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Scripted TvT: Kolgujev Fraught Crisis

    

Tomo
Mission Planner

Event details

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Apparently there's actually a small demand for TvT now, so I might as well run this mission I've had on the server for a bit. (75 total slots!)

As before if there's time at the end we'll try and swap teams as best as possible and have another quick round!

BRIEFING:

f47c652a3b2009dbd666ff864c51ec0b.png
https://gyazo.com/f47c652a3b2009dbd666ff864c51ec0b

 

I. Situation
Chedaki insurgents have set up in an abandoned, derelict town near a Russian army base.
This is disliked by Russian high-command and such have ordered the nearby forces to clear it out.

Force setup:

  • OPFOR: A combined Russian MSV and VDV Platoon. Well equipped, including a BTR per squad and a lightly armed Mi-8.
  • INDFOR: Assortment of Chedaki insurgents.  Moderately equipped, with access to grenade launchers, RPGs, autorifles and static weapons.  No assets.

The layout for each side is as follows:

OPFOR have:

  • Company Command in charge of operation, with 2 Platoon leaders underneath him equipped with radios.
  • 3 MSV squads with a BTR each, under their Platoon leader in COY HQ.
  • 2 VDV squads to mount in the mi-8, under their Platoon leader in COY HQ.
  • 1 Mi-8 with door gunners

 

INDFOR have:

  • All units are in 3 man groups, including HQ sections.  Each have a specialisation. (Either RPG-7, Marksman/Grenadier or Autorifle)
  • Command HQ - Lead, 2iC and Doctor.
  • Apel - HQ section, 1st section, 2nd section and 3rd section.
  • Bekar - HQ section, 1st section, 2nd section and 3rd section.
  • Charli - One 3 man team with a static Dhskm in bag.

 

II. Mission Objective

Town must be cleared by OPFOR, or INDFOR must hold them off for 45 minutes.

Notes:

  • Area is surrounded in heavy fog.
  • The town has lots of hiding spots amongst the ruins and rubble (many added in the editor).
  • AO Limits: Ground based units may not leave the area revealed on the map for more than 30 seconds.  Airborne units have 2 minutes.
  • Lead elements on Opfor do not have radios, but radio operators - with the exception of HQ where Company Command has none but the Platoon leads do.

 

RESERVABLE SLOTS: 

There are more available in the mission, but I will give out some of the important ones here. 

Final slotting will be very much dependent on numbers - roles like the two OPfor Platoon leads under Company Command will be dropped if numbers are low.

As such only a small handful of the full slots will be reservable, remember this is a maximum of 75 slots!

TAGHOLDERS ONLY FOR RESERVATION

 

OPFOR:

Company Command: Platoon Tags

Orel Platoon Lead/Radio Op (MSV): Any leadership tags

Vorobey Platoon Lead/Radio Op (VDV): Any leadership tags

 

Orel 1 Squad Lead: Squad Lead Tags

Orel 1 Radio Operator: No tags, but SL must request you as their radio op.

 

Vorobey 1 Squad Lead: Squad Lead Tags

Vorobey 1 Radio Operator: No tags, but SL must request you as their radio op.

 

Val'kiriya Pilot: @Guest (CC tags)

Crew Chief 1: CC Tags

 

 

INDFOR:

Command: Plt tags

Apel HQ: Any leadership tag

Bekar HQ: Any leadership tag

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