<?xml version="1.0"?>
<rss version="2.0"><channel><title>Missions/Campaigns Latest Topics</title><link>https://www.fkgaming.eu/forums/forum/63-missionscampaigns/</link><description>Missions/Campaigns Latest Topics</description><language>en</language><item><title>Ardestani-Maldenian War of 2001</title><link>https://www.fkgaming.eu/forums/topic/10860-ardestani-maldenian-war-of-2001/</link><description><![CDATA[
<p>
	<u><em><strong style="background-color:rgba(28,28,28,0.85);color:#bfbfbf;font-size:20px;">Campaign - Ardestani-Maldenian War of 2001</strong></em></u>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);font-size:14px;">
	This campaign will take place on United Sahrani and will include the <em>United Nations</em>, <em>Ardistani Army</em> and <em>Armed Forces of Malden. D</em>uring the campaign, you are going to play as all three sides. <em>Every</em> choice will have consequences, <em>Every</em> engagement different outcomes. The aggression of one faction will carry consequences and responses from the others. On this page you will find an up to date conflict map, recaps of operations of all factions, updates as well as general information. 
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	<span style="color:#9b59b6;"><strong><em><u><span style="font-size:16px;">Background:</span></u></em></strong></span>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	It’s a warm spring morning in the Ardestani Island Republic. The date is 25th of May, 2001. The year has started off peacefully, With only small conflicts rising up in the early spring/late winter due to fall of the Soviet Union and newly independent former-yugoslav republics. But there is trouble brewing on the horizon. In 1995, The Ardestani Island Republic officially announced its independence from Malden.
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	The civil war sprung on by far-right extremists that lasted for 10 years before 1995 still shows its scars on both islands. Since the declaration of independence, the extremist party IADP (Independence of Ardistan Democratic Party) has risen to power, and its very polarizing leader Dr. Drabino has taken the post as president. With strong support from the military he has reformed the country into what he thinks fit. With that the newly formed country has become a fascist dictatorship where a legion of “aristocrats” are calling the shots. There is evidence of minorities on the island being oppressed and potentially rumors of ethnically Maldenians being rounded up and sent to camps all around the island. The time has come for Malden to take back the island and free the Maldenians from opression!
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	In the early morning on the 25th of May, 2001, A large force of Malden military members are currently staging on a small island outside of Ardistan. It is time for the Maldenians to assault the shores of Ardistan and to liberate the island from the fascists. It is time to enact; <em>Operation Libertad.</em>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	<u><em><strong><span style="font-size:16px;">Current state of conflict</span></strong></em></u>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2022_12/image.jpeg.000549a6ba343e78516022a0e0c1bee9.jpeg" data-fileid="22855" data-fileext="jpeg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="22855" data-ratio="100.00" width="750" alt="image.thumb.jpeg.a8b2114dd22703f36f6262debf04c4e6.jpeg" data-src="//cdn.fkcontent.eu/monthly_2022_12/image.thumb.jpeg.a8b2114dd22703f36f6262debf04c4e6.jpeg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	<span style="font-size:16px;"><u><em><strong>Faction Information (Variants non-specific):</strong></em></u></span>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	<span style="color:#2980b9;"><strong><span style="font-size:14px;">Combined Armed Forces of Malden</span></strong></span>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
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	<div class="ipsQuote_contents">
		<p>
			<b>Force Composition:</b>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Armor:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			M60 Pattons | FV510 | M113 
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Aircraft:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			Aero Commander 500 | C130J | Cessna 400 |MD-454 'Mystere' | T-41 Mescalero | Mirage 2000
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			AH-1Z | CH-146 | UH-1H
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Artillery:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			MTVR MLRS | M119A2 | M252
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Anti-air:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			MTVR ZU23
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Vehicles: </em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			M1151 | M1025A2 | M998 | MTVR 
		</p>
	</div>
</blockquote>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	<strong><span style="font-size:14px;"><span style="color:#27ae60;">Ardistan Army</span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
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			<b>Force Composition:</b>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Armor:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			BMP-1 | BMP-2 | BTR-60 | BTR-70 | BTR-80 | T-55 | T-72 | BRDMs
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Aircraft: </em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			Mi-24P | MI-24V | Mi-8 | An-2 | Cessna 400 | SU-25 | Mig-29
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Artillery:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			BM-21 | SCUD | 2A18M | 2B14-1
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Anti-air:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			2S6M | ZU-23 | ZSU-23 |
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Vehicles:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			GAZ Vodnik | Hilux | UAZ-3151| Ural-4320 | ZIL-131
		</p>
	</div>
</blockquote>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
	<strong><span style="font-size:14px;"><span style="color:#f39c12;">United Nations </span></span></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
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	</div>

	<div class="ipsQuote_contents">
		<p>
			<b>Force Composition:</b>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Armor:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			BMPs, BTRs, M117, M113, 
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Aircraft: </em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			Mi-24P, MI-24V, Mi-8, UH-1H
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Anti-air:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			 ZSU-23-4V Shilka
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			<em>Vehicles:</em>
		</p>

		<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);">
			UAZ-3151 | Ural-4320 | ZIL-131 | Landcruiser | Land Rover 110 | M1151 | M1025A2 | M998 | Hilux | Kamaz 
		</p>
	</div>
</blockquote>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	<strong><span style="font-size:14px;">For any inquires - Message me on discord privately or via the FK discord. </span></strong>
</p>

<p style="background-color:rgba(28,28,28,0.85);color:rgb(191,191,191);text-align:center;">
	 
</p>

]]></description><guid isPermaLink="false">10860</guid><pubDate>Sat, 17 Dec 2022 17:17:56 +0000</pubDate></item><item><title>Operation: Hell's Gate</title><link>https://www.fkgaming.eu/forums/topic/9649-operation-hells-gate/</link><description><![CDATA[
<p>
	<span style="font-size:22px;">Operation: Hell's Gate</span>
</p>

<p>
	<span style="font-size:16px;">Overview</span>
</p>

<p>
	<span style="font-size:16px;">Participants:</span>
</p>

<p>
	<span style="font-size:16px;">Zeus/OPCOM: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/3544-silentgunner13/?do=hovercard" data-mentionid="3544" href="https://www.fkgaming.eu/profile/3544-silentgunner13/" rel="">@SilentGunner13</a></span>
</p>

<p>
	<span style="font-size:16px;">Co-Zeus: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/23-sarissa/?do=hovercard" data-mentionid="23" href="https://www.fkgaming.eu/profile/23-sarissa/" rel="">@Sarissa</a> (big thank &lt;3)</span>
</p>

<p>
	<strong>Phantom Actual: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/1927-veagance/?do=hovercard" data-mentionid="1927" href="https://www.fkgaming.eu/profile/1927-veagance/" rel="">@Veagance</a></strong><strong> </strong>
</p>

<p>
	<strong>Phantom 1-2: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/6978-vladdis611/?do=hovercard" data-mentionid="6978" href="https://www.fkgaming.eu/profile/6978-vladdis611/" rel="">@vladdis611</a></strong>
</p>

<p>
	<strong>Phantom Medic: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/6923-lurkerone/?do=hovercard" data-mentionid="6923" href="https://www.fkgaming.eu/profile/6923-lurkerone/" rel="">@LurkerOne</a></strong>
</p>

<p>
	<strong>Phantom Drone Op: <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/6180-gloppinboopin/?do=hovercard" data-mentionid="6180" href="https://www.fkgaming.eu/profile/6180-gloppinboopin/" rel="">@GloppinBoopin</a></span></strong>
</p>

<p>
	<strong>Phantom Demolitionist: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/7546-epsilonniner/?do=hovercard" data-mentionid="7546" href="https://www.fkgaming.eu/profile/7546-epsilonniner/" rel="">@EpsilonNiner</a></strong>
</p>

<p>
	<strong>Phantom Operator: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/5532-resurge/?do=hovercard" data-mentionid="5532" href="https://www.fkgaming.eu/profile/5532-resurge/" rel="">@Resurge</a></strong>
</p>

<p>
	<strong>Phantom Operator</strong><span><span><span>:</span></span></span> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4863-thesalader/?do=hovercard" data-mentionid="4863" href="https://www.fkgaming.eu/profile/4863-thesalader/" rel="">@TheSalader</a>
</p>

<p>
	<strong>Phantom Operator: <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/7461-riccardi48/?do=hovercard" data-mentionid="7461" href="https://www.fkgaming.eu/profile/7461-riccardi48/" rel="">@riccardi48</a></strong>
</p>

<p style="text-align:center;">
	<img alt="AgEE4PSimv41jSWbOE_yh-A54y_FJAwF0aupJyjVCjBMqaYOHrP2TgiN3k8jQaBH3kQVjhMv43l_2v1Zf3yyH4fQoSqtQA9re20SJKbX81LrtFc3vchTGVXSigxF0URhiX_stJZ9" class="ipsImage_thumbnailed" data-ratio="56.25" height="351" style="margin-left:0px;margin-top:0px;height:auto;" width="624" data-src="https://lh3.googleusercontent.com/AgEE4PSimv41jSWbOE_yh-A54y_FJAwF0aupJyjVCjBMqaYOHrP2TgiN3k8jQaBH3kQVjhMv43l_2v1Zf3yyH4fQoSqtQA9re20SJKbX81LrtFc3vchTGVXSigxF0URhiX_stJZ9" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></p>

<p>
	An experimental UH-60X Black Hawk Helicopter carrying sensitive technologies was shot down over Chernarussian/Russian Airspace and crash landed in Chernarus near Novy Sobor. The sensitivity of the tech on board, and the implications of it falling into Russian Federation custody, led to the swift dispatch of Task Force Phantom, the C.I.A.'s top clandestine operations group.
</p>

<p>
	TF Phantom was tasked with securing the crash site, destroying the helo wreckage, and recovering any survivors of the flight crew. All the while, keeping an eye out for any intelligence which would shed further light on how a helicopter carrying an advanced radar scrambler managed to get itself shot down, and who was responsible.
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1873559483_OperationHellsGate.jpg.53a3c9fc05fb3580907e7f58d7458bf7.jpg" data-fileid="21654" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21654" data-ratio="56.30" width="1000" alt="1940989395_OperationHellsGate.thumb.jpg.0b9e6f6ab25b1ec08367d2d55fad508f.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/1940989395_OperationHellsGate.thumb.jpg.0b9e6f6ab25b1ec08367d2d55fad508f.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	For this mission, TF Phantom conducted their raid under cover of darkness against the CDF Reserve Guard. They were deployed alongside a UCAV Sentinel for reconnaissance and emergency CAS support, should it have been needed. This began with observation of, followed by a coordinated attack on enemy forces at the crash site, where the flight data recordings were recovered and transmitted to Crossroads, with the physical device itself being destroyed to prevent its analysis by the CDF or Russian Federation.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1297330172_ArmA3Screenshot2021_04.10-17_04_05_83.jpg.d5d8e30c372a06d39381201544bef925.jpg" data-fileid="21665" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21665" data-ratio="56.30" width="1000" alt="2016179714_ArmA3Screenshot2021_04.10-17_04_05_83.thumb.jpg.784c077c7d52cdc7d1ce4c27880b4c88.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/2016179714_ArmA3Screenshot2021_04.10-17_04_05_83.thumb.jpg.784c077c7d52cdc7d1ce4c27880b4c88.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/430681775_ArmA3Screenshot2021_04.10-17_27_34_51.jpg.efd838146b891b35de5303ea083f6f86.jpg" data-fileid="21660" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21660" data-ratio="56.30" width="1000" alt="2031050202_ArmA3Screenshot2021_04.10-17_27_34_51.thumb.jpg.4e8585e8a9b2eb09c2e47ce4fa235cdf.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/2031050202_ArmA3Screenshot2021_04.10-17_27_34_51.thumb.jpg.4e8585e8a9b2eb09c2e47ce4fa235cdf.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	Despite enemy alertness levels increasing due to rebel activity in the area, and the detonation of the crash site, TF Phantom moved undeterred and undetected towards their second objective, to capture and destroy the fuselage of the UH-60X. Along the way having to evade enemy patrols and aerial response elements.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1587873355_ArmA3Screenshot2021_04.10-17_40_32_07.jpg.64b11fb546de557caac49791959956b0.jpg" data-fileid="21657" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21657" data-ratio="56.30" width="1000" alt="670441904_ArmA3Screenshot2021_04.10-17_40_32_07.thumb.jpg.26cefc62c0723bd5c4ef8960e460ff49.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/670441904_ArmA3Screenshot2021_04.10-17_40_32_07.thumb.jpg.26cefc62c0723bd5c4ef8960e460ff49.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/970101487_ArmA3Screenshot2021_04.10-17_44_27_21.jpg.3de37afdc3a0b1b008812bdff5874399.jpg" data-fileid="21661" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21661" data-ratio="56.30" width="1000" alt="736079260_ArmA3Screenshot2021_04.10-17_44_27_21.thumb.jpg.d957dcf91d2e727795ba12cb90760ba8.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/736079260_ArmA3Screenshot2021_04.10-17_44_27_21.thumb.jpg.d957dcf91d2e727795ba12cb90760ba8.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	Utilizing stealth, darkness, weather and some fortuitous attacks from the local insurgency to their advantage, all objectives were completed successfully. Activity of the PRIC proved instrumental to TF Phantom's success, with Phantom Actual <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/1927-veagance/?do=hovercard" data-mentionid="1927" href="https://www.fkgaming.eu/profile/1927-veagance/" rel="">@Veagance</a> seizing the opportunity to raid the compound where the wreckage was held whilst the local garrison was distracted with a rebel raid on the nearby town of Novy Sobor
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/14701188_ArmA3Screenshot2021_04.10-17_45_42_64.jpg.b287c3fa96eab23ed78d3fc3f00ee3fe.jpg" data-fileid="21662" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21662" data-ratio="56.30" width="1000" alt="250421119_ArmA3Screenshot2021_04.10-17_45_42_64.thumb.jpg.c8c65d3e43ce697643ee69e621c47ebd.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/250421119_ArmA3Screenshot2021_04.10-17_45_42_64.thumb.jpg.c8c65d3e43ce697643ee69e621c47ebd.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/229830491_ArmA3Screenshot2021_04.10-17.51_04_88.jpg.e86c937bdb6a0461ab4ecbdb6cb5dab2.jpg" data-fileid="21659" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21659" data-ratio="56.30" width="1000" alt="1213343557_ArmA3Screenshot2021_04.10-17.51_04_88.thumb.jpg.0e7b8d7e2133e8262a0364d2ca866d43.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/1213343557_ArmA3Screenshot2021_04.10-17.51_04_88.thumb.jpg.0e7b8d7e2133e8262a0364d2ca866d43.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/2076521701_ArmA3Screenshot2021_04.10-17_49_28_57.jpg.9fc315dfc24702570e38ed47013411e1.jpg" data-fileid="21664" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21664" data-ratio="56.30" width="1000" alt="398340792_ArmA3Screenshot2021_04.10-17_49_28_57.thumb.jpg.ca60a7b607b34f427975e00910be87c9.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/398340792_ArmA3Screenshot2021_04.10-17_49_28_57.thumb.jpg.ca60a7b607b34f427975e00910be87c9.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	 
</p>

<p>
	Moving on from the successful destruction of the Black Hawk wreckage, TF Phantom moved south towards the Green Mountain radio base to attack a field HQ just outside of the area where it was discovered the flight crew was being held. Three flight crew members were discovered. Both pilots were freed and recovered by TF Phantom, however the data analyst was <em><strong>&lt;REDACTED&gt; </strong></em>unfortunately shot and killed by a CDF Soldier during the raid and was found dead in the medical tent. The two pilots and analysts body were recovered in an excellent show of commitment by Phantom. Loading up in stolen enemy vehicles, they fled the area and an enemy QRF approaching.
</p>

<p>
	A fast dash to PRIC controlled staging area in the Southwest of the region allowed TF Phantom to escape and extract back to the USS Freedom via helo courtesy of the USMC, who entered the airspace under cover of fog and beneath radar, escorted by an AH-1.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1426501464_ArmA3Screenshot2021_04.10-17_24_48_01.jpg.105f82e7981a0e7c46c1ecc2e996d2cb.jpg" data-fileid="21666" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21666" data-ratio="56.30" width="1000" alt="613114239_ArmA3Screenshot2021_04.10-17_24_48_01.thumb.jpg.0df00db779493c6d693d4aaeeabc8a2a.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/613114239_ArmA3Screenshot2021_04.10-17_24_48_01.thumb.jpg.0df00db779493c6d693d4aaeeabc8a2a.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1734111586_ArmA3Screenshot2021_04.10-18_25_58_00.jpg.f2f390133d8a414fa3e16f81152fb665.jpg" data-fileid="21667" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21667" data-ratio="56.30" width="1000" alt="781273743_ArmA3Screenshot2021_04.10-18_25_58_00.thumb.jpg.e8681cb7d842509aebb73d63c062b8d0.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/781273743_ArmA3Screenshot2021_04.10-18_25_58_00.thumb.jpg.e8681cb7d842509aebb73d63c062b8d0.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2021_04/1749842060_ArmA3Screenshot2021_04.10-18_26_06_17.jpg.bb175d709a465804ca79c552343accb0.jpg" data-fileid="21668" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21668" data-ratio="56.30" width="1000" alt="1037413794_ArmA3Screenshot2021_04.10-18_26_06_17.thumb.jpg.96d69c487f1c0a7654551e0b19d57338.jpg" data-src="//cdn.fkcontent.eu/monthly_2021_04/1037413794_ArmA3Screenshot2021_04.10-18_26_06_17.thumb.jpg.96d69c487f1c0a7654551e0b19d57338.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:36px;">Debrief</span>
</p>

<p>
	The operation was a complete success. TF Phantom was able to prevent sensitive technology from falling into potential enemy hands.
</p>

<p>
	With sensitive components and the main fuselage totally destroyed, there is no longer evidence of US presence in the region, and this was preserved thanks to TF Phantom's discretion in not leaving any personnel or equipment in the field, including the deceased.
</p>

<p>
	The radar jammer aboard the UCAV Sentinel also proved to be highly effective, and will certainly prove useful to us in future operations. However the station time of the drone was raised as a concern by the Task Force, raising questions regarding its feasibility for longer operations. 2nd Experimental Air Wing will investigate alternate methods of deployment for this jammer.
</p>

<p>
	TF Phantom also recovered the flight data and the full GPS data from the helo. From this, CIA analysts were able to confirm that the helo was indeed shot down whilst over <em>neutral </em>Chernarussian airspace and therefore, it is a reasonable assumption to implicate the Chernarus Defence Force in the downing of a NATO aircraft inside of neutral airspace. This information has been passed to the Pentagon, but will remain highly confidential for the time being.
</p>

<p>
	The two pilots that were recovered have been debriefed and given an alibi, recounting their escape from captivity following a PRIC attack on the convoy they were being transported to, and returning to the USS Liberty by means of hijacking a civilian watercraft, and utilising its EPIRB to communicate via Morse Code on UHF Channel 16, which the USS Freedom was able to decode, and dispatch a rescue team. They have been sworn to secrecy to never reveal the true events that led to their rescue.
</p>

<p>
	The deceased analyst's death was unfortunate, but TF Phantom went above and beyond operational parameters in recovering his body. It has been handed over to the USAF in neighbouring Takistan and is on a C-17 and on its way home. His family will certainly be grateful to have a body to bury, although they will never know who to thank for ensuring this was possible. As always, the work you do is thankless, but necessary.
</p>

<p>
	 
</p>

<p>
	All in all, a fine job. The USS Freedom's task force has departed the region and is on its way back to the United States. TF Phantom will await the next time they're called into action.
</p>

<p>
	 
</p>

<p>
	Thanks for playing this mission, watch this space for more.
</p>
]]></description><guid isPermaLink="false">9649</guid><pubDate>Sat, 10 Apr 2021 21:09:46 +0000</pubDate></item><item><title>Reshmann Campaign - "Arid Annexation"</title><link>https://www.fkgaming.eu/forums/topic/9772-reshmann-campaign-arid-annexation/</link><description><![CDATA[
<p>
	<span style="font-size:20px;"><strong>Welcome to the Arid Annexation Campaign!</strong></span>
</p>

<p>
	This campaign takes place on the Reshmann Province map, and concerns the armies of Iraq, Iran, and Afghanistan. Throughout this campaign, you will play as all three sides, trying to complete many different objectives. Some missions will be a cakewalk, others a bloodbath, and some with no hope of victory at all. No punches held.
</p>

<p>
	This post will contain a map relaying the current boundaries of each side, as well as general information on each sides' composition. Updates will be posted as comments below detailing each mission played.
</p>

<p>
	With this campaign, all three sides have ~2 Brigades worth of troops and equipment at their disposal, as well as various air assets that can be deployed from inside and outside the region, depending on the situation. All missions played will adhere to a master map that contains all the information on troop location and strength.
</p>

<p>
	 
</p>

<p>
	<span style="color:#f39c12;"><span style="font-size:16px;"><u><strong>Summary</strong></u></span></span>
</p>

<p>
	<em>Iran is being invaded. The countries of Iraq and Afghanistan had made claims to the region after a collapse in the country’s political system. After the UN was unable to come to a consensus on how to handle the political struggles in the region, both countries invaded to annex their claims.</em>
</p>

<p>
	<em>However, the new “borders” set by Iraq and Afghanistan do not fit nicely together and overlap by almost 50km at the largest extent. Both countries have been openly hostile towards each other about their claims, and neither armies have been told to back down when they meet.</em>
</p>

<p>
	<em>The first point of expected contact is the Reshmann Province, with both sides a mere 20km from each other. Iran is not taking this fight sitting down and will fight until the last grain of sand in the region is conquered.</em>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="color:#f39c12;"><u><span style="font-size:20px;"><strong>CURRENT BORDERS</strong></span></u></span>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="21801" href="//cdn.fkcontent.eu/monthly_2021_06/105358065_ReshmannMap.jpg.53b3b303067603c29c946f2cced79929.jpg" rel=""><img alt="1812037667_ReshmannMap.thumb.jpg.6e23b732cf64fd4e95b45bc111b7edb3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="21801" data-ratio="100.00" style="height:auto;" width="750" data-src="//cdn.fkcontent.eu/monthly_2021_06/1812037667_ReshmannMap.thumb.jpg.6e23b732cf64fd4e95b45bc111b7edb3.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	=================================================================================<br>
	=================================================================================
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#f39c12;"><span style="font-size:20px;"><b><u>Forces in Region</u></b></span></span>
</p>

<p>
	<span style="color:#2980b9;"><span style="font-size:18px;"><strong>Iraqi Armed Forces</strong></span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_right" href="https://cdn.fkcontent.eu/monthly_2021_06/Iraqi_Highlight.jpg.18515c6393f1660f5d80dac2ea5c799c.jpg" rel="external nofollow" style="float:right;"><img alt="Iraqi_Highlight.thumb.jpg.a93c1aca5ed24a8b9765c33d66906d30.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="21769" data-ratio="54.80" style="width:750px;height:auto;" width="1000" data-src="//cdn.fkcontent.eu/monthly_2021_06/Iraqi_Highlight.thumb.jpg.a93c1aca5ed24a8b9765c33d66906d30.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a><span style="font-size:16px;"><u><strong>Vehicle Compositions</strong></u></span>     
</p>

<p>
	Rifle Company [1st Brig.]          - M1025A2 (Unarmed &amp; M2) || Ural-4320<br>
	Rifle Company [2nd Brig.]        - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Weapons Company [1st Brig.]  - M1025A2 (Unarmed &amp; M2) || Ural-4320<br>
	Weapons Company [2nd Brig.] - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Motorised Cavalry Company    - M1025A2 (Unarmed) || BTR-80<br>
	Dismounted Cavalry Company - M1025A2 (Unarmed) || M113A3 (M2)<br>
	Mechanised Cavalry Company - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Armour Company                     - M1A1 || T-72B || ZSU-23-4V
</p>

<p>
	Artillery Battalions                    - 2S1 (122mm) || BM-21 (122mm)
</p>

<p>
	Squadrons                                - Mi-8MTV-3 || Mi-24P || Mi-24V || UH-1Y
</p>

<p style="text-align:right;">
	 
</p>

<p style="text-align:right;">
	 
</p>

<p style="text-align:right;">
	 
</p>

<p style="text-align:center;">
	=================================================================================<br>
	=================================================================================
</p>

<p>
	<span style="color:#27ae60;"><span style="font-size:18px;"><strong>Iranian Armed Forces</strong></span></span>
</p>

<p style="text-align:right;">
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_right" href="https://cdn.fkcontent.eu/monthly_2021_06/Iranian_Highlight.jpg.43c89bc453c0e9c9e9138f8a848c4fb2.jpg" rel="external nofollow" style="float:right;"><img alt="Iranian_Highlight.thumb.jpg.48867bb8c69545f61da798abd6e7a77d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="21771" data-ratio="55.20" style="width:750px;height:auto;" width="1000" data-src="//cdn.fkcontent.eu/monthly_2021_06/Iranian_Highlight.thumb.jpg.48867bb8c69545f61da798abd6e7a77d.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:16px;"><u><strong>Vehicle Compositions</strong></u></span>     
</p>

<p>
	Rifle Company [1st Brig.]          - UAZ-3151 || UAZ-3151 (DShKM) || Ural-4320<br>
	Rifle Company [2nd Brig.]        - UAZ-3151 || BMP-1 || BMP-2
</p>

<p>
	Weapons Company [1st Brig.]  - UAZ-3151 || UAZ-3151 (DShKM) || Ural-4320<br>
	Weapons Company [2nd Brig.] - UAZ-3151 || BMP-1 || BMP-2
</p>

<p>
	Motorised Cavalry Company    - UAZ-3151 || BTR-70 || BTR-80<br>
	Dismounted Cavalry Company - UAZ-3151 || BTR-60PB<br>
	Mechanised Cavalry Company - UAZ-3151 || BMP-1 || BMP-2
</p>

<p>
	Armour Company                     - T-72B || ZSU-23-4V
</p>

<p>
	Artillery Battalions                    - 2S1 (122mm) || BM-21 (122mm)
</p>

<p>
	Squadrons                                - Mi-8MTV-3 || AH-1Z || CH-47 || UH-1Y
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	=================================================================================<br>
	=================================================================================
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="color:#c0392b;"><span style="font-size:18px;"><strong>Afghan National Army</strong></span></span>
</p>

<p style="text-align:right;">
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_right" href="https://cdn.fkcontent.eu/monthly_2021_06/Afghani_Highlight.jpg.94b06e52768803bb7c39ea54fbcbe2e3.jpg" rel="external nofollow" style="float:right;"><img alt="Afghani_Highlight.thumb.jpg.34c00ace1c76c16b0f961afeab7baa67.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="21770" data-ratio="55.33" style="width:750px;height:auto;" width="1000" data-src="//cdn.fkcontent.eu/monthly_2021_06/Afghani_Highlight.thumb.jpg.34c00ace1c76c16b0f961afeab7baa67.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p>
	<span style="font-size:16px;"><u><strong>Vehicle Compositions</strong></u></span>     
</p>

<p>
	Rifle Company [1st Brig.]          - M1025A2 (Unarmed &amp; M2) || Ural-4320<br>
	Rifle Company [2nd Brig.]        - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Weapons Company [1st Brig.]  - M1025A2 (Unarmed &amp; M2) || Ural-4320<br>
	Weapons Company [2nd Brig.] - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Motorised Cavalry Company    - M1025A2 (Unarmed) || M113A3 (M2)<br>
	Dismounted Cavalry Company - M1025A2 (Unarmed) || Ural-4320<br>
	Mechanised Cavalry Company - M1025A2 (Unarmed) || BMP-1 || BMP-2
</p>

<p>
	Armour Company                     - T-72B || ZSU-23-4V
</p>

<p>
	Artillery Battalions                    - BM-21 (122mm)
</p>

<p>
	Squadrons                                - Mi-8MTV-3 || Mi-24P || Mi-24V || AH-6
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">9772</guid><pubDate>Sat, 05 Jun 2021 00:09:21 +0000</pubDate></item><item><title>Fapovo Campaign - "Fapovo Fractured"</title><link>https://www.fkgaming.eu/forums/topic/9179-fapovo-campaign-fapovo-fractured/</link><description><![CDATA[
<p>
	Hey all, this is a new campaign that I've been sitting on for a few months now and have been too busy to really start. This post will lay out the initial status of the campaign, and contain updates post each mission for those who missed them to catch up on the developments or failures of each.
</p>

<p>
	The campaign will aim to be a little more sandbox in nature, giving choices to leaders about which areas and resources they'd like to capture to help your side in the conflict.<br>
	Said conflict will be a 4 way battle for the Islands of Fapovo. Story is as follows:
</p>

<p>
	<em>"The Islands of Fapovo have splintered. The government has fallen, and many opportunistic and idealist groups have risen up to try and take hold in the power vacuum that followed. Many have already fallen as initial skirmishes have drawn territories and battle lines throughout the region. One such group is that of the Lauramarin, who are the smallest of the 4 remaining major groups. They have found themselves with little to no terrain to speak of, but a lot of wits and heart may just save them yet."</em>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong>The Map Starts as Follows: </strong></span>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" href="https://cdn.fkcontent.eu/monthly_2021_04/t1tRKCY.jpg.3c5d771b33763ee45a7b51cf2e902b21.jpg" rel="external nofollow" style="float:left;"><img alt="t1tRKCY.thumb.jpg.34552e33648ed88ead6531bff5ff82f7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="21653" data-ratio="101.23" style="width:733px;height:auto;" width="741" data-src="//cdn.fkcontent.eu/monthly_2021_04/t1tRKCY.thumb.jpg.34552e33648ed88ead6531bff5ff82f7.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>  
</p>

<p>
	 
</p>

<ul><li>
		Each flag roughly indicates the capital of each faction, as well as their primary colour.
	</li>
	<li>
		The coloured areas indicate controlled territory, but are not exact.
	</li>
	<li>
		Unmarked areas are mostly no-mans land, and usually abandoned for a reason.
	</li>
</ul><p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong>The four sides at the start of the campaign are as follows:</strong></span>
</p>

<p style="text-align:center;">
	<strong>1. <span style="color:#3498db;">The Lauramarin </span>(Players)</strong>
</p>

<p style="text-align:center;">
	<strong><img alt="uedqjbi.jpeg" class="ipsImage ipsAttachLink_image ipsAttachLink_right" data-ratio="56.25" height="562" style="height:450px;width:800px;float:right;" width="1000" data-src="https://i.imgur.com/uedqjbi.jpeg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Idealistic and with a lot to prove, the Lauramarin are easily the underdog in this conflict.
</p>

<p style="text-align:center;">
	With only one unremarkable territory to speak of and very limited equipment with which to wage warfare, they will need to be smart and cautious.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong>2. <span style="color:#f39c12;">The Botana Republic</span> (Former gov forces)</strong>
</p>

<p style="text-align:center;">
	<img alt="FKByfZx.jpg" class="ipsImage ipsAttachLink_image ipsAttachLink_left" data-ratio="58.13" height="580" style="height:auto;width:800px;float:left;" width="1000" data-src="https://i.imgur.com/FKByfZx.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	On the converse to the Lauramarin, are the Botana Republic.
</p>

<p style="text-align:center;">
	Mostly made up of former government forces, this gives the Botana the advantage of being the best equipped and trained of the forces. Still, corruption and greed still infect this force and may lead to their own eventual collapse.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<br><b>3. <span style="color:#27ae60;">The Sharkovo Nationalists</span> (Numerous Conquerors)</b>
</p>

<p style="text-align:center;">
	<b><img alt="tCDwYL2.jpg" class="ipsImage ipsAttachLink_image ipsAttachLink_right" data-ratio="64.00" height="640" style="height:auto;width:800px;float:right;" width="1000" data-src="https://i.imgur.com/tCDwYL2.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></b>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Hailing from the largest sub-island in the region, the Sharkovians have long wanted independence. This conflict has been their chance to take it and much more.
</p>

<p style="text-align:center;">
	They have already made significant territory gains, which include roughly a third of the mainland. They have achieved this through usage of their high numbers and clever use of their equipment.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b>4. <span style="color:#c0392b;">The Sossana Separatists</span> (Fierce Defenders)</b>
</p>

<p style="text-align:center;">
	<b><img alt="b8kRGsz.jpg" class="ipsImage ipsAttachLink_image ipsAttachLink_left" data-ratio="46.63" height="466" style="height:auto;width:800px;float:left;" width="1000" data-src="https://i.imgur.com/b8kRGsz.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></b>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Originating in the more arid part of the main island, the Sossana Separatists are hardy, tough and merciless folk.
</p>

<p style="text-align:center;">
	They claim the North West, as well as the only island airfield, FOB Mermaid, which is a tactical boon they wish to keep. 
</p>

<p style="text-align:center;">
	So far they have made few pushes for territory, instead opting to fiercely and brutally defend their territory at all costs. 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	------
</p>

<p>
	I will likely run the first of these missions as a calendar event, due to the likelihood of wanting to severely restrict equipment due to your side's lack of it in-universe. I also apologise in advance for delays in starting and gaps between each missions, as I will probably be so busy it will be rare that I have energy to run them. But hopefully these posts will serve as a handy catch up before each mission.
</p>
]]></description><guid isPermaLink="false">9179</guid><pubDate>Thu, 22 Oct 2020 16:37:54 +0000</pubDate></item><item><title>Vent's 2nd Main on Altis Campaign</title><link>https://www.fkgaming.eu/forums/topic/8847-vents-2nd-main-on-altis-campaign/</link><description><![CDATA[
<p>
	I am Copperhead, and I am sending this message directly from The Snake Burrow:  
</p>

<p>
	We are starting our resistance of the oppressive government as they sit at the table eating the American filth.  We can crush them.  Our first blow was struck.  We interrupted their communications around Pyrgos, harassed their military base, and captured a hostage that we were able to ransom for a significant amount of money.  We must remember our fallen brothers, many tried to break into and steal the tanks of our enemies.  They did not use tactics.  They did not use planning.  They did not use cunning.  They did not use skill.  They used their hearts.  We must remember their good virtues, but do better in the future.  We are the few, but that makes our glory sweeter.  
</p>

<p>
	The stolen SUV was sold, and we bought two technical's with those funds.  We are planning something very interesting with the rest of the funds.  
</p>

<p>
	We must remember our motto: Aypay Entvay! 
</p>
]]></description><guid isPermaLink="false">8847</guid><pubDate>Sat, 18 Jul 2020 02:14:47 +0000</pubDate></item><item><title>(Mission Idea) Operation Sand Kicker (Feedback Appreciated)</title><link>https://www.fkgaming.eu/forums/topic/8802-mission-idea-operation-sand-kicker-feedback-appreciated/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:24px;"><strong><u>Operation Sand Kicker</u></strong></span>
</p>

<p style="text-align:center;">
	Operation Map <span>:</span><br><a class="ipsAttachLink ipsAttachLink_image" data-fileext="PNG" data-fileid="20244" href="//cdn.fkcontent.eu/monthly_2020_07/2079615714_Militarymap.PNG.1120f5dc7d2c4ae8812e35c01f8bbdf4.PNG" rel=""><img alt="18180554_Militarymap.thumb.PNG.2f192d2d4215fe449358a11284f69e23.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20244" data-ratio="169.68" style="height:auto;" width="442" data-src="//cdn.fkcontent.eu/monthly_2020_07/18180554_Militarymap.thumb.PNG.2f192d2d4215fe449358a11284f69e23.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="text-align:center;">
	<span style="font-size:28px;">Operation Objectives:</span><br>
	Clear Shahbaz: Find information on the location of the Enemy Leader.<br>
	(Zeus Option) a NPC Civilian can give information on hostages at Firuz Baharv  (Trap Mission) Place an IED, Enemy ambush.<br>
	Enemy Leader is located in the Villa with a Heavily Armored Guard Unit.<br>
	Invade Yarum &amp; Zargabad and clear the enemy out of the city (Facing Militia Forces, Make a lot of them but make them Untrained)<br>
	Take The Airfield and the Villa After Clearing the town.<br>
	[Zeus Option] In The Villa Get More Information on Hostages [Reporters] In Nango<br>
	[Operation End]
</p>

<p style="text-align:center;">
	<strong><span style="font-size:26px;">Operation Details:</span></strong>
</p>

<p style="text-align:center;">
	Map : Zargabad<br>
	Time : (Morning/daytime)<br>
	Allied Forces: (Recommended US Forces/ But This can Work with any BLUFOR)
</p>

<p style="text-align:center;">
	Enemy Forces: Takistan Insurgents<br>
	Enemy Assets:<br>
	BTR-60<br>
	BMP-1<br>
	BTR-40<br>
	T-34-85M<br>
	BRDM-2<br>
	Mil Mi-8 (Unarmed) - (Enemy Transport/Suicide Helicopters<br><br><br>
	Civilians Present (Try REALLY HARD Not to kill) But Hostile Territory there will be collateral<br>
	Civilian Attitudes <span>: Hostile</span><br>
	IED's and Car Bombs (Both Are Marked)<br>
	[Information in Shahbaz / if No Civilians are killed: a Civilian Will let the players know that the IEDs are Trashcans with smiley faces And Car Bombs Are Tractors]<br><img alt="1.PNG.fe34b101f23112c9296f802527bb1c26.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20245" data-ratio="134.16" style="height:auto;" width="442" data-src="//cdn.fkcontent.eu/monthly_2020_07/1.PNG.fe34b101f23112c9296f802527bb1c26.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"><img alt="2.PNG.91a8c2ac0d3d6062db4e6758a85664b4.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20246" data-ratio="77.80" style="height:auto;" width="473" data-src="//cdn.fkcontent.eu/monthly_2020_07/2.PNG.91a8c2ac0d3d6062db4e6758a85664b4.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></p>

<p style="text-align:center;">
	Suicide Bombers [Only Near The End of the Mission]<br><br><span style="font-size:28px;">ASSETS / MISSION EQUIPMENT</span>
</p>

<p style="text-align:center;">
	Assets:<br>
	(Zeus Picks Between Raptor/Knight)<br><br>
	(If Raptor)<br>
	1x A-10<br>
	 2x UH-60M (Zeus Picks if armed or unarmed) Mostly Used For Transpor<br><br>
	(If Knight)<br>
	1x M12SEPv1 (Tusk II)<br>
	or<br>
	2x M2A2ODS (Busk 1)
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Mission Equipment:
</p>

<p style="text-align:center;">
	Squads are assigned:<br>
	1x M1132 (Can Survive IEDS Up to Extreme) (Does Not Take RPG Shots well..)<br>
	And<br>
	(Zeus Option) 2x M1025A2 (( 1x M2 / 1x Unarmed )) Or 1x M1232 (M2)<br>
	Basically 2 Humvees or 1 MRAP Bus<br><br><br><br><br>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2020_07/3.PNG.17cf1f02ca7604a594044a3ec183a916.PNG" data-fileid="20247" data-fileext="PNG" rel=""><img alt="3.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20247" data-ratio="46.62" style="height:auto;" width="785" data-src="//cdn.fkcontent.eu/monthly_2020_07/3.PNG.17cf1f02ca7604a594044a3ec183a916.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>
]]></description><guid isPermaLink="false">8802</guid><pubDate>Sun, 05 Jul 2020 05:44:51 +0000</pubDate></item><item><title>(Mission Idea)(Feedback Appreciated) Operation Stormy Affair (Part 1)</title><link>https://www.fkgaming.eu/forums/topic/8780-mission-ideafeedback-appreciated-operation-stormy-affair-part-1/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:36px;"><u><strong>OPERATION STORMY AFFAIR</strong></u></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Mission Map: Altis
</p>

<p style="text-align:center;">
	Operation Details:
</p>

<p style="text-align:center;">
	<img alt="Missions.PNG.572cee8ec7cf8905a081cf2b4c2fb554.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20186" data-ratio="82.77" style="height:auto;" width="830" data-src="//cdn.fkcontent.eu/monthly_2020_06/Missions.PNG.572cee8ec7cf8905a081cf2b4c2fb554.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></p>

<p style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">
	<span style="font-size:28px;">(Objective Explanation) </span><br>
	The (Whatever Force you decide to play as) Took over Molos Airfield in order to stage their troops in an attempt to establish a foothold on altis.<br>
	Your Forces are to push South, Southwest and takeover the Towns of Molos And Sofia. The communication tower is lightly manned But still<br>
	An essential Target to keep The enemy to the Southwest from knowing and assisting the Enemy in Sofia.<br>
	The Power Plant Objective is Not an Essential Objective (Can Be Skipped By Zues all together) And is just an objective to keep<br>
	The Townspeople of Sofia happy in-case the enemy tries to cut power to the City,<br>
	Civilian Leads Have Hinted At Enemies To the North of the Primary Objectives (Warehouse an Area objectives)<br>
	But the Civilian attitude towards us are hostile and could be wild goose chases (Skip-able by Zues)<br>
	After Taking Sophia You would have about 30 minutes to take The enemy Military Base West Of Sofia Before They alert<br>
	The Enemies to the SouthWest About our movements and they send a Force to try and retake sofia.<br>
	(Time limit can be removed/Changed to reduce the difficulty of the Objective)
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:28px;">(Lore/Background) </span><br>
	Your (Whatever Army you choose) Has decided to support a Militia in a takeover of the Altis Island.<br>
	Your army has decided to send a Ground force to establish a foothold in Altis where you can better assist the militia.<br>
	The Army has a Big Problem, The Assistance of Altis is not fully Supported By your nations Congress/Political Cabinet.<br>
	Therefore The Military has to budget And re-use old Equipment for this invasion as well as make do without Equipment all together (Long Range Radios)<br>
	Your fighting another Way Larger Militia Force That currently Has Control of the Island but its military Training is Severely Lacking and is mostly<br>
	Made Up of Uneducated Men Handed a gun. (Lower AI Difficulty)
</p>

<p style="text-align:center;">
	(Other Mission Details)<br>
	Penalties for not meeting time deadlines or out of order (Communication Tower / 30 Minute Military Base)<br>
	Enemy Rapid Deployment Force From the South West into Sofia to take back Sofia.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Operation Restrictions:<br>
	(LIMITED COMMUNICATION RESOURCES)<br>
	Only Platoon and Platoon 2IC Can have Carry-able Long Range Radios<br>
	Squad Leads Will be assigned to 3 Vehicle ~ 2 Humvies 1 Repair truck ~ Convoys (Squad Leads must use Vehicle Long Range)<br>
	Platoon will not have its own Convoy and must ride with one of the squads.<br>
	(No Restrictions on Short Range)<br>
	(Due To Limited Resources No Vehicle Respawn)
</p>

<p style="text-align:center;">
	Suggested Vehicles: Army-W
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="PNG" data-fileid="20187" href="//cdn.fkcontent.eu/monthly_2020_06/642848670_SquadVik.PNG.91778fe7a7c64935b6129eeaa20f9cab.PNG" rel=""><img alt="594079655_SquadVik.thumb.PNG.f7873549f552da55aa409e1ef51a15ed.PNG" class="ipsImage ipsImage_thumbnailed" data-fileid="20187" data-ratio="37.00" style="height:auto;" width="1000" data-src="//cdn.fkcontent.eu/monthly_2020_06/594079655_SquadVik.thumb.PNG.f7873549f552da55aa409e1ef51a15ed.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="text-align:center;">
	(Enemy Force) - Any Militia Forces (Suggestion: African Militia)<br>
	Would not Suggest using tanks.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	(Assets)
</p>

<p style="text-align:center;">
	(Suggest: None) But any type of quick moving Knight Asset.
</p>

<p style="text-align:center;">
	<br>
	 
</p>

<p style="text-align:center;">
	(Other Details For Mission Immersion)<br>
	Time : (Morning/Daytime) For Normal Difficulty (Evening/Night) For Harder Difficulty. Doable on both.<br>
	Civilian Forces (Attitude: Hostile)<br>
	IEDs<br>
	(Rogue Civilians With Guns: Enemy Sympathizer and is considered enemy)
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	This Mission idea is a part of a small campaign of ideas. I Will post Mission Two Of this Operation Later Depending on feedback.
</p>

<p style="text-align:center;">
	 
</p>
]]></description><guid isPermaLink="false">8780</guid><pubDate>Sat, 27 Jun 2020 07:51:39 +0000</pubDate></item><item><title>(Mission Idea) Operation Stormy Affair (Part 2) (Feedback Appreciated)</title><link>https://www.fkgaming.eu/forums/topic/8782-mission-idea-operation-stormy-affair-part-2-feedback-appreciated/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:48px;"><strong><u>OPERATION STORMY AFFAIR</u></strong></span><br>
	Second Mission~~
</p>

<p style="text-align:center;">
	<span style="font-size:26px;">Operation Details:</span>
</p>

<p style="text-align:center;">
	(Your Forces)<br>
	(Main Force) Any type of Militia Group :(Other Then The Militia Group you choose to fight against in the First Mission)<br>
	(Supporting Force) 1 squad of whatever Military You chose to fight as on the first mission (Big Power Force ~US, UK, RUS)
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2020_06/271088171_Militarymap.PNG.a098b1d3a77ecbeda630969bb6992bb3.PNG" data-fileid="20190" data-fileext="PNG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="20190" data-ratio="83.15" width="902" alt="1578355857_Militarymap.thumb.PNG.a49955d576b7f2c7614cb29cd8064e7f.PNG" data-src="//cdn.fkcontent.eu/monthly_2020_06/1578355857_Militarymap.thumb.PNG.a49955d576b7f2c7614cb29cd8064e7f.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="text-align:center;">
	<span style="font-size:28px;">(Objective Explanation) </span><br>
	Starting at a base North of Pyrgos.<br>
	Push North and takeover the city of Charkai and Destroy the Enemy Military Assets in storage at Charkai.<br>
	Beware Enemy Reinforcements from Rodopoli.
</p>

<p style="text-align:center;">
	Then you must push past the Town of Anthrakia / you dont have to clear it (Suggested that you do though)<br>
	Then Destroy the Military HQ along with any Enemy Assets located at the base. Beware of Enemy garrison at Telos<br>
	They will reinforce the Military HQ. But after you destroy Enemy assets in The Military HQ Its Mission Complete.
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:26px;">(Operation Details)</span><br>
	The main force is a small militia fighting for power in Altis With the support of a major power (US, UK, RUS, Etc)<br>
	To assist with the major force landing to the North East (1st Mission) Your Militia along with 1 (major power squad) must<br>
	Complete the objectives of destroying enemy assets or risk the major power being pushed off the island.
</p>

<p style="text-align:center;">
	<span style="font-size:26px;">(Assets)</span><br>
	1x A10 Aircraft (Controlled By Major Power Squad Lead)<br>
	[Suggested Laser Guided Loadouts] but you can fit it to your liking.<br>
	-Must Land at Molos Airfield For R&amp;R)<br><br>
	(Optional) Any type of low end Knight Assets. (Militia Controlled)<br>
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:26px;"><span style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);text-align:center;">(Operation Restrictions)</span></span><br style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;"><span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">(LIMITED COMMUNICATION RESOURCES)</span><br style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;"><span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">Only Platoon and Platoon 2IC (Plus Major Power SL +FAC) Can have Carry-able Long Range Radios<br>
	Squad Leads Will be assigned to 3 Vehicle ~ 3 Land Rovers 110 1 Repair truck ~ Convoys (Squad Leads must use Vehicle Long Range)<br>
	(Major Power Squad will be assigned Same Vehicles)</span><br><a class="ipsAttachLink ipsAttachLink_image" href="//cdn.fkcontent.eu/monthly_2020_06/convy.PNG.a4d1728faa9ffa3b7cf5401af2463bed.PNG" data-fileid="20191" data-fileext="PNG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="20191" data-ratio="26.90" width="1000" alt="convy.thumb.PNG.74e4bf089f43d7e81dd7b395cf07ae6c.PNG" data-src="//cdn.fkcontent.eu/monthly_2020_06/convy.thumb.PNG.74e4bf089f43d7e81dd7b395cf07ae6c.PNG" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png"></a>
</p>

<p style="text-align:center;">
	<span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">Platoon will not have its own Convoy and must ride with one of the squads.</span><br>
	Militia is Weapon Restricted to Opfor Weapons (Ak-47s , Etc)<br>
	Major Power Squad (Restricted to Power Weapons, UK, US [Blufor] Rus [Opfor])<br style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;"><span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">(No Restrictions on Short Range)<br>
	(Only Major Power Squad has control over A10 Aircraft, FAC Must Be in Major Power Squad)<br>
	(Vehicle Respawn allowed)<br>
	(Aircraft Respawn Not-allowed) Limited Major Power Assets. (Unless the Aircraft Somehow gets Arma'ed)</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:26px;"><span style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);text-align:center;">(Other Details For Mission Immersion)</span></span>
</p>

<p style="text-align:center;">
	<span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">Time: (Morning Time) Suggested but you can also do this as a night mission.</span><br>
	Civilian Forces: (Attitude: Friendly, Supportive)<br>
	No IED's
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:center;">This Mission idea is a part of a small campaign of ideas. I Will post Mission Three Of this Operation Later Depending on feedback.</span>
</p>

<p style="text-align:center;">
	 
</p>
]]></description><guid isPermaLink="false">8782</guid><pubDate>Sun, 28 Jun 2020 03:12:23 +0000</pubDate></item><item><title>Antistasi</title><link>https://www.fkgaming.eu/forums/topic/8516-antistasi/</link><description><![CDATA[
<p>
	I'll go on a limb and assume that some of you here have played antistasi?
</p>

<p>
	What does everyone think of it? Personally I like the concept but I think it could have been executed a bit better...
</p>
]]></description><guid isPermaLink="false">8516</guid><pubDate>Wed, 29 Apr 2020 11:25:01 +0000</pubDate></item><item><title>Operation Blue Horizon</title><link>https://www.fkgaming.eu/forums/topic/8147-operation-blue-horizon/</link><description><![CDATA[
<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Operation Blue Horizon
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Map: Tanoa
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Date: 20<sup style="font-size:11.8125px;vertical-align:baseline;">th </sup> June 2020
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Time of day: 6:30AM
</p>

<p style="font-size:15.75px;text-align:center;">
	<span style="background-color:rgba(28,28,28,.75);">Playing: infantrie de marine, supported by a unit of 13th Parachute Dragoons</span>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Background:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	(alternate present no offence meant by any of the statement)
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	France within recent years has been suffering from many political and economic requirements the failure of the governmental system became clear resulting in a Frexit the French exit from the EU and the complete replacement of the government with a more nationalistic group referring to themselves as the repblique united this group wanted the french return to glory and began recolonising weak previous colonies these included French Indonesia, Algeria and Senagal to name a few now with a solid base in the south pacific they have set their eyes on the Horizon Islands and are planning a full scale invasion
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Objective:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	The objective of you as marines is to secure military instillations and the major towns across the north-western most Island of Tuvunaka the Special Forces team from the Dragoons will be split with a sniper unit providing cover for the marine force while the infantry team cripples the Defence forces communications via the destruction of a radio broadcast station and a military  radio tower then they will head to secure an old french military complex and prepare it for our use
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	MAP:<span> <a href="https://imgur.com/cH9I7ps" rel="external nofollow">https://imgur.com/cH9I7ps</a></span>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Hostile Forces Composition:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Horizon Islands Defence Forces - Tanoan Police (paramilitary)(Cherno police because of mod restrictions) - US military training Company
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Armed with cold war US equipment, Soviet cold war equipment and Modern US equipment.
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	ROE: Green – Do not engage any civilian's Tanoa is part of a living breathing country civilians will be present be careful
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Respawns:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1 x Once Airfield and training facility attached is completely secure.
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1 x at Platoons choosing
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1x provided at platoons choosing once both radio towers are destroyed
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1x when one of either towns is captured
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	<a rel="" style="background-color:transparent;color:#ffffff;"> </a>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	<span>Restrictions:</span>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	None
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Requests:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	French Equipment if you want immersion
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Success:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Airfield, Towns, Abandoned Base Secured and both towers destroyed
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Failure:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Failure to gain a foothold on the Island
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	<a rel="" style="background-color:transparent;color:#ffffff;">Platoons falls below 20% strength</a>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	Assets:
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1x special squad of 8 max and 5 min
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	1x prophet team Sniper and Spotter
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	 
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	<a rel="" style="background-color:transparent;color:#ffffff;">Other Info:</a>
</p>

<p style="background-color:rgba(28,28,28,.75);color:rgb(191,191,191);font-size:15.75px;text-align:center;">
	If radio towers are not destroyed before 7:30 Enemy QRF's will be dispatched from the Island of Tanoa itself.
</p>
]]></description><guid isPermaLink="false">8147</guid><pubDate>Sat, 08 Feb 2020 21:06:16 +0000</pubDate></item><item><title>The Long Days (4+ hour mission!)</title><link>https://www.fkgaming.eu/forums/topic/7506-the-long-days-4-hour-mission/</link><description><![CDATA[
<p>
	So, many people have in the past indicated interest in playing a long (4+ hour) mission. The below document is a draft version of an idea for a calendar mission I have been playing with for some time.
</p>

<p>
	The below Google doc has comments and suggestions enabled, if you need to point something out or add something then go ahead or just comment here.
</p>

<p>
	<a href="https://docs.google.com/document/d/1CzGVTzcqdgU_KkXaAc8ktyuE2c9qX7CSXnk1RS6Mz-k/edit?usp=sharing" rel="external nofollow">https://docs.google.com/document/d/1CzGVTzcqdgU_KkXaAc8ktyuE2c9qX7CSXnk1RS6Mz-k/edit?usp=sharing</a>
</p>

<p>
	I have already shared this around a bit, but I might as well create a post here for somewhere more static for people to find the doc and others not active on Discord etc to find it. Small changes are being made all the time.
</p>

<p>
	---<br>
	Furthermore, if I go ahead with the idea of the document about using German or Dutch as a stand in for Middle Eastern, I will need co-zeuses who speak said languages.<br>
	Currently I am focusing on German as more people speak that here, including non-natives. If you speak German and would like to assist, please also comment below.<br>
	---
</p>

<p>
	As for when this would happen, it would be whenever I could guarantee the availability of all of the inevitably large team needed to create this. But also on a Saturday, with at least two weeks notice hopefully.
</p>
]]></description><guid isPermaLink="false">7506</guid><pubDate>Thu, 22 Aug 2019 21:14:06 +0000</pubDate></item><item><title>ZEUS MISSION RUS - Taking Over The Island - part 1</title><link>https://www.fkgaming.eu/forums/topic/7309-zeus-mission-rus-taking-over-the-island-part-1/</link><description><![CDATA[
<p>
	<strong>Okay, so here's the pitch:</strong>
</p>

<p>
	<span style="color:#3498db;"><em>Russian Government</em></span> is putting interest into the island of "<em><span style="color:#2ecc71;">Dingor</span></em>" Situated 500 km east of the <span style="color:#2ecc71;">Guyana's</span> shore.
</p>

<p>
	The isle wealth comes from it's perfect placement when it comes to commerciality from <span style="color:#2ecc71;">Africa</span> and <span style="color:#2ecc71;">Europe</span> to <span style="color:#2ecc71;">South-America</span>. But the geographical aspect doesn't stop there: <u><span style="font-size:16px;">it's also a strategical point as a FOB to operate in the region.</span></u>
</p>

<p>
	At first, Russians tried to take over with diplomacy and a bit of corruption over the<em><span style="color:#e67e22;"> local government</span></em>, but the economy of the isle is too strong and the Russians influence isn't extended enough.
</p>

<p>
	It has been decided that the isle is too valuable, and that it has to be taken. Pretexting to be afraid for it's own economical business in the region, the Russian government achieved to set up a small base on the shore, and thus brought all needed gear using false civilian cargo.
</p>

<p>
	2 days after the arrival of the first troops, everything is ready: The first phase of the plan is to take over the south side of the Island.
</p>

<p>
	It consists of 2 main objectives:
</p>

<p>
	<strong><span style="font-size:20px;">1- </span></strong>Take over the radio system of the island in order to have control of all the informations that are sent or received. This objective will be completed once <u><span style="font-size:16px;"><span style="color:#f1c40f;">the communication post</span> of the city has been taken.</span></u><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="17941" href="//cdn.fkcontent.eu/monthly_2019_07/20190713204017_1.jpg.3c60c8ea410e00f87a744e5bbcce0860.jpg" rel=""><img alt="Comunnication post" class="ipsImage ipsImage_thumbnailed" data-fileid="17941" data-ratio="56.3" style="width:500px;height:auto;" width="1000" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713204017_1.thumb.jpg.6ff67df367960a1c586ac9849644609c.jpg"></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>2-</strong></span> Take control of the main southern city: "<em><u><span style="color:#2ecc71;">Calamar</span></u></em>". This objective will be completed when <span style="font-size:16px;"><u><span style="color:#f1c40f;">the airport</span>, <span style="color:#f1c40f;">the harbor</span> and the <span style="color:#f1c40f;">city hall </span>are all under control.</u> (Pictures are WIP, not definitive look of the area)                               </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="17944" href="//cdn.fkcontent.eu/monthly_2019_07/20190713204118_1.jpg.1c236767ae03f2a0e50c59adb43c113c.jpg" rel=""><img alt="20190713204118_1.thumb.jpg.bc8964f0b41e7d997d8d799e5cb3fc7a.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="17944" data-ratio="56.3" style="width:500px;height:auto;" width="1000" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713204118_1.thumb.jpg.bc8964f0b41e7d997d8d799e5cb3fc7a.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="17943" href="//cdn.fkcontent.eu/monthly_2019_07/20190713204048_1.jpg.f9834a8f2c2f6f7f7fa2c179e8ef998c.jpg" rel=""><img alt="20190713204048_1.thumb.jpg.af7cca677eae7a84290368a6a73c321a.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="17943" data-ratio="56.3" style="width:500px;height:auto;" width="1000" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713204048_1.thumb.jpg.af7cca677eae7a84290368a6a73c321a.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="17942" href="//cdn.fkcontent.eu/monthly_2019_07/20190713204032_1.jpg.5c675ad8b7fa0986f458e5b695ae0132.jpg" rel=""><img alt="City Hall" class="ipsImage ipsImage_thumbnailed" data-fileid="17942" data-ratio="56.3" style="width:500px;height:auto;" width="1000" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713204032_1.thumb.jpg.ff6e09fd7668bfc8821a2300bf74b17b.jpg"></a>
</p>

<p>
	Of course, everything is protected by military forces: <u>The <span style="color:#e67e22;">CSAT</span>.</u>
</p>

<p>
	<span style="font-size:18px;"><u>Destroying any of these objectives will result in a fail of the mission, and have repercussions over the rest of the campaign.</u></span>
</p>

<p>
	Expect high resistance from them, as this island weights a lot in their economy.
</p>

<p>
	<u><span style="font-size:20px;"><strong>Specifications:</strong></span></u>
</p>

<p>
	<strong>Number of enemies: around 150.</strong>
</p>

<p>
	<strong>Civilian presence: Yes.</strong>
</p>

<p>
	<strong>Enemy assets: Mainly small vehicules, but reports says that heavier vehicules are ready if needed.</strong>
</p>

<p>
	<strong>Enemy status: On Alert, will fire on sight.</strong>
</p>

<p>
	<u><span style="font-size:20px;"><strong>For the players:</strong></span></u>
</p>

<p>
	<strong>Gear: Remember that you are playing as Russians, so adapt. (I recommend the AK 105)</strong>
</p>

<p>
	<strong>Assets: Refer to the images</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" href="//cdn.fkcontent.eu/monthly_2019_07/20190713230153_1.jpg.4f719a2739b30536704497e9b0ee3a01.jpg" style="float:left;" data-fileid="17949" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17949" data-ratio="56.3" style="width:500px;height:auto;" width="1000" alt="20190713230153_1.thumb.jpg.29d028738575c6f087af4131326bba81.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713230153_1.thumb.jpg.29d028738575c6f087af4131326bba81.jpg"></a><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" href="//cdn.fkcontent.eu/monthly_2019_07/20190713230159_1.jpg.d67a39d14e1987d31105d6a5d90fa3bb.jpg" style="float:left;" data-fileid="17950" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17950" data-ratio="56.3" style="width:500px;height:auto;" width="1000" alt="20190713230159_1.thumb.jpg.29b2d8a3d9f8d7f9fea6d5a4a34ab960.jpg" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="//cdn.fkcontent.eu/monthly_2019_07/20190713230159_1.thumb.jpg.29b2d8a3d9f8d7f9fea6d5a4a34ab960.jpg"></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Rules of engagement: Platoon Lead decides.</strong>
</p>
]]></description><guid isPermaLink="false">7309</guid><pubDate>Sat, 13 Jul 2019 21:05:37 +0000</pubDate></item><item><title>The people's spring</title><link>https://www.fkgaming.eu/forums/topic/6968-the-peoples-spring/</link><description><![CDATA[

<p>
	A spring can only be pushed so far... before it pushes back.
</p>

<p>
	 
</p>

<p>
	20-01-2020<br>
	(dd-mm-yyyy)
</p>

<p>
	The yellow jacket protests have been going on for well over a year and have spread from France to Belgium, The Netherlands, the UK, Spain and Germany, effectively paralysing the nations politically as they battle to keep the protests under control. Things are holding, but officials from Geneva in Switzerland are already making predictions of violence and revolution.
</p>

<p>
	15-02-2020
</p>

<p>
	A peaceful yellow jacket march in The Netherlands is fired upon by Dutch police, killing over 100 protesters and injuring dozens more. Fears begin to drive over retaliation.
</p>

<p>
	17th-02-2020
</p>

<p>
	A yellow jacket protest in Cologne Germany turns violent when a number of yellow jackets smuggle weapons in and open fire on armed police, starting a gunfight. Panic ensues as people are gunned down left right and centre. The firefight leaves 50 yellow jackets dead and 24 police. The yellow jackets retreat to the county of Rosche.<br>
	America and Russia see this as a perfect opportunity to destabilise their new upcoming rival, the European Union. Both make contact with the rogue cell of yellow jackets and promise to arm them for the coming revolution.<br>
	Opinion is still divided over the wiseness of the escalating violence, but this rogue cell is about to make the decision for them.
</p>

<p>
	 
</p>

<p>
	<strong><u>Assets</u></strong>
</p>

<p>
	1x Technical with DsHK
</p>

<p>
	1x Technical with (Some NATO weapon, idk what NATO weapons go on technicals in ARMA 3)
</p>

<p>
	<strong><u>Weapons and Uni</u></strong>
</p>

<p>
	<strong>Alpha and Bravo:</strong><br>
	Uniform: Hi vis hat + safety vest (Yellow) + Any civilian clothing (Anything that is worn by civilians, including the activist clothes and the rocker set)<br>
	Weapons: US NATO weapons, M4s, M16s, M249 for autorifle.<br>
	Limited to 1 LAT per squad: M136 HEAT
</p>

<p>
	<strong>Charlie and Delta:</strong><br>
	Uniform: Hi vis hat + safety vest (Yellow) + Any civilian clothing (Anything that is worn by civilians, including the activist clothes and the rocker set)<br>
	Weapons: Any kind of eastern bloc weapons, AK variants, Autorifles limited to RPKs<br>
	Limited to 1 LAT per squad: RPG-26
</p>

<p>
	 
</p>

<p>
	Defending a pair of towns on the Rosche map from Gendermarie, simple as.<br>
	This mission may not be politically correct, but it should be different.
</p>

]]></description><guid isPermaLink="false">6968</guid><pubDate>Sun, 14 Apr 2019 15:34:40 +0000</pubDate></item><item><title>Lingor No More</title><link>https://www.fkgaming.eu/forums/topic/1749-lingor-no-more/</link><description><![CDATA[

<p>
	This is our country.
</p>

<p>
	And we are taking it back.
</p>

<p>
	<span style="font-size:10px;"><a href="https://youtu.be/pnIidPJXQro" rel="external nofollow">[INTRO]</a></span>
</p>

<p>
	<span style="font-size:14px;"><a href="https://docs.google.com/spreadsheets/d/1AFX_XN87eJdfQlRTPB3SfWksRfzBzSat9bkjZyREM4k/edit?usp=sharing" rel="external nofollow">[GEAR LIST]</a></span>
</p>

<p>
	<span style="font-size:14px;"><a href="https://docs.google.com/spreadsheets/d/1xDK6TU4094KN9pAnMFUsKYHaHtHxliUv4OCgDxiKht4/edit?usp=sharing" rel="external nofollow">[BUDGET REPORT]</a></span>
</p>

<p>
	<span style="font-size:10px;">This thread will be updated with more info, as the campaign goes on</span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:14px;">Mission Titles, and how to understand them:</span></strong>
</p>

<p>
	<strong><em>Operation Name</em> [<em><span style="color:#c0392b;">RARITY</span></em>] [<em>GEAR CLASS</em>] [<em>COST OF MISSION</em>]</strong>
</p>

<p>
	<strong>Rarities:</strong>
</p>

<p>
	<strong>[<span style="color:#999999;">Common</span>] - Cake walk</strong>
</p>

<p>
	<b>[<span style="color:#27ae60;">Uncommon</span>] - Easy</b>
</p>

<p>
	<b>[<span style="color:#2980b9;">Rare</span>] - Meh, could be harder</b>
</p>

<p>
	<b>[<span style="color:#8e44ad;">Epic</span>] - What happened to easy?</b>
</p>

<p>
	<b>[<span style="color:#f39c12;">Legendary</span>] - I want to go home, please.</b>
</p>

<p>
	<b>[<span style="color:#d35400;">Special</span>] - FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--</b>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Mission Payouts:</strong></span>
</p>

<p>
	<b>1.5x Cost of mission</b>
</p>

<p>
	<b>[<span style="color:#c0392b;">£500</span>] -&gt; [<span style="color:#27ae60;">£750</span>]</b>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><b>Asset Costs [<span style="color:#c0392b;">LOCKED</span>] / [<span style="color:#27ae60;">UNLOCKED</span>]:</b></span>
</p>

<p>
	<b><span style="color:#c0392b;">[Banana]</span>                              - £2.000 to unlock</b>
</p>

<p>
	<b><span style="color:#c0392b;">[Long Range Sniper Rifle]</span>   - £1.000 to unlock, £250 per use</b>
</p>

<p>
	<b><span style="color:#c0392b;">[Littlebird] </span>                          - £2.000 to unlock, £375 per use</b>
</p>

<p>
	<b><span style="color:#c0392b;">[Apache] </span>                             - £5.000 to unlock, £1.000 per use</b>
</p>

<p>
	<b><span style="color:#c0392b;">[A-164 Wipeout] </span>                 - £20.000 to unlock, £2.000 per use</b>
</p>

<p>
	<b><span style="color:#c0392b;">[T-72B]</span>                                - £5.000 to unlock, £1.000 per use</b>
</p>

<p>
	<b><span style="color:#c0392b;">[M1 Abrams]</span>                       - £10.000 to unlock, £2.000 per use</b>
</p>

<p>
	<strong><span style="color:#c0392b;">[M320]</span>                                - £1.000 to unlock, £250 per use</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[BTR]                                  </span> - £1.000 to unlock, £250 per use</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Lunchbox]                          </span>- £2.000 to unlock, £250 per use</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Medical Gear]                   </span>- £2.000 to unlock, +£100 per use</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Improved Weapons] </span>        - £5.000 to unlock, +£100 to mission cost</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Improved Armor]</span>              - £5.000 to unlock, +£100 to mission cost</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Improved Scopes]</span>             - £2.500 to unlock, +£50 to mission cost</strong>
</p>

<p>
	<strong><span style="color:#c0392b;">[Weapon Attachments] </span>      - £1.000 to unlock.</strong>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><b>Garage:</b></span>
</p>

<p>
	<span style="font-size:16px;"><b>N/A - N/A [<font color="#2ecc71">ACTIVE</font>]</b></span>
</p>

]]></description><guid isPermaLink="false">1749</guid><pubDate>Mon, 22 May 2017 19:46:35 +0000</pubDate></item><item><title>Operation Enduring Freedom - Afghanistan</title><link>https://www.fkgaming.eu/forums/topic/6421-operation-enduring-freedom-afghanistan/</link><description><![CDATA[

<p align="center" style="text-align:center;">
	Operation Enduring Freedom - Afghanistan
</p>

<p align="center" style="text-align:center;">
	Map: Takistan
</p>

<p align="center" style="text-align:center;">
	Date: 7<sup>th</sup> October 2001
</p>

<p align="center" style="text-align:center;">
	Time of day: 11am
</p>

<p align="center" style="text-align:center;">
	Involving: USAF 10<sup>Th</sup> Mountain Division Supporting Afghan National Army
</p>

<p align="center" style="text-align:center;">
	This mission like most of my mission will have implications on every other mission I run, this means destroying property, killing civs, loss of assets and failure of mission will have implications even after this campaign.
</p>

<p>
	Background:
</p>

<p>
	After the September 11 attacks the USA has declared war on Terrorism. Al-Qaeda has a strong foothold in Afghanistan and the underequipped Afghan National Army is struggling to stay in control. Most of the country is under Warlord rule. Al-Qaeda is well armed because of the Mujahideen war in the late 1980s this will mean our job will be a lot harder.
</p>

<p>
	 
</p>

<p>
	Objective:
</p>

<p>
	Our objective today is to gain a foothold in Afghanistan by securing the southern airfield and capturing nearby villages. The Afghan National Army is spread thin and the airfield is under current attack. We need to move in quickly secure a perimeter, so our armour can be airlifted in by a supporting division. Once secured the 1<sup>st</sup> Cavalry will hold the airfield with the Afghan National Army whilst your division makes us some breathing room to set up a HQ. Four choke points have been marked on map you will need to capture these areas and lock them down as we may receive a counter attack.
</p>

<p>
	MAP: <a href="https://imgur.com/a/A6VAa45" rel="external nofollow">https://imgur.com/a/A6VAa45</a>
</p>

<p>
	 
</p>

<p>
	Hostile Forces Composition:
</p>

<p>
	Soviet Bloc equipment left over from Soviet-Mujahideen war.
</p>

<p>
	Anything you would expect from Al-Qaeda forces
</p>

<p>
	 
</p>

<p>
	ROE: ORANGE – Do not engage anyone even if armed unless shot at first, we need the locals on our side to win this war.
</p>

<p>
	 
</p>

<p>
	Respawns:
</p>

<p>
	1 x Once Airfield is captured.
</p>

<p>
	1 x at Platoons choosing
</p>

<p>
	Others may be granted if crossroads feels the troops would be put to good use.
</p>

<p>
	<a rel=""> </a>
</p>

<p>
	<span>Restrictions:</span>
</p>

<p>
	<span>No Base Game Mine detectors.</span>
</p>

<p>
	<span>Limited to 6 Primary, 3 Secondary mags (Including “hot mags”, mags in weapon).</span>
</p>

<p>
	<span>Max 6 GL rounds per person.</span>
</p>

<p>
	<span>Max 2 Lethal, 2 Non-Lethal (Smokes) grenades per person (Leadership roles can take 2 extra coloured smokes and 1 extra white smoke).</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Success:
</p>

<p>
	Airfield and surrounding choke points are captured.
</p>

<p>
	 
</p>

<p>
	Failure:
</p>

<p>
	Failure to gain a foothold on the airfield
</p>

<p>
	If airfield is overrun by hostile forces after a perimeter is secured.
</p>

<p>
	<a rel="">Platoons falls below 20% strength</a>
</p>

<p>
	Failure to hold all objectives at 9:00 (with a 15-minute grace period, i.e. no later than 9:15)
</p>

<p>
	Drastic failure to hold all objectives by 9:00 may lead to crossroads ordering evacuation of failure of the mission.
</p>

<p>
	Multiple infractions of behaviour deemed reckless by crossroads, for example levelling civilian buildings, killing wildlife or needless sacrificing of friendly forces.
</p>

<p>
	 
</p>

<p>
	Assets:
</p>

<p>
	<a rel="">~30 People:</a>
</p>

<p>
	<span>1 Chinook – Option to switch to AH-6M-L Little Bird after capture of airfield</span>
</p>

<p>
	<span>1 Abrahams (Tusk 1)</span>
</p>

<p>
	<span>(Possible extra Chinook or Bradley)</span>
</p>

<p>
	<span> </span>
</p>

<p>
	<span>~50 People:</span>
</p>

<p>
	<span>2 Chinooks - 1 can switch to AH-6M-L Little Bird after capture of airfield, other MH-6M Little Bird.</span>
</p>

<p>
	<span>1 Abrahams (Tusk 1)</span>
</p>

<p>
	<span>(Possible Bradley)</span>
</p>

<p>
	<span> </span>
</p>

<p>
	<span>~70 People:</span>
</p>

<p>
	<span>2 Chinooks – 1 can to switch to AH-6M-L Little Bird after capture of airfield.</span>
</p>

<p>
	<span>1 Abrahams (Tusk 1)</span>
</p>

<p>
	<span>2 Bradleys</span>
</p>

<p>
	<span>1 x A-10</span>
</p>

<p>
	 
</p>

<p>
	<a rel="">Other Info:</a>
</p>

<p>
	Once airfield captured a rearming arsenal will be brought in.
</p>

<p>
	Cargo trucks will be brought to the airfield and can be transported to choke points to “build” defences there.
</p>

<p>
	Each truck will produce 1 x Small bunker, 2 x reinforced sandbag areas, 1 x static weapon (random) Placement is chosen by Zeus.
</p>

]]></description><guid isPermaLink="false">6421</guid><pubDate>Fri, 04 Jan 2019 22:32:52 +0000</pubDate></item><item><title>Tomo's Catalogue of Scenarios on the Server</title><link>https://www.fkgaming.eu/forums/topic/5428-tomos-catalogue-of-scenarios-on-the-server/</link><description><![CDATA[

<p>
	So after testing them in Scripted Saturday and elsewhere I've uploaded a couple of my missions to the 2nd server.  Once they're tested by mission approvers they'll also go to first server.
</p>

<p>
	I will use this thread to keep a list and status of my missions so people can take a look at what is available.
</p>

<p>
	Please also report any issues with the missions here and I will do my best to fix them.
</p>

<p>
	<s>----------------------------------------------------------------------------------------------------------------------</s>
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Trouble in Paradise</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Tembelan Island</b></span>
</p>

<p>
	<b>Slots: 47 | Assets: None</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:left;">My first TvT and scripted mission, and one of the most popular. Based in the resort area of the map, African Miltia defend against US Army forces in the early morning, with some thick "atmosphere" going on<span> </span></span><span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:left;"><span><span class="ipsEmoji">?</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Black Gold</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Takistan</b></span>
</p>

<p>
	<b>Slots: 63 | Assets: 1x T72 &amp; 1x Abrams</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);color:#bfbfbf;font-size:14px;text-align:left;">Large amount of US VS ISIS forces, (including a tank each) fight for control over an oil refinery.  Includes open terrain and a capture zone mechanic.  See this link for details: </span><a href="https://www.fkgaming.eu/calendar/event/631-scripted-tvt-black-gold/" rel="">https://www.fuckknows.eu/calendar/event/631-scripted-tvt-black-gold/</a>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Iron Plains</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Altis</b></span>
</p>

<p>
	<b>Slots: 60 | Assets: Each side gets 3x T-140, 5x T-100, 2x Rhino MGS UP</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">All out tank only battle on the plains of Altis, with identical setups each side bar colour scheme.  Scalable due to vehicles only spawning in if their commander is slotted, and with AI drivers available via framework scripts.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Snake Charmers</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Tanoa</b></span>
</p>

<p>
	<b>Slots: 17 | Assets: None, bar Viper team gear for OPFOR</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">CSAT Viper team have tracked down a battered and tired CTRG unit holed up in the Tanoa temple ruins.  Small attacking team with top-notch gear tries to flush defenders out of small zone.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Death Stranded</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Proving Grounds</b></span>
</p>

<p>
	<b>Slots: 34 | Assets: BMP-1</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">A stranded mechanised Chernarussian squad must defend themselves and their immobile BMP from a horde of bandits.</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Drop in the Ocean</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Altis</b></span>
</p>

<p>
	<b>Slots: 30 | Assets: All dive team gear</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">Wholly underwater TvT in a rocky maze.  Experience a 3 dimensional battle, and a new way to play.  </span>
</p>

<p>
	<em><span style="background-color:rgba(28,28,28,.75);">Do note that due to TFAR updates your radio will be in your inventory and not the right slot. It will need to be moved to the radio slot to be able to transmit.</span></em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Sugar Rush</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Al Rayak</b></span>
</p>

<p>
	<b>Slots: 32 | Assets: Technicals</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">Afghani police stage a daring raid on a drug cartels base in a claustrophobic village, attempting to seize their supplies. </span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;"><b>TvT: Kolgujev Fraught Crisis (KFC)</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Kolgujev</b></span>
</p>

<p>
	<b>Slots: 75 | Assets: BTR-70 per MSV squad + Mi-8 with door guns</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	<span style="background-color:rgba(28,28,28,.75);">A group of chedaki rebels must defend a dense, abandoned town in intense fog against a joint VDV/MSV platoon.</span>
</p>

<p>
	<s>----------------------------</s>
</p>

<p>
	 
</p>

<p>
	<span style="color:#27ae60;"><span style="font-size:18px;"><b>Co-op: Poison Strike</b></span></span>
</p>

<p>
	<span style="font-size:14px;"><b>Map: Tanoa</b></span>
</p>

<p>
	<b>Slots: 11 | Assets: 1x Scout Drone &amp; All Viper team gear</b>
</p>

<p>
	<b>Server Status: On Both</b>
</p>

<p>
	A continuation of my Tiny Ops missions where you play as a specialised Viper team.  Move on to the abandoned fortress ruins near the city of Lijnhaven and take out a HVT before extracting.
</p>

<p>
	(See the following calendar event for more details: <a href="https://www.fkgaming.eu/calendar/event/613-tomos-tiny-ops-venom-poison-strike-scripted/" rel="">https://www.fuckknows.eu/calendar/event/613-tomos-tiny-ops-venom-poison-strike-scripted/</a> )
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<s>------------------------------------------------------------------</s>
</p>

<p>
	This forum post will updated as and when I add more missions and they get approved, so do come back occasionally or use as a reference this to run some of these in off-hours should you want!
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">5428</guid><pubDate>Sat, 07 Jul 2018 22:11:02 +0000</pubDate></item><item><title>Great FK Bank Heist Mission. (WIP)</title><link>https://www.fkgaming.eu/forums/topic/6346-great-fk-bank-heist-mission-wip/</link><description><![CDATA[
<p>
	I'v been working on a bank heist mission all night, the doc here will explain the whole thing. I'v even made blueprints to be used for the heist. Keep in mind everything in the doc right now is WORK IN PROGRESS, details will change.  <br><br>
	This will be a local host when I run this. <br><br><a href="https://docs.google.com/document/d/1iuoxsNxaJxnG-Wrm0H6r0VOX8EDkxd_jdTUH-Wa2jV0/edit?usp=sharing" rel="external nofollow">https://docs.google.com/document/d/1iuoxsNxaJxnG-Wrm0H6r0VOX8EDkxd_jdTUH-Wa2jV0/edit?usp=sharing</a><br><br>
	The main idea I'm going for is to present the heisters with the intel and their methods of escape and just have them plan everything from then on. My hope is that this mission is something that could be ran over and over with different results based on the choices made.  <br><br>
	I'm open to feedback, I plan to maybe run it this or next weekend and hopefully many more times. 
</p>
]]></description><guid isPermaLink="false">6346</guid><pubDate>Tue, 18 Dec 2018 15:08:23 +0000</pubDate></item><item><title>Operation: Crusader</title><link>https://www.fkgaming.eu/forums/topic/6345-operation-crusader/</link><description><![CDATA[

<p align="center">
	<font face="Liberation Sans, sans-serif"><font size="6" style="font-size:28pt;"><b>Operation Crusader</b></font></font>
</p>

<p align="center">
	<font face="Liberation Sans, sans-serif"><font size="5" style="font-size:18pt;">KP Liberation, Lythium</font></font>
</p>

<p>
	<strong><span style="font-size:18px;">- What is Liberation -</span></strong>
</p>

<p>
	     Liberation is a long term scripted, Dynamic mission made for large communities to play, the military composition of both forces is relatively the same including Air, Artillery, Armored, and Wheeled assets. All are worth a certain amount of resources, and some have to be unlocked through the capture of military bases. The Resources are Supplies, Ammunition, and Fuel. With supplies being the basic building material of everything from AI squads to planes. These can be found randomly through out the map or produced constantly in factories. Factories are randomly assigned a resource at the beginning of the mission which will be that factories starting resource though these can be changed with a small investment. 
</p>

<p>
	     Now away from the complexities of logistics and production, lets discuss the enemy. The enemy is run by a rudimentary commander AI which will try to push the players back and cut them off from resources and assets A.K.A factories and military bases. The commander's awareness or more aptly named 'Readiness' to attack you is based off of a percent. which increase as you gain ground, kill units, also is drastically increased when you killed surrendered units. Readiness will actually dictate what units spawn in and assets the enemy utilizes against you, while secondly how willing he is to retaliate against you after you push him out of an objective. Enemy battle-groups won't just halt after taking one objective from you, they will try to steam roll your lines and continue to take the next closest objective. This leads to a massive Tug-a-war gameplay where players gain ground only to be forced back if they don't successfully defend an objective.  You can reduce enemy readiness through secondary objective missions, but these cost you Intel a fourth resource. This can only be gained through capturing enemy soldiers or finding Intel in military bases when you attack them. FOB hunts, and Convoy ambushes are the two missions you can use to reduce enemy readiness. 
</p>

<p>
	     Lastly, the battle-zone is not barren and filled with only enemies and buildings only useful for being destroyed by heavy assets, Civilians are a factor and civilian happiness is a major player in the speed and smoothness of your progression. Buildings in City and village objective zones that are destroyed will impact the population's opinion of you. with the most negative score coming from dead civilians, if unhappiness grows the civilians will plant IEDs and even aid your enemy in defending civilian objectives. Raiding your supply convoys and making a muck of everything. But if they are happy they will provide civilian informants and even show up in battles and attack Opfor.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;"><font face="Liberation Sans, sans-serif"><font style="font-size:14pt;">- mission info -</font></font></span></strong>
</p>

<p>
	     The mission file has been edited and mods added that make certain aspects of the game more realistic, VCOM and ASR-AI will give the soldiers more realistic flanking and suppression actions, grenades will be thrown at you, and any building you hide in will be breached and cleared by enemy AI. They are aggressive and will act as Hunter Killer AI, seeking and destroying any players in their defense zone once they are alerted to your existence. ADV Splint and CPR overhauls Ace medical to make medics more important and broken limbs are an easy fix. The CPR mod allows players to use ACE Revive with out PAKs enabled. All players can revive with CPR certain classes though have a higher chance to revive a player. Epie now increases the revive chance.  
</p>

<p>
	     A suppression mod adds a RO2 style suppression system and immersion adds FX and screen effects when firing, or others fire near you, a slew of minor ace modifications are made to give a balanced experience and keep players from instantly being put into a revive state by just being sneezed on. FX and Sound mods are included in the mod-list.
</p>

<p>
	     Players have US RHS Assets and 3CB assets. with the enemy being Takistani Nation Army from 3CB Factions. 
</p>

<p>
	<span style="font-size:18px;">- Rules -</span>
</p>

<ul><li>
		No Team killing, this goes without saying but it still has to be put up here.
	</li>
	<li>
		Do Not Suicide/Respawn due to broken legs/Revive state just because you don't have a medic 2 feet from you, part of the medic's job is to try to save his teammates not to be mothballed by the Respawn button. 
	</li>
	<li>
		Always ask your Squad Lead or Commander if you wish to use an asset, they cost resources and are not one person's but the team's resources and time.
	</li>
	<li>
		Following the last rule, your Squad Lead can ask the commander for an asset, if the commander says NO, it means NO. his goes for Squad Leads and players asking their Leads to make additional requests.
	</li>
	<li>
		Play your role, if you choose to be a medic be a medic. Not a Sniper, MAT, EOD, Medic Thing. We have slots for a reason they are named for a reason and have medic and engineer perms for a reason. 
	</li>
	<li>
		An Addendum to the Previous rule, Play roles you know. I want this mission to be a place to learn at the same time I want people to semi know what they are doing, so if you are learning a new role please pair up with a competent player who can teach you. This heavily leans toward Medics, Squad Leads, and Pilots. 
	</li>
	<li>
		Explosives being used in civilian areas are frowned upon, ROs/JTACs be very mindful of weaponry you request near civilian objectives, and where it is being dropped. Engineers, Demo charges are not viable building clearing tools in Urban areas. Lastly, Do not use gunfire and explosives as IED removal, defuse kits and engineers are suppose to clear the path for Men and Vics in streets.
	</li>
</ul><p>
	<strong><span style="font-size:18px;">- Final Notes -</span></strong>
</p>

<p>
	Serious Fun is the name of the game here, you can have fun and joke around, laugh at the funny things Arma does, but you have to know how to flip the switch and get your head in the game. The people that will enjoy this will be those who don't care if an assault was a success or a failure but will learn from their mistakes and even move forward to correct themselves before others. In this game mode mistakes follow you and actions have net Positive and Negative outcomes that should be looked at, I want players to think before they act. The Three things I want to see during these game sessions if they ever get big enough to fill out the mission is <u><strong>Teamwork</strong></u>, <u><strong>Maturity</strong></u>, and<u> <strong>Integrity</strong></u>. With a Quality over Quantity mindset.
</p>

<p>
	 
</p>

<p>
	Modset: <a href="https://www.dropbox.com/s/ox3un4fvv923z27/Arma%203%20Mod%20Preset%20Liberation%20V1.html?dl=0" rel="external nofollow">https://www.dropbox.com/s/ox3un4fvv923z27/Arma 3 Mod Preset Liberation V1.html?dl=0</a>
</p>

]]></description><guid isPermaLink="false">6345</guid><pubDate>Tue, 18 Dec 2018 07:24:23 +0000</pubDate></item><item><title>Carrier/LHD Mission Series</title><link>https://www.fkgaming.eu/forums/topic/6322-carrierlhd-mission-series/</link><description><![CDATA[

<p>
	So i'm thinking of starting a string of missions, where you essentially start on a LHD (cross between a carrier and a landing craft) and all vehicles and squads must start from there. Since it has a dry dock at the bottom, boats and amphibious vehicles can start from the LHD.
</p>

<p>
	Since the LHD is part of CUP Vehicles, we will be using a different set of mods to FK.
</p>

<p>
	I'm also thinking of modifying this concept into a TvT mode, similar to carrier assault from BF4
</p>

<p>
	If anyone is interested or has suggestions please reply to this post.
</p>

]]></description><guid isPermaLink="false">6322</guid><pubDate>Wed, 12 Dec 2018 21:19:43 +0000</pubDate></item><item><title>TvT Night</title><link>https://www.fkgaming.eu/forums/topic/6174-tvt-night/</link><description><![CDATA[
<p>
	Hello everyone !
</p>

<p>
	 
</p>

<p>
	I'd like to organize a special TvT night.
</p>

<p>
	Nothing to do with CTF. Something more open and entertaining for you MilSim people <span><img alt=":)" data-emoticon="" height="20" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" srcset="//cdn.fkcontent.eu/emoticons/smile@2x.png 2x" title=":)" width="20" data-src="//cdn.fkcontent.eu/emoticons/smile.png"> I have a shit tone of TvT scenarios I've played with numbers of European TvT clans and I'm sure some of you would love to do that kind of Op.</span>
</p>

<p>
	 
</p>

<p>
	<span>Give me your input on this.</span>
</p>

<p>
	Flash.
</p>
]]></description><guid isPermaLink="false">6174</guid><pubDate>Fri, 09 Nov 2018 08:33:28 +0000</pubDate></item><item><title>WW2 Eastern Front Campaign</title><link>https://www.fkgaming.eu/forums/topic/6184-ww2-eastern-front-campaign/</link><description><![CDATA[
<p>
	Ok so a while ago I did a poll to gauge interest for a WW2 Eastern Front campaign with the aim of being as accurate as possible whilst still being fun. The idea is to use the real number of troops deployed but scaled down to work on a server, with a map that resembles the area and weather conditions that were present. You guys being the Soviets you would fight the Nazis in various key locations across this campaign, upon your death your numbers in your platoon would fall until your platoons "tickets" reach zero, then you will have to respawn at another platoon. whilst you fight ai on both sides will also be engaging, real issues that arose in the battle will occur and hopefully will give you an understanding of how bloody this campaign was as quite often this campaign is forgotten about or not taught. 
</p>

<p>
	For those of you who didn't see my pole its down below. 
</p>
<iframe allowfullscreen="" data-embedcontent="" data-embedid="embed4746093619" scrolling="no" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" style="height:225px;max-width:502px;" data-embed-src="https://www.fkgaming.eu/forums/topic/5337-ifa-ww2-eastern-front-campaign/?do=embed"></iframe>

<p>
	I will use this post to detail each operation prior to the calendar. I didn't want to put the first one up for today out of respect for the fallen. So I plan for a test event next week then the first battle (battle of Kiev) in two to three weeks time. 
</p>
]]></description><guid isPermaLink="false">6184</guid><pubDate>Sun, 11 Nov 2018 13:36:04 +0000</pubDate></item><item><title>Der Krieg um den Westen, 1985</title><link>https://www.fkgaming.eu/forums/topic/5992-der-krieg-um-den-westen-1985/</link><description><![CDATA[
<p style="text-align:center;">
	<em>It should go without saying that this is entirely fictitious. I have created unit sizes and strengths based upon real deployed troops in the areas this campaign takes place at the time.<br>
	I will not comment on ideology or societal differences between the two combatants of this fictitious war.</em>
</p>

<p>
	 
</p>

<p>
	<span><b><span style="background-color:transparent;font-size:18pt;vertical-align:baseline;">THE WAR FOR THE WEST, JUNE - 1985</span></b></span>
</p>

<p>
	Der Krieg um den Western is a series of linked missions set during 1985. Players assume the roles of members of 13th Panzergrenadier Company, Panzer Division 3 (PnzDiv3) defending Western Germany from an invasion by both the USSR and the DDR. The situation is bleak, massively outnumbered; the Bundeswher must do their best to hold their ground until Allied reinforcements can come in from France, the United Kingdom and the United States. The NATO plan was to fight a rolling retreat across West Germany, using natural terrain features to slow the Warsaw Pact advance. It is along the Southern border of the BDR and DDR that Panzer Division 3 finds itself. Using the Mittlegebirge as a defensive line.<br><br><strong>B</strong><strong>ACKGROUND</strong>
</p>

<ul><li>
		February 13th - Korean Airlines flight KA212 suffered a malfunction of it's guidance system and strayed off-course into Russian airspace. Mistaken for a B-52 bomber, Soviet aircraft were scrambled and the passenger jet was destroyed.
	</li>
	<li>
		February 21st - Sanctions are levied against the Soviet Union in response to the fate of the KA212.
	</li>
	<li>
		March 9th - Hardliners within the USSR demand the Premier take a tougher stance against NATO.
	</li>
	<li>
		April 17th - A rogue Soviet jet attacks the USS Cole in the Sea of Japan. The stricken destroyer fires 2 cruise missiles at the base the jet came from.
	</li>
	<li>
		April 18th - Tensions rise and the United States places all forces at maximum readiness. A 30 minute 'firefight' breaks out in Berlin after nervous guards mistake a Russian supply truck as the start of a raid on Checkpoint Charlie.
	</li>
	<li>
		May 2nd - A Soviet submarine runs aground in the Bearing Sea, the Kremlin blames the US Navy. NATO places all fleets on high alert.
	</li>
	<li>
		May 20th - The Russian Premiere dies suddenly, General Gregarin is sworn in as his replacement. All diplomatic channels with the USSR are closed.
	</li>
	<li>
		June 1st - Massive troop activity in the Deutsche Demokratische Republik forces NATO to begin combat preparations. Panzer Division 3 of the Bundeswehr are mobilised to their positions.
	</li>
	<li>
		June 2nd - A 30 minute artillery barrage hammers NATO positions across the front line. The USSR and DDR issue formal declarations of war against the Bundesrepublik. NATO joins West Germany. After 2 hours of combat, Berlin is lost.
	</li>
	<li>
		June 3rd, 12:30 hours - Panzer Division 3 receives first contact from hostile forces.
	</li>
	<li>
		June 3rd, 13:10 hours - Panzer Division 3 is forced to withdraw.
	</li>
	<li>
		June 3rd, 13:25 hours - PRESENT DAY
	</li>
</ul><p>
	<strong>ORBAT</strong>
</p>

<p>
	NATO : Panzer Division 3, Bundeswehr, Consisting:<br>
	Panzergrenadier Kompanie 13 [PGR-13]<br>
	 - Kompanie HQ [0-0]<br>
	 - ALFA Zug Panzergrenadiers<br>
	  &gt; Platoon HQ [A-0]<br>
	  &gt; 1st Squad [A-1]<br>
	  &gt; 2nd Squad [A-2]<br>
	  &gt; 3rd Squad [A-3]<br>
	  &gt; ALFA Panzerjager [A-4]<br>
	 - BRAVO Zug, Panzergrenadiers<br>
	  &gt; Pltn HQ [B-0]<br>
	  &gt; 1st Squad [B-1]<br>
	  &gt; 2nd Squad [B-2]<br>
	  &gt; 3rd Squad [B-3]<br>
	  &gt; BRAVO Panzerjager [B-4]<br>
	 - CHARLIE Zug, Panzergrenadiers<br>
	  &gt; Pltn HQ [C-0]<br>
	  &gt; 1st Squad [C-1]<br>
	  &gt; 2nd Squad [C-2]<br>
	  &gt; 3rd Squad [C-3]<br>
	  &gt; CHARLIE Panzerjager [C-4]<br>
	 - DELTA Zug, Panzermozer AT Support<br>
	  &gt; Platoon HQ [D-0]<br>
	  &gt; 8 Teams [D-1 to D-8]<br>
	 - ECHO Zug, Direct Mortar Support<br>
	  &gt; Platoon HQ [E-0]<br>
	  &gt; 1st-3rd Batteries [E-1 to E-3]<br>
	 - GOLF Zug, Aufklarungs<br>
	  &gt; Platoon HQ [G-0]<br>
	  &gt; 1st Trupp [G-1]<br>
	  &gt; 2nd Trupp [G-2]<br>
	  &gt; 3rd Trupp [G-3]<br>
	9th Jagdpanzer Trupp, 13th Jagdpanzer Trupp, 19th Leopard Kompanie, 23rd Leopard Kompanie, 414th Panzerartillerie Batterie, 7th Hubschrauber-Angriff Kompanie
</p>

<p dir="ltr">
	<span style="font-size:14px;"><span><span style="background-color:transparent;vertical-align:baseline;">OPFOR FORCES<br>
	Military District III (South) - N.V.A.<br>
	4th Motorisierte-Schutzen Division (Erfurt)<br>
	- Mot.-Schutzenregiement 22 Thomas Muntzer<br>
	- Mot.-Schu. 23 Anton Saefkow<br>
	- Mot.-Schi. 24 John Scheer<br>
	- Panzerregiment 4 August Bebel<br>
	- Artillerieregiment 4 Willi Bredel<br>
	- Fla-Raketen Regiment 4 Hermann Danz<br>
	- Raketenabeteilung 4 Hugo Graf<br>
	- Geschossweferabteilung 4 Otto Franke<br>
	- Aufklarungsbatallion 4 Wilheim Girius<br>
	- Pionerbatallion 4 Walter Kaiser-Gorrish<br>
	- Panzerjaegerabteliung 4 Franz Jacob<br>
	7th Panzerdivision (Dresden)<br>
	- Panzerregiment 14 Karol Swierczewski<br>
	- Panzerregiment 15 Paul Hornik<br>
	- Panzerregiment 16 Leo Jogiches<br>
	- Mot.-Schu. 7 Max Roshcer<br>
	- Artillerieregiment 7 Albert Hossler<br>
	- Fla-Raketen Regiment 7 Paul Rockstroh<br>
	- Geschosswerferabteilung 7 Ernst Scneller<br>
	- Aufklarungsbatallion 7 Ludvik Svoboda<br>
	- Pionierbatallion 7 Arthur Theirmann<br>
	40th Fallschirmjaegerbatallion Willi Sanger</span></span></span>
</p>

<p dir="ltr">
	<span style="font-size:14px;"><span><span style="background-color:transparent;vertical-align:baseline;">Missions will follow as the campaign progresses. The first mission will go live here as soon as it is posted and approved. I hope people enjoy this and look forward to it, the campaign will not be easy. The WARPAC forces will do everything then can to dislodge you from your positions.</span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span><span style="background-color:transparent;vertical-align:baseline;"><img alt="5a608598cfee7f42bec695972ae45353.jpg" class="ipsImage" height="666" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="1000" data-src="https://i.pinimg.com/originals/5a/60/85/5a608598cfee7f42bec695972ae45353.jpg"></span></span></span>
</p>
]]></description><guid isPermaLink="false">5992</guid><pubDate>Mon, 15 Oct 2018 16:26:09 +0000</pubDate></item><item><title>EHOPPPS RACING THING (good name to come soon)</title><link>https://www.fkgaming.eu/forums/topic/6120-ehoppps-racing-thing-good-name-to-come-soon/</link><description><![CDATA[

<p>
	This is where the drivers' standards and group standings for the racing we did today as well as each race report.
</p>

<p>
	Dangerous racing 
</p>

<p>
	Altis - <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4842-phixe/?do=hovercard" data-mentionid="4842" href="https://www.fkgaming.eu/profile/4842-phixe/" rel="">@phixe</a> winner
</p>

<p>
	 
</p>

<p>
	Actual Racing 
</p>

<p>
	        Driver Standings
</p>

<p>
	1st     <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4533-angryscottishman/?do=hovercard" data-mentionid="4533" href="https://www.fkgaming.eu/profile/4533-angryscottishman/" rel="">@AngryScottishMan</a>      Team Top Gear     25 Points
</p>

<p>
	2nd    <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4842-phixe/?do=hovercard" data-mentionid="4842" href="https://www.fkgaming.eu/profile/4842-phixe/" rel="">@phixe</a>                     Team Daft Punk    15 Points
</p>

<p>
	3rd     <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/757-northman/?do=hovercard" data-mentionid="757" href="https://www.fkgaming.eu/profile/757-northman/" rel="">@Northman</a>               Team Osprey        10 Points
</p>

<p>
	4th     <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/5904-prometheus13/?do=hovercard" data-mentionid="5904" href="https://www.fkgaming.eu/profile/5904-prometheus13/" rel="">@Prometheus13</a>         Team Rednecks       8 Points
</p>

<p>
	5th     <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4650-pastor-of-muppets/?do=hovercard" data-mentionid="4650" href="https://www.fkgaming.eu/profile/4650-pastor-of-muppets/" rel="">@Pastor Of Muppets</a>   Team DUI                6 Points
</p>

<p>
	6th     <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4536-metamartian/?do=hovercard" data-mentionid="4536" href="https://www.fkgaming.eu/profile/4536-metamartian/" rel="">@metamartian</a>          Team Team Team     0 Points
</p>

<p>
	7th    <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/4899-skate/?do=hovercard" data-mentionid="4899" href="https://www.fkgaming.eu/profile/4899-skate/" rel="">@Skate</a>                    Team DUI                0 Points
</p>

<p>
	8th    <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.fkgaming.eu/profile/5340-rednexus/?do=hovercard" data-mentionid="5340" href="https://www.fkgaming.eu/profile/5340-rednexus/" rel="">@RedNexus</a>              Team Rednecks       0 Points
</p>

<p>
	 
</p>

<p>
	      Team Standings
</p>

<p>
	1st   Team Top Gear    25 Points
</p>

<p>
	2nd  Team Daft Punk    15 Points
</p>

<p>
	3rd  Team Osprey         10 Points
</p>

<p>
	4th  Team Rednecks      8 Points
</p>

<p>
	5th Team DUI              6 Points
</p>

<p>
	6th Team Team Team  0 Points
</p>

<p>
	 
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">6120</guid><pubDate>Wed, 31 Oct 2018 00:44:20 +0000</pubDate></item><item><title>Operation Gothic Serpent (Sounding for Calendar Mission)</title><link>https://www.fkgaming.eu/forums/topic/5980-operation-gothic-serpent-sounding-for-calendar-mission/</link><description><![CDATA[
<p align="center" style="text-align:center;">
	<b><span style="font-size:27pt;">Operation Gothic Serpent</span></b>
</p>

<p align="center" style="text-align:center;">
	<span style="color:#cc0000;"><b><u><span style="font-size:16pt;">This will not be a black hawk down </span></u></b></span><b><u><span style="font-size:16pt;"><span style="color:#cc0000;">mission</span></span></u></b>
</p>

<p align="center" style="text-align:center;">
	<span style="color:#cc0000;"><b><span style="font-size:19.5pt;">RESERVATIONS BY REGS+</span></b></span>
</p>

<p align="center" style="text-align:center;">
	<span style="color:#cc0000;"><b><span style="font-size:19.5pt;">TAG HOLDERS TAKE PRIORITY</span></b></span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Situation</span></u></b>
</p>

<p>
	<span style="font-size:10.5pt;">The year is 1993 and with growing unrest and the government ousted Somalia is under control of several warlords. The most prominent one being Mohammed Farrah Aidid who is using fear to hold onto his share of the country. He has claimed the country’s capital Mogadishu and cut off all access to main ports and airports in an effort to hold onto his territory using fear. The local populous has no real means to basic needs like food and water with most of our aid packages being seized too. </span>
</p>

<p>
	<span style="font-size:10.5pt;">The US and UN have intervened. We have attempted to liberate Mogadishu and with-it Somalia and have been successful in taking the airport and port. With a FOB established we made good groundwork. However, Aidid launched a propaganda campaign against us claiming we have come to conquer the country. This is anything but the truth, however, this view is not shared by the populous of Somalia.</span>
</p>

<p>
	<span style="font-size:10.5pt;">Intern this has led to us no longer making any progress in restoring peace to this country. We have worked with the local warlords and many of them have chosen to help us install an elected government. However, Aidid has refused. On the 27<sup>th</sup> August, we launched Operation Gothic Serpent which focused on capturing Aidid, in turn, disabling his militia (called Habr Gidr clan). </span>
</p>

<p>
	<span style="font-size:10.5pt;">We have had some success with lightning raids on several of his Lieutenants. However, we have unconfirmed reports of a meeting in the city to which several of Aidid’s top lieutenants will be present possibly including Aidid himself. This is a golden opportunity to end the conflict here and now and with a routine snatch and grab this operation should be completed in an hour. </span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Brief</span></u></b>
</p>

<p>
	<span style="font-size:10.5pt;">Your objective is to secure the target building and any targets inside. They are not to be killed. After you have secured the area exfill them back to base via the trucks provided by the convoy. <span> </span>As of right now, we do not know where the target building is, but we are working with our informant to get confirmation before you get your green light.</span>
</p>

<p>
	<img alt="image.png.949f1c485655a9111b3a3ca2761cf861.png" class="ipsImage ipsImage_thumbnailed" data-fileid="15452" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="351" data-ratio="136.18" data-src="//cdn.fkcontent.eu/monthly_2018_10/image.png.949f1c485655a9111b3a3ca2761cf861.png"></p>

<p>
	<span style="font-size:10.5pt;">Its advised that the assault goes in three parts.</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>1.<span>    </span></span></span><span style="font-size:10.5pt;">Delta Force Operators land near the target building using the little bird, breach and secure targets.</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>2.<span>    </span></span></span><span style="font-size:10.5pt;">Rangers and rest of Delta Force in the Blackhawks land and secure a perimeter blocking off anyone escaping from target building.</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>3.<span>    </span></span></span><span style="font-size:10.5pt;">Rest of the Rangers move in with the convoy to extract targets and friendlies back to the airbase.</span>
</p>

<p>
	<span style="font-size:10.5pt;">A route has been marked for the convoy and this is the safest possible route to the target city. Venturing further north will mean we will be deeper into Adid’s territory increasing the chance of losing the element of surprise as well as being bogged down in conflict getting to the city. </span>
</p>

<p>
	<span style="font-size:10.5pt;">If we spook the targets too early, we run the risk of targets fleeing the area before we can detain them. </span>
</p>

<p>
	<span style="font-size:10.5pt;">Convoy should always stick to the road, this counts for double inside the city as traveling off-road or cutting through courtyards/gardens will likely lead to you being bogged down or assaulted leaving the convoy vulnerable. If the enemy see you doing this, they may also mine or prioritise destruction of the front vehicle in order to halt the convoy in these narrow streets. </span>
</p>

<p>
	<span style="font-size:10.5pt;">Nobody can leave the airfield until the codeword “Irene” is passed to platoon by command. That will signify that the operation of a go.</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Assets</span></u></b>
</p>

<ul type="disc"><li>
		<span style="font-size:10.5pt;">2 x UH-60M Blackhawk </span>
	</li>
	<li>
		<span style="font-size:10.5pt;">1 x MH-6M Little Bird</span>
	</li>
</ul><p>
	<span style="font-size:10.5pt;">If any pilots get shot down and survive they will need to be rescued and brought back to base for a new bird. (Note this will get you your asset back for free)</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Convoy</span></u></b>
</p>

<ul type="disc"><li>
		<span style="font-size:10.5pt;">4 x M1025A2 (M2)</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">4 x M1025A2 (Unarmed)</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">3 x Ural-4320</span>
	</li>
</ul><p>
	<b><u><span style="font-size:15pt;">Hostile Assets</span></u></b>
</p>

<p>
	<span style="font-size:10.5pt;">We will be fighting the Habr Gidr clan, these men will have access to militia equipment and vehicles. Do not expect any armor or helis, they will use sheer numbers along with technicals to bog you down and overrun you. Suicide bombers are unlikely along with mortar fire however they are not ruled out. They have also been known to mine areas especially open ones. </span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Respawns</span></u></b>
</p>

<ul type="disc"><li>
		<span style="font-size:10.5pt;">2 x Infantry</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">1 x Raptor</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">1 x CSAR</span>
	</li>
</ul><p>
	<span style="font-size:10.5pt;">Respawns will be flown back into the AO by Raptor</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Fail Conditions</span></u></b>
</p>

<ul type="disc"><li>
		<span style="font-size:10.5pt;">If all objectives are not completed within 2 hours in the field (ie finish by 9:30 pm)</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">If the Platoon falls below 30%</span>
	</li>
	<li>
		<span style="font-size:10.5pt;">If the majority of the targets are not extracted alive</span>
	</li>
</ul><p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Squads Divisions</span></u></b>
</p>

<p>
	<span style="font-size:10.5pt;">Rangers (PLT, Alpha, Bravo, Charlie, Delta, CSAR)</span>
</p>

<p>
	<span style="font-size:10.5pt;">Delta Force (Echo, Fox)</span>
</p>

<p>
	<span style="font-size:10.5pt;"> USAF (Pilots)</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Uniform</span></u></b>
</p>

<p>
	<b><span style="font-size:13.5pt;">HEAVILY RESTRICTED</span></b>
</p>

<p>
	<b><span style="font-size:13.5pt;">If not specified (If marked as any) must still follow server rules!</span></b>
</p>

<p>
	<u><strong><span style="font-size:20px;">General Rules</span></strong></u>
</p>

<p>
	<span style="font-size:10.5pt;">No GSP, Only allowed unpowered binoculars (called Binoculars) and SL does not take a LR. If you are a pilot and you get shot down attempt to autorotate don’t just crash and die to easily get back into another bird.</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Rangers (PLT, Alpha, Bravo, Charlie, Delta, CSAR)</span></u></b>
</p>

<p>
	<img alt="image.png.b7cf3c93cb80e07dd6986f11dc4a1945.png" class="ipsImage ipsImage_thumbnailed" data-fileid="15453" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="215" data-ratio="178.6" data-src="//cdn.fkcontent.eu/monthly_2018_10/image.png.b7cf3c93cb80e07dd6986f11dc4a1945.png"></p>

<p>
	<span style="font-size:10.5pt;">HELMET                                        <span>   </span> <span>  </span>  Combat Helmet DBDU    </span>
</p>

<p>
	<span style="font-size:10.5pt;">UNIFORM                                        <span> </span>    Guerrilla Coveralls (ISTS/3CD)</span>
</p>

<p>
	<span style="font-size:10.5pt;">VEST                                                    PBB M-99T/M-98 (Woodland)</span>
</p>

<p>
	<span style="font-size:10.5pt;">BACKPACK                                    <span> </span>       Any Olive</span>
</p>

<p>
	<span style="font-size:10.5pt;">RIFLE                                                   M16A4 (Carryhandle), M60</span>
</p>

<p>
	<span style="font-size:10.5pt;">Sidearm<span>                                 </span><span>        </span><span>  </span><span>    </span>M9 Beretta</span>
</p>

<p>
	<span style="font-size:10.5pt;">Scopes                                         <span>   </span>    No Scopes or Attachments</span>
</p>

<p>
	<span style="font-size:10.5pt;">LAT<span>                                              </span><span>  </span><span>    </span>M72A7</span>
</p>

<p>
	<span style="font-size:10.5pt;">Max of 7 Mags primary/5 for AR, 3 Secondary, Radio Op, Medic/CSAR and AR/AAR only allowed to take backpacks, Max 2 LAT per squad. 2 Frag, 1 Smoke and 2 Colours Smoke (SL and Radio Op only) Per person. Only 6 Grenades allowed for underslung.</span>
</p>

<p>
	<b><u><span style="font-size:15pt;">Delta Force (Echo, Fox)</span></u></b>
</p>

<p>
	<img alt="image.png.4beffd3a90d9e699804316ecbbb4b530.png" class="ipsImage ipsImage_thumbnailed" data-fileid="15454" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="165" data-ratio="212.73" data-src="//cdn.fkcontent.eu/monthly_2018_10/image.png.4beffd3a90d9e699804316ecbbb4b530.png"></p>

<p>
	<span style="font-size:10.5pt;">HELMET                                        <span>   </span> <span>  </span>  Pro-Tech SF    </span>
</p>

<p>
	<span style="font-size:10.5pt;">UNIFORM                                        <span> </span>    Guerrilla Coveralls (ISTS/3CD)</span>
</p>

<p>
	<span style="font-size:10.5pt;">VEST                                                    Carrier Lite (Black)</span>
</p>

<p>
	<span style="font-size:10.5pt;">BACKPACK                                    <span> </span>       Any Black</span>
</p>

<p>
	<span style="font-size:10.5pt;">RIFLE                                                  Colt Carbine, M60, </span>
</p>

<p>
	<span style="font-size:10.5pt;">Sidearm<span>                                 </span><span>        </span><span>  </span><span>    </span>M1911A1,</span>
</p>

<p>
	<span style="font-size:10.5pt;">Scopes                                         <span>   </span>    M150 RCO (DMR and SL Only), No Attachments</span>
</p>

<p>
	<span style="font-size:10.5pt;">LAT<span>                                              </span><span>  </span><span>    </span>M72A7</span>
</p>

<p>
	<span style="font-size:10.5pt;">Max of 7 Mags primary/5 for AR, 3 Secondary, Radio Op and Medic only allowed to take backpacks, Max 2 LAT per squad. 2 Frag, 1 Flashbang, 1 Smoke and 2 Colours Smoke (SL and Radio Op only) Per person. AR Team replaced by DMR Team. Only 6 Grenades allowed for underslung.</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<b><u><span style="font-size:15pt;">USAF (Pilots)</span></u></b>
</p>

<p>
	<img alt="image.png.17ef3cf3a2db805ad8c73813568a8381.png" class="ipsImage ipsImage_thumbnailed" data-fileid="15455" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" width="172" data-ratio="225.58" data-src="//cdn.fkcontent.eu/monthly_2018_10/image.png.17ef3cf3a2db805ad8c73813568a8381.png"><span style="font-size:10.5pt;"> <span> </span></span>
</p>

<p>
	<span style="font-size:10.5pt;">HELMET                                             Any</span>
</p>

<p>
	<span style="font-size:10.5pt;">UNIFORM                                           Any Pilot or Heli Uni</span>
</p>

<p>
	<span style="font-size:10.5pt;">VEST                                                 MBAV Black (Light)</span>
</p>

<p>
	<span style="font-size:10.5pt;">BACKPACK                                         None</span>
</p>

<p>
	<span style="font-size:10.5pt;">RIFLE                                                HK MP5A2</span>
</p>

<p>
	<span style="font-size:10.5pt;">Sidearm<span>                                            </span>M9 Beretta</span>
</p>

<p>
	<span style="font-size:10.5pt;">Scopes                                              No Scopes</span>
</p>

<p>
	<span style="font-size:10.5pt;"> Max of 3 Mags primary, 2 Secondary, 1 Frag, 1 Smoke and 2 Colours Smoke Per person. Must use Helis LR</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<b><u><span style="font-size:13.5pt;">Slots can only be reserved by REGS+ </span></u></b>
</p>

<p>
	<span style="font-size:13.5pt;">Slotting Closes 1 hour before main (6PM)</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">CO-Zeus 1 (TAGS ONLY):                                       EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">PLT:  </span>
</p>

<p>
	<span style="font-size:10.5pt;">   Lead:                                                                  EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   Radio Op:                                                            EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   Medic:                                                                EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   FAC:                                                                  EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Alpha:</span>
</p>

<p>
	<span style="font-size:10.5pt;">   Lead:                                                                  EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   Radio Op                                                             EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS (combat life saver)                                       EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Bravo:</span>
</p>

<p>
	<span style="font-size:10.5pt;">    Lead:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>   </span>Radio Op                                                             EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Charlie:</span>
</p>

<p>
	<span style="font-size:10.5pt;">    Lead:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>   </span>Radio Op                                             <span>   </span><span> </span><span> </span>           EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Delta (Blackhawk Unit):</span>
</p>

<p>
	<span style="font-size:10.5pt;">       Lead:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>   </span><span>   </span>Radio Op                                             <span>   </span><span> </span><span> </span>           EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Echo (Blackhawk Unit):</span>
</p>

<p>
	<span style="font-size:10.5pt;">    Lead:                                                                  EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>   </span><span> </span>Radio Op                                             <span>   </span><span> </span><span> </span>           EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">  DMR:                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Foxtrot (Littlebird Unit):</span>
</p>

<p>
	<span style="font-size:10.5pt;">Limited to 8 Poeple</span>
</p>

<p>
	<span style="font-size:10.5pt;">    Lead:                                                                  EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"><span>  </span><span> </span><span> </span>Radio Op                                             <span>   </span><span> </span><span> </span>           EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CLS                                                                   EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   DMR:                                                                   EMPTY</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:10.5pt;">CSAR:</span>
</p>

<p>
	<span style="font-size:10.5pt;">   Lead:                                                                      EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CASR 1:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CASR 2:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CASR 3:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">   CASR 4:                                                                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;"> </span>
</p>

<p>
	<span style="font-size:10.5pt;">Raptor:</span>
</p>

<p>
	<span style="font-size:10.5pt;">Super 65:<span>   </span></span>
</p>

<p>
	<span style="font-size:10.5pt;">Heli Pilot (Blackhawk):                      <span>      </span><span> </span>                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">Heli CrewCheif:                             <span>      </span>                     EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">Super 66</span>
</p>

<p>
	<span style="font-size:10.5pt;">Heli Pilot (Blackhawk):                      <span>      </span><span> </span>                 EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">Heli CrewCheif:                             <span>      </span>                     EMPTY</span>
</p>

<p>
	<span style="font-size:10.5pt;">Star 4-1</span>
</p>

<p>
	<span style="font-size:10.5pt;">Heli Pilot (Littlebird):                                                EMPTY</span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">5980</guid><pubDate>Fri, 12 Oct 2018 16:58:53 +0000</pubDate></item><item><title>Revenge (Not in a Making)</title><link>https://www.fkgaming.eu/forums/topic/5873-revenge-not-in-a-making/</link><description><![CDATA[
<p style="text-align:center;">
	<strong><span style="color:#ff0000;"><span style="font-size:24px;">REVENGE</span></span></strong>
</p>

<p>
	<strong><span style="color:#ffffff;">Mission is called Revenge. Here is the backstory of it.</span></strong>
</p>

<p>
	<font color="#ffffff">War World 1 and War World 2, Russian has kept on invading Poland, all the time, yes, they may have helped them in War World 2, but Poland still seeks revenge. After all the years, they have been planing to destroy Russian Army airport. And they are ready to battle against them, having American to help them and knowing the exact location of the Russian airport, but, the Russian has been doing their own business, and that is by capturing Civilians and starting to killing them. The Americans had enough of them but every time they try to attack them, their infantries and armor, so Americans needed help, from Poland people. The Polish President accepted the help and is now sending YOU to help them. The question is, Are you in?</font>
</p>

<p>
	 
</p>

<p>
	<strong><font color="#ffffff">So here are the details:</font></strong>
</p>

<p>
	<font color="#ffffff"><strong>Map:</strong> Takistan</font>
</p>

<p>
	<font color="#ffffff"><strong>Objectives on the Map (Image)</strong><span>:</span></font>
</p>

<p>
	<img alt="a61bcb1bf402a7c52153894ae8163a56.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/a61bcb1bf402a7c52153894ae8163a56.png"></p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><strong>Briefing:</strong> Mission will start at 8 in the morning, You will be starting at a friendly US Base and make your way to the markers. The question marks are suspicious place where there could be Russian Infantries, but we don't know. Main objectives are the following Red Markers. The Marker in <strong>Oarmsar </strong>is too capture the HVT aka Russian General and ask him question about enemy airfield, he will then be picked up by a Mini Bird. The next Marker in <strong>Feluz Abad </strong>is to rescue captured civilians, there will be loads of forces there and armored vehicles, eliminate everyone in the area and friendly Blackhawks will come to pick up civilians and get them back to the base. Final objective is the airfield near <strong>Loy Manara</strong>, you have to clear the airfield and capture it, however, if you don't clear the black markers, you will have to defend the airfield against the rest of the enemies. There will be nuke truck inside the hangers, <strong>DONT DESTROY THEM</strong>, other assets can be destroyed. Defend and Capture the airfield, rescue civilians and capture the HVT, will be a mission complete.</font>
</p>

<p>
	 
</p>

<p>
	<strong><font color="#ffffff">Restrictions:</font></strong>
</p>

<p>
	<strong><font color="#ffffff">Uniforms;</font></strong>
</p>

<p>
	<span style="color:#ffffff;"><strong>Pol</strong></span><span style="color:#ff0000;"><strong>and </strong></span><strong><span style="color:#ffffff;">Desert Main:</span></strong>
</p>

<p>
	<img alt="57166a2f33e386de2bb7c8b33ceae1f9.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/57166a2f33e386de2bb7c8b33ceae1f9.png"></p>

<p>
	<span style="color:#ffffff;">Helmet; ACH OEF-CP</span>
</p>

<p>
	<span style="color:#ffffff;">Uni; G3 Uniform (Tan)</span>
</p>

<p>
	<font color="#ffffff">Vest; SPC</font>
</p>

<p>
	<font color="#ffffff">Backpack; Any Tan Backpack</font>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ffffff;"><strong>Pol</strong></span><span style="color:#ff0000;"><strong>and </strong></span><strong><span style="color:#ffffff;">Desert Prophet:</span></strong>
</p>

<p>
	<img alt="abd1b7ba644502faf2ad073926152362.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/abd1b7ba644502faf2ad073926152362.png"></p>

<p>
	<span style="color:#ffffff;">Helmet; ACH OEF-CP</span>
</p>

<p>
	<span style="color:#ffffff;">Uni; Full Ghillie (Arid) [NATO]</span>
</p>

<p>
	<font color="#ffffff">Vest; SPC</font>
</p>

<p>
	<font color="#ffffff">Backpack; Any Tan Backpack</font>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ffffff;"><strong>Pol</strong></span><span style="color:#ff0000;"><strong>and </strong></span><strong><span style="color:#ffffff;">Desert Raptor:</span></strong>
</p>

<p>
	<img alt="4ec76fc52f4bb2137104aff5ab044456.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/4ec76fc52f4bb2137104aff5ab044456.png"></p>

<p>
	<span style="color:#ffffff;">Helmet; HGU-56/P (Black/Visor)</span>
</p>

<p>
	<span style="color:#ffffff;">Uni; G3 Uniform (Tan)</span>
</p>

<p>
	<font color="#ffffff">Vest; SPC</font>
</p>

<p>
	<font color="#ffffff">Backpack; Any Tan Backpack</font>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ffffff;"><strong>Pol</strong></span><span style="color:#ff0000;"><strong>and </strong></span><strong><span style="color:#ffffff;">Desert Fighter Jet:</span></strong>
</p>

<p>
	<img alt="5a84616297c28cacd3f0c5bff1492f23.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/5a84616297c28cacd3f0c5bff1492f23.png"></p>

<p>
	<span style="color:#ffffff;">Helmet; Pilot Helmet [NATO]</span>
</p>

<p>
	<span style="color:#ffffff;">Uni; Pilot Coveralls [NATO]</span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ffffff;"><strong>Pol</strong></span><span style="color:#ff0000;"><strong>and </strong></span><strong><span style="color:#ffffff;">Desert Knight:</span></strong>
</p>

<p>
	<img alt="881d9e40e0ef9306624a1d4690532507.png" src="https://www.fkgaming.eu/applications/core/interface/js/spacer.png" data-src="https://i.gyazo.com/881d9e40e0ef9306624a1d4690532507.png"></p>

<p>
	<span style="color:#ffffff;">Helmet; HGU-56/P (Black)</span>
</p>

<p>
	<span style="color:#ffffff;">Uni; G3 Uniform (Tan)</span>
</p>

<p>
	<font color="#ffffff">Vest; SPC</font>
</p>

<p>
	<font color="#ffffff">Backpack; Any Tan Backpack</font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><b>Polish Army Used Weapons Restrictions:</b></font>
</p>

<p>
	<font color="#ffffff">Everything TBC</font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><b>Assets:</b></font>
</p>

<p>
	<font color="#ffffff">TBC</font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><strong>Slots:</strong></font>
</p>

<p>
	<font color="#ffffff"><strong>Platoon;</strong></font>
</p>

<p>
	<font color="#ffffff"><strong>Platoon Leader</strong></font>
</p>

<p>
	<font color="#ffffff"><strong>Platoon FAC</strong></font>
</p>

<p>
	<font color="#ffffff"><b>Platoon Drone Operator</b></font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><b>Alpha to Foxfort;</b></font>
</p>

<p>
	<font color="#ffffff"><b>Squad Leader</b></font>
</p>

<p>
	<font color="#ffffff"><b>Squad 2ic</b></font>
</p>

<p>
	<font color="#ffffff"><b>AutoRifleman</b></font>
</p>

<p>
	<font color="#ffffff"><b>Assistant AutoRifleman</b></font>
</p>

<p>
	<font color="#ffffff"><b>Rifleman LAT</b></font>
</p>

<p>
	<font color="#ffffff"><b>Rifleman LAT</b></font>
</p>

<p>
	<font color="#ffffff"><b>(Don't need Normal Rifleman)</b></font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><b>No Mortar Team</b></font>
</p>

<p>
	<font color="#ffffff"><b>Prophet Team</b></font>
</p>

<p>
	<font color="#ffffff"><b>Raptor Team</b></font>
</p>

<p>
	<font color="#ffffff"><b>Knight Team</b></font>
</p>

<p>
	 
</p>

<p>
	<font color="#ffffff"><b>I have decided to cancel this project. Personal reasons.</b></font>
</p>
]]></description><guid isPermaLink="false">5873</guid><pubDate>Thu, 13 Sep 2018 18:31:12 +0000</pubDate></item></channel></rss>
