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Found 24 results

  1. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  2. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1200 EST. Expect roughly 1:30 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  3. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  4. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  5. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  6. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  7. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  8. SMPureParadise

    (CANCELED) Arma 3 OPTRE, OFF HOURS ZEUS Local Host

    OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE zeus event 3 hours before main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area, ODST includes a nearby HEV drop pod room. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time.
  9. Tomo

    Zeusing 101: The Basics

    until
    Event open to everyone! RSVP is capped at 3 due to how much will need to be taught and the maximum number of Zeus slots. However others may sit in if they wish to listen and maybe follow along in the editor. Please at least skim this guide, as it will cover a lot of the basics: https://steamcommunity.com/sharedfiles/filedetails/?id=237228783 Topics covered: Role and Responsibilities Basic Long Range Communications Understanding the basic units/groups Understanding all the basic modules Understanding the meaning and basic of map markers Rules - when in the middle of explaining different modules DO NOT start spawning units and start messing around or you will be removed from the session.
  10. LongLiveQuebec

    (Z-TVT) OPERATION: CEASE AND DESIST

    until
    OPERATION: CEASE AND DESIST Factions: Russia (MSV) vs FIA Guerillas Terrain: Altis - Mission Brief: Russian Occupation Forces in Altis have been struggling to pacify a Guerrilla Movement known as the Freedom and Independence Army. The separatist faction is made up of nationalist civilians and former AAF soldiers that refused to lay down their arms after the surrender of the Country's Army 7 weeks ago. Starting with asymmetrical raids and ambushes on Russian Convoys and Installations, the FIA's tactics have shifted over the last week to the occupation of Key Strategic Sites and Military Hardpoints; as such, the FIA have annexed the Northern Village of Frini, forcing a Northern Operations Outpost to close, giving the FIA a huge advantage in the Northern most provinces. With a majority of Russian Forces already deployed in counter-terrorism and peace keeping operations, Russian High Command has dispatched a Motorised Task Force to pacify the FIA Guerrillas in the village. Mission Critical Information: Due to Extensive Firefights between FIA Troops and Russian Forces, the village of Frini and the Operating Base have both suffered substantial damage. Due to the Damage to Civilian Infrastructure, the A.O. is free of none-combatants. FIA Troops have used the rubble and debris created during the Firefight to fortify and barricade the village from a Southern attack. House Rules: No Suppressors/Flash Suppressors, No Thermal Imaging (including assets), No Night Vision Equipment (BTR's are exempt from this Rule). You cannot capture enemy Assets/Vehicles. Grenades are limited to 2 Per Player, White Smokes are Limited to 2. (Squad Leaders can take Green/Red Marking Smokes (2 each)). Underslung 40mm HE Grenades are limited to 4 Per Team Leader. Entrenching Tools are NOT allowed for FIA Forces (Russian Forces may use them as normal). Russian MSV Equipment: Uniform: Flora (MSV) Helmet: 6B27M / 6B27M Flora (Any Variant) Vest: 6B23 (Any Varient) (Must be a Flora-based Camo) Backpacks: UMBTS Backpack / Sidor Russian MSV Weapons: Primary Weapons: AK-74M (Team Leaders: AK-74M (GP-25)) (Auto-Riflemen: PKM) Sidearms: MP-443 (Optional) Attachments: None (Just the Muzzle Adaptor the Rifle comes with). Optics: None. Launchers: RPG-26 or RShG-2. Russian MSV Assets/Vehicles 2x BTR-80 APC's (2-3x Crew Each) FIA Equipment: Uniform: Take any Guerrilla Variant Clothing (Guerrilla Apparel / Garment / Outfits / Smocks / Uniform - Each solider should look somewhat unique). Helmet: Bandannas / Booniehats / Caps / Beanies and the like. (No Helmets). Vest: Chest Rig (Any Colour) / Slash Bandoleers (Any Variant) (Squad/Team Leaders: Tactical Vests (Any Variant)). Backpacks: Field Packs / Carryalls (Any Variant). FIA Weapons: Weapons: AK-74 / AKS-74 / AKS-74U / AKM / AKMN / AKMS (Team Leaders: Can take any of these weapons with a GP-25 Variant) (Auto-Riflemen: Izhmash RPK74). Sidearms: PM (Optional). Attachments: None (Just the Muzzle Adaptor the Rifle comes with). Optics: None. Launchers: RPG-26 or RShG-2. FIA Vehicles/Assets: 2x Technical 50.cal Pickups (2x Crew Each) Victory Conditions: As long as Russian Forces are actively contesting control of Frini, the mission will NOT end (contesting means having soldiers in the village attempting to gain ground). If the Russians recede into a passive-aggressive role (due to extensive casualties or an inability to crack the enemy defence), the Russian attack will be considered repelled, resulting in an FIA Victory (This can only happen if the Operation has been running longer then One-Hour). If the Russians are able to occupy Frini, and the remaining FIA Forces cannot eveict them, the Russians achieve Victory. If either side reduces the opponents tickets to zero, the automatically win the game. Respawns: There will be ONE Respawn Wave for each side at a pre-determined QRF Point. (Each Platoon Leader can call this in via Long Range Radios). Assets will be respawned along with other reinforcements. Notes: Mission will be run from Server #1. Replacing Zeus Ops. If the Player Turn-Out is too low for this Operation, then a alternative using the Same Equipment/Gear will be made on the day.
  11. Alex

    Liberation of Tanoa P1

    until
    Zeus mission 1/? My first zeus mission in a first main mission slot, a bit of a special one, i hope it works - if it does i plan to make some missions that are affected from your actions in this one. Overall goal: You, the united warclans of Tanoa and its surrounding Islands want to get rid of their current ruler, the US, who use the geografic location of the Island as a forward outpost. The goal of the war is to liberate the Island until the invading forces decide to retreat and prevent a civilian war from emerging in the chaos of the fighting. Operation Spearhead Our forces have assebled on a small island north-west of the harbour of La Rochelle. La Rochelle harbour is where the main supplyroute of the invadors is providing the forces on land with food and ammo. We need to take the harbour and prevent this from happening any longer. Eastwards from the harbour a small complex appears to be housing multiple IFVs, some of your men know how to operate these vehicles. If we can capture some of them our tankcrew will be able to support us with heavy fire. At La Rochelle Airfield multiple enemy air and land assets have been spotted, we need to push it immediately after we take the town and prevent them from evacuating the valuable force such vehilces bring. There is a problem though. We believe the Americans have spotted us assembling our forces in the hideout. This means that we need to get off the island within 20 minutes before we are expecting a recon force to arrive. If that happens the defences on the beach will be very hard to overcome.
  12. cineafx

    Quick response

    until
    This is a zeus mission. No reserving of slots. Objectives: Eliminate a hiding Warlord Find and destroy a large weapon shipment Extract OR kill a HVT Extract Hostages Fail Conditions: More than half of the platoon wipes at the same time Too many hostages are killed You are taking longer than 75 minutes after first contact Additional Information: Squad transportation can be done via Offroad or RHIB Mission start is at 6:45 Light fog but the weather forecast says it will be gone soon Assets: Police Sniper team (2 people) Police observation Helicopter (2 people) Squad layout: 1 Squad lead 1 2IC 1 Medic Up to one Breacher (The guy with the shotgun) The rest are "normal" officers Click this link for your gear!
  13. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  14. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  15. SMPureParadise

    ARMA 3 WARHAMMER 40K EVENT "EMPERORS FIRE"

    MAY MOVE EVENT TO SUNDAY AT SAME TIME IF MAJORITY OF PEOPLE REQUEST IT Modset here (https://steamcommunity.com/sharedfiles/filedetails/?id=1623151070) Please check google doc here for slots you may reserve. @ me on the event page to reserve (https://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing) SMPureParadise Mission Operation Emperors Fire Concretum Civitas Imperial Death Korps 1491st Grenadiers BRIEFING We have been called up for glorious service in the name of our Emperor. Your more common guardsmen envy the task laid out before you. Two days ago a large Ork horde made planetfall and decimated the defenders in the region. A platoon of guardsmen managed to fall back and establish a strong defense in the city but that has not stopped the Orks from looting and burning the city, They have been constructing fortifications non stop these last two days so we are confident they are preparing to maintain a siege. We won’t give them the chance to dig in any further. You will be approaching from the south, following the path of destruction the Orks took to take the city. A company of Guardsmen have already established a frontline and are engaging the Ork defences, your job here to break the Ork line before they can dig in any more and this becomes a drawn out siege. A series of objectives have been marked on your map south of the city, you must capture at least two of these before pushing into the city. Taking the bastion towers will likely be the deciding factor in securing the territory. Your assault will be a go when a nuke dropped from orbit takes out the horde north of the city Air support will be extremely limited due to the Orks establishing AA positions on the Bastion Towers. You will be deploying with Leman Russ tanks, Chimera APC’s and Sentinel Walkers. These assets are limited. Today will be a test of both your abilities and your faith to the God Emperor, failure is not an option here. The Galaxy is grim and filled with unending darkness, Only the light of our Emperor will prevail! OBJECTIVES PRIMARY Await Nuke detonation You must await the nuke being dropped from orbit to detonate before beginning your assault, The nuke should take out the vast majority of the hoard concentrated north of the city. Capture at least 2 frontline objectives 4 objectives south of the city center have been marked, capturing at least 2 will ensure we have a strong frontline to push with. Capture the city center The city center has been split into two objectives, both must be captured and held for mission complete. SECONDARY Capture Bastion Towers A number of Bastion defensive towers were deployed before the Orks overwhelmed the defenders, recapturing these towers will go a long way in ensuring we have control of the territory and will allow air support to move in. Mark captured towers will blue smoke. Rescue pinned down guardsmen A platoon of guardsmen were trapped when the Orks overran the city defensives, they have been able to hold out for 2 days. Relieving them will help in securing the city center. ASSETS (will be compressed or removed based on numbers) 2X Leman Russ Tanks (battlecanon) (min crew of 3) 1X Sentinel (Lascanon) (min crew of 2) EQUIPMENT (reference screenshots below for proper colors) Notes Vox Casters (radio) only issued to Commissar, Squad leads, and Vehicle Commanders. DO NOT REMOVE MASKS ONCE IN THE AO Gunner weapon is chosen by SL, If Missile Launcher is chosen you cannot take a primary weapon but may take a Laspistol Officer's Guard will dress as Grenadiers but may take the Type 14 Lasgun with the Type 14 Backpack. Bring BLUE smoke grenades to mark captured Bastion Towers May use OPTRE HUD 1491st Grenadier (also use for Medic) (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack, Cadian Medicae Backpack for Medics Eyewear - Death Korps Grenadier Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun 1491st Watchmaster (Sergeant) & Corporal (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack, Type 14 Backpack if using Type 14 Lasgun, OPTRE Radio Eyewear - Death Korps Officer Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun, Lucius Pattern Mk.22c Shotgun, Type 14 Lasgun (heavy) 1491st Gunner (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Grenadier Gasmask NVG - NONE Weapons - Death Korps Plasma Gun, Lucius Heavy Stubber, Death Korps Missile Launcher, Laspistol 1491st Officer (reference screenshots for proper color) Uniform - Death Korps Uniform (look for 1491st uniform with the breastplate Vest - None Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Officer Gasmask NVG - NONE Weapons - Laspistol 1491st Vehicle Crew (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - None Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Guardsmen Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun, Laspistol
  16. SMPureParadise

    [CANCELED] Arma 3 OPTRE, OFF HOURS ZEUS Local Host

    OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS!!! (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE Zeus event immediately after second main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area like our servers, ODST is the same as standard but includes a nearby HEV drop pod room that can be reached via Zeus placed teleport pole. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. Respawns are set to occur after 5 seconds so please listen to Zeus on how you'll get back into the fight. Now since this is a local host and I don't have the best internet expect network issues. It ran fine with about 10 people so I'm sure it can handle a bit more. Zeus's please don't place an obscene amount of objects, I'd like it all to run as smoothly as possible. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time.
  17. LongLiveQuebec

    (Z-TVT) INTO THE NIGHT

    until
    OPERATION: INTO THE NIGHT Factions: Takistan Armed Forces vs United States Army Terrain: Takistan (1930 Hours) - Mission Brief: Following a series of Bombardments by US Forces, the Military Occupied Airfield of North Rasman has been taken out of service; with Takistani Jets and Helicopters no longer able to effectively operate in the Northern most provinces, the US has mobilised a large Mechanised Task Force to secure the "North Road". This road is the only paved MSR (Main Supply Route) to run through the North-Western theatre of Takistan making it crucial for logistics, therefore it will be the focus of the US advance towards the Town of Rasman. Nestled just south of the Town, in amongst civilian infrastructure, is a Takistan National Army Military Outpost; this outpost isn't particularly well defended, but is the first major obstacle before Rasman. After the Outpost is overcome, continue the push North and Capture the Town of Rasman from Takistani Troops. This is a hearts and minds operation. We are here to destabilise a regime, not legitimise its presence. Civilians will be present in the A.O. but will not be counted as hostile unless armed. If US Forces cause excessive/unnecessary civilian casualties, then local pro-government insurgents will rally to assist Takistani Forces, if this happens expect: ambushes, suicide bombers, and civilians to pass intelligence on U.S. Troop Movements to Takistani Forces. Mission Critical Information: Takistani Soldiers have forced several civilians in the A.O. to remain in their houses. The Rules of Engagement prevent US Troops from firing/killing on unarmed civilians or non-combatants, as such, civilian buildings occupied by Takistani Troops MUST NOT be engaged with Heavy Weapons (M2A3 Auto-Cannon, M136 Rockets or 50.cal Ammunition etc.), and instead must be cleared by Breaching Teams. As stated, if enough Civilians are killed by U.S. Troops then Local Insurgents will aid the Takistani Armed Forces. You can still overpower both factions and complete your objective, but it will be much harder. Several Aircraft and Ammunition Dumps from the Airfield are still burning after the U.S. Bombardment and are generating a lot of smoke which is drifting over the A.O. creating light "fog-like" conditions. Due to Ammo Cook-off and UXO's (Unexploded Ordinance) from US Artillery, the Airfield is temporarily out of bounds to both forces. You can attempt to cross it, but expect casualties. House Rules: No Suppressors/Flash Suppressors, No Thermal Imaging (including assets), No Night Vision Equipment (Including Assets) You cannot capture enemy Assets/Vehicles. Grenades are limited to 2 Per Player, White Smokes are Limited to 2. (Squad Leaders can take Green/Red Marking Smokes (2 each)). Underslung 40mm HE Grenades are limited to 4 Per Team Leader. Entrenching Tools are allowed and are encouraged. US Squad Leaders can designate One of your LAT Guys to be a Pointman, he loses his Rocket Launcher, but is able to bring a Shotgun (Buckshot Only) and carry 4 Flashbang Grenades (replacing his 2 Frags). Takistan Armed Forces Equipment: Uniform: M88 (Olive or Tan Variants) (Each Squad can take a mix) Helmet: [PO]SSh68 Steel Helmet (Grey or Tan Variants) (Each Squad can take a mix) Vest: [PO[6Sh92 (Any Varient in either Woodland or Olive Colour) (Each Squad can take a mix) Backpacks: Sidor / RPG Carrier Takistan Armed Forces Weapons: Primary Weapons: AKM (Team Leaders: Take (GP-25) Variants) (Auto-Riflemen: PKM) Sidearms: None Attachments: None (Just the Muzzle Adaptor the Rifle comes with). Optics: None. Launchers: 1x RPG-7V2 No Optic (PG-7VL and/or OG-7V Rounds Only) and 1x RPG-26 Per Squad. Takistan Armed Forces Assets/Vehicles: 2x T-55 Medium Tanks (3x Crew Each) (Reminder: Hold TAB to Zero the Gun) There is a bug with the T-55 Gunner Sight, it has an easy work around. United States Equipment: Uniform: Combat Uniform OCP (1st Cavalry) Helmet: ACH OEF-CP (Any Variant) Vest: IOTV ("YourRoleHere"/OCP) (If you are Rifleman/LAT take (Rifleman/OCP)) Backpacks: Eagle A-III OEF-CP / Falcon-II MC United States Weapons: Weapons: M4A1 (Team Leaders: M4A1 (M203S)) (Auto-Riflemen: M249 PIP (Short)) Sidearms: M9 Beretta (Optional). Attachments: TD Vertical Grip (Optional) / Flashlights Optics: M68 CCO / XPS3 Launchers: M136 HEAT United States Vehicles/Assets: 1x M2A3 (BUSK I) (3x Crew) 1x M2A2ODS (BUSK I) (3x Crew) Victory Conditions: BLUFOR Must Capture the City of Rasman to win. OPFOR Win if they hold for 1hr30m. If either side reduces the opponents tickets to zero, they automatically win the game. Respawns: There will be TWO Respawn Waves for each side at a pre-determined QRF Point. (Each Platoon Leader can call this in via Long Range Radios). Assets will be respawned along with other reinforcements. Notes: Mission will be run from Server #1. Replacing Zeus Ops. If the Player Turn-Out is too low for this Operation, then a alternative using the Same Equipment/Gear will be made on the day.
  18. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  19. Arden

    Operation Last Call

    until
    Factions: US Peace Keeping Force vs Islamic State Map: Takistan Mission Briefing: You'll be playing as a contingent of US soldiers who were bound home on a C-130. However, your ride crashed just outside of the town of Feruz Abad. With no operational vehicles or weapons, you are currently stranded. To make matters worse, you've heard reports of Islamic State troops approaching the town, not with good intentions. In order to try and give the civilians as much time to escape as possible, you've volunteered yourselves to make a stand using weapons scavenged throughout town while the civilians try to make their escape through the mines North of town. Once enough time has passed for them to make a proper escape, the plan is to withdraw towards the US controlled airbase near Rasman. Mission Details: No equipment allowed upon spawning except for standard uniform (TRYK AOR1) and (if necessary) small backpacks. Medics are allowed to take a bigger backpack and full medical gear. Weapons are to be located inside the town itself. Expect ammunition to be semi-scarce and weapons to be "archaic". No radios except for squad leads and platoon lead. Entrenching tools are allowed and recommended. Enemy forces are expected to arrive in waves. Initial setup time before first wave is 15 minutes, after that, waves can be expected anywhere between 2 to 5 minutes after the previous one has been cleared. Waves will increase in difficulty as the mission passes. It is allowed and HIGHLY recommended that players scavange anything and everything they can salvage from hostile fighters. This includes vehicles, weapons, radios, medical equipment, etc... Respawns are allowed and will be deployed on an "as needed" basis. Victory condition: Hold off IS forces long enough for the civilians to make their escape, then egress towards Rasman airfield. NOTE: This will be my first Zeussing experience, be gentle with me. Should a more experienced Zeus want to guide and assist me, please feel free
  20. LongLiveQuebec

    Operation: Fog Bank (Z-TVT)

    until
    OPERATION: FOG BANK (Z-TVT) Factions: UK Royal Marine Commandos vs Chedaki Insurgents Terrain: Utes - [11/10/2001 - 1750 Hours] Local Conditions: Overcast, Light Fog - Mission Brief: Chedaki Insurgents have taken over the Chernarussain Military Airfield stationed on Utes. The sneak attack, which happened in the early hours of the morning, caught the locally stationed defense force off guard, and allowed the Chedaki to capture several Military Assets from the CDF including several Fast and Ground Attack Aircraft stored in hangars for later use. With the Chernarussian Civil War in full swing, the CDF have been unable to muster a force capable of retaking the Airbase without taking significant losses, and so are seeking international aid from the United States and United Kingdom. A coalition task force consisting of the US Aircraft Carrier "USS Khe Sanh" and several squads of Royal Marine Commandos have been sent to the island to conduct a surgical strike against key military installations. Targets include the North and South Barracks complexes, and the communication system that links them. Sabotage of this system will prevent Chedaki Insurgents from using it as a reinforcement point, and allow the commandos to gradually annex the island. The Primary Objectives consist of the Strike Aircraft Stored in the Airbases hangars. Whilst the priority of the commandos is to capture the aircraft in-tact so that they can be used by the CDF in the Civil War, however; orders have been put in place to allow the commandos to destroy the aircraft if, for whatever reason, the Royal Marines cannot secure the island. Mission Critical Information: (UK Royal Marine Commandos / Chedaki Insurgents) Only a handful of Royal Marines are being deployed to the island due to fighting on the mainland, as such, they are going to be outnumbered roughly two to one, however they will have access to Night Vision Equipment and Optics to compensate. Chedaki Forces, lacking the Night Vision capability of the commandos, are encouraged to take Flares. Underslung, Thrown or Sight Arm Flares are your best shot at spotting the commandos. Chedaki Forces can only spawn at the North and South Barracks. Royal Marines spawn at the Aircraft Carrier and have to Boat in. Each Chedaki Barracks has a Radio Tower and a Laptop. If the Royal Marines interact with this Laptop, they can disable Chedaki Respawns for that Barracks. House Rules: No Suppressors/Flash Suppressors No Thermal Imaging (including assets) No Night Vision Equipment (Chedaki Only) You cannot capture enemy Assets/Vehicles. Entrenching Tools are allowed and are encouraged Chedaki Equipment: Outfit: Chedaki Insurgents get creative freedom with their Uniforms. You are a Paramilitary and should look the part, each soldier having his own personal take on their Uniform. Requirements are that all equipment must be of Russain/Eastern Block Origin, and fit the theme of the role you are playing. Here are a few examples of the aesthetic of the Chedaki: https://i.imgur.com/A1wB0RP.jpg You can find most of these by searching for Uniforms under Project Opfor. Backpacks: Field Pack (Khaki), Sidor, RPG Carrier Short Radio: FADAK Long Radio: MR3000 RHS Chedaki Weapons: Weapons: AKS-74, AKS-74U, AK-74, AK-74M, AK-103, AKM, AKMN, AKMS (Auto-Riflemen: RPK, PKM (Chosen by Squad Leader)) Sidearms: MP-443 (Optional) Attachments: None (Just the Muzzle Adaptor the Rifle comes with) Optics: None Launchers: RPG-7V2 No Optic (1 per squad, other LAT Soldier is Assistant (4 Rockets Max). Chedaki Assets/Vehicles: None. Royal Marine Equipment: Uniform: Combat Uniform DPM Tmp RM [BAF] (Rolled allowed) Helmet: Helmet Mk6 DPM Temp (Any Variant) Vest: Osprey Mk2 DMP Tmp (Any Variant) Backpacks: Bergen DPM Tmp Rifleman A/B Short Radio: AN/PRC-152 Long Radio: Bergen DPM Tmp SL [BAF] NVGs: Head-Mounted NV System [BAF] Royal Marine Weapons: Weapons: L85A2 (Auto-Rifleman: L86A2 LSW w/ KITE or ACOG Sights) Sidearms: L131A1 Attachments: None Optics: SUSAT L9A1 (KITE Sights can be carried and swapped to) Launchers: ILAW HEDP (1 per squad) Royal Marine Assets/Vehicles: None Notes: Each side must make their own radio frequencies. 110 for Alpha, 120 for Bravo is the same for Both Sides, so you're platoon/squad leaders must come up with unique numbers. We recommend marking these in side chat on of the map edge for ease of use. Victory Conditions: If either side reduces the opponents tickets to zero, they automatically win the game. OPFOR's Objective is Primarily to Defend the Attack Aircraft in the Hangars, and Secondarily to defend their Barrack's from being sabotaged. BLUFOR's Objective are to either secure or destroy the Aircraft. Respawns: Two Respawns, both initiated by the Highest Ranking Officer of each team.
  21. LongLiveQuebec

    TvT Zeus Mission

    until
    Factions: Russia (MSV) vs US Army Rangers Terrain: Altis - Mission Brief: The United States and The Russian Federation are at war for a region of Altis. Each side has landed troops from their main armies, and has been annexing cities and expanding their influence to gain majority over the last week; US in the South, Russia in the North. The key to either sides Victory is holding 3 Objective Sites in the A.O. Mission Critical Information: NO Civilians will be present in the A.O. Towns can be Captured, Lost and Captured again, as many times as before Mission End. House Rules: No Suppressors/Flash Suppressors, No Thermal Imaging (including assets), You cannot capture enemy Assets/Vehicles. Grenades are limited to 2 Per Player, White Smokes are Limited to One. (Squad Leaders can take Green/Red Marking Smokes (2 each)). Underslung 40mm HE Grenades are limited to 4 Per Team Leader. Entrenching Tools ARE allowed and are encouraged. Russian MSV Equipment: Uniform: EMR-Summer (MSV) Helmet: 6B27M / 6B27M EMR-Summer (Any Variant) Vest: 6B23 EMR-Summer (Any Variant) Russian MSV Weapons: Weapons: AK-74M (Team Leaders: AK-74M (GP-25)) (Auto-Riflemen: PKP) Attachments: None (DTK is fine). Optics: PK-AS / EKP-1S-03 (Squad/Team Leaders: PSO-1M2-1 (Optional)) (Auto-Riflemen: 1P29) Launchers: RPG-26 (MAT: RPG-7V2 w/ PGO-7V3 Scope) Russian MSV Assets/Vehicles 2x T-80UE-1 Main Battle Tanks (6x Crew). US Equipment: Uniform: Combat Uniform UCP Helmet: ACH UCP (Any Variant) Vest: IOTV ("YourRoleHere"/UCP) (If you are Rifleman/LAT take (Rifleman/UCP)) US Weapons: Weapons: M4A1 (Team Leaders: M4A1 (M203S)) (Auto-Riflemen: M249 PIP (Short)) Attachments: TD Vertical Grip (Optional) Optics: M68 CCO / XPS3 (Squad/Team Leaders: M150 RCO (Any Variant)) (Auto-Riflemen: M145 MGO) Launchers: M136 HEAT (MAT: MK153 Mod 0 SMAW w/ SWAM Sight Optic) US Vehicles/Assets: 2x M1A1SA (TUSK I) Abram Main Battle Tanks (6x Crew). Faction Victory: Whoever Holds 2-3 Settlements at 1hr 30min Mark wins the Game. Respawns: Both Sides will have 2 Waves, one at the 30 Minute and one at the 60 Minute Mark. Notes: Mission will be run from Server #1. Replacing Zeus Ops. If the Player Turn-Out is too low for this Operation, then a alternative using the Same Equipment/Gear will be made on the day.
  22. Jerichron

    Zeus Training 101

    until
    Overview This training is aimed at people who are new to the zeusing with FK. If your interested in starting to Zeus in FK but don't have much knowledge of where to start this training is made for you. Topics that will be covered: Zeus selection on discord. Asset announcement and restrictions. Briefing and answering questions. Zeus Modules and object placement. Environment management. SQFs and code execution. Helpful mods and additions. Mission Testing in editor. The idea is that you will be able to complete this training and head straight into a mission with the ability to request co-Zeus with the knowledge you need to run a basic mission. This training does not earn you any tags. But it will teach you the basic information needed to start zeusing with FK and therefore indirectly leads towards acquiring tags. How to join Please RSVP here and be at "Zeus Training" room on TS at given time. We will be conducting this training on server 4. Time in the calendar should be automatically adjusted to your timezone, but just to make sure, this training will start at 1130 EST. Expect roughly 2 hours taken, the extra 20 minutes are there in case of delays and technical issues. IP and password will be given to you before we join the server. Mandatory reading Rules on how to conduct yourself in an FK Arma missions as well as rules and information on zeuses within missions: Recommended additions Quality of life mods which help with mission setup and object placement. ZEC: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=642912021&searchtext=ZEC ZECCUP: Adds prebuilt military objects and compositions such as bunkers, bases and outposts. https://steamcommunity.com/sharedfiles/filedetails/?id=750186990&searchtext=ZEC ZEI: Adds quality of life modules for Zeus EX: Garrison Building, Interior Fill and Object Fill. https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358&searchtext=zei Additional Zeus Things: adds advanced AI and object control modules including Hunter AI, Quickly apply loadouts and Allow crew to stay in immobile vehicles. https://steamcommunity.com/sharedfiles/filedetails/?id=1355571744
  23. until
    This training session in no way helps towards attaining tags, besides helping you improve. This training will be aimed at players who are at least somewhat familiar with the Zeus interface and how it works. It will primarily cover the following: Mission Planning including objective design Enemy Unit placement Assets for and against players A general overview of what not to do Anything else that comes up because I can and will ramble RSVP is limited to 3 - these will be the people in cozeus slots. However I am willing to have a few more people along to simply listen to what is being said to glean some learning as I will be mostly talking for this. Please state below if you would like a listening position.
  24. Alex

    Liberation of Tanoa 3/3

    until
    Zeus mission Overall goal: You, the united warclans of Tanoa and its surrounding Islands want to get rid of their current ruler, the US, who use the geografic location of the Island as a forward outpost. The goal of the war is to liberate the Island until the invading forces decide to retreat and prevent a civilian war from emerging in the chaos of the fighting. Operation Fury We have managed to push the Americans from their biggest footholds in the nothern forests of Tanoa. We have been slowly advancing south but have now received good intel on the final objectives we need to seize or destroy to push them of the islands. The last remaining armored assets have been gathered near the town of Tanouka, and at Saint-George airstrip. We have to remove any armored threats from the main Island. The tanks on the southern islands will be of no use to them, if we hold the bridge. The biggest remaining threat of enemy air and infantry assets is around the Airoport de Tanoa. There are multiple temporary and permanent infantrybases set up on the surrounding fields. The main roads leading directly to the componds are heavily fortified. The best route of attack is from the surrounding hills. Until now we have captured a number of assets. There are rifles for a prophet team, an abrahams tank, a bradley and an apache, each with one other vehilce on standby should the first one get destroyed. The infantry forces can equip themselfes with a wide variety of russian and american platform rifles. We plan to lauche this attack during a short window we have figured out, where a large majority of squads are at base to change shifts. To hit this window, we have to have moved out by 19:30h(uk time). This also means, that douring the course of this mission, it will get dark. We have luckily capured countless NVG devices from killed american scum. If this assaults succeds, the Americans are forced to leave the Islands. We allready have the backing of our brothers and sisters that are to weak to fight. They have been informed and will stay in their houses. Be sure to inflict as least damage as possible to civilian structures.
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