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  1. "Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (12 Max): Random Nation: @Bashfulvideos Random Nation: @colt92 Random Nation: @Lexic Random Nation: @KingShibe Random Nation: @Phanos Random Nation: @Legendo Random Nation: @AntiMatter Random Nation: @Deltabacon Random Nation: @riccardi48 Random Nation: @Jerichron Random Nation: @Conga Line of Neckbeards Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset (VP + EUI Only). To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI”, “UI_bc1” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (12 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request
  2. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Player: @riccardi48 Formerly @Prometheus13 Empire Name: Krillion Hegemony Species Name: Krillion Species: Arthropoid Origin: Clone army Ethics: Authoritarian, Militarist, Materialist Notes: Plot wise lets say the old emperor launched himself in a torpedo into the L-Gates as the nanites poured through...and was shortly after succeded by his right hand man Grand Vizzer Riccardi. Last known vidpic of the emperor... @Prometheus13 Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
  3. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Player: @riccardi48 Formerly @Prometheus13 Empire Name: Krillion Hegemony Species Name: Krillion Species: Arthropoid Origin: Clone army Ethics: Authoritarian, Militarist, Materialist Notes: Plot wise lets say the old emperor launched himself in a torpedo into the L-Gates as the nanites poured through...and was shortly after succeded by his right hand man Grand Vizzer Riccardi. Last known vidpic of the emperor... @Prometheus13 Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
  4. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
  5. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
  6. Jerichron

    SG: STELLARIS

    By selection of a community poll the next game I will be hosting an event for is... STELLARIS! The event will start after the 1st main on Sunday where we will then gather in one of the game rooms or a temporary room if it can be acquired. Once everyone is gathered we will start a game of STELLARIS and play until completion or until we wish to move on to another game which will then be decided by the group. As always if you do not know what this game is but are interested in playing I have included a link to the games steam pages below. STELLARIS: https://store.steampowered.com/app/281990/Stellaris/
  7. until
    "Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players: Random Nation: @BDFoster Random Nation: @colt92 Random Nation: @Resurge Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @Griffin68965 Random Nation: @Legendo Random Nation: @Lexic Random Nation: OPEN Random Nation: @KingShibe Random Nation: @Phanos Random Nation: @Deltabacon Random Nation: OPEN Random Nation: @TheFantasticFlyingTaco Random Nation: OPEN Random Nation: @Bashfulvideos AI: Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. --EVENT RULES-- ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (12 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request
  8. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Prometheus13 Empire Name: helosa mycelium Species Name: helosa Species: fungoid Origin: Life-seeded Ethics: spiritualist, egalitarian, xeno-phile Notes: the Helosan's have mostly lived comfortable and have a positive outlook in life, will it persevere as the learn they are not alone in the galaxy? they certainly hope so. Player: @Panzerbaum Empire Name: Aussie Confederation Species Name: Aussie Species: Avian Origin: On the Shoulders of Giants Ethics: Militarist, Egalitarian, Materialist Notes: Oligarchic: Player: @Colek Empire Name: Deep Rock Galactic Species Name: Dwarf Species: Humanoid Origin: Void Dwellers Ethics: Industrial-Materialists Notes: Mission control got a little too bored of managing drunk dwarves kicking barrels into the launch bay and decided to "expand" their administrative scope. With profits soaring in the mining industry, the board of directors branched out to construction, transportation, and even military industries. Now, leaders of several industries run Deep Rock Galactic, as the newfound nation trying to live up to its name. Player: @riccardi48 Empire Name: Union of Dolph-man Species Name: Dolph-man Species: Aquatic. Origin: Ocean Paradise. Ethics: Xenophobe, Pacifist, Authoritarian. Notes: After overthrowing the humans that used to control the planet, the newly evolved Dolph-man looks to the stars from their ocean paradise weary if they are truly alone. Dictatorial: Player: @colt92 Empire Name: Fawnian Technocracy Species Name: Fawnian. Species: Mammalian. Origin: Prosperous Unification. Ethics: Technocratic Dictatorship. Materialist, Pacifist, Xenophile. Notes: The Fawnian are a superintelligent race that devotes their efforts to scientific and philosophycal development. They consider war a waste of manpower and resources, and will seek the cooperation of other races. Player: @Sasquatch Rick Empire Name: The Grand Church of Gamera Species Name: Gamerians Species: Reptilian Origin: Here be Dragons Ethics: Authoritarian, Militarists, Spiritualists Notes: <https://youtu.be/fXkMfyjo7PU> Imperial: Player: @TheSalader Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky. Player: @Resurge Empire Name: The United Imperial Hegemony of Peacoxia Species Name: Peacocks Species: Avians Origin: Knights of the Toxic God Ethics: Materialist Fanatic Xenophobes. Notes: Space. Peacocks. Hive Mind: Player: @Deltabacon Empire Name: Pybran Interstellar Social Hierarchy (PISH) Species Name: Pybran Species: Arthropoid Origin: Subterranean Ethics: Hive Mind Notes: Emerging from test tubes several hundred years ago with an appetite for propagating the species, the Pybrans stumbled upon the scientific writings of the creatures that had uplifted them and put them in stasis eons ago that were long gone. The hive mind eventually broke out to the surface of the planet but it was a bit chilly and rainy (Think Stoke or Grimsby of a mid-winter's night) so they stayed underground in vast, cavernous subterranean cities which they quickly adapted to their own use. One day, a unit of the hive mind which had been rendered semi-autonomous fell off the bathtub, smacked his head on the sink and learned the secret of the flux capacitor - the key to FTL travel. The hivemind made a decision. It was time for PISH to spread across the stars. -- Biologically, the Pybrans are essentially massive bugs, but they've taken the unconventional decision of conversing with other, non-hive-mind species through teaching all of their envoys fluent Mancunian. 'Alright der our mate!' being their favourite greeting. Unfortunately, as they haven't yet left their home system, they've only managed to speak to a livestock species of furry mammals on the surface of their planet, with whom both conversations and relations have been disappointingly brief. Player: @Slim Empire Name: THEM Species Name: Hem Species: Humanoid Origin: Progenitor Hive Ethics: hivemind Notes: a species of human like entities sharing a unified conscious Machine Intelligence: Player: @Jacob_Waltz Empire Name: Hezen Corrective Species Name: Hezen Species: Robot Origin: Resource Consolidation Ethics: Hive Mind Notes: Silicon entity dedicated to scientific research and overall expansion, desiring space enough to flourish and grow its knowledge base. An enigmatic entity that cares not whether organic life exists so long as it does not interfere in research opportunities. It is unknown whom created this entity, as its planet was wholly converted to a machine complex. Player: @Spartan_MiniMe Empire Name: Silicron Collective Conciousness Species Name: Silicron Species: Robot Origin: Shattered Ring Ethics: Gestault Conciousness Notes: An enigmatic collection of networked machines, the Silicron collective arose out of the central science directorate research assistance subsystem of a now forgotten stellar empire. Their creators lived and died for the technological advancement of their species, a trait which the Silicrons seem to have inherited. No cost is too great for the advancement of their technology, a goal the conciousness refers to as the "Machine God". The conciousness is primarily housed on a partially-destroyed ring world. Initial surveys showed that parts of the ring still maintained massive power generation and life support, though further surveys were deemed impossible after survey crews were engaged by defensive machines from the collective. Corporate: Player: @Jerichron Empire Name: The East Interstellar Trading Company Species Name: Briish Species: Mammalian Origin: Subterranean Ethics: Egalitarian, Fanatic Xenophile. Notes: Driven by their insatiable curiosity, the Briish sought to make their mark on the world above. Harnessing their resourcefulness, perseverance, and lust for spice they formed the East Interstellar Trading Company (EITC) as a means to explore distant galaxies, establish trade networks, and uncover the secrets of the universe. The EITC became the embodiment of the Briish spirit—a fusion of their underground tenacity and their newfound hunger for commercial success. Player: @Legendo Empire Name: The Exchange Species Name: Midri Species: Humanoid Origin: Unification Ethics: Egalitarian, Materialist, Xenophile Notes: After making it clear those with money governs and rules and those without will have to work hard making it to the top The Exchange is not expanding its influence out to the open stars for further cooperation --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed three Empires in membership. Due to its disrepute with this events host Galactic Paragons will not be enabled for this event. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
  9. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Prometheus13 Empire Name: helosa mycelium Species Name: helosa Species: fungoid Origin: Life-seeded Ethics: spiritualist, egalitarian, xeno-phile Notes: the Helosan's have mostly lived comfortable and have a positive outlook in life, will it persevere as the learn they are not alone in the galaxy? they certainly hope so. Player: @Panzerbaum Empire Name: Aussie Confederation Species Name: Aussie Species: Avian Origin: On the Shoulders of Giants Ethics: Militarist, Egalitarian, Materialist Notes: Oligarchic: Player: @Colek Empire Name: Deep Rock Galactic Species Name: Dwarf Species: Humanoid Origin: Void Dwellers Ethics: Industrial-Materialists Notes: Mission control got a little too bored of managing drunk dwarves kicking barrels into the launch bay and decided to "expand" their administrative scope. With profits soaring in the mining industry, the board of directors branched out to construction, transportation, and even military industries. Now, leaders of several industries run Deep Rock Galactic, as the newfound nation trying to live up to its name. Player: @riccardi48 Empire Name: Union of Dolph-man Species Name: Dolph-man Species: Aquatic. Origin: Ocean Paradise. Ethics: Xenophobe, Pacifist, Authoritarian. Notes: After overthrowing the humans that used to control the planet, the newly evolved Dolph-man looks to the stars from their ocean paradise weary if they are truly alone. Dictatorial: Player: @colt92 Empire Name: Fawnian Technocracy Species Name: Fawnian. Species: Mammalian. Origin: Prosperous Unification. Ethics: Technocratic Dictatorship. Materialist, Pacifist, Xenophile. Notes: The Fawnian are a superintelligent race that devotes their efforts to scientific and philosophycal development. They consider war a waste of manpower and resources, and will seek the cooperation of other races. Player: @Sasquatch Rick Empire Name: The Grand Church of Gamera Species Name: Gamerians Species: Reptilian Origin: Here be Dragons Ethics: Authoritarian, Militarists, Spiritualists Notes: <https://youtu.be/fXkMfyjo7PU> Imperial: Player: @TheSalader Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky. Player: @Resurge Empire Name: The United Imperial Hegemony of Peacoxia Species Name: Peacocks Species: Avians Origin: Knights of the Toxic God Ethics: Materialist Fanatic Xenophobes. Notes: Space. Peacocks. Hive Mind: Player: @Deltabacon Empire Name: Pybran Interstellar Social Hierarchy (PISH) Species Name: Pybran Species: Arthropoid Origin: Subterranean Ethics: Hive Mind Notes: Emerging from test tubes several hundred years ago with an appetite for propagating the species, the Pybrans stumbled upon the scientific writings of the creatures that had uplifted them and put them in stasis eons ago that were long gone. The hive mind eventually broke out to the surface of the planet but it was a bit chilly and rainy (Think Stoke or Grimsby of a mid-winter's night) so they stayed underground in vast, cavernous subterranean cities which they quickly adapted to their own use. One day, a unit of the hive mind which had been rendered semi-autonomous fell off the bathtub, smacked his head on the sink and learned the secret of the flux capacitor - the key to FTL travel. The hivemind made a decision. It was time for PISH to spread across the stars. -- Biologically, the Pybrans are essentially massive bugs, but they've taken the unconventional decision of conversing with other, non-hive-mind species through teaching all of their envoys fluent Mancunian. 'Alright der our mate!' being their favourite greeting. Unfortunately, as they haven't yet left their home system, they've only managed to speak to a livestock species of furry mammals on the surface of their planet, with whom both conversations and relations have been disappointingly brief. Player: @Slim Empire Name: THEM Species Name: Hem Species: Humanoid Origin: Progenitor Hive Ethics: hivemind Notes: a species of human like entities sharing a unified conscious Machine Intelligence: Player: @Jacob_Waltz Empire Name: Hezen Corrective Species Name: Hezen Species: Robot Origin: Resource Consolidation Ethics: Hive Mind Notes: Silicon entity dedicated to scientific research and overall expansion, desiring space enough to flourish and grow its knowledge base. An enigmatic entity that cares not whether organic life exists so long as it does not interfere in research opportunities. It is unknown whom created this entity, as its planet was wholly converted to a machine complex. Player: @Spartan_MiniMe Empire Name: Silicron Collective Conciousness Species Name: Silicron Species: Robot Origin: Shattered Ring Ethics: Gestault Conciousness Notes: An enigmatic collection of networked machines, the Silicron collective arose out of the central science directorate research assistance subsystem of a now forgotten stellar empire. Their creators lived and died for the technological advancement of their species, a trait which the Silicrons seem to have inherited. No cost is too great for the advancement of their technology, a goal the conciousness refers to as the "Machine God". The conciousness is primarily housed on a partially-destroyed ring world. Initial surveys showed that parts of the ring still maintained massive power generation and life support, though further surveys were deemed impossible after survey crews were engaged by defensive machines from the collective. Corporate: Player: @Jerichron Empire Name: The East Interstellar Trading Company Species Name: Briish Species: Mammalian Origin: Subterranean Ethics: Egalitarian, Fanatic Xenophile. Notes: Driven by their insatiable curiosity, the Briish sought to make their mark on the world above. Harnessing their resourcefulness, perseverance, and lust for spice they formed the East Interstellar Trading Company (EITC) as a means to explore distant galaxies, establish trade networks, and uncover the secrets of the universe. The EITC became the embodiment of the Briish spirit—a fusion of their underground tenacity and their newfound hunger for commercial success. Player: @Legendo Empire Name: The Exchange Species Name: Midri Species: Humanoid Origin: Unification Ethics: Egalitarian, Materialist, Xenophile Notes: After making it clear those with money governs and rules and those without will have to work hard making it to the top The Exchange is not expanding its influence out to the open stars for further cooperation --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. Engaging in test sessions that exceed 5+ hours for the purpose of developing your build or accumulating significant playtime prior to the event is not allowed. Violation of this rule will result in players being barred from participating in the event. It's important to note that this event is not intended to be a dedicated competitive match, but rather a semi-competitive gathering among friends. The objective is to create a casual and roleplay-like experience, and extensive preparation time is not expected or required. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed three Empires in membership. Due to its disrepute with this events host Galactic Paragons will not be enabled for this event. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.
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