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USAF, Operation Rolling Thunder (SOG DLC) [1st Main]

Melo
Mission Planner

Event details

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If nothing is accomplished, so what?
PAVN were willing to fight to the last soldier either way.

 

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  ++MISSION BRIEFING++

Good morning, Squadron,

As we gather here today, the anticipation and focus in the air are palpable. We stand on the precipice of Operation Rolling Thunder, a critical mission that will show the VC and PAVN forces what the US tac payer money has to offer. Our objectives are clear, and success rests on each and every one of you.

Mission Overview:
Operation Rolling Thunder is a high-stakes mission designed to disrupt enemy supply lines and infrastructure. Our squadron has been assigned a crucial role in this operation, and the success of the entire mission hinges on our precision and effectiveness.

Your planes:

  • 10x F-4C Phantom II: Used as the primary AA and light bomb element.
  • 4x F-105F Thunderchief: Your way to get through enemy guided missiles, use the bomber anti-radiation missiles and cluster bombs to get deep into VC territory.
  • 2x B-52H bombers: The heavy bombardment, they will be the key to our success, without them we won't be able to deal enough damage.
  • 1x C-119: Your eye in the sky and command element, its camera will give you a chance to search for targets and get their BDA. Additionally you have a daisy cutter bomb for a hasty evac for downed pilots.

Objectives:

  1. Complete all fire missions, destroying enemy supplies and assets.
  2. Disable enemy AA emplacements.
  3. Maintain air superiority.
  4. Assist any nearby friendly forces.

Conclusion:
Operation Rolling Thunder is not just a mission; it's a test of our skills, resilience, and commitment to the mission objectives. Each one of you is an integral part of the success we aim to achieve today. Trust in your training, trust in your teammates, and let's make this mission a resounding success.

Dismissed. Good luck, and may we return victorious.

Squadron Commander

++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War.

 

 

++SLOTTING++

(TAGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)

 

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  • Squadron Command (1x C-119)
    • Squadron Commander (PLTN & FAC Tags): OPEN
    • Pilot (FW Tags): OPEN
    • Co-Pilot (Reg+): OPEN

image.thumb.jpeg.cc4687a5bb0662b7ed29959a89200d21.jpeg 

  • Ground Team

image.png.1d8d1274867496e6ac63511cacbe49d8.png

  • Alpha (5x F-4C Phantom II)
  • Bravo (5x F-4C Phantom II)
    • Flight Lead (FW Tags):  OPEN
    • Pilot (Reg+):  OPEN
    • Pilot (Reg+):  OPEN
    • Pilot (Reg+):  OPEN
    • Pilot (Reg+):  OPEN

image.thumb.jpeg.d451a3a188ebf6bec1e13625585f3637.jpeg

image.thumb.jpeg.faec9691a6c804c01aaf42e078fe3dbb.jpeg

  • Delta (2x B-52H Bomber)
    • Pilot (FW Tags): @colt92 [Reg+]
    • Pilot (FW Tags): @Bashfulvideos [Reg+]
    • Co-Pilot (Reg+):  OPEN
    • Co-Pilot (Reg+):  OPEN
    • Rear Gunner (Reg+):  @Sheltz95
    • Rear Gunner (Reg+):  OPEN

 

--SLOTTING--

 

 

++RESTRICTIONS++

  • Equipment: 
    • No Night vision devices
    • No scopes
    • No UGL or GL
  • Equipment list provided below.
  • Players can choose any US weapon that is within FK rules.
  • Permitted pylons provided below.
  • Only ground crew is permitted to use any ground vehicle (including transport).
  • Crossroads will not inform once an objective is completed, players are expected to assess it themselves.
  • The B-52H bomber is to taxi under the assistance of at least one ground crew member to ensure that the plane does not hit anything.
  • The B-52H bombs can only be dropped with Command (PltnHQ) and pilot permission.
  • The B-52H and C-119 have a fixed loadout of 500lb bombs and a daisy cutter respectfully.  

--RESTRICTIONS--

 

++NOTES++

  • SR radios are to be used for communications between flights (squads).
  • LR usage on 69 remains the same with flight leads (SL) communicating with the squadron commander (PltnHQ).
  • 68 will be used for ATC communication, any pilot is required to use it to gain landing, take-off and taxi clearance.
    • To request a RRR once on ground use either 68 or a SR frequency to request ground crew assistance.
  • The chain of command is provided bellow
    • Note that ATC is not under the lead of the squadron commander.
  • Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission.
  • The B-52H bomber plane pilots are both considered flight leads (SL). They are the only flight (squad) to be expected to work independently of each other.  

++Chain of command++
image.png.6941bd5523e57b685c5189579603039a.png

--Chain of command--

--NOTES--

 

++EQUIPMENT++

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

Pilots:

Quote

Uniform:

  1. K2B USAF Jet Crew
  2. K2B USMC Jet Crew (no variants)

Vest:

  1. Vest - USAF (Pilot/ any)
  2. Vest - Army (Pilot/ any)

Helmet:

  1. Helmet APH6 (any)
  2. (UNS) Jet Pilot Helmet (any)

Backpacks:

  1. Parachute (any) [SOG PF DLC]
  2. any US LR radio [SOG DLC, Unsung, S&S]

Ground Crew:

Quote

Uniform:

  1. [US] Rain Parka/any
  2. Commando Pullover/OG107s
  3. M1965 Field Jacket/any
  4. OG-197 (any)
  5. Tropical Combat Fatigues (any)
  6. Tropical Combat Jacket (any)

Vest:

  1. Any US vest [SOG DLC, Unsung, S&S]

Helmet:

  1. Any M1 Helmet [SOG DLC, Unsung, S&S]
  2. headband (any) [SOG DLC, Unsung, S&S]
  3. bonnie (any excluding VC and PVN variants) [SOG DLC, Unsung, S&S]
  4. Bush hat (any excluding VC and PVN variants) [SOG DLC, Unsung, S&S]
  5. Bandana (any) [SOG DLC, Unsung, S&S]

Backpacks:

  1. any US backpack (needs to match) [SOG DLC, Unsung, S&S]
  2. any US LR radio [SOG DLC, Unsung, S&S] (ATC Only)

--EQUIPMENT-- 

 

++PYLONS++

F4-C Phantom II:

Quote

AA:

  1. AIM-9E Sidewinder
  2. AIM-7E Sparrow

Rockets:

  1. Mk32 5in ATAP
  2. M151 unguided rockets with 10lb HE
  3. M229 2.75in unguided rockets with 17lb HE

Bombs (6 max total):

  1. M82
  2. M82 Snake eye

Other:

  1. Fuel Tank
  2. SUU-23/A 20mm
  3. ALQ 87 ECM pod
  4. ALQ 101 ECM pod
  5. ALQ 119 ECM pod

F-105F:

Quote

SEAD:

  1. AGM45 Shrike
  2. AGM78

AA:

  1. AIM-9D Sidewinder
  2. AIM-9E Sidewinder

Rockets (50 max total):

  1. Hydra 70mm HEAT
  2. Hydra 70mm HE

Bombs:

  1. CBU-32A
  2. CBU-32B
  3. CBU-24
  4. CBU-75

Other:

  1. Fuel Tank
  2. ALQ 87 ECM pod
  3. ALQ 101 ECM pod
  4. ALQ 119 ECM pod

--PYLONS-- 

 

MISSION REQUIREMENTS: 

SERVER INFO :

Server Name : FK #5 S.O.G. Prairie Fire Server

IP: arma5.fkservers.eu
Port: 2502
Password : On request

Mission File: FK-SOG-Zeus-Operation-Rolling-Thunder.Cam_Lao_Nam

modset (January V1)

Edited by Melo

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Recommended Comments

Bashfulvideos

Posted (edited)

B52 Pilot please, if unavailable, Phantom Pilot please. 

No togs. 

Edited by Bashfulvideos
  • Like 1
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