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  1. Root

    Operation "Scorched Earth"

    until
    OPERATION "SCORCHED EARTH" ++MISSION BRIEFING++ On 3rd October, the NATO forces primarily aided by US Forces, landed at Nogovo Island to secure the Island against possible Russian invasion and assaults due to its strategic importance in aiding our invasions in Saint Kapaulio, Tanoa and United Saharani. The American 29th Infantry Division, along with nine companies of U.S. Marine Corps redirected from USS Liberty assaulted the western half of the island and were successful in securing the Island and its ports and airfield. Opposing the landings, the 31st Guards Air Assault Brigade were dispatched to retake the island from NATO's control however, due to under estimation of the air defense systems that had been setup all over the island, it resulted in a catastrophic failure. Luckily, our Stratobombers were able to bomb the Northern Side of the Island while also ensuring mines were deployed to prevent further installations of defense systems. This led us to use more conventional form of invasion. You are part of the 6th Tank Brigade of the 1st Guards Tank Army. Your unit is tasked with securing this island securing the fortifications along the coastline and the NATO HQ located at the western airfield. The area is being defended by mixed elements of the US Armed Forces and German Bundeswehr. Our Fleet on the Norther Sea have already begun their assault to thin out their air support and to lure the NATO's Fleet towards them providing you time to make a landing on the South-eastern part of the island. Expect Heavy Resistance. The Hostile forces are not going to give up on this island easily. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavy asset-only based mission. The mission will be making use of the default FK Modset. Weaponry within the mission will be restricted to Russian Weaponry for the Armored Crew/Elements. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of this operation. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTE: [RESERVE] INDICATES ASSETS LIKELY TO BE DEPLOYED IF THE TURN-UP IS HIGHER THAN EXPECTED. PLTN COMMAND SQUAD (BMD-4MA): PLTN Lead (PLTN TAGS / KNGT CMDR TAGS / RTO TAGS) [Requires any two of the three tags]: OPEN PLTN Drone Operator & Medic (WSO TAGS + MEDIC TAGS) [Slotted in PLTN MEDIC]: @LurkerOne [MEDIC TAGS ONLY] PLTN Gunner (KNGT GUNNER TAGS) [Slotted in PLTN FAC]: @vladdis611 [NO TAGS] PLTN Driver (KNGT DRIVER TAGS): OPEN Platoon Drone Operator carries Eagle III (Raven) and AR-2 Darters. Only 1 drone to be deployed until it gets destroyed. NOTE: PLTN CAN CHANGE THE COMPOSITION OF EACH SECTION FROM THE LIST OF ASSETS DEPLOYED DURING BRIEFING. T-72B3 Obr. 2016 (1-1): KNGT Commander/Lead (KNGT Commander Tags) [Slotted in Alpha 1st TL]: OPEN KNGT Gunner (KNGT Gunner Tags) [Slotted in Alpha Rifleman]: @Griffin68965 [NO TAGS] KNGT Driver (KNGT Driver Tags) [Slotted in Alpha Rifleman]: @Wheezy T-72B3 Obr. 2016 (1-2): KNGT Commander (KNGT Commander Tags) [Slotted in Alpha 2nd TL]: N/A KNGT Gunner (KNGT Gunner Tags) [Slotted in Alpha Rifleman]: N/A KNGT Driver (KNGT Driver Tags) [Slotted in Alpha Rifleman]: N/A T-72B3 Obr. 2016 (1-3) [RESERVE]: KNGT Commander (KNGT Commander Tags): N/A KNGT Gunner (KNGT Gunner Tags): N/A KNGT Driver (KNGT Driver Tags): N/A T-90SA Obr. 2016 (2-1): KNGT Commander/Lead (KNGT Commander Tags) [Slotted in Bravo 1st TL]: OPEN KNGT Gunner (KNGT Gunner Tags) [Slotted in Bravo Rifleman]: @Wafflefox KNGT Driver (KNGT Driver Tags) [Slotted in Bravo Rifleman]: @BestTrap [NO TAGS] T-90SA Obr. 2016 (2-2): KNGT Commander (KNGT Commander Tags) [Slotted in Bravo 2nd TL]: @riccardi48 [NO TAGS] KNGT Gunner (KNGT Gunner Tags) [Slotted in Bravo Rifleman]: OPEN KNGT Driver (KNGT Driver Tags) [Slotted in Bravo Rifleman]: @Whitelock T-90SA Obr. 2016 (2-3): KNGT Commander (KNGT Commander Tags): N/A KNGT Gunner (KNGT Gunner Tags): N/A KNGT Driver (KNGT Driver Tags): N/A BMP-3 Vesna-K/A (3-1): KNGT Commander/Lead (KNGT Commander Tags) [Slotted in Charlie SL]: OPEN KNGT Gunner (KNGT Gunner Tags) [Slotted in Charlie Rifleman]: OPEN KNGT Driver (KNGT Driver Tags) [Slotted in Charlie Rifleman]: OPEN BMP-3 Vesna-K/A (3-2): KNGT Commander (KNGT Commander Tags) [Slotted in Charlie 1st TL]: N/A KNGT Gunner (KNGT Gunner Tags) [Slotted in Charlie 1st AR]: N/A KNGT Driver (KNGT Driver Tags) [Slotted in Charlie Rifleman]: N/A BMP-3 Vesna-K/A (3-3) [RESERVE]: KNGT Commander (KNGT Commander Tags) [Slotted in Charlie 2nd TL]: N/A KNGT Gunner (KNGT Gunner Tags) [Slotted in Charlie 2nd AR]: N/A KNGT Driver (KNGT Driver Tags) [Slotted in Charlie Rifleman]: N/A ZSU-23-4V (4-1): KNGT Commander/Lead (KNGT Commander Tags) [Slotted in Raptor]: OPEN KNGT Gunner (KNGT Gunner Tags) [Slotted in Raptor]: OPEN KNGT Driver (KNGT Driver Tags) [Slotted in Raptor]: OPEN 2S25 (4-2) [RESERVE]: KNGT Commander (KNGT Commander Tags): N/A KNGT Gunner (KNGT Gunner Tags): N/A KNGT Driver (KNGT Driver Tags): N/A BMD-4MA (4-3) [RESERVE]: KNGT Commander (KNGT Commander Tags): N/A KNGT Gunner (KNGT Gunner Tags): N/A KNGT Driver (KNGT Driver Tags): N/A --SLOTTING-- ++RESTRICTIONS++ BFT will be disabled. Equipment restrictions apply. No AT/AA of any type allowed. Medical Supplies (Bandages and Tourniquets and Splints) are increased from 6/1/1 to 18/4/4 each. No Plasma/Saline/Blood. [MEDIC IS EXEMPT FROM THIS]. Knight Crew is prohibited to become infantry after their vehicle is destroyed unless given explicit permission by Crossroads. Looting of enemy vehicles, equipment, medical supplies and weaponry are prohibited. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: Role Appropriate Headgear. Platoon Element Weaponry: Any varients of AK (OPFOR). KNGT Crew Weaponry: Any OPFOR SMG. Secondary Weaponry: Any OPFOR sidearm. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #1 Main Mission Server IP: arma1.fkservers.eu Port: 2302 Password: Will be provided in Teamspeak before start. Modset - Default FK Modset This event description was made by reviewing and modifying Jerichon's WW2 Event "The Great Crusade" with written consent from Jerichon.
  2. Griffin68965

    The Great Raid

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive The Great Raid 30th January, 1945, Philippines The Japanese military is being forced back on all fronts, and it is finally time for General Macarthur to keep his promise, and return to the Philippines. Operation Musketeer has been executed, and American forces have made good ground after the initial invasion. However, we are presented with a problem. Between us and Cabanatuan City is a prison camp, with an unknown amount of allied personnel inside. High command fears that the Japanese will execute the prisoners if we get too close. Therefore they must be rescued before this can happen, this will be your tasking. The camp itself is believed to be large, however actual intelligence on it's layout it none existent. So it is recommended that you perform recon before attempting anything. To the east is the region's main airfield, and it is believed to be housing multiple "Zero" fighters. In addition, if you are to face any QRFs they will most likely originate from there. "Bloody Ridge" is believed to hold a small artillery encampment. It may be worth your time to attempt to disable these guns before your assault on the prison, for obvious reasons. The enemy's strength in the region should be relatively minor, consisting mainly of light infantry in and around villages and fortifications. However you should expect some patrols in and around the jungle, especially on the paths. There will be stronger forces moving south through the region however. They will be heading for the front lines, and may pass you as you carry out your orders. These forces will most likely contain some armoured elements, so it is recommended that you steer clear where possible. Due to the sensitive nature of this assignment, it is recommended that you make every effort to keep your presence a secret, for as long you deem possible. ++BRIEFING COMPLETED++ MISSION SUMMARY: This is inspired by events that occurred during the Second World War (this to be exact https://en.wikipedia.org/wiki/Raid_at_Cabanatuan). The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 24 SLOTS! PLTN HQ Platoon Lead [PLTN TAGS] - OPEN Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS] ALPHA Squad Lead [SL TAGS] - @Jerichron [TAGS] Radioman [TL TAGS] - @Yung_Cider [NO TAGS] Team Lead [TL TAGS] - @Wheezy [TAGS] 5x Rifleman BRAVO Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - @jamie [NO TAGS] 5x Rifleman SCOUTS Scout spotter [SPOTTER TAGS] @Zenthar [SNIPER TAGS] Scout Sniper [SNIPER TAGS] @Silberjojo [NO TAGS] EXTRA ( these slots are in PLTHQ, and are to be reassigned by PLT) Medic 2x [MEDIC TAGS] @Gdad @Peterowsky [TAGS] Machine Gunner, Asst. Machine Gunner ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen, and the spotter are permitted to carry Long Range Radios. (if the MG team is set as a separate team, the Assistant may take one.) Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted. ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: M1 woodland/jungle Variants Riflemen, Medic, MG Assistant, Spotter Weaponry: M1 Garand, M1 Carbine, M1903A3 Springfield Rifle. SL, TL, PLT Weaponry: M1 Garand, M1 Carbine, M1903A3 Springfield Rifle, Thompson Submachine Gun Machine Gunner: M1918 Browning Automatic Rifle, M1919 Browning Machine Gun. Sniper: M1903A4 Springfield Secondary Weaponry: Colt M1911, Welrod (Scouts only) MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - (The same as the one the others are using) Now with preset functionality
  3. Griffin68965

    Operation Grünpfeil

    until
    DISCLAIMER: This mission takes place in the ww2 era, but may not be historically accurate. There may also be certain historic imagery that some people may find offensive Operation Grünpfeil Battle for Sark, July 4th 1940 France has fallen, next stop Great Britain. Plans for operation Sea Lion are well under way, and are expected to be completed by September of this year. However there is one obstacle in our way, the Channel Islands. Other units from the 216th and 319th infantry divisions have been tasked with the capture of Guernsey, Jersey, Alderney, and Herm. Your group is tasked with the capture of Sark, and most importantly, it's airfield to the west. Be advised that the luftwaffe are gearing up for Operation Eagle Attack, and will not be available to support you. Due to the constant threat of the Royal Navy, naval support will also be unavailable. However, the silver lining is that due to Sark's size, the garrison should be rather small, and lacking in armoured support, although this is not confirmed. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War. The mission will be making use of the Arma 3 mods Iron Front, Faces Of War and CSA38 which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to WW2/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 24 SLOTS! PLTN HQ Platoon Lead [PLTN TAGS] - OPEN Radioman [TL TAGS] - @L00_Cyph3r [NO TAGS] 2x Medics [MEDIC TAGS] @Root [TAGS] ALPHA Squad Lead [SL TAGS] - @Muhcreedy [NO TAGS] Radioman [TL TAGS] - @Colek [NO TAGS] Team Lead [TL TAGS] - @magnusnielsen [NO TAGS] 5x Rifleman Machine Gunner, Machine Gunner Assistant BRAVO Squad Lead [SL TAGS] - OPEN Radioman [TL TAGS] - OPEN Team Lead [TL TAGS] - OPEN 5x Rifleman Machine Gunner, Machine Gunner Assistant ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited. Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted. ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform: Chosen by PLTN HQ. Helmet: M42 Stahlhelm variants (Lead elements exempt) Riflemen, Medic, MG Assistant Weaponry: KAR98 SL, TL, PLT Weaponry: MP40, KAR98 Machine Gunner: MG42 Secondary Weaponry: Luger (Lead elements and Machine Gunner only) AT: Panzerfaust MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality (the same as the one the others are using)
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