This mission will be heavily restricted. Also despite working against other players and the clock you are still not to engage in PvP.
BACKSTORY:
The region of Lingor has become highly unstable. Various countries have smuggled special ops groups into the country in order to secure the nuclear arsenal and other critical assets of the country before things go south.
Each squad will be provided with a specific list of the following objectives once in mission that they must complete alone. Each one will provide clues and intel that will lead to the final objective.
OBJECTIVES:
Red - Abandoned research base, search
Orange - Influential drug lord's villa, interrogate
Blue - Small military base, clear and search
Yellow - Prison which holds a former General, interrogate
White - Construction company CEO's boathouse, interrogate
Green - Medium military base, clear and search
Brown - Local military research base, clear and search
FAQ/RULES:
Each force starts at their respective flags, with two civilian vehicles for transport.
There will be no Platoon Lead, nor radio communication allowed between squads. Do not hop SR frequencies.
No drawing in side on map. Tracking will be disabled.
Enemy force will be local military (RACS) or drug cartel personnel (African Miltia).
1x scopes only for non-DMR. DMR gets 8x max.
Ammo limits are enforced. 7+1 for rifles, 2+1 for pistols, 500 round total for AR.
1x grenadier per squad, SL designation. Brings secondary GL with 5 HE, 5 smoke max.
For backpacks, take appropriate camo schemes for your faction. No ladders.
Respawns will be limited and at Zeus discretion based on mission flow.
GEAR:
Each squad will have specific gear. Basic public loadouts will be provided.
French: Uniform: Combat Uniform French CE | Vest: Combat Vest French CE | Helmet: Combat Helmet French CE | Rifle: HK HK416N | Pistol: Glock 17 | AR: FN Minimi | DMR: HK417A2
SLOTTING:
[Tags priority for reserving (no FNGs). I reserve the right to pick who I believe would best suit the mission.]
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