Jump to content

Search the Community

Showing results for tags 'vietnam'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 6 results

  1. Griffin68965

    Operation Dixon

    until
    S.O.G. Prairie Fire DLC required! Operation Dixon ++MISSION BRIEFING++ Across the entirety of Vietnam, U.S forces are enduring the first stages of the Tet offensive. Multiple U.S positions are being overrun, including the town of Attapeu, which up until now had been home to a small logistics and communications unit. Their commanding officer is reporting that they are under heavy mortar and infantry contact, and have already lost the bridge to their west. Your two teams have been diverted from you original mission to assist in the rescue of the troops trapped inside the town, along with the few civilian medical personnel working alongside them. From your start point you will take your PBR's up the river and dismount at a place of your choosing. Be aware that by the time you reach the town, it may no longer be in friendly hands. Once you have arrived you are to rescue/recover whomever you can, and destroy whatever equipment cannot be salvaged. Additional PBR's are on standby to aid you if you need to exfil people before you yourselves are ready to leave. Unfortunately, due to the situation across the country, no further assistance is available, so you are unfortunately on your own. If the enemy has taken the town they will likely make use of it's defensive positions, these include fortified buildings, static weapons and a few bunker positions on the main entrances to the town. While rescuing/recovering our guys is your top priority, we cannot afford to loose more people than we already have. So if you deem your situation to be too dangerous, you are to leave immediately and return with the boats to your starting location. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) (Mission is limited to 10 slots) *Team-1 is considered to be PLT* Team-1 Squad Lead (SL TAGS) @Tomo (XM177, M1911) Medic (Medic TAGS) @Karzak (no tags) (M16) Pointman (Regs+) @Conga Line of Neckbeards (M/45) Rifleman (Regs+) @info (M14, M1911) Rifleman (Regs+) @PVT. J. Mohammed (M16, M72 LAW) Team-2 Squad Lead (SL TAGS) @Veagance (XM177, M1911) Medic (Medic TAGS) @Silberjojo (M16) Auto Rifleman (Regs+) @Sarissa (M60, M1911) Rifleman (Regs+) @Sasquatch Rick (M14, M1911) Rifleman (Regs+) OPEN (M16, M72 LAW) --SLOTTING-- ++RESTRICTIONS/NOTES++ scripted loadouts (no SR radios or GPS) Looting of enemy weapons is allowed if required No resupply 2x Respawns (requested by Team-1 lead) BFT disabled. There will be no "Zeus" briefing, the text above is all you have. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack
  2. Griffin68965

    Operation Track

    until
    Operation Track Due to recent growth in V.C activities our two regional bases are currently in the process of being combined into one base located at Camp Martin, the deconstruction of the second base was completed today and the final convoy of equipment was due to arrive at Camp Martin two hours ago. However, they have failed to arrive or report in to explain the delay. Initial aerial recon has turned up nothing so the decision has been taken to send in your squad to locate the missing convoy. You will be flown into the marked drop off point where transport will be delivered to you shortly after. The convoy's planned route is marked in blue and the heavy rain endured by the region in the last 48 hours should show any deviation taken by the convoy, you are to follow the tracks left by the convoy as they passed through, and if the tracks deviate from the planned route you are to follow them. You are equipped to deal with the recovery of dead or injured personnel and the repair of any damaged vehicles. As said vehicles were carrying important equipment they are to be recovered at all costs, however if this is not possible you are to destroy them, any bodies of U.S troops are also to be recovered. The aircraft that brought you into the A.O will remain on standby to recover anything you find. Although V.C activity has been on the rise we believe that they are yet to establish any form of "regional HQ", it is more likely that they are currently relying on local support from civilians. Assuming this is the case, any contact you do encounter during your search, should be limited in size and in heavy capability. Standard V.C tactics are still to be expected, so be mindful of your surroundings at all times. Finally, due to the time sensitive nature of the operation your squad level briefing will have to take place on your way to the LZ. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War. The mission will be making use of the Arma 3 Unsung mod which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (Slots limited to 10) US FORCES Able Squad Lead (SL Tags) @riccardi48 (no tags) Medic (Medic Tags) @LurkerOne Team Lead (TL Tags) @Wheezy Grenadier (Regs+) @johnb43 2x Rifleman (Regs+) @SilentGunner13/ Open Team Lead (Regs+) @Eaglestrike (no tags) Machine Gunner (Regs+) @info 2x Rifleman (Regs+) @TheSalader/ Open ++RESTRICTIONS++ Only Weapons and equipment from the Unsung mod may be used within the mission. Short Range Radios are prohibited. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted, looting of enemy supplies is permitted. Should resupply not be available, emergency procurement of enemy weapons is permitted. Respawns: unlimited but only granted when the following criteria are met. (this is a test of concept, feedback is more than welcome.) 1. Five minutes has passed since the FIRST death of a squad member. 2. over 50% of all dead squad members are in body bags and inside a helicopter. ++EQUIPMENT++ All Uniform & Equipment is already assigned via the template. MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality CUSTOM UNSUNG MODSET!
  3. Griffin68965

    Operation Valiant

    until
    Operation Valiant Da Krong District, Quang Tri, Vietnam Early this morning a H-21B Shawnee suffered engine failure close to Camp Sarge, while heading north west towards LZ Savage. Camp Sarge was abandoned several months ago, and since then V.C activity in the area has increased. Seeing as we have received no transmissions from the crew since they landed, we assume that they have been either captured or killed by hostile forces. Your troop has been selected to go and destroy the downed chopper, and recover the crew, in whatever state they may be in, note that body bags have been stored in the Huey in case they are needed. This choice was made largely due to the fact that you are the only people available, so if you get into trouble, there is no backup. We can give you limited air support in the form of a UH-1D Transport, and a OH-6A [M27] light attack helicopter. As mentioned enemy activity has increased recently, so you should expect some stiff resistance. However intel suggests that there will be no armor, and obviously no air. While there is believed to be light artillery in the area, it is expected to keep it's sights firmly on our military installations, and should be no concern to you. There are other larger scale operations taking place in the area that have fixed wing support. If you are in dire straights we may be able to call on them for aid, however due to the importance of recovering the crew, these strikes should be carefully considered. Remember we are not fighting a conventional military, so do not expect a conventional fight, keep your eyes open at all times. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War. The mission will be making use of the Arma 3 Unsung mod which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) US FORCES Alpha Squad Lead (SL TAGS) (XM-177E2) OPEN FAC (FAC TAGS) (M16) OPEN Medic (MEDIC TAGS) (M16) no tags @Rtiler96 Rifleman 3x (M16) @Bags @Haesten Thorsen /OPEN Demo Specialist (M1A1 Thompson/ M-79 40mm GL) @FloofyFloof Bravo Squad Lead (SL TAGS) (XM-177E2) no tags @Veagance Medic (MEDIC TAGS) (M16) @EnCrY Machine Gunner (M60 Shorty) @Conga Line of Neckbeards Asst Machine Gunner (M16) @Silberjojo Rifleman 2x (M16) @Fabs @SAUCEGODISHALL 1-1 (UH-1D Pilot (RW PILOT TAGS) no tags @info Crew Chief (RW GUNNER TAGS) no tags @vladdis611 1-2 (OH-6A) Pilot (RW PILOT TAGS) @L00_Cyph3r Crew Chief (RW GUNNER TAGS) no tags @riccardi48 ++RESTRICTIONS++ Only Weapons and equipment from the Unsung mod may be used within the mission. Short Range Radios are prohibited. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted, looting of enemy supplies is permitted. Should resupply not be available, emergency procurement of enemy weapons is permitted. ++EQUIPMENT++ All Uniform & Equipment is already assigned via the template. MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality CUSTOM UNSUNG MODSET! NOT THE IFA ONE
  4. sidzy

    Operation Jimi Hendrix

    until
    Operation Jimi Hendrix TAKES PLACE ON SERVER 1 Anyone can Reserve slots! Including FNG's! This event will take place Offhours. TANOA Story: Viet Cong soldiers have caught American soldiers who have tried to assault Viet Cong outposts. Objective: Your mission is to blow up the radio communications tower to cut enemy communications to the other outposts and rescue all the American soldiers which got caught and return them back to Comms Bravo (start location). Radio Communications Tower has to be blown up with charges. Assets: 2x Armed UH-1Y 1x Unarmed UH-1Y (for platoon) Respawns: At Zeus discretion Gear: NO GPS EXCEPT SL & 2IC. NO SHORT RANGE RADIOS. NO RANGEFINDERS. NO SCOPES EXCEPT DMR. The reason you are taking colored smokes is: *BLUE SMOKE FOR LZ's* *GREEN SMOKE FOR MARKING YOUR OWN LOCATION* *RED SMOKE FOR MARKING ENEMY TARGETS* SL/2IC/PLT: Uniform: BDU Olive Drab Vest: ALICE Webbing Helmet: M1 LR: Bergen Olive JTAC/FAC H, Primary weapon: M16A4 (Carryhandle) / M4A1 (M203) Secondary weapon: M1911A1 Grenades: AN-M14 Incendiary Grenade (optional), Smoke Grenades + Colored Smoke Grenades, Frags and Flares (optional) Misc: Binoculars, GPS (optional), Compass, Watch Autorifleman: Uniform: BDU Olive Drab Vest: ALICE Webbing Helmet: M1 Backpack: ALICE Pack (OD) Primary weapon: M60 Secondary weapon: M1911A1 Grenades: AN-M14 Incendiary Grenade (optional), Smoke Grenades and Frags Misc: Binoculars, Compass, Watch Rifleman/Rifleman (LAT)/Assistant Autorifleman/Medic: Uniform: BDU Olive Drab Vest: ALICE Webbing Helmet: M1 Backpack: ALICE Pack (OD) Primary weapon: M14 Secondary weapon: M1911A1 Grenades: AN-M14 Incendiary Grenade (optional), Smoke Grenades and Frags Launcher: M72A7 Misc: Binoculars, Compass, Watch DMR (Optional): Uniform: BDU Olive Drab Vest: ALICE Webbing Helmet: M1 Backpack: ALICE Pack (OD) Primary weapon: M1903A1 (Sniper) Secondary weapon: M1911A1 Grenades: AN-M14 Incendiary Grenade (optional), M18A1 Claymore (optional), Smoke Grenades and Frags Misc: Binoculars, Compass, Watch Rotary Wing Pilots/Gunners: Uniform: BDU Olive Drab Vest: 6B5-19 Helmet: Helipilot Helmet (CSAT) Primary weapon: M16A1 (carryhandle) Secondary weapon: M1911A1 Grenades: AN-M14 Incendiary Grenade (optional), Smoke Grenades + Colored Smoke Grenades and Frags Misc: Binoculars, GPS (optional), Compass, Watch Short Range Radios are allowed for pilots if needed. + NVG's Slots PLTHQ Platoon leader: @PVT. J. Mohammed Platoon medic: @FloofyFloof FAC: @BDFoster Alpha SL: 2IC: Medic: @Malbryn AR: @Muhcreedy AAR: @Yung_Cider Rifleman (LAT): @patton446 Rifleman (LAT): @Mesa Rifleman: Bravo SL: 2IC: Medic: AR: AAR: Rifleman (LAT): Rifleman (LAT): Rifleman: RPTR UH-1Y Pilot: @Dog UH-1Y Gunner: @SilentGunner13 ----------------------------------------- UH-1Y Pilot: @TheSalader UH-1Y Gunner: ----------------------------------------- UH-1Y Pilot: @info
  5. Malbryn

    Operation White Rabbit

    until
    OPERATION WHITE RABBIT Co-Zeus: @Jerichron INTRODUCTION: This mission is going to be an off-hour mission and will be held on the first server. You need to own the Apex DLC to be able to play this mission. Anyone can reserve slots, including FNG's. The slots are first come, first served. Disclaimer: This mission takes place in the Vietnam War era but might not be historically accurate. SITUATION: North Vietnamese units are holding some key locations on the islands of Tanoa. The first location is a radio tower that needs to be destroyed by US forces to cut the enemy communications with other Vietnamese units in the area. The second location is a heavily defended bridge that connects the airfield and the radio tower. After capturing this bridge, US forces can reach the airfield on land. The third location is the airfield itself, the main objective here is to capture the airfield and destroy the artillery pieces. OBJECTIVES: Destroy the radio tower. Capture the bridge. Assault the airfield and destroy the artillery pieces. Tanoa: The AO: INTEL: Time and date: 0700 17th February, 1965 Weather: clear sky with some fog Weather forecast: possibility of thunderstorms Enemy forces: unidentified North Vietnamese forces Enemy ground assets: probably some old soviet MBT's and APC's Enemy air assets: some transport helicopters were seen in the area Explosives: no IED's or suicide bombers, however tripwire mines are expected Civilians: unknown No asset respawn, infantry respawn at Zeus' discretion RRR is available at the US Base Reinforcements need to be transported to AO by Raptor Mission success: if all 3 objectives are completed Mission failure: if every bird gets destroyed RESTRICTIONS: No NVG No GPS (except for Raptor pilots) No rangefinders No weapon scopes (except for Marksman) No suppressors Only the Platoon Leader, FAC, Radio Operators and Raptor Pilots can take LR radios Marksmen are allowed to take the M1903A1 sniper variant Only two LAT's per squad (the Marksman is not allowed to take LAT) GEAR: Uniform: Combat Uniform Olive Drab Vest: ALICE Webbing / Slash Bandolier (Olive) Helmet: M1 (any variant) / HGU-56/P (any variant) Backpack: ALICE Pack (OD) - Long-range radio: Bergen Olive (any variant) Primary weapons: M1 Garand, M3A1, M14, M16A4, M21, Colt Carbine, M590A1, M79 - Autorifle: M60 - Marksman rifle: M1903A1 Sniper (optional) Secondary weapon: M1911A1 Launcher: M72A7 FRIENDLY ASSETS: - 2x UH-1H "Huey" (with rocket pods) - 2x UH-1H "Huey" (without rocket pods) - 1x CH-47F "Chinook" (as reserve) ORBAT - US ARMY: [ZEUS] Zeus - Malbryn Co-Zeus - Jerichron [PLATOON HQ] Platoon Leader - @rylo FAC - @Hyxogen Medic - @FloofyFloof [ALPHA] Squad Leader - @EHOPPPS Radio Operator - @YoshiGames Medic - @AngryScottishMan Autorifleman - @Northman Ass. Autorifleman - @Prometheus13 Rifleman - @Anorix Rifleman - @PinkMunn Marksman - @Pastor Of Muppets [BRAVO] Squad Leader - Radio Operator - Medic - @RedNexus Autorifleman - Ass. Autorifleman - Rifleman - @phixe Rifleman - Marksman - @Cpt. Cheese [RAPTOR - "Eagle"] 1-1 Pilot - @Barcuck Osama 1-1 Crew chief - @Frankasaurus Rex 1-2 Pilot - @Mesa 1-2 Crew chief - @BenFromTTG (If we have more people at start, a Charlie squad can be created.)
  6. Malbryn

    [Scripted TvT] Checkpoint Zulu

    CHECKPOINT ZULU INFORMATION: This mission is going to be a scripted TvT mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Disclaimer: - This mission takes place in the Vietnam war era but might not be historically accurate. - This mission is going to be a short test mission to test a mission framework in a multiplayer environment, glitches might happen. Modpack: the latest FK modset. MISSION: Situation: Vietnam War, late 1960s. NVA forces ambush a US checkpoint in order to capture a US radio mast. BLUFOR: US Army REDFOR: NVA (The side-specific briefings are going to be conducted in-game.) The mission time limit is 45 minutes, so if the players are okay with it, we can swap sides and have a second round. If you are interested, don't forget to RSVP so I can see the numbers.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy