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  1. As many people seem to be unaware that they can easily set up Zeus in their Editor, here is a simple tutorial so that you aren't all clustering up the second server for each other! EDIT: It's actually faster just to put in the owner field of the Zeus module: "#adminLogged"
  2. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  3. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  4. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  5. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  6. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  7. LongLiveQuebec

    Operation: Fog Bank (Z-TVT)

    until
    OPERATION: FOG BANK (Z-TVT) Factions: UK Royal Marine Commandos vs Chedaki Insurgents Terrain: Utes - [11/10/2001 - 1750 Hours] Local Conditions: Overcast, Light Fog - Mission Brief: Chedaki Insurgents have taken over the Chernarussain Military Airfield stationed on Utes. The sneak attack, which happened in the early hours of the morning, caught the locally stationed defense force off guard, and allowed the Chedaki to capture several Military Assets from the CDF including several Fast and Ground Attack Aircraft stored in hangars for later use. With the Chernarussian Civil War in full swing, the CDF have been unable to muster a force capable of retaking the Airbase without taking significant losses, and so are seeking international aid from the United States and United Kingdom. A coalition task force consisting of the US Aircraft Carrier "USS Khe Sanh" and several squads of Royal Marine Commandos have been sent to the island to conduct a surgical strike against key military installations. Targets include the North and South Barracks complexes, and the communication system that links them. Sabotage of this system will prevent Chedaki Insurgents from using it as a reinforcement point, and allow the commandos to gradually annex the island. The Primary Objectives consist of the Strike Aircraft Stored in the Airbases hangars. Whilst the priority of the commandos is to capture the aircraft in-tact so that they can be used by the CDF in the Civil War, however; orders have been put in place to allow the commandos to destroy the aircraft if, for whatever reason, the Royal Marines cannot secure the island. Mission Critical Information: (UK Royal Marine Commandos / Chedaki Insurgents) Only a handful of Royal Marines are being deployed to the island due to fighting on the mainland, as such, they are going to be outnumbered roughly two to one, however they will have access to Night Vision Equipment and Optics to compensate. Chedaki Forces, lacking the Night Vision capability of the commandos, are encouraged to take Flares. Underslung, Thrown or Sight Arm Flares are your best shot at spotting the commandos. Chedaki Forces can only spawn at the North and South Barracks. Royal Marines spawn at the Aircraft Carrier and have to Boat in. Each Chedaki Barracks has a Radio Tower and a Laptop. If the Royal Marines interact with this Laptop, they can disable Chedaki Respawns for that Barracks. House Rules: No Suppressors/Flash Suppressors No Thermal Imaging (including assets) No Night Vision Equipment (Chedaki Only) You cannot capture enemy Assets/Vehicles. Entrenching Tools are allowed and are encouraged Chedaki Equipment: Outfit: Chedaki Insurgents get creative freedom with their Uniforms. You are a Paramilitary and should look the part, each soldier having his own personal take on their Uniform. Requirements are that all equipment must be of Russain/Eastern Block Origin, and fit the theme of the role you are playing. Here are a few examples of the aesthetic of the Chedaki: https://i.imgur.com/A1wB0RP.jpg You can find most of these by searching for Uniforms under Project Opfor. Backpacks: Field Pack (Khaki), Sidor, RPG Carrier Short Radio: FADAK Long Radio: MR3000 RHS Chedaki Weapons: Weapons: AKS-74, AKS-74U, AK-74, AK-74M, AK-103, AKM, AKMN, AKMS (Auto-Riflemen: RPK, PKM (Chosen by Squad Leader)) Sidearms: MP-443 (Optional) Attachments: None (Just the Muzzle Adaptor the Rifle comes with) Optics: None Launchers: RPG-7V2 No Optic (1 per squad, other LAT Soldier is Assistant (4 Rockets Max). Chedaki Assets/Vehicles: None. Royal Marine Equipment: Uniform: Combat Uniform DPM Tmp RM [BAF] (Rolled allowed) Helmet: Helmet Mk6 DPM Temp (Any Variant) Vest: Osprey Mk2 DMP Tmp (Any Variant) Backpacks: Bergen DPM Tmp Rifleman A/B Short Radio: AN/PRC-152 Long Radio: Bergen DPM Tmp SL [BAF] NVGs: Head-Mounted NV System [BAF] Royal Marine Weapons: Weapons: L85A2 (Auto-Rifleman: L86A2 LSW w/ KITE or ACOG Sights) Sidearms: L131A1 Attachments: None Optics: SUSAT L9A1 (KITE Sights can be carried and swapped to) Launchers: ILAW HEDP (1 per squad) Royal Marine Assets/Vehicles: None Notes: Each side must make their own radio frequencies. 110 for Alpha, 120 for Bravo is the same for Both Sides, so you're platoon/squad leaders must come up with unique numbers. We recommend marking these in side chat on of the map edge for ease of use. Victory Conditions: If either side reduces the opponents tickets to zero, they automatically win the game. OPFOR's Objective is Primarily to Defend the Attack Aircraft in the Hangars, and Secondarily to defend their Barrack's from being sabotaged. BLUFOR's Objective are to either secure or destroy the Aircraft. Respawns: Two Respawns, both initiated by the Highest Ranking Officer of each team.
  8. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  9. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  10. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  11. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  12. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  13. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Crows Zeus Additions: Adds quality of life modules for Zeus EX: Draw Build, Scatter Teleport and Remove Foliage. https://steamcommunity.com/sharedfiles/filedetails/?id=2447965207&searchtext=crows
  14. until
    Charlie Company, 2nd Battalion, 5th Armoured Cavalry Regiment, Napf, Bundesrepublik Deutschland, Europe, 1983 Our counter-attack to the Soviet spearhead began late last night, and manged to halt the juggernaut - at least temporarily. The Regiment managed to push 13 miles Northward, and secure the town of Muttenz. Our initial objective was achieved, we've taken the pressure off of British and Germans holding Hamburg, meaning we have a much quicker route of supply. Command wants to take advantage of the situation and push onwards to the city of Lenzburg and the port of Hefert. Lenzburg is a major supply dump and Hefert taking Hefert would deny the Russians a valuable deep-water port. An hour ago, a platoon of mechanized infantry was dispatched North to scout. Apparently, they're on their way back - and in a hurry too. Russian armour is attempting to re-take our position. So stand to. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Cold War (Gone Hot). Weaponry within the mission will be restricted to Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Armoured Cavalry. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 45 SLOTS! Slotting closes at 17:59 British on the day of the event FORCE ORBAT CHARLIE COMPANY, 2nd BN, 5 ACR Company Command Section Command Vehicle (M60A3 Patton) Company Commander [PLTN/KN COMMAND TAGS] - @Garfield0003 Gunner [GUNNER TAGS] - @Cyico Driver [DRIVER TAGS] - @Wheezy Flyswatter (Linebacker AA) Vehicle Commander [COMMANDER TAGS] - OPEN Gunner [GUNNER TAGS] - @AntiMatter NO TAGS Driver [DRIVER TAGS] - @Haribo Band-Aid Box (Medical Contingent M113) Section Commander [TL TAGS] - @LurkerOne Medic [MEDIC TAGS] - @Bashfulvideos Medic [MEDIC TAGS] - @FloofyFloof Medic [MEDIC TAGS] - OPEN Red-Ball (Logistical Section) *NUMBERS PERMITTING* Section Commander [TL TAGS] - @Rtiler96 Section Rifleman [REG+] - @Eaglestrike Red Platoon (M60A3 Pattons) Red-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Silberjojo Gunner [GUNNER TAGS] - @andyt90 NO TAGS Driver [DRIVER TAGS] - @L00_Cyph3r Red-Two Commander [COMMANDER TAGS] - @Jerichron Gunner [GUNNER TAGS] - @Conga Line of Neckbeards Driver [DRIVER TAGS] - @mekboy_4000 Red-Three Commander [COMMANDER TAGS] - @colt92 EVAL Gunner [GUNNER TAGS] - @info EVAL Driver [DRIVER TAGS] - OPEN Red-Four Commander [COMMANDER TAGS] - @vladdis611 Gunner [GUNNER TAGS] - @PVT. J. Mohammed NO TAGS Driver [DRIVER TAGS] - OPEN Blue Platoon (M60A3 Pattons) Blue-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Zenthar Gunner [GUNNER TAGS] @Trinoc Driver [DRIVER TAGS] - OPEN Blue-Two Commander [COMMANDER TAGS] - @AngryScottishMan NO TAGS Gunner [GUNNER TAGS] - @johnb43 Driver [DRIVER TAGS] - @ZeFlyingDutchman NO TAGS Blue-Three Commander [COMMANDER TAGS] - @eijsvogel2 NO TAGS Gunner [GUNNER TAGS] - @jamie NO TAGS Driver [DRIVER TAGS] - @Malbryn NO TAGS Blue-Four Commander [COMMANDER TAGS] - @TacticalPanda Gunner [GUNNER TAGS] - @TheFantasticFlyingTaco NO TAGS Driver [DRIVER TAGS] - @Kreeper White Troop (M2A2 Bradley Scouts) White-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Resurge NO TAGS Gunner [GUNNER TAGS] - @SAUCEGODISHALL NO TAGS Driver [DRIVER TAGS] - @GloppinBoopin White-Two Commander [COMMANDER TAGS] - @Monocled Badger NO TAGS Gunner [GUNNER TAGS] - @Griffin68965 Driver [DRIVER TAGS] - @Veagance NO TAGS White-Three Commander [COMMANDER TAGS] - @magnusnielsen Gunner [GUNNER TAGS] - @TheSalader Driver [DRIVER TAGS] - OPEN ++NOTES++ 2 further platoons stand ready (2 vehicle respawns per vehicle) Friendly infantry is standing by to assist in clearing objectives but will remain at a safe distance until called forward Enemy armour expected up to T-80s ++RESTRICTIONS++ Only Weapons and equipment provided may be used within the mission. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted, looting of enemy supplies is permitted. Should resupply not be available, emergency procurement of enemy weapons is permitted. ++EQUIPMENT++ All Uniform & Equipment is already assigned via the template. MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request NORMAL FK MODPACK
  15. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1630 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei
  16. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1630 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading: Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended reading: Recommended additions: Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei
  17. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  18. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  19. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  20. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  21. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  22. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  23. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  24. until
    Event open to everyone! RSVP is capped at 3 due to how much will need to be taught and the maximum number of Zeus slots. However others may sit in if they wish to listen and maybe follow along in the editor. Please at least skim this guide, as it will cover a lot of the basics: https://steamcommunity.com/sharedfiles/filedetails/?id=237228783 Topics covered: Role and Responsibilities Basic Long Range Communications Understanding the basic units/groups Understanding all the basic modules Understanding the meaning and basic of map markers Rules - when in the middle of explaining different modules DO NOT start spawning units and start messing around or you will be removed from the session.
  25. Arden

    Operation Last Call

    until
    Factions: US Peace Keeping Force vs Islamic State Map: Takistan Mission Briefing: You'll be playing as a contingent of US soldiers who were bound home on a C-130. However, your ride crashed just outside of the town of Feruz Abad. With no operational vehicles or weapons, you are currently stranded. To make matters worse, you've heard reports of Islamic State troops approaching the town, not with good intentions. In order to try and give the civilians as much time to escape as possible, you've volunteered yourselves to make a stand using weapons scavenged throughout town while the civilians try to make their escape through the mines North of town. Once enough time has passed for them to make a proper escape, the plan is to withdraw towards the US controlled airbase near Rasman. Mission Details: No equipment allowed upon spawning except for standard uniform (TRYK AOR1) and (if necessary) small backpacks. Medics are allowed to take a bigger backpack and full medical gear. Weapons are to be located inside the town itself. Expect ammunition to be semi-scarce and weapons to be "archaic". No radios except for squad leads and platoon lead. Entrenching tools are allowed and recommended. Enemy forces are expected to arrive in waves. Initial setup time before first wave is 15 minutes, after that, waves can be expected anywhere between 2 to 5 minutes after the previous one has been cleared. Waves will increase in difficulty as the mission passes. It is allowed and HIGHLY recommended that players scavange anything and everything they can salvage from hostile fighters. This includes vehicles, weapons, radios, medical equipment, etc... Respawns are allowed and will be deployed on an "as needed" basis. Victory condition: Hold off IS forces long enough for the civilians to make their escape, then egress towards Rasman airfield. NOTE: This will be my first Zeussing experience, be gentle with me. Should a more experienced Zeus want to guide and assist me, please feel free
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