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Gathering Supplies (Chernorussia Campaign #1) [1st Main]

Dog
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This will be an attempted start of a campaign, Heavily insipred by the ION PMC Campaign done by @Judgeman and @TheSalader.

 

 

Flag of Chernarus, a post-Soviet country in Arma 2 : vexillology

Ethnic Chernorussia has been in the grasp of the USSR for several years. For far too long, our people, The Chernorussians, have been oppressed by the dictatorship of Stalin and his successors. Its now 1992, Chernarus SSR is still reeling from the collapse of the Soviet union which occurred a year ago. It is now time for our ethnic people to take power of our lands and face the illegitimate government of Chernarus.

 ++Campaign Backstory++

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Introduction
The Republic of Chernarus, more commonly known as Chernarus, is a post-Soviet republic in the Green Sea region, near the Caucasus Mountains. Chernarus is bordered by the Russian Federation to the north along the Black Mountains, Takistan to the west and the Green Sea to the south and east. The capital, Novigrad, is situated on the coast of the Burnaya river delta in the south-west of the country, a short distance from the Takistani border. The Burnaya and Svetlaya rivers form the core of modern Chernarus, giving rise to major cities such as Kirovograd and Belozersk. Other major settlements can be found along the length of the nation’s coast, such as Primorsk, Miroslavl’ and Chernogorsk. Several islands in the Green Sea fall under the sovereignty of Chernarus, most notably the islands of Utes, Moschnyi and Lyutyi. Chernarus has been inhabited from at least the 5th Century, with Slavic peoples settling the area sometime around the 11th Century. Various dukedoms controlled the region until the nation was united in the 13th Century by Taras Kozub. Chernarus joined the Russian Empire in 1631, and only regained its independence upon the dissolution of the USSR in 1991. 

History
Early History
The earliest known inhabitants of what is now Chernarus were the Skyths, a nomadic tribe who inhabited the valleys of the Burnaya and Svetlaya rivers sometime in the 5th Century. The Skyths wouldn’t stay in the region however, as they would travel further south-west to establish the foundations of what are now Karzeghistan and Takistan, including the capital of the latter, Takmyr, on the banks of the Salak Darya.

Slavic peoples inhabited the area sometime around the 11th and 12th Centuries. The basis of modern Chernarus was established in the delta of the Burnaya River, divided from much of the Zagorie region – under the control of the Moscow Principality – by the Black Mountains. The Slavs of Chernarus shared a common enemy with their Slavic Russian cousins, in the form of raiders from the south-west; the two Slavic peoples were traditionally bound for this reason, although the Slavs of the Burnaya delta always sought to maintain their independence.

The first of several dukedoms were established in the area during the 11th and 12th Centuries, the most notable of which being the Kozlov duchy in South Zagoria, headed by Duke Ivan Kozlov. Kozlov constructed a series of castles and keeps to protect his dukedom from raids via the Green Sea and Black Mountains. Kozlov’s dynasty would collapse at the turn of the 13th century, precipitating the collapse of his fortress system; two notable ruins remain of his work – the infamous Devil’s Castle and the lesser-known Rog keep. Despite the collapse of his dynasty, Duke Kozlov is considered to be an important figure in the early history of the establishment of Chernarus.

At the turn of the 13th century, the Kozub Dynasty, led by Taras Kozub, would ultimately usurp the various dukedoms of the region to successfully create a unified Chernarussian state. Around this time, Karzeghis in Zagoria staged a rebellion, led by Ataman Simurg. Despite this there would be no other major rebellions during the rule of the Kozub Dynasty, and in 1631 Chernarus would join the Russian Empire.

20th Century
Chernarus continued under this arrangement until the demise of Imperial Russia in 1917, becoming a part of the Soviet Union as an autonomic federal republic after the Russian Revolution. Chernarussians served in the Soviet Armed Forces during the Great Patriotic War, their sacrifice evidenced by numerous prominent war memorials. The Red Army possessed a small airfield, near the town of Vybor in South Zagoria, for parachute training, which was greatly expanded post-war into a fully-fledged airbase.

During the 50s, the government of the Chernarussian Autonomic Republic rapidly industrialised the coastal areas of South Zagoria, transforming Chernogorsk, the administrative centre of the province, from a small fisherman’s village to a large regional harbour, primarily to facilitate the transport of supplies to Elektrozavodsk rather than to enhance its traditional role of linking with northern trade routes. During this period of rapid urbanisation and industrialisation, rural townsfolk were uprooted and forced to live an urban life, else they be stationed at one of the vast northern kolkhozs. The price for this forced industrialisation was unchecked damage to the coastal regions, particularly to the coastal fauna and flora.

The rapid industrialisation rendered the existing power output insufficient. Many roads still consisted solely of gravel, and yearly floods constantly threatened the coastal rail network. As a result, the Chernarussian government undertook an initiative to upgrade much of the infrastructure in the province, notably constructing two large dams (Topolka Dam and Pobeda Dam) to assist with irrigation and power generation.

After the collapse of the Soviet Union in 1991, the Republic of Chernarus gained independence for the first time in more than 300 years. The newly established Chernarussian Defence Forces assumed ownership of all military installations in the newly established republic, including Vybor Air Base and the sophisticated S.A.M. and Radar base near Grozovoy Pass. Some bases in the far north of the province were neglected due to insufficient funds and their condition quickly deteriorated. The Chernarussian government sought to make amends for the ruthless industrialisation of the scenic South Zagoria region under Soviet rule by declaring the “Zagorie Protected Natural Area”, which encompassed the near-untouched Skalisty Island.

Culture
Chernarus is officially a bilingual state, where the Russian and Chernarussian languages have official status. The prevalence of the Russian language receiving official status stems from the long-standing historical and cultural ties to neighbouring Russia. In the North-Eastern province of South Zagoria, along the border with Russia, the dominant usage of the Russian language is due to the ethnic Russian minority being the majority in the region. The heavy usage of Russian in the northeast has historically caused skirmishes between Chernarussian nationalists and the Russian populace. As a result of this conflict, various separatist movements have sprung up, most notably the Chernarussian Movement of the Red Star, which had aimed to create an independent South Zagoria or even full integration with the Russian Federation.

Chernarussian Language
The Chernarussian Language is a West Slavic language similar in grammar and tonation to the Czech language. Chernarussian is written in the Latin script, making it easy to distinguish it from the Cyrillic script used in the Russian language. Throughout Chernarus, many signs written in both Russian and Chernarussian can be found in Hospitals, Medical Centers, billboard advertisements, vending machines, storefronts, and so on. The Chernarussian language is less frequent compared to its Russian counterpart. In the school buildings found around the country, the primary language is Chernarussian, as evident on posters and information boards found within classrooms and hallways.

Religion
The most prominent religion in Chernarus is the Russian branch of the Eastern Orthodox Church, as identified by the multiple churches featuring traditional architectural elements seen in Russian churches. Gilded cupolas adorned with orthodox crosses, ornate iconostasis’ in front of altars, and mosaics in the vaults or domes of the churches.

Architecture
Chernarus is marked by its well-preserved cities and towns featuring primarily traditional styled architecture, a unique feature in its identity. Neo-classical and baroque architectural styles can be found in many cities, with row houses being a prime example. Soviet architecture can also be seen in Chernarus, however uncommonly. The only example of Soviet architecture is the municipal City Hall building in Novodmitrovsk, one of the tallest buildings in the game. Modernist architecture is prominent in many cities. During the Soviet era, many apartment blocks, schools, and stores were built in Brutalist and Socialist Realist architecture styles. Brutalism finds its origins in Western Europe and was widely used in the USSR during the early 1960s after the severe housing crisis as a result of the cost of the Great Patriotic War that ended in 1945.
 

 --Campaign Backstory--

 ++MISSION BRIEFING++
Ethnic Chernorussia has been in the grasp of the USSR for several years. For far too long, our people, The Chernorussians, have been oppressed by the dictatorship of Stalin and his successors. Its now 1992, Chernarus SSR is still reeling from the collapse of the Soviet union which occurred a year ago. It is now time for our ethnic people to take power of our lands and face the illegitimate government of Chernarus. We will start by turning our ethnic home, The Cherno Mountains into our staging ground. We must secure supplies to begin our campaign of liberation. We will do this by raiding a small railroad station which houses a fair bit of weapons and ammo that is being prepared for distribution. Resistance should be quite small unless we linger, though we are unsure about the garrison at the station. We must return the weaponry and ammo to our safehouse before reinforcements arrive. 


 --MISSION BRIEFING--

 

++SLOTTING++

(TAGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)

 

  • Alpha - Militia Group 1
    • Alpha Squad Lead (SL TAGS) OPEN
    • Alpha Squad Medic (MEDIC TAGS) OPEN
    • Alpha Squad Autorifleman : (on the day)
    • 4x Alpha Squad Rifleman: (on the day)
  • Bravo - Militia Group 2
    • Bravo Squad Lead (SL TAGS) OPEN
    • Bravo Squad Medic (MEDIC TAGS) OPEN
    • Bravo Squad Autorifleman : (on the day)
    • 4x Bravo Squad Rifleman: (on the day)
  • Charlie - Militia Group 3
    • Charlie Squad Lead (SL TAGS) OPEN
    • Charlie Squad Medic (MEDIC TAGS) OPEN
    • Charlie Squad Autorifleman : (on the day)
    • 4x Charlie Squad Rifleman: (on the day)

--SLOTTING--

++RESTRICTIONS++

  • No Radios
  • No GPS
  • Only HE grenades allowed

--RESTRICTIONS--

 

++NOTES++

  • This campaign will be using a progession system. It will be based on the vehicles and weapons that are captured in the missions played. Every single vehicle captured must be cataloged to count. Weapon caches must be captured to count. The campaign will become progressively more difficult equipment wise as time goes on.
  • This will be similar to @Judgemans (RIP) PMC campaign that was run back in 2017. 
  • You will start with practically nothing, Including organisation. 
  • To be able to use Radios and GPS, You must capture such devices and locations. 

--NOTES--

++EQUIPMENT++ 
General Equipment (Everyone)

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Uniform:

  1. Any Civilian looking clothes 

Vest:

  1. Suspender Equipment (Any)

Helmet:

  1. SSh-68 [LSM] (Painted)

Backpacks:

  1. Any Civilian looking backpack

Primary:

  1. Mosin Nagant
  2. M1 Garand
  3. Kar98k
  4. M1903A1
  5. SKS
  6. PPSh-41 (Autorifleman only)

--EQUIPMENT-- 

MISSION REQUIREMENTS: 

SERVER INFO :

Server Name : FK #1

IP: arma1.fkservers.eu
Port: 2302
Password : On request

Mission File: [FK]_Blufor_Zeus

Map: Chernarus 2020

Modset:FK Standard August 2023 V5

Edited by Dog
I finally did it

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