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  1. Operation Blood Brothers A video to get you boys going: Picture by ComradeKoshak Story: Four high ranking soldiers have gone MIA and a US Army military base has been invaded by Viet Cong troops. A Viet Cong commanding officer is believed to be behind these attacks and you will be sent to capture him alive. Mission: - The mission will consist of two different military branches (U.S. Army & MACV-SOG). - The two branches will be working under two different platoons and their mission will have different objectives. Mission Rules: - Briefing will be done in Tuvanaka Airbase. - Short range radios are forbidden except for pilots. - Only SL, 2IC and PLT can take GPS. - Rangefinders are forbidden. U.S. Army Squads: A, B, C, D LR: 69 FAC: 68 Additional channel: 60 for contacting Zeus Objective: Your mission is to capture and establish a HQ at Comms Bravo and attack multiple enemy camps. The locations marked as 1, 2, 3, 4 are believed to be locations where the Viet Cong officer is located and you will have to bring him to Comms Bravo alive. MACV-SOG Squads: E, F LR: 59 FAC: 58 Additional channel: 60 for contacting Zeus Objective: This is a highly classified operation in which MACV-SOG will go behind enemy lines and blow up a Viet Cong radio communications tower which the VC uses in communicating between camps. Locations marked (1, 2, 3) are enemy camps in which there is believed to be the four high ranking soldiers which you will have to escort to Comms Bravo or Tuvanaka Airbase alive depending if Comms Bravo has been captured yet (zeus will call you on LR when Comms Bravo has been captured). Enemy assets: - Comms Bravo will have AA (static ZU-23-2). - Enemy will mostly consist of Viet Cong soldiers and some soldiers with RPG’s. - Enemy will not have APC’s or Tanks. - The AO will have mines and tripwires. - Enemy will have technical's and static 50. cal's Respawns will be run every 20 minutes. Assets/Squads U.S. Army: 2x UH-1Y (MG) 1x UH-1Y (Unarmed) MACV-SOG: 2x UH-1Y (MG) 1x UH-1Y (Unarmed) U.S. Army: Uniform: BDU Olive Drab Vest: ALICE Webbing Backpack: ALICE Pack (OD) Long Range: Bergen Olive JTAC/FAC H Helmet: M1 Misc: Binoculars, Compass,Watch, Aviators are allowed (GPS and SR are forbidden) MACV-SOG: Uniform: M93 (Tiger Stripe) Vest: ALICE Webbing Helmet: Booniehat (Olive) or anything that looks cool. Misc: Binoculars, Compass, Watch, Aviators are allowed (GPS and SR are forbidden) Pilots/Gunners: Uniform: BDU Olive Drab/M93 (Tiger Stripe) Vest: 6B5-19 Helmet: Heli Pilot Helmet [CSAT] Misc: Binoculars, Compass, Watch, GPS, SR Weapons: U.S. Army/MACV-SOG SL/2IC/PLT: Primary weapon: M16A4 (Carryhandle) or M4A1 (M203) Secondary weapon: M1911A1 Medic/Assistant Autorifleman: Primary weapon: M14 Secondary weapon: M1911A1 Autorifleman: Primary weapon: M60 Secondary weapon: M1911A1 Rifleman/Rifleman(LAT) Primary weapon: M16A4 Secondary weapon: M1911A1 Launcher: M72A7 Pilots/Gunners: Primary weapon: M16A4 Secondary weapon: M1911A1 F.A.Q - How are you going to simulate the Viet Cong and their assets? A: Viet Cong soldiers are done by changing the units loadouts to a premade Viet Cong loadout which I've made. - Isn't the flight from Tuvanaka Airbase to Comms Bravo too long? A: Actually no. I've measured the time flying from Tuvanaka Airbase to Comms Bravo and it took under 5 minutes (including takeoff and landing). - How will the platoon leaders, pilots and gunners slot? Pilots will slot in Vehicle Crew just for convenience purposes. - Do you have a Co-Zeus with tags? A: No but @PVT. J. Mohammed will be helping me with stuff. If you have Zeus tags and would be interested to make this event happen I would appreciate if you could contact me.
  2. Alex

    Liberation of Tanoa 3/3

    until
    Zeus mission Overall goal: You, the united warclans of Tanoa and its surrounding Islands want to get rid of their current ruler, the US, who use the geografic location of the Island as a forward outpost. The goal of the war is to liberate the Island until the invading forces decide to retreat and prevent a civilian war from emerging in the chaos of the fighting. Operation Fury We have managed to push the Americans from their biggest footholds in the nothern forests of Tanoa. We have been slowly advancing south but have now received good intel on the final objectives we need to seize or destroy to push them of the islands. The last remaining armored assets have been gathered near the town of Tanouka, and at Saint-George airstrip. We have to remove any armored threats from the main Island. The tanks on the southern islands will be of no use to them, if we hold the bridge. The biggest remaining threat of enemy air and infantry assets is around the Airoport de Tanoa. There are multiple temporary and permanent infantrybases set up on the surrounding fields. The main roads leading directly to the componds are heavily fortified. The best route of attack is from the surrounding hills. Until now we have captured a number of assets. There are rifles for a prophet team, an abrahams tank, a bradley and an apache, each with one other vehilce on standby should the first one get destroyed. The infantry forces can equip themselfes with a wide variety of russian and american platform rifles. We plan to lauche this attack during a short window we have figured out, where a large majority of squads are at base to change shifts. To hit this window, we have to have moved out by 19:30h(uk time). This also means, that douring the course of this mission, it will get dark. We have luckily capured countless NVG devices from killed american scum. If this assaults succeds, the Americans are forced to leave the Islands. We allready have the backing of our brothers and sisters that are to weak to fight. They have been informed and will stay in their houses. Be sure to inflict as least damage as possible to civilian structures.
  3. cineafx

    Human Salad

    until
    This is a zeus mission. No reserving of slots. Mission Start at Aéroport de Tanoa. Assets 1x Armed Blackfish (3 crew) 1x OH-6M (2 crew) 1x Prophet (2 people) Restrictions No thermals for infantry NVGs: RHSUSAF only Those who do not follow the restrictions will be remove from the face of the earth by snu snu thunderstorm.
  4. Malbryn

    Operation White Rabbit

    until
    OPERATION WHITE RABBIT Co-Zeus: @Jerichron INTRODUCTION: This mission is going to be an off-hour mission and will be held on the first server. You need to own the Apex DLC to be able to play this mission. Anyone can reserve slots, including FNG's. The slots are first come, first served. Disclaimer: This mission takes place in the Vietnam War era but might not be historically accurate. SITUATION: North Vietnamese units are holding some key locations on the islands of Tanoa. The first location is a radio tower that needs to be destroyed by US forces to cut the enemy communications with other Vietnamese units in the area. The second location is a heavily defended bridge that connects the airfield and the radio tower. After capturing this bridge, US forces can reach the airfield on land. The third location is the airfield itself, the main objective here is to capture the airfield and destroy the artillery pieces. OBJECTIVES: Destroy the radio tower. Capture the bridge. Assault the airfield and destroy the artillery pieces. Tanoa: The AO: INTEL: Time and date: 0700 17th February, 1965 Weather: clear sky with some fog Weather forecast: possibility of thunderstorms Enemy forces: unidentified North Vietnamese forces Enemy ground assets: probably some old soviet MBT's and APC's Enemy air assets: some transport helicopters were seen in the area Explosives: no IED's or suicide bombers, however tripwire mines are expected Civilians: unknown No asset respawn, infantry respawn at Zeus' discretion RRR is available at the US Base Reinforcements need to be transported to AO by Raptor Mission success: if all 3 objectives are completed Mission failure: if every bird gets destroyed RESTRICTIONS: No NVG No GPS (except for Raptor pilots) No rangefinders No weapon scopes (except for Marksman) No suppressors Only the Platoon Leader, FAC, Radio Operators and Raptor Pilots can take LR radios Marksmen are allowed to take the M1903A1 sniper variant Only two LAT's per squad (the Marksman is not allowed to take LAT) GEAR: Uniform: Combat Uniform Olive Drab Vest: ALICE Webbing / Slash Bandolier (Olive) Helmet: M1 (any variant) / HGU-56/P (any variant) Backpack: ALICE Pack (OD) - Long-range radio: Bergen Olive (any variant) Primary weapons: M1 Garand, M3A1, M14, M16A4, M21, Colt Carbine, M590A1, M79 - Autorifle: M60 - Marksman rifle: M1903A1 Sniper (optional) Secondary weapon: M1911A1 Launcher: M72A7 FRIENDLY ASSETS: - 2x UH-1H "Huey" (with rocket pods) - 2x UH-1H "Huey" (without rocket pods) - 1x CH-47F "Chinook" (as reserve) ORBAT - US ARMY: [ZEUS] Zeus - Malbryn Co-Zeus - Jerichron [PLATOON HQ] Platoon Leader - @rylo FAC - @Hyxogen Medic - @FloofyFloof [ALPHA] Squad Leader - @EHOPPPS Radio Operator - @YoshiGames Medic - @AngryScottishMan Autorifleman - @Northman Ass. Autorifleman - @Prometheus13 Rifleman - @Anorix Rifleman - @PinkMunn Marksman - @Pastor Of Muppets [BRAVO] Squad Leader - Radio Operator - Medic - @RedNexus Autorifleman - Ass. Autorifleman - Rifleman - @phixe Rifleman - Marksman - @Cpt. Cheese [RAPTOR - "Eagle"] 1-1 Pilot - @Barcuck Osama 1-1 Crew chief - @Frankasaurus Rex 1-2 Pilot - @Mesa 1-2 Crew chief - @BenFromTTG (If we have more people at start, a Charlie squad can be created.)
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