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Found 5 results

  1. Tomo

    Operation: Fuck You

    DISCLAIMER: This mission will be obnoxiously hard. It will be heavily restrictive and there will be salt. I do not expect it to be completed successfully, unless coordination the likes of which FK has never seen is achieved. Good luck. I have been thinking about making a mission like this for a while, since about December. I've never gotten around to actually doing it though, until now. ------------------------------------------------ Situation: This is a story set in a fictional time and place, because I am no historian. However it is old, around WW2 and later. Do not expect full accuracy to anything though. You are a Company Minus stationed in Fictionalberg. It is the middle of the night when the enemy suddenly launches an attack on 3 of your major bases, from all directions. You must get your sorry asses out of bed and defend. It is pitch black and you have limited light sources, bar two light mortars with illumination rounds. Leadership will decide where to divy friendly units to defend each location before going through the pole. If you survive the onslaught, you will interrogate enemy survivors to find out where this push came from, and strike back. Rules: There are some important caveats that go with this mission. Follow them all. No GPS No NVGs Follow the gear loadouts to the letter No drawing on the map at all after briefing (muh immersion) No Long-Range Radios at all. No Short-Range radios unless in a "radio" role or mortar asst. No weapon scopes MAX 10 magazines for Bolt Actions. MAX 5 for sidearm. AR Team, MAX 800 Rounds Binoculars ONLY for SL and AAR ("Binoculars" only, no rangefinders etc) Only 1 entrenching tool per squad, OR 30 sandbags. Do not steal or scavange enemy weapons. Slots (TAGHOLDERS ONLY for reservation): Platoon Leader: @OneMadPanda, 2iC tags Platoon Radio OP: @Barcuck Osama Platoon "RTO": -------- Alpha Lead: Alpha Radio OP: Bravo Lead: Bravo Radio OP: Charlie Lead: @Gditz Charlie Radio OP: Delta Lead: Delta Radio OP: Echo Lead: Echo Radio OP: Foxtrot Lead: Foxtrot Radio OP: DISCLAIMER: If numbers are low and a squad needs to be dropped, Fox will go first. --------- MRTR 1 Gunner: @Tobe tub MRTR 1 Assistant: @Mittens MRTR 2 Gunner: MRTR 2 Assistant: LOADOUTS: Camo: BDU Olive Drab Vest: PLCE Webbing Olive [BAF] NOT the plate version Helmet: Any M1 variant Backpack: Carryall Olive [BAF] Primary (No rail or scope): Karabiner 98 Kurz / Mosin Nagant M38 / M1903A1 | AutoRifleman: Mauser MG42 Secondary: M1911A1 Launcher: M72A7 Medical Supplies: As normal. Grenades: 2 Frag, 2 Smoke, 1 Flare. Ammo: MAX 10 magazines for Bolt Actions. MAX 5 for sidearm. AR Team, MAX 800 Rounds Misc: Maglights or Chemlights + Shields are allowed. 1 each max.
  2. Malbryn

    Duala Raiders

    until
    DUALA RAIDERS INFORMATION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. Modpack: the current FK modset. Max. playercount: 40 players (+2 spectator slots). MISSION: Situation: UN have deployed peacekeepers to keep the security of a refugee camp on the war-torn Isla Duala. Food, water and medicine have been shipped here by IDAP to aid the locals. The shipment contained military supplies for the UN forces too. However, one of the local militia raider groups got intel on the shipment and decided to loot the place. The peacekeepers have to defend the camp from another looting run... BLUFOR: French UN Peacekeepers REDFOR: African Militia Raiders The side-specific briefings are going to be conducted in-game. The mission time limit is 45 minutes, so we can swap sides and have a second round. BLUFOR ORBAT - French UN Peacekeepers [20 players] UN HQ (2x men) ALPHA (9x men) BRAVO (9x men) REDFOR ORBAT - African Militia Raiders [20 players] MILITIA HQ (2x men) RAIDER 1 (6x men) RAIDER 2 (6x men) RAIDER 3 (6x men) (No slot reservation.) MAP OF THE AO:
  3. Malbryn

    Border Patrol

    until
    BORDER PATROL INFORMATION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. Modpack: the current FK modset. Max. playercount: 38 players (+2 spectator slots). MISSION: Situation: The tension on the Norwegian-Russian border has been rising since the Russian territorial claims were refused by Norway. Russian VDV forces sent an armed scout helicopter that crossed the border and shortly after it was shot down by Norwegian anti-air earlier this morning. Now both sides are sending forces to the crash site to investigate and secure the area... BLUFOR: Norwegian Army REDFOR: Russian VDV (The side-specific briefings are going to be conducted in-game.) The mission time limit is 45 minutes, so we can swap sides and have a second round. BLUFOR ORBAT - Norwegian Army [19 players] PLTHQ (3x men) ALPHA (8x men) BRAVO (8x men) REDFOR ORBAT - Russian VDV [19 players] PLTHQ (3x men) ANNA (8x men) BORIS (8x men) MAP OF THE AO:
  4. until
    Right then fuckers I'm back. Dual Platoon Mission time! This will be PvE, but the two platoons will be working against each other. This does not mean PvP, and direct engagements are strictly forbidden by the rules and the mission. Now time for some m'immersion. Situation Both US and Russian forces have established island airfields off the coast of Unspecifiedistan (United Sahrani), and mean to make an assault and establish a further foothold in the region. To this end, both will need to take a beachhead/coastal town, and establish a FOB. From here they will move on to deal damaging blows to the enemies operations, before racing each other to secure some highly important scientists working on some tech that could be used against the others in future. Enemies are the local government forces. They have access to everything a conventional military would have access to, bar fixed wing assets. As the enemy is fighting a war on two fronts, things that happen on one side will affect the other. Keep this in mind, and do your best to win this arms race! In short, for both: Establish beachhead Cripple enemy strongholds Secure Scientists before the other Platoon (this must be done after the above) NB. Although the Russians have one more objective marker, the workload will be the same. FAQ Assets Gear Restrictions Long-Range Rules Slot Reservation (These can only be reserved by tagholders) Platoon slots can be reserved by those with any leadership tag, with certain ones taking priority. (SL, FAC, RTO, Commander etc) US: Platoon Lead: @SABER FAC: @Trinoc [Both in PltHQ] Alpha Lead: Bravo Lead: Charlie Lead: @Gditz 1-1 Pilot (Later 2-1 Pilot): @Mittens 1-2 Pilot (Later 2-1 Gunner): @C-O-B-R-A [Both slotting in Prophet] ---------------------------------------------- RUS: Platoon Lead: @Silberjojo FAC: [Both in KNGT] Delta Lead: Echo Lead: Foxtrot Lead: 1-1 Pilot (Later 2-1 Pilot): @Barcuck Osama 1-2 Pilot (Later 2-1 Gunner): @BonSie [Both slotting in Mortar] Both players above have CC tags, can be overruled by pilot tags.
  5. until
    ++MISSION BRIEFING++ “It remains a stubborn fact that the percentage of the countryside which is dominated or threatened by the Viet Cong continues to grow.” McGeorge Bundy, White House security advisor, 1965 In response to NVA attempts to cut the vital supply line along the River between Nong Khiaw and Yen Tinh, command has approved a large-scale operation to secure the river delta and the immediate area upstream. Large numbers of NVA units, seeing our military buildup, have intensified attacks in the area and have been visibly fortifying the zones of control they hold at the river crossings. Your objective is to secure the three primary river crossings intact or otherwise, to secure our line of supply to the north and eliminate NVA activities in the area. Multiple fixed-wing and rotary elements have been allocated for this operation, and ground troops and armor will provide the muscle we need to hold the ground taken. Objective #1: Che River Base. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to BTR-40. AA: ZU Emplacements. 1x SAM Launcher Confirmed. ARTILLERY: Light Mortar Emplacements, Anti Tank Guns Guarding the Shoreline. Objective #2: Attapeu/Bridge. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Platoon Strength ( 40 - 60 Soldiers). Armor: Up to PT-76A One Seen in Attapeu more probable. AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River Base). ARTILLERY: Light Mortar Emplacements (Che River Base), Anti Tank Guns Seen at the Eastern Bridge crossing. Objective #3: Nong Khiaw/Bridge. NVA Army Troops and Armor occupy the town and its bridge preventing movement in the area and providing an backup blocking force to Che down river. NVA Armor appears to be occupying fortified positions North of the river and are preparing to engage any approaching units from the south. Additionally there appears to be activity in Dao Trai however we have not been able to identify what units may be present there. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to T-55. AA: Unknown. ARTILLERY: None. Noted Areas: MSS Leghorn, Area Surrounding Gjua Ho. MSS Leghorn is our primary outpost in the Area of operations and it currently may be used to forward deploy Troops and Armor if you so choose. At this time however patrols in the area have indicated increased NVA activity in the Jungle east of the outpost and appear to be increasing in number. Recommend reconnaissance of the area to determine Enemy Troop strength and to prevent interference with the planed operation. Further action may be necessary. Strength US: Company Strength (40 Soldiers). Strength NVA: Estimated Strength (Unknown). Armor: Unknown. AA: Unknown. ARTILLERY: None. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War The mission will be making use of the Arma 3 mods UNSUNG REDUX, S.O.G. Prairie Fire, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to weaponry from the era and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and Game Mode. WARGAMES: Defined as a military exercise to test or improve expertise, wargames are, in this scenario, designed to give FK practice in combined armed operations and more experience in larger-scale operations and conflicts, with command elements being able to experience and manage a conflict on a scale not typically seen in standard FK operations. To facilitate this form of scenarion players in this game mode will be focused on particular elements of the combat environment or its support. in this case into Logistics, Command, and Assets with an allowance for standard infantry only if there is a surplus of players past the standard mission slots needed. ++SLOTTING++ (REGS PRIORITIZED) (TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON LEADERSHIP ROLES) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN COMMAND ELEMENTS: ARMOR ELEMENTS: AIR ELEMENTS: LOGISTICAL ELEMENTS: INFANTRY ELEMENTS: Only for use if all Asset and command slots are filled. --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used within the mission. Only one Molotov cocktail may be carried by any member of the platoon at any given time. Logistics crews may man the artillery battery at base if they have the available manpower. Logistics Crews may use whatever APCs or Trucks necessary to fulfill logistics requests. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Vietnam Era will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. CPNY Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset
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