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  1. Yesterday
  2. GingerRocker

    Combat Evolved (UNSC) #4 [1st Main]

    until

    Delta Medic please, no tags.
  3. Deltabacon

    Combat Evolved (UNSC) #4 [1st Main]

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    Delta 2nd TL please - no tags
  4. Last week
  5. Silberjojo

    Combat Evolved (UNSC) #4 [1st Main]

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    Delta TL please
  6. andyt90

    Combat Evolved (UNSC) #4 [1st Main]

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    Happy to be 1st reserve spartan incase either cant make it. Otherwise gib Delta SL.
  7. AntiMatter

    Combat Evolved (UNSC) #4 [1st Main]

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    spartan please
  8. TheSalader

    Combat Evolved (UNSC) #4 [1st Main]

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    Spartan please John
  9. until
    ++MISSION BRIEFING++ "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings." UNSC Marine en route to the Truth And Reconciliation. The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the Truth and Reconciliation. The ship is currently holding position approximately three hundred meters above the other end of of a large plateau. Approach on foot the gravity lift below the ship and use it to board and locate Captain Keyes. After we have rescued the Captain we can attempt extract from the ships Hangar. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @andyt90 Delta Squad Medic (MEDIC TAGS, Specialist) @GingerRocker Delta Squad Team Leader (TL TAGS, NCO) @Silberjojo Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Deltabacon Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) @TheSalader Spartan-058 (Linda) (Reg+, Specialist) @AntiMatter 2nd in line @andyt90 --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  10. kMaN

    UM/FK Joint Op - Expeditionary Disposition

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    That was a fun mission!!
  11. Bashfulvideos

    SOG - 1st MAIN - RELIEVED

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    Cobra pilot no tags (Will remember the time this time) (if I over slotted, WSO <3)
  12. LurkerOne

    SOG - 1st MAIN - RELIEVED

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    Loach Crew chief, no tags
  13. cineafx

    SOG - 1st MAIN - RELIEVED

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    Loach pilot with tags please.
  14. kMaN

    SOG - 1st MAIN - DANGER CLOSE

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    That was a fun mission!
  15. Sarissa

    SOG - 1st MAIN - DANGER CLOSE

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    REQUESTS CLOSED
  16. kMaN

    UM/FK Joint Op - Expeditionary Disposition

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    Yay! This time I can make this event!!
  17. until
    ++MISSION BRIEFING++ A Marine Task Force created from Carrier Strike Group 15 are sent to the archipelago of Isla Pera to seize and create a staging area for operations in the pacific. Capitalise on combined arms warfare to swiftly crush enemy Chinese CSAT forces and secure Isla Pera. ++BRIEFING COMPLETED++ EVENT SUMMARY: This is an event organized between FK Gaming and Unqualified Minds. This will be a heavily themed mission with a focus on multiple different objectives. The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted as well at the bottom of this event page and in discord in a compiled list. Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Standard FK Rules apply unless otherwise specified. ++NOTES/RESTRICTIONS++ DLC: This mission relies on TWO DLCs: Arma 3 Creator DLC Expeditionary Forces and some gear from the Arma 3 Creator DLC Reaction Forces YOU DO NOT NEED TO OWN EITHER DLC! You will need to load the owned DLC OR the compatibility data mods of the two DLCs yourself! Compatibility Data for Non-Owners Reaction Forces - Creator DLC Compatibility Data for Non-Owners Expeditionary Forces - Compatibility Data For Non-Owners PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER DLC OPTION BEST FITS YOURSELF Event rules: Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff. Given the above any member of staff (including PR and Techs) will be treated as part of the moderation team. No slot reservations, slotting will be done on the day Mission notes: Playstyle: Semi-serious Theme: 2035 US Marines Category: Combined Arms Radio mod: TFAR (beta) Medical System: Armor System Duration: 2 hours Loadouts: Pre-made --NOTES/RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : IP: euc-ogs11.armahosts.com Port: 2312 Password: On the day Modset - See Discord Announcement TEAMSPEAK INFO : 104.234.251.188:10059 Password: Panda DISCORD SERVER - UM's Discord Invite
  18. Sarissa

    SOG - 1st MAIN - RELIEVED

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    "RELIEVED" - AUGUST 1966, REPUBLIC OF VIETNAM 7th REGIMENT, 1st AIR CAVALRY DIVISION (7/1CAVDIV), US ARMY Need a guide? ++MISSION BRIEFING++ "I wanted a mission, and for my sins, they gave me one” Mission Summary: The VC have launched an assault on Outpost Warren. Somehow, they managed to amass troops without MACV picking it up. The assault started 3 hours ago under the cover of darkness ad Warren is barely holding on. Bravo Platoon are lifting in to provide emergency relief to Warren, but the rest of the Company are out in the field. They will arrive to support as soon as they can but it might be a couple of hours. Your platoon has to break through the VC attack and relieve the the base until reinforcements arrive. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN RTO (TL Tags): OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN PLTN FAC (FAC Tags): OPEN ABLE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) BAKER SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) CHARLIE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) DELTA SQUAD Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN 3x A Gunner (M60) (on the day) 3x B Gunner (Assistant) (on the day) PINK TEAM: Cobra Pilot (ROTARY Tags) @Bashfulvideos NO TAGS Cobra WSO (ROTARY Tags) OPEN Loach Pilot (ROTARY Tags) @cineafx Loach Crew Chief (ROTARY Tags) @LurkerOne ++RESTRICTIONS++ Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted. Weapon list is in effect; see below.. No personal (SR) radios may be taken by infantry. 1 squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to be the M72 LAW Magazine size limit is increased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be taken per rifleman. All others must be 20 rnd. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply. No NVGs or Thermal goggles are permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments: One team member may take an short M79 GL as a sidearm Machine Gunners may take RPDs. SEAL team members may take the Stoner 63 LMG 1 Rifleman per team may carry an enemy primary (AKM/SKS etc) ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Australian Army RIFLES & Sidearms (permitted to be used by all) M16 (Air Force variant), M1911, Melee Knife Squad Leads/Team Leads/RTOs/Medics XM177 Grenadiers M79 MGs M60 --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 SOG Server IP: arma5.fkservers.eu Port: 2502 Password: On Request FK SOG Modset
  19. Earlier
  20. colt92

    SOG - 1st MAIN - DANGER CLOSE

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    Battery gunner, tags.
  21. LurkerOne

    SOG - 1st MAIN - DANGER CLOSE

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    Mortar Gunner (no tags)
  22. Bashfulvideos

    SOG - 1st MAIN - DANGER CLOSE

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    Mrtr Leader (Tags)
  23. TacticalPanda

    SOG - 1st MAIN - DANGER CLOSE

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    Mortar gunner pls [no tags]
  24. until
    "DANGER CLOSE" - MARCH 1966, REPUBLIC OF VIETNAM 1st AUSTRALIAN TASK FORCE (1 ATF) Need a guide? ++MISSION BRIEFING++ "I was only 19” - Redgum Mission Summary: We've received intelligence from the Yanks that Charlie are building up munitions and supplies near TFB Brisbane, possibly with an intent to launch an attack on the new base. The CIA and MACV have reason to believe the buildup is focused on the ville of Bo Tuc. Your orders are to send a platoon out to investigate. Find, fix, and fuck-up the enemy. Brisbane's 81mm mortars will be on standby to assist if things get hairy. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN RTO (TL Tags): OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN War Tog (Combat Correspondent) (on the day) ABLE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) BAKER SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) CHARLIE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) MORTAR SQUAD: Battery Commander (MRTR Tags) @Bashfulvideos Battery Gunner (MRTR Tags) @TacticalPanda NO TAGS Battery Gunner (MRTR Tags) @LurkerOne NO TAGS Battery Gunner (MRTR Tags) @colt92 ++RESTRICTIONS++ Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted. Weapon list is in effect; see below.. No personal (SR) radios may be taken by infantry. 1 squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to be the M72 LAW Magazine size limit is increased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be taken per rifleman. All others must be 20 rnd. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply. No NVGs or Thermal goggles are permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments: One team member may take an short M79 GL as a sidearm Machine Gunners may take RPDs. SEAL team members may take the Stoner 63 LMG 1 Rifleman per team may carry an enemy primary (AKM/SKS etc) ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Australian Army RIFLES & Sidearms (permitted to be used by all) SLR, Browning HP, Melee Knife Squad Leads/Team Leads/RTOs/Medics Owen S1 SMG, M16 Grenadiers SLR GL MGs M60, GPMG, SLR AR --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 SOG Server IP: arma5.fkservers.eu Port: 2502 Password: On Request FK SOG Modset
  25. kMaN

    SOG - 1st MAIN - INCOMING - USMC

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    That was a fun mission!
  26. Sarissa

    SOG - 1st MAIN - INCOMING - USMC

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    SLOT REQUESTS CLOSED
  27. Byrtsi

    SOG - 1st MAIN - INCOMING - USMC

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    Baker SL please, (only have dog tags)
  28. ZeFlyingDutchman

    SOG - 1st MAIN - INCOMING - USMC

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    Baker Radioman, I have like all the tags, totally yes.
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