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    VOLKHOV COUNTEROFFENSIVE INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. This is part of Jerichron's WW2 campaign and uses the same modset. Anyone can reserve a slot; regs+ and tagholders have priority. Final say is at event host's discretion. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. SITUATION: As part of the 2nd SS Panzer Division your platoon was ordered to hold the front line on the eastern bank of Volkhov River. However, due to the harsh Soviet winter, your supplies and assisting assets are limited. Your unit has been successfully holding the trench line for a few days now, however the Soviets are preparing a massive attack to push the front line... OBJECTIVES: Repel the Soviet attack Push the enemy out of Vysokoye Cross the bridge and capture the Soviet HQ in Vergezha Map of the AO: INTEL: Time and date: 08:00 January 22nd, 1943 Weather: medium fog, snowfall Enemy forces: various Soviet units Enemy ground assets: up medium tanks Enemy air assets: not present Explosives: N/A Civilians: N/A Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 1x PzKpfw VI Tiger Ausf. E 1x 60mm mortar team ORBAT - Panzergrenadier Platoon (Motorised) [38 slots] [HQ] Platoon Commander - @Massive Cuntasaurus Deputy Platoon Commander - RTO - @LurkerOne Medic - @griffin68965 [JÄGER 1] Section Commander - @Tomo Deputy Section Commander - (+7x men) [JÄGER 2] Section Commander - @Slim Deputy Section Commander - @vladdis611 (+7x men) [JÄGER 3] Section Commander - @Servok Deputy Section Commander - @Ventfarter (+7x men) [KRIEGER] Commander - @Garfield0003 Gunner - @Conga Line of Neckbeards Driver - @L00_Cyph3r Machine Gunner / Loader - @Muhcreedy [HAMMER] Team Leader - Mortar Asst. - @colt92 Mortar Gunner - @AngryScottishMan TECHNICAL INFORMATION: Loadouts will be automatically assigned. Detailed briefing is going to be conducted in-game. Client side mods are allowed (Blastcore etc). I recommend using the JSRS soundmod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used for Sarissa's and Jerichron's missions, no changes.) ** The mod 7Y Assets WW2 breaks/disables system, side and group chat so you will not have it in-game. **
  2. BATTLE OF PANOVO INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. (Hopefully, I managed to fix the issues that happened in the previous mission.) SITUATION: The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region. The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks. The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties... OBJECTIVES: Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it Map of the AO: INTEL: Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 3x T-34 tanks ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon) [34 slots] [PLATOON HQ] Platoon Commander - @Massive Cuntasaurus RTO - Medic - @griffin68965 Logistics Driver - @Malbryn [1 SECTION] Section Commander - @ZeFlyingDutchman Deputy Section Commander - Light Machine Gunner - @magnusnielsen Assistant Machine Gunner - @greg3000il Light Machine Gunner - @Northman Assistant Machine Gunner - @SAUCEGODISHALL Submachine Gunner - @Colek Grenadier - @info Marksman - @Mesa [2 SECTION] Section Commander - Deputy Section Commander - Light Machine Gunner - Assistant Machine Gunner - Light Machine Gunner - Assistant Machine Gunner - Submachine Gunner - Grenadier - Marksman - @square_cookies [IVAN 1-1] Commander / Tank Platoon Lead - @Garfield0003 Gunner - @johnb43 Driver - @Franc Machine Gunner - @LurkerOne [IVAN 1-2] Commander - @EHOPPPS Gunner - @AngryScottishMan Driver - @Skate Machine Gunner - @Museman7 [IVAN 1-3] Commander - @Jerichron Gunner - @colt92 Driver - @Zdrack Machine Gunner - @Articwinter TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used previously, no changes)
  3. OPERATION WINDSTORM INTRODUCTION: This mission is going to be a scripted mission and will be hosted on a private server. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate. SITUATION: The enemy Soviet forces are holding their lines near the river north of the town of Baranow. Last week, they pushed the western flank, crossed the river and captured one of our supply depots. We also have intel of an enemy high ranked officer who is currently in the AO. He has information of the enemy positions that we have to assault later. The 1st Platoon of the 2nd Fallschirmjäger Division has been assigned the task of landing behind enemy lines and crippling the enemy forces by sabotaging their assets. Our platoon is stationed in FOB Berta NE of Baranow. OBJECTIVES: Land behind the front line. Assault the town of Dlugoleka, find the stolen supplies and recapture them. Sweep the mansion, eliminate the officer and find intel of the Soviet key targets. Once you have the intel, eliminate these targets. Map of the AO: Aerial photograph of the officer's mansion: INTEL: Time and date: 0300 March 23, 1944 Weather: clear sky with some fog Enemy forces: unknown Soviet ground forces Enemy ground assets: up to medium tanks Enemy air assets: unknown Explosives: possibility of marked minefields along the frontline Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available at FOB Berta The platoon runner can take the R71 motorcycle GEAR RESTRICTIONS: MG-34 / MG-42: Machinegunner only Kar98k ZF39: Marksman only Kar98k Schießbecher: Grenadier only RPzB: Weapons squad only Lafette Tripod: Weapons squad only TNT and other charges: Explosive Specialist only Radio backpacks: Platoon Leader, Platoon Sergeant, Squad Leaders only FRIENDLY ASSETS: - 2x Ju 52/3m - 4x Ju 87 D5 ORBAT - 2nd FALLSCHIRMJÄGER DIVISION: [OPERATION HQ] Crossroads - @Malbryn [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon Sergeant - Platoon Medic - @Skate Platoon Runner - @Pastor Of Muppets [JÄGER 1-1] - Rifle Squad Squad Leader - @EHOPPPS 2iC / Grenadier - @Northman Medic - @Museman7 Machinegunner - @johnb43 Assistant Machinegunner - @Prometheus13 Rifleman (AT) - @Mesa Rifleman (AT) - @AngryScottishMan Designated Marksman - @KylianV [JÄGER 1-2] - Weapons Squad Squad Leader - @Val3ntine Medic - @BestTrap Anti-tank Specialist - @Servok Assistant Anti-tank Specialist - @Knut0r Machinegunner - @RedNexus Assistant Machinegunner - Explosive Specialist - @Tobe [ADLER] Pilot - @info Pilot - @AntiMatter TECHNICAL INFORMATION: FK rules are in effect Medical supplies for non-medics: 6x bandages, 1x morphine, 1x epi, 2x tourniquets, 2x splints ACE Hearing will be on so don't forget your earplugs MODPACK: https://www.dropbox.com/s/3rx1o980pa9rcz3/Arma 3 Preset FK WW2.html?dl=1
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