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colt92 is attending The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
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The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
colt92 commented on Jerichron's event in Mission Planner
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T-34 gunner, tags. -
Veagance is attending The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
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TheSalader started following The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
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The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
TheSalader commented on Jerichron's event in Mission Planner
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Plane back from Germany got changed so i don't think i will make it in time🥲 -
StevenJap started following FK Ban Guidelines Rework
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Ghandhi hits the city limit and then fucking dies pt.3 [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (12 Max): Random Nation: @Jerichron Random Nation: @colt92 Random Nation: @IceCream Random Nation: @Griffin68965 Random Nation: @Legendo Random Nation: @Lexic Random Nation: @Silberjojo Random Nation: @AntiMatter --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
AntiMatter is attending The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
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Jerichron is attending The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
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main The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]
Jerichron posted an event in Mission Planner
until++MISSION BRIEFING++ “The hour of courage has struck on the clock …” Anna Akhmatova. Mission Summary: The Germans have taken control of the industrial district in the northwest of the city, and your platoon has been selected to retake this area. Past battles here have left the city in a state of ruin, with roads and alleyways choked by rubble and destroyed buildings. Maps are almost useless, and you’ll need to navigate street by street, expecting frequent detours through the shattered urban landscape. Prepare for close-quarters combat as you push through this devastated industrial zone. Objectives: 1. Push German forces out of this section of the City and secure the local HQ located in the occupied industrial area. Secure the 1st Line of German Defences leading towards the HQ. Secure the 2nd Line of German Defences leading towards the HQ. Secure the 3rd Line of German Defences leading towards the HQ. Secure the HQ in the industrial area. OBJ-1: Defensive Works and occupied buildings. Summary: The Tripwire defences setup by the Germans before their main defensive works. MG positions and a Trench network work between the buildings and kill zones have been setup. Expect hard and bloody fighting in close quarters. Armour has been seen in this area. OBJ-2: Defensive Works and occupied buildings. Summary: Located to the northwest of the first objective German defences continue with extensive trenches and fortified buildings guarding the approach with MG positions and AT positions OBJ-3: Defensive Works and occupied buildings. Summary: Located to the west of the second objective German defences continue with additional trench and fortified buildings guarding the approach. Armour has been seen in this area as well as MG positions and AT positions OBJ-4: German Fortified HQ Industrial . Summary: The German HQ in the area is situated in a bombed out industrial zone and is a centre of military organization in this area of the city. Securing it will disrupt German operations in this Zone and will give us some breathing room. The HQ is heavily fortified and expect heavy fighting up to and inside the district with MG emplacements located on the approaches and the interior broken up and segmented into kill zones. Armour and AT emplacements have been seen in the area. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Light Machine Gunner: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Light Machine Gunner: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Light Machine Gunner: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD Assault Engineers: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Light Machine Gunner: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 2x Delta Squad Rifleman: (on the day) T-34-85 (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92 KNGT Loader (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons without Zeus permission is prohibited. This does not apply to launchers. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Soviet Troops allowed up to 71Rnd Drum magazines. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Squads to assist with the issues of squad organization in urban operations are limited to 6x soldiers each. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads, Team Leads: FAC, RTO: Medics: Machine Gunner: Riflemen: Assault Engineer: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link (Spearhead 1944 or Compatibility Patch Required) Size: 60GB. -
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I'll be traveling. -
Odion joined the community
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Jerichron is attending HALO - 1st MAIN - LANDFALL
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DeadWolfPack changed their profile photo
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I won't be here for that date - I'm up in Inverness for a birthday. Ignore that, dates are hard. -
Tanks Saturday - Halo - Operation Bad Javelin
kMaN commented on Silberjojo's event in Mission Planner
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Sorry, I couldn't attend, because the missus wanted me to drive her around looking at new houses. -
Tanks Saturday - Halo - Operation Bad Javelin
Silberjojo commented on Silberjojo's event in Mission Planner
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slots are now closed. See you in an hour -
Silberjojo started following HALO - 1st MAIN - LANDFALL
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Silberjojo is attending HALO - 1st MAIN - LANDFALL
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Raptor One Pilot [Pelican] Please (No tags) -
AntiMatter is attending HALO - 1st MAIN - LANDFALL
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Mingy is attending Tanks Saturday - Halo - Operation Bad Javelin
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Pelican crew chief pls, no tags -
Mingy is attending HALO - 1st MAIN - LANDFALL
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johnb43 changed their profile photo
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Oszur is attending Tanks Saturday - Halo - Operation Bad Javelin
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Tanks Saturday - Halo - Operation Bad Javelin
Mingy commented on Silberjojo's event in Mission Planner
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oh, seems like 6-2 got changed now… 2-1 gunner in that case please, no tags (as before, would like to move to another gunner slot if I get pushed out due to tags) -
Skabbis changed their profile photo
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Tanks Saturday - Halo - Operation Bad Javelin
AntiMatter commented on Silberjojo's event in Mission Planner
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1-3 gunner Please no tags, (move me to a another gunner slot if I get over slotted, if there is one available) -
Tanks Saturday - Halo - Operation Bad Javelin
TacticalPanda commented on Silberjojo's event in Mission Planner
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1-2 gunner please (no tags, just shift me to a different gunner slot if I get over-slotted pls) -
Tanks Saturday - Halo - Operation Bad Javelin
Mingy commented on Silberjojo's event in Mission Planner
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6-2 gunner please, no tags (will take any other gunner slot if I get pushed out) -
Tanks Saturday - Halo - Operation Bad Javelin
L00_Cyph3r commented on Silberjojo's event in Mission Planner
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Hammer 6-1 Gunner please, with tags -
TheSalader started following Tanks Saturday - Halo - Operation Bad Javelin
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Tanks Saturday - Halo - Operation Bad Javelin
TheSalader commented on Silberjojo's event in Mission Planner
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Hammer 1-1 Gunner -
Sarissa started following HALO - 1st MAIN - LANDFALL
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Ghandhi hits the city limit and then fucking dies pt.2 [CIV5 MP]
Legendo commented on Jerichron's event in Community Events
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Silberjojo started following Ghandhi hits the city limit and then fucking dies pt.2 [CIV5 MP]
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Ghandhi hits the city limit and then fucking dies pt.2 [CIV5 MP]
Silberjojo commented on Jerichron's event in Community Events
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Id like to take that open slot -
Ghandhi hits the city limit and then fucking dies pt.2 [CIV5 MP]
colt92 commented on Jerichron's event in Community Events
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Lisan-al-Gaiiiiiiiiiiiiib @Legendo -
untilLANDFALL - OPERATION "BLIND FAITH" FORERUNNER INSTALLATION 00 "THE ARK", OUTSIDE THE MILKY WAY 11th Marine Force Reconnaissance/ODST - 11MFR/ODST ++MISSION BRIEFING++ "Dude, these guys are from outer space...and we're killing them!" - Unknown Marine (Map to be uploaded) Mission Summary: This is the final stage of the war. Come what may, either we succeed here or Earth and Humanity are lost. The Prophet of Truth breached Earth's defences and undertook a digging operation around the town of Voi and the ruins of New Mombassa. It appears that he opened some sort of Portal - we're not entirely sure where. However; Fleet Admiral Hood has authorised Operation BLIND FAITH, where a detachment of UNSC personnel are to board the UNSC Forward Unto Dawn and to a lesser extent the ships of our Sangheli Allies, to chase Truth through the portal in hopes to either prevent his securing a weapon or maybe to secure it ourselves. Initial deployment to the surface of the Forerunner installation is twofold. We need to clear AAA threats from the surface to allow the Dawn to land and operate as a FOB for ongoing operations. The Master Chief is taking a team from the 11th ODST to deal with two guns and secure the primary LZ. The 11th MFR are podding to destroy a third gun and secure a secondary LZ. Orders are as follows: 1) Take out the Tyrant AAA piece. 2) Engage and break a Covenant defensive line 3) Sweep and clear a Covvie FOB. Get tactical Marines. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) RAPTOR FLIGHT (Pelican Dropships): Raptor One Pilot (Rotary Pilot Tags): @AntiMatter Raptor One Crew Chief (Crew Chief Tags): @Mingy Raptor Two Pilot: (on the day) Raptor Two Crew Chief: (on the day) ++RESTRICTIONS++ Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted. Weapon list is in effect; see below. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B) EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL. Thermal scopes are permitted if operating as a DMR or Prophet element - usual magnification rules apply. 122mm throwable explosives are not permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. HUDs (from OPTRE) are permitted and encouraged. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) UNSC Special Forces (ODSTs and Spartans) have the following rules: One MG per squad may be exchanged for the M247H Heavy MG Two primary weapons may be taken using Webknights 2 primaries mod. AT Operator may choose to use the Spartan Laser. Squad Marksman may take the SRS99 Sniper Rifle If playing as Colonial Police, riot shield primaries may be taken. ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. OPTRE medical items (Biogel, Biofoam & Medigel) can be utilised and are encouraged to be used. 3rd person will be enabled to allow easier use of some vehicles with tricky FOV. There is no restriction around the use of 3rd person; but I'd encourage you to try not to "game" the mission by using it to exclusively peek corners etc --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. RIFLES/PRIMARIES - permitted for all riflemen: BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78 SIDEARMS - permitted for all: M6B, M6D, M6G, Knives MGs: M73, M247 ODST Gear: Helmet : CH252D variants Uniform : Cross-Branch BDU [ODST} Vest : M52D Body Armor variants Backpack : ILCS Backpack / UNSC Backpack --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET LINK
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Ghandhi hits the city limit and then fucking dies pt.2 [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (12 Max): Random Nation: @Jerichron Random Nation: @colt92 Random Nation: @IceCream Random Nation: @Griffin68965 Random Nation: @Legendo Random Nation: @Lexic Random Nation: @Silberjojo Random Nation: @AntiMatter --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset VP Only modpack without EUI: 4.15.2. To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (8 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
Ghandhi hits the city limit and then fucking dies [CIV5 MP]
Deltabacon commented on Jerichron's event in Community Events
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Pulling out of this - I dont think I can commit to even a majority of the timeframe unfortunately. -
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I won't be able at attend. -
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SLOT REQUESTS WILL LOCK AT 18:00 BST
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