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  1. Past hour
  2. kMaN

    FNF Titans Sign up

    Medic, MG, AR, Assistant AR or Ammo Bearer.
  3. Today
  4. Deadweight

    Fapovo Fractured - Mission 2 (Blame Game)

    until

    Doctor please, no tags
  5. Arg

    Operation Beacon- Part 2

    until

    I'd love to attend but there is a 95% chance that I will not make it
  6. EpsilonNiner

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    damnit, Alpha 2nd TL then please Jeri
  7. Veagance

    Operation Beacon- Part 2

    until

    P o g
  8. Jerichron

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Slots updated @Mingy @EpsilonNiner please select new slots at your earliest convenience.
  9. kMaN

    Operation Beacon- Part 2

    until

    I'll take Assault One Rifleman LAT.
  10. Yesterday
  11. Sarissa

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Requesting the Lead (or any) Mando slot
  12. Silberjojo

    Operation Beacon- Part 2

    until

    I'm in
  13. Rtiler96

    HoI4 Historical Multiplayer Game

    It's a bit late for me especially with work on monday but thanks for the ping nevertheless!
  14. riccardi48

    Operation Beacon- Part 2

    until

    i should be good to go
  15. Mingy

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Mando SL if no one with tags takes it please
  16. Conga Line of Neckbeards

    Operation Beacon- Part 2

    until

    @Griffin68965 I'm at work that day, so my slot is free.
  17. EpsilonNiner

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Mandalorian Warrior please
  18. GloppinBoopin

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Mando Warrior please
  19. TheSalader

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Delta heavy gunner (Mando)
  20. info

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Mando warrior please
  21. Griffin68965

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Jedi pls
  22. LurkerOne

    (TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)

    until

    Delta Medic, tags
  23. Griffin68965

    Operation Beacon- Part 2

    until

    Not sure if mentions go through when copied over so i'll double check here. @KingShibe @Prometheus13 @Veagance @Arg @Conga Line of Neckbeards @info @Silberjojo @riccardi48 @vladdis611 @TheSalader You all have a spot in this event as you were in the first part. If you are unable to attend or simply don't want to, let me know.
  24. Fred

    [TNT] Tuesday Night Tanks

    until
    FNF can guarantee 14 RSVP slots for members of FKGaming. If you wish to have a guaranteed please RSVP. If the RSVP is full, you can still attend as long as there are slots available in the mission. I will be putting in the RSVP on Tuesday Afternoon (27/04/2021). Tuesday Night Tanking is an event hosted by Friday Night Fights (FNF) bringing multiple ARMA3 communities together to fight in large scale tank battles. The event format will be familiar to those who have played with FNF before, with multiple Light/Medium/Heavy armour platoons, battling it out in vehicular slugfests! There will be 3 rounds of gameplay where you will need to capture a Neutral Sector, after each round has finished (approximately an hour) you are free to leave (and join in if you missed the round) but please let me know. So far, the factions and the platoon structures have not been release, I will update this page as more information is found. Additionally, the End time is purely an estimate. The actual end time will depend on how quickly the three missions play out. The Mods and Server details can be found on their discord. Linked here Please Read the FNF Rules If you are at all interested in shooting at enemies who will actually pose a challenge, RSVP today!
  25. Griffin68965

    Operation Beacon- Part 2

    until
    Apex DLC required! Operation Beacon-Part 2 Start Time: Early evening Weather: Stormy ++MISSION BRIEFING++ After the successful destruction of the enemy AA systems and the catastrophic failure of the exfil attempt, alongside the loss of their leader, the group now finds themselves running headlong into the jungle and away from death or capture. The enemy is now on full alert, and more than enough time has passed to allow their heavier assets to mobilize. The survivors end goal now, is to get the hell off of the island, however you never leave a man behind. So before they can leave they must find out what happened to their missing member and if possible rescue them, if all else fails they should at least find out where he is being held so a rescue attempt can be launched at a later date. They are faced with two possible exit strategies: Option 1. make for the U.S embassy. If done directly this would involve traversing difficult terrain which is swarming with alert enemy combatants, and even if they reached the embassy it would likely be surrounded by a cordon of hostile forces. A possible alternative is to make for the Fishing facility in Harcourt and steal a boat, while this would allow them to move to port near the embassy and bypass the cordon, it would mean a noticeably longer walk through enemy territory. Not to mention dodging the checkpoints on the bridge between the two islands. Although if they did make it they would be safe from reprisal, then it would be down to the politicians to sort it out. Option 2. the alternative however is if anything even more risky. It would mean assaulting the militarized main airport and trying to steal an aircraft, with no guarantee that the CIA pilot would be able to fly any of the planes available. However if they could manage it, they would be home free, after all they did just blow up the islands main AA systems. Calling for backup doesn't seem to be an option either. Crossroads isn't answering suggesting that communications off of the island have been blocked. It would seem that comms between the two squads have also been intercepted, as the enemy had been reacting to their movements very quickly in the run up the disaster. To make matters worse the Assault team was not expecting night time fighting, and as such are not equipped for it, so they might be forced to divert to the Recon Base to equip themselves The Recon base also holds general supplies. Although this would increase the chance of being found even further. Whatever option they choose it would pay to be careful and take things slowly if required, it is better to arrive late than dead. Zeus' Note! completing all objectives in one mission is not mandatory. Do what you can in the time given, and if needs be a Part 3 will be created. It is better for you to take your time and be cautious, than to try and rush it and fail. ++DISCLAIMER++ The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission. --BRIEFING COMPLETE-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (This event only has 10 slots. As this is Part 2 of a mission the players who were in Part 1 have been placed in their previous slots and have priority regardless of tags. If said people are not able to attend or simply don't want to, please let me know.) *Assault One Lead is considered to be PLT* *For people who played part 1: Slots are not identical to before but you are all in the equivalent slot.* *Demo and LAT start with depleted kit due to it being expended in part one.* Assault One: Team Lead (SL TAGS): @KingShibe Medic (MEDIC TAGS): @Prometheus13 Rifleman (Demo/2ic) (REGS+): @Veagance Rifleman (Demo) (REGS+): Open Rifleman (LAT) (REGS+): @kMaN CIA Pilot (Regs+): @info Scout Team: Scout Lead (SL TAGS): @Silberjojo Scout Medic (MEDIC TAGS): @TheSalader Scout Rifleman (REGS+): @vladdis611 Scout Rifleman (REGS+): @riccardi48 --SLOTTING-- ++RESTRICTIONS/NOTES++ There will be no briefing other than the text at the top, you're going straight in. Loadouts are scripted 1 respawn for each Milestone reached (recon camp reached for example) Looting of enemy weapons and uniforms is allowed (ping zeus to allow technical changes) BFT disabled. Side channel markers only to be used when the majority of players can talk in local When using an LR the enemy will know the location of the sender if active transmission lasts longer than 25 seconds for every 10 minutes of IRL time. The recipient is not affected --RESTRICTIONS/NOTES-- ++EQUIPMENT++ Loadouts are scripted --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset: Standard FK modset
  26. Sarissa

    HoI4 Historical Multiplayer Game

    I’m in. My experience is very low, best out me as a minor.
  27. Beshman

    HoI4 Historical Multiplayer Game

    I'll do UK
  28. Resurge

    Fapovo Fractured - Mission 2 (Blame Game)

    until

    Group 1 leader plz
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