Jump to content

The Fall of Reach - Part 2 - LOCKUP

    

Sarissa
Mission Planner

Event details

 Share

image.thumb.png.620f56f8a945e4e377aab8793ef785f0.png

 

ih_odst-man02c.thumb.jpg.c8d8ff442e11d6b1404c8db21417437f.jpg

 

  ++MISSION BRIEFING++

 

"Thank god! Does one of you know how to use explosives?" - Unnamed NMPD Officer

August 3rd, 2552

With nearly half of the PDF ground forces and UNSC Marine Corps on Reach being deployed directly to Viery Territory; defences around the remaining population centers is spread dangerously thin. 
The New *Arcadia?* Police Department has been on full mobilization for 96 hours following confirmed stories of Covenant Presence on Reach leaking to the public. We're on full damage control mode now people.
More troops are arriving in system with each passing day; but it takes a long time to disembark a full Expeditionary Force from orbit; and we're not expecting notifiable numbers of reinforcements for the next 6 hours.
Covenant raiding forces keep breaching the perimeter in Viery and are reaching further and further out. We've been warned there might be a raid inbound to our city as we speak. We have hope the automated air defences will hold the majority back but we can't solely rely on them for protection. 

To make matters worse, we have a situation in the city center. Camp Marne, the controversial ONI detention facility is in the middle of a mass prison riot. The prison guards have either been eliminated or have hunkered down and the local ONI office is refusing to deploy personnel to contain the riot. Once again, it falls to SWAT to clean up everyone else's mess.

Get your teams prepared and deploy as soon as you're able. Be wary of potential covenant raids.

Remember, fill the gaps and stay liquid.

20251222171206_1.thumb.jpg.11bd58934560200e75cef02af0eea252.jpg

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FORWARD)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

(Slot Format: Role,(Tag Required, Rank Associated)

 

 

 

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 1x Bravo Squad Rifleman: (on the day)

OTHER SQUADS TO BE SLOTTED ON THE DAY

 

--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission.
  2. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken.
  3. Only one Covenant Weapon may be equipped or looted at a time per rifleman.
  4. Rifleman & Crew mag size is raised to 60 rounds per magazine in these missions.
  5. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required.
  6. 1x Molotov cocktail may be carried by any member of the platoon at any given time.
  7. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission.
  8. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field.
  9. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb.

--RESTRICTIONS--

 

++NOTES++

  1. IN SARISSA'S MISSIONS ONLY - Any player can control any ground vehicle asset, with SL/PLTN permission. This means if you find an operational Scorpion, you can commandeer it!
  2. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  5. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission.
  6. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all.
  7. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head.
  8. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Exceptions are listed above and below.

Any OPTRE or sub-mod firearms permitted per usual class restrictions. 
ARs may take LMG or MMG not the HMG Eritaka
LAT is permissible in the form of the OPTRE sub mod LAW.
M41 SPNKR is considered MAT and AA.
M6 Spartan Laser is considered HAT.

 

EQUIPMENT LIST:

Uniforms:

CPD Uniform; [VEA] Police Fatigues; CBUU (Urban) [TAC-Shirt]; CBBU (Grey) [TAC Shirt]

Vest:

[VEA] CPD Heavy Vest; [Merc] Enforced Light Armour; [Merc] PFAS; [Merc] SCS-TAV; [UCN] PFAS (Police); [UCN] SCS-TAV (Police)

Helmet:

CH-251P (Police); CH43/A Helmet (Black); [FEDRA] VPH/12 Responder

Primaries:

M7; M392 DMR; M45A; M90A; Riot Shields TO BE USED BY AR ONLY IN REPLACEMENT OF AUTORIFLES; M6J PDWS; MA5B ICWS; Narwal SMG

Secondaries:

M6 G/D/B; Police bat; [MD] MHG-16; [19-UNSC] M6C
 

MISSION SPECIFICS - NO LETHAL THROWABLES; AT OR MGs TO BE TAKEN FROM SPAWN. FOUND WEAPONRY FROM UNSC STOCKPILES MAY BE CLAIMED.

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Size: 25GB

Edited by Sarissa

 Share


Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy