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Weltkrieg #3 - OFF-HOURS - 0200 HOURS - 16 SLOTS ONLY

    

Sarissa
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WELTKRIEG #3

NORMANDY, FRANCE, 1944

No. 2 Commando

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 ++MISSION BRIEFING++

    "Per Mare, Per Terram" - Royal Marines Motto

 

Mission Summary:

May, 1944. High Command is in the final stages of gearing up for the big one - the push into France. Secrecy is paramount; and of course we don't know anything about it officially. However, word has reached us from the Resistance that one of our latest reconnaissance flights was forced to bail in Normandy; the pilot had escaped capture initially but their resistance hideout was raided and he was seized. We've learned that he's being held in a Chateau which has been occupied by a Jerry colonel - who was apparently somewhat out of favour in Berlin and we assume is trying to get the goods out of our man himself to score some brownie points.

The reconnaissance flight was over some of the defences on JUNO beach; and we can't allow the Germans to learn of our proposed landing point. C Troop is being dropped into Normandy tonight to enact a rescue mission. The pilot cannot be allowed to talk - if needs must, silence him.

In order to make the Jerries think this has nothing to do with the Pilot; we're going to try and blow the compound and a nearby artillery position on the way out. If you can, seize Herr Oberst as well, you never know what we'll find out in debriefing.

That's it. Get ready, you drop in 9 hours.

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CIVILIANS: Civilians may be present within the Area of Operations.

++BRIEFING COMPLETED++

 

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

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PLTN COMMAND SQUAD:

 

1 SECTION

2 SECTION

  • Section Leader (SL TAGS): OPEN
  • Radioman (TL TAGS): OPEN
  • Medic (MEDIC TAGS): OPEN
  • Pointman (Reg+): @Linnet
  • Commando: OPEN
  • Commando: OPEN

 

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--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons is without Zeus permission is permitted (THIS MISSION ONLY).
  7. Rifle Grenades are permitted to be taken by one member of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. Weapon list is in effect; see below.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

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++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

YOU SPAWN WITH CORRECT WEAPONS, UNIFORM AND WEBBING

  • Everyone may take an Enfield, Webley, M1911 & M3 knife 
  • SLs & Radiomen may take an M1 Thompson, Sten & Welrod
  • Pointman may take Suppressed Sten or De Lisle Carbine
  • Bren Gunner carries a Bren
  • 1 Enfield with rifle grenade launcher per squad
  • 1 PIAT per squad
  • Tank crew may take the Grease Gun

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

Edited by Sarissa

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Recommended Comments

Sarissa

Posted

11 hours ago, AntiMatter said:

Sniper please (have tags)

Just be warned that you might not have loads to do - you and the bren gunner are more of a contingency if the stealthing goes tits up

  • Upvote 1
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