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Moon Jumping (Covenant) #3 [1st Main]

    

TheSalader
Mission Planner

Event details

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Mission Briefing

To our suprise the Forerunner map we retrieved did not show us the whole picture of the way to our salvation.

Therefore our search must continue.

After researching the Forerunner Oracle we found on Arcadia it has led us to believe the last piece of the map is held on the planet of Madrigal, an ancient Forerunner planet overrun by the filthy humans.

Madrigal is  heavily defended and is protected by a new type of energy shield the humans have put to use but as expected it has it flaws.

The only way in and out of Madrigal is through a space elevator located on the orbating moon Phobos.

We must obtain control of this space elevator on the moon Phobos so we can infiltrate Madrigal from within

The space elevator is heavily guarded so we have put our best forces towards this crucial mission.

 

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

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PLTN COMMAND SQUAD:

  • PLTN Field Marshal (PLTN TAGS ONLY, Field Marshal) @Jerichron
  • PLTN Ultra 2ic/RTO/FAC (PLTN 2ic/RTO/FAC TAGS, UltraOPEN
  • PLTN Medic (MEDIC TAGS, Major) OPEN

 

 

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ALPHA SQUAD:

  • Alpha Lance Major (SL TAGS, Major) OPEN
  • Alpha Lance Medic (MEDIC TAGS, Minor) OPEN
  • Alpha Squad File Leader (TL TAGS, Minor) OPEN 
  • Alpha Squad Skirmisher : (on the day)
  • 2x Alpha Squad Jackals(on the day)
  • Alpha Squad File Leader (TL TAGS, Minor) OPEN
  • Alpha Squad Skirmisher: (on the day)
  • 2x Alpha Squad Jackals: (on the day)

 

BRAVO SQUAD:

  • Bravo Lance Major (SL TAGS, Major) OPEN
  • Bravo Lance Medic (MEDIC TAGS, Minor) OPEN
  • Bravo Squad File Leader (TL TAGS, Minor) OPEN 
  • Bravo Squad Skirmisher : (on the day)
  • 2x Bravo Squad Jackals(on the day)
  • Bravo Squad File Leader (TL TAGS, Minor) OPEN
  • Bravo Squad Skirmisher: (on the day)
  • 2x Bravo Squad Jackals: (on the day)

 

CHARLIE SQUAD:

  • Charlie Lance Major (SL TAGS, Major) OPEN
  • Charlie Lance Medic (MEDIC TAGS, Minor) OPEN
  • Charlie Squad File Leader (TL TAGS, Minor) OPEN 
  • Charlie Squad Skirmisher : (on the day)
  • 2x Charlie Squad Jackals(on the day)
  • Charlie Squad File Leader (TL TAGS, Minor) OPEN
  • Charlie Squad Skirmisher: (on the day)
  • 2x Charlie Squad Jackals: (on the day)

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DELTA SQUAD:

  • Delta Lance Major (SL TAGS, Major) OPEN
  • Delta Lance Medic (MEDIC TAGS, Minor) OPEN
  • Delta Squad File Leader (TL TAGS, Minor) OPEN 
  • 4x Delta Squad Minor: (on the day)

 

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ECHO SQUAD:

  • Echo Squad Zealot : (on the day)

 

 

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Type-30 Wraith Tank (KNGT 1-1):

  • KNGT Gunner (Armour gunner Tags, Minor) OPEN
  • KNGT Driver (Armour Driver Tags, Minor) OPEN

 

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Type-27 Space Banshee (RPTR 1-1):

  • RPTR Pilot (Fixed wing Tags, Minor) @AntiMatter No tags


 

--SLOTTING--

 

++RESTRICTIONS++

  • Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission.
  • Looting non-covenant weapons are prohibited unless stated otherwise
  • Changing of uniform, vest or headgear is prohibited as doing so might remove or glitch character models.
  • 2x Type-51 or Type-51/J Plasma Repeater are permitted per squad.
  • 1x Fuel rod gun per squad. with 2x Fuel rod pack (10 rounds) carried as ammunition.
  • Echo squad are allowed 1x gravity hammer for the squad. Any other squad is disallowed to loot or use the gravity hammer

      --RESTRICTIONS--

 

++NOTES++

  • The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  • Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  • To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  • Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission.
  • To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all.
  • Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on.
  • Type-50 Concussion rifles are to be considered a GLs and treated as such under normal FK Squad rules.
  • Your character model might miss a face, if so go through the face menu in your ACE Arsenal until you find one that pops up for Elites or Jackals.
  • There will be music from the Halo games played during the mission and some of these might be copyrighted. So be wary if you are streaming. I do recommend hovewer for everyone to turn up their music volue

--NOTES--

       ++Uniform++

  • Uniform, vest and helmet are set by the template and is PROHIBITED to change unless told otherwise by Zeus
  • Jackals are restricted to use the ILCS Rucksack (Black)  if a backpack is needed
  • Elites are restricted to use ILCS Rucksack (Black) and Titan MK.III backpack for comms.

 

            --Uniform--

 

           ++Weapons++

Available to all:

  • Type-25 Plasma Rifle.
  • Type-25/J Plasma Rifle.
  • Type-50 Concussion rifle - [GL].
  • Type-50 Particle Beam Rifle - [DMR].
  • Type-51 Carbine.
  • Type-51 Plasma Repeater.
  • Type-51/J Plasma Repeater.
  • Type-25 Plasma Pistol.
  • Type-33 Fuel Rod Cannon [Works as AT].
  • Type-33 Fuel Rod Cannon Guided [Works as AA].
  • Needler.
  • Type-60 Pulse Carbine
  • Type-51B Carbine

Specific for Elites:

  • [Halo] Energy Sword (Big).

Specific for Jackals:

  • [Halo] Energy Sword (Small) - Skirmishers ONLY.
  • Point Defense Gauntlet.

Specific for Zealot: 

  • [Halo] Gravity hammer

         --Weapons--

 

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset - OPTRE 2023 V3

 

Huge thanks to @Jerichron for making the Covenant template(s)

Edited by TheSalader

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