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MSW/FK TVT

Community Events
Clint August

Event details

FK/Milsim West TVT Event 

New Players Start Here 
Welcome to FK! Start by reading through our rules here
You will find the link to our teamspeak on the homepage, right hand side. 
It will require a security level increase, it may take a few minutes to work, let it do its thing. 
We play with certain standards and rules, familiarize yourself with them and ask questions if you need help. (don't shoot your weapon in spawn, no team killing!) 
I will appear in Teamspeak as Clint August, if you need help getting set up or are new to Arma 3 ask me for help in teamspeak. 
We will be using the Task Force Radio plug in, once you have downloaded the mods this will need to be installed to teamspeak.
If you need help with this feel free to join teamspeak and ask for help, you will still be able to use teamspeak, this only effects the game chat. 

What is this? 

Some of us in FK have played airsoft with a community called Milsim West. Hosted by military and combat veterans, Milsim West tries to offer a realistic style airsoft milsim event.
After the Corona Virus cancelled their most recent game, some of us decided to play Arma together! FK was chosen to host this game. 
While we can't duplicate the experience of a 40 hour milsim event,
we can at least have an Arma mission to have some fun amidst being locked up in the house.

 

 About The Event

This will be a TVT mission, Russia Vs NATO. Each team has 32 slots, 2 of them reserved for sniper and spotter. Each team will start at their FOB, it is up to the Plt commander for each side to make a plan to complete the mission. 
There will be new players coming to FK to play with us for this event, help them out in any way you can. The mission will be a Zues mission, only for if shit breaks or for questions or guidance pertaining to completing the mission.  
Join the Off-Hours/Side Mission Room for slotting. This event will be hosted on Server 5.

 

Modset 

You can find the stripped down version of FK's normal modset here 


Mission Brief

NATO forces have deployed to the country side of Hellanmaa to stop Russian forces from taking over the small country. We have a FOB built in country, along with a Platoon sized element with a special mission to seek out and eliminate the Russian FOB. Each team will start at their FOB, roughly 2 Kilometers apart. The main objective will be to over run the other teams FOB, while a secondary objective will be to locate and secure an ammo resupply for your team. Once the game starts it is up to Plt to how they complete the objectives. Each side will be given transport vehicles, we will be using no assets for this event. There will be ACE Arsenals at each FOB for the squads will dress according to their faction and bring gear according to the standard FK Ruleset. I have provided a link at the top of this post, please give it a quick look over as you did the TACSOP for MSW. 

Starting the Mission 

Please be in the Off-Hours/Side Mission Room in teamspeak and ready to join the server by 3PM Central.

FK ARMA #5 MilSim West TvT Server
IP: arma5.fkservers.eu
Port: 2502
Password: Provided in TS

NATO FOB

107410_screenshots_20200402112314_1.thumb.jpg.d61185132de1d06a5c853c5b62f032e1.jpg





Russian FOB

107410_screenshots_20200402112335_1.thumb.jpg.d23e059529f85609f40e0c265a6e6008.jpg

 

NATO Load out Example

 

107410_screenshots_20200402140918_1.thumb.jpg.be54afb6397caee53ca203436b2907cb.jpg

Russian Load out Example
steamuserimages-a.akamaihd.thumb.jpg.64e7b63075011f3f62cf26ada7707715.jpg

 


Recommended Comments

Clint August

Posted

Could go either way, I'm aiming for the normal amount in our missions, couple hours. 

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Patheticflower

Posted (edited)

Open to everyone? Or slotting prioritized? And when you say 3pm, is that CST?

 

 

Edited by Patheticflower

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Clint August

Posted

11 hours ago, Patheticflower said:

Open to everyone? Or slotting prioritized? And when you say 3pm, is that CST?

 

 

Open to everyone, slotting will be done the same as usual, yes 3 central. 

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Clint August

Posted

6 hours ago, info said:

When is this starting in relation to main?

after 1st

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JPlett

Posted (edited)

Great mission Clint very well done.

Some notes for improvement:

Respawns should be longer maybe 1 or 2 minutes or maybe in waves every 5 minutes or something. Or respawns come in from an area outside the playzone in waves via vehicle.

Armor, helmets and uniform should maybe be preassigned so that you don't end up with people trying to cheese with altyns and level 5 body armor.

More side missions should maybe be involved and give advantages for having it, such as collecting a drop that gives access to an armed vehicle or gives extra respawns or vehicles or such.

Possibly give russians armed vehicles, potentially remove the gmg ammo or give nato one or two gmg humvees to make it even.

Adding radio encoding so that you have to use enemy radios to get access to other faction's radio not just grab their radio for numbers.

Edited by JPlett
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Awesome mission in my opinion. 
Enjoyed it a lot, thanks for hosting it.

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really enjoyed it,

 

constructive feedback: preset uniforms, in terms of body Armour, if you create a uniform with your preferred body Armour and add what grenades you want us to use you could save it and when you get in just make it public then all the player has to do is add medical supplies, weapon and ammo, this will do a few things.

  • cut down the time messing around in the arsenal
  • make the body Armour strength fair
  • due to less time in the arsenal planning can be moved on too faster and therefor moving out can be achieved much faster, 

again i enjoyed it i only got 1 kill but it was more of a challenge compared to mindless AI

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Just now, Bartlett said:

really enjoyed it,

 

constructive feedback: preset uniforms, in terms of body Armour, if you create a uniform with your preferred body Armour and add what grenades you want us to use you could save it and when you get in just make it public then all the player has to do is add medical supplies, weapon and ammo, this will do a few things.

  • cut down the time messing around in the arsenal
  • make the body Armour strength fair
  • due to less time in the arsenal planning can be moved on too faster and therefor moving out can be achieved much faster, 

again i enjoyed it i only got 1 kill but it was more of a challenge compared to mindless AI

There is a mod that another group I played with used that added mannequins that loadouts can be put on and people can grab the loadout from there, so you could do standardized loadouts but give some variation such as a couple 5.56 rifles one of 2 7.62 mm a couple ar's etc.

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It was fun different experience. Requires some tweaks with respawning and restricting items as said above.

I think the main issue was the lack of people which made the fob and the attacking force be quite undermanned, and I feel like nato's command structure broke down badly from that as well.
Could help to use a bit of scaling or making the attack/defend roles one sided per faction if there is not as much people.

Nevertheless I will gladly join another one. We need more of these, feel free to experiment different styles to learn the fun way to go!

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