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  4. Jerichron

    Operation Ivory Coast

    until

    Alpha Squad Lead please, Tags.
  5. Zenthar

    Operation Ivory Coast - Recon

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    I’ll take silver rifleman if it’s still open
  6. Resurge

    Old Guard TvT

    Squad Commander PLZ
  7. Tomo

    Shell Shock #1 (S.0.G CDLC)

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    Alpha Squad Lead please, tags. Pinging @Resurge as courtesy to let him know. Could always move to Bravo?
  8. Veagance

    Shell Shock #1 (S.0.G CDLC)

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    Could i have rotary gunner please (no tags)
  9. colt92

    D&D 5e - Tyranny of Dragons Session 56

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    With myself as Dungeon Master, we will be playing Rise of Tiamat, the second of the two modules that make up Tyranny of Dragons. The Cast: @OneMadPanda aka "Open Lord Hater". @FloofyFloof aka "I never asked for this". @SABER aka "Mr. Bird Facts". @Bayou Rick aka "Edginess level decreasing". @Garfield0003 aka "Non-descript faith void". --- Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.
  10. Sasquatch Rick

    Operation Ivory Coast - Recon

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    Irone rifleman please.
  11. Veagance

    Operation Ivory Coast - Recon

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    Ironic that silber didn't want silver, I'll have that one please (sl that is) Ps: that double pun, booyah
  12. BenFromTTG

    Shell Shock #1 (S.0.G CDLC)

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    RPTR Copilot please, no tags
  13. Resurge

    Shell Shock #1 (S.0.G CDLC)

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    Alpha SL PLZ no Tags
  14. Silberjojo

    Operation Ivory Coast - Recon

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    Oh yes Irone SL please
  15. Griffin68965

    Operation Ivory Coast - Recon

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    S.O.G. Prairie Fire DLC required! Operation Ivory Coast - Recon ++MISSION BRIEFING++ HQ can only plan the main assault on the Camp to a certain extent with the limited information that they have to hand. After the failure of our air recon, two three man teams have been covertly deployed to the region to gather as much information about Son Tay prison camp as they can, before compiling a report, and transmitting it back to HQ. The camp itself is not believed to be particularly noteworthy. However, there are multiple camps in the region that are home to other enemy units of unknown size and composition, These sights have the potential to be significant to the assault plan and are to be investigated. The locations in question are signaled by red names on the map above. It cannot be stressed enough just how important it is that you do not get caught during the operation, as this will inevitably lead to the prisoners either being moved to a different camp, or event worse, executed. In the event that you are spotted however, you are to avoid capture AT ALL COSTS, they enemy must not know what we are planning. As for what you should be looking out for, HQ has specifically requested information on the following: Known enemy positions, strong points and weak points. Enemy weaponry, vehicles and patrols, as well as likely avenues of enemy exfil if they attempt to move the prisoners. An optimal landing zone that provides suitable protection is also requested, and if possible the exact location of the prisoners. Zeus' Note! The information gathered in this mission will be the ONLY detailed information that the PLT will get for a 1st Main event coming up in the near future. For this reason it is recommended that you note down the grid coordinates of any major positions of interest, taking photos is also recommended. The Recon leads will be responsible for compiling this information at some point after the mission, and sending it to the Zeus as well as the PLT for the Main event once applicable. The other members of the group are welcome to participate in this process if the wish, but it is not mandatory. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. This particular mission is inspired by "operation ivory coast" (https://en.wikipedia.org/wiki/Operation_Ivory_Coast), however it is not faithful to the real events. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) (Mission is limited to 6 slots) *Iron is considered to be PLT* @Silberjojo @Veagance you lads have absolute priority if you want in, seeing as you were involved in the last one. Iron: Squad Lead (SL TAGS) (M16, M1911) @Silberjojo Medic (MEDIC TAGS) (M16) Open Rifleman (REGS+) (M16) @Sasquatch Rick Silver: Squad Lead (SL TAGS) (M16, M1911) @Veagance Medic (MEDIC TAGS) (M16) Open Rifleman (REGS+) (M16) @Zenthar --SLOTTING-- ++RESTRICTIONS/NOTES++ scripted loadouts (no SR radios or GPS) Looting of enemy weapons is allowed if required No resupply no Respawns BFT disabled. There will be no "Zeus" briefing, the text above is all you have. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack
  16. For those wondering: the donations will be closed so the money can get accessed and put into use as soon as possible.
  17. LurkerOne

    Shell Shock #1 (S.0.G CDLC)

    until

    PLTN FAC, have tags
  18. info

    Shell Shock #1 (S.0.G CDLC)

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    Disregard
  19. L00_Cyph3r

    Shell Shock #1 (S.0.G CDLC)

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    Pilot please
  20. Griffin68965

    Operation Ivory Coast

    until
    S.O.G. Prairie Fire DLC required! Operation Dixon ++MISSION BRIEFING++ We have received information that the Son Tay regional prison camp is holding multiple U.S personnel, and airborne surveillance has shown the potential for a rescue operation to get them out. Your group of special forces will be sent in via HH-3E "Jolly Greens" (the LZ will be decided by your PLT on the day, after reading the report provided by the recon teams). Once on the ground time will be of the essence, you will have to reach and rescue the prisoners (who are believed to number around 5) before the guards have time to react. Once you have them secured you will then have to return to your LZ and extract with the prisoners, before any local enemy forces have the time to react in full. The helicopters will be leaving the AO while you conduct the operation and will take time to return in order to pick you up. Be sure to take this into consideration when planning. Intel on the region is sparse. We know that there is an artillery battery somewhere in the region, alongside some armoured units and countless infantry. The threat of enemy air power is also a potential threat due to the operation being conducted a significant distance behind enemy lines. Further intel on the camp and it's surroundings was being gathered by our aircraft. However, since one of them was intercepted and shot down close to the camp, the flights were canceled, with two three man teams being sent in as a backup. These teams will gather as much intelligence as they can, and will report back when they have completed their report. The finished report will be linked here. We have attempted to equip you with as much gear as is feasible, without compromising you ability to move quickly. Light AT kit has been provided, along with an MG team. Grenades are also available, although they are to be used extremely carefully as to not injure the prisoners. Your "Pointmen" have also been provided with explosives, while you are carrying out your tasking you are to take the opportunity to blow anything of use that happens to be there. Note that this tasking is very much secondary. We will unfortunately be unable to provide support from either the air or artillery side of things. our air wings will be busy trying to distract the enemy air force so that they don't bomb you during your attack, and our artillery units our too far away from the camp to hit anything reliably. However, if you wish for artillery strikes to be performed anyway, it can be arranged. but only after the prisoners have been recovered. Resupply is also not an option, again due the distance as well as the difficulties of delivering it. As such, use your ammo sparingly and be sure to nab enemy equipment if required. Zeus' note!: Further information will be gathered by two Recon teams in an off-hours mission run prior to this one. They will pass on this info to whomever requests the PLT role. For this reason, as well as the nature of your start, it is strongly requested that someone takes it ahead of time. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. This particular mission is inspired by "operation ivory coast" (https://en.wikipedia.org/wiki/Operation_Ivory_Coast), however it is not faithful to the real events. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) (Mission is limited to 44 slots, 8 man squads) PLTN: PLT (PLT Tags) (XM177, M1911) Open PLT 2ic (2ic Tags) (XM177, M1911) Open Medic (Medic Tags) (XM177) Open Machine gunner (M60, M1911) (Regs+) Open MG assistant (XM177) (Regs+) Open Alpha: Squad Lead (SL TAGS) (XM177, M1911) @Jerichron Medic (MEDIC TAGS) (XM177) OPEN 2x Rifleman (XM177) (on the day) Team Lead (TL Tags) (XM177, M1911) OPEN Pointman (M/45) (on the day) 2x Rifleman (XM177, M72 LAW) (on the day) Team Lead (XM177, M1911) (on the day if Alpha SL= PLT) Bravo: Squad Lead (SL TAGS) (XM177, M1911) OPEN Medic (MEDIC TAGS) (XM177) OPEN 2x Rifleman (XM177) (on the day) Team Lead (TL Tags) (XM177, M1911) OPEN Pointman (M/45) (on the day) 2x Rifleman (XM177, M72 LAW) (on the day) Charlie, Delta = overflow and cannot be reserved 2x rifleman available in all squads to make 10 man. --SLOTTING-- ++RESTRICTIONS/NOTES++ scripted loadouts (no SR radios or GPS) Looting of enemy weapons is allowed if required No resupply 2x Respawns (requested by PLT lead) BFT disabled. There will be no "Zeus" briefing, the text above is all you have. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack
  21. Jerichron

    Shell Shock #1 (S.0.G CDLC)

    until
    ++MISSION BRIEFING++ "North Vietnam cannot defeat or humiliate the United States. Only Americans can do that." ―Richard Nixon Nov. 3, 1969 After continuous harassment and disruption of US Naval Traffic and operations in the region command has authorized a raid into Ha Long bay with the objective of reducing or neutralizing the threat posed by torpedo craft based in this area to ongoing operations. In order to achieve this objective the USS Enterprise has been stationed near to Ha Long Bay and has deployed a OH-6A Cayuse along with a number of PTF Nasty Boats to engage PAVN Patrol Craft in the bay and transport Troops to Local Bases and Support Depots from which these Anti Ship operations are being conducted. Each of these locations must be eliminated to deal a lasting blow to PAVN operations in this area and provide security to our naval assets. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War. The mission will be making use of the Arma 3 mods/CDLC Unsung and S.O.G. Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lieutenant (PLTN TAGS): OPEN PLTN Sergeant (2iC TAGS): OPEN PLTN FAC (FAC TAGS): @LurkerOne PLTN RTO (RTO TAGS): OPEN PLTN Medic (MEDIC TAGS, Specialist): OPEN ALPHA SQUAD: Alpha Squad Sergeant (SL TAGS): @Tomo Alpha Radioman (TL TAGS): OPEN Alpha Medic (MEDIC TAGS): OPEN Alpha Squad Team Leader (TL TAGS): OPEN BRAVO SQUAD: Bravo Squad Sergeant (SL TAGS): OPEN Bravo Radioman (TL TAGS): OPEN Bravo Medic (MEDIC TAGS): OPEN Bravo Squad Team Leader (TL TAGS): OPEN CHARLIE SQUAD: Charlie Squad Sergeant (SL TAGS): OPEN Charlie Radioman (TL TAGS): OPEN Charlie Medic (MEDIC TAGS): OPEN Charlie Squad Team Leader (TL TAGS): OPEN OH-6A Cayuse (RPTR 1-1): RPTR Pilot/Lead (ROTARY PILOT TAGS):@L00_Cyph3r RPTR Pilot/Copilot (ROTARY PILOT TAGS):@BenFromTTG [NO TAGS] RPTR Crew Chief/Gunner (ROTARY GUNNER TAGS):@Veagance [NO TAGS] --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Unsung, S.O.G Prairie Fire and S&S mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is prohibited. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless specified remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: M1 Helmet. Rifles: XM177. M2 Carbine. M14. M16. M63A. Sidearms: Colt M1911A1. Model 10. MK22 Mod 0. Submachine Guns: M3 Grease Gun. Thompson Submachine Gun. Machine Guns: M60. Stoner M63A. Shotguns: M1897. Designated Marksman Rifles: M14. M40. MAT: M20 Bazooka. LAT: M72 LAW. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset (S.O.G Praire Fire DLC Required).
  22. Earlier
  23. Fred

    Old Guard TvT

    FKGaming has been invited to join in on a European Arma3 Event TvT mission hosted by AFI. What is European Arma 3 Events? European Arma 3 Events (EA3E for short) is a gathering of many different European-Based Arma 3 Communities. They hold joint operations with a mixture of TvT Combat and the more conventional TvE (Do note, the mission we will be attending is a TvT). The mission for this calendar event is to be hosted by Arma Finland (AFI). The process for hosting your own joint OP mission is currently in the process, so if you are looking to host a mission for FK and want to invite other communities, please stand by! Mission Information: The mission story has yet to be released, however the basic premise is that all the attending communities are going to be facing off against AFI, so bring your A game!! There are two games which will be played, they will each last from an hour to an hour and a half (60-90 mins) Modset Setup & Timings The information regarding Modset / Timings can be found in This Google Doc. (Do note, since AFI is hosting this event, they use a custom mod installer AFISync which can be found in the aforementioned document). A basic breakdown would be this (Note, all timings are in UTC Join server 1545 UTC Slotting: 1600 UTC Briefing 1615 UTC Game start 1635 UTC There will be a short intermission after Game 1 ends, after which, Game 2 will start with a similar (but quicker) slotting process as outlined above. Roster The main Roster can be found here: https://docs.google.com/spreadsheets/d/1qIOUdPjBam-go5SkqVEq6cnb0TgjQLPsJREinHWAbZ4/edit#gid=0 The slots FK have are as followed: Mission 1: Mission 2: Link to PR discord where communication and extra information will be done: https://discord.gg/vGT9Xjs5Dd (Ask for Emissary Role)If you wish to take a particular slot, please post it in a comment as well as RSVPing to this post.
  24. Rhea

    New Moderator Announcement

    @Kreeper and @sh4rdknight have joined the staff team as Moderators. 🔹 Congratulate them next time you see them! Please give our new members a few days to read up on their new duties before hounding them. 🔹 Thank you so much @Conga Line of Neckbeards for the glorious photo... it's just perfect for the occasion.
  25. Wattsits

    Arid Annexation - Operation: Herat

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    Slotting is now closed.
  26. Sarissa

    Arid Annexation - Operation: Herat

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    Hammer 2 Driver please
  27. Deadweight

    Arid Annexation - Operation: Herat

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    As Arg is taking 1|2 Medic from me, I would like to apply for Plt Medic instead.
  28. Arg

    Arid Annexation - Operation: Herat

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    1|2 medic please, got tags
  29. Silberjojo

    Arid Annexation - Operation: Herat

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    1|1 SL please 👀
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