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  3. EHOPPPS

    Milbase

    Milbase Sever: FK1 Standard FK Modset Note: Milbase will be going on a short break over the Christmas holiday so there wont be a planned session on the 23rd Dec. Intro For those who do not know what milbase is to put it short its a normal fk mission with three differences: A) Your assets are chosen by you with the approval of your commander. B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there. C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply). All levels of skill are welcome! Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave. The mission will start at 9:15pm/ 15 mins after the end of 1st main and will be on FK1 FK rules apply. Photo Credit: from @Malbryn, model @Mesa and me during last weeks session.
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  5. Eaglestrike

    Operation Mangonel (UNSC) Prelude [1st Main]

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    Alpha TL, No Tags
  6. AntiMatter

    Operation Mangonel (UNSC) Prelude [1st Main]

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    Drone op please (no tags)
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    @Oszur @L00_Cyph3r @LurkerOne @thesadgamer @Dog I've moved it to Sunday, Dec 18th. If you can't make that day, please modify your RSVP accordingly. Sorry for the rescheduling. 😔
  8. Jerichron

    Operation Mangonel (UNSC) Prelude [1st Main]

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    Pltn HQ please, Leadership tags (KNGT).
  9. TheSalader

    Recondo Intro: "Return from Nha Trang"

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    These are the best days for me aswell
  10. Oszur

    Recondo Intro: "Return from Nha Trang"

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    Ah that's okay, this weekend is sadly a no-go for me, except possibly Sunday.
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    Pretty much the same here.
  12. LurkerOne

    Recondo Intro: "Return from Nha Trang"

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    I'd only be available Friday,Saturday or Sundays
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    @Oszur @L00_Cyph3r @LurkerOne @TheSalader @Dog Unfortunately, I am working tomorrow evening (my time) during when I wanted to run the mission. What day & time this week (M - Sun) would ya'll be available to play?
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    PCF Cahun please
  15. TheSalader

    Recondo Intro: "Return from Nha Trang"

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    Ill grab SPC4 Sakamoto
  16. Oszur

    Recondo Intro: "Return from Nha Trang"

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    Cool! would like to join in any rifleman slot
  17. LurkerOne

    Recondo Intro: "Return from Nha Trang"

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    PV2 Johnson - Have Medic tags
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    S.O.G. Prairie Fire DLC required! This is a remake of Fubar's Recondo series missions to make them ACE compatible. Fubar gave me permission to modify his missions and the originals can be found here. Scripted mission using Malbryn's Framework 🤓 Minimal Modset as you already have most of them. Recondo Intro: "Return from Nha Trang" MISSION BRIEFING Recondo "Recondo" is a Co-op missions for up to 5 players. The story follows a LRRP team (Long-Range Reconnaissance Patrol) with the 101st Airborne during Vietnam. "Return from Nha Trang" is the first mission in a short campaign with five missions. The missions follow a coherent story with the same characters and their deployment and experiences in Vietnam in the Central Highlands during 1967. Intro: "Return from Nha Trang" This is the first mission and introduction to five men assigned to a LRRP (Long Range Reconnaissance Patrol) with the 101st Airborne stationed near Plei Ku Airbase. They have just returned from a three-week stint at Recondo school in Nha Trang. Staff Sergeant Campbell, the Team Leader of your team, "Recon Team Druid", had already passed Recondo school, and has served with a LRRP before. He was recently sent back to Recondo school to train some new wannabes, and shortly after assemble a new LRRPS team with the 101st in the Central Highlands. Notes This mission is more of an intro and set piece and has only one combat engagement in particular. Follow-on missions in the series have more combat opportunities. At mission end if the players want to play the next mission in the series, then we will do so. The next mission is Recondo Chapter 1: "Fields of Fire". Credits The following persons helped with the original Recondo series by Fubar. Skullbilts for his initial playtest and recommendation for adding sounds when new sub chats are started. REDBowl for his many, many playthroughs of my missions and beta testing. Team Savage for making this CDLC and bringing together an awesome community. R3vo for Eden Enhanced. johnnyboy for his awesome scripts! ++SLOTTING++ (TAGS & REGS PRIORITIZED)(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (Missions are limited to 5 slots - I've RSVP'd, but I'm only watching from Zeus) LRRP Team Druid: SSG Campbell (Team Leader) @L00_Cyph3r PV2 Johnson (Medic) @LurkerOne SGT Lopez @Oszur SPC4 Sakamoto @TheSalader PFC Cahun @Dog RESTRICTIONS/NOTES Scripted loadouts No SR radios No GPS No NVG BFT disabled SERVER INFO: Name: FK #5 SOG Prairie Fire Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset ** Link to Malbryn's mission-making framework can be found here.
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    ++MISSION BRIEFING++ OPERATION MANGONEL: BRIEFING DOCUMENT (WIP) - BACKGROUND AND GREATER INFORMATION AVAILABLE HERE "It's been four years since the end of the war. And today we send forth a vessel designed for battle, but now re-purposed. For peace." — Captain Andrew Del Rio, February 21st, 2557 Task Force OLYMPUS has arrived in Gamma Serpentis and is preparing to deploy ground forces to Cade's Rest. The cruisers UNSC Keyes & UNSC Deliberator will engage the Insurrectionist ships in orbit while UNSC Unto the Breach will deploy ground forces. The initial objectives of Operation Mangonel are to seize a Forward Operations Area and to sever the supply chain of Orbital Platform Magellan, forcing the Insurrectionists aboard to surrender. The first two objectives in this instance, are to be the Orion Orbital Elevator and Orion Airbase. 2nd Platoon, Bravo COY, 3rd Bn, 442n Marines will deploy via Pelicans of the 112nd Naval Heavy Lift Wing to capture both objectives. A flight of Wombat UAVs will be available from the 876th Autonomous Strike Wing to provide close air support. Once the Orion area has been secured, UNSC Unto the Breach will break atmosphere and take up a position above the island to provide aerial supremacy. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY) @Jerichron PLTN 2ic/RTO (PLTN 2ic/RTO TAGS) OPEN PLTN Medic (MEDIC TAGS) OPEN PLTN Drone Operator (FIXED WING TAGS) @AntiMatter NO TAGS ALPHA SQUAD: Alpha Squad Lead (SL TAGS) OPEN Alpha Squad Medic (MEDIC TAGS) OPEN Alpha Squad Team Leader (TL TAGS) @Eaglestrike NO TAGS Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS) OPEN Bravo Squad Medic (MEDIC TAGS) OPEN Bravo Squad Team Leader (TL TAGS) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS) OPEN Charlie Squad Medic (MEDIC TAGS) OPEN Charlie Squad Team Leader (TL TAGS) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS) OPEN Delta Squad Medic (MEDIC TAGS) OPEN Delta Squad Team Leader (TL TAGS) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. Equipment Restrictions are in effect and shall be listed below. ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. Autoriflemen may act as Grenadiers and carry the M319N Grenade Launcher instead of an Autorifle at Squad Leader's discretion. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. All variants of listed weapon platforms are permitted, providing they fit class requirements. Uniform: [OPCAN, Marines] CBU Infinite Vest: [OPCAN Marines] M52A [Digital Woodland] - any variant Headgear: [OPCAN] *Any* (Digital Woodland) Rifles: Autorifles: Misc (available to all): Pistols: Special Purpose (only taken when allocated within event): --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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    Get your ass moving to the dock. The UNSC Out for Milk will be taking you out to Battle Group Brazil. ++MISSION OBJECTIVE++ The main goal of the mission is to explore the forerunner structure and locate the control room so we can gain access to the main console inside. Everyone will be on the ground for this op. --NO MORE KNOWN OBJECTIVES-- MISSION SUMMARY: This will be a heavily themed mission run by the 402nd Bad Company with elements taken from the Halo Game Series. The mission will be making use of the Arma 3 mods which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted within the arsenal (the 402nd will provide us with public loadouts). Tags will not be used as this is joint op. ++EQUIPMENT++ We will be running ODST gear. Kits will be provided for us when loading in. There will be a restricted arsenals if you want to alter your loadout. --EQUIPMENT-- ++RESTRICTIONS++ The zeus has restricted attacking any aircraft which you see. It is recommend to use low-light mode or flashlights for this mission. --RESTRICTIONS-- ++NOTES++ This will be hosted on the 402nd server, their rules are similar to ours. The 402 does not have a slotting procedure we will be told what unit to join. We will be given squads to fill most likely with a SL from the 402nd. --NOTES-- MISSION REQUIREMENTS: TEAMSPEAK SERVER INFO : IP: 149.56.17.141:10031 Password: solitary ARMA SERVER INFO : IP: 199.127.61.120 Port: 2352 Password: Provided on the day Modset DISCORD SERVER INFO (OPTIONAL): Discord link To gain access please state that you're a member of FK and you will gain a guest role
  22. LurkerOne

    November Modset 2022

    November 2022 Modset Update After many weeks of hard work, it's here! The latest update to our main Arma 3 modset. This modset was unique in that it's the first time FK opened to the modtesting to everyone Regs+ and their vote weighed equally to staff members who voted. The modset was determined by the FK community. Therefore, if you have a complaint you should look to your left and right and ask your buddy, who either participated in the mod-testing or didn't. FK staff & techs would like to thank all who contributed for their hard work during the process. Now, onto the new FK November 2022 modset. On the faction side we have made some changes, BW Mod and Redd'n'Tanks have been removed and AMF has been added. It's not perfect, but is in active development and provides the community with a new faction. We have refreshed our map list, adding back in some favorites along with some new maps, notable of which is Fapovo Island. The great map modder Jerichron will be applying his magic to give us an improved version of the map. On the gear, uniforms and equipment side of things, we have replaced Military Gear Pack (MGP) with USP Gear & Uniforms AIO. USP AIO brings most of the same items, uniforms and equipment as MGP. We have also included the mod, ACE3 Arsenal Extended for USP AIO which allows for a new more compact way of choosing the options for uniforms, vests, etc. It allows for a smaller or better organized menu. kMaN has made a short video explaining this new feature afforded by the new mods. On the vehicles side, the community decided to stay with what is still some of the better mods that provide vehicles, ie - RHS series, 3CB, Firewill's aircraft, etc. Unfortunately, there hasn't been much regarding new mods for vehicles. AMF will be the sole mod to brings the community new vehicles. For Zeus', we have a new Breach mod which adds new items for players to try to breach doors To celebrate the new FK November 2022 modset, kMaN has ported three of his scripted missions, using @Malbryn's MalFramework to support the new modset. They can be played at any time or in-leu of a main mission Zeus ran mission on FK1 or 2. You don't need to subscribe to his missions as they are on our servers already, but you can see them on the Workshop: Operation Ice Fire I (USP) Operation Ice Fire II (USP) Operation Ice Fire III (USP) One of our goal's for the November 2022 modset was to try and bring something new, ie - weapons, equipment, helmets, vests, accessories, immersion, system, maps, etc. As a result, despite the number of mods increasing, the modset has only grown by a modest ~9 GBs which is still under the hard limit of 75 GB. Current (May 2022) Modset Size (GB): 65 New Modset (November 2022) Size (GB): 72 Removed Mods(May 2022) Size (GB): 12 Current (May 2022) Mods Count: 112 New (November 2022) Mods Count: 79 Anyway, onto some useful information. The modset will be live on FK 1 from Thursday, the 8th of December. Mod Preset & Installation The simplest way to get the new FK November 2022 modset ready will be to import it into the Arma launcher. FK7 MTT Server FK7 has been setup with the new modset for testing, the modset above can be used on the server and from the go-live date the same modset will be used so you do not have to download two different modsets. The password on FK7 has been reverted from the MTT password to the same password format that is used for all of our Arma servers. Below you will find a full list of what's come in, and what was removed. Mods Added and Removed Added Dynamic Camo System Mutambara Breach VS Static Line Jump MOD DEPENDENCY CHANGE Backpackonchest - Redux Ace Armor Adjuster AMF AIO RHSTERRACORE Isla Abramia ACE3 Arsenal Extneded Core ACE3 Arsenal Extended for USP AIO ACE3 Arsenal Extended pour AMF AIO Diyala Map PLP Containers Al Salman 2.0 USP Gear & Uniforms AIO USP Gear - IHPS Fapovo Island UMB Armavir G.O.S. N'ziwasogo v2 APEX Improved Craters USP Gear - Ace USP Gear Fix Removed UMB Columbia Summa Kujari Sanagasta Map DHI Uniforms and Equipment TFAR Compat DHI Tembelan Island Anizay Military Gear Pack BWMod Redd'n'Tank Vehicles Project - Future Vertical Lift Maksniemi Kerma Islands by [Veterans] Hatchet H-60 pack - Stable Version Hatchet Framework Breaching Charge Cover photo was made by @Melo
  23. Jerichron

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Slot reservations are now closed. See you all at the event.
  24. EpsilonNiner

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Alpha TL please (no tags)
  25. LurkerOne

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Offer to co-zeus but if we don't get the numbers will PLTN lead
  26. Spartan_MiniMe

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Delta medic. Tags
  27. Eaglestrike

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Delta TL, No Tags
  28. info

    Spirit Of Fire (UNSC) #6 [1st Main]

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    Raptor 2 please (yes tags)
  29. KingShibe

    Spirit Of Fire (UNSC) #6 [1st Main]

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    @Legendo Rood Delta TL then, no tags
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