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Wargames (S.O.G Prairie Fire) #1 [1st Main]

    

Jerichron
Mission Planner

 

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  ++MISSION BRIEFING++

“It remains a stubborn fact that the percentage of the countryside which is dominated or threatened by the Viet Cong continues to grow.”
McGeorge Bundy, White House security advisor, 1965

 

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In response to NVA attempts to cut the vital supply line along the River between Nong Khiaw and Yen Tinh, command has approved a large-scale operation to secure the river delta and the immediate area upstream. Large numbers of NVA units, seeing our military buildup, have intensified attacks in the area and have been visibly fortifying the zones of control they hold at the river crossings. Your objective is to secure the three primary river crossings intact or otherwise, to secure our line of supply to the north and eliminate NVA activities in the area. Multiple fixed-wing and rotary elements have been allocated for this operation, and ground troops and armor will provide the muscle we need to hold the ground taken.

 

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Objective #1: Che River Base.

NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites.

Enemy Composition:

Strength: Estimated Company Strength ( 180 - 200 Soldiers).

Armor: Up to BTR-40. 

AA: ZU Emplacements. 1x SAM Launcher Confirmed.

ARTILLERY: Light Mortar Emplacements, Anti Tank Guns Guarding the Shoreline.

 

Objective #2: Attapeu/Bridge.

NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites.

Enemy Composition:

Strength: Estimated Platoon Strength ( 40 - 60 Soldiers).

Armor: Up to PT-76A One Seen in Attapeu more probable. 

AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River Base).

ARTILLERY: Light Mortar Emplacements (Che River Base), Anti Tank Guns Seen at the Eastern Bridge crossing.

 

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Objective #3: Nong Khiaw/Bridge.

NVA Army Troops and Armor occupy the town and its bridge preventing movement in the area and providing an backup blocking force to Che down river. NVA Armor appears to be occupying fortified positions North of the river and are preparing to engage any approaching units from the south. Additionally there appears to be activity in Dao Trai however we have not been able to identify what units may be present there. 

Enemy Composition:

Strength: Estimated Company Strength ( 180 - 200 Soldiers).

Armor: Up to T-55. 

AA: Unknown.

ARTILLERY: None.

 

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Noted Areas: MSS Leghorn, Area Surrounding Gjua Ho.

MSS Leghorn is our primary outpost in the Area of operations and it currently may be used to forward deploy Troops and Armor if you so choose. At this time however patrols in the area have indicated increased NVA activity in the Jungle east of the outpost and appear to be increasing in number. Recommend reconnaissance of the area to determine Enemy Troop strength and to prevent interference with the planed operation. Further action may be necessary.

Strength US: Company Strength (40 Soldiers).

Strength NVA: Estimated Strength (Unknown).

Armor: Unknown. 

AA: Unknown.

ARTILLERY: None.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Vietnam War The mission will be making use of the Arma 3 mods UNSUNG REDUX, S.O.G. Prairie FireImproved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to weaponry from the era and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and Game Mode.

 

WARGAMES:

Defined as a military exercise to test or improve expertise, wargames are, in this scenario, designed to give FK practice in combined armed operations and more experience in larger-scale operations and conflicts, with command elements being able to experience and manage a conflict on a scale not typically seen in standard FK operations. To facilitate this form of scenarion players in this game mode will be focused on particular elements of the combat environment or its support. in this case into Logistics, Command, and Assets with an allowance for standard infantry only if there is a surplus of players past the standard mission slots needed.

++SLOTTING++

(REGS PRIORITIZED)

(TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON LEADERSHIP ROLES)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

CoZeus: OPEN

CoZeus: OPEN

COMMAND ELEMENTS:

Quote

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CPNY Captain (PLTN TAGS ONLY, Officer) OPEN

Role Description: Commanding the combined arms forces in mission similar to our standard PLTNHQ in regular missions CPNY Captains have the additional responsibility of a much larger area of operations and a greater number of armored and airborne assets as well as keeping track of logistical requirements and liaising with base for in field deliveries and repairs.

Role Rules:

  1. Company Captain whilst in overall command of field operations may not override the Base commander in matters of logistics or asset preparation on base.

 

CPNY 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN

Role Description: Same as standard PLTN 2ic and RTO. 

 

CPNY FAC (PLTN 2ic/FAC TAGS, Officer@cineafx [Reg+]

Role Description: Same as standard PLTN FAC. 

 

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PLTN ACOM (PLTN 2ic TAGS, Officer@TheSalader [Reg+]

Role Description: Commanding AI units in mission via the RTS Mod ACOM allows player elements to focus on Vehicle Assets for WARGAME Sessions allowing for a greater scale of combat with the addition of a tactical wargame experience which for those in FK who enjoy RTS experiences will enjoy thoroughly.

Role Rules:

  1. ACOM May have no more than 46 AI spawned at any given time.
  2. ACOM May not spawn AI at the frontline without the consent of the Active session Zeus and PLTNHQ.
  3. ACOM May not control or Spawn AI Vehicles without the consent of the Active session Zeus and PLTNHQ.
  4. ACOM Must be within 5 kilometers of the active frontline and may not remain at base.

Role Notes:

  1. In order to access the RTS UI and Menu Players in this role must change their CBA Settings under the Zeus Wargame Mod to enable mod HUD and disable enemy group Icons.
  2. In Terms of PLTN Command Structure ACOM operates below PLTN 2ic and functions in the same regard as FAC or RTO with the primary difference being direct control over their units via a modified Zeus interface.

 

ARMOR ELEMENTS:

Quote

 

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M-48A3 Patton (KNGT 1-1):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

M-48A3 Patton (KNGT 1-2):

  • KNGT Commander (KNGT Commander Tags, Officer) @magnusnielsen [Reg+]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

M-48A3 Patton (KNGT 1-3):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

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M-551 Sheridan (KNGT 2-1):

  • KNGT Commander (KNGT Commander Tags, Officer) @Monocled Badger [Reg+]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @SGz_Eliminated 
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

M-551 Sheridan (KNGT 2-2):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

AIR ELEMENTS:

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F-4C Phantom II (RPTR 1-1):

  • KNGT Pilot/Lead (Fixed Wing Pilot Tags@Melo 
  • KNGT WSO (WSO Tags@BonSie

F-4C Phantom II (RPTR 1-2):

  • KNGT Pilot/Lead (Fixed Wing Pilot Tags@Prometheus13 
  • KNGT WSO (WSO TagsOPEN

F-4C Phantom II (RPTR 1-3):

  • KNGT Pilot/Lead (Fixed Wing Pilot Tags@Bashfulvideos [Reg+]
  • KNGT WSO (WSO TagsOPEN

 

LOGISTICAL ELEMENTS:

Quote

 

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Base Commander BASECOM (PLTN TAGS, OfficerOPEN

Role Description: Responsible for the organization of logistical elements on base BASECOM sends resupply missions into the Area of Operations to keep Assets in the field supplied and to repair and rearm Assets which return to base.

Role Rules:

  1. May assign flight roles to base technicians to perform flight missions into the AO with the intention of delivering supplies, troops or assets.
  2. Logistical elements sent into the field must abide by the orders of the Company Commander if safe transit is a concern.

ATC (PLTN TAGS, OfficerOPEN

Role Description: Responsible for the organization inbound and outbound air traffic on base.

Role Rules:

  1. All Air traffic leaving or entering the airspace around the base must be cleared by ATC.

Base Staff:

Base Technician (Reg+) @Zenthar

Base Technician (Reg+)OPEN

Base Technician (Reg+) OPEN

Base Technician (Reg+) OPEN

Base Technician (Reg+) OPEN

Base Technician (Reg+) OPEN

 

Available Logistics Aircraft:

- CH-47.

- HH-53B.

- UH-1D.

 

INFANTRY ELEMENTS: Only for use if all Asset and command slots are filled.

Quote

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used within the mission.
  2. Only one Molotov cocktail may be carried by any member of the platoon at any given time.
  3. Logistics crews may man the artillery battery at base if they have the available manpower.
  4. Logistics Crews may use whatever APCs or Trucks necessary to fulfill logistics requests.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Vietnam Era will be played throughout the mission.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

 

CPNY Lead:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Grenadier).
  2. Vest - Army (Officer).
  3. Vest - Army (Rifleman 01).
  4. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).

Primary:

  1. M14.
  2. M16A1.
  3. M1897.
  4. XM16E1.
  5. XM177E1.
  6. XM177E2.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

Squad Leads:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Grenadier).
  2. Vest - Army (Officer).
  3. Vest - Army (Rifleman 01).
  4. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).

Primary:

  1. M14.
  2. M16A1.
  3. M1897.
  4. XM16E1.
  5. XM177E1.
  6. XM177E2.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Grenadier).
  2. Vest - Army (Officer).
  3. Vest - Army (Rifleman 01).
  4. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).

Primary:

  1. M14.
  2. M16A1.
  3. M1897.
  4. XM16E1.
  5. XM177E1.
  6. XM177E2.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

Medics:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Medic).
  2. Vest - Army (Rifleman 01).
  3. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).

Primary:

  1. M14.
  2. M16A1.
  3. M1897.
  4. XM16E1.
  5. XM177E1.
  6. XM177E2.
  7. M3A1 Grease Gun.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

Riflemen:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Rifleman 01).
  2. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).
  2. Bandana (Any).

DMR:

  1. M14.

Primary:

  1. M14.
  2. M16A1.
  3. M1897.
  4. XM16E1.
  5. XM177E1.
  6. XM177E2.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

AutoRiflemen:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (MG).
  2. Vest - Army (Rifleman 01).
  3. Vest - Army (Rifleman 02).

Helmet:

  1. Helmet M1 (Any).

Primary:

  1. M60.
  2. M63A Commando.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

KNGT Crew:

Quote

Uniform:

  1. BDU MACV 1 (Olive).
  2. BDU MACV 1 (Olive/ field).

Vest:

  1. Vest - Army (Crewman M1952A holster).
  2. Vest - Army (Crewman M1952A).
  3. Vest - Army (Crewman M69 holster).
  4. Vest - Army (Crewman M69).

Helmet:

  1. Helmet T56.
  2. Helmet T56 1.
  3. Helmet T56 2.

Primary:

  1. M3A1 Grease Gun.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

RPTR Crew:

Quote

Uniform:

  1. K2B USAF Jet Crew.

Vest:

  1. Vest - USAF (Pilot).
  2. Vest - USAF (Pilot/ holster).

Helmet:

  1. Helmet APH6.

Primary:

  1. None.

Secondary:

  1. M1911.
  2. HP Automatic.
  3. MKV Flare Pistol.
  4. Model 10.

 

General Equipment:

Quote

LAT:

  1.  M72 LAW.

MAT:

  1. M20 90mm Super Bazooka.

Melee:

  1. M51 E-Tool.
  2. Machete (Cover).
  3. Bayonet M1.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #5 Custom Mission Server
  • IP: arma5.fkservers.eu
  • Port: 2502
  • Password: On Request
  • Modset 
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Recommended Comments

  • Administrator

Darn it Jeri! I can't attend because I'm flying back to the US that day!!!! 😭

  • Sad 1
Link to comment
Melo

Posted (edited)

Got a training session on the day. Don't know if I'll make it


CPNY Captain please, can drop down to 2iC, RTO or FAC if overslotted.
Bóbr

Edited by Melo
  • Like 1
Link to comment

Yo hit me with one of them Logistics slots. I have literally no interest in the Base Commander role, I just want to drive a supply truck and V I B E

  • Like 1
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