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Found 19 results

  1. Griffin68965

    Operation Chariot

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive IMPORTANT NOTES: Loadouts are scripted. This will be a night mission, rolling into early morning. There will be no resupply. Although the mission is scheduled to end at 23.30, it will most likely end early, but it depends on the players. Operation Chariot 28th March 1942, St Nazaire, France The Bismark is running riot. It has already sunk the pride of the Royal Navy, the Hood, and it is currently set on destroying everything between the isles, and America. For now it is out of our reach, however at some point it will have to return to German shores, to resupply and repair. There is only one port on the occupied French coast that can accommodate such a vessel, the dry dock in St Nazaire, and that is something we can hit. What's more, the government has come to you, the Commandos of the Special Operations Branch, to do it. The Royal Navy has supplied you with some old ships for you to use, they are not expecting them back, they consist of a few landing craft, and an old Destroyer, HMS Cambeltown. The plan is simple, you will charge the gate of the dock with HMS Cambeltown, and you will ram it as far into the dock gate as you can. Once contact is made with the gate, the fuses will activate, and 30 minutes after that the explosives in the hold will detonate, and the dock will be blown to smithereens (note that the fuse is not reliable, and may detonate before or after the predicted time). Make sure you are not in it's direct vicinity when it blows. While you are in the port you are also tasked with the destruction of everything that you can get your hands on, most importantly, the rail yard in the town center. There is also believed to be a German general in the area, although this is not confirmed, take as many risks as you deem safe to eliminate him. Whatever the outcome, when you feel you must, you are to extract either by boat out to sea, or inland through the woods. Reconnaissance has been performed by R.A.F aircraft, however it is limited due to the regions anit-aircraft emplacements. There are two things you must remember during the operation: 1. they are not expecting you, but the element of surprise will not last forever, so hit them hard and hit them fast. 2. This mission cannot fail. If it does, the Bismark will return to sea, and the supply lines between Britain and it's allies will be severed, destroy the dock at all costs. ++BRIEFING COMPLETED++ MISSION SUMMARY: This is inspired by events that occurred during the Second World War (this to be exact https://en.wikipedia.org/wiki/St_Nazaire_Raid). The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. Reconnaissance Photograph ++RESTRICTIONS++ SR/LR radios are prohibited Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy weapons is allowed under extreme circumstance. Vehicle stealing: If a civilian can drive it, you can drive it. ++SLOTS++ Slots are limited to 24 Alpha lead is considered to be PLT Alpha is responsible for HMS Cambeltown Alpha Squad Lead [SL Tags] -OPEN- Medic [Medic tags] @TheSalader (tags) 3x rifleman 1x Demo specialist Bravo Squad Lead [SL Tags] @jamie (no tags) Medic [Medic tags] @Root (tags) 3x rifleman 1x Demo specialist Charlie Squad Lead [SL Tags] -OPEN- Medic [Medic tags] @magnusnielsen (tags) 3x rifleman 1x Demo specialist Delta Squad Lead [SL Tags] @vladdis611 (no tags) Medic [Medic tags] -OPEN- 3x rifleman 1x Demo specialist MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - (The same as the one the others are using) Now with preset functionality
  2. Griffin68965

    The Great Escape

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive IMPORTANT NOTES: This event does require the "CONTACT DLC" There will be a PvPvE element: It will be a spotter plane, they will not engage the players directly in any way. They will instead relay information to the German commander, who will deploy their forces accordingly. Loadouts are scripted Start time will be around dawn The Great Escape March 1944, stalag luft III, Zagan, Poland You are not doing the war effort any good by languishing in a prison camp, and you have decided it is time to leave, by any means necessary. Tunnels "Tom", "Dick" and "Harry" are completed, and it is time to go. You are part of the second wave, and so far your activities have not been detected by the guards. Some equipment has been able to be smuggled into the camp, and has been distributed among the men. However supplies are limited, so much so that we do not have enough equipment for all of you. Therefor, once you have escaped your first port of call will be to head to a destroyed church to the north. There you will meet up with local resistance members and gather additional equipment, and most importantly, your fake passports. Given your initial dispersion it is advised that you use this as a meetup point. From there you have nothing left to do, other than to head for the Swiss border and freedom, your first obstacle will be the river crossing in the town of Topolin. Once your are past that, the hardest part will be over. On your journey you must take care with your actions. Immediately after your escape you will have surprise on your side. However the charade will not last forever. Once the game is up the Germans will come looking, both on the ground, and in the air. There may be other resistance operatives in the area performing there own operations, and other escape parties making there way to safety. Some will succeed, some will not. Whether you choose to help them, or use them as a distraction is down to you. Whatever you decide remember, the less attention you draw to yourselves, the better. ++BRIEFING COMPLETED++ MISSION SUMMARY: This is inspired by events that occurred during the Second World War (this to be exact https://en.wikipedia.org/wiki/The_Great_Escape_(book)). The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. ++RESTRICTIONS++ In the event of encountering an arsenal you may alter the following: Uniforms, Maps, Watches, Compasses, Binoculars, Medical supplies. An additional 3 magazines/clips may be taken for ONE of your weapons, and 2 grenades of any type. SR/LR radios are prohibited Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy weapons is encouraged (excluding MGs) There are three escape tunnels, one team per tunnel. Vehicle stealing: If a civilian can drive it, you can drive it. .Green dots mark tunnel exits. ++SLOTS++ All players are set to be medics. For the sake of ease "Van Der Stock" is considered to be SL Spotter Plane Crew Pilot- [FW Pilot Tags] @AngryScottishMan Spotter- [Regs+] @riccardi48 Team-1 Bram Van Der Stock [SL Tags] (https://en.wikipedia.org/wiki/Bram_van_der_Stok) @Tomo Bernard Green [Regs+] (https://en.wikipedia.org/wiki/Bernard_Green_(British_Army_officer)) @Root Paul Royle [Regs+] (https://en.wikipedia.org/wiki/Paul_Royle) @Conga Line of Neckbeards Team-2 Per Bergsland [Regs+] (https://en.wikipedia.org/wiki/Per_Bergsland) @johnb43 Sydney Dowse [Regs+] (https://en.wikipedia.org/wiki/Sydney_Dowse) @Fred Jens Müller [Regs+] (https://en.wikipedia.org/wiki/Jens_Müller_(pilot)) @KingShibe Team-3 Leonard Trent [Regs+] (https://en.wikipedia.org/wiki/Leonard_Trent) @Tobe Harry Day [Regs+] (https://en.wikipedia.org/wiki/Harry_Day) @vladdis611 Johnnie Dodge [Regs+] (https://en.wikipedia.org/wiki/Johnnie_Dodge) @Glad1us MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - (The same as the one the others are using) Now with preset functionality
  3. Malbryn

    [Scripted WW2] Battle of Panovo

    BATTLE OF PANOVO INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. (Hopefully, I managed to fix the issues that happened in the previous mission.) SITUATION: The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region. The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks. The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties... OBJECTIVES: Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it Map of the AO: INTEL: Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 3x T-34 tanks ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon) [34 slots] [PLATOON HQ] Platoon Commander - @Massive Cuntasaurus RTO - Medic - @griffin68965 Logistics Driver - @Malbryn [1 SECTION] Section Commander - @ZeFlyingDutchman Deputy Section Commander - Light Machine Gunner - @magnusnielsen Assistant Machine Gunner - @greg3000il Light Machine Gunner - @Northman Assistant Machine Gunner - @SAUCEGODISHALL Submachine Gunner - @Colek Grenadier - @info Marksman - @Mesa [2 SECTION] Section Commander - Deputy Section Commander - Light Machine Gunner - Assistant Machine Gunner - Light Machine Gunner - Assistant Machine Gunner - Submachine Gunner - Grenadier - Marksman - @square_cookies [IVAN 1-1] Commander / Tank Platoon Lead - @Garfield0003 Gunner - @johnb43 Driver - @Franc Machine Gunner - @LurkerOne [IVAN 1-2] Commander - @EHOPPPS Gunner - @AngryScottishMan Driver - @Skate Machine Gunner - @Museman7 [IVAN 1-3] Commander - @Jerichron Gunner - @colt92 Driver - @Zdrack Machine Gunner - @Articwinter TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used previously, no changes)
  4. Malbryn

    [WW2 TvT] Sector Control

    SECTOR CONTROL INTRODUCTION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. The missions starts 15 minutes after the end of first main. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. THE GAME MODE - SECTOR CONTROL: Your objective is to capture and hold Sectors that are marked on the map. You begin capturing a Sector once you have full control over it (no enemy players are present in the Sector). If your side controls at least two (out of three) Sectors, the enemy side will start losing points. Killing an enemy player makes their team lose points as well. The mission ends once the mission timer hits zero or one side runs out of points. MISSION PARAMETERS: Starting points: 1000 Mission timer: 5 min. prep phase, 85 min. game time Penalty if enemy team has more control over the sectors: -1 pts/5 sec Respawning: -1 pt Respawns: 30-second respawn timer, respawn points are at base or inside a captured friendly Sector The enemy base cannot be captured RULES: FK rules are in effect No metagaming; don't use chat to share mission critical information No "stream sniping" No spawncamping If you join late, try to balance the sides when you pick a slot No looting of enemy weapons unless you're completely out of ammo Don't leave the AO (marked with a rectangle on the map) Don't take enemy vehicles "OPERATION VANGUARD": BLUFOR - GERMAN WEHRMACHT (10 players) vs INDFOR - US AIRBORNE (10 players) Time: 0600 October 12th, 1944 Location: Aachen Outskirts, Germany Weather: Medium fog, raining MODSET & SERVER INFO: Download preset Name: FK ARMA #4 WW2 TvT Server IP: 95.216.46.110 Port: 2402
  5. Malbryn

    [WW2 TvT] Sector Control

    until
    SECTOR CONTROL INTRODUCTION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. THE GAME MODE - SECTOR CONTROL: Your objective is to capture and hold Sectors that are marked on the map. You begin capturing a Sector once you have full control over it (no enemy players are present in the Sector). If your side controls at least two (of the three) Sectors, the enemy side will start losing points. Killing an enemy player makes their team lose points. The mission ends once the mission timer hits zero or one side runs out of points. MISSION PARAMETERS: Starting points: 1000 Mission timer: 5 min. prep phase, 85 min. game time Penalty if enemy team has more control over the sectors: -1 pts/5 sec Respawning: -1 pt Respawns: 30-second respawn timer, respawn points are at base or inside a captured friendly Sector The enemy base cannot be captured RULES: FK rules are in effect No metagaming; don't use chat to share mission critical information No "streamsniping" No spawncamping If you join late, try to balance the sides when you pick a slot No looting of enemy weapons unless you're completely out of ammo Don't leave the AO (marked with a rectangle on the map) Don't take enemy vehicles "OPERATION VANGUARD": BLUFOR - GERMAN WEHRMACHT (10 players) vs INDFOR - US AIRBORNE (10 players) Time: 0600 October 12th, 1944 Location: Aachen Outskirts, Germany Weather: Medium fog, raining MODSET & SERVER INFO: Download preset Name: FK ARMA #4 WW2 TvT Server IP: 95.216.46.110 Port: 2402
  6. Malbryn

    [WW2 TvT] Sector Control

    SECTOR CONTROL INTRODUCTION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. The first mission starts approximately 10 minutes after first main. THE GAME MODE - SECTOR CONTROL: Your objective is to capture and hold Sectors that are marked on the map. You begin capturing a Sector once you have full control over it (no enemy players are present in the Sector). If your side controls at least two (of the three) Sectors, the enemy side will start losing points. Killing an enemy player makes their team lose points. The mission ends once the mission timer hits zero or one side runs out of points. MISSION PARAMETERS: Starting points: 1000 Mission timer: 5 min. prep phase, 45 min. game time Penalty if enemy team has more control over the sectors: -1 pts/5 sec Respawning: -1 pt Respawns: 30-second respawn timer, respawn points are at base or inside a captured friendly Sector The enemy base cannot be captured RULES: FK rules are in effect No metagaming; don't use chat to share mission critical information No "streamsniping" No spawncamping If you join late, try to balance the sides when you pick a slot No looting of enemy weapons unless you're completely out of ammo Don't leave the AO (marked with a rectangle on the map) "OPERATION BLIZZARD": BLUFOR - GERMAN WEHRMACHT (14 players) vs REDFOR - SOVIET RED ARMY (14 players) Time: 1500 January 12th, 1942 Location: Volkhov Forest, Soviet Union Weather: Heavy fog, snowing MODSET & SERVER INFO: Download preset Name: FK ARMA #4 WW2 TvT Server IP: 95.216.46.110 Port: 2402
  7. Griffin68965

    The Great Raid

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive The Great Raid 30th January, 1945, Philippines The Japanese military is being forced back on all fronts, and it is finally time for General Macarthur to keep his promise, and return to the Philippines. Operation Musketeer has been executed, and American forces have made good ground after the initial invasion. However, we are presented with a problem. Between us and Cabanatuan City is a prison camp, with an unknown amount of allied personnel inside. High command fears that the Japanese will execute the prisoners if we get too close. Therefore they must be rescued before this can happen, this will be your tasking. The camp itself is believed to be large, however actual intelligence on it's layout it none existent. So it is recommended that you perform recon before attempting anything. To the east is the region's main airfield, and it is believed to be housing multiple "Zero" fighters. In addition, if you are to face any QRFs they will most likely originate from there. "Bloody Ridge" is believed to hold a small artillery encampment. It may be worth your time to attempt to disable these guns before your assault on the prison, for obvious reasons. The enemy's strength in the region should be relatively minor, consisting mainly of light infantry in and around villages and fortifications. However you should expect some patrols in and around the jungle, especially on the paths. There will be stronger forces moving south through the region however. They will be heading for the front lines, and may pass you as you carry out your orders. These forces will most likely contain some armoured elements, so it is recommended that you steer clear where possible. Due to the sensitive nature of this assignment, it is recommended that you make every effort to keep your presence a secret, for as long you deem possible. ++BRIEFING COMPLETED++ MISSION SUMMARY: This is inspired by events that occurred during the Second World War (this to be exact https://en.wikipedia.org/wiki/Raid_at_Cabanatuan). The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 24 SLOTS! PLTN HQ Platoon Lead [PLTN TAGS] - OPEN Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS] ALPHA Squad Lead [SL TAGS] - @Jerichron [TAGS] Radioman [TL TAGS] - @Yung_Cider [NO TAGS] Team Lead [TL TAGS] - @Wheezy [TAGS] 5x Rifleman BRAVO Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - @jamie [NO TAGS] 5x Rifleman SCOUTS Scout spotter [SPOTTER TAGS] @Zenthar [SNIPER TAGS] Scout Sniper [SNIPER TAGS] @Silberjojo [NO TAGS] EXTRA ( these slots are in PLTHQ, and are to be reassigned by PLT) Medic 2x [MEDIC TAGS] @Gdad @Peterowsky [TAGS] Machine Gunner, Asst. Machine Gunner ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen, and the spotter are permitted to carry Long Range Radios. (if the MG team is set as a separate team, the Assistant may take one.) Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted. ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: M1 woodland/jungle Variants Riflemen, Medic, MG Assistant, Spotter Weaponry: M1 Garand, M1 Carbine, M1903A3 Springfield Rifle. SL, TL, PLT Weaponry: M1 Garand, M1 Carbine, M1903A3 Springfield Rifle, Thompson Submachine Gun Machine Gunner: M1918 Browning Automatic Rifle, M1919 Browning Machine Gun. Sniper: M1903A4 Springfield Secondary Weaponry: Colt M1911, Welrod (Scouts only) MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - (The same as the one the others are using) Now with preset functionality
  8. Malbryn

    [Scripted WW2] Operation Fog of War

    OPERATION FOG OF WAR INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. SITUATION: German forces are holding their lines east of the current front line marked with the red triangles. They have garrisoned the town of Chef-du-Pont and currently holding the bridge here which is a mission critical obejctive. The castle north of the town has been fortified too, intel says they have an ammo cache inside the castle. Our advance was slowed down by the enemy artillery fire. Friendly scouts marked the rough location of the enemy artillery pieces northeast of the town, however we lost contact with our scouts. OBJECTIVES: Marker CASTLE: Assault the castle and destroy the enemy ammo cache Marker ARTILLERY: Find and destroy the enemy artillery pieces Marker BRIDGE: Secure the town and prevent the destruction of the bridge Additionally find intel of the M.I.A. scout units, rescue them if possible Map of the AO: INTEL: Time and date: 1600 January 05, 1945 Weather: snowfall with fog Enemy forces: German Waffen-SS units Enemy ground assets: mostly Panzer IV's, possibility of heavy tanks Enemy air assets: none due to the bad weather Explosives: possibility of marked minefields Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available, take the RRR truck with you RESTRICTIONS: Don't take enemy weapons Don't take enemy vehicles FRIENDLY ASSETS: 1x M4A3E8 Sherman Easy Eight 1x M4A3 Sherman 1x 60mm M2 Mortar ORBAT - 101st Airborne Division & 2nd Armored Division [PLATOON HQ] Platoon Leader - @Jerichron Platoon RTO - Platoon Medic - @Museman7 Platoon Logi Driver - [ABLE] - Rifle Squad Squad Leader - Squad 2iC - Medic - @Rhea Autorifleman - @Skate Assistant Autorifleman - @Northman Grenadier - @AngryScottishMan Rifleman - @Mesa Rifleman - @LurkerOne [BAKER] - Weapons Squad Squad Leader - Squad 2iC - Medic - @FloofyFloof Machinegunner - @Servok Assistant Machinegunner - @Colek Ammo Bearer - AT Gunner - @square_cookies Assistant AT Gunner - [LANCER 1-1] Commander - @Garfield0003 Gunner - @colt92 Driver - @griffin68965 Loader / Machinegunner - @Conga Line of Neckbeards [LANCER 1-2] Commander - @Articwinter Gunner - @johnb43 Driver - @Whitelock Loader / Machinegunner - @Zdrack [HAMMER] Assistant - Gunner - TECHNICAL INFORMATION: FK rules are in effect You can turn off the snow script by using ACE self-interaction in case you suffer from low FPS Enhanced Movement will be enabled I recommend using the JSRS soundmod with its IFA3 extension If numbers are low, we'll drop BAKER first so fill up the slots accordingly MODPACK: https://cdn.discordapp.com/attachments/651843423048826941/662414272474906627/Arma_3_Preset_FK_WW2.html
  9. Malbryn

    [Scripted WW2] Operation Windstorm

    OPERATION WINDSTORM INTRODUCTION: This mission is going to be a scripted mission and will be hosted on a private server. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. SITUATION: The enemy Soviet forces are holding their lines near the river north of the town of Baranow. Last week, they pushed the western flank, crossed the river and captured one of our supply depots. We also have intel of an enemy high ranked officer who is currently in the AO. He has information of the enemy positions that we have to assault later. The 1st Platoon of the 2nd Fallschirmjäger Division has been assigned the task of landing behind enemy lines and crippling the enemy forces by sabotaging their assets. Our platoon is stationed in FOB Berta NE of Baranow. OBJECTIVES: Land behind the front line. Assault the town of Dlugoleka, find the stolen supplies and recapture them. Sweep the mansion, eliminate the officer and find intel of the Soviet key targets. Once you have the intel, eliminate these targets. Map of the AO: Aerial photograph of the officer's mansion: INTEL: Time and date: 0300 March 23, 1944 Weather: clear sky with some fog Enemy forces: unknown Soviet ground forces Enemy ground assets: up to medium tanks Enemy air assets: unknown Explosives: possibility of marked minefields along the frontline Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available at FOB Berta The platoon runner can take the R71 motorcycle GEAR RESTRICTIONS: MG-34 / MG-42: Machinegunner only Kar98k ZF39: Marksman only Kar98k Schießbecher: Grenadier only RPzB: Weapons squad only Lafette Tripod: Weapons squad only TNT and other charges: Explosive Specialist only Radio backpacks: Platoon Leader, Platoon Sergeant, Squad Leaders only FRIENDLY ASSETS: - 2x Ju 52/3m - 4x Ju 87 D5 ORBAT - 2nd FALLSCHIRMJÄGER DIVISION: [OPERATION HQ] Crossroads - @Malbryn [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon Sergeant - Platoon Medic - @Skate Platoon Runner - @Pastor Of Muppets [JÄGER 1-1] - Rifle Squad Squad Leader - @EHOPPPS 2iC / Grenadier - @Northman Medic - @Museman7 Machinegunner - @johnb43 Assistant Machinegunner - @Prometheus13 Rifleman (AT) - @Mesa Rifleman (AT) - @AngryScottishMan Designated Marksman - @KylianV [JÄGER 1-2] - Weapons Squad Squad Leader - @Val3ntine Medic - @BestTrap Anti-tank Specialist - @Servok Assistant Anti-tank Specialist - @Knut0r Machinegunner - @RedNexus Assistant Machinegunner - Explosive Specialist - @Tobe [ADLER] Pilot - @info Pilot - @AntiMatter TECHNICAL INFORMATION: FK rules are in effect Medical supplies for non-medics: 6x bandages, 1x morphine, 1x epi, 2x tourniquets, 2x splints ACE Hearing will be on so don't forget your earplugs MODPACK: https://www.dropbox.com/s/3rx1o980pa9rcz3/Arma 3 Preset FK WW2.html?dl=1
  10. Jerichron

    Arma 3 FK WW2 (MONTHERME)

    until
    ++MISSION BRIEFING++ -This is a priority message from Allied High command- - Earlier this month Allied forces launched a campaign into the Region of Montherme in occupied France so far the operation has been a success and allied forces have almost reached the primary river crossings leading into the east of France and towards the German border. In response to this, we have been informed by British intelligence that German forces are preparing to destroy the bridges leading across the river in the hopes of delaying the Allied advance - -High Command cannot allow any delay in the advance which would allow German forces the chance to regroup and have ordered a night operation from the 1st Airborn Corps of the British army to seize the bridges ahead of the allied advance and to prevent their destruction. Primary Objectives are as follows 1st - SECURE THE THREE BRIDGES LEADING ACROSS THE RIVER - 2ND DISARM ANY EXPLOSIVES ALREADY PLACED ON THE BRIDGES BY GERMAN FORCES -- -For this operation, your platoon has been transported to Montherme with the intent of dislodging the German forces from the three bridges leading across the river and to disarm any explosives already placed for they're demolition.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived in the area...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): @Timberhawk (NO TAGS) -PLTN Radioman (REGS+): @SilentGunner13 -PLTN Medic (MEDIC TAGS): @Wafflefox ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): @RedNexus -ALPHA Radioman (2IC TAGS): @Zombiekiller5072 (FNG) -ALPHA Machinegunner (REGS+): @info -ALPHA Machinegunner Assistant (REGS+): @BestTrap -ALPHA Rifleman (REGS+): @zaans2 (FNG) -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): @BDFoster -BRAVO Medic (MEDIC TAGS): @Museman7 -BRAVO Radioman (2IC TAGS): @ZeFlyingDutchman ( NO TAGS) -BRAVO Machinegunner (REGS+): @Colek -BRAVO Machinegunner Assistant (REGS+): -BRAVO Rifleman (REGS+): @johnb43 -BRAVO Rifleman (REGS+): @metamartian CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machinegunner (REGS+): -CHARLIE Machinegunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machinegunner (REGS+): -DELTA Machinegunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): SNIPER TEAM (PRHT): -PRHT Sniper (PRHT TAGS): @andyt90 -PRHT Radioman/Spotter (REGS+): @Val3ntine MORTAR ATTACHMENT (MRTR) M2 Mortar 2X (MRTR 1-1, 1-2) - MRTR Lead (MRTR TAGS): @Servok - MRTR ASSISTANT (MRTR TAGS): @Major_Third (NO TAGS) - MRTR GUNNER (MRTR TAGS): - MRTR ASSISTANT (MRTR TAGS): --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Squad Leads: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Radio Operators: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: US SCR-300 Radio (ACRE2) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Medics: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant), Helm. MkII. Medic (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Machine Gunners: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Bren Gun (Any Variant) Anti-Tank Troops: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS) Launcher: PIAT Riflemen: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS) Snipers: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (SNIPER VARIANTS) Mortar Crew: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS), Sten Gun(Any Variant) --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1NaNCNzspQGrzdxrz5I9jXrwbN6XR9y4l/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.
  11. Jerichron

    Arma 3 FK WW2 (The Battle Of Sark)

    ++MISSION BRIEFING++ -This is a priority message from Allied High command- - Earlier this month German paratroops and naval elements launched a campaign of invasion on the island of Sark located off the coast of Norway in the North Sea the operation was a partial success and the local allied garrison was forced off the mainland and have been isolated at the airfield located to the west. Since then the German forces on the island have received reinforcements in the form of armour and mechanized units and have begun fortifying the coast of the island with the possible intentions of using the island as a base for air and sea operations - -High Command cannot allow control of the North Sea to be further compromised following the manhunt for the Bismarck and have decided to launch a counter-invasion of the island with the intent of relieving the leftover allied garrison. Primary Objectives are as follows 1st - SECURE THE FLAK BATTERIES LOCATED IN THE SOUTH - 2ND SECURE THE TOWN OF BEAUREGARD AND NEUTRALIZE THE PRIMARY GERMAN OCCUPYING FORCE-- -For this operation, your platoon has been transported to Sark with the intent of dislodging the German forces from the island and regaining control of the nearby shipping lanes in the North Sea.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived on the island...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): @Colek (NO TAGS) -PLTN Radioman (REGS+): @RedNexus -PLTN Medic (MEDIC TAGS): @OTipsy ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): @Servok -ALPHA Medic (MEDIC TAGS): @ZeFlyingDutchman (BIG BOY) -ALPHA Radioman (2IC TAGS): @S3XYPANDA (NO TAGS) -ALPHA Machinegunner (REGS+): @Prometheus13 (FNG) -ALPHA Machinegunner Assistant (REGS+): @BestTrap (FNG) -ALPHA AT Rifleman (REGS+): @Yung_Cider -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): -BRAVO Medic (MEDIC TAGS): @Bayou Rick -BRAVO Radioman (2IC TAGS): -BRAVO Machinegunner (REGS+): @Maverick -BRAVO Machinegunner Assistant (REGS+): -BRAVO AT Rifleman (REGS+): @Schroeder - BSO (FNG) -BRAVO Rifleman (REGS+): @Kman2019 (FNG) CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machinegunner (REGS+): -CHARLIE Machinegunner Assistant (REGS+): -CHARLIE AT Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machinegunner (REGS+): -DELTA Machinegunner Assistant (REGS+): -DELTA AT Rifleman (REGS+): -DELTA Rifleman (REGS+): SNIPER TEAM (PRHT): -PRHT Sniper (PRHT TAGS): -PRHT Radioman/Spotter (REGS+): @square_cookies SHERMAN M4A4 FIREFLY (KNGT 1-1) -Commander (COMMANDER TAGS): @Cyico -Gunner (GUNNERY TAGS): @Conga Line of Neckbeards -Driver (DRIVER TAGS): @Kerry -Loader (REGS+): @Ulm (NO TAGS) SHERMAN M4A3 (KNGT 1-2) -Commander (COMMANDER TAGS): @Spartan_MiniMe -Gunner (GUNNERY TAGS): @Leprechaunlock (NO TAGS) -Driver (DRIVER TAGS): @johnb43 (NO TAGS) -Loader (REGS+): P-47 Thunderbolt 2X (RPTR 1-1, 1-2) - Flight Lead (FIXED WING TAGS): @BenFromTTG (NO TAGS) - Pilot (FIXED WING TAGS): --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: US M-1941 (Lieutenant). Vest: US M1A1 Officer's Web Gear. Helmet: US M1 Helmet (1st Lieutenant), US M1 Helmet (2nd Lieutenant). Primary: M1928A1 Thompson, M1A1 Carbine, M1 Garand. Squad Leads: Uni: US M-1941 (Sergeant). Vest: US M1A1 Web Gear. Helmet: US M1 Helmet (NCO). Primary: M1928A1 Thompson, M1A1 Carbine, M1 Garand. Radio Operators: Uni: US M-1941 (Corporal). Vest: US M1A1 Web Gear. Backpack: US Radio. Helmet: US M1 Helmet (NCO). Primary: M1A1 Carbine, M1 Garand. Medics: Uni: US M-1941 Medic. Vest: US Medical Web Gear. Backpack: US M-1928 Haversack (Medical). Helmet: US M1 Helmet Medic. Primary: M1A1 Carbine, M1 Garand. Machine Gunners: Uni: US M-1941 (PFC). Vest: US M1918 BAR Web Gear. Helmet: US M1 Helmet Medic. Primary: M1918A2 BAR, M1919A6 Browning, M2 Flamethrower. Anti-Tank Troops: Uni: US M-1941 (PFC). Vest: US M1A1 Web Gear. Backpack: US M-1928 Haversack (M6). Helmet: US M1 Helmet. Primary: M1A1 Carbine, M1 Garand. Launcher: M1A1 Bazooka. Riflemen: Uni: US M-1941 (Private). Vest: US M1A1 Web Gear. Helmet: US M1 Helmet. Primary: M1A1 Carbine, M1 Garand. Snipers: Uni: US M-1941 (Sniper). Vest: US M1A1 Web Gear. Helmet: US M1 Helmet. Primary: M1903A4 Springfield. Tank Crew: Uni: US Tank Crew. Vest: US M1A1 Web Gear. Helmet: USAAF Type A-11. Primary: M3 Grease Gun. Pilots: Uni: US Pilot (Fighter). Vest: US Pilot Lifevest. Backpack: US Type-A3 parachute. Helmet: US Pilot's Helmet. Primary: Any Allied Pistol. --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.
  12. AngryScottishMan

    Scripted Mission test #2

    I will be running a scripted mission test this Saturday after first main on FK#4. This mission is only open to a preselected group of players. Please do not RSVP if you are not one of them.
  13. AngryScottishMan

    Scripted Mission Test

    I will be running a scripted mission test this Friday after first main on FK#4. This mission is only open to a preselected group of players. Please do not RSVP if you are not one of them. The event is up for purely informational purposes to inform others that the server is booked (with CM permission).
  14. EHOPPPS

    WW2 Local Host

    until
    I am looking to do a local host for a WW2 event, it will use a slimmer fk modset with two additions, (the preset can be found here: https://1drv.ms/u/s!At3fen2oXVnzgo8ZvGcUsslQGiqZQg to use it download it and open it with a browser, additionally import it using the Arma 3 launcher.) The idea will be to take the Island below from the Japanese (you being the USMC). You will use landing craft to secure green beach and then pushing up securing key areas of this island, You will have the use of planes, tanks, mechanised vehicles and artillery fire from the ships off the shore. Respawns will be unlimited and once Green Beach is secure respawns and tanks will be able to be spawned there. At Alphas decision they can use landing craft as respawns to attack other beachheads. This will be capped at 32 players plus 2 Zeus', may add three additional slots for ammo runners but we see. If we end up with enough time we will then look at hosting a second mission with another Zues. Tags will be enforced and RSVP will take priority. Server Rules will apply and anyone seen to be deliberately breaking server rules will be kicked from this event and all future local hosts as well as reported (this is mainly said as people act like animals on local hosts). Certain rules like bolt actions will be waved as well its ww2, plus some rules will be added, ie Zues enforced uniform, weapon, ect to stop the people who will take a m16 with eod vest cause they are really funny and cool and i wish i was like them so somebody likes me. If we dont get enough player to run this mission a smaller op is planned on a woodland map, however, dependant upon numbers this mission will be run with either fewer units or if it feels too empty a small number of zues controlled ai to add to the mermaid (immersion). The map below shows the suggested/likely plan of attack to secure all of the objectives. Hopefully ill see you all there! Assets: 2 x Tonk 1 or 2 x Flyboi 3 x squads maybe messengers or ammo carriers Alot of landing craft for tonks and people
  15. until
    VOLKHOV COUNTEROFFENSIVE INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. This is part of Jerichron's WW2 campaign and uses the same modset. Anyone can reserve a slot; regs+ and tagholders have priority. Final say is at event host's discretion. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. SITUATION: As part of the 2nd SS Panzer Division your platoon was ordered to hold the front line on the eastern bank of Volkhov River. However, due to the harsh Soviet winter, your supplies and assisting assets are limited. Your unit has been successfully holding the trench line for a few days now, however the Soviets are preparing a massive attack to push the front line... OBJECTIVES: Repel the Soviet attack Push the enemy out of Vysokoye Cross the bridge and capture the Soviet HQ in Vergezha Map of the AO: INTEL: Time and date: 08:00 January 22nd, 1943 Weather: medium fog, snowfall Enemy forces: various Soviet units Enemy ground assets: up medium tanks Enemy air assets: not present Explosives: N/A Civilians: N/A Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x PzKpfw VI Tiger Ausf. E 1x 60mm mortar team ORBAT - Panzergrenadier Platoon (Motorised) [38 slots] [HQ] Platoon Commander - @Massive Cuntasaurus Deputy Platoon Commander - RTO - @LurkerOne Medic - @griffin68965 [JÄGER 1] Section Commander - @Tomo Deputy Section Commander - (+7x men) [JÄGER 2] Section Commander - @Slim Deputy Section Commander - @vladdis611 (+7x men) [JÄGER 3] Section Commander - @Servok Deputy Section Commander - @Ventfarter (+7x men) [KRIEGER] Commander - @Garfield0003 Gunner - @Conga Line of Neckbeards Driver - @L00_Cyph3r Machine Gunner / Loader - @Muhcreedy [HAMMER] Team Leader - Mortar Asst. - @colt92 Mortar Gunner - @AngryScottishMan TECHNICAL INFORMATION: Loadouts will be automatically assigned. Detailed briefing is going to be conducted in-game. Client side mods are allowed (Blastcore etc). I recommend using the JSRS soundmod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used for Sarissa's and Jerichron's missions, no changes.) ** The mod 7Y Assets WW2 breaks/disables system, side and group chat so you will not have it in-game. **
  16. Jerichron

    Arma 3 FK WW2 (Berlin)

    until
    ++MISSION BRIEFING++ -This is a priority message from Red Army High command- - The war is nearing its end men and we will be the ones to strike its final blow the Seelow heights fell under the combined might of our advance and now we stand in the downtown area of Berlin. The final steps of our victory are now being taken and its greatest act has been given to you the Headquarters of the Wehrmacht itself. - -High Command cannot allow any delay in the advance which would allow German forces the chance to regroup and have ordered a full advance from our forces in order to seize the defenses leading to the German HQ and the HQ itself. Primary Objectives are as follows 1st - SECURE THE TWO FLAK TOWERS BETWEEN YOUR FORCES AND THE GERMAN HQ - 2ND SECURE THE GERMAN HIGH COMMAND BUILDING AND RAISE THE RED FLAG ON ITS ROOF -- -For this operation, your platoon has been transported to Berlin with the intent of dislodging the German forces from the flak towers leading towards the German HQ and to seize the HQ itself and raise the Red Flag on its roof.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived in the area...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): -PLTN Radioman (REGS+): -PLTN Medic (MEDIC TAGS): ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): @FelixMcgee (FNG) -ALPHA Radioman (2IC TAGS): -ALPHA Machine gunner (REGS+): -ALPHA Machine gunner Assistant (REGS+): -ALPHA Rifleman (REGS+): @square_cookies -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): -BRAVO Medic (MEDIC TAGS): -BRAVO Radioman (2IC TAGS): -BRAVO Machine gunner (REGS+): -BRAVO Machine gunner Assistant (REGS+): -BRAVO Rifleman (REGS+): -BRAVO Rifleman (REGS+): CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machine gunner (REGS+): -CHARLIE Machine gunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machine gunner (REGS+): -DELTA Machine gunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): SNIPER TEAM (PRHT): -PRHT Sniper (PRHT TAGS): @Val3ntine -PRHT Radioman/Spotter (REGS+): JS-122 (KNGT 1-1): -Commander (COMMANDER TAGS): @ZeFlyingDutchman (NO TAGS) -Gunner (GUNNERY TAGS): @RedNexus (NO TAGS) -Driver (DRIVER TAGS): @BestTrap (NO TAGS) SPG SU-85 (KNGT 1-2) -Commander (COMMANDER TAGS): -Gunner (GUNNERY TAGS): -Driver (DRIVER TAGS): @Txtspeak (NO TAGS) --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: SOV RKKA Uniform (Starshiy Leutenant) Vest: SOV Field Officer Set. Backpack: Any Russian Backpack. Helmet: SOV RKKA M-40 Helmet Primary: PPsh-41, Mosin Nagant, SVT-40. Squad Leads: Uni: SOV RKKA Inset Pocket (Serzha nt). Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Radio Operators: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: RA Radio. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Medics: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: SOV Medical Satchel. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Machine Gunners: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: DP, DT. Anti-Tank Troops: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Launcher: Any Allied Launcher. Riflemen: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: Mosin Nagant, SVT-40. Snipers: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PTRD-41, Mosin Nagant. --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1NaNCNzspQGrzdxrz5I9jXrwbN6XR9y4l/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.
  17. Jerichron

    Arma 3 FK WW2 (The Siege Of Tobruk)

    ++MISSION BRIEFING++ -This is a priority message from German High command- - Earlier this month the Afrika Korps began operations in the proximity of Tobruk the supply lines from Tripoli have become strained and it has become apparent that a new base of supply is needed. Tobruk will fit this need appropriately and an attempt upon the city has been decided upon. Tobruk must be taken and held for further use for the war effort. - -High Command believes the port of Tobruk to be critical to compromise allied capability to defend Egypt and the Suez Canal and as such has assigned your Platoon to assault the city and occupy it to deny allied forces its use. Primary Objectives are as follows 1st - SECURE THE AIRFIELD LOCATED SOUTHWEST OF TOBRUK - 2ND SECURE THE CITY OF TOBRUK AND NEUTRALIZE THE PRIMARY ALLIED OCCUPYING FORCE-- -For this operation, your platoon has been transported to Tobruk with the intent of dislodging the Allied forces from the city and gaining control of the nearby shipping lanes in the Mediterranean- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and dispatched...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): -PLTN Radioman (REGS+): @RedNexus -PLTN Medic (MEDIC TAGS): @OTipsy ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): -ALPHA Radioman (2IC TAGS): -ALPHA Machinegunner (REGS+): @Bayou Rick -ALPHA Machinegunner Assistant (REGS+): -ALPHA Rifleman (REGS+): -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): -BRAVO Medic (MEDIC TAGS): -BRAVO Radioman (2IC TAGS): -BRAVO Machinegunner (REGS+): -BRAVO Machinegunner Assistant (REGS+): -BRAVO Rifleman (REGS+): -BRAVO Rifleman (REGS+): CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machinegunner (REGS+): -CHARLIE Machinegunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machinegunner (REGS+): -DELTA Machinegunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): Artillery Attachment (MRTR): -MRTR Commander (ARTILLERY TAGS): @Servok -MRTR Gunner/Assistant(ARTILLERY TAGS): @ThePointForward -MRTR Gunner/Assistant(ARTILLERY TAGS): -MRTR Gunner/Assistant(ARTILLERY TAGS): PZ-KPFW-VI-AUSF.E TIGER 1 (KNGT 1-1) -Commander (COMMANDER TAGS): @Spartan_MiniMe (GUNNER TAGS) -Gunner (GUNNERY TAGS): @johnb43 (NO TAGS) -Driver (DRIVER TAGS): @BestTrap (FNG) -Loader (REGS+): @Leprechaunlock PZ-KPFW-IV-H (KNGT 1-2) -Commander (COMMANDER TAGS): @Timberhawk (NO TAGS) -Gunner (GUNNERY TAGS): @metamartian (NO TAGS) -Driver (DRIVER TAGS): @Skate -Loader (REGS+): FW 190 F-8 (RPTR 1-1) - Flight Lead (FIXED WING TAGS): @Kerry (NO TAGS) JU-87 (RPTR 1-2) - Pilot (FIXED WING TAGS): @BDFoster (NO TAGS) - Gunner (FIXED WING TAGS): @info (NO TAGS) --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: GER M36 DAK (Leutnant). Vest: GER DAK Feldausrustung (Offiziere). Helmet: GER Schirmmutze (Offizier). Primary: MP 40, MP 38. Squad Leads: Uni: GER M36 DAK (Unterofficier). Vest: GER DAK Feldausrustung (Unterofficier). Helmet: GER DAK M42 Stahlhelm. Primary: MP 40, MP 38,Kar 98k , G41, G43. Radio Operators: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Backpack: German Radio. Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Medics: Uni: GER M40 DAK (Sanitater). Vest: GER DAK Feldausrustung. Backpack: Tornister 34 (Sanitater). Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Machine Gunners: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Helmet: GER DAK M42 Stahlhelm. Primary: MG-34, MG-42. Riflemen: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Tank Crew Commander: Uni: GER Panzerbesatzung (Unterfeldwebel). Vest: GER Ausrustung des Offiziers. Helmet: GER Panzerwaffe Schirmmutze. Primary: MP 40, MP 38. Tank Crew: Uni: GER Panzerbesatzung (Schutze). Vest: GER Panzerbesatzung Ausrustung. Helmet: GER Panzerwaffe M43 Einheitsfeldmutze. Primary: MP 40, MP 38. Pilots: Uni: GER Luftwaffe Fliegender Anzung (Hauptmann). Vest: GER Offizier Gurtel. Backpack: LW paradrop system, German Radio. Helmet: GER Luftwaffe Pilot Helmet. Primary: Any Axis Pistol. --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser and set manually.
  18. Griffin68965

    Operation Grünpfeil

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive Operation Grünpfeil Battle for Sark, July 4th 1940 France has fallen, next stop Great Britain. Plans for operation Sea Lion are well under way, and are expected to be completed by September of this year. However there is one obstacle in our way, the Channel Islands. Other units from the 216th and 319th infantry divisions have been tasked with the capture of Guernsey, Jersey, Alderney, and Herm. Your group is tasked with the capture of Sark, and most importantly, it's airfield to the west. Be advised that the luftwaffe are gearing up for Operation Eagle Attack, and will not be available to support you. Due to the constant threat of the Royal Navy, naval support will also be unavailable. However, the silver lining is that due to Sark's size, the garrison should be rather small, and lacking in armoured support, although this is not confirmed. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War. The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 24 SLOTS! PLTN HQ Platoon Lead [PLTN TAGS] - OPEN Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS] 2x Medics [MEDIC TAGS] @Root [TAGS] ALPHA Squad Lead [SL TAGS] - @Muhcreedy [NO TAGS] Radioman [TL TAGS] - @Colek [NO TAGS] Team Lead [TL TAGS] - @magnusnielsen [NO TAGS] 5x Rifleman Machine Gunner, Machine Gunner Assistant BRAVO Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - OPEN 5x Rifleman Machine Gunner, Machine Gunner Assistant ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted. ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: M42 Stahlhelm variants (Lead elements exempt) Riflemen, Medic, MG Assistant Weaponry: KAR98 SL, TL, PLT Weaponry: MP40, KAR98 Machine Gunner: MG42 Secondary Weaponry: Luger (Lead elements and Machine Gunner only) AT: Panzerfaust MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality (the same as the one the others are using)
  19. Malbryn

    [Scripted WW2] Route Tobruk

    ROUTE TOBRUK INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. SITUATION: The city of Tobruk has been under siege by the German and Italian forces for months by now. The Australian and British forces garrisoned the city and they have been holding it successfully so far, however they are running out of supplies. British high command decided on conducting a push towards Tobruk to relieve the defenders. Our objective is to push the front line and take strategical positions before reaching the city. OBJECTIVES: Take control of King's Cross Capture the enemy airfield Destroy / capture the enemy artillery pieces Map of the AO: INTEL: Time and date: 16:15 November 20th, 1941 Weather: clear Enemy forces: various units of the Afrika Korps Enemy ground assets: up to Panzer III's Enemy air assets: possible Explosives: marked minefields Civilians: none Respawn: rolling respawns Reinforcements will delivered by using the Mobile Respawn Vehicle RRR is available, take the RRR truck with you RESTRICTIONS: Don't take enemy weapons. Don't take enemy vehicles (transport vehicles are allowed). FRIENDLY ASSETS: 2x Crusader Tanks ORBAT - British 7th Armoured Division [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon RTO - Platoon Medic - @griffin68965 [1 SECTION] Section Leader - @ZeFlyingDutchman Grenadier - @info Rifleman - @LurkerOne Rifleman - @Mesa Section 2iC - @Northman Bren Gunner - @magnusnielsen Ass. Bren Gunner - @Skate Marksman - @johnb43 [2 SECTION] Section Leader - Grenadier - @square_cookies Rifleman - @SlimShitty Rifleman - @vladdis611 Section 2iC - Bren Gunner - @Mamil Ass. Bren Gunner - @greg3000il Marksman - @Buster [BOGEY 1-1] Tank Commander - @Garfield0003 Tank Gunner - @Conga Line of Neckbeards Tank Driver - @BestTrap [BOGEY 1-2] Tank Commander - @EHOPPPS Tank Gunner - @AngryScottishMan Tank Driver - @RedNexus TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. If numbers are low, we'll drop the second squad first so fill up the slots accordingly. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset
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