This is part 2 of my mutlipart zeused campaign.
Gear will be restricted. Slots may be requested by anyone, Tags take priority, after that i reserve the right to choose who gets a slot.
FOB Nauzad - 0600h
3rd recon, this is Crossroads. Great work last night. you really showed the fuckers didnt you.
Now i know you didnt get any real rest tonight and have suffered some casualties but we need to keep pushing onwards. We have 2 squads worth of reinforcements coming from your east. They should arrive shortly with some new supplies. We have also seen what looks to be fresh IED mounds dug around your current location. I would not advise you to move with vehicles and instead try to avoid roads and push on foot.
USMC command has sent 3 M1A1 Abrams towards your location. They should arrive late this morning. Dont count on them for this OP but they will support you later today or tomorrow.
To your task at hand:
Todays objectives are simple. Intelligence has found 3 locations with lots of enemy activity. We believe that a local warlord is currently hiding in one of the 3 eastern markers marked on your GPS. Find him before he tries to flee. Try to capture him if you can. But just dont let him run.
Finally you need to capture another FOB. It is located about 3 clicks to your north-northeast.
Once again you can count on US air support. USAF has informed me that they have managed to dispatch 2 A10 Warthog CAS planes for your support. They also managed to get fresh supplies for their 2 F16s so they will be in the air aswell.
Their supplies are very limited tho. Once they are out expect them to be off station for quite a while.
You are facing a group of semi coordinated local militias with ISIS as the biggest force. To the south east a rouge Pakistani air squadron has started engaging the F16s yesterday. Expect more trouble from them.
UNI, VEST, HEADGEAR: BAF DDPM CAMO
NVD: monocular NVGs, standard binos for everyone bar SL. SL can take whatever bino they want
GPS for TL/SL only
Rifles: (All ammo has to be tracer)
TL(not SL): L119A1 UK UGL (3HE, smoke/flare unrestricted), 8+1, 1x sight
DMR(1x per squad max): L129A1, 10+1 - up to 10x sight
AR: L110A3, 1x sight, 4+1
Rest: L119A1, 8+1 1x sight (not the grip or the CQB version)
AT: A, B, C get a total of 1 RPG7 with 2 rockets and 3 RPG26 (You need to share these 4 launchers amongst the 3 squads)
D, E get: 2 m136 LAT each
Sidearm: Any BAF mod pistol, 2+1
Explosives: 1 demoblock per squad
Nades: No incendiary nades, 2 lethals max
Transport: (Mixture of)
Landrovers, Jackals, Coyotes
UNI: Airman battle uniform + Whatever you find that fits as a vest/helmet
Rifle: M16, 8+1, 1x scope
2x CAP/dual role f-16s
You will be free to adjust your loadouts, but no rearms will be available. Repair/refuel @ airbase
SLOTS TO FILL
A Medic: @Glad1us
A TL 1/2:
B SL: @BDFoster
B TL 1/2:
C Medic: @RedNexus
C TL 1/2:
D SL: @andyt90
D Medic: @Xenborg
E TL 1/2:
Pilot(F16) : @Chuck Yeager
Pilot(F16) : @Tomo
Pilot(A10) : @BonSie
Pilot(A10) : @Kerry