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  4. L00_Cyph3r

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

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    Knight commander please, with gunner tags if those even apply
  5. UNREALARCLITE

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

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    Tags for raptr 1-2 please
  6. colt92

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

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    Knight gunner, tags. Time to shoot down stukas.
  7. AntiMatter

    The Great Crusade (Tobruk) (UK) #14 [1st Main]

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    Rptr 1-1 please (have tags)
  8. Last week
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    Slotting closed
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    Charlie Medic pls ( no tags yet :c )
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    Charlie SL please ( TAGS YES )
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    ++MISSION BRIEFING++ “The Australian troops are fighting magnificently and their training is far superior to ours.” Field Marshal Erwin Rommel. Mission Summary: The Eighth Army has suffered defeat in the Battle of Gazala and is retreating eastwards toward the Egyptian border, leaving Tobruk isolated. Prime Minister Winston Churchill has emphasized the symbolic value of Tobruk, deeming its loss unacceptable. With vast stores of Allied munitions and arms still within the city, their capture by Axis forces would deal a devastating blow to Allied forces in the region and potentially enable an attack on Egypt. Therefore, Tobruk must be held until all munitions and personnel have been evacuated or a rescue operation can be executed. Our role in this operation is to maintain defensive positions to the southwest of Tobruk and within the city itself, resisting German and Italian mechanized and airborne elements until relieved by Allied forces or until surrender of the port becomes inevitable. Objectives: 1. Defend the City of Tobruk from German Counterattack and capture. Defend against German attacks utilizing defensive positions located at Fort Airenti to delay German/Italian Advance and provide time for evacuation to complete. Defend the City from defensive positions towards the west of the Town and delay German/Italian entry to the town. Defend the fortified port Area with significant Allied supplies/Munitions from German/Italian capture. OBJ-1: Fort Airenti. Summary: Fort Airenti currently occupies elevated terrain, providing a commanding view of the roads used by advancing German and Italian columns. To progress toward Tobruk itself, this strategic position must be seized by German/Italian forces to prevent rearward fire from the fort and disruptions to their supply chain. Your mission is to hold the fort for as long as possible, allowing Allied transport to evacuate munitions and personnel from the city and to delay any attack on Tobruk. While the fort may belong to another era, it has been reinforced with anti-air and anti-armour emplacements to give you a fighting chance against German and Italian advances. OBJ-2: Tobruk Trenchworks. Summary: Tobruk serves as a vital supply point for Allied forces in North Africa. If it falls, a substantial stockpile of supplies and munitions will be seized by the Axis, potentially leading to an attack on Egypt itself. To safeguard Tobruk, fortifications have been established to the west of the city, creating a robust line of defense against advancing German and Italian forces. Anti-tank and anti-air emplacements are available to help repel attackers, and if necessary, fighting may extend into the city itself. OBJ-3: Tobruk Port. Summary: As a major Allied supply port, the port of Tobruk serves as a bulwark in itself. If fighting reaches this area, your mission is to hold off German and Italian advances for as long as possible. However, if it becomes apparent that defeat is inevitable and rescue or escape is impossible, surrender is preferable to the complete destruction of the Allied garrison. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 4x Delta Squad Rifleman: (on the day) Valentine Mk III (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN P-40 KittyHawk (RPTR 1-1): RPTR Pilot/Lead (Fixed Wing Tags, Officer) OPEN P-40 KittyHawk (RPTR 1-2): RPTR Pilot/Lead (Fixed Wing Tags, Officer) OPEN Logistics Team (Willys MB Mounted MG) (KNGT 1-1): KNGT Gunrunner Assistant/Lead (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) OPEN Logistics Team (Willys MB Mounted MG) (KNGT 1-2): KNGT Gunrunner Assistant (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines. The MachineGunner in each squad takes the Bren Gun. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
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    Commander Please, Highest rank Tags, KNGT Commander.
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    I'm going to have to drop my reservation, I won't be available because of family stuff.
  15. Earlier
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    alpha medic (no tags)
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    A Corporal please, have tags
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    Requesting Alpha SL please, tags.
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    Requesting Bravo rto please, ( no tags)
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    Requesting Alpha rto please, (tags)
  21. AntiMatter

    New Horizons - Western Sahara (ION PMC) #12 [1st Main]

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    If its not too late, Drone OP Please
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    ++MISSION BRIEFING++ You've been tasked with taking over the island of Dao Trai and its surroundings. It's the hub for all civilian trade in Cam Lao and is currently under VC control. Having control over said waters is of major strategic importance, it will shut down VC's riverine supply transport and allow the US to provide humanitarian supplies to local civil population. Additionally, there is a reported AA position east of the island and a VC base west of the island. We suggest you prioritize the AA to allow for friendly air support. You're objectives are: 1. Reach the mission AO2. 2. Destroy and capture the AA position east of Dao Trai (Rung Cung) 3. Secure the Dao Trai island 4. Secure or destroy a VC base in Nong Khiaw ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Co-Zeus: OPEN Co-Zeus: OPEN Co-Zeus: OPEN Platoon HQ Commander (PLTN Tags): @Jerichron (some tag) RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Alpha Sergeant (SL Tags) @Tomo RTO (COMS/TL Tags): @Muhcreedy Medic (MEDIC Tags): @Life010 (no tags) Grenadier, Rifleman, Rifleman Corporal (TL TAGS): @Silberjojo MG A Gunner, MG B Gunner, Rifleman Bravo Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Charlie Sergeant (SL Tags) @Rabit Salvokelk RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): @Sp4ceBunny (no tags) Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Delta Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman --SLOTTING-- ++RESTRICTIONS++ BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission. Squad can take a flamethrower in place of AT. PLTN or current lead element can call for "Prairie fire" which will call in all friendly air assets for support. (used in emergencies/dire situations) I'm open to any other suggestions or changes to the equipment during briefing or before example: Gun xxx was also used by the army. or Vest xxx seems to fit the role too and has more storage. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Commander/Sergeants/Corporal: FAC/RTO: Medic: Grenadier: Machine Gunner: Rifleman: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: FK-SOG-Zeus-Operation-Rainbow-River.Cam_Lao_Nam modset (January 2024 V1)
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    Platoon 2ic/RTO/FAC no tags
  24. Jerichron

    The Great Crusade (Bastogne) (US) #13 [1st Main]

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    Slot Reservations are now closed. See you all at the event!.
  25. Servok

    The Great Crusade (Bastogne) (US) #13 [1st Main]

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    Mortar gunner.
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    Will probably be overwritten by someone but APC gunner (any squad), no tags.
  27. Bashfulvideos

    New Horizons - Western Sahara (ION PMC) #12 [1st Main]

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    Drone Operator plux / fixed wing tags / reg+ ❤️
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    Last time we left off we were woken abruptly at our FOB in the middle of the night to a distress call from IDAP. They had lost communication to the UN and were in dire need of assistance at the hospitial in North Takistan. We headed to the UN compound and were attacked by civilians. We then headed to the hospitial and we found a survivor in distress and he gave us the location of the hospitial's head doctor so we could investigate the situation. We were able to gather some information from the head doctor before his extraction chinook was destroyed together with 2 squad of ION Operatives. The cause of the aggressive and cannibalistics civilians are unknown but the head doctor suspected a virus was at play. ++MISSION BRIEFING++ After months of research and investigations we have been able to track the source of the virus down to shipments coming from the province of Sefrou-Ramal in the Western Sahara desert. We have setup shop and made a makeshift runway on the northern part of the province, far from the main airfield and city. We know little about this region, just that there are two main factions at each others throat. The Sefrawi Freedom and Independence Army (SFIA) is an organised paramilitary force that answers directly to the Arganan government. They hold the majority power in Sefrou-Ramal and most of the mineral rich sites in the province. The Tura is one of the many tribes of the Sefrawi Desert, these are locals with roots to the region. They are led by Arib Said, the chief and leader of the Tura tribes. Arib Said can be identified by his iconic red turban. The Tura are in an ever-lasting war with the Arganan Government over what natural resources the Tura claim are theirs. We will be meeting with a local informant at Comms Bravo. Our informant maintains the communication tower and thus have come across some interesting information in our case that was shared on an unsafe line. - -BRIEFING COMPLETED- - MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page. Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Platoon HQ Platoon Leader (PLTN/Leadership Tags): OPEN Platoon 2ic/RTO/FAC (PLTN/RTO/FAC Tags): @Melo no tags Medic (MEDIC Tags): OPEN Drone Operator (Reg+) @AntiMatter Alpha Alpha Squad Lead (SL Tags) OPEN Alpha Squad Medic (Medic Tags) OPEN Alpha Squad Team Leader (TL Tags) OPEN Alpha Squad Autorifleman : (on the day) 4x Alpha Squad Rifleman: (on the day) Alpha Squad M-AFV Driver (Driver Tags) OPEN Alpha Squad M-AFV Gunner (Gunner Tags) @Arg no tags Bravo Bravo Squad Lead (SL Tags) OPEN Bravo Squad Medic (MEDIC Tags) OPEN Bravo Squad Team Leader (TL Tags) OPEN Bravo Squad Autorifleman : (on the day) 4x Bravo Squad Rifleman: (on the day) Bravo Squad M-AFV Driver (Driver Tags) OPEN Bravo Squad M-AFV Gunner (Gunner Tags) OPEN Charlie Charlie Squad Lead (SL Tags) OPEN Charlie Squad Medic (Medic Tags) OPEN Charlie Squad Team Leader (TL Tags) OPEN Charlie Squad Autorifleman : (on the day) 4x Charlie Squad Rifleman: (on the day) Charlie Squad M-AFV Driver (Driver Tags) OPEN Charlie Squad M-AFV Gunner (Gunner Tags) OPEN --SLOTTING-- ++RESTRICTIONS++ Looting of enemies is not allowed at ALL. 1x Portable Shield Bag (Black) is permitted per squad Scope restrictions: Normal Infantry (4x) and DMR (24x) One member in each squad can take 1x 20rnd HE Mag and 1x 20rnd Smoke Mag for the AA12. This can only be rearmed via RRR or respawn. If abused it will be removed in furhter missions. --RESTRICTIONS-- ++NOTES++ Western Sahara Creator DLC is required to play this mission Highly encouraged to use weapons and equipment from the Western Sahara CDLC --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: General Equipment (Riflemen, Medic, Mortar, Drone Operator, TL and SL): Autoriflemen: Prophet: Raptor: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #4 IP: arma4.fkservers.eu Port: 2402 Password : On request Mission File: Western_Sahara_BLUFOR_Zeus Map: Sefrou-Ramal Modset:FK Standard January 2024 v2 + Western Sahara Creator DLC
  29. AntiMatter

    The Great Crusade (Bastogne) (US) #13 [1st Main]

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    Alpha Medic Please [No Tags]
  30. Bashfulvideos

    The Great Crusade (Bastogne) (US) #13 [1st Main]

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    SL Bravo please - No Toggles
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