Jump to content

Search the Community

Showing results for tags 'off-hours'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!


  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training


  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
  • Community Guides
    • Community ArmA Guides
    • Other Games


  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 3 results

  1. Malbryn

    Hell in the Sky

    HELL IN THE SKY INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4 using a custom modset. Anyone can reserve slots, regs+ and tagholders have priority. Disclaimer: - This mission uses the new AC-130 mod that was released recently as a public beta so bugs and glitches might happen. SITUATION: Taliban forces captured two scientists a few weeks earlier. We believe that they are forcing them to assist in the making of some sort of CBRN weapon. We managed to find their possible location near Kalae Noowi, however further intel is required. Your platoon was tasked with rescuing the scientists and investigating the CBRN threat. OBJECTIVES: Search for intel Rescue the missing scientists Secure the CBRN weapon Exfil Map of the AO: INTEL: Time and date: 1645 December 7th, 2008 Weather: partly cloudy Enemy forces: Taliban units Enemy ground assets: up to T-55 tanks Enemy air assets: none, we have air superiority Explosives: mines and IEDs unknown Civilians: no civies, they either left or joined the insurgents Respawn: 3x respawns per player Reinforcements will be teleported to the AO by using the Squad Rally Point module Refuel and repair station is available at the airfield, no rearm included RESTRICTIONS: Do not take enemy weapons (unless it's absolutely necessary). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x AC-130U Spooky (callsign WARLORD) ORBAT - US AFSOC [14 slots] [ALPHA] 1. Squad Leader - @AngryScottishMan 2. Medic - @LurkerOne 3. Autorifleman - @johnb43 4. Asst. Autorifleman - @SgtEpsilon 5. Rifleman - @TheSalader 6. Team Leader - @BestTrap 7. Grenadier - @Skate 8. Marksman - @Mesa 9. Rifleman - @Malbryn 10. Rifleman - @Ventfarter [WARLORD] 1. Fire Control Officer - @EHOPPPS 2. Pilot - @Root 3. IR Operator - @ZeFlyingDutchman 4. TV Operator - @L00_Cyph3r SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download
  2. Malbryn

    Operation White Rabbit

    OPERATION WHITE RABBIT Co-Zeus: @Jerichron INTRODUCTION: This mission is going to be an off-hour mission and will be held on the first server. You need to own the Apex DLC to be able to play this mission. Anyone can reserve slots, including FNG's. The slots are first come, first served. Disclaimer: This mission takes place in the Vietnam War era but might not be historically accurate. SITUATION: North Vietnamese units are holding some key locations on the islands of Tanoa. The first location is a radio tower that needs to be destroyed by US forces to cut the enemy communications with other Vietnamese units in the area. The second location is a heavily defended bridge that connects the airfield and the radio tower. After capturing this bridge, US forces can reach the airfield on land. The third location is the airfield itself, the main objective here is to capture the airfield and destroy the artillery pieces. OBJECTIVES: Destroy the radio tower. Capture the bridge. Assault the airfield and destroy the artillery pieces. Tanoa: The AO: INTEL: Time and date: 0700 17th February, 1965 Weather: clear sky with some fog Weather forecast: possibility of thunderstorms Enemy forces: unidentified North Vietnamese forces Enemy ground assets: probably some old soviet MBT's and APC's Enemy air assets: some transport helicopters were seen in the area Explosives: no IED's or suicide bombers, however tripwire mines are expected Civilians: unknown No asset respawn, infantry respawn at Zeus' discretion RRR is available at the US Base Reinforcements need to be transported to AO by Raptor Mission success: if all 3 objectives are completed Mission failure: if every bird gets destroyed RESTRICTIONS: No NVG No GPS (except for Raptor pilots) No rangefinders No weapon scopes (except for Marksman) No suppressors Only the Platoon Leader, FAC, Radio Operators and Raptor Pilots can take LR radios Marksmen are allowed to take the M1903A1 sniper variant Only two LAT's per squad (the Marksman is not allowed to take LAT) GEAR: Uniform: Combat Uniform Olive Drab Vest: ALICE Webbing / Slash Bandolier (Olive) Helmet: M1 (any variant) / HGU-56/P (any variant) Backpack: ALICE Pack (OD) - Long-range radio: Bergen Olive (any variant) Primary weapons: M1 Garand, M3A1, M14, M16A4, M21, Colt Carbine, M590A1, M79 - Autorifle: M60 - Marksman rifle: M1903A1 Sniper (optional) Secondary weapon: M1911A1 Launcher: M72A7 FRIENDLY ASSETS: - 2x UH-1H "Huey" (with rocket pods) - 2x UH-1H "Huey" (without rocket pods) - 1x CH-47F "Chinook" (as reserve) ORBAT - US ARMY: [ZEUS] Zeus - Malbryn Co-Zeus - Jerichron [PLATOON HQ] Platoon Leader - @rylo FAC - @Hyxogen Medic - @FloofyFloof [ALPHA] Squad Leader - @EHOPPPS Radio Operator - @YoshiGames Medic - @AngryScottishMan Autorifleman - @Northman Ass. Autorifleman - @Prometheus13 Rifleman - @Anorix Rifleman - @PinkMunn Marksman - @Pastor Of Muppets [BRAVO] Squad Leader - Radio Operator - Medic - @RedNexus Autorifleman - Ass. Autorifleman - Rifleman - @phixe Rifleman - Marksman - @Cpt. Cheese [RAPTOR - "Eagle"] 1-1 Pilot - @Barcuck Osama 1-1 Crew chief - @Frankasaurus Rex 1-2 Pilot - @Mesa 1-2 Crew chief - @BenFromTTG (If we have more people at start, a Charlie squad can be created.)
  3. Malbryn

    Christmas mission

    FK CHRISTMAS MISSION This event is going to be an off-hour local host mission. It will be a more relaxed mission but FK rules still apply and will be enforced. THE MODSET: Current FK modset + some additional mods. Link: https://www.dropbox.com/sh/d9vukosyvet2sf5/AAC74ajbTOoLzozCKtSuOSQRa?dl=0 (3 mods, size: 135 MB) THE MAP: Ihantala Winter A small winter map with tiny villages somewhere in Finland. THE UNIFORM: Every side has its own Santa uniform to help PID'ing and spotting the rogue Santas in the snowstorm. THE ASSETS: Your assets are going to be Santa's favourite combat sleighs which can carry four Santas each. (Sorry, no reindeers included.) THE SLOTS: No reservable slots for now, regular slotting, depending on the numbers. Please RSVP if you are interested and don't forget to bring some hot chocolate (or tea) with you.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy