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  1. Yesterday
  2. Fred

    Friday Night Fight - TvT

    Yup! @Melo good catch
  3. Last week
  4. This guide will cover the impact of weight on your stamina and how to better manage it, and will give you some basic loadout templates and equipment recommendations. Be aware that the following is true for the standard FK Modpack in servers 1 and 2, where our Main Missions happen. The other servers, as well as non-standard modpacks are likely to have different equipment and stamina settings. Index Terminology Weight Stamina and its management Loadouts 4a. BLUFOR 4b. REDFOR General advice and personal recommendations on equipment Change Log 1. Terminology Sprinting: You are moving while holding your “Sprint” key (“Shift” by default). Jogging: You are moving with your weapon lowered after using your “Toggle raise weapon” key (2x ”Ctrl” by default). Combat pace: You are moving with your weapon lowered after using your “Toggle raise weapon” key (2x ”Ctrl” by default) and your “Combat Pace (Toggle)” key (2x ”C” by default). Walking pace: You are walking with your weapon raised, after using the “Walk/Run (Toggle)” key (“Ctrl+C” by default). 2. Weight Approximately, big changes on stamina happen every 5kg or so. I will cover what happens when you are 20kg or heavier, as you will almost never have equipment amounting to less than that. 20-25kg: You can sprint for a long time, and recover stamina very quickly. You recover stamina while jogging and combat pacing. 25-30kg: You can sprint for quite a bit, and recover stamina fairly quickly. You don’t deplete stamina while jogging, but don’t recover any either. You still recover stamina while combat pacing. 30-35kg: You can sprint for moderate distances, and recover stamina fairly quickly. You slowly deplete stamina while jogging. You still recover stamina while combat pacing. 35-40kg: You can sprint for short distances, and recover stamina after a short rest. You can jog for some time. You slowly recover stamina while combat pacing. 40-45kg: You can sprint for very short distances, and recover your stamina after a short rest. You can jog for a short time. You slowly recover stamina while combat pacing. 45-50kg: You can sprint for very short distances, and you need a moderate amount of time to recover your stamina. You quickly deplete stamina while jogging. You don’t recover stamina while combat pacing, but you don’t deplete it either. >50kg: You can sprint for a handful of seconds. You need a few minutes of rest to recover your stamina. You quickly deplete your stamina while jogging. You also deplete stamina while combat pacing. 3. Stamina and its management As we've seen stamina is important to you because it determines how much and how far can you move at a certain speed, but it also affects at which speeds can you move. If you don't manage your stamina properly, you can be shit out of luck if you need to sprint to run away from something or across open terrain, only to find out you're out of breath. Thus, one of your priorities is to keep your stamina as high as you can for when you really need it. So, how does stamina work? And how do you preserve it? You have 5 stamina bars at the top right of your screen, below where your weapon and spare magazines are listed. When your stamina is full, you won’t see the indicator, since it will be transparent. As you deplete stamina and go down to 4 bars, it will become slightly visible, in white. If you continue to deplete stamina, the indicator will become yellow as you approach 2.5 bars. After you go below 2.5 bars, your character will start panting. The indicator will become orange as you approach 1.5 bars of remaining stamina. As you go below 1.5 bars of stamina, you will become unable to sprint anymore. As you approach 1 bar of stamina, the indicator will turn red and your character will start breathing heavily, and when you reach 0.5 bars, the borders of the screen will periodically darken. Finally, if you fully deplete your stamina, you will only be able to walk until you regain at least 1.5 bars of stamina. Use walking pace while clearing buildings. You will only deplete stamina while walking with an insane amount of equipment (60+ kg), so you will be able to move continuously and recover stamina at the same time. If you run with your weapon raised, you’ll deplete your stamina very quickly. When you head up or down a steep hill, don’t go straight up or down. Advance at an angle and from side to side. The steeper the climb up or down is, the more stamina it requires you to advance. But at the same time, the more even the terrain is, the less stamina it requires. Take every pause and stop your squad makes as a stamina break. Find a good position to hold quickly and don't move from there. To further increase your recovery, use freelook to look around, as moving your entire body to do so lowers your stamina recovery rate. If your assigned equipment makes you fairly heavy, see if you can crossload ammunition with squad mates. Ask riflemen that aren't carrying anything to help you, or request your TL/SL for a buddy/assistant. If you are still heavy or can't get somebody to help you, there are ways you can manage. Make sure you use combat pace at all times, and remind your SL. If even then, your squad is jogging, try to switch between jogging and combat pace every now and then to keep up as much as possible without depleting your stamina. But what about weapon sway? Doesn't weight or stamina influence it? Not really. From the tests I've done, and not counting the influence of wounds, weapon sway increases due to movement. When you stop and aim, the amount of weapon sway and how long it takes for it to stabilise depends on two factors: The speed at which you were moving prior to stopping. The faster you were moving, the greater the weapon sway you'll have, and the longer it takes to stabilise. Your stance while stopped. Being prone will reduce your weapon sway and help stabilise your aim faster than if you are crouching. Being crouched is also better than standing up. 4. Loadouts These loadouts have been made only with RHS and NIArms equipment (besides base game things), as these two mods are very unlikely to be removed short term. Mind you, these are my personal recommendations and might be influenced by my particular playstyle. Furthermore, remember that the weight amounts are merely for reference, as equipment restrictions might force you to carry much heavier equipment or not allow you to carry as much. To import a loadout, copy the text within the box below it, and click on the “Import” button in the ACE Arsenal. You can now save it with whatever name you want to give it, and change it at your leisure. However, bear in mind that you can't use the "Import" function while you're connected to one of our servers. You must do this by going to "Tutorials", "ACE Arsenal" in the top of the main menu of your game. All loadouts include the following: Rangefinder Map Compass AN/PRC-152 radio GPS Altimeter watch In uniform: Medical supplies 6xBandage (Packing) 1xMorphine autoinjector 1xEpinephrine autoinjector 1xTourniquet (CAT) 1xSplint 2xSaline IV (500ml) Entrenching tool 1x M83 Smoke Grenade (White) 1x M18 Smoke Grenade (Blue) 4a. BLUFOR Basic rifleman loadout (5.56 NATO assault rifle) [19.24kg] ACH OEF-CP Combat Uniform OCP MBAV (Rifleman) 2x M67 Fragmentation Grenade Mk18 Mod 1 + SU-230/PVS (4xScope) w/ 10x 30rnd magazines Basic rifleman loadout (7.62 NATO battle rifle) [20.96 kg] ACH OEF-CP Combat Uniform OCP MBAV (Rifleman) 2x M67 Fragmentation Grenade Mk 17 Mod 0 (STD) + SU-230A/PVS Coyote (4xScope) w/ 7x 20rnd magazines If you want additional ammo: Assault pack (Coyote) w/ 5x 20rnd magazines [+4.61 kg] Grenadier loadout [22.29kg] ACH OEF-CP Combat Uniform OCP MBAV (Grenadier) Mk18 Mod 1 (M320) + SU-230/PVS (4xScope) w/ 10x 30rnd magazines + 13x M443 HEDP Grenade Round Marksman [21.6 kg] ACH OEF-CP Combat Uniform OCP MBAV (Rifleman) 2x M67 Fragmentation Grenade Rangecard Mk 11 Mod 0 (EC) + M8541 (MRDS) + Harris Bipod w/ 7x 20rnd magazines If you want additional ammo: Assault pack (Coyote) w/ 5x 20rnd magazines [+4.59 kg] Machinegunner (5.56 NATO belt-fed) [33.63 kg] ACH OEF-CP Combat Uniform OCP MBAV (Machinegunner) Assault pack (Coyote) 2x M67 Fragmentation Grenade M249 PIP (Long/LCBA) + “SAW Grip + Bipod” w/ 6x 200rnd boxes Machinegunner (7.62 NATO belt-fed) [35.46 kg] ACH OEF-CP Combat Uniform OCP MBAV (Machinegunner) Assault pack (Coyote) 2x M67 Fragmentation Grenade M240G w/ 4x 200rnd boxes Additional equipment: (Any loadout) Sidearm: SigSauer P226R Combat (.357 SIG) w/ 3x 12rnd magazines [+1.9kg] (Any loadout) NV equipment: NV Goggles (Wide), Silencers for primary and secondary, AN/PEQ-15, 3x MS IFF Strobe-1 [approx. +2.00 kg, depending on silencer choice] (Marksman) NV Scope: M8541A + AN/PVS-27 [+0.64 kg] (Rifleman/Grenadier/Marksman) LAT launcher: M136 [+6.69 kg] (Rifleman only) MAT launcher: M3 MAAWS + Optic + Assault pack (Coyote) w/ 2x FFV751 HEAT [+17.75 kg] 4b. REDFOR Basic rifleman loadout (5.45x39) [20.58 kg] 6B47 VKPO 6B45 (Rifleman 1 or 2) 2x RGD-5 Izhmash AK-12 + SU-230/PVS (4xScope) w/ 11x 30rnd magazines Grenadier [24.93 kg] 6B47 VKPO 6B45 (VOG) 2x RGD-5 Izhmash AK-12 (GL) + SU-230/PVS (4xScope) w/ 11x 30rnd magazines + 13x VOG25 (HEDP) Marksman [20.75 kg] 6B47 VKPO 6B45 (Rifleman 1 or 2) Range Card 2x RGD-5 SVDM (NPZ) + M8541 (MRDS) w/ 18x 10rnd magazines If you want additional ammo: Sidor w/ 20x 10rnd magazines [+5.47 kg] Machinegunner (5.45x39 magazines) [33.52 kg] 6B47 VKPO 6B45 (Machine Gunner) UMBTS (EMR) 2x RGD-5 RPK-74M w/ 18x 60rnd magazines Machinegunner (7.62x54mmR belt-fed) [34.93 kg] 6B47 VKPO 6B45 (Machine Gunner) UMBTS (EMR) 2x RGD-5 PKP w/ 3x 250rnd boxes Additional equipment: (Any loadout) Sidearm: 6P53 w/ 3x 18rnd magazines [+1.78 kg] (Any loadout) NV equipment: NV Goggles (Wide), Silencers for primary and secondary, Perst-1IK, 3x MS IFF Strobe-1, Chemlight Shield + Chemlight [approx. +2.00 kg, depending on silencer choice] (Marksman) NV Scope: M8541A + AN/PVS-27 [+0.64 kg] (Rifleman/Grenadier/Marksman) LAT launcher: RPG-26 [+2.89 kg] (Rifleman only) MAT launcher: RPG-7V2 + PGO-7V3 + RPG Carrier w/ 4x PG-7VL [+15.09 kg] 5. General advice and personal recommendations on equipment Have a temporary loadout save. Each time you have finished adjusting a loadout for a mission, save it. Your game might crash, your connection might fail, or the server might take a big shit. Whatever the reason might be, it will make your life easier to just load it in the moment you’re back in. Always carry a silencer or flash hider on night missions. The muzzle flash of your gun will blind you when you fire with your NVGs on. I strongly recommend you to always carry a sidearm. They don’t weigh that much, and can save you in a pinch, such as: If you run out bullets in front of an enemy (It really is faster to switch weapons than to reload! Especially if you’re carrying a belt-fed machine gun). If you or a teammate run out of primary weapon ammo and nobody can share and you can't loot anything around you. Use a chemlight shield with a white chemlight instead of a Maglite XL50 to illuminate your map. They weigh the same and chemlights illuminate a larger area in your map. And no, they don’t run out. To use the chemlight shield, make sure you have one plus a chemlight in your inventory. Then, use ACE self interaction and go to "Equipment", “Chemlights”, and choose the “Prepare Chemlight Shield” option corresponding to the colour of chemlight you want to use. You can only choose once. Alternatively, if one of your weapons has a mounted flashlight, you can use that as well to illuminate your map. It has the advantage of not taking inventory space, but it also weighs more. Illumination is identical to that of the Maglite XL50. Other things you can carry when you are very light and essential equipment is sorted: If your squad is using a vehicle, bring a toolkit. From changing a tire to fixing up the engine, any repairs will require you to have one [+3.63 kg] More ammunition is always good, so be an ammo bearer. Get 3-4 spare mags for each squadmate and a belt or two for each Autorifleman. Balance ammo types and fill your backpack until you're around 35 kg. Explosives can create openings and entrances, deny enemy assets, or just outright get you out of sticky situations against enemy armoured vehicles when AT is unavailable. Bring an M152 Firing Device, a Defusal Kit, and 2x M112 Demolition Block [+2.19 kg] If things look bleak, go to your inventory and double click the M112 Demolition Blocks. You will be prompted to "Convert to short fuse". You now have one "M112 Demolition Block (Throwable)" that you can throw as a grenade. You can convert as many as you're carrying, and revert them back to placeable explosives by double clicking them again and choosing "Remove short fuse". You can also do this with the M183 Demolition Assembly. But bear in mind that it's heavy, and doesn't reach very far, i.e. throw it and run the fuck away. 6. Change Log v1.0 – 24/10/2021 – Initial guide release.
  5. Melo

    Friday Night Fight - TvT

    @Fred This will be the Halloween FnF right?
  6. kMaN

    Operation Vengeance: Recon

    until

    Gold Medic please.
  7. Veagance

    Operation Vengeance: Recon

    until

    Silver demo please
  8. Silberjojo

    Operation Vengeance: Recon

    until

    Silver Lead please
  9. Melo

    Operation Vengeance: Recon

    until

    Silver Medic (W/ Tags) please
  10. Griffin68965

    Operation Vengeance: Recon

    until
    S.O.G. Prairie Fire DLC required! Operation Vengeance: Recon ++MISSION BRIEFING++ Time: 5:10 am HQ can only plan the main assault on the American targets to a certain extent with the limited information that they have to hand. Two three man teams have been sent into the region to gather as much information about the airfield and the unknown northern target, before compiling a report, and transmitting it back to HQ. The airstrip itself is believed to be relatively lightly protected. The adjacent military base however, is believed to be a much tougher nut to crack and holds armoured equipment and artillery pieces. Both the airstrip and the military base are surrounded by a minefield of unknown size. We poses no useful information on the northern target whatsoever, so anything you can gather would be greatly appreciated. It cannot be stressed enough just how important it is that you do not get caught during the operation, as this will only lead to reinforcements being brought into the area, and HQ will insist on the assault going ahead regardless. If you are spotted, you must avoid capture AT ALL COSTS, they enemy cannot know what is being planned. As the Recon element your tasking will be as follows. The main assault force will be entering the area through underground tunnels, these tunnels have almost been completed and all they need is the ideal place to breach the surface. We reckon we can construct 3 exits in the time before the assault and you are responsible for locating the optimum positions for them, remember that if the enemy find them, the assault teams will have a nasty surprise. The main assault has to go ahead no matter what is inside the target locations. Subsequently, establishing what's inside the bases is secondary (although it is still to be done if possible). Your main task is to establish the area covered by the minefield and to clear a path or paths through said minefield leading towards the target. These paths are to get as close to the target as you believe possible without being detected. External patrols are also to be noted down. As mentioned, any information on the unknown northern target could also be of great value and as ever. keep an eye out for enemy spec-ops units. Zeus' Note! The information gathered in this mission will be the ONLY detailed information that the PLT will get for a 1st Main event coming up in the near future. For this reason it is recommended that you note down the grid coordinates of any major positions of interest, taking photos is also an option. The Recon leads will be responsible for compiling this information at some point after the mission, and sending it to the Zeus as well as the PLT for the Main event once applicable. The other members of the group are welcome to participate in this process if the wish, but it is not mandatory. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) (Mission is limited to 6 slots) *Silver is considered to be PLT* Silver: Squad Lead (SL TAGS) (MP40, PM) @Silberjojo Medic (MEDIC TAGS) (SKS, PM) @Melo Demo Specialist (REGS+) (PPSh-41) @Veagance Gold: Squad Lead (SL TAGS) (MP40, PM) Open Medic (MEDIC TAGS) (SKS, PM) @kMaN Demo Specialist (REGS+) (PPSh-41) Open --SLOTTING-- ++RESTRICTIONS/NOTES++ scripted loadouts (no SR radios or GPS) Looting of enemy weapons is allowed if required No resupply No Respawns BFT disabled. There will be no "Zeus" briefing, the text above is all you have. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack (remember to enable the DLC in the launcher)
  11. ZeFlyingDutchman

    FK Gaming Promotional Trailer

    ....Do not, whatever you do, visit that ''content creator's'' Twitter. Just don't. Trust me.
  12. Rhea

    FK Gaming Promotional Trailer

    FK is proud to announce our very own promotional trailer! Shot, produced, and edited by @Vix Blackhunt, with assistance by @Tactical-Bacon Thank you both for all of your hard work on this project. The end result is better than we could have ever imagined! The video will be used in conjunction with our other weekly ads on platforms such as reddit and the steam community thread for ArmA 3!
  13. Earlier
  14. Griffin68965

    Operation Vengeance

    until
    S.O.G. Prairie Fire DLC required! Operation Vengeance ++MISSION BRIEFING++ Time: Midday A major assault is being launched on American positions towards the North of Vietnam, however our forces are being severely hampered by U.S air support. To try and remedy this, a small assault force has been sent behind enemy lines to assault Khe Sanh SF camp and it's adjacent airstrip. Your assault teams will be entering the area via underground tunnels, the exits for which are being determined by two Recon teams dispatched ahead of time (the above picture will be updated once the tunnel locations are finalised). Once you have emerged from your tunnels you are to breach the military base and destroy as much equipment as you can, and generally attempt to hamstring U.S capabilities to launch any long range attacks. There is also a small compound to the north of the airstrip that is seeing substantial activity, although its purpose is unknown. Our Recon teams will hopefully be able to provide further information in their report. The assault will be tough and the decision to fall back is ultimately yours, whenever you do decide to retreat, you are to return to your tunnels and exit through them. The target airstrip is believed to house both rotary and fixed wing aircraft. The military bases is housing at least one artillery battery, a few anti-aircraft guns and a number of tanks and other vehicles, alongside the infantry garrison. All of these are to be destroyed. You are a long way out from any support, and the longer you stay there, the heavier the resistance you'll encounter, if you kick up enough of a fuss the Americans might even divert some of their aircraft to deal with you. Both the base and the airstrip are surrounded by a sizable minefield, which our Recon teams are working to clear paths through. The paths they have cleared along with any further information they have gathered will be listed in their report (the report will be linked here). We have attempted to equip you with all the gear you'll need. Your "Alpha" unit has been equipped for CQC and anti tank work, and your other squads have been equipped for mid-range combat. Your "Demo Specialists" have been provided explosives and mine clearing gear, just in case. We do have artillery support available, but it's at such long range that there is just as high a chance of us hitting your as there is hitting the enemy, but if you want to call it in you can, just keep your heads down. Resupply will not be available as travelling over land is suicide and transporting all the extra equipment through tunnels is deemed by command to be far more trouble than it's worth given the risk of discovery. With that in mind, use your equipment sparingly and steal from the enemy if required. Zeus' note!: Further information will be gathered by two Recon teams in an off-hours mission run prior to this one. They will pass on this info to whoever requests the PLT role. For this reason, as well as the nature of your start, it is strongly requested that someone takes it ahead of time. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) (Mission is limited to 35 slots, 6 man squads) PLTN: PLT (PLT Tags) (SKS, TT-13) Open PLT 2ic (2ic Tags) (SKS- TT-13) Open Medic (Medic Tags) (SKS) Open Alpha- CQC squad: Squad Lead (SL TAGS) (SKS-GL, TT-13) Open Medic (MEDIC TAGS) (SKS) Open 1x RPG Operator (SKS, B41) (on the day) Team Lead (TL Tags) (PPSh-41, TT-13) Open 1x Demo Specialist (PPSh-41) (on the day) 1x Breacher (PPSh-41, ISh-54)(on the day) Bravo- Mid-range squad: Squad Lead (SL TAGS) (SKS, TT-13) Open Medic (MEDIC TAGS) (SKS) OPEN 1x Machine Gunner (DP-27, TT-13) (on the day) Team Lead (TL Tags) (SKS, TT-13) OPEN 1x Demo Specialist (SKS) (on the day) 1x Designated Marksman (SKS- Scoped, TT-13) (on the day) Charlie, Delta, Echo (also mid-range squads) = overflow and cannot be reserved 2x extra slots available in all squads to make 8 man. --SLOTTING-- ++RESTRICTIONS/NOTES++ scripted loadouts (no SR radios or GPS) Looting of enemy weapons is allowed if required No resupply 4x Respawns (requested by PLT lead) BFT disabled. There will be no "Zeus" briefing, the text above is all you have. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack (remember to enable the DLC in the launcher)
  15. until
    With myself as Dungeon Master, we will be playing Rise of Tiamat, the second of the two modules that make up Tyranny of Dragons. The Cast: @OneMadPanda aka "Open Lord Hater". @FloofyFloof aka "I never asked for this". @SABER aka "Mr. Bird Facts". @Sasquatch Rick aka "TRIPPIN' BALLS BEHOLDER FIGHT LESGOOOOOOO". @Garfield0003 aka "Non-descript faith void". --- Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.
  16. Glad1us

    Rhea's Repeated Revelry

    Comon, just put something in Becky's drink to make her sleep and sneak out and to the event.
  17. Rhea

    Rhea's Repeated Revelry

    Unfortunately, due to last minute schedule changes I will not be available to attend my own event. Normally for any other event I would just cancel and reschedule but as the revelry has gained so much traction in the community and the lack of actual "need" for one specific person to "lead" it I will keep it up. Feel free to party on in my absence. Send me memes as I'm sure I'll be bored out of my mind while working. ❤️ Play responsibly
  18. Fred

    Friday Night Fight - TvT

    PLEASE RSVP IF YOU ARE PLANNING ON ATTENDING! Hosted every Friday, Friday Night Fight (FNF) is a big recurring TvT brawl bringing multiple ARMA3 communities together, with only one team taking home victory at the end of the fight. FNF hosts missions in EU and NA time zone and FK is joining the fight this Friday. We have a section on Discord set up that is dedicated to FNF events, if you would like to be added please contact Fred. This week's FNF will be extra spooky so make sure to turn up and experience the thrill of being spooked! Note: I will be filling in the RSVP for the event on Wednesday afternoon, if you are planning to attend please make sure you have RSVP'd before then. If you have not RSVP'd but still wish to attend you are welcome to do so, however a place is not guaranteed. Mods and server details can be found on there discord, linked in the event page below. ALL INFO IN OUR FRONT PAGE POST: If you wish to attend FNF on additional Fridays in the month, please join the PR discord: https://discord.gg/dzt388ynZ4 Just @Fred and request the @FNF role.
  19. EdwardR

    VR ArmA Knockoff (Onward) Shenanigans

    until
    So, you've got a VR headset and ya don't know what to do. Introducing: Onward. A VR co-op tactical shooter..... thing. gun go brr, idk. Seriously tho, it does seem like we have enough people here with VR headsets. Since this is a MilSim(ish) community, why not give this a go? On Steam, Onward costs 23 EUR as of the time of writing, however, if you don't own it, we can figure something out. ;3
  20. Peterowsky

    Basic Training 101

    until
    Overview This training is aimed at people who are new to the FK. Whether you are brand new to ARMA, or you are a veteran coming to grips with our Modset, this training is for you. Topics that will be covered: How to successfully join our servers What happens in the TS Main Mission and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - How to get yourself equipment you'll need ACE Interactions - Utilising your equipment and interacting with objects ACE Medical - How not to bleed out Utilising the Short Range Radio and general principles of communication Introduction to Light Anti-Tank (LAT) that Riflemen use Answering your questions about FK, ARMA missions, and in-game mechanics (to the best of my ability) Brief introduction to BLUFOR and OPFOR vehicles (if time allows) Using the rangefinder and working with map (if time allows) Although we will be learning how to quickly and efficiently create a loadout that has all your basics, one that I've created will be made public as an example. Feel free to save and utilise it as you wish. Attending and completing Basic Training will grant you 1 of the 4 referral points required to attain the 'Regular' status in our community, and proceed to earning tags for more advanced roles. How to join Please RSVP here and be at "Basic Training" room on TS at given time. We will be conducting this training on server 1. Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1500 BST. Expect roughly 2 hours of time taken, but consider that dealing with technical issues and minor delays could add approximately 20 minutes. You're expected to have the mods from our modset downloaded via Steam. Make sure you have the April 2021 Modset. Current modset is here: https://www.fkgaming.eu/documentation/joining-arma/ The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones. Please install the TFAR Plugin in Teamspeak. Make sure it is the (BETA!!!) version featured in the Modset. If you do not feel confident that your TFAR has been installed correctly, arrive a couple of minutes early and I'll be happy to help sort things out. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma mission: Recommended reading Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too. TFAR guide - will be covered to some extent, contains list of of radios for each faction. Rifleman's Basic Medical guide - for injury treatment Weapons Guide - What you can take and when.
  21. Peterowsky

    Basic Training 101

    until
    Overview This training is aimed at people who are new to the FK. Whether you are brand new to ARMA, or you are a veteran coming to grips with our Modset, this training is for you. Topics that will be covered: How to successfully join our servers What happens in the TS Main Mission and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - How to get yourself equipment you'll need ACE Interactions - Utilising your equipment and interacting with objects ACE Medical - How not to bleed out Utilising the Short Range Radio and general principles of communication Introduction to Light Anti-Tank (LAT) that Riflemen use Answering your questions about FK, ARMA missions, and in-game mechanics (to the best of my ability) Brief introduction to BLUFOR and OPFOR vehicles (if time allows) Using the rangefinder and working with map (if time allows) Although we will be learning how to quickly and efficiently create a loadout that has all your basics, one that I've created will be made public as an example. Feel free to save and utilise it as you wish. Attending and completing Basic Training will grant you 1 of the 4 referral points required to attain the 'Regular' status in our community, and proceed to earning tags for more advanced roles. How to join Please RSVP here and be at "Basic Training" room on TS at given time. We will be conducting this training on server 1. Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1500 BST. Expect roughly 2 hours of time taken, but consider that dealing with technical issues and minor delays could add approximately 20 minutes. You're expected to have the mods from our modset downloaded via Steam. Make sure you have the April 2021 Modset. Current modset is here: https://www.fkgaming.eu/documentation/joining-arma/ The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones. Please install the TFAR Plugin in Teamspeak. Make sure it is the (BETA!!!) version featured in the Modset. If you do not feel confident that your TFAR has been installed correctly, arrive a couple of minutes early and I'll be happy to help sort things out. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma mission: Recommended reading Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too. TFAR guide - will be covered to some extent, contains list of of radios for each faction. Rifleman's Basic Medical guide - for injury treatment Weapons Guide - What you can take and when.
  22. Peterowsky

    Basic Training 101

    until
    Overview This training is aimed at people who are new to the FK. Whether you are brand new to ARMA, or you are a veteran coming to grips with our Modset, this training is for you. Topics that will be covered: How to successfully join our servers What happens in the TS Main Mission and Off-hours rooms Slotting procedure and what happens in the spawn area ACE Arsenal - How to get yourself equipment you'll need ACE Interactions - Utilising your equipment and interacting with objects ACE Medical - How not to bleed out Utilising the Short Range Radio and general principles of communication Introduction to Light Anti-Tank (LAT) that Riflemen use Answering your questions about FK, ARMA missions, and in-game mechanics (to the best of my ability) Brief introduction to BLUFOR and OPFOR vehicles (if time allows) Using the rangefinder and working with map (if time allows) Although we will be learning how to quickly and efficiently create a loadout that has all your basics, one that I've created will be made public as an example. Feel free to save and utilise it as you wish. Attending and completing Basic Training will grant you 1 of the 4 referral points required to attain the 'Regular' status in our community, and proceed to earning tags for more advanced roles. How to join Please RSVP here and be at "Basic Training" room on TS at given time. We will be conducting this training on server 1. Time in the calendar should be automatically adjusted to your own timezone, but just to make sure, this training will start at 1500 BST. Expect roughly 2 hours of time taken, but consider that dealing with technical issues and minor delays could add approximately 20 minutes. You're expected to have the mods from our modset downloaded via Steam. Make sure you have the April 2021 Modset. Current modset is here: https://www.fkgaming.eu/documentation/joining-arma/ The best way of making sure you have exactly what you need is to click that "PRESET FILE" link, open your Arma 3 launcher, go to MODS section and import the file - it will auto-subscribe mods you need, start downloading them and create Mod Preset for FK. Then even if you're playing elsewhere and have hundreds of other mods you'll load only the correct ones. Please install the TFAR Plugin in Teamspeak. Make sure it is the (BETA!!!) version featured in the Modset. If you do not feel confident that your TFAR has been installed correctly, arrive a couple of minutes early and I'll be happy to help sort things out. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma mission: Recommended reading Recommended bindings and ACE settings - we will cover these during the training as well. This is contained up there ↑ too. TFAR guide - will be covered to some extent, contains list of of radios for each faction. Rifleman's Basic Medical guide - for injury treatment Weapons Guide - What you can take and when.
  23. Griffin68965

    Divinity Original Sin 2 "Playthrough"

    until

    I'd be up for it if you can't get a 4th, but i'm not sure if i'd be able to commit to the "every other day" idea, depending on what time you would plan to run the sessions.
  24. IceCream

    Divinity Original Sin 2 "Playthrough"

    until

    Well, if we can get 1 more , then we can start when ever if you guys are up for it, since ( currently ) no one else has shown interest
  25. andyt90

    Divinity Original Sin 2 "Playthrough"

    until

    Tbh IF and its a big if my pc is back up and running reliably and you dont get anybody else by the time you do this i would be up for a run only played the start of it before.
  26. Rhea

    Rhea's Repeated Revelry

    Rhea's Repeated Revelry Rules: 1. Regulate your alcohol consumption - if you're too drunk you'll be asked to switch to water, if you don't get the hint and sober up a little you will be asked to take a break, if you still don't sober up you will be removed from team speak for 8 hours 2. Games will be chosen by popular demand (straw poll) if you do not want to play the game chosen, or do not have it - you're welcome to spectate but do not throw a hissy fit. If we want to break up the room and play multiple games we can, but all drunk games need to be hosted in locked rooms (to make a locked room ask any staff member or veteran) 3. If you are drunk and participating in these events DO NOT go up into the main TS rooms and interfere with other games/conversations. Once you've taken your first drink you are to quarantine yourself to the locked event rooms (or afk/quiet room) for the entirety of your inebriation. 4. Should go without saying but all instructions from staff are to be followed. If a staff member asks you to step away from your computer for a moment- do so. If you are asked to lower your voice - do it. Staff volunteer to ensure everyone has an enjoyable experience on FK. If you're disturbing someone else's enjoyment a staff member shouldn't have to point out an exact rule to ask you to knock it off. 5. Webcams can be shown via discord. Please keep it PG or risk a permanent ban. No one will be pressured into turning on their webcam for any reason. 6. No one will be pressured to drink! If you'd like to enjoy playing with a bunch of drunk idiots while sober then more power to you. 7. During the event no one underage (under 18 years of age) will be openly drinking. Moderators can and will ban for up to 24 hours if a member known to be underage is openly drinking. We do not condone underage drinking in FK 8. To keep this event safe for all involved designated "water breaks" will be announced. Games will be paused for 15 min breaks hourly. This will allow attendees a moment to get a glass of water, and/or visit the bathroom. 9. If you're not having fun, you're doing it wrong. If your reaction to alcohol is to get angry, or depressed please do not drink. Just because others are drinking doesn't mean you have to partake. You can have an enjoyable night without alcohol. 10. There will be no recording or streaming. Period.
  27. IceCream

    Divinity Original Sin 2 "Playthrough"

    until

    Free reign , just be one of the OG characters (the voiced ones with backstory)
  28. Beshman

    Divinity Original Sin 2 "Playthrough"

    until

    I've done it all the way through, but don't really remember much I'm down for it, but will happily give up my slot for a 1st time player Are you restricting the roles at all? Or will it be free reign?
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