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HALO - 1st MAIN - BREAKOUT

    

Sarissa
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BREAKOUT

MADRIGAL, 23 LIBRAE SYSTEM

900th RAPID DEPLOYMENT BN, XX MEU

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 ++MISSION BRIEFING++

"All I care about now is gettin' my men out of this city." - Gunnery Sergeant Edward Buck, 65th Shock Troop Division

Mission Summary:

The Covenant have broken through Madrigal's outer fleet defence and have started landing soldiers near Caralis. The Planetary Command have declared the continent as an active combat zone; with the areas near the Landing zone overrun and lost. We're being deployed to assist in the evacuation of non-essential personnel and to set up an initial Forward Line of Troops. Somehow, during the evacuation procedures of the planet some key personnel were missed. Gladius Military Academy still has cadets on site and the Covvies are already sending dropships towards the site to try and secure the Orbital Elevator so they can attempt to offload more ships in Orbit.  Likewise, the Castilla Research Facility still has scientists on station that need to be evacuated.
We've been landed at the Airfield and the FFG Say My Name is remaining in space to join in the battleline. Our orders are to secure and reinforce the 4 locations named. Planetary Defences Forces will pick-up the evacuees.
Get ready Marines.

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++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @AntiMatter NO TAGS
  • Alpha Radioman (TL TAGS, NCO) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Radioman (TL TAGS, NCO) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Charlie Squad Rifleman: (on the day)

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Radioman (TL TAGS, NCOOPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Squad Machine Gunner: (on the day)
  • 1x Delta Squad Machine Gunner Assistant: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Delta Squad Rifleman: (on the day)

RAPTOR:

  • Pilot [PELICAN] (Helicopter/FW Tags): @info - NOTE Pelican is a VTOL and acts somewhere between a FW and a Helo.
  • Crew Chief (Gunner Tags): @Mingy NO TAGS

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
  2. Weapon list is in effect; see below.
  3. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
  4. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
  5. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
  6. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
  7. EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
  8. Thermal scopes are not permitted unless playing as PROPHET element.
  9. 122mm throwable explosives are not permitted.
  10. Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
  11. HUDs (from OPTRE) are permitted and encouraged.
  12. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  13. UNSC Special Forces (ODSTs and Spartans) have the following rules:
    1. One MG per squad may be exchanged for the M247H Heavy MG
    2. Two primary weapons may be taken using Webknights 2 primaries mod.
  14. If playing as Colonial Police, riot shield primaries may be taken.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

RIFLES/PRIMARIES - permitted for all riflemen:

  • BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78

SIDEARMS - permitted for all:

  • M6B, M6D, M6G, Knives

MGs:

  • M73, M247

HALO 3 Marine Gear:

Quote

Uniform: '31 Marine BDU
Vest: M52B
Helmets: CH255
Backpack: AN/PRC-527, USNC Backpack
Example:

 HALO Reach Marine Gear:

Quote

Uniform: Cross-Branch BDU
Vest: M52A
Helmets: CH252, CH 255, ECH252
Backpack: AN/PRC-527, USNC Backpack
Example:

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

Edited by Sarissa

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