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  • Modset Update 08/04/19

    NeilZar By NeilZar, in Server news, , 18 comments, 15,867 views
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    It has been a while since the last modset update, and it is about time we updated it again. On the 8th of April, we will change the modset on the first server at an undetermined time; we will announce once the first server is updated. Until that time you can check out the new mods on the second server, but more on that later. These are the changes to the modset in alphabetical order:

    Added

    Removed

    • 3CB BAF Units
    • Action Builder
    • Diyala
    • F-15SE Silent Eagle
    • FIR AWS(AirWeaponSystem)
    • G.O.S. Gunkizli
    • PLP Containers
    • Project Uncut
    • Sabs SU-34 Fullback
    • Shacktac User Interface
    • Spartan Factions v3
    • US Special Operations Command

    Changed

    • Achilles (moved to FK - Mods)

    Along with these changes, there are some changes to FK - Mods; Achilles and ADV - ACE Splint are being added to the mod, along with some files to improve the balance and compatibility of mods in our modset. These changes, however, will only take effect on the 8th of April; until that time FK - Mods won't be loaded on the second server either.

    To help you with these changes, here is a download for the new HTML preset. 

    SECOND SERVER
    Because the FK - Mods mod is still being used on the first server and there is some stuff in there that is still relevant to the current modset, we can not use it on the second server for now. This means that when you want to test stuff on the second server you need to disable FK - Mods and enable ADV - ACE Splint, BWMod - ACE compatibility and Achilles.

    FURTHER CHANGES
    We are also taking this opportunity to make some changes to the templates. Besides new templates being introduced, we are re-enabling the environmental sounds. If you find any issues, make sure to report them here.

    Edited by NeilZar

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    I am pretty sure this Preset doesn't work correctly. Because at least for me, it doesn't load BWMod and it does load FFAA. Maybe that's just me tho. So yeah, it's the outdated one from before you re-added BWMod.

     

    //EDIT: Disregard, you fixed it.

    //EDIT 2: Double-Disregard: You did not fix it.

    //EDIT 3: Preset works now. Ty.

    Edited by OneMadPanda
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    While Firewill does not explicitly state that re-uploads are not allowed and for the most part does not go after third-party re-uploads I'd say that using an unofficial port that could be taken down at any moment is not really a good idea, but I guess it's a risk we take as with any mod.

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    5 minutes ago, Nick Aryson said:

    While Firewill does not explicitly state that re-uploads are not allowed and for the most part does not go after third-party re-uploads I'd say that using an unofficial port that could be taken down at any moment is not really a good idea, but I guess it's a risk we take as with any mod.

    That was considered and Firewill in fact did explicitly stated he's fine with the pack as long as it follows his interests (mainly proper crediting). If the pack maintainer fucks up that's another story.

    Edited by ThePointForward
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    8 minutes ago, Nick Aryson said:

    While Firewill does not explicitly state that re-uploads are not allowed and for the most part does not go after third-party re-uploads I'd say that using an unofficial port that could be taken down at any moment is not really a good idea, but I guess it's a risk we take as with any mod.

    We have checked everything to make sure every mod is a legal upload, Firewill has said themselves that they are okay with the upload.

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    So i don't know if it's just me being the big dumb dumb, It doesn't load ace in, It loads FK ace but the other one. Ragdolling mod needs ace and it doesn't load it from the mod pack just letting you know.

    https://gyazo.com/cae0b17f0d8f27163f3812c32e57485c

    if you need a reference to what i mean then there it is.

    Edited by S3XYPANDA
    putting in the link because it wouldn't let me put the pic in.
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    It will say its not compatible as its missing a pre-existing mod, however as long as the ace pbo is present it will load fine, I was using the FK ace with some ace extension mods before and it works fine. 

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    1 hour ago, S3XYPANDA said:

    So i don't know if it's just me being the big dumb dumb, It doesn't load ace in, It loads FK ace but the other one. Ragdolling mod needs ace and it doesn't load it from the mod pack just letting you know.

    https://gyazo.com/cae0b17f0d8f27163f3812c32e57485c

    if you need a reference to what i mean then there it is.

    FK - ACE is ace, it is in the name.

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    2 minutes ago, JSpence said:

    So I tried playing today, but I got an ace mismatch when I joined, which doesn't make any sense since I'm using FK-ace. Any ideas on what to do?

    Did you check in the chat to see what errors it showed?

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    20 hours ago, NeilZar said:

    Did you check in the chat to see what errors it showed?

    "UK3CB_BAF_Units_MTP"

    Looks like I had 3CB BAF Units loaded still, I tend to use that for mission making. 

    Does Ace 3 Extension conflict at all with the new modset?

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