Jump to content

Search the Community

Showing results for tags 'scripted mission'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 10 results

  1. Malbryn

    Invasion of Utes

    until
    INVASION OF UTES INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4 using the current FK modset. Anyone can reserve the slots that are marked as open. Regs+ and tagholders have priority. SITUATION: The tension between the US and the USSR has escalated after the Soviets had a ICBM test launch dangerously close to the US territories. Ignoring the ultimatum given by the US, they had another test launch which landed in US territory. US high command decided to take action and capture the launch site on the island of Utes. OBJECTIVES: Take the ammo depot Capture the airfield Secure the missile silos Take the outpost Map of the AO: INTEL: Time and date: 1986-10-11 17:30 Weather: foggy, raining Enemy forces: Soviet VDV Enemy ground assets: up to BMP-2's Enemy air assets: some transport Mi-8 helicopters were spotted earlier Explosives: no mines or IEDs are expected Civilians: none Respawn: rolling respawns, 2x respawn tickets per player RRR: available on the carrier, fixed loadout, 1x rearm point RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only unarmed transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 2x CH-53E Super Stallion (insertion) ---> 1x AH-1Z Viper (CAS) ORBAT - USMC [48 slots] [HQ] 1. Platoon Leader - @Jerichron [other leadership tags] 2. Platoon 2iC - @vladdis611 [no tags] 3. FAC - @LurkerOne [tags] 4. Medic - [OPEN] [1-1] 1. Squad Leader - @Resurge [no tags] 2. Medic - @magnusnielsen [tags] 3. Team Leader (No. 1) - @TheSalader [no tags] 4. Autorifleman / 5. Asst. Autorifleman / 6. Rifleman 7. Team Leader (No. 2) - [OPEN] 8. Autorifleman / 9. Asst. Autorifleman / 10. Rifleman 11. Team Leader (No. 3) - [OPEN] 12. Autorifleman / 13. Asst. Autorifleman / 14. Rifleman [1-2] 1. Squad Leader - @Silberjojo [tags] 2. Medic - @Bashfulvideos [FNG tags] 3. Team Leader (No. 1) - @mekboy_4000 [tags] 4. Autorifleman / 5. Asst. Autorifleman / 6. Rifleman 7. Team Leader (No. 2) - @Monocled Badger [tags] 8. Autorifleman / 9. Asst. Autorifleman / 10. Rifleman 11. Team Leader (No. 3) - @colt92 [tags] 12. Autorifleman / 13. Asst. Autorifleman / 14. Rifleman [1-3] 1. Squad Leader - [OPEN] 2. Medic - [OPEN] 3. Team Leader (No. 1) - [OPEN] 4. Autorifleman / 5. Asst. Autorifleman / 6. Rifleman 7. Team Leader (No. 2) - [OPEN] 8. Autorifleman / 9. Asst. Autorifleman / 10. Rifleman 11. Team Leader (No. 3) - [OPEN] 12. Autorifleman / 13. Asst. Autorifleman / 14. Rifleman [PHOENIX] 1. Helicopter Pilot - @info [no tags] 2. Helicopter Pilot ---> Gunship gunner - @L00_Cyph3r [tags] Reference loadout SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Mission file: CO48_Invasion_of_Utes.utes
  2. Malbryn

    Operation Aries (2nd Main)

    OPERATION ARIES Due to the technical issues last time, I had to reschedule this mission. People who reserved a slot in the last mission can keep their slots if they wish. INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4 using the current FK modset. Anyone can reserve the slots that are marked as open. Regs+ and tagholders have priority. SITUATION: Swedish forces are currently stationed in Chernarus to assist the local CDF troops with fighting the Chedakis. Your platoon is currently stationed at the NW Airfield along with your air force. There have been reports of Chedaki forces closing in on the airfield. They have damaged the radar system and set up Grad launchers in the nearby town. Your platoon has been alerted and tasked with repelling the enemy attack. OBJECTIVES: Destroy the Grad launcher site Regain control over Novy Sobor Secure the radar station Map of the AO: INTEL: Time and date: 0730 January 26, 2020 Weather: partly cloudy, snowfall Enemy forces: ChDKZ Enemy ground assets: up to T-72 tanks Enemy air assets: some transport Mi-8 helicopters were spotted earlier Explosives: no mines or IEDs are expected Civilians: possible in the towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available at the airfield RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x JAS 39C Gripen ORBAT - Swedish Armed Forces [19 slots] [1 SECTION] 1. Section Leader - @EHOPPPS [no tags] 2. Machine Gunner - NO 3. Combat Life Saver - @johnb43 [tags] 4. Sharpshooter - NO 5. Deputy Section Leader - @vladdis611 [no tags] 6. Machine Gunner - NO 7. Anti-Tank Gunner - NO 8. Anti-Tank Loader - NO [2 SECTION] 1. Section Leader - [OPEN] 2. Machine Gunner - NO 3. Combat Life Saver - @magnusnielsen [tags] 4. Sharpshooter - NO 5. Deputy Section Leader - @Veagance [tags] 6. Machine Gunner - NO 7. Anti-Tank Gunner - NO 8. Anti-Tank Loader - NO [JTAC] 1. JTAC Officer - @Silberjojo [tags] 2. JTAC Assistant - @L00_Cyph3r [no tags, had slot] [LANCER] 1. Pilot - @AngryScottishMan [tags] Reference loadout SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request
  3. Malbryn

    Operation Aries (2nd Main)

    OPERATION ARIES INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4 using the current FK modset. Anyone can reserve the slots that are marked as open. Regs+ and tagholders have priority. SITUATION: Swedish forces are currently stationed in Chernarus to assist the local CDF troops with fighting the Chedakis. Your platoon is currently stationed at the NW Airfield along with your air force. There have been reports of Chedaki forces closing in on the airfield. They have damaged the radar system and set up Grad launchers in the nearby town. Your platoon has been alerted and tasked with repelling the enemy attack. OBJECTIVES: Destroy the Grad launcher site Regain control over Novy Sobor Secure the radar station Map of the AO: INTEL: Time and date: 0730 January 26, 2020 Weather: partly cloudy, snowfall Enemy forces: ChDKZ Enemy ground assets: up to T-72 tanks Enemy air assets: some transport Mi-8 helicopters were spotted earlier Explosives: no mines or IEDs are expected Civilians: possible in the towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available at the airfield RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x JAS 39C Gripen ORBAT - Swedish Armed Forces [19 slots] [1 SECTION] 1. Section Leader - [OPEN] 2. Machine Gunner 3. Combat Life Saver - @johnb43 4. Sharpshooter 5. Deputy Section Leader - @Veagance 6. Machine Gunner 7. Anti-Tank Gunner 8. Anti-Tank Loader [2 SECTION] 1. Section Leader - @EHOPPPS 2. Machine Gunner 3. Combat Life Saver - @magnusnielsen 4. Sharpshooter 5. Deputy Section Leader - [OPEN] 6. Machine Gunner 7. Anti-Tank Gunner 8. Anti-Tank Loader [JTAC] 1. JTAC Officer - @Silberjojo 2. JTAC Assistant - @L00_Cyph3r [LANCER] 1. Pilot - @AngryScottishMan Reference loadout SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request
  4. Malbryn

    Hell in the Sky

    until
    HELL IN THE SKY INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4 using a custom modset. Anyone can reserve slots, regs+ and tagholders have priority. Disclaimer: - This mission uses the new AC-130 mod that was released recently as a public beta so bugs and glitches might happen. SITUATION: Taliban forces captured two scientists a few weeks earlier. We believe that they are forcing them to assist in the making of some sort of CBRN weapon. We managed to find their possible location near Kalae Noowi, however further intel is required. Your platoon was tasked with rescuing the scientists and investigating the CBRN threat. OBJECTIVES: Search for intel Rescue the missing scientists Secure the CBRN weapon Exfil Map of the AO: INTEL: Time and date: 1645 December 7th, 2008 Weather: partly cloudy Enemy forces: Taliban units Enemy ground assets: up to T-55 tanks Enemy air assets: none, we have air superiority Explosives: mines and IEDs unknown Civilians: no civies, they either left or joined the insurgents Respawn: 3x respawns per player Reinforcements will be teleported to the AO by using the Squad Rally Point module Refuel and repair station is available at the airfield, no rearm included RESTRICTIONS: Do not take enemy weapons (unless it's absolutely necessary). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x AC-130U Spooky (callsign WARLORD) ORBAT - US AFSOC [14 slots] [ALPHA] 1. Squad Leader - @AngryScottishMan 2. Medic - @LurkerOne 3. Autorifleman - @johnb43 4. Asst. Autorifleman - @SgtEpsilon 5. Rifleman - @TheSalader 6. Team Leader - @BestTrap 7. Grenadier - @Skate 8. Marksman - @Mesa 9. Rifleman - @Malbryn 10. Rifleman - @Ventfarter [WARLORD] 1. Fire Control Officer - @EHOPPPS 2. Pilot - @Root 3. IR Operator - @ZeFlyingDutchman 4. TV Operator - @L00_Cyph3r SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download
  5. AngryScottishMan

    Scripted Mission test #2

    I will be running a scripted mission test this Saturday after first main on FK#4. This mission is only open to a preselected group of players. Please do not RSVP if you are not one of them.
  6. AngryScottishMan

    Scripted Mission Test

    I will be running a scripted mission test this Friday after first main on FK#4. This mission is only open to a preselected group of players. Please do not RSVP if you are not one of them. The event is up for purely informational purposes to inform others that the server is booked (with CM permission).
  7. BATTLE OF PANOVO INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. (Hopefully, I managed to fix the issues that happened in the previous mission.) SITUATION: The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region. The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks. The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties... OBJECTIVES: Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it Map of the AO: INTEL: Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 3x T-34 tanks ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon) [34 slots] [PLATOON HQ] Platoon Commander - @Massive Cuntasaurus RTO - Medic - @griffin68965 Logistics Driver - @Malbryn [1 SECTION] Section Commander - @ZeFlyingDutchman Deputy Section Commander - Light Machine Gunner - @magnusnielsen Assistant Machine Gunner - @greg3000il Light Machine Gunner - @Northman Assistant Machine Gunner - @SAUCEGODISHALL Submachine Gunner - @Colek Grenadier - @info Marksman - @Mesa [2 SECTION] Section Commander - Deputy Section Commander - Light Machine Gunner - Assistant Machine Gunner - Light Machine Gunner - Assistant Machine Gunner - Submachine Gunner - Grenadier - Marksman - @square_cookies [IVAN 1-1] Commander / Tank Platoon Lead - @Garfield0003 Gunner - @johnb43 Driver - @Franc Machine Gunner - @LurkerOne [IVAN 1-2] Commander - @EHOPPPS Gunner - @AngryScottishMan Driver - @Skate Machine Gunner - @Museman7 [IVAN 1-3] Commander - @Jerichron Gunner - @colt92 Driver - @Zdrack Machine Gunner - @Articwinter TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used previously, no changes)
  8. OPERATION FOG OF WAR INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. SITUATION: German forces are holding their lines east of the current front line marked with the red triangles. They have garrisoned the town of Chef-du-Pont and currently holding the bridge here which is a mission critical obejctive. The castle north of the town has been fortified too, intel says they have an ammo cache inside the castle. Our advance was slowed down by the enemy artillery fire. Friendly scouts marked the rough location of the enemy artillery pieces northeast of the town, however we lost contact with our scouts. OBJECTIVES: Marker CASTLE: Assault the castle and destroy the enemy ammo cache Marker ARTILLERY: Find and destroy the enemy artillery pieces Marker BRIDGE: Secure the town and prevent the destruction of the bridge Additionally find intel of the M.I.A. scout units, rescue them if possible Map of the AO: INTEL: Time and date: 1600 January 05, 1945 Weather: snowfall with fog Enemy forces: German Waffen-SS units Enemy ground assets: mostly Panzer IV's, possibility of heavy tanks Enemy air assets: none due to the bad weather Explosives: possibility of marked minefields Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available, take the RRR truck with you RESTRICTIONS: Don't take enemy weapons Don't take enemy vehicles FRIENDLY ASSETS: 1x M4A3E8 Sherman Easy Eight 1x M4A3 Sherman 1x 60mm M2 Mortar ORBAT - 101st Airborne Division & 2nd Armored Division [PLATOON HQ] Platoon Leader - @Jerichron Platoon RTO - Platoon Medic - @Museman7 Platoon Logi Driver - [ABLE] - Rifle Squad Squad Leader - Squad 2iC - Medic - @Rhea Autorifleman - @Skate Assistant Autorifleman - @Northman Grenadier - @AngryScottishMan Rifleman - @Mesa Rifleman - @LurkerOne [BAKER] - Weapons Squad Squad Leader - Squad 2iC - Medic - @FloofyFloof Machinegunner - @Servok Assistant Machinegunner - @Colek Ammo Bearer - AT Gunner - @square_cookies Assistant AT Gunner - [LANCER 1-1] Commander - @Garfield0003 Gunner - @colt92 Driver - @griffin68965 Loader / Machinegunner - @Conga Line of Neckbeards [LANCER 1-2] Commander - @Articwinter Gunner - @johnb43 Driver - @Whitelock Loader / Machinegunner - @Zdrack [HAMMER] Assistant - Gunner - TECHNICAL INFORMATION: FK rules are in effect You can turn off the snow script by using ACE self-interaction in case you suffer from low FPS Enhanced Movement will be enabled I recommend using the JSRS soundmod with its IFA3 extension If numbers are low, we'll drop BAKER first so fill up the slots accordingly MODPACK: https://cdn.discordapp.com/attachments/651843423048826941/662414272474906627/Arma_3_Preset_FK_WW2.html
  9. OPERATION WINDSTORM INTRODUCTION: This mission is going to be a scripted mission and will be hosted on a private server. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. SITUATION: The enemy Soviet forces are holding their lines near the river north of the town of Baranow. Last week, they pushed the western flank, crossed the river and captured one of our supply depots. We also have intel of an enemy high ranked officer who is currently in the AO. He has information of the enemy positions that we have to assault later. The 1st Platoon of the 2nd Fallschirmjäger Division has been assigned the task of landing behind enemy lines and crippling the enemy forces by sabotaging their assets. Our platoon is stationed in FOB Berta NE of Baranow. OBJECTIVES: Land behind the front line. Assault the town of Dlugoleka, find the stolen supplies and recapture them. Sweep the mansion, eliminate the officer and find intel of the Soviet key targets. Once you have the intel, eliminate these targets. Map of the AO: Aerial photograph of the officer's mansion: INTEL: Time and date: 0300 March 23, 1944 Weather: clear sky with some fog Enemy forces: unknown Soviet ground forces Enemy ground assets: up to medium tanks Enemy air assets: unknown Explosives: possibility of marked minefields along the frontline Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available at FOB Berta The platoon runner can take the R71 motorcycle GEAR RESTRICTIONS: MG-34 / MG-42: Machinegunner only Kar98k ZF39: Marksman only Kar98k Schießbecher: Grenadier only RPzB: Weapons squad only Lafette Tripod: Weapons squad only TNT and other charges: Explosive Specialist only Radio backpacks: Platoon Leader, Platoon Sergeant, Squad Leaders only FRIENDLY ASSETS: - 2x Ju 52/3m - 4x Ju 87 D5 ORBAT - 2nd FALLSCHIRMJÄGER DIVISION: [OPERATION HQ] Crossroads - @Malbryn [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon Sergeant - Platoon Medic - @Skate Platoon Runner - @Pastor Of Muppets [JÄGER 1-1] - Rifle Squad Squad Leader - @EHOPPPS 2iC / Grenadier - @Northman Medic - @Museman7 Machinegunner - @johnb43 Assistant Machinegunner - @Prometheus13 Rifleman (AT) - @Mesa Rifleman (AT) - @AngryScottishMan Designated Marksman - @KylianV [JÄGER 1-2] - Weapons Squad Squad Leader - @Val3ntine Medic - @BestTrap Anti-tank Specialist - @Servok Assistant Anti-tank Specialist - @Knut0r Machinegunner - @RedNexus Assistant Machinegunner - Explosive Specialist - @Tobe [ADLER] Pilot - @info Pilot - @AntiMatter TECHNICAL INFORMATION: FK rules are in effect Medical supplies for non-medics: 6x bandages, 1x morphine, 1x epi, 2x tourniquets, 2x splints ACE Hearing will be on so don't forget your earplugs MODPACK: https://www.dropbox.com/s/3rx1o980pa9rcz3/Arma 3 Preset FK WW2.html?dl=1
  10. ROUTE TOBRUK INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. SITUATION: The city of Tobruk has been under siege by the German and Italian forces for months by now. The Australian and British forces garrisoned the city and they have been holding it successfully so far, however they are running out of supplies. British high command decided on conducting a push towards Tobruk to relieve the defenders. Our objective is to push the front line and take strategical positions before reaching the city. OBJECTIVES: Take control of King's Cross Capture the enemy airfield Destroy / capture the enemy artillery pieces Map of the AO: INTEL: Time and date: 16:15 November 20th, 1941 Weather: clear Enemy forces: various units of the Afrika Korps Enemy ground assets: up to Panzer III's Enemy air assets: possible Explosives: marked minefields Civilians: none Respawn: rolling respawns Reinforcements will delivered by using the Mobile Respawn Vehicle RRR is available, take the RRR truck with you RESTRICTIONS: Don't take enemy weapons. Don't take enemy vehicles (transport vehicles are allowed). FRIENDLY ASSETS: 2x Crusader Tanks ORBAT - British 7th Armoured Division [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon RTO - Platoon Medic - @griffin68965 [1 SECTION] Section Leader - @ZeFlyingDutchman Grenadier - @info Rifleman - @LurkerOne Rifleman - @Mesa Section 2iC - @Northman Bren Gunner - @magnusnielsen Ass. Bren Gunner - @Skate Marksman - @johnb43 [2 SECTION] Section Leader - Grenadier - @square_cookies Rifleman - @SlimShitty Rifleman - @vladdis611 Section 2iC - Bren Gunner - @Mamil Ass. Bren Gunner - @greg3000il Marksman - @Buster [BOGEY 1-1] Tank Commander - @Garfield0003 Tank Gunner - @Conga Line of Neckbeards Tank Driver - @BestTrap [BOGEY 1-2] Tank Commander - @EHOPPPS Tank Gunner - @AngryScottishMan Tank Driver - @RedNexus TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. If numbers are low, we'll drop the second squad first so fill up the slots accordingly. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy