have been changed to acco
	mmodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: 
	Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeu
	s: @LurkerOne\n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead
	 (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TA
	GS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squ
	ad Lead (SL TAGS\, Officer) @Sarissa\n	\n	\n		Alpha Squad Medic (MEDIC 
	TAGS\, Specialist) @Oszur\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha 
	Squad Rifleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, 
	NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Al
	pha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n
	\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\
	n		2x Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader
	 (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n
		\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARL
	IE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie 
	Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autoriflema
	n : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the 
	day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	DELTA SQUAD (ODST):\n\n\n\n	\n		Delta 
	Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		Delta Squad Medic (MED
	IC TAGS\, Specialist) @SilentGunner13\n	\n	\n		Delta Squad Team Leader (TL
	 TAGS\, NCO) @colt92\n	\n	\n		Delta Squad Autorifleman : (on the day)\n	\
	n	\n		2x Delta Squad Rifleman: (on the day)\n	\n	\n		Delta Squad Team Lea
	der (TL TAGS\, NCO) @Prometheus13\n	\n	\n		Delta Squad Autorifleman : (o
	n the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	--
	SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons an
	d equipment from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordna
	nce\, 1st MEU\, Operation Arsenal mods may be used within the mission.\n	
	\n	\n		Any Covenant Weapon looted in mission may be carried in the next mi
	ssion if proof of acquisition is provided prior to the next operation and 
	appropriate Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipp
	ed or looted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew m
	ag size is raised to 60 rounds per magazine in these missions.\n	\n	\n		Sp
	artan Laser is to be treated as HAT and restricted to one mag before rearm
	 is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n
	\n\n	\n		The improved Melee system can be configured by esc &gt\; options 
	&gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Pr
	imary Weapons with an attached bayonet can be used to bayonet enemies by 
	use of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	
	\n	\n		To assist with some of the equipment and to take into account the s
	ettings tone Third Person will be allowed for use in these missions. \n	\
	n	\n		Those streaming or inclined to listen should be aware that music fro
	m the Halo universe will be played throughout the mission.\n	\n	\n		To fur
	ther play into the theme of the environment and to assist with medical tre
	atment in mission all Players are recommended to take [1st MEU] Biofoam Ca
	nister's as a replacement to standard packing bandages. They are more eff
	ective than standard bandages and are only available in this setting. Plea
	se read carefully when adding to your inventory as other mods Biofoam opti
	ons do not function as well or at all.\n	\n	\n		Infantry engaging or expec
	ted to engage Elites or Spartans during operations are suggested to bring
	 a decent amount of (HV\, AP or Slug Ammunition) and to aim for the head
	.\n	\n	\n		Elites or Spartans do not typically die quickly once unconscio
	us from small arms fire best practice is to down enemy heavy infantry ens
	ure sufficient damage and move on.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n
		++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless oth
	erwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Moder
	n] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\,
	 Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252
	 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR5
	5 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n	
				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. 
	(SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sho
	tgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n	
				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR4
	5B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n	
				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio)
	.\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			
	\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\
	n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland
	.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role A
	ppropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OP
	CAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodla
	nd).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			
	\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern]
	 CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, A
	rmy] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\
	n		\n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252M
	D Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodlan
	d).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				
	BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			
	\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7
	X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (
	Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			
	\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\
	n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\
	n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 
	Vacuum(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\
	n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M
	393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\
	n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest
	:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland
	).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCA
	N]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Se
	condary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.
	\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Blac
	k #1 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Ro
	le Appropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH
	252D.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M2
	95 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\
	n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Var
	iants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\
	n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From 
	ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n		
		\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n	
			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Unders
	uit.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor 
	(Commando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Hel
	met.\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/
	C Helmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark
	 V/K Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P
	 Helmet.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR V
	I/S Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n			
		MJOLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\
	n			\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M
	393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n
					BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\
	n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n		
			M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X
	. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n		
		++NOTES++\n		\n\n		\n			One of the following weapon combinations may be a
	ssigned to the team at SL discretion and based on mission requirements.\n	
		\n\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A
	2S3\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			
	\n		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Ap
	propriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPC
	AN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodlan
	d).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CB
	U M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Arm
	or (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A
	2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\
	n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants)
	.\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n
				\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).
	\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\
	n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n		
		\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, M
	odern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A
	 Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n		
		\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n	
			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic H
	alo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Sho
	tgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\
	n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		
	\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n	
				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. 
	(SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n	
			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n
	\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\
	n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n	
				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				
	M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK 
	#4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2
	402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n\n\n	\n
	\n
DTSTART:20221118T190000Z
DTEND:20221118T213000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #4 [1st Main]
DTSTAMP:20221110T040053Z
SEQUENCE:0
UID:1575-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"The war with the humans will require a great deal many more m
	achines than we can currently muster.\"\n\n	—Prophet of Regret - Unknown
	 Location - February 10th\, 2531.\n\n\n\n	Following the evacuation of majo
	r civilian population centres on the planet the UNSC ships\, Spirit of Fir
	e\, Armstrong and Pillar of Autumn as well as surface forces can turn thei
	r attention to Covenant activity on the planet. Primary Covenant forces in
	 this area are concentrated in the mountainous northern region which is cu
	rrently being protected by a large energy shield supplied by three sites i
	n the surrounding area. To learn what is happening in this area the energy
	 shield must be brought down...\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n
	\n\n\n	          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a 
	heavily themed mission with elements taken from the Halo Game Series The m
	ission will be making use of the Arma 3 mods Operation Trebuchet\, Fire 
	Team Zulu\, Improved Melee System and others which will be posted as we
	ll at the bottom of this event page in a compiled list.  Weaponry within 
	the mission will be restricted to Halo Series based weaponry and will be r
	estricted per your chosen role. Tags for applicable roles are being enfo
	rced and will not be different from standard slotting. Squad Structure an
	d PTLN structure have been changed to accommodate the theme. \n\n\n\n	 \
	n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: @LurkerOne\n\n\n\n	\n\n\n\n	P
	LTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPE
	N\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN
	 Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\
	n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Sar
	issa\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Alph
	a Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (o
	n the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squa
	d Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo Squad
	 Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Bravo
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n
	\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on the da
	y)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charlie Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman :
	 (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	Red Team (SPARTAN-II Program):\n\n\n\n	\n		Red Tea
	m Lead (SL TAGS\, Officer) @Legendo\n	\n	\n		2x Echo Spartan: (on the day
	)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M494 Oryx IFV (KNGT 1-1):\n\n\n\n	\n		KNG
	T Commander (KNGT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT Gunner
	 (KNGT Gunner Tags\, Specialist) @Jacob_Waltz\n	\n	\n		KNGT Driver (K
	NGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	AV-14 
	Hornet (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) 
	@L00_Cyph3r\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\,
	 Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mod
	s may be used within the mission.\n	\n	\n		Any Covenant Weapon looted in m
	ission may be carried in the next mission if proof of acquisition is provi
	ded prior to the next operation and appropriate Role is taken.\n	\n	\n		On
	ly one Covenant Weapon may be equipped or looted at a time per rifleman.\n
		\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per mag
	azine in these missions.\n	\n	\n		Spartan Laser is to be treated as HAT an
	d restricted to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTION
	S--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can
	 be configured by esc &gt\; options &gt\; controls &gt\; configure addons 
	&gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet
	 can be used to bayonet enemies by use of the improved Melee system Butt
	stock Hit/Bayonet Charge ability.\n	\n	\n		To assist with some of the equi
	pment and to take into account the settings tone Third Person will be allo
	wed for use in these missions. \n	\n	\n		Those streaming or inclined to l
	isten should be aware that music from the Halo universe will be played thr
	oughout the mission.\n	\n	\n		To further play into the theme of the enviro
	nment and to assist with medical treatment in mission all Players are reco
	mmended to take [1st MEU] Biofoam Canister's as a replacement to standard
	 packing bandages. They are more effective than standard bandages and are 
	only available in this setting. Please read carefully when adding to your 
	inventory as other mods Biofoam options do not function as well or at all.
	\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK
	 Weaponry and equipment rules unless otherwise specified remain in effect 
	for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wo
	odland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Arm
	y Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\
	n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (C
	lassic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Varia
	nts).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n	
			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From OD
	ST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			
	\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, 
	RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
		\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n
			\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n
	\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n
				\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 V
	acuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45
	B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n		
			MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).
	\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\
	n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n
					M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			
	\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unifo
	rm:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Wood
	land].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252MD (Army
	 Woodland).\n			\n			\n				[OPCAN]CH252MD Collar(Army Woodland).\n			\n			
	\n				[OPCAN]CH252MD Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n	
		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n		
			M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX.
	 (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n			
		M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secon
	dary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n	
			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 W
	oodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A 
	(Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n
					[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army
	 Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] C
	BU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Arm
	y] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Col
	lar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n				M250.\n
				\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\
	n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\n\n		\n	
			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			DMR:\n		\
	n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n			\n				
	M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			
	\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Hal
	o Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uni
	form:\n		\n\n		\n			\n				MJOLNIR Undersuit.\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				MJOLNIR Mark V[B] Armor (Commando).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.\n			\n			\n				MJOLNIR Mark I
	V Helmet.\n			\n			\n				MJOLNIR Mark V/C Helmet.\n			\n			\n				MJOLNIR V
	/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K Helmet.\n			\n			\n				MJOLNI
	R V/O Helmet.\n			\n			\n				MJOLNIR V/P Helmet.\n			\n			\n				MJOLNIR Ma
	rk V[B] Helmet.\n			\n			\n				MJOLNIR VI/S Helmet.\n			\n			\n				MJOLNI
	R Military Police Helmet.\n			\n			\n				MJOLNIR Recon Helmet.\n			\n		\n\
	n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants)
	.\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			
	\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA
	5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\
	n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX
	.\n			\n			\n				M6D.\n			\n		\n\n		\n			++NOTES++\n		\n\n		\n			One of th
	e following weapon combinations may be assigned to the team at SL discreti
	on and based on mission requirements.\n		\n\n		\n			\n				M247H HMG 'Etilk
	a'\,  M41 SPNKR. \n			\n			\n				M99A2S3\, M6 G/GNR \"Spartan Laser\".\
	n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n		\n\n		\n			--NOTES--\n		\n	\n\
	n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			
	\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n	
			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Va
	cuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B
	.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n			
		MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\
	n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n
				\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n	
			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n	
			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				B
	R45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\
	n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audi
	o).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n	
			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n		
		\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n		
		Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\
	n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Ur
	ban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n
				\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 
	(All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n			
		MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (S
	MG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotg
	un).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n			
		M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					Cross-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				
	M52A Body Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\
	n				VX-16 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n	
			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M
	6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n
				\n		\n\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n		
		\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n
			\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n
	\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n	
		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\
	n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20221113T190000Z
DTEND:20221113T213000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="S3XYPANDA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="wormwoodinwonderland";CUTYPE=INDIVIDUAL;PARTSTA
	T=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20221031T203704Z
SEQUENCE:0
UID:1574-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 1700 CEST (4PM UK Time). A n
	otification will be sent on the Arma discussion discord channel to remind 
	any persons interested.\n\n\n\n	An introduction and explanation of what th
	is is can be found in the announcement thread here:\n\n\n\n\n	This isn't a
	 super formal event\, just a chance for us as a community to get together 
	and discuss how things are going\, any issues\, things that are going well
	 etc. While no formal \"Meeting Minutes\" will be taken\, notes for things
	 that could be taken and discussed at CM Meetings will be taken by the CMs
	 present.\n\n\n\n	We would ask people to please be courteous in the Teamsp
	eak\, staff reserve the right to remove anyone being disruptive in the mee
	ting.\n\n\n\n	@LurkerOne will be hosting the Townhall this Saturday\n\n
DTSTART:20221105T160000Z
DTEND:20221105T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular [1st Main]
DTSTAMP:20221017T055624Z
SEQUENCE:0
UID:1570-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Player Force: US and Canadian Armed Force
	s.\n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obj
	ectives:\n\n\n\n	\n		Rally with friendly Forces at Corazol and await furth
	er orders.\n	\n\n\n\n	Situation Report:\n\n\n\n	At 04:00 hours yesterday\,
	 following our operations in Northern Canada. Canadian and US Expeditionar
	y elements have fled across the border in a complete state of disarray ano
	malous meteorological events associated with the appearance and spread of 
	what has been deemed \"Red Water\" has caused the near-total collapse of t
	he Canadian Government and the cause of unparalleled Humanitarian crisis a
	s civilians have been ordered to flee south across the US border. All atte
	mpts to halt the spread of the contagion have failed and sustained bombing
	 and have had a negligible effect on the affected areas with Flora and Fau
	na having radically changed under the effects of the water. Your forces ar
	e currently en route to Corazol a town on the western coast to attempt to 
	secure Navy Transport out of the states and further South perhaps by reach
	ing the town some form of shelter can be taken against these events and co
	ntact with Command can be re-established...\n\n\n\n	 \n\n\n\n	++BRIEFING
	 COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed miss
	ion. The mission will be making use of the Standard FK Arma 3 mods in add
	ition to some others to enhance the theme of the mission these will be po
	sted as well at the bottom of this event page in a compiled list. Tags fo
	r applicable roles are being enforced and will not be different from stan
	dard slotting. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REG
	S PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	\n		P
	LTN HQ:\n\n		\n			\n				PLTN Lead (PLTN TAGS ONLY): @Melo [Reg+]\n			\n
				\n				PLTN 2ic (PLTN 2ic TAGS): @Legendo\n			\n			\n				PLTN Medic (MED
	IC TAGS): @L00_Cyph3r [Reg+]\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		ALPHA SQ
	UAD (USAF):\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @KingShibe [Reg
	+]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @LurkerOne\n			\n			\
	n				Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Alpha Squad T
	eam Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD
	 (CAF):\n\n		\n			\n				Bravo Squad Lead (SL TAGS): @Fred [Reg+]\n			\n
				\n				Bravo Squad Medic (MEDIC TAGS): @Wafflefox\n			\n			\n				Brav
	o Squad Team Leader (TL TAGS): @AntiMatter [Reg+]\n			\n			\n				Bravo S
	quad Team Leader (TL TAGS): @Eaglestrike [Reg+]\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	\n		CHARLIE: SQUAD (USAF):\n\n		\n			\n				Charlie Squad Lead (SL 
	TAGS): @Silberjojo\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): @Elk
	ano\n			\n			\n				Charlie Squad Team Leader (TL TAGS): @Whitelock\n			\n
				\n				Charlie Squad Team Leader (TL TAGS): @TheFantasticFlyingTaco\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	\n		DELTA SQUAD (CAF):\n\n		\n			\n				Delta S
	quad Lead (SL TAGS): @Servok\n			\n			\n				Delta Squad Medic (MEDIC TA
	GS): @SilentGunner13\n			\n			\n				Delta Squad Team Leader (TL TAGS): @
	Veagance\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n	\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT systems wil
	l be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n	\n	\n		NV
	G Devices are prohibited.\n	\n	\n		Drawing on the map after briefing is pr
	ohibited.\n	\n	\n		The use of LR Radios is restricted until elements have 
	rallied with PLTHQ.\n	\n	\n		2x Scope Restriction in place. (DMR Exempt...
	Good luck with that).\n	\n	\n		Players restricted to provided Equipment\, 
	Uniforms\, Vests\, Helmets and Weapons.\n		\n			\n				Uniforms American:
	 M93 (US-LATE) (Woodland) A\, B\, C\, D or officer version.\n			\n			\n		
			Uniforms Canadian: [CADPAT-TW] Combat Fatigues.\n			\n			\n				Facewear
	: M40 Protective Mask.\n			\n			\n				Equipment US Army: https://pastebin
	.com/Xa6xVvQm\n			\n			\n				Equipment Canadian Army: https://pastebin.co
	m/RNFg98U4\n			\n		\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mis
	sion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		P
	assword: On Request\n	\n	\n		Modset Here - Now with preset functionality\
	n	\n\n
DTSTART:20221030T190000Z
DTEND:20221030T213000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Gditz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="S3XYPANDA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Beyond";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Jammiar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TrainDoctor";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Elkano";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Siggy2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Heniz_Beans";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #3 [1st Main]
DTSTAMP:20221024T033028Z
SEQUENCE:0
UID:1572-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"Aye\, sir. Crazy mystery trip to Arcadia plotted 
	in.\"\n\n\n\n	—Serina - Spirit of Fire shipboard AI - February 4th\, 253
	1.\n\n\n\n	Upon the discovery of an astronomical map directed at the plane
	t of Arcadia within the covenant dig site\, the Spirit of Fire has relocat
	ed to the planet only to discover that a covenant fleet has reached the pl
	anet ahead of you and has begun a surface invasion of the human colony on 
	the world. Scattered communications on the planet have pinpointed a team o
	f Spartan IIs assisting in the evacuation of the civilian populace in one 
	of Arcadia's major cities and you have thus been dispatched to assist a pr
	iority asset.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n
		          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavil
	y themed mission with elements taken from the Halo Game Series The mission
	 will be making use of the Arma 3 mods Operation Trebuchet\, Fire Team Z
	ulu\, Improved Melee System and others which will be posted as well at 
	the bottom of this event page in a compiled list.  Weaponry within the mi
	ssion will be restricted to Halo Series based weaponry and will be restric
	ted per your chosen role. Tags for applicable roles are being enforced a
	nd will not be different from standard slotting. Squad Structure and PTLN
	 structure have been changed to accommodate the theme. \n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SL
	OTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOS
	TS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	CoZeus: OPEN\n\n\n\n	\n\n\n\n	PLTN COMMAND
	 SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @LurkerOne [R
	eg+]\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 
	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @
	Sarissa [Reg+]\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPE
	N\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n	
	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Ri
	fleman: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPE
	N\n	\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		B
	ravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Squad Medic (M
	EDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, N
	CO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x Br
	avo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAG
	S\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		
	2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUA
	D:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Char
	lie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Te
	am Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (on
	 the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Charl
	ie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifl
	eman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Red Team (SPARTAN-II Program):\n\n\
	n\n	\n		Red Team Lead (SL TAGS\, Officer) @Servok\n	\n	\n		4x Echo Spartan
	: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	D77H-TCI/AV Peli
	can (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot (Rotary Pilot Tags\, Officer) @L0
	0_Cyph3r\n	\n	\n		RPTR WSO (Rotary Gunner Tags\, Specialist) @TheSal
	ader [Reg+]\n	\n\n\n\n	 \n\n\n\n	D77H-TCI/AV Pelican (RPTR 1-2):\n\n\n\n
		\n		RPTR Pilot (Rotary Pilot Tags\, Officer) OPEN\n	\n	\n		RPTR WSO (R
	otary Gunner Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipme
	nt from Operation Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st
	 MEU\, Operation Arsenal mods may be used within the mission.\n	\n	\n		An
	y Covenant Weapon looted in mission may be carried in the next mission if 
	proof of acquisition is provided prior to the next operation and appropria
	te Role is taken.\n	\n	\n		Only one Covenant Weapon may be equipped or loo
	ted at a time per rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size i
	s raised to 60 rounds per magazine in these missions.\n	\n	\n		Spartan Las
	er is to be treated as HAT and restricted to one mag before rearm is requi
	red.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		
	The improved Melee system can be configured by esc &gt\; options &gt\; con
	trols &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Wea
	pons with an attached bayonet can be used to bayonet enemies by use of th
	e improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To
	 assist with some of the equipment and to take into account the settings t
	one Third Person will be allowed for use in these missions. \n	\n	\n		Tho
	se streaming or inclined to listen should be aware that music from the Hal
	o universe will be played throughout the mission.\n	\n	\n		To further play
	 into the theme of the environment and to assist with medical treatment in
	 mission all Players are recommended to take [1st MEU] Biofoam Canister's
	 as a replacement to standard packing bandages. They are more effective t
	han standard bandages and are only available in this setting. Please read 
	carefully when adding to your inventory as other mods Biofoam options do n
	ot function as well or at all.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwi
	se specified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] C
	BU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Arm
	y] M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n	
		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Col
	lar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n		
		\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (A
	ll Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				M
	A5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG
	 From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun
	).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M
	6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\
	n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				M
	A37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n	
			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n		
		\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n			
		M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n	
		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appro
	priate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).
	\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\
	n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n
				\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				
	M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU
	 M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army]
	 M52A (Role Appropriate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[OPCAN]CH252MD (Army Woodland).\n			\n			\n				[OPCAN]CH252MD Co
	llar(Army Woodland).\n			\n			\n				[OPCAN]CH252MD Vacuum(Army Woodland).\
	n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55
	 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n		
			MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (
	SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shot
	gun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n		
			M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n			\n			
	\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH252 Vacu
	um(Army Woodland).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			
	\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X
	/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				
	BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			
	\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7
	X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (
	Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			
	\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 
	\n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appropriate) [Woodland].\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]CH252 (Army Woodland).\n
				\n			\n				[OPCAN]CH252 Collar(Army Woodland).\n			\n			\n				[OPCAN]CH
	252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		M247X.\n			\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n		
		\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1
	 (Slim).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role A
	ppropriate).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D
	.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (
	All Variants).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variant
	s).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			
	\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST
	).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n	
		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n
				\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	Spartan II:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				MJOLNIR Undersuit.
	\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				MJOLNIR Mark V[B] Armor (Com
	mando).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				MJOLNIR EVA Helmet.
	\n			\n			\n				MJOLNIR Mark IV Helmet.\n			\n			\n				MJOLNIR Mark V/C He
	lmet.\n			\n			\n				MJOLNIR V/CQC Helmet.\n			\n			\n				MJOLNIR Mark V/K
	 Helmet.\n			\n			\n				MJOLNIR V/O Helmet.\n			\n			\n				MJOLNIR V/P Hel
	met.\n			\n			\n				MJOLNIR Mark V[B] Helmet.\n			\n			\n				MJOLNIR VI/S
	 Helmet.\n			\n			\n				MJOLNIR Military Police Helmet.\n			\n			\n				MJ
	OLNIR Recon Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n		
		\n			\n				M295 (All Variants).\n			\n			\n				M393X.\n			\n			\n				M393
	X/S.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n			
		BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n		
		\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M
	7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. 
	(Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n		
		\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n\n		\n			++
	NOTES++\n		\n\n		\n			One of the following weapon combinations may be assi
	gned to the team at SL discretion and based on mission requirements.\n		\n
	\n		\n			\n				M247H HMG 'Etilka'\,  M41 SPNKR. \n			\n			\n				M99A2S3
	\, M6 G/GNR \"Spartan Laser\".\n			\n			\n				M99A2S3\, M41 SPNKR.\n			\n	
		\n\n		\n			--NOTES--\n		\n	\n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M81 Woodland.\n	
			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN\, Army] M52A (Role Appro
	priate) [Woodland].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN]
	CH252 (Army Woodland).\n			\n			\n				[OPCAN]CH252 Collar(Army Woodland).
	\n			\n			\n				[OPCAN]CH252 Vacuum(Army Woodland).\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\
	n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n		
			MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n
				\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n
				Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				
	M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Modern] CBU M
	81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor 
	(Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		\n\n		\n			\n				M99A2S3
	.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99DX-S2.\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n
				\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			
	\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n	
			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n
					M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Mode
	rn] CBU M81 Woodland.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Bo
	dy Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\
	n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch BDU [Gray].\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Vest) [URBAN].\n			\n		\n\
	n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Crew Helmet.\n			\n			\n				
	[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M7X. (SM
	G From ODST).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\
	n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		
	\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			HAT:\n		\n\n		\n			\n				
	M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA:\n		\n\n		\n			\n				M41
	 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\
	n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20221028T180000Z
DTEND:20221028T203000Z
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Eaglestrike";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="S3XYPANDA";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Mingy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="colt92";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20221024T135909Z
SEQUENCE:0
UID:1573-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1900GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20221026T180000Z
DTEND:20221026T202000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20221022T123827Z
SEQUENCE:0
UID:1571-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					This event will be hosted on TeamS
	peak in a temporary room\, named \"Townhall\". Start time will be 1700 C
	EST (4PM UK Time). A notification will be sent on the Arma discussion disc
	ord channel to remind any persons interested.\n				\n\n				\n					An intro
	duction and explanation of what this is can be found in the announcement t
	hread here:\n				\n				\n\n				\n					This isn't a super formal event\, ju
	st a chance for us as a community to get together and discuss how things a
	re going\, any issues\, things that are going well etc. While no formal \"
	Meeting Minutes\" will be taken\, notes for things that could be taken and
	 discussed at CM Meetings will be taken by the CMs present.\n				\n\n				\
	n					We would ask people to please be courteous in the Teamspeak\, staff 
	reserve the right to remove anyone being disruptive in the meeting.\n				\
	n\n				\n					@Cyicowill be hosting the Townhall on 22nd September 2022. T
	otally not forgor to post it here.\n				\n			\n		\n	\n\n
DTSTART:20221022T160000Z
DTEND:20221022T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #2 [1st Main]
DTSTAMP:20221008T005556Z
SEQUENCE:0
UID:1569-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n		\
	n	\n\n\n\n	\"The Journey requires sacrifice!...Set the charges. Return to 
	us!\"\n\n	—Prophet of Regret - Unknown Location - February 4th\, 2531.\n
	\n\n\n	The covenant Dig Site has been secured\, Sgt Forge and Professor An
	ders have moved deep into the facility to investigate the alien technology
	 at the site and the Covenant's interest in the facility. However upon rea
	ching the apparent control room of the facility until now concealed covena
	nt units on a clear suicide mission revealed themselves. They cut off the 
	facility once again with Sgt Forge and Professor Anders inside as well as 
	planting explosives to destroy the facility. A rescue team has been dispat
	ched to the area however the explosives must first be deactivated by units
	 remaining inside the facility. Following this\, extraction must be organi
	zed whilst the facility is held against incoming Covenant reinforcements.\
	n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	          \n\n\n\n	
	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with elem
	ents taken from the Halo Game Series The mission will be making use of the
	 Arma 3 mods Operation Trebuchet\, Fire Team Zulu\, Improved Melee Sys
	tem and others which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Halo Series based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Sl
	ot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	CoZeus: @colt92\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (P
	LTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/RTO (PLTN 2ic/RTO TAGS\,
	 Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\
	n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TAGS\, S
	pecialist) @usedstarfighter [Reg+]\n	\n	\n		Alpha Squad Team Leader (TL T
	AGS\, NCO) @Eaglestrike [Reg+]\n	\n	\n		Alpha Squad Autorifleman : (on t
	he day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n	\n		Alpha Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Autorifleman : (
	on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \
	n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OP
	EN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Br
	avo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifle
	man : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n	\n	\
	n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Auto
	rifleman : (on the day)\n	\n	\n		2x Bravo Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL T
	AGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speciali
	st) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie Squad Rifl
	eman: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		Charlie Squad Autorifleman : (on the day)\n	\n	\n		2x Charlie
	 Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	PRHT Sniper 
	Team:\n\n\n\n	\n		PRHT Spotter (PRHT Spotter TAGS\, Officer) OPEN\n	\n	\n
			PRHT Sniper (PRHT Sniper TAGS\, Officer) @AntiMatter\n	\n\n\n\n	 \n\n\
	n\n	\n\n\n\n	Dismounted (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Comma
	nder Tags\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @TheSalader\n	\n	\n		KNGT Driver (KNGT Driver 
	Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n
	\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operatio
	n Trebuchet\, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation
	 Arsenal mods may be used within the mission.\n	\n	\n		Any Covenant Weapo
	n looted in mission may be carried in the next mission if proof of acquisi
	tion is provided prior to the next operation and appropriate Role is taken
	.\n	\n	\n		Only one Covenant Weapon may be equipped or looted at a time pe
	r rifleman.\n	\n	\n		Rifleman &amp\;&amp\; Crew mag size is raised to 60 r
	ounds per magazine in these missions.\n	\n	\n		Spartan Laser is to be trea
	ted as HAT and restricted to one mag before rearm is required.\n	\n\n\n\n	
	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Mel
	ee system can be configured by esc &gt\; options &gt\; controls &gt\; conf
	igure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an att
	ached bayonet can be used to bayonet enemies by use of the improved Mele
	e system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist with som
	e of the equipment and to take into account the settings tone Third Person
	 will be allowed for use in these missions. \n	\n	\n		Those streaming or 
	inclined to listen should be aware that music from the Halo universe will 
	be played throughout the mission.\n	\n	\n		To further play into the theme 
	of the environment and to assist with medical treatment in mission all Pla
	yers are recommended to take [1st MEU] Biofoam Canister's as a replacemen
	t to standard packing bandages. They are more effective than standard band
	ages and are only available in this setting. Please read carefully when ad
	ding to your inventory as other mods Biofoam options do not function as we
	ll or at all.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Note: FK Weaponry and equipment rules unless otherwise specified rema
	in in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\
	n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropr
	iate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Patrol Cap [
	Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 
	Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n	
			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\
	n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			
	\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Hal
	o Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotg
	un)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	
	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n
				\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropri
	ate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Patrol Cap [N
	avy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 H
	elmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n		
		\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\
	n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo
	 Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgu
	n)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M
	6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reac
	h Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pat
	rol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n	
				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban]
	.\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M3
	92X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cl
	assic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45
	. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\
	n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urba
	n.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Medic) [S
	now].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Collar)
	 [Snow / Medic].\n			\n			\n				CH252 Helmet [Snow / Medic ].\n			\n			\n
					ECH252 Helmet (Polarized) [Snow / Medic].\n			\n			\n				ECH252 Helmet
	 [Urban / Medic].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n
				\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA
	37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n		
		\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			
	\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				
	M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		
	\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Collar) [Urban]
	.\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Pola
	rized) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			D
	MR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n	
			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\n	\n		Quot
	e\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach
	 Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role
	 Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH25
	2 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			
	\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urb
	an].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			\n			\n			
		M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform
	:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).\n			\n		\
	n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n\n		\n			D
	MR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants).\n			\n	
			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primary:\n		\n\n
			\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M39
	2X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cla
	ssic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45.
	 (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:
	\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n	
			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Ur
	ban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Ap
	propriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 H
	elmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n	
				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urban]
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR
	55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n
					MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X.
	 (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Sh
	otgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n
					M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n		
			[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper Rifle:\n		
	\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n				SRS99D
	X-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n		
			BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n	
			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				
	M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X.
	 (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n
				\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n
		 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n\n		\n			
	Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n	
			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\
	n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n		
		\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n	
				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross-Branch B
	DU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (V
	est) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-16 Air Cre
	w Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Primary:\n		
	\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n		
			M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n\n		\n			
	HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n		\n			AA
	:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n\n\n	--EQ
	UIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	
	\n\n\n\n	 \n\n
DTSTART:20221016T180000Z
DTEND:20221016T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spirit Of Fire (UNSC) #1 [1st Main]
DTSTAMP:20220930T060650Z
SEQUENCE:0
UID:1567-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\
	n\n\n	\n		\n	\n\n\n\n	\"Of course\, that's all Harvest is today...it's hel
	l down there.\"\n\n	—James G. Cutter - Captain - Spirit of Fire - Februa
	ry 4th\, 2531.\n\n\n\n	5 years into the campaign to regain control of the 
	Harvest colony the origin point of the Human Covenant war the UNSC Spirit 
	of Fire and her crew have been tasked with investigating Covenant activity
	 in the planets polar regions after major gravimetric anomalies were disco
	vered by the ships AI Serina. Sgt. Forge has been providing recon of the A
	rea and after regaining control of Sword base a major alien structure has 
	been discovered currently being excavated by covenant forces in the area. 
	A task group has been assembled to take control of the site and remove the
	 covenant threat to the Colony. \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	          \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be 
	a heavily themed mission with elements taken from the Halo Game Series The
	 mission will be making use of the Arma 3 mods Operation Trebuchet\, Fir
	e Team Zulu\, Improved Melee System and others which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to Halo Series based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme. \n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank As
	sociated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLT
	N Lead (PLTN TAGS ONLY\, Officer) @KingShibe [Reg+]\n	\n	\n		PLTN 2ic/
	RTO (PLTN 2ic/RTO TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\,
	 Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n
	\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Sarissa [Reg+]\n	\n	\n
			Alpha Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\n		Alpha Squad
	 Team Leader (TL TAGS\, NCO) @TheFantasticFlyingTaco\n	\n	\n		Alpha Squad 
	Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad Rifleman: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) @Eaglestrike [Reg+]\n
		\n	\n		Alpha Squad Autorifleman : (on the day)\n	\n	\n		2x Alpha Squad R
	ifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Brav
	o Squad Lead (SL TAGS\, Officer) @Veagance\n	\n	\n		Bravo Squad Medic 
	(MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n		2x 
	Bravo Squad Rifleman: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL T
	AGS\, NCO) OPEN\n	\n	\n		Bravo Squad Autorifleman : (on the day)\n	\n	\n
			2x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQ
	UAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Ch
	arlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autorifleman : (
	on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n	\n	\n		Cha
	rlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Autori
	fleman : (on the day)\n	\n	\n		2x Charlie Squad Rifleman: (on the day)\n
		\n\n\n\n	 \n\n\n\n	\n\n\n\n	PRHT Recon Team:\n\n\n\n	\n		PRHT Spotter (P
	RHT Spotter TAGS\, Officer) @colt92\n	\n	\n		PRHT Sniper (PRHT Sniper TAG
	S\, Officer) @LurkerOne\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	M808B/M Scorpion M
	BT (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer)
	 @Jacob_Waltz [Gunner Tags]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, 
	Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Speci
	alist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTR
	ICTIONS++\n\n\n\n	\n		Only Weapons and equipment from Operation Trebuchet\
	, Fire Team Zulu\, Specialized Ordnance\, 1st MEU\, Operation Arsenal mo
	ds may be used within the mission.\n	\n	\n		Any Covenant Weapon looted in 
	mission may be carried in the next mission if proof of acquisition is prov
	ided prior to the next operation and appropriate Role is taken.\n	\n	\n		R
	ifleman &amp\;&amp\; Crew mag size is raised to 60 rounds per magazine in 
	these missions.\n	\n	\n		Spartan Laser is to be treated as HAT and restric
	ted to one mag before rearm is required.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system can be confi
	gured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; Web
	Knight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be u
	sed to bayonet enemies by use of the improved Melee system Buttstock Hit
	/Bayonet Charge ability.\n	\n	\n		To assist with some of the equipment and
	 to take into account the settings tone Third Person will be allowed for u
	se in these missions. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMEN
	T++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise spec
	ified remain in effect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Qu
	ote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Rea
	ch Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Ro
	le Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pa
	trol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n
					CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban
	].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n
	\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M
	392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (C
	lassic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M4
	5. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\
	n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reac
	h Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Rol
	e Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				Pat
	rol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n			\n			\n	
				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarized) [Urban]
	.\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\
	n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M3
	92X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Cl
	assic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45
	. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary
	:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n
				\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines
	] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body 
	Armor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n		
		\n				Patrol Cap [Navy].\n			\n			\n				CH252 Helmet (Collar) [Urban].\n	
			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 Helmet (Polarize
	d) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n\n		\n			Prima
	ry:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n	
			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				
	MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n		
		\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n		
		Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6
	GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU 
	Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor 
	(Medic) [Snow].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helme
	t (Collar) [Snow / Medic].\n			\n			\n				CH252 Helmet [Snow / Medic ].\n
				\n			\n				ECH252 Helmet (Polarized) [Snow / Medic].\n			\n			\n				ECH
	252 Helmet [Urban / Medic].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n		
			BR45B.\n			\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n	
			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo A
	udio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)
	\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D
	.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n	
		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [
	Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				CH252 Helmet (Colla
	r) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n			\n			\n				ECH252 He
	lmet (Polarized) [Urban].\n			\n			\n				ECH252 Helmet [Urban].\n			\n		\n
	\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants
	).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n		
		\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				M
	A5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRiflemen:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines]
	 CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body A
	rmor (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].
	\n			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 H
	elmet [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M247X.\n			
	\n			\n				M250.\n			\n			\n				M75.\n			\n		\n\n		\n			Secondary:\n		\n\n
			\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				
	M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	ODSTs:\n\n\n\n	\n		Quote\n	\n\n	\n		\n
				Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Black #1 (Slim).\n		
		\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[OPCAN] M52D (Role Appropriate).
	\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[OPCAN] CH252D.\n			\n		\n
	\n		\n			DMR:\n		\n\n		\n			\n				BR-37.\n			\n			\n				M295 (All Variants
	).\n			\n			\n				M393X.\n			\n			\n				M393X/S.\n			\n		\n\n		\n			Primar
	y:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Variants).\n			\n		
		\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n			\n			\n				M
	A5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From ODST).\n			\n			
	\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6G
	X.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	MRTR Crew:\n\n\n\n	\
	n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[OPCAN\, Marines] CB
	U Reach Urban.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body Armo
	r (Role Appropriate) [Urban].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n	
				CH252 Helmet (Collar) [Urban].\n			\n			\n				CH252 Helmet [Urban].\n	
			\n			\n				ECH252 Helmet (Polarized) [Urban].\n			\n			\n				ECH252 Helm
	et [Urban].\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n	
			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n
				\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\n			
	\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				
	M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n
				\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	PRHT:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n			Vest:\n	
		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n			\n		\n\n
			\n			Helmet:\n		\n\n		\n			\n				R/B5 Helmet.\n			\n		\n\n		\n			Sniper 
	Rifle:\n		\n\n		\n			\n				M99A2S3.\n			\n			\n				SRS99CX-S2.\n			\n			\n
					SRS99DX-S2.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n		
		\n			\n				BR55 (All Variants).\n			\n			\n				M392X.\n			\n			\n				MA37
	X.\n			\n			\n				MA5BX.\n			\n			\n				MA5CX. (Classic Halo Audio).\n			\
	n			\n				M7X. (SMG From ODST).\n			\n			\n				M45. (Shotgun)\n			\n			\n
					M90X. (Shotgun).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6
	C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n
		\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:
	\n		\n\n		\n			\n				[OPCAN\, Marines] CBU Reach Urban.\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				M52A Body Armor (Role Appropriate) [Urban].\n		
		\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[FZ] CH252A Helmet.\n			\n		\n
	\n		\n			Primary:\n		\n\n		\n			\n				BR45B.\n			\n			\n				BR55 (All Vari
	ants).\n			\n			\n				M392X.\n			\n			\n				MA37X.\n			\n			\n				MA5BX.\n
				\n			\n				MA5CX. (Classic Halo Audio).\n			\n			\n				M7X. (SMG From O
	DST).\n			\n			\n				M45. (Shotgun)\n			\n			\n				M90X. (Shotgun).\n			
	\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n		
		\n			\n				M6GX.\n			\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR 
	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				Cross
	-Branch BDU [Gray].\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				M52A Body
	 Armor (Vest) [URBAN].\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				VX-1
	6 Air Crew Helmet.\n			\n			\n				[1stMEU] Pegasus.\n			\n		\n\n		\n			Pri
	mary:\n		\n\n		\n			\n				M7X. (SMG From ODST).\n			\n		\n\n		\n			Seconda
	ry:\n		\n\n		\n			\n				M6C.\n			\n			\n				M6B.\n			\n			\n				M6GX.\n			
	\n			\n				M6D.\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				 M41 SPNKR.\n			\n		\n
	\n		\n			HAT:\n		\n\n		\n			\n				M6 G/GNR \"Spartan Laser\".\n			\n		\n\n
			\n			AA:\n		\n\n		\n			\n				M41 SPNKR.\n			\n		\n\n		\n			 \n		\n	\n\n
	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERV
	ER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma
	4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		
	Modset\n	\n\n\n\n	 \n\n
DTSTART:20221007T180000Z
DTEND:20221007T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nato Milbase
DTSTAMP:20220930T233110Z
SEQUENCE:0
UID:1568-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EHOPPPS":forum@fkgaming.eu
DESCRIPTION:\n	NATO Milbase\n\n\n\n	Sever: FK1\n\n\n\n	Standard FK Modse
	t\n\n\n\n	Intro\n\n\n\n	For those who do not know what milbase is to put i
	t short its a normal fk mission with three differences:\n\n\n\n	A) Your as
	sets are chosen by you with the approval of your commander.\n\n\n\n	B) You
	r assets must be all prepped and sent to the combat zone by your own means
	 from your main HQ. Normally by drving or flying them there.\n\n\n\n	C) On
	 the day there is no real hard limit on number of assets (Unless zeus or c
	ommand choose to) or who can take them (Tags wont apply).\n\n\n\n	 \n\n\n
	\n	All levels of skill are welcome!\n\n\n\n	Overall it is a very relaxed f
	un environment\, you can drop in and out of the mission where needed so lo
	ng as if you do take a command role (OPCOM\, BASECOM or ATC) you hand the 
	responsiblity to someone else before you leave.\n\n\n\n	The mission will s
	tart at 9:15pm/ 15 mins after the end of 1st main and will be on FK1\n\n	F
	K rules apply.\n\n	\n\n	Photo Credit: @Malbryn from last weeks session.\n
	\n
DTSTART:20221007T201500Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=4;BYDAY=FR
ATTENDEE;CN="EHOPPPS";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Pastor Of Muppets";CUTYPE=INDIVIDUAL;PARTSTAT=A
	CCEPTED:forum@fkgaming.eu
ATTENDEE;CN="ZeFlyingDutchman";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Dog";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220911T163810Z
SEQUENCE:0
UID:1565-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 1700 CEST (4PM UK T
	ime). A notification will be sent on the Arma discussion discord channel t
	o remind any persons interested.\n		\n\n		\n			An introduction and explana
	tion of what this is can be found in the announcement thread here:\n		\n		
	\n\n		\n			This isn't a super formal event\, just a chance for us as a com
	munity to get together and discuss how things are going\, any issues\, thi
	ngs that are going well etc. While no formal \"Meeting Minutes\" will be t
	aken\, notes for things that could be taken and discussed at CM Meetings w
	ill be taken by the CMs present.\n		\n\n		\n			We would ask people to plea
	se be courteous in the Teamspeak\, staff reserve the right to remove anyon
	e being disruptive in the meeting.\n		\n\n		\n			@ThePointForward will be 
	hosting the Townhall on 17th September 2022.\n		\n	\n\n
DTSTART:20220917T150000Z
DTEND:20220917T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220828T131028Z
SEQUENCE:0
UID:1564-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1530GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20220904T143000Z
DTEND:20220904T170000Z
ATTENDEE;CN="bigdevilXII";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mrpug46";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="The Dopple";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Total War Warhammer 3 Multiplayer Campaign (Immortal Empires
	 Edition)
DTSTAMP:20220805T005047Z
SEQUENCE:0
UID:1560-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Hello chaps!\n\n\n\n	With the release of TWW3 Immortal Em
	pires around the corner I’m putting together a Multiplayer campaign .\n\
	n\n\n	Currently there are 86 Lords available to choose from across 23 rac
	es. If you want to be a part on the game\, please RSVP (Note: This will be
	 on a “First come\, First Served” basis as this will be up to 8 Player
	s).\n\n\n\n	 \n\n\n\n	An Important Note Beforehand:\n\n\n\n	 In order to
	 access Immortal Empires players must own the BASE version of the TWW Tril
	ogy (TWW\, TWW2\, TWW3). This will give you access to 43 Base game &amp\; 
	Free-LC Lords (FLC) Lords to use. Any additional Lords &amp\; Units will r
	equire the Applicable DLC. \n\n\n\n	 \n\n\n\n	Some Simple Rules:\n\n\n\n
		No Doomstacks (E.G. 19 x Exalted Blood Thirsters with Skarbrand)\n\n\n\n	
	No Cheese Tactics (Corner Camping\, ETC.)\n\n\n\n	Hope to see you on the f
	ield!\n\n\n\n	Update: Event cancelled due to lack of numbers.\n\n
DTSTART:20220827T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (CAD) #9 [1st Main]
DTSTAMP:20220823T020928Z
SEQUENCE:0
UID:1563-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\"A true man does not only stand up for himself\, he stands up for tho
	se that do not have the ability to.\"\n\n	—William Lyon Mackenzie King.\
	n\n\n\n	The Allied landings in Normandy on June 6th have thus far been a s
	uccess Beachheads have been established at Utah\, Omaha\, Gold\, Juno and 
	Sword beaches. We are moving inland to link up with other allied beachhead
	s and secure critical infrastructure and objectives. Our objective in assi
	stance for the push on Caen will be to secure the French port of Campbelto
	wn. The German Garrison in the town has put up stiff resistance on our app
	roach and Recon has provided us with objectives to bring the town under ou
	r control. The industrial area is occupied by German Armor and all attempt
	s thus far to push them out have been unsuccessful. The residential areas 
	to the north and south have significant German infantry dug in and in good
	 cover. And the Docks must be secured to allow allied shipping to supply t
	he growing frontline. To assist in these objectives Tanks have been provid
	ed to support the urban advance and AVRE equipped Churchills have been bro
	ught forward. Good luck gentlemen and Godspeed.\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	\n\n\n\n	             Video Brief Pending...  So ti
	red....\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed m
	ission with elements taken from the Second World War The mission will be m
	aking use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 and Impro
	ved Melee System which will be posted as well at the bottom of this event
	 page in a compiled list.  Weaponry within the mission will be restricted
	 to Second World War based weaponry and will be restricted per your chose
	n role. Tags for applicable roles are being enforced and will not be diff
	erent from standard slotting. Squad Structure and PTLN structure have bee
	n changed to accommodate the theme and structure of operations in the Seco
	nd World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\
	,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAN
	D SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Sarissa [2i
	c Tags]\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n
			PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	 \n\n\n
	\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer
	) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squ
	ad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Machine Gun
	ner: (on the day)\n	\n	\n		Alpha Squad Machine Gunner Assistant: (on the
	 day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x A
	lpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\
	n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Special
	ist) OPEN\n	\n	\n		Bravo Squad Machine Gunner: (on the day)\n	\n	\n		Bra
	vo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team
	 Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on the d
	ay)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO) OPE
	N\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		
	Charlie Squad Machine Gunner: (on the day)\n	\n	\n		Charlie Squad Machine
	 Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n
	\n	 \n\n\n\n	Churchill Mark IV  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander 
	(KNGT Commander Tags\, Officer) @Bashfulvideos [Reg+]\n	\n	\n		KNGT Gun
	ner (KNGT Gunner Tags\, Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver 
	(KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	Churchill Mar
	k IV (AVRE)  (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags
	\, Officer) @LurkerOne [Reg+]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\
	, Specialist) @colt92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specia
	list) @Wheezy\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces of War 
	and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range Radio
	s are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permit
	ted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibi
	ted.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited.\n	\n
		\n		Rifle Grenades are permitted to be taken by one member of each Squad.
	\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\
	n	\n	\n		The MachineGunner in each squad takes the Bren Mk II.\n	\n	\n		A
	ny Axis Pistol looted in mission may be carried in the next mission if pro
	of of acquisition is provided prior to the next operation.\n	\n\n\n\n	--RE
	STRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee s
	ystem can be configured by esc &gt\; options &gt\; controls &gt\; configur
	e addons &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentiall
	y sensitive material may be shown in mission associated with the time peri
	od and governments depicted.\n	\n	\n		Primary Weapons with an attached bay
	onet can be used to bayonet enemies by use of the improved Melee system 
	Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the l
	ower carry capacity of the equipment present within these missions squads
	 are encouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weap
	ons or equipment listed as Pending... are currently left out per the time
	 period depicted in mission. As the campaign progresses more equipment wil
	l be introduced.\n	\n	\n		To assist players in adapting to a setting where
	 short range radios are restricted and to help Squad Leads manage their el
	ements the following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\
	n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rule
	s unless otherwise specified remain in effect for this mission.\n\n\n\n	PL
	TN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[C
	AN] Royal Winnipeg Rifles Lieutenant Uniform.\n			\n		\n\n		\n			Vest:\n		
	\n\n		\n			\n				[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern
	 37 (Green).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Wi
	nnipeg Rifles Beret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[C
	AN] Mk. III Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten M
	k II.\n			\n			\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n	
				Lee-Enfield No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk.
	 I. (IFA Mod)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M191
	1.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\
	n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Win
	nipeg Rifles Sergeant Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles B
	eret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Hel
	met.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			
	\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield 
	No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)
	\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n
					Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnip
	eg Rifles Corporal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[
	UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n			\
	n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Bere
	t.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			\n	
				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield No.
	1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n			
		Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Medic Uni
	form.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Para Pattern 37 (G
	reen).\n			\n			\n				[UK] Pattern 37 (Green).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CAN] Royal Canadian Army Medical Corps Beret.\n			\n	
			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk II.\n			\n			\n				Sten Mk
	 V.\n			\n			\n				M1A1 Thompson.\n			\n			\n				Lee-Enfield No.1 Mk. III.
	 (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. I. (IFA Mod)\n			\n		\n\n
			\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n
				\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n	
		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Private Uni
	form.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[UK] Para Pattern 37 (G
	reen).\n			\n			\n				[UK] Pattern 37 (Green).\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[CAN] Royal Winnipeg Rifles Beret.\n			\n			\n				[CAN
	] Mk. II Helmet.\n			\n			\n				[CAN] Mk. III Helmet.\n			\n		\n\n		\n			P
	rimary:\n		\n\n		\n			\n				Bren Gun.\n			\n		\n\n		\n			Secondary:\n		\n\
	n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\
	n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\
	n				[CAN] Royal Winnipeg Rifles Private Uniform.\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pat
	tern 37 (Green).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Roya
	l Winnipeg Rifles Beret.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n		
			[CAN] Mk. III Helmet.\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Lee-En
	field No.4 Mk. I. (Scope).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n			
		Lee-Enfield No.1 Mk. III. (IFA Mod)\n			\n			\n				Lee-Enfield No.4 Mk. 
	I. (IFA Mod)\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911
	.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[CAN] Royal Canadi
	an Engineers Corporal Uniform.\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n		
			[UK] Para Pattern 37 (Green).\n			\n			\n				[UK] Pattern 37 (Green).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[CAN] Royal Canadian Engineer
	s Corporal Uniform.\n			\n			\n				[CAN] Mk. II Helmet.\n			\n			\n				[CA
	N] Mk. III Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Sten Mk
	 II.\n			\n			\n				Sten Mk V.\n			\n			\n				M1A1 Thompson.\n			\n		\n\n	
		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n			\n				Webley.\n	
			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				US Pilot (Any).\n			\n		\n\n		\n			Vest:\n		\
	n\n		\n			\n				US Pilot Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n	
			\n				US Pilot's Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				Colt M1911.\n			\n			\n				Webley.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Gener
	al Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		\n\n		\n			\n				
	 M1A1 Bazooka.\n			\n			\n				 PIAT. Lmao if you want.\n			\n		\n\n		\n
				Binoculars:\n		\n\n		\n			\n				British Binoculars.\n			\n		\n\n		\n			
	Melee:\n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				Sapper 
	Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUI
	REMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission S
	erver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwor
	d: On Request\n	\n	\n		Modset\n	\n\n\n\n	 \n\n
DTSTART:20220826T180000Z
DTEND:20220826T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Endgame
DTSTAMP:20220817T185802Z
SEQUENCE:0
UID:1562-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	THERE IS AN UPDATED MODPACK FOR THIS EVENT!\n\n\n\n	The F
	inal Stand\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	9th May 1945\, Baltic C
	oast\, Germany\n\n\n\n	2nd Ranger Regiment\n\n\n\n	 \n\n\n\n	Sorry boys\,
	 it turns out our war isn't quite over. \n\n	With Germany's surrender yes
	terday\, we've been getting a lot of soldiers coming out of the woodwork t
	o formally surrender. Among these is the garrison of a small island in the
	 Baltic Sea. Apparently\, there's some scientific types there and the bras
	s has signalled that this group of Germans is the top priority\, so we're 
	sending you in.\n\n\n\n	We got the request to surrender at 2000 hours yest
	erday\, but we couldn't get any boats together until now. The Germans are 
	supposed to have gathered at the Southern coast to surrender. Your orders 
	are to land\, accept the surrender and then proceed to Suurkyla to ensure 
	that all the German guns are spiked. After that\, proceed to their lab on 
	top of the mountain to the North West of the town. Find the scientists and
	 secure them.\n\n	Oh\, and be quick. We think the Soviets intercepted the 
	communications\, they may be racing us there...\n\n\n\n	\n\n\n\n	\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the Second World War\, with some ar
	tistic liberties taken. The mission will be making use of the Arma 3 mods
	 Iron Front\, Faces Of War and CSA38 which will be posted as well at the
	 bottom of this event page in a compiled list.  Weaponry within the missi
	on will be restricted to WW2/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Second World War. There may be some potentially offensive imag
	ery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS 
	&amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TA
	G-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE
	 THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	\n\n
	\n\n	\n		Platoon HQ\n\n		\n			\n				Lieutenant (PLTN Tags): OPEN\n			\n		
		\n				Platoon Sergeant (PLTN 2iC Tags): OPEN\n			\n			\n				RTO (TL Tags
	): OPEN\n			\n			\n				1 x Medic (MEDIC Tags): OPEN \n			\n		\n	\n	\n	
		Able\n		\n			\n				Sergeant (SL Tags): @Jerichron\n			\n			\n				RTO (TL 
	Slots): @Root\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				Serg
	eant (SL Tags): OPEN\n			\n			\n				B.A.R Gunner\n			\n			\n				Team Leade
	r (TL Tags): @EaglestrikeNO TAGS\n			\n			\n				Grenadier\n			\n			\n				3
	x Rifleman\n			\n		\n	\n	\n		Baker OVERFLOW\n		\n			\n				Sergeant (SL Ta
	gs): \n			\n			\n				RTO (TL Slots): \n			\n			\n				Medic (MEDIC Tags)
	: \n			\n			\n				Sergeant (SL Tags): \n			\n			\n				B.A.R Gunner\n			\
	n			\n				Team Leader (TL Tags): \n			\n			\n				Grenadier\n			\n			\n			
		3x Rifleman\n			\n		\n	\n	\n		Charlie (Engineers)\n		\n			\n				Sergeant 
	(SL Tags): @colt92 NO TAGS\n			\n			\n				RTO (TL Slots): OPEN\n			\n			
	\n				Medic (MEDIC Tags): OPEN\n			\n			\n				2x Rifleman\n			\n			\n				F
	lame Trooper (REG+) @LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIO
	NS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in
	 side after briefing unless all (living) lead elements are together. \n\
	n		                         No marking in group unless all 
	(living) squad members are together.\n	\n	\n		This mission uses standard
	 Arsenals. Uniforms are pre-set. Web gear &amp\; Headgear can be changed 
	(remaining US)\, weapons can be somewhat changed within the following rest
	rictions:\n		\n			\n				Everyone: Any US Webbing. \n			\n			\n				Anyone
	: M1911\, Sapper Shovel\, M3 Knife\n			\n			\n				Riflemen: Garand\, M1 C
	arbine (Any except scoped)\n			\n			\n				Grenadier: Garand with Grenade a
	ttachment\n			\n			\n				Sergeant/Lieutenant: Thompson SMG or M3 Grease Gu
	n + Garand/Carbine\n			\n			\n				BAR Gunner: BAR\n			\n			\n				Flame Tro
	oper: Flamethrower\n			\n			\n				1 Rifleman per squad may take a Bazooka\
	n			\n		\n	\n	\n		If attendance on the day is too low\, I reserve the righ
	t to cancel the mission.\n	\n\n\n\n	 \n\n\n\n	--RESTRICTIONS/NOTES--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name:
	 FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port:
	 2402\n\n\n\n	Password: On Request\n\n\n\n	WW2 Modset\n\n
DTSTART:20220820T180000Z
DTEND:20220820T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220811T203425Z
SEQUENCE:0
UID:1561-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal
	 – How to get yourself equipment you'll need\n	\n	\n		ACE Interactions
	 – Utilizing your equipment and interacting with objects\n	\n	\n		ACE Me
	dical – How not to bleed out\n	\n	\n		Utilizing the Short Range Radio an
	d general principles of communication\n	\n	\n		Introduction to Light Anti-
	Tank (LAT) that Riflemen use\n	\n	\n		Answering your questions about FK\, 
	ARMA missions\, and in-game mechanics (to the best of my ability)\n	\n	\n	
		Brief introduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n	
		Using the rangefinder and working with a map (if time allows)\n	\n\n\n\n	
	Although we will be learning how to quickly and efficiently create a loado
	ut that has all your basics\, one that I've created will be made public as
	 an example. Feel free to save and utilize it as you wish.\n\n\n\n	Attendi
	ng and completing Basic Training will grant you 1 of the 4 referral points
	 required to attain the 'Regular' status in our community\, and proceed to
	 earning tags for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please 
	RSVP here and be at \"Basic Training\" room on TS at the given time. We w
	ill be conducting this training on server 1.\n\n	Time in the calendar sho
	uld be automatically adjusted to your own timezone\, but just to make sur
	e\, this training will start at 1530GMT. Expect roughly 2 hours of time ta
	ken\, but consider that dealing with technical issues and minor delays cou
	ld add approximately 20 minutes. \n\n\n\n	You're expected to have the mod
	s from our modset downloaded via Steam. Make sure you have the May 20
	22 Modset.\n\n\n\n	The Modset Preset File is here: https://cdn.discordap
	p.com/attachments/694589648608952320/968089164287463504/FK_Modset_May_2022
	.html\n\n\n\n	This will download a file. Drag that file into your Arma 3 L
	auncher\, and it will automatically subscribe to all the mods we utilize. 
	It will also save those mods under a preset which can be quickly accessed\
	, in case you ever use alternative modsets.\n\n\n\n	Please install the TFA
	R Plugin in Teamspeak. Make sure it is the (BETA!!!) version featured in t
	he Modset.\n\n	If you do not feel confident that your TFAR has been instal
	led correctly\, arrive a couple of minutes early\, and I'll be happy to he
	lp sort things out.\n\n	 \n\n\n\n	IP and password will be given to you be
	fore we join the server.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to
	 conduct yourself in an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n
	\n\n	Recommended bindings and ACE settings – we will cover these during 
	the training as well. This is contained up there ↑ too.\n\n\n\n\n	TFAR g
	uide – will be covered to some extent\, contains list of radios for each
	 faction.\n\n\n\n\n	Rifleman's Basic Medical guide – for injury treatmen
	t\n\n\n\n\n	Weapons Guide – What you can take and when.\n\n
DTSTART:20220815T150000Z
DTEND:20220815T173000Z
ATTENDEE;CN="Dexter977";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Tonga (Pegasus Bridge)
DTSTAMP:20220716T115457Z
SEQUENCE:0
UID:1557-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Tonga (Pegasus Bridge)\n\n\n\n	  ++MISSION BRI
	EFING++\n\n\n\n	6th\, June\, 1944\n\n\n\n	\n\n\n\n	 \n\n\n\n	Operation Ov
	erlord is due to commence shortly. In order to ensure its success there ar
	e several bridges that must be secured to prevent enemy reinforcements fro
	m driving our troops back into the sea. Your British Airborne assault grou
	p will be taking and holding one of them\, code named \"Pegasus Bridge\". 
	The Bridge is less than 500 meters from where your gliders will land\, and
	 is expected to be lightly fortified with a few emplacements in the vicini
	ty. The German garrison is small and will be taken completely off guard by
	 the attack and this element of surprise should prove sufficient to take t
	he bridge. Once you hold the bridge you are to prevent enemy troops from c
	rossing it at all costs\, it is also imperative the bridge is not destroye
	d as it will be used for our own advances in the future. Our own forces wi
	ll move off of the beaches to relieve you as soon as they can\, but it may
	 take a while before they reach your positions. If the Germans successfull
	y retake the bridge and manage to get reinforcements over it\, our landing
	s on Sword beach will fail.\n\n\n\n	There is a small German division stati
	oned to your North that will no doubt attempt to drive your off the bridge
	\, but they are lacking in armoured support and should be of little concer
	n. The Main enemy forces will come from your East and these will be signif
	icantly more dangerous. Their infantry components are large in size and hi
	gh in quality. The Eastern force will also contain armoured elements\, con
	sisting mostly of armoured cars but with some limited tanks as well. The e
	nemy possess large amounts of artillery\, however they should predominantl
	y be focusing on the beaches themselves but may divert there attention if 
	you are enough of a blockade to their progress. Thankfully\, the Luftwaffe
	 have been all but eliminated and should not make an appearance. We expect
	 the German high command to be in a state of disarray to begin with and th
	e initial reinforcing units will most likely be lacking in organisation gi
	ving you the advantage\, but this will only last so long. \n\n\n\n	As you
	 are going in via glider getting resupply to you will be impossible\, we h
	ave packed some spare ammo and supplies in your gliders but it is limited.
	 If you run out of equipment you will have to steal it from the enemy. Eac
	h of your squads does have a PIAT operator\, these devices are capable of 
	dealing with the armoured cars we expect you to mostly face\, however they
	 do struggle against heavier vehicles\, so alternatives may have to be acq
	uired where possible. Your special forces training should be more than eno
	ugh for your troops to figure out how to use enemy weapons and emplacement
	s if required.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Recap (briefing without the f
	luff):\n\n\n\n	\n		Playing as British Airborne.\n	\n	\n		Fighting the Wer
	macht.\n	\n	\n		Main task-1: Take and hold Pegasus Bridge\, do not destro
	y it\n	\n	\n		Main task-2: Prevent enemy forces from retaking the bridge 
	and from driving on towards Sword beach.\n	\n	\n		Failure conditions= Si
	gnificant enemy reinforcements make it across the bridge and along the ro
	ad to Sword beach (\"Allied advance\" marker).\n	\n	\n		Enemy local garri
	son and infantry division to the North are relatively weak. Bridge itself 
	is lightly fortified with a few emplacements.\n	\n	\n		Enemy reinforcement
	s from the East will be significantly stronger\, containing large numbers
	 of infantry and armoured vehicles.\n\n		Most will be armoured cars/APCs 
	but there will be some tanks.\n	\n	\n		Allied forces moving from the West 
	to relieve you.\n	\n	\n		Enemy has artillery but should be focused on Swo
	rd beach. Might divert there attention if you are enough of a problem.\n	\
	n	\n		No mines or enemy aircraft.\n	\n	\n		1x resupply per person (arsenal
	 attached to gliders\, do not exceed starting loadout\, public loadouts av
	ailable for ease of use).\n\n		After that you will have to loot what you 
	need (medics get 1 extra resupply each for medical gear if no alternative
	 can be found).\n	\n	\n		4x respawns requested by PLT.\n	\n\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavil
	y themed mission with elements taken from the Second World War\, with some
	 artistic liberties taken. The mission will be making use of the Arma 3 mo
	ds Iron Front\, Faces Of War and CSA38 which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to WW2/Faction based weaponry and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme and structure of oper
	ations in the Second World War. There may be some potentially offensive im
	agery present in the mission. Wiki link for those interested in what the m
	ission is based on. https://en.wikipedia.org/wiki/Capture_of_the_Caen_can
	al_and_Orne_river_bridges\n\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n
		(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN
	 BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I 
	RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	(
	Mission is limited to 43 slots - 8 man templates)\n\n\n\n	 \n\n\n\n	\n\n
	\n\n	 \n\n\n\n	\n		PLTN:\n\n		\n			\n				PLT leader (PLT/ Tags) (Sten M
	K V) Open\n			\n			\n				2ic (PLT 2ic Tags) (Sten MK V) Open\n			\n			
	\n				Medic (Medic Tags) (Lee-Enfield Open\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	\n		Able: \n\n		\n			\n				Squad Lead (SL TAGS) (Sten MK V) @Jerichro
	n\n			\n			\n				Medic (MEDIC TAGS) (Lee-Enfield) @colt92\n			\n			\n			
		1x PIAT Operator (Sten MK V/ PIAT) (on the day)\n			\n			\n				2x Rifle
	man (Lee-Enfield (on the day)\n			\n			\n				Team Lead (TL Tags) (Sten 
	MK V) @TrainDoctor (no tags)\n			\n			\n				Bren Gunner (Bren MK II) (on
	 the day)\n			\n			\n				3x Rifleman (Lee-Enfield (on the day) \n			\n
			\n	\n\n\n\n	 \n\n\n\n	\n		Baker: \n\n		\n			\n				Squad Lead (SL TAG
	S) (Sten MK V) Open\n			\n			\n				Medic (MEDIC TAGS) (Lee-Enfield) Op
	en\n			\n			\n				1x PIAT Operator (Sten MK V/PIAT) (on the day)\n			\n	
			\n				2x Rifleman (Lee-Enfield (on the day)\n			\n			\n				Team Lead (
	TL Tags) (Sten MK V) Open\n			\n			\n				Bren Gunner (Bren MK II) (on 
	the day)\n			\n			\n				3x Rifleman (Lee-Enfield (on the day) \n			\n	
		\n	\n\n\n\n	 \n\n\n\n	\n		Charlie and Dog are overflow\n	\n\n\n\n	 \n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		sc
	ripted loadouts (no SR radios or GPS\, only SL has LR)\n	\n	\n		Looting of
	 enemy weapons is allowed (stay within squad layout and standard FK rules
	\, 1 DMR\, 2 UGLs\, 1 MG\, etc).\n	\n	\n		BFT disabled.\n	\n	\n		Do not 
	leave the marked AO.\n	\n	\n		There will be no \"Zeus\" briefing\, the tex
	t above is all you have.\n	\n	\n		Map Markings: No marking in side after 
	briefing unless all (living) lead elements are together. \n\n		    
	                     No marking in group unless all (living) 
	squad members are together.\n	\n	\n		Respawns\, 4x requested by PLT.\n	\
	n	\n		1x resupply per person (arsenal attached to gliders\, do not exceed 
	starting loadout\, public loadouts available for ease of use).\n\n		After 
	that you will have to loot what you need (medics get 1 extra resupply ea
	ch for medical gear if no alternative can be found).\n	\n	\n		Failure con
	ditions= Significant enemy reinforcements make it across the bridge and al
	ong the\n\n		                                road to Sword
	 beach (\"Allied advance\" marker).\n	\n	\n		NOTE FOR PIAT: Try to use it
	 while prone\, you are less likely to damage yourself.\n	\n\n\n\n	--RESTRI
	CTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\
	n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserver
	s.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2
	 Modset\n	\n\n
DTSTART:20220806T180000Z
DTEND:20220806T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220731T162712Z
SEQUENCE:0
UID:1559-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n	\n\n\n\n	\n		 \n	\n\n\n\n	\n		\n			This event will be
	 hosted on TeamSpeak in a temporary room\, named \"Townhall\". Start tim
	e will be 1600 BST (4PM UK Time). A notification will be sent on the Arm
	a discussion discord channel to remind any persons interested.\n		\n\n		\n
				An introduction and explanation of what this is can be found in the ann
	ouncement thread here:\n		\n		\n\n		\n			This isn't a super formal event\,
	 just a chance for us as a community to get together and discuss how thing
	s are going\, any issues\, things that are going well etc. While no formal
	 \"Meeting Minutes\" will be taken\, notes for things that could be taken 
	and discussed at CM Meetings will be taken by the CMs present.\n		\n\n		\n
				We would ask people to please be courteous in the Teamspeak\, staff res
	erve the right to remove anyone being disruptive in the meeting.\n		\n\n		
	\n			@LurkerOne will be hosting the Townhall on 6th August 2022.\n		\n	\n\
	n
DTSTART:20220806T150000Z
DTEND:20220806T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - The Bulge
DTSTAMP:20220707T190542Z
SEQUENCE:0
UID:1554-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Ardennes Offensive\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	16th December 1944\, Ardennes\, Belgium\n\n\n\n	5th Panzer Army\n\n\n\n	
	Oberkommado West have devised a final gamble to break the relentless Allie
	d advance across Europa. During a period of heavy cloud cover we are once 
	again attacking through the Ardennes forest. The ultimate objective is Ant
	werp\, but for now you only have 1 immediate concern\; an American fuel du
	mp. Fuel is critically low\; we can only afford 72 hours of combat operati
	ons with the reserves we currently have. In fact\, some of the fuel destin
	ed for you unit never arrived\, it was diverted to another sector. Therefo
	re\, the fuel dump in front of you is critical. We absolutely need this 
	fuel to keep fighting.\n\n\n\n	To ensure you can break the American lines\
	, a pair of Koningstiger have been attached to your attack. A word of warn
	ing though\, we have no replacements for lost vehicles. If your half-track
	s are destroyed\, you must hitch a ride with the tanks. If the tanks are d
	estroyed\, god forbid\, then we'll try to rush up anything we have spare\,
	 but there are no more heavy Panzers in this area!\n\n\n\n	\n\n\n\n	Godspe
	ed.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be
	 a heavily themed mission with elements taken from the Second World War\, 
	with some artistic liberties taken. The mission will be making use of the 
	Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as 
	well at the bottom of this event page in a compiled list.  Weaponry withi
	n the mission will be restricted to WW2/Faction based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations in the Second World War. There may be some potentially off
	ensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n
	\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRI
	TTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AN
	D I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	\n		Platoon HQ\n\n		\n			\
	n				Leutnant (PLTN Tags): OPEN\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\
	n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				2x Medic [OVERFLOW] (ME
	DIC Tags): OPEN | OPEN \n			\n			\n				Panzerschreck (REG+):  @Griffi
	n68965\n			\n			\n				Panzerschreck Assistant\n			\n		\n	\n	\n		Anton\n		\
	n			\n				Sturm Gefreiter (SL Tags): OPEN\n			\n			\n				RTO (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): @Melo\n			\n			\n				2x Rifleman\n		
		\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Sturm Soldat\n		
		\n		\n	\n	\n		Berta\n		\n			\n				Sturm Gefreiter (SL Tags): OPEN\n			\n	
			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n
				\n				2x Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			\
	n				4x Sturm Soldat\n			\n		\n	\n	\n		Cesar:\n		\n			\n				MG Gefreiter (
	SL Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (ME
	DIC Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			\n				Tea
	m Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			
	\n				2x Rifleman\n			\n		\n	\n	\n		ZEPPLIN-1 -  Panzerkampfwagen Tiger 
	Ausf. B\n		\n			\n				Commander (CMD Tags): @Bashfulvideos\n			\n			\n				
	Gunner (GUNNER Tags): OPEN\n			\n			\n				Driver (DRIVER Tags): OPEN\n			\
	n			\n				Loader (Reg+): OPEN\n			\n			\n				Hull Gunner [OVERFLOW]\n			\n
			\n	\n	\n		ZEPPLIN-2 -  Panzerkampfwagen Tiger Ausf. B\n		\n			\n				C
	ommander (CMD Tags): @Jerichron\n			\n			\n				Gunner (GUNNER Tags): @Pro
	tton NO TAGS\n			\n			\n				Driver (DRIVER Tags): @SilentGunner13\n			\n	
			\n				Loader (Reg+): OPEN\n			\n			\n				Hull Gunner [OVERFLOW]\n			\n		
	\n	\n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map
	 Markings: No marking in side after briefing unless all (living) lead ele
	ments are together. \n\n		                         No marki
	ng in group unless all (living) squad members are together.\n	\n	\n		E
	ach vehicle starts at 25% fuel. This is intentional. The only way to gas
	 up\, is to capture fuel.\n	\n	\n		This mission uses custom Arsenals. They
	 are accessed using the ACE Interaction system. Web gear can be changed\, 
	weapons can be somewhat changed within the following restrictions:\n		\n		
		\n				Everyone: Any German Webbing. \n			\n			\n				Anyone: C96\, P-08\
	, P38\, Sapper Shovel\, WW2 German Knife\n			\n			\n				Riflemen: K98 (Any
	 except scoped)\n			\n			\n				Marksmen: As above + Scoped K98\n			\n			\n
					Sturm Soldat: MP44\n			\n			\n				MG Gunner: MG42\n			\n			\n				Anti-
	Tank Rifleman: Panzerschrek\n			\n			\n				Squad Leaders\, Officers\, 1 Te
	am Leader: MP40 or K98 \n			\n			\n				2 Rifleman per squad may take a Pa
	nzerfaust\n			\n		\n	\n	\n		The Tiger IIs are fucking loud. Consider thi
	s a Volume warning\n	\n	\n		If attendance on the day is too low\, I reser
	ve the right to cancel the mission.\n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name:
	 FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port:
	 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n\n\n	\n\n
DTSTART:20220731T180000Z
DTEND:20220731T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US) #8 [1st Main]
DTSTAMP:20220722T045742Z
SEQUENCE:0
UID:1558-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Loose
	 lips [might] sink ships.\"\n\n	—Wartime propaganda slogan.\n\n\n\n	\n		
	\n	\n\n\n\n	 \n\n\n\n	The year is 1944 The Germans have been using the Ai
	r Field at Vinjesvingen in Occupied Norway to launch attacks on Allied shi
	pping transiting the North Sea. Command has authorized a drop of US paratr
	oopers into the area to neutralize the Air Field and remove the disruption
	 to Allied shipping in the area. The Anti Air threat at the Air Field prev
	ents a direct drop as such a drop will be conducted further to the north n
	ear FOB Abo. Paratroopers will secure vehicles from the FOB proceed south 
	to the Air Field and neutralize it. Once the base has been secured all air
	craft and infrastructure must be destroyed at which point nearby allied tr
	ansports will move in to pickup the paratroops.\n\n\n\n	++BRIEFING COMPLE
	TED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily
	 themed mission with elements taken from the Second World War The mission 
	will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 
	and Improved Melee System which will be posted as well at the bottom of 
	this event page in a compiled list.  Weaponry within the mission will be 
	restricted to Second World War based weaponry and will be restricted per 
	your chosen role. Tags for applicable roles are being enforced and will n
	ot be different from standard slotting. Squad Structure and PTLN structur
	e have been changed to accommodate the theme and structure of operations i
	n the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot For
	mat: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PL
	TN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @Lur
	kerOne [Reg+]\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\
	n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\
	n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, O
	fficer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alph
	a Squad Medic (MEDIC TAGS\, Specialist) @Melo\n	\n	\n		1x Alpha Squad Ma
	chine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assista
	nt: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n
		\n	\n		1x Alpha Squad AutoRifleman: (on the day)\n	\n	\n		3x Alpha Squad
	 Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n	\n		Br
	avo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (TL TAGS
	\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN
	\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x Bravo S
	quad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad Team Lea
	der (TL TAGS\, NCO) @TrainDoctor [Reg+]\n	\n	\n		1x Bravo Squad AutoRifl
	eman: (on the day)\n	\n	\n		3x Bravo Squad Rifleman: (on the day)\n	\n\n
	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\,
	 Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO) OPEN\n	\n	\n	
		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie
	 Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gun
	ner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Charlie Squad AutoRifleman: (on the day)\n	\n	\n	
		3x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n
		Douglas C-47 Skytrain (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Commander (RPT
	R PILOT Tags\, Officer) @Griffin68965\n	\n\n\n\n	 \n\n\n\n	Douglas C-47
	 Skytrain (RPTR 1-2):\n\n\n\n	\n		KNGT Pilot (RPTR PILOT Tags\, Officer
	) @Root\n	\n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTI
	ONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces o
	f War and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range
	 Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are 
	permitted to carry Long Range Radios.\n	\n	\n		Night vision equipment is p
	rohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR 
	Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited
	.\n	\n	\n		Rifle Grenades are permitted to be taken by one member of each 
	Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whis
	tles.\n	\n	\n		The AutoRifleman in each squad takes the Browning M1918A2 o
	r BAR.\n	\n	\n		The MachineGunner in each squad takes the Browning M1919A
	4/A6 or 30. cal.\n	\n	\n		Any Axis Pistol looted in mission may be carried
	 in the next mission if proof of acquisition is provided prior to the next
	 operation.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n
	\n	\n		The improved Melee system can be configured by esc &gt\; options &g
	t\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Prop
	aganda and other potentially sensitive material may be shown in mission as
	sociated with the time period and governments depicted.\n	\n	\n		Primary W
	eapons with an attached bayonet can be used to bayonet enemies by use of 
	the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		
	To assist medics with the lower carry capacity of the equipment present w
	ithin these missions squads are encouraged to carry increased Medical Flui
	d EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are curr
	ently left out per the time period depicted in mission. As the campaign pr
	ogresses more equipment will be introduced.\n	\n	\n		To assist players in 
	adapting to a setting where short range radios are restricted and to help 
	Squad Leads manage their elements the following is recommended reading. \
	n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK 
	Weaponry and equipment rules unless otherwise specified remain in effect f
	or this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Unif
	orm:\n		\n\n		\n			\n				[US] M-1943 AB (Staff Sergeant).\n			\n		\n\n		\n
				Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gea
	r.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		
	\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbi
	ne.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson
	.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n	
			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n
			Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Serge
	ant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\
	n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[U
	S] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n
				\n			\n				M1 Carbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n
				\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			S
	econdary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	F
	AC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n			\n				[US] M-1943 AB (Corporal).\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear.\n			\n		\n\n		\n
				Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:
	\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n			\n			\n				
	M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n			\n			\n				M3
	 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (Medic).\n			\n		\n\n		\n			Ve
	st:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear.\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n	
		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Carbine.\n
				\n			\n				M1903A3 Springfield Rifle.\n			\n			\n				M1A1 Thompson.\n		
		\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n	
				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (First C
	lass).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			
	\n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[
	US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1919 Brown
	ing Machine Gun.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1
	911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	AutoRifleman:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			Uniform:\n		\n\n		\n			\n				[US] M-1943 AB (First Class).\n			\
	n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[
	US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helme
	t.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1918 Browning Automati
	c Rifle.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n			\n				[US] M-1943 AB (First Class).\n			\n		\n\n		\n	
			Vest:\n		\n\n		\n			\n				[US] AB Web Gear.\n			\n			\n				[US] Web Gear
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[US] M2 Helmet.\n			\n		\
	n\n		\n			DMR:\n		\n\n		\n			\n				M1903A3 Springfield Rifle(Scope).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				M1 Garand.\n			\n			\n				M1 Ca
	rbine.\n			\n			\n				M1903A3 Springfield Rifle.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT C
	rew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				[US] M
	-1943 AB (First Class).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[US] 
	AB Web Gear.\n			\n			\n				[US] Web Gear.\n			\n		\n\n		\n			Helmet:\n		\
	n\n		\n			\n				[US] M2 Helmet.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			
	\n				M1A1 Thompson.\n			\n			\n				M3 Grease Gun.\n			\n		\n\n		\n			Seco
	ndary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR
	 Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				US P
	ilot (Any).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				US Pilot Lifevest
	.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pilot's Helmet.\n			\n
			\n\n		\n			Secondary:\n		\n\n		\n			\n				Colt M1911.\n			\n		\n	\n\n\n\
	n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			MAT:\n		
	\n\n		\n			\n				 M1A1 Bazooka.\n			\n		\n\n		\n			Binoculars:\n		\n\n		\
	n			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n			
		Rifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n				
	Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSIO
	N REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mi
	ssion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		
	Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220724T180000Z
DTEND:20220724T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #3 [1st Main] (Autumn)
DTSTAMP:20220713T033311Z
SEQUENCE:0
UID:1556-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"You
	r name is unknown. Your deed is immortal.\"\n\n	—Tomb of the Unknown Sol
	dier (Moscow).\n\n\n\n	Video Pending...\n\n\n\n	It has been nearly three m
	onths since Army Groups North\, Center and South were ordered to commence 
	offensive operations into Soviet-occupied Poland and it is now early Autum
	n. The Luftwaffe's continued campaign has devastated enemy infrastructure 
	and air power and the enemy has wasted precious manpower on futile counter
	 attracts. Command has relocated our unit to the assistance of Army Group 
	North on its continued push through Soviet Territory and and its rapid app
	roach of Leningrad. The Objective of this operation is the town of Kaaranm
	annikko which is currently serving as a hub for Soviet troops in the area.
	 Friendly units are already pushing through this area so the primary focus
	 for the platoon should be towards securing the town of Kaaranmannikko and
	 eliminating Soviet troops in its area. To support in this operation comma
	nd has allocated two Panzer IV Ausf Cs and in response to encounters with 
	semi automatic rifles in Soviet possession command has chosen your platoon
	 as a test bed for the new G-43 Rifle for immediate issue to ground elemen
	ts.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \
	n\n\n\n	This will be a heavily themed mission with elements taken from the
	 Second World War The mission will be making use of the Arma 3 mods IFA3 
	AIO\, Faces Of War\, CSA38 and Improved Melee System which will be pos
	ted as well at the bottom of this event page in a compiled list.  Weaponr
	y within the mission will be restricted to Second World War based weaponry
	 and will be restricted per your chosen role. Tags for applicable roles 
	are being enforced and will not be different from standard slotting. Squa
	d Structure and PTLN structure have been changed to accommodate the theme 
	and structure of operations in the Second World War. \n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS
	 DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n
	\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PL
	TN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, 
	Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS
	\, Officer) OPEN\n	\n	\n		Alpha Radioman (TL TAGS\, NCO) @Root\n	\n	\n	
		Alpha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Alpha Squa
	d Machine Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Ass
	istant: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OP
	EN\n	\n	\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	B
	RAVO SQUAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\
	n		Bravo Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on th
	e day)\n	\n	\n		1x Bravo Squad Machine Gunner Assistant: (on the day)\n	\
	n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squa
	d Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n
			Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioma
	n (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Speci
	alist) OPEN\n	\n	\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	
	\n		1x Charlie Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Char
	lie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifl
	eman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Panzerkampfwagen IV Au
	sf C  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Off
	icer) @LurkerOne [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, S
	pecialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specia
	list) OPEN\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-2
	):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n	\n	\
	n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Phanos\n	\n	\n		KNGT D
	river (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	--SLOT
	TING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and eq
	uipment from the Iron Front\, Faces of War and CSA 38 mods may be used wit
	hin the mission.\n	\n	\n		Short Range Radios are prohibited (RPTR Elements
	 Exempt).\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.
	\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS syste
	ms will be disabled/prohibited (RPTR Elements Exempt).\n	\n	\n		Looting of
	 enemy primary weapons is prohibited.\n	\n	\n		Rifle Grenades are permitt
	ed to be taken by one member of each Squad.\n	\n	\n		Only PLTHQ\, Squad Le
	ads and Team Leads are permitted whistles.\n	\n	\n		Two G43 Rifles may be 
	issued to each member of a squad at SL discretion.\n	\n\n\n\n	--RESTRICTIO
	NS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The improved Melee system ca
	n be configured by esc &gt\; options &gt\; controls &gt\; configure addons
	 &gt\; WebKnight's Melee.\n	\n	\n		Propaganda and other potentially sensit
	ive material may be shown in mission associated with the time period and g
	overnments depicted.\n	\n	\n		Primary Weapons with an attached bayonet can
	 be used to bayonet enemies by use of the improved Melee system Buttstoc
	k Hit/Bayonet Charge ability.\n	\n	\n		To assist medics with the lower car
	ry capacity of the equipment present within these missions squads are enc
	ouraged to carry increased Medical Fluid EG: Saline.\n	\n	\n		Weapons or e
	quipment listed as Pending... are currently left out per the time period 
	depicted in mission. As the campaign progresses more equipment will be int
	roduced.\n	\n	\n		To assist players in adapting to a setting where short r
	ange radios are restricted and to help Squad Leads manage their elements t
	he following is recommended reading. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n
	\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless
	 otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Lead:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M36 Of
	fizier (Leutnant).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldau
	srustung (Unteroffiziere).\n			\n			\n				GER Feldausrustung (Per weapon c
	hoice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Schirmmutze.\n	
			\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\
	n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n		
			Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40
	.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\
	n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n
	\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n			\n				GER M43 (Gefreiter).\n			\n		\n\n		\n			Vest:\n		\n\n	
		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Hel
	met:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).
	\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n
				\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n		
		\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger
	.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n
				\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	
	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Oberschutze).\n			\n		
	\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice
	).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any V
	ariant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				
	Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\
	n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 
	Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's Gear.\n			\n			\n		
			GER Feldausrustung (Pioniere).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			
	\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n		
		Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98
	k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n			Vest:
	\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n	
		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Clot
	h Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MG 42 (IFA Mod 
	Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\
	n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Rekrut).\n			\n			\n				GER 
	M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrus
	tung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				G
	ER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			DMR:\n
			\n\n		\n			\n				Kar98k ZF39 (IFA Mod Only).\n			\n		\n\n		\n			Primary
	:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late)
	 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quo
	te\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Panzerbesatzung (Oberl
	eutnant). (Lead)\n			\n			\n				GER Panzerbesatzung (Schutze). (Crew)\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Offiziere).\n
				\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Panzerwaffe Schirmmutze 
	(Lead).\n			\n			\n				GER Panzerwaffe M43 Einheitsfeldmutze (Crew).\n			\
	n		\n\n		\n			Primary:\n		\n\n		\n			\n				MP 38.\n			\n			\n				MP 40.\n	
			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n			
		P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n
	\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n			\n				GER Luftwaffe Fliegender Anzung (Hauptmann).\n			\n		\n\n		\
	n			Vest:\n		\n\n		\n			\n				GER Ausrustung des Offiziers.\n			\n		\n\n		
	\n			Helmet:\n		\n\n		\n			\n				GER Luftwaffe Pilot helmet (S-101).\n			\
	n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P3
	8 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	
	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n
	\n		\n			\n				 Pending...\n			\n		\n\n		\n			MAT:\n		\n\n		\n			\n				 
	Pending...\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n			\n				German Binoc
	ulars.\n			\n		\n\n		\n			Additional Weaponry:\n		\n\n		\n			\n				G43 (Is
	sued to two members per squad).\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n
					Rifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n	
				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MIS
	SION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom
	 Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\
	n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220715T180000Z
DTEND:20220715T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220710T160829Z
SEQUENCE:0
UID:1555-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="L00_Cyph3r":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal
	 – How to get yourself equipment you'll need\n	\n	\n		ACE Interactions -
	 Utilising your equipment and interacting with objects\n	\n	\n		ACE Medica
	l – How not to bleed out\n	\n	\n		Utilising the Short Range Radio and ge
	neral principles of communication\n	\n	\n		Introduction to Light Anti-Tank
	 (LAT) that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA
	 missions\, and in-game mechanics (to the best of my ability)\n	\n	\n		Bri
	ef introduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Usi
	ng the rangefinder and working with a map (if time allows)\n	\n\n\n\n	Alth
	ough we will be learning how to quickly and efficiently create a loadout t
	hat has all your basics\, one that I've created will be made public as an 
	example. Feel free to save and utilise it as you wish.\n\n\n\n	Attending a
	nd completing Basic Training will grant you 1 of the 4 referral points req
	uired to attain the 'Regular' status in our community\, and proceed to ear
	ning tags for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP
	 here and be at \"Basic Training\" room on TS at given time. We will be c
	onducting this training on server 1.\n\n	Time in the calendar should be a
	utomatically adjusted to your own timezone\, but just to make sure\, this
	 training will start at 1530GMT. Expect roughly 2 hours of time taken\, bu
	t consider that dealing with technical issues and minor delays could add a
	pproximately 20 minutes. \n\n\n\n	You're expected to have the mods from o
	ur modset downloaded via Steam. Make sure you have the May 2022 Modse
	t.\n\n\n\n	The Modset Preset File is here: https://cdn.discordapp.com/att
	achments/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n
	\n\n	This will download a file. Drag that file into your Arma 3 Launcher\,
	 and it will automatically subscribe to all the mods we utilise. It will a
	lso save those mods under a preset which can be quickly accessed\, in case
	 you ever use alternative modsets.\n\n\n\n	Please install the TFAR Plugin 
	in Teamspeak. Make sure it is the (BETA!!!) version featured in the Modset
	.\n\n	If you do not feel confident that your TFAR has been installed corre
	ctly\, arrive a couple of minutes early\, and I'll be happy to help sort t
	hings out.\n\n	 \n\n\n\n	IP and password will be given to you before we j
	oin the server.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct 
	yourself in an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Reco
	mmended bindings and ACE settings – we will cover these during the train
	ing as well. This is contained up there ↑ too.\n\n\n\n\n	TFAR guide – 
	will be covered to some extent\, contains list of radios for each faction.
	\n\n\n\n\n	Rifleman's Basic Medical guide – for injury treatment\n\n\n\n
	\n	Weapons Guide - What you can take and when.\n\n
DTSTART:20220712T153000Z
DTEND:20220712T175000Z
ATTENDEE;CN="Vleessaus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220614T153413Z
SEQUENCE:0
UID:1550-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the
	 month again\n\n\n\n	Join us for a night of games\, fun\, and devious lick
	s.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol co
	nsumption - if you're too drunk you'll be asked to switch to water\, if yo
	u don't get the hint and sober up a little you will be asked to take a bre
	ak\, if you still don't sober up you will be removed from team speak for 8
	 hours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if y
	ou do not want to play the game chosen\, or do not have it - you're welcom
	e to spectate but do not throw a hissy fit. If we want to break up the roo
	m and play multiple games we can\, but all drunk games need to be hosted i
	n locked rooms (to make a locked room ask any staff member or veteran)\n\n
	\n\n	3. If you are drunk and participating in these events DO NOT go up in
	to the main TS rooms and interfere with other games/conversations. Once yo
	u've taken your first drink you are to quarantine yourself to the locked e
	vent rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n
	\n	4. Should go without saying but all instructions from staff are to be f
	ollowed. If a staff member asks you to step away from your computer for a 
	moment- do so. If you are asked to lower your voice - do it. Staff volunte
	er to ensure everyone has an enjoyable experience on FK. If you're disturb
	ing someone else's enjoyment a staff member shouldn't have to point out an
	 exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown vi
	a discord. Please keep it PG or risk a permanent ban. No one will be press
	ured into turning on their webcam for any reason.\n\n\n\n	6. No one will b
	e pressured to drink! If you'd like to enjoy playing with a bunch of drunk
	 idiots while sober then more power to you.\n\n\n\n	7. During the event no
	 one underage (under 18 years of age) will be openly drinking. Moderators 
	can and will ban for up to 24 hours if a member known to be underage is op
	enly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To kee
	p this event safe for all involved designated \"water breaks\" will be ann
	ounced. Games will be paused for 15 min breaks hourly. This will allow att
	endees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n
	\n	9. If you're not having fun\, you're doing it wrong. If your reaction t
	o alcohol is to get angry\, or depressed please do not drink. Just because
	 others are drinking doesn't mean you have to partake. You can have an enj
	oyable night without alcohol.\n\n\n\n	10. There will be no recording or st
	reaming\, screenshots are allowed of gameplay only and must have the conse
	nt of all parties involved.\n\n\n\n	11. Just because we are drinking does
	n't mean the rules don't apply. Overt racism\, sexism\, or homophobia will
	 not be allowed. If one crosses the line with a joke they will be asked to
	 leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list of 5 presele
	cted games\, the more people join the more games will be added\n\n\n\n	A s
	urvey will be taken prior to the commencement of activities\n\n\n\n	Stay
	 Safe and Have fun:)\n\n
DTSTART:20220709T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101 - led by L00_Cypher
DTSTAMP:20220606T000907Z
SEQUENCE:0
UID:1549-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1530GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20220703T143000Z
DTEND:20220703T165000Z
ATTENDEE;CN="Liquid Nice";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ElCid1043";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="broken_fortune";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Repsyrion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Tonymaine";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220702T025848Z
SEQUENCE:0
UID:1553-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 1600 BST (4PM UK Time). A n
	otification will be sent on the Arma discussion discord channel to remind 
	any persons interested.\n\n\n\n	An introduction and explanation of what th
	is is can be found in the announcement thread here:\n\n\n\n\n	This isn't a
	 super formal event\, just a chance for us as a community to get together 
	and discuss how things are going\, any issues\, things that are going well
	 etc. While no formal \"Meeting Minutes\" will be taken\, notes for things
	 that could be taken and discussed at CM Meetings will be taken by the CMs
	 present.\n\n\n\n	We would ask people to please be courteous in the Teamsp
	eak\, staff reserve the right to remove anyone being disruptive in the mee
	ting.\n\n\n\n	@Wattsits and @Spartan_MiniMe will be hosting the Townhal
	l on 2nd July 2022.\n\n
DTSTART:20220702T150000Z
DTEND:20220702T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220621T125609Z
SEQUENCE:0
UID:1552-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1530GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20220623T143000Z
DTEND:20220623T165000Z
ATTENDEE;CN="Liquid Nice";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[WW2] Landing Day
DTSTAMP:20220602T101829Z
SEQUENCE:0
UID:1547-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Landing Day\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	21st
	 November\, 1943\n\n\n\n	This mission uses the WW2 modest\n\n\n\n	\n\n\n\n
		\"Our campaign to liberate the Gilbert islands has begun\, the largest US
	 fleet ever assembled has started the island hopping campaign that will en
	d at the Japanese home island. However it begins here\, at Tarawa. The Nav
	y will begin the assault with a bombardment that will put the fear of god 
	into the Japanese\, then we will land and raise hell. The higher ups expec
	t little resistance\, but this one may be different\, the Tarawa garrison 
	is well supplied and dug in. I have a feeling his is gonna be a bloody one
	\, but you guys are experienced and have faced this foe before. \n\n\n\n	
	Godspeed and show no mercy.\"\n\n\n\n	.\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\n
		Platoon May Call in USN bombardment for fire support\n\n\n\n	 \n\n\n\n	N
	ote: FK Weaponry and equipment rules remain in effect for this mission.\n\
	n\n\n	 \n\n\n\n	Uniform:\n\n\n\n	Helmet:[USMC] M1 helmet\n\n\n\n	Uniform:
	 [USMC] HBT P42 (green\, canvas boot)\n\n\n\n	Vest: USMC Web Gear\n\n\n\n	
	Backpack: [USMC] M-1941 Pack\n\n\n\n	.\n\n\n\n	 \n\n\n\n	Platoon lead\, S
	quad Leaders\, Team Leaders Weaponry:M1 Garand\, M1 Carbine\, M1928A1 Thom
	pson \, or M55 Reising.\n\n\n\n	 \n\n\n\n	NOTE: Squad Leaders may allow 2
	 member to take a M1903A3 sniper variant\, Winchester 1912 Shotgun\, Rifle
	 Grenade\, or extra SMG\n\n\n\n	 \n\n\n\n	Riflemen Weaponry: M1903A3\, M1
	 Garand\, M1 Carbine\n\n\n\n	 \n\n\n\n	Corpsman/RTO Weapons: M1903A3\, M1
	 Garand\, M55 Reising\, M1 Carbine\, or Sidearm only\n\n\n\n	\n\n	 \n\n\n
	\n	Autorifleman: M1918 Browning Automatic Rifle\, M1919A6\n\n\n\n	\n\n	 \
	n\n\n\n	Secondary Weaponry: Colt M1911\n\n\n\n	 \n\n\n\n	AT: M1 Bazooka\n
	\n\n\n	\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	OBJ Lee: Secure the landing
	 zone (Green Beach)\n\n\n\n	OBJ Sherman: Secure Western Airfield\n\n\n\n	O
	BJ Grant: Secure Eastern Airfield\n\n\n\n	\n\n	 \n\n\n\n	\n		\n			PLTN:\n
			\n\n		\n			\n				\n					PLT (PLT Tags) Open \n				\n			\n			\n				\n			
			RTO (RTO Tags) Open\n				\n			\n			\n				\n					Corpsman (Medic Tags) (O
	pen)\n				\n			\n			\n				\n					4x overflow rifleman (on the day)\n				\n
				\n		\n	\n\n\n\n	\n		\n			Able: \n		\n\n		\n			\n				\n					Squad Lead 
	(SL TAGS) @LurkerOne No Tags\n				\n			\n			\n				\n					RTO @Monocled Ba
	dger\n				\n			\n			\n				\n					Team Lead (TL Tags) @Eaglestrike No Tags
	\n				\n			\n			\n				\n					Corpsman (MEDIC TAGS)  @Arg\n				\n			\n			\
	n				\n					Auto Rifleman (on the day)\n				\n			\n			\n				\n					5x Rifl
	eman (on the day) \n				\n			\n		\n	\n	\n		\n			Baker: \n		\n\n		\n			\n
					\n					Squad Lead (SL TAGS) Open\n				\n			\n			\n				\n					RTO Open\
	n				\n			\n			\n				\n					Team Lead (TL Tags) @Siggy2\n				\n			\n			\n	
				\n					Corpsman (MEDIC TAGS)  Open\n				\n			\n			\n				\n					Auto Ri
	fleman (on the day)\n				\n			\n			\n				\n					5x Rifleman (on the day) 
	\n				\n			\n		\n	\n	\n		\n			Charlie: \n		\n\n		\n			\n				\n					Squad 
	Lead (SL TAGS) Open\n				\n			\n			\n				\n					RTO Open\n				\n			\n			\n
					\n					Team Lead (TL Tags) Open\n				\n			\n			\n				\n					Corpsman (
	MEDIC TAGS)  Open\n				\n			\n			\n				\n					Auto Rifleman (on the day)\
	n				\n			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n		\n	\n
		\n		\n			Dog: Overflow\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS/NOTE
	S++\n\n\n\n	1. no SR radios or GPS (duh…..)\n\n\n\n	2. Looting of enemy 
	weapons is allowed if absolutely necessary\n\n\n\n	3. Respawns unlimited 
	for infantry and resupply will be provided by a LVT\n\n\n\n	4. BFT disable
	d.\n\n\n\n	5. No marking in side after briefing unless all (living) lead e
	lements are together. \n\n\n\n	6. If anyone would like to Co for some ext
	ra experience\, feel free to shoot me a DM\n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n	\n		\n			Name: FK #4 Custom Mission Server\
	n		\n	\n	\n		\n			IP: arma4.fkservers.eu\n		\n	\n	\n		\n			Port: 2402\n		\
	n	\n	\n		\n			Password: On Request\n		\n	\n	\n		\n			MODSET WW2 Modset\n	
		\n	\n\n
DTSTART:20220618T180000Z
DTEND:20220618T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ECO 2022
DTSTAMP:20220617T154238Z
SEQUENCE:0
UID:1551-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Nick Aryson":forum@fkgaming.eu
DESCRIPTION:\n	ECO 2022\n\n\n\n	Hello everyone\, a while back we played 
	a game called Eco (https://store.steampowered.com/app/382310/Eco/) in whic
	h you have 30 days to build a civilization capable of destroying a meteor 
	without destroying the environnement first. I made a poll a few weeks ago 
	and it seems there is sufficient interest for a server to be hosted.\n\n\n
	\n	Server details\n\n\n\n	This is not an official FK server. Server settin
	gs will mostly be default but aren't final and may be tweaked depending on
	 popular request. Server details will be distributed at server start (even
	t date) but feel free to join at anytime afterwards if you can't make it f
	or that date.\n\n\n\n	For any questions feel free to send me a message or 
	post in the comments below.\n\n
DTSTART:20220626T163000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Warsaw Uprising
DTSTAMP:20220528T150429Z
SEQUENCE:0
UID:1545-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Warsaw Uprising\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING+
	+\n\n\n\n	5th\, September\, 1944\n\n\n\n	\n\n\n\n	The Allies are pushing b
	ack the Germans to the west and the Soviets are rapidly approaching from t
	he east. The Germans are weaker now than they have ever been and the time 
	has come to throw them out of Poland\, starting at the capital. As we spea
	k our fight is well underway and is not going well. Our initial advances w
	ere limited and the Germans are starting to bring in heavy reinforcements.
	 Your particular resistance group has been sent out to the north of the ci
	ty to try and block\, or at least delay\, a major German Reinforcement col
	umn from entering Warsaw. The area you are pushing into is not friendly an
	d contains an enemy airfield that is being used to perform strikes on the 
	city. Also in the area is a German HQ we believe to be responsible for coo
	rdinating their reinforcements. Both of these targets are to be destroyed 
	and you should capture what you can. From there you are to make the best o
	f your situation and dig in to prevent the enemy from passing through the 
	town Staszow. The enemy are expected to advance from the north and other r
	esistance groups have been dispatched on your flanks to perform a similar 
	blocking task. It is imperative you have set up your defence before the ma
	in reinforcement convoy arrives.\n\n\n\n	The oncoming reinforcements are e
	xpected to be of high quality\, and while a small amount of its vanguard m
	ay have already arrived in the town\, the garrison of Staszow itself is be
	lieved to be made up of survivors from destroyed units and their vehicles 
	are mostly old and outdated. They do however posses artillery support some
	where in the region as it has been shelling our positions for the last few
	 days. Unfortunately it would seem some of our captured troops have given 
	the game away and the enemy appears to be aware of our approach and are pr
	eparing themselves accordingly. They are constructing roadblocks\, trench 
	lines and are fortifying select buildings. Thankfully though\, they have n
	ot had time to lay minefields nor make their positions concrete\, literall
	y or metaphorically\, so entering the town should not prove too much of a 
	task as things stand.\n\n\n\n	Your position in the town will be precarious
	\, we will not be able to reach you with resupply and reinforcements will 
	be limited\, so you will have to steal what you need. We are not expecting
	 you all to return\, only to hold the line as long as you can. You have be
	en provided with some explosives to destroy whatever cannot be captured an
	d you have 3 former tankers with you who should be able to man any armoure
	d vehicles you find. Hold on to your positions for as long as possible\, b
	ut fall back if you think better options are available.\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n	\n		Playing as Pol
	ish resistance.\n	\n	\n		Fighting the SS and Wermacht.\n	\n	\n		Enemy rein
	forcements will be strong\, initial garrison in Staszow should be comparat
	ively weak.\n	\n	\n		Enemy forces expected from the north\, pushing south 
	towards Warsaw. There are other friendly\n\n		to your east and north perfo
	rming similar blocking actions.\n	\n	\n		Main task-1: Reach enemy airfie
	ld and HQ before their reinforcements do\, destroy what cannot be stolen 
	or used.\n	\n	\n		Main task-2: Establish defensive positions and prevent 
	enemy reinforcements from reaching road to Warsaw.\n	\n	\n		Enemy has limi
	ted artillery\, unknown type or location\, should be nearby.\n	\n	\n		Som
	e hasty fortifications\, nothing major\, no mines.\n	\n	\n		Aircraft only 
	from target airfield.\n	\n	\n		Heavy armour in reinforcement column\, mode
	rate outdated vehicles in Staszow garrison.\n	\n	\n		No resupply\, will h
	ave to loot what you need (medics get 1 resupply each for medical gear).\
	n	\n	\n		4x respawns requested by PLT.\n	\n	\n		You tank crew does not sta
	rt with a vehicle\, but can steal anything.\n	\n\n\n\n	 \n\n\n\n	++BRIEFI
	NG COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Second World War\, with some artistic l
	iberties taken. The mission will be making use of the Arma 3 mods Iron Fr
	ont\, Faces Of War and CSA38 which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to WW2/Faction based weaponry and will be restricted per you
	r chosen role. Tags for applicable roles are being enforced and will not 
	be different from standard slotting. Squad Structure and PTLN structure h
	ave been changed to accommodate the theme and structure of operations in t
	he Second World War. There may be some potentially offensive imagery prese
	nt in the mission.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS 
	&amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TA
	G-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE
	 THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n	(Mission
	 is limited to 46 slots - 8 man templates)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	
	\n\n\n\n	\n		PLTN:\n\n		\n			\n				PLT leader (PLT/ Tags) Open\n			\n			\
	n				2ic (PLT 2ic Tags) Open\n			\n			\n				Medic (Medic Tags) Open\n		
		\n		\n	\n\n\n\n	 \n\n\n\n	\n		Able: \n\n		\n			\n				Squad Lead (SL TA
	GS) (G43) Open\n			\n			\n				Medic (MEDIC TAGS) (K98) @Arg\n			\n			\n
					3x Rifleman (G43) (on the day)\n			\n			\n				Team Lead (TL Tags) (
	K98) Open\n			\n			\n				Auto Rifleman (MG 42) (on the day)\n			\n			\n
					3x Rifleman (K98) (on the day) \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n	
		Baker: \n\n		\n			\n				Squad Lead (SL TAGS) (G43) Open\n			\n			\n		
			Medic (MEDIC TAGS) (K98) Open\n			\n			\n				3x Rifleman (G43) (on t
	he day)\n			\n			\n				Team Lead (TL Tags) (K98) Open\n			\n			\n				Aut
	o Rifleman (MG 42) (on the day)\n			\n			\n				3x Rifleman (K98) (on 
	the day) \n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Charlie and Dog are overflow
	\n	\n\n\n\n	 \n\n\n\n	\n		Knight Crew - does not start with a vehicle: \
	n\n		\n			\n				Commander (Commander tags) (MP 40) @Bashfulvideos\n			\n		
		\n				Gunner (Gunner tags) (MP 40) @L00_Cyph3r\n			\n			\n				Driver (Dr
	iver tags) (MP 40) Open\n			\n		\n	\n\n\n\n	\n\n	 \n\n\n\n	--SLOTTING-
	-\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		scripted loadouts (no SR
	 radios or GPS\, only SL has LR)\n	\n	\n		Looting of enemy weapons is allo
	wed and encouraged (stay within squad layout and standard FK rules\, 1 DMR
	\, 2 UGLs\, 1 MG\, etc).\n	\n	\n		No resupply\, you will have to loot wh
	at you need (medics get 1 resupply each for medical gear).\n	\n	\n		Resp
	awns\, 4x requested by PLT.\n	\n	\n		BFT disabled.\n	\n	\n		Do not leave 
	marked AO.\n	\n	\n		There will be no \"Zeus\" briefing\, the text above is
	 all you have.\n	\n	\n		Completion conditions= 1. PLT wiped out to the po
	int of being combat ineffective (no exact %)\n\n		            
	                            2. Major enemy group makes it pa
	st your start point on the road to Warsaw.\n\n		             
	                           (if either condition is met the mi
	ssion will end immediately. If either is met\n\n		            
	                            sufficiently early into the miss
	ion it will be considered a failure).\n	\n	\n		Map Markings: No marking in
	 side after briefing unless all (living) lead elements are together. \n\
	n		                         No marking in group unless all 
	(living) squad members are together.\n	\n	\n		Tank crew may capture any
	 ground vehicle- these vehicles will not be respawned if destroyed.\n	\n\n
	\n\n	 \n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS:
	 \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		MODSET WW2 Modset\n	\n\n
DTSTART:20220611T180000Z
DTEND:20220611T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220605T203759Z
SEQUENCE:0
UID:1548-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1530GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20220608T143000Z
DTEND:20220608T165000Z
ATTENDEE;CN="Distraveler";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="S1Ma_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Revster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sajku";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220529T153114Z
SEQUENCE:0
UID:1546-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 1600 BST (4PM UK Time). A n
	otification will be sent on the Arma discussion discord channel to remind 
	any persons interested.\n\n\n\n	An introduction and explanation of what th
	is is can be found in the announcement thread here:\n\n\n\n\n	This isn't a
	 super formal event\, just a chance for us as a community to get together 
	and discuss how things are going\, any issues\, things that are going well
	 etc. While no formal \"Meeting Minutes\" will be taken\, notes for things
	 that could be taken and discussed at CM Meetings will be taken by the CMs
	 present.\n\n\n\n	We would ask people to please be courteous in the Teamsp
	eak\, staff reserve the right to remove anyone being disruptive in the mee
	ting.\n\n\n\n	@LurkerOne and @Spartan_MiniMe will be hosting the Townhal
	l on 4th June 2022.\n\n
DTSTART:20220604T150000Z
DTEND:20220604T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220522T114033Z
SEQUENCE:0
UID:1544-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the
	 month again\n\n\n\n	Join us for a night of games\, fun\, and devious lick
	s.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol co
	nsumption - if you're too drunk you'll be asked to switch to water\, if yo
	u don't get the hint and sober up a little you will be asked to take a bre
	ak\, if you still don't sober up you will be removed from team speak for 8
	 hours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if y
	ou do not want to play the game chosen\, or do not have it - you're welcom
	e to spectate but do not throw a hissy fit. If we want to break up the roo
	m and play multiple games we can\, but all drunk games need to be hosted i
	n locked rooms (to make a locked room ask any staff member or veteran)\n\n
	\n\n	3. If you are drunk and participating in these events DO NOT go up in
	to the main TS rooms and interfere with other games/conversations. Once yo
	u've taken your first drink you are to quarantine yourself to the locked e
	vent rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n
	\n	4. Should go without saying but all instructions from staff are to be f
	ollowed. If a staff member asks you to step away from your computer for a 
	moment- do so. If you are asked to lower your voice - do it. Staff volunte
	er to ensure everyone has an enjoyable experience on FK. If you're disturb
	ing someone else's enjoyment a staff member shouldn't have to point out an
	 exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown vi
	a discord. Please keep it PG or risk a permanent ban. No one will be press
	ured into turning on their webcam for any reason.\n\n\n\n	6. No one will b
	e pressured to drink! If you'd like to enjoy playing with a bunch of drunk
	 idiots while sober then more power to you.\n\n\n\n	7. During the event no
	 one underage (under 18 years of age) will be openly drinking. Moderators 
	can and will ban for up to 24 hours if a member known to be underage is op
	enly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To kee
	p this event safe for all involved designated \"water breaks\" will be ann
	ounced. Games will be paused for 15 min breaks hourly. This will allow att
	endees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n
	\n	9. If you're not having fun\, you're doing it wrong. If your reaction t
	o alcohol is to get angry\, or depressed please do not drink. Just because
	 others are drinking doesn't mean you have to partake. You can have an enj
	oyable night without alcohol.\n\n\n\n	10. There will be no recording or st
	reaming\, screenshots are allowed of gameplay only and must have the conse
	nt of all parties involved.\n\n\n\n	11. Just because we are drinking does
	n't mean the rules don't apply. Overt racism\, sexism\, or homophobia will
	 not be allowed. If one crosses the line with a joke they will be asked to
	 leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list of 5 presele
	cted games\, the more people join the more games will be added\n\n\n\n	A s
	urvey will be taken prior to the commencement of activities\n\n\n\n	Stay
	 Safe and Have fun:)\n\n
DTSTART:20220604T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 65
DTSTAMP:20220228T085650Z
SEQUENCE:0
UID:1519-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n\n			@On
	eMadPanda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n\n			@
	FloofyFloof aka \"I'm fluff and proud\".\n\n			@SABER aka \"Monster Cowboy
	 Apprentice\".\n\n			@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\
	n\n			@Garfield0003 aka \"Heals party\, party stares back with surprised P
	ikachu face\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full at 5 Playe
	rs at this point in time. Later Campaigns may open up new Slots.\n		\n	\n\
	n
DTSTART:20220604T140000Z
DTEND:20220604T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220510T120206Z
SEQUENCE:0
UID:1543-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n	\n		How to successfully join our servers\n	
	\n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Sl
	otting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal -
	 How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Uti
	lising your equipment and interacting with objects\n	\n	\n		ACE Medical - 
	How not to bleed out\n	\n	\n		Utilising the Short Range Radio and general 
	principles of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT)
	 that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief int
	roduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the
	 rangefinder and working with map (if time allows)\n	\n\n\n\n	Although we 
	will be learning how to quickly and efficiently create a loadout that has 
	all your basics\, one that I've created will be made public as an example.
	 Feel free to save and utilise it as you wish.\n\n\n\n	Attending and compl
	eting Basic Training will grant you 1 of the 4 referral points required to
	 attain the 'Regular' status in our community\, and proceed to earning tag
	s for more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here an
	d be at \"Basic Training\" room on TS at given time. We will be conductin
	g this training on server 1.\n\n	Time in the calendar should be automatic
	ally adjusted to your own timezone\, but just to make sure\, this trainin
	g will start at 1530GMT. Expect roughly 2 hours of time taken\, but consid
	er that dealing with technical issues and minor delays could add approxima
	tely 20 minutes. \n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Make sure you have the May 2022 Modset.\n\n\n
	\n	The Modset Preset File is here: https://cdn.discordapp.com/attachments
	/694589648608952320/968089164287463504/FK_Modset_May_2022.html\n\n\n\n	Thi
	s will download a file. Drag that file into your Arma 3 Launcher\, and it 
	will automatically subscribe to all the mods we utilise. It will also save
	 those mods under a preset which can be quickly accessed\, in case you eve
	r use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teams
	peak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If
	 you do not feel confident that your TFAR has been installed correctly\, a
	rrive a couple of minutes early and I'll be happy to help sort things out.
	\n\n	 \n\n\n\n	IP and password will be given to you before we join the se
	rver.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself i
	n an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bi
	ndings and ACE settings - we will cover these during the training as well.
	 This is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covere
	d to some extent\, contains list of of radios for each faction.\n\n\n\n\n	
	Rifleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Gu
	ide - What you can take and when.\n\n
DTSTART:20220514T143000Z
DTEND:20220514T165000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #2 [1st Main] (Expedience)
DTSTAMP:20220504T083440Z
SEQUENCE:0
UID:1539-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"No 
	one foot of our land will be given to the enemy.\"\n\n	—Joseph Stalin\, 
	July 3\, 1941\, In a radio address to the USSR.\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	\n		\n	\n\n\n\n	It has been nearly a month since Army Groups North\, C
	enter and South were ordered to commence offensive operations into Soviet-
	occupied Poland. The Luftwaffe's has devastated enemy infrastructure and a
	ir power and the enemy has wasted precious manpower on futile counter attr
	acts. Command has relocated our unit to the assistance of Army Group Cente
	r on its continued push through Poland and its rapid approach of the USSR 
	Border. The Objective of this operation is the town of Kurozweki which is 
	currently serving as a hub for Soviet troops in the area. Friendly units a
	re already pushing through this area so the primary focus for the platoon 
	should be towards securing the town and eliminating Soviet troops in its a
	rea. To support in this operation command has allocated two Panzer IV Ausf
	 Cs and air support is on standby in a Ju-87 Stuka.\n\n\n\n	++BRIEFING C
	OMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Second World War The mis
	sion will be making use of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA
	38 and Improved Melee System which will be posted as well at the bottom
	 of this event page in a compiled list.  Weaponry within the mission will
	 be restricted to Second World War based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\
	n	PLTN COMMAND SQUAD:\n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) 
	OPEN\n	\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		P
	LTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	AL
	PHA SQUAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n
			Alpha Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Alpha Squad Medic (MEDI
	C TAGS\, Specialist) @Peterowsky\n	\n	\n		1x Alpha Squad Machine Gunner: 
	(on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant: (on the da
	y)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Alph
	a Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\n\n
		\n		Bravo Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Bravo Radioman (
	TL TAGS\, NCO) OPEN\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		1x Bravo Squad Machine Gunner: (on the day)\n	\n	\n		1x
	 Bravo Squad Machine Gunner Assistant: (on the day)\n	\n	\n		Bravo Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Bravo Squad Rifleman: (on t
	he day)\n	\n\n\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n	\n		Charlie Squad L
	ead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie  Radioman (TL TAGS\, NCO)
	 OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		1x Charlie Squad Machine Gunner: (on the day)\n	\n	\n		1x Charlie Sq
	uad Machine Gunner Assistant: (on the day)\n	\n	\n		Charlie Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		4x Charlie Squad Rifleman: (on the da
	y)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-1
	):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @LurkerOne
	 [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @Anti
	Matter [NO TAGS]\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist)
	 OPEN\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Ausf C  (KNGT 1-2):\n\
	n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Officer) @Monocled Badge
	r [NO TAGS]\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist) @colt
	92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) OPEN\n	\n\n\n
	\n	 \n\n\n\n	\n\n\n\n	Junkers Ju 87 (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/L
	ead (RPTR Pilot Tags\, Officer) @info\n	\n	\n		RPTR Gunner (RPTR Pilot Ta
	gs\, Specialist) @L00_Cyph3r\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	
	++RESTRICTIONS++\n\n\n\n	\n		Only Weapons and equipment from the Iron Fron
	t\, Faces of War and CSA 38 mods may be used within the mission.\n	\n	\n		
	Short Range Radios are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Ra
	diomen are permitted to carry Long Range Radios.\n	\n	\n		Night vision equ
	ipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohib
	ited (RPTR Elements Exempt).\n	\n	\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		Rifle Grenades are permitted to be taken by one memb
	er of each Squad.\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are per
	mitted whistles.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\
	n\n\n\n	\n		The improved Melee system can be configured by esc &gt\; optio
	ns &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n	
		Propaganda and other potentially sensitive material may be shown in missi
	on associated with the time period and governments depicted.\n	\n	\n		Prim
	ary Weapons with an attached bayonet can be used to bayonet enemies by us
	e of the improved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n
		\n		To assist medics with the lower carry capacity of the equipment pres
	ent within these missions squads are encouraged to carry increased Medical
	 Fluid EG: Saline.\n	\n	\n		Weapons or equipment listed as Pending... are
	 currently left out per the time period depicted in mission. As the campai
	gn progresses more equipment will be introduced.\n	\n	\n		To assist player
	s in adapting to a setting where short range radios are restricted and to 
	help Squad Leads manage their elements the following is recommended readin
	g. \n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note
	: FK Weaponry and equipment rules unless otherwise specified remain in ef
	fect for this mission.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n			\n				GER M36 Offizier (Leutnant).\n			\n		\n\n		
	\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Unteroffiziere).\n			\n
				\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet
	:\n		\n\n		\n			\n				GER Schirmmutze.\n			\n			\n				GER M42 Stahlhelm (A
	ny Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n
				\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n
			\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				
	C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Gefr
	eiter).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (P
	er weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 
	Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\
	n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA 
	Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			
	Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n		
		\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC
	\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				GER M43 (Oberschutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n
					GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		
	\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n	
		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			
	\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				M
	P 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n
				\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n			\n				GER M43 (Schutze)\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				[IJA] Medic's Gear.\n			\n			\n				GER Feldausrustung (Pioniere).\
	n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Vari
	ant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar
	98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n		
		\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine
	 Gunner:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GE
	R M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausr
	ustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Prim
	ary:\n		\n\n		\n			\n				MG 42 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	Riflemen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n
					GER M43 (Rekrut).\n			\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n		
		Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, N
	o Cloth Cover).\n			\n		\n\n		\n			DMR:\n		\n\n		\n			\n				Kar98k ZF39 (
	IFA Mod Only).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IF
	A Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n		\n	\n\n\
	n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n			\n				GER Panzerbesatzung (Oberleutnant). (Lead)\n			\n			\n				G
	ER Panzerbesatzung (Schutze). (Crew)\n			\n		\n\n		\n			Vest:\n		\n\n		\n	
			\n				GER Feldausrustung (Offiziere).\n			\n		\n\n		\n			Helmet:\n		\n\n
			\n			\n				GER Panzerwaffe Schirmmutze (Lead).\n			\n			\n				GER Panzer
	waffe M43 Einheitsfeldmutze (Crew).\n			\n		\n\n		\n			Primary:\n		\n\n		\
	n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n
	\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 
	Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	
	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Luftwaffe Flieg
	ender Anzung (Hauptmann).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER
	 Ausrustung des Offiziers.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				
	GER Luftwaffe Pilot helmet (S-101).\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mau
	ser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n
	\n\n	\n		Quote\n	\n\n	\n		\n			LAT:\n		\n\n		\n			\n				 Pending...\n			\
	n		\n\n		\n			MAT:\n		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			Bin
	oculars:\n		\n\n		\n			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\
	n		\n\n		\n			\n				Rifle Attached Bayonets.\n			\n			\n				WW2 German Kni
	fe.\n			\n			\n				Sapper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\
	n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Nam
	e: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		P
	ort: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220508T180000Z
DTEND:20220508T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crusader Kings 3 Multiplayer Event
DTSTAMP:20220507T021934Z
SEQUENCE:0
UID:1542-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	CK3 Multiplayer Event\n\n\n\n	 \n\n\n\n	The rules for th
	e Event are:\n\n\n\n	#1 Starting ruler must be a Duke or below\n\n\n\n	#2 
	You may make a custom character\, but you are limited to 400 points\, and 
	you may not revive a dead religion or culture(Roman pantheon\, Zunism\, et
	c.)\n\n\n\n	#3 In game actions are in game actions. Don't take it persona
	lly.\n\n\n\n	#4 Don't be a dick\n\n\n\n	#5 Do not continually target anot
	her player for murder.\n\n\n\n	#6 you may not murder another player for th
	e first 30 years of the game.\n\n\n\n	 \n\n\n\n	I'll make the temp room o
	n TS and host the game 15 minutes before event start\, try to be there sli
	ghtly early to get connected and get your character selected/made. Ruler s
	elections are first-come first served. We will be starting in 1066.\n\n
DTSTART:20220521T160000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Korean war- Oklahoma Rangers
DTSTAMP:20220428T013843Z
SEQUENCE:0
UID:1537-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Oklahoma Rangers\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		18th\,June\, 1951\n\n\n\n	(despite taking place 6 years later\, this miss
	ion uses the WW2 modest)\n\n\n\n	\n\n	\n\n\n\n	\"Gentleman we are being ca
	lled up to retake lost ground. About 18 hours ago a Sino-Korean attack hit
	 the 2nd rangers position on the south bank of the Ryesŏng river. They ga
	ve them a hell of a fight but the Reds had them outnumbered. They had to a
	bandon their position and pull back to the Village of Qinhai. Even with th
	at the Chinese managed to push them to the southern bank before they manag
	ed to stop the assault. Now we\, The 180s infantry regiment\, have been c
	alled in to stop the bleeding. Now\, brass doesn't need another headache o
	n the peninsula\, they believe that if we can't  push them back  to the 
	other side of the river now\, we may never and we will get bogged down for
	 god knows how long. With the bloody nose that the boys from the 2nd gave 
	them\, as well as near constant fire support from the navy\, the attack ha
	s stalled. Our Job is to push them back north\, past our old positions and
	 back to the river. \n\n\n\n	Godspeed\, and go kick some ass\"\n\n\n\n	\n
	\n\n\n	Assets:\n\n\n\n	2x F4U\n\n\n\n	Callsign: Black Buck\n\n\n\n	 \n\n\
	n\n	Note: FK Weaponry and equipment rules remain in effect for this missio
	n.\n\n\n\n	 \n\n\n\n	Uniform:\n\n\n\n	Helmet: Any relevant US headwear\n\
	n\n\n	Uniform: HBT 1947\n\n\n\n	Vest: US Web Gear OD7\n\n\n\n	Backpack: M-
	1944\n\n\n\n	 \n\n\n\n	.\n\n\n\n	 \n\n\n\n	Platoon lead\, Squad Leaders\
	, Team Leaders Weaponry:M1 Garand\, M1 or M1A1 Carbine\, M1A1 Thompson Sub
	machine\, M3 Grease Gun.\n\n\n\n	 \n\n\n\n	NOTE: Squad Leaders may allow 
	2 member to take a M1903A3 sniper variant\, Ithaca 37 Shotgun\, Rifle Gren
	ade\, or extra SMG\n\n\n\n	 \n\n\n\n	Riflemen Weaponry: M1 Garand\, M1 Ca
	rbine\n\n\n\n	 \n\n\n\n	Medic/RTO Weapons: M1 Garand\, M3 Grease gun\, M1
	 or M1A1 Carbine\, or Secondary Only\n\n\n\n	\n\n	 \n\n\n\n	Autorifleman:
	 M1918 Browning Automatic Rifle\, M1919A6\n\n\n\n	\n\n	 \n\n\n\n	Secondar
	y Weaponry: Colt M1911\n\n\n\n	\n\n	 \n\n\n\n	Objective:\n\n\n\n	1. Push 
	the Reds back to the river by any means necessary \n\n	 \n\n\n\n	\n		\n	
			PLTN:\n		\n\n		\n			\n				\n					PLT (PLT Tags) @Jerichron\n				\n			\n
				\n				\n					RTO Open \n				\n			\n			\n				\n					FAC (FAC tags) @co
	lt92(NO TAGS)\n				\n			\n			\n				\n					Medic (Medic Tags) (on the day)\
	n				\n			\n			\n				\n					3x overflow rifleman (on the day)\n				\n			\n
			\n	\n\n\n\n	\n		\n			Able: \n		\n\n		\n			\n				\n					Squad Lead (SL T
	AGS) @KingShibe (NO TAGS)\n				\n			\n			\n				\n					RTO Open \n				\n	
			\n			\n				\n					Team Lead (TL Tags) @BadBarry (NO TAGS)\n				\n			\n	
			\n				\n					Medic (MEDIC TAGS)  Open \n				\n			\n			\n				\n					Aut
	o Rifleman (on the day)\n				\n			\n			\n				\n					5x Rifleman (on the da
	y) \n				\n			\n		\n	\n	\n		\n			Baker: \n		\n\n		\n			\n				\n					Squa
	d Lead (SL TAGS) Open \n				\n			\n			\n				\n					RTO Open \n				\n			\
	n			\n				\n					Team Lead (TL Tags) Open \n				\n			\n			\n				\n					Me
	dic (MEDIC TAGS)  Open \n				\n			\n			\n				\n					Auto Rifleman (on th
	e day)\n				\n			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n
			\n	\n	\n		\n			Charlie: \n		\n\n		\n			\n				\n					Squad Lead (SL TAGS
	) Open \n				\n			\n			\n				\n					RTO Open \n				\n			\n			\n				\n			
			Team Lead (TL Tags) Open \n				\n			\n			\n				\n					Medic (MEDIC TAGS
	)  Open \n				\n			\n			\n				\n					Auto Rifleman (on the day)\n				\n	
			\n			\n				\n					5x Rifleman (on the day) \n				\n			\n		\n	\n	\n		\n	
			Dog: Overflow\n		\n	\n	\n		\n			Black Buck Squadron\n		\n\n		\n			\n				
	\n					Black Buck One (Pilot Tags): @Root \n				\n			\n			\n				\n					Bl
	ack Buck Two (Pilot Tags): @riccardi48 \n				\n			\n		\n	\n\n\n\n	\n\n\n\
	n	++RESTRICTIONS/NOTES++\n\n\n\n	no SR radios or GPS (duh…..)\n\n\n\n	Lo
	oting of enemy weapons is allowed if absolutely necessary\n\n\n\n	Respawns
	 unlimited for infantry and resupply will be provided by a truck\n\n\n\n	B
	FT disabled.\n\n\n\n	No marking in side after briefing unless all (living)
	 lead elements are together. \n\n\n\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	\n
			\n			Name: FK #4 Custom Mission Server\n		\n	\n	\n		\n			IP: arma4.fkser
	vers.eu\n		\n	\n	\n		\n			Port: 2402\n		\n	\n	\n		\n			Password: On Reques
	t\n		\n	\n	\n		\n			MODSET WW2 Modset\n		\n	\n\n
DTSTART:20220506T180000Z
DTEND:20220506T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 38
DTSTAMP:20220504T151716Z
SEQUENCE:0
UID:1541-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						\n							\n								\n						
				\n										Session 38 of Will's DnD campaign:\n									\n\n									\
	n										The Cast:\n									\n\n									\n										@Prometheus13 : S
	wings and Misses\n									\n\n									\n										@Shoxe : Brings a Gun
	 to a Sword Fight\n									\n\n									\n										@Kingorrik : Has Equ
	ine PTSD\n									\n\n									\n										@Jacob_Waltz : AKA Notorious 
	Criminal \"Pogo-Man\"\n									\n\n									\n										@ChronoZoggt : H
	as a Sword for a Waifu\n									\n\n									\n										@OneMadPanda : 
	Resident Cryptographer\n									\n\n									\n										Please RSVP if y
	ou're one of the people tagged in this post.\n									\n								\n							
	\n						\n					\n				\n			\n		\n	\n\n
DTSTART:20220510T170000Z
DTEND:20220510T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220504T101443Z
SEQUENCE:0
UID:1540-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					\n						\n							This event will be
	 hosted on TeamSpeak in a temporary room\, named \"Townhall\". Start tim
	e will be 1600 GMT (4PM UK Time). A notification will be sent on the Arm
	a discussion discord channel to remind any persons interested.\n						\n\n
							\n							An introduction and explanation of what this is can be foun
	d in the announcement thread here:\n						\n						\n\n						\n							This 
	isn't a super formal event\, just a chance for us as a community to get to
	gether and discuss how things are going\, any issues\, things that are goi
	ng well etc. While no formal \"Meeting Minutes\" will be taken\, notes for
	 things that could be taken and discussed at CM Meetings will be taken by 
	the CMs present.\n						\n\n						\n							We would ask people to please b
	e courteous in the Teamspeak\, staff reserve the right to remove anyone be
	ing disruptive in the meeting.\n						\n\n						\n							@Cyicowill be hos
	ting the Townhall on 7th May 2022\n						\n					\n				\n			\n		\n	\n\n
DTSTART:20220507T150000Z
DTEND:20220507T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220429T080549Z
SEQUENCE:0
UID:1538-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Due to Scheduling Conflict
	s I have had to delay TRN till the 21st.\n\n\n\n	Come one\, Come all\n\n\n
	\n	Its that time of the month again\n\n\n\n	Join us for a night of games\,
	 fun\, and devious licks.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. R
	egulate your alcohol consumption - if you're too drunk you'll be asked to 
	switch to water\, if you don't get the hint and sober up a little you will
	 be asked to take a break\, if you still don't sober up you will be remove
	d from team speak for 8 hours\n\n\n\n	2. Games will be chosen by popular d
	emand (straw poll) if you do not want to play the game chosen\, or do not 
	have it - you're welcome to spectate but do not throw a hissy fit. If we w
	ant to break up the room and play multiple games we can\, but all drunk ga
	mes need to be hosted in locked rooms (to make a locked room ask any staff
	 member or veteran)\n\n\n\n	3. If you are drunk and participating in these
	 events DO NOT go up into the main TS rooms and interfere with other games
	/conversations. Once you've taken your first drink you are to quarantine y
	ourself to the locked event rooms (or afk/quiet room) for the entirety of 
	your inebriation.\n\n\n\n	4. Should go without saying but all instructions
	 from staff are to be followed. If a staff member asks you to step away fr
	om your computer for a moment- do so. If you are asked to lower your voice
	 - do it. Staff volunteer to ensure everyone has an enjoyable experience o
	n FK. If you're disturbing someone else's enjoyment a staff member shouldn
	't have to point out an exact rule to ask you to knock it off.\n\n\n\n	5. 
	Webcams can be shown via discord. Please keep it PG or risk a permanent ba
	n. No one will be pressured into turning on their webcam for any reason.\n
	\n\n\n	6. No one will be pressured to drink! If you'd like to enjoy playin
	g with a bunch of drunk idiots while sober then more power to you.\n\n\n\n
		7. During the event no one underage (under 18 years of age) will be openl
	y drinking. Moderators can and will ban for up to 24 hours if a member kno
	wn to be underage is openly drinking. We do not condone underage drinking 
	in FK\n\n\n\n	8. To keep this event safe for all involved designated \"wat
	er breaks\" will be announced. Games will be paused for 15 min breaks hour
	ly. This will allow attendees a moment to get a glass of water\, and/or vi
	sit the bathroom.\n\n\n\n	9. If you're not having fun\, you're doing it wr
	ong. If your reaction to alcohol is to get angry\, or depressed please do 
	not drink. Just because others are drinking doesn't mean you have to parta
	ke. You can have an enjoyable night without alcohol.\n\n\n\n	10. There wil
	l be no recording or streaming\, screenshots are allowed of gameplay only 
	and must have the consent of all parties involved.\n\n\n\n	11. Just becau
	se we are drinking doesn't mean the rules don't apply. Overt racism\, sexi
	sm\, or homophobia will not be allowed. If one crosses the line with a jok
	e they will be asked to leave.\n\n\n\n	 \n\n\n\n	Games will be selected f
	rom a list of 5 preselected games\, the more people join the more games wi
	ll be added\n\n\n\n	A survey will be taken prior to the commencement of 
	activities\n\n\n\n	Stay Safe and Have fun:)\n\n
DTSTART:20220521T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:MACV-SOG The Beginning (Scripted Mission)
DTSTAMP:20220203T021817Z
SEQUENCE:0
UID:1510-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="kMaN":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	S.O.G. Prairie Fire DLC required!\n\n	This is 
	a scripted mission using Malbryn's Framework\n\n	Minimal Modset\, ie - not
	 big \n\n	(Mission was built to reflect historical accuracy\, as best I co
	uld.)\n\n\n\n	 \n\n\n\n	MACV-SOG The Beginning (1964)\n\n\n\n	\n\n\n\n	 
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Military Assistance Command\, Vie
	tnam\, Studies and Observations Group (MACV-SOG) was activated\, January 2
	4\, 1964\, to function as a joint special operations task force. Commanded
	 by a U.S. Army Special Forces colonel\, MACV-SOG was a subcomponent of MA
	CV\, headquartered in Saigon. Born from a need to conduct more effective 
	special operations against North Vietnam\, many Central Intelligence Agenc
	y programs have been transferred to SOG\, which now consisted of personnel
	 from U.S. Army Special Forces\, U.S. Navy Sea-Air-Land (SEALs)\, U.S. Air
	 Force\, U.S. Marine Corps\, Force Reconnaissance and CIA personnel.\n\n	\
	n\n	We are here to conduct special operations in North Vietnam\, Laos\, Ca
	mbodia\, and South Vietnam. Personnel\, infrastructure\, assets and missio
	ns are ramping-up to support this new mission. SOG has been given the miss
	ion under OPLAN 34A to conduct strategic reconnaissance\, direct action\, 
	sabotage\, personnel recovery\, Psychological Operations (PSYOP)\, counter
	-intelligence\, and bomb damage assessments. Maritime operations\, under t
	he cover name of the Naval Advisory Detachment (NAD)\, is staffed by the N
	avy and their operations being launched from the Tien Sha Peninsula. They 
	will operate along the coastal areas of North and South Vietnam.\n\n	\n\n	
	The Ho Chi Minh Trail\, also called Annamite Range Trail is a logistical n
	etwork of roads and trails that runs from the Democratic Republic of Vietn
	am (North Vietnam) to the Republic of Vietnam (South Vietnam) through the 
	kingdoms of Laos and Cambodia. The system provides support\, in the form o
	f manpower and materiel\, to the National Front for the Liberation of Sout
	h Vietnam (called the Viet Cong or VC) and the People's Army of Vietnam (P
	AVN)\, or North Vietnamese Army (NVA). \n\n	\n\n	MACV Saigon thinks that 
	the 1st\, 3rd and/or 7th NVA Division/s have begun building-up forces and 
	support infrastructure utilizing the Ho Chi Minh trail in preparation for 
	an attack on Khe Sanh. Saigon thinks that the NVA have moved across the bo
	rder into the Dong Dang Valley area.\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: 
	\n\n\n\n	Saigon needs some eyes and ears on the ground to ascertain whethe
	r any enemy are in that valley and what capabilities they have. We need yo
	ur team to stealthily reconnoiter AO Whiskey\, which borders with Laos. Yo
	u are not authorized to cross the border into Laos.\n\n\n\n	Look for any s
	ign of the 1st\, 3rd and/or 7th NVA Division/s\, as well as any Viet Cong 
	activity. Look for any evidence of way stations\, supply areas\, ammo cach
	es\, NVA trucks or vehicles\, etc. Mark the grid coordinates and gather an
	y intel you can collect as evidence of NVA or VC incursion.\n\n	\n\n	1. Fi
	nd an infil HLZ and insert into the southern part of AO Whiskey.\n\n	2. In
	vestigate the villages of Kang\, Xi So\, Xi No and Palien Khun looking for
	 way stations\, supply stores or intel on possible NVA or VC units.\n\n	3.
	 Investigate these three areas along road 11: Known Area of Interest (NAI)
	\, one\, two and three looking for any sign of the enemy.\n\n	4. Find an 
	exfil HLZ in the northern part of AO Whiskey and RTB.\n\n	\n\n	** This is
	 a reconnaissance mission and air assets will be scarce. You are to only r
	eport any enemy positions\, compositions and equipment. You are to avoid c
	ontact at all times and stay hidden. If you are compromised the best cours
	e of action is to break contact\, evade and continue mission.\n\n\n\n	 \n
	\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(Miss
	ion is limited to 18 slots)\n\n\n\n	(If the TL/s agree\, the pilot/s and
	 aircrew can respawn into ground forces if helo assets aren't being used.)
	\n\n\n\n	(This is a stealth type mission so if you want to shoot everythin
	g that moves then play a different mission of mine.)\n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	Recon Team (RT) Raleigh :\n\n\n\n	\n		One-Zero American Team Lead
	 (SL TAGS\, 1ic) @Veagance (tags)\n	\n	\n		One-One American 2ic and Medi
	c (Medic TAGS\, 2ic) @Root (tags)\n	\n	\n		Zero-One Montagnard Team Lead
	 (TL TAGS\, 3ic) @kMaN\n	\n	\n		Zero-Two Montagnard Grenadier @johnb43\n	\
	n	\n		Zero-Three Montagnard LMG @Malbryn\n	\n	\n		Zero-Four Montagnard Sco
	ut @LurkerOne\n	\n\n\n\n	\n\n	 \n\n\n\n	Recon Team (RT) Columbia :\n\n\n
	\n	\n		One-Zero American Team Lead (SL TAGS\, 1ic) OPEN\n	\n	\n		One-One A
	merican 2ic and Medic (Medic TAGS\, 2ic) OPEN\n	\n	\n		Zero-One Montagna
	rd Team Lead (TL TAGS\, 3ic) OPEN\n	\n	\n		Zero-Two Montagnard Grenadier O
	PEN\n	\n	\n		Zero-Three Montagnard LMG OPEN\n	\n	\n		Zero-Four Montagnard 
	Scout OPEN\n	\n\n\n\n	\n\n	 \n\n\n\n	219th KingBee Vietnamese Airforce (S
	lick) :\n\n\n\n	\n		Pilot (Rotary Wing Flight Lead TAGS\, Officer) OPEN\n	
	\n	\n		Co-Pilot (Rotary Wing Pilot TAGS\, Officer) OPEN\n	\n	\n		Crew Ch
	ief (Rotary Wing Gunship Gunner TAGS\, NCO) OPEN\n	\n\n\n\n	\n\n\n\n	219t
	h KingBee Vietnamese Airforce (CAS) :\n\n\n\n	\n		Pilot (Rotary Wing Fligh
	t Lead TAGS\, Officer) @L00_Cyph3r (tags)\n	\n	\n		Co-Pilot (Rotary Wing
	 Pilot TAGS\, Officer) OPEN\n	\n	\n		Crew Chief (Rotary Wing Gunship Gun
	ner TAGS\, NCO) OPEN\n	\n\n\n\n	\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\
	n\n\n	\n		Scripted loadouts\n	\n	\n		No SR radio\n	\n	\n		No GPS\n	\n	\n		
	No NVG\n	\n	\n		BFT disabled\n	\n\n\n\n	++NOTES++\n\n\n\n	\n		If you get 
	lost\, then think of how you can use air assets and smoke grenades to pinp
	oint your location or learn how to use map tools.\n	\n	\n		This could be a
	 long mission so progress will be noted/saved and to be continued at anoth
	er day/time.\n	\n	\n		The intent for KingBee pilots is that they are to be
	 dual role as insert transport\, reinsert transport\, resupply and CAS.\n	
	\n	\n		If there are no CAS pilots then the TL may use the SOG PF support r
	adio\, ie - artillery and CAS.\n	\n	\n		If no KingBee pilots then ressuply
	 can be called via Malbryn's framework.\n	\n	\n		This is meant to be a his
	torically accurate mission for a MACV-SOG RT team. That means that breakin
	g contact is the standard SOP vs attack and kill. Your job is to run away\
	, report enemy positions and run away!!!!\n	\n	\n		I will have Zeus in cas
	e something needs fixed or the TL's can convince me that something needs t
	o be sorted. My goal is to not use Zeus.\n	\n	\n		Ace moveable objects and
	 SOG PF moveable objects are enabled.\n	\n	\n		This mission tests several 
	SOG PF's custom modules so unexpected gameplay might be experienced.\n	\n	
	\n		If one RT is full and the other has players then I'll add a second \"s
	lick\" helo /w crew.\n	\n	\n		If the helo crews end up with nothing to do 
	then they are allowed to join a team on the ground.\n	\n	\n		If you are a 
	TL\, pilot or co-pilot then there is a vanilla map at your feet when you s
	pawn. Replace the SOG PF map with the vanilla map so that Ace Map Tools wi
	ll work. This is a known issue and SOG PF will fix in their next update.\n
	\n		\n\n		 \n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\
	n\n	\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu
	\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n	\n
			Mission File\n	\n\n\n\n	** Link to Malbryn's mission-making framework ca
	n be found here.\n\n
DTSTART:20220423T150000Z
DTEND:20220423T170000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Malbryn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Carentan
DTSTAMP:20220417T200519Z
SEQUENCE:0
UID:1535-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Carentan\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	12 June\
	, 1944\, Normandy\, France\n\n\n\n	6th Fallschirmjäger Regiment\n\n\n\n	7
	 days ago American\, British and Canadian troops landed on the beaches of 
	Normandy. The Atlantik Wall did absolutely nothing to hold them and they h
	ave been pushing deeper into France ever since. For the past few days\, we
	've been skirmishing with American Fallschirmäger around the town of Care
	ntan. The town itself is tactically important\; it is a crossroads and lin
	ks to the Allied landing beaches. We must assume that this is a major obje
	ctive for the American Fallschirmjäger.\n\n	Unfortunately for our Battali
	on\, we have nothing in the shape of reserves. Thanks to constant air atta
	cks from Allied Jabos and off-shore naval artillery fire\, our Battalion i
	s now reduced to around a Company and a half. We are expecting elements of
	 the 17 SS Panzer to arrive by midafternoon tomorrow\, so all we have to d
	o is hold until we are relieved.\n\n\n\n	\n\n\n\n	\n\n\n\n	Good luck\, Ka
	meraden.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This wi
	ll be a heavily themed mission with elements taken from the Second World W
	ar\, with some artistic liberties taken. The mission will be making use of
	 the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be poste
	d as well at the bottom of this event page in a compiled list.  Weaponry 
	within the mission will be restricted to WW2/Faction based weaponry and wi
	ll be restricted per your chosen role. Tags for applicable roles are bei
	ng enforced and will not be different from standard slotting. Squad Struc
	ture and PTLN structure have been changed to accommodate the theme and str
	ucture of operations in the Second World War. There may be some potentiall
	y offensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	++SLOTTING+
	+\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OV
	ERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION
	\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSI
	ON)\n\n\n\n	 \n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	\n		Platoon HQ\n\n		\
	n			\n				Leutnant (PLTN Tags):  @Jerichron\n			\n			\n				2iC (PLTN 2iC
	 Tags): OPEN\n			\n			\n				RTO (TL Tags): @colt92\n			\n			\n				2x Med
	ic [OVERFLOW] (MEDIC Tags): OPEN | OPEN \n			\n			\n				Panzerschreck 
	(REG+): @Root\n			\n			\n				Rifleman\n			\n		\n	\n	\n		Anton\n		\n			\n	
				Squad Leader (SL Tags):  @Bashfulvideos NO TAGS\n			\n			\n				Radio
	man (TL Tags):  OPEN\n			\n			\n				Medic (MEDIC Tags):  OPEN\n			\n		
		\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\n				Team Leader (TL 
	Tags):  OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		
	\n	\n	\n		Bertha\n		\n			\n				Squad Leader (SL Tags): @KingShibe NO TAG
	S\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tag
	s): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\n		
			Team Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, R
	ifleman\n			\n		\n	\n	\n		Casar\n		\n			\n				Squad Leader (SL Tags): @Fo
	rked\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC 
	Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n			\
	n				Team Leader (TL Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\
	, Rifleman\n			\n		\n	\n	\n		Dora (Overflow\, not reserveable)\n		\n			\n	
				Squad Leader (SL Tags): \n			\n			\n				Radioman (TL Tags): \n			\n		
		\n				Medic (MEDIC Tags): \n			\n			\n				MG Gunner\, MG Assistant\, Rif
	leman\n			\n			\n				Team Leader (TL Tags): \n			\n			\n				MG Gunner\, M
	G Assistant\, Rifleman\n			\n		\n	\n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	
	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in side after briefi
	ng unless all (living) lead elements are together. \n\n		       
	                  No marking in group unless all (living) squa
	d members are together.\n	\n	\n		This mission uses custom Arsenals. They
	 are accessed using the ACE Interaction system. Web gear can be changed\, 
	weapons can be somewhat changed within the following restrictions:\n		\n		
		\n				Everyone: Any German Webbing. The FJ Bandolier vest is the specific
	 Fallschirmjäger rifleman equipment.\n			\n			\n				Anyone: C96\, P-08\,
	 P38\, Sapper Shovel\, WW2 German Knife\n			\n			\n				Riflemen: K98 (Any 
	except scoped)\n			\n			\n				Marksmen: As above + Scoped K98\n			\n			\n	
				MG Gunner: MG42\n			\n			\n				Anti-Tank Rifleman: Panzerschrek\n			\n	
			\n				Squad Leaders\, Officers\, 1 Team Leader: MP40 or K98 \n			\n			\
	n				1 Rifleman per squad may take an FG42\n			\n			\n				1 Rifleman per s
	quad may take a Panzerfaust\n			\n		\n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n
	\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name
	: FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port
	: 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n
DTSTART:20220422T180000Z
DTEND:20220422T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK's charity festival- Aircraft Evenings
DTSTAMP:20220401T181535Z
SEQUENCE:0
UID:1533-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	A LINK TO THE TILTIFY PAGE FOR THOSE ABLE TO 
	DONATE.\n\n	https://tiltify.com/@deltabacon/fk-gaming-stands-with-ukraine\
	n\n\n\n	 \n\n\n\n	 \n\n\n\n	FK's charity festival- Aircraft Evenings\n\n
	\n\n	  ++MISSION BRIEFING++\n\n\n\n	1st\, January\, 1945\n\n\n\n	\n\n\n\n
		 \n\n\n\n	The second world war is in it's final phases and as the front 
	moves ever forward on to Berlin\, the Allied aircraft move up behind it. M
	ost days are dull for the fighter groups due to the dwindling state of the
	 Luftwaffe. However\, today it would seem will be different. We are gettin
	g reports from across the board that what remains of the German air force 
	is taking to the skies in a last ditch attempt to destroy our own aircraft
	 while they are on the ground. Your airfield in particular is home to some
	 A-26 and B-17 flights from the Mighty 8th. They will no doubt be targeted
	 along with the airstrip itself. We have also captured and repurposed thre
	e German radar systems\, these are marked on map and will most likely come
	 under assault as well. If the external radars are lost\, it will severely
	 hamper our ability to not only detect incoming enemies but also guide our
	 own planes. The radar and all other targets are to be protected at all co
	sts.\n\n\n\n	Enemy forces are mostly to be expected from the East and Sout
	h\, however some may come in from other directions as the day progresses. 
	As mentioned\, the entire Luftwaffe is up\, so you can expect to come up a
	gainst pretty much anything and in ever increasing number as time goes on.
	 As for our own forces\, spare aircraft are present but limited. We have a
	pproximately 8 spare aircraft for each flight\, however more may be able t
	o be brought in with time. The airfield is fully equipped with RRR capabil
	ities and should not run dry any time soon\, there is no need to be sparin
	g with ammo. The base also has AA guns and a Radar that will no doubt prov
	e useful. The enemy must be prevented from achieving their goals if we are
	 to achieve our own victory\, make sure it is us who win.\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n	\n		Playing as U
	SAAF\n	\n	\n		Fighting the Luftwaffe\n	\n	\n		Enemy air force is expected 
	to use all available aircraft types\, expect anything and everything\n	\n	
	\n		Most enemy forces expected from East and South\, may expand to include
	 North and West over time.\n	\n	\n		Main task\, Prevent destruction of fr
	iendly grounded aircraft\, airfield facilities and external radars.\n	\n	\
	n		8 spare planes for each flight. More may be available with time. \n	\n
		\n		no limit on personnel respawn.\n	\n	\n		RRR available at airfield\n	\
	n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This 
	will be a heavily themed mission with elements taken from the Second World
	 War\, with some artistic liberties taken. The mission will be making use 
	of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be pos
	ted as well at the bottom of this event page in a compiled list.  Weaponr
	y within the mission will be restricted to WW2/Faction based weaponry and 
	will be restricted per your chosen role. Tags for applicable roles are b
	eing enforced and will not be different from standard slotting. Squad Str
	ucture and PTLN structure have been changed to accommodate the theme and s
	tructure of operations in the Second World War. There may be some potentia
	lly offensive imagery present in the mission.\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SL
	OTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOS
	TS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST S
	UIT THE MISSION)\n\n	(Mission is limited to 35 slots)\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	 \n\n\n\n	\n		PLTN:\n\n		\n			\n				Commander/ PLT leader (PL
	T/ FAC Tags) Open\n			\n			\n				Radar Operator (FAC Tags) @LurkerOne\n
				\n			\n				2x Medic (Medic Tags) Open/Open\n			\n		\n	\n\n\n\n	 \n\n\
	n\n	\n		Ground Crew: \n\n		\n			\n				ATC (FAC TAGS) @L00_Cyph3r\n			\n
				\n				2x Ground Crew TL (Team Lead Tags+) Open/Open\n			\n			\n				8x 
	Ground Crew (Regs+) All open\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Hawk (P-47
	): \n\n		\n			\n				Flight Lead (Fixed Wing Tags) @AntiMatter (no tags
	)\n			\n			\n				4x Pilot (Fixed Wing Tags)  @metamartian (no tags) \n
	\n				                                       
	    2x Open \n\n				                            
	               4th slot on the day\n			\n			\n				\n			\n		\n	\n\
	n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		Eagle (P-51D): \n\n		\n			\n		
			Flight Lead (Fixed Wing Tags) @Root\n			\n			\n				4x Pilot (Fixed Win
	g Tags) @andyt90 (no tags)\n\n				                   
	                       @Melo (no tags)\n\n				 
	                                         @TheFantast
	icFlyingTaco (no tags) \n\n				                    
	                      4th slot on the day\n			\n			\n				\n			\
	n		\n	\n\n\n\n	 \n\n\n\n	\n		Falcon (P-51D): \n\n		\n			\n				Flight L
	ead (Fixed Wing Tags) Open\n			\n			\n				4x Pilot (Fixed Wing Tags) @Mu
	rky (no tags) \n\n				                           
	              2x Open \n\n				              
	                           4th slot on the day\n			\n			\n		
			\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n		Osprey (P-38): \n\n		\n			\n				Fli
	ght Lead (Fixed Wing Tags) @info\n			\n			\n				4x Pilot (Fixed Wing Tag
	s) @colt92 (no tags)\n\n				                     
	                     2x Open \n\n				     
	                                     4th slot on the da
	y\n			\n			\n				\n			\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n	\n\n	 \n\n	 \n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		scripted
	 loadouts (no GPS\, do have SR radios).\n	\n	\n		RRR is available from y
	our start point.\n\n		for personal resupply\, arsenals will be attached t
	o RRR vehicles.\n	\n	\n		Respawns: unlimited for personnel. Initially 8x p
	lanes for each flight\, more may be available later.\n	\n	\n		BFT is enab
	led on Flight Leads. If the three external radars are destroyed\, BFT will
	 go as well.\n	\n	\n		There will be no \"Zeus\" briefing\, the text above 
	is all you have. I will be around to answer any questions\n	\n	\n		Map Mar
	kings: No marking in side after briefing unless all (living) lead element
	s are together. \n\n		                         No marking i
	n group unless all (living) squad members are together.\n	\n	\n		playe
	rs may move outside of normal map boundaries.\n	\n	\n		inbuilt GPS may be 
	used if completely lost.\n	\n	\n		Pilots can swap to other aircraft type
	 if none of the starting type are left.\n	\n	\n		Radar operators: May use 
	radar readout to give basic information on aircraft but not exact type.\n\
	n		Instead give generic type\, E.G \"single engine fighter\" rather than \
	"BF-109\"\n	\n\n\n\n	++Notes++\n\n\n\n	\n		Zeus' note: There will be some 
	remote controlling in the name of more enjoyable dogfights.\n	\n	\n		Guide
	 for setting additional channels can be found in sections 4b (Short range)
	 and 4c (Long range): \n\n		https://www.fkgaming.eu/guides/fng-guides/fng
	-arma-guides/beginners-guide-tfar-r22/\n	\n	\n		Ground crew may drive plan
	es if required.\n	\n	\n		Commander also has capacity to operate a radar.\n
		\n	\n		Damage is not registered to \"Panels\" as they are normally\, keep
	 an eye out for smoke and fire from your tail.\n	\n	\n		Here is a suggeste
	d communication/ radio channel plan (feel free to ignore it if you have a 
	better idea):\n\n		 \n	\n\n\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n
		MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Cu
	stom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	
	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\n	\n\n
DTSTART:20220410T180000Z
DTEND:20220410T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] [1st Main] Direct Intervention
DTSTAMP:20220406T071524Z
SEQUENCE:0
UID:1534-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	This event is hosted for the purpose 
	of raising funds for the following charity.\n\n\n\n	 \n\n\n\n	\n\n\n\n	ht
	tps://www.projecthope.org/crisis-in-ukraine-how-to-help/02/2022/\n\n\n\n	D
	onation Link:\n\n\n\n	 \n\n\n\n	                    
	                    https://tiltify.com/@deltabacon/fk-gaming-
	 stands-with-ukraine                               \n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	\n\n\n\n	\"The right man in the wrong place can make all the diffe
	rence in the world.\"\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	  ++M
	ISSION BRIEFING++\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Player Force: US Army Haza
	rdous Environment Combat Unit.\n\n\n\n	Enemy Force: ||||||||||||||||||||||
	||||||||||||||||\n\n\n\n	Objectives:\n\n\n\n	\n		Rally with friendly Force
	s and await further orders.\n	\n\n\n\n	Situation Report:\n\n\n\n	Where are
	 we...\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY
	: This will be a heavily themed mission. The mission will be making use o
	f the Standard FK Arma 3 mods in addition to some others to enhance the t
	heme of the mission these will be posted as well at the bottom of this ev
	ent page in a compiled list. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. \n\n\n\n	 \n\n\n\n	
	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOT
	S MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS
	 DISCRETION)\n\n\n\n	 \n\n\n\n	\n		PLTN HQ:\n\n		\n			\n				PLTN Lead (P
	LTN TAGS ONLY): OPEN\n			\n			\n				PLTN 2ic (PLTN 2ic TAGS): OPEN\n			\
	n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	\n
			ALPHA SQUAD:\n\n		\n			\n				Alpha Squad Lead (SL TAGS): @KingShibe [
	NO TAGS]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @Melo\n			\n			
	\n				Alpha Squad Team Leader (TL TAGS): @BadBarry [NO TAGS]\n			\n			\n
					Alpha Squad Team Leader (TL TAGS): @EpsilonNiner [NO TAGS]\n			\n		\
	n	\n\n\n\n	 \n\n\n\n	\n		BRAVO SQUAD:\n\n		\n			\n				Bravo Squad Lead 
	(SL TAGS): @mekboy_4000 [TL TAGS]\n			\n			\n				Bravo Squad Medic (MED
	IC TAGS): @Arg\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n	
			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n		CHARLIE: SQUAD:\n\n		\n			\n				Charlie Squad Lead (SL TA
	GS): @andyt90\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): @Griffi
	n68965\n			\n			\n				Charlie Squad Team Leader (TL TAGS): @LurkerOne\n		
		\n			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n
		 \n\n\n\n	\n		DELTA SQUAD:\n\n		\n			\n				Delta Squad Lead (SL TAGS): 
	@Fred [NO TAGS]\n			\n			\n				Delta Squad Medic (MEDIC TAGS): OPEN\n	
			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Delta
	 Squad Team Leader (TL TAGS): OPEN\n			\n		\n	\n\n\n\n	 \n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		Standard FK Weaponry
	 restrictions apply.\n	\n	\n		BFT systems will be disabled/prohibited.\n	\
	n	\n		GPS Devices are prohibited.\n	\n	\n		NVG Devices are prohibited.\n	\
	n	\n		Drawing on the map after briefing is prohibited.\n	\n	\n		The use of
	 LR Radios is restricted until elements have rallied with PLTHQ.\n	\n	\n		
	2x Scope Restriction in place. (DMR Exempt...Good luck with that).\n	\n	\n
			Ammo Restricted to 5+1 Mags Primary\, 3+1 LMGs\, 2+1 Sidearms. \n	\n	\n
			Players restricted to provided Equipment\, Uniforms\, Vests\, Helmets a
	nd Weapons.\n		\n			\n				Uniforms: Uniform: M93 (US-LATE) (Woodland) A\,
	 B\, C\, D or officer version.\n			\n			\n				Vests: PASGT Vest (US-LATE) 
	(Woodland) Medic\, MG\, or standard.\n			\n			\n				Helmets: PASGT (Woodla
	nd)\n			\n			\n				Facewear: M40 Protective Mask (Recommended).\n			\n			\
	n				Equipment: https://pastebin.com/jGxe3rFp\n			\n		\n	\n\n\n\n	--RESTR
	ICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkserve
	rs.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset He
	re - Now with preset functionality\n	\n\n
DTSTART:20220409T170000Z
DTEND:20220409T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] WW2 Naval Action [ TvTvE ]
DTSTAMP:20220330T090135Z
SEQUENCE:0
UID:1531-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	This event is hosted for t
	he purpose of raising funds for the following charity.\n\n\n\n	 \n\n\n\n	
	\n\n\n\n	https://www.projecthope.org/crisis-in-ukraine-how-to-help/02/2022
	/\n\n\n\n	Donation Link:\n\n\n\n	 \n\n\n\n	              
	                          https://tiltify.com/@deltabacon/f
	k-gaming- stands-with-ukraine                     
	                       \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	 \n\n\n\n	                              
	 \n\n\n\n	 \n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	This event revolves 
	around two player controlled fleets using the Naval Legends mod engaging a
	nd competing with one another over a series of game modes and challenges. 
	This event is will include TvTvE elements meaning there will be a focus on
	 fleet vs fleet engagements in the majority of game modes included in thi
	s event with some AI to engage for each side. Game modes will be selected 
	on a voting basis and a description of each game mode will be made before 
	each round of voting. Participation in this event and its game modes are
	 À la carte and players may drop in and out before and after each round 
	per their desire to keep playing or ability to join. Players however who r
	eserve initial slots will be required to participate in at least the first
	 round of the event. \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Second World War The mission will be making use of the Arma 3 mod
	s IFA3 AIO\, Faces Of War\, CSA38 and Improved Melee System which wil
	l be posted as well at the bottom of this event page in a compiled list. 
	 Weaponry within the mission will be restricted to Second World War based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Second World War in addition t
	o the purposes of the game modes to be played during the course of the eve
	nt. \n\n\n\n	GAME MODES: \n\n\n\n	Domination:\n\n\n\n	\n		Each Fleet mus
	t secure the majority of three objective areas to win the round.\n	\n	\n		
	To Secure an objective area there must be at least one ship inside its cap
	ture zone.\n	\n	\n		Each objective area must be held for 5x mins before ca
	pture is complete.\n	\n	\n		In order to contest one team capturing an obje
	ctive the opposing team must have at least one ship in the capture area.\n
		\n	\n		After each objective area is taken a new objective will be created
	 to capture.\n	\n	\n		If the entirety of either team is eliminated the rou
	nd will automatically go to the opposing side.\n	\n\n\n\n	Skirmish:\n\n\n\
	n	\n		Locate and eliminate the entirety of the opposing fleet.\n	\n	\n		If
	 a single vessel is left on either side and engagement is not made within 
	5-10 mins the round will end with the win going to the fleet with the most
	 ships.\n	\n	\n		Respawns for each vessel lost  respawn will be conducted
	 20 mins after death.\n	\n\n\n\n	Capital Capture:\n\n\n\n	\n		Each Fleet m
	ust eliminate the opposing fleets capital ship to win.\n	\n	\n		If a singl
	e vessel is left on either side and engagement is not made within 5-10 min
	s the round will end with the win going to the fleet with the most ships.\
	n	\n	\n		Respawns for each vessel lost  respawn will be conducted 20 mins
	 after death.\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZE
	D)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FI
	NAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requ
	ired\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	++US/UK SLOTTING++  
	\n\n\n\n	US FLEET LR Radio:\n\n\n\n	\n		FLEET COM 69:\n	\n	\n		ZEUS COM 67
	:\n	\n\n\n\n	 \n\n\n\n	FLEET FLAGSHIP - (HMS Hood):\n\n\n\n	\n		FLAGHQ Ad
	miral (PLTN TAGS ONLY\, Officer) @Legendo [NO TAGS]\n	\n	\n		FLAGHQ Gun
	nery Officer (KNGT Gunner Tags\, Officer) @colt92\n	\n	\n		FLAGHQ Helmsma
	n (Regs+\, Specialist) OPEN\n	\n	\n		FLAGHQ Naval Surgeon (MEDIC TAGS\, 
	Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA HEAVY DESTROYER- (USS Sims):\
	n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		ALPHA 
	Gunnery Officer (KNGT Gunner Tags\, Officer) @TheFantasticFlyingTaco [NO
	 TAGS]\n	\n	\n		ALPHA Helmsman (Regs+\, Specialist) @Melo\n	\n	\n		ALPHA 
	Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	BRAVO 
	DESTROYER- (HMS Foxhound):\n\n\n\n	\n		BRAVO Captain (PLTN TAGS ONLY\, Off
	icer) OPEN\n	\n	\n		BRAVO Gunnery Officer (KNGT Gunner Tags\, Officer) O
	PEN\n	\n	\n		BRAVO Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		BRAVO Nava
	l Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	CHARLIE D
	ESTROYER- (HMS Foxhound):\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS ONLY\, Of
	ficer) OPEN\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner Tags\, Officer
	) OPEN\n	\n	\n		CHARLIE Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		CHAR
	LIE Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	DE
	LTA DESTROYER- (HMS Foxhound😞\n\n\n\n	\n		DELTA Captain (PLTN TAGS ONLY
	\, Officer) OPEN\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\, Offic
	er) OPEN\n	\n	\n		DELTA Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		DELT
	A Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	RPTR
	 AIR SQUADRON - (3x F6F Hellcat Interceptor OR 3x TBF Torpedo Bomber):\n\n
	\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; Rotary Tags\, Officer) @info
	\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\, Officer) @KingShibe
	 [NO TAGS]\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\, Officer)
	 @Root\n	\n\n\n\n	 \n\n\n\n	EXTRA CREW:\n\n\n\n	\n		18x Crew (Any) DAY O
	F EVENT\n	\n\n\n\n	--US/UK SLOTTING-- \n\n\n\n	 \n\n\n\n	\n\n\n\n	++JAPA
	N SLOTTING++ \n\n\n\n	JAPAN FLEET LR Radio:\n\n\n\n	\n		FLEET COM 68:\n	\
	n	\n		ZEUS COM 67:\n	\n\n\n\n	 \n\n\n\n	FLEET FLAGSHIP - (KMS Scharnhorst
	):\n\n\n\n	\n		FLAGHQ Admiral (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		F
	LAGHQ Gunnery Officer (KNGT Gunner Tags\, Officer) OPEN\n	\n	\n		FLAGHQ H
	elmsman (Regs+\, Specialist) @Conga Line of Neckbeards\n	\n	\n		FLAGHQ Na
	val Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	ALPHA HE
	AVY DESTROYER- (IJN Fubuki):\n\n\n\n	\n		ALPHA Captain (PLTN TAGS ONLY\, O
	fficer) @AngryScottishMan\n	\n	\n		ALPHA Gunnery Officer (KNGT Gunner Tag
	s\, Officer) OPEN\n	\n	\n		ALPHA Helmsman (Regs+\, Specialist) OPEN\n	\n
		\n		ALPHA Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n
	\n\n	BRAVO DESTROYER- (IJN Mutsuki):\n\n\n\n	\n		BRAVO Captain (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		BRAVO Gunnery Officer (KNGT Gunner Tags\, O
	fficer) OPEN\n	\n	\n		BRAVO Helmsman (Regs+\, Specialist) OPEN\n	\n	\n		
	BRAVO Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	
	CHARLIE DESTROYER- (IJN Mutsuki):\n\n\n\n	\n		CHARLIE Captain (PLTN TAGS 
	ONLY\, Officer) OPEN\n	\n	\n		CHARLIE Gunnery Officer (KNGT Gunner Tags\,
	 Officer) OPEN\n	\n	\n		CHARLIE Helmsman (Regs+\, Specialist) OPEN\n	\n	
	\n		CHARLIE Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\
	n\n\n	DELTA DESTROYER- (IJN Mutsuki😞\n\n\n\n	\n		DELTA Captain (PLTN TA
	GS ONLY\, Officer) OPEN\n	\n	\n		DELTA Gunnery Officer (KNGT Gunner Tags\
	, Officer) OPEN\n	\n	\n		DELTA Helmsman (Regs+\, Specialist) OPEN\n	\n	\
	n		DELTA Naval Surgeon (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n
	\n	RPTR AIR SQUADRON - (3x A6M2 Zero Interceptor OR 3x Nakajima B5N Torped
	o Bomber):\n\n\n\n	\n		RPTR Pilot/Lead (Fixed &amp\;&amp\; Rotary Tags\, O
	fficer) @riccardi48\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; Rotary Tags\,
	 Officer) @L00_Cyph3r [NO TAGS]\n	\n	\n		RPTR Pilot (Fixed &amp\;&amp\; 
	Rotary Tags\, Officer) @AntiMatter [NO TAGS]\n	\n\n\n\n	 \n\n\n\n	EXTRA 
	CREW:\n\n\n\n	\n		18x Crew (Any) DAY OF EVENT\n	\n\n\n\n	++JAPAN SLOTTING
	++ \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	\n		
	Only Weapons and equipment from the Iron Front\, Faces of War and CSA 38 m
	ods may be used within the mission.\n	\n	\n		Night vision equipment is pro
	hibited.\n	\n	\n		BFT will be disabled and unit map markers removed. GPS D
	evices may still be taken.\n	\n	\n		Weapons in the primary weapons slot ar
	e prohibited. \n	\n	\n		Only Ship Captains are permitted to carry LR Radi
	os.\n	\n	\n		Intentional Kamikaze Strikes whether by ship or by air are co
	nsidered intentional mission disruption and will be punished accordingly.\
	n	\n	\n		Enemy Airfields may not be attacked unless explicitly allowed by 
	the Active Zeus/Command.\n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++
	NOTES++\n\n\n\n	\n		The improved Melee system can be configured by esc &gt
	\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee.\
	n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet 
	enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge 
	ability.\n	\n	\n		To assist medics with the lower carry capacity of the eq
	uipment present within these missions each vessel will have its inventory
	 filled with medical supplies.\n	\n\n\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++E
	QUIPMENT US/UK++ \n\n\n\n	Note: \n\n\n\n	\n		FK Weaponry and equipment r
	ules unless otherwise specified remain in effect for this mission.\n	\n	\n
			Uniforms and Vests are already applied for each class and do not need m
	odification unless otherwise specified in equipment lists.\n	\n\n\n\n	Admi
	ral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[
	USN} Kapot Life Vest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				US Pi
	lot's Cap Khaki.\n			\n			\n				[USN] M1 Helmet.\n			\n		\n\n		\n			Second
	ary:\n		\n\n		\n			\n				M1911.\n			\n			\n				Webley Revolver.\n			\n			\
	n				Flare Pistol.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Medic:\n\n\n\n	\n		Quote
	\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[US] Web Gear (Medical)\n			\n	
		\n\n		\n			Helmet:\n		\n\n		\n			\n				M1 Helmet (Medic).\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				M1911.\n			\n			\n				Webley Revolver.\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Ves
	t:\n		\n\n		\n			\n				[USN} Kapot Life Vest.\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				[USN] M1 Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n	
		\n			\n				M1911.\n			\n			\n				Webley Revolver.\n			\n		\n	\n\n\n\n	 \
	n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\
	n				US Pilot's Lifevest.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				U
	S Pilot's Helmet.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				M1911.
	\n			\n			\n				Webley Revolver.\n			\n			\n				Flare Pistol.\n			\n		\n	\
	n\n\n\n	--EQUIPMENT US/UK--\n\n\n\n	 \n\n\n\n	++EQUIPMENT Japan++ \n\n\n
	\n	Note: \n\n\n\n	\n		FK Weaponry and equipment rules unless otherwise sp
	ecified remain in effect for this mission.\n	\n	\n		Uniforms and Vests are
	 already applied for each class and do not need modification.\n	\n\n\n\n	
	Admiral/Captain:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n	
				[IJA] NCO's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] 
	Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondar
	y:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full 
	Auto).\n			\n			\n				[IJA] Type 95 (Melee).\n			\n		\n	\n\n\n\n	 \n\n\n\
	n	Medic:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA]
	 Medic's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Wool F
	ield Cap.\n			\n			\n				Type 90 Helmet.\n			\n		\n\n		\n			Secondary:\n		
	\n\n		\n			\n				[IJA] Type 14.\n			\n			\n				C96 Mauser (Non Full Auto).
	\n			\n		\n	\n\n\n\n	 \n\n\n\n	Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Ve
	st:\n		\n\n		\n			\n				[IJA] Rifleman's Gear.\n			\n		\n\n		\n			Helmet:\
	n		\n\n		\n			\n				[IJA] Wool Field Cap.\n			\n			\n				Type 90 Helmet.\n
				\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\n			\
	n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:
	\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Riflema
	n's Gear.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				[IJA] Flight Helm
	et.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				[IJA] Type 14.\n			\
	n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	--EQUIPMENT Japa
	n--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n
	\n	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\
	n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n\n\n
	\n	\n\n\n\n	\n\n
DTSTART:20220407T180000Z
DTEND:20220407T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FK's Charity Festival] Spring Spectacular\,  Scramble! (SOG
	 DLC)
DTSTAMP:20220331T150816Z
SEQUENCE:0
UID:1532-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Scramble!\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	 April 8th\, Viet Nam\, SE Asia\, 1970\n\n\n\n	Apache Troop\, 1st Bat
	talion\, 9th Cavalry\n\n	\"The Blues\"\n\n\n\n	This mission is a part of t
	he Charity Drive to support those suffering from the Humanitarian Crisis i
	n Ukraine. Please support our drive here.\n\n\n\n	15 minutes ago Hotshot 1
	-7 was shot down while extracting a team from MACV SOG. The pilot managed 
	to report heavy MG fire from their North before radio communications were 
	cut off. The support bird had to wave off after it also took some hits\, b
	ut reported seeing Hotshot 1-7 hit below the canopy.\n\n\n\n	A Troop has b
	een ordered to scramble\, operating as the region's QRF. Deploy quickly\, 
	move swiftly &amp\; recover our stranded boys.\n\n	Since Hotshot had just 
	picked up the SOG team you can expect to find 10 US personnel needing imme
	diate extraction.\n\n	Once the friendlies have been extracted\, attempt to
	 locate and eliminate the enemy AA piece. If possible\, locate their basec
	amp for further strikes.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed missio
	n with elements taken from the Vietnam War\, with some artistic liberties 
	taken. The mission will be making use of the Arma 3 Prairie Fire DLC and 
	a custom Modset which will be posted as well at the bottom of this event 
	page in a compiled list.  Weaponry within the mission will be restricted 
	to Vietnam/Faction based weaponry and will be restricted per your chosen 
	role. Tags for applicable roles are being enforced and will not be differ
	ent from standard slotting. Squad Structure and PTLN structure have been 
	changed to accommodate the theme and structure of operations in the Vietna
	m War.\n\n\n\n	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT T
	O PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	\n		Platoon HQ (Blue Troop)\n\n		\n
				\n				Lieutenant (PLTN Tags): OPEN\n			\n			\n				RTO (TL Tags): OPEN\n
				\n			\n				FAC (FAC Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN
	\n			\n		\n	\n	\n		Able\n		\n			\n				Sergeant (SL Tags) @Jerichron\n			\n
				\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): @Melo\n			
	\n			\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAG
	S): OPEN\n			\n			\n				MG A Gunner RESERVED\, MG B Gunner RESERVED\, Rifl
	eman\n			\n		\n	\n	\n		Baker\n		\n			\n				Sergeant (SL Tags) OPEN\n			\n	
			\n				RTO (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n
				\n				Grenadier\, Rifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS)
	: OPEN\n			\n			\n				MG A Gunner\, MG B Gunner\, Rifleman\n			\n		\n	\n	\
	n		RT Colombia\n		\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				Me
	dic (MEDIC Tags): @Root\n			\n			\n				Scout: @Conga Line of Neckbeards\n	
			\n			\n				Assistant Team Leader: OPEN\n			\n			\n				MG Gunner: @Griffi
	n68965\n			\n			\n				Marksman: @colt92\n			\n		\n	\n	\n		Hotshot 1-7\n		\
	n			\n				Pilot: @L00_Cyph3r\n			\n			\n				Crew Chief: @cineafx\n			\n			
	\n				Crewman: @LurkerOne\n			\n		\n	\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Markings: No marking in side afte
	r briefing unless all (living) lead elements are together. \n\n		   
	                      No marking in group unless all (living)
	 squad members are together.\n	\n	\n		Equipment: \n		\n			\n				All rol
	es spawn with assigned Uniforms &amp\; Weaponry. The BLUFOR units can fill
	 their inventory as desired.\n			\n			\n				The INFOR units' inventories a
	re pre-filled and cannot be altered until they are safely extracted back t
	o base.\n			\n		\n	\n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	\n\n\n\n	SERVE
	R INFO :\n\n\n\n	Server Name : FK #5 S.O.G. Prairie Fire Server\n\n\n\n	IP
	: arma5.fkservers.eu\n\n	Port: 2502\n\n	Password : On request\n\n\n\n	Modp
	ack found here.\n\n
DTSTART:20220408T180000Z
DTEND:20220408T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Summer Fun
DTSTAMP:20220318T170105Z
SEQUENCE:0
UID:1528-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Summer Fun\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 May 
	1941\, Crete\, Greece\n\n\n\n	\n\n\n\n	Western Europe is ours\, but now we
	 are forced to fight in the Mediterranean.\n\n	With the Italians\, we near
	ly crushed the British in Greece. However\, just as at Dunkirk\, they mana
	ged to pull their forces back to the island of Crete. Now it's being used 
	as an airbase to harass our convoys and logistical areas.\n\n	To stop this
	\, Crete must be seized. As elite Fallschirmjäger your job is to parachut
	e onto Crete and assault a British airfield before the main force conducts
	 a sea-landing.\n\n	We expect the British and Commonwealth forces to be de
	moralised after their many defeats. However\, just to be safe\, a flight o
	f Bf 109s will cover your attack\,\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n
		MISSION SUMMARY: This will be a heavily themed mission with elements tak
	en from the Second World War\, with some artistic liberties taken. The mis
	sion will be making use of the Arma 3 mods Iron Front\, Faces Of War and 
	CSA38 which will be posted as well at the bottom of this event page in a 
	compiled list.  Weaponry within the mission will be restricted to WW2/Fac
	tion based weaponry and will be restricted per your chosen role. Tags for
	 applicable roles are being enforced and will not be different from stand
	ard slotting. Squad Structure and PTLN structure have been changed to acc
	ommodate the theme and structure of operations in the Second World War. Th
	ere may be some potentially offensive imagery present in the mission.\n\n\
	n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(
	RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS A
	T EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BEL
	IEVE BEST SUIT THE MISSION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n
	\n\n	\n		Platoon HQ\n\n		\n			\n				Leutnant (PLTN Tags): @LurkerOne NO T
	AGS\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\n			\n			\n				RTO (TL Tags)
	: OPEN\n			\n			\n				2x Medic [OVERFLOW] (MEDIC Tags): OPEN | OPEN \
	n			\n			\n				AT Rifleman (REG+): @AntiMatter\n			\n			\n				Rifleman\n	
			\n		\n	\n	\n		Anton\n		\n			\n				Squad Leader (SL Tags): @Jerichron\n	
			\n			\n				Radioman (TL Tags): @Monocled Badger\n			\n			\n				Medic (M
	EDIC Tags): @YoshiGames\n			\n			\n				MG Gunner\, MG Assistant\, Riflema
	n\n			\n			\n				Team Leader (TL Tags): @colt92\n			\n			\n				MG Gunner\
	, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Bertha\n		\n			\n				Squad Lea
	der (SL Tags): @KingShibe NO TAGS\n			\n			\n				Radioman (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG 
	Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			
	\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Casar\n		\n			
	\n				Squad Leader (SL Tags): OPEN\n			\n			\n				Radioman (TL Tags): OP
	EN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG 
	Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			
	\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Dora (Overflow
	\, not reserveable)\n		\n			\n				Squad Leader (SL Tags): \n			\n			\n			
		Radioman (TL Tags): \n			\n			\n				Medic (MEDIC Tags): \n			\n			\n			
		MG Gunner\, MG Assistant\, Rifleman\n			\n			\n				Team Leader (TL Tags):
	 \n			\n			\n				MG Gunner\, MG Assistant\, Rifleman\n			\n		\n	\n	\n		Va
	lkyrie Flight - 2x Bf 109E\n		\n			\n				Valkyrie Lead (FW Tags): @Root\n
				\n			\n				Valkyrie 2 (FW Tags): @Griffin68965\n			\n		\n	\n\n\n\n	 \n
	\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n	\n		BFT disabled.\n	\n	\n		Map Mark
	ings: No marking in side after briefing unless all (living) lead elements
	 are together. \n\n		                         No marking in
	 group unless all (living) squad members are together.\n	\n	\n		This m
	ission uses custom Arsenals. They are accessed using the ACE Interaction s
	ystem. Web gear can be changed\, weapons can be somewhat changed within th
	e following restrictions:\n		\n			\n				Everyone: Any German Webbing. The 
	FJ Bandolier vest is the specific Fallschirmjäger rifleman equipment.\n		
		\n			\n				Anyone: C96\, P-08\, P38\, Sapper Shovel\, WW2 German Knife\n
				\n			\n				Riflemen: K98 (Any except scoped)\n			\n			\n				Marksmen: A
	s above + Scoped K98\n			\n			\n				MG Gunner: MG34\n			\n			\n				Anti-Ta
	nk Rifleman: Boys AT Rifle (as there is no German AT Rifle currently)\n			
	\n			\n				Squad Leaders\, Officers\, 1 Team Leader &amp\; Air Crew: MP38
	\, MP40 or K98 \n			\n		\n	\n\n\n\n	NOTES:\n\n\n\n	\n		THERE IS NO AT-WEA
	PON FOR THE SQUADS. THIS IS DELIBERATE AS THE PANZERFAUSTS ARE NOT AVAILAB
	LE AT THIS TIME. INSTEAD YOU MUST RELY ON AT GRENADES.\n	\n	\n		YOU START 
	IN \"GERMAN PLANES\". THESE PLANES ARE ARSENALS. YOU'LL NEED PARACHUTES &a
	mp\; CAN GEAR UP AS NEEDED. WHILE YOU CAN SWAP WEAPONS (FOLLOWING THE LIST
	 PROVIDED) YOU MAY NOT CHANGE UNIFORMS.\n	\n\n\n\n	--RESTRICTIONS/NOTES--\
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	N
	ame: FK #4 Custom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	P
	ort: 2402\n\n\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n\n
DTSTART:20220403T180000Z
DTEND:20220403T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220327T165046Z
SEQUENCE:0
UID:1530-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					This event will be hosted on TeamS
	peak in a temporary room\, named \"Townhall\". Start time will be 1600 G
	MT (4PM UK Time). A notification will be sent on the Arma discussion disc
	ord channel to remind any persons interested.\n				\n\n				\n					An intro
	duction and explanation of what this is can be found in the announcement t
	hread here:\n				\n				\n\n				\n					This isn't a super formal event\, ju
	st a chance for us as a community to get together and discuss how things a
	re going\, any issues\, things that are going well etc. While no formal \"
	Meeting Minutes\" will be taken\, notes for things that could be taken and
	 discussed at CM Meetings will be taken by the CMs present.\n				\n\n				\
	n					We would ask people to please be courteous in the Teamspeak\, staff 
	reserve the right to remove anyone being disruptive in the meeting.\n				\
	n\n				\n					@Wattsits will be hosting the Townhall on 5th March 2022\n		
			\n			\n		\n	\n\n
DTSTART:20220402T140000Z
DTEND:20220402T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220327T135418Z
SEQUENCE:0
UID:1529-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	Come one\, Come all\n\n\n\n	Its that 
	time of the month again\n\n\n\n	Join us for a night of games\, fun\, and d
	evious licks.\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your
	 alcohol consumption - if you're too drunk you'll be asked to switch to wa
	ter\, if you don't get the hint and sober up a little you will be asked to
	 take a break\, if you still don't sober up you will be removed from team 
	speak for 8 hours\n\n\n\n	2. Games will be chosen by popular demand (straw
	 poll) if you do not want to play the game chosen\, or do not have it - yo
	u're welcome to spectate but do not throw a hissy fit. If we want to break
	 up the room and play multiple games we can\, but all drunk games need to 
	be hosted in locked rooms (to make a locked room ask any staff member or v
	eteran)\n\n\n\n	3. If you are drunk and participating in these events DO N
	OT go up into the main TS rooms and interfere with other games/conversatio
	ns. Once you've taken your first drink you are to quarantine yourself to t
	he locked event rooms (or afk/quiet room) for the entirety of your inebria
	tion.\n\n\n\n	4. Should go without saying but all instructions from staff 
	are to be followed. If a staff member asks you to step away from your comp
	uter for a moment- do so. If you are asked to lower your voice - do it. St
	aff volunteer to ensure everyone has an enjoyable experience on FK. If you
	're disturbing someone else's enjoyment a staff member shouldn't have to p
	oint out an exact rule to ask you to knock it off.\n\n\n\n	5. Webcams can 
	be shown via discord. Please keep it PG or risk a permanent ban. No one wi
	ll be pressured into turning on their webcam for any reason.\n\n\n\n	6. No
	 one will be pressured to drink! If you'd like to enjoy playing with a bun
	ch of drunk idiots while sober then more power to you.\n\n\n\n	7. During t
	he event no one underage (under 18 years of age) will be openly drinking. 
	Moderators can and will ban for up to 24 hours if a member known to be und
	erage is openly drinking. We do not condone underage drinking in FK\n\n\n\
	n	8. To keep this event safe for all involved designated \"water breaks\" 
	will be announced. Games will be paused for 15 min breaks hourly. This wil
	l allow attendees a moment to get a glass of water\, and/or visit the bath
	room.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your
	 reaction to alcohol is to get angry\, or depressed please do not drink. J
	ust because others are drinking doesn't mean you have to partake. You can 
	have an enjoyable night without alcohol.\n\n\n\n	10. There will be no reco
	rding or streaming\, screenshots are allowed of gameplay only and must hav
	e the consent of all parties involved.\n\n\n\n	11. Just because we are dr
	inking doesn't mean the rules don't apply. Overt racism\, sexism\, or homo
	phobia will not be allowed. If one crosses the line with a joke they will 
	be asked to leave.\n\n\n\n	 \n\n\n\n	Games will be selected from a list o
	f 5 preselected games\, the more people join the more games will be added\
	n\n\n\n	A survey will be taken prior to the commencement of activities\n
	\n\n\n	Stay Safe and Have fun:)\n\n
DTSTART:20220402T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ostfront #1 [1st Main] (Barbarossa)
DTSTAMP:20220314T090643Z
SEQUENCE:0
UID:1526-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"If Hitler in
	vaded Hell\, I would at least make a favourable reference to the Devil\".\
	n\n	—Winston Churchill Saturday\, 21 June 1941.\n\n\n\n	\n		\n	\n\n\n\n
		Three hours ago the combined elements of Army Groups North\, Center and S
	outh were ordered to commence offensive operations into Soviet-occupied Po
	land. The Luftwaffe has commenced its bombing campaign and assured total A
	ir superiority for the duration of the operation. Our orders are to secure
	 the river crossings along the Py river in Baranow and to defeat Soviet un
	its guarding the approach to the designated crossing area. Soviet forces h
	ave concentrated their defence around the town of Little Wawel and the sur
	rounding area with a light armoured presence and infantry with little moto
	rized or mechanized support. To achieve this operation two Panzerkampfwage
	n IV Ausf Cs have been assigned to your platoon as well as support from th
	e Luftwaffe in a Ju-87 Stuka.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n
	\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission wi
	th elements taken from the Second World War The mission will be making use
	 of the Arma 3 mods IFA3 AIO\, Faces Of War\, CSA38 and Improved Melee
	 System which will be posted as well at the bottom of this event page in 
	a compiled list.  Weaponry within the mission will be restricted to Secon
	d World War based weaponry and will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme and structure of operations in the Second World 
	War. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZ
	ED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(F
	INAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Req
	uired\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\
	n\n\n\n	\n		PLTN Lead (PLTN TAGS ONLY\, Officer) @LurkerOne [NO TAGS]\n
		\n	\n		PLTN 2ic/Radioman (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQ
	UAD:\n\n\n\n	\n		Alpha Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		A
	lpha Radioman (TL TAGS\, NCO) @Melo [NO TAGS]\n	\n	\n		Alpha Squad Me
	dic (MEDIC TAGS\, Specialist) @Peterowsky\n	\n	\n		1x Alpha Squad Machin
	e Gunner: (on the day)\n	\n	\n		1x Alpha Squad Machine Gunner Assistant:
	 (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n
		\n		4x Alpha Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	BRAVO SQ
	UAD:\n\n\n\n	\n		Bravo Squad Lead (SL TAGS\, Officer) @KingShibe [NO TA
	GS]\n	\n	\n		Bravo Radioman (TL TAGS\, NCO) @Colek [NO TAGS]\n	\n	\n		Br
	avo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Bravo Squad 
	Machine Gunner: (on the day)\n	\n	\n		1x Bravo Squad Machine Gunner Assis
	tant: (on the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN
	\n	\n	\n		4x Bravo Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	CHA
	RLIE SQUAD:\n\n\n\n	\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\
	n	\n		Charlie  Radioman (TL TAGS\, NCO) OPEN\n	\n	\n		Charlie Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		1x Charlie Squad Machine Gun
	ner: (on the day)\n	\n	\n		1x Charlie Squad Machine Gunner Assistant: (o
	n the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\
	n		4x Charlie Squad Rifleman: (on the day)\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n
		Panzerkampfwagen IV Ausf C  (KNGT 1-1):\n\n\n\n	\n		KNGT Commander (KN
	GT Commander Tags\, Officer) @colt92\n	\n	\n		KNGT Gunner (KNGT Gunner 
	Tags\, Specialist) @L00_Cyph3r\n	\n	\n		KNGT Driver (KNGT Driver Tags
	\, Specialist) @OneMadPanda\n	\n\n\n\n	 \n\n\n\n	Panzerkampfwagen IV Au
	sf C  (KNGT 1-2):\n\n\n\n	\n		KNGT Commander (KNGT Commander Tags\, Off
	icer) @Silberjojo\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Specialist)
	 @Conga Line of Neckbeards\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Spe
	cialist) @Yung_Cider [NO TAGS]\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	Junkers Ju
	 87 (RPTR 1-1):\n\n\n\n	\n		RPTR Pilot/Lead (RPTR Pilot Tags\, Officer) @
	riccardi48\n	\n	\n		RPTR Gunner (RPTR Pilot Tags\, Specialist) @P057co
	de [NO TAGS]\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n	\n		Only Weapons and equipment from the Iron Front\, Faces of War 
	and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range Radio
	s are prohibited (RPTR Elements Exempt).\n	\n	\n		Only Radiomen are permit
	ted to carry Long Range Radios.\n	\n	\n		Night vision equipment is prohibi
	ted.\n	\n	\n		BFT and GPS systems will be disabled/prohibited (RPTR Elemen
	ts Exempt).\n	\n	\n		Looting of enemy primary weapons is prohibited.\n	\n
		\n		Rifle Grenades are permitted to be taken by one member of each Squad.
	\n	\n	\n		Only PLTHQ\, Squad Leads and Team Leads are permitted whistles.\
	n	\n\n\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n	\n		The i
	mproved Melee system can be configured by esc &gt\; options &gt\; controls
	 &gt\; configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons 
	with an attached bayonet can be used to bayonet enemies by use of the im
	proved Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		To assi
	st medics with the lower carry capacity of the equipment present within t
	hese missions squads are encouraged to carry increased Medical Fluid EG: S
	aline.\n	\n	\n		Weapons or equipment listed as Pending... are currently l
	eft out per the time depicted in mission as the campaign progresses more e
	quipment will be introduced.\n	\n	\n		To assist players in adapting to a s
	etting where short range radios are restricted and to help Squad Leads man
	age their elements the following is recommended reading. \n	\n\n\n\n	--NO
	TES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and eq
	uipment rules unless otherwise specified remain in effect for this mission
	.\n\n\n\n	PLTN Lead:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n			\n				GER M36 Offizier (Leutnant).\n			\n		\n\n		\n			Vest:\n		\n\n		\
	n			\n				GER Feldausrustung (Unteroffiziere).\n			\n			\n				GER Feldausr
	ustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n			
		GER Schirmmutze.\n			\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth
	 Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod 
	Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\
	n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-
	08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full 
	Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Squad Leads:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Gefreiter).\n			\n		\n\n	
		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon choice).\n	
			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Varian
	t\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98
	k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\
	n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\
	n			\n				P-08 Luger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mause
	r (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Ob
	erschutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustun
	g (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER 
	M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\
	n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n			\n				Kar98k (Late) (
	IFA Mod Only).\n			\n			\n				MP 38.\n			\n			\n				MP 40.\n			\n		\n\n		\
	n			Secondary:\n		\n\n		\n			\n				P-08 Luger.\n			\n			\n				P38 Walther.
	\n			\n			\n				C96 Mauser (Non Full Auto).\n			\n		\n	\n\n\n\n	 \n\n\n\n
		Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GE
	R M43 (Schutze)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				[IJA] Medic's
	 Gear.\n			\n			\n				GER Feldausrustung (Pioniere).\n			\n		\n\n		\n			He
	lmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover)
	.\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\
	n			\n			\n				Kar98k (Late) (IFA Mod Only).\n			\n			\n				MP 38.\n			\n	
			\n				MP 40.\n			\n		\n	\n\n\n\n	 \n\n\n\n	Machine Gunner:\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Schutze).\n			
	\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausrustung (Per weapon ch
	oice).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER M42 Stahlhelm (A
	ny Variant\, No Cloth Cover).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n
					MG 42 (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	Riflemen:\n\n\n\
	n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER M43 (Rekrut).
	\n			\n			\n				GER M43 (Schutze).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			
	\n				GER Feldausrustung (Per weapon choice).\n			\n		\n\n		\n			Helmet:\n
			\n\n		\n			\n				GER M42 Stahlhelm (Any Variant\, No Cloth Cover).\n			\
	n		\n\n		\n			DMR:\n		\n\n		\n			\n				Kar98k ZF39 (IFA Mod Only).\n			\n
			\n\n		\n			Primary:\n		\n\n		\n			\n				Kar98k (IFA Mod Only).\n			\n		
		\n				Kar98k (Late) (IFA Mod Only).\n			\n		\n	\n\n\n\n	 \n\n\n\n	KNGT C
	rew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n			\n				GER Pa
	nzerbesatzung (Oberleutnant). (Lead)\n			\n			\n				GER Panzerbesatzung (S
	chutze). (Crew)\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Feldausru
	stung (Offiziere).\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Panz
	erwaffe Schirmmutze (Lead).\n			\n			\n				GER Panzerwaffe M43 Einheitsfel
	dmutze (Crew).\n			\n		\n\n		\n			Primary:\n		\n\n		\n			\n				MP 38.\n			
	\n			\n				MP 40.\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 L
	uger.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto
	).\n			\n		\n	\n\n\n\n	 \n\n\n\n	RPTR Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		
	\n			Uniform:\n		\n\n		\n			\n				GER Luftwaffe Fliegender Anzung (Hauptma
	nn).\n			\n		\n\n		\n			Vest:\n		\n\n		\n			\n				GER Ausrustung des Offiz
	iers.\n			\n		\n\n		\n			Helmet:\n		\n\n		\n			\n				GER Luftwaffe Pilot h
	elmet (S-101).\n			\n		\n\n		\n			Secondary:\n		\n\n		\n			\n				P-08 Luge
	r.\n			\n			\n				P38 Walther.\n			\n			\n				C96 Mauser (Non Full Auto).\
	n			\n		\n	\n\n\n\n	 \n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n
		\n		\n			LAT:\n		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			MAT:\n	
		\n\n		\n			\n				 Pending...\n			\n		\n\n		\n			Binoculars:\n		\n\n		\n	
			\n				German Binoculars.\n			\n		\n\n		\n			Melee:\n		\n\n		\n			\n				R
	ifle Attached Bayonets.\n			\n			\n				WW2 German Knife.\n			\n			\n				Sa
	pper Shovel.\n			\n		\n	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION 
	REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	\n		Name: FK #4 Custom Miss
	ion Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pa
	ssword: On Request\n	\n	\n		Modset\n	\n\n
DTSTART:20220327T180000Z
DTEND:20220327T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rolling Thunder #34 Tank vs Tank Event
DTSTAMP:20220315T184835Z
SEQUENCE:0
UID:1527-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming will be joining in the up and coming Rolling Th
	under Event on the 3rd April. \n	Rolling Thunder is a large scale Tank Te
	am Vs Team Event hosted a few times a year. FKGaming has reserved 3 slots 
	for the mission and RSVPs will be selected on a first come first serve bas
	is for regulars and above. \n\n	If you wish to attend as an FNG\, please 
	DM @Fredon the forum or discord (Fred#1306).\n\n	The information on the e
	vent can be found here: https://www.rollingthunder.it/next-event/ but I'
	ll copy and paste the details here for convenience. Additional Information
	\, or if you have questions about the event can be found on the Rolling Th
	under discord: https://discord.gg/s6U7ZrVgv4\n\n\n\n	Date: Sunday April 
	3rd\n\n\n\n	Time: 18.00 UTC (20.00 CEST)\n\n\n\n	Rolling Thunder TS3: vs1
	5.tserverhq.com:6247 no pass\n\n\n\n	Scenario: RT #34 represents a fictio
	nal conflict between CDF and ChDKZ in Chernarus\n\n\n\n	Map: Chernarus Win
	ter\n\n\n\n	\n\n\n\n	Mods are distributed via A3Sync Repository\n\n\n\n	au
	toconfig url:\n\n	ftp://138.201.131.194/A3_Repository/.a3s/autoconfig\n\n	
	only RT #34 Modset\n\n	\n\n	Roster\n\n	\n\n	TANK\n\n	4-Bravo\, Wingman Com
	mander (Reserves tags Priority): \n\n	4-Bravo\, Gunner (Reserves tags Pri
	ority): @L00_Cyph3r\n\n	4-Bravo\, Driver (Reserves tags Priority):\n\n
DTSTART:20220403T170000Z
DTEND:20220403T190000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Skyhawk
DTSTAMP:20220308T110510Z
SEQUENCE:0
UID:1523-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	Operation Skyhawk\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\
	n	5th\, November\, 1942\n\n\n\n	(This mission required the WW2 modset)\n\n
	\n\n	\n\n\n\n	\"Gentleman\, I’m Colonel Hargrove from the Office of Stra
	tegic Services-the OSS. Our branch specializes in covert operations\, usua
	lly deep behind enemy lines. Espionage\, sabotage\, infiltration…that’
	s the business we’re in\, men. \n\n\n\n	As you know\, Germany’s famed
	 Afrika Corps has captured key locations along the southern coast of the M
	editerranean\, and is now in the process of fortifying their positions. Ou
	r response\, in coordination with our British allies\, is an invasion of N
	orth Africa. The attack is code-named Operation Torch. This is finally it\
	, Gentleman\; our first large-scale offensive of the war.  While everythi
	ng you hear in this room is classified Top Secret\, what I’m about to te
	ll you is extremely sensitive and only known by a select few. The Germans 
	have positioned artillery batteries along the coast\, several of which ove
	rlook our intended landing zone. The British SAS have been in the country 
	for a while and one of their number has penetrated enemy lines at the town
	 of Arzew\, on the Algerian coast. His mission was to sabotage these batte
	ries\, then give the all clear signal to start the invasion. Yesterday\, h
	owever\, all contact with that agent was lost. The enemy’s artillery pos
	itions remain intact…and the SAS officer’s capture could compromise th
	e entire operation. \n\n\n\n	Members of the 2nd ranger battalion will inf
	iltrate Arzew under cover of darkness. Your goal is to rescue the captured
	 agent and with his help you will destroy the enemy batteries. You’ll re
	ceive specific details of the mission once you’re in the field. The SAS 
	operative is a man I’ve known for years. He would never allow himself to
	 give up what he knows to the Germans\, so please find him before he’s f
	orced into taking drastic measures. No doubt about it\, this is a critical
	 mission. You have trained hard\, and I have every confidence you’ll get
	 the job done.\"\n\n	 \n\n\n\n	\n\n\n\n	Objectives:\n\n\n\n	1. Penetrate
	 the outer checkpoints under disguise and infiltrate the village via the 
	main checkpoint\n\n\n\n	Opel Blitz Trucks and disguises for the drivers wi
	ll be provided\n\n\n\n	Two drivers will be selected from each squad by th
	eir respective squad leaders\n\n\n\n	Disguises will be distinctive to a
	void friendly fire\n\n\n\n	Drivers normal uniform will be stored until th
	e disguise is no longer needed\n\n\n\n	2. Locate the Operative alive\, obt
	ain the information he is carrying\, and help him complete his mission\n\n
	\n\n	3. Locate and sabotage the German motor pools and ammo dump\n\n\n\n	
	Bring explosives\n\n\n\n	4. Exfiltrate by any means\n\n\n\n	 \n\n\n\n	\n\
	n	 \n\n\n\n	Weapon List\n\n\n\n	FK Weaponry and equipment rules remain in
	 effect for this mission.\n\n	Platoon lead\, Squad Leaders\, Team Leaders 
	Weaponry: M1 Garand\, M1 Carbine\, M1928\, M1928A1 or M1A1 Thompson Submac
	hine Gun (50 round Drums are allowed).\n\n	Riflemen Weaponry: M1 Garand\, 
	M1903A1 Springfield Rifle\n\n	Medic/RTO Weapons: M1 Garand\, M1903A1 Spr
	ingfield Rifle\, M1 Carbine\,\n\n	Autorifleman: M1918 Browning Automatic R
	ifle\, M1919A4\n\n	Secondary Weaponry: Colt M1911 (if you are a medic\, yo
	u are allowed to carry only a Pistol if you'd like)\n\n	MAT: M1A1 Bazooka
	.\n\n\n\n	Note: Squad Leaders may allow 1 member to take a M1903A1 sniper
	 variant\, Winchester 1912\, or extra Thompson\n\n\n\n	Uniform\n\n\n\n	Hel
	met: M1 helmet 2d rangers\n\n\n\n	Uniform: M-1941(either version)\n\n\n\n	
	Vest: US Web Gear\n\n\n\n	Backpack: M-1936\n\n\n\n	 \n\n\n\n	 \n\n\n\n	+
	+SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS
	 MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	\n		PLTN:\n		\n			\n				PLT (
	PLT Tags) @Melo(No Tags)\n			\n			\n				RTO (TL Tags) @L00_Cyph3r(No Tags
	)\n			\n			\n				Medic (Medic Tags) (on the day)\n			\n			\n				4x overflo
	w rifleman (on the day)\n			\n		\n	\n	\n		SAS:\n		\n			\n				Captured SAS 
	Major (first come\, first serve) @JeffreyCuddles\n			\n			\n				 This rol
	e is story element and will be working with X-roads\n			\n		\n	\n	\n		Able
	: \n		\n			\n				Squad Lead (SL TAGS) @Jerichron\n			\n			\n				RTO (TL T
	ags) @LurkerOne\n			\n			\n				Team Lead (TL Tags) @colt92\n			\n			\n				
	Medic (MEDIC TAGS)  @Monocled Badger\n			\n			\n				Auto Rifleman (on th
	e day)\n			\n			\n				5x Rifleman (on the day)\n			\n		\n	\n	\n		Baker: \
	n		\n			\n				Squad Lead (SL TAGS) Open \n			\n			\n				RTO (TL Tags) @R
	oot\n			\n			\n				Team Lead (TL Tags) Open \n			\n			\n				Medic (MEDIC
	 TAGS) @Peterowsky\n			\n			\n				Auto Rifleman (on the day)\n			\n			\n	
				5x Rifleman (on the day)\n			\n		\n	\n	\n		Charlie: \n		\n			\n				Sq
	uad Lead (SL TAGS) Open \n			\n			\n				RTO (TL Tags) Open \n			\n			\
	n				Team Lead (TL Tags) Open \n			\n			\n				Medic (MEDIC TAGS)  Ope
	n \n			\n			\n				Auto Rifleman (on the day)\n			\n			\n				5x Rifleman
	 (on the day)\n			\n		\n	\n	\n		Dog: Overflow\n	\n\n\n\n	++RESTRICTIONS/N
	OTES++\n\n\n\n	1. No SR radios or GPS (duh…..)\n\n	2. Looting of enemy w
	eapons is allowed if absolutely necessary\n\n	3. Respawns\, unlimited for 
	infantry(including the SAS Major upon his release)\n\n	4. BFT disabled.\n\
	n	5. No marking in side after briefing unless all (living) lead elements a
	re together. \n\n\n\n	This is a Zues mission\n\n\n\n	SERVER INFO:\n\n\n\n
		\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n\n\n	MODSET WW2 Modse
	t\n\n
DTSTART:20220313T190000Z
DTEND:20220313T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CQB Training (Arma)
DTSTAMP:20220309T235027Z
SEQUENCE:0
UID:1525-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a training session for Close Quarter Combat 
	(CQB)\, meaning fighting in towns\, room clearing. We'll be going over dif
	ferent strategies\, tactics\, teamwork and communications. We'll do it on 
	Server 1 and be done in time for 1st main. \n\n\n\n	Everyone is welcome 
	 \n\n
DTSTART:20220310T173000Z
DTEND:20220310T185000Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Protton";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 38
DTSTAMP:20220309T135613Z
SEQUENCE:0
UID:1524-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Session 37 of Will's DnD campaign:\n		\n\n		\n	
			The Cast:\n		\n\n		\n			@Prometheus13 : Swings and Misses\n		\n\n		\n		
		@Shoxe : Brings a Gun to a Sword Fight\n		\n\n		\n			@Kingorrik : Has E
	quine PTSD\n		\n\n		\n			@Jacob_Waltz : AKA Notorious Criminal \"Pogo-Man
	\"\n		\n\n		\n			@ChronoZoggt : Has a Sword for a Waifu\n		\n\n		\n			@On
	eMadPanda : Resident Cryptographer\n		\n\n		\n			Please RSVP if you're on
	e of the people tagged in this post.\n		\n	\n\n
DTSTART:20220317T180000Z
DTEND:20220317T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2 - Closing the Gap
DTSTAMP:20220301T114614Z
SEQUENCE:0
UID:1520-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Closing the Gap\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	 June 1940\, Dunkirk\, France\n\n\n\n	\n\n\n\n	 \n\n\n\n	After pushing 
	the British into a defensive pocket around the beaches of Dunkirk\, the Lu
	ftwaffe failed to prevent the British evacuation by sea. Even now they are
	 loading men and materiel onto ships to escape across the Channel. We must
	 crush the Tommies utterly to break their will to continue the war.\n\n\n\
	n	As such\, your Kompanie has been ordered to overrun the Landing Zones ar
	ound the Bray Dunes and to capture as many of the Britische Scwienhund a
	s possible. \n\n	While our charge across France dealt with a large amount
	 of Tommie armour\, we believe that there are still some tanks in the area
	 assisting their infantry\, which we believe to be well dug in. As such so
	me Panzers have been assigned to your push.\n\n\n\n	Drive North\, break th
	rough the enemy defensive line\; which is mainly dug in around the tree li
	ne to your front\; capture the town of Bray Dunes and overrun the beaches.
	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a 
	heavily themed mission with elements taken from the Second World War\, wit
	h some artistic liberties taken. The mission will be making use of the Arm
	a 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as wel
	l at the bottom of this event page in a compiled list.  Weaponry within t
	he mission will be restricted to WW2/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Second World War. There may be some potentially offens
	ive imagery present in the mission.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE O
	VERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISS
	ION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n		Platoon HQ\n\n		\
	n				Leutnant (PLTN Tags): OPEN\n			\n			\n				2iC (PLTN 2iC Tags): OPEN\n
				\n			\n				RTO (TL Tags): @LurkerOne\n			\n			\n				3x Medic [OVERFLOW]
	 (MEDIC Tags): OPEN | OPEN | OPEN\n			\n			\n				AT Rifleman (REG+): @King
	Shibe\n			\n			\n				Rifleman\n			\n		\n	\n		Anton\n		\n				Squad Leader (
	SL Tags): @Silberjojo\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n	
				Medic (MEDIC Tags): @Melo\n			\n			\n				MG Gunner\, MG Assistant\n			\
	n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Riflemen\n			\n		\
	n	\n		Bertha\n		\n				Squad Leader (SL Tags): @Jerichron\n			\n			\n				Ra
	dioman (TL Tags): OPEN\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n
					MG Gunner\, MG Assistant\n			\n			\n				Team Leader (TL Tags): OPEN\n	
			\n			\n				4x Riflemen\n			\n		\n	\n		Casar\n		\n				Squad Leader (SL Ta
	gs): OPEN\n			\n			\n				Radioman (TL Tags): OPEN\n			\n			\n				Medic (ME
	DIC Tags): OPEN\n			\n			\n				MG Gunner\, MG Assistant\n			\n			\n				Tea
	m Leader (TL Tags): OPEN\n			\n			\n				4x Riflemen\n			\n		\n	\n		Dora\n	
		\n				Squad Leader (SL Tags): OPEN\n			\n			\n				Radioman (TL Tags): OPE
	N\n			\n			\n				Medic (MEDIC Tags): OPEN\n			\n			\n				MG Gunner\, MG As
	sistant\n			\n			\n				Team Leader (TL Tags): OPEN\n			\n			\n				4x Rifle
	men\n			\n		\n	\n		Zepplin-1 Panzer 38(t)\n		\n				Commander (CMD Tags): 
	@Monocled Badger\n			\n			\n				Gunner (GUNNER Tags): @Bashfulvideos\n			\
	n			\n				Driver (DRIVER Tags): OPEN\n			\n		\n	\n		Zepplin-2 Panzer II [
	NUMBERS PERMITTING]\n		\n				Commander (CMD Tags): @colt92\n			\n			\n				
	Gunner (GUNNER Tags): @andyt90 NO TAGS\n			\n			\n				Driver (DRIVER Tags
	): @Griffin68965\n			\n		\n	\n		Zepplin-3 Panzer II [RESERVE ONLY]\n		\n		
			Commander\n			\n			\n				Gunner\n			\n			\n				Driver\n			\n		\n\n	 \n\
	n\n\n	++RESTRICTIONS++\n\n\n\n		BFT disabled.\n	\n	\n		Map Markings: No m
	arking in side after briefing unless all (living) lead elements are toget
	her. \n\n		                         No marking in group un
	less all (living) squad members are together.\n	\n\n	++Notes++\n\n\n\n
		 \n\n\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	This mission uses custom Arsena
	ls. They are accessed using the ACE Interaction system. Uniforms can be ch
	anged\, weapons can be somewhat changed within the following restrictions:
	\n\n\n\n		Anyone: C96\, P-08\, P38\, Sapper Shovel\, WW2 German Knife\n	\
	n	\n		Riflemen: K98 (Any except scoped)\n	\n	\n		Marksmen: As above + Scop
	ed K98\n	\n	\n		MG Gunner: MG34\n	\n	\n		Anti-Tank Rifleman: Boys AT Rifle
	 (as there is no German AT Rifle currently)\n	\n	\n		Squad Leaders\, Offic
	ers\, 1 Team Leader &amp\; Tank Crew: MP38\, MP40 or K98 \n	\n\n	NOTE: T
	HERE IS NO AT-WEAPON FOR THE SQUADS. THIS IS DELIBERATE AS THE PANZERFAUST
	S ARE NOT AVAILABLE AT THIS TIME. INSTEAD YOU MUST RELY ON AT GRENADES.\n\
	n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 C
	ustom Mission Server\n\n\n\n	IP: arma4.fkservers.eu\n\n\n\n	Port: 2402\n\n
	\n\n	Password: On Request\n\n\n\n	MODSET WW2 Modset\n
DTSTART:20220306T190000Z
DTEND:20220306T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220304T105837Z
SEQUENCE:0
UID:1522-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			This event will be hosted on TeamSpeak in a te
	mporary room\, named \"Townhall\". Start time will be 1600 GMT (4PM UK T
	ime). A notification will be sent on the Arma discussion discord channel t
	o remind any persons interested.\n		\n\n		\n			An introduction and explana
	tion of what this is can be found in the announcement thread here:\n		\n		
	\n\n		\n			This isn't a super formal event\, just a chance for us as a com
	munity to get together and discuss how things are going\, any issues\, thi
	ngs that are going well etc. While no formal \"Meeting Minutes\" will be t
	aken\, notes for things that could be taken and discussed at CM Meetings w
	ill be taken by the CMs present.\n		\n\n		\n			We would ask people to plea
	se be courteous in the Teamspeak\, staff reserve the right to remove anyon
	e being disruptive in the meeting.\n		\n\n		\n			@LurkerOne will be hostin
	g the Townhall on 5th March 2022\n		\n	\n
DTSTART:20220305T160000Z
DTEND:20220305T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rolling Thunder #33 Tank vs Tank Event
DTSTAMP:20220131T203251Z
SEQUENCE:0
UID:1507-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming will be joining in the up and coming Rolling Th
	under Event on the 27th of February. \nRolling Thunder is a large scale T
	ank Team Vs Team Event hosted a few times a year. FKGaming has reserved 5 
	slots for the mission and RSVPs will be selected on a first come first ser
	ve basis for regulars and above. If you wish to attend as an FNG\, please 
	DM @Fredon the forum or discord (Fred#1306).\nThe information on the event
	 can be found here: https://www.rollingthunder.it/next-event/ but I'll c
	opy and paste the details here for convenience. Additional Information\, o
	r if you have questions about the event can be found on the Rolling Thunde
	r discord: https://discord.gg/s6U7ZrVgv4\n\n\n\n	Date: Sunday February 2
	7th\n\n\n\n	Time: 19.00 UTC (20.00 CEST)\n\n\n\n	Teamspeak: vs15.tserverh
	q.com:6247 | no pass\n\n\n\n	Scenario: RT #33 represents a fictional clas
	h between NATO and Russia in Beketov\n\n\n\n	Map: Beketov\n\n\n\n	Mods are
	 distributed via A3Sync Repository (http://www.sonsofexiled.fr/wiki/index.
	php/ArmA3Sync_Wiki_English)\n\n\n\n	autoconfig url\, only use the RT #33 M
	odset: ftp://138.201.131.194/A3_Repository/.a3s/autoconfig\nROSTER\n\n\n\
	n	\n\n\n	\n\nTANK\n\n	2-Bravo\, Wingman Commander (Reserves tags Priority)
	: @Fred\n\n	2-Bravo\, Gunner (Reserves tags Priority): @L00_Cyph3r\n\n	2-B
	ravo\, Driver (Reserves tags Priority):\n\n\n	LOGISTICS\n\n	Platoon Engine
	er (No Tags): @vladdis611\n\n	Platoon Engineer (No Tags): @kMaN\n
DTSTART:20220227T190000Z
DTEND:20220227T210000Z
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220226T232357Z
SEQUENCE:0
UID:1518-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	Come one\, Come all\n\n\n\n	Its that time of the m
	onth again\n\n\n\n	Join us for a night of games\, fun\, and devious licks.
	\n\n\n\n	BYOB\n\n\n\n	Revelry Rules:\n\n\n\n	1. Regulate your alcohol cons
	umption - if you're too drunk you'll be asked to switch to water\, if you 
	don't get the hint and sober up a little you will be asked to take a break
	\, if you still don't sober up you will be removed from team speak for 8 h
	ours\n\n\n\n	2. Games will be chosen by popular demand (straw poll) if you
	 do not want to play the game chosen\, or do not have it - you're welcome 
	to spectate but do not throw a hissy fit. If we want to break up the room 
	and play multiple games we can\, but all drunk games need to be hosted in 
	locked rooms (to make a locked room ask any staff member or veteran)\n\n\n
	\n	3. If you are drunk and participating in these events DO NOT go up into
	 the main TS rooms and interfere with other games/conversations. Once you'
	ve taken your first drink you are to quarantine yourself to the locked eve
	nt rooms (or afk/quiet room) for the entirety of your inebriation.\n\n\n\n
		4. Should go without saying but all instructions from staff are to be fol
	lowed. If a staff member asks you to step away from your computer for a mo
	ment- do so. If you are asked to lower your voice - do it. Staff volunteer
	 to ensure everyone has an enjoyable experience on FK. If you're disturbin
	g someone else's enjoyment a staff member shouldn't have to point out an e
	xact rule to ask you to knock it off.\n\n\n\n	5. Webcams can be shown via 
	discord. Please keep it PG or risk a permanent ban. No one will be pressur
	ed into turning on their webcam for any reason.\n\n\n\n	6. No one will be 
	pressured to drink! If you'd like to enjoy playing with a bunch of drunk i
	diots while sober then more power to you.\n\n\n\n	7. During the event no o
	ne underage (under 18 years of age) will be openly drinking. Moderators ca
	n and will ban for up to 24 hours if a member known to be underage is open
	ly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To keep 
	this event safe for all involved designated \"water breaks\" will be annou
	nced. Games will be paused for 15 min breaks hourly. This will allow atten
	dees a moment to get a glass of water\, and/or visit the bathroom.\n\n\n\n
		9. If you're not having fun\, you're doing it wrong. If your reaction to 
	alcohol is to get angry\, or depressed please do not drink. Just because o
	thers are drinking doesn't mean you have to partake. You can have an enjoy
	able night without alcohol.\n\n\n\n	10. There will be no recording or stre
	aming\, screenshots are allowed of gameplay only and must have the consent
	 of all parties involved.\n\n\n\n	Games will be selected from a list of pr
	eselected games.\n\n\n\n	Games may be added to the list by replying to the
	 event on the forums or DMing Taco\n\n\n\n	A survey will be taken prior t
	o the commencement of activities\n\n\n\n	Stay Safe and Have fun:)\n
DTSTART:20220305T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Operation Condor
DTSTAMP:20220222T201047Z
SEQUENCE:0
UID:1516-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Operation Condor\n\n\n\n	  ++MISSION BRIEFING
	++\n\n\n\n	2nd\, June\, 1940\n\n\n\n	 \n\n\n\n	\n\n\n\n	The assault into 
	France has gone better than we could have dreamed of\, our ground units h
	ave punched holes all across the French lines and the British have been su
	rrounded at Dunkirk. New orders have just come through that your dive bomb
	ers are to begin an all out air assault on the British troops on the beac
	hes and any shipping that may try to rescue them. Your fighters will conti
	nue to provide air cover from enemy fighters that may attempt to relieve t
	he enemy forces. We expect more enemy air activity in the coming hours as 
	the weather clears and the enemies navy appears to be stepping up their ef
	forts\, so we anticipate you will be consistently busy throughout.\n\n\n\n
		Enemy forces are concentrated towards the North Western end of the beach\
	, the are making use of whatever vehicles they have remaining to provide m
	akeshift AA fire and the infantry groups will mostly likely join in. Any p
	ossibility of them pushing back in land is long gone. Enemy landing craft 
	are already in position to begin the evacuation and long distance reconna
	issance shows that heavier shipping is also on the way. As mentioned\, the
	 R.A.F is increasing it's activity. Multiple flights of Hurricanes are alr
	eady in the area with more surely to follow\, it can also be assumed that 
	Spitfires may also join the fray. We also expect that some civilian cargo 
	ships may be on route to assist the British\, as they are civilian\, they 
	are not to be engaged unless you are engaged by them first.\n\n\n\n	You wi
	ll be based out of the airfield as marked. It is fully furnished with RRR 
	facilities and AA guns as required\, they will be operated be the limited
	 ground crew available on sight. Alongside your starting aircraft\, there 
	are 14 spare BF 109s and 12 JU-87s that can be made available. The availa
	bility of pilots far outweighs the number of aircraft\, so this will be y
	our limiting factor. Due to the presence of a hill to the north east end o
	f the runway\, take-off and landing must be conducted as instructed above.
	 The enemy must be prevented from rescuing their troops if we are to hav
	e any hope of forcing the British to the negotiating table.\n\n\n\n	 \n\n
	\n\n	Recap (briefing without the fluff):\n\n\n\n		Playing as Luftwaffe \n
		\n	\n		Enemy forces located primarily towards the north west end of the b
	each.\n	\n	\n		Enemy using vehicles and small arms fire as AA\n	\n	\n		Sma
	ll enemy ships present in AO\, significantly larger ships believed to be o
	n route\n	\n	\n		Enemy air force includes large numbers of Hurricanes and
	 potentially a small numbers of Spitfires.\n	\n	\n		Main task\, Eliminate
	 all enemies present\, both on land\, in the sky and in the ocean.\n	\n	\n
			Note-1\, Do not engage suspected cargo shipping unless it fires first\n
		\n	\n		14 spare BF 109s\, 12 JU-87s\, no limit on personnel respawn.\n	\n
		\n		RRR available at airfield\n	\n	\n		Perform landing and take-off as in
	structed on the map.\n	\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSI
	ON SUMMARY: This will be a heavily themed mission with elements taken fro
	m the Second World War\, with some artistic liberties taken. The mission w
	ill be making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38
	 which will be posted as well at the bottom of this event page in a compi
	led list.  Weaponry within the mission will be restricted to WW2/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme and structure of operations in the Second World War. There m
	ay be some potentially offensive imagery present in the mission.\n\n\n\n	
	 \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\
	n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL
	 SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE 
	WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 40 slots)\n\
	n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n				Commander/ PLT lead
	er (PLT/ FAC Tags) Open\n			\n			\n				PLT 2ic (FAC Tags) Open\n			\n	
			\n				2x Medic (Medic Tags) Open/Open\n			\n		\n\n	 \n\n\n\n		Ground C
	rew: \n\n		\n				ATC (FAC TAGS) @LurkerOne\n			\n			\n				4x Ground Crew
	 (Regs+) @Conga Line of Neckbeards/Open/Open/Open\n			\n			\n				AA Team L
	ead (TL Tags) Open\n			\n			\n				2 AA Gunner (Regs+) @BadBarry (fng)/Op
	en\n			\n		\n\n	 \n\n\n\n		Hawk (BF 109): \n\n		\n				Flight Lead (Fixe
	d Wing Tags) @KingShibe (Reg+)\n			\n			\n				3x Pilot (Fixed Wing Tags
	) Open/Open/Open\n			\n		\n\n	 \n\n\n\n		Eagle (BF 109): \n\n		\n				Fl
	ight Lead (Fixed Wing Tags) @L00_Cyph3r (Reg+)\n			\n			\n				3x Pilot 
	(Fixed Wing Tags) @TheFantasticFlyingTaco (Reg+)/ @AntiMatter (Reg+/Open
	\n			\n		\n\n	 \n\n\n\n		Falcon (BF 109): \n\n		\n				Flight Lead (Fix
	ed Wing Tags) (on the day)\n			\n			\n				3x Pilot (Fixed Wing Tags) (on
	 the day)\n			\n		\n\n	 \n\n\n\n		Pelican (JU-87): \n\n		\n				Flight Le
	ad (Fixed Wing Tags) Open\n			\n			\n				3x Pilot (Fixed Wing Tags) @Ang
	ryScottishMan/ @Melo (Reg+)/Open \n			\n			\n				4x Tail Gunner (Regs+
	) (on the day)\n			\n		\n\n	 \n\n\n\n		Gannet (JU-87): \n\n		\n				Fli
	ght Lead (Fixed Wing Tags) (on the day)\n			\n			\n				3x Pilot (Fixed W
	ing Tags) (on the day)\n			\n			\n				4x Tail Gunner (Regs+) (on the day
	)\n			\n		\n\n	 \n\n\n\n	 \n\n \n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		scripted loadouts (no GPS).\n	\n	\n		RR
	R is available from your start point.\n\n		for personal resupply\, arsen
	als will be attached to RRR vehicles.\n	\n	\n		Respawns\, unlimited for pe
	rsonnel\, 14x for BF 109\, 12x for JU-87 (need preparing by ground crew).
	\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the
	 text above is all you have.\n	\n	\n		Map Markings: No marking in side af
	ter briefing unless all (living) lead elements are together. \n\n		  
	                       No marking in group unless all (livin
	g) squad members are together.\n	\n	\n		players may move outside of norm
	al map boundaries.\n	\n	\n		inbuilt GPS may be used if completely lost.\
	n	\n	\n		Pilots can swap to other aircraft type if none of the starting ty
	pe are left.\n	\n\n	++Notes++\n\n\n\n		Zeus' note: There will be some limi
	ted remote controlling in the name of more enjoyable dogfights.\n	\n	\n		G
	uide for setting additional channels can be found in sections 4b (Short ra
	nge) and 4c (Long range): \nhttps://www.fkgaming.eu/guides/fng-guides/fng
	-arma-guides/beginners-guide-tfar-r22/\n	\n	\n		Ground crew may drive plan
	es if required.\n	\n	\n		Be careful when dive bombing to not blow yourself
	 up\, you need to be higher up than you might think.\n	\n	\n		There is a 
	statue at the South Western end of the runway marking the center point.\n
	\n		Line up with the at a heading of 024 and you should be grand.\n	\n	\n	
		Damage is not registered to \"Panels\" as they are normally\, keep an eye
	 out for smoke and fire from your tail.\n	\n	\n		Here is a suggested commu
	nication/ radio channel plan:\n\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4
	 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 240
	2\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\n	\n
DTSTART:20220226T211500Z
DTEND:20220226T231500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 64
DTSTAMP:20220222T211331Z
SEQUENCE:0
UID:1517-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n@OneMadP
	anda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n@FloofyFloo
	f aka \"I'm fluff and proud\".\n@SABER aka \"Monster Cowboy Apprentice\".\
	n@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\n@Garfield0003 aka \
	"Heals party\, party stares back with surprised Pikachu face\".\n		\n\n		\
	n			---\n		\n\n		\n			Session is Full at 5 Players at this point in time.
	 Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20220226T180000Z
DTEND:20220226T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WW2- Castle Itter
DTSTAMP:20220212T174319Z
SEQUENCE:0
UID:1513-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Castle Itter\n\n\n\n	  ++MISSION BRIEFING++\n
	\n\n\n	5th\, May\, 1945\n\n\n\n	\n\n\n\n	 \n\n\n\n	The war in Europe is i
	n it's final stages\, the Germans are falling back across the board and yo
	ur section of the 142nd infantry regiment is currently marching through Au
	stria clearing up the last remaining pockets of resistance from enemy forc
	es. The next target in your line of advance is a village with vital road a
	nd rail crossings over a local river (as marked above)\, both of these mus
	t be taken intact if we are to continue our advance at a reasonable speed
	. Enemy units in the area consist of both Wermacht and SS forces. Some of 
	them\, in particular the Wermacht troops\, have been attempting to surrend
	er in increasing numbers of late and while there is no guarantee they will
	 continue to do so\, you are to attempt to give them the opportunity to 
	surrender wherever possible. SS units on the other hand have mostly been f
	ighting to the last\, they can be distinguished by their camo pattern\, as
	 opposed to the Wermacht troop's standard grey uniforms. Once the village 
	and bridges are secured you are to continue pushing west. The longer it ta
	kes to get through the village and out the other side\, the more time enem
	y troops further back will have to escape or dig in\, try not to get bogge
	d down.\n\n\n\n	The village in question is occupied and semi-fortified wi
	th some trenches being constructed on the eastern end. We believe it is mo
	stly garrisoned by Wermacht troops with supporting static weapons. There 
	are also believed to be remnants of  armoured units in the area that inc
	lude SPGs\, armoured cars and a few tanks\, up to Panzer 4s. SS forces a
	re located to the west and will likely move to reinforce the village once
	 contact starts. Mortars that have been shelling other friendly units in t
	he area are believed to be located in the vicinity\, so keep an ear out fo
	r those as well. In better news\, the luftwaffe will not be a problem as 
	what's left of their forces are all busy defending Berlin. In addition\, 
	all civilians in the area are believed to have fled which makes life a lit
	tle easier\, however there may be resistance operatives working in the are
	a. If encountered\, they will likely be more than willing to fight alongsi
	de you against the German forces. While the German forces are by no means 
	weak\, they do not have the capacity or will to launch a large scale count
	er attack. With that in mind\, falling back to regroup is an option that c
	an be taken without fear of permanent setback.\n\n\n\n	As far as the suppo
	rt we can provide for you is concerned\, air support is unavailable due t
	o being employed elsewhere in the region and the potential existence of an
	 AA threat. Artillery support can be provided through a battery of M116 ho
	witzers\, however collateral damage is to be kept to a minimum where possi
	ble. An M4A3E8 from the 12th armoured division is being dispatched to supp
	ort your advance\, any resupply for the tank or for your infantry will hav
	e to be driven up from your start point.\n\n\n\n	 \n\n\n\n	Recap (briefin
	g without the fluff):\n\n\n\n		Playing as US forces\n	\n	\n		Marked villa
	ge occupied by mostly Wermacht forces\, with some SS\n	\n	\n		Germans supp
	orted by armour\, with low numbers of tanks\, up to Panzer 4.\n	\n	\n		Ge
	rmans potentially have mortars but no air support\n	\n	\n		Enemy has const
	ructed trench positions on eastern side of the village (no exact details)\
	n	\n	\n		Limited counter attacks expected\, mainly from SS forces to the 
	west\n	\n	\n		Main task\, capture the two marked bridges intact\n	\n	\n	
		Note-1\, German forces may attempt to surrender\, provide the option to
	 do so where possible\n	\n	\n		Note-2\, Possible resistance operatives in
	 the area\, check your fire.\n	\n	\n		No civilians\n	\n	\n		1x M4A3E8 in s
	upport+ 2 spare\n	\n	\n		RRR driven up from start point (either by AI o
	r players depending on numbers).\n	\n	\n		Artillery support available (M11
	6 howitzers)\, avoid collateral damage where possible.\n	\n\n	 \n\n\n\n	+
	+BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily th
	emed mission with elements taken from the Second World War\, with some art
	istic liberties taken. The mission will be making use of the Arma 3 mods 
	Iron Front\, Faces Of War and CSA38 which will be posted as well at the b
	ottom of this event page in a compiled list.  Weaponry within the mission
	 will be restricted to WW2/Faction based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns in the Second World War. There may be some potentially offensive imager
	y present in the mission. If anyone doesn't mind spoilers and would like a
	 gloriously over the top song about the inspiration for this mission\, he
	re you go. https://www.youtube.com/watch?v=BwfJsKfCnaM\n\n\n\n	\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n(Mission is limited to 61 slots)\n\n\n\n	 \n\
	n\n\n	 \n\n\n\n	\n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags) (M1A1 Thompson\
	, M1911) @Servok (SL Tags)\n			\n			\n				RTO (RTO Tags) (M1A1 Thompson
	\, M1911) Open\n			\n			\n				Medic (Medic Tags) (M1 Garand) (on the day
	)\n			\n			\n				4x overflow rifleman (M1 Garand) (on the day)\n			\n		\
	n\n	 \n\n\n\n		Able: \n\n		\n				Squad Lead (SL TAGS) (M1A1 Thompson\,
	 M1911) @Silberjojo\n			\n			\n				Medic (MEDIC TAGS) (M1 Garand) @Monocl
	ed Badger\n			\n			\n				Auto Rifleman (B.A.R\, M1911) (on the day)\n			
	\n			\n				2x Rifleman (M1 Garand) (on the day)\n			\n			\n				Team Lead
	 (TL Tags) (M1A1 Thompson\, M1911) @Veagance\n			\n			\n				Grenadier (M
	1 Garand- with M7 rifle grenade adapter) (on the day)\n			\n			\n				3x R
	ifleman (M1 Garand) (on the day) \n			\n		\n\n	 \n\n\n\n		Baker: \n\n
			\n				Squad Lead (SL TAGS) (M1A1 Thompson\, M1911) Open\n			\n			\n		
			Medic (MEDIC TAGS) (M1 Garand) Open\n			\n			\n				Auto Rifleman (B.A
	.R\, M1911) (on the day)\n			\n			\n				2x Rifleman (M1 Garand) (on the
	 day)\n			\n			\n				Team Lead (TL Tags) (M1A1 Thompson\, M1911) Open\n	
			\n			\n				Grenadier (M1 Garand- with M7 rifle grenade adapter) (on th
	e day)\n			\n			\n				3x Rifleman (M1 Garand) (on the day) \n			\n		\n
	\n	 \n\n\n\n		\"Jenny\" (Sherman M4A3E8): \n\n		\n				Commander (Command
	er tags) (M3 grease gun) @Jerichron\n			\n			\n				Gunner (Gunner tags) (
	M3 grease gun) @L00_Cyph3r\n			\n			\n				Driver (Driver tags) (M3 greas
	e gun) Open\n			\n			\n				Hull Gunner (M3 grease gun) (on the day)\n			
	\n		\n\n	 \n\n\n\n		Resistance squad: \n\n		\n				Squad Lead (SL Tags) 
	@Tomo\n			\n			\n				Medic (MEDIC TAGS)  @Melo\n			\n			\n				2x Riflema
	n @BadBarry/@Nick Aryson\n			\n			\n				Team Lead (TL Tags)  Open\n			\n
				\n				Machine Gunner @Protton\n			\n			\n				MG Assistant Open\n			\n	
			\n				Rifleman Open\n			\n			\n				Scout Lead (TL Tags) @riccardi48\n	
			\n			\n				Scout Open\n			\n		\n\n	 \n\n\n\n	 Scouts separate from re
	sistance squad in template for technical reasons\n Resistance SL = backup
	 medic\n Charlie\, Dog = overflow and cannot be reserved\n\n	 \n\n\n\n	
	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Zeus' note
	\, there is no mention of the objectives for the Resistance squad in the b
	riefing and information\n\n		is generally limited for reasons of mission 
	flow. However\, if anyone does wish to know anything about the\n\n		squad\
	, for whatever reason\, please message me on Discord. The resistance squad
	 will be given a briefing\n\n		in mission. For the avoidance of doubt\, on
	ce encountered they will fight alongside the main PLT.\n	\n	\n		scripted 
	loadouts (no SR radios or GPS\, resistance have no LR)\n	\n	\n		Looting of
	 enemy weapons is allowed if absolutely necessary (Resistance squad may do
	 it whenever)\n	\n	\n		RRR driven up from start point (either by AI or p
	layers depending on numbers).\n\n		for personal resupply\, loadouts will b
	e made public relating to your role.\n	\n	\n		Respawns\, unlimited for inf
	antry\, 2x for M4A3E8 (requested by PLT\, granted at Zeus' discretion)\n	
	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the te
	xt above is all you have. (Resistance squad will have a briefing)\n	\n	\n	
		Failure conditions= PLT wiped out to the point of being combat ineffectiv
	e (no exact %)\n	\n	\n		Map Markings: No marking in side after briefing u
	nless all (living) lead elements are together. \n\n		No marking in group
	 unless all (living) squad members are together.\n	\n\n	--RESTRICTIONS
	--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\
	n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n
		\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET WW2 Modset\
	n	\n
DTSTART:20220219T190000Z
DTEND:20220219T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220219T134803Z
SEQUENCE:0
UID:1515-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n		How to successfully join our servers\n	\n	
	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slott
	ing procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - Ho
	w to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Utilis
	ing your equipment and interacting with objects\n	\n	\n		ACE Medical - How
	 not to bleed out\n	\n	\n		Utilising the Short Range Radio and general pri
	nciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) th
	at Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missions
	\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief introd
	uction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the ra
	ngefinder and working with map (if time allows)\n	\n\n	Although we will be
	 learning how to quickly and efficiently create a loadout that has all you
	r basics\, one that I've created will be made public as an example. Feel f
	ree to save and utilise it as you wish.\n\n\n\n	Attending and completing B
	asic Training will grant you 1 of the 4 referral points required to attain
	 the 'Regular' status in our community\, and proceed to earning tags for m
	ore advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be at
	 \"Basic Training\" room on TS at given time. We will be conducting this 
	training on server 1.\nTime in the calendar should be automatically adju
	sted to your own timezone\, but just to make sure\, this training will sta
	rt at 1900GMT. Expect roughly 2 hours of time taken\, but consider that de
	aling with technical issues and minor delays could add approximately 20 mi
	nutes. \n\n\n\n	You're expected to have the mods from our modset download
	ed via Steam. Make sure you have the November 2021 Modset.\n\n\n\n	Th
	e Modset Preset File is here: https://cdn.discordapp.com/attachments/4431
	84826774978560/928336523517132800/FK_Modset_Nov_2021_v3.html\n\n\n\n	This 
	will download a file. Drag that file into your Arma 3 Launcher\, and it wi
	ll automatically subscribe to all the mods we utilise. It will also save t
	hose mods under a preset which can be quickly accessed\, in case you ever 
	use alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teamspe
	ak. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If y
	ou do not feel confident that your TFAR has been installed correctly\, arr
	ive a couple of minutes early and I'll be happy to help sort things out.\n
	\n	 \n\n\n\n	IP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in 
	an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bind
	ings and ACE settings - we will cover these during the training as well. T
	his is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered 
	to some extent\, contains list of of radios for each faction.\n\n\n\n\n	Ri
	fleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guid
	e - What you can take and when.\n\n
DTSTART:20220222T190000Z
DTEND:20220222T212000Z
ATTENDEE;CN="BadBarry";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Mohock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="sw4m";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 63
DTSTAMP:20220217T103453Z
SEQUENCE:0
UID:1514-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n\n			Will we reach session 69?\n		\n\n		\n			The Cast:\n@OneMadP
	anda aka \"Now I got a sick sword\, biiiiiiiiiiiiiiiiiitch\".\n@FloofyFloo
	f aka \"I'm fluff and proud\".\n@SABER aka \"Monster Cowboy Apprentice\".\
	n@Sasquatch Rick aka \"Otome In Love\, DnD Edition\".\n@Garfield0003 aka \
	"Heals party\, party stares back with surprised Pikachu face\".\n		\n\n		\
	n			---\n		\n\n		\n			Session is Full at 5 Players at this point in time.
	 Later Campaigns may open up new Slots.\n		\n	\n
DTSTART:20220219T180000Z
DTEND:20220219T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Total War Warhammer 3 Multiplayer Campaign
DTSTAMP:20220211T002436Z
SEQUENCE:0
UID:1512-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Hello chaps!\n\n\n\n	With the release of TWW3 around the 
	corner I’m thinking of putting together a Multiplayer campaign since it 
	can now do up to 8 players and simultaneous turns.\n\n\n\n	Currently there
	 are 9 Lords available (+2 with the Early Adopter bonus) to choose from ac
	ross 8 races. If you want to be a part on the game\, please RSVP and Comme
	nt on what Faction / Lord you wish to play (Note: This will be on a “Fir
	st come\, First Served” basis).\n\n\n\n	Hope to see you on the field!\n\
	n\n\n	 \n\n\n\n	Kislev (Low Armour\, Hybrid Range/Melee Units\, Fast Cav)
	:\n\n\n\n	Konstantyn (Professional Religious Zealot):\n\n\n\n	Tzarina Kata
	rin Bokha ([Insert Frozen Joke here]):\n\n\n\n	 \n\n\n\n	Grand Cathay (Lo
	w Speed\, Powerful Ranged\, High Armour):\n\n\n\n	Meow Ying (Defender of t
	he Great Bastion):\n\n\n\n	Zhao Ming (Addicted to Warpstone):\n\n\n\n	 \n
	\n\n\n	Khorne (CQC Specialists\, High Damage\, Powerful Monsters):\n\n\n\n
		Skarbrand (Too Angry to die): @Prometheus13\n\n\n\n	 \n\n\n\n	Tzeentch (
	Powerful Range\, Strong Flyers\, MAGIC!!):\n\n\n\n	Kairos Fateweaver (Unde
	rstands the plot of Inception): @Will9455 (Host)\n\n\n\n	 \n\n\n\n	Nurgl
	e (Low Speed\, High Health\, High Morale):\n\n\n\n	Kugath Plaguefather (Mo
	bility Scooter User):\n\n\n\n	 \n\n\n\n	Slaanesh (Fragile\, High Speed\, 
	High Damage):\n\n\n\n	N’kari (“Time to kick gum and chew ass!”):\n\
	n\n\n	 \n\n\n\n	Daemons of Chaos (Low Armour\, Versatile\, Terror):\n\n\n
	\n	Daniel  [Insert Daemon Prince name here]:\n\n\n\n	 \n\n\n\n	Ogre King
	doms (Early adopter faction (Low Armour\, Monster Mash\, High Damage)):\n\
	n\n\n	Greasus Goldtooth (On the Sigma Grindset):\n\n\n\n	Skrag the Slaught
	erer (Likes Onions):\n
DTSTART:20220217T180000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:CK3 Royal Court MP Game
DTSTAMP:20220206T183103Z
SEQUENCE:0
UID:1511-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Spartan_MiniMe":forum@fkgaming.eu
DESCRIPTION:\n	Hi there\,\n\n\n\n	As the new CK3 DLC will be dropping th
	is week\, I will be hosting a CK3 MP Event.\n\n\n\n	The rules for the Even
	t are:\n\n\n\n	#1 Starting ruler must be a Duke or below\n\n\n\n	#2 You ma
	y make a custom character\, but you are limited to 400 points\, and you ma
	y not revive a dead religion or culture(Roman pantheon\, Zunism\, etc.)\n\
	n\n\n	#3 Try not to take in-game actions personally\n\n\n\n	#4 (bit clic
	he) Have fun and be nice\n\n\n\n	 \n\n\n\n	I'll make the temp room on TS 
	and host the game 15 minutes before event start\, try to be there slightly
	 early to get connected and get your character selected/made. Ruler select
	ions are first-come first served. We will be starting in 867 to allow some
	 more interesting border gore by the end of the game.\n
DTSTART:20220212T170000Z
DTEND:20220212T220000Z
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Misfit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="WateryFox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday (but Sunday) - Operation Hohemünde
DTSTAMP:20220201T180443Z
SEQUENCE:0
UID:1509-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday (but Sunday)\nOnce a month - We roll out - 
	Panzer Hurra!\n\n\n\n	\n\n\n\n	 \n\n\n\n	This will be a zeus mission for 
	1st main on FK#1 utilizing the standard modset and default template in a 
	series of armoured vehicle only missions. All players will be playing tank
	 or vehicle crews. Slotting will be amended accordingly. \n\n\n\n	 \n\n\
	n\n	+++ SITUATION +++\n\n\n\n	After the recent escalation of a long brewin
	g political conflict\, the russians have invaded multiple greek islands in
	 response to a NATO incursion into Russia itself. Russia is trying to secu
	re Airfields\, FOBs and supply lines to further the war effort. Altis is t
	he first Island that was reinforced by NATO. As such parts of the 1st Armo
	r Division of the Bundeswehr were dispatched to Altis. The Russians landed
	 in the South-West of the Island and have already made some ground. It wil
	l be 1st Armour Divisions task to push and kick them back into the water.
	  \n\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	1st Company \"Hammer\"\, 
	supported by Logistics and Recon elements will make a push South to defeat
	 russian positions and enable friendly infantry to push into the surroundi
	ng towns. The enemy is likely entrenched at strategic positions and awaiti
	ng your attack. We know at least one of those positions is located across 
	the bay South of Neochori. Expect armoured counter attacks as well. Frien
	dly fast air will be deployed to cover the airspace during your mission. A
	t the friendly airfiled there is also an AA-detachment comprised of a Gepa
	rd Platoon. \n\n	Friendly paratroopers have recently dropped into the AO 
	in an effort to reconnoiter the area. However HQ has lost all contact with
	 them and their location is unknown. Keep an eye out for them.\n\n\n\n	 \
	n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ OBJECTIVES +++\n\n\n\n	1. Take the marked 
	airfield currently held by Russians.\n\n	2. Enable Friendly Infantry Units
	 to assault and clear towns along the way to the Airfield\n\n	3. Destroy o
	r disable all armoured russian elements you encounter. \n\n\n\n	 \n\n\n\
	n	+++ SLOTTING +++\n\n\n\n	This mission has 52 maximum slots.\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(\"On the Day\" 
	slots might be opened up if all other slots are filled beforehand)\n\n\n
	\n	\n		Quote\n	\n\n	\n		\n				Company HQ (to be slotted in \"PLTHQ\")\n\n	
				\n						Hammer 6-1 (Leopard 2A6)\n						\n								Commander: @Phanos\n	
							\n							\n								Gunner: @Bashfulvideos (no tags)\n							\n					
			\n								Driver: Open\n							\n							\n								Loader: on the day\n		
						\n						\n					\n						Hammer 6-2 (Leopard 2A6)\n						\n								Com
	mander: on the day\n							\n							\n								Gunner: on the day\n							\
	n							\n								Driver: on the day\n\n								 \n							\n						\n				\
	n			\n				1st Platoon (to be slotted in \"Alpha\")\n				\n						Hammer 1-1
	 (Leopard 2A6)\n						\n								Commander: @Jerichron\n							\n							\n
									Gunner: @UNREALARCLITE (no tags)\n							\n							\n								Drive
	r: open\n							\n							\n								Loader: on the day \n							\n						\n
						\n						Hammer 1-2 (Leopard 2A6)\n						\n								Commander: @Veagan
	ce (no tags)\n							\n							\n								Gunner: @L00_Cyph3r (no tags)\n	
							\n							\n								Driver: @Sajku (no tags)\n							\n						\n					
	\n						Hammer 1-3 (Leopard 2A6)\n						\n								Commander: @Melo (no t
	ags)\n							\n							\n								Gunner: @andyt90 (no tags)\n							\n				
				\n								Driver: @Elkano (no tags)\n							\n						\n					\n						Ham
	mer 1-4 (Leopard 2A6)\n						\n								Commander: on the day\n							\n		
						\n								Gunner: on the day\n							\n							\n								Driver: on th
	e day\n\n								 \n							\n						\n				\n			\n				2nd Platoon (to be s
	lotted in \"Bravo\")\n				\n						Hammer 2-1 (Leopard 2A6)\n						\n					
				Commander: @Zenthar\n							\n							\n								Gunner: @Conga Line of N
	eckbeards\n							\n							\n								Driver: @BenFromTTG (no tags)\n					
			\n							\n								Loader: on the day\n							\n						\n					\n						Ham
	mer 2-2 (Leopard 2A6)\n						\n								Commander: @vladdis611 (no tags)\
	n							\n							\n								Gunner: @johnb43\n							\n							\n								Dri
	ver: Open\n							\n						\n					\n						Hammer 2-3 (Leopard 2A6)\n						
	\n								Commander: @KingShibe (no tags)\n							\n							\n								Gunn
	er: @TheFantasticFlyingTaco (no tags)\n							\n							\n								Driver: 
	@Arg (no tags)\n							\n						\n					\n						Hammer 2-4 (Leopard 2A6) 
	\n						\n								Commander: on the day\n							\n							\n								Gunner
	: on the day\n							\n							\n								Driver: on the day\n\n								 \n
								\n						\n				\n			\n				AA Platoon (to be slotted in \"Raptor\")\n
					\n						on the day if all other slots are filled\n					\n				\n			\n		
			Recon (To be slotted in \"Prophet\" and \"Mortar\")\n				\n						Blinker
	 5-1 (Wiesel\, no TOW)\n						\n								Commander: @Griffin68965 (no tag
	s)\n							\n							\n								Driver: @Monocled Badger (no tags)\n						
		\n						\n					\n						Blinker 5-2 (Wiesel\, no TOW)\n						\n								Co
	mmander: on the day\n							\n							\n								Driver: on the day\n					
			\n						\n				\n			\n				Donkey 1 and 2 (Logistics)\n				\n						Special
	ist: @LurkerOne \n					\n					\n						Specialist: on the day\n					\n			
		\n		\n			Based on numbers we will fill certain vehicles first. See their 
	priority below: \n		\n	\n\n\n\n	 \n\n\n\n		1 Coy Cmd Tank\, 2 Tank-Plato
	ons à 3 tanks\, 1st Specialist (22 people)\n	\n	\n		1st Recon Vic (24 p
	eople)\n	\n	\n		4th tank in 1st platoon (27 people)\n	\n	\n		4th tank in 
	2nd platoon (30 people)\n	\n	\n		2nd specialist (31 people)\n	\n	\n		2nd R
	econ Vic (33 people)\n	\n	\n		2nd Coy Cmd Tank (36 people)\n	\n	\n		1st AA
	 Vic (39 people)\n	\n	\n		2nd AA Vic (42 people)\n	\n	\n		Loaders in all
	 remaining tanks distributed evenly across all elements (52 people)\n	\n\
	n	Any \"in betweens\" are to be filled by loaders with medic status in the
	 CMD tanks (HMR 6-1\, 1-1 and 2-1) [i.e.: we get 32 people playing\, mean
	ing all vehicles from stage 1 to 5 get \"activated\"\, providing slots for
	 31 players. The remaining player will then take a loader slot in Coy Cmd 
	Tank].\n\n\n\n	 \n\n\n\n	+++ Notes +++\n\n\n\n		The Company Commander (6-
	1) will command the two Platoons and their supporting elements.\n	\n	\n		T
	he Platoonleaders are expected to command the tanks under them to ensure t
	he elements act cohesively and information is relayed between them.\n	\n	\
	n		The Specialists will be driving a RRR-Truck each. They will also be med
	ics. \n	\n	\n		The Leopards have Loader slots. They will be filled by ove
	rflow and have to assign medical status at the statue.\n	\n	\n		Loaders 
	in Cmd tanks are expected to take off comms pressure and are thus allowed 
	to bring LR-Radios.\n	\n\n	 \n\n\n\n	+++ Suggested Radio Set Up +++\n\n\n
	\n	Coy Net: 69 - Coy Cmd\, All Plt-Leaders\, XROADS\, Recon\, Logi\n1st PL
	T Net: 68 -  All Tanks from 1st Platoon\n2nd PLT Net: 67 - All tanks fro
	m 2nd Platoon\nLogistics Net: 66 - All Specialists\, inner logistics commu
	nication\nRecon Net: 65 - All Recon vehicles\, inner recon communications\
	nAA Net: 64 - All AA Vehicles\, inner AA communications\n\n\n\n	 \n\n\n\n
		+++ Equipment +++\n\n\n\n		Stick to guns the Bundeswehr uses currently. R
	efer to this link.\n	\n	\n		Uniform: BW Uniform (Tropentarn) or BW Unifo
	rm (Tropentarn\, Sleeves)\n	\n	\n		Vest: JPC Vest (Tropentarn) - any varia
	nt \n	\n	\n		Any \"Tropentarn\" backpack\n		\n				Everybody is allowed a 
	Longrange-radio\n			\n		\n\n	 \n\n\n\n	+++ RESTRICTIONS &amp\; NOTES+++\n
	\n\n\n		Equipment is restricted (see section above)\n	\n	\n		GPS Tracking
	 will be enabled on vehicles\n	\n	\n		Units are to be adressed by their re
	spective callsigns\n	\n	\n		Respawns at Zeus discretion\, Coy Cmd can ask 
	for reinforcements\n	\n	\n		Commanders can request camo netting be applied
	 to the tanks in their element.\n	\n
DTSTART:20220206T190000Z
DTEND:20220206T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220201T145019Z
SEQUENCE:0
UID:1508-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	This event will be hosted on TeamSpeak in a temporary r
	oom\, named \"Townhall\". Start time will be 1600 GMT (4PM UK Time). A n
	otification will be sent on the Arma discussion discord channel to remind 
	any persons interested.\n\n\n\n	An introduction and explanation of what th
	is is can be found in the announcement thread here:\n\n\n\n\n	This isn't a
	 super formal event\, just a chance for us as a community to get together 
	and discuss how things are going\, any issues\, things that are going well
	 etc. While no formal \"Meeting Minutes\" will be taken\, notes for things
	 that could be taken and discussed at CM Meetings will be taken by the CMs
	 present.\n\n\n\n	We would ask people to please be courteous in the Teamsp
	eak\, staff reserve the right to remove anyone being disruptive in the mee
	ting.\n\n\n\n	@Rabit Salvokelk and @Wattsits will host the meeting 5th o
	f February.\n
DTSTART:20220205T160000Z
DTEND:20220205T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #4 [1st Main] (Landfall)
DTSTAMP:20220118T070443Z
SEQUENCE:0
UID:1502-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"Helsreach th
	is is the Crusader we are breaking from the planet the orbital war is lost
	 . . . Hell is coming brother . . . \"\n\n	—High Marshal Helbrecht aboar
	d the Eternal Crusader in Armaggedon Orbit\, Transmission to Reclusiarch
	 Grimaldus 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n	
	\n\n\n\n	\n\n\n\n	As of 6 hours ago the combined elements of Battlefleet A
	rmageddon and the Astartes Elements remaining in orbit have retreated from
	 Armageddon in a fighting withdrawal. Greenskin lander craft charitably ca
	lled as such have been raining down across much of the southern Kintyre pe
	ninsula. As of this moment\, Greenskin forces have been contained for the 
	most part have been contained to the south. This will inevitably change in
	 the face of enemy numbers and continued landings in the surrounding area.
	 For now\, arms and materiel continue to pour into Hive Helsreach via Camp
	bell Town a vital supply port to and has been assigned vital importance to
	 its the defence of Helsreach high command. For now\, your platoons orders
	 are to defend towards the Southwest of Campbell town and defend the prima
	ry route leading to the city \"Affectionately\" named by the men \"Hells H
	ighway\"...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD (Steel Legion)\n\n\n\
	n		Alpha Squad Lead (SL TAGS\, Officer) @Servok\n	\n	\n		Alpha Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL 
	TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n
		\n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Lea
	der (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the d
	ay)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	\n\n\n\n	BRAVO
	 SQUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): @Whitelock [NO 
	TAGS]\n	\n	\n		Bravo Squad Medic (MEDIC TAGS\, Specialist) @Bashfulvide
	os\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Brav
	o Squad ShockTrooper: (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (o
	n the day)\n	\n	\n		Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n	
		1x Bravo Squad ShockTrooper: (on the day)\n	\n	\n		2x Bravo Squad Guards
	men: (on the day)\n	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squ
	ad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Charlie Squad Medic (MEDIC T
	AGS\, Specialist) OPEN\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x 
	Charlie Squad Guardsmen: (on the day)\n	\n	\n		Charlie Squad Team Leader 
	(TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad ShockTrooper: (on the day
	)\n	\n	\n		2x Charlie Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	DEL
	TA SQUAD (Kasrkin)\n\n\n\n		Delta Kasrkin Squad Lead (SL TAGS\, Officer)
	 @Silberjojo\n	\n	\n		Delta Kasrkin Squad Medic (MEDIC TAGS\, Specialis
	t) OPEN\n	\n	\n		Delta Kasrkin Squad Team Leader (TL TAGS\, NCO) OPEN\n	\
	n	\n		1x Delta Squad Kasrkin ShockTrooper: (on the day)\n	\n	\n		2x Del
	ta Squad Kasrkin: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\
	, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin  ShockTrooper: (on the day
	)\n	\n	\n		2x Delta Squad Kasrkin : (on the day)\n	\n\n	 \n\n\n\n	 \n\n
	\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (Astartes) (10 Equipment Points)\n\n\n\n
			Echo Sword Brother (Squad Lead) (SL TAGS) @OneMadPanda\n	\n	\n		Echo Squ
	ad Apothecary (MEDIC TAGS) @SilentGunner13\n	\n	\n		Echo Squad Initiate (
	Regs+) @Melo\n	\n	\n		Echo Squad Initiate (Regs+) @TheFantasticFlyingTac
	o\n	\n	\n		Echo Squad Initiate (Regs+) @AngryScottishMan\n	\n\n	Astart
	es Equipment Guide:\n\n\n\n\n	 \n\n\n\n	\n\n\n\n	Knight Errant of House 
	Mortan (Stormseer)\n\n\n\n		KNGT Pilot/Lead (KNGT Commander Tags\, Officer
	) @colt92\n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Speciali
	st) @LurkerOne\n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Spec
	ialist) @Fred\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n
	\n\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman m
	ag size limit raised to 60 rounds per magazine for those without Las weapo
	nry.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.
	\n	\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers
	(Flamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\,
	 Inferno Rounds or other non-standard ammunition may be taken only if expl
	icit permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLT
	N 2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take in
	visible radio backpacks for aesthetic purposes.\n	\n	\n		PLTN Commander on
	ly with Dual authorization of the acting PLTN Commissar may order the Full
	 Advance/Charge of the Platoon.\n	\n	\n		Only One ShockTrooper per squad 
	may take from the provided ShockTrooper Weaponry.\n	\n	\n		Only one Meltab
	omb may be taken by per squad.\n	\n	\n		Plasma Gun Bearers may only take 
	up to three overcharged plasma flasks.\n	\n	\n		PLTN Members are permitted
	 to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn are
	a.\n	\n	\n		PLTN Commissar is permitted to bring a melee weapon or a secon
	dary firearm in their inventory.\n	\n	\n		ASTARTES Elements are independen
	t of PLTHQ Command however may be requested to assist the platoon in parti
	cular actions.\n	\n	\n		ASTARTES Elements are permitted to take thermal co
	mpatible scopes and vision devices.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n
	\n\n	++NOTES++\n\n\n\n		PLTN Commissar is responsible for the moral and me
	ntal well being of the platoon. (Note: This can be done via RP if desired
	 EX: Extoll the glory of the imperium\, Deride the Enemy\, Inspire otherw
	ise keep an eye on the state of the Platoon EX: Bring Resupplies to the tr
	oops\, hand out \"Medals\" etc).\n	\n	\n		The improved Melee system can be
	 configured by esc &gt\; options &gt\; controls &gt\; configure addons &gt
	\; WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet ca
	n be used to bayonet enemies by use of the improved Melee system Buttsto
	ck Hit/Bayonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry
	 Muzzle attached bayonets do function as stated in note #3.\n	\n	\n		Where
	 roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both
	 equipment lists.\n	\n	\n		Whilst the environment of the 40k setting may c
	ause some to believe the mission to be less serious. Outright reckless act
	ions that disrupt the mission flow/enjoyment for others will be treated as
	 mission disruption and be punished accordingly.\n	\n	\n		To assist medics
	 with the statistically higher rate of injury present within these mission
	s medical settings will be changed to reduce PAK and STITCH times and PLTN
	HQ will be given at the beginning of the mission medical supplies to distr
	ibute throughout the mission.\n	\n	\n		ASTARTES Squads operate by a points
	 system to configure squad structure and equipment found HERE.\n	\n	\n		AS
	TARTES are recommended to take a \"No Head\" Option in the Face options of
	 the arsenal to avoid technical issues with the ASTARTES head appearing be
	low their legs.\n	\n	\n		Any Missions which include ASTARTES Elements will
	 have stamina disabled for technical reasons.\n	\n	\n		ORK Nobz ARE NOT k
	illed by raw damage but by VOLUME FIRE as they do not take standard ACE d
	amage and instead have a fixed health pool. \n	\n\n	--NOTES--\n\n\n\n	 \
	n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unl
	ess otherwise specified remain in effect for this mission.\n\n\n\n	PLTN Le
	ad\, Squad Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Cadian Fatigues (green).\n			\n			\n				Cadian Fatigues w. Greaves (gree
	n).\n			\n		\n			Vest:\n		\n\n		\n				Officer Flak Armor (green).\n			\n		
		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n
				\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n
					Officer Cap (green).\n			\n			\n				Cadian Helmet (green).\n			\n		\n	
			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss P
	attern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\
	n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Patte
	rn Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n		
			Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub 
	Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chai
	nsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			
	\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\n		\n\n\n\n	Squa
	d Leads(Steel Legion):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legi
	on Officer Rig 1.\n			\n			\n				Steel Legion Officer Rig 2.\n			\n		\n			
	Helmet:\n		\n\n		\n				Officer Cap (Steel Legion).\n			\n			\n				Steel Le
	gion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifl
	e.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type
	 III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n
	\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender 
	Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorate
	d).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsw
	ord.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\
	n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Mau
	l.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask.\n			\n		\n
	\n\n\n	Commissar:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Commissar Uniform.\n			\n		\n			Vest:\n		\n\n		\n				Melee Holster.\n			
	\n		\n			Helmet:\n		\n\n		\n				Commissar Cap.\n			\n		\n			Secondary:\n		
	\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defende
	r Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decora
	ted).\n			\n			\n				Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n
				Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n		
		\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power S
	word 2.\n			\n			\n				Power Maul.\n			\n			\n				Commissar Power Saber.\n
				\n		\n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n			\n				Cadian Fat
	igues w. Greaves (green).\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Arm
	or (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor w
	. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (gr
	een).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			
	\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Au
	togun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n	
				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspist
	ol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol
	.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword
	 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Imperial Knight Pilot:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				(IK PILOT) Pilot
	 Undersuit.\n			\n		\n			Vest:\n		\n\n		\n				(IK PILOT) Pilot Vest.\n			\
	n			\n				(Imperial Navy) Flight Vest.\n			\n		\n			Helmet:\n		\n\n		\n			
		(IK PILOT) Pilot Helmet).\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n			
		Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\
	n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Mau
	l.\n			\n			\n				Transonic Sword.\n			\n			\n				Transonic Blade.\n			\n	
			\n				Transonic Dagger\n			\n			\n				Transonic Razor.\n			\n		\n\n\n\n	
	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Crew 
	Fatigues (green).\n			\n			\n				Crew Fatigues (green\, shirt).\n			\n		\n
				Vest:\n		\n\n		\n				Flakweave Vest.\n			\n		\n			Helmet:\n		\n\n		\n		
			Tanker Cap.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rif
	le.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Typ
	e III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\
	n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender
	 Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n			
		Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n	
			\n		\n			NVGs:\n		\n\n		\n				Preysense Goggles.\n			\n			\n				Bionic E
	ye (Advanced).\n			\n			\n				Bionic Eye #2(Advanced).\n			\n		\n\n\n\n	Me
	chanicus Maintenance Adept:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		
	\n\n		\n				[Admech] Robes.\n			\n		\n			Vest:\n		\n\n		\n				[Admech] Che
	st Armour.\n			\n		\n			Helmet:\n		\n\n		\n				[Admech] Alpha Hood.\n			\n
				\n				[Admech] Vanguard Helmet 1-3.\n			\n		\n			Backpack:\n		\n\n		\n	
				[Admech] Backpack.\n			\n			\n				[Admech] Tech-Priest Backpack.\n			\n
				\n				[Sacristan] Engineer Backpack with boosters. (Required for Knight
	 Repair.)\n			\n		\n			Primary:\n		\n\n		\n				[Admech] Arc Rifle.\n			\n	
			\n				[Admech] Galvanic Rifle.\n			\n			\n				[Admech] Radium Carbine.\n
				\n		\n			Secondary:\n		\n\n		\n				[Admech] Arc Pistol.\n			\n			\n				
	[Admech] Phosphor Serpenta.\n			\n		\n			Melee:\n		\n\n		\n				Power Axe (
	Mechanicus).\n			\n			\n				Transonic Sword.\n			\n			\n				Transonic Blad
	e.\n			\n			\n				Transonic Dagger\n			\n			\n				Transonic Razor.\n			\n	
		\n			Facewear:\n		\n\n		\n				Omnishield Mask.\n			\n			\n				[Admech] Ra
	nger Headpiece.\n			\n		\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\
	n\n		\n				Kasrkin Carapace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\
	n				Kasrkin Helmet (green).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrki
	n Power Pack (green).\n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern 
	Hellgun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:
	\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Def
	ender Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n		
			Stub Pistol.\n			\n		\n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Deat
	h Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\n			\n			
	\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\n			\n		\
	n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n	
			\n				Sapper Shovel.\n			\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n
		\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues w. Greaves (green).
	\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n		
			Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n			
	\n		\n			Helmet:\n		\n\n		\n				Cadian Heavy Helmet (green).\n			\n		\n			
	Primary:\n		\n\n		\n				M35 Magnacore Pattern Plasmagun.\n			\n			\n				Gr
	enade Launcher.\n			\n			\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgu
	n/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun
	.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\
	n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-
	Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n			
		Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n	
			\n		\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n	
		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae 
	Flak Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Hel
	met.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\
	n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Aut
	ogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n		
			Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspisto
	l.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainswo
	rd.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\
	n\n\n	Steel Legionaries:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\
	n		\n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Le
	gion Rig 1.\n			\n			\n				Steel Legion Rig 2.\n			\n		\n			Helmet:\n		\n\
	n		\n				Steel Legion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kan
	trael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agr
	ipinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n		
		DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantr
	ael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			
	\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n		
		\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launc
	her:\n		\n\n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Ro
	cket Launcher.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatra
	n AA Launcher.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask
	.\n			\n		\n\n\n\n	Guardsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n
			\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				L
	ight Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n			
		Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadi
	an Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgu
	n/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn
	. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR:\n		\n
	\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern
	 Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				
	Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n			
		Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:\n		\n\
	n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launch
	er.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launch
	er.\n			\n		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			
	NVGs:\n		\n\n		\n				Photo-Visor.\n			\n			\n				Bionic Eye (Basic).\n			\
	n			\n				Bionic Eye #2(Basic).\n			\n		\n			Facewear:\n		\n\n		\n				[Imp
	erium] Rebreather (green).\n			\n			\n				[Imperium] Rebreather (white).\n
				\n		\n			Long Range Radio Backpack:\n		\n\n		\n				Vox Caster.\n			\n		
	\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	
	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset\n	\n
DTSTART:20220129T190000Z
DTEND:20220129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Taco's Revelry Night
DTSTAMP:20220130T214113Z
SEQUENCE:0
UID:1506-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="TheFantasticFlyingTaco":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Revelry Rules: \n\n\n\n	1. Regulate your alcohol
	 consumption - if you're too drunk you'll be asked to switch to water\, if
	 you don't get the hint and sober up a little you will be asked to take a 
	break\, if you still don't sober up you will be removed from team speak fo
	r 8 hours \n\n\n\n	2. Games will be chosen by popular demand (straw poll) 
	if you do not want to play the game chosen\, or do not have it - you're we
	lcome to spectate but do not throw a hissy fit. If we want to break up the
	 room and play multiple games we can\, but all drunk games need to be host
	ed in locked rooms (to make a locked room ask any staff member or veteran)
	 \n\n\n\n	3. If you are drunk and participating in these events DO NOT go 
	up into the main TS rooms and interfere with other games/conversations. On
	ce you've taken your first drink you are to quarantine yourself to the loc
	ked event rooms (or afk/quiet room) for the entirety of your inebriation. 
	\n\n\n\n	4. Should go without saying but all instructions from staff are t
	o be followed. If a staff member asks you to step away from your computer 
	for a moment- do so. If you are asked to lower your voice - do it. Staff v
	olunteer to ensure everyone has an enjoyable experience on FK. If you're d
	isturbing someone else's enjoyment a staff member shouldn't have to point 
	out an exact rule to ask you to knock it off. \n\n\n\n	5. Webcams can be s
	hown via discord. Please keep it PG or risk a permanent ban. No one will b
	e pressured into turning on their webcam for any reason. \n\n\n\n	6. No on
	e will be pressured to drink! If you'd like to enjoy playing with a bunch 
	of drunk idiots while sober then more power to you. \n\n\n\n	7. During the
	 event no one underage (under 18 years of age) will be openly drinking. Mo
	derators can and will ban for up to 24 hours if a member known to be under
	age is openly drinking. We do not condone underage drinking in FK \n\n\n\n
		8. To keep this event safe for all involved designated \"water breaks\" w
	ill be announced. Games will be paused for 15 min breaks hourly. This will
	 allow attendees a moment to get a glass of water\, and/or visit the bathr
	oom.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your 
	reaction to alcohol is to get angry\, or depressed please do not drink. Ju
	st because others are drinking doesn't mean you have to partake. You can h
	ave an enjoyable night without alcohol. \n\n\n\n	10. There will be no reco
	rding or streaming. Period. \n\n\n\n	Games will be selected from a list of
	 preselected games.\n\n\n\n	Games may be added to the list by replying to 
	the event on the forums or DMing Taco \n\n\n\n	The Activities on the Pres
	elected list this week are:\n\n\n\n	Golf With Friends\n\n\n\n	Cards agains
	t FK\n\n\n\n	Among us \n\n\n\n	Pummel Party \n\n\n\n	A Survey will be take
	n prior to the commencement of activities\n\n\n\n	Stay Safe and Have Fun:)
	\n
DTSTART:20220205T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20220120T051052Z
SEQUENCE:0
UID:1504-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20220127T163000Z
DTEND:20220127T180000Z
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20220112T170003Z
SEQUENCE:0
UID:1501-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n		How to successfully join our servers\n	\n	
	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slott
	ing procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - Ho
	w to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Utilis
	ing your equipment and interacting with objects\n	\n	\n		ACE Medical - How
	 not to bleed out\n	\n	\n		Utilising the Short Range Radio and general pri
	nciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) th
	at Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missions
	\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief introd
	uction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the ra
	ngefinder and working with map (if time allows)\n	\n\n	Although we will be
	 learning how to quickly and efficiently create a loadout that has all you
	r basics\, one that I've created will be made public as an example. Feel f
	ree to save and utilise it as you wish.\n\n\n\n	Attending and completing B
	asic Training will grant you 1 of the 4 referral points required to attain
	 the 'Regular' status in our community\, and proceed to earning tags for m
	ore advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be at
	 \"Basic Training\" room on TS at given time. We will be conducting this 
	training on server 1.\nTime in the calendar should be automatically adju
	sted to your own timezone\, but just to make sure\, this training will sta
	rt at 1530 GMT. Expect roughly 2 hours of time taken\, but consider that d
	ealing with technical issues and minor delays could add approximately 20 m
	inutes.\n\n\n\n	You're expected to have the mods from our modset downloade
	d via Steam. Make sure you have the November 2021 Modset.\n\n\n\n	The
	 Modset Preset File is here: https://cdn.discordapp.com/attachments/44318
	4826774978560/928336523517132800/FK_Modset_Nov_2021_v3.html\n\n\n\n	This w
	ill download a file. Drag that file into your Arma 3 Launcher\, and it wil
	l automatically subscribe to all the mods we utilise. It will also save th
	ose mods under a preset which can be quickly accessed\, in case you ever u
	se alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teamspea
	k. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If yo
	u do not feel confident that your TFAR has been installed correctly\, arri
	ve a couple of minutes early and I'll be happy to help sort things out.\n\
	n	 \n\n\n\n	IP and password will be given to you before we join the serve
	r.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in a
	n FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindi
	ngs and ACE settings - we will cover these during the training as well. Th
	is is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered t
	o some extent\, contains list of of radios for each faction.\n\n\n\n\n	Rif
	leman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide
	 - What you can take and when.\n\n
DTSTART:20220125T153000Z
DTEND:20220125T175000Z
ATTENDEE;CN="Thaniel";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Ostrich";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Xflux";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Prophet Sniper training/eval
DTSTAMP:20220124T212948Z
SEQUENCE:0
UID:1505-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			A training session for SNIPER level tag with an 
	automatic eval at the end.\n		\n\n		\n			You have to be a REGULAR+ to RSVP
	.\n		\n\n		\n			Content of session:\n		\n\n		\n				Sniper training\n\n				
	\n						Ballistics\n					\n					\n						ACE Zeroing\, Range Card\n					\n	
					\n						Long Range shooting\n					\n				\n			\n				Sniper eval\n				\n
							Hit shots with values from Trainer (each trainee separately)\n					\
	n					\n						Counter-Sniper exercise (all at once)\n					\n				\n		\n
DTSTART:20220130T133000Z
DTEND:20220130T153000Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Vietnam Charity Event
DTSTAMP:20220118T213832Z
SEQUENCE:0
UID:1503-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	From the FNF Website:\nHello everyone! FNF is excited to 
	announce that we will be returning to Vietnam on January 28th to bring you
	 an FNF for a cause! We have partnered with Savage Game Design and the Mi
	litary and Veteran Gamers charity to bring the Arma community a two-day c
	harity event!\n\n	Join FNF in welcoming the Savage Game Design team and th
	eir special guests to an explosive\, action-packed event! We’ll be suppo
	rting the Military and Veteran Gamers charity with fundraising and practic
	ing their motto “Healing Through Gaming”.\n\n\n	Modlist: https://www.
	mediafire.com/file/2qap3cxw6ole1t3/Arma_3_Preset_FNF_VN.html/file\n\n\n\n	
	For those who have not attended FNF before\, info can be found on the fron
	t page link below\, or one this PDF: https://cdn.discordapp.com/attachmen
	ts/933069670033010719/934112778111823882/MVG_Charity_2022.pdf\n\n\n\n\n	If
	 you have any other questions about the event\, please leave a comment bel
	ow or DM @Fred on the Forum or discord (Fred#1306) \nI will be submitting
	 FK's RSVP on the Tuesday before the event (25th Jan)\, so if you would li
	ke a slot please RSVP before then.\n\n\n\n	If you wish to attend FNF on ad
	ditional Fridays in the month\, please join the PR discord: https://disco
	rd.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20220128T200000Z
DTEND:20220128T233000Z
ATTENDEE;CN="Wafflefox";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:LANDFALL - Cadminae Crusade 1 - 40k Main
DTSTAMP:20220106T214740Z
SEQUENCE:0
UID:1498-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Wha
	t's the best way to take a city?\n\n	From the air. Fuckers never see us co
	ming!\"\n\n	- MSgt Gregory Karin\, 39th Drop Shock Brigade\, XIII Elyisan 
	Drop Corps\n\n\n\n	The Arch Enemy has visited unholy plague upon Cadminae.
	 Normally\, this planet would simply be wiped clean from the galaxy\; but 
	the Ordo Mechanicus has demanded that the Imperial Guard make landfall and
	 purge the unclean. Apparently there is a Crimson Omicron level asset on C
	adminae that needs to be recovered. As such\, a Crusade Fleet has been spl
	intered from the MMMDXXII Crusade \"Slado\". This crusade includes the XI
	II Elysian Drop Corps\, and you will be the vanguard.\n\n\n\n	Our Valkyrie
	s are grounded for this mission. The PDF lost control of their Air Defence
	 systems as we entered atmosphere. As such your orders are to conduct a ho
	t drop into a contested city to secure or destroy the local anti-air syste
	ms. \n\n	Standing orders are to purge the planet of the Arch Enemy and th
	eir unholy presence.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	\n\n
	\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavily themed mission with
	 elements taken from the Warhammer 40k Universe. The mission will be maki
	ng use of the Arma 3 mods There is Only War\, Imperial Conquest and Im
	proved Melee System which will be posted as well at the bottom of this ev
	ent page in a compiled list.  Weaponry within the mission will be restric
	ted to Warhammer 40k/Faction based weaponry and will be restricted per yo
	ur chosen role. Tags for applicable roles are being enforced and will not
	 be different from standard slotting. Squad Structure and PTLN structure 
	have been changed to accommodate the theme and structure of operations in 
	the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; R
	EGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDER
	S)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		DR
	OP HQ\n\n		\n				Commander (PLT TAGS) : @Jerichron\n			\n			\n				Senior S
	ergeant (PLT 2iC TAGS) : OPEN\n			\n			\n				Medicae (MEDIC TAGS) : @Silen
	tGunner13\n			\n			\n				Marksman (PRPHT TAGS) : @LurkerOne\n			\n			\n		
			Spotter (SPOTTER TAGS) : @Servok\n			\n			\n				AT Trooper [Rocket Launc
	her]\, AT Assistant\n			\n		\n	\n		ALPHA\n		\n				Sergeant (SL TAGS) : @S
	ilberjojo\n			\n			\n				Medicae (MEDIC TAGS) : @Phanos\n			\n			\n				Stu
	b Gunner\, Trooper\, Trooper\n			\n			\n				Team Leader (TL TAGS) : @colt9
	2\n			\n			\n				Melta Gunner\, Trooper\, Trooper\n			\n		\n	\n		BETA\n		\
	n				Sergeant (SL TAGS) : @Whitelock\n			\n			\n				Medicae (MEDIC TAGS) :
	 @Bashfulvideos\n			\n			\n				Stub Gunner\, Trooper\, Trooper\n			\n			\
	n				Team Leader (TL TAGS) : OPEN\n			\n			\n				Melta Gunner\, Trooper\, 
	Trooper\n			\n		\n	\n		GAMMA\n		\n				Sergeant (SL TAGS) : OPEN\n			\n			
	\n				Medicae (MEDIC TAGS) : OPEN\n			\n			\n				Stub Gunner\, Trooper\, T
	rooper\n			\n			\n				Team Leader (TL TAGS) : OPEN\n			\n			\n				Melta Gu
	nner\, Trooper\, Trooper\n			\n		\n	\n		DELTA\n		\n				Sergeant (SL TAGS) 
	: OPEN\n			\n			\n				Medicae (MEDIC TAGS) : OPEN\n			\n			\n				Stub Gunn
	er\, Trooper\, Trooper\n			\n			\n				Team Leader (TL TAGS) : OPEN\n			\n	
			\n				Melta Gunner\, Trooper\, Trooper\n			\n		\n\n	++RESTRICTIONS++\n\n
	\n\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman m
	ag size limit raised to 60 rounds per magazine for those without Las weapo
	nry.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.
	\n	\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers
	(Flamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\,
	 Inferno Rounds or other non-standard ammunition may be taken only if expl
	icit permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLT
	N 2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take in
	visible radio backpacks for aesthetic purposes.\n	\n	\n		Only one Meltabom
	b may be taken by per squad.\n	\n	\n		PLTN Members are permitted to take 
	only 2x FRAG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\
	n		BFT is disabled.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	
		Uniforms\, weapons &amp\; vests etc. are assigned to each slot in the tem
	plate.\n	\n	\n		All Troopers can chose between available secondary weapons
	 with the with the exceptions of any swords and pistols which are not Las 
	Pistols (unless otherwise stated).\n	\n	\n		All players will require a dro
	p/jump pack for the infil. The Squad Leader Radio Packs are operational ju
	mp packs as well.\n	\n	\n		The only facewear allowed is Elysian.\n	\n\n	--
	EQUIPMENT--\n\n\n\n	++NOTES++\n\n\n\n		The improved Melee system can be co
	nfigured by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; 
	WebKnight's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can b
	e used to bayonet enemies by use of the improved Melee system Buttstock 
	Hit/Bayonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Mu
	zzle attached bayonets do function as stated in note #3.\n	\n	\n		Whilst t
	he environment of the 40k setting may cause some to believe the mission to
	 be less serious. Outright reckless actions that disrupt the mission flow/
	enjoyment for others will be treated as mission disruption and be punished
	 accordingly.\n	\n	\n		To assist medics with the statistically higher rate
	 of injury present within these missions medical settings will be changed 
	to reduce PAK and STITCH times and PLTNHQ will be given at the beginning o
	f the mission medical supplies to distribute throughout the mission.\n	\n	
	\n		When you initially spawn you will begin on the ground. This is due to 
	the wonderful mechanics of mid-air spawning. \n	\n	\n		The jump packs are
	 fairly loud. Only \"open parachutes\" when you are reasonably close to th
	e ground to save your own ears.\n	\n	\n		The slot order in the template br
	oke slightly and shows GAMMA\, DELTA\, DROP HQ\, ALPHA\, BETA. Due to the 
	awkward location of spawn I decided not to attempt fixing it as it is a mi
	nor inconvenience at most.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise speci
	fied remain in effect for this mission.\n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		I
	P: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	
	\n	\n		Modset\n	\n
DTSTART:20220121T190000Z
DTEND:20220121T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #3 [1st Main] (Purest Intent)
DTSTAMP:20220106T051307Z
SEQUENCE:0
UID:1497-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \"Helsreach th
	is is the Crusader we are breaking from the planet the orbital war is lost
	 . . . Hell is coming brother . . . \"\n\n	—High Marshal Helbrecht aboar
	d the Eternal Crusader in Armaggedon Orbit\, Transmission to Reclusiarch
	 Grimaldus 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n		\n	
	\n\n\n\n	\n\n\n\n	As of 6 hours ago the combined elements of Battlefleet A
	rmageddon and the Astartes Elements remaining in orbit have retreated from
	 Armageddon in a fighting withdrawal. Greenskin lander craft charitably ca
	lled as such have been raining down across much of the southern Kintyre pe
	ninsula. As of this moment\, Greenskin forces have been contained for the 
	most part have been contained to the south. This will inevitably change in
	 the face of enemy numbers and continued landings in the surrounding area.
	 For now\, arms and materiel continue to pour into Hive Helsreach via Camp
	bell Town a vital supply port to and has been assigned vital importance to
	 its the defence of Helsreach high command. For now\, your platoons orders
	 are to defend towards the Southwest of Campbell town and defend the prima
	ry route leading to the city \"Affectionately\" named by the men \"Hells H
	ighway\"...\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	 \n\n\n\n	\n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Spe
	cialist) OPEN\n	\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD (Steel Legion)\n\n\n\
	n		Alpha Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medi
	c (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TA
	GS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\
	n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leade
	r (TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day
	)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	\n\n\n\n	BRAVO S
	QUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Brav
	o Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team 
	Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on th
	e day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squ
	ad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper
	: (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 
	\n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer)
	 OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n
		\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie S
	quad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on
	 the day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n
			1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad G
	uardsmen: (on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin)\n\n\n\n		D
	elta Kasrkin Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Kasrkin 
	Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Kasrkin Squad 
	Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin ShockT
	rooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin: (on the day)\n	\n	
	\n		Delta Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad 
	Kasrkin  ShockTrooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin : 
	(on the day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (As
	tartes) (10 Equipment Points)\n\n\n\n		Echo Sword Brother (Squad Lead) (SL
	 TAGS) OPEN\n	\n	\n		Echo Squad Apothecary (MEDIC TAGS) OPEN\n	\n	\n		Ec
	ho Squad Devastator (Regs+) OPEN\n	\n	\n		Echo Squad Initiate (Regs+) O
	PEN\n	\n	\n		Echo Squad Initiate (Regs+) OPEN\n	\n\n	Astartes Equipmen
	t Guide:\n\n\n\n\n	 \n\n\n\n	\n\n\n\n	Knight Errant of House Mortan (Sto
	rmseer😞\n\n\n\n		KNGT Pilot/Lead (KNGT Commander Tags\, Officer) OPEN\
	n	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Specialist) OPEN\n	
	\n	\n		KNGT Mechanicus Maintenance Adept (Regs+\, Specialist) OPEN\n	\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of en
	emy primary weapons is prohibited.\n	\n	\n		Rifleman mag size limit raise
	d to 60 rounds per magazine for those without Las weaponry.\n	\n	\n		Rifle
	man mag size limit removed for those with Las weaponry.\n	\n	\n		Riflemen 
	Limit for bandages is increased to 8x.\n	\n	\n		Flamers(Flamethrowers) are
	 prohibited in mission.\n	\n	\n		Explosive Ammunition\, Inferno Rounds or 
	other non-standard ammunition may be taken only if explicit permission is 
	given by the Event Owner.\n	\n	\n		PLTN Commander\, PLTN 2ic/Commissar\, S
	quad Leads\, Asset Leads\, and Asset Crews may take invisible radio backp
	acks for aesthetic purposes.\n	\n	\n		PLTN Commander only with Dual author
	ization of the acting PLTN Commissar may order the Full Advance/Charge of 
	the Platoon.\n	\n	\n		Only One ShockTrooper per squad may take from the p
	rovided ShockTrooper Weaponry.\n	\n	\n		Only one Meltabomb may be taken b
	y per squad.\n	\n	\n		Plasma Gun Bearers may only take up to three overcha
	rged plasma flasks.\n	\n	\n		PLTN Members are permitted to take only 2x FR
	AG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\n		PLTN Co
	mmissar is permitted to bring a melee weapon or a secondary firearm in the
	ir inventory.\n	\n	\n		ASTARTES Elements are independent of PLTHQ Command 
	however may be requested to assist the platoon in particular actions.\n	\n
		\n		ASTARTES Elements are permitted to take thermal compatible scopes and
	 vision devices.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\
	n\n		PLTN Commissar is responsible for the moral and mental well being of 
	the platoon. (Note: This can be done via RP if desired EX: Extoll the glo
	ry of the imperium\, Deride the Enemy\, Inspire otherwise keep an eye on t
	he state of the Platoon EX: Bring Resupplies to the troops\, hand out \"Me
	dals\" etc).\n	\n	\n		The improved Melee system can be configured by esc &
	gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight's Melee
	.\n	\n	\n		Primary Weapons with an attached bayonet can be used to bayonet
	 enemies by use of the improved Melee system Buttstock Hit/Bayonet Charg
	e ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle attached bay
	onets do function as stated in note #3.\n	\n	\n		Where roles overlap (EX: 
	A Medic in a Kasrkin Squad) they may choose from both equipment lists.\n	
	\n	\n		Whilst the environment of the 40k setting may cause some to believe
	 the mission to be less serious. Outright reckless actions that disrupt th
	e mission flow/enjoyment for others will be treated as mission disruption 
	and be punished accordingly.\n	\n	\n		To assist medics with the statistica
	lly higher rate of injury present within these missions medical settings w
	ill be changed to reduce PAK and STITCH times and PLTNHQ will be given at 
	the beginning of the mission medical supplies to distribute throughout the
	 mission.\n	\n	\n		ASTARTES Squads operate by a points system to configure
	 squad structure and equipment found HERE.\n	\n	\n		ASTARTES are recommend
	ed to take a \"No Head\" Option in the Face options of the arsenal to avoi
	d technical issues with the ASTARTES head appearing below their legs.\n	\n
		\n		Any Missions which include ASTARTES Elements will have stamina disabl
	ed for technical reasons.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT+
	+ \n\n\n\n	Note: FK Weaponry and equipment rules unless otherwise specif
	ied remain in effect for this mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (g
	reen).\n			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Ves
	t:\n		\n\n		\n				Officer Flak Armor (green).\n			\n			\n				Light Flak Ar
	mor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor 
	w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Officer Cap (gre
	en).\n			\n			\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		
	\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\
	n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.
	\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n
				\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Decor
	ated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n		
		Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\
	n				Sapper Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Swo
	rd 2.\n			\n			\n				Power Maul.\n			\n		\n\n\n\n	Squad Leads(Steel Legion
	):\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Steel Legion 
	Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legion Officer Rig 1.\n	
			\n			\n				Steel Legion Officer Rig 2.\n			\n		\n			Helmet:\n		\n\n		\n	
				Officer Cap (Steel Legion).\n			\n			\n				Steel Legion Helmet.\n			\n	
		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Vo
	ss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n
				\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael P
	attern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			
	\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				S
	tub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				
	Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Power Sword 1.\
	n			\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\n		\n			Face
	wear:\n		\n\n		\n				Steel Legion Gas Mask.\n			\n		\n\n\n\n	Commissar:\n\
	n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Commissar Uniform.
	\n			\n		\n			Vest:\n		\n\n		\n				Melee Holster.\n			\n		\n			Helmet:\n		
	\n\n		\n				Commissar Cap.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n			
		Stub Pistol.\n			\n			\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\
	n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel
	.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n	
				Power Maul.\n			\n			\n				Commissar Power Saber.\n			\n		\n\n\n\n	FAC\
	, RTO\, Team Leads:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n
					Cadian Fatigues (green).\n			\n			\n				Cadian Fatigues w. Greaves (gr
	een).\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n		
		\n				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).
	\n			\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			P
	rimary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Patt
	ern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n		
			Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern 
	Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				B
	olt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee
	:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				S
	apper Shovel.\n			\n		\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n	
			Uniform:\n		\n\n		\n				Crew Fatigues (green).\n			\n			\n				Crew Fatig
	ues (green\, shirt).\n			\n		\n			Vest:\n		\n\n		\n				Flakweave Vest.\n		
		\n		\n			Helmet:\n		\n\n		\n				Tanker Cap.\n			\n		\n			Primary:\n		\n\n
			\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n		
		\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgu
	n.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			
	\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub Pistol.\n		
		\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n
				\n			\n				Sapper Shovel.\n			\n		\n			NVGs:\n		\n\n		\n				Preysense G
	oggles.\n			\n			\n				Bionic Eye (Advanced).\n			\n			\n				Bionic Eye #2
	(Advanced).\n			\n		\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Un
	iform:\n		\n\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n	
		\n				Kasrkin Carapace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n			
		Kasrkin Helmet (green).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrkin P
	ower Pack (green).\n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern Hell
	gun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		
	\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defende
	r Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				St
	ub Pistol.\n			\n		\n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Death Ko
	rps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n		
			Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\n			\n		\n			
	Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n
					Sapper Shovel.\n			\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n	\n\
	n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues w. Greaves (green).\n		
		\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n				Fl
	ak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n			\n		
	\n			Helmet:\n		\n\n		\n				Cadian Heavy Helmet (green).\n			\n		\n			Prim
	ary:\n		\n\n		\n				M35 Magnacore Pattern Plasmagun.\n			\n			\n				Grenad
	e Launcher.\n			\n			\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgun/Ri
	fle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun.\n	
			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			
	\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-Deco
	rated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Cha
	insword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n
			\n\n\n\n	Medics:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n	
				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae Flak
	 Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Helmet.
	\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			
	\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun
	.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Ka
	ntrael Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n
				\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\
	n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\
	n	Steel Legionaries:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\
	n				Steel Legion Fatigues.\n			\n		\n			Vest:\n		\n\n		\n				Steel Legion
	 Rig 1.\n			\n			\n				Steel Legion Rig 2.\n			\n		\n			Helmet:\n		\n\n		\
	n				Steel Legion Helmet.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrae
	l Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripin
	aa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR
	:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael 
	Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n		
		\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n	
			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:
	\n		\n\n		\n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket
	 Launcher.\n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA
	 Launcher.\n			\n		\n			Facewear:\n		\n\n		\n				Steel Legion Gas Mask.\n	
			\n		\n\n\n\n	Guardsmen:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n
	\n		\n				Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Light
	 Flak Armor (green).\n			\n			\n				Flak Armor (green).\n			\n			\n				Fla
	k Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Cadian H
	elmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael Lasgun/Ri
	fle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripinaa Ptrn. Ty
	pe III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			DMR:\n		\n\n		
	\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Las
	pistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub
	 Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Cha
	insword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n			Launcher:\n		\n\n		\
	n				Death Korps Missile Launcher.\n			\n			\n				Cadian Rocket Launcher.\
	n			\n			\n				Accatran AT Launcher.\n			\n			\n				Accatran AA Launcher.\
	n			\n		\n\n\n\n	General Equipment:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			NVGs
	:\n		\n\n		\n				Photo-Visor.\n			\n			\n				Bionic Eye (Basic).\n			\n			
	\n				Bionic Eye #2(Basic).\n			\n		\n			Facewear:\n		\n\n		\n				[Imperiu
	m] Rebreather (green).\n			\n			\n				[Imperium] Rebreather (white).\n			\
	n		\n			Long Range Radio Backpack:\n		\n\n		\n				Vox Caster.\n			\n		\n\n
	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERV
	ER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.f
	kservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Mod
	set\n	\n\n	\n
DTSTART:20220114T190000Z
DTEND:20220114T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20220109T175355Z
SEQUENCE:0
UID:1500-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Cyico":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Due to scheduling issues among CM Team event int
	ended to happen on Jan 8\, but been postponed to Jan 15. Sorry for inconve
	nience.\n\n			This event will be hosted on TeamSpeak in a temporary room
	\, named \"Townhall\". Start time will be 1600 GMT (4PM UK Time). A noti
	fication will be sent on the Arma discussion discord channel to remind any
	 persons interested.\n		\n\n		\n			An introduction and explanation of what
	 this is can be found in the announcement thread here:\n		\n		\n\n		\n			T
	his isn't a super formal event\, just a chance for us as a community to ge
	t together and discuss how things are going\, any issues\, things that are
	 going well etc. While no formal \"Meeting Minutes\" will be taken\, notes
	 for things that could be taken and discussed at CM Meetings will be taken
	 by the CMs present.\n		\n\n		\n			We would ask people to please be courte
	ous in the Teamspeak\, staff reserve the right to remove anyone being disr
	uptive in the meeting\n		\n\n		\n			@Cyico and @ThePointForward will host 
	the meeting 15th January.\n		\n	\n
DTSTART:20220115T160000Z
DTEND:20220115T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:THE FALL OF TANITH [1st main]
DTSTAMP:20211228T200049Z
SEQUENCE:0
UID:1494-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	ACCESSING ORDO SCRIPTUS DATABANKS...\n\n	ACCESS GR
	ANTED.\n\n\n\n	INSERT QUERY.\n\n	&gt\;FALL OF TANITH\n\n\n\n	SEARCHING...\
	n\n\n\n	1 ENTRY FOUND. EVENT: FALL OF PLANET TANITH.\n\n	OPENING...\n\n\n\
	n	YEAR: 765.M41\n\n	LOCATION: SEGMENTUM PACIFICUS. SABBAT WORLDS SECTOR. T
	ANITH SYSTEM.\n\n	LOG START.\n\n\n\n	++++++++++++++++++++++++++++++\n\n\n\
	n	On his deathbed\, Warmaster Slaydo\, commander of the Sabbat Worlds Crus
	ade\, bestowed upon Ibram Gaunt — a commissar who had fought with distin
	ction at Balhaut — the rank of Colonel-Commissar and dispatched him to T
	anith to raise three regiments for the Crusade.\n\n	However\, in the wake 
	of their defeat at Balhaut\, a splinter fleet of Chaos slipped past the pi
	cket set up by the Imperial Navy\, thanks to the newly-appointed Warmaster
	 Macaroth's change of tactics. This small fleet attacked and conquered six
	 systems before being defeated\, one of which was Tanith.\n\n	On the day o
	f the Founding\, the Chaos armada bombarded Tanith from orbit\, and deploy
	ed ground troops to kill vital Imperial personnel before burning Tanith an
	d its forests with the fleet's firepower.\n\n\n	In all\, only around 3\,50
	0 people survived the evacuation.\n\n\n\n	++++++++++++++++++++++++++++++\n
	\n\n\n	LOG END.\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	You were 
	enjoying the last hours of your R&amp\;R before embarking\, when the plane
	tary alarms went off.\n\n	Before jammers kicked in\, the comms systems rel
	ayed one last order from Colonel-Commissar Gaunt: Head to one of the desig
	nated LZs and hold until the Imperial Navy extracts you.\n\n	Your squad is
	 cut off from everybody else. The Archenemy is attacking Tanith\, and ther
	e is no saving it. But there is a saving you\, so you can keep on fighting
	 for the God-Emperor.\n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a he
	avily themed mission with elements taken from the Warhammer 40k Universe.
	 The mission will be making use of the Arma 3 mods There is Only War\, I
	mperial Conquest and Improved Melee System which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Warhammer 40k/Faction based weaponry and w
	ill be restricted per your chosen role. Tags for applicable roles are be
	ing enforced and will not be different from standard slotting. Squad Stru
	cture and PTLN structure have been changed to accommodate the theme and st
	ructure of operations in the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING
	++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE O
	VERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n\n\n\n	 \n\n\n\n	ALPHA SQUAD:\n\n\n\n		Alpha Squad Lead (SL TAGS): @
	Jerichron\n	\n	\n		Alpha Squad Medic (MEDIC TAGS) @Phanos\n	\n	\n		Alpha
	 Squad Team Leader (TL TAGS) OPEN\n	\n	\n		1x Alpha Squad Specialist: (o
	n the day)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha
	 Squad Team Leader (TL TAGS) OPEN\n	\n	\n		1x Alpha Squad Marksman: (on 
	the day)\n	\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\
	n	BRAVO SQUAD:\n\n\n\n		Bravo Squad Lead (SL TAGS): @Servok\n	\n	\n		Bra
	vo Squad Medic (MEDIC TAGS) @LurkerOne\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS) OPEN\n	\n	\n		1x Bravo Squad Specialist: (on the day)\n	\n	\n	
		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squad Team Leader 
	(TL TAGS) OPEN\n	\n	\n		1x Bravo Squad Marksman: (on the day)\n	\n	\n		2
	x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	CHARLIE SQUAD:\n
	\n\n\n		Charlie Squad Lead (SL TAGS) @Whitelock [NO TAGS]\n	\n	\n		Charli
	e Squad Medic (MEDIC TAGS) OPEN\n	\n	\n		Charlie Squad Team Leader (TL 
	TAGS) OPEN\n	\n	\n		1x Charlie Squad Specialist: (on the day)\n	\n	\n		2
	x Charlie Squad Guardsmen: (on the day)\n	\n	\n		Charlie Squad Team Leade
	r (TL TAGS) OPEN\n	\n	\n		1x Charlie Squad Marksman: (on the day)\n	\n	\
	n		2x Charlie Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD
	:\n\n\n\n		Delta Squad Lead (SL TAGS) OPEN\n	\n	\n		Delta Squad Medic 
	(MEDIC TAGS) OPEN\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\
	n		1x Delta Squad Specialist: (on the day)\n	\n	\n		2x Delta Squad Guards
	men: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS) OPEN\n	\n	\
	n		1x Delta Squad Marksman: (on the day)\n	\n	\n		2x Delta Squad Guardsme
	n: (on the day)\n	\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of en
	emies is prohibited.\n	\n	\n		Mag size limit removed.\n	\n	\n		Riflemen Li
	mit for bandages is increased to 8x.\n	\n	\n		Explosive Ammunition\, Infer
	no Rounds\, Amputator Shells\, Expander Rounds or other non-standard ammun
	ition may be taken only if explicit permission is given by the Event Owner
	.\n	\n	\n		Only one Meltabomb may be taken by per squad.\n	\n	\n		Rifleme
	n are permitted to take only 2x FRAG and 2x KRAK Grenades\, plus 2x M112 D
	emolition Blocks per person out of the spawn area.\n	\n	\n		Squad Leads\, 
	Specialists and Marksmen are allowed to carry both a secondary and a melee
	 weapon.\n	\n	\n		Anti-Tank launchers are not allowed.\n	\n	\n		Scopes are
	 prohibited (Marksman exempt).\n	\n	\n		Headgear is not enforceable by Squ
	ad Leads.\n	\n	\n		Shields are prohibited.\n	\n	\n		Long Range Radios are 
	prohibited.\n	\n	\n		Hopping to another squad's SR frequency is prohibited
	.\n	\n	\n		No GPS.\n	\n	\n		No BFT.\n	\n	\n		No marking on side chat.\n	\n
	\n	 \n\n\n\n	++NOTES++\n\n\n\n		The improved Melee system can be configur
	ed by esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKni
	ght's Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used
	 to bayonet enemies by use of the improved Melee system Buttstock Hit/Ba
	yonet Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle a
	ttached bayonets do function as stated in note #3.\n	\n	\n		Whilst the env
	ironment of the 40k setting may cause some to believe the mission to be le
	ss serious. Outright reckless actions that disrupt the mission flow/enjoym
	ent for others will be treated as mission disruption and be punished accor
	dingly.\n	\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and e
	quipment rules unless otherwise specified remain in effect for this missio
	n.\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n	\n		Cadian Fati
	gues w. Greaves (green) (Specialist only).\n	\n\n	Vest:\n\n\n\n		Light Fla
	k Armor (grey).\n	\n	\n		Flak Armor (grey).\n	\n	\n		Flak Armor w. Bandoli
	er (grey).\n	\n	\n		Medicae Flak Armor (grey) (Medic only).\n	\n\n	Helmet:
	\n\n\n\n		Cadian Helmet (grey).\n	\n	\n		Cadian Heavy Helmet (grey) (Speci
	alist only).\n	\n	\n		None.\n	\n\n	Primary:\n\n\n\n		[Imperium] M36 Kantra
	el Lasgun.\n	\n	\n		[Imperium] Voss Pattern Lasgun.\n	\n	\n		Longlas (Mark
	sman only).\n	\n	\n		Grenade Launcher (Specialist only).\n		\n				Standard
	 rounds for this weapon are Buckshot\, Frag\, Krak and Smoke.\n			\n		\n	\
	n		Meltagun (Specialist only).\n	\n	\n		Flamer (Specialist only).\n	\n	\n	
		Lucius Pattern Heavy Stubber (1 per squad at SL discretion\, Guardsman on
	ly).\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol (SL\, Specialis
	t\, Marksman only).\n	\n	\n		Kantrael MG Defender Laspistol (SL\, Speciali
	st\, Marksman only).\n	\n\n	Melee:\n\n\n\n		Brass Knuckles.\n	\n	\n		M3 Kn
	ife.\n	\n	\n		Sapper Shovel.\n	\n	\n		WW2 German Knife.\n	\n	\n		WW2 Russi
	an Knife.\n	\n\n	General Equipment:\n\n\n\n	NVGs:\n\n\n\n		Imperial Guard 
	NVG.\n	\n\n	Facewear:\n\n\n\n		[Imperial] IG Headset.\n	\n	\n		Balaclavas/
	Bandanas without glasses or goggles.\n	\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset\n	\n
DTSTART:20220106T190000Z
DTEND:20220106T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #2 [1st Main] (9 Days...)
DTSTAMP:20211219T044126Z
SEQUENCE:0
UID:1490-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 Grimaldus: \"P
	rinceps Zarha Helsreach calls for you . . . will you walk?\"   . . .  Z
	arha: \"Invigilata . . . will walk . . . \"\n\n	—Reclusiarch Merek Grim
	aldus and Princeps Majoris Zarha Mancion\, Meeting between the Black Temp
	lars and Legio Invigilata 998.M41\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n
	\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	9 Days...these are our best estimates fo
	r the time in which our void borne forces will be able to delay the enemy 
	planetfall following the fighting withdrawal of Battlefleet Armaggedon and
	 The Astartes battlegroups in the void the enemy will be able to land wher
	ever and whatever they please. In preparation for this climactic struggle\
	, the surface of Armageddon must be secured in its totality the Mechanicus
	 has reported that one of their field sites has come under the attack of a
	sh waste gangers and rogue pdf troops and do not wish to risk their Titans
	 before the coming struggle. Your forces are hereby ordered to move south 
	and relieve the Mechanicus FOB and retake control of nearby Guard outposts
	 in preparation for the coming battle. Move swiftly men...we are running o
	ut of time.\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUM
	MARY: \n\n\n\n	This will be a heavily themed mission with elements taken 
	from the Warhammer 40k Universe. The mission will be making use of the Ar
	ma 3 mods There is Only War\, Imperial Conquest and Improved Melee Sy
	stem which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Warhamme
	r 40k/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the 40k univers
	e. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Requi
	red\, Rank Associated)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLTN COMMAND SQUAD:\n\
	n\n\n		PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n	\n	\n		PLTN 2ic/Commi
	ssar (PLTN 2ic TAGS\, Officer) OPEN\n	\n	\n		PLTN RTO (RTO TAGS\, Special
	ist) OPEN\n	\n	\n		PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n	\n\n	 \n\
	n\n\n	\n\n\n\n	 \n\n\n\n	ALPHA SQUAD (Steel Legion😞\n\n\n\n		Alpha Sq
	uad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Alpha Squad Medic (MEDIC TA
	GS\, Specialist) OPEN\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO) O
	PEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		2x Alpha 
	Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leader (TL TAGS\,
	 NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		2
	x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	BRAVO SQUAD:\n\n\
	n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Bravo Squad M
	edic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team Leader (TL
	 TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the day)\n	\
	n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squad Team Le
	ader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the 
	day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	CH
	ARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer) OPEN\n	\n	
	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Charlie
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squad ShockTr
	ooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on the day)\n	
	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie
	 Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (
	on the day)\n	\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin😞\n\n\n\n		Delta Kasr
	kin Squad Lead (SL TAGS\, Officer) OPEN\n	\n	\n		Delta Kasrkin Squad Me
	dic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Delta Kasrkin Squad Team Lead
	er (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin ShockTrooper: 
	(on the day)\n	\n	\n		2x Delta Squad Kasrkin: (on the day)\n	\n	\n		Delta
	 Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Delta Squad Kasrkin
	  ShockTrooper: (on the day)\n	\n	\n		2x Delta Squad Kasrkin : (on the
	 day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	ECHO CRUSADER SQUAD (Astart
	es😞\n\n\n\n		Echo Sword Brother (SL TAGS) OPEN\n	\n	\n		Echo Squad Ap
	othecary (MEDIC TAGS) OPEN\n	\n	\n		Echo Squad Initiate (Regs+) OPEN\n	\
	n	\n		Echo Squad Initiate (Regs+) OPEN\n	\n	\n		Echo Squad Initiate (
	Regs+) OPEN\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n
	\n		Looting of enemy primary weapons is prohibited.\n	\n	\n		Rifleman mag
	 size limit raised to 60 rounds per magazine for those without Las weaponr
	y.\n	\n	\n		Rifleman mag size limit removed for those with Las weaponry.\n
		\n	\n		Riflemen Limit for bandages is increased to 8x.\n	\n	\n		Flamers(F
	lamethrowers) are prohibited in mission.\n	\n	\n		Explosive Ammunition\, I
	nferno Rounds or other non-standard ammunition may be taken only if explic
	it permission is given by the Event Owner.\n	\n	\n		PLTN Commander\, PLTN 
	2ic/Commissar\, Squad Leads\, Asset Leads\, and Asset Crews may take invi
	sible radio backpacks for aesthetic purposes.\n	\n	\n		PLTN Commander only
	 with Dual authorization of the acting PLTN Commissar may order the Full A
	dvance/Charge of the Platoon.\n	\n	\n		Only One ShockTrooper per squad ma
	y take from the provided ShockTrooper Weaponry.\n	\n	\n		Only one Meltabom
	b may be taken by per squad.\n	\n	\n		PLTN Members are permitted to take 
	only 2x FRAG and 2x KRAK Grenades per person out of the spawn area.\n	\n	\
	n		PLTN Commissar is permitted to bring a melee weapon or a secondary fire
	arm in their inventory.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++NOTES
	++\n\n\n\n		PLTN Commissar is responsible for the moral and mental well be
	ing of the platoon. (Note: This can be done via RP if desired EX: Extoll 
	the glory of the imperium\, Deride the Enemy\, Inspire otherwise keep an e
	ye on the state of the Platoon EX: Bring Resupplies to the troops\, hand o
	ut \"Medals\" etc).\n	\n	\n		The improved Melee system can be configured b
	y esc &gt\; options &gt\; controls &gt\; configure addons &gt\; WebKnight'
	s Melee.\n	\n	\n		Primary Weapons with an attached bayonet can be used to 
	bayonet enemies by use of the improved Melee system Buttstock Hit/Bayone
	t Charge ability.\n	\n	\n		The Imperial Conquest Mod Weaponry Muzzle attac
	hed bayonets do function as stated in note #3.\n	\n	\n		Where roles overla
	p (EX: A Medic in a Kasrkin Squad) they may choose from both equipment li
	sts.\n	\n	\n		Whilst the environment of the 40k setting may cause some to 
	believe the mission to be less serious. Outright reckless actions that dis
	rupt the mission flow/enjoyment for others will be treated as mission disr
	uption and be punished accordingly.\n	\n	\n		To assist medics with the sta
	tistically higher rate of injury present within these missions medical set
	tings will be changed to reduce PAK and STITCH times and PLTNHQ will be gi
	ven at the beginning of the mission medical supplies to distribute through
	out the mission.\n	\n\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n
	\n	Note: FK Weaponry and equipment rules unless otherwise specified remai
	n in effect for this mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\n\n\n	\n	
		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (green).\n	
			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Vest:\n		\n\
	n		\n				Officer Flak Armor (green).\n			\n			\n				Light Flak Armor (gree
	n).\n			\n			\n				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandol
	ier (green).\n			\n		\n			Helmet:\n		\n\n		\n				Officer Cap (green).\n			
	\n			\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				M36
	 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n			
		Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		
	\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				
	Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Decorated &amp
	\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n
			\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapp
	er Shovel.\n			\n			\n				Power Sword 1.\n			\n			\n				Power Sword 2.\n		
		\n			\n				Power Maul.\n			\n		\n\n\n\n	Commissar:\n\n\n\n	\n		Quote\n	\n
	\n	\n		\n			Uniform:\n		\n\n		\n				Commissar Uniform.\n			\n		\n			Vest:\
	n		\n\n		\n				Melee Holster.\n			\n		\n			Helmet:\n		\n\n		\n				Commissa
	r Cap.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\
	n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol 
	(Decorated &amp\;&amp\; Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n
				\n				Plasma Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n		
		\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n			\n				Pow
	er Sword 1.\n			\n			\n				Power Sword 2.\n			\n			\n				Power Maul.\n			\
	n			\n				Commissar Power Saber.\n			\n		\n\n\n\n	FAC\, RTO\, Team Leads:\
	n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues 
	(green).\n			\n			\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			V
	est:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (g
	reen).\n			\n			\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet
	:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n	
				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n		
		\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n	
			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			
	\n				Kantrael MG Defender Laspistol.\n			\n			\n				Bolt Pistol (Non-Deco
	rated).\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Cha
	insword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n
			\n\n\n\n	KNGT Crew:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		
	\n				Crew Fatigues (green).\n			\n			\n				Crew Fatigues (green\, shirt).
	\n			\n		\n			Vest:\n		\n\n		\n				Flakweave Vest.\n			\n		\n			Helmet:\n	
		\n\n		\n				Tanker Cap.\n			\n		\n			Primary:\n		\n\n		\n				M36 Kantrael
	 Lasgun/Rifle.\n			\n			\n				Voss Pattern Lasgun.\n			\n			\n				Agripina
	a Ptrn. Type III Autogun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Seco
	ndary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael 
	MG Defender Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		
	\n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper
	 Shovel.\n			\n		\n			NVGs:\n		\n\n		\n				Preysense Goggles.\n			\n			\n	
				Bionic Eye (Advanced).\n			\n			\n				Bionic Eye #2(Advanced).\n			\n		
	\n\n\n\n	Kasrkin:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n		
			Cadian Fatigues (green).\n			\n		\n			Vest:\n		\n\n		\n				Kasrkin Carap
	ace Armor (green).\n			\n		\n			Helmet:\n		\n\n		\n				Kasrkin Helmet (gr
	een).\n			\n		\n			Backpack:\n		\n\n		\n				Kasrkin Power Pack (green).\
	n			\n		\n			Primary:\n		\n\n		\n				Ryza Pattern Hellgun.\n			\n		\n			DM
	R:\n		\n\n		\n				Longlas.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael
	 Pattern Laspistol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n	
			\n				Bolt Pistol (Non-Decorated).\n			\n			\n				Stub Pistol.\n			\n		\
	n			 \n		\n\n		\n			Launcher:\n		\n\n		\n				Death Korps Missile Launcher
	.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n				Accatran AT Launch
	er.\n			\n			\n				Accatran AA Launcher.\n			\n		\n			Melee:\n		\n\n		\n		
			Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper Shovel.\n
				\n		\n\n\n\n	ShockTroopers:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\
	n		\n\n		\n				Cadian Fatigues w. Greaves (green).\n			\n		\n			Vest:\n		\
	n\n		\n				Light Flak Armor (green).\n			\n			\n				Flak Armor (green).\n	
			\n			\n				Flak Armor w. Bandolier (green).\n			\n		\n			Helmet:\n		\n\n
			\n				Cadian Heavy Helmet (green).\n			\n		\n			Primary:\n		\n\n		\n				
	M35 Magnacore Pattern Plasmagun.\n			\n			\n				Grenade Launcher.\n			\n		
		\n				Meltagun.\n			\n			\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				
	Voss Pattern Lasgun.\n			\n			\n				Combat Shotgun.\n			\n		\n			Secondary
	:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael MG De
	fender Laspistol.\n			\n			\n				Bolt Pistol (Non-Decorated).\n			\n			\n	
				Stub Pistol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n
					Chainsword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Medics:\n
	\n\n\n	\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (
	green).\n			\n		\n			Vest:\n		\n\n		\n				Medicae Flak Armor (green).\n			
	\n		\n			Helmet:\n		\n\n		\n				Medicae Cadian Helmet.\n			\n		\n			Primar
	y:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern L
	asgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Com
	bat Shotgun.\n			\n		\n			Secondary:\n		\n\n		\n				Kantrael Pattern Laspi
	stol.\n			\n			\n				Kantrael MG Defender Laspistol.\n			\n			\n				Stub P
	istol.\n			\n		\n			Melee:\n		\n\n		\n				Chainsword.\n			\n			\n				Chain
	sword 2.\n			\n			\n				Sapper Shovel.\n			\n		\n\n\n\n	Guardsmen:\n\n\n\n
		\n		Quote\n	\n\n	\n		\n			Uniform:\n		\n\n		\n				Cadian Fatigues (green)
	.\n			\n		\n			Vest:\n		\n\n		\n				Light Flak Armor (green).\n			\n			\n	
				Flak Armor (green).\n			\n			\n				Flak Armor w. Bandolier (green).\n		
		\n		\n			Helmet:\n		\n\n		\n				Cadian Helmet (green).\n			\n		\n			Prima
	ry:\n		\n\n		\n				M36 Kantrael Lasgun/Rifle.\n			\n			\n				Voss Pattern 
	Lasgun.\n			\n			\n				Agripinaa Ptrn. Type III Autogun.\n			\n			\n				Co
	mbat Shotgun.\n			\n		\n			DMR:\n		\n\n		\n				Longlas.\n			\n		\n			Secon
	dary:\n		\n\n		\n				Kantrael Pattern Laspistol.\n			\n			\n				Kantrael M
	G Defender Laspistol.\n			\n			\n				Stub Pistol.\n			\n		\n			Melee:\n		\
	n\n		\n				Chainsword.\n			\n			\n				Chainsword 2.\n			\n			\n				Sapper 
	Shovel.\n			\n		\n			Launcher:\n		\n\n		\n				Death Korps Missile Launcher
	.\n			\n			\n				Cadian Rocket Launcher.\n			\n			\n				Accatran AT Launch
	er.\n			\n			\n				Accatran AA Launcher.\n			\n		\n\n\n\n	General Equipmen
	t:\n\n\n\n	\n		Quote\n	\n\n	\n		\n			NVGs:\n		\n\n		\n				Photo-Visor.\n		
		\n			\n				Bionic Eye (Basic).\n			\n			\n				Bionic Eye #2(Basic).\n			\
	n		\n			Facewear:\n		\n\n		\n				[Imperium] Rebreather (green).\n			\n			\
	n				[Imperium] Rebreather (white).\n			\n		\n			Long Range Radio Backpack
	:\n		\n\n		\n				Vox Caster.\n			\n		\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n
	\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 C
	ustom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n
		\n	\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20220102T190000Z
DTEND:20220102T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20220106T050841Z
SEQUENCE:0
UID:1496-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20220113T163000Z
DTEND:20220113T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday - Heavy Metal
DTSTAMP:20211231T120037Z
SEQUENCE:0
UID:1495-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday\nOnce a month - We roll out\n\n\n\n	 \n\n\
	n\n	\n\n\n	This will be a zeus mission for 1st main on FK#1 utilizing the 
	standard modset in a series of armoured vehicle only missions. All player
	s will be playing tank crews. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n\n
	\n	Our efforts to secure control of the Agean have led to a naval landing 
	on Altis to support the Greek Army which is currently heavily pinned down 
	in the West. Infantry and Mechanized elements have landed on the Pyrgos pe
	ninsula and secured a tangible foothold. Now\, the Blackhorse are deployin
	g to smash the Russian's lines and drive deep into their logistical areas 
	to wreak havoc and force their surrender.\n\n\n\n	\n\n\n\n	+++ BRIEFING ++
	+\n\n\n\n	Your company is laagered up at Pyrgos\, stood-to and ready to st
	ep-off. Your objectives are simple.\n\n	1) Smash the Russian frontline Ant
	hrakia - Charika- Limni.\n\n	2) Maraud deep into the Russian rear area and
	 destroy any and all armour &amp\; logistics you find.\n\n	3) Assault and 
	cripple the Russian command centre at Molos.\n\n	4) If possible\, relieve 
	trapped infantry of the 101st AB at Delfinaki.\n\n\n\n	This operation coul
	d prove the killing blow for our operations in the Agean.\n\n\n\n	Allons B
	lackhorse!\n\n\n\n	\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	(TAGS &amp\
	; REGS PRIORITIZED)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Mission is currently
	 planned for 56 players. If we get more than that I will make recon or log
	istics elements available\n\n\n\n	 \n\n\n\n		Company HQ - \"Thunder 6\"\n
	\n		\n				Thunder 6-1 M1A1 Abrams\n\n				\n						COY Lead: OPEN\n					\n		
				\n						Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n					\
	n						Loader/Medic: OPEN\n					\n				\n			\n				Thunder 6-2 M1A1 Abrams\
	n				\n						Commander: OPEN\n					\n					\n						Gunner: OPEN\n					\n		
				\n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n\n					
		 \n					\n				\n		\n	\n		A Troop - \"Thunder 1\"\n		\n				Thunder 1-1 M1
	A1 Abrams\n				\n						PLTN Lead: OPEN\n					\n					\n						Gunner: @SAUC
	EGODISHALL\n					\n					\n						Driver: OPEN\n					\n					\n						Loader/
	Medic: OPEN\n					\n				\n			\n				Thunder 1-2 M1A1 Abrams\n				\n						C
	ommander: OPEN\n					\n					\n						Gunner: @Jacob_Waltz\n					\n					\n	
						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\n	
			\n				Thunder 1-3 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					\n
						\n						Gunner: @Kreeper NO TAGS\n					\n					\n						Driver: @Dab
	liu NO TAGS\n					\n					\n						Loader/Medic: OPEN\n					\n				\n			\n		
			Thunder 1-4 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					\n					\
	n						Gunner: @TheFantasticFlyingTaco NO TAGS\n					\n					\n						Driv
	er: OPEN\n					\n					\n						Loader/Medic: OPEN\n\n						 \n					\n				
	\n		\n	\n		B Troop - \"Thunder 2\"\n		\n				Thunder 2-1 M1A1 Abrams\n				\
	n						PLTN Lead: @Silberjojo\n					\n					\n						Gunner: @Griffin\n				
		\n					\n						Driver: @Phanos\n					\n					\n						Loader/Medic: @Conga
	 Line of Neckbeards\n					\n				\n			\n				Thunder 2-2 M1A1 Abrams\n				\
	n						Commander: @colt92\n					\n					\n						Gunner: @L00_Cyph3r\n					
	\n					\n						Driver: @Elkano NO TAGS\n					\n					\n						Loader/Medic
	: OPEN\n					\n				\n			\n				Thunder 2-3 M1A1 Abrams\n				\n						Command
	er Lead: @Servok NO TAGS\n					\n					\n						Gunner: @info\n					\n				
		\n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n			
		\n			\n				Thunder 2-4 M1A1 Abrams\n				\n						Commander Lead: @AngrySco
	ttishMan NO TAGS\n					\n					\n						Gunner: @ZeFlyingDutchman NO TAGS
	\n					\n					\n						Driver: @Malbryn NO TAGS\n					\n					\n						Load
	er/Medic: @johnb43\n\n						 \n					\n				\n		\n\n		C Troop - \"Thunder 3
	\" (Numbers Permitting)\n\n		\n				Thunder 3-1 M1A1 Abrams\n\n				\n					
		PLTN Lead: OPEN\n					\n					\n						Gunner: OPEN\n					\n					\n						D
	river: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\n			\n		
			Thunder 3-2 M1A1 Abrams\n				\n						Commander: OPEN\n					\n					\n			
				Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n					\n						L
	oader/Medic: OPEN\n					\n				\n			\n				Thunder 3-3 M1A1 Abrams\n				\n		
					Commander Lead: OPEN\n					\n					\n						Gunner: OPEN\n					\n					\
	n						Driver: OPEN\n					\n					\n						Loader/Medic: OPEN\n					\n				\
	n			\n				Thunder 3-4 M1A1 Abrams\n				\n						Commander Lead: OPEN\n					
	\n					\n						Gunner: OPEN\n					\n					\n						Driver: OPEN\n					\n		
				\n						Loader/Medic: OPEN\n					\n				\n		\n\n	+++ RESTRICTIONS &amp\;
	 NOTES+++\n\n\n\n		Equipment is pre-assigned\n	\n	\n		GPS Tracking will be
	 disabled\n	\n	\n		Units are to be addressed by their respective callsigns
	\n	\n	\n		Respawns at Zeus discretion\n	\n	\n		Loaders are also set as Med
	ics\n	\n
DTSTART:20220104T190000Z
DTEND:20220104T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry - New Year's Eve Edition
DTSTAMP:20211226T145310Z
SEQUENCE:0
UID:1493-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rule
	s:\n\n\n\n	1. Regulate your alcohol consumption - if you're too drunk you'
	ll be asked to switch to water\, if you don't get the hint and sober up a 
	little you will be asked to take a break\, if you still don't sober up you
	 will be removed from team speak for 8 hours.\n\n\n\n	2. Games will be cho
	sen by popular demand (straw poll) if you do not want to play the game cho
	sen\, or do not have it - you're welcome to spectate but do not throw a hi
	ssy fit. If we want to break up the room and play multiple games we can\, 
	but all drunk games need to be hosted in locked rooms (to make a locked ro
	om ask any staff member or veteran). [This Rule will be amended for the Bi
	rthday Edition - See details below]\n\n\n\n	3. If you are drunk and partic
	ipating in these events DO NOT go up into the main TS rooms and interfere 
	with other games/conversations. Once you've taken your first drink you are
	 to quarantine yourself to the locked event rooms (or afk/quiet room) for 
	the entirety of your inebriation.\n\n\n\n	4. Should go without saying but 
	all instructions from staff are to be followed. If a staff member asks you
	 to step away from your computer for a moment- do so. If you are asked to 
	lower your voice - do it. Staff volunteer to ensure everyone has an enjoya
	ble experience on FK. If you're disturbing someone else's enjoyment a staf
	f member shouldn't have to point out an exact rule to ask you to knock it 
	off.\n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or ris
	k a permanent ban. No one will be pressured into turning on their webcam f
	or any reason.\n\n\n\n	6. No one will be pressured to drink! If you'd like
	 to enjoy playing with a bunch of drunk idiots while sober then more power
	 to you.\n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK.\n\n\n\n	8. To keep this event safe for all involved
	 designated \"water breaks\" will be announced. Games will be paused for 1
	5 min breaks every other hour (up to event leaders digression). This will 
	allow attendees a moment to get a glass of water\, and/or visit the bathro
	om.\n\n\n\n	9. If you're not having fun\, you're doing it wrong. If your r
	eaction to alcohol is to get angry\, or depressed please do not drink. Jus
	t because others are drinking doesn't mean you have to partake. You can ha
	ve an enjoyable night without alcohol.\n\n\n\n	10. There will be no record
	ing or streaming. Period.\n\n\n\n	 \n\n\n\n	Special New Years Eve Edition
	:\n\n	The RRR events were created after the impromptu new years party of 2
	021. It's only fitting that we continue the tradition into 2022. \n\n\n\n
		It would be a good idea to have the following games installed and updated
	: Golf with Friends\, Among Us\, Arma 3\n
DTSTART;VALUE=DATE:20211231
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF S.O.O.N Event #1 (Spec-Ops TvT)
DTSTAMP:20211209T210334Z
SEQUENCE:0
UID:1483-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FK Gaming is invited to FNF's new event! The details of w
	hich are below:\n\n\n\n	Spec Ops is an asymmetrical game mode designed to 
	replicate special operations with small teams versus a larger enemy force.
	 \n\n\n\n	To replicate this\, the attacking team will be comprised of 10-
	15 players that will have a technological advantage over the defending tea
	m.\n\n	This will come in the form of better weapons\, Night-Vision-Goggles
	 as well as silencers. \n\n\n\n	The defending team will be comprised of 7
	0-100 players but will lack the gadgets of the attackers. Instead\, they w
	ill be equipped with inferior weapons\, will carry flashlights as well as 
	flares. What they lack in gear\, they make up for in numbers.\n\n	We will 
	make it a multiple objective scenario build of what you would normally kno
	w from our \"destroy\" game mode\, we will throw in some small twists to m
	ake it interesting for all players. This is not your normal FNF mission! G
	ame time will be 15 min safe start and then 2 hour mission time.\n\n\n\n	F
	NF is looking for at least 80 players to make the event happen. \n\n	If y
	ou wish to be on the attacking Special Forces team\, you must be a part of
	 a community of 5+ players and must be able to guarantee attendance on the
	 date of the event. The SF team will be picked by random after the signup 
	and teams will be announced. \n\n	 \n\n\n\n	FK Gaming has requested 6 RS
	VP slots already and the participants will be decided on a first come firs
	t serve basis. FK Gaming has gotten the Defender Role.\n
DTSTART:20211226T200000Z
DTEND:20211226T220000Z
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20211225T032711Z
SEQUENCE:0
UID:1492-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20220105T163000Z
DTEND:20220105T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20211223T153931Z
SEQUENCE:0
UID:1491-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n		How to successfully join our servers\n	\n	
	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slott
	ing procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - Ho
	w to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Utilis
	ing your equipment and interacting with objects\n	\n	\n		ACE Medical - How
	 not to bleed out\n	\n	\n		Utilising the Short Range Radio and general pri
	nciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) th
	at Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missions
	\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief introd
	uction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the ra
	ngefinder and working with map (if time allows)\n	\n\n	Although we will be
	 learning how to quickly and efficiently create a loadout that has all you
	r basics\, one that I've created will be made public as an example. Feel f
	ree to save and utilise it as you wish.\n\n\n\n	Attending and completing B
	asic Training will grant you 1 of the 4 referral points required to attain
	 the 'Regular' status in our community\, and proceed to earning tags for m
	ore advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be at
	 \"Basic Training\" room on TS at given time. We will be conducting this 
	training on server 1.\nTime in the calendar should be automatically adju
	sted to your own timezone\, but just to make sure\, this training will sta
	rt at 1530 BST. Expect roughly 2 hours of time taken\, but consider that d
	ealing with technical issues and minor delays could add approximately 20 m
	inutes.\n\n\n\n	You're expected to have the mods from our modset downloade
	d via Steam. Make sure you have the November 2021 Modset.\n\n\n\n	The
	 Modset Preset File is here: https://cdn.discordapp.com/attachments/40303
	6480160923659/907005697621889084/FK_Modset_Nov_2021.html\n\n\n\n	This will
	 download a file. Drag that file into your Arma 3 Launcher\, and it will a
	utomatically subscribe to all the mods we utilise. It will also save those
	 mods under a preset which can be quickly accessed\, in case you ever use 
	alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teamspeak. 
	Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If you d
	o not feel confident that your TFAR has been installed correctly\, arrive 
	a couple of minutes early and I'll be happy to help sort things out.\n\n	
	 \n\n\n\n	IP and password will be given to you before we join the server.
	\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an 
	FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended binding
	s and ACE settings - we will cover these during the training as well. This
	 is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to 
	some extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifle
	man's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide -
	 What you can take and when.\n\n
DTSTART:20211226T153000Z
DTEND:20211226T175000Z
ATTENDEE;CN="topherboy1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 37
DTSTAMP:20211218T202520Z
SEQUENCE:0
UID:1489-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 37 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20211230T180000Z
DTEND:20211230T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:HELSREACH #1 [1st Main] (Remnants)
DTSTAMP:20211214T040822Z
SEQUENCE:0
UID:1485-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"I walked the b
	roken battlefields until my boots were wet with blood. I am not ashamed to
	 say that I cried salt tears onto the earth as the scale of the devastatio
	n crushed my spirit. All around me were the pitiful moans of those who fel
	l in that titanic confrontation. Helsreach was my baptism. I walked from i
	t a changed man.\"\n\n	—General Brost Jagg of the VII Armageddon Hive Ra
	ts 999.M41\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	It has been exactly 57 standard years since the Second War for Armaged
	don and the attempt by Ork Warboss Ghazghkull Mag Uruk Thraka to seize the
	 planet of Armageddon in an apocalyptic WAAAGH! which brought ruin to much
	 of the planets infrastructure\, heavy industry and population. Since the 
	previous war\, Ghazghkull has not been idle after decades of planning and 
	testing Imperial defences and succeeded in unifying dozens of Ork tribes a
	nd even contingents from several different Ork empires\, a level of unity 
	among the greenskins that had never been faced by the Imperium before. Gha
	zghkull has returned 57 years to the day for his long sought after rematch
	. The massive trade and industrial output of Armageddon makes it a vital p
	art of the Imperium\, particularly for the tightly settled worlds of the S
	egmentum Solar\, the very heart of human-settled space and has been placed
	 at high priority for its defence. In preparation for this climactic strug
	gle\, the surface of Armageddon must be secured in its totality the forces
	 of the Disgraced former Planetary Governor Herman von Strab still control
	 some areas of the planet and refuse to comply with The Governing Council 
	of Armageddon. These forces must be eliminated before the construction of 
	anti-orbital batteries in the area can commence and must be eliminated wit
	h all possible expediency The Emperor Protects...\n\n\n\n	++BRIEFING COMP
	LETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This will be a heavi
	ly themed mission with elements taken from the Warhammer 40k Universe. Th
	e mission will be making use of the Arma 3 mods There is Only War\, Impe
	rial Conquest and Improved Melee System which will be posted as well at
	 the bottom of this event page in a compiled list.  Weaponry within the m
	ission will be restricted to Warhammer 40k/Faction based weaponry and will
	 be restricted per your chosen role. Tags for applicable roles are being
	 enforced and will not be different from standard slotting. Squad Structu
	re and PTLN structure have been changed to accommodate the theme and struc
	ture of operations in the 40k universe. \n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\
	n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n
	\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer)
	 @LurkerOne [NO TAGS]\n			\n			\n				PLTN 2ic/Commissar (PLTN 2ic TAGS\,
	 Officer) @colt92 [ARMOR LEAD TAGS]\n			\n			\n				PLTN RTO (RTO TAGS\, 
	Specialist) OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPE
	N\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	ALPHA SQUAD:\n\n\n\n		Alpha Squad Lead
	 (SL TAGS\, Officer) @Fred [NO TAGS]\n	\n	\n		Alpha Squad Medic (MEDIC
	 TAGS\, Specialist) @Melo\n	\n	\n		Alpha Squad Team Leader (TL TAGS\, NCO
	) @Rtiler96\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n	\n	\n		
	2x Alpha Squad Guardsmen: (on the day)\n	\n	\n		Alpha Squad Team Leader (
	TL TAGS\, NCO) OPEN\n	\n	\n		1x Alpha Squad ShockTrooper: (on the day)\n
		\n	\n		2x Alpha Squad Guardsmen: (on the day)\n	\n\n	 \n\n\n\n	BRAVO SQ
	UAD:\n\n\n\n		Bravo Squad Lead (SL TAGS\, Officer): OPEN\n	\n	\n		Bravo
	 Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\n		Bravo Squad Team L
	eader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper: (on the
	 day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n	\n		Bravo Squa
	d Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Bravo Squad ShockTrooper:
	 (on the day)\n	\n	\n		2x Bravo Squad Guardsmen: (on the day)\n	\n\n	 \
	n\n\n\n	CHARLIE SQUAD:\n\n\n\n		Charlie Squad Lead (SL TAGS\, Officer) 
	OPEN\n	\n	\n		Charlie Squad Medic (MEDIC TAGS\, Specialist) OPEN\n	\n	\
	n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		1x Charlie Squ
	ad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Guardsmen: (on t
	he day)\n	\n	\n		Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	\n	\n		
	1x Charlie Squad ShockTrooper: (on the day)\n	\n	\n		2x Charlie Squad Gua
	rdsmen: (on the day)\n	\n\n	 \n\n\n\n	 \n\n\n\n	DELTA SQUAD (Kasrkin):\
	n\n\n\n		Delta Kasrkin Squad Lead (SL TAGS\, Officer) @Silberjojo\n	\n	\
	n		Delta Kasrkin Squad Medic (MEDIC TAGS\, Specialist) @Myshinka_\n	\n	\
	n		Delta Kasrkin Squad Team Leader (TL TAGS\, NCO) @Prometheus13\n	\n	\n	
		1x Delta Squad Kasrkin ShockTrooper: (on the day)\n	\n	\n		2x Delta Sq
	uad Kasrkin: (on the day)\n	\n	\n		Delta Squad Team Leader (TL TAGS\, NCO
	) OPEN\n	\n	\n		1x Delta Squad Kasrkin  ShockTrooper: (on the day)\n	\
	n	\n		2x Delta Squad Kasrkin : (on the day)\n	\n\n	 \n\n\n\n	\n\n\n\n	Le
	man Russ Vanquisher  (KNGT 1-1):\n\n\n\n		KNGT Commander/Lead (KNGT Comm
	ander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunner Tags\, Sp
	ecialist) @Jacob_Waltz\n	\n	\n		KNGT Hull Gunner (KNGT Gunner Tags\, S
	pecialist) @SAUCEGODISHALL\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Sp
	ecialist) @L00_Cyph3r\n	\n\n	 \n\n\n\n	Leman Russ Vanquisher  (KNGT 1-
	2):\n\n\n\n		KNGT Commander (KNGT Commander Tags\, Officer) OPEN\n	\n	\n	
		KNGT Gunner (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Hull 
	Gunner (KNGT Gunner Tags\, Specialist) OPEN\n	\n	\n		KNGT Driver (KNG
	T Driver Tags\, Specialist) OPEN\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n
		 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Looting of enemy primary weapons is
	 prohibited.\n	\n	\n		Rifleman mag size limit raised to 60 rounds per maga
	zine for those without Las weaponry.\n	\n	\n		Rifleman mag size limit remo
	ved for those with Las weaponry.\n	\n	\n		Riflemen Limit for bandages is i
	ncreased to 8x.\n	\n	\n		Flamers(Flamethrowers) are prohibited in mission.
	\n	\n	\n		Explosive Ammunition\, Inferno Rounds or other non-standard ammu
	nition may be taken only if explicit permission is given by the Event Owne
	r.\n	\n	\n		PLTN Commander\, PLTN 2ic/Commissar\, Squad Leads\, Asset Lead
	s\, and Asset Crews may take invisible radio backpacks for aesthetic purp
	oses.\n	\n	\n		PLTN Commander only with Dual authorization of the acting P
	LTN Commissar may order the Full Advance/Charge of the Platoon.\n	\n	\n		O
	nly One ShockTrooper per squad may take from the provided ShockTrooper We
	aponry.\n	\n	\n		Only one Meltabomb may be taken by per squad.\n	\n	\n		P
	LTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per pe
	rson out of the spawn area.\n	\n	\n		PLTN Commissar is permitted to bring 
	a melee weapon or a secondary firearm in their inventory.\n	\n\n	--RESTRIC
	TIONS--\n\n\n\n	 \n\n\n\n	++NOTES++\n\n\n\n		PLTN Commissar is responsibl
	e for the moral and mental well being of the platoon. (Note: This can be d
	one via RP if desired EX: Extoll the glory of the imperium\, Deride the E
	nemy\, Inspire otherwise keep an eye on the state of the Platoon EX: Bring
	 Resupplies to the troops\, hand out \"Medals\" etc).\n	\n	\n		The improve
	d Melee system can be configured by esc &gt\; options &gt\; controls &gt\;
	 configure addons &gt\; WebKnight's Melee.\n	\n	\n		Primary Weapons with a
	n attached bayonet can be used to bayonet enemies by use of the improved
	 Melee system Buttstock Hit/Bayonet Charge ability.\n	\n	\n		The Imperial 
	Conquest Mod Weaponry Muzzle attached bayonets do function as stated in no
	te #3.\n	\n	\n		Where roles overlap (EX: A Medic in a Kasrkin Squad) they
	 may choose from both equipment lists.\n	\n	\n		Whilst the environment of 
	the 40k setting may cause some to believe the mission to be less serious. 
	Outright reckless actions that disrupt the mission flow/enjoyment for othe
	rs will be treated as mission disruption and be punished accordingly.\n	\n
	\n	--NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry
	 and equipment rules unless otherwise specified remain in effect for this 
	mission.\n\n\n\n	PLTN Lead\, Squad Leads:\n\n\n\n	Uniform:\n\n\n\n		Cadian
	 Fatigues (green).\n	\n	\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Ves
	t:\n\n\n\n		Officer Flak Armor (green).\n	\n	\n		Light Flak Armor (green).
	\n	\n	\n		Flak Armor (green).\n	\n	\n		Flak Armor w. Bandolier (green).\n	
	\n\n	Helmet:\n\n\n\n		Officer Cap (green).\n	\n	\n		Cadian Helmet (green).
	\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pattern
	 Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat Shotgu
	n.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrae
	l MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Decorated &amp\;&amp\; Non-
	Decorated).\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	
	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n	\n		Power Sword 1.\n	\n	\n	
		Power Sword 2.\n	\n	\n		Power Maul.\n	\n\n	 \n\n\n\n	 \n\n\n\n	Commissa
	r:\n\n\n\n	Uniform:\n\n\n\n		Commissar Uniform.\n	\n\n	Vest:\n\n\n\n		Mele
	e Holster.\n	\n\n	Helmet:\n\n\n\n		Commissar Cap.\n	\n\n	Secondary:\n\n\n\
	n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG Defender Laspistol.\n	
	\n	\n		Bolt Pistol (Decorated &amp\;&amp\; Non-Decorated).\n	\n	\n		Stub P
	istol.\n	\n	\n		Plasma Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n	
		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n	\n		Power Sword 1.\n	\n	\n		Po
	wer Sword 2.\n	\n	\n		Power Maul.\n	\n	\n		Commissar Power Saber.\n\n		 \
	n	\n\n	 \n\n\n\n	FAC\, RTO\, Team Leads:\n\n\n\n	Uniform:\n\n\n\n		Cadian
	 Fatigues (green).\n	\n	\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Ves
	t:\n\n\n\n		Light Flak Armor (green).\n	\n	\n		Flak Armor (green).\n	\n	\n
			Flak Armor w. Bandolier (green).\n	\n\n	Helmet:\n\n\n\n		Cadian Helmet (
	green).\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss 
	Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat
	 Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		
	Kantrael MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Non-Decorated).\n	\n
		\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2
	.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	KNGT Crew:\n\n\n\n	Uniform:\n\
	n\n\n		Crew Fatigues (green).\n	\n	\n		Crew Fatigues (green\, shirt).\n	\n
	\n	Vest:\n\n\n\n		Flakweave Vest.\n	\n\n	Helmet:\n\n\n\n		Tanker Cap.\n	\n
	\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pattern Lasg
	un.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n	\n		Combat Shotgun.\n	
	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG 
	Defender Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainswor
	d.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	 \n\n
	\n\n	Kasrkin:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n\n	Ve
	st:\n\n\n\n		Kasrkin Carapace Armor (green).\n	\n\n	Helmet:\n\n\n\n		Kasrk
	in Helmet (green).\n	\n\n	Backpack:\n\n\n\n		Kasrkin Power Pack (green)
	.\n	\n\n	Primary:\n\n\n\n		Ryza Pattern Hellgun.\n	\n\n	DMR:\n\n\n\n		Long
	las.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantr
	ael MG Defender Laspistol.\n	\n	\n		Bolt Pistol (Non-Decorated).\n	\n	\n		
	Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2.\n	\
	n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	ShockTroopers:\n\n\n\n	Uniform:\n\n
	\n\n		Cadian Fatigues w. Greaves (green).\n	\n\n	Vest:\n\n\n\n		Light Flak
	 Armor (green).\n	\n	\n		Flak Armor (green).\n	\n	\n		Flak Armor w. Bandol
	ier (green).\n	\n\n	Helmet:\n\n\n\n		Cadian Heavy Helmet (green).\n	\n\n	P
	rimary:\n\n\n\n		M35 Magnacore Pattern Plasmagun.\n	\n	\n		Grenade Launche
	r.\n	\n	\n		Meltagun.\n	\n	\n		M36 Kantrael Lasgun/Rifle.\n	\n	\n		Voss Pa
	ttern Lasgun.\n	\n	\n		Combat Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael
	 Pattern Laspistol.\n	\n	\n		Kantrael MG Defender Laspistol.\n	\n	\n		Bolt
	 Pistol (Non-Decorated).\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chai
	nsword.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	 \n\n\n\n	
	 \n\n\n\n	Medics:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fatigues (green).\n	\n
	\n	Vest:\n\n\n\n		Medicae Flak Armor (green).\n	\n\n	Helmet:\n\n\n\n		Medi
	cae Cadian Helmet.\n	\n\n	Primary:\n\n\n\n		M36 Kantrael Lasgun/Rifle.\n	\
	n	\n		Voss Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type III Autogun.\n	\n
		\n		Combat Shotgun.\n	\n\n	Secondary:\n\n\n\n		Kantrael Pattern Laspistol
	.\n	\n	\n		Kantrael MG Defender Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Me
	lee:\n\n\n\n		Chainsword.\n	\n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n
		\n\n	 \n\n\n\n	 \n\n\n\n	Guardsmen:\n\n\n\n	Uniform:\n\n\n\n		Cadian Fa
	tigues (green).\n	\n\n	Vest:\n\n\n\n		Light Flak Armor (green).\n	\n	\n		F
	lak Armor (green).\n	\n	\n		Flak Armor w. Bandolier (green).\n	\n\n	Helmet
	:\n\n\n\n		Cadian Helmet (green).\n	\n\n	Primary:\n\n\n\n		M36 Kantrael La
	sgun/Rifle.\n	\n	\n		Voss Pattern Lasgun.\n	\n	\n		Agripinaa Ptrn. Type II
	I Autogun.\n	\n	\n		Combat Shotgun.\n	\n\n	DMR:\n\n\n\n		Longlas.\n	\n\n	S
	econdary:\n\n\n\n		Kantrael Pattern Laspistol.\n	\n	\n		Kantrael MG Defend
	er Laspistol.\n	\n	\n		Stub Pistol.\n	\n\n	Melee:\n\n\n\n		Chainsword.\n	\
	n	\n		Chainsword 2.\n	\n	\n		Sapper Shovel.\n	\n\n	Launcher:\n\n\n\n		Deat
	h Korps Missile Launcher.\n	\n	\n		Cadian Rocket Launcher.\n	\n	\n		Accatr
	an AT Launcher.\n	\n	\n		Accatran AA Launcher.\n	\n\n	 \n\n\n\n	General E
	quipment:\n\n\n\n	NVGs:\n\n\n\n		Photo-Visor.\n	\n	\n		Bionic Eye (Basic).
	\n	\n	\n		Bionic Eye #2(Basic).\n	\n\n	Facewear:\n\n\n\n		[Imperium] Rebre
	ather (green).\n	\n	\n		[Imperium] Rebreather (white).\n	\n\n	Long Range R
	adio Backpack:\n\n\n\n		Vox Caster.\n	\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20211217T190000Z
DTEND:20211217T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Night Flat Earthers Stole Christmas
DTSTAMP:20211211T014128Z
SEQUENCE:0
UID:1484-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Well It's time for another fun and wacky mission
	 for Christmas.\n\n\n\n	Background: Well here we have the Flat Earthers b
	eing cunts again and denying the kids of Australia their presents from San
	ta\, down right fucked from this mob. So we have decided to throw some mo
	ney out to the wider community and band together to save Christmas for Aus
	sie Kids.\n\n\n\n	 \n\n\n\n	Objectives:\n\n\n\n	1. Retrieve Assets that w
	ere stolen from Santa\n\n\n\n	2. Find any intel that will lead to the reas
	on why they were taken.\n\n\n\n	 \n\n\n\n	Zeus: Servok\n\n\n\n	Server: F
	K4\n\n\n\n	Map: Zimma \n\n\n\n	Side: Redfor (I was lazy and made it that 
	way).\n\n\n\n	RRR: Knight is an ammo truck but for repairs I am building 
	a Vehicle for Platoon.\n\n\n\n	Respawns: People wont be dead for long but
	 Platoon can request them. Vehicles will be respawned as Zeus sees fit.\n\
	n\n\n	MODSET HERE -----&gt\; MODSET\n\n\n\n	Uniform: Pic Below for Attent
	ion. The Uniforms will be chosen from the Christmas pack mod (symbol right
	) \n\n\n	\n\n\n\n	Weapons: Infantry\, Raptor and Knight - Any side weapo
	n and/ or historical is allowed. Restricted by role and caliber\, there ar
	e some reskinned vanilla weapons.\n\n\n\n	Vest and Backpack: One that suit
	s. \n\n\n\n	Helmet: Santa hat from Christmas Pack. Note Over sized Santa 
	hat will be for roles specified below.\n\n\n\n	Squad assets/transports wil
	l be whatever I come up with between now and go time.\n\n\n\n	Reservable S
	lots:\n\n\n\n	Platoon HQ (Big Santa Hat): @Jerichron\n\n\n\n	Platoon 2IC 
	(Big Santa Hat): @Melo\n\n\n\n	Medic (Big Santa Hat): @Arg\n\n\n\n	RTO/FAC
	 (Big Santa Hat): @LurkerOne\n\n\n\n	 \n\n\n\n	Alpha:\n\n\n\n	SL (Big S
	anta Hat):\n\n\n\n	Medic:\n\n\n\n	TL1:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Bra
	vo:\n\n\n\n	SL (Big Santa Hat): @Bashfulvideos\n\n\n\n	Medic:\n\n\n\n	TL1
	:\n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Charlie\n\n\n\n	SL(Big Santa Hat):\n\n\n
	\n	Medic:\n\n\n\n	TL1: \n\n\n\n	TL2:\n\n\n\n	 \n\n\n\n	Delta and Echo wi
	ll open if the others are full.\n\n\n\n	 \n\n\n\n	Raptor: Rudolph and Boo
	mer (Yes\, that is a ZU mounted on a Darter Drone. Sarissa is to blame fo
	r this wonderful idea. Yours Sincerely Santa's Workshop)\n\n\n\n	\n\n\n\n	
	Pilot1(Drone Op): @L00_Cyph3r\n\n\n\n	Gunner1: @Sasquatch Rick\n\n\n\n	Pil
	ot2(Drone Op): @info\n\n\n\n	Gunner2: @Mingy\n\n\n\n	 \n\n\n\n	Knight: Bl
	itzen (Ok yes this is a Ammo truck with 5x SPGs strapped to its back. How
	 else are you going to rain Hell on Flat Earthers. Yours Sincerely Santa's
	 Workshop)\n\n\n\n	\n\n\n\n	Commander Front Gun (Big Santa Hat): @colt92\
	n\n\n\n	Gunner1: @SAUCEGODISHALL\n\n\n\n	Gunner2:\n\n\n\n	Gunner3:\n\n\n\n
		Gunner4:\n\n\n\n	Driver: @Conga Line of Neckbeards\n\n\n\n	 \n
DTSTART:20211218T190000Z
DTEND:20211218T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Big FK Quiz of the Year - 2021
DTSTAMP:20211215T185214Z
SEQUENCE:0
UID:1487-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	BIG FK QUIZ OF THE YEAR - 2021\n\n	Ran by Tomo\n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	So this is an idea that came to me recently when watch
	ing other similar things\, and I thought why not make one for FK? A couple
	 hours of looking things up later... and I have put together a quiz! \n\n
	\n\n	This will be hosted on Teamspeak in an unlocked temporary room\, wit
	h myself as quizmaster/host. Anyone is able to come compete\, though there
	 are no prizes (to discourage cheating!). I would have liked to have teams
	\, but online makes this less feasible unfortunately.\n\n\n\n	There will b
	e 4 rounds across 2 halves. The first half will be questions asked by me o
	ut loud and answered in a Google Form (with blanked out questions to preve
	nt skipping ahead)\, and will include 3 topics/rounds of 10 questions each
	: FK Trivia\, Gaming\, and General Knowledge. These will all focus mostly 
	on things that happened this year.\n\n	A break will then happen to kill so
	me time and double check scores\, and will be followed by the second half
	 of the quiz - a quickfire round! Participants will have to answer read ou
	t questions by typing them in TS chat\, and the first person to get the co
	rrect answer wins a point! This should enable tiebreakers\, and will conta
	in some slightly different questions such as picture ones to mix it up a b
	it from the previous round!\n\n\n\n	 \n\n\n\n	I hope to see a good number
	 of people participating\, and see you all then after first main ends!\n\n
	\n\n	Please RSVP if you are planning to attend so that I can gauge numbers
	!\n
DTSTART:20211222T213000Z
DTEND:20211222T230000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheMinion";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Beshman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20211215T212119Z
SEQUENCE:0
UID:1488-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20211218T163000Z
DTEND:20211218T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Prophet spotter training
DTSTAMP:20211214T214555Z
SEQUENCE:0
UID:1486-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="ThePointForward":forum@fkgaming.eu
DESCRIPTION:\n	I will be trialing new training format.\n\n\n\n	This trai
	ning will cover several topics:\n\n\n\n		Using map and accurate marking\n	
	\n	\n		Operating ballistic computer and Vector rangefinder combo\n	\n	\n		
	Fieldcraft\n	\n	\n		Theory of working with assets\n	\n	\n		And more\n	\n\n
		 \n\n\n\n	Only RSVP if you have Prophet Sniper tags!\nIf you do not have
	 them and are interested in attending anyway\, leave a comment and you'll 
	be a reserve in case RSVPs are not filled or we have cancels/no-shows.\n
DTSTART:20211218T140000Z
DTEND:20211218T160000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tanks Tuesday - The Invasion of Kujari
DTSTAMP:20211130T082445Z
SEQUENCE:0
UID:1482-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	Tanks Tuesday\nOnce a month - We roll out\n\n\n\n	\n\n\n\
	n	 \n\n\n\n	This will be a zeus mission for 1st main on FK#1 utilizing th
	e standard modset and default template in a series of armoured vehicle on
	ly missions. All players will be playing tank crews. Slotting will be amen
	ded accordingly. \n\n\n\n	 \n\n\n\n	+++ SITUATION +++\n\n\n\n	The region
	 of Kujari has been torn apart by a civil war during the 70s. Under US gui
	dance a western government had been established. Now\, 15 years later\, co
	mmunist sentiment is flaring up and the Soviet Union can not idly stand by
	 and watch the people of Kujari be oppressed. A western hardliner has come
	 to power. A systematic suppression of anti US and anti-government opinion
	s followed. Hundreds of people have vanished into the prisons of the count
	ry already and we fear more will follow. Civilians have taken up arms and 
	are now in open revolt against the government. The world revolution contin
	ues! The decision to intervene and support our brothers and sisters has be
	en made.\n\n\n\n	And you comrades\, will form the spearhead.\nPo konyam!\n
	\n\n\n	 \n\n\n\n	+++ BRIEFING +++\n\n\n\n	We are now two days into the in
	vasion. In preparation for a large scale ground assault a forward HQ must 
	be taken control of. It is defended by multiple lines of entrenched armour
	ed units. This is where 15th Armoured Regiment comes in. Molotok Company 
	will be the first ones to assault the enemy positions. We are expecting T-
	72\, T-55 and M60 Tank variants in entrenched positions\, partially marked
	 on the attached map below. The enemy knows we are coming and has prepared
	 accordingly. They have layed a mine field to the North\, effectively funn
	eling us into their defensive positions. We have no choice but to react wi
	th an armoured push\, since their air defense network is focussed on this 
	region. Our superior equipment should however give us the edge we need to 
	succeed. \n\n\n\n	Molotok Company will be supported by regimental logisti
	cs and medical detachments. \n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	+++ O
	BJECTIVES +++\n\n\n\n	1. Defeat the enemy's entrenched armoured units Nort
	h-West of the marked HQ.\n\n	2. Enable Friendly Infantry Units to assault 
	the enemy HQ and take control of it. \n\n	3. Stand by for further orders\
	n\n\n\n	 \n\n\n\n	+++ SLOTTING +++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n	(FINAL SAY IS
	 AT EVENT HOSTS DISCRETION)\n\n\n\n	Mission is currently planned for 39 pl
	ayers. If we get more than that I will make recon or logistics elements av
	ailable\n\n\n\n		Company HQ - \"Molotok\" - T80U\n\n		\n				T80U-Molotok 1
	-1\n\n				\n						COY Lead): @colt92\n					\n					\n						Gunner: @Jacob_
	Waltz \n					\n					\n						Driver: @Whisper\n					\n				\n		\n	\n		Plato
	on 1 - \"Semyon\"- T80U\n		\n				T80U -Semyon 1-1\n				\n						Commander:
	  Closed \n					\n					\n						Gunner:  @Conga Line of Neckbeards \n
						\n					\n						Driver:  Closed \n					\n				\n			\n				T80U -Semyo
	n 1-2\n				\n						Commander:  @Resurge (no tags)\n					\n					\n						
	Gunner:  @info\n					\n					\n						Driver:  Closed \n					\n				\n		
		\n				T80U -Semyon 1-3\n				\n						Commander:  @Jerichron\n					\n					
	\n						Gunner:  @andyt90\n					\n					\n						Driver:  @Griffin68965\n
						\n				\n		\n	\n		Platoon 2 - \"Leonid\"- T80U\n		\n				T80U - Leonid 
	1-1\n				\n						Commander:  @Legendo (no tags)\n					\n					\n						Gu
	nner:  @KingShibe (no tags)\n					\n					\n						Driver:  Closed \n	
					\n				\n			\n				T80U - Leonid 1-2\n				\n						Commander:  @AngryS
	cottishMan(no tags)\n					\n					\n						Gunner:  @ZeFlyingDutchman (no
	 tags)\n					\n					\n						Driver:  @Malbryn (no tags)\n					\n				\n	
			\n				T80U - Leonid 1-3\n				\n						Commander:  Closed \n					\n		
				\n						Gunner:  @TheFantasticFlyingTaco (no tags)\n					\n					\n			
				Driver:  @Elkano  (no tags)\n					\n				\n		\n	\n		Platoon 3 - \"Zi
	naida\" - T80U\n		\n				T80U - Zinaida 1-1\n				\n						Commander:  @vl
	addis611 (no tags)\n					\n					\n						Gunner:  @Wafflefox\n					\n			
			\n						Driver:  @Skate\n					\n				\n			\n				T80U - Zinaida 1-2\n			
		\n						Commander:  @L00_Cyph3r\n					\n					\n						Gunner:  @Veag
	ance  (no tags)\n					\n					\n						Driver:  Closed \n					\n				\n	
			\n				T80U - Zinaida 1-3\n				\n						Commander:  @SGz_Eliminated (Gun
	ner Tags)\n					\n					\n						Gunner:  @johnb43\n					\n					\n						Dri
	ver:  @MobileEx\n					\n				\n		\n	\n		Platoon 4 - \"Yelena\" - T80U\n		
	\n				T80U - Yelena 1-1\n				\n						Commander:  Closed \n					\n					\
	n						Gunner:  Closed \n					\n					\n						Driver:  Closed \n					
	\n				\n			\n				T80U - Yelena 1-2\n				\n						Commander:  Closed \n		
				\n					\n						Gunner:  Closed \n					\n					\n						Driver:  Clo
	sed \n					\n				\n			\n				T80U - Yelena 1-3\n				\n						Commander: C
	losed \n					\n					\n						Gunner:  Closed \n					\n					\n						Dri
	ver:  Closed \n					\n				\n		\n	\n		Logistics\n		\n				Driver:  Clos
	ed \n			\n			\n				Driver:  Closed \n			\n		\n	\n		Medical\n		\n				Med
	ic:  Closed \n			\n			\n				Medic:  Closed \n			\n		\n\n	 \n\n\n\n	 
	\n\n\n\n	+++ Equipment +++\n\n\n\n		Uniforms: M88 TTsKO\n	\n	\n		Vests: An
	y \"Belt Equipment\" from RHS Red\n	\n	\n		Helmets: any TSh-4\n	\n	\n		Bac
	kpack:\n		\n				R-148\n			\n			\n				RD-54\n			\n		\n	\n		Weaponry:\n		\n	
				Primary:\n				\n						AKS-74U\n					\n					\n						AKS-74\n					\n				\
	n			\n				Secondary:\n				\n						PM\n					\n				\n		\n	\n		Toolkits will 
	be present in the vehicles\n	\n\n	 \n\n\n\n	 \n\n\n\n	+++ RESTRICTIONS &
	amp\; NOTES+++\n\n\n\n		Equipment is heavily restricted (see section above
	)\n	\n	\n		GPS Tracking will be on a delay and only present on lead vehicl
	es\n	\n	\n		Units are to be adressed by their respective callsigns\n	\n	\n
			Respawns at Zeus discretion\n	\n\n	 \n
DTSTART:20211207T190000Z
DTEND:20211207T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20211128T234252Z
SEQUENCE:0
UID:1480-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	Due to a mistake on my part\, this has been rescheduled t
	o 11th December\, apologies for any inconvenience\n\n\n\n	The CM team have
	 agreed to restart the Townhall event\, starting from 4th December 2021. W
	e aim to hold these events 1st Saturday of every month\, though it may get
	 pushed out a week at times\, e.g. 1st January 2022 is a Saturday and New 
	Years Day\, so will get pushed out to 8th January\n\n\n\n	This will be hos
	ted on TeamSpeak in a temporary room\, named \"Townhall\". Start time wi
	ll be 1600 GMT (4PM UK Time). A notification will be sent on the Arma di
	scussion discord channel to remind any persons interested\n\n\n\n	An intro
	duction and explanation of what this is can be found in the announcement t
	hread here:\n\n\n\n\n	This isn't a super formal event\, just a chance for 
	us as a community to get together and discuss how things are going\, any i
	ssues\, things that are going well etc. While no formal \"Meeting Minutes\
	" will be taken\, notes for things that could be taken and discussed at CM
	 Meetings will be taken by the CMs present.\n\n\n\n	We would ask people to
	 please be courteous in the Teamspeak\, staff reserve the right to remove 
	anyone being disruptive in the meeting\n\n\n\n	@LurkerOne will host the me
	eting 11th December\n
DTSTART:20211211T160000Z
DTEND:20211211T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20211129T112924Z
SEQUENCE:0
UID:1481-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n		How to successfully join our servers\n	\n	
	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slott
	ing procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - Ho
	w to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Utilis
	ing your equipment and interacting with objects\n	\n	\n		ACE Medical - How
	 not to bleed out\n	\n	\n		Utilising the Short Range Radio and general pri
	nciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) th
	at Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missions
	\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief introd
	uction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the ra
	ngefinder and working with map (if time allows)\n	\n\n	Although we will be
	 learning how to quickly and efficiently create a loadout that has all you
	r basics\, one that I've created will be made public as an example. Feel f
	ree to save and utilise it as you wish.\n\n\n\n	Attending and completing B
	asic Training will grant you 1 of the 4 referral points required to attain
	 the 'Regular' status in our community\, and proceed to earning tags for m
	ore advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be at
	 \"Basic Training\" room on TS at given time. We will be conducting this 
	training on server 1.\nTime in the calendar should be automatically adju
	sted to your own timezone\, but just to make sure\, this training will sta
	rt at 1530 BST. Expect roughly 2 hours of time taken\, but consider that d
	ealing with technical issues and minor delays could add approximately 20 m
	inutes.\n\n\n\n	You're expected to have the mods from our modset downloade
	d via Steam. Make sure you have the November 2021 Modset.\n\n\n\n	The
	 Modset Preset File is here: https://cdn.discordapp.com/attachments/40303
	6480160923659/907005697621889084/FK_Modset_Nov_2021.html\n\n\n\n	This will
	 download a file. Drag that file into your Arma 3 Launcher\, and it will a
	utomatically subscribe to all the mods we utilise. It will also save those
	 mods under a preset which can be quickly accessed\, in case you ever use 
	alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teamspeak. 
	Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If you d
	o not feel confident that your TFAR has been installed correctly\, arrive 
	a couple of minutes early and I'll be happy to help sort things out.\n\n	
	 \n\n\n\n	IP and password will be given to you before we join the server.
	\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an 
	FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended binding
	s and ACE settings - we will cover these during the training as well. This
	 is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to 
	some extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifle
	man's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide -
	 What you can take and when.\n\n
DTSTART:20211201T153000Z
DTEND:20211201T175000Z
ATTENDEE;CN="Drows3y_Tiger";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Brakman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Oszur";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Stenean";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Karestnaviik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ECHO_is";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Silver
DTSTAMP:20211114T120617Z
SEQUENCE:0
UID:1476-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Silver\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	Date: 22/7/2010. Time: 9am\n\n\n\n	\n\n\n\n	 \n\n\n\n	The Tanoan governme
	nt recently shot down a Russian aircraft over it's airspace. After sever
	al months of diplomatic failure\, the Tanoans refused to return the pilot
	 to Russia on the grounds of spying. Russia used this refusal as justific
	ation to recover their pilot by force and launched an air and naval invas
	ion of the island of Pulau to try and get them back. The Russians overwhel
	med the island without too much trouble\, but instead of leaving after the
	y recovered the pilot\, they instead chose to occupy the island. Even afte
	r requests from the UN to vacate the region\, the Russians are still holdi
	ng firm. The decision has been taken to remove the occupation by force\, w
	ith a joint assault group being set up consisting of German\, British and 
	American forces. The British will provide the naval resources\, the Americ
	ans will provide air cover and the German troops (that's you) will be the 
	ones launching an assault on the island via parachute.\n\n\n\n	The target 
	island has been split up into two halves\, Eastern and Western. The Wester
	n half is being taken by another group of paratroopers\, and is not your c
	oncern. You will be dealing with the Eastern half\, we have little intel o
	n the island's inland defences\, but we believe that they are mostly older
	 WW2 era structures. However\, we believe that the Russian forces are di
	gging further trench lines as we speak. What little additional intel we 
	have on the island has been marked\, however it is almost certain that the
	re is more inland that has been missed. We expect any counter attacks to b
	e focused down the Eastern and Western roads in your AO\, but further\, sm
	aller attacks may come down the central pathways. The occupying forces app
	ear to be mostly VDV troops\, with light-medium artillery support. Their 
	armoured units are limited to anything that is either amphibious\, or that
	 can be brought in by air. These vehicles shouldn't be too much trouble\, 
	provided we get the first shot. The island's runway (located in the wester
	n sector) is unsuitable for enemy jets\, so any aircraft encountered will 
	be rotary\, your Wiesel tanks should have no trouble with them.\n\n\n\n	 
	Initially\, you should have the element of surprise\, to our knowledge the
	 enemy is not expecting an attack. From your LZ (at the southern end of th
	e AO) you are to clear through the sector\, and head towards the objecti
	ve at the Northern tip of the AO. That objective is their command point fo
	r the island and is to be neutralised. Further intel on the four coastal 
	marked points is as follows (listed South to North): Point 1\, Small villa
	ge\, unknown enemy value\, civilians present\, avoidable. Point 2\, WW2 e
	ra checkpoint\, 1x vehicle present of unknown type\, small infantry garris
	on\, avoidable. Point 3\, Small village\, artillery present- believed mort
	ars\, civilians present\, unknown garrison size\, non-avoidable. Point 4\,
	 Main objective\, small town surrounded by semi-destroyed wall\, multiple 
	vehicles present- IFV and APC type\, medium garrison\, civilians present\,
	 non-avoidable. In all cases\, static guns are believed to be present\, a
	nd information may be wrong or outdated. Further inland points of interes
	t may present themselves as you go.\n\n\n\n	As well as your infantry squa
	ds we have also dropped several support vehicles. In total\, 6x 1A4 MK20 W
	iesels were dropped\, along with 2x \"Wolf\" command cars containing \"li
	ght\" infantry resupply. Unfortunately\, during the drop process our aircr
	aft encountered AA fire (source still unknown\, both missile and auto can
	non type). During the drop 3 of the wiesels were shot out of the sky\, and
	 a 4th had it's crew killed but is still operational. This leaves you wit
	h 2 Wiesel crews\, and a backup vehicle. The Wiesels have been provided wi
	th extra ammunition\, they should now have twice the standard ammo count (
	1x rearm each). One of the \"Wolf\" command cars was dropped late\, had 
	it's parachute shredded by MG fire and has landed hard somewhere to the 
	north. The crew are non-responsive\, so if you want the resupply it contai
	ns you will have to find it. These will be your only source of resupply u
	ntil you can deal with whatever AA threat is out there\, any and all air 
	support is also unavailable. The USAF jets will instead be redirected to 
	block of any enemy jets attempting to enter the AO. Naval fire does remain
	 an option\, but it is not to be used in the vicinity of civilians or susp
	ected civilians. The squads themselves will be moving on foot\, we expect
	 little downtime between contact\, so transport vehicles were deemed poin
	tless.\n\n\n\n	 \n\n\n\n	Recap (briefing without the fluff):\n\n\n\n		Pla
	ying as the Bundeswehr.\n	\n	\n		Island of Pulau occupied by Russian VDV.
	\n	\n	\n		supported by Light armour\, light-medium artillery and rotary ai
	rcraft.\n	\n	\n		Enemy has occupied existing WW2 bunkers and is digging ne
	w trenches.\n	\n	\n		counter attacks expected\, focused on western and ea
	stern roads.\n	\n	\n		western part of the island being taken by another un
	it\, not your problem.\n	\n	\n		main task\, northern objective is their c
	ommand center\, neutralise it. \n	\n	\n		Secondary task\, locate and dest
	roy AA systems if you want further resupply or air support.\n	\n	\n		Passi
	ve task\, Clear the sector as you go.\n	\n	\n		4 marked points on east c
	oast\, points 1-4 = south-north.\nPoint 1\, Small village\, unknown enemy 
	value\, civilians present\, avoidable.\nPoint 2\, WW2 era checkpoint\, 1x
	 vehicle present of unknown type\, small infantry garrison\, avoidable.\nP
	oint 3\, Small village\, artillery present- believed mortars\, civilians p
	resent\, unknown garrison size\, non-avoidable.\nPoint 4\, Main objective\
	, small town surrounded by semi-destroyed wall\, multiple vehicles present
	- IFV and APC type\, medium garrison\, civilians present\, non-avoidable.
	 \n\n		Intel may be wrong/outdated. Further points of interest may be pre
	sent inland.\n	\n	\n		you are parachuting in. (you start in parachutes\, b
	e ready).\n	\n	\n		unknown AA systems interrupted air drop.\n	\n	\n		2x Wi
	esels + 1 spare (1x rearm each). Repair from \"Wolf\" cars. Refuel only av
	ailable from captured vehicles. \n	\n	\n		1x \"wolf\" infantry resupply 
	vehicle\, contains \"light\" resupply. 1 additional \"Wolf\" landed north 
	of the drop point\, needs locating if you want the supplies. (see \"Seco
	ndary task\").\n	\n	\n		USAF Jets blocking enemy jets from entering AO (se
	e \"Secondary task\").\n	\n	\n		Naval fire support available.\n	\n	\n		avo
	id civilian casualties.\n	\n\n	 \n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WH
	O I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 48 slots\, 8
	 man squads)\n\n\n\n	 \n\n\n\n	\n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags
	) (G36KA3 AG40-2\, P8A1) @Jerichron (Leadership Tags)\n			\n			\n				PLT
	 2ic (2ic Tags) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				RTO (RTO Tags
	) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				Medic (Medic Tags) (G36KA3) 
	Open\n			\n		\n	\n		Knight-1A4 MK20 Wiesels:\n		\n				Commander (Commander
	 Tags) (G36KA3) @TheFantasticFlyingTaco (no tags)\n			\n			\n				Driver 
	(Driver Tags) (G36KA3) @Deadweight\n			\n			\n				Commander (Commander T
	ags) (G36KA3) @AntiMatter (no tags)\n			\n			\n				Driver (Driver Tags
	) (G36KA3) Open\n			\n		\n\n		Alpha: \n\n		\n				Squad Lead (SL TAGS)
	 (G36KA3 AG40-2\, P8A1) @Silberjojo\n			\n			\n				Medic (MEDIC TAGS) (G
	36KA3) Open\n			\n			\n				Team Lead (10 man) (G36KA3\, P8A1) (on the d
	ay)\n			\n			\n				2x Rifleman (G36KA3\, Panzerfaust 3) (on the day)\n		
		\n			\n				1x Rifleman (10 man)  (G36KA3) (on the day)\n			\n			\n				
	Team Lead (TL Tags) (G36KA3\, P8A1) @Guardian_Zenon (no tags)\n			\n			\
	n				Machine Gunner (MG4\, P8A1)  (on the day)\n			\n			\n				2x Rifle
	man (G36KA3\, Panzerfaust 3) (on the day) \n			\n		\n\n		Bravo: \n\n		
	\n				Squad Lead (SL TAGS) (G36KA3 AG40-2\, P8A1) Open\n			\n			\n				M
	edic (MEDIC TAGS) (G36KA3) Open\n			\n			\n				Team Lead (10 man) (G36K
	A3\, P8A1) (on the day)\n			\n			\n				2x Rifleman (G36KA3\, Panzerfaust
	 3) (on the day)\n			\n			\n				1x Rifleman (10 man)  (G36KA3) (on the
	 day)\n			\n			\n				Team Lead (TL Tags) (G36KA3\, P8A1) Open\n			\n			
	\n				Machine Gunner (MG4\, P8A1)  (on the day)\n			\n			\n				2x Rifle
	man (G36KA3\, Panzerfaust 3) (on the day)\n			\n		\n\n	 \n\n\n\n		Charl
	ie: \n\n		\n				Squad Lead (SL TAGS) (G36KA3 AG40-2\, P8A1) Open\n			\
	n			\n				Medic (MEDIC TAGS) (G36KA3) Open\n			\n			\n				Team Lead (10 
	man) (G36KA3\, P8A1) (on the day)\n			\n			\n				2x Rifleman (G36KA3\, 
	Panzerfaust 3) (on the day)\n			\n			\n				1x Rifleman (10 man)  (G36K
	A3) (on the day)\n			\n			\n				Team Lead (TL Tags) (G36KA3\, P8A1) Ope
	n\n			\n			\n				Machine Gunner (MG4\, P8A1) (on the day)\n			\n			\n				
	2x Rifleman (G36KA3\, Panzerfaust 3) (on the day)\n			\n		\n\n	Scopes: K
	night\, M68 CCO (1x) \n\n	             MGs\, M145 MGO (3\,4x)
	. \n\n	             Everyone else\, TA31RCO-RMR (2.9x)\n\n	Delta 
	= overflow and cannot be reserved\n\n	1x TL and 1x Rifleman available in
	 all squads to make 10 man.\n\n\n\n	\n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\
	n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loadouts and start (parachuti
	ng).\n	\n	\n		Looting of enemy weapons is allowed\, but only if required.\
	n	\n	\n		Respawns (Infantry): 1 run shortly after initial drop. 4 additio
	nal (requested by PLT).\n	\n	\n		Respawns (Wiesel): 1 Spare wiesel (betwee
	n the two).\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" bri
	efing\, the text above is all you have.\n	\n	\n		squads are not to leave t
	he marked area\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREM
	ENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\
	n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On 
	Request\n	\n	\n		Modpack standard FK modset\n	\n\n	 \n\n\n\n	 \n
DTSTART:20211128T190000Z
DTEND:20211128T211500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry - Birthday Edition
DTSTAMP:20211127T220016Z
SEQUENCE:0
UID:1479-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Ru
	les:\n\n\n\n	1. Regulate your alcohol consumption - if you're too drunk yo
	u'll be asked to switch to water\, if you don't get the hint and sober up 
	a little you will be asked to take a break\, if you still don't sober up y
	ou will be removed from team speak for 8 hours.\n\n\n\n	2. Games will be c
	hosen by popular demand (straw poll) if you do not want to play the game c
	hosen\, or do not have it - you're welcome to spectate but do not throw a 
	hissy fit. If we want to break up the room and play multiple games we can\
	, but all drunk games need to be hosted in locked rooms (to make a locked 
	room ask any staff member or veteran). [This Rule will be amended for the 
	Birthday Edition - See details below]\n\n\n\n	3. If you are drunk and part
	icipating in these events DO NOT go up into the main TS rooms and interfer
	e with other games/conversations. Once you've taken your first drink you a
	re to quarantine yourself to the locked event rooms (or afk/quiet room) fo
	r the entirety of your inebriation. \n\n\n\n	4. Should go without saying b
	ut all instructions from staff are to be followed. If a staff member asks 
	you to step away from your computer for a moment- do so. If you are asked 
	to lower your voice - do it. Staff volunteer to ensure everyone has an enj
	oyable experience on FK. If you're disturbing someone else's enjoyment a s
	taff member shouldn't have to point out an exact rule to ask you to knock 
	it off. \n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or
	 risk a permanent ban. No one will be pressured into turning on their webc
	am for any reason. \n\n\n\n	6. No one will be pressured to drink! If you'd
	 like to enjoy playing with a bunch of drunk idiots while sober then more 
	power to you. \n\n\n\n	7. During the event no one underage (under 18 years
	 of age) will be openly drinking. Moderators can and will ban for up to 24
	 hours if a member known to be underage is openly drinking. We do not cond
	one underage drinking in FK.\n\n\n\n	8. To keep this event safe for all in
	volved designated \"water breaks\" will be announced. Games will be paused
	 for 15 min breaks every other hour (up to event leaders digression). This
	 will allow attendees a moment to get a glass of water\, and/or visit the 
	bathroom. \n\n\n\n	9. If you're not having fun\, you're doing it wrong. If
	 your reaction to alcohol is to get angry\, or depressed please do not dri
	nk. Just because others are drinking doesn't mean you have to partake. You
	 can have an enjoyable night without alcohol. \n\n\n\n	10. There will be n
	o recording or streaming. Period.\n\n\n\n	 \n\n\n\n	Special Birthday Edit
	ion:\n\n\n\n	This RRR event will be celebrating Rhea's Birthday therefore 
	some rules have been amended:\n\n\n\n	Games will be chosen by Rhea\n\n\n\n
		Rhea requests that attendees wear their most awesome/weird headgear/hats
	/hairstyles for this event \n\n\n\n	It would be a good idea to have the f
	ollowing games installed and updated: Golf with Friends\, Among Us\, Arma 
	3\n
DTSTART;VALUE=DATE:20211204
END:VEVENT
BEGIN:VEVENT
SUMMARY:[1st Main] Unforeseen Consequences
DTSTAMP:20211105T033349Z
SEQUENCE:0
UID:1474-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	\n		\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\n\n\n\n	 \n\n\n\n	Player Force: US Army Hazardous Environment Combat Uni
	t.\n\n\n\n	Enemy Force: ||||||||||||||||||||||||||||||||||||||\n\n\n\n	Obj
	ectives:\n\n\n\n		Rally with friendly Forces at RP Gold and await further 
	orders.\n	\n\n	Situation Report:\n\n\n\n	At 09:00 hours yesterday\, follow
	ing our operations in North Ostrobothnia in Finland. Catastrophic meteorol
	ogical events have occurred across the region and possibly beyond. SATCOM 
	and Radio Communications have been entirely knocked out and all Communicat
	ions with command have ceased. Contingency orders left by Command prior to
	 the communications failure were to rally at RP Gold and in the absence of
	 following orders or command authority this objective is to be upheld. Our
	 platoons elements have been scattered in the aforementioned Meteorologica
	l activity and contact with invasive hostile foreign Flora and Fauna whos 
	presence is now believed to be related to this activity. Perhaps by reachi
	ng the RP some form of shelter can be taken against these events and conta
	ct with Command can be reestablished...\n\n\n\n	 \n\n\n\n	++BRIEFING COM
	PLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission. 
	The mission will be making use of the Standard FK Arma 3 mods in addition
	 to some others to enhance the theme of the mission these will be posted 
	as well at the bottom of this event page in a compiled list. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		PLTN HQ:
	\n\n		\n				PLTN Lead (PLTN TAGS ONLY): OPEN\n			\n			\n				PLTN 2ic (PL
	TN 2ic TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN\n			\n		
	\n\n	 \n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAGS): @Ki
	ngShibe [NO TAGS]\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): OPEN\
	n			\n			\n				Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Alp
	ha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD
	:\n\n		\n				Bravo Squad Lead (SL TAGS): @Whitelock\n			\n			\n				Bravo
	 Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader 
	(TL TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n
				\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL
	 TAGS): OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS): OPEN\n		
		\n			\n				Charlie Squad Team Leader (TL TAGS): OPEN\n			\n			\n				Char
	lie Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUA
	D:\n\n		\n				Delta Squad Lead (SL TAGS): @Fred [NO TAGS]\n			\n			\n			
		Delta Squad Medic (MEDIC TAGS): @Wafflefox\n			\n			\n				Delta Squad 
	Team Leader (TL TAGS): OPEN\n			\n			\n				Delta Squad Team Leader (TL TA
	GS): OPEN\n			\n		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTR
	ICTIONS++\n\n\n\n		Standard FK Weaponry restrictions apply.\n	\n	\n		BFT s
	ystems will be disabled/prohibited.\n	\n	\n		GPS Devices are prohibited.\n
		\n	\n		NVG Devices are prohibited.\n	\n	\n		Drawing on the map after brie
	fing is prohibited.\n	\n	\n		The use of LR Radios is restricted until elem
	ents have rallied with PLTHQ.\n	\n	\n		2x Scope Restriction in place. (DMR
	 Exempt...Good luck with that).\n	\n	\n		Players restricted to provided Eq
	uipment\, Uniforms\, Vests\, Helmets and Weapons.\n		\n				Uniforms: Uni
	form: M93 (US-LATE) (Woodland) A\, B\, C\, D or officer version.\n			\n			
	\n				Vests: PASGT Vest (US-LATE) (Woodland) Medic\, MG\, or standard.\n		
		\n			\n				Helmets: PASGT (Woodland)\n			\n			\n				Facewear: M40 Protect
	ive Mask.\n			\n			\n				Equipment: https://pastebin.com/jGxe3rFp\n			\n	
		\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	
	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arm
	a4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n	
		Modset Here - Now with preset functionality\n	\n
DTSTART:20211127T190000Z
DTEND:20211127T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 62
DTSTAMP:20211119T194319Z
SEQUENCE:0
UID:1477-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Sasquatch Rick aka \"TRIPPIN' BALLS BEHOLDER FIGHT LESGOOOOOOO\".\n@Ga
	rfield0003 aka \"Non-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n	
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n		\n	\n
DTSTART:20211120T170000Z
DTEND:20211120T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20211108T114431Z
SEQUENCE:0
UID:1475-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	 Overview\n\n\n\n	This training is aimed at people who a
	re new to the FK. Whether you are brand new to ARMA\, or you are a veteran
	 coming to grips with our Modset\, this training is for you.\n\n\n\n	Topi
	cs that will be covered:\n\n\n\n		How to successfully join our servers\n	\
	n	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slo
	tting procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - 
	How to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Util
	ising your equipment and interacting with objects\n	\n	\n		ACE Medical - H
	ow not to bleed out\n	\n	\n		Utilising the Short Range Radio and general p
	rinciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) 
	that Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missio
	ns\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief intr
	oduction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the 
	rangefinder and working with map (if time allows)\n	\n\n	Although we will 
	be learning how to quickly and efficiently create a loadout that has all y
	our basics\, one that I've created will be made public as an example. Feel
	 free to save and utilise it as you wish.\n\n\n\n	Attending and completing
	 Basic Training will grant you 1 of the 4 referral points required to atta
	in the 'Regular' status in our community\, and proceed to earning tags for
	 more advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be 
	at \"Basic Training\" room on TS at given time. We will be conducting thi
	s training on server 1.\nTime in the calendar should be automatically ad
	justed to your own timezone\, but just to make sure\, this training will s
	tart at 1530 BST. Expect roughly 2 hours of time taken\, but consider that
	 dealing with technical issues and minor delays could add approximately 20
	 minutes.\n\n\n\n	You're expected to have the mods from our modset downloa
	ded via Steam. Make sure you have the November 2021 Modset.\n\n\n\n	T
	he Modset Preset File is here: https://cdn.discordapp.com/attachments/403
	036480160923659/907005697621889084/FK_Modset_Nov_2021.html\n\n\n\n	This wi
	ll download a file. Drag that file into your Arma 3 Launcher\, and it will
	 automatically subscribe to all the mods we utilise. It will also save tho
	se mods under a preset which can be quickly accessed\, in case you ever us
	e alternative modsets.\n\n\n\n	Please install the TFAR Plugin in Teamspeak
	. Make sure it is the (BETA!!!) version featured in the Modset.\n\n	If you
	 do not feel confident that your TFAR has been installed correctly\, arriv
	e a couple of minutes early and I'll be happy to help sort things out.\n\n
		 \n\n\n\n	IP and password will be given to you before we join the server
	.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an
	 FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindin
	gs and ACE settings - we will cover these during the training as well. Thi
	s is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to
	 some extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifl
	eman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide 
	- What you can take and when.\n\n
DTSTART:20211114T153000Z
DTEND:20211114T175000Z
ATTENDEE;CN="Hermes";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Ripley";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Simples";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vengeance
DTSTAMP:20211017T130029Z
SEQUENCE:0
UID:1468-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Venge
	ance\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Time: Midday\n\n\n\n	 \n\n\n
	\n	\n\n\n\n	A major assault is being launched on American positions toward
	s the North of Vietnam\, however our forces are being severely hampered b
	y U.S air support. To try and remedy this\, a small assault force has been
	 sent behind enemy lines to assault Khe Sanh SF camp and it's adjacent air
	strip. Your assault teams will be entering the area via underground tunnel
	s\, the exits for which will be determined by your PLT on the day. Once yo
	u have emerged from your tunnels you are to breach the military base and d
	estroy as much equipment as you can\, and generally attempt to hamstring U
	.S capabilities to launch any long range attacks. There is also a small co
	mpound to the north of the airstrip that is seeing substantial activity\, 
	although its purpose is unknown. Our Recon teams have not been able to pro
	vide any useful intel on the subject. The assault will be tough and the 
	decision to fall back is ultimately yours\, whenever you do decide to retr
	eat\, you are to return to your tunnels and exit through them. \n\n\n\n	T
	he target airstrip is believed to house both rotary and fixed wing aircraf
	t. The military bases is housing at least one artillery battery\, a few an
	ti-aircraft guns and a number of tanks and other vehicles\, alongside the 
	infantry garrison. All of these are to be destroyed. You are a long way ou
	t from any support\, and the longer you stay there\, the heavier the resis
	tance you'll encounter\, if you kick up enough of a fuss the Americans mig
	ht even divert some of their aircraft to deal with you. Both the base and 
	the airstrip are surrounded by a sizable minefield\, which our Recon teams
	 have been unable to clear\, so you will have to do it yourselves.\n\n\n\n
		Our recon teams have been able to confirm the presence of at least three
	 artillery guns\, three fixed wing aircraft and four rotary aircraft\, w
	ith multiple aircraft of both types flying overhead\, one tank was also sp
	otted on the airstrip itself. We assume that there will be more assets wi
	thin the base. The minefield appears to be marked all the way around the b
	ase and airstrip\, with the thinnest part of the minefield being towards t
	he north-eastern section of the airstrip and the western part of the base\
	, although both of these weak points do involve crossing an area of open 
	ground. Unfortunately the recon teams have been unable to provide an accur
	ate marking for the minefield due to the patrols around the target. The wo
	oded area due north of the base does lie within the minefield but could pr
	ovided cover if an assault from that direction is desired. The recon teams
	 have also confirmed that there are bunker positions along the entire peri
	meter. An assault from a South-East or South-Westerly direction appears to
	 be suicide.\n\n\n\n	We have attempted to equip you with all the gear you'
	ll need. Your \"Alpha\" unit has been equipped for CQC and anti tank work
	\, and your other squads have been equipped for mid-range combat. Your \"
	Demo Specialists\" have been provided explosives and mine clearing gear\,
	 just in case. We do have artillery support available\, but it's at such l
	ong range that there is just as high a chance of us hitting you as there 
	is hitting the enemy\, but if you want to call it in you can\, just keep y
	our heads down. Resupply will not be available as travelling over land is
	 suicide and transporting all the extra equipment through tunnels is deeme
	d by command to be far more trouble than it's worth given the risk of dis
	covery. With that in mind\, use your equipment sparingly and steal from th
	e enemy if required.\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This will be a heavily themed mission with elements taken 
	from the the Vietnam War during the 1960s and 1970s. The mission will be m
	aking use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie F
	ire which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Vietnam W
	ar era/Faction based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme and structure of operations during the Vietna
	m War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED
	)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FIN
	AL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOS
	E WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is limited to 35 slots\
	, 6 man squads)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n			
		PLT (PLT Tags) (SKS\, TT-13) Open\n			\n			\n				PLT 2ic (2ic Tags) (SK
	S- TT-13) Open\n			\n			\n				Medic (Medic Tags) (SKS) @FloofyFloof\n			\
	n		\n\n	\n\n\n\n		Alpha- CQC squad: \n\n		\n				Squad Lead (SL TAGS) (S
	KS-GL\, TT-13) Open\n			\n			\n				Medic (MEDIC TAGS) (SKS) @L00_Cyph3r\
	n			\n			\n				1x RPG Operator (SKS\, B41) (on the day)\n			\n			\n				T
	eam Lead (TL Tags) (PPSh-41\, TT-13) Open\n			\n			\n				1x Demo Special
	ist (PPSh-41) (on the day)\n			\n			\n				1x Breacher (PPSh-41\, ISh-54
	)(on the day)\n			\n		\n\n	\n\n\n\n		Bravo- Mid-range squad: \n\n		\n				
	Squad Lead (SL TAGS) (SKS\, TT-13) Open\n			\n			\n				Medic (MEDIC TA
	GS) (SKS) @Peterowsky\n			\n			\n				1x Machine Gunner (DP-27\, TT-13)
	 (on the day)\n			\n			\n				Team Lead (TL Tags) (SKS\, TT-13) OPEN\n		
		\n			\n				1x Demo Specialist (SKS) (on the day)\n			\n			\n				1x Desi
	gnated Marksman (SKS- Scoped\, TT-13) (on the day)\n			\n		\n\n	Charlie\,
	 Delta\, Echo (also mid-range squads) = overflow and cannot be reserved\n
	\n	2x extra slots available in all squads to make 8 man.\n\n\n\n	--SLOTT
	ING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loadouts
	 (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is allowed if req
	uired\n	\n	\n		No resupply\n	\n	\n		4x Respawns (requested by PLT lead)\n
		\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the t
	ext above is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISS
	ION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mis
	sion Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		P
	assword: On Request\n	\n	\n		Modpack (remember to enable the DLC in the l
	auncher)\n	\n
DTSTART:20211106T190000Z
DTEND:20211106T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 36
DTSTAMP:20211103T225036Z
SEQUENCE:0
UID:1473-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 36 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20211111T180000Z
DTEND:20211111T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20211102T190144Z
SEQUENCE:0
UID:1472-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n\n	
	1. Regulate your alcohol consumption - if you're too drunk you'll be asked
	 to switch to water\, if you don't get the hint and sober up a little you 
	will be asked to take a break\, if you still don't sober up you will be re
	moved from team speak for 8 hours \n\n\n\n	2. Games will be chosen by po
	pular demand (straw poll) if you do not want to play the game chosen\, or 
	do not have it - you're welcome to spectate but do not throw a hissy fit. 
	If we want to break up the room and play multiple games we can\, but all d
	runk games need to be hosted in locked rooms (to make a locked room ask an
	y staff member or veteran)\n\n\n\n	3. If you are drunk and participating i
	n these events DO NOT go up into the main TS rooms and interfere with othe
	r games/conversations. Once you've taken your first drink you are to quara
	ntine yourself to the locked event rooms (or afk/quiet room) for the entir
	ety of your inebriation. \n\n\n\n	4. Should go without saying but all ins
	tructions from staff are to be followed. If a staff member asks you to ste
	p away from your computer for a moment- do so. If you are asked to lower y
	our voice - do it. Staff volunteer to ensure everyone has an enjoyable exp
	erience on FK. If you're disturbing someone else's enjoyment a staff membe
	r shouldn't have to point out an exact rule to ask you to knock it off. \
	n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk a 
	permanent ban. No one will be pressured into turning on their webcam for a
	ny reason. \n\n\n\n	6. No one will be pressured to drink! If you'd like t
	o enjoy playing with a bunch of drunk idiots while sober then more power t
	o you. \n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK\n\n\n\n	8. To keep this event safe for all involved 
	designated \"water breaks\" will be announced. Games will be paused for 15
	 min breaks hourly. This will allow attendees a moment to get a glass of w
	ater\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun\, 
	you're doing it wrong. If your reaction to alcohol is to get angry\, or de
	pressed please do not drink. Just because others are drinking doesn't mean
	 you have to partake. You can have an enjoyable night without alcohol.\n\n
	\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20211106
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Vengeance: Recon
DTSTAMP:20211019T180333Z
SEQUENCE:0
UID:1470-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Venge
	ance: Recon\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	Time: 5:10 am\n\n\n\n
		\n\n\n\n	HQ can only plan the main assault on the American targets to a 
	certain extent with the limited information that they have to hand. Two th
	ree man teams have been sent into the region to gather as much informatio
	n about the airfield and the unknown northern target\, before compiling a
	 report\, and transmitting it back to HQ. The airstrip itself is believed
	 to be relatively lightly protected. The adjacent military base however\,
	 is believed to be a much tougher nut to crack and holds armoured equipmen
	t and artillery pieces. Both the airstrip and the military base are surrou
	nded by a minefield of unknown size. We poses no useful information on the
	 northern target whatsoever\, so anything you can gather would be greatly 
	appreciated. It cannot be stressed enough just how important it is that y
	ou do not get caught during the operation\, as this will only lead to rein
	forcements being brought into the area\, and HQ will insist on the assault
	 going ahead regardless. If you are spotted\, you must avoid capture AT A
	LL COSTS\, they enemy cannot know what is being planned.\n\n\n\n	As the Re
	con element your tasking will be as follows. The main assault force will b
	e entering the area through underground tunnels\, these tunnels have almos
	t been completed and all they need is the ideal place to breach the surfac
	e. We reckon we can construct 3 exits in the time before the assault and y
	ou are responsible for locating the optimum positions for them\, remember 
	that if the enemy find them\, the assault teams will have a nasty surprise
	. The main assault has to go ahead no matter what is inside the target loc
	ations. Subsequently\, establishing what's inside the bases is secondary (
	although it is still to be done if possible). Your main task is to establi
	sh the area covered by the minefield and to clear a path or paths through 
	said minefield leading towards the target. These paths are to get as close
	 to the target as you believe possible without being detected. External pa
	trols are also to be noted down. As mentioned\, any information on the unk
	nown northern target could also be of great value and as ever. keep an ey
	e out for enemy spec-ops units.\n\n\n\n	Zeus' Note! The information gather
	ed in this mission will be the ONLY detailed information that the PLT will
	 get for a 1st Main event coming up in the near future. For this reason it
	 is recommended that you note down the grid coordinates of any major posit
	ions of interest\, taking photos is also an option. The Recon leads wil
	l be responsible for compiling this information at some point after the mi
	ssion\, and sending it to the Zeus as well as the PLT for the Main event o
	nce applicable. The other members of the group are welcome to participate 
	in this process if the wish\, but it is not mandatory.\n\n\n\n	 \n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the the Vietnam War during the 1960
	s and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\
	, Unsung and the DLC SOG Prairie Fire which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam War era/Faction based weaponry and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure have been changed to accommodate the theme and struct
	ure of operations during the Vietnam War.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, A
	ND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\
	n(Mission is limited to 6 slots)\n\n\n\n	 \n\n\n\n	\n\n\n\n	*Silver is 
	considered to be PLT*\n\n\n\n	Silver:\n\n\n\n		Squad Lead (SL TAGS) (MP40
	\, PM) @Silberjojo\n	\n	\n		Medic (MEDIC TAGS) (SKS\, PM) @Melo\n	\n	\n		
	Demo Specialist (REGS+) (PPSh-41) @L00_Cyph3r\n	\n\n	\nGold:\n\n\n\n		Sq
	uad Lead (SL TAGS) (MP40\, PM) Open\n	\n	\n		Medic (MEDIC TAGS) (SKS\, PM)
	 @kMaN\n	\n	\n		Demo Specialist (REGS+) (PPSh-41) @Peterowsky\n	\n\n	--SL
	OTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scripted loado
	uts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is allowed if 
	required\n	\n	\n		No resupply\n	\n	\n		No Respawns\n	\n	\n		BFT disabled.
	\n	\n	\n		There will be no \"Zeus\" briefing\, the text above is all you h
	ave.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\
	n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		I
	P: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	
	\n	\n		Modpack (remember to enable the DLC in the launcher)\n	\n
DTSTART:20211030T144500Z
DTEND:20211030T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT
DTSTAMP:20211001T223029Z
SEQUENCE:0
UID:1466-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. We have a section on Discor
	d set up that is dedicated to FNF events\, if you would like to be added p
	lease contact Fred.\n\n\n\n	\nThis week's FNF will be extra spooky so make
	 sure to turn up and experience the thrill of being spooked!\n\n\n\n	Note:
	 I will be filling in the RSVP for the event on Wednesday afternoon\, if y
	ou are planning to attend please make sure you have RSVP'd before then. I
	f you have not RSVP'd but still wish to attend you are welcome to do so\, 
	however a place is not guaranteed.\n\n	Mods and server details can be fou
	nd on there discord\, linked in the event page below.\n\n\n\n	ALL INFO IN 
	OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to attend FNF on additional Fri
	days in the month\, please join the PR discord: https://discord.gg/dzt388
	ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20211029T190000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="RedNexus";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 61.2
DTSTAMP:20211002T193305Z
SEQUENCE:0
UID:1467-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Sasquatch Rick aka \"TRIPPIN' BALLS BEHOLDER FIGHT LESGOOOOOOO\".\n@Ga
	rfield0003 aka \"Non-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n	
			Session is Full at 5 Players at this point in time. Later Campaigns may
	 open up new Slots.\n		\n	\n
DTSTART:20211023T160000Z
DTEND:20211023T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:VR ArmA Knockoff (Onward) Shenanigans
DTSTAMP:20210930T203437Z
SEQUENCE:0
UID:1465-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="EdwardR":forum@fkgaming.eu
DESCRIPTION:\n	So\, you've got a VR headset and ya don't know what to do
	.\n\n\n\n	Introducing: Onward. A VR co-op tactical shooter..... thing. gun
	 go brr\, idk.\n\n\n\n	Seriously tho\, it does seem like we have enough pe
	ople here with VR headsets. Since this is a MilSim(ish) community\, why no
	t give this a go?\n\n	On Steam\, Onward costs 23 EUR as of the time of wri
	ting\, however\, if you don't own it\, we can figure something out. \;3\n
DTSTART:20211010T130000Z
DTEND:20211010T150000Z
ATTENDEE;CN="EdwardR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheFantasticFlyingTaco";CUTYPE=INDIVIDUAL;PARTS
	TAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210928T154808Z
SEQUENCE:0
UID:1464-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			 Overview\n		\n\n		\n			This training is aimed 
	at people who are new to the FK. Whether you are brand new to ARMA\, or yo
	u are a veteran coming to grips with our Modset\, this training is for yo
	u.\n		\n\n		\n			Topics that will be covered:\n		\n\n		\n				How to succes
	sfully join our servers\n			\n			\n				What happens in the TS Main Mission
	 and Off-hours rooms\n			\n			\n				Slotting procedure and what happens in
	 the spawn area\n			\n			\n				ACE Arsenal - How to get yourself equipment
	 you'll need\n			\n			\n				ACE Interactions - Utilising your equipment an
	d interacting with objects\n			\n			\n				ACE Medical - How not to bleed o
	ut\n			\n			\n				Utilising the Short Range Radio and general principles o
	f communication\n			\n			\n				Introduction to Light Anti-Tank (LAT) that 
	Riflemen use\n			\n			\n				Answering your questions about FK\, ARMA missi
	ons\, and in-game mechanics (to the best of my ability)\n			\n			\n				Bri
	ef introduction to BLUFOR and OPFOR vehicles (if time allows)\n			\n			\n	
				Using the rangefinder and working with map (if time allows)\n			\n		\n	
			Although we will be learning how to quickly and efficiently create a loa
	dout that has all your basics\, one that I've created will be made public 
	as an example. Feel free to save and utilise it as you wish.\n		\n\n		\n		
		Attending and completing Basic Training will grant you 1 of the 4 referra
	l points required to attain the 'Regular' status in our community\, and pr
	oceed to earning tags for more advanced roles.\n		\n\n		\n			How to join\n
			\n\n		\n			Please RSVP here and be at \"Basic Training\" room on TS at g
	iven time. We will be conducting this training on server 1.\nTime in the
	 calendar should be automatically adjusted to your own timezone\, but jus
	t to make sure\, this training will start at 1500 BST. Expect roughly 2 ho
	urs of time taken\, but consider that dealing with technical issues and mi
	nor delays could add approximately 20 minutes.\n		\n\n		\n			You're expect
	ed to have the mods from our modset downloaded via Steam. Make sure you 
	have the April 2021 Modset.\n\n			Current modset is here:\nhttps://www.
	fkgaming.eu/documentation/joining-arma/\n		\n\n		\n			The best way of maki
	ng sure you have exactly what you need is to click that \"PRESET FILE\" li
	nk\, open your Arma 3 launcher\, go to MODS section and import the file - 
	it will auto-subscribe mods you need\, start downloading them and create M
	od Preset for FK. Then even if you're playing elsewhere and have hundreds 
	of other mods you'll load only the correct ones.\n		\n\n		\n			Please inst
	all the TFAR Plugin in Teamspeak. Make sure it is the (BETA!!!) version fe
	atured in the Modset.\n\n			If you do not feel confident that your TFAR ha
	s been installed correctly\, arrive a couple of minutes early and I'll be 
	happy to help sort things out.\n\n			 \n		\n\n		\n			IP and password will
	 be given to you before we join the server.\n		\n\n		\n			Mandatory readin
	g\n		\n\n		\n			Rules on how to conduct yourself in an FK Arma mission:\n	
		\n		\n\n		\n			Recommended reading\n		\n\n		\n			Recommended bindings and
	 ACE settings - we will cover these during the training as well. This is c
	ontained up there ↑ too.\n		\n		\n\n		\n			TFAR guide - will be covered 
	to some extent\, contains list of of radios for each faction.\n		\n		\n\n	
		\n			Rifleman's Basic Medical guide - for injury treatment\n		\n		\n\n		\
	n			Weapons Guide - What you can take and when.\n		\n		\n	\n\n\n\n	\n		 \
	n	\n\n\n\n	 \n
DTSTART:20211023T140000Z
DTEND:20211023T162000Z
ATTENDEE;CN="MachineGunLuke";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Zadexz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="REEZ";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210928T154648Z
SEQUENCE:0
UID:1463-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Overview\n		\n\n		\n			This training is aimed at
	 people who are new to the FK. Whether you are brand new to ARMA\, or you 
	are a veteran coming to grips with our Modset\, this training is for you.
	\n		\n\n		\n			Topics that will be covered:\n		\n\n		\n				How to successf
	ully join our servers\n			\n			\n				What happens in the TS Main Mission a
	nd Off-hours rooms\n			\n			\n				Slotting procedure and what happens in t
	he spawn area\n			\n			\n				ACE Arsenal - How to get yourself equipment y
	ou'll need\n			\n			\n				ACE Interactions - Utilising your equipment and 
	interacting with objects\n			\n			\n				ACE Medical - How not to bleed out
	\n			\n			\n				Utilising the Short Range Radio and general principles of 
	communication\n			\n			\n				Introduction to Light Anti-Tank (LAT) that Ri
	flemen use\n			\n			\n				Answering your questions about FK\, ARMA mission
	s\, and in-game mechanics (to the best of my ability)\n			\n			\n				Brief
	 introduction to BLUFOR and OPFOR vehicles (if time allows)\n			\n			\n			
		Using the rangefinder and working with map (if time allows)\n			\n		\n			
	Although we will be learning how to quickly and efficiently create a loado
	ut that has all your basics\, one that I've created will be made public as
	 an example. Feel free to save and utilise it as you wish.\n		\n\n		\n			A
	ttending and completing Basic Training will grant you 1 of the 4 referral 
	points required to attain the 'Regular' status in our community\, and proc
	eed to earning tags for more advanced roles.\n		\n\n		\n			How to join\n		
	\n\n		\n			Please RSVP here and be at \"Basic Training\" room on TS at giv
	en time. We will be conducting this training on server 1.\nTime in the c
	alendar should be automatically adjusted to your own timezone\, but just 
	to make sure\, this training will start at 1500 BST. Expect roughly 2 hour
	s of time taken\, but consider that dealing with technical issues and mino
	r delays could add approximately 20 minutes.\n		\n\n		\n			You're expected
	 to have the mods from our modset downloaded via Steam. Make sure you ha
	ve the April 2021 Modset.\n\n			Current modset is here:\nhttps://www.fk
	gaming.eu/documentation/joining-arma/\n		\n\n		\n			The best way of making
	 sure you have exactly what you need is to click that \"PRESET FILE\" link
	\, open your Arma 3 launcher\, go to MODS section and import the file - it
	 will auto-subscribe mods you need\, start downloading them and create Mod
	 Preset for FK. Then even if you're playing elsewhere and have hundreds of
	 other mods you'll load only the correct ones.\n		\n\n		\n			Please instal
	l the TFAR Plugin in Teamspeak. Make sure it is the (BETA!!!) version feat
	ured in the Modset.\n\n			If you do not feel confident that your TFAR has 
	been installed correctly\, arrive a couple of minutes early and I'll be ha
	ppy to help sort things out.\n\n			 \n		\n\n		\n			IP and password will b
	e given to you before we join the server.\n		\n\n		\n			Mandatory reading\
	n		\n\n		\n			Rules on how to conduct yourself in an FK Arma mission:\n		\
	n		\n\n		\n			Recommended reading\n		\n\n		\n			Recommended bindings and A
	CE settings - we will cover these during the training as well. This is con
	tained up there ↑ too.\n		\n		\n\n		\n			TFAR guide - will be covered to
	 some extent\, contains list of of radios for each faction.\n		\n		\n\n		\
	n			Rifleman's Basic Medical guide - for injury treatment\n		\n		\n\n		\n	
			Weapons Guide - What you can take and when.\n		\n		\n	\n\n\n\n	\n		\n			
	 \n		\n	\n
DTSTART:20211010T103000Z
DTEND:20211010T125000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210928T154419Z
SEQUENCE:0
UID:1462-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Peterowsky":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Whether you are brand new to ARMA\, or you are a veteran c
	oming to grips with our Modset\, this training is for you.\n\n\n\n	Topics
	 that will be covered:\n\n\n\n		How to successfully join our servers\n	\n	
	\n		What happens in the TS Main Mission and Off-hours rooms\n	\n	\n		Slott
	ing procedure and what happens in the spawn area\n	\n	\n		ACE Arsenal - Ho
	w to get yourself equipment you'll need\n	\n	\n		ACE Interactions - Utilis
	ing your equipment and interacting with objects\n	\n	\n		ACE Medical - How
	 not to bleed out\n	\n	\n		Utilising the Short Range Radio and general pri
	nciples of communication\n	\n	\n		Introduction to Light Anti-Tank (LAT) th
	at Riflemen use\n	\n	\n		Answering your questions about FK\, ARMA missions
	\, and in-game mechanics (to the best of my ability)\n	\n	\n		Brief introd
	uction to BLUFOR and OPFOR vehicles (if time allows)\n	\n	\n		Using the ra
	ngefinder and working with map (if time allows)\n	\n\n	Although we will be
	 learning how to quickly and efficiently create a loadout that has all you
	r basics\, one that I've created will be made public as an example. Feel f
	ree to save and utilise it as you wish.\n\n\n\n	Attending and completing B
	asic Training will grant you 1 of the 4 referral points required to attain
	 the 'Regular' status in our community\, and proceed to earning tags for m
	ore advanced roles.\n\n\n\n	How to join\n\n\n\n	Please RSVP here and be at
	 \"Basic Training\" room on TS at given time. We will be conducting this 
	training on server 1.\nTime in the calendar should be automatically adju
	sted to your own timezone\, but just to make sure\, this training will sta
	rt at 1500 BST. Expect roughly 2 hours of time taken\, but consider that d
	ealing with technical issues and minor delays could add approximately 20 m
	inutes.\n\n\n\n	You're expected to have the mods from our modset downloade
	d via Steam. Make sure you have the April 2021 Modset.\n\n	Current mo
	dset is here:\nhttps://www.fkgaming.eu/documentation/joining-arma/\n\n\n\n
		The best way of making sure you have exactly what you need is to click th
	at \"PRESET FILE\" link\, open your Arma 3 launcher\, go to MODS section a
	nd import the file - it will auto-subscribe mods you need\, start download
	ing them and create Mod Preset for FK. Then even if you're playing elsewhe
	re and have hundreds of other mods you'll load only the correct ones.\n\n\
	n\n	Please install the TFAR Plugin in Teamspeak. Make sure it is the (BETA
	!!!) version featured in the Modset.\n\n	If you do not feel confident that
	 your TFAR has been installed correctly\, arrive a couple of minutes early
	 and I'll be happy to help sort things out.\n\n	 \n\n\n\n	IP and password
	 will be given to you before we join the server.\n\n\n\n	Mandatory reading
	\n\n\n\n	Rules on how to conduct yourself in an FK Arma mission:\n\n\n\n\n
		Recommended reading\n\n\n\n	Recommended bindings and ACE settings - we wi
	ll cover these during the training as well. This is contained up there ↑
	 too.\n\n\n\n\n	TFAR guide - will be covered to some extent\, contains lis
	t of of radios for each faction.\n\n\n\n\n	Rifleman's Basic Medical guide 
	- for injury treatment\n\n\n\n\n	Weapons Guide - What you can take and whe
	n.\n\n
DTSTART:20211009T140000Z
DTEND:20211009T162000Z
ATTENDEE;CN="affini3";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210925T164204Z
SEQUENCE:0
UID:1461-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n\n	
	1. Regulate your alcohol consumption - if you're too drunk you'll be asked
	 to switch to water\, if you don't get the hint and sober up a little you 
	will be asked to take a break\, if you still don't sober up you will be re
	moved from team speak for 8 hours \n\n\n\n	2. Games will be chosen by po
	pular demand (straw poll) if you do not want to play the game chosen\, or 
	do not have it - you're welcome to spectate but do not throw a hissy fit. 
	If we want to break up the room and play multiple games we can\, but all d
	runk games need to be hosted in locked rooms (to make a locked room ask an
	y staff member or veteran)\n\n\n\n	3. If you are drunk and participating i
	n these events DO NOT go up into the main TS rooms and interfere with othe
	r games/conversations. Once you've taken your first drink you are to quara
	ntine yourself to the locked event rooms (or afk/quiet room) for the entir
	ety of your inebriation. \n\n\n\n	4. Should go without saying but all ins
	tructions from staff are to be followed. If a staff member asks you to ste
	p away from your computer for a moment- do so. If you are asked to lower y
	our voice - do it. Staff volunteer to ensure everyone has an enjoyable exp
	erience on FK. If you're disturbing someone else's enjoyment a staff membe
	r shouldn't have to point out an exact rule to ask you to knock it off. \
	n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk a 
	permanent ban. No one will be pressured into turning on their webcam for a
	ny reason. \n\n\n\n	6. No one will be pressured to drink! If you'd like t
	o enjoy playing with a bunch of drunk idiots while sober then more power t
	o you. \n\n\n\n	7. During the event no one underage (under 18 years of ag
	e) will be openly drinking. Moderators can and will ban for up to 24 hours
	 if a member known to be underage is openly drinking. We do not condone un
	derage drinking in FK\n\n\n\n	8. To keep this event safe for all involved 
	designated \"water breaks\" will be announced. Games will be paused for 15
	 min breaks hourly. This will allow attendees a moment to get a glass of w
	ater\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun\, 
	you're doing it wrong. If your reaction to alcohol is to get angry\, or de
	pressed please do not drink. Just because others are drinking doesn't mean
	 you have to partake. You can have an enjoyable night without alcohol.\n\n
	\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20211002
END:VEVENT
BEGIN:VEVENT
SUMMARY:Divinity Original Sin 2 \"Playthrough\"
DTSTAMP:20210921T180023Z
SEQUENCE:0
UID:1460-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="IceCream":forum@fkgaming.eu
DESCRIPTION:\n	Was planning for a while now of doing a full playthrough
	 of the game with other people \, but never got around/had time to actuall
	y do it.\n\n\n	Soo yeah\, Welcoming anyone who is interested in playing\, 
	Thou if you have already finished the game keep the spoilers to 0.\n\n	We 
	will probably use one of the Game rooms \, or will bully ask staff to ma
	ke us a room. \n\n	Spectators are welcome (Will stream on discord if requ
	ested ) \,but will ask for no interference/backseatgaming.\n\n\n	Would lik
	e to play them every other day\, but its up to the others in the group.\n\
	n\n\n	P.S: Here is the link for the game if anybody needs it\nhttps://stor
	e.steampowered.com/app/435150/Divinity_Original_Sin_2__Definitive_Edition/
	\n\n	 \n
DTSTART:20210925T140000Z
DTEND:20210925T173000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 61
DTSTAMP:20210918T202237Z
SEQUENCE:0
UID:1459-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20211002T160000Z
DTEND:20211002T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 34
DTSTAMP:20210904T212544Z
SEQUENCE:0
UID:1458-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 34 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210909T170000Z
DTEND:20210909T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Rise
DTSTAMP:20210831T230505Z
SEQUENCE:0
UID:1457-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Rise_ZEN.Cam_Lao_Nam\n\n\n\n	Modset: https://www.mediafire.com/file
	/4jsaaphv0gg5uwc/Arma_3_Preset_Ben_Zombie_SOG_PF.html/file\n\n\n\n	PLEASE 
	NOTE: This mission will contain bugs. Do not come expecting a completely
	 polished mission as this is my first time ever running it with a group. 
	\n\n\n\n	 \n\n\n\n	Backstory:\n\n\n\n	The year is 1975. America is pullin
	g out of Saigon. A MACV team is split up due to enemy forces\, and 3 soldi
	ers are forced into an old temple. As you explore the temple\, the walls s
	eem to close in and the team become locked in with no escape. They find ou
	t however\, they aren't alone in this temple\, as a small group of NVA sol
	diers have also fallen victim to the mystical forces within the walls of t
	he temple. An uneasy alliance has formed\, as to escape from this temple w
	ill require some help.\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is 
	an homage to the traditional wave based Call Of Duty Zombies mode. There a
	re wall weapons\, perks\, secrets\, music and a mystery box. There is n
	o points system\, so new parts of the map will open up after a certain amo
	unt of waves. Your goal is to kill Zombies and survive waves.\n\n\n\n	Thi
	s gamemode uses mainly SOG weaponry\, so if you've been looking for an exc
	use to try the DLC out\, this is the time to do it.\n\n\n\n	Features: \n\
	n\n\n		- 5 Perks\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- 30 Unique Wea
	pons \n	\n	\n		- Moving Mystery Box\n	\n	\n		- Accurate COD zombies sound
	s &amp\; music\n	\n	\n		- A few nice surprises...\n	\n
DTSTART:20210918T201500Z
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Layden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210829T203303Z
SEQUENCE:0
UID:1454-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Rhea's Repeated Revelry Part III\n		\n\n		\n			\
	n\n		\n			The event will begin directly after 1st main ends. Please read 
	the rules thoroughly before attending. It's a good idea to have a few of t
	he \"favorite\" games installed and updated before the event : Golf with y
	our friends\, table top sim\, among us\, ect... \n		\n\n		\n			 \n		\n\n
			\n			Rhea's Repeated Revelry Rules:\n		\n\n		\n			1. Regulate your alcoh
	ol consumption - if you're too drunk you'll be asked to switch to water\, 
	if you don't get the hint and sober up a little you will be asked to take 
	a break\, if you still don't sober up you will be removed from team speak 
	for 8 hours \n		\n\n		\n			2. Games will be chosen by popular demand (st
	raw poll) if you do not want to play the game chosen\, or do not have it -
	 you're welcome to spectate but do not throw a hissy fit. If we want to br
	eak up the room and play multiple games we can\, but all drunk games need 
	to be hosted in locked rooms (to make a locked room ask any staff member o
	r veteran)\n		\n\n		\n			3. If you are drunk and participating in these ev
	ents DO NOT go up into the main TS rooms and interfere with other games/co
	nversations. Once you've taken your first drink you are to quarantine your
	self to the locked event rooms (or afk/quiet room) for the entirety of you
	r inebriation. \n		\n\n		\n			4. Should go without saying but all instruc
	tions from staff are to be followed. If a staff member asks you to step aw
	ay from your computer for a moment- do so. If you are asked to lower your 
	voice - do it. Staff volunteer to ensure everyone has an enjoyable experie
	nce on FK. If you're disturbing someone else's enjoyment a staff member sh
	ouldn't have to point out an exact rule to ask you to knock it off. \n		\
	n\n		\n			5. Webcams can be shown via discord. Please keep it PG or risk 
	a permanent ban. No one will be pressured into turning on their webcam for
	 any reason. \n		\n\n		\n			6. No one will be pressured to drink! If you'
	d like to enjoy playing with a bunch of drunk idiots while sober then more
	 power to you. \n		\n\n		\n			7. During the event no one underage (under 
	18 years of age) will be openly drinking. Moderators can and will ban for 
	up to 24 hours if a member known to be underage is openly drinking. We do 
	not condone underage drinking in FK\n		\n\n		\n			8. To keep this event sa
	fe for all involved designated \"water breaks\" will be announced. Games w
	ill be paused for 15 min breaks hourly. This will allow attendees a moment
	 to get a glass of water\, and/or visit the bathroom. \n		\n\n		\n			9. I
	f you're not having fun\, you're doing it wrong. If your reaction to alcoh
	ol is to get angry\, or depressed please do not drink. Just because others
	 are drinking doesn't mean you have to partake. You can have an enjoyable 
	night without alcohol.\n		\n\n		\n			10. There will be no recording or str
	eaming. Period.\n		\n	\n
DTSTART:20210904T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 59
DTSTAMP:20210829T211437Z
SEQUENCE:0
UID:1455-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210904T160000Z
DTEND:20210904T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 58
DTSTAMP:20210827T175010Z
SEQUENCE:0
UID:1453-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210828T160000Z
DTEND:20210828T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT
DTSTAMP:20210825T220021Z
SEQUENCE:0
UID:1452-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. We have a section on Discor
	d set up that is dedicated to FNF events\, if you would like to be added p
	lease contact Fred.\n\n\n\n	 \n\n\n\n	Note: I will be filling in the RSVP
	 for the event on Wednesday afternoon\, if you are planning to attend ple
	ase make sure you have RSVP'd before then. If you have not RSVP'd but stil
	l wish to attend you are welcome to do so\, however a place is not guaran
	teed.\n\n	Mods and server details can be found on there discord\, linked i
	n the event page below.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n
		If you wish to attend FNF on additional Fridays in the month\, please joi
	n the PR discord: https://discord.gg/dzt388ynZ4 Just @Fred and request t
	he @FNF role.\n
DTSTART:20210924T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Hawkins";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20210820T224318Z
SEQUENCE:0
UID:1450-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20210827T155900Z
DTEND:20210827T173000Z
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20210816T002832Z
SEQUENCE:0
UID:1448-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en.\n\n\n\n	\nIP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in
	 an FK Arma missions as well as rules and information on zeuses within mis
	sions:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended a
	dditions:\n\n\n\n	Quality of life mods which help with mission setup and o
	bject placement.\n\n\n\n	ZEC: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECC
	UP: Adds prebuilt military objects and compositions such as bunkers\, bas
	es and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetail
	s/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life mod
	ules for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;
	searchtext=zei\n\n\n\n	Crows Zeus Additions: Adds quality of life modules
	 for Zeus EX: Draw Build\, Scatter Teleport and Remove Foliage.\n\n\n\n	ht
	tps://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&amp\;searc
	htext=crows\n
DTSTART:20210818T155900Z
DTEND:20210818T173000Z
ATTENDEE;CN="Tactical-Bacon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Vibes";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FAC Training
DTSTAMP:20210816T230554Z
SEQUENCE:0
UID:1449-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			REGS+ ONLY\n		\n\n		\n			PLEASE MAKE SURE YOU HA
	VE READ THE GUIDE BEFORE ATTENDING:\n		\n\n		\n			https://www.fkgaming.eu/
	guides/official-guides/command-guides/fac-guide-r15/\n		\n\n		\n			We will
	 be using the first server\n		\n\n		\n			This will be mostly a practical s
	ession\, going over and quizzing on bits in the guide\n		\n\n		\n			Topics
	 to cover/practice:\n		\n\n		\n			    FAC Gear\n\n			    Landing Zon
	es (LZs)\n\n			    Area of Operation (AOs)\n\n			    Battle Points\
	n\n			    Racetracks and Orbits\n\n			    6 Lines\n		\n\n		\n			If l
	ess than 2 people attend we will shorten this session and try to schedule 
	an in mission training.\n		\n\n		\n			If you wish to get an Eval or book a
	n in-mission training\, please use our Google Form\n		\n\n		\n			PLEASE re
	member about this event or let me know in advance if you cannot attend.  
	I am available on TS\, the forum or Discord.  I've made the effort to cre
	ate this event and to take time out of my day to teach you\, the least you
	 can do is show up.\n		\n\n		\n			@Sate Given you have requested a trainin
	g\, you have priority on a slot\, please comment in the event if you canno
	t attend\n		\n	\n
DTSTART:20210821T130000Z
DTEND:20210821T153000Z
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Sate";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 57
DTSTAMP:20210812T174733Z
SEQUENCE:0
UID:1447-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210814T160000Z
DTEND:20210814T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Old Guard TvT
DTSTAMP:20210716T132144Z
SEQUENCE:0
UID:1438-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in on a European Arma3 
	Event TvT mission hosted by AFI. \n\n\n\n	What is European Arma 3 Event
	s?\n\n\n\n	European Arma 3 Events (EA3E for short) is a gathering of many 
	different European-Based Arma 3 Communities. They hold joint operations wi
	th a mixture of TvT Combat and the more conventional TvE (Do note\, the mi
	ssion we will be attending is a TvT).\n\n\n\n	The mission for this calen
	dar event is to be hosted by Arma Finland (AFI).\n\n	The process for hosti
	ng your own joint OP mission is currently in the process\, so if you are l
	ooking to host a mission for FK and want to invite other communities\, ple
	ase stand by!\n\n\n\n	Mission Information:\n\n\n\n		The mission story has 
	yet to be released\, however the basic premise is that all the attending c
	ommunities are going to be facing off against AFI\, so bring your A game!!
	\n	\n	\n		There are two games which will be played\, they will each last f
	rom an hour to an hour and a half (60-90 mins)\n	\n\n	Modset Setup &amp\; 
	Timings\n\n	The information regarding Modset / Timings can be found in Th
	is Google Doc. (Do note\, since AFI is hosting this event\, they use a cu
	stom mod installer AFISync which can be found in the aforementioned docume
	nt).\n\n\n\n	A basic breakdown would be this (Note\, all timings are in U
	TC\n\n\n\n		Join server 1545 UTC\n	\n	\n		Slotting: 1600 UTC\n	\n	\n		Brie
	fing 1615 UTC\n	\n	\n		Game start 1635 UTC\n\n		 \n	\n\n	There will be a 
	short intermission after Game 1 ends\, after which\, Game 2 will start wit
	h a similar (but quicker) slotting process as outlined above.\n\n\n\n	Rost
	er\n\n	The main Roster can be found here: https://docs.google.com/spreads
	heets/d/1qIOUdPjBam-go5SkqVEq6cnb0TgjQLPsJREinHWAbZ4/edit#gid=0\n\n\n\n	Th
	e slots FK have are as followed:\nMission 1: \n\n\n\n	Mission 2:\n\n\n\n	
	\n\n	 \n\n\n\n	Link to PR discord where communication and extra informati
	on will be done: https://discord.gg/vGT9Xjs5Dd (Ask for Emissary Role)If
	 you wish to take a particular slot\, please post it in a comment as well 
	as RSVPing to this post. \n
DTSTART:20210821T154500Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Layden";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210724T224817Z
SEQUENCE:0
UID:1443-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	Buy me Dinner Event\n\n\n\n	On this special edition of Rh
	ea's Repeated Revelry we will be testing out something new.\n\n\n\n	\n\n\n
		 \n\n\n\n	IMPORTANT:\n\n\n\n	You do not need to participate in the \"buy
	 me dinner\" event to enjoy the RRR event!\n\n\n\n	Your area must have Ube
	rEats\, Doordash\, Postmates\, Deliveroo\, or JustEat to participate in th
	e \"buy me dinner\" portion of the event\n\n\n\n	You must at least hold a 
	regular rank to participate in the \"buy me dinner\" portion of the event\
	n\n\n\n	If you do not want to share your address with me and another rando
	mly picked FK Gaming member it's perfectly fine to partner up on your own.
	 \n\n\n\n	To keep things simple dinners will not include a beverage - abs
	olutely no alcohol! \n\n\n\n	@Rhea may refuse any person from participat
	ing in this event for any reason\n\n\n\n	 \n\n\n\n	How it works: \n\n\n\
	n	1. Fill out the information card below and send it to @Rhea\n\n\n\n	\n		
	Quote\n	\n\n	\n		\n				Forum Name:\n\n				\n						 \n					\n				\n			\n		
			Address you'd like your dinner delivered to:\n				\n						 \n					\n			
		\n			\n				Dietary requirements: (allergies\, food sensitivities)\n				\n
							 \n					\n				\n			\n				Dietary preferences: (Italian\, no spicy f
	oods)\n				\n						 \n					\n				\n		\n			 \n		\n	\n\n\n\n	2. An hour be
	fore main begins you will be given someone else's information card (we wil
	l try to match it up by location)\n\n\n\n	3. You may spend £15 maximum (
	or the countries equivalent there of) to £10 minimum for a meal to send
	 to your dinner recipient\n\n\n\n	(You must put in best effort to find som
	ething the person will ENJOY. There is a time and a place for a fun troll-
	 this is not it.) \n\n\n\n	4. Before placing the order message your dinne
	r buddy to ensure they are able to receive the delivery at that time. Orde
	r the food whenever both parties agree that it is convenient. \n\n\n\n	5.
	 If after main you have not been messaged by your dinner orderer please po
	ke @Rhea on TS\n\n\n\n	6. Before eating your dinner- be sure to share a p
	hoto of it to this event page! \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Rhea's Repe
	ated Revelry will continue on as normal for those not interested in the di
	nner portion of the event. Please read the rules below if you plan on atte
	nding. If you have any suggestions for games to play during the event plea
	se comment them down below! \n\n\n\n	Rhea's Repeated Revelry Rules:\n\n\n
	\n	1. Regulate your alcohol consumption - if you're too drunk you'll be as
	ked to switch to water\, if you don't get the hint and sober up a little y
	ou will be asked to take a break\, if you still don't sober up you will be
	 removed from team speak for 8 hours \n\n\n\n	2. Games will be chosen by
	 popular demand (straw poll) if you do not want to play the game chosen\, 
	or do not have it - you're welcome to spectate but do not throw a hissy fi
	t. If we want to break up the room and play multiple games we can\, but al
	l drunk games need to be hosted in locked rooms (to make a locked room ask
	 any staff member or veteran)\n\n\n\n	3. If you are drunk and participatin
	g in these events DO NOT go up into the main TS rooms and interfere with o
	ther games/conversations. Once you've taken your first drink you are to qu
	arantine yourself to the locked event rooms (or afk/quiet room) for the en
	tirety of your inebriation. \n\n\n\n	4. Should go without saying but all 
	instructions from staff are to be followed. If a staff member asks you to 
	step away from your computer for a moment- do so. If you are asked to lowe
	r your voice - do it. Staff volunteer to ensure everyone has an enjoyable 
	experience on FK. If you're disturbing someone else's enjoyment a staff me
	mber shouldn't have to point out an exact rule to ask you to knock it off.
	 \n\n\n\n	5. Webcams can be shown via discord. Please keep it PG or risk
	 a permanent ban. No one will be pressured into turning on their webcam fo
	r any reason. \n\n\n\n	6. No one will be pressured to drink! If you'd lik
	e to enjoy playing with a bunch of drunk idiots while sober then more powe
	r to you. \n\n\n\n	7. During the event no one underage (under 18 years of
	 age) will be openly drinking. Moderators can and will ban for up to 24 ho
	urs if a member known to be underage is openly drinking. We do not condone
	 underage drinking in FK\n\n\n\n	8. To keep this event safe for all involv
	ed designated \"water breaks\" will be announced. Games will be paused for
	 15 min breaks hourly. This will allow attendees a moment to get a glass o
	f water\, and/or visit the bathroom. \n\n\n\n	9. If you're not having fun
	\, you're doing it wrong. If your reaction to alcohol is to get angry\, or
	 depressed please do not drink. Just because others are drinking doesn't m
	ean you have to partake. You can have an enjoyable night without alcohol.\
	n\n\n\n	10. There will be no recording or streaming. Period.\n
DTSTART;VALUE=DATE:20210807
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Ivory Coast
DTSTAMP:20210718T143244Z
SEQUENCE:0
UID:1440-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Dixon
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	\n\n\n\n	We have recei
	ved information that the Son Tay regional prison camp is holding multiple 
	U.S personnel\, and airborne surveillance has shown the potential for a re
	scue operation to get them out. Your group of special forces will be sent 
	in via HH-3E \"Jolly Greens\" (the LZ will be decided by your PLT on the 
	day\, after reading the report provided by the recon teams). Once on the 
	ground time will be of the essence\, you will have to reach and rescue the
	 prisoners (who are believed to number around 5) before the guards have ti
	me to react. Once you have them secured you will then have to return to yo
	ur LZ and extract with the prisoners\, before any local enemy forces have 
	the time to react in full. The helicopters will be leaving the AO while yo
	u conduct the operation and will take time to return in order to pick you 
	up. Be sure to take this into consideration when planning.\n\n\n\n	Intel o
	n the region is sparse. We know that there is an artillery battery somewhe
	re in the region\, alongside some armoured units and countless infantry. T
	he threat of enemy air power is also a potential threat due to the operat
	ion being conducted a significant distance behind enemy lines. Further in
	tel on the camp and it's surroundings was being gathered by our aircraft. 
	However\, since one of them was intercepted and shot down close to the ca
	mp\, the flights were canceled\, with two three man teams being sent in a
	s a backup. These teams will gather as much intelligence as they can\, an
	d will report back when they have completed their report. (Link to the rec
	on report. https://docs.google.com/document/d/1AX5Cm-WmqoIofNk5bz71KkFX1c
	kpJZbE-u8kQd1mGZk/edit. Big thanks to those who took part in the recon eve
	nt.)\n\n\n\n	We have attempted to equip you with as much gear as is feasib
	le\, without compromising you ability to move quickly. Light AT kit has be
	en provided\, along with an MG team. Grenades are also available\, althoug
	h they are to be used extremely carefully as to not injure the prisoners.
	 Your \"Pointmen\" have also been provided with explosives\, while you ar
	e carrying out your tasking you are to take the opportunity to blow anythi
	ng of use that happens to be there. Note that this tasking is very much s
	econdary. We will unfortunately be unable to provide support from either t
	he air or artillery side of things. our air wings will be busy trying to d
	istract the enemy air force so that they don't bomb you during your attack
	\, and our artillery units our too far away from the camp to hit anything 
	reliably. However\, if you wish for artillery strikes to be performed anyw
	ay\, it can be arranged. but only after the prisoners have been recovere
	d. Resupply is also not an option\, again due the distance as well as the 
	difficulties of delivering it. As such\, use your ammo sparingly and be su
	re to nab enemy equipment if required.\n\n\n\n	 \n\n\n\n	Zeus' note!: Fur
	ther information will be gathered by two Recon teams in an off-hours miss
	ion run prior to this one. They will pass on this info to whomever request
	s the PLT role. For this reason\, as well as the nature of your start\, it
	 is strongly requested that someone takes it ahead of time.\n\n\n\n	\n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavil
	y themed mission with elements taken from the the Vietnam War during the 1
	960s and 1970s. This particular mission is inspired by \"operation ivory c
	oast\" (https://en.wikipedia.org/wiki/Operation_Ivory_Coast)\, however it 
	is not faithful to the real events. The mission will be making use of th
	e Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie Fire which will
	 be posted as well at the bottom of this event page in a compiled list.  
	Weaponry within the mission will be restricted to Vietnam War era/Faction 
	based weaponry and will be restricted per your chosen role. Tags for appl
	icable roles are being enforced and will not be different from standard 
	slotting. Squad Structure and PTLN structure have been changed to accommod
	ate the theme and structure of operations during the Vietnam War.\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT 
	EVENT HOSTS DISCRETION\, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIE
	VE BEST SUIT THE MISSION)\n(Mission is limited to 44 slots\, 8 man squad
	s)\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n		PLTN:\n\n		\n				PLT (PLT Tags)
	 (XM177\, M1911) @Melo (no tags)\n			\n			\n				PLT 2ic (2ic Tags) (XM17
	7\, M1911) Open\n			\n			\n				Medic (Medic Tags) (XM177) Open\n			\n			
	\n				Machine gunner (M60\, M1911) (Regs+) @Tomo\n			\n			\n				MG assista
	nt (XM177) (Regs+) Open \n			\n		\n\n	 \n\n\n\n		Alpha: \n\n		\n				Sq
	uad Lead (SL TAGS) (XM177\, M1911) @Jerichron\n			\n			\n				Medic (MEDI
	C TAGS) (XM177) @Gdad\n			\n			\n				2x Rifleman (XM177) (on the day)\
	n			\n			\n				Team Lead (TL Tags) (XM177\, M1911) @Silberjojo\n			\n			
	\n				Pointman (M/45) (on the day)\n			\n			\n				2x Rifleman (XM177\, M
	72 LAW) (on the day)\n			\n			\n				Team Lead (XM177\, M1911) (on the d
	ay if Alpha SL= PLT)\n			\n		\n\n	 \n\n\n\n		Bravo: \n\n		\n				Squad Le
	ad (SL TAGS) (XM177\, M1911) @TacticalPanda\n			\n			\n				Medic (MEDIC
	 TAGS) (XM177) OPEN\n			\n			\n				2x Rifleman (XM177) (on the day)\n	
			\n			\n				Team Lead (TL Tags) (XM177\, M1911) OPEN\n			\n			\n				Poi
	ntman (M/45) (on the day)\n			\n			\n				2x Rifleman (XM177\, M72 LAW)
	 (on the day)\n			\n		\n\n	 \n\n\n\n	Charlie\, Delta = overflow and cann
	ot be reserved\n\n	2x rifleman available in all squads to make 10 man.\n\n
	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		scrip
	ted loadouts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons is al
	lowed if required\n	\n	\n		No resupply\n	\n	\n		2x Respawns (requested by 
	PLT lead)\n	\n	\n		BFT disabled.\n	\n	\n		There will be no \"Zeus\" brie
	fing\, the text above is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \
	n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #
	5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 25
	02\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210731T180000Z
DTEND:20210731T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 34
DTSTAMP:20210727T203039Z
SEQUENCE:0
UID:1444-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 33 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210804T180000Z
DTEND:20210804T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Ivory Coast - Recon
DTSTAMP:20210718T173808Z
SEQUENCE:0
UID:1441-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Ivory
	 Coast - Recon\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n
		HQ can only plan the main assault on the Camp to a certain extent with th
	e limited information that they have to hand. After the failure of our ai
	r recon\, two three man teams have been covertly deployed to the region to
	 gather as much information about Son Tay prison camp as they can\, befor
	e compiling a report\, and transmitting it back to HQ. The camp itself is
	 not believed to be particularly noteworthy. However\, there are multiple
	 camps in the region that are home to other enemy units of unknown size a
	nd composition\, These sights have the potential to be significant to the 
	assault plan and are to be investigated. The locations in question are sig
	naled by red names on the map above. It cannot be stressed enough just ho
	w important it is that you do not get caught during the operation\, as thi
	s will inevitably lead to the prisoners either being moved to a different 
	camp\, or event worse\, executed. In the event that you are spotted howeve
	r\, you are to avoid capture AT ALL COSTS\, they enemy must not know what
	 we are planning.\n\n\n\n	As for what you should be looking out for\, HQ h
	as specifically requested information on the following: Known enemy posit
	ions\, strong points and weak points. Enemy weaponry\, vehicles and patr
	ols\, as well as likely avenues of enemy exfil if they attempt to move the
	 prisoners. An optimal landing zone that provides suitable protection is a
	lso requested\, and if possible the exact location of the prisoners.\n\n\n
	\n	Zeus' Note! The information gathered in this mission will be the ONLY d
	etailed information that the PLT will get for a 1st Main event coming up i
	n the near future. For this reason it is recommended that you note down th
	e grid coordinates of any major positions of interest\, taking photos is
	 also recommended. The Recon leads will be responsible for compiling thi
	s information at some point after the mission\, and sending it to the Zeus
	 as well as the PLT for the Main event once applicable. The other members 
	of the group are welcome to participate in this process if the wish\, but 
	it is not mandatory.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISS
	ION SUMMARY: This will be a heavily themed mission with elements taken fr
	om the the Vietnam War during the 1960s and 1970s. This particular missio
	n is inspired by \"operation ivory coast\" (https://en.wikipedia.org/wiki/
	Operation_Ivory_Coast)\, however it is not faithful to the real events. T
	he mission will be making use of the Arma 3 mods S&amp\;S\, Unsung and th
	e DLC SOG Prairie Fire which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Vietnam War era/Faction based weaponry and will be restricted 
	per your chosen role. Tags for applicable roles are being enforced and wi
	ll not be different from standard slotting. Squad Structure and PTLN stru
	cture have been changed to accommodate the theme and structure of operatio
	ns during the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &
	amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG
	-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\, AND I RESERVE 
	THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)\n(Mission is
	 limited to 6 slots)\n\n\n\n	\n\n\n\n	 \n\n\n\n	*Iron is considered to
	 be PLT*\n@Silberjojo @Veagance you lads have absolute priority if you w
	ant in\, \n\n	seeing as you were involved in the last one.\n\n\n\n	Iron:\
	n\n\n\n		Squad Lead (SL TAGS) (M16\, M1911) @Silberjojo\n	\n	\n		Medic (M
	EDIC TAGS) (M16) Open\n	\n	\n		Rifleman (REGS+) (M16) @Sasquatch Rick\n
		\n\n	\nSilver:\n\n\n\n		Squad Lead (SL TAGS) (M16\, M1911) @Veagance\n	\n
		\n		Medic (MEDIC TAGS) (M16) Open\n	\n	\n		Rifleman (REGS+) (M16) @Zenth
	ar\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		
	scripted loadouts (no SR radios or GPS)\n	\n	\n		Looting of enemy weapons 
	is allowed if required\n	\n	\n		No resupply\n	\n	\n		no Respawns\n	\n	\n		
	BFT disabled.\n	\n	\n		There will be no \"Zeus\" briefing\, the text abov
	e is all you have.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Ser
	ver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password:
	 On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210724T150000Z
DTEND:20210724T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 56
DTSTAMP:20210719T151621Z
SEQUENCE:0
UID:1442-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210731T160000Z
DTEND:20210731T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arid Annexation - Operation: Herat
DTSTAMP:20210707T102459Z
SEQUENCE:0
UID:1437-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Herat\n\n	[Afghan National Army]\n\n\n\n	Missi
	on 02 of the Arid Annexation Campaign!\n\n\n\n	Click HERE for the Campa
	ign Thread\n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Situation\n\n
	\n\n	3rd Combined Arms Battalion are leading the charge on the Afghani fro
	nt into the Reshmann Province\, with the town of Sa diyah in their sights.
	 2nd Brigade HQ wishes to use this town as a strategic base of operations 
	for the region\, so a swift capture is critical. Pushing down the north o
	f Yaprak Lake\, Alpha Rifles and Delta Armour are tasked with removing any
	 force this side of the lake. Their plan is to set up in north west of Sa 
	diyah to catch any QRF forces\, whilst also blocking any retreat to the we
	st. Bravo Rifles and Charlie Armour are pushing down the south of Yaprak L
	ake\, and will encounter the majority of the resistance. Both Companies ar
	e tasked with capturing\, and then defending Sa diyah from the south\, as 
	a Mechanised QRF is possible.\n\n\n\n	5th Fires Battalion were in play\, a
	nd have already struck Sa diyah with a devestating BM-21 salvo. They are n
	ot available for any strikes due to risk of friendly fire.\n\n\n\n	You wil
	l be playing as both Bravo Rifle Company\, and 1st Platoon of Charlie Arm
	our\, both of 3rd Combined Arms Battalion. Due to the \"Platoon\" nature 
	of our missions\, this will be simulated as the players of Bravo Rifles pl
	aying as 1st Platoon\, with 2nd and 3rd acting as respawn waves. The tank 
	crew in Charlie Armour can be reinforced by the other platoon in their Com
	pany. \"Crossroads\" will be known as \"Company HQ\" of Bravo Rifles.\n\n
		For this mission\, the tank crews will by tied to 1st Platoon through an 
	RTO in the HQ element\, as per normal mission layout.\n\n\n\n	Current inte
	lligence from the spotters of 5th Fires Bat. indicates that there are two 
	companies defending Sa diyah and it's surroundings. The first company is s
	tandard infantry company\, but the second is an armoured company\, consist
	ing on T-72B's. These are the same variant of tanks that we field\, so we 
	are evenly matched in all aspects.\n\n\n\n	Additionally\, movement has bee
	n spotted roughly 1-2km west of Sa diyah\, as well as a Mechanised Company
	 to the south of Sa diyah\, in the town of Faaria.\n\n\n\n	 \n\n\n\n	Prim
	ary Objectives\n\n\n\n		Secure town of Sa diyah\n	\n	\n		Eliminate all Ira
	nian Equipment\n	\n\n	 \n\n\n\n	Gear and Equipment\n\n\n\n	This mission w
	ill have HEAVILY restricted gear. Looting ammunition from fallen comrade
	s or enemies is allowed\, however you must never drop your issued rifle or
	 other weapons.\n\n	The general idea with the uniform and weapons is to lo
	ok cohesive\, but still have a \"thrown together\" style. Mix and match th
	e options below.\n\n\n\n	Helmet:      [PO]PASGT (Spec4e | M81 #1 | M81
	 #2 | M81 #3) || PASGT (Woodland | Olive) || [PO]SSh-68 (ANA)\nUniform
	:    Battle Dress Uniform (Afghan/Spec4e/Desert | Afghan/Spec4e/Black)
	 || Combat Uniform (Afghan/Spec4ceBlack | Afghan/Spec4ceTan)\nVest:   
	        [PO]OTV (Olive | M81 | Spec4e) || [PO]GA OTV (Olive | M81 | S
	pec4e)\nBackpack:  Any LR backpack that matches the uniform. RPG Gunners 
	and Assistants must take the \"RPG Carrier\". Rifleman should take a backp
	ack that matches the uniform.\n\nRifles:          AKM || AK-74 || M1
	6A2 || M70\nAutorifles:  M240 || M249 || PKM || RPK-74\nMarksman: M24 ||
	 SVD\nLaunchers:  RPG-7\n\n\n\n	Transport: 1x M1025A2 (Unarmed) || 2-3x 
	BMP-1\n\n\n\n	Attached Assets: 2x T-72B (obr. 1985g.)\n\n\n\n	\nGeneral Re
	strictions\n\n\n\n		No Night Vision/Thermal Equipment\n	\n	\n		No Rangefin
	ders\n	\n	\n		No GPS/ Positioning device [Plt HQ Exempt || T-72B Exempt]\
	n	\n	\n		No Binoculars [Plt HQ Exempt || SL Exempt]\n	\n	\n		BFT Disabled
	\n	\n	\n		No scopes or attachments to weapons [Marksman Exempt || RPG-7 Ex
	empt]\n	\n	\n		Looting for ammo is allowed. Trading or dropping weapons is
	 not.\n	\n\n	 \n\n\n\n	SLOTTING\n\n\n\n	The standard platoon layout has n
	ot changed\, however the following naming convension should be used for ea
	ch element in the platoon.\n\n\n\n	CROSSROADS  ---&gt\; Company HQ \n\n	
	Plt HQ  ---&gt\; 1|6   or   \"1st Platoon\" if called by Company HQ\n
	\n	Alpha   ---&gt\; 1|1\n\n	Bravo   ---&gt\; 1|2\n\n	Charlie ---&gt\;
	 1|3   [Overflow Squad - Unreservable]\n\n	Knight ---&gt\;  Hammer 1 &
	amp\; Hammer 2\n\n\n\n	Eg.  \"One Six\, this is One One\, Comms Check\, 
	over.\"      \"One One\, One Six\, reading you loud and clear\, out.\"\
	n\n	       \"Six\, this is three\, contact confirmed hostile\, request
	ing permission to engage\, over.\"\n\n\n\n	Tags take priority for any role
	\, as well as a general \"First come\, first serve.\" for available slots
	.\n\n\n\n				\n								\n												Element\n											\n											\n		
											Role\n											\n											\n												Player Reserved\n			
									\n											\n												Tag (If applicable)\n											\n					
						\n												1|6\n											\n											\n												Plt Commande
	r\n											\n											\n												@KingShibe\n											\n								
				\n												No Tags\n											\n										\n												1|6\n						
						\n											\n												Plt 2IC\n											\n											\n							
						 \n											\n											\n												 \n											\n										
	\n												1|6\n\n												1|6\n											\n											\n										
			Plt RTO\n\n												Plt Medic\n											\n											\n												
	\n@Deadweight\n											\n											\n												\n\n												No Ta
	gs\n											\n										\n												 \n											\n											\n			
										 \n											\n											\n												 \n											\n						
						\n												 \n											\n										\n												1|1\n									
			\n											\n												Squad Leader\n											\n											\n					
								@Silberjojo\n											\n											\n												Squad Leader Tag
	s\n											\n										\n												1|1\n											\n											\n			
										Combat Medic\n											\n											\n												@Sargent_Hors
	e\n											\n											\n												No Tags\n											\n										\
	n												 \n											\n											\n												 \n											\n		
										\n												 \n											\n											\n												 \n					
							\n										\n												1|2\n											\n											\n											
		Squad Leader\n											\n											\n												 \n											\n				
								\n												 \n											\n										\n												1|2\n							
					\n											\n												Combat Medic\n											\n											\n			
										@Arg\n											\n											\n												Medic Tags\n									
			\n										\n												 \n											\n											\n												 \n
												\n											\n												 \n											\n											\n						
							 \n											\n										\n												Hammer 1\n											\n				
								\n												Commander\n											\n											\n												@Gar
	field0003\n											\n											\n												Commander Tags\n									
			\n										\n												Hammer 1\n											\n											\n										
			Gunner\n											\n											\n												@info\n											\n						
						\n												Gunner Tags\n											\n										\n												Hamme
	r 1\n											\n											\n												Driver\n											\n										
		\n												 \n											\n											\n												 \n											\n
											\n												 \n											\n											\n												 \n				
								\n											\n												 \n											\n											\n										
			 \n											\n										\n												Hammer 2\n											\n								
				\n												Commander\n											\n											\n												@Jerichr
	on\n											\n											\n												Commander Tags\n											\n			
								\n												Hammer 2\n											\n											\n												Gunne
	r\n											\n											\n												@colt92\n											\n											
	\n												Armour Trainer \n											\n										\n												Hamme
	r 2\n											\n											\n												Driver\n											\n										
		\n												@Sarissa\n											\n											\n												Commander T
	ags\n											\n										\n						\n		\n				 \n			\n			\n				 \n			\n	
		
DTSTART:20210714T180000Z
DTEND:20210714T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Repeated Revelry
DTSTAMP:20210626T202649Z
SEQUENCE:0
UID:1432-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	Congratulations! \n\n\n\n	 \n\n\n\n	You've s
	urvived the first half of 2021. Pat yourself on the back. Whether you're s
	till recovering from the apocalyptic year that was 2020\, finishing up the
	 semester\, or just pushing through praying to the gods that you'll surviv
	e another year on this crazy rock- it's time to celebrate. \n\n\n\n	This 
	is the first of repeating events hosted the first Saturday of every month 
	- The goal of this event is to allow for some rest\, relaxation\, and rec
	reation. So often we get caught up in our daily grind that we forget to sl
	ow down and just enjoy a night with friends. \n\n\n\n	 \n\n\n\n	\n\n\n\
	n	 \n\n\n\n	You are invited to join us on Saturday July 3rd shortly after
	 main missions end for a night of games\, drinks and dubaturey! \n\n\n\n	
	Activities include : Among us / Golf with friends / Tabletop / Overwatch /
	 Barotrauma... and anything else we flippin' feel like playing / doing\n\n
	\n\n	Where : In a locked room on TS - possibly on discord (webcams can be 
	shown\, but there will be no pressuring others into putting on their webca
	ms)\n\n\n\n	 \n\n\n\n	Rules:\n\n\n\n	1. Regulate your alcohol consumption
	 - if you're too drunk you'll be asked to switch to water\, if you don't g
	et the hint and sober up a little you will be asked to take a break\, if y
	ou still don't sober up you will be removed from team speak for 8 hours \
	n\n\n\n	2. Games will be chosen by popular demand (straw poll) if you do n
	ot want to play the game chosen\, or do not have it - you're welcome to sp
	ectate but do not throw a hissy fit. If we want to break up the room and p
	lay multiple games we can\, but all drunk games need to be hosted in locke
	d rooms (to make a locked room ask any staff member or veteran)\n\n\n\n	3.
	 If you are drunk and participating in these events DO NOT go up into the 
	main TS rooms and interfere with other games/conversations. Once you've ta
	ken your first drink you are to quarantine yourself to the locked event ro
	oms (or afk/quiet room) for the entirety of your inebriation. \n\n\n\n	4.
	 Should go without saying but all instructions from staff are to be follow
	ed. If a staff member asks you to step away from your computer for a momen
	t- do so. If you are asked to lower your voice - do it. Staff volunteer to
	 ensure everyone has an enjoyable experience on FK. If you're disturbing s
	omeone else's enjoyment a staff member shouldn't have to point out an exac
	t rule to ask you to knock it off. \n\n\n\n	5. Webcams can be shown via d
	iscord. Please keep it PG or risk a permanent ban. No one will be pressure
	d into turning on their webcam for any reason. \n\n\n\n	6. No one will be
	 pressured to drink! If you'd like to enjoy playing with a bunch of drunk 
	idiots while sober then more power to you. \n\n\n\n	7. During the event n
	o one underage (under 18 years of age) will be openly drinking. Moderators
	 can and will ban for up to 24 hours if a member known to be underage is o
	penly drinking. We do not condone underage drinking in FK\n\n\n\n	8. To ke
	ep this event safe for all involved designated \"water breaks\" will be an
	nounced. Games will be paused for 15 min breaks hourly. This will allow at
	tendees a moment to get a glass of water\, and/or visit the bathroom. \n\
	n\n\n	9. If you're not having fun\, you're doing it wrong. If your reactio
	n to alcohol is to get angry\, or depressed please do not drink. Just beca
	use others are drinking doesn't mean you have to partake. You can have an 
	enjoyable night without alcohol.\n\n\n\n	10. There will be no recording or
	 streaming. Period.\n
DTSTART:20210703T180000Z
DTEND:20210703T050000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Death Valley - SOG DLC MAIN
DTSTAMP:20210701T142909Z
SEQUENCE:0
UID:1435-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Death Valley\n		\n\n		\n			  ++MISSION BRIEFING
	++\n		\n\n		\n			 \n\n		\n			Easy Company\, 2nd Battalion\, 501st Infantr
	y\, 101st Airborne\n		\n\n		\n			In an effort to suppress enemy movements 
	through the A Shau Valley\, Operation Apache Snow was launched. Multiple f
	oot patrols and assaults\, combined with a fresh new Patrol Base stirred u
	p the hornet's nest and now the VC are assaulting our new base at A Luoi. 
	As standby\, your troop has been tasked with assisting the defenders of A 
	Luoi. Your mission is as follows:\n\n			You will be airlifted to FSB Berch
	tesgaden. From there you will push down into the valley and relieve the ga
	rrison at A Luoi. Once the attack has been blunted\, seize the initiative 
	and push through the A Shau. Work out where the enemy are hiding and pin t
	hem in place. Air and arty will do the rest.\n\n			We appreciate this will
	 be a tough one. Divisional rotary support will be on station for you.\n		
	\n\n		\n			Good luck.\n		\n\n		\n			\n		\n\n		\n			\n		\n\n		\n			--BRIEFI
	NG COMPLETED--\n		\n\n		\n			MISSION SUMMARY: This will be a heavily the
	med mission with elements taken from the the Vietnam War during the 1960s 
	and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\, 
	Unsung and the DLC SOG Prairie Fire which will be posted as well at the 
	bottom of this event page in a compiled list.  Weaponry within the missio
	n will be restricted to Vietnam War era/Faction based weaponry and will be
	 restricted per your chosen role. Tags for applicable roles are being en
	forced and will not be different from standard slotting. Squad Structure 
	and PTLN structure have been changed to accommodate the theme and structur
	e of operations during the Vietnam War.\n		\n\n		\n			\n\n		\n			++SLOTTIN
	G++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RESERVED S
	LOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY IS AT EV
	ENT HOSTS DISCRETION)\n\n			(Slots are limited to 39\, with 10 man squads)
	\n		\n\n		\n			 \n		\n\n		\n			\n\n			 \n		\n\n		\n				PLTN COMMAND SQU
	AD:\n\n				\n						PLTN Lieutenant (PLTN TAGS): OPEN\n					\n					\n					
		PLTN Sergeant (2iC TAGS): OPEN\n					\n					\n						PLTN RTO (TL TAGS):
	 OPEN\n					\n					\n						PLTN Medic (MEDIC TAGS): OPEN\n					\n					\n
							PLTN FAC (FAC TAGS): @Trinoc (NO TAGS)\n					\n				\n			\n				ABLE S
	QUAD: \n				\n						Squad Sergeant (SL TAGS): OPEN\n					\n					\n						
	RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TAGS): OPEN\n					\n
						\n						Grenadier\, Rifleman\, Rifleman\n					\n					\n						Squad Co
	rporal (TL TAGS): OPEN\n					\n					\n						Rifleman\, Rifleman\n					\n		
			\n			\n				BAKER SQUAD:\n				\n						Squad Sergeant (SL TAGS): OPEN\n		
				\n					\n						RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TA
	GS): OPEN\n					\n					\n						Grenadier\, Rifleman\, Rifleman\n					\n			
			\n						Squad Corporal (TL TAGS): OPEN\n					\n					\n						Rifleman\, R
	ifleman\n					\n				\n			\n				CHARLIE = overflow\, and cannot be reserved
	\n			\n			\n				DOG SQUAD\n				\n						Squad Sergeant (SL TAGS): OPEN\n		
				\n					\n						RTO (TL TAGS): OPEN\n					\n					\n						Medic (MEDIC TA
	GS): OPEN\n					\n					\n						A Gunner (M60)\, B Gunner\n					\n					\n		
					A Gunner (M60)\, B Gunner\n					\n					\n						A Gunner (M60)\, B Gunn
	er\n					\n				\n			\n				SNAKE 1-6 COBRA\n				\n						Pilot (ROTARY PILOT
	 TAGS): @Griffin68965\n					\n					\n						Gunner (ROTARY GUNNER TAGS): @S
	ilberjojo\n					\n				\n		\n			\n		\n\n		\n			 \n		\n\n		\n			--SLOTTING-
	-\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n				Semi-scri
	pted loadouts. Weapons are limited to your role and assigned at mission st
	art.\n				\n						Riflemen have M16s\n					\n					\n						SL's\, PLTN\, PL
	TN 2iC &amp\; Medics may take XM Carbines. \n					\n					\n						Autorifl
	emen are to take M60s. (Full bodies\, not the chop-down.)\n					\n					\n	
						Grenadiers can take the M79 primary. (No secondary M79).\n					\n				
		\n						RTOs\, Autoriflemen\, Medics\, Grenadiers &amp\; Leadership elem
	ents may take M1911 sidearms. No other sidearms may be taken.\n					\n				
		\n						Weapon mounted optics are prohibited.\n					\n					\n						Short 
	Range Radios are prohibited.\n					\n					\n						Long Range Radios (PRC-2
	5s) are permitted to RTOs only.\n					\n					\n						Squads may have 3 Rif
	lemen carry M72 LAW.\n					\n					\n						20 round magazines only for M16s
	 and XMs.\n					\n				\n			\n				Looting of enemy weapons and non-medical
	 equipment is prohibited.\n			\n			\n				All equipment from the Unsung o
	r S&amp\;S mods and SOG PF DLC permitted.\n			\n			\n				BLUFOR tracking w
	ill be disabled.\n			\n		\n			--RESTRICTIONS--\n		\n\n		\n			 \n		\n\n		\
	n			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n		\n				Nam
	e: FK #5 Custom Mission Server\n			\n			\n				IP: arma5.fkservers.eu\n			
	\n			\n				Port: 2502\n			\n			\n				Password: On Request\n			\n			\n				M
	odpack\n				\n						S.O.G. Prairie Fire DLC required!!!!!!!!!\n					\n				
	\n		\n\n\n\n	 \n
DTSTART:20210711T180000Z
DTEND:20210711T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hearts and Minds – Mission 1
DTSTAMP:20210630T202753Z
SEQUENCE:0
UID:1434-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Melo":forum@fkgaming.eu
DESCRIPTION:\n	Hearts and Minds – Mission 1\n\nBriefing:\n\n\n\n	Altis
	 is now under full control of the US Army. There's been a lot of tension a
	nd rumor's in the town of Kavala\, but it shouldn't concern us. The civili
	ans are fully supportive of us and lets better keep it like it. We have ke
	pt them safe from the organization called redacted. We have been tasked wi
	th delivering supplies to outpost 23 from FOB Medical. We will move out i
	n a convoy with the a Medevac team on standby. If civilians are found woun
	ded we are to secure an LZ for the medevac team so it can safely evacuate 
	the wounded. Remember our intent here is to support and maintain civilian
	 lives at all cost\, we got the whole UN watching us. \n\n\n\n	 \n\n\n\n
		Faction: US Army (10th Mountain Div.)\n\n\n\n	 \n\n\n\n	Time/Weather: E
	arly morning with chance of heavy rain\n\n\n\n	 \n\n\n\n	Uniform: Combat 
	Uniform OCP (10th Mountain Div.)\n\n\n\n	 \n\n\n\n	Restrictions:\n\n\n\n	
		US weapons only (Link)\n	\n	\n		1x scope (except for DMR)\n	\n	\n		BFT di
	sabled\n	\n	\n		GPS only allowed for: Squad Leads\, One team lead\, platoo
	n and Pilots.\n	\n	\n		No looting enemies (can loot weapons in drastic sit
	uations)\n	\n\n	 \n\n\n\n	Map:\n\n\n\n	\n\n\n\n	 \n\n\n\n	Assets:\n\n\n\
	n	Medevac team – The Medevac team will be tasked with stabilizing and ev
	acuating wounded civilians to our FOB. It will consist of a Pilot and two 
	Medics in a UH-60M MEV. If needed by US Soldiers\, the Team may render med
	ical assistance to then. However they are not allowed to transport any pla
	yers (except for the medevac team)\n\n\n\n	The Medevac procedure:\n\n\n\n	
		Conscious patients are to be stabilized and PAK'ed (don't transport them)
	\n	\n	\n		Unconscious patients are to be stabilized and transported to our
	 FOB. (FOB Medical)\n	\n\n	 \n\n\n\n	Slotting:\n\n\n\n	Tags and regs prio
	rity for reserving. Also\, I reserve the right to pick who I believe would
	 best suit the mission.\n\n\n\n	 \n\n\n\n	PLTN\n\n\n\n	PLTN Lead (PLTN TA
	GS): @KingShibe (No Tags)\n\n\n\n	PLTN 2iC (2iC TAGS): OPEN\n\n\n\n	PLTN 
	FAC (FAC TAGS): @info\n\n\n\n	 \n\n\n\n	Alpha\n\n\n\n	Squad Lead (SL tags
	): OPEN\n\n\n\n	Medic (Medic Tags): OPEN\n\n\n\n	Team Lead (TL Tags): OPEN
	\n\n\n\n	 \n\n\n\n	Bravo\n\n\n\n	Squad Lead (SL tags): OPEN\n\n\n\n	Medic
	 (Medic Tags): OPEN\n\n\n\n	Team Lead (TL Tags): OPEN\n\n\n\n	 \n\n\n\n	C
	harlie\n\n\n\n	Squad Lead (SL tags): OPEN\n\n\n\n	Medic (Medic Tags): OPEN
	\n\n\n\n	Team Lead (TL Tags): OPEN\n\n\n\n	 \n\n\n\n	Medevac team\n\n\n\n
		Pilot (Pilot Tags): @Griffin68965\n\n\n\n	2x Medic (Medic Tags): @Lurker
	One  @Garfield0003 (no tags)\n\n\n\n	 \n\n\n\n	Delta and Echo - overflo
	w\n\nMission will be on FK1 with the standard modset\n
DTSTART:20210710T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 33
DTSTAMP:20210629T211815Z
SEQUENCE:0
UID:1433-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 33 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210706T170000Z
DTEND:20210706T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Dixon
DTSTAMP:20210614T164454Z
SEQUENCE:0
UID:1430-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	S.O.G. Prairie Fire DLC required!\n\n\n\n	Operation Dixon
	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n	Across the en
	tirety of Vietnam\, U.S forces are enduring the first stages of the Tet of
	fensive. Multiple U.S positions are being overrun\, including the town of 
	Attapeu\, which up until now had been home to a small logistics and commun
	ications unit. Their commanding officer is reporting that they are under h
	eavy mortar and infantry contact\, and have already lost the bridge to the
	ir west. Your two teams have been diverted from you original mission to as
	sist in the rescue of the troops trapped inside the town\, along with the
	 few civilian medical personnel working alongside them. From your start po
	int you will take your PBR's up the river and dismount at a place of your 
	choosing. Be aware that by the time you reach the town\, it may no longer
	 be in friendly hands. Once you have arrived you are to rescue/recover wh
	omever you can\, and destroy whatever equipment cannot be salvaged. Additi
	onal PBR's are on standby to aid you if you need to exfil people before y
	ou yourselves are ready to leave. Unfortunately\, due to the situation ac
	ross the country\, no further assistance is available\, so you are unfort
	unately on your own. If the enemy has taken the town they will likely mak
	e use of it's defensive positions\, these include fortified buildings\, s
	tatic weapons and a few bunker positions on the main entrances to the town
	. While rescuing/recovering our guys is your top priority\, we cannot af
	ford to loose more people than we already have. So if you deem your situat
	ion to be too dangerous\, you are to leave immediately and return with the
	 boats to your starting location.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily t
	hemed mission with elements taken from the the Vietnam War during the 1960
	s and 1970s. The mission will be making use of the Arma 3 mods S&amp\;S\
	, Unsung and the DLC SOG Prairie Fire which will be posted as well at th
	e bottom of this event page in a compiled list.  Weaponry within the miss
	ion will be restricted to Vietnam War era/Faction based weaponry and will 
	be restricted per your chosen role. Tags for applicable roles are being 
	enforced and will not be different from standard slotting. Squad Structur
	e and PTLN structure have been changed to accommodate the theme and struct
	ure of operations during the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\
	n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVER
	WRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION\,
	 AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION
	)\n(Mission is limited to 10 slots)\n\n\n\n	 \n\n\n\n	\n\n\n\n	*Team-1 i
	s considered to be PLT*\n\n\n\n		Team-1\n\n		\n				Squad Lead (SL TAGS) 
	@Tomo (XM177\, M1911)\n			\n			\n				Medic (Medic TAGS) @Karzak (no ta
	gs) (M16)\n			\n			\n				Pointman (Regs+) @Conga Line of Neckbeards (M/
	45)\n			\n			\n				Rifleman (Regs+) @info (M14\, M1911)\n			\n			\n				Ri
	fleman (Regs+) @PVT. J. Mohammed (M16\, M72 LAW)\n			\n		\n\n		Team-2\n\
	n		\n				Squad Lead (SL TAGS) @Veagance (XM177\, M1911)\n			\n			\n			
		Medic (Medic TAGS) @Silberjojo (M16)\n			\n			\n				Auto Rifleman (Reg
	s+) @Sarissa (M60\, M1911)\n			\n			\n				Rifleman (Regs+) @Sasquatch Ri
	ck (M14\, M1911)\n			\n			\n				Rifleman (Regs+) OPEN (M16\, M72 LAW)\n
				\n		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTE
	S++\n\n\n\n		scripted loadouts (no SR radios or GPS)\n	\n	\n		Looting of e
	nemy weapons is allowed if required\n	\n	\n		No resupply\n	\n	\n		2x Respa
	wns (requested by Team-1 lead)\n	\n	\n		BFT disabled.\n	\n	\n		There will
	 be no \"Zeus\" briefing\, the text above is all you have.\n	\n\n	--RESTRI
	CTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\
	n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.e
	u\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n	\n
DTSTART:20210626T150000Z
DTEND:20210626T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:DCS- Zero Hour
DTSTAMP:20210618T120312Z
SEQUENCE:0
UID:1431-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Glad1us":forum@fkgaming.eu
DESCRIPTION:\n	Event canceled \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Situation\n
	\n\n\n	\n\n\n	4th of July\, 1989\n\n\n\n	The tension between the Union of 
	Soviet Socialist of the Red (USSR) and the United States of the Blue (USB)
	 have led to an open conflict by the USB capturing Georgia and Crimea.\n\n
		The air war is actively going on.\n\n\n\n	The USSR has put an ultimatum a
	nd demanded the USB to retreat from Crimea and Georgia\, threatening nucle
	ar retaliation on the forces stationed there. The USSR has given the USB t
	ime by 08:00 o'clock' to answer the ultimatum.\n\n\n\n	The president of th
	e USB decided not to give up on those demands.\n\n\n\n	You task\n\n\n\n	Yo
	ur task is to find and destroy the six Scud-B launchers and destroy them.\
	n\n\n\n	According to the intelligence\, the Scud launchers should be in th
	e area between the airports somewhere north of the east side of the Georgi
	an border and protected by a SAM umbrella.\n\n\n\n	 \n\n\n\n	Payload\n\n\
	n\n	You have two wings F/A-18 wing who will deliver the bombs and F-15C wi
	ng who will protect the first wing in the air.\n\n\n\n	\n\n\n		8 mk-82 500
	 lb bomb\n	\n	\n		2 AIM9X\n	\n	\n		1 AIM-120C\n	\n	\n		1 AN/ASQ-228 ATFLIR
	 pod\n	\n	\n		1 external fuel tank\n	\n\n	 \n\n\n\n	\n\n\n		6 AIM-120\n	\
	n	\n		2 AIM-9X\n	\n	\n		3 external fuel pods\n	\n\n	 \n\n\n\n	Slots\n\n\n
	\n	F-15C\n\n	Doge 1-1 -\n\n	Doge 1-2 -\n\n	Doge 1-3 - Locked- will open ac
	cording to attendance\n\n	Doge 1-4 - Locked- will open according to attend
	ance\n\n\n\n	F/A-18\n\n	Colt 1-1 -\n\n	Colt 1-2 - KingShibe\n\n	Colt 1-3 -
	 Locked- will open according to attendance\n\n	Colt 1-4 - Locked- will ope
	n according to attendance\n\n\n\n	 \n
DTSTART:20210620T120000Z
DTEND:20210620T150000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Footsloggin' 65 - SOG DLC MAIN
DTSTAMP:20210614T104456Z
SEQUENCE:0
UID:1429-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Footsloggin' '65\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Fox Company\, 3rd Battalion\, 9th Marine Ex
	peditionary Brigade\n\n\n\n	In efforts to secure the perimeter of Ban Me T
	huot\; HQ has decided that Marines need to act more aggresively. Patrols a
	re being organised to sweep the surrounding areas and locate hostiles whic
	h have been mortaring the base sporadically for the last few days. Your Pl
	atoon has been tasked with sweeping and clearing the rice paddies South Ea
	st of the base\, in particular the villages of Ba Ria and Ba Ria 2. While 
	we are operating in a more aggressive posture\, we are not technically cle
	ared for combat operations - this is purely a defensive patrol to locate a
	nd eliminate hostile mortar batteries which are threatening the lives of M
	arines.\n\n	You are only cleared to fire in an effort to safeguard your Ma
	rines.\n\n	Good luck.\n\n\n\n	\n\n\n\n	--BRIEFING COMPLETED--\n\n\n\n	MIS
	SION SUMMARY: This will be a heavily themed mission with elements taken f
	rom the the Vietnam War during the 1960s and 1970s. The mission will be m
	aking use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie F
	ire which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Vietnam W
	ar era/Faction based weaponry and will be restricted per your chosen role
	. Tags for applicable roles are being enforced and will not be different 
	from standard slotting. Squad Structure and PTLN structure have been chan
	ged to accommodate the theme and structure of operations during the Vietna
	m War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZ
	ED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(F
	INAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(Slots are limited to 49\, with
	 10 man squads)\n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\n
	\n		\n				PLTN Lead (PLTN TAGS): OPEN\n			\n			\n				PLTN 2iC (2iC TAGS
	): OPEN\n			\n			\n				PLTN RTO (TL TAGS): OPEN\n			\n			\n				PLTN Corp
	sman (MEDIC TAGS): OPEN\n			\n			\n				AT Gunner (Reg +): @Griffin68965\n
				\n			\n				AT Assistant (Reg +): OPEN\n			\n		\n	\n		ALPHA SQUAD: \n		
	\n				Squad Lead (SL TAGS): @Silberjojo\n			\n			\n				RTO (TL TAGS): 
	@colt92\n			\n			\n				Medic (MEDIC TAGS): @LurkerOne\n			\n			\n				Grena
	dier\, 2x Riflemen\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n		
			Machine Gunner\, 2x Riflemen\n			\n		\n	\n		BRAVO SQUAD:\n		\n				Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				RTO (TL TAGS): OPEN\n			\n			\n			
		Medic (MEDIC TAGS): OPEN\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			
	\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Machine Gunner\, 2x Riflem
	en\n			\n		\n	\n		CHARLIE and DELTA SQUADS= overflow\, and cannot be rese
	rved\n	\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRI
	CTIONS++\n\n\n\n		Semi-scripted loadouts. Weapons are limited to your role
	 and assigned at mission start.\n		\n				Riflemen have M14s\n			\n			\n			
		SL's\, PLTN\, PLTN 2iC &amp\; Medics may take M2 Carbines. \n			\n			\n	
				Autoriflemen are to take M60s. (Full bodies\, not the chop-down.)\n			\
	n			\n				Grenadiers can take the M79 primary. (No secondary M79).\n			\n	
			\n				RTOs\, Autoriflemen\, Medics\, Grenadiers &amp\; Leadership eleme
	nts may take M1911 sidearms. No other sidearms may be taken.\n			\n			\n		
			Weapon mounted optics are prohibited.\n			\n			\n				Short Range Radios 
	are prohibited.\n			\n			\n				Long Range Radios (PRC-25s) are permitted t
	o RTOs only.\n			\n			\n				No LAT may be carried by the squads. Platoon A
	T gunner carries a Super Bazooka.\n			\n		\n	\n		Looting of enemy weapons 
	and non-medical equipment is prohibited.\n	\n	\n		All equipment from the
	 Unsung or S&amp\;S mods and SOG PF DLC permitted.\n	\n	\n		BLUFOR trackin
	g will be disabled.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQ
	UIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #5 Custom Mission Se
	rver\n	\n	\n		IP: arma5.fkservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password
	: On Request\n	\n	\n		Modpack\n		\n				S.O.G. Prairie Fire DLC required!!!
	!!!!!!\n			\n		\n
DTSTART:20210620T180000Z
DTEND:20210620T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FOB Patrol - SOG CDLC Mission
DTSTAMP:20210609T133544Z
SEQUENCE:0
UID:1428-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission will be on FK#5\, and will require the SOG
	 CDLC. There are only 40 slots available.\n\n\n\n	OBJECTIVES:\n\n\n\n	\"
	Alright boys\, standard stuff today hopefully. Mount up in the birds\, the
	n bring over supplies to the nearby FOBs at the marked LZs. Keep the bird
	s safe from any VC patrols/attacks\, then come back home. Should be nice a
	nd straightforward\, but you never know what Charlie is up to or what the 
	FOB guys might need from us. Keep your wits about you and do your best to 
	help out.\"\n\n\n\n	Objective List:\n\n\n\n		Fly to each LZ in turn\n	\n	\
	n		Deposit the required supplies via helicopter (picked up from base)\n	\n
		\n		Respond to any attacks/patrols from the VC\, or requests from the FOB
	 commanders.\n	\n\n	MAPS: \n\n\n\n	\n\n\n	 \n\n\n\n	GEAR / RESTRICTIONS:
	\n\n\n\n		No BFT/GPS.\n	\n	\n		No marking in side after brief.\n		\n				On
	ly mark in group if whole squad is together.\n			\n		\n	\n		Equipment of a
	ny kind only from the SOG DLC. (ACE generic items like medical\, map tools
	\, watch/compass etc exempt).\n	\n	\n		US equipment only. M63A is not allo
	wed.\n	\n	\n		No magnification/scopes.\n	\n	\n		Radios: No short ranges fo
	r anyone. Only RTO and FAC may take a LR.\n	\n	\n		Only SL/TL/HQ may take 
	binoculars.\n	\n	\n		Only the following can take sidearms: Leadership\, AR
	\, Grenadier.\n		\n				Sidearm choices: Mk22\, M1911\, Model 10.\n			\n		\
	n	\n		No ballistic protection in vests. Take role appropriate vests (rifl
	eman etc)\n	\n	\n		Grenadiers must take M79s as their primary.\n		\n				GL
	s are otherwise prohibited\, except FAC who can take a UGL for smokes.\n		
		\n		\n	\n		M16/XM177 may only take 20 round mags.\n	\n	\n		2x LAT (M79 L
	AW) per squad.\n	\n	\n		Unless otherwise stated - standard FK rules and re
	strictions apply.\n	\n\n	ASSETS:\n\n\n\n	2-3x UH-34D Seahorse\n\n	1 Crew C
	hief in first bird.\n\n\n\n	SLOTTING:\n[Tags and regs priority for reservi
	ng. Also\, I reserve the right to pick who I believe would best suit the m
	ission.]\n\n\n\n	HQ Commander (Plt Tags): HQ 2iC (2iC Tags):\nHQ RTO (L
	eadership Tags):\nHQ FAC (FAC Tags):\n\n\n\n	Alpha SL (SL Tags): @Silberjo
	jo\nAlpha Medic (Medic Tags): \nAlpha RTO (Leadership Tags): @Sarissa\nAl
	pha TL (TL Tags): \n1x Grenadier\, 1x Autorifleman\, 4x Rifleman [Unreser
	vable]\n\n\n\n	Bravo SL (SL Tags): \nBravo Medic (Medic Tags): \nBravo
	 RTO (Leadership Tags): \nBravo TL (TL Tags): \n1x Grenadier\, 1x Auto
	rifleman\, 4x Rifleman [Unreservable]\n\n\n\n	Charlie Squad - [Unreservabl
	e\, overflow]\n\n\n\n	Helicopter Pilot (Pilot Tags): @Griffin68965\nCrew C
	hief (Heli Gunner Tags): @UniDigit\nHelicopter Pilot (Pilot Tags): @info\n
	[Further Pilots available\, but unreservable]\n\n\n\n	SERVER INFO:\n\n\n\n
			Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkservers.eu\n	\n	
	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpack\n		\n				S.O
	.G. Prairie Fire DLC required!!!!!!!!!\n			\n			\n				You will need to loa
	d the DLC (and save it) into the above preset.\n			\n		\n
DTSTART:20210615T180000Z
DTEND:20210615T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Run Through The Jungle - SOG CDLC OffHours Mission
DTSTAMP:20210602T232620Z
SEQUENCE:0
UID:1426-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#5\, and will require the SO
	G CDLC. There will be reservations for one squad\, but if more people turn
	 up they can perhaps form a second squad. (RSVP to show interest)\n\n\n\n	
	OBJECTIVES:\n\n\n\n	\"Your MACV SOG unit was deployed to the Ho Chi Minh T
	rail\, but your RON (remain overnight) site has been discovered by VC. You
	 need to move out at first light and find an extraction. Your first extrac
	t bird was shot down on infil so you gotta continue onwards to find anothe
	r way out. Luckily\, COVEY and their Pink Team will be available to help k
	eep you boys safe as you try to make your way North and find some way out 
	of this hellhole. They have 1 spare seat in that Loach\, but that should o
	nly be used to airlift emergency casualties to the Maxwell Field base medi
	c. Lifting you out one by one would be suicide. Just keep moving North unt
	il we can find a way to get you boys out.\"\n\n\n\n	Objective List:\n\n\n\
	n		Move North\, survive. \n	\n	\n		Await further from Crossroads.\n	\n\n	
	MAPS: \n\n\n\n	\nCOVEY's Pink Team will be deployed from the nearby Maxwe
	ll Field island strip to the South West of this AO.\n\n\n\n	GEAR / RESTRIC
	TIONS:\n\n\n\n		No BFT/GPS.\n	\n	\n		No marking in side after brief.\n		\n
					Only mark in group if whole squad is together.\n			\n		\n	\n		Air and 
	ground briefs will be separate\, and will be in separate sides ingame.\n\n
			 \n	\n	\n		Equipment of any kind only from the SOG DLC. (ACE generic it
	ems like medical\, map tools etc exempt).\n	\n	\n		US equipment only (RPD
	 and Type 56 Exempt).\n	\n	\n		No magnification/scopes.\n	\n	\n		Radios:
	 Only SL/TL can take a URC-10 SR. Only RTO may take a LR.\n	\n	\n		Only SL
	/TL may take binoculars.\n	\n	\n		No ballistic protection in vests.\n	\n	
	\n		2 GLs may be taken per team\, either as UGLs\, primaries or secondarie
	s.\n	\n	\n		M16/XM177 may only take 20 round mags.\n	\n	\n		Take many gre
	nades and mines \n\n	ASSETS:\n\n\n\n	1x OH-6A Cayuse (Gunship/FAC)\, 1 sp
	are\n\n	1x AH-1G Cobra (M195/FFAR)\, 1 spare\n\n	Airborne FAC\, \"COVEY\"\
	, on board the Cayuse (aka Loach)\n\n\n\n	SLOTTING:\n[Tags and regs priori
	ty for reserving. Also\, I reserve the right to pick who I believe would b
	est suit the mission.]\n\n\n\n	1\,1\"Columbia\" Lead (SL Tags):\n\n	1\,1 R
	TO (Leadership tags): \n\n	1\,1 Medic (Medic Tags):\n\n	1\,1 Machine Gunn
	er (Regs+): @riccardi48\n\n	1\,1 Rifleman (Regs+): @UniDigit\n\n	1\,1 Ri
	fleman (Regs+): @Zenthar\n\n\n\n	1\,2 Team Leader (TL Tags): @PVT. J. Moha
	mmed\n1\,2 Medic (Medic Tags): \n\n	1\,2 Machine Gunner (Regs+): @Sasqua
	tch Rick\n\n	1\,2 Rifleman (Regs+): @Ventfarter\n\n	1\,2 Rifleman (Regs+)
	: @FloofyFloof\n\n\n\n	2 - Overflow and cannot be reserved. If interested 
	please RSVP so I can gauge numbers. Please know that a slot cannot be gua
	ranteed if you RSVP however.\n\n\n\n	Cayuse / Loach Pilot (RW Pilot Tags):
	 @Griffin68965\nCOVEY (FAC Tags): @LurkerOne\n\nCobra Pilot (RW Pilot Tags
	): @info\n\n	Cobra Gunner (RW Gunner Tags): @L00_Cyph3r\n\n	 \n\n\n\n	SER
	VER INFO:\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.f
	kservers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Mod
	pack\n		\n				S.O.G. Prairie Fire DLC required!!!!!!!!!\n			\n		\n
DTSTART:20210612T150000Z
DTEND:20210612T170000Z
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="UniDigit";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sasquatch Rick";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="PVT. J. Mohammed";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Servok";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arid Annexation - Operation: Blue Falcon
DTSTAMP:20210605T203828Z
SEQUENCE:0
UID:1427-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Wattsits":forum@fkgaming.eu
DESCRIPTION:\n	Operation: Blue Falcon - SUCCESS\n[Iraqi Armed Forces]\n
	\n\n\n	Mission 01 of the Arid Annexation Campaign!\n\n\n\n	Click HERE for
	 the Campaign Thread\n\n\n\n	\n\n\n\n	 \n\n\n\n	Situation\n\n\n\n	As part
	 of the opening push into the Reshmann Province\, 1st Infantry Battalion h
	ave been ordered to capture the town of Kallista and hold all roads into t
	he towns' surroundings. At this time\, Bravo Rifles have pushed and now ho
	ld the town of Afaf\, with Charlie Rifles beginning their initial assault 
	on Kallista's surrounding infantry. Delta Weapons are to assist Charlie Ri
	fles with the successful capture of Kallista\, and the subsequent defence.
	 \n\n	Currently\, Alpha Rifles are in reserve\, with Battalion HQ in to
	w. \n\n\n\n	5th Fires are available for indirect fire missions in the reg
	ion. Fire missions within 1km are considered danger close for both 2S1 and
	 BM-21 salvos.\n\n\n\n	You will be playing as the Delta Weapons Company of
	 1st Battalion. Due to the \"Platoon\" nature of our missions\, this will 
	be simulated as the players playing as 1st Platoon\, with 2nd and 3rd acti
	ng as respawn waves. \"Crossroads\" will be known as \"Company HQ\" of Del
	ta Weapons.\n\n\n\n	 \n\n\n\n	It is believed that an entire Iranian Mecha
	nised Company is defending the town of Kallista. 5th Fires' Target Acquisi
	tion Platoon's intel suggests that the Company is using BMP-1's as their p
	rimary vehicles. They recommend a fire mission or two for our new adversar
	ies\, but it is at your discretion. \n\n\n\n	Additionally\, infantry move
	ment has been spotted roughly 1-2km east of Kallista\, as well as occasion
	al skirmishes with Bravo Rifles in the north east of the AO.\n\n\n\n	 \n\
	n\n\n	Primary Objectives\n\n\n\n		Secure town of Kallista\n	\n	\n		Elimina
	te all Iranian Equipment\n	\n\n	 \n\n\n\n	Gear and Equipment\n\n\n\n	This
	 mission will have HEAVILY restricted gear. Looting ammunition from fallen
	 comrades or enemies is allowed\, however you must never drop your issued 
	rifle or other weapons.\n\n	The general idea with the uniform and weapons 
	is to look cohesive\, but still have a \"thrown together\" style. Mix and 
	match the options below.\n\n\n\n	Helmet:      PASGT (3-Color Desert || 
	Woodland || M81)\nUniform:    Battle Dress Uniform (Iraq/3CD) || Combat 
	Uniform (Iraqi/3CD)\nVest:           GA OTV (3CD | Woodland | M81) 
	|| OTV (3CD | Woodland | M81)\nBackpack:  Any LR backpack that matches t
	he uniform. RPG Gunners and Assistants must take the \"RPG Carrier\". Rifl
	eman should take a backpack that matches the uniform.\n\nRifles:     
	     AKM || AKMS || PM-63 || Vz.58 || M4 || M16A4\nAutorifles:  MG-42 |
	| PKM || M249\nMarksman: M24 || SVD\nLaunchers:  RPG-7\n\n\n\n	Transport
	: 1x M1025A2 (Unarmed) || 2x M1025A2 (M2) || 2x URAL-4320 \n\n\n\n	As you
	 are a Weapons Company\, both Ural-4320's assigned to you have a DshKM in 
	the back\, if you choose to use them.\n\n\n\n	 \n\n\n\n	\nGeneral Restric
	tions\n\n\n\n		No Night Vision/Thermal Equipment\n	\n	\n		No Rangefinders\
	n	\n	\n		No GPS/ Positioning device [Plt HQ Exempt]\n	\n	\n		No Binoculars
	 [Plt HQ Exempt || SL Exempt]\n	\n	\n		BFT Disabled\n	\n	\n		No scopes or
	 attachments to weapons [Marksman Exempt]\n	\n	\n		Looting for ammo is all
	owed. Trading or dropping weapons is not.\n	\n\n	 \n\n\n\n	SLOTTING\n\n\n
	\n	The standard platoon layout has not changed\, however the following nam
	ing convension should be used for each element in the platoon.\n\n\n\n	CRO
	SSROADS  ---&gt\; Company HQ \n\n	Plt HQ  ---&gt\; 1|6   or   \"1st
	 Platoon\" if called by Company HQ\n\n	Alpha   ---&gt\; 1|1\n\n	Bravo 
	  ---&gt\; 1|2\n\n	Charlie ---&gt\; 1|3\n\n\n\n	Eg.  \"One Six\, this is
	 One One\, Comms Check\, over.\"      \"One One\, One Six\, reading you
	 loud and clear\, out.\"\n\n	       \"Six\, this is three\, contact co
	nfirmed hostile\, requesting permission to engage\, over.\"\n\n\n\n	Tags t
	ake priority for any role\, as well as a general \"First come\, first serv
	e.\" for available slots.\n\n\n\n				Element\n			\n			\n				Role\n			\n		
		\n				Player Reserved\n			\n			\n				Tag (If applicable)\n			\n		\n				1|
	6\n			\n			\n				Plt Commander\n			\n			\n				 \n			\n			\n				 \n			\n	
		\n				1|6\n			\n			\n				Plt 2IC\n			\n			\n				 \n			\n			\n				 \n			
	\n		\n				1|6\n			\n			\n				Plt Medic\n			\n			\n				@Holymans\n			\n			\
	n				N/A\n			\n		\n				 \n			\n			\n				 \n			\n			\n				 \n			\n			\n	
				 \n			\n		\n				1|1\n			\n			\n				Squad Leader\n			\n			\n				@Veagan
	ce\n			\n			\n				Squad Leader\n			\n		\n				1|1\n			\n			\n				Combat Med
	ic\n			\n			\n				 \n			\n			\n				 \n			\n		\n				 \n			\n			\n				 \
	n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|2\n			\n			\n				Squad
	 Leader\n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|2\n			\n			\n	
				Combat Medic\n			\n			\n				 \n			\n			\n				 \n			\n		\n				 \n			\
	n			\n				 \n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|3\n			\n	
			\n				Squad Leader\n			\n			\n				 \n			\n			\n				 \n			\n		\n				1|3
	\n			\n			\n				Combat Medic\n			\n			\n				 \n			\n			\n				 \n			\n		
DTSTART:20210611T180000Z
DTEND:20210611T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 6 (Home Invasion)
DTSTAMP:20210530T124131Z
SEQUENCE:0
UID:1425-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	OBJECTIVES:\n\n\
	n\n	\"It seems like us getting away with General White has really upset t
	he Botanans. They have managed to track us down and are amassing forces ac
	ross the water to send at our beloved home island. This could be the end o
	f our forces\, but General White assures us that it's only his old politi
	cal rival that'll care enough to send men. Hopefully he's right\, we could
	 not withstand a full attack from the Botanans. We also should hope that t
	he Sharkovians don't catch wind of this and try to get some revenge themse
	lves\, on both us and the Botanans while they are distracted.\n\n	It's tim
	e we put that stolen ZU to use\, and strap it to our fisherman's boat. We 
	will need it to defend against enemy aircraft. Our Hunter team has returne
	d too\, to help point infantry in the right direction of enemies given we 
	can't cover the entire island at once...\"\n\n\n\n	Objective List: \n\n	- 
	Defend your home.\n\n	 \n\n\n\n	MAPS: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This
	 mission will have heavily restricted gear\, to simulate a force that is n
	ew and desperately underequipped. You may however loot enemies if possibl
	e (no looting radios though due to the fact that all AI spawn with one du
	e to Arma's setup). A basic public loadout will be provided.\n\n\n\n	Unifo
	rm: Any Eastern-European Civilian Dress (3CB Factions stuff basically)\n\
	n\n\n	Vest: Either Chicom Chest Rig\, or nothing with protection or obviou
	s military origin\, items like \"Hip Pouch\"\, \"Pistol Holster\"\, or s
	imilar.\n\n	Leadership may take 6B13's or 6B23's in varying patterns.\n\n\
	n\n	Headgear: Civilian style only. Nothing silly\, and no protection.\n\n
	\n\n	Backpack: Anything non-military looking. \n\n\n\n	Cache:\n\n\n\n	Th
	is mission contains a cache\, marked on map and with a blue flag outside t
	he building. The cache contains:\n\n\n\n		10x Sterlings\, 99x 34Rnd mags\n
		\n	\n		4x RPG-7V2\, 8 OG-7V Rnds\, 8 PG-7VL Rnds\, 8 PG-7VR Rnds\, 4x RPG
	 Carrier backpacks\n	\n	\n		10x AK-47\, 90x 30Rnd mags.\n	\n	\n		IED Box\,
	 10x Large IED\, 10x Small IED\, 4x Cellphone detonator\n	\n\n	You also ha
	ve a pool of vehicles to draw from. The pool contains:\n\n\n\n		2x Car\, 5
	 Seats\n	\n	\n		1x Boat carrying Truck\, 2 Seats\n	\n	\n		1x Praga Truck\,
	 14 Seats\n	\n	\n		3x Motorbike\, 2 Seats\n	\n	\n		5x Bicycle\, 1 Seat\n	
	\n	\n		1x Tractor\, 1 Seat\n	\n	\n		1x Ambulance car\, 4 Seats\n	\n	\n		3x
	 Armed boat\, 12 seats\n	\n	\n		2x Unarmed Boat\, 8 seats\n	\n	\n		2x PTS-
	M landing craft\, 2 seats\n	\n\n	Assets:\n\n\n\n	Hunter/Prophet: Spotter c
	onsidered leadership. Sniper may take any wooden bolt action rifle\, such 
	as a Mosin or Lee Enfield. Can take the KAHLES Helia (Old) scope. (Or an
	ything with lower magnification and similar aesthetics if they don't own 
	the marksman DLC)\n\n	The team may take a total of 70 rounds for the Snipe
	rs main weapon.\n\n\n\n	Boat Team: Given a fishing boat with ZU attached 
	to the front. Driver is considered leadership for gear purposes\, but the 
	group cannot take an AR or AKs.\n\n\n\n	Weaponry Selection:\n\n\n\n	Each g
	roup may have only two of each:\n\n	AK47\, AK74\, AKM\, AK-74M. (No rails 
	on any of these)\n\n\n\n	Autorifleman: may take either a PKM\, Bren or R
	PK \n\n\n	Otherwise\;\n\n	Primaries: Mosin Nagant M38 (No rails)\, Kar98
	k\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\n\n	Secondaries:  TT-33\,
	 Chiappa Rhino\, PM.\n\n\n\n	You may take both a primary and secondary fro
	m this list.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification/weapo
	n attachments.\n	\n	\n		Ammo Limits\, Maximum:\n		\n				5 total clips/maga
	zines for any weapon type not listed below\n			\n			\n				24 shotgun shell
	s.\n			\n			\n				200 Rounds total for AR (210 for Bren)\n			\n			\n				3 
	total mags for Secondaries\n			\n		\n	\n		If you die and respawn\, you mus
	t re-loot equipment in the field.\n	\n\n	Equipment Limitations:\n\n\n\n	On
	ly Leadership Elements may carry SR Radios and binoculars. No LRs allowed.
	 You may loot binos and radios from dead/unconscious friendlies\, howeve
	r you must drop them once they return to the field.\n\n\n\n	None of the fo
	llowing: \n\n	GPS\, NV capable devices\, Rangefinders\, tactical ladder\,
	 placeable/throwable explosives\, e-tool\, flash/stun/WP grenades\, launc
	hers\, looting radios.\n\n\n\n	Only 2 of the following per person:\n\n	An
	y Smoke grenade or Fragmentation Grenade.\n\n\n\n	General Limitations:\n\
	n\n\n		No drawing in side after brief \n	\n	\n		BFT disabled\n	\n	\n		No 
	looting enemy radios (Arma limitation reasons)\n	\n	\n		No crewing enemy \
	"tagged\" vehicles. You are only civilians with essentially no military tr
	aining.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs priority for reserving. 
	Also\, I reserve the right to pick who I believe would best suit the missi
	on.]\n\n\n\n	To simulate the more rag-tag nature of this mission\, infantr
	y will be broken up into fireteam elements only. Each team will consist of
	 1 leader and 4 members\, slotted into each squads' fireteams in the templ
	ates. AR slot is now an actual autorifleman.\n\n\n\n	Commander (Plt Tags):
	 @riccardi48 [No Tags]\n2iC (2iC Tags):\n3x Doctor (Medic Tags): @Elkano\n
	\n\n\n	Hunter Spotter (Spotter Tags): @Cyico\nHunter Sniper (Sniper Tag
	s): @LurkerOne\n\n\n\n	Boat Driver (Considered leadership\, Regs+): @Tacti
	calPanda\nBoat ZU Gunner (Regs+): @Griffin68965\nBoat Gunner Assistant (Re
	gs+): \n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2 Lead (TL Ta
	gs): \n\n	Group 3 Lead (TL Tags): \n\n	Group 4 Lead (TL Tags): \n\n	G
	roup 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags): \n\n\n	(More slots
	 are available\, but there won't be reservations for them. If more than 6 
	groups are formed\, another Doctor will be slotted.)\n
DTSTART:20210607T180000Z
DTEND:20210607T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Swamp Runnin' - 'NAM MISSION - SOG PF DLC REQUIRED
DTSTAMP:20210528T140809Z
SEQUENCE:0
UID:1424-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Swamp Runnin'\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\
	n\n\n	\n\n\n\n	 \n\n\n\n	Golf Company\, 2nd Battalion\, 27th Infantry Reg
	iment 'Wolfhounds'\, 25th Infantry Division 'Tropic Lightning'.\n\n\n\n	Di
	vision intelligence has managed to locate what they believe to be a VC sto
	rage dump within the Mekong Delta region. They estimate hostile activity t
	o be 'Moderate' and limited to local force VC. As far as the intel indicat
	es\, the location is a way station for forces operating within the Mekong\
	, and shouldn't be a major site of enemy resistance. G2 rate the credibili
	ty of this report at 75%.\n\n	G Company will be laagered overnight at FOB6
	 Ho Ngoc Tao. In the morning\, an aviation platoon will insert you to LZ '
	Domino'. From there\, patrol in a North-Easterly direction and ascertain t
	he sympathies of the local villagers. If you encounter any enemy caches yo
	u are cleared to destroy in place\; providing the civilian population is r
	emoved from harm's way. If possible\, detain any suspicious persons you en
	counter. Head through the Delta and make your way to Objective 'Betty'. Sw
	eep it and clear it out.\n\n\n\n	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MI
	SSION SUMMARY: This will be a heavily themed mission with elements taken 
	from the the Vietnam War during the 1960s and 1970s. The mission will be 
	making use of the Arma 3 mods S&amp\;S\, Unsung and the DLC SOG Prairie 
	Fire which will be posted as well at the bottom of this event page in a c
	ompiled list.  Weaponry within the mission will be restricted to Vietnam 
	War era/Faction based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations during the Vietn
	am War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITI
	ZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(
	FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(Slots are limited to 54\, wit
	h 10 man squads)\n\n\n\n	 \n\n\n\n	\n\n	 \n\n\n\n		PLTN COMMAND SQUAD:\
	n\n		\n				PLTN Lead (PLTN TAGS): @Silberjojo\n			\n			\n				PLTN 2iC (2i
	C TAGS): OPEN\n			\n			\n				PLTN RTO (TL TAGS): @LurkerOne\n			\n			\n			
		PLTN Medic (MEDIC TAGS): OPEN\n			\n		\n	\n		ALPHA SQUAD: \n		\n				 Sq
	uad Lead (SL TAGS): @Veagance\n			\n			\n				RTO (TL TAGS): OPEN\n			\n	
			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Medic (MEDIC TAGS): OPEN\
	n			\n			\n				1x Grenadier\, 1x Autorifleman\, 4x Rifleman\n			\n		\n	\n	
		BRAVO SQUAD:\n		\n				 Squad Lead (SL TAGS): @Tomo\n			\n			\n				RTO 
	(TL TAGS): @colt92\n			\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n			
		Medic (MEDIC TAGS): @L00_Cyph3r\n			\n			\n				1x Grenadier\, 1x Autorifl
	eman\, 4x Rifleman\n\n				 \n			\n		\n	\n		CHARLIE: SQUAD:\n		\n				Squad
	 Lead (SL TAGS): @Monocled Badger\n			\n			\n				RTO (TL TAGS): OPEN\n		
		\n			\n				Team Lead (TL TAGS): OPEN\n			\n			\n				Medic (MEDIC TAGS): O
	PEN\n			\n			\n				1x Grenadier\, 1x Autorifleman\, 4x Rifleman\n			\n		\n
		\n		DELTA and ECHO SQUADS= overflow\, and cannot be reserved\n	\n\n	 \n\
	n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
		Semi-scripted loadouts. Weapons are limited to your role.\n		\n				Everyo
	ne can take M16s unless otherwise stated.\n			\n			\n				SL's\, PLTN\, P
	LTN 2iC &amp\; Medics may take XM177s. \n			\n			\n				Autoriflemen are t
	o take M60s. (Full bodies\, not the chop-down.)\n			\n			\n				Grenadiers 
	can take the M79 primary. (No secondary M79).\n			\n			\n				RTOs\, Autori
	flemen\, Medics\, Grenadiers &amp\; Leadership elements may take M1911 si
	dearms. No other sidearms may be taken.\n			\n			\n				Weapon mounted opti
	cs are prohibited.\n			\n			\n				Short Range Radios are prohibited.\n			\
	n			\n				Long Range Radios (PRC-25s) are permitted to RTOs only.\n			\n		
		\n				2x LAT (M79 LAW) may be issued per squad.\n			\n		\n	\n		Looting of
	 enemy weapons and non-medical equipment is prohibited.\n	\n	\n		All equ
	ipment from the Unsung or S&amp\;S mods and SOG PF DLC permitted.\n	\n\n	-
	-RESTRICTIONS--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n		Name: FK #5 Custom Mission Server\n	\n	\n		IP: arma5.fkse
	rvers.eu\n	\n	\n		Port: 2502\n	\n	\n		Password: On Request\n	\n	\n		Modpac
	k\n		\n				S.O.G. Prairie Fire DLC required!!!!!!!!!\n			\n		\n
DTSTART:20210605T180000Z
DTEND:20210605T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 4
DTSTAMP:20210512T164834Z
SEQUENCE:0
UID:1416-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 4\nStart Ti
	me: Mid-day\n\n	Weather: Cloudy\n\n\n\n	++Backstory++\n\n\n\n	After a stra
	tegically placed island in the Pacific decided to begin construction of gu
	ided AA platforms\, and go directly against a treaty established between i
	tself and the United States\, the decision was made to locate the units an
	d destroy them. Several Specops units were involved in the operation and 
	while all the targets were eliminated successfully\, the exfil did not go 
	to plan. Due to a communications error\, and damage sustained to their air
	craft\, the teams were forced to make their way into the jungle and come u
	p with an alternate escape plan. During this process the teams' ever all 
	leader became separated from the rest of the group. As the survivors carri
	ed out their plan\, they discovered Intel stating that their Leader had b
	een captured\, and sent to \"Camp Spring\".\n\n\n	As a result of communica
	tions issues encountered by the teams\, HQ was not able to reach them and 
	assumed the worst. Subsequently\, a small scale assault was launched on th
	e islands of Tanoa in an attempt to hamstring any potential retaliation e
	fforts\, and if possible recover the missing Specops teams. In a chance m
	eeting on the island's main airport\, the surviving team members met up wi
	th a group of U.S marines as the former were trying to steal an aircraft i
	n which to flee\, and the latter attempted to neutralize the enemies air c
	apabilities. From that point the survivors were air lifted out to a waitin
	g carrier\, and passed on the intelligence they had gathered regarding th
	eir missing comrade.\n\n\n\n	Due to the new found Intel and the apparent f
	ailure of the Marine's assault to do any real damage\, the U.S withdrew it
	's forces and negotiations began to release the captive officer. Unfortuna
	tely the Tanoan government had viewed the U.S' withdrawal as a sign of vic
	tory on their part\, and refused to release the soldier unless the U.S agr
	eed to tear up the previous treaty\, and agree to supply them with new AA 
	systems\, alongside multiple other demands. These demands were not deemed 
	acceptable to the U.S in any way shape or form\, and seeing as reports cam
	e in suggesting that the Tanoan's were starting to buy up old Soviet era 
	equipment from various different anti-american states\, there was no optio
	n other than to recover the officer by force.\n\n	 \n\n\n\n	\n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	With the plan being heavily based around the 
	Intel that is gathered by our Recon teams\, the briefing can only cover so
	 much. However\, the basic principle is as follows. Your squads from the 1
	01st Airborne\, along with your support elements will drop from your respe
	ctive aircraft (the picture above). You will be dropping from a height of
	 4000 meters\, which should give you more than enough time to reach whate
	ver landing zone you have selected. Once you have landed your are to begin
	 your assault on Camp spring and recover our missing soldier. Roughly 20 m
	inutes after you initial drop\, groups of U.S marines will begin landing t
	o the South East in the town if Ouméré. They will be responsible for rec
	laiming the U.S embassy based in the town\, and more importantly they are 
	your way out. As soon as they are able the will begin pushing up the marke
	d route (the picture below). They will hold at the \"Pickup\" point\, howe
	ver if required they will push up to the camp itself. An important note is
	 that some of the marines' gear\, especially vehicles\, are owned and oper
	ated by the enemy\, so remember to check your fire. Once you have rescued 
	our man\, your task is simply to hunker down and wait for the Marines to a
	rrive. However\, if the opportunity presents itself\, you are to destroy a
	s much enemy equipment as you can. Once the Marines arrive you are to moun
	t up in their vehicles with the officer in tow\, and head back down the ro
	ad towards the embassy while the Marines perform a rearguard action.\n\n\n
	\n	Unfortunately resupply is going to be a bit of a sticking point\, with
	 the earliest delivery only being possible with the arrival of the Marines
	. As such\, your Platoon has been equipped with everything we foresee you 
	needing\, with extra equipment being stored in boxes towards the front of 
	your aircraft. Preserving your ammo will be important in this one\, even 
	though your Tls are carrying extra ammunition\, it will only go so far. I
	f you run out mid way through\, you'll be in deep trouble. You will also b
	e without artillery or air support for as long as we don't know where the 
	prisoner is. Once he is in friendly hands\, we may be able to arrange some
	thing.\n\n\n\n	As mentioned\, our understanding of the enemies capabilitie
	s is patchy\, however here's what we do know. The enemy has limited rotary
	 assets\, and while they will mostly be kept at bay by our own jets\, some
	 may slip through. As for artillery\, they have lots of it\, with most of 
	it ranging from mortars to medium sized howitzers. The armoured capacity i
	s a little more known. With the higher end consisting of some of our old P
	atton MBTs as well as some old Soviet T-55s. Thankfully however these are 
	believed to be in short supply\, with most of their armoured units being 
	made up of APCs and IFVs\, again both Soviet and U.S in origin. While we b
	elieve a large portion of their armour lies near the Blue Pearl industrial
	 port\, any further intel regarding their military capacity in any form\,
	 is severely lacking. In particular\, information on the layout of Camp S
	pring\, your main target. Any further details on any of these subjects wi
	ll have to be provided by our Recon units\, and will be sent directly to y
	our PLT Lead prior to the mission.\n\n\n\n	Remember\, these guys used to b
	e on our side. They have our old equipment and we taught them how to use i
	t. This\, alongside their newly purchased Soviet equipment will make them 
	formidable foes\, and they are not to be underestimated.\n\n\n\n	ADDITIONA
	L INFO FROM THE RECON TEAMS (Written by @Silberjojo and @Veagance): ht
	tps://docs.google.com/document/d/1HeIHk2N0UmTOKtMCu3El87nfiXanMXe6sOZZDWgt
	bqg/edit?usp=sharing\n\n\n\n	 \n\n\n\n	Zeus' note!: Further information w
	ill be gathered by two Recon teams in an off-hours mission run prior to t
	his one. They will pass on this info to whomever requests the PLT role. Fo
	r this reason\, as well as the nature of your start\, it is strongly reque
	sted that someone takes it ahead of time. Any briefing or planning done at
	 mission start will be performed on the map screen.\n\n\n\n	\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n(This event
	 has 56 slots\, with 8 man squads. (capacity for 10 man squads if number
	s require it)\, and i reserve the right to pick those who best suit the re
	spective slot.)\n\n\n\n	\n\n\n\n	 \n\n\n\n	PLT:\n\n\n\n		PLT Lead (PLT ta
	gs) @Whitelock (no tags)\n	\n	\n		PLT 2ic (2ic Tags) Open\n	\n	\n		PLT M
	edic (Medic tags) Open\n	\n	\n		Marksman (Regs+) @EpsilonNiner\n	\n	\n		
	MAT Gunner (Regs+) Open\n	\n	\n		MAT Assistant (Regs+) Open\n	\n\n	\nAlp
	ha:\n\n\n\n		Squad Lead (SL tags) @Silberjojo\n	\n	\n		Medic (Medic tags) 
	@Melo\n	\n	\n		Team Lead (TL tags) @TheFantasticFlyingTaco (no tags)\n	\n
		\n		4x rifleman\, 1x AR (Closed)\n	\n\n	Bravo:\n\n\n\n		Squad Lead (SL ta
	gs) @KingShibe (no tags)\n	\n	\n		Medic (Medic tags) Open\n	\n	\n		Team 
	Lead (TL tags) Open\n	\n	\n		4x rifleman\, 1x AR (Closed)\n	\n\n	\nCharli
	e:\n\n\n\n		Squad Lead (SL tags) @Veagance\n	\n	\n		Medic (Medic tags) @Fe
	nidean (no tags)\n	\n	\n		Team Lead (TL tags) Open\n	\n	\n		4x rifleman\
	, 1x AR (Closed)\n	\n\n	 \n\n\n\n	Delta: Overflow\, cannot be reserved\n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	Heavy:\n\n\n\n		Squad Lead (SL tags) @Monocle
	d Badger\n	\n	\n		Medic (Medic tags) @Deadweight (fng)\n	\n	\n		Team Lead
	 (TL tags) Open\n	\n	\n		Stinger Operator (Regs+) @TheSalader\n	\n	\n		2x
	 MGs\, 2x MG Assistants (Closed)\n	\n\n	 \n\n\n\n	\n\n\n\n	      
	                                     
	                                     
	                                      
	                                --SLOTTING--\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		There will be no Zeus br
	iefing\, only the text at the top of the page\, and the\n\n		information p
	rovided by the Recon elements from the previous mission.\n	\n	\n		Loadouts
	 are scripted.\n	\n	\n		No resupply.\n	\n	\n		3x respawns\, requested by P
	LT.\n	\n	\n		Looting of enemy weapons is allowed under extreme circumstan
	ces.\n	\n	\n		BFT disabled.\n	\n	\n		8 man squads as standard.\n	\n\n	--RE
	STRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are
	 scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: 
	\n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n
			IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request
	\n	\n	\n		MODSET Standard FK modset + Enhanced movement and it's rework.
	\n	\n
DTSTART:20210528T180000Z
DTEND:20210528T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 5 (Jailbreak)
DTSTAMP:20210524T001956Z
SEQUENCE:0
UID:1423-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	OBJECTIVES:\n\n\
	n\n	\"With the successful rescue of the informant last time\, we have gain
	ed a small amount of useful information. One such piece was a rumour he he
	ard on the grapevine of a Botanan general who got sent to prison by one of
	 his rivals for political reasons. We sent scouts to ascertain this rumour
	 incognito\, and have made contact with this general. We have arranged to 
	break him out\, mostly via a nearly finished tunnel he made himself but ne
	eds our help to complete. We will then need to extract him as fast as poss
	ible. To help with this\, we have had a spare car arranged nearby in case 
	it is needed. Try not to let him get killed\, his wealth of knowledge on t
	he Botanans and military doctrine in general will be invaluable to our cau
	se.\"\n\n\n\n	Objective List: \n\n	- Make it to the prison\n\n	- Open up t
	he other end of the tunnel\n\n	- Cause a distraction outside to allow for 
	a team of yours to get inside\n\n	- Get in\, grab the General and get out\
	n\n	- Extract back to start\n\n\n\n	MAPS: \n\n\n\n	\n\n\n\n	GEAR:\n\n\n\n
		This mission will have heavily restricted gear\, to simulate a force that
	 is new and desperately underequipped. You may however loot enemies if po
	ssible (no looting radios though due to the fact that all AI spawn with o
	ne due to Arma's setup). A basic public loadout will be provided.\n\n\n\n	
	Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basicall
	y)\n\n\n\n	Vest: Either Chicom Chest Rig\, or nothing with protection or o
	bvious military origin\, items like \"Hip Pouch\"\, \"Pistol Holster\"\,
	 or similar.\n\n	Leadership may take 6B13's or 6B23's in varying patterns
	.\n\n\n\n	Headgear: Civilian style only. Nothing silly\, and no protectio
	n.\n\n\n\n	Backpack: Anything non-military looking. \n\n\n\n	Weaponry Se
	lection:\n\n\n\n	Each group may have only two of each:\n\n	AK47\, AK74\, A
	KM\, AK-74M. (No rails on any of these)\n\n\n\n	Autorifleman: may take eit
	her a PKM\, Bren or RPK \n\n\n	Otherwise\;\n\n	Primaries: Mosin Nagant
	 M38 (No rails)\, Kar98k\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\n\n
		Secondaries:  TT-33\, Chiappa Rhino\, PM.\n\n\n\n	You may take both a pr
	imary and secondary from this list.\n\n\n\n	Weaponry Limitations:\n\n\n\n	
		No magnification/weapon attachments.\n	\n	\n		Ammo Limits\, Maximum:\n		\
	n				5 total clips/magazines for any weapon type not listed below\n			\n		
		\n				24 shotgun shells.\n			\n			\n				200 Rounds total for AR (210 for 
	Bren)\n			\n			\n				3 total mags for Secondaries\n			\n		\n	\n		If you di
	e and respawn\, you must re-loot equipment in the field.\n	\n\n	Equipment 
	Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios and bino
	culars. No LRs allowed. You may loot binos and radios from dead/unconscio
	us friendlies\, however you must drop them once they return to the field.
	\n\n\n\n	None of the following: \n\n	GPS\, NV capable devices\, Rangefind
	ers\, tactical ladder\, placeable/throwable explosives\, e-tool\, flash/s
	tun/WP grenades\, launchers\, looting radios.\n\n\n\n	Only 2 of the follo
	wing per person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	
	General Limitations:\n\n\n\n		No drawing in side after brief \n	\n	\n		BF
	T disabled\n	\n	\n		No looting enemy radios (Arma limitation reasons)\n	\n
		\n		No crewing enemy tagged vehicles. You are only civilians with essenti
	ally no military training.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs prior
	ity for reserving. Also\, I reserve the right to pick who I believe would 
	best suit the mission.]\n\n\n\n	To simulate the more rag-tag nature of thi
	s mission\, infantry will be broken up into fireteam elements only. Each t
	eam will consist of 1 leader and 4 members\, slotted into each squads' fir
	eteams in the templates. AR slot is now an actual autorifleman.\n\n\n\n	Co
	mmander (Plt Tags): @riccardi48 [No Tags]\n2iC (2iC Tags):\n3x Doctor (Me
	dic Tags): @Griffin68965\, @LurkerOne\, @Elkano [No Tags]\n\n\n\n	General 
	(Regs+): @Whitelock\n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2
	 Lead (TL Tags): @Rtiler96\n\n	Group 3 Lead (TL Tags):\n\n	Group 4 Lead
	 (TL Tags): \n\n	Group 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags):\
	n\n\n	(More slots are available\, but there won't be reservations for them
	. If more than 6 groups are formed\, another Doctor will be slotted.)\n
DTSTART:20210527T180000Z
DTEND:20210527T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight WW2 Month - TvT Event
DTSTAMP:20210523T203706Z
SEQUENCE:0
UID:1422-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. For the month of June\, FNF
	 will be using a WW2 Modpack! There are three rounds in the EU event\, yo
	u are free to leave (or join in) after one if you wish but please let me k
	now. We have a section on Discord set up that is dedicated to FNF events\,
	 if you would like to be added please contact Fred. \n\n\n\n	 \n\n\n\n	No
	te: I will be filling in the RSVP for the event on Monday afternoon\, if y
	ou are planning to attend please make sure you have RSVP'd before then. I
	f you have not RSVP'd but still wish to attend you are welcome to do so\, 
	however a place is not guaranteed.\n\n	          Mods and server det
	ails can be found on there discord\, linked in the event page below.\n\n\n
	\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to attend FNF on
	 additional Fridays in the month\, please join the PR discord: https://di
	scord.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20210604T190000Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Ransom
DTSTAMP:20210514T151254Z
SEQUENCE:0
UID:1419-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	
	To attend you MUST RVSP and DECLARE YOUR SLOT. Tags take priority and w
	ill be respected\, however final slotting is at my discretion.\n\nThe aim 
	of this is to have a slightly smaller\, more serious/immersive mission for
	 those who enjoy it. As a result\, the follow constraints are in play.\n\n
	\n\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take on
	ly what you need3) Markers will not be provided by Crossroads\, only Grid
	 Refs.\n4) No BFT\n\n\n\n	Event details\n\n	Player Faction\nUS (Naval Spe
	cial Warfare Development Group) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron\
	n\n	3 x 5 Man Assault Teams\n\n\n\n	HQ Support\n\n	2 x Yabhon R3 Drone (1
	 x Pilot each)\n\n\n\n	Friendly Forces (BLUFOR)\n\n	None\n\n\n\n	Opposing 
	Forces (OPFOR)\n\n	Cartel Militia\n\n\n\n	Time of Operation (ToO)\n\n	Dusk
	\n\n\n\n	Briefing\nOperation Ransom\n\n	Several days ago a US National was
	 taken hostage in a street snatch and grab from San Antero in Columbia. We
	 believe from intelligence that they are being held somewhere in the South
	-East of the region marked on the map but we do not have an accurate locat
	ion. Communication from the Cartel always comes from on the move callers i
	nside the cities themselves making tailing them difficult. Due to the exi
	sting time pressure 3 Assault Teams will be inserted via HALO jump at Dusk
	 tonight with the intent of searching the marked area\, eliminating Cartel
	 members you come into contact with and rescuing the dependant. \n\n\n\n	
	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	Once the dependant has been secured and
	 signalled to Crossroads for extraction\, the assault force in full will m
	ove to the Airfield to the North East. There will be possible Cartel prese
	nce there so be careful. A CH-47 Is on Station to extract the force once t
	he LZ has been secured.  HQ is putting on station 2 Yabhon R3 drones to a
	ssist with intel and any direct strikes on fixed positions or hostile veh
	icles. Due to the flight time once the ordnance on each drone has been exp
	ended\, there will not be a resupply. They will however remain on station 
	for intel purposes.\n\n\n\n	Due to the fuel concerns of the CH-47 and the 
	awkwardness of our staging\, you will have 2 hours from Insertion to make 
	extraction viable\, before the CH-47 has to turn around.\n\n\n\n	Slots\nYo
	u MUST RVSP and DECLARE YOUR SLOT. Tags take priority and will be respe
	cted\, however final slotting is at my discretion.\nDEVGRU - Blue Squadron
	 - Assault Team 1 - \"Assassin\" - Slotting Guide\n\n	       
	    Team Leader: @LurkerOne\n           Combat Life Saver
	: @Melo (No Tags)\n           Assaulter: @Conga Line of Neckbe
	ards\n           Assaulter: @EpsilonNiner\n           As
	saulter: \n\n	           \nDEVGRU - Blue Squadron - Assault 
	Team 2 - \"Hitman\"\n\n	           Team Leader: @Si
	lberjojo\n           Combat Life Saver: @Karzak (No Tag
	s)\n           Assaulter: \n\n	           Assaulter: \
	n\n	           Assaulter: \n\n\n\n	DEVGRU - Blue Squadron - Assaul
	t Team 3 - \"Raptor\" \n\n	           Team Leader:
	 @Veagance\n           Combat Life Saver: \n        
	   Assaulter: \n\n	           Assaulter: \n\n	           
	Assaulter: \n\n\n\n	HQ Support Element\n\n	           Crossroa
	ds: @Monocled Badger\n           Yabhon R3 Drone - \"Viper\
	": @L00_Cyph3r (No Tags)\n           Yabhon R3 Drone - \"Blackb
	ird\":  @TheSalader (No Tags)\n\n\n\n	(Note: Drone Pilots will be made 
	invincible and invisible for Quality of Life - Radio Comms\, not having t
	o keep pace\, Immersion/realism as they would be back at HQ etc so the pil
	ots will be purely droning)\n\n\n\n	Gear Restrictions (Square brackets d
	enote mod)\nDEVGRU - Blue Squadron\n           UNIFORM : G3 Unifo
	rm (Ranger Green) [RHSBlue]\n\n	           VEST : JPC (Team L
	eader/Marksman/Medic/Assaulter) (RGR) [Military Gear Pack]\n\n
		           HELMET : FAST Ballistic (Foliage Green/Headset/Ca
	m) [RHSBlue]\n\n	           FACEWEAR : M40 Protective Mask|Bl
	ackFilter/DarkLins|| [M40 Gas Mask]\n\n	           BACKPACK :
	 Patrol 01 (RGR) [Military Gear Pack]\n\n	           RIFLE :
	 HK416 D10 (DEVGRU) [NIArms - TA31RCO-RMR [RHSBlue] - AN/PEQ-15/M952V 
	Black (Laser) [RHS Blue] - AAC M4-2000 [NIArms] - 5.56MM SOST 30Rnd PMAG
	 [NIArms]\n\n	           DMR : Mk 11 Mod 0 (EC) [RHSBlue] - KITE (
	MAXIKITE [UK3CB] - AN/PEQ-15 Black [RHSBlue] - AAC 762-SD [RHSBlue] - Bipo
	d (Black) [NATO] [Base Game] - 20rnd SR-25 M993 AP [RHSBlue]\n\n	
	           PISTOL : SigSauer P226R [NIArms] - Steiner DBAL-PL
	 (IR) [NIArms]  - 9mm FMJ 15rnd P226 Magazine [NIArms]\n\n	  
	         LAT : NONE\n\n	           OPTICS : Range
	finder [Base Game]\n\n	                           TL ONLY : 
	Laser Designator (Khaki/Olive) [Base Game]\n\n	           NVG
	 : AN/PVS-15 [RHSBlue]\n\n	           RADIOS : SR - AN/PR
	C-152 [TFAR]  \n\n	                            LR - RT-15
	23G (ASIP) + Whip Antenna (MCT) [Ilbe]\n
DTSTART:20210522T150000Z
DTEND:20210522T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Melo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 55
DTSTAMP:20210517T202759Z
SEQUENCE:0
UID:1421-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210522T153000Z
DTEND:20210522T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 4 (Capturing Convoys)
DTSTAMP:20210512T200400Z
SEQUENCE:0
UID:1417-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n\n	This mission wil
	l be split into two separate parts. Part 1 will take place at the end of m
	ission 3\, with players re-attempting to capture Isla Noela. Then\, a time
	skip will occur during which Mission 3.5 will have occured (details in abo
	ve thread)\, followed by Part 2 of this mission based on intel from 3.5. Y
	ou may carry your loadouts forward into part 2\, and resupply on medical f
	rom provided crates.\n\n\n\n	OBJECTIVES:\n\n\n\n	Part1: \"We nearly succee
	ded in capturing Isla Noela\, but our forces fell apart just as the enemie
	s' did. We have regrouped\, grabbed additional reinforcements and gathered
	 supplies to use in the North East corner of the island. We know the Botan
	ans are also doing something similar\, so we must push before they have ti
	me to mount an effective defence. To help\, you have gathered crates of we
	apons to grab from for the start of the mission\, and an enemy mortar plac
	ement has been taken over. Hopefully you can figure out how it works in ti
	me.\"\n\n\n\n	Objective List: \n\n	- Attack and take Isla Noela.\n\n	- Onc
	e done\, reconsolidate and resupply before moving on to part 2.\n\n\n\n	Pa
	rt 2: \"With the schedule we received from our contact in the Sharkovian 
	ammo dump\, we have established times it would be effective to use the exp
	losives we captured to ambush some convoys and steal some supplies. We wil
	l use our PTS-M amphibious landing craft to steal a truck per convoy and g
	et out. The vehicles are slow however\, so we must wait until they reach t
	he Exfil points before getting out ourselves. We must also remember our de
	bt to the informant who gave us this information\, and uphold our agreemen
	t by doing our best to leave them alive if we end up in contact with the a
	mmo dump at Ambush 1\, maybe extracting them if possible. Remember\, they 
	wear a wool peaked cap\, and will be forced to at least shoot in our direc
	tion to keep up appearances for their superiors.\"\n\n\n\n	Objective List:
	\n\n	- Insert at both Insert 1 and 2 markers (via TP pole\, boats for exfi
	l already in place)\n\n	- Divy up explosives and cellphone detonators from
	 the boxes in place at these start points\n\n	- Move out and set up ambush
	es at the suggested locations.\n\n	- Wait for the convoy to pass\, and tak
	e out any threats before making off with one of the relevant trucks.\n\n	-
	 Remember not to shoot the wool peaked cap wearing informant. Extract him 
	if possible.\n\n	- Load a truck into each respective PTS-M\, and a friendl
	y will drive it away for you. Defend it while it moves away slowly.\n\n	- 
	Once the PTS-Ms have reached the exfil points\, mount up yourselves and ge
	t the hell out of there.\n\n\n\n	MAPS: \n\n\n\n	Part1: \n\n\n\n\n	Part 2
	:\n\n\n\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\,
	 to simulate a force that is new and desperately underequipped. You may h
	owever loot enemies if possible (no looting radios though due to the fact 
	that all AI spawn with one due to Arma's setup). A basic public loadout w
	ill be provided.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3C
	B Factions stuff basically)\n\n\n\n	Vest: Either Chicom Chest Rig\, or not
	hing with protection or obvious military origin\, items like \"Hip Pouch\
	"\, \"Pistol Holster\"\, or similar.\n\n	Leadership may take 6B13's or 6B
	23's in varying patterns.\n\n\n\n	Headgear: Civilian style only. Nothing 
	silly\, and no protection.\n\n\n\n	Backpack: Anything non-military lookin
	g. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group may have only two of e
	ach:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\
	, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh-18\, Saiga-12k.\
	n\n\n\n	You may take both a primary and secondary from this list.\n\n\n\n	
	Assets:\n\n\n\n	Mortar Team: Assistant is considered leadership for restr
	ictions purposes. Crates will be provided for ammo. For part 2 of the miss
	ion\, you will just be another regular group.\n\n\n\n	HQ MG Team: Gunner 
	may take a 3CB Factions RPK\, and the team may take 20 total 75rnd magazi
	nes. Assistant is otherwise another rifleman.\n\n\n\n	The MG team form a 
	single element along with the Commander\, 2iC and doctors for restriction 
	purposes. None of these asset or HQ teams may take the alloted AKs per 
	group.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification/weapon atta
	chments.\n	\n	\n		Maximum 5 total clips/magazines for any weapon\, or 24 s
	hotgun shells.\n	\n	\n		If you die and respawn\, you must re-loot equipmen
	t in the field.\n	\n\n	Equipment Limitations:\n\n\n\n	Only Leadership Elem
	ents may carry SR Radios and binoculars. No LRs allowed. You may loot bin
	os and radios from dead/unconscious friendlies\, however you must drop th
	em once they return to the field.\n\n\n\n	None of the following: \n\n	GPS
	\, NV capable devices\, Rangefinders\, tactical ladder\, placeable/throwab
	le explosives\, e-tool\, flash/stun/WP grenades\, launchers\, looting rad
	ios.\n\n\n\n	Only 2 of the following per person:\n\n	Any Smoke grenade o
	r Fragmentation Grenade.\n\n\n\n	General Limitations:\n\n\n\n		No drawing
	 in side after brief (may be relaxed to allow for additional planning for 
	part 2)\n	\n	\n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limit
	ation reasons)\n	\n	\n		No crewing enemy armoured vehicles. You are only c
	ivilians with essentially no military training.\n	\n\n	SLOTTING: \n\n\n\n
		[Tags and regs priority for reserving. Also\, I reserve the right to pick
	 who I believe would best suit the mission.]\n\n\n\n	To simulate the more 
	rag-tag nature of this mission\, infantry will be broken up into fireteam 
	elements only. Each team will consist of 1 leader and 3 members\, slotted 
	into each squads' fireteams in the templates. AR slot is just another memb
	er of the team.\n\n\n\n	Commander (Plt Tags): @Whitelock [No Tags]\n2iC (
	2iC Tags):\n3x Doctor (Medic Tags): @LurkerOne\, @Griffin68965\, @TheSalad
	er\nHQ MG Gunner (Reg+): @Elkano\nHQ MG Assistant (Reg+): \n\n\n\n	M6 Mor
	tar Assistant (Mortar Tags): @cineafx\n\n	M6 Mortar Gunner 1 (Mortar Tags)
	: @L00_Cyph3r\n\n	M6 Mortar Gunner 2 (Mortar Tags):\n\n\n\n	Group 1 Lead 
	(TL Tags): @Silberjojo\n\n	Group 2 Lead (TL Tags): @Rtiler96\n\n	Group 3
	 Lead (TL Tags): @Veagance\n\n	Group 4 Lead (TL Tags): \n\n	Group 5 Le
	ad (TL Tags): \n\n	Group 6 Lead (TL Tags):\n\n	Group 7 Lead (TL Tags):\
	n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots are available\, but there
	 won't be reservations for them)\n
DTSTART:20210517T180000Z
DTEND:20210517T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Blueline TvT (Invitational OP)
DTSTAMP:20210516T174852Z
SEQUENCE:0
UID:1420-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in on a European Arma3 
	Event TvT mission. \nThis mission will require the contact DLC\n\n\n\n	
	What is European Arma 3 Events?\n\n\n\n	European Arma 3 Events (EA3E for s
	hort) is a gathering of many different European-Based Arma 3 Communities. 
	They hold joint operations with a mixture of TvT Combat and the more conve
	ntional TvE (Do note\, the mission we will be attending is a TvT).\n\n\n
	\n	Mission Information:\n\n\n\n	The Short Story for the basis of the Opera
	tion can be found in This Google Doc. \n\n\n\n	The game should take arou
	nd 90 minutes to 2 hours (once started).\n\n\n\n	Modset Setup &amp\; Timin
	gs\n\n	The information regarding Modset / Timings can be found in This Go
	ogle Doc. (Do note\, since AFI is hosting this event\, they use a custom 
	mod installer AFISync which can be found in the aforementioned document).\
	n\n\n\n	A basic breakdown would be this (Note\, all timings are in UTC)\n\
	n	* Join Teamspeak &amp\; Arma Server at 15:30 - 15:45\n\n	* Slotting on t
	he server: 16:00\n\n	* Briefing: 16:15\n\n	* Game Start: 16:35\n\n\n\n	The
	re will be a short intermission after Game 1 ends\, after which\, Game 2 w
	ill start with a similar (but quicker) slotting process as outlined above.
	\n\n\n\n	Roster\n\n	The main Roster can be found here: https://docs.googl
	e.com/spreadsheets/d/1Vi7gbySfPV90whaVfJf4lxfuxXBlXfCB7ZlAUm416lk/edit#gid
	=0 .\n\n\n\n	The slots FK have are as followed:\n\n\n\n	Link to PR discor
	d where most communication and information will be done: https://discord.
	gg/vGT9Xjs5Dd (Ask for Emissary Role)If you wish to take a particular slo
	t\, please post it in a comment as well as RSVPing to this post. \n
DTSTART:20210612T153000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 3
DTSTAMP:20210509T133820Z
SEQUENCE:0
UID:1415-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 3\nStart Ti
	me: Mid-day\n\n	Weather: Cloudy\n\n\n\n	++Backstory++\n\n\n\n	After a stra
	tegically placed island in the Pacific decided to begin construction of gu
	ided AA platforms\, and go directly against a treaty established between i
	tself and the United States\, the decision was made to locate the units an
	d destroy them. Several Specops units were involved in the operation and 
	while all the targets were eliminated successfully\, the exfil did not go 
	to plan. Due to a communications error\, and damage sustained to their air
	craft\, the teams were forced to make their way into the jungle and come u
	p with an alternate escape plan. During this process the teams' ever all 
	leader became separated from the rest of the group. As the survivors carri
	ed out their plan\, they discovered Intel stating that their Leader had b
	een captured\, and sent to \"Camp Spring\".\n\n\n	As a result of communica
	tions issues encountered by the teams\, HQ was not able to reach them and 
	assumed the worst. Subsequently\, a small scale assault was launched on th
	e islands of Tanoa in an attempt to hamstring any potential retaliation e
	fforts\, and if possible recover the missing Specops teams. In a chance m
	eeting on the island's main airport\, the surviving team members met up wi
	th a group of U.S marines as the former were trying to steal an aircraft i
	n which to flee\, and the latter attempted to neutralize the enemies air c
	apabilities. From that point the survivors were air lifted out to a waitin
	g carrier\, and passed on the intelligence they had gathered regarding th
	eir missing comrade.\n\n\n\n	Due to the new found Intel and the apparent f
	ailure of the Marine's assault to do any real damage\, the U.S withdrew it
	's forces and negotiations began to release the captive officer. Unfortuna
	tely the Tanoan government had viewed the U.S' withdrawal as a sign of vic
	tory on their part\, and refused to release the soldier unless the U.S agr
	eed to tear up the previous treaty\, and agree to supply them with new AA 
	systems\, alongside multiple other demands. These demands were not deemed 
	acceptable to the U.S in any way shape or form\, and seeing as reports cam
	e in suggesting that the Tanoan's were starting to buy up old Soviet era 
	equipment from various different anti-american states\, there was no optio
	n other than to recover the officer by force.\n\n	 \n\n\n\n	\n\n\n\n	  
	++MISSION BRIEFING++\n\n\n\n	HQ can only plan the main assault on the Camp
	 to a certain extent with the limited information that they have to hand. 
	As such\, two three man teams have been covertly deployed to the region to
	 gather as much information about Camp Spring as they can\, before transmi
	tting it back to HQ. The camp is far from completion\, however it is stil
	l believed to be heavily defended and fortified\, with the camp being cent
	ered around some old WW2 era fortifications. Old Soviet equipment is also 
	being delivered to the Blue Pearl industrial port to the north\, and their
	 stockpile seems to be growing larger by the day\, so time is very much of
	 the essence. It cannot be stressed enough just how important it is that y
	ou do not get caught during the operation\, as this will inevitably lead t
	o armoured units being moved from storage at the point\, to defensive pos
	itions inside the camp. In the event that you are spotted however\, you ar
	e to avoid capture AT ALL COSTS\, they enemy must not know what we are pla
	nning.\n\n\n	As for what you should be looking out for\, HQ has specifical
	ly requested information on the following: Known enemy positions\, stron
	g points and weak points. Enemy weaponry\, vehicles and patrols\, as well
	 as likely avenues of enemy exfil if they attempt to move the prisoner. An
	 optimal landing zone that provides suitable protection\, and finally the 
	most obvious request\, the location of the captured officer. \n\n\n	Due t
	o previous issues with the security of our radio channels\, safety measure
	s are still in effect. Therefor\, all LR transmissions should be kept to l
	ess than 25 seconds for every 10 minutes. Simply being in the area is also
	 a major risk. The longer you remain in the AO the higher the chance of b
	eing detected\, subsequently you are being limited to 2h 30m for the opera
	tion. Once your time is up and assuming that you have not been discovered\
	, you are to make your way into the jungle and await the signal to transmi
	t the information that you have gathered.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Ze
	us' Note! The information gathered in this mission will be the ONLY detail
	ed information that the PLT will get for a 1st Main event coming up in the
	 near future. For this reason it is recommended that you note down the gri
	d coordinates of any major positions of interest\, taking photos is also
	 recommended. The Recon leads will be responsible for compiling this info
	rmation at some point after the mission\, and sending it to the Zeus as we
	ll as the PLT for the Main event once applicable.\n\n\n\n	 \n\n\n\n	\n\n\
	n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smaller\,
	 more serious/immersive mission for those who enjoy it\, and i reserve the
	 right to pick those who i believe best suit the mission.\n\n\n\n	 \n\n\n
	\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This event 
	only has 6 slots.)\n\n\n\n	\n\n\n\n	*Recon-1 Lead is considered to be PL
	T*\n\n\n\n	Recon-1:\n\n\n\n		Recon Lead (SL TAGS): @Veagance\n	\n	\n		Medi
	c (MEDIC TAGS): @Karzak\n	\n	\n		Rifleman (REGS+): @TheSalader\n	\n\n	\nRe
	con-2:\n\n\n\n		Recon Lead (SL TAGS): @Silberjojo\n	\n	\n		Medic (MEDIC TA
	GS): @KingShibe(no tags)\n	\n	\n		Rifleman (REGS+): @Conga Line of Neckbea
	rds\n	\n\n	                               
	                                     
	                                     
	                                     
	                                          
	                    --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	+
	+RESTRICTIONS/NOTES++\n\n\n\n		There will be no briefing other than the te
	xt at the top\, you're going straight in.\n	\n	\n		Loadouts are scripted\n
		\n	\n		No respawns or resupply\n	\n	\n		Looting of enemy weapons is allo
	wed under extreme circumstances\n	\n	\n		BFT disabled.\n	\n	\n		Side chann
	el markers only to be used when the majority of players can talk in local\
	n	\n	\n		When using an LR the enemy will know the location of the sender i
	f active transmission lasts longer\n\n		than 25 seconds for every 10 minu
	tes of IRL time. The recipient is not affected\n	\n\n	--RESTRICTIONS/NOTES
	--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n\n\n\
	n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER 
	INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkse
	rvers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET
	 Standard FK modset + Enhanced movement and it's rework.\n	\n\n	 \n
DTSTART:20210516T144500Z
DTEND:20210516T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall #5
DTSTAMP:20210513T152054Z
SEQUENCE:0
UID:1418-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Fifth Townhall event. This will be occurring Monthly. Thi
	s will be hosted on TeamSpeak in a temporary room\, named \"Townhall\". 
	Start time will be 1300 BST (1PM UK Time). Will be trying something new 
	this time and announcing the start in Discord as I know some people may fo
	rget or not check the Calendar.\n\n\n\n	An introduction and explanation of
	 what this is can be found in the announcement thread here:\n\n\n\n\n	This
	 isn't a super formal event\, just a chance for us as a community to get t
	ogether and discuss how things are going\, any issues\, things that are go
	ing well etc. While no formal \"Meeting Minutes\" will be taken\, notes fo
	r things that could be taken and discussed at CM Meetings will be taken by
	 the CMs present.\n\n\n\n	@Monocled Badger will be hosting.\n\n\n\n	 \n
DTSTART:20210605T120000Z
DTEND:20210605T140000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 3.5 (Mysterious Meeting)
DTSTAMP:20210507T002409Z
SEQUENCE:0
UID:1414-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will link Missions 3
	 and 4 together of my campaign\, detailed below. Please read it to get fu
	ll context of the situation of the land. There are also brief updates in t
	he thread for how previous missions went for those who want to catch up.\
	n\n\n\n\n	This mission will be of a more serious nature\, for those that e
	njoy those sorts of missions. Stealth and subtlety will be of utmost impo
	rtance. If I do not feel we have suitable people to run the mission\, I wi
	ll delay or even cancel it.\n\n\n\n	OBJECTIVES:\n\n\n\n	\"After our succes
	s in capturing Isla Tera\, we have received a mysterious anonymous message
	 asking to meet us\, deep in Sharkovian territory. They say they want to d
	efect from the Sharkovians\, and have valuable information to offer us in 
	exchange. Go and see what they have to offer\, but be wary and careful. Th
	ey set up the meeting near their military post so they can apparently snea
	k out quickly and back\, so be sure not to raise any alarms. To supplement
	 this\, the meeting will take place late at night. Take head lamps to assi
	st you in navigation\, but use them sparingly.\n\n\n\n	Best of luck out th
	ere.\"\n\n\n\n	Objective List:\n\n\n\n	- Start at the start marker\, use y
	our 1 boat to move towards the meeting area.\n\n	- Meet with this mysterio
	us individual and see what they have to offer. Be nice.\n\n\n\n	MAPS: \n\
	n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\
	, to simulate a force that is new and desperately underequipped. You may 
	however loot enemies if possible (no looting radios though due to the fact
	 that all AI spawn with one due to Arma's setup). A basic public loadout 
	will be provided.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3
	CB Factions stuff basically)\n\n\n\n	Vest: Either Chicom Chest Rig\, or no
	thing with protection or obvious military origin\, items like \"Hip Pouch
	\"\, \"Pistol Holster\"\, or similar.\n\n	Alternatively\, anyone may tak
	e 6B13's or 6B23's in varying patterns.\n\n\n\n	Headgear: Civilian style 
	only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anything non-m
	ilitary looking. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group may have
	 only two of each:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38 (No ra
	ils)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh-18
	\, Saiga-12k.\n\n\n\n	Only one weapon per person from this list. I.e no pr
	imary + secondary\, just one gun total.\n\n\n\n	Weaponry Limitations:\n\n\
	n\n		No magnification/weapon attachments.\n	\n	\n		Maximum 5 total clips/m
	agazines for any weapon\, or 24 shotgun shells.\n	\n	\n		If you die and re
	spawn\, you must re-loot equipment in the field.\n	\n\n	Equipment Limitati
	ons:\n\n\n\n	Only Leadership Elements may carry SR Radios and binoculars. 
	No LRs allowed. You may loot binos and radios from dead/unconscious frie
	ndlies\, however you must drop them once they return to the field.\n\n\n\n
		None of the following: \n\n	GPS\, NV capable devices\, Rangefinders\, ta
	ctical ladder\, placeable/throwable explosives\, e-tool\, flash/stun/WP g
	renades\, launchers\, looting radios.\n\n\n\n	Only 2 of the following per
	 person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	General 
	Limitations:\n\n\n\n		No drawing in side after brief\n	\n	\n		BFT disabled
	\n	\n	\n		No looting enemy radios (Arma limitation reasons)\n	\n	\n		No cr
	ewing enemy armoured vehicles. You are only civilians with essentially no 
	military training.\n	\n	\n		Once you are dead\, you are dead. There will b
	e no respawns this mission\, barring technical issues.\n	\n\n	SLOTTING: \
	n\n\n\n	[Tags and regs priority for reserving. Also\, I reserve the right 
	to pick who I believe would best suit the mission.]\n\n\n\n	To simulate th
	e more rag-tag nature of this mission\, infantry will be broken up into fi
	reteam elements only. Each team will consist of 1 leader and 3 members\, s
	lotted into each squads' fireteams in the templates. AR slot is just anoth
	er member of the team.\n\n\n\n	Group 1 Lead (TL Tags): @Rtiler96\n\n	Group
	 1\, Member 1 (Reg+): @Conga Line of Neckbeards\n\n	Group 1\, Member 2 
	(Reg+): @L00_Cyph3r\n\n	Group 1\, Member 3 (Reg+): @Sasquatch Rick\n\n\n	
	Group 2 Lead (TL Tags): @Silberjojo\n\n	Group 2\, Member 1 (Reg+): @ric
	cardi48 \n\n	Group 2\, Member 2 (Reg+): @TheSalader\n\n	Group 2\, Member
	 3 (Reg+): @Griffin68965\n\n\n\n	1x Doctor (Medic Tags): @LurkerOne\n\n	[
	One other person in the mission may take medic status to fix the doctor]\
	n
DTSTART:20210509T140000Z
DTEND:20210509T160000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 3 (Island Hopping)
DTSTAMP:20210501T151118Z
SEQUENCE:0
UID:1411-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and will continue my cam
	paign\, detailed below. Please read it to get full context of the situatio
	n of the land. There are also brief updates in the thread for how previous
	 missions went for those who want to catch up.\n\n\n\n	(Heads up that the
	 equipment list has received some upgrades\, be sure to check it out!)\n\n
	\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n	\"We have finally secured enough equ
	ipment to bolster our armaments. We have more rifles\, new specialist equi
	pment (partly wielded by local hunters) and heavy weaponry\, which we have
	 attached to the fisherman's boat. We also found documents indicating tha
	t the islands of Tera and Noela near our home were escalating towards a co
	nflict (including placing mines)\, and our efforts last time have pushed t
	hings over the tipping point. Right now\, Botanan and Sharkovian forces a
	re engaging each other from across the water. This is our perfect time to 
	strike. Move in where they don't expect\, and use their distractions with 
	each other to finally lay claim to our first territory gain in our endeavo
	urs. Let us hope that our new equipment is enough to see us to victory.\"\
	n\n\n\n	Objective List:\n\n\n\n	- Attack and take Isla Noela and Isla Tera
	.\n\n\n\n	MAPS: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will have heav
	ily restricted gear\, to simulate a force that is new and desperately unde
	requipped. You may however loot enemies if possible (no looting radios th
	ough due to the fact that all AI spawn with one due to Arma's setup). A b
	asic public loadout will be provided.\n\n\n\n	Uniform: Any Eastern-Europe
	an Civilian Dress (3CB Factions stuff basically)\n\n\n\n	Vest: Either Chic
	om Chest Rig\, or nothing with protection or obvious military origin\, ite
	ms like \"Hip Pouch\"\, \"Pistol Holster\"\, or similar.\n\n	Leadership 
	may take 6B13's or 6B23's in varying patterns.\n\n\n\n	Headgear: Civilian
	 style only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anythin
	g non-military looking. \n\n\n\n	Weaponry Selection:\n\n\n\n	Each group m
	ay have only two of each:\n\n	AK47 or 74\n\n\n	Otherwise: Mosin Nagant M38
	 (No rails)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\,
	 IZh-18\, Saiga-12k.\n\n\n\n	Only one weapon per person from this list. I.
	e no primary + secondary\, just one gun total.\n\n\n\n	Assets:\n\n\n\n	Pro
	phet/Hunter: Spotter is considered leadership. Sniper may take any old wo
	oden bolt action rifle\, such as a Mosin or Lee Enfield. They are allowed 
	the KAHLES Helia (Old) scope\, or anything with lower magnification and si
	milar aesthetics if they don't own the marksman DLC. They may also take a
	 pistol from the above list. The team may take a total of 70 rounds for th
	e Sniper's primary weapon.\n\n\n\n	HQ MG Team: Gunner may take a 3CB Fact
	ions RPK\, and the team may take 20 total 75rnd magazines. Assistant is o
	therwise another rifleman.\n\n\n\n	HQ Grenadier Team: Gunner may take an 
	RHS RPG-7V2. Both parties are otherwise regular riflemen\, but may take RP
	G Carrier backpacks with 10 total rounds\, half PG-7VL and half OG-7V.\n\n
	\n\n	Boat Team: The boat has 4 total DshKM's attached\, 1 front and 3 rea
	r pointing in various directions. The boat crew may take a toolkit to fix 
	up their boat\, and if needed spare fuel and possibly ammo will be availab
	le at start if requested.\n\n\n\n	The MG and Grenadier teams form a single
	 element along with the Commander\, 2iC and doctors for restriction purpos
	es. The hunter and boat teams count as separate elements. None of these as
	set or HQ teams may take the alloted 2 AKs per group.\n\n\n\n	Weaponry Li
	mitations:\n\n\n\n		No magnification/weapon attachments.\n	\n	\n		Maximum 
	5 total clips/magazines for any weapon\, or 24 shotgun shells.\n	\n	\n		If
	 you die and respawn\, you must re-loot equipment in the field.\n	\n\n	Equ
	ipment Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios a
	nd binoculars. No LRs allowed. You may loot binos and radios from dead/un
	conscious friendlies\, however you must drop them once they return to the
	 field.\n\n\n\n	None of the following: \n\n	GPS\, NV capable devices\, Ra
	ngefinders\, tactical ladder\, placeable/throwable explosives\, e-tool\, 
	flash/stun/WP grenades\, launchers\, looting radios.\n\n\n\n	Only 2 of th
	e following per person:\n\n	Any Smoke grenade or Fragmentation Grenade.\n
	\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brief\n	\n	\
	n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limitation reasons)
	\n	\n	\n		No crewing enemy armoured vehicles. You are only civilians with 
	essentially no military training.\n	\n\n	SLOTTING: \n\n\n\n	[Tags and reg
	s priority for reserving. Also\, I reserve the right to pick who I believe
	 would best suit the mission.]\n\n\n\n	To simulate the more rag-tag nature
	 of this mission\, infantry will be broken up into fireteam elements only.
	 Each team will consist of 1 leader and 3 members\, slotted into each squa
	ds' fireteams in the templates. AR slot is just another member of the team
	.\n\n\n\n	Commander (Plt Tags): @riccardi48 [No Tags]\n2iC (2iC Tags): @L
	00_Cyph3r [No Tags]\n3x Doctor (Medic Tags): @Elkano [No Tags]\, \nHQ MG
	 Gunner (Reg+): @TheSalader\nHQ MG Assistant (Reg+): \nHQ Grenadier Gunne
	r (Reg+): @Griffin68965\nHQ Grenadier Assistant (Reg+): \n\n\n\n	Boat Dri
	ver (now considered leadership\, Reg+): @LurkerOne\nBoat Gunner 1 (Reg+): 
	@PVT. J. Mohammed\nBoat Gunner 2 (Reg+): @mekboy_4000\n\n\n\n	Hunter Spott
	er (Spotter Tags): @Silberjojo [No Tags]\nHunter Sniper (Sniper Tags): @a
	ndyt90\n\n\n\n	Group 1 Lead (TL Tags): @Veagance\n\n	Group 2 Lead (TL Tag
	s): @Whitelock\n\n	Group 3 Lead (TL Tags): @Rtiler96\n\n	Group 4 Lead (T
	L Tags): \n\n	Group 5 Lead (TL Tags): \n\n	Group 6 Lead (TL Tags):\n\n
		Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots
	 are available\, but there won't be reservations for them)\n
DTSTART:20210506T180000Z
DTEND:20210506T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210505T102014Z
SEQUENCE:0
UID:1413-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Doesn't matter if you're brand new to Arma or you have 500
	 hours under your belt but no experience with the mods we use.\n\n\n\n	To
	pics that will be covered:\n\n\n\n		How to join and make sure you can succ
	essfully join our servers\n	\n	\n		What happens in the Main Mission and Of
	f-hours rooms\n	\n	\n		Slotting procedure and what happens in the spawn ar
	ea\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	\n	\
	n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	\n	\
	n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\n		B
	LUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangefindi
	ng and working with map (if time allows)\n	\n\n	I also have two loadouts p
	repared for you\, one for BLUFOR\, one for OPFOR. They're meant as basic t
	emplates you can fall back to\, change uniform and be ready to play.\n\n\n
	\n	The idea is that you will be able to go straight into a mission after t
	he training and play as a rifleman.\n\n	This training does not earn you an
	y tags or direct progress towards a Regular rank. But it will teach you ho
	w to play with us and therefore indirectly leads to both.\n\n\n\n	How to j
	oin\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS at gi
	ven time. We will be conducting this training on server 1.\nTime in the 
	calendar should be automatically adjusted to your own timezone\, but just
	 to make sure\, this training will start at 1500 BST. Expect roughly 2 hou
	rs of time taken\, the extra 20 minutes are there in case of delays and te
	chnical issues.\n\n\n\n	You're expected to have the mods from our modset d
	ownloaded via Steam. Also please install the TFAR plugin for your TeamSpe
	ak\, if you have any issues with it\, come 10 minutes earlier so we can so
	rt it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documentat
	ion/joining-arma/\n\n\n\n	The best way of making sure you have exactly wha
	t you need is to click that \"PRESET FILE\" link\, open your Arma 3 launch
	er\, go to MODS section and import the file - it will auto-subscribe mods 
	you need\, start downloading them and create Mod Preset for FK. Then even 
	if you're playing elsewhere and have hundreds of other mods you'll load on
	ly the correct ones.\n\n\n\n	Make sure you have the April 2021 Modset\
	n\n\n\n	IP and password will be given to you before we join the server.\n\
	n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an FK 
	Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindings a
	nd ACE settings - we will cover these during the training as well. This is
	 contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to som
	e extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifleman
	's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide - Wh
	at you can take and when.\n\n
DTSTART:20210529T140000Z
DTEND:20210529T160000Z
ATTENDEE;CN="TheMango";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Tofy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="DorgatR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="astroneering";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210405T190306Z
SEQUENCE:0
UID:1397-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	  Overview\n\n\n\n	This training is aimed at people who
	 are new to the FK. Doesn't matter if you're brand new to Arma or you have
	 500 hours under your belt but no experience with the mods we use.\n\n\n\
	n	Topics that will be covered:\n\n\n\n		How to join and make sure you can 
	successfully join our servers\n	\n	\n		What happens in the Main Mission an
	d Off-hours rooms\n	\n	\n		Slotting procedure and what happens in the spaw
	n area\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	
	\n	\n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	
	\n	\n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\
	n		BLUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangef
	inding and working with map (if time allows)\n	\n\n	I also have two loadou
	ts prepared for you\, one for BLUFOR\, one for OPFOR. They're meant as bas
	ic templates you can fall back to\, change uniform and be ready to play.\n
	\n\n\n	The idea is that you will be able to go straight into a mission aft
	er the training and play as a rifleman.\n\n	This training does not earn yo
	u any tags or direct progress towards a Regular rank. But it will teach yo
	u how to play with us and therefore indirectly leads to both.\n\n\n\n	How 
	to join\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS a
	t given time. We will be conducting this training on server 1.\nTime in 
	the calendar should be automatically adjusted to your own timezone\, but 
	just to make sure\, this training will start at 1500 GMT. Expect roughly 2
	 hours of time taken\, the extra 20 minutes are there in case of delays an
	d technical issues.\n\n\n\n	You're expected to have the mods from our mods
	et downloaded via Steam. Also please install the TFAR plugin for your Tea
	mSpeak\, if you have any issues with it\, come 10 minutes earlier so we ca
	n sort it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/docume
	ntation/joining-arma/\n\n\n\n	The best way of making sure you have exactly
	 what you need is to click that \"PRESET FILE\" link\, open your Arma 3 la
	uncher\, go to MODS section and import the file - it will auto-subscribe m
	ods you need\, start downloading them and create Mod Preset for FK. Then e
	ven if you're playing elsewhere and have hundreds of other mods you'll loa
	d only the correct ones.\n\n\n\n	Make sure you have the November 2020 M
	odset\n\n\n\n	IP and password will be given to you before we join the serv
	er.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in 
	an FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bind
	ings and ACE settings - we will cover these during the training as well. T
	his is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered 
	to some extent\, contains list of of radios for each faction.\n\n\n\n\n	Ri
	fleman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guid
	e - What you can take and when.\n\n
DTSTART:20210417T150000Z
DTEND:20210417T170000Z
ATTENDEE;CN="kdowninla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Fenidean";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="DutchPyro";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Tristan";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="NotMarcos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TBaggaz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall #4
DTSTAMP:20210505T101301Z
SEQUENCE:0
UID:1412-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Apologies for the fuckery around #3 not happening and the
	 lateness of posting this one.\n\n\n\n	Fourth Townhall event. This will be
	 occurring Monthly. This will be hosted on TeamSpeak in a temporary room
	\, named \"Townhall\". Start time will be 1300 BST (1PM UK Time).\n\n\n\
	n	An introduction and explanation of what this is can be found in the anno
	uncement thread here:\n\n\n\n\n	This isn't a super formal event\, just a c
	hance for us as a community to get together and discuss how things are goi
	ng\, any issues\, things that are going well etc. While no formal \"Meetin
	g Minutes\" will be taken\, notes for things that could be taken and discu
	ssed at CM Meetings will be taken by the CMs present.\n\n\n\n	@Monocled Ba
	dger will be hosting.\n
DTSTART:20210508T120000Z
DTEND:20210508T140000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HOI 4 BIG MP
DTSTAMP:20210425T232129Z
SEQUENCE:0
UID:1409-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	HOI4 Event\n\n\n\n	\n\n\n\n	This is a HOI4 Event for ever
	yone who'd like to participate in it. \n\n\n\n	The game will be historica
	l and we will put our tryhard pants on. Below you can find all the inform
	ation needed to join the game.\n\n\n\n	This is the continuation of the gam
	e we started last week.\n\n\n\n	 \n\n\n\n	Rules\n\n\n\n	There are some ru
	les\, however most of them are in effect to keep balancing and to improve 
	stability. Generally you could sum up the rules with the following:\n\n\n\
	n		Don't be a dick.\n	\n	\n		Stay within your historical focuses.\n	\n	\n	
		No exploits or abusing of broken or insanely OP game mechanics.\n	\n	\n		
	No Ragequitting\, if you gotta go you gotta go\, but try to stay for the e
	ntirety of the game.\n	\n	\n		Rules Doc (again only there for balancing a
	nd stability!) \n	\n\n	 \n\n\n\n	Countries\n\n\n\n	The following countri
	es can be filled and played. If you choose to play a major\, make sure you
	 know what you are doing. Coop-Players are allowed (1 per) and must be app
	roved by the Primary player. \n\n\n\n	Comment below with the nation you w
	ould like to play and we'll set you up. If your nation is not on the list\
	, we can add it\, once all the other slots are filled. You can request Min
	ors\, but may be asked to move to a Major if required.\n\n\n\n	 \n\n\n\n	
		Axis\n		\n				Germany: @riccardi48 confirmed\n			\n			\n				Italy: @Wi
	ll9455 confirmed\n			\n			\n				Japan: @Silberjojo confirmed\n				\n			
				Minors:\n						\n								Romania: @Lexic confirmed\n							\n							\
	n								Manchouko: Slim Need new Player! @Legendo confirmed\n							\
	n							\n								Hungary: \n							\n							\n								Siam: @Legendo (
	left early): Taken over by @Resurge \, Resurge left (AI played for like 
	3 months) ------ Slot now occupied by Resurge (only Legendo can overwrite
	) confirmed\n							\n							\n								Spain:  TippleNwist (left after
	 civil war)\n							\n						\n				\n		\n\n	 \n\n\n\n		Allies\n		\n				UK
	: @Beshman confirmed\n			\n			\n				France: @AngryScottishMan (left af
	ter capitulation)\n			\n			\n				US: @KingShibe confirmed\n			\n			\n			
		USSR: @Jerichron confirmed\n				\n						Minors:\n						\n								Raj: 
	@Griffin68965 confirmed\n							\n							\n								Canada: Sarissa Need
	 new Player!\n							\n							\n								China: (not filled and doesn't exi
	st anymore)\n								\n										South Africa: @Shoxe (left\, AI has n
	ot taken over)\n									\n								\n						\n				\n		\n\n	Mods\n\n\n\n	We
	 will only be using two mods. These are Road to 56 and Player-Led-Peace-C
	onferences. Download them here and here. Also we've been using the FPS 
	Map Mod.\n
DTSTART:20210430T160000Z
DTEND:20210430T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[TNT] Tuesday Night Tanks
DTSTAMP:20210421T165337Z
SEQUENCE:0
UID:1407-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FNF can guarantee 14 RSVP slots for members of FKGaming.
	 If you wish to have a guaranteed please RSVP. If the RSVP is full\, you 
	can still attend as long as there are slots available in the mission. I wi
	ll be putting in the RSVP on Tuesday Afternoon (27/04/2021).\n\nTHE RSVP H
	AS BEEN SUBMITTED FOR 5\n\n	 \n\n\n\n	Tuesday Night Tanking is an event h
	osted by Friday Night Fights (FNF) bringing multiple ARMA3 communities tog
	ether to fight in large scale tank battles. The event format will be famil
	iar to those who have played with FNF before\, with multiple Light/Medium
	/Heavy armour platoons\, battling it out in vehicular slugfests!\n\n	There
	 will be 3 rounds of gameplay where you will need to capture a Neutral Sec
	tor\, after each round has finished (approximately an hour) you are free t
	o leave (and join in if you missed the round) but please let me know.\n\n	
	 \n\n\n\n	So far\, the factions and the platoon structures have not been 
	release\, I will update this page as more information is found. Additional
	ly\, the End time is purely an estimate. The actual end time will depend o
	n how quickly the three missions play out.\n\n\n\n	 \n\n\n\n	The Mods and
	 Server details can be found on their discord. Linked here\n\n\n\n	Please
	 Read the FNF Rules\n\n	 \n\n\n\n	If you are at all interested in shootin
	g at enemies who will actually pose a challenge\, RSVP today!\n
DTSTART:20210504T210000Z
DTEND:20210505T003000Z
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 54
DTSTAMP:20210428T082325Z
SEQUENCE:0
UID:1410-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210501T160000Z
DTEND:20210501T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 2 (Blame Game)
DTSTAMP:20210419T203915Z
SEQUENCE:0
UID:1404-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and serve as the second
	 part of my campaign\, detailed below. Please read it to get full context
	 of the situation of the land. There are also brief updates in the thread 
	for how previous missions went for those who want to catch up.\n\n\n\n\n
		 \n\n\n\n	OBJECTIVES:\n\n\n\n	\"Our maiden voyage ended in great success
	 my brothers. We are however still a small force and so must cover our tra
	cks such that the Botanans do not suspect us for their losing the personne
	l of their new military base.\n\n\n\n	To this end\, we will be staging wh
	at I believe is called a \"False Flag\" operation. We will be pushing our 
	boats down the narrow rivers of Sharkovo\, and ambushing a small convoy of
	 guard shift changers that usually happen around dawn. After ambushing thi
	s we will take the bodies for planting later as fake evidence. We have al
	so identified that there is a nearby military uniform production factory\,
	 where we will steal some Sharkovian uniforms. We will use these uniforms 
	and equipment looted from the guards there to stage an attack on another B
	otanan area\, planting the bodies of Sharkovians and their equipment to ma
	ke them believe these attacks are not a new force in the civil war\, us.\n
	\n\n\n	Additionally we will need to secure more waterborne transportation 
	for us. The nearby Isla Tera will be a prime target here\, but we will nee
	d to be careful as we know they are amassing forces there. Getting in and 
	out quickly will be of utmost importance.\n\n\n\n	We move out at dawn. Bes
	t of luck out there.\"\n\n\n\n	Objective List:\n\n	- Locate and steal new 
	boats\n\n	- Ambush a Sharkovian convoy and bodybag at least 6 bodies (car
	go space limitations in boats)\n\n	- Attack and loot a Sharkovian uniform/
	military factory. \n\n	- Using the above looted gear\, assault two Botan
	an military compounds and plant bodies as fake evidence before leaving ASA
	P.\n\n\n\n	MAPS: \n\n\n\n	 \n\n\n	\n\n\n	GEAR:\n\n\n\n	This mission will
	 have heavily restricted gear\, to simulate a force that is new and desper
	ately underequipped. You may however loot enemies if possible (no looting
	 radios though due to the fact that all AI spawn with one due to Arma's s
	etup). A basic public loadout will be provided.\n\n	For looting enemy vehi
	cles - you are only civilians with essentially no military training. You c
	annot steal vehicles like BTRs and above.\n\n\n\n	Uniform: Any Eastern-Eu
	ropean Civilian Dress (3CB Factions stuff basically)\n\n\n\n	Vest: Nothin
	g with protection or obvious military origin\, only items like \"Hip Pouc
	h\"\, \"Pistol Holster\"\, or similar.\n\n\n\n	Headgear: Civilian style 
	only. Nothing silly\, and no protection.\n\n\n\n	Backpack: Anything non-m
	ilitary looking. \n\n\n\n	Weaponry Selection: \n\n\n\n	Each team may hav
	e only one of each:\n\n	AK47 or 74\n\n	SVD (remember\, no scopes!)\n\n\n	
	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\, TT-33\, Chiappa Rhino\, 
	PM\, Kozlice 12G variants\, IZh-18.\n\n\n\n	Only one weapon per person fro
	m this list. I.e no primary + secondary\, just one gun total.\n\n\n\n	Weap
	onry Limitations:\n\n\n\n		No magnification/weapon attachments.\n	\n	\n		M
	aximum 5 total clips/magazines for any weapon\, or 24 shotgun shells.\n	\n
		\n		If you die and respawn\, you must re-loot equipment in the field.\n	\
	n\n	Equipment Limitations:\n\n\n\n	Only Leadership Elements may carry SR R
	adios and binoculars. No LRs allowed. You may loot binos and radios from 
	dead/unconscious friendlies\, however you must drop them once they return
	 to the field.\n\n\n\n	None of the following: \n\n	GPS\, NV capable devic
	es\, Rangefinders\, tactical ladder\, placeable/throwable explosives\, e-
	tool\, flash/stun grenades\, launchers\, looting radios.\n\n\n\n	Only 1 of
	 the following per person:\n\n	Any Smoke grenade or Fragmentation Grenade
	.\n\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brief\n	\
	n	\n		BFT disabled\n	\n	\n		No looting enemy radios (Arma limitation reaso
	ns)\n	\n	\n		No crewing enemy armoured vehicles.\n	\n\n	SLOTTING: \n\n\n\
	n	[Tags and regs priority for reserving. Also\, I reserve the right to pic
	k who I believe would best suit the mission.]\n\n\n\n	To simulate the more
	 rag-tag nature of this mission\, infantry will be broken up into fireteam
	 elements only. Each team will consist of 1 leader and 3 members\, slotted
	 into each squads' fireteams in the templates. AR slot is just another mem
	ber of the team.\n\n\n\n	Commander (Plt Tags): @riccardi48 [No Tags]\n2iC
	 (2iC Tags):\n3x Doctor (Medic Tags): @LurkerOne\nBoat Driver (aka Plt Rif
	leman\, Reg+): @PVT. J. Mohammed\n\n\n\n	Group 1 Lead (TL Tags):\n\n	Group
	 2 Lead (TL Tags): @Rtiler96\n\n	Group 3 Lead (TL Tags): @Whitelock\n\n	
	Group 4 Lead (TL Tags): @Veagance\n\n	Group 5 Lead (TL Tags): \n\n	Grou
	p 6 Lead (TL Tags):\n\n	Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Ta
	gs):\n\n\n\n	(More slots are available\, but there won't be reservations f
	or them)\n
DTSTART:20210426T180000Z
DTEND:20210426T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HoI4 Historical Multiplayer Game
DTSTAMP:20210418T231518Z
SEQUENCE:0
UID:1403-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	HOI4 Event\n\n\n\n	\n\n\n	This is a HOI4 Event for everyo
	ne who'd like to participate in it. \n\n\n\n	The game will be historical 
	and we will put our tryhard pants on. Below you can find all the informat
	ion needed to join the game.\n\n\n\n	 \n\n\n\n	Rules\n\n\n\n	There are so
	me rules\, however most of them are in effect to keep balancing and to imp
	rove stability. Generally you could sum up the rules with the following:\n
	\n\n\n		Don't be a dick.\n	\n	\n		Stay within your historical focuses.\n	\
	n	\n		No exploits or abusing of broken or insanely OP game mechanics.\n	\n
		\n		No Ragequitting\, if you gotta go you gotta go\, but try to stay for 
	the entirety of the game.\n	\n	\n		Rules Doc (again only there for balanc
	ing and stability!) \n	\n\n	 \n\n\n\n	Countries\n\n\n\n	The following co
	untries can be filled and played. If you choose to play a major\, make sur
	e you know what you are doing. Coop-Players are allowed (1 per) and must b
	e approved by the Primary player. \n\n\n\n	Comment below with the nation 
	you would like to play and we'll set you up. If your nation is not on the 
	list\, we can add it\, once all the other slots are filled. You can reques
	t Minors\, but may be asked to move to a Major if required.\n\n\n\n	 \n\n
	\n\n		Axis\n		\n				Germany: @riccardi48\n			\n			\n				Italy: @Will9455\n
				\n			\n				Japan: @Silberjojo\n				\n						Minors:\n						\n								Ro
	mania: @Lexic\n							\n							\n								Manchouko: @Slim\n							\n						
		\n								Hungary: \n							\n							\n								Siam: @Legendo (left ear
	ly): Taken over by @Resurge \, Resurge left (AI played for like 3 months)
	\n							\n							\n								Spain: @Tipple Nwist (left after civil war)\n
								\n						\n				\n		\n\n	 \n\n\n\n		Allies\n		\n				UK: @Beshman\n		
		\n			\n				France: @AngryScottishMan (left after capitulation)\n			\n			
	\n				US: @KingShibe\n			\n			\n				USSR: @Jerichron\n				\n						Minors
	:\n						\n								Raj: @Griffin68965\n							\n							\n								Canada: @
	Sarissa\n							\n							\n								China: (not filled)\n								\n								
			South Africa: @Shoxe (left\, AI has not taken over)\n									\n						
			\n						\n				\n		\n\n	Mods\n\n\n\n	We will only be using two mods. Thes
	e are Road to 56 and Player-Led-Peace-Conferences. Download them here and
	 here.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	Pinging some people that m
	ay be very interested in this  @riccardi48 @Urist McGLORY @KingShibe @
	Lexic @Griffin68965 @Resurge @Slim @Legendo @Will9455 @Rtiler96 @V
	ericht @thePier anyone else who wants to join ofc\n\n\n\n	 \n
DTSTART:20210425T180000Z
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Lexic";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Legendo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Beshman";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="11ce5db7d47a41ffbf8170aff4fd8933";CUTYPE=INDIVI
	DUAL;PARTSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:(TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)
DTSTAMP:20210421T045007Z
SEQUENCE:0
UID:1405-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"In our bones\,
	 we knew the war was almost over. The galaxy held its breath\, waiting to 
	see which side would make the final\, daring move. As fortune would have i
	t\, the Republic moved first. After the Chancellor informed the Jedi Counc
	il that General Grievous and the Sep leaders were hiding on Utapau\, Gener
	al Kenobi gathered an army large enough to capture three star systems. Whe
	n the orders reached the 501st\, our morale soared. For better or worse\, 
	this would be the beginning of the end.\"\n\n	―Anonymous 501st clone tro
	oper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev
	\"\n\n\n\n	After three years of fighting\, the Galactic Republic has begun
	 to gain an advantage over the Confederacy of Independent Systems\, many o
	f whose leaders are now dead\, with the most recent being founding Head of
	 State Count Dooku. Republic Clone Intelligence has now managed to discove
	r the location of General Grievous\, who succeeded Dooku as Head of State.
	 Jedi General Obi-Wan Kenobi has in response organized a fleet of Venato
	r-class Star Destroyers carrying an army of clones large enough to capture
	 three star systems and dispatched to the Utapau system to bring this war 
	to a swift end. We must for our part in this operation capture a droid res
	upply and logistics Centre critical to the CISs capacity to mount a defens
	e on the planet. With any luck this conflict will soon be over...\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Clone Wars 
	in the Star Wars Universe. The mission will be making use of the Arma 3 mo
	ds Star Wars Opposition\, Legion Studios Base and 3AS which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Clone Wars Era/Faction based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Clone Wars. \n\n\n\n	This mis
	sion itself will be composed of two phases Phase I will resemble that of a
	 normal mission which will include players all being on the same side clea
	ring the assigned objectives and working together as a cohesive unit. In t
	he following Phase II there depending on the choices of critical elements 
	(See Below) will be a varying degree of TvT during which the opposing side
	s will receive differing objectives and goals of which they will be briefe
	d prior to mission start as to what options and actions may be taken in th
	e second Phase and when it will start. Any actions or preparations by eith
	er side prior to Phase II which are overtly intended to gain an advantage
	 over the other side prior to the start of hostilities will be treated as 
	metagaming and treated as such.\n\n\n\n	Factions Phase I:\n\n\n\n		Clones
	 (BLUFOR)\n	\n	\n		Jedi (BLUFOR)\n	\n	\n		Mandalorians (BLUFOR)\n	\n	\n		C
	IS (OPFOR)\n	\n\n	 \n\n\n\n	Factions Phase II:\n\n\n\n		Clones (BLUFOR)\n
		\n	\n		Jedi (INDFOR)\n	\n	\n		Mandalorians (Unknown)\n	\n	\n		CIS (OPFOR)
	\n	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESER
	VED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVE
	NT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\,(Tag Required\, Rank Assoc
	iated)\n\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN 
	TAGS ONLY\, Officer) OPEN\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAGS\,
	 Officer) OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS\, Specialist) OPEN\n
				\n			\n				Jedi (Any Leadership Element Tag) @Griffin68965 [NO TAGS]\n
				\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead
	 (SL TAGS\, Officer) OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS\
	, Specialist) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO
	) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) @EpsilonNi
	ner [NO TAGS]\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Sq
	uad Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (ME
	DIC TAGS\, Specialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TA
	GS\, NCO) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPE
	N\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead 
	(SL TAGS\, Officer) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS
	\, Specialist) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NC
	O) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n	
			\n		\n\n	 \n\n\n\n	\n\n\n\n		DELTA SQUAD (5x Man Mandalorian Contracto
	r Group):\n\n		\n				Delta Squad Sergeant (SL TAGS\, Officer) @Sarissa\
	n			\n			\n				Delta Squad Medic (MEDIC TAGS\, Specialist) @LurkerOne\n	
			\n			\n				Delta Squad Heavy Gunner (Regs+\, NCO) @TheSalader\n			\n	
			\n				Delta Squad Warrior (Regs+\, NCO) @info\n			\n			\n				Delta Squ
	ad Warrior (Regs+\, NCO) @GloppinBoopin\n			\n		\n\n	 \n\n\n\n	 \n\n\n
	\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons 
	and equipment from the following mods may be used in this mission.\n		\n		
			 Legion Base - .\n			\n			\n				 3AS - . \n			\n			\n				 101st
	 -  . \n			\n			\n				 212th - . \n			\n			\n				 JLTS - .\n			\n
			\n	\n		Looting of enemy primary weapons and equipment is prohibited.\n	\
	n	\n		All weapons \, uniforms\, vests\, helmets and other equipment from t
	he 501st mod -  are prohibited.\n	\n	\n		All weapons \, uniforms\, vests\
	, helmets and other equipment from the SWOP mod -  are prohibited unless
	 a specific exception is mentioned.\n	\n	\n		Launcher Carriers\, Designate
	d Marksmen and Medics are considered specialists.\n	\n	\n		Individuals may
	 not take vests inappropriate to their rank.\n	\n	\n		Pauldrons are to be 
	worn by authorized individuals only or by ARC troops.\n		\n				PLTN HQ.
	\n			\n			\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]. \n			\
	n			\n				ARC Troops.\n			\n		\n	\n		AutoRiflemen\, MachineGunners\, MAT B
	earers may take the Clone Heavy Gunner Vest &amp\;&amp\; Clone Heavy Vest 
	if desired.\n	\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers and DMR C
	arriers are considered Specialists and may take the Clone Trooper Speciali
	st Vest if desired.\n	\n	\n		One squad energy shield is permitted per squ
	ad and no more.\n	\n	\n		Two personal energy shields or hand held riot shi
	elds are permitted per squad and no more.\n	\n	\n		Rifleman mag size limit
	 raised to 60 rounds per magazine.\n	\n	\n		 HAT and Chain guns Limited t
	o Designated heavy weapons teams.\n	\n	\n		Mandalorians May Only Take 1x F
	lamethrower per Squad.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIPM
	ENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless specified re
	main in effect for this mission.\n\n\n\n	Uniform: \n\n\n\n		Phase II 501s
	t Legion Clone Trooper Armor.\n	\n	\n		Mandalorian Undersuit (Mandalorian 
	Only).\n	\n\n	Helmet: \n\n\n\n		Phase II 501st Legion Clone Trooper Helme
	t.\n	\n	\n		Clan [Eldar or Ordo] Sergeant Helmet (Mandalorian Only).\n	\n	
	\n		Clan [Eldar or Ordo] Grunt Helmet (Mandalorian Only).\n	\n\n	Rifles:\n
	\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.\n	\n	\n		Westar M-5 (ARC
	 only).\n	\n	\n		Westar-35C (Mandalorian Only).\n	\n	\n		Westar-35S (Manda
	lorian Sergeant Only).\n	\n	\n		Flame Thrower Hand (Mandalorian Only).\n	\
	n\n	Secondary: \n\n\n\n		DC-17.\n	\n	\n		Flame Thrower Hand (Mandalorian 
	Only).\n	\n	\n		Westar-35SA (Mandalorian Only).\n	\n	\n		Westar-35 'Hamme
	rhead' (Mandalorian Only).\n	\n	\n		Dual Westar-35 'Hammerhead' (Mandalo
	rian Only).\n	\n\n	Machine Guns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n	
	\n		ZH-73 (Mandalorian Only).\n	\n\n	Auto Rifles:\n\n\n\n		DC-15L.\n	\n	\n
			DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n\n\n\n		DP-23 Shotgun
	.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.\n	\n	\n		DC-15A Long
	.\n	\n	\n		DW-32s.\n	\n	\n		Valken-38x.\n	\n	\n		DC-15XM.\n	\n\n	 \n\n\n\
	n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation Cannon.\n	\n\n	MAT
	:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pauldrons:\n\n\n\n	Co
	lor: Respective to the legion being played\, An ARC playing a non-ranked r
	ole must take non-colored pauldrons.\nPermitted Roles: Squad Leads [SL Onl
	y]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Troops.\n\n\n\n	Note:
	 Double Sided Pauldrons are restricted to all except ARC Troopers.\n\n\n\
	n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\
	n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP:
	 arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n
		\n		Modset\n	\n
DTSTART:20210424T180000Z
DTEND:20210424T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Sign up
DTSTAMP:20210414T143153Z
SEQUENCE:0
UID:1402-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	\n		28/04/21 is the deadline for Signing Up for the eve
	nt\, not the actual date of said event. As it stands\, the EU round of FNF
	 Titans (what we are signing up for) is scheduled to take place at 20:00 
	UTC May 8th (Saturday) \n	\n\n	\n		 \n	\n\n	\n		FNF Titans is a event c
	reated by the FNF team. It is a 7v7 tournament pitting many different comm
	unities against each other\; the winning team receiving bragging rights o
	ver the others.  \n\n		They have also released a teaser trailer for you 
	viewing pleasure: LINK\n	\n\n	\n		FK will be bringing 7 participants + 2 
	backup.\n	\n\n	\n		The squad composition is customisable based on this lis
	t:\n	\n\n	\n			Squad leader\n		\n		\n			Marksman (4x Optic)\n		\n		\n			Me
	dic\n		\n		\n			Medic\n		\n		\n			Auto Rifleman\n		\n		\n			Assistant Auto
	 Rifleman\n		\n		\n			Combat engineer\n		\n		\n			Rifleman (LAT) (M72A7 /
	 RPG26)\n		\n		\n			Machine Gunner\n		\n		\n			Ammo Bearer (MG)\n		\n	\n	
		 \n	\n\n	\n			Only 7 slots can be chosen by each team\, and can be cha
	nged in between rounds to their liking.\n		\n		\n			BLUFOR standard loadou
	t - M4A1 Block II/M16A4\, M249 and M240\n		\n		\n			OPFOR standard loadout
	 - AK74\, PKM and PKP\n		\n	\n		The basic squad composition will be create
	d once the slots have been filled.\n	\n\n	\n		If you wish to participate\,
	 enter your name in the comments and state your preferred role\n	\n\n	\n	
		Current Roster (NAME - PREFERED SLOT) (7/9):\n	\n\n	\n			 @Fred- Combat 
	Engineer / Squad Leader\n		\n		\n			@Griffin68965 - DMR\n		\n		\n			 @vl
	addis611 - Combat Engineer\n		\n		\n			@Resurge - Squad Leader\n		\n		\n	
			@riccardi48 - Any\n		\n		\n			@GloppinBoopin - LAT / Medic\n		\n		\n			
	@kMaN - Autorifleman / MG\n		\n	\n		 \n	\n\n	\n		FNF Discord: https://d
	iscord.gg/e4SKmhF\nGoogle Doc with more info\n	\n\n\n\n	\n		\n			 \n		\n	
	\n\n	\n			Manage Event \n		\n		\n			Report Event\n		\n		\n			Download Eve
	nt\n		\n		\n			Add Similar Event\n		\n	
DTSTART;VALUE=DATE:20210427
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon- Part 2
DTSTAMP:20210421T164851Z
SEQUENCE:0
UID:1406-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n\nOperation Beacon-Part 2\nStart Ti
	me: Early evening\n\n	Weather: Stormy\n\n\n\n	  ++MISSION BRIEFING++\n\n\
	n\n	\n\n\n\n	After the successful destruction of the enemy AA systems and 
	the catastrophic failure of the exfil attempt\, alongside the loss of thei
	r leader\, the group now finds themselves running headlong into the jungle
	 and away from death or capture. The enemy is now on full alert\, and mor
	e than enough time has passed to allow their heavier assets to mobilize. T
	he survivors end goal now\, is to get the hell off of the island\, howeve
	r you never leave a man behind. So before they can leave they must find o
	ut what happened to their missing member and if possible rescue them\, the
	 regions Prison Facility is probably a good place to start. If all else f
	ails they should at least find out where he is being held so a rescue atte
	mpt can be launched at a later date. They are faced with two possible exi
	t strategies: Option 1. make for the U.S embassy. If done directly this wo
	uld involve traversing difficult terrain which is swarming with alert ene
	my combatants\, and even if they reached the embassy it would likely be su
	rrounded by a cordon of hostile forces. A possible alternative is to make 
	for the Fishing facility in Harcourt and steal a boat\, while this would a
	llow them to move to port near the embassy and bypass the cordon\, it woul
	d mean a noticeably longer walk through enemy territory. Not to mention do
	dging the checkpoints on the bridge between the two islands. Although if t
	hey did make it they would be safe from reprisal\, then it would be down t
	o the politicians to sort it out. Option 2. the alternative however is if
	 anything even more risky. It would mean assaulting the militarized main a
	irport and trying to steal an aircraft\, with no guarantee that the CIA pi
	lot would be able to fly any of the planes available. However if they coul
	d manage it\, they would be home free\, after all they did just blow up 
	the islands main AA systems. Calling for backup doesn't seem to be an opti
	on either. Crossroads isn't answering suggesting that communications off 
	of the island have been blocked. It would seem that comms between the two
	 squads have also been intercepted\, as the enemy had been reacting to t
	heir movements very quickly in the run up the disaster. To make matters w
	orse the Assault team was not expecting night time fighting\, and as such 
	are not equipped for it\, so they might be forced to divert to the Recon 
	Base to equip themselves The Recon base also holds general supplies. Altho
	ugh this would increase the chance of being found even further. Whatever 
	option they choose it would pay to be careful and take things slowly if re
	quired\, it is better to arrive late than dead.\n\n\n\n	 \n\n\n\n	Zeus' N
	ote! completing all objectives in one mission is not mandatory. Do what y
	ou can in the time given\, and if needs be a Part 3 will be created. It is
	 better for you to take your time and be cautious\, than to try and rush
	 it and fail.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim
	 of this is to have a slightly smaller\, more serious/immersive mission fo
	r those who enjoy it\, and i reserve the right to pick those who i believe
	 best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n
		 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(R
	ESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n	(This event only has 10 slots. As this is Pa
	rt 2 of a mission the players who were in Part 1 have been placed in\n\n	t
	heir previous slots and have priority regardless of tags. If said peopl
	e are not able to attend or simply don't want to\, please let me know.)\n\
	n\n\n	 \n\n\n\n	*Assault One Lead is considered to be PLT*\n\n	*For peopl
	e who played part 1: Slots are not identical to before\n\n	but you are all
	 in the equivalent slot.*\n\n	*Demo and LAT start with depleted kit due to
	 it being expended\n\n	in part one.*\n\n\n\n	\n\n\n\n	Assault One:\n\n\n\n
			 Team Lead (SL TAGS): @KingShibe\n	\n	\n		 Medic (MEDIC TAGS): @Promet
	heus13\n	\n	\n		 Rifleman (Demo/2ic) (REGS+): @Veagance\n	\n	\n		 Riflem
	an (Demo) (REGS+): Open\n	\n	\n		 Rifleman (LAT) (REGS+): @kMaN\n	\n	\n	
		 CIA Pilot (Regs+): @info\n	\n\n	\nScout Team:\n\n\n\n		Scout Lead (SL T
	AGS): @Silberjojo\n	\n	\n		Scout Medic (MEDIC TAGS): @TheSalader\n	\n	\n		
	Scout Rifleman (REGS+): @vladdis611\n	\n	\n		Scout Rifleman (REGS+): @ricc
	ardi48\n	\n\n	\n\n	 \n\n\n\n	                     
	                                     
	                                     
	                                     
	                                     
	                                   --SLOTTING--\n\n\n\
	n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		There will be no b
	riefing other than the text at the top\, you're going straight in.\n	\n	\n
			Loadouts are scripted\n	\n	\n		1 respawn for each Milestone reached (rec
	on camp reached for example)\n	\n	\n		Looting of enemy weapons and unifor
	ms is allowed (ping zeus to allow technical changes)\n	\n	\n		BFT disable
	d.\n	\n	\n		Side channel markers only to be used when the majority of play
	ers can talk in local\n	\n	\n		When using an LR the enemy will know the lo
	cation of the sender if active transmission lasts longer\n\n		than 25 sec
	onds for every 10 minutes of IRL time. The recipient is not affected\n	\n\
	n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadou
	ts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREME
	NTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n
		\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On R
	equest\n	\n	\n		Modset: Standard FK modset\n	\n\n	 \n
DTSTART:20210425T144500Z
DTEND:20210425T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210421T165930Z
SEQUENCE:0
UID:1408-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING!\n\n\n\n	Ho
	sted every Friday\, Friday Night Fight (FNF) is a big recurring TvT brawl 
	bringing multiple ARMA3 communities together\, with only one team taking h
	ome victory at the end of the fight. FNF hosts missions in EU and NA time 
	zone and FK is joining the fight this Friday. There are three rounds in 
	the EU event\, you are free to leave (or join in) after one if you wish bu
	t please let me know. We have a section on Discord set up that is dedicate
	d to FNF events\, if you would like to be added please contact Fred. \n\n
	\n\n	 \n\n\n\n	Note: I will be filling in the RSVP for the event on Monda
	y afternoon\, if you are planning to attend please make sure you have RSV
	P'd before then. If you have not RSVP'd but still wish to attend you are w
	elcome to do so\, however a place is not guaranteed.\n\n	          M
	ods and server details can be found on there discord\, linked in the event
	 page below.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wis
	h to attend FNF on additional Fridays in the month\, please join the PR di
	scord: https://discord.gg/dzt388ynZ4 Just @Fred and request the @FNF rol
	e.\n
DTSTART;VALUE=DATE:20210507
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Tofy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:(TvT) Fall Of the Republic #4 (UNDERGROUND AMBUSH)
DTSTAMP:20210315T075542Z
SEQUENCE:0
UID:1381-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"In our bones\,
	 we knew the war was almost over. The galaxy held its breath\, waiting to 
	see which side would make the final\, daring move. As fortune would have i
	t\, the Republic moved first. After the Chancellor informed the Jedi Counc
	il that General Grievous and the Sep leaders were hiding on Utapau\, Gener
	al Kenobi gathered an army large enough to capture three star systems. Whe
	n the orders reached the 501st\, our morale soared. For better or worse\, 
	this would be the beginning of the end.\"\n\n	―Anonymous 501st clone tro
	oper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev
	\"\n\n\n\n	After three years of fighting\, the Galactic Republic has begun
	 to gain an advantage over the Confederacy of Independent Systems\, many o
	f whose leaders are now dead\, with the most recent being founding Head of
	 State Count Dooku. Republic Clone Intelligence has now managed to discove
	r the location of General Grievous\, who succeeded Dooku as Head of State.
	 Jedi General Obi-Wan Kenobi has in response organized a fleet of Venato
	r-class Star Destroyers carrying an army of clones large enough to capture
	 three star systems and dispatched to the Utapau system to bring this war 
	to a swift end. We must for our part in this operation capture a droid res
	upply and logistics Centre critical to the CISs capacity to mount a defens
	e on the planet. With any luck this conflict will soon be over...\n\n\n\n	
	++BRIEFING COMPLETED++\n\n\n\n	 \n\n\n\n	MISSION SUMMARY: \n\n\n\n	This
	 will be a heavily themed mission with elements taken from the Clone Wars 
	in the Star Wars Universe. The mission will be making use of the Arma 3 mo
	ds Star Wars Opposition\, Legion Studios Base and 3AS which will be p
	osted as well at the bottom of this event page in a compiled list.  Weapo
	nry within the mission will be restricted to Clone Wars Era/Faction based 
	weaponry and will be restricted per your chosen role. Tags for applicabl
	e roles are being enforced and will not be different from standard slott
	ing. Squad Structure and PTLN structure have been changed to accommodate t
	he theme and structure of operations in the Clone Wars. \n\n\n\n	This mis
	sion itself will be composed of two phases Phase I will resemble that of a
	 normal mission which will include players all being on the same side clea
	ring the assigned objectives and working together as a cohesive unit. In t
	he following Phase II there depending on the choices of critical elements 
	(See Below) will be a varying degree of TvT during which the opposing side
	s will receive differing objectives and goals of which they will be briefe
	d prior to mission start as to what options and actions may be taken in th
	e second Phase and when it will start. Any actions or preparations by eith
	er side prior to Phase II which are overtly intended to gain an advantage
	 over the other side prior to the start of hostilities will be treated as 
	premeditated intentional friendly fire and treated as such.\n\n\n\n	Factio
	ns Phase I:\n\n\n\n		Clones (BLUFOR)\n	\n	\n		Jedi (BLUFOR)\n	\n	\n		Manda
	lorians (BLUFOR)\n	\n	\n		CIS (OPFOR)\n	\n\n	 \n\n\n\n	Factions Phase II:
	\n\n\n\n		Clones (BLUFOR)\n	\n	\n		Jedi (INDFOR)\n	\n	\n		Mandalorians (Un
	known)\n	\n	\n		CIS (OPFOR)\n	\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Format: Role\
	,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n
	\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n			\n				PLTN 
	2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PLTN Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n			\n				Jedi (Any Leadership Element Tag)
	 OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squa
	d Lead (SL TAGS\, Officer) OPEN\n			\n			\n				Alpha Squad Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS
	\, NCO) OPEN\n			\n			\n				Alpha Squad Team Leader (TL TAGS\, NCO) OPEN
	\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL T
	AGS\, Officer) OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Spec
	ialist) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\
	n			\n			\n				Bravo Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n		\n\n
		 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS\, Off
	icer) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS\, Specialist)
	 OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n			\
	n			\n				Charlie Squad Team Leader (TL TAGS\, NCO) OPEN\n			\n		\n\n	 \
	n\n\n\n	\n\n\n\n		DELTA SQUAD (5x Man Mandalorian Contractor Group):\n\n	
		\n				Delta Squad Sergeant (SL TAGS\, Officer) OPEN\n			\n			\n				Delt
	a Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Delta Squa
	d Heavy Gunner (Regs+\, NCO) OPEN\n			\n			\n				Delta Squad Warrior (
	Regs+\, NCO) OPEN\n			\n			\n				Delta Squad Warrior (Regs+\, NCO) OPEN
	\n			\n		\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++REST
	RICTIONS++\n\n\n\n		Only Weapons and equipment from the following mods may
	 be used in this mission.\n		\n				 Legion Base - .\n			\n			\n				 3A
	S - . \n			\n			\n				 101st -  . \n			\n			\n				 212th - . \n	
			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enemy primary weapons a
	nd equipment is prohibited.\n	\n	\n		All weapons \, uniforms\, vests\, hel
	mets and other equipment from the 501st mod -  are prohibited.\n	\n	\n		A
	ll weapons \, uniforms\, vests\, helmets and other equipment from the SWOP
	 mod -  are prohibited.\n	\n	\n		Launcher Carriers\, Designated Marksmen
	 and Medics are considered specialists.\n	\n	\n		Individuals may not take 
	vests inappropriate to their rank.\n	\n	\n		Pauldrons are to be worn by au
	thorized individuals only or by ARC troops.\n		\n				PLTN HQ.\n			\n			
	\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]. \n			\n			\n				
	ARC Troops.\n			\n		\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers may
	 take the Clone Heavy Gunner Vest &amp\;&amp\; Clone Heavy Vest if desired
	.\n	\n	\n		AutoRiflemen\, MachineGunners\, MAT Bearers and DMR Carriers ar
	e considered Specialists and may take the Clone Trooper Specialist Vest i
	f desired.\n	\n	\n		One squad energy shield is permitted per squad and no 
	more.\n	\n	\n		Two personal energy shields or hand held riot shields are p
	ermitted per squad and no more.\n	\n	\n		Rifleman mag size limit raised to
	 60 rounds per magazine.\n	\n	\n		 HAT and Chain guns Limited to Designat
	ed heavy weapons teams.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIP
	MENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless specified r
	emain in effect for this mission.\n\n\n\n	Uniform: Phase II 501st Legion 
	Clone Trooper Armor.\n\n\n\n	Helmet: Phase II 501st Legion Clone Trooper 
	Helmet.\n\n\n\n	Rifles:\n\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.
	\n	\n	\n		Westar M-5 (ARC only)\n	\n\n	Secondary: \n\n\n\n		DC-17.\n	\n\n
		Machine Guns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n\n	Auto Rifles:\n\n
	\n\n		DC-15L.\n	\n	\n		DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n
	\n\n\n		DP-23 Shotgun.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.
	\n	\n	\n		DC-15A Long.\n	\n	\n		DW-32s\n	\n	\n		Valken-38x\n	\n	\n		DC-15X
	M.\n	\n\n	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation
	 Cannon.\n	\n\n	MAT:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pa
	uldrons:\n\n\n\n	Color: Respective to the legion being played\, An ARC pla
	ying a non-ranked role must take non-colored pauldrons.\nPermitted Roles: 
	Squad Leads [SL Only]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Tr
	oops.\n\n\n\n	Note: Double Sided Pauldrons are restricted to all except A
	RC Troopers.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset\n	\n
DTSTART:20210327T180000Z
DTEND:20210327T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Grey Eclipse [1st MAIN]
DTSTAMP:20210411T153804Z
SEQUENCE:0
UID:1400-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Silberjojo":forum@fkgaming.eu
DESCRIPTION:\n	This will be a Zeus mission with the standard FK Modset h
	osted on FK#1. \n\n\n\n	Half Duplex Radio Communications will be enabled!
	\n\n\n\n	Disclaimer and Shoutout: This is a continuation of a mission orig
	inally hosted and zeused by @ThePointForward. I am taking the idea and con
	tinuing it with his permission. Much of this briefing takes from his origi
	nal idea. Thanks Point!\n\n\n\n	 \n\n\n\n	+++ MISSION BRIEFING +++ \n\n\
	n\n	 \n\n\n\n	\n\n\n	 \n\n\n\n	+++ Situation +++\n\n\n\n	After the Kaval
	a region was taken back by Greece in 2024\, the situation has never really
	 calmed down. Turkey has left NATO and entered an alliance with Russian Fe
	deration and Syrian Arab Republic in the midst of a major economic crisis 
	- and this alliance somehow managed to overcome the crisis with flying col
	ours which couldn’t be said about NATO forces.\n\n\n\n	In 2025 the Turke
	y - Greece relations hit an all time low - in part because of a refugee cr
	isis that was sparked by the economic downfall.\n\n\n\n	After some escalat
	ions during the spring\, Turkey and Syria together started invading Greece
	 - Turkey started taking the mainland while Syria started capturing variou
	s islands. The famous Kos\, Lesbos and Samos all fell already\, however Sy
	ria is yet to take Altis - which will give Syria and by extension Turkey -
	 a big strategic advantage in the region.\n\n\n\n	 \n\n\n\n	After securin
	g Pyrgos and the adjacent military base\, the 7th mech. Division and its a
	ttached Special Forces are now tasked with capturing an enemy Command Po
	st near Charkia. The enemy's main defensive line is located on the nearby 
	ridge. It will likely need to be attacked\, suppressed or destroyed\, befo
	re an assault on the command post becomes possible. Enemy reinforcements a
	re expected to arrive from the Telos Military Base. \n\n\n\n	Be very care
	ful when attacking the ridge. This is the enemy's main defensive line cutt
	ing off the entirety of the South-Eastern peninsula. This ridge is necess
	ary to dominate this region and the enemy knows this. \n\n\n\n	 \n\n\n\n
		+++ Objectives +++\n\n\n\n	Primary: \n\n\n\n	1. Capture the Command Post
	 near Charkia.\n\n\n\n	Secondary: \n\n\n\n	1. Eliminate enemy defensive p
	ositions on The Ridge. \n\n	2. Eliminate enemy forces occupying Charkia\
	n\n	3. Eliminate reactionary forces coming from the Telos Military Base. 
	\n\n	4. Find/Secure Intelligence at the command post.\n\n\n\n	 \n\n\n\n	+
	++ COMMAND &amp\; SIGNAL +++\n\n\n\n	MANTICORE: 7th Mech. Division Comma
	nd [Zeus]\n\n\n\n	DAGGER: Motorized Infantry Platoon (GAZ-Cars) [Player F
	orce]\n\n\n\n	HAMMER: Armoured Platoon (T-80UMs) [Player Force] \n\n\n\n
		VIPER: 1st Special Forces Platoon\n\n\n\n	PYTHON: 2nd Special Forces Plat
	oon\n\n\n\n	 \n\n\n\n	+++ ADMINISTRATION &amp\; LOGISTICS +++ \n\n\n\n
		DAGGER platoon will conduct self-aid\, buddy aid\, then medic aid from at
	tached field medics.\n\n	EPWs are to be secured\, disarmed\, treated and d
	elivered to Division Command upon completion of the mission.\n\n	Ammunitio
	n and Equipment resupply will be conducted by MANTICORE's logistics platoo
	n if possible. \n\n\n\n	+++ BRIEFING COMPLETE +++ \n\n\n\n	 \n\n\n\n	+
	++ Slotting +++ \n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n(FINAL SAY IS AT
	 EVENT HOSTS DISCRETION)\n\n	Slots are limited only by the Server/Template
	. Depending on numbers we may transform into 8-people squads and/or operat
	e on 2/4 Squads.\n\n\n\n	 \n\n\n\n	Callsigns will be at PLT-Leaders discr
	etion and can be exchanged for Alpha\, Bravo etc. \n\n\n\n		Dagger-6:\n\n
			\n				Leader  OPEN\n			\n			\n				2IC  OPEN\n			\n			\n				RTO  @L
	urkerOne\n			\n			\n				Medic @Deadweight\n			\n		\n	\n		Dagger-1: \n		\n
					Squadlead OPEN\n			\n			\n				Medic OPEN\n			\n			\n				1st Teamlea
	d OPEN \n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Dagger-2: \n		
	\n				Squadlead OPEN\n			\n			\n				Medic OPEN\n			\n			\n				1st Teamle
	ad OPEN\n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Dagger-3: \n		\
	n				Squadlead OPEN \n			\n			\n				Medic OPEN\n			\n			\n				1st Teaml
	ead OPEN\n			\n			\n				2nd Teamlead OPEN\n			\n		\n	\n		Hammer-1\n		\n	
				Hammer 1-1 (T-80UM)\n				\n						Commander @Zenthar\n					\n					\n				
			Gunner @info\n					\n					\n						Driver @SilentGunner13 (may not make
	 it)\n					\n				\n			\n				Hammer 1-2 (T-80UM)\n				\n						Commander  
	@TheFantasticFlyingTaco\n					\n					\n						Gunner  @TheSalader (aint g
	onna be here)\n					\n					\n						Driver OPEN\n					\n				\n		\n\n	 \n\
	n\n\n	+++ RESTRICTIONS +++\n\n\n\n		Equipment:\n\n		\n				Uniform: Battle 
	Dress Uniform (Syria/Marpat)\n			\n			\n				Vest: 6B43\n			\n			\n				Helm
	et: 6B47\n			\n		\n	\n		Restrictions:\n		\n				Weapons:\n			\n			\n				Ass
	ault Rifle: AK-12\, AK-15\n			\n			\n				Autorifle: RPK12 (or Contact DLC 
	RPK)\, PKP Pecheneg\n			\n			\n				Marksman Rifle: VS-121\, ASP-1 Kir\n			
	\n			\n				Sidearm: MP-443\n			\n			\n				Launcher: RPG-32\n			\n			\n				
	Attachments: Encouraged modern attachments\, origin doesn't matter\n			\n	
		\n\n	BFT: delayed by 45 seconds\n\n\n\n	\n\n	Notes:\n\n	  - Respawns on 
	Zeus discretion\, platoon may request\n\n\n\n	+++ RESTRICTIONS +++\n\n\n\n
		 \n\n\n\n	Should any slotted lead element have any questions regarding t
	he mission (that would normally get asked during the Zeus briefing) they a
	re encouraged to ask them in the comments to expect an answer there.\n\n\
	n\n	Enjoy! \n\n\n\n	 \n\n\n\n	Edit: Questions compilation\n\n\n\n		 Is 
	there RRR available\, and how is it arranged?\n\n		\n				Yes\, the Logisti
	cs platoon will handle that by driving a RRR Truck up to any location spec
	ified by PLT-Lead/RTO.\n			\n		\n	\n		 How many reinforcement vehicles ar
	e there?\n		\n				Additional Tanks are available\, however due to possible
	 engagements on other parts of Altis their number is currently unknown. At
	 least 2 additional T-80UMs will be on standby for Operation Grey Eclipse.
	\n			\n		\n	\n		Known hostile armour and compositions?\n		\n				TBD\n			\n
			\n	\n		Known hostile air presence?\n		\n				The Greek Air Force is engag
	ed with ours and will most likely not deploy in operations in your AO. If 
	you spot hostile Air\, inform Manticore\, they will scramble for response.
	\n			\n		\n	\n		Are they entrenched?\n		\n				The enemy has multiple defen
	sive positions set up on The Ridge\n			\n		\n	\n		Are they known to use Mi
	nes?\n		\n				Mines are in the Greek Arsenal\, however we believe them to 
	not be in use\, due to the high civilian presence still remaining on Altis
	\, away form the frontline.\n			\n		\n
DTSTART:20210417T180000Z
DTEND:20210417T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Beacon
DTSTAMP:20210411T162555Z
SEQUENCE:0
UID:1401-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Apex DLC required!\n\n	Important info-read!\nThe assault
	 team not required to attend until 1h 15m after mission start\, as they w
	ill have nothing to do\, that makes it 5pm UK time.\n\n	That time will be 
	spent by the Scout team gathering intel\, that will then be transmitted 
	to the rest of the players once they join.\n\n	When the rest of the player
	s join\, take your slots and go straight through. I will answer any questi
	ons that you have on the briefing\, the briefing\nwill only be in text fo
	rm below. Once that has been completed the recon team will give you the in
	tel they have gathered via LR\, you will then complete your plan \n\n	and
	 begin the mission. Due to the confined spaces of the spawn area i ask tha
	t you all remain quiet and allow the Sls to communicate and plan.\n\nOpera
	tion Beacon\nStart Time: Early evening\n\n	Weather: Stormy\n\n\n\n\n	  ++
	MISSION BRIEFING++\n\n\n\n	 \n\n\n\n	Overall: The government of the isla
	nd of Tanoa has begun the construction of AA missile batteries close to th
	e main regional airport in the region. This goes against a deal that was s
	truck between the Tanoan government and the U.S. High command has determin
	ed that this act of aggression cannot go unpunished\, and in response have
	 dispatched 3 special forces teams to destroy the AA systems\, and elimina
	te the General who appears to be the driving force behind this blatant act
	 of hostility (positive identification of the target is required). The fir
	st team will gather intel on the objectives\, with the two assault teams a
	rriving via a high altitude drop from a C-130\, later on. Once the objecti
	ves have been completed all three teams are to evacuate the area. It has b
	een determined that Helicopter are not viable as our only dispatch points 
	are too far away from your AO. Therefore your evacuation will take place 
	via a civilian Antonov piloted by the CIA\, this tactic will allow us to 
	get within enemy airspace without raising suspicion\, a landing strip for 
	the aircraft will have been marked by the Scout team. As far as enemy cont
	act is concerned we are expecting no enemy air power except the odd Helico
	pter and limited armoured elements\, with the majority of the enemies pres
	ence being in the form of infantry units\n\nAssault Teams: Your parachut
	es for the drop are stored inside a crate towards the front of the aircra
	ft\, and once you are ready for the transmission of intel\, signal to the 
	Scout team via LR. They will have gathered intel on the targets locations 
	as well as a suggested LZ or LZs. Once landed we advise that you do not wa
	ste any time in commencing with you tasks\, as this will only lead to the 
	arrival of more forces and may give the Officer a chance to escape the reg
	ion. You have been supplied with all the equipment we believe you will ne
	ed during the operation\, and once it is complete you are to signal for pi
	ckup via LR\, before making your way to the landing strip marked by the Sc
	outs.\n\nScout Team: You are tasked with gathering as much intel as you c
	an about the situation you face\, without being discovered. In particular
	 regarding the following: Location of the Officer and the AA system(s)\, L
	Z suitability for the Assault team and a suitable point for the Antonov t
	o land. When the main force comes online you are to transmit the intel to
	 them via radio once they have signaled that they are ready. The main conc
	entration of enemy forces should be within the town and surrounding constr
	uction yards\, but be sure to keep an eye out for patrols at all times. A
	fter you have completed your objectives as instructed by Assault One Lead\
	, you are to meet up with the main force and make your way to the pickup 
	point as marked. During you scouting do note that we have not had the tim
	e to add the more recent constructions to your maps.\n\n\n\n	\n\n\n\n	 \n
	\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smalle
	r\, more serious/immersive mission for those who enjoy it\, and i reserve 
	the right to pick those who i believe best suit the mission.\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS
	 &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY T
	AG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This eve
	nt only has 14 slots)\n\n\n\n	\n\n\n\n\n	 \n\n\n\n	*Assault One Lead is 
	considered to be PLT*\n\n\n\n	Assault One:\n\n\n\n		 Squad Lead (SL TAGS)
	: @KingShibe (no tags)\n	\n	\n		 Team Lead (TL TAGS): @info (no tags)\
	n	\n	\n		 Medic (MEDIC TAGS): Open\n	\n	\n		 Rifleman (Demo) (REGS+): @
	Arg\n	\n	\n		 Rifleman (LAT) (REGS+): @Conga Line of Neckbeards\n	\n\n	As
	sault Two:\n\n\n\n		 Squad Lead (SL TAGS): Open\n	\n	\n		 Team Lead (T
	L TAGS): @Veagance\n	\n	\n		 Medic (MEDIC TAGS): Open\n	\n	\n		 Riflema
	n (Demo) (REGS+): @Prometheus13\n	\n	\n		 Rifleman (LAT) (REGS+): Open\n
		\n\n	\nScout Team:\n\n\n\n		Scout Lead (SL TAGS): @Silberjojo\n	\n	\n		Sc
	out Medic (MEDIC TAGS): @TheSalader\n	\n	\n		Scout Rifleman (REGS+): @vlad
	dis611\n	\n	\n		Scout Rifleman (REGS+): @riccardi48\n	\n\n	\n\n	 \n\n\n\n
		                                    
	                                     
	                                     
	                                    
	                                            
	              --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICT
	IONS++\n\n\n\n		Loadouts are scripted\n	\n	\n		1 respawn for each \"squad\
	"\n	\n	\n		Looting of enemy weapons is prohibited\, extreme circumstances
	 exempt.\n	\n	\n		BFT disabled.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset: Standard FK 
	modset\n	\n\n	 \n
DTSTART:20210418T144500Z
DTEND:20210418T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Northern Winds TvT (Invitational)
DTSTAMP:20210321T170435Z
SEQUENCE:0
UID:1388-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	FKGaming has been invited to join in two European Arma3 
	Events TvT missions. \n\n\n\n	What is European Arma 3 Events?\n\n\n\n	Eur
	opean Arma 3 Events (EA3E for short) is a gathering of many different Euro
	pean-Based Arma 3 Communities. They hold joint operations with a mixture o
	f TvT Combat and the more conventional TvE (Do note\, the missions we are 
	attending are both TvT).\n\n\n\n	Mission Information:\n\n\n\n	The Short St
	ory for the basis of the Operation can be found in This Google Doc. \n\n	
	We will be participating in both of the missions:\n\n	* The first mission 
	will be an asset heavy mission where USA Stryker/Bradley troops attacks ag
	ainst motorized russian troops (BTR80A) with T80 platoon attachment.\n\n	*
	 The second mission will be an infantry based mission where Russian infan
	try attacks fortified USA troops.\n\n\n\n	The games will take approximatel
	y 90 minutes each\n\n\n\n	Modset Setup &amp\; Timings\n\n	The information 
	regarding Modset / Timings can be found in This Google Doc. (Do note\, si
	nce AFI is hosting this event\, they use a custom mod installer AFISync wh
	ich can be found in the aforementioned document).\n\n\n\n	A basic breakdow
	n would be this (Note\, all timings are in GMT):\n\n	* Join Teamspeak &amp
	\; Arma Server at 15:30 - 15:45\n\n	* Slotting on the server: 16:00\n\n	* 
	Briefing: 16:20\n\n	* Game 1 Start: 16:40\n\n\n\n	There will be a short in
	termission after Game 1 ends\, after which\, Game 2 will start with a simi
	lar (but quicker) slotting process as outlined above.\n\n\n\n	Roster\n\n\n
	\n	The Main Roster Information for the two TvT missions can be found here:
	 https://docs.google.com/spreadsheets/d/10zEYSrHjfEvuIXzCfucJsZZpS3anRRql
	DR_9BZ2lGJE/edit#gid=1871607150\n\n	Mission 1\, FK has 8 slots in OPFOR\,
	 Alpha 3:\n\n\n\n	\n\n\n	Mission 2\, FK has 6 slots in BLUFOR\, Alpha 2:\n
	\n\n\n	Link to PR discord where most communication and information will be
	 done: https://discord.gg/vGT9Xjs5Dd (Ask for Emissary Role)\nIf you wis
	h to take a particular slot\, please post it in a comment as well as RSVPi
	ng.\n\n
DTSTART:20210417T163000Z
DTEND:20210417T190000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Guardian_Zenon";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Siege Of Mandalore
DTSTAMP:20210402T181644Z
SEQUENCE:0
UID:1395-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Siege Of Mandalore\n		\n\n		\n			  ++MISSION BR
	IEFING++\n		\n\n		\n			\n		\n		 \n\n		\n			The Planet of Mandalore is cur
	rently in the midst of a civil war\, as different factions attempt to alig
	n the planet with either the Separatists or the Republic. The Separatists 
	have supplied the faction supporting their cause with multiple battalion s
	ize droid elements\, armoured vehicles\, and a small contingent of aircraf
	t. They have completely fortified the area surrounding the capital of Madr
	igal\, and appear to be waiting for us to make our move. Your tasking is t
	o move out from LZ Rain\, and move to capture the Sierra outpost atop hill
	 127. From there you should have eyes on two newly constructed fortificati
	ons that our recon units have not been able to note in any great detail. Y
	our end goal for the operation is to position yourselves in such a way as
	 to allow a second force to land to your west and push past your positions
	 and into the capital. Command believes that the capture of the aforementi
	oned positions should allow us to land the required equipment and reinfor
	cements to do this. As mentioned\, the enemy is waiting for us to make a m
	ove. However\, they have not concentrated their forces in any one locatio
	n\, suggesting that they are not aware of our plans. This means that altho
	ugh contact will be almost instant\, it should be limited. However the lo
	nger the operation continues\, the more the enemy will be able to bring th
	ere numerical superiority to bare. For this reason\, while it is not recom
	mended that you rush into any actions\, time is very much of the essence.
	 As far is reinforcements and resupply are concerned\, due to the enemy's
	 AA inside the compounds\, we believe that we will only be able to deliver
	 enough equipment and troops to LZ Rain to maintain your starting strengt
	h\, and even then we anticipate that the regularity of these deliveries w
	ill be patchy at best. We will not able to grow our presence in the regio
	n until the AA systems have been neutralized.\n		\n\n		\n			\n		\n\n		\n		
		++BRIEFING COMPLETED++\n		\n\n		\n			MISSION SUMMARY: This will be a he
	avily themed mission with elements taken from the Clone Wars in the Star W
	ars Universe. The mission will be making use of the Arma 3 mods Star Wars
	 Opposition\, Legion Studios Base and 3AS which will be posted as well
	 at the bottom of this event page in a compiled list.  Weaponry within th
	e mission will be restricted to Clone Wars Era/Faction based weaponry and 
	will be restricted per your chosen role. Tags for applicable roles are b
	eing enforced and will not be different from standard slotting. Squad Str
	ucture and PTLN structure have been changed to accommodate the theme and s
	tructure of operations in the Clone Wars.\n		\n\n		\n			 \n		\n\n		\n			+
	+SLOTTING++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n		\n\n		\n			(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n		\n\n		\n			(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n			(Slots are limited to 46\, with 8 man 
	squads)\n		\n\n		\n			\n		\n\n		\n			Note for lead elements!\nI plan to ho
	ld the PLT briefing at a time before the event in an effort to speed up mi
	ssion start.\n\n			Whoever reserves PLT please contact me with a time and 
	day the suits you. Squad Leads\, RTO and\n\n			Battery lead are encouraged
	 to attend but it is not compulsory. When a time is set\, a ping will go o
	ut here.\n\n			If PLT is not requested\, briefing will be conducted in the
	 standard way.\n\n			 \n		\n\n		\n				PLTN COMMAND SQUAD:\n\n				\n					
		PLTN Lead (PLTN TAGS) @Tomo\n					\n					\n						PLTN RTO (RTO TAGS) O
	PEN\n					\n					\n						PLTN Medic (MEDIC TAGS) OPEN\n\n						 \n					\
	n				\n			\n				ALPHA SQUAD: \n				\n						 Squad Lead (SL TAGS) @Jeri
	chron\n					\n					\n						 Medic (MEDIC TAGS) OPEN\n					\n					\n			
				 Rifleman 2x (On the day)\n					\n					\n						 Team Lead (TL TAGS)
	 OPEN\n					\n					\n						 Machine Gunner (On the day)\n					\n					\n
							 Rifleman 2x (On the day)\n\n						 \n					\n				\n			\n				BRAVO 
	SQUAD:\n				\n						 Squad Lead (SL TAGS) @Resurge (no tags)\n					\n	
					\n						 Medic (MEDIC TAGS) OPEN\n					\n					\n						 Rifleman 2x
	 (On the day)\n					\n					\n						 Team Lead (TL TAGS) @EpsilonNiner (
	no tags)\n					\n					\n						 Machine Gunner (On the day)\n					\n					
	\n						 Rifleman 2x (On the day)\n\n						 \n					\n				\n			\n				CHAR
	LIE: SQUAD:\n				\n						 Squad Lead (SL TAGS) OPEN\n					\n					\n		
					 Medic (MEDIC TAGS) OPEN\n					\n					\n						 Rifleman 2x (On the
	 day)\n					\n					\n						 Team Lead (TL TAGS) OPEN\n					\n					\n			
				 Machine Gunner (On the day)\n					\n					\n						 Rifleman 2x (On t
	he day)\n\n						 \n					\n				\n			\n				DELTA and ECHO SQUADS= overflow
	\, and cannot be reserved\n			\n		\n			Mortar Team:\n		\n\n		\n				Battery
	 lead (Mortar Tags) OPEN\n			\n			\n				Gunner (Mortar Tags) OPEN\n			\
	n			\n				Gunner (Mortar Tags) OPEN\n			\n		\n			 \n		\n\n		\n			--SLOT
	TING--\n		\n\n		\n			 \n		\n\n		\n			++RESTRICTIONS++\n		\n\n		\n				Semi
	-scripted loadouts. Only backpacks and inventory items may be altered (eg:
	 Magazines\, grenades and medical supplies)\n			\n			\n				1 Rifleman may 
	be assigned DMR OR Grenadier. (Grenadier HE grenades are limited to 5x 3r
	nd\, smoke grenades are unlimited)\n\n				MAT may also be assigned. DMR ma
	y take a DC-17 pistol as secondary. Weapons list below.\n			\n			\n				Loo
	ting of enemy weapons and non-medical equipment is prohibited.\n			\n			\
	n				All equipment from the 501st mod - \, and SWOP mod-   are prohib
	ited.\n			\n			\n				One squad energy shield is permitted per squad.\n			\
	n			\n				Two personal energy shields or hand held riot shields are permit
	ted per squad.\n			\n			\n				Rifleman mag size limit raised to 60 rounds 
	per magazine.\n			\n		\n			--RESTRICTIONS--\n		\n\n		\n			 \n		\n\n		\n		
		++EQUIPMENT++ \n		\n\n		\n			Note: for balancing reasons it is reques
	ted that you take Legion Base -  variants.\n		\n\n		\n			DMR: DC-15X\
	n		\n\n		\n			Grenadier: DC-15A rifle UGL\n		\n\n		\n			MAT: RPS-6\n		\n
	\n		\n			 \n		\n\n		\n			 \n		\n\n		\n			--EQUIPMENT--\n		\n\n		\n			 \
	n		\n\n		\n			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n	
		\n				Name: FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkserve
	rs.eu\n			\n			\n				Port: 2402\n			\n			\n				Password: On Request\n			\n
				\n				MODSET\n			\n		\n\n\n\n	\n		\n			\n				 \n			\n		\n	\n
DTSTART:20210410T180000Z
DTEND:20210410T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 10
DTSTAMP:20210409T160815Z
SEQUENCE:0
UID:1399-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 10th session of your adventure please on
	ly RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\
	n	@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\
	n\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is cur
	rently full but this may change later in the campaign \n
DTSTART:20210416T140000Z
DTEND:20210416T170000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 1 (Opening Gambit)
DTSTAMP:20210404T223640Z
SEQUENCE:0
UID:1396-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	 This mission will be on FK#1\, and serve as the opene
	r mission to my campaign\, detailed below. Please read it to get full con
	text of the situation of the land.\n\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\
	n	\"Our uprising starts in earnest\, now. However\, due to the extreme fai
	lure of our initial operation\, we have even less equipment and some clean
	ing up to do. But no matter\, we will cobble together what we have\, and u
	se the enemies' weakness and overconfidence against them. Starting with th
	at military base the Botanians built so close to our home territory\, we 
	will rush them and claim better armaments for ourselves. To get across the
	 water\, one more brave fisherman has volunteered himself and his boat to 
	get us across. From there\, we can fight into the village of Vilay and fin
	d where our comrades are being held (after being traded incorrectly with t
	he Sharkovians thinking they were theirs). We will need to intercept them
	 before they are moved to the nearby new prison.\n\n\n\n	Timing will be 
	crucial in all of this. We will attack in the evening\, hit hard while the
	y do not expect it\, and retreat out when darkness falls and use that to 
	our advantage.\n\n\n\n	List:\n\n	- Cross water to enemy base\n\n	- Find a 
	cache of weapons or eliminate enemies and take their gear\n\n	- Find missi
	ng friendlies in Vilay\n\n	- Extract out before it is dark (21:15 UK time)
	 [It will be light enough before this\, darkness is just the mission end/e
	xtract condition].\n\n\n\n	MAP: \n\n\n\n	\n\n\n	GEAR:\n\n\n\n	This missio
	n will have heavily restricted gear\, to simulate a force that is new and 
	desperately underequipped. You may however loot enemies if possible (no l
	ooting radios though due to the fact that all AI spawn with one due to Ar
	ma's setup). A basic public loadout will be provided.\n\n	For looting enem
	y vehicles - you are only civilians with essentially no military training.
	 You cannot steal vehicles that civilians would not be able to man.\n\n\n\
	n	Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basica
	lly)\n\n\n\n	Vest: Nothing with protection or obvious military origin\, o
	nly items like \"Hip Pouch\"\, \"Pistol Holster\"\, or similar.\n\n\n\n	
	Helmet: Civilian style only. Nothing silly\, and no protection.\n\n\n\n	B
	ackpack: Anything non-military looking. \n\n\n\n	Weaponry Selection: \n
	\n\n\n	1 M84a Scorpion per team max. \n\n	Otherwise: Mosin Nagant M38 (No
	 rails)\, Kar98k\, TT-33\, Chiappa Rhino\, PM\, Kozlice 12G variants\, IZh
	-18.\n\n\n\n	Only one weapon per person from this list. I.e no primary + s
	econdary\, just one gun total.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No m
	agnification\n	\n	\n		Maximum 5 total clips/magazines for any weapon\, or 
	24 shotgun shells.\n	\n	\n		No weapon attachments.\n	\n	\n		If you die an
	d respawn\, you must re-loot equipment in the field.\n	\n\n	Equipment Limi
	tations:\n\n\n\n	Only Leadership Elements may carry SR Radios and binocula
	rs. No LRs allowed.\n\n\n\n	None of the following: \n\n	GPS\, NV capable 
	devices\, Rangefinders\, tactical ladder\, placeable/throwable explosives
	\, e-tool\, flash/stun grenades\, launchers\, looting radios.\n\n\n\n	Only
	 1 of the following per person:\n\n	Any Smoke grenade or Fragmentation Gr
	enade.\n\n\n\n	General Limitations:\n\n\n\n		No drawing in side after brie
	f\n	\n	\n		BFT disabled\n	\n\n	SLOTTING: \n\n\n\n	[Tags and regs priority
	 for reserving. Also\, I reserve the right to pick who I believe would bes
	t suit the mission.]\n\n\n\n	To simulate the more rag-tag nature of this m
	ission\, infantry will be broken up into fireteam elements only. Each team
	 will consist of 1 leader and 3 members\, slotted into each squads' firete
	ams. AR slot is just another member of the team.\n\n\n\n	Commander (Plt Ta
	gs): @riccardi48 [No Tags]\n2iC (2iC Tags): \n3x Doctor (Medic Tags): @E
	lkano [No Tags]\,\nBoat Driver (Reg+): @LurkerOne\n\n\n\n	Group 1 Lead (TL
	 Tags):\n\n	Group 2 Lead (TL Tags):\n\n	Group 3 Lead (TL Tags): @Tactica
	lPanda [No Tags]\n\n	Group 4 Lead (TL Tags): @Rtiler96\n\n	Group 5 Lead
	 (TL Tags): @PVT. J. Mohammed [No Tags]\n\n	Group 6 Lead (TL Tags):\n\n	
	Group 7 Lead (TL Tags):\n\n	Group 8 Lead (TL Tags):\n\n\n\n	(More slots 
	are available\, but there won't be reservations for them)\n
DTSTART:20210408T180000Z
DTEND:20210408T201500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 53
DTSTAMP:20210407T164300Z
SEQUENCE:0
UID:1398-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210410T153000Z
DTEND:20210410T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Hell's Gate
DTSTAMP:20210330T124930Z
SEQUENCE:0
UID:1393-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="SilentGunner13":forum@fkgaming.eu
DESCRIPTION:\n	CIA Task Force \"Phantom\"\n\n\n\n	\n\n\n\n	Task Force Ph
	antom is the pinnacle of the C.I.A.’s clandestine operational capability
	\, consisting of the best special forces operators from all branches of th
	e U.S. Military\, rigorously studied\, vetted and hand picked for their di
	scretion\, ability\, and lethality. So important is its secrecy\, that all
	 members who are selected to join are officially marked as M.I.A or K.I.A.
	 by the units they were taken from. These people\, and the unit they are p
	art of\, do not officially exist/\n\n\n\n	Task Force Phantom specialises i
	n several disciplines of covert operation. These include intel gathering\,
	 surveillance\, sabotage\, subterfuge\, espionage\, requisition\, assassin
	ation\, and more. Operating outside of the laws and expectations of conven
	tional warfare\, whatever their objective\, their underlying purpose remai
	ns the same\; Get in\, get the job done\, get out. Leave no trace. \n\n\
	n\n	 \n\n\n\n	“Exitus Acta Probat”\n\n\n\n	SLOTS:\n\n\n\n	Slots marke
	d by tags will have tagholders take preference. For all other slots\, it's
	 first come first served.\n\n\n\n	Phantom Actual (SL/TL Tags)**: @Veagance
	 (TL Tags)\n\n\n\n	Phantom 1-2 (2ic - TL Tags)**: @vladdis611 (no tag)\n\n
	\n\n	Phantom Medic (Medic tags): @LurkerOne\n\n\n\n	Phantom Drone Op (UCAV
	 Sentinel) (Fixed Wing tags): @GloppinBoopin (No tags)\n\n\n\n	Phantom Dem
	olitionist: @EpsilonNiner\n\n\n\n	Phantom Operator*: @Resurge\n\n\n\n	Phan
	tom Operator*: @Bashfulvideos\n\n\n\n	Phantom Operator*: @riccardi48\n\n\n
	\n	*By default\, Operator slots are standard riflemen. However the SL may 
	choose to swap one or more of his rifleman out for different roles to suit
	 the mission. For this operation\, SL may swap riflemen out for up to 1x A
	utorifleman and/or 1x Marksman.\n\n\n\n	**Phantom Actual and Phantom 1-2 w
	ill both be given medical status\, but not permitted to take additional me
	dical supplies. This is to allow the medic to be treated.\n\n\n\n	This mis
	sion will be hosted on FK#1.\n\n\n\n	 \n\n\n\n	OPERATION HELL'S GATE\n\n\
	n\n	\n\n\n\n	\n\n\n\n	DISCLAIMER: This will be a more role-play oriented m
	ission. Players will be encouraged towards good decision making\, strategy
	 and discretion\, and will be punished for recklessness. Plan your movemen
	ts wisely.\n\n\n\n	You also play as a task force that does not abide by th
	e regular rules of war. As such\, during the course of the mission you may
	 find yourself carrying out tasks that would normally be strictly off-limi
	ts for conventional forces.\n\n\n\n	Full situation briefing can be found h
	ere. I would encourage you to read this.\n\n\n\n	Assets:\n\n\n\n	1x UCAV S
	entinel\n\n\n\n	\n\n\n\n	\n\n\n\n	The UCAV Sentinel is capable of providin
	g reconnaisance\, intel and\, if the situation is desperate enough\, close
	 air support. Your sentinel will be carrying a pair of LGBs\, should you n
	eed them. These should be used as an absolute last resort. The Sentinel is
	 stealthy enough that if kept at high enough altitude and away from the No
	rth Eastern Russian front\, should easily avoid detection by radar.\n\n\n\
	n	This sentinel in particular is equipped with a radio jammer. It is speci
	fically equipped to interfere with any long range radio signal that does n
	ot use an encyrption method that it recognises. In laymans terms\, it will
	 jam all long range radios\, except for yours. This facility is only avail
	able whilst the drone is airborne\, as when landed and being serviced on a
	 carrier or airfield\, the system is disabled for the health and safety of
	 the maintenance crew.\n\n\n\n	As of the time of this operation\, the Sent
	inel is in widespread use in the US Navy\, so its not unsual to see on US 
	Carrier decks. However if it is discovered\, it will raise a few eyebrows 
	across Chernarus and Russia as to why it's loitering in their airspace. Yo
	u should strive to prevent it from being detected.\n\n\n\n	 \n\n\n\n	Rest
	rictions: \n\n\n\n		No respawns. If you die\, you die. (exempting for Arma
	 reasons). The same is true for the asset. If you lose that\, your life ma
	y get harder.\n	\n	\n		Gear restrictions given at bottom of this brief. \
	n	\n	\n		No trace must be left behind\n		\n				For instance\, any LAT you 
	fire must be retained and removed from the AO\n				\n						You may choose 
	to forgo LAT completely and instead attempt to procure it from the enemy. 
	Your choice.\n					\n				\n			\n				Each operator must carry their own bod
	ybag. Anyone who is killed in action must be bagged and \"disposed of\". (
	i.e. bag the corpse\, drag it somewhere it could feasibly be buried\, ping
	 zeus. Or destroy it yourself. Your choice.)\n			\n		\n\n	Failure conditio
	ns:\n\n\n\n		TF Phantom is rendered combat ineffective\n	\n	\n		The helo w
	reckage is not secured\n	\n	\n		The crash site is not secured\n	\n	\n		Sur
	viving aircrew are not extracted\n	\n	\n		Evidence of direct US Interventi
	on is uncovered by JCRT forces\n	\n\n	Loss of the Sentinel will not result
	 in a direct mission failure. However it may have consequences\, both shor
	t and long term.\n\n\n\n	BACKGROUND\n\n\n\n	As per the detailed briefing\,
	 Russian forces recently moved into Chernarus and partially annexed the na
	tion to the North East in order to access oil reserves off the coast. The 
	Chernarussians were forced into a one-sided and uneasy cease fire agreemen
	t\; the Joint Chernarus-Russia Treaty (JCRT). This has led to heightened t
	ensions between the two nations\, increased military awareness\, and civil
	ian uprisings in protest of the invasion and the Chernarussian Government'
	s limp stance towards Russian Occupancy. The region is highly unstable\, t
	he USS Liberty and her task group were dispatched to the region to monitor
	 the situation\, in the absence of NATO assets.\n\n\n\n	The US Experimenta
	l Air Wing seized this opportunity to test a new type of radar scrambler a
	gainst both the older Soviet-era radar systems fielded by the Chernarussia
	ns\, as well as more capable systems in operation with modern Russian forc
	es. A UH-60X Black Hawk helicopter was dispatched in secret into what is o
	fficially neutral Chernarussian airspace to test this capability. However\
	, in poor weather and visibility conditions\, the helicopter strayed too f
	ar north towards Russian airspace\, and was believed shot down with a shou
	lder launched Infrared missile. Whether it was Russians or Chernarussians 
	who shot down the helicopter is irrelevant. The only thing that matters kn
	ow is that sensitive technology has been lost in potentially hostile terri
	tory and cannot be allowed to fall into Russian hands\, lest they reverse 
	engineer it.\n\n\n\n	Operation Overview\n\n\n\n	As soon as it was apparent
	 that the helo was lost\, CIA Task Force Phantom was deployed to the USS L
	iberty with the goal of preventing the Russians from uncovering the remain
	s of the helo by any means. NATO is still taking the \"out of sight\, out 
	of mind\" approach\, so as always\, you're on your own for this one.\n\n\n
	\n	Your objective is simple. Asset and intel denial. You are tasked with s
	ecuring any classified intel and/or assets to prevent them from falling in
	to Russian possession\, be it by recovery or destruction.\n\n\n\n	You will
	 begin the mission at FOP Bigeye - a forward observation post near the hel
	icopter's last known datum.\n\n\n\n	Your objectives are as follows:\n\n\n\
	n	OBJECTIVE SLAM: The last known datum of the UH-60X. Believed to be the c
	rash site. Secure the area\, search the wreckage for any intel. Destroy or
	 recover any sensitive materials that may still remain.\n\n\n\n	OBJECTIVE 
	ICARUS: The bulk of the UH-60X fuselage has been salvaged and moved to the
	 town of Stary Sobor. The exact whereabouts is unknown so you may have to 
	do some searching.\n\n\n\n	OBJECTIVE GABRIEL: The status of the aircrew is
	 unknown\, but they are to be presumed alive until known otherwise. During
	 your mission\, you should look for any intel that may give insight as to 
	their status. You are to extract any survivors. We cannot allow them to be
	 interrogated in case they give classified information over.\n\n\n\n	EXTRA
	CTION: The US has an amicable relationship with some of the local civilian
	 insurrectionist groups. In exchange for turning a slight blind eye to the
	ir more questionable tactics\, they have allowed us unfettered access via 
	sea and air to the Southwest of the region\, which they currently control.
	 As such\, we have this area available for a covert extract\, which may be
	 via helo or sea boat\, depending on operational parameters. Command will 
	confirm your method of extraction and final rendezvous point prior to your
	 arrival at the location. \n\n\n\n	 \n\n\n\n	Task Force Phantom: Equipme
	nt Allocation\n\n\n\n	Weaponry\n\n\n\n	Assault Rifles\n\n\n\n		\n			HK416 
	Family (up to 14.5” barrel)\n		\n	\n	\n		\n			Mk18 Mod 1 (Black)\n		\n	\
	n	\n		\n			ACR-E 5.56 (Carbine or Compact)\n		\n	\n\n	 \n\n\n\n		\n			Att
	achments:\n		\n\n		\n				\n					Optic:\n				\n\n				\n						\n							M552 
	CCO\n						\n					\n					\n						\n							M68 CCO\n						\n					\n					\n	
						\n							XPS3\n						\n					\n					\n						\n							M150 RCO / Other 
	Similar ACOG Sight (Attached RMR Allowed)\n						\n					\n					\n						\n	
							MRDS\n						\n					\n				\n			\n				\n					Rail\n				\n\n				\n					
		\n							AN/PEQ-15 Black (Top or side mounted\, with or without Torch\, o
	perator preference)\n						\n					\n				\n			\n				\n					Barrel\n				\n\n
					\n						\n							Any Black Suppressor\n						\n					\n				\n			\n				\
	n					Underbarrel\n				\n\n				\n						\n							Any Black Foregrip (Option
	al)\n						\n					\n				\n		\n\n	(Variants with UGLs available for SL and 
	2ic)\n\n\n\n	 \n\n\n\n	Light Auto Rifles\n\n\n\n		\n			M249 (Short/Para)\
	n		\n	\n	\n		\n			Mk46 Mod 0 or Mod 1\n		\n	\n	\n		\n			Any weapon under A
	ssault Rifles using 100rnd C-Mags is permitted\n		\n	\n\n	 \n\n\n\n		\n		
		Attachments:\n		\n\n		\n				\n					Optics:\n				\n\n				\n						\n							
	M552 CCO\n						\n					\n					\n						\n							XPS3\n						\n					\n					\
	n						\n							M145\n						\n					\n					\n						\n							M150 RCO\n					
		\n					\n				\n			\n				\n					Rail\n				\n\n				\n						\n							AN/PEQ-
	15 Black\n						\n					\n				\n			\n				\n					Barrel\n				\n\n				\n					
		\n							Any Black Suppressor\n						\n					\n				\n			\n				\n					Under
	barrel:\n				\n\n				\n						\n							Bipod and/or Foregrip (Optional)\n		
					\n					\n				\n		\n\n	 \n\n\n\n	Marksman Rifles\n\n\n\n		\n			SR-25\n
			\n	\n	\n		\n			M-14 EBR-RI\n		\n	\n	\n		\n			SCAR-H (LB)(Black)\n		\n	\n
	\n	 \n\n\n\n		\n			Attachments:\n		\n\n		\n				\n					Optics:\n				\n\n		
			\n						\n							KITE\n						\n					\n					\n						\n							Nightstalker
	\n						\n					\n					\n						\n							Any Scope up to 12x (or NV scope up
	 to 16\, as per FK Rules)\n						\n					\n				\n			\n				\n					Rail: \n	
				\n\n				\n						\n							AN/PEQ-15 (Black)\n						\n					\n				\n			\n	
				\n					Barrel: \n				\n\n				\n						\n							Black Suppressor\n						
	\n					\n				\n			\n				\n					Underbarrel: \n				\n\n				\n						\n					
			Bipod (Optional)\n						\n					\n				\n		\n\n	SMGs\n\n\n\n	MP7A2 (Availa
	ble for Demolitionist and/or Drone Op)\n\n\n\n		\n			Optics:\n		\n\n		\n		
			\n					M552 CCO\n				\n			\n			\n				\n					XPS3\n				\n			\n		\n	\n		\n
				Rail\n		\n\n		\n				\n					AN/PEQ-15 Black (Optional)\n				\n			\n		\n	
	\n		\n			Barrel\n		\n\n		\n				\n					Any Black Suppressor\n				\n			\n		\
	n	\n		\n			Underbarrel:\n		\n\n		\n				\n					Black Foregrip (Optional)\n	
				\n			\n		\n\n	 \n\n\n\n	Anti-Tank\n\n\n\n		\n			LAT: M136 HEAT or HEDP
	\n		\n	\n\n		\n			Remember\, you must leave no trace. Any AT you may use m
	ust not be left to be discovered by the enemy. You may choose to forgo car
	rying your own LAT\, and attempt to procure it in the field.\n		\n	\n\n	Cl
	othing and Equipment\n\n\n\n	Uniform\n\n\n\n		\n			G3 Multicam Black\n		\n
		\n\n	Helmet\n\n\n\n		\n			FAST Ballistic (Black)/Fast Ballistic (Black/He
	adset)\n		\n	\n\n	Vests\n\n\n\n		\n			Carrier Rig (Black) or Carrier Lite 
	(Black)\n		\n	\n	\n		\n			MBAV Black (MachineGunner) - LMG Only\n		\n\n		\
	n			 \n		\n	\n\n	Rucksacks\n\n\n\n		\n			Any black military rucksack with
	 no insignia on it.\n		\n	\n	\n		\n			LR: RT-1523G (ASIP) Black / Radio Pa
	ck (Black) LR.\n		\n	\n\n	Facewear\n\n\n\n		\n			Balaclava (Black)\n		\n	\
	n\n	 \n\n\n\n	 \n\n\n\n	Misc\n\n\n\n	Both SL and 2IC will be allowed to 
	carry SOFLAM laser designators\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n\n	\n
DTSTART:20210410T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Carnage on Umbara
DTSTAMP:20210327T141219Z
SEQUENCE:0
UID:1392-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Umbara\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	
	 \n\n\n\n	During the invasion of the Separatist planet of Umbara a Jedi g
	eneral by the name of \"Pong Krell\" has switched sides and joined the Sep
	aratist cause. At the time he betrayed us\, he was leading Republic forces
	 in an operation to clear out enemy forces from the region around an enemy
	 radio station to the northeast. He swiftly wiped out three squads of clon
	es\, and has killed or severely wounded any Republic forces who have attem
	pted to subdue him. In the chaos\, enemy forces have taken the opportunity
	 to launch a counter offensive on our positions\, and any semblance of org
	anisation among our forces has subsequently been lost\, along with our reg
	ional communications relay. Republic command must be informed of this betr
	ayal before Krell can cause any more damage to friendly forces. Your best
	 bet to establish a link is to hijack the enemy Radio station and broadcas
	t from there\, because as it stands your long rage radios cannot penetrate
	 the thick jungle. The surface of the region is likely to be swarming with
	 enemy forces\, not to mention Krell. With this in mind it is recommended 
	that you make for the entrance to an underground bunker network that was r
	ecently cleared by friendly troops. While the enemy will most likely have 
	reestablished a presence there\, it will not be anything close to what the
	y will have on the surface. Your main concern however should be Krell\, wh
	ile you may be the best troops in the business\, your small group of survi
	vors is no match for a Jedi. Therefore\, it is recommended that you take t
	hings slowly and make any engagements as short as possible\, as any prolo
	nged or overly loud incidents are likely to draw his attention. Note that 
	the bunker network appears to be made of a substance that interferes with 
	our GPS equipment\, as such\, any readings taken while inside are not to b
	e trusted. The damage that Krell could cause is potentially catastrophic.
	 Making contact with\, and alerting command is your absolute highest pri
	ority\, your survival is secondary. \n\n\n\n	 \n\n\n\n	\n\n\n\n	++DISC
	LAIMER++\n\n\n\n	The aim of this is to have a slightly smaller\, more seri
	ous/immersive mission for those who enjoy it\, and i reserve the right to 
	pick those who i believe best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEF
	ING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Clone Wars in the Star Wars Universe. I
	t will be making use of the Arma 3 mods Star Wars Opposition\, Legion S
	tudios Base and 3AS which will be posted as well at the bottom of this 
	event page in a compiled list.  Weaponry within the mission will be restr
	icted to Clone Wars Era/Faction based weaponry and will be restricted per
	 your chosen role. Tags for applicable roles are being enforced and will 
	not be different from standard slotting. Squad Structure and PTLN structu
	re have been changed to accommodate the theme and structure of operations 
	in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; RE
	GS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS
	)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	(There are only
	 6 slots\, however if there is excess interest i will run the mission agai
	n.)\n\n\n\n	\n\n\n\n	 \n\n\n\n	Survivors:\n\n\n\n		 Rex (SL TAGS): @mag
	nusnielsen (no tags)\n	\n	\n		 Fives (TL TAGS): @GloppinBoopin (no tags)
	\n	\n	\n		 Kix (MEDIC TAGS): @TheSalader\n	\n	\n		 Jesse (REGS+): @Res
	urge\n	\n	\n		 Dogma (REGS+): @EpsilonNiner\n	\n	\n		 Tup (Backup Medic
	) (REGS+): @Mingy\n	\n\n	                       
	                                     
	                                     
	                                     
	                                      
	                                --SLOTTING--\n\n\n\n	 \n\
	n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\n		Looti
	ng of weapons is allowed\, but only when necessary.\n	\n	\n		BFT disabled
	\n	\n	\n		No resupply \n	\n	\n		*It may be useful to have the keybind se
	t for \"Stealth Execution\" in \"Webknight's Melee\"\n	\n	\n		Disclaimer: 
	Due to the AI's lack of path-finding ability in certain environments\,\n\n
			there will be slightly more remote controlling than normal.\n	\n	\n		Re
	member it's Arma\, so try not to do any complexed movements while in con
	fined spaces.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210404T150000Z
DTEND:20210404T171500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 9
DTSTAMP:20210402T163809Z
SEQUENCE:0
UID:1394-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 9th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210409T140000Z
DTEND:20210409T170000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210324T215801Z
SEQUENCE:0
UID:1390-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\\\n\n\n\n	R
	SVP has been submitted for 7\, there are 2 slots still available\n\n\n\n	\
	nHosted every Friday\, Friday Night Fight (FNF) is a big recurring TvT bra
	wl bringing multiple ARMA3 communities together\, with only one team takin
	g home victory at the end of the fight. FNF hosts missions in EU and NA ti
	me zone and FK is joining the fight this Friday. There are three rounds 
	in the EU event\, you are free to leave (or join in) after one if you wish
	 but please let me know. We have a section on Discord set up that is dedic
	ated to FNF events\, if you would like to be added please contact Fred. \
	n\n\n\n	Note: I will be filling in the RSVP for the event on Monday aftern
	oon\, if you are planning to attend please make sure you have RSVP'd befo
	re then. If you have not RSVP'd but still wish to attend you are welcome t
	o do so\, however a place is not guaranteed.\n\n	          Mods and 
	server details can be found on there discord\, linked in the event page be
	low.\n\n\n\n	ALL INFO IN OUR FRONT PAGE POST:\n\n\n\n\n	If you wish to att
	end FNF on additional Fridays in the month\, please join the PR discord: 
	https://discord.gg/dzt388ynZ4 Just @Fred and request the @FNF role.\n
DTSTART:20210402T190000Z
DTEND:20210402T224500Z
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Track
DTSTAMP:20210320T180506Z
SEQUENCE:0
UID:1385-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Track\n\n\n\n\n\n\n	Due to recent growth in V.C
	 activities our two regional bases are currently in the process of being 
	combined into one base located at Camp Martin\, the deconstruction of the 
	second base was completed today and the final convoy of equipment was due 
	to arrive at Camp Martin two hours ago. However\, they have failed to arri
	ve or report in to explain the delay. Initial aerial recon has turned up
	 nothing so the decision has been taken to send in your squad to locate th
	e missing convoy. You will be flown into the marked drop off point where t
	ransport will be delivered to you shortly after. The convoy's planned rout
	e is marked in blue and the heavy rain endured by the region in the last 4
	8 hours should show any deviation taken by the convoy\, you are to follow 
	the tracks left by the convoy as they passed through\, and if the tracks 
	deviate from the planned route you are to follow them. You are equipped to
	 deal with the recovery of dead or injured personnel and the repair of any
	 damaged vehicles. As said vehicles were carrying important equipment they
	 are to be recovered at all costs\, however if this is not possible you a
	re to destroy them\, any bodies of U.S troops are also to be recovered. Th
	e aircraft that brought you into the A.O will remain on standby to recover
	 anything you find. Although V.C activity has been on the rise we believe 
	that they are yet to establish any form of \"regional HQ\"\, it is more li
	kely that they are currently relying on local support from civilians. Assu
	ming this is the case\, any contact you do encounter during your search\, 
	should be limited in size and in heavy capability. Standard V.C tactics ar
	e still to be expected\, so be mindful of your surroundings at all times. 
	Finally\, due to the time sensitive nature of the operation your squad lev
	el briefing will have to take place on your way to the LZ.\n\n\n\n	 \n\n
	\n\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION
	 SUMMARY: This will be a heavily themed mission with elements taken from 
	the Vietnam War. The mission will be making use of the Arma 3 Unsung mod 
	which will be posted as well at the bottom of this event page in a compile
	d list.  Weaponry within the mission will be restricted to Vietnam/Factio
	n based weaponry and will be restricted per your chosen role. Tags for ap
	plicable roles are being enforced and will not be different from standar
	d slotting. Squad Structure and PTLN structure have been changed to accom
	modate the theme and structure of operations in the Vietnam War.\n\n\n\n	
	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RE
	SERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKE
	D OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)
	\n\n\n\n	\n\n\n\n	 \n\n\n\n	(Slots limited to 10)\n\n	US FORCES\n\n\n\n		
	Able\n		\n				Squad Lead (SL Tags) @riccardi48 (no tags)\n			\n			\n				Me
	dic (Medic Tags) @LurkerOne\n			\n			\n				Team Lead (TL Tags) @Wheezy\n		
		\n			\n				Grenadier (Regs+) @johnb43\n			\n			\n				2x Rifleman (Regs+) 
	@SilentGunner13/ Open\n			\n			\n				Team Lead (Regs+) @Eaglestrike (no t
	ags)\n			\n			\n				Machine Gunner (Regs+) @info\n			\n			\n				2x Riflema
	n (Regs+) @TheSalader/ Open\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only We
	apons and equipment from the Unsung mod may be used within the mission.\n
		\n	\n		Short Range Radios are prohibited.\n	\n	\n		Night vision equipment
	 is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\
	n	\n	\n		Looting of enemy primary weapons is restricted\, looting of enemy
	 supplies is permitted. Should resupply not be available\, emergency procu
	rement of enemy weapons is permitted.\n	\n	\n		Respawns: unlimited but onl
	y granted when the following criteria are met. (this is a test of concept\
	, feedback is more than welcome.)\n\n		1. Five minutes has passed since th
	e FIRST death of a squad member.\n\n		2. over 50% of all dead squad member
	s are in body bags and inside a helicopter.\n	\n\n	++EQUIPMENT++\n\n\n\n	A
	ll Uniform &amp\; Equipment is already assigned via the template.\n\n\n\n	
	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK
	 #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 
	2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with preset 
	functionality\n	\n\n	CUSTOM UNSUNG MODSET!\n
DTSTART:20210328T150000Z
DTEND:20210328T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 52
DTSTAMP:20210322T210629Z
SEQUENCE:0
UID:1389-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210327T163000Z
DTEND:20210327T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall #3
DTSTAMP:20210321T160635Z
SEQUENCE:0
UID:1387-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Third Townhall event. This will be occurring Monthly. Thi
	s will be hosted on TeamSpeak in a temporary room\, named \"Townhall\". St
	art time will be 1300 GMT (1PM UK Time)*.\n\n\n\n	An introduction and expl
	anation of what this is can be found in the announcement thread here:\n\n\
	n\n\n	This isn't a super formal event\, just a chance for us as a communit
	y to get together and discuss how things are going\, any issues\, things t
	hat are going well etc. While no formal \"Meeting Minutes\" will be taken\
	, notes for things that could be taken and discussed at CM Meetings will b
	e taken by the CMs present.\n\n\n\n	@Monocled Badger will be hosting.\n\n
	\n\n	*Since I believe this date is after DST occurs in the UK I will reji
	g the time (in the event and text details) when my brain makes sense of it
	 again so bear with on this one.\n
DTSTART:20210410T120000Z
DTEND:20210410T140000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Game Night: Among Us
DTSTAMP:20210321T160344Z
SEQUENCE:0
UID:1386-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Now with more Airship!\n\n\n\n	This will start whenever f
	irst main ends for those wanting to do both (probably myself)\n\n\n\n	For 
	those who have never seen or played this game before:\n\n\n\n	https://stor
	e.steampowered.com/app/945360/Among_Us/\n\n\n\n	It's basically a murder my
	stery game. Innocents (Crewmates) complete tasks and try and uncover who t
	he Traitors (Imposters) are. Crewmates win by completing all the tasks or 
	finding who the imposters are. Imposters win by killing almost all the cre
	wmates. \n\n\n\n	Since this date it's scheduled to be the launch of the n
	ew Airship map\, we will primarily be playing on that and learning on it t
	ogether.\n\n\n\n	If we get enough for 2 big groups (8/9 per group) then we
	 will do multiple lobbies swapping players every few games\n
DTSTART:20210331T200000Z
DTEND:20210331T225900Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Yung_Cider";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 8
DTSTAMP:20210319T182231Z
SEQUENCE:0
UID:1384-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 8th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210402T140000Z
DTEND:20210402T173000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 32
DTSTAMP:20210318T234354Z
SEQUENCE:0
UID:1383-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 31 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210401T180000Z
DTEND:20210401T210000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FAC Training
DTSTAMP:20210318T123238Z
SEQUENCE:0
UID:1382-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	REGS+ ONLY\n\n\n\n	PLEASE MAKE SURE YOU HAVE READ THE GUI
	DE BEFORE ATTENDING:\n\n\n\n	https://www.fkgaming.eu/guides/official-guide
	s/command-guides/fac-guide-r15/\n\n\n\n	We will be using the first server\
	n\n\n\n	This will be mostly a practical session\, going over and quizzing 
	on bits in the guide\n\n\n\n	Topics to cover/practice:\n\n\n\n	    FAC 
	Gear\n\n	    Landing Zones (LZs)\n\n	    Area of Operation (AOs)\
	n\n	    Battle Points\n\n	    Racetracks and Orbits\n\n	    6 Lin
	es\n\n\n\n	If less than 2 people attend we will shorten this session and t
	ry to schedule an in mission training.\n\n\n\n	PLEASE remember about this 
	event or let me know in advance if you cannot attend.  I am available on 
	TS\, the forum\, Discord or Steam if you have me.  I've made the effort t
	o create this event and to take time out of my day to teach you\, the leas
	t you can do is show up.\n
DTSTART:20210320T140000Z
DTEND:20210320T160000Z
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #3 (HEART OF DARKNESS)
DTSTAMP:20210309T070710Z
SEQUENCE:0
UID:1379-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"On Felucia\, t
	he Seps dug their metal heels into the muck of that alien hellhole and dar
	ed the Republic to come in after them. So we did\, only to be met with the
	 month after month of flesh-eating diseases\, shrieking nocturnal predator
	s and other sights that haunt me to this day.\"\n\n	―Anonymous 501st clo
	ne trooper 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace
	\, Sev\"\n\n\n\n	 As part of the ongoing campaign on Felucia\, your plato
	on is tasked with securing a major separatist base located on a plateau so
	uth-west of your current position. General Aayla Secura will be conducting
	 a diversionary strike to the south to draw the bulk of the Separatist fie
	ld army away from their base to allow for this attack to take place. The a
	pproach to the base is through a dense portion of the surrounding jungle a
	nd there have been reports of Trandoshan mercenaries operating in the surr
	ounding area in addition to reports of hostiles wildlife having attacked s
	everal of our patrols. Caution is advised.\n\n\n\n	 \n\n\n\n	++BRIEFING 
	COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed missio
	n with elements taken from the Clone Wars in the Star Wars Universe. The m
	ission will be making use of the Arma 3 mods Star Wars Opposition\, Legi
	on Studios Base and 3AS which will be posted as well at the bottom of t
	his event page in a compiled list.  Weaponry within the mission will be r
	estricted to Clone Wars Era/Faction based weaponry and will be restricted
	 per your chosen role. Tags for applicable roles are being enforced and 
	will not be different from standard slotting. Squad Structure and PTLN st
	ructure have been changed to accommodate the theme and structure of operat
	ions in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp
	\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HO
	LDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot Forma
	t: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COMMAND 
	SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n			\n	
				PLTN 2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PLTN RTO
	 (RTO TAGS\, Specialist) @LurkerOne\n			\n			\n				PLTN Medic (MEDIC TAGS
	\, Specialist) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD (ARC):\n
	\n		\n				Alpha Squad Lead (SL TAGS\, Officer) @Servok\n			\n			\n				Al
	pha Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Alpha Squ
	ad Team Leader (TL TAGS\, Corporal) @Veagance\n			\n			\n				Alpha Squad 
	Team Leader (TL TAGS\, Corporal) @Resurge [NO TAGS]\n			\n		\n\n	 \n\n\
	n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL TAGS\, NCO) @Silberjo
	jo\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Specialist) OPEN\n			
	\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) @TheFantasticFlyin
	gTaco [NO TAGS]\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corpora
	l) OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squa
	d Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\
	, Corporal) @EpsilonNiner [NO TAGS]\n			\n			\n				Charlie Squad Team Le
	ader (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n	
		\n				Delta Squad Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Delta Squad
	 Medic (MEDIC TAGS\, Specialist) OPEN\n			\n			\n				Delta Squad Team L
	eader (TL TAGS\, Corporal) OPEN\n			\n			\n				Delta Squad Team Leader (T
	L TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\
	n\n\n	\nTX-130 Saber-class fighter tank  (KNGT 1-1):\n\n\n\n		KNGT Comma
	nder (KNGT Commander Tags\, Officer) OPEN\n	\n	\n		KNGT Gunner (KNGT Gunn
	er Tags\, Specialist) @info\n	\n	\n		KNGT Driver (KNGT Driver Tags\, 
	Specialist) @Wheezy\n	\n\n	\nTX-130 Super-Saber-class fighter tank (KNGT
	 1-2):\n\n\n\n		KNGT Commander/Gunner (KNGT Commander Tags\, Officer) @col
	t92\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Specialist) @L00_Cyph3r\n
		\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n	
		Only Weapons and equipment from the following mods may be used in this mi
	ssion.\n		\n				 Legion Base - .\n			\n			\n				 3AS - . \n			\n			\
	n				 101st -  . \n			\n			\n				 212th - . \n			\n			\n				 JLT
	S - .\n			\n		\n	\n		Looting of enemy primary weapons and equipment is pr
	ohibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equ
	ipment from the 501st mod -  are prohibited.\n	\n	\n		All weapons \, unif
	orms\, vests\, helmets and other equipment from the SWOP mod -  are proh
	ibited.\n	\n	\n		Launcher Carriers\, Designated Marksmen and Medics are co
	nsidered specialists.\n	\n	\n		Individuals may not take vests inappropriat
	e to their rank.\n	\n	\n		Pauldrons are to be worn by authorized individua
	ls only or by ARC troops.\n		\n				PLTN HQ.\n			\n			\n				Asset Leads.
	\n			\n			\n				Squad Leads [SL Only]. \n			\n			\n				ARC Troops.\n			\n
			\n	\n		One squad energy shield is permitted per squad and no more.\n	\n	
	\n		Two personal energy shields or hand held riot shields are permitted pe
	r squad and no more.\n	\n	\n		Rifleman mag size limit raised to 60 rounds 
	per magazine.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n
	\n\n\n	Note: FK Weaponry and equipment rules unless specified remain in e
	ffect for this mission.\n\n\n\n	Uniform: Phase II 501st Legion Clone Troo
	per Armor.\n\n\n\n	Helmet: Phase II 501st Legion Clone Trooper Helmet.\n\
	n\n\n	Rifles:\n\n\n\n		DC-15A.\n	\n	\n		DC-15S.\n	\n	\n		DC-15C.\n	\n	\n		
	Westar M-5 (ARC only)\n	\n\n	Secondary: \n\n\n\n		DC-17.\n	\n\n	Machine G
	uns:\n\n\n\n		Z-6 rotary blaster cannon.\n	\n\n	Auto Rifles:\n\n\n\n		DC-1
	5L.\n	\n	\n		DC-15SAW.\n	\n	\n		DC-15A Mod 0.\n	\n\n	Shotguns:\n\n\n\n		DP
	-23 Shotgun.\n	\n\n	Designated Marksman Rifles:\n\n\n\n		DC-15X.\n	\n	\n		
	DC-15A Long.\n	\n	\n		DW-32s\n	\n	\n		Valken-38x\n	\n	\n		DC-15XM.\n	\n\n	
	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n		RD-4 Radiation Cannon.\n
		\n\n	MAT:\n\n\n\n		RPS-6.\n	\n\n	HAT:\n\n\n\n		PLX-1.\n	\n\n	Pauldrons:\n
	\n\n\n	Color: Respective to the legion being played\, An ARC playing a non
	-ranked role must take non-colored pauldrons.\nPermitted Roles: Squad Lead
	s [SL Only]\, Platoon Leader\, Platoon HQ\, Asset Leads\, ARC Troops.\n\n\
	n\n	Note: Double Sided Pauldrons are restricted to all except ARC Trooper
	s.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENT
	S: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\
	n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Req
	uest\n	\n	\n		Modset\n	\n
DTSTART:20210313T190000Z
DTEND:20210313T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 7
DTSTAMP:20210312T181924Z
SEQUENCE:0
UID:1380-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 7th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210319T150000Z
DTEND:20210319T183000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210308T043544Z
SEQUENCE:0
UID:1378-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	  Overview\n\n\n\n	This training is aimed at people who
	 are new to the FK. Doesn't matter if you're brand new to Arma or you have
	 500 hours under your belt but no experience with the mods we use.\n\n\n\
	n	Topics that will be covered:\n\n\n\n		How to join and make sure you can 
	successfully join our servers\n	\n	\n		What happens in the Main Mission an
	d Off-hours rooms\n	\n	\n		Slotting procedure and what happens in the spaw
	n area\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	
	\n	\n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	
	\n	\n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\
	n		BLUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangef
	inding and working with map (if time allows)\n	\n\n	I also have two loadou
	ts prepared for you\, one for BLUFOR\, one for OPFOR. They're meant as bas
	ic templates you can fall back to\, change uniform and be ready to play.\n
	\n\n\n	The idea is that you will be able to go straight into a mission aft
	er the training and play as a rifleman.\n\n	This training does not earn yo
	u any tags or direct progress towards a Regular rank. But it will teach yo
	u how to play with us and therefore indirectly leads to both.\n\n\n\n	How 
	to join\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS a
	t given time. We will be conducting this training on server 1.\nTime in t
	he calendar should be automatically adjusted to your own timezone\, but j
	ust to make sure\, this training will start at 1500 GMT. Expect roughly 2 
	hours of time taken\, the extra 20 minutes are there in case of delays and
	 technical issues.\n\n\n\n	You're expected to have the mods from our modse
	t downloaded via Steam. Also please install the TFAR plugin for your Team
	Speak\, if you have any issues with it\, come 10 minutes earlier so we can
	 sort it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documen
	tation/joining-arma/\n\n\n\n	The best way of making sure you have exactly 
	what you need is to click that \"PRESET FILE\" link\, open your Arma 3 lau
	ncher\, go to MODS section and import the file - it will auto-subscribe mo
	ds you need\, start downloading them and create Mod Preset for FK. Then ev
	en if you're playing elsewhere and have hundreds of other mods you'll load
	 only the correct ones.\n\n\n\n	Make sure you have the November 2020 Mod
	set\n\n\n\n	IP and password will be given to you before we join the server
	.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an
	 FK Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindin
	gs and ACE settings - we will cover these during the training as well. Thi
	s is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to
	 some extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifl
	eman's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide 
	- What you can take and when.\n\n\n\n\n	 \n
DTSTART:20210327T150000Z
DTEND:20210327T170000Z
ATTENDEE;CN="kdowninla";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="DorgatR";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Straussy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fenidean";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Percy";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation REFORGER - 1st MAIN (5ACR)
DTSTAMP:20210228T171827Z
SEQUENCE:0
UID:1373-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Charlie Company\, 2nd Battalion\, 5th Armoured Cavalry 
	Regiment\, Napf\, Bundesrepublik Deutschland\, Europe\, 1983\n\n\n\n	\
	n\n\n	Our counter-attack to the Soviet spearhead began late last night\, a
	nd manged to halt the juggernaut - at least temporarily. The Regiment mana
	ged to push 13 miles Northward\, and secure the town of Muttenz. Our initi
	al objective was achieved\, we've taken the pressure off of British and Ge
	rmans holding Hamburg\, meaning we have a much quicker route of supply. Co
	mmand wants to take advantage of the situation and push onwards to the cit
	y of Lenzburg and the port of Hefert. Lenzburg is a major supply dump and 
	Hefert taking Hefert would deny the Russians a valuable deep-water port.\n
	\n	An hour ago\, a platoon of mechanized infantry was dispatched North to 
	scout. Apparently\, they're on their way back - and in a hurry too. Russia
	n armour is attempting to re-take our position. So stand to.\n\n\n\n	\n\n\
	n\n	\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: Thi
	s will be a heavily themed mission with elements taken from the Cold War (
	Gone Hot).  Weaponry within the mission will be restricted to Faction bas
	ed weaponry and will be restricted per your chosen role. Tags for applica
	ble roles are being enforced and will not be different from standard slo
	tting. Squad Structure and PTLN structure have been changed to accommodate
	 the theme and structure of operations in the Armoured Cavalry.\n\n\n\n	\n
	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERV
	ED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MARKED OPEN MA
	Y BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE 
	THIS MISSION ONLY HAS 45 SLOTS!\n\n\n\n	Slotting closes at 17:59 British 
	on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBAT\n\n\n\n	CHARLIE COMPA
	NY\, 2nd BN\, 5 ACR\n\n\n\n		Company Command Section\n\n		\n				Command Ve
	hicle (M60A3 Patton)\n				\n						Company Commander [PLTN/KN COMMAND TAGS]
	 - @Garfield0003\n					\n					\n						Gunner [GUNNER TAGS] - @Cyico\n					
	\n					\n						Driver [DRIVER TAGS] - @Wheezy\n					\n				\n			\n				Flysw
	atter (Linebacker AA)\n				\n						Vehicle Commander [COMMANDER TAGS] - OP
	EN\n					\n					\n						Gunner [GUNNER TAGS] - @AntiMatter NO TAGS\n					
	\n					\n						Driver [DRIVER TAGS] - @Haribo\n					\n				\n			\n				Band-
	Aid Box (Medical Contingent M113)\n				\n						Section Commander [TL TAGS]
	 - @LurkerOne\n					\n					\n						Medic [MEDIC TAGS] - @Bashfulvideos\n		
				\n					\n						Medic [MEDIC TAGS] - @FloofyFloof\n					\n					\n						M
	edic [MEDIC TAGS] - OPEN\n					\n				\n			\n				Red-Ball (Logistical Secti
	on) *NUMBERS PERMITTING*\n				\n						Section Commander [TL TAGS] - @Rtile
	r96\n					\n					\n						Section Rifleman [REG+] - @Eaglestrike\n					\n		
			\n		\n	\n		Red Platoon (M60A3 Pattons)\n		\n				Red-One (IC)\n				\n				
			Platoon Commander [PLTN/COMMANDER TAGS] - @Silberjojo\n					\n					\n			
				Gunner [GUNNER TAGS] - @andyt90 NO TAGS\n					\n					\n						Driver [D
	RIVER TAGS] - @L00_Cyph3r\n					\n				\n			\n				Red-Two\n				\n						Comm
	ander [COMMANDER TAGS] - @Jerichron\n					\n					\n						Gunner [GUNNER TA
	GS] - @Conga Line of Neckbeards\n					\n					\n						Driver [DRIVER TAGS] 
	- @mekboy_4000\n					\n				\n			\n				Red-Three\n				\n						Commander [CO
	MMANDER TAGS] - @colt92 EVAL\n					\n					\n						Gunner [GUNNER TAGS] - 
	@info EVAL\n					\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n				\
	n			\n				Red-Four\n				\n						Commander [COMMANDER TAGS] - @vladdis611\n
						\n					\n						Gunner [GUNNER TAGS] - @PVT. J. Mohammed NO TAGS\n			
			\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n				\n		\n	\n		Blue P
	latoon (M60A3 Pattons)\n		\n				Blue-One (IC)\n				\n						Platoon Command
	er [PLTN/COMMANDER TAGS] - @Zenthar\n					\n					\n						Gunner [GUNNER TA
	GS]  @Trinoc\n					\n					\n						Driver [DRIVER TAGS] - OPEN\n					\n			
		\n			\n				Blue-Two\n				\n						Commander [COMMANDER TAGS] - @AngryScott
	ishMan NO TAGS\n					\n					\n						Gunner [GUNNER TAGS] - @johnb43\n				
		\n					\n						Driver [DRIVER TAGS] - @ZeFlyingDutchman NO TAGS\n					\n	
				\n			\n				Blue-Three\n				\n						Commander [COMMANDER TAGS] - @eijsvo
	gel2 NO TAGS\n					\n					\n						Gunner [GUNNER TAGS] - @jamie NO TAGS\n
						\n					\n						Driver [DRIVER TAGS] - @Malbryn NO TAGS\n					\n				\n
				\n				Blue-Four\n				\n						Commander [COMMANDER TAGS] - @TacticalPand
	a\n					\n					\n						Gunner [GUNNER TAGS] - @TheFantasticFlyingTaco NO T
	AGS\n					\n					\n						Driver [DRIVER TAGS] - @Kreeper\n					\n				\n		\
	n	\n		White Troop (M2A2 Bradley Scouts)\n		\n				White-One (IC)\n				\n			
				Platoon Commander [PLTN/COMMANDER TAGS] - @Resurge NO TAGS\n					\n			
			\n						Gunner [GUNNER TAGS] - @SAUCEGODISHALL NO TAGS\n					\n					\n	
						Driver [DRIVER TAGS] - @GloppinBoopin\n					\n				\n			\n				White-Tw
	o\n				\n						Commander [COMMANDER TAGS] - @Monocled Badger NO TAGS\n			
			\n					\n						Gunner [GUNNER TAGS] - @Griffin68965\n					\n					\n					
		Driver [DRIVER TAGS] - @Veagance NO TAGS\n					\n				\n			\n				White-Thr
	ee\n				\n						Commander [COMMANDER TAGS] - @magnusnielsen\n					\n					\
	n						Gunner [GUNNER TAGS] - @TheSalader\n					\n					\n						Driver [DRI
	VER TAGS] - OPEN\n					\n				\n		\n\n	 \n\n\n\n	++NOTES++\n\n\n\n		2 furt
	her platoons stand ready (2 vehicle respawns per vehicle)\n	\n	\n		Friendl
	y infantry is standing by to assist in clearing objectives but will remain
	 at a safe distance until called forward\n	\n	\n		Enemy armour expected up
	 to T-80s\n	\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment prov
	ided may be used within the mission.\n	\n	\n		Night vision equipment is pr
	ohibited.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\
	n		Looting of enemy primary weapons is restricted\, looting of enemy suppl
	ies is permitted. Should resupply not be available\, emergency procurement
	 of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &
	amp\; Equipment is already assigned via the template.\n\n\n\n	 \n\n\n\n	M
	ISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom 
	Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n
			Password: On Request\n	\n	\n		NORMAL FK MODPACK\n	\n
DTSTART:20210307T190000Z
DTEND:20210307T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Factory
DTSTAMP:20210301T221344Z
SEQUENCE:0
UID:1374-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Factory_ZEN.panthera3\n\n\n\n	Modset: http://www.mediafire.com/file
	/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	 \n\n\n\n	Backst
	ory:\n\n\n\n	After escaping the Bukovina and Livonia outbreaks\, your team
	 is sent to investigate reports of infection at Factory in Panthera. On ar
	rival\, you are locked in with no hope of escape. A chill runs down your s
	pine...\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is an homage to th
	e traditional wave based Call Of Duty Zombies mode. There are wall weapons
	\, perks\, secrets\, music\, a mystery box plus some new things not seen 
	last time. There is no points system\, so new parts of the map will open u
	p after a certain amount of waves. Your goal is to kill Zombies\, survive 
	waves and escape.\n\n\n\n	This is my smoothest and best Zombies mission so
	 far. If you have played my last ones\, I highly recommend coming back to 
	see this one. I've spent 20+ hours crafting the mission and a further 10 o
	r so bug fixing the server crash issue.\n\n\n\n	New Features \n\n\n\n		- 
	Perks\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- New weapons\n	\n	\n		- R
	evamped Mystery Box\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice sur
	prises...\n	\n
DTSTART:20210313T211500Z
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Barras
DTSTAMP:20210228T111018Z
SEQUENCE:0
UID:1372-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Important info-read!\nThe assault team and the pilots ar
	e not required to attend until 1h 15m after mission start\, as they will 
	have nothing to do\, that makes it 5pm UK time.\n\n	That time will be spen
	t by the recon team gathering intel\, that will then be transmitted to th
	e rest of the players once they join.\n\n	When the rest of the players joi
	n\, take your slots and go straight through. I will answer any questions t
	hat you have on the briefing\, the briefing\nwill only be in text form be
	low. Once that has been completed the recon team will give you the intel t
	hey have gathered via LR\, you will then complete your plan \n\n	and begi
	n the mission.\n\nOperation Barras\nsierra leone\n\n	 \n\n\n\n	  ++MISSI
	ON BRIEFING++\n\n\n\n	\n\n\n\n	Overall: A British patrol has been capture
	d in the jungles of Sierra Leone\, and have been taken and imprisoned by a
	 group of rebels calling themselves the \"West side boys\" inside a group
	 of riverside villages to the south of our main base.\n\n	Your tasking is 
	to recover the 5 man patrol and their local liaison officer\, before tra
	nsporting them back to base. You are also tasked with the capture or elim
	ination of the local leader \"Foday Kallay\"\, as well as the general elim
	ination of any hostile forces you encounter.\n\nAssault Team and Pilots:
	 When you are ready for intel transmission call to the recon element. On
	ce your briefing has been completed you are to take you CH-47 transport in
	to an LZ of your choice (a non-mandatory shortlist has been provided). On
	ce you have made landfall the Chinook will join your Wildcat and provide 
	fire support while the assault team moves to secure their objectives. Onc
	e completed\, and you have meet up with the recon team (if applicable)\, y
	ou are all to board the CH-47 along with the hostages and return to base.\
	n\nRecon Team: You will start either by boat to the east\, or on foot to 
	the south. You are tasked with gathering as much intel as you can about th
	e situation you face\, without being discovered. In particular regarding 
	the following: Hostage location\, LZ suitability and enemy strong points. 
	Once the main force comes online you are to transmit the intel to them via
	 radio once they have signaled that they are ready. The main concentration
	 of enemy forces should be within the villages\, but keep an eye out for p
	atrols. At some point after the main force has landed you will need to joi
	n up with them if you want to be extracted by helicopter. \n\n\n\n	 \n\n
	\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slight
	ly smaller\, more serious/immersive mission for those who enjoy it\, and i
	 reserve the right to pick those who i believe best suit the mission.\n\n\
	n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This missi
	on is inspired by the events of \"Operation Barras\" that took place in Si
	erra Leone on 10th September 2000. Additional information as to the actual
	 events can be found here https://en.wikipedia.org/wiki/Operation_Barras
	 (note that the mission will not be exactly like real world events). \n\
	n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n
	\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n	(This event only has 14 slots)\n\n\n\n	
	\n\n	 \n\n\n\n	\n\n\n\n	Assault Team:\n\n\n\n		 Squad Lead (SL TAGS): @
	riccardi48 (no tags)\n	\n	\n		 Medic (MEDIC TAGS): @vladdis611\n	\n	\n		
	 Rifleman (REGS+): @SAUCEGODISHALL\n	\n	\n		 Rifleman (REGS+): @johnb4
	3\n	\n	\n		 Team Lead (TL TAGS): @Veagance\n	\n	\n		 Rifleman (REGS+):
	 @info \n	\n	\n		 Rifleman (REGS+): @Conga Line of Neckbeards\n	\n	\n	
		 Rifleman (REGS+): @Eaglestrike\n	\n\n	 \n\n\n\n	\nPilots:\n\n\n\n		CH
	-47 Pilot (RW PILOT TAGS): @L00_Cyph3r\n	\n	\n		CH-47 Crew Chief (RW GUNNE
	R TAGS): @Wheezy (no tags)\n	\n	\n		Wildcat Pilot: @TheSalader (Locked)
	 \n	\n\n	\nRecon Team:\n\n\n\n		Scout Lead (SL TAGS): @Resurge (no tags)
	\n	\n	\n		Scout Medic (MEDIC TAGS): @LurkerOne\n	\n	\n		Scout DMR (REGS+):
	 @Silberjojo\n	\n\n	\n\n	 \n\n\n\n	                  
	                                     
	                                     
	                                    
	                                    
	                                        --SLOTTING--
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Loadouts are semi
	-scripted (inventory items E.G ammo and\n\n		grenades may be edited)\n	\n	
	\n		1 respawn for each \"squad\"\n	\n	\n		Looting of enemy weapons is pro
	hibited\, extreme circumstances exempt.\n	\n	\n		BFT disabled.\n	\n\n	--RE
	STRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are
	 semi-scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMEN
	TS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	
	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Re
	quest\n	\n	\n		MODSET (if you have the standard pack and the Vietnam pack
	 you'll have this)\n	\n\n	 \n
DTSTART:20210307T154500Z
DTEND:20210307T181500Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 6
DTSTAMP:20210305T175411Z
SEQUENCE:0
UID:1377-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 6th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210312T150000Z
DTEND:20210312T180000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20210222T114116Z
SEQUENCE:0
UID:1368-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			PLEASE RSVP IF YOU ARE PLA
	NNING ON ATTENDING\nHosted every friday\, Friday Night Fight (FNF) is a b
	ig recurring TvT brawl bringing multiple ARMA3 communities together\, with
	 only one team taking home victory at the end of the fight. FNF hosts miss
	ions in EU and NA timezone and FK is joining the fight this friday. There
	 are three rounds in the EU event\, you are free to leave (or join in) aft
	er one if you wish but please let me know. We have a section on Discord se
	t up that is dedicated to FNF events\, if you would like to be added pleas
	e contact Fred. \n		\n\n		\n			Note: I will be filling in the RSVP for th
	e event on Wednesday afternoon\, if you are planning to attend please mak
	e sure you have RSVP'd before then. If you have not RSVP'd but still wish 
	to attend you are welcome to do so\, however a place is not guaranteed.\n
	\n			          Mods and server details can be found on there discord\
	, linked in the event page below.\n		\n\n		\n			ALL INFO IN OUR FRONT PAGE
	 POST:\n		\n		\n	\n
DTSTART:20210305T220000Z
DTEND:20210305T234500Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="atomicbucko122";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 51
DTSTAMP:20210302T225433Z
SEQUENCE:0
UID:1376-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210306T163000Z
DTEND:20210306T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 31
DTSTAMP:20210302T212902Z
SEQUENCE:0
UID:1375-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 31 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210318T180000Z
DTEND:20210318T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #2 (AMONGST THE RUINS)
DTSTAMP:20210224T075334Z
SEQUENCE:0
UID:1369-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"The success of
	 the mission on Mygeeto was something of a revelation for the men of the 5
	01st. Suddenly\, we realized that the Jedi could be fooled. And if they co
	uld be fooled\, they could be killed.\"\n\n	―Entry from the 501st Journa
	l 19 BBY\n\n\n\n	\n\n\n\n	\"not even you can see into hyperspace\, Sev\"\n
	\n\n\n	 As part of the ongoing campaign to secure the separatist strongho
	ld of Mygeeto and following Supreme Chancellor Palpatine's declaration tha
	t Mygeeto is part of a \"Triad of Evil\"\, three planets which form the Se
	paratist bastions. Along with Felucia and Saleucami\, Our space forces hav
	e engaged the Separatists in orbit whilst your platoon has been landed pla
	neside and tasked with securing a critical command station held by Sep for
	ces and containing one of their energy transfer points on the planet. Enem
	y forces in the area are well fortified and have substantial reserves of b
	attle droids to pull into the fight. To assist with this action you have b
	een assigned a UT-AT for direct fire support and a recon ARF team to push 
	through the enemy defences and coordinate fire. \n\n\n\n	 \n\n\n\n	++BRI
	EFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed
	 mission with elements taken from the Clone Wars in the Star Wars Universe
	. The mission will be making use of the Arma 3 mods Star Wars Opposition\
	, Legion Studios Base and 3AS which will be posted as well at the bott
	om of this event page in a compiled list.  Weaponry within the mission wi
	ll be restricted to Clone Wars Era/Faction based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme and structure of 
	operations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAG
	S &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY 
	TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	Slot
	 Format: Role\,(Tag Required\, Rank Associated)\n\n\n\n	\n\n\n\n		PLTN COM
	MAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY\, Officer) OPEN\n			\n
				\n				PLTN 2ic/Runner (PLTN 2ic TAGS\, Officer) OPEN\n			\n			\n				PL
	TN RTO (RTO TAGS\, Specialist) @LurkerOne\n			\n			\n				PLTN Medic (MEDI
	C TAGS\, Specialist) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n
	\n		\n				Alpha Squad Lead (SL TAGS\, NCO) @Resurge [NO TAGS]\n			\n			
	\n				Alpha Squad Medic (MEDIC TAGS\, Specialist) @magnusnielsen\n			\n
				\n				Alpha Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n			\n			
		Alpha Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\
	n		BRAVO SQUAD:\n\n		\n				Bravo Squad Lead (SL TAGS\, NCO) @Eaglestri
	ke [NO TAGS]\n			\n			\n				Bravo Squad Medic (MEDIC TAGS\, Specialist
	) OPEN\n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) OPEN\
	n			\n			\n				Bravo Squad Team Leader (TL TAGS\, Corporal) OPEN\n			\n		
	\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS\,
	 NCO) OPEN\n			\n			\n				Charlie Squad Medic (MEDIC TAGS\, Specialist)
	 @usedstarfighter [NO TAGS]\n			\n			\n				Charlie Squad Team Leader (TL 
	TAGS\, Corporal) OPEN\n			\n			\n				Charlie Squad Team Leader (TL TAGS\,
	 Corporal) OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Sq
	uad Lead (SL TAGS\, NCO) OPEN\n			\n			\n				Delta Squad Medic (MEDIC 
	TAGS\, Specialist) OPEN\n			\n			\n				Delta Squad Team Leader (TL TAGS\,
	 Corporal) @EpsilonNiner [NO TAGS]\n			\n			\n				Delta Squad Team Leade
	r (TL TAGS\, Corporal) OPEN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n	ARF Recon Te
	am (PRHT):\n\n\n\n		PRHT Spotter (PRHT Spotter Tags\, Specialist) @colt92
	\n	\n	\n		PRHT Sniper (PRHT Sniper Tags\, Specialist) @Wheezy\n	\n\n	 \
	n\n\n\n	\n\n\n\n	Unstable Terrain Artillery Transport UT-AT  (KNGT 1-1):
	\n\n\n\n		KNGT Commander/Gunner (KNGT Commander Tags\, Officer) @Servok [
	NO TAGS]\n	\n	\n		KNGT Starboard Gunner (KNGT Gunner Tags\, NCO) @TheSa
	lader\n	\n	\n		KNGT Port Gunner (KNGT Gunner Tags\, Specialist) @info 
	[NO TAGS]\n	\n	\n		KNGT Auxiliary Gunner (KNGT Gunner Tags\, Specialist
	) @SAUCEGODISHALL [NO TAGS]\n	\n	\n		KNGT Driver (KNGT Driver Tags\, Sp
	ecialist) @L00_Cyph3r\n	\n\n	 \n\n\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	
	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the f
	ollowing mods may be used in this mission.\n		\n				 Legion Base - .\n		
		\n			\n				 3AS - . \n			\n			\n				 101st -  . \n			\n			\n			
		 212th - . \n			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enem
	y primary weapons and equipment is prohibited.\n	\n	\n		All weapons \, uni
	forms\, vests\, helmets and other equipment from the 501st mod -  are pro
	hibited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equi
	pment from the SWOP mod -  are prohibited.\n	\n	\n		Launcher Carriers\, 
	Designated Marksmen and Medics are considered specialists.\n	\n	\n		Indivi
	duals may not take vests inappropriate to their rank.\n	\n	\n		Pauldrons a
	re to be worn by authorized individuals only or by ARC troops.\n		\n				
	PLTN HQ.\n			\n			\n				Asset Leads.\n			\n			\n				Squad Leads [SL Only]
	. \n			\n			\n				ARC Troops.\n			\n		\n	\n		One squad energy shield is p
	ermitted per squad and no more.\n	\n	\n		Two personal energy shields or ha
	nd held riot shields are permitted per squad and no more.\n	\n	\n		Riflema
	n mag size limit raised to 60 rounds per magazine.\n	\n\n	--RESTRICTIONS--
	\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipme
	nt rules unless specified remain in effect for this mission.\n\n\n\n	Unifo
	rm: Phase II 501st Legion Clone Trooper Armor.\n\n\n\n	Helmet: Phase II 
	501st Legion Clone Trooper Helmet.\n\n\n\n	Rifles:\n\n\n\n	-    DC-15A.
	\n\n	-    DC-15S.\n\n	-    DC-15C.\n\n\n\n	Secondarys: \n\n\n\n	
	-    DC-17.\n\n\n\n	Machine Guns:\n\n\n\n	-    Z-6 rotary blaster ca
	nnon.\n\n\n\n	Auto Rifles:\n\n\n\n	-    DC-15L.\n\n	-    DC-15SAW.
	\n\n	-    DC-15A Mod 0.\n\n\n\n	Shotguns:\n\n\n\n	-    DP-23 Shotgun.
	\n\n\n\n	Designated Marksman Rifles:\n\n\n\n	-    DC-15X.\n\n	-    D
	C-15A Long.\n\n\n\n	-    DW-32s\n\n\n\n	-    Valken-38x\n\n\n\n	-  
	  DC-15XM.\n\n\n\n	 \n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n	- 
	   RD-4 Radiation Cannon.\nMAT:\n\n\n\n	-    RPS-6.\n\n\n\n	HAT:\n\n\
	n\n	-    PLX-1.\n\n\n\n	Pauldrons:\n\n\n\n	Color: Respective to the leg
	ion being played\, An ARC playing a non-ranked role must take non-colored 
	pauldrons.\nRanks: Squad Leads\, Platoon Leader\, Platoon 2ic\, Asset Lead
	s.\n\n\n\n	Note: Double Sided Pauldrons are restricted to all except ARC 
	Troopers.\n\n\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQU
	IREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Ser
	ver\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password:
	 On Request\n	\n	\n		Modset\n	\n
DTSTART:20210228T190000Z
DTEND:20210228T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Pike
DTSTAMP:20210220T121612Z
SEQUENCE:0
UID:1365-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Pike\nRyloth\n\n\n\n	  ++MISSION BRIEFING++\n\
	n\n\n	\n\n\n\n	The planet of Ryloth is currently under siege by Separatist
	 forces\, and a group of Republic and local forces have been pinned down a
	t the end of a valley. Several CIS transports have made landfall at the ot
	her end of the valley and their forces are currently beginning to move thr
	ough it towards the Republic holdout. Supplies are running low for the Rep
	ublic and their allies\, and although supply ships are on their way\, they
	 will not arrive for some time. A Squad of clones from the 74th Legion hav
	e been sent up the valley along with Engineer support\, to set up and hold
	 defensive positions\, and hold back the separatist forces until reinforce
	ments arrive. While some of your Engineers are capable of mine laying\, t
	hey are all capable of placing basic static defenses which may prove to b
	e useful in your defensive efforts. The enemy composition is all encompas
	sing\, with armour\, artillery and heavy droids albeit in limited numbers
	. although the threats faced are severe\, you have been equipped with as m
	uch weaponry spare\, and efforts will be made to gather more supplies whil
	e you are holding the valley. The one upside to the situation is that we d
	o have artillery support ourselves\, and it can be called in at any time. 
	Although they too are suffering from ammunition shortages\, so pick your t
	argets carefully. If defense proves to be impossible\, and the holdout fal
	ls\, your best bet is to either surrender or retreat into the woods and ho
	pe to meet up with resistance forces. As in this situation the rescue flee
	t that is on route will not be able to assist you.\n\n\n\n	 \n\n\n\n	 \n
	\n\n\n	++DISCLAIMER++\n\n\n\n	The aim of this is to have a slightly smalle
	r\, more serious/immersive mission for those who enjoy it\, and i reserve 
	the right to pick those who i believe best suit the mission.\n\n\n\n	 \n\
	n\n\n	--BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heav
	ily themed mission with elements taken from the Clone Wars in the Star War
	s Universe. It will be making use of the Arma 3 mods Star Wars Oppositio
	n\, Legion Studios Base and 3AS which will be posted as well at the bo
	ttom of this event page in a compiled list.  Weaponry within the mission 
	will be restricted to Clone Wars Era/Faction based weaponry and will be re
	stricted per your chosen role. Tags for applicable roles are being enfor
	ced and will not be different from standard slotting. Squad Structure and
	 PTLN structure have been changed to accommodate the theme and structure o
	f operations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(T
	AGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n	(This 
	event only has 14 slots)\n\n\n\n	\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n\n	Pike:
	\n\n\n\n		 Squad Lead (SL TAGS): @Silberjojo\n	\n	\n		 Medic (MEDIC TAGS
	): @magnusnielsen\n	\n	\n		 Team Lead (TL TAGS: @LurkerOne\n	\n	\n		 Tr
	ooper (REGS+): @SAUCEGODISHALL\n	\n	\n		 Trooper (REGS+): @TheSalader\
	n	\n	\n		 Trooper (REGS+): @andyt90\n	\n	\n		 Team Lead (TL TAGS): @Eag
	lestrike\n	\n	\n		 Trooper (REGS+): @EpsilonNiner\n	\n	\n		 Trooper (REG
	S+): @TheFantasticFlyingTaco\n	\n	\n		 Trooper (REGS+): Open \n	\n\n	 
	\n\n\n\n	\n\n\n\n	Engineers:\n\n\n\n		Engineer Lead (SL TAGS): @colt92 N
	O TAGS\n	\n	\n		Engineer (Mines (REGS+): @Mingy\n	\n	\n		Engineer (AT) RE
	GS+): @info\n	\n	\n		Engineer (Medic) (MEDIC TAGS): @L00_Cyph3r\n	\n\n	 \
	n\n\n\n	*NOTES*\n\n\n\n	*The \"Engineer (mines)\" may take a selection of 
	mines from the arsenal*\n\n	*only the \"Engineers\" may take explosives*\n
	\n	*if the \"Engineers\" wish to place a defensive barricade\, ping Zeus*\
	n\n\n	 \n\n\n\n	                            
	                                     
	                                     
	                                    
	                                        
	                          --SLOTTING--\n\n\n\n	 \n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Loadouts are semi-scripted (inventory it
	ems E.G ammo and\n\n		grenades may be edited\, but not entrenchment tools)
	.\n	\n	\n		Looting of enemy weapons is prohibited\, extreme circumstances
	 exempt.\n	\n	\n		Resupply will have to be retrieved from the start point.
	\n	\n	\n		Failure condition- if the CIS forces reach the Republic command 
	vehicle.\n	\n	\n		BFT disabled.\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n
	\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are semi-scripted\n\n\n\n	--EQUIPM
	ENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n
	\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n
		\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210228T160000Z
DTEND:20210228T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Invasion of Utes
DTSTAMP:20210219T164009Z
SEQUENCE:0
UID:1362-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	INVASION OF UTES\n\n\n\n	 \n\n\n\n	INTRODUCTION:\n\n\n\n
			This mission is going to be a scripted mission and will be hosted on FK#
	4 using the current FK modset.\n	\n	\n		Anyone can reserve the slots that
	 are marked as open. Regs+ and tagholders have priority.\n	\n\n	 \n\n\n\n
		\n\n\n\n	 \n\n\n\n	SITUATION:\n\n\n\n	The tension between the US and the
	 USSR has escalated after the Soviets had a ICBM test launch dangerously c
	lose to the US territories.\n\n	Ignoring the ultimatum given by the US\, t
	hey had another test launch which landed in US territory.\n\n	US high comm
	and decided to take action and capture the launch site on the island of Ut
	es.\n\n\n\n	 \n\n\n\n	OBJECTIVES:\n\n\n\n		Take the ammo depot\n	\n	\n		C
	apture the airfield\n	\n	\n		Secure the missile silos\n	\n	\n		Take the ou
	tpost\n	\n\n	 \n\n\n\n	Map of the AO:\n\n\n\n	\n\n\n\n	 \n\n\n\n	INTEL:\
	n\n\n\n		Time and date: 1986-10-11 17:30\n	\n	\n		Weather: foggy\, raini
	ng\n	\n	\n		Enemy forces: Soviet VDV\n	\n	\n		Enemy ground assets: up to
	 BMP-2's\n	\n	\n		Enemy air assets: some transport Mi-8 helicopters were 
	spotted earlier\n	\n	\n		Explosives: no mines or IEDs are expected\n	\n	\
	n		Civilians: none\n	\n	\n		Respawn: rolling respawns\, 2x respawn ticket
	s per player\n	\n	\n		RRR: available on the carrier\, fixed loadout\, 1x
	 rearm point\n	\n\n	 \n\n\n\n	RESTRICTIONS:\n\n\n\n		Do not take enemy we
	apons (medical supplies\, throwables can be looted).\n	\n	\n		Only unarmed
	 transport vehicles can be taken from the enemy side.\n	\n\n	 \n\n\n\n	\n
	\n\n\n	 \n\n\n\n	FRIENDLY ASSETS:\n\n\n\n		2x CH-53E Super Stallion (inse
	rtion) ---&gt\; 1x AH-1Z Viper (CAS)\n	\n\n	 \n\n\n\n	ORBAT - USMC\n\n	[4
	8 slots]\n\n\n\n	[HQ]\n\n	1. Platoon Leader - @Jerichron [other leadersh
	ip tags]\n\n	2. Platoon 2iC - @vladdis611 [no tags]\n\n	3. FAC - @LurkerO
	ne [tags]\n\n	4. Medic - [OPEN]\n\n\n\n	[1-1]\n\n	1. Squad Leader - @Resu
	rge [no tags]\n\n	2. Medic - @magnusnielsen [tags]\n\n	3. Team Leader (N
	o. 1) - @TheSalader [no tags]\n\n	4. Autorifleman / 5. Asst. Autorifleman
	 / 6. Rifleman\n\n	7. Team Leader (No. 2) - [OPEN]\n\n	8. Autorifleman / 9
	. Asst. Autorifleman / 10. Rifleman\n\n	11. Team Leader (No. 3) - [OPEN]\n
	\n	12. Autorifleman / 13. Asst. Autorifleman / 14. Rifleman\n\n\n\n	[1-2]\
	n\n	1. Squad Leader - @Silberjojo [tags]\n\n	2. Medic - @Bashfulvideos [
	FNG tags]\n\n	3. Team Leader (No. 1) - @mekboy_4000 [tags]\n\n	4. Autorif
	leman / 5. Asst. Autorifleman / 6. Rifleman\n\n	7. Team Leader (No. 2) - @
	Monocled Badger [tags]\n\n	8. Autorifleman / 9. Asst. Autorifleman / 10. 
	Rifleman\n\n	11. Team Leader (No. 3) - @colt92 [tags]\n\n	12. Autoriflema
	n / 13. Asst. Autorifleman / 14. Rifleman\n\n\n\n	[1-3]\n\n	1. Squad Leade
	r - [OPEN]\n\n	2. Medic - [OPEN]\n\n	3. Team Leader (No. 1) - [OPEN]\n\n
		4. Autorifleman / 5. Asst. Autorifleman / 6. Rifleman\n\n	7. Team Leader 
	(No. 2) - [OPEN]\n\n	8. Autorifleman / 9. Asst. Autorifleman / 10. Riflema
	n\n\n	11. Team Leader (No. 3) - [OPEN]\n\n	12. Autorifleman / 13. Asst. Au
	torifleman / 14. Rifleman\n\n\n\n	[PHOENIX]\n\n	1. Helicopter Pilot - @in
	fo [no tags]\n\n	2. Helicopter Pilot ---&gt\; Gunship gunner - @L00_Cyph
	3r [tags]\n\n\n\n	 \n\n\n\n	Reference loadout\n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	SERVER INFO :\n\n\n\n	Name: FK #4 Custom Mission Server\n\n
		IP: arma4.fkservers.eu\n\n	Port: 2402\n\n	Password: On Request\n\n\n\n	 
	\n\n\n\n	Mission file: \n\n\n\nCO48_Invasion_of_Utes.utes\n\n\n	 \n
DTSTART:20210227T190000Z
DTEND:20210227T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 30
DTSTAMP:20210225T221252Z
SEQUENCE:0
UID:1371-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 30 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: AKA Notorious Criminal \"Pogo-Man\"\n\n\n\n	@ChronoZoggt : Has a Sword 
	for a Waifu\n\n\n\n	@OneMadPanda : Resident Cryptographer\n\n\n\n	Please 
	RSVP if you're one of the people tagged in this post.\n
DTSTART:20210302T180000Z
DTEND:20210302T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[ArmA 3] COD Zombies - Factory
DTSTAMP:20210224T220628Z
SEQUENCE:0
UID:1370-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="BenFromTTG":forum@fkgaming.eu
DESCRIPTION:\n	To be hosted on FK4 after 1st main or if 1st main ends ea
	rly\, 9.15 UK Time\n\n\n\n	COD Zombies - Factory\n\n\n\n	Filename : COD_Zo
	mbies-Factory.panthera3\n\n\n\n	Modset: http://www.mediafire.com/file/4ql
	hwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file\n\n\n\n	 \n\n\n\n	Backstory:
	\n\n\n\n	After escaping the Bukovina and Livonia outbreaks\, your team is 
	sent to investigate reports of infection at Factory in Panthera. On arriva
	l\, you are locked in with no hope of escape. A chill runs down your spine
	...\n\n\n\n	Rules/How To Play\n\n\n\n	The game mode is an homage to the tr
	aditional wave based Call Of Duty Zombies mode. There are wall weapons\, p
	erks\, secrets\, music\, a mystery box plus some new things not seen last
	 time. There is no points system\, so new parts of the map will open up af
	ter a certain amount of waves. Your goal is to kill Zombies\, survive wave
	s and escape.\n\n\n\n	This is my smoothest and best Zombies mission so far
	. If you have played my last ones\, I highly recommend coming back to see 
	this one. I've spent 20+ hours crafting the mission and a further 10 or so
	 bug fixing the server crash issue.\n\n\n\n	New Features \n\n\n\n		- Perk
	s\n	\n	\n		- Revamped Pack-A-Punch\n	\n	\n		- New weapons\n	\n	\n		- Revam
	ped Mystery Box\n	\n	\n		- Added more sounds\n	\n	\n		- A few nice surpris
	es...\n	\n
DTSTART:20210228T211500Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="TeamSpeakUser";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Fall - UNSUNG
DTSTAMP:20210220T135145Z
SEQUENCE:0
UID:1366-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	\n		\n			\n				\n					9th MAB\, Task Force 76\
	, Gia Ðịnh Province\, Republic of Vietnam\, South-East Asia\, 1975\
	n				\n\n				\n					ARVN forces have utterly disintegrated. The Republic o
	f South Viet-Nam no longer has any chance of victory in this conflict. Con
	gress has decreed that US troops will not intervene in the conflict any fu
	rther. As such\, President Ford has authorised Operation FREQUENT WIND. We
	 have already evacuated the DAO compound and Marines reported heavy artill
	ery and small arms fire directed at Tan Son Nhut Air Force Base. The evac
	uation was cut short\, due to an unexpected NVA armoured push getting dang
	erously close to the defence perimeter. Your platoon is being organised to
	 conduct an emergency evacuation of the United States Embassy in Saigon. W
	e still have 33 Americans trapped within the compound walls\, protected by
	 a small security contingent. We are running out of time\, we expect Saigo
	n to fall within the next few hours. Evacuate all American citizens and Vi
	etnamese nationals who are vetted and approved for extraction. Ensure all 
	Marines make it back to the fleet. Good luck.\n				\n\n				\n					\n				\n
	\n				\n					\n				\n\n				\n					++BRIEFING COMPLETED++\n				\n\n				\n		
				MISSION SUMMARY: This will be a heavily themed mission with elements t
	aken from the Vietnam War. The mission will be making use of the Arma 3 Un
	sung mod which will be posted as well at the bottom of this event page in
	 a compiled list.  Weaponry within the mission will be restricted to Viet
	nam/Faction based weaponry and will be restricted per your chosen role. T
	ags for applicable roles are being enforced and will not be different fro
	m standard slotting. Squad Structure and PTLN structure have been changed
	 to accommodate the theme and structure of operations in the Vietnam War.\
	n				\n\n				\n					\n				\n\n				\n					++SLOTTING++\n				\n\n				\n					
	(TAGS &amp\; REGS PRIORITIZED)\n				\n\n				\n					(RESERVED SLOTS MAY BE 
	OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n				\n\n				\n					BE AWARE THIS
	 MISSION ONLY HAS 47 SLOTS!\n				\n\n				\n					Slotting closes at 17:59 
	British on the day of the event\n				\n\n				\n					\n				\n\n				\n					T
	ASK FORCE 76 ORDER OF BATTLE\n				\n\n				\n						EMBASSY GUARD *\n\n			
				\n								Security Force Commander [SL TAGS] - @colt92 [NO TAGS]\n				
				\n							\n								RTO [2iC TAGS]  - OPEN\n							\n							\n								S
	ergeant of the Guard [TL TAGS] - @Wheezy\n							\n							\n								Corpsm
	an [MEDIC TAGS] - @LurkerOne\n							\n							\n								Corporal [TL TAGS]
	 - @Resurge [NO TAGS]\n							\n							\n								Marine\, Marine\n							
	\n							\n								Corporal [TL TAGS] - OPEN\n							\n							\n								Ma
	rine\, Marine\n							\n							\n								Ambassador's Guard\n							\n				
			\n					\n						PLTNHQ\n						\n								Lieutenant [PLTN TAGS] - OPEN\n		
						\n							\n								RTO/FAC [FAC TAGS] - @info\n							\n							\n				
					2x Corpsman [MEDIC TAGS]  - @Whitelock / OPEN\n							\n						\n			
			\n						ABLE\n						\n								Sergeant [SL TAGS] - OPEN\n							\n						
		\n								RTO [TL TAGS] - OPEN\n							\n							\n								Corporal [TL TA
	GS] - OPEN\n							\n							\n								A Gunner\, B Gunner\, Marine\n						
		\n							\n								Corporal [TL TAGS] - OPEN\n							\n							\n								
	3x Marine\n							\n							\n								Corporal [TL TAGS] - OPEN\n							\n	
							\n								3x Marine\n							\n						\n					\n						BAKER\n						\n		
							Sergeant [SL TAGS] - OPEN\n							\n							\n								RTO [TL TAGS] -
	 OPEN\n							\n							\n								Corporal [TL TAGS] - OPEN\n							\n					
			\n								A Gunner\, B Gunner\, Marine\n							\n							\n								Corpor
	al [TL TAGS] - OPEN\n							\n							\n								3x Marine\n							\n						
		\n								Corporal [TL TAGS] - OPEN\n							\n							\n								3x Marine\
	n							\n						\n					\n						WASP-16 (CH53-A)\n						\n								Pilot [R
	OTARY PILOT TAGS] - @Griffin68965\n							\n							\n								Crew Chief [C
	REW CHIEF TAGS] - @SAUCEGODISHALL [NO TAGS]\n							\n						\n					\n					
		BLACKBETTY (UH-1H)\n						\n								Pilot [ROTARY PILOT TAGS] - @L00_Cyp
	h3r\n							\n							\n								Crew Chief [CREW CHIEF TAGS] - @TheSalader
	 [NO TAGS]\n							\n						\n				\n					*The Embassy Guard is responsible
	 for the life of the Ambassador. Once the LT arrives they will be the Offi
	cer in Charge. I intend for the PLTNHQ to 'merge' with the Embassy Guard s
	ection to make another large squad. The Embassy Guard RTO can take over RT
	O duties and the PLTNHQ RTO can take over FAC duties. Keep in mind\, the S
	ecurity Force Commander &amp\; Lieutenant do not have to agree on where th
	e Embassy Guard should be deployed. The Guard's first and foremost objecti
	ve is the safety of the Ambassador!\n				\n\n				\n					++RESTRICTIONS++\n
					\n\n				\n						Only Weapons and equipment from the Unsung mod may be
	 used within the mission.\n					\n					\n						Short Range Radios are proh
	ibited.\n					\n					\n						Only Radiomen are permitted to carry Long Ran
	ge Radios.\n					\n					\n						Night vision equipment is prohibited.\n			
			\n					\n						BFT and GPS systems will be disabled/prohibited.\n					\n
						\n						Looting of enemy primary weapons is restricted\, looting of e
	nemy supplies is permitted. Should resupply not be available\, emergency p
	rocurement of enemy weapons is permitted. *The Staff Sergeant can request 
	a Thompson or AK-47 instead of his M16. It was surprisingly common to see 
	this in the Marines.\n					\n				\n					++EQUIPMENT++\n				\n\n				\n					
	All Uniform &amp\; Equipment is already assigned via the template.\n				\n
	\n				\n					 \n				\n\n				\n					MISSION REQUIREMENTS: \n				\n\n				\
	n					SERVER INFO :\n				\n\n				\n						Name: FK #4 Custom Mission Serve
	r\n					\n					\n						IP: arma4.fkservers.eu\n					\n					\n						Port: 2
	402\n					\n					\n						Password: On Request\n					\n				\n						Modset H
	ere - Now with preset functionality\n					\n				\n					CUSTOM UNSUNG MODS
	ET! NOT THE IFA ONE\n				\n			\n		\n	\n
DTSTART:20210225T190000Z
DTEND:20210225T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Tournament
DTSTAMP:20210222T113557Z
SEQUENCE:0
UID:1367-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	This event has already had its sign ups. If you are inter
	ested in playing\, please contact me on either discord (Fred#1306) or the 
	forum. I cannot guarantee you will play but you may be able to play as ba
	ckup throughout the night. (If NA event was any indication\, it is likely 
	you will probably play as a stand in)\n\n	 \n\n\n\n	This is just a remind
	er post for FNF Titans so all involved have it in their calendar. RSVP Lis
	t:\n\n\n\n		@Resurge - Squad Leader\n	\n	\n		@Fred- Combat Engineer \n	\
	n	\n		@Griffin68965 - Marksman \n	\n	\n		@SAUCEGODISHALL - Machine gunn
	er\n	\n	\n		@KingShibe - Autorifleman\n	\n	\n		@vladdis611 - Medic\n	\n
		\n		@GloppinBoopin - Medic \n	\n	\n		 @TacticalPanda - Rifleman \n	\
	n\n	As we figure out who wants which slot\, I will try to adjust the roles
	 above\n\n\n\n	FNF Discord: https://discord.gg/e4SKmhFGoogle Doc with mor
	e info\n
DTSTART:20210302T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mortar training + eval
DTSTAMP:20210220T102549Z
SEQUENCE:0
UID:1364-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	The RSVP is only for the REG+ evaluation.\n\n\n\n	For the
	 training part I'm allowing up to 12 people. Simply be there on time!\n\n\
	n\n	 \n\n\n\n	Event information\n\n\n\n	Requirements:\n\n\n\n		Have basic
	 knowledge about the ACE interaction system. \n	\n	\n		Be able to do to 
	very basic math at a reasonable speed ... Either in your head\, on paper 
	or with a normal calculator.\n		\n				I'm talking about stuff like: \n			
		\n						5.88 + (-104.2) = -98.32\n					\n					\n						0.7 * 8.4 = 5.88\n
						\n					\n						(1 - 793.28 / 1013.25) * 100 * -4.8 ≈ -104.2\n					
	\n				\n		\n\n	What will we teach during this event:\n\n\n\n		Mortar crew 
	loadout\n	\n	\n		Map reading for\n		\n				mortar setup location.\n			\n			
	\n				distance to target and height difference\n			\n		\n	\n		How to read 
	rangetables\n		\n				Mk6 / L16 (82mm)\n			\n			\n				M6 (60mm)\n			\n		\n	
	\n		Kestrel usage (wind\, temperature\, air pressure)\n	\n	\n		Doing the c
	alculations by hand with basic tools like pen\, paper\, calculator\n	\n	\n
			How to respond to the RTO calling in a firemission \n	\n	\n		How to adj
	ust fire (RTO calls: \"rounds where 200m short\" or \"50m long\" ...)\n	\n
		\n		How to prepare for incoming fire missions (what can you calculate bef
	ore RTO calls for the firemission)\n	\n	\n		Load\, aim and fire all kinds 
	of mortars (Mk6\, L16\, M6\, 120mm\, ...)\n	\n	\n		How to use \"extra tool
	s\" like the MicroDagr or Vector21 to help with the calculations\n	\n	\n		
	If we got the time some very basic drone usage.\n	\n\n	It is highly recom
	mended reading the guide on Indirect Fire Support before attending this e
	vent. I will talk about the content of his guide from the mortar team side
	\, but only briefly!\n\n\n\n\n	 \n\n\n\n	I have planned 2 hours for the 
	training and 1:45 hours for the evals with a 15 minute break in between s
	o I don't lose my voice. It might take longer if issues occur.\n\n\n\n	 
	\n\n\n\n	The EVAL PART is exclusive for Regs+. If you are a FNG you can o
	nly take part in the training.\n\n\n\n	We are limiting the eval RSVP to 
	6 people but most of the time not everybody who RSVP'ed shows up. Feel fr
	ee to just be there on time and you will most likely be able to get in.\n
	\nBe sensible\, an amount of extreme fuckery (completely unnecessary or un
	related fucking around\, stupid delays due to not paying attention .etc.) 
	will get you kicked out of the training\, possibly even with a ban\, and m
	aybe even a ban from further trainings.\n
DTSTART:20210228T150000Z
DTEND:20210228T190000Z
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Resurge";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 5
DTSTAMP:20210219T175520Z
SEQUENCE:0
UID:1363-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 5th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	@Sensaitadpole\n\n\n\n	The p
	arty is currently full but this may change later in the campaign \n
DTSTART:20210305T150000Z
DTEND:20210305T183000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Sensaitadpole";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gunship operations (light\, medium and heavy)
DTSTAMP:20210219T083612Z
SEQUENCE:0
UID:1361-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	This training will talk about tactics and operation for l
	ight\, medium and heavy gunships. From basic tactics through roles if oper
	ating with other birds to some live fire exercises. The main focus will be
	 on the AH-6M Littlebird and AH-64D Apache Longbow.\n\n\n\n	This training
	 will not go into details on systems and weapons. Just why\, when and how
	 to use them. \n\n\n\n	 \n\n\n\n	Requirements for taking part in the tra
	ining:\n\n\n\n		Know how to\n		\n				set keybinds.\n			\n			\n				change y
	our video settings.\n			\n			\n				switch and fire weapons in a vehicle.\
	n			\n			\n				use different locking methods. (Lock Target / Next Target)\
	n			\n			\n				the panel system.\n			\n			\n				Basic flight operations o
	f helicopters! \n			\n		\n\n	 \n\n\n\n	 \n\n\n\n	Taking part in this tr
	aining DOES NOT give you any priority during slotting.\n\n\n\n	 \n\n\n\n	
	We are limiting the RSVP to 8 people but most of the time not everybody 
	who RSVP'ed shows up. Feel free to just be there at the time and you proba
	bly will be able to get in. I also have no issue with additional people j
	oining and listening in. \n\nBe sensible\, an amount of extreme fuckery (
	completely unnecessary or unrelated crashes\, stupid delays due to not pay
	ing attention .etc.) will get you kicked out of the training\, possibly ev
	en with a ban\, and maybe even a ban from further trainings.\n
DTSTART:20210227T150000Z
DTEND:20210227T170000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="BenFromTTG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Magnet
DTSTAMP:20210216T231000Z
SEQUENCE:0
UID:1360-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Magnet\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n
		 \n\n\n\n	\n\n\n\n	Recently a top secret prototype ship was stolen by Se
	paratist forces\, and was taken to an unknown location somewhere in the re
	gion of Madrigal. Local resistance forces indicate that the CIS have taken
	 copies of the ships blueprint\, and that they are currently being stored 
	on a computer system inside the Gladius Military Academy\, it is reasonabl
	e to assume that the location of the ship itself is also on the system. An
	 elite recovery team has been assembled consisting of troops from \"41st 
	Green Company\". The team and their supporting Prophet element have been d
	ropped on the coast to the west\, and are tasked with sneaking into the Ac
	ademy\, recovering the intel\, and if possible locating and destroying the
	 ship itself\, as recovery of the vessel itself is now deemed to be imposs
	ible by high command. The planet you are infiltrating is fully occupied by
	 the Separatist alliance\, and is deep inside their territory. This situat
	ion has pros and cons\, because although there will be hostile activity a
	ll over the planet\, due to the planets distance from the front line the 
	concentration of enemy forces should be limited. However the possibility o
	f heavy QRFs does still remain if you take too long after to complete your
	 objectives after making your presence known. On that topic\, it is advise
	d that you make use of your hand to hand combat abilities\, and your Proph
	et support wherever possible\, in an effort to avoid blowing your cover u
	ntil that last moment if at all. In the event of outright combat being the
	 only available option\, it is advised that you plan carefully before eng
	aging\, as soon as combat begins the CIS droid machine will begin to mobi
	lize\, and you will find your job to be increasingly difficult. The object
	ives MUST be completed\, failure is not an option\, and you should take an
	y and all precautions to achieve your goals\, no matter the cost. Due to t
	he open ended nature of your tasks\, the possibility and form of your ext
	ract will depend on how alert the enemy is to your presence\, and in parti
	cular your location.\n\n\n\n	 \n\n\n\n	\n\n\n\n	++DISCLAIMER++\n\n\n\n	Th
	e aim of this is to have a slightly smaller\, more serious/immersive missi
	on for those who enjoy it\, and i reserve the right to pick those who i be
	lieve best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n
	\n\n	MISSION SUMMARY: This will be a heavily themed mission with elements
	 taken from the Clone Wars in the Star Wars Universe. It will be making u
	se of the Arma 3 mods Star Wars Opposition\, Legion Studios Base and 
	3AS which will be posted as well at the bottom of this event page in a co
	mpiled list.  Weaponry within the mission will be restricted to Clone War
	s Era/Faction based weaponry and will be restricted per your chosen role.
	 Tags for applicable roles are being enforced and will not be different f
	rom standard slotting. Squad Structure and PTLN structure have been chang
	ed to accommodate the theme and structure of operations in the Clone Wars.
	\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\
	n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL S
	AY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	Recovery Team:\n\n\n\n		 Squad Lead (SL TAGS): @riccardi48 (no tags)\
	n	\n	\n		 Medic (MEDIC TAGS): @magnusnielsen\n	\n	\n		 Rifleman (REGS+)
	: @info\n	\n	\n		 Rifleman (REGS+): @Prometheus13\n	\n	\n		 Team Lead 
	(TL TAGS): @Veagance   \n	\n	\n		 Medic (MEDIC TAGS): @Conga Line of N
	eckbeards   \n	\n	\n		 Rifleman (REGS+): @GloppinBoopin\n	\n	\n		 Rif
	leman (REGS+): @Resurge  \n	\n\n	\n\n\n\n	Prophet:\n\n\n\n		Spotter (SP
	OTTER TAGS): @Silberjojo (no tags)\n	\n	\n		Sniper (SNIPER TAGS): @andyt9
	0\n	\n\n	 \n\n\n\n	*NOTES*\n\n\n\n	*Shots from the Sniper will be treated
	 as if they are suppressed\, and will not\n\n	 alert the enemy unless the
	 body is in LOS of the enemy\, single shots inside buildings will\n\n	 b
	e treated the same*\n\n	*If the players wish to \"hide\" a body\, approach
	 the corpse and ping Zeus*\n\n	*Prophet team may take the JT12 Parajumper 
	if they wish\, and can medic themselves*\n\n	*Make sure you have the keybi
	nd set for \"Stealth Execution\" in \"Webknight's Melee\"\n\n	*Any intel w
	ill be attached to these consoles*\n\n\n\n\n	\n\n	 \n\n\n\n	      
	                                     
	                                     
	                                     
	                                     
	                                               
	   --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		
	Loadouts are semi-scripted (inventory items E.G ammo and grenades may be e
	dited)\n	\n	\n		2 respawns requested by \"Recovery SL\"\, 1 extra respawn
	 at a fixed point mid mission.\n	\n	\n		Looting of enemy weapons is prohi
	bited\, extreme circumstances exempt.\n	\n	\n		BFT disabled\n	\n	\n		No re
	supply \n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \
	n\n\n\n	Loadouts are semi-scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210221T160000Z
DTEND:20210221T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FNF Titans Sign up
DTSTAMP:20210212T163455Z
SEQUENCE:0
UID:1355-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	RSVP has been submitted\n\n\n\n	 \n\n\n\n	17/02/21 is th
	e deadline for Signing Up for the event\, not the actual date of said eve
	nt. As it stands\, the EU round of FNF Titans (what we are signing up for)
	 is scheduled to take place at 20:00 UTC March 2nd (Tuesday) - subjective
	 to change to the 6th of March\, same time (Saturday).\n\n\n\n	 \n\n\n\n	
	FNF Titans is a new event created by the FNF team. It is a 7v7 tournament 
	pitting many different communities against each other\; the winning team 
	receiving bragging rights over the others.  \n\n	*Edit* They have also n
	ow released a teaser trailer for you viewing pleasure: LINK\n\n\n\n	FK wi
	ll be bringing 7 participants + 2 backup.\n\n\n\n	The squad composition is
	 customisable based on this list:\n\n\n\n		Squad leader\n	\n	\n		Marksman 
	(RCO optic) \n	\n	\n		Medic\n	\n	\n		Medic\n	\n	\n		Auto Rifleman\n	\n	\n	
		Assistant Auto Rifleman\n	\n	\n		Combat engineer\n	\n	\n		Rifleman (LAT) 
	(M72A7 / RPG26)\n	\n	\n		Machine Gunner\n	\n	\n		Ammo Bearer (MG)\n	\n\n
		 \n\n\n\n		Only 7 slots can be chosen by each team\, and can be changed 
	in between rounds to their liking. \n	\n	\n		BLUFOR standard loadout - M4A
	1 Block II/M16A4\, M249 and M240\n	\n	\n		OPFOR standard loadout - AK74\, 
	PKM and PKP\n	\n\n	The basic squad composition will be created once the sl
	ots have been filled.\n\n\n\n	If you wish to participate\, enter your name
	 in the comments and state your preferred role\n\n\n\n	Current Roster (NA
	ME - PREFERED SLOT) (7/9):\n\n\n\n		 @Fred- Combat Engineer / Squad Leade
	r\n	\n	\n		@Resurge - Squad Leader\n	\n	\n		@Griffin68965 - Marksman / M
	achine gunner\n	\n	\n		@SAUCEGODISHALL - Autorifleman / Marksman / Machine
	gunner\n	\n	\n		@KingShibe - Marksman / Squad Leader / Medic\n	\n	\n		@vl
	addis611 - Medic / Marksman / Combat Engineer\n	\n	\n		@GloppinBoopin - 
	Medic / Marksman\n	\n	\n		 @TacticalPanda - Rifleman / Auto Rifleman\n	\
	n\n	 \n\n\n\n	FNF Discord: https://discord.gg/e4SKmhF\nGoogle Doc with m
	ore info\n
DTSTART;VALUE=DATE:20210217
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 50
DTSTAMP:20210216T085509Z
SEQUENCE:0
UID:1359-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210220T163000Z
DTEND:20210220T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall #2
DTSTAMP:20210214T152637Z
SEQUENCE:0
UID:1358-1-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Second Townhall event. This will be occurring Monthly. Th
	is will be hosted on TeamSpeak in a temporary room\, named \"Townhall\". S
	tart time will be 1300 GMT (1PM UK Time).\n\n\n\n	An introduction and expl
	anation of what this is can be found in the announcement thread here:\n\n\
	n\n\n	This isn't a super formal event\, just a chance for us as a communit
	y to get together and discuss how things are going\, any issues\, things t
	hat are going well etc. While no formal \"Meeting Minutes\" will be taken\
	, notes for things that could be taken and discussed at CM Meetings will b
	e taken by the CMs present.\n\n\n\n	@Monocled Badger will be hosting.\n
DTSTART:20210313T130000Z
DTEND:20210313T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Guardian
DTSTAMP:20210207T012954Z
SEQUENCE:0
UID:1352-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Guardian\n\n\n\n	Mandalore\n\n\n\n	  ++MISSION
	 BRIEFING++\n\n\n\n	\n\n\n\n	 \n\n\n\n	In an effort to improve diplomatic
	 relations between the Mandalorian people and the Republic\, a meeting was
	 set up involving multiple politicians from both sides. During the meeting
	 a violent rebellion erupted inside the host city\, seeming to consist of 
	Mandalorian warriors of multiple factions. Despite the best efforts of the
	 local Security forces and a detachment of Coruscant Guards\, the partiall
	y completed embassy building was overrun and lost. The rest of the Repub
	lic party have reached the southern end of the city and have begun evacuat
	ion procedures\, however before the procedures can be completed certain do
	cuments must be recovered from the embassy's central computer\, the only p
	erson with the pass codes for the computer currently available is the sena
	tor. A small squad of Coruscant guard have been assembled and have been eq
	uipped with riot shields in an effort to aid their progress. Your tasking 
	is to escort the senator and his personal guard and fight your way throug
	h the city and recover the senator. Once you have arrived at the embassy\,
	 you are to recover the documents and move to a safe location of your cho
	ice for extract. We can only hope that you reach the embassy before the do
	cuments are destroyed. Due to the possibility of harming civilians and the
	 apparent threat of anti-tank and anti-air equipment there will be no clo
	se air\, or armoured support\, their small arms also appear to be powerful
	\, so a careful approach is recommended. Due to the anit-air threat your e
	xtract point will have to be outside of the city limits. There were other
	 pockets of Republic forces that were cut off in the retreat\, if you can 
	confirm their fates during your mission\, take care to transmit them to re
	gion command.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	The aim
	 of this is to have a slightly smaller\, more serious/immersive mission fo
	r those who enjoy it\, and i reserve the right to pick those who i believe
	 best suit the mission.\n\n\n\n	 \n\n\n\n	--BRIEFING COMPLETE--\n\n\n\n	
	MISSION SUMMARY: This will be a heavily themed mission with elements take
	n from the Clone Wars in the Star Wars Universe. It will be making use of
	 the Arma 3 mods Star Wars Opposition\, Legion Studios Base and 3AS w
	hich will be posted as well at the bottom of this event page in a compiled
	 list.  Weaponry within the mission will be restricted to Clone Wars Era/
	Faction based weaponry and will be restricted per your chosen role. Tags 
	for applicable roles are being enforced and will not be different from st
	andard slotting. Squad Structure and PTLN structure have been changed to 
	accommodate the theme and structure of operations in the Clone Wars.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	
	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS 
	AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Embassy Defence T
	eam:\n\n\n\n\n		 Squad Lead (SL TAGS): @Veagance\n	\n	\n		 Medic (MEDIC 
	TAGS): @TheSalader\n	\n	\n		 Trooper (REGS+): @Mingy\n	\n	\n		 Trooper 
	(REGS+): OPEN          \n	\n	\n		 Trooper (REGS+): @Conga Line of 
	Neckbeards\n	\n	\n		 Senator (REGS+): @riccardi48\n	\n\n	Coruscant Guards
	:\n\n\n\n\n		Fox (SL) (SL TAGS): @Silberjojo\n	\n	\n		Medic (MEDIC TAGS): 
	@L00_Cyph3r\n	\n	\n		Trooper (REGS+): @SilentGunner13\n	\n	\n		Trooper (S
	hield) (REGS+): @magnusnielsen\n	\n	\n		Trooper (Shield) (REGS+): @info\n
		\n	\n		Thire (TL) (TL TAGS): @EpsilonNiner (FNG)\n	\n	\n		Medic (MEDIC T
	AGS): OPEN\n	\n	\n		Trooper (REGS+): OPEN\n	\n	\n		Trooper (Shield) (RE
	GS+): @SAUCEGODISHALL\n	\n	\n		Trooper (Shield) (REGS+): OPEN\n	\n\n	*Un
	its with \"shield\" in the name have the \"JLTS\" inventory shield*\n\n	*T
	he Senator will act as a medic for the \"defence\" medic*\n\n	*In the even
	t of not having enough people\, the defence team will join the guards in 
	the assault*\n\n\n\n	                          
	                                     
	                                     
	                                    
	                                       
	                             --SLOTTING--\n\n\n\n	 \n\n\n
	\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\
	n		2 respawns per group\, and one when the two groups meet\n	\n	\n		Lootin
	g of enemy weapons is prohibited\, extreme circumstances exempt.\n	\n	\n	
		BFT disabled\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT
	++ \n\n\n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\
	n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Cust
	om Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n
		\n		Password: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210214T160000Z
DTEND:20210214T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 29
DTSTAMP:20210213T223817Z
SEQUENCE:0
UID:1357-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			\n				\n					Session 29 of Will's DnD campaign:
	\n				\n\n				\n					The Cast:\n				\n\n				\n					@Prometheus13 : Swings
	 and Misses\n				\n\n				\n					@Shoxe : Brings a Gun to a Sword Fight\n	
				\n\n				\n					@Kingorrik : Has Equine PTSD\n				\n\n				\n					@Jacob
	_Waltz : AKA Notorious Criminal \"Pogo-Man\"\n				\n\n				\n					@ChronoZ
	oggt : Has a Sword for a Waifu\n				\n\n				\n					@OneMadPanda : Reside
	nt Cryptographer\n				\n\n				\n					Please RSVP if you're one of the peop
	le tagged in this post.\n				\n			\n		\n	\n
DTSTART:20210225T180000Z
DTEND:20210225T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Easter Offensive - UNSUNG
DTSTAMP:20210207T205249Z
SEQUENCE:0
UID:1354-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			First Company\, 4th Battalion\, 3rd ARVN Divis
	ion\, Phuoc Toy Province\, Republic of Vietnam\, South-East Asia\, 197
	2\n		\n\n		\n			The unthinkable has happened! Multiple divisions of the NV
	A have launched a major offensive across the country\, but this time they'
	ve brought armour over the DMZ! Our forces are being engaged individually 
	and cannot organise a strong defence. We need you to conduct a fighting wi
	thdrawal until we can organise a stronger defence at Xan Loc. Your orders 
	are to hold off the invaders and give your lives for the cause if you must
	!\n\n			Thankfully\, we have still have some American advisors with us who
	 can call upon their superior air support if it is needed.\n		\n\n		\n			\
	n		\n\n		\n			\n		\n\n		\n			++BRIEFING COMPLETED++\n		\n\n		\n			MISSION 
	SUMMARY: This will be a heavily themed mission with elements taken from t
	he Vietnam War. The mission will be making use of the Arma 3 Unsung mod w
	hich will be posted as well at the bottom of this event page in a compiled
	 list.  Weaponry within the mission will be restricted to Vietnam/Faction
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme and structure of operations in the Vietnam War.\n		\n\n		\
	n			\n\n		\n			++SLOTTING++\n		\n\n		\n			(TAGS &amp\; REGS PRIORITIZED)\n
			\n\n		\n			(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SL
	OTS MARKED OPEN MAY BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETIO
	N)\n		\n\n		\n			BE AWARE THIS MISSION ONLY HAS 46 SLOTS!\n		\n\n		\n			S
	lotting closes at 17:59 British on the day of the event\n		\n\n		\n			\n		
	\n\n		\n			FORCE ORBAT\n		\n\n		\n			US FORCES\n		\n\n		\n				SF-ADV-47\n\
	n				\n						Forward Air Liaison [FAC TAGS] - @L00_Cyph3r\n					\n					\n	
						RTO [TL TAGS] - @colt92\n					\n					\n						Corpsman [MEDIC TAGS] - 
	OPEN\n					\n					\n						Marksman [REG+] - @TheSalader\n					\n					\n		
					Autorifleman [REG+] - @Resurge\n					\n				\n			\n				SLUGGER-5 (F4 
	Phantom)\n				\n						Pilot [FW TAGS] - @AngryScottishMan\n					\n					\n
							WSO [WSO TAGS] - @info\n					\n				\n			\n				MORTAR BATTERY (Numb
	ers permitting)\n				\n						Battery Commander [MRTR TAGS] - @Servok\n			
			\n					\n						RTO [TL TAGS] - @Fabs [NO TAGS]\n					\n					\n						2x
	 Gunner [MRTR TAGS] - OPEN / OPEN\n					\n				\n		\n			ARVN FORCES\n		\n
	\n		\n				PLTNHQ\n\n				\n						LT [PLTN TAGS] - @Jerichron\n					\n					
	\n						RTO [TL TAGS] - @LurkerOne\n					\n					\n						3x Medics [MEDIC 
	TAGS] - OPEN / OPEN / OPEN\n					\n				\n			\n				ONE\n				\n						Serg
	eant [SL TAGS] - OPEN\n					\n					\n						RTO [TL TAGS] - OPEN\n					\n
						\n						Autorifleman\, 3x Rifleman\n					\n					\n						Team Leader [
	TL TAGS] - OPEN\n					\n					\n						MAT Gunner\, 2x Rifleman\n					\n			
		\n			\n				TWO\n				\n						Sergeant [SL TAGS] - OPEN\n					\n					\n			
				RTO [TL TAGS] - OPEN\n					\n					\n						Autorifleman\, 3x Rifleman\n
						\n					\n						Team Leader [TL TAGS] - @Malbryn\n					\n					\n					
		MAT Gunner\, 2x Rifleman\n					\n				\n			\n				THREE\n				\n						Sergea
	nt [SL TAGS] - OPEN\n					\n					\n						RTO [TL TAGS] - OPEN\n					\n		
				\n						Autorifleman\, 3x Rifleman\n					\n					\n						Team Leader [TL
	 TAGS] - OPEN\n					\n					\n						MAT Gunner\, 2x Rifleman\n					\n				\
	n		\n			++RESTRICTIONS++\n		\n\n		\n				Only Weapons and equipment from th
	e Unsung mod may be used within the mission.\n			\n			\n				Short Range R
	adios are prohibited.\n			\n			\n				Only Radiomen are permitted to carry 
	Long Range Radios.\n			\n			\n				Night vision equipment is prohibited.\n	
			\n			\n				BFT and GPS systems will be disabled/prohibited.\n			\n			\n	
				Looting of enemy primary weapons is restricted\, looting of enemy suppl
	ies is permitted. Should resupply not be available\, emergency procurement
	 of enemy weapons is permitted. *The Staff Sergeant can request a Thompson
	 or AK-47 instead of his M16. It was surprisingly common to see this in th
	e Marines.\n			\n		\n			++EQUIPMENT++\n		\n\n		\n			All Uniform &amp\; Equ
	ipment is already assigned via the template.\n		\n\n		\n			 \n		\n\n		\n	
			MISSION REQUIREMENTS: \n		\n\n		\n			SERVER INFO :\n		\n\n		\n				Name:
	 FK #4 Custom Mission Server\n			\n			\n				IP: arma4.fkservers.eu\n			\n
				\n				Port: 2402\n			\n			\n				Password: On Request\n			\n		\n				Mods
	et Here - Now with preset functionality\n			\n		\n			CUSTOM UNSUNG MODSET
	! NOT THE IFA ONE\n		\n	\n
DTSTART:20210212T190000Z
DTEND:20210212T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 4
DTSTAMP:20210212T180404Z
SEQUENCE:0
UID:1356-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 4th session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n
DTSTART:20210219T150000Z
DTEND:20210219T183000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Townhall
DTSTAMP:20210207T151237Z
SEQUENCE:0
UID:1353-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Calendar event to mark the time of the first Townhall.\n\
	n\n\n	An introduction and explanation of what this is can be found in the 
	announcement thread here:\n\n\n\n\n	This isn't a super formal event\, just
	 a chance for us as a community to get together and discuss how things are
	 going\, any issues\, things that are going well etc. While no formal \"Me
	eting Minutes\" will be taken\, notes for things that could be taken and d
	iscussed at CM Meetings will be taken by the CMs present.\n\n\n\n	@Monocle
	d Badger will be hosting the first one on this date\n
DTSTART:20210213T130000Z
DTEND:20210213T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:\"Rookies\" Star Wars
DTSTAMP:20210130T190540Z
SEQUENCE:0
UID:1349-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	\"Rookies\"\n\n\n\n	Rishi listening post\n\n\n\n	  ++MIS
	SION BRIEFING++\n\n\n\n	\n\n\n\n	The moon of \"Rishi\" is home to an extre
	mely important listening post for the Republic\, while it is out of the w
	ay as far as the galactic war is concerned\, it is sat astride a vital pat
	hway that is one of the few routes into or out of Kamino\, the home world 
	to all clones.\n\n	Rishi is relatively small and quite\, with the native p
	opulation providing small but ever-present annoyances for the even smaller
	 garrison. However\, the hostile environment and the nature of there tasks
	 keeps them on their toes. Today is unusually busy however\, for starters 
	a resupply drop fell short of it's landing point\, it made landfall near a
	n old ship wreck to the south and must be recovered. To the West lies an o
	ld base that was destroyed in a catastrophic storm\, every week a patrol i
	s dispatched to make sure it is not being scavenged from\, or being used a
	s a base for local tribes. A stock check must also be performed\, includi
	ng all vehicles and equipment\, feel free to take what you like\, but know
	 that supplies are few and far between. Throughout all of this\, measures 
	must be taken to keep your ears open\, even though the alarm signifying an
	 unidentified ship is hard to miss\, it can be drowned out if you are dis
	tracted. Communications with the outside world are patchy due to Rishi's w
	eather\, and are currently unavailable. The one surefire way to signal th
	e all clear\, is to have a permanent\, single\, powerful signal being bea
	med up to region command. If this signal drops for more than a few minutes
	\, command will know something is up\, and you will have an entire fleet d
	escending on your position. Note that there are no other Republic forces 
	on the moon\, so if there is an emergency your best shot at calling for he
	lp is by disabling the signal by any means necessary. This is a last dit
	ch strategy however\, and is not to be used lightly. In the event of a hos
	tile takeover\, it is advised that you take every necessary precaution to 
	ensure it's recapture as you would only get one attempt. This includes tot
	al abandonment of the base to regroup\, before launching an assault of you
	r own.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	++DISCLAIMER++\n\n\n\n	This mission i
	s a little more RP focused than the standard mission\n\n\n\n	 \n\n\n\n	-
	-BRIEFING COMPLETE--\n\n\n\n	MISSION SUMMARY: This will be a heavily the
	med mission with elements taken from the Clone Wars in the Star Wars Unive
	rse\, this mission in particular is loosely inspired by this episode of t
	he Clone Wars: https://starwars.fandom.com/wiki/Rookies. It will be makin
	g use of the Arma 3 mods Star Wars Opposition\, Legion Studios Base an
	d 3AS which will be posted as well at the bottom of this event page in a
	 compiled list.  Weaponry within the mission will be restricted to Clone 
	Wars Era/Faction based weaponry and will be restricted per your chosen ro
	le. Tags for applicable roles are being enforced and will not be differen
	t from standard slotting. Squad Structure and PTLN structure have been ch
	anged to accommodate the theme and structure of operations in the Clone Wa
	rs.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)
	\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FINA
	L SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n	 \n\n\n\n		DOMINO S
	QUAD:\n\n		\n				 O'Niner (SL TAGS): @Silberjojo\n			\n			\n				 Droidba
	it (MEDIC TAGS): @TheSalader\n			\n			\n				 Fives (TL TAGS): @sh4rdkni
	ght\n			\n			\n				 Heavy (Regs+) @info\n			\n			\n				 Echo (Regs+): 
	@magnusnielsen\n			\n			\n				 Cutup (Regs+): @L00_Cyph3r\n			\n			\n		
			 Hain (Regs+): @Bashfulvideos\n			\n			\n				 Stix (Regs+): @AntiMatt
	er\n			\n		\n\n	                             
	                                     
	                                     
	                                     
	                                         
	                       --SLOTTING--\n\n\n\n	 \n\n\n\n	 \n\n\
	n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	\n	\n		No resu
	pply \n	\n	\n		Looting of enemy weapons is prohibited.\n	\n	\n		BFT disa
	bled\n	\n\n	--RESTRICTIONS/NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\
	n\n	Loadouts are scripted\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION
	 REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Missio
	n Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Pass
	word: On Request\n	\n	\n		MODSET\n	\n
DTSTART:20210206T160000Z
DTEND:20210206T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 3
DTSTAMP:20210205T181055Z
SEQUENCE:0
UID:1351-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 3rd session of your adventure please on
	ly RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\
	n	@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\
	n\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is cur
	rently full but this may change later in the campaign \n
DTSTART:20210212T150000Z
DTEND:20210212T183000Z
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 2
DTSTAMP:20210130T173851Z
SEQUENCE:0
UID:1348-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the 2nd session of your adventure please onl
	y RSVP if you have been named on the list below\n\n\n\n	Players: \n\n\n\n
		@Root \n\n\n\n	@ChronoZoggt\n\n\n\n	@EpsilonNiner\n\n\n\n	@mekboy_4000\n
	\n\n\n	@SAUCEGODISHALL\n\n\n\n	@Cyico\n\n\n\n	 \n\n\n\n	The party is curr
	ently full but this may change later in the campaign \n\n\n\n	 \n
DTSTART:20210205T140000Z
DTEND:20210205T180000Z
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:SCP Mod Testing Mission
DTSTAMP:20210129T162408Z
SEQUENCE:0
UID:1346-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Root":forum@fkgaming.eu
DESCRIPTION:\n	This event is for the people who are willing to test out 
	a small mission using the SCP Modset (provided for those who RSVP) for a f
	uture SCP based mission.\n\n	The testing will begin after 1st Main on 2nd 
	Feb 2021. I'm looking for just a small team of 10 people since it will con
	tain spoilers for the main mission.\n\n\n	For those who have downloaded/pl
	ayed the STARWARS or HALO modset\, you'll only require additional 1GB of m
	ods to download.\n\n\n	Please RSVP if you are planning on testing out the 
	modset and a sample mission (WITH SPOILERS).\n\n	The testing will be done 
	in FK4\n\n@andyt90 will be your squad leader and will brief you more about
	 the situation and stuff.\n
DTSTART:20210202T211500Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="andyt90";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="GloppinBoopin";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Buster";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Jerichron";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 28 (Italian Job Edition (Proba
	bly))
DTSTAMP:20210130T114920Z
SEQUENCE:0
UID:1347-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			Session 28 of Will's DnD campaign:\n		\n\n		\n	
			The Cast:\n		\n\n		\n			@Prometheus13 : Swings and Misses\n		\n\n		\n		
		@Shoxe : Brings a Gun to a Sword Fight\n		\n\n		\n			@Kingorrik : Has E
	quine PTSD\n		\n\n		\n			@Jacob_Waltz : Pogo-Man\n		\n\n		\n			@ChronoZog
	gt : Has a Sword for a Waifu\n		\n\n		\n			@OneMadPanda : Resident Crypt
	ographer\n		\n\n		\n			Please RSVP if you're one of the people tagged in t
	his post.\n		\n	\n
DTSTART:20210211T180000Z
DTEND:20210211T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Expeditious Rejoinder
DTSTAMP:20210123T214441Z
SEQUENCE:0
UID:1341-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1700 GMT\n\n	
	To attend you MUST RVSP and DECLARE your slot. Tags take priority and 
	will be respected (However final slotting is my discretion).\n\nThe aim of
	 this is to have a slightly smaller\, more serious/immersive mission for t
	hose who enjoy it. As a result\, the follow constraints are in play.\n\n\n
	\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take only
	 what you need\n3) No BFT\n\n\n\n	This mission is a slight proof of concep
	t\, feedback from all participants would be greatly appreciated \n\n\n\n
		Event details\n\n	Player Faction\nUS (Naval Special Warfare Development G
	roup) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron - Troop 2\n\n	1 x 6 Man A
	ssault Team (1 x Team Lead\, 5 x Assaulters)\n\n24th Special Tactics Squad
	ron\n\n	1 x MH-6 Little Bird (Transport - USA (SOCOM) Variant) (1 x Pilot)
	\n\n\n\n	Friendly Forces (BLUFOR)\n\n	None\n\n\n\n	Opposing Forces (OPFOR)
	\n\n	Western Armed Private Military Corporation\n\n\n\n	Civilians \n\n	2 
	x Civilian EOD Specialists (Hostages)\n\n\n\n	Time of Operation (ToO)\n\n	
	0000 Local Time\n\n\n\n	Briefing\nOperation Expeditious Rejoinder\n\n	Seve
	ral hours ago\, after responding to a call about a possible IED threat at 
	the \"ab-e Shur dam\" outside the city limits of \"Zargabad\"\, 2 Civilian
	 EOD Specialists and their NATO escort were engaged by an unknown PMC Grou
	p. Initial reports indicate the NATO escort were overwhelmed rapidly and t
	he EOD Specialists were taken captive. No warning was given prior to this 
	engagement. Outside of several isolated bombings from remainder insurgent 
	groups in the area\, the NATO peacekeeping mission has gone smoothly here 
	over the last 6 months. It is entirely unknown who\, or where this group h
	as come from.\n\n\n\n	Regardless of the mystery presented by this situatio
	n\, JSOC has ordered an operation for the immediate retrieval of the two c
	ivilians. Drone Surveillance picked up the PMC convoy moving through the c
	ity of Zargabad who headed North East\, to a compound simply known as \"Th
	e Villa\". Surveillance then witnessed the dismounting of the Convoy insid
	e of the compound outside of the main building. Preliminary analysis of th
	is footage shows that despite the overwhelming engagement\, both hostages 
	appear to be in good health and largely unharmed.  \n\n\n\n	\n		 \n	\n\
	n	\n		\n			 \n		\n\n		\n			  \n		\n	\n\n\n\n	We know that they moved th
	e hostages into the main building (GRID REF 048 045) but their exact posit
	ion inside the building is unknown. A room by room clear and search will n
	eed to be conducted. The PMC group appears to have remained in position an
	d no attempts or preparations to move have been made\, at least any that h
	ave been observed.\n\n\n	There are currently 2 possibilities for their cur
	rent holding.\n\n\n\n		They understand NATO presence is a peacekeeping mis
	sion and they will not interfere. As such they intend to ransom the Specia
	lists to the local authorities. \n	\n	\n		They have been hired by current
	ly unknown parties to specifically abduct these two. They are waiting for 
	further instructions/movement orders.\n	\n\n	Either situation presents a s
	mall window of opportunity which cannot be missed. A rapid raid on the tar
	get building must be conducted. A makeshift checkpoint at the inner road e
	ntrance prevents a ram raid via ground vehicles from occurring. \n\n\n\n	
	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	As a result\, an aerial insertion of yo
	ur troop (Callsign \"Assassin\") via MH-6 (Callsign \"Star\") will be cond
	ucted. Star will approach the target compound from the West. Make a landin
	g on the central portion of the target building\, depositing the troop (R
	eference Point A) using the vegetation to the East to obscure the view and
	 fire from the infantry stationed at the checkpoint.\n\n\n\n	\n		 \n	\n\n
		\n		\n			\n	\n\n\n\n	Star will then Exfil West and then North\, eventuall
	y holding at GRID REF 053 058\, using the terrain as cover until the extra
	ction of the troop and the hostages following completion of the Raid. Sign
	al for extraction process to begin will be via code phrase \"Twilight\". T
	his will be passed from the Team Lead to Star.\n\n\n\n	The Troops assault 
	plan will be up to the Team leader. However information to note is as foll
	ows: Reference Point A gives immediate access to the building via the cent
	ral stairwell that runs through the building. Additional entrances can be 
	found at Ground Level. Ground Level entrances are on the North\, South Eas
	t\, South\, and South Western sides of the building. The southern side ent
	rances are exposed via glass panes which make up a portion of the building
	s ground level walls\, these serve as the main building entrance. The Nort
	hern entrances do not have such exposure and serve as the rear building en
	trances. The rear entrances were used to move the Hostages inside.\n\n\n\n
		Slots (To declare a slot - you MUST RSVP)\nDEVGRU - Blue Squadron - Tr
	oop 2 - \"Assassin\" - Slotting guide\n\n	           Team Lead
	er: @Silberjojo\n\n	           Assaulter: @TheSalader\n\n	   
	        Assaulter: @LurkerOne\n\n	           Assaulter
	: @info\n\n	           Assaulter: @riccardi48\n\n	    
	       Assaulter:  @Abi\n\n\n\n	Backups: @Veagance @kMaN\
	n\n	           \n24th Special Tactics Squadron - MH-6 Little Bi
	rd - \"Star\"\n           Pilot: @L00_Cyph3r\n\n\n\n	Gear Restrict
	ions (Square brackets denote mod)\n\n	Loadout imports (open these\, cop
	y the text\, load ACE Arsenal and click Import)\nTeam Lead Loadout \nAssau
	lter Loadout\n\nPilot Loadout\n\nDEVGRU - Blue Squadron - Troop 2 - \"Ass
	assin\"           \n\n	           UNIFORM : G3 Uniform (Mul
	ticam) [RHSBlue]           VEST : JPC Light (MC) 
	[RHSBlue]           HELMET : FAST Ballistic (Multicam Cover/
	Headset/NSW) [RHSBlue]           FACEWEAR : Face Shield + Ta
	ctical/Shemagh (KHK) [Military Gear Pack]           BA
	CKPACK : None           RIFLE : HK416 D10 (DEVGRU) [NIArms
	] - EOTech 552.A65/1 [RKSL] - AN/PEQ-15/M952V Black (Light) [RHS Blue] -
	 B&amp\;T RotexIIIC (Grey) [NIArms] - 5.56MM EPR 30Rnd STANAG [NIArms]\
	n\n	           GRENADES : M84 Stun Grenade [ACE] 
	          LAT : NONE           OPTIC
	S : None           NVG : AN/PVS-15 [RHSBlue] 
	          RADIOS : SR - AN/PRC-152 [TFAR]   
	                           LR - RT-1523G (ASIP) + VHF/UHF A
	ntenna (Multicam) [Ilbe]\n\n\n\n	24th Special Tactics Squadron - MH-6 Litt
	le Bird - \"Star\"           \n\n	           UNIFORM : G3 Un
	iform (Multicam) [RHSBlue]           VEST : JPC Light 
	(MC) [RHSBlue]           HELMET : HGU-56/P [RHSB
	lue]           FACEWEAR : Face Shield + Tactical/Shemagh (KHK
	) [Military Gear Pack]           BACKPACK : None
	           RIFLE : MP7A2 [RHSBlue] - EOTech 552.A65/1 [RKSL] 
	- AN/PEQ-15 Black [RHSBlue] - Rotex-II (Black) [RHSBlue] - TD Vetrical Gr
	ip [RHSBlue] - 40rnd MP7 SX FMJ           NVG : AN/PVS
	-15 [RHSBlue]           RADIOS : SR - AN/PRC-152 [
	TFAR]                              LR - RT-1523G (ASIP) +
	 VHF/UHF Antenna (Multicam) [Ilbe]\n
DTSTART:20210207T160000Z
DTEND:20210207T170000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Comms Training 101
DTSTAMP:20210112T104843Z
SEQUENCE:0
UID:1328-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			This will be an event cove
	ring basic Long-Range-Communications-Routine. If you have never touched a 
	LR\, this is for you. If you're still uncomfortable on the LR\, this is fo
	r you. I'm aiming for these to be around two hours long\, but depending on
	 how many people there are and how quick we get through all the points\, i
	t may take less time.\n\nWe'll be going over the following points:\n		\n\n
			\n			1. What is LR used for? \n\n			2. 69\, 68\, 67 and Short-Range Com
	ms\n\n			3. How to setup your Long-Range-Radio\n\n			4. Phrases and Words\
	n\n			5. Comms etiquette\n\n			6. Practical Sessions\n\n			7. Additionals
	 (this includes 6-Digit Grid references\, SitReps and handling two channe
	ls at once)\n\n			8. Questions and Additions \n\n			9. 2nd Practical (If 
	Time)\n		\n\n		\n			NOTE: If not enough people sign up - practical session
	s will be dropped so the session will be shorter by roughly an hour\n		\n\
	n		\n			\nHelpful guides:\n		\n\n		\n			TFAR radios:\n		\n		\n\n		\n			Usi
	ng radio communication:\n		\n		\n\n		\n			Basic communications guide:\n		\
	n		\n	\n\n\n\n	 \n
DTSTART:20210206T160000Z
DTEND:20210206T180000Z
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Spartn";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Anti's 5e Homebrew DnD Campaign session 0/1
DTSTAMP:20210125T135612Z
SEQUENCE:0
UID:1343-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="AntiMatter":forum@fkgaming.eu
DESCRIPTION:\n	This will be the First session of the Campaign\, where we
	 do character creation and start your adventure.\n\n\n\n	Players:\n\n\n\n	
	1. @EpsilonNiner\n\n\n\n	2. @Root\n\n\n\n	3. @Cyico\n\n\n\n	4. @SAUCEGODIS
	HALL\n\n\n\n	5. @ChronoZoggt\n\n\n\n	6. @mekboy_4000\n\n\n\n	 \n\n\n\n	Pl
	ease RSVP if you are attending and you've been mentioned\, if you are inte
	rested in joining\, message me or comment down below.\n
DTSTART:20210130T140000Z
DTEND:20210130T180000Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Cyico";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="AntiMatter";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="mekboy_4000";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tet '68 - UNSUNG - 1ST MAIN
DTSTAMP:20210118T125408Z
SEQUENCE:0
UID:1335-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Hotel Company\, 5th Battalion\, 3rd Marine Division\, Phu
	oc Toy Province\, Republic of Vietnam\, South-East Asia\, 1968\n\n\n\n	
	The next couple of days are expected to be largely quiet\, it's the Tet ce
	lebrations\; or the Vietnamese Lunar New Year. We're maintaining operation
	al security but we're not expecting the Cong to try anything major. Most l
	ikely\, they're back home drinking booze. A local Army MP unit is reportin
	g large crowds of revilers in the town of Ba Ria and have requested more s
	upport. Once the sun has risen\, we're deploying a platoon from FSB Horses
	hoe to go and assist. The Australians in the area were busy with some oper
	ation they're planning\, but it shouldn't affect us.\n\n\n\n	Your orders s
	tand - assist the MPs. Arrest any rowdy civilians. Get back here before 12
	00 for noontime chow. Dismissed.\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n
	\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with elemen
	ts taken from the Vietnam War. The mission will be making use of the Arma 
	3 Unsung mod which will be posted as well at the bottom of this event pag
	e in a compiled list.  Weaponry within the mission will be restricted to 
	Vietnam/Faction based weaponry and will be restricted per your chosen rol
	e. Tags for applicable roles are being enforced and will not be different
	 from standard slotting. Squad Structure and PTLN structure have been cha
	nged to accommodate the theme and structure of operations in the Vietnam W
	ar.\n\n\n\n	\n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n
	\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n(ONLY SLOTS MA
	RKED OPEN MAY BE RESERVED)\n(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n
	\n\n	BE AWARE THIS MISSION ONLY HAS 46 SLOTS!\n\n\n\n	Slotting closes at 
	17:59 British on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBAT\n\n\n\n
			PLTNHQ\n\n		\n				Lieutenant [PLTN TAGS] - @Jerichron [LEADERSHIP TAGS]
	\n			\n			\n				RTO [TL TAGS] - @Silberjojo\n			\n			\n				Staff Sergeant*
	 [TL TAGS] - @Wheezy\n			\n			\n				2x Corpsman [MEDIC TAGS] - @L00_Cyph3r
	/ @LurkerOne\n			\n			\n				Pointman\n			\n			\n				Marksman\n			\n		\n	\n
			ABLE\n		\n				Sergeant [SL TAGS] - @Root\n			\n			\n				RTO [TL TAGS] - 
	@Fabs [NO TAGS]\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			\n				Cor
	poral [TL TAGS] - @rtiller\n			\n			\n				A Gunner (M60)\, B Gunner (Assi
	stant)\, Rifleman\n			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				
	3x Riflemen\n			\n		\n	\n		BAKER\n		\n				Sergeant [SL TAGS] - @Dog [NO T
	AGS]\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n				Grenadier\, 2x Rif
	lemen\n			\n			\n				Corporal [TL TAGS] - @Vasya [NO TAGS]\n			\n			\n			
		A Gunner (M60)\, B Gunner (Assistant)\, Rifleman\n			\n			\n				Corporal
	 [TL TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\n	\n		CHARLIE [Numbe
	rs Permitting]\n		\n				Sergeant [SL TAGS] - @Servok\n			\n			\n				RTO [T
	L TAGS] - @colt92\n			\n			\n				Grenadier\, 2x Riflemen\n			\n			\n				Co
	rporal [TL TAGS] - OPEN\n			\n			\n				A Gunner (M60)\, B Gunner (Assista
	nt)\, Rifleman\n			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				3x 
	Riflemen\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment
	 from the Unsung mod may be used within the mission.\n	\n	\n		Short Range
	 Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long
	 Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT
	 and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy pr
	imary weapons is restricted\, looting of enemy supplies is permitted. Shou
	ld resupply not be available\, emergency procurement of enemy weapons is p
	ermitted. *The Staff Sergeant can request a Thompson or AK-47 instead of h
	is M16. It was surprisingly common to see this in the Marines.\n	\n\n	++EQ
	UIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the
	 template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO 
	:\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers
	.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here
	 - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IF
	A ONE\n
DTSTART:20210129T190000Z
DTEND:20210129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:HOLDFAST - For King & Country!
DTSTAMP:20210127T213701Z
SEQUENCE:0
UID:1345-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	\"Our army is composed of the scum of the earth - 
	the mere scum of the earth.\" ~ Arthur Wellesley\, Duke of Wellington\n\n\
	n\n	\n\n\n\n	Ho there! Are you seeking a life of adventure? A chance to es
	cape the gutter and tour the plains of Europe? Then take the King's Shilli
	ng and march for King and Country against Boney and the French Menace! If 
	the chance to form a line of muskets\, fire a volley of black powder and c
	harge headfirst into the enemy's guns appeals to you\, then I'm glad to an
	nounce that I am hosting a Holdfast: Nations at War event on the FK TS. It
	 will be quite relaxed - we'll gather together\; find a server that can ac
	commodate us all and then march to victory against the dastardly foe.\n\n\
	n\n	If possible\, we'll organise into a mini Line Regiment\, with someone 
	as the Officer\; another as a Flag Bearer and a couple more as musicians\;
	 the rest will form a line and let fly musket balls upon command!\n\n	Ther
	e will be a few rules for this event\, but nothing serious. \n\n\n\n		A
	s much as possible\, follow the orders of the Officer in Charge.\n	\n	\n		
	If Marksmen\; Cannoneer/Rocketeer\; Surgeon\; Sapper or Cavalry classes ar
	e open\, please only take those slots if you know how to play those roles.
	\n	\n	\n		If you are playing as the Officer in Charge\, please use the in 
	game command system as well as voice to command the Brigade. This will all
	ow non-FK players to join in our Line!\n	\n	\n		Act decently! This is a pu
	blic game on a public server\, so don't do anything to massively tarnish t
	he FK name please.\n5. Don't play as the French (unless you really have to
	)\n	\n\n	And that's about it! I'm happy to answer questions here if you're
	 not familiar with Holdfast or want more info on the classes/planned roles
	/typical formations and tactics of the Napoleonic Wars.\n\n\n\n	If this go
	es well\, I'll try to organise more on a semi-regular basis. If we can get
	 a solid corps together\, I can put us forward for formal Line Battles!\n\
	n\n\n	 \n\n\n\n	\n
DTSTART:20210213T160000Z
DTEND:20210213T183000Z
ATTENDEE;CN="Sarissa";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Astrid";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Spartan_MiniMe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="IceCream";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Whitelock";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Flatline
DTSTAMP:20210126T115816Z
SEQUENCE:0
UID:1344-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Flatline\n\n\n\n	The Research moon of Phobos\n\
	n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	The moon of Phobos is home 
	to multiple Republic research facilities\, while their work if for the mos
	t part classified\, we can tell you that they are predominantly working o
	n potentially dangerous life forms encountered on other planets. Seven day
	s ago all the main facility failed to check in with region command\, after
	 several days of attempting to re-establish contact with the facilities\,
	 command have taken the decision to send in \"Hawk\" Squad of the 212th Ai
	rborne. Once you have landed at Point .1\, you are to locate the workforce
	 and establish and attempt to resolve any and all issues that they are fa
	cing\, before moving on to investigate Point .2. In the event that a cata
	strophic failure has occurred you are to establish what happened and why.
	 Note that all off planet communications are having to be routed through
	 a backup tower in Point .2\, as the main comms relay to the North East wa
	s last reported as down for maintenance. In the event that the tower fail
	s you will have to make your way to the main tower and get it back online\
	, it shouldn't be hard to locate. If communications are lost\, your SL is 
	to be considered the highest military authority on the planet until commu
	nication is re-established with command. The planets surface is unsuited t
	o almost all living organisms\, so threats from local wildlife shouldn't b
	e an issue\, however Phobos is not a great distance away from Separatist s
	pace\, so infiltration's are not impossible\, and are potentially the ca
	use of the communication flatline that we are dealing with. Once all task
	s are completed to the best of your ability\, evac is waiting to collect y
	ou and return to a Venator currently orbiting the moon.\n\n\n\n	 \n\n\n\n
		 \n\n\n\n	++DISCLAIMER++\n\n\n\n	This mission is more focused on atmosph
	ere and story than all out combat\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED
	++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission with el
	ements taken from the Clone Wars in the Star Wars Universe. The mission wi
	ll be making use of the Arma 3 mods Star Wars Opposition\, Legion Studio
	s Base and 3AS which will be posted as well at the bottom of this event
	 page in a compiled list.  Weaponry within the mission will be restricted
	 to Clone Wars Era/Faction based weaponry and will be restricted per your
	 chosen role. Tags for applicable roles are being enforced and will not b
	e different from standard slotting. Squad Structure and PTLN structure ha
	ve been changed to accommodate the theme and structure of operations in th
	e Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PR
	IORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n
	\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n		HAWK SQUAD
	:\n\n		\n				 Squad Lead (SL TAGS): @Resurge [NO TAGS]\n			\n			\n				
	 Medic (MEDIC TAGS): @LurkerOne\n			\n			\n				 Team Lead (TL TAGS): 
	@Wheezy\n			\n			\n				 Rifleman (Regs+): @Conga Line of Neckbeards\n			
	\n			\n				 Rifleman (Regs+): @info\n			\n			\n				 Rifleman (Regs+): 
	@TheSalader\n			\n			\n				 Rifleman (Regs+): @magnusnielsen\n			\n			\n	
				 Rifleman (Regs+): @riccardi48\n			\n		\n\n	--SLOTTING--\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++RESTRICTIONS/NOTES++\n\n\n\n		Loadouts are scripted\n	
	\n	\n		Intel is important\, keep an eye out for it. \n	\n	\n		Looting of 
	enemy weapons is prohibited.\n	\n	\n		BFT disabled\n	\n\n	--RESTRICTIONS/
	NOTES--\n\n\n\n	 \n\n\n\n	++EQUIPMENT++ \n\n\n\n	Loadouts are scripted\n
	\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SE
	RVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4
	.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		M
	ODSET\n	\n
DTSTART:20210130T160000Z
DTEND:20210130T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 49
DTSTAMP:20210123T215521Z
SEQUENCE:0
UID:1342-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210206T163000Z
DTEND:20210206T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fapovo Fractured - Mission 0 (Prelude)
DTSTAMP:20210119T002102Z
SEQUENCE:0
UID:1338-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Tomo":forum@fkgaming.eu
DESCRIPTION:\n	This mission will be on FK#2\, and serve as a prequel/set
	up mission to my campaign\, detailed below. Please read it to get full con
	text of the situation of the land.\n\n\n\n\n	 \n\n\n\n	This mission will 
	also be \"sandbox\" in nature. There will be no markers beyond your start
	\, and you will have to complete your objective as best as possible within
	 the time limit. This also means that you may run into little to no conta
	ct\, which is probably advisable given your extremely poor equipment.\n\n\
	n\n	OBJECTIVES:\n\"In order to prepare for our first major action in this 
	conflict we are going to need more transportation to help leave our home i
	sland. To this end we need to secure (read: steal) boats. We don't care wh
	ere or how you get them from\, but know that some will be harder and some 
	will be easier\, depending on your location of choice. Do also make sure y
	ou bring no one back to our island via your trail\, we don't want to expos
	e ourselves too early.\"\n\n\n\n	Due to the sandbox nature of this event\,
	 before the mission actually starts I will speak with the lead element of
	 the mission and ask for some vague ideas of locations they'd like to go s
	o I can prepare them or provide locally available intel on who or what is 
	there\, if known.  They will also be able to decide time of day\, and pe
	rform other scouting duties if they believe it will be helpful to future o
	perations. You will also start with just 1 boat\, and need to bring it and
	 any others at least partially back towards your start location on Isla La
	ura.\n\n\n\n	MAP: (Start and general surrounding locations.) \n\n\n\n	\n
	\n\n	GEAR:\n\n\n\n	This mission will have heavily restricted gear\, to sim
	ulate a force that is new and desperately underequipped. You may however l
	oot enemies if possible (no looting radios though due to the fact that al
	l AI spawn with one due to Arma's setup that I can't change easily).\n\n	F
	or looting enemy vehicles - you are only civilians with essentially no mil
	itary training. You cannot steal vehicles that civilians would not be able
	 to man.\n\n\n\n	Uniform: Any Eastern-European Civilian Dress (3CB Factio
	ns stuff basically)\n\n\n\n	Vest: Nothing with protection\, only items l
	ike \"Hip Pouch\" or similar.\n\n\n\n	Helmet: Civilian style only. Nothi
	ng silly\, and no protection.\n\n\n\n	Backpack: Anything non-military loo
	king.\n\n\n\n	Weaponry Selection: \n\n\n\n	1 M84a Scorpion per squad max
	. \n\n	Otherwise: Mosin Nagant M38 (No rails)\, Kar98k\, TT-33\, Chiappa 
	Rhino\, PM\, Maglite ML300L.\n\n\n\n	Only one weapon per person from this 
	list.\n\n\n\n	Weaponry Limitations:\n\n\n\n		No magnification\n	\n	\n		Max
	imum 5 clips/magazines for any weapon\n	\n	\n		No weapon attachments.\n	\
	n\n	Gear Limitations:\n\n\n\n	Only Leadership Elements may carry SR Radios
	 and binoculars. No LRs allowed.\n\n\n\n	None of the following: \n\n	GPS\
	, NV capable devices\, Rangefinders\, BFT\, tactical ladder\, placeable/th
	rowable explosives\, launchers.\n\n\n\n	Only 1 of the following per perso
	n:\n\n	Any Smoke grenade or Fragmentation Grenade.\n\n\n\n	SLOTTING: \n\
	n\n\n	[Tags and regs priority for reserving. Also\, I reserve the right to
	 pick who I believe would best suit the mission.]\n\n\n\n	Lead Element (SL
	): @Root\n\n\n\n	Medic: @TheSalader\n\n\n\n	Team Leader 1: @vladdis611\
	n\n\n\n	Rifleman 1: @Conga Line of Neckbeards\n\n\n\n	Rifleman 2: @Dog\n
	\n\n\n	Rifleman 3: @Resurge\n\n\n\n	Team Leader 2: @johnb43\n\n\n\n	Rifl
	eman 1: @GloppinBoopin\n\n\n\n	Rifleman 2: @SAUCEGODISHALL\n\n\n\n	Rifle
	man 3: @EpsilonNiner\n
DTSTART:20210125T160000Z
DTEND:20210125T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Warning Knell
DTSTAMP:20210112T151939Z
SEQUENCE:0
UID:1330-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	
	To attend you MUST RVSP and DECLARE your slot. Tags take priority and 
	will be respected (However final slotting is my discretion).\n\nThe aim of
	 this is to have a slightly smaller\, more serious/immersive mission for t
	hose who enjoy it. As a result\, the follow constraints are in play.\n\n\n
	\n	1) No Respawns - Dead is Dead.2) No Resupplies or looting - Take only
	 what you need3) Markers will not be provided by Crossroads\, only Grid R
	efs.\n4) No BFT\n\n\n\n	Event details\n\n	Player Faction\nUS (Naval Specia
	l Warfare Development Group) (BLUFOR)\n\n\n\n	DEVGRU - Blue Squadron\n\n
		1 x 9 Man Assault Team\n\n24th Special Tactics Squadron\n\n	1 x AH-64D (
	Configurable Loadout) (1 x Pilot\, 1 x Gunner)\n\n\n\n	Friendly Forces (BL
	UFOR)\n\n	None\n\n\n\n	Opposing Forces (OPFOR)\n\n	Unknown\n\n\n\n	Time of
	 Operation (ToO)\n\n	Dusk\n\n\n\n	Briefing\nOperation Warning Knell\n\n	Ov
	er the last few months\, insurgents have been conducting raids and attacks
	 against Civilian locales as well as NATO forces stationed around the Regi
	on of \"Reshmaan Province\". Black Squadron has been working with a number
	 local assets to find a tangible target in the region and after weeks of w
	ork - they have succeeded. Hostiles have been using the hamlet of \"Farhan
	nah\" (GRIDREF - 050 030) and the Old Coal Mine to the South East (GRIDREF
	 - 060 034) as possible supply points\, Observations from local sources 
	have identified Weapons Caches\, Technicals and multiple foot mobiles in a
	nd around these areas.\n\n\n\n	Blue Squadron will be deploying an Assault 
	Team (Callsign \"Hitman\") in a Dusk raid whose objectives will be as foll
	ows:\n\n1) Assault the compounds identified by local intelligence. \n2) T
	ag any munitions stockpiles and take evidence.\n3) Perform sensitive site 
	exploitation (SSE) to gather further intelligence. \n4) Exfiltrate\n\n\n	
	JSOC has also attached a AH-64D for support (Callsign \"Viper\") on this 
	raid in case things take a turn for the worse. Since we need to gather int
	elligence and evidence during this raid\, simply levelling the Targets wit
	h the Apache is not an option. Viper will be on station to provide real ti
	me intel as well as Fire Support should it be needed. \n\n\n\n	Make no mi
	stake\, despite the NATO Presence in the surrounding regions\, this is ent
	irely hostile territory. Due recent losses and setbacks\, prevailing publi
	c opinion in the member states is against the Task Forces involvement in t
	he regions. NATO is not keen to commit more forces. We need a win\, and t
	his raid may be the key to that down the line. Despite the heavy setbacks 
	these insurgents have caused NATO as well as the Intelligence gathered by 
	Black Squadrons work\, very little is known about their strength\, disposi
	tion or assets.\n\n\n\n	You will insert on foot over the Southern Border (
	GRIDREF - 0678 0157)\, proceed to the aforementioned sites\, conduct the 
	raids and then extract. Viper will depart from the NATO controlled Airpo
	rt\, North of \"Bahijah\" and move to station to assist.\n\n\n\n	Slots (
	To declare a slot - you MUST RSVP)\nDEVGRU - Blue Squadron - Assault Te
	am 1 - \"Hitman\" - Slotting Guide\n\n	           Squad Leader
	: @Silberjojo\n\n	           Combat Life Saver: @kMaN\n\n
		           Designated Marksman: @LurkerOne\n\n	           Br
	eacher: @Fabs\n\n	           Assaulter: @Abi\n\n	           As
	saulter: @Rtiler96\n\n	           Breacher: @Veagance\n\n
		           Assaulter: @riccardi48\n\n	           Assault
	er: @Haesten Thorsen\n\n	           \n24th Special Tactics Squa
	dron - AH-64D - \"Viper\"\n           Pilot: @L00_Cyph3r\n\n
		           Gunner: @info\n\n\n\n	Gear Restrictions (Square brac
	kets denote mod)\n\nDEVGRU - Blue Squadron - Assault Team 1 - \"Hitman\
	"\n           UNIFORM : Combat Uniform OEF-CP [RHSBlue]
	\n\n	           VEST : SPCS OEF-CP (Fitting Variant) [
	RHSBlue]\n\n	           HELMET : ACH OEF-CP (Headset/Alt) [
	RHSBlue]\n\n	           FACEWEAR : Face Shield + Goggles/Shem
	agh (KHK) [Military Gear Pack]\n\n	           BACKPACK : Eagl
	e A-III OEF-CP [RHSBlue]\n\n	           RIFLE : HK416 D10 (DE
	VGRU) [NIArms - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-15 Black [RH
	S Blue] - AAC M4-2000 [NIArms[ - 5.56MM SOST 30Rnd PMAG [NIArms]\n\n	
	           DMR : Mk 11 Mod 0 (EC) [RHSBlue] - KIT (MAXIKITE [UK3CB]
	 - AN/PEQ-15 Black [RHSBlue] - AAC 762-SD [RHSBlue] - Bipod (Black) [NATO]
	 [Base Game] - 20rnd SR-25 M993 AP [RHSBlue]\n\n	           P
	ISTOL : SigSauer P226R [NIArms] - Steiner DBAL-PL (IR) [NIArms]  - 9mm 
	FMJ 15rnd P226 Magazine [NIArms]\n\n	           LA
	T : NONE\n\n	           OPTICS : Rangefinder [Ba
	se Game]\n\n	           NVG : NV Goggles (Wide) [A
	CE]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	  \n\n	                            LR - RT-1523G (ASIP) + 
	Whip Antenna (OCP) [Ilbe]\n\n\n\n	24th Special Tactics Squadron - AH-64D -
	 \"Viper\"\n           UNIFORM : Combat Uniform OEF-CP [RHSBl
	ue]\n\n	           VEST : SPCS (Crewman/OEF-CP) [R
	HSBlue]\n\n	           HELMET : IHADSS [RHSBlue]\
	n\n	           FACEWEAR : Face Shield + Goggles/Shemagh (KHK)
	 [Military Gear Pack]\n\n	           BACKPACK : Eagle A-III O
	EF-CP [RHSBlue]\n\n	           RIFLE : MP7A2 [RHSBlue] - XPS3
	 [RHSBlue] - AN/PEQ-15 Black [RHSBlue] - Rotex-II (Black) [RHSBlue] - TD 
	Vetrical Grip [RHSBlue]\n\n	           PISTOL : SigSauer P226
	R [NIArms] - Steiner DBAL-PL (IR) [NIArms]  - 9mm FMJ 15rnd P226 Magazine
	 [NIArms]\n\n	           NVG : NV Goggles (Wide) [
	ACE]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	  \n\n	                            LR - RT-1523G (ASIP) + 
	Whip Antenna (OCP) [Ilbe]\n
DTSTART:20210123T160000Z
DTEND:20210123T180000Z
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Fall Of the Republic #1 (The First Day)
DTSTAMP:20210119T061803Z
SEQUENCE:0
UID:1339-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"The shroud of 
	the dark side has fallen. Begun… the Clone War has.\"\n\n	―Grand Maste
	r Yoda on the beginning of the Clone Wars.\n\n\n\n	\n\n\n\n	\"not even you
	 can see into hyperspace\, Sev\"\n\n\n\n	The War has begun all those years
	 in the simulations and the time has finally come to prove yourselves on t
	he battlefield. Whilst our space forces engage the Separatists  in orbit 
	your platoon is tasked with securing a critical valley held by Sep forces 
	and containing one of their forward command posts. Enemy forces in the val
	ley are well fortified and have substantial reserves of battledroids to pu
	ll into the fight. To assist with this action you have been assigned two S
	aber Tanks to push through the valley in addition to some Jet Troopers to 
	navigate the rocky terrain. Unfortunately due to heavy concentration of ar
	tillery the only line of attack is through the valley itself. Best of Lu
	ck Clones well see you on the surface...\n\n\n\n	 \n\n\n\n	++BRIEFING CO
	MPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mission 
	with elements taken from the Clone Wars in the Star Wars Universe. The mis
	sion will be making use of the Arma 3 mods Star Wars Opposition\, Legion
	 Studios Base and 3AS which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to Clone Wars Era/Faction based weaponry and will be restricted p
	er your chosen role. Tags for applicable roles are being enforced and wil
	l not be different from standard slotting. Squad Structure and PTLN struc
	ture have been changed to accommodate the theme and structure of operation
	s in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n		PLT
	N COMMAND SQUAD:\n\n		\n				CT PLTN Lead (PLTN TAGS ONLY): OPEN\n			\n	
			\n				CT PLTN 2ic/Runner (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN RTO 
	(RTO TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @Fabs\n			\n		\n
	\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				CT Alpha Squad Lead (SL TAGS): @Whi
	telock [NO TAGS]\n			\n			\n				CT Alpha Squad Medic (MEDIC TAGS): OPE
	N\n			\n			\n				CT Alpha Squad Team Leader (TL TAGS): OPEN\n			\n			\n		
			CT Alpha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRA
	VO SQUAD:\n\n		\n				CT Bravo Squad Lead (SL TAGS): @Silberjojo\n			\n	
			\n				CT Bravo Squad Medic (MEDIC TAGS): @L00_Cyph3r\n			\n			\n				C
	T Bravo Squad Team Leader (TL TAGS): @Wheezy\n			\n			\n				CT Bravo Squa
	d Team Leader (TL TAGS): @Veagance\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUA
	D:\n\n		\n				CT Charlie Squad Lead (SL TAGS): OPEN\n			\n			\n				CT Ch
	arlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				CT Charlie Squad Te
	am Leader (TL TAGS): OPEN\n			\n			\n				CT Charlie Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				CT Delta Sq
	uad Lead (SL TAGS): OPEN\n			\n			\n				CT Delta Squad Medic (MEDIC TA
	GS):  OPEN\n			\n			\n				CT Delta Squad Team Leader (TL TAGS): @Epsilo
	nNiner [NO TAGS]\n			\n			\n				CT Delta Squad Team Leader (TL TAGS): OP
	EN\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ECHO SQUAD (JT-12 Jetpack Troopers - 
	4 Man Team):\n\n		\n				CT Echo Squad Lead (SL TAGS): @Root\n			\n			\n	
				CT Echo Squad Medic (MEDIC TAGS):  @LurkerOne\n			\n			\n				CT Ech
	o Grenadier (Regs+): @Rabit Salvokelk\n			\n			\n				CT Echo Marksman (Re
	gs+): @Resurge\n			\n		\n\n	Note: Jetpack troops should read the followin
	g Guide prior to playing as Jet pack troops.\n\n\n\n	\n\n\n\n	\nTX-130 Sab
	er-class fighter tank (Recon) (1-1):\n\n\n\n		CT KNGT Commander (KNGT Co
	mmander Tags): @colt92\n	\n	\n		CT KNGT Gunner (KNGT Gunner Tags): @SA
	UCEGODISHALL [NO TAGS]\n	\n	\n		CT KNGT Driver (KNGT Driver Tags): OPEN
	\n	\n\n	\nTX-130 Saber-class fighter tank (Super) (1-2):\n\n\n\n		CT KN
	GT Gunner/Commander (KNGT Gunner Tags): @TheSalader\n	\n	\n		CT KNGT D
	river (KNGT Driver Tags): OPEN\n	\n\n	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the foll
	owing mods may be used in this mission.\n		\n				 Legion Base - .\n			\n
				\n				 3AS - . \n			\n			\n				 101st -  . \n			\n			\n				 
	212th - . \n			\n			\n				 JLTS - .\n			\n		\n	\n		Looting of enemy p
	rimary weapons and equipment is prohibited.\n	\n	\n		All weapons \, unifor
	ms\, vests\, helmets and other equipment from the 501st mod -  are prohib
	ited.\n	\n	\n		All weapons \, uniforms\, vests\, helmets and other equipme
	nt from the SWOP mod -  are prohibited.\n	\n	\n		Pauldrons are to be wor
	n by ranked individuals only or by awarded ARC troops.\n	\n	\n		One squad
	 shield is permitted per squad and no more.\n	\n	\n		Two personal shields 
	are permitted per squad and no more.\n	\n	\n		Rifleman mag size limit rais
	ed to 60 rounds per magazine.\n	\n\n	--RESTRICTIONS--\n\n\n\n	 \n\n\n\n	+
	+EQUIPMENT++ \n\n\n\n	Note: FK Weaponry and equipment rules unless speci
	fied remain in effect for this mission.\n\n\n\n	Uniform: Phase I 501st Le
	gion Clone Trooper Armor.\n\n\n\n	Helmet: Phase I 501st Legion Clone Troo
	per Helmet.\n\n\n\n	Rifles:\n\n\n\n	-    DC-15A.\n\n	-    DC-15S.\
	n\n	-    DC-15C.\n\n	-    DC-15XM.\n\n\n\n	Secondarys: \n\n\n\n	
	-    DC-17.\n\n\n\n	Machine Guns:\n\n\n\n	-    Z-6 rotary blaster ca
	nnon.\n\n\n\n	Auto Rifles:\n\n\n\n	-    DC-15L.\n\n	-    DC-15SAW.
	\n\n	-    DC-15A Mod 0.\n\n\n\n	Shotguns:\n\n\n\n	-    DP-23 Shotgun.
	\n\n\n\n	Designated Marksman Rifles:\n\n\n\n	-    DC-15X.\n\n	-    D
	C-15A Long.\n\n\n\n	Jet Trooper Grenade Launcher:\n\n\n\n	-    RD-4 Rad
	iation Cannon.\nMAT:\n\n\n\n	-    RPS-6.\n\n\n\n	HAT:\n\n\n\n	-    P
	LX-1.\n\n\n\n	Pauldrons:\n\n\n\n	Color: Respective to the legion being pla
	yed\, An ARC playing a non-ranked role must take non-colored pauldrons.\nR
	anks: Squad Leads\, Platoon Leader\, Platoon 2ic\, Asset Leads.\n\n\n\n	No
	te: Double Sided Pauldrons are restricted to all except ARC Troopers.\n\n
	\n\n	 \n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n
	\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		
	IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n
		\n	\n		Modset\n	\n
DTSTART:20210122T190000Z
DTEND:20210122T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Republic Commandos #1 (The First Day)
DTSTAMP:20210118T181009Z
SEQUENCE:0
UID:1337-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"Clone troopers a
	re well disciplined. Even the Alpha-batch ARC troopers—surly though they
	 are—are predictable\, in the sense that Fett gave them precise orders t
	hat they continue to obey. But the commando batches are almost as unpredic
	table as the Nulls\, and the Nulls are as good as being Skirata's private 
	army. That's the problem with having intelligent clones trained by a ragba
	g of undisciplined thugs—they've turned out at best idiosyncratic\, at w
	orst disobedient. But they'll probably win the war for us. Tolerate them.\
	"\n\n	―Assessment of Republic Commando cadre by Director of Special Forc
	es general Arligan Zey\n\n\n\n	\"not even you can see into hyperspace\, Se
	v\"\n\n\n\n	The War has begun all those years in the simulations and the t
	ime has finally come to prove yourselves on the battlefield. Whilst our ma
	in forces engage the Separatists on the ground and in orbit your squad is 
	tasked with infiltrating a rearmament and refuelling station supplying a n
	earby core ship and planting charges on critical points in its infrastruct
	ure. These points are the two primary power couplings located to the north
	 of the main complex structure and the main supply shaft itself. There is 
	a heavy droid and Geonosian presence in the area however air support and o
	ff-site artillery may be made available to you if you require assistance. 
	Best of Luck Clones well see you on the surface...\n\n\n\n	\n\n\n\n	++BRIE
	FING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed 
	mission with elements taken from the Clone Wars in the Star Wars Universe.
	 The mission will be making use of the Arma 3 mods Star Wars Opposition\,
	 Legion Studios Base and 3AS which will be posted as well at the bottom o
	f this event page in a compiled list.  Weaponry within the mission will b
	e restricted to Clone Wars Era/Faction based weaponry and will be restrict
	ed per your chosen role. Tags for applicable roles are being enforced an
	d will not be different from standard slotting. Squad Structure and PTLN 
	structure have been changed to accommodate the theme and structure of oper
	ations in the Clone Wars.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &a
	mp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-
	HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	\n\n\n\n
			REPUBLIC COMMANDO SQUAD:\n\n		\n				RC Lead (SL TAGS): @Silberjojo\n	
			\n			\n				RC Tech Specialist (REGS+): @colt92\n			\n			\n				RC Marksma
	n (REGS+): @andyt90\n			\n			\n				RC Demolitions Specialist (REGS+): @G
	riffin68965\n			\n		\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\
	n\n\n\n		Only Weapons and equipment from the Legion Base and 3AS mods may 
	be used within the mission.\n	\n	\n		Looting of enemy primary weapons and 
	equipment is permitted.\n	\n	\n		All equipment from the 501st mod is prohi
	bited.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++ \n\n\n\n	Note: FK W
	eaponry and equipment rules remain in effect for this mission.\n\n\n\n	Uni
	form: Katarn I Clone Commando Armor.\n\n\n\n	Helmet: Katarn I Clone Comm
	ando Helmet.\n\n\n\n	Primary: \n\n\n\n	- DC-17M Blaster.\n\n\n\n	Secondar
	y: \n\n\n\n	- DC-15SA Blaster Pistol.\n\n\n\n	Attachments: \n\n\n\n	- D
	C-17M Blaster Attachment (All).\n\n\n\n	- DC-17M Sniper Attachment (Marks
	man).\n\n\n\n	- DC-17M Anti-Armor Attachment (Demolitions Specialist).\n
	\n\n\n	Optics: \n\n\n\n	- DC-17M Sniper Scope.\n\n\n\n	Recommended Equipm
	ent:\n\n\n\n	 - Portable Holomap.\n\n\n\n	 - C7 Explosive Foam.\n\n\n\n
		 - C12 Explosive Charges.\n\n\n\n	 - Colored Smokes.\n\n\n\n	--EQUIPMEN
	T--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n
	\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\
	n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset\n	\n
DTSTART:20210120T160000Z
DTEND:20210120T183000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20210119T185831Z
SEQUENCE:0
UID:1340-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1630 EST. Expect roughly 1:30 hours tak
	en\, the extra 20 minutes are there in case of delays and technical issues
	.\n\n\n\n	\nIP and password will be given to you before we join the server
	.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in a
	n FK Arma missions as well as rules and information on zeuses within missi
	ons:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended add
	itions:\n\n\n\n	Quality of life mods which help with mission setup and obj
	ect placement.\n\n\n\n	ZEC: Adds prebuilt military objects and compositio
	ns such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.co
	m/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECCUP
	: Adds prebuilt military objects and compositions such as bunkers\, bases
	 and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/
	?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life modul
	es for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n\n
		https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;se
	archtext=zei\n
DTSTART:20210127T170000Z
DTEND:20210127T183000Z
ATTENDEE;CN="SkullOG";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 48
DTSTAMP:20210118T130833Z
SEQUENCE:0
UID:1336-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Open Lord Hater\".\n@
	FloofyFloof aka \"I never asked for this\".\n@SABER aka \"Mr. Bird Facts\"
	.\n@Bayou Rick aka \"Edginess level decreasing\".\n@Garfield0003 aka \"Non
	-descript faith void\".\n		\n\n		\n			---\n		\n\n		\n			Session is Full a
	t 5 Players at this point in time. Later Campaigns may open up new Slots.\
	n		\n	\n
DTSTART:20210123T163000Z
DTEND:20210123T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20210117T154440Z
SEQUENCE:0
UID:1334-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	 Overview\n\n\n\n	This training is aimed at people who a
	re new to the FK. Doesn't matter if you're brand new to Arma or you have 5
	00 hours under your belt but no experience with the mods we use.\n\n\n\n	
	Topics that will be covered:\n\n\n\n		How to join and make sure you can su
	ccessfully join our servers\n	\n	\n		What happens in the Main Mission and 
	Off-hours rooms\n	\n	\n		Slotting procedure and what happens in the spawn 
	area\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	\n
		\n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	\n
		\n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\n	
		BLUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangefin
	ding and working with map (if time allows)\n	\n\n	I also have two loadouts
	 prepared for you\, one for BLUFOR\, one for OPFOR. They're meant as basic
	 templates you can fall back to\, change uniform and be ready to play.\n\n
	\n\n	The idea is that you will be able to go straight into a mission after
	 the training and play as a rifleman.\n\n	This training does not earn you 
	any tags or direct progress towards a Regular rank. But it will teach you 
	how to play with us and therefore indirectly leads to both.\n\n\n\n	How to
	 join\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS at 
	given time. We will be conducting this training on server 2.\nTime in the
	 calendar should be automatically adjusted to your own timezone\, but jus
	t to make sure\, this training will start at 1500 GMT. Expect roughly 2 ho
	urs of time taken\, the extra 20 minutes are there in case of delays and t
	echnical issues.\n\n\n\n	You're expected to have the mods from our modset 
	downloaded via Steam. Also please install the TFAR plugin for your TeamSp
	eak\, if you have any issues with it\, come 10 minutes earlier so we can s
	ort it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documenta
	tion/joining-arma/\n\n\n\n	The best way of making sure you have exactly wh
	at you need is to click that \"PRESET FILE\" link\, open your Arma 3 launc
	her\, go to MODS section and import the file - it will auto-subscribe mods
	 you need\, start downloading them and create Mod Preset for FK. Then even
	 if you're playing elsewhere and have hundreds of other mods you'll load o
	nly the correct ones.\n\n\n\n	Makes sure you have the November 2020 Modse
	t\n\n\n\n	IP and password will be given to you before we join the server.\
	n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an F
	K Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindings
	 and ACE settings - we will cover these during the training as well. This 
	is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to s
	ome extent\, contains list of of radios for each faction.\n\n\n\n\n	Riflem
	an's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide - 
	What you can take and when.\n\n\n\n\n	 \n
DTSTART:20210227T150000Z
DTEND:20210227T170000Z
ATTENDEE;CN="bobillho_404";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="StupidMole";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="pwinning1991";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="TeamSpeakUser";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="luvbyte";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="PrivateRyan24";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Mushroomchaos";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Comms Training 101
DTSTAMP:20210117T154436Z
SEQUENCE:0
UID:1333-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			This will be an event cove
	ring basic Long-Range-Communications-Routine. If you have never touched a 
	LR\, this is for you. If you're still uncomfortable on the LR\, this is fo
	r you. I'm aiming for these to be around two hours long\, but depending on
	 how many people there are and how quick we get through all the points\, i
	t may take less time.\n\nWe'll be going over the following points:\n		\n\n
			\n			1. What is LR used for? \n\n			2. 69\, 68\, 67 and Short-Range Com
	ms\n\n			3. How to setup your Long-Range-Radio\n\n			4. Phrases and Words\
	n\n			5. Comms etiquette\n\n			6. Practical Sessions\n\n			7. Additionals
	 (this includes 6-Digit Grid references\, SitReps and handling two channe
	ls at once)\n\n			8. Questions and Additions \n\n			9. 2nd Practical (If 
	Time)\n		\n\n		\n			NOTE: If not enough people sign up - practical sessio
	ns will be dropped so the session will be shorter by roughly an hour\n		\n
	\n		\n			\nHelpful guides:\n		\n\n		\n			TFAR radios:\n		\n		\n\n		\n			Us
	ing radio communication:\n		\n		\n\n		\n			Basic communications guide:\n		
	\n		\n	\n
DTSTART:20210220T160000Z
DTEND:20210220T180000Z
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Karate Pyjamas";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="StupidMole";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Vasya";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FAC Training
DTSTAMP:20210117T143536Z
SEQUENCE:0
UID:1332-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="LurkerOne":forum@fkgaming.eu
DESCRIPTION:\n	REGS+ ONLY\n\n\n\n	As we have a bit of a queue\, we will 
	be prioritizing those who have already registered interest in a training.
	\n\n\n\n	PLEASE MAKE SURE YOU HAVE READ THE GUIDE BEFORE ATTENDING: \n\n\
	n\n\n	If you wish to get an Eval or book an in-mission training\, please u
	se our Google Form\n\n\n\n	We will be using the first server\n\n\n\n	This 
	will be mostly a practical session\, going over and quizzing on bits in th
	e guide.\n\n\n\n	Topics to cover/practice:\n\n\n\n		FAC Gear\n	\n	\n		Land
	ing Zones (LZs)\n	\n	\n		Area of Operation (AOs)\n	\n	\n		Battle Points\n
		\n	\n		Racetracks and Orbits\n	\n	\n		6 Lines\n	\n\n	If less than 2 peop
	le attend we will shorten this session and try to schedule an in mission t
	raining.\n\n\n\n	PLEASE remember about this event or let me know in advanc
	e if you cannot attend.  I am available on TS\, the forum or Discord.  M
	ake sure you remember the start time as there is quite a lot to go through
	 to fit in the two hours.\n\n\n\n	@Fabs @SilentGunner13 As you have previo
	usly requested training\, you have priority over anyone who wishes to join
	 the training\, Please RSVP if you can attend\n
DTSTART:20210123T133000Z
DTEND:20210123T153000Z
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Armoured Patrol - UNSUNG
DTSTAMP:20210105T170458Z
SEQUENCE:0
UID:1325-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Bravo Troop\, 3rd Battalion\, 11th Armoured Cavalry Regim
	ent\, Da Krong Province\, Republic of Vietnam\, South-East Asia\, 1967\
	n\n\n\n	G2 has been seeing a lot of increased movement through our A/O and
	 are convinced that the VC are building up forces to launch some sort of o
	ffensive. Saigon has tasked a rotating 30 day patrol through the region an
	d we're up first. The initial patrol will check the villages of Bahnar\, L
	ong Vinh and Jarai before entrenching in an NDP near Camp Sarge.\n\n	Due t
	o the terrain\, we can't bring the Pattons with us\, so your infantry and 
	Track crews will have to do the work without close support for this one. A
	 LRRP team passed through the area a few days ago and saw what they descri
	bed as 'evidence of medium foot traffic'. Now that don't translate to shit
	 for us\, so just try to bring your Tracks back in one piece and keep the 
	casualty rate down. A positive bodycount is\, as always\, an operational o
	bjective.\n\n\n\n	\n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\
	n\n	MISSION SUMMARY: This will be a heavily themed mission with elements 
	taken from the Vietnam War. The mission will be making use of the Arma 3 U
	nsung mod which will be posted as well at the bottom of this event page i
	n a compiled list.  Weaponry within the mission will be restricted to Vie
	tnam/Faction based weaponry and will be restricted per your chosen role. 
	Tags for applicable roles are being enforced and will not be different fr
	om standard slotting. Squad Structure and PTLN structure have been change
	d to accommodate the theme and structure of operations in the Vietnam War.
	\n\n\n\n	\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\
	n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS 
	MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRE
	TION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 42 SLOTS!\n\n\n\n	Slotting c
	loses at 17:59 British on the day of the event\n\n\n\n	\n\n\n\n	FORCE ORBA
	T\n\n\n\n		PLTNHQ\n\n		\n				Lieutenant [PLTN TAGS] - @Jerichron [LEADER
	 TAGS]\n			\n			\n				RTO [TL TAGS] - @LurkerOne [NO TAGS]\n			\n			\n		
			Platoon Sergeant (2iC) [2iC TAGS] - OPEN\n			\n			\n				2x Medics [MED 
	TAG] - @Fabs / OPEN\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n			\
	n				Gunner [GUNNER TAGS] - OPEN\n			\n		\n	\n		ABLE\n		\n				Sergeant [SL
	 TAGS] - OPEN\n			\n			\n				RTO [TL TAG] - @Root\n			\n			\n				Driver [D
	RIVER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER TAGS] - @SAUCEGODISHALL 
	[DRIVER TAGS]\n			\n			\n				Corporal [TL TAGS] - @EpsilonNiner\n			\n			\
	n				3x Riflemen\n			\n		\n	\n		BAKER\n		\n				Sergeant [SL TAGS] - OPEN\n
				\n			\n				RTO [TL TAG] - OPEN\n			\n			\n				Driver [DRIVER TAGS] - OP
	EN\n			\n			\n				Gunner [GUNNER TAGS] - OPEN\n			\n			\n				Corporal [TL 
	TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\n	\n		CHARLIE\n		\n				Se
	rgeant [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAG] - OPEN\n			\n			\n				
	Driver [DRIVER TAGS] - OPEN\n			\n			\n				Gunner [GUNNER TAGS] - OPEN\n		
		\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				3x Riflemen\n			\n		\
	n	\n		BAD VOODOO (VADS)\n		\n				Commander/Gunner [COMMANDER TAGS] - @info
	 [NO TAGS]\n			\n			\n				Driver [DRIVER TAGS] - OPEN\n			\n		\n	\n		SLUG
	GER (Logistics)\n		\n				Commander [COMMANDER TAGS] - @vladdis611 [NO TA
	GS]\n			\n			\n				Driver [DRIVER TAGS]\n\n				 \n			\n			\n				WAR BITCH
	 (M132)\n				\n						Commander/Gunner [COMMANDER TAGS] - @Conga Line of Ne
	ckbeards [GUNNER TAGS]\n\n						Driver [DRIVER TAGS] - @L00_Cyph3r\n					\
	n				\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from th
	e Unsung mod may be used within the mission.\n	\n	\n		Short Range Radios 
	are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long Range R
	adios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS
	 systems will be disabled/prohibited.\n	\n	\n		Looting of enemy primary we
	apons is restricted\, looting of enemy supplies is permitted. Should resup
	ply not be available\, emergency procurement of enemy weapons is permitted
	.\n	\n\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already ass
	igned via the template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n
		SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: ar
	ma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n	
		Modset Here - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET
	! NOT THE IFA ONE\n
DTSTART:20210116T190000Z
DTEND:20210116T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 27
DTSTAMP:20210114T215008Z
SEQUENCE:0
UID:1331-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 26 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: Pogo-Man\n\n\n\n	@ChronoZoggt : Has a Sword for a Waifu\n\n\n\n	@OneMad
	Panda : Resident Cryptographer\n\n\n\n	Please RSVP if you're one of the p
	eople tagged in this post.\n
DTSTART:20210128T180000Z
DTEND:20210128T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 47
DTSTAMP:20210112T113904Z
SEQUENCE:0
UID:1329-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20210116T163000Z
DTEND:20210116T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FAC Training Session
DTSTAMP:20210110T154830Z
SEQUENCE:0
UID:1327-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Garfield":forum@fkgaming.eu
DESCRIPTION:\n	REGS+ ONLY\n\n\n\n	As we have a bit of a queue\, we will 
	be prioritizing those who have already registered interest in a training.
	\n\n\n\n	PLEASE MAKE SURE YOU HAVE READ THE GUIDE BEFORE ATTENDING: \n\n\
	n\n\n	Please can you register your interest on our google form.\n\n\n\n	We
	 will be using the first server\n\n\n\n	This will be mostly a practical se
	ssion\, going over and quizzing on bits in the guide on the second server.
	\n\n\n\n	Topics to cover/practice:\n\n\n\n		FAC Gear\n	\n	\n		Landing Zone
	s (LZs)\n	\n	\n		Area of Operation (AOs)\n	\n	\n		Battle Points\n	\n	\n		
	Racetracks and Orbits\n	\n	\n		6 Lines\n	\n\n	If less than 2 people atten
	d we will shorten this session and try to schedule an in mission training.
	\n\n\n\n	PLEASE remember about this event or let me know in advance if you
	 cannot attend.  I am available on TS\, the forum\, Discord or Steam if y
	ou have me.  I've made the effort to create this event and to take time o
	ut of my day to teach you\, the least you can do is show up.\n\n\n\n	@inf
	o @SilentGunner13 @sh4rdknight @Fabs As you have all already requested
	 training\, please can you let me know if you wish to join this session. W
	e will be trying to have another session either the following week\, or th
	e week after.l\n
DTSTART:20210116T140000Z
DTEND:20210116T160000Z
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="sh4rdknight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tethered Neptune
DTSTAMP:20201220T220134Z
SEQUENCE:0
UID:1316-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#2 from 1600 - 1800 GMT\n\n	Th
	e aim of this is to have a slightly smaller\, more serious/immersive missi
	on for those who enjoy it.\n\n\n\n	To attend you MUST RVSP and DECLARE yo
	ur slot.\n\n\n\n	This will be slower paced than most people are used to\, 
	and this mission in particular has a focus a story task before contact\n\n
	\n\n	Event details\n\n	Player Faction\nBAF (BLUFOR)\n\n\n\n	Special Boat S
	ervice (SBS) - Z Squadron\n\n	2 x 8 Man Teams\n\n\n\n	Friendly Forces\n\n	
	None\n\n\n\n	Opposing Forces\n\n	Ultranaltionalists\n\n\n\n	Briefing\nOper
	ation Tethered Neptune\n\n	Over the last few months\, the Island state of 
	Malden has been recovering from a Civil War in which Governmental forces n
	arrowly won. The International community rallied behind them and the popul
	ace in providing aid to the war torn region in the form of Humanitarian ai
	d\, in the form of both Manpower and supplies. In recent days\, in spite
	 of the prior victory\, we have learned dissident Ultranationalists have s
	taged a successful coup and placed the Island under Martial Law. Using fea
	r and intimidation to keep the populace in check despite their small numbe
	rs.\n\n\n\n	Wanting to prevent a mass exodus of the population\, the Ultra
	nationalists have created a blockade of naval mines of the 2 main ports us
	ed. These mines need to be defused for both the successful invasion as wel
	l as the free passage of the Populace. Intelligence suggest that the marke
	d area contains the Minefield itself and numbers close to 3 dozen mines in
	 all. The vast majority of these between the shores need to be defused. Ad
	ditionally there are 2 Semi-Soft targets of opportunity that are in close 
	proximity. The timing is fortunate. A heavy storm is rolling in ahead of t
	he operation providing the perfect cover for this Raid to be conducted. Wh
	ile Visibility Underwater will be minimal\, it will greatly increase the t
	ime for the minefield to be defused without notice. \n\n\n\n	Both Teams a
	re being inserted via SDVs from the HMS Trafalgar at the marked location i
	n the South East.\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	The Interna
	tional community has condemned the recent events and a UN Force is being p
	repped to move into the region by force and restore order and later peacek
	eeping operations. However\, before the Marine invasion can begin the grou
	nd work for their success must be laid and the UK Government has leant the
	 services of the Special Boat Service to this task. Several key tasks have
	 been entrusted to us:\n\n\n\n	The first is to defuse the Marked minefield
	 allowing passage through the harbour and to allow for future control of t
	he ports. The second is a raid on a Rader and Communications outpost South
	 of the Military Base that the Ultranationalists are funnelling a large am
	ount of their Comms traffic through. The third is a raid on a Repair\, Re
	arm and Refuelling Depot. While small - it is the primary one used for the
	 forces station on the East side of Malden. \n\n\n\n	Crippling both the C
	ommunications outpost as well as the RRR Depot will hamper the Ultranation
	alists ability to respond and resist on the Mainland when the Internationa
	l Task Force arrives. Ideally\, to maintain the element of surprise and to
	 prevent a prolonged engagement drawing the Military Bases garrison into t
	he situation\, both Objectives will be assaulted at the same time.\n\n\n\n
		Primary Objectives\n1) Defuse the minefield blocking both Ports\n2) Assa
	ult and Demo the Communications and Radar Outpost (Reference Marker Kilo O
	ne)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	3) Assault and Cripple the 
	RRR Depot (Reference Marker Kilo Two)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n
	\n\n\n	Slots (If you RSVP - designate the slot you would like)\nSpecial Bo
	at Service (SBS) - Z Squadron - Team 1\nSquad Leader: @Veagance\nMedic: @L
	urkerOne\n2IC: @L00_Cyph3r\nFirst Mine Defuser: @vladdis611\nSecond Mine D
	efuser: \nDesignated Marksmen: @SilentGunner13\nRifleman: @Conga Line of 
	Neckbeards\nRifleman: @Abi\n\n\n\n	\nSpecial Boat Service (SBS) - Z Squad
	ron - Team 2\nSquad Leader:\nMedic: @Potato2 (No Tags)\n2IC: @jamie\nFirs
	t Mine Defuser: @riccardi48\nSecond Mine Defuser: \nDesignated Marksmen: 
	@EpsilonNiner\nRifleman: @kMaN\nRifleman: @metamartian\n\n\n\n	Gear Restr
	ictions:\n\n	(Square brackets denote mod)\n\n\n\n	         
	  UNIFORM : Wet Suit (NATO) [Base Game]\n\n	           VE
	ST : Rebreather [Base Game]\n\n	           HELMET : FAST Ba
	llistic (Black/Headset) [RHS Blue]\n\n	           FACEWEAR : 
	Diving Goggles (NATO) [Base Game]\n\n	           BACKPACK : Fi
	eld Pack (Black) [Base Game]\n\n	           RIFLE : L119A1 wi
	th Front Grip [UK3CB BAF] - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-
	15 Black [RHS Blue] - Suppressor (L85) [UK3CB BAF) - 5.56MM SOST 30Rnd P
	MAG [NIArms]\n\n	           DMR : HK417A2 20\" (Black) [APEX 
	DLC] - SU-230A/PVS ]RHS Blue] - AN/PEQ-15 Black [RHS Blue] - AAC 762-SD
	 [RHS Blue] - 7.62 mm 20Rnd Mag\n\n	           PISTOL : Gloc
	k 17 [RHS Blue] - Steiner DBAL-PL (IR) [NIArms] - AAC Evolution 9 [NIArms]
	 - 17rnd Glock M882 FMJ [RHS Blue]\n\n	           LA
	T : NONE\n\n	           OPTICS : Rangefinder\n
	\n	           NVG : Head-Mounted NV System [BAF]
	\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]\n
DTSTART:20210109T160000Z
DTEND:20210109T180000Z
ATTENDEE;CN="TheSalader";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Potato2";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="jamie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="kMaN";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="metamartian";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="SGz_Eliminated";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #7 - 1ST MAIN
DTSTAMP:20201231T014457Z
SEQUENCE:0
UID:1321-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"December 22nd 19
	44\n\n\n\n	To the U.S.A. Commander of the encircled town of Bastogne.\n\n\
	n\n	The fortune of war is changing. This time the U.S.A.\n\n\n\n	forces in
	 and near Bastogne have been encircled by strong\n\n\n\n	German armored un
	its. More German armored units have crossed\n\n\n\n	the river Ourthe near 
	Ortheuville\, have taken Marche and\n\n\n\n	reached St. Hubert by passing 
	through Hompre-Sibret-Tillet.\n\n\n\n	Libramont is in German hands.\n\n\n\
	n	There is only one possibility to save the encircled\n\n\n\n	U.S.A troops
	 from total annihilation: that is the honorable\n\n\n\n	surrender of the e
	ncircled town. In order to think it over\n\n\n\n	a term of two hours will 
	be granted beginning with the\n\n\n\n	presentation of this note.\n\n\n\n	I
	f this proposal should be rejected one German\n\n\n\n	Artillery Corps and 
	six heavy A. A. Battalions are ready\n\n\n\n	to annihilate the U.S.A. troo
	ps in and near Bastogne. The\n\n\n\n	order for firing will be given immedi
	ately after this two\n\n\n\n	hours' term.\n\n\n\n	All the serious civilian
	 losses caused by this\n\n\n\n	artillery fire would not correspond with th
	e wellknown\n\n\n\n	American humanity.\n\n\n\n	The German Commander.\" \n
	\n\n\n	 \n\n\n\n	 \n\n\n\n	\"December 22\, 1944\n\n\n\n	To the German Co
	mmander\,\n\n\n\n	N U T S !\n\n\n\n	The American Commander\"\n\n\n\n	 \n\
	n\n\n	On the morning of the 16th of December 1944 German Armed Forces was 
	launched an attack through the densely forested Ardennes region in Belgium
	 and Luxembourg. The offensive was intended to stop Allied use of the Belg
	ian port of Antwerp and to split the Allied lines\, allowing the Germans t
	o encircle and destroy four Allied armies and force the Western Allies to 
	negotiate a peace treaty in the Axis powers' favor. In order to reach An
	twerp before the Allies could regroup and bring their superior air power 
	to bear\, German mechanized forces had to seize the roadways through easte
	rn Belgium. Because all seven main roads in the densely wooded Ardennes hi
	ghlands converged on Bastogne (Bastnach in German)\, just a few miles away
	 from the border with neighboring Luxembourg\, control of its crossroads w
	as vital to the German attack.\n\n\n\n	Our part in this operation is to ho
	ld the defensive lines to the north west of Bastogne against German Mechan
	ized and Armored elements until such a time as we are relieved by Allied F
	orces.\n\n\n\n	\n\n\n\n	\"Screaming Eagles\"\n\n\n\n	I think they shit in 
	everyones foxhole Joe...\n\n\n\n	( ! Markers denote a trench/defensive po
	sition )\n\n\n\n	\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	This will be a heavily themed mission with elements taken from the Second 
	World War. The mission will be making use of the Arma 3 mods Iron Front\,
	 Faces Of War and CSA38 which will be posted as well at the bottom of thi
	s event page in a compiled list.  Weaponry within the mission will be res
	tricted to WW2/Faction based weaponry and will be restricted per your cho
	sen role. Tags for applicable roles are being enforced and will not be di
	fferent from standard slotting. Squad Structure and PTLN structure have b
	een changed to accommodate the theme and structure of operations in the Se
	cond World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS 
	PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n
	\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n	\n\n\n\
	n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY): @Sarissa
	 [2IC TAGS]\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAGS): @Potato2 [N
	O TAGS]\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): OPEN\n			\n			\n		
			PLTN RTO (RTO TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): OPEN
	\n			\n		\n\n	 \n\n\n\n	\n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Le
	ad (SL TAGS): @Root\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): @En
	CrY\n			\n			\n				Alpha Squad Radioman (TL TAGS): OPEN\n			\n			\n				Al
	pha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUA
	D:\n\n		\n				Bravo Squad Lead (SL TAGS): @Resurge [NO TAGS]\n			\n			\
	n				Bravo Squad Medic (MEDIC TAGS): @usedstarfighter [NO TAGS]\n			\n
				\n				Bravo Squad Radioman (TL TAGS): OPEN\n			\n			\n				Bravo Squad 
	Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n	
		\n				Charlie Squad Lead (SL TAGS): OPEN\n			\n			\n				Charlie Squad 
	Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squad Radioman (TL TAGS
	): @Vasya [NO TAGS]\n			\n			\n				Charlie Squad Team Leader (TL TAGS):
	 OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad Lead 
	(SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  OPEN\n
				\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n			\n				Delta S
	quad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n	Anti Armor Team
	 (1-1):\n\n\n\n		KNGT Gunner/Lead (KNGT Gunner Tags): @Garfield0003\n	\
	n	\n		KNGT Assistant (REGS+): @LurkerOne\n	\n\n	Anti Armor Team  (1-2
	):\n\n\n\n		KNGT Gunner/Lead (KNGT Gunner Tags): @TheSalader\n	\n	\n		KNG
	T Assistant (REGS+): @Griffin68965\n	\n\n	Note: The Anti Armor Teams 
	will have access to 2x Anti Tank Guns with 1x replacement for each team w
	ith a supply of antitank and antipersonnel mines as well. After these asse
	ts are lost each team will have 1x M1A1 Bazooka as a backup.\n\n\n\n	\n\n
	\n\n	M2 Mortar (2-1):\n\n\n\n		MRTR Assistant/Lead (MRTR  Tags): @colt
	92\n	\n	\n		MRTR  Gunner (MRTR  Tags): @L00_Cyph3r\n	\n\n	M2 Mortar (2-2):
	\n\n\n\n		MRTR Assistant (MRTR  Tags): @Fabs [NO TAGS]\n	\n	\n		MRTR Gun
	ner (MRTR Tags): @Servok\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRIC
	TIONS++\n\n\n\n		Only Weapons and equipment from the Iron Front\, Faces of
	 War and CSA 38 mods may be used within the mission.\n	\n	\n		Short Range 
	Radios are prohibited.\n	\n	\n		Only Radiomen are permitted to carry Long 
	Range Radios.\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT 
	and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of enemy pri
	mary weapons is prohibited.\n	\n	\n		Only Platoon HQ\, Squad Leads and Tea
	m Leads are permitted whistles.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMEN
	T++\n\n\n\n	Note: FK Weaponry and equipment rules remain in effect for th
	is mission.\n\n\n\n	Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role App
	ropriate headgear (EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n
	\n	Riflemen Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle
	.\n\n\n\n	Sniper(Designated Marksman) Weaponry: M1903A3 Springfield Rifl
	e(Scope).\n\n\n\n	Medic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Sprin
	gfield Rifle.\n\n\n\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, 
	M1 Carbine\, M1903A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submach
	ine Gun.\n\n\n\n	Autorifleman: M1918 Browning Automatic Rifle.\n\n\n\n	Ma
	chineGunner: M1919 Browning Machine Gun.\n\n\n\n	Secondary Weaponry: Col
	t M1911 Any Axis Pistol looted in mission may be carried in the next miss
	ion if proof of acquisition is provided prior to the next operation.\n\n\
	n\n	MAT: M1A1 Bazooka.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION R
	EQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission 
	Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Passwo
	rd: On Request\n	\n	\n		Modset Here - Now with preset functionality\n	\n\
	n	 \n\n\n\n	 \n
DTSTART:20210108T190000Z
DTEND:20210108T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 26
DTSTAMP:20201219T171050Z
SEQUENCE:0
UID:1315-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 26 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 : Swings and Misses\n\n\n\n	@Shoxe : Brings a Gun to 
	a Sword Fight\n\n\n\n	@Kingorrik : Has Equine PTSD\n\n\n\n	@Jacob_Waltz 
	: Pogo-Man\n\n\n\n	@ChronoZoggt : Has a Sword for a Waifu\n\n\n\n	@OneMad
	Panda : Resident Cryptographer\n\n\n\n	Please RSVP if you're one of the p
	eople tagged in this post.\n
DTSTART:20210114T180000Z
DTEND:20210114T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Prometheus13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vietnamization (UNSUNG)
DTSTAMP:20201222T114236Z
SEQUENCE:0
UID:1317-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	209A Battalion\, B2 (Saigon) Front\, National Liberation 
	Front\, Gia Ðịnh Province\, Republic of Vietnam\, South-East Asia\,
	 1966\n\n\n\n	 \n\n\n\n	Our guerrilla attacks against the imperialist in
	vaders have been successful. In the last month alone we have shot down 2 A
	merican helicopters and caught small puppet forces patrols in numerous amb
	ushes. From our mountaintop position we are hurting the enemy badly. Howev
	er we may soon need to relocate. One of our scouts has reported that a col
	umn of American soldiers is on their way towards our position. They must n
	ot have confirmed our precise location yet\, otherwise their arrival would
	 be heralded with artillery and bombs. We need your platoon to ambush and 
	stall the Americans while the Battalion disperses into the countryside. We
	 have too much equipment bound for our brothers in Saigon to be left behin
	d\, you must hold until it is secured.\n\n	This is likely to be an incredi
	bly difficult battle\, the Americans will respond with air power and fire 
	support if they feel overwhelmed.\n\n\n\n	\n\n\n\n	\n\n\n\n	\n\n\n	++BRIEF
	ING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily themed mi
	ssion with elements taken from the Vietnam War. The mission will be making
	 use of the Arma 3 Unsung mod which will be posted as well at the bottom 
	of this event page in a compiled list.  Weaponry within the mission will 
	be restricted to Vietnam/Faction based weaponry and will be restricted pe
	r your chosen role. Tags for applicable roles are being enforced and will
	 not be different from standard slotting. Squad Structure and PTLN struct
	ure have been changed to accommodate the theme and structure of operations
	 in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; 
	REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDE
	RS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY 
	IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 44 SL
	OTS!\n\n\n\n	Slotting closes at 17:59 British on the day of the event\n\n\
	n\n	++BE WARNED - PLAYING AGAINST THE US MIGHT FEEL VERY UNFAIR. I WILL PL
	AY THIS AS IF I WERE A REAL US BN COMMANDER. ARTILLERY AND AIRSTRIKES WILL
	 BE USED AGAINST YOU.++\n\n\n\n	FORCE ORBAT\n\n\n\n		PLTNHQ\n\n		\n				Of
	ficer [PLTN TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n
					Political Officer (2iC) [2iC TAGS] - @vladdis611 [NO TAGS]\n			\n			\
	n				Sniper [PRPHT TAGS] - @johnb43\n			\n			\n				3x Medics [MED TAG] - O
	PEN@LurkerOne/ @magnusnielsen\n			\n			\n				AA Specialist [REG+] - @Slim\
	n			\n		\n	\n		ONE\n		\n				Squad Leader [SL TAGS] - @Silberjojo\n			\n			
	\n				RTO [TL TAGS] - @Fabs [NO TAGS]\n			\n			\n				Machine Gunner\, 2x 
	Riflemen\n			\n			\n				Team Leader [TL TAGS] - OPEN\n			\n			\n				Grenad
	ier\, 2x Riflemen\n			\n		\n	\n		TWO\n		\n				Squad Leader [SL TAGS] - @Re
	surge [NO TAGS]\n			\n			\n				RTO [TL TAGS] - OPEN\n			\n			\n				Machin
	e Gunner\, 2x Riflemen\n			\n			\n				Team Leader [TL TAGS] - OPEN\n			\n	
			\n				Grenadier\, 2x Riflemen\n			\n		\n	\n		THREE (Size permitting)\n		
	\n				Squad Leader [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n	
			\n			\n				Machine Gunner\, 2x Riflemen\n			\n			\n				Team Leader [TL T
	AGS] - OPEN\n			\n			\n				Grenadier\, 2x Riflemen\n			\n		\n	\n		MORTAR\n
			\n				Team Leader [MRTR TAGS] - @Servok\n			\n			\n				RTO [MRTR TAGS] -
	 @colt92\n			\n			\n				2x Gunner [MRTR TAGS] - @L00_Cyph3r/ OPEN (Size p
	ermitting)\n			\n			\n				Spotter [REG+] - @Wheezy\n			\n		\n	\n		RPG TEAM
	 1\n		\n				Team Leader [REG+] - @Veagance\n			\n			\n				Gunner [REG+] -
	 @Griffin68965\n			\n		\n	\n		RPG TEAM 2 (Size permitting)\n		\n				Team 
	Leader [REG+] - OPEN\n			\n			\n				Gunner [REG+] - @Root\n			\n		\n\n	++R
	ESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsung mod may
	 be used within the mission.\n	\n	\n		Short Range Radios are prohibited.\n
		\n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		N
	ight vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be 
	disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is restrict
	ed\, looting of enemy supplies is permitted. Should resupply not be availa
	ble\, emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPM
	ENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the tem
	plate.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\
	n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\
	n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - N
	ow with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE
	\n
DTSTART:20210102T190000Z
DTEND:20210102T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 46
DTSTAMP:20210101T173220Z
SEQUENCE:0
UID:1323-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20210109T163000Z
DTEND:20210109T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20201231T083111Z
SEQUENCE:0
UID:1322-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Doesn't matter if you're brand new to Arma or you have 500
	 hours under your belt but no experience with the mods we use.\n\n\n\n	To
	pics that will be covered:\n\n\n\n		How to join and make sure you can succ
	essfully join our servers\n	\n	\n		What happens in the Main Mission and Of
	f-hours rooms\n	\n	\n		Slotting procedure and what happens in the spawn ar
	ea\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	\n	\
	n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	\n	\
	n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\n		B
	LUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangefindi
	ng and working with map (if time allows)\n	\n\n	I also have two loadouts p
	repared for you\, one for BLUFOR\, one for OPFOR. They're meant as basic t
	emplates you can fall back to\, change uniform and be ready to play.\n\n\n
	\n	The idea is that you will be able to go straight into a mission after t
	he training and play as a rifleman.\n\n	This training does not earn you an
	y tags or direct progress towards a Regular rank. But it will teach you ho
	w to play with us and therefore indirectly leads to both.\n\n\n\n	How to j
	oin\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS at gi
	ven time. We will be conducting this training on server 2.\nTime in the c
	alendar should be automatically adjusted to your own timezone\, but just 
	to make sure\, this training will start at 1500 GMT. Expect roughly 2 hour
	s of time taken\, the extra 20 minutes are there in case of delays and tec
	hnical issues.\n\n\n\n	You're expected to have the mods from our modset do
	wnloaded via Steam. Also please install the TFAR plugin for your TeamSpea
	k\, if you have any issues with it\, come 10 minutes earlier so we can sor
	t it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documentati
	on/joining-arma/\n\n\n\n	The best way of making sure you have exactly what
	 you need is to click that \"PRESET FILE\" link\, open your Arma 3 launche
	r\, go to MODS section and import the file - it will auto-subscribe mods y
	ou need\, start downloading them and create Mod Preset for FK. Then even i
	f you're playing elsewhere and have hundreds of other mods you'll load onl
	y the correct ones.\n\n\n\n	Makes sure you have the November 2020 Modset\
	n\n\n\n	IP and password will be given to you before we join the server.\n\
	n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an FK 
	Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindings a
	nd ACE settings - we will cover these during the training as well. This is
	 contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to som
	e extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifleman
	's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide - Wh
	at you can take and when.\n\n
DTSTART:20210116T150000Z
DTEND:20210116T170000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NYE celebration
DTSTAMP:20201229T002501Z
SEQUENCE:0
UID:1320-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="magnusnielsen":forum@fkgaming.eu
DESCRIPTION:\n	Salader and myself got the idea to celebrate NYE with dri
	nks\, and we thought to include the rest of the community. We'll be follow
	ing standard FK rules\, so don't get obscenely drunk. Otherwise\, bring y
	our own drinks\, bring a good attitude and maybe we'll even play some drin
	king games\n\n\n\n	\n\n\n	 \n
DTSTART;VALUE=DATE:20201231
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20201228T202615Z
SEQUENCE:0
UID:1319-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event details\n\n\n\n	\n		\n			PLEASE RSVP IF YOU ARE PLA
	NNING ON ATTENDING\nHosted every friday\, Friday Night Fight (FNF) is a b
	ig recurring TvT brawl bringing multiple ARMA3 communities together\, with
	 only one team taking home victory at the end of the fight. FNF hosts miss
	ions in EU and NA timezone and FK is joining the fight this friday. There
	 are three rounds in the EU event\, you are free to leave after one if you
	 wish but please let me know. We have a section on Discord set up that is 
	dedicated to FNF events\, if you would like to be added please contact Fre
	d. \n		\n\n		\n			Note: I will be filling in the RSVP for the event on We
	dnesday evening\, if you are planning to attend please make sure you have
	 RSVP'd before then. If you have not RSVP'd but still wish to attend you a
	re welcome to do so\, however a place is not guaranteed.\n\n			     
	     Mods and server details can be found on there discord\, linked in t
	he event page below.\n		\n\n		\n			ALL INFO IN OUR FRONT PAGE POST:\n		\n	
		\n	\n
DTSTART:20210101T200000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:[FNF] Tuesday Night Tanking
DTSTAMP:20201223T001709Z
SEQUENCE:0
UID:1318-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Fred":forum@fkgaming.eu
DESCRIPTION:\n	Event Details:\nFNF can guarantee 14 slots for members o
	f FKGaming. If you wish to have a guaranteed please RSVP. If the RSVP is 
	full\, you can still attend as long as there are slots available in the mi
	ssion. I will be putting in the RSVP on Saturday evening (26/12/2020)\n\n\
	n\n	Tuesday Night Tanking is an upcoming event hosted by Friday Night Figh
	ts (FNF) bringing multiple ARMA3 communities together to fight in large sc
	ale tank battles. The event format will be familiar to those who have play
	ed with FNF before\, with two teams of Light/Medium/Heavy armour platoons\
	, battling it out in vehicular slugfests!\n\n	There will be 3 rounds of ga
	meplay where you will need to capture a Neutral Sector\, after each round 
	has finished (approximately an hour) you are free to leave (and join in if
	 you missed the round) but please let me know.\n\n\n\n	 \n\n\n\n	The Tank
	 Company Structure will be as followed:\n\n\n\n		1 Company Command Tank - 
	4 Players\n	\n	\n		3 Platoons with 4 tanks - 36 Players\n	\n	\n		2 Light A
	rmored Recon Vehicle Teams - 4 or 6 Players\n	\n	\n		1 Recon/MAT Team - Sh
	oulder Mount not ATGM - 4 or 6 Players\n	\n\n	\n\n	The three rounds will b
	e as followed:\n\n\n\n	R1: Norway vs Russia\n\n\n\n		Leopard  v  T100\n	
	\n	\n		IndFor and Opfor Vanilla LAR vehicles\n	\n\n	R2:  Israel v PLA\n\n
	\n\n		Merkava  v  T100\n	\n	\n		Blufor and Opfor RHS LAR vehicles\n	\n\n
		R3: Finland V France\n\n\n\n		Leopard  v  Merkava\n	\n	\n		Blufor and O
	pfor Vanilla LAR vehicles\n	\n\n	 \n\n\n\n	The Mods and Server details ca
	n be found on their discord. Linked here\n\n\n\n	Please Read the FNF Rules
	\n\n	 \n\n\n\n	If you are at all interested in shooting at enemies who wi
	ll actually pose a challenge\, RSVP today!\n
DTSTART:20201229T220000Z
DTEND:20201230T013000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Rabit Salvokelk";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Ia Drang (UNSUNG)
DTSTAMP:20201214T182524Z
SEQUENCE:0
UID:1313-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	1st Battalion\, 7th Cavalry Regiment\, 1st Cavalry Divisi
	on (AIRMOBILE) Dak Pek Province\, Republic of Vietnam\, South-East Asi
	a\, 1965\n\n\n\n	 \n\n\n\n	The 7th is deploying en masse to find\, fix a
	nd fuck-up a bunch of Viet Cong that have been marauding throughout this r
	egion and attacking our SF camps. Lt. Col. Moore is taking the bulk of the
	 Battalion into Landing Zone X-RAY to locate a suspected enemy supply base
	. Your company is tasked with providing long-range security for the regime
	ntal artillery\, who will be landing at LZ ALBANY. Your orders are to land
	 at LZ BETTY and deploy as a blocking force to prevent any VC from sneakin
	g away from Moore and hitting our support in the flank.\n\n	We're skids up
	 in 60.\n\n	Garry Owen!\n\n\n\n	 \n\n\n\n	\n\n\n\n	\n\n\n	 \n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This wi
	ll be a heavily themed mission with elements taken from the Vietnam War. T
	he mission will be making use of the Arma 3 Unsung mod which will be post
	ed as well at the bottom of this event page in a compiled list.  Weaponry
	 within the mission will be restricted to Vietnam/Faction based weaponry a
	nd will be restricted per your chosen role. Tags for applicable roles ar
	e being enforced and will not be different from standard slotting. Squad 
	Structure and PTLN structure have been changed to accommodate the theme an
	d structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTIN
	G++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE 
	OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESE
	RVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE TH
	IS MISSION ONLY HAS 47 SLOTS!\n\n\n\n	Slotting closes at 17:59 British on 
	the day of the event\n\n\n\n	 \n\n\n\n	FORCE ORBAT\n\n\n\n		PLTNHQ\n\n		\
	n				LT [PLTN TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - @Root\n			\n			\
	n				3x Medics [MEDIC TAGS] - @LurkerOne/ @EnCrY/ @TheSalader\n			\n		\n	\
	n		ABLE\n		\n				SGT [SL TAGS] - @vladdis611 [NO TAGS]\n			\n			\n				RTO
	 [TL TAGS] - OPEN\n			\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [
	TL TAGS] - OPEN\n			\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\
	n		BAKER\n		\n				SGT [SL TAGS] - @Silberjojo\n			\n			\n				RTO [TL TAGS]
	 - @colt92\n			\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [TL TAGS
	] - @Wheezy\n			\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		C
	HARLIE\n		\n				SGT [SL TAGS] - OPEN\n			\n			\n				RTO [TL TAGS] - OPEN\n
				\n			\n				Grenadier\, Rifleman\n			\n			\n				CPL [TL TAGS] - OPEN\n		
		\n			\n				Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		DOG\n		\n				SGT
	 [SL TAGS] - @Servok\n			\n			\n				RTO [TL TAGS] - @Fabs [NO TAGS]\n			\
	n			\n				A Gunner\, B Gunner\, A Gunner\, B Gunner\, A Gunner\, B Gunner\
	n			\n		\n	\n		SNAKE 22 - Huey Hog\n		\n				Pilot [ROTARY PILOT TAGS] - @L
	00_Cyph3r\n			\n			\n				Co-Pilot [CREW CHIEF TAGS] - @info\n			\n		\n\n	\
	n\n\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsu
	ng mod may be used within the mission.\n	\n	\n		Short Range Radios are pr
	ohibited.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.
	\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS syste
	ms will be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons 
	is restricted\, looting of enemy supplies is permitted. Should resupply no
	t be available\, emergency procurement of enemy weapons is permitted.\n	\n
	\n	++EQUIPMENT++\n\n\n\n	All Uniform &amp\; Equipment is already assigned 
	via the template.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVE
	R INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fk
	servers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modse
	t Here - Now with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT 
	THE IFA ONE\n
DTSTART:20201221T190000Z
DTEND:20201221T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Valiant
DTSTAMP:20201209T195628Z
SEQUENCE:0
UID:1310-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	Operation Valiant\n\n\n\n	Da Krong District\, Quang Tri\,
	 Vietnam\n\n\n\n	Early this morning a H-21B Shawnee suffered engine failur
	e close to Camp Sarge\, while heading north west towards LZ Savage. Camp S
	arge was abandoned several months ago\, and since then V.C activity in the
	 area has increased. Seeing as we have received no transmissions from the 
	crew since they landed\, we assume that they have been either captured or 
	killed by hostile forces. Your troop has been selected to go and destroy t
	he downed chopper\, and recover the crew\, in whatever state they may be i
	n\, note that body bags have been stored in the Huey in case they are need
	ed. This choice was made largely due to the fact that you are the only peo
	ple available\, so if you get into trouble\, there is no backup. We can gi
	ve you limited air support in the form of a UH-1D Transport\, and a OH-6A 
	[M27] light attack helicopter. As mentioned enemy activity has increased r
	ecently\, so you should expect some stiff resistance. However intel sugges
	ts that there will be no armor\, and obviously no air. While there is bel
	ieved to be light artillery in the area\, it is expected to keep it's sig
	hts firmly on our military installations\, and should be no concern to you
	. There are other larger scale operations taking place in the area that ha
	ve fixed wing support. If you are in dire straights we may be able to call
	 on them for aid\, however due to the importance of recovering the crew\, 
	these strikes should be carefully considered. Remember we are not fighting
	 a conventional military\, so do not expect a conventional fight\, keep yo
	ur eyes open at all times.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: 
	This will be a heavily themed mission with elements taken from the Vietnam
	 War. The mission will be making use of the Arma 3 Unsung mod which will 
	be posted as well at the bottom of this event page in a compiled list.  W
	eaponry within the mission will be restricted to Vietnam/Faction based wea
	ponry and will be restricted per your chosen role. Tags for applicable r
	oles are being enforced and will not be different from standard slotting.
	 Squad Structure and PTLN structure have been changed to accommodate the t
	heme and structure of operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++
	SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS 
	MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY 
	BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n
	\n\n\n	 \n\n\n\n	US FORCES\n\n\n\n		Alpha\n		\n				Squad Lead (SL TAGS) (
	XM-177E2) OPEN\n			\n			\n				FAC (FAC TAGS) (M16) OPEN\n			\n			\n				Me
	dic (MEDIC TAGS) (M16) no tags @Rtiler96\n			\n			\n				Rifleman 3x (M16
	) @Bags @Haesten Thorsen /OPEN\n			\n			\n				Demo Specialist (M1A1 Thom
	pson/ M-79 40mm GL) @FloofyFloof\n			\n		\n	\n		Bravo\n		\n				Squad Lead 
	(SL TAGS) (XM-177E2)  no tags @Veagance\n			\n			\n				Medic (MEDIC TAGS
	) (M16)  @EnCrY\n			\n			\n				Machine Gunner (M60 Shorty) @Conga Line o
	f Neckbeards\n			\n			\n				Asst Machine Gunner (M16) @Silberjojo\n			\n		
		\n				Rifleman 2x (M16) @Fabs @SAUCEGODISHALL\n\n				 \n			\n		\n	\n		1
	-1 (UH-1D\n		\n				Pilot (RW PILOT TAGS) no tags @info\n			\n			\n				Cre
	w Chief (RW GUNNER TAGS)  no tags  @vladdis611\n			\n		\n	\n		1-2 (OH-6
	A)\n		\n				Pilot (RW PILOT TAGS) @L00_Cyph3r\n			\n			\n				Crew Chief (R
	W GUNNER TAGS) no tags  @riccardi48\n			\n		\n\n	++RESTRICTIONS++\n\n\n\
	n		Only Weapons and equipment from the Unsung mod may be used within the 
	mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n		Night vision
	 equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabled/pr
	ohibited.\n	\n	\n		Looting of enemy primary weapons is restricted\, lootin
	g of enemy supplies is permitted. Should resupply not be available\, emerg
	ency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\n\n\n
	\n	All Uniform &amp\; Equipment is already assigned via the template.\n\n\
	n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name
	: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Po
	rt: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now with pre
	set functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE\n
DTSTART:20201219T160000Z
DTEND:20201219T183000Z
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Bags";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="EnCrY";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="FloofyFloof";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 45
DTSTAMP:20201214T214941Z
SEQUENCE:0
UID:1314-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201222T170000Z
DTEND:20201222T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mall Santas Save Xmas
DTSTAMP:20201210T235018Z
SEQUENCE:0
UID:1311-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Servok":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	Ladies and Gentlmen\, boys and girls I have some
	 terrible news Santa has been kidnapped. We are now investigating the matt
	er and have called on the Mall Santa Association to help u with this inves
	tigation. There have been some very naughty boys and girls that have cried
	 about being on the naughty list for some time now and they want revenge o
	n Santa as they believe its their right to be taken off.\n\n\n\n	Co Zeus: 
	@cineafx\n\n\n\n	Platoon layout as standard template. Slots below can be r
	eserved.\n\n\n\n	Plt:\n\n\n\n	Plt 2IC:\n\n\n\n	Medic:\n\n\n\n	FAC (North P
	ole): \n\n\n\n	 \n\n\n\n	A SL:\n\n\n\n	A TLs: @Wheezy @Rtiler96\n\n\n\n
		A Medic: @LurkerOne\n\n\n\n	 \n\n\n\n	B SL:\n\n\n\n	B TLs: @Yung_Cider\n
	\n\n\n	B Medic: @Root\n\n\n\n	 \n\n\n\n	C SL:\n\n\n\n	C TLs:\n\n\n\n	C Me
	dic:\n\n\n\n	 \n\n\n\n	D SL:\n\n\n\n	D TLs:\n\n\n\n	D Medic:\n\n\n\n	 \n
	\n\n\n	Rudolph - Sleigh w/ M2\n\n\n\n	Rotary Wing Pilot: @Griffin68965\n\n
	\n\n	Gunner: @info\n\n\n\n	 \n\n\n\n	Prancer - Sleigh w/ M2\n\n\n\n	Rotar
	y Wing Pilot: @L00_Cyph3r\n\n\n\n	Gunner:\n\n\n\n	 \n\n\n\n	 \n\n\n\n	Un
	iform:\n\n\n\n	In squads Red team: Red Santa Suit\n\n\n\n	        
	        Blue team: Blue Santa Suit\n\n\n\n	                Med
	ics: Green Santa Suit\n\n\n\n	Plt chooses their own Colour of Santa Suit\n
	\n\n\n	Sleighs chooses their own colour of Santa Suit\n\n\n\n	Weapons non
	 side restricted so pick your favourite gun within FK rules.\n\n\n\n	Helme
	ts and vest get hidden by suit so pick whatever you feel like wearing. La\
	n\n\n\n	Bags try to match uniform as best possible.\n\n\n\n	Modset: \n\n\
	n\n	https://cdn.discordapp.com/attachments/592733276439838753/784540253699
	833907/FK_Modset_XMAS_2020.html Only adds 2 mods onto the current modset 
	on FK1.\n
DTSTART:20201218T190000Z
DTEND:20201218T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20201204T092037Z
SEQUENCE:0
UID:1306-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1630 EST. Expect roughly 1:30 hours tak
	en\, the extra 20 minutes are there in case of delays and technical issues
	.\n\n\n\n	\nIP and password will be given to you before we join the server
	.\n\n\n\n	Mandatory reading:\n\n\n\n	Rules on how to conduct yourself in a
	n FK Arma missions as well as rules and information on zeuses within missi
	ons:\n\n\n\n\n	Recommended reading:\n\n\n\n\n	 \n\n\n\n\n	Recommended add
	itions:\n\n\n\n	Quality of life mods which help with mission setup and obj
	ect placement.\n\n\n\n	ZEC: Adds prebuilt military objects and compositio
	ns such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.co
	m/sharedfiles/filedetails/?id=642912021&amp\;searchtext=ZEC\n\n\n\n	ZECCUP
	: Adds prebuilt military objects and compositions such as bunkers\, bases
	 and outposts.\n\n\n\n	https://steamcommunity.com/sharedfiles/filedetails/
	?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI: Adds quality of life modul
	es for Zeus EX: Garrison Building\, Interior Fill and Object Fill.\n\n\n\n
		https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&amp\;se
	archtext=zei\n
DTSTART:20201218T213000Z
DTEND:20201218T230000Z
ATTENDEE;CN="Fabs";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Karzak";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:for
	um@fkgaming.eu
ATTENDEE;CN="Deadweight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ca Mau Patrol (UNSUNG)
DTSTAMP:20201203T211752Z
SEQUENCE:0
UID:1305-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Military Assistance Advisory Group - Vietnam/Army of the 
	Republic of Vietnam\, Dak Pek Province\, Republic of Vietnam\, South-E
	ast Asia\, 1964\n\n\n\n	 \n\n\n\n	719 is deploying to assist an ARVN inf
	antry platoon who are sweeping an area in Dak Pek. Last night one of their
	 bases was hit by hostile mortar fire with some casualties sustained. MAAG
	-V is concerned that the NLF will be using this opportunity to move equipm
	ent and men into the area for a follow-up assault. Provide logistical and 
	tactical support for the ARVN platoon leader\, bring all your men back ali
	ve. Washington doesn't want American lives to be lost in Vietnam.\n\n\n\n	
	Alright\, carry on.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with elements taken from the Vietnam War. The mission will
	 be making use of the Arma 3 Unsung mod which will be posted as well at t
	he bottom of this event page in a compiled list.  Weaponry within the mis
	sion will be restricted to Vietnam/Faction based weaponry and will be rest
	ricted per your chosen role. Tags for applicable roles are being enforce
	d and will not be different from standard slotting. Squad Structure and P
	TLN structure have been changed to accommodate the theme and structure of 
	operations in the Vietnam War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TA
	GS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY
	 TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MARKED OPEN MAY BE RESERVED)\n\n\n\n	
	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	BE AWARE THIS MISSION ONL
	Y HAS 41 SLOTS!\n\n\n\n	Slotting closes at 17:59 British on the day of the
	 event\n\n\n\n	 \n\n\n\n	US FORCES\n\n\n\n		Special Forces Team 719 (Advi
	sory)\n		\n				Team Leader (PLTN TAGS) - @Garfield0003\n			\n			\n				RTO 
	(TL TAGS) - @colt92\n			\n			\n				Medic (MEDIC TAGS) - @LurkerOne\n			\n	
			\n				Forward Air Liaison (FAC TAGS) [In control of AIR] - @info [NO TA
	GS]\n			\n			\n				Forward Air Controller (FAC TAGS) [Talks to AIR] - @Sil
	berjojo\n			\n			\n				Sergeant Major (TL TAGS) -  @Veagance\n			\n		\n	\
	n		Special Air Group (UH-34D Stinger)\n		\n				Pilot (ROTARY PILOT TAGS) -
	 @L00_Cyph3r\n			\n			\n				Crew Chief (CREW CHIEF TAGS) - OPEN\n			\n		\n
	\n	ARVN FORCES\n\n\n\n		A-0\, PLTNHQ\n		\n				ARVN LT (PLTN TAGS) - OPEN\n
				\n			\n				RTO (TL TAGS) - @Fabs [NO TAGS]\n			\n			\n				Platoon Serg
	eant (TL TAGS) - OPEN\n			\n			\n				3x Medics (MEDIC TAGS) - @magnusniels
	en/ @Whitelock / @Peterowsky\n			\n		\n	\n		A-1\n		\n				Sergeant (SL TAG
	S) - @Jerichron\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n			\n				Autorif
	leman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - @Rtiler96\n			\n			\n
					Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		A-2\n		\n				
	Sergeant (SL TAGS) - OPEN\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n			\n	
				Autorifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - OPEN\n			\n
				\n				Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n	\n		A-3\n		\
	n				Sergeant (SL TAGS) - OPEN\n			\n			\n				RTO (TL TAGS) - OPEN\n			\n	
			\n				Autorifleman\, Rifleman\n			\n			\n				Corporal (TL TAGS) - OPEN\n
				\n			\n				Rifleman\, Rifleman\, Rifleman\, Rifleman\n			\n		\n\n	++RES
	TRICTIONS++\n\n\n\n		Only Weapons and equipment from the Unsung mod may b
	e used within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\
	n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Nig
	ht vision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be di
	sabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted
	\, looting of enemy supplies is permitted. Should resupply not be availabl
	e\, emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMEN
	T++\n\n\n\n	All Uniform &amp\; Equipment is already assigned via the templ
	ate.\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\
	n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	
	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now
	 with preset functionality\n	\n\n	CUSTOM UNSUNG MODSET! NOT THE IFA ONE\n
DTSTART:20201212T190000Z
DTEND:20201212T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 25
DTSTAMP:20201212T000725Z
SEQUENCE:0
UID:1312-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 25 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201217T180000Z
DTEND:20201217T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Duala Raiders
DTSTAMP:20201207T180107Z
SEQUENCE:0
UID:1309-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Malbryn":forum@fkgaming.eu
DESCRIPTION:\n	DUALA RAIDERS\n\n\n\n	 \n\n\n\n	INFORMATION:\n\n\n\n		Th
	is mission is going to be a scripted TvT mission and will be hosted on FK#
	4.\n	\n	\n		Modpack: the current FK modset.\n	\n	\n		Max. playercount: 40
	 players (+2 spectator slots).\n	\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	MISS
	ION:\n\n\n\n		Situation: \n\n		\n			UN have deployed peacekeepers to keep
	 the security of a refugee camp on the war-torn Isla Duala.\nFood\, water 
	and medicine have been shipped here by IDAP to aid the locals. The shipme
	nt contained military supplies for the UN forces too.\n\n			However\, one 
	of the local militia raider groups got intel on the shipment and decided t
	o loot the place.\n\n			The peacekeepers have to defend the camp from anot
	her looting run...\n		\n	\n	\n		BLUFOR: French UN Peacekeepers\n	\n	\n		R
	EDFOR: African Militia Raiders\n	\n	\n		The side-specific briefings are g
	oing to be conducted in-game.\n	\n	\n		The mission time limit is 45 minute
	s\, so we can swap sides and have a second round.\n	\n\n	 \n\n\n\n	\n\n\n
	\n	 \n\n\n\n	BLUFOR ORBAT - French UN Peacekeepers\n[20 players]\n\n\n\n	
	UN HQ (2x men)\n\n	ALPHA (9x men)\n\n	BRAVO (9x men)\n\n\n\n	REDFOR ORBAT 
	- African Militia Raiders\n[20 players]\n\n\n\n	MILITIA HQ (2x men)\n\n	R
	AIDER 1 (6x men)\n\n	RAIDER 2 (6x men)\n\n	RAIDER 3 (6x men)\n\n\n\n	(No s
	lot reservation.)\n\n\n\n	 \n\n\n\n	MAP OF THE AO:\n\n\n\n	\n
DTSTART:20201213T190000Z
DTEND:20201213T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 24
DTSTAMP:20201205T214355Z
SEQUENCE:0
UID:1308-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 24 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201210T180000Z
DTEND:20201210T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Chariot
DTSTAMP:20201201T185335Z
SEQUENCE:0
UID:1303-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	    IMPORTANT NOTES: \
	n\n\n\n		Loadouts are scripted.\n	\n	\n		This will be a night mission\, ro
	lling into early morning.\n	\n	\n		There will be no resupply.\n	\n	\n		Alt
	hough the mission is scheduled to end at 23.30\, it will most likely\n\n		
	end early\, but it depends on the players.\n	\n\n	 \n\n\n\n	Operation C
	hariot\n\n\n\n	28th March 1942\, St Nazaire\, France\n\n\n\n	The Bismark i
	s running riot. It has already sunk the pride of the Royal Navy\, the Hood
	\, and it is currently set on destroying everything between the isles\, an
	d America. For now it is out of our reach\, however at some point it will 
	have to return to German shores\, to resupply and repair. There is only on
	e port on the occupied French coast that can accommodate such a vessel\, t
	he dry dock in St Nazaire\, and that is something we can hit. What's mo
	re\, the government has come to you\, the Commandos of the Special Operati
	ons Branch\, to do it. The Royal Navy has supplied you with some old ship
	s for you to use\, they are not expecting them back\, they consist of a fe
	w landing craft\, and an old Destroyer\, HMS Cambeltown. The plan is simpl
	e\, you will charge the gate of the dock with HMS Cambeltown\, and you wi
	ll ram it as far into the dock gate as you can. Once contact is made with 
	the gate\, the fuses will activate\, and 30 minutes after that the explo
	sives in the hold will detonate\, and the dock will be blown to smithereen
	s (note that the fuse is not reliable\, and may detonate before or after t
	he predicted time). Make sure you are not in it's direct vicinity when it
	 blows. While you are in the port you are also tasked with the destruction
	 of everything that you can get your hands on\, most importantly\, the rai
	l yard in the town center. There is also believed to be a German general i
	n the area\, although this is not confirmed\, take as many risks as you de
	em safe to eliminate him. Whatever the outcome\, when you feel you must\, 
	you are to extract either by boat out to sea\, or inland through the woods
	. Reconnaissance has been performed by R.A.F aircraft\, however it is li
	mited due to the regions anit-aircraft emplacements. There are two things
	 you must remember during the operation: 1. they are not expecting you\, b
	ut the element of surprise will not last forever\, so hit them hard and hi
	t them fast. 2. This mission cannot fail. If it does\, the Bismark will re
	turn to sea\, and the supply lines between Britain and it's allies will be
	 severed\, destroy the dock at all costs.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n
	\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This is inspired by 
	events that occurred during the Second World War (this to be exact https
	://en.wikipedia.org/wiki/St_Nazaire_Raid). The mission will be making use 
	of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which will be pos
	ted as well at the bottom of this event page in a compiled list.\n\n\n\n	
	 \n\n\n\n	Reconnaissance Photograph                  
	                    \n\n\n\n	++RESTRICTIONS++\n\n\n\n		SR/LR ra
	dios are prohibited\n	\n	\n		Night vision equipment is prohibited.\n	\n	\n
			BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looting of ene
	my weapons is allowed under extreme circumstance.\n	\n	\n		Vehicle steal
	ing: If a civilian can drive it\, you can drive it.\n	\n\n	++SLOTS++\n\n	S
	lots are limited to 24\n\n	Alpha lead is considered to be PLT\n\n	Alpha is
	 responsible for HMS Cambeltown\n\n\n\n		Alpha\n		\n				Squad Lead [SL Ta
	gs] -OPEN-\n			\n			\n				Medic [Medic tags] @TheSalader (tags)\n			\n			
	\n				3x rifleman\n			\n			\n				1x Demo specialist\n			\n		\n	\n		Bravo\n
			\n				Squad Lead [SL Tags] @jamie (no tags)\n			\n			\n				Medic [Medi
	c tags] @Root (tags)\n			\n			\n				3x rifleman\n			\n			\n				1x Demo sp
	ecialist\n			\n		\n	\n		Charlie\n		\n				Squad Lead [SL Tags] -OPEN-\n			
	\n			\n				Medic [Medic tags] @magnusnielsen (tags)\n			\n			\n				3x rif
	leman\n			\n			\n				1x Demo specialist\n			\n		\n	\n		Delta\n		\n				Squa
	d Lead [SL Tags] @vladdis611 (no tags)\n			\n			\n				Medic [Medic tags] 
	-OPEN-\n			\n			\n				3x rifleman\n			\n			\n				1x Demo specialist\n			\n
			\n\n	 \n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :
	\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.
	eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here
	 - (The same as the one the others are using) Now with preset functiona
	lity \n	\n
DTSTART:20201205T210000Z
DTEND:20201205T233000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Operation Tethered Neptune
DTSTAMP:20201116T132659Z
SEQUENCE:0
UID:1297-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	 \n\n\n\n	This will take place on FK#2 from 1600 - 1800
	 GMT\n\n	The aim of this is to have a slightly smaller\, more serious/imme
	rsive mission for those who enjoy it.\n\n\n\n	To attend you MUST RVSP and
	 DECLARE your slot.\n\n\n\n	This will be slower paced than most people are
	 used to\, and this mission in particular has a focus a story task before 
	contact\n\n\n\n	Event details\n\n	Player Faction\nBAF (BLUFOR)\n\n\n\n	Spe
	cial Boat Service (SBS) - Z Squadron\n\n	2 x 8 Man Teams\n\n\n\n	Friendly 
	Forces\n\n	None\n\n\n\n	Opposing Forces\n\n	Ultranaltionalists\n\n\n\n	Bri
	efing\nOperation Tethered Neptune\n\n	Over the last few months\, the Islan
	d state of Malden has been recovering from a Civil War in which Government
	al forces narrowly won. The International community rallied behind them an
	d the populace in providing aid to the war torn region in the form of Huma
	nitarian aid\, in the form of both Manpower and supplies. In recent days
	\, in spite of the prior victory\, we have learned dissident Ultranational
	ists have staged a successful coup and placed the Island under Martial Law
	. Using fear and intimidation to keep the populace in check despite their 
	small numbers.\n\n\n\n	Wanting to prevent a mass exodus of the population\
	, the Ultranationalists have created a blockade of naval mines of the 2 ma
	in ports used. These mines need to be defused for both the successful inva
	sion as well as the free passage of the Populace. Intelligence suggest tha
	t the marked area contains the Minefield itself and numbers close to 3 doz
	en mines in all. The vast majority of these between the shores need to be 
	defused. Additionally there are 2 Semi-Soft targets of opportunity that ar
	e in close proximity. The timing is fortunate. A heavy storm is rolling in
	 ahead of the operation providing the perfect cover for this Raid to be co
	nducted. While Visibility Underwater will be minimal\, it will greatly inc
	rease the time for the minefield to be defused without notice. \n\n\n\n	B
	oth Teams are being inserted via SDVs from the HMS Trafalgar at the marked
	 location in the South East.\n\n\n\n	\n		 \n	\n\n	\n		\n			\n\n	\n\n\n\n	
	The International community has condemned the recent events and a UN Force
	 is being prepped to move into the region by force and restore order and l
	ater peacekeeping operations. However\, before the Marine invasion can beg
	in the ground work for their success must be laid and the UK Government ha
	s leant the services of the Special Boat Service to this task. Several key
	 tasks have been entrusted to us:\n\n\n\n	The first is to defuse the Marke
	d minefield allowing passage through the harbour and to allow for future c
	ontrol of the ports. The second is a raid on a Rader and Communications ou
	tpost South of the Military Base that the Ultranationalists are funnelling
	 a large amount of their Comms traffic through. The third is a raid on a 
	Repair\, Rearm and Refuelling Depot. While small - it is the primary one u
	sed for the forces station on the East side of Malden. \n\n\n\n	Crippling
	 both the Communications outpost as well as the RRR Depot will hamper the 
	Ultranationalists ability to respond and resist on the Mainland when the I
	nternational Task Force arrives. Ideally\, to maintain the element of surp
	rise and to prevent a prolonged engagement drawing the Military Bases garr
	ison into the situation\, both Objectives will be assaulted at the same ti
	me.\n\n\n\n	Primary Objectives\n1) Defuse the minefield blocking both Por
	ts\n2) Assault and Demo the Communications and Radar Outpost (Reference Ma
	rker Kilo One)\n\n\n\n	\n		 \n	\n\n	\n		\n			\n	\n\n\n\n	3) Assault and C
	ripple the RRR Depot (Reference Marker Kilo Two)\n\n\n\n	\n		 \n	\n\n	\n	
		\n			\n	\n\n\n\n	Slots (If you RSVP - designate the slot you would like)\
	nSpecial Boat Service (SBS) - Z Squadron - Team 1\nSquad Leader: @Veagance
	\nMedic: @LurkerOne\n2IC: @L00_Cyph3r\nFirst Mine Defuser: @riccardi48\nSe
	cond Mine Defuser: @jamie\nDesignated Marksmen: @SilentGunner13\nRifleman:
	 @EpsilonNiner\nRifleman: \n\n\n\n	\nSpecial Boat Service (SBS) - Z Squad
	ron - Team 2\nSquad Leader:\nMedic:\n2IC: @Rtiler96\nFirst Mine Defuser: 
	@Sender463\nSecond Mine Defuser: @vladdis611\nDesignated Marksmen:\nRifle
	man: @Zenthar\nRifleman: @Conga Line of Neckbeards\n\n\n\n	Gear Restricti
	ons:\n\n	(Square brackets denote mod)\n\n\n\n	           UN
	IFORM : Wet Suit (NATO) [Base Game]\n\n	           VEST : R
	ebreather [Base Game]\n\n	           HELMET : FAST Ballistic 
	(Black/Headset) [RHS Blue]\n\n	           FACEWEAR : Diving G
	oggles (NATO) [Base Game]\n\n	           BACKPACK : Field Pack
	 (Black) [Base Game]\n\n	           RIFLE : L119A1 with Fron
	t Grip [UK3CB BAF] - IOR-Valdada Pitbull 2 [Base Game] - AN/PEQ-15 Blac
	k [RHS Blue] - Suppressor (L85) [UK3CB BAF) - 5.56MM SOST 30Rnd PMAG [NI
	Arms]\n\n	           DMR : HL417A2 20\" (Black) [APEX DLC] - 
	SU-230A/PVS ]RHS Blue] - AN/PEQ-15 Black [RHS Blue] - AAC 762-SD [RHS Bl
	ue] - 7.62 mm 20Rnd Mag\n\n	           PISTOL : Glock 17 [RH
	S Blue] - Steiner DBAL-PL (IR) [NIArms] - AAC Evolution 9 [NIArms] - 17rnd
	 Glock M882 FMJ [RHS Blue]\n\n	           LAT : NO
	NE\n\n	           OPTICS : Rangefinder\n\n	     
	      NVG : Head-Mounted NV System [BAF]\n\n	       
	    RADIOS : SR - AN/PRC-152 [TFAR]\n
DTSTART:20201205T160000Z
DTEND:20201205T180000Z
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Sender463";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="SilentGunner13";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="Zenthar";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Rtiler96";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:FK Jackbox Party
DTSTAMP:20201204T235450Z
SEQUENCE:0
UID:1307-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Root":forum@fkgaming.eu
DESCRIPTION:\n	Fun for the Whole Community!\n\n\n\n	 \n\n\n\n	 \n\n\n\
	n	What is a Jackbox Party?\n\n	A Jackbox party is where a host/player stre
	ams the game (if online) or locally in their monitor to his/her friends an
	d play together some silly games with much humor and such fun.\n\nWhat am 
	I signing up for?\n\n	There will be a mixture of games in various formats 
	and stages and further details will be posted 24 hours prior to event star
	t based on the amount of people RSVP. However\, most common games include\
	, Quiplash\, Lie Swatter\, Bracketeering\, Fibbage\, Split the Room\, Pate
	ntly Stupid to name a few.\n\nWhat do I need to participate?\n\n	A web bro
	wser (on literally ANY device/console) and discord (where the game will li
	kely be streamed for all to view).\n\n	RSVP to this event.\n\nHow do I pla
	y this?\n\n	Once you join the Teamspeak room and the Discord Lounge (where
	 the game will be streamed for all to watch)\, a code will be given in the
	 teamspeak room. Simply go to Jackbox TV website and enter the room code a
	nd follow the instructions\, answer your questions\, and select your choic
	es there. Be sure to check on the links posted above for few games to get 
	the idea of what this is all about and how its played.\n\nWhen is it happe
	ning?\n\n	Friday the 11th after 1st Main in a Temporary Room in FK Teamspe
	ak. Depending on the numbers\, 2 or 3 lobbies might be setup to accommodat
	e all players.\n\nHow can I help?\n\n	Spread the word. If you also happen 
	to own any of the Jackbox Party Pack\, do let me know so I can use you as 
	a Backup Host/Organizer  and most importantly\, participate?!\n\n\n\n	 \n
DTSTART:20201211T210000Z
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="SAUCEGODISHALL";CUTYPE=INDIVIDUAL;PARTSTAT=ACCE
	PTED:forum@fkgaming.eu
ATTENDEE;CN="jamie";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Peterowsky";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Museman7";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20201202T215909Z
SEQUENCE:0
UID:1304-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	 Overview\n\n\n\n	This training is aimed at people who a
	re new to the FK. Doesn't matter if you're brand new to Arma or you have 5
	00 hours under your belt but no experience with the mods we use.\n\n\n\n	
	Topics that will be covered:\n\n\n\n		How to join and make sure you can su
	ccessfully join our servers\n	\n	\n		What happens in the Main Mission and 
	Off-hours rooms\n	\n	\n		Slotting procedure and what happens in the spawn 
	area\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	\n
		\n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	\n
		\n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\n	
		BLUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangefin
	ding and working with map (if time allows)\n	\n\n	I also have two loadouts
	 prepared for you\, one for BLUFOR\, one for OPFOR. They're meant as basic
	 templates you can fall back to\, change uniform and be ready to play.\n\n
	\n\n	The idea is that you will be able to go straight into a mission after
	 the training and play as a rifleman.\n\n	This training does not earn you 
	any tags or direct progress towards a Regular rank. But it will teach you 
	how to play with us and therefore indirectly leads to both.\n\n\n\n	How to
	 join\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS at 
	given time. We will be conducting this training on server 2.\nTime in the
	 calendar should be automatically adjusted to your own timezone\, but jus
	t to make sure\, this training will start at 1500 GMT. Expect roughly 2 ho
	urs of time taken\, the extra 20 minutes are there in case of delays and t
	echnical issues.\n\n\n\n	You're expected to have the mods from our modset 
	downloaded via Steam. Also please install the TFAR plugin for your TeamSp
	eak\, if you have any issues with it\, come 10 minutes earlier so we can s
	ort it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documenta
	tion/joining-arma/\n\n\n\n	The best way of making sure you have exactly wh
	at you need is to click that \"PRESET FILE\" link\, open your Arma 3 launc
	her\, go to MODS section and import the file - it will auto-subscribe mods
	 you need\, start downloading them and create Mod Preset for FK. Then even
	 if you're playing elsewhere and have hundreds of other mods you'll load o
	nly the correct ones.\n\n\n\n	Makes sure you have the November 2020 Modse
	t\n\n\n\n	IP and password will be given to you before we join the server.\
	n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an F
	K Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindings
	 and ACE settings - we will cover these during the training as well. This 
	is contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to s
	ome extent\, contains list of of radios for each faction.\n\n\n\n\n	Riflem
	an's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide - 
	What you can take and when.\n\n
DTSTART:20201219T150000Z
DTEND:20201219T170000Z
ATTENDEE;CN="Kilroy_Gaming";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="Deadweight";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 44
DTSTAMP:20201130T220321Z
SEQUENCE:0
UID:1302-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201205T163000Z
DTEND:20201205T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Friday Night Fight - TvT Event
DTSTAMP:20201130T213304Z
SEQUENCE:0
UID:1301-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING\nHosted eve
	ry friday\, Friday Night Fight (FNF) is a big recurring TvT brawl bringing
	 multiple ARMA3 communities together\, with only one team taking home vict
	ory at the end of the fight. FNF hosts missions in EU and NA timezone and 
	FK is joining the fight this friday. There are three rounds in the EU eve
	nt\, you are free to leave after one if you wish but please let me know. W
	e have a section on Discord set up that is dedicated to FNF events\, if yo
	u would like to be added please contact Rhea. \n\n\n\n	Note: I will be fi
	lling in the RSVP for the event on Wednesday evening\, if you are planning
	 to attend please make sure you have RSVP'd before then. If you have not 
	RSVP'd but still wish to attend you are welcome to do so\, however a place
	 is not guaranteed.\n\n	          Mods and server details can be fou
	nd on there discord\, linked in the event page below.\n\n\n\n	ALL INFO IN 
	OUR FRONT PAGE POST:\n\n
DTSTART:20201204T200000Z
DTEND:20201204T230000Z
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Arg";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Island Hopping (US WW2)
DTSTAMP:20201123T110940Z
SEQUENCE:0
UID:1299-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Sarissa":forum@fkgaming.eu
DESCRIPTION:\n	Operation 'Galvanic'\, Tarawa Atoll\, Tarawa Beito\, Pa
	cific\, 1943\n\n\n\n	\n\n\n	The Brass want to capture the Mariana Islands
	\, but there's an obstacle in the way. It's a small cluster of islands cal
	led the Tarawa Atoll\, part of the Gilbert Islands. These small spits of s
	and are pretty insignificant but they can house aircraft\, and there's con
	cern among the Navy that the Japs might use them to launch bombing runs or
	 even suicide attacks against our carriers. So\, as brave members of the 2
	nd Marines\, we have graciously volunteered to go and secure these shitty 
	sand bars. Your company is tasked with taking Beito\, one of the smaller i
	slands. We don't expect it to be particularly difficult\, probably be the 
	same as Gloucester - no-one on the beaches and some Japanese hiding in the
	 trees. Shouldn't be a problem.\n\n	You'll have Air and Artillery support 
	on standby. Just make sure your marks aren't near your own men. Those Navy
	 boys will hit a dime from 10 clicks\, so make sure your marks are accurat
	e!\n\n	You'll be landing at Green Beach in landing craft. Follow up troops
	 will be arriving via Alligators\, and will be bringing supplies. Once you
	've got a beachhead secured\, we can start getting them to you.\n\n\n\n	Al
	right\, carry on.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n
	\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This will be a heavily
	 themed mission with elements taken from the Second World War. The mission
	 will be making use of the Arma 3 mods Iron Front\, Faces Of War and CSA3
	8 which will be posted as well at the bottom of this event page in a comp
	iled list.  Weaponry within the mission will be restricted to WW2/Faction
	 based weaponry and will be restricted per your chosen role. Tags for app
	licable roles are being enforced and will not be different from standard
	 slotting. Squad Structure and PTLN structure have been changed to accomm
	odate the theme and structure of operations in the Second World War.\n\n\n
	\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	
	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(ONLY SLOTS MA
	RKED OPEN MAY BE RESERVED)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETI
	ON)\n\n\n\n	BE AWARE THIS MISSION ONLY HAS 44 SLOTS!\n\n\n\n	Slotting clo
	ses at 17:59 British\, 29/11\n\n\n\n	 \n\n\n\n		PLTN HQ\n		\n				Lieutena
	nt [PLTN TAGS] - OPEN\n			\n			\n				Radioman [TL TAGS] - @Root\n			\n		
		\n				Staff Sergeant [TL TAGS] - @TacticalPanda [NO TAGS]\n			\n			\n		
			3x Medics [MEDIC TAGS] - @LurkerOne / @TheSalader / @magnusnielsen\n
				\n			\n				Engineer [REGS+] (M2 Flamethrower) - @L00_Cyph3r\n			\n			\n
					Engineer [REGS+] (Bazooka) - @Griffin68965\n			\n		\n	\n		A Section\n	
		\n				Sergeant [SL TAGS] - @Silberjojo\n			\n			\n				Radioman [TL TAGS
	] - @colt92\n			\n			\n				BAR\, 2x Riflemen\n			\n			\n				Corporal [TL
	 TAGS] - @Wheezy\n			\n			\n				BAR\, 2x Riflemen\n			\n			\n				Corporal
	 [TL TAGS] - @Veagance\n			\n			\n				BAR\, 2x Riflemen\n			\n		\n	\n		B S
	ection\n		\n				Sergeant [SL TAGS] - @Jerichron\n			\n			\n				Radioman 
	[TL TAGS] - @Myshinka_ [NO TAGS]\n			\n			\n				BAR\, 2x Riflemen\n			\
	n			\n				Corporal [TL TAGS] - @jamie\n			\n			\n				BAR\, 2x Riflemen\n	
			\n			\n				Corporal [TL TAGS] - OPEN\n			\n			\n				BAR\, 2x Riflemen\n	
			\n		\n	\n		C Section\n		\n				Sergeant [SL TAGS] - @Gditz\n			\n			\n	
				Radioman [TL TAGS] - @Trinoc [NO TAGS]\n			\n			\n				BAR\, 2x Rifle
	men\n			\n			\n				Corporal [TL TAGS] - @Tomo\n			\n			\n				BAR\, 2x Rif
	lemen\n			\n			\n				Corporal [TL TAGS] - @Rtiler96 [NO TAGS]\n			\n			\n
					BAR\, 2x Riflemen\n			\n		\n\n	++RESTRICTIONS++\n\n\n\n		Only Weapons 
	and equipment from the Iron Front\, Faces of War and CSA 38 mods may be us
	ed within the mission.\n	\n	\n		Short Range Radios are prohibited.\n	\n	\n
			Only Radiomen are permitted to carry Long Range Radios.\n	\n	\n		Night v
	ision equipment is prohibited.\n	\n	\n		BFT and GPS systems will be disabl
	ed/prohibited.\n	\n	\n		Looting of enemy primary weapons is restricted\, l
	ooting of enemy supplies is permitted. Should resupply not be available\, 
	emergency procurement of enemy weapons is permitted.\n	\n\n	++EQUIPMENT++\
	n\n\n\n	All Uniform &amp\; Equipment is already assigned via the template.
	\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n	
		Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\
	n		Port: 2402\n	\n	\n		Password: On Request\n	\n\n		Modset Here - Now wit
	h preset functionality\n	\n\n	NEW Modset which includes Malbryn's 7Y Asset
	s WW2 Chat Fix.\n
DTSTART:20201129T190000Z
DTEND:20201129T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 23
DTSTAMP:20201125T215822Z
SEQUENCE:0
UID:1300-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 23 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201203T180000Z
DTEND:20201203T220000Z
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Basic Training 101
DTSTAMP:20201025T112828Z
SEQUENCE:0
UID:1288-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the FK. Doesn't matter if you're brand new to Arma or you have 500
	 hours under your belt but no experience with the mods we use.\n\n\n\n	To
	pics that will be covered:\n\n\n\n		How to join and make sure you can succ
	essfully join our servers\n	\n	\n		What happens in the Main Mission and Of
	f-hours rooms\n	\n	\n		Slotting procedure and what happens in the spawn ar
	ea\n	\n	\n		ACE Arsenal - how to get yourself equipment you'll need\n	\n	\
	n		ACE Interactions\n	\n	\n		ACE Medical - Basic rifleman first aid\n	\n	\
	n		Short Range Radio\n	\n	\n		LAT introduction and overpressure\n	\n	\n		B
	LUFOR vs OPFOR assets static showcase (if time allows)\n	\n	\n		Rangefindi
	ng and working with map (if time allows)\n	\n\n	I also have two loadouts p
	repared for you\, one for BLUFOR\, one for OPFOR. They're meant as basic t
	emplates you can fall back to\, change uniform and be ready to play.\n\n\n
	\n	The idea is that you will be able to go straight into a mission after t
	he training and play as a rifleman.\n\n	This training does not earn you an
	y tags or direct progress towards a Regular rank. But it will teach you ho
	w to play with us and therefore indirectly leads to both.\n\n\n\n	How to j
	oin\n\n\n\n	Please RSVP here and be at \"Basic Training\" room on TS at gi
	ven time. We will be conducting this training on server 2.\nTime in the c
	alendar should be automatically adjusted to your own timezone\, but just 
	to make sure\, this training will start at 1500 GMT. Expect roughly 2 hour
	s of time taken\, the extra 20 minutes are there in case of delays and tec
	hnical issues.\n\n\n\n	You're expected to have the mods from our modset do
	wnloaded via Steam. Also please install the TFAR plugin for your TeamSpea
	k\, if you have any issues with it\, come 10 minutes earlier so we can sor
	t it out.\n\n	Current modset is here:\nhttps://www.fkgaming.eu/documentati
	on/joining-arma/\n\n\n\n	The best way of making sure you have exactly what
	 you need is to click that \"PRESET FILE\" link\, open your Arma 3 launche
	r\, go to MODS section and import the file - it will auto-subscribe mods y
	ou need\, start downloading them and create Mod Preset for FK. Then even i
	f you're playing elsewhere and have hundreds of other mods you'll load onl
	y the correct ones.\n\n\n\n	Makes sure you have the November 2020 Modset\
	n\n\n\n	IP and password will be given to you before we join the server.\n\
	n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an FK 
	Arma mission:\n\n\n\n\n	Recommended reading\n\n\n\n	Recommended bindings a
	nd ACE settings - we will cover these during the training as well. This is
	 contained up there ↑ too.\n\n\n\n\n	TFAR guide - will be covered to som
	e extent\, contains list of of radios for each faction.\n\n\n\n\n	Rifleman
	's Basic Medical guide - for injury treatment\n\n\n\n\n	Weapons Guide - Wh
	at you can take and when.\n\n
DTSTART:20201128T150000Z
DTEND:20201128T170000Z
ATTENDEE;CN="Doku";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="the_chosen_1";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="0ss";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Bags";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Escape
DTSTAMP:20201109T214850Z
SEQUENCE:0
UID:1293-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Griffin68965":forum@fkgaming.eu
DESCRIPTION:\n	DISCLAIMER: This mission takes place in the ww2 era\, but
	 may not be historically accurate. There may also be certain historic imag
	ery that some people may find offensive\n\n\n\n	    IMPORTANT NOTES: \
	n\n\n\n		This event does require the \"CONTACT DLC\"\n	\n	\n		There will b
	e a PvPvE element: It will be a spotter plane\, they will not engage the p
	layers directly in any way.\n\n		They will instead relay information to t
	he German commander\, who will deploy their forces accordingly.\n	\n	\n		L
	oadouts are scripted\n	\n	\n		Start time will be around dawn\n	\n\n	 \n\n
	\n\n	The Great Escape\n\n\n\n	March 1944\, stalag luft III\, Zagan\, Polan
	d\n\n\n\n	You are not doing the war effort any good by languishing in a pr
	ison camp\, and you have decided it is time to leave\, by any means necess
	ary. Tunnels \"Tom\"\, \"Dick\" and \"Harry\" are completed\, and it is ti
	me to go. You are part of the second wave\, and so far your activities hav
	e not been detected by the guards. Some equipment has been able to be smug
	gled into the camp\, and has been distributed among the men. However su
	pplies are limited\, so much so that we do not have enough equipment for a
	ll of you. Therefor\, once you have escaped your first port of call will b
	e to head to a destroyed church to the north. There you will meet up with
	 local resistance members and gather additional equipment\, and most impor
	tantly\, your fake passports. Given your initial dispersion it is advised
	 that you use this as a meetup point. From there you have nothing left to
	 do\, other than to head for the Swiss border and freedom\, your first obs
	tacle will be the river crossing in the town of Topolin. Once your are pas
	t that\, the hardest part will be over. On your journey you must take car
	e with your actions. Immediately after your escape you will have surprise 
	on your side. However the charade will not last forever. Once the game is 
	up the Germans will come looking\, both on the ground\, and in the air. Th
	ere may be other resistance operatives in the area performing there own op
	erations\, and other escape parties making there way to safety. Some will 
	succeed\, some will not. Whether you choose to help them\, or use them as 
	a distraction is down to you. Whatever you decide remember\, the less atte
	ntion you draw to yourselves\, the better.\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\
	n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	MISSION SUMMARY: This is inspired 
	by events that occurred during the Second World War (this to be exact ht
	tps://en.wikipedia.org/wiki/The_Great_Escape_(book)). The mission will be 
	making use of the Arma 3 mods Iron Front\, Faces Of War and CSA38 which 
	will be posted as well at the bottom of this event page in a compiled list
	.\n\n\n\n	 \n\n\n\n	                                 
	     \n\n\n\n	++RESTRICTIONS++\n\n\n\n		In the event of encountering an
	 arsenal you may alter the following: Uniforms\, Maps\, Watches\, Compass
	es\, Binoculars\,\n\n		Medical supplies. An additional 3 magazines/clips m
	ay be taken for ONE of your weapons\, and 2 grenades of any type.\n	\n	\n	
		SR/LR radios are prohibited\n	\n	\n		Night vision equipment is prohibited
	.\n	\n	\n		BFT and GPS systems will be disabled/prohibited.\n	\n	\n		Looti
	ng of enemy weapons is encouraged (excluding MGs)\n	\n	\n		There are thr
	ee escape tunnels\, one team per tunnel.\n	\n	\n		Vehicle stealing: If a c
	ivilian can drive it\, you can drive it.\n	\n\n	.Green dots mark tunnel ex
	its.\n\n\n\n	++SLOTS++\n\n	All players are set to be medics.\n\n	For the s
	ake of ease \"Van Der Stock\" is considered to be SL\n\n\n\n		Spotter Plan
	e Crew\n		\n				Pilot- [FW Pilot Tags] @AngryScottishMan\n			\n			\n				Sp
	otter- [Regs+] @riccardi48\n			\n		\n	\n		Team-1\n		\n				Bram Van Der Sto
	ck [SL Tags] (https://en.wikipedia.org/wiki/Bram_van_der_Stok) @Tomo\n			
	\n			\n				Bernard Green [Regs+] (https://en.wikipedia.org/wiki/Bernard_G
	reen_(British_Army_officer)) @Root\n			\n			\n				Paul Royle [Regs+] (htt
	ps://en.wikipedia.org/wiki/Paul_Royle) @Conga Line of Neckbeards\n			\n		\
	n	\n		Team-2\n		\n				Per Bergsland [Regs+] (https://en.wikipedia.org/wik
	i/Per_Bergsland) @johnb43\n			\n			\n				Sydney Dowse [Regs+] (https://en
	.wikipedia.org/wiki/Sydney_Dowse) @Fred\n			\n			\n				Jens Müller [Regs
	+] (https://en.wikipedia.org/wiki/Jens_Müller_(pilot)) @KingShibe\n			\n	
		\n	\n		Team-3\n		\n				Leonard Trent [Regs+] (https://en.wikipedia.org/w
	iki/Leonard_Trent) @Tobe\n			\n			\n				Harry Day [Regs+] (https://en.wik
	ipedia.org/wiki/Harry_Day) @vladdis611\n			\n			\n				Johnnie Dodge [Regs
	+] (https://en.wikipedia.org/wiki/Johnnie_Dodge) @Glad1us\n			\n		\n\n	 \
	n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		
	Name: FK #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n
			Port: 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - (The s
	ame as the one the others are using) Now with preset functionality \n	\n
	\n	 \n\n\n\n	 \n\n\n\n	 \n
DTSTART:20201121T160000Z
DTEND:20201121T183000Z
ATTENDEE;CN="Tomo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="Fred";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="vladdis611";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Glad1us";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="LilyBear";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="johnb43";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:fo
	rum@fkgaming.eu
ATTENDEE;CN="Root";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rhea's Non-Birthday Birthday
DTSTAMP:20201120T201041Z
SEQUENCE:0
UID:1298-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Rhea":forum@fkgaming.eu
DESCRIPTION:\n	\n\nAll FK Gaming Rules Apply\n\n	Party will take place i
	n a Temp/Locked room\n\n	If you're being an edge lord / making people unco
	mfortable / being rude you will be ejected from the room\n\n	No underage d
	rinking\n\n	If you're \"too drunk\" or out of control you will be ejected 
	from the room\n\n	If you'd like to just pop in and hangout that's fine- bu
	t do not interrupt games in progress\n\n	Please for the love of god don't 
	stream this\, or record it (discord streaming is fine)\n\n\n\n	\n\n	 \n
DTSTART:20201128T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Great Crusade (US WW2) - #6 - 1ST MAIN
DTSTAMP:20201114T050742Z
SEQUENCE:0
UID:1296-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\"If in years to c
	ome any man says to you 'I fought at Arnhem'\, take off your hat to him an
	d buy him a drink\, for this is the stuff for which England's greatness is
	 made.\" - Alan Wood\, War Correspondent Daily Express. 24th September 194
	4\n\n\n\n	 \n\n\n\n	On 17 September 1944\, the 101st Airborne Division be
	came part of XVIII Airborne Corps\, under Major General Matthew Ridgway\, 
	part of the First Allied Airborne Army\, commanded by Lieutenant General L
	ewis H. Brereton. The division took part in Operation Market Garden (17–
	25 September 1944)\, an unsuccessful Allied military operation under Field
	 Marshal Bernard Montgomery\, commander of the Anglo-Canadian 21st Army Gr
	oup\, to capture Dutch bridges over the Rhine fought in the Netherlands an
	d the largest airborne operation of all time.\n\n\n\n	Our part in this ope
	ration is to perform an airborne drop and secure and hold the bridge in Ch
	ef du-Pont in advance of the Allied armoured advance with XXX Corps (30 Co
	rps) from the east. Our intelligence on the area indicates that the Garris
	on of the town is light however the some of our Dutch Allies have reporte
	d German armour being concealed in the woods to the west though these rep
	orts are largely unsubstantiated. As well the Chateau de Bosson to the Nor
	th appears to contain a larger contingent of German Motorized infantry. Th
	is operation is to take place as soon as the necessary elements can be pre
	pared and launched.\n\n\n\n	\n\n\n\n	\"Screaming Eagles\"\n\n\n\n	What is 
	the God damn holdup Mr. Sobel?\n\n\n\n	\n\n\n\n	++BRIEFING COMPLETED++\n\
	n\n\n	MISSION SUMMARY: This will be a heavily themed mission with element
	s taken from the Second World War. The mission will be making use of the A
	rma 3 mods Iron Front\, Faces Of War and CSA38 which will be posted as w
	ell at the bottom of this event page in a compiled list.  Weaponry within
	 the mission will be restricted to WW2/Faction based weaponry and will be 
	restricted per your chosen role. Tags for applicable roles are being enf
	orced and will not be different from standard slotting. Squad Structure a
	nd PTLN structure have been changed to accommodate the theme and structure
	 of operations in the Second World War.\n\n\n\n	 \n\n\n\n	++SLOTTING++\n\
	n\n\n	(TAGS &amp\; REGS PRIORITIZED)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWR
	ITTEN BY TAG-HOLDERS)\n\n\n\n	(FINAL SAY IS AT EVENT HOSTS DISCRETION)\n\
	n\n\n	\n\n\n\n		PLTN COMMAND SQUAD:\n\n		\n				PLTN Lead (PLTN TAGS ONLY
	): @Sarissa [PLTN 2IC TAGS]\n			\n			\n				PLTN 2ic/Runner (PLTN 2ic TAG
	S): @Wheezy [NO TAGS]\n			\n			\n				PLTN Radioman (PLTN 2ic TAGS): @Lu
	rkerOne [NO TAGS]\n			\n			\n				PLTN FAC (FAC TAGS): OPEN\n			\n			\n	
				PLTN Medic (MEDIC TAGS): @Monocled Badger\n			\n		\n\n	 \n\n\n\n	\n\n
	\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (SL TAGS): OPEN\n			\n			
	\n				Alpha Squad Medic (MEDIC TAGS): @Root\n			\n			\n				Alpha Squad R
	adioman (TL TAGS): @jamie\n			\n			\n				Alpha Squad Team Leader (TL TAGS
	): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO SQUAD:\n\n		\n				Bravo Squad Le
	ad (SL TAGS): OPEN\n			\n			\n				Bravo Squad Medic (MEDIC TAGS): @Peter
	owsky\n			\n			\n				Bravo Squad Radioman (TL TAGS): @Fabs [FNG]\n			\n	
			\n				Bravo Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		
	CHARLIE: SQUAD:\n\n		\n				Charlie Squad Lead (SL TAGS): OPEN\n			\n			\
	n				Charlie Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Charlie Squa
	d Radioman (TL TAGS): OPEN\n			\n			\n				Charlie Squad Team Leader (TL T
	AGS): OPEN\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  O
	PEN\n			\n			\n				Delta Squad Radioman (TL TAGS): OPEN\n			\n			\n				De
	lta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	\n\n\n\n	Hawker Hurric
	ane Mk2 / Douglas C-47 Skytrain (1-1):\n\n\n\n		RPTR Pilot/Lead (Fixed W
	ing Tags): @Griffin68965 [NO TAGS]\n	\n\n	Hawker Hurricane Mk2 / Dougla
	s C-47 Skytrain (1-2):\n\n\n\n		RPTR Pilot (Fixed Wing Tags): @AngryScott
	ishMan\n	\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		On
	ly Weapons and equipment from the Iron Front\, Faces of War and CSA 38 mod
	s may be used within the mission.\n	\n	\n		Short Range Radios are prohibit
	ed.\n	\n	\n		Only Radiomen are permitted to carry Long Range Radios.\n	\n	
	\n		Night vision equipment is prohibited.\n	\n	\n		BFT and GPS systems wil
	l be disabled/prohibited.\n	\n	\n		Looting of enemy primary weapons is pro
	hibited.\n	\n	\n		Only Platoon HQ\, Squad Leads and Team Leads are permitt
	ed whistles.\n	\n\n	--RESTRICTIONS--\n\n\n\n	++EQUIPMENT++\n\n\n\n	Note: 
	FK Weaponry and equipment rules remain in effect for this mission.\n\n\n\n
		Uniform: Chosen by PLTN HQ.\n\n\n\n	Helmet: Role Appropriate headgear 
	(EX Inf= M1 Helmet\, KNGT = A-11 Tankers Helmet).\n\n\n\n	Riflemen Weaponr
	y: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n\n	Sniper(De
	signated Marksman) Weaponry: M1903A3 Springfield Rifle(Scope).\n\n\n\n	M
	edic Weaponry: M1 Garand\, M1 Carbine\, M1903A3 Springfield Rifle.\n\n\n
	\n	Squad Leaders\, Team Leaders Weaponry: M1 Garand\, M1 Carbine\, M1903
	A3 Springfield Rifle\, M3 Grease Gun\, Thompson Submachine Gun.\n\n\n\n	Au
	torifleman: M1918 Browning Automatic Rifle.\n\n\n\n	MachineGunner: M1919
	 Browning Machine Gun.\n\n\n\n	Hawker Crew Weaponry: M3 Grease Gun\, Thom
	pson Submachine Gun.\n\n\n\n	Secondary Weaponry: Colt M1911 Any Axis Pist
	ol looted in mission may be carried in the next mission if proof of acqui
	sition is provided prior to the next operation.\n\n\n\n	MAT: M1A1 Bazook
	a.\n\n\n\n	--EQUIPMENT--\n\n\n\n	 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\
	n	SERVER INFO :\n\n\n\n		Name: FK #4 Custom Mission Server\n	\n	\n		IP: a
	rma4.fkservers.eu\n	\n	\n		Port: 2402\n	\n	\n		Password: On Request\n	\n	\
	n		Modset Here - Now with preset functionality\n	\n\n	 \n\n\n\n	 \n
DTSTART:20201120T190000Z
DTEND:20201120T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 22
DTSTAMP:20201112T212431Z
SEQUENCE:0
UID:1295-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 22 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n
DTSTART:20201125T180000Z
DTEND:20201125T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Badger's Belters: Operation Bagman
DTSTAMP:20201025T112520Z
SEQUENCE:0
UID:1286-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Monocled Badger":forum@fkgaming.eu
DESCRIPTION:\n	This will take place on FK#1 from 1600 BST - 1800 BST\n\
	n	The aim of this is to have a slightly smaller\, more serious/immersive m
	ission for those who enjoy it. As a result\, the follow constraints are in
	 play.\n\n\n\n	To attend you MUST RVSP and declare your slot.\n\n1) No R
	espawns - Dead is Dead.\n2) No Resupplies - Take only what you need\n3) 
	Markers will not be provided by Crossroads\, only Grid Refs.\n\n\n\n	This 
	will be slower paced than most people are used to\, and this mission in pa
	rticular has a focus on evasion and subtly\, rather than firefights.\n\n\n
	\n	Event details\nPlayer Faction\nUS (BLUFOR)\n\n\n\n	NAVAL Special Warfar
	e Group TWO - SEAL Team 4 - Team 2\n\n	1 x 10 Man Squad\n\nFriendly Force
	s\n\n	None\n\n\n\n	Opposing Forces\n\n	Contracted PMC Elements\n\n	Virolat
	hti Government Forces\n\n\n\n	Briefing\nOperation Bagman\n\n	After some ti
	me with the Documents and Electronics recovered by Team 1 in Operation Bal
	ancing Act\, Langley has managed to determine that a key supplier of the m
	aterials through Black Market means was conducting a sale in Virolathti th
	is month\, in a small area known as \"Suopelto\" (GRID REF 032 133). Team 
	2 has moved upon the site and seized the HVT dubbed \"The Contractor\". Ho
	wever while the assault has gone smoothly it seems that the The Contractor
	 had a number of contracts and deals with the host government and our orig
	inal method of extraction via Blackhawk is untenable. \n\n\n\n	As a resul
	t\, a secondary extraction method is being used via Naval assets. The USS 
	Greeneville is moving into a position offshore where another team will pre
	p and store Assault RHIBs for Team 2 to exfil and rendezvous with the USS 
	Greeneville and extract from the AO. The Greenevilles team will attempt 
	to stash the RHIBs at a dock slightly outside of \"Sorapelto\" (GRID REF 0
	29 063)\, the closest available area to Team 2s position. The team will si
	gnal when the extraction area is prepped\, or if any alterations need to b
	e made.\n\n\n\n	Additionally to assist with the teams movement and extract
	ion as well as to monitor the situation - a MQ-9 Reaper drone is moving to
	 assist\, however it will not be on station for approximately 20 minutes.\
	n\n\n\n	Whilst the initial assault on the The Contractor yielded no casual
	ties and hostile forces bar the him were destroyed in their entirety\, add
	itional contracted PMC elements have communicated with the Host government
	 and both groups are starting to comb the area to recover the HVT. While b
	oth elements would not seek to directly endanger The Contractor - they hav
	e been told to use all means and force at their disposal.\n\n\n\n	Due to t
	he overwhelming force present\, evasion over direct action is preferable. 
	Otherwise the Team risks becoming bogged down\, surrounded and captured. A
	dditionally due to the fluid nature of this situation\, no map Intel is pr
	esent.\n\n\n\n	Primary Objectives\n1) Exfil from the Target Area on foot\
	n2) Keep the HVT Alive at all costs\n\n\n\n	Slots\nNAVAL Special Warfare G
	roup TWO - SEAL Team 4 - Team 2\n(Note: The 2 drone operators are for the
	 Single drone. Having 2 Operators means bounding movements can be done and
	 Drone Uptime is high without leaving someone far behind)\n\nSquad Lead: @
	Silberjojo\nMedic: @magnusnielsen\nFirst Fireteam Lead: @Veagance\nFirst F
	ireteam Autorifleman: @SgtEpsilon\nFirst Fireteam Drone Operator: @L00_Cy
	ph3r (No Tags)\nFirst Fireteam Rifleman: @Abi\nSecond Fireteam Lead: : 
	@KingShibe (No Tags)\nSecond Fireteam Autorifleman: @Conga Line of Neckb
	eards\nSecond Fireteam Drone Operator: @LurkerOne (No Tags)\nSecond Fire
	team Rifleman: @riccardi48\n\n\n\n	Gear Restrictions:\n\n	(Square bracket
	s denote mod)\n\n\n	           UNIFORM : G3 Multicam 
	Black [FK]\n\n	           VEST : MBAV Black (Any Varia
	nt) [FK]\n\n	           HELMET : FAST Ballistic (Black/Headse
	t) [RHS Blue]\n\n	           FACEWEAR : Face Shield + Shemagh
	 (BLK) [RHS Blue] // Face Shield + Goggles//Shemagh (BLK) [RHS Blue] \n\n
		           BACKPACK : Kitbag (Black) [UK3CB] \n
	\n	           RIFLE : H&amp\;K HK416 D14.5 (CAG) [NIArms] -
	 IOR-Valdada Pitbull 2 - AN/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) 
	[RHS Blue]  -  5.56MM SOST 30Rnd PMAG [NIArms]\n\n	         
	  LMG : M249 PIIP (Short/Para) [RHS Blue] - IOR-Valdada Pitbull 2 - A
	N/PEQ-15 Black [RHS Blue] - NT4 QDSS (Black) [RHS Blue] \n\n	
	           PISTOL : SigSauer P226R Combat [NIArms] - V-TAC
	 Sights (P226) [NIArms] -  Steiner DBAL-PL (IR) [NIArms] - AAC Evolution
	 9 [NIArms] - 9mm Subsonic 15rnd P226 Magazine) [NIArms]\n\n	 
	          LAT : NONE\n\n	           OP
	TICS : Rangefinder\n\n	           NVG : Head-Mounted NV Sy
	stem [BAF]\n\n	           RADIOS : SR - AN/PRC-152 [TFAR]
	 / LR  - [ILBE] RT-1523G (ASIP) + Whip Antenna (Black) [Ilbe]\n
DTSTART:20201114T160000Z
DTEND:20201114T180000Z
ATTENDEE;CN="magnusnielsen";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEP
	TED:forum@fkgaming.eu
ATTENDEE;CN="LurkerOne";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Abi";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum@
	fkgaming.eu
ATTENDEE;CN="Monocled Badger";CUTYPE=INDIVIDUAL;PARTSTAT=ACC
	EPTED:forum@fkgaming.eu
ATTENDEE;CN="Silberjojo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="KingShibe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Veagance";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="Conga Line of Neckbeards";CUTYPE=INDIVIDUAL;PAR
	TSTAT=ACCEPTED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:D&D 5e - Tyranny of Dragons Session 43
DTSTAMP:20201110T085802Z
SEQUENCE:0
UID:1294-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="colt92":forum@fkgaming.eu
DESCRIPTION:\n	\n		\n			With myself as Dungeon Master\, we will be playi
	ng Rise of Tiamat\, the second of the two modules that make up Tyranny of 
	Dragons.\n		\n\n		\n			The Cast:\n@OneMadPanda aka \"Low Orbit Smite Canno
	n\".\n@FloofyFloof aka \"Closeted? fox-man\".\n@SABER aka \"Kobold Kicker 
	II: Electric Boogaloo\".\n@Bayou Rick aka \"Sharpshooter is my default att
	ack\".\n@Garfield0003 aka \"I cast Toll the De-- Oh.\"\n		\n\n		\n			---\n
			\n\n		\n			Session is Full at 5 Players at this point in time. Later Ca
	mpaigns may open up new Slots.\n		\n	\n
DTSTART:20201121T163000Z
DTEND:20201121T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zeus Training 101
DTSTAMP:20201030T004933Z
SEQUENCE:0
UID:1290-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	Overview\n\n\n\n	This training is aimed at people who are
	 new to the zeusing with FK. If your interested in starting to Zeus in FK 
	but don't have much knowledge of where to start this training is made for 
	you.\n\n\n\n	Topics that will be covered:\n\n\n\n		Zeus selection on disco
	rd.\n	\n	\n		Asset announcement and restrictions.\n	\n	\n		Briefing and an
	swering questions.\n	\n	\n		Zeus Modules and object placement.\n	\n	\n		En
	vironment management.\n	\n	\n		SQFs and code execution.\n	\n	\n		Helpful 
	mods and additions. \n	\n	\n		Mission Testing in editor.\n	\n\n	The idea 
	is that you will be able to complete this training and head straight into 
	a mission with the ability to request co-Zeus with the knowledge you need 
	to run a basic mission.\n\n	This training does not earn you any tags. But 
	it will teach you the basic information needed to start zeusing with FK an
	d therefore indirectly leads towards acquiring tags.\n\n\n\n	How to join\n
	\n\n\n	Please RSVP here and be at \"Zeus Training\" room on TS at given ti
	me. We will be conducting this training on server 4.\n\n	Time in the cale
	ndar should be automatically adjusted to your timezone\, but just to make 
	sure\, this training will start at 1200 EST. Expect roughly 1:30 hours tak
	en\, the extra 20 minutes are there in case of delays and technical issues
	.\n\n\n\n	\nIP and password will be given to you before we join the server
	.\n\n\n\n	Mandatory reading\n\n\n\n	Rules on how to conduct yourself in an
	 FK Arma missions as well as rules and information on zeuses within missio
	ns:\n\n\n\n\n	Recommended additions\n\n\n\n	Quality of life mods which hel
	p with mission setup and object placement.\n\n\n\n	ZEC: Adds prebuilt mil
	itary objects and compositions such as bunkers\, bases and outposts.\n\n\n
	\n	https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&amp\;s
	earchtext=ZEC\n\n\n\n	ZECCUP: Adds prebuilt military objects and composit
	ions such as bunkers\, bases and outposts.\n\n\n\n	https://steamcommunity.
	com/sharedfiles/filedetails/?id=750186990&amp\;searchtext=ZEC\n\n\n\n	ZEI:
	 Adds quality of life modules for Zeus EX: Garrison Building\, Interior F
	ill and Object Fill.\n\n\n\n	https://steamcommunity.com/sharedfiles/filede
	tails/?id=1251859358&amp\;searchtext=zei\n\n\n\n	Additional Zeus Things: 
	adds advanced AI and object control modules including Hunter AI\, Quickly
	 apply loadouts and Allow crew to stay in immobile vehicles.\n\n\n\n	https
	://steamcommunity.com/sharedfiles/filedetails/?id=1355571744\n
DTSTART:20201108T173000Z
DTEND:20201108T183000Z
ATTENDEE;CN="Myshinka_";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="EpsilonNiner";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Will DnD 5E Campaign: Session 21
DTSTAMP:20201021T210451Z
SEQUENCE:0
UID:1282-5-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Will9455":forum@fkgaming.eu
DESCRIPTION:\n	Session 21 of Will's DnD campaign:\n\n\n\n	The Cast:\n\n
	\n\n	@Prometheus13 \n\n\n\n	@Shoxe\n\n\n\n	@Kingorrik\n\n\n\n	@Jacob_Walt
	z\n\n\n\n	@ChronoZoggt\n\n\n\n	@OneMadPanda\n\n\n\n	Please RSVP if you're 
	one of the people tagged in this post.\n\n\n\n	Edit: Delayed for 24 Hrs du
	e to Scheduling.\n\n\n\n	Edit 2: Delayed until next week due to Aforementi
	oned scheduling issues.\n
DTSTART:20201112T180000Z
DTEND:20201112T220000Z
ATTENDEE;CN="Will9455";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:f
	orum@fkgaming.eu
ATTENDEE;CN="ChronoZoggt";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
ATTENDEE;CN="Kingorrik";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:
	forum@fkgaming.eu
ATTENDEE;CN="Shoxe";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
ATTENDEE;CN="Jacob_Waltz";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTE
	D:forum@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Heavy gunship: Systems\, weapons and operations
DTSTAMP:20201030T115109Z
SEQUENCE:0
UID:1291-4-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="cineafx":forum@fkgaming.eu
DESCRIPTION:\n	This training will talk about the systems\, weapons and b
	asic operations in Heavy gunships with the main focus on the [RHS] AH-64D.
	\n\n\n\n		Weapons\n		\n				Cannon\n			\n			\n				Gun\n			\n			\n				AG mis
	siles (with a special focus on ACE and RHS Hellfires)\n			\n			\n				AA mi
	ssiles \n			\n			\n				Rockets\n			\n			\n				Bombs\n			\n		\n	\n		System
	s (general)\n		\n				Sensors \n			\n			\n				Countermeasures\n			\n			\n	
				Weapon guidance\n			\n		\n	\n		Systems (AH-64)\n		\n				Multi Function 
	Displays (MFD)\n			\n			\n				Up Front Display (UFD)\n			\n			\n				Helmen
	t Mounted Display (HMD) from the Integrated Helmet and Display Sight Syst
	em (IHADSS)\n			\n			\n				Target Acquisition and Designation Sights (TAD
	S)\n			\n			\n				Pilot Night Vision System (PNVS)\n			\n		\n	\n		Systems 
	(KA-52)\n		\n				Automatic target tracking\n			\n		\n	\n		Systems (RAH-66)
	\n		\n				Stealth fundamentals \n			\n		\n\n	 \n\n\n\n	Requirements for 
	taking part in the training:\n\n\n\n		Know how to\n		\n				set keybinds.\n
				\n			\n				change your video settings.\n			\n			\n				switch and fire 
	weapons in a vehicle.\n			\n			\n				use different locking methods. (Lock 
	Target / Next Target)\n			\n			\n				the panel system.\n			\n		\n\n	 \n\n
	\n\n	Taking part in this training DOES NOT give you any priority during sl
	otting.\n\n\n\n	 \n\n\n\n	We are limiting the RSVP to 8 people but most
	 of the time not everybody who RSVP'ed shows up. Feel free to just be ther
	e at the time and you probably will be able to get in.\n\nBe sensible\, an
	 amount of extreme fuckery (completely unnecessary or unrelated crashes\, 
	stupid delays due to not paying attention .etc.) will get you kicked out o
	f the training\, possibly even with a ban\, and maybe even a ban from furt
	her trainings.\n
DTSTART:20201101T160000Z
DTEND:20201101T180000Z
ATTENDEE;CN="AngryScottishMan";CUTYPE=INDIVIDUAL;PARTSTAT=AC
	CEPTED:forum@fkgaming.eu
ATTENDEE;CN="L00_Cyph3r";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Griffin68965";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPT
	ED:forum@fkgaming.eu
ATTENDEE;CN="info";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="riccardi48";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED
	:forum@fkgaming.eu
ATTENDEE;CN="Slim";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:forum
	@fkgaming.eu
ATTENDEE;CN="Cosmo";CUTYPE=INDIVIDUAL;PARTSTAT=ACCEPTED:foru
	m@fkgaming.eu
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jeri's Spooky Spectacular
DTSTAMP:20201022T070948Z
SEQUENCE:0
UID:1283-3-29998ed3c6931e090a6c7bb0871ca472@www.fkgaming.eu
ORGANIZER;CN="Jerichron":forum@fkgaming.eu
DESCRIPTION:\n	\n\n\n\n	  ++MISSION BRIEFING++\n\n\n\n	\n\n\n\n	Player 
	Force: Livonian Defense Force.\n\n\n\n	Enemy Force: Looters\, Possible for
	eign interference.\n\n\n\n	Objectives:\n\n\n\n		Investigate the communicat
	ions blackout at Rodzanica.\n	\n	\n		Investigate the signals gap in Swarog
	.\n	\n	\n		Check on the town of Polana and ensure no looting is taking pl
	ace there.\n	\n	\n		Check on Nabor Industrial and ensure no looting is ta
	king place there.\n	\n\n	Situation Report:\n\n\n\n	At 01:00 hours last nig
	ht\, a communications blackout has descended across the southern regions o
	f Livonia and the communications station at Rodzania has not come back onl
	ine since. It is unknown at this time if this is the result of foreign sab
	otage or if the looter presence in the region is responsible however an im
	mediate response is needed to bring the situation under control. LDF base 
	at Nabor is to enforce immediate martial law on the area and ensure the ci
	tizenry and local installations are protected from any further interferenc
	e and to lift the communications blackout by repairing any damage the stat
	ion at Rodzanica has taken. The weather conditions for this area are quick
	ly deteriorating with low temperatures and fog being experienced from most
	 of our units in the field as such this operation is to be completed as qu
	ickly as possible to avoid the possibility of the total loss of visibility
	.\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	++BRIEFING COMPLETED++\n\n\n\n	M
	ISSION SUMMARY: This will be a heavily themed mission. The mission will b
	e making use of the Standard FK Arma 3 mods in addition to Drongo's Spook
	s And Anomalies and Not what they seem... which will be posted as well 
	at the bottom of this event page in a compiled list. Tags for applicable
	 roles are being enforced and will not be different from standard slotti
	ng. \n\n\n\n	 \n\n\n\n	++SLOTTING++\n\n\n\n	(TAGS &amp\; REGS PRIORITIZE
	D)\n\n\n\n	(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)\n\n\n\n	(FI
	NAL SAY IS AT EVENT HOSTS DISCRETION)\n\n\n\n	 \n\n\n\n		PLTN HQ:\n\n		\n
					PLTN Lead (PLTN TAGS ONLY): @Servok [NO TAGS]\n			\n			\n				PLTN 2
	ic (PLTN 2ic TAGS): OPEN\n			\n			\n				PLTN Medic (MEDIC TAGS): @LurkerO
	ne \n			\n		\n\n	 \n\n\n\n		ALPHA SQUAD:\n\n		\n				Alpha Squad Lead (S
	L TAGS): OPEN\n			\n			\n				Alpha Squad Medic (MEDIC TAGS): \n			\n		
		\n				Alpha Squad Team Leader (TL TAGS): @Slim [NO TAGS]\n			\n			\n			
		Alpha Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		BRAVO S
	QUAD:\n\n		\n				Bravo Squad Lead (SL TAGS): @Whitelock [NO TAGS]\n			\
	n			\n				Bravo Squad Medic (MEDIC TAGS): OPEN\n			\n			\n				Bravo Squ
	ad Team Leader (TL TAGS): OPEN\n			\n			\n				Bravo Squad Team Leader (TL
	 TAGS): OPEN\n			\n		\n\n	 \n\n\n\n		CHARLIE: SQUAD:\n\n		\n				Charlie 
	Squad Lead (SL TAGS): @Silberjojo\n			\n			\n				Charlie Squad Medic (
	MEDIC TAGS): @L00_Cyph3r\n			\n			\n				Charlie Squad Team Leader (TL TAG
	S): @Monocled Badger\n			\n			\n				Charlie Squad Team Leader (TL TAGS):
	 @Veagance\n			\n		\n\n	 \n\n\n\n		DELTA SQUAD:\n\n		\n				Delta Squad 
	Lead (SL TAGS): OPEN\n			\n			\n				Delta Squad Medic (MEDIC TAGS):  O
	PEN\n			\n			\n				Delta Squad Team Leader (TL TAGS): @vladdis611 [NO TA
	GS]\n			\n			\n				Delta Squad Team Leader (TL TAGS): OPEN\n			\n		\n\n	
	 \n\n\n\n	--SLOTTING--\n\n\n\n	 \n\n\n\n	++RESTRICTIONS++\n\n\n\n		Stand
	ard FK Weaponry restrictions apply.\n	\n	\n		BFT systems will be disabled/
	prohibited.\n	\n	\n		Drawing on the map after briefing is prohibited.\n	\n
		\n		Looting of enemy weapons and apparel is prohibited.\n	\n	\n		2x Sco
	pe Restriction in place. (DMR Exempt...Good luck with that).\n	\n	\n		Play
	ers restricted to LDF Equipment\, Uniforms\, Vests\, Helmets and Weapons.
	\n		\n				Arsenal: https://armedassault.fandom.com/wiki/Livonian_Defense_
	Force#Armoury\n			\n			\n				Equipment: https://armedassault.fandom.com/w
	iki/Livonian_Defense_Force#Equipment\n			\n		\n\n	--RESTRICTIONS--\n\n\n\n
		 \n\n\n\n	MISSION REQUIREMENTS: \n\n\n\n	SERVER INFO :\n\n\n\n		Name: F
	K #4 Custom Mission Server\n	\n	\n		IP: arma4.fkservers.eu\n	\n	\n		Port:
	 2402\n	\n	\n		Password: On Request\n	\n	\n		Modset Here - Now with prese
	t functionality\n	\n\n	 \n\n\n\n	 \n
DTSTART:20201031T190000Z
DTEND:20201031T210000Z
END:VEVENT
END:VCALENDAR
