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  1. Today
  2. Museman7

    [Scripted WW2] Battle of Panovo

    Ivan 1-2 machine gunner please, no tags
  3. Skate

    [Scripted WW2] Battle of Panovo

    Ivan 1-2 driver (tags)
  4. greg3000il

    [Scripted WW2] Battle of Panovo

    gib any AAR in 1st section please
  5. Yesterday
  6. Northman

    [Scripted WW2] Battle of Panovo

    1 SECTION Light Machine Gunner.
  7. KingShibe

    Siege of Madrigal - Springbok #1

    until

    Alpha 2iC please, no tags
  8. Sarissa

    Siege of Madrigal - Springbok #1

    until

    Fixed the Modset link
  9. ZeFlyingDutchman

    [Scripted WW2] Battle of Panovo

    1st section command please
  10. Last week
  11. Mesa

    [Scripted WW2] Battle of Panovo

    1st section marksman pls
  12. Winters

    FK Quarantine Festival

    So in the past I have run a few FK festivals and thought with the world in shit right now and people stuck in the house, why not have some fun events brought back... I'm going to try to setup the same as has been done before, so there will be 4 rounds - Tanks, Heli's, Boats and Jets. Jets is a bonus final round using single seaters, but the other 3 rounds are teams of 3, so either get a group together beforehand or just turn up and we can put people together!
  13. Winters

    Death Race

    This is an event that I have run multiple times before, as have others and has always been fun! Map is yet to be decided but should be on one with a large motorway with at least one long straight on it... This can be teams of 1-3, doesn't matter, expect to die, get arma'd, etc. its all a bit of fun!
  14. johnb43

    Siege of Madrigal - Springbok #1

    until

    Bravo Medic, tags, please.
  15. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  16. Jerichron

    Siege of Madrigal - Springbok #1

    until

    Alpha Squad Lead please.
  17. Jerichron

    [Scripted WW2] Battle of Panovo

    @Malbryn Ivan 1-3 CMDR Tags
  18. griffin68965

    Siege of Madrigal - Springbok #1

    until

    Platoon AT please
  19. LurkerOne

    Siege of Madrigal - Springbok #1

    until

    Platoon Medic please (no tags)
  20. Servok

    Planetside 2

    until
    This will start after first main. Just throwing this in for those that are keen to do some more Planetside 2 together as an outfit. Have a read of this quickly for squad layouts. https://docs.google.com/document/d/1UlghDIgjTj6bhiCsCMGMbujk-NCDiJSmvEFllW_-w7g/edit?usp=sharing We will try and base it off loosely on those squad layouts to try and bring a bit more structure to the squads. I wont be reserving slots or anything I'll just sort it out on the day by asking people what they like playing and I'll adjust squads from there. I'll most likely platoon this to try new/old strats from when I played very regularly on an aussie server. Other than that we will get some sort of order in our platoon soon enough and be a outfit to have our name on many sector captures soon.
  21. Spartan_MiniMe

    Siege of Madrigal - Springbok #1

    until

    Alpha medic
  22. BigT

    Siege of Madrigal - Springbok #1

    until

    @Sarissa approved
  23. Colek

    [Scripted WW2] Battle of Panovo

    1st Section Submachine Gunner please.
  24. Rhea

    Ace3 Medical Update - Test Mission

    The purpose of this event is to test the new settings of the Ace3 Medical Mod update. This mission will be run like an off-hours, tags for any assets other than medic tags will not be enforced. Slotting will be done at mission start as normal. All FK rules and restrictions still apply unless specified by a Medic Trainer ( @Sarissa@Spartan_MiniMe@Rhea@johnb43) All players are welcome whether or not you have an interest in being a Medic- this mod update effects a wide range of roles from riflemen to PLTHQ. At the end of the mission we ask you to stick around and give your feedback, one at a time in an organized debrief. If you would like to Zeus this mission please comment below. First come first served. Zeus: *None* All attendees to gather in the Medic Training channel on Teamspeak Connection Info and Modset MODSET arma6.fkservers.eu port 2602
  25. Rhea

    Ace3 Medical Update - Test Mission

    The purpose of this event is to test the new settings of the Ace3 Medical Mod update. This mission will be run like an off-hours, tags for any assets other than medic tags will not be enforced. Slotting will be done at mission start as normal. All FK rules and restrictions still apply unless specified by a Medic Trainer ( @Sarissa@Spartan_MiniMe@Rhea@johnb43) All players are welcome whether or not you have an interest in being a Medic- this mod update effects a wide range of roles from riflemen to PLTHQ. At the end of the mission we ask you to stick around and give your feedback, one at a time in an organized debrief. If you would like to Zeus this mission please comment below. First come first served. Zeus: *None* All attendees to gather in the Medic Training channel on Teamspeak Connection Info and Modset MODSET arma6.fkservers.eu port 2602
  26. Sarissa

    Siege of Madrigal - Springbok #1

    until
    ++MISSION BRIEFING++ -This is a priority message from UNSC High Command- - Following the deployment of ODSTs to the Barcelonova area, Insurrectionist activity has picked up in the Northern Continent, Virolahti. This area is less colonised than the other parts of Madrigal, and appears to be where the majority of Insurrectionist supplies are flowing from. - - The 4th Battalion, 17th Army Corps "Springboks" are hereby deployed and ordered to interdict Insurrectionist supply routes and material production on the northern continent to support other UNSC operations. - "Rangers Lead the Way" Operation SERPENT is the beginning of a new campaign on Madrigal. Your platoon is being Airlifted into LZ ADDER. Strike Objectives VIPER and COBRA, two Insurrectionist strongholds. While there, obtain any intel which will further your overall objective of pacifying the northern continent. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the fictional world of Halo. The mission will be making use of the Arma 3 mod Operation: TREBUCHET which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo universe based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure will remain the same for this mission. NOTE : THIS MISSION USES AN ADDITIONAL MAP VIROLAHTI IT HAS A MAXIMUM SLOT SIZE OF 34 ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY): PLTN Medic (MEDIC TAGS): @LurkerOne PLTN AT Rifleman: @griffin68965 PLTN ATA Rifleman: ALPHA SQUAD: Alpha Squad Lead (SL TAGS): @Jerichron Alpha 2iC (TL TAGS): Alpha Medic (MEDIC TAGS): @Spartan_MiniMe BRAVO SQUAD: Bravo Squad Lead (SL TAGS): Bravo 2iC (TL TAGS): Bravo Medic (MEDIC TAGS): @johnb43 CHARLIE SQUAD: Charlie Squad Lead (SL TAGS): Charlie 2iC (TL TAGS): Charlie Medic (MEDIC TAGS): ++RESTRICTIONS++ 1st. Only Weapons and equipment from the Operation: TREBUCHET mods may be used within the mission. 2nd. This mission is 'semi scripted' - your weaponry, equipment & uniform is already assigned. MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - INCLUDING NEW MAP
  27. Garfield0003

    [Scripted WW2] Battle of Panovo

    Ivan Plt cmdr pls
  28. EHOPPPS

    [Scripted WW2] Battle of Panovo

    Ivan 1-2 commander plz nt
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